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Other Projects => Other Games => Topic started by: i2amroy on March 08, 2015, 12:14:10 am

Title: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on March 08, 2015, 12:14:10 am
Old Cataclysm DDA thread is here (http://www.bay12forums.com/smf/index.php?topic=121194.0).

Cataclysm: Dark Days Ahead (http://en.cataclysmdda.com)

For those who are unaware, Cataclysm is a roguelike set in the post-apocalypse. There are zombies, but it is NOT a zombie game. And even the zombies aren't as they appear. You'll fight robots and giant worms, mutate and enhance yourself with cybernetics, and struggle to keep your hunger (and the wolves) at bay, all while uncovering the secret of why the world was really destroyed.

Welcome to the end.

Quote
You emerge from the shelter into the dim light of an overcast day, and look around for the first time since the disaster.

The world as you knew it is gone. A ruined world stands in its place, full of nightmares come to life. Nothing can ever go back to the way it was, before the Cataclysm, but you have to be strong. You have to survive. You have to persevere. If you don't, death will be one of the better outcomes.

Above your head, storm clouds gather, and the rain stings and hisses against your skin. You shoulder your backpack, and start walking. The world has gone to hell, but you get the sinking feeling that there are darker days ahead.

So, Cataclysm. Some of you may remember the original version. You may also remember that Whales isn't working on it anymore. No worries though, development is still going strong, led by Kevin Granade (or azmodean here on Bay12), with an active Github page (https://github.com/CleverRaven/Cataclysm-DDA/).

Spoiler: Latest Changelog (0.C) (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on March 08, 2015, 12:20:35 am
PTW
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Fniff on March 08, 2015, 12:27:18 am
Ditto.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Baffler on March 08, 2015, 12:29:07 am
Quote from: New Feature
You can warm yourself up from a nearby fire.

So that's why I kept freezing at night. Is this version released now? The download link on the page is still for 0.B.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Sindain on March 08, 2015, 12:29:33 am
PTW
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Angle on March 08, 2015, 12:30:53 am
Hmm. So the master branch on Github is where we get this version, right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: i2amroy on March 08, 2015, 12:35:24 am
Quote from: New Feature
You can warm yourself up from a nearby fire.

So that's why I kept freezing at night. Is this version released now? The download link on the page is still for 0.B.
Not quite, but unless something huge comes up it should be hopefully going out sometime today or tomorrow last I knew (Though as always we reserve the right to delay it just a bit if something horrible happens :P). That said if the itch has you bad you can download the latest experimental versions from the main page. They are functionally identical to the planned .C release, with the only real differences being that they are still labeled "0.B" and a few of the translations aren't totally updated quite yet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: n9103 on March 08, 2015, 12:40:39 am
Might be time for me to get back into this with the new release and many changes since the last time it was my main game.
Also, thanks for an actual changelog, azmodean :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Elephant Parade on March 08, 2015, 12:40:42 am
Posting to watch.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Xantalos on March 08, 2015, 12:44:14 am
Potatow
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: blazing glory on March 08, 2015, 12:50:34 am
Ptw.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Tiruin on March 08, 2015, 12:54:18 am
PTW!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Gentlefish on March 08, 2015, 12:57:15 am
all aboard the PTW train!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Emma on March 08, 2015, 01:00:54 am
all aboard the PTW train!
Choo! Choo!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: i2amroy on March 08, 2015, 01:03:08 am
Further small update on the release (now that I've asked around a bit more and teh communications have happened):
The 0.C release is just waiting on translations at this point. Depending on what translators say, we might have a few more days (possibly up to a week) before the actual release-release goes out. Alternatively if everyone responds with totally translated languages we might have something out tomorrow. Gameplay wise the current .B experimental is virtually identical to .C so if you aren't in a foreign language feel free to give it a bit of an early spin (or just feel THE HYPE of the changelog for the next few days).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: IcyTea31 on March 08, 2015, 01:06:59 am
Pea Tea Double-You.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Vattic on March 08, 2015, 01:07:33 am
Some of the new features is what got me to finally try the game. Especially the infighting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Girlinhat on March 08, 2015, 01:24:13 am
A thousand pages of cataclysm, lost to the void of forum archives...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Orange Wizard on March 08, 2015, 01:27:50 am
New thread! Exciting!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: IronTomato on March 08, 2015, 01:34:05 am
Posting to rewatch.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Cheedows on March 08, 2015, 01:37:01 am
all aboard the PTW train!
Choo! Choo!

Hope the train didn't leave without me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: beorn080 on March 08, 2015, 01:42:57 am
A thousand pages of cataclysm, lost to the void of forum archives...
Now we'll never catch up to space station 13.

On topic, DLed an experimental from a day or two ago. Found a mansion, couple suits of ornamental armor in front, lots of food, water. No pool, sadly, but otherwise quite nice. Currently gathering everything up into central bedroom, because its not a good permanent base, but its annoyingly slow, as there is something crunching in the woods outside, and I can't figure out what.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Glloyd on March 08, 2015, 01:57:07 am
PTW
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Darkmere on March 08, 2015, 02:29:08 am
Well that was one hell of a combo breaker.

Edit: because words is hard.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Gamerlord on March 08, 2015, 02:44:33 am
PTW.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: azmodean on March 08, 2015, 02:47:02 am
A thousand pages of cataclysm, lost to the void of forum archives...
Well there's a link to it from the OP, so you can think of them as being virtually conCATentated *looks at i2amroy's avatar, waits for groans*.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: hops on March 08, 2015, 03:12:12 am
ptw
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: aenri on March 08, 2015, 03:34:42 am
ptw
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Tardigrade on March 08, 2015, 03:46:09 am
PTW...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Graknorke on March 08, 2015, 03:58:58 am
Yaay, monster infighting! I am looking forward to tank drones destroying huge areas of towns.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Zireael on March 08, 2015, 04:43:33 am
Can't wait for 0.C. because when it lands, the experimentals are getting a certain much awaited bounty feature whose name starts with Z (*hint *hint)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Sheb on March 08, 2015, 04:50:52 am
PTW
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Nuttycompa on March 08, 2015, 05:02:09 am
Haven't play it since 0.A
How can I make an indoor fire without burning everything I love and care down?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Graknorke on March 08, 2015, 05:06:18 am
Can't wait for 0.C. because when it lands, the experimentals are getting a certain much awaited bounty feature whose name starts with Z (*hint *hint)
Zzz-zombies? You should totally add a mode to the game where you fight zombies. I bet that would be so rad.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Sheb on March 08, 2015, 05:07:02 am
You can build a stove out of a metal tank and some piping, a fireplace with 40 rocks and a hammer or a brazier by bashing in some sheet metal . The brazier won't keep out the smoke though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: pisskop on March 08, 2015, 07:36:59 am
ptw
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: teoleo on March 08, 2015, 07:53:49 am
can add the wiki link and the download link?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Leatra on March 08, 2015, 08:10:28 am
ptw
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Donuts on March 08, 2015, 08:11:01 am
Re-PTW!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: scrdest on March 08, 2015, 08:17:09 am
Perhaps link a couple utilities in the OP? The wiki, the item database...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Aseaheru on March 08, 2015, 08:22:16 am
Posting to link back in, and also to point out that a number of the .0C "new" features where in the last stable build.

Namely, weapon straps.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Tomcost on March 08, 2015, 08:38:33 am
PTW
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Robsoie on March 08, 2015, 08:42:40 am
That changelog sounds simply amazing !
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: pisskop on March 08, 2015, 08:48:27 am
I saw monster infighting and squeed inside.  Well, wolves tend to infight already :D

Also the wanderer's changes; like weather, barometers, fire warmth, etc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: BigD145 on March 08, 2015, 08:54:55 am
Experimental master race!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Cheedows on March 08, 2015, 09:41:56 am
Posting to link back in, and also to point out that a number of the .0C "new" features where in the last stable build.

Namely, weapon straps.

Oh neat, they did? Were they craftable? I don't think any of the assault rifles I found in the last stable had straps, so it seems that not all guns come with straps to wear.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Kassire on March 08, 2015, 09:49:59 am
PTW
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Akura on March 08, 2015, 10:58:44 am
Am I doing something really wrong(or really right) if driving over a shrub(at ~200MPH) rips off half the vehicle?

I should note the vehicle is a motorbike built from scratch using extra-light frames and a V8 diesel engine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Tiruin on March 08, 2015, 11:00:45 am
Am I doing something really wrong(or really right) if driving over a shrub(at ~200MPH) rips off half the vehicle?

I should note the vehicle is a motorbike built from scratch using extra-light frames and a V8 diesel engine.
I think you should test with a bigger vehicle. The 'shrub' and collision has...in my memory, been present since the 'before' builds.

And a 'shrub' can pretty much mean many different kinds of hardy plants. :P
We are uncertain as to the durability of 'extra-light' frames...so it does make plausible sense that this would occur.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Cheedows on March 08, 2015, 11:14:41 am
Am I doing something really wrong(or really right) if driving over a shrub(at ~200MPH) rips off half the vehicle?

I should note the vehicle is a motorbike built from scratch using extra-light frames and a V8 diesel engine.
I think you should test with a bigger vehicle. The 'shrub' and collision has...in my memory, been present since the 'before' builds.

And a 'shrub' can pretty much mean many different kinds of hardy plants. :P
We are uncertain as to the durability of 'extra-light' frames...so it does make plausible sense that this would occur.

Yep, my truck essentially drove itself into the ground when it hit a shrub. Then it's wheels flew off, but this was a truck with regular steel frames and was quite durable. So shrubs generally have been car enders in my experience.  :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Sindain on March 08, 2015, 11:36:26 am
Yeah, shrubs are really good at ruining vehicles. Plating it with the military grade armor will help a lot but you still gotta keep and eye on the durability and repair it frequently. This is why I consider bikes or 3x3 vehicles to be the best for general exploration, cause they're actually small enough to maneuver around shrubs.

Also, 200 mph is really damn fast, the damage would not be so drastic at lower speeds.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Tiruin on March 08, 2015, 11:43:23 am
Am I doing something really wrong(or really right) if driving over a shrub(at ~200MPH) rips off half the vehicle?

I should note the vehicle is a motorbike built from scratch using extra-light frames and a V8 diesel engine.
I think you should test with a bigger vehicle. The 'shrub' and collision has...in my memory, been present since the 'before' builds.

And a 'shrub' can pretty much mean many different kinds of hardy plants. :P
We are uncertain as to the durability of 'extra-light' frames...so it does make plausible sense that this would occur.

Yep, my truck essentially drove itself into the ground when it hit a shrub. Then it's wheels flew off, but this was a truck with regular steel frames and was quite durable. So shrubs generally have been car enders in my experience.  :P
I'm pondering on fanart exemplifying the landmine++ strength of a shrub here.
>.>
<_<
It sounds like a brilliant idea given how consistent it has been in the builds. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: TheBronzePickle on March 08, 2015, 11:55:45 am
Speed is definitely a killer. I've had some very light vehicles survive collisions with some really hefty stuff at low speeds (30 mph and under) but get wrecked utterly at higher speeds.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: pisskop on March 08, 2015, 12:10:52 pm
You can still use cars as wrecking balls without dying?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Aklyon on March 08, 2015, 12:17:17 pm
all aboard the PTW train!
*choochoo*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Tiruin on March 08, 2015, 12:21:11 pm
Yep, my truck essentially drove itself into the ground when it hit a shrub. Then it's wheels flew off, but this was a truck with regular steel frames and was quite durable. So shrubs generally have been car enders in my experience.  :P

You can still use cars as wrecking balls without dying?

Compare quote #1 to your quote? Yes.
I can drive a refurbished vanilla truck (or a debug-test truck) into a derelict store, or a military base (turrets and all) and come out alive and still speeding by a fraction.

Even landmines don't stop me (in a custom vehicle with the same frame configuration)...for some strange reason. It just damages like an area-of-effect marker.

...Not so for shrubs. Shrubs are another story.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Graknorke on March 08, 2015, 12:22:47 pm
Well the shrubs are obviously bigger than the underbrush, but that's not saying much. Since they're used around shops I think it can be assumed they're tall enough to be a barrier, maybe waist height or so. That doesn't really explain its destructive properties though, since cars can IRL go through hedge rows and be absolutely functional afterwards, but in Cata you'd be shit out of luck.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Aseaheru on March 08, 2015, 12:27:34 pm
From what I can tell, mostly by what the region typically has, shrubs are a cross between a sapling and underbrush (i.e., up to 8ft in diameter and 10 high), while underbrush is typically waist high.

Of course, with shrubs and bushes and similar being so variant in height, this may not be true. Thats just what I expect though, from the region.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Greiger on March 08, 2015, 01:04:31 pm
I like shrubs being car wreckers.  It allows you to have a regular car and drive around with it but if you have no easy means to repair it you avoid driving offroad...just like a normal car.   But with a little bit of time and resources you can convert that same car to be safe to drive offroad at reduced speeds through bushes just with a bit of front armor.   Or even go whole hog and design a fully custom maneuverable 3 tile wide armored tank that can do highway speeds offroad with armor absorbing the strikes from bushes and weaving around the thicker stuff.

You can't just take a vanilla car offroad without going very slowly or suffering damage.  But if you take the time you can reinforce one that can handle the task.  It gives you something to do to improve the car that makes it better than vanilla, even when you are not one of those mobile base types and just use it for loot transport.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: MrWiggles on March 08, 2015, 02:19:19 pm
ptw
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Descan on March 08, 2015, 02:21:25 pm
Spoiler: Actual Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Angle on March 08, 2015, 02:34:12 pm
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Teneb on March 08, 2015, 02:38:41 pm
Looks like I found a research results book. Apparently it teaches how to make various mutagens, but it also requires 12 intelligence to read properly (I have 8) and applies massive morale penalties. Is there any way to actually increase intelligence itself?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Blaze on March 08, 2015, 02:39:30 pm
Mutations, Granades.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Angle on March 08, 2015, 02:41:06 pm
getting it up permanently is super hard, but temp bonuses are relatively easy: just take stimulants.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Tomcost on March 08, 2015, 02:43:35 pm
getting it up permanently is super hard, but temp bonuses are relatively easy: just take stimulants meth.

FTFY
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Tiruin on March 08, 2015, 02:43:56 pm
I like shrubs being car wreckers.  It allows you to have a regular car and drive around with it but if you have no easy means to repair it you avoid driving offroad...just like a normal car.   But with a little bit of time and resources you can convert that same car to be safe to drive offroad at reduced speeds through bushes just with a bit of front armor.   Or even go whole hog and design a fully custom maneuverable 3 tile wide armored tank that can do highway speeds offroad with armor absorbing the strikes from bushes and weaving around the thicker stuff.

You can't just take a vanilla car offroad without going very slowly or suffering damage.  But if you take the time you can reinforce one that can handle the task.  It gives you something to do to improve the car that makes it better than vanilla, even when you are not one of those mobile base types and just use it for loot transport.
Comically, to emphasize my previous post, you can drive a truck into the outskirts of the forest and watch a few full grown trees get downed (or that's how I saw it anyway, I did manage to plow through a few) yet...a shrub on the other hand does otherwise?

Anyway, one bit here:
What's with some mutations (in debug) which have certain...um, categories? Like Wolf? Is it associated with the mutagen or the creature? The description text seems to be leading more on the mutagen but...it seems out of place, unless the lore does say that the mutagen was directly being developed for such purposes. IMO.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: WillowLuman on March 08, 2015, 03:34:22 pm
PTW I guess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: BigD145 on March 08, 2015, 03:49:32 pm
I like shrubs being car wreckers.  It allows you to have a regular car and drive around with it but if you have no easy means to repair it you avoid driving offroad...just like a normal car.   But with a little bit of time and resources you can convert that same car to be safe to drive offroad at reduced speeds through bushes just with a bit of front armor.   Or even go whole hog and design a fully custom maneuverable 3 tile wide armored tank that can do highway speeds offroad with armor absorbing the strikes from bushes and weaving around the thicker stuff.

You can't just take a vanilla car offroad without going very slowly or suffering damage.  But if you take the time you can reinforce one that can handle the task.  It gives you something to do to improve the car that makes it better than vanilla, even when you are not one of those mobile base types and just use it for loot transport.
Comically, to emphasize my previous post, you can drive a truck into the outskirts of the forest and watch a few full grown trees get downed (or that's how I saw it anyway, I did manage to plow through a few) yet...a shrub on the other hand does otherwise?

Anyway, one bit here:
What's with some mutations (in debug) which have certain...um, categories? Like Wolf? Is it associated with the mutagen or the creature? The description text seems to be leading more on the mutagen but...it seems out of place, unless the lore does say that the mutagen was directly being developed for such purposes. IMO.

Mutational branches in the tree. Certain mutations are categorized as certain animals with some overlap. Claws are cats, bears, wolves, etc I thjnk. With cetain mutagens you will go down those branches with use.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Teneb on March 08, 2015, 03:52:34 pm
I like shrubs being car wreckers.  It allows you to have a regular car and drive around with it but if you have no easy means to repair it you avoid driving offroad...just like a normal car.   But with a little bit of time and resources you can convert that same car to be safe to drive offroad at reduced speeds through bushes just with a bit of front armor.   Or even go whole hog and design a fully custom maneuverable 3 tile wide armored tank that can do highway speeds offroad with armor absorbing the strikes from bushes and weaving around the thicker stuff.

You can't just take a vanilla car offroad without going very slowly or suffering damage.  But if you take the time you can reinforce one that can handle the task.  It gives you something to do to improve the car that makes it better than vanilla, even when you are not one of those mobile base types and just use it for loot transport.
Comically, to emphasize my previous post, you can drive a truck into the outskirts of the forest and watch a few full grown trees get downed (or that's how I saw it anyway, I did manage to plow through a few) yet...a shrub on the other hand does otherwise?

Anyway, one bit here:
What's with some mutations (in debug) which have certain...um, categories? Like Wolf? Is it associated with the mutagen or the creature? The description text seems to be leading more on the mutagen but...it seems out of place, unless the lore does say that the mutagen was directly being developed for such purposes. IMO.

Mutational branches in the tree. Certain mutations are categorized as certain animals with some overlap. Claws are cats, bears, wolves, etc I thjnk. With cetain mutagens you will go down those branches with use.
Yeah. If you decide to go down the, say, plant path, you end up having bark for skin, being able to photosynthesize, but end up slower.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Darkmere on March 08, 2015, 04:33:39 pm
For the shrub thing, you can actually get reasonable durability on a regular car jsut by welding a reinforced frame crash bar on the front and armor plating that. Move the headlights up to the cab and reinforce them, then keep a few rolls of duct tape in the car for emergency repairs, or a welder with rechargable battery pack, or whatever. You can't plow through forests but going 30-40 through bushes won't hurt you too much.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: scrdest on March 08, 2015, 04:44:42 pm
I like shrubs being car wreckers.  It allows you to have a regular car and drive around with it but if you have no easy means to repair it you avoid driving offroad...just like a normal car.   But with a little bit of time and resources you can convert that same car to be safe to drive offroad at reduced speeds through bushes just with a bit of front armor.   Or even go whole hog and design a fully custom maneuverable 3 tile wide armored tank that can do highway speeds offroad with armor absorbing the strikes from bushes and weaving around the thicker stuff.

You can't just take a vanilla car offroad without going very slowly or suffering damage.  But if you take the time you can reinforce one that can handle the task.  It gives you something to do to improve the car that makes it better than vanilla, even when you are not one of those mobile base types and just use it for loot transport.
Comically, to emphasize my previous post, you can drive a truck into the outskirts of the forest and watch a few full grown trees get downed (or that's how I saw it anyway, I did manage to plow through a few) yet...a shrub on the other hand does otherwise?

Anyway, one bit here:
What's with some mutations (in debug) which have certain...um, categories? Like Wolf? Is it associated with the mutagen or the creature? The description text seems to be leading more on the mutagen but...it seems out of place, unless the lore does say that the mutagen was directly being developed for such purposes. IMO.

Mutational branches in the tree. Certain mutations are categorized as certain animals with some overlap. Claws are cats, bears, wolves, etc I thjnk. With cetain mutagens you will go down those branches with use.

Basically, the old categories, mostly Beast, had specialized kinda-subcategories added, so you mutate into something a bit more specific than a generic chimaera of wild animal parts and characteristics. It's significant insofar as if you accumulate enough mutations in one specific category and use that category's concentrated (the syringe one) mutagen you get access to different powers you cannot access without specialization.

For example, going generic Beast allows you to get a mutation that allows you to be a remorseless cannibal, whereas Bear (Ursine), while working on the same normal mutations gives you access to mutations that allow you to hibernate.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: FArgHalfnr on March 08, 2015, 04:58:08 pm
PTWEE

Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: pisskop on March 08, 2015, 05:07:32 pm
So.  I didn't realize Car mechanics/physics were updated.  Fishtails and actually skidding seem more fluid and dramatic
Spoiler (click to show/hide)
I actually skid because a worm, into a pack.  I was going west to east, until the dramatic skid.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Angle on March 08, 2015, 05:25:27 pm
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: FArgHalfnr on March 08, 2015, 05:30:19 pm
Damn. I had a ton of spoiler berries in my last save but I died to a zombie bio-operator despite the fact that I was a super mutant martial art god. Any tips on killing them?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Sheb on March 08, 2015, 05:38:20 pm
They can shock you, so meleeing them sounds like a bad idea. Have you tried applying a shotgun to the face?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: scrdest on March 08, 2015, 05:42:35 pm
They can shock you, so meleeing them sounds like a bad idea. Have you tried applying a shotgun to the face?
Rivtech short shotgun is my all-time favorite backup for cases like this - it's powerful enough and small enough to count as a handgun for holsters, so you can eliminate any non-mechanical enemy in around three turns. The ammo rareness is only more of an incentive to use it as an emergency weapon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: RangerCado on March 08, 2015, 05:56:26 pm
PTW, and post to finally getting around to playing this. :D

Any tips for a first time player with only a couple videos as knowledge? (I'll learn quickly :) )
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Graknorke on March 08, 2015, 05:59:00 pm
Experiment and fail quickly. It's the best way to learn the colossal amount of content in this game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: i2amroy on March 08, 2015, 06:15:29 pm
Three important pieces of advice:
1) Take things slow. Try to deal with zombies 1-2 at a time. Don't try to take on the whole horde with nothing but good intentions.
2) Don't get hurt. Your ability to fight degrades as you get hurt (as well as your ability to run away), which means you can very quickly snowball into a loop of you getting hurt which makes you less able to fight/run which means you get hurt more and so on. Lure zombies onto things like bushes and other things that slow them down, take a potshot, and then lure them onto something else. Never give them a chance to strike back.
3) When in doubt, RUN. You can outpace most things that would try to hurt you, with a few notable exceptions. Learn what those exceptions are, and learn when you have to turn and fight because you can't run, but when in doubt always try to run away first.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: pisskop on March 08, 2015, 06:22:46 pm
Get a car.  Use it to find a place.  Caves and underground in general still seems like a pretty safe bet.  But a bike/car/quad/bus are ideal to help you avoid the tedium of dodging zombie dogs through houses.



There's apparently 3x3 refugee centers

+++
+++
+++

That have working cars with a little fuel, but tons of npcs to keep you safe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Rince Wind on March 08, 2015, 06:24:36 pm
Hm, the last refugee center I went into (was also my first) was empty upstairs, and I did not manage to get downstairs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: pisskop on March 08, 2015, 06:26:15 pm
Hm, the last refugee center I went into (was also my first) was empty upstairs, and I did not manage to get downstairs.
Mine always have zombies that spawn in the top-right quadrant.  Lulz are had as I bait them into the npcs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: FArgHalfnr on March 08, 2015, 06:28:36 pm
How do you guys find those centers? I've been looking for one of them for ages.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Sindain on March 08, 2015, 06:37:58 pm
What can you do with the plutonium generators at military outposts?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Graknorke on March 08, 2015, 06:41:49 pm
Disassemble for minireactors and plutonium cells.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Cheedows on March 08, 2015, 06:55:46 pm
PTW, and post to finally getting around to playing this. :D

Any tips for a first time player with only a couple videos as knowledge? (I'll learn quickly :) )

Knife spears. Seriously, knife spears are amazing and are the best generic starter weapon (barring martial arts). If you use the latest 0.C though forked spears are better but take more work. Also, tailoring in general is a vital part of the game and can help you survive the first few days. Along with tailoring is learning how the encumbrance and layering system works to be both protected and able to fight zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Gentlefish on March 08, 2015, 07:17:56 pm
PTW, and post to finally getting around to playing this. :D

Any tips for a first time player with only a couple videos as knowledge? (I'll learn quickly :) )

Knife spears. Seriously, knife spears are amazing and are the best generic starter weapon (barring martial arts). If you use the latest 0.C though forked spears are better but take more work. Also, tailoring in general is a vital part of the game and can help you survive the first few days. Along with tailoring is learning how the encumbrance and layering system works to be both protected and able to fight zombies.

Alternatively, cudgel, which will deal with skeletons and stun opponents with great speed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Cheedows on March 08, 2015, 07:26:18 pm
Cudgels might actually be really good now that they can be used in fencing. It seems that the forked spear is superior to both since it has the block tag instead of parry.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: pisskop on March 08, 2015, 07:30:07 pm
Something you should do asap (read: as soon as you have enough food/drink/shelter to afford to) is practice sewing by cutting up zombie clothing and then Disasemmbling a few rags that result, then using a sewing kit to practice on other spare clothing.  Once your skill reaches level 2 or 3, you can reliably repair/refit/reinforce your perfered clothing and make carrying stuff much easier.  Nothing is more annoying that a brute tossing you across the room, destroying your carrying sack and further reducing your speed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Cheedows on March 08, 2015, 07:34:38 pm
I also forgot to mention the amazing power of throwing. Much like DF, throwing random crap lying around at enemies before they come near is basically free damage, or free skill gains before they come close. There's almost never any harm in baiting a zombie and tossing rocks at it before you enter the melee.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Arcvasti on March 08, 2015, 07:40:52 pm
Yeah, tossing random shit at enemies is awesome. In an emergency, all those tools you religiously carry around with you can become powerful ranged weapons, especially with the right bionic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: TheBronzePickle on March 08, 2015, 07:51:27 pm
Thrown objects can fend off enemies that you'd otherwise have no chance of hitting, like cougars, or enemies that would rip you to shreds if they closed the range, like moose. Rocks are really good for this, since they're so ridiculously abundant. Heavy sticks might work, too, if you're in a forest.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: RangerCado on March 08, 2015, 08:11:55 pm
Welp, I've died a total of 3 times already. Once from a zombie dog catching me by surprise when I was sneaking through an alley, by an angry man with a flamethrower in a shelter, and then now by a horde when I chose to spawn in a house... And It was so much fun trying to get out of those! Attempt number 4, lets actually survive a day! :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: FArgHalfnr on March 08, 2015, 08:32:40 pm
Is there any way to increase the spawn rate of refugee centers? I tried to do it with mods but I wasn't able to. Setting my spawn inside one doesn't work either as the game is unable to locate any of them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Cheedows on March 08, 2015, 08:33:38 pm
Man I would love to find a refugee centre. You only need static NPCs enabled to have it right? I still haven't found one yet sadly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: pisskop on March 08, 2015, 08:38:19 pm
I have both versions of npcs on, and I seem to find them in 1/3 games.  And I die on the first day in another 1/3 of my games.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: FArgHalfnr on March 08, 2015, 08:40:30 pm
I've found only one since I started playing, while I was trying the desert_test region. I wish I was as lucky as you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Pajama Knight on March 08, 2015, 08:44:37 pm
If I change the spawn rate in my world file with static spawns on, will I get more zombies or will I have to leave the explored area first? Is it the same for monster stats?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: iceball3 on March 08, 2015, 09:59:36 pm
Ptw.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: acidia on March 08, 2015, 10:07:19 pm
Nice, great to see that developments are still being made!  I'm not sure who got around to finishing the infighting work or if they started from scratch but I'm impressed.  Last summer I got up to common attacks being used between factions but got pulled away to get spun up for a deployment that never ended up happening.  Not sure when I might be able to contribute something significant again but I could probably squeeze something in for the .D release if it is going to cover what I think it will.   :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: FArgHalfnr on March 08, 2015, 11:10:30 pm
I did some test and now I'm 80% sure that random npcs are needed for the refugee center to spawn.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: i2amroy on March 08, 2015, 11:13:47 pm
I did some test and now I'm 80% sure that random npcs are needed for the refugee center to spawn.
If that's the case it's definitely not intended. The refugee center should be based on static NPC's spawning, not randoms.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: FArgHalfnr on March 08, 2015, 11:16:11 pm
I did some test and now I'm 80% sure that random npcs are needed for the refugee center to spawn.
If that's the case it's definitely not intended. The refugee center should be based on static NPC's spawning, not randoms.

I'd need to test a few more worlds to be more certain but so far the only worlds in which I found refugee camps had random npcs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Tnx on March 08, 2015, 11:36:00 pm
Nah, I see refugee centers all the time and I play with static NPCs only.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: FArgHalfnr on March 09, 2015, 12:14:33 am
Nah, I see refugee centers all the time and I play with static NPCs only.

You're right, just found one without random npcs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Majestic7 on March 09, 2015, 01:51:45 am
So is it out yet? How about now? How about now? Okay I'll wait... .... ... Is it ready yet?! *regresses to a five-year-old on a road trip*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: azmodean on March 09, 2015, 02:00:12 am
It's out!  DDA forum thread (http://smf.cataclysmdda.com/index.php?topic=9757)

The Cooper release is named in honor of the new monster infighting system, now you can sit back and watch as your enemies tear each other to pieces.  Don't get too close though, they're still out for your blood.

This release also brings the long-requested DeathCam system, which lets you see the aftermath of the glorious fireball or atrocious trainwreck that was your demise.
Gun users will notice a new aiming menu, you now spend time to steady your aim, do you take the shot now, or wait until the zombie gets a little closer?
Tailoring-oriented survivors (and who isn't?) will note the new tailor's kit item, which lets you add insulation or protective patches to your clothes.
Survivors with gigantic deathmobiles may appreciate the new turret options, including being able to enable/disable individual turrets, and being able to fire some turrets manually.
Finally, for survivors with, shall we say, "well-stocked" bases, there are massive improvements to performance when there are many thousands of items nearby.

As usual, the official stable builds are available from the website:
Linux Curses
http://assets.cataclysmdda.com/downloads/linux_binaries/cddacurses-0.C.tar.gz
Windows terminal.
http://assets.cataclysmdda.com/downloads/windows_binaries/cddacurses-0.C.zip
Linux SDL/TILES
http://assets.cataclysmdda.com/downloads/linux_binaries/cddasdl-0.C.tar.gz
Windows SDL/TILES
http://assets.cataclysmdda.com/downloads/windows_binaries/cddasdl-0.C.zip

And as usual, the ridiculously gigantic changelog:
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Emma on March 09, 2015, 02:16:28 am
Oh yeah! This is going to be freaking awesome!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Majestic7 on March 09, 2015, 02:19:03 am
Whee! Still too many hours to go at work though till Catalysm, though, maybe I should cause a fire alarm or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Chezzo on March 09, 2015, 05:38:56 am
Don't miss my new tile set, featuring wearable and wieldable icons and mutations.

(http://chezzo.com/cdda/skriin.png)

It's in 0.C, just press ?, 2, >, >, and select ChestHole from the list of tile sets.

I'm still working on it in the Cataclysm forums. (http://smf.cataclysmdda.com/index.php?topic=9587.0)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: teoleo on March 09, 2015, 07:05:34 am
but have the option to have random scenario choice?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Akura on March 09, 2015, 07:40:42 am
Stlll playing an old 0.B experimental, I debugged in one of those ANFO charges. Holy crap, I thought the bombs(250-500lb aircraft bombs to be exact) I wanted to mod in were excessive. Now I need look up the size and composition of actual aircraft bombs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: forsaken1111 on March 09, 2015, 08:07:20 am
ptw new thread
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Blaze on March 09, 2015, 08:21:17 am
So the new stable is out, meaning I can completely ignore it and go straight to the experimentals to enjoy the new additions that were building up due to the feature freeze?

Yay.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: BigD145 on March 09, 2015, 08:23:53 am
So the new stable is out, meaning I can completely ignore it and go straight to the experimentals to enjoy the new additions that were building up due to the feature freeze?

Yay.
Experimental master race!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Majestic7 on March 09, 2015, 08:40:57 am
Experimental master race sounds like something horribly mutated out of Himmler's cloning vats.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: forsaken1111 on March 09, 2015, 08:45:45 am
Experimental master race sounds like something horribly mutated out of Himmler's cloning vats.
Seems appropriate considering this game
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: BigD145 on March 09, 2015, 08:46:24 am
This IS the cataclysm, after all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Descan on March 09, 2015, 08:51:10 am
...

Now I want to mod in a mutation category "Ubermensch," like Alpha but more (over-the-top) Nazi. Somehow. Cannibalism?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Angle on March 09, 2015, 08:55:17 am
Add in some mutations that make you really good with NPC's, preferably in a really troubling fashion. What Ubermensch would be complete without the ability to dominate their inferiors?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Majestic7 on March 09, 2015, 08:56:07 am
Why did I have the mental image of hordes of naked Hitlers swarming you while shouting angrily? Every time one dies the rest eat its body, until finally you are facing one MEGA-HITLER!

edit: or maybe you could start as a clone of Hitler with the effect of everyone hating you since you are literally Hitler.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Descan on March 09, 2015, 09:15:58 am
Hrm. Yeah, I don't play with NPC's so I wouldn't know what would be fun/balanced with that.

It's amazing how well balanced the game is considering the method of development...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Fniff on March 09, 2015, 09:21:43 am
You know, I could see the Cataclysm scientists trying to clone Hitler. Multiple times.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Descan on March 09, 2015, 09:24:58 am
It's bad enough to come across your old characters corpse in a world, but at least in-game you have no reason to think of it as anything special.

Imagine being Hitler and coming across a corpse of Hitler, complete with all the changes a normal game of cataclysm brings.

It'd be enough that he wouldn't need a Walther PP to blow his mind.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: BigD145 on March 09, 2015, 09:25:37 am
One hundred coding monkeys banging on 100 typewriters...

I can only see Cata scientists trying to clone Einstein or Newton or Hawking. Hawking in a chickenwalker!

https://www.youtube.com/watch?v=AW-p8s_HCCo
"If you are looking for trouble, you found it."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Fniff on March 09, 2015, 09:34:59 am
It's bad enough to come across your old characters corpse in a world, but at least in-game you have no reason to think of it as anything special.

Imagine being Hitler and coming across a corpse of Hitler, complete with all the changes a normal game of cataclysm brings.

It'd be enough that he wouldn't need a Walther PP to blow his mind.
Worse: imagine being Hitler walking out of a weird lab and trying to restart the Nazi regime... Only to learn that two other Hitlers were way ahead of you and are now leading opposing factions to dominate the wasteland. Now Hitler is forced to team up with a cloned Stalin in order to win the War of the Two Cloned Hitlers.
...
This idea is property of Fniff Co™.
One hundred coding monkeys banging on 100 typewriters...

I can only see Cata scientists trying to clone Einstein or Newton or Hawking. Hawking in a chickenwalker!
Eh, I could also see them trying to clone anyone interesting they have DNA of. Maybe they start making combinations.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Majestic7 on March 09, 2015, 09:35:24 am
They could clone Hitlers as a way to circumvent ethical concerns on experimenting on human beings. Surely doing horrible experiments on the-guy-who-is-literally-hitler is okay? See, there is even a great reason for it!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: FArgHalfnr on March 09, 2015, 10:16:42 am
...


I'm naming my next character Hitler just so I can find his corpse later. I will make him suicide in a LMOE shelter if I find one for the historical accuracy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Aseaheru on March 09, 2015, 10:37:06 am

I am rather certain that all of the above items where in, in some form, either .a or .b, which is slightly interesting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: azmodean on March 09, 2015, 10:50:09 am
It's amazing how well balanced the game is considering the method of development...
I'm not sure what your impression of our development process is, but there are only three people actively merging changes, and we keep a pretty tight reign on balance issues.  If someone makes a pull request with major balance implications (including myself) it's scrutinized pretty closely and there's a lot of discussion about how it's going to impact the player before it gets merged.
Then once a change is in experimentals, we do pay attention to reports of things being imbalanced (though that often has to be taken with a grain of salt, because the most common report is "X killd meh, pls nerf").
Community developed doesn't mean free-for-all :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Descan on March 09, 2015, 10:57:40 am
That makes sense then.

On another note: How hard would it be to re-jigger crafting and split it into two (under the hood) categories, one "set it and forget it" and the other "needs continued attention"?

I ask because while it makes sense for tailoring or tinkering with electronics or smithing to take all your attention and you can't do anything else, cooking and certain recipes in other categories make less sense. Like cooking bone broth, or boiling water. You're just putting water on a fire, with something in it. What prevents you from reading a book or tailoring your clothes while it processes, whatever the task is?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Blaze on March 09, 2015, 11:07:21 am
I've been thinking of doing something like that, it's all possible under json by the use of "delayed_transformation" or the slightly less tidy "auto_transform" tag. The issue is the time it takes is fairly substantial.

If possible, we could have a number of some of us semi-modders root through the various recipe/item jsons and add them. I'm afraid I don't have the time to do it alone.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: ChairmanPoo on March 09, 2015, 11:13:52 am
edit: or maybe you could start as a clone of Hitler with the effect of everyone hating you since you are literally Hitler.

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: pisskop on March 09, 2015, 11:19:04 am
Don't miss my new tile set, featuring wearable and wieldable icons and mutations.
Wait, some of the zoms are wearing skirts.
  Does the game actually generate zombie gender as opposed to sets of random drops?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Descan on March 09, 2015, 11:33:42 am
It doesn't need to be gender, you could just have zombies spawn with randomly selected clothes of different categories, instead of only when it's killed and the items drop.

I wonder if you could pickpocket zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: FArgHalfnr on March 09, 2015, 12:31:24 pm
I just found a foon and spawned right next to a refugee center. Looks like young Hitler is going to live.


Edit: Or not. Got surrounded by shockers in a ruined house when trying to find where the laser eye thigny that was ruining the center was.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Fniff on March 09, 2015, 01:11:22 pm
Out of curiosity, what was his stats?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Mephansteras on March 09, 2015, 01:25:58 pm
Joining the new thread.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: pisskop on March 09, 2015, 02:01:25 pm
Oh neat.  New version removes 'reinforced' in favor of Hashmarks w/color indicating damage on weapons and clothing.

And I have to activate night vision mutation :o
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Shizmoo on March 09, 2015, 02:01:28 pm
Having played in year+, anything big added/changed? From what I remembered is once you get past the first week you essentially become a demi-god and the only thing to do is kill fungal things
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: BigD145 on March 09, 2015, 02:08:19 pm
You're not too far off if you turn hordes off, but now animals might help you kill fungals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: i2amroy on March 09, 2015, 02:33:11 pm
The whole Hitler thing reminds me of some old movie where a bunch of escaped Nazis clone Hitler a dozen times to have him come back and lead them; and then fail miserably because cloning doesn't work like that and all the new clones are actually rather nice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: BigD145 on March 09, 2015, 02:43:59 pm
The whole Hitler thing reminds me of some old movie where a bunch of escaped Nazis clone Hitler a dozen times to have him come back and lead them; and then fail miserably because cloning doesn't work like that and all the new clones are actually rather nice.

UbiSoft would tell a different story. A story of inhereted memories of lives past. A story of clone Hitler and how he learned from prehistoric Hitler that there could be but one sentient species.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: gimlet on March 09, 2015, 02:56:10 pm
The whole Hitler thing reminds me of some old movie where a bunch of escaped Nazis clone Hitler a dozen times to have him come back and lead them; and then fail miserably because cloning doesn't work like that and all the new clones are actually rather nice.
That's 'cause they didn't do the Boys From Brazil thing and *also* replicate his life circumstances and traumas at the proper times...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Descan on March 09, 2015, 03:03:11 pm
Cloning Hitler fur medical research is kind of a double-whammy of ethical fuckery. Not only is it a human being created purely for research, an ethical nono, but if that person ever escapes/is freed, they can't lead a normal life because they look like Hitler.

And imagine the trauma of finding out you're literally Hitler, eh? You'd be terrified of the potential evil in your genes. Not to mention the medical experimentation on you would likely give you a reason to hate, so you might give in to that potential.

Though on the other hand, you'd be able to paint passable realist landscapes. So you have that going for you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: beorn080 on March 09, 2015, 03:05:04 pm
Do military turrets respawn? Thanks to an early power armor find off a dead zombie soldier and my swat helmet, I am now in possession of a military outpost. Just need to know if its going to be safe to move in, or if I should move the loot to the other side of the road and keep looking for a home.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Aseaheru on March 09, 2015, 03:07:23 pm
Nope.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Graknorke on March 09, 2015, 03:09:43 pm
Hitler
Why does everyone have this obsession with cloning Hitler anyway? It's not like he had the "genocide gene" or something. That would be dumb.
Though I reckon Hitler-clone could probably live a life if he took care of his presentation. Keep somewhat messy hair, clean shaven or a beard, maybe make-up, don't stab people in the face... the usual stuff you do to hide your identity.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: beorn080 on March 09, 2015, 03:12:24 pm
Hitler
Why does everyone have this obsession with cloning Hitler anyway? It's not like he had the "genocide gene" or something. That would be dumb.
Though I reckon Hitler-clone could probably live a life if he took care of his presentation. Keep somewhat messy hair, clean shaven or a beard, maybe make-up, don't stab people in the face... the usual stuff you do to hide your identity.
Don't have a hitler stache. Really, I'm not sure your average person would ever recognize him without it anymore.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Descan on March 09, 2015, 03:30:48 pm
Spoiler: 'Stacheless Fuehrer (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Orange Wizard on March 09, 2015, 03:45:31 pm
Does anyone else think he looks a wee bit like Stephen Fry?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Fniff on March 09, 2015, 04:05:37 pm
I wonder what stacheless Stalin looks like.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: scrdest on March 09, 2015, 04:20:30 pm
I wonder what stacheless Stalin looks like.
If only Stalin 'Stache counts, like this:
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Graknorke on March 09, 2015, 04:21:10 pm
The moral of the story is that changing your hair and accessories can do wonders for making you look different.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Android on March 09, 2015, 04:30:15 pm
I still cant get into cataclysm, mostly because I find the early game (the only part of the game I am able to play) to be impossible to survive, even following guides.

Run and hit mobs over broken windows, they say. Still get my face eaten the next turn. (And no, these arnt special mobs either)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Rince Wind on March 09, 2015, 04:32:25 pm
You could just give yourself more starting points to compensate. I usually start with 10 or 12 in place of the usual 6, but you can give yourself more if you want to.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Android on March 09, 2015, 04:33:38 pm
Eh, I had already given myself 11 (2 added in, then 3 from taking a detoothed 'forgetful' trait)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Fniff on March 09, 2015, 04:35:24 pm
I wonder what stacheless Stalin looks like.
If only Stalin 'Stache counts, like this:
Spoiler (click to show/hide)
You know, I was expecting that to be a photoshop of Stalin's moistache, just floating in the air without him.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Graknorke on March 09, 2015, 04:35:55 pm
You know, I was expecting that to be a photoshop of Stalin's moistache, just floating in the air without him.
You are not alone.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: NullForceOmega on March 09, 2015, 04:36:07 pm
The game is hard, really the only way to get decent at it is to die a whole lot and figure out what works.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Teneb on March 09, 2015, 04:36:40 pm
I still cant get into cataclysm, mostly because I find the early game (the only part of the game I am able to play) to be impossible to survive, even following guides.

Run and hit mobs over broken windows, they say. Still get my face eaten the next turn. (And no, these arnt special mobs either)
What I found out that works: Pick SWAT officer for starting profession. Self-defense class for Krav Maga. If you can min-max hard enough to get quick and maybe psychopath, you can get in one or two hits and back away a tile before the zombie in question can hit you. If you see a shocker or any kind of brute, take your pistol or smg and kill them with it. Make sure to place the pistol in the shoulder hoster, and the smg in the strap to save space. I usually drop the flashbang outright as well to save on space.

Holy crap ninjas.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: i2amroy on March 09, 2015, 04:40:30 pm
Run and hit mobs over broken windows, they say. Still get my face eaten the next turn. (And no, these arnt special mobs either)
Are you trying to kill them all at once? Ideally this is my idiot-proof strategy:
1) Get close enough until only 1, maybe two zombies notice you.
2) Retreat to some bushes.
3) Get zombie to step on bush, hit it exactly 1 time.
4) Retreat to another bush.
5) Repeat steps 3-4 until zombies are dead.
6) Butcher zombie corpses.
7) Repeat steps 1-6 until all zombies in the area are dead.
8) Loot!

Only things it doesn't work on are dogs and a few other special zombies that are faster than you or have ranged attacks. Other than that you can feel free to continue the loop until you've totally cleared out an area. Ideally once you get a shovel you can replace the bushes with deep pits, since those let you get in like 2 hits each time and do a little damage themselves.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Rince Wind on March 09, 2015, 04:47:55 pm
If you have matches or a lighter you can set bushes on fire, kills of zombies in it really quick.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: pisskop on March 09, 2015, 04:49:09 pm
Do zombies still occassionally drop things that violently explode in fire?

Also they can see you at night, the heat becomes bothersome, and smoke.  But Fire is definitely a perfered way to deal with zoms overall.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: Teneb on March 09, 2015, 05:02:48 pm
Do zombies still occassionally drop things that violently explode in fire?

Also they can see you at night, the heat becomes bothersome, and smoke.  But Fire is definitely a perfered way to deal with zoms overall.
If you are playing with hordes on, starting massive fires can be the only way to survive, from what I've seen.

EDIT: I think I got lucky in this 0.C run. Got a large tent, which I am using as a safe house at the edge of a town. Got a sleeping bag, rollmat, down-filled blanket. My clothes could be in better shape, but for having started as a hitchhiker, I really can't complain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on March 09, 2015, 05:38:26 pm
On that note 0.C is officially released, but there seem to be some problems on the Cata website at the moment. Downloads can be found here (http://smf.cataclysmdda.com/index.php?topic=9757.0) (Mac version is down a few posts).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 09, 2015, 05:41:20 pm
Jenkins is still up http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Curses/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SaberToothTiger on March 09, 2015, 05:55:20 pm
PTW.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The Darkling Wolf on March 09, 2015, 06:30:00 pm
PTW also.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 09, 2015, 06:36:20 pm
Having static npcs in a surrounded starter shelter spawn with a flamethrower may or may not be a smart idea.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on March 09, 2015, 06:42:17 pm
Just wondering, was the sew pockets option for tailor kits removed for 0.C? I do not seem to be getting the option.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on March 09, 2015, 06:50:17 pm
Just wondering, was the sew pockets option for tailor kits removed for 0.C? I do not seem to be getting the option.
Yeah, it wasn't really making sense under the current ENC system. Plans for post-0.C include increasing the resolution of the ENC system which should allow for it to be added back in pretty easily.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is (almost) out! Our monsters fight each other!
Post by: FArgHalfnr on March 09, 2015, 08:47:32 pm
Out of curiosity, what was his stats?

I made him a krav maga artist with the groom profession as I usually do. I didn't put much though into this.

I'm not sure if a martial artist Hitler is awesome or terrifying.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on March 09, 2015, 11:17:42 pm
So, started playing this again. The monsters fighting other monsters is a HUGE asset. A moose can wipe out most zeds and often go on insane killing sprees. Plus the starting NPC ALWAYS goes out to mess with wild animals and dies, sometimes after killing a few of them. This means you can snag their starting gear, often useful stuff like backpacks and trenchcoats as well as some starting meat, bone and sinew. Thus far, I've mostly been playing as a melee guy with the Fencing martial art and a cudgel. I've only died once, because I forgot to take off my jacket before a tough combat. It hapens to the best of us[And the last of us]. I'm really hoping for an early rapier drop from an antique store or somesuch, but the cudgel is a pretty solid early weapon, just as good as the KNIFE SPEAR if you've got Fencing.

EDIT: Update on mooses: They'll often aggro a cat or similar and waste time prancing around trying to hit something tiny. I poked one to death with my cudgel and very little Melee skill, so they're not as powerful as I remember them being.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on March 09, 2015, 11:28:33 pm
Cougars are actually pretty hilariously docile, they'll kind of prance around you and follow you like a pet till they want !!HUGS!! and try to claw your face off.  Oh, how does fencing improve cudgel damage? Saw it in the changelog and been meaning to try it out but for my first run on 0.C I just indulged in a forked spear.  Wonder if umbrellas would work just as well. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 09, 2015, 11:36:10 pm
That moose was keeping a catsplosion at bay, you monster.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on March 09, 2015, 11:39:12 pm
I gave a quick start and ended as a police officer stuck in a burning building for my start, i rushed outside only to find there was a lot of zombies.
Fortunately i managed to run away and very likely lose the horde in the forest i circled , so in the end i went back in a less populated part of the town and started cleaning the area with my usp handgun

i noticed a "kreck" that was going along the outskirt, that apparently is a fat red twisted humanoid the size of a dog, he was running after a squirrel instead of rushing toward me, what a change :D

I tried to save the squirrel and shot down that "kreck"
Then resumed cleaning a bit the house surrounding, i'm now near out of bullets and heard noise when i gave a quick look on that house basement, i'll have to check if i can find some good melee weapon on the next house.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on March 09, 2015, 11:41:44 pm
Oh, how does fencing improve cudgel damage?

It allows a few extra maneuvers with it with extra[+6?] damage, lets you feint and, according to the tooltip, moving a space will give you a stack that gives you +2 stab damage[Useless for cudgels] and +1 accuracy and you can accumulate either two or up to your Melee skill[They're both the same, ATM, so I can't tell] in stacks. Fencing looks really good for kiting, especially combined with bushes or a parkour artist and tables. An umbrella ought to work fairly well too, although it might take more time per swing. Once acid rain is back in, umbrella fencing could become fairly viable.

EDIT: More Fencing stack research: You lose all stacks if you stand still, apparently. Constantly moving is the name of the metagame.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 09, 2015, 11:44:41 pm
Because of the near guarrenteed death of going outside nake Ive upgraded from shower victim to Hitchhiker.
  The difference a housecoat makes is astounding.  Wont save you by itself, but I use surounded  start and  static npc, so I combine basement loot with deadzed loot and try to cheese until  the npc dies.
I bum ammo/lighter off them, then trade the hitchhiker joke book for a whopping 1k.

I then risk-reward my way to the nearest house and go from there. Its then to find a gun and a car, mostly in that order.  Shotguns, revolvers, and rifles for me, with a preference for trucks or quads.

But with such a high spawn rate (2.5, static no wanderers, modified spawn lists to include rare 30-50 spawns in orests and 10-20 on swamps and 1-3 underground) the only solution is to heavily fortify a mobile house or build a home.  And clearing an area takes recklessness or skill or too much ammo.

My current character spent 16 hours trying to read a mechanics book.  only got to 25% progress to lvl 1 because reviving/spawning.  In the basement of same house, smokers made for a real slugfest when a pack spawned witg skeletons, ensuring shenanigans.  I had to use fire, which only made the problem worse.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on March 09, 2015, 11:52:40 pm
Unless its next to a turret or a fungal spire or something else dangerous, I usually just board up all the doors and windows of the starting shelter and use that as my base until I can get a mobile one. Its got eternal light from that one terminal + a nice basement to hide in + lots of space. Even that one time I did surrounded start I just punched the zombies to death[Karate hell yeah] and moved in.

I bum ammo/lighter off them, then trade the hitchhiker joke book for a whopping 1k.

They undercharged you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nuttycompa on March 10, 2015, 02:12:22 am
Just use the last firefighter start. Seem like there is no firehouse around, so the game drop me in the wilderness in the middle of nowhere instead.

Later on I found a mansion with 3 libraly! so I swim in like 50 skill books, with no food or water, damn it game!

Related question : When I read my book it said "I can't see detail cleary so I take more time to read"
I read it indoor in daytime and my character has no nearsight trait.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on March 10, 2015, 03:09:15 am
What was the weather like?  I've gotten the "can't see detail" msg during thunderstorms iirc...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on March 10, 2015, 03:39:07 am
Everyone is obsessed with Hitler, because he is literally Hitler. Plus that awesome mustache. I know what I'll grow for the next Movember!

I like this new version, tank drones are actually useful. I lured one to a city filled with zeds, resulting in many dead zeds and a burning clothing store. The drone is "heavily damaged", I guess it took damage from spitters or shockers. I plan to use it for target practice during night once I find a cheap rifle. I'm a krav maga robocop, take that.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 10, 2015, 06:45:06 am
Quick question, how do I set up a house (evac shelter in this case) to be able to have a fire burning inside for crafting without burning everything down/filling entire place with smoke/asphyxiating myself?

Do I need to build a fireplace? Or could I use something else? I know about hotplates and such, but don't want to use up precious batteries. What's the most resource efficient way to accomplish this?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on March 10, 2015, 06:56:40 am
Quick question, how do I set up a house (evac shelter in this case) to be able to have a fire burning inside for crafting without burning everything down/filling entire place with smoke/asphyxiating myself? [...]
Braziers are your most readily available buddy if you have the associated building on your map. Otherwise, utilize construction skills to craft an indoors fireplace (as far as I know).
I usually do my fire-cooking outside, or on a custom-solar vehicle with tons of storage batteries. ._. Sorry about that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 10, 2015, 07:09:56 am
out 0.c stable? the site don't report it in the news....

is normal to have two or three horde flashing on the map??
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 10, 2015, 07:28:15 am
Part of the reason I turned off hordes was that Id get 8 or 9 flashing hordes >.<
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on March 10, 2015, 07:48:45 am
Quick question, how do I set up a house (evac shelter in this case) to be able to have a fire burning inside for crafting without burning everything down/filling entire place with smoke/asphyxiating myself?

Do I need to build a fireplace? Or could I use something else? I know about hotplates and such, but don't want to use up precious batteries. What's the most resource efficient way to accomplish this?

Brazier can be made out of sheet metal with a rock, but it might need minimal construction skills. It also won't contain the smoke.
You can build a stone fire place out of 40 rocks with I think a (stone-)hammer and a (stone-)shovel.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 10, 2015, 08:05:45 am
how work the electical car, how recharge it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on March 10, 2015, 09:00:35 am
how work the electical car, how recharge it?

Spend lots of time around it and hope for some sun while you do. Also, the battery can't be damaged.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 10, 2015, 09:04:06 am
iirc, you can use actual batteries to recharge car batteries in a pinch.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on March 10, 2015, 09:20:08 am
Quick question, how do I set up a house (evac shelter in this case) to be able to have a fire burning inside for crafting without burning everything down/filling entire place with smoke/asphyxiating myself?

Do I need to build a fireplace? Or could I use something else? I know about hotplates and such, but don't want to use up precious batteries. What's the most resource efficient way to accomplish this?

Brazier can be made out of sheet metal with a rock, but it might need minimal construction skills. It also won't contain the smoke.
You can build a stone fire place out of 40 rocks with I think a (stone-)hammer and a (stone-)shovel.
Yep, it's the one I use most of the time, since rocks are dime a dozen; if you don't want/can get rocks, but have a garage nearby or another source for a metal tank, you can build a wood stove instead, but it's mostly a variant.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 10, 2015, 10:08:00 am
Thanks for your answers guys!
I remember I tried a brazier once and ended up smoking up the shelter, so wanted to be sure that wouldn't happen this time.

Does the fireplace also make light? Or will I have to be silly and put it next to my computer terminal? :P
Also, what do I need to make the stone shovel? Digging is the thing I don't have right now :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 10, 2015, 10:30:34 am
Wear a face mask and brazier smoke shouldn't be as big a problem. Just camp in a house and use one room for cooking. Close the door. This is only if you don't want to collect rocks all day and you happen across a brazier early on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Twiggie on March 10, 2015, 10:33:51 am
PTW
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 10, 2015, 10:35:11 am
Eh, got the rocks for the fireplace now, so shouldn't be a problem.
Reason I'm doing this is its been raining near constantly since the game started, making it hard to cook stuff efficiently (light fire, cook one meat, light fire again)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 10, 2015, 10:53:41 am
Last I checked basements won't burn down, so you can use them for both open fire cooking and food storage to some degree.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on March 10, 2015, 11:09:46 am
Thanks for your answers guys!
I remember I tried a brazier once and ended up smoking up the shelter, so wanted to be sure that wouldn't happen this time.

Does the fireplace also make light? Or will I have to be silly and put it next to my computer terminal? :P
Also, what do I need to make the stone shovel? Digging is the thing I don't have right now :P

If there is a fast food restaurant nearby you could also grab their wood stove. Church also usually have braziers.

And yes they should make light.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aavak on March 10, 2015, 11:17:58 am
For reasons that should be painfully obvious, I'd really like to update my current LP series to use the new version, but before I do, I don't suppose anyone happens to know if there are any save comparability issues?

Last time I updated in the middle of a series, the basement I was in became a tomb, as all the stairs turned to windows xD
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 10, 2015, 11:19:00 am
I used a 0.b save in the new one just fine.  The changes were fine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 10, 2015, 11:21:18 am
.c is .b and .a compatible. Barring a couple builds, experimentals have been save compatible for the past 1000+ releases. It's not that hard to copy your Cata folder and throw an experimental on top with ZERO lasting repercussions. Stop treating data on your computer like it's holy. Live a little. Take control.

Cata makes thing so easy. You just download the latest build and copy on top of an existing ongoing game. Overwrite everything and start up the game. DONE.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aavak on March 10, 2015, 11:24:32 am
Utterly fantastic news :)

I was fairly confident from what people have said, that they would be save compatible, but for the sake of waiting to get an answer first, it seemed silly to risk a good character and a 30-odd episode LP on rushing in and updating out of excitement xD

Cheers for the help all :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on March 10, 2015, 11:35:45 am
Officialy we support at least the previous stable's save files, though in reality we tend to support a fair bit further back then that. (And even if you can't update directly you should almost certainly be able to "walk" it up through stable's to the current version).

out 0.c stable? the site don't report it in the news....
We're having some problems with that, check the announcements board on the forum to get the download links.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on March 10, 2015, 12:12:41 pm
Thanks for your answers guys!
I remember I tried a brazier once and ended up smoking up the shelter, so wanted to be sure that wouldn't happen this time.

Does the fireplace also make light? Or will I have to be silly and put it next to my computer terminal? :P
Also, what do I need to make the stone shovel? Digging is the thing I don't have right now :P

I think you need 2 rocks (one as a hammering tool), a 2x4 or a heavy stick, and some thread/sinews or something like that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 10, 2015, 12:52:52 pm
Well thanks to you guys help I now have a smexy fireplace where that broken console was in the shelter. MUCH BROTH ENSUED.

So I'm at 7 construction (started with it that high), 5 tailoring, 3 mechanics, plus rifles and marksman are both about to level to 3. I'm doing very well in this playthrough :3

What level do you get the survivor recipes? I'm currently in about 12 layers of reinforced...everything and am waiting for those to become available before I start paring it down to something reasonable. I have 17 torso encumbrance, PLEASE HALP :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on March 10, 2015, 01:07:48 pm
From the Hitler clone discussion:
Out of curiosity, what was his stats?
I made him a krav maga artist with the groom profession as I usually do. I didn't put much thought into this.
In response, I decided that if you were going to clone Hitler, then you should do it right.
Gentleman... BEHOLD!
Spoiler (click to show/hide)
Spoiler: The JSON (click to show/hide)
Hope you guys enjoy, it's my first mod.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on March 10, 2015, 01:19:47 pm
Well thanks to you guys help I now have a smexy fireplace where that broken console was in the shelter. MUCH BROTH ENSUED.

So I'm at 7 construction (started with it that high), 5 tailoring, 3 mechanics, plus rifles and marksman are both about to level to 3. I'm doing very well in this playthrough :3

What level do you get the survivor recipes? I'm currently in about 12 layers of reinforced...everything and am waiting for those to become available before I start paring it down to something reasonable. I have 17 torso encumbrance, PLEASE HALP :P

Survivor stuff you need 6-8 in tailoring and/or fabrication.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on March 10, 2015, 01:46:08 pm
From the Hitler clone discussion:
Out of curiosity, what was his stats?
I made him a krav maga artist with the groom profession as I usually do. I didn't put much thought into this.
In response, I decided that if you were going to clone Hitler, then you should do it right.
Gentleman... BEHOLD!
Spoiler (click to show/hide)
Spoiler: The JSON (click to show/hide)
Hope you guys enjoy, it's my first mod.

Gonna try it as soon as I have spare time, which is probably not today. I'll try to make him a superior being with the alpha branch. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on March 10, 2015, 01:49:17 pm
Utterly fantastic news :)

I was fairly confident from what people have said, that they would be save compatible, but for the sake of waiting to get an answer first, it seemed silly to risk a good character and a 30-odd episode LP on rushing in and updating out of excitement xD

Cheers for the help all :D
Backups are your friend, friend.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 10, 2015, 01:59:35 pm
Well thanks to you guys help I now have a smexy fireplace where that broken console was in the shelter. MUCH BROTH ENSUED.
Read as Bro-th or Bro-eth on first read. I regret nothing.
Quote
What level do you get the survivor recipes? I'm currently in about 12 layers of reinforced...everything and am waiting for those to become available before I start paring it down to something reasonable. I have 17 torso encumbrance, PLEASE HALP :P
My (and most anyone else's) secret to leveling tailoring: Reinforce zombie drops before cutting up and using to craft more things to reinforce and cut up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on March 10, 2015, 02:11:14 pm
From the Hitler clone discussion:
Out of curiosity, what was his stats?
I made him a krav maga artist with the groom profession as I usually do. I didn't put much thought into this.
Only now did I notice: Hitler. A Krav Maga artist. The ironing, so delicious.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 10, 2015, 02:35:13 pm
My (and most anyone else's) secret to leveling tailoring: Reinforce zombie drops before cutting up and using to craft more things to reinforce and cut up.
What I've been doing :P

Just wondering when I can make the survivor stuff and get serious with it :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 10, 2015, 02:56:15 pm
An NPC just tried to rob me while I was cruising in my car.  I dropped my weapon like he asked and ramed into him.

jerkhole. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 10, 2015, 02:57:21 pm
Make sure you're crafting the highest skill requirement stuff you can. The low level stuff stops giving skill.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on March 10, 2015, 03:53:26 pm
One thing I'd love to see in game would be to be able to see the visible mutations npcs have when choosing the "Look at" option while in dialogue. Mostly because I'm really curious as of what mutation the arsonist in the refugee center has.

It would be also great to give random npcs a (probably low) chance to be mutants. And while we're at it, why not a mutant faction?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Bitoru on March 10, 2015, 04:29:05 pm
How functional are NPCs currently?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on March 10, 2015, 05:08:47 pm
Functional enough that I'd probably turn on static NPCs for my game, though I'd still leave random NPCs off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 10, 2015, 08:24:09 pm
Hey, what are you guy's opinions on making attributes levelable? I mean without mutating or bionics. Seems kinda silly that you can't pump iron to get your strength up or such. Just always seemed weird to me that you were always stuck with terrible stats if you started with them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 10, 2015, 08:42:56 pm
o.o

Usually games make those too easy to raise or raise too quickly.  I think that maybe if they implemented it over long term ( >14 days), and severely limited the gain potential then maybe.  You can always buff things via taking care of yourself and drugs.



Without a default faction tag, my wandering zoms defaulted to their species faction 'Mammal'.  They fought with the regular zeds, humoriously.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on March 10, 2015, 08:58:39 pm
I believe decided they against it due to the "grind in one place until godly" aspect, which they want to discourage. Though it means they believe they don't think it's worth the effort to code themselves. If someone could code a semi-balanced form of it I doubt they'd refuse to add it.

I personally have no problems with it if they put limits to potential.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on March 10, 2015, 09:34:29 pm
What blaze said, we don't have anything against the concept, but it's going to need to be carefully balanced.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nuttycompa on March 10, 2015, 09:41:05 pm
Played for 3 hours, I must say "I love monster in-fighting system so much"
Now I don't fear the swamp anymore cause the giant mosquito and giant toad are too busy with each other.

Last night I go to mall for the first time, like the opening of dawn of the dead, 30 zed are waiting for me at the entrance and all running toward me. :o

There is a large swarm nearby so may be there will be something that can take care of them for me.
Nope!, for 3-4 in game hour they just roll over every living they saw like a gree tsunami :D
But then I find one hero wasp who take all those 20 or so zed down and save my life, he don't even notice me when he is done. (Why senpai :'()

Note to self : Giant waps don't give a f**k

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: WillowLuman on March 10, 2015, 10:02:18 pm
It would make sense to allow training of stats, and just put a cap on how high they could rise through training alone. Said cap could depend on factors, depending on how complicated people are willing to get.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on March 10, 2015, 10:24:16 pm
Didn't someone come up with a relative Str level compared to real life ability scale? We could use this gauge as Hugo said the starting athletic strength of their character and determine to what level would it be appropriate to cap it off. Would it be possible to factor in the diet of the player into their training regimen?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on March 10, 2015, 10:43:21 pm
I think it might make sense to do a stat rust feature. Well, not pure rust. Your starting stats are baseline. Spending time smashing things with a sledgehammer or knifefighting zombies would train str and dex, with int and per having their own, somewhat harder training methods. Getting a point or two of extra stat wouldn't be too hard, but each additional point would cost more "xp" to get there. On the flip side, being hungry or thirsty, abusing alcohol, staring at the sun, and other such things would damage your stats. However, eventually, in the absense of positive or negative "training", it would slowly work back towards baseline. Could include a couple of traits, for various stats and ease of training or ease of degradation. Like, Iron Pumper, years of working out have taught you how to maximize gains, or Noodle Arms, You've always had weak and noodly arms. While you can be quite strong, negative influences affect your strength greatly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 10, 2015, 11:03:18 pm
Well, time to try doing a series on this again.

Lets hope someone watches this one...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on March 10, 2015, 11:06:55 pm
Well, time to try doing a series on this again.

[color=transparent Lets hope someone watches this one...[/color]
Never.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on March 10, 2015, 11:09:12 pm
What skills do I need to make one of those spear everyone was talking about earlier (Forked spear? Can't remember the name. It was supposed to be better that the knife spear.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on March 10, 2015, 11:35:53 pm
Maybe specific NPCs could train you in stats/skills/martial arts after you do quests for them? That sounds much more balanced.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 10, 2015, 11:58:00 pm
Thats already in (excepting stats, which cant be raised outside of chems, bionics or mutations). NPCs can only train you to levels they know, certain ones teach martial arts (although I think they are still buggy).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on March 11, 2015, 02:24:32 am
So am I the only one who still doesn't use any vehicles? Somehow, driving just seems too complicated... I tend to set up a base, fill it with loot and eventually venture into laboratories etc. When I'm filled with CBMs etc I tend to just lose interest till next version.

So when do we get robots? I'd like to get a robotic mule to carry my loot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on March 11, 2015, 02:27:57 am
So am I the only one who still doesn't use any vehicles?
Yes.

Having a base for longer then 5 days is for wimps.

Unless it's summer, in that case you are entirely justified in stocking up on books and remain shut inside until the season is over.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on March 11, 2015, 02:32:49 am
I will build a vehicle the moment you can make a zombie sled!

1) Get a bunch of zombies, hack off their arms and detooth them.
2) Build a sled, bonus points for spikes and a MG turret.
3) Chain the zeds to the sled.
4) Use zed pheromone at the end of fishing pole to guide the zeds.
5) MUSH! (Or is it BRAINS! in this context?)

1a) Alternative with slave circuit CBMs forcibly installed into NPCs, making them your docile slaves. (New use for cloning chambers, using them to cook you slaves with sufficient enough skills.) If you are a cannibal, you can eat them when they die from exhaustion! Win-win!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on March 11, 2015, 03:18:01 am
What skills do I need to make one of those spear everyone was talking about earlier (Forked spear? Can't remember the name. It was supposed to be better that the knife spear.)
Don't be ridiculous. Nothing is better than the KNIFE SPEAR.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 11, 2015, 07:42:47 am
Mostly because I'm really curious as of what mutation the arsonist in the refugee center has.

Probably elf ears.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nuttycompa on March 11, 2015, 08:13:07 am
So am I the only one who still doesn't use any vehicles?
Yes.

Having a base for longer then 5 days is for wimps.

Unless it's summer, in that case you are entirely justified in stocking up on books and remain shut inside until the season is over.
Pff, vehicles is for pussy. Real man travel on foot with a hobo stick by his side.

Seriously, with out vehicle you are forced to manage your inventory, making a hard decision (and regret later  :'(), worry about finding place to rest and face every challenge you met on the road.

I would reccomend a hobo life style to all my friend :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 11, 2015, 09:17:33 am
add some sound please  :O)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 11, 2015, 10:01:32 am
Actually upon further reflection the lack of stat training sorta makes sense, seeing as most games probably last about an in-game week before you get eaten :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 11, 2015, 10:21:57 am
It would give something for long-term characters to do other than farming.
But yea, the median survival time has to be in the double digit hours. Sure there are year-long plays, but there are hundreds of near instant deaths from improbable starts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on March 11, 2015, 10:46:37 am
Yes, I died to a wolf, after beating a zombie and a coyote to death. The latter hit me too often, which caused too much pain.


Edit: Found a bug I think. I respawned in the same location and the NPC thought I was the previous character and asked, if I had finished his mission.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on March 11, 2015, 11:01:00 am
Edit: Found a bug I think. I respawned in the same location and the NPC thought I was the previous character and asked, if I had finished his mission.

Same thing happened to me many times.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 11, 2015, 12:48:04 pm
add some sound please  :O)

Sound is technically already possible. There used to be background music, but it seems to have been taken out at some point. I still have it, and just copy them over with the playlist .json every time I update. Even threw the Hellgondo theme music from MGQ into the playlist because it sounds pretty apocalyptic on it's own.

Given that a sound engine exists, it probably shouldn't be too hard to attatch sounds to events.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 11, 2015, 01:02:52 pm
So many other things need to be added before sound is even considered. Proper working factions, for instance. If you really want sound, start adding it yourself.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on March 11, 2015, 01:19:45 pm
add some sound please  :O)

Sound is technically already possible. There used to be background music, but it seems to have been taken out at some point. I still have it, and just copy them over with the playlist .json every time I update. Even threw the Hellgondo theme music from MGQ into the playlist because it sounds pretty apocalyptic on it's own.

Given that a sound engine exists, it probably shouldn't be too hard to attatch sounds to events.

I don't suppose that song is still available? I'm kinda curious about it.

Anyways, while we are on the topic of music, what songs do you guys/gals put on while playing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 11, 2015, 01:21:16 pm


Anyways, while we are on the topic of music, what songs do you guys/gals put on while playing?

Why, of course: https://www.youtube.com/watch?v=bC6A1ClltPw
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 11, 2015, 01:40:04 pm
How viable is it to grab a military transport?  I took a jug of diesel, and one is in the road.  Is dielsel hard to get, or more efficient, or w.e.?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on March 11, 2015, 02:16:09 pm
How viable is it to grab a military transport?  I took a jug of diesel, and one is in the road.  Is dielsel hard to get, or more efficient, or w.e.?

Diesel is in much shorter supply than gas. There is generally only one diesel pump per gas station and there are obviously less things to siphon from for it. I'm not sure about efficiency as I've never bothered with diesel. You're probably better off just slapping a gas engine on it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 11, 2015, 02:44:59 pm
I wonder if anyone bothered to add in the ability to use veggie oil in a diesel engine for fuel.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on March 11, 2015, 02:52:44 pm
I wonder if anyone bothered to add in the ability to use veggie oil in a diesel engine for fuel.
You can actually turn corpses into Biodiesel. I recall a picture on Imgur that was basically five barges welded together, and powered by biodiesel. One of the barges was for the decomposition of corpses into the fuel.

Edit: Does the Monomolecular blade bionic count for fencing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RedKing on March 11, 2015, 03:13:16 pm
I wonder if anyone bothered to add in the ability to use veggie oil in a diesel engine for fuel.
You can actually turn corpses into Biodiesel. I recall a picture on Imgur that was basically five barges welded together, and powered by biodiesel. One of the barges was for the decomposition of corpses into the fuel.
.....that is unbelievably hardcore and awesome. Doubly so if the barges have a way to mow down zombies, scoop them up and transport them to the decomposition chamber in an automated fashion.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on March 11, 2015, 03:27:57 pm
You can make biodiesel via triffid (More specifically "Chunks of Veggie") if you have the skill.

The Monomolecular Blade CBM does not count for fencing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on March 11, 2015, 03:39:21 pm
I wonder if anyone bothered to add in the ability to use veggie oil in a diesel engine for fuel.
You can actually turn corpses into Biodiesel. I recall a picture on Imgur that was basically five barges welded together, and powered by biodiesel. One of the barges was for the decomposition of corpses into the fuel.
.....that is unbelievably hardcore and awesome. Doubly so if the barges have a way to mow down zombies, scoop them up and transport them to the decomposition chamber in an automated fashion.
I believe the idea was you parked it at a dock, banged on some pots, the zombies shamble onto the boat, with you on an inaccessible catwalk above them, then they just kinda followed you to the pit where popped em in the head with a long stick and added lye.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 11, 2015, 04:13:08 pm
Shouldn't diesel be much more efficient than regular gas? It could in theory be used for a long-running generator without the gas burden of a regular small engine, but the only diesel vehicles I've seen are military big-blocks (all with busted engines, so I can't test it myself).

Also yeah, the game doesn't need sound. I can always fire up a youtube playlist.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on March 11, 2015, 04:57:45 pm


Anyways, while we are on the topic of music, what songs do you guys/gals put on while playing?

Why, of course: https://www.youtube.com/watch?v=bC6A1ClltPw

I like it. Might even use it myself.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 12, 2015, 02:31:45 am
So... are zombies just faster than everyone now by default? I can't outrun them with a fresh character and bush abuse anymore...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on March 12, 2015, 03:14:13 am
So... are zombies just faster than everyone now by default? I can't outrun them with a fresh character and bush abuse anymore...
Shouldn't be. Are you wearing shoes? Are you sure that you aren't encumbered in some other way?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 12, 2015, 06:38:51 am
how i can examine the trunk when i are inside the vehicle?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 12, 2015, 06:53:40 am
[e + Dpad]
You can select from a menu to either  view the car overview, view the items in the car on the selected tile, or view items on the ground on that tile.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 12, 2015, 07:38:17 am
Bug: I imported my save to a fresh experimental, but the NPCs in a refugee center that is fairly far away, but close enough to be revealed with the "Reveal map" debug option, have all disappeared.

Also, how do I get limestone for quicklime/cement?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 12, 2015, 07:58:18 am
Bug: I imported my save to a fresh experimental, but the NPCs in a refugee center that is fairly far away, but close enough to be revealed with the "Reveal map" debug option, have all disappeared.

Also, how do I get limestone for quicklime/cement?
I find it lying around :) houses, and think Ive seen it drop from zoms.  Its not a 'common' item, in either case.

But a gardening center, home improvement store would be a decenrt start.



How  do I cure raw fur pelts so I can craft withem?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 12, 2015, 08:03:22 am
Curing needs some salt, and survival skill, but you also need to tan them. There's two recipes, a lower-skill one that involves tallow/lard and things like tanbark, and a high-skill one that uses asprin or lye.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 12, 2015, 09:58:52 am
So... are zombies just faster than everyone now by default? I can't outrun them with a fresh character and bush abuse anymore...
Shouldn't be. Are you wearing shoes? Are you sure that you aren't encumbered in some other way?

Didn't realize Hitchhikers don't start with shoes. Seems like that was it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jacob/Lee on March 12, 2015, 11:25:58 am
Bug: I imported my save to a fresh experimental, but the NPCs in a refugee center that is fairly far away, but close enough to be revealed with the "Reveal map" debug option, have all disappeared.

Also, how do I get limestone for quicklime/cement?
You can sometimes find limestone shards inside a mine's storage building, I believe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on March 12, 2015, 11:32:23 am
Every time you dig out a stone tile there's a chance it'll drop limestone as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 12, 2015, 12:51:01 pm
It is still amusing to me that 'Shotuguns: The art and science' and 'The homebrewer's bible' can be found in the school library.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 12, 2015, 12:56:39 pm
 How? Some areas in New England are redneck land, and there are college classes on things like winemaking in that area.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 12, 2015, 01:00:48 pm
Thanks.  We arent all rednecks though. :p
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 12, 2015, 01:06:26 pm
I know, Im not one ether. So...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on March 12, 2015, 01:13:46 pm
Didn't realize Hitchhikers don't start with shoes. Seems like that was it.
That, on the other hand, is probably a bug. :P I'll report that one if it hasn't been fixed yet in the experimental. Do note that our Hitchhikers are "the Hitchhikers Guid to the Galaxy" type of Hitchhikers, though, so they probably won't get any sort of fancy shoes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 12, 2015, 01:24:50 pm
Didn't realize Hitchhikers don't start with shoes. Seems like that was it.
That, on the other hand, is probably a bug. :P I'll report that one if it hasn't been fixed yet in the experimental. Do note that our Hitchhikers are "the Hitchhikers Guid to the Galaxy" type of Hitchhikers, though, so they probably won't get any sort of fancy shoes.

Indeed! I noticed the bathrobe, towel and book once I was in-game. I just missed the reference and it didn't even occur to me that a non-shower-victim wouldn't have at least sneakers. It's been... interestingly fatal... trying a hitchhiker/burning house start barefoot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 12, 2015, 02:02:13 pm
It is still amusing to me that 'Shotuguns: The art and science' and 'The homebrewer's bible' can be found in the school library.
I would be absolutely shocked if any library system (so not every library in a county/etc, but at least one of them) didn't have at least a few books about home-brewing, or about reloading. Well, maybe in some parts of Utah they wouldn't... but other than that, both subjects are a part of American heritage.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on March 12, 2015, 02:02:50 pm
It is still amusing to me that 'Shotuguns: The art and science' and 'The homebrewer's bible' can be found in the school library.

I found 'To Serve Man' in a school library once, the one that teach you how to cook human flesh.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on March 12, 2015, 03:36:13 pm
Does anyone else find it basically impossible to fight dogs and small game with melee weapons? I have a melee and bashing weapon skill of 3 and I still can't land a single hit on an injured dog. It's been coming up close, hitting me once, retreating, coming close, hitting me once, and so on and so forth for a good distance now, and I just can't hit the little bastard. Is this character just done for?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on March 12, 2015, 03:45:08 pm
If you have any torso encumbrance, say, your starting winter jacket, take it off. Your effective combat skill level is your melee + weapon skill - your torse encumbrance, in practice. Against most zeds, once you have some weapon skill, you can safely wear a jacket and backpack and bomf them to death. Against something smaller and dodgier, the encumbrance is a lot more crippling.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on March 12, 2015, 03:47:06 pm
I find waiting for dogs to get close and whacking them works great. But then, I found a mansion with a broadsword right after spawn.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 12, 2015, 03:49:05 pm
I don't usually mess with the wildlife.  No reason to.  But I just shotgun pshoot the critters of the woods if they get in my way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on March 12, 2015, 03:55:02 pm
I've found that fast weapons like knives or your bare hands works well against fast enemies like dogs. Otherwise you might want to reduce your torso encumbrance like others said.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on March 12, 2015, 04:03:46 pm
Turns out I was still wearing my blanket. Took it off and solved my problem quite handily.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: hops on March 12, 2015, 04:37:56 pm
Cloning Hitler fuhr medical research
FTFY
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Twiggie on March 12, 2015, 06:40:13 pm
Why are skeleton dogs so dodgy :(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 12, 2015, 06:41:58 pm
Why are skeleton dogs so dodgy :(

They are lighter/ faster than their living counterparts? You're aiming for less mass.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: hops on March 12, 2015, 07:03:17 pm
Why are skeleton dogs so doggy?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on March 12, 2015, 07:19:09 pm
Why are skeleton dogs so doggy?
:P Exactly what I thought.


I can't seem to get the tile studio to do what I want. I'm trying to make it so the game will use the same texture for multiple objects but each time I save everything gets reverted back X(

Edit: And Hitler died to a giant wasp. Is there any reason why my forked spear kept being damaged? And how am I supposed to repair it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on March 12, 2015, 07:29:09 pm
The forked spear does not have the "Durable_melee" flag, thus gets damaged more easily.

It's wood and steel, so either a toolbox/basic repair kit and duct tape or a soldering iron and scrap.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on March 12, 2015, 07:30:30 pm
Considering it's relative ease to make and how cheap it is, it would probably be easier to just make another.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 13, 2015, 07:42:11 am
Bug: I imported my save to a fresh experimental, but the NPCs in a refugee center that is fairly far away, but close enough to be revealed with the "Reveal map" debug option, have all disappeared.

Addenum: Created a new world, found a new refugee center, still nobody there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ant on March 13, 2015, 07:52:08 am
Might the Z-level buildings interfere with the Lab survivor scenario? I spawned in a clearing and almost got mauled by a black bear, instead of being locked down in a lab.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on March 13, 2015, 07:54:59 am
Might the Z-level buildings interfere with the Lab survivor scenario? I spawned in a clearing and almost got mauled by a black bear, instead of being locked down in a lab.
They hadn't, before.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on March 13, 2015, 08:07:10 am
Might the Z-level buildings interfere with the Lab survivor scenario? I spawned in a clearing and almost got mauled by a black bear, instead of being locked down in a lab.

Map generation occurs first, then it tries to place you in your starting location. If there is no such location on the map, you just get dumped in the wilderness. It can happen frequently if your map generation parameters aren't balanced (size 16 cities don't leave a lot of room for wilderness and so on) or you could just be unlucky.

Addenum: Created a new world, found a new refugee center, still nobody there.

You need to have static NPCs on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 13, 2015, 09:37:06 am
how i can unload a bottle on the ground???
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on March 13, 2015, 09:41:04 am
select it in the inventory, then  nload und don't select another bottle, just hit ok.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silicoid on March 13, 2015, 12:43:18 pm
I wonder if anyone bothered to add in the ability to use veggie oil in a diesel engine for fuel.
When you make gasoline you get 200 diesel and 200 lamp oil as a byproduct.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 13, 2015, 02:51:54 pm
Addenum: Created a new world, found a new refugee center, still nobody there.

You need to have static NPCs on.

I did. In fact, I had all NPCs off on the last world which had the refugee NPCs in the previous version. Refugee centers do not use the NPC settings, as far as I know.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 13, 2015, 03:43:29 pm
They use static NPCs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 13, 2015, 08:42:57 pm
Static NPC spawned with a compostite crossbow <3

No reloading?  Easy for a newb to use? A+
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 14, 2015, 02:55:20 am
Posting to watch.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 14, 2015, 05:37:06 am
My new style of play whit static spawn:

approach house, sneak inside, scavenge and burn the house, wait and burn zombie around...

go to next house......
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 14, 2015, 05:47:57 am
select it in the inventory, then  nload und don't select another bottle, just hit ok.


mmm...don't work
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on March 14, 2015, 07:31:08 am
Press U, press Esc to unload on the ground.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 14, 2015, 07:32:35 am
(i)nventory
('item hotkey')
(U)nload
('escape')
('direction')

its worth noting that its permanent (liquids cant be picked up, much to my chagrin with leaking gas), and fire catalysts/retardants will function as intended.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 14, 2015, 08:21:55 am
They evaporate/are mopped up after a while.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 14, 2015, 09:30:10 am
So I started a forest fire . . . And because its the first night still I have no clue what's around :|

  Was an accident!  I swears it!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 14, 2015, 10:18:29 am
New problem. Explosives are not working in 0.C. Tried it on both the old world and a brand new one. They don't explode, they just evaporate when the timer runs out. Debugged in multiple types of explosives, none had the explodey goodness I've come to expect.

I'll try downloading a newer experimental and trying that.

So I started a forest fire . . . And because its the first night still I have no clue what's around :|

  Was an accident!  I swears it!

Good news! Smokey is a zombear now!

@pisskop, Zireael: That guy has posted MANY times asking how to dump out containers.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IronTomato on March 14, 2015, 01:29:38 pm
So I got arrested by a riot bot. I ran over it with a jeep, but I still have the electronic handcuffs on, and I can't figure out how to remove them. What do?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 14, 2015, 01:38:17 pm
lockpicks? dunno, never been in electronic cuffs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Firetrout on March 14, 2015, 01:47:20 pm
Fry them with electricity.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on March 14, 2015, 01:48:49 pm
The safest way is to wait for their battery charge to deplete; you can remove them after it does.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on March 14, 2015, 02:13:08 pm
@pisskop, Zireael: That guy has posted MANY times asking how to dump out containers.
In fact he had numerous answer to his question but after checking his post log he didnt ask numerous time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on March 14, 2015, 03:06:33 pm
So I started a forest fire . . . And because its the first night still I have no clue what's around :|

  Was an accident!  I swears it!

Good news! Smokey is a zombear now!

@pisskop, Zireael: That guy has posted MANY times asking how to dump out containers.
Smoker zombears. That's scary.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on March 14, 2015, 03:19:46 pm
So I started a forest fire . . . And because its the first night still I have no clue what's around :|

  Was an accident!  I swears it!

Good news! Smokey is a zombear now!

@pisskop, Zireael: That guy has posted MANY times asking how to dump out containers.
Smoker zombears. That's scary.
This needs to be added to the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 14, 2015, 05:45:12 pm
{
type" : "MONSTER",
    "id" : "mon_smokezombear",
    "name": "smoking zombear",
    "species":"ZOMBIE",
    "default_faction":"zombie",
    "symbol":"B",
    "color":"green",
    "size":"LARGE",
    "material":"flesh",
    "diff":12,
    "aggression":50,
    "morale":100,
    "speed":120,
    "melee_skill":6,
    "melee_dice":4,
    "melee_dice_sides":6,
    "melee_cut":6,
    "dodge":2,
    "armor_bash":2,
    "armor_cut":2,
    "vision_day":30,
    "vision_night":5,
    "luminance":0,
    "hp":180,
    "death_function":"SMOKEBURST",
    "special_attacks":[["SMOKECLOUD", 3]],
    "description":"a large smoking blackbear.  Smoke pours from gashes on it hide, silhouetting it.",
    "flags":["SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "POISON", "NO_BREATHE", "REVIVES", "FUR", "BONES", "FAT"],
    "anger_triggers":["PLAYER_CLOSE", "HURT"]
    },
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 14, 2015, 09:18:25 pm
I just started a new game on the newest version. I choose the really bad day setting and it seems that my infections has just disappeared. Is this a thing now? Infections can go away by themselves?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on March 14, 2015, 09:20:47 pm
I just started a new game on the newest version. I choose the really bad day setting and it seems that my infections has just disappeared. Is this a thing now? Infections can go away by themselves?

Yes, sometimes you can recover from infection without treatment. The overall state of your health affects the chances.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 14, 2015, 11:15:37 pm
pisskop you really might as well just call it Smokey, what with the Z9's and such :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 15, 2015, 05:37:42 am
any option to have a random scenario ??
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 15, 2015, 07:06:17 am
Few questions:

1. What measures the fire protection of clothes? Is it just the "Environmental Protection" stat or do things like turnout coats and other nomex stuff have some special modifier?

2. Do troglobites actually have the ability to dig vast underground lairs now? Can you do the same with digging tools? Or is horizontal digging not in yet (I couldn't find it so I don't know)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on March 15, 2015, 07:21:15 am
Few questions:

1. What measures the fire protection of clothes? Is it just the "Environmental Protection" stat or do things like turnout coats and other nomex stuff have some special modifier?

2. Do troglobites actually have the ability to dig vast underground lairs now? Can you do the same with digging tools? Or is horizontal digging not in yet (I couldn't find it so I don't know)

1. It appears to have a seperate fire resistance stat. You can see it in the item browser.

2. You could do horizontal digging with jackhammers for a very long time now. (Though yah, I don't think troglobites get any specific abilities to help with this).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on March 15, 2015, 07:57:20 am
Have there been any more updates since 0.C?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 15, 2015, 08:12:22 am
Forgot a question:

3. What's a good way to get mechanics from 3 to 4? Need another level to start reading the Internal Combustion book but removing parts doesn't seem to be leveling it anymore :(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on March 15, 2015, 08:13:26 am
Have there been any more updates since 0.C?
Aside from Experimentals?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 15, 2015, 08:15:31 am
Forgot a question:

3. What's a good way to get mechanics from 3 to 4? Need another level to start reading the Internal Combustion book but removing parts doesn't seem to be leveling it anymore :(

Actually soldering items or repairing carparts seems to do fine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 15, 2015, 08:18:30 am
Forgot a question:

3. What's a good way to get mechanics from 3 to 4? Need another level to start reading the Internal Combustion book but removing parts doesn't seem to be leveling it anymore :(

Actually soldering items or repairing carparts seems to do fine.
Yeah, turns out the not leveling only seems to apply to the broken grey parts, just leveled :)

Well that or it works for alternators/engines and such...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 15, 2015, 10:43:38 am
Updated my experimental, explosives work again, but I'm still missing refugee center NPCs.


Spent a hard night in the basement of my starting shelter waiting for a massive horde to migrate past. I lit a fire down there, and got down to |\ torso health from the smoke. Ran out of food and drink(lucky I found any down there at all), headed to a nearby river to try and at least fill my canteen. Got hungry, so I headed to a nearby apartment building. Killed some zombies in the two northeast apartments, but got an infection on my torso(which was still hurt since I couldn't sleep). Managed to scarf down some cotton balls to heal enough to cauterize, and spent the night in the apartment.

The next day, I started to deal with the rest of the zombies in the building. By the time I cleared the the SW corner, I had infections in my torso and both legs. By the time I finished cauterizing, I had nearly 150 pain. I spent the rest of the day in bed getting drunk.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on March 15, 2015, 02:58:34 pm
Why are you fighting the zombies in such a way that they can even hit you enough to get an infection (Yes I know they can infect you on the first hit, but if that happens, you are INCREDIBLY unlucky and the game WANTS you to die)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 15, 2015, 05:31:44 pm
I turned wanderers back on, and lowered the spawn rate to 1.5.  Several noise related deaths later (being naked and often an hour from town in a surrounded start makes it more important to smash and grab and get warm than be quiet) I stumbled into a mansion and slowly manage to accumulate gear:  There are plenty of books and drink in the mansion, and frankly a lot less zoms than I remember, but no knives, sewing kit, etc.  Also 2 working cars, a diesel truck, and no fuel.  so I'ma hang out here a few days, which I normally dont do until I decide on a base.

 . I dont like settling within that 15 tile grace reveal, or else Id consider making the mansion a home.

So far,. I found a wood axe, crafted a stone knife, and have been lighting paper bags on fire when zoms come by.  And then dumping toilet water on the resulting fire.  Will fire spread without fuel inside?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on March 15, 2015, 05:49:42 pm
Will fire spread without fuel inside?

Inside a building? Depends on the material the floor is made from, but most of the time yes, it will spread quite rapidly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on March 15, 2015, 06:30:45 pm
With fabrication of level... 1 or two, you can make a wooden needle, which is basically interchangable with sewing kits (not tailoring kit though)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 15, 2015, 06:35:32 pm
Same with bone needles, which you get from... actually, I think anyone can make one of those.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on March 15, 2015, 06:39:27 pm
Same with bone needles, which you get from... actually, I think anyone can make one of those.

Survival 1.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 15, 2015, 08:05:33 pm
Cool!  I have never done a rural character that hadnt established himself city raiding first.


Soo . . . Weapons. When they list severl types of damage is that in conjunction or seperatate?  Wood axe say 17cut and 10 bash.  27 total?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on March 15, 2015, 08:08:15 pm
Cool!  I have never done a rural character that hadnt established himself city raiding first.


Soo . . . Weapons. When they list severl types of damage is that in conjunction or seperatate?  Wood axe say 17cut and 10 bash.  27 total?

In conjunction. Do note that they will also use all the associated skills at the same time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 15, 2015, 08:31:39 pm
Survival 1.
Could have sworn I made one within seconds of starting a game without skills, but allright.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 15, 2015, 09:05:25 pm
Survival 1 is very easy to get without trying, so quite possible you didn't.
You probably did a bit of corpse butchering before you got that bone I would guess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Leatra on March 16, 2015, 08:25:34 am
Quick question: how do I place items in a minifridge? Minifridge tile is not passable so I can't get on top of it and drop food there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 16, 2015, 08:34:04 am
Quick question: how do I place items in a minifridge? Minifridge tile is not passable so I can't get on top of it and drop food there.

"Shift D" and then point in the direction of the fridge. This is how you 'D'rop things not on your own tile. You can also use ' / ' to open the inventory management screen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on March 16, 2015, 08:38:49 am
(e)xamine then direction to get stuff from a tile in that direction
(D)rop then direction to put stuff into a tile
/  will bring up the advanced inventory menu that lets you get/put stuff to/from any of the adjacent tiles + the one you're standing in
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 16, 2015, 10:32:53 am
You know, I recall a while back a game project (which IIRC never came to fruition) that began as a diablo clone. Basically the main character was a (magically - it was a fantasy setting) enhaced ubermensch in the middle of a zombie apocalypse (the zombieness was related to the ubermenchism, in fact. Their whole civilization made extensive use of enhacements and some outside force had corrupted them, with the main character remaining immune). 

(If someone knows which game I'm talking about I'd be grateful if they stated the name, btw)


Anyhow, I've decided to replicate a Cataclysm-DDA version of that scenario, using a modded heavily cybered character as a basis. Something, something, awoke in his cryosleep chamber in a LMOE shelter, with barely anything but his augmentations to fall back to at the beginning...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on March 16, 2015, 12:44:00 pm
barely anything but his augmentations to fall back to at the beginning...
JENSEN TYPHOON GO!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 16, 2015, 01:47:58 pm
how cook raw maccaroni and similar food?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 16, 2015, 02:04:30 pm
Meh?  You don't.  Its a snack.  You open the box and eat them like potatoe chips.  In fact, they were the first potatoe chips.

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 16, 2015, 02:12:28 pm
Meh?  You don't.  Its a snack.  You open the box and eat them like potatoe chips.  In fact, they were the first potatoe chips.

Spoiler (click to show/hide)
For some reason I thought this was a GD thread.

To cook pastas, I think you need a pot, 'water', and a fire.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 16, 2015, 02:13:12 pm
In the game you need a pot, water, and a level or three in cooking. And a heat source. You can make some awesome foods with it though, particularly if you get the italian cookbook.

-Dang ninja-
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on March 16, 2015, 02:16:12 pm
I have like 15 boxes of Raw Lasagne because I can't make lasagne :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Angle on March 16, 2015, 02:20:00 pm
The crafting menu can be found under '&'.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nick K on March 16, 2015, 02:20:26 pm
You know, I recall a while back a game project (which IIRC never came to fruition) that began as a diablo clone. Basically the main character was a (magically - it was a fantasy setting) enhaced ubermensch in the middle of a zombie apocalypse (the zombieness was related to the ubermenchism, in fact. Their whole civilization made extensive use of enhacements and some outside force had corrupted them, with the main character remaining immune). 

(If someone knows which game I'm talking about I'd be grateful if they stated the name, btw)

I'm pretty sure this isn't the one you're talking about, but if you're interested in diablo-style zombie apocalypses then Soldak's upcoming game Zombasite might be one to look at: http://www.soldak.com/Zombasite/Overview.html
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 16, 2015, 02:24:31 pm
I have like 15 boxes of Raw Lasagne because I can't make lasagne :P

What does the crafting recipe say? If it's not in the crafting recipes then you aren't skilled enough.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 16, 2015, 02:34:57 pm
Or need to grab that Italian cookbook.

There are a set of recipes that you need books for.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 16, 2015, 02:47:37 pm
I would guess it's a lack of tomatoes or other perishable veggie, since those are rather hard to replenish unless you've setup a long-term camp with farming. At least, that's what always stopped me from doing the more involved meals after the first few days.
For some reason I thought this was a GD thread.

To cook pastas, I think you need a pot, 'water', and a fire.
Epic-level self-trolling right here. At least you caught it before anyone gave you the what for. ;)

RE: Superhuman Zombie Apocalypse Roguelike
My google-fu is not strong enough to find any solid references to the game you're describing ChairmanPoo. Gave it a shot though. Perhaps someone else's is stronger?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Leatra on March 16, 2015, 03:20:21 pm
Quick question: how do I place items in a minifridge? Minifridge tile is not passable so I can't get on top of it and drop food there.

"Shift D" and then point in the direction of the fridge. This is how you 'D'rop things not on your own tile. You can also use ' / ' to open the inventory management screen.

Should have checked the keybindings. Thanks!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: hops on March 16, 2015, 03:37:37 pm
Smokey the Zombear should be a rare enemy that spawn around forest fires.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on March 16, 2015, 03:40:56 pm
Smokey the Zombear should be a rare enemy that spawn around forest fires.

FTFY
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: hops on March 16, 2015, 03:44:56 pm
That sound like Smokey's personal hell.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 16, 2015, 04:28:57 pm
I have like 15 boxes of Raw Lasagne because I can't make lasagne :P
Cuciano Italiano is needed. Had the same problem myself and ended up jut eating it raw before I found the book :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on March 16, 2015, 04:49:20 pm
Yah, well, I have that book, and cooking level 11 :P I'll check again though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 16, 2015, 04:57:22 pm
I think you need some meat and some form of tomato to go with it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on March 16, 2015, 05:21:17 pm
Let me try and be clearer.

It wasn't in the recipes menu.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 16, 2015, 05:37:14 pm
Really? You try searching for it? Do you have the book near you?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 16, 2015, 05:38:13 pm
You have to sometimes read them several times, yes?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 16, 2015, 05:59:27 pm
You can just have them in the crafting range and craft everything in the book, its just that you have to read them alot to memorize all the recipes.

However, crafting recipes from the book can also lead to you memorizing the recipes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 16, 2015, 06:07:06 pm
If you don't have sufficient skill to memorize a recipe then you won't even see it in your crafting list.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on March 16, 2015, 06:26:11 pm
I tried it again and yeah, it was there, I guess this book was hiding somewhere else in the car.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 16, 2015, 09:52:40 pm
Lol @ irradiatded wanderer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on March 17, 2015, 01:11:52 am
I just caught a smallmouth bass with a volume of 120 and a weight of 11.2 pounds. Given that a gallon jug is 15 volume, that would put the volume of the bass at about 8 gallons. That's a pretty hefty sized bass.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on March 17, 2015, 02:44:20 am
I just caught a smallmouth bass with a volume of 120 and a weight of 11.2 pounds. Given that a gallon jug is 15 volume, that would put the volume of the bass at about 8 gallons. That's a pretty hefty sized bass.
I'd drop it quickly.

Better to cart it around than use up all that space.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on March 17, 2015, 03:03:16 am
I just caught a smallmouth bass with a volume of 120 and a weight of 11.2 pounds. Given that a gallon jug is 15 volume, that would put the volume of the bass at about 8 gallons. That's a pretty hefty sized bass.
I don't know how big a gallon is so this doesn't sound impressive to me at all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on March 17, 2015, 03:06:42 am
Why am I thinking about wearing that bass as a hat now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on March 17, 2015, 03:14:06 am
Because of Shook's avatar.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on March 17, 2015, 03:19:53 am
Is the tailor's kit back in yet?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on March 17, 2015, 04:00:18 am
I just caught a smallmouth bass with a volume of 120 and a weight of 11.2 pounds. Given that a gallon jug is 15 volume, that would put the volume of the bass at about 8 gallons. That's a pretty hefty sized bass.
I don't know how big a gallon is so this doesn't sound impressive to me at all.

Four litres. That is a 32-litre fish.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on March 17, 2015, 04:30:57 am
I just caught a smallmouth bass with a volume of 120 and a weight of 11.2 pounds. Given that a gallon jug is 15 volume, that would put the volume of the bass at about 8 gallons. That's a pretty hefty sized bass.
I don't know how big a gallon is so this doesn't sound impressive to me at all.
Four litres. That is a 32-litre fish.
In other words.

Spoiler (click to show/hide)

Some gallon jugs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on March 17, 2015, 05:21:22 am
I just caught a smallmouth bass with a volume of 120 and a weight of 11.2 pounds. Given that a gallon jug is 15 volume, that would put the volume of the bass at about 8 gallons. That's a pretty hefty sized bass.
I don't know how big a gallon is so this doesn't sound impressive to me at all.

Four litres. That is a 32-litre fish.
And since you can safely estimate the average density of a fish' tissues to be just about the same as water (slightly heavier than it's biome's salty water, for the nitpicks amongst us), that'd be a 32+ kg fish.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on March 17, 2015, 05:34:29 am
I guess if I can mutate bear claws then fish can mutate to be thrice their natural size.

...

In other words.

Spoiler (click to show/hide)

Some gallon jugs.
You call your bottles jugs?

What do you call your jugs? Big cups? Carafes?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on March 17, 2015, 06:13:21 am
You call your bottles jugs?
In this part of New Zealand we do, at least for bottles twice as wide as typical bottles.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IronTomato on March 17, 2015, 06:56:18 am
Why are you fighting the zombies in such a way that they can even hit you enough to get an infection (Yes I know they can infect you on the first hit, but if that happens, you are INCREDIBLY unlucky and the game WANTS you to die)
This happens to me all the time...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 17, 2015, 07:59:26 am
I just caught a smallmouth bass with a volume of 120 and a weight of 11.2 pounds. Given that a gallon jug is 15 volume, that would put the volume of the bass at about 8 gallons. That's a pretty hefty sized bass.
I'd drop it quickly.

Better to cart it around than use up all that space.
Wield it for shenanigans.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on March 17, 2015, 08:40:22 am
Wielding fish gives me an idea... According to fluff, killed Zeds revive later because Teh Goo fixes them up, given sufficient time chilling on the ground, right? Soooo could we make unliving zombie part weapons? Like swinging a separated spine with the head still attached, biting people who are hit.

Might require some Mad Science (tm) to assemble. Might kill you in your sleep if you forget to put it inside a safe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on March 17, 2015, 09:28:37 am
Wielding fish gives me an idea... According to fluff, killed Zeds revive later because Teh Goo fixes them up, given sufficient time chilling on the ground, right? Soooo could we make unliving zombie part weapons? Like swinging a separated spine with the head still attached, biting people who are hit.

Might require some Mad Science (tm) to assemble. Might kill you in your sleep if you forget to put it inside a safe.
I'm pretty sure according to 'teh lore' that the body has to be relatively intact. Severed limbs and such probably wouldn't animate.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 17, 2015, 10:41:02 am
They wouldent/dont, which is why you dont have bits of tainted meat going after you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on March 17, 2015, 10:47:00 am
Wielding fish gives me an idea... According to fluff, killed Zeds revive later because Teh Goo fixes them up, given sufficient time chilling on the ground, right? Soooo could we make unliving zombie part weapons? Like swinging a separated spine with the head still attached, biting people who are hit.

Might require some Mad Science (tm) to assemble. Might kill you in your sleep if you forget to put it inside a safe.

inb4 the zombie grow back on you.



Itslikeapuppetexceptitwanttokillyouanditskindagross!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on March 17, 2015, 11:25:55 am
I thought those crawlers were what happens after you dissect Zeds... the pieces from multiple corpses creep together and form a crawly thingy, using whatever usable is left.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 17, 2015, 11:31:08 am
I literally thought it was a zombie who had fallen over and couldnt get back up.

Broken legs, no legs. too stupid or uncoordinated to stand back up, etc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 17, 2015, 11:33:26 am
Meanwhile... here's what an actual ~11lb bass looks like (http://www.lakeforkproguides.com/bass_photos/lakeforkbass11.jpg).
Being that that's about the third of the size of the estimated 8 gallons (and far less dense than the expected ~1g/cu.cm), that fish was extremely desiccated, but I can't imagine fish coming out of the water and being drier than a desert. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on March 17, 2015, 11:40:05 am
There are crawlers and crawling zombies. Crawling zombie is a zed that has been kneecapped or cut in half or whatever, dragging itself ahead with hands. Crawler is a fusion of zombified bodyparts - imagine a mass of hands, feet, heads, tongues, intestines, whatever slithering/hopping/crawling towards you.

Crawler and crawling zombie are two distinct monsters in the game. It would make sense for some zeds you kill but not dissect come back as crawling zombies, though. Maybe there should be other mutilated zeds in the game, like an armless zombie (worse attack, can only bite).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 17, 2015, 01:36:56 pm
how dissasemble a seat for take the spring?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on March 17, 2015, 02:49:36 pm
how dissasemble a seat for take the spring?

Is it in your inventory or not?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 17, 2015, 08:37:40 pm
So is it possible to make an obvious sign or signal?  Something to point out a nearby minefield.  In case I miss the Ps when driving.

Any good ideas?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on March 17, 2015, 08:40:21 pm
So is it possible to make an obvious sign or signal?  Something to point out a nearby minefield.  In case I miss the Ps when driving.

Any good ideas?

An extreme solution would be to build walls all around it.

A more sensible solution would be dig shallow pits around the field. Should be pretty hard to miss a giant ring of pits. N' at least they'll slow down your car if you do miss them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 17, 2015, 08:50:31 pm
So is it possible to make an obvious sign or signal?  Something to point out a nearby minefield.  In case I miss the Ps when driving.

Any good ideas?

smash rocks into pebbles and drop the pebbles individually into a border. or piles of 2 nails each or something, as long as it looks unnatural it should work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 17, 2015, 09:45:18 pm
Paint the area with a spraycan or with a marker?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on March 18, 2015, 02:01:04 am
So is it possible to make an obvious sign or signal?  Something to point out a nearby minefield.  In case I miss the Ps when driving.

Any good ideas?
...Hilariously, when I drove my custom vehicle over one (with the front being much like a 4-wheeled ATV, but with a reinforced windshield and giant wheels [big wheels = more speed!]), I ran over many, many mines. Suffered...no damage at all xD

m > N > Minefield!
Map, notes, "Minefield!"?

As I'm pretty unsure how to spot a minefield on the minimap unless you're traversing a commonly used route, unless you blow up the mines by proximity molotovs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 18, 2015, 07:04:58 am
how dissasemble a seat for take the spring?

Is it in your inventory or not?

No
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 18, 2015, 07:44:32 am
if its not on the ground, you may not have successfully retrieved it from the disassemble
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on March 18, 2015, 08:15:10 am
So is it possible to make an obvious sign or signal?  Something to point out a nearby minefield.  In case I miss the Ps when driving.

Any good ideas?
...Hilariously, when I drove my custom vehicle over one (with the front being much like a 4-wheeled ATV, but with a reinforced windshield and giant wheels [big wheels = more speed!]), I ran over many, many mines. Suffered...no damage at all xD

m > N > Minefield!
Map, notes, "Minefield!"?

As I'm pretty unsure how to spot a minefield on the minimap unless you're traversing a commonly used route, unless you blow up the mines by proximity molotovs.
Arent wide tires mine immune?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on March 18, 2015, 08:31:04 am
So is it possible to make an obvious sign or signal?  Something to point out a nearby minefield.  In case I miss the Ps when driving.

Any good ideas?
...Hilariously, when I drove my custom vehicle over one (with the front being much like a 4-wheeled ATV, but with a reinforced windshield and giant wheels [big wheels = more speed!]), I ran over many, many mines. Suffered...no damage at all xD

m > N > Minefield!
Map, notes, "Minefield!"?

As I'm pretty unsure how to spot a minefield on the minimap unless you're traversing a commonly used route, unless you blow up the mines by proximity molotovs.
Arent wide tires mine immune?

Nope.

@ teoleo: Stand on the square the seat is in and press Shift+B. If the seat is still in the vehicle, you'll need to remove it first.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 18, 2015, 10:20:54 am
If your tires missed the mines then they won't explode, I think.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on March 18, 2015, 04:21:05 pm
Since Note icons show up in the minimap now I've taken to just making a colored icon with notes when I spot a vehicle hazard.

M For landmines.  # For Wreckage or Road barricades. R For the last known location of ridiculously dangerous things like Tank Drones  A few T in places that I've been where trifflid queens were active to avoid 'road groves'. 

They all do very well and serve as both an obvious big red warning sign and a reminder of exactly what kind of threat it is.  Even out of the corner of your eye something big and red showing up on the minimap (where that color is otherwise almost nonexistent) is a big heads up.

I also use other symbols as well Green or yellow % depending on weather the mobs are alive or not for bodies.  A big capital C for cars out in the sticks or notable cars in cities color usually dependent on what it's good for. Red if it's just notable for being in the way.  A yellow X for looted houses, a Red ! for places like houses with spider nests or wasp hives, a blue $ for places that I was not able to loot for some reason...  Lots of info can be placed just with colored symbols, before even writing notes on them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on March 18, 2015, 04:32:37 pm
Capital E on the main map will gray out the selected tile, usually used for ones you've explored.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RebelZhouYuWu on March 18, 2015, 05:16:16 pm
Capital E on the main map will gray out the selected tile, usually used for ones you've explored.
Yes, if you use Shift+e on a map tile for buildings you have already looted it makes very easy to tell them apart at a glance without having a city filled with notes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 18, 2015, 09:53:28 pm
Hunh.  I was raiding a grocery store in the dark and I suddenly exploded into flame.  I may or may not have accidently activated an incendiery grenade in my pocket.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on March 18, 2015, 10:06:06 pm
@jocan:
Wide tires were trap immune for a while, but it wasn't intended but was instead was due to a hard coded thing somebody forgot to update. Once we noticed the problem it was updated with a more robust system that "fixed" the problem (and stopped wide tires from being trap immune).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on March 18, 2015, 10:18:55 pm
Ahhh well it could have explain why he didnt blow up when running over the mines, then he was crazy lucky.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on March 19, 2015, 01:19:29 am
Ahhh well it could have explain why he didnt blow up when running over the mines, then he was crazy lucky.
Made me surprised.
Oh! And that thing was of a really further-back-in version of Cata. Unsure nowadays because I'm busy even finding a nice military vehicle to...repurpose.
Also she, if you mean me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 19, 2015, 05:22:44 am
Also she, if you mean me.

STOP CONFUSING TIRUINS GENITAL PERSUASION PEOPLE!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 19, 2015, 05:30:07 am
Is it just me or hydraulic muscles don't grant bonus damage to melee anymore?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 19, 2015, 06:06:52 am
Are they activated?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 19, 2015, 06:24:21 am
Yes
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on March 19, 2015, 06:25:25 am
Is it just me or hydraulic muscles don't grant bonus damage to melee anymore?

Just checked this out on experimental 864 and well... it seems to be the case. I didn't notice any damage increase with hydraulic muscles on... weird.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 19, 2015, 06:34:19 am
Is there a cap for strength hitting things now? Does increased strength even increase damage now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 19, 2015, 06:41:32 am
It does at chargen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 19, 2015, 06:59:59 am
yes, but does that actually work within the game?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 19, 2015, 07:05:09 am
It should. It displays your base damage as higher (whereas your +20 cybermuscles do not). I've not experimented with it tbh. I *have* experimented with the cybermuscles and the definitedly do not work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Urist_McGamer on March 19, 2015, 02:40:11 pm
Posting to enjoy the new thread smell,
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on March 19, 2015, 02:47:59 pm
How do you open the safe in bank's vaukt? Acetykene torch doesn't work apparently. Lockpick?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 19, 2015, 02:51:04 pm
It lists and item if you interact with it.  try opening it or examining it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 19, 2015, 02:51:23 pm
How do you open the safe in bank's vaukt? Acetykene torch doesn't work apparently. Lockpick?
Stethoscope?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 19, 2015, 10:08:47 pm
So Im not sure if wandering hordes are wandering to me.  I get some spawns when I raid, but mostly I am unimpeded as I smash all the furniture and everything.

There are some 'wanderer' symbols far north, but Ive seen none down where I choose to make a home.  Which is further odd because I do get a trickle of zoms chading squirrels or whatever.

Can I 'reset' the spawns or do I have have to wait?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ivefan on March 19, 2015, 11:47:39 pm
So Im not sure if wandering hordes are wandering to me.  I get some spawns when I raid, but mostly I am unimpeded as I smash all the furniture and everything.

There are some 'wanderer' symbols far north, but Ive seen none down where I choose to make a home.  Which is further odd because I do get a trickle of zoms chading squirrels or whatever.

Can I 'reset' the spawns or do I have have to wait?
Blow up a gas station or similar noisy thing and watch the horde come your way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on March 20, 2015, 11:17:45 am
How do you open the safe in bank's vaukt? Acetykene torch doesn't work apparently. Lockpick?

It definitively worked for me. Are you sure you are (a)ctivating it on the door? It might be a bug otherwise.

Edit: Derp. I was thinking the vault doors instead of the safe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 20, 2015, 11:30:17 am
Stethoscope. It goes with other safes aswell.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on March 20, 2015, 03:09:55 pm
some safes need an electrohack or something, some need a stethoscope.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on March 20, 2015, 04:44:47 pm
Explosions seem to work well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 21, 2015, 12:40:07 am
Explosions seem to work well.

No safe cannot be cracked by liberal application of mininukes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on March 21, 2015, 06:49:20 am
Are proper funnels better than homemade ones? Because I got around 6 units of water into plastic bottles with a regular funnel, while the gallon jug under the leather funnel only filled up by one more unit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 21, 2015, 06:59:14 am
I think it all affects size, weight, and collection, although collection wouldent be much. Try comparing them (With I) and see what you see.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on March 21, 2015, 07:09:29 am
You can't see those attributes in game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 21, 2015, 07:17:28 am
Size and weight you can.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on March 21, 2015, 07:20:20 am
Yes, but collection would be the important one. Though the regular funnel is bigger, so it might collect more. But then it would also be easier to just fold the leather one so it uses less space.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 21, 2015, 07:52:34 am
Are proper funnels better than homemade ones?

Read this as proper funerals... Incidentally most Cataclysm funerals involve chopping the deceased into bits and setting the bits on fire. Unless you have the cannibal trait of course. Then it's mostly the same, but with less stomach growls.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on March 21, 2015, 08:35:27 am
Is there a way to install a funnel or something to a vehicle to fill its water tanks?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on March 21, 2015, 09:13:52 am
Is there a way to install a funnel or something to a vehicle to fill its water tanks?
I don't think so, but that seems like a good suggestion.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 21, 2015, 09:53:13 am
#Add fire hydrants that cause flooding/damage on tile when smashed and can be opened to flood the area and can be used to fill up stuff.

Also a firetruck.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 21, 2015, 09:56:20 am
#Add fire hydrants that cause flooding/damage on tile when smashed and can be opened to flood the area and can be used to fill up stuff.

Also a firetruck THAT SHOOTS FIRE
FTFY
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 21, 2015, 09:58:53 am
Is there a way to install a funnel or something to a vehicle to fill its water tanks?

Vehicles only accept clean water, funnels only yield dirty unpurified water. You'd be tainting your drinking water supply.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 21, 2015, 10:09:11 am
Is there a way to install a funnel or something to a vehicle to fill its water tanks?

Vehicles only accept clean water, funnels only yield dirty unpurified water. You'd be tainting your drinking water supply.
AND THEN THE ACID RAIN STARTED
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 21, 2015, 10:27:53 am
Where is the acid rain, anyway?  I havent had one bout of it, and its autumn now for my most recent character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 21, 2015, 10:29:18 am
It used to be in, in times of yore.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on March 21, 2015, 10:30:07 am
Yeah, pretty sure it got removed for reasons of "OH GOD ACID RAIN THERE'S NO COVER FOR MILES FUUUU-"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 21, 2015, 10:39:30 am
Not to mention that within those miles, wildlife(and undead) would die off. Potentially, items could be destroyed, since in Acid Rain(not Acid Drizzle), puddles of 5s would show up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 21, 2015, 10:49:50 am
I remember the rain.  Ahhh, take masochism, walk outside a bit, come back inside, and read a good book.  Or build that car.  Or XP farm.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 21, 2015, 12:57:08 pm
Yeah, pretty sure it got removed for reasons of "OH GOD ACID RAIN THERE'S NO COVER FOR MILES FUUUU-"
Only serious complaint so far. Expect it'll be the only one though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on March 21, 2015, 01:07:40 pm
I miss the acid rain.

Does a car alternator increase fuel consumption?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 21, 2015, 02:42:53 pm
Perhaps when z-levels (and as a result, multi-tile trees shedding rain, roofs overhanging areas, etc) get added it will get re-added.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on March 21, 2015, 02:50:02 pm
Yeah, pretty sure it got removed for reasons of "OH GOD ACID RAIN THERE'S NO COVER FOR MILES FUUUU-"

It was removed because it equaled 'oh great, FREE FOOD' due to killing all animals around
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on March 21, 2015, 02:58:51 pm
Not to mention that within those miles, wildlife(and undead) would die off. Potentially, items could be destroyed, since in Acid Rain(not Acid Drizzle), puddles of 5s would show up.
The main reason was basically this. Animals and many other things that should care about acid rain and finding cover didn't. As such they would gladly parade outside until they collapsed and died, despite cover being right near them. Once we get local weather in it should be coming back near certain portal locations.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on March 21, 2015, 03:00:09 pm
I miss the acid rain.

Does a car alternator increase fuel consumption?
Yes, but I don't recall exactly how, I think it just reduces the efficiency of the engine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AlleeCat on March 21, 2015, 04:17:19 pm
ptw
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on March 21, 2015, 05:16:56 pm
I do miss being able to catch acid water with funnels and using it to make batteries to fuel my crafting projects. That was neat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 21, 2015, 07:12:26 pm
BTW: is there any way to tweak default region type?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 21, 2015, 08:15:59 pm
Started my "truetrog" game. Full Troglobite mutations and a atomic powered jackhammer, gonna try and burrow my way between all the basements in the area...which is REALLLLLLLLLLLLLY goddamn slow.

Really. Really. Slow.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on March 21, 2015, 10:04:18 pm
Post-threshold rat mutants can burrow without tools which obviates the need for a jackhammer/pickaxe, and have excellent dark-vision which makes the whole process much easier.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on March 26, 2015, 08:11:35 am
Started a new game in yesterday's experimental. I like the new skill leveling speed. Also, got great luck! A solar car in nearly mint condition five map tiles away from starting spot in wilderness scenario.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pedrousz on March 26, 2015, 11:10:31 am
what is the easiest way to make fire without a lighter or things like that?

just died while raiding a mansion even though I had tons of meat and water t.t

also, fuckin books
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on March 26, 2015, 11:20:54 am
Make a fire drill from some skewers, but you need survival 2 iirc to do it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on March 26, 2015, 11:25:44 am
There's a way to start a fire in the daylight using lenses, I've never done it though.  They're kind of rare, I think there's a magnifying glass, oh it looks like eyeglasses work, and binoculars. (a)pply it I'd guess...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AVE on March 26, 2015, 11:45:28 am
PTW
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on March 26, 2015, 04:25:24 pm
I just lucked the hell out on a lab challenge. I spawned with night vision, and high melee, computer, and cutting weapon skills. I was able to use troglobite and rat mutagens/serums to get full night vision, and the boss room with a fusion rifle with lots of shots was only defended by a couple of manhacks. I lasted almost two weeks before I got careless and just walked right into a turret room. I was on my way to demolish my way out of the lab (a barracks had stopped me until then, zombie soldiers are absolute murder at close range) with the fusion rifle, and I just carelessly strolled into a dead end room and got shot all to pieces. I'm so pissed but I need to start another one right now. Next time I'll take cannibal too, being reduced to eating the dead scientists meant I could either eat for the day, or get stuff done.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pedrousz on March 26, 2015, 05:57:59 pm
I just lucked the hell out on a lab challenge. I spawned with night vision, and high melee, computer, and cutting weapon skills. I was able to use troglobite and rat mutagens/serums to get full night vision, and the boss room with a fusion rifle with lots of shots was only defended by a couple of manhacks. I lasted almost two weeks before I got careless and just walked right into a turret room. I was on my way to demolish my way out of the lab (a barracks had stopped me until then, zombie soldiers are absolute murder at close range) with the fusion rifle, and I just carelessly strolled into a dead end room and got shot all to pieces. I'm so pissed but I need to start another one right now. Next time I'll take cannibal too, being reduced to eating the dead scientists meant I could either eat for the day, or get stuff done.
how do you even know when is the time to sleep? :P

someone can explain me what this means?
Quote
Tuned skilling progression for making archery items to allow bootstrapping.
I guess archery is easier, but how should I use it on my favor to go full hunter?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 26, 2015, 06:41:52 pm
how do you even know when is the time to sleep? :P

someone can explain me what this means?
Go to sleep when you get tired, if it's safe to do so. Otherwise start working on getting to a safe place to sleep when you do get tired.
Since there's no sun, and thus no time-affected lighting (or anything else AFAIK) there's no reason to prefer sleeping at any regular time period.

Personally, I don't really care about the time of day for sleeping anyway, and simply make my plans for the current waking cycle based on needs and conditions. If I'm in need of food and it's dark, I raid a city. If it's light, I forage or hunt wildlife. Etc. etc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on March 26, 2015, 06:49:13 pm
I keep dying to my own stupidity. I'm playing the lab challenge and every single time, every single time, I open a door with to a turret room. Then, instead of just closing the door, I walk into the room anyway. Also every single mutation I get seems to be from the cephalopod family. I think the game wants me to become Cthulhu.

EDIT: And then, of course, I spawn inside a turret room.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on March 26, 2015, 08:09:09 pm
Shift-X greatly increased the survivability of my characters in the lab. It lets you peek around corners without actually stepping through them. stuff won't see you if you do, and that includes turrets. From there it's just a matter of leaving a signal in front of dangerous doors.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on March 26, 2015, 08:14:00 pm
Man I got creamed by turrets even with shift-X, it was a few months ago so maybe it's better now.  Now, I'm just a lot more careful - looking for lit-up walls, opening doors from the side and looking for suspiciously lit areas.  I dunno if being unwounded/at full(ish) speed has anything to do with it, but I *almost* always have a move to react before getting shot, so I can close the door, or move out of the LOS of the turret and then move back out of sight range and throw stuff at it til it dies (2x4's SO handy).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on March 27, 2015, 04:24:22 am
Yeah, Peek is the cornerstone of surviving labs, but it still counts as and action - that's why you can still get shot at.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on March 27, 2015, 07:57:08 am
Man I got creamed by turrets even with shift-X, it was a few months ago so maybe it's better now.

Visibility does not precisely match line-of-sight. You can have firing LOS through dark areas (i.e. you can shoot past something that should be casting a shadow and blocking your sight), for example, because they are calculated differently (visibility is approximated). Similarly, that turret can shoot you around the corner sometimes, even though you can't see it so it shouldn't see you. It would be prohibitively expensive to calculate them in the same manner.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on March 27, 2015, 11:23:47 am
I'm afraid I did take advantage of this, a couple of times I ran across  a turret that would shoot even after I closed the door.  So I walked back and forth outside the door til I heard it run out of bullets :D  Fortunately the firing code took the door into account, even if the LOS code got a bit frisky.  I don't think that's *completely* unrealistic either - the gun software could have bugs, the sensing hardware could have degraded, etc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on March 27, 2015, 11:41:14 am
I just found a harmonica and am happily playing it. Best update ever!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on March 27, 2015, 11:48:04 am
I've found[A version ago, at least], that having no light sources one you and full night vision makes it much easier to kill turrets with thrown junk, since they rely on light to see and you don't.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on March 27, 2015, 12:07:30 pm
a turret that would shoot even after I closed the door.

That sounds like an actual bug. What I was talking about isn't a bug, it's a design compromise.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on March 27, 2015, 12:29:38 pm
The "Turrets try to fire through closed doors" was a bug for a while that has since been fixed (and was fixed even before .C came out, so it's in .C). The other thing that ejseto is talking about is still in the game, though I believe we've nailed down the majority of times it would happen already so it should be fairly rare.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 27, 2015, 01:25:26 pm
I've found[A version ago, at least], that having no light sources one you and full night vision makes it much easier to kill turrets with thrown junk, since they rely on light to see and you don't.

This is it. If you're not in a lab start just avoid them until you can get a decent firearm and some NV goggles, and you'll be much safer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 27, 2015, 01:44:16 pm
I've found[A version ago, at least], that having no light sources one you and full night vision makes it much easier to kill turrets with thrown junk, since they rely on light to see and you don't.
Thirded, and the only way I'll deal with turrets at all. *SOOO* much easier.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on March 27, 2015, 01:48:06 pm
Shift-X greatly increased the survivability of my characters in the lab. It lets you peek around corners without actually stepping through them. stuff won't see you if you do, and that includes turrets. From there it's just a matter of leaving a signal in front of dangerous doors.
When I'm armoured, my "signal" ends up being my blood spattered around the door. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on March 27, 2015, 01:52:06 pm
Yeah, the whole leaving signals thing is the other main reason[Besides full night vision] that I love the spider mutagen path. Just leaves webs behind you. Plus they tangle up enemies who might be sneaking up on you from behind, so bonus.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 27, 2015, 02:04:26 pm
Having a mirror or cellphone should let you peek around corners without turrets spotting you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on March 27, 2015, 03:31:19 pm
Just got the "Ring of Forgotten Suffering" from a mine. It grants invisibility and netherworld attention when worn, I shit you not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on March 27, 2015, 03:43:50 pm
Use a knife to carve some elvish writing into it, then after becoming addicted to it's power pass it on to another character whose quest it is to throw it into an underground lava vent.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on March 27, 2015, 03:47:04 pm
Just got the "Ring of Forgotten Suffering" from a mine. It grants invisibility and netherworld attention when worn, I shit you not.
That's hilarious. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on March 27, 2015, 04:11:49 pm
Just got the "Ring of Forgotten Suffering" from a mine. It grants invisibility and netherworld attention when worn, I shit you not.

It's just hilarious how it is named "Forgotten Suffering" as well. Do you gain more abilities from it as you mutate?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on March 27, 2015, 04:59:35 pm
So, bank safes. I still can't open them. I get into the vault, but I can't open the safes. Acetylene torch don't work, stethoscope doesn't do anything interesting, picklock doesn't work, and a mininuke leaves only rubble. So what?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on March 27, 2015, 05:06:59 pm
I've found[A version ago, at least], that having no light sources one you and full night vision makes it much easier to kill turrets with thrown junk, since they rely on light to see and you don't.

This is it. If you're not in a lab start just avoid them until you can get a decent firearm and some NV goggles, and you'll be much safer.

Another trick - the turrets give off light, and can only see in that range. Before you enter a room with a potential game-over in it, turn off the flashlight.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 27, 2015, 08:02:13 pm
Character finally moved into his homemade house building.  Took me ~20 days to move everything out of my tent and into their temporary storage areas.
 . Took me another 20 days or so to build the garage I'm currently sleeping in.  If I ever get the hoouse intended up It'll be a longterm project.

Highlight include:

-Putting on so many vests, sheets, and balnkets that my charact almost burned to death taking them back off.
-Getting attacked by a group of 5 NPCs, each armed with an SMG or shotgun.
-Admiring my collection of 3000 rags, and 1000 logs
-Getting my tent crushed by a group of 30 or so zombies of assorted flavors upon waking up.

Good times . . . and decent skills.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on March 27, 2015, 08:34:26 pm
Quote
Another trick - the turrets give off light, and can only see in that range. Before you enter a room with a potential game-over in it, turn off the flashlight.
And DON'T go "Ooooh look, an Armory Terminal!" and beeline for it as you are congratulating yourself for staying out of the light of the terminal by the turret :p   RIP Lab Mutant VII...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 27, 2015, 08:58:55 pm
So is it INTENDED that "full" night vision only lets you see four-ish squares ahead of you?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on March 27, 2015, 09:23:30 pm
So is it INTENDED that "full" night vision only lets you see four-ish squares ahead of you?

I'm pretty sure its more than four, and it varies with moon phases so you're probably at the lower end of that, but yes. You can't actually get night vision to the point where you can see as well as you do at day.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pedrousz on March 27, 2015, 09:25:34 pm
so I break into a house and found a room with like 10 zombie dogs inside I instantly nope'd out of there, when I was entering another house nearby the dogs broken the windows and started running for me, them I start running and a feral hunter appears on the other side, i look at the road and saw a car and it was working hahah

without this car there was no way that I would survive
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 27, 2015, 09:31:41 pm
If you mamage to get a car in between you and a pursuing zombie it will attempt to smash through it.  Useful for critter like that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on March 27, 2015, 10:17:41 pm
There is night vision and full night vision.  Regular night vision is just somebody who is a little bit better at seeing in the dark than others, they can see 2 squares around them in pitch black instead of 1. 

Then I think there's High night vision which is about double normal night vision, about 4 tiles. It requires mutations  Makes looting at night easier, but if you end up seeing something at the edge of your vision at that level it's unfortunately still close enough for them to start tracking you by scent in the case of dogs and wolves and such.

Full night vision requires mutations, and while they don't see quite as well as they can in the day in my experience, they can see about as far as one vanilla screen size which is a significant difference.  Enough to drive by if yer careful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on March 28, 2015, 12:56:17 am
I think fey vision might let you see at night like its day, and there's some other vision types as well but its been so long since I've played with mutations that I can't really say definitively.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 28, 2015, 01:02:27 am
There are other sense mutations, including infrared and (I think) scent vision.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on March 28, 2015, 07:37:13 am
I think fey vision might let you see at night like its day, and there's some other vision types as well but its been so long since I've played with mutations that I can't really say definitively.

Fey vision gives the same radius as full night vision (I think, it might be a bit different, but its close either way) but Fey vision allows you to read in the dark with no penalties.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 28, 2015, 07:38:43 am
Yeah I mean I KINDA get why its not as good as normal vision, but also kinda don't. I mean, the things that have full night vision include trogs which are pretty much expected to spend ALL their time in the dark, so it feels weird that they wouldn't be able to see as far as "normal"

Like I said, I kinda get it, but kinda don't.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 28, 2015, 07:56:39 am
Yeah I mean I KINDA get why its not as good as normal vision, but also kinda don't. I mean, the things that have full night vision include trogs which are pretty much expected to spend ALL their time in the dark, so it feels weird that they wouldn't be able to see as far as "normal"

Like I said, I kinda get it, but kinda don't.
I support the idea that alternative means of sensing things should be available.  Sight requires light.  Kinda a prereq.  At least the way we percieve it and envision it.  SNever got the idea of 'darkvision' except a a way to handwaves other senses.
  I like the idea of infrared.  Would work, because there are heat differences.

 - I think the issuse is that we can only display so much information in a game that is visually based. :|

Anyway, most zombis can see 4-5 tiles away at night, so . . .


Edit:  Echolocation ftw.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on March 28, 2015, 09:50:19 am
I am my own band!
Playing harmonica, saxophon and clarinet at the same time. :D
Now if I can just get my hands on a guitar and some drums...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 28, 2015, 11:43:24 am
I am my own band!
Playing harmonica, saxophon and clarinet at the same time. :D
Now if I can just get my hands on a guitar and some drums...
Now you just need some zombies, and you'll get this. (https://www.youtube.com/watch?v=lcwP5wpNGyw)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 28, 2015, 02:34:43 pm
Is it me, or can some vehicles have better handling than others?

Made a 3x3 vehicle with a bunch of cargo slots, turns unexpectedly horribly.

I was sure itd turn more like a quad with more cargo space, but it may actually turn worse than a pickup truck :\
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on March 29, 2015, 09:07:20 am
I just discovered the remains of a cannabis factory in the basement of a random house. Got enough weed there to last me until I can get those seeds planted and harvested hehehe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 29, 2015, 09:18:09 am
I just discovered the remains of a cannabis factory in the basement of a random house. Got enough weed there to last me until I can get those seeds planted and harvested hehehe.
So you're going to spend the apocalypse making dank MLG parody videos?  :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 29, 2015, 09:26:09 am
I just discovered the remains of a cannabis factory in the basement of a random house. Got enough weed there to last me until I can get those seeds planted and harvested hehehe.
So you're going to spend the apocalypse making dank MLG parody videos?  :P
Unfortunately, Youtube doesn't exist in the Cataclysm.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on March 29, 2015, 12:21:26 pm
... Yet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on March 29, 2015, 12:42:48 pm
That's probably exactly how the zombie apocalypse would happen: stupid people ignoring basic safety measures in order to fuck with the infected and spreading it around themselves.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 29, 2015, 12:52:11 pm
Well, there is that video (http://www.youtube.com/watch?v=iC8dlT7SFa0).
And being that it was made by a (then) Dev, I think it counts as canon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 29, 2015, 12:54:06 pm
BTW am I the only one who thinks Cataclysm and LCS are the same universe?
For example: the stats are mostly the same and have roughly the same scale (20 max with 5-ish being professional and 10 being "super amazing")
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on March 29, 2015, 01:51:40 pm
BTW am I the only one who thinks Cataclysm and LCS are the same universe?
For example: the stats are mostly the same and have roughly the same scale (20 max with 5-ish being professional and 10 being "super amazing")
Plus with the apparent GUNSGUNSMURRICAGUNSCRYINGEAGLE attitude of the country and the scientists being clones of Dr. Frankenstein using Mengele's cells, it's not that unlikely.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 29, 2015, 03:11:05 pm
Am I the only one who thinks LCS and Cata are in our universe on our Earth in our MURICA?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 29, 2015, 04:45:47 pm
Yes, probably.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 30, 2015, 02:25:07 am
Nothing is quite as satisfying as getting full survivor gear and full nightvision after your first serum. Now if only I didn't find building vehicles tedious as all hell....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: rumpel on March 30, 2015, 06:45:07 am
Man, I didn't play for such a long time (don't know why ;_;) and now starting to skim through the changelog and it looks amazing already. Can't wait to play as a meth addicted bad ass zombie slayer kid with a cute Cars or MLP backpack.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 30, 2015, 01:00:57 pm
Man, I didn't play for such a long time (don't know why ;_;) and now starting to skim through the changelog and it looks amazing already. Can't wait to play as a meth addicted bad ass zombie slayer kid with a cute Cars or MLP backpack.

You forgot the dinosaur suit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 30, 2015, 01:14:58 pm
So like a dope I screwed up and jammed a gunsafe in my house. Is there a safe way to crack it open now? I haven't found a sledgehammer yet but I'm close to being able to make my own if that's what it takes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on March 30, 2015, 02:39:55 pm
Is there a safe way to crack it open now?

a safe way

hehe
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: rumpel on March 30, 2015, 02:44:28 pm
Man, I didn't play for such a long time (don't know why ;_;) and now starting to skim through the changelog and it looks amazing already. Can't wait to play as a meth addicted bad ass zombie slayer kid with a cute Cars or MLP backpack.

You forgot the dinosaur suit.

Thanks for the reminder! :3
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 01, 2015, 11:03:26 pm
Nothing is quite as satisfying as getting full survivor gear and full nightvision after your first serum. Now if only I didn't find building vehicles tedious as all hell....
Now I have a mental image of someone injecting themselves with "survivor serum" and growing survivor gear :D

Also, latest experimental has STAMINA AND RUNNING *pant*pant*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 01, 2015, 11:07:55 pm
Nothing is quite as satisfying as getting full survivor gear and full nightvision after your first serum. Now if only I didn't find building vehicles tedious as all hell....
Now I have a mental image of someone injecting themselves with "survivor serum" and growing survivor gear :D

Also, latest experimental has STAMINA AND RUNNING *pant*pant*

No more sprinting everywhere and burning calories?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on April 02, 2015, 12:56:30 am
I just hope that doesn't mean another toggle to remember to turn on/off, anything cluttering UI is not a good thing. I already walk everywhere because I can't be bothered to do vehicles. :p
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 02, 2015, 05:39:54 am
Nothing is quite as satisfying as getting full survivor gear and full nightvision after your first serum. Now if only I didn't find building vehicles tedious as all hell....
Now I have a mental image of someone injecting themselves with "survivor serum" and growing survivor gear :D
Frieza race serum? o.o
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on April 03, 2015, 09:24:25 am
In the new experimental, what does stamina actually do?
Nothing is quite as satisfying as getting full survivor gear and full nightvision after your first serum. Now if only I didn't find building vehicles tedious as all hell....
Now I have a mental image of someone injecting themselves with "survivor serum" and growing survivor gear :D

Also, latest experimental has STAMINA AND RUNNING *pant*pant*
Also, how do you run?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on April 03, 2015, 09:32:44 am
In the new experimental, what does stamina actually do?
Nothing is quite as satisfying as getting full survivor gear and full nightvision after your first serum. Now if only I didn't find building vehicles tedious as all hell....
Now I have a mental image of someone injecting themselves with "survivor serum" and growing survivor gear :D

Also, latest experimental has STAMINA AND RUNNING *pant*pant*
Also, how do you run?

You run by pressing "

As for what stamina does, no idea :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 03, 2015, 10:25:26 am
Low stamina slows down strenuous activities, like running, walking, throwing things, and melee attacks.
Also, when your stamina is low you're at risk of gaining the winded effect, which has several stat debuffs, but more importantly blocks stamina regeneration.  Also mouth encumbrance now slows stamina regain instead of slowing you down directly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on April 04, 2015, 04:04:12 am
Huh, cool. Also a couple of things that don't make sense:
1. Why do boat boards need a welder to be attached? They should be able to be attached with nails, seeing as they are wood.
2. Is it really so hard to make it so that mutations are sorted in some way in the debug menu? I like playing around with them and it's hard as fuck to navigate, same for the item wish menu.
3. Are we ever going to be able to butcher with mutations (claws, talons, etc)?


Oh, and you know what would be really awesome? A setting in world gen where you can set climate - nothing fancy to begin with at least, just have it so that we can adjust the ambient temps up or down (making Winter and Summer harsher/easier). I'd love to play a game where it's boiling hot and you can barely wear anything; it sounds like a decent challenge.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on April 04, 2015, 06:18:07 am
Oh, and you know what would be really awesome? A setting in world gen where you can set climate - nothing fancy to begin with at least, just have it so that we can adjust the ambient temps up or down (making Winter and Summer harsher/easier). I'd love to play a game where it's boiling hot and you can barely wear anything; it sounds like a decent challenge.
And while you're at it, you should make it so you can alter the temperature of creatures so we can have proper cat-splosions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 04, 2015, 07:08:55 am
Why do boat boards need a welder to be attached? They should be able to be attached with nails, seeing as they are wood.

Because any attachment done without !!things!! is undwarven.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 04, 2015, 07:36:23 am
So, what is the best material for a fender to drive across bushery? Military composite ram? Heavy duty frame with composite plating? Hevy duty frame with shock absorber?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 04, 2015, 01:09:33 pm
So, what is the best material for a fender to drive across bushery? Military composite ram? Heavy duty frame with composite plating? Hevy duty frame with shock absorber?
I think there's a mounted grenade launcher now, isn't there?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 04, 2015, 01:25:54 pm
So, what is the best material for a fender to drive across bushery? Military composite ram? Heavy duty frame with composite plating? Hevy duty frame with shock absorber?

Last character I had replaced the front end of a cop car with heavy duty frames and spiked plating. It held together pretty well during a few emergencies where I had to ram a few wrecks out of the way. I kept a spare acetylene torch and welding goggles in the trunk for field repairs and it worked out fine. Didn't make it far enough to get any exotic materials, but I had intended to put some heavy duty rollers on the front to see if I could armor plate those... Next game, maybe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 04, 2015, 02:50:49 pm
So, what is the best material for a fender to drive across bushery? Military composite ram? Heavy duty frame with composite plating? Hevy duty frame with shock absorber?
I think there's a mounted grenade launcher now, isn't there?
Now I'm imagining someone going cross-country, shooting grenades at all the bushes they see, just so that they don't damage his car. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 04, 2015, 08:02:54 pm
Huh, cool. Also a couple of things that don't make sense:
1. Why do boat boards need a welder to be attached? They should be able to be attached with nails, seeing as they are wood.
2. Is it really so hard to make it so that mutations are sorted in some way in the debug menu? I like playing around with them and it's hard as fuck to navigate, same for the item wish menu.
3. Are we ever going to be able to butcher with mutations (claws, talons, etc)?


Oh, and you know what would be really awesome? A setting in world gen where you can set climate - nothing fancy to begin with at least, just have it so that we can adjust the ambient temps up or down (making Winter and Summer harsher/easier). I'd love to play a game where it's boiling hot and you can barely wear anything; it sounds like a decent challenge.
1. because no one has gotten around to it, the vehicle construction menu is kind of nightmarish, especially wrt crafting dependencies, which is part of the reason for the delay.
2. no, but it's also a debug-only feature, so we don't really care about making it user friendly, patches are welcome though.
3. probably
NaN. yea it would, and it probably wouldn't be very hard (for temperature at least, adjusting ratio of different weather types might be difficult).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pedrousz on April 04, 2015, 08:31:25 pm
Monsters factions attacking each other makes the game a lot less interesting, imo, animal empathy is almost useless now I guess since even finding a small one to hunt is hard. It is a cool interaction, but I'm not sure if I'm enjoying it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 05, 2015, 07:56:17 am
So, what is the best material for a fender to drive across bushery? Military composite ram? Heavy duty frame with composite plating? Hevy duty frame with shock absorber?
I think there's a mounted grenade launcher now, isn't there?
Now I'm imagining someone going cross-country, shooting grenades at all the bushes they see, just so that they don't damage his car. :P
Descan gets it! Well, almost. Change "bushes" to "everything" and you have it totally correct. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 05, 2015, 11:02:56 am
It's funnier if it's just bushes.

"OH god it's a brute! WAIT! There's a BUSH next to him!" *burns the bush :3*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 05, 2015, 11:09:02 am
Ranger with specialization in grenade launcher, favored enemy: BUSHES
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on April 05, 2015, 12:03:38 pm
Bonus points if the vehicle in question is actually a rocket-powered shopping cart, so he could easily avoid the bushes, but is simply unwilling to change course.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on April 05, 2015, 03:18:22 pm
I can confirm that road rollers take almost no damage from running over trees, young trees, and shrubs. However, you need more serious go power to plow through a lot of stuff. Adding on massive engines now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 05, 2015, 05:55:17 pm
The Rng hates me.
Rolled a new character, gave it the disease resistance trait, because I got really tired of constant common colds preventing me from doing much besides eating, drinking, and sleeping it off.

Day 1.

"You feel a cold coming on"

 >:(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 05, 2015, 06:18:10 pm
Next time take the disease immunity trait.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on April 05, 2015, 06:20:02 pm
6 diesel v8s later, and the road roller literally shredded its front end against about 6 feet of forest. Speed is definitely a factor, as it took nearly no damage from repeated ramming of standard forest grade foilage, clearing a much larger streak, just taking longer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 05, 2015, 06:48:52 pm
Next time take the disease immunity trait.

Is that in the experimental? Didn't see that in 0c.
Or do you mean the 'trait' called gasmask? I know I should wear it at all times. But that eye and mouth encumbrance :(

EDIT: Also, yes. Road rollers are many kinds of awesome.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on April 05, 2015, 06:49:50 pm
Next time take the disease immunity trait.

Is that in the experimental? Didn't see that in 0c.
Or do you mean the 'trait' called gasmask? I know I should wear it at all times. But that eye and mouth encumbrance :(

Its a mutation.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 05, 2015, 08:03:38 pm
Next time take the disease immunity trait.

Is that in the experimental? Didn't see that in 0c.
Or do you mean the 'trait' called gasmask? I know I should wear it at all times. But that eye and mouth encumbrance :(

EDIT: Also, yes. Road rollers are many kinds of awesome.

It takes a little work and some luck but... make a survivor mask. gas mask with 0 encumbrance and added armor. Tailoring and fabrication around 6 I think.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 05, 2015, 08:23:48 pm
 Disease resistance just raises thresholds. Proper eating, and taking a vitamin a day, is the only way to prevent all illness, as I think some things can get past masks, or rather are simply due to eating habits.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 06, 2015, 01:24:32 am
My bowels are constantly aching. I am unfamiliar with this new feature. Is it because I eat nothing but dandelion greens?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on April 06, 2015, 03:44:36 am
Next time take the disease immunity trait.

Doesn't make you immune unfortunately, just raises the thresholds.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 06, 2015, 04:16:46 am
No, there's actually a trait called "disease immunity" that can be mutated from the "disease resistant" trait that you can normally pick in chargen (I believe you can take the immunity right at the start if you go with one of the mutant scenarios). Having disease immunity actually makes you immune to getting sick.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on April 06, 2015, 04:54:54 am
No, there's actually a trait called "disease immunity" that can be mutated from the "disease resistant" trait that you can normally pick in chargen (I believe you can take the immunity right at the start if you go with one of the mutant scenarios). Having disease immunity actually makes you immune to getting sick.

Nope, I did get sick just before 0.C with immunity.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 06, 2015, 05:08:06 am
I'm sorry, but you're wrong.
Code: [Select]
void player::get_sick()
{
    if (has_trait("DISIMMUNE")) {
        return;
    }

    if (!has_effect("flu") && !has_effect("common_cold") &&
        one_in(900 + get_healthy() + (has_trait("DISRESISTANT") ? 300 : 0))) {
        if (one_in(6) && !has_effect("flushot")) {
            add_env_effect("flu", bp_mouth, 3, rng(40000, 80000));
        } else {
            add_env_effect("common_cold", bp_mouth, 3, rng(20000, 60000));
        }
    }
}
I was the last one to touch the relevant lines,
Code: [Select]
    if (has_trait("DISIMMUNE")) {
        return;
    }
and I did so on July 31, 2014. And that was a move PR, so the original code has been around longer than that. I don't know what happened with you, but it did not pass through this piece of code, which is the only place in the whole codebase that will infect you with the flu or common cold in vanilla C:DDA. (Of course if you were playing a modded C:DDA then all bets are off, but in that case any testimony you have on the fact is irrelevant since it would only apply to said mod anyways).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 06, 2015, 06:18:38 am
Tbh, I don't like disease in it's current form. Especially common cold. It does not add to gameplay, it just slows it down. Meaning, it forces me to do completely uninsteresting, repetitive things for a considerable amount of RL game time.

Also: how do eating habits exactly influence disease? In my last game, I was on a strict regime of 1 - 2 vitamins a day, yet I kept getting the cold over and over again. I thought I did have a pretty varied diet too. Only thing I didn't have much of was fruit (one and a half year ingame time, guess the rng just did not like me to have irradiated fruits, they barely spawned, and I didn't get into farming blueberries this time around).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 06, 2015, 06:49:37 am
I think eating any kind of junk food is bad.

Also, I'm going to get into manufacturing alpha mutagen once spring come. But the things are bloody expensive in terms of ressource (They need 2 bird, 2 plants, 2 slime mutagen and 4 purifier each. Crafting everything from scratch, that's 40 bleach, 24 ammonia, 3 bird eggs, 6 plant marrox, 6 blob globs and 52 tainted meat (or 70 blob glob)). And over 4 hours of crafting.

So I want the most bang for my buck. So is it better to consume 1 serum, or 2 mutagens?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 06, 2015, 07:01:36 am
Regular mutagen has I think a 50% chance of a mutation, plus another 33% chance for a second mutation.
Serum guarantees at least 3 mutations, and have a high chance for getting 3 more.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 06, 2015, 08:14:40 am
My bowels are constantly aching. I am unfamiliar with this new feature. Is it because I eat nothing but dandelion greens?
You need to take anti-parasitic drugs, puffybabe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 06, 2015, 08:37:38 am
I stumbled into a roadblock guarded by a chicken walker and some soldier zombies. Now the zombies are no problem with some preparation.

But those chickens.

I read on the wiki that an EMP grenade can turn them friendly. How many EMP grenades would I need? One enough?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 06, 2015, 08:43:27 am
You need scrambler grenade for them to turn friendly, but 2-3 EMP grenade should fry them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Twiggie on April 06, 2015, 09:05:07 am
I assume the whole alt-tabbing with fullscreen issue is known about?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 06, 2015, 09:10:51 am
The blackness? I just open the map and close it again to fix it. The game still works, the graphics just have yet to update.

So that leads into at least how to fix it, if the game can sense alt-tabbing, make it refresh the graphics when it becomes focused on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 06, 2015, 09:56:39 am
It happens when widowed as well, I play cata at work between taking calls and i always have to open and close the map to get it to display afterward.  Not that it bothers me much, just adding more detail to the report.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 06, 2015, 10:13:35 am
It happens when widowed as well, I play cata at work between taking calls and i always have to open and close the map to get it to display afterward.  Not that it bothers me much, just adding more detail to the report.

Not the case for ascii, at least on my Win7 laptop and desktop.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on April 06, 2015, 10:25:44 am
Proper eating

Wait, does this game model proper nutrition? Because my diet consists mostly almost exclusively of water, cooked meat, and johnnycakes. A balanced diet it is not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 06, 2015, 10:31:42 am
Not really. Character have a hidden 'health stat'. If it is low, you have a higher chance of getting a cold or the flu. I think it also influence your chances of recovering from infection. Junk food and drugs bring that stat down, while fruits, herbal tea and vitamins bring it up.

As far as I know, cooked meat and jhonnycake both are neutral, so you won't have issue there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 06, 2015, 10:33:49 am
Every comestible (That is, food and drugs) is given a "Healthiness" rating, eating them affects your health, positive or negative.
Health will naturalize to a value of 0.

It is definitely not realistic. Eating cracklings is as unhealthy as snorting crack.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 06, 2015, 10:36:42 am
Proper eating
Wait, does this game model proper nutrition? Because my diet consists mostly almost exclusively of water, cooked meat, and johnnycakes. A balanced diet it is not.
(wiki (http://www.wiki.cataclysmdda.com/index.php?title=Hidden_stats#Health)) Many comestibles modify your health value, which affects your chance of catching ambient diseases, among other effects.

Fake edit: Ninja'd.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on April 06, 2015, 10:56:41 am
I guess I'm safe then, but I didn't realize the value of vitamins. I'd mostly been ignoring them before, but I'll definitely start picking them up and downing one every morning now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on April 06, 2015, 10:59:37 am
Eating cracklings is as unhealthy as snorting crack.
This made me wonder, is there any sort of real life measure of how dangerous something is for you to do? So you could actually compare these two things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on April 06, 2015, 11:27:20 am
Eating cracklings is as unhealthy as snorting crack.
This made me wonder, is there any sort of real life measure of how dangerous something is for you to do? So you could actually compare these two things.
Not really. There's too much variables and unknowns to even make such a thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 06, 2015, 11:34:43 am
Well, the fact is that in this case, 'health' only refer to its impact on your immune system. Artery-cloggers should be no issue as long as your white cells can still get to the infection point.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Vattic on April 06, 2015, 02:36:46 pm
Eating cracklings is as unhealthy as snorting crack.
This made me wonder, is there any sort of real life measure of how dangerous something is for you to do? So you could actually compare these two things.
Micromorts (http://en.wikipedia.org/wiki/Micromort) are a rough attempt at this. You also have the Microlife (http://en.wikipedia.org/wiki/Microlife) statistic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 06, 2015, 02:44:09 pm
Eating cracklings is as unhealthy as snorting crack.
This made me wonder, is there any sort of real life measure of how dangerous something is for you to do? So you could actually compare these two things.
Micromorts (http://en.wikipedia.org/wiki/Micromort) are a rough attempt at this. You also have the Microlife (http://en.wikipedia.org/wiki/Microlife) statistic.

I read both of those. 2-3 cups of coffee increases your life expectancy by one microlife(half an hour). How many cups of coffee until I attain immortality? What's the micromort chance of that?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on April 06, 2015, 02:46:23 pm
I read both of those. 2-3 cups of coffee increases your life expectancy by one microlife(half an hour). How many cups of coffee until I attain immortality?
Infinity, duh.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on April 06, 2015, 04:00:26 pm
As a person who drinks half of infinity cups of coffee everyday, I can assure you, I'm moving further away from immortality...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 07, 2015, 11:19:31 am
Probably estimated reduction of lifespan when (substance) is consumed (times) per (timespan). Not that that'd be easy to conjure up values for, of course.

Anywho, now that I've figured out how servers and routers work, I'm thinking of opening up Cataclysm for public play. Is there a way to keep users from creating/deleting worlds, or characters? Compilation options? Roguebasin (http://www.roguebasin.com/index.php?title=Ssh_Server) suggests a pretty simple setup on the outside, but the more intimate parts of Cataclysm are a bit foreign to me.
There's a forum thread outlining it on the dda forums, but I can't find it right now (on a phone), in the meantime I believe ./cataclysm -h or ./cataclysm --help will give inteligible output now, and most of the options to make it shared-server-friendly are command-line options.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on April 07, 2015, 12:52:21 pm
I read both of those. 2-3 cups of coffee increases your life expectancy by one microlife(half an hour). How many cups of coffee until I attain immortality?
Infinity, duh.
Expressed that way, yes, infinity, however, it would be a mere 48-72 cups a day to maintain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 07, 2015, 01:05:01 pm
The "healthyness" of foods IRL is mostly measured considering short and long term effects, and how much do you need to consume of a certain thing in order for it to be harmful. Eating a bucket of fried chicken today is fine, eating a bucket of fried chicken everyday is totally not fine.

This somehow reminds me that black licorice is actualy pretty unhealthy if you eat too much of it. And too much black licorice isn't really THAT much even. Overdosing on it can even cause heart attacks, and it also carries a surprise for male enthusiasts: It supposedly stimulates the production of estrogen in your body, which doenst mean you'll become a girl by eating black licorice regulary, but it can cause a number of serious health issues with just a few weeks of constant consumption.
EDIT: I misremembered. It can actualy mess a number of thyroid hormones and worsen their effect, specialy if you're undertaking hormone therapy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on April 07, 2015, 01:18:22 pm
just a few weeks of constant consumption.
JUST a few weeks? I think any sane person would be brought to a stop by their bowels loooong before then.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 07, 2015, 01:33:01 pm
Well, some people relaly love it :v, apparently just two ounces of it a day for a week is enough to cause serious problems. Thats real licorice though, which is probably only found in specialized shops or some places in europe. In the US pretty much all of the readily availiable licorice candy isn't actualy made from licorice, its just flavoured like it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on April 07, 2015, 04:14:34 pm
I really love it. I once ate a kilogram in two days.
I regretted it for the rest of the week.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: joemoben on April 07, 2015, 05:12:55 pm
So, I discovered the thriller. I figured if I killed the Thriller, the others, would simply aggro onto me. I was so, so wrong. Sad end to such a promising character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ~Neri on April 07, 2015, 05:39:55 pm
So, I discovered the thriller. I figured if I killed the Thriller, the others, would simply aggro onto me. I was so, so wrong. Sad end to such a promising character.
I am curious as to what happened.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: joemoben on April 07, 2015, 05:49:37 pm
I am curious as to what happened.
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ~Neri on April 07, 2015, 05:53:29 pm
Oh my.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 07, 2015, 06:40:24 pm
Thriller as in Micheal Jackson reference?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: joemoben on April 07, 2015, 07:01:16 pm
Thriller as in Micheal Jackson reference?
Yep. Descriptions were even thriller themed.

EDIT: Found the thrillers body on a subsequent character
Spoiler (click to show/hide)
I've now discovered that Thriller spreads the dancers, via the dancers. I have found a town that is 99% dancers, with one thriller.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 07, 2015, 08:16:55 pm
Whoever added that needs to be rewarded handsomely.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 07, 2015, 09:07:49 pm
Whoever added that needs to be rewarded handsomely.
Aw shucks, there's no need for that. (Though you can always donate to bounties for one of the cooler issues if you find you just have an outpouring of money you don't know what to do with ;D).

And yeah, the thriller makes a high pitched cry and transforms all zombies in range into zombie dancers (while collecting the current dancers around himself), so it's totally possible for them to convert an entire city if they spawn in the right place. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Worldmaster27 on April 07, 2015, 09:39:22 pm
So potentially a city filled with zombie hulks? That sounds like MASSIVE !!fun!!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 07, 2015, 10:15:05 pm
Gathers them all in one place.  So the mininuke now has a practical use?  That's just silly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 07, 2015, 10:44:59 pm
Ah, another reason for the mininuke launcher.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ductape on April 07, 2015, 10:57:07 pm
Every comestible (That is, food and drugs) is given a "Healthiness" rating, eating them affects your health, positive or negative.
Health will naturalize to a value of 0.

It is definitely not realistic. Eating cracklings is as unhealthy as snorting crack.

heh. first of all you dont snort crack, you smoke it. And second, that sounds about right. Crack in and of itself is probably LESS bad that fried pig skins, it is the resulatant life choices made when addicted to drugs that is very unhealthy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on April 07, 2015, 11:23:59 pm
Pork rinds are actually surprisingly healthy. They're high fat, high protein, low carb snacks, and a surprising amount of their fat content is actually unsaturated. They're also not normally hydrogenated, so there's probably not very much trans fat. The only real problem with them, in all honesty, is probably the lack of minerals and the salt.

Crack cocaine, by contrast, is cocaine that you smoke. Cocaine itself already fucks with brain chemistry, but that's not quite that important for the discussion at hand about damage to your ability to resist infection. No, that comes from the smoke part. Smoking wrecks your airways, causing injury that can make it easier for infections to settle in. It doesn't even matter what kind of smoke, but the fun thing about crack is that, if you get it on the street, it can often be cut with other substances, including some that are outright toxic, which puts an even bigger tax on your immune system.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: hops on April 08, 2015, 06:03:13 am
Welp, time to snort the pork rinds.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 08, 2015, 07:20:30 am
Welp, time to snort the pork rinds.
SNORT THEM FOR GREAT JUSTICE!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Puzzlemaker on April 08, 2015, 11:44:44 am
A lot of "Unhealthy" food is actually very healthy for you in the right circumstances... If you have ever been backpacking, high-fat and high-sugar foods are really helpful.  There is someone who did the "twinkie diet", or something like that, where they would eat fast foods but only at the right Kilo-Calorie amount.  They lost weight, and had better cholesterol.

In terms of what to eat, people in different areas eat vastly different things, yet remain mostly healthy.  Humans are like rats, we can eat anything.  However, that being said, it's best to have a varied diet, even if you vary it by what part of the animal you eat (Kidneys are good for you!).

So honestly the most "realistic" way to do healthy food would be to have two values, kCal count, and food type.  Every time you eat a specific type of food, it would decrease the healthiness from it.  Eating too many kCal would also be unhealthy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on April 08, 2015, 04:40:04 pm
A lot of "Unhealthy" food is actually very healthy for you in the right circumstances... If you have ever been backpacking, high-fat and high-sugar foods are really helpful.  There is someone who did the "twinkie diet", or something like that, where they would eat fast foods but only at the right Kilo-Calorie amount.  They lost weight, and had better cholesterol.

In terms of what to eat, people in different areas eat vastly different things, yet remain mostly healthy.  Humans are like rats, we can eat anything.  However, that being said, it's best to have a varied diet, even if you vary it by what part of the animal you eat (Kidneys are good for you!).

So honestly the most "realistic" way to do healthy food would be to have two values, kCal count, and food type.  Every time you eat a specific type of food, it would decrease the healthiness from it.  Eating too many kCal would also be unhealthy.
Except kcals (it's not capitalized, BTW) is an energy measure and the energy demand will vary - depending on what you do, obviously. It's just be either as unrealistic as it is now plus annoying, or a PITA and a waste of resources to track.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 08, 2015, 06:44:23 pm
Could just use kcals in food to restore a (hidden) pool of calories you can use to do things. Reading, working, running, fighting, any activity would have a calorie count that takes from the pool, as well as a baseline that you need every day.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 08, 2015, 08:53:45 pm
Don't know if this was in before 0C...

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Worldmaster27 on April 08, 2015, 09:04:36 pm
iirc, there was a mod in the world creation thing called 'necromancy' that supposedly would allow you to make minions out of monsters. Maybe that's it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 08, 2015, 09:13:24 pm
No, that's the "Make zombie slave" feature. You can give them a backpack or something and they carry stuff for you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 08, 2015, 09:40:10 pm
iirc, there was a mod in the world creation thing called 'necromancy' that supposedly would allow you to make minions out of monsters. Maybe that's it?
No, that involves slime/goo. I think. I never really investigated it that much, but I looked at the files.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 08, 2015, 10:20:55 pm
iirc, there was a mod in the world creation thing called 'necromancy' that supposedly would allow you to make minions out of monsters. Maybe that's it?

no mods, I am playing vanilla 0C release
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 08, 2015, 11:04:21 pm
Make slave has been in for quite some time, but I don't think it's available until some skill up somewhere.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 08, 2015, 11:34:14 pm
They need to dump a mod to remove that in the inital thing. Or an option. Infact, options to permanently remove things would be nice. Or rather, options to always include certain mods in worlds.

Why did they add in things like that to the base game? I mean, there are a ton of things that I always include that I do have to checkmark...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on April 09, 2015, 12:00:08 am
Or rather, options to always include certain mods in worlds.

You can make mods default by pressing 's' on the mod screen during world gen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 09, 2015, 12:34:59 am
Thats a good thing, but still dosent either give the option to remove necromancy Or explain why they decided to add the silly thing in the first place.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 09, 2015, 12:39:11 am
Necromancy is a mod, you can choose not to use it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 09, 2015, 12:42:01 am
Um, I'm not so sure what's that silly about it. Literally what you are doing is removing the zombies ability to hurt you, and then mounting a pack on it. It's not following you because you trained it or something, it's still trying to eat your brains but it doesn't have the capability anymore. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 09, 2015, 12:46:40 am
Oh, so thats the explanation?

Also, it seems like its a stable thing. Atleast, I keep getting the option to make a zombie slave when I dont have that thing enabled.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on April 09, 2015, 12:50:19 am
Thats a good thing, but still dosent either give the option to remove necromancy Or explain why they decided to add the silly thing in the first place.

If it bothers you so much to even look at it you can simply delete it from your mods folder.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 09, 2015, 12:53:20 am
Its not massively rage inducing, it just sorta pisses me off, sorta like a few of the small nagging things that pop about.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on April 09, 2015, 12:56:10 am
Necromancy mod friendly zombies != zlaves.

Zombie slaves (zlaves) are mainline - apparently they're based off something from the Walking Dead TV show - necromantically-induced friendly zombies are part of the necromancy mod.

The mod implies that you alter the zeds' brains to make them friendly via surgical means, whereas zlaves are simply zombies that have been surgically altered to remove their most dangerous body parts so as to render them useful as beasts of burden.

Necromancy is a mod because it doesn't mesh very well with the established canon. Zlaves are mainline because there's nothing about them that violates the game's lore.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on April 09, 2015, 02:09:41 am
Mmmh, what about bionics you could install into people to make them your servants? Slave chips, if you will, a common theme in science fiction. Perhaps a modified version could work on goo and thus, on zeds.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 09, 2015, 02:21:02 am
Mmmh, what about bionics you could install into people to make them your servants? Slave chips, if you will, a common theme in science fiction. Perhaps a modified version could work on goo and thus, on zeds.
In general slave chips in science fiction work by exploding the heads of what you put them in if they don't comply/run away, not by actually mind controlling them. The localized blob isn't smart enough to feel the danger from that, and if mind control abilities exist they are certainly beyond the range of current human C:DDA technology (and even if they did work they might not have too much effect on the blob-infested neural tissue).

That said I could potentially see some sort of psionic short-term mind control thing from something like a horror or very high level nether creature, and possibly a very rare actual "mind control chip" in the "very expensive/very rare" migo tier (since they are slavers after all).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on April 09, 2015, 02:43:10 am
Syndicate features Utopia chips that the winning Syndicate installs after the first game; they make the people see the world as a paradise. It is the whole premise for Syndicate Wars, when the chips malfunction a bunch of people become religious zealots using them for brainwashing etc.

On a general level, I think the human mind is much easier to manipulate than is generally shown in science fiction due to our bias in believing in our own individuality. Already there have been devices like the god helmet (bad example but a popular one) which can incur, say, religious experiences in people. Using biochemical and electricity to manipulate brains directly wouldn't be a big change from that. I don't mean remote control, but more like incurring overpowering love and loyalty towards a certain person or faction. (Or overpowering animosity and hatred towards something else.) Perhaps remote control akin to piloting a drone might be possible, but what would be the point besides false flag operations? Actual drones/robots would do the same job better.

Personally, I think using such chips on a massive scale wouldn't be cost-efficient as mass media can achieve same result at less cost. However, I guess Evil Scientists might do so anyway Just Because, same for dictatorial madmen, strange cults and intelligence agencies. If cheap enough, they could be used for controlling prisoners or even "rehabilitating" them. (Forcing them to love everyone, whee!)

RE: Mi-go, it would make an interesting start, being a mi-go slave whose control fungi has died or something, allowing you to try and rebel/escape. Alternatively, being a Brain In A Jar inside a robot or something doing the same. Mi-Go should really get brain jars!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 09, 2015, 08:47:32 am
I don't thing the Fungus and mi-go are in the same boat. I think mi-go are technological, aren't they?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on April 09, 2015, 09:34:20 am
I don't thing the Fungus and mi-go are in the same boat. I think mi-go are technological, aren't they?
Nah, I'm pretty sure mi-go are netherworld creatures or whatever you want to call them. They're described as being sorta like tentacle-y crustacean thingies.

That said, the word "fungoid" is actually used in their description, if I remember correctly...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 09, 2015, 09:54:08 am
Mi-go are intelligent fungus from pluto. Mycus is just an ecological fungal infection.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on April 09, 2015, 11:44:00 am
Mi-go are intelligent fungus from pluto. Mycus is just an ecological fungal infection.
In other words, Mi-Go are a fungus (or -ish, anyway), fungal zombies and their ilk are a fungus, but Mi-go =/= Fungaloids by the same rule as humans and dogs being mammals doesn't mean all humans are dogs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 09, 2015, 12:10:36 pm
Slow fat zombie slave is slow. I still need to find out if you can tie them inside a vehice.


Which zombie type has the highest speed?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on April 09, 2015, 12:12:39 pm
Slow fat zombie slave is slow. I still need to find out if you can tie them inside a vehice.


Which zombie type has the highest speed?
Pretty sure that'd be the feral hunters.

Unless you can enslave Hulks. Then I think they win.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 09, 2015, 12:54:23 pm
Dogs are what used to be called "fast zombies". I don't think you can enzlave them though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 09, 2015, 02:01:48 pm
How long have this enslavement thing been in the game? I don't remember seeing in previous versions. Also, how do you do it? An army of zombie mules definitively sounds useful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 09, 2015, 02:27:34 pm
I don't thing the Fungus and mi-go are in the same boat. I think mi-go are technological, aren't they?
Nah, I'm pretty sure mi-go are netherworld creatures or whatever you want to call them. They're described as being sorta like tentacle-y crustacean thingies.

That said, the word "fungoid" is actually used in their description, if I remember correctly...
I believe right now they are part of the "NETHER" faction, but eventually I'd like to get the some more interesting relationships going between a lot of the Nether creatures (since it's essentially a "catch all" group for everything from ravenous Nether wildlife to minor factions at the moment). Mi-go aren't part of any of the "Big 3" groups (fungus, blob, and triffids), but they are certainly one of the biggest "minor players" out there right now, and they are civilized enough to open up all sorts of NPC-esque actions eventually. (Can you say Mi-go towns?)

How long have this enslavement thing been in the game? I don't remember seeing in previous versions. Also, how do you do it? An army of zombie mules definitively sounds useful.
Z-slaves have been in the experimental since, *quickly checks Github*, early July 2014. So they've been in the experimentals for almost a year now, going in just shortly after the .A release. I believe you need a little bit of survival skill to make one as well as a zombie corpse (which is probably why you never noticed it, butchering/smashing all the corpses) and it hits you pretty hard with a morale penalty usually. Don't quote me on those requirements though, I haven't looked at that particular bit of code that much. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on April 09, 2015, 03:17:59 pm
I don't thing the Fungus and mi-go are in the same boat. I think mi-go are technological, aren't they?
Nah, I'm pretty sure mi-go are netherworld creatures or whatever you want to call them. They're described as being sorta like tentacle-y crustacean thingies.

That said, the word "fungoid" is actually used in their description, if I remember correctly...
I believe right now they are part of the "NETHER" faction, but eventually I'd like to get the some more interesting relationships going between a lot of the Nether creatures (since it's essentially a "catch all" group for everything from ravenous Nether wildlife to minor factions at the moment). Mi-go aren't part of any of the "Big 3" groups (fungus, blob, and triffids), but they are certainly one of the biggest "minor players" out there right now, and they are civilized enough to open up all sorts of NPC-esque actions eventually. (Can you say Mi-go towns?)
Out of curiosity, how hard is it to create a new faction? Is a faction merely a tag that makes creatures belonging to it neutral to others of the same faction and hostile to those not of it, or are there more attributes than that?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 09, 2015, 03:25:20 pm
The first one. At the moment it's basically defining the factions attitudes (friendly, neutral, or by-mood, and I believe the default is "hostile" ATM) towards other factions and then sticking the tag onto the monster.

Part of what's currently holding the idea back is the lack of a growing world. Right now for a lot of the factions you are only seeing the barest edge of them; once we have a growing world that evolves through time I'd like to expand some of them out so you can start to see more of each faction and start to see some more of the interrelations between them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 09, 2015, 04:24:26 pm
~snip
~snip
~snip
~wowsomanysnips
Z-slaves have been in the experimental since, *quickly checks Github*, early July 2014. So they've been in the experimentals for almost a year now, going in just shortly after the .A release. I believe you need a little bit of survival skill to make one as well as a zombie corpse (which is probably why you never noticed it, butchering/smashing all the corpses) and it hits you pretty hard with a morale penalty usually. Don't quote me on those requirements though, I haven't looked at that particular bit of code that much. :P

Oh. That was long before I started, then. I believe I got the game not too long after the 0.B release. The fact that they don't seem to be mentioned on the wiki is probably why I never noticed them. I'm definitively gonna play with that now :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 09, 2015, 05:16:40 pm
MWUHAHAHAHA

I just found a Gun Nut's basement stacked to the brim with guns and ammo. And a nodachi.

Picked what seems to be a good set to strap on. I don't think I'll fall short of gunpower on my town raids now lol
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 09, 2015, 05:28:39 pm
martinuzz just so you know you can stack leather and Kevlar reinforcement, so go chop up some sneakers and throw some leather on all that shit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 09, 2015, 05:37:05 pm
martinuzz just so you know you can stack leather and Kevlar reinforcement, so go chop up some sneakers and throw some leather on all that shit.

Oh! That's good to know, thanks. Too bad you can't selectively remove padding, or I could add and remove fur according to the season.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on April 09, 2015, 05:37:55 pm
Snap, you can stack kevlar and leather? Does it increase encumbrance at all?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 09, 2015, 05:43:09 pm
Nope. Using a tailor's kit to add padding does not increase encumberment at all. It's awesome. No reason not to pad everything with everything.

EDIT: well, except fur, I can imagine that being too hot in summer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on April 09, 2015, 05:47:59 pm
Welp, looks like it's time to turn my French maid outfit into a metal-plated French maid outfit and feel like a badass.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 09, 2015, 06:59:36 pm
Welp, looks like it's time to turn my French maid outfit into a metal-plated French maid outfit and feel like a badass.

Kevlar padding a leather corset is where it's at, ho.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mookzen on April 09, 2015, 07:09:55 pm
Do we have a proper implementation of tripping balls with LSD yet ? That and working NPCs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 09, 2015, 07:20:45 pm
Trippingballs has been in for a long while (Dont believe me? Be schizophrenic in the game), and NPCs have been worked on some. They arent fully done, but they now have a pair of braincells to rub together.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on April 09, 2015, 09:46:09 pm
Nope. Using a tailor's kit to add padding does not increase encumberment at all. It's awesome. No reason not to pad everything with everything.

EDIT: well, except fur, I can imagine that being too hot in summer.

In current experimentals it does increase encumbrance. I believe it's +5 for kevlar and +7 for leather.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on April 09, 2015, 10:04:57 pm
...sorry if I'm getting this wrong, but 7 encumbrance is a ridiculous stat for just lining your trenchcoat with leather, especially when it only marginally increases protection.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 09, 2015, 10:09:52 pm
They changed the encumbrance system: 10 new = 1 old encumbrance. So 1-9 encumbrance is actually 0, 10-19 is 1, etc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 09, 2015, 10:14:40 pm
I was kinda assuming they meant .5 or .7 which would be far more reasonable.  (yea what blaze said)

I havent messed with the tailoring kit much yet myself but does it also change the warmth of the clothing?  I'm not sure exactly how much materiel is being added but I would think any amount of leather significant enough to provide protection would significantly reduce the breathability of most cloth stuff.  Think of a t-shirt you may be wearing now, then think of how hot that shirt would suddenly become if you even covered 50% of it with leather. Not a significant downside early, but it has potential to be a massive drawback come late spring/summer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 09, 2015, 10:15:42 pm
Still, why line a coat with leather when you can make one of leather?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on April 09, 2015, 10:34:37 pm
Still, why line a coat with leather when you can make one of leather?
Line a leather coat with leather?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 09, 2015, 10:46:51 pm
On that vein I would think the next step in tailoring would be super customization.  Being able to make not just a coat but a 'Leather body covering' (with a customizable name of course) that has variable volume (at additional enc per x amount of volume) variable protective values (also at additional enc per so many points, added warmth, and also based on materiel you choose to build with), additional body parts covered (bonus to volume based on a % of the volume of the main part, to make up for enc being the same on all parts) %coverage (lower values reduce amount of materiel required and warmth) and things like that.


I of course, would not want to code something like that. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 10, 2015, 12:33:48 am
Neat. Been waiting for a new B12 server. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: joemoben on April 10, 2015, 12:40:10 am
I played around on it for a little while. Works very well, and the cataclysm is just as deadly as ever, as i saw the saved character count went from 4 to 2 a while ago :P.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Emma on April 10, 2015, 02:12:11 am
I finally did get that server running with launch options (turns out cataclysm-launcher can't be fed launch parameters, my fault), so, to any interested y'can connect by ssh to cataclysm@nax.ydns.eu to play. Password's the same as the one used for DCSS, starts with a j and ends with an oshua.

It'll ask you for a username, that's to denote your character name and limit your access to only that character. I'll see about implementing a rudimentary password lock for each username later. All's on one shared world, with a few content mods turned on and no zombie revivification. It's running the latest experimental, which I'll probably recompile weekly.

Lemme know if this is helpful to anyone or if there's no real draw to a shared world server.

Huh, that's nice but why would one use this instead of a standalone?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 10, 2015, 02:50:53 am
Because you can play in the same world as other people? It's like those people who pass save files back and forth between each other, but without all the hassle of actually giving each other save files, plus the ability for both of you to play at the same time (though not in the same place in the world at the same time AFAIK).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 10, 2015, 09:51:41 am
So you could help a pal out by giving him a book or two he might need while they're away.

Or you could be a sneaky little bitch and steal all her books and valuable items.

Or you could be an absolute todger and slam a burning vehicle into their hide-out. c:
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 10, 2015, 09:59:47 am
So griefing. Got it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 10, 2015, 10:24:34 am
I tried it out, but when everything but me and the monsters is completely black, something's wrong. My SSH client is way outdated to handle the graphics. Any suggestions for a better, more modern one?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 10, 2015, 01:15:39 pm
Is CygWin still a thing? I remember it being pretty robust back when I needed such things.

So griefing. Got it.

Yeah. Solo it is.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: puke on April 10, 2015, 03:50:01 pm
I could see doing this as an invitational, or with people I knew well.  But MP DDA with strangers?  No thanks. 

This is my feeling on basically any of the current crop of multiplayer survival games that seem to be popular at the moment.  Just not interested in the grief fest.  Its like UO meets Lord of the Flies but with less consequences for your behavior.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Girlinhat on April 10, 2015, 04:28:45 pm
So how does new encumberance work?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 10, 2015, 04:38:11 pm
So how does new encumberance work?
If Player_encumbered() == yes
then
spawn_zombies(100), run "lol_player_fucked.exe"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 10, 2015, 05:23:23 pm
Pretty sure it's exactly as the old one did, only it's more granular.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 10, 2015, 06:05:10 pm
Pretty sure it's exactly as the old one did, only it's more granular.
This right here.

I could see doing this as an invitational, or with people I knew well.  But MP DDA with strangers?  No thanks. 

This is my feeling on basically any of the current crop of multiplayer survival games that seem to be popular at the moment.  Just not interested in the grief fest.  Its like UO meets Lord of the Flies but with less consequences for your behavior.
I can close it off to just Bay12 if that's what you lot are more keen on. I'm still here guys, just talk to me.
Yeah, it's kinda offensive that you think that all of us Bay12 people here are gonna be griefers by default. :P (/sarcasm)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 10, 2015, 06:59:18 pm
I'm using PuTTY. Lightweight but still customizable and highly compatible.
Something to note though, is that this looks much better if you make sure you're using CP437 or similar, and not UTF-8 or other modern character sets, which PuTTY happens to default to.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 10, 2015, 07:05:27 pm
I'm using PuTTY. Lightweight but still customizable and highly compatible.
Something to note though, is that this looks much better if you make sure you're using CP437 or similar, and not UTF-8 or other modern character sets, which PuTTY happens to default to.
Great! I thought I was going to be stuck with all those random characters for walls. Everything works just fine for me otherwise.

Edit: it seems my settings get reset every times I open PuTTY. Am I missing something or do I have to change everything back every times?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 10, 2015, 08:24:20 pm
Save the session settings (in the session section of the menu) when you're ready to connect and/or save them from within the session through the menu that you get from r-clicking the titlebar.
If you're not going to use PuTTY for anything other than DDA, you can just save over the defaults (wouldn't recommend), otherwise you'll need to input a name into the textbox above the list then hit save.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Girlinhat on April 10, 2015, 08:29:18 pm
Wait how do we multi cata how does this happen...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 10, 2015, 09:33:41 pm
In addition things can get really weird if you try to overlap reality bubbles (if it even lets you, I can't remember what the current code is on that). So try to avoid that from happening (i.e. if somebody is coming to dig the other out of a lab have the trapped person log out while the other person digs the hole, then have them log back in after the digger has left.

Also IIRC food stuff works on timestamp difference, so you can end up with things where food that was on the verge of being rotten to one player is still perfectly edible to another, or things like if the spring player butchers the rabbit and then the summer player comes around the meat will suddenly turn rotten.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on April 10, 2015, 11:06:37 pm
Just found myself boosting fabrication from 0 -> 1 by making a rock in a sock, disassembling it, then making it again, and so on until I leveled up. What kind of madman must my character be to decide it's a good idea to take one of his socks off, stuff a single rock in it, then take it out again until he comes to some insight? The image is hilarious, even more so because it worked exactly as intended.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on April 10, 2015, 11:07:45 pm
Just found myself boosting fabrication from 0 -> 1 by making a rock in a sock, disassembling it, then making it again, and so on until I leveled up. What kind of madman must my character be to decide it's a good idea to take one of his socks off, stuff a single rock in it, then take it out again until he comes to some insight? The image is hilarious, even more so because it worked exactly as intended.
Holy crap yes, I've done that too.

*High five*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on April 10, 2015, 11:12:33 pm
Man, I forgot how rough I was on vehicles, I've already lost 3 tiles of exterior to my driving.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 11, 2015, 12:17:48 am
Just found myself boosting fabrication from 0 -> 1 by making a rock in a sock, disassembling it, then making it again, and so on until I leveled up. What kind of madman must my character be to decide it's a good idea to take one of his socks off, stuff a single rock in it, then take it out again until he comes to some insight? The image is hilarious, even more so because it worked exactly as intended.

Okay you win. That is the laziest, most post-modern skillup journey ever. I thought banging rocks together until I suddenly understood tailoring was funny, but I got nothing on this.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on April 11, 2015, 06:13:40 am
Just found myself boosting fabrication from 0 -> 1 by making a rock in a sock, disassembling it, then making it again, and so on until I leveled up. What kind of madman must my character be to decide it's a good idea to take one of his socks off, stuff a single rock in it, then take it out again until he comes to some insight? The image is hilarious, even more so because it worked exactly as intended.

Okay you win. That is the laziest, most post-modern skillup journey ever. I thought banging rocks together until I suddenly understood tailoring was funny, but I got nothing on this.
What I take away from this is that 0 fabrication characters have a literally toddler-tier object permanence.

'WHERE MY ROCK? SOCK EAT ROCK?'
*disassembles'
'YAY ROCK BACK! HAI ROCK! EES MIRACLE!'
*reassembles'
';_;'
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on April 11, 2015, 06:34:14 am
I think that 0 skill characters in general are just absolutely incompetent. Meaning that the majority of society is just absolutely reliant on automated systems and the few very specialized trained people who exist.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 11, 2015, 07:06:56 am
What I take away from this is that 0 fabrication characters have a literally toddler-tier object permanence.

'WHERE MY ROCK? SOCK EAT ROCK?'
*disassembles'
'YAY ROCK BACK! HAI ROCK! EES MIRACLE!'
*reassembles'
';_;'
*Reach Level 1*
"Verily! My analytical exploits in this field of artistry has elevated my mechanical expertise to attain greater mastery!"
*Builds nail rifle*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: hops on April 11, 2015, 08:23:24 am
I don't thing the Fungus and mi-go are in the same boat. I think mi-go are technological, aren't they?
Nah, I'm pretty sure mi-go are netherworld creatures or whatever you want to call them. They're described as being sorta like tentacle-y crustacean thingies.

That said, the word "fungoid" is actually used in their description, if I remember correctly...
You gotta remember that every bloody thing is a fungus in Lovecraft's stories.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on April 11, 2015, 08:44:10 am
I don't thing the Fungus and mi-go are in the same boat. I think mi-go are technological, aren't they?
Nah, I'm pretty sure mi-go are netherworld creatures or whatever you want to call them. They're described as being sorta like tentacle-y crustacean thingies.

That said, the word "fungoid" is actually used in their description, if I remember correctly...
You gotta remember that every bloody thing is a fungus in Lovecraft's stories.
This somehow puts the Mario games in an entirely new light.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 11, 2015, 12:15:39 pm
'WHERE MY ROCK? SOCK EAT ROCK?'
*disassembles'
'YAY ROCK BACK! HAI ROCK! EES MIRACLE!'
*reassembles'
';_;'
For some reason I read this in a voice liken to the combining of "I am Groot" and the TF2 heavy talking about "boolits". Needless to say it made your post that much more epic. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 12, 2015, 09:47:55 am
What is a good weapon to train handguns?

My skilllevel is at 3 (12% towards 4) and when using a USP with underbarrel laser sight, ergonomic grip and pistol scope it won't improve ("need a more accurat weapon").
I'd understand if it wouldn't improve marksmanship anymore, but shouldn't handguns be trained?

Oh, and once you passed one threshold, can you get rid of it, or get another one? I got spider, which seemed nice, until I left webs everywhere. That was too annoying, so I drank purifiers and got back to 0, but still have the "arachnid" in my mutations. (I am out of purifier, so I don't want to try around too much.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 12, 2015, 10:05:54 am
I had the same problem with handguns. A 1911 wouldn't train my handgun skill *at all*, only marksman. I haven't had time to try out other guns to see what the issue is, yet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on April 12, 2015, 10:28:55 am
Have you seen if it still increases dispite the warning that it wont train it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 12, 2015, 10:57:22 am
No.

I used a different gun before (some .38 revolver) and it wouldn't train at all (was already at 3 thanks to books), and the USP brought it up by 12%, then the message came.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on April 12, 2015, 12:32:30 pm
How does not using "good enough" handguns fail to train your skill with handguns make any sense at all?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on April 12, 2015, 01:42:37 pm
If it's too inaccurate then how will you get feedback to improve? You only get better if you get feedback to adjust your performance. With an inaccurate weapon the inaccuracy caused by the weapon will be too large in comparison to inaccuracy caused by you, so it's impossible to adjust your aiming.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on April 12, 2015, 02:47:09 pm
But wouldn't that mean IRL Cold War era soldiers be effectively stuck at 3 handgun skill...?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on April 12, 2015, 02:49:54 pm
3 is pretty good. For most things 3-5 is the sort of professional range, where anything above is extraordinary.
EDIT: Also I'm sure that there were a range of guns available during the cold war, with varying accuracies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on April 12, 2015, 03:29:50 pm
Used to be (both World Wars) they wanted every soldier to be a friggin' sniper - focusing on long range shots with small capacity rifles in the vain hope that they'd turn a bunch of clodhopping farmboys and functionally useless cityslickers into clones of Simo Häyhä. The history books tell us they were expending anywhere from 5,000 to 200,000 shots per kill in WWII, so obviously that didn't work out as planned.

Handguns were basically an afterthought. The US military has never really given a toss about if their soldiers were actually able to hit anything with them, as they're pretty much intended to be weapons of last resort.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on April 12, 2015, 03:42:39 pm
Used to be (both World Wars) they wanted every soldier to be a friggin' sniper - focusing on long range shots with small capacity rifles in the vain hope that they'd turn a bunch of clodhopping farmboys and functionally useless cityslickers into clones of Simo Häyhä. The history books tell us they were expending anywhere from 5,000 to 200,000 shots per kill in WWII, so obviously that didn't work out as planned.

Handguns were basically an afterthought. The US military has never really given a toss about if their soldiers were actually able to hit anything with them, as they're pretty much intended to be weapons of last resort.
Simo Hayha WAS a clodhopping farmboy. IIRC he actually went back to that after the war. So, they seem to have been right on the money there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 12, 2015, 04:01:13 pm
If you are doing formal marksmanship training, you fire at the same target multiple times and determine a spread, so you can factor out the inaccuracy from the gun and concentrate on your own handling technique.  I plan on adding such an action you can use to do that kind of thing and exceed the accuracy limits of your weapon at some point, but it's not a high priority right now, and the limits are chosen to let you reach very high skills with readily available gear.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 12, 2015, 04:02:16 pm
There's a huge problem with those shot-per-kill numbers. There's an innate instinctive refusal in the average human mind to consciously kill another person. Most of the trench studies from WWI indicated that most of the shots fired at the start of a battle were wildly inaccurate, with the majority of soldiers settling into feeding ammunition to the handful of them that were able to intentionally kill the enemy.

Snipers are different, obviously, but they're more fringe cases than the norm by a large margin. This whole thing is a big part of the problem in modern army life, which in part explains lots of the dehumanizing WWII era propaganda, on both sides. Jews are subhuman, the Japanese are a menace that will devour everything, westerners will eat you if you surrender, because they're cannibals. Notably the unwillingness to kill has been tampered by modern technology - most bullets from a machine gun won't hit; you don't see the splattered bits of people you bombed.

In short, it's not so much that the guns were that wildly inaccurate, but that people didn't want to hit very often.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 12, 2015, 04:40:45 pm
There's an innate instinctive refusal in the average human mind to consciously kill another person.

I'm pretty sure that is hopeful-hippy bullshit of the highest order for several reasons. Beyond the fact there isn't really any evolutionary advantage to NOT murdering everyone you meet (other then potential mates) there's also the sheer ENORMOUS FUCKING VOLUME of human works, such as vidya games, that focus entirely on murdering everything ever.

If anything there is an instinctive FETISH in the human mind to consciously kill another person.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on April 12, 2015, 04:45:15 pm
Simo Hayha WAS a clodhopping farmboy. IIRC he actually went back to that after the war. So, they seem to have been right on the money there.

A semi-unique clodhopping farmboy. See also Alvin York, Audie Murphy.

The problem is that not every farmboy is capable of becoming that sort of soldier.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on April 12, 2015, 05:02:47 pm
There's an innate instinctive refusal in the average human mind to consciously kill another person.

I'm pretty sure that is hopeful-hippy bullshit of the highest order for several reasons. Beyond the fact there isn't really any evolutionary advantage to NOT murdering everyone you meet (other then potential mates) there's also the sheer ENORMOUS FUCKING VOLUME of human works, such as vidya games, that focus entirely on murdering everything ever.

If anything there is an instinctive FETISH in the human mind to consciously kill another person.
Picture someone you know. An acquaintance, a friend, a family member, whatever. Would you kill them and feel no regret?
Presumably, your answer is no.
The reason for this is that back in the day, the average human only knew about 150 people in their entire lifetime. This is why our brains are wired to only picture 150 people as 'actual people' rather then a faceless crowd.
Since you know all of these people and require them to survive for both practical (More hands make light work), pragmatic (More targets means you're less likely to die), and social (People go mad without talking to others), it would be very stupid to start murdering them. In fact, if it was an advantage to kill everyone who you can't fuck, society wouldn't exist. Empathy is required for society to work.
However, now that society has ballooned at a significant rate, the numbers are different. 150 people is very, very small these days. It's a lot easier to dehumanize people these days, and the evolution of war itself is a process of distancing the soldiers from each other. It was hard for a warrior to bash his opponent's brains in with a sharp rock while his opponent screams for mercy, but the soldier of now can just squeeze a trigger at a pinprick of a target silhouetted against the horizon and feel nothing when it falls down except slight satisfaction.
And the reason why there is such a volume of works about violence is because violence is immediately satisfying. There is no delayed gratification. You punch something, they bruise. You cut them, they bleed. Murder is most satisfying when the kill is quick: the longer it takes someone to die the more unsettling the death is. This is because the gratification of the kill is delayed while you get to stew on how much pain you're causing this person.

The shorter the delay between 'effort' and 'gratification', the better. And what other action is as quick as violence?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on April 12, 2015, 05:16:18 pm
Shooting is just as much about suppression as it is about actually making kills in modern warfare. A good number of those bullets per casualty were expended keeping the enemy and his buddies' heads down. To use your WWII example, 5000 rounds is what a single active MG42 would be firing over the course of less than five minutes. And they deployed more than 400,000 of them. That's the reason the bullets/kill count is so high, I think.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 12, 2015, 06:24:38 pm
There's no traditional machine gun in existence than can sustain a fire-rate high enough to achieve that factoid, as the barrel/chamber would melt/deform too far to function well before the 5 minutes were up.
Just 30 seconds of automatic fire is enough to put most machine guns into a cookoff hazard level.

(Source: Professionally melted a barrel via ammunition.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on April 12, 2015, 06:39:02 pm
Shooting is just as much about suppression as it is about actually making kills in modern warfare. A good number of those bullets per casualty were expended keeping the enemy and his buddies' heads down. To use your WWII example, 5000 rounds is what a single active MG42 would be firing over the course of less than five minutes. And they deployed more than 400,000 of them. That's the reason the bullets/kill count is so high, I think.

Suppression and flanking is basically the essence of basic modern infantry doctrine. If you can get the enemy to keep their heads down, they can't see you and therefore can't react to your actions or return effective fire, and they probably can't move, either. After that, you get soldiers on their sides or rear where they have no cover, and you've got easy kills because they're not expecting it.

Modern doctrine relies on the MG to suppress while riflemen flank, which is the same as the doctrine used by the Allies (for the most part) in WW2.

The Germans instead preferred the opposite: riflemen suppressed while the MG flanked. That's part of the reason the MG34 and MG42 fired so rapidly: they would flank fast and spray death on the enemy.

There's no traditional machine gun in existence than can sustain a fire-rate high enough to achieve that factoid, as the barrel/chamber would melt/deform too far to function well before the 5 minutes were up.
Just 30 seconds of automatic fire is enough to put most machine guns into a cookoff hazard level.

(Source: Professionally melted a barrel via ammunition.)

The MG42 could fire 1000-1300 rounds per minute, roughly, usually averaged out at about 1200 RPM. It was theoretically capable of shooting 5000 rounds in five minutes given a constant feed of bullets, and in certain field conditions could actually do so. Doing that would be incredibly stupid, however, since it would brutally mess up the gun, usually in the way you described. The MG42, like most modern machine guns, could swap out barrels pretty quickly, though. A professional crew might not be able to make 5000 rounds in 5 minutes, but they could get close with quick barrel-swaps.

The actual practicality of doing so in a combat setting is questionable at best, however. A lot of gunners were a lot more likely to just jam their guns than actually pull off that kind of fire rate, and most MG soldiers are taught not to hold down the trigger anyway. Quick bursts are the way to go with most guns, and even the worst ammo dumps are only supposed to be particularly long bursts of 10-20 shots with short pauses between for adjustment.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 12, 2015, 06:41:15 pm
careful positioning, good boyd armor and a decent weapon i think with different ammo types maybe being cosnidered
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 12, 2015, 07:50:17 pm
There's an innate instinctive refusal in the average human mind to consciously kill another person.

I'm pretty sure that is hopeful-hippy bullshit of the highest order for several reasons. Beyond the fact there isn't really any evolutionary advantage to NOT murdering everyone you meet (other then potential mates) there's also the sheer ENORMOUS FUCKING VOLUME of human works, such as vidya games, that focus entirely on murdering everything ever.

If anything there is an instinctive FETISH in the human mind to consciously kill another person.

Look up the studies or don't, but don't insult my intelligence by claiming most of the human race can't differentiate between fantasy and reality while tossing out decades of behavioral research because you're "pretty sure" it's wrong. That wasn't really a constructive response.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on April 12, 2015, 09:17:49 pm
Wasn't there also a draft for WW2? So you throw in alot of soldiers who didn't exactly want to be a soldier.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 12, 2015, 09:40:23 pm
Wasn't there also a draft for WW2? So you throw in alot of soldiers who didn't exactly want to be a soldier.

That was a part of the argument, yes. But the problem still persists even with a volunteer army, just not as much as before.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on April 12, 2015, 09:55:07 pm
You'd be surprised at how capable people are at de-humanizing other people in their minds. Military uniforms especially help to blur what might be seen as distinct people you might care about into a big mess of 'they're the enemy, shoot them'. With proper propaganda and other forms of social engineering, you can make people willing to accept anything, if you don't make them outright comfortable with the idea.

With WW2 as an example again, most of the German forces, discounting the SS because of their ridiculous level of indoctrination, and most of the Allied forces fighting them had, at least to some degree, a sense of 'they're people we're fighting'. The Germans didn't feel that way about the Russians, however, and vice-versa. Both sides thought of one another as animals, if that well, and the sheer level of barbarity they committed towards one another was only really paralleled by the Japanese, who, between their isolation and national pride, were all too happy to maim, rape, and slaughter their way through anyone who wasn't Japanese, because, you know, they weren't human. The reverse also happened, with Allied soldiers brutalizing the SS, Fallschirmjäger, and Japanese soldiers right back when they got the chance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: puke on April 13, 2015, 02:08:15 am
I'm pretty sure that is hopeful-hippy bullshit of the highest order for several reasons. . . . If anything there is an instinctive FETISH in the human mind to consciously kill another person.

Actually not hippy bullshit at all.  He is basically regurgitating information from Lt. Col. David Grossman and his books and papers "On Killing".  In the modern western world, we need to go out of our way to train people to dehumanize others to the point that we are willing to kill them.

http://en.wikipedia.org/wiki/Killology

I'm not convinced this is universally true for the human animal.  I've seen interviews with soldiers from other cultures where things we as Americans and Europeans would consider to be war crimes are common place.  It's just part of doing business for some people, part of how they war.  Their opponents would do the same to them, so you aren't serious about winning if you're not raping and torturing and mutilating the civilian population that supports the enemy war machine.

Keep in mind that our own (western) collective cultural consciousness is based on THOUSANDS of years of international treaties and agreements designed to limit the horrors of war, as well as the economic and civilian impact of warring states.  People are reluctant to kill within their own tribe, and we have spent enormous effort extending the definition of that tribe to encompass neighboring nations, people that follow the same god, or really anyone who sort of looks vaguely like us and does not sound to funny.  Now we need to work to undo that conditioning.

So what Darkmere and Grossman are on about -- while it sounds universal -- I think is specifically relevant to western culture.  And post 1000 AD western culture at that.  Asia and Africa seem to have their own thing going on, and I'm not enough of a scholar in those areas to have an educated opinion except to say that it probably isn't fair to measure with the same stick.

Of course I'm just an armchair philosopher, if you want to read about this stuff you should pick up Grossman's books instead of talking to random nerds on the internet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on April 13, 2015, 02:13:52 am
I think you ignore the fact that those other cultures have violence ingrained in them, so basically everyday living in Kabul can train you to become emotionally prepared for killing. For people from peaceful societies, such training must be done by the military, as the daily life is not already filled with violence.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 13, 2015, 10:46:20 am
You'd be surprised at how capable people are at de-humanizing other people in their minds. Military uniforms especially help to blur what might be seen as distinct people you might care about into a big mess of 'they're the enemy, shoot them'. With proper propaganda and other forms of social engineering, you can make people willing to accept anything, if you don't make them outright comfortable with the idea.

I definitively agree with this. I'd point out the red scare (http://en.wikipedia.org/wiki/Red_Scare) that happened during the cold war as an example, as it is still effective today despite the fact that it became completely irrelevant after the end of the cold war.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 13, 2015, 10:57:48 am
They accept it for the 'greater good' in the context of 'us vs them'. Pull those same people away from the propoganda and poll them and you'll find a majority that will lean away from violence. Sorry but kicking your neighbor in the nuts does not make them friendlier or less likely to stab you in the back. You don't start fights unkess you plan on looking over your shoulder for the rest of your life. That's a terrible way to go about life and should be obvious to any thinking sentient social being. Lowering the sentience of 'them' and you can certainly lower the barrier to enacting violence. Even occupying militaries know better than to piss off the local populace, unless they are led by complete fucking morons or psychopaths. It's too easy for civilians to cut off supply lines. Part of that neighbor thing I mentioned.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on April 13, 2015, 02:37:59 pm
I would just like to take the moment to point out (with equal parts amusement and admiration) that this thread, originally about a zombie apocalypse themed roguelike, has spawned almost a page and a half of debate and discussion regarding war, man's tendencies toward violence, and dehumanization.


I love this forum.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on April 13, 2015, 03:45:32 pm
I'm just gonna be that guy and say both sides are most likely equally wrong and equally right, and the answer probably lies somewhere in the middle.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 13, 2015, 04:10:25 pm
I'm not convinced this is universally true for the human animal.

This is more or less what I was trying (and obviously failing) to state earlier. Yeah you have the modern western tendency, but I was going by a more universal "all points of history x all regions of the globe" thing.

I'm just gonna be that guy and say both sides are most likely equally wrong and equally right, and the answer probably lies somewhere in the middle.
I believe there is a phrase for this, some folly or other about thinking everything is in the middle.

BFEL is argumentative today all the damn time. WTF BFEL?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on April 13, 2015, 04:18:40 pm
I'm just gonna be that guy and say both sides are most likely equally wrong and equally right, and the answer probably lies somewhere in the middle.
I believe there is a phrase for this, some folly or other about thinking everything is in the middle.
Golden Mean Fallacy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 13, 2015, 04:20:58 pm
I'm just gonna be that guy and say both sides are most likely equally wrong and equally right, and the answer probably lies somewhere in the middle.
I believe there is a phrase for this, some folly or other about thinking everything is in the middle.
Golden Mean Fallacy.
Thank you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on April 13, 2015, 05:54:29 pm
Haven't played in a bout a month, so I'm not sure if the following has changed.

Anyway, I noticed something unusual with Zombie Scientists: they seem to spawn an excessive amount of manhacks. For comparison, in older versions, an individual scientist would send out an average of about one to two manhacks, tops, even after hours of aggro. Compare that to their most recent incarnation, where they shoot out dozens, literally dozens within a short span of time. This gets especially ridiculous during lab raids, where they could fill entire rooms with manhacks to lag inducing levels.

Just thought I'd share that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on April 13, 2015, 06:01:38 pm
Haven't played in a bout a month, so I'm not sure if the following has changed.

Anyway, I noticed something unusual with Zombie Scientists: they seem to spawn an excessive amount of manhacks. For comparison, in older versions, an individual scientist would send out an average of about one to two manhacks, tops, even after hours of aggro. Compare that to their most recent incarnation, where they shoot out dozens, literally dozens within a short span of time. This gets especially ridiculous during lab raids, where they could fill entire rooms with manhacks to lag inducing levels.

Just thought I'd share that.
Luckily, I think this issue has already been discussed on the forums, and a fix will undoubtedly be in by the next stable.
(I'm pretty sure they'll spawn an UNLIMITED amount of manhacks, actually...)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorsidwarf on April 13, 2015, 06:47:49 pm
I would just like to take the moment to point out (with equal parts amusement and admiration) that this thread, originally about a zombie apocalypse themed roguelike, has spawned almost a page and a half of debate and discussion regarding war, man's tendencies toward violence, and dehumanization.


I love this forum.
I'm pretty sure those are some of the key themes behind the zombie apolcalypse anyway.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 13, 2015, 07:09:25 pm
Haven't played in a bout a month, so I'm not sure if the following has changed.

Anyway, I noticed something unusual with Zombie Scientists: they seem to spawn an excessive amount of manhacks. For comparison, in older versions, an individual scientist would send out an average of about one to two manhacks, tops, even after hours of aggro. Compare that to their most recent incarnation, where they shoot out dozens, literally dozens within a short span of time. This gets especially ridiculous during lab raids, where they could fill entire rooms with manhacks to lag inducing levels.

Just thought I'd share that.

Your story inspired me to draw this:
(http://i.imgur.com/yAOvCvk.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 14, 2015, 02:51:26 am
Luckily, I think this issue has already been discussed on the forums, and a fix will undoubtedly be in by the next stable.
(I'm pretty sure they'll spawn an UNLIMITED amount of manhacks, actually...)
Yea, unlimited.  As cool as that is ( :D ), we'll be giving them an ammo count or similar.  It's not a new bug, it's just that before they were only doing it at the player, who would either kill or be killed, so the bug wouldn't be apparent.

I would just like to take the moment to point out (with equal parts amusement and admiration) that this thread, originally about a zombie apocalypse themed roguelike, has spawned almost a page and a half of debate and discussion regarding war, man's tendencies toward violence, and dehumanization.
I'm pretty sure those are some of the key themes behind the zombie apolcalypse anyway.
It's true, also alienation* from our fellow man, fear of science (zombie is the new Frankenstein's monster), fear of the military (soldiers are zombies), and let's not forget good old fashioned cannibalism.

*Similar to dehumanization, but not quite the same.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 14, 2015, 05:52:24 am
It's true, also alienation* from our fellow man, fear of science (zombie is the new Frankenstein's monster), fear of the military (soldiers are zombies), and let's not forget good old fashioned cannibalism.

*Similar to dehumanization, but not quite the same.

TASTES LIKE CHICKEN!!!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: puke on April 14, 2015, 07:48:35 am
You've been eating the wrong kind of people if they taste like chicken.

That, or the wrong kind of chickens.  Hard to say which.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 14, 2015, 08:05:13 am
You've been eating the wrong kind of people if they taste like chicken.

That, or the wrong kind of chickens.  Hard to say which.
Well yeah, I was just joking.
If I have to believe my grandfather though, whose dad was a social anthropologist in the early half of the 20th century, human flesh tastes like sweetened porc meat.
He had to eat some during a first contact mission with natives in French Guyana. Matter of politeness, and fear of being eaten themselves if they refused the offered meal XD

I still have their longbow and poisoned arrow tips. It got passed down to me through the generations. They used nearly 7 feet long bows (the natives themselves being a short people making this even more amazing, and the fact that they drew the string while holding the bow over their heads makes it completely awesome) with curare tipped arrows to shoot monkeys from trees.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 14, 2015, 09:09:17 am
human flesh tastes like sweetened pork meat.

Pretty much everything I've ever heard on the subject confirms this.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 14, 2015, 09:11:50 am
human flesh tastes like sweetened pork meat.

Pretty much everything I've ever heard on the subject confirms this.
Time for empirical research! Break out the pots boys, meat's back on the menu!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on April 14, 2015, 09:23:31 am
human flesh tastes like sweetened pork meat.

Pretty much everything I've ever heard on the subject confirms this.
Time for empirical research! Break out the pots boys, meat's back on the menu!
LotR reference (https://www.youtube.com/watch?v=lco9Ki-5qfQ). Respect +2.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 14, 2015, 09:49:08 am
Does cannibalism in cataclysm eventualy give you a "weird shivers" condition? I cant remember if it does, but it seems to be a common occurence among people that consume human meat over a extended period of time, through a disease called Kuru, but that is only reported as endemic to papua new guinea's peoples, so it may not be a disease caused by cannibalism itself.

EDIT: apparently eating brains causes the disease. Good, meaty parts are fine to eat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: puke on April 14, 2015, 09:57:48 am
I'm hearing an uncomfortable lot of elf talk in this thread...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 14, 2015, 10:52:32 am
I'm hearing an uncomfortable lot of elf talk in this thread...

Nah, it's fine as long as we do it for science :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on April 14, 2015, 12:28:10 pm
Don't you see, that's how it starts! First we're just experimenting, next thing we know we're going to war to stop the genocidal campaign people conduct against their own front lawns.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Puzzlemaker on April 14, 2015, 12:37:30 pm
Yep, you aren't supposed to eat deer or squirrel brains either because sometimes they have prions that can fuck you up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 14, 2015, 01:31:51 pm
Don't you see, that's how it starts! First we're just experimenting, next thing we know we're going to war to stop the genocidal campaign people conduct against their own front lawns.

I say we eradicate all form of nature before we become cannibal. That way there won't be any way for us to turn into elves!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 14, 2015, 01:51:06 pm
Don't you see, that's how it starts! First we're just experimenting, next thing we know we're going to war to stop the genocidal campaign people conduct against their own front lawns.

I say we eradicate all form of nature before we become cannibal. That way there won't be any way for us to turn into elves!
So basically Drow?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on April 14, 2015, 07:17:36 pm
Been playing the latest update and got super lucky with my mansion spawns. I found a suit of armour, a helmet and a broadsword and have been practically unstoppable. I found out they work best together though, since the one time I lost my sword and had to revert to a trenchknife until I could mount an expedition to find it didn't turn out so well. I've plowed through entire hordes using nothing but that sword and a flintlock pistol for the dogs and children.

Also, quick question, bricks. How even do they work and where do I get clay?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on April 14, 2015, 07:20:14 pm
You fire bricks using a special tool called a brick kiln from a lump of clay. Lumps of clay are dug out of shallow water with any digging implement, except a digging stick.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 15, 2015, 12:29:01 am
For a couple minutes, I though someone had added a brick kiln as a weapon you could use to shoot bricks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 15, 2015, 05:21:35 am
No, you fire bricks out of a brick bazooka, obviously.

My latest attempt at a survivor (ballroom dancer, rather) is doing rather well in the surviving thing. It's been twelve days, and he's still not dead.
The starting conditions were pretty much perfect though. Stocked shelter (with just a pair of zombies), giant wasp infestation around it (killed many many zombies before leaving just one wasp on the fringes of the immediate area), right on the edge of a town with tons of good loot... it's quite peachy so far. Used a longbow for a long time before switching to a crossbow. Arrows break constantly, and fletching is a pain. Metal bolts almost never break, and damage is good. Plus bow damage isn't great at 6 strength. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on April 15, 2015, 05:37:09 am
For a couple minutes, I though someone had added a brick kiln as a weapon you could use to shoot bricks.
That would be a Brick Kill-n. And I will now use it on myself for coming up with that pun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 15, 2015, 09:37:20 am
Bit late to the convo, but the other other white meat is often referred to as long pork. I would presume it's because humans have a lot of physiological similarities to pigs, including (or especially?) their diet, and I wouldn't be surprised if it did indeed taste very much like pork.

Anyway, back on topic, any interesting features added for the next release/experimentals lately?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 15, 2015, 11:22:40 am
So, Id like to try a pure wilderness survival run, but Im worried Ill be stuck at some point for lack of recipe. Is it so?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 15, 2015, 03:27:48 pm
So, Id like to try a pure wilderness survival run, but Im worried Ill be stuck at some point for lack of recipe. Is it so?

Depends on what you want to accomplish and how strict you are. You won't be able to preserve food and winter will be brutal when most of your food is hibernating or has turned and eats you back. No first aid, no bandages, no vitamins. It'll take ages to get far enough to make decent armor, and lots of wild animals are faster than you, so you'll likely get an early infection unless you start sheltered and limit yourself to the LMOE stocks, which probably defeats the purpose.

Pure survival is probably possible, though. Just not easy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on April 15, 2015, 03:42:59 pm
So, I just found a rather hilarious and awesome bug, that I am loathe to share due to its fun potential.

Advanced inventory management , / key, now has a worn tab, for easy doffing and donning of garments. However, using this tab allows any item to be picked up, regardless of volume and only slightly limited by weight, and does not actually pick up said item, merely cloning it. A few fun uses are cloning zombie scientist corpses for CBMs, unlimited ammo/LAW rockets/batteries/drugs/landmines, and making massive swarms of zombies/spitters/hulks/masters/necromancers to fuel you're one man fist punch training regime.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 15, 2015, 04:09:48 pm
So, I just found a rather hilarious and awesome bug, that I am loathe to share due to its fun potential.

Advanced inventory management , / key, now has a worn tab, for easy doffing and donning of garments. However, using this tab allows any item to be picked up, regardless of volume and only slightly limited by weight, and does not actually pick up said item, merely cloning it. A few fun uses are cloning zombie scientist corpses for CBMs, unlimited ammo/LAW rockets/batteries/drugs/landmines, and making massive swarms of zombies/spitters/hulks/masters/necromancers to fuel you're one man fist punch training regime.

Ah, it's not destroying non-clothing items probably.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorsidwarf on April 15, 2015, 06:08:07 pm
So, I just found a rather hilarious and awesome bug, that I am loathe to share due to its fun potential.

Advanced inventory management , / key, now has a worn tab, for easy doffing and donning of garments. However, using this tab allows any item to be picked up, regardless of volume and only slightly limited by weight, and does not actually pick up said item, merely cloning it. A few fun uses are cloning zombie scientist corpses for CBMs, unlimited ammo/LAW rockets/batteries/drugs/landmines, and making massive swarms of zombies/spitters/hulks/masters/necromancers to fuel you're one man fist punch training regime.

Bay12: Where item duplication glitches are used to clone lethal zombie hordes to be beaten to death with the bare hands.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 15, 2015, 06:14:55 pm
so we can expect that bug fixed in the next version.   Any NPC improvements-new things on the horizon
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 15, 2015, 07:12:16 pm
so we can expect that bug fixed in the next version.   Any NPC improvements-new things on the horizon
Not really, but z-levels keeps climbing slowly closer and closer to release thanks to the efforts of Coolthulu. :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on April 15, 2015, 09:39:44 pm
so we can expect that bug fixed in the next version.   Any NPC improvements-new things on the horizon
Not really, but z-levels keeps climbing slowly closer and closer to release thanks to the efforts of Coolthulu. :D
HYPE.

I'm already excited as heck for the stamina changes (which are adding some awesome depth to the game even in this early experimental state), but Z-levels? I'm more excited than a survivor on meth and toast'ems.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 16, 2015, 01:12:45 pm
So, what do the swappable battery cases in vehicles actually do? The description seems to imply they make charging more efficient, but my weather lately has been so chaotic that I can't tell if that's the case or not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 16, 2015, 01:15:44 pm
They allow you to install storage batteries as "Swappable" storage batteries. There's no difference in their effect, but swappable batteries don't require tools and (as much) time to install.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 16, 2015, 01:24:50 pm
so we can expect that bug fixed in the next version.   Any NPC improvements-new things on the horizon
Not really, but z-levels keeps climbing slowly closer and closer to release thanks to the efforts of Coolthulu. :D
BFEL isn't entirely as hyped as errybody else is for this. While I like the few current implementations of Z-levels, I have a HUGE fear that it might turn into DF adventure mode where I can't tell where anything is because every single square of the map is a different height and you can only see stuff on your own height...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 16, 2015, 02:22:25 pm
so we can expect that bug fixed in the next version.   Any NPC improvements-new things on the horizon
Not really, but z-levels keeps climbing slowly closer and closer to release thanks to the efforts of Coolthulu. :D
BFEL isn't entirely as hyped as errybody else is for this. While I like the few current implementations of Z-levels, I have a HUGE fear that it might turn into DF adventure mode where I can't tell where anything is because every single square of the map is a different height and you can only see stuff on your own height...

What? (http://www.bay12forums.com/smf/index.php?topic=138754.0)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 16, 2015, 05:10:36 pm
With melee skill at 11, dodge at 5, and bashing at 3, air filtration CBM and dielectric capacitance system CBM, it is entirely feasible to stroll through a minor city wearing nothing but a bondage suit and bondage mask (admittedly, studded with kevlar and leather) while wielding a vibrator as a melee weapon.

I shall call it it Kinky Kungfu
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 16, 2015, 05:35:10 pm
so we can expect that bug fixed in the next version.   Any NPC improvements-new things on the horizon
Not really, but z-levels keeps climbing slowly closer and closer to release thanks to the efforts of Coolthulu. :D
BFEL isn't entirely as hyped as errybody else is for this. While I like the few current implementations of Z-levels, I have a HUGE fear that it might turn into DF adventure mode where I can't tell where anything is because every single square of the map is a different height and you can only see stuff on your own height...
Actually being able to see and interact with other levels is one of the defining requirements for an actual z-level implementation.

It might also be worthwhile to note that the current "z-levels mod" that you see is not in any real way related to the current z-levels being worked on. The current z-levels being worked on is basically invisible front he player's point of view; even if you turn the option on it won't make any difference to the player, it's totally for testing backend implementations at the moment.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 16, 2015, 10:51:21 pm
There are two major differences between DF z-levels and what we plan on doing.
1. We aren't going to be doing "rolling hills" like DF does, at least for the first implementation, it's still going to be unnaturally flat, but just with specific features like multistory buildings that take advantage of upper levels.
2. If we can't do significantly better than DF with the visibility of more dynamic terrain like hills and ditches, it's not going to get mainlined.

This isn't a dig at DF, I think the DF implementation is doing what Toady wants it to, I just think DDA needs more situational awareness.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 17, 2015, 06:09:30 am
YAY! Thank you guys for assuaging my fears! *muchhugs*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on April 17, 2015, 08:15:45 am
With melee skill at 11, dodge at 5, and bashing at 3, air filtration CBM and dielectric capacitance system CBM, it is entirely feasible to stroll through a minor city wearing nothing but a bondage suit and bondage mask (admittedly, studded with kevlar and leather) while wielding a vibrator as a melee weapon.

I shall call it it Kinky Kungfu

Welcome to the Third Street Saints my friend!

:P



Aaaanyways, I haven't played if forever. Been wondering...

How does the dino mod spawn dinosaurs? I've played on a world with that on before and only ever found them in swamps.

I want my damn t-rex chase :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 17, 2015, 08:21:42 am
Why does this game seem so much like a Carmageddon roguelike sometimes? I just spent an hour of in-universe time just driving around in a plain, unmodified car off the street, squashing zombies of all shapes and sizes. And plinking at them with a pistol crossbow from time to time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 17, 2015, 09:20:34 am
With melee skill at 11, dodge at 5, and bashing at 3, air filtration CBM and dielectric capacitance system CBM, it is entirely feasible to stroll through a minor city wearing nothing but a bondage suit and bondage mask (admittedly, studded with kevlar and leather) while wielding a vibrator as a melee weapon.

I shall call it it Kinky Kungfu

Welcome to the Third Street Saints my friend!

:P



Aaaanyways, I haven't played if forever. Been wondering...

How does the dino mod spawn dinosaurs? I've played on a world with that on before and only ever found them in swamps.

I want my damn t-rex chase :P

They only spawn in swamps and those wildlife centers that are brown buildings on the map.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on April 17, 2015, 10:55:07 pm
Another bug, related to the infinite item bug I found earlier. Trying to empty my cobbled together wooden transport unit, and, well, when using the 'a'll square command to do it, I accidentally made 200 nail guns. Seems that using advanced inventory management when not specifically pulling from one vehicle square is broken. Build c1a8849.

Edit: This is only the 'a'll square setting. When using the 'd'ragged setting, items are removed properly. And the specific square commands don't see vehicle containers at all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 18, 2015, 05:55:15 am
We've got upgrading zombies over time in the experimentals now (or at least in another half hour or so after this post when the experimental finishes compiling)! It's a fairly basic implementation, and I'm sure you guys will find all sorts of things wrong with it, but thanks to the perseverance of one Frost-wood it's now in the game. :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 18, 2015, 06:24:33 am
We've got upgrading zombies over time in the experimentals now (or at least in another half hour or so after this post when the experimental finishes compiling)! It's a fairly basic implementation, and I'm sure you guys will find all sorts of things wrong with it, but thanks to the perseverance of one Frost-wood it's now in the game. :D
That's awesome!
Next: mutating zombies?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pedrousz on April 18, 2015, 10:44:57 am
Since the most terrain will probably be flat what is the purpose of z-level? I might be a dumbass but couldn't you guys keeping using z-levels like with basements?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 18, 2015, 11:19:25 am
Well, who wouldn't want to climb on a roof and take potshot at zombies? Slam zeds with a sledgehammer and send them flying through a high-rise window? Have swarm of angry bees flying over your barricades and wrecking your place?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 18, 2015, 01:04:37 pm
Also iirc currently part of the problem is that stuff dosn't interact with the basement style z-levels.  You can push a zombie into the open space or whatever like you have in mines, but the body won't be down below it just vanishes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 18, 2015, 03:45:14 pm
Since the most terrain will probably be flat what is the purpose of z-level? I might be a dumbass but couldn't you guys keeping using z-levels like with basements?
The current z-level implementation (which is also used in the "z-levels mod") is, to put it bluntly, absolutely horrible. It was very full of hacks, which meant that if you wanted to add anything cool to the system (like shooting monsters from a roof, or zombies that fall off things actually landing on the ground, or things not ending up "flying" because they don't fall properly) it was basically impossible just due to the sheer amount of hackery involved.

Something like 60% of the z-levels stuff just involved cutting out the sheer number of hacks that used to be in place and replacing them with a sensible system.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 18, 2015, 03:50:24 pm
Speaking of sensible systems, I have a world where the down staircase (half of it, half is over a wall) in a shelter leads into a nearby underground lab. Could it not do that?

It's also apparently impossible to freeze to death.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 18, 2015, 04:25:59 pm
Obviously that shelter was used for mutations experiments. Why do you think you're the only survivor left there?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 18, 2015, 04:38:00 pm
somebodys been experimenting in the wasteslands but out of sight again.  Might have to shoot youre way in though
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 19, 2015, 10:24:49 am
I recruited an NPC. I'm glad to see that my new best friend is not stealing my shit, I've had problems with that in the past.

Is there anyway to heal NPCs? She was hurt mostly by spending several turns in an acid pool, and after getting a good night's rest I saw her pain penalty was still the same. I'd give her some aspirin, but I can't trade aspirin for some reason.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 19, 2015, 03:20:25 pm
I don't think NPC's ever heal or lose pain. They just shuffle around until they finally keel over.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 19, 2015, 03:22:57 pm
Speaking of NPCs, is it normal for them to simply walk into fire? I just lost my trusted companion that way. Also, apparently they can get sick, for my NPC had a "hacking cough".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 19, 2015, 04:49:51 pm
I recruited an NPC. I'm glad to see that my new best friend is not stealing my shit, I've had problems with that in the past.

Is there anyway to heal NPCs? She was hurt mostly by spending several turns in an acid pool, and after getting a good night's rest I saw her pain penalty was still the same. I'd give her some aspirin, but I can't trade aspirin for some reason.

You must be lucky, or I missed an update. Last I know NPCs still steal your stuff, unless you put it in a sealed crate
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on April 20, 2015, 05:56:30 am
Game just gave me amazing loot in the first house I came across as a half-starved naturalist hiking from a farm deep in the woods.
Two bottles of clean water, tailor kit, glowstick, Under the Hood, Tao of the Handgun, some more tins and cans and two guns (44 and 223) in the basement, which has beds to boot.

Looks like it'll be my base once the immediate area is safe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silicoid on April 20, 2015, 03:41:16 pm
We've got upgrading zombies over time in the experimentals now (or at least in another half hour or so after this post when the experimental finishes compiling)! It's a fairly basic implementation, and I'm sure you guys will find all sorts of things wrong with it, but thanks to the perseverance of one Frost-wood it's now in the game. :D
That's awesome!
Next: mutating zombies?
You now can, I added upon request the ability for a monster to upgrade into a specific monster in addition to the ability to select from a group.  Now that we can have more difficult monsters, there should be pr's of more monsters.  In fact, PropaneSoup has pr'ed two monsters that are mutations to existing monsters.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 20, 2015, 05:11:12 pm
is it possible to take the sme logic with upgradeable monsters and apply that to upgrading npcs u might have in youre company or roaming around the environment.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 20, 2015, 05:21:23 pm
Not really, no. Monsters might share an ultimate super-class with NPC's, but they go down different paths in the code almost from the start.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on April 20, 2015, 07:51:22 pm
We've got upgrading zombies over time in the experimentals now (or at least in another half hour or so after this post when the experimental finishes compiling)! It's a fairly basic implementation, and I'm sure you guys will find all sorts of things wrong with it, but thanks to the perseverance of one Frost-wood it's now in the game. :D

Any place with details and roadmap on this feature?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 20, 2015, 08:40:20 pm
Details:
Put these onto your monster
Code: [Select]
"upgrades_into": "insert monster id or mon_group id here",
"upgrade_min": X, // Day on which the monsters will start to upgrade
"half_life": X, // half life of the monster upgrade, works like radioactive decay
"base_upgrade_chance": X, // Modifies the half life equation to be (X+base_chance) per half life, if given without a "half_life" then it becomes (chance per day)

Roadmap:
Whatever people decide to come up with.

I don't know if you've noted this, but C:DDA development is kinda open ended in a lot of cases. :P Since we just have a bunch of volunteers we tend to list development plans in terms of things we'd like to eventually go in, but we don't really have a particular roadmap because all it really does on a project like this is promote burnout and prevent people from wanting to help contribute to the project. In this case we have some rather basic outlines about how we'd like to eventually have upgrading zombies and monsters (which we now do), but not much beyond that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on April 20, 2015, 10:31:13 pm
Ah gotcha.  I was interested in knowing what the zombies can possibly upgrade to, things like that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 21, 2015, 12:36:50 am
such development is a great model, threads like this might stimulate creative thinking and contributions which generate something new.  So should continue
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on April 21, 2015, 12:00:53 pm
Found a LMOE shelter in a forest. I guess I just found my new permanent base. Since I've never done anything like that before, is it possible to make some kind of electrical lighting for the interior?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 21, 2015, 12:03:55 pm
Found a LMOE shelter in a forest. I guess I just found my new permanent base. Since I've never done anything like that before, is it possible to make some kind of electrical lighting for the interior?

Lots of ways. You can use a car frame and a few different kinds of lights. There's light strips for just dropping on the ground as well. With removable batteries you could have a solar car outside and a light car inside. "Car" potentially being nothing but a few frames.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on April 21, 2015, 12:04:52 pm
Found a LMOE shelter in a forest. I guess I just found my new permanent base. Since I've never done anything like that before, is it possible to make some kind of electrical lighting for the interior?

Lots of ways. You can use a car frame and a few different kinds of lights. There's light strips for just dropping on the ground as well. With removable batteries you could have a solar car outside and a light car inside. "Car" potentially being nothing but a few frames.
I should have specified, but "inside" is underground, so I doubt a solar car would work, since going underground seems to freeze the surface and the other way around if I'm on the surface. Thanks for the rest of the ideas though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 21, 2015, 12:11:30 pm
Atomic Lamps!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 21, 2015, 12:14:59 pm
You still have a few ways to generate power: engine+alternator or minireactor. Or if you have a car, you could use it to load a battery when you're scavenging.

You also have gasoline-powered lantern, but I don't know if they last for long.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 21, 2015, 12:21:01 pm
Gas/Oil lanterns last 20 turns per charge (and take 1 to activate). Gas lantern holds 400 and Oil lantern holds 800, so 7,980/15,980 per full lantern.

If you're looking for gas mileage for lighting, you're better off with a engine+alternator and a dome light. Lamp oil though, comes in abundance if you have the recipe that uses tainted fat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on April 21, 2015, 12:27:39 pm
Well, looks like I have a bit of a problem. My main scavenging site, a nearby mansion, is now overrun by Fungaloids. I guess I will try to clear them out, since they are also a bit too close to comfort to my shelter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 21, 2015, 12:35:54 pm
I'd avoid fungaloids if you lack adequate protection and/or anti-parasite medication. It only takes one mistake to ruin your day.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 21, 2015, 12:43:46 pm
I'm pretty sure solar panels are one of the things we have that automatically backdate like funnels do, so it's certainly possible a solar car outside would still be able to charge even while you were downstairs on another level. (Note that I'm not 100% sure on that though).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 21, 2015, 12:49:23 pm
Solar panels charging underground was fixed quite some time ago.

Source: https://github.com/CleverRaven/Cataclysm-DDA/issues/10086
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 21, 2015, 12:54:34 pm
Found a LMOE shelter in a forest. I guess I just found my new permanent base. Since I've never done anything like that before, is it possible to make some kind of electrical lighting for the interior?

Lots of ways. You can use a car frame and a few different kinds of lights. There's light strips for just dropping on the ground as well. With removable batteries you could have a solar car outside and a light car inside. "Car" potentially being nothing but a few frames.
I should have specified, but "inside" is underground, so I doubt a solar car would work, since going underground seems to freeze the surface and the other way around if I'm on the surface. Thanks for the rest of the ideas though.

I'm talking about battery operated light. You can charge your battery outside and take it inside.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on April 21, 2015, 01:12:51 pm
Find a rivtech binder and build yourself some night lights.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 21, 2015, 01:32:52 pm
I'm reasonably sure solar panels do update while out of reality. I usually find one of the fancy ultralight electric cars, strip if of the Mk II panels, and mount them on a stationary frame outside just to charge storage batteries. It seems like the actual lightstrip/lantern effectiveness varies depending on if you have night vision or not, but I had good luck using either stationary frames or modified shopping carts for portable full-room lighting, and attaching dome light panels/vehicle controls to crafting stations for doing a lot of work in one area.

All that requires quite a bit of vehicle scrapping to establish though, so early going oil lamps are probably the most efficient, provided you can find triffids or fat-yielding zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 21, 2015, 01:59:42 pm
Just a quick question: Can I use trash cans as containers to store water from funnels?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 21, 2015, 03:56:24 pm
provided you can find triffids or fat-yielding zombies.
What game are you playing that you WOULDN'T find fat-yielding zombies? :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 21, 2015, 05:07:24 pm
Just a quick question: Can I use trash cans as containers to store water from funnels?
Not unless its now an item instead or furniture. the only structure that can hold water is the keg, and I dont think you can put a funnel on one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 21, 2015, 05:26:31 pm
provided you can find triffids or fat-yielding zombies.
What game are you playing that you WOULDN'T find fat-yielding zombies? :P

I can make no argument against this logic. I am slain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 22, 2015, 02:32:18 am
Now that I've built myself a little mobile base (it's just a slightly expanded and reinforced cube van, so it's fairly 'little'), I have found a need for a smaller vehicle I could unfold out the back of this battlewagon, and scout and scavenge around in. The problem is that, for whatever reason, none of the motors and engines are foldable. Not even the sub-liter 1-cylinder ones you would get from i.e. a chainsaw. Tanks as well. Is that a design decision, or will there be technical issues if I just slap the foldable flag on the 1-cylinder engine and the little gas tank? I tested it with a small electric motor right now, and nothing bad seems to happen (although it's pathetic as motor. :P).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 22, 2015, 03:11:59 am
Can't you use a bike?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 22, 2015, 03:44:45 am
There is a serious dearth of chains around my location. I don't have sufficient knowledge to make them, either, so I'm unable to make foot cranks for anything, including the turret(s) that I want to fit onto the wagon.

(speaking of which, grenade launcher turrets are foldable, but tiny engines are not. What the.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on April 22, 2015, 04:07:12 am
If you have a decent amount of Power Storage + Integrated Toolset you can assemble/disassemble your scout vehicle whenever. It really shouldn't take longer than a day to do so, it's what I do out of my bigass solar powered truck. Anyway, what's the best way to empty
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 22, 2015, 04:43:48 am
I don't use CBMs. And play with power armor, survivor armor, Rivtech guns, and energy weapons disabled. I just carry a toolbox around and keep a welding rig in the van. :)

And sure, it probably wouldn't take long to just bolt on the engine and tank after the motor-less vehicle is unfolded, then cut them off and stow everything back again, but it just seems like a waste. Why have to do that when the engine in question is small enough to fit in a chainsaw?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on April 22, 2015, 04:46:46 am
The problem is that, for whatever reason, none of the motors and engines are foldable. Not even the sub-liter 1-cylinder ones you would get from i.e. a chainsaw. Tanks as well. Is that a design decision, or will there be technical issues if I just slap the foldable flag on the 1-cylinder engine and the little gas tank?

It's a design decision. You can easily disable the checks if you understand a little code. I made it so I can fold any vehicle and made it have 0 volume and weight so I can carry around my mobile base. Heh.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 22, 2015, 04:54:13 am
Hehe, that's certainly handy. Thankfully I don't need such silliness. The problem I have is that a one-cylinder chainsaw engine is not foldable while some rather larger and heavier things, like storage batteries, are. It wouldn't be so bad if it were like real life where you don't need a welder or duct tape to install a tiny motor into a DIY construction, and can do with just a wrench and some bolts. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 22, 2015, 06:05:04 am
so in the latest experimental what should one do in the first few days.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 22, 2015, 06:29:42 am
Wow, this sewage plant has a bunch of CBM's. It's got a lower floor to. Neato.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 22, 2015, 09:07:28 am
so in the latest experimental what should one do in the first few days.
Kill Zombies
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 22, 2015, 09:12:25 am
so in the latest experimental what should one do in the first few days.
Kill Zombies
Also Find Food
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on April 22, 2015, 10:07:45 am
so in the latest experimental what should one do in the first few days.
Kill Zombies
Also Find Food
Forget food, find yourself a place to sleep first off. Then short term food, then tools.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 22, 2015, 10:23:57 am
so in the latest experimental what should one do in the first few days.
Kill Zombies
Also Find Food
Forget food, find yourself a place to sleep first off. Then short term food, then tools.
I almost always get hungry/thirsty before I get tired. And finding a place to sleep isn't too hard so long as there isn't a swarm on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nuttycompa on April 22, 2015, 10:35:04 am
so in the latest experimental what should one do in the first few days.
Kill Zombies
Also Find Food
Forget food, find yourself a place to sleep first off. Then short term food, then tools.
I would recommend do it all at night.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 22, 2015, 11:12:55 am
I usually can survive off foraging for the first little while, especially if there's a river/swamp nearby where I can get water. I can usually get a stone pot with a bit of wild-life butcher and meat killing, and from there I can boil the water I need and forage the eggs I need to survive long enough to get some basic reinforced clothing, made from the curtains of the windows that I then board up, to start going after the towns.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 22, 2015, 12:20:21 pm
Okay, I think I freaking love this thing. :)
Spoiler (click to show/hide)

It's so simple, yet so useful. I could probably make do with something powered by a foot crank if I could find/make one, and not need to modify game files. It's essentially a Segway. A unicycle Segway. It easily outpaces any quick monsters, matches pace with the slower ones, and allows me to do drive-bys with a pneumatic bolt thrower, reloading without stopping. And since it's basically a lawnmower, I can just heft it into the back of my truck and keep it with me and ready to use at all times. Very, very useful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on April 22, 2015, 12:21:51 pm
Wow. You made an anti-zombie vehicle that is also somehow four times as nerdy as a Segway.
Congratulations.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on April 22, 2015, 01:13:02 pm
"They see me ridin'
My segway
I know in my heart they think I'm white
Just white and nerday~"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 22, 2015, 01:39:14 pm
Probably my best round so far on the multiplayer server. Although to be fair, I chosed the ambushed survivor start so I did start with a bunch of skills and gear and such.

At the four day mark and I've killed a couple of T-rexes with a crossbow. Pretty nicely kitted out, although I am missing a few tools. Unforunately, I am way out in the middle of nowhere, so I'm trying to build up enough sealed stomachs to carry a large amount of water so I can travel from here.

I need to get the tools to get working on a damn vehicle of some sort.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 22, 2015, 04:37:18 pm
thanks for the tips, i added survival mod to give me some early crafting options.  A lot i guess depends on the RNG at start, first up i got killed early second survived to day 2, might create a custom character to give m a better survival chance.

I guess staying in one place isnt a good idea, cant get wood form trees etc so cant build the starting bunker, guess i could disassemble some of the storage cupboards etc.  What this game needs i the ability to build a series of interconnected bases that one could run back and forward slowly expanding ones footprint ( then i leans towards a survival 4x of sorts)

Still development is ongoing just need to find some axes-saws around a starting area so i can build
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on April 22, 2015, 05:59:37 pm
Earlier I asked about fungaloids and was to just avoid them. So I did. Now, however, they are surrounding my shelter. Any way to eliminate them efficiently? Every time I kill one, three to four seem to pop out. I have a revolver, broadsword and lighter when it comes to weapons.

EDIT: There appear to be, at least, slightly over 100 300 fungaloids. I'm torn between fighting with the sword and antifungals or just burning down the forest while holing up in the tiny surface part of the shelter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 22, 2015, 06:14:12 pm
Earlier I asked about fungaloids and was to just avoid them. So I did. Now, however, they are surrounding my shelter. Any way to eliminate them efficiently? Every time I kill one, three to four seem to pop out. I have a revolver, broadsword and lighter when it comes to weapons.

EDIT: There appear to be, at least, slightly over 100 fungaloids. I'm torn between fighting with the sword and antifungals or just burning down the forest while holing up in the tiny surface part of the shelter.

Fire. Fire is your friend. Napalm the forest!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on April 22, 2015, 06:26:35 pm
Apparently fire can burn solid rock, filling my hidey hole with thick smoke. It seems I have a problem.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on April 22, 2015, 06:33:04 pm
Apparently fire can burn solid rock, filling my hidey hole with thick smoke. It seems I have a problem.

I once burned down the inside of a military bunker
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on April 22, 2015, 06:38:52 pm
Apparently fire can burn solid rock, filling my hidey hole with thick smoke. It seems I have a problem.

I once burned down the inside of a military bunker
It started raining. It put out all fires... except the rock fires. I guess I will just gen a new world after committing suicide with this character. The loss of my bunker is too much for me to bear.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 22, 2015, 07:17:30 pm
How hard would it be for someone to add in a new buildable construction? Like a simple grave marker or something you could inscribe? Coming across all sorts of bodies from other players on the multiplayer server. I think it would be neat to put up a little grave marker for them. Just something simple, like two sticks or such.

I've just been leaving engraved sticks where there bodies lay.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 22, 2015, 07:29:23 pm
How hard would it be for someone to add in a new buildable construction? Like a simple grave marker or something you could inscribe? Coming across all sorts of bodies from other players on the multiplayer server. I think it would be neat to put up a little grave marker for them. Just something simple, like two sticks or such.

I've just been leaving engraved sticks where there bodies lay.
You could build a sign. Three sticks (well, two by fours), six nails.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 22, 2015, 07:36:14 pm
How hard would it be for someone to add in a new buildable construction? Like a simple grave marker or something you could inscribe? Coming across all sorts of bodies from other players on the multiplayer server. I think it would be neat to put up a little grave marker for them. Just something simple, like two sticks or such.

I've just been leaving engraved sticks where there bodies lay.
You could build a sign. Three sticks (well, two by fours), six nails.

Oh neat, sorry, I must of missed that in the construction menu. That'll work out nicely.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Spehss _ on April 22, 2015, 09:13:12 pm
Haven't played this in a while, never was really good at it. Tips for a beginner?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on April 22, 2015, 09:15:31 pm
Tips for a beginner?

Two. Words.

KNIFE SPEAR

Although Karate/Krav Maga work pretty well too, KNIFE SPEAR is the best starting weapon. I've heard some kind of new-fangled "Spear with forks in" is also apparently pretty good, so you may want to investigate that as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on April 22, 2015, 09:18:08 pm
I know everyone here proclaims KNIFE SPEAR from the bottom of their dark hearts, but my successful runs always seem to use crowbar or STEEL CHAIN.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Spehss _ on April 22, 2015, 09:24:39 pm
Tips for a beginner?

Two. Words.

KNIFE SPEAR

Although Karate/Krav Maga work pretty well too, KNIFE SPEAR is the best starting weapon. I've heard some kind of new-fangled "Spear with forks in" is also apparently pretty good, so you may want to investigate that as well.
WHAT LEVEL IS NEEDED FOR KNIFE SPEAR? IT'S NOT AVAILABLE WITH 0 SKILL AND I THOUGHT IT WAS STANDARD META TACTICS TO START WITH NO SKILL AND WORK YOUR WAY UP.

I know everyone here proclaims KNIFE SPEAR from the bottom of their dark hearts, but my successful runs always seem to use crowbar or STEEL CHAIN.
Yeah, my go to starting weapon last I played (many versions ago) was a makeshift crowbar. My one character (out of 3) that tried using it against some kreks got splatted due to "over-encumbrance" in the chest throwing them off balance despite the only things they had on the chest was a long sleeve shirt and a makeshift blanket-bag-pouch-thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on April 22, 2015, 09:26:46 pm
The sling is only good when moving very large items while safe, like to build a car or something. If not 2 hobo bindles are great since they only encumber your hands.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on April 22, 2015, 09:32:34 pm
Eh, I last played before the change to 'makeshift crowbar', so I actually mean the crowbar, with its beautiful +2 accuracy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Spehss _ on April 22, 2015, 09:56:21 pm
How do run.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on April 22, 2015, 10:04:22 pm
Tips for a beginner?

Two. Words.

KNIFE SPEAR

Although Karate/Krav Maga work pretty well too, KNIFE SPEAR is the best starting weapon. I've heard some kind of new-fangled "Spear with forks in" is also apparently pretty good, so you may want to investigate that as well.
WHAT LEVEL IS NEEDED FOR KNIFE SPEAR? IT'S NOT AVAILABLE WITH 0 SKILL AND I THOUGHT IT WAS STANDARD META TACTICS TO START WITH NO SKILL AND WORK YOUR WAY UP.

You need 1 or 2 Survival to make it. Plus Survival is useful for tons of other useful stuff[Like surviving, for example].

How do run.

No idea. Haven't played the new version with the stamina system and such.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Spehss _ on April 22, 2015, 10:12:19 pm
How do run.

No idea. Haven't played the new version with the stamina system and such.

Looking through the keybindings and stuff and I'm not seeing any obvious key to turn on a "run mode" or anything. Could've sworn something like that existed.

Having a hard time getting starting gear. Having to fight zombies, doesn't seem to be going well. Had to light 2 brush fires to kill 2 tough zombies, got various nicks and scratches. There's other shit like clumps of zombies, or zombie dogs, all of which I don't want to deal with, but I need loot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on April 22, 2015, 10:14:48 pm
Geez, you guys work to build vehicles? I usually just find a field or abandoned building outside of town and build a progressively more heavily fortified compound (if I live long enough to worry about such things.) The most I do for vehicles is stationary stuff. I did solar powered turrets once, and a powered minifridge + "onboard" chemistry lab kitchen, but all with rather limited success.

Actually, I was thinking of doing an underground living type challenge and was wondering about long term lighting solutions. Solar is my go-to, but I suspect I'd have some difficulty finding a source of solar power in my cave. Will I asphyxiate or something if I try to use a combustion engine, or is that not a viable solution long-term?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 22, 2015, 10:20:13 pm
Could always try what I do, just toss rocks till you get one in throwing and just build a bunch of those throwing spears. You get ten of em. They won't do much damage but it's easier kiting with them with little to no risk.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Spehss _ on April 22, 2015, 10:27:21 pm
I, uh, raided a house. Amongst the loot I found cigs, a glock and some 9mm ammo, and a, uh, wolf suit. Are wolf suits still great like I remember reading about?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 22, 2015, 11:09:43 pm
Great for warmth and looking like a fury in the furpocalypse.

Also, run key is
Code: [Select]
"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 22, 2015, 11:11:30 pm
I used a dinosaur suit recently, and the 100% coverage is a great thing to have. Almost every hit were blocked by the suit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 22, 2015, 11:48:26 pm
I used a dinosaur suit recently, and the 100% coverage is a great thing to have. Almost every hit were blocked by the suit.

Kevlar scales, dude.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 22, 2015, 11:59:33 pm
Geez, you guys work to build vehicles? I usually just find a field or abandoned building outside of town and build a progressively more heavily fortified compound (if I live long enough to worry about such things.) The most I do for vehicles is stationary stuff. I did solar powered turrets once, and a powered minifridge + "onboard" chemistry lab kitchen, but all with rather limited success.

Actually, I was thinking of doing an underground living type challenge and was wondering about long term lighting solutions. Solar is my go-to, but I suspect I'd have some difficulty finding a source of solar power in my cave. Will I asphyxiate or something if I try to use a combustion engine, or is that not a viable solution long-term?

Yes, a gas generator in an enclosed space will generate smoke that will kill you or, if you have a gas mask, obscure your vision. Ventilate properly!

Re: vehicles: It's not a real cata game until you've made an armor plated multiple-engine reinforced mobile fortress with all the comforts of home and a few thousand storage units. Quit being an elf and get with the program. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Spehss _ on April 23, 2015, 12:26:09 am
I found some fungaloids and spores growing almost within view range of my shelter. Should I be concerned? I think I should be concerned. Not sure if I have the gear to deal with it though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 23, 2015, 01:05:27 am
Having a hard time getting starting gear. Having to fight zombies, doesn't seem to be going well. Had to light 2 brush fires to kill 2 tough zombies, got various nicks and scratches. There's other shit like clumps of zombies, or zombie dogs, all of which I don't want to deal with, but I need loot.
I usually can survive off foraging for the first little while, especially if there's a river/swamp nearby where I can get water. I can usually get a stone pot with a bit of wild-life butcher and meat killing, and from there I can boil the water I need and forage the eggs I need to survive long enough to get some basic reinforced clothing, made from the curtains of the windows that I then board up, to start going after the towns.

You can make bullshit things to get your fabrication up enough to make a wooden needle out of a splinter, which you can get by smashing the starting shelters counters. You can make a stone knife out of two rocks, a stick, and some string. You can make a makeshift knife out of some thread/string and a spike, which you can make with the hammer and some scrap metal. Then you can disassemble the long threads into short threads into thread to put in your needle, cut up the sheets from smashed windows curtains into rags (boarding up the windows afterward to maintain shelter security), and go to town leveling tailoring up by making socks, boxers, cotton hats, and so on. I usually start as the Lost Submissive so that I have the leather to make a water-skin and a leather funnel, so that I can get water.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nuttycompa on April 23, 2015, 01:41:41 am
I found some fungaloids and spores growing almost within view range of my shelter. Should I be concerned? I think I should be concerned. Not sure if I have the gear to deal with it though.

If you don't think you can take down the spine, you can consider your base lost.
They will keep multiply and overrun you within a few days.

I had similar situation with ant hill
day 1 : couple of worker show up, yes free food.
day 2 : I think there is more of them.
day 3 : I think this star to be a bit much.
day 5 : Holy sh#@ where is the floor( my screen completely fill with "a" )
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on April 23, 2015, 02:17:52 am
How do run.

Press " to toggle between running/walking.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 23, 2015, 02:27:03 am
So, what's the easiest way to update the game while keeping my save? Download the new version and unzip it over the old one?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 23, 2015, 02:30:18 am
Unpack the new version into a different folder, and transfer your saves folder. Assuming the versions are compatible, that should do it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 23, 2015, 02:56:13 am
Unpack the new version into a different folder, and transfer your saves folder. Assuming the versions are compatible, that should do it.
This right here. It's like DF, unzipping on top of the folder works often, but it's a recipe for disaster just waiting to happen. Note that the AIM is broken for these last few updates, we're working on getting it fixed up pretty quickly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: cainiao on April 23, 2015, 04:39:57 am
is it possible to recover spilled liquid on the ground?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 23, 2015, 04:49:13 am
is it possible to recover spilled liquid on the ground?

Nope.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 23, 2015, 07:07:48 am
Where would the easiest place to find a welder be? Preferably at a building normal located on the outskirts of towns. I have yet to manage to survive a trip inside of the town.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 23, 2015, 07:17:56 am
Public work building often have those. Beware of the shockers though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 23, 2015, 08:24:56 am
I have yet to manage to survive a trip inside of the town.
Towns aren't that bad once you know what you're doing.

Basically bushkiting with fire to clear small areas of zombies, taking their clothes before they burn up and wearing ERRYTHING will generally keep you pretty much fine. Later you can chop up the extra clothes and use to reinforce the best stuff for less marshmallow tier agility with similar protection.

Then you just raid the "cleared" houses for all the loots you can carry.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 23, 2015, 09:48:30 am
You're also faster than most zombies when you're not overly chilled. One workable strategy (with some sort of backup plan for when you aggro a zombie dog or a feral hunter) is to craft the early-available nailboard traps. Sure, they're bulky, and you need to lead a zombie across six to eight rows of them until they keel over. But since you can generally keep running, you can just run around in circles and shave them down on the traps. Especially good against zombie children, because killing them via traps doesn't trigger the morale loss.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 23, 2015, 10:02:24 am
... Especially good against zombie children, because killing them via traps doesn't trigger the morale loss.

"I know I should feel bad about killing the child but my inner darwin award presenter cancels it out."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 23, 2015, 10:10:23 am
I'm not sure why killing zombie kids even gives a morale penalty to 'feel bad about killing'. If anything I'd be creeped out and want to kill ALL of the little shits because zombie kids are freaky and tiny and probably really fast. Like spiders.

Burn the schools!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 23, 2015, 10:17:25 am
... Especially good against zombie children, because killing them via traps doesn't trigger the morale loss.

"I know I should feel bad about killing the child but my inner darwin award presenter cancels it out."
Or maybe it's just amusing to look at. *Shamble shamble shamble*-*trip*-*impale*-*twitch twitch*. Funniest Home Videos material right there. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on April 23, 2015, 10:28:38 am
I have yet to manage to survive a trip inside of the town.
Towns aren't that bad once you know what you're doing.

Basically bushkiting with fire to clear small areas of zombies, taking their clothes before they burn up and wearing ERRYTHING will generally keep you pretty much fine. Later you can chop up the extra clothes and use to reinforce the best stuff for less marshmallow tier agility with similar protection.

Then you just raid the "cleared" houses for all the loots you can carry.

I don't need bushkiting or fire. I just keep a pile of sharp rocks in my pack to throw at zombies. If in doubt, run. That's how I got to day 7 spring with a character with no skills to speak of except throwing. In a recent experimental, so post skill gain rework.
I even killed two moose this way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 23, 2015, 11:37:51 am
I'm not sure why killing zombie kids even gives a morale penalty to 'feel bad about killing'. If anything I'd be creeped out and want to kill ALL of the little shits because zombie kids are freaky and tiny and probably really fast. Like spiders.

Burn the schools!

THINK OF THE CHILDREN!

always
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Spehss _ on April 23, 2015, 11:43:24 am
THINK OF THE CHILDREN!

always

Make a sign for a grave marker.

"On this site, 200 children lost their unlives while trying to eat my brains. Every last one of them won a Darwin Award because they walked on nailboards until they redied. rip in pepperonis, never forget."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 23, 2015, 12:50:30 pm
I have to say I really miss all the zombears and -dogs spawning near your hideout. There just seems to be no reason anymore to fortify your stationary home, because you are safe once you cleared out the immediate surroundings. I remember getting up in the morning, repairing two broken windows from the nightly incursions, killing two zomdogs and a zombear, then getting some breakfast. After a while I had surrounded my house with traps and pits and a palisade for my patio.

It would be even more fun now with the turrets and stuff.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on April 23, 2015, 12:59:33 pm
You could always see about combining the static and swarm spawn systems. Have large groups of creatures 'migrate' until they get close to the reality bubble, then have them start to split up into individuals that actually wander in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 23, 2015, 01:01:13 pm
Towns aren't too bad for me. Gotta remember, you can see further than they can, and there is an indicator when they can see you. Keep them from smashing cars, the noise attracts more. Draw off individuals, and this goes double for shriekers. I don't know why everyone goes for the knife spear. I prefer the war scythe or stone spear - until I picked up a war hammer. If you see a brute, shocker, or especially shocker brute, turn around, it's not worth it.


I'm not sure why killing zombie kids even gives a morale penalty to 'feel bad about killing'. If anything I'd be creeped out and want to kill ALL of the little shits because zombie kids are freaky and tiny and probably really fast. Like spiders.

Burn the schools!

I imagine zombie kids are some kind of memetic hazard.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 23, 2015, 01:10:23 pm
Speaking of turrets, are there any plans to nerf the old ones? Apparently all it takes to make an automatic M2 Browning turret with remote control and target acquisition is just the M2 Browning machinegun, with none of the fancy (and realistic, and fun) bells and whistles that the vehicle expansion mod introduces for its turrets.

Also, @Rince Wind: you may be remembering Dynamic Spawn. Also, wildlife does spawn still - it just tends to get attacked by zombies now.

Towns aren't too bad for me. Gotta remember, you can see further than they can, and there is an indicator when they can see you. Keep them from smashing cars, the noise attracts more. Draw off individuals, and this goes double for shriekers. I don't know why everyone goes for the knife spear. I prefer the war scythe or stone spear - until I picked up a war hammer. If you see a brute, shocker, or especially shocker brute, turn around, it's not worth it.
Or, if you don't mind a lot of crafting, go archery. I killed a Shocker Brute with a longbow, at night, because the bugger couldn't see or hear me and I had a hundred wooden arrows with its name on it - and almost every hit on an unaware enemy is a critical.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on April 23, 2015, 01:15:34 pm
You could always see about combining the static and swarm spawn systems. Have large groups of creatures 'migrate' until they get close to the reality bubble, then have them start to split up into individuals that actually wander in.

I believe that is what the devs are heading towards.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 23, 2015, 01:33:56 pm
I know wildlife still spawns, it just seems way less, probably due to the infighting. I'd like to just raise the spawn rates for zombified animals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on April 23, 2015, 01:44:39 pm
...You do know that the M2 browning is a .50 caliber machinegun, right?  Just about nothing short of a tank or hardened bunker can withstand concentrated fire from one of those.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 23, 2015, 02:01:14 pm
 Its also the largest round you can get before your gun is a cannon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 23, 2015, 02:06:09 pm
Yes I know. I stripped two, off of two separate APC wrecks. I converted one into a sniper cannon.

However large its caliber, it should not be able to identify targets, rotate, and fire on its own. All I need to have right now in order to install a fully autonomous M2 Browning turret onto my vehicle, is a welder and the M2 Browning machinegun itself. I find the DIY turret kits of the vehicle expansion mod to be far superior in spirit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 23, 2015, 02:11:35 pm
At the very least, you should need a laptop/computery-thingy and some swivel-chair parts.

Maybe a camera too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 23, 2015, 02:15:00 pm
Yes I know. I stripped two, off of two separate APC wrecks. I converted one into a sniper cannon.

However large its caliber, it should not be able to identify targets, rotate, and fire on its own. All I need to have right now in order to install a fully autonomous M2 Browning turret onto my vehicle, is a welder and the M2 Browning machinegun itself. I find the DIY turret kits of the vehicle expansion mod to be far superior in spirit.
Are you using the newest version? The pre-bundled version is months behind.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 23, 2015, 02:21:55 pm
I'd very much like it if you could simply "mount" machineguns. No turret, just basic firing in one direction, or within a very restricted arc (simulating finer aiming with the steering wheel than the 16? vehicle directions allow).

Yes I know. I stripped two, off of two separate APC wrecks. I converted one into a sniper cannon.

However large its caliber, it should not be able to identify targets, rotate, and fire on its own. All I need to have right now in order to install a fully autonomous M2 Browning turret onto my vehicle, is a welder and the M2 Browning machinegun itself. I find the DIY turret kits of the vehicle expansion mod to be far superior in spirit.
Are you using the newest version? The pre-bundled version is months behind.
Yeah, I'm on the 0.C (or 0.C.1 as the extracted folder calls itself) stable version. Stopped using experimentals since I've stopped participating in the development for now, it's impossible to keep up with those things when you're focusing on just playing the game anyway. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 23, 2015, 02:55:40 pm
Yah, the stable version of turret should be require someone manning it.

Infact, that should be a thing. Turret variants that need a gunner. Basic unarmored, armored, and autonomous variants of every turret... Gives a reason to grab NPCs!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on April 23, 2015, 05:27:47 pm
Most machinegun pintle mounts are 360 degree capable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 23, 2015, 06:19:35 pm
All turrets, save where blocked by things, are 360 degrees capable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on April 23, 2015, 06:44:50 pm
I was specifically talking about real-world pintle mounts.  For some reason spellcheck doesn't like 'pintle' so I suppose the more modern 'cupola' would be more accurate.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 23, 2015, 07:23:50 pm
Cupola ones are normally enclosed, aren't they?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 23, 2015, 09:43:26 pm
Congrats. You two just got confused over the actual names for armored and unarmored manned turrets. :P

(RE: Fortifications) Have you played with the horde system yet? Unless you *do* fortify quite well, your base *will* be overrun for any significant brush with a horde. (I suppose just scraping a couple of the outer tiles of the horde could be survivable without fortifications.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on April 24, 2015, 12:33:12 pm
Nope, a quick search shows me that while the mounts are clearly different, they are both what I was referring to.  Pintle is the open mount, post-type.  Cupola is encircling mount, with or without full enclosure.  Either one would require substantially more than just the weapon to be capable of autonomous fire, including actuators, targeting systems, and full-self loaders (unless you want to keep reloading the box non-stop).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 24, 2015, 12:38:57 pm
The most basic "mount" is a pivoting holder for the weapon, which still needs some work to make.

Also, latest experimental caused me to suddenly have a large stockpile of Glock 19s, among other things. Fun glitch. Maybe I should go back to the stable version for now, at least until I've done the moving and organizing of all my crap into the battlewagon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on April 24, 2015, 08:36:27 pm
However large its caliber, it should not be able to identify targets, rotate, and fire on its own. All I need to have right now in order to install a fully autonomous M2 Browning turret onto my vehicle, is a welder and the M2 Browning machinegun itself. I find the DIY turret kits of the vehicle expansion mod to be far superior in spirit.
Clearly this is a early FPS type gun. The kind that floated in a green aura and gently rotated until you picked it up.

I believe this neatly explains everything.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 24, 2015, 09:39:56 pm
I, uh, raided a house. Amongst the loot I found cigs, a glock and some 9mm ammo, and a, uh, wolf suit. Are wolf suits still great like I remember reading about?

Sure

(http://www.collativelearning.com/PICS%20FOR%20WEBSITE/SHINING%20EXPANDED%2011/bear%20faced.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Spehss _ on April 24, 2015, 10:41:05 pm
I, uh, raided a house. Amongst the loot I found cigs, a glock and some 9mm ammo, and a, uh, wolf suit. Are wolf suits still great like I remember reading about?

Sure

Spoiler (click to show/hide)
jesus christo how horrifying
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorsidwarf on April 25, 2015, 04:33:25 am
I...

I think the martial arts master profession is worth more than the 6 points it costs.
I'm all like,
ATATATATTTA-KAPOW against zombies, and just slapping manhacks out of the air with my bare hands. It's so ridonkulous that I'm less dangerous when carrying a machete than my bare karate hands. Way better than bionic sniper if you ask me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on April 25, 2015, 04:40:25 am
I...

I think the martial arts master profession is worth more than the 6 points it costs.
I'm all like,
ATATATATTTA-KAPOW against zombies, and just slapping manhacks out of the air with my bare hands. It's so ridonkulous that I'm less dangerous when carrying a machete than my bare karate hands. Way better than bionic sniper if you ask me.
Yeah, it's kind of a silly fun mode for me. If only you are able to stun on hit, you can reasonably take on a horde and win without much damage, with clever positioning.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on April 25, 2015, 05:03:15 am
I...

I think the martial arts master profession is worth more than the 6 points it costs.
I'm all like,
ATATATATTTA-KAPOW against zombies, and just slapping manhacks out of the air with my bare hands. It's so ridonkulous that I'm less dangerous when carrying a machete than my bare karate hands. Way better than bionic sniper if you ask me.
Yeah, it's kind of a silly fun mode for me. If only you are able to stun on hit, you can reasonably take on a horde and win without much damage, with clever positioning.
As someone who keeps on using Martial Arts in all her games--Yes, your theory is validated. :P
Pair it with Quick and Speed-y qualities and characteristics, and you can easily survive the first week (sans meeting Hulks.)

(And the Spiritual perk, too. As far as I know the version I'm using, reading a book quickly + fast reader = 33 nice morale points. Read it thrice and gather those books...)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 25, 2015, 05:03:50 am
I...

I think the martial arts master profession is worth more than the 6 points it costs.
I'm all like,
ATATATATTTA-KAPOW against zombies, and just slapping manhacks out of the air with my bare hands. It's so ridonkulous that I'm less dangerous when carrying a machete than my bare karate hands. Way better than bionic sniper if you ask me.
Yeah, it's kind of a silly fun mode for me. If only you are able to stun on hit, you can reasonably take on a horde and win without much damage, with clever positioning.

That's why I like the cudgel. It stuns, like, every other hit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 25, 2015, 11:32:27 am
How does farming work? I have the seeds and tilled ground. Just no idea how to plant em.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on April 25, 2015, 11:33:41 am
How does farming work? I have the seeds and tilled ground. Just no idea how to plant em.

Put the seeds in your inventory and examine the tilled soil.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 25, 2015, 11:37:10 am
Also note that if you start in Spring, you have to wait a few days for the weather to warm up before you plant.


Last I checked - a while ago, more recent data will probably come soon - you can get a hell of a lot of food from oats. I think one oat turns into 16 oatmeal, which can be turned into a few portions of cooked oatmeal each. Grow sugar beats and you can get deluxe cooked oatmeal out of that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 25, 2015, 01:42:56 pm
Don't forget granola! Also, technically haggis...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 25, 2015, 05:51:35 pm
Don't forget granola! Also, technically haggis...
For those times you feel the Cataclysm isn't full of enough suffering. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 25, 2015, 06:39:54 pm
What's worse? Lutefisk or Haggis? I've tried Lutefisk, haven't tried haggis. Or maybe Surmstromming?

Lutefisk is definitely more of an acquired taste than Funazushi at least.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 25, 2015, 07:03:14 pm
Sure
Spoiler (click to show/hide)
Heh I always thought it was a bear suit. And I never got what exactly it is a reference too. (No I don't mean what movie it's from, that would be The Shining, but I never got it beyond "wtf is that bear doing there?")
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on April 25, 2015, 07:04:45 pm
What's worse? Lutefisk or Haggis? I've tried Lutefisk, haven't tried haggis. Or maybe Surmstromming?

Lutefisk is definitely more of an acquired taste than Funazushi at least.
From my experience (haven't eaten Lutefisk or Haggis, but that's only because I've yet to see them live), people tend to exaggerate the "horribleness" of certain foods just because they contain things like hearts or stomach.

Haggis appears to be sheep heart, lungs and liver, plus onion, spices and a few other things), inside a stomach. While I've never eaten lungs or stomachs, I have eaten hearts and liver (though not sheep) and can attest they taste incredibly good.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 25, 2015, 07:24:38 pm
I've had both liver and onions (and both together, ick) and I'm not a fan of anything that contains liver, and very few things that have onions.
On top of that, one whiff of what turned out to be haggis forced me to leave a friend's house at one point.

And then, yea, put the gross-factor in, and I wouldn't eat haggis short of a life or death situation. But then, I might eat long pork in the same situation, so that's not much of an endorsement.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 25, 2015, 08:28:55 pm
Liver is fine. It just needs more salt.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 25, 2015, 10:17:28 pm
I've had a number of haggis-like dishes and suspect I'd really like it, though I've also been known to just snack on a bowl of organ meat, so my tastes aren't exactly mainstream I guess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 25, 2015, 10:33:51 pm
Well, you are a literal demon from hell, azmodean. It's to be expected.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nuttycompa on April 25, 2015, 11:04:42 pm
Just notice this , some monsters persuit you entirely from your noice.

When I fight the ants, I notice that when I use my fusion rifle, nearby ants will run toward the area of explosion.

So I walk toward the ant hill where 100+ ants guard the entrance and fire my fusion rifle in the opposite direction.
I just stand there, in horror, as the entire army of ants(which take up 1/3 of my screen) walk pass me to where I fire my rifle at, leave the entrance unguard. :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 25, 2015, 11:19:59 pm
Haggis is really just a big chunky sausage, with the same look, texture, odor and taste. The difference is that you know what haggis is made of.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: puke on April 26, 2015, 02:50:56 am
Its mostly Barley, actually.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 26, 2015, 03:38:07 am
Depends on the haggis recipe. Many sausages are also largely grain, such as black pudding, which is almost the same thing as haggis.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 26, 2015, 03:51:16 am
What? Black pudding is blood.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 26, 2015, 04:34:40 am
It's also a type of sausage, if you wrap it in an intestine. Saying 'black pudding is blood' is like saying 'bread is flour'. It's true, but there's more to it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorsidwarf on April 26, 2015, 04:50:39 am
Haggis is really just a big chunky sausage, with the same look, texture, odor and taste. The difference is that you know what haggis is made of.

I challenge your assertion! I have no clue what's in haggis (except traditional haggis which is AFAIK just a stomach with the ends sewn up and cooked) but I damn well know what's in my sausages. At least, I do when I can find my recipie book.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 26, 2015, 04:58:06 am
Ok, looking it up, it seems that the issue is on my end, I though Black Pudding was a generic name for sausages made of blood, while it seems to refer to a Nordic/English variant that do contain a lot of oatmeal, unlike the blood sausages we have here which are mostly blood, onions and some pork meat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 26, 2015, 07:32:25 am
In my defense, there are many sausages I don't like either. Not all, but probably most.
Includes true blood sausages. The extra high iron/hemoglobin content really turns me off the taste.

I'm finding out (via shitty water supply system for my rental) that rusty pipes make for water that can make me throw up on taste/smell too, so there's that.
It's kinda depressing since I've rarely ever had a problem with plain old water from the tap.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on April 26, 2015, 09:24:22 am
I'm finding out (via shitty water supply system for my rental) that rusty pipes make for water that can make me throw up on taste/smell too, so there's that.
It's kinda depressing since I've rarely ever had a problem with plain old water from the tap.

You probably shouldn't be drinking water from rusty pipes. And not just because of the taste.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 26, 2015, 09:51:33 am
Indeed. Invested in a filter system (first time ever). Doesn't help when showering or brushing teeth or washing dishes though. :-/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on April 26, 2015, 10:28:31 am
Gallon jugs of water are your friend. I personally recommend distilled, since it's about as pure and inert as water can get. It should be pretty cheap, too, less than a dollar a gallon. It's obviously more expensive than using your home water supply, but it's still a good deal usually.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 26, 2015, 10:40:02 am
Report the property owner to the city. If your city/state/country have lax laws then there's nothing you can do except move somewhere else.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 26, 2015, 10:54:36 am
Filter system works fine, and cheaper than gallon jugs (even before including the gas to refill/acquire such).
Code enforcement has heard many other problems from me within the last week, and there's at least a 7 day grace period before they can take actions. The rusty water is probably the least of my concerns since it's already been worked around. Showers and washing dishes are unpleasant, but tolerable.

Thankfully, this place only has 5 months to go, and that I only had to do a 6 month lease.
Thanks for the advice though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blackmagechill on April 26, 2015, 12:00:50 pm
Anybody ever have any sort of success with the mall cop scenario? It seems like the only way to actually live to me is to have 3 in dodging and driving and then book it to the parking lot and hope there's something quick with the keys in it and some fuel... Also I'm getting mapload errors in 0.C that have been deleting all of my supplies from my houses. Any idea why/ how I would stop that?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 26, 2015, 12:04:46 pm
The only mapload errors I've seen are when entering new underground areas(basements, etc), and those usually stop on return trips.


I found an abandoned storefront with a lava chasm running through the back wall. I guess that's why it was abandoned. Unless it's Dwarf Fortress, a lava channel running through you store can't be good for business.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on April 26, 2015, 12:07:16 pm
Anybody ever have any sort of success with the mall cop scenario? It seems like the only way to actually live to me is to have 3 in dodging and driving and then book it to the parking lot and hope there's something quick with the keys in it and some fuel... Also I'm getting mapload errors in 0.C that have been deleting all of my supplies from my houses. Any idea why/ how I would stop that?

I haven't tried in the recent versions but I had a successful mall cop start a while ago. You're right that you have to escape pretty much immediately, too many zombies to survive early on. I managed to escape on foot simply by booking it out one of those iron doors you start by. Luckily most zombies in malls are normals so you hopefully won't see anything that can outrun you. Taking fleet footed would probably be a good idea.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 26, 2015, 01:35:05 pm
Pro-tip: Don't kill zombie grenadiers in close combat.

RIP Whatever your name was.


After two more deaths: try to kill 'em from as far away as possible (ok, the last one was an elite version).

Damn, I was a bionic officers starting in a house with an infection, found a FN P90 an ammo in a basement, managed to kill a hulk, then died several squares away from the elite grenadier. And someone thought bio operators were bad.

Do the grenadiers have an unlimited amount of drones?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 26, 2015, 07:39:25 pm
No, the drones are limited, so if you can manage to repeatedly provoke them and then not get hurt you can run them out of ammo.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 27, 2015, 02:29:39 am
Pro-tip: Don't kill zombie grenadiers in close combat.
I've currently got a PR up that should make it so they just drop active explosives instead of actually exploding, so that should make things a fair bit easier. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 27, 2015, 08:04:44 am
Pro-tip: Don't kill zombie grenadiers in close combat.
I've currently got a PR up that should make it so they just drop active explosives instead of actually exploding, so that should make things a fair bit easier. :P

You mean they're not hooked up to a dead man's switch.... oh right..
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on April 27, 2015, 08:32:56 am
Pro-tip: Don't kill zombie grenadiers in close combat.
I've currently got a PR up that should make it so they just drop active explosives instead of actually exploding, so that should make things a fair bit easier. :P
You mean they're not hooked up to a dead man's switch.... oh right..
I see what you did there. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 27, 2015, 09:26:12 am
Zombie grenadier? Are they new?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 27, 2015, 09:58:09 am
Yes, they are in experimental.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IronTomato on April 27, 2015, 11:05:40 am
How can I get my character to stop having the flu? I rammed my vehicle through a pharmacy wall to get a flu shot, but it doesn't seem to have cured me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 27, 2015, 11:10:12 am
A flu shot protects you from getting flu. Cough syrup (either drowsy or non-drowsy variety) treats it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 27, 2015, 11:10:17 am
How can I get my character to stop having the flu? I rammed my vehicle through a pharmacy wall to get a flu shot, but it doesn't seem to have cured me.
Doesn't the flu shot only prevents you to get the flu in the future rather than curing you? As far as I know the best way to handle it is to just wait for it to pass. You'll also need a lot of water. Cough syrup can also reduce the symptoms, but won't completely negate them. I'd also recommend avoiding anything too dangerous while you're sick.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on April 27, 2015, 11:23:12 am
Are there working, non-moronic NPCs yet?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 27, 2015, 11:25:54 am
Are there working, non-moronic NPCs yet?
No.

How can I get my character to stop having the flu? I rammed my vehicle through a pharmacy wall to get a flu shot, but it doesn't seem to have cured me.
Cold medicine and the like doesn't cure diseases. It merely lessens the symptoms. You still have to ride it out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 27, 2015, 12:54:37 pm
Are there working, non-moronic NPCs yet?

Unfortunately, I posted my non-stealing NPC on guard, and when I asked her to follow, she started stealing my stuff. Bitch.

How can I get my character to stop having the flu? I rammed my vehicle through a pharmacy wall to get a flu shot, but it doesn't seem to have cured me.

Pharmacies usually have things called doors that people use to get in and out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 27, 2015, 01:14:49 pm
Pharmacies usually have things called doors that people use to get in and out.
You just had to go and say it, didn't you? You haven't truly played this game until you've built a vehicle specifically for ram-raiding. And once you have, why use anything else?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 27, 2015, 01:17:23 pm
Pharmacies usually have things called doors that people use to get in and out.
Casual detected.

You're probably one of those people that use houses as shelter instead of burning it down to cook food too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 27, 2015, 01:19:36 pm
The only reasons I don't burn down every building that I've cleared out of any good items are a) laggy as fuck, and b) construction material.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 27, 2015, 01:21:06 pm
I think the chances of recovering from the flu are boosted with your health stat, so take some vitamins every day and eat healthy food for a while. You'll need lots of water, as has been stated. Also, royal jelly might flat-out cure it? If you can find some.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IronTomato on April 27, 2015, 02:02:43 pm
How can I get my character to stop having the flu? I rammed my vehicle through a pharmacy wall to get a flu shot, but it doesn't seem to have cured me.

Pharmacies usually have things called doors that people use to get in and out.
Yeah, but there was a locked door and a Big Metal Gate standing between me and the medicine, and my illness made me too weak to break the door.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 27, 2015, 04:35:44 pm
How can I get my character to stop having the flu? I rammed my vehicle through a pharmacy wall to get a flu shot, but it doesn't seem to have cured me.
Doesn't the flu shot only prevents you to get the flu in the future rather than curing you? As far as I know the best way to handle it is to just wait for it to pass. You'll also need a lot of water. Cough syrup can also reduce the symptoms, but won't completely negate them. I'd also recommend avoiding anything too dangerous while you're sick.
This right here. It's like the real world; getting vaccinated against the flu if you already have it isn't going to do a bit towards actually curing your current disease (but it will stop you from catching it in the future).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Bouchart on April 27, 2015, 06:33:20 pm
"Your muscles feel like they're all knotted and tired."

Does anyone know what this message is about?  I keep feeling pain randomly.

Edit: turns out I had some kind of parasite, for some reason.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 27, 2015, 07:37:55 pm
ah so worm reoval tablets or other forms of medcine might help there. Ringworm giving muscle cramps yup sounds like Cataclysm
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 27, 2015, 07:38:50 pm
Ringworm isn't a parasite, it is a fungal infection.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 27, 2015, 07:42:07 pm
IIRC, and that's not saying much these days, yes, Royal Jelly will cure the flu.
Don't really see why that would be changed, since that's a major incentive (and just about the only one worth considering) to raid a hive.
No, large amounts of normal honey isn't worth becoming Fry. (from Futurama, in case that was too obscure)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 27, 2015, 08:12:19 pm
Ringworm isn't a parasite, it is a fungal infection.
Anti-parasitic drugs still work on it, in the game. :v
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 27, 2015, 08:15:48 pm
Ringworm isn't a parasite, it is a fungal infection.
Anti-parasitic drugs still work on it, in the game. :v
Right, I was pointing out that it should be fungicide instead. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 28, 2015, 03:31:38 pm
So, shocker zombies don't yield CBMs anymore? :(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 28, 2015, 03:34:17 pm
They still have the CBM_CIV flag so I'm pretty sure they do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 28, 2015, 03:37:03 pm
So, shocker zombies don't yield CBMs anymore? :(
How high is your survival skill? I'm pretty sure your chances to get something are tied to that skill.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 28, 2015, 03:39:37 pm
I've always gotten two bionics out of shocker zombies. Just that the worse my skills are, the more likely they are to be "burnt out bionic."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 28, 2015, 03:47:59 pm
So, shocker zombies don't yield CBMs anymore? :(
How high is your survival skill? I'm pretty sure your chances to get something are tied to that skill.

2 (44%), which was usually enough to get one intact and one burned out bionic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 28, 2015, 03:52:20 pm
They should, but it happens when you butcher them and it depends on how expertly you butcher them as well as your survival skill.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 28, 2015, 03:54:30 pm
Are CBMs useful for anything if your character does not use them (or, in a scenario more applicable to the typical character, already has the CBMs in question)? The only use I found for them was kickstarting skill training by repairing/reinforcing a few of them, since I don't think they can be disassembled.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 28, 2015, 03:56:43 pm
You can never have enough power storage. :D


Oh well, I'll have to train survival then. Too bad the library had no books about that subject.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 28, 2015, 04:17:52 pm
Are CBMs useful for anything if your character does not use them (or, in a scenario more applicable to the typical character, already has the CBMs in question)? The only use I found for them was kickstarting skill training by repairing/reinforcing a few of them, since I don't think they can be disassembled.
Some can be disassembled for parts.
The fusion blaster arm can be turned into a rifle with the requisite skills.
And a the laser/fusion/lightning cbms can be turned into weapon turrets.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 28, 2015, 06:33:50 pm
I'm not sure how applicable it is, but just as a general rule, make sure you have a good butchering knife. :P That could be what's making all your bionics degrade upon butchering, if you have a bad knife.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 28, 2015, 11:44:41 pm
...What is the best butchering knife these days, anyway?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 29, 2015, 12:04:43 am
I always assumed that the muscle pain thing was due to trichinosis.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on April 29, 2015, 01:43:40 am
ah so worm reoval tablets or other forms of medcine might help there. Ringworm giving muscle cramps yup sounds like Cataclysm

There's no ringworm in DDA.

I always assumed that the muscle pain thing was due to trichinosis.

You assumed correctly; that's why antiparasitic drugs can cure it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 29, 2015, 01:47:51 am
...What is the best butchering knife these days, anyway?

Best one I'm seeing on my high fabrication list is a literal Butcher's Knife at 25 butchering quality.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 29, 2015, 01:59:15 am
I always just carry a Toolkit around.

On that note, are there plans to expand the current "eat from the tile you're standing in" mechanic to other activities as well? I specifically mean 'a'ctivation, and disassembly. I've had a situation where I could not pick up a broken riot control bot to try to disassemble it for parts, and could not 'B'utcher it despite carrying a toolkit and an acetylene torch. Plus unfolding folded vehicles without picking them up first should be possible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on April 29, 2015, 03:08:29 am
ah so worm reoval tablets or other forms of medcine might help there. Ringworm giving muscle cramps yup sounds like Cataclysm

There's no ringworm in DDA.

I always assumed that the muscle pain thing was due to trichinosis.

You assumed correctly; that's why antiparasitic drugs can cure it.
AUGH. Flashback to learning about trichinosis. Nopenopenopenope.

Although the messages for a fungal infection is just as freaky to me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on April 29, 2015, 03:18:29 am
...What is the best butchering knife these days, anyway?

Best one I'm seeing on my high fabrication list is a literal Butcher's Knife at 25 butchering quality.
Two questions;

1. If you have multiple knives in your inventory, which one is used for the butchering?
2. If you have a knife in a sheath, can it still be used?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on April 29, 2015, 03:28:37 am
To answer 2, yes. I generally keep my butchering knife in my boot or in a sheath somewhere and forget about it.

As for 1, I don't know for sure, but I've never had troubles with multiple knives in my inventory which carrying the knife in my boot. One of my characters had a zweihander which could, funnily enough, be used for butchering. Obviously not very well, and I only found out when I mutated bearishly. This caused all my clothing to explode off of me, including my sheath (for some reason. Would like it if that could be fixed. I mean, you can add a long strap to the sheath to wrap it around your swollen booty, it's not hard. Waterskins too, there isn't an XL waterskin either. A lot of the quality-of-life items don't have XL versions, it'd be nice if that was expanded to encompass more than a dozen items.)

So when I went to harvest meat for my peckish bear hunger, I found out that A) my big-ass sword can be used to butcher animals, and B) it really rather sucks at the task.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 29, 2015, 04:28:33 am
Two questions;

1. If you have multiple knives in your inventory, which one is used for the butchering?
2. If you have a knife in a sheath, can it still be used?

1) I'm 99% sure it uses the best one. I've had a multitool, butcher's knife, and a sharp rock in my inventory before, and gotten the yields of the butcher's knife.

2) I'm not sure, I don't have a sheath to test it on this character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 29, 2015, 07:35:46 am
No, it cannot. It must be in your main gear area, not in your worn area.

Unless an experimental changed it, anyways. This was true of the last stable version.

-edit- Well, as of now I can safely say that I am flat-out wrong. Well, thats a nice feature. Very nice feature.

Also, I cant say anything about question one, since nothing changed between different tools, probably due to the fact that the test char had skill of 20...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 29, 2015, 10:34:52 am
Got a steak knive, which is a big step up from the survival knife in terms of butchering (hell, even my wakizashi ist better :D) and got a integrated toolkit from a shocker. On the same run I finally got a hacksaw, just before the toolkit.  :P

Now, I can't find the mother of that crybaby over there (he is 2 maptiles from the target house, idiot). Guess she'll have to continue her unlife.
But I found a huge weapon stash while looking for her, so it is ok.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on April 29, 2015, 12:02:09 pm
...What is the best butchering knife these days, anyway?

paradoxically, the butcher's knife is not the best butchering tool. It's nice, with 25 points, but the hunting knife is better, with 30 butchering quality
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 29, 2015, 02:17:14 pm
AUGH. Flashback to learning about trichinosis. Nopenopenopenope.

Although the messages for a fungal infection is just as freaky to me.
>YOU PUKE MUSHROOM EVERYWHERE
>YOUR ARMS EXPLODE
>PAIN: 1120
It freaked me too when it first happened to me, especially since I had no idea why it was happening, or what it was supposed to be. A massive forested area just south of my house was being turned into a fungal wasteland. I was being shot by turrets so I had no choice but to hide in that mess. I made that character kill himself because he was a lost cause at this point.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on April 30, 2015, 06:39:31 am
Are there working, non-moronic NPCs yet?
No.

So are the developers ever going to take time off adding random stuff and actually fix this massively broken feature? Its been like this for like two years now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 30, 2015, 06:47:33 am
Most of the people adding random stuff are not the developers. :P

And there are too many things broken to say that one thing deserves the attention more than another. Right now I'd prefer them to stick to Z-levels. What use are NPCs anyway? I never played with them on. >_>
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 30, 2015, 07:43:37 am
Most of the people adding random stuff are not the developers. :P

And there are too many things broken to say that one thing deserves the attention more than another. Right now I'd prefer them to stick to Z-levels. What use are NPCs anyway? I never played with them on. >_>
Everyone believes that their favorite feature is top priority.

If you really want NPCs fixed ronin, the game is open source.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 30, 2015, 07:58:18 am
Are there working, non-moronic NPCs yet?
No.

So are the developers ever going to take time off adding random stuff and actually fix this massively broken feature? Its been like this for like two years now.

Nothing's really stopping you from having a go at it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on April 30, 2015, 08:21:29 am
Besides, NPCs ARE being worked on actively.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 30, 2015, 10:48:58 am
Most of the people adding random stuff are not the developers. :P

And there are too many things broken to say that one thing deserves the attention more than another. Right now I'd prefer them to stick to Z-levels. What use are NPCs anyway? I never played with them on. >_>

There's an entire faction status/conflict/mission system that requires npc's be reasonably smart. You don't play with npc's because they are off by default and they're retarded.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 30, 2015, 11:22:10 am
We already have survivor houses.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 30, 2015, 12:06:15 pm
You can find barricaded houses with a bunch of cot set up. There's also some which have tons of beds and reserves in a room, but that last one might be the work of a pre-apocalypse survivalist.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on April 30, 2015, 12:17:04 pm
Last time I played with the "Missed" start, I spawned in a house that hard boarded up windows and not a single item or piece of furniture. So I guess those are in the game, even if sometimes they are a bit... barren.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on April 30, 2015, 12:33:31 pm
I think those are abandoned houses. Did you see any part of the floor missing or a bunch of trash on the ground?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 30, 2015, 12:58:42 pm
For my part, I don't play with NPCs because I enjoy the scenario of being the last human alive, focusing on the very essentials of survival in a totally hostile world. Walking down the street and seeing Billybob So-and-so stabbing zombies to death with a kitchen knife so he can get the last bottle of whiskey left in the bar... I can see the appeal for some, but for me, it ruins the atmosphere.
So you're not interested in reenacting Shaun of the Dead? Or even World War Z? For shame. ;)

(The movie, not the book. Yes, yes, horribad and all that, but still illustrates a great way to play if the NPC system supported it.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on April 30, 2015, 01:25:20 pm
I think those are abandoned houses. Did you see any part of the floor missing or a bunch of trash on the ground?
No. It was completely clean.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mailo on April 30, 2015, 02:31:12 pm
There are houses with boarded up windows which are survivor houses ... I'll spoiler them for those wanting to discover them.
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 30, 2015, 02:32:17 pm
I found a boarded-up house with a ton of cot, some supplies and several survivor zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 30, 2015, 02:41:42 pm
Apparently a bulletin board gives you the option of creating a camp. I did so. Anyone know what that does? I was hoping you might be able to pin pieces of paper to the bulletin board to leave actual notes and such.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 30, 2015, 02:51:01 pm
I haven't tried it, but IIRC it allows you to command your followers to return to base, assign guards and such.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 30, 2015, 02:58:52 pm
I haven't tried it, but IIRC it allows you to command your followers to return to base, assign guards and such.

Oh, well that would be neat as hell.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on April 30, 2015, 03:00:07 pm
Speaking of followers, what is the "create zombie slave" option available in the action menu of some knives? I know there's a Necromancy mod, but it is not enabled in any of my games.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 30, 2015, 03:02:28 pm
Speaking of followers, what is the "create zombie slave" option available in the action menu of some knives? I know there's a Necromancy mod, but it is not enabled in any of my games.

It makes a zombie that follows you around and you can drop shit onto it and make em carry it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on April 30, 2015, 03:03:33 pm
You remove the zombie's dangerous bits so it can do nothing but follow you around harmlessly. Presumably you cut the jaw and arms off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 30, 2015, 03:15:28 pm
Anyone know how to write things on a signpost? I built one but I have no idea how to write on it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on April 30, 2015, 03:17:59 pm
So are the developers ever going to take time off adding random stuff and actually fix this massively broken feature? Its been like this for like two years now.
Yeah, open source means that your options for the meaning of the world "developer" range between "hardcore code person" to "json modder". Funnily enough unless you are a hardcore developer yourself you probably won't notice many of the contributions of those people, since for the most part they are all totally code-end changes, improvements and other such things. Even their lesser contributions would often require you to be a modder (taken a look at modding the effects system lately? There's a lot that you can do there that you couldn't before). On the other hand the contributions of the json modders are much more likely to be noticed, firstly because they are changes that the player actually sees actively, and secondly because there are a lot more contributors at the json editing level than there are at the code wrangler one.

That said Coolthulu (one of our code wrangler level devs) recently completed the first $330 Z-level bounty. It's not to the point where the player is going to be able to notice anything (other than the "z-levels" option in the options menu) but it was a very important technical shift that had to be down prior to actually starting to add things the player might notice. (And he's slowly chipping away at the second Z-levels issue as well now).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on April 30, 2015, 03:46:47 pm
If you're talking about a period of two years I believe NPCs have improved, cause they have been improving.

I mean, they're still retarded, but at least they no longer destroy the universe by attempting to eat a tire.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 30, 2015, 07:32:21 pm
I agree wholeheartedly.  NPCs are vastly improved.  I havent had an NPC cause a crash in a few stable versions now, and they do the jobs of stay here and follow me very well.  I mean heck, if you have a car with an additional seat you can even drive around with them!

You just want to park them in a protected place somewhere near your base instead of at your actual base because they can and will LOOT ALL THE THINGS!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on May 01, 2015, 02:27:58 am
So I have a two-year-old Sheltered Survivor who's moved into a small town and refitted an Army Truck into an armor-plated, turreted APC. Finally got around to doing my shelter-bro's quest, nabbing a flag from a school two towns over. Pick up NPC-bro, convince him to ride back to town with me so I can set him up next door. He agrees, hops into the APC and I drive off.

He immediately starts bashing on everything in my APC!

I swear to god these fuckers are just begging to die. He's lucky I build things strong and value his marksmanship training *slightly* more than the rags he's wearing. For now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on May 01, 2015, 03:51:44 am
I think he's trying to get to the zeds? Try changing his combat preferences to "do not attacks stuff unless I attack it first" or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 01, 2015, 07:58:42 am
No, they bash stuff in their way. I had a follower smash through a window(alerting the zeds in the area), despite watching me walk through the goddamn door not two tiles away.


One good thing with NPCs is if they stand on a vehicle you can pull(like a shopping cart) you can push the cart around with them on it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on May 01, 2015, 10:03:15 am
I think he's trying to get to the zeds? Try changing his combat preferences to "do not attacks stuff unless I attack it first" or something.

There wasn't anything around at all. The compartment can't even see outside (I have rear cameras). He wouldn't use the door he came in, preferring to bang his head on the wall instead. The best part is, when we stopped he just stood there in the doorway blocking the exit for a while.

His quest chain is the MURICA one where he wants a flag and army black box. So I assume he's just so absurdly idiotic that he thinks vehicles are communists and can't understand doors at all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 01, 2015, 02:55:04 pm
What are towels good for?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on May 01, 2015, 03:05:28 pm
Last I knew, getting water off yourself. Toweling off.

I never really used them, I never noticed being wet impacting me too much. If I mutated into a wet-mad creature I'd probably use it more.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 01, 2015, 03:07:29 pm
Getting water off yourself, and IIRC anything else you might find on your body or face that's unwelcome, i.e. Boomer bile.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on May 01, 2015, 04:16:51 pm
Woohoo! Just built my electric atv. Perfect for traveling around in. Now I just need to hurridly disassemble shit to get my 6th lvl in mechanics so those upgraded solar panels I found can be installed. Here is to hoping I actually make it to the bridge before I run out of juice in the batteries!

8Edit* Well, I got halfway there. Maybe heavy duty frames wasn't such a smart idea. Does speed affect how quickly the batteries drain?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorsidwarf on May 01, 2015, 05:46:03 pm
Defense mode is great fun, except for the fact that every bloody map seems to be overrun with giant worker ants, no matter the prefs.
Grenades are excellent
Triffid queens are merciless
Turrets are a trap - they have something like a 50-50 chance to murder you when you put them down. Buy manhacks - they're ten times more expensive, but zombies can barely hit them and they're eassy to take down if they go rogue.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 02, 2015, 10:17:37 am
Does speed affect how quickly the batteries drain?

Yes. Your engine is using more power to get up to that speed. I would assume heavier weight would increase power/fuel consumption since the engine has to work harder to move a heavier mass.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on May 02, 2015, 11:25:16 am
That's a physics answer, not a "is this how it works in game?" answer :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pedrousz on May 02, 2015, 03:57:00 pm
so I'm not really good with computer, but today I start changing somethings on json of buildings to see if I'm able to create something that might help to pay off a little of the fun that I had it with, but I have a question... How do I test if the building that I '''created''' works or is just broken, etc?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on May 02, 2015, 04:30:43 pm
Does speed affect how quickly the batteries drain?

Indirectly. In order to gain speed, you must thrust. In order to thrust, the engine must consume fuel. If there were Z-levels, you could perhaps coast downhill, but since that's not in the game, the only way to gain velocity is through an engine consuming fuel. If you were to turn off cruise-control and just coast on inertia, I believe the engine would only use idle power which is the minimum of the alternator load and 1% of its max output, but, of course, it would use this while completely stationary as long as the engine is on, as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on May 02, 2015, 05:27:57 pm
Seems odd for electric motors to need idle power. It's not as if they need to be ticking over.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on May 02, 2015, 06:07:24 pm
Seems odd for electric motors to need idle power. It's not as if they need to be ticking over.

Well you can't put an alternator on an electric motor since that would just waste power. But I assume the minimum idle power is simply to keep the motor spinning against its own friction (as well as resistive losses for electric motors) even if the transmission isn't engaged.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silicoid on May 02, 2015, 07:56:26 pm
so I'm not really good with computer, but today I start changing somethings on json of buildings to see if I'm able to create something that might help to pay off a little of the fun that I had it with, but I have a question... How do I test if the building that I '''created''' works or is just broken, etc?
The quick answer:

Use the debug menu, and go into the map editor, and press o, which will take you into mapgen, where you can load a building into a map square.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on May 03, 2015, 09:25:15 am
Seems odd for electric motors to need idle power. It's not as if they need to be ticking over.
Well you can't put an alternator on an electric motor since that would just waste power. But I assume the minimum idle power is simply to keep the motor spinning against its own friction (as well as resistive losses for electric motors) even if the transmission isn't engaged.
But why would a motor ever need to be doing that? With a petrol or diesel engine then fair enough, because to stop and start the engine you need to have the starter motor going and it takes a while and if something happens like the battery goes flat or it's too cold the engine might not start at all. But with an electric motor there's really no reason to have it running if it's not actually driving the vehicle, since a motor can be stopped and started near-instantaneously and at no risk of failure above leaving it on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 03, 2015, 09:33:45 am
Yeah, about the only thing you'd ever need to keep an electric motor spinning for is to keep any lubricants involved from freezing, and even that can very well be achieved for less energy by simply using a heater.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 03, 2015, 11:59:16 am
I held off a very long time before picking this back up, and I'm a bit sad to say that I'm rather disappointed at the changes.

On the positive side the system where animals fight zombies, monsters, and each other is pretty cool, there have been a lot of cool additions, and some very nice UI changes that make actual gameplay a bit more approachable, the sub-menus for crafting are of special note here, new vehicle mechanics LOOK very cool, I'll get back to those if I can ever get a survivor to last more than a few hours.

On the negative side, I really don't like the changes to temperature mechanics, starting in spring with snow still falling, and having to go into the city to do some scavenging has universally lead to my death through the inevitable slowing due to cold.  While this would be excusable in the dead of winter, it makes less than no sense (to me at least), that I should be functionally freezing to death while wearing a winter coat.  I find that zombie swarming is now vastly more unreasonable, seriously, I get into a fight with one zombie and suddenly every single animate corpse within the surrounding eight tiles comes swarming in, I can deal with that, but not when I'm also freezing for no explicable reason.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on May 03, 2015, 12:05:22 pm
Start in summer then?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 03, 2015, 12:08:16 pm
I missed that option entirely.  The point stands however that freezing in spring while wearing winter gear is just silly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on May 03, 2015, 12:15:14 pm
As long as you wear enough to keep your @ numbers green/above 0, you should be fine. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jacob/Lee on May 03, 2015, 12:22:00 pm
It has to be full winter gear too, to my knowledge. As a winter survivor, sleeping outside was difficult because my face was so cold that I kept waking up in the night and couldn't find anything to put on. A coat and pants would be surprisingly unhelpful when your feet, hands, and head are freezing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 03, 2015, 12:26:26 pm
Sleeping in a pile of sheets/blankets/pillows/clothing works to help you stay warm while asleep.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 03, 2015, 12:34:14 pm
The scenario I am outlining is that while actively moving around and gathering items in spring while wearing full winter gear, gloves, facial coverings etcetera, I am still suffering the effects of cold reducing my mobility and resulting in my getting torn up by zombies I have kited onto bushes, into windows, across vehicles, and so on (using parkour expert and quick).  I see this as problematic, and an impediment to my personal enjoyment of the game.

Starting in summer definitely helped reduce the problem, now I just have to compensate for the massively revised hit/dodge mechanics.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 03, 2015, 12:53:24 pm
I've hardly had any problems with the cold once I figured out how to craft my way past it. There are enough materials in the starting shelter alone to give you plenty of warmth.

Plus you have the emergency jackets in the lockers now, which go a long way towards keeping your hands and head warm, as long as your head is unencumbered and you don't wield anything. You can craft a keffiyeh - which I am assuming is some sort of scarf-like thing - out of a sheet for mouth warmth, you can make a rag tunic out of one as well, or wear the whole sheet if you feel so inclined.

Also do keep in mind, as I have had this pointed out to me before. You start out at the start of Spring, which also means at the end of Winter. Spring does not immediately start out all warmth and flowers, it has a long period of cold winds, rain, and snow.
Though maybe it's just me being Russian. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 03, 2015, 12:57:32 pm
Yah, a quick google search show me that average New England temperatures are all above freezing past March, and only at freezing during.  While that doesn't rule out lower-than average days or exposure, it does pretty much rule out freezing to death while wearing winter clothing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on May 03, 2015, 01:06:54 pm
The thing is, you're not freezing to death. Your extremities are just getting uncomfortably cold.

I mean, it's obvious that all the characters have Raynaud's, since the warmth system doesn't take into account blood circulation, but the fact still remains that, even in non-freezing temperatures (up to about 50 degrees Fahrenheit), if your hands aren't covered by at least a little bit, they'll get cold pretty quick, to the point where it can be painful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on May 03, 2015, 01:08:39 pm
Would it be very hard to program the warmth system to take into account warmth of the torso when dealing with the extremities? To account (roughly) for blood circulation?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 03, 2015, 01:14:07 pm
The Pacific Northwest is at a similar latitude to the New England states. The Pacific Ocean makes us a bit warmer since air is coming off the ocean. New England gets its air from the land. Plus it's often coming in from over Canada. It's still jacket weather even now in Washington state if you have no body padding.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on May 03, 2015, 01:55:27 pm
Would it be very hard to program the warmth system to take into account warmth of the torso when dealing with the extremities? To account (roughly) for blood circulation?

It already does that to some degree. There is diffusion of heat to adjacent body parts proportional to the temperature difference.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on May 03, 2015, 11:57:31 pm
Would it be very hard to program the warmth system to take into account warmth of the torso when dealing with the extremities? To account (roughly) for blood circulation?
It's not necessarily hard, but what's the model based on?  I couldn't find a reference for how that works, so we just have something slapped together, and you can see how well that's working out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on May 04, 2015, 12:57:12 am
I think there should be traits regarding warmth/cold tolerance, since it is, to a certain level, a question of acclimatisation. Nordic blood for cold resistance, Tropic thunder for heat resistance, negative traits for increased discomfort from cold/heat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on May 04, 2015, 02:02:33 am
Also do keep in mind, as I have had this pointed out to me before. You start out at the start of Spring, which also means at the end of Winter. Spring does not immediately start out all warmth and flowers, it has a long period of cold winds, rain, and snow.
Though maybe it's just me being Russian. :P

It's not you being Russian, it's the truth!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorsidwarf on May 04, 2015, 02:51:35 am
Personally when I go out into the freezing snow with a snowjacket, gloves, and winter boots IRL, I'm not a shivering helpless mess of zombie-bait within minutes, or even a few hours if I have a warm hat on. It's really annoying ingame to be constantly spammed with YOUR PINKY FEELS CHILLY or YOUR TOES ARE SOLID ICE BECAUSE YOU STEPPED ON A SNOW IN HEAVY BOOTS
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on May 04, 2015, 03:44:47 am
Yah, how the characters are always freezing seems laughable, but maybe that's just nordic me speaking. After all, I've been bicycling to work in -30 Celcius without dying or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on May 04, 2015, 04:38:03 am
It would be nice if you could get warm from moving. Maybe tie it to the stamina system?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on May 04, 2015, 04:52:37 am
Is there already a bionic for warming you up when you are cold? If there isn't, there should be one. Since there are those other temperature regulation ones already anyway.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mech#4 on May 04, 2015, 04:59:36 am
Is there already a bionic for warming you up when you are cold? If there isn't, there should be one. Since there are those other temperature regulation ones already anyway.

I think there's something like sub-dermal heating or somesuch. Or at least there was ages ago if I'm remembering one of Aavak's videos properly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on May 04, 2015, 05:17:14 am
Internal Climate Control. Invaluable to go down ice labs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on May 04, 2015, 06:58:58 am
or being inside a building should offer some increase in heta, theres quite a few ideas on this thread for now try and get something to cover everything that isnt to bulky
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 04, 2015, 07:50:02 am
Personally when I go out into the freezing snow with a snowjacket, gloves, and winter boots IRL, I'm not a shivering helpless mess of zombie-bait within minutes, or even a few hours if I have a warm hat on. It's really annoying ingame to be constantly spammed with YOUR PINKY FEELS CHILLY or YOUR TOES ARE SOLID ICE BECAUSE YOU STEPPED ON A SNOW IN HEAVY BOOTS
Just throwing the BS flag on this one, since you *would* be a helpless mess without pants on.

And while I do agree somewhat with the sentiment, there's nothing in the lore (AFAIK anyway) that says our character isn't a new arrival to the area, meaning there's no reason to assume they're acclimated.

I'm no Russian, and although I live and was born in South Florida, I have also lived many other places, including Syracuse NY, and Ft. Lost-in-the-woods in Mo during the '09-'10 winter (lowest annual avg temp for both years for the area due to the lows and how long they stayed low). The temperature system may not be quite so real-to-life as it could be, but it's pretty damn close compared to almost any other game out there.
Additionally, I think a lot of people complaining haven't experienced exposure, (average US citizen has never gone more than a day without power, much less some form of shelter) and don't understand how hard it can hit.

Personally, I feel the temperature system is just fine, though I'm not expecting to maintain low encumbrance and still avoid he effects of the cold. If my Bad Day Archer can survive over an hour with nothing more than a blanket, after at least 10 minutes with only a wet towel, and still not have frostbite, then the system definitely isn't too harsh. (eventually ran out of corners to hide behind :P)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on May 04, 2015, 08:06:31 am
The hard part about exposure is sleeping, as that will kill you without sufficient precautions. Other tough thing is getting your clothes wet, since, well, that will kill you.

However, having your fingers freeze while doing a two-hour stroll in a city at a couple of degrees over freezing point is quite silly. It might be a bit nippy, but not the degree portrayed by the game. I think the idea behind the freezing/oh-god-I'm-melting system is great. It just needs a little fine tuning, that is all.

Hence why I suggested the tropical/arctic traits for a start.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 04, 2015, 08:10:53 am
Internal Climate ControlFursuits. Invaluable to go down ice labs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on May 04, 2015, 08:13:31 am
Speaking of, has anyone tried armouring up a fursuit yet? It sounds like it might be frightfully OP.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on May 04, 2015, 08:22:34 am
Are you certain to keep your hands free when it's cold? Lots of clothes have pockets to keep your hand warm.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on May 04, 2015, 10:09:57 am
Speaking of, has anyone tried armouring up a fursuit yet? It sounds like it might be frightfully OP.

Adding more bulk to the bulk seems counterproductive. Leather and kevlar both add decent amounts of encumbrance, and on a suit like that that covers everything, the encumbrance will cover everything.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 04, 2015, 11:11:30 am
Speaking of, has anyone tried armouring up a fursuit yet? It sounds like it might be frightfully OP.

Adding more bulk to the bulk seems counterproductive. Leather and kevlar both add decent amounts of encumbrance, and on a suit like that that covers everything, the encumbrance will cover everything.

The trade off is leather repair versus first aid. Of course you're also trading off dps for leather repair as well. In a case of being surrounded it might be worth it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 04, 2015, 12:23:09 pm
Solution: make furry power armor.

(http://lparchive.org/Super-Robot-Wars-W/Update%20174/13-D-bonta.jpg)
Fumo-Fumo! Fu! Fumoffu! :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 04, 2015, 12:30:59 pm
Unless you're a woman where less is more. But if you're a squirrel....
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on May 04, 2015, 03:55:24 pm
It's like something out of Redwall.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 04, 2015, 07:24:13 pm
Question: what are the recommended spawn settings?

More to the point: I'm tempted to try wander spawns. But I dont know how well it works, whether I should put it along static or dynamic spawns, etc...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 04, 2015, 07:27:19 pm
Honestly at this point Dynamic spawns is pretty broken, and we're considering finally striking it from the game completely not too long from now (since it's always been our intent to eventually remove it). It's basically just waiting for someone to finish up Hordes 2.0 and get it into the game. Currently I'd say Wander spawns are OK at best, and still have lots of problems with them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on May 05, 2015, 01:33:48 am
It would be nice if you could get warm from moving. Maybe tie it to the stamina system?
This is going to happen.
Actually there's a rather large chunk of heat that gets generated every turn under the assumption that the player is being active, now we can track it properly and dispense with that :D
Solution: make furry power armor.

(http://lparchive.org/Super-Robot-Wars-W/Update%20174/13-D-bonta.jpg)
Fumo-Fumo! Fu! Fumoffu! :P
I can't believe I haven't made this connection before >_<
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 06, 2015, 07:50:48 pm
Okay, I've got a survivor going strong on day 16, some more criticism.

Positive:  I love the new variety of weapons and craftables, this was a much needed change.  I like the greater diversity of animate corpses, I just wish that their placement in static spawns was a bit less erratic.  The new vehicle stuff is looking good so far, I'm hoping to get more deeply into that real soon here.

Negative:  Every single world I've created has a 'fuck you' feature within easy walking distance of my start location, be it a mall right across the street (and a river opposite the shelter from that) or a fungal bloom right down the road, I do not find this fun.  I really dislike the revised difficulty in learning electronics recipes, and the books for the skill/recipes are really hard to find.  When I am well armored, every hostile hit goes directly to my cranium, why?  Is it necessary for every single hostile in the game to have mystical headshot ability?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 06, 2015, 08:34:57 pm
I used to hate fungus but I don't hate it that bad anymore, now that fungaloids are a renewable source for fluid bladders, if nothing else...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorsidwarf on May 07, 2015, 10:25:31 am
I agree about the enemy targetting. It's like, Zombie dog? Bites your head off while you're standing up (sloooowly). Zombie? Punches your skull in. Spinosaurus? Didn't stand a chance anyway.

And literally every world of mine becomes unplayable in days because of giant antmen near all the spawn points.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on May 07, 2015, 03:41:38 pm
I agree about the enemy targetting. It's like, Zombie dog? Bites your head off while you're standing up (sloooowly). Zombie? Punches your skull in. Spinosaurus? Didn't stand a chance anyway.

And literally every world of mine becomes unplayable in days because of giant antmen near all the spawn points.
That makes me think of another issues i had lately with the game, seems 90% of hits... no matter the source were always going to the head. Being shot of long distance? head, being hit by a zombie child? head hits again... come on i imagine myself being a tad less than 6 foot yet 7yrs old zombie child can hit my face numerous time in a row o.O? And zombie dogs too gnawing head while we are standing up.

I mean ok its a game but slow down on these head hit, even tho there is 6 body *limb/section* they could potentialy like and that are much more easier to hit well... screw hit they all go for the head.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on May 07, 2015, 04:02:05 pm
Rebuttal: Braaaaaaaaaaaaaaaaaaains.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on May 07, 2015, 06:22:00 pm
Rebuttal: Braaaaaaaaaaaaaaaaaaains.

Descan wins! Flawless victory!

I actually find chest wounds more dangerous on most characters. But that's from bullets, mostly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 07, 2015, 11:45:29 pm
Plus head encumbrance doesn't do a thing, so you have no excuse not to armor it up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: HFS on May 08, 2015, 01:01:45 am
Just started playing this. Any tips? I can't seem to find an obvious "Beginner's Guide" on the wiki or anything.

I played the tutorial, and ended up dying when the wall failed to burn down before the floor collapsed.

Then I started a game as a police officer and died running from a mob of zombies (+1 skeleton) after being struck by lightning. Or something like that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 08, 2015, 01:06:59 am
Take things slowly at the start. Like, approach the very edge of town until you see 1-2 zombies. Lure them towards you, kiting them onto bushes and taking a hit, then continuing to run away. Repeat until said zombies are dead. Repeat entire process until a few houses are clear. Experience !!FUN!!.

But yeah, not getting hit is very important. Like the real world getting hurt puts you into pain and slows you down, which makes it easier for you to get hit again. The end result is that it's very easy to go from "I'm in great condition, yay!" to "Oh god I'm dead!" very quickly if you start taking blows.

Also if you are playing the experimental don't forget that in most cases you can run (") to get away as a last resort.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on May 08, 2015, 05:07:12 am
Just started playing this. Any tips?

Fire is your friend. The minute you see any zombies coming after you, lure them over a bush and light it on fire. If you're scared, lure them from burning bush to burning bush until they die. If you're feeling a little brave, go ahead and melee them. You might miss, but they'll burn to death either way. Carry around something flammable, like string or rags. If you have no choice, 'D'rop one on top of them and ignite it and then fight them as they stand in the fire. Don't fight any zombies that aren't standing in fire until you have good enough armor to withstand their attacks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 08, 2015, 07:45:59 am
Plus head encumbrance doesn't do a thing, so you have no excuse not to armor it up.

Head encumberance doesn't effect you, but eye and mouth(both, partucularly the eyes, take hits worse than the rest of the head) encumberance certainly does.

Just started playing this. Any tips?

Fire is your friend. The minute you see any zombies coming after you, lure them over a bush and light it on fire. If you're scared, lure them from burning bush to burning bush until they die. If you're feeling a little brave, go ahead and melee them. You might miss, but they'll burn to death either way. Carry around something flammable, like string or rags. If you have no choice, 'D'rop one on top of them and ignite it and then fight them as they stand in the fire. Don't fight any zombies that aren't standing in fire until you have good enough armor to withstand their attacks.

I find that a couple of points in dodge(plus dropping torso encumberance) makes zombie melee far more survivable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on May 08, 2015, 08:03:06 am
Fighting zeds behind windows is a somewhat safe way to melee. That is, going through a window and whacking them when they try climbing through it after you. That is how I always handle larger groups if necessary.

Regarding starting equipment, if you take a shelter start, make yourself a nail board by bashing benches and then getting a rock from the outside to act as a hammer. Better than going out unarmed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on May 08, 2015, 08:07:05 am
I always bash a locker apart for a pipe and then use a rock to bash it into a crowbar. Decent weapon and you can jimmy doors open.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 08, 2015, 09:35:37 am
By lure, he means wait for them to see you then get them well away from the rest of town.
Enemies within a screen's distance could hear the fight and come looking.
And take a swing at them, not a hit. Odds are low you're gonna connect more often than not with most starting characters, so it's best to plan that you're not going to hit them, and certainly not 1-hit kill, and you need to know what you're going to do to avoid being hit in return. This is the main principle behind the current bush kiting and window choking, the latter only a good idea once you've got some form of armor and improved weapons.

As he went on to say, taking hits is bad. Yea, just about everything bad comes from being hit, even once, depending on the specifics of the hit.
A few things are a danger even without ever getting into combat. Those would be fungaloids when not fully equipped to deal with the spores, and some of the more unusual things found in labs. And I suppose some of the extra-dimensional guests' hostilities may or may not count as conflict, depending on the point of view and specific incidence.

Those niche cases aside, you've got to learn how to exploit the terrain to your advantage to both close into melee range, and also keep you out of their range, all while attracting as few as possible between groups.

Being that I'm not able to do the summer semester at full time (which means I would just be using up my GI bill at less than maximum benefit,) I might think about doing a LP/Walkthrough or two. No budget, but high experience, and a moderate amount of technical expertise. Shouldn't end up too awful. 8)


(Passed out before submitting this, so it looks like some of the info has been duplicated, still useful info in there though.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 08, 2015, 10:27:07 am
Watching LPs can really help learning some of the tricks. I didn't know you could use shopping carts to carry more stuff before I watched my first one, for example.
Also, the furry suits are surprisingly good at blocking hits, granted that you can get over the encumbrance they give they can be really useful. They're kinda like a early-game power armor imo.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 08, 2015, 10:49:34 am
A lot of the advice here is for the harder starts. Pick a start with weapons and skills and you'll tear most zombies apart without much trouble as long as you don't get surrounded. Doors are great for funneling enemies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 08, 2015, 11:35:54 am
Backpedaling and using the '5' key to wait a step is also very useful, you can pretty casually clear even ridiculous numbers of animate corpses that way once you learn the 'safe' number of steps for inflicting damage.  Take the 'Parkour Expert' perk, it will save your damned life over and over again.  If you've got the points, take the 'Quick' perk also, it will let you kill much more effectively.

P.S.: Mystic headshot ability is still effing stupid.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on May 08, 2015, 11:54:33 am
In addition to the above, my tip is to take decent stats - high strength, at least 12, try for 14, dex at least 10, better 12.  Decent perception - shoot for 10 if you can.  I tend to not buy any skills, putting everything possible into stats.  If I ever did take a skill, yeah Dodge would be the only one I'd sink a point on.

And throw stuff, it starts out weak but quickly gets to be pretty useful.   Rocks are OK to start, but I get better damage with ceramic shards (smash toilets) or lumps of steel (if you can afford the 2-volume, probably because they're heavier.   And those are easy to replace if you need to drop them to use the inventory space or because you needed to flee.  It's really REALLY handy to put some damage on a zombie before he can attack you, it slows him down and lets you finish him off in a hit or 2.  Or throw other tools/weapons that you are carrying, better to finish it off from a distance than risk a hit, especially before you get better armor.   If he's still not finished off, lead him away, circle around and pick up your throwing stuff again, rinse and repeat.  Just be careful throwing anything vital in case a spitter shows up.

My preferred early weapon is the cudgel - easy to make, reasonably fast, +2 bonus to hit, and has block, parry and rapid strike iirc.  The knife spear is nice too - a bit more trouble to make, better damage but only has Block, which is still very helpful for survival early on.

And to reiterate - you MUST watch your encumbrance, and status effects like hunger/thirst or especially pain.  Getting slowed down will make you way easier to kill.  Run away, repair your armor,  bandage up, let your pain go down, go into fights fresh and fast whenever you possibly can.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on May 08, 2015, 11:59:06 am
As an alternative, try starting as a SWAT officer while also taking Krav Maga. Will probably need to take a few flaws to offset that, but it sure is worth it. The guns the officer starts with are also great for dealing with shockers and other nasty enemies, and the armour will help you survive attacks from most zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 08, 2015, 12:05:45 pm
As an alternative, try starting as a SWAT officer while also taking Krav Maga. Will probably need to take a few flaws to offset that, but it sure is worth it. The guns the officer starts with are also great for dealing with shockers and other nasty enemies, and the armour will help you survive attacks from most zombies.

Very true. Krav Maga is extremely good, I managed to last almost a year with it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 08, 2015, 12:33:02 pm
You can last for quite a long time by going into archery. It'll be a while until you can get proper broadheads, but even with fire-hardened arrows and field-points you can dish out some decent damage.

Once you find the Bowyer's Buddy book and get a few levels in mechanic, you'll be able to craft the best survival weapon you can easily carry around - the pistol crossbow. Crossbow bolts need no fletching, and metal ones are very sturdy, and just take some scrap metal and minimal tools to make. The pistol crossbow is quick to load, decently powerful, and can fit in a holster. I did make a proper crossbow, as well as a pneumatic bolt thrower, but I ditched both in favor of the pistol. The tiny size and the quick reload are much more important than raw power and range.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 08, 2015, 12:53:55 pm
That was anti-climactic as hell.  Just got killed by being launched through a radio tower by a brute.  I was lightly injured, but the attack only did 25 points of damage, so I feel rather screwed over for no reason right now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 08, 2015, 01:09:11 pm
As an alternative, try starting as a SWAT officer while also taking Krav Maga. Will probably need to take a few flaws to offset that, but it sure is worth it. The guns the officer starts with are also great for dealing with shockers and other nasty enemies, and the armour will help you survive attacks from most zombies.

You can always up your initial points and start strong, then try harder starts after figuring things out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 08, 2015, 01:16:11 pm
Hmmm observation: isn't the miniflamethrower pwer cost a bit steep, considering it's a glorified lighter?

Or is there some hidden use for this that I've not noticed?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on May 08, 2015, 02:48:24 pm
Is there any reason the stone wall requires so much higher construction than brick, wooden, or even basic concrete walls?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 08, 2015, 03:12:50 pm
Maybe it's because you're piling up rocks and hoping it stays standing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 08, 2015, 03:13:04 pm
Well, as someone who has actually worked construction, building a stone wall can be fairly complex as compared to using more standardized materials.  when you make a brick wall you just stack the bricks on top of each other in an interlocking pattern, when you build a stone wall you have to select based on size, weight, and shape.  But it isn't actually that much more difficult, so maybe the skill difference is just off by a bit?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on May 08, 2015, 03:43:08 pm
I'd set it at 4 or 5. Walls (not counting sandbags) start at 2 for board-and-nail, go up to 3 for logs and bricks, 4 for concrete and palisades, and hit 6 at stone and reinforced concrete.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on May 08, 2015, 04:49:22 pm
Dry stone walls can't be that difficult to build, given that I have lived in areas that must have had kilometers of the things by the sides of roads and fields and other places where a barrier would be nice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 08, 2015, 05:51:18 pm
I would have to assume (being as I've never bothered with more than palisades) that these stone walls are more than just decorative? (Unlike those country rock walls you're referring to)
I had also assumed they use cement binder, but apparently they're dry fit?

In that case, for them to be substantial *and* dry fit, you're basically talking about a castle perimeter wall.
I think a skill level up near rebar concrete's probably appropriate.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on May 08, 2015, 06:05:47 pm
Actually, it's not terribly hard to do. Most of those 'country rock walls' aren't just for show.

Most stones used in these kinds of walls are jagged and abrasive. Most of the work is stacking stones together so they're close enough to each other to grip. They're actually really, really sturdy without requiring a lot of technology, materials, or specialized knowledge, and they're popular for that reason. You can actually make some pretty impressive structures with nothing but rocks. Before concrete, smaller bridges were often built out of nothing but stone, to the point where when concrete came around, builders would cover up the concrete with stones so people trusted that it could hold them, since there wasn't a lot of faith among the public in concrete at the time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 08, 2015, 06:57:05 pm
Well, these aren't just fence-walls, they're also expected to be load-bearing structures, but 4-5 construction skill sounds rather reasonable for the purposes of assembling one, 6 is a bit extreme.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on May 08, 2015, 07:24:20 pm
Does the morale penalty for Killed Innocent degrade? I have killed a lot of people and cannot craft.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 08, 2015, 07:42:50 pm
Does the morale penalty for Killed Innocent degrade? I have killed a lot of people and cannot craft.

Yes, but it takes some time. I'd doing something that increase your morale, like reading one of those otherwise useless books or using drugs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 08, 2015, 08:40:39 pm
I had a survivor fall into  sinkhole on day 1, I gifted said survivor a jackhammer and some fuel.  16 day later and a fortuitous discovery of a previous survivor's gear later the now highly experienced miner escaped into the sunlight, only to be brutally murdered in less than an hour by a giant wasp.  Makes for a great story, but fuck what a miserable experience.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on May 08, 2015, 09:08:18 pm
Hmmm observation: isn't the miniflamethrower pwer cost a bit steep, considering it's a glorified lighter?

Or is there some hidden use for this that I've not noticed?

Lighters require something burnable on the ground, like paper or rags. The CBM version doesn't need those and you can stack it into roaring flames by using it on the same square multiple times. It's basically using internal power for a no-gasoline 1-tile molotov.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 08, 2015, 10:30:03 pm
Does the morale penalty for Killed Innocent degrade? I have killed a lot of people and cannot craft.
Yep, it decreases a bit with every kill of that enemy type. Note that you have to desensitize yourself for each enemy type separately. Clearing out a school should nearly, if not fully desensitize you to zombie children.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 09, 2015, 03:13:09 pm
Man. I always take spiritual and raid libraries for the kojiki. It's too nice not to have a +30 morale bonus from five minutes of reading.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AVE on May 09, 2015, 03:46:23 pm
I've not played since 0.8 and noticed that encumbrance is numbered differently in json (very large numbers, in tens, instead of single digits). So, I suggest that there are some changes to encumbrance system. Can someone explain those changes to me?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 09, 2015, 03:51:17 pm
I'd like to report a bug:


Fungaloids turn zombie dogs into HUMAN fungal zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on May 09, 2015, 04:21:24 pm
I've not played since 0.8 and noticed that encumbrance is numbered differently in json (very large numbers, in tens, instead of single digits). So, I suggest that there are some changes to encumbrance system. Can someone explain those changes to me?

Everything was multiplied by 10 to give better granularity. If you divide by 10 and toss the remainder, you'll recover the old system, i.e. 15 new encumbrance -> 15/10 -> 1 old encumbrance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 09, 2015, 07:32:25 pm
Z level bug report: SOmetimes stuff from lower Z levels spawns in the surface. I found several mangled chuds recently.


Also: Now I'm getting ppowwws and 9mm casings from what apparently is happening underground in a lab.


I guess experimental features are not quite playable yet. :(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Twiggie on May 10, 2015, 08:20:57 am
yeah I've seen that a lot. When you go downstairs and back up again sometimes it brings all the creatures up to the surface. Rather annoying with science labs, and billions of giant black widows isn't fun either.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 10, 2015, 12:27:51 pm
No. It's not the same. That's the monsters following you.


What I mean is that with the game's experimental Z levels (not just the mod. The game option) triggered, monsters from underground get teleported aboveground.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Twiggie on May 10, 2015, 04:19:10 pm
I think I'm sane enough to know the difference between monsters following me and teleporting, thanks for your concern though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on May 10, 2015, 04:29:41 pm
They actually appear right by you on the first turn when you go back up stairs?  I've never seen that happen, usually it says "X is coming up the stairs!" or something like that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on May 10, 2015, 04:42:27 pm
Damn those Hulks. Lost about 5 characters by getting ninja'd by one of them. If it weren't for that, I wouldn't have too much trouble taking care of them. Though to be fair, two of those times were due to me being stubborn and going for night raids, despite knowing better.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 10, 2015, 06:13:21 pm
Damn those Hulks. Lost about 5 characters by getting ninja'd by one of them. If it weren't for that, I wouldn't have too much trouble taking care of them. Though to be fair, two of those times were due to me being stubborn and going for night raids, despite knowing better.

Night raids without nightsight and light step is just asking for trouble.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on May 10, 2015, 07:00:54 pm
Z level bug report: SOmetimes stuff from lower Z levels spawns in the surface. I found several mangled chuds recently.


Also: Now I'm getting ppowwws and 9mm casings from what apparently is happening underground in a lab.


I guess experimental features are not quite playable yet. :(
Thanks for the report, looks like the item spawn code isn't z-aware yet, so when underground monsters kill each other or drop items (shell casings mostly), they appear on the surface.  I didn't know about this one.
Just to clarify, when an option is marked experimental, we pretty much mean it's broken and unplayable, z-level features and hordes are both in that category.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blackmagechill on May 10, 2015, 07:41:23 pm
Ft. Lost-in-the-woods in Mo
Equipment Operator or Master-at-Arms?

EDIT (for relevance): My save files have been getting corrupted with both Cataclysm and DF recently. I'm running Windows 8 on an Asus 11" laptop. It has an SSD instead of a regular spinny hard drive, could that be my problem or is it operating system related?

Also is there a guide to modding in this game because geez quality levels for crafting needs to be implemented
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 10, 2015, 08:08:04 pm
HAZMAT
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 11, 2015, 08:58:44 am
HAZMAT

I'd love to have one of those suits IRL. Not that I'll need it, they just look awesome.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 11, 2015, 09:31:01 am
Just wear it out and about the house, answer the door while wearing it, take the garbage out while wearing it, go down to the mailbox to pick up the mail while wearing it.... be sure to wave at the neighbors.

Hi Neighbor! (http://www.amazon.com/BR-CHEMICAL-PROTECTIVE-CLOTHING-LAKELAND/dp/B0032JOF70/ref=sr_1_6/192-0244151-9575025?ie=UTF8&qid=1431354783&sr=8-6&keywords=hazmat+suits)

Though looking around it looks like disposable hazmat suits are actually pretty cheap.  Though those ones don't cover the face and I imagine you'd need to get a protective mask for it to be functional as any real protection.  It looks like they only get expensive when you start talking about reusable, and radiation protection.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 11, 2015, 09:46:47 am
Howdy!
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorsidwarf on May 11, 2015, 09:48:02 am
Class-A HAZMAT suits start at £780, and just get higher, and the costume ones are those lame-looking Class C ones (like the soldiers wear in The Signal)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Toaster on May 11, 2015, 09:48:57 am
PTW, even though I'm terrible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on May 11, 2015, 10:45:23 am
Well...I need 50 in mechanics to install a swappable storage battery case.
Is that a bug or working as intended?

(playing an experimental I downloaded a couple of hours ago)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Twiggie on May 11, 2015, 11:04:32 am
They actually appear right by you on the first turn when you go back up stairs?  I've never seen that happen, usually it says "X is coming up the stairs!" or something like that.

I've had monsters from the entire loaded area appear on the surface.

Go down from an entirely clear surface, come back up having seen no enemies downstairs to see turrets, shoggoth?s and migos across a 3ish map tile radius around the stairs
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 11, 2015, 11:09:31 am
Just wear it out and about the house, answer the door while wearing it, take the garbage out while wearing it, go down to the mailbox to pick up the mail while wearing it.... be sure to wave at the neighbors.

Hi Neighbor! (http://www.amazon.com/BR-CHEMICAL-PROTECTIVE-CLOTHING-LAKELAND/dp/B0032JOF70/ref=sr_1_6/192-0244151-9575025?ie=UTF8&qid=1431354783&sr=8-6&keywords=hazmat+suits)

Though looking around it looks like disposable hazmat suits are actually pretty cheap.  Though those ones don't cover the face and I imagine you'd need to get a protective mask for it to be functional as any real protection.  It looks like they only get expensive when you start talking about reusable, and radiation protection.

As always, read the customer reviews before you buy a hazmat suit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 11, 2015, 12:38:54 pm
Well...I need 50 in mechanics to install a swappable storage battery case.
Is that a bug or working as intended?

(playing an experimental I downloaded a couple of hours ago)

Maybe they increased the granularity of skills now, too :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 11, 2015, 01:45:30 pm
Class-A HAZMAT suits start at £780, and just get higher, and the costume ones are those lame-looking Class C ones (like the soldiers wear in The Signal)

Damn. Those things are expensive O.o
What makes them cost so much? Do any of you know? Now I'm curious.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 11, 2015, 02:00:00 pm
Good protection costs money. The market is probably fairly small so production costs are higher per unit made.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 11, 2015, 02:01:35 pm
Quality materials and craftsmanship are expensive, and proving all the safety requirements takes money, work and time. Also, most of their buyers are industrial corporations who buy in bulk. It's really an investment to buy one of them (if you really need one), as a quality suit will last a long time and protect you well. You can get a "hazmat" suit for £50, but I wouldn't trust my life on one of those.

Also, BigD145 is a ninja.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 11, 2015, 03:44:49 pm
I guess it make sense. I was thinking of them as cheap plastic/rubbery suit.

Now gas mask, on the other hand seems to be much more affordable while having the same kind of awesomeness. I'll probably buy one instead if I feel like wasting tons of money for something I'll never use.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on May 11, 2015, 03:57:08 pm
What about a HEV suit? I imagine they're near-perfect for a Cataclysm-like environment. Physical protection, painkiller administration, radiation/heat warnings, weapon and ammunition management...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on May 11, 2015, 04:03:20 pm
Cheap hazmat suits are simply to form a barrier between you and bad things. They're basically gloves but for your body.

The expensive hazmat suits are sealed environments with their own air supply, and usually made out of much thicker, and probably stronger, material.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerboy4life on May 11, 2015, 04:12:47 pm
I found a Swat truck, and it wasn't leaking diesel. When I filled it, it started to leak.

What's wrong, how do I fix the leak?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on May 11, 2015, 04:13:40 pm
What is the status of the fuel tank?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on May 11, 2015, 04:15:41 pm
Unless it changed, you just need to repair the fuel tank to stop it leaking.

I think it's like, yellow? Or orange that it starts leaking/may leak.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Morrigi on May 11, 2015, 08:07:25 pm
Apparently some youtuber got a warning on the Cata DDA forums for using the word "lame" in an allegedly offensive manner, while in the past, I have not gotten such warnings for actually swearing. I would link, but I'm on mobile because my laptop seems to be dead.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 11, 2015, 08:17:22 pm
Apparently some youtuber got a warning on the Cata DDA forums for using the word "lame" in an allegedly offensive manner, while in the past, I have not gotten such warnings for actually swearing. I would link, but I'm on mobile because my laptop seems to be dead.

Wait, is "lame" really considered a swear word? Some people really get offended by the most ridiculous things. -_-
The way I see it, lame is just an adjective, nothing wrong with it. But then again, I don't know the context.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Morrigi on May 11, 2015, 08:25:04 pm
Apparently some youtuber got a warning on the Cata DDA forums for using the word "lame" in an allegedly offensive manner, while in the past, I have not gotten such warnings for actually swearing. I would link, but I'm on mobile because my laptop seems to be dead.

Wait, is "lame" really considered a swear word? Some people really get offended by the most ridiculous things. -_-
The way I see it, lame is just an adjective, nothing wrong with it. But then again, I don't know the context.
Some people seem to actively look for things to be offended by.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on May 11, 2015, 08:40:47 pm
Lame's one of those "wait, it means that?" words, less-so because usually people do know it means this but don't connect the dots, but in an offensive manner it (was) used to describe disabled people.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on May 11, 2015, 09:58:20 pm
disabled people.

You can't say that about differently-abled people! Ability challenged people?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on May 11, 2015, 10:49:44 pm
I've actually never heard it used to describe anything that had a disability in a negative way. At least in my experience, it's a strange word in that it's only an insult if you're not applying it to its original use. People still refer to horses with crippled legs as lame, and the term isn't even really used towards humans any more except in very specific situations.

To be extra-clear, lame doesn't just mean disabled, usually. It's usually more specifically defined as a disability resulting from weakness, e.g. muscle dystrophy or motor neuron impairment. Used in an insulting context, it was probably originally meant to describe someone or something so socially weak that it couldn't metaphorically 'stand up on its own two feet', like a 'lame' joke that fell flat or a 'lame' person who could barely function on their own in a conversation.

Back to Cataclysm, the new encumbrance system's been giving me pause. I don't know if it's just me having a psychological fit, but it feels like I'm getting a lot of mixed results. On the one hand, sometimes I feel like I'm wearing way more than I used to be able to, but sometimes also I've found myself encumbered with things I don't remember being that encumbering.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on May 12, 2015, 05:51:55 am
Apparently some youtuber got a warning on the Cata DDA forums for using the word "lame" in an allegedly offensive manner, while in the past, I have not gotten such warnings for actually swearing. I would link, but I'm on mobile because my laptop seems to be dead.

I dunno what's so offensive about lame, I wouldn't get offended if someone said that (disabled IRL :P)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on May 12, 2015, 06:21:22 am
Apparently some youtuber got a warning on the Cata DDA forums for using the word "lame" in an allegedly offensive manner, while in the past, I have not gotten such warnings for actually swearing. I would link, but I'm on mobile because my laptop seems to be dead.

I dunno what's so offensive about lame, I wouldn't get offended if someone said that (disabled IRL :P)
Ahh but you see, there are thousands of people who feel as though they need to get offended on your behalf!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on May 12, 2015, 11:34:35 am
Repair the fuel tanks.  If I recall, tanks that are damaged (yellow) condition or worse will leak their contents. 

EDIT: Aah, there's a whole 'nother page that I missed.  I need more sleep. >_<
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 12, 2015, 09:18:18 pm
I'm having monsters de-spawn when they go off my field of vision. Is anyone having the same problem?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 12, 2015, 09:20:15 pm
IIRC a fix for that has already been in the latest experimental for the last 2 days or so.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 12, 2015, 09:38:30 pm
UURGH.


Savegame compatiblity?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 12, 2015, 09:46:13 pm
Savegames should be always compatible from one version to the next, we take care for it to be that way. Hypothetically even saves from all of the way back around .7 should still be able to be loaded in the current experimental, though you might need to do something like .7->.8->.9->.A->.B->.C->.C Experimental, loading and resaving each time (and some small weirdnesses/loss of current effects/etc might occur).

Just moving between experimentals shouldn't ever cause you any problems (though we still advocate copying rather than moving in case something goes wrong). Also note: saves are mostly raw text, so if you compress your save folders first you can cut their size to about 12% of what they were before compression, so do that before moving them if they are a very large save.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 13, 2015, 12:42:53 am
I got an error asking to hit spacebar involving the animatronic fox. This is with 3153 win console during initial load. The laundromat spawn was the last commit. I'll look up the wording in the morning. I think it was an entity missing error. Nothing I know of has been despawning. My save is a few months old and has been following dozens of builds.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 13, 2015, 12:47:26 am
Were you running any mods? That sounds like an error that could potentially be caused by a mod problem (since animatronic foxes only exist in mods).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 13, 2015, 01:06:09 am
Aren't the mod choices saved by the world upon creation? I don't remember specifically choosing the Freddy's content. I'm not sure it was even in when I created that world.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 13, 2015, 01:17:53 am
Yeah they are, which is why I was asking. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 13, 2015, 04:26:36 pm
Yes, it's a mod issue. Specifically a faction issue. I do seem to remember a faction change sometime recently in the core code. Maybe not faction but who fights whom. Type: MONSTER has changed?

I made a copy and disabled the mod.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 14, 2015, 11:54:54 am
I encountered something a bit weird, it may have happened too fast for me to catch but it appears that a turret killed me by depleting my torso health to zero, while the messages consistently informed me that my MBR vest was blocking the damage (I'm on the last stable, I can live without the glorious bugginess of being on the bleeding edge of development.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 14, 2015, 12:04:48 pm
Depends. Taking the turret's entire ammo box to the chest could still kill you in real life even if all the bullets were stopped by the vest. Just because the vest stops it, you're still taking a hard hit straight to the chest. Plus, I doubt every bullet was stopped.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 14, 2015, 12:13:42 pm
Like I said, it happened very fast, I went from full torso health to dead in what was (for me) two steps, but there were so many attacks during those two steps that I couldn't see all of them, but every single one I could see said the damage was blocked by my vest, so I don't know when I actually got killed (somewhere in that second step, I had no damage after the first.)  I'm not even upset about it, this was a cheat character to play around with vehicle mechanics, so not a real loss.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 14, 2015, 12:31:24 pm
Your vest absorbed so many bullets, they weighed you down to the point you fell over and couldn't breathe.

(Not literally, but that would make at least some modicum of sense.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 14, 2015, 01:51:10 pm
Did you have the thin skin mutation? There was a bug (which I believe was still in the last stable) where you would always take 1 point of cutting damage from anything if you had thin skin, regardless of how much armor you were wearing.

Also funnily enough, but the experimentals are usually actually less buggy/more stable than the stable version is (excluding the short time right after a big change goes in) since we tend to fix more bugs than we add into the game over time (once again, excluding really big changes).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 14, 2015, 02:33:36 pm
No, didn't have any mutations, nor had I selected thin-skinned as a trait, so it might have just been a critical that slipped past somewhere.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AVE on May 14, 2015, 03:58:42 pm
Is there a way to transfer battery power from one vehicle to another? Or perhaps to a tool in inventory?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on May 14, 2015, 04:52:24 pm
Jumper cables were in the game last time I played. Check garages and car trunks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 14, 2015, 04:58:57 pm
Note with jumper cables, they will let one vehicle charge up another one, but only once they themselves are fully charged. They will not currently "even out" the charge of the two separate vehicles.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 14, 2015, 05:26:35 pm
Note with jumper cables, they will let one vehicle charge up another one, but only once they themselves are fully charged. They will not currently "even out" the charge of the two separate vehicles.

Ooh, that could be fun for a simple "fix". We are aiming for realism, after all :P

When it come to battery charge, then, is it simply a case of raw numbers like "truck battery has 10,000 charges and car battery has 8,000 charges"?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on May 15, 2015, 02:48:26 am
Note with jumper cables, they will let one vehicle charge up another one, but only once they themselves are fully charged. They will not currently "even out" the charge of the two separate vehicles.

Ooh, that could be fun for a simple "fix". We are aiming for realism, after all :P

When it come to battery charge, then, is it simply a case of raw numbers like "truck battery has 10,000 charges and car battery has 8,000 charges"?

All that realism and still no pooping feature...

When will you put the porcelain thrones to use :P!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on May 15, 2015, 05:25:15 am
Note with jumper cables, they will let one vehicle charge up another one, but only once they themselves are fully charged. They will not currently "even out" the charge of the two separate vehicles.

Ooh, that could be fun for a simple "fix". We are aiming for realism, after all :P

When it come to battery charge, then, is it simply a case of raw numbers like "truck battery has 10,000 charges and car battery has 8,000 charges"?

All that realism and still no pooping feature...

When will you put the porcelain thrones to use :P!
If you have an idea on how to implement it you could jump in and give it a try. They've likely stayed away from it so far for the same reasons Dwarf Fortress has.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on May 15, 2015, 08:04:02 am
Note with jumper cables, they will let one vehicle charge up another one, but only once they themselves are fully charged. They will not currently "even out" the charge of the two separate vehicles.

Ooh, that could be fun for a simple "fix". We are aiming for realism, after all :P

When it come to battery charge, then, is it simply a case of raw numbers like "truck battery has 10,000 charges and car battery has 8,000 charges"?

All that realism and still no pooping feature...

When will you put the porcelain thrones to use :P!
If you have an idea on how to implement it you could jump in and give it a try. They've likely stayed away from it so far for the same reasons Dwarf Fortress has.

Press P to poop. If you forget to press P every 50 turns you explode and everything within a 15 tile radius turns brown. Pooping without toilet paper and a newspaper reduces morale. If you poop next to an NPC they attack you. And in true Dwarf Fortress fashion you should be able to pick up your poop and fling it at the enemy.

If you couldn't tell yet I'm joking :P.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 15, 2015, 11:47:12 am
Note with jumper cables, they will let one vehicle charge up another one, but only once they themselves are fully charged. They will not currently "even out" the charge of the two separate vehicles.

Ooh, that could be fun for a simple "fix". We are aiming for realism, after all :P

When it come to battery charge, then, is it simply a case of raw numbers like "truck battery has 10,000 charges and car battery has 8,000 charges"?

All that realism and still no pooping feature...

When will you put the porcelain thrones to use :P!
If you have an idea on how to implement it you could jump in and give it a try. They've likely stayed away from it so far for the same reasons Dwarf Fortress has.

Press P to poop. If you forget to press P every 50 turns you explode and everything within a 15 tile radius turns brown. Pooping without toilet paper and a newspaper reduces morale. If you poop next to an NPC they attack you. And in true Dwarf Fortress fashion you should be able to pick up your poop and fling it at the enemy.

If you couldn't tell yet I'm joking :P.
Cataclysm: Dark Days Ahead. Now with realistic poop physics
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on May 15, 2015, 11:49:26 am
Poop Physics! Now with Z-level integration it even rolls down hills!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 15, 2015, 01:29:40 pm
We'll need air circulators next in that case.  ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on May 15, 2015, 01:31:34 pm
VERSION 0.P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on May 15, 2015, 01:32:27 pm
We'll need air circulators next in that case.  ;)

Speaking of air circulators... Solar powered heaters and air conditioners would be an awesome idea.

We really need working electricity at some point via generators :(.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 15, 2015, 01:53:59 pm
We'll need air circulators next in that case.  ;)

Speaking of air circulators... Solar powered heaters and air conditioners would be an awesome idea.

We really need working electricity at some point via generators :(.

I except it wouldn't be too hard to adapt cars for this purpose (I wouldn't know for sure though, I'm nowhere near being good enough at programming to guess), considering people are already making cars that are only used to power lamps. We'd need wires, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 15, 2015, 01:58:57 pm
.c has wires for cars, along with jumper cables, so all it would really take is the ability to integrate a car into a building, as well as to add heating/cooling systems to them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 15, 2015, 02:17:27 pm
What is actually needed, is integration of cars and furniture into the same class of objects.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mookzen on May 15, 2015, 05:40:29 pm
What is actually needed, is integration of cars and furniture into the same class of objects.

Does this mean we are going to get derivable wardrobes ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on May 15, 2015, 05:44:40 pm
What is actually needed, is integration of cars and furniture into the same class of objects.

Does this mean we are going to get derivable wardrobes ?
Screw cars, I have a desk
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 15, 2015, 07:36:39 pm
What is actually needed, is integration of cars and furniture into the same class of objects.

Does this mean we are going to get derivable wardrobes ?
Screw cars, I have a desk
Screw desks, I have a recliner! (http://www.youtube.com/watch?v=DDzlmNf8cCk)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on May 15, 2015, 08:40:31 pm
Is it possible to modify the source code again under windows?

Last I checked you could not do this anymore because Codeblocks would spit out compiler errors.

If anyone knows how to get it to work care to pop up a short step by step on getting Codeblocks to work?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 15, 2015, 09:42:49 pm
Is it possible to modify the source code again under windows?

Last I checked you could not do this anymore because Codeblocks would spit out compiler errors.

If anyone knows how to get it to work care to pop up a short step by step on getting Codeblocks to work?
Codeblocks is what like half of our development team uses, and Cygwin also runs on Windows if you'd prefer that (Though IIRC both of them tend to stumble on SDL/tiles builds). We're working on getting an open-source license for a new C++ IDE from the same people who made IntelliJ though, so with any luck it'll be getting easier in the future. :)

Steps for a Curses/non-tiled build in Code::Blocks:
1) Download Code::blocks
2) Use your git application of choice to get the git source code
3) Open up the C:DDA project in Code::Blocks, go up to the top and choose "Release", then click the compile button

Pretty sure that's all you need to do for a non-tiles build (I don't use tiles so I've never bothered to compile a tiled version, I do believe it takes some extra work though).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on May 16, 2015, 03:14:47 am
Is it possible to modify the source code again under windows?

Last I checked you could not do this anymore because Codeblocks would spit out compiler errors.

If anyone knows how to get it to work care to pop up a short step by step on getting Codeblocks to work?
Codeblocks is what like half of our development team uses, and Cygwin also runs on Windows if you'd prefer that (Though IIRC both of them tend to stumble on SDL/tiles builds). We're working on getting an open-source license for a new C++ IDE from the same people who made IntelliJ though, so with any luck it'll be getting easier in the future. :)

Steps for a Curses/non-tiled build in Code::Blocks:
1) Download Code::blocks
2) Use your git application of choice to get the git source code
3) Open up the C:DDA project in Code::Blocks, go up to the top and choose "Release", then click the compile button

Pretty sure that's all you need to do for a non-tiles build (I don't use tiles so I've never bothered to compile a tiled version, I do believe it takes some extra work though).

Anyone got the steps for the tile version?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AVE on May 16, 2015, 08:03:20 am
Is there some sort of reward at
Spoiler (click to show/hide)
?
I mean, something like
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on May 16, 2015, 08:51:27 am
Is there a bonus for reading speed at higher focus? At the moment I usually listen to mp3s while reading, but I am running out of batteries. :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 16, 2015, 09:22:06 am
It used to be that high mood gave you points that where used to learn skills during reading, I dunno about now. I think it speeds up your reading.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on May 16, 2015, 10:01:58 am
Little suggestion I'd really like to see implemented, take it as you will; modify the Unloading mechanic to work the same way as the multidrop one. I mean, it's boring as shit having to unload tons of flashlights or other shit you pick up in a store and I prefer all my food (especially fruit leather, jerky and pork sticks) to not be in plastic bags so that takes forever and hurts my fingers doing it over and over. Can you guys make it easier?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 16, 2015, 11:00:51 am
AFAIK focus only affects "real-world" experience, though I might be wrong. Considering how much of it studying costs, though, it's never a bad idea to keep a high morale.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on May 16, 2015, 01:10:21 pm
Is there a bonus for reading speed at higher focus? At the moment I usually listen to mp3s while reading, but I am running out of batteries. :D

From what I remember it kiiiinda does. High focus yields better skillups while reading, so if you jam out you'll skill up faster and have to read for less time. You don't read faster per time limit, but you spend less time reading because you retain more of it in total.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on May 16, 2015, 01:12:22 pm
Rince, I usually take my batteries out of my MP3 player until I get a recharge apparatus up, then slap a recharge mod on the player, and use two (one charges, use the other) :P

Batteries are too useful until you can power things off solar panels to waste on silly things like morale~
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on May 16, 2015, 04:08:46 pm
Damn, zombie grenadiers are nasty. Saw one not all that close to me and was ripped apart before I knew what was happening. Shame, too, that character was really promising. My initial safehouse turned out to have a basement FULL of guns and ammo in it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 16, 2015, 04:15:31 pm
Does purifier serum have a higher chance of sparing good mutations and removing bad ones than the regular stuff?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 16, 2015, 05:40:07 pm
Rince, I usually take my batteries out of my MP3 player until I get a recharge apparatus up, then slap a recharge mod on the player, and use two (one charges, use the other) :P

Batteries are too useful until you can power things off solar panels to waste on silly things like morale~

mp3 player + vibrator = what do you mean I slaughtered a school full of zombie kiddos? I feel great!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on May 16, 2015, 08:22:21 pm
Does purifier serum have a higher chance of sparing good mutations and removing bad ones than the regular stuff?

From my experience, no. It does, however, target post-threshold mutations more regularly, even those that aren't purifiable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 16, 2015, 10:59:59 pm
Damn, zombie grenadiers are nasty. Saw one not all that close to me and was ripped apart before I knew what was happening. Shame, too, that character was really promising. My initial safehouse turned out to have a basement FULL of guns and ammo in it.
I find that a shotgun with 00 shot (even a sawed-off) and a gas mask is enough. Shoot down any (frag)grenadehacks, easy with a shotgun even if unskilled, ignore tear gas and flashbangs with your gas mask, while running towards the grenadier. Once you're close enough, just blast'em, and run away before the final grenade explodes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on May 17, 2015, 01:23:29 pm
Good to know. Sadly, I didn't have a gas mask.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 17, 2015, 02:44:06 pm
Disclaimer: I cannot program, don't even suggest it.

Either the power armor helmets need to be redone to act as vision correctors like glasses or they need to allow glasses to be worn simultaneously.  If I missed something, like an item that serves as vision correction without counting as wearing something then by all means let me know.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 17, 2015, 02:58:01 pm
IIRC the "fix" to this is to use the contacts item. Much like the real world, a number of helmets don't necessarily allow for the ease of wearing glasses. The contacts item instead works through the effects system (assuming I remember everything correctly) and thus allows you to wear the helmet and see at the same time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 17, 2015, 03:01:07 pm
From a purely logical standpoint (and a military standpoint), it would still be reasonable for the optics of the helmet to act as vision correctors as well (a rather vast percentage of soldiers require vision correction, and the military isn't big on contacts.)

That said, I haven't seen a 'contacts' item anywhere, I'll look again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 17, 2015, 03:03:25 pm
As both a military vet and a full helmet motorcycle rider, I call BS. It might take an extra step, but I've never had a helmet I couldn't wear glasses with. And unless the visor is closer to your face than safety goggles, that's not an excuse.
The only way this is viable, is if for some reason, this helmet is incapable of having the visor lifted. Considering even NASA's space helmets can be opened, that's a pretty damn weak excuse.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 17, 2015, 03:06:49 pm

The only way this is viable, is if for some reason, this helmet is incapable of having the visor lifted.

(http://gemstone.play.net/etimes/et9/images/greathelm2.jpg)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 17, 2015, 03:07:51 pm
Congrats troll. That's not a power helmet, or one made since glasses were a thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 17, 2015, 03:23:07 pm
Don't be absurd. Uber soldiers in power armor would not need glasses. They all have better than perfect vision.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 17, 2015, 03:23:29 pm
It IS a full body armor helmet, however, and it is one piece. For good reason arguably; being made of one piece would make it more structuraly robust.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on May 17, 2015, 03:40:57 pm
Nevertheless, that is also a great helm, and those things are huge. There's enough room for, at the very least, most forms of corrective eyewear because of the sheer amount of padding you have to wear under a nonflexible helm like that. Actually wearing eyewear under it wouldn't probably be the smartest idea, though, given how likely it is to be violently jostled or smashed against (or into) your face if you take a hit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 17, 2015, 03:44:20 pm
Single-piece construction is not necessarily superior to multi-piece construction when modern engineering practices are taken into account, we do have rather more varied techniques available to us than medieval armorers.  Contacts definitely do the job, the only concern I have is that I haven't seen a recipe for them anywhere (again, there is a hell of a lot of stuff to sift through so let me know if I missed it), so from that perspective they are only a short-term option.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on May 17, 2015, 03:47:05 pm
Congrats troll. That's not a power helmet, or one made since glasses were a thing.
Well it was somewhat funny in any case hehe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on May 17, 2015, 03:48:56 pm
Can you use the hospital auto surgery unit (forgot its name) to do a corrective surgery? That would be neat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 17, 2015, 03:51:30 pm
Really, installing diamond corneas, or almost any of the other optical CBMs should probably correct to 20/20 automatically, but that isn't the argument I'm pursuing.  If the military was going to utilize full environmental powered battle armor, they would certainly include vision-correction into the equation, with either adjustable lenses or inserts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 17, 2015, 03:58:53 pm
Really, installing diamond corneas, or almost any of the other optical CBMs should probably correct to 20/20 automatically, but that isn't the argument I'm pursuing.
And removing them should permanently blind you too. :P

That said I could certainly see a visor insert, and while I'm working on something else right now, I can certainly add it to near the top of my list of things to work on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on May 17, 2015, 04:02:34 pm
Really, installing diamond corneas, or almost any of the other optical CBMs should probably correct to 20/20 automatically, but that isn't the argument I'm pursuing.  If the military was going to utilize full environmental powered battle armor, they would certainly include vision-correction into the equation, with either adjustable lenses or inserts.
Knowing the military as I do, they'd be more likely to simply screen out soldiers who need corrective eyewear. Its cheaper than designing in vision correction.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 17, 2015, 04:05:10 pm
I AM an ex-soldier.  There is no attempt to screen out those who have correctable vision, as doing so would massively decrease the available pool of recruits.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on May 17, 2015, 04:07:13 pm
I AM an ex-soldier.
Yes.. so am I. I'm saying that they'd be more likely to screen out soldiers who require such vision correction than to design it into the helmet's optics.

I still think you should be able to make some corrective goggles or something to wear under them though
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on May 17, 2015, 04:08:59 pm
Well, NullForce was part of the Shivering Isles military, and you were part of the American military, so maybe along with the other insanities related to that country, the American military cuts down their force like that too.

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 17, 2015, 04:12:46 pm
They don't even try to exclude them from sniper school, or Navy SEAL training, or Army Special Forces, or even Marine Force Recon.  The Military of the U.S. has spoken, and they say that reducing the number of viable soldiers is less acceptable than paying a rather small cost of dealing with issuing glasses to everyone who needs them, and setting up systems to support them.  Since Cataclysm is set in the U.S. (an alternate future yes, but still the U.S.) we can expect to see some consistency (and we already do.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 17, 2015, 04:17:01 pm
I'd like to note that there are actual limits on how bad your eyesight can be for certainly jobs in the american military (notably fighter pilots, though several others also have limits and the limit is definitely lower than 20/20).

Reference (http://usmilitary.about.com/cs/genjoin/a/pilotvision.htm).

However I'd also like to note that the cost of putting a built-in system for correcting for eyewear needs into every single visor is going to cost a lot more than just having visor inserts that perform the desired modifications. As such it's much more likely that we will get visor inserts (which I've already added to my list of things to do) then it is that they would automatically correct for that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 17, 2015, 04:29:35 pm
Yeah, that's cool i2amroy, and I'm really not trying to turn this into a argument, so I am sorry about that forsaken.  Those are some interesting numbers on that page, I was at 20/30 and correctable to 20/15 (why they'd even bother figuring that out is beyond me) and I qualified for everything (decided to be a tanker tho', I'd rather have eighteen to twenty-four inches of armor between me and oncoming fire.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on May 17, 2015, 04:55:36 pm
and run away before the final grenade explodes.
Or take inventory of the timers they're all on and try to throw the explosives away :D
(disclaimer, it is intentionally not tuned to make sure this is a viable tactic, it can easily be impossible to not get caught in the blast if you try it, but the rewards of success are fairly good)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 17, 2015, 11:25:44 pm
Where I live, the army does screen conscripts into four groups:
My insomnia puts me into grade C, but I'm pretty sure I'll go anyway, serve my country and all that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on May 18, 2015, 02:39:28 am
Can you use the hospital auto surgery unit (forgot its name) to do a corrective surgery? That would be neat.

Good point.

We could probably make a version of the power armor helmet with built-in glasses, what say you?

P.S. As an aside, diamond cornea CBM should remove eyesight traits.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 18, 2015, 02:42:44 am
P.S. As an aside, diamond cornea CBM should remove eyesight traits.
Little late there.
Really, installing diamond corneas, or almost any of the other optical CBMs should probably correct to 20/20 automatically, but that isn't the argument I'm pursuing.
And removing them should permanently blind you too. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AVE on May 18, 2015, 06:38:12 am
So, when I defeat the main monster of the overmap special (triffid grove or fungal flowers/tower), does it get removed from the map? I mean, does overmap symbol gets replaced with the padding terrain? The terrain and area damage could persist - but I should know that this place is already cleared. Preferably without adding the note to each and every cleared square.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 18, 2015, 07:33:30 am
In the latest experimental, you can press shift-E over any map square to gray it out as explored/cleared.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 18, 2015, 12:42:33 pm
Some way to attac things to helmets would be interesting, including NVGs, infared goggles, lights, glasses of all sorts, and similar.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Twiggie on May 18, 2015, 02:36:51 pm
just hit a bug with picking up guns with the advanced inventory screen with a category on - the guns weren't being deleted so now there's > 20 of them on the floor. I'm not using the latest version though, anyone know if that's been fixed?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 18, 2015, 02:45:23 pm
Fun thing I've noticed: you can activate a holy symbol. If you have the Spiritual trait, this will make you "pause for spiritual contemplation" and give you a small morale boost, stacking twice up to +10. It's not that much, but considering it can be done indefinitely at only a tiny cost of time, it's worth it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on May 18, 2015, 04:19:54 pm
Fun thing I've noticed: you can activate a holy symbol. If you have the Spiritual trait, this will make you "pause for spiritual contemplation" and give you a small morale boost, stacking twice up to +10. It's not that much, but considering it can be done indefinitely at only a tiny cost of time, it's worth it.

The Spiritual trait also makes certain books more enjoyable to read, makes some types of recreational substances more enjoyable to consume, and causes you to receive different messages when you eat human flesh.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 18, 2015, 04:22:36 pm
Quote from: Post-cataclysm Catholic
So that'll be one Our Father and two Hail Marys for slaughtering that kindergarten? Thanks God!

... I'm going to hell, I know.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 18, 2015, 04:32:37 pm
Quote from: Post-cataclysm Catholic
So that'll be one Our Father and two Hail Marys for slaughtering that kindergarten? Thanks God!

... I'm going to hell, I know.

As long as you repent, it's okay. You can do what you want.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 18, 2015, 05:38:20 pm
just hit a bug with picking up guns with the advanced inventory screen with a category on - the guns weren't being deleted so now there's > 20 of them on the floor. I'm not using the latest version though, anyone know if that's been fixed?
I believe so, yeah.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 18, 2015, 07:32:14 pm
I decided to give martial arts another go. Is Zui Quan any good if I'm playing with 13 int? Or should I stick with Krav Maga?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on May 19, 2015, 01:41:35 am
I decided to give martial arts another go. Is Zui Quan any good if I'm playing with 13 int? Or should I stick with Krav Maga?

Overall, Krav Maga is more general purpose with its plethora of non-critical techniques, you get a 15% increase to damage based on your current strength as well as arm and leg blocks. It also buffs cutting weapons by 20% of their cutting damage, so it isn't totally limited to fighting unarmed or using special "unarmed" weapons.

Zui Quan allows you to dodge pretty much any number of normal melee attack while surrounded on all all sides, by enemies capable of multiple attacks per turn, as long as you've hit someone at least once. You also get a fairly good counter attack along with a buff to your dodge skill based on 12% of your current intelligence. You do lose out on blocking, but not getting hit at all is better than a damage reduction. It also lacks any critical hit techniques as far as I can tell.

Speaking of martial arts, the wiki seems to somewhat out of date on a fair number of them, unless there are stats outside of the techniques and martial arts json that I haven't found.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 19, 2015, 10:18:59 am
Yeah, the wiki is outdated on pretty much every topic. I wouldn't recommend relying on it too much.

And also, thanks for the info.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 19, 2015, 10:44:43 am
Fun thing I've noticed: you can activate a holy symbol. If you have the Spiritual trait, this will make you "pause for spiritual contemplation" and give you a small morale boost, stacking twice up to +10. It's not that much, but considering it can be done indefinitely at only a tiny cost of time, it's worth it.

So... how many Hit Die do the zombies have in this game? I need to know what my roll on a turning check needs to be.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 19, 2015, 11:05:27 am
Considering a regular zombie has maybe 80 HP, and if we assume their HD is 1d12, we get 12,307... HD. This game doesn't use Charisma scores, so we assume your modifier is 0. This means you need to be level 9 to have a chance to turn a single zombie, or level 12 to have a better-than-even chance. As you get most things at around level 6 in most skills and the most top tier stuff at around level 10, turning undead is pretty pointless, because at the necessary levels you could just kill the zombie with a pillow.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 19, 2015, 11:50:40 am
Considering a regular zombie has maybe 80 HP, and if we assume their HD is 1d12, we get 12,307... HD.
This really freaked me out until I realized you were probably using the ',' as a decimal point. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 19, 2015, 11:55:36 am
Found a bug/missing-feature: wearing rubber gloves does not protect you from being shocked for striking a shocker zombie in unarmed combat. I just lost a character due to that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on May 19, 2015, 12:04:23 pm
Found a bug/missing-feature: wearing rubber gloves does not protect you from being shocked for striking a shocker zombie in unarmed combat. I just lost a character due to that.
Maybe you kicked the shocker? I don't think, though I really don't know how it looks in the code, combat tracks what bodyparts were used to attack. Probably could still insulate you if people are not willing to delve into combat that much.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 19, 2015, 12:28:48 pm
More of a missing feature than a bug. I don't believe wearing rubber boots helps you much either right now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on May 19, 2015, 12:58:39 pm
Considering a regular zombie has maybe 80 HP, and if we assume their HD is 1d12, we get 12,307... HD.
This really freaked me out until I realized you were probably using the ',' as a decimal point. :P

Lol, me too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 19, 2015, 01:47:20 pm
More of a missing feature than a bug. I don't believe wearing rubber boots helps you much either right now.

I remember mentioning this earlier. Is it something that is planned to be added soon? I lost two characters because I assumed they would work IIRC.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 19, 2015, 01:54:02 pm
As with anything in the development of C:DDA, we can "plan" all we want, but the actual development comes down to the whims of what the developers feel like/have time to work on at any given point in time :P. It's something simple, so it will probably happen sooner rather than later, but beyond that it's a total crapshoot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Goron on May 19, 2015, 02:12:16 pm
Are there simple gas generators/the ability to power stuff without building a 'car' (yet)? I have not been paying strict attention to the development over the last couple months.
If not,
I am assuming that there is still no framework in place to (easily) mod a simple gas generator which can have things plugged into it, so my question would be is that on anyone's todo list? Alternatively, is it something that a completely inexperienced person (me) could attempt to do on his own, or is it likely too complicated for my zero skill?

Gas generators are just too synonymous with zombie apocalypse for me to live without them  8)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 19, 2015, 02:19:03 pm
Nobody is working on it that I know of at the moment, partly because it's a rather complex thing, and the benefits gained are pretty small since you can do pretty much everything it would allow you to do with the current vehicle system.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Goron on May 19, 2015, 02:25:04 pm
Nobody is working on it that I know of at the moment, partly because it's a rather complex thing, and the benefits gained are pretty small since you can do pretty much everything it would allow you to do with the current vehicle system.
Thanks, Got it.
So by 'complex thing' I assume that means it is likely beyond my ability to reasonably do as a complete novice.

Its a shame, but I guess beggars can't be choosers :-)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Salmeuk on May 19, 2015, 03:17:03 pm
Thanks, Got it.
So by 'complex thing' I assume that means it is likely beyond my ability to reasonably do as a complete novice.

Its a shame, but I guess beggars can't be choosers :-)

When I was first learning cata the vehicles weren't particularly difficult to figure out. And, frankly, for every conceivable purpose a stationary engine hooked up to a floodlight and an alternator acts just like a generator would in real life, even producing noise! (beware, parenthetical statements galore)

Things you need for this to happen (off the top of my head so take with a grain of salt):

hacksaw (to get the parts you need from wrecks)
screwdriver
wrench
welder / duct tape / acetylene torch
car engine
gas tank
metal or wood to make a vehicle frame
car, truck or motorcycle alternator
car, truck, motorcycle or storage battery
vehicle controls
A high enough level in mechanics to install the above car engine (v-twins need the least, v-12's need the most)

Using the construction menu, there is an option to begin vehicle construction. You will be prompted for material to build a frame. Once the frame is in place (make sure it is where you want it, or you can add some wheels if you want) 'e'xamine it and weld the engine on to the frame, then the alternator, then the battery, then the controls (I don't think it has to be in a specific order.) Add the floodlight or some coasters if you want, and finally dump some gasoline inside. (learn how to siphon gas from car wrecks on the wiki)

Voila! Homemmade electrical generator. Completely customizable and certain to provide power output for as long as you can keep 'er full!

As for uses of that power, the first thing you should look for is a rechargable battery mod + charging station. Tough to make but scour electronics stores. With those items, you can turn any normal device that uses batteries into a device that can take power from the generator you just built. Pretty cool! My most memorable character had some night-vision goggles outfitted with a recharging mod.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on May 19, 2015, 04:45:42 pm
*SIGH*

Did you know that the sidewalk can catch fire? I did not know this. I started a small fire outside to clean up some junk (corpses and stuff). It turned into a major fire, spread to the sidewalk, and engulfed my radio station hideout. With all my food, supplies, books...a huge cache of everything I've acquired from this town. Including a full set of everything I needed to start serious metalworking as well as a giant supply of guns and ammo. Maybe the anvil will survive the fires...

On the bright side, I was out working on my truck when it happened, so I've got a working vehicle and a shopping cart full of welding tools. Time to scrounge up a full tank of gas (or perhaps liberate the gas station from its horde) and find a new town.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 19, 2015, 04:48:14 pm
Okay if a normal old sidewalk is burning without something on it then something is definitely wrong there. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on May 19, 2015, 04:50:08 pm
Okay if a normal old sidewalk is burning without something on it then something is definitely wrong there. :P

Yeah, plain old sidewalk. I made very certain that the fire was out on the street and not touching the building.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 19, 2015, 04:54:16 pm
Hmmm, I'm not seeing anything that would do that directly. However I am noting that fires can essentially "feed" nearby fire if they are sufficiently large enough to have "extra age" to burn, so if you had a very large fire next to the sidewalk it's possible that it slowly spread out onto the sidewalk and then kept that fire going (and they kept the ones next to them, and so on) through it's own fuel.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on May 19, 2015, 05:28:22 pm
Where would be my best bet to find the hackPro Software USB? Electronic stores? Random houses? Labs (only one around, that didn't have one)?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on May 19, 2015, 05:36:49 pm
What cn you do withsoftware?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on May 19, 2015, 05:41:41 pm
Hmmm, I'm not seeing anything that would do that directly. However I am noting that fires can essentially "feed" nearby fire if they are sufficiently large enough to have "extra age" to burn, so if you had a very large fire next to the sidewalk it's possible that it slowly spread out onto the sidewalk and then kept that fire going (and they kept the ones next to them, and so on) through it's own fuel.

Hmm, that would make sense, I suppose. Well, good to know for the future.

A surprising amount of my stuff survived. Stashed it all in my truck and next time I play I'll see about getting out of Dodge.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 19, 2015, 06:11:22 pm
You might want to consider staying in your Dodge, until you get to Carson City. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on May 20, 2015, 01:26:31 am
What cn you do withsoftware?

I can build a control laptop to convert turrets to my side. With these I can build better turrets from the vehicle additions mod.
Other than that, I think you might be able to use a PDA or an e-ink reader to get a recipe maybe. Or was that only from SD cards?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 20, 2015, 02:15:37 am
I've had an idea floating around me head for a while, but I don't know if I should endeavor to try and solve it myself right now. Related to the generators, specifically.

I've tried setting up a generator at one point, and... well, the list of parts and requirements for it doesn't quite make sense. You have to basically build a car sans wheels. Frame, engine, battery, alternator, fuel tank, controls. Add a folding seat and a unicycle wheel and it'll drive around no problem.

And then I thought, why not make the system a wee bit more involved? More granular, as it were. Just adding one of the components of the car back in, and making everything slightly more realistic, without adding excessive difficulty. I'm talking about starters.

Right now the "controls" item is a catch-all for a steering component, a starter control, and something resembling a dashboard with, apparently, cruise control built in. :P

Why not separate the starter from the engine? A regular electric starter is a small electric motor with a short rope or leather belt. A pull-string starter can be made from a long string and a pipe, requiring a certain strength to activate the engine of a given size. A crank starter can be just a pipe, and requires little strength, but some time. Of these, only the electric starter would require a battery, and only it would require a "controls" item to use - the other two could be used by interacting with the engine itself.

It'd also be neat if power-consuming devices could recognize power being generated, but not stored. Code-wise, put alternators ahead of other power-drawing items, so that the power they generate per tick is available for anything else to use, before it is capped by the zero available storage. In this way you could simplify a generator to a frame, alternator, engine, tank, and a manual starter. Minimum of parts required.

I'd personally separate the "dashboard" and the "steering" as well, but people might find that entirely too complicated. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 20, 2015, 06:00:09 am
Starters are currently built-into the engines, although I wont deny it is an interesting idea, particularly if you have both electric and non-electric starters.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 20, 2015, 11:28:19 am
I've tried setting up a generator at one point, and... well, the list of parts and requirements for it doesn't quite make sense. You have to basically build a car sans wheels. Frame, engine, battery, alternator, fuel tank, controls.
That's sounds exactly what I would say a generator is built with.
As Asea said, starters are currently implied in engines. And with very few exceptions, that makes sense and should remain as such. (I can only name one, and that's older dirtbikes/motorcycles.)

Being a roguelike, abstracting the precise configuration that allows for building a v-twin powered generator with a semi-truck's gas tank, not so big a deal.
I think making this more specific would be needlessly tedious. Because at that point you would basically have to start specifying specific designs of each component for just about every type of machine in the game. Can't (reasonably) run a car with an APC control system. Can't (reasonably) make a motorcycle with a car's dash.

But then, this is coming from someone that believes the system is already too anal. I also thought the guns and ammo expansion went too far. To wit, I've only logged about a dozen hours in the last 6-12 months.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on May 20, 2015, 11:38:27 am
Yeah isn't that basically what generators are? Obviously you need an engine to convert fuel into mechanical power, you'd need controls to start/stop it and throttle it, you'd need a frame to house the whole thing, an alternator converts mechanical power to zappy power, fuel tank holds the fuel, battery runs the starter and smooths out the power draw


How else do you make a generator?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 20, 2015, 11:49:03 am
Yeah isn't that basically what generators are? Obviously you need an engine to convert fuel into mechanical power, you'd need controls to start/stop it and throttle it, you'd need a frame to house the whole thing, an alternator converts mechanical power to zappy power, fuel tank holds the fuel, battery runs the starter and smooths out the power draw


How else do you make a generator?
Engine+fuel tank, pull starter, dynamo attached via belt to engine. No controls. Especially no steering, no speedometer, no dome lights. Just a machine I manually activate and stop when needed.

Really, all this would change would be adding a "starter" part to most cars, which is basically a small electric engine plus belt or rope in crafting. With electric starters being the only ones activated via controls, and the other kinds allowing engines to be manually activated by 'e'xamining its tile.

Worst case scenario, keep your "integrated starters" if you like. But allow engines to be manually started sans controls! A dashboard and steering make no sense on a device that does not drive!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 20, 2015, 11:54:30 am
 All generators, and for that matter lawnmowers, snowblowers, and weedwackers, I have seen have atleast one control, to turn the thing off. Most generators have atleast a clutch and a throttle of so kind, even if it is just on/off. Most generators arround new england also electric start, atleast the larger (bigger than a lawnmower) ones. Many also have casters...

Dynamos are alternators. Steering and speedometers are just there because noone wants to add ~8 sets of control panels, the same reason why we only have one cardboard box.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 20, 2015, 12:10:19 pm
Yeah isn't that basically what generators are? Obviously you need an engine to convert fuel into mechanical power, you'd need controls to start/stop it and throttle it, you'd need a frame to house the whole thing, an alternator converts mechanical power to zappy power, fuel tank holds the fuel, battery runs the starter and smooths out the power draw


How else do you make a generator?
Engine+fuel tank, pull starter, dynamo attached via belt to engine. No controls. Especially no steering, no speedometer, no dome lights. Just a machine I manually activate and stop when needed.

Really, all this would change would be adding a "starter" part to most cars, which is basically a small electric engine plus belt or rope in crafting. With electric starters being the only ones activated via controls, and the other kinds allowing engines to be manually activated by 'e'xamining its tile.

Worst case scenario, keep your "integrated starters" if you like. But allow engines to be manually started sans controls! A dashboard and steering make no sense on a device that does not drive!

We already don't have key starts for vehicles. They're just using a push button. Having individual keys for every vehicle would add needless code bloat. A car IS a generator. It's also got a mechanical component that translates rotation to wheels. You're asking for a part that already exists, but happens to have a flashlight in it. A flashlight on a mechanical thing that turns gasoline into electricity. You're right. Totally unrealistic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 20, 2015, 12:12:58 pm
Actually, vehicles "have" keys, hence why when trying to start cars it sometimes talks about not being able to find a key, and you needing to use a screwdriver. I think the "key" is only needed when there is a functional security system though...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 20, 2015, 12:16:24 pm
All generators, and for that matter lawnmowers, snowblowers, and weedwackers, I have seen have atleast one control, to turn the thing off. Most generators have atleast a clutch and a throttle of so kind, even if it is just on/off. Most generators arround new england also electric start, atleast the larger (bigger than a lawnmower) ones. Many also have casters...

Dynamos are alternators. Steering and speedometers are just there because noone wants to add ~8 sets of control panels, the same reason why we only have one cardboard box.
Please don't confuse a manufactured generator with a DIY one. :P

Most generators would always run on the same throttle. Most engines have throttle controls exposed on them for maintenance. A clutch is just being generous, and if the engine has its transmission likewise integrated, the control mechanism for it is likewise exposed on the engine.

Point is, making a functioning engine + alternator combination should not be a matter that requires welding anything together. You should be able to make a wooden frame, affix a motor, a tank, and a dynamo to it with duct tape, then just start the motor. Battery optional. And you can't do that right now because you need a welder to make a controls item. And you can't even take controls off of vehicles early on anymore because the security system takes 8 skill to remove.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 20, 2015, 12:29:44 pm
 I wont confuse DIY gennies with factory made ones if you differentiate between things.

 Not all vehicles have security systems... I also think that you can remove controls from a vehicle with a broken security system, although I will have to check, so Ill be back in a moment, along with the vehicles without security systems.

 Also, I believe you can make a makeshift welder fairly early on.



 Bikes, APCs, MICs, food venders, golf carts, icecream carts, inflatible boats, quad bikes, Scooters, and Unicycles all have no security systems on them and have controlls. There are others without security, but do have controls.

 Makeshift welders take 3 heating elements, 2 scrap, and eight wires, and needs... no skill whatsoever? Yah, it needs no skill whatsoever. the recipe is in some book, Mechanichal mastery has it, which is odd and should be fixed...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 20, 2015, 02:03:44 pm
Eh, the welder is never the actual problem with welding. Any recipe for welding goggles?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 20, 2015, 02:14:03 pm
Eh, the welder is never the actual problem with welding. Any recipe for welding goggles?

Yes. Spray cans and bottles, I think. Best to check the raw item browser.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on May 20, 2015, 02:23:35 pm
I got a question reguarding encumbrance... in the status view i had torso (0) 23+20 for a 43 total but now out of the blue i have torso (1) 23 + 10 for a total of 18 in green O.o?

Somebody can explain me what the (1) mean? and why out of no where i suddenly have less total encumbrance than i had before O.O without changing my clothing set?

Or explain the breakdown of the encumberment status screen?

Edit: Just realised the last number is the warmth factor.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Salmeuk on May 20, 2015, 08:20:39 pm
I found a gun-filled basement containing a P90 and 200 rounds. My character is kind of like a nerdy school student so I imagine him picking up the gun and thinking back to his days playing counterstrike, perhaps being surprised at the actual weight and bulk of a firearm. Character development, anyone?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 20, 2015, 09:16:13 pm
You sure he's not a Stargate geek? ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 21, 2015, 02:36:35 am
Okay, so since splitting starters off into their own thing meets such resistance, how about adding a "basic controls" item? Something that allows to control things attached to the vehicle (stereo, lights, engines, fridge, etc), but not steer or drive it? Something less complex to assemble than controls, that needs neither a welder nor learning a recipe from a book to make.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 21, 2015, 06:40:57 am
 I do like that idea.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 21, 2015, 09:40:09 am
Does seem a lot more reasonable.
Something simple like a few switches, a couple gauges, and maybe a lever.
Yea, I would support that idea. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: widrox on May 23, 2015, 01:29:26 am
I recently got new version of Cataclysm DDA after not playing for a long time and I don't know how to speed up reading. Is it a bug or what? It takes minutes in real time. I don't remember it being like that before. I wanted to ask that in official forum, but they got verification questions for elitist club of experts only...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on May 23, 2015, 03:30:46 am
I recently got new version of Cataclysm DDA after not playing for a long time and I don't know how to speed up reading. Is it a bug or what? It takes minutes in real time. I don't remember it being like that before. I wanted to ask that in official forum, but they got verification questions for elitist club of experts only...

Where/what are you reading? If there's a lot of activity happening around you, it'll take ages to get through. Fungals, blobs and other creatures that multiply or spawn in large numbers are especially bad for any activity that "speeds up" time. If you're reading a high level book that used to have 10 minute read times per skill update, it probably got the reading time changed to about 50 minutes.

As for their forums, I'd always figured that was why they don't have as many people on there as they really could. The game updates so quickly that I don't even remember which major structure out of those listed was supposed to be the feature of 0.B stable, so no account there for me either.

Anyways, while I'm here, I'd also like to report an issue with the Ursine mutation path in Version:93c35bb, where getting all of the mutations makes you dream about Rex and hatchlings. I think the Culler to Apex Predator and Sapiovore mutations tips something a bit too far towards Raptor. I didn't check if Beast is affected in the same way, but that might be worth looking into as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 23, 2015, 09:13:44 am
I recently got new version of Cataclysm DDA after not playing for a long time and I don't know how to speed up reading. Is it a bug or what? It takes minutes in real time. I don't remember it being like that before. I wanted to ask that in official forum, but they got verification questions for elitist club of experts only...

Which new version? Stable C or Experimentals? Don't even bother with Stable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: widrox on May 23, 2015, 10:00:46 am
Stable... I know in Cataclysm experimental was better (if there was anything else since I don't remember) but I thought in Cataclysm DDA stable are actually stable. Anyway it really sucks reading takes so much time in real time (not a time in game). I should be able to at least have an option to disable that or it should be more smooth. Like in Crawl - wait until healed etc... Maybe program it to nod bother for things about outside of the room for instance.
And about version - I will try experimental than.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 23, 2015, 10:07:28 am
Programming it to ingnore things outside would just result in a stating game outside, which is somethng that noone wants, not really. Best bet, find a house somewhere with few baddies and settle down to read there. Reading takes a long time, but you are learning skills. Dim light, hunger, thirst, and being tired also slows it down, so remember that.

However, if it takes a min to learn a skill from an early-level book,you either are playing with a really dim char, have slow reader, have far toomany things outside, or use a toaster for a computer...

Also, Stable does mean stable. Well, as stable as any in-development game can be. Experimentals are expected to crash all the time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 23, 2015, 10:21:55 am
Experimentals crash less than Stable, 99 times out of 100. Experimentals are constantly fixing bugs, new and old. Old saves are the biggest source of errors, which usually are still playable. The errors are rare anyway.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: widrox on May 23, 2015, 10:33:36 am
Programming it to ingnore things outside would just result in a stating game outside, which is somethng that noone wants, not really. Best bet, find a house somewhere with few baddies and settle down to read there. Reading takes a long time, but you are learning skills. Dim light, hunger, thirst, and being tired also slows it down, so remember that.

However, if it takes a min to learn a skill from an early-level book,you either are playing with a really dim char, have slow reader, have far toomany things outside, or use a toaster for a computer...

Also, Stable does mean stable. Well, as stable as any in-development game can be. Experimentals are expected to crash all the time.


My computer is more like a low mid or high low but certainly not a toaster. It run's Skyrim in max settings with 60 fps vsync enabled and newer games I played also run in high settings. Dwarf Fortress also goes along.

As for reading and programming I don't understand how it goes code wise and I am not even a programmer really, but maybe it could be speed up real time. The same it is but with faster display of text. I searched the internet and found that it is not only my problem, but that it's a bug introduced at least year ago... I know it should take time in game time , but for the player it would be better if it would not take minutes or more to just looking at the text and have game frozen in that time.

Also I have another question :) Yes it is with performance again. Kind of. Is it normal in tiles version full screen to close in 10-15 seconds (I mean after quitting the game)? Something like minimizing and maximizing for a couple of times (same with  alt tabbing) and finally ends. It is normal if apps have different resolution than your desktop, but normally it only minimizes and maximizes once and quits, not like CDDA. I enabled it whole in HIPS so its not because of that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 23, 2015, 10:35:09 am
As for reading and programming I don't understand how it goes code wise and I am not even a programmer really, but maybe it could be speed up real time. The same it is but with faster display of text. I searched the internet and found that it is not only my problem, but that it's a bug introduced at least year ago... I know it should take time in game time , but for the player it would be better if it would not take minutes or more to just looking at the text and have game frozen in that time.
I think it already does this, and infact I am certain it does. Not as fast as sleeping, but it does speed it up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on May 23, 2015, 10:40:57 am
"Experimentals are expected to crash all the time."
Ahh, I think that grossly overstates it.  I would say more that "It's POSSIBLE a particular experimental might crash" and in my experience anything as gross as a crash is fixed within half a day to a day at most.   And the experimentals do have lots of bugfixes that the last Stable version doesn't.

The big plus/minus of experimentals imho is the changed/added features - if you happen to pick up an experimental just after something big went in, it might not be balanced or working 100% over all the possible weird things that can happen in a game of this scope.  I usually don't mind that, but if it feels weird I do go check the last few pages of pull requests to see wassup, there's really not much other avenues of notification.

If you're getting fairly far in, and it would seriously bug you if you lost a ton of progress to a crash, DO go set autosaves every 5 or 10 minutes, or at least the question to save when you sleep.  Also if you don't want to risk dying to something new and unknown, keep an Explorer window open and periodically save and copy the save directory (ie prepare to "savescum").  It gives me that feeling of safety, even though I almost never use it (I like to start fresh, the early days are the parts I tend to like most - risky, time pressure to get set up, and not piles and piles of stuff to manage, enjoyable as *that* can be when I'm in the mood for it).

And yeah, when reading eyeball how long each period takes and get a feel for what it should be (CLOSEish to the time listed in the book plus your obvious mods) and if it's way off try to figure out what's wrong - tired, bad light, low focus, big negative effects to Int or movement, whatever.  And for sure don't read next to a room full of blobs or something, basement or middle of a cleared out area is recommended.   Are you saying it takes a minute to learn a whole skill level?  That's ... actually not so bad, that's like 10-15 periods even at low skill levels, each of which is about a half hour of game time, and it does get worse from there.  A minute to sim 5-10 hours of game time?  To me that's not crazy-excessive...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pedrousz on May 23, 2015, 10:42:29 am
There is any difference between the speed-up-because-I'm-reading/crafting from speed-up-because-I'm-sleeping?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on May 23, 2015, 11:25:01 am
widrox, try experimenting with software rendering option to see if it fixes your performance problems.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on May 23, 2015, 12:24:51 pm
There is any difference between the speed-up-because-I'm-reading/crafting from speed-up-because-I'm-sleeping?

Mechanically, at least from what I've seen, the main difference is that the sleep speed-up goes in 30-minute increments until 3-ish hours pass and then fast-forwards through until you wake up, while the reading/crafting goes in increments that are usually shorter and are based on the overall time needed to complete the process. For reading, for example, the increments are always measured in how long it takes you to read the book.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: widrox on May 23, 2015, 12:36:09 pm
widrox, try experimenting with software rendering option to see if it fixes your performance problems.

Yeah I changed it and now it flips only two times and close the game a lot faster.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on May 23, 2015, 01:55:59 pm
Has there been a change in armor recently? Specifically, does armor protect less than it used to? Just last week, I remember, being able to plow through a city while wearing active Power Armor. Only a direct hit from a Hulk could deal damage to me, and even then not so much. Now, I couldn't take a step without getting shredded by Feral Predators and the spit of Corrosive Zombies, and getting pain shot through the roof as a result. What could be the cause of this, exactly?

Oh, just in case, my char's got most of the good slime mutations and uses dragon kung-fu.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on May 23, 2015, 02:02:34 pm
So which of the martial/weapon styles CAN'T you as a skill book?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 23, 2015, 02:05:58 pm
widrox, try experimenting with software rendering option to see if it fixes your performance problems.

Yeah I changed it and now it flips only two times and close the game a lot faster.

How to run on any graphics chipset:
Download the console experimental version.
Do not run full screen mode.
Play the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on May 23, 2015, 02:51:16 pm
I recently got new version of Cataclysm DDA after not playing for a long time and I don't know how to speed up reading. Is it a bug or what? It takes minutes in real time. I don't remember it being like that before. I wanted to ask that in official forum, but they got verification questions for elitist club of experts only...
I took a look at the questions, and they had gotten pretty bad, we kept ratcheting them up because the spambots kept getting through, but it looks like it got out of hand at the end, sorry about that.  The questions are less "flavorful" now, but you should be able to look up all the answers or they should be common knowledge (which enemy is alive, a wolf or a zombie?)

Has there been a change in armor recently? Specifically, does armor protect less than it used to? Just last week, I remember, being able to plow through a city while wearing active Power Armor. Only a direct hit from a Hulk could deal damage to me, and even then not so much. Now, I couldn't take a step without getting shredded by Feral Predators and the spit of Corrosive Zombies, and getting pain shot through the roof as a result. What could be the cause of this, exactly?
A bug in armor coverage calculations was causing the value to be inverted, the more coverage you had, the worse it was.  For a short time, chainmail bikinis were the best armor in the game.  Fix merged last night.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 23, 2015, 03:05:56 pm
So which of the martial/weapon styles CAN'T you as a skill book?
According to the item browser, skill books exist for all 26 styles except Brawling, which you learn by getting to level 2 unarmed combat. In-game, I've only ever stumbled upon books for Karate, Aikido, Boxing, Judo, Tai Chi, and Fencing, though, so I'm not very sure if the others are available. Also note that Boxing and Niten Ichi-Ryu can't be learned at character generation.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pedrousz on May 23, 2015, 03:28:28 pm
wait, is this on the last experimental version? https://github.com/CleverRaven/Cataclysm-DDA/pull/12347

I don't know how this things work, so I'm downloading right now to see myself, seems awesome!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 23, 2015, 07:31:40 pm
wait, is this on the last experimental version? https://github.com/CleverRaven/Cataclysm-DDA/pull/12347

I don't know how this things work, so I'm downloading right now to see myself, seems awesome!

Experimentals get built often enough maybe an hour after a commit. That looks like it's still open and not actually committed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on May 23, 2015, 08:26:03 pm
A bug in armor coverage calculations was causing the value to be inverted, the more coverage you had, the worse it was.  For a short time, chainmail bikinis were the best armor in the game.  Fix merged last night.

Heh. I knew something wasn't quite right, but I never suspected it was that bad lol.

According to the item browser, skill books exist for all 26 styles except Brawling, which you learn by getting to level 2 unarmed combat. In-game, I've only ever stumbled upon books for Karate, Aikido, Boxing, Judo, Tai Chi, and Fencing, though, so I'm not very sure if the others are available. Also note that Boxing and Niten Ichi-Ryu can't be learned at character generation.


Looking through the JSONs, I've found spawnable manuals for:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

As for me, aside from the ones you listed, I myself managed to find a manual for Niten Ichi-Ryu exactly once.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 24, 2015, 12:28:03 am
Death by codeine overdose for popping 5 pills over 4 hours? Seriously? ::)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 24, 2015, 12:48:10 am
Death by codeine overdose for popping 5 pills over 4 hours? Seriously? ::)
Did you have the Lightweight trait? Even if you didn't, 5 doses of codeine in an entire day is still an overdose in real life and likely to cause symptoms, if not death.


Looking through the JSONs, I've found spawnable manuals for:
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler: Book locations (click to show/hide)

Based on this, to answer the original question by Tnx, I'd say the ones you can't learn from skill books are the 10 Kung Fu styles, Zui Quan, and Muay Thai.

AFAIK you can also sometimes learn martial arts from NPCs who're in your debt, just like any other skills. IIRC I once learned Dragon Kung Fu that way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on May 24, 2015, 12:53:26 am
Thank you for all the answers guys!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Salmeuk on May 24, 2015, 02:32:14 am
I recently started a new world with wander spawns turned on, just to shake up the usual playstyle.

I was having a good first day, having filled up an emergency shelter with the basics, when I managed to run over Brad Hertfelt with my recently acquired car. I looted his SMG, a Calico 590 or something to that effect, and went off to find a previously noted house full of gun modifications and miscellaneous ammunition.

Upon returning to my shelter night had fallen, so I prepared to read for a few hours before tucking in to my hastily gathered blanket-pile. Entering from the right-hand side of the shelter, I made my way across the dusty concrete to the left side, where my food and nest were located. That's when I saw the first yellow "?".

One more step, now there's 5 yellow "?"'s just outside the wall. Did I mention my character has great listening so those "?"'s aren't just an approximation?

One more step and the windows burst open, my flashlight flicking on to reveal . . . exactly what you expected (a commonly used vulgarity that stands for sexual intercourse-ton of undead).

There is a certain sort of pressure, or stress, that comes from having maybe ten in-game movement turns to grab what you can carry before hundreds of zombies flood your base. It feels like a real decision, not some shoehorned 'choose A or B' narrative dichotomy that AAA gaming falls back onto so frequently. All these separately programmed systems come together to produce a scene out of a movie and it feels entirely organic. This sort of thing is why I play Cata.

Anyways I managed to grab the important bits and throw them into the trunk of that car I had found. Jumping in the drivers seat, slamming the door and twisting the key I started it up and sped off, zombies chasing aft - wait what there's no battery charge left?! fuuuuuuuuuuuuuuuuuuu

That's where I am now, and it isn't the first time I've found myself stranded and running, lugging along a heavily modified tactical weapon that I can't even use properly and a backpack full of not food (who needs food?) but books.
Spoiler (click to show/hide)

Eventually I'll make my way back to the car, there's too much there to simply forget.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on May 24, 2015, 03:09:40 am
I recently started a new world with wander spawns turned on, just to shake up the usual playstyle.

I was having a good first day, having filled up an emergency shelter with the basics, when I managed to run over Brad Hertfelt with my recently acquired car. I looted his SMG, a Calico 590 or something to that effect, and went off to find a previously noted house full of gun modifications and miscellaneous ammunition.

Upon returning to my shelter night had fallen, so I prepared to read for a few hours before tucking in to my hastily gathered blanket-pile. Entering from the right-hand side of the shelter, I made my way across the dusty concrete to the left side, where my food and nest were located. That's when I saw the first yellow "?".

One more step, now there's 5 yellow "?"'s just outside the wall. Did I mention my character has great listening so those "?"'s aren't just an approximation?

One more step and the windows burst open, my flashlight flicking on to reveal . . . exactly what you expected (a commonly used vulgarity that stands for sexual intercourse-ton of undead).

There is a certain sort of pressure, or stress, that comes from having maybe ten in-game movement turns to grab what you can carry before hundreds of zombies flood your base. It feels like a real decision, not some shoehorned 'choose A or B' narrative dichotomy that AAA gaming falls back onto so frequently. All these separately programmed systems come together to produce a scene out of a movie and it feels entirely organic. This sort of thing is why I play Cata.

Anyways I managed to grab the important bits and throw them into the trunk of that car I had found. Jumping in the drivers seat, slamming the door and twisting the key I started it up and sped off, zombies chasing aft - wait what there's no battery charge left?! fuuuuuuuuuuuuuuuuuuu

That's where I am now, and it isn't the first time I've found myself stranded and running, lugging along a heavily modified tactical weapon that I can't even use properly and a backpack full of not food (who needs food?) but books.
Spoiler (click to show/hide)

Eventually I'll make my way back to the car, there's too much there to simply forget.
Yeah, wander spawns are ridiculously OP on the first day; it's best just to go nomad for a day or two in a random direction, looting as you go and dragging along a shopping trolley or something. The spawns seem to die down after that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pedrousz on May 24, 2015, 08:18:22 am
quick and fast footed used to be 2 points, right? rest in peace OP traits
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on May 24, 2015, 08:20:09 am
Quick for sure was 3, I *think* fleet-footed was the same.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on May 24, 2015, 12:16:52 pm
Quick for sure was 3, I *think* fleet-footed was the same.
I'm fairly sure fleet-footed was 2 points for, like, forever.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FArgHalfnr on May 24, 2015, 12:24:39 pm
I'm pretty sure they were both 3 points as far as I can remember. I've been relying on them since some point around 0.B.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on May 24, 2015, 01:43:35 pm
a backpack full of not food (who needs food?) but books. Look, man, I was scared back there and couldn't think properly.
No, I think you were thinking incredibly properly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 24, 2015, 01:51:20 pm
Books are awesome. if they are on survival, they teach you how to make food, instead of just feeding you until it runs out.

Its the proverbial person teaching you to fish.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on May 24, 2015, 02:39:40 pm
Its the proverbial person teaching you to fish.
'Give a man a fish and you will feed him for a day, but teach a man to fish and you will feed him until zombies controlled by extradimensional amorphous life ambush him while he is reading a human flesh cookbook perched on a child's corpse while high on literally everything.'
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 24, 2015, 02:43:08 pm
Its the proverbial person teaching you to fish.
'Give a man a fish and you will feed him for a day, but teach a man to fish and you will feed him until zombies controlled by extradimensional amorphous life ambush him while he is reading a human flesh cookbook perched on a child's corpse while high on literally everything.'
Exactly.

Also: To OOCAFQ's!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on May 24, 2015, 04:03:37 pm
Asking again because I never got an answer.

Anyone know the steps to decompile and recompile the tiles version for Windows under Codeblocks?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on May 24, 2015, 04:28:07 pm
Anyone know the steps to decompile and recompile the tiles version for Windows under Codeblocks?

Fork the official repo (https://github.com/CleverRaven/Cataclysm-DDA). Compile with TILES=1.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on May 24, 2015, 04:29:56 pm
Anyone know the steps to decompile and recompile the tiles version for Windows under Codeblocks?

Fork the official repo (https://github.com/CleverRaven/Cataclysm-DDA). Compile with TILES=1.

Doesn't work. Compiler spits out errors and freezes up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 24, 2015, 10:22:15 pm
Anyone know the steps to decompile and recompile the tiles version for Windows under Codeblocks?

Fork the official repo (https://github.com/CleverRaven/Cataclysm-DDA). Compile with TILES=1.

Doesn't work. Compiler spits out errors and freezes up.
Do you have all dependencies? SDL2, SDL2_ttf, SDL2_image? The .dll's necessary to run things? There's a thread on the forum that has all dependencies in one archive, I believe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 25, 2015, 06:41:34 am
Doublepost. I know this question probably has a very obvious answer, but... why is there a river of lava directly under a government shelter? That time when it was a lab was bad enough.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on May 25, 2015, 06:42:45 am
The lava industry got a great lobbyist.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 25, 2015, 08:17:46 am
The lowest bidder was obviously a mad scientist with more lava than he knew what to do with at his secret volcano base.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on May 25, 2015, 08:22:42 am
You know, there's times you just have to say "Fuck it, I'm gonna die anyway, let's at least open up the debug menu and have fun with it. A few hundred zombies with two masters and tons of other specials in there surrounding me on day one? Definitely qualifies. At least I managed to blow a bunch to hell with incendiary grenades (my favourites after fertiliser bombs).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on May 25, 2015, 08:05:25 pm
Anyone know the steps to decompile and recompile the tiles version for Windows under Codeblocks?

Fork the official repo (https://github.com/CleverRaven/Cataclysm-DDA). Compile with TILES=1.

Doesn't work. Compiler spits out errors and freezes up.
Do you have all dependencies? SDL2, SDL2_ttf, SDL2_image? The .dll's necessary to run things? There's a thread on the forum that has all dependencies in one archive, I believe.

It's UNBELIEVABLE how much crap you have to go through to compile this. The Code Blocks project is horribly out-of-date.

First, go here http://smf.cataclysmdda.com/index.php?topic=7646.msg182309#msg182309 and get the libraries. Extract the "include" and "lib" folders in each archive into the "3rdparty" folder (create it) in your cloned repository, i.e. "c:\Cataclysm-DDA\3rdparty\lib" and "c:\Cataclysm-DDA\3rdparty\include". Now, copy the whole "include" folder and copy it into the "src" folder and rename it "SDL2," i.e. "c:\Cataclysm-DDA\src\SDL2." Now, copy all files ending in .dll from the "3rdparty\lib\x86" folder to the root repository folder, i.e. "c:\Cataclysm-DDA".

That's all for file manipulation, but you're STILL not done. In the Code Blocks project file, go into project->build options menu. Click on "Release - Tile Support" and then on "Linker Settings." You need to change the 4 libraries to their SDL2 versions, i.e. the 4 entries should be:

3rdparty\lib\x86\SDL2.lib
3rdparty\lib\x86\SDL2main.lib
3rdparty\lib\x86\SDL2_image.lib
3rdparty\lib\x86\SDL2_ttf.lib

But GUESS WHAT. YOU ARE STILL NOT DONE. Now you need GCC 4.9.0. And GUESS WHAT. There's like 10 different versions/permutations of it. You need i686-4.9.0-win32-sjlj-rt_v3-rev2. First, go here for the installer:

http://sourceforge.net/projects/mingw-w64/

Run the installer, select:

Version 4.9.0
Architecture i686
Threads win32
Exception sjlj
Build revision 2

I'm not sure if different settings will work, but I'll be damned if I'm going to test it. Go nuts if you're of a mind. Now you have GCC 4.9.0. But YOU ARE STILL NOT DONE. You have to configure Code Blocks to use it. Go to the Settings->Compiler menu. Assuming you installed it to the default path "C:\mingw-w64\i686-4.9.0-win32-sjlj-rt_v3-rev2", hit the "Copy" button to copy your GNU GCC settings. Name it whatever you like, but I would go with "GNU GCC 4.9.0". Change the settings to match where you installed MinGW64, i.e. if you used default settings:

Compiler's installation directory: C:\mingw-w64\i686-4.9.0-win32-sjlj-rt_v3-rev2\mingw32
C Compiler: i686-w64-mingw32-gcc.exe
C++ Compiler: i686-w64-mingw32-g++.exe
Linker for dynamic libs: i686-w64-mingw32-g++.exe

The rest you can leave same as the old GCC. While you're here, do yourself a HUGE favor and go to the "build options" tab. Set the "number of parallel processes" to something nice like 4 (or more) depending on your hardware. This thing takes long enough to compile in parallel, don't waste time doing it one file at a time. Now, YOU ARE STILL NOT DONE, BUT YOU ARE CLOSE. Go back to the "Project->Build options" menu. Change the "Selected Compiler" to "GNU GCC 4.9.0" or whatever you named it. Click the dropdown box below the "wxSmith" menu item and change "Release" to "Release - Tile Support". Click the "Build->Build" menu item or hit CTRL-F9. Once it's finished building, you can run the game by running your shiny new Cataclysm-Tiles.exe.

I think that's everything, since I decided to clone a new repo just to test this. But considering how long this is, I might have left something out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 25, 2015, 08:24:37 pm
Looks about right.
I compiled this once. That's all, just once.
Quickly said f-it the moment it finished.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on May 25, 2015, 08:30:41 pm
Looks about right.
I compiled this once. That's all, just once.
Quickly said f-it the moment it finished.

I suspect that's what EVERYONE said once they got it to compile, hence the lack of proper instructions. The simple fact is nobody really remembers and nobody needs or WANTS to remember.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 25, 2015, 09:47:21 pm
That said if you are willing to compile it without tiles instead of with them, (which is basically what all of the current developers do) then it chops out basically every single one of the dependencies that you guys are having so much trouble with. It's pretty much just fork and compile under Code::Blocks without tiles, no real problems or difficult things at all. (We're looking into getting an open-source CLion license, which should hopefully have some better support for automatically pulling in and setting up dependencies than Code::Blocks does, which should simplify the process).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 25, 2015, 11:03:01 pm
I have a single folder called WinDepend that holds all required files arrayed as they need to be. All relevant project paths are simplified to "/WinDepend". I had no trouble setting up either Code::Blocks or the GCC compiler.

Of course, it might have changed since I last worked on it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 25, 2015, 11:59:33 pm
I always had better luck with mingw over codeblocks back with the original whales code.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on May 26, 2015, 02:00:17 am
As far as I know, if you go to http://www.codeblocks.org/downloads/26 and download/install codeblocks-13.12mingw-setup-TDM-GCC-481.exe, it should be a recent enough gcc that it will build cataclysm.  If not, report the issue, and we will fix it, we are already avoiding several library calls that are broken in that particular gcc version (map::emplace() for whatever reason) in order to maintain compatibility with a very commonly used build tool.  Unfortunately there's no automated test for that build failing, since Jenkins uses (must use) a cross-compiler instead of TDM-GCC.

Mingw also has some missing pieces of c++11 support (std::to_string()) that we're working around, as well as broken support for even older functionality that has something to do with conflicting Windows headers, but we also do our best to maintain compatibility with a reasonably recent Mingw (4.9.0), precisely because it's such a popular tool.

If you're insisting on building with SDL from the start, you're doing it to yourself, there's a reason those are optional dependencies, it's because dependencies in general, and SDL in particular are a pain in the ass to deal with.  We've put a lot of work into keeping SDL, gettext, and lua as optional dependencies exactly because we want it to be as easy as possible to build the project.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 26, 2015, 02:33:16 am
As far as I know, if you go to http://www.codeblocks.org/downloads/26 and download/install codeblocks-13.12mingw-setup-TDM-GCC-481.exe, it should be a recent enough gcc that it will build cataclysm.  If not, report the issue, and we will fix it, we are already avoiding several library calls that are broken in that particular gcc version (map::emplace() for whatever reason) in order to maintain compatibility with a very commonly used build tool.  Unfortunately there's no automated test for that build failing, since Jenkins uses (must use) a cross-compiler instead of TDM-GCC.

Mingw also has some missing pieces of c++11 support (std::to_string()) that we're working around, as well as broken support for even older functionality that has something to do with conflicting Windows headers, but we also do our best to maintain compatibility with a reasonably recent Mingw (4.9.0), precisely because it's such a popular tool.

If you're insisting on building with SDL from the start, you're doing it to yourself, there's a reason those are optional dependencies, it's because dependencies in general, and SDL in particular are a pain in the ass to deal with.  We've put a lot of work into keeping SDL, gettext, and lua as optional dependencies exactly because we want it to be as easy as possible to build the project.
It's usually good enough to build the terminal version if you're adding mechanics to the game, or fixing bugs. Unfortunately the thing I want to do most now, requires me to meddle in SDL.

That, and I really like my font setup too much to use the "all in one font" terminal version. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on May 26, 2015, 07:20:20 am
I have a single folder called WinDepend that holds all required files arrayed as they need to be. All relevant project paths are simplified to "/WinDepend". I had no trouble setting up either Code::Blocks or the GCC compiler.

Of course, it might have changed since I last worked on it.

The .cbp has changed, in a piecemeal and incomplete manner. The libraries point to SDL1, while SDL2 is now used. You can't compile the tiles version straight out of the box, even with the correct libraries, because the .cbp doesn't even use the correct libraries.

If you're insisting on building with SDL from the start, you're doing it to yourself, there's a reason those are optional dependencies, it's because dependencies in general, and SDL in particular are a pain in the ass to deal with.  We've put a lot of work into keeping SDL, gettext, and lua as optional dependencies exactly because we want it to be as easy as possible to build the project.

Why the hostility? "Building SDL from the start" is "doing it to yourself?" How is hitting CTRL-F9 going to compile the console version going to teach you anything about how libraries work? There is no way to learn this without either being taught, or stumbling your own way through by reading the compiler errors. There is no gentle learning curve here. Compiling the console version is not a tutorial. Why even bother with SDL support if you're going to make it impossible for a newbie to actually start tinkering with it? "Oh, this is hard, you're on your own, and it's your own fault, I'm going to now laugh at your pitiful attempts to find documentation, huehuehue."

Some of us play tiles. Some of us want to add mechanics. Some of these mechanics aren't worth sharing because frankly they might not be balanced. We shouldn't be forced into this false dichotomy of either tinkering or tiles. The fact that the .cbp THAT COMES WITH THE REPO will NOT work is a serious problem. Not only will it not compile tiles, but since it's part of the repo, it will OVERWRITE my changes, forcing me to commit changes to a file I shouldn't have to, which will likely result in merge conflicts down the road, even if due to Git's incompetence these conflicts don't actually contain any conflicts.

Telling people they can't tinker unless they compile the console version or complete Hercules' 12 Labors is extremely short-sighted. A lot (if not most or even all) people tinker because they enjoy the game. If they're playing tiles, and it comes to either actually playing with their tinkered game in console mode or playing stock tiles, how many do you think will choose console? Do you really want an additional barrier to dev entry?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 26, 2015, 08:21:35 am
I have a single folder called WinDepend that holds all required files arrayed as they need to be. All relevant project paths are simplified to "/WinDepend". I had no trouble setting up either Code::Blocks or the GCC compiler.

Of course, it might have changed since I last worked on it.

The .cbp has changed, in a piecemeal and incomplete manner. The libraries point to SDL1, while SDL2 is now used. You can't compile the tiles version straight out of the box, even with the correct libraries, because the .cbp doesn't even use the correct libraries.
No, that sounds about right. Just set up your dependencies folder and change all paths to point to it. Should really be just one line in every path list, "WinDepend", assuming you put it into the project folder like I did.

The reason it's out of date in that regard is because hardly anyone works on the SDL builds specifically. Especially on Windows. You can add and test mechanics with the curses build, and the Jenkins compiler (I'm assuming that's what the online compiler service thing is called) handles the different versions from there. This means people who need to work with Windows-SDL are rare enough that they can usually just fend for themselves.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 26, 2015, 01:46:04 pm
The reason it's out of date in that regard is because hardly anyone works on the SDL builds specifically. Especially on Windows. You can add and test mechanics with the curses build, and the Jenkins compiler (I'm assuming that's what the online compiler service thing is called) handles the different versions from there. This means people who need to work with Windows-SDL are rare enough that they can usually just fend for themselves.
Pretty much this. Just about any sort of mechanic change that you want to change and build can be done on the curses version, and Jenkins handles all of the actual builds. There is literally no reason why you would ever need an SDL build for developing unless you were specifically tinkering with the SDL stuff yourself.

On the other hand, if you can see a way to update the Code::Blocks project to make it easier for people to compile the SDL version (without forcing everyone who isn't planning to compile it with SDL to download libraries they will never need) then feel free to do it and PR a change, which I'm sure would go in. The fact is that it's Open-Source, so if you see improvements you can make then feel free to throw up a PR. I know that I will never be making them, because I'm never going to use the SDL version (and I know a fair number of the other devs feel similarly), but that doesn't mean that we're against them if somebody else wants to. It just means that they are pretty low on our priority lists (and thus there are tons of things above them). Then if there's no documentation, then write some, and then there will be some for everybody else. I'm certainly not going to do it, because I don't use it enough to particularly care how it works. :P

That said I know that I would certainly love it if somebody wanted to come in and make sure the SDL builds and C::B projects were totally up to date and working, because it would mean less things that I have to worry about breaking by accident.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on May 26, 2015, 04:46:56 pm
Then if there's no documentation, then write some, and then there will be some for everybody else.

I just did. It's on this page (edit: or the previous page at least) in fact. I understand your position of, "It's not worth my time," certainly. But I think it's short-sighted to say there's no reason for it. My own personal experience is that I've made a lot of modifications that weren't worth sharing because they're borderline (or outright) cheats. Some of these things resulted in "spill-over," things that were worth merging and did get merged. If people like me were to be presented with the choice to mod the console version or play stock tiles, how many would just abandon the entire endeavor? Not everyone mods for the community. Some mod for themselves. But that doesn't mean the community won't benefit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 26, 2015, 05:53:48 pm
Then if there's no documentation, then write some, and then there will be some for everybody else.

I just did. It's on this page (edit: or the previous page at least) in fact. I understand your position of, "It's not worth my time," certainly. But I think it's short-sighted to say there's no reason for it. My own personal experience is that I've made a lot of modifications that weren't worth sharing because they're borderline (or outright) cheats. Some of these things resulted in "spill-over," things that were worth merging and did get merged. If people like me were to be presented with the choice to mod the console version or play stock tiles, how many would just abandon the entire endeavor? Not everyone mods for the community. Some mod for themselves. But that doesn't mean the community won't benefit.

Well, make it official and put it up on github. Since it's open-source, "devs" means "any one who puts something into it" so be a dev!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on May 26, 2015, 06:00:47 pm
Well, make it official and put it up on github. Since it's open-source, "devs" means "any one who puts something into it" so be a dev!

It's a step-by-step tutorial on how to compile the tiles version. What am I supposed to do, PR a text file? If someone wants to include it in the docs, that's fine by me, but I wouldn't know where to put it. It's also not exactly professional, since I express my exasperation with the process repeatedly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sting_Auer on May 26, 2015, 10:37:33 pm
I was farming giant ants near my home and a jabberwock showed up.

Dozens of giant ants died.

The Jabberwock was killed.

I've let the ants be for the time being, they've earned it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 26, 2015, 11:29:37 pm
What am I supposed to do, PR a text file? If someone wants to include it in the docs, that's fine by me, but I wouldn't know where to put it. It's also not exactly professional, since I express my exasperation with the process repeatedly.
Yes? We have a docs folder precisely for things like this. Ideally you would PR any fixes for broken links in the Code::Blocks project that you found as well, but if a text file is all you have then that's perfectly fine to go in. If you feel it isn't professional then cut out the parts of it that you don't think are professional and put what's left into a text file. I assure you that any writeup that I do isn't going to be any better than the one that you have there. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kruniac on May 27, 2015, 02:26:12 am
Oh my god. I just downloaded the latest experimental (the last one I downloaded a week or two ago crashed after five minutes of playing).

...Holy shit. The tileset. The crafting. The faction fighting.

I FUCKING LOVE CATACLYSM TEN TIMES MORE THAN I DID, WHICH MAKES HOW MUCH I LOVE CATACLYSM 10X389172398712387^10

Seriously. I have insomnia tonight and have been pretty negative. This fixed that. Long live great games!

CATACLYSM IS THE ANSWER TO NEGATIVITY! :D


Also - My character was named after me. Rolled a Survivalist (Using the in the woods mod). Set up my shelter/roll near a river. Took a long time checking my new crafting options. Was immediately overwhelmed by the sheer number of things I could craft.

I was only moderately bothered when I committed suicide. The reason? I didn't want to be a 7 point profession (I figure it'll be too easy). My tombstone: I was too awesome.

I urge all of you who haven't already to play this game immediately. Like right now. :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 27, 2015, 08:22:57 am
I urge all of you who haven't already to play this game immediately. Like right now. :D

We've been playing for years. Thanks, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 27, 2015, 08:58:40 am
Speaking of PRing text files, would it be in any way advisable to make the game default to two different fonts for the game/map windows, and the respective sidebars? Standard squished font for sidebars with all the text, square font for maps, now that it comes with a square and a a non-square font by default. There's no way to do it from within the game, and I don't know how many people even know it's possible to do it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Goron on May 27, 2015, 02:54:46 pm
Question about fireplaces and fuel:
I have been using splintered wood in a fireplace for cooking and night time light.
Recently I went and chopped down a tree, thinking logs would be better/more efficient fuel.
But I notice that one log burns for about ten minutes (enough to cook one clean water), while just two splintered wood will burn for enough time to cook several bottles of water.
that can't be right... can it?

Is there a better solution for wood fuel?

thanks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on May 27, 2015, 03:10:25 pm
Logs are too big to burn through on their own. It's generally a better idea to chop them up into some kind of 'firewood' like planks or heavy sticks, which will actually properly catch fire and provide a decent amount of fuel.

This is true, to an extent, in real life as well. At least in the case of most hardwood, it takes an incredible amount of temperature for a log to properly catch fire, and a great deal of time for it to burn through. This is why splitting wood is a thing: it increases the surface area and makes the wood actually burn longer and more thoroughly without requiring a bunch of extra fuel to provide the needed high temperatures and longevity.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Goron on May 27, 2015, 03:17:13 pm
Logs are too big to burn through on their own. It's generally a better idea to chop them up into some kind of 'firewood' like planks or heavy sticks, which will actually properly catch fire and provide a decent amount of fuel.

This is true, to an extent, in real life as well. At least in the case of most hardwood, it takes an incredible amount of temperature for a log to properly catch fire, and a great deal of time for it to burn through. This is why splitting wood is a thing: it increases the surface area and makes the wood actually burn longer and more thoroughly without requiring a bunch of extra fuel to provide the needed high temperatures and longevity.
That makes sense... except one part is both correct and incorrect: the bigger the log the longer it burns in an established fire. The less surface area results in a lower temperature but longer burn. That said you are correct that just lighting a long on fire doesn't last long or do much, but in a proper environment, such as a wood stove, once you get the heat up and a fire going inserting large logs will result in a slow (long) burn. But again, in my situation where I do not have a fire already going, my logs are burning out quickly, which makes sense.
thanks for the quick answer!

I guess I'll need to go find a saw or something so I can cut my logs down further.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on May 27, 2015, 03:39:10 pm
Pretty sure you only need a tool with tree cutting 2 to make planks from the trunks.
The only use I found for logs (aside from logwalls, of course) is making charcoal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on May 27, 2015, 03:43:49 pm
Logs are great to replenish your batteries with an internal furnace. They give like 500 power each.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on May 27, 2015, 03:51:40 pm
Logs are great to replenish your batteries with an internal furnace. They give like 500 power each.
And once again I find myself laughing at the thought of a survivor chowing down on a log.

Time to make a character, name him Woody, give myself internal furnace and an axe (with the name "Lucy" inscribed on it) and run around eating forests.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 27, 2015, 09:31:10 pm
Don't forget to eat real food! :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on May 28, 2015, 04:10:05 am
Speaking of PRing text files, would it be in any way advisable to make the game default to two different fonts for the game/map windows, and the respective sidebars? Standard squished font for sidebars with all the text, square font for maps, now that it comes with a square and a a non-square font by default. There's no way to do it from within the game, and I don't know how many people even know it's possible to do it.

I think something like this has been PR'ed already but might require user input or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on May 28, 2015, 05:44:38 am
All I remember along those lines was the adding of a square font to the distribution. It requires manually editing the fonts config to select it.

Which, on reflection, is kind of ridiculous. Tilesets can be changed on the fly. A simple implementation to select three fonts out of those available in the fonts folder should be fairly easy. A more complex implementation that would have a preview of the each selected font should also be possible. Though changes won't take effect until the game is restarted, just like with viewport size.

/me grumbles at the horrible disjointed mess of UI code that prevented him from making the resizable window PR work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on May 28, 2015, 11:41:20 am
Might be what I was recalling :)

In any event, I believe someone (DaveK?) was going to streamline the UI code soonish.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 28, 2015, 12:47:21 pm
Folding shopping carts are fun to make, but require putting an item in them to bring up the options menu for examine, grab item, and fold. If it's empty you will automatically examine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on May 28, 2015, 01:02:46 pm
So I has a question. I'm currently on a break from cataclysm, but I still occasionally work out possibly fun things to try and do or builds to try next time I boot it up and plop them in a .txt.

Does str effect the swing speed of slow, heavy weapons? Like if I maxed out a character at 20 str and then got the hydraulic muscles CBM that gives you 20 more str and popped some drugs to make an uberhulk, would he be able to swing a sledgehammer or log or tree much faster and more accurately than a "normal" character?

If not, why? Would it be difficult to put in a basic formula for the heavier an object is the more str affects its time to swing?

Would it be possible to make a character strong enough to realistically throw a car far enough to be worthwhile, and if so would it be possible to make vehicles throwable while dragging them?

In essence, can I has Hulk?

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on May 28, 2015, 01:16:34 pm
I dont know how hulk can the player be but i had a character with 15ish str with the hydrolic muscle i think? it adds 20 strengh for a total of 35 yet my damage with my katana didnt seem to increase that much for the power drain it makes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on May 28, 2015, 01:55:22 pm
Well that's somewhat sensible, a sword's damage comes from its cutting edge, once you swing it hard enough to cut clean through, adding more strength doesn't really increase damage done. Now blunt weapons are a bit different, you have to swing hard enough to just pulp/disintegrate the entire impact area before the damage falls off there, and even then swinging harder would in theory knock them back farther and farther until you hit them so hard you just cut through the impact area. Then they probably wouldn't be knocked back at all. But given they'd be dead/dying/horribly crippled that's not much of an issue.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on May 28, 2015, 02:09:54 pm
Good point i didnt know it was coded as such i tought melee bonus was a flat addition to damage after impact and not realisticly protrayed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on May 28, 2015, 03:01:24 pm
Well I don't think it was intentionally portrayed like that for those reasons, but I think there is probably a falloff point where adding more strength doesn't get you noticeably bigger hits.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on May 28, 2015, 08:31:07 pm
There's actually a formula in the code that makes characters over 20 strength do extra damage from being superhuman. At 31 strength you have 42 damage when unarmed, not including claws or other passive boosts to damage.

Temporary (green) strength boosts don't seem have any visible effect on damage in the status screen, though it does increase your carry weight, so that probably needs some looking into unless it's intended.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 28, 2015, 09:39:28 pm
So we've got Hulk Smash, but not Hulk Smash And Bash. Noted.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on May 30, 2015, 03:44:22 pm
So we've got Hulk Smash, but not Hulk Smash And Bash. Noted.
Well, not entirely, I think temporary strength does affect the multipliers from Muay Thai (that really needs an update on the wiki, size multipliers aren't a thing for it anymore as far as I can see) and Tiger Kung Fu.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 30, 2015, 04:39:28 pm
Right now there is a bug where some of the buffs aren't properly applying to everything (a result of a new system vs. old system clash). We should hopefully get it sorted out fairly soon, but that might be explaining what you are seeing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on May 31, 2015, 05:01:03 pm
It's not ready for release yet, but we're in the middle of testing a PR that lets explosions make craters in the landscape that extend way down underground.  (you can jump down them, haven't implemented climbing back up yet...)
I haven't been this excited about a feature since the "nearest items menu".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on May 31, 2015, 05:43:52 pm
Nifty!

Any word on how the NPC work is going? I found references that someone or other was working on them, but no further information on it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on May 31, 2015, 07:00:43 pm
Our NPC and faction superstar goes by acidia, they are responsible for the prison, the mall, the refugee center, and now an outpost of the refugee center called the farming commune.  It doesn't exist unless you do refugee center missions, then it gets started, and it grows as you complete its (gigantic) quest chain.  The current feature set is the commune selling you a field on the grounds and planting/harvesting crops for you, and providing missions for your followers to do (it's like a cross between Suikoden and FFT, and it's freaking amazing).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on May 31, 2015, 07:49:49 pm
Sounds quite promising. Thanks!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 31, 2015, 09:14:08 pm
Our NPC and faction superstar goes by acidia, they are responsible for the prison, the mall, the refugee center, and now an outpost of the refugee center called the farming commune.  It doesn't exist unless you do refugee center missions, then it gets started, and it grows as you complete its (gigantic) quest chain.  The current feature set is the commune selling you a field on the grounds and planting/harvesting crops for you, and providing missions for your followers to do (it's like a cross between Suikoden and FFT, and it's freaking amazing).

It's freaking amazing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on May 31, 2015, 09:33:47 pm
We have fridge and foodco, stove stuff like that... with the *car construction* being the only thing tha accepts electricity, would it be too hard to wish for a freezer? I mean after you place an item in it after 24hr inside it turns frozen then require 24hr to thaw back or something? pretty much using the same timer system as the tanning process or well... anything similar? Once frozen it would nearly stop the decay.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on June 02, 2015, 08:55:18 pm
The new buildings are also a nice change, specifically the multi-tile city buildings like the grocery store.

Although I had a funny situation, I parked the vehicle I was in decently far from a city, turned on the dome lights to start reading, get interrupted while grabbing the book with an npc telling me to drop my umbrella. ::) I just drove away.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on June 02, 2015, 11:42:45 pm
Wait, what's going on? Is there a new update?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 02, 2015, 11:52:40 pm
Wait, what's going on? Is there a new update?

Practically daily, yes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on June 03, 2015, 12:29:52 am
The experimental versions usually have new things happening each day.

If you want to see what changes get implemented:
https://github.com/CleverRaven/Cataclysm-DDA/pulse
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on June 03, 2015, 06:08:19 am
the changes are looking very nice
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 03, 2015, 01:12:30 pm
Wait, what's going on? Is there a new update?

Practically daily, yes.
I think he is talking about stable updates...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 03, 2015, 01:28:39 pm
Wait, what's going on? Is there a new update?

Practically daily, yes.
I think he is talking about stable updates...

"Stable" is only skin deep. It is but a name.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on June 04, 2015, 10:04:28 pm
So this is my first time working with a tailor's kit.  I modified the nomad gear to have kevlar in it, and it told me the encumbrance would shoot up to 25, however, wearing it only gives me 15 encumbrance.  What's the deal with that?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 08, 2015, 02:32:08 am
Just a heads up, two very large changes just landed.
Acidia's latest batch of NPC/mission/location/plot goodness landed, and the vision and lighting overhaul I've been working on for a month.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on June 08, 2015, 02:37:53 am
Compatible with experimental 3236?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 08, 2015, 02:49:59 am
Nothing odd has been going on with save handling, so almost certainly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 08, 2015, 03:08:48 am
I'm not seeing either in the closed/merged PRs list in the repo for some reason.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on June 08, 2015, 04:48:37 am
I'm not seeing either in the closed/merged PRs list in the repo for some reason.

That's because the list sorts by opened date, not closed date.
Acidia's is #12462 https://github.com/CleverRaven/Cataclysm-DDA/pull/12462 (https://github.com/CleverRaven/Cataclysm-DDA/pull/12462) and Kevin's is #12290 https://github.com/CleverRaven/Cataclysm-DDA/pull/12290 (https://github.com/CleverRaven/Cataclysm-DDA/pull/12290)

That was further than page 6, I think 7 for acidia and found Kevin's by filtering by contributor name.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on June 08, 2015, 07:26:30 am
Sooo i have this character, the first one i really kept more than a *season* usually played till end summer then i was bored, i forced myself to keep playing the character and work on everything while trying to survive. I have my rolling house with everything i could ever want, AC in summer and heating in winter with fridge and well everything to make life easier. Latly, well 3 day now (RT) i have been trying to find a god damned portal generator to make that 10k volume or was it 100k volume? cargo space thingy, i have the teleporter but i cannot seem to find the generator, anyone can nudge me in the right direction?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 08, 2015, 08:09:10 am
Eeeenterestink...
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 08, 2015, 10:44:24 am
Eeeenterestink...
Spoiler (click to show/hide)

Really? Neato.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pedrousz on June 08, 2015, 11:15:49 am
I'm trying to start translating the game for brazilian port again. 11k strings
omfg

I didn't even realized that there was so many so I start from the beginning, revising the first ones, and completing what was missing, etc, but I guess I will just jumped in what is missing

just to be sure, how the https://translations.launchpad.net/cdda works? it gets news strings every stable patch or what?

also, how it is the accept structure to text + hotkey? like if I need to say that examine has the k hotkey should I put [k]examine? or examine[k]? or try to find a word with k to replace examine? lol
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 08, 2015, 11:31:54 pm
We've used launchpad in the past, but at this point Transifex seems to be more active, at the very least getting translation files in and out of there seems to be easier.

Launchpad tracks the main branch until a stable branch is cut, at which point we make a branch on launchpad to mirror it and let people finish their translations without their strings getting stomped on by continuing string changes.

You might want to check out the translation board on the official forums: http://smf.cataclysmdda.com/index.php?board=14.0
For all I know there's already a Brazilian translation in progress :)

I remember we try and do something translator friendly with hotkeys, but I can't recall how it works right now and a few minutes of rummaging through the code has not reminded me how it works.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on June 10, 2015, 11:52:45 pm
It seems like too much of an investment in making a mobile base. It takes forever and tons of resources, all so you can stockpile more resources. Considering this is a game, there really isn't an incentive to do this. I'd rather grab a shopping cart and carve my way through a city.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on June 10, 2015, 11:58:50 pm
I've honestly never made a decked out mobile base vehicle.  I like to settle down in one place.  I'm very happy with the new upcoming player/NPC outpost additions, as it really caters to my play style.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on June 11, 2015, 01:05:01 am
Yah, those community plans sound awesome, especially if our scavenging runs and such can benefit the community as a whole. It gives a greater sense of purpose to everything, pretty much.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 12, 2015, 11:04:21 pm
Yah, those community plans sound awesome, especially if our scavenging runs and such can benefit the community as a whole. It gives a greater sense of purpose to everything, pretty much.
/me sounds out the words
be-ni-fit... co-mu-ni-tee...
I don't understand...

Oh right, "keep emergency food supply healthy", got it ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 14, 2015, 12:03:19 pm
Ahahaha
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 14, 2015, 12:09:11 pm
That's a pretty clever thing, actually. That'll make sure the zombies are aware that you're about to back into them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 14, 2015, 12:12:01 pm
Now we just need a proper garbage truck to pop them in and squeeze the goo out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 14, 2015, 12:19:13 pm
It worked on Shredder (https://www.youtube.com/watch?v=5i0ZTJyNewk), so why not zombies?

Spoiler: Note (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 14, 2015, 12:45:10 pm
Goo/mutagens are weird.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 14, 2015, 04:42:05 pm
Anyone got a mod that lets you pick mutations at character creation? For the experimentals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on June 14, 2015, 06:17:35 pm
Open up data/json/scenario/scenarios.json. Take a look at the lab scenarios, they should show you how to enable any mutations you want to add to any given scenario. Then just save the changed text file and reboot cataclysm and you shod be good. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 14, 2015, 07:58:04 pm
Open up data/json/scenario/scenarios.json. Take a look at the lab scenarios, they should show you how to enable any mutations you want to add to any given scenario. Then just save the changed text file and reboot cataclysm and you shod be good. :)

That should work, but I remember a mod that made mutations act as traits during character creation.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 15, 2015, 11:05:39 am
Do refugee centers spawn zombies outside? Although the front entrance is clear, the back and sides of the building keep getting new zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 15, 2015, 10:03:27 pm
here's a mod idea for ya: neverending mall spawn
you spawn in a neverending mall
thats it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 15, 2015, 11:19:10 pm
Mall of America mode? :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 15, 2015, 11:59:50 pm
Mall of America mode? :P
Mall of America mode? :P
More like Buy'n'Large mode. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 16, 2015, 09:59:47 am
Wow. I fired one gunshot at a bandit(see ownage thread), and zombies come from miles and miles around. There were at least two shocker brutes in that horde, plus a lot of grapplers. I think I picked up the Sleepy mutation during that battle - huge boomers do that?

I haven't yet killed every last one of them, even three days later. It doesn't help that I still haven't fully shaken off the mood hit from killing the bandits, but I can finally read skillbooks again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 16, 2015, 01:25:08 pm
Wow. I fired one gunshot at a bandit(see ownage thread), and zombies come from miles and miles around. There were at least two shocker brutes in that horde, plus a lot of grapplers. I think I picked up the Sleepy mutation during that battle - huge boomers do that?

I haven't yet killed every last one of them, even three days later. It doesn't help that I still haven't fully shaken off the mood hit from killing the bandits, but I can finally read skillbooks again.

what are bandits? are they experimental?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on June 16, 2015, 03:15:31 pm
I beieve it was an NPC shouting him to drop his weapon and he failled a roll making him hostile?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on June 16, 2015, 03:26:41 pm
You can actually find bandit camps in the wood sometimes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on June 16, 2015, 03:51:00 pm
Some quests can also spawn bandits.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 17, 2015, 02:50:24 pm
'Twas a refugee center quest. After that, I got the mission to go help the farm commune, which was triple the distance(but same direction) of the bandit camp. I started making preparations to leave. Unfortunately, a massive horde homed in on the place, partly due to some twat of a random NPC firing at zombies with a loud gun. I originally wanted to make a slow move of blazing a trail with one of the motorcycles or the quad I picked up from that bandit camp, but the zombies pushed me into loading all my worldly possessions that I could fit into the van(nearly filled it, and I had to leave the 55 gallon water drums and perishable food behind). The zombies were starting to spawn on the place as I started the engine.

Next was the drive there. I stopped over the night at a farmhouse, but that direction was blocked by forests. The attempt at burning the forest down didn't help, so I went around. That route led through an absolutely massive horde. I pushed through, there was no other way. The first thing to go were the rearview mirrors, and I did not stop to pick them up. Next, a seemingly critical hit to the front end pushed the battery from yellow to red condition, which meant the alternator was not producing enough juice to keep up with the leak. I pulled right up to the ranch house just after the battery hit 0%.

Now the place is surrounded by zombies. To deal with it, I headed to a nearby town, found a house with a basement(survivalist basement with food, medicine, and a bed), blew up an explosive device a few blocks down, and camped down in the basement for a while. Drew enough of them off that I could probably fight the rest with my reinforced steel spear and caltrops.

During all this, I was perpetually tired from a combination of the Sleepy mutation and a cold. The drive away from the refugee center(before the farmhouse I found) was in a state of Dead Tired!.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 17, 2015, 03:40:25 pm
i see next to my stamina it says "walk"

is there a way i can "run"?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 17, 2015, 03:48:17 pm
Yes. It should be in the keybinds screen. I'm more interested in whether we'll ever be able to "sneak".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mookzen on June 17, 2015, 03:57:25 pm
Assuming enemies can still see in 360 degrees I would very much like to see 'facing' introduced.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on June 17, 2015, 05:26:48 pm
i see next to my stamina it says "walk"

is there a way i can "run"?

Yep. Don't remember the default key but it should be in the keybindings under "Toggle move mode."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on June 17, 2015, 05:29:22 pm
Assuming enemies can still see in 360 degrees I would very much like to see 'facing' introduced.
Facing is pretty much out right now for three main reasons:
1) Each turn is 6 whole seconds right now, which is plenty of time to look around.
2) It means that active play becomes a constant ballerina act, as players twirl in place to make sure they can see everything around them.

Of course there's some solutions, eventually we'd like to take the "turn" down to 1 second, but it's a bunch of work. And for the other part maybe we could add something where facing only kicks in if there are enemies nearby, else it's assumed you are constantly looking around, or maybe have a movement mode that makes you move slower but makes you constantly be checking the whole area around you. It's basically just a lot of work to do.

Number three is slightly harder, and is representing monster facing data to the player. Since it's ASCII we can't exactly put a dot on the zombie tile or something similar, so we need to come up with a way to easily allow players to see which way any given monster is facing at any given point in time.

i see next to my stamina it says "walk"

is there a way i can "run"?
I believe the default key bind is ".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 17, 2015, 05:31:23 pm
who did it

who made skeletons just really skinny zombies

who fucked it up

who ruined cataclysm
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on June 17, 2015, 06:08:24 pm
who did it

who made skeletons just really skinny zombies

who fucked it up

who ruined cataclysm

They've not changed. DDA's skeletons have always been really skinny zombies. We're not so far into fantasy territory that we have 'fleshless bones that have been held together with magic' walking about.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 17, 2015, 06:30:13 pm
who did it

who made skeletons just really skinny zombies

who fucked it up

who ruined cataclysm

They've not changed. DDA's skeletons have always been really skinny zombies. We're not so far into fantasy territory that we have 'fleshless bones that have been held together with magic' walking about.

I'm not so sure about that.
I remember bullets being able to pass through a skeletons ribs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on June 17, 2015, 06:39:16 pm
I'm not so sure about that.
I remember bullets being able to pass through a skeletons ribs.

They still can, and that's not changed either. I think the idea is that there's no real hydrostatic shock when you're shooting a piece of walking jerky stretched over bones, so the bullets pretty much just blast through without doing appreciable damage.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 17, 2015, 06:43:35 pm
oh  :-[ :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 17, 2015, 06:57:39 pm
Number three is slightly harder, and is representing monster facing data to the player. Since it's ASCII we can't exactly put a dot on the zombie tile or something similar, so we need to come up with a way to easily allow players to see which way any given monster is facing at any given point in time.
Perhaps putting one of the ASCII arrows/slashes on the tile the enemy is facing?
Also, I'm very glad issues #1 and 2 are still being kept in mind, because those are real gameplay killers for me. (Still haven't picked UrW back up since a couple months after the change. :-\)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 17, 2015, 10:17:17 pm
can you turn on wander spawns after a worlds already generated?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 17, 2015, 10:23:56 pm
No clue. Fairly easy to test. Copy your Cata folder and edit the save.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 17, 2015, 10:25:34 pm
i'll check it out.

hope im not fortifying and fixing this place up for no reason
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 18, 2015, 12:13:31 am
OOH!

anyone who can develop, do this:

make it to where trails of gasoline will spread along the line, and if you can, add a command to dump 1 unit of liquid from a container
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on June 18, 2015, 01:18:14 am
OOH!

anyone who can develop, do this:

make it to where trails of gasoline will spread along the line, and if you can, add a command to dump 1 unit of liquid from a container

This would be the best thing.

Also, how much do fires actually warm you up? I'm being woken up constantly by the cold, while I'm in bed under a blanket in my little one-room cabin with a fire going on the other side of the room (6 tiles away.) You'd think that'd count for something, at least.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 18, 2015, 02:23:21 am
A single blanket? Nowonder you are cold. Heck, I normally have my chars sleep under a pile of them and they still get cold.

Dunno about the fire.

Also, on the subject of pouring single units of whatever, what about making damaged fluid containers that have stuff in them have a chance to leak some of their contents each turn? I think it is already done for tanks on cars.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 18, 2015, 11:32:34 am
As far as I know, small fires(4) will only warm you up if you're right next to them. Raging fires and infernos radiate a bit further, but not as far as six tiles - and you probably wouldn't want one in your house anyway.

I'm more interested in whether we'll ever be able to "sneak".

I'd like sneaking. I still can't figure out how loud sounds are supposed to be. I walk at 6 sound, and nothing notices even a few tiles away in the dark. My motorcycle makes 9-15 sound at lowest speed, and every zombie in America homes in on it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 18, 2015, 07:23:54 pm
wish the experimental wouldn't crash so much
anyone got this problem?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 18, 2015, 08:09:07 pm
wish the experimental wouldn't crash so much
anyone got this problem?

Nnnnnnope.

ASCII works beautifully 999 time out of 1000.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on June 18, 2015, 08:17:40 pm
wish the experimental wouldn't crash so much
anyone got this problem?

Wait a day and download again. copy save over, and it's incredibly likely the issue is fixed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on June 18, 2015, 09:02:13 pm
Why a day? There's new builds every few hours, usually.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 18, 2015, 09:19:28 pm
The current build has only one commit and that commit is the only one for all day today.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on June 18, 2015, 09:44:34 pm
Why a day? There's new builds every few hours, usually.

I just tend to assume bugfixes aren't magic or instant.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 19, 2015, 08:24:34 am
The current build I'm playing(about two weeks old) has skeletons and skeledogs dropping fresh meat and stomachs when butchered, and no bones(tainted or otherwise).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 19, 2015, 09:03:09 am
The current build I'm playing(about two weeks old) has skeletons and skeledogs dropping fresh meat and stomachs when butchered, and no bones(tainted or otherwise).

Well there's your problem.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on June 19, 2015, 10:21:54 am
Happened to robots, plants, and a bunch of other monsters that were clearly not supposed to be made out of flesh as well. It was pretty funny, but sure made a mess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on June 19, 2015, 11:30:33 am
Happened to robots, plants, and a bunch of other monsters that were clearly not supposed to be made out of flesh as well. It was pretty funny, but sure made a mess.
... Where the hell is your avatar from?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on June 19, 2015, 01:41:05 pm
The current build I'm playing(about two weeks old) has skeletons and skeledogs dropping fresh meat and stomachs when butchered, and no bones(tainted or otherwise).
Well there's your problem.
Indeed, when we're averaging around 120 commits a week, a two week old version means that you are missing some 240 code changing chunks that include new stuff, new features, balance changes, and bugfixes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 19, 2015, 03:16:27 pm
someone make survivors that tell you to scram give you more time to leave. even if i start running away immediately, unless i duck around a corner, i dont leave in time and they start chasing after me with their halligan bar
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 19, 2015, 03:33:26 pm
Well, if it's just a Halligan bar, just back off and throw rocks. It's the ones with guns you need to worry about.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 19, 2015, 04:31:14 pm
... Where the hell is your avatar from?
I would guess an episode of the Rick and Morty puppet/muppet series. Yes, it's a thing, apparently (https://www.google.com/search?q=rick+and+morty+puppet&tbm=vid).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 19, 2015, 04:43:52 pm
Anyone else wary of mutations?
Not the fact that you can accidentally ruin your character or something with them, but actually just afraid of the concept of it?
The mutation dreams don't help, either. I like them, but the Medical-tree dreams especially are unsettling.
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on June 20, 2015, 12:23:23 am
Good Evening Gentleman.

Since I'm not going to make an account on the official forum due to reasons, I will ask my question here. I have recently gotten into a small dilemma. It's a long and interesting story about how I got to this point so I'll write it down first before going to the actual problem.

Also, I would like to give the Devs my sincerest compliments for making such a cool game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on June 20, 2015, 12:55:07 am
The grove needs some serious preparation to raid. If vine beasts are threatening, you're probably not ready.
Spoiler: Shopping list (click to show/hide)
You should also rest beforehand and make sure you're in tip-top shape with no pain.

Also note that there's very little reward beyond bragging rights in actually doing it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 20, 2015, 01:09:21 am
get outta there fam
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on June 20, 2015, 01:19:58 am
Also note that there's very little reward beyond bragging rights in actually doing it.
Does a successful raid not even stop them from spawning in that specific area?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on June 20, 2015, 02:28:00 am
Spoiler: Triffid Protip (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on June 20, 2015, 02:36:03 am
Does a successful raid not even stop them from spawning in that specific area?
Yes, it does. Not everyone might want that, though, as triffids...
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Forrest on June 20, 2015, 02:39:48 am
Spoiler: Game Stuffz (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: widrox on June 21, 2015, 01:19:05 pm
Did anybody of you encounter Zombie in the starting evacuation shelter? Because I just did. I started new game, went down opened the doors and there was a fucking Zombie in there... WTF I never have did kind of experience in this game. Is it a bug or Zombies can now spawn in evacuation center basements?

Bastard even came up after me, but fortunately he could not open the door when I closed them. But he is now in my spawning point. I had huge problems surviving at the begninning. Now after zombie starting just near you those days might seem pretty easy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 21, 2015, 01:21:23 pm
Every so often something crawls into the basement and gets stuck down there, waiting for you to let them out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 21, 2015, 01:22:25 pm
Its horrific when you find specials in the shelter basement.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on June 21, 2015, 01:22:39 pm
Zombies of various types have been able to spawn in the shelter basement for about a year and a half now (went in in October 2013). To counterbalance it you get more loot in basements that have zombies in them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: widrox on June 21, 2015, 01:25:12 pm
Hehe. That makes sense since I did not play for some time. Not mentioning some games about month ago.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 21, 2015, 01:38:56 pm
I always assume that scenario is what happens when a shelter is home to some survivors that end up dying there. Other shelters are just cleaned out because everyone left by the time you start out, but some people died in the basement of this one, and all the items they had, found, or started with in the shelter, remain there with their reanimated bodies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 21, 2015, 02:13:45 pm
what profession do you guys usually pick?

I usually take tailor. Is this a mistake?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 21, 2015, 02:17:48 pm
Most recently? Fireman.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on June 21, 2015, 02:24:15 pm
My favorite is the scoundrel. He starts off with a good weapon, a picklock kit, and plenty of combat skills. The only downside is his poor clothing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on June 21, 2015, 02:32:53 pm
I usually do a lot of melee, so the trenchcoat and cargo pants Punk Rock Dude wears are nice. Lack of a knife is less nice, but I find it easier to craft a passing knife than clothing with lots of storage but little encumbrance. Chain Smoker and Hitchhiker give a pretty cheap extra point as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on June 21, 2015, 02:37:12 pm
I usually play a Kannushi, not for any particular in-game benefit (though the Kojiki is pretty amazing with Spiritual) but because I find Shinto interesting, and it's sort of fun trying to think through how someone of the Shinto faith would go about surviving the end of the world.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on June 21, 2015, 02:39:33 pm
Well, don't they usually dispel restless dead with ofuda talismans? Get your throwing to level 20 and kill the zombies with sheets of paper.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on June 21, 2015, 02:52:18 pm
Well, don't they usually dispel restless dead with ofuda talismans? Get your throwing to level 20 and kill the zombies with sheets of paper.

I'm sure you can carve your talismans into wood, or even rocks, if you're low on paper :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on June 21, 2015, 04:39:21 pm
Its horrific hilarious when you find specials in the shelter basement.
^_^

One of my latest characters was a maid.  Specifically, a kung fu maid for hilarity.  Usually, though, I go with backpacker, punk rock girl, or shower victim, though the last of these tends to result in some minor questions when you also pick the flaws that give free gear, so I avoid it in those circumstances.  Alright, I could see grabbing a pair of glasses (I tend to keep mine just outside the shower, in case some spider drops down on top of me again) or an inhaler (medicine in the bathroom; sure), but an umbrella?  Who brings an umbrella into a shower? 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on June 21, 2015, 04:44:45 pm
Well, you wouldn't want getting wet in the shower, would you?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on June 21, 2015, 06:44:25 pm
I usually pick Lost Submissive just for the leather so I can make a waterskin or two and a funnel, to get some water.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on June 21, 2015, 06:54:47 pm
Just the default survivor, sometimes I take a tweaker or survivalist for hard and easy mode.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 21, 2015, 06:56:37 pm
 I vary a fair deal, mostly because I dont always start in the winter or I have a story of sorts I want to try out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 21, 2015, 07:50:17 pm
how can i convert foot crank energy into car battery energy?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on June 21, 2015, 07:53:00 pm
Attach an alternator, if I recall correctly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 21, 2015, 08:00:45 pm
Attach an alternator, if I recall correctly.
vavoom

thanks
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on June 21, 2015, 09:27:13 pm
what profession do you guys usually pick?

I usually take tailor. Is this a mistake?

Tailor is pretty good. You should do fine.

As for me, since I usually pick mall cops, or rather, I'm stuck with them since I pick the mall scenario most of the time. When not doing that, I go with failed cyborg. My characters are always super genius' with dragon kung fu, so those annoying bionics won't remain a problem past the first season.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on June 21, 2015, 10:00:20 pm
I've found that SWAT Officer is a very strong start. Great starting equipment, a few useful abilities, and you don't have to worry about eyebots calling in copbots to kill you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on June 21, 2015, 10:23:16 pm
Who brings an umbrella into a shower?
The albino that needs to keep it nearby in case they need to run into sunlight and not get burnt? The same reason as those other objects, I'd say.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 22, 2015, 12:06:07 am
do you play with npcs on or no?

i like the atmosphere they add, and the survivor outpost is really cool, but 90 percent of my deaths are from npcs that seize goods
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 22, 2015, 12:11:54 am
I always assume that scenario is what happens when a shelter is home to some survivors that end up dying there. Other shelters are just cleaned out because everyone left by the time you start out, but some people died in the basement of this one, and all the items they had, found, or started with in the shelter, remain there with their reanimated bodies.
This.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on June 22, 2015, 02:51:26 am
Yeah I never go down there without a pipe or 2x4...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on June 22, 2015, 10:51:41 am
So i have been searching for the famous refugere center to start that quest serie where you build a settlement and such... i have been searching since the god damn thing was a manual mod and i found over 12 refugee center, but the only thing i ALWAYS find in them is barricaded corridor and zombie behind that, no NPC NOTHING!

And yes.... i play with NPC both static and randoms....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on June 22, 2015, 11:01:18 am
Obviously you keep getting there too late. Hence the zombie being there instead of an NPC.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 22, 2015, 11:02:31 am
Odd. I've had that problem until recently. The last time it occured I saw I had NPCs off, so I started a new world with them on, which worked apparently. Did you use the evac shelter console to find the center?

Spoiler: That barricaded bit (click to show/hide)


Playing with modding some heavy weapons. So far I've noticed that the ["BOUNCE"] flag on a projectile causes it to massacre just about anything around the impact site, rather than tearing through to targets behind. The first shot almost totally killed a 5x5 block of zombie children(yes, I test weapons on children), while a second shot fired at the adjacent building vaporized most of the corpses while doing no damage to the building. Likewise, and artillery shell with ["EXPLOSIVE_BIG"] and a damage of 4000 barely does damage to me when I shoot myself with it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 22, 2015, 11:12:04 am
You've discovered the hidden Beach Ball of Death feature. :P
Too bad it didn't stay hidden long enough for the DoA Volleyball mod to get finished. ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 22, 2015, 11:20:47 am
Given that I'm trying to make a 16th-17th century cannon, I kinda wanted it to tear through. Plus, I tried making a grapeshot-type ammo for it, but the ["SHOT"] tag doesn't seem to do much. But then, so far, I have yet to score a single hit on anything at all. The 5x5 block of zombie children? From a distance, nothing. Point-blank? "The shot misses!"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on June 22, 2015, 12:03:14 pm
Yeah, [BOUNCE] is what is used for the chain lightning bionic IIRC, I don't think we have a "pierce-through" particular type of ammo flag yet. And an explosion rework just went in 3 days back, so if you are doing stuff with explosives you might want to redownload the latest if you haven't already. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on June 22, 2015, 01:24:43 pm
Likewise, and artillery shell with ["EXPLOSIVE_BIG"] and a damage of 4000 barely does damage to me when I shoot myself with it.

Ammo explosion strength is still hard-coded. That 4000 damage will only affect the target directly hit. The explosion around it is determined solely by the flag EXPLOSIVE_BIG which has a set strength of 40. From what I can tell, that strength is attenuated by 20% per tile and if you're standing in the explosion, you take a random 50% to 100% of this attenuated strength to limbs which ignores 80% of limb armor, and 33% to 100% to head/torso which 70% of head/torso armor.

So if you were 3 tiles away from the center of an EXPLOSIVE_BIG explosion, you'd take ~6-20 damage to your head/torso, slightly mitigated by any armor you might have. Graphically though, this explosion will reach something like 16 tiles away, though it won't be more than a breeze at the outer edges.

It's unfortunate ammo explosions are still hard-coded since hand-grenades and other thrown explosives appear to have variable strength.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 22, 2015, 04:52:04 pm
every damn experimental

*download*
have sweatpants been added yet?
no?
maybe next time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 22, 2015, 05:34:18 pm
Do it yourself!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 22, 2015, 05:43:42 pm
Do it yourself!

alright, i'll give it a shot, i guess. I don't know much about doing this kinda thing, though.
what program will i need to do this
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 22, 2015, 06:17:49 pm
Do it yourself!

alright, i'll give it a shot, i guess. I don't know much about doing this kinda thing, though.
what program will i need to do this

Notepad, although Notepad++ is better.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on June 22, 2015, 06:24:35 pm
Odd. I've had that problem until recently. The last time it occured I saw I had NPCs off, so I started a new world with them on, which worked apparently. Did you use the evac shelter console to find the center?

Spoiler: That barricaded bit (click to show/hide)

Did with, without, as fast as fast goes i created new map and used the evac shelter then TPed me straight there, then a new map a few map tile away to let spawn gen kick in, cant be faster than light i dont think so.

Well a mystery. Ill check back in a few day and see again, maybe its m character that i copy over that is bugged somewhere. I just dont want to start over again i got this badass i really want to keep, at worst i think ill make a new character and edit the savefile information such as skill stats and equipement with notepad.

Anyway lets hope it unbug one day because i wanna see what that community farm/outpost has to offer :D.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 22, 2015, 06:30:49 pm
Alrighty. I've got notepad++ installed. Anyone have experience on this kinda stuff? Mainly how to commit it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on June 22, 2015, 06:50:12 pm
Alrighty. I've got notepad++ installed. Anyone have experience on this kinda stuff? Mainly how to commit it?
Contribution to the actual project is actually a bit complex to get set up, since the world of open source contribution is one of a vast number of competing "clients" and "standards" :P. Here's a "basic" walkthrough (http://smf.cataclysmdda.com/index.php?topic=10221.msg232460#msg232460) of what you need to do, but honestly my first suggestion would be going to the Cataclysm IRC chat (linked to from the cataclysm website main page, and preferably in the evening when it is most active) and ask if anyone can help you get set stuff set up. It's one of those things that is kinda complex to do, but you only need to do most things once and then they take care of themselves after that.

Worst case scenario I should be able to log on to the chat sometime tomorrow when I get my normal computer back to guide you through the process, if you can't manage it yourself before then or find someone in the IRC channel who can walk you through getting everything set up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 22, 2015, 07:51:38 pm
Alternatively, if you don't care about trying to maintain the rights to it/credit for it, you could post it here in a zip, and one of the many contributors that frequent the thread can do a PR for it themselves.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorfs R Fun on June 22, 2015, 11:18:47 pm
First of all, thanks again bay12 for another awesome game that I might have never found. Second of all, are backpacks used automatically or do I need to fill them manually? I seem to become encumbered so quickly and I think I might be doing it wrong.

Edit: Thank goodness I am better at real life then I am at this game. I am trying to get books off of a bookshelf, I try using G for grab something nearby. *character grabs bookshelf and swears furiously trying to gain delicious knowledge.

Edit II: ok, "e" for examine nearby terrain helped me help myself to adjacent books.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on June 22, 2015, 11:25:58 pm
Wear the backpack by using Shift+W, that's about it for using one. That goes for all clothing items. If you have done that, you might have simply filled it up with items. The average backpack size in C:DDA is 10 litres (40 volume units) which isn't too much for scavenging. You might need to drop some items or find a bigger pack.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorfs R Fun on June 22, 2015, 11:46:18 pm
I think you've reached a new low in life when you are standing in a virtual bathroom trying to figure out what key to press to drink toilet water because your character is dying of thirst.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 22, 2015, 11:49:28 pm
Incase that's not just a remark, but a request, you pick up the water to drink it or fill a container. (decline to fill to drink directly)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorfs R Fun on June 23, 2015, 12:08:13 am
Thanks for the help, I think my problem was I was standing on the toilet and not next to it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 23, 2015, 08:07:00 am
Thanks for the help, I think my problem was I was standing on the toilet and not next to it.
'g' should still work when standing on a toilet. It sounds like you're not using a number pad on your keyboard to move and interact. 5 will let you 'e'xamine the tile you're on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on June 23, 2015, 09:48:34 am
I am picturing a dying man standing quietly with his feet in the toilet, looking down at the fetid ankle-deep water in the bowl and wondering how to drink it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on June 23, 2015, 08:07:01 pm
Ok so it seems that the most recent versions of cataclysm are crashing for me every few minutes so could someone point me to a more stable version?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 23, 2015, 08:10:19 pm
console 3339 is fine
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on June 23, 2015, 08:13:40 pm
console 3339 is fine

Nope it crashes on me. Lots of errors when starting (Ex. "cannot find gunknife"). I have to press space a bunch of times. Then ti crashes, usually when I either die (seems only to zombies) or get near an NPC fighting something (not always).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 23, 2015, 08:42:29 pm
why did the mansion i was reading in spontaneously combust
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on June 23, 2015, 09:24:04 pm
console 3339 is fine
Nope it crashes on me. Lots of errors when starting (Ex. "cannot find gunknife"). I have to press space a bunch of times. Then ti crashes, usually when I either die (seems only to zombies) or get near an NPC fighting something (not always).
Thats generally a sign of a JSON error. Are you running any mods or made any changes yourself?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on June 24, 2015, 02:38:07 am
why did the mansion i was reading in spontaneously combust
Lightning maybe. Or you lit a fire in the building on mistake at some point in the past.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on June 24, 2015, 02:50:31 am
Note: throwing Molotov Cocktails indoors is almost never a good idea. I'm not sure if that's your problem, but I thought it was worth mentioning as it has cost me a few characters.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on June 24, 2015, 05:39:38 am
console 3339 is fine
Nope it crashes on me. Lots of errors when starting (Ex. "cannot find gunknife"). I have to press space a bunch of times. Then ti crashes, usually when I either die (seems only to zombies) or get near an NPC fighting something (not always).
Thats generally a sign of a JSON error. Are you running any mods or made any changes yourself?

If by mods then you mean the in-game add-ons like boats icecoons weapon packs and extra vehicle parts, then yes. If not, then no  haven't done anything.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 24, 2015, 06:29:03 am
No errors with windows graphical 3339 for me. Have you installed it clean, or have you copied it over a previous version? Or carried something over from a previous version? (i.e. world map)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 24, 2015, 08:16:37 am
console 3339 is fine
Nope it crashes on me. Lots of errors when starting (Ex. "cannot find gunknife"). I have to press space a bunch of times. Then ti crashes, usually when I either die (seems only to zombies) or get near an NPC fighting something (not always).
Thats generally a sign of a JSON error. Are you running any mods or made any changes yourself?

If by mods then you mean the in-game add-ons like boats icecoons weapon packs and extra vehicle parts, then yes. If not, then no  haven't done anything.

Boats, weapon pack, etc are mods. They are probably calling for something that recently got json'd. So you need to wait for those authors to update or disable those mods or migrate your person to a new world without those or just start over. Just like any other game you're kinda sorta version locked with any mods.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on June 24, 2015, 08:59:47 am
IIRC people (myself included) have recently had trouble with the Animatronic Monsters mod, and I'm not sure if it's been fixed yet. I just go without mods in the experimentals exactly due to the bugginess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 24, 2015, 09:51:15 am
I use a number of the standard mods in 3339 no problem. Besides various removal mods (I don't like future-tech in my cataclysm), I use the survival tools pack and vehicle parts pack. No errors or crashes yet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 24, 2015, 10:22:40 am
speaking of the animatronic monsters mod: what's the point?
all they really do is beat up on each other for all eternity
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 24, 2015, 10:46:54 am
Someone wanted FFaF in their Cataclysm. *shrug*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 24, 2015, 10:56:07 am
Someone wantedcoded FFaF in their Cataclysm. *shrug*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 24, 2015, 11:03:31 am
Want something bad enough, and you'll learn how to make it :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 24, 2015, 05:17:42 pm
has anyone ever gotten good use out of setting traps and stuff, other than setting a landmine right in front of something thats chasing you? it seems cool and all but unless you're playing dynamic/with hordes not all that useful
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on June 24, 2015, 06:04:18 pm
has anyone ever gotten good use out of setting traps and stuff, other than setting a landmine right in front of something thats chasing you? it seems cool and all but unless you're playing dynamic/with hordes not all that useful

Setting up a line of caltrops at good chokepoints could save you from having to kill some of the weaker zombies, especially kids. Place some in or near schools to put down those little bastards guilt free.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 24, 2015, 06:38:36 pm
Setting them up in forest choke points to deal with the wandering bears/wolves/MOOSE, building a wide strip of them around your base to do the same... They are good for hunting, almost as good as acid rain was.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silicoid on June 24, 2015, 06:41:06 pm
console 3339 is fine

Nope it crashes on me. Lots of errors when starting (Ex. "cannot find gunknife"). I have to press space a bunch of times. Then ti crashes, usually when I either die (seems only to zombies) or get near an NPC fighting something (not always).

There is a json error with the Fictional Weapons mod-

    {
    "type" : "item_group",
    "id" : "pistols",
    "items":[
      ["ficrico", 2],
      ["gunsword", 2],
      ["gunknife", 2],
      ["50pistol", 2],--> crashing problem
    ]
  }
You need to delete the last comma. and the game will magically work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on June 24, 2015, 11:27:31 pm
So..... who decided it was a good idea to make smoker zombies as fast/faster than 115 speed, able to see through their own smoke, and unnaturally tough?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 25, 2015, 12:07:30 am
I don't think you're meant to directly fight smoker zombies. They're fast, hard to hit, and half-incorporeal. I've never killed one in melee, all my smoker kills are via vehicular battering or AOE attacks. Pipebombs, Molotovs, and spraycan flamethrowers are all good early weapons against them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on June 25, 2015, 12:16:24 am
Don't forget shotguns!

Smokers aren't really that tough - they've got lowish health and no real armor; they're just hard to hit because ranged attacks can 'pass through' them the same way that they do to skeletons.

Any weapon that's firing 'shot' type shells ignores the 'pass through' effect, so buckshot and flechette shells are great against them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on June 25, 2015, 01:05:44 am
Problem is, you can't avoid them because their smoke conceals them, and by the time you are close enough to realize it's there, it knows where you are, and you are most likely dead. This is worse than those zombie dog packs that you used to find.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 25, 2015, 01:07:11 am
I have never really had an issue with shooting them...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on June 25, 2015, 01:08:18 am
And for as many issues as I've had with this game, a smoker has never survived a melee encounter with any of my survivors.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 25, 2015, 01:50:51 am
So..... who decided it was a good idea to make smoker zombies as fast/faster than 115 speed, able to see through their own smoke, and unnaturally tough?
They cannot see through their own smoke, and they can't smell either (smoke obliterates scent), but they can hear, and if the smoke parts momentarily they can spot you.
Also, all zombies are unnaturally tough, it's in the definition :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on June 25, 2015, 07:22:43 am
If it cannot see through it's own smoke, how are they capable of following me when I change direction? I know it's not due to breaks in the smoke, as I would in turn be able to see them, and I look for that to know if they get another peek at me. Unless perhaps running causes sound?

I wish they were easy to melee, even with a baseball bat, minor encumbrance, and some decent armor I could not solo one. Yes my character was not experienced but I put starting points into melee and dodge and it's silly if you die to one just because it's early in the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on June 25, 2015, 07:35:34 am
If you want to melee them, wear a filter mask or better. Without the debilitating smoke, they're no tougher than normal zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 25, 2015, 07:58:33 am
If it cannot see through it's own smoke, how are they capable of following me when I change direction? I know it's not due to breaks in the smoke, as I would in turn be able to see them, and I look for that to know if they get another peek at me. Unless perhaps running causes sound?

I wish they were easy to melee, even with a baseball bat, minor encumbrance, and some decent armor I could not solo one. Yes my character was not experienced but I put starting points into melee and dodge and it's silly if you die to one just because it's early in the game.
You can encounter Shocker Brutes early in the game. Just because you can encounter them early, doesn't mean they should be easy to kill, either. :)

Also yes, like all zombies are normally at night, the smokers are attracted to sound.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on June 25, 2015, 08:26:21 am
Why is this roguelike zombie game difficult!? /s
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on June 25, 2015, 08:44:48 am
If it cannot see through it's own smoke, how are they capable of following me when I change direction? I know it's not due to breaks in the smoke, as I would in turn be able to see them, and I look for that to know if they get another peek at me. Unless perhaps running causes sound?

I wish they were easy to melee, even with a baseball bat, minor encumbrance, and some decent armor I could not solo one. Yes my character was not experienced but I put starting points into melee and dodge and it's silly if you die to one just because it's early in the game.
You can encounter Shocker Brutes early in the game. Just because you can encounter them early, doesn't mean they should be easy to kill, either. :)
Here's my tip that will universally kill ANY* zombie that you encounter

STEP 1: Find a lighter

STEP 2: Find some form of flammable material (shrubs for example, straw also works)

STEP 3: Light it on fire

STEP 4: Lure the zombie into the fire

STEP 5: If it doesn't oneshot you, melee it so it stays in the fire

STEP 6: Profit

The loot will stay intact for a few turns allowing you to pick it up. One warning though, despite what happens in reality the corpse will not be destroyed by the fire (it will get burned though) and my method also prevents you from butchering it so I would recommend you to take the necessary precautions to prevent a forest fire and then RUN!!

*Please note, so far this method has not been tested with shocker brutes, hulks, smokers, fireman zombies, and Hazmat zombies
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 25, 2015, 08:49:03 am
I don't think you're meant to directly fight smoker zombies. They're fast, hard to hit, and half-incorporeal. I've never killed one in melee, all my smoker kills are via vehicular battering or AOE attacks. Pipebombs, Molotovs, and spraycan flamethrowers are all good early weapons against them.

I've pretty much always killed them in melee.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on June 25, 2015, 08:49:24 am
If it cannot see through it's own smoke, how are they capable of following me when I change direction? I know it's not due to breaks in the smoke, as I would in turn be able to see them, and I look for that to know if they get another peek at me. Unless perhaps running causes sound?

I wish they were easy to melee, even with a baseball bat, minor encumbrance, and some decent armor I could not solo one. Yes my character was not experienced but I put starting points into melee and dodge and it's silly if you die to one just because it's early in the game.
You can encounter Shocker Brutes early in the game. Just because you can encounter them early, doesn't mean they should be easy to kill, either. :)

Also yes, like all zombies are normally at night, the smokers are attracted to sound.

Well the reason I don't complain about brutes is that 1) I can outrun them. For some reason the smoker zombie can keep up with me at 115 speed until I run out of stamina, then I'm screwed. 2) Brutes don't have smoke covering them. I can see them from a distance and thus avoid them. Smokers can be in an open field and I wouldn't notice until It's too late.


I forgot about the fire trick, I shall begin the abuse once again  :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on June 25, 2015, 09:59:01 am
One warning though, despite what happens in reality the corpse will not be destroyed by the fire (it will get burned though) and my method also prevents you from butchering it so I would recommend you to take the necessary precautions to prevent a forest fire and then RUN!!
You can still pulp it, however, which will do just as well at preventing resurrection.  Simply smash it and you'll be fine. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on June 25, 2015, 10:14:42 am
As long as you don't get surprised by one inside a house, smokers are easy. Just lure them over to the nearest shrub, light it on fire and have them walk over. I don't think smokers even leave corpses, so you don't need to worry about them coming back. If I am wrong and they do leave corpses, a quick smashing will do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on June 25, 2015, 01:32:13 pm
Having thick smoke and toxic gas (and probably even strong fire) trigger safe mode would probably help a lot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 25, 2015, 01:44:50 pm
That does beg the question - why are there no fireimmune fire zombies, the same way there are electric shocker zombies? Is it just because they'd burn down all the houses in their path?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aqizzar on June 25, 2015, 01:56:30 pm
That does beg the question - why are there no fireimmune fire zombies, the same way there are electric shocker zombies? Is it just because they'd burn down all the houses in their path?

Don't give them any ideas, the game has enough area-denial enemies as is.  I already have to watch for Bio-Agents hanging around the wilderness to one-shot me, I don't want my safehouse going down in an instant blaze because of horde wanders.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on June 25, 2015, 02:36:40 pm
That does beg the question - why are there no fireimmune fire zombies, the same way there are electric shocker zombies? Is it just because they'd burn down all the houses in their path?
Fire immune or fire-spreading? Zombies that cause fires would probably cause huge problems with lag after enough time in the reality bubble. Fire-immune... I thought there were, but I actually didn't look into the code to see if zombie firemen are actually immune to fire.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on June 25, 2015, 02:40:11 pm
so tempted to make a 'hell on earth' mod now which replaces zombies and such with demons of various types
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on June 25, 2015, 02:46:26 pm
so tempted to make a 'hell on earth' mod now which replaces zombies and such with demons of various types
Rip and tear!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 25, 2015, 02:48:50 pm
That does beg the question - why are there no fireimmune fire zombies, the same way there are electric shocker zombies? Is it just because they'd burn down all the houses in their path?
Fire immune or fire-spreading? Zombies that cause fires would probably cause huge problems with lag after enough time in the reality bubble. Fire-immune... I thought there were, but I actually didn't look into the code to see if zombie firemen are actually immune to fire.
They'd have to be fire-immune in order to be fire-spreading, so... :P

Could they be firey without being fire-spreading? I.e. they'd act on the tile they're in as if they were a fire, causing items to burn, ashing the ground, collapsing constructions, spreading heat around them, lighting everything up at night, but not producing actual fire fields unless it's a special attack like the spitter zombie's spit or the shocker's discharge.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on June 25, 2015, 05:30:31 pm
I'm pretty sure zombie fire fighters are fire immune. Well at least they drop flame retardant suits.

Anyway, my idea of fixing the fire exploit would be to make it so that there are no naturally occurring fire zombies. Instead, I suggest that if an entity is exposed to flame, then there is a chance (unless they are fire-proof) that they will catch on fire. When that happens, they will continuously take burning damage and their attacks will burn anything they hit and they will also have a chance to ignite the target.

Now as for the player, the status effect will be applied to their clothing and the player has 3 options to deal with it.

Option 1: Dousing it in water (by jumping into a river or by applying something like a water bottle, or gasoline)

Option 2: remove the offending clothing and throw it away before the rest of you catches fire

Option 3: Stop-drop-and-roll and maybe you'll be lucky

So what do you guys think of this idea? I think it's a good idea since it prevents you from meleeing a zombie to make it stay in the fire (if you try that you'll get burned), and it also makes it so that it's only a chance that the zombie will be ignited meaning that you can't just spam your lighter willy nilly. Another thing I should mention is that in its current state you don't have to worry about fire spreading and causing lag.

I myself won't be able to code it since I don't know anything about C++ (besides how complex it is).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorfs R Fun on June 25, 2015, 07:54:08 pm
so I just started playing this game a couple of days ago. Decided to try the mall cop mall start. A suicidal npc with a flamethrower in the adjacent room burns down the mall. Playtime: less then one minute because of death by fire. Second attempt I started next to a wall that was already on fire before I played one turn. Playtime: less then one minute because of death by fire. Third attempt I run out of the mall immediately due to new found fear of fire and hid in the first house down the road. Found some nachos and yogurt on a table. I picked lactose intolerance as a trait but ate nachos and yogurt anyways. Vomited and saved game to play later.

10/10 will play again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 25, 2015, 10:30:39 pm
<Everyone is catching on, everyone is catching on, everyone is catching on fire>

I tried doing the thing where setting zombies on fire caused them to spread it, in practice the fire itself spread much faster than the zombies.
However, attacking a zombie that is on fire should at least burn you a bit, and possibly vice versa.

My plan for the fire exploit is to make fires take longer to set so you can't do it in combat, at least not trivially.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 25, 2015, 10:40:28 pm
Unless you're using dry pine needles, it takes more than 6 seconds to get a fire going.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dwarf_reform on June 25, 2015, 11:05:56 pm
Another exploit is.. (don't look! Once you know you can't un-know!) ;)

Spoiler (click to show/hide)

But yeah, I love me some CataDDA :| I'm thinking, as the game progresses, we'll be able to totally remove zombies and insert any enemies we want.. In the end it'll be a World Simulator, and modders will be able to make it into vastly different things..

Strip out all the buildings and start on a Caveman mod..
Strip out all the supernatural stuff and add in a realistic police system and create that "controversial" serial killer rogue (or flip it around and play as the cop/detective)
With enhanced illness transmission it could be a viral outbreak sim, modern-day vampire sim
Dino mod is already there for fun
Strip out all NPCs and zombies and just have fun in an empty Langoliers-style world (you can already do this)
With the current in-game digging mechanics it might end up possible to recreate SimAnt :O

You can already rid the world of living humans and zombies, and lower the city size down so that "civilization" is barely represented.. Add in the ability to play as non-human characters and the potential goes up by magnitudes.. Just surviving the cataclysm as a dog would be an amazing ride all by itself!

The possibilities are too much!! :| My favorite playthroughs so far have been when I (cheat)spawn myself a folding bicycle and a military rucksack and just bike :> Never settle down or set up a base, only stop for sleep or gathering, and just cover ground on the ol' bicycle :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 25, 2015, 11:56:20 pm
Rollerblade all the streets!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 26, 2015, 12:08:38 am
Would lighting things on fire vary in time, so that if you light tinder or, say, fuel soaked cloth it would be faster than trying to light a table?

 And if not, would the new times affect lighting fuses? Because otherwise, I can see Molotovs being next to useless.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 26, 2015, 08:35:47 am
lighting a fuse isn't the same as lighting a full blown campfire, so I'd imagine they'd go unchanged.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on June 26, 2015, 10:22:50 am
where a burning bullet harmlessly fires its casing in a random direction, while the heavier shot stays harmlessly in the fire

I would hardly call that harmless. Bullets detonating out of their gun is still a pretty significant threat to everyone around the fire, because high-speed projectiles are still high-speed projectiles whether they're made of brass or copper-coated lead. Plus, I'd bet that most casings still weigh enough that the 'recoil' on the bullet would send it along at a decent pace, too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 26, 2015, 10:33:31 am
where a burning bullet harmlessly fires its casing in a random direction, while the heavier shot stays harmlessly in the fire

I would hardly call that harmless. Bullets detonating out of their gun is still a pretty significant threat to everyone around the fire, because high-speed projectiles are still high-speed projectiles whether they're made of brass or copper-coated lead. Plus, I'd bet that most casings still weigh enough that the 'recoil' on the bullet would send it along at a decent pace, too.
Between the explosion not being constrained by the gun barrel, and the lesser mass/worse aerodynamics of the casing causing it to slow down much quicker, I'd say it's not going to be lethal anyway. Not harmless - rather painful, perhaps. But not lethal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 26, 2015, 11:06:53 am
Mobs/NPCs spreading fire is just a bad idea all around, for the reasons others have stated.

As for the harm from a non-chambered round exploding, unless it's something on the order of a .50 Anti-Materiel round, it's not going to be worse than a high-powered Paintball gun (Is this not a thing yet? Seems like the kind of silly thing that would fit in :P).
And that's only if you're within a foot or two of it, *and* it just happens to be pointing directly at you. I suppose it could have 2 chances to hit, since the casing could also be pointing at the character (between legs).
Considering the mechanics at play here to make a hit come from a cooked-off round (which should take more than 6 seconds, btw, unless it's basically a furnace) the to-hit of the round should be pretty damn remote.
Also, there should be 0 to-hit for shotgun shells because the casings are made of plastic and will lose all strength before the powder detonates.

Basically, unless it's essentially a grenade, or (on scale with ammunition) a very large amount of heat-sensitive explosives, the results should be underwhelming.

Heat-sensitive explosives, for these purposes, will have a reaction at temperatures no more than 1800deg F.



E:Terms

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on June 26, 2015, 11:23:45 am
Another exploit is.. (don't look! Once you know you can't un-know!) ;)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Re: Fireman zombies and fire.   Actually this may be a fluke but I threw a Molotov at a bunch of zombies bunched up on a noisy car just yesterday.  It included a fireman zombie and the fireman zombie died in the small fire just like everything else did.  If they are supposed to be immune to fire, it's not working as of 3333

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: philae on June 26, 2015, 12:52:40 pm
Turrets now explode like grenades. This makes them very dangerous in labs - if you open a door and shoot it, you'll be in the blast radius.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 26, 2015, 01:38:09 pm
They don't seem to explode quite like grenades, at least once they're empty. I used a 9mm pistol to shoot an SMG turret at a roadblock from three tiles away, and the explosion (which I was clearly caught in) barely fazed my just-started papergirl character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 26, 2015, 01:48:45 pm
Turrets have exploded for many months now. Inside a lab, underground, they take out the table/counters but not the computer 3(?) tiles away.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: philae on June 26, 2015, 04:08:31 pm
I mean in the dev versions. Maybe it's just the ammo exploding and it'll be changed.

I fired at a turret from, I don't know, 8-12 tiles away (typical small lab room with turret) and the shockwave damaged me for 1/10 of my health through light power armor.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 26, 2015, 05:23:09 pm
I mean in the dev versions.

I'm playing the dev version. I guess it's just been a few weeks since I went lab diving.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 26, 2015, 06:25:19 pm
If there's anyone that's usually on the bleeding edge of DDA builds, it would be BigD.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 26, 2015, 06:41:29 pm
I'm always looking for the new stuff in dev builds, but I don't always see most of it. I just happen across stuff.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on June 26, 2015, 06:41:39 pm
I mean in the dev versions. Maybe it's just the ammo exploding and it'll be changed.

I fired at a turret from, I don't know, 8-12 tiles away (typical small lab room with turret) and the shockwave damaged me for 1/10 of my health through light power armor.
Explosions have been refactored. You probably were in a small enclosed space, so were hit harder.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorfs R Fun on June 26, 2015, 10:01:42 pm
question: I like to sort my loot and I've noticed that while crafting you get to use objects a certain number of tiles away. what are the dimensions of usefulness? I know 3x3 tiles works but how big can my stockpile be?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on June 26, 2015, 10:08:59 pm
question: I like to sort my loot and I've noticed that while crafting you get to use objects a certain number of tiles away. what are the dimensions of usefulness? I know 3x3 tiles works but how big can my stockpile be?

Drop something on the ground and walk away from it until you can't craft anything with it anymore. That's your range.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorfs R Fun on June 26, 2015, 10:26:16 pm
question: I like to sort my loot and I've noticed that while crafting you get to use objects a certain number of tiles away. what are the dimensions of usefulness? I know 3x3 tiles works but how big can my stockpile be?

Drop something on the ground and walk away from it until you can't craft anything with it anymore. That's your range.


The amount of time you spent not answering my question you could of used to answer it if you knew. Thank you.

edit: I'm thinking 7x7 if your in the middle but right now I don't have the light source to confirm.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on June 27, 2015, 12:38:32 am
I wanna say its 5 or 6 tiles in each direction.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on June 27, 2015, 02:16:00 am
question: I like to sort my loot and I've noticed that while crafting you get to use objects a certain number of tiles away. what are the dimensions of usefulness? I know 3x3 tiles works but how big can my stockpile be?

Drop something on the ground and walk away from it until you can't craft anything with it anymore. That's your range.


The amount of time you spent not answering my question you could of used to answer it if you knew. Thank you.

edit: I'm thinking 7x7 if your in the middle but right now I don't have the light source to confirm.

I don't have the game installed, don't know it offhand, and thought it might be handier if you knew how to fish.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on June 27, 2015, 04:30:39 am
My memory says 4-5 radius
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on June 27, 2015, 04:46:58 am
I'm pretty sure I've seen it work but I can't remember and I'm not willing to put it to a test.

Does Military ID fend off outpost turrets, chicken walkers, and tank drones?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: syyrah on June 27, 2015, 05:17:21 am
No. It used to open doors to stashes in military bases.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on June 27, 2015, 05:30:12 am
No. It used to open doors to stashes in military bases.
I knew that, I was talking about them having a separate use.

Anyway, stopped being lazy and just debugged the stuff, apparently it most definitely doesn't fend them off, oh well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 27, 2015, 08:46:31 am
 You know, it would be an awesome feature if turrets in bases and the like where linked, and that if you had enough comp skill (or the Old Guard loved you, or some hacking group) you could make a fake ID and upload it to a military/science computer, making the turrets in that locale friendly to you.

 Also, it would be cool if the turrets in those places where friendly to the zombies there. Afterall, most, if not all, of them have access rights to be there. Perhaps give them a chance to go hostile to them, since they are kinda deformed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on June 27, 2015, 11:41:05 am
Also, it would be cool if the turrets in those places where friendly to the zombies there. Afterall, most, if not all, of them have access rights to be there. Perhaps give them a chance to go hostile to them, since they are kinda deformed.
Definitely planned, just waiting on a slightly more complex system for inter-monster relations to be finished.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on June 27, 2015, 05:27:37 pm
hm...zombie technicians can now pull metal weapons from your hands? :o
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on June 27, 2015, 05:54:25 pm
hm...zombie technicians can now pull metal weapons from your hands? :o

I think they're using the electromagnet CBM.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 27, 2015, 09:04:24 pm
hm...zombie technicians can now pull metal weapons from your hands? :o
That's been their primary characteristic since they were added.  Guess you just got lucky before :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on June 27, 2015, 09:31:12 pm
And iirc can't players do that to npcs as well if they have the cbm?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on June 28, 2015, 01:17:19 am
You might run into the issue of pulling the gun off of a tank drone...which both would be awesome and horrible at the same time. But I could see the player being able to pull guns away from pesky npcs trying to rob you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 28, 2015, 04:39:34 am
Monsters don't wield weapons per se, they just have special attacks that might use stats from player weapons.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on June 28, 2015, 06:11:10 am
You might run into the issue of pulling the gun off of a tank drone...which both would be awesome and horrible at the same time. But I could see the player being able to pull guns away from pesky npcs trying to rob you.
That would be hilarious.

'AHA, TANK DRONE, YOU DIDN'T EXPECT I HAD AN ELECTROM- OOOOH FUCK!'
*is knocked out by a massive gun flying at high velocity*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on June 28, 2015, 10:44:25 am
Or it simply starts shooting you with it machine guns, as far as I'm aware the tank drone has 50 rounds of the 180mm cannon, 2000 rounds of the machine gun and I think infinite flame thrower ammo.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on June 28, 2015, 11:19:04 am
You might run into the issue of pulling the gun off of a tank drone...which both would be awesome and horrible at the same time. But I could see the player being able to pull guns away from pesky npcs trying to rob you.
That would be hilarious.

'AHA, TANK DRONE, YOU DIDN'T EXPECT I HAD AN ELECTROM- OOOOH FUCK!'
*is knocked out by a massive gun flying at high velocity*
Since you are the magnetic source and are much lighter than the tank, wouldnt YOU be moving toward the tank if we follow the laws of physics? I mean the kinetic energy is the same and the smaller mass always move toward the large one when there is a force attracting both of them since the energy required to move you is much lower than the energy required to move the tank, and we all know the universe is lazy or always prefer the fastest route.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 28, 2015, 11:43:29 am
"Instead of pulling the Tank Drone's cannon away, you fly towards it!

Your head is stuck in the Tank Drone's cannon!

From the east you hear a 'KA-BOOM!'

Your ears ring!

Do you want to see the last moments of your life?"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 28, 2015, 11:50:30 am
"Instead of pulling the Tank Drone's cannon away, you fly towards it!

Your head is stuck in the Tank Drone's cannon!

From the east you hear a 'KA-BOOM!'

Your ears ring! neck stump hurts.

Do you want to see the last moments of your life?"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on June 28, 2015, 12:38:47 pm
What caliber is the tank drone's cannon? Seems more likely with a lot of calibers that you'd probably impale yourself on the gun instead of getting a body part stuck in it. Even a 152mm howitzer has much too small a barrel to fit a human head, and that's a 6-inch barrel. I'd wager the smallest caliber a person could reasonably shove their head down would be a 10-inch/250mm barrel.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on June 28, 2015, 12:47:54 pm
Who said the head needs to go inside the barrel in one piece? A human head can certainly fit inside even a 40mm barrel, with enough force.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on June 28, 2015, 01:26:39 pm
Actually, I'd think that the entire drone would be pulled towards you, assuming you weren't dragged towards it. Would make an interesting mechanic, to, say, yank a turret next to you instead of having to approach it turn by turn, or pull in manhacks that are trying to run away.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: x2yzh9 on June 28, 2015, 01:31:05 pm
It woudl be really cool if NPCs could establish visitable bases with functions, and possibly drive vehicles. more dialogue as well would imo make the game more organic and replayable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on June 28, 2015, 01:44:14 pm
It woudl be really cool if NPCs could establish visitable bases with functions, and possibly drive vehicles. more dialogue as well would imo make the game more organic and replayable.

Considering their insane reactions to...  everything at the moment, I'd prefer that NPCs don't drive cars until they prioritize self-preservation above all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on June 28, 2015, 02:09:10 pm
Yea I'm really not sure whose self preservation this example had in mind, but I recall an NPC trying to hold me up with a slingshot or something equally absurdly harmless when I was a super bionic lizardman with a combat shotgun with an aux flamethrower.  Self Preservation is not their strong suit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on June 28, 2015, 03:22:41 pm
I think a threat assessment of npcs would need to be in effect, being able to determine if the "enemy" it sees is actually going after them or someone they want to guard, if not then isn't a threat, if the enemy is a threat then find out if it is faster then them self or the guard target, same rule applies. I haven't fully tested the latest npc behavior though to determine just how smart they are, I probably should.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on June 28, 2015, 03:41:27 pm
All I know is the best NPC interaction I ever saw was some poor dumb sod empty 4 uzi clips at a squirrel, then get pissed off, throw the gun at the squirrel... brain the squirrel and then stalk off in a huff.

If moments like this are wrong, I won't want to be right.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on June 28, 2015, 03:46:37 pm
My favourite NPC interaction was probably when an NPC shot a monster that was about to kill me in my sleep. The gunshot woke me up and I promptly accepted her quest as a thank you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on June 28, 2015, 04:12:48 pm
That is another point, why does every npc have to have a quest for the player to do? Why not the npcs ask things like "hey lets trade our map info" or "do you know where the nearest refugee shelter is?" at which point your allowed to bring up a cursor to point them in a direction. Of course you could just point them the wrong way strait into a zombie horde and possibly see them sometime later with them being angry at you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on June 28, 2015, 04:44:02 pm
Not every NPC has a quest. Some just want to shoot you and steal your loot.

As an answer to your question, all NPC's have to serve a purpose. An NPC just bothering a player and just asking for map directions is a bit pointless.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on June 28, 2015, 04:46:57 pm
An NPC bothering the player for map directions while offering to provide additional map data on the other hand is very useful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 28, 2015, 06:20:07 pm
Most NPC's after the Cataclysm are going to be fairly pointless. They are there to run slower than you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nuttycompa on June 28, 2015, 08:15:14 pm
For those who want NPC progress

http://smf.cataclysmdda.com/index.php?topic=10417.0 (http://smf.cataclysmdda.com/index.php?topic=10417.0)

Get hype!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on June 28, 2015, 08:27:38 pm
For those who want NPC progress

http://smf.cataclysmdda.com/index.php?topic=10417.0 (http://smf.cataclysmdda.com/index.php?topic=10417.0)

Get hype!

july 3rd? do you think that's gonna be the date of the next stable as well? this seems like a big enough feature to mandate it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 28, 2015, 08:51:00 pm
There's no such thing as a mandated release.  Releases happen when I have enough time to do them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 29, 2015, 12:03:48 am
I don't care about stable's. Release the kraken!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on June 29, 2015, 12:25:10 am
(https://dl.dropboxusercontent.com/u/47234794/Screenshot%202015-06-28%2022.23.25.png)
 ???
I didn't even hack anything, there was a military outpost in someone's backyard.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on June 29, 2015, 04:26:37 am
(https://dl.dropboxusercontent.com/u/47234794/Screenshot%202015-06-28%2022.23.25.png)
 ???
I didn't even hack anything, there was a military outpost in someone's backyard.
Some officer got really pissed at DURN KIDS.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on June 30, 2015, 01:46:23 pm
Anyone know what canvas bags are for? The description says something about dried herbs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on June 30, 2015, 03:32:40 pm
From what I understand they are basically the same as the garbage plastic bags.  Except more for flavored(ha!) towards spices and herbs and stuff.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on June 30, 2015, 06:37:47 pm
You need them to mix concrete IIRC.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 02, 2015, 08:33:56 am
Can anyone tell me why "snap to target" in the options menu isn't working when it's set to true?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 02, 2015, 09:00:24 am
Are you in range?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on July 02, 2015, 09:14:35 am
A somewhat different but related question, is there a way to make the view follow the targeting cursor? I play in a reasonably large window with a reasonably small font, but even so when I made myself a .50 cal single-shot rifle, its 40-something range was well outside of my view and the view refused to move with the targeting cursor.

This was back in 0.C stable, so it might have changed, but I don't remember any changes to that effect since then.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 02, 2015, 09:51:02 am
 Nope.

 Also, the homemade 50cal rifle has a range of 135... Atleast it does when adding ammo range to the total.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on July 02, 2015, 10:01:36 am
Under options-> Interface. There should be a "Snap to Target" option.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 02, 2015, 11:02:11 am
Under options-> Interface. There should be a "Snap to Target" option.
This was actually the default setting at one point.
It was there at least as early as .9, if not .6
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 02, 2015, 11:08:42 am
 Wow. I started a game in a world with less towns, choosing to spawn in military surplus. The game cant find one (no towns large enough to make one) so instead it goes and spawns out in a random field. This would normally be fine, but this one was a minefield.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mini on July 02, 2015, 11:19:16 am
Surplus mines.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 02, 2015, 12:43:57 pm
Come on down to bob's discount landminemine u-pull it.   We have used landmines at ridiculous prices.  These prices are so low you'd think the owner was just some madman in the middle of a field with a lawnchair.

Remember Bob's discount landmine u-pull it.  Bringing the scrapyard u-pull business model to the concealed high explosives market.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 02, 2015, 01:23:54 pm
Are you in range?

Under options-> Interface. There should be a "Snap to Target" option.
This was actually the default setting at one point.
It was there at least as early as .9, if not .6

I am in range and the snap to option doesn't change the camera.





Also, I have another problem. I made my base at a ranch, have all my stuff there, and the Old Guard decided to make it their base as well. I haven't claimed it or anything (if you can even do that, I don't know). What do I do? Keep all my stuff there? Load a save? Other options?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 02, 2015, 01:31:21 pm
You make a base by building a billboard.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 02, 2015, 03:02:36 pm
I am in range and the snap to option doesn't change the camera.
Experimental build by chance?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on July 02, 2015, 03:23:27 pm
You make a base by building a billboard.
So the player faction thingy is online? If so why cant i see the commit for it o.O?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 02, 2015, 03:44:34 pm
Billboards have been arround for, what, six months or so?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 02, 2015, 05:23:20 pm
You make a base by building a billboard.

Glad to see billboard finally working. Still have no idea what to do. I'm worried that it will break the game if I take their base and then they try to claim it, I also want to see them grow. But.....all my stuff is there 0_0

It will take forever to move and I don't know if I can find a better spot.

Decisions decisions. Need suggestions.


I am in range and the snap to option doesn't change the camera.
Experimental build by chance?


Yes, forgot which
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on July 02, 2015, 05:30:17 pm
Billboards have been arround for, what, six months or so?
What i meant is can we finaly have NPC living in your base and given jobs. i know the item billboards has been in for a while, but i didnt knwo they had a specific purpose. Now ill have to try that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 02, 2015, 07:03:00 pm
You cant give them jobs, However, since they have been added you can send companions to them or tell them to guard it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on July 02, 2015, 11:20:24 pm
The ranch is actually a special building too. The refugee camp moves in and you can upgrade it and live in the main house while all the other NPC's live outside in the giant sectioned-off field.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 03, 2015, 12:22:49 am
The ranch is actually a special building too. The refugee camp moves in and you can upgrade it and live in the main house while all the other NPC's live outside in the giant sectioned-off field.

Do you know if all my items in the various buildings will be safe? Should I move them out? I want them to have the ranch.

Question is, where do I move to? The pond ont he farm is the only convenient source of water.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on July 03, 2015, 12:27:33 am
Well like I said, your stuff will be safe in the ranch house. At least, my stuff has been. I usually leave them in containers. The NPC's on the farm don't work like the random-spawn NPC's.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 03, 2015, 03:34:18 am
Noticed a bit of a bug. Cutting down a tree in version console 3339 doesn't make logs, it makes trunks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on July 03, 2015, 03:41:58 am
That's always been the case bro. Gotta process the trunks into logs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 03, 2015, 03:15:45 pm
That's always been the case bro. Gotta process the trunks into logs.

Hmmmm, maybe it's the tileset.


Another problem I've had is not finding chitin. I found some from a centipede in a swamp and after burning/shooting down a fungal spire (I guess there was a bug in the fire). But after I actually needed some I went back for it and it's gone. I've butchered dozens of large flies and giant ants but no luck. I have a survival level of 3 but it feels like that is more than enough for butchering.

Perhaps I need a better butchery tool? Less damaged corpses?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on July 03, 2015, 04:28:43 pm
Iirc chitin mainly drops from spiders. Try clearing out a spider nest in a basement somewhere.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 03, 2015, 06:11:13 pm
and ants.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 03, 2015, 08:50:56 pm
Ants really should be dropping it, I actually had difficulty getting chitin from spiders, at least black widows.  I must have killed 50 of them once in one basement back before stamina was a thing and got mountains of meat and 0 chitin.  If the workers aren't dropping it you might need the soldier ants.

Another thing to try may be swamp bugs.   But the downside of that is that you need to be able to kill....swamp bugs...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 03, 2015, 10:01:07 pm
Iirc chitin mainly drops from spiders. Try clearing out a spider nest in a basement somewhere.

^This. Plus, for some reason, they have absurdly good drops. I've gotten not one, but TWO power armour helmets from one spider nest.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on July 03, 2015, 10:27:16 pm
You need losta ranks in survival to even get a remotely decent chance to get chitin. At least six, maybe five if you don't mind tedious grinding.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on July 04, 2015, 11:13:05 am
Can anyone tell me why "snap to target" in the options menu isn't working when it's set to true?

Probably because it doesn't work in tiles mode.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 04, 2015, 03:10:26 pm
Ok I have 3 survival and a butchering knife and have killed a ton of giant black widows. Still not getting chitin. Do I really need 6 survival just to extract the hardest part of an insect's body?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on July 04, 2015, 03:18:48 pm
It's less "extract" and more "keep intact in usable form", so yes? It might be too high a requirement, but I'm not in a position to say either way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 04, 2015, 08:13:14 pm
It's less "extract" and more "keep intact in usable form", so yes? It might be too high a requirement, but I'm not in a position to say either way.

Apparently not. I just got 6 survival and butchered yet another entire basement of spiders and got zero chitin. So far I've gotten one chitin from a spider in a forest, but that's it. I think it's safe to say that the drop rate needs to be higher, especially since you need chitin for a refugee center quest.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Bob_Namg on July 04, 2015, 08:21:47 pm
I should just turn off NPCs at this point, there's still no way to lock doors, they keep giving me the Jabberwock quest (yes, spamming jabberwocks all over the map which proceed to kill everything within a mile of their starting location), and half the time I meet extremely unfriendly ones wiedling flamethrowers, which proceed to burn down entire cities.
Goodness
Apparently not. I just got 6 survival and butchered yet another entire basement of spiders and got zero chitin. So far I've gotten one chitin from a spider in a forest, but that's it. I think it's safe to say that the drop rate needs to be higher, especially since you need chitin for a refugee center quest.
I've been setting spider basements on fire ever since the first time I tried actually hunting the widows, which ended in complete fucking catastrophe. What loadout/tactics do you use to extinguish the subterranean arachnid menace?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on July 04, 2015, 09:04:33 pm
Apparently not. I just got 6 survival and butchered yet another entire basement of spiders and got zero chitin. So far I've gotten one chitin from a spider in a forest, but that's it. I think it's safe to say that the drop rate needs to be higher, especially since you need chitin for a refugee center quest.
What kind of knife are you using?  That also has a large impact on your ability to extract items via butchering.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on July 04, 2015, 09:46:59 pm
It's less "extract" and more "keep intact in usable form", so yes? It might be too high a requirement, but I'm not in a position to say either way.

Apparently not. I just got 6 survival and butchered yet another entire basement of spiders and got zero chitin. So far I've gotten one chitin from a spider in a forest, but that's it. I think it's safe to say that the drop rate needs to be higher, especially since you need chitin for a refugee center quest.

What's your dex, BTW? Some testing on my part had ants sometimes dropping chitin when butchering them with survival 4 and 12 Dex, while survival higher than that with the same dex yielded chitin nearly all of the time. Dropped down to 6 dex, I needed butchering of 6 to even get a chance at getting chitin, while 8 was the starting point when chitin yields were near guaranteed. All of this was done with a butchering knife (same item you're using to butcher).

And how about clothing? Wearing anything encumbering? I can't say if that would have any affect on this, but you never know.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on July 05, 2015, 10:57:11 am
Iirc chitin mainly drops from spiders. Try clearing out a spider nest in a basement somewhere.

^This. Plus, for some reason, they have absurdly good drops. I've gotten not one, but TWO power armour helmets from one spider nest.

Fridge horror: What happened to the rest of the armor? Or the guys wearing them?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 05, 2015, 11:10:24 am
I've been setting spider basements on fire ever since the first time I tried actually hunting the widows, which ended in complete fucking catastrophe. What loadout/tactics do you use to extinguish the subterranean arachnid menace?

Setting the basement on fire.... I literally just light some web on fire and everything dies. But if you are really have trouble with it, lighting web on fire (I think lighting web on the walls can spread to the other side) and then using a fire extinguisher to keep the doors fire-free might help.



It's less "extract" and more "keep intact in usable form", so yes? It might be too high a requirement, but I'm not in a position to say either way.

Apparently not. I just got 6 survival and butchered yet another entire basement of spiders and got zero chitin. So far I've gotten one chitin from a spider in a forest, but that's it. I think it's safe to say that the drop rate needs to be higher, especially since you need chitin for a refugee center quest.

What's your dex, BTW? Some testing on my part had ants sometimes dropping chitin when butchering them with survival 4 and 12 Dex, while survival higher than that with the same dex yielded chitin nearly all of the time. Dropped down to 6 dex, I needed butchering of 6 to even get a chance at getting chitin, while 8 was the starting point when chitin yields were near guaranteed. All of this was done with a butchering knife (same item you're using to butcher).

And how about clothing? Wearing anything encumbering? I can't say if that would have any affect on this, but you never know.

I have at least 10 dexterity, am using a variety of knives all with 19 butchering, and am generally not encumbered. Even if I was, it's not reasonable to think that that would have such a huge impact, unless I had like, 5 pairs of gloves on.

I'm prepared to call this a bug.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 05, 2015, 12:53:39 pm
I've been setting spider basements on fire ever since the first time I tried actually hunting the widows, which ended in complete fucking catastrophe. What loadout/tactics do you use to extinguish the subterranean arachnid menace?

Setting the basement on fire.... I literally just light some web on fire and everything dies. But if you are really have trouble with it, lighting web on fire (I think lighting web on the walls can spread to the other side) and then using a fire extinguisher to keep the doors fire-free might help.

You can clear webbing off the walls and doors. Just stick your head inside and clear webs out from around the door.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 05, 2015, 12:58:38 pm
I've been setting spider basements on fire ever since the first time I tried actually hunting the widows, which ended in complete fucking catastrophe. What loadout/tactics do you use to extinguish the subterranean arachnid menace?

Setting the basement on fire.... I literally just light some web on fire and everything dies. But if you are really have trouble with it, lighting web on fire (I think lighting web on the walls can spread to the other side) and then using a fire extinguisher to keep the doors fire-free might help.

You can clear webbing off the walls and doors. Just stick your head inside and clear webs out from around the door.

Yeah but you risk getting poisoned and injured.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 05, 2015, 01:05:14 pm
I've been setting spider basements on fire ever since the first time I tried actually hunting the widows, which ended in complete fucking catastrophe. What loadout/tactics do you use to extinguish the subterranean arachnid menace?

Setting the basement on fire.... I literally just light some web on fire and everything dies. But if you are really have trouble with it, lighting web on fire (I think lighting web on the walls can spread to the other side) and then using a fire extinguisher to keep the doors fire-free might help.

You can clear webbing off the walls and doors. Just stick your head inside and clear webs out from around the door.

Yeah but you risk getting poisoned and injured.

Open door, cast magic missile throw rock into the darkness, clear webs, cast magic missile set fire, close door and back out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 05, 2015, 01:09:19 pm
I've been setting spider basements on fire ever since the first time I tried actually hunting the widows, which ended in complete fucking catastrophe. What loadout/tactics do you use to extinguish the subterranean arachnid menace?

Setting the basement on fire.... I literally just light some web on fire and everything dies. But if you are really have trouble with it, lighting web on fire (I think lighting web on the walls can spread to the other side) and then using a fire extinguisher to keep the doors fire-free might help.

You can clear webbing off the walls and doors. Just stick your head inside and clear webs out from around the door.

Yeah but you risk getting poisoned and injured.

Open door, cast magic missile throw rock into the darkness, clear webs, cast magic missile set fire, close door and back out.

I always have a spider right outside waiting behind the door. As soon as you open it, it knows you're there.... Unless they end up forgetting and decide to then follow the sound after the door closes?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 05, 2015, 01:19:17 pm
Once you clear a few spiders out it takes work to lure more to the door. I guess I just don't have many problems with spiders.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 05, 2015, 03:06:49 pm
I actually can't remember ever getting chitin from basement spiders - are you positive that they are a kind that leaves chitin?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 05, 2015, 03:49:04 pm
I never remember getting them either but looking at the jsons for them they do have the chitin flag.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 05, 2015, 06:06:25 pm
Hmm, in mine (recent experimental) it looks like giant black widows and black widow spiderlings have the CHITIN flag, but the regular sized black widow doesn't seem to.  Those are the basement spiders right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Steelmagic on July 05, 2015, 07:08:45 pm
Man, basement spiders scare the hell out of me, as someone with arachnophobia. Even though they're just these little "S" symbols on the screen, something about it, man. Which is probably a good sign about the game, really.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 05, 2015, 07:23:21 pm
The first character I played that made it into a lab freaked me the hell out when I heard people yelling in the other rooms. I kinda nope'd out of there for a while. The truth turned out to be much worse.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 05, 2015, 11:44:11 pm
Man, basement spiders scare the hell out of me, as someone with arachnophobia. Even though they're just these little "S" symbols on the screen, something about it, man. Which is probably a good sign about the game, really.

I was hella scared of them at first. And then I realized my kawaii dapper catboy could just stab them all to death with no injury. I did so. Whilst cackling.

The first character I played that made it into a lab freaked me the hell out when I heard people yelling in the other rooms. I kinda nope'd out of there for a while. The truth turned out to be much worse.

Yeah, labs have a hella creepy atmosphere. Everything is dark and sometimes cold, there are enemies with guns that can kill you dead and there's something yelling "Te-ke-li-li" in the distance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 06, 2015, 01:15:51 am
You know what labs need? Non-hostile terrible mutated/mutilated test subjects shouting random things, some of them coherent enough to beg you to kill them and/or rarely to talk with you. (How about them giving you some really exotic quests.) I'm talking about people growing from the walls, etched into living furniture, splattered into pieces but still living after a teleportation accident... the whole cabinet of horrors.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on July 06, 2015, 08:16:19 am
And the chance of a random cowering scientist in a sealed panic-room.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on July 06, 2015, 10:17:41 am
Ah, Mi-gos. Their random chatter always falls within the context of what's going on. Always.


Modding question: how do I add modded-in buildings to the map generation? It's not automatic, is it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 06, 2015, 09:25:47 pm
And the chance of a random cowering scientist in a sealed panic-room.

That would be awesome if you could get special rare NPCs for your group. They could do things that you never could due to life-long experience in a skill.

EDIT: Anyone know what the ranch quests mean by "motor"? I brought them engines and electrical motors, but on of the electrical motors are large. Do they want just small or just large motors?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on July 06, 2015, 10:41:46 pm
And the chance of a random cowering scientist in a sealed panic-room.
Ah, makes me think of Half Life 1.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 06, 2015, 10:46:58 pm
And the chance of a random cowering scientist in a sealed panic-room.

Or their skeleton/zombie.

On a completely unrelated note:

Apparently, if you have good[1-100] morale and have crossed the Feline mutation threshold, your emote is :3 instead of : ) . This made my day
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 06, 2015, 11:28:41 pm
Is it also changed when you are sad?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on July 07, 2015, 01:59:00 am
Modding question: how do I add modded-in buildings to the map generation? It's not automatic, is it?
IIRC once you've made the building itself you need to give it a matching overmap tile defintion in data/json/overmap_terrain.json, and then add it to either data/json/regional_map_settings.json or data/json/overmap_specials.json, depending on what exact type of building it is and how you want it to spawn.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on July 07, 2015, 05:29:51 am
Anyone know what the ranch quests mean by "motor"? I brought them engines and electrical motors, but on of the electrical motors are large. Do they want just small or just large motors?

They want the normal sized ones that are found in electric scooters and the solar powered cars that have upgraded solar panels.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on July 07, 2015, 08:48:42 am
Is it also changed when you are sad?
Nope. At least, not back when I checked, I browse Cata github in bursts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on July 07, 2015, 01:23:51 pm
Apparently, if you have good[1-100] morale and have crossed the Feline mutation threshold, your emote is :3 instead of : ) . This made my day

I wondered how long it would be before someone noticed that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 09, 2015, 04:55:16 pm
Is it worth it to make pemmican? So far it just seems to turn a bunch of non-perishables into a less enjoyable non-perishable. What is it good for?

Also, where the hell do I find a large amount of bleach? The guy says houses but I must have searched for 50 houses and have only found 4 gallon jugs. Is there a book that can teach me how to make it?

Also also, How do you stop "brightness" form waking you up? Apparently boarded up windows and closed doors aren't good enough.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on July 09, 2015, 05:03:01 pm
Bleach can be found in large quantities in labs iirc. You can also learn it as a level 6 chemistry recipe from any of the mid-level chemistry books.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on July 09, 2015, 05:06:58 pm
Is it worth it to make pemmican? So far it just seems to turn a bunch of non-perishables into a less enjoyable non-perishable. What is it good for?

I haven't made any, so I don't know the ingredients, buuut I do have one.

IIRC, it's six portions of non perishable food versus...

Maybe four portions of various other foods. Besides this, I'd say it's just there as an alternative to having piles of tallow and stuff :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 09, 2015, 06:02:59 pm
Bleach can be found in large quantities in labs iirc. You can also learn it as a level 6 chemistry recipe from any of the mid-level chemistry books.

Yeah I JUST found a lab ID and happily looted half the rooms of their bleach :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 09, 2015, 06:23:43 pm
For the time spent making pemmican you might as well make smoked meat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 09, 2015, 06:37:55 pm
For the time spent making pemmican you might as well make smoked meat.

Agreed.

Also, for anyone wondering, I found an item called blindfold which I assume will let me sleep in bright areas.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 09, 2015, 06:48:13 pm
I have had bright light wake me up as I was asleep in the center of a mansion with all the doors shut. Never found a blindfold, I eventually just learned to get a couple hours and crash earlier the next day.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on July 09, 2015, 06:57:48 pm
They're tailoring 0 to make with a scarf. They're the most useful thing I've run across.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 09, 2015, 09:31:49 pm
Pemmican is good for nomads. Less items cluttering up your inventory, making you unable to loot...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 10, 2015, 12:10:08 am
Yeah, pemmican has a very high nutrition/volume density. It might even be the highest, I can't think of any food that even gets close, except the vegetarian version granola.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on July 10, 2015, 12:13:05 am
Pemmican is amazing stuff... nutritionally. It is not a tasty substance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 10, 2015, 08:24:02 am
Pemmican is amazing stuff... nutritionally. It is not a tasty substance.
More enjoyable than plain tallow, IMO.
Then again, I'm not as against pemmican's flavor as the rest of you.
May have something to do with the many reservation visits and camping trips I had as a kid.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: puke on July 10, 2015, 09:19:51 am
Pemmican is amazing stuff... nutritionally. It is not a tasty substance.

mmmm... beef candles...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 10, 2015, 09:24:57 am
It just takes forever to craft. Might be lighter than smoked meat but you spend a lot of time and calories making pemmican.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 10, 2015, 06:30:09 pm
First time I encountered a Refugee center with an established character and holy crap did whoever made this do a good job.  The quests are interesting and somebody to actually buy all my used junk is awesome.

Spoiler (click to show/hide)

After a spare tire replacement I went on to the next quest and I see I can actually assign my followers jobs around the refugee center and farm.  This is actually really awesome.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 10, 2015, 07:07:09 pm
Spoiler (click to show/hide)

I suggest looking into increasing your tailoring, so that you can get around that muzzle of yours with an XL variant of something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on July 11, 2015, 02:37:53 am
Daylight waking you up when you're in an enclosed structure should be fixed now.  OTOH bright artificial light will now do it too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 11, 2015, 06:57:12 pm
Is it normal for a refugee center to be empty?

Also, if you are going to start your own group, do you need things like beds, food, etc? Or could I put a billboard in the middle of nowhere and never return? What's the point of starting a group?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on July 11, 2015, 07:13:43 pm
Are you playing with static NPC's on?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 11, 2015, 07:17:33 pm
Are you playing with static NPC's on?
Ah damn. And I had an OP character going too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on July 11, 2015, 09:35:13 pm
Well you can always import your character to a new world, i did that a few time. With a little bit of save game editing i can transfer my inventory, bionics and learned recipes, thats about the only thing i really care about.

http://www.wiki.cataclysmdda.com/index.php?title=Savegame_Editing

Everything is very well explained there. Have fun!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 11, 2015, 11:35:17 pm
Well you can always import your character to a new world, i did that a few time. With a little bit of save game editing i can transfer my inventory, bionics and learned recipes, thats about the only thing i really care about.

http://www.wiki.cataclysmdda.com/index.php?title=Savegame_Editing

Everything is very well explained there. Have fun!
Too late, now I have an even MORE OP CHARACTER!  :P


Now... what is the most energy efficient/sustainable light source that I can keep going? I need some light for crafting underground. I'm guessing it's going to involve solar cells but I don't need a floodlight. Maybe something even weaker then a flashlight that I could attach a rechargeable batter mod to?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 11, 2015, 11:43:13 pm
Atomic nightlights, or oil lamps? Theoretically a cranial flashlight with the joint torsion ratchet would be free.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 11, 2015, 11:48:27 pm
Atomic nightlights, or oil lamps? Theoretically a cranial flashlight with the joint torsion ratchet would be free.

Cranial flashlight for sure. It consumes very little power, even when left on for long periods of time. Although a semi-sustainable method of generating bionic power[EG: Not Battery or Ethanol] would sort of be required for true convenience.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 12, 2015, 12:34:41 am
Atomic nightlights, or oil lamps? Theoretically a cranial flashlight with the joint torsion ratchet would be free.

Cranial flashlight for sure. It consumes very little power, even when left on for long periods of time. Although a semi-sustainable method of generating bionic power[EG: Not Battery or Ethanol] would sort of be required for true convenience.

That sounds like what I want, if not a little hard to find and obtain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 12, 2015, 12:41:41 am
Atomic nightlights, or oil lamps? Theoretically a cranial flashlight with the joint torsion ratchet would be free.

Cranial flashlight for sure. It consumes very little power, even when left on for long periods of time. Although a semi-sustainable method of generating bionic power[EG: Not Battery or Ethanol] would sort of be required for true convenience.

That sounds like what I want, if not a little hard to find and obtain.

Utility bionics are relatively easy to get from labs, both from butchering zombie scientists and as loot. Although you need decent[I did fine with three] computers skill so as to hack the bionics storage thing without getting shot to death by secubots. Aside from that, if you have something non-conductive to deal with the odd bio-operator, you should be perfectly safe if you remember to peek around all the doorways with your light off to avoid getting killed by turrets.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 12, 2015, 08:20:17 am
Atomics are the way of the future!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ( Tchey ) on July 12, 2015, 09:53:49 am
Hey people,

- I've played a lot of Cataclysm back a few version ago.
- I've played lot of Projetct Zomboid before it was lost and back again.

How they compair today, beside one is turn based and other real time ? Or they can't be in competition together for whatever reason ?

Thanks
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ivefan on July 12, 2015, 10:06:08 am
Hey people,

- I've played a lot of Cataclysm back a few version ago.
- I've played lot of Projetct Zomboid before it was lost and back again.

How they compair today, beside one is turn based and other real time ? Or they can't be in competition together for whatever reason ?

Thanks

I played some zomboid recently. It only made me want to go play cataclysm instead because theres so much more one can do in cata.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 12, 2015, 10:13:36 am
I tried a demo of Zomboid a long time ago. The premises have similarities, you're a survivor of a zombie apocalypse with permadeath and item crafting, but even the basics of gameplay differ so much, it and C:DDA can't really be compared.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on July 12, 2015, 10:46:44 am
The only thing I don't like about the refugee center is that there's no fridge. I had to drag one from a nearby town.

Modding question: how do I add modded-in buildings to the map generation? It's not automatic, is it?
IIRC once you've made the building itself you need to give it a matching overmap tile defintion in data/json/overmap_terrain.json, and then add it to either data/json/regional_map_settings.json or data/json/overmap_specials.json, depending on what exact type of building it is and how you want it to spawn.

No way to do it in the mod itself? That makes it a little harder to distribute the mod unless - derp - I can add the appropriate entries in the mod folder. I'm mostly done with it, just have to finish with recipies, the building I wanted to add, and *shudder* balance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 12, 2015, 12:04:56 pm
Atomic nightlights, or oil lamps? Theoretically a cranial flashlight with the joint torsion ratchet would be free.

Cranial flashlight for sure. It consumes very little power, even when left on for long periods of time. Although a semi-sustainable method of generating bionic power[EG: Not Battery or Ethanol] would sort of be required for true convenience.

That sounds like what I want, if not a little hard to find and obtain.

Utility bionics are relatively easy to get from labs, both from butchering zombie scientists and as loot. Although you need decent[I did fine with three] computers skill so as to hack the bionics storage thing without getting shot to death by secubots. Aside from that, if you have something non-conductive to deal with the odd bio-operator, you should be perfectly safe if you remember to peek around all the doorways with your light off to avoid getting killed by turrets.
For some reason peeking doesn't work for me. Even when I peek with the lights off the turret gets a burst fire off.

Hey people,

- I've played a lot of Cataclysm back a few version ago.
- I've played lot of Projetct Zomboid before it was lost and back again.

How they compair today, beside one is turn based and other real time ? Or they can't be in competition together for whatever reason ?

Thanks
Well, zombie has better graphics and is realtime, and catalog has everything else... I hate all survival games now because cataclysm DDA is so good.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 12, 2015, 12:26:44 pm
Cataclysm, with its vastly superior use of graphics, will run on almost anything that has a CPU. It's also got other features. Full keyboard recommended.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on July 12, 2015, 12:48:33 pm
No way to do it in the mod itself? That makes it a little harder to distribute the mod unless - derp - I can add the appropriate entries in the mod folder. I'm mostly done with it, just have to finish with recipies, the building I wanted to add, and *shudder* balance.
You might be able to do it by just overriding the vanilla things with slightly changed duplicates (though that would break pretty quickly). I'm not quite sure if we actually support any good way to edit those particular files through the mod system right now. :-\
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 12, 2015, 03:01:32 pm
Atomic nightlights, or oil lamps? Theoretically a cranial flashlight with the joint torsion ratchet would be free.

Cranial flashlight for sure. It consumes very little power, even when left on for long periods of time. Although a semi-sustainable method of generating bionic power[EG: Not Battery or Ethanol] would sort of be required for true convenience.

That sounds like what I want, if not a little hard to find and obtain.

Utility bionics are relatively easy to get from labs, both from butchering zombie scientists and as loot. Although you need decent[I did fine with three] computers skill so as to hack the bionics storage thing without getting shot to death by secubots. Aside from that, if you have something non-conductive to deal with the odd bio-operator, you should be perfectly safe if you remember to peek around all the doorways with your light off to avoid getting killed by turrets.
For some reason peeking doesn't work for me. Even when I peek with the lights off the turret gets a burst fire off.

Huh, maybe its changed since the version I played, but the turrets in labs usually gave me a turn's warning by going "Beep-beep-beep!", which is usually enough to close the door and scram[Or shoot them with a gun, if that's your style.]. Not that its foolproof, sometimes the turret was positioned so as to get a shot off at me, but as long as you've got decent head protection and lots of bandages[Which are also found everywhere in labs], it should be survivable. Although the pain would leave you unable to melee bio-operators, which is bad.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 12, 2015, 04:01:53 pm
By peeking, are you guys talking about using the overly convoluted thing that changes your view to be around the corner while keeping you in the same spot?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 12, 2015, 04:03:19 pm
By peeking, are you guys talking about using the overly convoluted thing that changes your view to be around the corner while keeping you in the same spot?

Yes, "X". That's what I'M talking about, at least. Sorry, should have made that clear. Sometimes even that's not safe, since just opening the door puts you in the turret's sights.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 12, 2015, 04:39:32 pm
I think you can actually peek through the door with X even when closed.  Don't quote me on that though might be thinking windows.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 12, 2015, 04:58:49 pm
By peeking, are you guys talking about using the overly convoluted thing that changes your view to be around the corner while keeping you in the same spot?

Yes, "X". That's what I'M talking about, at least. Sorry, should have made that clear. Sometimes even that's not safe, since just opening the door puts you in the turret's sights.
Open them diagnolly with the numpad and then peek.

I think you can actually peek through the door with X even when closed.  Don't quote me on that though might be thinking windows.
Yes that would be windows.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 12, 2015, 11:16:32 pm
By peeking, are you guys talking about using the overly convoluted thing that changes your view to be around the corner while keeping you in the same spot?

Yes, "X". That's what I'M talking about, at least. Sorry, should have made that clear. Sometimes even that's not safe, since just opening the door puts you in the turret's sights.
Open them diagnolly with the numpad and then peek.

Sometimes the hallway/room thingy is weirdly shaped though, and opening the door diagonally means you're right in front of the turret. Usually works fine though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on July 13, 2015, 12:53:47 am
I wonder if it's possible to make swamps useful. Make it possible to, with some tech investment and building, harvest quantities of marsh gas from certain (rare) parts of the swamps over time, and introduce combustion engines that run on natural gas, so that a player can have a renewable alternative to most gasoline-reliant things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 13, 2015, 01:04:06 am
Marsh gas burns on contact with oxygen, causing what mythology came to call will-o'the-wisps, foxfire, and other such things. It's very, very hard to collect, especially without ruining the ecosystem. Beyond that, the same gases could be collected from any composting organic matter, which is actually done on a few garbage dumps in real life.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on July 13, 2015, 01:06:57 am
They already can be quite valuable in some ways, a reliable source of salt water (And thus salt) for preserving food can be quite nice (though it won't hit it's full value until we cut down animal numbers enough that at times you actually need to have preserved food).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on July 13, 2015, 01:08:38 am
Also we're quite close to merging a biodiesel recipe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 13, 2015, 01:20:30 am
A better way to use swamps as an energy source would be digging for peat and compressing it into briquettes to burn in an oven. Done in real life for a long time, doable with simple tools, why not? (Because someone would have to code it.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on July 13, 2015, 02:38:44 am
On the topic of chemicals, as a Russian person I was fairly surprised that hydrogen peroxide bottles you can occasionally find do not function as disinfectant. I'm not even sure they can be made into disinfectant, without looking through the recipe files. It seems to have been largely phased out in the US as a disinfectant because it makes scarring more likely and prolongs recovery time, but it's still a disinfectant - shouldn't it be usable as such?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on July 13, 2015, 02:41:22 am
A better way to use swamps as an energy source would be digging for peat and compressing it into briquettes to burn in an oven. Done in real life for a long time, doable with simple tools, why not? (Because someone would have to code it.)
Mainly because being able to pull an infinite amount of fuel out of a single tile of swamp would kinda put it's value over the top a bit, and there isn't really a good way right now to separate "has taken peat from here" vs. "has not taken peat from here". You can bet this is one of the first things I'll be adding once we have a way to track a bit of data on individual tiles (which we already have some good ideas for, mainly just holding off to make the Z-level development stuff go a bit easier).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on July 13, 2015, 03:54:24 am
Is it such an issue? A forest already provide a virtually unlimited amount of fuel.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on July 13, 2015, 07:42:46 am
The games tracks trees being cut down, why couldn't you have "peat trees"? :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on July 13, 2015, 08:08:44 am
So a "peat bog" tile that you could turn into a normal pit with a "dig peat" construction?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on July 13, 2015, 08:38:46 am
Something like that, I suppose? There're probably other methods as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 13, 2015, 08:44:05 am
On the topic of chemicals, as a Russian person I was fairly surprised that hydrogen peroxide bottles you can occasionally find do not function as disinfectant. I'm not even sure they can be made into disinfectant, without looking through the recipe files. It seems to have been largely phased out in the US as a disinfectant because it makes scarring more likely and prolongs recovery time, but it's still a disinfectant - shouldn't it be usable as such?
Yea, the non-disinfectant bugged me too.
Also, H2O2 is still common over here for first aid, just not as common as things like neosporin (anti-bact ointment), mostly due to it's bulk and longevity I would assume.
I've never seen a portable kit with H2O2, but most of the home supplies I've seen have a bottle. Personally, I've used it on just about every minor wound I've gotten, supplementing with neosporin for longer-term effectiveness when needed.

Also, with the rise of resistant strains, I wouldn't be surprised if alternatives like H2O2 become more common.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 13, 2015, 10:34:04 am
 Yah, the lack of hydrogen peroxide for cleaning wounds confuses me too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kilakan on July 13, 2015, 10:45:07 am
H2O2 can be used to stop bleeding as well, at least I've found so from personal use.

Something different now:Is there any way to make moose/other normally (in real life) non-agressive animals less aggressive in the game excepting just talking animal empathy?  Cause I find it odd that a moose will run you down from kilometers away as someone who lives in Canada... it's very easy to actually just chase them off  :-\  excepting mating season mind you but they still don't run you down like a psychopathic badger.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 13, 2015, 10:51:31 am
 I think its just a case of lowering a stat...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 13, 2015, 10:53:12 am
Those moosen have seen some serious shit. Their bloodlust dulls the pain of post-cataclysm existence.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 13, 2015, 11:28:46 am
I think its just a case of lowering a stat...

If you are talking about animal empathy, he asked if there are different ways.


Also, does anyone else try to min max their guy? I've found going really bad day tweaker to be nearly impossible, so I stick to shower victim and can still reach 12 in each Stat and full positive traits. What do you guys do to min max? I always take fleetfooted, nightvision, and robust genetics.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 13, 2015, 11:31:20 am
If you are talking about animal empathy, he asked if there are different ways.
I was talking about lowering the aggression of moose. Theres one stat which affects aggression, or atleast that is what I am lead to understand from those who have messed with the code.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 13, 2015, 11:33:10 am
If you are talking about animal empathy, he asked if there are different ways.
I was talking about lowering the aggression of moose. Theres one stat which affects aggression, or atleast that is what I am lead to understand from those who have messed with the code.

O, that's interesting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on July 13, 2015, 11:42:57 am
I always ... nightvision
Out of curiosity, how long have you been playing the game?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 13, 2015, 11:58:16 am
i take nightvision fairly often too... Its useful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on July 13, 2015, 12:02:31 pm
I only take night vision when I'm doing lab starts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on July 13, 2015, 12:02:51 pm
Also, does anyone else try to min max their guy? I've found going really bad day tweaker to be nearly impossible, so I stick to shower victim and can still reach 12 in each Stat and full positive traits. What do you guys do to min max? I always take fleetfooted, nightvision, and robust genetics.

Doesn't taking sheltered give you more points?  You start with zero in all skills though, which is fine with me.  But yeah, I always take those 3 perks as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 13, 2015, 12:07:28 pm
 Anyone else often take parkour expert, packmule, strong back, coupled with heavy sleeper, sleepy, and lightheaded?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 13, 2015, 01:20:37 pm
min-max:  Yeah lab start is SO tempting for the points.  I go Unwilling Mutant hi stats (max str and int, 10+ dex, try for 9-10 percep)/no skills,  robust genetics, nightvision.  Quickness usually if I can afford it.  Cannibal or stylish is handy for labs, but nowhere near vital, or I might try to squeeze in a martial art to experiment with.   Non-lab  yeah I pretty often go with shower victim.   Broken Android is one more point and not TOO bad if you focus on getting the bad stuff out, but it *is* a lot more hassle for 1 damn point.   Infected is kind of fun once in a while, there's some real urgency.  Really Bad Day is just a bit too much, and as a min-maxer it's only 1 more point than the lab so not really worth the stress except as a challenge, and it's the kind I really don't enjoy that much (holing up for days to get rid of addictions)

My go-to negs are  heavy sleeper, insomniac, poor hearing, lactose intol, trigger happy, junk food intol, truth teller, addictive personality, weak stomach, glass jaw, wool allergy, wheat allergy roughly in order.   ED:  Oh yeah farsighted, lightweight, slow healer, thin skinned aren't TOO burdensome either, although slow healer can be a drag if you get some bad luck in the lab start and the food starts to spoil, but I've been kind of lax on using bandages.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 13, 2015, 01:32:57 pm
Dear lord, you bumped up the buff/debuff limit, diddent you?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 13, 2015, 01:46:56 pm
I do that sometimes, mainly so I can try out a martial art, but usually I don't take everything out of the lists, those are just the ones I don't mind too much.

ED: Or you might not realize just HOW many points you get with Lab start + Unwilling Mutant, it's pretty sweet.....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 13, 2015, 02:22:39 pm
Yeah I don't understand your dig, I dl'd a fresh copy to make sure I didn't have any weird settings.  Even on Evacuee I could make a 14/10/14/10 with Night Vision and Robust Genetics Hitchhiker (my fav over Shower Victim because the housecoat, sucky as it is, provides *just* enough additional storage to ease some frustration hauling stuff around at the beginning).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on July 13, 2015, 02:38:17 pm
I bump up the buff/debuff limit by about 3-5 when I play at 10x zombie spawn.  I feel like that's a fair trade off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 13, 2015, 05:46:38 pm
I usually take jittery, lightweight, addiction prone, and fast metabolism.  Lately I've also been taking glass jaw.

Lightweight and addiction prone are basically free points to me because it seems I got the whole anti drug message so thoroughly ingrained into my head by D.A.R.E. that I won't even take major drugs in a videogame.  Hell I'll usually even avoid alcohol ingame, but that's more because I know I can make on demand firebombs with it.

I take jittery pretty much just because that's an issue I myself have, and if I'm doing things right I won't ever be in a situation when it actually procs in a dangerous situation.  And fast metabolism because I usually end up with more food than I know what to do with, may as well get some points for it.

Glass jaw is there because if I'm taking enough damage where it can kill me it would have jumped my pain high enough that I would be basically comatose already.  Glass jaw just gets it over with faster.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 13, 2015, 05:57:48 pm
Glass jaw is there because if I'm taking enough damage where it can kill me it would have jumped my pain high enough that I would be basically comatose already.  Glass jaw just gets it over with faster.

Glass Jaw is basically free points until you start running into people with guns. The lack of Glass Jaw, with decent armour, can make the difference between getting instakilled or not and being able to retaliate or retreat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Noblaum on July 13, 2015, 06:43:05 pm
I tend to go for scavenging/engineering characters, then set up shop in a fire station when going into town. Invincible metal doors are very useful so long as the zombies haven't broken the winches. Plus the firefighter gear is good for damage protection and there's usually enough sets that you can repair the one you're wearing. The constant clanging if zombies are outside can be irritating, though; I usually put an obstacle next to the metal door and open and shut it so the zombies just line up to get crushed.

On more advanced characters, I take a hazmat suit and an electrohack and break into a missile silo. It's good to have the ability to nuke stuff on hand, especially if there are Fungal Blooms or something similar spouting hordes of zombies along the main roads. Fortunately I'm absolute crap at driving in Cataclysm (I once got into a car, somehow in near-perfect condition, backed it through a the garage wall, and got out when it was lodged in the bar just behind the house) so I can just walk around the craters it causes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 13, 2015, 07:03:33 pm
I always ... nightvision
Out of curiosity, how long have you been playing the game?

A very long time. Why, do you not know the wonders of never having to fight a zombie at night and being able to kill anything with a gun at night? Also easy early game basement raiding and one step closer to perfect night vision mutation.

Also, purging an area of fungal oils is a pain in the ass. I have to use scorched earth tactics to stop the bastards from spreading. I slept in a swamp, then I had to burn down the swamp. Do trees grow back?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 13, 2015, 07:48:14 pm
Forget a gun, you can just use freakin *rocks* at night (but ceramic shards and metal chunks seem to be better, stock up!).   And it's always a pleasant rush when a mutation increases the night vision range, then you can really rock and roll...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 13, 2015, 07:54:43 pm
Re:Trees grow back?
I don't think so.  Unless you manage to lure a Trifflid queen into the area.  But then you will have less swamp and more impenetrable jungle anyway.


I just learned a valuable lesson.  Remember to always install 5 point harnesses in your super heavy armored zombie pancake machines. 

While it was amusing to smash the car into a shocker brute at 70 mph and watch it continue on to smash at least 3 more normal zeds while skidding sideways, It would have been far more enjoyable to have been in the car when it was doing it instead of being splayed out on the asphalt with 140 pain in a hostile city.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on July 13, 2015, 11:02:31 pm
Also, does anyone else try to min max their guy? I've found going really bad day tweaker to be nearly impossible, so I stick to shower victim and can still reach 12 in each Stat and full positive traits. What do you guys do to min max? I always take fleetfooted, nightvision, and robust genetics.

Spoiler (click to show/hide)

TLDR: Int 20 Dex 6 Per 7; Str (varies by scenario/profession) Shaolin Adept (Dragon Kung-Fu),Trigger-happy, Wool Allergy, Insomniac, Weak Stomach, Animal Discord, Lightweight, Heavy Sleeper, Bad Hearing, and Truth Teller (if playing with NPCs on) or Smelly and Clumsy (if otherwise) traits; Mall Cop or Burning Building + Failed Cyborg start/profession.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 13, 2015, 11:20:48 pm
Hmm interesting, what's your strength?

ED:  Huh, interesting, in something with lots of points like Lab Challenge you could have 13 Str with that Int 20 Dex 6 Per 7 and still have enough points for night vision and robust genetics on top of the Martial Art.  Only 7 Str as Evacuee Failed Cyborg, you really still take all 20 Int there? Or you do without night vision/genetics for 10.   Hmmm, I'ma give those a whirl when I get a chance...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kilakan on July 14, 2015, 07:43:57 am
I quite frequently leave cha/dex at 8 then get about 14 int and strength.  Usually i'll buy a skill or good start as well and max out negative traits on things like :trigger happy, truth teller, poor hearing: and similar not too debilitating things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 14, 2015, 08:40:45 am
For any of my characters I plan on having live longer than the starting conditions (so pretty much anything other than bad day scenarios) I always get a minimum of 12 Per, because I've lost far too many characters to unmarked minefields, particularly when it's a combination of mines I can't see and not-mines that I can.

Beyond that, I usually aim for 12s on the other stats as well. For games I plan on focusing on melee, Str gets the rest of the points, otherwise they're split between Str, Dex and Per.
Traitwise, I almost always take Quick, Fleet-footed and nightvision. The rest of the pos and negs I vary pretty widely on. Same for starting scenarios.
I do usually pick up a level in archery and survival for my longer aimed characters, as well as melee and dodge if I've got the points to spare.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 14, 2015, 10:03:13 am
I always kind of wondered how people do that where they plan to use certain builds.  I usually put 9 in all stats just because I don't know what will be viable first.  Will I find a baseball bat in an early house?  Welp looks like this char is gunna melee.  Find a basement gun stash early?  Welp looks like this will be a rifle char.  Crossbow?  Welp.

While my current character did cheat a little, since mutations don't seem balanced point wise vs everything else for starting traits. I found a crossbow and some bolts early, and by the time I found any other decent weapon, the char was so good with a crossbow there didn't seem to be a point in switching.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kilakan on July 14, 2015, 10:41:24 am
I mean, 12 str and a cudgle which you can make straight out of the shelter is an excellent melee weapon, I tend to personally go for high int though and attempt to kinda skip the early game via book finding/lots of reading.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on July 14, 2015, 10:50:26 am
Hmm interesting, what's your strength?

ED:  Huh, interesting, in something with lots of points like Lab Challenge you could have 13 Str with that Int 20 Dex 6 Per 7 and still have enough points for night vision and robust genetics on top of the Martial Art.  Only 7 Str as Evacuee Failed Cyborg, you really still take all 20 Int there? Or you do without night vision/genetics for 10.   Hmmm, I'ma give those a whirl when I get a chance...

Nah, I myself don't spend points for night vision/robust genetics. I'd rather sink any spare points from professions/starts into strength. I used to take robust genetics, but I find more immediate need of that extra Str rather than some ease in mutations later. Not to mention that I leverage that starting Int and Str with the strengths and weaknesses of the unpurifiable Post-Thresh Slime mutations (which, by the way, I highly reccomend with max-Int builds), making Robust Genetics even less mandatory.

I always kind of wondered how people do that where they plan to use certain builds.  I usually put 9 in all stats just because I don't know what will be viable first.  Will I find a baseball bat in an early house?  Welp looks like this char is gunna melee.  Find a basement gun stash early?  Welp looks like this will be a rifle char.  Crossbow?  Welp.

It really depends on starting location. Like, that build I have works really well in Mall starts, which greatly rewards those heavily invested for melee damage. Conversely, that same build in a wilderness start could suffer greatly; low dex and no starting points in combat skills means you'll get your ass kicked if you run into a dodgy monster like, say, a giant wasp (yet, oddly enough, be more than capable of handling a moose or a bear).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 14, 2015, 11:06:10 am
As long as I have non-penalty stat levels, I can usually survive long enough to get to a safe place. How well the stuff I find lines up with my intended build determines how aggressive I can be from there.
Melee only for a ranged build? Kite everything through bushes/fire.
Large amounts of firearms and ammo for a melee? Can either burn the ammo sniping and get skill to a point where the less than great stat doesn't matter so much, or just have the fallback shotty be a bit more useful.

Either way, at that point I can pick and choose where I attack to give me better odds of finding preferred weapons.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on July 14, 2015, 11:24:52 am
Of course, if you are in a world where you can get to your old characters loot-lair easily, then it's easier to do the whole "build" thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 14, 2015, 11:31:02 am
I'm a firm believer in one character per world. (Multiplayer aside obviously.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 14, 2015, 12:37:42 pm
Lately, I've been building my characters for a specific theme thing, often related to mutation categories. Dapper sneaky catperson is the one I've been having the most fun with. Its not optimized at all, but collecting fancy items for the morale boost is fun and it gives me a funner mental image of my character. There's no way I can survive straight combat against Secubots or similar since I have no armour to speak of, but otherwise it works pretty well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 14, 2015, 12:58:47 pm
Catwoman didn't fight everyone she came across. Seduce, maybe, but not fight. I hope chr works on robots.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on July 14, 2015, 02:37:57 pm
Went down a set of stairs, game warned me it was hot and asked if I really wanted to do that. Decided to check it out anyway, thinking I could just go back up if it was anything too bad.

It was magma. It was full of magma. And there was no stairs. Welp. I hope I can find the shopping cart full of loot I left behind when I went down when I make a new character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 14, 2015, 03:20:32 pm
Went down a set of stairs, game warned me it was hot and asked if I really wanted to do that. Decided to check it out anyway, thinking I could just go back up if it was anything too bad.

It was magma. It was full of magma. And there was no stairs. Welp. I hope I can find the shopping cart full of loot I left behind when I went down when I make a new character.

Make a new character in the same world. Backup your existing character. Compare files and figure out your z-level, or just copy the new characters location with your old character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 14, 2015, 07:16:14 pm
Why the hell are NPCs spawning in the LMEO shelters......
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Glacies on July 14, 2015, 07:25:01 pm
LMOE stands for Last Man On Earth. They're shelters built by people planning for the cataclysm. It's only logical.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 14, 2015, 07:30:56 pm
If you can find them why can't they?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 14, 2015, 07:36:08 pm
Well I'd be fine with it if they don't stand in one spot forever and never leave. Thankfully he has not decided to grab everything I own yet. I dread the day There are 10, or 20 of them. Time to move.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on July 14, 2015, 08:06:38 pm
Well I'd be fine with it if they don't stand in one spot forever and never leave. Thankfully he has not decided to grab everything I own yet. I dread the day There are 10, or 20 of them. Time to move.

Think of them as a long-term food pantry; you'll be thankful for all that long pork when times get tight!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on July 14, 2015, 08:11:43 pm
That is, when you get tired of eating the thousands of squirrels you have in storage. ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 14, 2015, 08:52:51 pm
That is, when you get tired of eating the thousands of squirrels you have in storage. ;)

I don't even want to know.

As for moving my base, I need it to be near a refugee center. Does anyone know how to find one? I remember there being a way to mark down a location.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 14, 2015, 09:06:37 pm
Comps in evac shelters. The contact us option.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on July 14, 2015, 09:13:31 pm
Went down a set of stairs, game warned me it was hot and asked if I really wanted to do that. Decided to check it out anyway, thinking I could just go back up if it was anything too bad.

It was magma. It was full of magma. And there was no stairs. Welp. I hope I can find the shopping cart full of loot I left behind when I went down when I make a new character.

If the game ever gives you a warning when going down stairs, do not go. Ever. Ever ever.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on July 14, 2015, 09:40:35 pm
Went down a set of stairs, game warned me it was hot and asked if I really wanted to do that. Decided to check it out anyway, thinking I could just go back up if it was anything too bad.

It was magma. It was full of magma. And there was no stairs. Welp. I hope I can find the shopping cart full of loot I left behind when I went down when I make a new character.

If the game ever gives you a warning when going down stairs, do not go. Ever. Ever ever.
So, the game giving you a warning about stairs is like a GM asking those three immortal words, "Are you sure?" :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 14, 2015, 09:48:46 pm
Micro102: If you want to get rid of an NPC, you can just shoot 'em. Nobody will ever know. Or, if you don't want to do it yourself, lead some monsters to them and stage a heroic last stand.

Fun fact: LMOE is pronounced "Lame-O" according to Max Brook's World War Z.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 14, 2015, 10:21:21 pm
Went down a set of stairs, game warned me it was hot and asked if I really wanted to do that. Decided to check it out anyway, thinking I could just go back up if it was anything too bad.

It was magma. It was full of magma. And there was no stairs. Welp. I hope I can find the shopping cart full of loot I left behind when I went down when I make a new character.

If the game ever gives you a warning when going down stairs, do not go. Ever. Ever ever.
So, the game giving you a warning about stairs is like a GM asking those three immortal words, "Are you sure?" :P
Important life advice: Never, EVER, discount warnings about stairs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on July 14, 2015, 10:26:06 pm
Fun fact: LMOE is pronounced "Lame-O" according to Max Brook's World War Z.
Aw, I liked it better when it was the Elmo shelter. :(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 15, 2015, 12:22:41 am
Important life advice: Never, EVER, discount warnings about stairs.

...*sigh* Fine.

It keeps happening! I told you dog!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aavak on July 15, 2015, 04:56:41 am
Well I'd be fine with it if they don't stand in one spot forever and never leave. Thankfully he has not decided to grab everything I own yet. I dread the day There are 10, or 20 of them. Time to move.

Think of them as a long-term food pantry; you'll be thankful for all that long pork when times get tight!

My instinct was to thumbs up/upvote/like/share/subscribe/whatever this comment. I laughed so devilishly when I read it, it somehow lifted my mood, even though I wasn't glum before. Well played ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 15, 2015, 09:30:19 am
I think if you have a long rope in your inventory it will actually ask you if you want to use the rope.  If you do it will remove the long rope from your inventory but it will create an up stair at your destination.  Donno if it works on magma but it seems to work everywhere else.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 15, 2015, 04:43:37 pm
 Oh, Aavak. Have you checked out the NPC stuff?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aavak on July 15, 2015, 06:36:52 pm
Oh, Aavak. Have you checked out the NPC stuff?

Not yet I'm afraid.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on July 15, 2015, 11:11:03 pm
Fun fact: LMOE is pronounced "Lame-O" according to Max Brook's World War Z.
Aw, I liked it better when it was the Elmo shelter. :(
I've always read as a feaux-anagram for LEMOn shelter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Steelmagic on July 16, 2015, 03:18:58 am
An NPC started coming up to me as I was sitting in my ambulance minding my own business. They came in through the passenger door and robbed me, while they were robbing me, I floored it. When they were done they jumped out of my high-speed ambulance. They did not survive. All is well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on July 16, 2015, 04:23:24 am
They did not survive.

And nothing of value was lost.

You did save the meat, right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 16, 2015, 09:13:39 am
An NPC started coming up to me as I was sitting in my ambulance minding my own business. They came in through the passenger door and robbed me, while they were robbing me, I floored it. When they were done they jumped out of my high-speed ambulance. They did not survive. All is well.

There is something to be said for doors modded with electric motors to keep out the riffraff.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 16, 2015, 09:52:12 am
Lockable doors when?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 17, 2015, 11:21:45 am
I found a 55 gallon drum, didn't realize rainwater is clean water now, and now I have an unusable 55 gallon drum of clean water.

Is there a way for me to transfer water from it to other containers? Empty it out? It's like I'm missing a command for "dip your canteen in that massive barrel of water".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on July 17, 2015, 11:23:12 am
I believe you can unload the barrel and it will then ask where you want to place the water.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 17, 2015, 11:29:49 am
I believe you can unload the barrel and it will then ask where you want to place the water.

I can't pick up the barrel, too heavy. And I also found out that rain water is NOT clean, but for some reason it magically turns clean in a 55 gallon drum. Sort of messes with the entire reason I got the drum...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on July 17, 2015, 11:45:44 am
If you're standing on the tile or near the tile, I THINK you can drink from it without picking it up.

Also, you should be able to pick it up, even if it's really heavy, at least for the two turns to fill a canteen with it.

That said, a more permanent solution is to build a vehicle with a frame, a [water] tank, and a tap. Can use a shopping cart too if you want to be able to drag it around. Then fill up the water tank with the 55 gallon drum. You'll be able to drink directly from the tap or fill waterskins and such from it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 17, 2015, 11:46:19 am
It used to be possible to pick up really heavy stuff by using the / extended inventory menu, haven't tried it recently though...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 17, 2015, 12:09:59 pm
If you're standing on the tile or near the tile, I THINK you can drink from it without picking it up.

Also, you should be able to pick it up, even if it's really heavy, at least for the two turns to fill a canteen with it.

That said, a more permanent solution is to build a vehicle with a frame, a [water] tank, and a tap. Can use a shopping cart too if you want to be able to drag it around. Then fill up the water tank with the 55 gallon drum. You'll be able to drink directly from the tap or fill waterskins and such from it.

I cant drink from it and it won't even let me put it in my inventory because it's so heavy, but I will try that vehicle suggestion, sounds like just what I want. (EDIT: It seems that it as not clean water and I can still use it, no idea why I wasn't able to earlier)

Also, it seems there is a bug with NPCs, or at least bandits. They seem to be able to see you and shoot at your through trees. Hiding behind trees out of their line of sight with a shotgun was not a good idea.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 17, 2015, 12:57:04 pm
You can lift any item, regardless of weight, if you have nothing in your hands.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 17, 2015, 12:57:26 pm
I believe you can unload the barrel and it will then ask where you want to place the water.

I can't pick up the barrel, too heavy. And I also found out that rain water is NOT clean, but for some reason it magically turns clean in a 55 gallon drum. Sort of messes with the entire reason I got the drum...

You can pick it up if your hands are empty. You might be in pain from the weight, but you should still be able to pick it up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 17, 2015, 12:59:20 pm
I believe you can unload the barrel and it will then ask where you want to place the water.

I can't pick up the barrel, too heavy. And I also found out that rain water is NOT clean, but for some reason it magically turns clean in a 55 gallon drum. Sort of messes with the entire reason I got the drum...

You can pick it up if your hands are empty. You might be in pain from the weight, but you should still be able to pick it up.

I just tried again, it says "The 55 gallon drum of water (795) is too heavy!". My hands were empty.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 17, 2015, 01:01:17 pm
Huh. A change in experimental perhaps?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 17, 2015, 01:55:58 pm
That's actually been the case for a very very long time.  The weight threshold is very high but as far as I know there was always a point where you just were incapable of even lifting something that was far too heavy.  Before the advanced inventory management at least, I recall encountering parts that were just too heavy to move and I had to drive my car there with tools and install on site.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 17, 2015, 01:57:44 pm
And I also found out that rain water is NOT clean, but for some reason it magically turns clean in a 55 gallon drum. Sort of messes with the entire reason I got the drum...
Out of curiosity, for what purpose do you need uncertain water that couldn't be done with clean water?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 17, 2015, 02:03:46 pm
That's actually been the case for a very very long time.  The weight threshold is very high but as far as I know there was always a point where you just were incapable of even lifting something that was far too heavy.  Before the advanced inventory management at least, I recall encountering parts that were just too heavy to move and I had to drive my car there with tools and install on site.

Or grab a shopping cart and stick it in there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 17, 2015, 03:41:03 pm
And I also found out that rain water is NOT clean, but for some reason it magically turns clean in a 55 gallon drum. Sort of messes with the entire reason I got the drum...
Out of curiosity, for what purpose do you need uncertain water that couldn't be done with clean water?

Well if I cannot fill a canteen from the drum, the next best thing is to boil water int a canteen with crafting. But you need dirty water to craft clean water.


That's actually been the case for a very very long time.  The weight threshold is very high but as far as I know there was always a point where you just were incapable of even lifting something that was far too heavy.  Before the advanced inventory management at least, I recall encountering parts that were just too heavy to move and I had to drive my car there with tools and install on site.

Or grab a shopping cart and stick it in there.
I wish. The thing has a volume of like, 865. The only way to transport is to have it empty and wield it. Or do a million inventory manager movements.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on July 17, 2015, 03:51:14 pm
And I also found out that rain water is NOT clean, but for some reason it magically turns clean in a 55 gallon drum. Sort of messes with the entire reason I got the drum...
Out of curiosity, for what purpose do you need uncertain water that couldn't be done with clean water?

Well if I cannot fill a canteen from the drum, the next best thing is to boil water int a canteen with crafting. But you need dirty water to craft clean water.


That's actually been the case for a very very long time.  The weight threshold is very high but as far as I know there was always a point where you just were incapable of even lifting something that was far too heavy.  Before the advanced inventory management at least, I recall encountering parts that were just too heavy to move and I had to drive my car there with tools and install on site.

Or grab a shopping cart and stick it in there.
I wish. The thing has a volume of like, 865. The only way to transport is to have it empty and wield it. Or do a million inventory manager movements.
Wait, wasn't it possible to Unload things in the same tile that you're standing in? I seem to recall it from somewhere, implemented because of needing to unload turrets or something.

edit: just checked, and it works. You need your hands empty, stand in the same tile as something you need unloaded, and press "U". You'll be able to choose from items on the ground.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 17, 2015, 03:56:05 pm
And I also found out that rain water is NOT clean, but for some reason it magically turns clean in a 55 gallon drum. Sort of messes with the entire reason I got the drum...
Out of curiosity, for what purpose do you need uncertain water that couldn't be done with clean water?

Well if I cannot fill a canteen from the drum, the next best thing is to boil water int a canteen with crafting. But you need dirty water to craft clean water.


That's actually been the case for a very very long time.  The weight threshold is very high but as far as I know there was always a point where you just were incapable of even lifting something that was far too heavy.  Before the advanced inventory management at least, I recall encountering parts that were just too heavy to move and I had to drive my car there with tools and install on site.

Or grab a shopping cart and stick it in there.
I wish. The thing has a volume of like, 865. The only way to transport is to have it empty and wield it. Or do a million inventory manager movements.
Wait, wasn't it possible to Unload things in the same tile that you're standing in? I seem to recall it from somewhere, implemented because of needing to unload turrets or something.

edit: just checked, and it works. You need your hands empty, stand in the same tile as something you need unloaded, and press "U". You'll be able to choose from items on the ground.

Omg all those hours wasted picking up and dropping anything with batteries.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on July 17, 2015, 03:59:43 pm
And I also found out that rain water is NOT clean, for some reason it magically turns clean in a 55 gallon drum

I can't see any way that this could possibly be happening. The code for filling containers doesn't change the type of liquid, it just moves it around.

I just tried again, it says "The 55 gallon drum of water (795) is too heavy!". My hands were empty.

Note that if it were clean water, then that would be a 55 gallon drum of clean water (795) instead.

Enjoy your new parasites!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 17, 2015, 04:13:26 pm
And I also found out that rain water is NOT clean, for some reason it magically turns clean in a 55 gallon drum

I can't see any way that this could possibly be happening. The code for filling containers doesn't change the type of liquid, it just moves it around.

I just tried again, it says "The 55 gallon drum of water (795) is too heavy!". My hands were empty.

Note that if it were clean water, then that would be a 55 gallon drum of clean water (795) instead.

Enjoy your new parasites!

Yeah I already mentioned that it was actually dirty water. I got confused due to 2 things. One was the word "clean" when examining the drum, and the second was that I couldn't use it in crafting because it was on the other side of a display case. apparently in order to use things to craft you need to be able to walk in a straight line to it, not just see it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 17, 2015, 06:18:22 pm
Oddly enough, well and rain water have never given my chars any issues in this game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on July 17, 2015, 06:30:06 pm
same. I drink rain water all the time. I have two jerrycans full of the stuff.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on July 19, 2015, 09:50:54 am
Been playing the experimental from about two weeks ago, and I've got to say that it's like twice as much game as the stable. All the little easter eggs I've found without documentation are amazing (Not to mention the extra vehicles. So much heavy plating!).

I just found one that isn't spoilerish in any way but was a really nice discovery just out of the blue, so I'm gonna spoiler it anyway.

Spoiler (click to show/hide)

*big image alert*
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 19, 2015, 12:10:27 pm
Psst... That's probably the mother.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on July 19, 2015, 12:13:26 pm
i often confuse mothers with their husbands

this is a thing normal humans do, yes?

:P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 20, 2015, 12:50:45 am
It migh've been the father who just liked to wear panties like any sensible lumberjack. After all, s/he was in middle of a forest.

This makes me think there should be adolescent survivors, maybe even small children that you'd then need to decide what to do with. They'd be, you know, pretty useless as companions and only draw on your food and water, but abandoning them to die should be a very heavy guilt hit unless a psychopath.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on July 20, 2015, 01:02:01 am
Meh. Statistically speaking, men kill themselves with guns. Women tend to take pills, drown themselves, or hang themselves.

When survivors are asked why/analyzed by a shrink, it's generally because they would feel embarrassed about leaving a mess/horrifying mangled corpse. Men on the other hand, give no fucks generally. Go out with a bang.

But of course, there are always exceptions and this is just a *mostly* kind of deal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 20, 2015, 01:11:52 am
Actually suicide statistic are skewed by the fact many women do not actually want to die; rather the suicide attempt is a cry for help and/or attention. The typical example being popping pills, then calling 911 so they come and save you before you actually croak.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on July 20, 2015, 03:50:54 am
Also, it should be noted that current studies are skewed, since a very small percentage of suicide attempts occurs during zombi apocalypse.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on July 20, 2015, 03:55:55 am
Also, it should be noted that current studies are skewed, since a very small percentage of suicide attempts occurs during zombi apocalypse.
No better time to start than the present. So we need a zombie apocalypse, a placebo zombie apocalypse, and a ton of people to dump in them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 20, 2015, 04:00:59 am
In a zombie apocalypse the belief that destroying the brain prevent resurrection as a Z-kin might be a valid reason for everyone to shoot themselves in a heteronormative patriarchal attempt at keeping down the Z-kin and their valid attempts at recognition.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: hops on July 20, 2015, 04:04:55 am
Also, it should be noted that current studies are skewed, since a very small percentage of suicide attempts occurs during zombi apocalypse.
No better time to start than the present. So we need a zombie apocalypse, a placebo zombie apocalypse, and a ton of people to dump in them.
How do you intend to reanimate sugar pills?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on July 20, 2015, 06:59:15 am
Just mix in a tiny concentration of alive people.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 20, 2015, 07:33:05 am
Interesting what a conversation was sparked from deciding to include the "probably" :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 20, 2015, 08:19:21 am
Huh, after playing martial artists, robocops and black belts, the game became a lot more exciting starting as an average Joe and just running, running, running from zeds on my supply runs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blackmagechill on July 20, 2015, 10:30:41 am
In a zombie apocalypse the belief that destroying the brain prevent resurrection as a Z-kin might be a valid reason for everyone to shoot themselves in a heteronormative patriarchal attempt at keeping down the Z-kin and their valid attempts at recognition.
You're triggering me with your hate speech, shit lord. All this human privilege here...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 20, 2015, 04:48:09 pm
Ok so I need to transfer a save file from version 9335e21 to a different computer. Would the save file work on a newer version, or do I have to find the same version of the game, and if so, where do i find it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on July 20, 2015, 04:55:24 pm
Save files should (for the vast majority of the time) work going from one version to an adjacent one (i.e. .C or later to experimental, .B to .C, and so on). I'd still save a copy somewhere just in case though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 20, 2015, 09:49:23 pm
There has been a problem with old saves this past week. Fixed?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on July 20, 2015, 11:09:18 pm
Yes, windows was choking on 400 million character long lines in the save files, turns out it was a simple fix, but delayed by not many devs being on windows.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on July 22, 2015, 01:26:26 am
ooh, a medieval peasant challenge. i've been waiting for this
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on July 22, 2015, 01:38:29 am
ooh, a medieval peasant challenge. i've been waiting for this

Oh, really? I gotta get the latest experimental...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 22, 2015, 01:44:56 am
Is the peasant illiterate? He should be.

Edit: There should be a medieval knight -start too, where you begin with melee skills, wearing plate armor and wielding a greatsword or the like.

Edit2: And ninja and samurai and caveman and horny clown -starts too of course! 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RexMundi on July 22, 2015, 02:14:12 am
I've not played in like... a LONG time but, wasn't there already a clown start? and I wanna say ninja was in at one point to but less sure
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on July 22, 2015, 02:40:47 am
Is the peasant illiterate? He should be.

Edit: There should be a medieval knight -start too, where you begin with melee skills, wearing plate armor and wielding a greatsword or the like.

Edit2: And ninja and samurai and caveman and horny clown -starts too of course!

yeah, peasant is illiterate, he's also junkfood intolerant but has strong stomach
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: hops on July 22, 2015, 04:59:46 am
Medieval knight needs Windmill robots.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 22, 2015, 05:27:05 am
Speaking of things that give me boners (like windmills), can you dissect your previous incarnation's corpse and salvage modifications s/he had? I think this would be a neat thing. Of course then you could just first generate several cyborgs and commit suicide for the benefit of a latter day butcher, but meh, not that big exploit.

edit: I just tried this and you can! NEAT! Being able to eat yourself is nice, being able to dissect yourself and rob yourself of modifications is even nicer!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on July 22, 2015, 10:25:34 am
Medieval knight needs Windmill robots.
Even if as a schizophrenia hallucination if nothing else.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on July 22, 2015, 11:23:38 am
Is the player outpost additions by Acidia in yet?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 22, 2015, 01:46:28 pm
Ruh roh, what does it take to get out of labs nowadays?  Looks like the walls have been strengthened, strength 14 + bashing 30 from a reinforced homewrecker doesn't seem to do it anymore :(   Ditto match head bombs and pipe bombs, and I'm out of matchbooks anyway.   

There were no jackhammers/jacquehammers, and no wood saw to make cart wheels for a vehicle, which was my other thought.   I could get 2 more points strength from a bionic if I grind electronics and then get lucky, I *might* have enough food left for that, but I doubt that's gonna be enough.

Oh, duh, I have a teleporter, I keep forgetting about - I'm saving that for last though 'cause I really want to get back to get the nice CBMs.  I guess I could go find tools to smash or dig - is that it or am I missing something?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 22, 2015, 02:16:15 pm
 You can open the lab from the outside...

 I know that means nothing getting out, but it lets you get back in for those CBMs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on July 22, 2015, 07:00:29 pm
Whatcha do is raid the bottom of the lab to get some mini-nukes. Those will get you outta there nicely.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on July 22, 2015, 10:25:45 pm
Is the player outpost additions by Acidia in yet?
No, he disappeared again, I can only assume he got a bad case of the "working" again. :/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 23, 2015, 12:32:26 am
What is the difference between purifier and purifier serum?

Also, has the safe mode spam been fixed yet? I can appreciate the second warning after ignoring something when it is getting closer, but I don't need a third or forth, especially 2 turns after ignoring it for the second time, and I don't need it to forget that I ignored it every time it disappears behind a tree for one turn. And for some reason, it has no problem remembering that I ignored the really dangerous things that are hiding around a building corner. The safe-mode was fine before. I don't get why it was changed.

Also also, it seems that enemies can shoot around corners? I have no line of sight on things but they can still shoot me. It explains my problem with turrets. They seem to know I'm there before I know they are there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 23, 2015, 01:20:06 am
Serum is 3 or 4 doses of X concentrated in one injection. Mutagen and purifier, both.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 23, 2015, 03:11:54 am
Serum is 3 or 4 doses of X concentrated in one injection. Mutagen and purifier, both.

So purifier will remove 4 mutations, and purifier serum will remove at least 12? Is that what you are telling me?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 23, 2015, 05:46:52 am
Serum is 3 or 4 doses of X concentrated in one injection. Mutagen and purifier, both.

So purifier will remove 4 mutations, and purifier serum will remove at least 12? Is that what you are telling me?

I've never actually tried it when I had that many, so I'm not sure of the exact range. It should be several, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 23, 2015, 06:45:59 am
So after playing latest experimental, I must say I'm taking constantly hits to head. Like half of the hits I take are to head, surely this is not intended? This is from ordinary zombies, not any elite enemies that might plausible be aiming their attacks.

Stamina is a nice addition, but is it a player-only thing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 23, 2015, 06:53:45 am
@Most hits aim for the head:
Rebuttal: Braaaaaaaaaaaaaaaaaaains.
Descan wins! Flawless victory!
Click the quote links for the full conversation.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 23, 2015, 07:00:37 am
It is not about zeds aiming for head; it is about it being quite difficult to hit the head. In close combat, unless the target is surprised or something, most damage will go to arms - defensive wounds and all that, people instinctively try to defend themselves. Yeah, we got blocks and parries, but those are defense that actually succeeds somewhat - it is possible to stop a strike so it fucks up your arm, so effectively is not really a block, but prevents the attack from hitting your head.

Anyway, I think together with the encumbrance changes, this might make close combat a little too difficult. Taking one ordinary zed head to head should be a realistic possibility for a skilled fighter without significant danger. Now I'm getting constant head hits as a black belt... together with encumbrance it means I run around wearing nothing but a motorcycle helmet. Call me Boba Fett. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on July 23, 2015, 08:01:06 am
Are poop physics in yet?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on July 23, 2015, 02:11:59 pm
It is not about zeds aiming for head; it is about it being quite difficult to hit the head. In close combat, unless the target is surprised or something, most damage will go to arms - defensive wounds and all that, people instinctively try to defend themselves. Yeah, we got blocks and parries, but those are defense that actually succeeds somewhat - it is possible to stop a strike so it fucks up your arm, so effectively is not really a block, but prevents the attack from hitting your head.
Er, you sort of described the exact thing you were saying does not exist. In close combat against a skilled fighter, any attacks will tend to hit arms - not because the attacks are aimed at arms, but because the fighter interposes his arms to protect his vitals - torso and head. Conversely, most attacks will aim to hit said vitals, so it makes sense that if you aren't blocking, the attacks will all hit there.

To take no damage from an attack, you evade the attack, dodge. If you block, you just redistribute damage - unless you have something hard to block with, like a shield or armguards.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on July 23, 2015, 03:22:10 pm
So. Just throwing this idea out there for people who can actually manage to code this game, midget trait.

Because sometimes you just want to be a gimp-suited midget going after zombie legs with a butcher knife. At least if you're me.

No idea what effects it could/should/would have, if any at all; maybe make you harder to hit but you get hit in the head more often? I know I can just pretend to be a midget, but it's just not the same. Plus people wouldn't know if they saw a picture of my stat screen.

(And before anyone says add it yourself, I've tried that. Compiling under windows is a clusterfuck that I could never get to work.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on July 23, 2015, 04:48:37 pm
Redistribute the hit policies as a midget. Keep the current always-get-hit-in-the-head, but be as hard to hit as a Z-kid. Also yeah, make it so you strike legs more instead of arms. You can still stab them in the crotch and that's torso so that won't change :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jacob/Lee on July 23, 2015, 04:56:06 pm
It is not about zeds aiming for head; it is about it being quite difficult to hit the head. In close combat, unless the target is surprised or something, most damage will go to arms - defensive wounds and all that, people instinctively try to defend themselves. Yeah, we got blocks and parries, but those are defense that actually succeeds somewhat - it is possible to stop a strike so it fucks up your arm, so effectively is not really a block, but prevents the attack from hitting your head.
Er, you sort of described the exact thing you were saying does not exist. In close combat against a skilled fighter, any attacks will tend to hit arms - not because the attacks are aimed at arms, but because the fighter interposes his arms to protect his vitals - torso and head. Conversely, most attacks will aim to hit said vitals, so it makes sense that if you aren't blocking, the attacks will all hit there.

To take no damage from an attack, you evade the attack, dodge. If you block, you just redistribute damage - unless you have something hard to block with, like a shield or armguards.
And this is why ballistic masks are king. Winter survivor starts were hilarious for me because the full survivor armor let you wade through most of the weaker enemies without taking any damage at all if you found a strong mask. You're practically unkillable until the mask shatters and falls off your face or you meet a zombie brute.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 24, 2015, 04:27:52 am
I'd like to re-ask my question but the difference between purifier and purifier serum, and also mention that I think lit charcoal kilns can be used as an infinite light source. They seem to stay lit for forever until you put them out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 24, 2015, 04:37:06 am
Er, you sort of described the exact thing you were saying does not exist. In close combat against a skilled fighter, any attacks will tend to hit arms - not because the attacks are aimed at arms, but because the fighter interposes his arms to protect his vitals - torso and head. Conversely, most attacks will aim to hit said vitals, so it makes sense that if you aren't blocking, the attacks will all hit there.

To take no damage from an attack, you evade the attack, dodge. If you block, you just redistribute damage - unless you have something hard to block with, like a shield or armguards.

The point is that you can get failed blocks that hit your arms/hands in full force without mitigating damage, while a proper block/parry redistributes the force of the attack. (I don't know if it works like this in the game, but it should.) In game terms, this would mean more hits to the arms than the head, abstracting those failed blocks/parries. In game terms, this might still lead into an actual in-game block/parry which has different result than just an attack hitting the arm/hand.

Instead now it seems that there are equal amount of head hits to arm hits, which is just plain wrong. Although if you want to support black belts running around naked wearing motorcycle helmets, then it is working just as intended. :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on July 24, 2015, 11:51:41 am
I'd like to re-ask my question but the difference between purifier and purifier serum, and also mention that I think lit charcoal kilns can be used as an infinite light source. They seem to stay lit for forever until you put them out.
There is a wiki.

But basically, purifier will get rid of your mutations, while purifier serum needs a syringe and will get rid of MORE of your mutations, while also causing horrible horrible pain. (so make sure you have supplies to recover!)

Same for mutagen and mutagen serum.

Serum is basically just "Mutagen Plus!", with added requirements of a syringe and horrible agonizing pain!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 24, 2015, 12:30:53 pm
Serums (both types) also cause hunger in addition to the serious pain. Only use them when you are in a safe location with a decent supply of food.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on July 24, 2015, 12:45:30 pm
I'd like to re-ask my question but the difference between purifier and purifier serum, and also mention that I think lit charcoal kilns can be used as an infinite light source. They seem to stay lit for forever until you put them out.
There is a wiki.
The wiki is sadly incomplete, I think. Unless someone went updating it recently.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on July 24, 2015, 12:53:10 pm
The Item Browser is a far more useful resource at this point, and because it auto-updates already it would be a lot easier to keep current, but it's missing a lot of information as well, mostly relating to game mechanics like weather and illness.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on July 24, 2015, 04:26:53 pm
Serum is basically just "Mutagen Plus!", with added requirements of a syringe and horrible agonizing pain!
IIRC it's also required if you ever actually want to breach a threshold instead of just getting strange dreams at night.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on July 24, 2015, 04:50:40 pm
Yes, but there is also the generic mutagenic serum, I think he referred to that one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Pencil_Art on July 24, 2015, 05:01:33 pm
I recently got 'Stem Cell treatment' in a hospital, and died later. It put me upwards of 160 in terms of pain. What does it do?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on July 24, 2015, 05:02:52 pm
Mends all your bones I think.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on July 24, 2015, 05:22:15 pm
More specifically, it allows crippled limbs to heal within minutes, as opposed to the weeks it would take with splints and bedrest. Of course, it would probably be helpful if the game conveyed what Mr Stem actually does before you used it...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ~Neri on July 24, 2015, 05:33:30 pm
It has an occasional chance to cause.. Issues.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on July 25, 2015, 07:01:21 pm
Checking out a survivor house, most of them are pretty silly but this....

Just tell me, who in their right mind, throws a primed landmine down the toilet?

Seriously, it's far more likely to blow up someone who wants to take a dump rather then stop the monsters.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 25, 2015, 07:07:52 pm
Its more useful than a tripwire in the oven.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 25, 2015, 07:22:26 pm
Ahh the Claymore Bidet, good times!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 25, 2015, 07:25:41 pm
Doesn't everyone leave chocolate landmines in their toilet?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on July 26, 2015, 08:08:01 am
Doesn't everyone leave chocolate landmines in their toilet?
'Chocolate landmines' (thankfully) don't explode, this one does.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 26, 2015, 08:17:48 am
Doesn't everyone leave chocolate landmines in their toilet?
'Chocolate landmines' (thankfully) don't explode, this one does.

But this is a survivor house. What better way to let your enemies hurt themselves than when they let their guard down and are at their most vulnerable?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on July 26, 2015, 09:02:33 am
Haven't the foggiest, but it probably isn't stuffing explosives down the toilet.

Ah well, judging by the survivor notes and some of the NPCs, half the survivors are nutters anyway.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 26, 2015, 09:10:34 am
How do you stop a bad guy with a gun? A good guy with a landmine in his toilet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ~Neri on July 26, 2015, 09:40:44 am
Spoiler (click to show/hide)

This fucker's been busy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on July 26, 2015, 09:58:50 am
Spoiler (click to show/hide)

This fucker's been busy.
You know what's absolutely wonderful for that situation? Chain Lightning. It's just funny when everything keels over and dies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ~Neri on July 26, 2015, 10:00:05 am
Yet to find the CBM for that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: guessingo on July 26, 2015, 01:32:02 pm
on Cataclysm DDA site can there be a post just by developers that talks about new features. Not small changes but bigger pictures things. I know about the long thread in the announcements, but its really hard to follow due to all the conversation. Its hard to tell what all the new stuff is.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on July 26, 2015, 02:59:36 pm
on Cataclysm DDA site can there be a post just by developers that talks about new features. Not small changes but bigger pictures things. I know about the long thread in the announcements, but its really hard to follow due to all the conversation. Its hard to tell what all the new stuff is.
Honestly at the rate that changes happen this would take a lot of time, especially once you consider that what a player and a developer consider to be the "bigger picture" doesn't alway align (usually due to the fact that most developers don't actually play that much, instead spending their time, you know, developing).

We do do something like that with the release notes for each stable release, but for the experimentals your best bet for now is probably going to either be watching here (http://ci.narc.ro/job/Cataclysm-Matrix/changes) or to check out the list of merged PR's here (https://github.com/CleverRaven/Cataclysm-DDA/pulls?utf8=✓&q=is%3Apr+is%3Amerged).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on July 26, 2015, 08:18:25 pm
Also I'm cracking down on the random conversations in that thread, leaving just announcements of features.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on July 27, 2015, 02:09:43 am
I very much hate gas stations, unless your ride is very small, parking next to a pump is extremely difficult and risks explosion on the tiniest mistake.

We really need to somehow redesign them so that there is sufficient gaps between everything so you can get in and out easily enough.

Or just make it possible to pull a hose from the pump that goes about 5 tiles, that'd be better but probably be harder to code.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ~Neri on July 27, 2015, 02:11:54 am
I can easily pull up my supertank next to a gas station.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jacob/Lee on July 27, 2015, 02:12:20 am
Last I checked, you could park a tile away from the pump and stand between it and the car and still refuel it. I had a much easier time refueling after noticing that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 27, 2015, 02:14:17 am
 Also keep in mind there are... What, four main types of gas station? Automated, oldstyle 4 row, old style 2 row, and wooden. Of them, the only one that really is an issue is the 4 row.

 I think there may also be a 6 row station...

 Wow, 2x ninjas, and both correct.


 As for transferring liquids between vehicles, well, we have jumper cables, why not expand on that?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on July 27, 2015, 02:30:18 am
Yeah, on second thought the issue is less the gas station and more of this stupid humvee.

I really need to move the gas tanks from the seat and to the surface of the thing.

I'm still ultra-paranoid about these things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 27, 2015, 02:36:06 am
You dont have to be next to a fuel tank to refuel a car.

Also, having the fuel inboard reduces the chances of someone beating on the outside causing the car to go boom.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 27, 2015, 02:53:53 am
You can pump into jerrycans, right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 27, 2015, 03:23:50 am
You can pump into any container that can hold liquids.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on July 27, 2015, 04:12:55 am
You dont have to be next to a fuel tank to refuel a car.
How? Unless you're refueling via container (which I don't like since it takes forever without a big container.) I'm pretty sure you have to be within one tile of the tank.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on July 27, 2015, 04:18:00 am
No, just adjacent to the vehicle. Game physics are a wonderful thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on July 27, 2015, 04:35:34 am
I'll keep that in mind when I switch my Humvee to gasoline.

Unless it was a new update? I haven't updated my experimental in a month I don't think.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 27, 2015, 08:08:42 am
You haven't needed to be next to a fuel tank in many months. Just yourself between pump and any tile of the vehicle. I think that change went in sometime last year, maybe before.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 27, 2015, 12:05:00 pm
Still can't speak highly enough of whoever did these Refugee center quests.  The only bug I encountered so far with it...
Spoiler: Old guard quest 3 (click to show/hide)

Loving it.  I think I haven't been to the donate page in awhile I need to fix that. ...Except the donate button appears to be broken...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on July 27, 2015, 01:23:21 pm
@: "What are you doing?"
@: "I'm a wandering master of martial arts but I'm currently not implemented in the code."
@: "...I see." *checks fourth wall*

Plainly someone took the self-aware trait.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 27, 2015, 03:20:27 pm
Whoever is coding this game, you deserve medals or awards or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 27, 2015, 03:44:12 pm
Theres also times where NPCs will say that someone forgot to write in various interactions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 27, 2015, 08:36:23 pm
I have a bit of a problem. I got ursine vision through a mutation but when it comes to night time I'm limited to only one square of vision. Does anyone know what is going on? Bifocal glasses make no difference.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 27, 2015, 08:40:16 pm
 Do you have a light source on you? I know that that seems to mess it up. I think that whoever modified night vision made it so that you can get blinded by bright lights near you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 27, 2015, 08:44:16 pm
Did you activate the mutation in the mutation list?   [ key.  I was cursing this too when my Night Vision upgraded, apparently new mutations start un-activated and I ran around for a while before I thought to check :p
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on July 27, 2015, 09:14:38 pm
So...Military outposts, if I manage to take out the turrets outside, will there be turrets inside to blast me to pieces?

Took a looksie, apparently no turrets, whoo, labs are the only thing that'll try to blast you even after you use an ID to get in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 27, 2015, 10:46:34 pm
Did you activate the mutation in the mutation list?   [ key.  I was cursing this too when my Night Vision upgraded, apparently new mutations start un-activated and I ran around for a while before I thought to check :p

Yeah that's it. I was confused as to why it was saying I could activate mutations, didn't even realize that you could activate mutations.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on July 28, 2015, 01:42:49 am
Started a new game and saw a prison not far from spawn. Used my car to crash through the fence and front door. Ye gods, why are there so many machine gun toting robots in here?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 28, 2015, 09:35:47 am
 Its a prison in the US, thats why.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on July 28, 2015, 11:36:11 am
Prisons are not worth the hassle.  Excessive hazards and nothing of value to show for it. After the third hulk or so, I simply not bothered with the place ever again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 28, 2015, 02:46:11 pm
Sounds like a place to skill up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 28, 2015, 02:55:02 pm
Prison:  I got some kevlar clothing, a few weapons, I think there were some skilling books in the offices and library, some drugs.  Yeah nothing super-duper special but I am always on the lookout for kevlar.  But agree, I sure wouldn't go in there unless I was pretty tooled up, the nasty stuff can bust out of the cells no problem.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ~Neri on July 28, 2015, 03:15:52 pm
Labs and military bases are a better Kevlar source I would think.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 28, 2015, 03:23:08 pm
I usually just go downtown and hunt zombie cops and Z-9s when I need kevlar. I play with 2,5x monster spawns, but I doubt they're too uncommon even on the default setting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 28, 2015, 03:24:15 pm
I don't find that much kevlar in labs except on the few bio-operators/soldiers and even then not that much, I think I've been unlucky with barracks recently.   Military bases sure but I only have 1 military ID and I'm still not sure I'm tooled up enough for the turrets .  Actually fire stations/fireman gear are a pretty good source.  Oh and FEMA camp had a fair amount.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on July 28, 2015, 03:39:46 pm
I usually just take a stroll around the countryside to find military corpses/helicopters. MBR vests are everywhere.

Prisons:
Back when I played on classic zombies, I just lived in prisons because of all the free water. Haven't been to one yet since I started doing normal.

Any tips on doing cold labs? I'm trying to get the Herrera journal, but I haven't found one yet and the only labs I have left to search in get too cold to survive in without wearing a sleeping bag under my clothes the moment I get to the second floor down.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 28, 2015, 03:40:44 pm
CBMs and mutations may help.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on July 28, 2015, 03:42:39 pm
I never took Robust Genetics, so there's no way I'm risking mutations, and none of my ~37 CBMs can protect me from -25 Fahrenheit temperatures without draining all of my battery. I'm relying on Cranial Flashlight and Implanted Night Vision to see.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 28, 2015, 03:51:19 pm
In the past, the electric underwear helped a lot, plus the Internal Climate Control CBM, lots of fur/wool layers, and even then I could only do short runs on the lower levels before needing to run up a couple of floors and warm up.  Oh and only go in summer, it's just completely freakin painful in winter :p
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 28, 2015, 03:54:48 pm
 Tailor kitting everything with wool or fur may also help... Ah... Winter clothing, like the winter survivor suit?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on July 28, 2015, 04:04:38 pm
Tailor kitting everything with wool or fur may also help... Ah... Winter clothing, like the winter survivor suit?
The installation was always screwy and I'm still playing 0.A, and the Winter Survivor Suit somehow does next to nothing in -20o temperatures.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 28, 2015, 04:05:08 pm
Yea look in the Item Browser and sort by Warmth.   I've been trying wearing a down-filled blanket while walking around in safe areas and for the trip back up, but I don't know if the slowdown is worse than the added warmth. 

ED:  Oh yeah, even in the current version Winter Survivor Suit is 75 warmth, that's just a drop in the bucket in real cold.  Use every layer, I think I had multiple layers of the thermal electric stuff (pretty sure that was in 0.A) and it still wasn't enough in the lower lab.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on July 28, 2015, 04:25:00 pm
You can survive for quite some time even if you are freezing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on July 28, 2015, 04:29:59 pm
Frostbite.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 28, 2015, 04:33:42 pm
Yeah but it's a pain to recover from frostbite, plus the "cold" status kills your stats making it more dangerous to fight, and even more importantly reduces Loot Carrying Capacity!

ED:  Oh, I think it  adds to Fatigue really quickly, or maybe it's the big mouth encumbrance, but I go to Dead-tired FAST.  I'd hate to hang around too long and hit forced sleep...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on July 28, 2015, 04:35:44 pm
I wonder, would carrying flammable stuff and dumping them around to set them on fire help with the cold? If so, you could probably create "safe zones" by setting stuff on fire... unless, of course, the fire spread onto everything else.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 28, 2015, 04:38:24 pm
I did think of carrying a bunch of rocks down, building a fireplace a few levels up next to a bed with blankets to rest in.  Plenty of wood in labs, and it would make a handy basecamp to recover in.

Ed:  Hmm or the stuff to build a wood stove, that's only 1 hr vs 2 for fireplace and a little lighter to haul out again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 28, 2015, 05:49:51 pm
Yeah, ice labs are a pain. Usually I deal with them by memorizing the shortest route to the level I'm exploring and spending as little time travelling as possible. Wearing a nice cloak and warm clothes helps on the upper levels, but the really cold ones near the bottom I make hit-and-run looting trips for.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on July 28, 2015, 07:39:11 pm
If you need a contained fire, make braziers. They only require sheet metals, easily extracted from a vehicle. Much faster than and easier than making a fireplace/wood stove. Just be sure to have enough environmental protection to avoid choking on smoke.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on July 28, 2015, 07:46:06 pm
or a fireplace, they don't even spread smoke
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 28, 2015, 08:09:47 pm
Well, fireplace 2 hours to build, 40 inventory, 70 lbs,  collecting rocks is a pain and I'd rather not disassemble and carry it out.  Wood stove 1 hour to build, carry tank in arms up or down, 12.5 lbs so nod to the wood stove, plus it can be dragged around the level to move base camp for a different down stairs.  Brazier can be carried around, definite plus, but I'd rather not have the smoke at all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on July 28, 2015, 09:35:47 pm
Hm... brazier sounds like a good plan. I'll do that for my next lab run.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on July 29, 2015, 04:26:27 am
Brazier leaves smoke though, which is not good. Especially inside because it just doesn't go away.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: micelus on July 29, 2015, 04:36:52 am
Does this game still work on windows 10?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 29, 2015, 05:20:20 am
Test it and see, oh magic man. *wiggles fingers*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on July 29, 2015, 05:59:58 am
I'm still playing 0.A
something something neanderthal something
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 29, 2015, 07:05:41 am
Hey! Neanderthals were superior to sapiens! Sapiens just cheated by procreating like bunnies and camping! Fucking casuals...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on July 29, 2015, 07:26:17 am
Hey! Neanderthals were superior to sapiens! Sapiens just cheated by procreating like bunnies and camping! Fucking casuals...
Agriculture OP, pls nerf.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on July 29, 2015, 10:19:45 am
Brazier leaves smoke though, which is not good. Especially inside because it just doesn't go away.

Eh... The one I installed in my mansion seems to function just fine. Just so long as you're not standing directly adjacent to it, you're not going to be bothered by the smoke too much. And even then, a filter mask completely negates any need to worry about that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Urist McManiac on July 29, 2015, 02:02:36 pm
Soooo, let's talk NPCs. Recently got started again with Cataclysm, and it seems that it's widely suggested to turn on (static) NPCs. Well, I never played with them in ye olden days, so I'd be happy about any info playing with NPCs enabled. Are they in any way useful or helpful? What kind of interactions can I have with them? And why are dynamic NPCs still considered unworthy to be enabled?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 29, 2015, 02:54:47 pm
NPC's are insane. That's about it. Don't expect them to be reasonable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jacob/Lee on July 29, 2015, 03:47:48 pm
NPCs are psychotic, like the D said. A lot of them will attack you on sight for no goddamn reason. Some of them will scream at you to drop your "weapon" (anything in hand, including a box of noodles or a radio) and then either a) tell you to fuck off or b) rob you of random items, start walking away, then turn hostile and attack you for no goddamn reason. NPCs with flamethrowers have the tendency to shoot at enemies point-blank and torch themselves. Extra-psychotic NPCs with melee weapons will rush you and try to stab you, even if you have an energy rifle or a ticking nuke in your hands. NPCs can and will demonstrate all of these behaviors (including attempting a robbery) while you're speeding towards them at 100 km/h in a semi-trailer truck turned into a murder wagon.

The friendly NPCs are useful, but not necessarily much smarter. They can teach you skills and join you, but unless told otherwise, they tend to rush off into dangerous areas (read: the middle of a big city) and shoot everything in sight on full-auto, usually getting themselves killed. They also have the same problem with flamethrowers and self-immolation.

NPCs also tend to have a lot of combat skills. You don't quite realize how shockingly tough a living human is until you try to gun one down as they rush at you and stab you down with a bunch of knives tied around a broom handle.

Dynamic spawn makes these issues more noticeable because NPCs pretty much crawl out of the dirt. Seriously, sleep for a day or two and check the map and observe the half-dozen NPCs that suddenly showed up. With all this in mind, I actually do like playing with NPCs. Even if they make poor choices and are frustrating to exterminate at times, they add a surreal quality to the game that would otherwise be absent; there's nothing quite like a NPC shouting half a dozen curses in ten words at you then firing a tommy gun full-auto and missing every shot because of recoil. Hiring NPCs provides a degree of combat power that you otherwise couldn't get in the normal game, and make quite nice overwatch while you pick through buildings. Just don't let them see the loot, or else they might try to take it and play the "beat you there!" game.

warning: I haven't played the game in a month or so. Some info may be outdated.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on July 29, 2015, 03:52:57 pm
So i was playing with NPC static on and i went to a refugee center, start bartering, initiate a couple quest then i move outside, get in my deathmobile on the way to the quest objective. I see a couple zombie, fine! Ill get off my car and kill them... and i kill and i kill and i kill and they spawn, and spawn and spawn untill i literaly had no where i could move without tripping on zombie.... there was about 40 zombie surrounding me, the refugee center NPC rushed outside fired shots and went melee on their ass then... crash, debug spamming me with cannot spawn monster at X,X no space .... The game spawned soooo many zombie that it crashed itself XD...

Pro-tip if you want to enjoy the quest line from the refugee center... DO NOT TURN wandering zombie on....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on July 29, 2015, 04:54:20 pm
What determines the rate of zombies spawning from a flashing "Z" horde on the map anyways?  Is it tied to the zombie spawn modifier?  If so, can we get a modifier that only affects spawn rates of wandering hordes?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on July 29, 2015, 05:12:18 pm
Brazier leaves smoke though, which is not good. Especially inside because it just doesn't go away.
Which doesn't matter if you only do it in unimportant, enclosed rooms while wearing a gas mask, which I have.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 29, 2015, 06:06:34 pm
Can someone tell me whether or not the latest experimental has fixed the "enemies can see you around corners" problem? It makes peeking useless and let's NPCS and turrets shoot you around those corners. Hide behind a tree to break line of sight? Nope, bullets curve around the tree.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on July 29, 2015, 07:35:32 pm
There's a discussion about possible ways to fix it going on in the forums right now, but no, it's not currently "fixed". It's one of those tricky problems that seems like it would have a good and easy solution to implement, but that in truth is much more complex than it appears, doubly so because things like LoS are performance intensive enough to require heuristic tweaks to be considered in their programming as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 29, 2015, 07:37:12 pm
I'm playing an experimental from about 10 days ago and it happened to me a few hours ago (fortunately I was armored like a boss), so as of then it does not seem to be fixed...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 29, 2015, 09:22:20 pm
There's a discussion about possible ways to fix it going on in the forums right now, but no, it's not currently "fixed". It's one of those tricky problems that seems like it would have a good and easy solution to implement, but that in truth is much more complex than it appears, doubly so because things like LoS are performance intensive enough to require heuristic tweaks to be considered in their programming as well.

Somethings not right, because I don't remember this happening in the past. It should not be a matter of figuring out how to add proper line if sight, it should be a matter of undoing what caused this.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on July 29, 2015, 09:31:22 pm
It's not a new problem. It's something that's been happening for as long as I've been helping the project, so at least as far back as between versions .6 and .7. It's more just a matter of that as we go along and fix the (larger) bugs, sometime bugs that weren't as prominent become the "big bug on the block", since they are now the dominating one, combined with the fact that average player notice of bugs tends to shift and change as time passes.

It's definitely not something "recent" though. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 29, 2015, 09:50:17 pm
Yeah there's always been something or other funky with lab turrets LOS.  Well I dunno about "always", let's say "for quite awhile"...

(I don't even mean that to sound snarky, I feel for them.  I do software and I know something like this is an absolute bastard to get correct over most let alone all the possible cases)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on July 29, 2015, 10:06:29 pm
For now,  I'd recommend opening the door directly from the front and opening fire with a SMG, turn one is spent aiming at you, (for some reason they don't seem to aim if you're opening from the side.) and on turn two you'll generally shoot first before it, though not always.

You have to be quick though, if you open the door, see a turret, close the door, switch to your gun, and then open the door again, it'll get a free shot at you, so keep your gun in hand when opening lab-room doors.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 30, 2015, 12:41:40 am
Is there even a good reason to tackle with lab turrets to begin with? It seems to me that the rooms they guard are usually pretty empty, while the Good Stuff - such as CBM storages - have no turrets in them. I just usually open the door, spot the turret, close the door and never go there. The few times I've shot the turret I haven't really found anything worth the trouble.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 30, 2015, 12:45:56 am
Is there even a good reason to tackle with lab turrets to begin with?

Lab Turrets guard the rooms with the consoles that update your map in a rather huge area, so there's considerable incentive to tackle at least one of them per lab. My preferred method is opening the door, tossing a grenade in and then closing the door again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 30, 2015, 01:19:52 am
Okay, I think I've found those consoles without turrets as well. The few times I've destroyed lab turrets, I've only found some generic medical supplies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on July 30, 2015, 01:44:46 am
Well the consoles give off lore too, at any rate, with some good armor and a good gun you can take them out fairly well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 30, 2015, 01:55:47 am
Sometimes the turrets guard a room you have to get through too.  Anyway in the past they weren't too hard, it was pretty easy to just stand in the dark outside of their illumination range and chuck stuff at them - 2x4's worked a treat.  I haven't tried that in the last few games, I heard it has changed and I can see they don't have an illumination zone.

On the weird side, I decided to experiment with musical instruments, so I have been walking around playing a harmonica (it only adds head encumbrance - and noise I'd presume).  That worked so well I added a violin (have to wield it though).  So I've been clearing out this lab playing a harmonica and violiln, the messages are a hoot "You produce a happy tune on your harmonica" followed by "You play a quick southern ditty on your fiddle".  I think I can add an acoustic guitar too, I can be a 1 man band!

Oh and I forgot I was doing it so I've been bashing enemies to death with the violin - "huh why is this taking longer than usual.  Ahh must be the damn torso encumbrance".  I gotta get the guitar so I can be El Kabong!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on July 30, 2015, 02:01:27 am
We need heavy metal axe guitars, so they can be used to chop zombies while playing mean riffs. Maybe a flamethrower guitar like the mutant dude in Mad Max uses.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 30, 2015, 02:24:12 am
I wanna add mod slots, so I can put a bayonet on the clarinet!   Or an underbarrel grenade launcher on the trumpet...

Looks like playing multiples at once is OK and it only takes the highest speed penalty instead of adding 'em, I don't know if it's doing that for the morale stuff too.   Damn, gonna have to swing by the music stores and try the others, I wanna see what the bagpipes do - they should kill by sound alone.

ED:  Haha lost half an hour on  http://tvtropes.org/pmwiki/pmwiki.php/Main/InstrumentOfMurder :p

The James Bond movies had *two* separate bagpipe weapons.  "In Casino Royale (1967), Ursula Andress uses the old machine-gun-in-the-bagpipes trick." and Q added a flamethrower to one in World is Not Enough.

Also samurai who became unemployed weaponized their flutes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 30, 2015, 05:03:48 am
To the suggestion area of the CDDA forums with you! Away! (http://smf.cataclysmdda.com/index.php?board=6.0)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on July 30, 2015, 06:57:17 am
If we had poop physics you could add an under-barrel grenade launcher to your poop.

Just saying...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on July 30, 2015, 07:50:15 am
If we had poop physics you could add an under-barrel grenade launcher to your poop.

Just saying...
Are you 12 or..?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: KingofstarrySkies on July 30, 2015, 08:01:03 am
Posting to watch.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 30, 2015, 11:01:55 pm
Can someone tell me a good way to get rid of the carnivore trait? It's been severely limiting me access to food and the only safe way that I can see is using cattle mutagen, but that is proving difficult to find the recipe to it. I'd rather not chug plain mutagen until the trait goes away (or gets worse)  so I was wondering if there 8s something I missed. And no, I'm not going to take purifier, I've got too many cool mutations.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on July 30, 2015, 11:14:54 pm
Cattle mutagen or purifier is about it.

I feel your pain. Carnivore isn't that bad of a trait but pretty much every mutagen path has it so I get it almost every game. Occasionally I just decide I'm sick of never eating vegetables and just save edit it off my guy.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on July 31, 2015, 02:43:26 am
Well this is annoying. Found cattle serum, brought my saprovore all the way to herbavoire, so I took spider mutagen, which brought me back to carnivoire. I thought mutagen was only suppose to alter one trait. It's starting to seem that purifier is the only way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 31, 2015, 03:32:15 am
Yeah, it's hard to actually remove mutations without using purifier or changing them to other ones. You could just chug mutagen until you get the right luck of the draw, or if you're not averse to cheating a bit, you can bind a key to open the debug menu and edit your mutations however you want.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on July 31, 2015, 08:07:26 am
Well this is annoying. Found cattle serum, brought my saprovore all the way to herbavoire, so I took spider mutagen, which brought me back to carnivoire. I thought mutagen was only suppose to alter one trait. It's starting to seem that purifier is the only way.

Well the mutagen did alter one trait. There is no omnivore trait so herbivore and carnivore are directly next to each other in that mutagen chain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SP2 on July 31, 2015, 01:04:54 pm
What book can I learn cargo carrier from? Can't seem to find much information on it.  ::)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 31, 2015, 01:09:06 pm
I think its jsut fab and mechanics skill, but Ill go looking.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 31, 2015, 02:09:48 pm
Seems easier to just cut 'em out of flatbed trucks and semis 'cause making 'em takes a buttload of ropes and steel frames.   It's listed as requiring "mechanics 1" in the list, fwiw.  Coincidentally I'm cutting some out right now :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SP2 on July 31, 2015, 03:19:28 pm
Thanks for the replies.
I'll have a look for some Flatbed Trucks, hopefully there is a few nearby. Also, my mechanics is fairly high but I have a low fabrication so that could be why so I'll try to find some books on fabrication as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 31, 2015, 03:46:02 pm
FYI cutting seatbelts out of cars counts as rope, unless something's changed recently. You can find TONS of rope.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on July 31, 2015, 05:13:53 pm
Ahh yeah looks like fab difficulty 4, according the item browser http://cdda-trunk.estilofusion.com/cargo_rack/craft

Doesn't look like it needs a book.

Also shouldn't be tooo hard to grind fab up, even starting from 0 go fishing hooks -> shoulder straps -> querns -> carding paddles for example.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SP2 on July 31, 2015, 06:37:08 pm
Oooh, yeah.. Thank you gimlet. I had a few books on hand which were for fabrication (though reading the titles, you wouldn't think so) too so yah, can make them now. Thanks again to everyone who helped (also found a flatbed truck to salvage).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on August 01, 2015, 07:41:41 pm
Hey, quick question: how big is the most recent stable Windows .zip?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 01, 2015, 07:43:40 pm
.C is 31.5MB by the looks of it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on August 01, 2015, 07:46:35 pm
How's the AI? Has it improved at all in the last couple of months? Working AI would be a great addition.

I wouldn't say the AI months ago was 'working'... It functioned in the basic sense of the word but most people played with it set to off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 01, 2015, 07:58:27 pm
Are you talking about NPC AI, or monster AI, or what? There's a lot of different "AI's" in the game and I can't answer your question until you tell me what exactly you are talking about. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on August 01, 2015, 08:03:17 pm
.C is 31.5MB by the looks of it.
Alright then, thanks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 01, 2015, 08:44:37 pm
 Hes probably talking about the NPCs, which are semi-functional still. Getting worked on, and not done yet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 01, 2015, 08:51:30 pm
Hes probably talking about the NPCs, which are semi-functional still. Getting worked on, and not done yet.
Personally they're good enough that I'd recommend turning on static's and leaving randoms off though. Some of those static NPC quests can be quite fun to do after all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 01, 2015, 08:56:17 pm
The randoms suck mostly because they spawn -constantly-
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 01, 2015, 09:49:20 pm
I have static and random on, in the world I lowered random NPC spawn down to something like 0.1 or 0.2  Still get the very occasional NPC but haven't seen a new one in a ingame season.  that seems like a nice balance between noone outside quest stuff and being buried under them.

Besides some of the extra stuff you can do in the refugee center and such is giving one of your meatshields followers a day job working on a deathtrap barn.  Can't make money at that without some expendable warm bodies. OSHA is sorely missed in the post apocalypse.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on August 01, 2015, 10:08:46 pm
I have static and random on, in the world I lowered random NPC spawn down to something like 0.1 or 0.2  Still get the very occasional NPC but haven't seen a new one in a ingame season.  that seems like a nice balance between noone outside quest stuff and being buried under them.


That sounds really good actually, I haven't tried out the experimentals yet. Is the random scale factor part of experimentals or you had to dig a bit deeper? My main gripe with random NPCs as most have said is that the game becomes Cataclysm: DayZ Mod Ahead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 01, 2015, 10:35:07 pm
Part of experimental just one of the world options, don't know when it was added but I'm running 0.C3381 now, which is probably a little under a month old.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on August 02, 2015, 06:16:50 am
So is your own faction a feature yet? I can place a bulletin board and tell people to wait at base, but that seems to be it. Is there at least a way to get rid of the starving descriptor under the factions page? I have enough food to feed a city. Literally.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on August 02, 2015, 07:43:01 am
I haven't tried out the experimentals yet.
Honestly you should ONLY be playing the experimentals imo. They're much better than the stable releases in general.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 02, 2015, 08:07:33 am
I haven't tried out the experimentals yet.
Honestly you should ONLY be playing the experimentals imo. They're much better than the stable releases in general.

Better and more stable in many cases.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on August 02, 2015, 12:00:16 pm
Honestly y'all should probably just rename it to "Latest" or something? Because a lot of people see "experimental" and think "buggy"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 02, 2015, 12:14:21 pm
Honestly y'all should probably just rename it to "Latest" or something? Because a lot of people see "experimental" and think "buggy"

Technically it is buggy, but so is "stable".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on August 02, 2015, 12:34:21 pm
I think 'experimental' is a fine name, considering it's all about throwing features at a wall to see what sticks. I don't think 'stable' is very descriptive, though. Something along the lines of 'playtested' would fit better, in my opinion.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The13thRonin on August 04, 2015, 05:59:26 am
Speaking of stable releases when will the next one arrive?

I'm excited for more craftables in the future. Especially improved chemistry craftables.

One day you should be able to grow vegetables in the backyard, let them rot, put them into sterilized flasks and end up with penicillin.

Total pipe-dream but it'd be nice if the NPC AI did things like formed road conveys that attempted to trade with you for gas if they drove past or gangs that assaulted your base (if you have a base).

It'd be cool if you could find a spray-can and tag messages to walls as well (actually, can we already do that? That seems like a thing we might be able to do?)

More random threats would be nice because once you have an established base surviving is easy. Maybe there could be outside threats? Like a fire could start and spread? Or perhaps a nuclear reactor goes into meltdown and you need to venture out of your base to stop it. Something that either endangers a players base or forces them outside of it.

Something that would work very well with the NPC AI would be to have them form gangs/groups/communities and take 'territories' on the map. Each city might be divided up into several territories for example. The groups would patrol their territories, keep intruders out and also occasionally mount attacks on neighboring territories. When trading with groups you could even abstract their inventories based on what territories they controlled. Do they have a couple of gun shops? Well then they'll be well stocked on weapons... No bar for miles? Perhaps they'll spend big to buy some booze off you.

EDIT: Have they finally fixed the experimental tiles/graphical version so it can be worked again in CodeBlocks?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 04, 2015, 08:39:29 pm
Honestly y'all should probably just rename it to "Latest" or something? Because a lot of people see "experimental" and think "buggy"
As BigD145 noted, there's plenty of times that the experimental is buggy. Move fast and break things and all that (though we try to break as little as we need to :P).

Speaking of stable releases when will the next one arrive?
Next time we all get together and say "it's time to do a new stable release". You'll get a couple of weeks warning as we shut down new features, then shut down string changes so that all the translators can catch up.

Quote
Total pipe-dream but it'd be nice if the NPC AI did things like formed road conveys that attempted to trade with you for gas if they drove past or gangs that assaulted your base (if you have a base).
Definitely on the "someday" list, though it's probably quite a ways off.
Quote
It'd be cool if you could find a spray-can and tag messages to walls as well (actually, can we already do that? That seems like a thing we might be able to do?)
Definite +1 from me if it's not in already. Should be fairly simple to do, though hypothetically you could end up with some small weirdness where things stenciled on the outside of the walls can also be read from the inside (since there's no "sides" to walls).
Quote
More random threats would be nice because once you have an established base surviving is easy. Maybe there could be outside threats? Like a fire could start and spread? Or perhaps a nuclear reactor goes into meltdown and you need to venture out of your base to stop it. Something that either endangers a players base or forces them outside of it.
The biggest competitor we've got for this right now is Hordes 2.0 (which we're currently getting backend pieces for into place, though it's still a ways off). Honestly though we're going to be looking at spreading factions more than disasters for a late game challenge though (since honestly there's not much the player is going to do in the event of a forest fire or nuclear meltdown). On the other hand you might be able to fight an encroaching triffid army, or work to burn out a nearby Mycus infestation, and so on. You might even end up pairing with one of the threats to help take out another in certain cases!
Quote
Something that would work very well with the NPC AI would be to have them form gangs/groups/communities and take 'territories' on the map. Each city might be divided up into several territories for example. The groups would patrol their territories, keep intruders out and also occasionally mount attacks on neighboring territories. When trading with groups you could even abstract their inventories based on what territories they controlled. Do they have a couple of gun shops? Well then they'll be well stocked on weapons... No bar for miles? Perhaps they'll spend big to buy some booze off you.
This is definitely planned, but it'll go beyond just NPC's. Triffids, Mycus, the zombies, military robot groups, Horrors, humans, the Mi-go... all of them should eventually be able to carve out and claim their own (sometimes big, sometimes little) areas, which will then develop in different ways as time goes on. You can then get all sorts of interesting conflicts where the territories meet, and it'll lead to a more "patchwork" feel to the whole world as well as definite changes should the player end up throwing in with one particular group or another to help them expand their territory.
Quote
EDIT: Have they finally fixed the experimental tiles/graphical version so it can be worked again in CodeBlocks?
Honestly it's probably not going to happen unless someone who desires it cracks down and figures out exactly how to do it. Almost all of the developers use the ASCII versions, and I don't think there are any right now that use graphics and are developing on Code::Blocks as opposed to on something else. No developer demand for it = it doesn't happen in most cases, so you'll probably need to either figure it out yourself or convince someone else that they want to do it. As for now the ASCII version does compile just fine on Code::Blocks, so if you want to develop something that isn't directly related to tiles that should allow you to do so.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 04, 2015, 08:50:04 pm
...Will we ever be able to ally with the different factions if we so choose? I mean, there's already a fungus mutation chain, but will we be able to work with the trifids or other factions that might possibly accept the aid of a human?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 04, 2015, 10:08:19 pm
Yes, it's definitely planned for you to eventually have different ways of joining at least a handful of different factions to help them out in their goals. Not all of them though, since some (such as the blob) either are so large/small that you can't really communicate, or don't think in a similar enough way for you to work together with them on any meaningful level.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on August 09, 2015, 03:34:31 am
Inb4 Cataclysm:RTS
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on August 09, 2015, 05:47:23 am
Next update: you must construct additional pylons fungal towers before you can build and drive a deathmobile.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kilakan on August 09, 2015, 07:07:56 am
We require more Vespen gasssss....

Then again... my current game already kinda feels that way since I;ve spent probably two in game weeks attempting to find a full battery or some solar panels to repair my solar car.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on August 09, 2015, 08:17:30 am
Cities are generally full of vehicles (and detachable parts), though most of them have at least one broken critical part. Public works usually have some operational vehicles, and they're not uncommon on roads.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on August 09, 2015, 08:21:05 am
Okay, can someone please deal nerf zombie grenadier's death explosion thing? Every time I raid a military base there is nothing to take because the turrets have killed multiple grenadier's and the explosions destroy all the loot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 09, 2015, 09:16:10 am
Okay, can someone please deal nerf zombie grenadier's death explosion thing? Every time I raid a military base there is nothing to take because the turrets have killed multiple grenadier's and the explosions destroy all the loot.

Perhaps lure out the grenadiers?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 09, 2015, 10:09:15 am
The turrets kill them as the area loads up. Then they blow up. Good-bye loot. Thats what he is saying.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 09, 2015, 10:10:05 am
Ah, okay. Haven't come across them as of yet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on August 09, 2015, 12:00:22 pm
Well that explains why I haven't found much there in such a long time... Guess I'll just add power armor hauling frames as part of bank loot for the time being.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 09, 2015, 12:08:58 pm
Those show in bunkers too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 09, 2015, 04:11:05 pm
This sounds more like someone forgot the faction tags, grenadiers that spawn with turrets should be friendly to them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 09, 2015, 04:15:30 pm
So, make it so that robotic foes are friendly to zombie scientists/soldiers/operators/grenades/firefighters/cops/hazmat?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on August 09, 2015, 04:34:23 pm
Maybe have all robots check an individual's inventory for IDs before opening fire. Presumably, all the zombies would still be wearing their ID badges, and I'd imagine any half-decent future robot would have a multitude of methods of IFF, probably including RFID and visual recognition of ID badges at least.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 09, 2015, 05:28:16 pm
Maybe have all robots check an individual's inventory for IDs before opening fire. Presumably, all the zombies would still be wearing their ID badges, and I'd imagine any half-decent future robot would have a multitude of methods of IFF, probably including RFID and visual recognition of ID badges at least.
What do you think killed the people working there?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on August 09, 2015, 05:46:51 pm
I dunno, zombies? Abominations from other worlds? People losing their minds? Accumulation of methane from overly generous farts? There's lots of other reasons they'd be dead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on August 10, 2015, 12:16:23 am
I think they died due to an existential crisis.

Wouldn't RFID be implanted in this brave new future world? I've been wondering about that; it would be nice if we could manipulate robotic enemies like that. You know, hack police mainframe in a police station to add your face to a database, then insert an ID chip and voila, make copbots friendly etc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 10, 2015, 12:35:57 am
Heh in the experimentals you can build gear that lets you hack friend/foe status for individual robots remotely.  Dunno if it works on turrets.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 10, 2015, 08:33:53 pm
Eventual goal is to have a relationship between military zombies and their robots that is fairly complex. At it's basest level the military robots aren't hostile to the zombies, but the zombies are hostile to the robots (though if the robots have just been standing still not making noise than they should be fine, and military robots should be tough enough to resist a zombie or two wailing on them without any serious harm taken).

For things like the grenadiers the bombs should recognize that they are attempting to be used to destroy military property, and refuse to detonate on their own, though otherwise they should function identical to the zombie, since they are taking their IFF readings from the grenadier's still functional control implant.

Riot bots and cop zombies should have a similar thing (though not copbots, since they are just in a simple "destroy all humans" mode).

As for why it doesn't apply to the player carrying around id badges, it should be because said id isn't actually registered to them. The only times that it should matter whether or not the player is carrying an id card/badge is if the player started as a cop/scientist/military profession, in which case they should hypothetically be able to interact with said robots without necessarily being targeted.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on August 11, 2015, 12:36:22 am
Give us new way to interact with mainframes by letting us hack into the system and add ourselves to the databases then. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 11, 2015, 06:15:47 am
Give us new way to interact with mainframes by letting us hack into the system and add ourselves to the databases then. :)
Someday. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jacob/Lee on August 11, 2015, 03:19:24 pm
I found a saxophone in a house. Apparently I'm having no trouble playing it while crashing through windows and burglarizing the place... It draws a lot of attention, but I still love it. This game should be game of the year every year.

E: And since it can be worn...
Quote
You lie down to go to sleep...
You fall asleep.
You use your saxophone to keep warm.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 11, 2015, 04:09:46 pm
Once in a while you'll even snuggle it!

You can play (at least) 3 instruments at once too, 1 held in weapon slot, 1 (or more maybe? Never actually tried) on torso, and the awesome harmonica on the head.  Doesn't actually seem to make any difference in the volume or happiness, but I just love the image of my 1 man band slaughtering it's way through town.  Also I often forget to wield a weapon, and end up killing stuff with my flute....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 11, 2015, 09:18:49 pm
And here you see the gimlet Komuso in its natural habitat.
Watch as it gracefully fiddles through the fields and plays through the plaza.
Oh, it's spotted one of the local wildunlife.
Observe how carefree it seems as it swings its chosen instrument of combat.

 :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 11, 2015, 11:44:14 pm
FYI a fairly large feature landed recently, we now have support for a large number of ambient sounds, though we're still assembling a soundset we can ship with the game (there is one, but the copyright on the sounds aren't cleared, so we can't distribute it officially).  More details here: http://smf.cataclysmdda.com/index.php?topic=10390.msg245229#msg245229
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 12, 2015, 07:50:23 am
Nice to see this made it to fruition. :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZeroGravitas on August 12, 2015, 11:52:07 am
does this game have real z levels yet
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on August 12, 2015, 12:05:50 pm
No, still experimental, but it HAS been moved from the world mod list to instead the options menu!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 12, 2015, 03:11:49 pm
And there's a multi-level building mod! It is terrifying. Motels are even scarier, and harder to settle.

...Is it just me or are motels one of the greatest places to set up?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jacob/Lee on August 12, 2015, 07:53:57 pm
Today I learned: zombie hordes can move through river tiles. My armored car attracted a horde. I only realized what was going on when I saw dozens of zombies dragging themselves out of the water and then I slammed on the gas.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on August 12, 2015, 08:11:04 pm
The Z levels option does not work very well, IMO, but the multilevel buildings one works great.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jacob/Lee on August 13, 2015, 04:28:02 pm
Hordes are weird. I'm not sure if they have an incredibly long hearing range or will just follow me to the ends of the earth, but I swear there wasn't a city for at least six or seven tiles in every direction when I stopped my armored car near a bunker. To my north was a mansion, also a good six or seven tiles out. I woke up on the fourth or fifth day of reading the dozen books I stole out of the rich man's house when I noticed that my general area was covered in Zs. I decided to Mad Max (https://youtu.be/rLU9Xdj-c9U?t=35s) my way out and grabbed my funnel and water bottles and jumped on board. While starting the car, a zombie brute decided it wanted to hitch a ride, too. I was slapped so hard from behind that I flew through the reinforced windshield, then it got run over despite sitting in the driver's seat. I jumped back in and drove for a while before hitting a mine field and losing my third wheel. I decided that I should start a new world with no hordes after that. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 13, 2015, 04:32:19 pm
Yeah, hordes are not exactly that well done right now. :-\ (Though it is something we are working on).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mech#4 on August 13, 2015, 10:22:52 pm
I was watching someone play through "Stubbs the Zombie" a day ago and was thinking whether a system for controlling the zombies in cataclysm could be introduced. Only the tallest of orders here folks.

Anyway,
It could be various levels of mutations or implants. Level 1 gives you basic control, and doesn't always work, over the plain zombies. Level 2 gives you better control over plain zombies and slight control over some special types. So on until you can control all types or possibly it reaches a point where you can control plain ones perfectly but brutes and such are still hit and miss.

Controlling, as in Stubbs, would be more like suggestions. You push them in the right direction or can whistle to call them over but they hunt down your enemies automatically.

The system would be a bit more enjoyable if Cataclysm had more NPCs, unless it does now. I admit it's been a while since I've played. Though fights against fungoid patches and so on could be fun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on August 14, 2015, 12:04:16 am
... There is a necromancy mod that I THINK does just that, I never used it myself.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jacob/Lee on August 14, 2015, 11:27:36 am
How do you use mounted guns? I'm using the military vehicles mod and keep finding tanks or HMMVs, but I can't figure out how to use the MGs mounted on them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 14, 2015, 11:47:25 am
To fire manually, stand in the tile with no weapon wielded, make sure it has ammo listed (20/40 say) or if it's 0/40 (d)rop some of the correct ammo in the tile, you should get a "You put your .223 Remington in the M249" or whatever.  Then just (f)ire, you should be firing the vehicle gun.

To fire automatically #1 *don't*, I think it can still shoot you or parts of the vehicle as it tries to aim at targets, even though it will *try* not to shoot you.  Also I think I heard the prebuilt vehicles turrets might not work?  So if this doesn't work try removing then reinstalling the turret.  Anyway, from the vehicle control menu make sure the turret is online through "x Configure Turrets" 1 is 1 shot, B burst m manual 1 shot M manual burst.  Then set t Enable Turrets.   Then they should fire automatically.  REALLY recommend not doing this for grenade launchers.

To fire manually through the vehicle control menu, configure turret to m or M, then w to "aim turrets manually".

This is in a recent experimental, dunno if/how it works in the stable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jacob/Lee on August 14, 2015, 11:56:09 am
Dropping my weapon and using "fire" worked. Thanks. Now I just need to bolt new controls onto the self-propelled howitzer and I can flatten towns with impunity.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: guessingo on August 16, 2015, 01:34:25 pm
do instruments do anything in the game or is it just background?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 16, 2015, 01:43:36 pm
They make you happy. And noise. Much noise.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on August 16, 2015, 02:46:02 pm
In short, they're Fun. In all meanings of the word.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on August 16, 2015, 07:07:37 pm
Running around taking on Mil-spec turrets, got shot up twice and decided I wasn't ready for them, ate a ton of painkillers and died of drug overdose a little while later.

Don't do drugs kids, or at least be aware of how many drugs you're doing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Glacies on August 16, 2015, 09:23:02 pm
Was bicycling up the road a ways from the town I was living in. Finally found a decent source of freshwater, and also a 2 story motel right next to it. Very few zeds ( a brute, couple mundanes and toughies) but also a corrosive. Unfortunately, I didn't handle the situation well and the brute and corrosive guy cornered me. While I was killing the brute I couldn't get out of the acid and broke my legs.

Welp.

I crawled up the motel stairs and laid out my rollmat, dropped unnecessary stuff and broke apart furniture until I had the materials necessary to craft myself a splint. However, I needed at least two long strings. Making those required thread and foolishly enough the only easy thread in reach was the kind I laboriously made myself by disassembling rags. So that took quite a while and I got hungry and thirsty. Fortunately, there were a couple vending machines with a weeks worth of hydration in them. Unfortunately, there was nary a bag of potato chips to be found and man is not sustained on vitamins alone. Fortunately, there was a swamp teeming with wildlife and forageables nearby. Unfortunately, there was a swamp teeming with giant mutated aggressive wildlife nearby. I opted for crawling out there after dark so as to avoid notice. This worked well and I found several eggs and berries (can't eat vegetables, worse luck!) but, as I was crawling along in the pitch dark, apparently I accidentally crawled over a beaver lodge or something, because I startled the bejeezus out of a beaver who proceeded to claw at my face.

So there I am, both my legs broken, crawling along on my belly, pulling myself along with my arms, in a miserable bog, soaking wet at two in the morning being viciously savaged by a beaver.

I love this game.

I boiled and ate the beaver's stomach.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on August 17, 2015, 01:05:37 am
Spoiler (click to show/hide)

This sounds so much like my childhood.

Any chance for some sort of fast travel through roads you've already cleared? Any potential hazard would naturally snap you out of it. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 17, 2015, 02:31:41 am
Make yourself a wheelchair!  Then you can at least get some speed - if you keep it light you can even outrun most things.   IIRC it uses one bicycle wheel as the "wheels" and you'd need to craft handrims as the "engine".   Seat, controls, and you're off to the races!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on August 17, 2015, 04:43:59 am
Hand-driven wheelchairs need controls?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 17, 2015, 07:43:43 am
In this case, I would say they represent the wheel brakes and/or the front swivel wheels.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 17, 2015, 02:48:53 pm
Yea pretty sure they do - I've never actually build one, I usually make a unicycle at least, the foot pedals are a *little* faster.   And now that the steering directional mark is back in the tiled version, I can even almost guess which way I'm going :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 18, 2015, 01:24:11 am
Any chance for some sort of fast travel through roads you've already cleared? Any potential hazard would naturally snap you out of it.
Yea, it's not super simple, but it's possible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on August 18, 2015, 04:34:54 am
I've never bothered to learn how to use vehicles in the game since walking is just so much easier interface-wise etc. However, if I could use vehicles for fast-travel on the map, I'd definitely do that. It would be a win-win - faster transportation with less hassle.

I'll throw five minutes of worship, together with menacing waving of a sacrificial dagger, to whoever makes that happen in the future.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on August 18, 2015, 07:24:22 am
Vehicle do allow you to travel fast if not fast travel though. You should give them a try.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 18, 2015, 11:01:31 am
Yeah even at just speed 19, which is enough to run over bushes with most anything bigger than a bike, vehicles are NICE because they are faster and let you haul more stuffs.  Even bikes/motorcycles are really handy, just put on a few more baskets or trunks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kot on August 18, 2015, 11:08:14 am
Vehicle do allow you to travel fast if not fast travel though. You should give them a try.
If having a car faster than speed of light isin't fast travel, nothing is.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 18, 2015, 11:26:49 am
 Bikes with a shopping cart instead of a box are amazingly useful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on August 18, 2015, 11:44:47 am
So.

I was just defending a refugee center from a wandering horde. The Arsonist had the brilliant idea of tossing dynamite right at the zombies coming in the front door. Cue him killing himself and almost killing me along with all the other guards at the front.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 18, 2015, 11:56:57 am
 Better than them setting the place on fire.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on August 19, 2015, 01:27:39 am
Hoist by his own petard
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorfs R Fun on August 19, 2015, 02:05:06 pm
So, character one is clearing out an anthill filled with smoke and fire and throws another molotov cocktail - death by fire.
Character two is doing well trying to clear out a 10x classic zombie spawn town. Zigging and zagging and oops, pulled that pin on a grenade by accident - death by fire. Character three lights a bush on fire to help kill a zombie soldier and checks the loot under the burning bush. Dynamite - death by fire.

All in a good days work in Cata.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on August 20, 2015, 05:00:17 pm
It occurs to me that this game allows multiple character saves in the same world where each character's actions in the world dynamically change the world for everyone else.  Plus characters can be named anything.

Sounds like an ideal succession game!

Anyone interested?  I'd suggest each player plays either 4 days or until death, and people who just want to be involved but not play can create characters.  More characters = more fun.

Fun goals would be re-unification of the characters that started at different places, setting up a spawn point where starting characters can skill up with books, mapping the world as known by the characters, and maybe building something.  I usually play my games as a collective of characters rather than individuals, so it would be nice to have other "brains" in the collective.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on August 20, 2015, 05:19:52 pm
Isn't overlapping characters really buggy though? Unless you want everyone to kill themselves four days in or somesuch
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 20, 2015, 06:07:48 pm
To me it would be a huge exercise in frustration, trying to abuse a game in a mode that it's not designed for.  A lot of your work would be lost over and over as I assume whoever saves last overwrites anything else except probably your character and what he's actually carrying.

But then I like to start new worlds with each character, so there's no possibility I'll run across an old char's gear or looted area.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 20, 2015, 09:47:33 pm
It works fairly well if you play on the same server where the map stays in sync for the most part, if you played with some kind of time gap between "turns" though, the game world could radically change around you between turns.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 20, 2015, 10:36:08 pm
So is there any way to remove the spent casings from a revolver if you don't have any ammo of that type left? It's kind of hard to make more when you're short by exactly the number of casings that have been inexplicably fused to the chambers.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 21, 2015, 12:11:03 am
*opens door, shocker brute*

*activates adrenaline pump to prepare for a quick escape*

*stats all immediately turn red and speed goes down by ten because instant adrenaline comedown*

Unless this was fixed today, somebody has some splainin' to do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 21, 2015, 01:54:08 am
So is there any way to remove the spent casings from a revolver if you don't have any ammo of that type left? It's kind of hard to make more when you're short by exactly the number of casings that have been inexplicably fused to the chambers.
Unload doesn't work?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 21, 2015, 02:43:42 am
So is there any way to remove the spent casings from a revolver if you don't have any ammo of that type left? It's kind of hard to make more when you're short by exactly the number of casings that have been inexplicably fused to the chambers.
Unload doesn't work?
Nothing I've tried has worked. Unload, reload, melting the thing in a pool of acid with debug, burning it, running it over with a road roller.

I'm guessing it's just an oversight from when they changed the way that revolvers eject casings.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on August 21, 2015, 02:56:22 am
So is there any way to remove the spent casings from a revolver if you don't have any ammo of that type left? It's kind of hard to make more when you're short by exactly the number of casings that have been inexplicably fused to the chambers.
Shift+U for an object you're holding, or the (U)nload option in inventory removes as many charges as possible from an object. Charges can be ammunition, batteries, liquids, or anything, really, that can be contained inside another object.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on August 21, 2015, 03:29:04 am
So is there any way to remove the spent casings from a revolver if you don't have any ammo of that type left? It's kind of hard to make more when you're short by exactly the number of casings that have been inexplicably fused to the chambers.
Shift+U for an object you're holding, or the (U)nload option in inventory removes as many charges as possible from an object. Charges can be ammunition, batteries, liquids, or anything, really, that can be contained inside another object.
The problem is that there's nothing contained. The ammo is gone, and the revolver has a special function that ejects the spent casing only when a new round is loaded.

I just tried, there indeed doesn't seem to be a way to extract spent casings from a revolver, whether by Unloading, Activating, or whatever other means except Reloading when there is more ammo to be loaded. With no more ammo, the spent casings are stuck in the gun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kruniac on August 21, 2015, 06:31:19 am
So is there any way to remove the spent casings from a revolver if you don't have any ammo of that type left? It's kind of hard to make more when you're short by exactly the number of casings that have been inexplicably fused to the chambers.
Shift+U for an object you're holding, or the (U)nload option in inventory removes as many charges as possible from an object. Charges can be ammunition, batteries, liquids, or anything, really, that can be contained inside another object.
The problem is that there's nothing contained. The ammo is gone, and the revolver has a special function that ejects the spent casing only when a new round is loaded.

I just tried, there indeed doesn't seem to be a way to extract spent casings from a revolver, whether by Unloading, Activating, or whatever other means except Reloading when there is more ammo to be loaded. With no more ammo, the spent casings are stuck in the gun.

Code it and put it on the repo. I'd like to have that fixed. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 21, 2015, 06:39:07 am
"Fix" it with Debug Menu - 1 Wish for Item  x number of empty casings, do your reloading, now you reload the gun and get the original casings, discard the spare number of casings somewhere.   Or keep them if you think this will happen again.  Debug Menu is to fix stuff just like this...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on August 21, 2015, 11:36:43 am
So is there any way to remove the spent casings from a revolver if you don't have any ammo of that type left? It's kind of hard to make more when you're short by exactly the number of casings that have been inexplicably fused to the chambers.
Shift+U for an object you're holding, or the (U)nload option in inventory removes as many charges as possible from an object. Charges can be ammunition, batteries, liquids, or anything, really, that can be contained inside another object.
The problem is that there's nothing contained. The ammo is gone, and the revolver has a special function that ejects the spent casing only when a new round is loaded.

I just tried, there indeed doesn't seem to be a way to extract spent casings from a revolver, whether by Unloading, Activating, or whatever other means except Reloading when there is more ammo to be loaded. With no more ammo, the spent casings are stuck in the gun.

Code it and put it on the repo. I'd like to have that fixed. :)
If I weren't on such a limited data plan right now, I just might have. It sounds like a relatively simple fix, in principle, the revolvers just need a special clause to the Unload action, so that any spent casings are ejected regardless of whether there is any ammo.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on August 21, 2015, 01:54:19 pm
How many days do I have to run around with my armsplint, before my arm starts getting better? I'd rather wait for that before I do the next mission.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 21, 2015, 03:09:45 pm
Somewhere between a couple of days and a couple of weeks - it's pretty variable...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 21, 2015, 07:44:21 pm
Is bionic night vision intended to not allow crafting? Just tried washing a towel at night, but I use implanted night vision instead of a flashlight.

Maybe make a SIMPLE tag for crafting recipes for grossly easy stuff that you could even manage in pitch black? I mean, I'm pretty sure even a blind person could manage rinsing a towel off in a pool.

Also, are Shocker brutes supposed to be able to slam you when they're four tiles away? Are they charge tackling you or something?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 21, 2015, 10:22:34 pm
Brutes can move pretty fast, 4 tiles is pretty far though unless you were doing something really slow.  Or if it shocked you first...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 22, 2015, 12:28:14 am
Is bionic night vision intended to not allow crafting? Just tried washing a towel at night, but I use implanted night vision instead of a flashlight.
There's a bit of placeholder code in place for some of that stuff. The eventual goal is to make it a bit more realistic but have most forms of night vision fail in absolute darkness to account for the total absence of light. A flag for crafting things that don't necessarily need sight might be a good idea, though it would probably come with a hefty time penalty in pitch blackness.

Quote
Also, are Shocker brutes supposed to be able to slam you when they're four tiles away? Are they charge tackling you or something?
Or if it shocked you first...
Probably this. My guess is that it zapped you, then ran up and slammed you. Alternatively I know we had a few problems for a little while with specials being used beyond their intended range, so if you are using an older experimental that might have been the problem.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 22, 2015, 01:50:23 am
One could unravel a sweater for yarn in pitch black.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Vattic on August 22, 2015, 10:08:11 am
You'd realistically get better at performing tasks without sight as do people with total visual impairment. Not convinced it would be worth modelling this improvement; Unless I am mistaken blindness is always short-lived in game. Surviving as a completely blind character would be impossible, for me at least, and I'd imagine being totally blind in the situation depicted would be pretty impossible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 22, 2015, 10:31:05 am
Even with tons of perks in hearing and really high perception, any noises are still impecise. You'd stumble and monsters would get so many free hits on you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on August 22, 2015, 11:17:09 am
https://www.newscientist.com/article/mg22630204-100-human-bat-uses-echoes-and-sounds-to-see-the-world/

There was also a deaf guy who died at 21 i think? who was using the same principale as bat, using echo-location. WIth the right trainning you can train your brain to decode any kind of information.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 22, 2015, 11:55:34 am
Decode? Not really. Imagine in terms of something known but unrelated? Yes. Your brain can make up all sorts of things. Still, not in the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 22, 2015, 12:59:50 pm
There was also a deaf guy who died at 21 i think? who was using the same principale as bat, using echo-location. WIth the right trainning you can train your brain to decode any kind of information.
I'm assuming you mean blind. :P

That said this isn't exactly a "pick it up in a week" type of thing. We're talking years of study to become proficient at it. Additionally the one place that teaches that type of location (World Access for the Blind, which was started by that 21 year old guy) has noted that because the system utilizes part of your visual cortex to help with the mapping process, and your visual cortex tends to default to visual stimulus, in many cases it simply isn't possible to work on developing such a skill while you are having any visual input happening. To quote them:
Quote
However, since the imaging system tends to default to visual input, it may be necessary, and we have often found it so, to isolate some or all of the nonvisual skills and perceptual training from visual input. We call it "isolate, then integrate." FlashSonar is one but only one very good example of when a perceptual process really needs to be isolated from visual input in order to give it any chance of developing. Students simply do not develop FlashSonar or many other skills when you have the visual system grabbing at visual information, often erroneously, thereby usurping, short circuiting, disrupting, or whatever, the development of other areas of integrated perception. It may and often does become prudent to to offer experiences of visual  occlusion during portions of the perceptual training. These spans of visual occlusion may provide opportunities for nonvisual perceptual capacities to take hold and grow, where they might otherwise not.
So not only are you going to need to spend months to start developing the skill (years to become proficient), you're going to need to spend a significant portion of that time either blindfolded, with your eyes closed, or in pitch blackness. It's the type of skill that if it existed you'd either get through picking it up through a profession (that would probably make you blind/have bad vision as well) or that you would get through a mutation rewriting your brain, not something a survivor would learn over the course of a game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kilakan on August 22, 2015, 01:01:21 pm
A sonar-location bionic would also be cool.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on August 22, 2015, 01:04:39 pm
I read that as 'solar location.'

I was going to make a witty post about an arrow that'd pop out of your arm to show you the sun :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on August 22, 2015, 01:31:58 pm
That said this isn't exactly a "pick it up in a week" type of thing.
Considering that such fields as martial arts, driving, chemistry, gunsmithing, cybernetics and many others are exactly that sort of thing in-game, your logic doesn't hold very well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 22, 2015, 01:43:49 pm
That said this isn't exactly a "pick it up in a week" type of thing.
Considering that such fields as martial arts, driving, chemistry, gunsmithing, cybernetics and many others are exactly that sort of thing in-game, your logic doesn't hold very well.

Driving takes years to build up in-game. Honestly the rate at which you level driving versus martial arts should probably be switched.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 22, 2015, 02:22:32 pm
That said this isn't exactly a "pick it up in a week" type of thing.
Considering that such fields as martial arts, driving, chemistry, gunsmithing, cybernetics and many others are exactly that sort of thing in-game, your logic doesn't hold very well.
I'll give you martial arts, and honestly I'd eventually like to take it to a stage where you basically need an NPC to teach you at a decent rate, with book-learning being limited to heavily penalized speeds and low caps on the amount of skill. (Though ideally if you know a handful of other martial arts it should lessen the penalty because you'd be better at catching your own mistakes and extrapolating from them).

Driving honestly you can pick up the basics in a couple of hours, and a vast majority in a couple of days (assuming automatic transmission, which current trends say that probably all of our cars in C:DDA are going to be unless specifically otherwise). After that becoming proficient is more a matter of encountering more emergency situations for you to deal with than any matter of practice. :P

Cybernetics a lot of the backend is done already by the bionic itself, but there are definitely plans to require you to either have a helper machine or otherwise make the process a bit more complex then "push against skin, press button".

As for the others it's more a gameyness thing, though I do have some eventual plans to slow down/rebalance progression somewhat, partially by further splits of recipe and skill knowledge. Even at low skills if I have a book that tells me exactly what to do I'm probably going to be able to pull off things that are well above my normal skill level, while without one I'm not going to be able to do much.

Mainly it's a matter of how easy it is to pick up a skill in the first place, with many things (such as chemistry or driving) being below what I would personally consider the "normal" skill threshold while others (such as echolocation sight) being above it. There's a reason why we don't often hear stories of people echolocating after all. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 22, 2015, 02:33:51 pm
Temperature might need tweaking. It's only 73 degrees out and yet my torso is hot with only a military rucksack on it. Kind of silly. The only way I can go around while avoiding being warm or worse is completely naked or 0 warmth clothing.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kilakan on August 22, 2015, 02:41:58 pm
For the idea of combat skills training quickly, I always just kinda looked at it for a scenario of life-or-death based on learning.  Sure most people hitting a punching bag, or sparring with another human might take years to become an amazing unarmed combatant... when you are fighting for literally hours a day with zombies intent on eating your sweet human flesh... I'd imagine you'd learn how to fight very very quickly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 22, 2015, 03:53:30 pm
Driving honestly you can pick up the basics in a couple of hours, and a vast majority in a couple of days (assuming automatic transmission, which current trends say that probably all of our cars in C:DDA are going to be unless specifically otherwise). After that becoming proficient is more a matter of encountering more emergency situations for you to deal with than any matter of practice. :P

My character fumbles with the controls for weeks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on August 22, 2015, 04:52:09 pm
For the idea of combat skills training quickly, I always just kinda looked at it for a scenario of life-or-death based on learning.  Sure most people hitting a punching bag, or sparring with another human might take years to become an amazing unarmed combatant... when you are fighting for literally hours a day with zombies intent on eating your sweet human flesh... I'd imagine you'd learn how to fight very very quickly.

In reality the first thing you'd learn would probably be: Use a weapon, anything really, don't just punch and kick them. Least of all, a weapon gives you some reach.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on August 22, 2015, 05:50:47 pm
My character fumbles with the controls for weeks.

You get skillups for actually manipulating the car. Turning left or right will advance the game timer 1 tick. Ergo: drive by pressing adadadadadadadadadadadadadad for a few days and you'll get driving to 4 quickly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 22, 2015, 11:00:14 pm
* sneaks into a city at night, finds self propelled howitzer just sitting in a city street*

*finds a dozen 155mm HEAT anti-tank shells inside*

*stares at my screen in longing, but am currently surrounded by unaware zombies with no armor and a combat knife*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorfs R Fun on August 22, 2015, 11:53:18 pm
Do you or do you not? Drink the glass flask of mutagen?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 23, 2015, 12:40:58 am
Also, I'd like to report my Albino getting irritated at the sunlight... at one am.

I don't believe the moon gets quite THAT bright old chaps.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kot on August 23, 2015, 01:06:32 am
Why didin't you use the SPG to wreck the zombies though? I am no expert but I suppose that zombies die from 155mm HEAT pretty good.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 23, 2015, 08:25:27 am
I'd guess a combination of two factors:
1) the SPG isn't in drive-able condition
2) 12 rounds of anything short of a mininuke isn't enough to pull off a stationary defense against the mobs that you'll aggro with the first shot.

If I'm mistaken about #1 though, by all means haul ass out of town and then work from the outside in, or hold it for the inevitable horde passing.

Or, just salvage the HEAT rounds for what I imagine should be a heck of a lot of gunpowder/propellant.
(Never done this in-game, but it's basically reasonable, given that we're assuming a SPG isn't using separate propellant charges.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on August 23, 2015, 09:31:48 am
Last I checked the SPH (howitzer) is unfortunately driven by remote control or some such, thus requiring you to at least switch out the controls.

I'm fairly sure that 12 shells is more then enough to make a hole and escape, unless it's an actual zombie horde, he didn't really mention if it's a horde or not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 23, 2015, 03:30:00 pm
I was in the center of an untouched town so there were likely a bunch of zombies. Including predators and corrosives and hulks. And yeah, there were seats in the howitzer, but no proper controls and I've never used remote controls.

There was enough diesel fuel in its storage to drive it out though, and it was relatively intact. I marked it on my map.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on August 23, 2015, 04:47:38 pm
2500 nails he wants. 2500 nails...and the three hardware stores in the two closest towns had exactly zerohundred nails. Then my computer turned off, and I am not sure when I last saved.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 23, 2015, 04:48:18 pm
2500 nails he wants. 2500 nails...and the three hardware stores in the two closest towns had exactly zerohundred nails. Then my computer turned off, and I am not sure when I last saved.
And that is exactly why autosave is your friend. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on August 23, 2015, 04:52:41 pm
I usually save before sleeping. But I might have skipped some. :D

Anyway, not the games fault.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 23, 2015, 05:37:25 pm
.... zombie grabs are op. Despite having 120 pain, two nearly crippled legs, and the bugged adrenaline pump adrenaline comedown, I would have gotten away. Also my decreased strength meant both of my knives kept getting stuck, and I ran out of ammo.

Also, apparently you can't wield a hunting knife with only one arm. Which also didn't help. *coughs*

Goddamn was that character a monster though. Took a couple dozen zombies like a hundred turns to chip her down. In a bikini. If literally everything hadn't gone wrong she'd have been fine. Still killed almost everything with fire.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 23, 2015, 07:06:48 pm
Obviously she ascribed to the Cloud school of hunting equipment. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on August 24, 2015, 06:04:35 am
2500 nails he wants. 2500 nails...and the three hardware stores in the two closest towns had exactly zerohundred nails. Then my computer turned off, and I am not sure when I last saved.

Can't help with the computer but nails are easy. find a multi tile building like a school or office tower and burn it down. Add nails to auto pickup and walk over the rubble. Having a shovel helps.

2500 nails he wants. 2500 nails...and the three hardware stores in the two closest towns had exactly zerohundred nails. Then my computer turned off, and I am not sure when I last saved.
And that is exactly why autosave is your friend. :P
It's your friend until it autosaves just as zombie predators and a hulk jump at you from the darkness... The best thing to do is save before sleeping. At worst you will lose a day of progress.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on August 24, 2015, 06:23:49 am
Ayup. Sleep-saving master race.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on August 24, 2015, 06:26:06 am
2500 nails he wants. 2500 nails...and the three hardware stores in the two closest towns had exactly zerohundred nails. Then my computer turned off, and I am not sure when I last saved.
And that is exactly why autosave is your friend. :P
It's your friend until it autosaves just as zombie predators and a hulk jump at you from the darkness... The best thing to do is save before sleeping. At worst you will lose a day of progress.

What, are you implying that we are dirty dirty SAVE SCUMMERS?!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on August 24, 2015, 06:50:08 am
I've set my autosave to 15 minutes. If it happens to save while I'm surrounded by 8 hulks, so be it. It's not like I was going to load the save anyway, unless the game crashed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on August 24, 2015, 08:20:50 am
Looks like I forgot to save quite some times, I still need to bring 200 2x4s. Though that one is easy, luckily. The blankets are not that difficult either.

And thanks for the recommendation with the nails. There is an office building somewhere around.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on August 24, 2015, 10:25:06 am
2500 nails he wants. 2500 nails...and the three hardware stores in the two closest towns had exactly zerohundred nails.

Well, if you've access to the right tools(anvil, hammer, forge, swage and die set), and can fabricate nails by the hundred. Does take a while though. It's be faster to smash up every single house in town.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 24, 2015, 02:03:22 pm
It'll take more time, but you can rip the nails out of furniture before you set the building on fire - as far as I'm aware, burning furniture will not yield any nails.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 24, 2015, 02:06:41 pm
Wield something with good bash and just smash the furniture, it's way faster (unless you want to train construction to 1 or whatever the cap is for disassemble, it's pretty low iirc).  You'll get a bit fewer nails, but it only takes a turn or 2 to smash.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 24, 2015, 03:47:00 pm
It'll take more time, but you can rip the nails out of furniture before you set the building on fire - as far as I'm aware, burning furniture will not yield any nails.

Collapsing a mall should yield many nails.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on August 24, 2015, 05:49:42 pm
Isn't overlapping characters really buggy though? Unless you want everyone to kill themselves four days in or somesuch

I've never encountered any problems, but I only play on one computer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DreamThorn on August 25, 2015, 04:51:24 am
Quote
Also, are Shocker brutes supposed to be able to slam you when they're four tiles away? Are they charge tackling you or something?
Or if it shocked you first...
Probably this. My guess is that it zapped you, then ran up and slammed you. Alternatively I know we had a few problems for a little while with specials being used beyond their intended range, so if you are using an older experimental that might have been the problem.

That would explain me losing a character to an ordinary brute...  A bigger gun could have saved me, though.  I had one of those tiny pistols that take up only 2 volume units.  Next character will have something at least big enough to need a holster.

Talking of cool characters dying...

I once had a character in full plate armour, a Barbute helm, wielding a Zweihander, and using roller skates.  She could easily take out any amount of zombies (this was before stamina), but she forgot to check for shocker brutes.  8)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on August 25, 2015, 04:54:02 am
I once had a character in full plate armour, a Barbute helm, wielding a Zweihander, and using roller skates.  She could easily take out any amount of zombies (this was before stamina), but she forgot to check for shocker brutes.  8)
I imagine that full plate didn't help her there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on August 25, 2015, 05:37:20 am
Shouldn't full plate conduct the electricity around rather than through you?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kot on August 25, 2015, 05:43:47 am
Faraday cage armor when?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on August 25, 2015, 10:12:13 am
Shouldn't full plate conduct the electricity around rather than through you?

Full plate probably wouldn't work that well for that. In a lot of cases, the metal plates aren't hard-connected to one another, so there's plenty of room for gaps and such that would prevent the armor from taking the blow for you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 25, 2015, 10:15:44 am
Faraday cage armor when?
I think there is a Faraday shark suit in the game, atleast in the experimentals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kot on August 25, 2015, 10:33:29 am
Faraday cage armor when?
I think there is a Faraday shark suit in the game, atleast in the experimentals.
Yep. (http://cdda-trunk.estilofusion.com/shark_suit_faraday)
I still want to see Faraday cage medieval knight armor. Bonus points for Tesla coil sword or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on August 25, 2015, 10:38:04 am
I don't know if this has been answered elsewhere, but how does the 'monster half-life scaling factor' thing work? Does increasing the number mean that it takes more time for the monsters to level up, or does it mean that it happens faster?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 25, 2015, 11:12:22 am
Lower numbers take more time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 25, 2015, 03:57:30 pm
I don't know if this has been answered elsewhere, but how does the 'monster half-life scaling factor' thing work? Does increasing the number mean that it takes more time for the monsters to level up, or does it mean that it happens faster?
Badly, and right now it's got a bit of a problem where we've got two chunks of code being pushed in opposite directions. We're working on getting a fix up (it should still work fine if set to "1", or if you are playing the stable version).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on August 25, 2015, 04:15:16 pm
What is this "stable" people are talking about? Are there horses in game now? ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 25, 2015, 04:48:26 pm
"Stable" releases are versions with major letters, the current is 0.C - this is to distinguish them from the ongoing "experimental" releases, with bugfixes and added features.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on August 25, 2015, 05:03:18 pm
I think he was joking.

As for the scaling thing, would turning it off work, too? Or is that also bugged? Just making sure before I brick my computer with a stack overflow of stack overflows.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 25, 2015, 05:13:46 pm
Turning it off should still work fine last I knew, yeah.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 25, 2015, 06:08:07 pm
*Starts new infected character*

*spawns in the house my last character was holed up in before death, goes to the bathroom, takes antibiotic*

Well... uhhh.... that's... convenient.


(On a side note, why does EVERYTHING make my character deaf? Within a map tile or two of a burning building? Deaf. Zombies smash up a house nearby? Deaf? Near two handgun shots? Deaf. I swear my characters spend more time deaf then not. Mind you, my experimental version is probably nearly a week old at this point.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on August 25, 2015, 08:10:36 pm
Ultra-sensitive ears maybe?

Also, I've made two extra mods to get rid of some of the stuff from the Nether and the Abberations, but I don't know how to get rid of all the Triffid stuff, like groves and such. If someone could do that, or at least point me in the right direction, I'd really love it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 25, 2015, 08:33:15 pm
(On a side note, why does EVERYTHING make my character deaf? Within a map tile or two of a burning building? Deaf. Zombies smash up a house nearby? Deaf? Near two handgun shots? Deaf. I swear my characters spend more time deaf then not. Mind you, my experimental version is probably nearly a week old at this point.)
Houses collapsing is way too loud right now. On the other hand think of deafness more as a scale all of the way from "slight ringing in your ears" to "total deafness" instead of just flat out "deaf or not". As such it's totally possible to be partially "deaf" without being totally unable to hear.

As for handguns? Many of them are loud in real life. There is a reason why people often wear ear protection when they go out shooting. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on August 25, 2015, 09:54:46 pm
The 2 most common causes for deafness for me is collapsing houses and crashing into vehicles, and with how I drive, both are common, so yeah, I would appreciate it if deafness times could be tweaked.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 25, 2015, 10:21:45 pm
As for handguns? Many of them are loud in real life. There is a reason why people often wear ear protection when they go out shooting. :P
Somehow, I always end up next to the jackass shooting .44Mag on an indoor range.
Even with plugs and muffs it's quite unpleasant.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on August 25, 2015, 11:09:23 pm
Hey guys, can you give me some advice on how to deal with encumbrance? All of the good carrying clothing (backpacks, trechcoats, etc.) all have an encumbrance value of 2 or more which can severely cripple a character.

I'm absolutely clueless about how I'm supposed to carry a passable amount of stuff or stay warm without getting myself rendered useless in melee encounters.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on August 25, 2015, 11:16:56 pm
Hey guys, can you give me some advice on how to deal with encumbrance? All of the good carrying clothing (backpacks, trechcoats, etc.) all have an encumbrance value of 2 or more which can severely cripple a character.

I'm absolutely clueless about how I'm supposed to carry a passable amount of stuff or stay warm without getting myself rendered useless in melee encounters.

Well for one, you just have to tank a bit of encumbrance. If you can stay below 3/30 torso encumbrance you're doing pretty good. Though its best to stay a bit lower early in the game when your melee skills are shit (investing a couple creation points into skills can help a lot).

For two, shopping carts. Shopping carts are love, shopping carts are life. Cars are also a acceptable alternative but require more setup.

For three, the survivor gear (starts being available around 5 tailoring and/or fabrication) has great encumbrance to carrying volume ratios along with excellent armor and good warmth.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on August 25, 2015, 11:21:14 pm
Remember, heavy loads and arctic gear are not conducive to fighting in real life, either. Soldiers have the advantage of being well-trained and having well-built equipment that's designed to minimize the negative effects of their heavy loads, two things your character probably won't have access to. They also generally don't have to do much hand-to-hand combat.

Also, if you're still using the old single-digit encumbrance system, you might want to update to a later version. In a lot of cases, encumbrance is lower now than it was.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 25, 2015, 11:22:02 pm
Also, high dex/per characters with snake style laugh at encumbrance. Which also translates well to guns, which ALSO conveniently laugh at encumbrance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 26, 2015, 07:39:39 am
Best advice I have is to drop your pack before you start a fight.
If you're in a situation that you can't really drop it and pick it up afterwards, then you probably should be running, not fighting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ivefan on August 26, 2015, 10:09:55 am
Best advice I have is to drop your pack before you start a fight.
If you're in a situation that you can't really drop it and pick it up afterwards, then you probably should be running, not fighting.
Unless something changed rather recent, wouldn't that just mean that you drop everything in a stack on the ground and have to pick up every item separately afterwards?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 26, 2015, 11:06:43 am
I meant that you also drop items that would put you over your non-pack volume, but yes, in stable the items aren't tracked to a container.
Dropping the largest items first is preferable since the pickup system seems to base time passing on a per item basis, not weight/volume. Makes picking up faster/easier since that's less to pick up. (Perhaps it is, but the effect is insignificant.)

Just reinforces my stance that if you can't afford to pick them back up, you shouldn't be sticking around to fight.

E: As was mentioned earlier though, this precaution is mostly inapplicable once you get to the point that you're engaging with firearms only.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ivefan on August 26, 2015, 11:40:03 am
So it's as always then. Your stance is reasonable, but in my case i feel like it would be more of a bother to pick up all the loot again after every fight or so.
So a shopping cart and low encumberance until ones skills can compensate i would say.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on August 26, 2015, 11:53:18 am
Alternately, avoid fighting altogether until you have a base to store your stuff set up. Most things won't actually aggro on you unless you get close to them. If you're unlucky enough to get stuck between a rock and a hard place, though, it might be a worthy idea to pick up some rocks and start chucking them, or just run.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 26, 2015, 02:23:31 pm
I meant that you also drop items that would put you over your non-pack volume, but yes, in stable the items aren't tracked to a container.
Dropping the largest items first is preferable since the pickup system seems to base time passing on a per item basis, not weight/volume. Makes picking up faster/easier since that's less to pick up. (Perhaps it is, but the effect is insignificant.)

Just reinforces my stance that if you can't afford to pick them back up, you shouldn't be sticking around to fight.

E: As was mentioned earlier though, this precaution is mostly inapplicable once you get to the point that you're engaging with firearms only.
Important note. If you drop a container (like say a backpack) then it will allow you to drop an amount of items equal to the volume at the same time for free. I don't think it applies to picking up, but it will let you drop your backpack and "everything in it" with just a single drop action instead of taking a minute or more.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on August 26, 2015, 03:58:22 pm
Hey guys, can you give me some advice on how to deal with encumbrance? All of the good carrying clothing (backpacks, trechcoats, etc.) all have an encumbrance value of 2 or more which can severely cripple a character.

I'm absolutely clueless about how I'm supposed to carry a passable amount of stuff or stay warm without getting myself rendered useless in melee encounters.

Well for one, you just have to tank a bit of encumbrance. If you can stay below 3/30 torso encumbrance you're doing pretty good. Though its best to stay a bit lower early in the game when your melee skills are shit (investing a couple creation points into skills can help a lot).

For two, shopping carts. Shopping carts are love, shopping carts are life. Cars are also a acceptable alternative but require more setup.

For three, the survivor gear (starts being available around 5 tailoring and/or fabrication) has great encumbrance to carrying volume ratios along with excellent armor and good warmth.

Just using "fitted" items reduces encumbrance of each item by 1.  Craft a needle, make some thread, and grind till you can improve those clothes!  Not sure if the "strapped" items can be fitted, but a fitted trenchcoat is awesome.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 26, 2015, 07:26:26 pm
Plate armor is worse than chainmail and ornamental plate armor and plated leather armor and.... pretty much everything that even vaguely looks like armor. This displeases me.

(Why is ornamental plate armor some of the best protection in the game when its not even meant to be worn and isn't classed as armor?)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 26, 2015, 07:38:12 pm
Keep your eye out for the rarer low encumb storage items like dive bags and runner packs too.   Early days the basic hoodie+trenchcoat+cargo pants, fitted and reinforced, is about the standard.  Carry a backpack or a couple of shopping bags for hauling loot back, but be ready to drop them if fighting, especially something small/fast.

As your skills go up you can accept a bit more encumbrance, and as your tailoring/fabrication skill goes up you can make better items - drop leg pouches, tool belts, chest rigs, etc and then the survivor gear gives you more and more.  And as you find new storage gear, try out various combos to maximize storage vs encumb.

Or come over to the experimental versions, the layering penalties have been radically changed.  I have 146 storage with only 27 torso/16 leg encumbrance (equivalent to "2" and "1" in 0.C) and I haven't even crafted the survivor gear yet.  2 survivor running packs on top of that will only bring it up to 38 ("3") but I'll have 196 storage, and that's with a couple of canteens on the belt and a slung rifle.

Edit:  Oh yeah, and agree STRONGLY with the shopping cart - you will love the extra storage, there are wheelbarrows and luggage carts in various places too with even more storage, and when you get your mechanics skill up a bit you can modify them to really max it out (1000 storage shopping cart, basically).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 26, 2015, 09:01:45 pm
Just don't drop items on soon to be acid tiles.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 26, 2015, 11:15:39 pm
Yeah ideally drop early, somewhere kinda protected, and move in, or at least sideways.  But if it's loot or you, lose the loot.  Most of my deaths are from being too greedy - overencumbered with storage and caught in a fight, or trying to get loot too fast.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrWiggles on August 27, 2015, 03:25:12 am
I wish there was a way to mark your shopping cart from others. Visually, I can recongize my shopping carts from other. But the game repsent all shopping carts the same.

I've lost one or two and almost lost a few more, by having to let go of them and fight or let go fo them to explore then fight. And fighting can lead you away from where you were.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on August 27, 2015, 05:27:31 am
I wish there was a way to mark your shopping cart from others. Visually, I can recongize my shopping carts from other. But the game repsent all shopping carts the same.

I've lost one or two and almost lost a few more, by having to let go of them and fight or let go fo them to explore then fight. And fighting can lead you away from where you were.

I can't understand that situation. You can visually recognize your cart, but you keep losing it? You're losing it among other carts, or amidst terrain, or what?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 27, 2015, 06:43:44 am
Yeah, yours is the one with the green + that shows it has items in it - if you're playing tiles at least.   In ascii I have no idea - r(e)name it I guess, then when you "x" over it it should show that given name, instead of "shopping cart", right?   Plus it's the shopping cart sitting in the street, not in a grocery store, I don't get it I have no problem *recognizing* my cart.  Remembering where I left it, that's definitely been a problem - now I've started making a note on the map as soon as I know I'm moving more than a tile away.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on August 27, 2015, 06:52:53 am
Never used shopping carts, can you mount a machine gun in one? If not, you clearly should! That or a heavy industrial drill. Just because.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on August 27, 2015, 07:20:22 am
Never used shopping carts, can you mount a machine gun in one? If not, you clearly should! That or a heavy industrial drill. Just because.
Pretty sure you can, if you can't, with a tiny amount of modification you could.

Might make it too heavy to move but you could do it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 27, 2015, 08:24:51 am
Obviously you need a PDA and beacon in your shopping cart.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sharp on August 27, 2015, 12:07:21 pm
Obviously you need a PDA and beacon in your shopping cart.

Just to clarify, the beacon goes in the shopping cart, you keep the PDA on your own inventory to locate shopping cart.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 27, 2015, 12:39:29 pm
Obviously you need a PDA and beacon in your shopping cart.

Just to clarify, the beacon goes in the shopping cart, you keep the PDA on your own inventory to locate shopping cart.

Unless you want a shopping cart that always knows where you are.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 27, 2015, 01:26:14 pm
New bionic, personal tracking device.  When you have it active and a pda in your inventory it will change your map icon to a red "*".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on August 27, 2015, 01:37:54 pm
Isn't that a bit redundant?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on August 27, 2015, 01:52:33 pm
Could be useful if there's ever a way to lose body parts without dying.

"Aha, so that's where I left my kidney!"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 27, 2015, 02:10:30 pm
Isn't that a bit redundant?
I never said the bionic would be useful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 27, 2015, 02:21:36 pm
Get a few mechanic skills and swap out the wire basket for a cargo space or trunk. Then you shouldn't have a problem telling yours apart, AND it can carry more!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: HavingPhun on August 27, 2015, 02:47:58 pm
Recently upgraded from Windows 7 to Windows 10. DDA doesn't run now. Experimental version 3608. I haven't tried anything newer than that, as my current connection is too slow to download dda. It opens, takes a long time to load the start menu, when it previously came up instantly. Then it freezes, not allowing me to do anything, and crashes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 27, 2015, 03:49:22 pm
Tiles or not?
Are you getting any specific error messages?
If tiles have you tried toggling the software renderer option in options.txt?
Have you tried running it as admin? I know windows 10 did some changes with file permissions and whatnot.

Honestly it's difficult to diagnose the problem, since AFAIK we don't have anybody on Windows 10 developing right now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on August 27, 2015, 03:59:30 pm
I use the Note feature on the minimap for a lot of things.

Then my character dies.   :'(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on August 27, 2015, 05:35:20 pm
I use the Note feature on the minimap for a lot of things.

Then my character dies.   :'(

Make the name of your next character identical to the previous one. Notes are on a per-name basis, if I recall, and save separately.

In other news, I think I'm going to set my cataclysm server up again this weekend, since I've network control again. Look forward to burning houses down together!

Yay! Will it be the exact same setup and such as the last?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on August 27, 2015, 07:10:31 pm
Remind me, how does Cataclysm 'multiplayer' work exactly?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on August 27, 2015, 09:45:10 pm
Holy shit, multiplayer? Really? How do you decide when everyone's turns are taken?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on August 27, 2015, 09:51:04 pm
The answer to both your questions is Badly.
It's more weird simultaneous world-sharing thing than Multiplayer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on August 27, 2015, 10:11:09 pm
Yeah you could be stockpiling your base then out of no-where stuff are disapearing because another player found your stash...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on August 27, 2015, 10:20:36 pm
The answer to both your questions is Badly.
It's more weird simultaneous world-sharing thing than Multiplayer.
Yeah, remember something about that, doesn't it crash if you come inside someone else's Reality Bubble?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on August 28, 2015, 12:55:49 am
I can see why it would crash, your trying to access a tile that is potentially be altered.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sharp on August 28, 2015, 01:19:38 am
How do traps work in multiplayer? Can everyone see a playermade trap or only the creator?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DreamThorn on August 28, 2015, 01:35:46 am
Recently upgraded from Windows 7 to Windows 10. DDA doesn't run now. Experimental version 3608. I haven't tried anything newer than that, as my current connection is too slow to download dda. It opens, takes a long time to load the start menu, when it previously came up instantly. Then it freezes, not allowing me to do anything, and crashes.

After I upgraded to Windows 10 I had to reinstall my graphics driver before the game became playably fast.

Also, when the game starts, the window doesn't appear automatically, so I have to switch to it.  Then the screen is completely black, but the menu options appear when I use the arrow keys.

The menu music stopped working long before that, but the new menu sounds work.

I hope the above helps you to get the game running again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: HavingPhun on August 28, 2015, 09:11:50 am
Tiles or not?
Are you getting any specific error messages?
If tiles have you tried toggling the software renderer option in options.txt?
Have you tried running it as admin? I know windows 10 did some changes with file permissions and whatnot.

Honestly it's difficult to diagnose the problem, since AFAIK we don't have anybody on Windows 10 developing right now.
Yeah, it's odd that some things don't work on windows 10 that you would expect to. I was running Windows 10, 64 bit, with tiles on. I had to run it in Windows 7 compatibility mode to make it work. DF will only run with adminstrator permissions. I can't make any promises for this. But, perhaps I could help with these issues next month. I have a moderate level of experience with c++, but still have a lot to learn about it. Main issue would be that I have a 2gb monthly data cap, after that, I am stuck on dial-up.

Also, DreamThorn, I had updated my graphics driver first thing once I updated windows. The only issue I get now is that I don't see the menu until I press the arrow keys a few times, just as you said. Other than that, it all works well.

Thanks to everybody who helped with this.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on August 29, 2015, 03:56:33 am
Fairly new player here, currently in the process of finding out how OP Skater Girls are. Those rollerskates are beautiful. 12 days so far.
But anyway, I never knew this game had any sound whatsoever. What're you talking about?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on August 29, 2015, 04:22:10 am
It's off by default I think. I'm not even sure the latest experimentals even have the music files anymore. But yeah, look in the /data/sound folder.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on August 29, 2015, 04:28:01 am
I don't usually play experimental builds, but I'll check anyhow.

And yeah,  the folder's empty.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on August 29, 2015, 04:38:54 am
Well, in the current experimental(okay, maybe one that's a few weeks old for me), there's two files, musicset.json and soundset.json.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 29, 2015, 07:22:52 am
There's sound effects too.  From the forum thread about it http://smf.cataclysmdda.com/index.php?topic=10390.0

1) Download and unpack latest experimental build from here: http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/

2) Download sound mod: http://chezzo.com/cdda/catasounds.zip

3) Unpack sound mod into Cataclysm directory, overwriting all the conflicts.  (there should be a couple of warnings about the directories that have the same name)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 30, 2015, 12:26:01 am
Yeah, AFAIK it doesn't crash, but you can get some weirdness happening due to it essentially becoming "whoever is saving the tile first wins" for any changes the players make, and it only gets weirder if players are separated by large gaps in time (so you get food that is rotten for one player being still edible for the other, and so on).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 30, 2015, 10:51:50 am
Not much that can be (easily) done about the simultaneous tile access, but would it be hard to have every character start at the current simulated time?
That would still allow time gaps between players that joined early and left for awhile, vs a player that joins later but plays regularly.
Kind of a hack though, not a real solution.

Hmm, maybe separating the turns and game time would be workable on multiplayer games. Turns are locally affecting, while gametime would be a global and constant speed. That would definitely alleviate temporal anomalies, but then you have it become either much easier or much harder, depending on when you join a world.
Those that start early would still have a lot of pre-cata food to subside on for a week or so. Those that start late would pretty much depend on finding an older player's farm for a reliable food source.
I guess a solution like this might call for more detailed balancing for rottables, since there's not many cases where a player is going to be moving exactly 1 move every 6s.

Well, rambled enough, and as usual, have not come to a definitive solution to the problem I'm trying to address. :-\

Anyways, feel free to take some of these ideas if the approach seems worth looking into.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on August 30, 2015, 01:51:48 pm
They all do start at the same time, but the times diverge as one character plays more than the other.  But then, they both access the same tile - it's year 5 for player 1, and day 1 for player 2, the items that were generated/crafted by player 1 are 5 years in the future to player 1, the items generated/crafted by player 2 are 5 years old for player 1, so "insta-rotten".  And no matter how you try to sync them up, they will play at different rates so it will just happen again later.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Vattic on August 30, 2015, 04:44:29 pm
Hmm, maybe separating the turns and game time would be workable on multiplayer games. Turns are locally affecting, while gametime would be a global and constant speed. That would definitely alleviate temporal anomalies, but then you have it become either much easier or much harder, depending on when you join a world.
So it would be like your character was in stasis between play sessions with time still passing? If so your own food could rot while not online, and sleeping or any time skipping would be tricky (consensual night skipping like in Minecraft) if not impossible (crafting for one).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 30, 2015, 05:01:36 pm
Hmm, maybe separating the turns and game time would be workable on multiplayer games. Turns are locally affecting, while gametime would be a global and constant speed. That would definitely alleviate temporal anomalies, but then you have it become either much easier or much harder, depending on when you join a world.
So it would be like your character was in stasis between play sessions with time still passing? If so your own food could rot while not online, and sleeping or any time skipping would be tricky (consensual night skipping like in Minecraft) if not impossible (crafting for one).
Yea, you hit on the main points.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on August 30, 2015, 05:17:38 pm
I just realized the whole shared-world system is kinda, sorta, not really like Dark Souls?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 30, 2015, 07:31:58 pm
Spraypaint messages on the ground and you get even closer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 01, 2015, 04:47:00 pm
the spraypaint and come back thing is a nifty little gadget to have ingame
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on September 01, 2015, 05:14:43 pm
So, how are NPCs these days? Any progress on that front?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 01, 2015, 05:25:47 pm
So, how are NPCs these days? Any progress on that front?
Compared to when? :P As with anything else in this game, development on any one particular topic is comes in rather large leaps and bounds. Soemthing might sit still for months, then suddenly have a huge amount of development forwards when a developer or two decides to focus on it. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 01, 2015, 05:40:25 pm
NPCs are quite a bit more interactive and varied and behave better compared to say 12 or 6 months ago.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on September 01, 2015, 05:41:42 pm
Whats the current state of them? Are they forming real factions yet or is it all still one-building clusters at best?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 01, 2015, 06:46:16 pm
No full factions yet, but a lot of the background framework that that needs is shared by Hordes 2.0, which has been making some steps forwards.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on September 01, 2015, 08:05:27 pm
Whats the current state of them? Are they forming real factions yet or is it all still one-building clusters at best?
Love how this gets asked every other week.  ::)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on September 01, 2015, 09:43:05 pm
The team lost acidia, he was the guy working on the faction outpost stuff, so check back when you see him active on the DDA forums.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on September 02, 2015, 05:48:57 am
The team lost acidia, he was the guy working on the faction outpost stuff, so check back when you see him active on the DDA forums.
So check back every other week because Bay12 is the one true forum and I'm not a dirty heretic? :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 02, 2015, 07:03:37 am
the stage acaida got it to, is there any bits and pieces that could be expanded into other areas of the game as well ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on September 03, 2015, 01:53:58 am
Spraypaint messages on the ground and you get even closer.
"Amazing Trap Ahead"
/me looks forward to see a field of pure bubblewrap
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 03, 2015, 02:38:27 pm
The team lost acidia, he was the guy working on the faction outpost stuff, so check back when you see him active on the DDA forums.
"lost" is kinda a relative term here. :P Ever since he came up with his first contribution to C:DDA acidia has always been a "here for a handful of weeks, disappear for a month or more" type of person. He's never really stuck around for long enough to truly be considered "on the team" any more than any other random person who shows up with a few JSON tweaks or a new building and then disappears is.

Which of course isn't to say that we don't appreciate those people or their contributions any less than those who stick around for longer times, after all a wide variety of people contributing is what makes open source so great (and the boundaries between sticking around for longer periods and shorter ones are nebulous at best, with large amounts of crossover as people's life happens), but it sure makes communication and working together easier when someone sticks around enough for you to discuss things with them instead of just vanishing and appearing at random intervals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on September 03, 2015, 03:36:30 pm
Yeah sorry, lost is the wrong word.  I guessed I used that strong of a word because I was really hyped for all the NPC/outpost stuff he did.  That is of course, acknowledging that he couldn't have done any of that without the foundation built by many other contributors.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on September 03, 2015, 09:08:48 pm
So, I was raiding a town to get supplies for my deathmobile (I'm finding my driving stopped all too often by other derelict vehicles, and for some reason I fancy that a SHREDDER front will help me in this regard), and unfortunatedly that small town was plagued by zombie necromancers and hulks. I lured one or two away to kill them "leisuredly" (if such a word can apply to hulk sparring... even a couple of point blank shots with a sawed-off are little guarantee). Then, come night I noticed that one of the hulks lumbering around had crashed into a building, luring a lot of zombies in. So I sneaked to the side, and set the whole damn thing aflame. Burned it to the ground! Ha ha! Even better, the noise from the collapsing building lured a couple of hulks I had missed, and they burned too!

Good times.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on September 03, 2015, 11:42:15 pm
PD:

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Pencil_Art on September 05, 2015, 03:23:21 am
Fairly new player here, currently in the process of finding out how OP Skater Girls are. Those rollerskates are beautiful. 12 days so far.
But anyway, I never knew this game had any sound whatsoever. What're you talking about?

Haven't even gotten past day 3. What is your secret??
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 05, 2015, 04:11:17 am
I'm no expert, as I said. Well, I didn't but I'm not really an expert.
Stealth is a big aspect. Close curtains before passing by them, avoid smashing if there's a quieter option, go out at night, make use of thrown distractions, duck into subways and lose them in the darkness.
Speed is also useful: As I said, rollerblades are ridiculously good for getting around town, and stimulants are also very helpful as long as you don't get addicted, although you can wait it off.
Skill up, too. I spent a fair amount of time at the start just grinding tailoring, fabrication and survival, so I can quickly rustle up , say, a makeshift crowbar or the like to aid in whatever circumstances I'm in.
Also, knowing your limits is good. I died an awful lot back when I was just starting (although I still do, of course :P) because I would be so invested in looting I'd end up only trying to return to base once I was tired or being swarmed by zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xxseuzxx on September 05, 2015, 08:05:51 am
The latest experimentals are hellish, day one and there are brutes, hulks,those machine gun like spitters and several fucking masters and necromancers,also predators.
I'm not sure if there is something broken regarding zombie half life or something along that.
Also found a laser turret.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xxseuzxx on September 05, 2015, 08:13:40 am
A hulk collapsed my wooden 8x8 shack,broke the shitty buggy I had and then died to my laser turret,broke one of my legs and one arm.
Had to set up a large tent and a cot..all of this during a 30 day winter.
Grimdark.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Salmeuk on September 07, 2015, 03:02:47 am
So in game I've found a few permanent markers and cans of spraypaint, but making a mark with them doesn't actually affect the displayed tile. This is inconvenient if I want to mark, say, a car to later siphon gas from - I have to walk directly over the mark in order to even realize it's there. I know I could start leaving certain items or dumping wine nearby to leave a visual mark, but I was wondering if anyone knew of a more realistic way to go about this.

That is, how to modify the displayed tile in order to mark an important location.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 07, 2015, 08:09:36 am
For a car you could make notes on the overmap.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 07, 2015, 12:32:14 pm
Yah, map notes are for cars, markers are mostly for marking where you dump yer loot for sorting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silfurdreki on September 08, 2015, 04:52:50 am
The latest experimentals are hellish, day one and there are brutes, hulks,those machine gun like spitters and several fucking masters and necromancers,also predators.
I'm not sure if there is something broken regarding zombie half life or something along that.
Also found a laser turret.

Are you playing the sheltered survivor start? That starts in winter and the game now accounts for the time that passed since spring so that you get more evolved zombies from the start and perishable food is rotten.

In my experience, at least.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on September 08, 2015, 11:07:20 am
My laptop's graphics card has gone where we all have to go one day, unless we become zombies. So I thought about installing CDDA on my Ubuntu netbook.
Problem is: I have no idea about Linux, and it doesn't seem to be enough to download and unpack it. So, how do I start this?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on September 08, 2015, 12:03:48 pm
Are you playing the sheltered survivor start? That starts in winter and the game now accounts for the time that passed since spring so that you get more evolved zombies from the start and perishable food is rotten.

In my experience, at least.

Nope. I played a version a few weeks back and there was pretty much every kind of special infected at the edges of town. Given that I was walking around chugging milk, I also wasn't playing sheltered survivor.

Makes going into town further than a house or two during the day impossible unless your character is a combat god.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xxseuzxx on September 08, 2015, 08:27:50 pm
I'm playing an experimental from a week ago and this is the only character that has survived beyond 1 week,so far I'm cleaning the huge city with an awl pike and it seems that combined with a modded shortbow and a trusty lemat,only used when predators get close I'm doing rather well.
Also between my leather armor and barbutte helmet, combined with a fitted kevlar vest I'm giving a shit.
Only feral predators scare me,and hulks are Molotov magnets.
By this moment I'm salvaging an atomic tank while looking for a vehicle to pimp out.
Mobile phones truly are dreadful when writing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on September 08, 2015, 09:35:47 pm
I only seem to last more then a week on the games where I get a cold and have to spend a few days just sewing and wishing I was able to do anything. That's probably something important.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on September 08, 2015, 09:42:15 pm
Yeah it's pretty brutal now, open the door day 1 and there's a dozen Z's on the street including dogs, acid spitters, and freakin Shocker Brutes.   Close the door, go out the other side, 3 tough zombies 2 tiles away from each other ready to swarm, grabbers and feral predators.   Next game (came quickly), open the garage door to the house I start in, zombie necromancer and 4 assorted minions.

Biggest tip - remember you can run.  You can out run most of the things if you can avoid being grabbed (like a death sentence now), except animals and zombie dogs, those things are still like terminator rockets to the Day 1 survivor.  Grab a few things, run out of town, grind up fabrication and tailoring to fit and reinforce your armor and make a decent first weapon (cudgel while you work on  knife spear).  Come back at night, pick off a few stray z's, loot a few houses on the edge for food and materials, retreat when it starts to get hairy.  *** Remember you can run ***.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on September 08, 2015, 10:08:47 pm
I'm from the days before running was invented. How do I update my legs?
  "  <--- I think, I might've binded it to that, don't quite remember.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 08, 2015, 10:25:00 pm
Nope, thats the default.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on September 09, 2015, 10:28:44 am
Anyone got any good font recommendations for a laptop? I'm trying to find one that looks good enlarged on a 1920x1080 display, since the default font hurts my eyes at the default size and looks a little odd scaled up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on September 09, 2015, 02:45:55 pm
x180? I think you meant x1080. (i.e. 1080p)
If so, then any 8x16/8 will be pixel perfect if fullscreen. (Of course, the borders on a window screw with the pixels viewed.)
For me, I'm usually more interested in making sure the dimensions factor perfectly. But I also usually play DF in ASCII... YMMV :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on September 09, 2015, 03:39:06 pm
Bah, yeah, 1080. I have one that works fine, I'm just looking for a font that actually looks good as well.


I also do ASCII for DF, but that has much better fullscreen/zoom scaling than Cataclysm does.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on September 10, 2015, 10:33:23 am
Just had a super-zombie flick moment:

In a Lab Challenge, my en-Night Vision-ed Volunteer Mutant found his spawnbuddy NPC and after some dungeon-crawling action to avoid the shit out of turret rooms, fight our way to the top and get some basic escape-this-goddamn-place gear, at level -1, to my massive joyful surprise, we discover a sewage outflow is directly connected to the lab.

While on the lookout for some gear to burn through the grate safely, I stumble upon a door that turns out to lead straight to that sewer. Yay, we're out! One very long trawl through sewage and fighting sewage carp-piranhas we find a sewer access - actually the second one, the first one had ALL the zombies around it, including a shocker brute - but the second one we left at 8 PM, so it's already dark.

We evade the zombies in the darkness thanks to the awesome night-vision of my char... but then that idiot of an NPC panics and fires his bloody SHOTGUN at a zombie that got a bit too close. So I wound up leaving him behind to take the zombie-heat.

Then I died to some survivor zombies in a basement of a house, so anticlimaaaaaaax.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Haskel on September 10, 2015, 12:09:00 pm
Fortified a gas station. Been fermenting moonshine and homebrew beer for a little while in two stills. Got a flintlock carbine with ammo made outta solder and plastic bags, with a rapier as a backup weapon when things get too personal. Hopefully gonna fix up a car soon-ish, I want a quick out for upcoming raids.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 11, 2015, 02:39:42 am
I just did a quick play for about 3 days with a normal survivor. Two of the houses in town were fortified, with reinforced windows and traps and all. Both times I tried to use traps to help thin out some of the zeds ended up ruining the entire living area. The second house, I tried to drag a shocker hulk over the mines. It stepped directly on 4 of them then killed me at 15 yards firing through a window as I tried to escape.

Seems like the house traps are more a trap to the survivor than zombies. I won't bother trying to settle in one again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on September 11, 2015, 04:39:23 am
I just tend to fortify the starting shelter, stack it with supplies, read books all day and then eventually get bored and stop playing till next version. The high point is usually raiding some labs after finding keycards and stuffing my face with CBM.

That is, when I don't die horribly. Sometimes I scavenge all my old corpses and eat them, just because.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on September 11, 2015, 07:13:29 am
There have been a lot of mumblings that landmines are too weak vs zombies, and istr some investigation that the on-map ones are especially bad - like zombie kids walk over multiples without damage.   Supposedly if you untrap and then re-trap them they're a lot better.

If I were gonna trap a house, I'd be adding the traps OUTSIDE anyway, I hate getting my windows busted up and any bit helps...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 11, 2015, 01:30:45 pm
To cut some of that speculation off right now, any land mines placed by the map and by you are literally identical. The map doesn't even remember whether it was generated or placed, so their data code is literally identical.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on September 11, 2015, 02:13:49 pm
That pamplet... i hope there is a copy in the collector edition...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on September 11, 2015, 04:06:02 pm
What would people think about an optional mod for worlds that made books instant read?

I mean, you can only read every single skillbook in the game so many times before it gets mind numbingly, game endingly boring, and then you just end up making throwaway joke characters that actually do interesting shit before/while dying on day three.

It's not like finding a safe place to hold up and read for sixty days straight is difficult. The hardest part is getting the damn books in the first place.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 11, 2015, 04:26:58 pm
Make a project of something. Build a supervehicle. A giant spiky plank with wheels which I 'drifted' everywhere on was my greatest triumph in mechanics. Bloody fun too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on September 12, 2015, 03:58:00 am
What would people think about an optional mod for worlds that made books instant read?
Fantastic. Reading books is a pain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 12, 2015, 04:01:44 am
What would people think about an optional mod for worlds that made books instant read?
Fantastic. Reading books is a pain.
But it'd feel like cheating... maybe make skill gain a little faster, and make recipes much much faster?
It'd emulate your guy/girl just picking it up for the purpose of learning recipes and still feel less like a powerup.

Ideally, I'd prefer a lower cap for skills from books, but that'd be even more complicated.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on September 12, 2015, 04:12:34 am
Hm. Instant read might be a bit much. Honestly, what I find most annoying is having to read the same thing a bajillion times over.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 12, 2015, 08:22:07 am
Hm. Instant read might be a bit much. Honestly, what I find most annoying is having to read the same thing a bajillion times over.

Read book, skip entire day, would feel a bit more balanced. Just drink and eat until full and then rinse and repeat, because as it is it's not that difficult to hole up and read read read. It's just boring and I'd love a time jump. It would certainly be less to do in the game but I've moved characters to new worlds just so I could get new buildings and not have to grind book reading.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on September 12, 2015, 01:24:09 pm
You'd still have to find the books. Instant read just cuts out the pointless waiting. It's not like food or water are a problem unless you're a newbie/horribly crippled.

Maybe a compromise could be a 6 cost trait called eidetic memory, that maxes read speed at like one minute a chapter, let's you just flip through a book memorizing each page. (yes yes, I know the science behind this is non-existent, but this is a game about alien goo zombies with bionic super-soldiers) That way if you want to just skip books you can give yourself 6 more starting skill points to buy it, or alternatively pay a reasonably high price at character creation.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kilakan on September 12, 2015, 02:10:05 pm
What would be cool for that is a bionic that 'scans' a book, stores it and then diffuses the knowledge into your brain as you sleep.  It's an 'instant' read that's on a daily cool down, with a power requirement.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 12, 2015, 02:21:41 pm
I'd be okay with a bionic. It would likely be a common thing in labs. As useful as panties or cigarettes to a scientist. Both of those are fairly common. Lab keys are easy enough to find with some walking around everywhere. Or you can tear the entrance down.

Speed reading should shave half to three quarter time off reading times.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on September 12, 2015, 02:24:11 pm
Personally, I think that the best workaround for recipes that take forever and a day to learn would be that if you had the requisite skill and the book in your inventory, you could craft the item. After all, what would you rather do: memorize how to build a death ray, or build a death ray step-by-step from instructions?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on September 12, 2015, 02:24:32 pm
Why not have CBM that allow you to download the contents of some special chips directly to your brain? You could either find a chip containing a book of interest, or use a special machine present in labs to put the content of a book on a chip.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on September 12, 2015, 02:27:19 pm
Personally, I think that the best workaround for recipes that take forever and a day to learn would be that if you had the requisite skill and the book in your inventory, you could craft the item. After all, what would you rather do: memorize how to build a death ray, or build a death ray step-by-step from instructions?

You've been able to do that for, like, 700 versions now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on September 12, 2015, 02:41:52 pm
Really? Shoot. Haven't updated in a while.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 12, 2015, 04:30:33 pm
 I think that went in back around the buildup to .B, so...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on September 12, 2015, 05:36:34 pm
What would be cool for that is a bionic that 'scans' a book, stores it and then diffuses the knowledge into your brain as you sleep.  It's an 'instant' read that's on a daily cool down, with a power requirement.
That would make a nice tier boost over that bionic student one. Leave the student, but, mmm, bionic professor, grader maybe? "Before the collapse, you were a living scantron machine, scanning thousands of tests a day to grade them, slowly absorbing the views of your students. Now, in the future, no one is stopping you from reading everything." Mandatory defect, ultimate nearsightedness. Special map build, no glasses anywhere else.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on September 12, 2015, 05:50:29 pm
What would be cool for that is a bionic that 'scans' a book, stores it and then diffuses the knowledge into your brain as you sleep.  It's an 'instant' read that's on a daily cool down, with a power requirement.
That would make a nice tier boost over that bionic student one. Leave the student, but, mmm, bionic professor, grader maybe? "Before the collapse, you were a living scantron machine, scanning thousands of tests a day to grade them, slowly absorbing the views of your students. Now, in the future, no one is stopping you from reading everything." Mandatory defect, ultimate nearsightedness. Special map build, no glasses anywhere else.
Obviously the name would be Time Enough at Last (https://en.wikipedia.org/wiki/Time_Enough_at_Last).
And bionics aside I've considered making this mode just to be mean :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on September 12, 2015, 09:20:40 pm
Random thought. Phone books should randomly reveal the location of one business type structure each time you read. In the entire loaded cell of the overmap, so you might find a grocery store just outside your scouted area, or you might reveal a gunstore 20 miles away.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 12, 2015, 10:15:24 pm
That sounds like a really good idea. You want to suggest it on the forums or shall I?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 12, 2015, 10:22:39 pm
Perhaps 1 in 10 it reveals a crater? Some chance it reveals nothing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Angle on September 12, 2015, 10:43:31 pm
Hmm. Maybe skill books should just give you virtual levels in the skill and access to all of their recipes? You'd have to carry the books around everywhere, which would be annoying, and while relying on the books for your skills you'd have a significantly reduced chance of crafting success and crafting speed. But you wouldn't end up spending days mashing 'r', you'd just carry books everywhere and practice the skill.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 12, 2015, 10:53:26 pm
 I can see them just revealing a random house somewhere, or perhaps, if you are really, really lucky, a cabin in the woods. Possibly even a hidden cabin...

 As for the books, I dont really like the idea of virtual levels, as that is basically how skill rust feels to me, but then I basicly do carry all the skill books I find around with me, so it wouldn't affect me any.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on September 12, 2015, 11:03:26 pm
I like the virtual levels idea. Gives incentive to balancing one of those bird things that swing back and forth over your R key, at least, while making it easier on those of us who aren't masochists.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on September 12, 2015, 11:16:18 pm
I don't really like any of these ideas. Readings never really bothered me, as I can just go browse bay 12 for a couple minutes while its going on.

I don't see how having to lug your books around would be a problem. Or to be more precise, I don't see why you would have to lug them around in the first place. It's not like you need to craft mutagen in the middle of a triffid nest, so you can just leave the books at you're base/car.

Thou reduced success chance on recipes isn't a terrible idea.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 13, 2015, 01:23:14 am
Yeah, I've never had a problem with books, at all. If you're playing with skill rust and need to re-read books THAT often for THAT long, you have only yourself to blame. Otherwise, just stockpile food and water til the weather is shitty then read your books until the thunderstorm passes over and go back to what you were doing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on September 13, 2015, 03:29:37 am
Yeah, books are a great way to wait for the night to end, that kind of stuff.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: hawkeye_de on September 13, 2015, 06:14:27 am
wanna also getting into that game, can anybody recommend a good, comprehensive (video) tutorial ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 13, 2015, 08:58:17 am
wanna also getting into that game, can anybody recommend a good, comprehensive (video) tutorial ?

Not one I know of, but you can pick up bits and pieces from streamers that just go in gung ho with one character. Everyone has their own playstyle and a single tutorial for pure human will be different from any of the dozen mutation lines simply because your tools and priorities change. I would say start by reading the keybindings. Those are very important. Then get in and think about how those keybindings can interact. Even recent streamers and youtube video makers don't realize all they can do. They don't know a lot of interactions in various situations. For example, put a jerry can next to you and have a rubber hose in your hand and try to interact with a vehicle. Now put the hose down and try it again. Now take six steps away from your items but still be next to the vehicle. You change the conditions and your options change. Much of the game is coded fairly logically and it tends to just get better with each experimental release.

For people that play I'd say hit up twitch and go to the Cataclysm DDA page. See who's streaming. Sit and watch for at least an hour before asking questions. Go to youtube and find One F Jef or PlumpHelmetPunk and maybe even Aavak. But for all the time you watch them you could just play and experiment for yourself. A couple hours of Jef could give you a decent primer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: hawkeye_de on September 13, 2015, 10:59:39 am
Ok, thx BigD145 for the hints...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on September 13, 2015, 11:24:33 am
There's also some guides on the wiki (http://www.wiki.cataclysmdda.com/index.php?title=Guides), but they're pretty badly outdated. CataDDA is the kind of game where you constantly find new things and have eureka moments, best learned by playing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 13, 2015, 12:15:07 pm
I've never seen anyone do a comprehensive how to. They all start a character and just go from there mostly because any planning is going to be disrupted by the game. The only comprehensive how to would be completely cheaty and have to lean heavily on the debug menu, or be 50 hours of gameplay hoping to find the things you want to show off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 13, 2015, 12:36:10 pm
Hmm. Maybe skill books should just give you virtual levels in the skill and access to all of their recipes? You'd have to carry the books around everywhere, which would be annoying, and while relying on the books for your skills you'd have a significantly reduced chance of crafting success and crafting speed. But you wouldn't end up spending days mashing 'r', you'd just carry books everywhere and practice the skill.
I'm pretty sure they already do this to some extent (I know you certainly can do recipes "from the book" right now). This is basically a modified version of what we are eventually striving for with the recipe system.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Poltifar on September 13, 2015, 10:40:38 pm
I want to get into this game, but I'm having trouble deciding between static and dynamic spawns. I want to play a stealthy character, possibly with some night vision, that tries to silently sneak at night to raid a city. But I also don't like zombies teleporting out of nowhere, especially in buildings I have already checked or cleared earlier. So my question is, is it at all possible to play a stealthy character with static spawning, or does the sheer amount of zombies in static spawning make it unrealistic?

Also, I've read that the experimental builds improve night vision and wandering hordes, both features I'm interested in. Is it worth switching to that, or should I stick to the stable release?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on September 13, 2015, 11:00:50 pm
It's been reiterated here a few times, but it is always worth moving to the experimentals. More stable than stable! Except for the few rare times, like trying to disassemble a window in windows.

But! Those sorts of bugs are often fixed by the next day, if not the next release. Experimentals are always worth playing if you like the new features.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 13, 2015, 11:01:49 pm
 As for being stealthy with static spawn, its perfectly possible and more fun than with dynamic spawn (atleast I think so).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Poltifar on September 13, 2015, 11:14:18 pm
Thank you both. I'm especially glad to hear that stealth with static spawn is doable, as even after playing for barely a couple hours I can not stand dynamic spawn's immersion breaking.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 13, 2015, 11:34:11 pm
Wandering hordes aren't particularly fun either. Robs you of the feeling of progress and by the time you're established enough to do much more than just run from them they're just an annoyance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Poltifar on September 14, 2015, 12:24:19 am
I was hoping the hordes would not be too common, just enough to keep me on my toes even after an area was "cleared". But I guess I'll have to see for myself if they're too much.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 14, 2015, 12:51:36 am
I always play with Static, and yes, stealth is very doable.
You will throw many, many rocks. I don't even have night vision and I can stealth like nobody's business.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 14, 2015, 03:05:11 pm
Well. Melee seems blatantly impossible now. Get grappled -> give zombies 7 or 8 free turns per one of mine -> die. Good job?

Seriously, I have average strength and have never once broken a grapple from regular shamblers. Which is cool, since even regular houses are now guarded by shocker brutes, so basic supplies are also no-go. And it rained every single day of spring, dawn til dusk.

Five games in a row.

Is something fucked up in the current experimentals or...?

Also basic survivors start with socks but no shoes, as of a few days ago.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on September 14, 2015, 04:00:51 pm
Well. Melee seems blatantly impossible now. Get grappled -> give zombies 7 or 8 free turns per one of mine -> die. Good job?

Seriously, I have average strength and have never once broken a grapple from regular shamblers. Which is cool, since even regular houses are now guarded by shocker brutes, so basic supplies are also no-go. And it rained every single day of spring, dawn til dusk.

Five games in a row.

Is something fucked up in the current experimentals or...?

Also basic survivors start with socks but no shoes, as of a few days ago.

You need dodge skill to survive melee.  But Shocker Brutes still suck, which is why I prefer melee + backup gun.  I'm pretty sure it's recommended in most guides.

What I like to do in static mode is play all my characters in the same world.  So one character can spawn with a rifle and be all like Rambo, then later characters can enjoy a more peaceful world.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on September 14, 2015, 04:02:58 pm
It's pretty brutal now.  I've survived a few of those grabbing parties, even with a decently powerful mid-level char with heavy survivor armor, only because a brute or hulk threw me clear.

Day 1 I keep trying to remember that I can run, and outrun MOST of those things, but it's still hard - sometimes the only escape route takes you near a grabber and if he's got friends nearby, adios.  And even "escaping" into the woods is not being home free, animals don't stagger.    And skeleton dogs are like bony terminators, they're fast,  hard to hit and don't stagger either.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 14, 2015, 07:26:09 pm
Looks like I'm re-downloading and cheesing the hell out of the game for a min-maxed archer, then. I hate archery. This won't end well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 15, 2015, 01:50:03 am
I'm just gonna stick to stables.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on September 15, 2015, 06:39:42 pm
I want to get into this game, but I'm having trouble deciding between static and dynamic spawns.

¿Por qué no los dos?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on September 15, 2015, 08:02:55 pm
Looks like I'm re-downloading and cheesing the hell out of the game for a min-maxed archer, then. I hate archery. This won't end well.
Knife spears remain your eternal friend. You can "f"ire them to stab an extra square away.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Poltifar on September 15, 2015, 09:10:57 pm
Looks like I'm re-downloading and cheesing the hell out of the game for a min-maxed archer, then. I hate archery. This won't end well.
Knife spears remain your eternal friend. You can "f"ire them to stab an extra square away.

Does that throw the spear, or just stab further while keeping it in hand?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on September 15, 2015, 09:19:35 pm
Just stabs while still holding it.   Pretty damn handy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 15, 2015, 10:51:17 pm
Yeah after setting my character up to be an archer/lumberjack, there's a SWAT van in the first town with 200 rounds of shotgun ammo.

No guns though. Just caseless shells.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 17, 2015, 06:02:11 pm
Yeah after setting my character up to be an archer/lumberjack, there's a SWAT van in the first town with 200 rounds of shotgun ammo.

No guns though. Just caseless shells.

Time to search out a gun skills book and skill up , then u can shoot em from afar or blast em if they get to clsoe.
Some wood traps are always helpful as well
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 18, 2015, 12:36:12 am
...caseless shells?
Are these slug rounds?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 18, 2015, 01:12:56 am
...caseless shells?
Are these slug rounds?

They're rivtech ammunition, for the rivtech guns. Comes in shot and slug IIRC. Can't be unloaded or reloaded for obvious reasons, but you can make homemade rounds with enough skill.

On an unrelated note, I found

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 18, 2015, 01:41:26 am
I found a similar thing once. Damn napkins.

Also, I know about Rivtech Rounds.
Just... how is caseless shot possible?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 18, 2015, 01:53:23 am
 The propellant is also the casing. Or there is no casing. They are typically electronically fired, or in the case of what Daisy did when they were trying it out (in the 60s, thereabouts) was they used really, really compressed air. Dunno how the Russians did it with their caseless 40mm grenades...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on September 18, 2015, 01:59:50 am
Just... how is caseless shot possible?
Science Fiction™
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on September 18, 2015, 02:57:22 am
The propellant is also the casing. Or there is no casing. They are typically electronically fired, or in the case of what Daisy did when they were trying it out (in the 60s, thereabouts) was they used really, really compressed air. Dunno how the Russians did it with their caseless 40mm grenades...
The problem that was being addressed was that there's no way to have true caseless ammunition that propels projectiles that don't have a (relatively) precise fit to the barrel.
A more liberal use of the word could lead to having formed powder charges attached to the back of a shot cup or sabot though.
Not truly caseless in that there's still material ejected that isn't the projectile, but close enough, since they're ejected out the end of the barrel.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 18, 2015, 03:12:34 am
Just... how is caseless shot possible?
Science Fiction™

https://en.wikipedia.org/wiki/Caseless_ammunition

Been around since 1968.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 18, 2015, 04:38:51 am
https://en.wikipedia.org/wiki/Caseless_ammunition

Been around since 1968 1841*.
Fixed that for you.

Wait, when was the gravity gun- after that. Allright. 1841 it is.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on September 18, 2015, 04:41:35 am
Another problem with caseless rounds is that the propellant comes into direct contact with the weapon, causing overheating when it fires, particularly for automatic weapons.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on September 18, 2015, 04:50:29 am
Just... how is caseless shot possible?
Science Fiction™
https://en.wikipedia.org/wiki/Caseless_ammunition

Been around since 1968.
Shush.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 18, 2015, 04:52:21 am
Another problem with caseless rounds is that the propellant comes into direct contact with the weapon, causing overheating when it fires, particularly for automatic weapons.
Yep, but this is the game with super alloy, and thats what the guns are made of (along with ceramic, which may actually be what the breach is made of...)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on September 18, 2015, 10:08:49 am
Gyrojets and other rocket-propelled or recoilless projectiles could possibly be considered 'caseless', in that the casing is usually fused to the projectile.

As for more 'conventional' caseless weapons, I'd be willing to bet we have the technology now to make one that worked despite a lot of the flaws. It's usually just a matter of cost.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 18, 2015, 10:17:16 am
No, I mean, caseless SHOT?
As in, pellets?
Isn't that impossible?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on September 18, 2015, 10:17:54 am
No. It's called a blunderbuss.

More seriously, that would actually be way easier than bullets. All you need to do is set the pellets in wax and glue it to a solid propellant charge.

As long as it didn't destroy itself in a pump- or lever-action, it would probably work about the same as normal. If you have a break-action, it would be perfect.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on September 18, 2015, 10:27:51 am
Why is it "impossible"?  Just as a quick first thought, why couldn't they be held  together magnetically?   Or with a light adhesive substance that would break apart from the heat/shock of firing?

ED:  There's no *major* advantage to it though, because the shotgun shot casing/wadding is fired out the barrel like the projectile(s), so as long as it's light and low volume, who cares.  Plus, in current caseless ammuntion, the projectile is already embedded in the propellant, seems relatively simple to do it for multiple projectiles/something that will split into multiple projectiles...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 18, 2015, 10:31:15 am
Oh whoop
forgot alternatives hr
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on September 18, 2015, 10:55:48 am
Why is it "impossible"?  Just as a quick first thought, why couldn't they be held  together magnetically?   Or with a light adhesive substance that would break apart from the heat/shock of firing?
Magnetically, ok... Not only would the ammo be quite a bit more expensive, but now you have a nightmare of filings to deal with.
Other than a sabot-style round, I don't see how the adhesive idea would be feasible for caseless ammo, since if they fall apart upon detonation, you're likely to have pellets remain in the barrel, and that's a nightmare for rapid firing. Rapid firing is one of the intended advantages of caseless, so there goes that.

No. It's called a blunderbuss.
More seriously, that would actually be way easier than bullets. All you need to do is set the pellets in wax and glue it to a solid propellant charge.
This is basically a wax slug, which doesn't behave at all like shot, negating the reason for asking the question in the first place.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on September 18, 2015, 11:09:44 am
Cost?  Who cares about cost?  It's not like a lot of the other Rivtech guns appear to have budget in mind.  Unless you have a cheap source of refined plutonium...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MasterFancyPants on September 18, 2015, 12:02:38 pm
You know these theories could be tested IRL. Just get some shells and fill them with wax, magnets, etc. Your shotgun will be fine, through maybe in need of cleaning.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on September 18, 2015, 12:04:56 pm
You know these theories could be tested IRL. Just get some shells and fill them with wax, magnets, etc. Your shotgun will be fine, through maybe in need of cleaning.
They have been. Extensively.
Not hard to turn up many videos on it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MasterFancyPants on September 18, 2015, 12:13:25 pm
"Other than a sabot-style round, I don't see how the adhesive idea would be feasible for caseless ammo, since if they fall apart upon detonation, you're likely to have pellets remain in the barrel, and that's a nightmare for rapid firing. Rapid firing is one of the intended advantages of caseless, so there goes that." (On phone, sorry)
Unlikely that anything would stay in the barrel useless it's coming off the following round, in which case It wouldn't matter. When that round fired it would push any loose pellets out. The largest problem I see with adhesive/wax is that it may stick to the inside of the barrel, then make it's way into the firing mechanisms.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on September 18, 2015, 01:11:40 pm
If the shot were small enough, I'd agree that consecutive shots would keep the barrel relatively clear, but anything that is larger than say, 1/3 the diameter, would present a severe risk of damage if one were left behind. Again, unlikely as you said, but much more possible than other shot rounds that have a cup or other barrel-sealing backing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 18, 2015, 01:26:04 pm
You'd still use compressed wadding to clear the barrel on firing. It's integral to the shell to keep the pressurized gas contained enough to push the shot out of the barrel.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 18, 2015, 01:47:07 pm
It's integral to the shell to keep the pressurized gas contained enough to push the shot out of the barrel.
This right here is the main reason that we use sabots instead of just loose pellets. If you don't have a proper seal (like you wouldn't with loose pellets, or magnetic pellets, or something similar) then you are going to take huge range and speed (and therefore damage) hits.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on September 18, 2015, 05:35:08 pm
My whole point has been that actual caseless ammo doesn't use wads or shotcups.
Suppose it's more of a technical issue than anything. Considering the thread, I see nothing unusual about that. ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on September 18, 2015, 05:44:41 pm
Another problem with caseless rounds is that the propellant comes into direct contact with the weapon, causing overheating when it fires, particularly for automatic weapons.
Yep, but this is the game with super alloy, and thats what the guns are made of (along with ceramic, which may actually be what the breach is made of...)

We don't really know the heat conductivity or dissipation of superalloy, and I'd doubt ceramic can handle the force of automatic fire.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on September 18, 2015, 06:13:02 pm
Considering the crazy stuff they've done with ceramics already (there was one I remember reading about in some obscure scientific journal I can't remember the name of that was basically rubber stone, though obscure scientific journals may not necessarily have the integrity of their more well-published peers...) I wouldn't be surprised if they had some kind of 'ceramic' that's basically nonconductive steel.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on September 18, 2015, 07:49:47 pm
Why do H&K 12mm have a powder component? Aren't they just cobalt spikes that you insert into the rail gun?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 18, 2015, 09:18:19 pm
Should be.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 19, 2015, 12:21:00 am
Considering the crazy stuff they've done with ceramics already (there was one I remember reading about in some obscure scientific journal I can't remember the name of that was basically rubber stone, though obscure scientific journals may not necessarily have the integrity of their more well-published peers...) I wouldn't be surprised if they had some kind of 'ceramic' that's basically nonconductive steel.
Yeah, ceramics are one of the big areas of development right now in the material science world (along with all the crazy carbon-based stuff), so there's plenty of crazy new ceramic materials showing up even now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on September 19, 2015, 02:09:40 am
My whole point has been that actual caseless ammo doesn't use wads or shotcups.
I don't understand your objection, a sabot or shotcup isn't part of the case, it's part of the projectile.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 19, 2015, 04:55:25 am
how much effort has been put in on the coding side to make a cermanics arm of objects, weapons and other useful stuff
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: andrewas on September 19, 2015, 05:37:48 am
My whole point has been that actual caseless ammo doesn't use wads or shotcups.
Suppose it's more of a technical issue than anything. Considering the thread, I see nothing unusual about that. ;)

The important part of caseless is that the whole round is either vaporized or leaves the barrel. That means you don't need to eject the spent round, allowing for a simpler mechanism and faster rates of fire, if we can find materials that can stand the heat without the casing removing most of it.

Adding a wad doesn't change that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on September 19, 2015, 01:45:35 pm
One problem with caseless ammunition, unless you have high temperature resistant solid propelant you risk having your ammunition firing up without using the trigger. Most of projectile with casing also act as a way to dissipate some of the firing heat or receive heat of the barrel should it be too high and is ejected after.

Having semi auto weapon with caseless is in the realm of possibilty as the heat will radiate away before a new round is inserted or it will slowly build up but will most likely never reach critical temperature in the firing session while full auto risk raising the barrel and ammunition chamber up to critical temperature much faster and most likely before the firing session is over.

A 306 sniper rifle with caseless is much more likely to never reach critical temperature as you wont fire often while using the M249 with caseless (Name are only to reflect the type of weaponry and does not represent reality ) risk going over the critical temperature as the M249 is a support weapon mostly used in suppressive fire more than treat elemination.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 19, 2015, 02:07:45 pm
So is there a reliable place to get limestone and sulfur and crap like that? I found a small stack of limestone in a mine but it's not enough to do anything with, let alone lots of concrete construction.

I'm hoping you can make a pickaxe and just mine for stuff? Maybe?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on September 19, 2015, 02:40:45 pm
Sulfur - I get a bunch from labs, limestone I think you can get when you dig, also I've seen limestone and I *think* sulfur in some hardware stores...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on September 19, 2015, 02:56:40 pm
One problem with caseless ammunition, unless you have high temperature resistant solid propelant you risk having your ammunition firing up without using the trigger. Most of projectile with casing also act as a way to dissipate some of the firing heat or receive heat of the barrel should it be too high and is ejected after.
The company http://www.defendtex.com/ in Australia has a technically caseless line of weapon systems, though it's not the traditional concept with discrete caseless rounds, instead they're stacked in the barrel.  They have patents on heat management, blowback prevention, and inductive electrical primer technologies, so they're probably keeping anyone else from working on traditional caseless ammo by holding those patents.

how much effort has been put in on the coding side to make a cermanics arm of objects, weapons and other useful stuff
Almost none, there is some pottery, but that's about it.  Ceramic weapons are rather specialized, what would the benefit be in the cataclysm?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on September 19, 2015, 05:19:55 pm
The benefit in the cataclysm would be the same as the benefit in real life: lightweight tools and weapons with properties that metals and plastics don't have (or don't have to a good enough degree).

Ceramic blades can hold the edge of hard steel without the weight or risk of corrosion. Ceramic firearms could resist wear and heat better than plastic and steel while still retaining a light weight.

Plus, ceramics can use more abundant materials than some important steel additives, which means that if the technology gets common enough, it might even be slightly cheaper than steel-based objects.

This is, of course, assuming that there's been a decent amount of ceramics research in this alternate reality.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on September 19, 2015, 05:21:44 pm
Ceramic blades can hold the edge of hard steel without the weight or risk of corrosion.

We've already got this much - check out the RM42 knife.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on September 19, 2015, 05:22:25 pm
And if the question was about crafting, any high-tech ceramics are going to be beyond the capabilities of a survivor.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on September 19, 2015, 06:57:07 pm
Hasn't the survivor surpassed the limitations of rationality yet? You can make nuclear powered cars, install bionics into yourself, mutate into things that aren't just a sterile human, and do it all after a week of reading.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on September 19, 2015, 07:12:48 pm
Hasn't the survivor surpassed the limitations of rationality yet? You can make nuclear powered cars, install bionics into yourself, mutate into things that aren't just a sterile human, and do it all after a week of reading.
yeah but NOT CERAMICS!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on September 19, 2015, 07:30:31 pm
Hasn't the survivor surpassed the limitations of rationality yet? You can make nuclear powered cars, install bionics into yourself, mutate into things that aren't just a sterile human, and do it all after a week of reading.
It's not really a matter of whether it makes that much sense anyways, the time and interest of the devs/modders has basically always been the deciding factor of what and how quickly something gets added.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on September 19, 2015, 08:56:09 pm
Ceramics don't really belong in (melee) weapons anyway. They're light and strong, sure, but they're brittle, and anything more than a slight flex means a shattered weapon.
Additionally, they're quite susceptible to concussive forces, again, causing (or at least hastening) shattering.
Ceramic knives are great in situations where they're not going to be put under undue stress, like in a lab or kitchen setting.
To top it off, there's no repairing something make of ceramic. It's either ok, or it's effectively worthless.
The only way a ceramic knife could be feasible in combat is if you're packing a few dozen of them and expect to replace the knife with each hit.

I could be convinced that ceramics as something like barrel lining would be feasible, but even that would be a hard sell.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on September 19, 2015, 09:52:45 pm
Nah man just stick some carbon nano tubes in there, s'all good.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on September 20, 2015, 02:23:12 am
Ceramic lining around a nano-tube core? Or carbon nano-tube around ceramic core o.O? im all confused now.... hehe
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 20, 2015, 02:57:08 am
Need more hermetically sealed titanium sarcophagi.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on September 20, 2015, 05:09:40 am
You can make nuclear powered cars

Using factory made plutonium power cells and reactors.


Quote
install bionics into yourself

Using self-installing CBM packs.

Quote
mutate into things that aren't just a sterile human

Using alien goo magical thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on September 20, 2015, 08:08:41 am
You can make nuclear powered cars

Using factory made plutonium power cells and reactors.


Quote
install bionics into yourself

Using self-installing CBM packs.

Quote
mutate into things that aren't just a sterile human

Using alien goo magical thing.

Ok, how bout making high powered energy rifles with nothing but a vacutainer and a collection of common circuit components?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on September 20, 2015, 08:16:38 am
Uh, don't remember than one. But do note that the survivor is unable to create even normal rifles and guns. Precision manufacturing is not something he does.

Still, I don't see what ceramics would add, or how the survivor would be able to manufacture them (unless with some kind of specialized machine, like the cvd machine that let you diamond-coat blades).

Anyway, I generally think that crafting stuff is too easy and would like to see more emphasis on foraging and scavenging.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on September 20, 2015, 09:00:33 am
Still, I don't see what ceramics would add, or how the survivor would be able to manufacture them (unless with some kind of specialized machine, like the cvd machine that let you diamond-coat blades).

According to fluff(ceramic shard description, if I recall) it's implied that the CVD machine would allow that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on September 20, 2015, 09:09:04 am
I agree, I don't think ceramics are going to add a ton to the game.

But yeah, NX-17 Charge Rifles can be made with a vacutainer, 8 amplifier circuits, and 8 circuit boards. I always thought that one was a  bit silly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on September 20, 2015, 10:26:43 am
Find some wreckage.

Notice Zombie grenadier nearby.

Never fought one, should be fun for my bionic assassin.

Cue teleporting manhacks. The teargas ones that it started with weren't bad. The instagib c4 ones took my health on all parts to red and my pain to 331.

I think something is wrong with the grenadier manhack spawn code.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 20, 2015, 10:29:07 am
Nah, that's just how they work. Gotta kill em fast from range, or shoot down the drones, I think.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on September 20, 2015, 11:10:44 am
Nah, that's just how they work. Gotta kill em fast from range, or shoot down the drones, I think.
The man hacks literally appear next to you when the grenadier opens their pouch? From over a map tile away? He was at vision range for my survivor.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on September 20, 2015, 11:17:15 am
Did you get stunned?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on September 20, 2015, 12:43:35 pm
Later I can imagine it happening, but when I first saw it I saw the message grenadier opens a pouch followed immediately by the teargas manhack activates message. I don't believe I was stunned, but will test when I get home.

Edit: Tested with a new character, spawned a grenadier, walked forward. I must have simply missed them in the chaos of tear gas hacks being spammed everywhere.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on September 20, 2015, 02:31:01 pm
whoa, haven't played in a while. are zombies like, drunk now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on September 20, 2015, 02:32:01 pm
Are you implying they weren't before?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on September 20, 2015, 02:43:35 pm
They have new stumbling code which makes them move less like guided missiles and more like reanimated corpses.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on September 20, 2015, 02:44:53 pm
The fast zombie vs clumsy zombie debate has always fascinated me. I guess it depends what effect you're going for.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on September 20, 2015, 03:07:46 pm
Why not both? Zombies running at top speed into wall.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on September 20, 2015, 03:50:25 pm
Why not both? Zombies running at top speed into wall.
Honestly that seems most believable. Urgent animal instincts coupled with barely having 2 neurotransmitters to rub together.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 20, 2015, 03:52:32 pm
They're just goo. They can be all sorts of things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on September 20, 2015, 04:01:02 pm
Is that spoilers? I dunno.
Still, the slime monsters definitely aren't very smart or well coordinated, so I don't see why zombies would be.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on September 20, 2015, 06:17:06 pm
how do combat stances work?

how do i fence good?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 20, 2015, 07:04:03 pm
how do combat stances work?

how do i fence good?

You'll have to check the moves on the wiki, they aren't explained well in-game yet. In short, use _ to select the fighting style you want to use, and when you're using a compatible weapon the moves will become available. I believe fencing was mostly about thrusts, so the bonuses become active for one turn on the turn after you've moved. In other words, lunge and attack.

I remember Escrima and Pentjak Silat being devastating.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on September 20, 2015, 09:44:52 pm
I've learned to stop worrying and love the fungus! I managed to get the Mycus mutation, but what does it actually do? I can't eat the berries and seeds anymore, and it has no other apparent effects.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on September 22, 2015, 05:44:37 am
I found a mansion in the middle of nowhere made of nothing but dining halls. Seriously, where do the tenants sleep? Or get food? Or do their business?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on September 22, 2015, 05:48:21 am
Maybe it is one of those mansions you can rent for weddings and parties. Should still have poop rooms, though. Any mansions with sex dungeons including zombies in gimp outfits yet? Maybe include a vault filled to the brim with cash and cocaine.

Speaking of which, does, say, scripting unique locations require coding skills? I assume there are no mod tools. I might be interested in building interesting locations if it is easy enough. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on September 22, 2015, 01:03:03 pm
Maybe it is one of those mansions you can rent for weddings and parties. Should still have poop rooms, though. Any mansions with sex dungeons including zombies in gimp outfits yet? Maybe include a vault filled to the brim with cash and cocaine.

Speaking of which, does, say, scripting unique locations require coding skills? I assume there are no mod tools. I might be interested in building interesting locations if it is easy enough. :P
All the files are moddable in JSON format. The script is pretty easy to setup but will be a bit tedious. I would suggest downloading Notepad++ to view the JSON files and examine the script structure first.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 22, 2015, 03:21:40 pm
Did save compatibility break with one of the recent experimentals? I recompiled and suddenly my world's gone grey.
I think there might have been a small break a fair while back that triggered due to z-level improvements if you saved and upgraded versions while on a z-level other than the normal ground floor level, that made the game fill your entire world with stone or something similar (due to thinking that you were below ground all the time).

I don't think there was any good way to recover the saves lost to the bug, sadly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on September 22, 2015, 03:51:25 pm
my games crashed more the past few days than it ever has before.
it always happened when i'm tabbed out in first person.
latest experimentals, tiled versions
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on September 22, 2015, 04:02:24 pm
Well there is a reason its called "Experimental" :P

Just submit a bug report, with the log..... wait is there a errlog for this game?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on September 22, 2015, 04:04:14 pm
Well there is a reason its called "Experimental" :P

Just submit a bug report, with the log..... wait is there a errlog for this game?

there is not
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on September 23, 2015, 11:51:43 pm
I found a mansion in the middle of nowhere made of nothing but dining halls. Seriously, where do the tenants ... do their business?
In the office, with a lead pipe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 24, 2015, 02:08:18 am
In the office with a lead pipe is very possible already in this game.  Id weld some spikes onto it though for extra impact and to make sure dead is dead
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on September 24, 2015, 03:33:07 am
Call me a prude, but I don't generally smash my genitalia with a makeshift mace when I need to go. It seems a bit...counter-productive.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on September 24, 2015, 07:07:33 am
Chamber pots. Like the classics.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 24, 2015, 11:50:22 am
Well there is a reason its called "Experimental" :P

Just submit a bug report, with the log..... wait is there a errlog for this game?
There is, but it's kinda sparse. If there isn't anything in the log, then honestly the best thing you can do is to find a place where it crashes reliably, and then upload a save. That lets us open the save in a version that was compiled to still have the debug code, and then crash it and do a stack trace to find out what is going wrong.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AVE on September 25, 2015, 04:03:31 am
Is it possible at all to make an unstoppable melee machine, like it was in times of pre-stamina? It seems that all my survivors wind up after a couple of strikes and need a big "runaway" period just to catch breath. Pre-stamina all that I needed was just a quarterstaff and decent armor, now more than five zombies is a no-go for the beginning (1-6 skill) melee character. It makes all melee fights much longer than before.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on September 25, 2015, 04:12:52 am
Do high melee skills reduce the amount of stamina used while fighting with a weapon of the said skill? I think they should, since not exerting yourself needlessly is a part of swordmanship. Likely the same for swimming and some other physical skills.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AVE on September 25, 2015, 04:19:24 am
I didn't notice much improvement from 1 melee to 6 (bashing was at 7-8, afair). Either reduction is too small or quarterstaff is too heavy. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on September 25, 2015, 04:25:44 am
Armor plays a part in stamina. More mouth encumberance = faster stamina loss. I haven't really run into issues with too little stamina. By the time I have the confidence to melee royale a horde, I can usually kill most zeds in a couple hits, often from afar with a steel spear.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 25, 2015, 04:29:23 am
I never have any stamina issues, ever. I didn't even know stamina existed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 25, 2015, 11:32:15 am
If you're still playing the stable I don't think that it does yet. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 25, 2015, 11:37:43 am
Oh, welp :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on September 25, 2015, 12:58:31 pm
Question: Without any points in mechanics and no skill book...how the heck to do train this skill now? You used to be able to get up to at least 1 by dismantling cars, but removing parts now requires at least a 1 or 2 in Mechanics already.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on September 25, 2015, 01:05:16 pm
Soldering stuff should work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 25, 2015, 01:14:37 pm
I think theres lockpicking and a few recipes you can do with no skill that give skill, but it will be a grind fest.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on September 25, 2015, 03:09:58 pm
...I feel like there should be a way to salvage a car for steel that isn't just beating the piss out of it until it yields to your desire.

Like, gray, broken parts take 0 skill to remove because it's literally just tearing the metal off the car because you're not trying to preserve its function.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 25, 2015, 03:21:59 pm
...I feel like there should be a way to salvage a car for steel that isn't just beating the piss out of it until it yields to your desire.

Like, gray, broken parts take 0 skill to remove because it's literally just tearing the metal off the car because you're not trying to preserve its function.

i wonder if someone is already on this yet
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on September 25, 2015, 03:27:54 pm
I would be, if I had any idea where to start :P

I've poked at the code and it is not the most well-documented thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 26, 2015, 12:01:18 am
So... is the ability to craft regular gunpowder gone from the game? It's not in any of the books that should have it... or anywhere I can find in the recipe .jsons.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 26, 2015, 12:04:16 am
IIRC it was removed because in real life trying to make your own gunpowder is either extremely complicated (for more modern stuff) or carries a very high risk of blowing yourself to kingdom come (for the older varieties). As such it was removed because we couldn't get the "very likely to kill yourself" balancing factor into play I believe. :P

I think one of the mods has readded it though, and it's not exactly that complex of a recipe if you just want to drop it into your own JSON files.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on September 26, 2015, 12:08:16 am
Question: Without any points in mechanics and no skill book...how the heck to do train this skill now? You used to be able to get up to at least 1 by dismantling cars, but removing parts now requires at least a 1 or 2 in Mechanics already.
You can easily get mechanics to one by prying open locked doors or lidded crates with crowbars. Note that you need a skill level of two to dismantle vehicle parts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 26, 2015, 12:45:14 am
in real life trying to make your own gunpowder is either extremely complicated (for more modern stuff) or carries a very high risk of blowing yourself to kingdom come (for the older varieties)

Uh huh. How does it compare in real life to making cybernetic enhancements using components you ripped out of goo zombies? Brewing mutagen from sewage? Installing fusion reactors? Harder than those?

Yeah, I'll re-add it. Just had to snark at the idea. Thanks for the reply.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on September 26, 2015, 03:25:41 am
One needs level 2 mechanics, a wrench and a metal-cutting tool to remove a seatbelt from a car. Doesn't really make sense.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on September 26, 2015, 03:53:51 pm
Question: Without any points in mechanics and no skill book...how the heck to do train this skill now? You used to be able to get up to at least 1 by dismantling cars, but removing parts now requires at least a 1 or 2 in Mechanics already.
You can easily get mechanics to one by prying open locked doors or lidded crates with crowbars. Note that you need a skill level of two to dismantle vehicle parts.

Also, getting ahold of plastic chunks and a soldering iron, and repeatedly trying to reinforce various plastic objects and clothes you got on you. Trains mechanics iirc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on September 26, 2015, 04:22:10 pm
I thought that was fabrication.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on September 26, 2015, 04:28:51 pm
No, its mechanics.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on September 26, 2015, 06:53:53 pm
is there a reason that antholes only have metabolic interchange and blaster arm cbms?
why do these appeal to ants so much?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 26, 2015, 08:20:58 pm
is there a reason that antholes only have metabolic interchange and blaster arm cbms?
why do these appeal to ants so much?

metabolic to make them forage more food, ants armed with blasters could be an issue.  Loot tables culd be to blame

I wonder where in teh code the loot drops for antholes is located
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on September 26, 2015, 10:46:03 pm
That's found within the following file:

*/data/json/item_groups.json

Just open that with any standard text editor, search for the id "ant_food", and change accordingly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 26, 2015, 11:09:34 pm
There should be special ants that have blaster arm CBMs installed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on September 27, 2015, 12:51:53 am
There should be special ants that have 4 blaster arm CBMs installed and walk on two legs
FTFY
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on September 27, 2015, 05:41:50 am
Yeah, I never understood the lofic behind those. Any reason?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on September 27, 2015, 09:09:26 pm
THEM.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on September 28, 2015, 11:59:39 am
THEM.
Damn!

They did it again, didn't they?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on September 28, 2015, 12:23:11 pm
No, it was done by THEM. You seem to be confused.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on September 28, 2015, 02:47:46 pm
Them? Just a moment, let me grab my tinfoil hat.

...

Ah, now I see clearly! It was THEM. THEM bastards.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on September 28, 2015, 04:31:47 pm
Ants with frickin' blaster arms!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on September 28, 2015, 04:42:57 pm
They were able to build it in their caves. With a box of scrap.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 28, 2015, 11:26:38 pm
I think Floodlights are the new solar panels. I've broken them, just them, on pretty much everything. hit a zombie dog with my ram? floodlight at the back of the car shatters to pieces. Nothing else on the car is scratched.

Drive over a small fire? Floodlight explodes, but no paint even chips on the armored car. Headlights and solar panels are more durable than floodlights.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 29, 2015, 12:35:05 am
They were able to build it in their caves. With a box of scrap.
No, they just did that to shut the hippies up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on September 29, 2015, 07:26:10 pm
might wanna check the drop table for giant web spiders

one just dropped a stack of throwing knives  :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 29, 2015, 07:38:14 pm
same solution
spiders that throw knives
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on September 29, 2015, 08:09:01 pm
Or... or.. knives someone threw at the spider when they freaked out, and as usual, it had no effect. :p
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 29, 2015, 08:39:23 pm
Them? Just a moment, let me grab my tinfoil hat.

...

Ah, now I see clearly! It was THEM. THEM bastards.
Spoiler: For reference (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on September 30, 2015, 06:39:33 am
what do you guys think a gracken looks like?
and why do they hang out with krecks, lore wise, around dead bodies?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silfurdreki on September 30, 2015, 06:44:49 am
Them? Just a moment, let me grab my tinfoil hat.

...

Ah, now I see clearly! It was THEM. THEM bastards.
Spoiler: For reference (click to show/hide)
Fun fact: when Them! was localised into Swedish (back when localisation of titles happened) it was named "Spindlarna", meaning "The Spiders" for some insane reason.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on September 30, 2015, 11:31:39 am
what do you guys think a gracken looks like?
and why do they hang out with krecks, lore wise, around dead bodies?
Short answer: (http://teecraze.com/images/splitreason/releasethegracken.jpg)
Long answer: a guy who does esports, with inhumanly fast hands.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on September 30, 2015, 04:57:33 pm
Spoiler (click to show/hide)

oh, jeez.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sharp on September 30, 2015, 05:05:15 pm
Uhhh, is that like a critical miss?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 30, 2015, 05:24:51 pm
He was okay until he saw you running with a katana.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Criptfeind on September 30, 2015, 08:01:35 pm
How does Hibernation work? I've finally achieved my life long dreams of being a bear, and I wanted to sleep though the winter. So after activating it and shoving myself full of food and water I bedded down, and slept for like a day and a half... Is that it? Or is there a way to sleep longer?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DreamThorn on October 01, 2015, 08:21:49 am
gracken (n.) - A bizarre humanoid creature with a calculating stare.  Its twitching hands move so fast they appear to be nothing but blurs.

kreck (n.) - A fat humanoid the size of a dog, with twisted red flesh and a distended neck.  It scampers around, panting and grunting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 01, 2015, 10:39:10 am
Anyone else have an issue where minifridges won't keep drinks cold? I've had one running for a couple weeks and after a while most of the drinks in it just warm up and won't cool down again, even if I take them out and re-load the fridge.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on October 01, 2015, 11:02:14 am
Holy balls StatsThroughSkills.

HELLO THING I HAVE BEEN WAITING FOR
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on October 01, 2015, 11:27:07 am
Stat leveling though indirectly, is finally a thing?
Neat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on October 01, 2015, 12:51:02 pm
Finally started experimentals.
Rollerskates aren't incredibly OP anymore... :(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on October 01, 2015, 03:01:32 pm
Stat leveling though indirectly, is finally a thing?
Neat.
It's a mod, yes. :P Not quite balanced enough for mainlining at the moment AFAIK.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 02, 2015, 02:03:20 am
Anyone else have an issue where minifridges won't keep drinks cold? I've had one running for a couple weeks and after a while most of the drinks in it just warm up and won't cool down again, even if I take them out and re-load the fridge.

Looking more at this, I notice the drinks in glass bottles will get cold... canned ones won't. Not sure what else to make of that... should start repackaging all my drinks I suppose.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 02, 2015, 02:12:48 am
Hmh, if you can level stats through skills, shouldn't stats be able to degrade too with skill rust? :P I can see that happening to physical abilities and at some level even to intelligence, but losing your sight is a bit weird.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 02, 2015, 04:27:34 am
Stuff gets cold now? Cool.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on October 02, 2015, 04:47:39 am
Anyone else have an issue where minifridges won't keep drinks cold? I've had one running for a couple weeks and after a while most of the drinks in it just warm up and won't cool down again, even if I take them out and re-load the fridge.

Looking more at this, I notice the drinks in glass bottles will get cold... canned ones won't. Not sure what else to make of that... should start repackaging all my drinks I suppose.
I think that's a bug with cans preserving heat: they won't get hotter, but they won't get colder either.
Do they get warm?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on October 02, 2015, 12:42:10 pm
Anyone else have an issue where minifridges won't keep drinks cold? I've had one running for a couple weeks and after a while most of the drinks in it just warm up and won't cool down again, even if I take them out and re-load the fridge.

Looking more at this, I notice the drinks in glass bottles will get cold... canned ones won't. Not sure what else to make of that... should start repackaging all my drinks I suppose.
I think that's a bug with cans preserving heat: they won't get hotter, but they won't get colder either.
Do they get warm?

*throws can in lava*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 02, 2015, 01:07:01 pm
I've never seen anything get hot, just the (cold) label when drinks are in the fridge, and the delayed rotting of food also in the fridge. I'll poke at it later and see what happens.

And yes, if you could toss a can of soda into a fire and have it explode to lure zombies, I'd totally abuse that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on October 02, 2015, 03:16:26 pm
Welp, Zombie Grenadiers are total bullshit. Its the infinite manhack problem multiplied by explosions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on October 02, 2015, 03:32:10 pm
Except the infinite manhack problem is only present in the stable. In the experimental they have very limited ammo. Also the grenade hacks go down in like one good hit each; with a quarter staff, 3 melee skill, and ample use of the "run" option I took on 3 elite grenadiers at once to help prove that they aren't total BS. It's possible, you just need to act in the right fashion to defeat them (same as with any of the more unique zombies).

The key to dealing with them is mainly to remember to not stand still for long, and to take shots at the grenadier as often as possible. Take the grenadier down and the bombs will stop coming.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 02, 2015, 05:05:50 pm
And, after testing, switching drinks from cans into glass bottles won't let them refrigerate. So, it's the drink itself, I guess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: puke on October 02, 2015, 05:54:44 pm
*throws can in lava*

Its been done:  https://www.youtube.com/watch?v=1W8o-YCYnmw
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on October 02, 2015, 11:13:02 pm
So I need some help figuring out some things about two of my shotguns.

On one hand, I have a Remington 870, it uses shot, and these are its stats when loaded with shotgun slugs.

Spoiler (click to show/hide)

On the other hand, I have an RM120c shotgun, it uses 20x66mm caseless as ammo, and these are its stats when loaded with 20x66mm buckshot.

Spoiler (click to show/hide)
It also happens to be almost half as light as a Remington 870 loaded with shotgun slugs and slightly smaller then it.

So in theory it should be generally better then the Remington? With a bit more recoil making sustained fire difficult.

But it isn't, at point-blank the Remington scores Headshots and Critical hits with every shot, while the RM shotgun simply varies between average and Good hits, so what causes this?

The recoil is higher but I was under the understanding that recoil only affects shots after the first shot, and the first shot is just about the same as the rest when it comes to criticals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on October 03, 2015, 12:07:36 am
[I don't actually know but] Armour pierce maybe? It is only half of the other gun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 03, 2015, 12:28:52 am
In general the rivtech guns are lighter and smaller than others, at the cost of performance. They make okay backup weapons but not terribly great main guns with a few exceptions. Are you taking time to aim and make precise shots?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on October 03, 2015, 12:31:05 am
Are you taking time to aim and make precise shots?
Eh, not really, but the Remington can crit with snap shots.

[I don't actually know but] Armour pierce maybe? It is only half of the other gun.
Maybe, would make a certain degree of sense.

EDIT:
In general the rivtech guns are lighter and smaller than others, at the cost of performance. They make okay backup weapons but not terribly great main guns with a few exceptions.
The Remington gun is actually my main gun with me taking the Rivtech gun for when I run out of ammo, carrying two shotguns is kinda stupid but I'm not yet at the point where I can cherry pick what guns I'm going to take and then have all the ammo I need for it.

I'm just trying to figure out why the Rivtech is worse in this case.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on October 03, 2015, 12:41:25 am
Double post is bad but I turn up my nose at Tradition!

Anyways, it's probably not Armor pierce, switched to slugs which also has 8 armor pierce and the results are pretty much the same.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 03, 2015, 12:44:57 am
 Sounds like a good time to break out the debug menu
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on October 03, 2015, 12:50:13 am
Sounds like a good time to break out the debug menu
Not precisely sure what I'd do with it to be honest.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 03, 2015, 12:58:33 am
Probably play around with the debug mutations. theres probally one that removes recoil affecting you and the like, and you can spawn mobs, so... Dunno
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 03, 2015, 01:00:38 am
With a bit more recoil making sustained fire difficult.
If you get into a situation where sustained fire with a shotgun is necessary, you should just run.

The Remington gun is actually my main gun
Well there's your problem. Shotguns are too noisy to use as a main gun; even a single shot will alert every zombie within a very large radius to your location.

Quote
I'm just trying to figure out why the Rivtech is worse in this case.
Slug ammo behaves differently from shot. A slug is one big bullet, while shot is many small pellets. I'm not sure if shot can crit at all, which would explain the disparity.



Personally, I would leave the 870 home to be used later in a dungeon crawl where noise doesn't matter, and carry the M120c as an emergency weapon, using a quieter one for general purposes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on October 03, 2015, 01:43:30 am
The Remington gun is actually my main gun
Well there's your problem...
'Cept I'm not really having a problem, I'm just figuring stuff out about guns.

Shotguns are too noisy to use as a main gun; even a single shot will alert every zombie within a very large radius to your location.
And I have enough ammo to kill every zombie that comes along, and when I run out, I have more guns, and my car is nearby.

Sorry mate, I'm not yet at the point of "Paranoid Veteran", if I'm not shooting absolutely everything at all times then I'm probably running them all over with a car, so what if I only have a 30% survival rate past day 5, I have fun doing it, and past that point it becomes a bit easier to survive for a while until I die to Robots and stuff in a lab somewhere.
Slug ammo behaves differently from shot. A slug is one big bullet, while shot is many small pellets. I'm not sure if shot can crit at all, which would explain the disparity.
I wasn't aware of any difference between the two existing in-game besides the stats, at any rate, 00 shot works for critting just as well as the slugs so that isn't the case.

Personally, I would leave the 870 home to be used later...
Home is where the heart is, and keeping it in my trenchcoat works for that.



No offence, but I didn't ask for advice as to what kind guns I should take into battle, I'm pretty well set into my play-style regarding guns and that is using whatever gun I very well feel like, even if taking something smaller would be more practical.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on October 03, 2015, 01:53:32 am
I just look as cool as possible :P
Yeah, slugs never did me well either. 00 shot's lovely stuff.
...that's my contribution :L
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 03, 2015, 02:16:54 am
Slug ammo behaves differently from shot. A slug is one big bullet, while shot is many small pellets. I'm not sure if shot can crit at all, which would explain the disparity.
I wasn't aware of any difference between the two existing in-game besides the stats, at any rate, 00 shot works for critting just as well as the slugs so that isn't the case.
There s way, way, way more than one sort of shot, so the chances of the rivitech caseless shot being the same as 00 is kinda slim.

And, to be a dick, heres all the kinds of shot I can find in the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on October 03, 2015, 02:19:18 am
I really liked the short version of the Rivtech shotgun. Only 2 bullets, but it fits in a pistol holster. Very good backup. But that was some versions back.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 03, 2015, 02:23:44 am
.22 ratshot isn't shotgun ammo at all. It's basically a gunpowder-powered bullet-shaped BB, or a badly underloaded regular bullet for a varmint rifle.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 03, 2015, 02:46:38 am
There is some ratshot that is small pellets. As in, really small. Just over a millimeter small.

There was also a similar thing in .45, oddly enough. Probably wrecked the rifling.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on October 03, 2015, 05:12:53 am
what news are coming in the future?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on October 03, 2015, 09:16:05 am
.22 ratshot isn't shotgun ammo at all. It's basically a gunpowder-powered bullet-shaped BB, or a badly underloaded regular bullet for a varmint rifle.
It wasn't a list of just shotgun ammo, but ammo that used shot, in this case meaning multiple sub-caliber pellets.
Buckshot (which is probally what you had in the rivitech. Buckshot =/= 00)
Actually it is.
Buckshot refers to the general size of the target these are effective against.
i.e. In the context of the next smallest group, birdshot: Shot smaller than this wouldn't do enough damage to reliably kill at likely distances. Shot larger than this will do too much damage and destroying the meat, and/or not enough coverage to expect a hit at likely distances.
I'm well acquainted with this, but here's (http://en.wikipedia.org/wiki/Lead_shot#Lead_shot_comparison_chart) a more verifiable source.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on October 03, 2015, 02:14:06 pm
Specifically, 00 is a size of Buckshot. Not all Buckshot is 00. There's also 000 and 0, as #1, #2, #3, and #4 Buck, plus Tri-Ball, F, and T. And that's just US sizes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on October 03, 2015, 04:45:21 pm
I really liked the short version of the Rivtech shotgun. Only 2 bullets, but it fits in a pistol holster. Very good backup. But that was some versions back.
The rivtech Shorty still exists. It is a wonderful thing. Just wished it counted as a shotgun, as I thought I could mount an underbarrel flamethrower on it and have a super weapon holstered.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on October 03, 2015, 04:55:30 pm
I really liked the short version of the Rivtech shotgun. Only 2 bullets, but it fits in a pistol holster. Very good backup. But that was some versions back.
The rivtech Shorty still exists. It is a wonderful thing. Just wished it counted as a shotgun, as I thought I could mount an underbarrel flamethrower on it and have a super weapon holstered.
O.O
wow...anyway, my first run that isn't proving nigh immediately fatal in this new download is somewhat worrying me. Playing a Quick Blackbelt in pretty much full firefighting gear, got a nice place for sleepytimes, and found a fuckheug stash of guns in a basement, but I have an infected head, and don't see any pharmacies on the map. WHAT DO?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on October 03, 2015, 05:17:40 pm
Raid people's bathrooms? It usually works for me when I need medical supplies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on October 03, 2015, 05:23:50 pm
Raid people's bathrooms? It usually works for me when I need medical supplies.
^
|
What he said, if you're persistent enough and willing to search about 20 houses, you'll eventually find a first aid kit in a bathroom.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: guessingo on October 03, 2015, 05:37:40 pm
how are the experiemental z-levels coming along? I saw a mod for that some time ago.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 03, 2015, 06:46:31 pm
WHAT DO?

If you can't find disinfectant/first aid kit, find a knife(just about any knife will do) and a lighter or fire and prepare to scream like a little girl. (A)pply the knife, then proceed to scream like a little girl. A soldering iron works for this too. Note that this will not work if the wound is green, only blue.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 03, 2015, 06:52:09 pm
Also, ambulances have shit sometimes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 03, 2015, 11:20:39 pm
If the infection hasn't crippled you yet, you could try to follow any roads to other cities that might have pharmacies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on October 04, 2015, 12:20:29 am
how are the experiemental z-levels coming along? I saw a mod for that some time ago.
The mod is a totally different implementation for what we are working on for z-levels. That said, the z-levels option (not mod) has been making some progress, albeit not quite as fast as before since we're reworking some of the more difficult bits of z-level code.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on October 04, 2015, 05:52:24 am
Is the z-levels worldgen option the actual dev thing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on October 04, 2015, 07:36:03 am
Note that this will not work if the wound is green, only blue.
Wound is green now.
Really wish I had known that still worked when it was just blue. Could have done so easily, but I was under the impression cauterizing did absolutely nothing for infection anymore :(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on October 04, 2015, 09:09:32 am
Well cauterizing has like a 50% chance of just immediately setting it to green so its never a particularly appealing option. But yeah, now you have to get your hands on some antibiotics or royal jelly or you're screwed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on October 04, 2015, 09:17:16 am
First aid kits work as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 04, 2015, 09:45:16 am
Well cauterizing has like a 50% chance of just immediately setting it to green so its never a particularly appealing option. But yeah, now you have to get your hands on some antibiotics or royal jelly or you're screwed.

Isn't that better odds than doing nothing? You kinda need antibiotics at any level of infection if you don't want to die.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on October 04, 2015, 10:12:06 am
Well cauterizing has like a 50% chance of just immediately setting it to green so its never a particularly appealing option. But yeah, now you have to get your hands on some antibiotics or royal jelly or you're screwed.

Isn't that better odds than doing nothing? You kinda need antibiotics at any level of infection if you don't want to die.


Well yeah, its better than nothing, but finding some disinfectant is a much better option than rolling the dice with cauterizing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on October 04, 2015, 10:37:55 am
Didn't matter, add "Shocker Brutes" to the list of things that are bullshit instant death now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on October 04, 2015, 10:58:41 am
Didn't matter, add "Shocker Brutes" to the list of things that are bullshit instant death now.
They really aren't. Just find a window, hide from it until it moves into the frame, then beat with cudgel. Ideally find one of the several armors that protects against electric attacks, but not required. They're certainly harder then regular brutes, but still doable. Something of a weak mix between hulks and tank drones.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on October 04, 2015, 11:03:18 am
I was playing a quick black belt and got instagibbed in full armor. His first attack threw me about ten tiles. FUCK. THAT.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 04, 2015, 11:20:08 am
Shocker brutes have a speed of 110. They can be outrun, kited with ranged weapons, lead into environmental hazards...or just outrun. Remember, a coward is still an alive coward.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on October 04, 2015, 12:07:46 pm
Well, there is your problem. Fists conduct electricity, which paralyzes you when striking Shocker types. Pointy Sticks, Cudgels, or other wood or range based armaments are ideal for them, even if you use fists for everything else. Fortunately for your next character, black belts start with 8 melee, which means they're already pretty good with a cudgel. I THINK the latest experimentals make knife spears non conductive, and they have a ranged attack.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on October 04, 2015, 05:06:09 pm
On the other hand, a turn 20 hulk or shocker brute is basically a death sentence during fire/bad day starts, reducing the scenario into a gameshow. This, however, has more to do with the scenarios themselves, all no thanks to the ridiculously crippling noise of the house crashing down.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on October 04, 2015, 05:10:00 pm
I was playing a quick black belt and got instagibbed in full armor. His first attack threw me about ten tiles. FUCK. THAT.

Yeah if you aren't careful brutes can easily instakill you by throwing you through a wall.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: UristMcDwarf on October 04, 2015, 05:31:58 pm
so that one robo-cop profession starts with something like a "cyber shield"
when are we gonna get craftable ones?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on October 04, 2015, 05:44:58 pm
Wow I am having the SHITTIEST luck with starts. Newest game as a historical reenactor my evac shelter is apparently right next to a blob spawning ground or something, even though that's not shown on the map in any way whatsoever. Not only that, but the town nearby is filled with giant wasps for some reason.

And then tremorsworms attacked the wasps, so the outskirts now look like a fucking warzone. Burnt down two forest tiles next to the shelter to get rid of a spiderweb and then blobs, but the blobs keep coming, so the shelter ALSO looks like a fucking warzone.

I spawned in the middle of bugwars. WTF GAME?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SalmonGod on October 04, 2015, 07:07:33 pm
Wow I've been so out of touch this year I just now noticed there's a new thread for this game
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 04, 2015, 11:33:28 pm
Wow I am having the SHITTIEST luck with starts. Newest game as a historical reenactor my evac shelter is apparently right next to a blob spawning ground or something, even though that's not shown on the map in any way whatsoever. Not only that, but the town nearby is filled with giant wasps for some reason.

And then tremorsworms attacked the wasps, so the outskirts now look like a fucking warzone. Burnt down two forest tiles next to the shelter to get rid of a spiderweb and then blobs, but the blobs keep coming, so the shelter ALSO looks like a fucking warzone.

I spawned in the middle of bugwars. WTF GAME?
Sounds normal. Wasp towns happen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on October 04, 2015, 11:36:25 pm
so that one robo-cop profession starts with something like a "cyber shield"
when are we gonna get craftable ones?
It's basically a police badge in the shape of a shield. No actual shield :ap
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 05, 2015, 01:07:51 am
Wow I am having the SHITTIEST luck with starts. Newest game as a historical reenactor my evac shelter is apparently right next to a blob spawning ground or something, even though that's not shown on the map in any way whatsoever. Not only that, but the town nearby is filled with giant wasps for some reason.

And then tremorsworms attacked the wasps, so the outskirts now look like a fucking warzone. Burnt down two forest tiles next to the shelter to get rid of a spiderweb and then blobs, but the blobs keep coming, so the shelter ALSO looks like a fucking warzone.

I spawned in the middle of bugwars. WTF GAME?
I would recommend relocating about 25 map tiles to a direction of your choice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on October 05, 2015, 01:43:04 am
Buckshot refers to the general size of the target these are effective against.
trivia: The point where it turns from "birdshot" to "buckshot" is when "you have to stack them in a certain pattern to make them fit instead of just pouring them in the shell".
The More You Know♒★
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on October 06, 2015, 07:37:50 am
Buckshot refers to the general size of the target these are effective against.
trivia: The point where it turns from "birdshot" to "buckshot" is when "you have to stack them in a certain pattern to make them fit instead of just pouring them in the shell".
The More You Know♒★

So a given size of shot can be birdshot in a 12-gauge shotgun and buckshot in a 20-gauge shotgun? This make exactly zero sense.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on October 06, 2015, 07:57:05 am
From my experience, buckshot is way larger than birdshot pellets, so I dont know where he got that from :v

Here's a visual comparison of common 12 gauge ammo:
Spoiler (click to show/hide)

Note: There are several variations of birdshot, with larger or smaller pellets. It stops being considered birdshot when the pellets get to about 0.240" in diameter, which is the smallest size of buckshot, IIRC. The largest birdshot I know is about 0.190" in diameter, which is pretty large for birdshot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on October 06, 2015, 10:37:23 pm
https://en.wikipedia.org/wiki/Shotgun_shell#Buckshot
On second look, it's [Citation Needed], but no one seems to be disputing it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Salmeuk on October 07, 2015, 06:46:25 am
https://en.wikipedia.org/wiki/Shotgun_shell#Buckshot
On second look, it's [Citation Needed], but no one seems to be disputing it.

I mean if you're serious about the discussion, Wikipedia is never a reliable source. It gets some things right, but the etymology of birdshot vs. buckshot is probably missing / not the full story.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZeroGravitas on October 07, 2015, 09:29:39 am
That said, the z-levels option (not mod) has been making some progress, albeit not quite as fast as before since we're reworking some of the more difficult bits of z-level code.

Well, good luck with it. I'm looking forward to playing it again once the z-levels are in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on October 07, 2015, 10:47:19 pm
I mean if you're serious about the discussion, Wikipedia is never a reliable source.
Considering the fact that no one has cited a source other than wikipedia, this is evidently not a serious discussion :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on October 08, 2015, 12:09:17 am
Buckshot is bigger than birdshot.  Citation: I saw a broken shotgun stock once.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on October 08, 2015, 01:30:42 am
https://en.wikipedia.org/wiki/Shotgun_shell#Buckshot
On second look, it's [Citation Needed], but no one seems to be disputing it.

I mean if you're serious about the discussion, Wikipedia is never a reliable source. It gets some things right, but the etymology of birdshot vs. buckshot is probably missing / not the full story.

Care to enlighten us?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on October 09, 2015, 01:21:04 am
Speaking of shotguns, I found a Kel-Tec KSG. Based on the hulls lying all over the place, I'm going to guess that the second tube doesn't use the mods you've installed for some reason.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on October 09, 2015, 10:50:27 am
So in "Baker's Remarks on the Rifle", published first in 1805 it includes this list of standard sizes:
Quote
Buck Shot, large - 0.388"
Buck Shot, small - 0.349"
Grape, for musket - 0.318"
Swan - 0.266"
Goose - 0.231"
Duck - 0.207"
B.B. - 0.183"
B. - 0.157"
This looks like a pretty clear case of "buckshot" originally being "buck shot" and "birdshot" being a combined size range of several types of various bird shots. It's a simple case of something that was once commonly used to hunt a specific animal being mashed together into a single word, no apparent tricks there. (Note: I'm not saying anything about hunting practices now, I'm talking about practices hundreds of years ago; it's irrelevant if you don't use buckshot to hunt bucks anymore, it's only important that they once did.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on October 09, 2015, 12:48:53 pm
You do, in fact, generally use buckshot to hunt 'bucks' and other medium to kind of large game animals, and birdshot to hunt birds and other small game. Buckshot hits hard enough to take down a decent-sized animal quickly, while birdshot's large pellet count mean that it's easier to hit a small, fast-moving creature with something. Slugs, the third common option, are useful for big game, like moose and smaller varieties of bear.

Buckshot would probably be the best option for hunting humanoids, especially zombies where heavy trauma is really important.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Werdna on October 09, 2015, 01:56:35 pm
Speaking of shotguns, I found a Kel-Tec KSG. Based on the hulls lying all over the place, I'm going to guess that the second tube doesn't use the mods you've installed for some reason.

I've been using one for awhile, but I can't figure out how to load/switch between tubes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 09, 2015, 02:53:36 pm
Loading is just spamming R, and switching is F.
Rather, it normally is
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on October 09, 2015, 03:38:23 pm
The second tube should load as long as you either have another type of ammo to (r) load into it or are at the maximum capacity for the first tube. You can also load the second tube directly by (F) switching to it first, but that's kind of buggy since you don't seem to have a limit to how many shells you can put into it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on October 09, 2015, 04:05:29 pm
The second tube should load as long as you either have another type of ammo to (r) load into it or are at the maximum capacity for the first tube. You can also load the second tube directly by (F) switching to it first, but that's kind of buggy since you don't seem to have a limit to how many shells you can put into it.

"Why are you moving so slowly Bob? You're literally naked and only carrying that shotgun"
*Zombear Legion attacks*
*Bob fires 7000 shots*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on October 10, 2015, 12:31:19 am
This looks like a pretty clear case of "buckshot" originally being "buck shot" and "birdshot" being a combined size range of several types of various bird shots.
There seems to be some misunderstanding, "where the name came from" and "the rule of thumb to decide which is which" don't necessarily have anything to do with each other.  It seems pretty likely that Buck-shot is "shot you hunt buck with", especially when it's accompanied with "birdshot" "ratshot" et all.  However that doesn't say anything about where to draw the line between the two.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on October 10, 2015, 09:09:05 am
However that doesn't say anything about where to draw the line between the two.
In between the shells obviously!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: rumpel on October 10, 2015, 05:02:14 pm
Yeah, mmkay. I just found a misshapen fetus in a trash can of a restaurant.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 10, 2015, 05:22:49 pm
Yeah, mmkay. I just found a misshapen fetus in a trash can of a restaurant.
Odd. I would have expected you to find one in a toilet at a school.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on October 10, 2015, 07:30:28 pm
Yeah, mmkay. I just found a misshapen fetus in a trash can of a restaurant.

I dare you to eat it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on October 10, 2015, 07:46:24 pm
Yeah, mmkay. I just found a misshapen fetus in a trash can of a restaurant.
I dare you to eat it.
I'll give you half a pack of Rolos if you do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: swordsmith04 on October 11, 2015, 03:17:30 pm
What does the message
Quote
Getting out of bed doesn't seem too hard today. You could get used to this!
mean? Is it just flavour for surviving a certain length of time? I got it when my character woke up on day 12.

...Also, I've been running around for a week with my right arm at [:....] after getting shot by a tank drone. Fixable yes/no?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on October 11, 2015, 03:44:42 pm
I think it greys out if your limb is literally gone, and until it's gone it can be fixed.

It'd be cool if there were bionic prosthetic limbs though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on October 11, 2015, 03:45:52 pm
You gotta splint it tho.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 11, 2015, 03:48:17 pm
It'd be cool if there were bionic prosthetic limbs though.

There sorta are, but I agree.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on October 11, 2015, 04:38:33 pm
What does the message
Quote
Getting out of bed doesn't seem too hard today. You could get used to this!
mean? Is it just flavour for surviving a certain length of time? I got it when my character woke up on day 12.

That's an indicator on your character's hidden health stat. Better health gives more positive messages, while poor health will, of course, display negative messages.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: rumpel on October 11, 2015, 04:40:13 pm
Sorry, but I'm not going to eat that fetus. >:(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on October 11, 2015, 05:19:09 pm
Do it man, it's got some [Redacted] in it that'll give your genes a real pick-me-up. I ate one I found in a big glass tank deep in a lab once, and I gained super strength because of it. It also gave me [Redacted] and [Redacted], but the trade was well worth it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on October 11, 2015, 05:25:13 pm
Do it man, it's got some [Redacted] in it that'll give your genes a real pick-me-up. I ate one I found in a big glass tank deep in a lab once, and I gained super strength because of it. It also gave me [Redacted] and [Redacted], but the trade was well worth it.
Cataclysm: The game where eating abortions from trash cans in abandoned fast food joints gives you superpowers! Realiiiismmmm!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on October 11, 2015, 06:32:03 pm
Do it man, it's got some [Redacted] in it that'll give your genes a real pick-me-up. I ate one I found in a big glass tank deep in a lab once, and I gained super strength because of it. It also gave me [Redacted] and [Redacted], but the trade was well worth it.
Cataclysm: The game where eating abortions from trash cans in abandoned fast food joints gives you superpowers! Realiiiismmmm!
You've fallen for the illuminati's trap, they hide their experiments in plain sight! Well technically inside a trashcan, but you know what I mean.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on October 11, 2015, 10:52:54 pm
Just noticed that war hammers aren't silver anymore. When did that happen?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 12, 2015, 07:09:31 am
Do weapon materials matter, other than for conducting electricity (hi, shocker brutes)? Like are there pandimensional creatures you can only hurt with silver, onyx or obsidian?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 12, 2015, 07:54:32 am
Dont think there are currently, although there is an arcane mod being worked on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 12, 2015, 08:07:25 am
It would have to be a lot more common really to be feasible, considering all the things that can kill you. Having something completely unkillable simply because of your world spawn would be frustrating.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on October 12, 2015, 10:29:03 am
Depends how it's done. If the player can outrun it/avoid it, having something that can only be killed by something rare ain't an issue. We should just avoid forcing a player to carry seventy different weapons on its day-to-day foraging to be safe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 12, 2015, 11:11:56 am
Personally I'd, say, make lycanthropes (as an example) have crazy fast regeneration, making them possible to kill with ordinary weapons but hard to do so (unless you blow them up with a rocket or something), but silver make the regen stop. Of course I have no idea how hard that would be to code. Other option would be giving them armor against other types of damage except the-things-they-are-vulnerable-to.

Mind you, I'm not advocating for this kind of system, I was just asking.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 12, 2015, 01:59:16 pm
Another alternative would be predictable behaviour. For example, werewolves could only come out every seventh night, and be absent anytime else. The player would simply have to carry silver for that specific night, or stay safe inside. And hope that NPC they recruited isn't a werewolf.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dv on October 12, 2015, 02:17:59 pm
Do weapon materials matter, other than for conducting electricity (hi, shocker brutes)? Like are there pandimensional creatures you can only hurt with silver, onyx or obsidian?
It also determines weapon durability
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 12, 2015, 03:11:50 pm
Another alternative would be predictable behaviour. For example, werewolves could only come out every seventh night, and be absent anytime else. The player would simply have to carry silver for that specific night, or stay safe inside. And hope that NPC they recruited isn't a werewolf.
There are moon cycles allready in game...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 13, 2015, 04:21:43 am
There are moon cycles allready in game...

1. Catch lycanthropy, full moon comes along
2. ???
3. Wake up after having skipped a night, covered in blood, naked and middle of a forest

Alternatively:
3. Wake up after a blackout, having trashed your own shelter.

Prepared alternative:
3. Put yourself in chains in a cellar, wake up bruised, realize you've forgot the key, starve to death.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on October 13, 2015, 01:46:38 pm
This sounds like stuff that would be better in a mod.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on October 14, 2015, 09:17:28 pm
Only if you also include vampirism as well. You can actually get half there already. Replace regular nutrition with feeding off dead corpses/small chance of feeding off a compatible enemy in melee when they're stunned/disoriented/can't detect. Maybe even add an option to npc dialogue to attempt to charm/forcibly feed them.

Ok, done getting carried away and dreaming now. And why would it need to be in a mod? You can turn into a giant mutant bear/elf that can fight the minions of Cthulu hand to hand in the middle of a nuclear crater while an endless sea of goo slowly advances across the landscape. Some form of psuedo-vampirism/lycanthropy is hardly out of the question, just make it a form of mutagenic serum so people get to choose if it happens to them, then add a mod/option that adds them in as random really rare diseases you can catch ambiently/from something.

Ok, really done dreaming now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 15, 2015, 12:18:20 am
You know, zombie apocalypse would be a horrible disaster for vampires too. Their feeding stock would plummet completely, there would be major infighting between sharing the few remaining living ones etc. I could totally see some survivors coming together as vampire stock voluntarily in exchange for protection, assuming being drank doesn't kill them.

That being said, it would be a huge change to the game world, so I wouldn't put it in - unless it was just one special compound you can find, with survivors led by a vampire. Then maybe you could get turned by the head guy if you do enough quests for him, which would come with its new set of problems.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on October 15, 2015, 03:58:34 am
Still, I really recommend a cannibal-only run to those of you who haven't tried yet. After a few weeks, you run out of corpses, and the only source of food are NPCs. Hunting become much more satisfying when your prey has a shotgun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BFEL on October 15, 2015, 04:03:43 am
Hunting become much more satisfying when your prey has a shotgun.
BRB teaching deer to shotgun
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on October 15, 2015, 12:00:27 pm
Hunting become much more satisfying when your prey has a shotgun.
BRB teaching deer to shotgun
It's not quite a shotgun, but it would be a relatively simple change to give deer the turret special and some ammo. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on October 15, 2015, 07:54:18 pm
Hunting become much more satisfying when your prey has a shotgun.
BRB teaching deer to shotgun
It's not quite a shotgun, but it would be a relatively simple change to give deer the turret special and some ammo. :P
Oh, I know that game.
https://en.wikipedia.org/wiki/Deer_Avenger
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rilder on October 15, 2015, 08:23:07 pm
Hunting become much more satisfying when your prey has a shotgun.
BRB teaching deer to shotgun
It's not quite a shotgun, but it would be a relatively simple change to give deer the turret special and some ammo. :P
Oh, I know that game.
https://en.wikipedia.org/wiki/Deer_Avenger

HURRRK NOSTALGIA, IT GOT ME.

I have distant but fond memories of the first 3 of those games.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on October 19, 2015, 09:36:15 pm
The makeshift shotgun shot, slugs and beanbags all seem to have pre firearms update stats as does the reloaded shotgun beanbag.

Also, is the ruger 10/22 supposed to do less damage than the .22 pistols? Because something seems off about that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 19, 2015, 11:11:57 pm
divide encumbrance by 10, round down. That's the old number.

Warmth is only expressed as a total on the right in relation to ambient temp I believe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 20, 2015, 03:19:22 am
Doubleposting in a potential blind rage...

Is there some buggy shit going on with advanced inventory management or carts or something? I was reorganizing my house and just... fucking lost every single bullet, arrow, and 130 hydrogen that I've gotten this entire game. I have nothing left.

I never left the house and I've crawled over every inch of the place three times. Just gone. All of it. Thin fucking air.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on October 20, 2015, 02:04:38 pm
Do the zombie grabs immobilize you completely, or what? I just had one of my longest running characters ever get swarmed and killed by regular zombies, from full health, wearing an armored NBC suit without even getting a chance to move. He wasn't terribly encumbered, and he's got decent speed, dodge, and unarmed skills.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on October 20, 2015, 03:23:31 pm
Do the zombie grabs immobilize you completely, or what? I just had one of my longest running characters ever get swarmed and killed by regular zombies, from full health, wearing an armored NBC suit without even getting a chance to move. He wasn't terribly encumbered, and he's got decent speed, dodge, and unarmed skills.
Last I knew your chance of breaking free was based on your STR, but I haven't had a chance to look at that particular bit of code for quite a while so it might have changed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on October 20, 2015, 07:29:09 pm
Do the zombie grabs immobilize you completely, or what? I just had one of my longest running characters ever get swarmed and killed by regular zombies, from full health, wearing an armored NBC suit without even getting a chance to move. He wasn't terribly encumbered, and he's got decent speed, dodge, and unarmed skills.
Last I knew your chance of breaking free was based on your STR, but I haven't had a chance to look at that particular bit of code for quite a while so it might have changed.

If it is strength that might explain it, I'd brought him down to seven in chargen and he had a cold at the time (eating nothing but buckwheat flour, water, wild herbs/vegetables, bushmeat, and mixtures thereof probably isn't great for one's health.) I'm still sad to see him go though, 2 years is a damn sight longer than most of my characters last.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 21, 2015, 11:37:45 am
One and two handed wielding? When did that go in? I see on the git that some items need to be wielded two handed and are potentially too heavy for one handed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on October 21, 2015, 11:55:51 am
One and two handed wielding? When did that go in? I see on the git that some items need to be wielded two handed and are potentially too heavy for one handed.
It's been in for years now AFAIK. Last I saw it was just more of a basic "if an item is over X volume/other requirements then you need to have two fully working hands to use it" type of thing, not like damage bonuses and offhand stuff and whatnot yet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 21, 2015, 12:29:37 pm
I vaguely remember grabbing something more tightly or something like that, but no dual wielding or anything. Is this more for having lost a hand or having a blaster arm?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 21, 2015, 01:12:12 pm
Yep. Also vehicular combat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on October 21, 2015, 03:06:10 pm
or having a blaster arm?
Can attest to this having an effect, and is pretty much the main reason I never go for the arm blasters.
Sucks not having access to rifles when clearing out a city.
Suppose it's not too big a deal before that point, due to likely not having enough upper-tier ammo, but I aim for the long haul.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrWiggles on October 21, 2015, 07:24:54 pm
CDDA is gonna get a decent wave of new players soon. Quill18 just did a video on it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 21, 2015, 08:04:56 pm
He also prefers ASCII, which is cool.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 22, 2015, 11:38:34 pm
Well, theres (I)nspect, and the advanced movement menu thing may have a thing. Also, that one website that shows most of the stuff...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 23, 2015, 12:54:33 am
Humans are squishy. Even a tshirt and jeans can provide some protection for your skin.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on October 23, 2015, 01:02:11 am
Zombies seem to be just whacking you anyway; so it's just gotta block s punch.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on October 23, 2015, 01:06:44 am
Do hordes still spawn on the fringes of a base if you live on the second story?  Say an office tower?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 23, 2015, 03:12:02 am
Yeah try biting or clawing through a T-shirt with your fingernails. It's not terribly easy with just one layer, let alone a jacket or something sturdy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on October 23, 2015, 09:50:07 am
Realistically, a t-shirt probably wouldn't give you much defense from something trying to kill you, even if it's only using its body. T-shirts are relatively hard to tear through because they're cloth with give, but they also have basically no padding to them. You can pretty easily tear skin open through a T-shirt long before the shirt itself gives way.

Jeans, though. Jeans, chinos, khakis and other strong-weave clothing items actually have some protective value. This is partially because they're thicker, which means more padding and therefore more distribution of force (even if it's only a little bit better than a T-shirt, it's still enough to make a difference), and it's also because they're built to be really, really hard to damage in the first place. With a thick, strong pattern and, in the case of jeans, rivets at key points to hold better than thread, these kinds of clothes can weather the storm and help you weather them, too.

As for the relative lack of value of armor, perhaps there should be some more enemies that have ways of dealing with dodging? Dragons with breath cones comes to mind, but I'm not sure that kind of fantastic element would fit. Unless it was some kind of tailored mutagen or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on October 23, 2015, 12:27:42 pm
I remember back in whales version, you could become invincible with enough hoodies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on October 23, 2015, 02:09:47 pm
As for the relative lack of value of armor, perhaps there should be some more enemies that have ways of dealing with dodging? Dragons with breath cones comes to mind, but I'm not sure that kind of fantastic element would fit. Unless it was some kind of tailored mutagen or something.
Since there are mutant zombies anyway, a zombie with some kind of breath weapon wouldn't be too outlandish. Corrosive liquid that is enough to get through cloth but not proper armour (no idea how feasible this is)?

EDIT: I guess there is the spitter zombie already, but I was thinking of something that did not leave puddles, or very few, on the ground and instead just attacked in a cone, making it harder to dodge.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Werdna on October 23, 2015, 02:31:06 pm
I always wondered, who would actually go to the considerable effort of making genuine leather armor in a zombie apocalypse, when every house would typically have many hundreds of square feet of bite-proof carpet lying around?  I want me some shag-rug pauldrons, dammit!  :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 23, 2015, 03:37:37 pm
Thats a good point, although I dont think that most houses spawn in with carpet yet...

Carpet armor... Thats an awesome idea...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on October 23, 2015, 06:29:50 pm
Moar Stuff! I approve of that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rilder on October 23, 2015, 08:55:47 pm
Carpet armor... Thats an awesome idea...

They will have to add drape armour as well then...so the carpet can match the drapes... :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on October 23, 2015, 09:08:26 pm
Just add the option to make capes out of drapes. Sure, it's not really a practical thing to wear, but when you're decked in carpet armour, you're not really caring about such things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 23, 2015, 09:45:58 pm
There are no drapes. There are sheets.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on October 25, 2015, 12:26:05 am
Yeah try biting or clawing through a T-shirt with your fingernails. It's not terribly easy with just one layer, let alone a jacket or something sturdy.

Definitely true; I should have specified that it feels odd from a balance perspective rather than a realism one. Invariably, by the time I'm ever in a place where I can afford to specifically seek out or make actual armour, I don't need it any more because my dodge skill or offensive options are high enough that it's just no longer necessary. I haven't gotten around to trying it yet, but I suspect removing the protection value of regular clothing might provide a good early reason to craft and use things like leather armour, as well as making things a bit more exciting in small-scale fights in the early game.

Unless things have changed a LOT since I last played, armour is pretty essential. I've played runs as a dandy wearing only fancy clothes and it was hard. Oh, I could rip through zombies like nobodies business, but I was still super fragile while doing it. The Dodge skill can only be trained to 3 easily and even reinforced clothing can only take a few direct hits before losing any meaningful armour bonus. Plus, IIRC, you only get a few reaction dodges per turn without dipping into martial arts. Fighting more then one zombie will still let one land a hit or too. Something like a leather duster or trenchcoat might take respectable, but those take as much effort as leather armour anyways. You can shrug off most smaller hordes of normal zombies with a smattering of the weaker ones, but the HUGE hordes, like you see in malls, will wear you down. And brutes, hulks and bio-operators will beat the shit out of you regardless. But where armour REALLY shines is bullets. Wearing reinforced survivor armour or a reinforced MBR vest compared to a reinforced trenchcoat over a reinforced dress shirt is the difference between getting your torso health halved or reduced by 1/3 and potentially instakilled[Albeit only if you're REALLY unlucky. Usually you end up at : or \ torso health instead] in one turn. Without special bionics, you can't dodge bullets. Mid tier armour can't stop them like power armour can, but it can mitigate them by a noticeable margin. You might be right in that leather armour and the other low to mid tier armours need a bit of a buff, especially since you're giving up trenchcoat storage for them.

Although it should probably be noted that I usually go full melee and use only shotguns and grenades for emergencies. Adding high powered rifles might change the above by a fair bit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on October 25, 2015, 09:12:39 am
You don't find zombies a threat despite the whole grabbing thing? They can really mess you up if there's more than one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on October 27, 2015, 05:50:12 am
I don't think there is, although it should be relatively easy to do stuff to dog JSON files.

Possible mod/update idea: Safemode only works on hostiles?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 27, 2015, 08:17:23 am
I don't think there is, although it should be relatively easy to do stuff to dog JSON files.

Possible mod/update idea: Safemode only works on hostiles?

Not all entities are hostile at all ranges when you first meet them. Not all entities notice you when you first see them. Dogs can go hostile on you if they sense fear or weakness. Moose get pissed off when you get close.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DreamThorn on October 27, 2015, 09:27:53 am
If we want to go all super-detailed on armor, incoming damage would end up being split four ways, depending on armor, body part, etc:
Some examples:

A t-shirt won't mitigate damage, but will absorb a little damage; since it has low durability it wears out quickly.
Armor-piercing ammo does a lot of damage, but your body doesn't absorb it very well, so it is not much more effective on an unarmored target than an armored one.  However, you could shoot through targets.
A long spear also benefits from this, allowing you to skewer two zombies at the same time, however, your spear will become stuck.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IronTomato on October 27, 2015, 10:05:40 am
About the idea of a shopping cart with an engine and a steering wheel that I talked about on here a long time ago, has anyone actually done that yet? I tried to do it once, but I got lazy and gave up before I found everything I needed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on October 27, 2015, 10:11:05 am
About the idea of a shopping cart with an engine and a steering wheel that I talked about on here a long time ago, has anyone actually done that yet? I tried to do it once, but I got lazy and gave up before I found everything I needed.
Large electric motor, solar panel, and a steering wheel. Thing was hilarious and extremely peppy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 27, 2015, 10:26:40 am
About the idea of a shopping cart with an engine and a steering wheel that I talked about on here a long time ago, has anyone actually done that yet? I tried to do it once, but I got lazy and gave up before I found everything I needed.
Large electric motor, solar panel, and a steering wheel. Thing was hilarious and extremely peppy.

Probably best to have the 'x' out front while driving so you know which way is the front.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 27, 2015, 11:12:26 am
...incoming damage would end up being split four ways...
Add one more: knockback. Whether by natural reflexes, the power of the attack, or the skill of the target, things usually recoil/stumble/stagger/roll/fly back when hit, which reduces injuries by spreading the force over a longer distance. Maybe this could fit in the "Wasted" category, actually.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DreamThorn on October 28, 2015, 01:47:01 am
Yay for knockback!

I'd have to think about the calculation a bit.  It'd probably be affected by the armor material and the total amount of unwasted damage.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 28, 2015, 02:03:49 am
Just be careful not to overdo knockback, since the amount of force required to make people fly is really quite great. No Hollywood physics, please. A furious assault forcing a critter/character back a tile or two is fine, especially if combined with dodge or the like, but making people fly should be limited to major monsters (and should cause major damage).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 28, 2015, 03:47:45 pm
I think labs are supposed to invoke Nothing is Scarier (http://tvtropes.org/pmwiki/pmwiki.php/Main/NothingIsScarier).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on October 28, 2015, 05:14:26 pm
Labs honestly feel to me like a throwback to dungeon-based roguelike-ing.

They are a huge, mazelike structure featuring some powerful enemies (which was since way toned down by comparison since overworld got things like upgrading zombies and stupid instadeath drones) - and still, containing charmers like Bio-Operators, Turrets and Netherworlders, plus all the high tech traps and locks only some highly kitted out characters can beat, plus on top of it all the temperature drop forcing you to be equipped well enough to survive it...

And what you get in exchange is some of the most powerful items in the game - top of the line books, bionics and bmutagen, off the top of my head. Classic high-level dungeon structure.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 28, 2015, 05:20:45 pm
What are the stupid insta death drones? If yer talking about the tank/chicken bots, those where in when labs first showed... Or at the least, both are Whales Creations.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on October 28, 2015, 08:39:14 pm
Is climate a little bit random at world gen? Because on my most recent playthrough on a new map it's been raining non-stop for 5 days. It's nice in that water is plentiful, but just seems a bit unusual.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 28, 2015, 09:29:25 pm
Spring does that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 29, 2015, 12:53:26 am
Weather patterns are semi-randomly generated, so that would do it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 29, 2015, 03:01:14 am
New England forgot the 'New' part and adopted the appropriate weather patterns.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 29, 2015, 08:30:34 am
so I redownloaded this last night.  iirc I was pissed that wandering spawns would prevent city dwelling.  and wandering npcs are dicks.  and they/zoms could occassionall spawn in your house

what are experimental zlevels? 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 29, 2015, 08:34:52 am
Apartments and offices have stairs upwards.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 29, 2015, 10:11:41 am
Well.  I just set up a world.  Burning building, summer start at midnight, surrounded start.

The NPC takes my bottle of gin in trade for fresh meat and fish.  The fish rots as soon as I touch it.
Then, a zombie kid walks in through a window.  He shoots it, and I get the guilt.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 29, 2015, 10:25:29 am
NPC's are insane. I think it's AOE.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on October 29, 2015, 01:08:15 pm
Experimental z-levels mod is buggy. The real thing can be found in the options. Praise Coolthulhu!

I'm currently moping at a farm cuz there's a f*cking moose just outside. Argh. Have I mentioned I hate moose?

In other news, trying to update my fork so that I can contribute again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on October 29, 2015, 01:24:24 pm
In other news, trying to update my fork so that I can contribute again.
I hear the latest model has FIVE prongs!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on October 29, 2015, 03:27:44 pm
So two things:
Spider nests are hilariously vulnerable to some Arachnophobia-style burnings. It's not so fun when there's a metal and ceramic container of something explosive around though. I didn't get to see what it was but it did deafen my character for an hour, so it must have been pretty big. Bug bits everywhere.

What are drilling tools useful for? The wiki doesn't say.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 29, 2015, 04:02:43 pm
Then, a zombie kid walks in through a window.  He shoots it, and I get the guilt.
Yah, thats a bug that is known. Dunno if anyone is gonna go and try fixing it though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 29, 2015, 09:13:17 pm
Is there a mod to set seperate spawn rates for static spawn and wanderers?  I want to crank up static zoms but leave wanders turned to a relative trickle.

pedit:  Lul Shia Lebeouf.  I dont really ever play junkies.  Codene and cocaine is about the extent of my characters drug use.  I guess alcohol?

ppedit:  spending the day in  a house in the city is annoying.  Zombies always trying to spawn on other zombies, shriekers yelling randomly, zombies destrying crap outside because they stumble into it on accident . . .  A boomer died for some reason, its annoying.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on October 31, 2015, 03:02:29 am
I like that aluminum ingots let us repair aluminum items, but 4 volume is huge compared to the other basic repair components. Maybe introduce scrap aluminum and have ingots be the lump of steel equivalent?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 31, 2015, 02:27:14 pm
What are 'Zones' as referenced when pressing 'Y'?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 31, 2015, 02:37:00 pm
Mostly for keeping friendly NPCs from grabbing shit. Also framework for future NPC stuff.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Yoink on October 31, 2015, 11:09:56 pm
I should have started playing this game again yesterday, on Halloween... oh well, I'll download it now instead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: miauw62 on November 01, 2015, 11:08:01 am
Are Z-levels still not a thing?

Lazycat was right whales did 9/11 cdda maintainers = lizards confirmed. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 01, 2015, 11:33:30 am
Guys.
zlevels.

Know  what DF-style continuous  zlevels mean?

Caccodemons
it means slow moving clumsy death from plasma that is also slow moving
Does plasma fired from a ball start fire?  could I implement a script to simply fry what it hit?

It also means rooftop sniping and firefights and more compkex scentmaps and LoS.

And no more 100% safe basements.  And grabloid tunnels.  And high jump mechanics.

And somebody make a Enemy Unknown mod
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 01, 2015, 11:33:53 am
Are Z-levels still not a thing?

Lazycat was right whales did 9/11 cdda maintainers = lizards confirmed. :P
Experimental z-levels mod is buggy. The real thing can be found in the options. Praise Coolthulhu!


I haven't played in a long while, so I cannot confirm for certain. C:DDA may or may not run well on my netbook(main PC still dead), so I'll give it a shot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 01, 2015, 11:51:23 am
Zlevels, as they currently exist, are not like in DF. Its like what they where when Whales started Cataclysm, but now they also go up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 01, 2015, 11:52:05 am
Are Z-levels still not a thing?

Lazycat was right whales did 9/11 cdda maintainers = lizards confirmed. :P
Experimental z-levels mod is buggy. The real thing can be found in the options. Praise Coolthulhu!


I haven't played in a long while, so I cannot confirm for certain. C:DDA may or may not run well on my netbook(main PC still dead), so I'll give it a shot.

Run well? What do you mean? It's turn-based.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: miauw62 on November 01, 2015, 11:53:09 am
The game can still be laggy (e.g. significant delay before you move)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 01, 2015, 11:55:10 am
This just in: Most structures dont have a roof yet with the Z-Levels. Which is... Interesting.

Also, no cross-z-level fighting yet, despite being able to see most of what is on the lower level.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 01, 2015, 12:10:59 pm
I understand, Im just imagining all the zombie tropes we can use with it.  And apocolypic tropes in general.

An underwater seadome.
Cthulian monster of the deeps.
Labyrinths that are labyrnthian.
Malls.
Giant mechanized robots rising from the ground after having been long buried.
water flow mechanics.
Journey to the center of the Earth type vehicles and monsters and layers.
Fortified outposts with watchtowers and trenches lined with traps.
WWII mod ^^.  with zombies.

Anyway, I did some minor tweaking to the spawning of zoms.  I reduced the frequency of many special infectected, but also added a chance for them to groupspawn.  I also increased the rate of normal zom spawning, and added smaller groups of normals for 1 multiplier.  I also modded that simple mod to reduce zombie speed.  Its not halfspeed, its 67%.  Tank is still plenty fast, as is feral hunter.  dogs are somewhat lessso.

Ive been keeping a loose log of the events of my character in this new world.  Hes the first, and been alive for a total of 2 weeks now, living in a mansion or out of his car.  Im impressed with how fleshed out the dialogue text with the NPCs is, even if its not as functional as it could be.  Very impressed with how buildings are larger and sometimes seem more sensibly placed.

Sounds fun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 01, 2015, 12:15:02 pm
Malls, fortified outposts (atleast pre-cataclysm military ones), and alot of whats needed for WW2 stuff are in right now. I think there may be a multi-level mall currently. There are enough tiles for one, atleast.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 01, 2015, 12:29:51 pm
This just in: Most structures dont have a roof yet with the Z-Levels. Which is... Interesting.

They have roofs when you decide to take down load bearing walls (which is all of them).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 01, 2015, 12:49:30 pm
Its probally better to say they have roofs, but they dont have roofs.

As in, they are sheltered from rain adn the like (the [roof] and the [indoors] tags) but when you go up there is no roof, or even floors.

Which can do odd things like falling down through the open spaces on the second floor down into the first floor.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 01, 2015, 12:52:07 pm
So it just has vaulted ceilings with no ceiling, just walls that will happily fall on your head if you lean against them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 01, 2015, 01:36:37 pm
Just learned that the graphics version doesn't work on my netbook, but the console one does.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 01, 2015, 01:41:24 pm
ASCII EQUAL OPPORTUNITY RACE

Damn fascist graphics version.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 01, 2015, 01:42:42 pm
Question:

  I saw a military humvee by an ant mound.  The ants are hostile to me and basically everything in the area; killing moose, zom, and giant spiders.  Nothing is getting to me and the humvee through the ants.

  The ants oc want my blood too; but the difference is they can't smash my car.  I pulled it adjacent to the humvee and began gutting it so that there was no path to me.  However, a spider and now an ant have spawned/gotten inside somehow.  How?

Can critters spawn in plain sight on the ground left as I removed the frame?


pedt:
I cant stand the idea of using a graphics pack.  ASCII


Also here, a visual
Spoiler (click to show/hide)
There is zero way they should have gotten in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 01, 2015, 02:54:13 pm
What vehicle are you driving? I think they /may/ be able to get in, but I would have to check. If they can, it was via climbing over the hood of your car into the open trunk of the Humvee.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 01, 2015, 02:58:38 pm
oic.  No.  It was a regular car I put hatches and trunks in.

No, they were in the humvee.  and I couldnt climb out of either my car or the humvee without opening a door and nothign ever came in unless I was removing something from the humvee.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 01, 2015, 03:02:10 pm
The thing I was thinking of is that they started to the west of your char, climbed onto the hood of your car, into the open trunk door of the Humvee.

Where there any boards that where missing on the Humvee? That could have done it. When they are missing completly, and if the frame is the same shape as the missing bit, its almost impossible to tell that its missing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 01, 2015, 03:05:15 pm
Id be lying if I said I wasnt taking pics for my own use. >.<

Spoiler (click to show/hide)
I didnt realize they could climb on hoods, its all quarterpanel and will soon be armored.

If they can climb on vehicles, then I was removing the whole inside, so . . .

But because I hallucinate so much I usually ignore things attacking me or being seen unless I take damage or its a huge threat.  They attacked from the south, in the humvee.  The humvee is completely sealed off from the outside unless you can open doors or smash.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 01, 2015, 03:43:17 pm
They cant go over quarter panels, I forgot to say that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on November 01, 2015, 04:31:19 pm
They can climb through broken windows though, can't they?
Not often I've ever seen a random car of any sort without at least one broken window.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 01, 2015, 04:32:55 pm
They can go anywhere you can go.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 01, 2015, 05:08:24 pm
I, ah, . . . accidently burnt down my mansion :'(  The fire jumped from the fire pit outside to a refuse pit nearby to the short rope I put next to that to the mansion.

I tried to use the extinquisher, but It went up fast and hard.  This is after I moved half my crap inside for storage, and after I shot a guy in the face because he tried to rob me, so now I have that obnoxious -100 moral on top of my addiction to booze.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 01, 2015, 08:01:54 pm
Good news is that if you manage to get a shovel you will have all the rocks and nails you will ever need.

Also a surprising amount of stuff seems to be able to survive hellish infernos like that.  May want to come back with a shovel sometime and see what you can salvage.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on November 01, 2015, 08:09:55 pm
I've even had bottles of wine survive fires. Rubber/kevlar clothes too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 01, 2015, 11:55:25 pm
I've managed to create a season fanale for my character, who managed to live with a red / of head health.



And some pics, that may or may not be referenced in the notes.
Spoiler: 01, Tom on Fire (click to show/hide)
Spoiler: 02, my stats (click to show/hide)
Spoiler: 11 Dogs everywhere (click to show/hide)
Spoiler: 14 Opps my mansion (click to show/hide)
Spoiler: 016 Booze Free (click to show/hide)
Spoiler: 17 Nighttime arson (click to show/hide)

This is day 21 now, and the lasty day of summer.  A week for every RL month.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on November 02, 2015, 03:20:50 pm
Pisskop, that is one amazing story! Pity about that mansion :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 02, 2015, 07:24:49 pm
I got the setting for monster upgrade times messed up. That might explain why I've got hulks and huge boomers and the like right outside my start location, I set it to 0.05.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 03, 2015, 04:14:00 pm
How do I scroll down when I view an item in my inventory.  Say a gun with several mods that scroll off the screen or a huge book full of crafting recipes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 03, 2015, 04:41:08 pm
How do I scroll down when I view an item in my inventory.  Say a gun with several mods that scroll off the screen or a huge book full of crafting recipes.
Quoting since I want to know the answer to this too.

-------

I just discovered that grass is able to catch fire on it's own without any items in the tile.  A cooking fire outside of my house very rapidly started spreading to adjacent tiles while making scrambled eggs.  Seems I tossed a bit too much garbage and it got up to a light red fire level and started spreading.

Fortunately despite not having a fire extinguisher I remembered some cool behavior from probably a year ago and started dumping bottles of water on the spreading fire.   And....it actually worked.  I guess the cata devs thought of everything.  The water either weakened the fires or put them out entirely.

Good job devs :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on November 03, 2015, 04:43:54 pm
How do I scroll down when I view an item in my inventory.  Say a gun with several mods that scroll off the screen or a huge book full of crafting recipes.
Quoting since I want to know the answer to this too.

-------

I just discovered that grass is able to catch fire on it's own without any items in the tile.  A cooking fire outside of my house very rapidly started spreading to adjacent tiles while making scrambled eggs.  Seems I tossed a bit too much garbage and it got up to a light red fire level and started spreading.

Fortunately despite not having a fire extinguisher I remembered some cool behavior from probably a year ago and started throwing water on the spreading fire.   And....it actually worked.  I guess the cata devs thought of everything.  The water either weakened the fires or put them out entirely.

Good job devs :)
IIRC, < > [ ]  and PgUp PgDn are used for scrolling in different screens.
It's not/wasn't really consistent, but one of those sets of keys was responsive in almost all cases. (Viewing an item on 'e' pickup was an exception I think.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 03, 2015, 04:55:06 pm
Theres a reason why one uses brazier and/or build a fire ring... Or pulling up grass...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 03, 2015, 04:58:49 pm
Well now since I lack a firepit or any other way to contain an outdoor fire it's just surrounded by water.   Does the trick for now :P

(Also seems the fire spreads to raw dirt as well.  I cut all the grass around it and it still spread.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 03, 2015, 05:08:44 pm
Odd. I suggest using smaller fires with less fuel, they spread far less.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 03, 2015, 05:12:58 pm
On the road you can get away with lighting bushes and small trees.

At home, You should dig pits, and keep any loose flammable things away.

The game spawns a firepit by putting rocks around a bush.  I wonder if that would work?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on November 03, 2015, 06:32:52 pm
The game spawns a firepit by putting rocks around a bush.  I wonder if that would work?
That's just old-school decorative code from back before actual firepits (which I believe exist now, maybe? can't seem to remember) were coded in. It doesn't actually do anything.

Odd. I suggest using smaller fires with less fuel, they spread far less.
This is almost certainly the problem; the idea in the code is basically that if a fire is burning large enough (ala bonfire) then it will "spill over" into nearby tiles, regardless of what the tiles are. This is also why if two houses are close together, but still have a gap between them of asphalt or whatever, the second house can still go up in flames just from it's proximity to the first house.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 03, 2015, 10:52:36 pm
But big fires are awesome!  And actually last long enough for me to cook more than 1 or two things without having to go back to get more fuel...

Moot point anyway now.  I made a stone shovel and dug an actual firepit, as well as found a survivor mess kit and some lamp oil.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 04, 2015, 12:58:03 pm
So, About those spawns.  It seems the game moved the wanderers to my vehicle, and they spawnd while I was out looting for a specific set of books?

Because I got back and there was incredibly minor damage done to it for having been surrounded.  And That crowd wasn't there when I left, there's only a fire department nearby.

Im trying to set up a set of rules for spawning, because.  I had to juke and juve them from the car so I could get in.

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: The Darkling Wolf on November 04, 2015, 03:02:33 pm
All this talk of fires reminds how terrible they used to be, setting a fire in a house and having the walls neatly burn down while the roof and floor just sit there in a void.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 04, 2015, 05:47:22 pm
So, About those spawns.  It seems the game moved the wanderers to my vehicle, and they spawnd while I was out looting for a specific set of books?

As far as I know, wandering spawns gravitate towards sounds(a single gunshot or a car engine can bring them from quite a distance in my experience), but the zombies will spawn only within a certain distance. My guess is somewhere between 3-5 maptiles of your character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 04, 2015, 08:12:39 pm
Fall ended with a some chick with a shotgun trying to murder me as I chopped 2x4s for my chosen house with her shotgun.  By the time I pulled my .45 I had like 70 pain.  I lit a molativ and that gave me the needed time to grab a nearby rifle and finish her as she ran off in flames.  Dick move.

I seem to have a . . . problem.  I found an artifact

Spoiler (click to show/hide)


Pedit:

Also, Ive begun experimenting with using power, which I typically haven't done outside my vehicles light source and the occassional burner.  What can/should I be trying to do with my shopping carts mounted with solar panels?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 04, 2015, 09:10:54 pm
Pedit:

Also, Ive begun experimenting with using power, which I typically haven't done outside my vehicles light source and the occassional burner.  What can/should I be trying to do with my shopping carts mounted with solar panels?

A recharging station can allow you stash electronics with rechargable battery mods for recharging. You can a lot of other tools, such as a vehicle welding rig or forge as well.

As for that artifact... I dunno. The wiki, though outdated, may have better information. I try to stay away from those things.

Spoiler: By the way (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 05, 2015, 12:46:46 pm
Spoiler: ^^ (click to show/hide)
Also most survivor notes seem half-insane, so I would only put so much faith in them.



I completed my 2nd season, and am halfway through winter.  I have made this house my home.
Spoiler: Season 02, Autumn (click to show/hide)

Spoiler: 01 Bandits (click to show/hide)
Spoiler: 05 Manhacks (click to show/hide)
Spoiler: 06 A prisoner (click to show/hide)
Spoiler:  013 Spider-Loot (click to show/hide)
Spoiler:  014 Vengeful Assult (click to show/hide)

Also, an NPC has gotten stuck on a garbage can, trying to path into a shed I made.  She just sits there, wielding her knife as I run to and fro emptying out Rivtech rifles and their requisite ammo.

I killed Tankbot.  How do I dissaemble him if he's so big I can't pick him up?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on November 05, 2015, 04:15:42 pm
If you have the needed tools you should be some l able to {B}utcher it. It takes quite some time though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 05, 2015, 04:54:34 pm
I have a toolbox, a acetlyene torch, a welder, and welding goggles.  I must be missing something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on November 05, 2015, 06:27:18 pm
I have a toolbox, a acetlyene torch, a welder, and welding goggles.  I must be missing something.

Maybe a soldering iron?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 05, 2015, 09:02:42 pm
Hacksaw? I would have thought the toolbox takes care of that, but I've seen situations that require the specific tool, not just tool quality.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 05, 2015, 09:25:00 pm
Def dont think I carry the soldering iron on me when I loot.  I keep it in the car door.  Hacksaw is in the toolbox.  But ill bring both when I get back.

Thanks!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 07, 2015, 05:54:13 pm
Winter is over, and I've spent all of Spring making my armored Command Center.  I intended it as a short-term base, for when I went out for serious business.  Like the labs or far-off things where I could expect to be out for days and need supplies.  But it looks more like an Armored RV than a Base of Operations thus far.  I havent even hooked up the cameras yet and the guns ran out of ammo when I disassembled tankbot.
Spoiler: The Perseverence (click to show/hide)

Spoiler: Winter Log (click to show/hide)


And accompanying pics
Spoiler: 05a Raiding for food (click to show/hide)
Spoiler: 07 Mutations (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Steelmagic on November 08, 2015, 05:45:09 am
Out of curiosity, does anyone else start acting really quickly when things get all intense? I always start mashing buttons quickly as I move and shoot, as though it actually helps me. And I feel the urge to shoot my revolver as fast as possible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on November 08, 2015, 08:17:38 am
Welcome to Adrenaline
Pop: People under high Stress/Duress
 :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on November 08, 2015, 10:04:01 am
Out of curiosity, does anyone else start acting really quickly when things get all intense? I always start mashing buttons quickly as I move and shoot, as though it actually helps me. And I feel the urge to shoot my revolver as fast as possible.

I've done this once without realizing before, when being mobbed by 20 zombies I just mashed the arrow keys until everything was dead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on November 08, 2015, 12:54:26 pm
Out of curiosity, does anyone else start acting really quickly when things get all intense? I always start mashing buttons quickly as I move and shoot, as though it actually helps me. And I feel the urge to shoot my revolver as fast as possible.

Quite the opposite, actually. I always freeze up when in great danger, then take very deliberate actions to try and neutralize/avoid the threat. On the other hand, I often find myself mashing things to skip through tedious prompts (like repeated messages of some distant dog/wimpy zombie or crafting interruptions), only to get ganked by some brute/shocker/hulk/shocker brute I didn't notice around the corner.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 08, 2015, 01:02:58 pm
Im irl triggerhappy, both on a keyboard when firing an underwhlming gun and when shooting a traget.

In brawls Ive learned to 'burst' and then stop to see if I missed something important.  (such as bleeding, ripping, sudden shifts in momentum, etc)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 08, 2015, 03:13:00 pm
Just noticed that lava counts as "nearby fire" for cooking. Neat. Guess I'll have to build a base near this lava chasm. Later on. After I can take on the few thousand zombies near it. And it is harder than it sounds to get them trudging through the lava.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BishopX on November 08, 2015, 09:26:00 pm
Just noticed that lava counts as "nearby fire" for cooking. Neat. Guess I'll have to build a base near this lava chasm. Later on. After I can take on the few thousand zombies near it. And it is harder than it sounds to get them trudging through the lava.

Be aware that it also counts for light...Zed's can see you near lava at night.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MasterFancyPants on November 09, 2015, 09:53:59 am
On the other hand, I often find myself mashing things to skip through tedious prompts (like repeated messages of some distant dog/wimpy zombie or crafting interruptions), only to get ganked by some brute/shocker/hulk/shocker brute I didn't notice around the corner.

Yeah, this happens to me a lot too. Wish there was a way to customise the safe mode a bit more.

An overhaul for safe mode would be nice. Like if you could set it for a certain amount of spaces or only when you are attacked.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on November 09, 2015, 09:58:35 am
ptw
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 09, 2015, 06:57:37 pm
Does setting monster evolution to 0.00 really turn it off? All I've seen it do is make sure than I get mobbed by feral predators no matter where I go.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 09, 2015, 08:02:24 pm
Seeing as reducing it speeds up monster evolution, probably not. Could have sworn that reducing the setting slowed it down at one point...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 09, 2015, 08:19:53 pm
Is that why I never see big versions of critters till later on?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 09, 2015, 08:20:21 pm
Seeing as reducing it speeds up monster evolution, probably not. Could have sworn that reducing the setting slowed it down at one point...
Apparently that was an issue with the wording in the description.

The problem for me might have been starting in fall though. 28 days would have passed, and if the skipped time doesn't take changes to monster evolution scaling into account, then that would explain why feral predators even exist when the only things in that line around should be runners and the occasional hunter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on November 11, 2015, 04:15:35 am
On the other hand, I often find myself mashing things to skip through tedious prompts (like repeated messages of some distant dog/wimpy zombie or crafting interruptions), only to get ganked by some brute/shocker/hulk/shocker brute I didn't notice around the corner.

Yeah, this happens to me a lot too. Wish there was a way to customise the safe mode a bit more.

An overhaul for safe mode would be nice. Like if you could set it for a certain amount of spaces or only when you are attacked.

Yeah, would be great.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on November 11, 2015, 05:30:00 am
Out of curiosity, does anyone else start acting really quickly when things get all intense? I always start mashing buttons quickly as I move and shoot, as though it actually helps me. And I feel the urge to shoot my revolver as fast as possible.

And don't forget that when you attack, smashing the button very hard will make your character deal more damage.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on November 11, 2015, 07:02:19 am
If you keep a steady hand when you're pushing the fire key your shots will be more accurate.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on November 11, 2015, 07:23:23 am
Hmm...Do labs normally spawn a science ID in them for you to get out of them with?

Did a lab challenge start and I actually made it up all way to the surface..I just can't open the doors to get out. It's been three days now and my character is starting to get super hungry. And I have run out of mutant arms. x.x I tried burning down the doors with my mini-flamethrower but it didn't work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on November 11, 2015, 07:38:31 am
Hmm...Do labs normally spawn a science ID in them for you to get out of them with?

Did a lab challenge start and I actually made it up all way to the surface..I just can't open the doors to get out. It's been three days now and my character is starting to get super hungry. And I have run out of mutant arms. x.x I tried burning down the doors with my mini-flamethrower but it didn't work.
No; read the description, you're not *supposed* to be able to get out by default. You can, and doing so may involve fire, or if you find some explosives, or whatever, or you may luck out and, like I did, find a connection to the sewer system underground, but the assumption is you will die there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on November 11, 2015, 07:50:43 am
It used to be possible to bash your way out, isn't that the case anymore?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 11, 2015, 08:22:52 am
You can bash your way out. Easiest way is via sewers, if any.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on November 11, 2015, 11:50:27 am
Or just find teleporter and spam it. It's too fast for the turret to getcha.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on November 11, 2015, 01:50:26 pm
It used to be possible to bash your way out, isn't that the case anymore?

Its still possible, its just been made a LOT harder, I think.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on November 11, 2015, 05:41:26 pm
Worst case, debug in a Jaquehammer and gas. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 11, 2015, 07:09:35 pm
Found a drivably-intact Security Van. Drove around a sizable horde to a gas station. No diesel, but I found a Humvee down the street with some. Had to dodge around a giant wasp that took down nearly a dozen zombies on its own. As the horde closed in, I drove across the bridge out of town.


Unfortunately, poor Sakuya the maid-who-is-hoping-to-find-Time-Dilation-CBMs-and-a-giant-pile-of-throwing-knives came down with the flu. Oh, and I found a H&K UCP next to the seat.



Do objects thrown during while using Time Dilation stay in the air until you turn it off? Or do you simply throw them harder(judging from the description of the CBM)?


EDIT: Possible bug. I rammed an NPC into water using the above security van. I got several messages saying "You're drowning" before the NPC finally died. NPC was not in deep water, since I could walk over and loot the corpse.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kot on November 11, 2015, 07:59:00 pm
EDIT: Possible bug. I rammed an NPC into water using the above security van. I got several messages saying "You're drowning" before the NPC finally died. NPC was not in deep water, since I could walk over and loot the corpse.
Chances are his everything was so broken that he couldn't stand up and just drowned in knee-high water because you're an awful, horrible person. You should have at least put him out of his misery.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 11, 2015, 09:01:19 pm
Ive made it for 6 seasons thus far.  Ive looted the ice lab for mounds of flesh, and it all rotted.  I did get some serums and the missing books.  Ive got a problem where my cooking is stuck at 6.  No book I have/can remember increases it to 7, where I can begin reading advanced level books, and it decays too fast when I do cook something more complex than the jerky Im cooking now that Im a carnivore.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 11, 2015, 09:13:12 pm
You want chem books. There are two that take you from 5 to 8.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 12, 2015, 10:05:28 am
Thanks, but its all for naught.  A horde of zoms lined up at the mines, intent on denying me entrance.  I went to a toxic dump in the dark and stepped on a landmine.  The incendiary grenade I carried finished whatever the mine didn't

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 12, 2015, 10:27:05 am
Well, atleast it wasent a random friendly NPC.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 13, 2015, 02:41:43 pm
So Im doing burning building start, and In started in the trunk of a muscle car?

I promptely drive it into the nearest horde of zoms, destroy the headlights, and then blindly crash into another car.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on November 13, 2015, 04:52:15 pm
Well, atleast it wasent a random friendly NPC.

I experienced this for the first time last night. I normally turn the NPC's off because of nonsense like this but I wanted to play around with having my own faction. I'd got myself and my comrade equipped with chain mail armor and submachine guns, and the zombies didn't stand a chance. I wanted to recruit a second NPC, but I never made it over there. Dude lit himself on fire with a spraycan flamethrower, then a grenade he was carrying went up too. I was killed by sharpnel to the brain while I was running up to him to use a fire extinguisher.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on November 13, 2015, 08:19:05 pm
It used to be possible to bash your way out, isn't that the case anymore?

Its still possible, its just been made a LOT harder, I think.

I just set fire to the first floor and escape at night when it's done so the turret wont see me. That's if I somehow don't end up finding a dozen fire extinguishers or various forms of liquid to temporarily put out the fire in a spot to go across and leave. Also, once you've confirmed that fire has made a hole in the wall, you can simply stay inside the lab until it starts raining and then go out till it gets put out. Another solution could be to turn on Z-levels. With those on the rest of the world isn't paused when you switch to another z-level and the fire would probably just consume the walls and let you safely escape.

Oh, if anyone actually plays with NPC's on, I need help confirming this bug https://github.com/CleverRaven/Cataclysm-DDA/issues/13956# If this happens to you too, post on that issue to have it looked at and fixed. NPC's are more interesting than they used to be and are now at a level where it is somewhat possible to play with them on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 13, 2015, 09:22:56 pm
NPCs are jerks.  They spawn around your home and hang out on your garbage can and steal your saddles and then crawl through a glassy pit and smash your windows to steal towels instead of automatic guns and their ammo.

Or they try to hold you up when you're installing a welding kit onto your truck and then you have to run them over.

Or they try to kill you with a lighter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RickRollYou2 on November 13, 2015, 09:59:13 pm
Dynamic NPCs will wreck your game; static NPCs however are just fine. It's relatively easy to convince them to follow you, then use them as meatshields--you can tell them not to pick up items, too.

Trading is however somewhat unbalanced right now, and you can easily obtain good weapons and armor simply by picking up torn clothes and trading them all to your starting NPC.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on November 14, 2015, 03:49:18 am
Actually, while the NPC's are still jerks in general, keeping track of nearby ones and being proactive makes them very manageable. There's a new sort of "zone" system where you can set up areas where NPC's won't pick up/steal your things for one. I've been surviving 20 days with NPC's on and aside from some early mishaps, they've been perfectly manageable and a good source of training and help. They can help you craft batches of items or help build things faster. When you finally die you get some story telling you what their life turned into after your death and how they ended up. They've been fleshed out a fair bit more and can be very useful. There are currently plans to flesh out your faction too so we'll get even more out of them soon. I'm mostly just annoyed by the bug I mentioned. They rush over to you, asking your help with a quest and then proceed to run off. If you complete the quest and try to get near them they'll actively try to stay away from you, or at least they did with me.

TLDR: NPC's have been improved a fair bit and while still potentially dangerous, this has been balanced by them actually being fairly useful now and having more control over their actions. If you know what you're getting into and plan accordingly they can become a great source of help, entertainment, and !!FUN!!(no,seriously game, stop giving them flamethrowers >.>).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Steelmagic on November 14, 2015, 05:00:23 am
It's a good thing the local museum happened to have samurai armor and an ancient greek helmet that perfectly fit an elementary schooler, or I would have been in trouble in the start. Granted this isn't exactly a standard elementary schooler.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Geltor on November 14, 2015, 05:15:21 am
is there anything i can do to prevent myself from being overpowered in the late game? ive been thinking of disabling cbms or letting zombies have full night vision/double health with being slower or something, has anyone have any success?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RickRollYou2 on November 14, 2015, 05:36:31 am
Zombie nightvision and more health, turn item spawns to 0.01 and zombie spawns... as high as you think you can take. While you're at it, might as well turn hordes on, too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on November 14, 2015, 09:00:10 am
Late game, while not going overboard short game?
Dropping item spawn rate greatly will at least make it much harder to get to end game power.
Same for disabling CBMs. They're extremely useful, but not a requirement.
Full night vision, combined with the dismal item spawn rate, will probably make it essentially impossible to raid at night for a long time. Without lucky finds, that might be forever.

I think Hordes with specials is the only option there that is legitimately a threat end game, while not making the early game simply much longer. Having to pick up what you can carry and dash away is easier when you have less stuff. Having to leave behind a bunch of stuff you haven't yet got the skill to use is also a smaller setback.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 14, 2015, 09:10:26 am
I added groups of specials to spawn.  I see a lot of 3-5 shriekers, and suddenly 25 regular zoms, and packs of feral hunters are a death sentence to a careless early game character.

And then I see 6 spitters suddenly spitting at my new chatacter.   Spitters hurt no matter how awesome you are.


pedit: why not take less op traits, or more bads ones?  Instead of 12 strength and 12 perceptionm taking 1 in every skill should hamper you long term while makine early game easier for low-item worlds.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 14, 2015, 10:04:13 am
While dealing with the flu, I found some not-rotten milk in a restaurant. Drank it, then immediately began vomiting it up.

(character does not have lactose intolerance, does have junkfood intolerance)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 14, 2015, 05:08:23 pm
Thats the flu.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 14, 2015, 11:00:41 pm
What happened to the wiki?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 14, 2015, 11:05:03 pm
Its been going down and coming up occassionally.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on November 15, 2015, 02:11:53 am
Pretty much finished the game with my latest playthrough. Have yet to complete all the endgame spoilerish things, but I have some insane skills, can install any CBM I find right off the bat, have enough parts to build two or three tanks, and have a fortified warehouse in a forest with a little farm.

I'm wondering if there's any way to encourage some kind of defense mode style siege after a certain amount of time. I've always wanted to build a bunch of slingshot turrets and palisade walls and watch them work while I sit around hurriedly crafting a stone spear for myself. As it is, after I've found a vehicle I really have no enemies. Finding fuel and not running over the steel tanktraps that are bushes then become the only challenge until I get stronger parts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Geltor on November 16, 2015, 03:31:34 am
Pretty much finished the game with my latest playthrough. Have yet to complete all the endgame spoilerish things, but I have some insane skills, can install any CBM I find right off the bat, have enough parts to build two or three tanks, and have a fortified warehouse in a forest with a little farm.

I'm wondering if there's any way to encourage some kind of defense mode style siege after a certain amount of time. I've always wanted to build a bunch of slingshot turrets and palisade walls and watch them work while I sit around hurriedly crafting a stone spear for myself. As it is, after I've found a vehicle I really have no enemies. Finding fuel and not running over the steel tanktraps that are bushes then become the only challenge until I get stronger parts.
pretty much my thoughts. endgame becomes uneventful and repetitive
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 16, 2015, 11:10:48 am
Thats where the debug menu comes in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on November 16, 2015, 11:15:16 am
No, it's where you start amassing enough mininukes to demolish a city simultaneously.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 16, 2015, 11:40:35 am
No, it's where you start amassing enough mininukes to demolish a city simultaneously.

Mininuke all the spores.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on November 16, 2015, 08:16:04 pm
I was thinking the same. Due to DF's dismal performance (trees are suspected to be the ones to blame, for what I hear), Cataclysm is one of my two closest stand-ins... but I can't quite replicate DF's "live-in-a-fortress" game.

Hordes and NPCs MIGHT make it more interesting in that regard. But both are at least somewhat broken (particularily hordes)  :-[
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 16, 2015, 11:10:10 pm
I can easily see factions/fixed geographical world/more 'intelligent' skill progression, stress aquisition, and animal spawning as a fix.

Factions have npcs, almost all of whom can kill a skeleton these days.  NPCs are arguably one of the strongest critters in the game, what with gear and armor and drugs.  Missions, RP immersion, an a better ai will easily net more challange than any of the sandbox we do now.
I imagine npcs can be made to respond to noise, take limited drugs, patrol, and even 'storm, flank, or flee'.  and also npc drivers.  npc remote vehicle operator using a mounted turret on a shopping cart, where he controls the robot but is helplessly imobile?

A consistent worldgen that had an ocean/not ocean and rivers that led to dedicatee syopping points like lakes.  A sense pf solid geometry to set the stage for topography or faction specific oil rigs bases.

And a nerfed or reworked skill progression that focuses on longer term success and health.  I know phobias have been discussed.



NEwho, the reason Im posting.  Ive been <re>discovering why the hobo is such a solid choice over shower victims i did before.

Besides the clothing (basic no footwear) he has a pooch and bindle.  matches, pocketknife, wood, cloth, glass jars and gallon jugs, beans even.  I just  realized that skewers make needles.  So he could easily burn his bindle as a weapon, deconstruct it, craft skewers, and with 4-5 zoms have a sewing kit, turban, footwraps.  his starter kit is remarkably resiliant and flexible.

he can make cocktails off rip, and has enough booze for over a week of drinking
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on November 16, 2015, 11:39:30 pm
Is there a safe way to heat up the inside of a vehicle? I'm living as a RV dweller and I feel like I should be able to warm up the thing without lighting a fire inside, but I honestly can't think of anything.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on November 16, 2015, 11:49:08 pm
Is there a safe way to heat up the inside of a vehicle? I'm living as a RV dweller and I feel like I should be able to warm up the thing without lighting a fire inside, but I honestly can't think of anything.

Turn the engine on and it should provide climate control automatically.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on November 16, 2015, 11:57:08 pm
Oh I see, I lost my roof somewhere along the line.

I guess that would do it, huh?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on November 17, 2015, 01:43:02 am
The long-term game I'd love to see would be starting a settlement of my own and finding/rescuing/recruiting/kidnapping NPCs to join it. Then giving them task like "build XYZ" or "farm" or the like while I go read Playboy or raid cannabis farms or poke giant ants with a stick. This would be viable even for road warrior -type players who could form several supply bases around the world to cruise between. (Only find them eaten by mi-go, of course.)

Alternative, of course, would be joining existing settlements. I've heard there is some sort of NPC settlement already in the game with static NPCs, but I still haven't found it a single time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on November 17, 2015, 02:43:08 am
You should probably suggest these things on the Cataclysm forums.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on November 17, 2015, 03:44:23 am
A lot of the devs follow this thread too AFAIK. Obviously the forums (presumably it has a Suggestions board) is better but it's not like stuff here is never going to be seen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on November 17, 2015, 04:16:31 am
The long-term game I'd love to see would be starting a settlement of my own and finding/rescuing/recruiting/kidnapping NPCs to join it. Then giving them task like "build XYZ" or "farm" or the like while I go read Playboy or raid cannabis farms or poke giant ants with a stick. This would be viable even for road warrior -type players who could form several supply bases around the world to cruise between. (Only find them eaten by mi-go, of course.)

Alternative, of course, would be joining existing settlements. I've heard there is some sort of NPC settlement already in the game with static NPCs, but I still haven't found it a single time.

Hint: use the working computer in a shelter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on November 17, 2015, 05:41:28 am
I honestly can't be bothered to create a profile on yet another website, plus I'm pretty sure the whole settlement idea is not very unique.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on November 17, 2015, 08:00:43 am
Feh, your loss.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on November 17, 2015, 10:20:06 am
A lot of the devs follow this thread too AFAIK. Obviously the forums (presumably it has a Suggestions board) is better but it's not like stuff here is never going to be seen.
Indeed, looking back you can see a handful of posts from Kevingranade (azmodean here), Rivet posted just 2 posts before the suggestion, and I'm the thread OP (though sadly college has been busy enough to keep me away from C:DDA for the last month or so and probably most of these next 4 weeks as well :'().
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on November 17, 2015, 10:22:04 am
whoa I didn't see Rivet there damn
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 17, 2015, 11:05:06 am
I sometimes take suggestions here and move them to the proper area of the forums...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on November 18, 2015, 01:40:32 am
I keep an eye on this thread, though I mostly post when I have something meaningful to say.
Partially because it's legit that people don't want to make new accounts all over the place, and partially because I already had an account here :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Showbiz on November 18, 2015, 06:46:07 am
Is there a mod to locate specific bodyparts ala DF-Adventure Mode? I'm a big fan of the combat system.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on November 18, 2015, 08:50:13 am
Nope.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 18, 2015, 03:05:21 pm
My current character has had a really crappy time of it.

Spawning in a kitchen with his bunkie, a greasefire took the house down.  He just only got out of the way of falling rubble and sprawled into the cold spring night.
  Running to the house acroos the street he is chased by zoms who spotted the fire, and him, as he escaped into the basement.  the basement was wothless, full of hemp and sewer rats.  Without a flashlight even he runs off into the night, hearing zoms and rats clashing over the right to his flesh.
  As he is running he realizes its snowing and he is freezing to death.  Cold penalties start out negligable but get up to and beyond 75% speed loss, so he begins darting to and froo, making all the racket in the world until he finds a touring suit.  In another house he finds an empty basement, which is full of chairs and booze and little else.  It is here he spends the day, burning wood in the bathroom and crafting whatever.
  Sleeping for 2-3 hours before sunset, He goes topside and finds he can craft a wooden needle.  He does so, spending time reinforcing his 2 messanger bags before taking off.  He loots a grocery store and liquor store, only to find the sun coming up while in the lquor store.  crafting a torch, he hides in their brakeroom and makes a wooden spear and cudgel, and a makeshift crowbar.  He runs 2 city blocks in full daylight until he finds a motorbike and abandons his gains.  The bike is only capable of safely going 28kmh du to a failing engine, and a random manhack actually keeps up with him.
  Harried for a bit, and down to 1.5 bars of health on most bodyparts, he finds a flatbed with a yellow battery and alternator.  Better than a breaking engine, frankly, and he transfers his gear over and escapes the city.
  In the country, along a road leading out of town from a loose cluster of office buildings, our hero find a car with no major damage.  While hsifting goods again he find a pack of 5 shirekers chasing after a squirrel coming his way.  A fire and several shrieks later a worm tries to finish him off.  Luckily our hero has bullwhip on him; a weapon that is more for stunning than killing.  A horde of zombies comes into his view; looking for the shriekers; and with a sigh he packs his goods up.  He has a single bottle of whiskey with him and several MREs, and enough gear to weld, but no experience with mechanics.  The sun sets for his econd night and he must choose between a raid he desperately need and health he desperately needs.  He might have enough booze for 1 more night, but . . .

It was one thing after another with this guy. :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on November 18, 2015, 05:40:17 pm
I think Mines need to be retouched a tad. They are incredibly easy, as there are only two threats in them until the finale. And of those, only one is a danger as soon as you see it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on November 18, 2015, 06:11:37 pm
Speaking of factions and NPC's, I dug through the code and found the bits in charge of how the NPC's react to you and the part in charge of making them fight hostile mobs. My coding is horrible, but I think I can at the very least manage to make them fight hostile NPC's. Ideally I'd use the same system used for their reaction to you for their reaction to hostile NPC's. NPC's have bravery, aggressiveness, and altruism hidden stats and various things about the player can scare/annoy them or make them see you as a bigger threat. I want to make it so your cowardly and selfish friend with a crowbar will not want to attack the angry buff guy with an automatic rifle trying to mug you.

Edit:
"You are deaf and can't talk. When you don't respond, Isaac Danielson becomes angry!" Apparently my earplugs pushed this guy to come at me with an axe. I think their aggressiveness needs a bit more granularity.

"You deliver a knee strike to Isaac Danielson for 73 damage. Critical!"
Isaac Danielson dies!"

I now have this mental image of my character minding its own business fighting slimes, not knowing that behind him is a guy screaming to drop the machete. Guy comes at him with an axe, character turns around, surprised and reflexively knee-strikes the guy in the head. oops!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on November 18, 2015, 08:38:35 pm
...How about them also not running off with a murderboner against squirrels and jumping spiders? I'd imagine they'd leave shit like that alone for the most part.

But in the case of "following" animals like dogs and cougars and even moose sometimes, I could imagine a few of them flying off the handle at a tailing animal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on November 18, 2015, 11:02:55 pm
Half the time I fly off the handle at tailing animals. If my followers did it for me I'd be happy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 20, 2015, 12:23:44 am
How do storage batteries work?  can they be charged by an alternator?  doe they need to be on the same tile as a solar panel to charge?  do chargers charge the nearest battery first or all equally?

An rv has a battery by a minifridge.  is that battery charginf when I turm on the engine?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on November 20, 2015, 01:37:09 am
I think Mines need to be retouched a tad. They are incredibly easy, as there are only two threats in them until the finale. And of those, only one is a danger as soon as you see it.

That's because the true danger in mines is them generating in such a way that you go down some stairs and then there are no stairs for you to go back up ;) Unless that bug's been fixed.

But yeah, mines are too easy. I'd even go so far as to say that the only really dangerous thing that can happen in them is the terminal and fault-line finale.

Even that's not that bad. Honestly, I farmed the critters who spawned from there for a solid half-hour or so with Rapier + full Light Power armour getup a few versions ago. I haven't gotten there in quite a while, but the endgame stuff probably needs more bits in it. More eldritch stuff is something I approve of and the stuff you can do with the Fungal mutation path seems like its a bound in the right direction. I remember someone[Possibly GlyphGryph?] saying something to the following effect:

There are four main stages to the game:

1: Struggling. You run from problems, scavenge what you can and barely survive.

2: Planning. You organize trips into town for things for specific projects and take one even some of the nastier special zeds head on.

3: Changing. You start changing yourself and your immediate environment by mutations/bionics and by doing stuff like clearing the city you start in or establishing a heavily fortified steel deathmobile.

4: Ascendent. You start changing the game world, like by destroying/spreading fungal blooms or using nuclear weapons on slime pits.

Right now, stage 4 feels the most unfinished because there's an additional layer of interaction which is currently only vaguely there. Presumably as the faction/NPC stuff people are currently working on intensifies, stage 4 will become more fun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on November 20, 2015, 04:38:33 pm
NPC companions are a little bit strange. I just lost a relatively fresh character to a group of three zombies in an extended melee where they had me restrained but had trouble dealing damage through my armor. I had an NPC comrade, armed with a machete, but she just stood there and watched me slowly get pulled apart. I yelled at her a few times, and tried changing her engagement rules, but nothing I did could convince her to do anything but munch popcorn. Maybe she was mad that I took her shotgun, hehe.


Edit: I used debug mode to spawn her in, for what it's worth. There are NPC's in this game, but they are all dead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 20, 2015, 04:58:38 pm
How do storage batteries work?  can they be charged by an alternator?  doe they need to be on the same tile as a solar panel to charge?  do chargers charge the nearest battery first or all equally?

An rv has a battery by a minifridge.  is that battery charginf when I turm on the engine?
Like easily removable batteries, yes, I think so, all equally, and if it has an alternator.

Atleast, I think those are the answers to those questions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on November 20, 2015, 05:53:40 pm
Just a minor correction, but I don't think they need to be on the same tile.  Batteries will charge as long as they're in the same vehicle, or more generally in any vehicle connected to a power source (thus far, the only such way would be a vehicle connected via jumper cables to another vehicle).  My latest mobile base has swappable batteries along the sides and solar power along the center of the roof, and my stationary base has a massive network of jumper cables that network various workshops (each with its own standalone battery as a fallback) or standing lamps that ultimately tie to a large solar array out back.  None of them seem to have issues with charging.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on November 20, 2015, 07:41:26 pm
Batteries will indeed charge anywhere on the vehicle. That's why you can have lots of solar panels but one battery,
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 20, 2015, 07:42:58 pm
 Well, theres one of the reasons why I only thought so. Wasent totally positive that the swapping batteries worked the same ways as normal ones.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sirbug on November 21, 2015, 11:20:56 am
I recently tried to get into Cataclysm, but the version I downloaded had squares instead of letters, so I could not understand a thing. I suspect I might've been stumbled on defunct site, but this was a weird glitch. Does game have troubles with Windows 8 or multi-language system?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 21, 2015, 12:05:31 pm
you can turn off tilesets in the options menu.  I know the stable release has no issues.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sirbug on November 21, 2015, 01:15:41 pm
Well, it would be nice if I could find options menu.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 21, 2015, 01:17:40 pm
Options
Using the left carrot over to graphics
Use Tile 'false'
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sirbug on November 21, 2015, 01:22:37 pm
Easier said then done. I think it's a font issue

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 21, 2015, 02:48:41 pm
Was that console or graphics version?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: soyweiser on November 21, 2015, 03:09:07 pm
Easier said then done. I think it's a font issue

Spoiler (click to show/hide)

Let me guess, you are using a non english windows or something. This has happend before. I have no idea what the solution was.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sirbug on November 21, 2015, 03:11:23 pm
Easier said then done. I think it's a font issue

Spoiler (click to show/hide)

Let me guess, you are using a non english windows or something. This has happend before. I have no idea what the solution was.
You guessed right. I also guessed this, but I can't find solution easily.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mini on November 21, 2015, 04:03:22 pm
I vaguely recall that deleting the lang folder might help.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sirbug on November 21, 2015, 04:22:23 pm
I vaguely recall that deleting the lang folder might help.
Wow, it did. I deleted folder for my language and it reverted to English.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on November 22, 2015, 09:08:38 am
Easier said then done. I think it's a font issue

Spoiler (click to show/hide)
Not relevant to this instance, but this issue can also arise from using some different terminal settings (with PuTTY in my case) such as the remote character set selection. Just for future reference should anyone else have this issue while on a server.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on November 26, 2015, 04:21:07 pm
Huh. Every time I try to run the 0.C-3963 experimental windows explorer freezes and the game never opens...

Odd.

0.C-3958 from the previous day works fine though.

Edit: Also the wiki is hella broken for me. Random strings of bad code all over the page.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on November 26, 2015, 07:35:01 pm
Got the following errors on opening the main wiki page:
Spoiler: somewhat large log (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on November 27, 2015, 12:42:38 am
Got the following errors on opening the main wiki page:
Spoiler: somewhat large log (click to show/hide)
Yeah it's been like that for a bit apparently. To be honest I'm not sure exactly who is responsible for hosting the wiki; it's still totally possible it's GlyphGryph, which could potentially lead to some problems due to not being able to get in touch with them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on November 29, 2015, 04:00:21 pm
something is odd about using - to repeat crafting in the latest experimentals. It always says I'm now missing a tool required to craft: none

And then you can continue anyways or stop, and if you continue it seems like weird things happen. It makes the thing but it seems like it wastes lots of the resource? A bunch of water I was trying to purify went missing, I had like twenty something, but ran out after purifying five.

So not to have that happen you have to go into the crafting menu and find the thing every time.

EDIT: Odd, when I built a stone fireplace and started cooking inside with my pot laying on a shelf nearby, it stopped giving that weird message. Maybe it only happens when the tool is in your inventory?

EDIT: Finally figured it out, when I'm holding my wakizashi in my hands, craft previous works, but when my hands are empty, it gives that missing none prompt.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on December 02, 2015, 10:42:25 am
IIRC the none tool thing should be fixed already.

As for the wiki, it's back up!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 02, 2015, 01:59:16 pm
Why doesn't the nodachi fit in the back scabbard? I mean, I understand why it no longer fits in a normal scabbard, but is it just supposed to be a weapon you have to carry around in your inventory now? Or is it a simple oversight?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on December 03, 2015, 08:21:54 am
Why doesn't the nodachi fit in the back scabbard? I mean, I understand why it no longer fits in a normal scabbard, but is it just supposed to be a weapon you have to carry around in your inventory now? Or is it a simple oversight?

It would need its own unique scabbard. Long sword is loooong.
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on December 03, 2015, 08:28:47 am
Note that that's an exceptionally long nodachi (most were 5-5.5' long), and/or the guy is exceptionally short compared to US average (5'8").
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on December 03, 2015, 11:23:25 am
Back scabbards are very awkward to use (and were historically only used for transport, not combat, and rarely even then). I'd' estimate that the part of the weapon that goes into the sheath/scabbard can't really be much longer than from one's middle finger to the opposite shoulder. For me, that's 110 cm, or 3'8". I could wear an arming sword or a short longsword (heh) on my back if I really wanted to, but there's really no reason not to wear it on my belt instead.

You can't wear a nodachi in a back scabbard because it'd be practically impossible to unsheathe a sword that long without unstrapping the scabbard, defeating its point.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on December 03, 2015, 12:22:44 pm
Note that that's an exceptionally long nodachi (most were 5-5.5' long), and/or the guy is exceptionally short compared to US average (5'8").
He is an old Japanese man... Probably the latter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sharp on December 03, 2015, 12:41:35 pm
Back scabbards are very awkward to use (and were historically only used for transport, not combat, and rarely even then). I'd' estimate that the part of the weapon that goes into the sheath/scabbard can't really be much longer than from one's middle finger to the opposite shoulder. For me, that's 110 cm, or 3'8". I could wear an arming sword or a short longsword (heh) on my back if I really wanted to, but there's really no reason not to wear it on my belt instead.

You can't wear a nodachi in a back scabbard because it'd be practically impossible to unsheathe a sword that long without unstrapping the scabbard, defeating its point.

With the back scabbard you are supposed to bend forwards to slide the sword out, not just pull it out like one on the hip, although might be very hard to use for that nodachi anyway.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 03, 2015, 12:57:05 pm
There's a very awkward manner in which you can bend forward, keep the scabbard slightly loose so that it travels upward to your shoulder, then pull it out that way. Its worked for me in real life, but doesn't look or feel good whatsoever.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on December 03, 2015, 01:35:31 pm
Obviously you're supposed to grab it, yank, and throw it into the air, catching in a super duper cool way as it comes down. Back scabbards are awesome that way.
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on December 03, 2015, 02:48:32 pm
Obviously you're supposed to grab it, yank, and throw it into the air, catching in a super duper cool way as it comes down. Back scabbards are awesome that way.
Spoiler (click to show/hide)

And you put it back into the scabbard the other way round: throw it into the air and catch it with the scabbard.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 03, 2015, 03:00:00 pm
You're telling me that with access to modern materials and knowledge, we couldn't fashion a scabbard that you could unsheathe a sword from the back with?

That seems preposterous. We can go to the moon, but we can't design a functional back scabbard. Just have it open along one side with a clasp.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 03, 2015, 03:05:57 pm
A length of rope might not be "fast", but it works :|
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on December 03, 2015, 03:16:13 pm
Magnetic scabbard could be a thing maybe?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sharp on December 03, 2015, 07:06:58 pm
You're telling me that with access to modern materials and knowledge, we couldn't fashion a scabbard that you could unsheathe a sword from the back with?

That seems preposterous. We can go to the moon, but we can't design a functional back scabbard. Just have it open along one side with a clasp.

With access to modern materials and knowledge why would you want a back scabbard?

Magnetic scabbard can work but is unlikely to be easy if it has to be strong enough to keep sword in place yet still allow user to get sword out, electromagnet could work to switch it on/off but then that's a lot of effort for a scabbard, also probably not save for other metallic things you have around.

Could have a scabbard with a slice cut out in the side half-way so it can be drawn upwards a short distance and then swing out sideways.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 03, 2015, 08:26:59 pm
So recently I've been having some trouble getting certain versions of the experimentals to run, and I think I may have potentially found out what my issue is. Every time I'd try to run the game, the windows "waiting" cursor would pop up, but nothing ever happened, even after ten minutes. If I tried to run the exe again, the folder would freeze up. So after a few restarts and other things to get it to work I opened up the task manager to see if the executable was running at all or stuck or something, and I noticed Avast Antivirus was consuming a lot of CPU, far more than normal. So I restarted the computer and told Avast to stop its protection for ten minutes, ran the executable, and boom, it worked fine.

Not sure if Avast is having a problem, or some of the latest Experimentals just having something about them that causes Avast to wig out, but if you have a similar problem and use Avast, try disabling when you run the exe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DoomOnion on December 05, 2015, 07:58:07 am
Back scabbards weren't ever used historically, no such thing as a baldric or a setup where you 'transport' a sword or a rifle, or a long, thin pole shaped weapon in general on your back existed.

If you've ever worn a messenger bag in real life, you'll know how awkward it is to wear a thing across your body like that, let alone a sword. For the very same reason, people just... slung their weapons over their shoulder, or just carried it resting on their arm. Better yet, people threw there weapons in a cart and let other people carry it for them for the most part, at least before military drill became a thing.

It's definitely a cinematic thing. It does 'look cool' if you are into those kind of things, and no one stops you from doing it if the purpose is to look cool. But it's certainly not historical. If there's a single historical document where people actively chose to carry their weapons slung across their back like most fantasy characters do, show me. I have yet to see a single source in my life.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on December 05, 2015, 12:06:02 pm
I wouldn't say it's awkward to have something over your shoulder. I mean, messenger bags and backpacks exist because your shoulders are really, really good at holding heavy weights and large objects that would be awkward to carry over your hand.

The main reason most weapons are kept on or near the belt, occasionally on the chest, is that reaching over your shoulder to try and grab something is inherently difficult, and disrobing a sword from its sheath would be an immense pain on top of that. You'd likely take so long to get your weapon out that whatever you were trying to kill would either have already left or killed you.

That said, the Japanese, IIRC, and possibly some other peoples, made special sheaths that were designed to only be used once. When you needed your weapon, you'd simply slice through the weak sides of the sheath and have your weapon ready in no time. It would certainly make drawing a blade on your back easier, but it wouldn't really reduce the awkwardness of trying to reach over your shoulder.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DoomOnion on December 06, 2015, 01:30:11 am
Please, no maybes and probablys and iircs. Mythical easterlands of amazing ninjutsu samurai warriors, however romanticized, does not work as a basis for you to say 'maybe probly it existed'.

Swords don't work that way you propose. Cuttable sheaths? Did you actually just say that or am I going nutters again? I feel sorry for you that this will be offensive to you, but that was by large the stupidest thing I've heard this year. Nothing in that notion made sense.

A) scabbards are not only for transporting your sword, but also for protecting it. To have the sword cut through it completely defeats the purpose.
B) No samurais actually carried their swords in the back, even in situations where they carried multiple swords, they just slung all of them on their side.
C) Swords are not light sabers. If you've handled one, you'd know this. You can't just easily cut through a material with one swing without drawing or hacking the blade in some way. Even if that said disposable vinyl scabbard existed, you'd still have to DRAW the sword from the said scabbard to apply its cutting power to the material designed to be cut. Then again, if you can draw from your back, why use a disposable scabbard?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on December 06, 2015, 02:34:28 am
Tone it down a little bruh. Getting a little flamey there.

ANYWAY. I have, for the longest time, been wanting to make a "hearth" tile that lets fire spread to other hearth tiles. And also channel tiles that do the same with water.

But I am terrible about coding. I don't even know where to look or even if it's simply some JSON manipulation.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DeKaFu on December 06, 2015, 11:29:27 am
So, I have a question, though I have a sinking suspicion I might already know the answer.
Can mutations taken at character generation when you start as a mutant be cured by purifiers? (Playing 0.C stable here).
I've been playing an Unwilling Mutant character with some troublesome mutations (toe talons...) and roleplaying his quest to find the lab he was held in and find a way to get back to normal. After much adventuring, finally managed to locate a purifier serum and inject it, but all I got was "You feel cleansed"...

I'm going to feel pretty bad if it's actually impossible.

If they are purifier-immune, is it possible that they could be cancelled out by conflicting mutations? The "going to get worse before it gets better" plan...:P Tried a mutagen serum on him and it altered his Growling Voice to Snarling Voice, but I have no idea if it's removable now since those two serums were my whole supply. Hard to explore this lab when it makes his feets freeze in minutes. ): (Going to be even harder now that he's got tentacles for legs too...)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on December 06, 2015, 11:59:22 am
I think chargen mutations are curable, traits are not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on December 06, 2015, 02:04:00 pm
Likewise uncertain if chargen mutations are curable. However, they (along with other traits) absolutely can be overridden by conflicting mutations, and can even then be purified, if you so desire.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on December 06, 2015, 07:00:13 pm
-snip-

I realize this is something you're passionate about, but there's no call to say I'm stupid. Keep in mind I did point out that drawing from the back was pretty nonviable even with the specialized sheath, so it's not like I was completely countering your argument.

A search does reveal I was probably wrong, given that a (albeit limited) Google search doesn't reveal anything about such a thing as cuttable sheaths existing. I still remember the concept quite clearly, though, and I still think it's not entirely nonviable.

The cut-open scabbard itself wasn't the weapon's actual scabbard: the cut-open scabbards were usually hand-made out of available materials on-site and were basically only used for iaido duels (where the samurai would draw their blade directly into a slash) and were usually little more than two pieces of bamboo or wood wrapped with something weak, like thin twine or paper. Since the person who's able to transition from a draw into a swing faster has an advantage in speed, and speed is basically the difference between life and death in these duels, the extra split second where the samurai could cut through the scabbard instead of drawing his sword all the way out was, probably, a big deal.

As to whether it worked (or even existed), I'm not sure. But I'd say it's not entirely unbelievable, just very limited in use.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on December 06, 2015, 07:14:19 pm
IIRC from the last time the subject of back scabbards came up pretty much the only things that were ever carried in that way were bo staves and unstrung bows, and neither had any sort of quick draw capability from those.

Really the reason is that anything that can be carried in some sort of back scabbard could be carried much easier in a waist one, or carried in the hand if absolutely necessary.

IIRC any mutations that you take at charges count as your "base" form so you will actually purify towards them if at all possible, but it's been a while since I looked at that bit of code so it might have changed in the meantime.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on December 06, 2015, 07:28:34 pm
I have a feeling they are directly incurable. However, as others have said, you can mutate them away. The other thing that is good about them is that they do not count towards mutation thresholds. So you can take robust genetics without additional risk of certain trees.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on December 06, 2015, 07:31:22 pm
I feel like there should be a 'human' mutagen. Make yourself completely average! For a price...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on December 06, 2015, 08:01:10 pm
The price of being completely average?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 06, 2015, 11:02:41 pm
Please, no maybes and probablys and iircs. Mythical easterlands of amazing ninjutsu samurai warriors, however romanticized, does not work as a basis for you to say 'maybe probly it existed'.

Swords don't work that way you propose. Cuttable sheaths? Did you actually just say that or am I going nutters again? I feel sorry for you that this will be offensive to you, but that was by large the stupidest thing I've heard this year. Nothing in that notion made sense.

A) scabbards are not only for transporting your sword, but also for protecting it. To have the sword cut through it completely defeats the purpose.
B) No samurais actually carried their swords in the back, even in situations where they carried multiple swords, they just slung all of them on their side.
C) Swords are not light sabers. If you've handled one, you'd know this. You can't just easily cut through a material with one swing without drawing or hacking the blade in some way. Even if that said disposable vinyl scabbard existed, you'd still have to DRAW the sword from the said scabbard to apply its cutting power to the material designed to be cut. Then again, if you can draw from your back, why use a disposable scabbard?

The ironic part about that is that that is potentially the stupidest post I've seen all year. Being such an asshole while also being so completely wrong is definitely a contender.

A disposable scabbard would be rather easy to make, and you clearly have no idea what you're on about. First you start off with a mostly normal nodachi scabbard. Then remove a slice on the narrow side that faces the blade, and wrap a thin cloth or material of some sort around the scabbard. Swords don't rattle around in scabbards, they're fairly tight, and hold them snugly, so it shouldn't move around enough to cut the fabric until you apply sideways force to the hilt with your hand. Boom, disposable back scabbard, and all you have to do is replace the cloth after you draw it. Not exactly ideal, and you might need to experiment a bit with types of cloth to find one that cuts smoothly but the concept would work. Now whether or not it would be practical enough to actually bother doing is another question, but you could definitely make one.

Also, I'd recommend injecting a bit more courtesy into your posts in the future, because you seriously sounded like a condescending asshole.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Werdna on December 06, 2015, 11:02:44 pm
Back scabbards weren't ever used historically, no such thing as a baldric or a setup where you 'transport' a sword or a rifle, or a long, thin pole shaped weapon in general on your back existed.
Spoiler: Err... (click to show/hide)

Bronze Pickle: I can't see how that'd work.  The scabbard is typically tucked into a thick waist sash (obi), you'd have to cut through that too!  If the scabbard was held freehand, that'd be awful awkward to hold it since you can't grip it the traditional way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on December 06, 2015, 11:17:50 pm
Generally you'd want it to have its own tether instead of tucking it in. It's not that hard, really, just an extra piece of string run through the wrapping that you could then tie around your waist.

Realistically, when performing iaido, most samurai gripped the sheath anyway to help the sword pull free faster. I imagine that anyone using the cut-free scabbard would probably want to do an underhand grip so they didn't slice their hand off, but worst case scenario I suppose it was a better trade off for most of them to lose a hand instead of their life.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: anexiledone on December 07, 2015, 12:27:22 am
backpack style straps attached to velcro scabbard = profit?

Using a 3-4 point strap system would stabilize the scabbard so that when you pull it out the sword would separate the velcro and be able to move horizontally. Half the stuff in the cataclysm is already Macguyver'd crap that isn't super convenient or believable anyways. Why is putting a sword on your back such a big deal?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Toady One on December 07, 2015, 02:17:31 am
Please exercise your calm and cool attitudes as you move about the topic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Bob_Namg on December 08, 2015, 01:26:12 am
Does anyone else check the github/experiment general update thread for Cataclysm regularly?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on December 08, 2015, 01:33:29 am
Not recently, why?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on December 08, 2015, 11:00:02 am
snip
If you look, in the lower two pictures, you'll notice that the back scabbard is held by a knotted string meant to be untied. I'm pretty sure the sword was never unsheathed from the scabbard while worn.

In the first two pictures, either that sheath is meant to be taken off, or it is meant to slide over the shoulder to be unsheathed, the guy wouldn't have the arm length(or maybe barely) to draw a blade even that short in that position. Either way, it was probably meant for transport more than convenient access.

Edit: Werdna was trying to point out that people DID at least transport the sword on their backs and was not wrong in using those pictures. The same pictures are just also very good examples to show that they were not unsheathed while worn.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 08, 2015, 11:06:02 am
gotta have some pretty dhalsim arms to unsheath a long blade from your back, to doit fast, and to sheath it reliably w/o damage to you or equipment.

Maybe a waist scabbard, to be slung behind theback and unsheathed at the hip in front.  that takes extra layering encunbrance for other waist items like holsters and canteens.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on December 08, 2015, 11:25:02 am
You're telling me that with access to modern materials and knowledge, we couldn't fashion a scabbard that you could unsheathe a sword from the back with?

That seems preposterous. We can go to the moon, but we can't design a functional back scabbard. Just have it open along one side with a clasp.
If we do want to think hypothetically, given today's tech and materials a few things could be done for quick unsheathing though. You could have an electric motorized scabbard which has rubber rollers or something inside and rolls itself right off the sword and falls to the floor, you'd have to untie/unclip it from wherever it is held first though, and picking it back up, and tying it back on wouldn't be very quick unless you have some sort of specialized easy hook of some sort on your back for it.

I'm not really in favor of thing like this making it into the game though seeing as you can probably think up weird specific devices or setups for just about any inconvenience. Problem is a lot of them would most likely require an engineer to design them to be reliable, convenient, and durable. Hell I can even think up a way the nodachi scabbard in the above example doesn't have to be taken off, but you end up with a complex system which would be demolished the instant a hulk throws you to the ground or through a wall.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Werdna on December 08, 2015, 10:30:20 pm
I don't see why a sword on your back can't simply be unslung, and then drawn, the same way a soldier unslings a rifle off their shoulder before using it.  If you're looking for a "quick draw", you should be looking for a shorter weapon.  :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on December 09, 2015, 12:49:08 am
I don't see why a sword on your back can't simply be unslung, and then drawn, the same way a soldier unslings a rifle off their shoulder before using it.  If you're looking for a "quick draw", you should be looking for a shorter weapon.  :)
I could totally see a back scabbard that worked as an abstracted form of this, i.e. it had a much longer draw time and didn't allow for quick draw attacks. Maybe make a customized version with increased ENC that trades a longer time to stash a weapon away when you were done in exchange for reenabling quick draw abilities and a shorter draw time (essentially you building your own custom "snap closed" type of sheath or something similar).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: boatie on December 09, 2015, 10:34:11 am
Is there a Capn Duck style tutorial video for this game? I'd love to get into it but am too intimidated to attempt it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 09, 2015, 10:49:03 am
Theres an actual tutorial in the game. Its a bit old, but it still does its job.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DoomOnion on December 09, 2015, 10:55:25 am
I do apologize for being stupid. With the benefit of hindsight, I did contribute to 2015's list of stupidest posts.

HOWEVER, I don't stand corrected.

Boom, disposable back scabbard, and all you have to do is replace the cloth after you draw it. Not exactly ideal, and you might need to experiment a bit with types of cloth to find one that cuts smoothly but the concept would work. Now whether or not it would be practical enough to actually bother doing is another question, but you could definitely make one.

Excuse me, while I might be condescending, at least I am not wrong, thank you.
Scabbards are not for just carrying your shit around. It's also for protecting your sword. Numerous longswords had this thing called rainguard attached to their crossguards, which in my opinion looks hideous as shit, but they were used for about 3 centuries constantly, and most swords with excellent preservation have them. You know why? Because steel rusts. Rainguard protects the sword against moisture, and saw most frequent use in England(it does rain a lot over there, yes?).

I do know what I am talking about. Your set up is quite perfect for ruining your sword. Fighting with a half rusted sword was probably the second fastest way to get killed in medieval combat, with the fastest way being using a back scabbard.

Spoiler: Err... (click to show/hide)

You'd have to read my comment in context. I am firmly against fast drawing two handed swords, and you'll see why in those images provided. They have no way of drawing their weapons in those pictures, let alone fast drawing. If you don't believe me, just grab a broom, sling it on your back, and try to draw it.

I don't see why a sword on your back can't simply be unslung, and then drawn, the same way a soldier unslings a rifle off their shoulder before using it.  If you're looking for a "quick draw", you should be looking for a shorter weapon.  :)

This is what I think of Cataclysm's back scabbards are like. They already function like this, they take stupid amount of time to draw and sheath, which they totally should!

A long sword, bastard sword, kriegsmesser, nodachi, or whatever - essentially two handed swords that are designed for heavy duty combat, not self defense, had no means of 'fast drawing'. If you are in such a situation where you face an army and you don't even have your weapon ready, you don't have much of a hope anyway.

Though, weapons that are not long enough to be considered solely for battlefield use, such as longswords could be worn on the side. Most weapons that are shorter than the length between your feet to your armpits could, in fact.

Fast drawing a two-handed sword like that is the equivalent of fast drawing a bazooka in modern combat. Surely you don't stand in front of a tank and go, 'Okay, it's just you and me. Draw.'

History speaks for itself, hundreds of thousands of people who lived before us were not idiots. They used what worked for them. The thing is, we see no evidence back scabbards ever were a thing in battlefield combat or saw civilian use. I've never seen back sheaths or back scabbards in archaeological finds. If they were actually useful, we'd... have found a couple, don't you think?

I'll end this on a less arguing tone. There is nothing wrong with liking back scabbards, nor using one in real life. If you are a LARPer, a back scabbard that looks cool and you can actually use would be considered a tremendous advantage over other setups, and considering you'd only use it a couple times a month, you wouldn't have to worry about environment damage. Though it's seriously doubtful that it'll be of much use anywhere else.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nullsrc on December 09, 2015, 10:57:02 am
Theres an actual tutorial in the game. Its a bit old, but it still does its job. but will postpone your death by a few minutes.
FTFY
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 09, 2015, 11:09:51 am
 I will maintain that the post is not fixed because the job of the tutorial is to do that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nullsrc on December 09, 2015, 11:34:18 am
I will maintain that the post is not fixed because the job of the tutorial is to do that.
I stand by my baseless edit!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaje on December 09, 2015, 12:29:17 pm
It's finally out on iOS, too! Downloaded it today, and it plays wonderfully - far better than I expected it to, and far easier to control than I thought it would be.

It'll keep me occupied over the festive period for sure!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on December 09, 2015, 06:09:08 pm
I will maintain that the post is not fixed because the job of the tutorial is to do that.
I stand by my baseless edit!

Given the fact that it's pretty easy to get yourself killed in the tutorial, does it do that?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nullsrc on December 09, 2015, 06:13:36 pm
The tutorial is mental preparation for what awaits you. Occasionally Invariably, this involves death and pain and katanas and Xanax and funnels and toilet water.

Anyone else's playthroughs like that? Is that just me?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on December 09, 2015, 06:14:28 pm
I don't take Xanax, but I take twice as much toilet water to make up for it.  Does that count?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: miauw62 on December 09, 2015, 06:15:53 pm
I remember lighting the tutorial on fire, fleeing to the baseme, sleeping and then escaping the tutorial building... good times.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 09, 2015, 06:20:28 pm
Less toilet water, less Xanex, less katana, not really death, much pain tho.

And Your Mom.  I see Your Mom a lot when I dont get enough to drink.  So get me a beer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nullsrc on December 09, 2015, 06:21:31 pm
Less toilet water, less Xanex, less katana, not really death, much pain tho.

And Your Mom.  I see Your Mom a lot when I dont get enough to drink.  So get me a beer.
You people need more Xanax in your adventures.  :P

I recall playing once and seeing that outside the tutorial building was a giant city. I TP'd out there. Was eviscerated.
If such a thing still exists, it would make one hell of a playthrough.

Edit: You're only allowed to take drugs whose names are palindromes. That is all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 09, 2015, 06:35:13 pm
The tutorial just makes a world with a special maptile and starts in it, so what is outside the room can vary a fair bit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 09, 2015, 06:40:18 pm
The tutorial just makes a world with a special maptile and starts in it, so what is outside the room can vary a fair bit.

It also provides much help, and a free basement. Which may or may not be worthwhile to stay in.  I suppose someboyd should make a new one.  Include some crafting tutorial, an intro to combat, and a few basic survive tips.

When I ran through it just now, a shorcker zom was on the other side of the wall, and I completely missed the grenade in the corner my first lookthough.  Same with the flashlight.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nullsrc on December 09, 2015, 06:44:23 pm
Don't forget the free gasoline pump.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: miauw62 on December 09, 2015, 06:49:19 pm
That's what I lit on fire in order to escape, though.
Could you hypothetically start near something capable of smashing walls which would then smash in?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nullsrc on December 09, 2015, 07:03:47 pm
In theory?

It would be much more likely if we ever get random bombings IG, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 09, 2015, 07:07:45 pm
That's what I lit on fire in order to escape, though.
Could you hypothetically start near something capable of smashing walls which would then smash in?
If you hang out long enough zoms will eventually spawn that will
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on December 11, 2015, 10:48:22 pm
How do you install a welding rig on a vehicle? I've got around to making one, but I'm not seeing the option to put it on my car when I try to 'i'nstall something. On the plus side, I built up a bunch of stats by stealing and reading every book on my half of the city.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Evilsx on December 11, 2015, 11:55:26 pm
How do you install a welding rig on a vehicle? I've got around to making one, but I'm not seeing the option to put it on my car when I try to 'i'nstall something. On the plus side, I built up a bunch of stats by stealing and reading every book on my half of the city.
You have to install it only on a frame, it must not have anything else on it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DeKaFu on December 12, 2015, 08:56:14 am
So, do sunglasses impair night vision at all? Or is there no reason not to wear them at all times?

Also, what's the status as of 0.C on long fingernails/claws and fingerless gloves/hand wraps?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 12, 2015, 09:11:53 am
No adverse effects of sunglasses.  Unless you count their relatively low protection and their encumbrance.

Claws in general need to be unhindered by gloves to work
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on December 12, 2015, 09:14:53 am
How do you install a welding rig on a vehicle? I've got around to making one, but I'm not seeing the option to put it on my car when I try to 'i'nstall something. On the plus side, I built up a bunch of stats by stealing and reading every book on my half of the city.
You have to install it only on a frame, it must not have anything else on it

Install on a frame and then see what else can fit. I'm pretty sure a roof will fit, but not much else. Walls do not fit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 12, 2015, 09:17:34 am
It is a wall.  And storage.  It provides 400 storage, a weak wall, and free soldering.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on December 12, 2015, 10:41:07 am
It is a wall.  And storage.  It provides 400 storage, a weak wall, and free soldering.

It was a half wall in the past month or two. Did not block line of sight.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 12, 2015, 10:56:00 am
of yea.  its doesnt block sight, but does movement.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 12, 2015, 07:57:48 pm
Its a quarterpanel then.

Also, I think some of the spawning numbers of some weapons are slightly off, I found three L523-LMG in three houses in three minutes...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 14, 2015, 11:47:30 pm
*goes digging through a random helicopter wreck because hey, free metal right next to my current house*

FB51 Optical Cloak? The hell? Oh god, now my elementary school-er character is going to think they're goddamn Harry Potter.

And I even freaking built her to be stealth character/elf. It's just too perfect.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on December 28, 2015, 01:37:56 am
So I just downloaded the latest experimental and found a 7.5kw generator. Form what I can tell when attaching it to a vehicle, it appears to be an incredibly heavy alternator. 3 truck alternators are almost as good, a little bit lighter, and take less power to operate (not that it really matters). Is there anything incredible about them that I'm missing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 28, 2015, 05:14:25 am
Can they run smokefree inside/underground?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Girlinhat on December 28, 2015, 05:37:22 am
WHY did the advanced inventory management change so that you have to enter a number to transfer, and pressing 'm' cancels?  Press / to open management, find something you want, press m... then confirm that there's only 1 gas mask and you only want to move 1.  It has managed to become LESS streamlined, even though you ALREADY had a quantity option if the item was a stack.  Now you don't move things by default and you get prompts where they're not relevant.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on December 28, 2015, 06:18:23 am
Enter moves things by default... If you only need one you press enter. If you want the whole stack you press M. If you only need a few you press m and enter the amount. (could make a case for reversing that, but it's easy to rebind 'm' to whole stack and 'M' to partial)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on December 28, 2015, 08:44:04 am
Enter moves things by default... If you only need one you press enter. If you want the whole stack you press M. If you only need a few you press m and enter the amount. (could make a case for reversing that, but it's easy to rebind 'm' to whole stack and 'M' to partial)
Seems like the default *should* be the move all, not partial, yes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on December 28, 2015, 09:10:15 am
Enter moves things by default... If you only need one you press enter. If you want the whole stack you press M. If you only need a few you press m and enter the amount. (could make a case for reversing that, but it's easy to rebind 'm' to whole stack and 'M' to partial)
Seems like the default *should* be the move all, not partial, yes.
It'll probably be hard to push that as a change with how easy it is to change keybinds for yourself, but I'll make sure to point it out on IRC when I have the chance.

In the meantime I tried it out, and yeah, it seems rather easier to use. I'd have even preferred something like Shift+Enter, but the ingame keybind recognition doesn't seem to be able to differentiate it from a regular Enter keypress.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: KillerHP on December 28, 2015, 02:27:04 pm
when is 0.D even coming
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on December 28, 2015, 11:45:22 pm
I hope when there is an excessive number of drugs added, and a revamp of the drug system.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nullsrc on December 29, 2015, 12:12:24 am
I've found that the best indication of when a new release draws near is from this (http://smf.cataclysmdda.com/index.php?topic=4104.0) thread at the CDDA forums. If there's a bunch of freezes, we're probably going to see a new release soon.

I hope when there is an excessive number of drugs added, and a revamp of the drug system.
I can envision an experimental build that just breaks the spawning of the drugs, and there's Xanax everywhere

On another note, started up a new world and genned a bionic agent named Mark Frost. Started in an evac shelter with a static NPC named Evelynn Frost. Something fun might come of this.

And Mark's a stealthy psychopathic animal-hater. This will be fun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on December 29, 2015, 01:13:03 am
Huh, I haven't played in a while - has there been an update to sneaking mechanics at some point?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 29, 2015, 07:29:54 pm
Why exactly was it necessary to change the repair system? The new one is far more cumbersome, adds nothing, and for some reason takes an order of magnitude more resources and time, both in-game and real. Thoroughly not a fan, and I pity whoever wasted time on it.

Not to mention all the time spent disassembling rags to get the hundreds and hundreds of thread I now need for simple repairs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 29, 2015, 07:42:30 pm
Wait, we need thread for repairs? Do we not need thread to activate sewing items or something as a result?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 29, 2015, 08:23:32 pm
What? You've always needed thread for repairs. Now it just consumes far, FAR more.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on December 29, 2015, 08:25:22 pm
To be fair, realistically you do use much more thread than cata suggested.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 30, 2015, 12:25:11 am
I needed to disassemble more than six rags to repair/take-in/reinforce a set of basic spring clothing in various states of light disrepair. Normally I could do that on one full load of a bone needle, probably a lot less. So at least 700-800 thread to do something that normally takes less then 200. I also noticed that even with five tailoring skill my character was frequently damaging normal clothing I was trying to work on which just compounded the issue. Now unless they changed it so tailoring tools have a quality and bone needles aren't as good as a proper kit or something, that really shouldn't be happening.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 30, 2015, 12:27:32 am
 I thought that you where saying that you needed the item of thread in your inventory in addition to it taking charges from the tool you where using.

 That makes slightly more sense that they jsut upped the numbers by a factor of what sounds like 5.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on December 30, 2015, 08:01:22 am
Maybe you should try a kit? Honestly, it'd make sense to have better tools be more efficient. Also,  you should get thread from string rather than rags, it's much faster.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on December 30, 2015, 09:45:09 am
I'm kinda curious what they're using as the unit length for a charge of thread.
If it's only 1cm/charge, then I think the new numbers would be much more appropriate.
I use a couple feet of thread when I IRL thoroughly repair just a moderately sized rip/tear (say between 3-6")
The reinforcing process would basically involve stitching on top of most existing stitches, as well as adding a few cross-panel stitches on the more vulnerable non-seam areas.

Rough estimate for me to fully reinforce a t-shirt, the low end I would put at probably... ~35-50' depending on size.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on December 30, 2015, 11:31:14 am
I doubt the units are anything resembling centimeters. The sewing kit has a maximum of 200 charges, and even the smallest spool of thread I can think of for a sewing kit can hold much more than two meters of thread.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 30, 2015, 11:33:03 am
Oh look, somebody thoughtfully created a 'guide' on the CDDA wiki (http://www.wiki.cataclysmdda.com/index.php?title=Taking_the_piss_out_of_the_First_Day).  I wonder if we'll ever know who . . .
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on December 30, 2015, 12:11:07 pm
lol I no rite
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 30, 2015, 06:30:05 pm
So if a zombie grabs me, and another zombie walks into range, I'm still grabbed even if I kill the original grabber AND it says the additional zombie failed to grab me as well.

Is this intentional? It seems a bit silly that its impossible to break a grab by killing the thing that grabbed you if anything else that can grab is in range.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on December 30, 2015, 07:04:26 pm
So if a zombie grabs me, and another zombie walks into range, I'm still grabbed even if I kill the original grabber AND it says the additional zombie failed to grab me as well.

Is this intentional? It seems a bit silly that its impossible to break a grab by killing the thing that grabbed you if anything else that can grab is in range.

It must be hard mode. The AI is cheating.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on December 30, 2015, 07:19:13 pm
Pretty sure the game just registers the player as grabbed as long as there's a hostile creature adjacent, rather than also registering the grabber.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 30, 2015, 07:22:12 pm
Grabbers/graplers/wrestling brutes are top priority targets.  You get a spitter on you and youre grabbed you're gonna have a bad day even if you can 1 - 2 shot the zeds in question.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on December 30, 2015, 07:36:10 pm
I'm kinda curious what they're using as the unit length for a charge of thread.

How many units of thread make a small string? 50? Small strings used to be called 6" strings, so one unit of thread would be 0.12", probably a bit more if you have to tie them together.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on December 30, 2015, 09:10:20 pm
Don't forget that in order to have a usable string, you need to wrap/braid a lot of thread together, reducing the effective length of the string vs the length of thread. Honestly, its probably closer to 50 six inch pieces.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on December 30, 2015, 10:43:54 pm
Pretty sure the game just registers the player as grabbed as long as there's a hostile creature adjacent, rather than also registering the grabber.
This is pretty close to the actual scenario, yeah. It's one of the current limitations of the effects system.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on December 30, 2015, 11:15:44 pm
Small strings used to be called 6" strings, so one unit of thread would be 0.12", probably a bit more if you have to tie them together.
Ah, right, I forgot they had that specified once. Well then, I guess I've no idea how they're measuring the charges. (50 6" pieces would be a rope more than a string...)
My IRL estimate still stands, for what it's worth in future balancing/debate purposes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 30, 2015, 11:21:38 pm
50 thread is 1 short string
6 short strings is 1 long string
6 Long Strings is 1 6' short rope
5 short ropes is a 30' long rope

30 rags is a short rope
1 short rope is a seatbelt
1 rag is 200 thread salvaged


And my personal favorites:
1 leather patch and 20 thread is a sling (david and goliath sling)
1 sling is deconned into 3 long strings
1 long string is broken into 6 short string and those into *50* thread each
900 thread minus 20 thread for the original recipe means 1 leather patch is worth 880 thread in 1.6 hours of work.
1 rag takes 2 hours to make 200 thread.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on December 31, 2015, 01:30:06 am
though it's a lot easier to find rags than it is to find leather patches
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on December 31, 2015, 02:01:50 am
Since when is a rag 200 thread? It used to be 100, taking 1 hour?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 31, 2015, 03:03:54 am
Since when is a rag 200 thread? It used to be 100, taking 1 hour?
maybe my head is broked, but as an alcoholic this is what I have in my head.  Taking swigs in betweem small jobs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on January 09, 2016, 05:13:30 am
3 or 4 months of my last download....any great news or addition in the game?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on January 10, 2016, 05:41:12 pm
Well I came here to thank whoever did the recent pass of NPC work, I actually have an effective NPC following me around now.  I can safely bring them into my base without worry of them looting everything in sight as well as change their gear and give them back the crossbow bolts they have been firing. 

Just took out a set of military outpost turrets with their help, before the turrets were fully out of ammo. (admittedly I planned for her to be a bullet sponge, but it seems all that heavy armor I gave her worked wonders.) The ability to ask them to use certain equipment, organize their armor, see their hp, and use items on them seems to be a massive improvement to their usability.

I usually pack up NPCs in houses near my home base. and while I'm still doing that with some of them, primarily teachers, I am having quite a bit of fun with some more decked out survivors.  Finally I have a use for all that extra gear.

This is in a recent experimental btw, not stable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on January 11, 2016, 02:46:16 am
So... Why are my subsonic .22 cb rounds making 155 noise? They're supposed to be silent...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on January 11, 2016, 08:20:02 am
Well if your first shot bursts the eardrums of everyone within a couple of kilometers, they can't hear the following shots!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on January 11, 2016, 12:17:40 pm
That made me curious: is deafening enemies implemented?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on January 13, 2016, 04:44:55 am
the Cdda Launcher is a great app....    :O)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on January 13, 2016, 04:47:56 am
?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on January 13, 2016, 04:52:54 am
... launcher?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on January 13, 2016, 04:59:47 am
where i can find a funnel?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on January 13, 2016, 05:02:56 am
I'm confused.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on January 13, 2016, 05:04:14 am
where i can find a funnel?
Hardware stores are your best bet. You can also craft a makeshift one from some common materials, but they're not as good.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on January 13, 2016, 06:05:40 am
how i purify the water... i have the container the water and a nearby fire...but i can't clean it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on January 13, 2016, 06:23:58 am
You make it in the crafting menu (&).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on January 13, 2016, 06:29:27 am
yes...but for the game i don't have the container.....  :O(  ok....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on January 13, 2016, 07:34:35 am
You need a container for the impure water and an empty container for the clean water. If you craft as a batch or if the container only had one unit of water, they can be the same one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on January 13, 2016, 02:40:23 pm
You need a container for the impure water and an empty container for the clean water. If you craft as a batch or if the container only had one unit of water, they can be the same one.

thk...

and how i can go inside a gun store?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ivefan on January 13, 2016, 02:51:21 pm
Lockpick, brute force or i heard that one can use an acy-whatever torch to break into the door
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on January 13, 2016, 03:09:07 pm
and how i can go inside a gun store?
Lockpicks, sledgehammers, explosives, acetylene torches, vehicles through the windows... You have lots of options, but most of them are risky and/or costly.

Certain gun stores also have a weaker tile of wall on one side that is easier to break through. A baseball bat or a wood axe might do on those, depending on your strength.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on January 13, 2016, 03:36:32 pm
Is anyone else having trouble getting into the main site or is it just me?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on January 13, 2016, 03:45:03 pm
http://downforeveryoneorjustme.com/en.cataclysmdda.com

Not just you, it would seem.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 13, 2016, 04:12:08 pm
Wiki is still up, cdda launcher is a newly released utility program on the forums.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on January 13, 2016, 07:43:59 pm
I'm actually having problems connecting to the forum, too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on January 13, 2016, 10:52:01 pm
Site's not working for me, either.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on January 13, 2016, 11:15:45 pm
I'm sure someone in the know will speak up soon.  They will come to tell us that the Illuminati found the game and shut them down because they saw the game is exactly how they plan to destroy civilization so that they can recreate it in their own image with citizens that are more subservient to their wishes.  And that black out agents of the Illuminati have murdered all the major devs in their sleep and bribed all the minor ones into silence with their own personal island in the pacific.

....unless of course, the Illuminati found the game and shut them down because they saw the game is exactly how they plan to destroy civilization so that they can recreate it in their own image with citizens that are more subservient to their wishes.  And that black out agents of the Illuminati have murdered all the major devs in their sleep and bribed all the minor ones into silence with their own personal island in the pacific.

....or the site just went down unexpectedly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on January 14, 2016, 12:41:42 pm
Jenkins is still working, so there's that. http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Curses/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on January 14, 2016, 03:33:44 pm
Forums appear to be back up again for me at least. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on January 14, 2016, 10:18:08 pm
Something I noticed, it takes 4 lunch meat to make a sandwich, but each bag only has one. So making a meat sandwich from lunch meat is basically impossible unless you happen to find 4 bags before they rot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 14, 2016, 10:35:09 pm
dont bolognas come in packs of 30?  I love those, they last long enough to chow on and arent worthless
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on January 18, 2016, 10:02:52 am
is possible to heal a arm or leg with 0hp ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on January 18, 2016, 10:24:52 am
is possible to heal a arm or leg with 0hp ?
Yes. Craft and wear a splint. I think they may heal automatically, even without, but a splint speeds it up. Still takes a few days. Also, I think a hospital might still be able to help, but its very risky.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on January 18, 2016, 10:51:00 am
i have two leg with 0.... is very hard  :'(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on January 18, 2016, 11:19:03 pm
I can confirm splints work.  I had an NPC buddy stand in spitter acid like a dumbass intelligence impaired person and she had 0 hp with both legs.  Moved at like 1/4th speed.   Made two leg splints and told her to use them and her hp on her legs got better after about 24 hours.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DragonDePlatino on January 19, 2016, 06:38:03 pm
I've heard a lot of good things about this game on Roguelike Radio so I think I'll be giving it a shot. And since it's more modern than games like NetHack, I've made a conscious effort to dive in spoiler-free.

Any tips for newbies that aren't necessarily spoilers? Like good ways to approach the game, settings or things that aren't explained that well?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on January 19, 2016, 06:55:51 pm
Take advantage of movement penalties, like bushes or window frames, to slow zombies down while fighting them, and save your ammo. If you can shank a bitch, you don't need to waste a cap in they ass.

Generally, unless you're carrying something REALLY heavy like an engine or a truck wheel, your main obstacle is lack of volume, like pockets and backpacks.

Warmth is semi-hard to do, generally you can get everything covered and warm, but doing it without encumberance is a puzzle, and so is covering your mouth/face without getting it frostbitten.

Always carry a (butchering-quality) knife, hammer, and screwdriver. If you can get a toolbox, all the better, but you still need the knife. This way you can dismantle things that you come across on the fly, and butcher zombie corpses.

A (bone/wood) sewing needle and a sewing kit are basically interchangable.

You can dismantle most things to get their base components, like rags or leather patches, though some things need a special tool like a soldering iron or a knife to do it.

You can get thread from rags by dismantling/cutting them, and you can use this thread with a needle to repair and reinforce your clothing, which trains tailoring so you can eventually make your own, much better items.

Books are a godsend, one of the first places I loot if it's even remotely accessible is a library. Store them in your base and read them when you're not out hunting for supplies. You don't need to read them entirely, just get the skill out of them and keep them near your crafting stations so as to use them for recipes, you don't need to memorize the recipes (you generally memorize them by doing the actual crafting)

If something SOUNDS too strong to fight, it generally is. Special mention to brutes, hulks, and robots: they will kick the ass of even strong characters if you don't fight them smart.

SOME OF THIS MAY BE OUTDATED BY 6+ MONTHS.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on January 19, 2016, 09:06:06 pm
Generally, unless you're carrying something REALLY heavy like an engine or a truck wheel, your main obstacle is lack of volume, like pockets and backpacks.
Fun fact, if you need to move something with a lot of volume, you can wield it.

Warmth is semi-hard to do, generally you can get everything covered and warm, but doing it without encumberance is a puzzle, and so is covering your mouth/face without getting it frostbitten.
Balaclava is your friend and easy to make. Probably won't deal with ALL the cold, but it helps.

Always carry a (butchering-quality) knife, hammer, and screwdriver. If you can get a toolbox, all the better, but you still need the knife. This way you can dismantle things that you come across on the fly, and butcher zombie corpses.
Note: You can {S}mash corpses to prevent them getting back up. Toolboxes are also very large and heavy. Keep the hammer and screwdriver.

A (bone/wood) sewing needle and a sewing kit are basically interchangable.
I've been wondering about this one. Don't lower quality tailoring tools make you more likely to fail at tailoring?

You can dismantle most things to get their base components, like rags or leather patches, though some things need a special tool like a soldering iron or a knife to do it.
Applying a knife can give you the option to cut up something as well.

You can get thread from rags by dismantling/cutting them, and you can use this thread with a needle to repair and reinforce your clothing, which trains tailoring so you can eventually make your own, much better items.
Do note that disassembling a rag for thread takes a long time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on January 19, 2016, 09:26:01 pm
You can get thread from rags by dismantling/cutting them, and you can use this thread with a needle to repair and reinforce your clothing, which trains tailoring so you can eventually make your own, much better items.
Do note that disassembling a rag for thread takes a long time.
My own preferred source of thread would be smashing windows for long string, disassemble the string and the smaller strings and you get 300 thread, faster then rags too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on January 19, 2016, 09:41:46 pm
Just saying, there's a lot of sources for thread.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on January 19, 2016, 09:51:11 pm
Any tips for newbies that aren't necessarily spoilers? Like good ways to approach the game, settings or things that aren't explained that well?

Choosing a good weapon is important. Spear type weapons, wooden bludgeoning weapons or unarmed combat with a simple but effective martial art are probably best starting off. Slashing weapons, especially the early ones, get stuck in things too often to be really viable at the start. You can branch out to basically any weapon once your Melee skill is decent[6ish, usually], though, so don't feel boxed in by your early choices.

Try to keep torso encumbrance at a minimum while maximizing storage space, warmth and protection. Below or equal to the level of your Melee skill is generally a good guideline.

If you're starting as a survivor[They're pretty good, so I recommend doing just that], your winter coat will kill you if you try to to fight while wearing it early on. Either drop a couple points in Melee & Dodging or try and take it off before fighting some zeds. It takes some time to take off, so make sure you're far enough away to doff your coat before the zombies start bopping you.

Speed is important. Almost any speed or mobility traits you pick at the start of the game will be godsends early on and won't lose much luster later either. Don't stack more then maybe two of them though, there are often better things for your starting points to be used for. Apparently you can change movement modes now, so sprinting away from things is probably a good plan if things go south.

This is a bit more spoilery, but ALWAYS take Robust Genetics. While it takes forever to get to, the games' mutation system is really neat and Robust Genetics makes it much MUCH easier to fiddle with.

Avoid smoke like the plague: Exposure without a gas or filter mask will mess you up for hours afterwards and can be fatal if you're already beat up.

Pain above double digits severely impairs your ability to fight. Call it quits if you get too beat up.

Infections will auto-kill you after a few days, so they're pretty nasty if left untreated. First aid kits and disinfectant cure it if the wound is blue. If you have neither, but have a lighter or a matchbook on you, cauterize the wound with a knife until it is no longer affected. This hurts a lot and does substantial damage, so maybe end your scavenging trip after doing this. I think you need antibiotics or other more advanced medicine once the infection's set in and the affected limb is green.

If you're playing with static NPCs[Which I recommend, although dynamic NPCs are still really buggy, IIRC], the starting one in the shelter is a mid-grade weapon of destruction. Herd them towards zombies and they'll generally tear through them pretty easily so you can loot their stuff. Ware friendly fire though, especially if they have flamethrowers. They can also make enough noise to attract nastier zombies, so don't follow them too closely.

Stats, like Int or Str, are very difficult to raise. There are a few lategame ways to to it, but you'll keep your starting stats for quite a while. Skills are usually easier to raise, especially for the first few levels of them, so avoid putting too many starting points in them. Traits are the same: You can eventually gain more through lategame means, but that won't be for a while yet.

Stay healthy. Don't drink water without boiling it. Vitamins are your friend. Eat a couple a day and you won't get sick. Sickness is hella lame.

Foodwise, forests are your best bet if heading to town to scavenge is too dangerous. [E]xamining undergrowth lets you forage for food and any decently sized forest will net you more then enough food, although some basic skills are required to take full advantage of it.

Don't minmax yourself TOO much. There are a couple traits that are basically free points, but many other disadvantages[Like the various allergies and ESPECIALY Glass Jaw] will become headaches later down the road[Literally, in the case of the latter].

Ampersands are bad news. That's almost always the case in roguelikes and C:DDA is no exception.

Moose will fuck your shit up pretty badly. And, as a Canadian, I can confirm this is realistic. Real life moose are ornery fuckers who attack CARS. And usually win, although sometimes posthumously.

Some people rave about finding a car with enough wheels and fuel early and driving it around everywhere, but cars make decent noise and the interface is tricky. Maybe designate one as your getaway car if a REALLY nasty enemy appears, but otherwise stay away from them until later in the game.

A good base of operations is pretty important. The starting shelter can work well, but any other hideout with the following things going for it will be just fine as well:

- A constant light source. The working terminal in the starting shelter is by far the best example of this, especially early-game. A torch can substitute for this in a pinch, but isn't as sustainable.

- A basement, where you can sleep. Being on a seperate z-level, zombies can't smell you as well when you're there. Again, starting shelter works great.

- An infinite source of water. Mansions and hotels have swimming pools, which have functionally unlimited amounts of water in them. Otherwise, toilets and rainfall will usually be fine unless you're spending a LOT of time reading skill books or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 19, 2016, 10:01:50 pm
is possible to heal a arm or leg with 0hp ?
Yes. Craft and wear a splint. I think they may heal automatically, even without, but a splint speeds it up. Still takes a few days. Also, I think a hospital might still be able to help, but its very risky.
In the newer experimentals splints are used on one arm/leg.  Be sure its on the correct limb, and switch sides if you need to.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on January 19, 2016, 10:27:06 pm
Maybe designate one as your geSenpaiy car

Someone has a crush on tawa :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on January 19, 2016, 11:08:28 pm
Maybe designate one as your geSenpaiy car

Someone has a crush on Senpai:P

Oh. OH. That makes so much sense now. I though "geSenpaiy" was just a meme I didn't recognize and that everyone else used. Apparently its just an unintended consequence of my textreplace add-on corrupting "Getaway". Well. Should be fixed now, I hope.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on January 19, 2016, 11:14:00 pm
That's hilarious
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DreamThorn on January 20, 2016, 07:20:06 am
I'm starting to think "lightweight" might actually be an advantage, rather than disadvantage.  The reason: one beer is a near-instant boost to strength and morale.

I dare you to disagree! 8)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on January 20, 2016, 07:25:48 am
I'm starting to think "lightweight" might actually be an advantage, rather than disadvantage.  The reason: one beer is a near-instant boost to strength and morale.

I dare you to disagree! 8)
Heavy Eater, similarly - it's only barely a disadvantage unless you're REALLY short on food, and if not, you get a better chance of morale regen since you can eat deliciosity more often.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DreamThorn on January 20, 2016, 07:50:28 am
In conclusion: game balance is hard.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on January 20, 2016, 08:25:02 am
Game balance is situational and I don't think the devs should sweat about it too much. Munchkins are going to munch and the rest are going to have fun with style before anything else.

Excellent beginner tips, in my opinion. One note about books - they are great thing to have when you are wounded. Healing takes time, so why not spend it reading books til you are completely healed again? It is a bad idea to go out wounded unless you absolutely have to, so better shack down in your safehouse with some manuals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on January 20, 2016, 08:26:52 am
So does that mean Tawa is your senpai?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on January 20, 2016, 11:04:12 am
Yeah, that's a pretty good list. I disagree with the Robust Genetics thing, though. While that system is a lot of fun to play with, you're rarely get to do anything with it when you're just starting out in the game (you rarely live that long). And the points could be much better spent on stats or a starting profession that'll help you survive and learn the game more.

It's a great trait, but really more of a seasoned player thing in my opinion, and one I rarely take myself unless I'm planning on playing around with mutations with a given character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on January 20, 2016, 11:17:56 am
Yeah, that's a pretty good list. I disagree with the Robust Genetics thing, though. While that system is a lot of fun to play with, you're rarely get to do anything with it when you're just starting out in the game (you rarely live that long). And the points could be much better spent on stats or a starting profession that'll help you survive and learn the game more.

It's a great trait, but really more of a seasoned player thing in my opinion, and one I rarely take myself unless I'm planning on playing around with mutations with a given character.

If you turn radiation mutation on then robust genetics is a good thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on January 20, 2016, 04:36:08 pm
I've never been one much for mutations, myself. Bionics have always been enough enhancement for me. :v

So does that mean Tawa is your senpai?
To compensate I changed his name to "Kōhai" a few weeks ago. I introduced him to the add-on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on January 20, 2016, 09:03:08 pm
I think Tawa should be my kohai, actually.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on January 23, 2016, 09:39:05 pm
When is the next version going to come out? I need something to justify me playing this game obsessively for the next month.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on January 23, 2016, 10:02:26 pm
Someone is probably going to pop in and just say to play an experimental.  But I'm curious as well.  The experimental I've been playing seem pretty darn stable to me.  So I'm kinda wondering what is still broken so I can watch out for it in my current game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on January 23, 2016, 10:43:22 pm
So, just in case any of you aren't entirely adverse to TVTropes, there's an article and accompanying YMMV page on the game (http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Cataclysm) there. It's more up-to-date than most of the wiki and contains good information on several aspects of the game for both early- and late- gameplay, although a good portion of it is rather redundant for experienced players.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: freeze on January 23, 2016, 10:44:34 pm
Yeah, crash bugs are usually found and fixed within hours so experimentals aren't a bad choice. There could be minor UI or feature issues that persist for days or weeks, but minimal crashing. Try downloading the latest build every few days until you find one you're comfortable with.

As far as the next official release I'd estimate it won't be anytime soon, based solely on commits and pulls on the github. Some pretty important functionality was refactored with more on the way, a few new features are in the pipeline, all of which will need to be tested and polished. No clue about big content patches in the works. If there are any they could push a release even further off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on January 26, 2016, 06:54:41 am
I can confirm splints work.  I had an NPC buddy stand in spitter acid like a dumbass intelligence impaired person and she had 0 hp with both legs.  Moved at like 1/4th speed.   Made two leg splints and told her to use them and her hp on her legs got better after about 24 hours.

one leg is healing...but only one leg...why?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on January 26, 2016, 10:21:28 am
They roll separately, so it's totally possible that they just had one roll pass the RNG check and the other one fail. Give it enough time and the second one should fix itself given enough time, assuming nobody has broken that bit of code recently.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on January 26, 2016, 05:00:52 pm
Seriously, 8 tailoring skill, a proper tailoring kit and everything, and my character, who is a professional tailor damages a hoodie more often then they repair it over and over and destroy it. Great. Now I'm stuck in a car with no wheels in the middle of nowhere in a snowstorm with a moose sitting outside glaring at me with those hateful eyes and nothing but a polo shirt and the car heater keeping me warm.

At this point it would literally be faster and more resource efficient to just make a new goddamn hoodie then try to repair one. Which I would if I had the rags.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on January 26, 2016, 05:20:50 pm
I bet it was the light levels. My character had lvl 4 Tailoring skill and repaired a nearly-destroyed trench-coat with only two or three rags.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on January 26, 2016, 06:10:39 pm
But it doesn't let you repair at all if there isn't enough light. Besides, it was the middle of the day. It may have been a snowstorm but it was still more than bright enough for crafting. The system is just janky and chance based instead of skill based.

I'm tempted to cheat and see how often a 24 skill tailor damages clothing trying to repair it.

The only other thing I can think of is if it is based on stats.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on January 26, 2016, 06:43:00 pm
Here's the current equations:
repair % chance = 5 + tailoring level - difficulty
damage % chance = 5 - ((current DEX - tool quality) / 5)

So in general raising your tailoring level gives you an additional 1% increase in your base 5% repair chance, while each point of dexterity reduces your base 5% damage chance. That said there is a bug here, that should be "+ tool quality", not minus. As is your fancy tailoring kit actually increases your chance of damaging an item by 1%, rather than decreasing it. I'm getting a PR up to fix that as we speak. (BTW a lvl 24 tailor with 8 DEX will repair an item 26% of the time, damage it 3.4% of the time, and do nothing for the rest of the attempts).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on January 26, 2016, 07:19:47 pm
That seems pretty low, but I don't know how the game balances it out. Are there things with negative difficulty levels to repair, or is 0 the lowest it can get? Which of the two events (repair or damage) takes priority if both are rolled, or is one rolled before the other?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on January 26, 2016, 07:31:49 pm
A) The chances are low to make it take more time/resources to actually do tailoring. The "nothing happens" result is intended to take the lions share of rolls.
B) Pretty sure 0 is the lowest it goes. Autolearn recipes might technically have a difficulty of -1 in some cases, but I haven't looked at the recipes list any time recently so I'm not sure.
C) They are actually rolled somewhat simultaneously as a single roll, though in the crazy broken case where you had say like 0 dex and 200 tailoring skill and they overlap then the damage roll takes precedence. Exact steps go like this:

1) Game calculates damage_chance and repair_chance (as decimal percentages, i.e. 26% = .26)
2) Game rolls a number from 0 to 1
3) If the number is in the top damage_chance percent (i.e. if damage_chance is .2, and you roll a number > .8) then it damage the item
4) Else if the number is in the bottom repair_chance percent (i.e. < repair_chance) than it repairs the item
5) Else nothing happens
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on January 28, 2016, 04:49:13 pm
So... are day one hulks supposed to be impossible.. or just unlikely. Because my poor tailor just tried to take one on day one with a heavy .303 machinegun they ripped off a light tank. It seemed like a good idea at the time. but then like 75 out of 80 shots missed at point blank range while fully aimed and.. uh... yeah. At least I don't have to worry about getting them a new hoodie now...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on January 28, 2016, 04:51:27 pm
So, Both my legs are at : health and don't seem to be healing. Do I need any special items to fix em?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on January 28, 2016, 05:00:16 pm
Splints. Get two splints, wear them on your legs. Hang around in a safehouse until they're healed if you must.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on January 28, 2016, 05:02:38 pm
Hmm, Can you make splints?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on January 28, 2016, 05:18:27 pm
Hit &. Hit F. Type in splint. Hit enter. If you see splint, than yes. If you can't see splint then no. Go get a point of survival or first aid or something. Repeat.

Pretty sure anyone can make a splint though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on January 28, 2016, 05:19:50 pm
Thanks for the help you two!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on January 28, 2016, 11:04:46 pm
Ok, who added the pokeball to the game?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on January 28, 2016, 11:45:04 pm
Ok, who added the pokeball to the game?

Fungal Magikarp
Use Splash Attack
It's Super Effective
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on January 29, 2016, 04:28:42 am
So... are day one hulks supposed to be impossible.. or just unlikely. Because my poor tailor just tried to take one on day one with a heavy .303 machinegun they ripped off a light tank. It seemed like a good idea at the time. but then like 75 out of 80 shots missed at point blank range while fully aimed and.. uh... yeah. At least I don't have to worry about getting them a new hoodie now...

Hulks are meant to be pretty much always impossible. They can punch you so hard you fly through walls and have heaps and heaps of health. They also move faster than regular zombies.

Also, machine guns kinda suck unless they're mounted on something. You can just make a light frame and slap it on that and it'll be significantly less crap, but it won't be anywhere near as good as a high skilled survivor using a rifle of some kind or point blank shots with a shotgun or high powered pistol like a revolver.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on January 29, 2016, 11:01:33 am
https://github.com/CleverRaven/Cataclysm-DDA/issues/14791
https://www.youtube.com/watch?v=PuW_aWbxpeM
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on January 29, 2016, 05:59:17 pm
https://github.com/CleverRaven/Cataclysm-DDA/issues/14791
https://www.youtube.com/watch?v=PuW_aWbxpeM
A funny bug coupled with a video of something that can probably considered animal abuse. I thought it was something really bad there for a second.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on January 29, 2016, 06:47:56 pm
How hard would it be to add a zoom level level halfway between un-zoomed and the current first stage of zoomed out? I ask because 32x32 tilesets are just too big for my small monitor, but the first level of zoom is a bit too small and pixelated for comfortable playing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 30, 2016, 01:22:22 pm
Hey guys, I iz a modder now!

PKs rebalance mod (http://smf.cataclysmdda.com/index.php?topic=12051.0)
  -Designed with the hopes of adding more vanilla zombies and more challenge
  -Reworks spawn lists and evolution paths

Several new zombies are added, and I try not to stray too far from the vanilla monsters.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on January 30, 2016, 01:35:21 pm
Welcome to the 100+ coders.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 30, 2016, 02:16:14 pm
No Im special;  look I made modz
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on January 30, 2016, 07:09:50 pm
If I were to readjust the window height and length, what would be the perfect settings, so max vision would match up with what I can see?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on January 30, 2016, 08:08:34 pm
If I were to readjust the window height and length, what would be the perfect settings, so max vision would match up with what I can see?

No clue. Everyone has different screen resolutions. Type in numbers and find out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on January 30, 2016, 10:01:12 pm
I personally double the numbers for my large monitor, and for my laptop I double the width and add +1/2 height to it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on January 30, 2016, 11:55:06 pm
If I were to readjust the window height and length, what would be the perfect settings, so max vision would match up with what I can see?
That is pretty much unpossible for daylight without using graphics tiles. Daylight view distance is something like 60 tiles I think, so you'd need 120 tiles of window height. If you find a custom 10x10 tileset to use, you'll need 1200 pixels of vertical resolution to fit that window on the screen, and a very big monitor at that to be able to see the 10x10 tiles without ruining your eyes.

If you use graphics tiles, you can use 'z' to zoom out and fit your whole view in a window of much smaller size, but I find that to not be particularly useful. If you just want to keep an eye on terrain and enemies, there's the new pixelmap that's much more useful for that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on January 31, 2016, 12:45:05 am
So, how does healing broken legs work? I got both my legs broken at once, and made them both splints at the same time. One of them healed after a day or 2, the other still hasn't healed and it's been about 3 more days. Is it random?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on January 31, 2016, 01:01:19 am
Yes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on January 31, 2016, 01:16:52 am
Yes.

What's the trigger? Every hour while sleeping? Every hour in general? Every minute?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on January 31, 2016, 08:05:02 am
I don't know exactly, but I think it's every time your hitpoints heal while sleeping, which may be every hour, I'm not sure. I don't know if the Fast Healer trait(or associated mutations) affects the chance of bone healing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on January 31, 2016, 12:17:31 pm
how i can approach a militar site and pass the turret??
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ivefan on January 31, 2016, 01:42:20 pm
how i can approach a militar site and pass the turret??
Bring a long range rifle or a bunch of enemies following you to empty the turrets of bullets
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on January 31, 2016, 01:44:28 pm
how i can approach a militar site and pass the turret??
Sniper rifles, EMP weapons, rocket launchers, superalloy armour, teleporters, active cloaking... Getting past or through turrets usually requires some serious endgame gear. If you're lucky, you can sometimes approach from a blind angle and get close enough to attack their relatively frail bodies with lower-end weapons, but it's rare because there usually isn't just one.

Do note, however, that you probably don't need to get to a military site right now. The site won't go anywhere if you back off and return later with better gear.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on January 31, 2016, 04:05:34 pm
That is pretty much unpossible for daylight without using graphics tiles. Daylight view distance is something like 60 tiles I think, so you'd need 120 tiles of window height. If you find a custom 10x10 tileset to use, you'll need 1200 pixels of vertical resolution to fit that window on the screen, and a very big monitor at that to be able to see the 10x10 tiles without ruining your eyes.
This is where I'm supposed to make some comment about 4K-less peasants right? :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MasterFancyPants on January 31, 2016, 04:10:40 pm
That is pretty much unpossible for daylight without using graphics tiles. Daylight view distance is something like 60 tiles I think, so you'd need 120 tiles of window height. If you find a custom 10x10 tileset to use, you'll need 1200 pixels of vertical resolution to fit that window on the screen, and a very big monitor at that to be able to see the 10x10 tiles without ruining your eyes.
This is where I'm supposed to make some comment about 4K-less peasants right? :P

will dis game be on xbox 1?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on January 31, 2016, 06:01:02 pm
4k, not 400.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on January 31, 2016, 06:11:04 pm
And all peasants better weigh 120 pounds.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on January 31, 2016, 06:20:39 pm
Bunkers are easy. All you need is a ranged weapon that can hurt milspec turrets and an electro hack with enough skill to reliably crack the card locks. first, don't stand in front of the card reader. That will get your dumb ass shot. Stand diagonally away from the door. hack the keypad, TURN ON RUNNING, and step towards the door. take an unaimed snapshot at the turret you can now see, and immediately step back if you didn't kill the turret. Then make sure to wait a minute or two to make sure the turret isn't prepping a burst. Repeat. You can use this duck around corners thing to kill most robotic things with guns. Hell I've used this trick with emp grenades to kill tank drones. Just ALWAYS make sure you are RUNNING. Or splat.

Military Outposts are tougher. I suggest making a pneumatic bolt driver and a bunch of bolts, and shooting at the things from outside their range.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dorfs R Fun on January 31, 2016, 07:25:22 pm
Hey guys, I iz a modder now!

PKs rebalance mod (http://smf.cataclysmdda.com/index.php?topic=12051.0)
  -Designed with the hopes of adding more vanilla zombies and more challenge
  -Reworks spawn lists and evolution paths

Several new zombies are added, and I try not to stray too far from the vanilla monsters.
This looks awesome. I'm going to update my game because of this. Crosses fingers for no broken saves.

Thanks!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on February 01, 2016, 08:41:34 am
I think it's a bit ridiculous that at level 4 tailoring and with a tailor's kit, you still have a good chance of going from a fully repaired piece of clothing to destroying it when trying to reinforce.

Apparently I can make an entire trench coat out of rags and thread, but can't fix a hole.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on February 01, 2016, 03:35:33 pm
I think it's a bit ridiculous that at level 4 tailoring and with a tailor's kit, you still have a good chance of going from a fully repaired piece of clothing to destroying it when trying to reinforce.

Apparently I can make an entire trench coat out of rags and thread, but can't fix a hole.
Yeah, that is a bit of a problem. Seems like in trying to nerf tailoring a few discrepancies in what would be considered a pursuit requiring skill. Often enough, it takes me more resources to repair a trenchcoat then to replace it by making one in a cave with a box of scraps. More time, too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on February 01, 2016, 05:43:56 pm
O god, it works this way for repairing metal weapons.... My zweihander is about to break! Thankfully I have a backup katana until I can grind my mechanics up to like....8.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 01, 2016, 05:49:17 pm
mmm  Ive noticed that Ill occassionaly get a string of bad rolls, and something as simple as a kevlar vest will suddenly fail.

Best to stop and let the thing reset itself before trying again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on February 01, 2016, 05:53:50 pm
O god, it works this way for repairing metal weapons.... My zweihander is about to break! Thankfully I have a backup katana until I can grind my mechanics up to like....8.

Grind to 20 or 30, just to be safe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 01, 2016, 07:03:31 pm
Well, let me know when someone makes a mod to make this less dumb. Glad I won't be coming back to the game for a while.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dostoevsky on February 01, 2016, 10:28:47 pm
To be honest, when I play Cataclysm these days I just fiddle with the options to grant myself a boatload of embark points and start with ~20 in skills like tailoring. You'll still need to find books for a lot of the recipes. Not 100% ideal, but cuts out some of the personally undesired grind while giving you the option to still have 0 in combat skills or otherwise not create an outright unstoppable character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 01, 2016, 11:20:53 pm
Thing is, it shouldn't be *that* hard to deal with regular clothing. I'm all in favor of needing lots of practice to do fancy reinforcements and make survivor gear, but basic intact shirts and jackets should be pretty straightforward for someone of reasonable skill (4 or 5) to not just outright destroy. It felt perfectly fine before.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dostoevsky on February 01, 2016, 11:52:04 pm
I'd say that repair times used to be too fast, particularly at lower skill levels, but otherwise would more or less agree. Still, the game provides in-game tools that at least help mitigate the current issues.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on February 03, 2016, 11:49:29 am
If speed and resource use is the issue, wouldn't it be better to just increase the base time and material use of each action, but make it easier to perform the action successfully? It seems like luck of the dice is sort of screwing everything up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 03, 2016, 04:27:45 pm
Once you get to level 4 or 5 you shouldnt be expecting anything but like power armor to give you issues.  I just destroyed a fitted RM13 armor.

But I dont have many issues with the basics.  Even at level 2 I was still capable of repairing my stuff, and by level 3 I was fortifying it.


And it doesnt that that long to do.  The last time I played as a not 'slow learner' was back in the stables.


Granted its more tedious now thiugh
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on February 03, 2016, 05:20:04 pm
I think really what we need is just to make it so that your chance of damaging something scales downwards with tailoring skill as well as it raising your chance of success instead of damage chance depending solely on your current dexterity. That would probably go a long ways towards fixing the main complaint, which is that you can still destroy things with a series of unlucky rolls regardless of your tailoring skill.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on February 03, 2016, 07:01:21 pm
Would something like DnDs take 20 be viable? Meaning it would take lots of time and ressources, 10-20x the normal amount, but then guarantee a success if the task is in your range. Wouldn't be anything to repair your trousers on the fly, but could be done in a safe place.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on February 03, 2016, 07:44:33 pm
I still don't get how you could damage clothes trying to repair them at all. At worst I can imagine you just waste a bunch of fabric/thread by doing something that doesn't actually hold together.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 03, 2016, 07:54:39 pm
 With thinner fabrics (say, with clothing that has been well-worn and washed alot) stitching tears back together can cause rips in other places.

 That said, the new rates of that sorta thing happening are rather ludicrous.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: freeze on February 03, 2016, 09:15:24 pm
I'm not a fan of these strictly RNG approaches. Basically results in a machine-like system to be gamed rather than an interesting game to be played.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kilakan on February 04, 2016, 01:50:29 am
I'm personally in favor of removing a bit of the... well random-gameplay aspect from the game in regards to some of these things.  I'd be much for the, repairing pants takes an hour to two or something like that but is guaranteed success once you reach saw sewing 3 as opposed to the 'roll a dice and hey you might do it in 10 minutes, or you might destroy your pants yaaaay....'
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 04, 2016, 02:33:29 am
I'm fine with longer times to repair/craft so long as practicing doesn't take an hour or more per practice session...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on February 04, 2016, 11:49:43 am
Mi-gos (Not sure if they're a spoiler at this point - they're everywhere) are kind of dicks.

The last two times I got progress with a character, they've killed me while I was exploring. The fact they hang around army/science/gangster corpses means that you could walk into their vision range very easily. Don't get me wrong, they're a cool enemy, they just need to be moved away from the surface or have their aggro chance reduced massively.

They're boss enemies wandering around what's meant to be the starting area.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on February 04, 2016, 11:54:31 am
There is no such thing as a starting area. And, unless it changed, usually you can see a Mi-go before it aggros
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on February 04, 2016, 12:02:26 pm
You can be best buds with mi-gos if you get the Insect Pheromones mutation. When they mimic speech, they often give more moment-appropriate dialogue than some NPCs do, in my opinion.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on February 04, 2016, 12:28:09 pm
There is no such thing as a starting area. And, unless it changed, usually you can see a Mi-go before it aggros
The last time I got killed, the mi-go basically rushed me around a corner. Mi-gos are not suited as a guard role - they're way too aggressive. A better choice would be something that sticks to an area and kills anything in that area, and loses interest in anything outside of it. Make it chase players if they try plinking it outside it's spot.

You can be best buds with mi-gos if you get the Insect Pheromones mutation. When they mimic speech, they often give more moment-appropriate dialogue than some NPCs do, in my opinion.
Don't get me wrong, I love mi-gos. They're really atmospheric enemies, they're just too high-powered to have them one-shot PCs just four days in. They are better suited as lab enemies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on February 04, 2016, 12:38:37 pm
I don't really think they guard those corpses. They just happened upon them and killed them. And now they see a new potential victim...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on February 04, 2016, 12:39:54 pm
I meant from a design perspective. As a gameplay mechanic, I don't like it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on February 04, 2016, 02:12:31 pm
I don't really think they guard those corpses. They just happened upon them and killed them. And now they see a new potential victim...
No, no, they just want to take you on a research expedition across the universe. Doing that is much easier when your brain is in a jar and not in that meatsack, though... At least, that is how Lovecraft originally wrote them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on February 04, 2016, 02:19:47 pm
Ah, cool. So they don't want to kill you but just get you on the Galactic Tours bus, like the other people lying around. Fine as well. Not much difference from our perspective, but a huge one from theirs I bet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on February 04, 2016, 02:21:00 pm
They might be one of the most well-intentioned enemies around, really.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on February 04, 2016, 02:24:59 pm
Would make more sense if they acted like NPCs, wandering around the map and interacting with the player in more subtle ways than KILL.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on February 04, 2016, 02:30:22 pm
But they are talking to you, it's just at they're using the alien version of Babelfish which turns "Hey baby, wanna ditch this post-apocalyptic joint and get on my intergalactic pimpmobile?" into random nonsense and translates your panicked screams as "Yes, I would love to, scrape out my brain so we can do the thing!"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on February 04, 2016, 04:25:20 pm
So basically they're using the alien equivalent of the Bing translator.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on February 04, 2016, 06:28:10 pm
But they are talking to you, it's just at they're using the alien version of Babelfish which turns "Hey baby, wanna ditch this post-apocalyptic joint and get on my intergalactic pimpmobile?" into random nonsense and translates your panicked screams as "Yes, I would love to, scrape out my brain so we can do the thing!"
Here from the OOCQ thread and this just reminded me of:
https://www.youtube.com/watch?v=6chxuovrbCI

But also, dangit, just lost my place around page 80.  Oh well.  PTW! :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on February 04, 2016, 07:18:01 pm
How are Mi-Go boss class enemies? They're jokes. Any normal person with something resembling a weapon who isn't a cripple/crippled can kill one or two of them. Either make more combat capable characters or stop trying to beat stuff to death with a pair of pants.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on February 04, 2016, 07:20:47 pm
How are Mi-Go boss class enemies? They're jokes. Any normal person with something resembling a weapon who isn't a cripple/crippled can kill one or two of them. Either make more combat capable characters or stop trying to beat stuff to death with a pair of pants.

...The hell you on about? my day 7 character who was kicking ass left and right with a quarterstaff got rekt by a solitary Mi-Go.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on February 04, 2016, 07:24:30 pm
Any normal person with something resembling a weapon who isn't a cripple/crippled can kill one or two of them.

Any normal person with a decent weapon and combat skills can kill them with only minor damage. That's not most early characters. They're really only obnoxious for the first week or so, and mostly because they're really fast. Definitely not boss-class though[I'd reserve boss-class for stuff like Triffid Queens and Shoggoths] and they've got NOTHING on turrets, chicken walkers or tank drones[Which you can ALSO find smack dab outside your starting shelter].
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on February 04, 2016, 11:08:14 pm
Triffid queens are easy though. All you need is a decent gun that isn't a pistol and they'll be dead with little effort. Melee may be more challenging though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on February 04, 2016, 11:14:07 pm
Won't a molotov cocktail do the trick? Heck, I've killed one with a bow.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on February 04, 2016, 11:29:51 pm
I guess it's my character set-up; I'm based mainly around dodging so any enemy that combines high-speed and hard hits is a death sentence. I recant my claim about them being boss enemies. Still, they're still too aggressive to fulfill their purpose on the surface: to guard high-value corpses. There really should be a critter that's more territorial in their place.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on February 05, 2016, 12:28:00 am
I thought a neat detail was added in that while it is raining, molotov cocktails have a chance to go out. Nope. Apparently you have to attempt to light a flammable piece of cloth an average of 8 times before the flame stops going out on it's own.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on February 05, 2016, 12:51:58 am
Triffid queens are easy though. All you need is a decent gun that isn't a pistol and they'll be dead with little effort. Melee may be more challenging though.

I'll be honest, the only time I fought one of those was when I was robust enough to farm the Amigara Fault in melee with basically no damage taken. I guess I thought they'd be harder with a less ridiculous character. :P I'm also philosophically opposed to ranged weapons in games like these, so I don't use guns. Closest I come is using the Railgun CBM to fire my metal melee weapon and then using the Electromagnet CBM to get it back to me afterwards.

I guess it's my character set-up; I'm based mainly around dodging so any enemy that combines high-speed and hard hits is a death sentence.

oOOOH, those builds can be quite fun! I've done a couple challenge runs as a dandy[Stylish trait & only wearing the fanciest clothes] and, in my experience, you need a fast and highish damage weapon to stunlock people so they can't hit you as much. Martial Arts works fine[I used Ninjitsu, eventually with retractable claws], as does something like a combat knife, rapier or even a bullwhip. Having block or parry on your weapon helps oodles too. Even then, Dodging builds are all fun and games until the bullets and explosives start flying, FYI. Unless you have whatever CBM let's you Matrix Dodge things, you're gonna need good armour if you plan to get into a lot of the later game areas. I remember it being a pain to deal with turrets in labs when one volley could bring me an inch from death[Fancy suits do not protect against fast-traveling projectiles, even if DO they turn my : | into a :3].

Still, they're still too aggressive to fulfill their purpose on the surface: to guard high-value corpses. There really should be a critter that's more territorial in their place.

Your sight range IS outside of the Mi-Gos' aggro range, so you can technically just go around them once you spot them. In practice, if they're near somewhere I travel to or from often, I end up accidentally cutting across their tile and drawing their ire eventually. I can't remember if there's some way to designate an area as "restricted", like there is in Crawl. If there is, try placing that about a map tile and a half around them to avoid wandering too close.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 05, 2016, 01:07:10 am
to beat migo you only need fire and the health to tank their hits until they burn up enough and flee
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on February 05, 2016, 01:14:41 am
to beat migo you only need fire and the health to tank their hits until they burn up enough and flee

oh yeah you can just use a molotov cocktail

i keep forgetting you can do that

haha
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 05, 2016, 01:29:00 am
Mi-go die to like, two shotgun shells. Or any half-working car going faster than a crawl. It is unfortunate if they're in a town, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 05, 2016, 02:10:21 am
Mi-go are creepy
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 05, 2016, 02:19:30 am
 Mi-go are, atleast in my experience, death itself, peaceful oddities, or a pushover. There are no areas in between.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on February 05, 2016, 02:31:14 am
Have mi-go been beefed or something? I've been beating them in melee just fine, plus only been attacked by one at a time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on February 05, 2016, 03:12:58 am
*rolls new character* *picks random profession* *leaves stats all 8's and skills all 0's* *smashes locker, grabs rock, makes makeshift crowbar* *goes outside, wanders around looking for mi-go* *eventually finds one, beats to death with makeshift crowbar*

Yeah. Not seeing the problem here. Unless you were too encumbered or you were crippled from pain/cold I don't see what the problem is. Just make sure you drop your backpack and emergency jacket or whatever and kill the damn thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on February 05, 2016, 03:17:52 am
I am going to try and emulate all the given heroes in One Punch Man in CDDA.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on February 05, 2016, 03:54:54 am
Are items bound to a container, like dropping a backpack drops associated items?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 05, 2016, 04:42:33 am
*rolls new character* *picks random profession* *leaves stats all 8's and skills all 0's* *smashes locker, grabs rock, makes makeshift crowbar* *goes outside, wanders around looking for mi-go* *eventually finds one, beats to death with makeshift crowbar*

Yeah. Not seeing the problem here. Unless you were too encumbered or you were crippled from pain/cold I don't see what the problem is. Just make sure you drop your backpack and emergency jacket or whatever and kill the damn thing.

I'll admit it's been a while, but I have definitely been ripped up in melee with one while I was wearing some of the lighter kevlar stuff, on a mid-game character. Have they had stats tweaked lately?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on February 05, 2016, 05:34:08 am
Are items bound to a container, like dropping a backpack drops associated items?
It should, but unless it's changed, they are not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on February 05, 2016, 05:34:41 am
Are items bound to a container, like dropping a backpack drops associated items?

No. Supposedly, however, if you drop a worn backpack at the same time as a number of items whose volume will fit inside the backpack, then the action takes only as long as it does to take off and drop the backpack, and not the extra time for each individual item.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on February 05, 2016, 07:46:46 am
I'll admit it's been a while, but I have definitely been ripped up in melee with one while I was wearing some of the lighter kevlar stuff, on a mid-game character. Have they had stats tweaked lately?

I think the fungi boys have always been very dodgy characters, so any arm encumbrance or other melee malus and you can't hit them. They are pretty squishy if you can land hits, though. If you are encumbered, best have a gun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on February 05, 2016, 08:10:46 am
In the experimental, most of the professions that start with guns start with no magazines. They're not particularly useful at the moment.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on February 05, 2016, 09:45:31 pm
*rolls new character* *picks random profession* *leaves stats all 8's and skills all 0's* *smashes locker, grabs rock, makes makeshift crowbar* *goes outside, wanders around looking for mi-go* *eventually finds one, beats to death with makeshift crowbar*

Yeah. Not seeing the problem here. Unless you were too encumbered or you were crippled from pain/cold I don't see what the problem is. Just make sure you drop your backpack and emergency jacket or whatever and kill the damn thing.

Recreating this experiment[Three times] yields me dying in a couple turns to the mi-go while is spouts spooky dialogue. This is with zero torso encumbrance, for the record. Unless mi-go have been nerfed to basic zombie level strength since 0.C[Which is possible, but unlikely], the above is patently false. A proper character a week or so in would have had much less trouble, but they're still pretty fast and quite deadly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on February 05, 2016, 10:38:09 pm
In the experimental, most of the professions that start with guns start with no magazines. They're not particularly useful at the moment.
Speaking of, I really like how guns work now. I imagine some people don't, but I just like a post-apocalyptic game that treats guns as powerful and specifically makes sure that you can't have them. Even the Last of Us had you lugging around an armory by the end.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on February 05, 2016, 11:10:27 pm
In the experimental, most of the professions that start with guns start with no magazines. They're not particularly useful at the moment.
Speaking of, I really like how guns work now. I imagine some people don't, but I just like a post-apocalyptic game that treats guns as powerful and specifically makes sure that you can't have them. Even the Last of Us had you lugging around an armory by the end.
Are you talking about a recent change, or the fact that gun stores are now locked up and inaccessible without higher-level equipment (e.g. acetylene torches, hacksaws)?

I agree though. It felt wrong when a viable new-game strategy was to run into town for the nearest gun store and just shoot your way back out. Although, I think that their extreme inaccessibility is a little irritating sometimes; it makes playing weaker characters who're smarter than they are brawny a lot harder than before. Maybe there could be a "robbed gun store" variant with smashed windows that spawns worse/fewer guns and ammo?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 05, 2016, 11:20:21 pm
Are there still the gun basements? More than once I ran into one of those long before finding the stuff to loot a gun store.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on February 05, 2016, 11:24:16 pm
or the fact that gun stores are now locked up and inaccessible without higher-level equipment (e.g. acetylene torches, hacksaws)?
Unless something is changed, I've actually managed to get into Gun stores perfectly fine with 5 improvised lockpicks and no real skill, just try again and again and it'll eventually open.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on February 06, 2016, 12:52:01 pm
or the fact that gun stores are now locked up and inaccessible without higher-level equipment (e.g. acetylene torches, hacksaws)?
Unless something is changed, I've actually managed to get into Gun stores perfectly fine with 5 improvised lockpicks and no real skill, just try again and again and it'll eventually open.
My little sister, while playing this game, actually managed to get into a gun store her own way: she found a functioning light tank with shells left, aimed it at the back wall, and blew a hole in it. Was pretty cool.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on February 06, 2016, 03:46:43 pm
or the fact that gun stores are now locked up and inaccessible without higher-level equipment (e.g. acetylene torches, hacksaws)?
Unless something is changed, I've actually managed to get into Gun stores perfectly fine with 5 improvised lockpicks and no real skill, just try again and again and it'll eventually open.
Don't they have barred shop windows and metal doors now? Well, some of them have metal doors, but then the guns are behind barred windows.
or the fact that gun stores are now locked up and inaccessible without higher-level equipment (e.g. acetylene torches, hacksaws)?
Unless something is changed, I've actually managed to get into Gun stores perfectly fine with 5 improvised lockpicks and no real skill, just try again and again and it'll eventually open.
My little sister, while playing this game, actually managed to get into a gun store her own way: she found a functioning light tank with shells left, aimed it at the back wall, and blew a hole in it. Was pretty cool.
Heh, I've done something like that once. I tore a grenade launcher off of a tank and shot grenades at the window until it fell apart. (Which reminds me you can't use hacksaws. :v)
Are there still the gun basements? More than once I ran into one of those long before finding the stuff to loot a gun store.
Yeah, there are. However, I've found that they have a disproportionately large chance to spawn ammo incompatible with the guns in there, or incredibly small amounts (like 10 bullets) of really good ammo like 9mm +P+.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 06, 2016, 04:00:49 pm
 Ah, thats just it spawning a single stack of it, which for most of the better rounds is a shocking low amount.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on February 06, 2016, 04:36:39 pm
I've never gotten far enough to tell, but you can make your own ammo, right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on February 06, 2016, 05:00:17 pm
I've never gotten far enough to tell, but you can make your own ammo, right?
Yeah, there's a book, The Handloader's Helper.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on February 06, 2016, 05:46:18 pm
Unless something is changed, I've actually managed to get into Gun stores perfectly fine with 5 improvised lockpicks and no real skill, just try again and again and it'll eventually open.
Don't they have barred shop windows and metal doors now? Well, some of them have metal doors, but then the guns are behind barred windows.
Again, unless something changed then your lockpicks'll get past the metal door at the front easily, if the layout is the same then you're free to grab stuff off the racks after that.

Sledgehammer is best lockpick though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 06, 2016, 05:49:44 pm
I've never gotten far enough to tell, but you can make your own ammo, right?
Yeah, there's a book, The Handloader's Helper.

Some of the recipes are also given just by getting fabrication skill high enough. There are also other books, but Handloader's Helper has almost all of the ammo recipes. There are a few that you need to go lab diving or be amazingly lucky to get.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on February 06, 2016, 06:07:16 pm
My little sister, while playing this game, actually managed to get into a gun store her own way: she found a functioning light tank with shells left, aimed it at the back wall, and blew a hole in it. Was pretty cool.

Reminds me of this scene (https://www.youtube.com/watch?v=Csv1wXOr5tY).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on February 06, 2016, 06:14:31 pm
Also, for almost all of them, you need to find empty brass to reload. There are a few ranged weapons that don't need bullets that are amazing, looking at the pneumatic line in particular, but if you want an actual gun, you need to find an ammo stock.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on February 06, 2016, 07:12:49 pm
Unless something is changed, I've actually managed to get into Gun stores perfectly fine with 5 improvised lockpicks and no real skill, just try again and again and it'll eventually open.
Don't they have barred shop windows and metal doors now? Well, some of them have metal doors, but then the guns are behind barred windows.
Again, unless something changed then your lockpicks'll get past the metal door at the front easily, if the layout is the same then you're free to grab stuff off the racks after that.
Lockpicks don't work on metal doors.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on February 06, 2016, 07:14:49 pm
That sounds really stupid.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 06, 2016, 07:58:11 pm
Yeah, I've been places where I had to be buzzed into a McDonald's ffs. It doesn't surprise me at all during such a civil uproar that gun stores wouldn't want pickable locks...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on February 06, 2016, 09:16:10 pm
Unless something is changed, I've actually managed to get into Gun stores perfectly fine with 5 improvised lockpicks and no real skill, just try again and again and it'll eventually open.
Don't they have barred shop windows and metal doors now? Well, some of them have metal doors, but then the guns are behind barred windows.
Again, unless something changed then your lockpicks'll get past the metal door at the front easily, if the layout is the same then you're free to grab stuff off the racks after that.
Lockpicks don't work on metal doors.

I literally just picked a metal door on a gun shop. I am using the latest experimental and have always picked metal doors on gun shops.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on February 06, 2016, 10:14:07 pm
Hm. I guess it's been changed from the version I'm playing. :v

EDIT: Although that still serves the purpose of making it impossible to break into gun stores right off of the bat--it's hard to pick a lock with a bunch of zombies you can't fight yet after you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 06, 2016, 11:26:29 pm
 There appear to be two types of metal doors on gunstores. Ones that can be picked that are on most, and are partially around for some shops, and ones that are the things from labs and bunkers, which cant be hacked or, I think, deconstructed.

 Which makes things interesting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 07, 2016, 12:16:06 am
Unless it's changed, bank vault doors and pharmacy storage rooms are also metal and non-deconstructable. Jackhammers worked fine last I tried.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on February 07, 2016, 02:07:29 am
If its unpickable then it should be vulnerable to electrohacks. I mean, there has to be some method of getting in. A keypad or card scanner or something that someone with sufficient knowledge/tools could bypass.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on February 07, 2016, 02:46:12 pm
A mininuke may be a functional lockpick.

It's also possible that it might be a wifi access door.  The ones that have no keyhole, no numberpad or anything like that, but open on receiving a certain code on a certain radio (or wifi) frequency.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nullsrc on February 07, 2016, 05:40:52 pm
The mininuke will just pick all of the locks in a certain area. :P

EDIT: Side effects may include nausea, dizziness, temporary blindness, combustion, internal bleeding, internal hemorrhaging, explosive diarrhea, heartburn, sudden internal organ collapse, heart palpitations, swelling, itching, deafness, snoring, external bleeding, rapid fat loss, rapid fat loss due to burning fat, muscle deterioration, sudden perforation of skull, inability to throw mininuke, diabetes, sudden inflation, rapid inflation, prolonged inflation, creation of wallpaper (not lickable), and death.

EDIT 2: Other symptoms include feeling reminiscent of the Trash Can Man from The Stand
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on February 07, 2016, 05:54:58 pm
The anvil is MY lockpicking tool of choice. 40 bash damage per hit can pick almost any lock. And when you think about it, anything is a lock. Hulks, turrets, crafting recipes. The anvil unlocks them all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on February 07, 2016, 06:07:41 pm
The anvil is MY lockpicking tool of choice. 40 bash damage per hit can pick almost any lock. And when you think about it, anything is a lock. Hulks, turrets, crafting recipes. The anvil unlocks them all.
Assuming reinforcement didn't change, did you know that if you improve it using the soldering iron, you can make the bash damage ratings reach even more ludicrous levels?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nullsrc on February 07, 2016, 06:22:02 pm
I like how our suggestions for removing locks involve the two things on the opposite ends of the scale. Stealthy lockpicks OR high explosive ordinance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on February 07, 2016, 07:32:11 pm
The anvil is MY lockpicking tool of choice. 40 bash damage per hit can pick almost any lock. And when you think about it, anything is a lock. Hulks, turrets, crafting recipes. The anvil unlocks them all.
Assuming reinforcement didn't change, did you know that if you improve it using the soldering iron, you can make the bash damage ratings reach even more ludicrous levels?

Yep. Who needs a jackhammer? :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on February 08, 2016, 01:25:20 am
I don't like using loud/damaging stuff as that tends to set off some very annoying security features.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lightningfalcon on February 08, 2016, 02:16:26 am
I always used cars as my lockpicks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on February 08, 2016, 04:12:59 am
I always used cars as my lockpicks.
"I keep my lockpick in my car, because it's a bit heavy and... car-shaped. <_<"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Crazy Horse on February 08, 2016, 07:30:36 am
Well, I just kicked my addiction to crack so I feel like I've won the game. It wasn't as tramuatic as I thought it would be. Just waited in a blanket and drank from a toilet. I did get kicked in the head by no less than two moose, those things are absolute demons.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on February 08, 2016, 09:56:18 pm
I did get kicked in the head by no less than two moose, those things are absolute demons.

Speaking as a Canadian with rural parents, this is completely realistic[Minus you surviving the moose attack, that is]. Moose do stuff like attack cars unprovoked, usually coming off with less damage in the end. Do not fuck with moose or moose will fuck you up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 08, 2016, 09:58:39 pm
moose op pls nerf
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nullsrc on February 08, 2016, 10:14:32 pm
To nerf moose IG you must first nerf moose IRL.

I'll start writing the eulogies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Magnumcannon on February 08, 2016, 10:23:36 pm
Just got eaten by a pack of wolves again. They're one of my most frequent death causes, if you exclude Mi-Go, Smokers and an accidental explosion i caused on the mall by throwing a molotov cocktail (???). I've been playing this game for some weeks when i have time and so far i'm having tons of fun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kruniac on February 08, 2016, 10:41:43 pm
*rolls new character* *picks random profession* *leaves stats all 8's and skills all 0's* *smashes locker, grabs rock, makes makeshift crowbar* *goes outside, wanders around looking for mi-go* *eventually finds one, beats to death with makeshift crowbar*

Yeah. Not seeing the problem here. Unless you were too encumbered or you were crippled from pain/cold I don't see what the problem is. Just make sure you drop your backpack and emergency jacket or whatever and kill the damn thing.

You're either lying or using a modded (outside of the standard mods) game.

Mi-Go have such obscene speed that you can't kill them with a starting character with 0 skills and base stats. Firearms are the best bet, with thick armor if you're using melee.

In fact, Mi-Go are the only thing I've gotten irritated with in Cataclysm. I'm never one to bitch about a hardcore game, but it's a little silly. Even worse, you can't turn them off by default. I've since made a "No Mi-Go" mod, but still.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Magnumcannon on February 08, 2016, 10:50:00 pm
*rolls new character* *picks random profession* *leaves stats all 8's and skills all 0's* *smashes locker, grabs rock, makes makeshift crowbar* *goes outside, wanders around looking for mi-go* *eventually finds one, beats to death with makeshift crowbar*

Yeah. Not seeing the problem here. Unless you were too encumbered or you were crippled from pain/cold I don't see what the problem is. Just make sure you drop your backpack and emergency jacket or whatever and kill the damn thing.

You're either lying or using a modded (outside of the standard mods) game.

Mi-Go have such obscene speed that you can't kill them with a starting character with 0 skills and base stats. Firearms are the best bet, with thick armor if you're using melee.

In fact, Mi-Go are the only thing I've gotten irritated with in Cataclysm. I'm never one to bitch about a hardcore game, but it's a little silly. Even worse, you can't turn them off by default. I've since made a "No Mi-Go" mod, but still.
Mi-Go are the worse! Well, at least for me, i'm still quite a noob. But they're very fast and won't ever give up chasing on you. Just imagine starting a new character, walking a few blocks around the city searching for some supplies and BOOM, a Mi-Go! And that's it! You're pretty much dead!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 08, 2016, 10:57:16 pm
I've never found Mi-go to be particularly threatening? Admittedly I jack up character creation points a fair bit so maybe I can't tell.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on February 09, 2016, 12:27:56 am
Can you share that no mi-go mod?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: freeze on February 09, 2016, 01:14:28 am
*rolls new character* *picks random profession* *leaves stats all 8's and skills all 0's* *smashes locker, grabs rock, makes makeshift crowbar* *goes outside, wanders around looking for mi-go* *eventually finds one, beats to death with makeshift crowbar*

Yeah. Not seeing the problem here. Unless you were too encumbered or you were crippled from pain/cold I don't see what the problem is. Just make sure you drop your backpack and emergency jacket or whatever and kill the damn thing.

You're either lying or using a modded (outside of the standard mods) game.

Mi-Go have such obscene speed that you can't kill them with a starting character with 0 skills and base stats. Firearms are the best bet, with thick armor if you're using melee.

In fact, Mi-Go are the only thing I've gotten irritated with in Cataclysm. I'm never one to bitch about a hardcore game, but it's a little silly. Even worse, you can't turn them off by default. I've since made a "No Mi-Go" mod, but still.

It's certainly possible and a makeshift crowbar is a good choice. I'd use bushes over a windowsill though, you'll probably need to beat on it for a while. Run mode is like, get out of jail, free, forever, man.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on February 09, 2016, 01:27:30 am
I did a run of this a couple weeks ago, basically made a martial-arts master and roamed around the starting spot killing everything with Krav Maga.  Eventually quit while trying to sleep in a nearby house but being too cold, and also it was completely dark.  Kinda tedious...

I love this game for the stories people find with it, and it's impressive depth.  I want to try again, more seriously this time, finding proper layers and making a fire and such.

But, surely any melee fight is a flirtation with the RNG?  I assume it's safer to go with... spears, or bow and arrow?  I wasn't caught up with this thread until very recently (due to the OOCQ quotes thread) so I have no idea about the current meta.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on February 09, 2016, 01:38:26 am
Iunno, everything's generally reliable if you pick your fights.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: freeze on February 09, 2016, 01:41:08 am
Using the (cheap) tactic i described (and plenty of patience, and yes, tedium) the mi-go will never get an attack off. Also, melee skill gives slightly more than 1% chance to hit per level, last time i checked.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 09, 2016, 01:48:34 am
I did a run of this a couple weeks ago, basically made a martial-arts master and roamed around the starting spot killing everything with Krav Maga.  Eventually quit while trying to sleep in a nearby house but being too cold, and also it was completely dark.  Kinda tedious...

I love this game for the stories people find with it, and it's impressive depth.  I want to try again, more seriously this time, finding proper layers and making a fire and such.

But, surely any melee fight is a flirtation with the RNG?  I assume it's safer to go with... spears, or bow and arrow?  I wasn't caught up with this thread until very recently (due to the OOCQ quotes thread) so I have no idea about the current meta.

You have to worry about basic needs first. Get clothing, clean water, unspoiled perishable food. Train tailoring, make some kind of armor, use a spear or blunt weapon so they can't get stuck (I don't think spears can get stuck...).

Unless bows have been radically changed, they were a huge pain in the ass AND RNG-dependent on finding the right books to make effective ones with decent arrows. I preferred the pneumatic range of weapons from mechanics, but that's harder to get going.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 09, 2016, 01:49:51 am
But, surely any melee fight is a flirtation with the RNG?  I assume it's safer to go with... spears, or bow and arrow?  I wasn't caught up with this thread until very recently (due to the OOCQ quotes thread) so I have no idea about the current meta.
The RNG isn't bullshitty. As long as you make sure you're decently prepared (low encumbrance, KNIFE SPEAR, etc.) and do the lead-things-over-bushes tactic, you're pretty much set against most early game enemies.
More difficult enemies need better skills and equipment but the principles are the same. Hit them when they can't hit you, use excessive explosive ordnance if you're unsure. Don't take risks, and so on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on February 09, 2016, 01:50:28 am
Spears can get stuck, but not if you make a reach attack iirc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 09, 2016, 02:12:10 am
Pretty sure that's because reach attacks are hackily-coded projectiles
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 09, 2016, 06:50:05 am
reach attacks were going through floors for a while, killing basement dwellers.  Reach attacks ignore the need to stand up.  Furthermore most enemies who have armor lack stabbing armor.  the catch is that stabby weapons tend to do less damage or take to long to return to ready position.


Seriously guys?  Run over the migo, or else stand next to a bush and start a fire.  the fire will wound it heavily as it stands on it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Magnumcannon on February 09, 2016, 06:11:07 pm
Just broke up inside a gun store using some nonorthodox methods. That ambulance is now useless, though. Playing with a Schnizophrenic character is pretty !!fun!!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on February 09, 2016, 09:13:28 pm
But, surely any melee fight is a flirtation with the RNG?  I assume it's safer to go with... spears, or bow and arrow?  I wasn't caught up with this thread until very recently (due to the OOCQ quotes thread) so I have no idea about the current meta.

Depends on what you're fighting with. If it has bullets or other dangerous special attacks, then yeah[Unless you have end-game tier armour]. Otherwise, even normally ranged characters often use a melee weapon to mow down most enemies. I NEVER use any non-magical ranged weapons, in basically any game, and I've effectively "Won" Cataclysm regardless. That said, even simple grenades will make your day a lot better and mininukes will make your LIFE a lot better.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on February 09, 2016, 10:11:00 pm
I guess because you're expected to use roguelike-dancing, and especially the tiles with huge movement costs, to insure that enemies get few or no swings.  Alright.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Salmeuk on February 10, 2016, 12:04:03 am
I guess because you're expected to use roguelike-dancing, and especially the tiles with huge movement costs, to insure that enemies get few or no swings.  Alright.

This game has an odd mixture of roleplay-friendly features and immersion-breaking systems (said roguelike-dancing, for one instance). For all the realism claimed by the devs, it has a particularly amateurish approach to design that precludes enjoyment of that realism. This is why I can only stand to play it for a few weeks every year or so. Day-to-day living in Cataclysm:DDA is tedious, that's just true, but if you try for more half-hazard and chaotic adventures it can be pretty fun. I find it odd that as soon as you're doing well in the game it becomes absolutely uninteresting.

All the fun parts of the game come from failing horribly. In contrast, the game is absolutely monotonous should you get to the point you can metagame the various systems for maximum survival efficiency. This is obviously my opinion.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 10, 2016, 12:26:03 am
Honestly I think in terms of survival Cataclysm runs laps around the other big survival game I've played recently: Don't Starve. Hold on, I know they're very different.

I hated that in DS the game actually got MORE maintenance-intensive the longer you survived. More wolves, more hunting, more bosses, more crafting to replace what you lost... less exploring, less building, less collecting.

Cata manages to balance both fairly well. It's pretty touch-and-go in the beginning, where you need food and supplies but have to pick your fights, vs later on having easy access to non-perishable food and access to greater challenges like labs that have neat toys in the basement.

I might feel somewhat differently if Don't Starve had homemade battletanks, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: freeze on February 10, 2016, 02:20:38 am
Totally worth playing the original and probably each major release (see also (http://github.com/TheDarklingWolf/Cataclysm-DDA/releases)) if you're really into roguelikes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on February 10, 2016, 12:05:28 pm
I hated that in DS the game actually got MORE maintenance-intensive the longer you survived. More wolves, more hunting, more bosses, more crafting to replace what you lost... less exploring, less building, less collecting.
That was my biggest problem with the game too. I want to be able to at least hit a state where I can survive constantly and start exploring in survival games; not be forced to start dropping everything every third minute due to the waves from hell constantly scaling upwards in difficulty without limit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kilakan on February 10, 2016, 12:36:06 pm
yeah, I do rather love the road-warrior state you can get into in Cataclysm if you work hard enough at it.  My favourite thing to do is retro-fit mobile meth labs or RV's into rolling tank-houses.  Powered vehical welders, solar panels, cookstoves and the like all placed within a super-reinforced, spike covered crawler vehicle is awesome and something i wished other games let you do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on February 10, 2016, 05:49:58 pm
You know what would be an epic mod? Periodic attacks like in Don't starve. Maybe every few months you will feel like "something is coming after you", and then various monsters will spawn around you and attack you. They could get stronger based on how long you have been playing, or how high your skills are, or maybe how much stuff you have in the reality bubble, or maybe all 3 and you can adjust them. And of course, unique creatures that only spawn on these events, maybe carrying something rare.

It would make building a base actually worthwhile and cut through the tedium that is "make a giant armored vehicle that contains enough supplies to last you years and travel around looking for stuff to do"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on February 10, 2016, 06:02:56 pm
You know what would be an epic mod? Periodic attacks like in Don't starve. Maybe every few months you will feel like "something is coming after you", and then various monsters will spawn around you and attack you. They could get stronger based on how long you have been playing, or how high your skills are, or maybe how much stuff you have in the reality bubble, or maybe all 3 and you can adjust them. And of course, unique creatures that only spawn on these events, maybe carrying something rare.

It would make building a base actually worthwhile and cut through the tedium that is "make a giant armored vehicle that contains enough supplies to last you years and travel around looking for stuff to do"

This would be excellent. Wander spawns tend to put you under constant siege, while static spawns make trouble really easy to avoid. Random but semi-predictable waves seem like a good compromise.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on February 10, 2016, 06:14:29 pm
What would be rather interesting is an outright "zombie hoard" feature, similar to wander spawn, but bigger than cities themselves, moving relentlessly along some random vectors. Their map entity would for the most part, ignore the noise you make due to how much noise the crowd itself is making, but they can periodically spit out wander spawns, and being in their region of influence is like having dynamic zombie spawn active with high multipliers. This can make them avoidable by particular map awareness and maneuvering quickly enough, or hiding in a basement as it passes through and then fighting your way past the stragglers, but the higher tier survivors can still have something to worry about/challenge directly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 10, 2016, 06:20:28 pm
I think just changing wander spawns to spawn the hordes at worldgen and track them as they move around the map would be a bit better. Means you can use guns etc. if you know there's no horde nearby, and the bastards don't just appear out of nowhere to ruin your day.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on February 10, 2016, 06:44:32 pm
Yea maybe I just haven't experimented with it much but from my experience of it wander spawns are simply not fun.  Make a loud noise and they spawn behind you when they have no sensible way they would have been able to get there.  No firing a shotgun in an emergency and then booking it out of there through the buildings you already cleared.  You fire a shotgun and the horde deploys paratrooper zombies behind you so that you can't escape.  And even if you do manage to somehow clear out an area it seems like just normal footsteps inside your house is enough to attract hordes literally from other cities to your doorstep as if you have some kind of beacon on your roof. 

Hopefully it's gotten better than that since I last toyed with it, but static spawn and wander spawns are practically completely different games it seems. I would be very happy to have some kind of mechanic, toggleable even in static spawn, like a single variable size horde that wanders the map largely ignoring noise until they get within a few map tiles of the reality bubble.  Maybea new one spawning from off map every season or so. 

Give us reason to build some defenses at a base.  Because in wander spawns it's suicide to have a stationary base, in static spawn you are invincible in a properly cleared area with a tent.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: syyrah on February 10, 2016, 06:44:49 pm
Just got eaten by a pack of wolves again. They're one of my most frequent death causes, if you exclude Mi-Go, Smokers and an accidental explosion i caused on the mall by throwing a molotov cocktail (???). I've been playing this game for some weeks when i have time and so far i'm having tons of fun.

Some animals like dogs, wolves and cougars tend to attack the player then they are on low health.

...Furthermore most enemies who have armor lack stabbing armor...

Stab damage uses 0.8 * cut_armor formula then calculating damage done.

Edit.: Apparently, monsters have their own stab_armor value now, so, I am wrong. It still applies to player/npc calculations.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on February 10, 2016, 08:07:13 pm
You know what would be an epic mod? Periodic attacks like in Don't starve. Maybe every few months you will feel like "something is coming after you", and then various monsters will spawn around you and attack you. They could get stronger based on how long you have been playing, or how high your skills are, or maybe how much stuff you have in the reality bubble, or maybe all 3 and you can adjust them. And of course, unique creatures that only spawn on these events, maybe carrying something rare.

It would make building a base actually worthwhile and cut through the tedium that is "make a giant armored vehicle that contains enough supplies to last you years and travel around looking for stuff to do"

This would be excellent. Wander spawns tend to put you under constant siege, while static spawns make trouble really easy to avoid. Random but semi-predictable waves seem like a good compromise.

Static spawns are realistic. Wander spawns make zombies materialize past your 4 layers of defense. Wander spawns would be great if they didn't just build up over time and had a way to control spawning.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on February 10, 2016, 09:43:49 pm
Also, I wonder, am I the only one that plays with both Static and Wander spawns on, or are people mixing up Wander with Dynamic spawns?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 10, 2016, 11:12:51 pm
Dynamic spawns are also terrible, but not as terrible as wander spawns.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nuttycompa on February 11, 2016, 01:06:12 am
Dynamic spawns are also terrible, but not as terrible as wander spawns.

I remember the old day when dynamic spawn was a default, and zombie spawn at the conner of your eye every time you make any kind of noice.

At lease Wander spawn put them at the conner of thr map.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 11, 2016, 08:52:48 am
wanderers are actauly being worked on right now.

Im noticing some difference in them in the latest experimentals.

They have finite numbers, for one.  you can 'kill' the Zs on the map screen.  They have locations they path to for 2.  Heh, I saw a blob traveling south as presunably part of a horde.

and they can follow you out of town.  the other day I learned that the overmap keeps track of 1) a weak scent of you that Zhordes can follow to a limited degree and 2) an even weaker trail that tracks everywhere youve been.  It might be possible for a 'Stalker' or 'tracker' to pursue you whereever you go
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on February 11, 2016, 09:22:09 am
wanderers are actauly being worked on right now.

Im noticing some difference in them in the latest experimentals.

They have finite numbers, for one.  you can 'kill' the Zs on the map screen.  They have locations they path to for 2.  Heh, I saw a blob traveling south as presunably part of a horde.

and they can follow you out of town.  the other day I learned that the overmap keeps track of 1) a weak scent of you that Zhordes can follow to a limited degree and 2) an even weaker trail that tracks everywhere youve been.  It might be possible for a 'Stalker' or 'tracker' to pursue you whereever you go

Wander spawns have always had limited numbers (or at least they have had for a very, very long time).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Crazy Horse on February 11, 2016, 09:28:18 am
What's your experience with burt and badly burnt corpses? Do you see them revive or are they like pulped ones? I have hordes of these and I think I'm seeing them come back but I immediately get 'The zombie dies' the next line after something rises. Rather odd. Fire is fun by the way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Magnumcannon on February 11, 2016, 10:47:56 am
What's your experience with burt and badly burnt corpses? Do you see them revive or are they like pulped ones? I have hordes of these and I think I'm seeing them come back but I immediately get 'The zombie dies' the next line after something rises. Rather odd. Fire is fun by the way.
Well, i once burnt an entire hotel full of zombies and i didn't see any of the burnt corpses reviving. But it's better to butcher them if you're not sure.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on February 11, 2016, 10:55:11 am
What's your experience with burt and badly burnt corpses? Do you see them revive or are they like pulped ones? I have hordes of these and I think I'm seeing them come back but I immediately get 'The zombie dies' the next line after something rises. Rather odd. Fire is fun by the way.
Well, i once burnt an entire hotel full of zombies and i didn't see any of the burnt corpses reviving. But it's better to butcher them if you're not sure.
Zombies are actually painfully difficult to completely subdue using fire. More likely than not, the zombies in your case stayed down due to the collapsing building crushing their corpses.
Unfortunately, with the new acid addition, now even acid won't erase zombie corpses, which means you have to dispose of them all manually.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 11, 2016, 04:58:47 pm
I added Triffids into my suddenly becoming more of a creature addition mod than a mod to balance spawn ratios mod.

http://smf.cataclysmdda.com/index.php?topic=12051.0


And I found out that Robot night vision is overrated because they wont use their special powers on you if you are in the dark even if they can see you.  Because I added robot night vison.
  Tbf theyll still pursue you; theyll just smash into your car and flamethrower you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on February 12, 2016, 05:08:50 pm
Anyone know where to reliably get Power armor helmets?

Or since I know you can force items to spawn together, should add like a 50% chance of each set of power armor to come with a helmet. Or just make the helmet built in. Or hell, make a dead power armor squad event and spawn the armor as heavily damaged and needs like 10 electronics/fabrication to repair. Because while the suits are reasonably common if you know where to look, the helmets are almost non-existent. I've found maybe three, ever, and I've played this game for years.

I don't particularly care if power armor is rare or not, just make the helmets equally rare/common.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on February 13, 2016, 12:52:35 am
Anyone know where to reliably get Power armor helmets?

Black widow nest basements seem to have them. I've found two different types of power armour helmets in one basement before and I've found them semi-consistently in there, for some odd reason. I've also found helmets[As well as hauling frames] in lab finales, but less frequently.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 13, 2016, 12:59:04 am
There may or may not be some in bank vaults as well. Be sure you're equipped to safecrack though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on February 13, 2016, 01:34:36 pm
Funnily enough like half an hour after I posted that I found a basic power armor helmet in a lab barracks armory. Every time I bitch about something it always seems to immediately resolve itself for me just to spite me.

Isn't there a zombie type that's wearing power armor? Where do those spawn, or is it a time based mutation for zombie soldiers or something?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 13, 2016, 02:04:12 pm
Armored Zumbies are zombies with like 70 armor.

They spawn, afaik,

Spoiler: Here (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on February 13, 2016, 03:37:07 pm
Isn't there a zombie type that's wearing power armor?

I've found power armour on normal zombie soldiers, but that was QUITE a few versions ago. It might have changed since then.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on February 14, 2016, 12:27:40 pm
What's up with cereal having, like, no nutritional value? I can down a whole box of the stuff and still be stuck in 2300 AD. (https://www.youtube.com/watch?v=i7K2xhnQSB8)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on February 14, 2016, 01:20:37 pm
What's up with cereal having, like, no nutritional value? I can down a whole box of the stuff and still be stuck in 2300 AD. (https://www.youtube.com/watch?v=i7K2xhnQSB8)

In the future, ConAgra has taken over all cereal production and it's nothing but high fructose corn syrup.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on February 14, 2016, 04:05:54 pm
Well cereal IS part of a complete breakfast you are not having a complete breakfast.  You need 6 slices of toast, hash browns, a dozen scrambled eggs, orange juice, bacon, pancakes, and milk to get nutritional value.   Clearly you are missing the toast.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 14, 2016, 05:01:47 pm
Well cereal IS part of a complete breakfast you are not having a complete breakfast.  You need 6 slices of toast, hash browns, a dozen scrambled eggs, orange juice, bacon, pancakes, and milk to get nutritional value.   Clearly you are missing the toast.
If you're going for an English breakfast you're missing the black pudding, tomatoes, sausages, and baked beans.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on February 14, 2016, 06:09:13 pm
Well cereal IS part of a complete breakfast you are not having a complete breakfast.  You need 6 slices of toast, hash browns, a dozen scrambled eggs, orange juice, bacon, pancakes, and milk to get nutritional value.   Clearly you are missing the toast.
If you're going for an English breakfast you're missing the black pudding, tomatoes, sausages, and baked beans.

English style tea! How could you forget the feckin TEA!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on February 14, 2016, 06:21:39 pm
In the latest experimental I'm not sure if I'm getting the benefit of medieval swordsman when using a broadsword. The style flashes between red normal and red medieval swordsmanship, but my character is still doing sword grabs in combat, but when I go to the broadsword's item description it doesn't say anything about being compatible with the style.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on February 14, 2016, 06:27:49 pm
You know, I'm currently spending some months in the UK

A week ago I walked into a coffee bar. I asked about black pudding (that is, I asked what it was exactly)

They told me it was vile stuff and advised me to ask for something else.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 14, 2016, 06:30:06 pm
I like the new magazines for guns thing in theory but in practice it's a pain

English style tea! How could you forget the feckin TEA!
I just assume that having tea with it is obvious because I have tea with everything

They told me it was vile stuff and advised me to ask for something else.
What no

Execute them for treason
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on February 14, 2016, 06:30:21 pm
Yeah, coffee bars are awful. You can tell because they're centred around coffee, and are a very American thing.
Try a café.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on February 14, 2016, 06:56:53 pm
You know, I'm currently spending some months in the UK

A week ago I walked into a coffee bar. I asked about black pudding (that is, I asked what it was exactly)

They told me it was vile stuff and advised me to ask for something else.

Black pudding is a British variety of blood sausage, which is a sausage filled with less meaty bits and more congealed blood. Black pudding in particular has a lot of oatmeal or groats in it.

I've never had it, but I suppose I ought to try it sometime.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 14, 2016, 07:03:27 pm
Blood and oatmeal actually sounds like the best of both worlds.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on February 14, 2016, 07:08:52 pm
Odd bugs I noticed, and it may be my own fault for playing with both experimental multi floor buildings, z-levels, and z-level vision but I've been seeing a lot of monsters seemingly appearing out of nowhere next to me, a lot of messages about zombies falling down z levels, and near an office tower cars and wreckage seeming to change their facing direction on revisit.

Of course I know this stuff is all experimental, but I figured I'd report it somewhere and I don't remember my password for the cata forum. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blackray Jack on February 14, 2016, 07:23:27 pm
I'm playing 0.C and I can confirm you can still find power armor on zombie soldiers; it's just super rare it seems.

As for the power helmet debate that's a tougher one. I found Mk.II power armor and a Mk.I power helmet in a bank vault once. I'm just roam banks at the moment trying to find a matching helmet. Also CVD labs are super fucking rare or something. I've hit up 9 labs and have yet to find a CVD machine...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on February 14, 2016, 08:16:29 pm
I've experienced otherwise. Really sucks to treck down a lengthy ice lab only to find yet another CVD machine instead of sweet loot. Well, that, or the completely useless Warp Terminal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on February 14, 2016, 08:20:55 pm
... Overall, wouldn't it make sense to almost always find a power armor helmet in the same place as you find a suit? Like, if one spawns, the other does as well?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on February 14, 2016, 10:23:02 pm
... Overall, wouldn't it make sense to almost always find a power armor helmet in the same place as you find a suit? Like, if one spawns, the other does as well?
I like this idea, but one or the other should be heavily damaged, pretty much one hit from destruction, since the person inside died somehow.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on February 14, 2016, 10:53:14 pm
I mean, the wearer could have taken off the helmet to do the 'I'm a badass' thing and then got promptly beaten in the face by a zombo, too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on February 15, 2016, 12:59:32 am
If you find it on a corpse. If it's in storage, it should be fine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on February 15, 2016, 03:45:25 pm
Also, never minding those who died of starvation, thirst, miscellaneous disease, or pre-existing injuries.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on February 15, 2016, 07:17:22 pm
And on the flip side, someone might hypothetically put a power armor in storage if it's too damaged to protect them and they don't have the skills to repair it. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 15, 2016, 07:20:13 pm
lore wise the game starts 5 dats after the bombs dropped.

the fungus, the Zmen, the triffids are all directly new.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on February 15, 2016, 07:24:38 pm
lore wise the game starts 5 dats after the bombs dropped.

the fungus, the Zmen, the triffids are all directly new.
True, but the game can continue for years following. Perhaps a gradiated droplist depending on time spent is in order?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Vattic on February 15, 2016, 08:25:28 pm
You know, I'm currently spending some months in the UK

A week ago I walked into a coffee bar. I asked about black pudding (that is, I asked what it was exactly)

They told me it was vile stuff and advised me to ask for something else.
Can't say I'm too surprised. These days black pudding is seen by many as a novelty weird food. Where I work we sell little of it compared to almost any other meat product. Don't get me wrong it is eaten, but not as much as it was. It may be happen stance, but those of my family still living in Yorkshire and Derbyshire tend to be fond of it so there may be a North South divide thing going on too.

Yeah, coffee bars are awful. You can tell because they're centred around coffee, and are a very American thing.
Try a café.
I dunno coffee shops, coffeehouses, or cafés as they are also known, have been with us since the 17th century and were exported to the Americas with all the migrants. We have since imported the more USA style establishments, but they were Italian originally.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Graknorke on February 15, 2016, 08:28:32 pm
When people say "coffee bar" I tend to think of Starbucks and the like. Compared to a café which sells tea and bad coffee and cakes and greasy meat-based-foods of questionable safety. That might not be a real terminology thing though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 15, 2016, 08:30:20 pm
When people say "coffee bar", I assume they mean "café", which is a shop that sells coffee, tea, and food.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Vattic on February 15, 2016, 08:44:21 pm
When people say "coffee bar" I tend to think of Starbucks and the like. Compared to a café which sells tea and bad coffee and cakes and greasy meat-based-foods of questionable safety. That might not be a real terminology thing though.
The term café has two common meanings really. Greasy spoon being another name for the type you mean. I was just saying that shops that focus mainly on coffee have been with us since before we got the USA style of the same thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on February 15, 2016, 10:37:10 pm
*finds a big 9x9 military outpost full of bandits most of them with military firearms*

*none of them have magazines shoot with*

*Butchers them all with a nodachi*

And here I was getting excited that I had a reason to bust out the power armor and all these fancy CBMs. Normal outposts with turrets are more dangerous.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on February 15, 2016, 11:15:19 pm
Talk about a gang of paper tigers. Yeesh.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 15, 2016, 11:25:40 pm
Most mods havent yet been updates for magizines.  Most are now doingso.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on February 16, 2016, 01:59:01 am
It would be actually fun to have NPCs try to mug you while threatening you with empty firearms. You would only find that out by calling out their bluff. Or alternatively, firearms with just one or two shots left. I imagine that civilians unused to guns would waste shitloads of ammo emptying their clips into zeds, especially with guns capable of burst fire. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 16, 2016, 02:24:46 am
 The day when NPCs can have traits is the day when every NPC with a gun that can go fully auto has triggerhappy.

 If not by default, than via mod.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 16, 2016, 02:28:54 am
Spoiler: Funny Story (click to show/hide)

Not exactly trigger happy, but not exactly a step in the other direction.  Give it an automatic weapon and itll do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 16, 2016, 03:00:00 am
My favorite all-time story is still finding a wandering NPC, watching it empty a hundred rounds at a squirrel (they all missed), walk up and bash the squirrel to death with the gun, then die punching a zombear.

The future is now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 16, 2016, 05:37:52 pm
 Right, so creatures that cant hurt my char can still cause bleeding.

 That appears slightly bullshit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on February 16, 2016, 06:11:25 pm
Feral Predators, I assume? Yeah, theirs is an automatic torso bleeding effect. Personally, I hate most of those evolved special zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 16, 2016, 06:21:44 pm
I usually turn monster evolution off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 17, 2016, 02:41:39 am
I have it set to the minimum possible without having it off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 17, 2016, 02:52:11 am
Do you mean maximum (i.e. 100)? Minimum would be 0.01 and make evolution really fast.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 17, 2016, 11:54:26 am
Evolutions depend upon a few things


Quote
- Season Length.  The longer the season, the slower the evo.  [The game may be considered easier if you use high season length]
- Monster Difficulty.  Each monster has a difficulty rating, and that seems to help determine when they can start spawning.
- Half-Life.  Each monster can have their evo timing offset by a number in their raws, a 'half-life' that presumably determines when 50% of them will try to evolve upon spawning/returning to the bubble.
- Group settings.  To a limited degree, I can control the evolution speed by 'clogging' the evo tree with false branches or evolutions into a weaker or same-tier monster.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on February 19, 2016, 09:32:53 pm
My Sleepy, Heavy Sleeper catgirl just turned off her alarm clock and kept on sleeping.

Cheeky little cat.


EDIT: Also, why do brass knuckles not work with brawling?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Crazy Horse on February 20, 2016, 08:16:48 am
Colds/flu can get pretty annoying to deal with. My @ seems to be sick 1/3 of the year even though I'm well protected from cold and wet. Might need to wear a gasmask 24/7 and get used to the movement penalty.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on February 20, 2016, 09:32:07 am
Just like in real life, ambient diseases come from poor health, not from cold air. You have a hidden health stat, and all comestibles have a hidden healthiness factor. Eat vitamins and healthy foods e.g. veggies, and only use unhealthy things like drugs and junk food when you really need the boosts they provide. Constantly wearing a gas mask works too, but it might not be worth the penalties.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on February 20, 2016, 11:33:09 am
Just like in real life, ambient diseases come from poor health, not from cold air. You have a hidden health stat, and all comestibles have a hidden healthiness factor. Eat vitamins and healthy foods e.g. veggies, and only use unhealthy things like drugs and junk food when you really need the boosts they provide. Constantly wearing a gas mask works too, but it might not be worth the penalties.

This. I find one of the easiest ways to improve your health is drinking tea (I prefer pine needle tea but I believe any will do it) instead of water. You drink quite a lot every day, so even a fairly small boost there pays big dividends.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 20, 2016, 11:56:05 am
Vitamins are pretty easy.

Stay away from junk food in general, or using it to give your character a morale boost before crafting/reading/sewing and then eating vitamins works well.

Most booze is pretyy unhealthy, as is whole meals of junkfood.

Acrons, veggies, chunks of meat, jerky, milk, organic unprocessed foods mostly.  And finding a flu shot or vaccination is going to make your job a lot easier.


And failing all of that you can wear multiple dust masks or a filter/gas/pba mask and get complet immunity to diseases caused by inhalation or ambiancy.



But bad health slows down your healing while sleeping.  To the point where it can actually stop completely.  thats bad, because healing with items is expensive when you have to do it outside of combat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: miauw62 on February 20, 2016, 11:58:35 am
Ew, hidden numbers...

Anyway, I sort of want to try this game again but I have no real idea of where to start. Any help?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 20, 2016, 12:01:15 pm
Take the experimental.  play.  umm, guns can have magizines, zombies evolve into harder forms, acid is less of a dick, cities spawn too small, labs are too rampent, and hordes are a little more sensical.  As are npcs.

Or the stable.  I have a guide in the wiki that covers the stable pretty well.  And most of the stable mechanics are covered pretty well in the wiki by now.  But the latest experimental changes might obsolete some of those . . .
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 20, 2016, 12:04:52 pm
 Dont turn on z-level viewing, it is buggy and laggy.

 Buggy asin zombies teleporting through floors, laggy as in death to your computer.




 Also, if cities spawn too small, why are all of mine either four structures or forty, with nowhere in between?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 20, 2016, 12:07:04 pm
I have mine set at 12 size with 5 in-between, and I get modestly size cities (like size 6 in the stable) or 3 house cites.

Im not really happy with it, and in the latest experimental I tried I actually deleted from my computer because it kept genning worlds with no houses for me to spawn in.



I want large cities, but instead im getting hamlets with shops.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 20, 2016, 12:09:02 pm
 Weird. I get massive cities with town size three and distance five.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 20, 2016, 12:25:02 pm
Maybe its secretly an invesed number >.<  Ill give it a try actually.

how do I compile the master once Ive finished desperately tweaking things in a vain attempt to make a second random anthill gen for 'acidants'?


= = = = =

https://github.com/CleverRaven/Cataclysm-DDA/blob/master/COMPILING.md

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 20, 2016, 01:23:58 pm
o.o

So using smaller cicites gave me more spread out small cities and 1stopsign cities.  These were all closer together, and occassionally a larger city would form (about 2x as large as the vault city)

Using size 8 (the size i used in 0.C), I got much more spread out cities.  Which I want, I want larger-ish tracts of wilderness between cities.  I dont mind the small towns, along the way, prefer it even, but I want large emptiness in between large cities.  So large that getting into the middle of them would require a sewer system or a ramrod of a truck.

Thats neat-o actually.  It sems the mapgen is forcing these small 4house cities to spawn, and at a distance where cities would other wise spawn.  Which means in order to get a better spacing smaller numbers for larger cities.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on February 20, 2016, 02:09:23 pm
Ew, hidden numbers...

Anyway, I sort of want to try this game again but I have no real idea of where to start. Any help?
Honestly, a little tag up near Stamina that says something about energy levels, or just a straight "Nutrition: Shitty!" or whatever, kind of like how you can tell if you've been getting decent food lately by how lethargic you feel or how you're constantly hungry, would do wonders. Not only would it tell you if you're getting decent nutrition in a way that's not immersion breaking, but it'd also let new players know that, hey, junk food all the time is bad both in real life AND in game!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on February 20, 2016, 02:17:14 pm
Just take junkfood intolerance! It'll be red, so you know not to eat it and you can concentrate on other food. And a free point as well!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on February 20, 2016, 02:38:20 pm
Just take junkfood intolerance! It'll be red, so you know not to eat it and you can concentrate on other food. And a free point as well!

But how will I ever be happy killing children if I can't eat their pixie stix?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on February 20, 2016, 02:46:02 pm
Tough question.

Maybe make a giant multitile pyre out of their clothes, set it on fire and dance around it, drunk on high quality alcohol?
It is not the same, I know. :(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on February 20, 2016, 02:48:45 pm
Rince Wind, that doesn't help. Sure it lets you know what food won't help you, but you need to know you need to do that, so new players won't know to do that. :v

Plus, like I said, as a human being I know for the most part when I've been eating poorly, just based on how I'm feeling. Cataclysm survivor should also have that ability.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 20, 2016, 02:53:13 pm
More 'wake up' messages?  Maybe an infrequently triggering 'your tummy gargles' or 'your love handles feel heavy'?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 20, 2016, 04:37:16 pm
I like the semi-vague Nutrition or Healthiness label myself.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: miauw62 on February 20, 2016, 06:05:15 pm
I was looking for advice for the game, though :v
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on February 20, 2016, 06:08:00 pm
I was looking for advice for the game, though :v

Don't die, unless that is your goal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 20, 2016, 06:13:19 pm
-Take a melee centric character.  Especially with the acid nerf.  Its not the best, or an OP way, just less fun with numbers and micromanagement.
-Its worth taking a few points in melee if you want combat to be easier
-Dont dump all your point into a scenerio or profession.  Better to take a character with solid melee capibilites than a cuborg ninja who is power-starved.  Also consider what season you start in, and make sure he can be appropriately clothed.
-Get a car.  Getting a working car will prolong your life by quite a bit.
-Find something you want and study and focus on it.  If you want manhacks study up electornics to get them as soon as feasible.  If you want a pimped out mobile base study mechnaics.
-Read the wiki.  Even outdated, it can serve as a general guide.  Much of it is accurate enough to learn from anyway.
-Dont rush off into battle unprepared.  Run away before you get overwhelmed.

Its a sandbox game.  Meaning there will always be more chances.  And that failure is the best teacher.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on February 20, 2016, 06:14:08 pm
I was looking for advice for the game, though :v
Don't die, unless that is your goal.
And if you must die, die spectacularly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on February 20, 2016, 07:05:10 pm
I was looking for advice for the game, though :v
Don't die, unless that is your goal.
And if you must die, die spectacularly.

^This. Mininukes are your friend. An assholish friend, but still a friend.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on February 20, 2016, 07:07:33 pm
I was looking for advice for the game, though :v
Don't die, unless that is your goal.
And if you must die, die spectacularly.

^This. Mininukes are your friend. An assholish friend, but still a friend.
We all have one asshole friend we simply cannot live without as he teach us life lesson by being an asshole....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 20, 2016, 07:57:02 pm
"Asshole friend hands you a mininuke (active)"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on February 24, 2016, 10:27:35 pm
Now that magazines are a thing, are revolvers going to get speedloaders?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on February 25, 2016, 01:47:13 am
How do magazines work? I started as an army recruit, so with 30 rounds of .223, a STANAG magazine and a M4. I can (r)eload the rifle with the emplty magazine, but it doesn't let me put ammo in afterward. I can (r)eload the STANAG and get a STANAG (30), but then it says I'm "out of ammo" when I try to reload the M4.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on February 25, 2016, 01:58:50 am
Is the STANAG compatible with the M4? You need to find a compatible magazine (or make a makeshift one).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on February 25, 2016, 06:23:20 am
How do magazines work? I started as an army recruit, so with 30 rounds of .223, a STANAG magazine and a M4. I can (r)eload the rifle with the emplty magazine, but it doesn't let me put ammo in afterward. I can (r)eload the STANAG and get a STANAG (30), but then it says I'm "out of ammo" when I try to reload the M4.

Update your experimental build. This is a known issue that I'm pretty sure has been fixed. The proper procedure is to reload the magazine, then reload the firearm with the magazine (as you would logically expect).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on February 25, 2016, 08:56:41 am
Yeah, STANAG is compatible. And I'm pretty sure that's the latest experimental (or was yesterday evening). I'll try to update again tonight and see what happens.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on February 25, 2016, 07:41:06 pm
So I'm putting together a mod to add a few things to the Mycus mutationeers; however, as this is more or less JSON limited, it's mostly going to be crafts. It was originally meant to be part of the vehicle additions pack, but I decided it needed more than some vehicle parts.

Going fungal has some pretty big drawbacks, the loss of most mutations is one thing, but moreso the loss of access to regular food/water. So I decided to give Mycus fans a set of fairly robust additions.

So the core of this is going to be the "Symbiote Backpack" (name not 100% set), which:
- Is a tool necessary to craft fungal items.
- When worn, gives several small boosts, a bit of speed, but mostly stamina regeneration, disease resistance, and hunger/thirst savings.
- When activated, can enhance the player's abilities, in exchange for item charge and increased hunger/thirst.
- When removed/destroyed, will cause large withdrawal symptoms.

So the items so far are:

- Spore Bomb: Essentially a fungal grenade.
- Thorn Baton: A martial-arts compatible weapon. It's got a built-in thorn launcher to soften up large targets or kill weaker ones.
- Thorn Lash: A sword-style compatible weapon. It's more like a macuahuitl, but is capable of loosening and stiffening at your control, letting you attack faster. The built-in thorn barrage has shorter range than the thorn baton, but has burst fire.
- Thorn Lance: A spear-type weapon for general melee. Essentially, a glove that regrows its spear. Uses the thrown skill and has decent damage and pierce. Has an additional built-in weapon for fragmenting lances.
- A few weapon mods for the above.
- A few vehicle parts, they'll be fairly simple, fragile, and easily replaceable.
- A few constructions, these are fairly more robust; defensive growths you might say.

You can refill charges for weapons and your symbiote by using a recipe that turns corpses into fungal food. Also possibly using them as weapons in some limited Prototype-esque ways. Fungal corpse nuke is probably going to be a thing for mass-land conversion.

I'm playing with the idea of making different symbiotes to denote the different paths of Mycus Gardener/Fighter (Ambassador is also there, but NPCs can't really do much).

If you have any ideas for additions, I'd happily take them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on February 25, 2016, 10:14:55 pm
Maybe instead of a special backpack have a special Mushroom Cap helmet. Unless that's already a mutation? I usually play with fungals turned off so I haven't tried it yet.

I mostly say this because then the xotto graphic pack might add in an adorable mushroom cap graphic for it if it gets mainlined.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ThtblovesDF on February 27, 2016, 08:56:01 pm
So I gave this a try again and ended up finding a lovly ice-cream van to drive around in, turn the jinggle on and run over zombies because the char is useless for anything else. So far so good - zombie kids where new for me, so when I ran over a tennis-cord full of them I took some serious moral damage - but thankfully the ice-cream boxes where filled fully with booze at this point, so I just started drinking to fight the moral damage. I very soon got a crippling addiction and could either drive heavly depressed, often going where I don'T want due to low focus or driving utterly drunk. Soon   ice-cream spreading was replaced with molotov throwing and drunk driving, vehicles certainly add a lot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 27, 2016, 09:12:16 pm
So I'm putting together a mod to add a few things to the Mycus mutationeers; however, as this is more or less JSON limited, it's mostly going to be crafts. It was originally meant to be part of the vehicle additions pack, but I decided it needed more than some vehicle parts.

Going fungal has some pretty big drawbacks, the loss of most mutations is one thing, but moreso the loss of access to regular food/water. So I decided to give Mycus fans a set of fairly robust additions.

So the core of this is going to be the "Symbiote Backpack" (name not 100% set), which:
- Is a tool necessary to craft fungal items.
- When worn, gives several small boosts, a bit of speed, but mostly stamina regeneration, disease resistance, and hunger/thirst savings.
- When activated, can enhance the player's abilities, in exchange for item charge and increased hunger/thirst.
- When removed/destroyed, will cause large withdrawal symptoms.

So the items so far are:

- Spore Bomb: Essentially a fungal grenade.
- Thorn Baton: A martial-arts compatible weapon. It's got a built-in thorn launcher to soften up large targets or kill weaker ones.
- Thorn Lash: A sword-style compatible weapon. It's more like a macuahuitl, but is capable of loosening and stiffening at your control, letting you attack faster. The built-in thorn barrage has shorter range than the thorn baton, but has burst fire.
- Thorn Lance: A spear-type weapon for general melee. Essentially, a glove that regrows its spear. Uses the thrown skill and has decent damage and pierce. Has an additional built-in weapon for fragmenting lances.
- A few weapon mods for the above.
- A few vehicle parts, they'll be fairly simple, fragile, and easily replaceable.
- A few constructions, these are fairly more robust; defensive growths you might say.

You can refill charges for weapons and your symbiote by using a recipe that turns corpses into fungal food. Also possibly using them as weapons in some limited Prototype-esque ways. Fungal corpse nuke is probably going to be a thing for mass-land conversion.

I'm playing with the idea of making different symbiotes to denote the different paths of Mycus Gardener/Fighter (Ambassador is also there, but NPCs can't really do much).

If you have any ideas for additions, I'd happily take them.

Spore-in-a-box.

Or more likely for the full-blooded myculoid; funguloid in a box.

Raising an army of fungus.   keep forgetting that its my own mods that make the mycus more aggressive, but still, I hear that its a slow process to fungalize an area.  Creating a weapon that could spawn several baby or grown mycus would be nice.
  Also, you can stack [fungus] death functions to create more spores.


Also, fungal spores will convert or physically harm anything that isnt a fungus critter or perhaps a robutt.  So anything that can do that physical damage would be helpful to more than just marloss eaters.
  Fungal vehicle mounts?  or placable turrets?  Maybe too sci-fi, but useful.


I made a critter that will kamikaze and split into spores.  This is a living grenade.  mounting an actual sporegrenade onto a manhack too would work.


Being able to build fungal hedgerows would add defense to an area.


And a mod that would let you take in NPCs to fungalize them/marloss them.  idk how well it would work though.


you could add a 'homing spore' to the game, something that will aggress with more speed than regular spores.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 01, 2016, 09:05:39 pm
DOOM Mod (http://smf.cataclysmdda.com/index.php?topic=12215.0), in progress.


So far the critters have weapons and attacks, and are more geared towards endgame because they use a lot of ranged attacks and fire.
Id appreciate help in the form of ideas and maybe somebody giving them a map tile to spawn onto.  Something like a lab or portal or something.

An actual hell would also work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on March 02, 2016, 07:49:29 am
Is there a way to move the "center" of a car? My custom modified sports car turns like a floppy banana even though it's almost the exact shape of a Humvee which moves less wildly (And I have used variants of Humvee's in different shapes that work fine), and I'm pretty sure it has something to do with the fact that if I examine the car, the cursor ends at the far end of it, but if I examine the Humvee, the cursor ends up on the control-seat AKA slightly left of the center of the car.

Any ways besides "Take apart your car and move it upwards to the designated center"?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: boyoentukboyo on March 02, 2016, 08:39:31 am
So what about NPCs other than in your start area? Is it already implemented properly?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 02, 2016, 08:59:24 am
You asking about the ones that spawn in buildings or the random ones?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on March 02, 2016, 09:31:24 am
Wait, creatures can wield weapons now?

I might resurrect my Machine mod maybe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 02, 2016, 11:33:45 am
Looks more like custom special attacks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on March 02, 2016, 12:43:54 pm
So I gave this a try again and ended up finding a lovly ice-cream van to drive around in, turn the jinggle on and run over zombies because the char is useless for anything else. So far so good - zombie kids where new for me, so when I ran over a tennis-cord full of them I took some serious moral damage - but thankfully the ice-cream boxes where filled fully with booze at this point, so I just started drinking to fight the moral damage. I very soon got a crippling addiction and could either drive heavly depressed, often going where I don'T want due to low focus or driving utterly drunk. Soon   ice-cream spreading was replaced with molotov throwing and drunk driving, vehicles certainly add a lot.

I didn't know you could play as Sweet Tooth.  I hope you threw on a cheap suit and clown makeup as well!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on March 02, 2016, 12:51:51 pm
I'm playing with the idea of making different symbiotes to denote the different paths of Mycus Gardener/Fighter (Ambassador is also there, but NPCs can't really do much).

Maybe the Mycus Ambassador could transform the NPCs into being less useless?  Just giving the NPCs a Mycus ranged weapon for which the player can create ammo with their Mycus mutations would probably help immensely (especially if it is silent).  NPCs generally do OK until their ammo runs out.

Additional things that would benefit NPCs: Armor (they rarely start with any), Speed, and an area-of-effect attack. 
Ultimately, NPCs will charge into a zombie horde, get overwhelmed, then die, but these would keep them alive longer.

I like the idea of the Mycus Ambassador having such a benign name, even though it is most likely more of a Mycus Corrupter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: nomoetoe on March 06, 2016, 04:07:10 am
I learned the hard way that playing in a no city world and starting naked is so very brutal.

So very difficult, but I am determined to survive at least 2 days. >:c
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: KillerHP on March 06, 2016, 12:42:32 pm
I will start playing again at 0.D , when ill decide to re-learn everything i forgot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 15, 2016, 11:07:58 pm
... I recall reading something about NPCs being more operative now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on March 16, 2016, 11:31:48 am
I learned the hard way that playing in a no city world and starting naked is so very brutal.

So very difficult, but I am determined to survive at least 2 days. >:c

I now must try that.  Thank you for the new challenge.  In fact, I had wanted to play in a world where I could construct thing, and that fits the bill perfectly.  I'll probably pick a persistent world, so later survivors can benefit from earlier ones.  I will conquer this new war with Infinite Reinforcements!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 19, 2016, 08:21:22 pm
I found something interesting about the Arcana books

Nominally, Oaths to the Chalice, a creepy cult grimoire, gives a -3 penalty to morale while reading

However, it's classified as an spiritually inspirational book. So if you have the "spiritual" flag, which my character does, your morale actually goes up quite a bit.

(http://julienbayle.net/wp-content/uploads/2011/12/lovecraft.jpg)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 20, 2016, 03:35:02 pm
BTW: I'm  going to ask  the two questions that get asked every six months or so:   :P

- Are wander spawns fixed yet?

- Are NPCs fixed yet?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 20, 2016, 03:57:09 pm
define fixed.

better, yes.
more intuitive/currently being developed rn?  yes.


'fixed'?  :/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 20, 2016, 04:21:34 pm
So how well do they work now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 20, 2016, 04:31:45 pm
Moderately happy with hordes wandering around.

They tend to follow you out of town, sometimes giving you half a day before they catch up.  They dont often go into deep wilderness, and they have definite numbers that can be beaten.


I dont mess too much with npcs, but they can be given armor and wepaons, as well as food/drink/pills/aid kits.  You can use aid on them, and they will eat things you give them if they like you enough.  They will learn to craft by watching you craft, leveling up and even helping you batch craft and construct things.

They seem to prefer light armor to heavier ones, but for some reason almost never change shoes or take off splints once applied.  So yea.  They need to sleep, get infected, fall down, etc, and they should now or very soon need to eat about 25% of what you do.  Keeping them fed by giving them food to hold will make them eat it automatically and make them, happy.
Or at least thats what was advertised.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 20, 2016, 04:32:27 pm
Currently there is a bug with turrets in the experimentals where they use up their ammo and then reload and fire again, with infinite ammo.  Even friendly ones.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 23, 2016, 04:31:25 pm
Behold the Spess Armor

(http://i.imgur.com/jnvu48X.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 23, 2016, 05:04:08 pm
Green? I guess it's for the Salamanders?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 23, 2016, 05:05:04 pm
Oh right.  Doomguy armor

Space marine being 40K too.

Most people wouldnt be fitting into space marine armor
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on March 24, 2016, 01:29:31 am
Does it let the character run at 40 km/h and regain health by touching a glowing blue globule?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 24, 2016, 02:01:15 am
 Guys, yer missing that this armor only covers the chest.

Pisskop, is this the USCM stuff?
Nevermind. The guy in Doom is called Doomguy? How... Descriptive.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on March 24, 2016, 02:15:30 am
Stomache
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on March 24, 2016, 02:43:21 am
If it tapers down to a filament, it's going to cause quite the "stomache" if you ever have to bend down. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ThtblovesDF on March 24, 2016, 03:51:15 am
Spess Armor

-

Takes 10 turns to take off, stairs now nogo-zone, xeno aggrorange +5, may make you scream manly things when firing weapons (noise)

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on March 24, 2016, 12:25:49 pm
Gives you +100 volume. For arms and ammo only. The weight of those doesn't count.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on March 24, 2016, 12:28:51 pm
Space marine helmet. Covers your face entirely yet increases your likelyhood of death.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZeroGravitas on March 24, 2016, 01:41:19 pm
I will start playing again at 0.D , when ill decide to re-learn everything i forgot.

this
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 26, 2016, 06:06:19 pm
Space Marine Armor is in the Doom Mod/PK Mod.  They spawn in the Doom Critter-homes.


Also,

(http://i.imgur.com/lSrs9Hr.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Geltor on March 26, 2016, 06:12:48 pm
in the recent experimental it seems that i dont have that looking cursor when pressing 'x'. did i disable it by mistake somehow or is it a bug?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 26, 2016, 08:08:50 pm
Noticed the same thing
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Geltor on March 27, 2016, 08:36:22 am
- Are NPCs fixed yet?
apart from the sometimes buggy dialog systems, they are a delight now. they sleep and eat just like you and can even be a passenger in vehicles. their combat has been tweaked to allow you to control for every aspect of how you want them to behave. overall im pretty happy with them right now, they are pretty convincing.

note that im talking about npcs as companions, and not the npcs that go head-first into hordes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 29, 2016, 04:39:04 pm
Re-railing this from the OOCQ thread:

Though from what I've heard, your character will be a big baby about it unless you take a lot of drugs.
Do it enough times, and apparently you'll stop caring anyways.  I've never paid too much attention to morale, though, unless I'm doing something like starting an extended study session due to breaking both of my legs again or the like.

If I recall, the zombie child morale attack only occurs with direct kills, shooting, stabbing, or grenading them yourself. Indirect kills such as fire or a moving car(since you're not always in control of a moving vehicle) don't trigger it. Unless that was changed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on March 29, 2016, 08:01:57 pm
Yeah, running zombie children over caltrops and spiked boards is my favorite way of handling them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 29, 2016, 08:32:23 pm
Drugs are my favorite.

Fire works well too if you must care about morale.


Worse than any child is the penalty for running over an innocent NPC or running over a 'friend'.



But I think guilt from monster death is based on their health or attack.  Giving it to stronger critters seems to make the penalty rise.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Pencil_Art on March 29, 2016, 11:16:50 pm
How do you guys survive for more than a week?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 29, 2016, 11:45:03 pm
How do you guys survive for more than a week?

Don't fight anything. Find food and drink.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lightningfalcon on March 29, 2016, 11:58:55 pm
How do you guys survive for more than a week?
Spend about twenty minutes of real time destroying the shelter to give myself decent weapons, armor, and equipment
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NRDL on March 30, 2016, 12:07:48 am
Im using a mac, El Capitan, just downloaded the latest version, got the error message when clicking cataclysm, "can't open data/keymap.txt this may be a permissions issue" any advice?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IronTomato on March 30, 2016, 09:18:36 pm
Try moving the folder to a different location. Also try running as administrator.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on March 30, 2016, 09:40:05 pm
How do you guys survive for more than a week?
I mostly run challenge builds nowadays; high-risk, high-reward type characters who have no issue crafting and using the really high-end stuff. My first advice is to invest in a good profession while you're still learning the game; Survivalist and its ilk are good picks. I can get through early-game no problem with those sorts.

Invest in tailoring. Spend your first couple hours smashing shelter windows, cutting up the sheets, and reinforcing your clothes; Survivalists can make wooden needles out of splintered wood from smashed furniture.

Make a knife spear before leaving; again, Survivalists are perfect for this. Use a stick or 2-by-four, a spike made from a smashed locker, and a string from the window. Two reach is a lifesaver in early-game; you can move to 1-reach weapons when you're more skilled in melee. 2-reach weapons are wonderful when your primary concern is not getting hit, but when your can A) tank hits or B) dodgetank hits you can move to the usually stronger 1-reach weapons. You can attack from 2 range by "f"iring your spear like a gun; IIRC they're programmed as 2-range guns with infinite ammo.

Don't look for a "better base" right off the bat; the shelter you start in should be good unless there's an immediate issue like bee hives or ant hills. Grind Construction in any way you can so you can board up the windows you smashed. Sleep in the basement if that's not an option.

Above all else, remember that survival is key; you can come back for the hulk-guarded power armor another day.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on March 30, 2016, 10:43:22 pm
Im using a mac

Well there's your problem. Barring that you probably did just try to put it somewhere OSX doesn't like. I can't help you there, unfortunately.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on March 30, 2016, 11:07:09 pm
How do you guys survive for more than a week?

Once you get Tailoring online so you can stop your gear from being torn apart and sew a decent cloth outfit, the game stops being as difficult. Special zombies or bullets can still kill you dead, but you're more likely to have something to kill them with if you have more volume. Molotov cocktails in particular are easy to make and pretty effective for the mid-tier enemies[Don't try using one on a bio-operator or a hulk or something].

A decent weapon and some[2-3 usually works] Melee, weapon skill and Dodging helps a lot with combat survivability. Don't bite off more then you can chew and show ampersands the customary amount of caution.

As for food, a decently-sized forest has more then you'll ever need if you forage through the undergrowth enough. Most of this food requires water to cook properly though, so it works best if you've found a sustainable water source. You can usually get by just from looting refrigerators and basements, although this can be more dangerous.

Literature is important. Books are how you begin propelling yourself through the mid-game, since they're full of skill boosts and crafting recipes. Thus, libraries are a pretty big priority for raiding.

Tools are also important. Garages have them in abundance, but they're found most anywhere, even as random zombie drops. A knife is the most important tool, followed shortly after by a pot. You can make some basic ones out of rocks, sticks and string, but stuff like wrenches and welders will be harder to come by.

Not sure how all this interacts with hordes/NPCs, since I'm still playing the stable version. An NPC with a gun is an incredibly dangerous threat, although a Molotov or two to the face will probably still take them down[Albeit not always before you're riddled with holes]. Hordes make things trickier. You'll probably want to have a more mobile base. A shopping cart[Ctrl+G to drag it] and a tent make you pretty mobile, but an actual vehicle is irreplaceable, and you can run all sorts of things off of their battery.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on March 31, 2016, 12:26:44 am
I will start playing again at 0.D , when ill decide to re-learn everything i forgot.

I find there is no point in waiting for version changes. Been playing the experimental for years and it has always been better than the "stable" releases. If something gets broken, it tends to be fixed pretty quickly and you can just use a previous build while waiting for things to get fixed. Hell, you can even fix things yourself or propose changes on github. The experimental branch starts improving on the stable release right away, including fixing its issues.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on March 31, 2016, 12:38:40 am
You'll probably want to have a more mobile base. A shopping cart[Ctrl+G to drag it] and a tent make you pretty mobile, but an actual vehicle is irreplaceable, and you can run all sorts of things off of their battery.
Further advice: before you get those things, in static spawn, it's relatively safe to spend a night in a regular town house (in a real bed!) if you clear out (kill or lure away) the monsters in the vicinity quietly enough and close all entrances so that they can't come through without waking you up with noise.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on March 31, 2016, 12:46:45 am
My goals when I start are:

- Find an RV / mobile meth lab

- Find a welding cart

Once these are established, I hunt down a farm and grow things there while I zoom around looking for solar panels to pimp my ride.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on March 31, 2016, 02:22:48 am
Can't you just copy over the conifg files?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on March 31, 2016, 04:20:33 am
I've had my font changed for over a year now and I've never had to change anything, I just download the new version and overwrite my files since the download doesn't have any setting files in it. Nothing gets changed and you keep your settings.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on March 31, 2016, 01:51:42 pm
My general recipe for prolongued survival tends to start with high-risk high-reward starts. That way I get a really good, strong character if I actualy survive the first days. My first moves usualy consist of securing some warm clothes with good storage, a decent melee weapon (forget about using ranged weaponry from the start, you can't avoid combat and ammo is limited even if you're just using a bow and some arrows you crafted) and some food. Then you find a city with a library (or a mansion since those tend to have huge libraries as well, and other goodies too) and maybe an MP3 player to keep your morale up and a flashlight, then read away to get some key skills up (tailoring, combat skills of any kind, dodge, first aid, etc).

You can also grind combat skills on low level zombies by wearing decent armor and forcing them to fight on uneven terrain, so they get their speed and hit debuffed (fight zombies that are standing on windows, bushes, fences, etc). Also train your survival skill by butchering zombies so you can reliably get meat from animals, you can't rely on normal food forever.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Pencil_Art on March 31, 2016, 05:18:01 pm
Thanks, guys.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on April 01, 2016, 02:52:29 am
So am I doing it wrong by not having vehicles? I just usually fortify the starting shelter and walk around. Partially it is due to laziness, I admit - I somehow find the vehicle controls so difficult it is just easier to walk around. This has the added bonus of knowing where all the stuff I collected is, in case I get killed and must reincarnate.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 01, 2016, 02:57:20 am
Collecting stuff all in one place is a good idea. Even if you're not doing the nomad game, vehicles are vastly superior to travelling on foot (much like real life). You can travel further, faster, and with more junk in the trunk. Also works as a place to sleep if there's nowhere else available.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 01, 2016, 08:21:48 am
Collecting stuff all in one place is a good idea. Even if you're not doing the nomad game, vehicles are vastly superior to travelling on foot (much like real life). You can travel further, faster, and with more junk in the trunk. Also works as a place to sleep if there's nowhere else available.

It's an umbrella on wheels.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 01, 2016, 08:22:28 am
Am I the only one who misses acid rain?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 01, 2016, 08:32:32 am
No :v

They killed hordes and gave you a reason to actualy worry about the weather. In fact I didn't even notice it got removed, I just thought I was getting lucky.

So am I doing it wrong by not having vehicles? I just usually fortify the starting shelter and walk around. Partially it is due to laziness, I admit - I somehow find the vehicle controls so difficult it is just easier to walk around. This has the added bonus of knowing where all the stuff I collected is, in case I get killed and must reincarnate.

You'll want to move on after a certain point. You can't really settle down in one place unless you got pretty much everything you'll need (reliable sources of food, water, books, etc), and you only get yourself a base in this game to give you a safe place to sleep/eat/study/store shit while you're doing your thing in an area, but you'll eventualy want to move on to explore more of the world. So its more useful to have a mobile base you can bring with you.

You don't have to worry about it from the very start, obviously. Its more something you try to get after you have reasonably skilled and equipped character that can take on most threats.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 01, 2016, 08:58:49 am
 I miss it sometimes, but not too often.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on April 01, 2016, 09:08:07 am
Well, usually I play just a few weeks (if I survive that long). Once I'm raiding labs and installing CBMs I usually lose interest, since there isn't much to do after that. I suppose I'm missing some sort of "starting your own survivor fortress"-type of thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 01, 2016, 09:21:03 am
Vehicles also serve as a power source, which lets you have stuff like solar powered forge.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 01, 2016, 09:32:01 am
Well, usually I play just a few weeks (if I survive that long). Once I'm raiding labs and installing CBMs I usually lose interest, since there isn't much to do after that. I suppose I'm missing some sort of "starting your own survivor fortress"-type of thing.

Once NPC's and factions are more of a thing there will be more to do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 01, 2016, 09:36:29 am
 Turing on static NPCs already gives a fair deal to do, quest wise anyways.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 01, 2016, 10:20:58 am
Am I the only one who misses acid rain?
I miss acid rain too, but at the same time it did seem to break some logic and some mechanics in my opinion.

1 ) With such strong acid rain present how is ANYTHING still alive on the surface?  Everything should logically be dead that isn't immune to acid or lives inside.  No wildlife, few zombies, the game should logically be over the first time it acid rains.

2 ) It made it an rng dice roll to travel between towns.  Even when acid rain properly ramped up it gave you a 50-100 tiles notice at best.  Between towns you can often be much farther from cover than that.  And while I imagine a tent would protect you gamewise, a flimsy tarp tent like that should logically provide zero protection from acid rain strong enough to kill in a couple minutes.

I would be happy if it came back, but those kinds of issues would need to be solved.   I can think that maybe if it gave you like 6 hours notice before acid raining that could help.  Maybe something like "There is an odd chemical smell in the air." "The chemical smell is getting stronger, you should probably find shelter soon." before the acid drizzle even begins.   That gives you plenty of notice to get out of the field or to make one of those 1 tile shelters out in the woods, and can be handwaved as animals knowing what the smell means and taking shelter themselves.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 01, 2016, 11:06:22 am
Am I the only one who misses acid rain?
I miss acid rain too, but at the same time it did seem to break some logic and some mechanics in my opinion.

1 ) With such strong acid rain present how is ANYTHING still alive on the surface?  Everything should logically be dead that isn't immune to acid or lives inside.  No wildlife, few zombies, the game should logically be over the first time it acid rains.

2 ) It made it an rng dice roll to travel between towns.  Even when acid rain properly ramped up it gave you a 50-100 tiles notice at best.  Between towns you can often be much farther from cover than that.  And while I imagine a tent would protect you gamewise, a flimsy tarp tent like that should logically provide zero protection from acid rain strong enough to kill in a couple minutes.

I would be happy if it came back, but those kinds of issues would need to be solved.   I can think that maybe if it gave you like 6 hours notice before acid raining that could help.  Maybe something like "There is an odd chemical smell in the air." "The chemical smell is getting stronger, you should probably find shelter soon." before the acid drizzle even begins.   That gives you plenty of notice to get out of the field or to make one of those 1 tile shelters out in the woods, and can be handwaved as animals knowing what the smell means and taking shelter themselves.

https://github.com/CleverRaven/Cataclysm-DDA/issues/16011
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on April 01, 2016, 11:38:40 am
I would prefer the idea of an acid rain being tied to a location, so if you want to explore that specific location, you'll have to find a way to protect yourself from it.
Now what would be that location, a lab complex, some odd factory, some otherworldy stuff ..
Or a bit like the smoke zombie, why not a special bizarre creature distorting the weather and that would be spawned by a quest and to stop the acid rain you would have to take care of it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 01, 2016, 11:42:22 am
Are mutations a thing that work by toggle now? I got high night vision on my current start, but it doesnt seem to be working, and its description on the @ screen tells me I need to activate it by toggling it on, but I don't know the command for that :v
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 01, 2016, 11:45:54 am
Press '?', then '2' to view and set your keybindings, including the one to open the mutations screen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 01, 2016, 11:58:10 am
I would prefer the idea of an acid rain being tied to a location, so if you want to explore that specific location, you'll have to find a way to protect yourself from it.
Now what would be that location, a lab complex, some odd factory, some otherworldy stuff ..
Or a bit like the smoke zombie, why not a special bizarre creature distorting the weather and that would be spawned by a quest and to stop the acid rain you would have to take care of it


Anomalies.

I want expanded anomalies.   Whole overmap tiles or even 2x2 maptiles devoted to anomolous artifacts and conditions.  These could provide area where nether or other supernatural critters could spawn and move from.  Even if they arent sentient.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 01, 2016, 11:59:24 pm
 Yaknow what would be nice? Something that warns you when you are running out of memory for new maptiles.

 Because I still forget to turn on saving while sleeping on, and while I sometimes remember to periodically save the game, most of the time I forget and loose a fair deal of work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 02, 2016, 03:33:14 am
Wait, what? Map tiles should be offloaded and saved to the disk. Unless you mean running of disk space, in which case, wait, what?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 02, 2016, 02:46:55 pm
 If you explore toomuch without saving the game crashes. The last save can still be loaded, and the tiles dont regen quite the same way, leading me to believe that until the game is saved the discovered tiles sit around building up until the game runs out of space to put them, whereupon it crashes.

 Ill probally edit in the error code in about 2min.

-edit-

 Cant get the code, between not being able to copy the frigging thing and being unable to get at firefox while the code is up. Aggravating.

 Anyways, it said there was an unknown exception at some location that was mostly zeros, and its been doing this sorta thing for a good long time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 02, 2016, 03:05:49 pm
until the game is saved the discovered tiles sit around building up until the game runs out of space to put them, whereupon it crashes.
That's... kinda silly. Should really have a temporary folder to dump all the inactive tiles in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 02, 2016, 03:52:29 pm
 It could also be trying to keep track of mobs in offloaded ones, while I am throwing around ideas why it does that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Geltor on April 03, 2016, 04:20:03 pm
for those who lose interest in the game after surviving for a long time and becoming op, i found out a trick to make cata great again by realistically rping your own self in the game. for example, i dont imagine myself sewing my socks to make them sturdier or read books about medieval armor..and by that i basically make the game way more challenging and realistic, at least for me.

hell, i wouldnt even think of sitting down and sewing anything
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on April 03, 2016, 04:39:58 pm
My arms and legs are broken, and nobody on this half of town has any books about medical procedures so that I can raise my First Aid to 1 and make some splints.
There is a library on the other side of town, however.
I've got my baseball bat and all of my cocaine. Let's see how this works out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 03, 2016, 05:01:00 pm
Make some zombie pheromones?

If your survival is high enough you can make a zombie slave and then rip some pheromones out of that.


Then do a night raid and squeeze the balls if you get into trouble.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 03, 2016, 07:46:58 pm
I took my usual car design of a tricycle with some cargo carriers on the back, and replaced the front wheel with 3 road roller drums in a line.

The result was basically a steamroller capable of exceeding 130 mph.  It was glorious.  Then it accidentally hit a giant frog at 100 mph when about to cross a bridge.  Splattered the frog absolutely everywhere (the gibspray left on the ground was bigger than the car) and caused it to skid through the bridge's concrete railing and sink like a rock.

I think the frog used it's leap ability to jump in front of me to cause the crash on purpose.  Swamp critters are smarter than they would seem...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on April 03, 2016, 09:46:57 pm
That sounds amazing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 04, 2016, 01:16:51 pm
Are tank drones more common in this version. I lost a character that had just escaped from a lab (unwilling mutant start) to a tank drone that was basically rampaging in the middle of a town, blowing up houses and zombies like nobody's business.

I then make another unwilling mutant start, escape the lab using a portable teleporter after being shot a bit by the turret, run towards the closest down and, guess what, tank drone rampaging around. I actualy managed to escape that one, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 04, 2016, 01:17:38 pm
No, sounds like you have been blessed.


Feel the blessing of RNG as it bathes you in napalm and 120mm rounds
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 04, 2016, 05:52:07 pm
Anyone find some of the storage numbers on items really odd? For instance, the survivor runner pack, which has a storage of 18 and is made from stuff that has a storage of around 50?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on April 04, 2016, 06:03:58 pm
Running packs are slim so you don't have all your shit bouncing around while you run. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 04, 2016, 06:15:23 pm
for those who lose interest in the game after surviving for a long time and becoming op, i found out a trick to make cata great again by realistically rping your own self in the game. for example, i dont imagine myself sewing my socks to make them sturdier or read books about medieval armor..and by that i basically make the game way more challenging and realistic, at least for me.

hell, i wouldnt even think of sitting down and sewing anything
Oh yeah, I've done this a bit. I tend to die because of all the physical flaws.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 04, 2016, 06:59:36 pm
for those who lose interest in the game after surviving for a long time and becoming op, i found out a trick to make cata great again by realistically rping your own self in the game. for example, i dont imagine myself sewing my socks to make them sturdier or read books about medieval armor..and by that i basically make the game way more challenging and realistic, at least for me.

hell, i wouldnt even think of sitting down and sewing anything
I tried to do that a few times.  I lasted a couple days once.  The big flaws to that for me are that the things I wouldn't even consider doing are mechanics and construction which are some of the most enjoyable parts of the game, while things I actually am good at and willing to try from scratch are computers and electronics.  Which by comparison bring little to the table.

Also by comparison I think we need may a stronger version of languorous.  I honestly don't think I could run even that far before either throwing up or passing out. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 04, 2016, 07:03:56 pm
There should really be some form of progression for fitness/strength. Afterall, after running away from zombies for a year or three you would think that they would be a little stronger, right?

Yes, there is that one mod, but its more of a hack than anything else
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on April 04, 2016, 07:06:40 pm
for those who lose interest in the game after surviving for a long time and becoming op, i found out a trick to make cata great again by realistically rping your own self in the game. for example, i dont imagine myself sewing my socks to make them sturdier or read books about medieval armor..and by that i basically make the game way more challenging and realistic, at least for me.

hell, i wouldnt even think of sitting down and sewing anything
Oh yeah, I've done this a bit. I tend to die because of all the physical flaws.
I used to do that a lot. I tended to either get killed because I was too weak to fight zombies in melee or retrospectively realize I made a minmaxed monstrosity who only vaguely resembles me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 04, 2016, 07:08:12 pm
I do it fairly often, actually. although then I feel the need to give me all the stuff that I normally carry...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: celem on April 05, 2016, 01:29:25 pm
Been dabbling with this title recently, had never heard of it to be honest.  Few successfull runs, many not-so-much.  Couple of tryhard bionic preppers with all points in stats, some hardened scavenger 'Ambush' guys wreaking havoc with the katana.

Now doing a Lets Play with a Broken Cyborg from Abandoned start (Hospital).  Welcome any feedback people might have on gameplay or recording itself.
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 05, 2016, 01:39:57 pm
Good luck to you!


What version are you using?


How long have you lived before?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: celem on April 05, 2016, 01:48:44 pm
Just noticed theres actually an LP subforum so i'll move any future links over there.

Using cataclysmdda-0.C-4624, a recent experimental, most of my experience is with plain 0.C however.
Best life is about a month and kicking in a 0.C game with bionic prepper.

Most of my guys make a week or two before i make a string of poor calls and kill them.  Usual roguelike stuff...yours to lose.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 05, 2016, 01:50:11 pm
Been dabbling with this title recently, had never heard of it to be honest.  Few successfull runs, many not-so-much.  Couple of tryhard bionic preppers with all points in stats, some hardened scavenger 'Ambush' guys wreaking havoc with the katana.

Now doing a Lets Play with a Broken Cyborg from Abandoned start (Hospital).  Welcome any feedback people might have on gameplay or recording itself.
Spoiler (click to show/hide)

Feedback


-Dont worry about running over/killing every zombie.  Youll get to the point where you will have a feel for how fast they are and what you can do.  especially early on vehicle integrity is more important that health.
-Rags in hospitals is a fair point.  Hospitals are 'hardcoded' though, so somebody would have to code them in.  Besides, hospitals are a dangerous place for new characters, best to do what you did.
-Fire.  I cannot stress enough that fire will kills faster than most new players, and can hit things while you are hitting other things.
-Dont make bindles.  Youre better off, in this case, using your van and just making several trips.
-Furthermore, bindles are hugely encumbering on the hands and prevents using one hand.  Make makeshift slings from sheets instead.

-Sheets can be found in every house window.  {s}mash them and take the 2 sheets and 1 long string.


Im listening, not watching though
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 05, 2016, 02:14:37 pm
 You can also get sheets from windows by closing them, examining them, and tearing them down. Less noise and you still have glass in the frame, which can be useful way down the line.

 Other feedback:
 -The video starts a tad late, it cuts off the beginning of your comments.
 -Your keyboard is somewhat loud in the video
 -Marking heli crashsites so you can find them after getting a shovel or the like can be useful, as they often have loot hidden underneath the wreckage.


 And in other news, I may well be attempting to record a series again for Cata, so...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 05, 2016, 03:17:29 pm
Take my mod!


. . . actually, its pretty popular as it stands, so I guess you dont have to


In other news, its nearing completion of its merging into the core game mod.  We has fungus which Im adding now, and then the support files for fungus and then the doom and its final supporting files.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on April 05, 2016, 04:27:49 pm
Wow, can't believe I apparently haven't posted here yet.

Anyway, I did wanna ask about whether encumbrance got changed. I'm used to encumbrance being the number in the brackets, so what does this thing here mean exactly?

(http://i.imgur.com/OHycLn3.png)

I take it the x+y is now encumbrance now? How do I read what exactly that is though? And do the bracketed numbers mean anything anymore?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 05, 2016, 04:32:47 pm
Encumbrance gained a new digit, so to speak.

instead of single-digit value, each one is broken down into double-digit values, from 00-xx.


It allows partial encumbrance and allows layers to matter more.


Every 10 increments the system penalizes you.  So 9 encumbrance is considered completely unencumbered, but 10 incurs encumbrance penalty of 1.  19 is 1 encumbrance, but 20 is 2 penalties.
  The penalties are very similiar to the old system.


In addition, there are layering penalties now, which is the number on the right of the plus.  This results when you add items that share the same layer.  By default, the penalty is 02, or one-fifth a penalty.  Bulky or otherwise large objects may count for more.


There layers can be identified in the items description.  Layers are:
-close to the body
-default
-over all that over crap
-strapped to you
-strapped to the waist

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on April 05, 2016, 04:36:56 pm
Also, the bracketed number is how warm that body part is. Handy for seeing what you need to take off or layer up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on April 05, 2016, 06:17:28 pm
Well, the warmth on the right, I knew about, just was wondering about the brackets on the left. Thanks for the info though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on April 05, 2016, 06:40:33 pm
Oh, that? I have no clue what those are for either. I think that they might actually be the old encumbrance counters, disabled but not removed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 05, 2016, 07:32:45 pm
I could not find a hoe.   Anywhere.  I found a plow in a farm building.  I have decent mechanics so I decided to fix my problem by creating a custom tractor.

I'm pretty sure the workplace safety folks would be proud of my creation.   It's a small 3x3 tractor made mostly out of extra light frame 2 (diffrent size) bike wheels in front for steering, a bicycle seat, a sports car engine, alternator, battery and 2L fuel tank directly under the seat. A plow under the engine, a seed drill behind the seat, and a pair of semi truck tires for the back wheels.

My mental image of this thing is terrifying.  Yer balancing on a bicycle seat on top of a huge engine that is precariously close to the gas tank as well as a major spark source.  And falling off the seat while moving gives you either death by bisection from the plow or being flattened under the semi tires.  I'm so proud.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 05, 2016, 08:04:09 pm
...Highly tempted to draw that, to be honest.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 05, 2016, 08:45:17 pm
 You can use shovels, digging sticks, or the like to till ground...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 05, 2016, 08:46:21 pm
You can use shovels, digging sticks, or the like to till ground...
Hoes have to distinct advantage of not needing to use the construction menu.  Their {a}pplied use is to make a dirt mount
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 05, 2016, 09:01:23 pm
Hoes are also instant, a shovel takes something like 20 or 30 minutes per tile.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 06, 2016, 12:06:39 am
Eh, still works.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 06, 2016, 04:24:52 am
So, I booted my old save again. Apparently both my legs were broken, probably hugged a brute or something back then. Anyway, they're still at : (couldn't find a book to learn to make splints), but I don't seems to feel pain anymore, and I'm running just fine. Is that normal?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on April 06, 2016, 04:41:19 am
Sounds strange. Have you hit @? It would list broken legs as a status effect I think. Reasonably sure it would. Otherwise, they might be about to break? I tend to die before getting broken limbs, so I might be wrong.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: celem on April 06, 2016, 05:25:00 am
Well, the warmth on the right, I knew about, just was wondering about the brackets on the left. Thanks for the info though.

The brackets far left is total number of layers on that slot. 

edit: I gots some questions actually....

1) I can transfer all liquid from container X to container Y using unload (U).  How do i fill an empty container from a full one though?  say i have a gallon jug of clean water and an empty plastic bottle....how do i fill that smeller bottle from the larger?

2) Is the answer to '1)' above also the answer when dealing with a fire truck?  I want to take water from it's onboard tanks.  Do I need a hose and treat it like siphoning gas?

3) Followup to 2...can I just outright remove a tank from a fire-engine and lug it home full of water?  or will it 'spill/empty' if I remove it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 06, 2016, 05:45:25 am
1) Unload the larger container into the smaller one. The smaller one will be filled and the larger will keep any excess.

2) You need a hose as with gas. You can also use a tap like those found in RVs.

3) You can remove a tank and it will keep any liquid inside. It's then treated like any other liquid container.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 06, 2016, 05:53:40 am
1) Unload the larger container into the smaller one. The smaller one will be filled and the larger will keep any excess.


(2) Empty three gallons from the five gallon container into the three gallon container.
(3) Two gallons remain in the five gallon container. Empty the three gallon container.
(4) Pour the two gallons into the three gallon container.
(5) Fill the five gallon container and pour one gallon from it into the three gallon container - filling it
(6) Four gallons remain in the five gallon container
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 06, 2016, 06:09:24 am
Oh geez, I remember doing that in school. I never succeeded.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on April 06, 2016, 06:16:40 am
1) Unload the larger container into the smaller one. The smaller one will be filled and the larger will keep any excess.


(2) Empty three gallons from the five gallon container into the three gallon container.
(3) Two gallons remain in the five gallon container. Empty the three gallon container.
(4) Pour the two gallons into the three gallon container.
(5) Fill the five gallon container and pour one gallon from it into the three gallon container - filling it
(6) Four gallons remain in the five gallon container
Oh geez, I remember doing that in school. I never succeeded.
._.
That was my exact thoughts as I read that. Very nice, CP!
I succeeded in a test with this, first time re-seeing it though. Although that was after I did silly ideas (ie Put the three gallon container into the five gallon container, since nobody mentioned the dimensions [...]. While technically correct, my test user asked me a very subtle "Are you sure?" which made me rethink it. xD)



3) You can remove a tank and it will keep any liquid inside. It's then treated like any other liquid container.
It won't show how much though, or as far as I remember anyway :/
Would love to play the latest patch/update but time constraints!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on April 06, 2016, 07:35:54 am
Alright, started a new game the other day. So far so good. Elected to go ahead and use the knife spear since it was mentioned some time ago, and reach weapons + difficult terrain seems to be working out just fine for me. At least started with 12 portions of soup in the basement and a spare matchbook. If I knew that ahead of time I'd have elected to take a less fortunate start for an extra point or so. Beyond that, I had found the town up north has... a zombie hulk. Great. No Molotovs yet, so going east I found a house with a basement... but the basement is a spider basement. Still looking for a pharmacy somewhere and hoping to find some thorazine. At the very least my hour long showdown with a possum got my dodging and melee up a bit, and they recently hit two, so I'm semicompetant. Foraging seems to be a great help though since I do need to eat more.

I'll prolly continue to feel boxed in until my skills improve enough to patch my clothes into armor and get a more reliable weapon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: freeze on April 06, 2016, 09:55:44 am
Did someone say challenge?


Lab start - failed cyborg
Hard mode:
Can you survive long enough to escape the lab and tech up to remove your Acidic Discharge and Leaky Bionic before they team up to kill you? I hope you saved some bandages and find a liquor store..

e:Play with z levels on if you want, but no using wall climbing to quickly and easily escape the lab, you cheater.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 06, 2016, 07:45:35 pm
How does refitting work
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 06, 2016, 07:50:38 pm
???

mechanically or in general?


-In general-

When something is completely repaired (|| health) it can be refitted if it has the right flag.  It is harder to refit an item than to repair it.


-Mechanic-

Items have healths, between 1 and 5.  1 is tattered : , and 5 is reinforced.

At 4 health (fully repaired), an item can be refitted, though it takes considerable skill to do so.  The more damaged something is, the harder it is to repair it in general.


Refitting is an automatic practice, as in you dont get to choose when to do it; if the conditions are right for the attempt, the clothing will be refitted even if you could otherwise reinforce it.

Refitting removes encumbrance from an item:  up to half of that encumbrance.  Highly encumbering items will not get 50% knocked off their levels, but will benefit nontheless since encumbrance and warmth are the primary limitors on how much you can safely wear.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 06, 2016, 07:56:35 pm
It would be nice to have an option for it rather than sinking hundreds of threads into a shirt.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 06, 2016, 09:24:09 pm
Due to the way it all works, that is how you do it. Sink tons of threads nto a shirt and hope you get lucky.

High tailoring skill increases that chance, as does low difficulty.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 06, 2016, 09:27:53 pm
by level 5 ta8loring only the harxest item should ne an issue.


lvl 3 tailoring suffices if you dont care to make clothing
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on April 07, 2016, 03:16:51 am
What do you guys and gals do to keep things interesting once you get past that initial survival hurdle? Seems that if you manage to survive early on and set up a base and/or a vehicle, very little can stop you, doubly so if you have fun with mutations and bionics.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 07, 2016, 03:21:24 am
Rare weapon collection, big game hunting, stockpiling nonperishable food to last for a few years. Joyriding a custom tank through the next town (and by through I mean through buildings). Customizing wherever I've picked as a base (like adding on a shop with palisade gate and roof, things like that).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DreamThorn on April 07, 2016, 03:27:36 am
Sounds like it's time for you to try the endgame stuff.

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 07, 2016, 05:56:46 am
It also includes things like
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: celem on April 07, 2016, 09:04:01 am
Ok, so my current guy got really busted up.  Both arms and both legs are reduced to red ':'.  I checked the @ screen and nothing is broken or bleeding.

But I cant use bandages or first aid kits on them, those activate lists contain only head/torso.  Furthermore, my head and torso are healing when I sleep, my limbs seem to be staying trashed. 

What gives?  Broken Cyborg if thats relevant, so acid discharges, but im on a water/fruit diet and nomming vitamins every hour or so, was hoping for some recovery by now...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 07, 2016, 09:07:13 am
I had the same issue. I was in the process of crafting splints when I got trashed by a shocker hulk, so I didn't test them. Maybe you should try if they help?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 07, 2016, 09:10:12 am
A good way to keep the endgame going is having overarching goals, like, getting a complete set of CBMs, setting up a chem lab and make those rare mutagen serums so you can transcend your humanity, and all that cool stuff. After that? Pretty much just crafting really absurd things and exploring the world.

The game world doesn't have working npc factions just yet (IIRC) or really absurd endgame-ish areas yet, sooo..
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: celem on April 07, 2016, 09:17:08 am
I had the same issue. I was in the process of crafting splints when I got trashed by a shocker hulk, so I didn't test them. Maybe you should try if they help?

Aii, I dont have the skills to make those :(  The survival I could probably rustle up but I dont have first aid 1.  I wonder if its an item I might find in a Hospital...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on April 07, 2016, 09:25:21 am
It also includes things like
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I love that this thread is still so active. Love this roguelike like a...something really loved to go back to. ♥
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 07, 2016, 09:36:15 am
Spoiler (click to show/hide)

They way you deal with totally broken limbs is splints and wait a week or two for them to start healing or brave a hospital and deal with the pain caused by the machine. I think its the stem cell thing, havent been in one for a while.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on April 07, 2016, 10:06:43 am
So the boxed in feeling continues. Sorta. Though a little less boxed in it seems. To my east for some reason are mi-gos, or at least one of them. We're talking all of three map tiles. And I saw it fighting a zed scientist. Which was entertaining, but at that point it was across the road from the shelter. So yeah, few day old character with a mi-go so close, I really did not feel safe. I got the feeling that the knife spear would not cut it, and used a cudgel for that +2 to hit as well as fast precise strikes with blocking, dropped my encumbrance down to something more manageable than 19, and walked up to it. I am so happy I took pain resistant. Managed to somehow out thwap it using some bushes, until it started running away, so I chased it down and finished it off.

Later on found out they were poisonous, whoops. Seems I didn't get poisoned, but I needed a day or two to recover from that fight.

So my thoughts so far are.... I might not really want to add more points to my character than the default really, unless I feel I want to take a specific mutation. Last I plyed I set myself up for 32 points instead of 8, and 8 seems... just fine honestly. I didn't even take the freebe flaws truthteller and ugly. I think in all honestly, 14 points might be what I would consider if I really wanted high power. A point spent on surivial can really go a long way towards getting you situated.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on April 07, 2016, 03:27:08 pm
I'm getting back to the game after a couple months away. I'm not too sure how the new character creation stat system works. I know unused points on previous tabs can be used on the later ones, but am I missing something or are you only able to have 2 bonus stat points now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 07, 2016, 03:29:32 pm
The devs made an optional 'multipool' point system, where you can only use points pull from

-stats
-skills
-traits

in their respective areas.


I use my older setups of 'hobo' and 'debug' which are set up using the one pool system.


tbcf, I never had an issue with the one pool system.  Or at least I never had an issue restraining myself from minmaxing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on April 07, 2016, 03:35:24 pm
Spoiler (click to show/hide)
Oh, that one. [What's supposed to spawn there? I've been to those a bunch of times with both random and static NPCs on and never found anything.]
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 07, 2016, 03:39:42 pm
Spoiler (click to show/hide)
Oh, that one. [What's supposed to spawn there? I've been to those a bunch of times with both random and static NPCs on and never found anything.]
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 07, 2016, 03:49:24 pm
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scrdest on April 07, 2016, 05:39:49 pm
Are we talking about the thing you can get to via the religious-themed fetch quest?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 07, 2016, 05:42:46 pm
Its not hidden, you can find them laying around the overmap.


But there are also new, unmarked bandit camps.  With gun using bandits
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on April 08, 2016, 08:34:11 pm
Anyone know if the genetic chaos trait can get you past a mutation threshold? I expect it can't, but at the same time, having control over which threshold you break doesn't make this as chaotic as it oughta be.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 08, 2016, 08:40:04 pm
 The map tile is the same as the forest, which makes it difficult to find unless you do something crazy and use the search function.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 09, 2016, 12:26:42 pm
loooooove me! (http://smf.cataclysmdda.com/index.php?topic=12413.0) and follow my doodad playthrough.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on April 09, 2016, 01:42:24 pm
Can a mi-go mimic gunfire sounds and/or a klaxon?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 09, 2016, 07:10:13 pm
Can a mi-go mimic gunfire sounds and/or a klaxon?
All migo noises, though the gunfire might actually be gunfire
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dozebôm Lolumzalìs on April 13, 2016, 11:21:15 am
I'm trying to make a stone shovel. I have all the necessary skills and all the necessary materials, but the "stone" is brown-colored, instead of green, red, or gray. The hell does that mean?

Also, the hell do I cook dandelions?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 13, 2016, 11:22:25 am
pics,because I have none of the clues
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on April 13, 2016, 11:38:49 am
I'm trying to make a stone shovel. I have all the necessary skills and all the necessary materials, but the "stone" is brown-colored, instead of green, red, or gray. The hell does that mean?
Hah, make sure you have more than one stone. The problem here is the stone material is the same as the stone tool, which has a hammering quality of 1. You can't use a stone to hammer itself.

Also, the hell do I cook dandelions?
Good question. Looks like there's more than one way to do that. Here (http://cdda-trunk.estilofusion.com/search?q=dandelion). Hit the craft button to see the recipe. Hopefully this helps. I did a search for the development build, so make sure to mention whether you're on the dev or the stable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dozebôm Lolumzalìs on April 13, 2016, 01:32:30 pm
I'm on 0.C. And that recipe is not showing up...

Do I need to read a book or something?

Edit: I'm having trouble dumping cheap wine out of my gallon jug.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 13, 2016, 02:16:56 pm
I'm on 0.C not on experimentals. And that recipe is not showing up...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 13, 2016, 03:09:27 pm
Yez mahn.

Get the Expies.  They are wholly better, insofar as they have all the new stuff, and are pretty stable since most Experimental players very quickly yell at the devs when CTDs happen or something doesnt work well.

And they even complaing about things I wouldnt have done (like sewing)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on April 13, 2016, 03:11:17 pm
WHoops, wrong thread.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dozebôm Lolumzalìs on April 13, 2016, 04:41:41 pm
...the latest experimentals are 0.C (http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Curses/).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 13, 2016, 04:47:05 pm
But the "stable" version 0.C is months old. Stuff has been added since.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dozebôm Lolumzalìs on April 13, 2016, 04:53:46 pm
...but how do I tell between two versions when all they say is 0.C and a bunch of numbers
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 13, 2016, 04:56:34 pm
 The bunch of numbers, and any obvious changes between them
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 13, 2016, 04:57:38 pm
Oh, those are the experimentals, my fault for not clicking the provided link. The latest is at the bottom, according to the timestamp on the right.


As for cooking dandelions, if you don't have the recipe on the crafting list, then you don't know the recipe. I think cooked dandelions is auto-learned from survival, though I don't know the level.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 14, 2016, 12:17:04 am
The bigger the number, the latest the experimental.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 15, 2016, 02:38:49 pm
Decided that I'm going to clear out a 5x5 map tile size Mall.

Hoh boy, +200 zombies killed already, and counting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on April 16, 2016, 03:19:11 am
Welp, I updated.

Is it possible to stop the prompt to drop or put away and item that appears whenever I try to put away or switch what I'm holding? If I wanted to drop or wear it I'd do so rather then try to actually put it away.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 16, 2016, 03:35:45 am
 Dont think so. It is really useful though, mostly when it can go in a bit of clothing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 16, 2016, 03:44:13 am
Decided that I'm going to clear out a 5x5 map tile size Mall.

Hoh boy, +200 zombies killed already, and counting.

That's easy. All you need is a lighter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 16, 2016, 03:57:46 am
 I think he wants to keep the flammable loot intact.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 16, 2016, 04:10:51 am
Drive a tank through them?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on April 16, 2016, 04:25:53 am
Hmm, I'm sure this was asked an age ago, but does anyone know how skill rolls are resolved for melee? Mostly wondering how bad it would be to go from melee 4 piercing 3 to using a cutting weapon when my cutting is 0. Does melee affect accuracy and specific skill affect damage?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 16, 2016, 05:19:57 am
its my current understanding hat each skill lievel of combat adds a 1d10 to your rolls, rolled against their dodge and possibly block/parry modiiers.

weapon 'to-hit' bonuses also add/subtract 1d10 die from the rolls as appropriate, making easy to use weapons like a bat better for use against dodgey critters like dogs when unskilled.  Than say a homewrecker.

As your skill goes up, your chance to crit skyrockets too, increasing damage.  With ranged weapons it helps determine 'how solid' hits are, i.e. grazing, good, headshoot, etc.


And then each weapons can use (and simultaneously train) several damage types, and monsters and armor can have custom set levels of armor against each ammo type.  I could setskeletons to have 50 piercing armor but 2 bashing armor.   And because I didnt set cutting armor here it would have zero.

So I guess it depends on on the weapons involved, the stamina drains involved, the monsters you are fighting, their weights/volumes, and why dont you carry both?  With scabbards you could.


But 3 piercing isnt all so higher than 0.  and will be trained by you soon enough.  so maybe keep a piercer for hight tier spawns and train your cutter on the masses
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on April 16, 2016, 10:34:51 am
Downloaded the latest experimental--it seems that spiders have...disappeared! I found one 'on top' of me as I woke up due to cold ._. It seems like they both lacked their characteristic 's' (wolf/black widow), or I'm really missing something as I only saw the jumping spider. I could aim and fire at the latter two, but I could only target the usual symbol for the ground "." instead of a characteristic "s". They did signify dying but didn't drop anything. :o
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on April 16, 2016, 10:47:45 am
That's a regular spider, Tir. You're thinking of giant spiders, those are the 's' ones. :U
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 16, 2016, 10:52:28 am
Vermin have been removed in the most recent versions.

If it doesnt make mea twhen butchered it is no longer spawning.  Also standard frogs are gone despite making meat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on April 16, 2016, 10:56:14 am
Vermin have been removed in the most recent versions.
That's a regular spider, Tir. You're thinking of giant spiders, those are the 's' ones. :U
@_@ What vermin?! I've always thought of those creeps as person-sized or small-dog-like sized <_<
And yes, I'm thinking of the giant spiders, because the hover-text I received while aiming (how does aiming and the different positions work again?) match my memory of those giant spiders .-.

Also how 'removed' is removed? I'm bothered because my 'fire' indicator can see them, but everything else can't. And I'm just creeped out to have a spider right next to me in my sleep ._. I mean sure, that was the usual like before if you slept in the open, but this one is invisible and there was no notice beforehand (in other words: Tiruin did not know that! Thanks pisskop/Tawa!)

Also...is it possible to have an updated gun descriptor screen after all additions are added in? I'd like to see the current update of the Dispersion + Recoil on my heavily modded rifle. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 16, 2016, 12:11:25 pm
The zombie mall is a good place to practice my melee skill, but it turns out there just happens to be a slime pit right in the middle of it. So now the mall is being flooded by innumerable blobs. I guess this isn't too bad, it means i'll have lots of blob globs whenever I need those.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 16, 2016, 01:03:19 pm
Vermin have been removed in the most recent versions.

Well, that's kind of a shame. My ambience! Whyyyy!?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 16, 2016, 05:56:16 pm
There were vermin ala dwarf fortress, teeny tiny critters that only have a "." for an icon.   Those would be normal frogs, lemmings, normal spiders and the like.

Pretty much all they did is occasionally turn hostile (while being unable to attack) and stop yer crafting and reading when trapped inside with you, be a borderline exploity way to train melee (as they were near impossible to hit), confuse people when they see something like a wolf spider on their nearby warning only to find it's a normal size wolf spider and not the eat your face kind, and wreck your car when you suddenly plowed into a herd of lemmings at 100 mph you didn't know were there.

Happy they are gone myself.   It was ambience, but annoying.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 16, 2016, 05:58:20 pm
make them disappear like hallucinations.  Or even DF vermin.

Theyve gotten a lot better about hallucinations and wrecking your car, but as recently as a week ago a hallucinated cacodemon put out my windshield
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on April 16, 2016, 06:07:04 pm
Maybe you were hallucinating your windshield.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on April 17, 2016, 02:34:10 am
There were vermin ala dwarf fortress, teeny tiny critters that only have a "." for an icon.   Those would be normal frogs, lemmings, normal spiders and the like.

Pretty much all they did is occasionally turn hostile (while being unable to attack) and stop yer crafting and reading when trapped inside with you, be a borderline exploity way to train melee (as they were near impossible to hit), confuse people when they see something like a wolf spider on their nearby warning only to find it's a normal size wolf spider and not the eat your face kind, and wreck your car when you suddenly plowed into a herd of lemmings at 100 mph you didn't know were there.

Happy they are gone myself.   It was ambience, but annoying.
So ._. Uh...
-snip-
I was seeing vermin ^, as well as a giant type of it, right? :O

Is it gone in the latest experimental because the imagery of having those ON me is very .____. ...*shuddery*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 17, 2016, 06:10:26 am
It shouldn't have been a "^". They were small animals, such as minks, lemmings, frogs, and muskrats. Harmless {because they're too small to be infected} except for the spiders occasionally turning hostile - which is still harmless as the mundane ones are at most an inch wide or so in real life.

I liked having them around myself, and am sad they're gone.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on April 17, 2016, 06:11:34 am
What if the hostile spider is poisonous
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 17, 2016, 06:16:00 am
Wolf spider (https://en.wikipedia.org/wiki/Wolf_spider) venom is mostly pretty harmless, especially compared to what you encounter during the apocalypse. The article for Jumping Spiders(the other spider type present in C:DDA) doesn't mention the venom.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on April 17, 2016, 06:17:30 am
I was actually more suggesting there being poisonous spiders in the game, but thank you for the information. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 17, 2016, 06:23:13 am
Oh don't worry, the giant version of those spiders will leave you writhing in pain on the ground while they nom your face.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on April 17, 2016, 06:27:42 am
;-;
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 17, 2016, 11:31:08 am
Yea man, those giant cellar spiders? They are one of the few enemies you find in towns that I just don't fuck with without heavy weaponry and/or one or two allied NPC meatshields.  All it takes is one hit and all yer important combat stats tank.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on April 17, 2016, 11:01:02 pm
Hmm, I'm sure this was asked an age ago, but does anyone know how skill rolls are resolved for melee? Mostly wondering how bad it would be to go from melee 4 piercing 3 to using a cutting weapon when my cutting is 0. Does melee affect accuracy and specific skill affect damage?

The big thing skill does for cutting weapons is makes it less likely to get stuck in things. Cutting weapons, particularly unwieldy ones like Lajatangs, get stuck in enemies a LOT with low skill. If you have a really good cutting weapon like a Zweihander as well as a decent lighter cutting weapon[Machetes come to mind] to raise skill with, then go for it. Otherwise, piercing weapons are pretty robust[ALL HAIL KNIFE SPEAR] and are often better against armoured enemies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on April 18, 2016, 12:14:18 am
It shouldn't have been a "^". They were small animals, such as minks, lemmings, frogs, and muskrats. Harmless {because they're too small to be infected} except for the spiders occasionally turning hostile - which is still harmless as the mundane ones are at most an inch wide or so in real life.

I liked having them around myself, and am sad they're gone.
I had just realized that all my recent posts were in a world where I put ON the mod that spawns critters ._. oops!

Yea man, those giant cellar spiders? They are one of the few enemies you find in towns that I just don't fuck with without heavy weaponry and/or one or two allied NPC meatshields.  All it takes is one hit and all yer important combat stats tank.
You can be an unarmed fighter with at least +3 to melee/unarmed :P I ALWAYS make mine Ninjutsu practitioners, and depending on mood, go on a rifle/archer build. We can take on those big cellar dudes with just hard armpads/legpads :3
...But yeah they are scary. <_<
Still wondering if mods for ranged weapons are computed whenever you 'x'amine them, because I've been manually computing recoil/dispersion with the ammo I use + the weapon characteristics and then picking (if possible) which mods to attach. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on April 18, 2016, 01:13:36 am
Well, the spider cellar wasn't too bad in my case, sorta. Admittedly that was the worst my character had been, but setting the cellar on fire and wearing a filter mask helped. Unfortunately, I forgot that doors, furniture, and items are also burnable. Salvaged some books at least. Also, there were shady zombies in the cellar I was in, who also caught on fire. Normally not a problem, but one of them caught on fire and turned out to have shotgun shells of some sort. Cue me figuring that while the entrance was on fire, I should try crafting something while everything was dead and all of a sudden I take damage from the exploding shells.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 18, 2016, 02:27:18 am
Hmm, I'm sure this was asked an age ago, but does anyone know how skill rolls are resolved for melee? Mostly wondering how bad it would be to go from melee 4 piercing 3 to using a cutting weapon when my cutting is 0. Does melee affect accuracy and specific skill affect damage?
The big thing skill does for cutting weapons is makes it less likely to get stuck in things. Cutting weapons, particularly unwieldy ones like Lajatangs, get stuck in enemies a LOT with low skill. If you have a really good cutting weapon like a Zweihander as well as a decent lighter cutting weapon[Machetes come to mind] to raise skill with, then go for it. Otherwise, piercing weapons are pretty robust[ALL HAIL KNIFE SPEAR] and are often better against armoured enemies.
Also note that some weapons use and train several skills. The zweihänder (and Flammenschwert) is as much a bashing weapon as it is a cutting one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 18, 2016, 09:33:19 pm
Soo, I was playing my current save file, then I got to this lab, opened a door and

Spoiler (click to show/hide)

(╯°□°)╯︵ ┻━┻
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 18, 2016, 09:38:45 pm
Grenades
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on April 18, 2016, 09:45:11 pm
IS THAT ALL MANHACKS
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on April 18, 2016, 10:05:09 pm
This is where mininukes come in handy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on April 18, 2016, 10:45:57 pm
My immediate reaction:
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 19, 2016, 12:18:25 am
Huh I thought they fixed Zientists spawning infinite manhacks months ago.   Or at least I recall seeing some git commit at one point that seemed to imply that in my mind.   Maybe something broke the fix?

Enjoy the batteries.   I recommend an M60 on full auto. Preferably attached to a jury rigged frame so you can just feed ammo into it.   ....Actually I wonder if a portable fold-able mounted gun like that is possible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 19, 2016, 12:54:26 am
'eeeeeeeeeeeeeeeeeeeeeeeeeeeee' seems like an appropriate reaction. I don't usually carry EMP grenades as they are rare and there are few situations in which they are useful, but seeing that makes me want to keep one in my inventory, just in case.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 19, 2016, 04:29:53 am
Has the inbuilt audio system been disabled? It's been a while and I noticed the structure of the sound folder has changed, and I can't get sounds to play.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 19, 2016, 08:44:44 pm
:|  I update my mod, start new game.

A gracken got pissed at a nearby dog and murdered it.
A racoon got pissed that the gracken killed its homie, and since gracken were modified by me to be more sporadic the gracken came for me.
I fired the gracken to death, and this action pissed off a moose.  The racoon is still hitting me.
I took my nail bat to the face of the moose, who destroyed my trenchcoat but learned not to be a dick.
Killing the moose made the racoon rethink his priorities, tracking me instead of being hostile.
A second moose, seeing the death of his glorious brethren, charged me into a tree.  The racoon gets angry again because a mammal is attacking
That moose was put down, and the racoon is again tracking.
I set a fire under the racoon, and a third moose sees it.
I nailbat that guys face too.

gdi guiz.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 19, 2016, 11:11:57 pm
Enjoy the batteries.   I recommend an M60 on full auto. Preferably attached to a jury rigged frame so you can just feed ammo into it.   ....Actually I wonder if a portable fold-able mounted gun like that is possible.
The vehicle mod only makes them manual, not foldable; I should probably include that.

Other than that it's fairly simple:
Folding frame: 10 volume
Your choice of gun: X volume.

That's all you need for a manual turret really. I personally like to add a mounted scorpion (10 volume) to launch flame bolts while staying in safety on the outskirts of town/fungal infestation; then pack up and run away before they get close.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 19, 2016, 11:56:33 pm
 Why the heck isint there a modification that lets you set up GMPGs and the like on any bit of tile? Perhaps as some sorta manually operated turret?

 I mean, the bipod could probably also work that way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 20, 2016, 12:12:29 am
Enjoy the batteries.   I recommend an M60 on full auto. Preferably attached to a jury rigged frame so you can just feed ammo into it.   ....Actually I wonder if a portable fold-able mounted gun like that is possible.
The vehicle mod only makes them manual, not foldable; I should probably include that.

Other than that it's fairly simple:
Folding frame: 10 volume
Your choice of gun: X volume.

That's all you need for a manual turret really. I personally like to add a mounted scorpion (10 volume) to launch flame bolts while staying in safety on the outskirts of town/fungal infestation; then pack up and run away before they get close.

I've done the same with a... whatever the slingshot mortar with bicycle pedals is. Inferno canisters lobbed into triffid queens. When in doubt, torch the whole forest and camp for a while til the fire's gone. They werne't as great vs 5 zombie hulks, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 23, 2016, 08:47:28 pm
hey.

anybody know of a decent napalm like sustance that can be used in small enough sustances to be carried by a manhack (or a large manhack like the ones that carry mininukes) and will semi-reliably coat the ground and be made by a survivor?

I looked and i think I can fudge a ethanol/limestone/vinegar paste?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on April 23, 2016, 09:41:47 pm
Napalm-like...so, just an incendiary, or a gelling incendiary that sticks to flesh?  For the former, I'm pretty sure thermite is an "anarchist's cookbook" level of incendiary that could be utilized (and would give all of those extra aluminum cans another use), but given the rapidity of the reaction, I'm not sure about area denial, which seems to be what you're after.  For your delivery mechanism/manhack, at least, you could construct a flame fougasse as well - a large (55 gallon or so) fuel container containing mixed gasoline/petrol and oil with an igniting/projecting explosives to fire a blast of burning liquid over dozens of yards.  Looking it up for more detail, it looks like a formulation of tar, lime and petrol gel was utilized later as well. 

Finally, if you really want napalm, apparently it's also in some anarchist cookbooks, though I've obviously never tried it for myself.  You can manage it with gasoline mixed with styrofoam (the latter dissolves in the former, apparently, until you end up with a sticky syrup that won't dissolve any more).  That requires there to be styrofoam in the game, though.  The other option in this cookbook is a 1:1 mix of gasoline and soap (flakes or shredded bar, but not detergents), heated in a double-boiler (water underneath) so the soap melts in the upper container, at which point you remove it from the flame and add gasoline, stirring until the agglutination thickens.  In the game, that'd probably be two instruments with a boiling capacity, maybe some tool to powder the soap - a grater or the like), water (not consumed), fire or some heating source (not consumed), gasoline, and plenty of soap bars (apparently 10% by weight).  I'm also seeing some people recommend powdered aluminum (replacing benzine, which is not a household product) or gelatin powder as a thickener to reduce separation issues.  While it's not napalm, you can also gel gasoline directly with egg whites (85:14, with an additive such as salt, cocoa, sugar, aspirin, or coffee). 

Keep in mind, though, that while I call these "anarchist cookbook" recipes, that kind of category also includes stuff like extracting pure RDX from C-4 and producing nitroglycerin from base materials, so don't take that as being easy or safe. 

And I'm pretty sure I'm now on all sorts of fun watch lists.  Again. 

EDIT: Added some more details. 

EDIT 2: Good heavens, that last paragraph was a train-wreck.  Fixed.  Also, turns out there is a napalm recipe already in the game.  I did not know that.  Also also, it was the modern gunpowder recipes that were removed rather than the primers, so I fixed that as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 24, 2016, 12:20:58 am
almost all zombies can drop ammo.  so burning bushes can be dangerous.

try saplings if you can
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 24, 2016, 09:41:01 am
Zombies can indeed drop ammo and some zombies can drop real explosives.  First thing to do after killing a zombie in a burning bush is to examine the tile, even if you have other zombies around.   

That gives you a chance to very quickly pull a grenade or something out of the fire before it has a chance to cook as well as save any particularly valuable flammable stuff the zombie may have dropped.

Also I believe cataclysm dda more follows the rules of Hollywood than the rules of physics when it comes to explosions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 24, 2016, 09:54:00 am
Thanks!

It sounds you searched for the recipes directly.  Ive been squeamish about doing so, but I guess its a 'yellow line driving' kind of reluctance.
  You know, where you are actually afraid of crossing the yellow line dividing the roads despite it not actually being a real construct?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 24, 2016, 12:10:54 pm
I'm not sure I understand the sentence structure of where it tells you the requirements to remove a vehicle part. To remove a car trunk, for example, it says I need "a wrench and a hacksaw, cutting torch and welding goggles, or a circular saw(off)". I'm pretty sure I'm carrying just the wrench and hacksaw, and all the requirements are green(meaning I can remove it). I'm pretty sure I remember the cutting torch/goggles was also a requirement along with the hacksaw, but I guess that was changed? And does it matter which I use, the hacksaw, torch(right now all I have is a makeshift welder) or circular saw?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 24, 2016, 12:30:44 pm
I'm not sure I understand the sentence structure of where it tells you the requirements to remove a vehicle part. To remove a car trunk, for example, it says I need "a wrench and a hacksaw, cutting torch and welding goggles, or a circular saw(off)". I'm pretty sure I'm carrying just the wrench and hacksaw, and all the requirements are green(meaning I can remove it). I'm pretty sure I remember the cutting torch/goggles was also a requirement along with the hacksaw, but I guess that was changed? And does it matter which I use, the hacksaw, torch(right now all I have is a makeshift welder) or circular saw?

wrench + hacksaw
cutting torch + welding goggles
circular saw
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 24, 2016, 04:33:19 pm
Wrench + hacksaw is the best way to do things. Doesn't eat any resources other than time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 24, 2016, 04:36:18 pm
You mean a toolbox?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 25, 2016, 02:58:34 am
Filthy gaijin toolbox too volume-inefficient. Superior Japanese wrench folded one gorillion times.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 25, 2016, 08:22:45 am
Can't you just use an integrated toolset CBM? :v
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: celem on April 25, 2016, 08:27:52 am
Yes, the Integrated toolset CBM replaces a lot of stuff.  Its all you need to dismantle a vehicle since it counts as a welder/acet torch.

The notable tool it does not replace is the soldering iron, though it also lacks the various construction capabilities (wood saw, axe etc).

Toolbox is...its a lot heavier, needs to be reloaded with precious duct tape and only gains some non-metal repair capabilities vs the integrated CBM
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on April 25, 2016, 08:43:05 am
Hmm, is there anywhere I can find a description of what the various furniture do? I mean, what would be the difference between a wood stove and a fireplace for example? Plus some like the charcoal kiln and smoking rack I would have no idea how to use unless you get some sort of description after they are built. Constructions in general might benefit from having descriptions attached.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 25, 2016, 08:49:43 am
Afaik it does in fact replace the soldering iron and the welder. Unless it was changed recently

Both functions devour batteries however. So if your reserves are not too good... well.

(I use a custom "easier start" mod so I've used cbm tools quite a bit. It is indeed a very convenient cbm. Not that you cant fulfil its function in other ways... tools are easy to get and welders easy to juryrig. It does save you the time hunting them down and then lugging them around)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Man of Paper on April 25, 2016, 09:14:16 am
So I create my first world and character in ages. Go to hit random name. The name it gives me?

Craig Ferguson.

This is promising already.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 25, 2016, 09:20:31 am
From previous experience, I do think the can substitute the welder, its just rather energy inefficient by comparison. However, with some nice power generator CBMs, you can get a lot of shit done, and if you have a joint torsion hatchet, you can basically recharge when you go around searching for extra stuff to place on your vehicle.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 25, 2016, 09:24:26 am
Craig Ferguson.
Oh yeah, the names are fantastic. Whoever put Snow Meow in there is my hero.

(I use a custom "easier start" mod)
That's a good idea, really. I've been meaning to tweak the drop rates of some items (mainly canned food and everyday tools) to be more common, because beyond game balance it doesn't make much sense for them to be as rare as they are.
It's also annoying to turn up item rates in worldgen to deal with that, only to discover that your neighbour now has nine shotguns in their bedside table.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 25, 2016, 11:21:57 am
I always assume that large part of the food stores and so one have already been looted/eaten in the first few days of the Apocalypse.

Re: Integrated Toolset CBM, the best think to combine it with is internal furnace. A log or two will give you a crapton of energy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 25, 2016, 04:04:37 pm
It's been like that for years. Really annoying, since some recipies(deluxe cooked oatmeal, I'm looking at you) have a massive list of (possible) ingredients.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 25, 2016, 04:48:07 pm
No? I've never heard of that issue.

I thought you were talking about the crafting menu.
Spoiler: Specifically, this (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on April 25, 2016, 04:52:52 pm
Pressing m works, right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 25, 2016, 05:07:07 pm
Not if the list is still too large for even that. Which, at the terminal height I have it at, some are.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 25, 2016, 05:49:51 pm
Craig Ferguson.
Oh yeah, the names are fantastic. Whoever put Snow Meow in there is my hero.

(I use a custom "easier start" mod)
That's a good idea, really. I've been meaning to tweak the drop rates of some items (mainly canned food and everyday tools) to be more common, because beyond game balance it doesn't make much sense for them to be as rare as they are.
It's also annoying to turn up item rates in worldgen to deal with that, only to discover that your neighbour now has nine shotguns in their bedside table.
My main reason is that I grow frustrated with slow starts. I kind of miss some of the ease from the whalesdev days (although granted, back then becoming unstoppable was TOO easy).

My custom start basically gives you a custom profession several "quality of life" bionics with low point cost as to make the early game easier, as well  as a couple of custom starting scenarios for flavor. It doesn't modify item spawn rates, or, indeed, monster strenght.  Furthermore , as   the augments are not particularily geared for combat, it's important to play it careful. Even then mid-game death by hubris is a distinct possibility.

Anyway, if you're curious, here's the link
http://smf.cataclysmdda.com/index.php?topic=11110.msg273249#msg273249
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 26, 2016, 04:59:34 am
Heh, found a Main Battle Tank in the middle of the road. Except for a few holes in the armor, the only thing it needs is replacement controls. And probably a hundred or so gallons of diesel.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 26, 2016, 08:37:41 am
Idk, the problem with the game atm isn't that the start tends to be slow, its that once you get to a point where you have a working character up that can deal with most things, there's not much to do after. You can travel around, get yourself a nice vehicle, install tons of CBMs and mutate yourself to high hell, but there's no sort of super end game thing or challenges to do.

I feel this could be made better by following the general tendency of the cataclysm, IE of things getting worse as time goes on. Not only with scarier zombies etc, but an extra element of danger, like portals opening up in certain places, spawning hard to fight creeps and that can only be shut down by destroying a certain creature or thing. I also feel there should also be some sort of incentive for players to go and destroy fungal towers, triffid groves and etc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 26, 2016, 09:17:45 am
id love it.  id love to see real progress on the war of three or factions running around with guns or anomalous areas
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 26, 2016, 09:37:40 am
Yea, I do feel the game is lacking an entire layer of gameplay still. Hiding or at least moving silently should be a thing, because otherwise, fighting anything with a ranged weapon consist of hiding in some place or shooting back at them and hoping you kill them before they kill you.

Having factions running around with armed thugs to loot, kill certain things, trying to ambush the player and whatnot would add a great deal of immersion to the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 26, 2016, 10:07:14 am
Idk, the problem with the game atm isn't that the start tends to be slow,
For me it is. I get bored of having to spend an hour hunting for basic survival tools. I get even MORE bored of spawning in small four-five houses towns in the middle of nowhere and get eaten by wolves. Yeah, I'm sure that by starting as X and doing Y and Z you can minimize the risk of that happening. But I'm not about to bother. That's why I made myself this thing, so that each game is fun (to me)
Quote
its that once you get to a point where you have a working character up that can deal with most things, there's not much to do after. You can travel around, get yourself a nice vehicle, install tons of CBMs and mutate yourself to high hell, but there's no sort of super end game thing or challenges to do.

I feel this could be made better by following the general tendency of the cataclysm, IE of things getting worse as time goes on. Not only with scarier zombies etc, but an extra element of danger, like portals opening up in certain places, spawning hard to fight creeps and that can only be shut down by destroying a certain creature or thing. I also feel there should also be some sort of incentive for players to go and destroy fungal towers, triffid groves and etc.
Agreed on this part to an extent, though. THere's stuff to explore (and there's danger in exploring. Particularily with high-tier zombies.). But yeah, the world is too static right now.


id love it.  id love to see real progress on the war of three or factions running around with guns or anomalous areas
I'd like more interaction/activity between triffids, fungals, goo, and the netherum.
The netherum in particular need more loving. Right now they're too much random monsters.


By the way: I think the arcana mod is great.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 26, 2016, 11:55:05 am
Part of the issue with enemies getting stronger is that not everyone can reliably make themselves stronger at the same rate.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 26, 2016, 12:16:47 pm
My view is very much in line with Covenant's. I often pick high risk high reward types of start such as unwilling mutant, shower victim and failed cyborg to extent the early game, since thats the most fun part. In my current save, I'm fully decked out in low encumbrance armor lined with kevlar, wielding a nodachi with a cutting weapon skill of 11. I can take Zombie Hulks on melee and kill a horde of 300 zombies by myself without much issue. The only real threat to me now are NPCs with guns, tank drones and some creeps with special powers (IE amigara monsters).

The only reason I keep playing is the challenge of building a good vehicle to travel around in and finding more CBMs, mutagens and books so I can became even more overpowered and craft a bunch of stuff I haven't actualy messed with yet, but there's no real challenge other then finding the stuff I want and the joy of exploration.

If the enemies got stronger and my character was more focused on brainy things, then maybe you'd actualy have an incentive to craft some things apart from just armor and weapons and maybe invest on an actual base. Right now there's no real reason to build yourself a non mobile base, because if you get away from towns and other once inhabited places, its unlikely you'll ever be accosted by anything bigger then a wolf and the ocasional bear (which is far weaker then a zombie brute). Enemies don't have to get stronger per se, but more, different threats should come up, at least.

Right now, you're basically exposed to the same level of threat you get at the early game. This is a twofold problem because this means that you can get steamrolled at the start really easily, but you're basically invincible if you get strong enough to deal with most threats, making both stages feel unsatisfying in their own way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 26, 2016, 12:46:43 pm
I think it'd be nice if there were perks and dangers to non-mobile bases, yes. As it is now, it's not particularily dangerous (as you say, unless you built in a triffid or fungaloid-rich area,you're set. Some bear or something might spawn. That's about it.), and they're not particularily good either (what's the point in building a farm when it's easier to roam the countryside in your deathvan scavenging resources?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 26, 2016, 12:52:10 pm
npcs.


hopefully territorial, gun toting, toll-booth having, bandit raidening, barricade building npcs will help that out
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 26, 2016, 01:00:56 pm
Thing is, I don't like NPCs all that much :(

I mean, I can accept and understand them having a role. But I'd rather have zombie hordes, fungal and triffid expansion, and the netherworld horrors, becoming more tangible threats for sedentary players.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on April 26, 2016, 01:02:41 pm
Thing is, I don't like NPCs all that much :(

I mean, I can accept and understand them having a role. But I'd rather have zombie hordes, fungal and triffid expansion, and the netherworld horrors, becoming more tangible threats for sedentary players.
Same, although less 'a threat' and more 'a challenge that doesn't go away and leave sedentary players bored'.
I think that's what you meant tho :p
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on April 26, 2016, 01:08:30 pm
It'd be nice if the NPCs actualy were more prevalent though, because zombie hordes, triffids and all that jazz are ok, but they're basically the same enemy when shit gets down.

Normal zombies, triffids and fungaloids are pretty much the same thing with slightly different stats. It'd be nice if there were more enemies that did things other then ~shamble towards the player in a group and try to get in melee~. It'd be nice if there were enemies capable of doing other things, which is why I find NPCs to be fun, since they can carry guns, explosives, use martial arts (I think), carry decent melee weapons and all that jazz. It'd also be fun if NPCs went around on vehicles, too. Imagine walking into a town and seeing a bunch of NPCs parked near a grocery store, loading up their van and then taking off with what they looted while running over zombies.

Stuff like blockades, NPC bases, wandering psychopaths and etc are all pretty cool, IMO. Also, enemies should maybe react to the player. If you have, say, taken over a farm far from the closest town and are cultivating food like nobody's business, this should probably/eventualy attract the attention of some NPC faction who would prob try to take it from you or negotiate, at least.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 26, 2016, 01:17:46 pm
It's been said before. We need proper factions before all else.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 26, 2016, 02:47:49 pm
Has the spawn rate of npcs changed at all? Last time I messed with em was a year ago. It seemed like I'd stumble across bundles of em every damn place I went and I wasn't sure I really liked that at all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 26, 2016, 02:53:38 pm
That's part of the problem. I'd rather have static npcs spawning (and not too frequently) in static sites, like zombies.

EG: have them spawn in refugee centers, and LMOEs. Armored basements...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 26, 2016, 03:29:25 pm
Just turn their spawn to the lowest setting. Works for me.

Covenant, do you have welding goggles?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 26, 2016, 04:24:22 pm
I usually set dnamic NPC spawn to like... 0.05 or 0.5 if I feel like seeing them once a playthrough
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 26, 2016, 04:33:11 pm
Was the torch out of fuel?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 28, 2016, 03:05:03 pm
For whatever reason I can't seem to pull up the cata wiki. Does anyone know off the top of their head what a electric car needs to run?

I found a intact humvee that runs on diesel and three working electric cars. I was thinking of building the solar panels inside of the humvee on the roof nad letting all of that lovely military composite armor protect it all. I've never actually built any vehicles in Cata before though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 28, 2016, 03:12:49 pm
Ripping and installing solar panels is... level 3 mechanics? It's repairing them that's hard (like mechanics 6) so yeah, keep them away from the outside of the vehicle. Install all the batteries, too! All that delicious solar energy will come in handy when you install a welder on the back. and put in a water filter.

Oh, empty out the diesel tank, rip it off, and turn it into a dirty water tank. You can install funnels to collect water for you that way! There's really no reason not to have a mobile base these days, minus farming.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 28, 2016, 03:34:49 pm
Neato. Thanks for the quick replies. Unfortunately, I only have threeish working solar panels, but I have like six storage batteries. All of which were at a 100% when I pulled them out.

Only got a single large electric motor though. I am not sure if that is enough to even run the humvee and get it moving at any decent speed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 28, 2016, 03:37:30 pm
You might trim armor off the back half of the humvee, then. That'll lighten the load and if any of the front armor breaks, you can repair it easily with the extra plates.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 28, 2016, 04:16:48 pm
Why use electric motors though? I mean, I keep one as backup, but with two 60L tanks full of gas you'll last a long time. And if you manage to fill an external fuel tank you'll basically never run out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on April 28, 2016, 05:11:57 pm
So decided to come back to it, not playing since version 0.C-4367, whenever that was (going by the zip in my downloads folder). I do remember that there was being some work into making player faction and base, was there any released stuff on that or is it still an in-progress thing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on April 28, 2016, 05:33:12 pm
Can solar panels be installed a part that has a roof and will they work if they do?

Also, is the Cata wiki down or something? I still can't connect to it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 28, 2016, 05:35:56 pm
Yea solar panels appear to be treated as on top of everything else.  So you can have a roof and perfectly functional solar panels on top.  Funnels work too.
 Probably once z-level cars go in (if they ever do) we'll be able to specify exactly where we want the solar panels to be.
Donno what's up with the wiki.

Bit of a question, I know there have been multiple passes on attempts at z levels.  But I see multiple z-level building mods.  One of them I know was from the first attempt at z-levels.   Do they both work with the current z-level implementation or is one of them horribly borked if I try to play with them on?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 28, 2016, 07:24:00 pm
I favor playing with multiple Z level buildings but without Z levels enabled (lag, bugs)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 28, 2016, 08:43:48 pm
 The official(That is, in the game mod options without any work) Z-level mod adds in a number of multi story structures. The feature in options is for viewing multiple z-levels, which lags to hell (particularly around multi-level structures) and lets mobs teleport through floors an amazing amount.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on April 28, 2016, 09:01:26 pm
There seems to be a bug regarding ammo and loading and such, as I just fired off a tank cannon about 20 times without using up ammo.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 28, 2016, 09:48:40 pm
I see that as they being supported by poles or something while staying horizontal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 28, 2016, 10:12:30 pm
newest experimentals have a bug where ammo in vehicles isnt consumed when loaded.  fairly sure now that this extends to turrets now
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 28, 2016, 10:26:31 pm
That's odd actually, I'm running 4770 and when a npc told me to stick my hands up I did and then fired the mounted M2 Browning mounted on my car at them and it used up 25 rounds of .50 BMG as expected.

I also completely missed the npc but they got distracted by the explosion of car chunks that suddenly appeared from the wreck they were standing near and spent the next 20 turns picking up chunks of steel, so it worked out.

Maybe it matters that I'm using the mod that makes it so turrets aren't all automatic anymore?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 29, 2016, 12:02:14 am
loading a battery/thread powered device with ammo from a vehicle doesnt consume resources but does reload
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 29, 2016, 01:04:32 am
I also completely missed the npc but they got distracted by the explosion of car chunks that suddenly appeared from the wreck they were standing near and spent the next 20 turns picking up chunks of steel, so it worked out.
"That guy's aim is so bad that I'm not even going to acknowledge his presence any more."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ThtblovesDF on April 29, 2016, 02:34:10 am
Cataclysm turned into a crazy "Build silly cars and ram everything" and i love it. Would be great if one could just "attach" existing cars to your main one and have a gigantic derby-train ^^
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 29, 2016, 02:51:40 am
Its been that for a while now. Also, I too wish for trailers to be possible, but I foresee great problems with getting such a system to work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on April 29, 2016, 03:19:27 am
Funny story, trying to make monster summoning turrets makes them pop out of you instead. So my idea of making a blob mother turret that can fire torchie blobs didn't work out so hot.

Also, attaching enough anti-gravity panels to get your vehicle to negative weight makes for some very entertaining physics antics.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on April 29, 2016, 03:21:01 am
Speaking of cars, does anyone find the "new" turning system really hard to use? I have a problem with crashing into walls that are 1-2 tiles away.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 29, 2016, 10:37:29 am
No issues here.  I think I have noticed a slight difference between front and rear wheel turning, but not enough to cause me to start plowing into buildings and things more than usual.   I imagine making an all wheel steering vehicle might let ya literally turn in a dime though.  That would be cool.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 29, 2016, 11:09:24 am
how?

if all 4 wheels turn in the same direction than it wont turn, just glide to the right.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 29, 2016, 11:56:38 am
Doesn't all wheel steering have the front wheels turn right and the back wheels turn left? (when turning right)   At least that's how rovers I built is KSP always worked with AWS.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 29, 2016, 12:07:42 pm
maybe im underthinking this.  for small vehicles i cansee it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 29, 2016, 12:30:19 pm
https://github.com/CleverRaven/Cataclysm-DDA/issues/16355

But if you add a specific complaint maybe?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on May 03, 2016, 04:10:28 pm
Rats are even more crazy hard to hit
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 03, 2016, 07:43:22 pm
Use slings for weak things.  Guns and fires for large things.  Of course, you could also ignore them until you get the skill to hit them.  And drop your armor to stop taking penalties from encumbrance
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on May 03, 2016, 08:01:28 pm
Man, I hate zombie scientists. Infinite manhacks is not fun. Just lost a very promising character because I got stuck too close to some and couldn't outrun the manhacks before they hurt me too much.

Oh another note, how do you use tree spiles? I made one and had a decent selection of starting tools (hammer, knife, screwdriver) but still couldn't do anything with it.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 03, 2016, 08:51:22 pm
Those sound new. Probably are just for maple trees tho, try finding one and examining it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 03, 2016, 10:18:24 pm
the zombies have 3 to 4 manhacks per on them in the stats
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on May 03, 2016, 11:32:08 pm
You can craft spiles easily enough. I tried using them on maple trees but it insists that you need a 'tool to drill into the crust'. Haven't seen any drill tools yet, and it would be odd to need something as rare and complicated as an electric drill to do something people have been doing for hundreds of years.

Heck, woodpeckers have been doing this for who knows how long, and they just use their beaks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 03, 2016, 11:38:35 pm
 Theres a hand drill now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 03, 2016, 11:45:04 pm
the zombies have 3 to 4 manhacks per on them in the stats
what kind of scientist carries that many anti-personnel weapons on their person at all times
a mad one
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on May 03, 2016, 11:59:03 pm
(http://i.imgur.com/mvPX7rl.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on May 09, 2016, 02:15:36 pm
So is the prison break start intended to be impossible without a moderate amount of luck and stealth? Because I made a 16 str, 2 melee, 4 unarmed, tough, pain resistant convict and it took two characters to not die to the two brutes that spawned in the first cafeteria room. And the second one only made it because I cheated in a shot of oxycodone because holy hell those things stack pain so fast with those huge punches.

Not that I'm complaining, it's just, if you intended it to be a viable start at all you might want to lower the brute spawn rate, there's just so damn many of them. Currently convict #2 is up to five brutes killed and isn't close to escaping, and their body is a barely functioning ruin.

I could probably breeze through this a lot easier with light step or a martial art but I want to see if this thug can manage it. I do like that there's a challenge but it might just be a taaad too brutal without doing very specific things to make it easy. Just my opinion though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on May 11, 2016, 05:04:08 am
How do i use magazines? I have a Glock 19 and Glock magazine, I reloaded the magazine but there is no way to load it into the Glock. When I pres r to reload the Glock I can load only single 9mm rounds there is no option to load the glock with the mag.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 11, 2016, 05:39:09 am
You have to {U}nload the empty magazine that's in the gun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 11, 2016, 08:38:13 am
Realism! :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 11, 2016, 09:51:13 am
So is the prison break start intended to be impossible without a moderate amount of luck and stealth? Because I made a 16 str, 2 melee, 4 unarmed, tough, pain resistant convict and it took two characters to not die to the two brutes that spawned in the first cafeteria room. And the second one only made it because I cheated in a shot of oxycodone because holy hell those things stack pain so fast with those huge punches.

Not that I'm complaining, it's just, if you intended it to be a viable start at all you might want to lower the brute spawn rate, there's just so damn many of them. Currently convict #2 is up to five brutes killed and isn't close to escaping, and their body is a barely functioning ruin.

I could probably breeze through this a lot easier with light step or a martial art but I want to see if this thug can manage it. I do like that there's a challenge but it might just be a taaad too brutal without doing very specific things to make it easy. Just my opinion though.

yea, you need a fair amount of luck.  its not supposed to be easy  what items would min medium secufuty prisoners have access to that would help?

-electronic shaver
-cheap noodles
-mp3
-plastic water bottle

you might be able to make a case for a pda.  that would allow for crafting.


your best bet is to get into the guards room.  getting over the gate would hard too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 11, 2016, 05:55:38 pm
When you disassemble an RC Car box to get the car, remote control, and batteries, what happens to the box they came in?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 11, 2016, 06:01:25 pm
When you disassemble an RC Car box to get the car, remote control, and batteries, what happens to the box they came in?
considering the rc control is volume 4 and the cardboard boxes in the game are size 4 im sure they go to box heaven.



Im asking if anybody has any ideas for wildlife/Zanimal mutations they have.  its somewhat vexing me
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 11, 2016, 06:16:07 pm
Wild boar and zompigs?

PRE-EDIT: There's actually zombie and domestic pigs, just not wild ones. And while checking, I accidentally closed the game without saving, losing an hour and a half's worth of progress. >_<
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 12, 2016, 01:50:36 am
Im asking if anybody has any ideas for wildlife/Zanimal mutations they have.  its somewhat vexing me
Zombified ravens that cause blindness with their attacks?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 12, 2016, 03:14:50 am
A porcupine that can actually shoot its quills due to mutation?

An anteater wouldn't make sense as they're not native to New England.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on May 12, 2016, 04:04:51 am
How about a zombified zoo? You could have literally anything there. It would be an interesting special location to discover. Though I don't know what would be the player motivation to face zombified elefants as zoos don't have loot traditionally. Maybe if there was Weird Stuff to be found there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on May 12, 2016, 04:05:37 am
Harvest zombie ivory, for extra SWAG sword handle.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ThtblovesDF on May 12, 2016, 04:36:40 am
You could always have the Zoo or Animal-storage have a switch that opens all cages and released the animals, creating randrom partly non-hostile animals and infighting zombie animals, so a mixed blessing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 12, 2016, 05:15:11 am
Got my base mostly back to the way I had it before yesterday's unsaved exit. Just missing the entire day's worth of cramming a chemistry textbook that I lost.

It's actually slightly better than it was - during the looting run on a school where the previous save I grabbed a few extra fire extinguishers and placed them in strategic points around my base; one of those fortified basements with the dead guy behind the sandbags. I figure with all the flammables and chemicals(the main point of the run was finding that chemistry textbook; almost gave up before I found the chemistry classrooms) lying around the base, and there being one single exit, an accidental fire would become a major problem really quick.

And of course, I immediately saved.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on May 12, 2016, 05:51:31 am
Im asking if anybody has any ideas for wildlife/Zanimal mutations they have.  its somewhat vexing me
Zombified ravens that cause blindness with their attacks?
Zombified ravens that don't damage you but follow you around and make you hallucinate as long as they're onscreen. Said hallucination is a constant ticking every few turns, which progressively gets louder and covers up any sound on that turn after a certain point.

Killing the raven gives a happiness boost and ends the hallucination, but good luck hitting it without crazy accuracy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 12, 2016, 07:24:33 am
After a long time, decomposing zombies become "decomposed blobs", pretty much just a blob with a pile of bones it it. It spits bone shards at you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on May 12, 2016, 07:47:47 am
Giant cricket: Doesn't do much damage on melee, but can create super loud sounds that cause damage in an area and causes temporary deafness. Can leap really far but is otherwise slow.

Zombie assimilator: Starts off weak but can eat/assimilate corpses to gain stacking flat HP increase and melee damage, but becomes slower and slower the more bodies it assimilates.

A slenderman thing that only spawns under certain circunstances (maybe only after using a certain artifact or something). Always spawns far from the player and only stays on line of sight for a bit before teleporting elsewhere. Will ocasionaly appear closer and closer to the player, up to the point it gets in melee range, in which it does a devastating attack then disappears. Drops special loot if killed, maybe? Can appear as an hallucination due to drugs/schizophrenia.

Giant antlion: Generally a sarlacc type thing. Immobile, only lives in its own pits. Pits are slippery and will often cause monsters/the player to fall down and ocasionaly move towards the antlion. Can be butchered for lots of meat and carapace.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 12, 2016, 07:50:22 am
Giant termite. Non-aggressive unless provoked, but wantonly destroys wooden structures.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 12, 2016, 09:26:30 am
Ideal blob: the eventual endstate of zombie evolution. Rather than integrating itself into a human body, this blob has integrated human genetic material into itself, giving itself greatly increased intelligence, speed, and dexterity. It moves faster than normal blobs and can wield weapons.

(No idea how plausible any of that it.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 12, 2016, 11:57:17 am
Well some of these are more doable than others under the current codings.

Sonic birds, yes
bone spitting zombie, yes if its a custom gun
termite, of course, with a little modding we could probably even give it a randomly generated home like ants have.
assimilation zombie would require code to help it get stronger after eating.
Antlion could be an immobile can_dig critter who spawns en masse and such.  Definitely if we get desert biomes.
Putrid blobs could be a coded in thing.
Crickets could be a later appearing field thing.  I actually like the idea, but being a loud mf only really matters if hordes.
Raven cant be zombified because lore, and hallucination isnt something I know how to cause.  other flying predators would be nice in general.  Do want flying predators.
Zombie zoo sounds horrifiying and would require new monsters.  Could do.
Zombie giant snakes is an interesting bypass.  Most giant critters are invertebrates, so a snake might be?  idk.
biogun critters arent out of the question, but it needs to be semi-real
blindness causing ravens could work.  Give them a gun with a range of 1 and make their ammo cause blindness.


These are pretty good.  It seems like such a large task to put together a whole new ecosystem >.<

My own thoughts are which animals die out and which come foreward.  Moose have to die.  Majestic beings such as they are.  Giant spiders need more umph, but invertabrates are only affected by the blob in limited fashion, which is why the zombies generally leave the insects alone.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on May 12, 2016, 11:59:30 am
not zombie ravens, raven ravens (although i wasnt aware of non-zombie-raven lore anyway)

also hallucinations could be a status effect provided by the ravens, like the blindness ammo?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 12, 2016, 12:25:37 pm
Why would raven ravens cause hallucination? They're nice! D: (At least, I know crows are. Ravens don't actually live here >_>)

Void ravens or something though, I could see.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 12, 2016, 12:37:35 pm
not zombie ravens, raven ravens (although i wasnt aware of non-zombie-raven lore anyway)

also hallucinations could be a status effect provided by the ravens, like the blindness ammo?
Its not specifically ravens so much as a size thing.  Blobs require sufficient native biomass to manipulate, and need to accumulate enough blob-mass within the critter to use it.

Small animals, gianted invertabrates, and the non-meat of the other invaders are no-go zones for the blobs, and so they would prefer to leave them alone for the time until they can alter the world to their tastes.  Which presumably would kill most life, and those that didn't die would become like the other 'wildlife' that lives in blob-infested worlds.

  Things like krecks, grackens, and blank bodies seems to exist amoungst the 3 warring factions, and things like mi-gos seem to actually be smaller factions that are constantly hostile to the major factions.

Though idk just how much of actual lovecraftian lore the devs are stealing for the mi-gos.  in the books they were slavers, not sure how intelligent they are here.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 12, 2016, 12:38:14 pm
Why would raven ravens cause hallucination?
http://www.poetryfoundation.org/poems-and-poets/poems/detail/48860
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on May 12, 2016, 12:51:52 pm
Actually, I was combining The Telltale Heart with The Raven. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 12, 2016, 04:29:43 pm
So.  Changes.  Evolutions.  Most of these would take place well into and after the first year of living.

Spoiler: Mega-bear (click to show/hide)
^^ inspired by the megasloth

Spoiler: vampire bat (click to show/hide)
^^ no resemblance to actual vampire bats.

Spoiler: medusa spider (click to show/hide)
^^  Maybe medusa isnt the proper name for a blind acid spitting spider.


Ive just taken steps to add a population to the spider pits, and Zombies are going to wait until the new scorchers are better playtested, both in vanilla and my own version.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on May 12, 2016, 04:38:22 pm
replace acid with lava and "blind" with "has a sword" and you have quelaag
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 12, 2016, 04:50:22 pm
 God dang it. Just managed to build a good looking (and working) boat when the friggin game crashes when trying to hit a zombie. And of course I dont have the stupid save while sleeping option on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 12, 2016, 05:03:34 pm
After a long time, decomposing zombies become "decomposed blobs", pretty much just a blob with a pile of bones it it. It spits bone shards at you.

There is a blob zombie of some kind, if I recall. Killing it causes it to split into smaller blobs.


EDIT: Built a generator in my underground base from wood frames and salvaged engine parts. Added a 7.5kw generator and a storage battery for electricity generation and storage, and a floodlight to, you know, light the basement up. Now I no longer have to rely on this silly atomic nightlight that somehow neutralizes my night vision, and I can read my mountain of books in the safety of my basement where nothing ever attacks me. The nightlight doesn't provide enough light to properly read like that.

...I did forget that exhaust ventilation is a thing, though. Luckily the smoke buildup isn't too bad, and I always wear a dust mask.

Foodwise, I've got over 100 pieces of granola and over 100 pieces of dehydrated vegetables, plus a similarly large pile of wheat, barley, and oats. I probably could have grown more sugar beets, but oh well. I have an aluminum keg and a funnel on the surface, so water is not a problem. It's the 3rd of autumn. Winter is coming.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 12, 2016, 07:43:33 pm
 Ever look at a light at night? It ruins yer night vision.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on May 12, 2016, 09:31:04 pm
After a long time, decomposing zombies become "decomposed blobs", pretty much just a blob with a pile of bones it it. It spits bone shards at you.
>no meat

There is a blob zombie of some kind, if I recall. Killing it causes it to split into smaller blobs.


EDIT: Built a generator in my underground base from wood frames and salvaged engine parts. Added a 7.5kw generator and a storage battery for electricity generation and storage, and a floodlight to, you know, light the basement up. Now I no longer have to rely on this silly atomic nightlight that somehow neutralizes my night vision, and I can read my mountain of books in the safety of my basement where nothing ever attacks me. The nightlight doesn't provide enough light to properly read like that.

...I did forget that exhaust ventilation is a thing, though. Luckily the smoke buildup isn't too bad, and I always wear a dust mask.

Foodwise, I've got over 100 pieces of granola and over 100 pieces of dehydrated vegetables, plus a similarly large pile of wheat, barley, and oats. I probably could have grown more sugar beets, but oh well. I have an aluminum keg and a funnel on the surface, so water is not a problem. It's the 3rd of autumn. Winter is coming.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 12, 2016, 09:56:16 pm
i dont suppose anyone would  be interested in designing triffid grove topside?

ive dumped an example and blank mapgen sheet here (http://smf.cataclysmdda.com/index.php?topic=12051.msg274549#msg274549).

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 13, 2016, 05:17:43 am
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on May 13, 2016, 05:36:26 am
Looks like a place I'd like to rob visit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on May 13, 2016, 05:42:42 am
Isn't that the...basement-themed map where you find a seemingly dead soldier person and a machine gun along with a lot of boxes and crates?

Really wish the Wiki was updated with info like these. It makes for nice detail and background information.

Also I remember I asked Willfor about this but...due to my silly persistence in really wanting to edit stuff, isn't there a way to edit bionics? :X I just want to make a personal mod that doesn't let it sound like 'BODY IMPLANTS' and more like 'technological advanced weapon systems' and such. And/or just edit the descriptive details.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 13, 2016, 09:01:17 am
 Yes, indeed, that is one of those.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on May 13, 2016, 09:22:28 am
Also I remember I asked Willfor about this but...due to my silly persistence in really wanting to edit stuff, isn't there a way to edit bionics? :X I just want to make a personal mod that doesn't let it sound like 'BODY IMPLANTS' and more like 'technological advanced weapon systems' and such. And/or just edit the descriptive details.
There is a bionics.json file within the data folder where you can edit simple things such as description and power cost. Editing effects will require modding source files.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Pencil_Art on May 13, 2016, 04:14:49 pm
Hello, guys. I've finally stopped dying, driving around in my Cube Van, with a Military Cargo truck if I need. Any advice on how to obtain 25 plutonium cells for the Free Merchants? I also have to somehow assassinate a guy with a double-barreled shotgun and another guy with throwing knives next to him for the Old Guard.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 13, 2016, 04:16:56 pm
Hello, guys. I've finally stopped dying, driving around in my Cube Van, with a Military Cargo truck if I need. Any advice on how to obtain 25 plutonium cells for the Free Merchants? I also have to somehow assassinate a guy with a double-barreled shotgun and another guy with throwing knives next to him for the Old Guard.

Plutonium is military grade stuff, and uncommon at that.

You can find small amounts in atomic stuff, like night lights and lamps and minireactors in rare cars.
  You can find them in rat-infested caves, and you can find them in military ammo storehouses.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Pencil_Art on May 13, 2016, 05:38:30 pm
Cool. Even though the Free Merchants have nothing but money to give me at this point, I still want to follow the quest trail.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 13, 2016, 06:12:28 pm
Hmm, I have two refugee centers I have the location of. One close by, and one far away. The latter was one the shelter computer led a previous character in the same world to, and I don't recall checking the console in the evac shelter for this character. Will either one have the associated NPCs?

Then again, the farm outpost was close to the previous character's start point... and so was a slime pit.

EDIT: I just got a message after waking up "Getting out of bed doesn't seem too hard today. You could get used to this!"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 13, 2016, 06:33:42 pm
 Good living does have its advantages.

 In my experience, the game will probably show you a new farm outpost for that quest, but I dont know about a second refugee center. Dident even know that was possible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 13, 2016, 07:07:41 pm
Does anybody know if Trapdoor spiders spawn under any vanilla circumstance?



(http://i.imgur.com/WYPzUJy.png)

Well, either way, Ive added a whole home for them.  Randomly spawning, a few basic templates, almost indistinguishable from a regular field.
  Im a touch concerned about the sinkholes damaging vehicles, but they arent the most common things ever.

Theres currently 2 seperate locations for them to spawn, and a total of 5 surface and 2 subsurface layouts.
  Theres a 'group' location, where they form small bands.
  Theres a small, less burrowed, 'loner' location where small hunting parties are located.

There is loot in the b1 level 75% of the time, but theres no clear way to get there.  Other than digging yourself or falling into a sinkhole.

Ive added eggsack monsters for web spiders and the trapdoor spiders.  They spawn babies and a rare adult caretaker.  They serve as 'queens' to the locations in that if they die the spider population there dies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on May 14, 2016, 12:17:46 am
Also I remember I asked Willfor about this but...due to my silly persistence in really wanting to edit stuff, isn't there a way to edit bionics? :X I just want to make a personal mod that doesn't let it sound like 'BODY IMPLANTS' and more like 'technological advanced weapon systems' and such. And/or just edit the descriptive details.
There is a bionics.json file within the data folder where you can edit simple things such as description and power cost. Editing effects will require modding source files.
Hum...in creating a personal mod, stored in the mods folder--if I create a different bionics.json file with the same bionics listed as their ID but different names or descriptors, will it override the...uh, vanilla data? :D

Does anybody know if Trapdoor spiders spawn under any vanilla circumstance?
I know that they are vanilla creatures and have faced them before. :P So yeah. I believe they do.
Not a match for my martial FIST though! Mwahahaaaa!

Plutonium?

Plutonium is military grade stuff, and uncommon at that.

You can find small amounts in atomic stuff, like night lights and lamps and minireactors in rare cars.
  You can find them in rat-infested caves, and you can find them in military ammo storehouses.
You can also find them by dismantling those...err, robots being used by Z-scientists or other robots sometimes. That's a general drop from those mechanical critters. :3
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on May 14, 2016, 02:13:54 am
Sadly no, you'll just get duplicate ID errors.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on May 14, 2016, 05:37:11 am
I just downloaded the latest experimental and apparently some of the walls look like boarded up windows. How do I fix this?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on May 14, 2016, 10:40:41 am
Why can't I use a gun without a magazine? I mean I should be able to chamber one round independent from magazine, right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 14, 2016, 06:26:06 pm
Two harvests of 8 tiles of cotton has so far yielded hundreds of seeds, and I've processed less than half of the bolls. Unsure exactly what I'm going to with all those seeds, I look and notice I can make cooking oil from them, and from there lamp oil and other things. Welp, time to set the world on fire... with renewable resources.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 14, 2016, 10:11:27 pm
Survivors mess kit is a really nice item for the survivor on the go, and uses lamp oil as fuel.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 15, 2016, 05:10:25 pm
Guys,

Quote from: pisskop
Updated Version! (https://www.dropbox.com/s/kvhtixbkwqarr9t/PKs_Rebalance.zip?dl=0)


Its relatively unpolished with all of the specifics, such as the mutated wildlife and when they appear, but they do appear, and they are upgrades.
Im going to probably phase shock_bomblets into a new gun, and perhaps be editting down some of the other items.  More animals will come, but this is a start.


In this update

- Several recipes, included deconstruction recipes for the doomy stuff.

- Updated spawn lists

- Updated item drop lists.  Old, already existing drop lists have had the new items added to them.  The doom armor should be a relatively rare drop everywhere.

- Scorched zombie reworking.  Scorched zombies do not heal, but may continue along their own development tree.  Specialist zombies may also turn into unqiue types of scorched zombies.

- mutated wildlife has begun to creep into the game.  Coyotes, bears, and bats so far.

- Spider updates!  About time too.  Spiders are more dangerous, and trapdoor spiders have been given 2 homes to choose from.

- Zombie armor nerfs!  About time too.  Some zombie do less damage, and most have somewhat reduced armor levels.  I do want feedback about the player's ability to play with hordes of my custom zombies, so I can further balance them.

- Squigs for fungus, fungal boils, triffid buffing, reduced triffid pops, a new triffid grove overlay, and some doom castle B1 tweaking.

-  Added a rare item 'pokeball', that can trap any monster if you pass the admittedly difficult check to catch it.  Things will kill you as you try to herd them into the ball, and the ball does conserve weight, meaning a 200 kilogram monster will make the ball weigh 200 kilos.

- Moose will go extinct as a wildlife species.  Bears drop off dramatically, and others will be following in future updates.

- Trapdoor spider homes are in fields, and have sinkholes in them.  I mention this because sinkholes damage wheels if you drive over them, and falling into a sinkhole is bad.  Perception 10 or better should spot sinkholes if you are walking.  They arent incredibly common (450 per map region, a pretty small number if you look at how many field tiles there are), and they might have loot in them.

- Web and Trapdoor spiders have 'Queens' now.  The queens spawn as rare enemies, meaning they won't always show up, and more than 1 can show up.  Killing a 'Queen', usually a large eggsack that spawns spiders, will result in the depopulation of spiders in the area.  You could ignore the queen and use the spot as a meat harvesting location . . . and hopefully one day we can harvest silk.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 16, 2016, 08:05:30 am
What does the 'Automatic Zombie Advancement' option do? The tooltip says it makes zombies take gameplay turns, but don't they already?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 16, 2016, 07:28:31 pm
My companion just smashed his way through my mounted chemical rig.

 . . . . . . .

. . . . . . . .

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rivet-the-Zombie on May 16, 2016, 08:51:14 pm
What does the 'Automatic Zombie Advancement' option do? The tooltip says it makes zombies take gameplay turns, but don't they already?

It's a semi-realtime mode. It's still turn based, but stuff will still move around if you sit there staring at the screen, as turns will automatically pass every few seconds even if you're not pressing any buttons. It stops while you have a menu or interface open, so you can still 'pause' it that way if you need to think.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lightningfalcon on May 16, 2016, 09:19:51 pm
In the space of one day my character found a new extendable baton to replace his almost destroyed one, a light staff to replace his externdable baton, an awl pike to replace his light stick, and to top it off I stumbled across an old overgrown barn, which had some VERY nice goodies inside.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 16, 2016, 10:14:45 pm
Keep the light stick anyways, they are mindbogglingly efficient when it comes to keeping things lit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lightningfalcon on May 17, 2016, 01:25:57 am
Keep the light stick anyways, they are mindbogglingly efficient when it comes to keeping things lit.
Yeah I accidentally kept it on for I don't even know how long. Went from 300 charge to 248.

After getting back in to the game I've just been randoming characters instead of customizing them. Somehow it has been going really well. My best character is the one with the light staff and the awl pike, who started out as a mall cop. Spent two days stalking in the shadows killing zombies with my baton. Found a holster and a 9mm pistol, and later a holster and a hundred bullets. Probably won't kill a brute but it only takes three shots to kill shocker zombies. I eventually had to leave because I couldn't find any way to get a fire going, not having any survival skills, and I was starting to run low on water and disinfectant. I spent the past three days running around in a slowly expanding circle trying to find a way out. I found a really nice hamlet to the south that had four houses at a crossroads only a few tiles away from a public worlds facility, but I had to leave due to a fungaloid tower somewhere to the south east. It wasn't an immidiate threat, but having I'm not risking being that close. I tried going west but wherever I tried to cross there were either anti-material turrets, brutes, or lovecraftian beasts. Going to the north east only met with a swamp covered with wasps and spiders. Eventually I was able to slowly escape by going north west, south, and then west again, which is how I found the barn I'm currently in.
Spoiler: Small location spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 17, 2016, 04:27:08 am
Spoiler: Spoiler on the spoiler (click to show/hide)

 Im surprised you hadent found a lighter anywhere. I always seem to wind up with a few dozen, most of which get turned into grenades with a bit of work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lightningfalcon on May 17, 2016, 04:57:17 am
I haven't played more then an hour or two for more then a year, so a lot of this stuff is new to me. And now that I know a decent bit of programming I might be able to finally start contributing to the code base.

I've found lighters now. I think that they've had their drop rate lowered some, because on all my characters I haven't found more then three or four. Used to be that I found them on every other body. I did have some signal flares and other things that I could have used to start a fire, but in a mall... wasn't going to risk it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on May 17, 2016, 06:19:58 am
Wait, were they dead?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 17, 2016, 06:38:56 am
Dont forget to check trashcans for them, matchbooks too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 17, 2016, 07:54:39 am
im so happy explosives were buffee to usable levels, but, especially the cheaper ones, are just as dangerous to the pc as an enemy.

and it still takes a few to kill zombies/secubots.


flashbangs and smokebombs still awesome
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: sprinkled chariot on May 17, 2016, 11:05:43 am
Ehm, so I downloaded and launched the game, and all the text windows are filled with
[][][]]]][][   [[][][]]]]][]]      [][][][][][][]]]]]]][[[ , is there anything i cant do against this?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 17, 2016, 12:29:07 pm
Fresh install or over an old version?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: sprinkled chariot on May 17, 2016, 01:49:17 pm

Tried newest stable version, fresh install.
Windows 10 64 bit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 17, 2016, 02:37:11 pm
Stable is old and broken. Full of bugs. Use experimental. I think stable is preWin10 retail release.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 17, 2016, 08:03:41 pm
Oh heys.

I found the old barn people were talking about.  It was on an odd dirt trail I almost was afraid to traverse because radioactive bandits or something.

And yes, the sads are real enough.  And the place was very clearly designed to not be a terrific ready-made base.  The path is overgrown and the house semi-destroyed.


But man, is it well stocked.  I have too much.  And thats in addition to the too much I already walked there with.


Yup, good old legs carried me there, and I found an empty but running old car there.  I, in a moment of supreme vindication, had some gasoline in a jar in reserve, so I was able to get it working after reading up some mechanics and using a screwdriver set.  If I didnt have the set or didnt have and planned to read UTH I would have smashed off the security system.

Of course, however, the emo jerkhole in the barn didn't leave me a magizine for his gun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lightningfalcon on May 18, 2016, 12:15:49 am
Of course, however, the emo jerkhole in the barn didn't leave me a magizine for his gun.
That asshole. I'm just glad I have three other guns that are all usable. By the time I run out of ammo for those I should have at least one magazine.
Is it possible to craft magazines? I doubt it would be that hard in real life, especially compared to some of the other items you can craft. A spring, a bit of plastic, and some metal. Might not even require a forge, just scrap metal and a hammer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on May 18, 2016, 12:58:00 am
IIRC that's how you crafted the 'spare magazine' weapon attachment from before they were fully implemented, so probably.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 18, 2016, 04:30:25 am
There are a couple of makeshift magazine recipes, at least of which are autolearned as your fabrication increases.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 18, 2016, 07:01:51 am
You can make makeshift STEN and 5.56 NATO mags, along with fully functional M1 clips.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on May 18, 2016, 03:30:33 pm
How the hell do you balance a vehicle properly? I replaced the outer edges of my RV with heavy duty frames and I can't even move it now. o.o

I tried looking at it in debug mode but I don't have a clue what the red and green lines mean.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 18, 2016, 03:31:42 pm
Pics

They should help us.

You hav 4 wheels still?  At least 2 steerable wheels?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 18, 2016, 03:32:03 pm
A wheel at each corner helps some
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on May 18, 2016, 03:37:30 pm
Spoiler (click to show/hide)

Have a Armored wheel at the bottom right and left side. last tile.

I have a steerable armored wheel at the front, one tile down from the front on either side.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 18, 2016, 03:39:55 pm
Well, I see there you have a gasoline tank but no gas engine?

Thats a bug.  If you have empty tanks of fuel in a car that uses/can recieve multiple types than you will not be driving.

Drop the gas tanks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 18, 2016, 03:40:25 pm
That built from scratch or a modded something?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on May 18, 2016, 03:43:54 pm
Ah, alright.

Well, it was a luxury RV at one point. I just sort of stripped all the regular frames around it and replaced em with heavy duty.  It had a 3x3 bedroom in the back that I just ripped off entirely. I think only the inner tiles are actually made of the regular frames to save weight.


Yeah, the gasoline tank was so I could carry some gas around for burning those acidic zombie corpses. Suppose I'll just have to chuck a jerry can or or three somewhere for that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 18, 2016, 03:50:08 pm

Yeah, the gasoline tank was so I could carry some gas around for burning those acidic zombie corpses. Suppose I'll just have to chuck a jerry can or or three somewhere for that.
Brilliant!  <3

Have you confirmed how much gas/items are required to torch a zed?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 18, 2016, 03:54:29 pm
It seems I can no longer use hard liquor in my Molotov Cocktails. Realistic, but I'm sad that I can no longer get smashed from my bottle of vodka, stick a rag in and throw it at an approaching horde. Siphoning gas from cars is a chore, but at least I can still get my cheap grenade-like weapons without too rare materials.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on May 18, 2016, 03:58:25 pm

Yeah, the gasoline tank was so I could carry some gas around for burning those acidic zombie corpses. Suppose I'll just have to chuck a jerry can or or three somewhere for that.
Brilliant!  <3

Have you confirmed how much gas/items are required to torch a zed?

Not yet unforunately. Normally I just toss em all into a house and burn it down. Or back when I had a bunch of landmines, I'd trap the spot where they bodies lay and just blow em to bits.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 18, 2016, 05:04:05 pm
Halp  D:


I made a scorched child monster and integrated it into the core game, but we don't really have a good name for a burned zombie child who runs fast.

Here is the description
Quote
    "description":"A tiny charred body, jumping and kicked and flailing around in a mockery of playground exercise.  It does not need a face for you to feel bad about killing it.",
   


This issue right now is that its called a 'burned child zombie', which is an issue if that corpse gets burned.  It becomes a 'burnt burned child zombie'
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 18, 2016, 05:06:41 pm
Hanako?

OhgodI'msorry.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Vattic on May 18, 2016, 06:44:24 pm
Kindling?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Fniff on May 18, 2016, 06:53:58 pm
Cherub?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 18, 2016, 07:04:35 pm
Kindling?

+1. Or, Kinderling to realy make it a painful pun (kinder is German for child).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 18, 2016, 07:25:47 pm
i like kinderling
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on May 18, 2016, 08:46:56 pm
Hanako?

OhgodI'msorry.
why don't you sit in the corner and think about what you've done
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 19, 2016, 12:54:03 am
we don't really have a good name for a burned zombie child who runs fast.
Cinderella?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on May 19, 2016, 01:29:55 am
All this just makes me think how there should be a drowned child zombie called Samara.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: nomoetoe on May 19, 2016, 04:09:46 am
Decided I would start playing cataclysm again and played with the prison escape scenario, I died many, many, MANY times before I was able to last for longer then a day, I got lucky this time, not many brutes most of the jail cells empty and I kill all the outside zombies by using the barbed wire and I lock the security bot in one of the cell blocks.

As there is no town within my sight and I don't feel comfortable going too far away, I forage for food and after getting my survival high enough I make a stone pot so I can boil my water.
I till the ground I rebuild the broken doors and other things, at this point its day 19 early spring, I think to myself, I should probably go to a town at some point, if nothing else I should get my combat skills up a bit, there is a functioning vehicle in front of the prison but its severely lacking in gas, so I'll probably have to go on foot. it begins.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 19, 2016, 09:07:48 am
yea i thought prison start was sadistic.

prisons, 90% of them, are im between cities, with nothing but road, wolves  fungus, and rivers to walk through.  winter is cold, eyebots are basically a regular spawn, and brutesare eberywhere.


They nerfed the cars out front at some point to not be ready drivable and you dont havd easy access to supplies.


Its doable, but you need to either have tailoring skill or luck into a havksaw/wrench or idk

once you get warm clothing you can walk to town, cooking critters you shoot with a sling.



but thats just me and my hybrid city/country mindset.
  you loot cities and read/craft in the country.


ima try the prison setup.  sounds hard.  like almost playing a naked noskills-having hung over alcoholic in the middle of a burning building in the city at midnight hard.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ThtblovesDF on May 19, 2016, 10:13:01 am
Kindling?

+1. Or, Kinderling to realy make it a painful pun (kinder is German for child).

That would be "Kind" (Child) Kinder is more then one, like "children"... not that it matters.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on May 19, 2016, 11:53:21 am
Kinderling fits... if they travel in groups.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 19, 2016, 12:03:44 pm
:/

Well Kindling works.  Ill add a plural Kinderling.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: nomoetoe on May 19, 2016, 09:23:48 pm
Oh dear, I didn't notice the need for vitamins and variety of food stuff, this wouldn't of been a problem since I probably could of got vitamins easily, that is if I didn't set item spawn to 0.01
Well on the grand search for vitamins I met a turret, I am dead.

Oh well, now I know getting vitamins and variety diet is very important now, no more 0.01 item spawn. it'll probably take me awhile before I can survive the prison again but oh well. such is life. c:
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on May 20, 2016, 04:15:58 am
Are there any squirt guns or anything in?

Or rather, any sort of weapon that you load with gasoline and fire it to leave trails of gas everywhere?

Would that water gun work for that purpose that you can install on your vehicle?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 20, 2016, 04:31:49 am
IIRC there's an actual "flamethrower" weapon that can be loaded with gasoline to achieve that purpose. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 20, 2016, 05:17:04 am
he means non ignited gas.

for traps

gas as an ammo is tagged to ignite when fired from a gun.  youd have to either shift "flame" to each gun or make a fake, crafted gas that turned into real gas when it hit the ground.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 20, 2016, 05:43:05 am
It's also possible to use a very small liquid container to dump out gasoline onto the ground.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 20, 2016, 05:44:31 am
too simple.

too nondwarven.

we must mod!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on May 20, 2016, 06:17:39 am
It's also possible to use a very small liquid container to dump out gasoline onto the ground.

But that gets annoying if you have to do it over a large area!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gomez on May 20, 2016, 08:31:36 am
You could make a dragable vehicle with a leaky gas tank  ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on May 20, 2016, 10:18:21 am
You could make a dragable vehicle with a leaky gas tank  ;)

Neat! How do you make a leaky gas tank?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gomez on May 20, 2016, 10:23:39 am
If you find  a damaged gas tank say yellow or red it should leak automaticly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 20, 2016, 10:37:03 am
lol at foldable damaged gas tank.

i think i could make a gas spewer.  or try to


anyone know how practical shooting gas on the gtound and lighting it w/a fkamethrower is?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Xardalas on May 20, 2016, 11:40:14 am
lol at foldable damaged gas tank.

i think i could make a gas spewer.  or try to


anyone know how practical shooting gas on the gtound and lighting it w/a fkamethrower is?

That'd be neat. I was thinking about just driving my car through a town, spraying gas out the back and then lighting it off with a epxlosive arrow or something and watching the hoards burn.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 20, 2016, 02:57:27 pm
Im trying, but theres some problems.  The game is spawning 0 units of gas when I throw a 'gas bag' (that turns into a plastic bag and 50 units of gasoline) at the ground/enemies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 20, 2016, 02:58:31 pm
 What about making it a "grenade" that instead of exploding throws gas around itself?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 20, 2016, 03:11:06 pm
You sir, as a genius.  Mostly

(http://i.imgur.com/LJ3V5Z6.png)



Theres a small issue of it having to cause damage in order to spread shrapnel made of gasoline.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 20, 2016, 03:30:13 pm
So what can happen is a 'gas bag' that is thrown on the ground and then lit on fire from a distance.  And then it explodes into a small fire.


Id have to test out things like if loading it was actual gas affects anything or if I just make a crafting recipe consume gas (and account for the gas' weight in the final product) or if its possible to light the 'bag' by hand (itd be a weak explosion, but fire is deadly in all forms in CDDA)


but hey
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 20, 2016, 03:41:41 pm
Reduce the range it throws out and increase how far it can be thrown inorder to avoid it perhaps?

How does the throwable fire extinguisher do it(besides only affecting its tile)?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 20, 2016, 04:06:43 pm
anyone know how practical shooting gas on the gtound and lighting it w/a fkamethrower is?
IRL or in game?
IRL, it depends on the fuel. Standard unleaded gasoline is relatively* flammable at room temp. Diesel is not.

In-game? I guess that depends on how hard it's gotten to get gas and a flame-thrower. Haven't played in ages.

*In the context of lighting it with a flamethrower, consider it easily lit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 20, 2016, 04:07:39 pm
Part of the issue is also we need it to be loaded in order to explode; otherwise people could not spend the resource (gasoline) and still get their money's worth.

So I think it needs to be a crafted item (say some lighter charge or a hotplate.  Open flame is dangerous).
I think it should either take 50-100 units of gas; either as a requisite to craft it or as ammo to 'charge' it.
When activated, it should then be able to be thrown, and have a range of 0.  only the tile it lands on should be gassed.
It would preferably then evaporate.  Since evaporation doesnt exist in CDDA this would preferably be a charge consumbed per turn, like a flashlight left on.  The less gas, the weaker it gets.


There are issues.  Like the explosions only drop 1 unit of gas per tile.  And that they still hurt.  And that thet gas just burns in one shot, so a significant amount is needed to create a raging fire.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 20, 2016, 04:08:22 pm
anyone know how practical shooting gas on the gtound and lighting it w/a fkamethrower is?
IRL or in game?
IRL, it depends on the fuel. Standard unleaded gasoline is relatively* flammable at room temp. Diesel is not.

In-game? I guess that depends on how hard it's gotten to get gas and a flame-thrower. Haven't played in ages.

*In the context of lighting it with a flamethrower, consider it easily lit.

Its easy as anything to get gas.  Its like the second thing I get in-game.
Flamethrowers are much harder.  At least decent, not spraycan ones.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 20, 2016, 04:23:35 pm
Im a little squeamish to triple post here, but why not just request a incendiary mine or incendiary-hack?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on May 20, 2016, 07:42:26 pm
Just discovered why acid zombies have been doing such a number on me recently, it turns out that I haven't been wearing anything below the belt for the past month. You think i'd notice the breeze, but apparently not..
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on May 20, 2016, 07:52:43 pm
...Commandos are immune to acid?

I misread.  Ouch.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 20, 2016, 08:12:30 pm
What season was it? Summer?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on May 20, 2016, 08:23:46 pm
The last time I changed clothes was in late Summer, and it's getting to be late Autumn now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 20, 2016, 10:12:40 pm
i wish they had a 'clean clothing' function.

using soap and water and time to create clean clothing that gave a small but extended morale bonus.  and stylish requires it but grants higher bonuses
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on May 20, 2016, 10:53:00 pm
Halp  D:


I made a scorched child monster and integrated it into the core game, but we don't really have a good name for a burned zombie child who runs fast.

Here is the description
Quote
    "description":"A tiny charred body, jumping and kicked and flailing around in a mockery of playground exercise.  It does not need a face for you to feel bad about killing it.",
   


This issue right now is that its called a 'burned child zombie', which is an issue if that corpse gets burned.  It becomes a 'burnt burned child zombie'
Why is there a morale issue at that point? The sheer charring should readily make it look very clearly un-empathetically like a puppeted corpse at this point, no?
I figure it'd be less jarring to see it dead on the ground by your own hand than having it still walking around and lunging at things, but the same goes for normal zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 21, 2016, 05:51:09 am
its a horrid black child who runs slightly faster than other vanilla zombies and as fast as you in my mod. they jump, skip, and run after you, due to the legs being somewhat damaged.  its much ike watching a chid play at a distance and then trying to take away their ball

theres an arguement to be made they cause no guilt
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 21, 2016, 06:26:08 am
Killing {blood sacrifices in a cathedral basement} causes guilt, even if it could be called a mercy kill. I think it's less about killing something that seems innocent, and more about how they got into such a state. I'd say you should keep the guilt for killing Kinderling.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on May 21, 2016, 01:17:36 pm
So, quick question here. When upgrading between experimental versions, I just wanna copy my saves and config folders, right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 21, 2016, 01:37:27 pm
And any templates you make, if you make those.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 21, 2016, 01:52:59 pm
I just realized that mounted flamethrowers dont need inventory space to hold their ammo  :o

That means I can pop it anywhere.


In the land of CDDA, Fire is the great equalizer.  The three invaders are all weak to it.  And so are (N)PCs without adequate preperation.


Only robots and special organics can resist it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on May 21, 2016, 03:18:21 pm
So, quick question here. When upgrading between experimental versions, I just wanna copy my saves and config folders, right?

You could just the cata launcher and have it do all that crap for you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 21, 2016, 05:00:48 pm
 Theres a cata launcher? Since when?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 21, 2016, 05:21:12 pm
3+ months.

in the lab section of cdda forums


pedit

http://smf.cataclysmdda.com/index.php?topic=11895.0
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 21, 2016, 05:29:37 pm
Why is there a morale issue at that point? The sheer charring should readily make it look very clearly un-empathetically like a puppeted corpse at this point, no?
I figure it'd be less jarring to see it dead on the ground by your own hand than having it still walking around and lunging at things, but the same goes for normal zombies.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on May 21, 2016, 06:46:57 pm
If something is trying to kill me I can exert any level of force from disproportionate to vastly disproportionate in order to defend myself.  So, yes, unquestionably.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 21, 2016, 07:06:44 pm
kill it with fire
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Moogie on May 22, 2016, 10:29:44 am
The great thing about the Cata launcher (well, one of them) is that if you upgrade to a new experimental build and your saves now crash the game, reverting to the older working version is just 1 button press.

The only downside to it is that currently, it crashes about half the time when performing a backup, so I tend to do that by hand until it gets fixed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on May 22, 2016, 09:24:55 pm
I tried doing the starting quest for the old guard at one of the refugee centers, but upon finding the guy I was suppose to, apparently 3 speaking wasn't enough to do the mission. 3 is pretty high for a first mission, isn't it? It's also a pain to grind and there aren't any books that come to mind that can boost it higher.


Also, what is this I'm hearing about cataclysm 2?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 22, 2016, 09:27:39 pm
It's also a pain to grind and there aren't any books that come to mind that can boost it higher

Self-Esteem for Dummies. It's fairly common in my experience.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 22, 2016, 10:48:38 pm
Also, what is this I'm hearing about cataclysm 2?
IIRC, it's a project that Whales started work on years ago, well before he moved on from Cata 1. Can't recall hearing anything about it coming to fruition, but I haven't looked into the original branch of Cata for at least a couple years.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on May 22, 2016, 10:54:30 pm
Why is there a morale issue at that point? The sheer charring should readily make it look very clearly un-empathetically like a puppeted corpse at this point, no?
I figure it'd be less jarring to see it dead on the ground by your own hand than having it still walking around and lunging at things, but the same goes for normal zombies.

That's not a reference I was expecting
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 23, 2016, 12:25:15 am
Also, what is this I'm hearing about cataclysm 2?
Cataclysm's original creator (http://whalesdev.tumblr.com/) is working solo to make a new version from scratch. It will almost certainly be something very different from DDA when it's done. No release date, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on May 23, 2016, 12:13:14 pm
Well it would be hard to top CataDDA.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on May 23, 2016, 01:00:04 pm
Also, what is this I'm hearing about cataclysm 2?
IIRC, it's a project that Whales started work on years ago, well before he moved on from Cata 1. Can't recall hearing anything about it coming to fruition, but I haven't looked into the original branch of Cata for at least a couple years.
He essentially posted that he had canceled it (due to lack of time/energy), then later posted that he was still working on it occasionally, then later posted that he hadn't touched it for over a year (as of last march).

Best case for terms of C2 would be Whales having a remarkable burst of inspiration and deciding to spend it on C2, and is able to magically focus himself on C2 for month or so, and something workably playable might come out of it. It won't be anything similar to C:DDA, and it won't be near as flexible, but it could have some unique features. And personally that's something I'd love to see; it's always cool to see a new rougelike's take on certain things.

But make no mistake in confusing it for anything that will be comparable to C:DDA, the two are on vastly different tracks, and only pulling farther apart in different directions as the huge C:DDA community of developers continues to put several weeks' worth of man-hours into developing C:DDA for every single real week that passes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 23, 2016, 01:27:58 pm
aye.  the sheer manhours going into this project is ungodly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on May 23, 2016, 01:45:30 pm
He was also going for a very different direction, iirc. With a goal to reach and with far less items, more streamlined. That said, I love games that have every item in them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on May 24, 2016, 06:38:33 am
DDA has the advantage of multiple people working on it. A single person will have more uniform vision of the end goal, but burn out faster. In a shared project, when one guy loses motivation temporarily or permanently, there are other to carry on.

Oh yeah and thanks to all the dudes and dudettes working on the game. When I become a child-eating cannibal after the inevitable end of the world, my survival and culinarism skills will be all thanks to you.  :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 24, 2016, 06:40:20 am
That will only work for you until tbe 2headed bear comes for you
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on May 24, 2016, 11:21:14 am
I remember that original Cataclysm started as a L4D roguelike, it was supposed to be quick and action packed. Sometimes, as I spend my weeks farming and reading books in CDDA, I wonder if this was the way to go. ...then again I sunk so many hours in CDDA.

I had high hopes for Project zomboid. It was supposed to captured couple of your last days of desperate struggle in  the zombie apocalypse. Until fans had their say and now we have farming, fishing, house building and shit.  Does the game still starts with the "This is how you died..." sentence? Because now its more like "This is how you build your farmhouse and lived for years util you got bored...".

Sorry for the rant.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 24, 2016, 11:30:08 am
Remember when minecraft was supposed to be a survival game? :P
People just like building stuff, and there's not much you can do about that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 24, 2016, 11:48:43 am
I get that way about many of my lategame characters.

In fact, my current buddy just finished molding his cargo truck into his signiture mobile base.  Its 1x1 longer, has spikes, and has all the commodities of a stationary base save the space to store stuff.


Anywho, I quit those kind of characters usually.  This one is going to let me test how later-game critters are, so he stays for now..  I dont mind living after the apocalypse, and I even plan for people doing so within my mod.  But I get bored of it myself.

Somebody told me that they were happy that they ran into a trapdoor spider lair.  It blew off their tires and they skidded to a stop.  Getting out of the car, a single spider popped up.  He ran over to it in leather jacket and iron greaves.  Then the rest of them popped out to eat him.

That made me happy.  Deaths like that make me happy.  Deaths like that are why I have scorched shockers who look like normal ones. Check their description to see the difference.  Death like that is why I added the doom faction to begin with.  Deaths like that are why I nerf the frequency of special infected.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 24, 2016, 04:56:14 pm
Can your NPCs utilize artifact powers in any way?

I gave one a back, dex, and tele one and he only seems to recieve the strong back.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on May 24, 2016, 09:12:02 pm
Anybody know of a fix for the screen going all black if you tab out when in fullscreen mode?

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on May 24, 2016, 09:16:18 pm
opening randow menu seem to fix it for me, F1 to F9 kinda thing. Also 5 umpad for *waiting?*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on May 24, 2016, 09:22:54 pm
Hmm, none of that worked.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: nomoetoe on May 25, 2016, 04:36:23 am
After an unfortunate accident involving extremely poor health and dozens of bullets in my character I start again.

I escape the prison and find a functioning motorcycle, and its in fairly good condition all in yellow or better.

After a quick refilling of the gas and traveling on the road I find a farm and decide to live here since the prison isn't exactly hospitable due to many brutes and fungaloids.

I was using debug to learn how good the various foods I ate were for my health, and I learned that rhubarb is amazing. I was down to -1 health and 8 health modifier but, by the power of rhubarb I have been raised to health 4 and health modifier 25! rhubarb is glorious.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on May 25, 2016, 06:49:40 am
Anybody know of a fix for the screen going all black if you tab out when in fullscreen mode?
Not sure about fullscreen, but I get black screens too when my computer monitor goes on sorta standby. I forget the technical term. Best I figured out is to save the game and reload it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on May 25, 2016, 07:01:42 am
What's the difference between health and health modifier?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 25, 2016, 07:20:14 am
modifier is longterm health.  your characters health tries to match that number.  it goes up/down as you eat things or take drugs or roll in toxic sludge or get sick or any number of things.

While you could have a  current health of 100, if your modifier is -50 its all going to drain.  health modifer tries to equalize at zero

health modifier is increased by eating 'healthy' and not getting too tired and just being sensible.
    tea and rhubarb are good for health


shorter answer:  modifier is hidden longterm health, while health is your current health and use for most health checks.   when the game tries to give you the flu it checks health.  when you regen hp while sleeping it checks health
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on May 25, 2016, 07:23:50 am
Health modified is one of those things that I wish was displayed somewhere. I don't like hidden mechanics.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on May 25, 2016, 09:30:37 am
Well, its not exactly something the player should have constant awareness of. Maybe it could be checked if the player has enough first aid skill/the medical path mutations/some special CBM.

Anyway, the health modifier is why you should carry vitamins with you and eat them a few times a in-game day. Vitamins are the easiest ways to increase your health modifier, except maybe for a royal jelly, which is why you should hoard royal jellies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on May 25, 2016, 10:16:04 am
Some sort of health monitoring device would be nice. Maybe it could be a mod you can attach to computers or something. Or just have it as a wristband/smartwatch. Not that I think smartwatches are actually good at it, but it's something currently going on right now in our world, and they've got nuclear powered cars out in magical New England.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 25, 2016, 12:38:36 pm
Some sort of health monitoring device would be nice. Maybe it could be a mod you can attach to computers or something. Or just have it as a wristband/smartwatch. Not that I think smartwatches are actually good at it, but it's something currently going on right now in our world, and they've got nuclear powered cars out in magical New England.

FitBitch
It's constantly bitching about how unfit you are, even if you're actually pretty healthy.

It could also be a toy dog that constantly hounds you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 25, 2016, 01:44:36 pm
When you wake up, the message you get is based on health modifier.

Or if it isnt its based on health.  And if youve spent the last 8 hours sleeping your current health will be close to the modifer's level.


You'll know if you are really unhealthy if you stop generating so much HP while sleeping.  But the redtext itself might only mean -10 or -5 health
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on May 25, 2016, 02:19:34 pm
I wouldn't mind it being hidden if it were documented in-game somehow. The only way I ever even learned there was such a thing as health/nutrition was from this thread, the game doesn't tell you squat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 25, 2016, 04:07:29 pm
Theres a trait that outright tells you about it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 25, 2016, 04:55:20 pm
I kinda agree with a lot of folks here, even though waking up with high or low health does give you a special message, a few finer health monitoring items may be pretty cool, give you more reason to loot hospitals.  Because honestly once I have a couple antibiotics and some basic painkillers I find little to no reason to clear out a hospital.

Could even be in tiers:
a basic health watch that gives you a general idea of your health kinda like what you get when you wake up now, but viewable anytime while you have it handy.  Maybe a bit finer than the wakeup messages, but not by much.
A bit of a kick to that is that it takes wounds into account, giving you a lower health reading than you actually have if you have a few wounds for example, being more of an athletic fitness watch more than an actual medical tool.  Such things could be found rarely on zombies, or in houses, kinda like an alternative to a game watch.

Next would be some kind of portable medical scanner.  Think like a star trek medical tricorder but more low tech. Designed to streamline medical exams in the near future.  Takes a small blood sample (+1 pain on use) and then gives detailed information based on first aid skill. At 0 skill it only tells you if you have a cold, flu, fungal or parasite infection, and always says there is an 'unknown blood contaminant'.  Making the watch more useful to the untrained. But at 1-3 skill it works similar to the watch, giving the character enough information for a general health assessment, unmodified by wounds. and at 4 first aid and above it gives you the actual numerical value for your current health.  Such tools would only be found in doctors offices, and hospitals.  Maybe rarely in labs and ambulances.

Finally would be a medical diagnosis system.  A somewhat bulky computer with testing equipment built in.  Completely unusable for anyone with 0 skill. Works similarly to the portable medical scanner at first aid 1-3, maybe with finer detail.  But at 4 and above it gives you all the information you need to know about your health, current health level, as well as your current baseline health.  At even higher levels it could even treat minor illnesses like the cold or flu.  Not removing them entirely, but acting like cough medicine at the cost of some extra battery power.  Such things would only be found in hospitals, and the more technical lab finales.  And while small enough to be man portable, it would be large enough to be impractical to lug around everywhere.

...ok that got bigger than I expected.   tl;dr I feel items to give us finer health details would be welcome, and may even give us more reason to check out hospitals, which currently only seem mildly useful in niche situations, like yer a computer whiz with a broken arm and for some reason can't make a splint.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: sprinkled chariot on May 25, 2016, 04:59:02 pm
Welp. Stable release shows [[[]][][][][  in each place, where should be text.  :-\
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 25, 2016, 05:03:06 pm
Step 1: Use Experimentals
Step 2: Play the game

This is the advice anyone that's been here awhile will give you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 25, 2016, 05:04:46 pm
Welp. Stable release shows [[[]][][][][  in each place, where should be text.  :-\

Old stable, new stable, or current release? ?? That's freakin' weird that the old stable would break like that so suddenly. Maybe it's a language issue?

In other news, I agree with the "no hidden values" folks. Plus that "health" is out-dated now that there's vitamins you gotta keep track of now. It's a roguelike, not a zombie survival sim.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: sprinkled chariot on May 25, 2016, 05:08:54 pm
Step 1: Use Experimentals
Step 2: Play the game

This is the advice anyone that's been here awhile will give you.

I used experimentals first, then was told, that it is because of experimentals and I should totally use stable release.
Latest stable was used huh.
Ehm, used to play cataclysm on previous computer, it had windows with russian language, but everything worked fine there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 25, 2016, 05:12:56 pm
In other news, I agree with the "no hidden values" folks. Plus that "health" is out-dated now that there's vitamins you gotta keep track of now. It's a roguelike, not a zombie survival sim.
Wait, so there's stats in place to require you to eat a varied diet and not just "health" food?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 25, 2016, 05:14:33 pm
Nutrition is new, not hidden.

Theres vitamins and mineral contents assigned to food groups now, so what a foodstuff is made out of will affect what earthcrap it has in it.

too much or too little of any one rock and your body gets cranky.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 25, 2016, 05:22:21 pm
And yea I derped, I made that big long cool sounding post that seemed like great Ideas before I realized that I even played a version after the vitamins were introduced.... derp.

I vaguely recall someone else mentioning the [][][[[][][] bug a while back, I think it was determined to have something to do with windows 10?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 25, 2016, 05:49:58 pm
Step 1: Use Experimentals
Step 2: Play the game

This is the advice anyone that's been here awhile will give you.

I used experimentals first, then was told, that it is because of experimentals and I should totally use stable release.
Latest stable was used huh.
Ehm, used to play cataclysm on previous computer, it had windows with russian language, but everything worked fine there.

Stable is full of old bugs and not stable at all. Experimental gets bugs fixed rather quickly. Use experimental.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 25, 2016, 07:07:19 pm
Ive added 4 new acidbombs of 4 strengths and sizes.

Basically you start tying together glass flasks or using bigger bottles and the greater liquid means more acid.


Its a nerf of acidbombs (which Id swear by), and a volume 4 acidbomb is needed to do what a size 2 could in the base game.


But, it is somewhat more realistic and it allows players to make small or large bombs.  And the ones in the game right now are currently bugged to always produce acid and never shut off.

Heres what I have:
Blacklisted acidbombs from the mod, and added 4 new ones.

Sizes 1-4
Requires progressively more string, and some rags to make sure the glasses stay stopped and dont break from clinking together.
size micro, small, medium, large.
size micro does 1 tile of a little acid.
sizes small, med, large do more acid, culminating with large doing normal acid.


This is effectively a nerf of acidbombs, because to get the same bang for your buck you need a bomb 2ce as large, but its certainly more plausible than half a liter of acid making a 3 meter by 3 meter pool of thick acid.

Also, also also also, you can use micro bombs to place 1 tile of weak/moderate acid.  NPCs could be given these as grenades. IDK if they use thrown weapons.  I could test this.  Or perhaps make a basic gun/lobby tool for them or you.

I want to do something with the 3L glasses and acid.  The issue being the size and weight.  And that, well, it wouldnt spread as well as a 1 liter bottle.  or 4 glass flasks tied together.




pedit:

Going from the top left and going clockwise:

micro acidbomb, small acidbomb, medium acidbomb, large acdibomb.  On the bottom is the everlasting acidbomb in the game currently.
(http://i.imgur.com/A4VGoAt.png)



Yes?  No?  Would you accept this as a change?



pedit:

to clarify more.

I made this with the intention of using it for my mod, but Im tempted to push it into the core game.  So i wanted opinions of if it would be a suitable replacement for the old hardcoded method we currently use.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: nomoetoe on May 26, 2016, 12:58:53 am
Things are going well so far, I got on my motorcycle and scouted the area, I found three other farms, one of which had a antlered horror resident, I left rather quickly. I did manage to find two gas stations along the road, got about thirty short ropes from the farms I went to, I also managed to find a mansion with a ton of useful books.

I also saw a total of three labs, I probably won't be visiting those for a long time. After scouting the northern part of the last road in the area I finally find a town that is on the other side of the river, by the river is a school so I might want to clear that out, that wouldn't be too much of a problem if it wasn't for the shocker brute, it's presence certainly makes things more interesting. Not sure where that southern part of that road goes, I might have to find out at some point, but not yet.

For now I have other things planned.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on May 26, 2016, 01:29:10 am
Does anyone else have the problem of random wall tiles showing up with the tiles graphic of a boarded up window?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 26, 2016, 01:59:06 am
Those might be stone walls. A few houses use them in their construction.

I, personally, have set up in a 2-story brick house with basement :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on May 26, 2016, 02:10:14 am
Anyone know why I suddenly can't weld? I have a powered welder, welding goggles, and nearby acetylene torches, but I can't seem to do anything.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 26, 2016, 02:15:08 am
I'm positive it's a current bug in the experimental. I couldn't weld in one (one I was kinda happy with, sadly) so I had to jump ship on that one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on May 26, 2016, 04:56:07 am
I, personally, have set up in a 2-story brick house with basement :D

I've avoided Z-levels. It becomes a problem when you want to charge solar panels and all your crafting stuff and bed are on a different floor. Lots of wasted time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on May 26, 2016, 11:14:22 am
Also, it seems like houses aren't always getting stairs to their basement. I've found two houses now where I could hear stuff moving below, but I went over every tile with a fine-toothed comb and there were no stairs. And before anyone asks, yes, I checked under every piece of furniture. I then opened up the cheat menu and edited in a set of downstairs, and sure enough they took me right to the houses basement.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 26, 2016, 11:46:16 am
I mentioned that about two weeks ago. By my guess, 1/3 of all basements have no stairs down to them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 26, 2016, 12:34:45 pm
Theres also electronics/chem basements, and the old survivalist basement, which In think has been killed off.

But, yes. More basements needed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: nomoetoe on May 26, 2016, 11:51:46 pm
Things have gone well. it has got warm enough to plant seeds and I have done so, I also did more scouting and found out where that southern road leads, nothing really notable other then a fungal tower, my progress south was halted by a a couple of turrets on the road though, oh well, I was getting pretty far from home anyway. While at the school near town I find something, a functioning car! All it needs is some wheels and it will be ready to go, I was able to find a book that would get my mechanics skill up to three which is useful, unfortunately after a collision with a fungaloid my motorcycle is no longer functioning so I had to walk home.

After reading the book and getting some very much needed sustenance and rest I begin the trek into the town for a night raid to find what I need, luckily for me I was able to get a wrench and a welder along with a few other useful things and escaped the town in one piece. After finding a vehicle with replacement tires I went over to the now broken motorcycle and pounded on it with my quarterstaff until all that was left was the box in the back, I put the tires in the box and I go to the car and put on the wheels. Glorious! I now have a car, which I feel much safer riding in then on a motorcycle.

edit: RIP Maria day 70 spring year 1, you died in a car explosion, you never got to harvest your crops. You will be missed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 27, 2016, 02:51:59 am
There's a new basement in the 3D models, the "2 bedroom" basement. It's neat!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 27, 2016, 01:33:24 pm
Its also empty of loot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gomez on May 27, 2016, 01:55:37 pm
So I found a battered pickup truck and was driving it back to my base when I came across a nice RV. I decided to take the RV instead, but it had no battery charge.

As I was swapping out the battery from the pickup to the RV a big spider appeared right next to me. I ran into the pickup truck but the spider followed me inside, so I ran out the other side and mangaged to close the door just in time. I then ran round the back of the pickup to the otherside and closed the door, trapping the spider inside.

Just hope I don't forget there is a spider inside if I ever come back for it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rilder on May 27, 2016, 02:13:59 pm
The spider promptly learns to drive and runs you down.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 27, 2016, 03:18:46 pm
The spider promptly learns to drive and runs you down.

If a human can't drive effectively without years (driving skill is so damn sloooooow) of practice, what makes you think a spider can do better in 2 minutes?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 27, 2016, 03:23:46 pm
Quote
Yes?  No?  Would you accept this as a change?

Yes.  The answer is looking like its yes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on May 27, 2016, 03:43:15 pm
The spider promptly learns to drive and runs you down.

If a human can't drive effectively without years (driving skill is so damn sloooooow) of practice, what makes you think a spider can do better in 2 minutes?
Eight eyes. Eight legs. One brain. A spider has the awareness of four humans and the agility of two. All vehicles in C:DDA seem to be automatic transmission and have cruise control. I'm sure it could figure out the technique well enough to run someone over pretty fast.

May Armok be merciful and allow us quick deaths by our new arachnid overlords.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 27, 2016, 04:23:09 pm
So I found a battered pickup truck and was driving it back to my base when I came across a nice RV. I decided to take the RV instead, but it had no battery charge.

As I was swapping out the battery from the pickup to the RV a big spider appeared right next to me. I ran into the pickup truck but the spider followed me inside, so I ran out the other side and mangaged to close the door just in time. I then ran round the back of the pickup to the otherside and closed the door, trapping the spider inside.

Just hope I don't forget there is a spider inside if I ever come back for it.

Good god, I forgot I was in the C:DDA thread for a second :O
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on May 28, 2016, 07:04:53 am
On the topic of vehicles (which is about 70% of the reason I play the game) is there any way to disable them spawning, or at least limit them in some way? I can usually get a working vehicle within the first day, and more than once it's been a tank or a luxury RV. I'd like to have to build a vehicle from scratch out of wood or scrap metal, or use parts salvaged from mostly destroyed wreckages, instead of finding a fully intact truck with the only damage being a scratched storage box.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 28, 2016, 07:08:50 am
On the topic of vehicles (which is about 70% of the reason I play the game) is there any way to disable them spawning, or at least limit them in some way? I can usually get a working vehicle within the first day, and more than once it's been a tank or a luxury RV. I'd like to have to build a vehicle from scratch out of wood or scrap metal, or use parts salvaged from mostly destroyed wreckages, instead of finding a fully intact truck with the only damage being a scratched storage box.
Not afaik.

But, zombies have shown markedly more able to spread out in any area and destroy vehicles enough to disable them without  exploding the gas tank.  Theyre getting better at horde pathing and not killing themselves and being generally a problem.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on May 28, 2016, 07:40:57 am
Being able to tune vehicle spawns would be pretty great actually.

But, zombies have shown markedly more able to spread out in any area and destroy vehicles enough to disable them without  exploding the gas tank.  Theyre getting better at horde pathing and not killing themselves and being generally a problem.
I dunno, having zombies acting intelligently is kinda unsettling. Are they going to work out how to open doors next?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on May 28, 2016, 10:28:05 am
Being able to tune vehicle spawns would be pretty great actually.

But, zombies have shown markedly more able to spread out in any area and destroy vehicles enough to disable them without  exploding the gas tank.  Theyre getting better at horde pathing and not killing themselves and being generally a problem.
I dunno, having zombies acting intelligently is kinda unsettling. Are they going to work out how to open doors next?
I hope not.


Anyway, its been a long time since I last followed this thread so I have a question, did you guys fix the windows 10 incompatibility bug yet?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 28, 2016, 12:49:45 pm
Good god, I forgot I was in the C:DDA thread for a second :O
This happens to me semi-frequently, and always serve to make Real Life seem a bit more awesome. :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 28, 2016, 01:32:27 pm
Anyway, its been a long time since I last followed this thread so I have a question, did you guys fix the windows 10 incompatibility bug yet?
The what?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 28, 2016, 02:17:28 pm
Experimentals work fine in Win10.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 28, 2016, 02:23:34 pm
The new experimentals are crashing all over.  Ive heard that just smacking a zombie can crash the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on May 28, 2016, 02:36:11 pm
I played just last night with last nights build. Console.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on May 28, 2016, 03:57:29 pm
I haven't had any issues with experimentals on win10.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 30, 2016, 09:22:13 am
So I finally got to making the arachnotron not butcher (into nothing)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 30, 2016, 05:45:05 pm
Halp.

Im trying to work out a viable, if not vague process for taking the poison out of triffid fungal fighter stabbys.

Spoiler (click to show/hide)

Ive been stymied for a general process.  Right now its using a hammer and a knife to cut up the needle, then water pressure to draw it out, then electricty to purify the water/mixture.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 30, 2016, 05:53:59 pm
Why does the water have to be clean? The chem set makes sense; but you'd likely boil off the mixture instead of electrolysing it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 30, 2016, 06:00:21 pm
So no reason to to split the salt and anything else like it from the poison?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 30, 2016, 06:05:15 pm
Well, either the water will boil off first, or the poison will (if it's heat-tolerant). Hence the necessary need for cooking knowledge; they're likely two very close boiling points or something. You might then use a little water to dilute the now-super-potent pure venom after that. Depends on how you'd like to model the venom.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaje on May 31, 2016, 01:51:46 pm
Is there a list of recently added features anywhere? Not the change logs for the nightlies, as they can contain a LOT of info on very small tweaks!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 31, 2016, 01:53:15 pm
Best bet is to check the closed PRs on git.

https://github.com/CleverRaven/Cataclysm-DDA/pulls?q=is%3Apr+is%3Aclosed


Purple ones got merged into the game, red ones didn't
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 31, 2016, 06:31:31 pm
Just have to be careful where you go.   For example unless you are submitting a bug you found, or are expecting some odd behavior and want to see if there is a workaround, it would probably be best to avoid the issues section.

Most everything else though I don't have much trouble with myself.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gomez on June 01, 2016, 07:37:22 am
TIL You can press % to get a menu where you can preform actions like, losen your scarf or pull nails out of furniture with a hammer, and many many more.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 01, 2016, 11:13:32 am
I still prefer setting keypad bindings.


a -> a -> [key]  = fix crap
a -> c -> [key]  = solder
a -> w -> [numpad]  = fire
a -> f                  = flashlight
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on June 01, 2016, 12:43:32 pm
I do the same, makes it much easier

a = crowbar until I need to use a sewing kit
t = lighter/matches
f = flashlight
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: debvon on June 02, 2016, 12:02:00 am
When inspecting an NPC's wounds what do the gray lines/carrots mean? Broken limbs? Or what?
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Pencil_Art on June 02, 2016, 12:14:54 am
Well, when my friend got both of her legs like that they didn't heal after some sleeping. It might mean crippled or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 02, 2016, 12:23:23 am
Apply arm splints time!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on June 02, 2016, 03:22:35 am
I do the same, makes it much easier

a = crowbar until I need to use a sewing kit
t = lighter/matches
f = flashlight
Here's a fun thing I stumbled into actually. Hit % then you get a list of things you can do with the items in your inventory. I know the tailoring kit is there, but I forget the hotkey for it. You can also use it to take vitamins with v.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 02, 2016, 03:59:08 am
vitamins are m
asprin is n
towel is t
welder is Q
water is E
booze is W
bandage is b
disinfectant is B
sewing kit is A
tailor is a
tazer is x
cutting is j
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on June 02, 2016, 03:56:38 pm
sewing kit is A
tailor is a

Why do you need both
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 02, 2016, 03:57:36 pm
Sewing kit is smaller.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on June 02, 2016, 04:01:45 pm
I can't imagine needing to repair on the go, though. The things I usually forage with are a wrench, hacksaw, screwdriver, and hammer, plus a waterskin and some food (plus armor and weapons and storage options.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 02, 2016, 04:02:09 pm
Old habit from before the clothing nerfs, I guess.



hey, anyone else notice that you cant do 'advanced keypresses' now that we can see what happens in between our turns?
  Like, I cant tell the game to go into the car, close the door, get into the driver's seat, and start the car before the game processes you getting in?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on June 02, 2016, 05:07:07 pm
hey, anyone else notice that you cant do 'advanced keypresses' now that we can see what happens in between our turns?
  Like, I cant tell the game to go into the car, close the door, get into the driver's seat, and start the car before the game processes you getting in?
Can you give an exact before/after example of the problem you are having? Because I honestly have no idea what the "advanced kepresses" that you are talking about are (or why the sort of behavior you currently seem to be talking about would ever be intended).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 02, 2016, 05:13:42 pm
Bah.


      Say, for example I want to grab a sewing kit off the floor and use it to repair my sleeveless duster (m).

I can, in short order, press


(e) (right) (a) to pick it up
While the game is processing this Im already pressing
(a) (a) (m)
to attempt repairs.  And I press
(down) (enter)
to make it perform until fortified.

But the game isnt on the repair menu yet.  Ive entered these commands in advance and the game honors them.  Or did.


So, I gather, that by changing how the game processed turns, theyve changed whatewver allowed me to press these keys before the proper menus came up and they processed.


Another example is when I would run into cars.  I had a habit of (c)losing doors behind me, so no zombies could follow.  I would enter the car, and before the gamehad finished processing completely I could press (c) and then a direction and then shift6 to grab the controls.  All in one continuous string while the game was still trying to close the door.

Essentially I was faster than the game, and the game would catch up.  But now, it doesnt.  I try to close the door ahead of time, and instead the game paths me into the doorframe, leaving me quite vulnerable.  It has little issue processing the movements ahead of time, but the command to close, open, or examine doesnt process.  And I climb on the counter instead of checking the food on it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on June 02, 2016, 05:33:32 pm
Ok that explains why I've never seen what you are talking about; my computer is good enough that I've never run into a case where I can input commands faster than the computer can process them. :P

That said if what you are saying is true it has nothing to do with you being able to let you see what's happening between your turns. Literally all that PR did was add a single redraw of the game screen/UI in a specialized case (that of you not having any moves to burn that tick), which as far as I can tell is a totally separate bit of code from the part that actually handles inputs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 02, 2016, 05:49:39 pm
:o

i type fast i tells you!

whether its my laptop or not,  its affecting how i mechanically play the game.  its like an itch i cant scratch
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on June 02, 2016, 07:02:54 pm
I've definitely noticed what pisskop is talking about. When I downloaded the latest version, I thought my keyboard was on the fritz or my computer was having trouble processing the game.

It felt like I was missing keypresses because some actions wouldn't happen. I'd try to open my inventory, light a molotov, and throw it, but instead I'd end up activating whatever was bound to 't', which was either a lighter, matches, or a some kind of food item. It actually got me killed several times before I figured out what was happening and started to slow down my commands.

EDIT: I've also noticed an almost imperceptible delay while moving sometimes. I couldn't say how long the delay is because it's less than a second, but I can definitely notice it far more compared to the older version.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on June 02, 2016, 11:07:00 pm
Well it's almost certainly not the between turns PR (since that could only be creating that delay if you are climbing across bushes/etc., else it's literally less than a single frame of your monitor). That said there's nothing that says that it couldn't be being created by something else. Sadly I'm unable to test any potential fixes since, as I noted earlier, my computer is too good for any noticeable delay at all. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 04, 2016, 01:18:31 pm
My game isn't terribly laggy though.  Usually when I refer to 'catching up' I refer to me executing practiced strings of commands.  Its not like I do everything at breakneck speed or wait around for the game most of the time.

Speaking of things, why is this?

(http://i.imgur.com/0mXgGAj.png)


Why?  I knew there were a lot of them, but when I looted the store and checked via flashlight there were easily 100 of them.  And then, upon further looking, the whole town's here.

It takes creeper hub to get this kind of density usually.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on June 04, 2016, 05:41:41 pm
I once had a bug, i was talking to the refugee npc, went outside and saw a single Z, bah easy picking. Killed him and the more showed up, kept fighting and after each hit more and more spawned untill i had to get in my death machine, then they satrted spawning inside my death machine, they kept spewing out error error that they couldnt place more zombie. i was literaly swimming in corpse and zombie untill the game crashed due to overflow. I think i had over 100Z kills before the game died on me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 04, 2016, 09:59:10 pm
Or, more seriously, teleporter/teleporter CBM?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on June 05, 2016, 01:11:12 am
I still can't work out if the 'jackhammers can't break reinforced glass' thing is a bug or is intended behaviour. I noticed someone had reported it on the Cata forums, but it had been ignored.
I think it's a "reinforced glass has a bunch of special cases around it from way back in the days of whalesdev and nobody wants to try to figure out how to keep the entire game from potentially breaking when you break the glass."

I'm not a coder so this is speculation of course, but that tends to be the answer in my experience when it comes to interactions with parts of the game that are old as the hills.  Pretty much what I'm guessing is the same reason why highways stopped spawning, and nobody has fixed it for at least a year.   Probably doesn't help that highways were kinda crappy anyway and were laid out in nonsensical ways.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 05, 2016, 12:48:27 pm
couple of things.


-1.5x spawns w wanderers and static
-My mod, pks rebalancing, which does prioritize normie zoms over specials, which means more Zs spawn for less consumed spawn points
-I debugged all vision in to show this because i saw 100+ of them in the dark.  its balls30 or thereabouts
-you can see a turret line, or what was turrets, as an aggrovating factor
-2 maptiles south, argueably on the border of the bubble, is a firehouse I spent 90 minutes cleaning out
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on June 05, 2016, 01:52:46 pm
I'm not sure why that's happening, but it does remind me, did they fix the coffee-shop spawns bug? I'm playing on a relatively old experimental and part of the reason I stopped playing was because early-game looting is impossible because any town that has a coffee shop in it is a deathtrap.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 05, 2016, 04:11:29 pm
I'm not sure why that's happening, but it does remind me, did they fix the coffee-shop spawns bug? I'm playing on a relatively old experimental and part of the reason I stopped playing was because early-game looting is impossible because any town that has a coffee shop in it is a deathtrap.

Well shit, zed's gotta get his kaffa.
Bonus fact: Kaffa is the town believed to be the first site where the Black Plague entered Europe.
Another bonus fact: In the Shantae series, zombies can retain their sanity either by eating brains or drinking coffee. Many prefer coffee since it doesn't involve murdering their friends.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on June 08, 2016, 12:51:11 am
Ah wasn't aware they were smashable now.  As in actually smashable instead of smashable, so zombies will beat on them, but will never actually break.

Not sure why jackhammers don't work on them then.  Pretty sure you can break the walls around most of them.  It's pretty much  a case where if the door is make of super adamantine/titanium alloy you just smash down the plywood wall next to the door instead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 08, 2016, 07:37:40 am
id point out resident evil movie
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 08, 2016, 08:23:42 am
Awesome, I just moved most (~90%) of my mod into the core game.

I have some items and locations and things to do, but otherwise it should be okay.

\o/  A winner is me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: blazing glory on June 11, 2016, 10:39:40 pm
So in my version of Cata DDA acetylene torches don't spawn with any fuel, how do I fuel these? It's not entirely clear on what it'd run off.

Never mind I am blind.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on June 15, 2016, 12:59:07 pm
Is anyone else getting a massive pile of errors in the latest experimental every time they try to play in a world with some of the extra vehicle stuff? A lot of stuff about inflatable boat parts and treads and bandit vehicles and some vehicle part recipes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 15, 2016, 01:08:28 pm
Mods are never supported between versions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on June 15, 2016, 01:13:24 pm
Not even the ones packaged with the game? That seems. Odd. Why bother merging them into the main branch if they're not supported.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on June 15, 2016, 01:22:32 pm
My understanding is it's up to the originator to update them. That said, any big changes in the base code are bound to break mods for awhile until the changes make it to all corners of code.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on June 15, 2016, 02:52:28 pm
If it's the pre-packaged VAP, then it's due to the change from "UNDER" to "WHEEL" slots. Someone's merging a fix for that.

If it's the updated one, I'll have it out as soon as work is over.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 16, 2016, 12:51:48 am
 So, you can train swimming by standing on a boat and waiting. Huh.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 16, 2016, 01:48:27 pm
Boats, being a mod, are not planned for.  Bug report hoooooh
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 16, 2016, 01:55:50 pm
Speaking of boats, there really needs to be a way to deal with bridges besides gratuitous application of mininukes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on June 22, 2016, 01:10:38 pm
One thing I wondered, would it possible to make most pants holster a very small gun, as in tucking it into your waistband? I realize this isn't necessarily the greatest idea, but when you're in the middle of a tense situation and you stumble across your first gun by pure luck you don't have a holster for it it could be handy. If possible, maybe make pants have a little more encumbrance when storing a gun in exchange so everyone doesn't just use pants as a free holster.

Edit: While I'm posting, might as well ask, is there a way to clean clothes now that all zoombie clothes are filthy and give negative morale to everyone? Tried toilet water and/or a bar of soap, but couldn't figure it out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 22, 2016, 01:35:03 pm
 Well, they already have storage spaces... But I kinda wish belts could be used to hold something, and that they where more prevalent. Also, suspenders.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on June 22, 2016, 02:41:06 pm
Edit: While I'm posting, might as well ask, is there a way to clean clothes now that all zoombie clothes are filthy and give negative morale to everyone? Tried toilet water and/or a bar of soap, but couldn't figure it out.

You need to make a washboard and have soap in your inventory it loaded with soap.  Then you need to be near a body of water, toilets won't do it, it needs to be a map source like a pool or river.  Then you activate the washboard.
EDIT: A more recent look at the issues tracker seems to indicate that it does not necessarily need to be a map source, it just requires an excessive amount, more than you'd usually find in one container.

I like the feature myself, I kinda already tried to avoid wearing zombie clothes as a little mini RP and I like that I can take squeamish now to enforce it.  Unfortunately it seems there are a lot of issues with it, morale oddities, being able to clean filthy clothes with sewer water, and other such things.  Last I took a glance at the issues tracker it seems like the feature may be cut soon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on June 22, 2016, 09:06:34 pm
Well, they already have storage spaces... But I kinda wish belts could be used to hold something, and that they where more prevalent. Also, suspenders.

Can't you hang various things onto belts? Like a hammer or hatchet?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 23, 2016, 01:36:17 am
Only toolbelts, survivor belts and firefighter belts can hold, or even do, anything.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 23, 2016, 03:02:58 am
 Soap is also used for shaving/haircuts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 23, 2016, 04:23:31 am
Sorry for the dual posting, but I just died to the cheesiest cheese death I have yet to find. Youknow how when overloaded you are slow? You know how wasps are fast? Well, I was overloaded, a wasp shoes up, and thanks to my horrible rate of movement it took me from full health to nothing in three limbs before I died, without my getting to act once.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on June 24, 2016, 01:19:01 pm
Sorry for the dual posting, but I just died to the cheesiest cheese death I have yet to find. Youknow how when overloaded you are slow? You know how wasps are fast? Well, I was overloaded, a wasp shoes up, and thanks to my horrible rate of movement it took me from full health to nothing in three limbs before I died, without my getting to act once.
Probably a good idea to put all your stuff in shopping carts instead! I can imagine it'd be hard to fight back against a wasp while your whole body is trapped beneath a pile of objects :P

Especially considering you hadn't been wearing anything that could've stopped some of those punctures from actually hitting you.
Going slow enough for a wasp to 100 to 0 you in a single turn cycle means you're waaaay too overloaded to begin with, yeah?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on June 24, 2016, 01:40:20 pm
 I had armor, the wasp knocked it down quick.

 And yes, far too overloaded. Something like 300 lb extra weight.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on June 24, 2016, 04:38:13 pm
Trying to refuel a car with a plastic jerrycan, but when I hit refill it just exits the menu and nothing happens, and I'm still holding a full jerrycan. Bug, or has something changed?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Orange Wizard on June 26, 2016, 09:43:43 pm
If you have two tanks and one is empty and try to refill the full tank it won't fill up the empty tank
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Not good with names on June 26, 2016, 09:56:24 pm
You can work around it by (U)nloading a container next to a vehicle.  I love experimental build roulette!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Chattox on July 03, 2016, 06:38:11 am
Coming back to this after a long-ass time away.
I notice the stable and experimental builds are over a year apart. Howcome there hasn't been a stable release in so long? How much has changed in the experimental from 0.C?

Thanks!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 03, 2016, 06:47:26 am
Only toolbelts, survivor belts and firefighter belts can hold, or even do, anything.
Leather belts can hold small things.

  But the only clippable thing that is size 2 and under 500g is a sling or slingshot.  They wont even hold a hammer, which is 600kg.  So you can put a sling or slingshot into your trousers.


Yea, more things with the clippable tag would be nice.



Coming back to this after a long-ass time away.
I notice the stable and experimental builds are over a year apart. Howcome there hasn't been a stable release in so long? How much has changed in the experimental from 0.C?

Thanks!

Theres a list of milestones they set out to complete before they release a stable version.  That list is long and not finished.  They also have so many new features being made up right now, like 3D, filthy clothing, evolutions, nerfs to OP stuff, and a whole slew of new buildings and building types.  Over 20 kinds of house these days, and actual neighborhoods/downtowns instead of everything mismashed
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Chattox on July 03, 2016, 07:29:20 am
Theres a list of milestones they set out to complete before they release a stable version.  That list is long and not finished.  They also have so many new features being made up right now, like 3D, filthy clothing, evolutions, nerfs to OP stuff, and a whole slew of new buildings and building types.  Over 20 kinds of house these days, and actual neighborhoods/downtowns instead of everything mismashed

It sounds like a very very different game from when I last played; now I'm excited. :P
Is there any particular experimental version I should grab, or just get the latest one?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on July 03, 2016, 11:41:22 am
Okay, I'm definitely upgrading to the current version. I totally forgot how utterly broken hordes were back in March of this year when I fired up the old version of the game I'd been running since, well, last March. I smashed some furniture to board up the starting shelter's windows and when I woke up the next morning there was an assortment of zombie masters, feral predators, shocker brutes, and other kindly gentlemen right outside my door, because, you know, furniture smashing is secretly a magical ritual to summon paratrooper endgame monsters on the second day.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: George_Chickens on July 05, 2016, 12:35:04 pm
Whatever happened to the forum? It seems drastically slower pace than usual, even slower than Whalsedev.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 05, 2016, 12:38:24 pm
Theres almost 250 more forks and stars on the git than when I started paying attention to it last december.

A bit over 25%
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 05, 2016, 05:29:33 pm
Driving skill is huge part of your turns and keypresses. Turn on the direction indicator for vehicles to see what's going on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on July 05, 2016, 07:48:53 pm
EDIT: And speaking of driving, this Beetle seems to lasting a very suspicious amount of time on 0% gas. Can fuel meters be broken, is that a thing now?

Don't Beetles in real life get crazy gas mileage?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on July 05, 2016, 08:31:10 pm
The Beetle is very lightweight so its gas mileage is going to be not bad at all. I think it's the lightest car sort of car. I think the bubble car has a similar footprint but might be heavier due to glass. Not sure. It's been a long time since I looked at them.

Not moving at all? Sounds like a rounding number issue. Couldn't tell you for sure. Sounds like a weird issue.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 05, 2016, 08:49:04 pm
I think how driving skill affects your driving has recently changed.  Now instead of an inept driver randomly spinning the wheel to crash into a mighty oak, low skill has a chance of making turning the car take longer. 

So less sudden unexplained U turns, more taking 6 turns to make a 90 degree turn you thought you could do in 3 and wedging your car in a forest. 

I have noticed that odd extra time behavior while driving too though, It seems most noticeable when doing minor adjustment turns and not so much big 90 degree ones.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 06, 2016, 09:33:51 am
yea.

driving skill makes turning take longer and may may you turn too far
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on July 06, 2016, 10:09:55 pm
So uhhh, if you happen to run across two zombie necromancers directly adjacent to one another, they will raise eachother from the dead. Hilarity can ensue if you can't kill them faster than they can resurrect the other.

On the plus side, free combat xp's!

(there are ways around this, but still, it is a bit silly. Might want to give their ability a notable cooldown or something)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 07, 2016, 12:29:15 am
Don't reanimating zombies retain their corpse damage? Even if you can't pulp one of the necromancers fast enough, you should be able to resume it after you kill it again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on July 07, 2016, 12:39:42 am
Not sure myself, as I had wandering hordes on and smashing takes a lot of time and noise, so I opted to just nearly kill one, kill the other, then lovetap the first.

Like I said, there are ways around it. It's just a rather silly thing that can crop up rarely.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on July 07, 2016, 12:52:35 am
I'd just make necromancers unable to raise necromancers, because entropy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 07, 2016, 04:24:48 am
you actually can, by giving necros the no_necro flag
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on July 07, 2016, 01:50:35 pm
So. Pneumatic Bolt driver does beat chicken walker is you make good use of running to pop out of cover and take snapshots. Explosion still hurts though.

Might I suggest making robots only have a chance to explode when they die, and/or reducing the radius of the explosion? Unless they're purposely rigged to blow on being disabled. In which case maybe they should say they're self destructing and give a countdown (most were designed to work with friendly soldiers and in civilian areas after all)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZeroGravitas on July 07, 2016, 03:31:27 pm
I find it really distracting while trying to drive - never had a problem in the old system, even when I'm zooming along at high speeds with low driving skill, but these weird time-skip turns are completely throwing me off. Think I'm gonna be traveling on foot until it's fixed.

Kanye West has the solution for the new system.

I think it's fine. Just takes a little more getting used to, and more caution.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 07, 2016, 07:15:53 pm
Go complain

https://github.com/CleverRaven/Cataclysm-DDA/issues/17601#issuecomment-231242450
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 07, 2016, 08:25:33 pm
If that's what it's actually doing I kinda like it.  It's not so much turning the wheel so fast that time stops (as I don't think the car will actually turn until the next movement in my experience), more along the lines of you are skilled enough now that you can turn the wheel far faster now than you could as a novice. and the 'free turns' is really the only way to show that without you just turning tighter than you intended at random..

Think of it more as a first time driver turning the wheel and shuffling their hands along the steering wheel to turn.  While an experienced driver can quickly turn by releasing one hand and doing a sorta leapfrog motion on the wheel. The faster turning of the wheel equates to more turn actions being doable within a single 100 heartbeats. 

Even higher driving skill likely gets even tighter turning by assuming things like a professional driver doing U turns with skilled handbrake useage without the player having to actually use the handbrake.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on July 11, 2016, 02:03:27 pm
So I killed an acidic zombie and took 0 damage, but then smashing the corpse to stop it from raising splashed me with enough acid to bring both legs down to half yellow. Not cool. Normally I would have just lit it on fire to be safe, but sadly this was a brand new character with no means of making a fire.

Think acid may be a bit too lethal. I'd suggest adding more pain, but little actual damage. As it is, my character had two legs melted half off by random small splashes of acid, but only took 5 pain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 11, 2016, 03:03:52 pm
Acid on your feet has always hurt like a bugger.  Add to that that it takes time to smash a corpse.  Its not a 6 secodn task, and standing in acid for minutes at a time is bad for your health.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on July 11, 2016, 03:37:48 pm
I just use the mod that turns the damn things off. IMO acidic zombies and spitters don't add any legitimate challenge, just minor annoyances and tedium.

Also yeah don't smash corpses. I used to do that, but when they added stamina smashing stuff turned into a huge stamina drain. Not to mention that it levels survival, and if your weapon is sharp enough and your skill high enough it's potentially faster to disable bodies than using all but the strongest bashing weapons. never mind haha
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on July 12, 2016, 07:45:12 am
Sorry for doublepost; I finally downloaded the newest experimental. Why is scrolling through the crafting list so freaking slow?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SharpKris on July 13, 2016, 03:40:11 pm
I've just found a covered well near a campsite in the woods but i can't seem to be able to pry it open or do anything to it really, anyone came across this?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 13, 2016, 03:53:50 pm
 Its a construction, an incomplete one. Some campsites have them. (that is, unless there is something I am missing)

 Its in the same tile as the camp, right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on July 13, 2016, 06:12:05 pm
With some Construction skill and the right parts, you should be be able to turn it into a real well. Considering making a covered well yourself requires NINE Construction skill and some moderately rare parts, finding one just lying around is quite useful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on July 15, 2016, 10:38:03 am
Am I following this thread? I truly don't remember. Maybe I was... I am now, in any case.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on July 20, 2016, 07:07:10 pm
Would it be possible for traits to modify your temperature tolerance? Like when you get chilled/warm. Popped into my mind when I started thinking about building a heavy armor survivor, and that summer would be a pain without climate controlled armor or the climate control CBM. I'm not talking a massive increase (further mutations?). Just a reasonable tolerance a normal person accustomed to that temperature might have. I mean, I know we have thick fur mutations and heat dependent mutations, but those just add base warmth and decrease speed when cold, right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 20, 2016, 07:09:54 pm
Nope.

Even being fireproof mycus doesnt make you any more tolerant of heat.

There is no protection for heat damage, cryo damage, or true damage for the player.  Or NPCs or monsters, but I dont think any of them can even suffer from heat/cold unless you mod in a weapon or something that does those.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 20, 2016, 08:04:28 pm
I could see a pair of traits related to it at the start being fun. One where you prefer lower temperatures, one with hotter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on July 21, 2016, 02:33:55 am
Can someone explain how clothing, the albino mutation line, rain and wetness all interact? I know it used to be 35 warmth or raincoat, but that was ages and ages ago and now clothing has special properties and coverage and all that jazz.

I'd almost be tempted to try and start a movement to update the wiki, if I had more free time and the ability to read the game's code.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 22, 2016, 10:50:14 am
I made a monster that absorbed and could be made by burning it.


Which is fine, except that it gains 1 hp for every volume it deletes.


Which, again, isnt a game breaker.  Except that you know how zombies will street fighter a car?  the gas tank can ignite, kill all the zombies and attract more to it with the pretty light and noise.  Then, they die as they burn.

  So this monster was burning to death by its own aggressive stupidity, reviving as a much more insidious monster that could suck up inorganic material and get stronger, and then eating the corpses of his comrades and the steel of the car.  have you ever seen a properly smashed car?  hundreds of steel.  And each corpse is 200 volume, meaning it gained 200 health per body.


Somebody on the forum told me they killed one.  They had to take breaks to cook, eat, and sleep.


Its fixed now, and wasnt entirely common, but still
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on July 27, 2016, 09:23:22 pm
Anyone know what mod the big 3x3 graveyards are from? I've been having some problems with the launcher and my antivirus and permissions and my version of the current experimental is somewhat... jury-rigged. Everything seems to be working except for a few buildings, including graveyards, so I assume I forgot to import one mod from my old version to the new one or something. But I can't figure out which I'm missing. The mod folders look identical....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 27, 2016, 09:50:43 pm
 The more buildings one, almost certain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SharpKris on July 28, 2016, 01:39:32 am
anyone ever had a lava sea spawn in the starting shelters basement?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 28, 2016, 03:27:45 am
It might or might not have been an evac shelter, but:
Went down a set of stairs, game warned me it was hot and asked if I really wanted to do that. Decided to check it out anyway, thinking I could just go back up if it was anything too bad.

It was magma. It was full of magma. And there was no stairs. Welp. I hope I can find the shopping cart full of loot I left behind when I went down when I make a new character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 28, 2016, 06:53:59 am
i dare say that I have graveyard.  a 6x5.

And i have a few buildings im kind of betaing.  such as a jsonized farm and an orchard.

the forum dl amd the coregame version are different
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on July 29, 2016, 01:01:31 am
So. I got hit by some fire from a fire breathing young ant queen (Why fire!?) and my holster got instantly destroyed. So I picked up my tec-9, and my drop leg pouches then spontaneously combusted, causing items to fall out of my inventory. Except they didn't, they just vanished into the aether. One of them was my tec-9 which I had just picked up. Oh, also my backpack and boots say burnt despite being at reinforced durability. So uhh, yeah. fire is being weird with items.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on July 29, 2016, 04:25:05 am
Just wondering. That's the status of development on this game? 0.D when?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 29, 2016, 04:59:59 am
The version at the bottom of this list (http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/) is the newest of the new. Stable versions come when they come, but experimentals can come almost daily, with bugs fixed as fast as they are introduced. The bugs in 0.C are probably already fixed, so an experimental version could actually be more stable than a 'Stable' version.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on July 29, 2016, 10:50:05 am
Yeah, in general after a month or so experimental versions tend to end up being more "stable" than the last stable version, with only occasional week-long or so breaks in that trend when something big gets merged for the most part (as well as gaining all sorts of new nifty features).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 29, 2016, 02:39:08 pm
So. I got hit by some fire from a fire breathing young ant queen (Why fire!?) and my holster got instantly destroyed. So I picked up my tec-9, and my drop leg pouches then spontaneously combusted, causing items to fall out of my inventory. Except they didn't, they just vanished into the aether. One of them was my tec-9 which I had just picked up. Oh, also my backpack and boots say burnt despite being at reinforced durability. So uhh, yeah. fire is being weird with items.
You dont like fire breathing ants?

I dont like how clothing evaporates, i think theres a fix for that in the pipes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on July 29, 2016, 07:34:15 pm
So you can saw down the barrel of a shotgun, but can you saw off the stock? Was kinda hoping to get this double barrel small enough to fit in a fast draw holster.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 30, 2016, 03:32:02 am
haha.  ^^


I remember rivtch short shotguns used to be both commoj and small enough to fit into ankle holsters
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on July 30, 2016, 06:46:33 am
Oh yes, I liked those as a backup!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: spümpkin on July 30, 2016, 07:14:12 pm
Ok, so I've been playing quite a bit of the lab challenge lately (because I want all the mutagen), and I found the documents to craft all the mutagens, but then got killed by the turret at the door :c. Anyone have either:

A. A strategy for killing the turret at the door?

or

B. Another way of getting mutagen/mutagen recipes/mutations easily?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 30, 2016, 07:58:42 pm
a nail bomb will kill it good if you can toss it .

a few pipe bombs too.
a  teleorter can get you out
sometimes labs will intersect sewers
throwing several manhacks at it to tie it down could work.

hell, even a secubot will go down to 3 or 4 good hits with a bashy weapon.
some people also grind up skills for a breakout
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: spümpkin on July 30, 2016, 09:34:41 pm
How does an L2 Defender with Flechette shells sound?

Although, that's mostly a horrible idea due to the fact that I would not be able to get in that range of the turret without being ripped to shreds.

On the bright side, spawned in a lab with almost no enemies, and have been just reading and developing mutations. Biggest issue as of now is food, but this lab is an ass to navigate.

EDIT: Nevermind! I vanquished the turret by huddling in one of the rooms beside it, regaining my health, and then charging at it with my MBR (Hard plates) vest and one Flechette shell. Victory! Now just to get out...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on August 01, 2016, 08:24:45 am
Can we give blankets hoods and those mouth warmers when worn? I know I flip my blanket over my head when its cold, and it seems silly that my survivor has frostbite on his face and head when he's wandering about with two regular and two down blankets on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: nomoetoe on August 02, 2016, 09:16:17 am
After many deaths I've managed to get a decent run going, living at a farm on day 29, I've managed to get a hold of two vehicles, a rather beat up pickup truck and an almost perfect condition SUV I found in a garage, the town I found the SUV in is the only one in the area that I know of, it seems nice, well, other then the giant wasp population and the shocker brute.

Currently working on getting a rock forge and a anvil built so I can start working on various things. I'll probably try and fish the river area near the town dry and preserve all the meat for the fun of it.

Things are going too well, this worries me greatly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on August 02, 2016, 03:50:04 pm
inb4 the Thriller
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on August 07, 2016, 11:26:05 pm
In my latest game, I've turned on NPCs. My character is Martin Woodward, a near-sighted butler with a passion for parkour. My starting-shelter friend, Carmen Scott, seems to be a mechanic with a love of crossbows, and he agreed to come with me from the very start. He's been both helpful and a burden. At the start of the game, he made it much easier to take out zombies; him and I would tag-team the enemy, greatly increasing our survivability. Additionally, he made it much faster to take down and rebuild constructions, which made boarding up the safehouse much faster.

Then I procured an SUV and made a cross-county trip (:P) to the nearest refugee center. He got tired and spent most of the car ride sleeping in the back seat, so he missed the epic moves I pulled to dodge the lemming swarms in the nearby swamp. After quite a bit of wandering, I got my hands on a luxury RV, and our journey began in earnest. At first, he had this weird obsession with sitting in the driver's seat; I eventually realized it was because it was the only seat in the car with a seatbelt. Tearing some out of the SUV and putting them on the RV-compartment seats solved the issue. The RV has made it so I don't have to tell him to not engage enemies when we went for a drive, as before this he had this nasty habit of trying to jump out of the car to attack a zombie or whatever.

Unfortunately, as a side effect of me becoming so much more competent, he's become sort of a dead weight. Now he mostly just sits in the back while I read books and craft things. Every now and then he asks for food and water, which is hilarious because he'll go between things like "When are we eating?", "I'm mafuckin' hungry", and "Did you know lack of food kills faster than chain smoking?" in a matter of minutes. He also refuses to take off the ill-fitting rain coat I gave him; do NPCs agree to let you remove their clothes if they trust you enough?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lucidvizion on August 08, 2016, 11:27:19 am
... My character is Martin Woodward, a near-sighted butler with a passion for parkour. ...

I'm picturing a guy holding a silver platter of champagne glasses doing a one-handed side vault over a half-wall next to a water garden.  Wearing a tux, of course.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on August 08, 2016, 01:48:56 pm
Is it just me or has performance tanked in the last few versions?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on August 08, 2016, 02:40:16 pm
Slowness, particularily when holding down movement keys
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 08, 2016, 05:02:43 pm
We could easily make more basements.


Problems:

-Nobody wants to take the time to.
-Some are C++ made rather than json built, limiting who can make them
-Players would only learn which ones are crap and which arent
-The ones we have now are by and large generic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 08, 2016, 08:16:43 pm
 With large amounts of screwing around with teleportation, its closer to 30% basements, of which 1 in 20 have no way down into them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on August 08, 2016, 08:34:48 pm
Is it possible to obtain aluminium ingots? I want to reinforce my heavy-duty flashlight and lighter for a beautiful line of ++, but I can't find any ingots to do so.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 08, 2016, 08:36:14 pm
Take apart heavy flashlights, iirc.

I think vibrators might, but at size 2 and like zero weight they might literally be a plastic hunk with some wire and battery.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 08, 2016, 08:43:44 pm
 It all depends on what version of house it decides to spawn.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 08, 2016, 08:56:04 pm
The basements provide a reason for the average survivor to go raid houses.

Not all of us start out as drunk naked alcoholics in a burning building at midnight in early spring in the middle of massive cities, just me :O

  Those who have a day to sew armor and make weapons have no real reason to otherwise visit houses.  Theres better places to get everything you can find on the ground floor of a house.  Houses are jack of all trades, and for my naked hobo backside its a necessity.

And then theres the group who believe CDDA is too 'survival orientated' instead of roguelike and ADAM-like.  You know, back when moose stalked city streets, when acid rain murderated everything all spring, and when the intro was 'this is how you died...'

So finding a basement of guns is a boon to fast play, and even long-term survivors benefit from more guns and ammo.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on August 08, 2016, 09:19:04 pm
Increase the ratio of boring basements to valuable ones, and lock ones with guns and such.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 08, 2016, 09:47:39 pm
The ease with which you can get large supplies of guns and ammo from basements makes gun shops being locked/secured rather pointless, though.

And I know all about being a naked hobo. My standard start is shower victim evacuee, surrounded start, no skills. If I can run through the horde and reach civilization before I freeze to death, I consider myself lucky. But that just emphasizes how useful houses are in such a scenario - nearly everything in them is useful. Particularly clothes, at that point. There's a great charm to breaking into a house, quickly blocking the door with a bookcase or two while you hurriedly changed into whatever mismatched clothing you can pull out of the dresser, and then jumping out the window and dashing down the street to the next house hoping to find a hammer, frying pan, or something altogether not terrible for smashing heads with.

Eschewing that in favour of entering your first basement and finding guns and enough ammunition to just blow apart anything that may be chasing you... that doesn't sound like it benefits fast play - to me, it sounds like it destroys it.
i used to, back in 0.C.

that cold yo


but, with a shelter start, your best best is to take a level in tailoring and maybe fab or archery.


-smash a locker, grab pipe and steel chunk
-smash benches with pipe, grab nails.
-craft nail hooks until level 1 fab, throw nail hooks to level 1 throw.
-close curtains, tear down, butcher the stick
-craft wood needle, craft hand wraps until lvl 1 tailor
-decon long string, craft arm warmers to lvl 2 tailor
-with lvl 1 fab, craft 2 shoulder straps.  wear them.

-with 2 tailoring, the time/xp ratio of sewing slows down dramatixally, which is why i suggest a point in tailoring

-craft 2 cotton hats, then cargo pants, then boxer briefs (25 min a pair) until lvl 3
-@ level 3 sewing you make footwraps and go find leather for boots.  and vambraces.

-with lvl 1 fab, craft shoulder straps until level 2.  then lvl survivor or something until nightfall.  then finish up watever warmth you need and go to town under nightfall, prioritizing a flashlight and boots and a working car.


-tips:
  -make a bow or slingshot.  leather belt can hold a sling or slingshot.
  -if you dont have combat skill, kite zwds with your running and replace clothing with their filthy drops.
  -you REALLY need a flashlight or night vison to do this.  or be like me and know the game mechanics.
  -makeshift crowbar lacks block.  make a nailboard  or use a 2x4 instead
 -lighting a house on fire provides warmth, crafting light, and attracts local zeds.  they may leave their loot for you after the fires die
  -guns wont save you from a horde.  an 8shot shotgun will kill 4 zeds or 2 survivor zeds before needing reload
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 08, 2016, 10:07:47 pm
well, if you had a lighter id say you could light the basement doors on fire and wait down there while the fire rises up a zlevel and consumes the horde, the loot the bodies not under rubble :d
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 08, 2016, 10:58:23 pm
well.  forgive me.  im used to fielding questions about optimal play and complaints about the impossibility of my own mod; and starting one step below bad day challenge only makes it worse.  its akneejerk almost :o


Basements are built into over 90% of houses.  we should be locking up guns (a law in my New England state) and either jsonizing the basement layouts or modding the c++ to have more variance
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on August 09, 2016, 05:35:49 pm
So, after a lot of unsuccessful attempts at playing an archer I must ask, how viable is archery in this game? I feel the arrows don't do enough damage.

((Btw, I use stable))
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 09, 2016, 05:42:53 pm
At low levels and using low level arrows, they are better used for training or killing wildlife.  Or kiting single zombies.


At high levels?  they are silent, made of metal, have armor piercing, can be explosive in rare occasions, and can crit for absurd damage.

So.... at low levels I would also bring a melee weapon and maybe a gun.

At high levels youre the bloody green arrow.


What your str and dex is, what arrows you use, and what bow you use matter quite a bit though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on August 09, 2016, 06:20:49 pm
What stats would you recommend me to have? Those things are hard to raise outside of character creation so I want to get those right off the bat. I thought perception was the important stat in archery though because of its importance in aim.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 09, 2016, 06:22:04 pm
iirc optimal archer in multipool was 10, 14, 8 10

or something like this.

More str than per, dump int, and prioritize agi
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on August 09, 2016, 06:33:37 pm
How the hell do you even get that in multipool? You'd need to add eight stat points to the stats pool to get stats like those.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 09, 2016, 06:43:26 pm
then I mean 6.

Theres a post about it somewhere.


10, 14, 6, 8?

What I said about the priorities still applies.
  Str controls what bow and some damage.  Agi determines accuracies and helps with things like crits and headshots, int is worthless for the task of shooting things, except for xp gain?  And perception is important for accuracy, but by no means a priority.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on August 09, 2016, 07:53:54 pm
I dislike ranged combat on principle, but the higher tier bows[Bowyer's Buddy + Fletcher's Friend] deal pretty decent damage. The big balancing thing is that [cross]bows are silent, or at least comparatively so. You fire a shotgun and you'll be neck deep in zeds within a minute. Bows don't have that problem.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 09, 2016, 08:49:37 pm
Thats not 'rebalancing'

thats 'buffing'
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 09, 2016, 08:57:08 pm
You clearly havent used them.

They have a very distinct advantage.


Low cost, low tech ammo, high end ammo if that is what you need, silent attack, insane damage, fast as fuck firing speed, no itchy trigger finger penalty, damage that scales based on stats (i.e. take ten caffeine pills and murder things).

Guerilla warfare isnt dead with the rest of humanity  :|


bows are lining up to the op side of things, especially since the ai/npcs/monsters of the game are often stupid, poorly armored, or unable to combat cheese/strats
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 09, 2016, 10:28:50 pm
different strokes.


Some people find silenr headshoot damage worth more than slightly higher dpt.  assuming it is worse because a muscle fired bow cant hitas hard as gunpowder then ignoring everything else isnt going to win any arguements.

yoy dont have to reload or mess with mags, its silent so useful at night, you can safely pick off hordes, the damage scales with stats to a degree higher than rifles and thus elevated mood affects it.

it goes on and on.  So yes maybe with static spawn only dpt is king, but with hordes on or dynamic spawns different playstyles can be encouraged.



Im a smash and grab man myself, focusing on periods of preperation and short bursts of intense horde combat.

many 50x spawn rate players perfer a hunter type player, because there is just not enuff dakka to put downa horde of 10000 zeds
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 10, 2016, 10:51:23 am
Or play with the overmap re-balancing mod that makes 80% of gunstores and houses smoking craters or looted ruins.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 10, 2016, 06:44:23 pm
Yes.  The slowdown is due to several things, I imagine.  I dont like how they have the refreshing when you have zero movement points.
  Things like climbing into cars or through windows or when applying a bandage will make the game refresh their screen every 100 movement points or something to that effect.  this is very, very noticable when infighting or explosions or gunfire is concerned.  And it also ruined the keystroke buffering so that I cant pre-input commands.


other things might just be more monsters around, more complex pathing from monsters, better zombie senses, and more checks.

Just download a new version, add in your save, and optionally add in your templates or the config file to save those.

Mods are more likely to be broken than the expi.  But you should be able to check each thread for that
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on August 13, 2016, 12:59:14 pm
But before that, I was wondering about mutations and thresholds - is it possible through ludicrous amounts of serums to get all the positive mutations in a category without the negative?

It is, although its an enourmous pain and you have a decent chance of getting addicted to mutagen or purifier in the process. Its usually easier if there's just one category mutation you want to avoid, but its still a pain. I did that for my dapper ninja catperson and the Carnivore mutation, because I'm far too lazy to hunt for things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 13, 2016, 01:02:44 pm
Yup.  Theres some kind of point system involved.  You can approach multiple thresholds at one time, but can only cross one.

I hunt with my fender, if were talking about lazy.  nothing beats running down a cougar, or conducting a drive by on a deer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on August 13, 2016, 01:25:39 pm
Ice labs are too cold at the top layers. I came in from the snow in the middle of winter and the top floor (as in, where you enter with the keycard) was colder than outside, dropping my body parts (which were at about 1-10 in said midwinter snow) to -49.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on August 13, 2016, 01:51:26 pm
The frost labs are cold because
Spoiler (click to show/hide)

I've had some luck with the powered thermal underwear for a floor or two, but it's so tedious I've just had better luck finding another lab to plunder.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 13, 2016, 01:56:36 pm
Youll do fine if you stick on some blankets, some down blankets, all your clothing, and then take a gun you have skill in andor bombs.  Combat becomes undesirable at lowest levels, and those AoE attacks or manhack really start doing their job.  But so does a good shotgun blast.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on August 13, 2016, 01:57:08 pm
...Why aren't there heat labs? With glowing metal walls and such? :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 14, 2016, 08:36:57 pm
cold labs are doable, but heat labs would flat murder you.  and fast too, since the power of heat got cranked.



my newest character, should he survive to have babies, will tell them:

back in my day we didnt have fancy buses to get to school with.  we had an electric car.  with so little battery the lights died beforethe engine.  you could just hear the car start to die as the dark closed.  Did I mention; you squirts get to see the sun before you go off.  we started at 3 oclock in the mornin'!

And ohhboy, getting inside was rough.  you think you got bullys?   I had a horde of kids trying to take my stuff.  Heck, the teachers would watch us fight, and even throw a few slugs in themselves, the soulless bastards.

And what did I do when I got there?  Why, unlike you, I had to find a backpack and steal a lunch!  Wasnt interested in no books neither.  more books than you could throw at a dog too; and I should know.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ArchAIngel on August 16, 2016, 04:14:19 pm
So, as someone who last played when smacking apart a locker and bashing a pipe into a crowbar made a normal instead of a makeshift one, what's the current meta-build for getting a good run?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on August 16, 2016, 04:51:21 pm
So, as someone who last played when smacking apart a locker and bashing a pipe into a crowbar made a normal instead of a makeshift one, what's the current meta-build for getting a good run?

According to some of the people here, obtain hella guns, get 4ish skill from books and pump everything full of bullets.



**I** however, am a PURIST and DISDAIN ranged combat.
Spoiler: My build (click to show/hide)

I wrote a lot more then I intended. Note that no mention was made of Hordes or NPCs, since I don't play with those. If you're using either of those, a more defensible/mobile base is probably a LOT more important.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nirur Torir on August 16, 2016, 05:18:04 pm
Try having NPCs on! They're now much less buggy, and can be recruited. If you recruit them, they'll hit/block zombies, help with crafting, and you can stop them from looting.

Early game easy archery has been nerfed. I think you need to learn the essential recipes from books (I'm not quite sure on this. You might be able to make arrows if you start with archery, but you can't do [zero skill > self bow & "arrows" > longbow and metal arrows] anymore.)

At higher skill levels you can reload ammo just from a DIY supply chain from the woods now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on August 16, 2016, 05:30:15 pm
Try having NPCs on! They're now much less buggy, and can be recruited. If you recruit them, they'll hit/block zombies, help with crafting, and you can stop them from looting.

Sorry, but.

8)

I WORK ALONE~!



In all seriousness, my current character is six months of experimentals behind and I fear I'd break something by upgrading. When I get bored with them or they die tragically to instadeath bullets/explosives, I'll probably get the latest version and try NPCs out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on August 19, 2016, 08:45:53 am
Just had an idea to make well defended bases worthwhile. Have an item that takes a certain amount of time to activate (maybe some bottom level lab device). It does something amazing but it causes all sorts of creatures to head towards it to try and destroy it (and you).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on August 19, 2016, 09:34:15 am
Now that we've all had some time with it, what's everyone's thoughts on the new multipool character creation system? Do you stick with the old single pool instead? What are your go-to multipool builds?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: guessingo on August 19, 2016, 12:59:49 pm
This game could use wiring and pipe mechanisms with flowing water. You can automate opening and closing doors and traps, etc... Not sure how big of a change this would be. I think it would take more than just adding them with the json as a mod.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on August 19, 2016, 01:04:53 pm
Now that we've all had some time with it, what's everyone's thoughts on the new multipool character creation system? Do you stick with the old single pool instead? What are your go-to multipool builds?

It's only purpose seems to be to force you to use starting points on skills. I like this idea from an RP standpoint, but hate it from a tryhard's standpoint :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 19, 2016, 01:09:20 pm
Just dont be forced to.  Skills are rly importuitous guiz.  The difference between 0 and 2 first aid, 0 and 2 melee, 0 and 2 archery, 0 and 2 mechanics, all these are important.

You can rely upon magic ponies to save you, but putting these 'quality assurance' points into skills makes the early game much more smoothly.  And then I always hear people, not anyone here per se, but people complain about how easy the endgame is when they take a 14/14/14/14 character with night vision, animal empathy, judo, and fast healer, while also taking awful negatives like animal discord, wool allergy, itchy trigger finger, or squeamish,
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on August 19, 2016, 02:19:15 pm
Oh, PK, how's the merging of your mod going?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 19, 2016, 03:56:45 pm
Oh, PK, how's the merging of your mod going?
90% done.  Most of the locations, all of the monsters, all of the location/item/monster spawns are in their proper places.

You'd be advised to keep the forum version if you were using that, but you wont be missing everything if you use the one that comes with the download.


lets see....

a beta of doomlabs
a farm
a plantation
a tractor
some weapons, like bomblets and the tesla shockcannon
some 'experimental guns'
A few beta monsters, such as the firehack and archviles.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 20, 2016, 11:51:04 am
huehuehue

Ill get them to wear it too, somehow.
(http://i.imgur.com/8SX8n2W.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on August 20, 2016, 06:31:48 pm
It's probably obvious, but is there some way to (re)heat up something like canned food or leftover soup, other than using a heat pack on them? It seems a little strange that that would be the only possible way, but I'm not seeing any way to do it otherwise. I'm running the latest experimental.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 20, 2016, 06:42:32 pm
hotplates, sodacan kits, mess kits, mounted kitchen units.


But heat packs are all almost useless for anything else, so save the fuel when you can.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on August 20, 2016, 08:55:51 pm
It's probably obvious, but is there some way to (re)heat up something like canned food or leftover soup, other than using a heat pack on them? It seems a little strange that that would be the only possible way, but I'm not seeing any way to do it otherwise. I'm running the latest experimental.
I love when I mistake this for the Simple Questions Thread.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on August 21, 2016, 01:52:48 pm
Yeah, Cata simulates things just mundane enough that this thread can be mistaken for a GD thread, and it's hilarious.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on August 22, 2016, 03:34:13 pm
Got pulled out of my crushmobile by a wrestler zombie, promptly got run over by own car.

That doesn't even make sense
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 22, 2016, 03:43:58 pm
Its how the car mechanics work.

You didnt get 'run over'.  You got 'pummeled' as your car rammed into you at high speeds.
Ive had a few cases where that has happened to npcs, and ofc I get the -600 morale modifier.  >:(


those diagonals tiles are to blame.  And how cdda is a stop-motion game rather than a live action game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on August 22, 2016, 03:48:53 pm
Maybe seatbelts/5-point harnesses should make you immune to grappler pulls?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NEANDERTHAL on August 23, 2016, 08:53:20 pm
I just found a hospital full of boomers a stone's throw away from my evac shelter, with a (somewhat) working car parked in front. So, I ran through the hospital, lured them outside while lighting fires behind me to thin them out, and floored the car into the boomers, coating everything in pink bile and smashing the car into the front of the hospital. I got a big bleeding head wound, and escaped just before the fires from earlier caught up to me. With a |\ . . . bleeding head, I knew I wasn't gonna last long, so I picked some datura seeds from a nearby bush and ate three.

So there I was, sitting in a pool of boomer bile, tripping balls, as I watched the hospital burn through the blood in my eyes, waiting for the datura to finish me off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: heydude6 on August 23, 2016, 09:48:37 pm
You know you can cure bleeding just by constantly applying rags to yourself, right? The hospital probably also had some first aid kits so you might have been able to heal yourself back to full if you didn't feel like sleeping.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NEANDERTHAL on August 23, 2016, 10:01:51 pm
20/20 hindsight, eh?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 23, 2016, 10:09:55 pm
no, theres no 'anterior eyes' mutation.  maybe eyestalks though

but i would like to see 'noise' mutations.  like eldritch mutations and such.  or the proverbial big toe mi
utations.  both fluff mutations and serious abnormalities.

if i cant play as a chaos spawn than i dont wanna play
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on August 29, 2016, 08:12:33 am
Is it just me, or are grenades and explosives in general a bit... underwhelming, with their area attack? I mean. I am currently playing a very unlucky girl (elementary student background, low stats to match) that has survived:
- a moose attack, by sprinting fast enough not to get pummeled to death before leading the thing into a minefield. The explosion, one tile behind her, killed the moose, tore up her clothing, and caused some moderate damage.
- a wolfpack attack at night, by leading them into the same minefield, where one of the wolves exploded in a similar fashion to the moose previously, again dealing more clothing damage than actual damage.
- a chicken-walker attack, by pedaling all-out on her bicycle until the thing also stepped on a mine in the same minefield. (that minefield is a gift that keeps on giving) So the mines deal excellent damage to the target in the tile, enough to destroy a rampaging killer robot, but not enough to even seriously injure a little girl three feet away.
- a zombie grenadier. She was helped by a dismounted M249 machinegun (that she barely has enough strength to carry), but she survived two of the grenade-hacks exploding right up in her face as she ran to get up close and kill the thing.

So... if a mine or a grenade can't kill an unarmored little girl by exploding right next to her, what can it kill?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on August 29, 2016, 10:49:12 am
Does Cata model shrapnel? It would make sense for the blast to have longer range and more damage, and for shrapnel to have a smaller possibility to cause damage much farther away.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on August 29, 2016, 10:50:31 am
Is it just me, or are grenades and explosives in general a bit... underwhelming, with their area attack? I mean. I am currently playing a very unlucky girl (elementary student background, low stats to match) that has survived:
- a moose attack, by sprinting fast enough not to get pummeled to death before leading the thing into a minefield. The explosion, one tile behind her, killed the moose, tore up her clothing, and caused some moderate damage.
- a wolfpack attack at night, by leading them into the same minefield, where one of the wolves exploded in a similar fashion to the moose previously, again dealing more clothing damage than actual damage.
- a chicken-walker attack, by pedaling all-out on her bicycle until the thing also stepped on a mine in the same minefield. (that minefield is a gift that keeps on giving) So the mines deal excellent damage to the target in the tile, enough to destroy a rampaging killer robot, but not enough to even seriously injure a little girl three feet away.
- a zombie grenadier. She was helped by a dismounted M249 machinegun (that she barely has enough strength to carry), but she survived two of the grenade-hacks exploding right up in her face as she ran to get up close and kill the thing.

So... if a mine or a grenade can't kill an unarmored little girl by exploding right next to her, what can it kill?
If i remember right most of the mines *exept bouncin betty type* sends 90% of their force upward due to the fact they are buried and inflict most damage to watever is straight on top * was meant to stop vehicule and instill fear in infantry* anti personal mines send more shrapnel all around than explosive force. Im not an explosive expert but that what i gathered on the subject from various source, some being unnoficial or contextual.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 29, 2016, 10:56:41 am
Yes, explosive power is underwhelming against non (n)pcs.  Theres a reason for that.

(N)PCs have 6 body parts.  Monsters have 1.  Thats why.

When you take explodey damage, you take 20 on your head, 15 on your torso, 5 on your left arm, etc.  This adds up to a lot of pain and a death by 1000 scratches for NPCs.

when a mon takes explosive, it take 20 on its body.  It doesnt feel pain, and it doesnt slow down due to pain, and it isnt smart enough to panic, and its immune to many secondary effects that a survivor would feel.

Additionally, most monsters have increased health in proportion to NPCs because they have but 1 part.  They also simulate the idea that most monsters, including zoms, are naturally tougher than an average humie of 80 health.  so 20 damage is piddledicks to that.

The damage dealt by raw explosions does not include any shockwaves or shrapnel.  So yes, explodies are more or less useless against mons.  Or at least you must recognize their limitations.



Shrapnel does exist.  And its deadly.

'1' shrapnel can break a limb, or half destroy your average unarmored head.  How the game does it is that it uses the power of the explosion as a radius, then draws lines simulating shrapnel out from the epicenter randomly.  Each '1' of shrapnel is 1 line.  If it intersects with something it deals relatively significant damage to that something.

Even a small shrapnel explosion will kill things caught in it.  nail bombs are awesome because of it, and leave nails behind as an added effect.

So yes.  shrapnel weapons will beat explosions weapons all day, unless you face a heavily armored target.  In which case a ground zero explosive charge will do more, since explosions without shrapnel will be larger due to balancing for this.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: nomoetoe on August 29, 2016, 11:12:11 am
Had a good run going for awhile, 98 days, crops growing food stores abundant, everything I need and the skills to forge and preserve various things, sadly I had an unfortunate demise after my truck breaks down in a town and I'm mauled to death, I did scum out of it but I decided eh, whats the point if I never left myself die so I killed the character off after that.

Decided to try some naked/no towns survival again, its very much a pain, I eventually found a perfect cave in a perfect location, near a river, forest nearby, anthill nearby but far enough that ants don't spawn, swamp nearby for salt so I can tan hides, but then, fungal infection, got it from flaming eye. I was not happy about this, I didn't expect to survive long anyway but STILL, fungal infection, first day, just feeling a bit of salt flowing within me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on August 29, 2016, 11:40:07 am
Yes, explosive power is underwhelming against non (n)pcs.  Theres a reason for that.

(N)PCs have 6 body parts.  Monsters have 1.  Thats why.

When you take explodey damage, you take 20 on your head, 15 on your torso, 5 on your left arm, etc.  This adds up to a lot of pain and a death by 1000 scratches for NPCs.

when a mon takes explosive, it take 20 on its body.  It doesnt feel pain, and it doesnt slow down due to pain, and it isnt smart enough to panic, and its immune to many secondary effects that a survivor would feel.

Additionally, most monsters have increased health in proportion to NPCs because they have but 1 part.  They also simulate the idea that most monsters, including zoms, are naturally tougher than an average humie of 80 health.  so 20 damage is piddledicks to that.

The damage dealt by raw explosions does not include any shockwaves or shrapnel.  So yes, explodies are more or less useless against mons.  Or at least you must recognize their limitations.
I have a different problem. The explosive weapons (mines, grenade-hacks) that explode right up in my (or rather, the elementary schoolgirl's) face, fail to inflict appreciable damage. The girl was wearing basic clothing, ate two grenades with her face point blank, and was right as rain after a small bundle of bandages and a sleepover in a bush. I get the feeling that basic explosive devices should be dealing more damage, or actually cause concussive damage like internal bleeding and other kinds of organ damage. I'm just saying that it's kind of silly for a schoolgirl to survive a military evil homing handgrenade, let alone two. These sort of things should be more dangerous.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 29, 2016, 11:45:11 am
if they are nerfed its because people kept complaining about not being able to walk around at night into a minefield without a flashlight and expect to not blow up.

Any mod should be able to rebuff them  to proper levels.  I dont make traps, and I dont walk into ranodm minefields because theyve only been in the game since just about always.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on August 29, 2016, 02:10:59 pm
Yes, explosive power is underwhelming against non (n)pcs.  Theres a reason for that.

(N)PCs have 6 body parts.  Monsters have 1.  Thats why.

When you take explodey damage, you take 20 on your head, 15 on your torso, 5 on your left arm, etc.  This adds up to a lot of pain and a death by 1000 scratches for NPCs.

when a mon takes explosive, it take 20 on its body.  It doesnt feel pain, and it doesnt slow down due to pain, and it isnt smart enough to panic, and its immune to many secondary effects that a survivor would feel.

Additionally, most monsters have increased health in proportion to NPCs because they have but 1 part.  They also simulate the idea that most monsters, including zoms, are naturally tougher than an average humie of 80 health.  so 20 damage is piddledicks to that.

The damage dealt by raw explosions does not include any shockwaves or shrapnel.  So yes, explodies are more or less useless against mons.  Or at least you must recognize their limitations.
I have a different problem. The explosive weapons (mines, grenade-hacks) that explode right up in my (or rather, the elementary schoolgirl's) face, fail to inflict appreciable damage. The girl was wearing basic clothing, ate two grenades with her face point blank, and was right as rain after a small bundle of bandages and a sleepover in a bush. I get the feeling that basic explosive devices should be dealing more damage, or actually cause concussive damage like internal bleeding and other kinds of organ damage. I'm just saying that it's kind of silly for a schoolgirl to survive a military evil homing handgrenade, let alone two. These sort of things should be more dangerous.
Had you taken any frailty traits? Might be characteristic given the character you're looking to play as. Something like "pain intolerant" and "thin skin" (don't remember if the first one is actually a trait) would be applicable as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on August 29, 2016, 02:14:57 pm
Yes, explosive power is underwhelming against non (n)pcs.  Theres a reason for that.

(N)PCs have 6 body parts.  Monsters have 1.  Thats why.

When you take explodey damage, you take 20 on your head, 15 on your torso, 5 on your left arm, etc.  This adds up to a lot of pain and a death by 1000 scratches for NPCs.

when a mon takes explosive, it take 20 on its body.  It doesnt feel pain, and it doesnt slow down due to pain, and it isnt smart enough to panic, and its immune to many secondary effects that a survivor would feel.

Additionally, most monsters have increased health in proportion to NPCs because they have but 1 part.  They also simulate the idea that most monsters, including zoms, are naturally tougher than an average humie of 80 health.  so 20 damage is piddledicks to that.

The damage dealt by raw explosions does not include any shockwaves or shrapnel.  So yes, explodies are more or less useless against mons.  Or at least you must recognize their limitations.
I have a different problem. The explosive weapons (mines, grenade-hacks) that explode right up in my (or rather, the elementary schoolgirl's) face, fail to inflict appreciable damage. The girl was wearing basic clothing, ate two grenades with her face point blank, and was right as rain after a small bundle of bandages and a sleepover in a bush. I get the feeling that basic explosive devices should be dealing more damage, or actually cause concussive damage like internal bleeding and other kinds of organ damage. I'm just saying that it's kind of silly for a schoolgirl to survive a military evil homing handgrenade, let alone two. These sort of things should be more dangerous.
Had you taken any frailty traits? Might be characteristic given the character you're looking to play as. Something like "pain intolerant" and "thin skin" (don't remember if the first one is actually a trait) would be applicable as well.
No, it hadn't occurred to me to make her extra frail. I might have to purpose-build a very frail character next time. Not sure what to do with all the bonus points though.

And I'd like to think that grenades would be better than this at killing regular adult humans too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on August 29, 2016, 02:16:24 pm
The last time I stood on a mine was quite a few versions ago, back when mines were scattered on roadways and completely hidden. I remember suffering so much damage that my computer had trouble calculating it. Ever since then, I've managed to avoid using mines as shoes.

I have noticed that dropping a grenade at my feet or holding dynamite with a lit fuse is significantly less deadly than it used to be. Even mininukes seem less... nukey. The radiation killed me last time I used one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 29, 2016, 02:38:24 pm
 They still show on roadways hidden.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on August 29, 2016, 03:17:48 pm
Are they actually hidden though? Last time I played(a while), mined roads were pretty obviously torn up, making them pretty easy to spot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on August 29, 2016, 03:20:55 pm
Yeah, the minefields themselves are typically very well marked. They even have signs posted. That doesn't mean you can absolutely not find a spontaneous trap somewhere anymore.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: qurvax on August 30, 2016, 01:20:37 am
There can be unmarked minefield near the campsites. Was kinda surprised by one a few versions ago.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on August 30, 2016, 02:27:08 am
Well, technically land mines are not supposed to be lethal. An infantry mine is supposed to maim the guy stepping on it, causing a casualty that has to be treated and taken to safety. Mines meant for vehicles are another thing entirely, of course. Perhaps the game will differentiate between different types of mines at some point.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: qurvax on August 30, 2016, 05:03:23 am
Well, technically land mines are not supposed to be lethal. An infantry mine is supposed to maim the guy stepping on it, causing a casualty that has to be treated and taken to safety. Mines meant for vehicles are another thing entirely, of course. Perhaps the game will differentiate between different types of mines at some point.

Some was "made to kill": google ОЗМ-72 or М16 APM
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 30, 2016, 10:55:00 am
I have noticed that dropping a grenade at my feet or holding dynamite with a lit fuse is significantly less deadly than it used to be. Even mininukes seem less... nukey. The radiation killed me last time I used one.
Last I checked they were nerfed somewhat because people were complaining about instantly getting blown up by explosives or something similar without much hope of survival, (which honestly you shouldn't have for many weapons). That was a long while back though, so it's possible that it's something else; and if what you are speaking about is true then honestly they probably need to be somewhat buffed back at least a bit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on August 30, 2016, 05:45:21 pm
I might just be weird, but I don't think that simulation-ish games like this should be fair. "Survivor stumbles out of shelter, immediately explodes" seems like a perfectly valid story to me. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 31, 2016, 12:47:39 pm
Haha yea I can just imagine it now.   The start of fallout 4.  Going back up to the surface using the big heavy duty elevator.

That's odd there does not seem to be any light at the surface.  Shining your pip boy upwards you see why.   Solid stone!  Someone has built some kind of building foundation over the exit!  Of course! A big flat area with a commanding view of the countryside would be an idea location for a fortress!

You spend your last precious remaining seconds trying to find some way to stop the high powered elevator lifting you to your demise before being compressed into chunky soup.  The people at the surface don't even notice.

FO4 GOTY :D

Though yea I agree, explosives do seem to be underwhelming.  Nothing like firing a howitzer cannon into a horde and seemingly doing nothing to them.  Land mines in particular could probably be buffed again since the most 'death out of nowhere' ones in my experience were ones on the overmap and those are now clearly marked.  I know there are others but they seem sufficiently rare.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on August 31, 2016, 01:46:26 pm
I might just be weird, but I don't think that simulation-ish games like this should be fair. "Survivor stumbles out of shelter, immediately explodes" seems like a perfectly valid story to me. :P
And that's not what usually pisses people off, it's the stories that were more like "Godlike survivor in year four who can explode zombies with his mind and who's player has sunk over 100 hours into him accidentally steps on landmine and explodes" that tended to make complaints appear. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on August 31, 2016, 02:01:14 pm
You'd think people would ask for better ways to spot and avoid landmines, rather than nerfing their damage. After all, if you've put countless hours into your survivor, you will probably have had him outfitted with all kinds of schizo-tech. A specialized metal detector, for instance worn on your ankles (or built into them if you're a robot), could offer improved detection of all adjacent metallic traps, including landmines, even in darkness. If what upsets people is the suddenness of the insta-kill, there are more ways to handle it than just neutering the insta-kill.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on August 31, 2016, 02:09:21 pm
I might just be weird, but I don't think that simulation-ish games like this should be fair. "Survivor stumbles out of shelter, immediately explodes" seems like a perfectly valid story to me. :P
And that's not what usually pisses people off, it's the stories that were more like "Godlike survivor in year four who can explode zombies with his mind and who's player has sunk over 100 hours into him accidentally steps on landmine and explodes" that tended to make complaints appear. :P
That kind of thing is what makes me feel like Cata would be better if permadeath was optional. Cata has deep and immensely fun gameplay, but it requires an unusual amount of investment for a roguelike, which makes a death in Cata much more frustrating than one in, say, NetHack or DF Adventurer mode.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 31, 2016, 03:09:25 pm
Death by landmine was always a strong motivator for me to pump up my perception.
Something like 12 or 14 guaranteed spotting all mines before they were stepped on. Though this was back a couple *stable* versions, so that's quite possibly no longer the case.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 31, 2016, 03:53:27 pm
If/when explosives are improved, something that would be nice is more forms of hand grenades, for example defensive ones.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on September 01, 2016, 02:29:01 am
There are already quite a few of those though (smoke, flashbang, tear gas, etc), and once I've been playing long enough to find more than the odd one in a crate, I find I rarely need to use them.

I think he meant "defensive grenades", as opposed to regular "offensive" ones. IIRC, defensive grenades are meant to be larger and heavier, producing bigger booms and more shrapnel - intended to be tossed from out of cover, like a trench, so that the limited distance you can toss them and the large blast radius combined are not an issue.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: nomoetoe on September 01, 2016, 04:13:10 pm
Got a decent run going, found a farm with a river and swamp nearby, found a basement with guns and took them back to the base, had a close call though, on the way back I got in a fight with a moose, I'm to the point where fighting a moose isn't too bad, it did cause me a fair bit of pain though, with it dead I move on, then a second moose comes out of nowhere and decided it didn't like that someone was breathing withing 100 feet of it, so it tries to kill me, torso is down to : Fortunately I had a loaded pistol and fired a few shots into the moose and it runs off, I was able to get back to base without further incident. I later went back to butcher the moose corpse and look for the other one to finish it off, sadly the moose that survived decided going near me was a very bad idea so it got away.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 01, 2016, 04:38:10 pm
Are they tossing you around like a brute?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: nomoetoe on September 01, 2016, 08:28:43 pm
I've had that happen before but not this time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 01, 2016, 09:56:29 pm
That kind of thing is what makes me feel like Cata would be better if permadeath was optional. Cata has deep and immensely fun gameplay, but it requires an unusual amount of investment for a roguelike, which makes a death in Cata much more frustrating than one in, say, NetHack or DF Adventurer mode.
To be fair you just have to force quit before moving on from the "you died" menu and your character should still be just fine IIRC. :P (You may also be able to move the graveyard file back into the normal character file location and that may revive you as well, I don't remember if that was working or not last I checked).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 02, 2016, 09:47:07 am
Are you still simultaneously alive and dead (body at your feet) if you savescum like that?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 02, 2016, 10:16:11 am
yup
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 02, 2016, 10:23:00 am
Summon nuke. Place on body. Walk away like nothing happened.
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ruludos on September 02, 2016, 11:57:32 am
Posting to watch for now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on September 02, 2016, 01:19:30 pm
That kind of thing is what makes me feel like Cata would be better if permadeath was optional. Cata has deep and immensely fun gameplay, but it requires an unusual amount of investment for a roguelike, which makes a death in Cata much more frustrating than one in, say, NetHack or DF Adventurer mode.
To be fair you just have to force quit before moving on from the "you died" menu and your character should still be just fine IIRC. :P (You may also be able to move the graveyard file back into the normal character file location and that may revive you as well, I don't remember if that was working or not last I checked).
I know that you can savescum like that (it's how I get around YASDs from, say, encountering hulks on day one or antimaterial turrets outside the shelter; I hate YASDs in Cata because unlike other rogulikes I spend up to ten or fifteen minutes building a character,) I'm just afraid it'll accidentally get patched out someday :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sean Mirrsen on September 02, 2016, 01:27:29 pm
If you enable the prompt for the death-cam (or don't disable it, as the case may be), then closing the game while the prompt is up prevents you from having the standing-over-own-body problem. You just reload from the last autosave, or the last time you saved manually, when you launch the game and reload.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 02, 2016, 01:32:04 pm
Hulks on Day 1 are actually intentional spawns.

As in, the game deliberately spawns in a high cost monster on day 1.
I see a lot of zombie masters and lords on day 1 as well.


'a lot' being 1, I guess 'often' is a better qualifier.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 06, 2016, 05:32:26 pm
Just a popping in to say that Chesthole's Tileset support a tileset for most the critters added by the, my, mod.

Ive got the coregame's version squared away okay, but Ive recently began playing with items and a few critters for the beta, located at my sig.

-Triffid antivenoms, to block and cure poisons.  royal jelly only cures it, doesnt block future attacks.
-Fluid sacs can be cured into pouches that can be worn or crafted into small traps/grenady objects.
-Doomlab, a lab of DooM
-Homemade molotovs for early firestarters.  May or may not do anything.
-Large public cemeteries.
-Blind zombies, agile blind zombies too.
-Actually semi-dangerous wild animals.  A bear tore through my leather vest and leather duster with 1 swipe.  A cougar actually stalked me.
-More dangerous mines.  Faultines and wyrms gonna nom you down, doggys to come.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 06, 2016, 06:32:58 pm
Just a popping in to say that Chesthole's Tileset support a tileset for most the critters added by the, my, mod.

Ive got the coregame's version squared away okay, but Ive recently began playing with items and a few critters for the beta, located at my sig.

-Triffid antivenoms, to block and cure poisons.  royal jelly only cures it, doesnt block future attacks.
-Fluid sacs can be cured into pouches that can be worn or crafted into small traps/grenady objects.
-Doomlab, a lab of DooM
-Homemade molotovs for early firestarters.  May or may not do anything.
-Large public cemeteries.
-Blind zombies, agile blind zombies too.
-Actually semi-dangerous wild animals.  A bear tore through my leather vest and leather duster with 1 swipe.  A cougar actually stalked me.
-More dangerous mines.  Faultines and wyrms gonna nom you down, doggys to come.

after playing it, should be considered for the main branch with some modifiers as far as the agile blind zombies and doomlab could be expanded
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on September 07, 2016, 09:36:31 am
So.... It seems that Cataclysm has been stuck in 0.C for a long time now in comparison to other versions. Is this due to fewer people working on it? 0.D just being many times larger an update than the others?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 07, 2016, 09:42:46 am
So.... It seems that Cataclysm has been stuck in 0.C for a long time now in comparison to other versions. Is this due to fewer people working on it? 0.D just being many times larger an update than the others?

Stuck in what now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on September 07, 2016, 10:32:11 am
So.... It seems that Cataclysm has been stuck in 0.C for a long time now in comparison to other versions. Is this due to fewer people working on it? 0.D just being many times larger an update than the others?

O.C is just the official stable release. Experimental is updated every few hours and has probably twice or even thrice the content of stable, and despite the name is plenty stable enough to play. There's more bug fixes, a bunch of included community mods, and generally just more stuff to do. There's absolutely no reason to shy away from it especially when you consider it's like playing the game anew every month or so.

You can find it at http://en.cataclysmdda.com/ on the right bar, under 'Experimental Builds'. Windows console and windows graphical are most likely the ones to use. Console is Ascii, graphical is ohsopretti.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on September 07, 2016, 12:17:21 pm
Really should consider renaming Experimental into Developmental, and Stable into something like Formal Release.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on September 07, 2016, 12:20:25 pm
Yea I think the biggest things preventing  a stable 0.D being released is a bunch of release blockers that noone wants to work on.  Mostly minor bugs and oddities.  Like the jacks being found in cars being too weak to lift the cars they are found in.  And the development seems to be going quick enough that new release blockers are being created at about the same speed they are getting fixed.  Most recent thing I heard of that you'd easily encounter by accident is that the tutorial is borked entirely.

And yea I agree with a renaming.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 07, 2016, 12:31:59 pm
I suggest something about how stable expis are.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Salmeuk on September 07, 2016, 02:10:15 pm
Has anyone tried recreating a World War Z-type survival experience? That's pretty much my dream with Cata but I always run into the same problems.

I remove all the extraneous zombies, creatures, etc. until I'm left with some fairly normal zoms and wildlife and NPC's. I try to take balanced, RP-heavy perks.

I find that the sound mechanics for spawning zombies are terrible, leading to broken immersion when a basement I just cleared out is suddenly full again, or a patch of forest I've scoured for days suddenly contains a horde. The other option, static zombies, leads to weird gamey experiences where I've cleared out a certain portion of the city and face no risk at all beyond the occasional NPC.

And then, once I finally do make it pretty far with a vehicle and gear and food and a base, it just becomes immediately boring without any of the usual end-game content - I find that stuff pretty cheesy and ridiculous so I tend to avoid it anyways. Like, boring because nothing is threatening anymore. And unlike DF, my attempts at RP end up just feeling like meaningless tedium for the sake of a story.

I guess I just want more RP focused mechanics, lessening the stat-focused item-sorting elements of the game and refining the survival-sim aspects into something less repetitive/gamey. Maybe I should just STFU and start modding. . .
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on September 07, 2016, 02:43:42 pm
I don't see why clearing out a part of the city is "gamey". It makes sense that a city with all the zombies erased is safe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 07, 2016, 03:46:44 pm
Has anyone tried recreating a World War Z-type survival experience? That's pretty much my dream with Cata but I always run into the same problems.

I remove all the extraneous zombies, creatures, etc. until I'm left with some fairly normal zoms and wildlife and NPC's. I try to take balanced, RP-heavy perks.

I find that the sound mechanics for spawning zombies are terrible, leading to broken immersion when a basement I just cleared out is suddenly full again, or a patch of forest I've scoured for days suddenly contains a horde. The other option, static zombies, leads to weird gamey experiences where I've cleared out a certain portion of the city and face no risk at all beyond the occasional NPC.

And then, once I finally do make it pretty far with a vehicle and gear and food and a base, it just becomes immediately boring without any of the usual end-game content - I find that stuff pretty cheesy and ridiculous so I tend to avoid it anyways. Like, boring because nothing is threatening anymore. And unlike DF, my attempts at RP end up just feeling like meaningless tedium for the sake of a story.

I guess I just want more RP focused mechanics, lessening the stat-focused item-sorting elements of the game and refining the survival-sim aspects into something less repetitive/gamey. Maybe I should just STFU and start modding. . .

Work on the NPC side of the code and make factions more of a thing. You know you want to.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on September 07, 2016, 04:21:15 pm
In related news, has anyone seen monsters and NPC's spawn where it shouldn't be possible? I had boarded myself up in a church basement and gone to sleep, and when I woke up an acid zombie and a shrieker had somehow managed to get inside the basement without breaking it down. I'm quite sure the whole area was clear, and all the entrances were blocked off. In fact they had to bash down the door to the room they were in to get at me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on September 07, 2016, 04:30:02 pm
Dunno about basements, but that's always been a problem on dynamic spawn. Horde spawns fixed the paratrooper zombies issue, but I don't think that hordes can go into basements, and I don't believe that they can spawn magic teleporter zombies when you're around.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: x2yzh9 on September 07, 2016, 04:45:35 pm
Has anyone tried recreating a World War Z-type survival experience? That's pretty much my dream with Cata but I always run into the same problems.

I remove all the extraneous zombies, creatures, etc. until I'm left with some fairly normal zoms and wildlife and NPC's. I try to take balanced, RP-heavy perks.

I find that the sound mechanics for spawning zombies are terrible, leading to broken immersion when a basement I just cleared out is suddenly full again, or a patch of forest I've scoured for days suddenly contains a horde. The other option, static zombies, leads to weird gamey experiences where I've cleared out a certain portion of the city and face no risk at all beyond the occasional NPC.

And then, once I finally do make it pretty far with a vehicle and gear and food and a base, it just becomes immediately boring without any of the usual end-game content - I find that stuff pretty cheesy and ridiculous so I tend to avoid it anyways. Like, boring because nothing is threatening anymore. And unlike DF, my attempts at RP end up just feeling like meaningless tedium for the sake of a story.

I guess I just want more RP focused mechanics, lessening the stat-focused item-sorting elements of the game and refining the survival-sim aspects into something less repetitive/gamey. Maybe I should just STFU and start modding. . .
That is a great idea, and I support it. +1 to that. This roguelike has come a very long way, even when Whales was the developer. Finally this game is reaching the dream I think everyone always had for it. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Steelmagic on September 07, 2016, 04:59:50 pm
The Hell's Raiders may be the most evil, despicable faction of all time.


Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on September 07, 2016, 08:38:59 pm
I sense a Civ 1 Gandhi in your Cataclysm.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on September 10, 2016, 07:58:49 pm
I haven't played much in a while. How are NPC's nowadays on experimental? Can they get sick/infected? I'm asking because I feel like making a silly character, playing as a mycus and seeing just how much of the world and how many critters and npc I can turn into mycus.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 10, 2016, 08:29:47 pm
 They can get infected by zomble bites and I think they can get the flu.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: George_Chickens on September 11, 2016, 06:10:46 am
I'm not trying to be a negative Nancy, but I feel as though the game has become a ton more tedious than from the times of Whales and early DDA, and I'd like to know if I'm just feeling misguided nostalgia or if I'm onto something.

Take, for example, resurrection mechanics and gun shops. Gun shops are locked up, but just in a way that adds a single, long step into getting into them, usually finding explosives or trying to fix up a car to ram it. As for resurrection, previously I'd kill things and burn them if I thought a necromancer was coming, but now I need to press S on every corpse so that it doesn't arise. I love the idea of zombies coming back up, but I really don't like its execution. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 11, 2016, 06:14:49 am
or just lockpick gunstores
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blaze on September 11, 2016, 06:47:02 am
You can disable resurrection by using the appropriate mod.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ivefan on September 11, 2016, 06:51:41 am
You can disable resurrection by using the appropriate mod.
I regret doing this in my latest game. It saves a bit of time from smashing or butchering but it also reduces the threat of large groups a lot. Can just kill everything with a car.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 11, 2016, 06:58:27 am
youre not supposed to be derezzing every zed you see.  in small groups its okay, with hordes turned off its doable, but theres too many, and they just repopulate.

smash high priority zeds in cities,  ignore the rest
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on September 11, 2016, 07:13:57 am
Yeah, you only need to do it if you intend to stay long in the area. Also, NPCs will happily smash for you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on September 11, 2016, 02:21:55 pm
The best way to get into gun stores is a hacksaw. Smash a window and cut the bars apart. Faster than picking the lock and most survivors should be carrying a hacksaw with them as part of their toolkit anyway.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on September 11, 2016, 02:27:54 pm
I was gunna suggest my own way in.  It involves a sledgehammer and a wall.   But I suppose that is more elegant.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on September 11, 2016, 04:23:23 pm
Is it more elegant than using an acetylene torch to cut through the door? I don't even think that sets off the alarm.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on September 12, 2016, 08:08:36 am
So I'm looking at the list of nightly builds, and have the same thing as the last time I looked at it. Which one to get? I know the bottom one is the latest. But I don't know how stable it is.

What is the latest 'stable' nightly?

It would really help this game's popularity, I think, if the dev took some time once a month to go through the list of nightlies of that month, and either put a 'stable' label on some of them, or at least remove links to nightlies that came up with a nasty bug. The not knowing whether I will encounter a game breaking bug or not really puts me off from downloading and playing, because I *know*  how much time investment goes into a character. I know I'd rather play a one month old release that has stood the test of not being scrapped after a one month revision, than play the latest release not knowing if there's major new bugs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 12, 2016, 08:11:52 am
:-/

the latest nightly is the most stable nightly.

srsy dont overthink it  i recompile like 1ce a week
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on September 12, 2016, 08:18:18 am
Allrightly then the latest version it is.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on September 12, 2016, 09:02:28 am
I find myself wanting to ask this every time I feel like updating cataclysm to see what they added. I found it best to just go with the most recent one until you hit a game breaking bug, THEN you bug the devs until they tell you when the last release without that bug is or they fix it :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on September 12, 2016, 04:38:16 pm
I just keep playing whatever version I have until I get a character to live for an extended period of time. When they die it's time to update.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on September 12, 2016, 05:52:34 pm
Every month or so I go and download the latest version on the list. Never had a game breaking bug or a major crash (one or two here and there, as much as the O.C). It's as stable as a roguelike of such a large degree could be, alot like DF.

EDIT: Just had this and thought it was funny.

(http://i.imgur.com/TmbdbBf.png)

With two broken legs, minor dehydration, serious starvation, and a small horde outside my door. Ahh, the life of a hobo survivor in the post-apocalyptic zombie world.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 12, 2016, 11:04:19 pm
EDIT: Just had this and thought it was funny.
(http://i.imgur.com/TmbdbBf.png)
(https://i.imgur.com/CG9X33y.jpg)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on September 13, 2016, 07:09:06 pm
Woke up one morning to find my entire stockpile of food gone. A quick investigation revealed a survivor hiding in the corner of the mall that I'd reinforced, shortly followed by a spray of bullets and my  subsequent death. Turns out a Glock can fire faster than a heavily modded M4. Whodathunkit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on September 14, 2016, 03:32:25 am
Woke up one morning to find my entire stockpile of food gone. A quick investigation revealed a survivor hiding in the corner of the mall that I'd reinforced, shortly followed by a spray of bullets and my  subsequent death. Turns out a Glock can fire faster than a heavily modded M4. Whodathunkit.

Could be that he hit you first and the pain slowed you down.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on September 14, 2016, 01:35:40 pm
I always grab the latest version too and usually don't run into issues. I also keep track of the pulse on github to know what is being changed/added over time, to post bug reports, and sometimes to even add my own fixes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RedKing on September 18, 2016, 11:29:54 pm
So.....I decided to try my hand at a dynamic spawn for a change, but it doesn't seem to work.

Genned up a new world with Static Spawn set to false, then created a character and started him in the Evacuee scenario with a starting location of Grocery Store. Voila, half a dozen zeds staring at me through the window as soon as I start. Thought I might have done something wrong, so I nuked the world and tried again, same result.

Do I have to go with starting location of Shelter to keep it from nixing my grace period, or what am I doing wrong here??

EDIT: Nope, I started a game in the shelter, ran into a zombie before I was even out of sight of the shelter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RedKing on September 19, 2016, 08:22:37 am
Nope. I left all the other starting options at default.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Zireael on September 19, 2016, 08:26:20 am
Are you sure you have wander spawns off?

Also, how far from the city is your shelter? Sometimes the shelter is in the city or right next to one (2-3 map tiles is not a safe distance)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RedKing on September 19, 2016, 08:36:26 am
Are you sure you have wander spawns off?

Also, how far from the city is your shelter? Sometimes the shelter is in the city or right next to one (2-3 map tiles is not a safe distance)
Yeah, but if I'm starting with dynamic spawn, it shouldn't matter, right? No zeds for first 90 minutes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on September 19, 2016, 08:50:17 am
Are you sure you have wander spawns off?

Also, how far from the city is your shelter? Sometimes the shelter is in the city or right next to one (2-3 map tiles is not a safe distance)
Yeah, but if I'm starting with dynamic spawn, it shouldn't matter, right? No zeds for first 90 minutes.

Maybe that was modified. I'm actually not sure we do have the old-fashioned dynamic spawn (as opposed to wander spawn).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RedKing on September 19, 2016, 09:01:22 am
So then how does dynamic spawn work now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on September 19, 2016, 09:11:05 am
I've noticed too, that the 90 minute grace period is no longer in the game.

EDIT: hahaha, epic.

LMOE shelters are no longer a safe haven, with random NPC spawns turned on.

I was heading to the exit, when I was met by a random NPC who demanded I keep my distance.
I proceeded to threaten him to drop his weapon.
He then turned to flee. but not before LIGHTING A STICK OF DYNAMITE AND THROWING IT AT ME.
I shotgunned him to the face with my Remington, one-shot killing him.
I proceeded to pick up the dynamite (lit), head up the stairs, throw it out the door, close the door and wait.
A huge explosion wrapped around the outside of the LMOE entrance. It did not penetrate though.

I now have a NPC corpse that dropped a ton of firecrackers, a pipebomb, a dozen refillable lighters, fire gauntlets and a spraycan flamethrower, plus as an added benefit, I won't need to cut down the trees around the LMOE anymore. Dynamite did that for me.

I just hope I'm far enough away from town to not have attracted every last zombie out there to my LMOE. On hindsight, perhaps I shoujld have thrown the dynamite in one of the underground rooms and shut the door on it there.

But yeah, being invaded by a pyrotechnician NPC was epic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ConscriptFive on September 20, 2016, 09:22:31 am
LMOE shelters are no longer a safe haven, with random NPC spawns turned on.


It's been a few months since I last tried Dynamic NPC's, but that happens *alot*.  I play LMOE starts almost exclusively.  Often I'd run off to bed after a long scavenging run, then wake up to find some guy equipping my stash of firearms.  Because it's dark in an LMOE, it's headshot range so whoever fires first wins.  Even if the guy spawns as neutral, he's still going to loot your stash, so I ended up murdering guys all the time.  (The default NPC spawn was something like every 5 days.)

I found the idea that you had to reclear your own base tedious, and thus never played with Dynamic NPC's again.  Plus, the latest experimental builds have so many non-zombie mobs that you really don't need roaming NPC's to distract zombies like you used to.  Static NPC's are good enough for me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on September 20, 2016, 04:49:27 pm
Did you try traps? Some caltrops, which are fairly easy to make, will cause significant amounts of damage to anyone trying to loot your stuff without any potentially wasteful explosions. Add some bubblewrap to wake you up in the process.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on September 21, 2016, 12:33:44 am
Had a random NPC run up and jump into my armored security van. I figured, "No problem, I'll just reverse and he'll explode into gore". Nope, turns out NPC's don't take damage from a car if they're IN the car, even standing in the doorway.

I didn't want to risk opening the interior door to go back and kill him in case he'd looted one of my 50cal's or M249's, so I just had to wait for him to get out and obliterate him. The resulting 'killed innocent' thought completely ruined any hope of finishing out the planting season productively because I couldn't build a plow in time. I had to survive the winter on pine nuts, coffee, and malted milk balls.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on September 21, 2016, 02:23:02 am
I never had problem with neutral NPCs looting my stuff. Do you guys close your doors?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on September 21, 2016, 03:57:38 am
I never had problem with neutral NPCs looting my stuff. Do you guys close your doors?

All the time, but vehicles crossing over diagonal tiles doesn't work out too well when you only have 1 tile wide walls. Might as well just take off the armor plating and boards and save on weight for engine power.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on September 21, 2016, 04:15:35 am
I do close all doors. I don't think they come in through doors though. It looks like they just spawn inside the LMOE, right next to the bed. There's an NPC spawning every day now. Regretting not taking the cannibal and psycho traits.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RickRollYou2 on September 22, 2016, 10:24:01 pm
Updated to new experimental after a week (when my character finally died) and realised that volume is now in decimals. Finally. Never made sense to me that my cell phone took up the same amount of space as a pill. :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 22, 2016, 10:25:30 pm
my cell phone took up the same amount of space as a pill. :D

Jokes on you, that was a suppository.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on September 23, 2016, 07:51:14 am
I heard there were lots of problems with the original decimal volume implementation, like stuff running onto the next line and stuff because of too many digits.
It also sounds like they kinda screwed guns over for the time being while they work out a ranged rework.  This greatly concerns me because my character has a heavy rail gun that can shoot perfectly accurately to the edge of the reality bubble (60 tiles), and it seems with the new ranged code there's a hard coded max of 30 tiles.

If I can't shoot a steel rail through a zombie master's head from two blocks away, why am I even playing this game, you know?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on September 23, 2016, 08:48:19 am
That's what 150mm howitzers are for. Just stick one on a wooden frame with a couple cart wheels, drag it into a hell fortress, and give them the old 'How do you do'. Guaranteed to surgically remove your eardrums every time, free of charge.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 24, 2016, 12:48:26 pm
So did the difficulty get changed while I wasn't playing or something? Just had my spawn immediately overrun by a shocker brute... which I then beat to death with my makeshift crowbar. Granted, I died almost immediately after because I was basically a boneless bag of gore by then, but still.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on September 24, 2016, 12:51:01 pm
Where did you spawn? Might've just been bad luck.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 24, 2016, 12:53:04 pm
Normal shelter, no surrounded start.

And I wasn't complaining about the presence, but rather about the fact that I was able to beat it to death with minimal skill and a crappy weapon. Maybe my memory is off, but I recall getting pasted by normal brutes often enough that I eventually just outright avoided them until I had a modded-up Savage that I could evaporate them with.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 24, 2016, 12:55:14 pm
Well....  I may have personally seen to the buffing of shocker brutes from  'walking tesla coil treent' to 'shocking brute'.

But, its all random, and the game will occasionally allow high level spawns to pop up in the first hours of the game to explicitly laugh at your reaction.  try again.



But yes, the game has been made harder by the compounding over gradual changes as well as other influences.  combat is harder, being grabbed is deadly, weapons are slightly nerfed, items are tweaked in frequency, and focus seems to be on making the earlygame last longer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 24, 2016, 12:59:06 pm

alsoalsoalso, that makeshift crowbar is a crap weapon.  you need a nailboard, a bow and arrows, a sling, or even a 2x4.


Combat tehcniques, such as block or brutal strike, will serve you better than slightly more raw damage.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 24, 2016, 01:01:30 pm
Again, it wasn't that it was too hard, it was that it was too easy. I expected to get splattered all over the walls when it caught me, but instead I beat its shit in with a bent pipe and only died because I was too hurt to outrun the normal zeds that were trailing behind it. And again, that was a normal start, just the survivor shit + makeshift crowbar + 1 point in melee. I shouldn't have been able to kill it at all, much less only die because there were other enemies right there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 24, 2016, 01:10:15 pm
Right, so youre saying that together the zombies beat you.  :o


Looking over the brutes:

Shocker damage in melee
    "melee_dice": 3,
    "melee_dice_sides": 4,
"melee_cut": 2,


regular brute in melee
    "melee_dice": 3,
    "melee_dice_sides": 8,
"melee_cut": 2,

Thats a significant difference.  Smashing, additionally, gets more dangerous the more bashing damage is.  Side*number iirc, determine distance and force, which determines if you go through something and how much damage said impact and landing do.

The shocker brute did its job.  But, just for clarification, I cant control how many people dont want to face an early game brute who does brute damage.  The shocker brute via my own mod do


    "melee_skill":4,
    "melee_dice":3,
    "melee_dice_sides":8,
    "melee_cut":2,
    "melee_damage": [ {"damage_type": "electric", "amount": 6} ],

more than a standard brute.  But they also dont evolve.



so idk.  if you are okay seeing zoms as smart enough to work as a team its not really an issue.  shocker brutes have always been less smashy and more zappy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 24, 2016, 02:02:56 pm
Yeah, it's no biggie, I was just kinda shocked to live long enough for the normals to be a problem.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 24, 2016, 05:53:30 pm
Oh god.

Youtube has finally recommended I watch a video on how to pemmican and how to jerky
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 24, 2016, 06:27:30 pm
#justgooglethings
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on September 25, 2016, 07:40:54 am
Having some real survival issues recently. I'm in the winter of my second year and the amounts of dangerous zombies has gone insane. I can't fight anything more than a hungry zombie, and zombie horses are guaranteed to splatter me all over the door of my truck before I can start it.

I'd set up camp somewhere to build up weapons (not that I need it, my car is literally a moving lab/factory/5 star restaurant/zombie shredder) but I can't stay anywhere longer than a day. I've had to go days without food because every time I stop to fish or forage, I get overwhelmed by every zombie type imaginable. I'm practically living off multivitamins and aspirin at this point.


Also as a side note: Is asthma meant to actually be dangerous? I was worried that I'd suffocate when my inhaler ran out, but that was almost a year ago. Now it just wakes me up a few times a night and doesn't seem to do much else.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 25, 2016, 07:51:42 am
Thats me.  If you want to post a save I can look, but by season 8 most of the worst critters come out.


I have not had a survivor live so long since ... ... o.c?  I get bored so often with them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on September 27, 2016, 11:42:19 pm
*picks lab start with stealthy cat girl carnivore and cannibal along with fast metabolism and high thirst*

*Lives off random human corpses and bottled water while wandering about wondering how to get out this time. Finds strange Muteboots that make steps silent*

*first zombie solder to die drops a fully loaded almost perfect condition Barrett M107A1 with a full magazine*

*Wonders if it could blow through a steel door, makes way to exit*

*On the way finds 171 lb keg ANFO Bomb. Bursts out laughing. Also munches some misshapen limbs for lunch, night vision goes high and pretty turns beautiful*

*Lugs bomb to stairs, Uses Anti-material rifle to blow away the turret guarding the exit, puts fuckoff huge bomb next to the doors, pulls the fuse and runs*

*Explosion almost reaches character hugging opposite wall*

*Character sees sunlight for the first time, Notes a farm right next to the lab. Also sees a cabin and campsite just down the road.*

God truly does love psychopathic cannibalistic Catgirl mutants.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tnx on September 28, 2016, 12:03:33 am
Got back into this recently...  After starting a new game and new worlds, it seems like I know all recipes that usually have to be learned through books/skill ups.  Things like survivor gear and such... Anyone know what could be the issue?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 28, 2016, 12:09:07 am
Oh god. My shotgun maid was hiding out in an abandoned log fort. An ill-placed campfire lit the surrounding forest on fire in the middle of the night. Uh, at least it might solve the spider problem? I though that this was supposed to be New England, not California. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on September 28, 2016, 01:32:22 am
If it were California, the friction of your feet on the dry grass would have caused a massive inferno consuming thousands of acres instead of a tiny forest fire started by an improperly tended campfire.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on September 29, 2016, 11:17:08 am
I haven't played since a bit before the introduction of nutrition and I've got a question. Are all characters treated the same when it comes to nutrition? I'm asking because some types of mutants would definitely need different nutritional requirements to function for any length of time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on September 30, 2016, 10:48:47 am
In the experimentals NPCs require something like 1/3rd as much food and water as the player.

As for mutations, I think your food requirements don't change unless you get the mutations that change them.  You could be a massive 15 foot tall tentacled horror spraying spider webs and fungus everywhere and still be perfectly satisfied with a morning ritual of two chicken eggs scrambled over a hotplate as long as you don't mutate to fast metabolism.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on September 30, 2016, 12:57:04 pm
I was saddened to find out that I cannot craft a chainsaw lajatang from electric chainsaws. Need gas powered ones. Idem for combat chainsaw.


EDIT: I'll be eating haggis this winter.
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on September 30, 2016, 03:03:11 pm
Why the heck is your lantern on in that shot?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 30, 2016, 03:08:35 pm
Was probably cooking.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on September 30, 2016, 03:10:18 pm
yeah, was busy crafting. Got attacked by two packs of wolves. Now I need to cure and tan 10 pelts. The lightstrip is still in my inventory because I just recently got my UPS recharging system online for the lantern.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: HugeNerdAndProudOfIt on September 30, 2016, 04:37:56 pm
I was playing cataclysm and in the middle of no-where i found a huge pile of rubble with something called "whispering beads" in the middle. What is going on here? ???
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on September 30, 2016, 04:43:01 pm
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: HugeNerdAndProudOfIt on September 30, 2016, 04:49:25 pm
okay, so, I lucked out as long as I don't go anywhere near it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: HugeNerdAndProudOfIt on September 30, 2016, 05:03:51 pm
I have another question, how do i remove faulty bionics? The wiki says that you hit -, but that just closes the bionics screen for me. If it's important, I'm using the mac stable build.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on September 30, 2016, 05:32:24 pm
It's experimental only, unfortunately.

People are always talking about how the stable and experimental builds need to be renamed, because "stable" isn't really indicative of what they are. They're more like official releases. Experimental, meanwhile, is more like "latest" or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 30, 2016, 06:04:23 pm
They sometimes do useful things, often with a drawback. For instance, I found one that
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: HugeNerdAndProudOfIt on September 30, 2016, 06:07:57 pm
Wow,  3 or 4 worlds later, I spawn, do my usual starting stuff, walk outside and BAM: A humming lamp(3). I'm so blessed by the Rng. Course, i died last time from going to a sewage treatment plant going down the stairs, and falling into a giant pit of lava.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: HugeNerdAndProudOfIt on September 30, 2016, 06:20:07 pm
Same world, Walk into a house. Bam: itchy lamp
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on September 30, 2016, 11:34:19 pm
I had a staff one time that gave me Clairvoyance, basically see everything everything at max sight range like it's daylight. The downside was... it rattled occasionally.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on October 01, 2016, 12:47:09 am
Selling your soul to Cthulu is not like selling it to satan; with satan it's a massive advantage in exchange for a massive disadvantage later. With Cthulhu, what happens doesn't really make sense in terms of good or bad, things just happen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Neonivek on October 01, 2016, 01:01:19 am
Selling your soul to Cthulu is not like selling it to satan; with satan it's a massive advantage in exchange for a massive disadvantage later. With Cthulhu, what happens doesn't really make sense in terms of good or bad, things just happen.

The Lovecraftian gods bargain. In fact the weirdest thing about them is that they don't always play the bad guy... They can play nice, though usually in alternate forms (my theory is these alternate forms are like entirely different personalities that make up the whole... my second is they don't care about humanity so why not?).

Though one HUUUUUGE difference between Satan and the Lovecraftian gods is simple: Satan has to keep his promise and can only affect you if you agree (so to speak).

Cthulhu can lie and can force you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on October 01, 2016, 02:06:17 am
I had a staff one time that gave me Clairvoyance, basically see everything everything at max sight range like it's daylight. The downside was... it rattled occasionally.

I had one many versions ago that was a rechargeable staff of fireballs. I don't know what the downside was, but I pretty much beat the game in that playthrough, so it mustn't have been too bad.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 01, 2016, 09:12:53 am
Having some real survival issues recently. I'm in the winter of my second year and the amounts of dangerous zombies has gone insane. I can't fight anything more than a hungry zombie, and zombie horses are guaranteed to splatter me all over the door of my truck before I can start it.

I'd set up camp somewhere to build up weapons (not that I need it, my car is literally a moving lab/factory/5 star restaurant/zombie shredder) but I can't stay anywhere longer than a day. I've had to go days without food because every time I stop to fish or forage, I get overwhelmed by every zombie type imaginable. I'm practically living off multivitamins and aspirin at this point.


Also as a side note: Is asthma meant to actually be dangerous? I was worried that I'd suffocate when my inhaler ran out, but that was almost a year ago. Now it just wakes me up a few times a night and doesn't seem to do much else.

was this supposed to be a bug report or complaint?  im pk of pk_rebalancing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 01, 2016, 09:14:16 am
Having some real survival issues recently. I'm in the winter of my second year and the amounts of dangerous zombies has gone insane. I can't fight anything more than a hungry zombie, and zombie horses are guaranteed to splatter me all over the door of my truck before I can start it.

I'd set up camp somewhere to build up weapons (not that I need it, my car is literally a moving lab/factory/5 star restaurant/zombie shredder) but I can't stay anywhere longer than a day. I've had to go days without food because every time I stop to fish or forage, I get overwhelmed by every zombie type imaginable. I'm practically living off multivitamins and aspirin at this point.


Also as a side note: Is asthma meant to actually be dangerous? I was worried that I'd suffocate when my inhaler ran out, but that was almost a year ago. Now it just wakes me up a few times a night and doesn't seem to do much else.

was this supposed to be a bug report or complaint?  im pk of pk_rebalancing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on October 01, 2016, 09:50:08 am
Which part? Most of it was just a comment on the difficulty and the weirdness of asthma.

The difficult is a little extreme but It's not so terrible that I can't play. Spiked plating and a heavy crossbow do most of the work, but camping anywhere except my car is a no-no.

As for the asthma, I read on the wiki could kill you, but I've yet to really see any negative side effects other than the mentioned waking up ten times a night, which happens with an inhaler anyway. Doesn't seem to have any other effect and just goes away on its own without an inhaler.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on October 01, 2016, 06:40:56 pm
Which part? Most of it was just a comment on the difficulty and the weirdness of asthma.

The difficult is a little extreme but It's not so terrible that I can't play. Spiked plating and a heavy crossbow do most of the work, but camping anywhere except my car is a no-no.

As for the asthma, I read on the wiki could kill you, but I've yet to really see any negative side effects other than the mentioned waking up ten times a night, which happens with an inhaler anyway. Doesn't seem to have any other effect and just goes away on its own without an inhaler.
I'm not sure, as I'm going off an anecdote I can barely remember, but maybe it's such that asthma can kill you if you're currently kept unconscious by sleeping medication?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on October 01, 2016, 07:28:24 pm
IIRC, there's a really tiny chance that you'll randomly have a potentially fatal respiratory attack that can only be prevented via inhaler.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 01, 2016, 07:29:31 pm
tiny means inevitably when playing the odds
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 01, 2016, 07:40:42 pm
After several months, I grabbed the latest version. Blame playing The Walking Dead. Noticed foods have vitamin stats. Well... crap. Now I have to pay attention to what I eat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 01, 2016, 08:17:26 pm
And/or just pop some vitamins every morning.

Remember to eat meat after bleeding fora while.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on October 01, 2016, 10:47:55 pm
I must warn you that calcium is pretty difficult to come by, since milk tends to rot away within the first week or so and cheese only lasts so long. You'll probably need to take plenty of vitamins for those.

Oh, but don't take too many, or you'll get hypervitaminosis. I don't believe it does anything yet, but you will get annoying "your metabolism becomes unstable" followed by "your metabolism becomes stable again" messages every hour on the hour until it goes away.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on October 01, 2016, 11:52:39 pm
I wonder which alternate sources of calcium exist in the game.  Seaweed may be out due to the New England setting (insofar as it exists, but is culturally less likely to be eaten), but beans, kale, and spinach should exist, and I seem to have fairly good luck scavenging dried beans early on.  Growing them, maybe not so much, though.

EDIT: Nope, the CDDA item browser doesn't pull detailed nutrition information.  That would have been too easy.

EDIT 2: A JSON search has revealed an answer to my question.  Bones, dairy, and insect flesh are the best sources, and the first two were only to be expected.  Eggs then rank in, and vegetables and animal/human flesh clock in last, only above materials that don't give anything.  It also reveals why the item browser doesn't pull that information; unless overridden as in fortified protein shakes and vitamins, nutrition seems a consequence of item material rather than the item itself.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 02, 2016, 12:06:23 am
Given that it's a cyberpunkish setting I could totally buy a dried seaweed snack food existing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on October 02, 2016, 12:12:00 am
Given that it's a cyberpunkish setting I could totally buy a dried seaweed snack food existing.
Actually, you don't need cypunk for that; I literally have a drawer of dried seaweed in my kitchen right now.  It's a taste I've had since childhood: seaweed, rice, and myeolchi were staples for me.  It's a bit of a cultural food, though; the setting is New England, and apparently most Americans view it as a bit odd unless they're big on health fads, which is why I discounted it. 

Though since you bring up cypunk, soylent (not of the green variety) was rendered from soys and lentils, both of which are great calcium sources. ^_^
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 02, 2016, 12:53:05 am
Yeah, that's why I mentioned it in that context, it fits the cultural milieu that tends to appear in cyberpunk settings.

Though honestly you could probably come up with a dozen different justifications in Cata, from "import shop" to "interdimensional portal".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on October 02, 2016, 01:00:01 am
Yeah, that's why I mentioned it in that context, it fits the cultural milieu that tends to appear in cyberpunk settings.

Though honestly you could probably come up with a dozen different justifications in Cata, from "import shop" to "interdimensional portal".
Ah, OK, I understand what you're aiming at now.  I'm also now picturing an interdimensional portal raining gim, but that's neither here nor there. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 02, 2016, 02:24:11 am
I wonder which alternate sources of calcium exist in the game.  Seaweed may be out due to the New England setting (insofar as it exists, but is culturally less likely to be eaten), but beans, kale, and spinach should exist, and I seem to have fairly good luck scavenging dried beans early on.  Growing them, maybe not so much, though.

EDIT: Nope, the CDDA item browser doesn't pull detailed nutrition information.  That would have been too easy.

EDIT 2: A JSON search has revealed an answer to my question.  Bones, dairy, and insect flesh are the best sources, and the first two were only to be expected.  Eggs then rank in, and vegetables and animal/human flesh clock in last, only above materials that don't give anything.  It also reveals why the item browser doesn't pull that information; unless overridden as in fortified protein shakes and vitamins, nutrition seems a consequence of item material rather than the item itself.
Wait what? Is there a hidden difference between 'meat' from an insect, and 'meat' from a woodland mammal? Or did the last two weeks see an update that added insect flesh ( I am playing a release that's about 2-3 weeks old)?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on October 02, 2016, 07:33:07 am
... Cyberpunk? That's a bit of a stretch, imo.
It has a few common elements (pretty much only that body augments exist), but the overall theme is certainly different from a cyberpunk setting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 02, 2016, 08:30:45 am
It's next-Sunday-AD, the police and military are full of autonomous and semi-autonomous drones and kill-bots, extensive cyborgification is available and relatively easy to set up (including a lot of very iconic stuff), sekret facilities are doing dumb shit, major mutation is both fairly normal and predictable, guns are gorram everywhere (even by U.S. standards) - pretty much the only mainline missing is the AI/cyberspace angle.

It doesn't come off that strongly because of the melange of influences; it's also a Romero zombie setting, a sooper speshul zombie setting, basically Doom, half a dozen miscellaneous other horror/action films, Call of Cthulhu (kinda), Death Wish, Terminator (kinda), I Am Legend, Mad Max, &c.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on October 02, 2016, 08:32:19 am
... Cyberpunk? That's a bit of a stretch, imo.
It has a few common elements (pretty much only that body augments exist), but the overall theme is certainly different from a cyberpunk setting.

Augment, murderous robot police, corporate takeover, no environmental regulations...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 02, 2016, 08:48:07 am
spinach and dried kelp snacks are doable.

hippie stores organic foodstores exist in NE, kelp snacks can be found in every gym with even a touch of 'civility', and spinache and beans should be scavangable or growable.  but there should be a noncity means of getting it.

yes, insect flesh and peopleflesh and animap flesh and zumbie flesh are all diffetent items.  but i was unaware that they had different nutrition rates.  they all look the same when scrapped of my spiked car.  and all cook into the same items  :|

ive been putting off malnutrition effects because wilderness, but if this is the case ...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 02, 2016, 08:56:10 am
Cool beans. I was actually thinking about something like that for a while, a handy and portable indefinite-lifespan alternative to jerky.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 02, 2016, 10:32:30 am
 Beans can be grown in game already, its just a tad strange to plant. Heres a hint, you use the "raw beans".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on October 02, 2016, 10:47:23 am
Wait what? Is there a hidden difference between 'meat' from an insect, and 'meat' from a woodland mammal? Or did the last two weeks see an update that added insect flesh ( I am playing a release that's about 2-3 weeks old)?
The last push on my version was from mid-August, so yours is likely newer than mine.  In the last version I picked up, it appears calcium is the only nutritional information field for insect flesh material, which is tied to various insect critters (so it's not just a depreciated material being phased out).  I actually haven't gone on a proper bug-hunt since the release of the new nutrition system (I either keep dying or resetting in the first few days), so I haven't actually seen insect meat in the game itself to see how the raw stats actually affect the output, and I wonder if material drops might be replaced by the "flesh" JSON entry (used as the base for all general chunks of meat, among others) once butchered.  Actually, they probably are, thinking on it; it's possible that "iflesh" and "flesh" are tied only to the raw material of the animals/corpses themselves, and not the butchered products (which are tied to the...abstract "flesh" of the same name? Curiouser and curiouser).  That means that animal and human meat is a better source of calcium than the materials JSONs indicate, and insect meat a better source of iron and vitamin B.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 02, 2016, 04:09:07 pm
 Right, what git moved keybinding settings from under "?" and where are they now? And no, the menu option on the main menu does not help.

-edit-

After about 12 minutes of hitting random buttons I found it. Under escape. Perhaps a note should be added to the help screen that its there now, along with similar things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 02, 2016, 04:41:42 pm
Right, what git moved keybinding settings from under "?" and where are they now? And no, the menu option on the main menu does not help.

-edit-

After about 12 minutes of hitting random buttons I found it. Under escape. Perhaps a note should be added to the help screen that its there now, along with similar things.

Damn, that's a huge change. Every single roguelike I ever played, first thing I do is hit the ? button to get to the key commands list. They might want to change that back.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 02, 2016, 04:56:24 pm
Esc.

Yeah, it was annoying, but the Esc menu will have it. You can also create a keybinding to get to the keybinding menu.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 02, 2016, 04:58:52 pm
 So, who changed it and decided that leaving a note saying "keybindings are now over there" was too much work?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 02, 2016, 05:13:04 pm
On an unrelated note, NPCs are pretty nice nowadays. I turned off random npcs though because I got tired of one spawning next to my bed inside my LMOE every day.

The static one I started with though has been very helpful. She even helps me deconstruct furniture. Haven't tried chopping wood yet, but I assume if I give her an axe and saw, she might also help me with chopping and sawing.

She's a good drinking and smoking buddy too. I love how she actually lights a smoke when given one, and gets completely hammered after half a bottle of gin.
(Tip for cannibal players: soften up your meal with a bottle of booze. Makes the hunt much easier. Improves flavour too.)

Most of the time I just put her on guard in the LMOE though, when I go out and raid. It's not that she's not helpful (for some reason she spawned with 6 cutting weapon skill, and was kind enough to train me up to that as well), but she can't keep up with my fleet-footed trait. Got tired of having to wait all the time for her to catch up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 02, 2016, 05:18:18 pm
My experience was different. I had to debug-teleport one away because even though she was non-hostile(not a follower) she kept stealing everything in my shopping cart. And she had a gun, which my pointy stick couldn't match.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 02, 2016, 05:21:16 pm
How long ago was that? They start out now with no pickup allowed. They only pick up things when specifically told to do so. There's even a whole pickup rule list, although I can't figure out how to use that. I rather stick with no pickup, and manually give them stuff I want them to have.

UNRELATED EDIT: WTH is up with vehicle engines. This is the second time that a frontal collision at no more than 40-60km/h with a simple Z completely destroyed my car's shiny new V8 engine, while not damaging any of the surrounding parts at all. Does collision damage favour the heaviest object in a vehicle tile or something? I had to walk all the way to pain 40 with a new engine to salvage my car. Also reinforced headlights are way too weak. Just a few shrubs and they're red.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 02, 2016, 05:26:50 pm
You can turn way down random NPC spawn rate.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 02, 2016, 06:07:44 pm
Question about charcoal kilns (the built ones, not the portable one). Do I get more coal if I chop up logs into planks / splintered wood, do I get more coal, or can I just chuck whole logs into it with no penalty?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 02, 2016, 06:23:13 pm
How long ago was that? They start out now with no pickup allowed. They only pick up things when specifically told to do so. There's even a whole pickup rule list, although I can't figure out how to use that. I rather stick with no pickup, and manually give them stuff I want them to have.

Again, they weren't a follower, and it was earlier today, using an experimental grabbed last night.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 03, 2016, 12:03:53 am
Question about charcoal kilns (the built ones, not the portable one). Do I get more coal if I chop up logs into planks / splintered wood, do I get more coal, or can I just chuck whole logs into it with no penalty?

Same coal output for 20 splintered, 3 two by four, 5 heavy sticks, or 1 log. 1 two by four from 1 heavy stick. I can't find how many two by four you get from log in item browser.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 03, 2016, 04:50:10 am
I can't find how many two by four you get from log in item browser.
A lot more than 3. So it looks like sawing them up will pay off. Perhaps splintering them even moreso, I'll have a look and see how many splinters I get from disassembling a 2x4. Thanks for the info.

EDIT:
Using a wood saw on a log, at survival level 7 if that matters, gives me 9 2x4s and 3 splintered woods.
Cutting up a 2x4 into splintered woods yields 5 splinters.
So apparently I should cut up the logs into planks for a 300% efficiency increase, but not cut those up into splinters.

Don't know if an electric circular saw or a chainsaw changes the log - plank conversion rate

Unrelated: I've finally decided to stop using the water pool room in the LMOE, and install myself in the former gun room. I always disliked how the water cuts out a tile of a 5x5 area, and this room has the added benefit of being closer to the exit. Removing the lower fence created some nice space for a charcoal kiln and smoking rack.
I found an electric jackhammer on my last raid, So I might hack a piece out of the south wall so I need to walk 15 tiles less to refill my water jerrycan. The bed next to the up stairs is for the NPC to sleep on.
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on October 03, 2016, 06:32:51 am
Who, did they change the LMOE layout?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 03, 2016, 06:34:40 am
Yes and no. The old one also still exists, but yeah, this is a new one.

EDIT: also, as for the charcoal thing; it looks like sawing a trunk straight into planks instead of into logs further increases the amount of 2x4s you can get out of it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on October 03, 2016, 08:11:33 am
What can I use starch for? Mashed up some cattail rhizomes into it in my eternal winter thing, but I have literally zero clue what I can use it for. I have cooking level one, obviously. Do starch based cooking things come in at level two? If not, what can it be used for?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 03, 2016, 08:36:25 am
It's description tells you that it can be used to make flour. You need 2 starch to make 1 flour though, so if you only made 1 it's useless and will rot pretty fast.

Even though there's gazillion ways of making flour, cat tails are nice in that they also yield plant fibers as a byproduct.

EDIT: haha, I barfed (probably because of the low garde meth). I then tried to mop it up by applying a mop while standing on the square.
"You mop yourself up. The universe implodes and reforms around you".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on October 03, 2016, 10:39:56 am
Aaaah. I have five. So I can make two flour and just eat the last one i suppose :P

And yeah. I like the easter eggs relating to using commands on yourself. IIRC, using a lockpick on yourself makes you pick your nose.

EDIT: Random bad idea of the day! Because the bad suggestion thread isn't good enough :P

We already model vitamins and stuff. Why not semi-realistically model weight and height! Make it an option in character creation that can be modified by traits, diet, and stats. Height is static after character gen, but weight will change depending on how well you've been taking care of yourself! No more waiting six days between meals as a normal everyday joe. Because being dangerously underweight's probably a bad thing :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 04, 2016, 03:48:27 am
My mental eye sees a morbidly obese survivor wearing a Make America Great Again cap driving around on a mobility scooter and toting two M-16's while going YEEEHAW!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 04, 2016, 04:11:17 am
Holy~! That was close. I got a bit overconfident in my car. Drove over two landmines with a standard frame, barely modified flatbed. Only thing it had extra were some military composite plates on the front 5 tiles.

Miraculously, the first mine took out a wheel to grey status, the second mine ripped off the remains of that wheel. Except for a few scratches to a windshield, no further damage. I could just drive back home and get that spare tire.

So yeah, I just survived driving over two landmines xD. That's what you get for going 120km/h over unexplored grasslands.

Also, unrelated. NPCs and nail rifles go well together, after some sessions reading markmanship and rifling books out loud. I was kinda hesistant about giving my NPC a ranged weapon, but so far I've not been friendly fired upon yet. And the nail rifle is silent enough to not worry too much about the sound.
I would carry one myself, if the damn thing would only fit in the survivor harness. Neither it, nor the coilgun do, sadly.

EDIT: ohwait! A coilgun does fit in the harness, after adding a folding stock.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ThtblovesDF on October 04, 2016, 06:27:40 am
Whats a LMOE?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 04, 2016, 07:05:54 am
"Last Man On Earth", basically the lair of a hardcore prepper.

On the overmap, they are depicted as +, just like normal shelters, but red instead of white. Usually they're a bit secluded. They're somewhat rare, and arguably one of the best base locations that can be claimed without going through any trouble (except for the finding one part) if you don't like mobile bases.

Sure, labs make for way better bases (if only because of their freezing lower levels which should make food never spoil), but you'd need to access and clear them out first.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on October 04, 2016, 07:49:11 am
LMOE also have a water source, a wood stove, some guns and ammo, some food...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 04, 2016, 01:25:38 pm
I just had my first experience with factions. Found an inhabited refugee shelter. Busy doing quests now for them, and the 'Old Guard' representative on site. Good times. Dead bandits. I wonder if my NPC roommate will eat human meat products.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on October 04, 2016, 02:14:26 pm
I just had my first experience with factions. Found an inhabited refugee shelter. Busy doing quests now for them, and the 'Old Guard' representative on site. Good times. Dead bandits. I wonder if my NPC roommate will eat human meat products.
Sounds like a much better experience than my first encounter with the refugee center.  Molotov-wielding arsonist in the front door + hostile critter (zombie or mi-go; I forget which) behind me = !!FUN!!  Thus began and ended my first encounter with the refugee center. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on October 04, 2016, 02:26:50 pm
My current home and two NPC companions. And doggo. Dog is named Lucky because I was lucky enough to find dog food before meeting him :P (http://imgur.com/a/VUlBM)

Also extra stuff :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 04, 2016, 02:30:51 pm
Gas lamps exist, yes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on October 04, 2016, 02:34:41 pm
Oh? Where do I get them?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 04, 2016, 02:49:50 pm
sports stores.

dead campers (random field bodies)

select out-of-town structures

MAYBE mil surplus stores?

honestly it should be craftable if it  isnt.  its not incredibly complex...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on October 04, 2016, 02:51:27 pm
Ah. Thanks~ I'll see if I can find one. As I mentioned in that album, I have .05 item spawn. While I still have stuff it's mostly from obsessive hoarding of everything I come across :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 04, 2016, 02:55:08 pm
You can find acetylene lamps in most antique stores. Waste of perfectly good acetylene though. It does burn forever on a welding tank unloaded from a acetylene torch.
(Yes, I actually wasted a good tank of acetylene on just testing the darn lamp).

EDIT: Apparently I unlocked the recipe for plutonium slurry. I now wonder what would happen if I put on my hazmat suit and deposit a nice puddle of it at the feet of an NPC. Will it gain mutations?

EDIT2: Awesome! I managed to build up enough trust with my homie NPC (5 trust, 5 values prescence, 4 fear) that she now accepts joints and handrolled cigarettes, which she didn't before, at 4/4. She did accept package cigarettes and cigars before.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on October 04, 2016, 03:30:29 pm
Huh. I dunno. I tested if NPCs can use mutagen to mutate. They do. Wonder if they mutate from radiation though, as I decided to take a look at something near me and... It had a bit of radiation topside. Now they're complaining about radiation poisoning. Am really hoping they don't. If they do though, it could be an interesting way to mess with NPCs to make some colony of horribly mutated monsters :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 04, 2016, 04:06:02 pm
 You can craft an gasoline lamp fairly easily. Just need some scrap metal, a rag, some sort of glass container, a can/clay container, something to hammer it with and what looks like fabrication skill level 5.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on October 04, 2016, 04:29:41 pm
Fun! Only problem is that my NPCs capped out at two and books capped at three. Gonna have to trek into the city to find something better. Unless I wanna grind. Which is boring :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on October 04, 2016, 11:47:53 pm
I just had my first experience with factions. Found an inhabited refugee shelter. Busy doing quests now for them, and the 'Old Guard' representative on site. Good times. Dead bandits. I wonder if my NPC roommate will eat human meat products.
Woaaaaaaa, they implemented factions already? That means the two-way radio I'm so used to dismantling has a nice use? :D May I ask an overview about all this lately? Changelog at least?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 04, 2016, 11:49:46 pm
Changelog at least?

The closest you'll get: https://github.com/CleverRaven/Cataclysm-DDA/commits/master
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on October 05, 2016, 05:13:17 am
Factions have been implemented quite a while ago.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 05, 2016, 06:39:44 am
What the game really needs is a better wiki. Most stuff on he current one is more outdated than my haircut, and what isn't outdated is either incomplete, or impossible to find.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 05, 2016, 06:45:44 am
its being updated.

soyweiser is doing incredible things for it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 05, 2016, 07:01:11 am
That's good to hear. I'll have to excercise a bit more patience then I guess.

Question: will NPCs use foot cranks if I install them under all vehicle seats? If yes, I am so going to make a Flintmobile using wooden frames, foot cranks and rollers  :D .
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on October 05, 2016, 08:19:41 am
Oh my god that'd be hilarious. If it works, post pictures. Don't let us down.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 05, 2016, 09:58:29 am
Does anyone know where I can find laptops? I think those are the only things that yield small storage batteries, which I need to make UPS conversion mods. I've scoured two towns, including 5 electronics stores, and a few handfuls of houses, I cleared out two mansions and a hostpital, but can't seem to find a single laptop. I remember finding laptops aplenty in a previous game, but can't remember where.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on October 05, 2016, 10:16:06 am
You can disassemble big storage batteries (the kind found in cars) to get small batteries I think.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 05, 2016, 11:00:49 am
http://cdda-trunk.estilofusion.com/small_storage_battery
Item browser is your friend.

Electric cars have large batteries that can be disassembled.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Neonivek on October 05, 2016, 11:03:25 am
I predict in the future this game will have computer cars :P

Because we will have them in real life : 3

For now I will settle for a "Space Rover" being hidden in the game :P

Err wait not a Space Rover... that car astronauts drive? that thing!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 05, 2016, 11:06:34 am
Aah! I tried disassembling motorcycle and car batteries (if you ever wonder how to get lead for your ammunition, well there ya go), but I did not try the electric car's swappable storage batteries. Thanks!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Neonivek on October 05, 2016, 11:07:43 am
Also ignore what I said... it would be pointless...

As the only difference between a Space Rover (well the one I was thinking of) an a normal car... is that it either is solar powered or nuclear powered.

If this was a more visual game maybe... but ehh xD

I should learn how to program so I can just put a Space Rover in the game officially... since really it is all about the work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 05, 2016, 11:11:13 am
Also ignore what I said... it would be pointless...

As the only difference between a Space Rover (well the one I was thinking of) an a normal car... is that it either is solar powered or nuclear powered.

If this was a more visual game maybe... but ehh xD

I should learn how to program so I can just put a Space Rover in the game officially... since really it is all about the work.

I had put a wrecked Eagle 5 in way back when. It was plutonium powered. I don't think it made it into DDA.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on October 05, 2016, 11:15:10 am
I predict in the future this game will have computer cars :P

Because we will have them in real life : 3

For now I will settle for a "Space Rover" being hidden in the game :P

Err wait not a Space Rover... that car astronauts drive? that thing!
Mercedes!  (that's a typical expensive car, right?)

Rover is right though, AFAIK!  When it's on the moon (and... at this point, where else would it be) it's a "lunar rover".
Except, as you probably realized, that's very vague because unmanned robots like Curiosity are also called rovers.

Also ignore what I said... it would be pointless...

As the only difference between a Space Rover (well the one I was thinking of) an a normal car... is that it either is solar powered or nuclear powered.

If this was a more visual game maybe... but ehh xD

I should learn how to program so I can just put a Space Rover in the game officially... since really it is all about the work.
Hm... probably?  Rovers I think have huge tires which aren't filled with air, so they're probably mostly bad in full gravity.  Even Mars rovers are probably solid rubber, and generally meant for the significantly lesser gravity.  Also probably not rideable (well in Cataclysm, maybe humans did get to Mars).

There certainly are solar-powered cars, though!  They don't get enough power for constant use, obviously, but I remember back in the 90's there was a big demonstration of them in my town.  Showing off the tech.  Most of their surface area was panels.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on October 05, 2016, 11:40:57 am
You should google 'airless tires', the US military honeycomb design is supposed to be every bit as good as normal pressurized tires.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on October 05, 2016, 01:11:39 pm
I always called it the Moon Buggy growing up.
Official name is Lunar Roving Vehicle (https://en.wikipedia.org/wiki/Lunar_Roving_Vehicle).
It would be nonfunctional on earth, due to the difference in gravity. A modified version to beef up various structures would work, though would be little different than any other dune buggy, except for some minor navigation (pre-inertial) and radio (transmitter) features.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 05, 2016, 04:37:44 pm
Found a Fusion Blaster Arm CBM. Not gonna install that, but I wonder if the Fusion Blaster Rifle I can craft with it is worth it.

EDIT: holy mother of KABOOM! I must remember to not try and use that at less than 10 tiles away from my target. That hurt. Awesome bang for 40 UPS charge.

Sadly, the target dummy, a tree, remains unscathed. It does kill small trees though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 05, 2016, 04:43:57 pm
I think we are long overdue for a megaman start, frankly.

Standby for this.  Or at least a 'Machine Cult' or 'cyborg security guard' or 'vat-grown guard' kind of thing.



Wow, its really hard to justify somebody replacing their arm in a free society.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on October 05, 2016, 04:55:41 pm
Look at the guy from the new Deus Ex games whose name I've forgotten!
So yeah, replacement for limbs lost in the service to evil megacorp A, with no strings attached. Really! Totally not just because there is an apocalypse going on.

What I would love would be some still functioning corp, like Umbrella in the Resident Evil franchise.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 05, 2016, 04:58:53 pm
Look at the guy from the new Deus Ex games whose name I've forgotten!

Adam Jensen. He never asked for this.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 05, 2016, 08:51:18 pm
EDIT: holy mother of KABOOM! I must remember to not try and use that at less than 10 tiles away from my target. That hurt. Awesome bang for 40 UPS charge.

Sadly, the target dummy, a tree, remains unscathed. It does kill small trees though.
Spoiler (click to show/hide)


It looks like it does a lot of direct hit damage.  But it quickly drops down.  I took more from the falling roof than it, and this debug character is a lumberjack with 8s for stats, and no skills.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Neonivek on October 05, 2016, 09:09:31 pm
It would be nonfunctional on earth, due to the difference in gravity.

I believe they are functional on earth... unless there is something I don't know.

For the MOST part they wouldn't want to create something that couldn't be tested on earth.

It might not have great acceleration mind you...

Look at the guy from the new Deus Ex games whose name I've forgotten!
So yeah, replacement for limbs lost in the service to evil megacorp A, with no strings attached. Really! Totally not just because there is an apocalypse going on.

What I would love would be some still functioning corp, like Umbrella in the Resident Evil franchise.

I actually agree with this sentiment.

The way I always see Cataclysm is "What destroyed the earth?"... "Everything!" basically every apoc-post-apoc scenario in a blender.

A evil corperation that destroyed the earth? (along with the current evil government) totally fits.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on October 05, 2016, 10:37:34 pm
It would be nonfunctional on earth, due to the difference in gravity.
I believe they are functional on earth... unless there is something I don't know.
For the MOST part they wouldn't want to create something that couldn't be tested on earth.
It might not have great acceleration mind you...
Well, upon further research, you're *technically* correct. (the best kind, I know ;))
It appears that the Buggy's structure wouldn't outright fail under load on Earth... but you'd lose in a race against a grocery store scooter.
If a cripple would rather go on foot, what difference is there from being nonfunctional? :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Neonivek on October 05, 2016, 11:54:54 pm
Actually when I think about it...

how would an evil corporation add anything new exactly? What could they have that would widen the scope of the game in a positive way? hmmm...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on October 06, 2016, 12:06:12 am
Simple. Make it a Faction that sends units into the cataclysm to see if they can potentially use or exploit any of the batshit crazy stuff. Random encounters with teams of NPC's with high quality gear who have an excuse to be hostile if you go anywhere near them or interfere.

Totally forgot what I intended to post about in the first place. Could it be possible to make Carnivore characters not get a penalty for eating offal?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on October 06, 2016, 01:24:13 am
... but you'd lose in a race against a grocery store scooter.
If a cripple would rather go on foot, what difference is there from being nonfunctional? :P
http://images.oobject.com/thumbdir/thumbnails/f/57/f574d98a39e74322aa42c6b2e11af7fe-orig
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Neonivek on October 06, 2016, 01:46:50 am
Ohh yeah... have the Corporation use cyborg zombies as a way to weaponized the infection :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 06, 2016, 02:12:36 am
EvilCorp sitting in an orbital station and seeing how their Grand Experiment is going on? Endgame goal of taking over a shuttle and going there to murder all the billionare assholes who killed the world?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: KingofstarrySkies on October 06, 2016, 02:16:29 am
Well, we already have literal demons and eldritch nightmares. Why not have sci-fi villains as well as the grim fantasy ones?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 06, 2016, 04:13:08 am
It would be nice if the game generated the Reason Behind Apocalypse when a world is created, which would affect the things in the world somewhat. You wouldn't know what it is unless you found it out by yourself. For example it could be:

1) Leaders of the world belonged to a cult that purposefully opened portals to let the Old Ones through and stuff.
2) EvilGovernment experimented with EvilTech in an attempt to mindcontrol people for Evil.
3) EvilCorporation did it for Greater Profit and it went a little wrong, but no worries, we have a plan.
4) EvilGov or EvilCorp did it on purpose to accelerate human evolution or to cleanse the Earth or something like that, they have a plan to repopulate in their image.
5) Aliens! ALIENS!

Then yeah, like with #3 you'd get the orbital station with the cybernetic Koch brothers and what not while with #1 you'd find places where the cult did nefarious rituals etc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 06, 2016, 04:32:37 am


By the way, does the player's body store nutrients? As in, if I eat a little more of a vitamin in a day, do I not have to worry about getting the full amount the next day? Or does the nutrient counter reset every day?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 06, 2016, 05:11:30 am
My NPC won't drink the soylent green shakes
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ThtblovesDF on October 06, 2016, 06:28:21 am
Reason Behind Apocalypse - All at once, please.

I would like to have zombie firefighters that still attempt to fight fires, as my main way of dealing with any issue is setting it on fire.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 06, 2016, 07:11:29 am

I'm aware of the explanation, what I'm talking about would be it being different in different worlds, which would alter the game experience in certain ways while keeping the basic elements. It would add to replayability and excitement and whatnot.

Of course easy for me to say when I'm not doing anything for the project. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on October 06, 2016, 08:42:57 am
Sounds like you'd basically just be enabling/disabling different faction monsters (and their items) for any given scenario.
Doesn't seem *too* hard on the surface. Implementing the randomization and integrating/swapping the in-game lore to match up would probably be the hardest parts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 06, 2016, 12:13:28 pm
triffids are the least like the other 2.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on October 06, 2016, 03:01:33 pm
Why do slingshots make 37 noise when they fire? I thought it would be quiet, which is why I tried to snipe a shrieker zombie with it at night. Didn't go quite as well as I'd hoped.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 06, 2016, 03:44:06 pm
Why do slingshots make 37 noise when they fire? I thought it would be quiet, which is why I tried to snipe a shrieker zombie with it at night. Didn't go quite as well as I'd hoped.

A wrist rocket would be similar to bb gun for noise.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 06, 2016, 04:37:41 pm
Sadly, it is not possible to install more than one foot pedal per vehicle. So no NPC powered Flintmobile.

Also, is it me, or are engines a tad overpowered? A single V6 gasoline engine shouldn't be able to pull my 7x11 heavy frame 10000kg mobile base at a safe speed of over 100km/h (acceleration 12). At Fuel efficiency 4. It's not even a V8.


EDIT: ohwait, I forgot to turn off the second v6. Still, with one v6 it has a safe speed of 83 acceleration 7.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on October 07, 2016, 12:11:51 am
Sadly, it is not possible to install more than one foot pedal per vehicle. So no NPC powered Flintmobile.

Also, is it me, or are engines a tad overpowered? A single V6 gasoline engine shouldn't be able to pull my 7x11 heavy frame 10000kg mobile base at a safe speed of over 100km/h (acceleration 12). At Fuel efficiency 4. It's not even a V8.


EDIT: ohwait, I forgot to turn off the second v6. Still, with one v6 it has a safe speed of 83 acceleration 7.
I think these also depend a LOT on the wheels you use :P The engine does provide the force used to push the vehicle...but the support that makes it move along also matters just as much.
In at least that's what I can say--having used tiny tiny wheels and wondering why my nice solar engine doesn't make it move well :I
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 07, 2016, 02:42:04 am
Could be, it has twelve 32" armoured wheels
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on October 07, 2016, 08:56:48 am
What I'd like to know is why are pneumatic weapons silent? 

When a normal gun is fired, the gunpowder in the bullet case is detonated, creating lots of pressure behind the bullet.  The pressure pushes the projectile down the barrel and out at high speed. Then the unobstructed high pressure exits the barrel, and violently decompresses, making a very loud "BANG".  A suppressor gives an additional section of barrel with lots of holes (wildly oversimplified, I know) in it to make the decompression less sudden and violent, and thus less loud.

When a pneumatic gun is fired, a valve is opened, creating lots of pressure behind the bullet.  The pressure pushes the projectile down the barrel and out at high speed. Then the unobstructed high pressure exits the barrel, and violently decompresses, but for no apparent reason in CDDA, it does not make a very loud "BANG".

Am I missing something? When I open the valve to dump the 110 psi that runs the machine I'm working on, and all that pressure vents into the atmosphere, you know what happens?  It goes "BANG".  Because the mechanical engineers never specify a silencer...  I assume a gun using compressed air would need quite a bit more than 110 psi to achieve a decent velocity, but even if it was only 110 psi that is certainly not silent, even with a suppressor!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on October 07, 2016, 09:13:59 am
It shouldn't be silent, though it shouldn't be louder than any firearm of similar caliber when silenced.
There's at least one magnitude of difference between the pressures involved.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 07, 2016, 10:33:02 am
A gun's noise has two components: gas pressure exiting the barrel, and the bullet breaking the sound barrier. Pneumatic guns generally fire with less pressure than firearms, meaning the former is quieter and the latter might be out of the equation entirely. I know from experience that a gas-powered BB gun is safe to shoot without hearing protection, but it should definitely be able to be heard from pretty far away and should attract undead attention.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 07, 2016, 10:34:54 am
My character is celebrating a dual event. Just finished the mobile base, and it's the last day of autumn (on a 28 day season setting).

Spoiler (click to show/hide)

Life's good in the Apocalypse.
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 07, 2016, 10:55:33 am
I like how drinking kompot has given you more pleasure than smoking a joint.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on October 07, 2016, 11:11:47 am
Now is when a cuddle option is needed.

drunkenly cuddle the npc and wake up not wanting to discuss it ever again in the future.

'Urist McNPC is acting awkwardly in your presence!' :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on October 07, 2016, 04:29:19 pm
I like that your character *REALLY* loves good nachos (with meat and cheese but still, 5 times better than spaghetti bolognese??)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 07, 2016, 04:53:58 pm
Or three times as much as a joint for that matter.



Recruited my first NPC. Her name is Spathi Pkeloucht. She's been well-behaved so far, though she refuses to use the steel spear I made for her, saying her crossbow is better.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 07, 2016, 06:53:05 pm
Not sure if it works, but you could try giving it to her with the 'hold on to this for me' command, then forbidding her to use firearms, and get her in range of a zombie. See if she swaps out the crossbow she is not allowed to fire for the melee weapon that way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on October 07, 2016, 07:49:17 pm
I don't need to do drugs, I have nachos
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 07, 2016, 07:57:37 pm
Nachos: not even once.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 07, 2016, 08:30:33 pm
Noo! Don't do nacho's, that stuff'll kill you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 07, 2016, 08:58:32 pm
I decided to detox early, before I even leveled up tailoring, this run.

I found a running hatchback, then found a pharmacy with 30 prozac.  Went to a plantation and had fun as a ... 'something' spawned in the grain silo and kept screaming until I made some cancelling headgear.

I left the farm on day 4, with half the  npcs dead and one of them dropping a crossbow.  They all died the natural way; that is not by bug/headexplusion.  I took that and use that to take down a few manhacks.  A military turret spawned north of the farm and a scientists spawn saw 3 scientists spamming their manhacks.  I think, dont know for sure, that each time they revive they get their internal ammo back, and manhacks are actually internal ammo... they use them like ammo and the game tracks it as ammo.

Anywho, Ive got level 3 tailoring and a fireaxe and a crossbow, and some drugs I dont need and some prozac and a busted but running cop car.
    I got my cop car after I plowed willingly into a turret at 120kmh.  the hatchback needed to go and I didnt have the health to risk it any other way. 

As it was an npc came up to me after and got pissed cuz I was deaf and shot at me with his M1.  nearly took off my arm too.

So now, Im standing in by a mine, at the tail end of my DTs, and I just got spit on by a dark wyrm.  Theyre still really really easy to kill, but at least they are more glass cannony than completely blind and useless chumps.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 08, 2016, 05:17:22 am
Discovered that you can 'a'pply a hoe to plow the land, and it only takes a minute or so. Up to now I've been using the construction menu, and that takes at least 20 minutes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Salmeuk on October 08, 2016, 05:37:55 am
Discovered that you can 'a'pply a hoe to plow the land, and it only takes a minute or so. Up to now I've been using the construction menu, and that takes at least 20 minutes.

I imagine this as the moment your character discovers the metal end of the hoe is the part you dig with.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 08, 2016, 06:00:07 am
Discovered that you can 'a'pply a hoe to plow the land, and it only takes a minute or so. Up to now I've been using the construction menu, and that takes at least 20 minutes.
I had that moment last week  :D

You know you've been hoarding too much if transferring the stuff from your LMOE into your new mobile base takes 4 rl hours.

BUT IT DOES FIT
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Neonivek on October 08, 2016, 06:07:11 am
Quote
So now, Im standing in by a mine, at the tail end of my DTs, and I just got spit on by a dark wyrm.  Theyre still really really easy to kill, but at least they are more glass cannony than completely blind and useless chumps

Well in all fairness most mythological creatures aren't particularly hardy against modern weapons without the "Modern Day Upgrade" that many games love to do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 08, 2016, 01:06:18 pm
Woot! I found a cache of mininukes and a quantum solar panel. Now what kind of launcher would I need for the modified mininuke ammo?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on October 08, 2016, 02:12:51 pm
Mininuke launchers are for cowards.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 08, 2016, 02:21:54 pm
Real men make mininuke hacks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 08, 2016, 02:52:41 pm
Real men lob nuclear hand-grenades while surfing on motorcycles.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 08, 2016, 04:15:19 pm
Real men wield a mininuke(active) as a melee weapon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on October 08, 2016, 04:36:11 pm
Real men wield a mininuke(active) as a melee weapon.

Tried that once. It didn't even kill the hulk I was fighting. :(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 08, 2016, 04:39:42 pm
Finally got that fucking forest fire put out. Got burned to shit, but meido is tough. Base didn't get burned down, either!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 08, 2016, 07:28:10 pm
Just found a FB51 optical cloak. Which turns me invisible at a 40 UPS power per turn drain. Not sure if that's better or worse than the cloaking CBM I haven't dared install yet. It's large and encumbering though (encumbrance 40 on head, torso, arms and legs).
Still, it would be an awesome find for characters less CBM-inclined than I am. It is large enough to allow mutated anatomy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 09, 2016, 06:33:13 am
worse, only because players can install infinite power storage cbms but only hold so much ups
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 09, 2016, 07:58:17 am
 However, you can also get a CBM to use bionic power as a UPS. And with the whole CBM limit thing...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 09, 2016, 06:45:07 pm
(http://imgur.com/dOHrqMZ.png)

What.

Did you guys add roaming herds of cats while I wasn't playing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 09, 2016, 07:48:10 pm
they are an old spawn.

yes, herds of cats are free to scour the underbrush now that anything larger than a coyote gets blobnommed.


one of the little touches that establish lore
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 09, 2016, 08:51:41 pm
Cool, I hadn't seen that before.

Also, despite how much of a pain it is, I like the change to molotov lighting to make them less reliable to use. Though it is annoying that you can't just grab liquor bottles off the shelves, soak and stuff rags with them, and be ready to rock -- high proof liquor isn't the best fuel and the lack of thickening agent doesn't help, but it does work after a fashion IRL. Shame there's no distinction between making one properly and doing the lazy liquor store robber approach.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 09, 2016, 09:45:29 pm
devs seem to disapprove of the idea, tbh.

they get uppity about 'items being similar'




piss has successfully used bear traps to hunt.  dogs, in this case, and raccoons in the previous.  though the dogs actually lived.

nailboards would work too, but a dead animal rots while a living one is like a foodbank all summer
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 09, 2016, 10:27:48 pm
Really? Sounds kinda funny, considering how many variations you can craft on so many different things. :P

It's a small thing on the grand scope, but... that paradigm already exists in a lot of places in the game, yanno? Cheap and easy option that you can throw together in five minutes. Better crafted option which requires some degree of resource-searching, skill leveling, and time. High-end manufactured option (which I suppose in this case would be an incendiary grenade or something).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on October 10, 2016, 12:19:29 am
Not a big fan of the molotov change myself. The only time I ever needed a molly was when I didn't have anything better than alcohol and a makeshift crowbar. Now, by the time I reach the point that I can comfortably craft the fuel for them, I can more easily pull out my shotgun, light a few bushes on fire, and save the would-be molotov for later consumption.

And yeah, herds of cats have been in for a while. It's always endearing to see a flock of the things follow me around the wilderness. Makes me think that some parts of the world are untouched by the nastiness of the apocalypse.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 10, 2016, 12:23:29 am
Honestly I typically always carried a few so that whenever I passed by a wasp nest/spider nest/triffid grove/fungaloid shitheap I could just fling fire everywhere and not have to deal with it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 10, 2016, 12:29:32 am
devs seem to disapprove of the idea, tbh.

they get uppity about 'items being similar'
I know this makes me sound like an ignorant asshole, but why then is there a lesser-quality reloaded version of every single ammo type?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on October 10, 2016, 06:32:03 am
devs seem to disapprove of the idea, tbh.

they get uppity about 'items being similar'
I know this makes me sound like an ignorant asshole, but why then is there a lesser-quality reloaded version of every single ammo type?
The hand-loaded ammo? :O (I'm outdated by a few versions, excuse my lacking updatedness!) Isn't this more sensible because it can be crafted compared to the factory-made 'regular' ammunition?
Also items can pretty much be edited by the player :P The ones that have effects stored as JSON, not so much (I recall that one post I asked a few stacks of pages ago that queried to adjusting Bionics or adding custom ones. Since they're in a JSON{?} file, they are hard to edit)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 10, 2016, 06:58:22 am
My point is that the argument pisskop is quoting seems inconsistent. As handloaded ammo in-game only has some marginal stat differences when compared to factory-made ammo, shouldn't they be merged together to avoid 'items being too similar'? I'm not saying that should be done for real, though; I just find it a weird argument.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 10, 2016, 07:06:25 am
You cant take apart reloaded/handloaded ammunition. Also, they have chances for misfires.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 10, 2016, 07:11:18 am
If I punch shocker with rubber gloves do I get electrocuted? :D What martial arts have synergy with weapons? I think some versions back Krav Maga gave benefits to blades...does this include broadswords or just knives?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 10, 2016, 07:23:43 am
I know at least 3 that go well with weapons.
A shared 1st place for Krav Maga (bonus to cutting damage, try this with a nodachi haha) and Pentjak Silat (shines with piercing damage short blades. The amount of crits is real nice).
Then there's eskrima. Don't really like it. It gives a ton of fast, low damage attacks with knife and baton weapons. I haven't tried it with a baton yet, it might be good there. With a knife, I'd rather use Silat.

There's other styles too that allow for weapons, but most are really restricted (as in, you can only use thematic weapons)

EDIT: ooh! learned something new today. You can smash glass shards (the item). It destroys them completely. Thought (s)mash only worked on constructions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 10, 2016, 09:13:11 am
The ... flowing water one was absolutely brutal with a Rising Sun. One-shot hulks brutal, once you got the skill.

Edit: Niten Ichi-Ryu
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 10, 2016, 09:47:03 am
they took gummy vitamins out at one point until a dev crusaded her personal work
i tried to add solid shafts of ironsteel (like those from ironbar doors and guard rails  and the cemetery they didnt want to add) and it was shut down for being 'like rebar'.

rebar is so rare they force the arsonist to spawn it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 10, 2016, 09:49:04 am
re:reloaded ammo.

its significantly weaker than factory packed rounds
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 10, 2016, 10:57:27 am
Oh my. Tank drone is dumb tank drone. Fired at me while holding it's barrel against a humvee in between it and me. RIP tank drone. Sad, I almost got in range to hack it.
10h to disassemble a broken tank drone. Had to do it, didn't have a flamethrower yet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 10, 2016, 12:09:53 pm
"Drone" indicates they are remote controlled, doesn't it? Maybe we should be able to hack a military mainframe and shut all of them down within a certain radius or (*gasp*) even turn them neutral towards the player. Or is that already in?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 10, 2016, 12:19:30 pm
While not on that scale, it is already in in the form of a control laptop. You need to get dangerously close though to be able to hack robots, but if you succeed, it converts them to your side. Works on all kinds of stuff. Skitterbots, Secdroids, broken cyborgs, turrets (!!!), chicken walkers. OP endgame device, that laptop. Makes most of the dangers in labs and military bunkers trivial. It's only electronics level 7 and computers level 4 difficulty, which IMO is too low down the tech tree.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 10, 2016, 12:44:54 pm
I think theres also a CBM that does the same thing, and is available at game start to boot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 10, 2016, 01:02:36 pm
If you are thinking about the Remote Controller CBM, nope. That does not allow you to hack robots. That only allows you to drive RC cars and vehicles with RC controls installed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 10, 2016, 01:06:18 pm
http://smf.cataclysmdda.com/index.php?topic=12986.msg280830#msg280830
^^

molotov talk.  Just one of a few.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on October 10, 2016, 03:31:45 pm
Is there any way to see through a vehicle's cameras without actually being onboard the vehicle? It seems a little bit silly that I'm not able to look through them using the control laptop.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 10, 2016, 03:37:56 pm
I don't think there is.

Also. Holy mother of lolwut. Using vehicles addon mod, just found a portal generator and turned it into a cargo dimension in my vehicle.
Really? 1 million volume? Equals one thousand cargo containers? That's awesome and ridiculous at the same time. My inner hoarder is drooling uncontrollably.


Hmm I wonder if it's cold in that pocket dimension.. <stows spoilable food into cargo dimension>
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on October 10, 2016, 06:37:40 pm
Just make sure your engines can run it. A thousand cargo carriers can hold alot of weight :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on October 10, 2016, 07:40:38 pm
I know at least 3 that go well with weapons.
A shared 1st place for Krav Maga (bonus to cutting damage, try this with a nodachi haha) and Pentjak Silat (shines with piercing damage short blades. The amount of crits is real nice).
Then there's eskrima. Don't really like it. It gives a ton of fast, low damage attacks with knife and baton weapons. I haven't tried it with a baton yet, it might be good there. With a knife, I'd rather use Silat.

There's other styles too that allow for weapons, but most are really restricted (as in, you can only use thematic weapons)

EDIT: ooh! learned something new today. You can smash glass shards (the item). It destroys them completely. Thought (s)mash only worked on constructions.

Eskrima really shines when you have a weapon with the stun quality. Fast strikes = more stuns = less zombies swinging at you. Eskrima really is meant to be used with weapons like the cudgel.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 10, 2016, 08:59:36 pm
https://github.com/pisskop/PKs_Rebalancing

^^ obligatory push of my patch is obligatory.  And now Im trying to use git for my own ease of use.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 11, 2016, 05:10:36 am
It confuses me. This 'rebalancing mod' is that the same as the 'vehicles addon mod'?
And has the vehicles addon mod been incorporated into the experimental builds, or do you still need to turn it on in the mod screen when genning a new world?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on October 11, 2016, 08:27:55 am
No, this rebalancing mod is PK's attempt at making the game more challenging. I love it, but after some disagreement with the mainline devs, PK is not allowed to package it with the game anymore, because of reasons or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 11, 2016, 08:59:50 am
Ah okay. I'll give it a try next time a start a new character then
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 11, 2016, 02:00:18 pm
Si si, its being developed on the forums for now.

For raisins.  many raisins.



This particular patch is about adding in cyborgs enough to go around.  I put in a few kinds of 'old' cyborgs, ala robocop movement patterns.

Im working on adding a 410 shotgun just because I want to fire mini-shotgun shells from a revolver.  :}  And a lever action one doesnt sound bad, even if its lower damage.

Im also getting around to making the doomweapons.  Butt  to be honest theyre too spoopy and scifi for me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 11, 2016, 02:24:35 pm
 .45 cal shotshells sounds like a good addition to go along with the .22 shotshells we can currently use. So would ones in 9x19mm, .40 S&W and .38 special.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on October 11, 2016, 02:52:50 pm
I find it silly you can make molotovs out of regular old 80 proof liquor. 
Have you ever poured vodka on a flat surface, and lit it?  You get a pale blue flame, not hot enough to burn anything on top of it, and beneath that a layer of mostly regular old water. It doesn't even get hot enough to boil the water! This would hardly be enough to cause someone physical pain, let alone do any meaningful damage.

A real molotov cocktail uses gasoline.  Gasoline burns much hotter than 80 proof alcohol, and also isn't full of water to put its own fire out.  They shouldn't even let you make molotovs out of regular old liquor.  And a gasoline soaked rag is NOT just going to go out, whether or not it's raining.

Now, super high proof stuff might work a little better, but it's still not going to be anywhere near as good as gasoline. 

So either there should be "Make-shift molotovs" made of alcohol, seperate from the real ones, or making molotovs with alcohol should just be removed.  At that point they could lose the whole going out all the time thing...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 11, 2016, 03:20:12 pm
 If they use the ethanol or the like I can see them working then. But yah, just plain old booze seems a tad off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on October 11, 2016, 03:56:42 pm
So either there should be "Make-shift molotovs" made of alcohol, seperate from the real ones
I suggested this and Kevin was all "no, it won't be good incendiary fuel". Because, you know, I was suggesting that you use good incendiary fuel to create a crappy, last-resort version of a molotov.

Not to mention the guy who said that because Molotov cocktails were already makeshift weapons makeshift Molotovs were redundant and therefore impossible (???)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 11, 2016, 03:59:08 pm
Someday when I have more motivation I'm going to infiltrate a project, attain leadership positions, and just naysay everything using insane troll logic. I've seen it happen too many times to believe it doesn't work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on October 11, 2016, 03:59:52 pm
Yeah, I saw that thread.  I have decided not having an account at the CDDA forums is probably the best bet as far as my own sanity is concerned.  The lead dev doesn't seem like the most... logic driven person in the world, from my point of view.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on October 11, 2016, 04:00:23 pm
Wait, they took a packaged mod out of the game because they thought the mod was too mod-y? ???
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 11, 2016, 04:11:26 pm
Im not going into it.

but I will say Im not actually 'banned' from adding to the mod.  I simply refuse to while they refuse to integrate a specific portion.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 11, 2016, 05:47:19 pm
To be fair, 80-proof is too low. 100-proof is pretty much the bare minimum you need for a liquor molly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 11, 2016, 08:43:52 pm
Oh look, its my buddy officer Getfhucked

Spoiler (click to show/hide)


Them migos and grackes are apparently doing a number on his 12bashing armor.


In other news, I am not.  Ive discovered that a few days ago they refactored the melee code, and now my 2melee heavy skick wielding naked rump is not the best suited to smack dead guys upside the head to death.

2x4s are much better now, whereas before it was pretty arguable.  This guy survived by

A: not getting mobbed by zeds leaving his burning house
B: using a pointy stick and scrounging - I mean utterly digging the gum off your shoe to eat it scrounging - sheets and stuff until he got a shopping cart.
C:  Not getting cheeky with the item hording or going for shops.  Usually Id go 3 streets in to get to a sporting goods store on night 1.
D: finding a boomer with a flashlight on it.


p:

Ahh, it only got better.  I have a handcannon I found on me with 6 shots.  Since I made the cop I know what and when he will do things, and I figured I could take him, and loot the military gear.

hahahaha
Spoiler (click to show/hide)

Never say I dont test my own creations and spawn lists.  that jabberwock is a 1 in like 500 chance when the red moon rises of actually spawning on day1.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on October 12, 2016, 01:08:49 am
For some reason when I pry open a crate in the latest experimentals, its creating a nothing tile, like there's no floor, except it isn't even open air, like a hole down, it's literally a nothing tile.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 12, 2016, 07:58:12 am
I literally squeed in delight as I finally figured out how to get one of these to work.

(http://i303.photobucket.com/albums/nn127/martinuzzz/turretworks_zpsr3qhnssu.png) (http://s303.photobucket.com/user/martinuzzz/media/turretworks_zpsr3qhnssu.png.html)

Remains one question: I installed a .223 rack on the same tile. Will this draw ammo from anywhere in the vehicle to reload the turret automatically?
Because what I did now, was load a STANAG drum magazine with NATO tracers by hand, and then use that loaded magazine to reload the turret manually.

EDIT: this is how the tile is set up. Ammo is in the stow boards behind the seats. Will the .223 rack draw from that?
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 12, 2016, 02:27:22 pm
For some reason when I pry open a crate in the latest experimentals, its creating a nothing tile, like there's no floor, except it isn't even open air, like a hole down, it's literally a nothing tile.
I actually just added a bitty to let people pry open coffins, so...

>.>
<.<

I did a dirty update and it is working fine for me.  I havent heard anyone else mention it.  and it is certainly possible that a clean recompile of the code will make the error occur...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 12, 2016, 04:34:26 pm
I just found out that a finger mounted laser can be used instead of a mop. It vaporizes liquid puddles.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on October 12, 2016, 04:43:03 pm
:D
So cool!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on October 12, 2016, 06:32:59 pm
But then you deal with the smell of burnt rotten jam... or ketchup. Or *shudder* milk.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on October 12, 2016, 07:26:56 pm
Im not going into it.

but I will say Im not actually 'banned' from adding to the mod.  I simply refuse to while they refuse to integrate a specific portion.

what u could do is continue work on fine tuning the mod u created, adding new elements maybe even the underlying code and if a new branch is needed then so be it or put pressure on consideration im sure this thread is always good for new ideas
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 12, 2016, 09:02:16 pm
Spoiler: Very Scary Zombies (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on October 12, 2016, 11:00:57 pm
So, uh, is there some kind of trick to raising the unarmed skill now? After a quick test with a broken cyborg shaolin adept, I couldn't even get that skill to go up by even one percent. That was even after disabling the melee, piercing, bashing, and cuttiing sklls.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 12, 2016, 11:15:05 pm
Well, there are books on it.

Also, I really hope this is just as stupid a question as I think it is, but did you try fighting with just your fists?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on October 13, 2016, 05:20:06 am
You can disable skills?   :o
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 13, 2016, 05:38:39 am
no.

you can *dis*able focus conversion to potential xp for a skill.  by using the character menu(@) and tabbing to skills and using exclamation point(!) over a skill, all activities utilizing that skill will stop draining focus and stop granting xp
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on October 13, 2016, 06:26:42 am
Ah, thanks.
Doesn't sound like something I will do, though I see where it might come in handy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on October 13, 2016, 08:05:22 am
Wow, I never knew that before.  Is that a documented feature?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on October 13, 2016, 09:26:22 am
Well, there are books on it.

Also, I really hope this is just as stupid a question as I think it is, but did you try fighting with just your fists?

Already knew of the skill books, and I was indeed unarmed and had a martial arts style activated. Maybe the starting Finger Razors bionics is messing something up? Gonna check this out...

EDIT: Nope, just tried different starts and starting stats/skills. The unarmed skill still won't go up no matter how many times I whack an enemy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on October 13, 2016, 10:03:51 am
Do other skills improve? How's your focus?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on October 13, 2016, 10:42:46 am
Other skills train just fine. Only unarmed seems incapable of going up for whatever indiscernible reason.

For the record, I'm using the latest version (0.C-5702) on Linux console with simpllified vitamins mod installed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 14, 2016, 10:32:15 am
Found the coldest lab ever I think. It's at least 7 levels deep. Perhaps deeper. But I had to go back up, because -115C is a bit too cold for my gear to handle. I wonder how many thermo elecric outfits I can layer.

EDIT: sad. I managed to kill some big worms for the Old Guard, and for my next mission I got instated as a marshall. They even gave me a gun and a badge.
Sad, because the mission failed to spawn and threw an error instead. I guess I won't be able to go and kill a raider base :(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sinlessmoon on October 15, 2016, 01:51:40 pm
So, I'm curious. What settings do you guys use in World Gen?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 15, 2016, 01:55:13 pm
Spoiler: these (click to show/hide)

and oc my own mod
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sinlessmoon on October 15, 2016, 01:57:55 pm
Damn, that's a pretty difficult start lol.

I've just recently gotten back into Cata and I can usually survive a couple of days but I usually die pretty quickly after that. Do you have any suggestions on what to do in the start of the game? (The wiki is woefully outdated)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 15, 2016, 02:02:27 pm
Depends on where you are, your skills, and you immediate needs.


In general, priorities are:

-Running away from things
-Getting armor and warmth
-Getting a weapon
-Killing things
-Getting food and water for the immediate future
-Getting a flashlight/hacksaw/wrench
-Getting a working car or the books you want for your skills
-Getting water and food for the future
-Gaining skills


I do nighttime starts, which means that leaving my burning house is the most dangerous part of my start.



A few days into the game Im still reading UtH or Sewing up a suit of decent armor.  I dont night raid without a car, and I scout in the day for a night raid.

Nighttime is much, much more dangerous now that zombies can smell and hear better.  All monsters can but its most evident in them because I used to duck and weave through town.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sinlessmoon on October 15, 2016, 02:20:01 pm
How much priority should be placed into getting a car? Do you usually set up a base of operations and if so, where?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 15, 2016, 02:29:52 pm
:|


Well. Getting a car has been made harder.  Theres faulty engines, more cars have less useful things on them, and skillgain is somewhat slower.
   Deathmobiles are a thing of the distant future.  I think the last time I got one up and running it was a partial conversion and it took a season.  From winter to spring year 2 I did nothing but puttputt in my car.


Its important to have a place to put your crap.  A shopping cart does well at first, theres tents all over the place, and if you get a running car you can really go anywhere.  Its really about what you wanna do.

iirc you do LPs of this.

So, get into a world.   Make a base in the woods using a tent, and see if you feel okay LPing your way through it.  Tents can be found at campsites.



but, youre asking for very vague advise.  Specifics are much better.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sinlessmoon on October 15, 2016, 02:38:14 pm
but, youre asking for very vague advise.  Specifics are much better.

That I am, sorry about that. :P

Just never been good at the game and I'm not sure what to ask lol.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 15, 2016, 04:07:50 pm
I mean, strictly speaking you don't need a vehicle... it's just that once you start to strip an area of nonrenewable loot it will become more and more of a pain in the ass to get to untapped spawns. I prefer the "build up a base in the woods, then put together a vehicle" approach, but that's because I play with really large and fairly dense cities, so there's more within reasonable (<12h) running distance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 15, 2016, 04:10:01 pm
I think priorities depend on game style. I tend to take night vision and scout during day for interesting map locations, raid them during night. Then I spend days in my shelter/base reading books and sleeping, maybe setting up traps. I usually get bored and quit before building mobile base or something, since after a certain point just surviving loses its appeal.

This is not critique as such, I've sunk a lot of hours in Cataclysm - it is just that once survival is no longer a challenge, I lose interest in playing the character. Perhaps one day we get long term goals or attachments to settlements and stuff, starting up settlements of ouir own.

Mind you, I don't even use vehicles because controlling them is something I've never bothered to learn. When I explore away from base, I just carry enough to survive walking and try to avoid megamonsies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 15, 2016, 04:17:55 pm
 Controlling vehicles isint that hard, atleast when using the numpad and with a stable design.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on October 15, 2016, 08:36:23 pm
A moose just kicked me through a wall, collapsing part of the roof and bumping me 70 points up in pain, up to 118.
The entire front hallway of what used to be my house is rubble.
Life's tough in the Cataclysm.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 16, 2016, 12:31:15 am
Controlling vehicles isint that hard, atleast when using the numpad and with a stable design.

The direction marker out front also helps.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on October 16, 2016, 12:29:25 pm
A moose just kicked me through a wall, collapsing part of the roof and bumping me 70 points up in pain, up to 118.
The entire front hallway of what used to be my house is rubble.
Life's tough in the Cataclysm.

Jesus Christ, that moose knows kung-fu.

I think priorities depend on game style. I tend to take night vision and scout during day for interesting map locations, raid them during night. Then I spend days in my shelter/base reading books and sleeping, maybe setting up traps. I usually get bored and quit before building mobile base or something, since after a certain point just surviving loses its appeal.

This is not critique as such, I've sunk a lot of hours in Cataclysm - it is just that once survival is no longer a challenge, I lose interest in playing the character. Perhaps one day we get long term goals or attachments to settlements and stuff, starting up settlements of ouir own.

NPC's are kind of a mess right now. From what I gather there isn't really anyone who has both the knowledge and inclination to poke at them and make them more interesting, or even just fix the broken features that are already in. To make matters worse, someone will occasionally make a pass at some issue, abandon the effort halfway through, and leave code artifacts behind that need to be cleaned up by the next person. As much as I'd like to see NPC settlements and a realized faction system, I'm not really even holding out hope that the bulletin board will be fixed anytime soon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on October 16, 2016, 12:50:41 pm
IIRC a few of the developers have agreed that what really needs to be done is throwing out and replacing most of the NPC code. There's a ton of useless, broken features, like the bulletin board; their AI is still extremely poor, and the player still has to jump through a ton of hoops to perform basic "maintenance" on their companions. There's also stuff like random NPCs trying to mug the player with no weapons, or companions insisting that an ill-fitting lab coat with a duffel bag is better than a custom-tailored, armored trench coat.

Refugee centers are the only thing that's reasonably playable, and even then there's a lot of issues, like "guards" spawning as unarmed wimps with no combat skill, NPCs locking themselves out of the building with the only way to coax them back inside being moving a non-pulped corpse into their line of sight, or the Arsonist destroying the building when they try to help fight zombies that got inside.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on October 16, 2016, 01:10:56 pm
IIRC (it's been a while since I last had the opportunity to sink time into C:DDA due to college eating up my life :-\) a big issue was the way they were used in underlying code; since they are a subset of the player class there is a lot of behind the scenes separation that needs to happen before they can really be improved. Once that all gets cut out and separated they'd have a much better chance at being improved, but it's pretty thankless work and it's not very visible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 16, 2016, 01:56:52 pm
We are a hop skip and jump away from spawning npcs with custom clothing (as in force new subsets of the same class to spawn differing items) and forcing them to spawn with mutations.

#excitebike
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on October 16, 2016, 02:09:05 pm
Huh. That's pretty neat. Honestly, NPCs are my biggest want for the future. Any work to make them work is great.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 17, 2016, 12:48:58 am
What I fantasize about is a way to start your own settlement. So you could actually save and recruit survivors from the map and take them to your base, then give them orders. So you could, say, tell Bill to take this shovel and dig pits around the house here, here and here. Then go on a looting expedition, go to sleep, whatever and have Bill dig the pits meanwhile.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Shadowgandor on October 17, 2016, 08:18:35 am
I'd be happy if I could lure on group of bandits towards the camp of the next group of bandits and have them start killing each other. Stuff like that always makes me happy in video games.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 17, 2016, 08:33:37 am
You could always lure a moose into their camp
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on October 17, 2016, 08:53:45 am
A moose just kicked me through a wall, collapsing part of the roof and bumping me 70 points up in pain, up to 118.
The entire front hallway of what used to be my house is rubble.
Life's tough in the Cataclysm.
Jesus Christ, that moose knows kung-fu.
I was suddenly inspired to try to find a youtube clip or an image of Bullwinkle in a kung-fu or karate gi.  But either no such thing exists or it's not considered internet worthy enough.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 17, 2016, 09:02:23 am
its sounds like something a modern bullwinkle would do; it kind of suits his personalit.

but alas, Bullwinkle is not modern
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on October 17, 2016, 09:50:28 am
Sadly, I couldn't find Bullwinkle, either, or kung fu.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Crazy Horse on October 17, 2016, 10:47:37 am
I heard something about multi z-level maps being planned. Hopefully that's still on the horizon. I might get back into this when a new build is released.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 17, 2016, 10:50:17 am
I heard something about multi z-level maps being planned. Hopefully that's still on the horizon. I might get back into this when a new build is released.

So far today, 5 new builds have been released. What are you waiting for?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Crazy Horse on October 17, 2016, 12:36:09 pm
The next letter of the alphabet. Also muffins.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 17, 2016, 02:30:30 pm
It will be 0.E just to caw you fish
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 17, 2016, 02:43:54 pm
The next letter of the alphabet. Also muffins.

Alphabets are for chumps that like old bugs that have since been fixed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on October 17, 2016, 04:16:28 pm
It will be 0.E just to caw you fish
This isn't a Sierra game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on October 17, 2016, 05:50:02 pm
has anyone considered adding a gameplay path for those that perhaps want to shun cars and hoof it around on foot, perhaps more points of building, tempoary buildings and the like.  Sort of like an unreal environment, encouraging you to move around but putting a bit more content and buildability in tempoary structures and other content.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on October 17, 2016, 05:53:34 pm
You mean...like tents?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 17, 2016, 05:55:18 pm
or makeshift shelters?

or living out of a car?

or caves?


foxholes might be nice though
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 17, 2016, 06:06:04 pm
Mmmmm, tents. http://cdda-trunk.estilofusion.com/large_tent_kit
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AlStar on October 20, 2016, 11:59:08 pm
I'd never heard of this game before, but I'm very glad that I happened across this thread.

I've actually yet to play a 'traditional' survivor - everyone I play tends to be either a forgotten shower survivor or, in more recent games, a mall cop or a student.

I'll try not to bore those of you who have probably played this to death, but so far my fondest memories are (in no particular order):

Escaping from the mall with my security guard, finding a truck that worked, and driving it through the mall parking lot (with the hope that I could escape to the suburbs and set up shop) ... until I found that there are a _lot_ of zombies spawned around malls, and after the second dozen-or-so was plowed under my vehicle , I lost a wheel. The truck came to a halt due to lack of wheels, and I ran through a nearby forest, pursued by a pack of zombies, until I came to a bit of road. It just so happened that a ruined APC was on that tile, so I was planning to make that my home base, but I had no source of water. I walked towards the nearest house (to find, at least, a toilet with some water I could boil), but ran into a soldier zombie. As I didn't know how to run yet (whoops) I tried to fight him, but my weapon didn't inflict more than a handful of damage on a hit. I ended up running out of stamina, RIP.

A towel survivor who found a working fire truck, decking herself out in full firefighter garb, then planned to drive the truck out of the middle of the town that she found herself in - huge stocks of water and storage space! - except that driving out of town required multiple re-routes due to broken cars or ruined buildings... just as I was about to leave the town, I hit one last zombie... which apparently was a zombie-too-far, breaking the square of structure of the truck where I was driving, throwing me in front of the vehicle just before it ran over me at 60 mph.

My most recent game is as a missed submissive. Things have been going pretty well so far, but the most hilarious thing that happened so far is that, after securing a working vehicle, I was looting all the nearby buildings, including a liqueur store. I found an entire wooden barrel of whiskey, and while trying to figure out how to transport the thing, I accidentally filled an entire gas tank full of single malt whiskey. Sadly, I don't think that the engine will run off of it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RedKing on October 21, 2016, 09:45:50 pm
I....I think I stumbled into a zombie girl scout meeting.

Found a house with several beds in one room, and chock full of zombie children, many of whom were wearing skirts and which dropped either boxes of cookies or chocolate bars.

Morale penalty was so bad after bludgeoning them all to (second) death with a crowbar, but then I got back to base and ate their cookies and chocolate and washed it down with some vodka. So I felt better.


I hit one last zombie... which apparently was a zombie-too-far, breaking the square of structure of the truck where I was driving, throwing me in front of the vehicle just before it ran over me at 60 mph.
That. Is. Epic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on October 21, 2016, 10:52:23 pm
"I feel bad about hitting that kid... but I took his candy, so it was worth it."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RedKing on October 21, 2016, 11:17:34 pm
"Oh god, I'm a monster....Mmm, Thin Mints...."

And then I slept it off and I was fine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on October 21, 2016, 11:18:34 pm
They're wafer thin~
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RedKing on October 21, 2016, 11:36:20 pm
They're wafer thin~
So were the zombie girls after I got done with them >_>
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 21, 2016, 11:51:13 pm
Remember, friends, 's' also stands for success!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 22, 2016, 04:23:34 am
Girl Scouts. Ruthless fiends who offer nothing but a horrible death that starts with just one bite.

And then they became zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 22, 2016, 06:11:27 am
Girl scouts are amazing. They'll clean your garden for 0.10$ an hour. Beats Mexicans.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on October 22, 2016, 09:19:31 am
This message was sponsored by Donald Trump.

Make America Great Again!




Anyways, I've been playing on and off. Seems whenever I get established I don't play as much. Plus, the cataclysm server from Nazca being back, meeeh. Any suggestions to make that motel interesting? Because I have no idea where to go from here. There's a motorcycle out front, but it's pretty much a no-go at the moment. Don't have enough mechanics skill or books to fix it. No libraries AFAIK.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on October 24, 2016, 12:47:25 pm
Keep getting errors in the middle of play, randomly.

---------------------------
MinGW Runtime Assertion
---------------------------
Assertion failed!

Program: C:\Users\*******\Downloads\Cataclysm\cataclysm-tiles.exe
File: src/line.cpp, Line 321

Expression: !line.empty() && line.front() != line.back()
---------------------------
Abort   Retry   Ignore   
---------------------------
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 24, 2016, 12:49:17 pm
Thats a bug with the new code to let zombies follow you up and down stairs.

they try to path up stairs but "suddenly" they find themselves on a new zlevel and the game freaks out.

theyre trying to fix it now





which is funny, because just yesterday a guy got headshotted by a helicoptor drone that spawned in a field, flew up above his head, and popped it like a balloon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 24, 2016, 05:56:22 pm
(http://i.imgur.com/Pxh1qSo.png?1)

Pisskop is making acidrain come back.  make it rain on dem hoes.


Ive also been trying to make mutagen more appealing and less cheesy by making it found more commonly (in appropriate sites, such as scientist copses or drug dealers) and by making it craftable at lower levels  Like 3 cooking.

the catch is Ive made it harder to craft purifier.  It takes 7 skill, which is fine, but also takes royal jelly each time - no questions asked.  now you cant so easily make a barrel of purifier and chug it down.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on October 24, 2016, 06:01:30 pm
Wasn't Mutagen available at level 3 cooking before the letter updates? Could've sworn I remember seeing Jefmajor crafting mutagen without needing a book.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 24, 2016, 06:07:03 pm
maybe, buts its been a solid 8 difficulty in the json now.

Spoiler (click to show/hide)

by the time you are skill8 youre at endgame or a grinder.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 24, 2016, 07:02:00 pm
 Ammunition and gun spawn rates should probably be tweaked at some point. For example, its nearly impossible to find an AK pattern weapon in game despite them being rather common even in New England and being able to find piles and piles of magazines for atleast the 74. I mean, the ammunition is listed as common but the guns are under obscure...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 25, 2016, 07:43:51 am
I found the solution to my NPC lagging behind because I walk faster. If you (G)rab a shopping cart while your NPC is on it, he will ride the cart while you drag it.

EDIT: only works when the NPC is positioned on the cart tile with a swap position command, and breaks with a non-fatal error message when you try to make too steep a turn.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on October 25, 2016, 07:56:20 am
A more permanent solution would be add an option to slow down movement to slowest ally when there aren't enemies within safemode distance. I'm no coder, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 25, 2016, 04:53:55 pm
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Neonivek on October 25, 2016, 04:54:35 pm
Mancubus?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on October 25, 2016, 04:58:50 pm
He's doing a Doom mod.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 25, 2016, 05:30:25 pm
Yea.  It borked my arm good.  but I wasnt wearing arm armor because Im a birdy to be.

http://img15.deviantart.net/aff3/i/2011/027/c/4/mancubus_with_background_by_kornkidsam-d1epn0v.jpg

^^ thats a pretty good drawing of what they were in Doom3.


Ive gone and added armor to some physiological changing mutations.  Ive also added more categories to some.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on October 27, 2016, 12:47:14 am
Would it be possible to make gasmasks adjustable like scarfs? You can't wear it all the time because it drains stamina, but its annoying to have to completely take it on and off every time you need it. So can't I just have it hanging around my neck or pulled up over my forehead?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on October 27, 2016, 12:49:58 am
I can tell from experience that gas masks are pretty heavy, unless we are talking about a light filter mask (which isn't that useful against actual toxic agents). So even if you were hanging it from your neck or lifted it on your forehead, it would continue to strain your neck. Easier to breathe, though, that is true.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on October 27, 2016, 04:41:26 am
I checked on thus thread by happenstance and saw the stuff about z-levels, so I decided to try it out. It seems to be working nicely (though since I've chosen to not be able to view more than the z-level I'm at I've had some hilarious "suddenly zombies rain from above moments). Unfortunately all the z-level buildings seem to be missing pieces now, but I had fun anyway. I jumped from the roof of an office tower and into a mob of zombies below. They were not up for crowd surfing
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 27, 2016, 08:57:04 am
thats due to inconsistent roofing.  that system wil need revamping in the future
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 27, 2016, 12:55:33 pm
Some large buildings seem to spawn with a road instead of some of the building. Namely, office blocks, large apartments, football fields, and so on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on October 28, 2016, 11:52:41 am
This is probably a stupid question since I don't know any code outside of old ancient BASIC. But one of the big gripes I have about z levels is how the old non z-level buildings have no roof.

Wouldn't it be possible to have the game see if a building lacks a roof layer and just check for walls and tiles with the roof or ceiling flag that prevents it from raining on those tiles, and just generate a basic flat roof on the floor above those?

EDIT: I mean yea, I'm sure there is a reason why it wouldn't work or else it would have been done already, I'm just kinda curious why it does not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 28, 2016, 01:20:51 pm
I guess it could, but the current system relies on the floor to assign a roof to it, and those rooves are limited to a few hardcoded types (i.e. a concrete roof or a 'floor' roof.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on October 30, 2016, 05:04:32 pm
Is it me, or does smoking marijuana with a pipe, or smoking a joint guarantuee falling asleep when needed? It never failed me whenever I needed to go to sleep before the tired debuff shows up onscreen. I haven't tried it with the insomnia trait though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on November 01, 2016, 01:12:39 am
So I've been using goo canisters to ward off manhacks and such in a lab challenge and... I have a request.

When you 'e' a friendly blob can you make it so we can.... hug it...

A ... head?pat is also an acceptable alternative.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on November 01, 2016, 05:45:10 am
Is it me, or does smoking marijuana with a pipe, or smoking a joint guarantuee falling asleep when needed? It never failed me whenever I needed to go to sleep before the tired debuff shows up onscreen. I haven't tried it with the insomnia trait though.
I usually use cough drugs for that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on November 01, 2016, 07:33:45 am
So I've been using goo canisters to ward off manhacks and such in a lab challenge and... I have a request.

When you 'e' a friendly blob can you make it so we can.... hug it...

A ... head?pat is also an acceptable alternative.

To add on to this, maybe we should have more non-drug non-book recreational activities :P

Like swimming! Or model cars. Because honestly, it feels kinda weird that there's apparently no model car kits in new england.

doitfortherp

EDIT: Spelled Car in an accent. Is fixed now :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on November 01, 2016, 10:12:29 am
I misread that last bit at first and was amazed at humanity's ability to make anything sexy.

Is it me, or does smoking marijuana with a pipe, or smoking a joint guarantuee falling asleep when needed? It never failed me whenever I needed to go to sleep before the tired debuff shows up onscreen. I haven't tried it with the insomnia trait though.
I still love checking this thread after the emotions threads and being briefly confused.  Sometimes it fits too well.  Sign of a good (or at least expansive) simulator.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on November 01, 2016, 08:29:45 pm
I misread that last bit at first and was amazed at humanity's ability to make anything sexy.
after talking with the person i'm dating right now, i am not amazed
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on November 02, 2016, 08:04:49 am
I misread that last bit at first and was amazed at humanity's ability to make anything sexy.
after talking with the person i'm dating right now, i am not amazed


D'aaaaaaaw.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on November 02, 2016, 01:41:22 pm
i'm not joking, they're a huuuuuge robofucker

their giggleparts tingle at starscream, rodimus prime, and megatron
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 02, 2016, 02:01:17 pm
is rodimus prime a penis joke?  or a real thing?  is this going back to creating th robodildo?

Eroticus Prime
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on November 02, 2016, 02:25:26 pm
a real thing
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on November 02, 2016, 03:24:47 pm
So I've been using goo canisters to ward off manhacks and such in a lab challenge and... I have a request.

When you 'e' a friendly blob can you make it so we can.... hug it...

A ... head?pat is also an acceptable alternative.

To add on to this, maybe we should have more non-drug non-book recreational activities :P

Like swimming! Or model cars. Because honestly, it feels kinda weird that there's apparently no model car kits in new england.

doitfortherp

EDIT: Spelled Car in an accent. Is fixed now :P

You actually can go swimming for fun. Kinda. If you're only wearing clothing that lies close to skin (the sort of thing you'd go swimming in), "wet" changes from a morale hit to a morale boost. It's a pretty powerful boost too, up to 40 points IIRC. I say kinda because you can get the same benefit from standing outside in the rain for a little bit, so the only mechanical reasons to actually go swimming are to train the skill (how I discovered this) or clear weather.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 02, 2016, 03:35:26 pm
Also with the right equipment it seems like it's easier to fish by actually swimming after the damn things than using a fish trap, remembering not to wait too long before coming back and checking it, only to catch nothing anyway.

A fishing rod may be better, but I don't know.  Last time I tried to use a fishing rod in a river I kept getting told there were no fish, so I was probably doing it wrong.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 02, 2016, 03:39:14 pm
You can use bear traps to catch big game and keep it alive.  Dogs seemed able to survive 1 snap.  At least within my mod they did.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: martinuzz on November 02, 2016, 04:04:41 pm
Also with the right equipment it seems like it's easier to fish by actually swimming after the damn things than using a fish trap, remembering not to wait too long before coming back and checking it, only to catch nothing anyway.

A fishing rod may be better, but I don't know.  Last time I tried to use a fishing rod in a river I kept getting told there were no fish, so I was probably doing it wrong.
You have to fish at spots where you can actually spot fish. They're abundant enough though. Just move a screen or two along the river until you find a spot.
Pro fishing rod is amazing, i't'll catch you more fish than you can dehydrate in no time. I've yet to find a better source of fat for tallow and lard than rod fishing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on November 02, 2016, 04:05:34 pm
Fishing is... If you use a trap and are close enough to a river that you can swing by to check it once a day it's fine. If you use a pole you CAN get fish, but it takes all damn day and is boring as hell (just like real life). All in all if you can swing it, hunting is still the best meat source from what I've found.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on November 03, 2016, 04:56:28 pm
You actually can go swimming for fun. Kinda. If you're only wearing clothing that lies close to skin (the sort of thing you'd go swimming in), "wet" changes from a morale hit to a morale boost. It's a pretty powerful boost too, up to 40 points IIRC.
It also depended on the current temperature as well last I checked.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 03, 2016, 04:59:27 pm
Water needs an overhaul.

I thought about trying to stack deep waters on top of one another to simulate some kind of 'depth', buuut that idea was immediately thrown away just glancing at code.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on November 03, 2016, 05:37:51 pm
Honestly, everything needs and overhaul from what I hear :P

That being an extension of being an open source game sadly. Probably won't happen soon. Which sucks because having flowing water in Cata would be fun. Make your own little irrigation ditches :3
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 03, 2016, 05:53:00 pm
We can probably do 'water' irrigation.  But not with DF-style water.  by hardcoding in an effect to dumping water on the ground or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 03, 2016, 10:17:07 pm
It's been a while since I last played, but is time in-game still roughly compressed into one sixth of real-time?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on November 04, 2016, 06:21:14 am
Do you mean the season length? Because you could always change that to 90 days if you wanted. The option to also lengthen construction time accordingly is newer. Though I haven't tried that one yet, partly because I fear dying from thirst while building something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 04, 2016, 11:09:07 am
I rather like 14 days.

21 seems my favorite, but 14 is good and 28 is too long
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 04, 2016, 07:56:28 pm
Do you mean the season length? Because you could always change that to 90 days if you wanted. The option to also lengthen construction time accordingly is newer. Though I haven't tried that one yet, partly because I fear dying from thirst while building something.
Does changing the season length affect your starvation rate now? I know you have to be abysmally bad/unlucky in a really weird way to somehow starve before you get killed or dehydrate, but I always like to know the little things.

Also, what's up with the item browser lately? Normally I check Github, but the load times have been a bit off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 04, 2016, 08:05:43 pm
Item browser is obsolete.

Your better off using the github itself and looking at the jsons.
https://github.com/CleverRaven/Cataclysm-DDA/tree/master/data/json
^^ heres by far the most useful link to the cleverraven git

I keep 8 or 9 links to commonly used pages, such as furniture, terrain, monsters, itempgroups, and items themselves.


since Im here, today Ive established that I can use overmap terrain ids to make spawns anywhere.  I could stick an evac shelter into a lava rift, for instance, and its a viable spawn location.

And Ive made my first artificial township:
(http://i.imgur.com/446F1xx.png?1)

And
Spoiler (click to show/hide)

Ive made some interesting choices wrt chicken walkers and the (now) mostly unused tribots.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 04, 2016, 09:51:46 pm
Artificial how?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on November 05, 2016, 12:16:03 am
Like the place you can find irradiated wanderers, it's a pre-made town, not just randomly cobbled together tiles.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 05, 2016, 04:58:53 am
That

But, a very important distinction:

Mine is defined in json, whereas the IWton is a c++ creation.
    This means iwton can modulate itself better.

-I use generic buildings and roads, whereas IWton uses  predefined static assests.

This means that I didn't make that sewer entrance (that yellow 4way intersection), it was made by napfen because the road I used is generic.
    This means all those houses are randomly picked from the 20 or so varieties of house, and all the subtle generic house chance alterations.

Each one of (this town) will be a different town with the same layout.  And Zed's horde as normal here, with a smaller population
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MauritianStruggle on November 05, 2016, 06:48:24 am
When is 0.D coming out? it's been on 0.C for over a year at this point.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on November 05, 2016, 07:01:36 am
Just play the experimental version. We all do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MauritianStruggle on November 05, 2016, 07:12:35 am
Just play the experimental version. We all do.

Well, I figured that. It's just it seems odd nothing has come out properly in over a year.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on November 05, 2016, 07:21:12 am
And 2 days later everyone who knows the game more than casually is back at playing the next experimental for the new features and bugfixes.
I think they should just rename the different versions, as has been proposed before, to make it more obvious that the experimental is not a bugridden, prone to crash version of the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 05, 2016, 09:00:33 am
'Daily release' is the same thing as experimental, but sounds more sanitary.

You know.  PTSD sounds more sanitary than battle fatigue.  Battle fatigue sounds better than shell shock.  Etc
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on November 05, 2016, 10:12:46 am
I was going to say that lately I've been playing the experimental builds and that they didn't seem any more bugged or crashy and the "official release" versions.

But then I started up the experimental version I downloaded earlier today and dropping in windows made items disappear into nonexistance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 05, 2016, 10:19:05 am
I was going to say that lately I've been playing the experimental builds and that they didn't seem any more bugged or crashy and the "official release" versions.

But then I started up the experimental version I downloaded earlier today and dropping in windows made items disappear into nonexistance.

Bring it up in the forum and it's likely to be fixed before the day is over.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on November 05, 2016, 10:57:57 am
Nah, I don't feel like registering and I haven't deleted the older version, so I just use that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on November 05, 2016, 12:45:33 pm
Is anyone else completely unable to interact with vehicles? The only thing it will let me do is rename and label them. It won't even let me try to do things and then tell me why I can't. The options are just all dim and do nothing. Which really sucks because I need materials and I'm kind of in the middle of nowhere.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: acidia on November 05, 2016, 12:50:00 pm
Hey Pisskop, glad to see someone adding new locations! 
For Necropolis/IWton I tried using generic roads to path through it but I didn't like all of the specials that spawned in the streets, hated how roads didn't connect to custom parking lots, and wasn't sure if sewers would try to overlap the stuff at z-1.  I also hate the "randomly generated" houses that still pop up so it was easier to just fill everything with hard coded buildings.  I can't remember how the code works but you may have to do something special to prevent generic zombies from spawning and attacking your special monsters.

I heard that mugling or coolthulhu was actively working to finally get .D out so I've been poking around the forums for the past few days.  Last time I was around I heard I shouldn't be working on the NPC quest stuff because it was all getting stripped and redone... also that multi-z buildings were in the near future so I was holding off till that became a thing.  It seems the "image" of the final game has changed a good deal, things like the nutrition system and magazines were in the "never happening" category last time.  Actual trading at the refugee center/commune got completely hamstrung when faction currency got shot down in favor of item-for-item bartering and all items in shop inventory needing to be held by NPCs (who should also now manage all of the needs the player does).  I'll have to see what they think.

Was thinking about adding a new building and stuff in December to attract a bit more attention/potential new contributors to the release.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 15, 2016, 12:56:06 am
Checked out the latest experimental as of a bit over a week ago. I figured that they would have moved a lot of the innate weapon techniques into a relevant martial art by now instead of still having rapiers just let you parry and precision strike things right off the bat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 15, 2016, 05:41:04 am
why?

i have never taken a martial art at chargen.

and since when is place a weapon between an attacker and you a specific MA?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on November 15, 2016, 06:15:37 am
Congrats on the long and positive article on RPS (https://www.rockpapershotgun.com/2016/11/14/cataclysm-dark-days-ahead/).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 15, 2016, 09:56:30 am
Congrats on the long and positive article on RPS (https://www.rockpapershotgun.com/2016/11/14/cataclysm-dark-days-ahead/).

"The experimental build is recommended"

Yes. Damn right it is.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 15, 2016, 05:59:13 pm
why?

i have never taken a martial art at chargen.

and since when is place a weapon between an attacker and you a specific MA?
In that case, nearly every object large enough to provide coverage when held should have the ability to block. It's really not that difficult to get a decent weapon and escape from town on the first day anyways unless you up the spawn to at least 10 and turn on fast zombies, which is kind of the point here.

Edit: It's not really about the basic block anyways, which as you said, just about anyone should be able to do as a basic reflex. It's parrying and precision strikes that are a bit more advanced and might need a specific martial art or minimum skill level to perform.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greenbane on November 15, 2016, 06:32:50 pm
Incredibly basic question due to incredible non-intuitiveness on the game's part: how do I navigate the Settings categories (General, Inteface, Graphics, etc.) on the main menu?

Bafflingly enough, Left and Right don't change category, but rather individual options.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 15, 2016, 06:36:38 pm
Left and right carrot

>
<
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 15, 2016, 06:47:46 pm
Does Tab still work?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 15, 2016, 08:13:19 pm
Yes. Not sure if Shift-Tab works, I didn't check. PgUp and PdDwn used to work, but as far as I know it doesn't now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 15, 2016, 08:20:39 pm
It's really not that difficult to get a decent weapon and escape from town on the first day anyways unless you up the spawn to at least 10 and turn on fast zombies, which is kind of the point here.

Said no person who has ever run a really bad say challenge ever.


Its a lot of luck.  You cant outskill the amount of luck you need.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 16, 2016, 01:21:36 am
It's really not that difficult to get a decent weapon and escape from town on the first day anyways unless you up the spawn to at least 10 and turn on fast zombies, which is kind of the point here.

Said no person who has ever run a really bad say challenge ever.


Its a lot of luck.  You cant outskill the amount of luck you need.
Not particularly tough either. Fleet footed and only sprint when you have 75% or more stamina to get to the edge of town from the center. I can get out 80% of the time, with the rest being when there is a shocker brute or spitter at every intersection. Once you're out, you can draw out regulars and let them chase the wildlife outside of town to free up space for looting.

Really bad day and fast zombies, however is not survivable without a lucky start.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrWiggles on November 16, 2016, 04:04:49 am
why?

i have never taken a martial art at chargen.

and since when is place a weapon between an attacker and you a specific MA?
Well a lot of folks tend to strongly associate martial arts with asian-ey kicking and punching. When its a war art. Why would China and Japan use word from the Roman god of Wars, Mars? Its a european word used to describe fencing, shooting, wrestling, and boxing. The arts used and practice for fucking murdering foo's during war. Duckman point, is that you're just not granted swordmen skill.  I've been fencing with the SCA and RenFair for years with my Epee blade, its a lot of practice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on November 16, 2016, 06:25:08 am
Ah yes, remember the infamous Boston 1st Boxer Regiment, feared all over the world for their brutal yet effective skill at battle and tactical prowess :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrWiggles on November 16, 2016, 07:31:58 am
Pugilism has been taught in various militaries as part of its cqc training for centuries if not thousand of years. Its arguably one of the world oldest mart arts. 
http://www.martialartsplanet.com/forums/showthread.php?t=91073 An article examining the history and impact of boxing on military science.  Spartans boxed. Roman legionairs boxed.
http://www.historyoffighting.com/boxing-in-the-ancient-world.php

http://www.weapons-universe.com/Brass_Knuckles/Cestus2.jpg Roman boxing glove. Its banded in iron. Others have spikes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greenbane on November 16, 2016, 07:44:16 am
Yeah, the term "martial arts" is usually associated to unarmed combat, but there's a number of them centered around weapons, like Iaido and Kendo, the Japanese fencing/swordsmanship disciplines, or Kyujutsu, Japanese archery. And it's true the European equivalents qualify as martial arts.

As MrWiggles said, even shooting could be considered a martial art, stretching the definition some. The thing is, shooting firearms requires much less technique and training compared to "truer" martial arts, which require years and years to achieve real competence.

Anyway, I last played this when it was just Cataclysm, like five years ago. I've been setting up my game, with the Chesthole soundpack and the Retro 20px tiles, and should be starting a serious playthrough (or attempt at such) once I get home from work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 16, 2016, 09:33:43 am
taking traits to trivialize early game aside,

perhaps your mistake is assuming parry is Good skill at low levels and that the same wild flailing that flavors missed attacks corresponds to more reckless parrying

its a text game; youre imagining the characters skill that the game is telling you doesnt exist.



And, more humourous, youre comparing two trained fighters to a scared, cold, and naked man and the only thing less agile than him; a corpse
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on November 16, 2016, 10:10:11 am
Pugilism has been taught in various militaries as part of its cqc training for centuries if not thousand of years. Its arguably one of the world oldest mart arts. 
http://www.martialartsplanet.com/forums/showthread.php?t=91073 An article examining the history and impact of boxing on military science.  Spartans boxed. Roman legionairs boxed.
http://www.historyoffighting.com/boxing-in-the-ancient-world.php

http://www.weapons-universe.com/Brass_Knuckles/Cestus2.jpg Roman boxing glove. Its banded in iron. Others have spikes.

Heh, that first article forum post's author doesn't particularly come of as trustworthy. But no worries, I am not arguing against martial arts being martial arts, I just found very funny the image of boxing on the battlefield brought to my mind by "The arts used and practice for fucking murdering foo's during war" :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 16, 2016, 09:04:33 pm
taking traits to trivialize early game aside,

perhaps your mistake is assuming parry is Good skill at low levels and that the same wild flailing that flavors missed attacks corresponds to more reckless parrying

its a text game; youre imagining the characters skill that the game is telling you doesnt exist.



And, more humourous, youre comparing two trained fighters to a scared, cold, and naked man and the only thing less agile than him; a corpse

If WBLOCK_2 (parrying) didn't add 6 to your block score, you might have a point, but you only need to block a few (Hint: less than 4) points of damage for simple clothing to completely negate the rest of it.

You're also mistaking the relevance of the very bad day scenario that you brought up in the first place. In that scenario a sharp rock or ceramic shard is a decent weapon. Literal garbage is a decent weapon on the first day, even when I do runs where I melt my legs off, unless you run into a brute, shocker or spitter variant.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 16, 2016, 09:14:30 pm
If you say so.  It doesnt matter to me if you are honest about your starts.


Your issue with parry on a rare weapon is relatively unfounded.  Out of the gates makes the very large assumption that some new character with no armor is grabbing a saber.

And thats in part why mansions are so OP.  they allow players who have no business to otherwise to acces almost combat free high end books and wepaons.  But its never 'right out of the gates'. antique stores are often empty of weapons.

sabers, samurai armor, katanas, fire axes, and other mid-high tier items are found and left in not to make the game unfair but to give players the taste of the old days.  They arent 'too' powerful (maybe in basegame, but basegame is a joke anyway) because zombies arent 1 monster.  Zombies are hordes.  They surround you.  Even at night.  And if more people would turn on wandering hordes they might find their tactics are crapola.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 16, 2016, 09:33:31 pm
It occurs to me that maybe this guy hasnt played in a few months.  that could be it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 16, 2016, 10:16:03 pm
maybe in basegame, but basegame is a joke anyway
Well, duh. Why else would I play a legless amputee every few games?

Edit: Actually, has that been suggested before? A missing limb/limbs challenge scenario? It'd save me the 24 seconds melting my legs off, at least.

It occurs to me that maybe this guy hasnt played in a few months.  that could be it.

Yeah, I just got back to Cataclysm about a week ago, but I think the roadblock here is that I tend to get bored around the mid-game while you're arguing from the perspective of someone who actually bothers to get into the late-game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on November 17, 2016, 08:50:13 am
Do make note that pisskop is developing their own mod, with it's own balancing...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 17, 2016, 09:59:22 am
yea mab sorry.  its changed recently from0.C



the expies are harder
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 17, 2016, 11:42:26 am
It's been a long long time since i haven't played, so decided to give a try to the latest experimental to see the changes. Set up a random character, then changed the start scenario to the mall one that i had fun with last time i played, got some bonus point apparently out of it.

But i'm puzzled at the character creation, if i leave 4 points unused, i can start playing, but if i spend all the points so i have 0 left unused, the games tell that i have too many traits point used ?

Spoiler: for the pics (click to show/hide)

I don't remember that happening long time ago when i played, so is there some new game mechanic there that i don't know about, or is that simply a bug ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on November 17, 2016, 12:23:42 pm
You're used to using one pool, but in that you're using the separate pools option that stops you from using extra points from one category on another.

Go back to the points tab and choose one pool, or take some points out of the categories you went over on. Basically, make the red numbers not red anymore.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 17, 2016, 01:38:13 pm
Also, you have some leftover skill points you can use.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 17, 2016, 02:06:12 pm
But if i remove points until the number not red, i will have then 4 points available that will then not be distributed and will be discarded.
Spoiler (click to show/hide)
That seems rather odd to me.

EDIT : ah i see now what you meant with multiple pool, didn't checked the "Points" category with the different pools options
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 17, 2016, 02:11:12 pm
Its how multipool works.

you can spend skill points or trait points.  Stat points are more valuable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 17, 2016, 02:21:00 pm
Thanks, i set the pool option to "single" and there's no more problem as i can use all points regardless of them being stats/traits/etc..., as it used to be before.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 17, 2016, 09:20:13 pm
(http://3.bp.blogspot.com/-GyyjwEjCOd4/UIyHUOykEvI/AAAAAAAAAak/M_WuJbhENS4/s1600/Kermit+YAY.gif)


They finally got a debuff for making people visible using flashlights!  No more flashlight flicking around hordes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 17, 2016, 09:24:20 pm
(https://fascinatingtales.files.wordpress.com/2009/05/kermit1.jpg?w=300&h=231)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greenbane on November 18, 2016, 06:30:29 pm
Damn. So I started a Priest character, got lucky enough to find intact basic power armor in a military surplus shop, and shortly afterwards I run into a mi-go (sort of mirelurk-like crabman). I engage it with my hatchet, and it persistently hits me in the head, completely ignoring the power armor. It killed me before long. Is this just a quirk of this creature species or do enemies simply ignore too-armoured body parts?

Well, I just read some and apparently the mi-go is just great at melee. Tough luck. Will have to be more careful next time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Neonivek on November 18, 2016, 06:50:43 pm
The Mi-Go's claws are surgically sharp with the strength, speed, and precision allowing it to essentially perform surgery on you mid combat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 18, 2016, 07:15:08 pm
Was the power armor actually powered*? If not, it causes significant encumbrance if I recall. This would reduce your melee abilities to crap.

*I don't remember the exact requirements. Either an active UPS, or a Power Armor Interface bionic(along with bionic power), I think.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on November 18, 2016, 08:07:04 pm
Hmmm, hit a bug in the refugee center. I accepted a quest from the old guard rep to kill some bandits. It popped up with an error saying it couldn't load something about the quest. I hit spacebar to continue and a bandit pops up right in the same room with me. Cue me getting headshotted with a crossbow bolt. I somehow managed to win that fight with just a single bar left of head, torso, and both arms. Ouch.

Easy to find bandit, I guess, and I got the reward from the quest but....that sucked. Almost lost a very promising character there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greenbane on November 18, 2016, 08:37:47 pm
Was the power armor actually powered*? If not, it causes significant encumbrance if I recall. This would reduce your melee abilities to crap.

*I don't remember the exact requirements. Either an active UPS, or a Power Armor Interface bionic(along with bionic power), I think.

No, it wasn't powered, so it was essentially like a suit of plate armour. Bulky but still quite protective. Except against a far superior opponent (i.e. that damn mi-go).

Now, just lost my second Priest character. I was doing fairly okay for a few game hours, and had my first driving experience. Ran over a bunch of zombies before running into a diesel pump I was trying to park beside. The explosion wounded me and damaged my SWAT truck to some extent. I then drove off to another gas station since the original one's diesel pumps were both bust. But then this time I parked too far away. Zombies surrounded the truck, and I ran for it but a spitter zed landed a pool of acid right at my feet. Lost speed and got overwhelmed, my guy's chewed body eventually melting in acid.

I know I'm supposed to stay out of towns during daytime, but I need the food and a number of items to get going, and there's not much to do in the wilderness if you're a total n00b.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RickRollYou2 on November 18, 2016, 08:39:36 pm
Hmmm, hit a bug in the refugee center. I accepted a quest from the old guard rep to kill some bandits. It popped up with an error saying it couldn't load something about the quest. I hit spacebar to continue and a bandit pops up right in the same room with me. Cue me getting headshotted with a crossbow bolt. I somehow managed to win that fight with just a single bar left of head, torso, and both arms. Ouch.

Easy to find bandit, I guess, and I got the reward from the quest but....that sucked. Almost lost a very promising character there.

Yep, iirc that happens when the game can't find/spawn a cabin for the mission so it just plonks the bandit in question right next to you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on November 18, 2016, 09:11:19 pm
Power armor helmets are separate items from power armor. I HIGHLY doubt you found both in the same Military Surplus store, given that I wasn't even aware it could spawn there at all, despite playing for years, and the fact that helmets are inordinately rarer than suits on top of that.

If you need a more graphical representation of how you died, go look up the paradisers from one punch man and what happened to them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greenbane on November 18, 2016, 11:20:18 pm
Power armor helmets are separate items from power armor. I HIGHLY doubt you found both in the same Military Surplus store, given that I wasn't even aware it could spawn there at all, despite playing for years, and the fact that helmets are inordinately rarer than suits on top of that.

If you need a more graphical representation of how you died, go look up the paradisers from one punch man and what happened to them.

Oh, I had virtually no head armour. I don't have any doubts about how I died. The mi-go was far too skilled and could reliable land hits on my exposed head. Either high melee skill targets the head more often, or simply the least armoured areas.

Funny thing is, my latest character is a cop from the police station scenario (Attack on Precint Z or something), and it just so happens she spawned in one such building quite close to were my power-armoured priest died. I've been able to kill the mi-go with a couple well-placed .45 shots, and salvage most of the holy man's equipment. Good times.

I later found an intact Beetle in some house's garage, and drove it to a ranch in the town's outskirts. Might make it my first base and storage area.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 18, 2016, 11:25:22 pm
monster targeting works as thus:


-relative size
   bigger mons tend to hit higher body parts.  smaller one hit lower extremities

-skill
   more skill means more shots at the core body parts.  i.e. a big mon hits the head more with adequate skill and a small one the torso more with skill.


-dodge
    the Victim's dodge skill inverts the trend.


only special attacks may target eyes, mouth, hands, or feet.  in my mod i up special attacks.
   -bite
   -smash
   -guns
   -lunge


are examples of special attacks
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greenbane on November 19, 2016, 10:27:04 am
RIP Kelly Sheridan, the cop character which managed to find my dead priest's power armour.

I was doing pretty well, driving around in my Beetle. Ran over some zombie scientists and various mutants and nabbed an ID card which I'd use to enter a nearby abandoned lab. Everything was swell until I opened one of the many doors the lab had, and an automated turret quickly unloaded on me. The power armour was great, but I got a serious headshot and pretty much died instantly. Had a hard hat on, but the turret's SMG just had an insane rate of fire.

A shame, but it's another learning experience. I have a better understanding of vehicles and crafting now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: alway on November 19, 2016, 11:26:24 am
And you also hopefully learned why the Peek action around corners is very useful in labs. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on November 19, 2016, 11:30:06 am
It defaults to [X], iirc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 19, 2016, 11:31:58 am
Spoiler: how do: labs (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 19, 2016, 03:07:20 pm
MI-Go's!? Power armor? VW beetle? SWAT TRUCK!?

Wtf? Did y'all mod all this after Whale left? And where can I read a list of new additions from the base game?!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on November 19, 2016, 03:09:37 pm
I know, right?  I don't actually play the game (such bindings much learning curve), but I love reading about all the crazy stuff.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Neonivek on November 19, 2016, 03:12:47 pm
MI-Go's!? Power armor? VW beetle? SWAT TRUCK!?

Wtf? Did y'all mod all this after Whale left? And where can I read a list of new additions from the base game?!

Mi-Go are part of the regular game... But normally you have to do something to fight one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 19, 2016, 04:53:40 pm
I haven't played in aaaaaaages.

It was fun, but once you got a proper set of gear... Boring as shit.

Do npcs and bases exist yet? I couldn't only stomach playing if there's something to do beside wander randomly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 19, 2016, 05:07:03 pm
Well, no.

Its still fairly much random wandering.


BUT

butbutbut

You could try a difficulty mod.  Like the one in my sig.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on November 19, 2016, 05:36:03 pm
NPCs and bases *do* exist.
They're not ultra-intelligent or magnificent creations yet, but pisskop's not an unbiased party either.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tiruin on November 19, 2016, 09:37:31 pm
Well, no.

Its still fairly much random wandering.


BUT

butbutbut

You could try a difficulty mod.  Like the one in my sig.
Could...you remove the tiny critters and spiders roaming about in your mod as an extra if it's possible? Or give directions how to do so? >_< I do not like the idea of me looking around and then surprise black widow right next to me, because it makes me panic and shoot everywhere or run in the opposite direction while looking back, usually away from what I'm doing and avoiding that patch of periods for quite some time. But I do like the mod in general.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 19, 2016, 09:50:13 pm
I haven't played in aaaaaaages.

It was fun, but once you got a proper set of gear... Boring as shit.

Do npcs and bases exist yet? I couldn't only stomach playing if there's something to do beside wander randomly.
There's a relatively simple faction system now. NPCs (if you turned them on) can be part of one of the factions. The Old Guard (Military and government holdouts), Free Merchants (People who called dibs on refugee stations) and the Tacoma Commune (Their offshoot faction that doesn't actually exist until you do some jobs for the merchants), Hell's Raiders (Basically bandits, end of the world after all) and the Wasteland Scavengers (Everyone else). You are part of your own faction, but you are effectively just another wanderer unless you piss another faction off or start recruiting.

If you want to find a friendly base of sorts, turn on static NPCs and then interact with the glowing console in the corner of the evac shelter. One of the options will map a (somewhat convoluted) path to the nearest refugee station. Try to find the doors instead of smashing your way in, because there's a quarantined zone inside that you might not want to end up in if you just made a beeline to the station with a fresh character. Some of the people there have jobs for you, and the traders might have something you could use. Most of them are pretty poorly armed so you can start trouble if you really want, but at those well-lit, indoor ranges, a .22 round is almost guaranteed to get multiple consecutive head-shots and the trader might have something considerably more lethal in stock.

There's plenty more to the world, but if you don't feel like exploring, you won't be interested in the mega stores, malls or the vault.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 19, 2016, 10:00:14 pm
i could make a blacklist mod but i need to have a list.

spiders is a start
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 20, 2016, 04:20:37 am
Oh! There we go. :) Oh, I like exploring, I'm just... I get lonely, LOL. Having NPCs to interact with gives me a reason to give a damn.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 20, 2016, 08:21:48 am
one time an npc swam up a river to mug me
one time it ran out of the darkness to smg my face
one time it tried to mug a man driving an 8ton vehicle with automated grenade launchers.
one time, quite recently, it threw a molotov at a zombie i was in melee with

npc no longer chows on his lighter, and mostly does not try to reload his gun with it, but factions as such are vasucally 0.C

progress is being made, slowly
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 20, 2016, 09:09:54 am
Oh! There we go. :) Oh, I like exploring, I'm just... I get lonely, LOL. Having NPCs to interact with gives me a reason to give a damn.
These are mostly just static NPCs, who are all scripted to prevent too much issue. Dynamically spawning NPCs are, as pisskop said, quite erratic. Dynamic NPCs are just about the only source of recruitment at the moment though, since money to hire the static spawning mercenaries can be a bit tricky to get.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greenbane on November 20, 2016, 06:02:31 pm
Damn, a recent update seems to have broken my current world without warning (http://smf.cataclysmdda.com/index.php?topic=13715.0).

I wasn't counting on this: losing a character's fine, but I had gathered a lot of tools and supplies to stash at my ranch safehouse, and that's a significantly bigger loss.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on November 21, 2016, 02:21:49 pm
Been away from CDDA since the big vehicle building and nutrition changes. Will be trying my hand at a few characters again with an emphasis on testing the various mutation lines and seeing if any of them need tweaks to be balanced/desirable. Anyone got any mutation line suggestions? Any especially bad ones nobody likes playing due to them being too bad?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 21, 2016, 02:31:40 pm
Alpha is all bonus.


My idea of alpha is to make them lose health, gain pain, and lose hp constantly at a slow pace.  And be drug intolerant.  Captain Amurica is not anti-drug because he's a good person, but because his body cant handle it.


A lot of my suggestions work within the framework of a mod, but one of the biggest points of contention is when mutation crafting should be unlocked, if it should also be involuntary, and how much it can cancel starting traits.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 21, 2016, 02:48:08 pm
Well no.  mutations are worth it if you can access them early enough.  level 3 cooking is obtainable at start.  with the right profession, a custom one, one could be halfway to a threshold by the end of day one with just 1 gallon of ammonia and bleach and some slime scrap.  The real issue with mutations is how obnoxiously hardcoded they are.

Bionics can be better.  Thats fine -even preferable.  But mutations would be better served providing passive boons and versatility.  You claimed they are more trouble than they are worth,and thats your opinion, but what you are doing is grinding them and thats not their intention.  Perhaps you should be making it as you go along instead of minmaxxing and complaining it isnt easy enough
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on November 21, 2016, 03:11:05 pm
The real issue with mutations is how obnoxiously hardcoded they are.

I learned that the hard way when I tried to find the source of a mysterious dex loss with a full spider and then made modifications to the code to make spiders a little less god-awful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 21, 2016, 03:29:31 pm
>.>
<.<

I always take robust genes.


Anywho

bah na-na Naah

(http://i.imgur.com/nGfM5QA.png?1)

A profession that can craft mutagen out the gate.  although Id recommend taking 1 point of cooking with the 2 it has.

I also reduced the amount of powdered ingredients for basic mutagen.
    The reason to take this over any other prof is that you start with a book.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 21, 2016, 04:24:43 pm
Hmm, I got real lucky! Spawned in a shelter in a forest, befriended two NPCs and set them to guard my shit. I've got tons of machine components and metal bits, but seriously low on food. But... In a house in the nearby town, I found a gased and functional car in their garage! Been using it to ferry tons of shit, including a functioning power armor!!

Is power armor useful, or does its batteries die quickly a-la Fallout 4? Cause I found a USP (0) but dunno how to charge it. Ah well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 21, 2016, 04:38:07 pm
Power armor is useful even unpowered, because 50 encumbrance for 90 armor is a winning deal. Its ridiculously unencumbering to wear unpowered
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on November 21, 2016, 04:49:09 pm
You need a hauling frame to carry stuff though. Or some kind of shopping cart.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 21, 2016, 04:49:48 pm
Doesn't power armor have terrible carrying capacity though?  Last time I used it I had to carry around the USP in my hands and beat things with it if I wanted the armor powered without the bionic chest cavity or whatever it was called.

Ninjas!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greenbane on November 21, 2016, 05:35:01 pm
You can still put on storage items like backpacks and such, even if you're wearing power armour. But yeah, encumbrance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on November 21, 2016, 06:11:35 pm
I'd reserve that particular label for the people who won't make a character without taking Quick and Fleet-Footed and Robust Genetics.
<.<   >.>

I don't take RG though, and I usually grab Parkour Expert as well if I can afford it. I have a strong affection for gottagofast in Cata, and the mental image of a dude running through post-apoc New England towns vaulting over counters and through windows with two backpacks strapped on and a bag on each arm is intensely amusing to me.

Yes, I'm that kind of player, the one who also takes Pack Mule and trains up melee skills enough to slaughter things even when badly encumbered by a small mountain of shit. The mollie nerf made me cry.  :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 21, 2016, 07:17:23 pm
I was exploring around a Mansion when i saw a moose.

From old versions of CDDA i remember that those beasts were weapons of early character destruction, i still remember the time when i was inside of a building and opened what was the bathroom and a moose was waiting there and annihilated my character in a few turns.

Not sure if it was always the case i was preparing to run to the opposite side, but then i saw the moose rush straight toward the mansion and destroy 6 zombies before turning around and attack my lumberjack character before i could leave.

To my surprise i managed to kill the terrible monster of evil doom with a few axe blows.
Spoiler (click to show/hide)

Not sure if they're still as strong as in the past, but they're still very angry at everything :D

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 21, 2016, 07:25:09 pm
Theyre not 'weaker' per se.  Its just that their skill was reduced, and the combat overhaul was somewhat disfavorable to them.


I found an electric car with a yellow but unleaking storage battery.  The other one was greyed out, so all the power from the 4 admittedly undamaged solar panels were storing into the good battery.  Thus, I took it with me as I didnt have a car yet.

I ran out of juice just north or a blob pit.  I walked all night and found a fema camp.  A soldier zombie died in a fire and a single .50 ball exploded.  And half my health flew away, with 155 pain coming in its stead.  ows
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 21, 2016, 08:42:30 pm
Ouch! Hmm... FEMA camp and an army bunker just north of me... But no ID card. Found the power armor near a crater, but no ID.

And TWO labs south of me.

Once I get into one, I'm making it my base.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 21, 2016, 10:49:59 pm
Ouch! Hmm... FEMA camp and an army bunker just north of me... But no ID card. Found the power armor near a crater, but no ID.

And TWO labs south of me.

Once I get into one, I'm making it my base.
Watch out for stragglers. There weren't just scientists in those labs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 22, 2016, 12:29:23 am
...True...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on November 22, 2016, 03:55:00 am
As a player for years, the only time I ever play with mutations is when I create a mutant character at the start. And then almost never mutate any further unless I savescum like a bitch. They're a neat idea, but just not worth it generally for anything other thank joke runs.

Personally I'd suggest making it less random. Either by pairing positive and negative mutations, like say, if you drank some feline mutagen and got fangs, you also get meat eater or something 95% of the time. And then make robust genetics reduce that to like, 65% of the time you get meat eater.

An alternate idea would be to make all mutagen injections, and then let players target specific bodyparts to inject. Injecting your eyes could give any eye related mutation. Like night vision. Or nearsighted. Etc.

As it is, mutations are too random, and in rogue-likes, randomness is risk and risk generally means death. Which means restarting all over.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 22, 2016, 08:05:43 am
A NPC was suffering from an infection, so playing a good guy i went to find antibiotics in the nearby town.
There was a pharmacy not too far inside of the town so i thought it would be the best place to start searching without too much fighting to do.

Started to go straight to it after finding many killed zombies (the wasps around were probably the cause of that) and i was busy smashing the corspes (as i imagine you still need to pulp dead zombie to prevent them raising again as it was in old versions) occasionally fighting some more zombies and wasp.

Then i was hearing several explosions (that chesthole soundpack (http://smf.cataclysmdda.com/index.php?topic=13295.msg283780#msg283780) is rather nice to help me noticing when i wasn't paying attention to the text, though i deleted the music json as i found the music too distracting) between me and the pharmacy.

On the map apparently there's nothing there exploding like a gaz station , there are a few houses a library and something like a furniture store, so i decided to peek around a building corner and x - look at the distance what was going on in that location

Spoiler (click to show/hide)

Ok, i'll have to circle the whole location, that horde is obviously too dangerous for newly created character.
But i wonder what was the source of the several explosions i heard ? I see some smoke but they could be from those smoke zombies (they're still in the game by the way ?) too
Maybe there were some mines, as i see zombies corpses too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on November 22, 2016, 08:08:45 am
Could be a rampaging tankbot in the vicinity, or maybe some zombies decided to trash a gas station and destroyed the pumps, an npc equipped with explosives, since NPCs use their weapons all willy nilly, or even zombies stepping on a minefield.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 22, 2016, 08:24:42 am
Hmm, so I've managed to loot the FEMA camp for tons of food, a few guns, some hazmat gear, a brick of C-4, acetylene torch, gas mask, and some other fun stuff.

Still no military ID card. FUUUUUUU-

I now have a cash card with over 1.5million on it. Dafuq do I use it for?

Thing is, my house sucks and Im running out of supplies, but my car is low on gas :| So.... Fuck. Haven't seen any gas stations nearby, may have to go on a loooooooong walk.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 22, 2016, 08:25:18 am
Oh, and I found a ton of CBMs from butchering army and scientist zed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on November 22, 2016, 10:53:51 am
A NPC was suffering from an infection, so playing a good guy i went to find antibiotics in the nearby town.
There was a pharmacy not too far inside of the town so i thought it would be the best place to start searching without too much fighting to do.

Started to go straight to it after finding many killed zombies (the wasps around were probably the cause of that) and i was busy smashing the corspes (as i imagine you still need to pulp dead zombie to prevent them raising again as it was in old versions) occasionally fighting some more zombies and wasp.

Then i was hearing several explosions (that chesthole soundpack (http://smf.cataclysmdda.com/index.php?topic=13295.msg283780#msg283780) is rather nice to help me noticing when i wasn't paying attention to the text, though i deleted the music json as i found the music too distracting) between me and the pharmacy.

On the map apparently there's nothing there exploding like a gaz station , there are a few houses a library and something like a furniture store, so i decided to peek around a building corner and x - look at the distance what was going on in that location

Spoiler (click to show/hide)

Ok, i'll have to circle the whole location, that horde is obviously too dangerous for newly created character.
But i wonder what was the source of the several explosions i heard ? I see some smoke but they could be from those smoke zombies (they're still in the game by the way ?) too
Maybe there were some mines, as i see zombies corpses too.

Dear lord, that font is wrecking terror on my eyes!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on November 22, 2016, 03:43:23 pm
I now have a cash card with over 1.5million on it. Dafuq do I use it for?

Drink machines in gas stations. gas pumps at gas stations can take them. Some gun stores have ammo vendors.

There's also ATM's in banks that can consolidate all your cash cards together, but you can't get plastic chunks out of the empties.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 22, 2016, 03:45:49 pm
They make good fletching and good kindling
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 23, 2016, 12:01:42 am
I have started doing vehicle modding.  Currently working on a mod that will add a number of missing vehicles to the game.

At the same time there was a rewrite on how vehicle coding worked.   That was a bit frustrating for a bit, with stuff throwing errors one day that weren't a previous, and car engines suddenly changing, and fuel consumption and safe speeds going up and down.   But there is one thing I love about it.

Not shown.  One with water, one with raw sewage, and I tested out one with cola.   Only thing I'm not sure of yet is if the milk would rot over time.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 23, 2016, 12:56:30 am
That... Is... AWESOME.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 23, 2016, 08:10:51 am
Not shown.  One with water, one with raw sewage, and I tested out one with cola.   Only thing I'm not sure of yet is if the milk would rot over time.

Check if it's in stasis or if it will rot immediately upon dispersal after the timer runs out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AlStar on November 23, 2016, 08:26:36 am
Is there anything you could do with 1,200L of spoiled milk? Does Cat have cheesemaking?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on November 23, 2016, 08:46:33 am
*You smell literally the worst thing ever. It's like a bunch of stink bugs died in a septic tank. This is an ill omen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sharp on November 23, 2016, 10:53:50 am
Is there anything you could do with 1,200L of spoiled milk? Does Cat have cheesemaking?

Yeah you can make cheese, you can also use rotten milk to make hard cheese which won't rot so a use for all those gallons of milk. Although I'm not sure where Greiger found 1200L of milk....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 23, 2016, 11:00:42 am
No less than five max size cities. Or the debug menu. Or it comes preloaded.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 23, 2016, 11:02:13 am
yea.  debug means gallon jugs and that means hundreds of button presses.  guessing json
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 23, 2016, 11:26:01 am
Yea json. You can choose what you want to fill the tanks with when yer modding in a vehicle.  Considering the fuel situation in the world when the cataclysm hits these tankers don't carry fuel, instead fuel is carried in armored tankers like armored trucks. 

But in order for that to work I had to look up what kinds of things other than fuel tanker trucks carry so that the current style of tankers could still be represented. Just re-purposed for carrying less valuable stuff.  Milk, water, and septic trucks were top of that list.  So I tested each one, and they all worked.  Then I started getting crazy eventually ending with a shipment of 1,200L of blood.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 23, 2016, 11:53:27 am
"Welcome to Vamp Express! Providing all your needs straight from the artery! Why risk lethal sun exposure when you can get your drink  - home delivered?"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on November 23, 2016, 12:21:34 pm
Other Tankers I've seen IRL:
Coffee
Sulfuric Acid
L. Nitrogen
Any number of different types of petroleum product
Various juices (apple and orange more often)

These on top of the previously mentioned things like milk.
Just for flavor.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: thegoatgod_pan on November 23, 2016, 02:38:05 pm
ewww.

tanker coffee would be awful!  glad it is science fiction...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on November 23, 2016, 05:44:09 pm
We can only hope that there's a milk tanker behind it, and a sugar tanker on its way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 23, 2016, 06:02:55 pm
black coffee master race

Mocha Latte?  Not in MY Apocolypse
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on November 23, 2016, 06:12:27 pm
We can only hope that there's a milk tanker behind it, and a sugar tanker on its way.
Yeah, because most people mix all those things together at a 1:1:1 ratio.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 23, 2016, 07:29:33 pm
Ive added the compatibility mod and the blacklist mods here.
https://github.com/pisskop/PKs_Rebalancing


If you do use the 'creepy crawly' blacklist gotta tell me what to add to it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on November 23, 2016, 07:41:27 pm
black coffee master race

Mocha Latte?  Not in MY Apocolypse

That. Or atomic coffee.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 23, 2016, 08:19:06 pm
black coffee master race

Mocha Latte?  Not in MY Apocolypse

Chai tea master race. Down with mud bloods.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 23, 2016, 10:00:39 pm
 Thats a small tanker. Also, I hope you add in a vehicle mounted dehydrator. Otherwise, jeasus, processing all that milk when it rots...

 or is the tank cooled? That would be a nice addition.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 23, 2016, 11:16:38 pm
I didn't want it to be significantly larger than the other vehicles, cata cars can't actually turn like a real semi and tankers turn after all.  And it seems the milk is placed into stasis while it's in the truck.  When I do a debug time change the milk coming from the truck stays fresh. 

I did release the mod but decided to keep the milktruck out for now. I want the stuff to be able to rot instead of just being a super stasis tank.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on November 23, 2016, 11:45:28 pm
black coffee master race

Mocha Latte?  Not in MY Apocolypse

Chai tea master race. Down with mud bloods.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on November 23, 2016, 11:51:17 pm
black coffee master race

Mocha Latte?  Not in MY Apocolypse

Chai tea master race. Down with mud bloods.

Make a trip to Mexico. Drink real sipping chocolate! Or go to the Chocolate House in Luxembourg and watch the changing of the guard like a MAN.

Spoiler: Chocolate snobs (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 24, 2016, 01:49:06 am
black coffee master race

Mocha Latte?  Not in MY Apocolypse

Chai tea master race. Down with mud bloods.
I find myself underrepresented.  I don't drink tea (though I'm not opposed to the idea), I hate the taste of every coffee I ever had, and while I will happily drink hot cocoa it is not an every day thing.

Instead im a 6 pack a day of Dr Pepper.  It's in my champion tag.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on November 24, 2016, 02:58:54 pm
Spoiler: Insert soda of choice (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 24, 2016, 03:10:51 pm
never mountain dew.

in a pepsi guy.  root beer too
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 24, 2016, 03:36:54 pm
Spoiler: Insert soda of choice (click to show/hide)
Welp, D.va is ruined for me.  I hate that crap. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 24, 2016, 05:49:03 pm
Update: So, exodus is coming soon. Found a disabled (read: no diesel) military personnel carrier in town, in perfect condition, which I will definitely come back for. However, I found an electric car - two, to be precise. I salvaged some solar cells from the busted one and stuck them on the good one, gave it 2 more trunks, reinforced it, added headlights all over, 3 more batteries, and now have almost 2k storage, a ton of fuel/power, and a bunch of tools and supplies on it. My temporary mobile base. :) I'm going to stick leave my 3 NPC buddies in town and go explore. If I find a suitable site to move to, preferably near another town, hopefully a city, I'll come back for them.

I've got tons of food, some water, and every tool I could need. A good 300 .22 rounds, 50 .45s, a .22 rifle, a .45 pistol, a sledgehammer I kick ass with, and a good 269 volume 360 weight capacity thanks to strength, gear, and lots of bags.

Bags - bags everywhere.

LETS DO DIS
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on November 24, 2016, 06:55:25 pm
Why not put the solar cells in the carrier?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on November 24, 2016, 10:17:51 pm
Why not put the solar cells in the carrier?

The carrier's a heavy rig - the engine wouldn't be able to get it to go very fast.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on November 25, 2016, 12:43:23 am
You actually have a need to go faster than 30-40 in an armored vehicle that isn't a scout or tank?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 25, 2016, 02:51:10 am
People go that fast? o.O I usually go 9mph or 19mph.

If I go any faster I get into wrecks with random shit on the road, and I'd rather than not happen, and I lose 2k volume in items in the ass end of nowhere, end up marching on a dead end road.

Oh... Good song. Thanks for reminding me that exists.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on November 25, 2016, 04:32:58 am
I cruise at 19mph, sometimes I go as high as 39, but there's no point (that I've ever seen) in going faster.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 25, 2016, 04:33:36 am
120 km for hiways i have been on before
48 for city crawling.  any less and you risk getting bogged down by zeds walls and cars.  getting bogged down in non armored car is deadly and in an armored car is risking zeds in the cracks
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on November 25, 2016, 04:37:15 am
You play with hordes tho'.  It's reasonable to assume that with hordes on you need the additional speed, but without them going faster is just not really necessary (and with all the wrecks clogging the roads, rather hazardous.)

Also, we're talking mph here, not kph.  1.609 kilometers in one mile.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 25, 2016, 04:51:11 am
I've got 190kph in real life, but probably never even hit 60kph in-game.

Lets see... 19/20 mph would be about... 50 kph? Oh. Okay. So I was right I think?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on November 25, 2016, 05:51:21 am
Anyway, it would be completely viable to switch the diesel engine out for the large electric motor, if one were inclined to do so.  The APC is already in good shape, so unless extricating it from its current location would be particularly onerous it could be a good choice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 25, 2016, 06:12:24 am
Hmm.... You have a point... Damn thing is huge, but I should be able to manage.

Its got a few damaged bits here and there, but I can fix them without much issue.

Would the electric motor even work? I mean... The thing is heavy and huge. Its like a bus.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 25, 2016, 06:13:43 am
Could I possibly put in TWO electric motors? Does that even work? How fast do solar panels charge? I've seen 0 increase from 10% since I got my solar car.

Never touched vehicles until 2 days ago, as I haven't played since before they existed, so... No clue how this works.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on November 25, 2016, 06:20:23 am
Red makes 'em go faster.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 25, 2016, 06:22:44 am
Red? Red what?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on November 25, 2016, 06:46:53 am
RED GO FASTA U DUMB HUMIE
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sharp on November 25, 2016, 07:05:13 am
Yeah make it red, add flames and stripes (along length of vehicle, not width) and you will go faster.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on November 25, 2016, 07:07:59 am
If you have a high enough mechanic skill, then yes, you can add two large electric motors to it, if your skill is high enough you can add any number of engines/motors to a vehicle.  I've got one deathmobile in particular that has 12 large electric motors, still never drive it faster than 50 Mph, even tho' it can break the sound barrier.

Each time you add a new motor the skill necessary to add the next one goes up tho', by a lot really, but even two motors (around twelve skill I think) is more than you almost ever need.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 25, 2016, 07:48:52 am
Ahhhh. Hmm... I need some more skill then, I'm only at 10.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on November 26, 2016, 03:19:18 pm
Why do swappable storage batteries weigh over 300 pounds now? I thought the whole point was supposed to be they were supposed to be simple and fast to take in and out, but its nearly impossible to even carry one more than a few steps even for an enormously strong survivor. The next biggest battery is 60 lbs which seems like a pretty big gap and it can only be welded in. Personally I'd make a 150 lb battery in-between and then make that the new storage battery. And then make the current storage battery into large storage battery. That way you'd have the laptop sized small storage battery, the current small vehicle medium storage battery, the large but still manageable storage battery, and then the huge unwieldy large storage battery. Then make them installable as small medium and large swappable storage batteries for the 60 150 and 330 batteries respectively.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 26, 2016, 03:23:57 pm
Yea, they cost 2 mechanics skill and its also a bug.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on November 26, 2016, 04:40:51 pm
it sounds like it might be a typo and should be 30 lbs :v
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 26, 2016, 05:25:36 pm
Huh. my storage batteries are pretty light.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 26, 2016, 09:49:32 pm
Yea there has been a lot of things broken with the vehicle change.  Though I think storage batteries being so heavy was even earlier.  Regular car batteries are far more swappable now. all you need is a screwdriver and 0 skill and you can attach or detach a car battery.  Its something I've taken to doing when I find a car that just need an electric charge.  I find another car with a battery nearby and just add a second battery to the car I want to start.

Also just a heads up, you can't have more than 1 engine running simultaneously on a vehicle anymore.  I vaguely recall it was removed for a couple reasons.  Horrible spaghetti code rife with special cases that required horrible hacks every time someone worked on the vehicle code, and that it supposedly made no sense.   First bit I agree with, second part I don't completely agree with.  But since we can make more complicated engines now in modding there's not much point to multiple engine cars anymore.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aoi on November 26, 2016, 10:02:47 pm
Then I started getting crazy eventually ending with a shipment of 1,200L of blood.

I was driving cross-country a few years ago... heavy pouring rain, icy roads, bumper to bumper traffic, I'm stuck behind a tanker. A few minutes of running right behind it, I notice what the label on it says: "PIG BLOOD - NOT FOR HUMAN CONSUMPTION".

I immediately slow down and let somebody slot in between us.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 27, 2016, 03:24:59 am
LOL.

Shiiiiet, I'd rather ram a blood-tanker than a fuel tanker.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on November 27, 2016, 03:31:41 am
At least is wasn't ammonia.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 27, 2016, 04:55:29 am
What would be cool is if you crash an ammonia truck into a bleach truck.

Suddenly, mustard gas!

...Is that possible in-game?

Sneaky-ass way to take out pesky NPCs :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on November 27, 2016, 11:40:56 am
Been some instabilities as of late, though they're working on it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aoi on November 27, 2016, 09:12:29 pm
LOL.

Shiiiiet, I'd rather ram a blood-tanker than a fuel tanker.

The fuel tanker is probably easier to explain though. Call up insurance: "Yeah, I was in an accident. The car is probably totalled because there's, like, a million gallons of blood soaking into the back seat."

And don't forget about the therapy you'll need: "So you're telling me that every time you close your eyes, you see the elevator scene from The Shining..."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on November 28, 2016, 06:27:05 am
Heh. I already did*. When I was 7 I used to dream anti-gravitic wellsprings of blood seeping out of the carpet and trailing, flickering, dripping up toward the ceiling where it coalesced into a pond, then a rushing spring, and eventually a roaring river. Bloody handprints all along the walls, streaking at the doors, near the closet, near the bed, near the window, deep claw-like gouges on all the wood furniture, across the inside of the window, and such.

My brain's way* of telling me my Dad was about to drop dead and we couldn't escape our fates. *shrug*

A 7 year old intellectual's brain is its own worst enemy.

(edit: sorry for typos its 5 am and I just woke up)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on November 29, 2016, 01:56:44 am
Hey. Whoever removed all the V8 engines could you... not do that? Now that V8's magically ceased to exist you're stuck with an under powered V6 diesel or an overpowered gasoline guzzling V12, if you can even find one. My customized APC went from being a perfectly serviceable 70 mph to chugging along at 40. Which is barely tolerable.

EDIT: And slows down to 16-20 mph on grass. Okay, this is ridiculous. Hunter zombies can outrun it on grass.

If you want an easily testable example of this, spawn a military cargo truck. They're almost exactly as heavy as my APC and have the same crappy 4 liter truck engines apc's have now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on November 29, 2016, 05:59:44 am
black coffee master race

Mocha Latte?  Not in MY Apocolypse

coffee girl who takes my order usually wasnt there today.  manager was, managed to stick enough sugar into the coffee to taste like they smear sugar water onto a plate, let it dry, and then licked the dried resin
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 29, 2016, 06:33:31 am
An APC weighs about 13000 lbs on its own without modification. Most of the examples in that weight range I found run on 250-400 HP engines, give or take, so using a gas guzzler in it is probably correct.

As for the V8 engines, looks like they got turned into the Wankel and traction engines. The Wankel is a lower efficiency but more abuse tolerant standard gasoline engine and the traction engine is functionally a low-speed-only diesel V12.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 29, 2016, 08:53:11 am
I may either be the only one that noticed this or it may be a bug with one of my mods but does it seem like speed has been halved?

What used to be 20 mph or 2 tiles per turn now seems to be 1 tile per turn, and that barely outpaces zombies, 40 mph is now feeling like the old 20.   And I was cruising along a road at 60 and found that a deer was actually outrunning my car.  Deer are quick, but I don't think they are that quick.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on November 29, 2016, 11:02:14 am
Sure you didn't switch to KPH and not notice?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on November 29, 2016, 01:12:20 pm
Tried using a large electric engine on my apc. Sure, it went 72 mph. For all of four maptiles before burning through 400 lbs of battery and dying in the middle of a Fema camp. I'd really prefer not to rip out the diesel motor and tank for a V12 that's less than half as fuel efficient, given that going to the next town over already takes 30 liters of diesel, but it looks like I don't have any other options. Guess I'll just have to mount some huge exterior gas tanks and scavenge more constantly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 29, 2016, 01:55:21 pm
Sure you didn't switch to KPH and not notice?
Still says mph on the screen, but it is as if I did. Hitting the speed increase once takes me to 20 mph, twice 40 mph, three times 60 mph, etc.

And it is a bit odd that they took out the v8 engine entirely.  Don't get me wrong I like the changes to how engines work and all that, despite the bugs and it happening to drop right when I was figuring out how to make a vehicle mod.

Good news is that someone could mod one in now.  I probably could, I made a custom light engine for my 'Greiger's vehicles' mod on the cata forums after all.  But I don't recall the performance of the old v8 engines, and there are still some details I'm not 100% on.  There was a fuel rebalancing to boot that throws fuel efficiency for a loop anyway.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 01, 2016, 03:02:11 pm
 Hey, what ever happened to helmet netting? It looks like it was removed from the game, but why?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 01, 2016, 03:17:25 pm
Hey, what ever happened to helmet netting? It looks like it was removed from the game, but why?
Looking at old issue lists on github it seems it was determined that it would give too little storage realistically to have any storage value at all, so storage was set to 0.  And then there was another submission later just removing it entirely for being useless and confusing to newbies.

Set storage to 0 https://github.com/CleverRaven/Cataclysm-DDA/pull/13589
Removed for being useless https://github.com/CleverRaven/Cataclysm-DDA/pull/15688

EDIT: Links
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on December 01, 2016, 03:25:01 pm
Deck of cards and pack of cigarettes? You would be able to put SOMETHING there at least, even if it's like only sub 1 unit items.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 01, 2016, 03:32:51 pm
used to have 4 storage, thats a lot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on December 01, 2016, 03:43:22 pm
I mean yeah, you're not sticking a handgun up there, but 0 storage might be a little of an overreaction.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 01, 2016, 03:48:28 pm
I know.  Its possible now that volume is in liters.  Make a pr for it.

In my own worlds, I spawned in hicksville, the villa I made.  I found a solar car with perfect parts and 80% charge in 2 storage batteries.  Cha-ching
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 01, 2016, 06:01:33 pm
 Could set it up so it works like a holster, just holding something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 01, 2016, 07:42:59 pm
The problem with that is that it has to currently be a weapon or gun or ammo or be 'hookable' to all belt-type items.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 02, 2016, 04:30:18 am
I was browsing GitHub again. Am I reading the tiger style martial arts correctly, where it seems to be giving three times your perception in bashing damage up to eight times? If so, this looks like a copypaste error.

"max_stacks" : 8,
"flat_bonuses" : [["damage", "bash", "per", 3.0]]

That's the line for the on attack buff while the passive buff is this:

"flat_bonuses" : [["damage", "bash", "str", 0.8]]

Every other comparable line that adds damage based on a stat uses numbers less than 1.0.

Edit: Testing it shows that this is definitely the case.

Edit2: Also, why can't I make a jam sandwich with a butter knife? What makes my entrenching tool a better tool for this task?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cattani on December 04, 2016, 10:47:57 pm
Hey guys, quick question: is there a lista somewhere that relates each melee weapon with the skill it uses?
I have Piercing Weapons almost on level 4 and want to forge a Rapier, but am unsure if it really uses piercing. If its cutting, I would rather go for a longsword-type. The material, especially the forge charges, are kinda steeped to keep trial-and-error methods. Help?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 04, 2016, 11:33:55 pm
Hey guys, quick question: is there a lista somewhere that relates each melee weapon with the skill it uses?
I have Piercing Weapons almost on level 4 and want to forge a Rapier, but am unsure if it really uses piercing. If its cutting, I would rather go for a longsword-type. The material, especially the forge charges, are kinda steeped to keep trial-and-error methods. Help?
Create a fresh world and character with no skills in cutting or piercing, debug a rapier/low encumberance armor and stab up some zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Salmeuk on December 05, 2016, 12:53:40 am

Edit2: Also, why can't I make a jam sandwich with a butter knife? What makes my entrenching tool a better tool for this task?

Just how large of a sandwich are we talking about here. . .?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on December 05, 2016, 08:00:36 am
Hey guys, quick question: is there a lista somewhere that relates each melee weapon with the skill it uses?
I have Piercing Weapons almost on level 4 and want to forge a Rapier, but am unsure if it really uses piercing. If its cutting, I would rather go for a longsword-type. The material, especially the forge charges, are kinda steeped to keep trial-and-error methods. Help?
In an item's damage stats, Bash is always the same, but the other switches between Cut and Pierce depending on the skill it uses. Also, such a list would be difficult to make as any item is theoretically a melee weapon, and many train and utilize both bashing and cutting/piercing (the zweihänder is a good example).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: acidia on December 05, 2016, 03:32:07 pm
Any way I could get a couple people to beta test a new building?  The beta mod got vetoed for being too large to include in core due to the inefficiency of the current json format.  Can't really do hard-coded work till merging is on the horizon, so I have a few weeks to potentially work on other things.

You can download the entire branch file from
https://github.com/acidia/Cataclysm-DDA/tree/national-guard-camp-mod
but all you really need is the one mod folder.

You can track the progress of the pull request at:
https://github.com/CleverRaven/Cataclysm-DDA/pull/19572

I'd be glad to hear any feedback so just shoot me a message here, in the github pull request, or on the cata forums (acidia there too).   
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 05, 2016, 06:03:45 pm
I'll toss the mod into my currently running game and let ya know if I come across any major problems.  I'll be playing normally though so it might be a bit before I encounter anything mod related.  If I can't get into my current world smoothly I'll load it up next reset.

Looking at the communication going on I do see where mugling and them are coming from, this is huge. 3 times the size of 'more locations' the current largest core mod.  Hopefully that size can eventually be cut down, but I don't know enough about mapgen jsons to tell.  And then there's the trouble blazemod has been getting into as well recently, so I can understand the hesitation. 

I have my own mod up in the lab that I originally wanted to have become core but decided it would probably be best if it was not due to worries that I would fall behind in development and it would have trouble like blazemod does.  So even if you don't get into core being a standalone mod is fine accomplishment as well. :)

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: acidia on December 05, 2016, 07:25:29 pm
Ya, I don't really track the drama but I certainly understand his hesitation due to the size.  There is a fix for all mapgen jsons in the works that will cut it down to hopefully 20% of its current size but the outstanding question is whether all new content will be stuck in mods and if the new mods will be distributed with the core game.  What I dislike is that mods are fairly limited and I'd have to build the json framework to add in any sort of special features... even if they are only used once.   
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 05, 2016, 07:48:25 pm
yea, 120k is huuuuge for a single location.  I mean, I have 160 or so k lines and I come closer to a light overhaul than a mod ...

Also, 159 people who took the survey said they used the mod.  'More crafts' had 650 ....


soooo, yay?  Thats 5% of the reddit membership.  Thats more or less what I expected, 10% of the palyerbase using it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 05, 2016, 09:21:21 pm
Welp. I'm sad as usual that Arcana got utter shit in terms of votes. ._.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 05, 2016, 10:17:36 pm

Edit2: Also, why can't I make a jam sandwich with a butter knife? What makes my entrenching tool a better tool for this task?

Just how large of a sandwich are we talking about here. . .?
Sometimes you just get really hungry and all you have is three bags of scavenged bread and a jar of jam that some kid at school was carrying around before they died.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 06, 2016, 01:16:23 am
@Survey Wow far more people use tilesets than I thought. The console style output is so well done that I felt tilesets were unnessesary, but I guess that means at least the chesthole tileset is equally well done.

2nd I didn't know this game could even be played on a mobile.  Wonder how it works without a keyboard.

And 3rd, how can somebody be neither playing with sound or without.  How does that even, it's a yes or no question.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 06, 2016, 02:04:03 am
 There was a survey?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 06, 2016, 02:43:43 am
Tilesets can let you see what you're character is wearing/wielding. Which is really cool because it lets you play barbie dressup which everybody secretly adores. Also, instead of having like ten symbols to cover hundreds of different items each one has a unique readily identifiable appearance. Also helps now that we're getting so many monster types as well. There are only so many distinct colors you can make a Z before it starts to get confusing.

No, I'm not trying to start a shitstorm about whether tiles or ASCII is better, so don't anybody start that. Again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on December 06, 2016, 02:50:13 am
Okay, but ASCII is better.
I do use the most ASCII-est tileset that comes with the game, but that's just because I couldn't be arsed to figure out how to make the game use a proper square font.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 06, 2016, 02:58:40 am
Took your advice, folks: respec of the Military Armored Personnel Carrier is complete. Say hello to the Solar Cargo A.P.C.:

6 trunks, 2 seats, a medium electric motor, 4 solar panels, 6 batteries, (can't install an alternator? Wut?), composite armor all around, added roof to close off the entire vehicle - except for the M2 Browning. Should probably put a hatch there, though I'm not sure how that works with vehicles? Reinforced headlights, reinforced windshields, going to try to add some sort of melee weaponry to the front bumper to help mow down hordes, 6 trunks (650 per) give 3,900 cargo capacity, kept the two external diesel tanks (55 gallon drums), and added a small water tank inside. 5-point harness on the seat, though I dunno how seatbelts even work.

I'm going to see if it even works. How do I screenshot? I tried prntscreening but it didn't work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 06, 2016, 05:07:58 am
 Why would you put an electricity generating device on an electric engine?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Shadowgandor on December 06, 2016, 05:44:47 am
Why would you put an electricity generating device on an electric engine?

For unlimited "fuel"? Like the cars this company is developing: http://www.solarteameindhoven.nl

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 06, 2016, 05:47:04 am
 Theres a few natural laws that would stop that from happening. The few electric vehicles that do have any form power generation in their drivetrain have it to regain power while braking, and most are trains.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on December 06, 2016, 09:42:50 am
That makes me think, would it be possible to create a hybrid vehicle? In other words, one that primarily uses an electric engine to stay stealthy, but when the battery runs out or more engine power is needed, switches to a combustion engine?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 06, 2016, 10:10:23 am
 I dont think you can do that automatically, but you can toggle individual engines on and off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 06, 2016, 12:09:12 pm
I kept a diesel engine and tanks full of diesel in case I run low on power. I figure the increased output will bleed my batteries dry, hence why I have a massive amount of storage capacity from all my batteries. Truck battery alone is 50K.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on December 06, 2016, 12:11:13 pm
Cover the roof in solar panels, let it sit for a few (clear) days, batteries filled to capacity.  After that it should be able to charge back to full while you are doing other things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 06, 2016, 12:12:25 pm
Aye. I'll go find that broken down solar car I spliced panels from, maybe there's a few left. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 06, 2016, 12:23:55 pm
I'm probably derping a bit but now that a single tank of gas and a motorcycle engine doesn't charge a base for years I added a pedal generator to my home base.

Unfortunately I can't figure out how to use the darn thing. I turn the main generator off and switch engines then hop on the saddle and start driving like I would in a car.... then what?  Hitting forward to increase speed as if I was in a car just says it has no wheels to move with.

Am I doing it right and my batteries are too big? is it just that a minifridge draws too much power for a single truck alternator to power?  Is a truck alternator too much for a set of foot pedals?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on December 06, 2016, 12:48:51 pm
Welp. I'm sad as usual that Arcana got utter shit in terms of votes. ._.
But I love Arcana :(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 06, 2016, 12:52:30 pm
It didnt get 'shit'  275 people use it.  650 use 'more crafty stuff'.
160 use pks rebalancing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on December 06, 2016, 01:34:40 pm
Regenerative brakes plz.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 06, 2016, 02:05:55 pm
Yea comparing one mod to another in terms of number of users gets nowhere.  Most mods can be used with others just fine.  I've looked at the arcana mod's jsons and it looks like it's doing a lot of cool things, I've used it as a reference more than once.  It's just not the flavor I'm looking for in cataclysm personally so I don't load it.

275 people use it, that's a huge number in my opinion.  If you want some perspective my mod didn't even make the list. :P
I'm thinking the mods were only added in the survey as a way to determine how much work should be spent from the main devs to fix mods if they break in a future update and the mod author falls off the face of the earth.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 06, 2016, 03:02:04 pm
Hmm. It does seem like a rather low amount of usage. Which I suspect would've justified the idea of obsoleting it if the arguments between Mugling and I provoke him into doing so even after Coolthulhu advocated keeping the mod in. ._.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 06, 2016, 03:06:24 pm
 Yah, but howmany people even voted, or knew there was a vote?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 06, 2016, 03:07:20 pm
1125
https://www.reddit.com/r/cataclysmdda/comments/5gnpwb/players_survey_2016_results/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on December 06, 2016, 04:46:52 pm
I wonder why no one has added Solar Houses into the game. It'd be pretty handy to actually have a house with electricity, especially one with battery packs to keep it charged when the sun isn't out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sharp on December 06, 2016, 04:58:12 pm
I wonder why no one has added Solar Houses into the game. It'd be pretty handy to actually have a house with electricity, especially one with battery packs to keep it charged when the sun isn't out.

People do this though, it's just technically called a vehicle even though it has no wheels. I pretty much gut out an RV and install it in a building to use as a base with solar panels outdoors to generate electricity, keep on adding to the solar panel farm as I find electric vehicles, more than enough electricity for cooking, crafting and welding.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 06, 2016, 05:24:03 pm
I've consitered making a house with a solar kitchen built into it kinda like how a lot of players without mobile bases build, but I eventually scrapped the idea.  Something like that should be possible though, with a custom house set to have a 100% chance to spawn a custom vehicle that's designed to mesh into the house in a vaguely natural looking way.

I've also considered modding in a mobile home park, which is essentially just a dirt lot with the homes being vehicles instead of actual map tiles.  But I don't know enough about modding in new types of overmap buildings to do it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 06, 2016, 05:26:09 pm
Thats easy enough.

For a mobile home just start with a dirt lot.  All dirt.  Then make the 'homes'.  Then the more annoying part is placing them just right.  Then you can complete the set by making terrain adjustments like bushes or w.e.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 06, 2016, 05:33:53 pm
Yea now that I think about it, I may be able to do that now.  Still need to figure out how to spawn it outside of town, and maybe make it larger than 1 map tile, but baby steps.

To the modding cave!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 06, 2016, 05:36:35 pm
Just pm me about that stuff if you need help.  Ill be happy to.

Or just steal examples from mods.  thats what I did to learn.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 06, 2016, 07:46:30 pm
Ohh... I like that solar base idea! :) OH.... That reminds me... Before I leave, there's a meth lab in town with a chemistry set in it. I can probably tack that onto my solar APC before I head out from this gutted-out, looted shithole of a town.

Must leave soon... I'm running low on supplies.

Should I bring my 3 NPCs along, or just leave them behind? I'm afraid I removed all the chairs beside the driver seat and one extra, in order to install all the shit I need.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on December 06, 2016, 07:50:46 pm
Last time I made a solar base, I also did it with a fixed house rather than building off a vehicle base, so I ended up with one vehicle outside as a solar farm, with little workshops of one-two tile working areas and/or "standing lamps" all hooked together by jumper cables into one electrical network.  It may also be worth remembering those jumper cables for a fixed solar house map tile, if you can spawn them pre-wired in world-gen. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on December 06, 2016, 07:53:33 pm
Why use jumper cables? You can build electrical wire to connect stuff using steel fence wire.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on December 06, 2016, 08:02:00 pm
Oh?  When was that added?  I wasn't actually aware of the existence of electrical wire, and this base was more than a few commits ago. 

EDIT: Hmmm, this base was built at least a year ago, it looks like; it seems to predate even my last save-backup of an old commit in December 2015.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on December 06, 2016, 08:06:39 pm
Several months, I think. Then again, it might've changed since I last updated, I'm not sure.

You can attach it to vehicles in much the same way as steel frames, IIRC.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 06, 2016, 08:09:27 pm
Use them early game for battery charging.

electric cars benefit from them because in spring theres so little sun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 06, 2016, 08:14:32 pm
Huh I usually don't even do that.  I usually build the solar base through a window or something, then build a windshield and curtain over where the window used to be.  All one vehicle. Outside is the solars and funnels, inside are the crafting bits.  Do gotta make sure that the 'back' of your abomination is outside with dragging after you place the first frame though.  Otherwise you get to fill your house with exhaust if you add a generator.

People who make mobile bases would probably love these mobile homes once I get the mod fully put together.  Making sure they will need significant modification to work as one though.  Wheels are in the wrong places, no engine, lacking in drivable controls, terrible line of sight...
Spoiler (click to show/hide)

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 06, 2016, 08:17:33 pm
 I mostly use jumpers to jumpstart a vehicle I want from one I dont want but has power.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 06, 2016, 08:35:20 pm
Wait, that actually works?

How exactly does it work? Does it charge the battery a bit, or no?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 06, 2016, 08:36:12 pm
People who make mobile bases would probably love these mobile homes once I get the mod fully put together.  Making sure they will need significant modification to work as one though.  Wheels are in the wrong places, no engine, lacking in drivable controls, terrible line of sight...
Spoiler (click to show/hide)


I think RVs will have to be a bit rarer for your mobile home to compete.

What's everyone's preferred vehicle to use as a starting point for their custom vehicle anyways?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on December 06, 2016, 08:39:37 pm
Wait, that actually works?

How exactly does it work? Does it charge the battery a bit, or no?
Considering that's how jumper cables work in real life, yeah. It sends a small amount of power over to the other battery, which is then used to start the engine. The receiving car's alternator takes over from this point and starts feeding surplus electricity to the battery.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on December 06, 2016, 08:46:40 pm
I build from scratch usually, tearing apart every vehicle I can lay hands on for more materials, eventually it ends up being some titanic rolling storehouse with military plating covering every surface.  Speaking of deathmobiles (since I'm still on 0.C and no amount of 'the experimental is fine' is going to make me move), are heavy duty quarterpanels ever going to be a thing?  Using heavy duty boards for every part of the vehicle just feels wrong (and I absolutely assure you that armored quarterpanels are a real thing.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 06, 2016, 08:48:18 pm
Well yeah, that's how they work in reality, but this is a game, and games aren't necessarily going to be fully accurate.

Good to know it works as hoped though, thanks :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on December 06, 2016, 08:50:56 pm
At its core the battery is there to start the car and that's about it. It's also a way to smooth out the alternator instead of having a more direct connection between alternator and all other electronics in the vehicle.

IRL You can remove an alternator from a car to get better gas mileage but you'll only get limited starts from the battery.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 06, 2016, 08:53:55 pm
For some reason I can't add an alternator to my electric motor. No clue why. My Solar APC has no alternator, and I envision future problems from that...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 06, 2016, 09:05:21 pm
I build from scratch usually, tearing apart every vehicle I can lay hands on for more materials, eventually it ends up being some titanic rolling storehouse with military plating covering every surface.  Speaking of deathmobiles (since I'm still on 0.C and no amount of 'the experimental is fine' is going to make me move), are heavy duty quarterpanels ever going to be a thing?  Using heavy duty boards for every part of the vehicle just feels wrong (and I absolutely assure you that armored quarterpanels are a real thing.)
Yeah, heavy duty quarterpanels are a thing in experimental and you'll get them whenever the next stable release happens. The aisle curtains even make them, functionally if not visually, better than reinforced glass windshields for windows. I'm still a bit disappointed at the lack of shutters for windows though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 06, 2016, 09:08:25 pm
humvees are my preferred vehicle, though personnel carriers do good too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 07, 2016, 03:07:43 am
For some reason I can't add an alternator to my electric motor. No clue why. My Solar APC has no alternator, and I envision future problems from that...

That's because for electric motors alternators would be pointless? Alternators convert engine power to electricity. Basically you're converting gasoline to battery power. An electric motor just runs on electricity so having an electric motor charge a battery at the same time it draws that electricity from the battery to run wouldn't really accomplish anything except waste energy in the exchange. If you want to run an electric car you either need enough solar panels and enough battery storage to run the car as long as you need, or a reactor. In the past you could just have swappable storage batteries and a solar array and carry spare batteries but with the recent changes I'm not sure that's still viable.

And yeah, if you don't have a reactor, large electric vehicles aren't really viable because 500lbs of battery lasts like four maptiles for a 12 ton+ vehicle. And the more batteries you pile on, the heavier the car gets and the more energy it takes to move it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on December 07, 2016, 04:29:22 am
Wait, what happened to swappable batteries?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 07, 2016, 04:51:41 am
Somewhat belatedly, the main reason I said Arcana didn't get much in the way of votes requires context. Like PK's mod, it's a big extensive pain in the ass to maintain. Unlike PK's mod, it's been official for a fair while longer. In any other context, I would've been more than pleased with getting beyond 100 votes.

But in this context, it would've been proof that the mod isn't worth supporting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on December 07, 2016, 06:19:00 am
My favourite vehicle is definitely the shopping cart.

...Possibly the wheelcart.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 07, 2016, 07:57:09 am
For some reason I can't add an alternator to my electric motor. No clue why. My Solar APC has no alternator, and I envision future problems from that...
yea

alrernatirs, ingame, take power and extra fuel from the engine to charge a battery.  alternators have long been incompatible with electric engines
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 07, 2016, 10:31:12 am
Ahhh. I didn't know that. I have little experience with vehicular mechanics.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 07, 2016, 01:53:37 pm
Wait, what happened to swappable batteries?
Swapable storage batteries are still in last I checked.  But they need a swappable storage battery case to be installed (they are otherwise normal storage batteries) also normal car and motorcycle batteries are far more swappable now.  Requiring far, far less time to remove or add than most parts and not needing a hacksaw. 

Funnily enough because swappable storage batteries still take the same amount of time to install or remove as normal parts, car batteries are now more or less the new swappables.  I'm sure someone will fix that soon, I imagine it's just one line in a json file.  (looks at json)  4 lines.  Counting curly braces.

I could probably do it if I knew how to submit to github without needing to install a programming language.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 07, 2016, 02:22:24 pm
Is there a screenshot command?

I prntscrn but it captures my damn desktop instead. Bah.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 07, 2016, 02:32:25 pm
try alt-prtsc. That's the windows command for taking a printscreen of only the active window.   I don't think cata has it's own printscreen though.

alt-prtsc works in other programs as well by the way. It's a windows command not a cataclysm one, so it should work for anything.  I'm sure linux and macs have a similar command. 

(prtsc being your printscreen button, some keyboards spell it out fully mine is multifunction, so they condensed it to fit everything)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 07, 2016, 09:11:34 pm
So Ive been experimenting with removing the Greenies as the default zombie spawn.


What I mean is, the game rolls a 1000 sided die when decides it wants to spawn something.  It adds up all the spawns in the group it has chosen to spawn (based on location and chance), and goes down the weighted list.  If the die lands on a monster, it checks how expensive it is.  If it can spawn it it does, if it cannot afford it or it land on a 'vacant' number it spawns the default monster.

The default monster for zombie groups is a Greenie Zombie. Ive taken them out and put the Null Monster in instead; literally no spawn.  this makes it so that all the singular spawning zombies will not spawn so much.  this removes a lot of the 'noise' people see in cities, and those that city raiders get pissed about being everywhere.


This makes cities 'feel' safer.  Loot 'looks' safer.  And they are to a point.  no loose walls of zombies milling around, only tighter groupings, as if they were drawn together by noise.  You can grab your items, but hordes still exist (or dont, but I assume you use hordes if when I make the mod so it might just be easier now if they are off).

But, this makes hordes more sudden instead of a floating entity that trickles in.  this makes the zombies more ambushy and makes them less noisy and thus more stealthy.  This makes raiding more dangerous but less stressful.  This allows players to die by their own actions, by choosing to chase that loot rather than suicidally yolo into a crowd.

So would you could you try the mod and give feedbacks?
https://github.com/pisskop/PKs_Rebalancing

For reference, I tried 4 times today to make it to sunup and did 1 time.  The other times I died to running blindly into a crowd (naked and dark start), Zombies tearing down my wall (stopped to read a book), and good old cooking ammo (fires be useful yo).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on December 07, 2016, 09:53:45 pm
So Ive been experimenting with removing the Greenies as the default zombie spawn.


What I mean is, the game rolls a 1000 sided die when decides it wants to spawn something.  It adds up all the spawns in the group it has chosen to spawn (based on location and chance), and goes down the weighted list.  If the die lands on a monster, it checks how expensive it is.  If it can spawn it it does, if it cannot afford it or it land on a 'vacant' number it spawns the default monster.

The default monster for zombie groups is a Greenie Zombie. Ive taken them out and put the Null Monster in instead; literally no spawn.  this makes it so that all the singular spawning zombies will not spawn so much.  this removes a lot of the 'noise' people see in cities, and those that city raiders get pissed about being everywhere.


This makes cities 'feel' safer.  Loot 'looks' safer.  And they are to a point.  no loose walls of zombies milling around, only tighter groupings, as if they were drawn together by noise.  You can grab your items, but hordes still exist (or dont, but I assume you use hordes if when I make the mod so it might just be easier now if they are off).

But, this makes hordes more sudden instead of a floating entity that trickles in.  this makes the zombies more ambushy and makes them less noisy and thus more stealthy.  This makes raiding more dangerous but less stressful.  This allows players to die by their own actions, by choosing to chase that loot rather than suicidally yolo into a crowd.

So would you could you try the mod and give feedbacks?
https://github.com/pisskop/PKs_Rebalancing

For reference, I tried 4 times today to make it to sunup and did 1 time.  The other times I died to running blindly into a crowd (naked and dark start), Zombies tearing down my wall (stopped to read a book), and good old cooking ammo (fires be useful yo).

I would love to, but.

How?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 07, 2016, 09:58:33 pm
Ohhs.

2 ways.  Using the github link theres a green "clone or download" button.  thats it, and no further preperation is necessary other than putting it into the data/mods folder and deleting any PK_xxxxxx mod already there.

Or, using this:
https://www.dropbox.com/s/il87ysjl85to0dc/PKs_Rebalancing.zip?dl=0

this is the same thing.


Part of what this tries to address is the complaints of the mod being 'too hard' and part of it is to experiment with the concept; some of the changes to the mod trickle into the core game.


-Religious cemeteries
-More aggressive fungus
-Apple orchards
-nightstalker brutes
-snapping zombies

are examples of what made it in thus far.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on December 08, 2016, 04:12:02 am
-batteries-

Oh man. Phew. Scared me for a minute there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 08, 2016, 08:06:49 pm
So what exactly was the crafting bonus with recruited NPCs? Was it just shaving a bit of time off the recipe?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 09, 2016, 01:54:29 am
AWWWWWW YIS - Found a Science ID card.

Should I...?

Also, my Solar APC was a bad idea. I mean, it can store 5,000 volume and is armored to all hell, but I have no god damn visibility. :| The damn thing's too long! Had to install opaque doors to get a little side view, and leave the damn doors wide open...

Bah.

Do mirrors work? If so, and I can figure out how, maybe they can help. If not, that should be a thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 09, 2016, 03:48:14 am
Only really I like the APC is for storage. I have... Jeeze... 10 trunks, each with 650 volume capacity, plus a bed with a down pillow, down blanket, and sheet, with a 9mm and fire extinguisher hidden beneath ;) Got my M2 Browning (came equipped) on the roof, not sure how it works but I've not needed it thus far.

Also, CAMERAS!? WHAT! Where do you find cameras?

I've got 4 basic solar cells, like 6 batteries, composite armor, reinforced tires, and my NPCs just hand onto the doors as I go. :P

I could a total of 12 NPCs huddled inside my little forest cabin...

I know I'm going to have to leave some of them behind. :( I cant ever seem to get more than 3 guys in the APC with me since I took out all the chairs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Shadowgandor on December 09, 2016, 04:12:17 am
Theres a few natural laws that would stop that from happening. The few electric vehicles that do have any form power generation in their drivetrain have it to regain power while braking, and most are trains.

What kind of laws stop this from happening? According to this wikipedia article, there's already a prototype that can do this: https://en.wikipedia.org/wiki/Solar_vehicle
I'm just curious to the reason as I thought it was possible, just not practical. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on December 09, 2016, 05:56:14 am
Theres a few natural laws that would stop that from happening. The few electric vehicles that do have any form power generation in their drivetrain have it to regain power while braking, and most are trains.

What kind of laws stop this from happening? According to this wikipedia article, there's already a prototype that can do this: https://en.wikipedia.org/wiki/Solar_vehicle
I'm just curious to the reason as I thought it was possible, just not practical.

Thermodynamics, mostly. If you put an electric generator on an electric motor, you're going to get back less energy than you put in, because even in a perfect system you can never get more energy out than you put in, and there's always going to be inefficiencies like friction, electrical resistance, and similar effects that will take some of the energy away as heat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on December 09, 2016, 06:06:07 am
I mostly just skimmed that article, but I don't see anything in it where an alternator or similar device on an electric motor would provide "unlimited" fuel. But as for natural laws, the First Law of Thermodynamics - you can't create energy from nothing. An electric engine uses electricity supplied by the battery/solar cells/some other generator to create motion force to move the vehicle. An alternator takes motion force provided by the engine to create electricity. Even at a completely unrealistic 100% efficiency(everything is made of super-conductors or something. And even then), you will not gain any energy, or even move the vehicle at all if all the energy is going between the engine and alternator.

A 100% solar car works like this:
Code: [Select]
sunlight->solar panels = electricity->engine->wheels = motion
                              battery-/\             ->battery = storage
                                                       ->vehicle electronics
                                                          ->waste heat(not represented in cataclysm)

A conventional engine works thusly:
Code: [Select]
fuel->engine->power->wheels = motion
                    -> alternator = electricity->vehicle electronics
                                              ->battery
                                               ->waste heat(not in cataclysm)

Ninja'd dammit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 09, 2016, 06:27:59 am
Only really I like the APC is for storage. I have... Jeeze... 10 trunks, each with 650 volume capacity, plus a bed with a down pillow, down blanket, and sheet, with a 9mm and fire extinguisher hidden beneath ;) Got my M2 Browning (came equipped) on the roof, not sure how it works but I've not needed it thus far.

Also, CAMERAS!? WHAT! Where do you find cameras?

I've got 4 basic solar cells, like 6 batteries, composite armor, reinforced tires, and my NPCs just hand onto the doors as I go. :P

I could a total of 12 NPCs huddled inside my little forest cabin...

I know I'm going to have to leave some of them behind. :( I cant ever seem to get more than 3 guys in the APC with me since I took out all the chairs.
Inboard mirrors win over security cameras if you have direct line of sight to the part they are attached to from your driver's seat since they don't use power but, ironically, you can't attach them to parts where boards/heavy duty boards are. Your APC should already have cameras and camera controls attached to it if you didn't remove them while customizing it.

As for the NPCs, did you find any bicycles/electric cars? Attach a dozen bare extra light frames to the back of the APC and add seats/saddles. It's not like they've been riding any less safely if they normally just hang onto doors. Once you get to wherever you need to go, you can just detach the seats and frames. If you accelerate and decelerate slowly, some of them might even stay in their seats. Or you can just use seat belts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 09, 2016, 07:20:09 am
Nope: no cameras or camera systems. The APC was badly damaged, missing a bunch of things, so I scrapped numerous local vehicles to get it in working order.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 09, 2016, 07:30:22 am
The annoying thing is, the APC has only one window, which isn't centered. Its a reinforced windshield which is to the LEFT of the central tile, so I can use a mirror on the left and not the right, since the central tile is solid and has the M2-Browning on it.

In other news, I fit over 3,800 volume of useful goodies, materials, dozens of different tools, a few guns I found, hazmat suit, firesuit, and everything else vaguely useful, rammed into the 10 trunks I built into my APC. I have iron, steel, scrap, plastic, kevlar, leather, felt, 12 different types of seeds (including hemp), saw, knives, shovel, brick kiln, charcoal burner, anvil, chemistry set, hotplate, food dehydrator, and weird shit like metallic smoother which I have no clue how to use. I have thousands of items, most of which I'm clueless on their use, but I'm a flaming hoarder in videogames so it works out in my favor when I build a base.

Added a wing mirror which, after moving it around a bit, gave me line of sight to my left. Right side is still totally dark, and I had problems after ramming into wrecked cars on the highway.

I added spikes all along the front of the vehicle, which is 5 tiles wide, so I can impale anything I ram and hopefully pull the E-brake in time to not wreck my engine.

Oh, and I fixed up a motorcycle I found and parked it by my old base. Might use it to go scouting if I can scrouge up enough gas.

I've never left the starting area, and the town is now 100% dry.

OH, also, found a minefield. Got a bunch of mines I disarmed. ??? Profit?

Is money on cards useful? I have like... Half a million after looting a bank and a bunch of scientists and dead soldiers.

I am now a battle-axe wielding, (homemade)suppressed M1911-wielding lunatic in a solar APC carrying crates full of shit to fuck-knows-where to hopefully build a base somewhere.

I have NPCS all active, both wandering and static. Haven't found any static yet, except this one asshole in a basement who tried to kill me and got his ass eaten by a sewer snake I then had to kill. Had nice tools, some guns, and electrical components tho.

Btw, can I do anything with a broken manhack and burned-out implants? Or are they wasting valuable storage space uselessly?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on December 09, 2016, 07:56:46 am
Been a while, but I think the burned out bionic is a crafting component when you build your own bionics and you disassemble the manhack.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 09, 2016, 10:21:40 am
The annoying thing is, the APC has only one window, which isn't centered. Its a reinforced windshield which is to the LEFT of the central tile, so I can use a mirror on the left and not the right, since the central tile is solid and has the M2-Browning on it.

In other news, I fit over 3,800 volume of useful goodies, materials, dozens of different tools, a few guns I found, hazmat suit, firesuit, and everything else vaguely useful, rammed into the 10 trunks I built into my APC. I have iron, steel, scrap, plastic, kevlar, leather, felt, 12 different types of seeds (including hemp), saw, knives, shovel, brick kiln, charcoal burner, anvil, chemistry set, hotplate, food dehydrator, and weird shit like metallic smoother which I have no clue how to use. I have thousands of items, most of which I'm clueless on their use, but I'm a flaming hoarder in videogames so it works out in my favor when I build a base.

Added a wing mirror which, after moving it around a bit, gave me line of sight to my left. Right side is still totally dark, and I had problems after ramming into wrecked cars on the highway.

I added spikes all along the front of the vehicle, which is 5 tiles wide, so I can impale anything I ram and hopefully pull the E-brake in time to not wreck my engine.

Oh, and I fixed up a motorcycle I found and parked it by my old base. Might use it to go scouting if I can scrouge up enough gas.

I've never left the starting area, and the town is now 100% dry.

OH, also, found a minefield. Got a bunch of mines I disarmed. ??? Profit?

Is money on cards useful? I have like... Half a million after looting a bank and a bunch of scientists and dead soldiers.

I am now a battle-axe wielding, (homemade)suppressed M1911-wielding lunatic in a solar APC carrying crates full of shit to fuck-knows-where to hopefully build a base somewhere.

I have NPCS all active, both wandering and static. Haven't found any static yet, except this one asshole in a basement who tried to kill me and got his ass eaten by a sewer snake I then had to kill. Had nice tools, some guns, and electrical components tho.

Btw, can I do anything with a broken manhack and burned-out implants? Or are they wasting valuable storage space uselessly?
Cash cards can be deposited for real money that you can use in trades with NPCs. You can trade the cash card directly too, but they're a bit buggy since bartering seems to affect their trade value. It usually isn't beneficial, since any NPC that you can trade with will typically have fairly high skill in bartering which reduces the value of your items in trade while making theirs cost more.

And it seems you still haven't found any static NPCs, since the ones that are hostile by default usually have a posse that accompany them. Find an Evac Shelter, use the console in the corner, and one of the options should lead you on a path towards a Refugee Station.

For the last one, if you have enough electronics and fabrication, I think you can build an inactive manhack that you can use. You might need mechanics or computer skill too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 09, 2016, 10:41:20 am
Oh. Err. I... Umm... Fuck.

I deconstructed the terminal. Screwed with all the menus, didn't find anything that useful, so I scrapped it for parts.

Also, thanks for telling me about the cash card thing!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 09, 2016, 11:37:36 am
 Burnt out bionics can be used in making some CBMs, and you can disassemble broken robots.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on December 09, 2016, 03:41:51 pm
basically for alternators, just follow the energy

gas engine:

petrol -> engine -> alternator -> battery -> whatever the electricity is used for.

electric engine:

(original electrical source) -> battery -> engine -> alternator -> battery -> whatever the electricity is used for, inc. the engine and alternator.

The first one is a single line, the second is cyclical because while the original energy is imparted through solar power or a power plant, after the first time through the "original energy source" is the alternator

because it's cylical, every time it goes through, you lose energy to heat. energy is going to either move the vehicle (called "work") or generate heat. if you stick an alternator on, some of that energy instead goes into the battery. And it's not gonna suddenly generate less heat, so you're taking energy from the "work" of moving to vehicle and instead put it into the "work" of running the alternator.

so you go slower, AND you lose more energy to heat (because the energy then goes through the engine again and again, losing about the same percentage to heat each time)

so it's just more efficient to stick a solar panel on the car than an alternator; it's an external source of power instead of a cyclical/internal 'source'.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Urist McScoopbeard on December 09, 2016, 06:12:08 pm
Do any of you peeps play on specific world settings??? I forgot how horrifyingly intimidating this was to me--and I'm only playing on classic zombies. Ugh, Triffids and Fungals make me shudder.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 09, 2016, 06:54:27 pm
No Fungal Monsters mod is your friiiieeend. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 09, 2016, 07:57:47 pm
I pretty much just play with z-levels on, + static and random npcs.  Sometimes I'll increase the amount of loot and zombies but not often. 

Fungaloids aren't too bad, just can't melee them unless you have some fungicide back home, and since most can't actually see as long as you keep your distance they won't catch your scent.  Trifflids I actually consider a boon.  As long as they are not spawning on top of your base they are an extremely good source of food.  I think you can turn the fluid sacs into diesel as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 09, 2016, 08:00:41 pm
Fungus in coregame is almost entirely passive in nature?

they dont care if you can see them or them you
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 09, 2016, 08:44:03 pm
Thing is they'll basically take over the world unless you devote every waking moment to cleansing every last inch of fungal terrain. It's not the fungaloids that'll fuck you up, it's getting fungal infections.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 09, 2016, 08:56:33 pm
Odd, does killing the spire not stop the spread anymore?  I was always under the impression that killing their spire put a halt to their ability to respawn and make fungal terrain.  Always seemed to work for me, but as soon as I see fungals these days I pretty much immediately move to destroy the spire, and haven't really paid attention to a difference between reproduction rates before and after.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 09, 2016, 09:00:17 pm
Last I checked, no. Fungal terrain and fungaloids still give off spores even then.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 09, 2016, 09:03:32 pm
They 'depopulate' slowly over time but they tend to reproduce faster than that.

But If somebody were playing a certain PK mod that problem would be avoided by aggressive fungus that can hear and seek you out ...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 09, 2016, 09:13:20 pm
Hmm. But the terrain itself will still spit out spores. Hunting the fungals themselves down isn't really the issue. Even when non-aggressive, they aren't that much more annoying than blobs to exterminate. It's when you have to hunt down every last path of fungal terrain that it becomes an annoyance to eliminate.

Especially if it's raining, that goes half of your options for destroying them. Well, technically a third, but if I recall smashing them releases spores.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 09, 2016, 09:15:49 pm
The terrain doesn spit out spores?

Killing the fungus monsters should be enough.  Somebody will make a 'mininuke fungicide' that will turn everything to dirt again too.  eventually.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 09, 2016, 09:26:58 pm
>_>

The entire POINT of fungal terrain is that it spawns spores.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 09, 2016, 09:31:23 pm
Like fungal trees?

they are inert

Marloss bushes, fungal shrubs, even wall iirc.

all inert.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 10, 2016, 11:48:01 pm
 Did someone remove the "save on sleeping" option? It looks like someone removed that option. Which not making sense to me, unless it automatically does it when your character sleeps.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on December 11, 2016, 11:42:26 am
Is it just me or has the performance been horrid in the updates made in the last two to three weeks?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 12, 2016, 03:56:08 pm
So with advanced nutrition being a thing, I figured the blood analysis cbm would have given you the ability to check your current nutrient levels.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 12, 2016, 04:07:16 pm
Is it just me or has the performance been horrid in the updates made in the last two to three weeks?
yes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on December 12, 2016, 04:30:45 pm
Is it just me or has the performance been horrid in the updates made in the last two to three weeks?
yes.

Yes, it is him?
Yes, performance has been horrid?

Yes both?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 12, 2016, 04:38:51 pm
its slower nao
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 12, 2016, 04:57:02 pm
So with advanced nutrition being a thing, I figured the blood analysis cbm would have given you the ability to check your current nutrient levels.

Nutrition was another poorly-thought-out feature. Allegedly for a good few months, and possibly still today, the deficiencies don't even trigger any effects.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on December 12, 2016, 05:21:45 pm
I think the main idea of it was that you didn't want to just down an entire bottle of vitamins every time you came across them anymore.  Though I don't know if hypervitaminosis does anything either. 

I would prefer the new system to the old.  It just needs finished.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on December 12, 2016, 06:01:07 pm
its slower nao

hmmm... could you give me some pointers as to when it went to hell?

Which version I mean
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 12, 2016, 08:20:23 pm
So with advanced nutrition being a thing, I figured the blood analysis cbm would have given you the ability to check your current nutrient levels.

Nutrition was another poorly-thought-out feature. Allegedly for a good few months, and possibly still today, the deficiencies don't even trigger any effects.
I think the main idea of it was that you didn't want to just down an entire bottle of vitamins every time you came across them anymore.  Though I don't know if hypervitaminosis does anything either. 

I would prefer the new system to the old.  It just needs finished.
I've mostly been switching it on and off to test things anyways, so it doesn't really matter.

By the way, does anyone know where the painkiller speed debuff is coming from? I haven't even used the stuff I picked up yet, and now I need to worry about another 3% loss of speed because my body is apparently producing "painkillers" that don't do anything?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 12, 2016, 10:25:54 pm
painkillers cam be as simple as alcohol.  asprin, various combat stims, etc
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on December 12, 2016, 10:52:51 pm
I've just started playing again after about two months, experimental of course, and like before, I'm dealing with the fact that I'm really, really garbage at surviving in this game. I haven't made it to my first nightfall yet on any run, and I've killed all of one normal zombie though something like 8 runs.

Also I've been getting hit with acid rains out of literally nowhere, which has killed me about half of my runs. What's up with that? Is it a glitch with the particular version I'm running?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 12, 2016, 10:59:50 pm
that is a mod.

my mod, iirc, is the only one with acid rain.

its only a prob on the first few days
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on December 12, 2016, 11:02:25 pm
Ah. Yes, I am playing your mod because I figured since I didn't know how to play the game normally, I'd just torture myself a little harder.

Any reason you didn't include the acid drizzle 'warning feature'?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 12, 2016, 11:08:57 pm
its not onby default.

on my list of things to change in the basegame.  that and making animals lose morale in acid rain

but, tbh, id be happiest just having autumn be the stsrting season
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 12, 2016, 11:37:32 pm
painkillers cam be as simple as alcohol.  asprin, various combat stims, etc
Food has gotten hardcore in the near future then, because I ate a meat pie and drank some cranberry juice. When I said I didn't touch the stuff, I meant ANY of the stuff. I didn't even drink any soda yet.

Edit: Wait, it's probably the cold. Numbness from walking towards town, I guess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 12, 2016, 11:58:42 pm
I've just started playing again after about two months, experimental of course, and like before, I'm dealing with the fact that I'm really, really garbage at surviving in this game. I haven't made it to my first nightfall yet on any run, and I've killed all of one normal zombie though something like 8 runs.

Also I've been getting hit with acid rains out of literally nowhere, which has killed me about half of my runs. What's up with that? Is it a glitch with the particular version I'm running?


Really? Uhhh. Try starting as a firefighter. turnout gear is basically immune to regular zeds and has good acid protection, which is several noob killers solved. Also the halligen bar they start off with is an okay weapon, but you'l want to replace it with something with block quickly. lure zombies to areas that slow movement, like furniture or bushes or windows. And you probably want to turn pisskops mod off. It basically just adds a bunch of death. Do it once the game starts to feel a bit boring. And make sure your encumbrance is low UNLESS your armor is protective and covering enough to negate most zeds damage, turnout gear will suffice unless you're fighting brutes or tanks or similar. Drop your backpack or whatever while enemies are still far away to lower enc. Don't even try to fight dogs or children at 0 skill with high encumbrance unless like above you have solid protection.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cattani on December 13, 2016, 08:57:54 am
Guys I found a "dead knot" when exploring a swamp.
The wiki says its an artifact, and it seems to be totally evil.
That leaves me with two questions...
First: is it useful/worth it to use such an evil artifact? I cant tell because i'm too much of a newb.
Second: uh I guess I found that thing while harvesting random bushes in the swamp. Seriously, artifacts dropping from bushes? Shouldn't those be rare or something?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on December 13, 2016, 10:32:06 am
First: is it useful/worth it to use such an evil artifact? I cant tell because i'm too much of a newb.
Second: uh I guess I found that thing while harvesting random bushes in the swamp. Seriously, artifacts dropping from bushes? Shouldn't those be rare or something?

I'm guessing you've already seen this wiki page (http://www.wiki.cataclysmdda.com/index.php?title=Artifacts), but I figured I'd put it there anyway. Spoilers as always with the wiki, but the should tell you what your artifact does.

I normally don't risk using an artifact unless I'm in a really bad situation. Sometimes they work like a fireball wand, casting a molotov-like effect at a targeted square, and sometimes that make you go nuts, destroy your stats, and turn you into cataclysms' equivalent of a crazed necromancer, and not in a good way... mostly.

Artifacts usually spawn in very noticeable areas. Usually in a 3x3 of rubble surrounded by a completely single-detail area of dirt for a small distance (Maybe 10x10 tiles or something, it's not very big). It looks similar to a small minefield, but there's an artifact in the centre. Sometimes this dirt zone generates without an artifact, which sucks because it always makes me wonder what I could have found
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cattani on December 13, 2016, 10:38:29 am
Artifacts usually spawn in very noticeable areas. Usually in a 3x3 of rubble surrounded by a completely single-detail area of dirt for a small distance (Maybe 10x10 tiles or something, it's not very big). It looks similar to a small minefield, but there's an artifact in the centre. Sometimes this dirt zone generates without an artifact, which sucks because it always makes me wonder what I could have found

Oh I see... Well that must be where I found it, then... Usually I wander around a lot with my shopping cart.
Thank you for the answer! I will probably shove it in the pile of useless junk then.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on December 13, 2016, 03:14:00 pm
Many emit radiation constantly too, so should probably be a remote pile. :p
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 13, 2016, 08:21:37 pm
I made a list of all the monsters my mod adds for somebody saying they want to make sprites for 'em ...

Spoiler: Sooo Many (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 14, 2016, 05:02:04 am
So... I am totally lost in the underground portion of a lab.

Holy, friggin, shyte.

There's 2 other labs nearby... >_< The damn lab's interior goes on for like 8 tiles.

Not even sure what to do at this point, I've full of loot but can't find the way out. :|
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on December 14, 2016, 06:54:06 am
You've become the labratory mouse. This is you maze.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on December 14, 2016, 10:07:40 am
Well, I've managed to survive a couple days this time because I tweaked some of the settings so that everything isn't suffering. Problem is, I have a wheelbarrow and a shopping cart full of hoarder crap useful supplies that I really want to bring with me over to the local survivor complex, where I'll hopefully be able to set up a permanent base of operations. Problem is, it's on the far side of a city and the last thing I want to do is make three runs through a place filled with nasty things while dragging around a ton of material.

Problem is, all the local cars are either surrounded by zombies of varieties I'm ill-equipped to slay or derelict, and I've never actually survived long enough to actually learn how to fiddle with mechanics, and also I don't actually have a good set of tools for mechanics, and finally there's no nearby garages to source vehicle parts or more tools.

How do I best proceed from here?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cattani on December 14, 2016, 10:33:32 am
Well, I've managed to survive a couple days this time because I tweaked some of the settings so that everything isn't suffering. Problem is, I have a wheelbarrow and a shopping cart full of hoarder crap useful supplies that I really want to bring with me over to the local survivor complex, where I'll hopefully be able to set up a permanent base of operations. Problem is, it's on the far side of a city and the last thing I want to do is make three runs through a place filled with nasty things while dragging around a ton of material.

Problem is, all the local cars are either surrounded by zombies of varieties I'm ill-equipped to slay or derelict, and I've never actually survived long enough to actually learn how to fiddle with mechanics, and also I don't actually have a good set of tools for mechanics, and finally there's no nearby garages to source vehicle parts or more tools.

How do I best proceed from here?

Set up a temporary base to keep your stash while you scout the region for alternatives?
Or just find a subway/manhole and try your luck navigating the sewers!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on December 14, 2016, 10:42:23 am
I'm already sort-of set up in the shelter I started in. Problem is, said shelter is right smack-dab in the middle between a swamp and a triffid grove. I'd rather brave my way through a city into a survivor-controlled compound where I can be (more) assured of my safety than keep sitting in a place that's almost inevitably going to eventually be overrun by things I'm not quite sure I'm capable of winning against right now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 14, 2016, 12:07:13 pm
How do I best proceed from here?

Flank the city if at all possible. Keep as many of the outer building between you and any globs of undead in the streets. If you have those triffids or other Fun things blocking the way, than pick your way through the outermost houses and hope that both zeds and outside nasties get lured towards you, bogged up in the buildings, then end up infighting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on December 15, 2016, 01:11:18 pm
I started a new world, and it has been murdering the hell out of me, from tank drones popping around corners and instantly wasting me to stealth giant ant attacks, this may be the most survivors I've lost since I started playing.  On reflection, naming the world "Dirge" may have been a bad idea.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on December 15, 2016, 03:43:52 pm
Well, I've managed to survive a couple days this time because I tweaked some of the settings so that everything isn't suffering. Problem is, I have a wheelbarrow and a shopping cart full of hoarder crap useful supplies that I really want to bring with me over to the local survivor complex, where I'll hopefully be able to set up a permanent base of operations. Problem is, it's on the far side of a city and the last thing I want to do is make three runs through a place filled with nasty things while dragging around a ton of material.

Problem is, all the local cars are either surrounded by zombies of varieties I'm ill-equipped to slay or derelict, and I've never actually survived long enough to actually learn how to fiddle with mechanics, and also I don't actually have a good set of tools for mechanics, and finally there's no nearby garages to source vehicle parts or more tools.

How do I best proceed from here?

If you have the tools, you might be able to put the shopping basket on your wheelbarrow too, or just find a bigger storage. After that, you need the answer to the ultimate question of life, the universe, and everything.

Rollerskates.

These things are better than cars. They're silent, they don't need fuel, and you can dash in and out of houses when you need to. You run at three times the speed of a zombie and you walking a good 10-20 steps faster. Just make sure you take them off when you fight or walk over dirt otherwise rip in pickles to you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ehndras on December 16, 2016, 08:35:24 am
Rip in pickles? Huh?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on December 16, 2016, 08:40:03 am
Presumably rollerskates are really hard to fight in, so you're very likely to die. Rest In Peace, except with pickles.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 16, 2016, 09:37:27 am
yea dont get caught on a window frame with skates on.

and stay onthe concrete, you dont get a grass bonus
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 17, 2016, 02:24:35 am
I get that powdered eggs need to be re-hydrated, but I don't think I know anyone who waters down regular eggs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on December 17, 2016, 02:25:43 am
Then how do your friends boil them?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on December 17, 2016, 03:08:01 am
I get that powdered eggs need to be re-hydrated, but I don't think I know anyone who waters down regular eggs.

It's a little silly that it requires water for scrambled eggs, but it does serve a culinary purpose - it makes them fluffier.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on December 17, 2016, 03:50:29 am
That's kind of the thing, though. You don't actually have to add water to make scrambled eggs.

Also, it would probably be a good idea to add milk as an optional alternative to water. Milk works the same way, except it also adds a subtle difference in flavor and texture because of the fat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on December 17, 2016, 05:52:41 am
Oil is required.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on December 17, 2016, 07:25:15 am
Is there any reason you can't batch cook acorn meal?

I mean, you can, but it takes just as long as doing each one individually. You'd figure you could shell them and then cook the whole lot at once, at least.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 17, 2016, 03:54:50 pm
You can make scrambled eggs with nothing but egg, but its bland. Personally, I use some water.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on December 17, 2016, 04:32:36 pm
Milk is also used to fluff eggs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on December 18, 2016, 02:13:23 am
just make water/milk a required ingredient for deluxe scrambled eggs and remove water from regular scrambled egg. Boom, everyone is happy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on December 18, 2016, 06:59:49 am
just make water/milk a required ingredient for deluxe scrambled eggs and remove water from regular scrambled egg. Boom, everyone is happy.
Without water, powdered eggs aren't going to work out as part of the recipe. A separate recipe for bird and reptile eggs is what's needed. The only obstacle is whether people are more annoyed about item/recipe/menu bloat or having to water eggs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on December 20, 2016, 12:55:29 am
What, you can't have an OR ingredient list? Either powdered eggs + liquid OR eggy eggs?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on December 20, 2016, 05:13:14 am
Nope. At least it used to be the case. You could remove the water and add a dehydrated egg+ water=egg recipe
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 20, 2016, 06:16:45 am
you cant have [ [water], [powder egg]] OR [egg]

you can do [[egg] OR [pegg]] And water
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on December 27, 2016, 12:07:00 pm
sorry back to the game after many time i can't navigate in the menu.... are the key changed?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 27, 2016, 12:26:04 pm
 Some of them, yes. Other things have been shifted elsewhere
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on December 28, 2016, 06:34:07 pm
Pisskop made a video (https://www.youtube.com/watch?v=f2llnNl_Ya8&feature=youtu.be)  For Pks Rebalancing

Please watch.



What it is:

- a no-audio (there is audio, but its just music that will probs trigger copyright at some point) and its just text and the curses.
- Its a showoff of me surviving the first 4 hours.  It only took me 4 hours to deem myself sufficiently equipped to show off success.
- Its got some tips
- Its a midnight hobo in early spring in a burning building.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on December 29, 2016, 02:35:37 am
If I ever become a show wrestler, my stage name is going to be Midnight Hobo. It works as a stripper name too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on December 29, 2016, 06:01:55 am
How does one fire guns mounted on vehicles?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on December 29, 2016, 06:22:46 am
It's been a while since I played this. Has there been any development on objectives or things to do? The most interesting thing I remember is helping the refugees build up a base at a ranch, but it was the same for each character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 29, 2016, 11:51:57 am
How does one fire guns mounted on vehicles?
First off, you using the vehicle additions mod?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on December 29, 2016, 01:49:47 pm
Yes, I believe I included it in my world creation. But, iirc, not the Tanks and other Vehicles choice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 29, 2016, 03:34:46 pm
 Allright, in that case for most turrets you need to be on the tile, with nothing in your hands, and then use the "fire' key you have for guns. You can get them working on their own, but its a bit of a pain and requires quite a bit of skill(or finding a few atomic minitanks and taking the turret systems out of their secondary armaments)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on December 29, 2016, 03:44:24 pm
Oh, that makes sense. Thanks!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 29, 2016, 03:45:26 pm
Of course, you have the option to use them manually even in vanilla. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on December 29, 2016, 04:02:24 pm
The same way I assume?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 29, 2016, 07:56:14 pm
Yep. It isn't essential in vanilla, but it is more fun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 07, 2017, 03:59:02 am
I remember the S&W 500 having a fairly sizeable damage bonus back way back when. Are .500 rounds still balanced around that or are they supposed to have 8 less damage than .454 rounds?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: boatie on January 26, 2017, 09:10:45 am
I've clicked through 3 different locked threads to get here!

I was hoping to find a Windows executable of the original Whales version of the game. Anybody have one floating around?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on January 26, 2017, 09:33:53 am
I was hoping to find a Windows executable of the original Whales version of the game. Anybody have one floating around?
Based on my cursory search, the download site seems to have been taken by domain squatters. The source code is still available on Github (https://github.com/Whales/Cataclysm) if you have the know-how to compile it.

I also have a personal copy on my hard drive, but I'd rather not get into throwing it around if it can be avoided.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on January 26, 2017, 11:05:37 am
You could ask Whales for a copy. I know he's still active on twitter at least:

https://twitter.com/whalesdev
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 26, 2017, 11:09:02 am
dear whales;

is cdda2.0 still a thing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on January 26, 2017, 11:10:25 am
As of last march he said he hadn't touched cata2 in 'over a year'
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on January 26, 2017, 11:51:40 am
I was hoping to find a Windows executable of the original Whales version of the game. Anybody have one floating around?
Based on my cursory search, the download site seems to have been taken by domain squatters. The source code is still available on Github (https://github.com/Whales/Cataclysm) if you have the know-how to compile it.

I also have a personal copy on my hard drive, but I'd rather not get into throwing it around if it can be avoided.

With MinGW it's not too hard to compile.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: boatie on January 27, 2017, 08:07:35 am

I also have a personal copy on my hard drive, but I'd rather not get into throwing it around if it can be avoided.

Why not? It's just for my own personal use, I'm not a file sharing website!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Strife26 on January 27, 2017, 12:02:42 pm
It's been a while since I played this. Has there been any development on objectives or things to do? The most interesting thing I remember is helping the refugees build up a base at a ranch, but it was the same for each character.

No.
Dev team seems to be spinning wheels on fixing behind the scenes things right now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 27, 2017, 12:22:53 pm
No.
Dev team seems to be spinning wheels on fixing behind the scenes things right now.

Lot of it's been fixing bad code, even worse as lot of features added in the past few months have generated a lot of fixing immediately afterward. -w-
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on January 28, 2017, 07:47:51 am
Allright, in that case for most turrets you need to be on the tile, with nothing in your hands, and then use the "fire' key you have for guns. You can get them working on their own, but its a bit of a pain and requires quite a bit of skill(or finding a few atomic minitanks and taking the turret systems out of their secondary armaments)

I eventually figured out why I couldn't get this working no matter how I tried.

I kept overlooking that "with nothing on your hands" part.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on January 28, 2017, 08:06:01 am
 Hey, who thought it was a bright idea to move bayonets to be an underbarrel mod? It makes it kinda hard to do a WW1 doughboy(or anything similar) when I cant put a bayonet on a 1903 Springfield.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on January 29, 2017, 11:55:47 am
I can kill a horde of zombies and cut through swathes of mi-gos', but a single moose kicks me in the head and before I know it, I'm dead.

Moose, man. Never again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 29, 2017, 12:04:46 pm
:o

Moose are afraid of fires.  And shouting at them.  The trick is to see them ahead of time, and light a fire or to make yourself not the closest target.  ALL monsters will path the the closest target to them unless they possess one of the relatively new ai pathing tags, so putting yourself away from them will let you run.

Remember that if you see a jabberwock closing.


But yes, moose kicks are bad bears.  Smash is one of the most dangerous attacks a monster can possess.  Smashing knocks you back and down, hitting walls or trees hurts, hitting the floor hurts, you can be knocked off buildings if applicable, and the more bashing D it does the more D you take from the hit.

Ive pitted titans against each other, and one that smashes will beat one with more raw damage output.  Because a successful smash attack will guarantee that there cannot be a counter, and its a painful process.  Youll take a lot of pain to slow you down.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 29, 2017, 12:17:13 pm
Yeeeaaah, that's why I don't use PK's Rebalance. Last I checked, moose aren't capable of pimp-slapping you into next week, and that's literally my first experience with the mod.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on January 29, 2017, 12:27:12 pm
Even without the rebalance they are evil mofos. Not on the same level as they used to be, but still evil.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 29, 2017, 12:27:20 pm
https://www.youtube.com/watch?v=R5RPGmVpeoE
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 29, 2017, 12:31:23 pm
hrm.  There is a distinct lack of discussion online about just how fuggin' stronk moose are.

:roll:  Now where have I seen this kind of censorship before?


Nontheless.

- Cougars arent aggressive like they are in the game irl.
- Moose arent found in 80% of NE and certainly not in the numbers given in coregame.
- Bears arent giant pussies like they are in coregame irl
- Wolves arent so ungodly terrifying irl either.


Moose tossing person is possible.  youre taking the distance into consideration when making that statement, which I have exactly zero control over.

Distance of a smash attack is, iirc,  DiceSides*DiceTotal.  Cutting and extra attack types dont count.

Therefore, in order to make it not toss you as hard Id have to make its attack always deal a static amount (which I can do if people want), or I have to l have to live and let (you) die.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on January 29, 2017, 12:54:57 pm
Or, y'know, those of us who disagree with you can just keep not playing your mod.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 29, 2017, 12:59:06 pm
You could.

Ive gone and diluted the concentrations of moose, bears, cougars, and wolves in my mod because unlike in coregame I enjoy not walking into biological timebombs that are in record high numbers 5 days after the end of the world.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on January 29, 2017, 03:04:32 pm
The trick is to see them ahead of time

Morning Moose Surprise is one of my fondest experiences of the game ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 29, 2017, 06:34:49 pm
Being able to control the knockback without nerfing melee damage would be a useful property, but eh.

Or, y'know, those of us who disagree with you can just keep not playing your mod.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Girlinhat on January 29, 2017, 07:13:06 pm
Are there any mods to reduce food consumption?  I'm burning through like 4 pizzas so that I can sit and read.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 29, 2017, 07:47:35 pm
unfortunately not.

but you could have a mod that allowed. 'light eat/drinker' as a starter trait.

i think i could whip one up for tomorrow night if you wanted?


Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on January 29, 2017, 08:38:14 pm
 From what I remember, you can already do that. But I may be wrong, so I am checking again.

-One check later-

 Light eater costs two points at char creation, there is no low thirst option at char creation. Atleast, if yer playing baseline human.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on January 29, 2017, 09:03:11 pm
I normally take high thirst/eater because I usually end up with obscene amounts of food, even in worlds with cities space 8 apart. I used to walk into the forest completely naked and come back with enough veggies, berries and meat to last the apocalypse. With high needs it can get incredibly tedious to keep myself fed enough to be able to keep (successfully) getting more food, but it definitely makes long term plans more important for my survival strategy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Girlinhat on January 30, 2017, 12:45:39 am
I really just want a mod that goes in and changes the 'make player hungry' have a 50/50 shot to actually tick, so you'd get double the timespan before needing to eat.  I feel like the current calorie burn rate is obscenely high, especially when you're just sitting and reading or sleeping.  If I were digging ditches all day then sure, but how do you burn so much energy just like reading or crafting electronics?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Strife26 on January 30, 2017, 03:27:55 am
Use the debug menu Luke, use the debuuuug menu~
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on January 30, 2017, 06:40:59 am
If you aimed for Toady-like realism, physical stats should affect hunger ticks. If you are really muscular, you need more calories than without any muscles at all. So I suppose a gigantic bodybuilder that just sits and reads would still eat more than 5ft tall reed stick.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 30, 2017, 08:05:12 am
i refer to the story of why leman russ hates lionel
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on January 30, 2017, 12:12:52 pm
Use the debug menu Luke, use the debuuuug menu~

I almost always debug in light eater.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on January 30, 2017, 01:38:10 pm
If you aimed for Toady-like realism, physical stats should affect hunger ticks. If you are really muscular, you need more calories than without any muscles at all. So I suppose a gigantic bodybuilder that just sits and reads would still eat more than 5ft tall reed stick.
Or a... 5ft tall read stick?

That said, if being stronger made you more hungry, I'd figure that the game should focus on more beneficial realism first, I.E. the body being able to sequester emergency calories in the form of fat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on January 30, 2017, 05:32:50 pm
I'd rather not have the game start handing out penalties for having higher stats. You can think of strength as a purely mental measure of how good you are at using your strength, just please don't make it a disadvantage to be good at something?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 30, 2017, 05:34:32 pm
I like the idea of negatives for high levels.


High Str is increased caloric reqs.
High Dex is jitteryness or relative frailty.
High Int is the mental imbalances.
High Per is ticks and perhaps fixations.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on January 30, 2017, 06:41:15 pm
That would be awesome. Perhaps combined with traits lowering/raising thresholds for when affected. Mostly so that alphas arent totally screwed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Girlinhat on January 30, 2017, 07:17:59 pm
Why aren't walker legs a part on vehicles yet?  Like 8-legged tanks, insect style.  Slow, but ignores terrain obstacles.  Potentially small foldable versions too, like spindly little legs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on January 31, 2017, 03:38:53 am
Why aren't walker legs a part on vehicles yet?  Like 8-legged tanks, insect style.  Slow, but ignores terrain obstacles.  Potentially small foldable versions too, like spindly little legs.

great idea
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on January 31, 2017, 08:58:52 am
Why aren't walker legs a part on vehicles yet?  Like 8-legged tanks, insect style.  Slow, but ignores terrain obstacles.  Potentially small foldable versions too, like spindly little legs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 31, 2017, 01:07:44 pm
I only just now realized those buggers have wheels on the ends of their limbs. That doesn't count. o3o
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on January 31, 2017, 03:46:11 pm
The wheels are so they get the best of both worlds; they use the legs like legs off-road, and roll on the wheels on-. Really, though, I suspect it's more the grappling hooks that would make them not count than anything. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Strife26 on January 31, 2017, 03:58:55 pm
The dev community has very interesting ideas of what qualifies as realism for the setting.

And besides, legged based vehicles are utterly impractical so it'd have to be a completely survivor built project, which is beyond the game's single-survivor with limited tools level.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on January 31, 2017, 04:23:19 pm
Anything is 'realistic' given sufficient application of money, effort, and fringe physics. There are already several functional spider walker designs that people have built with consumer-grade tools and hard work. The main issue is that they're generally really slow and unless you know the math behind ground pressure, you probably won't be able to put much on the vehicle without some creative over-engineering.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 31, 2017, 06:54:25 pm
The dev community has very interesting ideas of what qualifies as realism for the setting.

And besides, legged based vehicles are utterly impractical so it'd have to be a completely survivor built project, which is beyond the game's single-survivor with limited tools level.

Don't look at me, with my acid-spitting jade-decorated leather armor, flashbang warhammers, the fucking Sigil, etc. o3o
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Girlinhat on January 31, 2017, 07:13:33 pm
Boston Dynamic has walkers practically already.  Slow, expensive, even not very fuel efficient, but able to traverse anything that isn't a solid wall.  It's not hard to imagine building one.  Even a common survivor with decent stats in mechanics could build an eight-legged hydraulic walker.  It's not actually that complicated, it's just that wheels are VASTLY superior in all efficient ways, so there's no reason to make a walker in the real world because it's just expensive and does less.  But in Cata, it doesn't matter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Strife26 on January 31, 2017, 07:19:36 pm
The dev community has very interesting ideas of what qualifies as realism for the setting.

And besides, legged based vehicles are utterly impractical so it'd have to be a completely survivor built project, which is beyond the game's single-survivor with limited tools level.

Don't look at me, with my acid-spitting jade-decorated leather armor, flashbang warhammers, the fucking Sigil, etc. o3o

It's tough to look at it now that it's more work to get running in the main game. :c
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on January 31, 2017, 07:21:53 pm
Walkers would be useful on rocky, mountainous, or otherwise unstable terrain that wheeled or tracked vehicles would be hard-pressed to cross. It would actually be very useful in a survival setting, as roads are probably crumbling or just straight up not there anymore and there's not really much way to build new ones, but at the same time, Cataclysm is fairly flat and there's not really many places where that one advantage would actually come into play.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 31, 2017, 07:27:09 pm
It's tough to look at it now that it's more work to get running in the main game. :c

Yeah, I'm...salty about it. ._.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on January 31, 2017, 08:12:13 pm
Walkers would be useful on rocky, mountainous, or otherwise unstable terrain that wheeled or tracked vehicles would be hard-pressed to cross. It would actually be very useful in a survival setting, as roads are probably crumbling or just straight up not there anymore and there's not really much way to build new ones, but at the same time, Cataclysm is fairly flat and there's not really many places where that one advantage would actually come into play.
Yeah.  Walkers on stairs are still clumsy, but they manage, whereas wheels just don't.  Maybe I'm underestimating treads, but seems like legs *with futuristic algorithms* and foot-dexterity could actually do better.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on January 31, 2017, 08:16:15 pm
Fairly dependent on how aggressive the track's profile is, but legs would have an undeniable edge on broken terrain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on January 31, 2017, 08:51:30 pm
Treads and tracks have a high surface area, which means good traction (they stick to the ground well, letting them climb steep grades and maintain control on slick surfaces) and low ground pressure (they won't sink into soft ground as easily and get stuck), but they still need a reasonably flat surface to cross. Legs can be picked up over obstacles that tracks can't climb.

That said, tracks are way, way better over soft ground. Legs have the lowest surface area of any means of locomotion, which means they will sink very easily.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on January 31, 2017, 08:54:57 pm
That's why you have jump jets /s
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on January 31, 2017, 10:11:44 pm
 Tracks can allow for climbing some rather impressive slopes. The main issue is finding any imagery of them doing this...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on January 31, 2017, 11:20:04 pm
This (http://www.dailymail.co.uk/sciencetech/article-3078169/Mad-Max-tank-speeds-bumps-70-mph-Super-lightweight-Peacemaker-built-two-brothers-stars-new-Fury-Road-film.html) (apologies for Daily Mail in advance) was written on one tracked vehicle used in the new Mad Max, and includes it heading up a steep incline of grit and sand in both a picture and near the end of the video.  Of course, it's significantly and obviously under-weight compared to an actual military tank, but just talking the treads, it demonstrates what they are capable of when the vehicle is built appropriately. 

I do agree treads are much better than legs in areas where there aren't large numbers of significant obstacles with respect to the size of the vehicle itself, but indeed, walkers do have significant issues with surface pressure when scaled up from drone size (the Boston Dynamic drones mentioned before; their largest walkers are still comparable to humans in size) to, say, the size of an Abrams or T-14; the tyranny of the square-cube law strikes again.  It's obviously not impossible given that real-life creatures exist (the return of war elephants, now in mecha form?), but you also have to ask if it's more efficient than a treaded vehicle.  That said, this is a game where we can hook a gas canister up to a broadsword, light up, and go wild without incident or issue.  I'm not too fussed, especially if it ends in spider tanks a la Outpost 2 or Ghost in the Shell. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Girlinhat on February 01, 2017, 12:26:22 am
Oh, a proper wheeled vehicle can navigate steep inclines and stairs very easily.  A common car can't, because they're designed for fresh road.  A military jeep can't even, because they're designed with the intent that they're backed by the infrastructure of the army.  But look at the hummers with half-deflating tires.  By combining exceptionally large wheels with half-inflated PSI, they can just sort of 'mold over' curbs and steps and would be able to progress up a big enough staircase slowly.

The point I'm trying to make is that for the effort of designing, engineering, and maintaining a walker, a wheeled vehicle could be designed, engineered, and maintained FAR more easily, for whatever its specific use is.  Sure, you could make a stair-climbing walker for $20,000 but you could also make a stair-climbing wheeled vehicle for like $1,000.  You could also make a walker for climbing, running, dealing with water, handling rubble, etc... but if you made a wheeled vehicle specifically to deal with any of those, it would be easier and cheaper.

The truth is that walkers aren't complicated.  A basic level walker would be 6 legs, with a lifting motion, a pivot forwards/back, and a lowering motion.  Down to basics, that could be 2 motors per leg.  With a human operator doing the fuzzy logic, you could just have those motors on individual controls and the pilot could determine how far forward and how far down each leg goes, and slowly traverse basically anything.  Making a self-adjusting walker, especially a two-legged or four-legged (which can't remain on a tripod at rest as a six-legged could), or a walker to carry weight or move at significant speed, would be VERY difficult.  Especially getting a robot that can see the terrain and determine how to walk.  But the most basic core of moving legs is actually pretty easy.

The thing is that wheels are even easier.  They just spin.  No articulation, no range of movement, no thought, just spinning.  But this is Cataclysm.  The engineering behind it doesn't matter because you can craft nuclear bombs in the back seat of your plasma powered hatchback.  The upkeep doesn't matter because you have whole cities to strip for parts and fuel, and don't have to pay for it or deal with a boss who's upset with your investment.  The speed doesn't even really matter because you're playing on your time, and if you decide to go slowly then that's fine, and 10mph is plenty to just make your way across the terrain.

TL;DR - Walkers aren't difficult, they're just inefficient.  I can find reasons to avoid a lot of things in game, but there's not a good reason to exclude walker legs when we do include flotation devices and plasma powered scooters and mounted glob launchers that you can put on top of your glob rollers.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on February 01, 2017, 01:25:12 am

In seriousness though, tanks aren't as easily defeated by rough terrain as it's sounding in here.
Case in point, the Abrams can clear (as in climb over) a 4 foot vertical wall, cross a 9 foot trench, and traverse at least a 60% slope (http://www.globalsecurity.org/military/systems/ground/m1-specs.htm).
I would expect all those numbers to have been fudged a bit as well, since they're representative of current military equipment, thus actual figures would be classified.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Neonivek on February 01, 2017, 02:48:37 am
Tanks have come a long way but it wasn't unusual for them to become disabled for the tiniest of reasons... such as a rock got in their tracks, or they tried to clear a speed barrier.

Heck one US tank rampage was only stopped because it managed to disable itself after plowing right through several buildings... how? A cement barrier.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 01, 2017, 02:50:06 am
 That aint no 'murican tank.

 The new Japanese tank (the Type 10) manages 70km/h both forward and backwards. Which is probably just what the governor allows.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 01, 2017, 02:58:30 am
That's about on-par for governed road speeds for MBTs though, forwards at least. No idea about backwards.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on February 01, 2017, 09:58:15 am
Don't know what tanks you're talking about, Abrams governed speed is 65 MPH, not kph.  Also, all those methods gih talked about above still need aggressive traction profiles, tracked, tires, whatever.

And it was an American tank that Neo is talking about, but the concrete barriers in this case were highway dividers, so fairly heavily reinforced, it was a old tank tho', not a modern one.

Think the one in the picture above is a Russian T-90.

It is very interesting how often tanks get brought up in this thread, probably due to the lack of track components for vehicles.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on February 01, 2017, 11:00:23 am
That aint no 'murican tank.
Never said it was. That little tune is universal. If you're pulling an epic jump with a large vehicle, you've earned the right to play it. (in that instance) :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Strife26 on February 01, 2017, 11:09:54 am
Tanks have come a long way but it wasn't unusual for them to become disabled for the tiniest of reasons... such as a rock got in their tracks, or they tried to clear a speed barrier.

Heck one US tank rampage was only stopped because it managed to disable itself after plowing right through several buildings... how? A cement barrier.

There's not a ground vehicle in the world that can deal with being high centered. I guess that might be an advantage of legs because they have a variable height, but that's definitely an edge case.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 01, 2017, 11:45:03 am
walkers, atat style, are def for uneven terrain and urban warfare
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on February 01, 2017, 12:15:43 pm
But mankind already has a walker for traversing uneven mountainous terrain that would bog down most wheeled and tracked vehicles.

(https://upload.wikimedia.org/wikipedia/commons/thumb/d/de/Nokota_Horses_cropped.jpg/220px-Nokota_Horses_cropped.jpg)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on February 01, 2017, 12:17:12 pm
yeah now we just need to upgrade it with lasers and cannons
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on February 01, 2017, 12:25:23 pm
(https://66.media.tumblr.com/8ce9b5f0107c74a6d65342555d138375/tumblr_inline_ngoz7k75G61svc0hs.jpg)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on February 01, 2017, 12:28:05 pm
Now he's shitting on our mountain!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on February 01, 2017, 12:36:06 pm
In my most recent playthrough of skyrim, since I know all the tips and things I downloaded a mod along the lines of "loading screen snark" which replaces all the loading screen hits with jokes. 

It helpfully informed me that 'while skyrim horses are not as fast as those from other regions they are equipped with antigrav units to help scale the mountains of skyrim'.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 01, 2017, 02:08:28 pm
It is very interesting how often tanks get brought up in this thread, probably due to the lack of track components for vehicles.

They're in the extended vehicle components mod. Or they were, last time I played.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 01, 2017, 03:09:12 pm
yup.

a very popular mod too
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on February 01, 2017, 04:13:20 pm
Wonderful, now we just need proper multi-tile tank turrets, structural armor plating, and some kind of super-duty frame, and we'll finally be able to experience our omnipocalypse the way it was always intended, grinding our enemies to paste  beneath the tracks of a tank.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 01, 2017, 04:35:03 pm
Except chicken walkers are still as large as in star wars, and tank bots are actual tanks and hulks are the size of a tank.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on February 01, 2017, 04:45:16 pm
That's why you make a stealth tank to ambush-ram them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 01, 2017, 05:20:30 pm
Or atomic mini-tank. 3:
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on February 02, 2017, 12:44:45 am
Except chicken walkers are still as large as in star wars, and tank bots are actual tanks and hulks are the size of a tank.
Never underestimate the ability of a tank to grind things under its tracks.  :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on February 02, 2017, 01:13:36 am
I rammed a bunch of zombies a little while ago in my V12 wheelchair and ended up cruising until I hit a house on the other side of town because my controls broke. Apparently, bailing wasn't possible because the "let go of the controls" button that detaches you from the vehicle broke.

Anyone know how long that's been a thing? I don't think it happens all that often, since most vehicles have a windshield/mega-ram between the driver's seat and whatever they're hitting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 02, 2017, 07:40:15 am
it sounds like it should have dropped you from the controls automatically.

so since never it has been a thing.  go report it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on February 02, 2017, 10:50:49 am
My headcanon states that he got pinned into the chair by the control box's mangled locking mechanism (separate from the seatbelt's). ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on February 03, 2017, 09:20:06 pm
I'm not sure if jitteryness is a good reflection of high dex at all, considering jitters ingame and to the real life analogue would be the equivalent of setting dexterity to 0, pisskop.
In fact, I can't see any disadvantage at all to arbritrarily increasing dexterity, given how it is supposed to represent both fine motor control and large motor mobility and precision.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on February 03, 2017, 10:16:11 pm
Crippling hubris? :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on February 04, 2017, 02:21:46 am
Poor Hubris. He did nothing to you!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 04, 2017, 02:10:49 pm
fine dex requires/implies more sensitive parts.  im okay with a frailness penalty as an idea.

its just talk/ideas.  the jitteriness ingame is always situational and brought about as by a temporary stimulus.

be it chemical, stress/hormonal, or an attack
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on February 04, 2017, 03:48:10 pm
Somebody has done an excellent Android port.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 04, 2017, 04:48:12 pm
Really? Can we get a link to it, or in its general direction?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on February 04, 2017, 04:51:19 pm
http://smf.cataclysmdda.com/index.php?topic=14090.0
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on February 04, 2017, 04:56:28 pm
How is the performance?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on February 04, 2017, 05:21:02 pm
I'm running on a Sony Xperia S - fairly old phone - and I had to delete the gfx folder (it runs on tiles by default) so that it'd run, but other than that? Works like a dream, although of course it's a keyboard-based game on a phone. The context-sensitive button popups help but it's a little cumbersome at times.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on February 04, 2017, 07:09:18 pm
http://smf.cataclysmdda.com/index.php?topic=14090.0

OH! Well that's good news. Been waiting years on that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Strife26 on February 04, 2017, 09:32:30 pm
That's very big news, depending on how playable/stable it is.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on February 05, 2017, 12:44:51 pm
Kinda wondering about how DDA got an Ao rating. 

I figured it would be M at worst.  Not like there's anything sexual in it except the vibrator, and that does a far better job at disguising it's function than a lot of M rated games do.  Though I also play with graphics off so maybe a tileset has something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 05, 2017, 12:49:27 pm
Zombies covered in gore ripping you to pieces as you smoke crack to get shit done?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on February 05, 2017, 01:04:53 pm
Because random NPCs introduce themselves with
Spoiler: for language (click to show/hide)
?

Also possibly because you can murder (zombie) children, and it eventually stops affecting you?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 05, 2017, 01:06:05 pm
I'm sure it's the drugs and zombie children.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 05, 2017, 01:38:43 pm
 Well, theres also the profession that has you start in bondage gear...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 05, 2017, 02:55:39 pm
Don't forget Chesthole's tileset default sprites having topless players/NPCs, male or female.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on February 05, 2017, 02:58:03 pm
Speaking of what Akura said, can we just get rid of that dialogue? Not only is it unnecessarily profane to the point of immaturity, but it's completely broken and your best friend will probably scream curses you can't air on network television at you when they want to go get a box of corn flakes out of the pantry and you're sitting in the doorway.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 05, 2017, 03:11:19 pm
Don't forget Chesthole's tileset default sprites having topless players/NPCs, male or female.

W---why?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 05, 2017, 03:12:31 pm
because when people dont wear clothing they are naked?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 05, 2017, 03:16:33 pm
because when people dont wear clothing they are naked?

Chesty did have the decency to sprite up fig leaves though. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 05, 2017, 03:17:23 pm
I don't use tilesets, does it change if you're wearing clothes? Why topless and not bottomless? What percentage of games do people usually spend naked?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 05, 2017, 03:21:26 pm
chesthole's sprites do.  They go paper doll.


P:

  Its not about 'how much time you spend naked'.  Its about being able to display a sprite that is accurate, consistent, and enhances the game with its presence.


Whether or not a nude sprite does that isnt what Im addressing.


But, if you ask me, it does.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 05, 2017, 03:46:12 pm
Ah, okay. I was thinking that was just the sprite all the time because pixeltits. Full paper doll is kinda neat... but I'm still not switching to tiles.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on February 05, 2017, 04:53:31 pm
Wasn't being wet supposed to reduce your warmth? I'm strolling around in a thunderstorm and I'm at least 15 points warmer on every body part than I was when I was inside. Dove into some water in the winter and warmth goes up by 10.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on February 05, 2017, 05:18:20 pm
it does.

but if the air outside or in the water is warmer than inside or w.e. than it means nothing
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: PTTG?? on February 05, 2017, 05:35:02 pm
Speaking of what Akura said, can we just get rid of that dialogue? Not only is it unnecessarily profane to the point of immaturity, but it's completely broken and your best friend will probably scream curses you can't air on network television at you when they want to go get a box of corn flakes out of the pantry and you're sitting in the doorway.

Admittedly that sounds like my IRL friends.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on February 06, 2017, 08:24:51 am
Kinda wondering about how DDA got an Ao rating. 
Source? I couldn't find anything on Google, and wasn't aware niche freeware games like this even get official ratings.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on February 06, 2017, 08:38:24 am
Kinda wondering about how DDA got an Ao rating. 
Source? I couldn't find anything on Google, and wasn't aware niche freeware games like this even get official ratings.
It's from the official listing (https://play.google.com/store/apps/details?id=com.MichaelDavies.CataclysmDDA) on Google Play's store.  Google determines ratings for its online store using self-submitted questionnaires (https://support.google.com/googleplay/android-developer/answer/188189?hl=en) which automatically generate a rating based on the answers.

EDIT:
Reading up, I'm actually surprised this game even got in.  One of the flat-out verboten content issues is illegal activities, and the explicit list includes "depicting or encouraging the use or sale of drugs, alcohol, or tobacco by minors."  Given that you can play a coked-up preschooler as death on roller blades...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on February 06, 2017, 09:01:58 am
How many versions of dope wars are on google play?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on February 06, 2017, 09:12:30 am
Quote
Content Rating
PEGI 18
Drugs, Strong Language, Criminal Technique Instructions
No mention of violence or sexual content, interestingly enough.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Girlinhat on February 06, 2017, 09:31:47 am
Criminal Technique Instruction?  In Cata?  I mean you can make meth, but you learn no more about it than Breaking Bad.  You get lockpicks, but only in the most abstract ways (Oblivion is more accurate) and lockpicking isn't even illegal in itself.  I guess it's just general "This is the most accurate tag."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on February 06, 2017, 09:36:42 am
Quote
Content Rating
PEGI 18
Drugs, Strong Language, Criminal Technique Instructions
No mention of violence or sexual content, interestingly enough.
That is quite interesting; it must be a matter of different thresholds for different rating schemes.  ESRB doesn't care about criminal technique instructions, but you bet your bippy it cares about sex, drugs, and rock and roll gratuitous violins violence.
Quote
Content Rating
Adults only 18+
Violence, Blood and Gore, Sexual Content, Use of Drugs, Strong Language
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on February 06, 2017, 11:07:32 am
Criminal Technique Instruction?  In Cata?  I mean you can make meth, but you learn no more about it than Breaking Bad.  You get lockpicks, but only in the most abstract ways (Oblivion is more accurate) and lockpicking isn't even illegal in itself.  I guess it's just general "This is the most accurate tag."
I have a feeling it might be more about the explosives than the drugs. Cata does include shopping lists for stuff like Molotov cocktails and nail bombs, even if it doesn't tell you exactly how to make them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on February 06, 2017, 11:40:18 am
Criminal Technique Instruction?  In Cata?  I mean you can make meth, but you learn no more about it than Breaking Bad.  You get lockpicks, but only in the most abstract ways (Oblivion is more accurate) and lockpicking isn't even illegal in itself.  I guess it's just general "This is the most accurate tag."
I have a feeling it might be more about the explosives than the drugs. Cata does include shopping lists for stuff like Molotov cocktails and nail bombs, even if it doesn't tell you exactly how to make them.

The list of games with bombs and actually blowing up other players in multiplayer is long on google play. There's even an app to use in airsoft games so players can disarm a bomb.

Google play obviously advocates bombing human beings.
/snark
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on February 06, 2017, 12:57:42 pm
Using and defusing bombs is quite different from building them. How many games are there that involve bombmaking but don't have a high age restriction?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on February 06, 2017, 01:22:29 pm
Not really different. You're setting up a timer and interface in the airsoft apps, which has more to it for the purpose of bomb building than Cata has.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on February 06, 2017, 01:31:29 pm
which has more to it for the purpose of bomb building than Cata has.
Not really. I'm unsure if it's in one of the expanded weapon mods or vanilla, but, for example, there are definitely recipes that involve hexamine, the in-game description of which says it's not only readily available(for camp stoves and such), but used in military-grade explosives(IRL it's used in RDX). And your character can learn to make pretty destructive bombs using a fairly convincing set of materials. I didn't even know how simple these kinds of things were myself(in retrospect to how hard I thought it was) until I played this game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: PTTG?? on February 06, 2017, 01:38:15 pm
Hoo boy, I hope PEGI doesn't ever see Children of a Dead Earth.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 06, 2017, 02:27:17 pm
I have a feeling it might be more about the explosives than the drugs. Cata does include shopping lists for stuff like Molotov cocktails and nail bombs, even if it doesn't tell you exactly how to make them.

Molotov cocktails are hardly that complex a concept though. :V

As for other things, well. It doesn't really teach you the actual chemical processes for them, but technically that sort of thing is available on wikipedia.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on February 06, 2017, 04:21:11 pm
Kinda wondering about how DDA got an Ao rating. 
Source? I couldn't find anything on Google, and wasn't aware niche freeware games like this even get official ratings.
It's from the official listing (https://play.google.com/store/apps/details?id=com.MichaelDavies.CataclysmDDA) on Google Play's store.  Google determines ratings for its online store using self-submitted questionnaires (https://support.google.com/googleplay/android-developer/answer/188189?hl=en) which automatically generate a rating based on the answers.

EDIT:
Reading up, I'm actually surprised this game even got in.  One of the flat-out verboten content issues is illegal activities, and the explicit list includes "depicting or encouraging the use or sale of drugs, alcohol, or tobacco by minors."  Given that you can play a coked-up preschooler as death on roller blades...
Clearly, the schoolchildren you can play as have simply been held back multiple times until the age of 18. Completely legal and safe. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on February 06, 2017, 04:49:45 pm
Clearly, the schoolchildren you can play as have simply been held back multiple times until the age of 18. Completely legal and safe. :P

Even when your starting Intelligence stat is 20?
(Assuming 8 is the adult average)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on February 06, 2017, 05:24:17 pm
Clearly, the schoolchildren you can play as have simply been held back multiple times until the age of 18. Completely legal and safe. :P

Even when your starting Intelligence stat is 20?
(Assuming 8 is the adult average)

Maybe they're just shockingly lazy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on February 06, 2017, 06:34:06 pm
Given that Cataclysm is supposedly centered in New England, which is in the US, and the school system in the US is designed to best work with the average with only small afterthoughts given to those below or above the curve, your hyperintelligent child may well have just been neglected by the system and is now a dysfunctional manchild stuck in remedial school.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on February 06, 2017, 09:04:31 pm
Given that Cataclysm is supposedly centered in New England, which is in the US, and the school system in the US is designed to best work with the average with only small afterthoughts given to those below or above the curve, your hyperintelligent child may well have just been neglected by the system and is now a dysfunctional manchild stuck in remedial school.
So they're a Shadowrun PC.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on February 07, 2017, 01:49:02 am
which has more to it for the purpose of bomb building than Cata has.
Not really. I'm unsure if it's in one of the expanded weapon mods or vanilla, but, for example, there are definitely recipes that involve hexamine, the in-game description of which says it's not only readily available(for camp stoves and such), but used in military-grade explosives(IRL it's used in RDX). And your character can learn to make pretty destructive bombs using a fairly convincing set of materials. I didn't even know how simple these kinds of things were myself(in retrospect to how hard I thought it was) until I played this game.
Plastic explosives are very simple. One of the components is also tracked by government. But Cata won't give you any insights there. Wikipedia could tell you way more.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: HugeNerdAndProudOfIt on February 08, 2017, 06:58:31 pm
The RNG hates me so much. I spawned near a town, so I figured I might as well loot it cause my basement had only 4 survival flares. I go into like 5 houses and find no clothes that provide storage whatsoever, but tons of food and drink. then, one house had a basement full of ammo and guns, plus a cop car spawned with a shotgun in it >:( >:( .
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on February 08, 2017, 07:08:26 pm
You can, if nothing else is available, make a sling or bindle from stuff you get from tearing down windows.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: HugeNerdAndProudOfIt on February 08, 2017, 07:17:34 pm
Whoops. Got too close to a city and got swarmed. and I play hardcore, so that world is gone forever.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on February 08, 2017, 11:10:46 pm
The RNG hates me so much. I spawned near a town, so I figured I might as well loot it cause my basement had only 4 survival flares. I go into like 5 houses and find no clothes that provide storage whatsoever, but tons of food and drink. then, one house had a basement full of ammo and guns, plus a cop car spawned with a shotgun in it >:( >:( .

That's the point where you go around training tailoring eating food throughout the town and shotgunning anything that moves.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Geltor on February 11, 2017, 04:49:36 pm
Does the StatsThroughSkills mod include NPCs?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 11, 2017, 06:48:12 pm
 Hey, is it jsut me or does 7.62x54mmR never seem to spawn? Also, why does its description say that its not really used? Did the russians get rid of the PKM and Draganov in the lore or something?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on February 11, 2017, 07:26:52 pm
I think the mosin is the only gun in game that uses it. Maybe thats what the description means.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 11, 2017, 07:40:03 pm
 And we have four distinct forms of it. I find the things more often than ar-15s, but never the ammo. Which is kinda the opposite what I get with the AK-74. Tons of rounds, almost never the rifle.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on February 12, 2017, 07:09:15 am
The amount of .50 ammo I've found could arm a small army. It's like everyone in New England had nothing but flintlock rifles, cans of chicken, and 50cal bullets.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on February 12, 2017, 04:53:57 pm
That and .44 seem to show up all over the place. People also seem to love collecting gun mods, but no guns, but I guess you could rationalize that as people having taken the guns but left everything that wasn't already stuck onto it.

Also, unrelated, but does anyone know the maximum amount of unfermented alcohol that the fermenting vats can hold? I've been farming and I have hundreds of units of barley that I need to use for something, even after I ground enough flour to last me until this time next year.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 12, 2017, 06:32:25 pm
 Huh, I never seem to find .44 magnum.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on February 12, 2017, 06:38:01 pm
I usually seem to find either .44 or .45. Mostly the one I can't use with the guns at hand, of course.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Girlinhat on February 12, 2017, 07:52:37 pm
That and .44 seem to show up all over the place. People also seem to love collecting gun mods, but no guns, but I guess you could rationalize that as people having taken the guns but left everything that wasn't already stuck onto it.

Also, unrelated, but does anyone know the maximum amount of unfermented alcohol that the fermenting vats can hold? I've been farming and I have hundreds of units of barley that I need to use for something, even after I ground enough flour to last me until this time next year.
Have any rundown on how to operate farming?  I've always thought about it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 12, 2017, 09:06:32 pm
 Create dirt mounts, apply seeds vai examining mound, apply fertilizer same way if desired, wait, harvest the same way.

 Using vehicles means having ones with plows, seed drills, reapers, etc, all of which mean turning them on when needed and driving over the same tiles when required. Dont drive over them with the wheels. Having a vehicle scoop also helps.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on February 12, 2017, 09:07:26 pm
Basically, apply a hoe or construct tilled ground from the *-menu(with a tool with digging 1). A hoe is instant(okay, one turn, I think), construction takes 20(30?) minutes.

Then {E}xamine the tilled ground with seeds in your inventory when the temperature is warm enough. Examine again with some form of fertilizer if you want, but from what I understand it doesn't help much.

After a few days/weeks in-game(varies with season length option iirc), it will be harvestable by examining it.

There are vehicle parts that do speed up plowing, sowing, and harvesting by doing these when the vehicle passes over a tile, but they seem fairly rare.

Unless it was changed from the last time I checked, oat gives you a massive amount of food, as not only do you get a lot of oat, oat can be milled for a lot of oatmeal per oat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Girlinhat on February 12, 2017, 09:37:02 pm
I know the mechanics of farming, I was wondering if there were any specific quirks to note about it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on February 12, 2017, 09:42:25 pm
I know the mechanics of farming, I was wondering if there were any specific quirks to note about it.

The only one I can think of is that, as far as I can tell, your crops will only update from mature to harvestable if they leave the reality bubble. It's a bit OP to be quite honest, I was able to feed myself with the fast metabolism trait for an entire year on the default 14 days/season with only 50 barley plants, and I still had enough to make the 1,428 units of vodka wort that can apparently fit into a fermenting vat, and that doesn't even include what I got out of ten plants each of garlic, canola, wild herbs, onions, and cabbage. I didn't even fertilize.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 12, 2017, 10:40:45 pm
 Survival skill apparently gives you more when you harvest, tho vehicle stuff does not get that bonus.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on February 12, 2017, 11:58:51 pm
The difference between tender, caring touches on those juicy leaves or a giant rusty metal hook tearing through the innards of your innocent little tomatoes.

Stop plant murder, people! Tomatoes are friends, not food!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 13, 2017, 02:35:42 am
Tomatoes are friends, not food!

Someone has the salad mutation threshold, I bet. D:
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Metalsoul212 on February 21, 2017, 11:45:12 am
The screen of my laptop broke the day before the Android port for Cata came out, needless to say I still haven't gotten it fixed because it àlmost easier playing it on the phone!!!! Currently nearing the end of my first year in game with a nice deathmobile and plenty of cybernetic goodies. Never made it past the first couple months paying on the laptop..
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on February 27, 2017, 09:33:03 pm
I seem to somehow have made the camera go off center and now it's aiming to the north of my character. I can't play like this. Anyone have any idea how to fix it? I was using one of the more recent versions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Strife26 on February 27, 2017, 09:42:47 pm
Reload, change the window size, zoom-in/out?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 27, 2017, 09:53:54 pm
 Check in the keybind menu for the keys for "shift view". Or are you driving a vehicle?

-edit-

 For reference, keybind menu is under "Esc", "Keybinds", because someone moved it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on February 28, 2017, 12:14:03 am
Check in the keybind menu for the keys for "shift view". Or are you driving a vehicle?

-edit-

 For reference, keybind menu is under "Esc", "Keybinds", because someone moved it.

That's pretty much always what happens to me. A mistype here or there and suddenly I'm aiming one square right and my brain has a meltdown.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on February 28, 2017, 01:26:44 am
Yep, those sneaky hotkeys were the problem. Thanks!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 28, 2017, 05:28:30 am
 No problem man.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 03, 2017, 09:02:35 am
I'm looking at survivor runner packs and survivor backpacks. Not only does the backpack require more skill to make, it also give a worse encumbrance-to-volume ratio. Am I missing something or is just wearing multiple survivor runner packs the best idea?

EDIT: And while I have the latest question, I'll add another. If I have a hunting knife sheathed and try to butcher something with say, a sword in my hand. Will it prioritize the hunting knife for butchering or do I have to remove it from the sheath?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 03, 2017, 10:12:16 am
why is survivor junk all over the table?

because its magic unbalanced OPness.  the _only_ consideration given to balance is whether or not survivor's crap is op enough or not.


p

but the survivor wetsuit is basically an acid immune backpack for your whole body, so why use runner packs?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 03, 2017, 10:59:57 am
Quote
but the survivor wetsuit is basically an acid immune backpack for your whole body, so why use runner packs?
Because I haven't found the wetsuit recipe yet :P

Also, why can't I store my pistol in my survivor harness? It fits in a holster. The gun is under 2 volume.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 03, 2017, 12:02:26 pm
I'm looking at survivor runner packs and survivor backpacks. Not only does the backpack require more skill to make, it also give a worse encumbrance-to-volume ratio. Am I missing something or is just wearing multiple survivor runner packs the best idea?

That's still less storage overall, which is good if you're like me and really dislike wearing multiple items on the same layer. ;w;
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 03, 2017, 01:03:29 pm
I'm looking at survivor runner packs and survivor backpacks. Not only does the backpack require more skill to make, it also give a worse encumbrance-to-volume ratio. Am I missing something or is just wearing multiple survivor runner packs the best idea?

That's still less storage overall, which is good if you're like me and really dislike wearing multiple items on the same layer. ;w;

Is there some penalty to wearing 4 runner packs at once instead of a backpack?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 03, 2017, 03:29:15 pm
Looking dumb? I know it's an ascii game, but I like my characters to look good in my imagination. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 03, 2017, 03:31:01 pm
Runner packs are, ime, less durable than backpacks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Strife26 on March 03, 2017, 08:15:10 pm
Yeah, doubling up on a layer has a +10 per item penalty still, doesn't it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Nighthawk on March 03, 2017, 09:33:41 pm
Looking dumb? I know it's an ascii game, but I like my characters to look good in my imagination. :P
... Which is why my characters always have the Stylish trait and exclusively wear french maid clothes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 03, 2017, 10:21:21 pm
Looking dumb? I know it's an ascii game, but I like my characters to look good in my imagination. :P
... Which is why my characters always have the Stylish trait and exclusively wear french maid clothes.
Good tastes, this one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 03, 2017, 10:32:53 pm
Yeah, doubling up on a layer has a +10 per item penalty still, doesn't it?
+2 most items
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 04, 2017, 01:11:03 am
You can't even wear more than 2 of the same item though. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 04, 2017, 06:31:02 pm
Anyone know what i can't store my handgun in my survival harness? The harness is literally made with a holster and has 2 storage, more than enough for the pistol.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on March 04, 2017, 08:33:50 pm
The survival harness only holds guns between ~4/5 and 7 storage, IIRC. Either get a bigger gun or put a bunch of bulky mods on your pistol.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 04, 2017, 08:36:01 pm
 It may be that it requires a submachinegun under the limit, from (admittedly slender) testing.

-ninja edit-

 Nope, thats not it. Comparison between a subgun and a pistol of the same size has only the subgun able to be put into the harness. Also, note that the limit changes based on the volume units you are using. For liters the limit is 2.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on March 09, 2017, 03:32:18 pm
Have they fixed tiger kungfu yet, or can you still mulch brutes with a 4 strength 12 perception character by stacking tiger fury's 3x perception buff?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 10, 2017, 01:34:59 am
Have they fixed tiger kungfu yet, or can you still mulch brutes with a 4 strength 12 perception character by stacking tiger fury's 3x perception buff?

No idea. Instead have some post-character-creation error messagespam because some overmap specials are too fat to generate, some random quests failing to find target location, some Linux builds not letting you construct new vehicles from frames, explosives blowing up in your face because it takes time to light it (and countdown starts when you START lighting)...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 14, 2017, 06:17:17 pm
is the dda forums dow  or sumthin'?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 14, 2017, 06:28:34 pm
also, sky vortex.  how likely are you to buy an anomaly in the sky that popped out monsters from teh nether?


it can have floating lightning vents (as in up a few zlevels) and can spawn monsters in air.  it can spawn items from an 'exploration team' into the nether.

enh?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: sambojin on March 14, 2017, 07:17:17 pm
Yeah, forums seem to be down since yesterday. Which is annoying, because I'm just about to start playing a fair bit. And I wanted to see if the android port's dev can fix the tileset memory issue (mainly I want to spoiler a long rambling thought process trying to identify the cause).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 14, 2017, 08:07:13 pm
also, sky vortex.  how likely are you to buy an anomaly in the sky that popped out monsters from teh nether?


it can have floating lightning vents (as in up a few zlevels) and can spawn monsters in air.  it can spawn items from an 'exploration team' into the nether.

enh?

Pbbbt. Have it spawn some non-fliers so players can get all paranoid about random monster corpses somewhere they haven't been.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: sambojin on March 15, 2017, 06:07:04 pm
A little bit on the forums being down:

https://www.reddit.com/r/cataclysmdda/comments/5zgnvf/cataclysm_dark_days_ahead_forum_is_down/

https://github.com/CleverRaven/Cataclysm-DDA/issues/20547


Tldr; Hosting cost issue mostly. People have stood up to give bandwidth and help migrate them to a new server, but feel free to assist if you want.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 16, 2017, 04:50:47 pm
I just discovered there is a suit called the ANBC suit. I like the idea of a full body suit but the encumbrance is staggeringly high. I could get more armor with less encumbrance with individual pieces. Sure it might lack 10%-20% coverage, but you get 50% more armor and half the encumbrance. The only other interesting thing about this suit is the environmental protection, but I am not familiar with an area that will both irradiate me to dangerous levels and require large amounts of armor. Is the suit just pointless?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 16, 2017, 04:52:16 pm
Nope.  Its a radiation suit.


It protects in ways all the individual pieces cant.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 16, 2017, 04:55:23 pm
Is there a place with large amounts of radiation that has a lot of enemies? Otherwise I don't see the point in making it.

Also, I feel I should be able to make a survivor trenchcoat by now, but can't. What skills are required to make it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on March 16, 2017, 05:04:31 pm
Nuclear waste sarcophagi are the only location that springs immediately to mind. it would let you flounce through toxic waste dumps craters and sewage works though
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 16, 2017, 05:06:58 pm
Nope.  Its a radiation suit.


It protects in ways all the individual pieces cant.

Strictly speaking, it's an armored radiation suit. That's the acronym, Armored Nuclear Biological Chemical suit.
Is there a place with large amounts of radiation that has a lot of enemies? Otherwise I don't see the point in making it.

Toxic waste dumps/sarcophagi are, last I checked, highly radioactive and filled with enemies.
PRE-EDIT: Dammit, ninja'd.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 16, 2017, 05:08:34 pm
Pks Rebalancing mod uses radioactive mons and areas ....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 16, 2017, 06:12:41 pm
I've been in radioactive sarcophagi and there are rarely monsters there, however the last time I was in one was like... a real life year ago.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 16, 2017, 06:25:17 pm
Mate, you wont find them on the surface
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 16, 2017, 07:50:31 pm
Mate, you wont find them on the surface

Hmmm, was this dungeon added? Because I always thought those areas were a bit barren for such an interesting name. I looked a bit but never found anything. I thought they just had minor loot. and a place to soak up some radiation for mutations :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 16, 2017, 09:06:29 pm
 Check the computer console at some point my man.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on March 17, 2017, 02:10:28 am
Do the radiation death trap places have something worth going there for?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on March 17, 2017, 02:23:35 am
Sometimes the waste dumps have intact military vehicles in them, usually a troop transport or something. It's one of my top looting destinations, right after mansions and LMOE
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 17, 2017, 12:00:16 pm
Do the radiation death trap places have something worth going there for?

There's a fuckload of random junk in the bottom of the sarcophagus, including loads of mutagen and steel drums (moar water storage is always good).

Now if only some of those drums would have mutagen in them. o3o
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on March 18, 2017, 12:43:48 am
Fuck, is the site down?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dark One on March 18, 2017, 04:01:00 am
It looks like, but the wiki and it's download links still work.

Haven't played in like a year, got the experimental yesterday. Genned a world, scavenged basement of shelter for some clothes and then tried to smash a bench down to get planks and nails to barricade windows. After two hits a window broke, noise attracted zombies. I ran and poked them to second death while npc in the shelter just watched. Got slightly wounded, emergency jacket I found in basement was quite good protection for a start. Looking through the window I saw a garage with hippy van and some fuel. After butchering zombies should I craft some weapon (knife-spear) or go for the city with pocket knife?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on March 18, 2017, 05:15:40 am
Unless you are a martial artist, never go anywhere without a half-decent weapon. Even if you plan to run from zeds, you might get cornered.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dark One on March 18, 2017, 06:59:24 am
Yeah, just got attacked by a horde close to shelter. Basic power armor saved me during the encounter, but I still got my head severely beaten. It'll take a few deaths to remove the rust. Found a light tank with some loot, unguarded. Also got Science ID card from one of corpses around, but I'm not going to any lab until I get some really good equipment.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 18, 2017, 05:47:20 pm
get a with the block skill.  even a pipe will do in the beginning.

knife spear is an a above average weapon for EG.  baseball bat is imo better though.

go find some children, attract them with juicy vittles, then start a fire under their bums.  wait and repeat until you have a bat.   just remember to check after every zed dies.  being made of wood more often than aluminum, bats arent exactly flame retardant.  and since baby zeds dont spawn with ammo ever there no cooking ammo risk

then carry around 6 nails and a rock until your bat gets damaged good.  make a spiked bat that is fully repaired.    for cheese points
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dark One on March 28, 2017, 01:09:34 pm
Several deaths later (bears, swarm, mi-go, turrets, etc.), got somewhat peaceful start with helicopter crash scenario. Seeing that there's an emormous swarm in nearby city I wandered north, where I found huge power substation (only one zombie technician there), which might be a good starting base (fence protection). Then there's a city and FEMA camp nearby, I'll hit the latter if I survive long enough to get good equipment.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on March 28, 2017, 10:39:01 pm
Power stations are very good bases. The biggest reason why is that they're massive stockpiles of metal and electronics, which are terribly convenient to have in your literal backyard. The fact that they're fairly fortified and usually a good[But not insurmountable] distance from cities is icing on the cake..
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: sambojin on March 30, 2017, 11:39:14 am
Forums are back up. Yay.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TempAcc on March 30, 2017, 01:00:37 pm
Labs make excelent low effort bases, even if you just stay on the first level. If you can handle the darkness and the cold, the lower levels are packed with all kinds of resources, books and even some food. Water bottles are plentiful and you can also find stuff like funnels in order to gather water from the rain, not to mention the mutagens and weapons you can find. One of my favorite things is to take the ~locked in a lab~ start, take a few useful mutations and use the extra points for some key traits and a shitton of strenght, then just craft me some things and fight my way up then break the outer walls with a sledgehammer, controlled fire or other such means.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gwolfski on March 31, 2017, 05:03:16 pm
Just found this game. Great fun. Especially smashing into a roadblock at 500 km/h in a police car wearing nothing but a bikini and tophat.

edit: Whose brilliant idea was it to end a road in a wall of trees?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 31, 2017, 09:18:41 pm
its called an 'orchard'
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on April 01, 2017, 10:50:47 am
Was pain increased recently, or have I just gotten used to having 3+ layers of heavily tailored armor on? I think I used to be able to take on groups with <20 pain and reliably take them out, but now I'm getting the pain spiral if I encounter two skeletons at 14 pain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SalmonGod on April 03, 2017, 08:42:54 pm
Playing this a little bit again lastnight and today.

I still desperately want the ability to place items in bags/other containers, so that I can drop/pick-up the bag with all contents.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mini on April 03, 2017, 08:53:24 pm
IIRC the game already considers dropping a container and a bunch of items as dropping the items in the container (assuming they all fit) as far as time goes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on April 03, 2017, 11:32:44 pm
Yeah but that can bite you in the ass.

*drops duffel bag before getting into melee fight*

*lots of items drop with it*

*melee weapon breaks/gets pulled out of hand/you want your gun instead*

"okay I'll just wield my... wait, wheres my backup weapon/gun/non-metal weapon for shockers?"

*looks back at pile of stuff with duffle bag*

"Well shit."


On a more serious note, do want to be able to have a bag with my breaking and entering kit, a duffel with my camping out kit, a bag with my fixing/building/dismantling kit, etc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gomez on April 04, 2017, 12:01:29 am
When  you drop the bag all your gear ends up on the floor but if you pick it up again you have to manualy pick up the items again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 04, 2017, 01:53:54 am
Seems about right to me. 

You drop the stuff in a hurry and it tumbles out.  Not all of the good storage clothes have zippers after all.  If there was a really easy way for someone to code backpacks or something holding their stuff so you only have to pick up the backpack again without making inventory management even more obtuse I'd be all for it.   But the current implementation does not seem very immersion breaking consitering how much work would probably need to be done to fix it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on April 04, 2017, 05:41:01 am
I don't know code, so I might be completely wrong, but it seems like an easy hack to code it would be if there's an object with storage being picked up along with a bunch of other stuff, the other stuff doesn't count toward the pick-up time, only the storage object. It wouldn't be very realistic and would be pretty exploitable, but there's not really that many scenarios where it would be a significant exploit anyway.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ThtblovesDF on April 04, 2017, 07:54:12 am
I just get a car and stuff everything I find in 9 boxes then craft in the middle of them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SalmonGod on April 04, 2017, 08:02:42 am
Yeah, it would need to be stuff like boxes & bags only.

It seems like it should be an essential feature to me for a game that's so big on inventory management and preparation.  You carefully arrange your gear so that your essentials are on your person.  You have a backpack with extra resources tailored to what your purpose is on the outing, which can be dropped to deal with tough situations, or abandoned if need be.  And some sort of carry bag for collecting stuff and moving it around.  Taking the time to plan your load-out as such would be both a huge immersion and quality of life booster.  And I imagine interface-wise it could be really easy.  Just make a "Load" function for certain kinds of storage items, that initiates choosing items to be placed inside.  Then an Unload that is the same in reverse.  This also makes it so items you're carrying around in a bag aren't instant access, which is another immersion boost.  You have to open that backpack up and dig around in it.  Makes pocket storage that much more essential.

But alas, this is something I've brought up a few times over the years.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SalmonGod on April 04, 2017, 09:44:19 am
Depends on how you look at it.  More time up-front, but less time fussing over inventory when you're in the action, and it's more important.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ThtblovesDF on April 05, 2017, 07:37:21 am
You can't even swap out the water in a fire engine/truck for gas and then turn the water throwers into flame-throwers : /

Edit: I also can't make a "lance" of metal with a Napalm-gas-tank on it, without silly workarounds : /
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 05, 2017, 08:06:23 am
You can with a custom item.  But flame/acid throwers will need some 'workarounds'.  Not hacking, thats what it would be if it were hardcoded.


I too wish to have acidhoses.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on April 05, 2017, 01:19:54 pm
Did they remove cargo spaces being fold-able? Could have sworn I enabled the fold-able parts & vehicle addition packs. I mean, a cargo-space is literally just a flat board with ropes and cinches for securing stuff, you could easily make one that could fold.

Hmm. This is gonna crimp my usual pack rat style of looting if I can't just haul around a huge fold-able cart in my RV. Wire baskets just don't have enough space. There's those ooze parts that have tons of storage space but I have no clue how those even work. Guess I'll just have to work out a new way of doing things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on April 05, 2017, 08:42:49 pm
Edit: I also can't make a "lance" of metal with a Napalm-gas-tank on it, without silly workarounds : /

Don't gas tanks often explode if damaged too much? I always see small hordes around cars in cities spontaneously combust and give me some free goblinite.

I've never tried it but I figure it'd be pretty straight forward to fill up a small tank with gas or diesel and drive into a horde.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jilladilla on April 06, 2017, 12:40:24 am
Don't gas tanks often explode if damaged too much? I always see small hordes around cars in cities spontaneously combust and give me some free goblinite.

I've never tried it but I figure it'd be pretty straight forward to fill up a small tank with gas or diesel and drive into a horde.

It's been a long while since I played this but yes, gas tanks do explode.
The size of the blast is proportional with how much gas is in there.

Large, full tanks typically mean Game Over. (Or at MINIMUM totaled car) Be very careful with this. (Keep your gas tanks away from ANY edge of the vehicle! The second frontmost row is also a no-no! (Even if you ram things never... You never know if your only choice is a bit of demolition derby or you just run out of replacement supplies...))

Basically, if you're going to use a car as a bomb... Make sure the bomb part is far away from you... (But like I said, I haven't touched Cata in a very long time... This might have changed.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 15, 2017, 10:06:10 am
https://www.reddit.com/r/PKs_Rebalancing/

Ive popped up some threads about the more mysterious and slightly punishing aspects of the mod.  Stuff thats downplayed in the coregame but present, and thus since people dont know much about them and see somehow theyre experiencing some malus they dont know how to avoid they dislike it.  This hopefully helps people get over it with some brief education and etc
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 16, 2017, 11:41:26 am
Large, full tanks typically mean Game Over. (Or at MINIMUM totaled car) Be very careful with this. (Keep your gas tanks away from ANY edge of the vehicle! The second frontmost row is also a no-no! (Even if you ram things never... You never know if your only choice is a bit of demolition derby or you just run out of replacement supplies...))

A long time ago, I used this to bust open a bunker. I think since then, tanks going up in smoke got fixed. Or broken, hard to tell.

Now it seems to just damage the vehicle part until the tank leaks, and eventually the tank is totaled and all the gasoline spills on the ground, burning rather mundanely.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on April 17, 2017, 01:16:23 pm
Haven't played beyond a couple hours of Cataclysm but I think I've done enough to set up PKS Imagining, but I feel like the one in the mod list isn't the full extent of what it should be, is there some sort of extension to it or something unique I have to do first?

Heh, already figured out the welding cart tactic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 17, 2017, 01:26:00 pm
http://smf.cataclysmdda.com/index.php?topic=12051.0
https://github.com/pisskop/PKs_Rebalancing

this pk fellow is a pretty sharp cookie.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on April 17, 2017, 06:26:45 pm
Got back on my current character, couldn't remember what it was. Turned out to be a Stylish maid. She was wearing full ceremonial plate armor and greathelm with her maid outfit over the armor and fancy sunglasses on inside the helm. I guess I went full anime.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 17, 2017, 06:55:54 pm
Got back on my current character, couldn't remember what it was. Turned out to be a Stylish maid. She was wearing full ceremonial plate armor and greathelm with her maid outfit over the armor and fancy sunglasses on inside the helm. I guess I went full anime.
Never go full Alphonse.  :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on April 17, 2017, 07:00:19 pm
Got back on my current character, couldn't remember what it was. Turned out to be a Stylish maid. She was wearing full ceremonial plate armor and greathelm with her maid outfit over the armor and fancy sunglasses on inside the helm. I guess I went full anime.
Never go full Alphonse.  :P

I was going to say Claymore.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SalmonGod on April 18, 2017, 04:56:11 pm
Got a character up to the upper levels.  Had lots of good gear.  Working on survival set.  Starting to dabble in CBMs.  Had some skills in the lvl 7-8 range.  Starting to build a base of operations and tinker with vehicles.  This is near the extent to which I have ever progressed in this game.

I go on an expedition to an unexplored area of town.  Ride my bicycle out into an intersection.  Dismount to go clobber a zombie.  Zombie explodes right in front of me.  I start running.  After 1 step, I'm notified that I am being laser targeted.  I survive 4 shots and get like 8 steps away, before the off-screen tank drone obliterates me.

I both love and hate that about this game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on April 18, 2017, 05:11:20 pm
I got around that level, my death was by running my SWAT Van that was turned into loot hoard into a river with murderous fish.  :'(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eclectic Wizard on May 29, 2017, 10:31:14 am
Tank drones still keep me away from the game entirely, they are the most overpowered BS enemy ever that causes unpreventable YASD's for no good reason. Generally the MGS BS doesn't fit the game at all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on May 29, 2017, 11:33:05 am
Gonna call that one ragequit induced paranoia. Tankdrones spawn rarely and in predictable locations and don't wander too much unless things have changed radically in the past couple of months. Most of my characters that have made it past day 400 have never seen one, or only seen one, maybe two on the outside. Also you're given clear warning the instant one starts targeting you and they can't target you from anywhere close to max sight range. If you turn a corner and see one close enough to attack you, you sprint back and go in another direction. If you see one at the edge of your sight range, you turn around, easy. If you stumble pointblank across one in the dark, well that's your own fault for risking going out in the dark without proper vision. Plus its fairly easy to tell ones in the area from all the huge explosions.

If you don't have the kit to fight one its not like they're sitting on top of game objectives. Just mark the area on your map and stay the hell away from it. Its not particularly difficult for an established character to kill them either unless they're sitting in an open field with no cover and you don't have a powerful enough rifle to hit them from outside their range.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on May 29, 2017, 11:51:19 am
Oh hey, I forgot this was a thing. Mostly just been keeping my Arcana mod (https://github.com/chaosvolt/cdda-arcana-mod) updated, and enjoying being an ex-CDDA-forumite.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 29, 2017, 11:52:10 am
they are actually underpowered from what a functional full sized automated tank would be.

not even infrared vision?  no real speed?  can be run over? single tile?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: thegoatgod_pan on May 29, 2017, 03:47:13 pm
they are actually underpowered from what a functional full sized automated tank would be.

not even infrared vision?  no real speed?  can be run over? single tile?

That really isn't the point. The point is this is an enemy which cannot be killed, but which can kill you in a single shot from a screen away. It might as well be an in-game "corrupt save file" function, it adds no fun, it literally adds nothing to the experience, it just ruins the experience.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 29, 2017, 03:57:59 pm
im goingto be completely blunt:

this is a turn based game.  you, quite literally, have all the time you need to read, digest, and respond to the hud.  you have ZERO excuse for not.

additionally, there is no situation in coregame where a tank drone can sneak up on you.  YOU, the OP character of the game.  a tank drone is nerfed as it is.   they are not common, nor do they appear where you cannot see or avoid or outrun them.

tank drones can be blacklisted with a mod, and using them is a pisspoor excuse when i could make that mod in less than 90 seconds.

they dont break the game or take the fun out of it, they remind you that your character isnt the center of the ingame universe, despite being the one to grant us the narrative.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on May 29, 2017, 04:26:42 pm
this is a turn based game.  you, quite literally, have all the time you need to read, digest, and respond to the hud.  you have ZERO excuse for not.

In before real time mode becomes default.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 29, 2017, 04:31:16 pm
they have that new option to force turn progressions

:o

but seriously, anyone want a mod to blacklist tankdrone?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 29, 2017, 04:44:02 pm
they are actually underpowered from what a functional full sized automated tank would be.

not even infrared vision?  no real speed?  can be run over? single tile?

How big is "full-sized"? I imagine the tank bot to be something like an automated Black Knight UGCV (https://en.wikipedia.org/wiki/Black_Knight_(vehicle)). PRE-EDIT, turns out the BK is being designed to be at least partially automated.

It's about 5 meters long and half as wide. Not sure on how large a game tile is, but there's also smaller UGVs. Granted, none of them carry a 120mm gun...

I don't actually have a problem with tankbots. This game is actually pretty fair with the YASD bullshit compared to other games.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 29, 2017, 04:47:47 pm
'huge' is defined by thr comments in the c++ as 'tank-sized'.  large is 'cow or suv sized'.


i think size is roughly based on d&d sizing.

tiny is fist-sized
small is dog sized
medium is people sized
large is suv sized
huge is tank sized

so a 'huge' sized tank drone is larger than a horse or suv.  but, as typical with grid games, size and distance are fairly vague and relative.
and all hardcoded size calculations and figure for things like innate dodge bonuses and robot death explosions are about in line with that
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 29, 2017, 04:49:54 pm
 Well, roads in the US typically have lanes 12ft across, and roads in CDDA have lanes of 8 tiles, based on that tiles are something along the lines of 1.5ft squared.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 29, 2017, 05:05:56 pm
It's kinda like DF though, just like how we know a full 7/7 tile of water will hydrate a certain number of humans over a certain amount of time.  With that information we can find the volume of a tile.

But in DF that's moot no matter how many calculations you do, because a tile can hold an infinite volume of creatures as long as only one is standing.  In cataclysm a tile can also be calculated yes.  In cataclysm we can calculate the tile size with the width of a standard lane of a road, but no matter how many calculations you do it takes a survivor much longer to traverse that distance than they should.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 29, 2017, 05:53:01 pm
Is there any chance we'll eventually get multi-tile enemies, or maybe enemy vehicles?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 29, 2017, 09:15:30 pm
Last I heard (I only follow the github in fits and starts) we'll get multi tile enemies and npc vehicle AI just as soon as someone decides to code it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on May 30, 2017, 01:01:59 am
the xotto tile mod makes enemy sprites look bigger than one tile iirc. but its only a visual effect.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on May 30, 2017, 02:24:24 am
Isn't there still that big list of every critter that's in sight of you? The only time I could see a tank drone "sneaking" up on someone is either turning a corner into one, or running around at night with a flashlight on, making yourself a beacon. Although I could see flashlights getting a special flag, does not illuminate own square, because you hold it in front of you. Would still light up the square around you, but at night, all you see of a flashlight wielder is the bright spot, which I dont know if that would set off a tank drone or not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eclectic Wizard on May 30, 2017, 02:37:24 am
Isn't there still that big list of every critter that's in sight of you? The only time I could see a tank drone "sneaking" up on someone is either turning a corner into one, or running around at night with a flashlight on, making yourself a beacon. Although I could see flashlights getting a special flag, does not illuminate own square, because you hold it in front of you. Would still light up the square around you, but at night, all you see of a flashlight wielder is the bright spot, which I dont know if that would set off a tank drone or not.

Last time I played they could literally kill you from the border of the active zone, way out of range of the characters sight and thus not on the list.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gomez on May 30, 2017, 05:09:46 am
When you use a flashlight or the lanterns that just light up a few squares, you get a "lit up" status effect. I think it makes local monsters lock on to you, and I think it lasts a couple of turns after you turn off the light source.

You also get the lit up status when you smoke a cigerette or a joint.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 30, 2017, 08:36:20 am
yup

use it to bait zeds into traps
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 30, 2017, 10:11:31 am
I think most monsters would be able to figure out that the bright light probably belongs to a tasty living creature of some kind. MAYBE zombies would be too dumb to know that, but it's plausible that they'd just be attracted to the shiny. Military robots like the tank drone would probably be programmed to find flashlights in the dark
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on May 30, 2017, 11:54:19 am
I think that turning tank drones into a 2x2 or 3x3 enemy vehicle that suffers from collision and maneuvering, as opposed to a tiny object that somehow mounts a 120mm gun and can squirm effortlessly through windowsills, would go a long way into making them more tolerable and respectable as threats.
As it is currently, the tank drone mounts a massive gun and can fit through your front door.
Heck, making it 3x3 would still make it smaller than most cars in the game.
Another problem though is that it's awfully difficult to use partial cover in this game, you're either visible or completely obstructed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 30, 2017, 12:09:30 pm
Maybe I'm missing something but every time I've encountered a tank drone I got plenty of warning that SOMETHING I shouldn't be fucking with was near because of all the sounds of the tank drone going all One Robot army against the hordes of zombies.

And being sniped from the edge of the active zone should not be possible as the thing can only see 50 tiles*.  Granted that's 10 more than most zombies, and about the same as the player, but the active zone is much bigger than that.  Really I think the most dangerous bot is the chicken walker.  Yea it has less hp.  But it has more ammo in it's 'ruin your day' gun, still has enough armor to deflect anything but a dedicated AA round, and unlike the tankbot it can actually see you at night.

Though yea I agree, making tankbots bigger would indeed help solve many of their perceived issues.  Again it depends on someone willing to code an entirely new pathfinding AI literally from scratch.  I don't think there is a multi tile equivalent to A* out there for anyone to freely use.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 30, 2017, 12:32:05 pm
I think that turning tank drones into a 2x2 or 3x3 enemy vehicle that suffers from collision and maneuvering, as opposed to a tiny object that somehow mounts a 120mm gun and can squirm effortlessly through windowsills, would go a long way into making them more tolerable and respectable as threats.
As it is currently, the tank drone mounts a massive gun and can fit through your front door.
Heck, making it 3x3 would still make it smaller than most cars in the game.
Another problem though is that it's awfully difficult to use partial cover in this game, you're either visible or completely obstructed.
using the 'X' peek function as partial ranged cover would be a helpful start ...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on May 30, 2017, 03:44:13 pm
I don't think there is a multi tile equivalent to A* out there for anyone to freely use.
it's the same as single-tile A*.  The implementing programmer just has to make a coordinate choice for the reference origin is for a multi-tile actor, then pass an appropriately different cost-of-movement function for evaluating what/how expensive legal moves are.  If there's a problem with heuristic costs, just degenerate to Dijkstra search which uses 100% accurate move costs.

I don't have the seniority to do the above refactoring for C/DDA, obviously.  If the above sketch isn't enough, any interested C/DDA dev can ping me to get the relevant class in Rogue Survivor Revived (FloodfillPathfinder is a Dijkstra search) relicensed as Creative Commons so it can be used a model for porting to C++ without causing GPLv3 issues.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jilladilla on May 30, 2017, 03:49:44 pm
Really I think the most dangerous bot is the chicken walker.  Yea it has less hp.  But it has more ammo in it's 'ruin your day' gun, still has enough armor to deflect anything but a dedicated AA round, and unlike the tankbot it can actually see you at night.

I agree with this, saw one being swarmed by zombies so I figured I could loot the Mil Surplus nearby, zombies didn't last as long as I thought... And my plans of waiting in the back until night went out the window when the walker came through it...

Would've been the end of that character if I didn't have a sledge hammer and a bit of luck with the back wall...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 30, 2017, 04:11:19 pm
chicken walkers are pushovers in melee, but idk what their min range is for gun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on May 30, 2017, 06:17:54 pm
Maybe I'm missing something but every time I've encountered a tank drone I got plenty of warning that SOMETHING I shouldn't be fucking with was near because of all the sounds of the tank drone going all One Robot army against the hordes of zombies.

Exactly this. Hell, the only time I recall being caught off-guard with a tank drone was when one spawned right outside the shelter. That time, the starter NPC calmy walked outside and took it apart with a shotgun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on May 31, 2017, 06:03:12 am
Chicken walkers is the bigger hassle in my opinion as well  (they move around more), but both are horrible. I avoid them whenever I can.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on May 31, 2017, 10:57:16 am
I wish I could find that screenshot of the time when I killed a tank drone by letting it burst in through a window, and basically stabbed it to death with an incorruptible sword. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 31, 2017, 12:05:12 pm
Admittedly I have never killed either a tankbot or a chickenwalker without heavy artillery. I killed one chickenwalker with a passenger seat full of rocket launchers, and the only time I 'killed' a tankbot it was with a goddamn missile silo.  (even then I didn't go back to check)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on May 31, 2017, 12:50:45 pm
I killed one with a .50 sniper rifle.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on May 31, 2017, 12:52:48 pm
I've killed a tank drone with a LAW before. This was back before the days when the effectiveness of explosives started wildly flucuating.

I'm still proud of the one damn time I killed one in melee, because chances are that was as much of a one-in-a-million thing as that one time I vorpol'd a giant fiery pain in the ass. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Metalsoul212 on June 01, 2017, 09:07:04 am
The first game I played I started close to a small town, raided it the first night with my npc friend from the shelter. It was a terrifying night, heard all kinds of explosions and gun fire and the night sky was lit by fires and lightning. My follower ran into the dark and was never seen again I only heard his screams of agony and gun shots. Ran back the the shelter with almost no supplies. In the morning I rose early due to finding sleep difficult and decided to return to the town to see the cause of all the chaos. Turned out there was a tank drone I could see it on the horizon just beyond it's sight range since I was still cloaked in the shadows of early morning. Deciding something must be done I recalled seeing a helicopter wreck not far away. Crafting a crude shovel and picking through the wreck produced a single packed LAW with one missile! I knew it was my only chance... Breaking through the back window of a house I crept my way close to where I last known the tank drone to be. It spotted me and I ducked back just as the bullets began flying. I run back out of the house and take cover in a bush as the drone makes it's way through the building. Soon as it emerged through the window I launch my missile. And despite having no skill what so ever I land a direct shot and it turned into scrap. And that's the story of my first Tank Drone!!! That character lasted an entire year and a half until I drove into a triffid Grove in the middle of the night. Not even my deathmobile survived the horrors....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jilladilla on June 01, 2017, 09:57:59 am
That character lasted an entire year and a half until I drove into a triffid Grove in the middle of the night. Not even my deathmobile survived the horrors....

*Salutes the fallen deathmobile*

In all seriousness, excellent story, I wouldn't have the guts to take a tank drone on like that unless forced to; no, I would wait until I got a proper Landcruiser prepared, with redundant armor plates rated to withstand a few hits until a hull breach, a fallback cockpit for when said hull breach is imminent, and many guns to kill the damn thing if a full speed ram isn't possible...

Anyway hats off to you Metalsoul212, you certainly have my respect.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Metalsoul212 on June 01, 2017, 10:28:39 am
I never encountered or even heard of a tank drone prior to that play! Had no idea of the deadliness of them! I played a few runs that only lasted a few days till I started to learn the mechanics of everything! To be fair I save scummed a few times with that guy! Usually because of dumbshit that could not have been a glorious death. The Triffid Grove was an extended battle. I had a fusion cannon mounted on my huge armored battleship with wheels( started off as a hippie van and just kept adding and replacing shit till it was the size of a tank. Took many months gathering materials and bringing them back to my cozy ranch!! I'll never live up to the glory of that guy he set the bar pretty high haha
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on June 01, 2017, 05:26:31 pm
I feel like how Intelligence works is... strange. I mean, I'm kinda okay with high intelligence making you capable of learning ridiculously fast by reading. It can get silly pretty quickly, but it isn't really that immersion-breaking.

The thing that irks me is that it has no effect on learning-by-doing, so what you end up with is that the idea of actually practicing is the worst thing you could possibly do unless you have absolutely no choice in the matter.

I feel like practice should always be a choice at least on-par with book learning's speed because you're almost always expending resources to practice, sometimes not even getting anything in return. I don't think it will significantly diminish the value of books, since training still has caps that force you to move to more complicated actions that, themselves, usually have harder-to-acquire resources.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SOLDIER First on June 01, 2017, 06:31:10 pm
What if there was diminishing returns for learning-by-reading after a certain point (and very slowly increasing returns for doing) instead?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eclectic Wizard on June 02, 2017, 04:49:46 am
Are those Rivtech shotguns still in the game? The grenade rounds for it were fucking overpowered lol, might consider carrying a grenade launcher, going to see if the guys claiming that the tank drone can be survived are right, I highly doubt it unless it literally makes more racket than a mininuke landmine chain going off
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on June 02, 2017, 05:16:57 am
Yeah, book are stupidly easy, and not that interesting. The "Let's sit in a cabin with a ton of cans of food and a small library for two weeks until my character is a demi-god" phase of the game isn't interesting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ivefan on June 02, 2017, 10:28:50 am
Yeah, book are stupidly easy, and not that interesting. The "Let's sit in a cabin with a ton of cans of food and a small library for two weeks until my character is a demi-god" phase of the game isn't interesting.
Nope, but I'd rather search for the right book, forage the stuff needed to slack for a while and read rather than grind repetitive actions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on June 02, 2017, 12:04:07 pm
Well, how is that different from forage for parts and food and then set to batch-craft X objects?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on June 02, 2017, 01:36:07 pm
because it takes forever to find enough parts to batch craft when each craft raises your skill by like 3%. And then you have to find food and water on top of that. And then you're wasting loads of resources batch crafting stuff you will mostly never need or use.

Books you can just do a couple of food runs and stick a jerrycan outside with a funnel and you're good. Then I can just watch a stream or something while shifting back to read and sleep.

This is partly a fundamental problem with the skill system. Some skills just aren't used enough to be raised quickly enough for them to be useful, so you need artificial ways to raise them. There isn't really a way around it unless the devs wanna start trading realism for gameplay.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 02, 2017, 02:17:08 pm
Could do it Prey style with nanite injections straight to the brain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on June 02, 2017, 02:28:56 pm
Agreed, some stuff is just too irritating to grind. Like electronics. Also, realistically odds are EXTREMELY low you'd be able to just figure out electronics or mechanics by taking stuff apart, there's a colossal ton of basic stuff you need to know that isn't obvious for it IRL. No amount of taking apart flashlights and radios can prepare you for solar cells that also teach you how to make fusion blaster guns.... Sometimes you need a schematic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dark One on June 03, 2017, 01:10:45 am
Could do it Prey style with nanite injections straight to the brain.

Would have to grind a few skills to be able to apply them in a first place. At failure it could decrease character's knowledge or fry his brain. But that's a nice idea to add more bionics.

I have a tank drone in a city on my current save. It helped me a few times by shooting the swarm off. Would try to lure more zeds to it some day and finally loot whole city. There is quite a lot of junk on 2x item spawn factor.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 03, 2017, 01:53:59 am
Agreed, some stuff is just too irritating to grind. Like electronics. Also, realistically odds are EXTREMELY low you'd be able to just figure out electronics or mechanics by taking stuff apart, there's a colossal ton of basic stuff you need to know that isn't obvious for it IRL. No amount of taking apart flashlights and radios can prepare you for solar cells that also teach you how to make fusion blaster guns.... Sometimes you need a schematic.

Yeah, but skill grinding is realistic, isn't it? 3:
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 03, 2017, 08:53:00 am
they made mechanics intentionally obtuse to enter.  and id argue it mostly works out okay for the game.

electronics is also left hard to raise, im sure intentionally.  though with a recipe and just one item you can do it.
  wish there was a way to subcategorize it so that the flashlight -> superblaster though.

 all skills would benefit from subdivision or gateways.

traps gets the short end, as does medicine and construction used to
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on June 03, 2017, 10:20:11 am
Well, don't you already need a recipe for a lot of high-end electronics? I was under the impression that a lot of stuff can't be unlocked by skill alone
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 03, 2017, 11:38:54 am
they made mechanics intentionally obtuse to enter.  and id argue it mostly works out okay for the game.

Yes, because having to wave a fucking crowbar at an unlocked door and close it again 100 times is both realistic and a good idea. Seriously, that's the most efficient method to get skill level 1 unless you're up to your eyeballs in locked doors.

Problem here is mechanics is used to a lot of other things besides fucking with cars. I added the mortar and pestle to More Survival Tools explicitly because having to invest in deathmoble skill when you're a luddite innawoods hermit (or settle down and build up clay production) just to grind some flour is horseshit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 03, 2017, 05:35:18 pm
hey now, i have a 'scrap metal chimes' recipe for just that reason you :o
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on June 09, 2017, 03:54:06 am
Tailoring and fabrication can be leveled to 7 without books.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eclectic Wizard on June 10, 2017, 10:02:40 am
Survival is easily leveled by living innawoods.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 10, 2017, 08:07:19 pm
Playing the rebalance mod has gotten me beat up way too many times to count. I'm actually freezing to death now, andd dying to Regular zombies. My usual tactic of beating them up with a cudgel doesn't really work anymore. Any tips for starting the game out on rebalance? I haven't really played with other tactics, but the sum of my deaths are

Freezing to death.
Savaged by zombies to death.
Savaged by zombies which result in freezing to death.
Demons camping outside of the shelter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 10, 2017, 09:24:41 pm
Focus on one  skillset.

I like tailoring myself.


Specialize and find a car.
Then diversify.

Starting in the city helps; unfortunately it means finding zeds.  Try night starts, at midnight instead of daylight.



But, freezing to death is more of an everyone's problem than a pks mod issue.
standard Zeds really are that rude, the mod doesnt exactly change their statline in particular
Demons are bad luck and bad juju; theyre endgame stuff.



P:

Try starting in a shelter, then using the nails to make fishing hooks to level 1 fab
Then make a wooden needle
Then use the sheets and string from the windows to make clothing.

Then you can make a weapon like a sling or bow.
And of course a crowbar or nail board.
And then go killing.


Level 3 tailoring allows for basic acceptable armor and storage.  Leather arm guard or even wooden ones are good because they can help block like wasnt possible in 0.C.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 10, 2017, 09:34:05 pm
The problem is, I never had a problem with freezing to death before. Before I came back into Cataclysm DDA I made my own loot truck with all the requirements to become a mobile base, Make my own mutagen and then even discovered the spoilers involving the fungus.

It's mainly just my hands being far too cold and wrecking my speed.

If I didn't have the problem of becoming too cold to fight the zombies then It would be just like standard procedure for me to take down anything that is reasonable.

One thing about zombies that are new is the fact that they /claw/ you now, doing a bit of damage and a large amount of pain, I thought that was brutal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 10, 2017, 09:35:38 pm
Claws are actually my own work, integrated into the coregame.  It allows zeds to target your hands, eyes, mouth, and feet.

Wearing sock mitts and making hand wraps of flavors are the only early game solutions.



Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 10, 2017, 09:38:02 pm
Two sets of Handrwraos did very little, and even in default survivor gear my legs got really cold.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 10, 2017, 09:39:33 pm
I cannot modify temperature on a micro scale, I can only change the effects of temperature and the general overarching temperature of the world via worldgenregions.

I set it to slightly higher than coregame, like 3 degrees of [temperature unit] higher than average.



You getting cold and freezing to death is an effect of coregame hardcoded mechanics.
You losing health over time is my doing.

Get some hand wraps and make socks into sock mitts.


Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 10, 2017, 09:40:59 pm
Yeah, alright, Thank you very much for the help.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 11, 2017, 10:46:00 am
Playing the rebalance mod has gotten me beat up way too many times to count. I'm actually freezing to death now, andd dying to Regular zombies. My usual tactic of beating them up with a cudgel doesn't really work anymore. Any tips for starting the game out on rebalance? I haven't really played with other tactics, but the sum of my deaths are

Freezing to death.
Savaged by zombies to death.
Savaged by zombies which result in freezing to death.
Demons camping outside of the shelter.

Haven't been punted into low orbit by a moose yet?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 11, 2017, 11:45:34 am
I stay the hell away from moose. The bears though, they got me twice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on June 11, 2017, 02:29:20 pm
Fun fact: moose and bears are scared of loud noises. If one charges you in-game, use "C" to yell at it a few times and it'll leave you alone.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 11, 2017, 03:53:24 pm
oh. huh.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 11, 2017, 03:54:55 pm
And fires too.

Even many zanimals fear fire still
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 11, 2017, 03:58:48 pm
Not gonna lie, Demons seem like they are everywhere. Couple imps and a demon right outside my shelter in a all out brawl between the triffids and the zombies, I even managed too  loot the houses and kite all the baddies into eachother for one big brawl. for now I am sticking with cudgel slam, but I'm thinking about the slings, they seem nice and I have the leather patch and string for it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 11, 2017, 04:49:10 pm
Haven't been punted into low orbit by a moose yet?

hey now hoo now, they dont punt you into orbit any longer.

Its more of a 'love tap' now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 11, 2017, 05:02:32 pm
hey now hoo now, they dont punt you into orbit any longer.

Its more of a 'love tap' now.

The Love Tap of Doom.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 11, 2017, 05:21:07 pm
No, the Wright Tap

Wrighten with Love
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 12, 2017, 10:06:56 am
Turns out, trying to 1v1 a Zombie Master by just repeatedly hitting it and hoping it will die is a BAD idea!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 12, 2017, 11:36:07 am
Masters are top tier monsters.

even in coregame, theyre top tier.  And one of the few 'smart' zeds.



Your best bet, if youre stuck in early to mid game, is to not take risks.  May sound more boring, but it really isnt, because all this dying is allowing you to gain experience and the ability to properly assess threats.

'War is taught by the survivors', and in this case it means that many people tend to have a slightly more cautious approach, or otherwise bring overwhelming firepower.

I used to keep an autoshotgun in my ankle holster!  Remember the good ole' days when rivtech shit was 100% better than everything else instead of only 95%?

But I did so so I could pound surprise hulks into the ground quickly.  Carry guns, run away, prepare beforehand.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 12, 2017, 11:37:43 am
In my previous playthrough, they were pretty easy to slam down with my Quarterstaff, but I had some pretty damn good kevlar gear on so it wasn't a problem for me to tank damage.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 12, 2017, 12:54:43 pm
Decent iron or steel armor is your friend. Or hell, if you're got medieval mod on bring a shield.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on June 12, 2017, 01:20:55 pm
What's up with zombie masters being that tier anyway? I find common acid spitters and electrozeds to me leagues more dangerous.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 12, 2017, 02:30:47 pm
I believe mobs near them evolve faster.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 12, 2017, 02:33:44 pm
Specifically, it's the zombie master's special attack - they touch a lower-tier zombie, and they evolve into something worse. I don't know what it's like now, but when I last played, a group of normal greens could turn into a mixed bag of brutes, shockers, shocker brutes, necromancers, predators, spitters, etc.

Then again, I don't remember the master itself being too much of a threat, but if it has support...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: etgfrog on June 12, 2017, 08:59:26 pm
You know, the broken cyborg is an interesting challenge if you start with no electronics or first aid skill.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 12, 2017, 09:57:11 pm
You know, the broken cyborg is an interesting challenge if you start with no electronics or first aid skill.

To this day, I don't know what possessed me to make a profession with every single faulty bionic available.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on June 13, 2017, 02:09:46 am
Specifically, it's the zombie master's special attack - they touch a lower-tier zombie, and they evolve into something worse. I don't know what it's like now, but when I last played, a group of normal greens could turn into a mixed bag of brutes, shockers, shocker brutes, necromancers, predators, spitters, etc.

Then again, I don't remember the master itself being too much of a threat, but if it has support...

I have absolutely never had that happen.

...That I've noticed ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on June 13, 2017, 12:31:27 pm
Is there a way to fix broken bionics you have installed instead of removing them? I've never had a character with faulty bionics, so don't know.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 13, 2017, 01:10:04 pm
Nope. if you fail them, entropy occurs and they are useless or even dangerous.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on June 13, 2017, 02:56:59 pm
So I felt like starting playing this again. How is the z-level stuff doing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on June 14, 2017, 12:14:46 am
Not sure how far back to go. but my understanding is that it is still somewhat incomplete. 

Houses and buildings made specifically for z levels work fine with no problems, z-level viewing is still bugged to allow zeds to teleport up and down z-levels last I heard(but I didn't confirm myself), legacy buildings still have problems of missing roves(roofs?) while on the upper z level allowing you to just climb over walls to get into almost anywhere as long as yer willing to take some fall damage.

So basically it works if you don't look too hard and don't try to use the climbing command in legacy buildings.  I should also note that I play with it on almost all the time, so it works well enough.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 14, 2017, 12:39:59 am
rooves

the issue is circular in nature.  nobody does zlevels because the core buildings are bad for it and nobody fixes core buildings cuz zlevels are incomplete.

although, a good first step is to create rooved and unrooved versions of every tile, then add it to relevant structures
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 14, 2017, 10:31:30 am
Nailed it, missing rooves is the biggest hole in the z-level implementation.
Ugh, thats.. probably... not too hard, I should see if I can just knock it out.

Status update since I'm here, I've been putting a lot of time into automated regression testing recently.  It's a time sink up front, but it pays for itself in reduced time to find broken things in the long run.  From a strategic point of view were slowly burning down blockers for a 0.D release... still.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on June 14, 2017, 03:10:27 pm
So can we still make clothes into fitting ones or reinforce them? I've been unable to do either with tailor's kit or sewing kit. Am I missing something?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 14, 2017, 03:11:35 pm
You are missing much more skill.

They raised the threshold to fit and reinforce clothing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on June 14, 2017, 03:34:45 pm
Nailed it, missing rooves is the biggest hole in the z-level implementation.
Ugh, thats.. probably... not too hard, I should see if I can just knock it out.

Status update since I'm here, I've been putting a lot of time into automated regression testing recently.  It's a time sink up front, but it pays for itself in reduced time to find broken things in the long run.  From a strategic point of view were slowly burning down blockers for a 0.D release... still.

Keep up the good work, man.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on June 17, 2017, 07:32:14 am
Specifically, it's the zombie master's special attack - they touch a lower-tier zombie, and they evolve into something worse. I don't know what it's like now, but when I last played, a group of normal greens could turn into a mixed bag of brutes, shockers, shocker brutes, necromancers, predators, spitters, etc.

Then again, I don't remember the master itself being too much of a threat, but if it has support...

I have absolutely never had that happen.

...That I've noticed ;)

So you know what's funny? I say this just a few days ago... And today it happens to me for the first time. And guess what it makes a zombie evolve to? Zombie Hulk.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 17, 2017, 10:54:33 am
So you know what's funny? I say this just a few days ago... And today it happens to me for the first time. And guess what it makes a zombie evolve to? Zombie Hulk.

Yeah, but have you ever been mauled by a zombie master personally? Same with necromancers, I tend to home in on both whenever I can, then beat the shit out of them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dark One on June 17, 2017, 11:20:02 am
It's good to beat them out early if you see them and have opportunity.

Also, nothing like three acid spitters for a good start and only some junk scavenged with little to no food and badly hurt limbs. Both legs lost. And that was a night start...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on June 20, 2017, 04:25:02 pm
Well that zombie master ability explains why a walk through a town at night turned from something I could handle into omgwtfisthisteleportteleportteleportgrenadesautofireteleportteleportmorphinemethrunforlife.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cattani on June 22, 2017, 09:27:06 pm
ok so does anyone knows why my crops are not growing anymore?
I planted them pretty late at planting season (late autumn I guess) but I got throught winter, spring*, now summer`s ending and my fucking cabbages seem to be on a stasis of sorts. Is this a bug? Any workarounds? Seriously, I'm out of wheat seeds, those where the last ones. If this got fucked up this will be a good reason to cheat and debug some new ones.

*I planted weed on that spring, a little to the side of the main farm. It grew, was harvested and stuff, all the while the main plot didnt do anything.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Strife26 on June 23, 2017, 12:58:57 am
I don't believe that any crops should be growing through winter, but farming is wonky.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on June 23, 2017, 08:37:20 am
Your cabbages?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 23, 2017, 09:04:38 am
Did you leave the Z-level at all duiring that period? they need you leave to grow.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 23, 2017, 09:37:41 am
Did you leave the Z-level at all duiring that period? they need you leave to grow.

I thought that was fixed ages ago. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 23, 2017, 02:10:12 pm
not Z-leve, just leaving the sphere of influence so to speak, they need to unload and reload before they can realize that they should be infact fully harvestable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cattani on June 23, 2017, 04:43:31 pm
I planted them and went roaming the world, scavenging and all. Surely I left the z-level at some point to get into basements.
Well they are just stuck in a germinating phase. I got tired of waiting (have been waiting them to finish so I could get full-nomad on my first deathtruck ever) so I just cheated and debugged all the seeds back. I guess I`ll find someplace to plant them and visit sometimes to harvest.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 23, 2017, 07:10:16 pm
not Z-leve, just leaving the sphere of influence so to speak, they need to unload and reload before they can realize that they should be infact fully harvestable.

Either way, weeeiiird. Free box of regressions for everyone, I guess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silicoid on June 29, 2017, 12:35:47 am
I haven't played since the dirty-zombie clothing change.   Anything new?

The project seemed to be shifting to realism over fun, which made it a steep challenge for even an experienced player to survive the beginning game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 29, 2017, 09:08:19 am
you go full nomad by hunting with the fender of your truck.

the slowest speed possible to get the job done though; dont wanna gib them and lose 95% of the meat
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 29, 2017, 10:00:15 am
Add some Rams or spikes to the front, makes it easier.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on June 29, 2017, 10:07:17 am
Add some Rams or spikes to the front, makes it easier.
I thought the idea was to do less damage, so there's food left behind. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on June 29, 2017, 10:17:29 am
I mean, it pre-pulps zombies, and I usually go after bears and mooses when I have a super car, you'd have to go 100+ to gib the bigger animals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cattani on June 29, 2017, 11:38:13 am
So I'm one of those that likes to haul everything I find. I already expanded the truck two times to add internal cargo space, but it never seems enough. It seems if I want to load all my junk in it, it will have to be ridiculously large.
Is it right? Are haulers banned from living in deathtrucks? What will I do with all my empty plastic bags, cardboard boxes, glass shards and redundant tools? :'(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on June 29, 2017, 11:52:17 am
Break them down and use them as materials, obviously. ;P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 29, 2017, 03:09:31 pm
Blazemod has a special 'cargo dimension' vehicle part that enables maximum storage allowed by game code.  Like 1 000 000 storage space.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 03, 2017, 04:43:55 pm
I don't know how they managed it, but the hack-job done to "fix" the Kel-Tec KSG's stats is slightly more useless than the accessories slots on revolvers.

Edit: Also, cutting down the barrel on a gun makes it heavier.

Edit 2: No wait, that was just all the other mods I had on the gun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 03, 2017, 05:54:20 pm
I don't know how they managed it, but the hack-job done to "fix" the Kel-Tec KSG's stats is slightly more useless than the accessories slots on revolvers.

Edit: Also, cutting down the barrel on a gun makes it heavier.

Edit 2: No wait, that was just all the other mods I had on the gun.

So much derp. Somedays I regret adding it. The whole "secondary weapon to simulate a second mag tube" thing had been nothing but problems ever since.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on July 04, 2017, 05:01:03 am
Sewing seems to be bugged at the moment. All crafting recipes require the thread to not be 'loaded' into the needle/kit to work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on July 04, 2017, 10:37:32 am
I would kind of prefer not needing to load the thread in the first place, so sounds like a nice bug. ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 04, 2017, 11:09:04 am
Sewing seems to be bugged at the moment. All crafting recipes require the thread to not be 'loaded' into the needle/kit to work.

Some chucklefuck changed crafting to not need loaded thread, then decided that making sewing not have to be loaded was another day's problem.

You know, do the easier option first? :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on July 05, 2017, 12:43:43 pm
I have gone through an entire season now with two broken legs. I kept fighting and hauling to build the dopemobile to survive the winter however it really shouldnt take this long. I tried holing up for some days and see if they would heal on their own yet I haven't found enough books to keep myself occupied.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on July 05, 2017, 01:18:23 pm
Have you used splints?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on July 05, 2017, 01:27:25 pm
Have you used splints?
Yep, my encumbrance is at 79 right now one for each.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 07, 2017, 10:07:15 am
So here's something that's been off for a while now. Sealed glass jars and aluminum/tin cans have boiling quality and can be used to boil water without disturbing their contents.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on July 07, 2017, 09:39:39 pm
The progress from splints is reset if they're damaged. Stay away from danger.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on July 08, 2017, 10:31:27 am
The progress from splints is reset if they're damaged. Stay away from danger.
Thats what I figured but its been hard to find something for my character to work on at the side as my world has a huge lack of books.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on July 11, 2017, 02:53:35 am
Is there a mod that adjust zombie attention? I know that you can tweak their toughness and speed, but I´d like to make them more like L4D zombies which don't mind you unless you are close or making noise. And preferably are docile during the day and more aggressive during the night.

Speaking of nights, is there a mod that changes the way visibility at nigh works? Like in that the nights aren't pitch dark, but you can make out things based on their size and proximity?

Thanks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 11, 2017, 10:27:05 pm
Sounds like turning down the smell and hearing sensitivity settings would do the trick.
Kinda sounds like you might also want mostly blind zombies too if you expect to just walk past them at a relatively close range, in which case you'd want to turn down the vision settings too.

AFAIK, They don't follow you beyond the last time the saw, heard, or smelled you, but what can trick people up is the distance to which your smell can spread, and how long it lingers.

As far as where these settings actually are, I can't be of help, as it's been far too long since I've played :-/
They may just be in the world gen options, or you may have to poke around in the files... or possibly recompile after editing the source, but that'd be worst case, and I'm sure they've exposed those settings at one of the higher levels.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 15, 2017, 06:40:48 pm
Are you supposed to be able to power up engines and motors by reinforcing them before you install them, or is this just a side effect of the engine damage mechanic?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on July 16, 2017, 08:50:10 am
wat?

'power up'?

when you reinforce something you repair it and make it less likely to 'break down' in the future.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on July 16, 2017, 08:56:51 am
I think the idea is that, because of how the engine's capability is determined by how damaged it is, when you reinforce the engine to increase its survivability you also incidentally increase its power output.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on July 16, 2017, 06:02:04 pm
Are you supposed to be able to power up engines and motors by reinforcing them before you install them, or is this just a side effect of the engine damage mechanic?

Well, reinforcing guns with the gunsmith repair kit means you 'accurize' them. I imagine reinforcing stuff amounts to optimising them, so reinforcing your engine is tuning it up as well as adding protection.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 16, 2017, 06:14:26 pm
 Its a shame you cant reinforce them while installed though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 18, 2017, 03:08:35 pm
Its a shame you cant reinforce them while installed though.
That would make it completely free to upgrade your engines.

As an aside, since Tiger Kungfu is still broken, I've been trying to see how long I can keep a 5+ stack of buffs going as a minigame.

Edit: Was messing around with a debugged cvd machine to see what oddities could be cooked up (diamond scrap suits are a thing apparently). What happened to diamond coating piercing weapons? It still partially exists in the code and the Flagging references on GitHub still mention that it can be done but it seems that someone either forgot to finish it or it's still undecided if they actually want it in the game or not.

Edit 2: Painkillers for CBM installation seems pretty controversial. Maybe a change to the first aid skill, similar to the survival skill and mushrooms, to let you know how much of a drug is a safe dosage would be be useful. Or at least how much of a dose will definitely kill you. Pretty much the same thing, really.

Edit 3: What's wrong with barns? All the farms I've found have barns with no interior whatsoever, it's just grass and dirt like the ground outside. Did someone think it was an animal pen and "fix" it like whoever tried to "fix" the Keltec KSG by making the gun have a volume of 1.76?

Edit 4: Actually, I said something about this before while complaining about the KSG's OCD inducing "fix", but what IS the point of the accessory slot on revolvers? The casings are automatically put into your inventory when you reload, not that you can actually put a brass catcher on revolvers anyways. Putting a shoulder strap on it isn't possible because it's a pistol and the remaining accessories are the bow stabilizer and arrow rest which are also incompatible for the same reasons as the shoulder strap.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 07, 2017, 11:00:23 pm
Recent changelog included
"Added milk ammo and starting ammo to cows"
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on August 08, 2017, 01:18:02 pm
"This is a dairy cow. It is equipped with a fully automatic belt fed teet. It requires liquid hydrogen cooling to be milked"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on August 08, 2017, 01:23:59 pm
I have still have yet to encounter a cow or even a farm. I want a place I can camp my destruct0-bus and live off the rest of my life as a farming man

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 08, 2017, 02:10:46 pm
 They show up at the ends of roads.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on August 08, 2017, 02:22:26 pm
I never thought about it, but I guess there aren't hydroponic or mobile greenhouse tiles one can shove in their bus?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on August 08, 2017, 03:33:02 pm
Likely it would have to be modded in, i just realized that when i was dropping stuff in my car on the floor it was actually on the ground. so much crap i forgotten >__>
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 08, 2017, 07:01:09 pm
So, here's some Fun. Coolthulhu made an unofficial patch in the wake of a lot of dumb ideas on Kevin's part: http://smf.cataclysmdda.com/index.php?topic=14767.0 (http://smf.cataclysmdda.com/index.php?topic=14767.0)

I...well, so far I'd rather stick to an older build anyway. Honestly I don't even give a shit about the infamous "CBM painkillers" thing, but everything I've seen about it suggests Kevin handled all criticism about it in his usual manner.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silicoid on August 08, 2017, 07:42:01 pm
So, here's some Fun. Coolthulhu made an unofficial patch in the wake of a lot of dumb ideas on Kevin's part: http://smf.cataclysmdda.com/index.php?topic=14767.0 (http://smf.cataclysmdda.com/index.php?topic=14767.0)

I...well, so far I'd rather stick to an older build anyway. Honestly I don't even give a shit about the infamous "CBM painkillers" thing, but everything I've seen about it suggests Kevin handled all criticism about it in his usual manner.
I tried the CBM painkiller update-its very arbitrary, there is literally no feedback about what pkill level you should be at-and you have wait for you painkill level(which there is no description other the - to you speed) to get that level.  I died from a overdose trying to get it to good level.

It's badly designed, which is okay-that's what experimentals are for.  I remember when I got the 'zombie progression' system put in, it needed a lot of tuning. 

However, shutting down criticism, and the no-pkill mod to an unpopular feature, at least until it worked better, makes me not like where the project has been headed for a year now.

There used to be a hard stance against 'pointless realism' such as cleaning clothes, vitamin system, faulty cars etc, that made surviving tedious, but now we seem to be going down that same path that was once railed against.

I miss the wackiness Cataclysm had, with the acid rain, building cutting burning eyes, and the unlimited things you could do with vehicles.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 08, 2017, 10:49:29 pm
Exactly this. When even the star-spawn is fed up with Kevin's bullshit, that's a bad sign. It's dumb shit like this that's basically what had Kevin and I at each other's throats. Put simply, both of us are kinda assholes. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on August 09, 2017, 01:07:12 am
Pointless realism like cleaning clothes would be okay if things like that could be made non-tedious to the player. Basically, you could just tell your character to "take care of yourself" and s/he would clean clothes, do maintenance to weapons and stuff like that with the same kind of automation as sleeping. If doing chores requires manual clicking of commands then in-game chores turn into player chores. Doing chores while playing games is the opposite of fun. (Maybe excluding players who enjoy grinding.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 09, 2017, 01:07:44 am
A sizeable enough chunk of the coders on GitHub don't seem to consider their own official forums to be part of the community if anyone wanted to know about how cohesive the CDDA community was.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on August 09, 2017, 02:03:58 am
I've been away from Cata for a  while now... the mechanics have gotten more confusing, but the main issue is that the last time I loaded Cata I found performance issues... no idea how well it's working now..

I assume the dynamic horde system is not fully fixed yet either? 

Meh,  I ought to reinstall the game.  When I get my new pc maybe
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 09, 2017, 08:00:47 am
wanderer spawns are ... better.

they have finite numbers and take time to arrive on location (and can thus be 'led')

they also lack their previous range and scale in number according to city size.


oddly enough ive been able to create artificial (synthetic) cities via json and the game populates it with wanderers.  so it might be that specific things like houses will create hordes, or that any place that spawns enough zeds will also spin off a horde or three
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 09, 2017, 11:58:56 am
Every time I go onto the repo to see what PRs are around and whether I feel like updating my old build, I lose IQ points. There's there PRs up that'll make me want to update build.

First is https://github.com/CleverRaven/Cataclysm-DDA/pull/21555 (https://github.com/CleverRaven/Cataclysm-DDA/pull/21555) which I might use for some modding ideas I have, by having mutations let you conjure stuff.

Second's https://github.com/CleverRaven/Cataclysm-DDA/pull/21583 (https://github.com/CleverRaven/Cataclysm-DDA/pull/21583) by everyone's favorite bird youkai. Looks like some cute bionics.

Third we've got https://github.com/CleverRaven/Cataclysm-DDA/pull/21503 (https://github.com/CleverRaven/Cataclysm-DDA/pull/21503) and this is the one that's the big IQ drain. Not because of the change itself but Kevin's "feedback" on it. PR opener's got way more patience for bullshit than I do, and even then he's clearly getting fed up with having to tell Kevin blatantly obvious things he keeps demanding be explained.

If it were me trying to PR and dealing with shit like that, I'd have already closed the PR and posted this:

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Urist McManiac on August 10, 2017, 08:34:57 am
I'm afraid to say this, but this game is slowly turning into "Cataclysm: Developer Drama Ahead". I really couldn't care less about the bickering between people I don't know, but it's sad to see how the game's slowly turning to the worse because the guys in charge seemingly can't work together.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on August 10, 2017, 08:59:51 am
It's pretty much been like this since whales handed over to the community.

Having dozens of people working on one project with no common goal or any cohesion is bound to cause arguments. Most of the time it turns into a pretty good game though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Urist McManiac on August 10, 2017, 09:07:19 am
It's pretty much been like this since whales handed over to the community.

Having dozens of people working on one project with no common goal or any cohesion is bound to cause arguments. Most of the time it turns into a pretty good game though.

Don't get me wrong - the game is good. I'm just afraid that it could be a lot better if there was a commong goal/vision for it. Currently, it seems to be torn apart by people holding "muh realizm!" above all else and people who want the game to be as arcade-y as possible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 10, 2017, 10:13:52 am
I'm afraid to say this, but this game is slowly turning into "Cataclysm: Developer Drama Ahead". I really couldn't care less about the bickering between people I don't know, but it's sad to see how the game's slowly turning to the worse because the guys in charge seemingly can't work together.

That...yeah. I had a lot of arguments back in my day, but it was almost always specifically with one dev. The one that tends to be the most-often involved in drama these days. -w-
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on August 10, 2017, 12:51:25 pm
I always thought Kevin Granade was, like, the one who owned it now that Whales had abandoned it.
But apparently not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 10, 2017, 02:10:46 pm
He sorta is in being the project manager. In theory the game is open source, the other devs have authority too, and if enough bullshit happens anyone can make their own fork and hope it becomes better.

In practice Kevin will argue with anyone who disagrees, to the point where even Coolthulhu's griped about it, and no one's making a fork because there you need people who can code.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 11, 2017, 01:32:50 pm
whats with the lack of road tendrils?

Fuckin' caves for days, but nothing like the useful endpoints of other earlier games.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on August 11, 2017, 03:21:21 pm
Every time I go onto the repo to see what PRs are around and whether I feel like updating my old build, I lose IQ points. There's there PRs up that'll make me want to update build.

First is https://github.com/CleverRaven/Cataclysm-DDA/pull/21555 (https://github.com/CleverRaven/Cataclysm-DDA/pull/21555) which I might use for some modding ideas I have, by having mutations let you conjure stuff.

Second's https://github.com/CleverRaven/Cataclysm-DDA/pull/21583 (https://github.com/CleverRaven/Cataclysm-DDA/pull/21583) by everyone's favorite bird youkai. Looks like some cute bionics.

Third we've got https://github.com/CleverRaven/Cataclysm-DDA/pull/21503 (https://github.com/CleverRaven/Cataclysm-DDA/pull/21503) and this is the one that's the big IQ drain. Not because of the change itself but Kevin's "feedback" on it. PR opener's got way more patience for bullshit than I do, and even then he's clearly getting fed up with having to tell Kevin blatantly obvious things he keeps demanding be explained.

If it were me trying to PR and dealing with shit like that, I'd have already closed the PR and posted this:

Spoiler (click to show/hide)
Oh boy. Reading that last one makes my head spin.
Was a crankypost deleted by kevin or is he literally responding to the post just prior to his? For the last post in the commit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 11, 2017, 04:21:16 pm
Yea that's kinda crazy.  It seems like he decided that he was tired of debating it and decided "No, because I said so. By the way you are banned from contributing for explaining."  I can't speak for them but there seems to be at least one other person interested enough about the idea to try to help explain it to him.

I do admit things were starting to get a bit heated, but I kinda empathize.  They provided what Kevin asked for, and then gets understandably exasperated when kevin decides he needs more examples.  He provided what was asked for, and was still denied claiming that he didn't provide it.  Either kevin does not know what he wants or is poorly conveying what he wants. Kevin wanted an example of why the change was needed, he provided one (no benefit currently to a shield+rapier), and Kevin keeps asking for a reason why it matters when it should be clear.

Probably not gunna do any good in the long run and might just fan the flames, but I called him out on it in the github.  I think dangernoodle has a good idea.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 11, 2017, 04:35:24 pm
Found out about it about an hour ago. Welp. Snek got impressively pissed. That's rather rare from every PR and issue I'd seen them in, but Kevin has a way of getting blood from a stone.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 11, 2017, 07:21:38 pm
Honestly, the divisiveness and disturbingly insular behavior for an open source project is not leaving any good impressions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 11, 2017, 07:39:00 pm
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on August 12, 2017, 10:39:33 am
I only wish GlyphGryph didn't go awol, he seemed to kept Kevin in check.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 12, 2017, 02:51:44 pm
Hell, I wish Darklingwolf was still part of the project. ;w;
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silicoid on August 12, 2017, 08:25:51 pm
I miss KA101 he did a lot of merging and testing, so unfinished and unbalanced stuff wouldn't get through.

Banning permanently Dangernoodle, when he/she was pretty respectful, and responded to Kevin's criticisms with the information he demanded, is not a good thing for an open source project.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on August 12, 2017, 10:03:32 pm
Sounds like y'all should just ban Kevin, tbh. Why don't ya? (and unban the Noodler)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on August 12, 2017, 10:08:07 pm
Hammer that man!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 12, 2017, 10:11:00 pm
It's been awhile but I think that since those others mentioned are gone he is essentially the default leader of the project now.  So despite him being ...him... and it being a community project, I think he's the only one left with any kind of real authority.

I may be mistaken of course.

EDIT: Also just as an aside, just in case Kevin reads this, you do see all the distaste being directed your way don't you?  Here, on the github and on the cata forums right?  Doesn't that kinda tell you that you might be doing something wrong?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 12, 2017, 11:25:56 pm
I'm not sure Kevin even comes over here. I don't remember ever seeing anything from him here.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 12, 2017, 11:27:28 pm
Sounds like y'all should just ban Kevin, tbh. Why don't ya? (and unban the Noodler)

And unban the drago-nowait nah, I don't really wanna be a contributor again.

And honestly, people have told Kevin straight up what he does is wrong, and I know I've made at least a few attempts back in my day to discuss things more discreetly in forum PMs. It never does any good, no matter who says it to him, what they say, or how they say it.

That said I kinda doubt he'd be on here, but having seen him on the CDDA Discord had been just as big a surprise.

EDIT:

(https://cdn.discordapp.com/attachments/173885826638282762/346158201437290498/unknown.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Taberone on August 13, 2017, 12:52:00 pm
Dangernoodle is banned? Aw.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 13, 2017, 12:55:01 pm
It took me awhile to remember I could even thumbs up or down posts.  So I ended up giving kevin a thumbs down almost a day after I posted that heh.  Impressed my little 'tired of his shit' explosion is getting backed by so many people.  I was honestly expecting to just be banned from contributions within an hour*.

*Not like I do much, all I ever did to get that contributor tag was restructure a few recipe json files to make sense.  Which if I recall correctly Kevin was all for back in the early days.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 13, 2017, 01:09:45 pm
That actually is surprising. Still, Coolthulhu added a thumbs-up too. Hell, if Kevin makes a shitstorm out of it, feel free to use that screenshot to indicate what kinda support this is getting.

I'd thumbs up too if I wasn't also blocked. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 13, 2017, 01:20:27 pm
It's pretty much known that coolthulu is tired of his shit too.  He has a mod on the cata forums that isn't being made mainline because... cross forum quote (http://smf.cataclysmdda.com/index.php?topic=14767.msg303045#msg303045)

"He [Kevin] wants the implementation to be done his way and considers that more important than what players want."

To say that openly on a forum Kevin controls, pretty much nails that there is no love between the two.  (In the interest of fairness, In the same thread Kevin does respond, and claims other reasons why it wasn't merged, but I'm not in the mood to look into it further for the sake of an aside.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 13, 2017, 01:31:30 pm
The idea I got when I saw that was that Kevin wants to fix ranged stuff himself, and doesn't care that it'll break things in the meantime.

Then again, I haven't really been affected by the ranged wonkiness, even before it was fucked up you tend to miss a lot outside of 10 tiles. If I'm not close enough to get 100% hit rate I tend to reeee.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on August 13, 2017, 01:32:03 pm
Kevin just replied back to the thread citing the development hierarchy and initial failure of the voting system. I think it might just be time to do a massive fork.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 13, 2017, 01:36:53 pm
Ah, just saw that. I like how he disregarded the fact that "I can't be da boss" was cited as a positive for forking.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on August 13, 2017, 01:47:56 pm
May I ask:  why isn't there a fork? Seems to me there are a lot of code-contributors unhappy with Granade's leadership.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 13, 2017, 02:02:39 pm
Probably because any fork would be seen as less legitimate than the main.  That and I suppose people do still want to try and salvage what we already have.   It's like open office vs open libre.

Open libre is a fork of open office.  Open libre was forked because they did not like the direction office was going (I don't recall the details, but I recall it seeming like good reason to fork).  Yet still more people know open office than open libre.  And many longtime users of office never even knew Libre exists.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 14, 2017, 12:16:43 am
It only grows.

(https://cdn.discordapp.com/attachments/166715641812746243/346521902824554498/unknown.png)

That makes both of the other major devs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on August 14, 2017, 01:38:40 am
Probably because any fork would be seen as less legitimate than the main.  That and I suppose people do still want to try and salvage what we already have.   It's like open office vs open libre.

Open libre is a fork of open office.  Open libre was forked because they did not like the direction office was going (I don't recall the details, but I recall it seeming like good reason to fork).  Yet still more people know open office than open libre.  And many longtime users of office never even knew Libre exists.
If you mean libreoffice afaik it's bigger than openoffice at the moment

Didnt happen because of that, though, the situation was very different: Oracle discontinued support so people moved over to the fork.  Afterwards Oracle donated the whole project to the apache foundation and it was kind of reborn.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 16, 2017, 03:39:13 pm
Either way, will be amusing if Coolthulhu forks it properly. Polish squid has taken the kind of abuse that'd have me throwing hissy fits.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on August 17, 2017, 08:16:11 pm
If you mean libreoffice afaik it's bigger than openoffice at the moment
Yes.  Doesn't change that LibreOffice is a fork of OpenOffice.  It was triggered by six months of active refusal to merge in bugfixes, and two-thirds of the dev team left for LibreOffice at the split.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on August 17, 2017, 08:45:43 pm
If you mean libreoffice afaik it's bigger than openoffice at the moment
Yes.  Doesn't change that LibreOffice is a fork of OpenOffice.  It was triggered by six months of active refusal to merge in bugfixes, and two-thirds of the dev team left for LibreOffice at the split.
Yes, but it does change the original point, that being that a fork of a project is necessarily smaller and more obscure than the originating project. "less legitimate" was the original wording.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 17, 2017, 10:05:00 pm
Yea I was annoyed at the time and not thinking through my posts honestly, so yea I was probably more wrong than right about the whole libreoffice thing (hell I didn't even have the name right).  Don't post after combining internet drama with a binge reading of ameripol kiddos.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on August 17, 2017, 10:24:57 pm
So a little story. Edgar Mc. Hardy, a super soldier who manage to escape a lab where he was being tested. After a year, killing evrything standing in his was. He found a group of bioweapon (bio weapon thingy mod) soldier. They asked Edgar if he would be willing to kill the super bio weapon. Yeah no problem did he say, im very well trained and equiped. Queue some searching and found the lair a few day later. Dispatching the horde of zombie brute wasnt that hard. Step downstair where he hide. WTFBBQSAUCE. As he opened the door a horde of bioweapon come pouring down lead by apophis... He get smack all the way across the room. Almost dead from a single blow he makes a deseperate move. Launche a full auto burst from his m60. As he get cornered he grins, pulling his 7 grenade pin and dropping them at his feet. "Thunk x7".

He begins to phase out as they start pilling on his position and disapear, only to reappear jist outside the explosion range. Most of them died in the blast, only a few stragler remained. Engaging his repair nanobot, adrenali e pump and just to make sure, why not some powerfull experimental stimulant. Dispatching the remaining wasnt that hard since they were scattered.

Mission accomplished.

Tldr. You better be fucking ready for that superweapon quest.... think 10+ shocker brute in enxlosed space on steroidbbqsauce.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 17, 2017, 11:15:24 pm
yea.


cata++ mod is known for its remarkable unsubtly.
the power disparity is real in that mod. never dull
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on August 18, 2017, 01:11:15 am
Ah, the future. Where dropping seven hand grenades at your feet after taking a massive blow from a monster is survivable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on August 18, 2017, 02:02:11 am
Ah, the future. Where dropping seven hand grenades at your feet after taking a massive blow from a monster is survivable.
Indeed, a grenade surprise is much more survivable when you can teleport out of the way of the explosion.  The future is now. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 18, 2017, 10:28:35 am
Tldr. You better be fucking ready for that superweapon quest.... think 10+ shocker brute in enxlosed space on steroidbbqsauce.

It was a lot more trivial back before Noct made Apophis spawn underground. Unknown Lab, plus a fucking tank... 3:
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on August 18, 2017, 11:13:45 am
I tried Cata++, but finding the command centers really messed up my medium game of running around with a SWAT van I had going.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 18, 2017, 12:04:23 pm
It's interesting though, at least. Goes rather well with Arcana. 3:
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our devs fight each other!
Post by: Damiac on August 18, 2017, 01:09:10 pm
Wow, the 'drama' is real, huh? Kevin's clearly been... like this... for quite a while, seemingly going against what the community wants for the sake of his ego. Oh well, DDA is his project, but I think the time for a fork is due.  Essentially, Kevin's vision involves 'realism' over what some might consider 'fun' or 'balance', which obviously does appeal to some gamers.  But it seems clear enough that a lot (maybe even most) players would prefer fun and balance over 'realism', so maybe it's time for the "Cataclysm: Less Tedium Ahead" branch.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 18, 2017, 01:55:18 pm
...yep. Been like this for ages. It's not just the realism binge, the Misaimed Realism began in full swing after I became an ex-contributor, but Kevin's attitude became somewhat what it's now infamous for being about midway though my time as a contributor.

I also recall starting right at the last gasp of KA101's time there, he even helped a bit with my drunken flailing of a first PR.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on August 18, 2017, 02:46:37 pm
I mean... I don't want to bash the guy, even if I find some of his latest comments off putting.  I know running a project involves often thankless behind the scenes work, and if you keep doing that you start to feel entitled to having your way, since you're putting in most of the work.  That will naturally lead to friction, which over time tends to wear down your patience.  Impatient people naturally tend to get into more friction, and obviously you see where this goes.  So like I said, I don't want to personally attack him, I just want to say I don't think it's leading to good results (obviously from my point of view).

Some personality types are more prone to this than others, and probably the personality types that would take management of a big community project like this have a fair amount of overlap with personality types that might be a bit more assertive than most.  I know if I led a big project I'd start nice and open and assume good faith and all that jazz, but I also know people would get on my nerves, friction would develop, and I'd probably drive everyone away with an insane tirade at 3am.  So in that way Kevin's demonstrated a lot more patience than I have.

So I guess what I'm saying is, I would love a separate fork to happen, but I also know I'm too lazy to do it myself, so I have no business expecting someone to do it for me. I'd rather there be at least one version being added to instead of zero. 

TLDR; I'm lazy, make Cata exactly the perfect game in my imagination, and no I'm not giving you any input, because I'm lazy, remember? :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on August 19, 2017, 12:05:06 pm
This could be pretty much averted if Kebin adjusts himself, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 19, 2017, 01:59:52 pm
Yea Kevin did do something that at least shows he still has a tiny amount of respectfulness left in him. 

When he got into an argument with people in a mod thread over why something will not be mainlined, instead of straight up deleting the posts (which he could have easily done, and likely would not have gotten much flak for) he just moved the discussion to another thread.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our devs fight each other!
Post by: George_Chickens on August 19, 2017, 09:04:20 pm
Wow, the 'drama' is real, huh? Kevin's clearly been... like this... for quite a while, seemingly going against what the community wants for the sake of his ego. Oh well, DDA is his project, but I think the time for a fork is due.  Essentially, Kevin's vision involves 'realism' over what some might consider 'fun' or 'balance', which obviously does appeal to some gamers.  But it seems clear enough that a lot (maybe even most) players would prefer fun and balance over 'realism', so maybe it's time for the "Cataclysm: Less Tedium Ahead" branch.
What did I miss? Kevin's attitude to criticism at times really drove me off of the forum. I saw well thought out criticism dismissed with what was basically a "heh just make a mod kiddo"

I really hope that it turns into a full fork or split, because Kevin has basically decided that the code that Whales intended for all the community to modify is his private property where he gets the final say in all matters.
Quote
Project organization things:
We should vote on this: Nope
The project isn't a democracy, no number of "me too"s or votes is going to change something we've decided on.

The method for users to influence development is via debate. This is intentional, not due to laziness.
Debate sidesteps all the nasty problems around deciding who gets to vote and enforcing that everyone gets the right amount of voting power etc. and validates that people actually know what they're asking for.

A good reason to make a change has more impact than any number of votes.  A lot of the issues in this thread are good examples of this

The project is run by me ("owns" the project, final say on features)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on August 20, 2017, 02:11:21 pm
I mean, something to be said about one vision making a project run better.

Except when that "one vision" is a seemingly jerkwad who doesn't *actually* take into consideration others views, just paying lip service, and either doesn't understand simple explanations or pretends to not so he doesn't need to approve it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on August 20, 2017, 04:20:00 pm
Kevin's just a straight up dick. Do we need to say much else?

It isn't his project. If he wants to own it, he should file a copyright, or privatise the code, or do something. Otherwise, he's just on a massive power trip. Until he does something other than bitch and moan at people throwing their own skittles into the pile, it's a pointless conversation either way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 20, 2017, 04:47:19 pm
Until others do something, its a pointless conversation.

lol
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 20, 2017, 05:21:41 pm
Not like I can do anything. I can't code worth shit, so... :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gatleos on August 20, 2017, 05:33:34 pm
I contributed a bit to the project... years ago now, and remember Kevin being a bit of a hardass about pull requests, but I never thought it was like this. I do remember a Google Doc being drafted by the forum to sort of lay down the canon tone and gameplay philosophy. Was it just sort of disregarded, or did it get the game into this state to begin with?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 20, 2017, 05:36:07 pm
Well, project manager doesn't have to be able to code, per se.
They would need to have a familiarity with the nature of the code, and it's overall structure, and they would need people they could trust that can deal with the code itself.

They would just manage the actual requests and overall flow of the project as a whole, rather than the code the requests are contributing.
It's not likely to be a feasible situation due to the gratis nature of Cataclysm, but it's a possible one, assuming project control is passed, or a fork becomes self-sustaining.

That's actually something I would be somewhat comfortable taking on, if I knew the community better and were more of a people person.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 20, 2017, 05:36:47 pm
Its on the forum and there are various hints ingame, but largely the lore is diluted (as it should be) by the devastation of the apocalypse.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on August 20, 2017, 06:58:33 pm
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on August 20, 2017, 08:15:10 pm
dont forget pest control now requires copious amounts of explosives
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 20, 2017, 10:59:48 pm
Arcana and Cata++ also add some amusing side-stories of sorts to the lore. :V

And...yeah, if we could organize a fork, I'd be all over that if others are accepting of it. Well, maybe. Honestly I'm not 100% sure I'd want to contribute again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 21, 2017, 02:55:41 am
If this were to happen, it would probably be a good idea to keep multiple people in charge of the project. Even if someone leaves, someone else should be able to move up to take their position and keep what basically happened to leave Kevin as the only one with any authority from happening again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on August 21, 2017, 04:27:22 am

TL;DR: World goes to shit, then it gets diarrhea, then it contracts full blown dysentery and dies fording a river. You are the surviving intestinal bacteria. Now build a tank-car-house and die fording a river too.

If this were to happen, it would probably be a good idea to keep multiple people in charge of the project. Even if someone leaves, someone else should be able to move up to take their position and keep what basically happened to leave Kevin as the only one with any authority from happening again.

I totally agree. That said, I can't help but make the parallel of deposing a dictator and rebuilding the government from the ground up with power checks in place to stop anyone else monopolizing power. It's very American Civil War-ish.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on August 21, 2017, 12:00:18 pm
Kevin's just a straight up .... Do we need to say much else?

It isn't his project. If he wants to own it, he should file a copyright, or privatise the code, or do something. Otherwise, he's just on a massive power trip. Until he does something other than bitch and moan at people throwing their own skittles into the pile, it's a pointless conversation either way.

To be fair to Kevin, he has not in any way made it unavailable, and anyone at anytime is free to copy the entire project to a new fork and do what they want, so it's not like he's taken ownership of Cata, just Cata DDA, which as I understand is his fork (as in, he started it).
I understand being irritated at his behavior, but it's not as if he just swooped out of the blue and stole the project from someone. 

It would be best either way to try to keep things civil, even if there are two diverging codebases at some point it would be nice to have  friendly enough relations to share good ideas back and forth.  And It would probably help Kevin out as well, since the people most dissatisfied with the way he's running the project could then leave, taking their ideas to the new fork where they'll be more accepted (or not).  And then the people who stay behind are choosing to continue working with him, so I'd think that would make things less stressful for him as well.

Keep in mind, Kevin hasn't charged anyone a cent, nor has he gained any actual assets from this project.  He's doing this for his own reasons, so he's certainly got the right to tell people to go fork themselves, so to speak :P.  As much fun as internet drama may be, let's not be too hard on the guy, he hasn't stolen from anyone.  We could all make a fork right now and call it Cataclysm: No Kevins Club if we felt like it.  And if we did, we'd have the benefit of all the work Kevin has done (and of course everyone else who's contributed!) 

Just the small discussions I've seen about how to manage such a fork, how to control who has power, and all that seems to illustrate some of the more thankless aspects Kevin's taken on himself. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gatleos on August 21, 2017, 04:19:05 pm
Putting aside any personality clashes...

For those of you who are dissatisfied with the current state of the game, and the direction it's heading, how would you sum that up? And what changes would you make if you had the time and motivation?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on August 21, 2017, 06:44:43 pm
Putting aside any personality clashes...

For those of you who are dissatisfied with the current state of the game, and the direction it's heading, how would you sum that up? And what changes would you make if you had the time and motivation?

And the ability...

I last played quit a few weeks ago, and not for long because it was just tedious. So it is only the very beginning I experienced (multiple times :D). But dirty clothes? I already need to do laundry in RL, I really don't see the point of doing it in this game. It just takes away from the point imo. If you want to restrict the clothes in early game just give the zombies less, and let a lot of it be in tatters because they don't give a fuck anymore if they rip it while climbing through that broken window or whatever, and standing outside 24/7 doesn't help either.

Realism for realisms sake doesn't make it a better game, there should also be a corresponding gameplay benefit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on August 21, 2017, 07:24:31 pm
I'll admit that I liked the dirty clothes, but really only because I typically limited myself to not using zombie clothes anyway, usually because they weren't worth the time to repair, and in the early game the pre damaged clothes typically broke off too easily.  More people may like it more if there was a way to mass clean clothes.  One at a time is pure tedium, especially when cleaning lots of something small.

My problem is that usually when I come back to the game I see some cool new feature that I really really like.  Last two times I did, there was really nothing new notable.  Maybe a few new buildings, but I could mod that in myself if I needed more building variety.  Then I glance through the github and see a number of things simply shut down by kevin.  It's like he's scared to have another vehicle overhaul happen on his watch.  That ended up going badly for a few weeks, sure, but I feel the game was better for it after.

That whole shield rewrite thing I don't even think I would have noticed if it went in, but if Kevin is just deciding to shutdown things like that, where the code is already written, and it has clear benefits, what else has he shut down just because of the tiniest of risk?  It very much seems like nothing new and interesting is coming about because nothing new and interesting is allowed anymore.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: George_Chickens on August 21, 2017, 08:17:24 pm
For those of you who are dissatisfied with the current state of the game, and the direction it's heading, how would you sum that up? And what changes would you make if you had the time and motivation?
Tedium, tedium, TEDIUM. I've mentioned it several times over the course of the thread, but there are numerous things that feel like they were half implemented, forgotten, and left in because "oh well" that just add layer upon layer of boredom before you can get to the goods. It was a huge problem when Whales left and the community took over, due to lack of cohesion, but now it feels like it's written in a big design document with red ink, stating "DON'T ABSTRACT ANYTHING, IF IT DOESN'T HAVE SIXTEEN STEPS WHEN IT COULD HAVE FOUR YOU'VE FAILED"

I also dislike how the design choices of the game feel to me like a means of railroading players into a list of orthodox playstyles. I used to play a treasure hunter build, where I'd try to get as many guns as i possibly could and super-deck them out with all the mods I could find, all whilst massacring zombies in my super tank. The decisions to make gun shops literally safer than ingame banks makes the former not difficult, but tedious (see a pattern here?), and the decision to turn it from an open game where you played how you liked to an ultra realistic survival sim means that the other has gone from needing 30 minutes of real life time to gather resources and 5 or so minutes to construct your vehicle, to taking over an hour because welding a single plate onto your car takes a great deal of ingame time, and you have to take breaks to find food and clean water.
I'm not trying to be a negative Nancy, but I feel as though the game has become a ton more tedious than from the times of Whales and early DDA, and I'd like to know if I'm just feeling misguided nostalgia or if I'm onto something.

Take, for example, resurrection mechanics and gun shops. Gun shops are locked up, but just in a way that adds a single, long step into getting into them, usually finding explosives or trying to fix up a car to ram it. As for resurrection, previously I'd kill things and burn them if I thought a necromancer was coming, but now I need to press S on every corpse so that it doesn't arise. I love the idea of zombies coming back up, but I really don't like its execution.
What I've said before mostly still stands, but I've really opened up to resurrections.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 21, 2017, 08:22:19 pm
Hacksaws get in.

Its not 'tedious' in this case, as it does prevent underequiped survivors from entering.  Or forcing you to choose what car to use.  I even add in a stone gun shop for that purpose: to stop ramming.

Tedium does take happen, but some of it is mitigated by the idea that endgame isnt what we, they are designing for.

Early and Mid game are actually the target for a lot of these new mechanics.  Perhaps some QoL features for endgame would be nice, but things like filthy clothing is distinctly aimed at early to mid game.

The mechanics overhauls is somewhat tedious, I do admit, but then again I dont really deathmobile any more.  A lot of the reason is due to the wheel jacks though.  Boom Cranes are rare.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: George_Chickens on August 21, 2017, 08:28:36 pm
Its not 'tedious' in this case, as it does prevent underequiped survivors from entering.  Or forcing you to choose what car to use.  I even add in a stone gun shop for that purpose: to stop ramming.
My point is, you can still get in, neither is it particularly hard to get in, the problem is that the step is part of a larger chain that simply makes it an annoying pain in the arse to bother, and that seems to be prevalent in many aspects of the game nowadays. A lockpick, a hacksaw or a car can get in, and in the opening hours of the game, too. All the change has done is added a long, boring step of searching and searching before you can get in. I've taken to raiding basements for guns as a result, because it simply lacks the amount of pointless steps.

I say pointless tedium because it's easy to subvert, but takes an excessive amount of time to, and the alternative, easier methods even provide better loot and less steps to get said loot, when I'd assume gun shops would have a better selection than some crack dealer's basement.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silicoid on August 21, 2017, 09:30:21 pm
The needing of a boom crane or a wheel jack to take apart cars.  You know what was people's favorite task?  Building cars, and they nerfed it to hell and back by adding faulty parts, limiting the mechanic skill, and adding even more rare items like the boom crane to put together deathmobiles.

Most of the development has been focused on making the early game more tedious, with such winners as windchill(making it hard for a new character to survive), dirty clothing.

Once you've cleared out an area, there is no need to defend it-I miss the random zombie bears, bears, and other things attacking.

I also miss acid rain-it made it so you needed some form of shelter with you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on August 22, 2017, 04:09:38 am
Honestly they lost me around the time it was Decided On High that the same guy who could whip up a nuclear reactor for his car, handcraft a plasma rifle and lethal railgun, cook up an eye-watering variety of mutagen, and install his own bionic implants with amateur surgery just... couldn't make gunpowder. It was simply too unrealistic, completely shattered my suspension of disbelief.

I got shouted down for suggesting gameplay should trump senseless realism... and here we are.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on August 22, 2017, 04:39:20 am
And it doesn't help that someone with strong chemistry skills in real life actually can make (smokeless) gunpowder with the right equipment - the main ingredients are cotton, nitric acid, sulfuric acid, all three of which exist in-game if I recall. Black powder is significantly easier.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 22, 2017, 06:07:31 am
I like dirty clothes. Like the guy above I was already avoiding using clothes off of dead things before that change, but it felt nice for the game to reward me for it.

I don't see the problem when it's literally an option to turn it off when you start a new game. Besides the problem of the interface and how to find the options not being particularly intuitive/self clear, that is.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on August 22, 2017, 06:40:05 am
I like dirty clothes. Like the guy above I was already avoiding using clothes off of dead things before that change, but it felt nice for the game to reward me for it.

I don't see the problem when it's literally an option to turn it off when you start a new game. Besides the problem of the interface and how to find the options not being particularly intuitive/self clear, that is.

Mee too actually.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on August 22, 2017, 10:22:45 am
Realism is fine if carrying it out in game is not tedious. Like I said before, just having one command "take care of your equipment" which would make your character clean clothes, clean guns and stuff. That's fine. Having to click something ten times is not. It is like you had carry out all the tasks in Dwarf Fortress manually. "Press button to smash the metal bar with the hammer. Hammerstrikes left to produce one dagger: 58".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 22, 2017, 11:28:53 am
Welp. One good change has at least prompted me to update my build: https://github.com/CleverRaven/Cataclysm-DDA/pull/21555 (https://github.com/CleverRaven/Cataclysm-DDA/pull/21555)

I has an Arcana mod idea that involves this.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on August 22, 2017, 12:03:54 pm
Realism is fine if carrying it out in game is not tedious. Like I said before, just having one command "take care of your equipment" which would make your character clean clothes, clean guns and stuff. That's fine. Having to click something ten times is not. It is like you had carry out all the tasks in Dwarf Fortress manually. "Press button to smash the metal bar with the hammer. Hammerstrikes left to produce one dagger: 58".

This! So much this!

If you want to include overhead for equipment and such, that's fine! More challenge is always great, especially if it can be optional.  But nobody has fun pressing 100 keystrokes to do completely mindless tasks even if they appreciate that those mindless tasks do need to be done. 

I'd rather have a 'maintenance' time that you would spend before sleeping, or when performing a generic 'equipment maintenance' activity. Carry more guns and wear more clothes, the maintenance task takes longer, or needs to be done more often.  Keep less equipment that requires maintenance, or gain skill in skills that affect the maintenance you're doing, and it takes less time, or needs to be done less often.  Then it become a gameplay mechanic, something that can actually be balanced, unlike tedium.  Currently there's no 'challenge' or 'strategy' required for lots of these maintenance tasks (filling mags, eating, drinking, reading a book, washing clothes, maintaining firearms (is this actually a thing in the game now?), etc...

The fact that you can't make gunpowder just seems silly, as others have pointed out, when you can literally make a Plasma Rifle out of spare parts, create complex biotech out of corpses, and forge a high quality sword with a souped up charcoal grill and rusty scrap metal!

I know the dirty clothes thing was a big deal for some people, and if I recall correctly at first it wasn't really easy to disable.  I agree with most other people that the whole thing is just another unnecessary element of tedium, but if it's optional then who really cares.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 22, 2017, 12:20:24 pm
I know the dirty clothes thing was a big deal for some people, and if I recall correctly at first it wasn't really easy to disable.  I agree with most other people that the whole thing is just another unnecessary element of tedium, but if it's optional then who really cares.

Thing is it wasn't optional at first, if I recall.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gatleos on August 22, 2017, 12:37:47 pm
I suggest that someone draft a simple design doc describing this other version of Cataclysm that you would all like to see. The general consensus seems to be "complexity is good, tedium is bad". The game should retain its difficulty, as well as player freedom and expression, but steps should be taken to remove parts of the game that add unnecessary, tedious obstacles (busywork) between the player and the fun aspects of the game.

Whether anyone here thinks they have the skills to manage a new fork or even contribute to the codebase, getting all these ideas written down in one place will make it easier to chart a course for a potential offshoot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cattani on August 22, 2017, 04:58:05 pm
I can help with coding. I mean, I know C and C++ (a 10 seconds research tells me Cata is written in C++), but have no experience with game development; my coding experience is largely based on microcontrollers. It would be a welcome challenge.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eclectic Wizard on August 24, 2017, 07:26:17 pm
They removed the many variants of gun stores in favor of that one single boring block which is basically the original Whales design but made more boring and unrealistically secure, it doesn't feel like a gun store in America, it doesn't even feel like a gun store, it acts and feels like a locked up box of guns because some random dev decided they didn't like guns. It is almost as if one of the programmers has no idea that people play different styles in an open ended, open world zombie survival "roguelike" and just wants to restrict the use of guns as much as possible in favor of their own weird image of how they think the game is supposed to be played. I loved the variety and life of the different gun stores, I faintly remember a variant that gave off the impression of being one of those small time family owned gun smiths you see in rural areas of America.

While I liked the whole thing about internal and detachable magazines thing, I didn't like how I need to press three different keys to make a shot, or press f two times at some completely arbitrary penalty just to get a shot off. I really miss Whales, I really do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: vastaghen12 on August 24, 2017, 07:47:57 pm
They removed the many variants of gun stores in favor of that one single boring block which is basically the original Whales design but made more boring and unrealistically secure, it doesn't feel like a gun store in America, it doesn't even feel like a gun store, it acts and feels like a locked up box of guns because some random dev decided they didn't like guns.

The other variants of gunstore are still in the game, its just  that they have always had minuscule weight in comparison to the original design.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 24, 2017, 09:24:41 pm
FWIW, Whales estimated that there's about 10 hours of coding left to be done on Cataclysm 2 (https://github.com/Whales/Cataclysm2), but doesn't know when(if) he'll get around to it. (RL/lack of passion/etc)

I haven't the foggiest what it's true state is, but if that was an accurate (as opposed to Steam-time :P) estimate of the effort remaining, perhaps those dissatisfied with DDA could rally to finish and maintain the semi-abandoned sequel?
I know once upon a time Whales was somewhat opposed to pull requests on Cata1, and while he was still coding, it was pretty much the same for Cata2. But that was also years ago when he still had passion for the project.

Just saying, that (afaik) a pretty much forgotten sequel could be viable given the reasonable circumstances and persuasion.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: George_Chickens on August 24, 2017, 09:54:13 pm
Wasn't Cata2 meant to be a highly combat oriented game with a clear win condition? That kind of destroyed my interest in it.

I also don't see why people dissatisfied with the current game should just leave, either. It's a community project, and there is clearly a split in the community here. That sounded way more aggressive than I intended.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on August 25, 2017, 10:15:19 pm
I suggest that someone draft a simple design doc describing this other version of Cataclysm that you would all like to see. The general consensus seems to be "complexity is good, tedium is bad". The game should retain its difficulty, as well as player freedom and expression, but steps should be taken to remove parts of the game that add unnecessary, tedious obstacles (busywork) between the player and the fun aspects of the game.

Whether anyone here thinks they have the skills to manage a new fork or even contribute to the codebase, getting all these ideas written down in one place will make it easier to chart a course for a potential offshoot.
I would love to draft this document. I've been effectively silent on this issue, but I'm seriously unhappy with the direction the project has taken, and Kevin's autocratic management has been the root of the problem, IMO.

Any suggestions? I take it I should focus on the project philosophy, but should I be brief on the reasons for the split or expound upon them? Should I go into specifics of what belongs or what doesn't, or should I leave the real nitty-gritty and specific game mechanics out for a later revision once the fork is up and running?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: George_Chickens on August 25, 2017, 11:31:37 pm
If you're writing it, I'd love to collaborate with you and other forumgoers. It's best to get as many ideas as you can and filter them down into general critiques IMO.

If not, will you take some suggestions?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 25, 2017, 11:33:24 pm
Drama/politics should be left out entirely of design docs. They shouldn't be a soapbox, but a guiding path.

It should be more of a high-level exposition, as opposed to being detail-oriented, as far as in-game things go. Certain lore specifics would fit into such a document, however.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on August 29, 2017, 11:22:23 am
Basic guidelines to help answer the basic questions of "Should this be in the game" and "What level of realism are we shooting for?" are good.

And I am definitely in favor of a basic guiding principle of "Realism is great as long as it does not impose too much tedium on the player". Want it to take 8 hours for my character to craft up some easy but time consuming? Sure, as long as it doesn't take more then me as a player going "Hey, character, make this thing". 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 29, 2017, 11:43:54 am
Thing is, if I recall CDDA already has a design document, one that's fallen a bit the wayside.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baijiu on August 29, 2017, 07:23:03 pm
I was making good progress with a character, made it to day 12 which is different for me as I usually die on the second or third day. I may have been abusing NPCs and treating them like fodder but I did keep most of them alive. Found some skill books, was starting to skill up my character decently....

Then the game crashed and I lost my character. I haven't had the heart to open the game back up since the crash, I'm just so broken over it. Not to mention I'm kinda terrified now of the game crashing on me as it's never crashed before this. Why you treat me like this Cataclysm?

Maybe I'll just wait for the new IWBUMS release for Project Zomboid. New area has been added along with vehicles. Plus, when that game crashes I don't lose everything >_<
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on August 30, 2017, 02:25:52 am
I was making good progress with a character, made it to day 12 which is different for me as I usually die on the second or third day. I may have been abusing NPCs and treating them like fodder but I did keep most of them alive. Found some skill books, was starting to skill up my character decently....

Then the game crashed and I lost my character. I haven't had the heart to open the game back up since the crash, I'm just so broken over it. Not to mention I'm kinda terrified now of the game crashing on me as it's never crashed before this. Why you treat me like this Cataclysm?

Maybe I'll just wait for the new IWBUMS release for Project Zomboid. New area has been added along with vehicles. Plus, when that game crashes I don't lose everything >_<

Why don't you enable autosave? I haven't played in a while, but I'm pretty sure there's an option for the game to save when you go to bed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 30, 2017, 02:50:12 am
Welp. Yet another PR that would make me want to update for the sake of testing changes to my mod becomes endangered by Kevin. (https://github.com/CleverRaven/Cataclysm-DDA/pull/21721)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on August 30, 2017, 03:42:40 am
Welp. Yet another PR that would make me want to update for the sake of testing changes to my mod becomes endangered by Kevin. (https://github.com/CleverRaven/Cataclysm-DDA/pull/21721)

Maybe the clairvoyance artifact was not meant to fully recon rooms on the other side of a wall but just save you from opening a door and being face-to-face with something nasty. The basic range of 3 does its job well if that job is to avoid surprises at close range. Could just ask him what the intended purpose of it is, or explain that you'd be going for a change in purpose rather than just "making it better for the sake of making it better".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 30, 2017, 07:44:46 am
People's complaints tend to also be about night vision being so op now.

The two-tile basic night vision was a godsend back in 0.C, this variable, monochromatic, mid-range NV is good.  It even lets you snipe with a gun with it.


3 tiles of wall-see is not a bunch.

I think 5 would be adequate, and a compromise.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on August 30, 2017, 10:00:50 am
People's complaints tend to also be about night vision being so op now.

The two-tile basic night vision was a godsend back in 0.C, this variable, monochromatic, mid-range NV is good.  It even lets you snipe with a gun with it.


3 tiles of wall-see is not a bunch.

I think 5 would be adequate, and a compromise.
Cool thing about current night vision is that it's range is dependent on modified perception. So having low base perception, being in severe pain, or having heavy eye encumbrance can all set your vision range down to one tile.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 30, 2017, 12:19:10 pm
3 tiles of wall-see is not a bunch.

I think 5 would be adequate, and a compromise.

Kevin put up a good suggestion, adding a higher-level clairvoyance effect. Since Noct isn't the code monkey here, and of those of us over on Utterly Mad I'm the most competent (translation: least INcompetent) with the source...

...godhelpusall. ;w;
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on August 30, 2017, 03:24:11 pm
Cool thing about current night vision is that it's range is dependent on modified perception. So having low base perception, being in severe pain, or having heavy eye encumbrance can all set your vision range down to one tile.
I understand its purpose and all but hearing 'eye encumbrance' still amuses me and brings to mind someone somehow lifting heavy things with his eyelids.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 30, 2017, 03:40:07 pm
Pbbbt. The Wink of Doom, insta-gibbing zombie hulks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on August 30, 2017, 08:56:40 pm
Pbbbt. The Wink of Doom, insta-gibbing zombie hulks.

agreed needs complexity depth
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gatleos on August 30, 2017, 09:21:38 pm
Any suggestions? I take it I should focus on the project philosophy, but should I be brief on the reasons for the split or expound upon them? Should I go into specifics of what belongs or what doesn't, or should I leave the real nitty-gritty and specific game mechanics out for a later revision once the fork is up and running?
Basic guidelines to help answer the basic questions of "Should this be in the game" and "What level of realism are we shooting for?" are good.

And I am definitely in favor of a basic guiding principle of "Realism is great as long as it does not impose too much tedium on the player". Want it to take 8 hours for my character to craft up some easy but time consuming? Sure, as long as it doesn't take more then me as a player going "Hey, character, make this thing". 

Yeah, I think that the most important use for a design document is creating a set of guiding principles for which features should be in the game. If someone has a question about a change, the design doc should be able to guide them to a clear "yes" or "no".

I would say that, as a simple guideline, game features should be (in descending level of importance):
Most important is fun. The game should have an emphasis on engagement, player agency, and reduction of tedium, and thought should be put into early/mid/late game pacing. Next is realism; Cataclysm is just as much a post-apocalyptic survival game as it is about zombies. Complexity is good, bloat and tedium are not. Finally, a gameplay feature should be lore-friendly, to keep a consistent tone, so long as it doesn't violate the first two guidelines.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 01, 2017, 03:33:57 am
Maybe the clairvoyance artifact was not meant to fully recon rooms on the other side of a wall but just save you from opening a door and being face-to-face with something nasty. The basic range of 3 does its job well if that job is to avoid surprises at close range. Could just ask him what the intended purpose of it is, or explain that you'd be going for a change in purpose rather than just "making it better for the sake of making it better".

I think that's why it's called 'clairvoyance'. Your character's not literally seeing through the walls, just having bizarrely accurate premonitions of what's around the corner/just out of sight.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 01, 2017, 08:30:22 am
Welp, evidently a certain someone has insisted that any fancier clairvoyance should be debug or mod only. Which is...eh, fine by me I guess. I was only excited about the suggestion because I can use it in Arcana, so fuck it. o3o
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 01, 2017, 10:28:17 am
Well, you can add it as a mod option.

Clairvoyance as a debug would allow us to use it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 01, 2017, 11:44:17 am
Yeah. I've have thought that better clairvoyance would have some vanilla use, but eh. Fuck it. Not my problem if Kevin doesn't want it, but that he's alright with it being implemented for debug and mods is alright. 3:
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on September 02, 2017, 04:05:42 pm
There's already that max-clairvoyance artifact for debug, though, right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 02, 2017, 04:24:04 pm
Which is a touch overkill, admittedly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 04, 2017, 06:16:33 pm
perhaps a more fleshed out clairvoyance system with additional depth and progression might be useful
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 05, 2017, 11:02:28 am
Eh, maybe. For now I figure once Coolthulhu's patch has the new property too (Noct's thing got merged) I'll make use of it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 06, 2017, 03:07:39 am
Eh, maybe. For now I figure once Coolthulhu's patch has the new property too (Noct's thing got merged) I'll make use of it.

this is a branch off the main project im assuming, perhaps the new property could have deeper usefulness as well ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 06, 2017, 01:45:53 pm
Welp, thanks to Noct the fancy clairvoyance is in the mod anyway. 3:<

But yeah, Coolthulhu is making a sexier branch with its own releases.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on September 06, 2017, 03:57:55 pm
Can we put hookers and blackjack in it? :o
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 06, 2017, 03:59:20 pm
It's likely you could fit that into the cata gameplay, but that's just because cata is the everygame, which needs every feature.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on September 07, 2017, 08:15:08 am
Man, did they do something to drop rates? I've gotten back into the latest experimental and it feels like item spawn rates are a lot lower than they used to be.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on September 07, 2017, 09:09:32 am
It's been a while, but isn't there a setting for item drop rates in the worldgen menu?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on September 07, 2017, 11:39:22 am
There is, I'm playing on default drop rate right now and it feels a lot lower, so I was curious if there were some changes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 07, 2017, 11:52:06 am
Yes.  there was previously a bug that caused the spawn settings to continue to drop extra goods if it rolled a success.

Essentially it would keep rolling and placing items for as long as it rolled under its d100 spawn success frequency.  Sooo, if the chance for an item was set to 95%, then it would roll and place items until it rolled a 96-100.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on September 08, 2017, 09:30:58 am
So all this time I was playing at normal item spawn rates I was actually getting WAY more loot than I was supposed to?

In a way, that sucks.  In another way, that explains why I needed so much storage space on my deathmobile after looting a couple places.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 08, 2017, 09:39:38 am
The issue now is that its been a bug for so long that people (like modders (like me) ) have actually been designing locations around this bug, so its removal means that there is less spawns than there perhaps should be.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 08, 2017, 11:13:25 am
Yeah. Don't forget there's also multiple methods for spawning items in a mapgen. Add, mapping, place_loot etc. At least one method is depreciated, and at least one other method seems to get different results compared to the current preferred method.

I've fixed most of Arcana to use place_loot since that seem to be the one that's the most up-to-date and actually in use by the devs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on September 08, 2017, 03:03:14 pm
So did Coolthulu do his own branch then?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 08, 2017, 03:15:53 pm
So did Coolthulu do his own branch then?

A branch to patch some dumb shit, but not yet at the level of a full offshoot yet. It seems some people are PRing to Coolthulhu's fork in general though, which is either:
1. A thing that sometimes happens to collaborate in PRs to the CDDA main repo.
or
2. Signs that at least some people want to improve the star-spawn's version instead of Kevin's version.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 08, 2017, 07:30:29 pm
that got a link to git?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 08, 2017, 09:22:53 pm
A link to the what now? Coolthulu's patch? Here: https://github.com/Coolthulhu/Cataclysm-DDA/releases (https://github.com/Coolthulhu/Cataclysm-DDA/releases)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 10, 2017, 04:34:39 am
theres still room for cross fertilisation of new ideas and elements for both branches
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ItinerantWraith on September 12, 2017, 09:36:00 am
.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on September 13, 2017, 01:14:14 pm
A link to the what now? Coolthulu's patch? Here: https://github.com/Coolthulhu/Cataclysm-DDA/releases (https://github.com/Coolthulhu/Cataclysm-DDA/releases)
So to run the arcana mod we need Coolthulu's now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 13, 2017, 01:30:30 pm
No. Use my repo for Arcana: https://github.com/chaosvolt/cdda-arcana-mod (https://github.com/chaosvolt/cdda-arcana-mod)

Note that if you use the CDDA Launcher, it's officially your fault if the launcher tries to replace a third-party mod with an obsolete version in the CDDA repo that you'd have to delete to replace with said third-party version. XP
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on September 15, 2017, 01:34:47 pm
Got your repo running in Coolthulu's build


... out of curiosity, how come CTH´s build is much slimmer than the official port?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: i2amroy on September 15, 2017, 01:53:26 pm
I'm not sure what you mean by "slimmer" there; the release binaries that he's got up on the github are all within about 1-2 MB of the ones on the official port (some smaller, some slightly larger).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 15, 2017, 01:54:56 pm
Im fairly pleased with the state of my own mod.

Im sad about rads still being so inflexible, but health is shaping up nicely now that I have good feedback.

Monsters are all successful to various degrees, and some even shine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on September 15, 2017, 02:17:02 pm
I'm not sure what you mean by "slimmer" there; the release binaries that he's got up on the github are all within about 1-2 MB of the ones on the official port (some smaller, some slightly larger).

20mb vs 50 unless I´m reading something wrong

https://github.com/Coolthulhu/Cataclysm-DDA/releases/

http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/


Edit: Silly me was going for the curses vesrion. No wonder it was smaller.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 15, 2017, 02:22:35 pm
Curses is best
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on September 15, 2017, 02:30:13 pm
I play without tiles, but I get the tiles version anyway because (AT LEAST BACK IN THE DAY) it was the only way to resize the screen
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 15, 2017, 06:16:32 pm
Delicious tiles though. Taken a particular liking to Xotto's set.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 15, 2017, 07:35:13 pm
ASCII all the way for Cata.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 15, 2017, 09:10:21 pm
I use the one tileset built into the game that looks mostly like ascii, because I can't be arsed to figure out how to make the game use a square font, and I think non-square ascii looks terrible. I would like the distance apart that objects appear to be to actually be how far away they are, regardless of orientation, thank you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 15, 2017, 09:55:39 pm
i don't even see my rectangular font any longer

I see cabinets, stoves, willow trees, corpses, and cars
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on September 16, 2017, 01:31:35 am
I also prefer to use ASCII.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on September 16, 2017, 05:00:58 am
It matters a lot how you started.

I've been playing cata since Whales. There was only ascii, and like Pisskop, you stop seeing the ascii. In contrast, tiles feel unusual and awkard.

Likewise with DF. I've been playing this since 2008. I cant fathom it with a graphical frontend
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on September 16, 2017, 05:22:55 am
I play Cata with tiles (usually). DF on the other hand I started with tiles, but switched to ascii when a new version came out and I didn't want to wait for the tilesets to update. Never went back, because why bother?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on September 16, 2017, 11:32:22 am
I have a hard time playing DF with ASCII. I get eye strain. Quite a few tile sets also give me eye strain. ASCII Cata does not. Tile Cata just looks weird and disjointed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 16, 2017, 01:34:36 pm
I'm used to tiles for CDDA, ASCII for DF.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 16, 2017, 03:26:26 pm
ASCII for CDDA and DF, due to use.
Mostly because tiles in CDDA make vehicles look horrible to me, and in DF I jsut think it looks better as ascii.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on September 16, 2017, 08:44:52 pm
I have never found a tile set that I liked the look of for CDDA or DF and I'm so used to the ASCII it doesn't bother me any more. Also mod added items don't have tiles.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 20, 2017, 07:22:17 pm
and theres a lot of mod added items, yeah im the same ascii currently it works good anyway
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Man of Paper on September 22, 2017, 11:49:42 pm
It's funny how many of us prefer ASCII or Tiles for DF and the opposite for Cata. Someone not as tired as myself could probably make a deep thoughtful conclusion about what that means for us. I'm a DF/Tiles, Cata/ASCII guy myself, to put my two cents in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tawa on September 23, 2017, 12:10:12 am
I use ASCII in DF, but RetroDays tiles for Cata. I think DF looks and feels better with ASCII, partly because of the kinda quaint feeling it gives off, and partly because I'm too attached to some of the ASCII, like the smiley-face dwarves and the fancy lines used for walls. But for Cataclysm, part of it is that the game feels too "modern" for straight-up ASCII to match it, and part of it is that I feel the base ASCII looks awful. The lines are too thin and the font is too tall; it makes the world feel empty and misshapen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 23, 2017, 06:11:38 am
Yeah, I agree. CDDA's ASCII just doesn't really look right to me to the same extent that DF's does, the latter uses a much broader selection of characters for its symbols, and it uses them well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on September 23, 2017, 02:41:33 pm
(Bias info: I prefer ASCII DDA and DF, but I'm much more likely to use a DF tileset than I am a DDA one)

Pretty sure it's simply a matter of the size of the userbases of the two games.
Some small x% of each is going to care enough about the graphics to put out custom graphics for any game.
With DF's base being so much larger, (afterall, we're but a subset of DF users, but we account for a significant amount of DDA users,) there's simply going to be more people creating DF tilesets, and more likely to be people actually interested in maintaining them. (And sometimes not even the original creators!)

With the vast amount of info needed to be represented by every tile, plus the additional info that DDA tilesets often don't bother accounting for until a version or two after they've been introduced, it's not a big surprise that many DDA users simply prefer the default ASCII, which, by it's nature, is going to be more up to date with new info than a DDA tileset is. (This is ignoring the fact that DDA doesn't represent as much info at a glance as DF does, since DF uses a few extra states per tile/ASCII than DDA does.)

On the other hand, DF's popular tilesets rarely go more than a week or two without an update following any release, so there's probably not a lot of people that even notice that there's a release before the tilesets have been updated.

Not all that much more thoughtful, but perhaps a little bit along the lines of what Man of Paper was thinking of elucidating upon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on September 23, 2017, 05:55:10 pm
I can´t seem to disassemble microwaves. Is this a known bug_ ? (Cthulhu's branch)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on September 23, 2017, 06:14:37 pm
Do you have the tools? It's been a long time, but I would throw a guess that you'd need a screwdriver, hacksaw, and soldering iron at least.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on September 23, 2017, 07:38:22 pm
I have an integrated toolset. And there are a number of things I cannot dissasemble for some reason.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on September 24, 2017, 02:50:54 am
Are you by any chance trying to dissemble using the (B)utcher command in dark?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ejseto on September 27, 2017, 12:07:09 pm
I have an integrated toolset. And there are a number of things I cannot dissasemble for some reason.

Is your toolset *on*? The power consuming aspects won't work if it isn't.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on October 08, 2017, 03:36:32 pm
BTW: Of relevance to  Randomdragon: I don´t know if anyone else is getting this problem, but I´m getting a "There are too many mandatory overmap specials" bug and am seeing few (IE: so far none) of the special buildings from the Arcana mod.  (Still exploring in hopes of finding one). I did use the "Beta National Guard" mod alongside yours... is it possible that there´s an interaction?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 08, 2017, 03:39:29 pm
How many other mods are you using? More Locations especially is royally fucky. Arcana only adds 4 extra locations, so it's not going to be as big a problem as the others, and National Guard Camp only adds 1.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 08, 2017, 03:52:48 pm
I actually reduce the mandatory reqs of coregame.  So ...

P:

Actually

https://github.com/pisskop/PKs_Rebalancing
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on October 08, 2017, 03:55:13 pm
How many other mods are you using? More Locations especially is royally fucky. Arcana only adds 4 extra locations, so it's not going to be as big a problem as the others, and National Guard Camp only adds 1.

I think I´m using that one too

FakeeEdit:
yes, I am.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 08, 2017, 04:44:58 pm
Yeah if I added more mandatory locations I'd definitely add some override fuckery, but...basically, More Locations is baaad for multiple mods.

Pisskop, any idea whether the Urban Development mod fucks with mandatory specials or not as well?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 08, 2017, 04:48:27 pm
yes
https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/Urban_Development/overmap_specials.json
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 08, 2017, 05:19:45 pm
Is...that...40 fucking mandatory specials?

What. How. Why. Who. What hax could possibly allow this abomination to even load without any extra mods?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on October 08, 2017, 06:42:55 pm
nothing like waiting a minute per turn when you install all the mods.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 12, 2017, 08:41:27 pm
The coregame version of my mod is removed  :p

So now people can rest easy and not have to delete it over and over.

https://github.com/CleverRaven/Cataclysm-DDA/pull/22125/files#diff-66f11ef8375a40440ecbf83595784c34
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 12, 2017, 08:54:46 pm
They doing that for Arcana too? Funny enough I actually reported that both Arcana and PK's Rebalance kinda...don't work anymore now because mod-upkeep laziness, in Coolthulhu's patch. I was a bit leery of doing so since I'm still unsure if I'd be welcome there. ._.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 12, 2017, 08:55:39 pm
They should do it.  its your baby and the cata launcher does most of the  non-linux stuff
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 12, 2017, 08:59:57 pm
Yeah, one of the reasons I kinda dislike the launcher is how it hates having a mod exist in both the repo and as third-party.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on October 22, 2017, 12:52:53 pm
how find list of all command??

how i can run?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 22, 2017, 03:17:11 pm
how find list of all command??

how i can run?

The game has internal keybindings and a help menu. All commands are there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on October 22, 2017, 03:31:57 pm
Yes... but no list of all command
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on October 22, 2017, 05:17:27 pm
This should be mostly up to date. http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Controls  All of these are in the game. They might not be on one page but you can't use all of them all the time. Most of these commands are specific to an item type or situation.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on October 22, 2017, 07:09:06 pm
thanks for the update
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on October 23, 2017, 11:44:15 am
my car leaves diesel spots....
is normal??

sorry, but i don't see the option for zombie spawn preference...is a old option? ( i have re-take the game after several time )
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on October 23, 2017, 12:08:19 pm
my car leaves diesel spots....
is normal??

sorry, but i don't see the option for zombie spawn preference...is a old option? ( i have re-take the game after several time )
Check the condition of the fuel tank or the tile it's installed in. Damaged fuel tanks tend to leak their contents.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on October 26, 2017, 08:53:57 am
how can heal a npc?

i have water and dirty rags as I can clean them?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 26, 2017, 09:40:01 am
how can heal a npc?

i have water and dirty rags as I can clean them?

1. The e-to-examine menu on them, the "use item on" option lets you use bandages and such. If I recall, they need to be recruited as followers.

2. You need to craft a washboard and have either soap or laundry detergent. If you think that's unrealistically specific or just kinda pointless, trust me it used to be worse.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 01, 2017, 02:35:06 am
So selecting the Abandoned challenge and then switching during character creation permanently cuts your health in half if you commit for that character. If you happen to accidentally select Abandoned when you don't want to start with reduced health, back out of character creation and start again to reset your hp.

A lot of these problems involve the start of the game and early game as well as lower tier equipment. Probably because most of the testing is done with old endgame saves that have existed for at least 3 years irl.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on November 01, 2017, 10:22:25 am
What. HOW. How does someone manage to fuck that up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gatleos on November 01, 2017, 11:00:02 am
2. You need to craft a washboard and have either soap or laundry detergent. If you think that's unrealistically specific or just kinda pointless, trust me it used to be worse.

what

Has this been in the game for a while? Whose idea was it why did Kevin think it was a good idea to make the player wash clothes? Does it provide a happiness bonus or something?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on November 01, 2017, 11:29:16 am
Has this been in the game for a while? Whose idea was it why did Kevin think it was a good idea to make the player wash clothes? Does it provide a happiness bonus or something?
https://github.com/CleverRaven/Cataclysm-DDA/pull/16396 (https://github.com/CleverRaven/Cataclysm-DDA/pull/16396)
The pull request was opened by Night-Pryanik on April 25th, 2016. It's gone through a couple iterations since then. The main gameplay effect is that it's more difficult to obtain cloth, since everything the zombies drop is dirty, and you need rare soap to clean it. I think it's a neat idea, but the implementation is pretty bad.
You can disable the feature when generating the world, though. No reason to bother with it if you don't want to.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 01, 2017, 04:47:46 pm
 You can rather effectively make soap now, thanks to lye production now being possible.

 The main issue I have with it is the inability to wash in bulk. As for other gameplay effects other than harder to get clean rags? Well, theres a trait that makes you unhappy while in grimy clothing, and I am under the impression due to some of the text that there is an increased infection risk in areas covered in dirty clothing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on November 01, 2017, 04:49:45 pm
You should obviously be able to recruit NPCs to do your laundry in exchange for a place to stay and food. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 01, 2017, 05:50:45 pm
 Sadly, the assign NPCs to tasks other than where to be in cars and go off at static NPC locations is still missing. It would be awesome to have them for grunt work though(like, farming)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sindain on November 01, 2017, 07:24:59 pm
They can kind of do farming. If you have an NPC with all the relevant skills for a task following you it dramatically increases the speed of that task.

Unfortunately they can't do it without you but I consider followers a necessity for large scale farming/construction efforts as they can almost quarter the amount of time required to do it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on November 02, 2017, 05:14:28 am
what

Has this been in the game for a while? Whose idea was it why did Kevin think it was a good idea to make the player wash clothes? Does it provide a happiness bonus or something?

Yeah, I recall presenting a few objections to the idea a long time ago.

1. There is no gameplay benefit gained from this feature.
2. In my opinion it doesn't discourage the player from using zombie clothing anywhere NEAR as much as the random damage does.
3. It was if I recall mandatory when first added, with it being mod-shifted AFTER they realized this feature kinda shouldn't be forced on players.
4. Poor initial implementation, with no detergent, no practical effects like DF-style infection risk, etc.

This...sadly is the sorta thing I saw happen a lot. Night-Pryanik by now has been kinda infamous for poorly-thought-out realism-focused PRs. They usually EVENTUALLY salvage the feature, but the developers have a bad "implement now, fix later" attitude.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 04, 2017, 10:59:25 pm
Why can't I disassemble all these reloaded rounds I keep finding in LMOE shelters? I either don't have the gun or the ammo is literally less useful than the materials that were used to make them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on November 05, 2017, 05:12:54 am
Why can't I disassemble all these reloaded rounds I keep finding in LMOE shelters? I either don't have the gun or the ammo is literally less useful than the materials that were used to make them.
I would assume because there's no disassembly recipe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 05, 2017, 01:27:29 pm
 One of the reasons why it is decent to keep arround a fair few weapons, jsut in storage.

 And also one reason why I really wish we had something like the Medusa revolver (https://en.wikipedia.org/wiki/Medusa_Model_47_(multi_caliber_revolver)) added, or that someone would fix the screwed up caliber conversion kits.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on November 05, 2017, 09:34:31 pm
There is a brass puller in the latest experimental, and it's worked for me with .38 rounds. Is it just missing recipes for some less common ammunition?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 05, 2017, 09:40:02 pm
 Thats been in for a while. Handloaded and reloaded ammunition just dont have disassembly recipes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on November 05, 2017, 11:55:10 pm
Thats been in for a while. Handloaded and reloaded ammunition just dont have disassembly recipes.

And no idea why. My guess is simply it's more work to add uncrafts. Or maybe they think it's somehow good for gameplay, which it isn't.

Meanwhile in CDDA modding... https://github.com/chaosvolt/cdda-arcana-mod/pull/22 (https://github.com/chaosvolt/cdda-arcana-mod/pull/22)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 06, 2017, 12:19:54 am
It's really just the rare ammo that go with the rare guns that's the problem. A lot of them use excessive amounts of powder and lead in their recipes, meaning you can make three or four smaller bullets with them provided you have the casings and primer to go with them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on November 06, 2017, 04:35:56 am
And no idea why. My guess is simply it's more work to add uncrafts. Or maybe they think it's somehow good for gameplay, which it isn't.
I'm pretty sure it's just because nobody's gotten around to adding them. That's usually the case when it comes to things like these.
You want to fix it, just fix it. Add the recipes and make a pull request.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: RedKing on November 08, 2017, 01:27:14 pm
So....dumb question. It's been 2.5 years since the last "official" release. Are there plans for a new official release anytime before the *actual* zombie apocalypse?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on November 08, 2017, 02:47:22 pm
Really depends on how many release blockers there are.  If I understand correctly, they do a feature freeze before a release where no new features are allowed in and only bugfixes are permitted for a month or two.  That hasn't happened.  Instead if a major bug is introduced it seems to be fixed in a day or two by whoever introduced that bug in the first place, while the older bugs listed as release blockers (and most of those are hardly even noticeable, they are as much polish as anything) tend to just sit around and gather dust.

From my own limited experience in the github and forums over there, it's because what bugs are there are minor and/or difficult to fix, and those who play the game semi regularly already know there is little difference between a stable release and one of the experimentals.  At this point I really would consider the experimentals as the only source of the game, they are just as good as stable as often as not, and if you do encounter a major bug you can just go a few experimentals back or wait a day and usually be fine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 11, 2017, 12:02:30 am
Is the poor mood combat penalty supposed to make you sound worthlessly inept? A -3 mood penalty hardly seems like "Why even bother fighting?" levels of depression.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on November 14, 2017, 01:49:37 am
Just fyi, the smf site imploded and we migrated to discourse (https://discourse.cataclysmdda.org/).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrWiggles on November 16, 2017, 02:29:32 am
I saw that on the reddits. What happened?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on November 21, 2017, 01:11:54 pm
The proximate cause was a bad .htaccess file in the and site root, no idea how it got there, I'm guessing someone was doing some maintenance and either added that file, or upgraded the apache install to a version that was unhappy about it.

Turns out to be a good thing though, the lease on that hosting is expiring in March anyway and this got me to kick off the migration. I had no intention of self-hosting a different smf or phpbb or whatever forum, I settled on discourse a while back and I've been happy with it so far, especially since I get professional-grade hosting for free since dda is open source.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on December 03, 2017, 12:25:40 pm
I bought Project Zomboid ages ago and only installed it for the first time now. Funny how it goes, playing it for a couple of hours made me quite and start Cataclysm instead. The reason is simply UI. Despite Cataclysm lacking graphics, things like reading books, looting containers and building stuff is just so much easier in it UI-wise. It seems that the older I get the less interest I have in wasting time with clumsy UI.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Puzzlemaker on December 03, 2017, 02:49:49 pm
I bought Project Zomboid ages ago and only installed it for the first time now. Funny how it goes, playing it for a couple of hours made me quite and start Cataclysm instead. The reason is simply UI. Despite Cataclysm lacking graphics, things like reading books, looting containers and building stuff is just so much easier in it UI-wise. It seems that the older I get the less interest I have in wasting time with clumsy UI.

Yeah, ditto for me in regards to bad UI's.  Which is why I stopped playing Dwarf Fortress... I am still waiting for Toady to abstract the interface to make it easier for third party tools.  Despite that, it looks like the tools people have been using are getting better, so maybe I can jump back in again.  I am hoping that he goes back to the Eternal Voting (http://www.bay12forums.com/smf/eternal_voting.php#vote10) since doing that is near the top.  Bleh.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on December 03, 2017, 11:22:53 pm
I've played both Zomboid and Cataclysm, and I have always liked cataclysm more mostly because there is more things to do and zomboid has always felt kind of lacking when it comes to thing you can do and places to go.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrWiggles on December 05, 2017, 04:04:58 am
I got zombiod. Uh. Couldnt figure out how to bash a zombie with a melee weapon. Kept pushing them, and sometime knocking them down.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Farce on December 06, 2017, 11:47:56 pm
Zomboid freaks me out.  I'm not really sure why, I guess I'm just a wuss.  From what I've seen though, which is admittedly very little, Zomboid is the only zombie game currently out right now that could potentially fulfill my dreams of allowing for a rooftop safe haven where the undead can't get you because they can't climb.  I really need to check it out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on December 07, 2017, 12:02:16 am
Zomboid is the only zombie game currently out right now that could potentially fulfill my dreams of allowing for a rooftop safe haven where the undead can't get you because they can't climb.  I really need to check it out.
You can do this but they recently changed it to were the zombies can tear down the ropes that you can use to get in to your house and make it to were you can't get back in. Ladders don't exist yet so they aren't an option yet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: nomoetoe on December 20, 2017, 02:18:10 pm
Apparently the higher your strength stat the louder you yell, I learned this while I was playing around with debug and I had my strength stat really high, I yelled so loud that I deafened myself. Tested it a bit more to be sure. Fairly amusing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on December 20, 2017, 04:58:11 pm
Apparently the higher your strength stat the louder you yell, I learned this while I was playing around with debug and I had my strength stat really high, I yelled so loud that I deafened myself. Tested it a bit more to be sure. Fairly amusing.
DF like feature? Thats quite funny.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SalmonGod on January 15, 2018, 04:23:04 am
I think this is the longest I've ever seen quiet on the Cataclysm thread.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on January 15, 2018, 06:00:39 am
I think this is the longest I've ever seen quiet on the Cataclysm thread.

I wonder if people were turned off by the development drama. I wasn't a fan of a few changes long before the fork thing happened, but I don't like the sound of things from the past year or so, so I've been waiting to see how the project ends up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on January 15, 2018, 06:38:21 am
I wonder if people were turned off by the development drama.
I know I am, I've actually thought of contributing to the game but every time I start looking at doing it, there's some drama that flares up and turns me away from even trying. I'm not sure why this game attracts so much drama.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 15, 2018, 12:33:27 pm
It's also why I'd ended up not staying on the CDDA discord server. It's rather active, but things get heated on occasion. Back when I was on it, there was some salt due to one of the more controversial developers having joined in, when the attitude of many people there had been against some of the the people there.

Then the two of us got into an argument over something rather inane, we both handled it with our usual (mutual lack of) maturity, and it spilled over until Darkling himself (a former dev that'd been around as long as Kevin) quit the server.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on January 16, 2018, 02:17:24 am
What was the outcome on the handguns accuracy, are they still broken?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on January 16, 2018, 01:42:26 pm
It's been a long time i have not tried it, so after quickly checking that discourse thingy that replaced their board, i found this interesting thread about having world size limits, sounds like a very interesting option.
https://discourse.cataclysmdda.org/t/limited-world-size/14616

There are builds for those wanting to test , though 64bits only :
https://github.com/CleverRaven/Cataclysm-DDA/pull/22718
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on January 16, 2018, 07:16:03 pm
What have been the notable features added to experimentals lately anyways?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Android on January 17, 2018, 10:32:55 pm
I feel like starting a character again, but I have no idea how I should build a character in the current experimental (and I never played the game enough before where I didn't need a starting guide to remember some things). Any recommendations?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on January 18, 2018, 12:06:25 am
My favorite build is the Dapper build. Basic concept is that you take the Stylish[And, optionally, Pretty] trait and then only wear clothing that is at least "fancy" or more. The otaku, maid/butler, bride/groom and ballroom dancer backgrounds all start with some fairly fancy clothes and have other useful skills/equipment to boot. I usually found getting Krav Maga or Karate to be a pretty worthwhile offensive option and that a single point in dodging at char gen made a big difference between getting dunked five feet from your starting location and actually being able to kill things safely. Aside from that, most movement enhancing traits and Night Vision are still good. I'm partial to Robust Genetics and Fast Healer, but they're probably not optimal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on January 18, 2018, 07:12:12 pm
nv still op.

fast healer is good but by no means op.

stylish is arguably op, as is spiritual.  and gourmand.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on January 18, 2018, 09:16:19 pm
I usually run with Infection Resistant and Fast Reader. Those are really focused on early game when you're building skills and surviving melee combat, respectively, because once you get into midgame and start getting into exciting stuff like confidently walking around town, it's more about weapons, decent armor and having above no skill in their type, rather then the gains of specific perks.
But I might just be bitter about ending half my runs quickly because I get an an infection trying to work my way into town.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on January 19, 2018, 11:19:00 am
Personally I haven't downloaded any version of this since before the split, and I am probably not going to download either of the new versions, because I am not sure which one to download.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 19, 2018, 12:08:33 pm
Personally I haven't downloaded any version of this since before the split, and I am probably not going to download either of the new versions, because I am not sure which one to download.

I'd say wait until Coolthulhu's patch has been updated, then pick and choose whichever.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on January 19, 2018, 12:11:25 pm
Split? THere are two seperate branches now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on January 19, 2018, 08:37:02 pm
Is the fork this one ?
https://github.com/cataclysmbnteam/Cataclysm-BN/releases

From what i read on that github project, the changes of this fork are (it was from the end of august from last year, and i have no idea how much the main CDDA branch evolved since then or if those fork changes are now part of the main CDDA too)
Quote
    Make ranged math normal again
    Fix broken, mending, limbs re-breaking on non-damaging hits
    Fix jacks not working at range
    Add mod that disables painkiller requirements for CBMs (by BrettDong)
    Fix vehicle cache debugmsg spam
    Buff UPS charger (drop the 10x cost multiplier to 2x), allow setting multiplier in json
    Fix zlaves and pets not following
    Add stripped-down version of tungn's No Silly Items mod. Unlike the full version, it doesn't blacklist any guns, as most of those are covered by No Fictional Weapons mod.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on January 20, 2018, 03:17:32 pm
Most of those are in the main branch experimental now, though I can't speak to the rebalances. What advantage does Coolthulhu's branch even have over the main one?

Also, does anyone know if I can give my companions mutagen/serum? I'm approaching the late-game and want a project. I already got myself over the threshhold and I'm in a position to make more mutagen (triffids, a giant zombie infested city, and a blob crater are all relatively close by but I've completely subjugated the medium-sized island I've been living off of) but it's a lot of work for something that I'm not sure is even possible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on January 21, 2018, 05:34:56 am
split??
link for all the branch please...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on January 21, 2018, 11:40:47 am
The forks I personally pay attention to are:

https://github.com/chaosvolt/cdda-arcana-mod
https://github.com/Coolthulhu/Cataclysm-DDA/releases
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: anexiledone on January 21, 2018, 02:43:43 pm
Most of those are in the main branch experimental now, though I can't speak to the rebalances. What advantage does Coolthulhu's branch even have over the main one?

Also, does anyone know if I can give my companions mutagen/serum? I'm approaching the late-game and want a project. I already got myself over the threshhold and I'm in a position to make more mutagen (triffids, a giant zombie infested city, and a blob crater are all relatively close by but I've completely subjugated the medium-sized island I've been living off of) but it's a lot of work for something that I'm not sure is even possible.

The only real worthy change to me is fixing the ranged weapon issue.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Farce on January 21, 2018, 08:27:44 pm
What's up with ranged weapons now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on January 22, 2018, 01:58:49 am
 Whad' they bugger up this time?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: anexiledone on January 26, 2018, 12:42:13 pm
What's up with ranged weapons now?

All weapons have a minimum dispersion of 45 now. Basically guns becomes exponentially useless after short range
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on January 26, 2018, 04:39:12 pm
all guns... wow.
45 seems a bit much even for pistols and buckshot.
Welp, looks like I'm not going to be picking this one back up anytime soon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cheedows on January 26, 2018, 05:53:51 pm
What's with all the different forks now, like other people said makes it a bit confusing on which one to pick up if we want to give an experimental a whirl.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on January 26, 2018, 06:45:12 pm
Is that gun bigger dispersion value moddable ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 26, 2018, 07:20:25 pm
What's with all the different forks now, like other people said makes it a bit confusing on which one to pick up if we want to give an experimental a whirl.
A number of unpopular/controversial and untested design decisions over the past year-and-a-half or so was the start of it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on January 27, 2018, 06:47:54 am
This kind of shit is why I stayed on an older experimental, and might never update.

Also I wish they never messed with the overmap specials, you know the thing where there can only be 72 mandatory specials per overmap it's just annoying and they said on github that they could increase the number but I haven't see that they have.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on January 27, 2018, 02:09:58 pm
 Well, with different forks, it would be nice if there where simple buttons to download them off the main page, for the less tech-literate of us and those who don't check github.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on January 28, 2018, 10:01:50 am
How does Mr. Grenades feel about all the forks? Would he actually be OK with links to them alongside the main one?

I know the politics have gotten nasty from time to time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on January 28, 2018, 12:06:24 pm
Forks generally contain changes he has openly rejected, if not outright banned the proposer for.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Skeeblix on January 28, 2018, 04:17:52 pm
Sad to see this once great game turn into a spergfest of unfun additions and pointless minutiae that do little to improve the quality of the game, and also the appearance of all this nasty political drama and assholery that has spawned amongst the community. Guess we'll never see a real stable release again, what a shame.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on January 28, 2018, 10:22:48 pm
I know insofar as much that grenade probably wouldn't openly decry the likes of  cthulhu's fork due to the hypocrisy involved, but has at least once or twice dove into CDDA forum discussion threads and plucked out posts on grounds of being "irrelevant" because they mentioned the fork.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 29, 2018, 12:59:00 am
I know insofar as much that grenade probably wouldn't openly decry the likes of  cthulhu's fork due to the hypocrisy involved, but has at least once or twice dove into CDDA forum discussion threads and plucked out posts on grounds of being "irrelevant" because they mentioned the fork.

This. I would definitely consider that a thinly-veiled hint of animosity. It really says something that Coolthulhu had, back when I was a forumite on there, expressed exasperation with some of Kevin's actions. At one point he got to the point of saying "I don't know why I bother anymore" or something along those lines, back when Kevin nixed a legit bugfix for some stupid reason.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SalmonGod on January 29, 2018, 01:57:15 am
That really is a shame, because Cataclysm is one of my favorite roguelikes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 29, 2018, 02:18:51 am
And I'll admit I greatly enjoyed my time as a contributor way back in the day, at least the actual feeling that I was benefiting someone else besides myself like most of my modding ideas. But both Kevin and I were (and still are) the argumentative type, so things kinda just went downhill over time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SalmonGod on January 29, 2018, 02:21:52 am
So what's the most stable, playable, recommended build at this point?  Or is that question alone liable to get a fight going?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on January 29, 2018, 02:29:04 am
I guess cthulhu's is a good start due to the ranged weapon fixes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on January 29, 2018, 03:44:50 am
ranged weapons were always a bit of a bug bear ill check that out, has anyone thought to recombine some of the best parts of the forks and get the project movign again or is it kinda just many forks now doing their own thing
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: vastaghen12 on January 29, 2018, 09:49:05 am
Has anyone thought to recombine some of the best parts of the forks and get the project movign again or is it kinda just many forks now doing their own thing

Coolthulhu kept his fork up-to-date  with the main fork, he just excluded a few things he believed ruined good game play. Which until now was removing the painkiller requirement for bionic installation and the ranged rebalance.

Problem is that Coolthulhu has been offline since late november, so the fork has fallen out of date.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: George_Chickens on January 29, 2018, 01:52:22 pm
What drama have I missed? Someone mentioned political drama. Speaking as someone who has been in the Cataclysm community since its formation, I'm honestly not surprised things are turning out the way they are. There was always a fair bit of behind the scenes community drama, even under Whales. I can't believe I'd ever say that I MISS the early DDA days where anything that you could think of was added in spite of design, flavour or balance
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 29, 2018, 07:01:41 pm
Plus sometimes PRs, not just by devs but contributors, go like this one: https://github.com/CleverRaven/Cataclysm-DDA/pull/22822 (https://github.com/CleverRaven/Cataclysm-DDA/pull/22822)


> half-asses a "realism" change
> pointedly declares they'll do the other half of said half-assed change in another PR
> undersells the gameplay loss of what the full ass will inflict on players
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on January 29, 2018, 08:11:15 pm
"You cant make things that are made of cotton out of plant fiber"
"Ya know that cotton is a plant fiber, yes?"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 29, 2018, 08:12:45 pm
"You cant make things that are made of cotton out of plant fiber"
"Ya know that cotton is a plant fiber, yes?"

Never forget: "new material: bean"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on January 29, 2018, 08:17:16 pm
Plus sometimes PRs, not just by devs but contributors, go like this one: https://github.com/CleverRaven/Cataclysm-DDA/pull/22822 (https://github.com/CleverRaven/Cataclysm-DDA/pull/22822)


> half-asses a "realism" change
> pointedly declares they'll do the other half of said half-assed change in another PR
> undersells the gameplay loss of what the full ass will inflict on players


I wonder how many of those are left by now. I used to love CDDA, but by now I guess I just love the idea, or what it could have been.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 29, 2018, 08:58:18 pm
I still occasionally play. Moreso for the sake of ensuring my mod works.

EDIT: And Kevin merged it. In favor of some nonsense like processing plant fiber into thread. There...there is no sane reason you would add a feature like that. Only if there wasn't a 1-to-1 ratio between plant fiber and thread. Increasing thread by making fibers thinner sure as fuck isn't gonna happen because that would benefit the player, while a reduction would be just STELLAR because plant fiber is already stupidly rare.

Note that you can still make rags out of plant fiber or sinew. So now it's both "realistic" and inconsistent.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on January 30, 2018, 05:31:00 am
This PR went out recently: https://github.com/CleverRaven/Cataclysm-DDA/pull/22791 (https://github.com/CleverRaven/Cataclysm-DDA/pull/22791)
It added the OBSTACLE flag to the shopping cart basket part as a way to get rid of the "portable difficult terrain" thing, you know were you use it to kite the zombies. But, it did not touch things like the wheelbarrow or swivel chair but those may come in the future.

Then some one made the mistake of saying "hell why not just add the OBSTACLE flag to all cargos" and Keven saw it and said this.

Quote from: kevingranade
This:
Quote
why not just add the OBSTACLE flag to all cargos
Is a great idea.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 30, 2018, 08:01:05 am
But, it did not touch things like the wheelbarrow or swivel chair but those may come in the future.

Ah yes. Gotta half-ass those "realism" changes or it just won't feel right!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IronTomato on January 30, 2018, 01:21:04 pm
"You cant make things that are made of cotton out of plant fiber"
"Ya know that cotton is a plant fiber, yes?"

Never forget: "new material: bean"
https://www.youtube.com/watch?v=_KG4ABmo2NI
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on January 30, 2018, 05:34:51 pm
This PR went out recently: https://github.com/CleverRaven/Cataclysm-DDA/pull/22791 (https://github.com/CleverRaven/Cataclysm-DDA/pull/22791)
It added the OBSTACLE flag to the shopping cart basket part as a way to get rid of the "portable difficult terrain" thing, you know were you use it to kite the zombies. But, it did not touch things like the wheelbarrow or swivel chair but those may come in the future.

Then some one made the mistake of saying "hell why not just add the OBSTACLE flag to all cargos" and Keven saw it and said this.

Quote from: kevingranade
This:
Quote
why not just add the OBSTACLE flag to all cargos
Is a great idea.
I'm calling it: he's going to accidentally add OBSTACLE to seat. and boxes, which means you can't get to the passenger seat from the driver seat of a truck, even if normal seats are left safe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 30, 2018, 05:36:25 pm
I'm calling it: he's going to accidentally add OBSTACLE to seat. and boxes, which means you can't get to the passenger seat from the driver seat of a truck, even if normal seats are left safe.

> accidentally
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: anexiledone on January 30, 2018, 06:22:32 pm
I dislike the gameyness of the approach of a lot of recent changes.

It's like we get one realism change, then people complain it made things too easy, so we get a change that makes things completely unrealistic, then the cycle repeats.

The dispersion started because we needed a more realistic aiming system (why I have no idea), this meant with enough time even an unskilled shooter could line up a shot. Just like real life. Then there were complaints about how there's no point in skills anymore, so they tried mucking with the weapon stats and ammo rather than the broken aiming system they had in place.

Or the issue with shopping carts being used as a means to slow down zombies in combat. Rather than go "Wait a minute.. shopping carts are usually made of some form of plastic or shit metal, we should make them really weak and easy to destroy!" they go with "Shopping carts are objects of such engineering that you can only go around them!"

The community screaming realism!!! while disregarding realism is the current problem. Real life is not balanced. You can't demand realism AND balanced gameplay.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 30, 2018, 06:58:23 pm
I dislike the gameyness of the approach of a lot of recent changes.

It's like we get one realism change, then people complain it made things too easy, so we get a change that makes things completely unrealistic, then the cycle repeats.

The dispersion started because we needed a more realistic aiming system (why I have no idea), this meant with enough time even an unskilled shooter could line up a shot. Just like real life. Then there were complaints about how there's no point in skills anymore, so they tried mucking with the weapon stats and ammo rather than the broken aiming system they had in place.

Or the issue with shopping carts being used as a means to slow down zombies in combat. Rather than go "Wait a minute.. shopping carts are usually made of some form of plastic or shit metal, we should make them really weak and easy to destroy!" they go with "Shopping carts are objects of such engineering that you can only go around them!"

The community screaming realism!!! while disregarding realism is the current problem. Real life is not balanced. You can't demand realism AND balanced gameplay.
It's not people screaming about realism, it's people demanding a "real challenge" and misidentifying it as the game not being realistic enough.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on January 30, 2018, 07:09:21 pm
The whole point of the game was to set your own level of challenge. If you want hardmode, take that bad day start where you're naked and infected in a burning building so you can just die on the first day and be proud of your accomplishments in skill. If you don't want to use tricks like the shopping cart, don't use shopping carts as a combat tool. It's not even about that, it's about a bag of dicks on a power trip handing down commandments from on high about what is and is not acceptable about how other people play this open-world game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gunner-Chan on January 30, 2018, 08:30:16 pm
So what and where is exactly the not shitty and actually fun way to play this now? I keep thinking of getting back to this game only to run into how the devteam seems to have turned awful.

Anyone have any links or version numbers or... Anything? This all sounds like a headache to trawl through.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on January 30, 2018, 08:52:26 pm
So what and where is exactly the not shitty and actually fun way to play this now? I keep thinking of getting back to this game only to run into how the devteam seems to have turned awful.

Anyone have any links or version numbers or... Anything? This all sounds like a headache to trawl through.
https://github.com/cataclysmbnteam/Cataclysm-BN/releases
Here's coolthulhu's stuff. It may be a little bit outdated currently, but if avoiding obnoxious dev drama and related changes is the goal, it seems to be a good first bet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 31, 2018, 01:16:11 am
One advantage of sticking to the older patch, bullshit like this doesn't happen if I recall:

(https://cdn.discordapp.com/attachments/166715641812746243/407672390349357056/unknown.png)

That's a tank shell from said tank's main gun, impacting the quarterpanels and exploding inside the turret.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on February 04, 2018, 05:52:21 pm
Can't seem to make the Coolthulhu fork work for me, i gave a try to the 32bits version and the text just does not appear
(https://i.imgur.com/fxZYYi3m.gif) (https://i.imgur.com/fxZYYi3.gif)

While latest main branch "experimental" version work without trouble :
(https://i.imgur.com/GXbr0itm.gif) (https://i.imgur.com/GXbr0it.gif)
(As it had worked near of a couple of year ago , last time i played the game)

edit : additionally when toying with the main experimental, i noticed when creating a world in the core mod there's the dark day ahead pack and a "bright night" pack by Coolthulhu, and as Coolthulhu fork is titled "Bright Night", i wonder is this core pack actually contain what is in his fork or is it something else ?
It's been so long i haven't played that game i have no idea what's new or changed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on February 06, 2018, 02:48:38 am
seems the forks have moved ahead since the last main public branch.  Perhaps theres some life left to be had after all
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on February 06, 2018, 12:23:49 pm
The Experimental or the public .C Builds? the experimentals have been updating for a long while.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: LordPorkins on February 06, 2018, 12:39:09 pm
Yeah, So, I just found out that Shia Labeouf is a thing in game.

...Truly, my best death yet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on February 06, 2018, 02:05:55 pm
Settled to finally play the older version that i remember enjoyed from before all the save system re-change, i went to clear a few houses and streets thanks to the old bushes+start fire in it and lead zombies in there trick while swinging my pipe on them, helped nicely with the 2 brutes that were running after me.

I decided to make my "base" in a house that is not far from a river (and away from swamps as i still remember (http://www.bay12forums.com/smf/index.php?topic=121194.msg4626828;topicseen#msg4626828) the hell it was) for my water needs, i boarded up some windows after fetching enough 4x4 and nails so i could sleep without a window giving a visual of my presence in the house to potential wandering things.

Things seemed to start getting okay, i gathered some food from expeditions into the town but i got some nasty encounter in a couple of houses and i'm now in a bit of a predicament, even if i managed to get some armor vest that blocked effectively several zombies attempts to eat my torso, i was less lucky with my legs.

And my guy has the legs gone infected as i forgot to cauterize it before the infection started.

So i'm now looking for antibiotics, the major problem is that on the visible (in the map) part of the town, i see no pharmacy, hospital or anything that could be an obvious source of them.

I hope i'll find some in some of the not yet visited houses before it's too late.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on February 07, 2018, 12:28:38 am
If you can get a first aid kit, you can use it to get rid of the infection.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 07, 2018, 01:51:53 am
If you can get a first aid kit, you can use it to get rid of the infection.

This. Given antibiotics aren't used in the recipe, it seems to be a long-standing bug. Right up there with disinfectant healing way more health than bandages.

Also, that reminds me. Recently I've been working on a mod that adds onto More Survival Tools and Boatmod: https://github.com/chaosvolt/MST_Extra_Mod (https://github.com/chaosvolt/MST_Extra_Mod)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on February 07, 2018, 10:31:31 am
edit : additionally when toying with the main experimental, i noticed when creating a world in the core mod there's the dark day ahead pack and a "bright night" pack by Coolthulhu, and as Coolthulhu fork is titled "Bright Night", i wonder is this core pack actually contain what is in his fork or is it something else ?
Commentary on reddit says...vastly reduced scope and/or something else.  Decision for same naming was on IRC.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on February 07, 2018, 01:30:53 pm
Thanks for the mod  explanation, i'll continue to use my old cdda then.

I didn't knew first aid kit had antibiotics , though it unfortunately does not change what happened today to my unfortunate character that was in terrible pain as i didn't found any so far anyways :)

While exploring a bit further in the evening (hoping to use the loss of line of sight to my own advantage) in order to see if i could spot a pharmacy or find some antibiotic in a house, i ran into a large amount of zombies in the streets according to the many "?" i was spotting around , i decided then to run into the very close gun store (that along a possible pharmacy was one of my target) as i was still having no rifle or gun (but i had several pack of various ammo from several house underground looting).

This was actually a bad idea, as the gun store was surprisingly filled with more undead, and instead of logically run away i made the mistake of insisting in trying to at least pick a working gun, sadly when i finally found one that i had corresponding ammo, it was time for both the lots of zombies of outside joining force with the lots of zombies inside
And surrounded without hope it was the end
Quote
Final Messages:
  22:33 The zombie hits your eyes.
  22:33 Your head is bitten, but your armor protects you.
  22:33 The zombie lunges forward attempting to bite you!
  22:33 Your head is bitten, but your armor protects you.
  22:33 The zombie lunges forward attempting to bite you!
  22:33 The zombie hits your right arm.

At least he managed to take out 48 undead in that run, hopefully one of my next character will spawn around there and will be able to resume my base building in better conditions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on February 12, 2018, 02:41:42 am
Hmmm. Kinda wish someone would pick out like the best experimental from before everything started sliding downhill, polish out any remaining bugs and maybe add in some of the good changes from recent builds if its not too much trouble and just publish a final stable version. Just so we have a definitive this is a good stable build to use into the future to point at.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DoomOnion on February 12, 2018, 02:59:55 am
I'm really conflicted about this. 0.D is pretty close apparently, and yet threads like these call out the game is trash now. I would put a lot more faith in B12 if it were a few years ago, but it seems the forums have gone really quiet recently, and considering the recent popularity of Freeman: Guerilla Warfare or whatever it's called despite it being a buggy mess, despite it being a shameless asset flip, and despite it being barely playable, I am very cautious to just swallowing whatever opinion I'm given here.

What should I listen to? I mean, let's just put aside this idiotic internet power struggle between developers. I'm just an end user. I want to play this game. I like this game.
What's going on?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on February 12, 2018, 04:10:32 am
My opinion? If you still like the game, feel free to enjoy it.  Don't let us stand in your way.  Try out the latest builds, see if you enjoy it as it stands, and if you do, that's wonderful.  While listening to the opinions of those who have similar tastes can be helpful, the proof of the pudding is still ultimately in the eating.

Just, uh, keep a back-up of the last build you have that you know you enjoyed, just in case.  I don't think I did; I just checked, and the only two builds are from November 2017 and December 2016, which means the August kerfluffle is included in the former and a half-year of development is lost in the latter.  I also don't know when this whole mess really began; I didn't catch it until it spilled over here.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on February 12, 2018, 04:38:29 am
I still play it now and then, it's still entertaining, it's just that as someone who kept up with the github for awhile(and even contributed at one point in my tiny little way I could without knowing code) I know about all the little immersion breaking things that a casual player may not have even noticed. 

For example, and since it was mentioned before, so there's no risk of ruining someone's fun, the minimum inaccuracy of half a degree is something I would likely not have noticed if I didn't know about it.  I would have just assumed I needed a more accurate gun or more skill to fire a gun accurately past a few tiles.  But because I know about it I now know that no amount of skill or gun mods will make my character able to hit a zombie at more than a few dozen meters.   

While it may not actually be true, the idea of it makes it seem like a Barrett M90 is no more likely to hit a zombie at 30 tiles than a flintlock pistol.  There just seems to no longer be any incentive to seek better guns.  Yea you can find a gun with a longer max range, but you are still not going to hit anything past 10 tiles.

It's vaguely like how I still play Nintendo games.  I like the games themselves for the most part, but their youtube douchebaggery is always in the back of my mind and ruins some of the fun.  The idea that someone who was making meaningful contributions to Cataclysm was essentially banned simply for trying to explain themselves when asked, and did so repeatedly in different ways when asked to reexplain, before finally getting rightfully exasperated when the person with the banhammer seemingly willfully refused to understand, sours the whole experience.  I'm pretty sure my calling it out as shitty on the github is the most upvoted thing I had on any message board ever.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on February 12, 2018, 08:50:58 am
What should I listen to? I mean, let's just put aside this idiotic internet power struggle between developers. I'm just an end user. I want to play this game. I like this game.
What's going on?

Thanks to the download being small the solution to your problem is rather simple actually, in a similar way to Dwarf Fortress you can download the latest experimental and see if you like what you're playing after a while or if you're not enjoying the current game status.
In the case you don't like it, fortunately you can go back to an older version you had prefered, or try one of the forks if they're not abandonned (as the latest fork the Coolthulhu one seems to not have been updated since several months).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on February 12, 2018, 03:21:43 pm
In the case you don't like it, fortunately you can go back to an older version you had prefered, or try one of the forks if they're not abandonned (as the latest fork the Coolthulhu one seems to not have been updated since several months).

The lack of an update from coolthulhu may just mean absolutely nothing worth updating has been going on in the main fork in months.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 12, 2018, 03:48:29 pm
Could be busy with other things, or on hiatus. Could be that something Kevin did or said got him sick of being involved for the moment. No telling.

The idea that someone who was making meaningful contributions to Cataclysm was essentially banned simply for trying to explain themselves when asked, and did so repeatedly in different ways when asked to reexplain, before finally getting rightfully exasperated when the person with the banhammer seemingly willfully refused to understand, sours the whole experience.  I'm pretty sure my calling it out as shitty on the github is the most upvoted thing I had on any message board ever.

Ah I remember hearing about that, yeah. Seeing them get banned for that mess honestly pissed me off more than my own banning. I readily admit I tend to be just as abrasive as Kevin, even if what had been the final straw back then was rather trivial compared to prior arguments. But they never seemed anywhere near as bad as I was. Honestly if it'd been me, I would've given up on the PR and mouthed off at Kevin rather quickly.

EDIT: Oh hey, I just discovered a brand new flavor of moronic added to this game. Now you can't split trunks into logs or planks using a stone, copper, or makeshift axe. You know, shit you'd use instead of a wood axe because you're innawoods? Where the trees are? Where you're gonna be wanting the USE all those fucking trees you can cut down but can't make into anything useful?

What the fuck is wrong with the devs these days...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on February 13, 2018, 03:34:14 am
Hallucinations don't reset limb healing just got merged which was something, if I remember right was something Kevin was opposed to having put in, but was something Coolthulhu put in his branch.
https://github.com/CleverRaven/Cataclysm-DDA/pull/22897 (https://github.com/CleverRaven/Cataclysm-DDA/pull/22897)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: George_Chickens on February 13, 2018, 12:28:16 pm
The fuck? Who was banned? I keep hearing of it, but never a name.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on February 13, 2018, 01:38:37 pm
What should I listen to? I mean, let's just put aside this idiotic internet power struggle between developers. I'm just an end user. I want to play this game. I like this game.
Download the game and play it. While playing, consider whether you are having fun.
This isn't minecart surgery.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 13, 2018, 01:42:20 pm
The fuck? Who was banned? I keep hearing of it, but never a name.

The one Greiger was referring to would be DangerNoodle, the author of Mining Mod.

In addition I was as well, a LOT longer ago. Unlike with the other person, I was legit an asshole.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Vivalas on February 13, 2018, 04:56:35 pm
As someone who actively contributes to the SS13 open source community, I live and breath Github drama. This seems pretty tame in comparison to be honest.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on February 21, 2018, 10:58:01 pm
Firearm accuracy issue:
Spoiler (click to show/hide)

Bans
Spoiler (click to show/hide)

if I remember right was something Kevin was opposed to having put in, but was something Coolthulhu put in his branch.
I was opposed to a specific change that would also have prevented reset limb mending in specific scenarios where it needed to be reset.  I recommended preventing it from hallucination damage at the time, but no one got around to it for about a year.

but it seems the forums have gone really quiet recently,
Do you mean B12 forums or the DDA forums?  DDA forums have moved to https://discourse.cataclysmdda.org/ (hosting crap, no drama there) so that might be a source of confusion.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AVE on February 22, 2018, 06:16:40 am
I'm unapologetically opinionated about how things should work in my game.
Is it? I was thinking that CDDA is a community project and that it was picked up (mostly) by the bay12 community after Whales abandoned it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on February 22, 2018, 07:11:58 am
Well shit, if it's just azmodean's game then why are other people contributing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: DoomOnion on February 22, 2018, 07:57:10 am
Do you mean B12 forums or the DDA forums?

I meant B12 forums. A lot of the oldies just packed up and moved on I think.

You could have put things a lot more tactfully, but eh, we all have our weaknesses. Aside from that, that's a fair point.
Whether Cata is or should be your game or not is something up for debate, it seems, one that I am not going to comment on.

One thing I can say is that you seem to have a clear vision for where the game will head, best of luck with that. A project needs a clear goal after all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZeroGravitas on February 22, 2018, 09:39:53 am
seems to me that it shouldn't be the guns that are inaccurate, it should be the character in context

i havent played cdda in like a couple years but wasn't there some kind of stress stat? the sort of thing that increased from killing child zombies and being out in the rain?

use that - or something like it - to make it more stressful to do the close range stuff, like kiting zombies with a pistol or otherwise firing at close range, with stress decreasing accuracy.

also i don't remember but didn't you need to hold still and aim for a turn before firing? ie if you had just moved, accuracy was lower?

the long range stuff, like sniping zombies from range, should be effective but require more skills?

it's too bad that people can't discuss solutions and issues without becoming so dramatic
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on February 22, 2018, 01:24:29 pm
Is it? I was thinking that CDDA is a community project and that it was picked up (mostly) by the bay12 community after Whales abandoned it.
Yes, it is.  DarklingWolf, GlyphGryph and myself founded the dda project about 5 years ago.
DarklingWolf lost interest and wandered off after about half a year (as you can clearly see on github (https://github.com/CleverRaven/Cataclysm-DDA/commits?author=TheDarklingWolf).
GlyphGryph stuck around longer, but he was never focused that much on the code side of things, as you can see also on github (https://github.com/CleverRaven/Cataclysm-DDA/commits?author=GlyphGryph) and eventually he lost interest as well.

So for the past 4 years I've been the sole owner of the project.  If that doesn't qualify me to call it "my" game I don't know what would.

You could have put things a lot more tactfully, but eh, we all have our weaknesses. Aside from that, that's a fair point.
I'm not trying to start anything, but I'd like to know for my own reference what I posted that was lacking in tact?

seems to me that it shouldn't be the guns that are inaccurate, it should be the character in context
The question is, do we exaggerate the degree to which guns contribute to inaccuracy, or do we remove accuracy of guns as a differentiator?  While it might be jarring for a "perfect shot" with a Glock 19 to miss at 30 squares, it's even more jarring IMO for a handgun and a sniper rifle to have equivalent accuracy.  You might disagree and say that dda is a short-range game, and rifles just aren't that much better than pistols in that situation, but that outcome seems to be really strange to me.
i havent played cdda in like a couple years but wasn't there some kind of stress stat? the sort of thing that increased from killing child zombies and being out in the rain?
There is not a stat for "grit", you stop caring about killing child zombies and similar specific things, but there's not an overall stat for it.
use that - or something like it - to make it more stressful to do the close range stuff, like kiting zombies with a pistol or otherwise firing at close range, with stress decreasing accuracy.
I think something like this would improve things a lot, but I'm not sure what that would look like offhand.
also i don't remember but didn't you need to hold still and aim for a turn before firing? ie if you had just moved, accuracy was lower?
Yes, that's actually been expanded a lot, you spend time aiming and get a lot of feedback about what it's doing to your chances to hit.  I think this is what triggered a lot of the complaints, because now players are getting feedback about their chances, whereas before it took taking a bunch of shots and guesswork to figure out how likely they were to hit, so it wasn't as obvious a problem.
the long range stuff, like sniping zombies from range, should be effective but require more skills?
That naturally happens with the current system, up close you can tolerate a lot of inaccuracy (bad gun/ammo, low skills, low stats, not aiming much), but to make distant shots you have to eliminate all the sources of inaccuracy, and just one or two can severely limit your effective range.
it's too bad that people can't discuss solutions and issues without becoming so dramatic
Agreed.  Honestly I'd settle for productive discussion AND drama, but usually it's just the drama :/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on February 22, 2018, 01:26:20 pm
Is it? I was thinking that CDDA is a community project and that it was picked up (mostly) by the bay12 community after Whales abandoned it.
Yes, it is.  DarklingWolf, GlyphGryph and myself founded the dda project about 5 years ago.
DarklingWolf lost interest and wandered off after about half a year (as you can clearly see on github (https://github.com/CleverRaven/Cataclysm-DDA/commits?author=TheDarklingWolf).
GlyphGryph stuck around longer, but he was never focused that much on the code side of things, as you can see also on github (https://github.com/CleverRaven/Cataclysm-DDA/commits?author=GlyphGryph) and eventually he lost interest as well.

So for the past 4 years I've been the sole owner of the project.  If that doesn't qualify me to call it "my" game I don't know what would.

You could have put things a lot more tactfully, but eh, we all have our weaknesses. Aside from that, that's a fair point.
I'm not trying to start anything, but I'd like to know for my own reference what I posted that was lacking in tact?

seems to me that it shouldn't be the guns that are inaccurate, it should be the character in context
The question is, do we exaggerate the degree to which guns contribute to inaccuracy, or do we remove accuracy of guns as a differentiator?  While it might be jarring for a "perfect shot" with a Glock 19 to miss at 30 squares, it's even more jarring IMO for a handgun and a sniper rifle to have equivalent accuracy.  You might disagree and say that dda is a short-range game, and rifles just aren't that much better than pistols in that situation, but that outcome seems to be really strange to me.
Long-term, I have some ideas for extending maximum gun range, but short term there has to be some kind of pretty gross compromise.
i havent played cdda in like a couple years but wasn't there some kind of stress stat? the sort of thing that increased from killing child zombies and being out in the rain?
There is not a stat for "grit", you stop caring about killing child zombies and similar specific things, but there's not an overall stat for it.
use that - or something like it - to make it more stressful to do the close range stuff, like kiting zombies with a pistol or otherwise firing at close range, with stress decreasing accuracy.
I think something like this would improve things a lot, but I'm not sure what that would look like offhand.
also i don't remember but didn't you need to hold still and aim for a turn before firing? ie if you had just moved, accuracy was lower?
Yes, that's actually been expanded a lot, you spend time aiming and get a lot of feedback about what it's doing to your chances to hit.  I think this is what triggered a lot of the complaints, because now players are getting feedback about their chances, whereas before it took taking a bunch of shots and guesswork to figure out how likely they were to hit, so it wasn't as obvious a problem.
the long range stuff, like sniping zombies from range, should be effective but require more skills?
That naturally happens with the current system, up close you can tolerate a lot of inaccuracy (bad gun/ammo, low skills, low stats, not aiming much), but to make distant shots you have to eliminate all the sources of inaccuracy, and just one or two can severely limit your effective range.
it's too bad that people can't discuss solutions and issues without becoming so dramatic
Agreed.  Honestly I'd settle for productive discussion AND drama, but usually it's just the drama :/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on February 22, 2018, 02:04:18 pm
Is there some planned feature future development for cdda ?
I mean in a similar way to those development arcs Toady has for DF ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 22, 2018, 02:04:52 pm
Oh, so Azmodean is actually Kevin.

So for the past 4 years I've been the sole owner of the project.  If that doesn't qualify me to call it "my" game I don't know what would.

You wouldn't have much of a game if not for all the contributors you take for granted. And developers for that matter. Why do you think Coolthulhu has a fork dedicated to implementing things you disagree with, and seems to argue with your development decisions quite a few times?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on February 22, 2018, 02:27:53 pm
Is there some planned feature future development for cdda ?
I mean in a similar way to those development arcs Toady has for DF ?
Other than what's scattered all over the forums and issue tracker, no.
I've been trying to assemble a bit of that kind of thing here: https://github.com/CleverRaven/Cataclysm-DDA/projects but it's not enough content to be usable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on February 22, 2018, 02:33:17 pm
Ah even if not enough content, that's still interesting to see what's planned.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on February 22, 2018, 02:36:42 pm
First off, I am very much in gratitude for your work in the project as a whole. I probably have played a couple hundred hours in the game as a whole and the improvements and changes that you (indirectly or directly) caused by causing at least some semblance of a developer team would probably have been out-right impossible if you had not taken the mantle.

Yes, I have some reservations when it comes to a couple features that I and most of the people I am in regular contact with find less then fun, but that is a bit of a pale shadow to the community that you and your fellow developers have fostered.

As of late, I feel like this community is falling apart, but I am by no means an expert or a contribute, and I have not paid much attention to the game these last six months due to my wavering interest; From the discussion that I have heard, it seems that you have fallen for the trap of Realism versus Immersion, now I don't know anything or wish to know something about this drama since I am too busy writing as a hobby and meming on discord, but maybe It's time to consider if having a game limited by the woes of hardware, UI, and Graphics be realistic according to an often impossible goal of emulating reality, or being immersive. Immersive being a game that follows coherent rules and guidelines that make sense in the games own perception.

One example I can come up with is Shadowrun table-top games; They have an absolutely amazing feel and atmosphere along with actual mechanical flaws that mirror the Cataclysm Dark Days Ahead flaws. At times, it feels like they left a bunch of writers in a room that never talked to each other and told them to go nuts. Each writer wrote lore and mechanics that often, unknowingly, conflicted with a future persons work. And at times, the mechanics and lore they wrote are either esoteric, do not fit into the book they wrote for, or directly diverged from established canon.

I don't know if this example is actually prevalent or not, but I feel like the angle your going for in game mechanics does not fit parts or even the majority of the playerbase.  I feel like this is all caused by the lack of concrete guidelines for how a developer may contribute to the game itself.  Perhaps the existing guidelines should be pushed more strictly?

Regardless, I am very much impressed that you went to the place where practically everyone has disdain for your work and revealed your presence for... I'm not sure what, but impressive anyways.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on February 22, 2018, 08:06:45 pm
The question is, do we exaggerate the degree to which guns contribute to inaccuracy, or do we remove accuracy of guns as a differentiator?  While it might be jarring for a "perfect shot" with a Glock 19 to miss at 30 squares, it's even more jarring IMO for a handgun and a sniper rifle to have equivalent accuracy.  You might disagree and say that dda is a short-range game, and rifles just aren't that much better than pistols in that situation, but that outcome seems to be really strange to me.
Long-term, I have some ideas for extending maximum gun range, but short term there has to be some kind of pretty gross compromise.
I wouldn't really mind if they were the same in terms of accuracy. CDDA is more of a survival game than a shooting game anyway, and damage done is enough to differentiate between guns. I guess if you wanted to make pistols not obsolete you could make them aim faster at really close range or something.
In most FPS games pistols are fairly accurate out to the ranges you'd almost always be fighting at, so you're not really subverting people's expectations either.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on February 23, 2018, 02:10:58 am
I wouldn't say the community is falling apart just yet. This portion of it has definitely drifted away though.

My personal peeve is still that completely useless Kel-tec KSG volume adjustment by kolsurma that didn't even do what it said it was trying to do. It increases the final volume of the gun by 0.01 liters, so that did an excellent job of not making it so the "KSG second barrel and primary now show same stats" unless a change was made elsewhere since then to make it work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on February 23, 2018, 12:06:29 pm
Hrm... I'll have to have a think on that, maybe we can just set everything to be IRL accurate and let the chips fall where they may.
Then as we incrementally add features to increase engagement ranges they act as buffs to long range capable weapons.
That's what I want to do in the first place, but I talked myself into other issues being important enough to require compromising.

We'll see, might just do this.

And yes, "community falling apart" is kind of ridiculous, there is still very healthy discussion and development happening on github, and plenty of engagement on the forums, and now it's spidering out to a bunch of other places (Discord servers, reddit, etc).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on February 23, 2018, 12:24:13 pm
All I ever hear are third-party accounts of whats happening to the community at large, so I perfectly accept that there may be bias in my statement as to whether or not the community is falling apart because at the moment the last time I actually visted the forums was when it used the horrid black and white theme.

Personally, my opinion is that the game should somewhat follow what someone would expect to happen in relation to firearms;

Pistols should be able to fast and easily lock onto close targets at the expense of being less then easy to use in longer ranges.

Automatics that cannot be classified as a rifle nor a pistol should firmly be in the middle range; not quite easily usable in close ranges and not quite accurate as maybe even a pistol, but able to put rounds down range.

Rifles should be the be-all end all for long range engagements, but are unwieldy in super close environs and fast moving targets.

Grenades, grenade launchers, rockets should be overkill, and are gods fist.

Crossbows  should be equivalent to rifles at the expense of taking time to use.

Bows should be equivalent to pistols in terms of functionality unless it is some kind of war bow that only a dude with trashcans for arms can use. Think an elf who sends a dozen arrows down range before fleeing and repeating.

Shotguns of course, are the pistols big brother in terms of low-medium engagements, but buckshot should still be able to ping or spatter combatants in long ranges. The best option for taking down unarmored targets.

When I say short range I mean 1-7~ tiles away from the player, or maybe close enough that the tile would be in view with default screen resolutions if they weren't (L)ooking. Medium range should be around 5-8 tiles away from the default ranges, and long range is anywhere from the border of see able conditions all the way down to the 10 tiles away from default graphics showing.


sticking to real-life accuracy rules in a game where one square varies in its actual size is a bit silly (Tankbots and racoons both take one slot). If we take the more "gamey" approach of sticking to stereotypes in terms of accuracy and fall of ranges, I feel like the game would be funner to play because it allows a little bit of progression. Most of the time, accuracy in real life comes with repeated use. Personally, I have found that in range conditions, your accuracy increase as you fire hundreds and hundreds of rounds in practice, as you gain proficiency and familiarity with the fire arm. I will hate this system if it were transplanted into Cataclysm DDA. I would rather favor a more materialistic approach, where items equal power, and skills are a little bit secondary to that.

Bear in mind that I have not actually played the game in sixth months, so I may actually be pulling most of this nonsense out of my ass instead of experience.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on February 23, 2018, 01:49:44 pm
I'm glad to hear the community is still healthy, and super excited that this thread picked back up! I was worried ol' B12 got abandoned.

Now I'm sure this has been discussed, but how much work would it take to have an "effective range" tied to each gun and modified by stats to increase at both spectrums (min and max range)? Rifles should not be accurate at all in close range like shotguns or pistols, but they should outshine them at a distance.

...Heck, I think I smell a summer project if I can ever demystify the codebase.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on February 23, 2018, 04:32:44 pm
@Blood_Librarian: I don't disagree with the overall "feel" you're describing for different classes of weapons, but that has to be turned into numbers of some kind in order to make it enforceable.  As for avoiding realism, well that's pretty much the opposite of my design goal for the game. I want the various classes of guns to be messy and overlap just like they do IRL, because to me that's more interesting than establishing artificial distinctions between weapons.

I'm glad to hear the community is still healthy, and super excited that this thread picked back up! I was worried ol' B12 got abandoned.
Honestly the issue is that this thread got toxic and I was avoiding it, but when I saw a potential new player asking about it, I couldn't leave them hanging without at least trying to clear the air.
Now I'm sure this has been discussed, but how much work would it take to have an "effective range" tied to each gun and modified by stats to increase at both spectrums (min and max range)? Rifles should not be accurate at all in close range like shotguns or pistols, but they should outshine them at a distance.
Except for the fact that it's inverted, that's basically how it works.  Guns have a number (dispersion) that says what their maximum deflection is when fired from a bench, and player deficiencies like low skill just add to that.  This number is a bit more nuanced than "max range" because your chance to hit decays as distance increases, but you can still calculate something like, "maximum range that guarantees a hit", or even "range where player has 70% chance to hit".

Specifically concerning "fast and short ranged" vs "slow and long ranged" weapons, this is my proposal: https://discourse.cataclysmdda.org/t/breaking-the-more-accurate-weapons-are-always-better-disfunction/14067

If you want to look into it, take a look at this PR: https://github.com/CleverRaven/Cataclysm-DDA/pull/22756 and this issue: https://github.com/CleverRaven/Cataclysm-DDA/issues/22753 for the current state of development.  The PR isn't mergeable and doesn't do the right thing in general, but what it does do is compile some "effective range" stats for various weapons that we can use as goals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on February 26, 2018, 03:57:55 pm
I see at the end of that back and forth about gun accuracy was that the alternative was mentioned as being able to be a mod.  Was that outright rejected, or would it just need to be proposed as a mod rather than a direct game update?

I mean, I get what you're saying, to a point.  The reality bubble is so small even a small handgun can hit easily at max range if you use real life stats.  That makes more accurate guns rather pointless. 

But scaling based on the most accurate gun in the game at max range, then scaling down from there, is just grading the guns on a curve.  Why does the existence of super duper sniper rifle +accuracy 100 make my glock pistol not able to hit at an arms length?  You're trading one supposed problem (I've never heard anyone complain about it, but whatever) for a new problem (And lots of people seem to agree the new behavior is much worse)

So, good for you that you can keep cata:dda going the way you want, but honestly it sounds like the way you want to go (And the way you've been pushing for a long time) is toward stuff like this, things that nobody except you considers a problem.  And hell, it's your project, go nuts! But I think most of the people here, at least the ones discussing this lately, really are more interested in fun over realism.  The guns felt fine before, pistols worked at shortish ranges, rifles longer, I just don't see the problem there.  Filthy clothing, just uglied up the game and for some reason it's so hard to wash!

To tell the truth, what I want is the same cataclysm from a year ago (or 3) but with all the little quality of life fixes, changes, and so on.  But none of the 'realistic' vehicle stuff (cranes and such), none of the realistic gun stuff, no filthy clothes stuff, etc.  But I'm just a lazy jerk who posts what he wants in a thread.

I guess if developers have completely different goals for this project, then it only makes sense to branch off, rather than trying to push the same project in different directions.  I just want to put it out there that there's a lot of people who don't care much about 'realism' as long as things are internally consistent enough to be logical, so maybe the devs that prefer that direction need to branch out. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 26, 2018, 04:22:09 pm
To tell the truth, what I want is the same cataclysm from a year ago (or 3) but with all the little quality of life fixes, changes, and so on.  But none of the 'realistic' vehicle stuff (cranes and such), none of the realistic gun stuff, no filthy clothes stuff, etc.  But I'm just a lazy jerk who posts what he wants in a thread.

A good chunk of the community would agree with you. Fucks sake even many of the devs would agree.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 26, 2018, 05:54:23 pm
To tell the truth, what I want is the same cataclysm from a year ago (or 3) but with all the little quality of life fixes, changes, and so on.  But none of the 'realistic' vehicle stuff (cranes and such), none of the realistic gun stuff, no filthy clothes stuff, etc.  But I'm just a lazy jerk who posts what he wants in a thread.

A good chunk of the community would agree with you. Fucks sake even many of the devs would agree.

Pretty much what I want. I completely lost interest when we went for masturbatory realism over immersiveness and fun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on February 26, 2018, 06:11:01 pm
Yep, same here.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on February 26, 2018, 06:29:31 pm
I think Cataclysm as a concept is a great game for both kind of players, the ones that thrive for ultra-realism gameplay before anything and the ones that thrive for nicely balanced and fun gameplay before any realistic consideration.
But if the current goal is full realism, it's obvious it will then leave behind one of the type of player as it did with some developers.

While i would prefer personnally if Cataclysm would focus on the 2nd type of gameplay, instead of going a fork way and so dividing the rare devs pool between 2 (or even more) projects or people just drifting away, there should be instead a possibility to have some kind of option , something like "realism on/off" if the changes that makes the current cdda ending into this problematic divides can't be solved just by mods.

I understand it would probably require a lot more coding and time to maintain both on/off side of a "realism" option as i suppose some of the mechanics would then work differently (the aiming that had led to that split by example), but in the end i think it would be a win/win situation as it would exclude no kind of player and devs not agreeing with one of the realism side would still be able to work on the other side of the option without having to fork everything or just leave.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 26, 2018, 07:18:52 pm
Pretty much what I want. I completely lost interest when we went for masturbatory realism over immersiveness and fun.

I will, as usual, repeat something I stressed an awful lot back when I was a contributor: realism is fine so long as it enhances gameplay, not detracts from it.

At one point Coolthulhu and I had a discussion where that point came up. You know what he said? He expressed doubt about that concept about the idea of "you can have realism and fun" if I recall. The quote itself was essentially "I'm not so sure anymore" or something of that sort.

It's not just getting to be a problem for players, that's a hint that this is annoying the other devs at times.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on February 26, 2018, 10:54:55 pm
I see at the end of that back and forth about gun accuracy was that the alternative was mentioned as being able to be a mod.  Was that outright rejected, or would it just need to be proposed as a mod rather than a direct game update?
I'm fine with there being a mod that adjusts this stuff in mainline, there's one guy trying to add it, but he keeps trying to do it in really weird ways.
I mean, I get what you're saying, to a point.  The reality bubble is so small even a small handgun can hit easily at max range if you use real life stats.  That makes more accurate guns rather pointless. 
You get it exactly.  Please note two replies ago from me...
Hrm... I'll have to have a think on that, maybe we can just set everything to be IRL accurate and let the chips fall where they may.
I'm thinking about it and at this point strongly considering going in this direction.

To tell the truth, what I want is the same cataclysm from a year ago (or 3) but with all the little quality of life fixes, changes, and so on.  But none of the 'realistic' vehicle stuff (cranes and such), none of the realistic gun stuff, no filthy clothes stuff, etc.  But I'm just a lazy jerk who posts what he wants in a thread.
Perhaps that is what people want, there's a crazy person trying to clone dda into Python and then take it in a different direction, godspeed to him.  As far as I can tell if literally anyone except me makes a fork, it will be more game-like and less realistic.

I have absolutely no problem with hosting a total conversion mod that changes everything about the game as part of the dda repository (including the necessary alterations to the core game to make it flexible enough to do both things).  That's what BrightNights was going to be, but from what I can tell Coolthulu came down with a nasty case of having a job and suddenly had no free time to work on it.  The down side of course is that such a thing would be a huge amount of work, both in terms of creating the content in the first place and in keeping it in sync with changes to the rest of the game, but it's sure as hell less work than either starting from scratch or forking the entire game.

Bad news for you if BrightNights gets booted back up though, the current gun balance is precisely what Coolthulu asked for, so at this point I'm closer to what you're asking for than he is.  It's precisely the "realism over fun" argument that says to make guns *more* accurate, it's never as simple as one side vs another.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 26, 2018, 11:05:59 pm
Hrm... I'll have to have a think on that, maybe we can just set everything to be IRL accurate and let the chips fall where they may.
I'm thinking about it and at this point strongly considering going in this direction.

> TFW you can't tell if Kevin is trolling or actually thinks "inject 100% pure realism directly into your eyeballs" is a good idea
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on February 27, 2018, 02:10:27 am
Other things aside, Kevin coming here to speak and share his side of things despite this forum trending very hostile to him has caused me to regain some faith in the project. 

There are still some things I don't fully agree with, but I honestly thought Kevin had written bay 12 off as a lost cause.  Coming here to defend his position would not be something he would do if he didn't at least feel he was doing the right thing.  I'll probably give the newest experimentals a try or two and try to be a bit less hostile in my posts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on February 27, 2018, 03:10:06 am
I like the dirty clothes, because it took a head-rule I was already following (no clothes off of zombies, or off if human corpses unless they were full || or had belonged to other survivor NPCs) and made it an actual game mechanic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on February 27, 2018, 08:30:42 am
Cool, thanks for answering my questions and stuff.  Thanks for coming by here to explain what's going on from your point of view, always better than a third hand account.

And just to reiterate, while I definitely don't like all the changes, I know managing a project like this isn't easy, and I do appreciate Kevin's effort, as I've enjoyed the product of his and all the other dev's work.  As a person on a forum talking about games my default position is criticism, but I wouldn't bother to criticize a game that I don't like.  Thanks to all of you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on February 27, 2018, 01:18:25 pm
I understand it would probably require a lot more coding and time to maintain both on/off side of a "realism" option as i suppose some of the mechanics would then work differently ....
Testing time is the larger problem.  The main "advantage" of an option (either runtime or compile-time) is that implementing the option requires a sufficiently clean implementation of both to switch between the two.  Other than that it's pure downside for anything that's fundamental to gameplay (which this most definitely is).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on February 27, 2018, 02:11:11 pm
Testing time is the larger problem.
I agree, that's why I suggested a total conversion mod, not an option.  Automated tests (which I'm working on building more of) can test shared functionality and make sure it doesn't drift unexpectedly (i.e. by a code change adjusting the effective accuracy of a gun with particular stats), then each set of stats needs to be maintained separately, because if they have dependencies on each other, they also have opportunities to influence each other.  There are too many points of potential disagreement for a single flag to toggle between modes in a sensical fashion, for example:
Maximum range of individual weapons:
    Realism says ranges are very long, and weapon types aren't distinct, game logic says ranges are constrained by the game engine and weapon types have distinct ranges.
Scaling of hit rates compared to range.
    Realism says hit rates decay linearly with distance, game logic probably wants a shallow hit rate decay at first followed by a steep drop.
Impact of increasing stats vs skills vs weapon type vs weapon modifications.
    I.E. each of these contribute to accuracy, but probably in different proportions.
Handling of improvised firearms:
    Realism says they're very inaccurate compared to factory weapons, game logic says they're comparable.
Existence of weapons:
    I assume a more game-oriented fork would prune out a large number of weapons in the interests of simplification and reducing workload.  Likewise a game-oriented fork might add things like freely constructible firearms that are on par with factory built guns, they would simply not exist in dda.

Trying to pack all of these into a single option is a recipe for the system being buggy and poorly tested.  Some of these (e.g. hit rate decay with distance) would need to be toggled with a flag and implemented in the game engine, but others would need separate definitions for all supported weapons, and some weapons would be blacklisted or undefined instead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on February 28, 2018, 08:52:29 am
I like the dirty clothes, because it took a head-rule I was already following (no clothes off of zombies, or off if human corpses unless they were full || or had belonged to other survivor NPCs) and made it an actual game mechanic.
I like the concept too, but the implementation has some problems that make it not worth it for me. Even though it's supposedly meant to be more realistic, everything about it feels gamey. Dirtiness is a binary toggle that zombie clothes always have and other clothes never do. The only way to get rid of it is to find a semi-rare resource. The whole existence of the washboard feels like an ugly hack to get past needing to implement a proper interface for any of this. In an ideal world, I would be able to get some of the slime off my clothes just by scrubbing them in the river. Or boil them over a fire to get them reasonably clean without needing soap. It should be easier to clean items made entirely out of plastic and similar materials. If an item is fireproof, I should be able to burn it clean. And items would get dirtier over time, even when not worn by a dead person. And filthy items would be displayed using something less ugly than rendering the name in dark brown. I can't immerse myself in this.

I don't think it's really about finding a compromise between realism and fun, because right now, much of the game isn't either. Like the skill grind.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 28, 2018, 02:11:09 pm
I like the concept too, but the implementation has some problems that make it not worth it for me. Even though it's supposedly meant to be more realistic, everything about it feels gamey.

Another point I've mentioned back on the old forums. It fails to be realistic, and it doesn't really serve its obstinate gameplay purpose.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gamerlord on March 01, 2018, 08:28:33 am
Searching the - frankly horrifying - new site I cannot find any modpacks. As I want to get back into playing Cataclysm, that kinda sucks. Is there anywhere I can find a bundle of mods with a recent version of the game? Preferably PKs Rebalancing, lots of content mods, etc. If any of you guys has a personal bundle it'd be great if you could upload it or something. I just cannot muster the strength to sort through and download, then check mods to see if they fit together, only to lose the effort in a couple of months when I need to update again. So if anyone can help that'd be great.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on March 01, 2018, 12:15:04 pm
It's not complete, but I've tagged a lot of the threads with mods here https://discourse.cataclysmdda.org/tags/mod
For a more complete list, all mods are in the https://discourse.cataclysmdda.org/c/game-talk/the-lab category.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on March 02, 2018, 06:38:11 pm
The calculations for how strong you need to be to one-hand melee weapons might need to be reworked a bit. You can one-hand a Zweihänder with the default 8 strength.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 02, 2018, 09:46:55 pm
The calculations for how strong you need to be to one-hand melee weapons might need to be reworked a bit. You can one-hand a Zweihänder with the default 8 strength.

Betting it'll end in needing more than 8 strength to wield an arming sword or other "designed for one-handed use" weapon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 02, 2018, 09:59:07 pm
Wait, why does twohanding matter? Is it still how it was, where you can only wield one item at a time, or can you hold two things in your two hands now?
...I have really not played this in awhile. And I never really got past "desperate survival" all the times I did play, so some of the big arguments about balance end up sounding absurd. :P

Like, why make different guns have different mechanics? If you are lucky enough to find both a gun and ammo that fits it, you've pretty much won the game already.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 02, 2018, 10:18:07 pm
Wait, why does twohanding matter? Is it still how it was, where you can only wield one item at a time, or can you hold two things in your two hands now?
...I have really not played this in awhile. And I never really got past "desperate survival" all the times I did play, so some of the big arguments about balance end up sounding absurd. :P

Like, why make different guns have different mechanics? If you are lucky enough to find both a gun and ammo that fits it, you've pretty much won the game already.

It comes into play if one arm is disabled, if you have the fusion blaster CBM, or if you're wearing a shield or other "you're probably holding this" item.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 02, 2018, 10:37:40 pm
Ah, well, that hardly seems worth it tbh.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 02, 2018, 10:58:18 pm
Ah, well, that hardly seems worth it tbh.

Never say that to Kevin. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: George_Chickens on March 02, 2018, 11:25:11 pm
Ah, well, that hardly seems worth it tbh.
Never say that to Kevin. :V
I dislike many changes and additions and find some of his attitudes to the project to be childish at best, but come on. That was extremely petty.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 03, 2018, 12:15:45 am
Ah, well, that hardly seems worth it tbh.
Never say that to Kevin. :V
I dislike many changes and additions and find some of his attitudes to the project to be childish at best, but come on. That was extremely petty.

True. Less petty version of the above: Kevin has a demonstrated history of advocating hard for changes he believes are necessary, and has a tendency to object vehemently to any objections to these changes, even when the majority of players, contributors, and even his own developers consider the change in question to be malformed, pointless, or both. Objecting to such changes tends to only encourage Kevin to react to the objector in the manner the community would consider "his usual manner" AKA immaturely.

Is that sufficient for you?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on March 03, 2018, 04:10:50 am
Ah, well, that hardly seems worth it tbh.
Well, there is the "creatures that are flagged as being smart enough to avoid dangerous terrain teleport away if they are standing in a tile that is on fire or filled with electricity" issue as well.

Edit: It basically makes animals and other "intelligent" creatures immune to the main damage dealing effects of most fire based weapons and electrical discharges.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on March 05, 2018, 06:29:04 pm
Wait, why does twohanding matter? Is it still how it was, where you can only wield one item at a time, or can you hold two things in your two hands now?
The main reason this comes up is if you have a disabled arm.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Farce on March 05, 2018, 10:56:54 pm
Are we talking being able to swing it with 1 hand at 8 strength or being able to use it effectively with 8 strength?  I can imagine a regular guy (assuming 8 is 'average') being able to just kinda hold a big 5-foot sword and just swing it.  Not skillfully, mind, just kinda like, a barely controlled sorta thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 05, 2018, 11:36:56 pm
Having actually dealt with swords and other man-sized lengths of metal a more than a few times, I'd strongly debate the 1-handedness of a 5 foot sword.
Average people have next to no chance to even have the required grip strength in one hand to be able to pick hold up a 5 foot length of iron from one end.
Assuming you manage to wrangle it onto your shoulder, sure, an average guy could swing it with a very rough aiming direction, but the maneuver to manage that one-handed is definitely not something to attempt in melee combat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on March 06, 2018, 05:51:28 am
Are we talking being able to swing it with 1 hand at 8 strength or being able to use it effectively with 8 strength?  I can imagine a regular guy (assuming 8 is 'average') being able to just kinda hold a big 5-foot sword and just swing it.  Not skillfully, mind, just kinda like, a barely controlled sorta thing.
I don't think the one/two-handing mechanic is any more complex than whether you're able to hold the thing with one hand or not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 06, 2018, 01:02:26 pm
Nor does it really need to be complex. Large, heavy items already have a high moves-per-attack such that it models "herp derp I don't know how to use this beyond hitting people with it" well enough.

If you want realism, start with that slow swinging, have high skill and/or styles reduce the moves-per-attack to some extent, then code that speed bonus to only apply if you're:

1. Using it two-handed with a modest amount of strength.
or
2. Using it one-handed with a higher degree of strength than it takes to wield it at all.

Then finally, have this bonus capped in some way that super strength doesn't make one-handing massive swords doesn't become trivial, just easier. Beyond a certain point, momentum and general unwieldiness makes it more efficient for a superhuman character to wield a more manageable weapon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on March 06, 2018, 04:07:33 pm
Having actually dealt with swords and other man-sized lengths of metal a more than a few times, I'd strongly debate the 1-handedness of a 5 foot sword.
Average people have next to no chance to even have the required grip strength in one hand to be able to pick hold up a 5 foot length of iron from one end.
It's a matter of torque control.

Not so much grip strength as wrist curl strength in all sorts of directions (which requires beefing up ligaments, not just muscle -- very slow process).  I have the grip strength to hold onto a 15 lb dumbbell for minutes at a time without any special training (that's under 50% of my (untrainable) estimated one rep max for shoulder shrugs, but (untrained) I certainly can't bring even 12 lbs back to neutral wrist even once in a reverse wrist curl.  And the leverage means the required equivalent dumbbell weight is several times the actual weight of that five foot length.

So...yes, something enough extra strength can correct, but definitely should not be happening at untrained average.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 06, 2018, 08:26:30 pm
Fair enough points.
I was mistaken on the weights involved in zweihanders, and was thinking they were closer to 15lbs, as opposed to the <10lbs that they are believed to have been. (Further saw that combat vs ceremonial is lighter, but I firmly believe that there aren't going to be combat-oriented medieval weapons in some random mansion :P)

And you're definitely right that I meant torque control, not grip strength.
(Not that it's very applicable, but my max one set at peak was 80lb shrugs. Never tried for one rep max.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 07, 2018, 06:10:32 am
It's not complete, but I've tagged a lot of the threads with mods here https://discourse.cataclysmdda.org/tags/mod
For a more complete list, all mods are in the https://discourse.cataclysmdda.org/c/game-talk/the-lab category.

is possible to add all the link in the first page?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Vorbicon on March 07, 2018, 11:30:47 am
So, what's currently the most fun version of this game out there? (fun meaning the least amount of tedious, annoying stuff and with guns that actually do decent damage and can hit the broadside of a barn from 3 feet away)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on March 07, 2018, 01:50:05 pm
Probably one of the experimentals half a year ago? The modern stuff isn't actually all that bad. And the accuracy issue will likely get fixed up as they continue along.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on March 08, 2018, 01:55:18 am
I think the one I'm playing is like in the late 4900's or some where around there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on March 08, 2018, 11:48:54 pm
Probably one of the experimentals half a year ago? The modern stuff isn't actually all that bad. And the accuracy issue will likely get fixed up as they continue along.
The other part of that problem was maximum range on guns. While it's unlikely that every gun will have its range increased to line-of-sight, there's probably some kind of compromise that could get shorter ranged guns a small-moderate range extension. Maybe someone could test out negative armor penetration values on "soft" ammo like buckshot and un-jacketed pistol/smg rounds.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: LordPorkins on March 15, 2018, 08:47:05 am
Greetings Internet! I have a question:

Would it be possible to build a TMNT-style vehicle inside a subway tunnel? I'm on a map where I basically set it to be one gigantic city, and was wondering how I could utilize the massive subway complex I found
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on March 15, 2018, 11:47:55 am
Greetings Internet! I have a question:

Would it be possible to build a TMNT-style vehicle inside a subway tunnel? I'm on a map where I basically set it to be one gigantic city, and was wondering how I could utilize the massive subway complex I found
You'd have to take it slow so you don't plow into corners and hoard fuel even more zealously than a normal player, but it should be doable until they start blocking the tunnels with subway cars.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ivefan on March 15, 2018, 03:32:30 pm
Sounds like a pain to drive down there.
Maybe a thin vehicle, but you'll not really need to armor it. perhaps a mobile crafting station?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on March 15, 2018, 07:46:16 pm
We do plan on adding subway cars down there, even ones you can get working at some point, but it's uh... really tricky.

In the short term we're overhauling the subway mapgen because we realized the turn radii are too small, and that should help make them navigable with other vehicles as well.

For full navigability, it probably needs to be either a small vehicle, or in the (possibly far) future a vehicle with multiple links.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on March 16, 2018, 12:16:24 am
I wouldn't build any thing bigger then a motorcycle or hatchback.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silicoid on March 19, 2018, 10:32:24 pm
The biggest problem with guns in Cataclysm is that they are instant-death machines when they hit.  There is no real concept of cover as a defence against guns, so the devs are afraid to make them really accurate.  It would be nice if there was a X-com-ish system, where the bullet is coming from matters.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: LordPorkins on March 20, 2018, 11:00:20 am
Anyway, Ive been using Subway systems as my kind of "base", and I picked the night vision perk at the get-go. I like having a "fast-travel" option. So, i have a question: Is there anything useful in the sewers? Like, anything?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on March 20, 2018, 11:10:42 am
Some times fish spawn in sewers and very rarely 55 and 30 gallon drums, can't think of any thing else though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on March 20, 2018, 12:01:42 pm
Sometimes they connect to labs, Metro tunnels, and occasional fuck-you magma ravines.

Mainly, its a fast method of traveling underneath cities, between cities, and other such.

Sewers contain porn mags, joint roaches, murder fish, CHUDs, empty bottles, that one time i found a sick bottle of green fluid that gave me tentacles, and other neat shit. If you're a auged or good with breaking down stone walls, then you might have the chips to break through into near by basements or some thing. Also, the best Chip-Truth of it is the fact that there are no land mines in the subway or sewer. Drive freely, knowing that your only enemy is your own hubris and the walls.

The real value of the sewers is the fact that its clean of blockages, so you can go about your way moving fast.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on March 20, 2018, 10:08:08 pm
Many types of strange animals live in the sewer, some of which are very meaty, but they are rarely seen.

You can find small dry land in the green sludge. Good place for underground farm plot and underground well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 21, 2018, 04:45:54 am
 I do wish there where mechanisms for creating raised plant beds or the like past simply breaking out the map editor.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on March 21, 2018, 01:09:04 pm
You can find small dry land in the green sludge. Good place for underground farm plot and underground well.
So wait, not only can you farm plants underground in complete darkness, but you can also dig a well inside a literal sewer tunnel and it'll have clean water?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on March 21, 2018, 01:40:26 pm
You can find small dry land in the green sludge. Good place for underground farm plot and underground well.
So wait, not only can you farm plants underground in complete darkness, but you can also dig a well inside a literal sewer tunnel and it'll have clean water?
Wait wait wait... are you saying plants aren't supposed to be grown in complete darkness? And wells aren't supposed to be dug inside sewer tunnels? 
This might explain why the garden in my cellar hasn't been doing too well, and my water smells terrible.

What next, are you going to tell me storing my dairy products in direct sunlight isn't the best way to maximize the nutrition content?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 21, 2018, 02:08:52 pm
I mean, it might make it easier to digest in some ways?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on March 21, 2018, 02:20:34 pm
Because your stomach is suddenly empty once you get close?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on March 21, 2018, 08:09:55 pm
So how do acid ants manage to have such large populations when they slaughter their own larvae as soon as they get in spitting range?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on March 21, 2018, 08:16:11 pm
So how do acid ants manage to have such large populations when they slaughter their own larvae as soon as they get in spitting range?
Well, you see, interdimensional blobs. Therefore, monsters. Lots of them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on March 21, 2018, 09:03:50 pm
So how do acid ants manage to have such large populations when they slaughter their own larvae as soon as they get in spitting range?
Well, you see, interdimensional blobs. Therefore, monsters. Lots of them.
Makes about as much sense as all the naked baseball players I find in caves, so I'll take it.

Speaking of caves, some more complex cave systems would probably help make the underground more interesting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on March 22, 2018, 04:22:48 am
My keybinds are all messed up on my laptop, I assume it's alternative keybinding set for laptops without numpad, but mine has a numpad how do I swith to the usual PC keybind scheme?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on March 22, 2018, 01:01:05 pm
ptw
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on March 24, 2018, 07:34:58 am
My world-gen keeps flooding my worlds with labs and sugar houses:

Spoiler (click to show/hide)

I run without mods. Any ideas why?
I also can't find locations like triffid groves, ant hills, fungal blooms and such...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: vastaghen12 on March 24, 2018, 07:51:56 am
City size setting at 0 causes this, as well as very big spacing between cities
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on March 24, 2018, 08:38:08 am
City size setting at 0 causes this, as well as very big spacing between cities

Oh, ok, good to know, thanks.  :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on April 01, 2018, 07:26:07 pm
Figure you all might get a giggle out of this

https://www.youtube.com/watch?v=Cyoj4-niEPc (https://www.youtube.com/watch?v=Cyoj4-niEPc)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 01, 2018, 08:00:04 pm
He got a few details, particularly about the slimes, wrong.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Tellemurius on April 01, 2018, 10:13:10 pm
He got a few details, particularly about the slimes, wrong.
Tbf he purposely get some things wrong for jokes. Don't take it serious, I like him since he digs into funny shit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 02, 2018, 12:40:36 am
Welp. Just found out that Kevin removed the solar panel CBM today.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 02, 2018, 01:13:49 am
Still not liking some of the new things that are happening with the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 02, 2018, 01:29:03 am
Still not liking some of the new things that are happening with the game.

Yeeaaah. This is just the latest in Kevin's realism fetish crippling every aspect of gameplay. If he has his way CBMs will likely be just utter trash.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on April 02, 2018, 02:13:51 am
I hope that failed install destroying other CBMs be removed. Any install that fails for more than 22% is useless.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 02, 2018, 02:20:13 am
As far as I'm aware that can still happen, but they did remove the getting a random mutation when failing CBM installation.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on April 02, 2018, 09:44:14 am
The message still mentions it (genetic damage) but I haven't seen it happen in a while.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on April 02, 2018, 09:45:45 am
That's a good change, too. No need to strip all armor for random horn and hoof breaking things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on April 02, 2018, 11:56:35 am
Still not liking some of the new things that are happening with the game.

Yeeaaah. This is just the latest in Kevin's realism fetish crippling every aspect of gameplay. If he has his way CBMs will likely be just utter trash.
Man, I get (and share) your frustration with the development direction, but is it really necessary to make it personal?  It just makes you come across as petty.  Kevin came to this thread recently and shared his opinions, and while I probably disagree with many of those opinions, he did so in a reasonably polite way.   

My apologies in advance for my naivete, but wouldn't it be possible for someone (perhaps even you) to clone the "CleverRaven" repository and roll back changes like this you don't like? It seems like there are a lot of people not completely satisfied with the direction of the main branch, but of course everyone likes the bug fixes and QOL changes that come along with an active branch. How hard is it to keep up with the active branch while stripping out the stuff you don't want (Such as new gun accuracy, for example)?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arbinire on April 02, 2018, 12:05:42 pm
Still not liking some of the new things that are happening with the game.

Yeeaaah. This is just the latest in Kevin's realism fetish crippling every aspect of gameplay. If he has his way CBMs will likely be just utter trash.
Man, I get (and share) your frustration with the development direction, but is it really necessary to make it personal?  It just makes you come across as petty.  Kevin came to this thread recently and shared his opinions, and while I probably disagree with many of those opinions, he did so in a reasonably polite way.   

My apologies in advance for my naivete, but wouldn't it be possible for someone (perhaps even you) to clone the "CleverRaven" repository and roll back changes like this you don't like? It seems like there are a lot of people not completely satisfied with the direction of the main branch, but of course everyone likes the bug fixes and QOL changes that come along with an active branch. How hard is it to keep up with the active branch while stripping out the stuff you don't want (Such as new gun accuracy, for example)?

honestly I don't blame him for his frustration and "making it personal".  When everyone is telling you that you're wrong, that the changes to a game which isn't actually yours but a shared community project are universally hated, and you double down on making it hated by everyone...then expect petty behavior in response to your own petty behavior.  Kevin has exhibited a unique form of hubris and narcissism to every criticism of the direction he's going and instead of accepting that his ideas are bad, he tells everyone else they're wrong.  Someone else really does need to actively work on a branch that backtracks Kevin's horrible ideas, because that's exactly what they are.  Horrible ideas.

You can have the most graphically beautiful game ever made, or the most realistic systems ever devised.  You can have amazing writing, the best level designs conceived.  None of that matters if how the player interacts with the game isn't fun.  And Kevin's direction has absolutely none of those things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: lastofthelight on April 02, 2018, 12:13:27 pm
Except it kinda IS about Kevin. He's extremely OCD and its to the point where its crippled the game. I only keep up with CATA casually, and -I- know about it. Every so often it flares up into some huge fight and a developer leaves or (more commonly) just ceases assisting. They've long since given up on actually improving the game and have just gotten to the point where every single thing becomes about optimizing realism; except its not a realistic game.

And they'll incorporate items under the guise of realism, and when it is pointed out they make no sense from a realism perspective, will just kinda shrug - like Moose and wolves in the northeast running around in EVERY AREA killing people. Moose are dangerous, sure. But they are not broad-ranging animals running around all of the 13 colonies slaughtering people. I've lived in Western PA, Eastern PA, MD and NJ; you cannot run outside of your house in most of these areas and find Moose waiting to slaughter you. Same with wolves; wolves are not dangerous (or common) creatures.

Likewise, there are pretty amusing discrepancies with the weather; the whole thing feels like not so much the 'northeast' as much as it does 'what someone from the southwest thinks of the northeast'. Its gotten better in this sense over the years, to be fair....AND....those are old (and minor) arguments - but they are a good example of what I mean.

At the end of the day, issues like the solar panels, vitamins, dirty clothing - come down to that its Kevin's show. He wants to move away from CATA as a 'game' to cata as an ultra-detailed 'simulation' - and he has people willing to work with him on this. I disagree (many do) - but Kevin does have people who agree with him.

And until someone forks the project, it will remain Kevin's show, because only he has the free time, organization and vision to keep a team together; as much as I wish someone else would make an alternative fork. It might even be better for Kevin's version in the longrun, so long as it was done without acrimony, as an 'alternative perspective' seen in action can give people an alternative way of looking at things, so long as they borrow inspiration from each other.

I don't see any of that happening, but I do think CATA is essentially finished as a game. I mean, they still do stuff everyday, but its increasingly meaningless stuff, the equivalent of an OCD person like 'Monk' rearranging their office again and again.

Edit: In all fairness however, while I oppose them removing the solar panel CBM, and note they were cool from a gameplay POV, and oppose removing features that are good and provide something unique 'just because' - they were pretty silly. So, the opposing POV could be - wow, look how brave he is for 'maintaining a vision'. I mean, I don't HOLD that point of view, but you could reasonably argue it. Again, to be fair.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 02, 2018, 12:51:04 pm
Most of the above points, yeah. Kevin has, over the years, made it extremely difficult to be polite and impersonal about. The way I've put it, a "realism" fetish, is a bit vitriolic but it is also accurate. Kevin seems to act like he's forgotten that CDDA is a game, and that a game needs good gameplay.

You may object to the tone that, but how else do you expect me to word that in a way that gets the point across? It's blunt, but it also accurately describes the way Kevin disregards basically the entire community, even his own fellow developers and contributors.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 02, 2018, 04:13:53 pm
Like Daimiac said
Quote
wouldn't it be possible for someone  to clone the "CleverRaven" repository and roll back changes like this you don't like? It seems like there are a lot of people not completely satisfied with the direction of the main branch, but of course everyone likes the bug fixes and QOL changes that come along with an active branch. How hard is it to keep up with the active branch while stripping out the stuff you don't want (Such as new gun accuracy, for example)?



TBH I haven´t played Cataclysm in a while, in no small measure because over the years it has become a more obscure and less friendly game (I have a custom hacked-together mod to provide myself with more "friendly" custom starts). It might be that my perception is because of these "realism" changes (though TBH I like some of them. Like "our monsters fight each other" thing, which is nice and widens the sandbox nature of the gameplay). But... I see much gnashing of teeth about this Granade guy´s direction, but little in the way of alternatives, with the possible exception of Coolthulu´s fork (not updated in over a year now :/ ). So the whole thing is a bit sterile
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on April 03, 2018, 08:09:08 am
I'd like to point out that he insist only on realism when it concord with his vision of the game. He argued that you can swing-hit-and recover with a two by four faster than shoot with an already raised sidearm at a point blank range, better yet, that you'll most likely miss the center of mass if you don't aim carefully. ...anything but realistic.
I opted for playing with marksmanship and all firearms skill at 10 just to be able to hit a broad side of a barn.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 03, 2018, 10:48:32 am
I'd like to point out that he insist only on realism when it concord with his vision of the game. He argued that you can swing-hit-and recover with a two by four faster than shoot with an already raised sidearm at a point blank range, better yet, that you'll most likely miss the center of mass if you don't aim carefully. ...anything but realistic.
I opted for playing with marksmanship and all firearms skill at 10 just to be able to hit a broad side of a barn.

I've seen it phrased a different way before. He tends to focus more on realism elements that are to the player's detriment.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on April 07, 2018, 06:40:33 pm
I'd like to point out that he insist only on realism when it concord with his vision of the game. He argued that you can swing-hit-and recover with a two by four faster than shoot with an already raised sidearm at a point blank range, better yet, that you'll most likely miss the center of mass if you don't aim carefully. ...anything but realistic.
I opted for playing with marksmanship and all firearms skill at 10 just to be able to hit a broad side of a barn.
I'm pretty sure the thing that sparked the accuracy change in the first place was a guy on reddit posting about how they got their rifles skill up to 16 and was hitting targets more than 40% of the time at extreme range while using the most accurate guns in the game at the time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 08, 2018, 11:37:01 am
So Kevin's reaction to a guy saying they need superhuman skill level (skill cap is 10) and the best gun available in order to get close to "flip a coin" levels of accuracy was...to nerf accuracy FURTHER?

Sounds about right. I mean you could've been referring to the decision to finally unfuck accuracy math, but both sound equally plausible. And that worries me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 08, 2018, 12:04:42 pm
 It does feel as though the perceved point of "superhuman" skill level has been changing over time. For instance, there are a number of books that require you to have level 9 or 10 in a skill to even access them, and manymore that can bring skills to level 10.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 08, 2018, 12:41:22 pm
It does feel as though the perceved point of "superhuman" skill level has been changing over time. For instance, there are a number of books that require you to have level 9 or 10 in a skill to even access them, and manymore that can bring skills to level 10.

Eh. Not really. The skill cap has been 10 for a good while.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 08, 2018, 01:58:14 pm
 Thats not what I was saying. I was saying that it feels as though the cap was made to no longer represent someone with superhuman abilities in that skill, with various books being available to train one up to that level in many skills.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on April 08, 2018, 10:57:15 pm
It does feel as though the perceved point of "superhuman" skill level has been changing over time. For instance, there are a number of books that require you to have level 9 or 10 in a skill to even access them, and manymore that can bring skills to level 10.

IIRC it's not so much 'you need 10 INT to read this,' but 'you need 10 INT to read this and glean information from it without difficulty' like you do from magazines or the lower level books seemingly intended for hobbyists. Although if college level textbooks can bring you to rank five or six in a skill, it makes you wonder why professional classes in a particular skill like the electrician only start at rank three, or even as low as two.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 08, 2018, 11:42:45 pm
 Not 10 int, 10 in that skill. Intelligence is a whole other kettle of fish.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 09, 2018, 06:29:09 am
I think he is saying that a having 10 in a skill is more like being a master of that skill rather then superhuman.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on April 09, 2018, 10:41:34 pm
I recall that once upon a time 8 skill was supposed to be super-professional peak human performance skill.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on April 10, 2018, 08:52:45 pm
Back in 2015 or so I think 10 skill was "best of the best" as far as pre-cataclysm society was concerned. 20 in stats like strength was as good as a naturally born human could be and you would typically have to cripple yourself in other areas like you typically see with people irl that might have comparable stats.

Beyond 20 was, and still is, the domain of literal superhuman mutants/cyborgs. Strength even used to add a further superhuman damage modifier if you went beyond 20, but that seems to have been removed at some point in favor of entirely changing the base scaling of strength and damage from 50% to 75%.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Azated on April 12, 2018, 12:05:17 am
I'm actually kind of surprised Kevin is still around. I've been periodically checking in on this thread for years now and it seems that every time I come in, someone is complaining about Kevin. I think it was last year that I posted about my own dislike for his crap.

I really like Cata but all this stuff makes me not want to bother with the three clicks it takes to download the latest experimental.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on April 12, 2018, 05:49:26 am
Like Kevin or not, he's pretty much the only person with the drive and such to keep the project going now that everyone else is gone.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 12, 2018, 08:07:46 am
Like Kevin or not, he's pretty much the only person with the drive and such to keep the project going now that everyone else is gone.

Yeah, pretty much. Plenty of people have the skill,, will, time and energy to bitch about Kevin, no one has enough of that to replace him.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arbinire on April 12, 2018, 09:44:57 am
Like Kevin or not, he's pretty much the only person with the drive and such to keep the project going now that everyone else is gone.

Yeah, pretty much. Plenty of people have the skill,, will, time and energy to bitch about Kevin, no one has enough of that to replace him.

I don't have the skill personally but

Like Kevin or not, he's pretty much the only person with the drive and such to keep the project going now that everyone else is gone.

It's funny you use that word drive, cause that's exactly what Kevin did to all the other contributers who DID have the skill, will, time, and energy to work on the project.  He drove them away.  Seriously, ask most of the former contributers to the project why they left.  Most will say Kevin.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 12, 2018, 12:16:04 pm
Once again:  I have no stake for or against this Grenade guy. If anything, I dont like the gameplay changes over the last 12 months.  But...   This is an open source project.  If the guy is so bad and there is a long queue waiting to replace him, where are the cloned repositories?

I can't help but think that either there arent that many able peopleinvested in the project, or that they can't be arsed to do anythinf, or both
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on April 12, 2018, 12:19:11 pm
Of course. The branch happened, and then died.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 12, 2018, 12:45:52 pm
Hey, you know that thing you've been doing with other people who are all helping you more or less refine the same project?

I want you to leave all of that behind and work on an exact copy of the project for me, except we'll have to tear out parts of it and rebuild them - some from the ground up - and so far the amount of people helping you is a lot less than you have now.

^^^

That right there is the pitch to get people to sign on to a new project fork. You'd better have a shitload of charisma to pull that off, especially when you're trying to overcome negative feelings of people who are wanting to leave a project already.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 12, 2018, 01:14:08 pm
To be blunt, the only solution that would solve the problem requires Kevin to step down. The main repo has an established base of developers and contributors, things that a fork would lack. The project would survive without him now that that supporting infrastructure exists, and in fact would be better off if he wasn't there to drive off contributors, drive his fellow devs insane, and watse everyone's time arguing over inane things the game dosn't need.

This, sadly, is unlikely to happen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Not good with names on April 12, 2018, 01:17:41 pm
Well, as for gameplay, have been playing on a experimental from march on and off and my biggest question is who decided to take food and some medicines from the 'a' tab?

I mean, I guess that menu could get pretty crowded, but it leads to stuff like hitting 'E' then wondering whether your character is just going to chug disinfectant instead of using it on himself, then you have 'i'>disinfectant>'a'>use on body part.  Do the people who design the game actually play it?  Is the meta just to carry so much stuff on your person that this was a necessary change?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 12, 2018, 01:35:14 pm
Is the meta just to carry so much stuff on your person that this was a necessary change?

My dozens of lighters tell me "yes"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on April 12, 2018, 07:26:35 pm
Well, as for gameplay, have been playing on a experimental from march on and off and my biggest question is who decided to take food and some medicines from the 'a' tab?

I mean, I guess that menu could get pretty crowded, but it leads to stuff like hitting 'E' then wondering whether your character is just going to chug disinfectant instead of using it on himself, then you have 'i'>disinfectant>'a'>use on body part.  Do the people who design the game actually play it?  Is the meta just to carry so much stuff on your person that this was a necessary change?

I was frustrated by this too.

I personally try to keep myself as lightly equipped as I can get away with because I tend to run ranged-focused characters operating out of a fixed base. If I mainly leave my base on planned excursions I can just stack whatever tools I might need in the trunk of my vehicle (or rucksack) and staying light and able to outrun or avoid enemies is more important for my immediate survival than anything else since getting into a protracted melee is just asking for death until the late game. The more typical strategy seems to be to be vehicle based though, from what I've seen, and to carry stuff so as not to get caught out if you should need it. If I was carrying a bunch of different stuff all the time I'd probably want the change in filtering too. And even as it is I kinda see the appeal of having 'E' mean 'consumables' and 'a' mean 'tools.'
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 13, 2018, 01:28:16 am
Is the meta just to carry so much stuff on your person that this was a necessary change?
It is for some people, and it also seemed like a no-brainer that if you want to eat something it's more straightforward to hit E and then chose something from a restricted list than to hit a and then pick something from a potentally gigantic list of all the items in your inventory.
IIRC the underlying issue is that we're starting to consider items that can be activated in multiple ways, in which case a generic activate menu would have to re-prompt for what to do with it after it's selected, but a topic-specific menu (Eat Read, Disassemble, Reload, etc) can just go Action -> item.

I can certainly see adding that though as a keybinding that brings up a list of every item you can do anything with if you prefer that approach.

p.s. Step down lol, that's some next level entitlement.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 13, 2018, 01:56:01 am
To be blunt, the only solution that would solve the problem requires Kevin to step down. The main repo has an established base of developers and contributors, things that a fork would lack. The project would survive without him now that that supporting infrastructure exists, and in fact would be better off if he wasn't there to drive off contributors, drive his fellow devs insane, and watse everyone's time arguing over inane things the game dosn't need.

This, sadly, is unlikely to happen.

Except if everyone hates Kevin as you seem to think, surely it wouldn't be that hard to get the others devs to all switch and make your own fork with blackjack and hookers?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 13, 2018, 02:07:43 am
p.s. Step down lol, that's some next level entitlement.

Coolthulhu would make an infinitely better head developer than you. As would Riv. You are unnecessary at this point, in fact your presence is the biggest detriment to this project and its community.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on April 13, 2018, 02:08:30 am
To be blunt, the only solution that would solve the problem requires Kevin to step down. The main repo has an established base of developers and contributors, things that a fork would lack. The project would survive without him now that that supporting infrastructure exists, and in fact would be better off if he wasn't there to drive off contributors, drive his fellow devs insane, and watse everyone's time arguing over inane things the game dosn't need.

This, sadly, is unlikely to happen.

Except if everyone hates Kevin as you seem to think, surely it wouldn't be that hard to get the others devs to all switch and make your own fork with blackjack and hookers?

Cataclysm BJH
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AVE on April 13, 2018, 03:04:58 am
While I am not quite content with the attitude of Kevin's posts on github, he at least does SOMETHING to constrain other developers and lead their efforts in a particular direction. There was a moment I remember when no one tried to do that and CDDA became an absolute mess of various wild additions, some of them even not fitting in the lore.

If he steps down, will there be someone to do the same thing as he does currently? And what if that person will be 'hated' by the community for same reasons as Kevin currently is? Being a leader is a burden and this 'hate' is a part of that burden I think. There is certainly a balance between doing what the majority of people want and things that need to be done in order to tweak the game into being not too easy or boring to play. I think that Kevin will catch that balance eventually, or he will just give up due to overall pressing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 13, 2018, 11:58:58 am
@AVE I agree with most of what you're saying, gaming is a toxic area for whatever reason, and level of abuse doesn't indicate anything except level of interest, so pretty much all you can do is ignore it (Or counter-troll if you feel like it, but taking abuse seriously is a one-way ticket to exiting the gamedev arena).
There is certainly a balance between doing what the majority of people want and things that need to be done in order to tweak the game into being not too easy or boring to play. I think that Kevin will catch that balance eventually, or he will just give up due to overall pressing.
Im glad someone reasonable brought this up, I can respond without feeling like I'm wasting my time.
I'm making dda because it's a game I want to exist, I'd still be working on it if no one else were contributing, I'd still be working on it if no one else PLAYED it.  Im not making it for the majority. If it were, it'd look a hell of a lot more like candy crush or clash of clans than xcom or fallout or df.  I'm making it for me, and the fact that other people like it too reflects the fact that we have similar tastes in games.  I also enjoy working with (some) other people, and like to share things I've made, which is why I've put so much work into making dda moddable.

Tl;Dr, I'm making dda for me, and if you like it too, you're welcome to enjoy it. If you want to make a mod and aren't a raging asshole, I'm happy to work with you on it and stay out of your business.

The concept of me being pressured out of the project is laughable, here and /rlg are the only places that are notably toxic, and even if there were widespread toxicity elsewhere, the, worst that would happen is I'd hole up on the forums i own and ignore it :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arbinire on April 13, 2018, 12:37:30 pm
@AVE I agree with most of what you're saying, gaming is a toxic area for whatever reason, and level of abuse doesn't indicate anything except level of interest, so pretty much all you can do is ignore it (Or counter-troll if you feel like it, but taking abuse seriously is a one-way ticket to exiting the gamedev arena).
There is certainly a balance between doing what the majority of people want and things that need to be done in order to tweak the game into being not too easy or boring to play. I think that Kevin will catch that balance eventually, or he will just give up due to overall pressing.
Im glad someone reasonable brought this up, I can respond without feeling like I'm wasting my time.
I'm making dda because it's a game I want to exist, I'd still be working on it if no one else were contributing, I'd still be working on it if no one else PLAYED it.  Im not making it for the majority. If it were, it'd look a hell of a lot more like candy crush or clash of clans than xcom or fallout or df.  I'm making it for me, and the fact that other people like it too reflects the fact that we have similar tastes in games.  I also enjoy working with (some) other people, and like to share things I've made, which is why I've put so much work into making dda moddable.

Tl;Dr, I'm making dda for me, and if you like it too, you're welcome to enjoy it. If you want to make a mod and aren't a raging asshole, I'm happy to work with you on it and stay out of your business.

The concept of me being pressured out of the project is laughable, here and /rlg are the only places that are notably toxic, and even if there were widespread toxicity elsewhere, the, worst that would happen is I'd hole up on the forums i own and ignore it :D

You aren't making it though.  It's not your game.  The fact this is how you think of it speaks volumes to be honest.  You're a contributor just like everyone else who has contributed to it, and just because you've been actively chasing off everyone else who has contributed to it doesn't make it your game, and it never will be your game.  It wasn't your idea.  It wasn't your vision.  You're just sampling it and claiming credit for something.  So slow down Vanilla Ice, and maybe start listening to people.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 13, 2018, 12:44:03 pm
While I am not quite content with the attitude of Kevin's posts on github, he at least does SOMETHING to constrain other developers and lead their efforts in a particular direction. There was a moment I remember when no one tried to do that and CDDA became an absolute mess of various wild additions, some of them even not fitting in the lore.

If he steps down, will there be someone to do the same thing as he does currently? And what if that person will be 'hated' by the community for same reasons as Kevin currently is? Being a leader is a burden and this 'hate' is a part of that burden I think. There is certainly a balance between doing what the majority of people want and things that need to be done in order to tweak the game into being not too easy or boring to play. I think that Kevin will catch that balance eventually, or he will just give up due to overall pressing.

Coolthulhu has demonstrated the desire to serve that role, and honestly he's the most qualified to fill that role. But his branch doesn't have the infrastructure that CleverRaven's repo has.

and aren't a raging asshole

Funny how I'm the only one of the two of us that readily admits to being a raging asshole.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 13, 2018, 01:46:20 pm
Is there any way to unsubscribe to a thread so it doesn't pop up in new replies? I'm kind of tired of checking the thread only to see back and forth whinefests. The whole thing seems unproductive. Any of you are free to branch the open source project and take it your own way, it doesn't make any sense to bitch about what someone else is doing with an open source project. If you don't have the knowledge to change it yourself, tough luck. Guess you have to deal with what the people who can program are doing, just like every other game in existence.

I mean ffs some of the arguments don't even make sense. One of you claims Kevin is obsessed with realism while another whines about how you can't shoot a zombie from 10 yards because the guns are unrealistic. Which is it? Neither, because he's making a game. Games aren't supposed to be realistic. They may approximate realism in some ways but all of that takes a backseat to gameplay, and the gameplay is driven by the game's vision. There are lots of games that make no damn sense. Woop Laura Croft found a fucking machine gun upgrade in an ancient mayan temple muh realisms.

Play the game or don't. Stop moaning at the people donating their time to making it. If you don't like it, watch some tutorials and make your own version. If he's doing most of the work then it IS his project. It's also yours, if you feel like branching it. It's anyone's.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 13, 2018, 02:05:31 pm
Don't worry, recent experience has showed me this thread will be reported soon and locked for being "toxic." No unsub necessary.

I think both sides are just trying to point out that what's going on isn't fun, but how you describe "not fun" varies based on personal preference. The game lost me long ago, I just keep checking up to watch drama and see if anything new is released - so I have no vested interest one way or another anymore.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 13, 2018, 04:13:48 pm
As much as I hate to contribute to such things, I feel the need to point out...

One of you claims Kevin is obsessed with realism while another whines about how you can't shoot a zombie from 10 yards because the guns are unrealistic. Which is it?
The thing is, certain ASPECTS of a game can be realistic, while others aren't, while I will admit I can't judge the robotics parts because I've been unable to survive long enough to get there, I do feel the need to state that some aspects are better to be realistic than others...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 13, 2018, 04:18:09 pm
Some aspects of a game can be realistic, but they should be only so far as it serves the gameplay. Skyrim doesn't have realistic swordplay because it doesn't translate well to the medium. Most games allow you to survive things you never could in real life because it makes for better gameplay.

I'm not sure what you mean about 'robotics parts'?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 13, 2018, 04:19:09 pm
cyborg stuff
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 13, 2018, 04:20:29 pm
cyborg stuff
Are you asking if the cybernetic parts are realistic? I think by definition they can't be...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 13, 2018, 04:23:22 pm
No, I said I can't judge how realistic to current science speculation they are, because I haven't survived long enough to reach that point
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 13, 2018, 04:29:13 pm
No, I said I can't judge how realistic to current science speculation they are, because I haven't survived long enough to reach that point
Ah, understood now. How true to current theory they should be would depend on what kind of theme is being projected through the game's direction and vision. If it's intended to be a gritty hard science fiction game then they shouldn't stray much from plausible effects and theories. I haven't actually played the game in quite some time so I'm not up to date on what changes may have been made recently.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 13, 2018, 06:28:03 pm
Some aspects of a game can be realistic, but they should be only so far as it serves the gameplay.

Now tell that to Kevin.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 14, 2018, 05:04:25 am
So I'd heard of this here and there, and decided to give it a try.
after messing around for ages trying to get the Linux version to work (both the experimental and stable versions couldn't find an SDL library that I defiantly have installed) I gave up and compiled it, fortunately that was fairly straight forward.
after a couple of false starts and messing around I started getting the hang of it, and managed to survive two nights. by that time the fungus had spread to my little hide out. having been... er *influenced* by the dwarven mindset, and having just gotten the fire drill I tried that.
NekMinut, !!!Fun!!! ensued, explosively. and fire was licking at the walls of the survival hut, and I'd been hurt fairly badly. went down to the basement figuring I might survive down there, and waited. but died, whether from my wounds or maybe the building collapsed ontop of me I'm unsure.

I'll have to try that again, before it spreads to my hideaway, and with more running away so I get less burned.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ametsala on April 14, 2018, 09:15:33 am
Downloaded this again yesterday (0.C), and played through the first day. Looting nearby houses and bashing Zs with makeshift crowbar after throwing rocks at them while trying to remember all the controls. Nothing particularly !!Fun!! yet.

Seeing that Kevin's been around here lately I'm just going to post the couple of suggestions I've got thus far here:

1: Make default language in settings English instead of system language. It's really weird having ~ 5 % of words in Finnish while everything else is in English...

2: I found myself missing the push functionality from UnReal World. It's like dropping to adjacent tile, but the items don't need to be in inventory. I know I can use advanced inventory management, but it's just so much hassle compared to pressing a key, choosing a direction, and selecting the items on the tile you're on which you want to push to the tile in chosen direction.

I also agree with forsaken111. I think it's been established enough times in this thread that there's disagreement about Kevin's lead dev abilities, and that discussion hasn't been particularly fruitful. Maybe find a better place for bickering discussing about Kevin's lead dev abilites Cata's development. A dedicated thread in Cata's forums or a subreddit or whatever. Months* spanning bickering here isn't really useful, and annoys people who just want to play the game and know whether to get the latest stable or experimental release or some other fork of the game.

* Don't know when the current argument started, but it seems to me that it was going on in February when I last stopped following this thread.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arbinire on April 14, 2018, 09:48:02 am
Downloaded this again yesterday (0.C), and played through the first day. Looting nearby houses and bashing Zs with makeshift crowbar after throwing rocks at them while trying to remember all the controls. Nothing particularly !!Fun!! yet.

Seeing that Kevin's been around here lately I'm just going to post the couple of suggestions I've got thus far here:

1: Make default language in settings English instead of system language. It's really weird having ~ 5 % of words in Finnish while everything else is in English...

2: I found myself missing the push functionality from UnReal World. It's like dropping to adjacent tile, but the items don't need to be in inventory. I know I can use advanced inventory management, but it's just so much hassle compared to pressing a key, choosing a direction, and selecting the items on the tile you're on which you want to push to the tile in chosen direction.

I also agree with forsaken111. I think it's been established enough times in this thread that there's disagreement about Kevin's lead dev abilities, and that discussion hasn't been particularly fruitful. Maybe find a better place for bickering discussing about Kevin's lead dev abilites Cata's development. A dedicated thread in Cata's forums or a subreddit or whatever. Months* spanning bickering here isn't really useful, and annoys people who just want to play the game and know whether to get the latest stable or experimental release or some other fork of the game.

* Don't know when the current argument started, but it seems to me that it was going on in February when I last stopped following this thread.

People tried that, and Kevin turned it into an echo chamber by his own admission.  Just read back his last couple of posts where he called the community here and pretty much anywhere that wasn't his own forums toxic.  I've been on the Bay12 forums since 2011, and this community has been anything but toxic.  As you can see, it gets pretty frustrating when you have 1 guy taking all the credit for other people's work when it's good and people enjoy it, but then bans people and chases away those who actually did the good work when they criticize, even constructively, the bad things which he has implemented.  Some people you just can't reason with, and a good indication of that is someone who calls a community project which was initially created by another person entirely theirs.  Just go over to the wiki, it doesn't even name the original creator, just says "the author", and doesn't list any of the people who actually contributed to the project since it became Dark Days Ahead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on April 14, 2018, 04:54:03 pm
Downloaded this again yesterday (0.C), and played through the first day. Looting nearby houses and bashing Zs with makeshift crowbar after throwing rocks at them while trying to remember all the controls. Nothing particularly !!Fun!! yet.

Seeing that Kevin's been around here lately I'm just going to post the couple of suggestions I've got thus far here:

1: Make default language in settings English instead of system language. It's really weird having ~ 5 % of words in Finnish while everything else is in English...

2: I found myself missing the push functionality from UnReal World. It's like dropping to adjacent tile, but the items don't need to be in inventory. I know I can use advanced inventory management, but it's just so much hassle compared to pressing a key, choosing a direction, and selecting the items on the tile you're on which you want to push to the tile in chosen direction.

I also agree with forsaken111. I think it's been established enough times in this thread that there's disagreement about Kevin's lead dev abilities, and that discussion hasn't been particularly fruitful. Maybe find a better place for bickering discussing about Kevin's lead dev abilites Cata's development. A dedicated thread in Cata's forums or a subreddit or whatever. Months* spanning bickering here isn't really useful, and annoys people who just want to play the game and know whether to get the latest stable or experimental release or some other fork of the game.

* Don't know when the current argument started, but it seems to me that it was going on in February when I last stopped following this thread.
Azmodean is Kevin. He either revealed that at some point a long time ago and was just forgotten or never bothered to.

As for the suggestions, I think they decided they would only really bother checking GitHub for feedback because even looking through their own forum's feedback and bug report section was too much of a hassle.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 14, 2018, 04:59:52 pm
Struggling to find drink, as soon as I go near buildings I just get zeds, wonder if my emergency jacket is getting me spotted really easily? last char was doing 'ok', strugling to find anything to drink but leveling up slowly. then stumbled on a brute and couldn't run away fast enough.

Seems my first world had a really good start except for the fungus. a forest just outside the door for close foraging, a river a little further away. pity I burned it all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ametsala on April 14, 2018, 06:18:57 pm
...Just read back his last couple of posts where he called the community here and pretty much anywhere that wasn't his own forums toxic...

To me it seems he called only the C:DDA discussions here and /rlg toxic. (Though I don't know where else there are C:DDA discussions...)

When it comes to him calling the project his, well, he is the only one of the original C:DDA devs left. If he quit, I think the project might need a new name.

...Just go over to the wiki, it doesn't even name the original creator, just says "the author", and doesn't list any of the people who actually contributed to the project since it became Dark Days Ahead.

Have you been to the history part of the main C:DDA site (http://en.cataclysmdda.com/pages/3/display) and the wiki's Developers page (http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Developers)?
It's easy enough to find Whales' github (https://github.com/Whales/Cataclysm) for the original cataclysm, and the only one of the 4 contributors not mentioned in wiki's list is jaydg.

(Looking at the C:DDA dev list in GitHub, I noticed Coolthulhu not being in the wiki's list. Looking in the wiki page's history, it seems that some contributors have just never been added (rather than them being intentionally removed))

Azmodean is Kevin. He either revealed that at some point a long time ago and was just forgotten or never bothered to.

As for the suggestions, I think they decided they would only really bother checking GitHub for feedback because even looking through their own forum's feedback and bug report section was too much of a hassle.

I know he's Kevin, that's why I posted those :). I'm hoping to avoid registering to places that I'm unlikely to visit again.

Struggling to find drink, as soon as I go near buildings I just get zeds, wonder if my emergency jacket is getting me spotted really easily? last char was doing 'ok', strugling to find anything to drink but leveling up slowly. then stumbled on a brute and couldn't run away fast enough.

Seems my first world had a really good start except for the fungus. a forest just outside the door for close foraging, a river a little further away. pity I burned it all.

Well, the emergency jacket makes you supposedly visible for rescuers, so it might make you visible to zeds as well, but idk if it works like that. If you're using static spawn, the zeds won't respawn as long as you smash or butcher them, so an area will eventually become Z-free.

My current character is also having trouble finding something to drink. I guess I'll have to smash/deconstruct some of the benches in the shelter to get firewood to make a fire to make clean water.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 14, 2018, 08:42:31 pm
found a matchbook and a lighter this time so at least I can make fire and get clean water now. Havn't been foraging as much this time since there's a bio operator zed floating around out that way.
I seem to have lost the map that was in the bottom right of my ui. the one that showed all the critters on it. now I just have the text taking up the whole area. not sure how to get it back.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 14, 2018, 09:25:58 pm
1: Make default language in settings English instead of system language. It's really weird having ~ 5 % of words in Finnish while everything else is in English...
It works like it does due to specific requests by other people who want the default to reflect their system language.  I wonder if a compromise where it defaults to system language only when more than x% of the language is translated would work.
2: I found myself missing the push functionality from UnReal World. It's like dropping to adjacent tile, but the items don't need to be in inventory. I know I can use advanced inventory management, but it's just so much hassle compared to pressing a key, choosing a direction, and selecting the items on the tile you're on which you want to push to the tile in chosen direction.
Seems reasonable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on April 14, 2018, 09:29:45 pm
CDDA is going fine imo. What I hope for is an auto-maintenance feature, like DF work order.

When you return to your lmoe, push one button, and you auto cook, have dinner, drink, repair weapon, repair armor, repair car, then sleep, then wake up and have breakfast, and drink some refreshing dandelion tea.

It would save so many keystrokes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 15, 2018, 02:10:24 am
Sigh. damn bio operative zed.
Just when I felt like I was getting ahead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ametsala on April 15, 2018, 08:07:28 am
1: Make default language in settings English instead of system language. It's really weird having ~ 5 % of words in Finnish while everything else is in English...
It works like it does due to specific requests by other people who want the default to reflect their system language.  I wonder if a compromise where it defaults to system language only when more than x% of the language is translated would work.

I figured this might be the case after I saw something about a German translation when looking into CDDA's development yesterday. The major languages are more likely to find people to do complete translations, and also to expect things in their native language (especially in Germany and other countries were movies and TV programs are dubbed).

The compromise could be nice. Though it needs someone (the translator) or something (an algorithm) to keep track of translation progress. Or maybe just don't include the language files if the translation is not complete enough?

Anyway, next time I setup CDDA I'll know to change the setting to English :)

2: I found myself missing the push functionality from UnReal World. It's like dropping to adjacent tile, but the items don't need to be in inventory. I know I can use advanced inventory management, but it's just so much hassle compared to pressing a key, choosing a direction, and selecting the items on the tile you're on which you want to push to the tile in chosen direction.
Seems reasonable.

Great! :) And thanks for the reply!


In other news: I found out that giant wasps are tougher than I remembered, that the reason I liked the ballroom dancer profession is the 2 dodge, and that the game can crash even though it's the stable version. (I have the game on fullscreen and was alt-tabbed to look for something in the wiki.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 15, 2018, 08:12:04 am
I'm getting REALLY sick of frostbite, wouldn't be so bad if the apocalypse happened later, when it wasn't snowing and cold to the point of that, so that I could get stuff to protect from the frostbite...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 15, 2018, 08:18:11 am


In other news: I found out that giant wasps are tougher than I remembered, that the reason I liked the ballroom dancer profession is the 2 dodge, and that the game can crash even though it's the stable version. (I have the game on fullscreen and was alt-tabbed to look for something in the wiki.)

The stable is a lot less stable than most experimentals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 15, 2018, 08:31:28 am
I'm getting REALLY sick of frostbite, wouldn't be so bad if the apocalypse happened later, when it wasn't snowing and cold to the point of that, so that I could get stuff to protect from the frostbite...

You can change the starting season in the world options. Otherwise, even with basic tailoring skills, you can use materials from the shelter to quickly make something to cover your extremities - repeatedly making and disassembling wraps is also good for reaching tailoring level 1 from 0. Staying indoors helps deal with the cold, and if you can have a safe spot to build an indoor fire(oven, fireplaces in the fancier houses), that can help a lot as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 15, 2018, 10:41:46 am

You can change the starting season in the world options. Otherwise, even with basic tailoring skills, you can use materials from the shelter to quickly make something to cover your extremities - repeatedly making and disassembling wraps is also good for reaching tailoring level 1 from 0. Staying indoors helps deal with the cold, and if you can have a safe spot to build an indoor fire(oven, fireplaces in the fancier houses), that can help a lot as well.
It says something about zombie spawns, making me think it would get a LOT harder to start in a later date, not really sure though. And I have this problem with getting REALLY unlucky with shelter spawns, such as what happened my most recent attempt at playing, where I got a lighter I think it was, and nothing else
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on April 15, 2018, 11:25:58 am
Unless things have changed in comparison to the old version i play, lighters used to be a great asset against most common zombies :
With the lighter put fire to nearby vegetations like those shrubs and lead zombies inside the fire, so not only shrub make them slower allowing you to strike a few times without retaliation but they're burning fast.
Not that usefull against the superior zombies variant and other large monsters.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: anexiledone on April 15, 2018, 01:55:36 pm
found a matchbook and a lighter this time so at least I can make fire and get clean water now. Havn't been foraging as much this time since there's a bio operator zed floating around out that way.
I seem to have lost the map that was in the bottom right of my ui. the one that showed all the critters on it. now I just have the text taking up the whole area. not sure how to get it back.

I think shift+n brings the minimap back
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 15, 2018, 10:26:06 pm
Unless things have changed in comparison to the old version i play, lighters used to be a great asset against most common zombies :
With the lighter put fire to nearby vegetations like those shrubs and lead zombies inside the fire, so not only shrub make them slower allowing you to strike a few times without retaliation but they're burning fast.
Not that usefull against the superior zombies variant and other large monsters.
Last I played a few months back (may be misremembering) they made lighting a fire with a lighter take longer.  Still possible and in some cases even reasonable to do as a zed defense, but not something you can do spur of the moment with a zombie only a couple tiles away.  I vaguely recall needing kindling now as well, as the bush still burns but you need something flammable in it to start the fire off.  Both of those being changes I recall liking.  I didn't like insta flames anywhere.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 15, 2018, 11:25:53 pm
so I've figured out how to kite kill most the easy Zeds without taking too many hits, but stronger ones still have me stumped, tried to take on the Zed Soldier and got stomped, I couldn't do more than a couple of damage each hit. ended up scumsaving and going back to the night before. I guess I can shoot him, I started off as a military recruit so I have an assault rifle, with 20 rounds left. managed to take out a Mi-Go using it a little earlier in the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 15, 2018, 11:34:13 pm
The assault rifle won't help much against a zombie wearing gear specifically designed to protect from rifle bullets. Soldier Z's have a lot of cut resistance from their armour, so use a bashing weapon such as a baseball bat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 15, 2018, 11:51:34 pm
hirmn, I need something that can reach out and hit it.
I've got a nord, but it doesn't have the reach of the spear. so I can't hit and run.
also, how does the damage work when you have a weapon that does two different types of damage?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on April 16, 2018, 12:50:53 am
It is proportionally distributed.

For zombie with tough skin, helicopter crash site is your friend. I led a tank drone across a field of metal wreckage, 3 times, and then it collapsed! Use this before it is nerfed.

The worst enemy to a kiter, is being out numbered. I always start in wild, and lure only a few zombies from the edge of the town. One can learn from coyote - the evil natural born kiter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 16, 2018, 01:02:47 am
huh, that might work. there is a crash site of something a little ways away. I tried the sledge hammer on him this time, worked a bit better, but he still killed me in the end though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on April 16, 2018, 01:07:11 am
Sledge hammer is a powerful but is heavy and unwieldy. Maybe you can try fork spear or pitch fork( can be found in gardening supply).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 16, 2018, 02:31:25 am
Sharpened rebars used to work as reach bashing weapons iirc
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on April 16, 2018, 11:04:51 am
I'm getting REALLY sick of frostbite, wouldn't be so bad if the apocalypse happened later, when it wasn't snowing and cold to the point of that, so that I could get stuff to protect from the frostbite...
What's really weird is that the default winter coat/boots and jeans should be fine, but New Englanders apparently have shit leg circulation. Maybe I just live too far north to get why the mild cold you start with is supposed to bother you when you're so overdressed already.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on April 16, 2018, 11:07:20 am
Indeed. That´s another new feature that didn´t make much sense to me. Rather than poor circulation it seems that characters in game have shit poor thermorregulation in general. Little changes in temperature can send you from being just a step above freezing to roasting alive.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 16, 2018, 11:27:23 am
I wonder if it's possible to mod that....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: LordPorkins on April 16, 2018, 11:44:25 am
I always start in summer. It allows me to focus on looting, and if I survive to the point where cold becomes a problem its I'll most likely have established an area where I can comfortably De-Equip Armor and such.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 16, 2018, 01:27:59 pm
I was on the wiki, and not only do they have http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Fun I saw on the cheating page, someone used the term !!FUN!!, which was pretty amusing to me
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 17, 2018, 04:13:27 am
So I created a makeshift funnel and set it up. put a stone pot in the same square, and it's been raining pretty much every day. doesn't seem to be collecting anything though. am I missing something?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 17, 2018, 04:17:17 am
I think you have to set funnels like traps. Used to, anyway.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 17, 2018, 04:25:00 am
Pots don't hold water, I think. You need a "resealable" container like a bottle or jerrycan.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on April 17, 2018, 05:07:15 am
Pot holds water when it is held, or when it is on floor. It doesn't hold water when it is in inventory nor does it collects water through funnel.

It used to not hold water in any case. I think the "can't collect rain water" is an oversight when "pot holds water" was added.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 17, 2018, 07:16:31 am
Ah, a resealable container.
The wiki needs to be a bit clearer on that point.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 17, 2018, 07:48:51 am
It's been a while since I played, but the wiki was out of date then.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 17, 2018, 08:58:43 pm
How do I use the food dehydrator? It has batteries, and I'm activating it, but I just get the standard "nothing interesting" message...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on April 17, 2018, 09:02:57 pm
How do I use the food dehydrator? It has batteries, and I'm activating it, but I just get the standard "nothing interesting" message...
I'm not sure, but I think it is used as a crafting tool. Which means you might need to get your cooking skill up somewhat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 17, 2018, 09:08:23 pm
How do I use the food dehydrator? It has batteries, and I'm activating it, but I just get the standard "nothing interesting" message...
I'm not sure, but I think it is used as a crafting tool. Which means you might need to get your cooking skill up somewhat.
Oh it's used from the crafting menu? That is helpful information

Also, The inactive laser turret in the graphics pack thing reminds me of portal turrets, and that makes me happy
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 17, 2018, 09:14:52 pm
I'm guessing the vacuum warper or whatever it's called is similar? 

also, what's the best way to get rocks? so far I'm going out into the fields and hitting big rocks with a sledge hammer, but finding them can be fairly tedious.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on April 17, 2018, 09:18:48 pm
Burn a house down, unless that changed. Go downstairs and mine some rocks. Smash some walls down I think? I know conrete walls will, but I cant remember if burnt down houses will as well.

Other then that, hit rocks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 17, 2018, 09:33:09 pm
and what's the best way to keep a brazier burning the longest?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on April 17, 2018, 10:59:56 pm
Dump more fuel on it? Two or three boards should last a pretty long time, unless things have changed in the past year or two.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 17, 2018, 11:22:21 pm
sometimes it'll just go out though, leaving stuff unburned.

I seem to be sick for some reason. I don't think I've eaten anything unhealthy, though the cracklings was getting a little old, I got no warning about it. (why doesn't it show up when you're cooking if stuff is getting old/gone off) and I've only been drinking good water too.
unfortunately I'm allergic to junk food, which means I've got a lot of packaged food sitting around that I can't do anything with. I'm hoping I'll find some recipes which use it for something other than junk food.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on April 17, 2018, 11:41:29 pm
At some point, a change was made that stuff in fireplace is burning until it's totally consumed.

Either it is reverted, or it only applies to fireplace but not brazier, or you're using an old experimental, or there's water or rain, or the stuff is only partially wood( rifle, shovel, etc).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on April 18, 2018, 02:08:47 am
You just get sick. Although wearing something with like, over 10? environmental protection over your face completely protects you. Otherwise you will just catch a cold or the flu at random. Also yeah, for some reason they decided to make fires weird. I think adding kindling or small burnables will "upgrade" the fire to a larger flame that will be able to burn the stuff until its gone. But starting small fires on big burnables like logs or planks or sticks the small flame won't last super long. I think that's how it works. Never bothered with it much because small fires were generally enough to do what I needed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 18, 2018, 02:45:07 am
Yeah, getting cooking and purifying done and having to go back and re-light the fire is a pain, I did get a whole log burning once, which burned all the way. I've found that I can use the charcoal powered smoker too, and a single log creates a decent amount of charcoal which makes it a bit easier than having the brazier, though no easy trash removal. purifying water still gets pretty tedious though, feel like you should be able to do things in batches or something. is there a more automatic way to purify water later in the game?
 
Other little UX interface things get a bit annoying over time too, like, I keep expecting to be able to hit enter on the highlighted item in a list when getting or dropping stuff to transfer that one item, but ofc it doesn't, the number of times I've (g)rabed something and wandered somewhere only to find I don't have it... a little more consistency with shift things too, i.e. I keep trying to shift E to examine, since most other shift combos are the directional equivalent of whatever, ie g vs G grab, d vs D drop, x vs X peek) might be able to change that in the keymap though, make e eat and shift E examine or something. wonder if I can shift numpad be screen movement (why doesn't the screen follow the cursor when you're aiming?)

Yeah I wondered if maybe I'd just gotten sick, wasn't sure that was a thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 18, 2018, 03:44:23 am
You can do things in batch. Not 100% sure what's the key presses anymore (haven't played in months) but you can, and do a big jerrycan or something at once. It's also faster in IG time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 18, 2018, 03:51:12 am
There's also powered water purifiers later IIRC. You can flush gallons at a time and store them in barrels or a vehicle tank eventually.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on April 18, 2018, 04:23:52 am
the game now start to hard....  i can't go near house because full of grab zombie, tough zombie ecc ecc at the start of game....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 18, 2018, 07:07:56 am
You can turn down the number of zombies if you really want to.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on April 18, 2018, 08:43:44 am
i want to start with less power zombie...only this
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on April 18, 2018, 09:33:26 am
Go to the data\mods\Mundane_Zombies, open the modinfo.json and change the "obsolete": true to "obsolete": false. Activate this mod when creating a world. It's better than the ingame classic zombie setting, because it will keep insects, robots, fungals and different monsters.
Also, my preference is to play with enemy speed reduced to 75% and health to 80%, I also start with markmanship and gun skills set to 10 - this will make firearms worth wile to use.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 18, 2018, 06:04:41 pm
I can't get the scroll item info up/down keys to work, even after I rebounded them, I press the keys but nothing happens, which sucks, because I wanted to see the other crafting items I need for things
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Farce on April 18, 2018, 10:23:45 pm
So recently I made a new dude and cheated in an SMG because I didn't want to play the 'slowly starve on the outskirts of town and raid it in the dark of night and hope whatever was around to find me was killable' game that Cata seemed to be the last time I seriously played it.

A large number of of my shots - which I spent at least some time aiming and fired on single shot - would fly like 60 degrees to either side. I think this is slightly silly and would enjoy it if spray wasn't quite so uh.  Ridiculous?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on April 18, 2018, 10:33:56 pm
It seems like just everything aim-related needs a big percentage increase across the board. Would it be possible to make a slider in the options to increase or decrease accuracy in general? Similar to how there's sliders for universal enemy speed and such.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on April 19, 2018, 01:25:14 am
The thing with guns is that they're hard to balance while staying realistic. Guns are pretty common in C:DDA, which is mostly because the setting is explicitly in the U.S. And so, for them to be at all balanced, they have to be less effective then they would realistically. Thus the ridiculous aiming penalties. This is not the best way to balance guns, but it certainly prevents them from being overpowered.

A better solution would be to emphasize the drawbacks that guns already have by making guns and ammo much rarer and making them generally louder. This would also make a cleaner break with bows, which you can craft your own ammo for and which are nearly silent.

Or alternatively just decide that the omnipresent blobs like to eat gunpowder and guns just don't work anymore. But that could just be my prejudice against ranged weaponry talking. I find it more fun to fight zombies with an umbrella or my bare fists instead of worrying about gun mods and ammo conservation.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SalmonGod on April 19, 2018, 02:52:21 am
Or just make guns not very effective against zombies.  Undead creatures can easily be portrayed as not nearly so bothered by holes in them as living.  Must destroy the brain kinda thing.  Which could be abstracted as a really low accuracy rating, because that accuracy is reflecting your ability to hit anything that will genuinely disable or kill a zombie.  Meanwhile, melee weapons will tear up or pulp a zombie and leave them harmless, even if their brain isn't destroyed.  Of course, for that abstraction to make sense, the accuracy drop would have to not apply to living creatures, robots, etc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on April 19, 2018, 03:35:22 am
in the option how work zombie density?
if i put 2 i have more or less zombie?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 19, 2018, 03:38:59 am
So we get lots of (sometimes really tedious) stuff to make the game more realistic, but guns get nerfed for balance reasons?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on April 19, 2018, 03:56:07 am
Bullet is pierce damage. Give zombie high pierce armor then.

Even if gun is accurate, it is not over powered. Because it is loud and ammo is limited. Besides, melee is so over powered that gun is not necessary.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 19, 2018, 04:14:09 am
Bullet is pierce damage. Give zombie high pierce armor then.

Even if gun is accurate, it is not over powered. Because it is loud and ammo is limited. Besides, melee is so over powered that gun is not necessary.

Pierce resist would neuter bows, too, and those already have enough downsides.

Also some people might want to - and I know this is bizarre - not play melee on every single character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on April 19, 2018, 04:32:39 am
I have to admit that bow is actually not useful, against undead at least, and is less useful than gun, against living things. Bow should deal less damage than gun does in any situation. The advantage is being quiet and ammo being renewable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ametsala on April 19, 2018, 07:23:52 am
in the option how work zombie density?
if i put 2 i have more or less zombie?

I guess you mean the Monster Spawn Density.
I set it all the way up to 50 and there seems to be way more Zs and Animals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 19, 2018, 03:12:10 pm
What? Metal arrows on a long bow will take down most the zombies I've come across, as long as you're not getting swarmed.

So I found an electric car and fixed it up some, it's got solar panels, but they don't seem to be charging it, I've had it sitting by my base for a couple of days now, and it just stays at 8% on the one battery that is green. any ideas?
I also need to figure out a way to light my room, now it's winter I'm sitting around in the dark for ages. I keep going to bed and leaving whatever light source I have running.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 19, 2018, 03:33:07 pm
If one or more batteries are leaking due to damage, then the vehicle will lose all efficiency for that battery.  charge gained is randomly distributed to any valid battery, leaking or not.  So 2/3 damaged batteries results in 66% avg eff loss off the rip.

Second, storage batteries have absolute oodles of capacity, and it can take a lot to charge up even 1%

Third, it may not be sunny out.  They charge very slowly in overcast conditions and not at all in other ones, like snow or rain.

fourth, it may need to be in the bubble to charge.

Fifth, is there anything on in the car?  like a dome light?

sixth, use an oven and timber for light.  or a brazier.  Or go outside.  Or use plants to cover you up.  A light strip is super effective though.

seventh, go find gas car.  by foot.  Then drive to it with the slar car and some jumper cables, and start it up.  It doesnt need to move; only start.  Attach that to your electric car and wait around.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on April 19, 2018, 03:47:11 pm
Oh, Wild. It's Pisskop himself, came straight from the heavens to answer a question. Glorious.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 19, 2018, 04:39:48 pm
ah yeah one of the batteries is damaged, those are some other good tips.
back to the best fuel for fires thing though, anyone got calcs on whether a log burns longer than the equivalent 4x2 vs the equiv splintered wood, and aprox how long each burns for? I've built a fireplace now, do fireplace vs brazier matter for length of burn time? (the trees are a little ways away to go cut down)
 
I'd go outside, but it gets dark real quick now, and I can't sleep the whole dark time. currently I'm waking up, lighting a fire, doing cooking and maybe reading till it gets light, then going out and foraging/hunting/zed killing, till it gets dark again, then maybe starting the lantern and crafting till its late enough to sleep.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 19, 2018, 05:08:07 pm
Re: gun accuracy/range, this is the current discussion https://github.com/CleverRaven/Cataclysm-DDA/issues/22753
tl;dr I've proposed two approaches, but haven't had time to implement one:
Plan A: retune for the longest ranged guns (sniper rifles) in the hands of a highly skilled player hitting "reliably" at a range of ~100 tiles (yes that's off the map).  Also increase the degree of overlap in effective ranges, which keeps e.g. pistols from being squished down to a ridiculously short range.
Plan B: retune for max effective range as close to IRL ranges as I can find sources for, which puts hitting "reliably" at 1,000+ tiles for the upper echelons of weapons.

Both plans make most guns "infinitely" accurate in the hands of an upper-tier player, and also make robots/npcs/turrets EXTREMELY dangerous on open ground.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on April 19, 2018, 07:33:25 pm
Perhaps it's possible to teach the smarter monsters (ie not zombies) to seek cover when faced with guns. This would let you make guns realistically accurate in skilled hands, but not all-defeating.

I also think you might focus on "end game" players a bit too much? I haven't played cata very extensively, and the characters I've had have never really found usable guns. I'd like to think that if I'm a survivor just working with what I can get, finding a working gun with ammo should be a big thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 19, 2018, 08:01:37 pm
Finding ammo is whats gets me, I managed to raid a gunshop and it had surprisingly little ammo. I think I've got 2 shots of .223 remington left for the M4A1 that I started with (military recruit) I wasted a number of rounds trying to use it with the makeshift suppressor which seriously hampered the accuracy.  the rifle has served me well when I've had to go up against monsters where the bow wouldn't cut it, and the Glock (which I'm also struggling to find rounds for, surprisingly) has been good as a backup weapon those two times where I didn't do enough recon and got myself swarmed in close quarters. I do feel like using firearms should attract a bit more attention though.
hopefully I'll be able to reload my used brass - speaking of that, I put the ammo catcher on my rifle, I've not looked closely at it yet, but I've not noticed where the brass goes. how do I get it out?

So I found another solar powered car, ripped out the solar panels from that to replace the two damaged ones on the one I'm trying to get running, but once I'd hauled them there in my shopping trolley and went to install them, I realized I didn't have enough Mechanics skill. damn.
pisskop mentioned a bubble, I assume the battery has to be close enough to the solar panel to charge? on one side of the car the good solar panel is sitting ontop of a damaged battery, and on the other side the damaged solar is ontop of a good battery, I tried switching the batteries around, but after taking both storage batteries off, it's not letting me choose which battery to slot back in, and they're too heavy for me to move, out of range. it keeps putting the damaged one on the left and the good one on the right. pah. there must be some order that I'm missing.

one thing I'm going to try is making a little cart/trolly with my telescopic lift thingy on it, and a small gas motor and alternator, wheels etc, and charging the solar car with that maybe a dome light and a small storage battery for my light at night problem? maybe I could even turn the existing car into a hybrid? is a mower engine enough for that? 


I figured out how to batch make stuff, problem with that is if the fire goes out or you loose light, you get nothing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 19, 2018, 08:10:24 pm
Perhaps it's possible to teach the smarter monsters (ie not zombies) to seek cover when faced with guns. This would let you make guns realistically accurate in skilled hands, but not all-defeating.
That's certainly something to look into, but it doesn't solve the main issue of defeating all the zombies trivially.
I also think you might focus on "end game" players a bit too much? I haven't played cata very extensively, and the characters I've had have never really found usable guns. I'd like to think that if I'm a survivor just working with what I can get, finding a working gun with ammo should be a big thing.
No context on how early game you are, are you making it into towns where you can loot shops that have guns, or are you just exploring the outskirts of towns?  If it's the latter, that's pretty much working as intended, guns are supposed to be very strong (and despite complaints about effective range, they *are* very powerful within that range), so they tend to spawn in relatively dangerous areas.

Options for reigning in gun power once ranges are extended:
Hordes attracted to gunfire is the top contender, but that's been stalled for quite a while, we can't count on that for a short-term fix.
Harder to kill enemies is pretty promising, but has shortcomings depending on how it's done.
  Enemies taking cover only works for smart enemies, and is gated behind meaningful cover as a game feature, so also not short-term.
  Enemies with more HP is somewhat promising, but is also kinda gross from a ui point of view since the aiming interface isn't particularly fast, it needs to be streamlined before making monsters soak significant numbers if bullets is a viable option.
  Giving enemies hard-to-hit weak points (shoot zombies in the brain, shoot regular animals in organs without hitting bone) seems like an interesting middle path, making the target you have to hit effectively much smaller while leaving guns more reasonably accurate.  Ideally this would scale differently per monster type, zombies might take almost no damage if it isn't delivered to vitals, natural animals would be susceptible to shock, and therefore more vulnerable to not-perfect shots.  This also has the benefit of trivializing encounters once a player becomes overpowered for it, unlike high HP across the board.
Making guns/ammo rarer.
  Reducing numbers of guns/ammo across the board is a pretty hard sell outside of a "UK mod" or similar, the current reality is that the setting (USA!) is absolutely saturated with guns and ammo.
  What *does* make a lot of sense is positing that most easy-to-loot guns, and especially ammo, have been, leaving most off the ammo concentrated either in difficult-to-loot areas or possessed by NPC factions.

Hope that clarifies some things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 19, 2018, 08:11:58 pm
I figured out how to batch make stuff, problem with that is if the fire goes out or you loose light, you get nothing.

Is that a recent change? Because I remember batch-making working if the fire goes out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 19, 2018, 08:27:41 pm
I figured out how to batch make stuff, problem with that is if the fire goes out or you loose light, you get nothing.

Is that a recent change? Because I remember batch-making working if the fire goes out.

They finally decided to break that? Without adding the ability to tend to the fire automatically, which was universally regarded as a prerequisite for that?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 19, 2018, 09:00:43 pm
  Enemies with more HP is somewhat promising, but is also kinda gross from a ui point of view since the aiming interface isn't particularly fast, it needs to be streamlined before making monsters soak significant numbers if bullets is a viable option.

I kind of like the aiming interface, being able to steady is really neat feature,  it'd be nice to take it one step further and allow steadying before targets are in viable range, ie around a corner out of sight etc.
Though yeah I can see how it could get tedious with a lot of rounds going down range.
Quote
  Giving enemies hard-to-hit weak points (shoot zombies in the brain, shoot regular animals in organs without hitting bone) seems like an interesting middle path, making the target you have to hit effectively much smaller while leaving guns more reasonably accurate.  Ideally this would scale differently per monster type, zombies might take almost no damage if it isn't delivered to vitals, natural animals would be susceptible to shock, and therefore more vulnerable to not-perfect shots.  This also has the benefit of trivializing encounters once a player becomes overpowered for it, unlike high HP across the board.
This would work best with a DF-like system where you could dismember or pulp body parts of targets with enough damage, though I expect that would be a lot of work to implement, and you might have to do even  more to the aiming UI as well, unless you have some sort of system where you automatically aim for the right spot depending on the target (maybe that could be another system, learning what to aim at depending on the critter? from butchering and reading notes?)


I figured out how to batch make stuff, problem with that is if the fire goes out or you loose light, you get nothing.

Is that a recent change? Because I remember batch-making working if the fire goes out.

They finally decided to break that? Without adding the ability to tend to the fire automatically, which was universally regarded as a prerequisite for that?
Unless it did make part of it and I didn't notice, the UI definitely doesn't tell you.

Single long jobs are also problematic. I've failed making a hacksaw twice. should have looked at the time to do it and how much light left in the day before I started.
these things need to consume the resources when you start, and create a Partially Made[Item] that you can action to keep working on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on April 19, 2018, 09:07:04 pm
How about giving certain monsters a modified version of the "PLASTIC" flag, like amoebic molds, specifically targeting ranged attacks? A special condition can be added so damage reduction is ignored/reduced when a critical hit(for headless things) or head-shot is landed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 19, 2018, 09:17:59 pm
How about giving certain monsters a modified version of the "PLASTIC" flag, like amoebic molds, specifically targeting ranged attacks? A special condition can be added so damage reduction is ignored/reduced when a critical hit(for headless things) or head-shot is landed.
Separating bullet damage from sword damage would be nice . . .  both are [cutting]
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 20, 2018, 12:23:15 am
Has anyone made up a sortable spreadsheet thing of the different foods and how much total nutrition vs shelf life, vs time to make, Enjoyability Quenchable etc? 
what do you like making? I've found short term,
Meat Pizza seems fairly good bang for buck, coming out at 100 nutrition per slice of meat, esp if you've got a bunch of Italian seasoning or wild herbs sitting around.
Pelmeni also doesn't seem tooo bad at 96N and have flour.
Hamburgers though, a whopping 120N, a slice of meat, only take 8min to make, though you do need 2 bread, only lasts a day though.
Pizza wins on enjoyability though, 10E and you get 4 slices. vs Pelmeni's 6E at 2 portions. and Burgers 4E * 4portions.

Longer term storage cooking I've not figured out yet, as many of the results can be used again in shorter term recipes. cooked acorn meal seems pretty good though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on April 20, 2018, 02:38:48 am
Has anyone made up a sortable spreadsheet thing of the different foods and how much total nutrition vs shelf life, vs time to make, Enjoyability Quenchable etc? 
http://cdda-trunk.chezzo.com/consumables
Quote
Longer term storage cooking I've not figured out yet, as many of the results can be used again in shorter term recipes. cooked acorn meal seems pretty good though.
Pemmican. 296 nutrition in a very compact package for 2 blocks of tallow, 2 slices of meat and 2 veggies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 20, 2018, 04:27:40 am
  Reducing numbers of guns/ammo across the board is a pretty hard sell outside of a "UK mod" or similar, the current reality is that the setting (USA!) is absolutely saturated with guns and ammo.
  What *does* make a lot of sense is positing that most easy-to-loot guns, and especially ammo, have been, leaving most off the ammo concentrated either in difficult-to-loot areas or possessed by NPC factions.

Hope that clarifies some things.

Is it that hard to imagine? I mean, I'm sure the average US home has more than 2 t-shirts and a bag of crisps in them. Same for supermarkets that contain very little food compared to what you'd expect IRL. A supermarket should have enough food to sustain a player for months or years, but that wouldn't be fun, so there is a precedent for reducing the commonality of something below what is realistic for gameplay reasons.

Alternatively, we could assume a lot of the ammo has been shot and limit ammo more than guns.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 20, 2018, 04:55:09 am
I put the ammo catcher on my rifle, I've not looked closely at it yet, but I've not noticed where the brass goes. how do I get it out?
The casings should be going in to your inventory.

pisskop mentioned a bubble, I assume the battery has to be close enough to the solar panel to charge?
He's talking about the reality bubble it means that you have to be near to car for the batteries to charge, the batteries can be anywhere in the car and still charge.

one thing I'm going to try is making a little cart/trolly with my telescopic lift thingy on it, and a small gas motor and alternator, wheels etc, and charging the solar car with that maybe a dome light and a small storage battery for my light at night problem?
This is one of the first thing I always make in game they are very useful, but instead of using the dome light you could use a headlight as it will give you more light to work with. 

maybe I could even turn the existing car into a hybrid? is a mower engine enough for that? 
The mower engine is good if you only use it to charge the battery, other wise you will not be getting any where fast.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on April 20, 2018, 05:28:23 am


pisskop mentioned a bubble, I assume the battery has to be close enough to the solar panel to charge?
He's talking about the reality bubble it means that you have to be near to car for the batteries to charge, the batteries can be anywhere in the car and still charge.

To be a bit clearer: the game only simulate what's happening in a radius around the player to avoid grinding to a halt. This area is referred as the "reality bubble". If you go too far from your car, the game won't simulate it charging.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 20, 2018, 06:26:16 am
Has anyone made up a sortable spreadsheet thing of the different foods and how much total nutrition vs shelf life, vs time to make, Enjoyability Quenchable etc? 
http://cdda-trunk.chezzo.com/consumables
Quote
Longer term storage cooking I've not figured out yet, as many of the results can be used again in shorter term recipes. cooked acorn meal seems pretty good though.
Pemmican. 296 nutrition in a very compact package for 2 blocks of tallow, 2 slices of meat and 2 veggies.

oh wow, nifty! that's what I was after.
Looks like Lasagne is a real winner if you're eating it right away. it even gives a lot of quench.

RE: fuel for fire, I took a quick squiz at the code, my cpp is not that hot and I didn't find the actual function, but from comments in the data structs and the json files it appears that putting multiple bits of wood in the fire at one time will Just make the fire burn hotter not longer, a bit of experimentation found that a single splinter will burn for about half an hour, I surmised that a 4x2 should burn  6 times longer if it's based on volume, but it burned for less than 2 hours - enough to make one sausage and then fail on the second one.
 
I did find the code for making charcoal and thats *is* based off volume, so in theory a big log is better than lots of splinters, assuming that you get less volume of splinters when you chop it all up than what the log was (10).
I've not had any problems with it going out now I've got an indoor fireplace, so my previous problems with that were likely rain related.

RE: Casings  yeah they went into my inventory when I removed the mod from the weapon.

Ah the reality bubble, I thought I read somewhere that it retroactively charged them? I know I read that funnels do this, and from what I can tell that is working.

Does a headlight use the same power as a dome light? headlights are pretty bright.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 20, 2018, 06:28:52 am
I don't get the driving, it doesn't work well for me
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 20, 2018, 06:59:11 am
Does a headlight use the same power as a dome light? headlights are pretty bright.
I just went and looked at the json and according to them the dome light uses 25, the headlight uses 187, the floodlight uses 1500, and the aisle light uses 75, so given those numbers I would use the aisle light as it gives more light then the dome light but not as much as the headlight, also I would recommend using a car battery as it has a larger power capacity then the small storage battery.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 20, 2018, 07:51:08 am
Ah cool, that makes sense.

I just found an AR-15 with a full clip. nice I was just about out of rounds on the M4A1 this was a nice find.
Question is, should I keep the M4A1 or switch to the AR-15? looking at the numbers the AR has slightly more damage, and slightly better accuracy at mid range (or rather the careful aim is range 4 vs the M4's 3) however it takes longer to aim. once thing I don't quite understand there though, is that the AR-15's *base* aim speed is a lot lower (lower is good right? the ui has it highlighted green when I shift I compare them so it must be?) yet the aim times are worse.
the dispersion is a lot lower on the AR too, not quite sure what that means.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on April 20, 2018, 08:03:22 am
clip

ITSA MAGAZINE
*screams*
*runs away flailing wildly*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on April 20, 2018, 08:42:25 am
M4 is a carbine, whereas the AR15 is a full rifle.
Assuming there are no red dots or holo sights, etc, I'm not sure why the M4 would aim slower, though the AR15 should be more accurate after aiming, which should take (relatively) longer.
The dispersion should be a reference to the expected bullet spread, and given the M4s shorter barrel, I would expect it to have a larger spread than the AR15. At short distances this shouldn't be very significant, but at >200 yds, this can be several inches, even on perfect shots.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arbinire on April 20, 2018, 09:40:49 am
Re: gun accuracy/range, this is the current discussion https://github.com/CleverRaven/Cataclysm-DDA/issues/22753
tl;dr I've proposed two approaches, but haven't had time to implement one:
Plan A: retune for the longest ranged guns (sniper rifles) in the hands of a highly skilled player hitting "reliably" at a range of ~100 tiles (yes that's off the map).  Also increase the degree of overlap in effective ranges, which keeps e.g. pistols from being squished down to a ridiculously short range.
Plan B: retune for max effective range as close to IRL ranges as I can find sources for, which puts hitting "reliably" at 1,000+ tiles for the upper echelons of weapons.

Both plans make most guns "infinitely" accurate in the hands of an upper-tier player, and also make robots/npcs/turrets EXTREMELY dangerous on open ground.

There are ways to get this working.  I am by no means an expert shooter.  I can count on both hands the number of times I've shot guns but I live right next to Ft. Lewis and have quite a few military and former military friends.  Having shot an AR-15, SKS, and AK47 I can hit a target with no training between 100-200 yards no problem, but couldn't hit the bullseye at all.  I'd say a good way to emulate that would be calculating the damage of the bullet subtracting range equating to damage dealt with more "accurate" rifles and character skill mitigating the damage loss.  Also moving targets changes up things a bit, but skilled marksmen and hunters aren't aiming at their targets, they lead them which is making an educated guess where their target will be.

When it comes to NPC humans I'd say it should work similarly.  Robots and Turrets though would have the problem of aiming at their target instead of leading it, even with sophisticated AI, which could translate into mitigated damage and less accuracy.  Just something to think about.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on April 20, 2018, 12:30:34 pm
I figured out how to batch make stuff, problem with that is if the fire goes out or you loose light, you get nothing.

Is that a recent change? Because I remember batch-making working if the fire goes out.

They finally decided to break that? Without adding the ability to tend to the fire automatically, which was universally regarded as a prerequisite for that?

Look dude... I generally enjoy reading the content of your posts, and I think you raise good points and valid complaints... But it's obvious you have a grudge against Kevin and like to try to stick it to him every chance you get.  It looks petty and makes the thread less pleasant. Kevin doesn't control these forums so there's no reason to treat him differently from any other poster you disagree with.

I know you and others have explained that you feel you have good reason for the bad feelings, and obviously you've got the right to have whatever opinion you want.  But Kevin isn't holding any contributors hostage (that I know of), he's not stopping anyone from cloning the code, so it seems like this is a "Shit or get off the pot" situation. You say it'd be hard to get people to switch over, well I guess that means they're not as unhappy with Kevin as you think they are, at least not enough in their minds to warrant the effort.  I mean... your complaint seems to come down to the fact that since Kevin started the CDDA project he's got all the inertia behind him, and it's hard to overcome that and get people to move over to a different code base.  Well.... tough luck? It's easy to say "If that stupid Tesla guy didn't invent/popularize AC power then I could have, then we wouldn't have been stuck with the decisions he made that I disagree with".  I mean... maybe? But that's not how it is.

And I want to stress, I'm not saying shut up, I'm not saying go away, you say interesting things and know a lot about this project.  I'm just saying the Kevin bashing is a bit much, we all get it, and plenty of people share at least some of your opinions about disappointment in some of the development choices.  In fact, since you can usually clearly explain both what you see as the issue and you understand the code well enough to make informed statements on it, you're a pretty valuable resource to any discussion about how people might want the game to change.

I mean, I know corrosivechains indicated he's got some pretty sore feelings toward Kevin for much of the same reasons as you, but his posts are mostly about the actual stuff being discussed, he's not just taking potshots at Kevin at every available opportunity.  And if your goal is to convince others of your opinions, it's probably backfiring, you're making Kevin seem more sympathetic every time you attack him.

Sorry for trying to play mini-mod, but I feel like I helped start this latest round of fisticuffs, so I feel somewhat responsible to try to steer it in a good direction. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 20, 2018, 12:40:07 pm
No man, well said.

You did it politely and with plenty of articulation.  The CDDA gitteam has had its share of arguements.  Time to rent of of that headspace to something other than CDDA?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 20, 2018, 12:58:06 pm
Let's keep it at that maybe? It was so refreshing seeing this thread revolve around the game(play) again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 20, 2018, 01:01:45 pm
Mods like Arcana were how I piggy-backed up my first modded stuff.  Its still a popular mod.


Speaking of, I've gone and updated my own mod.  Bug-free, or not crashing at least.  noticed they did something to ants though.  What are the newest changes, since about thanksgiving last year?  guns still worthless to a unskilled char?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 20, 2018, 01:14:42 pm
Look dude... I generally enjoy reading the content of your posts, and I think you raise good points and valid complaints...

That...honestly that was more a "wait did they really?" without it being an explicit cheap shot at Kevin specifically. I still haven't confirmed if this bug even exists, let alone who would've done it.

In fact if I recall, Kevin is among those various others who have agreed that fixing the fire exploit requires the ability to tend to said fires. This was more an incredulous reaction than anything else.

As for the rest of that, the reasons why no one is doing the "start my own" thing have been outlined already.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on April 20, 2018, 03:41:50 pm
Fair enough. Tone is hard to read on the internets. 

The driving in this game is weird, but honestly, it's a pretty damn good system for a turn based game that wants to try to simulate the momentum inherent in vehicles.

Turning on the heading indicator is necessary for your sanity.  I believe it's off by default. 

Driving is accomplished as follows: Get in the car and in control, it needs controls and a seat for this.  Then you can increase/decrease the throttle (or is it target speed?) Changing speed does not take turns or move time.

On the other hand, steering does move time. If you want to drive straight just press the 'wait' button.  When you first start, you'll lose control a lot, especially at higher speed. Losing control seems to cause the vehicle to steer in a random direction, and some time passes.

Once you get your driving skill up a bit, then losing control doesn't happen as often and you can drive faster safely.  Remember the car is always chasing the heading indicator.

Also remember when you want to stop, first STOP THE CAR by setting the speed to 0 and waiting until it's stopped. Only then do you release the controls or turn the car off. Otherwise it's still moving, and bad things will happen if you get out.


All vehicles work this way, including bicycles.  I like it a lot, but it is... weird.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 20, 2018, 04:24:27 pm
and 's' to hit the handbrake.

so I built a bike with a bit of storage, and a 4.5L inline engine. first time I jumped on it said something about it being too heavy for the engine, but it seems to go ok (I stuck a bunch of tools and stuff in it before moving) is the overweight going to cause problems? where do I see the weight?

so I found a Mega Store...
they just keep coming, and coming... and... omg where does it end? how many do I have to kill?
(do they just keep spawning endlessly or is there a set limit?)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 20, 2018, 04:25:47 pm
megastores a re big and I'm not sure you recognize how many zeds can fit into a giant, dark room you can't see into.

But, they can see you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 20, 2018, 04:48:05 pm
ok so, if I kill enough of them?

I did get a massive swarm after me, and I started running away a bit, they really noticed when I turned my head torch on. 
fortunately I'm quick and fleet footed, ran around the corner, and half of them got distracted by a cat.
I went right around the building and jumped on my bike and took off, I'd have stayed and killed a couple more of them, the steel spear seems to be fairly efficient at killing the basic Zed as long as you don't get swamped all at once.
However it was past 1800, I managed to get back and in the door of my house just as it got dark, didn't even have to use the headlight. 
There was a point there if I'd had that grenade I found on me, I would have used it, they were quite well packed. might have to make some Molotovs and go back there.
I guess I could just burn the whole thing to the ground if I can't kill them all.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 20, 2018, 04:55:12 pm
A. Poor cat
B. So there was a moose around my base for awhile, and since the last time I had fought a moose I died horribly, I had been avoiding it, but this time it decided to attack, at which point I proceeded to kill it instantly..
C. I think at least part of my driving issue is how weird it looks in the graphics pack, I have similar problems with dragging furniture around
D.I still can't get the crafting ingredients list to scroll down, nor can I get the list of systems installed in a spot to scroll down...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on April 20, 2018, 05:34:30 pm
There's enough worth scavving in a megastore that it's worth not burning the whole place if you can help it, but you do need to be prepared and use more unconventional tactics. I brought some wood and made a fire line on the edge of a field nearby and just dragged zombies to it in groups. You'll lose their clothing and stuff but there's just too many to reasonably do it another way for a while.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 20, 2018, 06:50:32 pm
I figured out how to batch make stuff, problem with that is if the fire goes out or you loose light, you get nothing.

Is that a recent change? Because I remember batch-making working if the fire goes out.

They finally decided to break that? Without adding the ability to tend to the fire automatically, which was universally regarded as a prerequisite for that?
yea, can confirm the interrupt crafting.  Should save your place, but idk
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 20, 2018, 08:05:08 pm
Is there any way I can remove the turrets in the labs before they kill me?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 20, 2018, 08:48:47 pm
 Peak round corner to see where they are, then blind-throw grenades, preferentially emp or scambler.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 20, 2018, 08:53:39 pm
nail bombs worked well in older expies.  Though its dangerous to do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 20, 2018, 09:20:27 pm
I figured out how to batch make stuff, problem with that is if the fire goes out or you loose light, you get nothing.

Is that a recent change? Because I remember batch-making working if the fire goes out.

They finally decided to break that? Without adding the ability to tend to the fire automatically, which was universally regarded as a prerequisite for that?
yea, can confirm the interrupt crafting.  Should save your place, but idk

Oof. Report it then. Because that is a seriously playability problem.

It's really hard not to make a cheap shot now given, again, if the exploit was INTENTIONALLY fixed, whoever did so did not think about the whole "you literally have no control over keeping the fire going" thing.

Like it or not, that was a mistake on their part.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 20, 2018, 10:55:15 pm
I dug a bunch of deep pits and lead a bunch of Zeds from the mega mart into them, one of them was filled with glass shards even, didn't have the shards on me to do more than one.
I then lead a small swarm to the pits, went around them and let them come to me, then sat and poked them with my steel spear as they fell into the pits.
problem is now, I don't think I can butcher them, unless there is a way to butcher while not standing on it?
There's defiantly a necro there somewhere. since a couple that I didn't get a chance to butcher on my first encounter reanimated.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on April 21, 2018, 12:11:51 am
Advanced Inventory Management, brings adjacent items to your feet.

The fire change is not good, unless someone makes the UI for auto-fueling, or auto-fire-starting when there is a safe and dry fireplace and it is dark and you need light or fire - then that's better than before.

I guess making UI must be the most boring or complicate part of developing, so we can't blame people for not wanting to do that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on April 21, 2018, 01:44:01 am
A. Poor cat
B. So there was a moose around my base for awhile, and since the last time I had fought a moose I died horribly, I had been avoiding it, but this time it decided to attack, at which point I proceeded to kill it instantly..
C. I think at least part of my driving issue is how weird it looks in the graphics pack, I have similar problems with dragging furniture around
D.I still can't get the crafting ingredients list to scroll down, nor can I get the list of systems installed in a spot to scroll down...
They're probably just following the sound of the cat. Zombies don't actually aggro on things below a certain size, which is probably to keep you from chasing squirrels(same size as cats in Cata last I checked) into town and watching entire hordes miss it for hours even once they had it surrounded.

As for vanilla moose, they really aren't all that tough once you have a bit more than the bare-bones at the beginning. They're huge (easy to hit) and most of their natural armor is against blunt damage, so even a sharp rock is a decent weapon if you have a relatively safe space to cook it afterwards. At least one mod gave them the brute's smash attack though, iirc, so no guarantees we're talking about the same moose.

For the crafting menu, I think [m]ode lets you scroll but it's a bit clunky.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 21, 2018, 01:56:29 am
unless you're playing on a tiny screen, you should be able to change the terminal size in the settings (then restart) which will allow you to get more onscreen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on April 21, 2018, 10:47:59 am
I dug a bunch of deep pits and lead a bunch of Zeds from the mega mart into them, one of them was filled with glass shards even, didn't have the shards on me to do more than one.
I then lead a small swarm to the pits, went around them and let them come to me, then sat and poked them with my steel spear as they fell into the pits.
problem is now, I don't think I can butcher them, unless there is a way to butcher while not standing on it?
There's defiantly a necro there somewhere. since a couple that I didn't get a chance to butcher on my first encounter reanimated.

You can pulp adjacent zombies with the mash command if you have to. Zombies that are not pulped, butchered, or otherwise destroyed also have a (fairly big?) chance of returning to unlife after some time has passed.

Edit: brackets screwed up the code stuff
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on April 21, 2018, 12:27:45 pm
the / key opens upt he advanced inventory manager, which allows you to remove corpses off dangerous areas and lets you pulp them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 21, 2018, 11:27:33 pm
yeah the advanced inventory screen was useful for sticking stuff in another square, I figure there are other useful things that screen can do but it feels fairly cryptic.
I cleared the building and butchered everything, never found the necro, unless they were just re animating on their own. seems unlikely though, there were quite a few doing it at fairly regular intervals.

They didn't seem all that good at seeing me inside the dark building when my light was off, I've got the low scent perk which maybe was helping with that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on April 22, 2018, 01:18:42 am
Sometimes they reanimate on their own if you leave them around long enough.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on April 22, 2018, 02:21:24 am
Zombies will get back up unless their bodies are too damaged. So always pulp/butcher them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 22, 2018, 05:25:54 am
Yeah there were like five or six that reanimated one after another in a couple of turns of each other. I guess they would have died within a couple of turns of each other though so maybe I just got lucky with the clock, I'd have expected that to be somewhat random though. duno.

I wanted to put a bed in my little solar vehicle, but I can't see the option for it in the list. I noticed that the alternator didn't show up till I'd gotten an engine down, so I'm guessing there's a prereq that I'm missing?

Is it possible to tow vehicles with another vehicle, or store a smaller one inside a larger one?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 22, 2018, 06:55:24 am
I wanted to put a bed in my little solar vehicle, but I can't see the option for it in the list. I noticed that the alternator didn't show up till I'd gotten an engine down, so I'm guessing there's a prereq that I'm missing?
You have to have an empty frame and a seat to put a bed in a car, if you have reclining seat in your car it in similar to sleeping in a bed in the code.

Is it possible to tow vehicles with another vehicle, or store a smaller one inside a larger one?
It's not possible to tow a car, but you can make a folding vehicle that you can put in a trunk.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 22, 2018, 06:57:23 am
At one point a few of the modders were talking about how to add in vehicles to professions.

The solution?  Make a fully functioning foldable car.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 22, 2018, 04:25:40 pm
you know what would be a nifty feature? a popup when you go to sleep that says "it's still light in here, do you want to turn off your [candle/lantern/torch/lightsource] so you don't waste candles, oil, batteries etc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 22, 2018, 04:45:09 pm
One day I will be able to figure out what to craft to prevent my feet from getting frostbite, but apparently not today
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 22, 2018, 07:29:15 pm
Multiple foot wraps? Socks?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 23, 2018, 02:54:20 am
you know what would be a nifty feature? a popup when you go to sleep that says "it's still light in here, do you want to turn off your [candle/lantern/torch/lightsource] so you don't waste candles, oil, batteries etc.
I'm pretty sure that is already a thing, I think it asks about turning off lights, and mp3 players as soon as you try to sleep.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Liber celi on April 23, 2018, 03:47:08 am
Haven't played in a long  while. Early game feels even more arcane and difficult to survive. Maybe it's the shock brutes and how impossible it is to avoid acid. But the sweet hints of new exciting late game content make me retry.

Encountering a bug in the latest(?) experimental where Judo stops working despite empty hands until I save+reload after every time I wielded something
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 23, 2018, 06:22:31 am
I decided to transfer my char to a new world that has eternal summer, because I'm a cheater, sadly I was unable to get my shopping cart to come with, so I have to keep transferring him back and forth
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on April 23, 2018, 12:03:01 pm
I decided to transfer my char to a new world that has eternal summer, because I'm a cheater, sadly I was unable to get my shopping cart to come with, so I have to keep transferring him back and forth

Nice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 23, 2018, 12:20:25 pm
He is his own cart.

Wear:
2 backpacks
2 leather backpacks
2 molle packs
2 duffel bags
2 military rucksacks
2 runner packs
2 fanny packs
2 pairs of drop pouches
2 pairs of leg drops
2 leather pouches
2 makeshift rucksacks
2 makeshift knapsacks
and a bindle
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on April 23, 2018, 12:27:48 pm
I assume you just deal with the weight problem by steadfastly ignoring it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 23, 2018, 12:30:08 pm
its mostly just the pain and slowness.
You get around it by not getting into combat.  I regularly move around my stationary bases like that, and almost always explore ice labs by bulking up and using guns.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 23, 2018, 06:59:51 pm
So, I learned that you can just CHANGE the seasons and turn eternal seasons on in the worldoptions thing in the world, and I learned that only AFTER I transfered everything...

EDIT: It appears I broke something, because it is now snowing in the summer, and I don't know how to fix it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 23, 2018, 07:37:19 pm
Maybe it takes some time for the weather to update. Last time I looked at the debug menu, there was an overlay for the map showing weather patterns.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 23, 2018, 07:54:14 pm
The weirdest part is it still has autumn temperatures, and I don't know how to fix it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on April 23, 2018, 07:55:03 pm
Wait a week, and weather will turn to normal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 23, 2018, 07:57:23 pm
Wait a week, and weather will turn to normal.
THANK YOU!!!!!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 23, 2018, 08:03:32 pm
I figured out how to batch make stuff, problem with that is if the fire goes out or you loose light, you get nothing.

Is that a recent change? Because I remember batch-making working if the fire goes out.

They finally decided to break that? Without adding the ability to tend to the fire automatically, which was universally regarded as a prerequisite for that?
yea, can confirm the interrupt crafting.  Should save your place, but idk

Oof. Report it then. Because that is a seriously playability problem.

It's really hard not to make a cheap shot now given, again, if the exploit was INTENTIONALLY fixed, whoever did so did not think about the whole "you literally have no control over keeping the fire going" thing.

Like it or not, that was a mistake on their part.

Related to this, really need the ability to have half constructed jobs. some items just take way too long to do in a single sitting. sledge hammer for instance is going to take me 8hr 40min (and I seem to have misplaced the one I found so looks like I'm going to have to make one first thing in the morning.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 23, 2018, 08:20:24 pm
I'm not an expert on sledgehammer manufacture, but I feel that 8 hours is somewhat excessive for a single sledgehammer
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 24, 2018, 12:00:13 am
IKR....
no doubt I'll find one now that Ive made one.
I'm trying to find a welder now, or more importantly the recipe for a vehicle welder.
where am I likely to find those?
I figured the garage two towns over might be a good spot, but that had hardly anything in it.

I've now cleared two towns, and a mega mart of zeds, and got my solar car up and running. it has a RV kitchen and a chemlab in it (I found the chem lab in a 'mobile meth lab'), I'm just about ready to make that other kitchen buddy thing.
The vehicle I started off for the solar car was 4 x 6, and I'm kind of running out of room. I've put some more frames on the back, and once I've got mechanics 8 I'll stick a second electric motor in it, reinforce the front and make it wider.
 
 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on April 24, 2018, 12:31:11 am
I figured out how to batch make stuff, problem with that is if the fire goes out or you loose light, you get nothing.

Is that a recent change? Because I remember batch-making working if the fire goes out.

They finally decided to break that? Without adding the ability to tend to the fire automatically, which was universally regarded as a prerequisite for that?
yea, can confirm the interrupt crafting.  Should save your place, but idk

Oof. Report it then. Because that is a seriously playability problem.

It's really hard not to make a cheap shot now given, again, if the exploit was INTENTIONALLY fixed, whoever did so did not think about the whole "you literally have no control over keeping the fire going" thing.

Like it or not, that was a mistake on their part.

Related to this, really need the ability to have half constructed jobs. some items just take way too long to do in a single sitting. sledge hammer for instance is going to take me 8hr 40min (and I seem to have misplaced the one I found so looks like I'm going to have to make one first thing in the morning.)
On a similar note, staring at wet concrete seems to be part of the construction time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 24, 2018, 05:26:36 am
why'm I getting wet inside my car. it has a roof... at least, it has roof where I am. does it need to be fully enclosed with panels or something?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on April 24, 2018, 05:45:28 am
I'm not an expert on sledgehammer manufacture, but I feel that 8 hours is somewhat excessive for a single sledgehammer

Maybe. Tried looking it up, one source claimed they take 15-20 hours on a knife, up to a week if they're doing it from Damascus steel, though I think they also process the raw iron themselves. Here you're trying to work with steel scrap, which may be easier depending on what you're doing. Also, you have to make the handle, which requires some effort to cut the wood right. Normally, if making something complex like a sword, multiple smiths would make different parts of it. I distinctly remember that video of a village in Africa working together to mine, smelt, and finally process some iron into hoes. It took over 24 hours of work, but most of the time was actually smelting the iron overnight.

Marginally unrelated, but here's an interesting thing I found (https://www.artofmanliness.com/2011/07/14/blacksmithing-primer/) when looking it up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on April 24, 2018, 06:17:15 am
why'm I getting wet inside my car. it has a roof... at least, it has roof where I am. does it need to be fully enclosed with panels or something?

needs roof or board on 4 sides.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 24, 2018, 06:54:56 am
why'm I getting wet inside my car. it has a roof... at least, it has roof where I am. does it need to be fully enclosed with panels or something?

needs roof or board on 4 sides.
If your in a regular car and your door is open you can get wet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 24, 2018, 06:59:53 am
ah maybe I'm missing panels on the back. what constitutes "enclosed?" stuff I can't walk on? do my kitchen things count?

also here's an odd thing, went down stairs. some monsters at the bottom, went back up. they didn't follow. light a matchhead bomb, went back downstairs and dropped it to the side, went back up stairs, spammed 5 a couple of times. nothing. waited 5 min. nothing. waited 5 min a couple more times. nothing. gave up, went back down stairs and stabbed the feral runner and the spider with my steel spear. just after I'd killed them, the damn bomb went off. didn't compleatly kill me, but I'd be waiting to heal for a few days. but eh. that's ok I quick saved prior to heading down there the first time so I save scummed.

It seems like that downstairs is out of the reality bubble or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 24, 2018, 07:26:41 am
ah maybe I'm missing panels on the back. what constitutes "enclosed?" stuff I can't walk on? do my kitchen things count?
When you look at a vehicle in the examine menu it should say whether a tile of the car is in or out which means if the tile is exposed to the elements or not.

The things I remember being able to block rain are any roofs, boards, windshields, doors, and hatches, they only work if they have at least a three by three square of any of these items around one tile.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on April 24, 2018, 07:52:19 am
damaged rooves will not stop all the rain.  they leak at about the same damage level as gas tanks.  yellow
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on April 24, 2018, 06:18:30 pm
It seems like that downstairs is out of the reality bubble or something.
Correct, as long as you have the experimental z levels option off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 24, 2018, 07:17:47 pm
So, I waited a week, but it just keeps getting colder
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on April 25, 2018, 04:08:20 am
So, I waited a week, but it just keeps getting colder
Maybe it needs to get to the start of the next season to reset to summer? Either that or switching to eternal seasons after world gen doesn't work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 25, 2018, 07:18:07 pm
So, would deleting the stuff for frostbite and such be sufficent to disable the negative effects? Or would it just break?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 25, 2018, 07:55:12 pm
Whats the best way to set up water purification in a car?
I've got two tanks, one with a funnel, another in the same spot as the chemlab for the tap. and I've got the foodco thingy to purify.
problem is, the funneled tank fills up with water, I can purify the tank, but there's no (easy) way to transfer the purified water out of the funneled tank into the other one, not without xfering it to another third tank not built into the vehicle.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on April 25, 2018, 08:02:05 pm
It seems simple enough to siphon it into a barrel and back into the tank you wish to have it stored in, and I dont think there is any other way, @se5a.

@scourge728, If you really wish to ignore temperatures, there is a mutation you can cheat in, just search up "debug", and one of them will nullify temperatures, I believe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 25, 2018, 08:51:34 pm
It seems simple enough to siphon it into a barrel and back into the tank you wish to have it stored in, and I dont think there is any other way, @se5a.

@scourge728, If you really wish to ignore temperatures, there is a mutation you can cheat in, just search up "debug", and one of them will nullify temperatures, I believe.
Thank you very much
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 26, 2018, 01:54:15 am
I feel like the game has suddenly gotten harder on me, feral hunters are now a challenge to kill, and are jumping about more than they used to where as before they were just a tad tricky.
and then there was the predator, couldn't get away from it.  smokers too, I used to be able to take out with the longbow and metal arrows, but now I always miss.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 26, 2018, 04:55:03 am
feral hunters, predator
These things are one of the reasons I always carry a shotgun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arbinire on April 26, 2018, 09:59:15 am
so, I'm giving the android port a try despite my severe dislike for a lot of the changes made cause there really isn't much in the single player survival front that's interesting.  Any tips before I get going?  The controls are a little wonky so far just navigating everything but I'm starting to get the hang of it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 27, 2018, 09:33:34 pm
I've got absolutely no idea what I did, but my char is hallucinating
EDIT: As it turns out, picking mutated poppies is causing it, even with a gas mask on
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on April 27, 2018, 11:35:32 pm
The last time I picked a poppy, my character simply blacked out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 28, 2018, 12:57:10 am
Yeah that happened to me once too. is it picking them at a specific time of year?

I've finally gotten a welder installed on my electric car/van thing. found a book that brought my Mechanics up to 8 and i've got two large electric motors in it, four storage batteries, a bunch of solar panels, as well as all the kitchen stuff.

I just managed to escape an evening battle where I stayed too long and it got dark on me. thought I'd gotten most of them so hung around longer than I should have. then as I started making my way back I ran into a couple of toughs, fired the head torch up  which attracted a smoker, killed that, ran out of arrows and had to resort to my unsilenced rifle, that and the coughing from the smoker attracted even more, and I was out of stamina. managed to get away somehow though, killing most of them. got in my car and drove away a bit and tended to my wounds.

I've found a medic book which should bring my med up to 5. once that's done I might look at installing some of these bionics that I've collected from the zappers, brutes and technicians. 
any tips on medicating myself up for this? my stats are a boring 8 across the board, I know I can increase int by smoking. (if I chain smoke will it go up more than 1?)  but I need to find a drug that'll work as painkillers that wont decrease my int. how much painkillers am I going to need? I think meth will increase int too right? I've got a bit of low grade meth, and some adderall. 
Is there a list of what substances do what?

also, I made the simple flamethrower, then the small pressurized tank... only to find that the simple flamethrower takes a pressurized tank not a small pressurized tank. I don't have a non small pressurized tank in my rescipies what gives?

oh and I seem to have picked up a pet cat, however whenever it follows me into the vehicle and I try drive it seems to collide with it. it destroyed my godamn kitchen unit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on April 28, 2018, 03:46:15 am
Didn't poppies grow roots through your legs if you were knocked out long enough?

And you need a pet carrier to move pets around safely. They can also carry a lot of other small things around if you can find a way to make them friendly first, if you're into that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 28, 2018, 05:09:05 am
It doesn't need to be friendly to put in in to a pet carrier, I managed to put a zombie dog inside one and then left in the truck of my car. You can also put a rifle turret in a pet carrier and have it act like a lantern that will never go out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on April 28, 2018, 06:02:56 am
How do pets happen?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 28, 2018, 06:22:54 am
You can get a friendly blob if you open a blob container, you can get a friendly dog if you give if dog food it's a pain in the ass to do, and apparently you can get a friendly cat if you give it cat food but you have to be fast as hell to get anywhere near one I have never managed to accomplish this.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 28, 2018, 07:09:33 am
I found one in a cage at the vet, with a handy can of food nearby.
doesn't look like there's anywhere on the car that'll take a pet carrier. might have to make it even bigger!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 28, 2018, 07:22:41 am
On the poppy topic, the wiki only mentions the passing out and root growing thing, but that was the only odd thing I had done beforehand, and I picked more later to test, and started getting "your head aches" and something about it feeling fuzzy, which I got the first time before I started hallucinating, but instead of hallucinating briefly (so briefly that I didn't actually SEE any) this time I got lots of minor pain (which drove my morale way down) and random bits of temporary blindness, and none of this is on the wiki IIRC
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 28, 2018, 07:35:25 am
As far as I'm aware the Wiki is out of date and has been for a long time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 28, 2018, 08:01:22 am
I mean, I knew that, but still
EDIT: It appears to be a poison, as royal jelly appears to have fixed it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 28, 2018, 04:47:36 pm
So I think 3 tramadol might do it for the pain, and snort some low grade meth for the int boost? or maybe adderal?
The other painkillers suppress stimulants a bit, which I presume will bring the into boost down.
I do have codeine  which the wiki says is similar to the poppy painkiller, and Oxycodone, but that suppresses the stimulants quite a bit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 28, 2018, 07:09:33 pm
3 tramadol only got me up to 5 painkillers.
ended up using 3 codeine and snorted some meth.
7 power storage,
metabolic interchange
Infra red vision
Adrenal pump
and Thermal disapation.

I also had a glare reduction, but that one got screwed up on install, only some pain on that one though.
 I was kind of lucky with some of those others at a 24% chance of screwup.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 28, 2018, 07:28:56 pm
So, I found a rock.... thing that turns that thing that lists what kind of area you are in (field, house, forest etc) into field?, does that do anything, don't tell me what it does, just tell me if it does anything on it's own

EDIT: I got what is apparently the post-threshold dream for medical, but haven't injected myself with any medical serum, times like this I wish that the forum wasn't dead
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 28, 2018, 11:01:22 pm
brain parasites? I read something about them in the wiki...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on April 29, 2018, 02:07:24 am
You can get them if you eat raw meat and I think raw wild vegetables, you can get rid of them with antiparasitic drug.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 30, 2018, 05:27:46 am
so I finally got around to looking up the pet carrier, after I got a pet dog (lost the cat somewhere a while ago)

It's not even craftable. wtf.
so what, now I have to kill the dog or something now I want to drive somewhere? or try run away?
this is dumbananas. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on April 30, 2018, 01:05:48 pm
Your pretty much down to either scavving it, cheating it in or ditching the dog somewhere safe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on April 30, 2018, 03:05:46 pm
I found a pretty good little shed in a forest right next to a big city where I can rest, but I'm getting angry stares from my moosy neighbours. What are the chances of them breaking through the window and murdering me while I sleep? Do animals break through windows at all or do they just go for already open ones?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 30, 2018, 03:21:12 pm
Moosen and other living creatures will not break windows. Zoose will, however, come and kick your ass through the window so be careful with them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on April 30, 2018, 04:30:54 pm
You can close a good number of windows in homes with the c command to close the curtains if you dont want to waste time boarding them up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on May 01, 2018, 08:15:25 am
Or dragging/pushing furniture to obscure view and block passage.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ( Tchey ) on May 06, 2018, 02:36:49 am
Hi, i didn't follow the game for a while, but i played quite a lot a couple of years ago.

Is there a version "0.D" on the way, or it's on hold, or something else ?

Thanks
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 06, 2018, 03:09:22 am
I'm playing the experimental version which sounds like it's reasonably actively developed.

I got to the shelter, the mission you get from the terminal at the start. but.. there was nothing there, except for the building itself. there were some rooms I was unable to get into - all the terminals were off/broken or whatever.
it said I completed the mission, but. I duno was something else supposed to happen?

I had some battles with the fungle spore tree thing, set everything on fire. the spire itself didn't die from the fire though, it just kept spawning walls next to itself.
then it rained. and overnight it spread the ground thing even further than when I started burning it. what gives?
I gave up at that point due to the rain keeping on interfering with by pyromania. also I can't find anything to use as a magazine for the simple flame thrower. can't craft the tank for that.

drove back to my starting base after that, to heal my broken arm and figure out wtf to do next.
installed a browning HMG turret on my electric car, that was kind of fun putting that in semi auto with auto targeting. then it ran out of ammo. gota look for some more 50cal.
ofc I didn't get the chance to butcher everything it killed so it ended up being kind of pointless.
I also installed a 7.62 minigun, but that doesn't go semi auto, and it's a bit bloody pointless on full auto, going to have to look for something better.
I left my car to go explore a mansion (found lots of good books in there) and when I came back, two reinforced windscreens had disappeared, along with the frame on those two spots. I'm assuming it was the turret being bugged? (it was firing now and then while I was exploring) it didn't seem to have any problems when I was with it. duno.

So my arm is no longer broken, and I'm a bit at a loss what to do, the radio says something about going west, but not how far, I'm assuming it's not just referring to the first mission (that was west of my starting point)
I've had some run-ins with turrets, they seem a bit OP, like, you can open a door and instantly die. most robots seem OP as well, anything with an automatic weapon. I've learned to open a door from the diagonal to minimize getting caught in the fatal funnel from turrets. not sure how to take out robots though, I've got no EMP weapons. and don't know how to even get them. tried a grenade, didn't seem to do much, but it's almost impossible to throw without dying so not sure how close it was to them when it went off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: anexiledone on May 06, 2018, 06:38:37 am
If you have Static NPC's turned off, nothing spawns at the refugee center
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on May 06, 2018, 08:02:22 am
the radio says something about going west, but not how far, I'm assuming it's not just referring to the first mission (that was west of my starting point)
Its a message about a FEMA camp, the message becomes less garbled as you get closer to it, just keep heading in the direction it says and you'll find it eventually.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on May 06, 2018, 09:07:05 am
I've had some run-ins with turrets, they seem a bit OP, like, you can open a door and instantly die. most robots seem OP as well, anything with an automatic weapon. I've learned to open a door from the diagonal to minimize getting caught in the fatal funnel from turrets. not sure how to take out robots though, I've got no EMP weapons. and don't know how to even get them. tried a grenade, didn't seem to do much, but it's almost impossible to throw without dying so not sure how close it was to them when it went off.
Get a control laptop, it makes the labs go from hard to pretty much the easiest thing in the world, just have your perception high enough to spot traps, and don't get bit, and you've pretty much won, although I DO admit to teleporting into a building in the military outpost, since I tried like 30 times and kept getting destroyed by the military turrets, as  A. There wasn't enough cover for me to get close enough to hack/destroy them. B. I tried the night approach but the searchlights kept me visible to them. and C. I couldn't try the vehicle approach because A. I didn't HAVE one B. Even assuming I did, I can't DRIVE them (Not the driving skill, the problem is me personally not understanding how the driving works very well. And C. Even assuming I DID have one, and COULD drive, it was surround by forest (almost entirely young trees, which appear to not provide cover) which would make it even harder. So yes I cheated
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 06, 2018, 10:46:19 am
Youre not supposed to be able to get close enough to a military compound to hack the drones.  Its a deliberate design choice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on May 06, 2018, 01:39:59 pm
So, what exactly am I supposed to do in the scenario where I can't get near enough to do anything to them, including shoot them?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ametsala on May 06, 2018, 03:06:22 pm
Hi, i didn't follow the game for a while, but i played quite a lot a couple of years ago.

Is there a version "0.D" on the way, or it's on hold, or something else ?

Thanks

0.D is on the way. No clue when it'll be released as stable, as I don't have anything to do with the project. (I just play occasionally.) Here's the changelog (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/changelog.txt). (last updated three months ago, so it's a bit out of date for the latest experimentals.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 06, 2018, 03:35:12 pm
So, what exactly am I supposed to do in the scenario where I can't get near enough to do anything to them, including shoot them?
Get long-range weapons, accept the risk and use peek, or just make a monster truck that won't care about those young trees.
If your player skillset isn't up to snuff, you've just got to work on it.
Some things are just going to be too hard until you've gotten better at the finer details, same as any difficult game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on May 06, 2018, 03:55:56 pm
So, what exactly am I supposed to do in the scenario where I can't get near enough to do anything to them, including shoot them?
Get long-range weapons, accept the risk and use peek, or just make a monster truck that won't care about those young trees.
If your player skillset isn't up to snuff, you've just got to work on it.
Some things are just going to be too hard until you've gotten better at the finer details, same as any difficult game.
Was just curious if there was something I was missing, good to know there wasn't
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on May 06, 2018, 04:20:19 pm
Find a missile silo and launch a nuke? :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 06, 2018, 04:44:24 pm
Its not supposed to be solvable from every start and with every skillset.


Even though, in cdda, almost everything is solvable with proper application of a monster truck.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on May 06, 2018, 07:19:07 pm
So, what exactly am I supposed to do in the scenario where I can't get near enough to do anything to them, including shoot them?
Build a vehicle that is made of curtains, is light enough to push around, and push the wheeled wall of curtains in front of you as you advance towards the site. If you're lucky, they wouldn't have added in "see through solid walls" to turrets yet, I say this because i dunno what the current update's like.
Another approach you can do is a curtained cockpit tank with a working main gun, and an external camera installed by yourself with some electronics and mechanics skill.
There's also the LAW rocket launchers, the C4-strapped-to-RC-car technique, active camouflage, allied meat shields, attracting an undead hoard to cause the turrets to waste all of their ammunition, attracting a fungal hoard to cause turrets to waste all their ammunition, building a blind-driving car that has no exterior line of site (good luck), mining underground, time stop CBM, teleporter devices (ingame ones), obscene amounts of smoke grenades...
Have you been playing this game, even? It sounds like you've touched less than a quarter of the content and are getting frustrated that your character isn't already dynamic enough to scoot through every static obstacle they face.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on May 06, 2018, 08:29:10 pm
I've been playing, I've just not dipped into the crafting and weapons related stuff, mostly because I've been just looting things
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 06, 2018, 11:51:00 pm
I keep loosing guns somehow.
I've lost an SMG and a Glock now. I don't know if I dropped them and forgot to pick them up afterwards, or what. I've tried backtracking my steps but couldn't find them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Liber celi on May 07, 2018, 02:49:27 am
I forgot I was [W]earing a rifle for several in-game weeks once
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 07, 2018, 04:26:11 am
[is that a carbine in you trenchcoat or are you just happy to see me]
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 07, 2018, 04:55:58 am
nah I never stuck a sling on the SMG, but it was normaly in my inventory to get my skill up when the opportunity presented itself.
The pistol is in a fast draw holster, till I went to pull it out and it wasn't there. both of them were fairly heavily modded too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on May 07, 2018, 07:24:54 am
My guess is that you decided to draw something else at the same time, they dropped on the ground and you failed to notice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 08, 2018, 03:33:44 am
something like that yeah.
so blade traps are pretty effective. I've started using them in narrow places then using a loud rifle to attract zeds through it.
any way to disarm and re-use it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on May 08, 2018, 09:04:31 am
something like that yeah.
so blade traps are pretty effective. I've started using them in narrow places then using a loud rifle to attract zeds through it.
any way to disarm and re-use it?
Pretty sure you need to tank a hit to get them back. If you find a whistle, that should save you some ammo as well, even if it doesn't draw things in from as far.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Liber celi on May 08, 2018, 03:16:42 pm
If you have minimal Electronics skill, a radio and a few spare parts, you can craft a noise emitter that will waste batteries but should work outside of your inventory and even can be remote controlled (I think).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on May 08, 2018, 03:40:55 pm
I downloaded a new version a few days ago and aaaaaah everything is shock zombies now
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 08, 2018, 05:45:24 pm
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 08, 2018, 05:46:01 pm
I really hope you're smashing that leg
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 09, 2018, 12:21:08 am
sounds like a me go or whatever they're called.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 09, 2018, 05:54:47 am
its actually the player speaking.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on May 09, 2018, 06:20:42 am
So, you can startle yourself by making noise?

Also, unless the experimentals changed it, why is the bat wing the only wing with no positive effects?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 09, 2018, 06:26:16 am
Spoiler (click to show/hide)

bat wing?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on May 09, 2018, 06:27:16 am
the mutation
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on May 09, 2018, 12:34:21 pm
So, you can startle yourself by making noise?

Also, unless the experimentals changed it, why is the bat wing the only wing with no positive effects?
Wing stubs only increase your mutation and ugliness rating, but apart from that, they have the potential to turn into one of the good wings. Ugliness (even the basic Ugly trait) also makes you scarier though, so you'll be a bit more successful with intimidation as long as you aren't past the point that mutation-phobic NPCs just try to blow your brains out on sight.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on May 09, 2018, 04:39:44 pm
Bird wings slow your fall and prevent fall damage, insect wings let you move faster, butterfly wings give you a 50% chance to fly over pits and spiked pits and increase move speed, but bat wings only give a -3 dodge penalty, my question is why
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 09, 2018, 05:51:56 pm
Spoiler (click to show/hide)

Hah, of course not. I got eaten by good old fashioned zombies, just like every other time I make a character.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on May 09, 2018, 07:28:05 pm
Bird wings slow your fall and prevent fall damage, insect wings let you move faster, butterfly wings give you a 50% chance to fly over pits and spiked pits and increase move speed, but bat wings only give a -3 dodge penalty, my question is why

Because bats are clumsy I guess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 09, 2018, 09:22:44 pm
I believe it's part of the whole not all mutations are good thing.  Mutations are supposed to be a bit more rng based than bionics. With bionics you know what yer getting, with mutations you don't. 

Back in the day most mutation options had an entirely negative possibility even in otherwise good trees.  I'm not sure if that's still the case for everything but bat wings were the 'you failed the rng' extension from wing stubs. 

As of why they don't work when compared to bird wings?  I have no idea, I always assumed they were just heavier.  I think they just had to figure out a bad version of wings and couldn't think of a good idea.  I would have went with skeletal wings myself, the mutation gave you the skeletal structure of the wings but for some reason you failed to develop the webbing, making them get in the way while being functionally worthless.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on May 09, 2018, 10:34:25 pm
It sounds like Egan_BW might need/want some advice on not getting eaten by zombies.

I know I could use it ...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on May 10, 2018, 12:03:38 am
I mean. The most basic advice has been stated dozens of times. Use chokepoints and terrain. Make sure you're either A at low enough encumbrance to actually hit things, especially dodgy things, or B have enough armor to just laugh off normal zeds. Drop encumbering bags before a fight, stop dragging that shopping cart etc. As for armor that can protect against normal zeds... off the top of my head default firefighter gear will almost 100% protect everywhere but the head. The helmet only has like 90% coverage so the odd hit will smack your gob.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 10, 2018, 04:13:46 am
It is really hard to start.
you need to get a ranged weapon as soon as possible, get a bow and keep getting a better bow and better arrows as best you can, a long bow with metal arrows can take out most zeds, a reflex recurved is even better. even wood arrows are good though. be sure to get a quiver and load it so you can get as many arrows off before your target closes on you. then drop the bow and switch to a spear, you can use that at range 2 as you run. just be careful of smoker etc zeds since they're really hard to hit with ranged weapons.
use (X) Peak lots.
have an exit strategy - through a shop with lots of counters is good, the zeds will try to go through/over in a direct line to you while you dodge around faster, and out the back exit.
get to a house and make that your base of operations, while you slowly clear the town and skill up.


I'm curious what you guys do for mass zombie killing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on May 10, 2018, 04:42:48 am
I'm curious what you guys do for mass zombie killing.

Until you get some decent skill levels as well as weapons, it's "don't".

Pick off individual zombies, run if there's more than two or three. Traps are good; I particularly like caltrops, they're easy to make with a pair of bolt cutters.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on May 10, 2018, 06:16:24 am
stop dragging that shopping cart

I just upgraded from an older version and that the zombies lost the ability to climb them was the worst thing :(

There went my entire strategy. Of course, I get that it was cheesy. But it worked.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on May 10, 2018, 11:55:31 am
I'm curious what you guys do for mass zombie killing.
Until you get some decent skill levels as well as weapons, it's "don't".
I feel like this is the piece most people are missing, very early, don't think about defeating the zombies blocking your path, find another psth.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on May 10, 2018, 12:35:34 pm
In my current game I immediately found my path in the shape of three mi-gos loitering on a tile in between me and the first town. I am now leading them on a path of redeath and destruction through said city and letting them deal with all the zombies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 10, 2018, 02:57:52 pm
Oh I can take on a horde, I just don't like wasting the ammo.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on May 10, 2018, 10:30:39 pm
In my current game I immediately found my path in the shape of three mi-gos loitering on a tile in between me and the first town. I am now leading them on a path of redeath and destruction through said city and letting them deal with all the zombies.

How do you get them to not kill you? Aren't Mi-gos generally hostile to the player?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on May 10, 2018, 11:54:31 pm
I'm curious what you guys do for mass zombie killing.
Until you get some decent skill levels as well as weapons, it's "don't".
I feel like this is the piece most people are missing, very early, don't think about defeating the zombies blocking your path, find another psth.
Yeah i lost so many character to that... only have 1-2 zombie, bash them and bash, get hurt, pain sets in, soon there is 2-3-4, try to run away.. realise pain is way too high reducing my pain then get overruned and dead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on May 11, 2018, 02:31:45 am
In my current game I immediately found my path in the shape of three mi-gos loitering on a tile in between me and the first town. I am now leading them on a path of redeath and destruction through said city and letting them deal with all the zombies.

How do you get them to not kill you? Aren't Mi-gos generally hostile to the player?

Very hostile, that's how I led them to zombies. You can stay ahead of them by running (toggle with 2 or "). My starting traits included Quick, Fleet-Footed and Indefatigable, but I think it should still be possible to outrun them without those. Main thing to think about is keeping unencumbered so you loose less stamina by running - I didn't even keep a backpack-ish item on me for most of the first day.

I eventually ragequitted on that game because on the third day I set a house on fire by mistake when I was making dinner and it seems several of my clothing items burned up just by being approximate to the fire, then several key items fell to the ground and took burning damage as well despite being on the street outside the house (I was hanging around because dammit I hadn't had that dinner yet) l. At that point I got pissed off and deleted the world.

It's a shame, I regret that now. It had the feeling of the start of a great run.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 11, 2018, 04:37:10 am
realized that I had a 500 round drum of caseless 8x40
pulled out that scout rifle I had sitting around, and did some experiments on a burning fungle bloom, scout rifle did 78 damage. wow. I never saw how much damage the frag grenades did, the explosive arrow did 28 iirc.
it was hard to get a good hit, precise aim took too long and I lost sight of it.
I've also finally managed to level up launchers by setting all those fungle dudes with the simple flamethrower,
I tried mountin the aux flame thrower, but everything I want to put it on has an underbarrel laser sight, and the game crashes whenever I try remove the under barrel sight.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on May 11, 2018, 10:31:59 pm
At that point I got pissed off and deleted the world.

If you ever need to generate a world anew, try resetting it. Saves you the trouble of creating a new world and tweaking the add-ons and settings all over again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 11, 2018, 11:54:55 pm
...But if your defaults for addons and world settings are all how you want them, making a new world is as easy as pressing > 3 times.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 13, 2018, 06:09:05 pm
I can't make gunpowder, the recipe is supposed to be in the hand-loaders helper, tao of the handgun and the chemistry textbook, all of which I have/ but the recipe doesn't show up.
I can make black gunpowder, but I can't reload useful ammo with that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on May 13, 2018, 06:38:27 pm
I can't make gunpowder, the recipe is supposed to be in the hand-loaders helper, tao of the handgun and the chemistry textbook, all of which I have/ but the recipe doesn't show up.
I can make black gunpowder, but I can't reload useful ammo with that.
That was part of the old firearms nerf. Because just having hand-loaded ammo be weaker than factory grade ammo wasn't enough.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 13, 2018, 07:08:44 pm
Probably would have been better to just increase the time it takes to make.
Pretty sure hand loaded ammo is IRL supposed to be superior to mass produced factory ammo, if done right. or is that just sniper movie made up stuff?

Almost feels like the devs can't make up their mind whether realism trumps balance or visa versa sometimes.
The removable storage battery thing is getting to me a bit too. (seriously why should we need a separate crane for this?  why doesn't the crane thats on the vehicle count? just have us need caster wheels or something as a tool)
It's like something thats supposed to be more convenient but is actually less convenient for reasons.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 13, 2018, 07:15:31 pm
I found an old story I had written about my mod

Spoiler: THE DEATH OF BIRDKOP[ (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on May 13, 2018, 07:45:30 pm
I can't make gunpowder, the recipe is supposed to be in the hand-loaders helper, tao of the handgun and the chemistry textbook, all of which I have/ but the recipe doesn't show up.
I can make black gunpowder, but I can't reload useful ammo with that.

The reason given some time ago was being able to make gunpowder is unrealistic for your mutant chemist character who has self-installed cyborg modifications. Just about the time I lost interest in the game, for some reason.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 13, 2018, 08:20:10 pm
Aren't most modern smokeless gunpowders mostly nitrocellulose?
That stuff is easy to make.
Admittedly it's a bit harder to make if you don't want to risk burning your house/RV down, but still, probably not as bad as making meth.
But anyway, I'd expect you should be able to fill the cartages with black powder just fine, you just might have a higher stoppage rate due to the extra fouling, and lower range/damage due to not as much power.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on May 13, 2018, 08:53:28 pm
I can't make gunpowder, the recipe is supposed to be in the hand-loaders helper, tao of the handgun and the chemistry textbook, all of which I have/ but the recipe doesn't show up.
I can make black gunpowder, but I can't reload useful ammo with that.

The reason given some time ago was being able to make gunpowder is unrealistic for your mutant chemist character who has self-installed cyborg modifications. Just about the time I lost interest in the game, for some reason.

I can see the gameplay reasons for not letting you make your own gunpowder. It helps solidify the differences between bows/crossbows and guns. One class is weaker, but easy to craft and the other one is stronger, but uncraftable. That said, the uncraftability of guns is already undermined enough that it doesn't make much sense to draw the line at gunpowder.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on May 13, 2018, 11:01:13 pm
Once you’re done with a skill book, it’s possible to learn recipes from some kinds, right? Once you’ve trained up to the max skill the book can improve, how do you learn the recipies?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on May 13, 2018, 11:05:07 pm
I think that you have a chance to memorize any of the recipes in the book by just reading it again. Of course, you can just leave the book near your crafting area and you'll be able to access all of the recipes in it without having to spend hours and hours memorizing everything. Or at least that was how it worked when I last played, which admittedly was quite a while ago.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on May 13, 2018, 11:19:43 pm
I think that you have a chance to memorize any of the recipes in the book by just reading it again.

That was removed, now you have to actually craft the thing. Because evidently human beings are incapable of memorizing a recipe unless they do it by rote.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on May 13, 2018, 11:39:16 pm
evidently human beings are incapable of memorizing a recipe unless they do it by rote.

The exact extent of the Cataclysm’s effects are unclear...

We only know that it has affected everyone in some way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on May 14, 2018, 01:21:39 am
Plus evidently the ratio for blackpowder is too magical for the common survivor to know by heart. Am I just weird for knowing 65-15-10 instinctively?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Liber celi on May 14, 2018, 02:40:33 am
I think that you have a chance to memorize any of the recipes in the book by just reading it again.

That was removed, now you have to actually craft the thing. Because evidently human beings are incapable of memorizing a recipe unless they do it by rote.
That's a good change, because it makes learning ALL recipes an interesting challenge instead of a grind.

I always use the pre-packaged craftable guns(?) mod, so I don't feel very strongly about gunpowder. (And every character successful enough to worry about this owned a small hill of superfluous ammo anyway...)

Nitrocellulose exploding into your face now and then might be interesting gameplay, at least if it's more likely to destroy your tools and workshop than killing you outright.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on May 14, 2018, 07:30:48 am
The act of learning from books is still a grind. Would we want to have that changed/removed, too? Make it so you can only learn by doing the action in question?

If I just want to, say, learn the recipient for a first aid kit, then I’d have to specifically search for disinfectant, bandages, and thread of some kind, and i’d Just have to keep the book nearby for when I finally got the ingredients. And if I’m particularly unlucky, finding the stuff could prove as big as oof an even worse grind than sitting in a room just reading.

Also, crafting that has a chance of going wrong and hurting you, while realistic, doesn’t come across as very fun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Liber celi on May 14, 2018, 02:58:40 pm
Something as crucial as the first aid kit is very likely to be crafted many times, making the one time you need the book much less significant.
As for trying to find ingredients and spare parts and dying: That pretty much is the game. If you just want to press the R button, safely, feel free to use any text editor.

The act of learning from books is still a grind. Would we want to have that changed/removed, too? Make it so you can only learn by doing the action in question?
That's a weird jump of logic so I'll answer both of those rhetorical questions with "no?"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on May 14, 2018, 08:30:35 pm
While I made a joke about the whole "humans can't perform rote memorization after the cataclysm" thing, I'm... yeah, I'm not too happy about the idea of having to craft the recipe or else keep the book around. Yes, I can't even survive long enough for this to matter, but I'm still not enthused about it.

Also, I'll try to explain the odd jump in logic.

The way I saw the whole problem with reading was that both reading to learn a recipe and reading to train up a skill, while both have different end results, still have both the same action required to do them (that is, you sit still and read something for a few hours). This means that both actions would suffer from at least the same gameplay issues - namely, that you're standing still for several hours while you read.

What makes the fact you can read a book (thereby standing still for several hours) to train a skill okay, but the fact that you could read a book (thereby standing still for several hours) to memorize a recipe not okay?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 14, 2018, 09:34:12 pm
...Reading books to learn the recipes in them sounds like fine gameplay to me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on May 14, 2018, 09:56:28 pm
I'm asking why it isn't, which the removal of reading for recipes would imply.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on May 14, 2018, 10:42:04 pm
I imagine it was removed because it was never actually useful. I can't think of any situation where you'd be crafting a recipe 1: That is only found in a book, 2: Away from your main base and 3: A recipe that you've never made before. I really don't see how having to have a giant stack of books next to your crafting area is annoying at all. You already want a giant stack of books in order to learn skills from them and it makes sense to have them near the same light source you use for crafting. Even if that weren't true, you need a giant stack of tools and materials in your crafting area anyways, which presents exactly the same limitations as the book stack.

The act of learning from books is still a grind. Would we want to have that changed/removed, too? Make it so you can only learn by doing the action in question?

Learning skills in C:DDA is grindy in general. With the exception of melee combat skills and maybe dodging, levelling your skills is a grind. Whether that grind consists of making curtains into shoulder straps or reading a book for hours on end doesn't really matter that much.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on May 15, 2018, 10:58:11 am
I looked into it. It turns out the "to learn by reading or not to learn by reading" thing has been discussed way the hell back in 2014. There's very little discussion in the back-and-forth between KA101, Kevin, and Rivet over versus why not, but Kevin's reasoning seems to be:

Quote
I mostly just think that cold-reading a recipe to memorize it doesn't make much sense, and it's not engaging, and you end up with recipes you don't want.

Kevin did regard the idea as "controversial" and made a separate PR out of it, but only two parts in this discussion that looked like a "nah" was:
* KA101 pointing out skills are a hassle to grind even without good recipes.
* One person, saying it'll potentially worsen the disparity between crafting skills that are hard to grind (like traps) versus easily-raised skills like survival.

Yes, at one point in the distant past, a PR could actually be referred to as "controversial" without there being a massive shitstorm on the PR page. Ah, what simple times, and I regret having become a contributor at the very tail end of those days.

EDIT: I missed KA101 making the tiny sentence that sparked the second prson's longer point. My point that this is impressively tame compared to how PR discussion i nowadays still stands.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 15, 2018, 11:26:19 am
The "craft with book nearby with chance to memorize" was a good balancing move for the game. As is the fact that "dirty" clothing is also (currently) optional is fantastic, considering how hard it is to "clean" anything in this game.
Which is silly since a pot, fire, and water should be good enough for me, at least, to accept dirty clothes, but the interactions simply aren't there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on May 15, 2018, 07:07:32 pm
Without prompting you (Y/N?) every (Y/N?) time.

I want to start using "Y/N?" as a minor curse word now.

Also, I've found possibly the creepiest survivor note to date, on an abandoned farm. Didn't help that the notes are written in all caps, either.
Spoiler (click to show/hide)

...at least "the goo is in the water don't drink the water" has a clear meaning, but what the (Y/N?) does this one mean? If I raid a school will I find hundreds of little zombie children staring at me?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on May 15, 2018, 09:55:22 pm
Don't worry! A brief looksee at the monsters list on the wiki reveals that at least some of them won't look like kids anymore!

Have fun!

Oh, and if you destroy the school by, say, burning it down, you won't lose morale from killing the kids inside, though some of the kids might just turn into the burned variants, which still look like kids enough for you to feel bad about killing them.

Have fun!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on May 15, 2018, 11:21:14 pm
Oh, and if you destroy the school by, say, burning it down, you won't lose morale from killing the kids inside, though some of the kids might just turn into the burned variants, which still look like kids enough for you to feel bad about killing them.

...hmmm.  So, if we set a zombie dog on fire, would it convert to a hot dog?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 16, 2018, 05:09:44 am
Yes, but not an uncooked campfire dog, which is the only kind the average apocalypse survivor cares about.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on May 20, 2018, 11:32:00 pm
FYI we landed one of the proposed ranges rebalance, roughly doubling the effective range of most guns.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on May 21, 2018, 08:29:05 am
Does this mean turrets can shoot us from twice as far now? Because IIRC that was brought up nice when someone asked why people can’t shoot too far.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on May 21, 2018, 08:38:38 am
Turrets, being automated silicon shooting machines, are probably more limited by their vision than ballistic max range, right?

Anyway, I'm glad that the range was increased, azmodean, even if I doubt that I'll ever actually find a gun that I can use on any of my characters.
(Unless I start as a profession that starts with one, or perhaps inside a gun store. But where's the fun in that? ;P )
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 21, 2018, 10:14:44 pm
That's good, I was starting to realize that my reflex re-curve bow was far superior to any assault rifle I had.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on May 22, 2018, 02:20:20 pm
Did some preliminary tests...this is AWESOME! Having a gun now really will make a difference. Congrats.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on May 25, 2018, 08:40:52 pm
Figured I'd check out the latest version, thing is, no idea where to get it or if there are more than one 'latest versions'. Is the original link still viable? If so, how is experimental vs stable on updates? If not, where can I find the latest versions?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on May 25, 2018, 09:08:41 pm
Current main page is https://cataclysmdda.org/ download links to latest builds are toward the bottom.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on May 26, 2018, 12:39:39 pm
Figured I'd check out the latest version, thing is, no idea where to get it or if there are more than one 'latest versions'. Is the original link still viable? If so, how is experimental vs stable on updates? If not, where can I find the latest versions?
Stable was last updated in 2015 and will probably be updated in the year we get mass produced infantry railguns irl.

Experimental is updated anywhere from every few minutes to every few hours, but you don't need to bother downloading the latest build more than once every week unless the one you currently have has particularly aggravating bugs. I think I remember there being an auto-updating version too if you really, really want to stay up to date at all times for some reason.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on May 26, 2018, 01:30:08 pm
Current main page is https://cataclysmdda.org/ download links to latest builds are toward the bottom.

So just to doublecheck, the downloads here are experimental and not the old stables, right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 26, 2018, 07:59:37 pm
Those look to be experimentals.  When you click on the version you want it brings you to a page with a bunch of dates on it.  For example at time of this writing I get as the last 3 entries:

[   ]   cataclysmdda-0.C-7429.zip   2018-05-26 08:05   61M   
[   ]   cataclysmdda-0.C-7431.zip   2018-05-26 11:09   61M   
[   ]   cataclysmdda-0.C-7432.zip   2018-05-26 13:02   61M   

In this case cataclysmdda-0.C-7432.zip 2018-05-26 13:02 would be the latest version.  Released for download at 1:02 PM on May 26th 2018.   While the others would be very slightly out of date versions you could download if for instance you encountered some major bug with the latest that does not have a fix available yet and wanted to go back a couple versions to a point where yer still newer than stable, but hopefully before the bug was introduced.

Those are all version 0.C the 4 digit number afterwards is (I believe) the release number after stable, so in that example the latest (should be) the 7432'nd experimental version of the game to be released after stable, and I use it as a rough estimate of how much has changed between versions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on May 31, 2018, 09:40:45 pm
https://www.youtube.com/watch?v=RPPg7-HiNJI


This is amazing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 31, 2018, 10:31:43 pm
Considering that more creatures would be getting turns in the amount of time, it would probably be the only way to play the game where moving onto a bush actually does actually take longer for the player.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on June 01, 2018, 02:26:18 pm
The latest Experimental crashes if you minimize it. On the other hand, the lack of updates in the past few days indicate that a new Stable release may be on the way.

Edit: Seems someone has already reported the crashes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 01, 2018, 11:22:52 pm
Afraid not, the build server was just down for a bit, 7434 is up now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: lastofthelight on June 02, 2018, 10:43:19 am
CATA forums have been dead for a -long- time now. I remember seeing on the github they were warned like...over and over and over again to get a new server and never did. Are they permanently gone? Do they have a replacement they have not linked to?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 02, 2018, 12:05:26 pm
https://discourse.cataclysmdda.org/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 04, 2018, 09:09:54 pm
https://discourse.cataclysmdda.org/t/microsoft-to-purchase-github/15628


microsoft to purchase github
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 05, 2018, 01:44:01 pm
Oof. I'm not really that concerned, it's kinda hard to shit up a repository site as hard as an operating system. Windows 10 is basically a virus please send help.

Evidently Kevin is already thinking of moving because he's a linux fanboy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on June 05, 2018, 05:19:40 pm
Sounds like he's more anti-Microsoft than a linux fanboy. which is fair enough.
I also dislike microsoft enough to be running linux, and dislike apple even more.
Just don't care enough to move away from github.   
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 05, 2018, 05:42:56 pm
Oof. Meanwhile I've been trying to find any progress on the whole "fire goes out, boom fuck what you were in the middle of crafting" thing.

https://github.com/CleverRaven/Cataclysm-DDA/issues/23944 (https://github.com/CleverRaven/Cataclysm-DDA/issues/23944)

The only activity I could find in that regard is not encouraging.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on June 05, 2018, 05:48:10 pm
Ubuntu made me hate Linux. Couldn't find a way to make a desktop shortcut that was in any way practical, programmes downloaded through the download manager refused to start and gave no reason for it (opera browser, battle for wesnoth) and Firefox hasn't been updated in years.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on June 06, 2018, 12:42:44 am
Oof. Meanwhile I've been trying to find any progress on the whole "fire goes out, boom fuck what you were in the middle of crafting" thing.

https://github.com/CleverRaven/Cataclysm-DDA/issues/23944 (https://github.com/CleverRaven/Cataclysm-DDA/issues/23944)

The only activity I could find in that regard is not encouraging.
Ick. That's disappointing. Tbh though Kevin's previous suggestion that an 'partialy constructed X' entity be created that you can pick up, and continue makes more sense to me. Would have to decay for food etc. Items with its ingredients though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 06, 2018, 04:46:03 am
Ick. That's disappointing. Tbh though Kevin's previous suggestion that an 'partialy constructed X' entity be created that you can pick up, and continue makes more sense to me. Would have to decay for food etc. Items with its ingredients though.

Yeah, The issue isn't even invalid, it's just Kevin displaying his trademark over-sensitivity. Honestly I'm with literally the rest of the posters there in that Kevin is overreacting to someone who isn't being even remotely impolite in their statement.

I know impolite. A whole lot of back-and-forth between Kevin and I had both of us being complete assholes to each other, and compared to how intolerant of even polite, constructive criticism he is now, he had the patience of a goddamn saint back in the day given how long we had been at each others throats before it reached a boiling point.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on June 06, 2018, 06:54:37 pm
Bit off topic here, of course. To get back on course- how much CPU does Cataclysm consume in general during active play? I'm wondering how many concurrent players one PC runnning Cataclysm over, say, ssh, could handle. Maybe telnet would be better...

In the name of sanity? Exactly one. Expanding the reality bubble destroys gameplay speed, and that's not even taking into account trying to craft something for 8 hours of daylight while someone else is spending a few hours clearing out a megamall one turn at a time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on June 06, 2018, 07:25:56 pm
He never said multiple player running around the same world, which would be its own bundle of slimy mechanics.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 06, 2018, 09:53:27 pm
Just wanted to point out something that's been in my sig forever :P
http://www.bay12forums.com/smf/index.php?topic=150212.msg6255891#msg6255891
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on June 06, 2018, 09:59:20 pm
I thought that was just a hacky way of passing around the same world save among different players?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 06, 2018, 11:43:17 pm
Insofar that the savefile is updated for everyone during your playtime, yes.
I mean, native real-time might be interesting, but probably a lot more unfun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on June 07, 2018, 12:09:53 am
If players were outside each others bubble, you could probably thread that without too much problems of strange stuff happening, you could probably even let them get out of time sync by a few hours without problem.   When they're inside each others bubble/close you'd likely want to run on the same thread, all depending on how the underlying code works.

players would want to make sure they craft or sleep at the same time, maybe craft while the other is sleeping or sleep while the other is crafting if you wanted to keep a lookout while sleeping. or it'd get pretty boring for the person watching the screen waiting for the time to tick past.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 07, 2018, 10:10:59 am
you'd almost have to allow players to desync.  with so many commandd, buttons, interfaces, and the general turn based nature of the game you cannot let players run in either realtime or some analogue.

and crafting.  7 hours for a leather duster.

how do you reconcile crafting amd vehicle construction?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on June 07, 2018, 12:56:55 pm
To take a step back to the previous discussion, what would the difficulty of setting up an empty class that inherits the item's name, the materials used (along with tools) and percent/time completed?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on June 07, 2018, 04:59:44 pm
you'd almost have to allow players to desync.  with so many commandd, buttons, interfaces, and the general turn based nature of the game you cannot let players run in either realtime or some analogue.

and crafting.  7 hours for a leather duster.

how do you reconcile crafting amd vehicle construction?

Just let the player wait, and make a system sound or something when they can act again. It's a computer roguelike, people can survive waiting by doing other things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: cainiao on June 07, 2018, 08:13:22 pm
Or the game could just makes you control a small squad like This War of Mine or State of Decay does.
When someone doing crafting, they are "Occupied" and you need to switch to another character to play.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: cainiao on June 07, 2018, 08:16:40 pm
To have 7 dwarfs squad members together building a fortress deathmobile.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Liber celi on June 07, 2018, 11:45:21 pm
You could probably mod Crafting and Reading to be instantaneous and remove Sleep entirely without destroying the game, but sometimes a "turn" takes a fraction of a second (holding down the movement keys) and sometimes it takes a few minutes (looking around with the x key, comparing crafting recipes, sorting inventory and stacks).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on June 08, 2018, 04:58:20 pm
No need to theorycraft any longer, there's a Cataclysm fork that's doing multiplayer,
https://www.patreon.com/enjia2000

Basic info:
It's a Python implementation based on DDA, to the point of copying some of the game structure and data directly.
It only runs as a client/server.
It's "real time" in that there's a game tick once a second (by default, changed in the server).
The UI and game mechanics are being heavily overhauled to enable it to work as a multiplayer game.if
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on June 08, 2018, 09:00:49 pm
Since healing items seem to be getting their effects turned into an over time effect as well, what's next on the list? Alcohol? Sleep medicine? Stimulants?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 08, 2018, 09:33:39 pm
Fire
nonzed Evolutions
Dogs
Sckitszo
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 09, 2018, 12:45:51 am
Useful reminder for why this bug is still shitty: https://youtu.be/zIE9pyMLqX8?t=1885 (https://youtu.be/zIE9pyMLqX8?t=1885)

That was the third or fourth time Critsy tried to dismantle that drum, because the resume feature never picked up. He only got through the 20 motherfucking hours of it because the feature bugged out and didn't stop him when the sun set.

It then swiftly resumed working to hinder his attempts at baking.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 09, 2018, 06:15:13 am
tell critsy to make light strips for crafting long recipes
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on June 09, 2018, 03:09:45 pm
But crafting should be interruptible especially if we're going for realism. Would you spend 20 hours in a row just to dismantle a drum?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 09, 2018, 03:11:12 pm
it should.

disassembly is not crafting though.  neither is butchery/cutting
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on June 09, 2018, 03:30:04 pm
I would think maintaining the thing that allows you to see to craft(or uncraft) would be a key part of the crafting process.  My dad had a bad car lifting jack that would slowly drop over the course of 10 to 15 minutes.  We always put some additional braces so it couldn't drop too far but those braces were not high enough to do any work comfortably, so it just became part of the job to occasionally jack the car back up again whenever working under it.

Would it be a difficult task to code the game to check your light source and add ingredients to the crafting process based on that light source?  If the light source is a fire, maybe add some 2x4s to the ingredients required list based on how long the crafting takes and just keep the fire burning at full strength until the crafting is done?   Probably wouldn't work for specific cases like sunset, but it sure as hell would be a better solution than depending on that incredibly unreliable continue crafting prompt.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on June 10, 2018, 08:49:04 am
"Just do a tedious workaround to resume the tedious grinding you were busy doing"

Once you start a task the only thing to interrupt it should be the user or getting attacked. Also the game should automatically eat and drink during the work, nobody passes out from starvation while working on something in real life.
This is the thing people complain about with "realism" resulting in gameplay which is more frustrating than reality. In real life any work I put into taking something apart stays done. Of course in real life I get bored and play video games sometimes, when I want to escape the boredom and frustration...

Until this feature can be implemented in an actually realistic and non-frustrating way, why not take the route of better gameplay? Just take a shortcut, either remove the wait, and increase hunger and thirst directly, or find some other concession that makes stuff like this not actually stupid.  Then, if realism is really important, work on the realism aspects so it can be implemented realistically, including dealing with the frustrating and tedious aspects (i.e. auto eat, allowing you to pick up where you left off, etc...)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on June 10, 2018, 09:15:44 am
'nobody passes out from starvation while working on something in real life'

I wouldn't say nobody.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: deoloth on June 10, 2018, 10:13:43 am
nobody passes out from starvation while working on something in real life.

You would be surprised.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 10, 2018, 10:42:41 am
Im not opposed to a negative trait that prevents eating or such when crafting, but the way we do it now is tedium for the sake of it.

not even; its just an example of ui lagging behind the times.  archaic code os archaic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 10, 2018, 01:10:27 pm
If anything issues and PRs should be raised about it. I mean I make a reminder post about here because I'm an ex-contributor, so...

Then again, the last time someone pointed out why this is a problem on github, it got closed due to Kevin getting triggered.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on June 10, 2018, 03:59:14 pm
Fire
nonzed Evolutions
Dogs
Sckitszo
HARDTOSHOOT seems a bit excessive for the smaller dogs. Doesn't that flag make smokers(MEDIUM) harder to hit with ranged weapons than squirrels(TINY)? Not only that, but small dogs aren't actually smaller than bigger breeds.

And speaking of things with that flag, giant rattlesnakes should probably be shrunk down a size since "three times as large" as a normal timber rattlesnake isn't exactly "roughly human sized" like "MEDIUM" seems to imply from all the other things that size.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on June 10, 2018, 04:13:38 pm
"You're hungry! Eat something?"
Y: pause to eat (opens up the menu where you can choose what to eat) / N: don't eat and continue crafting / Q: Stop crafting

If you pick Y you just choose something and get dropped back into crafting automatically. The UI side of this doesn't seem super hard to implement.

The light source problem might be harder to solve, because there's lots of kinds of light source. If you're using a car headlight powered by a battery and the battery runs out, it'd be hard for the code to know that the solution to this is to go and turn the pedals on the generator or whatever. This would be easier to solve by just making you stop, and giving you a "partially crafted X".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on June 11, 2018, 01:41:10 am
I feel like a half made object would be easier to implement than that.
you'd have to do the same for light and other disruptions, with a half made object it doesn't matter. just pick it up and continue after you've dealt with whatever it is. hell go sleep then finish it if you wish, or craft for only x hours then continue it another day.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on June 11, 2018, 02:14:10 am
Even for the food, maybe you have food on you, maybe you're feeding from that barrel of protein sludge in your car of whatever.

I think making a partially made object might be the easiest way: upon starting to craft, you immediately get a "partially built X (1/Y)" where Y is the total number of turn needed. Then you can craft on it in several sitting.

Although I'm not sure how you'd implement that for say, car parts that take long to install.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on June 11, 2018, 03:31:07 am
Maybe "phase" system would be better than raw turns required. Basically, have Y in your function tick whenever you finish a phase which can be any number of turns long, and if you're interrupted, you lose progress down to the last competed phase. After all, if you're cooking and you let your water cool, you'll need to reboil it before you can continue, same with forging and letting your metal cool down. The downside of this would be the amount of work required to put this sort of system in every recipe, whereas the raw turns number system would be a blanket solution.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on June 11, 2018, 03:36:22 am
It'd be interesting to look at how exactly the "resume crafting" is implemented at the moment.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on June 11, 2018, 01:09:22 pm
Make sure that the partially crafted object inherits any decay timer from the finished project, so you can't have a whole stack of "partially crafted cheeseburger 9/10" that will last till the end of time. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on June 12, 2018, 07:06:08 am
Make sure that the partially crafted object inherits any decay timer from the finished project, so you can't have a whole stack of "partially crafted cheeseburger 9/10" that will last till the end of time. :P

The McDonald's do.
(https://www.celestialhealing.net/vegetarian/pics/bionicburgers.jpg)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 16, 2018, 05:41:18 am
So instead of fixing the awful mess that is lighting interruption bullshit, everyone on github is busy bitching at each other over two idiots pushing arbitrary nerfs to spears.

The entire discussion had been basically almost every contributor thoroughly dismantling the PR author's only stated logic for this change. Coolthulhu has already weighed in on the discourse thread that this is a bad idea but he NEEDS to actually come out and say it openly on the PR page. Likewise...a large chunk of commenters are against it.

Kevin being one of the few people supporting this change does not surprise me in the least.

From http://smf.cataclysmdda.com/index.php?topic=10444.msg244402#msg244402 (http://smf.cataclysmdda.com/index.php?topic=10444.msg244402#msg244402):
Quote
The project isn't a democracy, no number of "me too"s or votes is going to change something we've decided on, however we listen to peoples opinions and arguments for or against things. A good reason to make a change has more impact than any number of votes.

Reminder that Kevin has become the driving force behind a change making it into the game despite SEVERAL good reasons being proposed as to why it shouldn't be done, along with a long list of sensible alternatives.

To quote Coolthulhu:
Quote
Nerfing things by making them break faster is a great way to annoy the players without actually balancing much.

Damage nerfs, speed nerfs, crafting difficulty - all fine for balancing an early weapon.
Durability of a fast-crafted item made entirely from common ingredients - achieves nothing except annoyance.

Quote
If actual, meaningful nerfs can’t address the problem, the problem doesn’t exist.

Fab 2 wouldn’t change anything, it’s trivial to get. I was thinking more like making it require an actual knife (or at least scissors/screwdriver) as opposed to a piece of generic scrap hammered (with a rock) into a rough spike.
As long as you can mass-craft the spears, changes to fragility are just placebo - really annoying placebo.

I'm going to be blunt: Kevin has his head up his own ass, and refuses to listen to the voices of reason.

I already predict that if Kevin actually makes a response to this, it's going to basically be "you're the one with your head up your ass" or some accusation of hypocrisy that is itself hypocritical. Because "no you" is the height of response to criticism.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on June 16, 2018, 05:58:55 am
Don't bring drama from other sites to bay12.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Liber celi on June 16, 2018, 06:13:55 am
Yeah please don't use this forum as a staging area for your wars thanks.

What is the best way to get an absolute mountain of .50 ammunition in the game?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 16, 2018, 06:25:32 am
I'm mostly just salty as fuck because there are some pretty serious bugs that the massive argument over there is distracting potentially-useful contributors from, more than anything else.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on June 16, 2018, 09:21:08 am
You could always use the cheat/debug menu, I guess?

That's all I can really contribute to your question, really.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 16, 2018, 09:44:51 am
loot humvees.  unfortunately they aren't common.  bridges are decent spawn points for them
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on June 16, 2018, 11:12:27 am
Enable Blazemod to get more military vehicles. Tanks often have a few hundred rounds of .50 BMG or .308 loaded to the turrets.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Urist McManiac on June 16, 2018, 11:25:29 am
So... can anybody give me a hint on how to cow? Or morespecifically: how do you get milk from them. From what I read around here, it seems like it should be possible to milk them since the introduction of dairy farms, but I've never been able to do so ingame. I've already tried - and failed - to use buckets on them and to lure them into milking stations, but that didn't seem to be the solution.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on June 16, 2018, 12:47:31 pm
Yeah please don't use this forum as a staging area for your wars thanks.
nexus
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: acidia on June 16, 2018, 12:56:04 pm
So... can anybody give me a hint on how to cow? Or morespecifically: how do you get milk from them. From what I read around here, it seems like it should be possible to milk them since the introduction of dairy farms, but I've never been able to do so ingame. I've already tried - and failed - to use buckets on them and to lure them into milking stations, but that didn't seem to be the solution.

Apply a cattle fodder when standing next to them, then "e" examine them for a menu that lets you milk or make them a pack animal to carry your stuffs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on June 16, 2018, 07:04:13 pm
Yeah please don't use this forum as a staging area for your wars thanks.
nexus
We do not talk about the meatgod nexus.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 16, 2018, 07:11:40 pm
meatgod?

Obok?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on June 16, 2018, 07:16:26 pm
I meant the nexus, which we do not talk about. Ignore any reference to that other thing; I never said anything about it. In fact, I have no idea what you're talking about.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on June 16, 2018, 09:46:14 pm
So, I guess we should rename this thread?

“Our developers fight each other!” Or something like that?

The alternative is implying they’re all monsters, which doesn’t sit too well with me...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 16, 2018, 10:09:37 pm
well unless somebody wants to start a new one we wait here.

With 0.D around the corner we'd need a thread mod.


I vote for 'cockroaches?!  In my meat?!'
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Liber celi on June 17, 2018, 04:00:02 am
Enable Blazemod to get more military vehicles. Tanks often have a few hundred rounds of .50 BMG or .308 loaded to the turrets.
loot humvees.  unfortunately they aren't common.  bridges are decent spawn points for them
You could always use the cheat/debug menu, I guess?
Thanks to you, Operation "Lead Cloud" draws ever closer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Urist McManiac on June 17, 2018, 10:38:35 am
So... can anybody give me a hint on how to cow? Or morespecifically: how do you get milk from them. From what I read around here, it seems like it should be possible to milk them since the introduction of dairy farms, but I've never been able to do so ingame. I've already tried - and failed - to use buckets on them and to lure them into milking stations, but that didn't seem to be the solution.

Apply a cattle fodder when standing next to them, then "e" examine them for a menu that lets you milk or make them a pack animal to carry your stuffs.

Sweet, thanks! Now I just have to figure out how to lead those cows along and back to my base...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on June 19, 2018, 11:28:18 am
A year in I had a full suite of CBMs, a gang of 8 NPC's in full survivor kit, a mobile base for extended exploration, an automated tesla cannon mounted on the roof, a fortress made out of a lab that I heavily modified to have a garage, cow pasture, a full workshop fed by a heavily defended solar array, and a HUGE supply of mutagen that I was refining into serums to conduct horrible experiments on my npc followers. My save corrupted buying gas.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on June 22, 2018, 08:17:53 pm
So is there a difference between stab and pierce damage anymore or does the damage bonus from Krav Maga affect a morningstar or spear the same way it affects knives? Because at some point, the display for pierce and stab damage got unified into just pierce damage, so the only way to differentiate between the two is to look at the item directly in the files or remember what item had which damage type.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 22, 2018, 08:32:09 pm
stab is pierce.

The only difference is the old code that converts cutting into stabbing.

Stab armor for monsters defaults to the average of their bash and cutting damage.
Piercing tag for weapons converts cut into stab damage
Piercing is the official name for the damage type of stab/pierce.

piercing may avoid some armor, like 20%?  idk.  Piercing weapons tend to do less damage on average, but benefit from a few special attacks, like reach or the rapiers dodge/block/low weight/crits/stunning.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on June 22, 2018, 09:46:07 pm
stab is pierce.

The only difference is the old code that converts cutting into stabbing.

Stab armor for monsters defaults to the average of their bash and cutting damage.
Piercing tag for weapons converts cut into stab damage
Piercing is the official name for the damage type of stab/pierce.

piercing may avoid some armor, like 20%?  idk.  Piercing weapons tend to do less damage on average, but benefit from a few special attacks, like reach or the rapiers dodge/block/low weight/crits/stunning.
I already know all of that. What I want to know goes deeper than that easy stuff you can find with 5 minutes of searching the wiki/GitHub.

There are still two different damage flags in the code, STAB here:
Code: [Select]
"id": "pockknife",
    "type": "TOOL",
    "name": "pocket knife",
    "name_plural": "pocket knives",
    "description": "This is a small pocket knife.  It isn't great for combat, but it's better than nothing.  It's sharp enough to butcher with.",
    "weight": 141,
    "volume": 0,
    "price": 1000,
    "to_hit": -2,
    "cutting": 7,
    "material": [ "steel", "plastic" ],
    "symbol": ";",
    "color": "brown",
    "qualities": [ [ "CUT", 1 ], [ "CUT_FINE", 1 ], [ "BUTCHER", 12 ] ],
"flags": [ "STAB" ]
and SPEAR Seen here:
Code: [Select]
"id": "pickaxe",
    "type": "TOOL",
    "name": "pickaxe",
    "description": "This is a large steel pickaxe, suitable for breaking up hard things or (with enough skill) hard targets.  Strike the earth!",
    "weight": 4535,
    "volume": 12,
    "price": 16000,
    "to_hit": -3,
    "bashing": 12,
    "cutting": 8,
    "material": [ "wood", "steel" ],
    "symbol": "/",
    "color": "dark_gray",
    "use_action": "PICKAXE",
"flags": [ "SPEAR", "DURABLE_MELEE", "NONCONDUCTIVE" ]
.

They are still explicitly different flags and I want to know if things like this:
Code: [Select]
"id" : "krav_maga_static_edged",
                "name" : "Krav Maga Edged",
                "melee_allowed" : true,
                "min_unarmed" : 0,
                "mult_bonuses" : [["damage", "stab", 1.2]],
"description" : "Increased stabbing damage."
affect the SPEAR flag now that there is apparently no difference between the damage types and whether weapons with the SPEAR flag still have a higher chance of getting stuck into targets than one with STAB.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 22, 2018, 09:58:19 pm
Yes.  It should, as long as the weapon is on the approved list for the martial arts.  stuckins should happen as often as usual for piercing weapons.  Youre reading too much into it.

Old public code is old and public.

Bloat happens.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on June 22, 2018, 10:31:10 pm
Yes.  It should, as long as the weapon is on the approved list for the martial arts.  stuckins should happen as often as usual for piercing weapons.  Youre reading too much into it.

Old public code is old and public.

Bloat happens.
Krav Maga only has tonfa variants in its approved weapon list so I think you're not looking deeply enough.

The approved list for a martial art is just so the approved weapons can be used with its techniques anyways so it isn't really all that relevant.

Edit: Additionally, it seems that the stuck-in mechanic was removed two years ago (https://github.com/CleverRaven/Cataclysm-DDA/pull/24014#issuecomment-397915975).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on June 24, 2018, 01:54:15 pm
Maybe a better place to ask would be on the official Cata forums, wherever they are hosted now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 24, 2018, 07:45:14 pm
OMG why would you literally make a reskin of a unique preorder character for your game, then release the preorder without modding it?

A shame too since muskets could easily be a neat 'hit all the things for graze damage and debuffs' character.  OR, make the crossbowgirl a damn tank-buster, giving her more prot-reducing.

dumb.  lame.  kind of nonsense.  why?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on June 24, 2018, 07:46:02 pm
pisskop?

I think I know what thread you should be posting in... but it isn't this one.

Are you talking about the Darkest Dungeon character?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on June 24, 2018, 07:59:03 pm
si
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on June 24, 2018, 08:48:27 pm
OMG why would you literally make a reskin of a unique preorder character for your game, then release the preorder without modding it?

A shame too since muskets could easily be a neat 'hit all the things for graze damage and debuffs' character.  OR, make the crossbowgirl a damn tank-buster, giving her more prot-reducing.

dumb.  lame.  kind of nonsense.  why?
Because of how the class was born. AKA: an unwise KS reward concerning a backer specific class. Devs didnt want to either give those backers content that would be unavaiable to future buyers, but they didnt want to break their word either. So the musketeer reskin of the arbalester was the compromise.

TBH now that it´s avaiable to everyone, I´m kind of hoping they´ll turn it into something different...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on June 26, 2018, 04:25:53 pm
Maybe a better place to ask would be on the official Cata forums, wherever they are hosted now.
My tests show that the stab buff doesn't actually work anyways, so I have all the information I need for now. This might be because the stab and pierce damage displays were merged and some obscure part of the code no longer recognizes that STAB flagged weapons are dealing stab damage, but I haven't rolled back to the stable to check if this is the case or if the buff never worked to begin with.

Someone also fixed that "Eye of the Tiger" bug back in April, so all* standard Martial Arts blunt and cut damage buffs should now be working as intended.

Edit: Seems like I should have upped the piercing, cutting and bashing skills a bit. The zero-skill damage penalty was throwing the direct damage testing off.

*Aside from Lizard style. That one is still in limbo.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on June 29, 2018, 12:59:13 pm
Been really into the game lately. Enjoying it but this time I'm noticing lots of things that don't seem all that realistic or fun. I have prescription glasses and transition lenses so it's basically been five years since I walked around without sunglasses but for all you normal eyed people: is it just fucking horrible walking around with unprotected eyes? Despite the fact that I can personally read by moonlight a mutant with full night vision can't beat the ends of a pipe flat, sharpen a stick, or tear apart a rag without a nightlight?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on June 30, 2018, 08:31:39 am
I don’t have zombies trying to bite my eyes  out, so my experience with eyeglasses off hasn’t Bremen that bad. Then again, I’m in the same boat as you.

What issue are you having problems with, specifically?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 30, 2018, 12:07:58 pm
I kinda can't really have much fun anymore because around half the day is completely wasted due to the eminent threat of darkness. It's at last sorta manageable if you have a stockpile of wood and a fireplace, but yay, more tedium.

Coolthulhu at least is evidently working on unfucking that issue, but then I'd have to go to a version where bionics (which are seriously overrated unless you have EXACTLY what you want and EVERYTHING that supports them) are endgame content, where rotten food spawns improbable hordes of roaches that eat whatever doesn't rot, and where far more things will generate hordes of giant roaches.

I'm finding it harder to find anything I actually like about the latest builds. Coolthulhu is basically the only developer working on things that actually make the game fun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: acidia on June 30, 2018, 12:36:24 pm
Have you actually seen hoards of roaches?  People keep reporting that shit and I've been wasting time trying to find what went wrong but it always turns out they havn't actually tested it.  I've been checking the Reddit and the forums fairly regularly and no one has posted a screen shot of it happening or have an actual story of it occuring in their game.

It doesn't make sense how it is happening based on their generation rates unless you spread each rotting item into a different tile and had all of it rot away at the same time before the carrion feeders eat the other items... Then you are looking at a 20%(?) chance of a spawn on a tile and it'll more than likely be a tiny nymph.

I'm not saying you're full of shit but I'm wasting my free time looking into these reports.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 30, 2018, 02:05:42 pm
I'm not saying you're full of shit but I'm wasting my free time looking into these reports.

This is based on what others have claimed, so... :V

I mean "one giant roach spawns in a sealed room despite the object not providing enough biomass to allow this, and it empties your food store" is itself a pretty idiotic way to lose a stockpile of food. Not to mention unrealistic.

The main instance I can see this horde scenario occurring is when you clear out a horde of undead. Can you imagine the sheer mind-numbing tedium that burning every body in a city would entail? Or better yeah, smashing it all, butchering the cybernetic zeds, butchering everything else, and THEN hauling the zombie gibs around where the remains can all be burnt?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: acidia on June 30, 2018, 02:16:20 pm
Quote
This is based on what others have claimed, so... :V
Dude, I've been checking up on Aavak and Rycon along with the discord, somethingawful, and here and I haven't seen anyone running into anything even remotely resembling a horde of cockroaches.  Please send me a link to said description so I can find out what is going on.

How many air tight rooms do you think are left after the cataclysm?  Labs still have ventilation systems, a small hole in the drywall may not even be noticeable to a player, not to mention ceiling vents.  We decided that sealed containers won't generate carrion spawn and that's good enough.

Why would you even burn every body?  If you can deal with hordes you can deal with scavengers.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on June 30, 2018, 02:54:36 pm
I don’t have zombies trying to bite my eyes  out, so my experience with eyeglasses off hasn’t Bremen that bad. Then again, I’m in the same boat as you.

What issue are you having problems with, specifically?
Sorry I wasn't clearer: I think the glare mechanic is weird. You are less perceptive when you are in normal sunlight without eye protection? That's like the default state of things, it's the environment where our eyes are supposed to function. The description for makeshift sunglasses really highlights the problem- their traditional to the Inuit not to every single group of humans ever. The Inuit made them because snow blindness will fuck you up, not because our eyes evolved for use on some other planet.

I like to keep my curtains closed because I have neighbors and hate being clothed. In cataclysm I would be incapable of reading or complex tasks basically always. I get the argument that no matter how sensitive your eyes are if there's no light there's no light but why is it that an abomination mutagenic super-science and futuristic bionic implants can't read with the blinds drawn? It isn't realism, it isn't balance, it isn't fun. The entire system could be retooled and fixed but I don't even really get why it's there, why isn't it acceptable that the principal barrier to players crafting at night is the fact that it's easier to find your way around in the day time?

It's not even big things but when I notice someone spent effort to make things slightly less convenient then I can't help but notice that nobody thought NPC's should be able to help with disassembling things or that there should be a way to replace a roof/floor without taking a pickaxe to it and risking a total collapse. If it's not about realism or gameplay is it just about dicking the player?

...  We decided that sealed containers won't generate carrion spawn and that's good enough.
I didn't know this but it does make me a little annoyed that I can't put solids into containers. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: acidia on June 30, 2018, 03:01:29 pm
Quote
I didn't know this but it does make me a little annoyed that I can't put solids into containers. 
Don't be, any furniture that prevents rotten items from disappearing is also airtight/won't gen carrion.  I think that is just fridges?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on June 30, 2018, 03:12:14 pm
Don't be, any furniture that prevents rotten items from disappearing is also airtight/won't gen carrion.  I think that is just fridges?
That's actually cool but you can't build fridges or move furniture into vehicles so you have to haul them by hand to your base? I'd feel a lot better if I it was something I could make. I guess maybe mini fridges but the storage is a little low, especially with the new "immortal food" thing.

Unrelated: I just realized that by putting some foot pedals on an alternator in my mobile base I can jump start the battery just by pedaling in place for a little.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on July 01, 2018, 07:02:14 am
Well, I guess you cans till mass-pickle meat and the like? Also, there are fridges for vehicle I think.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on July 01, 2018, 08:04:25 am
Oh, snap, Acidia's here.

Just to let the word out, Acidia's been working on a player-controlled base/faction (https://discourse.cataclysmdda.org/t/spoilers-your-base/9737/26), and has made a lot of headway recently. If things go on smoothly, it probably won't be long before this makes a functional release.

So, anyway. Bug time. The player can instruct NPCs dig trenches right through the base tiles, leaving them unworkable. Much worse if ran through headquarters, as it breaks missions entirely.

EDIT: Whoops. Fixed link.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on July 01, 2018, 08:09:55 am
Yes! More faction/npc interaction stuff is my number one wish for this game. Good to see you working on such things acacia!

@ShinQuickMan, that link is broken unfortunately (but thanks for the good news!)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: acidia on July 01, 2018, 09:30:45 am
Quote
So, anyway. Bug time. The player can instruct NPCs dig trenches right through the base tiles, leaving them unworkable. Much worse if ran through headquarters, as it breaks missions entirely.

Thanks, I actually ran into that one a couple days ago but I plowed through a house.  So close to being able to have it dig trenches up to thee walls of the house and let the player fortify the inside... the problem is that I'd have to make a giant list of all the terrain types its allowed to write over vs the terrain types that it isn't.  Do-able for for v1.0 I just had it cancel if there are terrains other than fields, forests, or swamps.

Also noticed that I inverted the planting temperature check for the farm, but I'm not sure I even have that on the version you are using. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on July 01, 2018, 03:08:23 pm
Oh, snap, Acidia's here.

Just to let the word out, Acidia's been working on a player-controlled base/faction (https://discourse.cataclysmdda.org/t/spoilers-your-base/9737/26), and has made a lot of headway recently. If things go on smoothly, it probably won't be long before this makes a functional release.

So, anyway. Bug time. The player can instruct NPCs dig trenches right through the base tiles, leaving them unworkable. Much worse if ran through headquarters, as it breaks missions entirely.

EDIT: Whoops. Fixed link.
Looks awesome enough to teach myself how to compile it.

Edit: Gave up. Anyone who includes the phrase "do it the normal way" in a guide should step on a lego brick (in socks but not especially thick ones).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on July 01, 2018, 06:06:08 pm
That player faction/base feature looks really great.
And more NPC interactions, the better to me :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 01, 2018, 07:08:35 pm
Edit: Gave up. Anyone who includes the phrase "do it the normal way" in a guide should step on a lego brick (in socks but not especially thick ones).
I know those feels. Have struggled many times to teach myself the ins and outs of compiling (C:DDA in particular) on windows to little avail.
I'd say unless an in-line link to a highly-reliable source is included, they shouldn't be availed of the use of socks for that lego :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on July 05, 2018, 10:13:33 am
Quote
So, anyway. Bug time. The player can instruct NPCs dig trenches right through the base tiles, leaving them unworkable. Much worse if ran through headquarters, as it breaks missions entirely.

Thanks, I actually ran into that one a couple days ago but I plowed through a house.  So close to being able to have it dig trenches up to thee walls of the house and let the player fortify the inside... the problem is that I'd have to make a giant list of all the terrain types its allowed to write over vs the terrain types that it isn't.  Do-able for for v1.0 I just had it cancel if there are terrains other than fields, forests, or swamps.

Also noticed that I inverted the planting temperature check for the farm, but I'm not sure I even have that on the version you are using. 
Do you think it'd be possible for terrain types to carry identifying tags to make it so that more generalized decisions can be made based on a category of terrain? For instance, all flammable terrain having a "flammable" tag that can be read to let NPCs know that they shouldn't start fires on it. Or is the terrain data structure not supporting for this kind of shenaniganry?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on July 05, 2018, 12:35:00 pm
For instance, all flammable terrain having a "flammable" tag
Is there actual non-flammable terrain? The last time I tried, fires would spread just as chaotically and unpredictably on asphalt and solid rock as they do on a grassy forest floor. Trying to make a fire on anything but a brazier was basically suicide, because fire spreading wouldn't stop long actions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: acidia on July 05, 2018, 01:23:21 pm
I mean you absolutely could add a flammable tag to terrain but I'm not working on NPC AI in any way.  For factions and companion missions, I can't use the existing "dig-able" check because it doesn't include things that the NPCs should be able to deal with without micromanagement like bushes/small trees.  You could go through and add all sorts of tags like "npc_can_alter" or "easy_change_terrain" to let any method that might want to alter the terrain know what is good to change and what isn't.  Lots of man-hours for a minor change that you might have a hard time convincing someone to include if it is used once. 

There's lots of stuff that has limited application or implementation at the moment that makes implementing new things a bit more difficult.  I got a request to update the faction camp system to better support the region map default terrain types... as in if you choose the desert world where the default terrain is sand and scorched earth, the camp buildings shouldn't overwrite the local terrain with grass and dirt.  I thought the desert world stuff was an experiment that no one had worked on in years and very few players even touched, but I guess they're right...  There are also requests for changing and re-balancing construction times according to the world setting construction rate multiplier.  Since food consumption is based on work duration, that means that would also have to be re-balanced to some factor of the season length multiplier and food consumption multiplier.  On top of that there are requests to move all text to jsons for easy modding, which requires adding json support for misc formatted strings.  Spending handfuls of hours ensuring support for custom settings that I've never used sucks because it feels like a waste of time.

LOL, that isn't directed at you though!  Just giving you an idea of some of the things I think we could improve upon as a community.  My number one goal is trying to keep the game as welcoming to new developers as possible so that the inevitable turnover doesn't result in the game dying-off.  Doing a bit of math you realize that the person most likely to make huge game changing improvements to the game is someone in their early twenties with lots of time that is looking for experience working on a big project with others.  I'm pretty sure most of the past major contributors have moved beyond that stage with families, careers, and other obligations.  I don't work in IT nor do I have much of a computer science background so projects like this are about the limit of my ability (probably beyond it if you read some of the github comments :D ), but I am a little bit of an outlier since I'll probably never have anything better to do while on a nine month "work trip" every couple years, if you know what I mean. 

Just keeping expectations to a manageable level so y'all aren't disappointed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on July 05, 2018, 01:53:50 pm
I'll probably never have anything better to do while on a nine month "work trip" every couple years, if you know what I mean. 

Frankly, I'm starting to wonder what you mean by that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: acidia on July 05, 2018, 02:03:25 pm
Ah, don't worry about it.  It's like seasonal work, every couple of years you might have a bunch of free time with little else to do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on July 05, 2018, 02:06:13 pm
H-uh.  That would help explain the alleged over-involvement and, um, alleged overprotectiveness/defensiveness, maybe.  As an outsider to this project, it's an interesting theoretical scenario.
Unless I'm misreading between the lines.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: acidia on July 05, 2018, 03:26:03 pm
Just to clarify so that there is no misunderstanding, I 100% support Kevin being in charge of the project and realize that all of the small contributions the community makes to the game gives it its character, if someone took that the wrong way.  Expecting Kevin or one of the dev's that work in IT, that have been around a while, to come up with the free time that whales had 8 years ago or some other young programmer has now, that's insane.  You could literally create a new game from scratch with that kind of time (but it'll be shitty and everyone will forget about it in a month or two like the flood of beta games on steam, so come join our project).  If you're a young person and can devote 500hrs to overhauling an open source project, that's a lot of valuable experience and we'd love to see what you can do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: acidia on July 07, 2018, 10:59:38 am
dissociativity just compiled a tile set version of the npc/player base PR if anyone is interesting in testing.  Known bugs are the player currently learning NPC only recipes, a slow processing time for scout/combat missions, and vehicles will disappear then reappear when you are doing chop shop missions.  Combat/scout mission can only encounter monsters that you've seen before is just a limit of the system at the moment.

https://discourse.cataclysmdda.org/t/spoilers-your-base/9737/99
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on July 15, 2018, 03:47:28 pm
Just played cataclysm after years of last playing it and a lot of things have changed. Evac shelters have a lot less loot, melee feels more risky, and I sometimes need light to craft stuff. Not sure where to proceed with earlygame.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 16, 2018, 01:25:17 am
Can plant mutants safely eat cow pies or is that still WIP?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on July 16, 2018, 03:15:12 am
Can plant mutants safely eat cow pies or is that still WIP?
Why would you want to?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 16, 2018, 04:44:57 am
Can plant mutants safely eat cow pies or is that still WIP?
Why would you want to?
Plant mutants already enjoy consuming liquid fertilizer(+30 morale) more than normal food, so why not?

I assume a non-plant survivor would probably want to turn it into actual fertilizer for their crops or dry it for fuel (https://en.wikipedia.org/wiki/Dry_dung_fuel).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 16, 2018, 01:04:47 pm
Why would you want to?

And thus began Coprophilia: Dung Days Ahead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on July 17, 2018, 10:09:50 am
Coprophilia: Dung Days Ahead.
That's the kind of stuff you get when a bunch of weirdos mod the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on July 17, 2018, 02:45:18 pm
Faction camps is live. Reportedly, there're still some kinks to work out, so you might want to wait until the most annoying of them have been solved.

CBM's have also gotten a big-ish change. The player can no longer manually install them. Instead, they're required to find an 'auto-doc' to implant it for them, a fixture that can be found in hospitals and hidden in various other locations. In place of painkillers, the player needs to have anesthetics in hand, which the machine will take from the inventory. The installation procedure is fairly time consuming, and the player will be completely incapacitated for the duration. Make sure you find a safe spot before you begin. Not too clear on this, but I believe failure rates and such remain the same. Also, The Bright Nights mod still allows manual CBM installations.

Other changes:

EDIT: Whoops. Made a mistake. The smoking rack, a new item, does the food smoking action above. Smoker grills remain the same.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 17, 2018, 02:56:17 pm
CBM's have also gotten a big-ish change. The player can no longer manually install them. Instead, they're required to find an 'auto-doc' to implant it for them, a fixture that can be found in hospitals and hidden in various other locations. In place of painkillers, the player needs to have anesthetics in hand, which the machine will take from the inventory. The installation procedure is fairly time consuming, and the player will be completely incapacitated for the duration. Make sure you find a safe spot before you begin. Not too clear on this, but I believe failure rates and such remain the same. Also, The Bright Nights mod still allows manual CBM installations.

Oof. Seems kinda pointless given bionics are overall rather overwhelming unless you use the right ones in tandem.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 17, 2018, 03:09:22 pm
Oooooooo I likey most of those changes.  I'll give it a shot tonight.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 17, 2018, 04:14:33 pm
... Wait so the autodoc checks player skill to determine if it works?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on July 17, 2018, 04:17:14 pm
I assume the player is programming the autodoc, but I'm just trying to be fair.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 17, 2018, 04:34:04 pm
Ah, so it's the same as before except infinitely more annoying. That makes sense, then.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 17, 2018, 05:07:48 pm
Ah, so it's the same as before except infinitely more annoying. That makes sense, then.

Sigged.

Except no not really because too many links.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on July 17, 2018, 05:08:11 pm
It'd be interesting if you might luck into a technicians manual near the auto-doc, that gives a bonus to succeed for that particular auto-doc. Kind of a "how-to" book made by someone who understands the quirks of that particular machine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on July 17, 2018, 05:11:56 pm
Sigged.
...Did you, though?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 17, 2018, 05:15:03 pm
Sigged.
...Did you, though?

I was going to before I realized my sig is nothing but URL blocks, which are very hard on the character limit. :V
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 17, 2018, 05:18:29 pm
Man. I can't remember if I've ever been sigged before. So close!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 17, 2018, 05:22:59 pm
Man. I can't remember if I've ever been sigged before. So close!

We'll see if I can finagle my chunky URL blocks to fit it. After all, it certainly sums up a large percentage of changes to CDDA as of the past 2 years.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on July 17, 2018, 11:26:46 pm
Man. I can't remember if I've ever been sigged before. So close!
Sigging this
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 17, 2018, 11:51:18 pm
Man. I can't remember if I've ever been sigged before. So close!
Sigging this

Victory! It tastes like... freedom and raspberries.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 17, 2018, 11:56:38 pm
Just throwing in my 2 cents, I kinda thought that the whole doing bionics on yourself thing was a bit immersion breaking.  I'm happy for gameplay over reality in many situations, but you need to be able to suspend your disbeleif, and I just can't do that when talking about performing eye or brain surgery on yourself.  I was thinking that they should have needed a robot or skilled NPC to install all but the simplest of upgrades.  As long as the failure chances are tweaked such that they no longer assume you are operating on yourself, I'm all for the change.

Hospitals need more reason to seek them out imo.  Really all they are good for is buttloads of drugs.  And you can generally get all the drugs you'll practically ever need easier elsewhere.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sheb on July 18, 2018, 02:33:08 am
Yeah, the one thing I'm not 100% happy with this is the lack of anestesic. Still okay I guess. In any case, I'm usually always running Bright Night.

I'm also fairly certain the chances to install have been bumped up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZeroGravitas on July 18, 2018, 08:14:42 am
caves of qud does installs via a console you have to find in game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on July 18, 2018, 03:44:46 pm
Cbms you find while scavenging should not require any anesthetic since I assume they are self install kits with their own. You use your personal skills to install

Bionics you acquire from butchered corpses should need some anesthetic since they were previously installed and maybe need to be sterilized beforehand. You still need your personal skills along with something to dull the pain for operation.

Autodoc should be a (relatively) riskfree installation but could require you to spend money to use them.

Not sure if any of these ideas are reasonable.

 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on July 18, 2018, 06:51:14 pm
I'm personally more annoyed that autodocs are this magical monolithic fixtures, and the obvious isn't considered, which is to say, the ability to safely disassemble the thing and load it up in a truck.


That said, there's also another issue. That being that the design documents strictly stated that revitalization of industry was not going to happen. What happened? Apparently, devices are autonomous enough that a surgical suite that works on it's own and requires no high quality materials input can keep running no problem? But gunpowder and municipal power and the whole business is unfeasible?
Has the design doc changed recently? Or is it just being ignored because "autodoctors hehe".
If anything, the power needs of running medical suites like that alone would be comparable to capabilities to getting a small industrial base set up. The question of logistics in small scale hedge-industry is answered in the logistics of the autodoc. Same goes for the question of expertise.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: vastaghen12 on July 18, 2018, 07:05:00 pm

Has the design doc changed recently? Or is it just being ignored because "autodoctors hehe".


I dont think anyone ever cared about the Design Doc, it was mostly a pr stunt . At best it represents Kevin's thoughts about some in-game issues.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on July 18, 2018, 08:45:18 pm
https://github.com/CleverRaven/Cataclysm-DDA/commit/b622362d8336eee1309b2785b0d80faa551841e3

As part of the overhaul of replacing instant healing effects with healing over time the first aid kit got nerfed. It cant clear infections anymore.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on July 18, 2018, 08:47:34 pm
i think the game would be better if designed exclusively by me
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on July 18, 2018, 08:59:29 pm
Quil18 started up a series on Cataclysm DDA and it pretty much excited me back into playing again, you can find it here (https://www.youtube.com/watch?v=-zDgkGJMzW0).

@Altivera: Seriously? Even though it has disinfectants and everything?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on July 18, 2018, 09:41:33 pm
Quil18 started up a series on Cataclysm DDA and it pretty much excited me back into playing again, you can find it here (https://www.youtube.com/watch?v=-zDgkGJMzW0).

@Altivera: Seriously? Even though it has disinfectants and everything?
I'm not a contributor.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 18, 2018, 11:38:27 pm
Wait, do you mean full infections or just the initial deep bite? Because infected wounds were supposed to be beyond the point of using disinfectant.

Edit: I also told everyone about the medical supply overhaul they were planning a while back.
Since healing items seem to be getting their effects turned into an over time effect as well, what's next on the list? Alcohol? Sleep medicine? Stimulants?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on July 18, 2018, 11:59:47 pm
Well first aid kits have disinfectant in them so I assume they can still clear bites. How much stuff in the base game can clear infections now that first aid kits cant?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on July 19, 2018, 12:07:11 am
antbiteic and royal jelly
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 19, 2018, 12:18:43 am
Well first aid kits have disinfectant in them so I assume they can still clear bites. How much stuff in the base game can clear infections now that first aid kits cant?
It's down to antibiotics, royal jelly and spontaneously developing the Infection Immunity mutation.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on July 19, 2018, 12:28:55 am
I'm personally more annoyed that autodocs are this magical monolithic fixtures, and the obvious isn't considered, which is to say, the ability to safely disassemble the thing and load it up in a truck.

Why would anyone want to load something up into an enormous heavily customized truck covered in armored plating and bristling with turrets that you live in.

I mean right now I'm really enjoying the NPC base building stuff but my default play style is to find a reasonably sized car in a halfway driveable condition and slowly teach myself mechanics until I can ship-of-theseus the thing into the monstrous deathmobile that is the throne from which I command the apocalypse. Being tied down by the location of hospitals if I have any interest in bionics is kind of a pain in the ass.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on July 19, 2018, 01:01:53 am
Go into a lab, steal the dissector machines or whatever they're called, mount it to the front of your death fortress. Now when you ram into hordes of zombies those will disassemble the shocker zombies and extract their CBMs, which will then flow through a series of tubes to the autodoc next to the driver's seat, which will then automatically augment you while you drive.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on July 19, 2018, 01:26:14 am
Well first aid kits have disinfectant in them so I assume they can still clear bites. How much stuff in the base game can clear infections now that first aid kits cant?
It's down to antibiotics, royal jelly and spontaneously developing the Infection Immunity mutation.

You could also hope and/or pray that you somehow survive the infection and/or bite. I've seen that happen, too. Something like "Your bite wound feels better" or the infection just disappearing and changing to "Recovering from infection".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 19, 2018, 02:01:51 am
Well first aid kits have disinfectant in them so I assume they can still clear bites. How much stuff in the base game can clear infections now that first aid kits cant?
It's down to antibiotics, royal jelly and spontaneously developing the Infection Immunity mutation.

You could also hope and/or pray that you somehow survive the infection and/or bite. I've seen that happen, too. Something like "Your bite wound feels better" or the infection just disappearing and changing to "Recovering from infection".
I think the default chance of that is less than a coin flip, especially if you've been doing anything that might negatively impact your hidden health stat.

Edit: Being Infection Resistant doubles that according to the wiki, but there may have been some changes since that was last updated.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 19, 2018, 01:04:57 pm
Apparently, devices are autonomous enough that a surgical suite that works on it's own and requires no high quality materials input can keep running no problem? But gunpowder and municipal power and the whole business is unfeasible?
Has the design doc changed recently? Or is it just being ignored because "autodoctors hehe".

Remember the core rule of CDDA development:

Realism is only worth adding if it's to the player's detriment.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on July 19, 2018, 08:07:46 pm
Gotta love all the, uh, love and positivity you're oozing with, eh?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on July 19, 2018, 10:13:51 pm
Remember the core rule of CDDA and DF development:

Realism is only worth adding if it's to the player's detriment.

FTFY
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on July 19, 2018, 10:24:15 pm
Okay that's mean, but... Df has definitely gotten a lot harder since ~2012.  And deeper, but very rarely any more convenient.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 19, 2018, 10:30:45 pm
Okay that's mean, but... Df has definitely gotten a lot harder since ~2012.  And deeper, but very rarely any more convenient.

To an extent, but a much lower proportion of changes to DF fuck with the player's enjoyment of the game versus CDDA's changes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on July 19, 2018, 10:33:43 pm
I think that DF development barely even cares about the player, and treats them just the same as any NPC. While striving less for realism and more for a fairly convincing fantasy world simulator.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on July 20, 2018, 06:02:42 am
Heck, some convenience for the player got seriously bumped in since 2012.
Remember trees? You get a crapton of logs per tree cleared.
Remember jumping? Cool new combat mechanics? Etc. Lots of cool things.

In terms of realism, we're now able to have nearby hillocks fall under our jurisdiction, be able to call dwarves from the hillocks in case you spot a skilled worker in the hills, and send away fishers and redundant soap makers if you so please. Because dwarves are now not stupid enough force risking an atom smashing for being useless.


Meanwhile in CDDA, giving autodoc half-arsed dependencies like that without actually doing anything about what the autodoc means to the world is just making a bad feature worse.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 20, 2018, 07:35:27 am
One of the few benefits to the Autodoc is that if the procedure damages your body, you can heal back some of the damage before the end of the operation since you're asleep. On the other hand, you're asleep, so the game can just hang up for several minutes during longer surgeries just like what happens when you sleep normally.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on July 20, 2018, 03:00:44 pm
One thing I'd really like to see from the game is a proper power grid. The city's powerplant may be non-functional, but all the wiring should still be there. So that if you're an electrician, you might be able to restore electricity to a single house using a generator or such. Maybe you'd find houses that actually still have some power because of damaged solar panels. Things like labs or military bases or even hospitals might have their own power sources that may or may not still be working.

That's the kind of "realism" thing that would actually help the player, while still having the possibility of introducing interesting problems. (Needing to restore power before you can open the blast doors, old generator finally giving up the ghost and putting out the lights while you're fighting terrible things from the stars, shocker zombies chewing into your wiring in order to charge themselves up...)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on July 20, 2018, 03:03:02 pm
Not to mention, powerplants don't just stop working because everyone got turned into a zombie, and since the zombies don't go out of their way to smash things unless they spot a threat/meal, I feel as though powerplants should be working for at least a little while after everyone is a zombie
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on July 20, 2018, 03:05:34 pm
Well, the game doesn't start just after things go pear-shaped, and my understanding is that powerplants actually kind of do just stop working if people stop maintaining them for too long.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 20, 2018, 03:26:43 pm
Well, the game doesn't start just after things go pear-shaped, and my understanding is that powerplants actually kind of do just stop working if people stop maintaining them for too long.
This is definitely the case.
Anywhere from several hours to several days is the expected unattended running time. (Mostly based on the type of plant.)
Since, IIRC, the game starts a week after the cataclysm, any running power plant would be a hell of a fluke.

I do agree that building wiring should be a thing, but also agree that post-cataclysm life should take a heavy toll on it. Be it from shockers feeding, general destruction, or maybe something/someone harvesting the accessible and pure copper.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on July 20, 2018, 04:22:22 pm
I kinda just assumed that it started right after everyone was zombies
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on July 20, 2018, 05:37:31 pm
Well, the zombies are just what happens with dead people now, it's not an airborne virus or anything. Society took a while to fall in Cataclysm.
Which leads us to another feature that I wish existed, but this is probably near-impossible to actually implement right: starting the game during the end of the world, rather than after.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on July 20, 2018, 07:07:12 pm
A "power grid map generator" would actually be pretty great. Especially considering that even mere households will have wiring in them, and you can pull out the wiring, meters, outlets, fuses, and such from the walls for later use, or dig up some transformers.
Perhaps make it so that electrician-style household installations are difficult, require a bit of construction material that's basically lost whenever you remove it (wood, etc?) so that you can effectively rip the wiring out of a household with some noise and sledge-hammering to open up the walls, but if the house happens to be a place you want to set up appliances in, it might as well be easier just to leave most the wiring in and retrofit when needed.

The biggest benefit of this system, even before proper industrial appliances are explored, is probably going to be running some exposed wire through a field and jolting zombies with a nuclear reactor powered loop.  :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on July 20, 2018, 09:40:39 pm
Which leads us to another feature that I wish existed, but this is probably near-impossible to actually implement right: starting the game during the end of the world, rather than after.
Would have to agree, it's not a remotely quick fix and the existing features aren't stable enough to attempt building out the AI.  Even if the features were stable, no-go without a template class for A* pathfinding and proper probability modeling.  (Instantiate A* pathfinding to deal with all of crafting, construction, and vehicles, not just travel.  Probability modeling allows knowing the actual best melee weapon, etc.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 20, 2018, 11:59:16 pm
Can you not build vehicles that pass indoors now? Every base I set up eventually had a fortified solar farm on a frame that fed into a fully working kitchen and light setup inside. It wasn't a fast project but it was stable and the utility you get from a setup like that should require some considerable effort, imo.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on July 21, 2018, 09:57:39 am
Can you not build vehicles that pass indoors now? Every base I set up eventually had a fortified solar farm on a frame that fed into a fully working kitchen and light setup inside. It wasn't a fast project but it was stable and the utility you get from a setup like that should require some considerable effort, imo.
As far as I know you can still do this, and I always do it but I use the jumper cables instead of frames to get inside.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on July 21, 2018, 09:20:13 pm
Been playing around a bit with the new NPC changes, and it seems a step in a good direction. You need to micro them a lot more than I would like, and I would rather they not just vanish when they go off to do whatever job, but so far it seems pretty decent. I'd like to see them idle around in the base too now that there are clearly delineated boundaries for them, but that might be a bit too much of a performance hit to be worth the extra immersion. Right now what I'm not really seeing is the benefit to it. I admittedly haven't taken it super far (The "main" base has a wooden command post, three tents, and a dining area with a kitchen under construction, and I've got two farms and a separate kitchen building built so far,) but right now it seems like I put far more work into the place than I get out of that investment. Am I just too early and the dividends come once it's better established?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 22, 2018, 12:33:05 am
Autodocs could use more medical functions so they actually live up to their name. Maybe add tapeworm/brain parasite removal and limited healing ability, like Mr. Stem Cell except it doesn't melt your entire skeleton 1/6 of the time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 22, 2018, 03:59:25 pm
 Hey, there a list somewhere of mods that are still being kept up to date but are not included in the base game? I checked the forums(although it might not have been the right one, it being smf.cataclysmdda.com) and the list there was last updated in 2016 and jsut doing a google search is less than helpful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on July 22, 2018, 04:18:50 pm
Current forum is there :
https://discourse.cataclysmdda.org/categories
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 22, 2018, 05:14:40 pm
Thank you.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 23, 2018, 12:21:27 am
Meanwhile in Arcana mod, I've been doing something mildly productive lately:

https://github.com/chaosvolt/cdda-arcana-mod/pull/29 (https://github.com/chaosvolt/cdda-arcana-mod/pull/29)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on July 23, 2018, 03:22:53 am
I got a reasonably strong character for the first time in some time thanks to a lucky find of a mace in the mansion I converted into a home base leading into a lucky find of a naginata! in an antique shop, and I think I had an epic moment.

I never realized I could do this with melee weapons, thinking it was only limited to things like shotguns, but I got attacked by a group of coyotes while hauling a bike full of loot (the grass was too hard to bike through) and with a single attack my character literally chopped one of those coyotes into meat chunks that flew off in 3 different directions.  Not only that but the other coyotes immediately stopped attacking.  I think I just scared the crap outta them.  Yes I know the sudden appearance of meat probably is what calmed them, but I can dream.

I think I made a badass.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on July 23, 2018, 04:12:45 am
Martial arts techniques with large blades can be pretty brutal. Drawing a blank on the name, but the one with elemental stances (Flow like water?) could let you cut Brutes in half, anime-style.

The downside is you have to get that close and can only dominate one or two things at a time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Asgarus on July 23, 2018, 05:03:04 am
FYI: Quill18 started doing a Cataclysm Let's Play a few days ago.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on July 23, 2018, 11:28:40 pm
Yaknow, I really wish that one can transfer fluids in the same manner as one can now shift power between vehicles. Would be rather nice, even if it required, say, special "pump" parts on each end, or on one end and a faucet on the other.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 24, 2018, 05:29:58 am
The rapid punch and rapid slash attacks for Bionic Combatives have the exact same damage and speed modifiers as well as the same requirements to perform*. They can probably be merged into a single technique with appropriate flavor text like "you quickly attack %s" now that Bionic Combatives is a purely unarmed style rather than the hybrid armed/unarmed style** it was when it was first introduced.

Edit: *Basically the same, at least. The only difference is that the slash requires an allowed weapon to perform, with you basically making rapid attacks twice as often with bionic claws or the monomolecular blade as you did with your fists. If it's for balance, they can just increase the weighting of the new technique like Fencing does with most of its own techniques to neutralize the default rapid attack of its allowed weapons.

**IIRC, most of the techniques for Bionic Combatives used to work with just about any melee weapon you decided to wield while it was active, so impaling and cleaving zombies with a bit of rebar or a manhole cover was possible.

Edit2: Actually, I don't think unarmed weapons were a thing yet when Bionic Combatives was introduced. That's why the bashing skill is still linked to the cestus, razorbar katar, and steel knuckle recipe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 24, 2018, 10:48:17 am
And the addition to Arcana is now part of the master branch, waited long enough for feedback and made sure things actually worked. Next part I'm going to work on will be adding higher-level recipes allowing the player to craft an item from the relevant magic seal, which when used has a chance of permanently granting the related arcane blessing.

Some points I'm thinking over:
1. The 15 different magic seal recipes are spread out across 5 levels of arcana, so the same structure will probably apply to their permanent versions.
2. Which books allow learning which spells is something I haven't fully settled on yet. I have a few rough ideas, like Ward Against Evil being tied to The Cleansing Flame, and the ones that are also accessible via the restored ritual blade will LIKELY be in Oaths to The Chalice. I'm also unsure if Clarity of Blood should go in The Cleansing Flame or Sanguine Codex.
 2a. The Six Pillars also might get some spells. This could fit what base items are allowed for crafting the scrolls, or it could be decided based on which magic seals make the most sense thematically. For example, Shockstorm could be available from The Six Pillars because its reagent (a wind fragment) can be used to craft a scroll of discord, or it could NOT be available because it doesn't thematically fit any of the scrolls effects.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on August 08, 2018, 06:57:00 pm
Finally updated to a new version and I'm sort of regretting it. I was never one for deathmobiles, but the extra tedium kills my interest even harder. Needing to wash filthy clothes but being locked into build washboard -> get soap as the process is obnoxious. The whole aiming system is obnoxious; even a complete novice should be able to hit something from a meter away without needing to spend the better part of a minute aiming. Weather being a constant chain between rain and snow, in combination with windchill, makes it a total pain in the ass to get anything done. Honestly I was trying to ignore the dev drama a few years back but this all just reeks of one person trying to force a bunch of anal-retentive realism into the game.

Guess the game agrees, since I rolled "Tomoko Dempsey" for my new char's name, so it's cyborg fistfighter time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on August 08, 2018, 07:08:16 pm
I usually just turn the filthy clothes thing off. It may be realistic but it's bad game design and terribly boring
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on August 08, 2018, 09:15:05 pm
Yeah, I turned it off, but that doesn't stop the tag from still showing up on zed clothes even though it has no effect.

It's a shame, too, because a lot of the additions over the years are actually quite nice, but there's been enough pointless anti-fun bullshit heaped on that I'm almost tempted to just revert.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 09, 2018, 04:00:20 pm
One thing that might help mitigate a little of the recent problems: https://github.com/chaosvolt/CDDA_Nonperishable_Overhaul (https://github.com/chaosvolt/CDDA_Nonperishable_Overhaul)

There's always been some edge cases and problems with how spoilage is passed from ingredient to product, and the "immortal but long-lasting food" overhaul made the problems with the system a lot more visible. The above mod is a stopgap via making most of the old non-perishable food truly non-perishable again.

To summarize:
1. Mere hours of time wasted for short-term ingredients can mean months lost
2. The above problem is not very realistic, the shelf life of most non-perishable foods (jerky is a classic example) is not as strongly affected by how fresh the ingredient is.
3. The "assume shelf life of poorly-stored goods" approach is only realistic (and only worth adding from a gameplay perspective) if proper packaging is something the player can do, which wasn't added. Root cellars aren't really an example of this, or at best only a partial example.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on August 09, 2018, 05:29:06 pm
Just had a nice run end because I guess my guy is just really bad at throwing grenades, because he threw it at a turret but instead hit the wall next to himself. Sigh
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Urist McManiac on August 11, 2018, 03:55:12 pm
I haven't really followed the game that closely in the past months, but after a quick skimming of GitHub it seems there are a lot of changes regarding animals. Would anyone be so kind as to summarise them?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on August 11, 2018, 04:41:42 pm
One thing that might help mitigate a little of the recent problems: https://github.com/chaosvolt/CDDA_Nonperishable_Overhaul (https://github.com/chaosvolt/CDDA_Nonperishable_Overhaul)

There's always been some edge cases and problems with how spoilage is passed from ingredient to product, and the "immortal but long-lasting food" overhaul made the problems with the system a lot more visible. The above mod is a stopgap via making most of the old non-perishable food truly non-perishable again.

To summarize:
1. Mere hours of time wasted for short-term ingredients can mean months lost
2. The above problem is not very realistic, the shelf life of most non-perishable foods (jerky is a classic example) is not as strongly affected by how fresh the ingredient is.
3. The "assume shelf life of poorly-stored goods" approach is only realistic (and only worth adding from a gameplay perspective) if proper packaging is something the player can do, which wasn't added. Root cellars aren't really an example of this, or at best only a partial example.
Very nice.

If people think that these changes are something of value, like it's a problem that an established player is no longer desperately replenishing their food supply, I can appreciate that. I just don't understand why realism needs to be applied in such a way that "fuck the player" is always priority #1. Why was the realism change of "faulty engines" so much more important than the realism change of "engines can be disassembled for parts?" Why is it damaging to realism that the player's jerky doesn't spoil but it's not damaging that they can't pickle mixed vegetables or use 3L jars and larger batches? 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Taberone on August 11, 2018, 10:13:12 pm
Haven't played CDDA in a LONG time due to numpad controls causing my fingers pain after a while. Are guns still worthless pieces of rubbish and melee weapons still way too good (to the point where it's better to slash a Hulk with a Katana rather than shoot him with .50 BMG or something), and are the devs still pushing "muh realism" changes that apparently 99% of the playerbase hates?

Are guns also still worthless at hitting stationary targets like turrets, even if you use precision aim? Are rifles still the only guns worth using because pistols/smgs are too pathetic?

Also, how are NPCs now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: iceball3 on August 12, 2018, 02:47:40 am
Haven't played CDDA in a LONG time due to numpad controls causing my fingers pain after a while. Are guns still worthless pieces of rubbish and melee weapons still way too good (to the point where it's better to slash a Hulk with a Katana rather than shoot him with .50 BMG or something), and are the devs still pushing "muh realism" changes that apparently 99% of the playerbase hates?

Are guns also still worthless at hitting stationary targets like turrets, even if you use precision aim? Are rifles still the only guns worth using because pistols/smgs are too pathetic?

Also, how are NPCs now?
I can answer one question: Concerning melee, there's a stamina stat now. It regenerates continuously, is slowed by encumbered and general injury, and is consumed by movement, melee actions, and getting hurt I think. You can sprint, doubling your ground speed but draining stamina rapidly, and having low stamina massively penalizes your speed.
This means you can't solo a crowd of zombies past a single windowsill very well anymore as being forced to stay engaged with at least one zombie for far too long can run you right out of stamina.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on August 12, 2018, 07:24:34 am
Guns have been overcorrected, once you have moderate skill.  You're still a hoplophobe at low skill levels (be prepared to aim for nearly a minute game time)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on August 12, 2018, 10:46:39 am
One thing that might help mitigate a little of the recent problems: https://github.com/chaosvolt/CDDA_Nonperishable_Overhaul (https://github.com/chaosvolt/CDDA_Nonperishable_Overhaul)

There's always been some edge cases and problems with how spoilage is passed from ingredient to product, and the "immortal but long-lasting food" overhaul made the problems with the system a lot more visible. The above mod is a stopgap via making most of the old non-perishable food truly non-perishable again.

To summarize:
1. Mere hours of time wasted for short-term ingredients can mean months lost
2. The above problem is not very realistic, the shelf life of most non-perishable foods (jerky is a classic example) is not as strongly affected by how fresh the ingredient is.
3. The "assume shelf life of poorly-stored goods" approach is only realistic (and only worth adding from a gameplay perspective) if proper packaging is something the player can do, which wasn't added. Root cellars aren't really an example of this, or at best only a partial example.
Very nice.

If people think that these changes are something of value, like it's a problem that an established player is no longer desperately replenishing their food supply, I can appreciate that. I just don't understand why realism needs to be applied in such a way that "fuck the player" is always priority #1. Why was the realism change of "faulty engines" so much more important than the realism change of "engines can be disassembled for parts?" Why is it damaging to realism that the player's jerky doesn't spoil but it's not damaging that they can't pickle mixed vegetables or use 3L jars and larger batches?

Because Kevin has a hardon for pointless busywork-making "realism" and most folks don't challenge him much because he bans people for arguing with him.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 12, 2018, 12:17:47 pm
One thing that might help mitigate a little of the recent problems: https://github.com/chaosvolt/CDDA_Nonperishable_Overhaul (https://github.com/chaosvolt/CDDA_Nonperishable_Overhaul)

There's always been some edge cases and problems with how spoilage is passed from ingredient to product, and the "immortal but long-lasting food" overhaul made the problems with the system a lot more visible. The above mod is a stopgap via making most of the old non-perishable food truly non-perishable again.

To summarize:
1. Mere hours of time wasted for short-term ingredients can mean months lost
2. The above problem is not very realistic, the shelf life of most non-perishable foods (jerky is a classic example) is not as strongly affected by how fresh the ingredient is.
3. The "assume shelf life of poorly-stored goods" approach is only realistic (and only worth adding from a gameplay perspective) if proper packaging is something the player can do, which wasn't added. Root cellars aren't really an example of this, or at best only a partial example.
Very nice.

If people think that these changes are something of value, like it's a problem that an established player is no longer desperately replenishing their food supply, I can appreciate that. I just don't understand why realism needs to be applied in such a way that "fuck the player" is always priority #1. Why was the realism change of "faulty engines" so much more important than the realism change of "engines can be disassembled for parts?" Why is it damaging to realism that the player's jerky doesn't spoil but it's not damaging that they can't pickle mixed vegetables or use 3L jars and larger batches?

Because Kevin has a hardon for pointless busywork-making "realism" and most folks don't challenge him much because he bans people for arguing with him.
And the same people aren't particularly interested in uniting behind a different fork, either.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 12, 2018, 01:43:44 pm
Very nice.

If people think that these changes are something of value, like it's a problem that an established player is no longer desperately replenishing their food supply, I can appreciate that. I just don't understand why realism needs to be applied in such a way that "fuck the player" is always priority #1. Why was the realism change of "faulty engines" so much more important than the realism change of "engines can be disassembled for parts?" Why is it damaging to realism that the player's jerky doesn't spoil but it's not damaging that they can't pickle mixed vegetables or use 3L jars and larger batches?

Thank you. Hope someone gets some use out of it, yeah.

I'd already done a minor step in the general direction of making food preservation less hassle in MST Extra, via adding clay jars and a stab at the Appert process, but its scope is very limited at present. Nicolas Appert was evidently able to can goods like milk and other things that in-game you'd need a vacuum sealer for, but right now all I've done is allow the basic "canned X" recipes.

I would want to implement a wider range of canning if I was able to discern how the Appert process works for each sort of food that was historically preserved, and further figure out whether all the things that were canned would be not only doable for a player with limited access to modern canning, but moreover if they've be useful to the player from a gameplay perspective.

Canning milk is a good example, as milk is kinda not worth bothering with for most players. If you're in a city where you can get at the grocery stores, you likely would have a shot at scrounging up either a food dehydrator or (if modern-style milk canning was ever added) proper tools for canning liquids. Conversely, you'll likely never see any cattle in an innawoods run, and until they implement feral populations of escaped livestock trickling into the forest monstergroup (most logically they would be queued up to spawn a season or two into the cataclysm), being able to preserve milk innawoods won't be used very often.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on August 12, 2018, 05:37:34 pm
Ultimately, I think it boils down to something along the lines of experienced players with coding ability trying to put a challenge into their own game using the code. I think it's great they are contributing, but I think that sometimes they are not allt he way coherent of other players who would prefer this not to be a problem.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on August 14, 2018, 04:59:59 pm
Ultimately, I think it boils down to something along the lines of experienced players with coding ability trying to put a challenge into their own game using the code. I think it's great they are contributing, but I think that sometimes they are not allt he way coherent of other players who would prefer this not to be a problem.
That's not it at all. Most of the people who've been involved with the project have made a lot of interesting, sensible changes. This tedious bullshit>gameplay quality is coming from a specific source, and it's explicitly not the bulk of the folks who've made meaningful contributions.

It's not like these things are hard. Filthy clothes, food that shouldn't rot rotting (and curing processes not affecting rot), the additional steps to vehicle construction, &c. do not meaningfully impact the core gameplay loop in any way beyond forcing players to spend more time repeating basic tasks. That's why they're disliked: because they drag players away from having fun to spend another week processing piles of supplies.

They're the video game equivalent of make-work. Endgame content is sparse, but instead of expanding that we get a bunch of time-wasting crap that seems expressly designed to stretch out the time required for initial build-up. It's not any harder to jump from spawning to having a secure base and supply cache, it just takes longer. I would fucking love to have proper endgame content expanded, because as it stands past a certain point there's very little danger beyond getting headshotted by a random M107 turret from outside your view range or something equivalent. When the game starts to get dull because you can have a hulk knock a building down on you, stab it to death, and walk away with a few bruises, the solution is not to make the midgame more tedious.

If you want to see me complaining about arbitrary difficulty, I can rant about the old bullshit with overnight lighting storms starting wildfires that made soaking wet New England forests look like California scrubland. There's a reason I still refuse to let my characters sleep outside of basements.

e:

And it's not even that I'm particularly opposed to more realism. What pisses me off is that most of these things aren't realism, they're just half-assed partial systems that use realism as an excuse for slowing down early/mid-game progress.

Take filthy clothes. An actual complete cleanliness system could be interesting. Have the outermost layer accumulate filth whenever it would be appropriate (getting puked on, smashing corpses, being wounded, dealing heavy damage in melee, &c.); if there's no clothing coverage, it goes right on the body. Reduce the rate of accumulation as Dodge increases. Tier the morale penalties so that direct skin contact is the worst and bulky outerwear is basically insignificant--getting covered in boomer bile while you're mostly naked is obviously more disconcerting than getting blood on your power armor when you go through a mob of zeds like a woodchipper through a pile of babies. Have different grades of filthiness based on how much you've picked up over time. Then, make cleaning make sense. Stand in the rain for a few minutes and you're good to go. Wash off with a jug of water anywhere, any time, to reduce how much crud is on you or remove smaller amounts of grime. Got soap? Good, you need less water and time for a given amount of cleaning. Add an additional pair of traits with a positive similar to masochist for enjoying the filth and a negative that worsens the penalties.

Instead it's a binary (was it on a zed y/n) that exists solely to make it take longer to get a set of pre-survivor suit clothes together. It does nothing after you hit your first clothing store. No penalties when you're mass-cutting them for raw materials. No penalties for eating a mountain of filthy clothes to power your bionics.

Or take car shit with the jacks and boom cranes. In abstract it makes sense for heavier/larger vehicles to need more dedicated equipment to service. In practice all these additions do is make it a total pain in the ass to build a proper deathmobile, ruining the fun of the folks who liked doing that. If you wanted to be realistic about it, you'd keep scaling things up. Let people build a whole goddamn scaffold like a land-drydock for their land-battleship, let them build fucking smoothbore cannons and mount them with an oversized crane like a modern-day ironclad. Let people use power armor to substitute for a crane or jack.

That's my peeve. All this shit is just splinters of systems that only exist to make people have less fun when they could be ways to make the game more immersive or to further expand the absurd, with realism as the excuse, when even actual realism approached from a position that's cognizant of how it has to mesh with the realities of good gameplay could make the game more difficult in organic ways, more immersive, and more supportive of diverse gameplay options.

I mean, hell, you wanna talk about realism? Know what's not goddamn realistic? Skill reading learn rates that let Joe Blow go from high school dropout to world-class multidisciplinary engineer/surgeon/sysadmin in a matter of days by skimming the contents of the local library. And guess what, the system stays because taking 10000+ in-game hours to learn one subset of those skills to that level would be intensely boring for no good reason.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 14, 2018, 07:28:51 pm
This summarizes the realism thing better than I ever could. It's tedium of tedium's sake, basically.

Additionally, there is a pattern with most of the features that become controversial. They tend to:
1. Start off incomplete.
and
2. Prioritize implementing the elements that are detrimental to the player first, and stuff that enhances gameplay is lower-priority.

An example is filthy clothing. It was kinda really bad and bare-bones on first implementation. Washing machines, detergent, sane usage of water/soap? All of those came AFTER first implementation, last I checked. Even now you still can't boil anything clean except for the older "make clean rags from dirty ones" idea.

Another example, the issues with perishable non-perishable foods. The way ingredient rot translates into product rot is bad and severely cripples the effective shelf life of the product. Meanwhile, shelf lives are pegged to assuming floor pasta anyway, but you have NO way to simply put the food in a bag. Realistically, rot is a non-issue for most dry goods if stored in most containers that are tightly recloseable (like a glass jar, plastic tupperware, etc). But this feature was not given any real thought when, in my opinion, allowing the player to implement proper storage should've been a prerequisite.

This is why I expressed the sentiment previously that realism only gets prioritized if it's to the player's detriment in some way. Because while that is hyperbole in the general case, there is a very solid foundation to make one suspect that's the case.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: saltmummy626 on August 14, 2018, 07:45:51 pm
It also doesn't help that the lead dev (kevin) mostly uses the game to stroke his ego and throw his weight around. Shooting down genuinely good ideas and bug fixes out of hand with half thought out excuses simply because he's in charge.

I'd like to see more attention given to making NPC's more interesting. As they are, they are little more to me than loot pinatas.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 14, 2018, 07:48:59 pm
As they are, they are little more to me than loot pinatas.

Or with dynamic NPCs on, loot piñatas that teleport inside your fortified base, steal all your crap, then tell you to fuck off.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: saltmummy626 on August 14, 2018, 07:52:49 pm
As they are, they are little more to me than loot pinatas.

Or with dynamic NPCs on, loot piñatas that teleport inside your fortified base, steal all your crap, then tell you to fuck off.

Exactly. I'd also like to see more work put into domestic animals, but as I recall just getting the ability to milk cows and raise chickens in was a hurdle and a half for the person who did those. Shit, I don't think the chicken stuff even made it past Kevin's baleful petulant eye.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 14, 2018, 07:54:26 pm
We now have dogsplosions though. Also you can technically breed chickens. This is tied to the carrion spawn system though, which is a bit of a mess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: saltmummy626 on August 14, 2018, 07:56:26 pm
We now have dogsplosions though. Also you can technically breed chickens. This is tied to the carrion spawn system though, which is a bit of a mess.

Oh god, the carrion! Good lord, I tuned it way down when I tried it and it STILL produced ungodly numbers of roaches. What a terrible idea.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 14, 2018, 07:57:06 pm
I just keep it disabled entirely. Thank Armok that's even an option.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: saltmummy626 on August 14, 2018, 08:02:29 pm
The real bane of my existence is the jacking and lifting changes. For changing tires, sure, but it's made building a train a painfully tedious task. In the version I'm using, which is admittedly very out of date, the jacking and lifting doesn't even work which makes working with vehicles impossible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 14, 2018, 08:05:38 pm
The real bane of my existence is the jacking and lifting changes. For changing tires, sure, but it's made building a train a painfully tedious task. In the version I'm using, which is admittedly very out of date, the jacking and lifting doesn't even work which makes working with vehicles impossible.

Poor Catnip.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on August 14, 2018, 09:37:37 pm
I’m afraid I don’t understand - if the things Kevin does piss off so many people, why don’t they split off and make their own variant of the game?

If things are even half as bad as described, surely Kevin’s angered a person with coding skill...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on August 14, 2018, 09:51:17 pm
Because, I think, Kevin is the only one willing to actually herd the cats on a permanent basis.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 14, 2018, 10:12:03 pm
I’m afraid I don’t understand - if the things Kevin does piss off so many people, why don’t they split off and make their own variant of the game?

If things are even half as bad as described, surely Kevin’s angered a person with coding skill...

Because, I think, Kevin is the only one willing to actually herd the cats on a permanent basis.

Because people who say "durr hurr just fork it" utterly, miserably fail to comprehend that a fork needs a solid foundation of developers and contributors to keep itself in working order. Coolthulhu already made an attempt to maintain his own fork, but that stymied because he was the only person really invested in it, and he's not very regularly active.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on August 15, 2018, 12:04:57 am
C:DDA has not been fit to fork for years.  It should be simpler to fork Whales (https://github.com/zaimoni/Cataclysm) and cherry-pick what C:DDA did right -- after getting a sane internal data representation.

Yes, Typhon has a hundred heads -- but are they coordinated heads?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 15, 2018, 12:23:15 am
C:DDA has not been fit to fork for years.  It should be simpler to fork Whales (https://github.com/zaimoni/Cataclysm) and cherry-pick what C:DDA did right -- after getting a sane internal data representation.

Yes, Typhon has a hundred heads -- but are they coordinated heads?

And even that would be a royal pain in the ass on an unprecedented scale. Evidently the original predates much of the JSONization of about 90% of entry types.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on August 15, 2018, 08:26:38 am
All right, thanks for letting me know the difficulties involved. I don’t know anything about coding myself so I didn’t know about any of them in the first place.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on August 15, 2018, 08:34:02 am
Out of general curiosity (I don't actually play this game, I just love the stories) what is it about the code itself that makes it technically unfit to fork?  Lots of code that would be hard to debug/maintain except by the original coders, who wouldn't be migrating?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on August 15, 2018, 01:46:21 pm
Out of general curiosity (I don't actually play this game, I just love the stories) what is it about the code itself that makes it technically unfit to fork?  Lots of code that would be hard to debug/maintain except by the original coders, who wouldn't be migrating?
By my understanding it's more that these days a lot of the people who were originally involved in coding for DDA have moved on. That's why kevin is nominally in charge now, he was the only one of that cohort that's still regularly active and willing to run things beyond doing his own contributions (even if because it's an ego-tripping power fantasy deal for him). He wasn't a great guy back then, but he wasn't nearly as much of an asshole as is he now that he thinks of DDA as his personal fiefdom.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on August 15, 2018, 02:52:08 pm
Out of general curiosity (I don't actually play this game, I just love the stories) what is it about the code itself that makes it technically unfit to fork?  Lots of code that would be hard to debug/maintain except by the original coders, who wouldn't be migrating?
Not at all.  Even when restarting from Whales, it's just refactor for legibility.

The C:DDA team nuked things like explicitly slicing assignment operators [just plain broken], and varargs functions for proper C++ classes [undefined behavior] a long time ago, and object orientation changes are still on-going so from that point of view C:DDA is much easier than Whales.

TLDR There has been no "Last Known Good" revision of C:DDA for the past two years (and that's simply when I started watching C:DDA) -- and no reason to think there will ever be a "Last Known Good" revision in the foreseeable future.  This is due to completely reasonable policy decisions; Mr. Granade and the true core playerbase both appear comfortable with optimizing C:DDA for a grinding playstyle (with proper UI support for grinding) and relying on rapid public advisories of which features are currently broken to compensate for never having a "Last Known Good" revision.

The entire technical problem is that the changeset approvers have direct orders, from Mr. Granade, to merge changes that explicitly break existing features in the game.  These direct orders are publicly backed by banning anyone who openly objects.  [For the past two months, approved merges of explicitly breaking changes have commit-logged at typical rate of 1-2/day, and reliably identified as breaking within 2-3 days of being merged.]  This should become less of a material problem once the automated tests are actually in place (a breakage that is caught there will procedurally block merging in a change), but that will be at least two years even if prioritized above new content.

The current 500-line soft limit on changesets to merge, is because it's hard to experience auditing larger changesets properly.  That dictates the direct orders above: such changesets are too small to not break existing features when merging in new ones in a single complete changeset.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 15, 2018, 10:45:29 pm
Out of general curiosity (I don't actually play this game, I just love the stories) what is it about the code itself that makes it technically unfit to fork?  Lots of code that would be hard to debug/maintain except by the original coders, who wouldn't be migrating?
I'm not sure what all that was about, there's a lot of conspiracy theory smelling stuff in there, I don't have time to manage a conspiracy.

There's no technical reason dda is hard to fork, the thing that makes it hard to fork is that I'm coordinating a very large number of contributors that are making changes very rapidly, to have a decent chance of a fork succeeding, you'd need to convince the most productive half (or maybe a bit more) of the contributors to defect to your fork, and isolated pockets of griping aside, *people are generally pretty happy with the game*.

Basically each time someone organizes a fork, they're coordinating a vote of no confidence against me, and I haven't lost a vote yet.

Is it a mainstream game? not remotely
Does it follow the usual formula for seeking a lowest common denominator of user to gather as large a user base as possible? nope
Does it clearly have an angle that resonates with people and maintains a solid fanbase, and regularly convert fans to contributors? Yep


Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on August 15, 2018, 11:58:58 pm
I'm not sure what all that was about, there's a lot of conspiracy theory smelling stuff in there, I don't have time to manage a conspiracy.

There's no technical reason dda is hard to fork, the thing that makes it hard to fork is that I'm coordinating a very large number of contributors that are making changes very rapidly, to have a decent chance of a fork succeeding, you'd need to convince the most productive half (or maybe a bit more) of the contributors to defect to your fork, and isolated pockets of griping aside, *people are generally pretty happy with the game*.

Basically each time someone organizes a fork, they're coordinating a vote of no confidence against me, and I haven't lost a vote yet.

Is it a mainstream game? not remotely
Does it follow the usual formula for seeking a lowest common denominator of user to gather as large a user base as possible? nope
Does it clearly have an angle that resonates with people and maintains a solid fanbase, and regularly convert fans to contributors? Yep

Do you feel that the complaints people are raising are that the game isn't mainstream enough or that it's failing to seek out the lowest common denominator? I mean, this is a Dwarf Fortress crowd they don't need every game to be Call of Duty Shoot-a-Man. Nobody's complaining about the game being too experimental or even too difficult, they're saying "tedious" and "busywork." I'll also confess that I'm perplexed by the logic that their failure means that multiple votes of no confidence being initiated doesn't reflect a serious problem.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 16, 2018, 12:36:27 am
Do you feel that the complaints people are raising are that the game isn't mainstream enough or that it's failing to seek out the lowest common denominator I mean, this is a Dwarf Fortress crowd they don't need every game to be Call of Duty Shoot-a-Man. Nobody's complaining about the game being too experimental or even too difficult, they're saying "tedious" and "busywork."
My point is I'm not making a game for everyone, I'm making a game for me, and people who are looking for the same experience I am.  The fact that a large number of people are not looking for that experience is a *given*, so its nonsensical for me to worry about people who dont want to play the game I'm making.
I'll also confess that I'm perplexed by the logic that their failure means that multiple votes of no confidence being initiated doesn't reflect a serious problem.
Out of tens of thousands of players and hundreds of contributors, a handful cast a vote of no confidence.  Excuse me if I'm unimpressed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on August 16, 2018, 12:38:49 am
Talk is cheap.  From what I'm seeing Bright Nights may have been more of a mechanics test than a fork attempt (and if so it was reasonably successful), which would mean zero credible fork attempts (and zero votes of no confidence backed by action).

And yes, technically C:DDA is getting easier to fork.  Doesn't matter with the current commit rate.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on August 16, 2018, 09:04:12 am
Do you feel that the complaints people are raising are that the game isn't mainstream enough or that it's failing to seek out the lowest common denominator I mean, this is a Dwarf Fortress crowd they don't need every game to be Call of Duty Shoot-a-Man. Nobody's complaining about the game being too experimental or even too difficult, they're saying "tedious" and "busywork."
My point is I'm not making a game for everyone, I'm making a game for me, and people who are looking for the same experience I am.  The fact that a large number of people are not looking for that experience is a *given*, so its nonsensical for me to worry about people who dont want to play the game I'm making.
See, the problem with that argument is that you need to actually be making a game.

Someone who can make that argument? Steve Walmsley. Aurora has consistently grown more interesting and more complete as a game over the years, and has gained popularity throughout, despite him explicitly working from the standpoint of "I'm making a game I want to play, but you can download it and play it if you want." The key there is a combination of coherent creative vision and competence.

You're working off the back of Whales' game, which was subsequently worked on by a fairly large number of people as a collaborative community project. Part of the reason people are fed up with things now is because of the unilateral assumption of ownership of the game and stifling of any creative direction that doesn't match yours. It's not your game. Even if it was, the creative process of "I don't like how people are playing the game, so I'll add a broken fragment of a mechanic to stop them from doing that and then never expand or fix it" is monumentally stupid and will naturally drive people away. Doubly so when it's backed by an astonishingly arrogant degree of self-assurance.

Practically speaking the current state of DDA can only be attributed to maliciousness or incompetence, and given past tin-pot dictator behavior I'm inclined to assume the former more than the latter. It's almost as if votes of no-confidence are difficult to pull off when the person being objected to has total control over nearly all channels of communication through which community discussion can occur.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on August 16, 2018, 09:44:05 am
Butchering just became a lot more complicated with this (https://github.com/CleverRaven/Cataclysm-DDA/pull/24480).

Here's some of the stuff this thing does.
* Field dressing, quick and full butchery and quartering (+ dissecting ) are all sub-types of butchery action accessible form the butcher menu.
* Field dressing affects butchery yields removing internal organs like stomach/offal from the list of possible results - and yields internal organs.
* Field dressing can be performed with varying results, from fully successful to a bloody mess. Failed results might destroy or fairly damage the corpse, and significantly affect butcher results.
* Successful field dressing reduces initial rot of harvested meat, and reduces rot rate of the corpse itself.
* You can quarter field dressed corpse into four parts - applies to volume and mass, equals easier transportation. Might not help for huge creatures, as they are HUGE! Tiny creatures can't be quartered. Quartering ruins skin, so a confirm popup prevents unwanted destruction of valuable resource if not desired by the player.
* Quick butchery yields up to 1/4 of max corpse yields in flesh - its just a quick harvest before moving on. It destroys skin and anything else - what do you care if you just need few pieces of meat?
* Full butchery can be performed in a workshop consisting of a butchers rack, a nearby table, and requires extra tools, mainly sawing tools and cutting tools.
* Full butchery takes significantly more time, but yields full potential of a corpse.
* Meat yields were significantly increased, influencing some other yields too.
* You don't have to field dress a corpse to perform full butchery, but it will take longer, and you might have trouble if you want to drag your overgrown bear to the butchers workshop.
* Morale now affects the possibility of butchery. Depressed person would not engage in bloody work.
* CBM removal from corpses was moved to DISSECT option only.
* You have to have a fine cutting tool to remove CBM's while butchering.
* Dissection takes a long time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on August 16, 2018, 09:52:51 am
Was there any issues being raised with how butchery used to perform? Like, was there some problem where if you tried to cut up a hulk while standing in a pool of acid or whatnot that would cause a game to crash or anything like that?

What issues does this change fix? What is the purpose of the overhaul?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 16, 2018, 10:02:45 am
This is a great example of a more realistic and enjoyable change to the game.
It's more complicated to butcher - you can't just do it in the middle of a field
Full butchery is more complicated and harder to set up - but the yields make up for the set up.
Now you don't have to butcher zombies to get their CBM's! You gotta pry them out nicely.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on August 16, 2018, 10:05:06 am
It mostly looks like one of those realism for the sake of realism changes, and I don't think it fixes anything. Also now you need the full butchering setup to dissect a corps to get the CBMs out which apparently takes a long time and destroys all meat and bones.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 16, 2018, 10:28:40 am
I don't know where you're pulling CBM's from but I don't typically eat zombie or human meat in my playthroughs, and CBM's should be fairly late-game either way. A setup to pull (hopefully now guaranteed) sweet CBMs out of a zombie's steaming corpse is good news to me
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 16, 2018, 10:54:58 am
Most of this overhaul seems okay. This, however:

* Full butchery can be performed in a workshop consisting of a butchers rack, a nearby table, and requires extra tools, mainly sawing tools and cutting tools.
* Full butchery takes significantly more time, but yields full potential of a corpse.

Translation: added tedium to restore original functionality.

Mainly, this needs adequate playtesting to ensure that the reduction in rot from field dressing is adequate to overcome the increase in rot caused by needing to haul the body parts to a workshop.

If it isn't then it'll magnify existing problems with how spoilage of ingredients makes long-term perishable goods spoil faster than their shelf life implies they should, via introducing gratuitous rot on the short-term side of the equation.

On the plus side, this means that if it DOES cause problems in practice, I have more excuses to recommend Nonperishable Overhaul (https://github.com/chaosvolt/CDDA_Nonperishable_Overhaul) as a balancing factor.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 16, 2018, 11:10:00 am
Did you forget the part where it said it increases yield by a significant amount, giving you incentive to full-butcher and not just field-clean?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 16, 2018, 11:43:30 am
See, the problem with that argument is that you need to actually be making a game.

Someone who can make that argument? Steve Walmsley.
Thanks for playing (https://en.wikipedia.org/wiki/No_true_Scotsman).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 16, 2018, 11:45:10 am
Coming soon to a forum near you:
Quote
original mechanic got overhauled, game is shit!1
1: See every game ever with fans that don't like the development direction.
Worse here though, because here they're free to take a fork and do whatever they want, but would rather make excuses about why them complaining, and them accepting the situation aren't the same.

I'm not a fan of DDA really. It's been a loong time since I played it, but I'm really tired of how this thread keeps getting derailed by a group of folks that do exactly the above.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on August 16, 2018, 12:54:12 pm
Jesus, man. I was just asking a few questions is all.

Personally, I don't much like the hostility myself, though. Haven't played DDA in a while, though, so I don't exactly have an opinion on the changes that have happened (especially since I can't even survive long enough for rotting food to be a problem).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 16, 2018, 01:00:57 pm
I mean I personally am excited for this butchery change. I think it's a step towards the better! It's more complicated but it's more complicated in a way that lets you get more the more you put into it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 16, 2018, 01:10:35 pm
Did you forget the part where it said it increases yield by a significant amount, giving you incentive to full-butcher and not just field-clean?

I found about this afterward, but this has been replaced by a new problem:

You need a full butcher's setup to get bones, skin, fat, sinew, feathers, etc. Now butchery in the field magics your knife through the skin, debones it, etc while somehow making all of that shit vanish.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on August 16, 2018, 02:27:29 pm
The field dress system makes some sense to me. Hunting was barely viable before as it was so difficult to move a heavy corpse any distance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on August 16, 2018, 02:55:02 pm
From the looks of that, I'd request the ability to full-butcher things in the field with a lower yield, so that you can get things like bones and skins without having a whole base set up with tools. It's likely that an early game player will want some bones to work with but will not have yet found things like a butcher rack.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 16, 2018, 02:55:37 pm
Did you forget the part where it said it increases yield by a significant amount, giving you incentive to full-butcher and not just field-clean?

I found about this afterward, but this has been replaced by a new problem:

You need a full butcher's setup to get bones, skin, fat, sinew, feathers, etc. Now butchery in the field magics your knife through the skin, debones it, etc while somehow making all of that shit vanish.

Or it's considered wasted due to the makeshift nature of your butchering.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 16, 2018, 03:27:04 pm
Coming soon to a forum near you:
Quote
original mechanic got overhauled, game is shit!1
1: See every game ever with fans that don't like the development direction.
Worse here though, because here they're free to take a fork and do whatever they want, but would rather make excuses about why them complaining, and them accepting the situation aren't the same.

I'm not a fan of DDA really. It's been a loong time since I played it, but I'm really tired of how this thread keeps getting derailed by a group of folks that do exactly the above.
They left this thread to fester for a bit too long before coming back a few month ago, so what did you expect?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 16, 2018, 03:32:18 pm
Or it's considered wasted due to the makeshift nature of your butchering.

You should still have SOME way to get skin and bones (not to mention sinew, fat, feathers...) without plopping down a workshop every time, or dragging the corpse back to base. See again, tedium.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on August 16, 2018, 03:43:27 pm

Or it's considered wasted due to the makeshift nature of your butchering.

How is it wasted? I get that skin can be rendered unsuitable for tanning by hacking up a corpse and fair play maybe I was so undisciplined the sinew was rendered unusable but where did the bones go? Did the makeshift butchery mash them to bits that can no longer be used to make charcoal or glue? Where's the fat? Has my inexpert butchering caused it to become irrecoverably fused to the meat? Did I hastily dice each individual feather?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 16, 2018, 04:45:52 pm
Speaking of bones, do fish still give usable bones for whatever reason? I mean, besides the bone needle and skewer recipes, what can you actually make out of these?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 16, 2018, 08:46:20 pm
Speaking of bones, do fish still give usable bones for whatever reason? I mean, besides the bone needle and skewer recipes, what can you actually make out of these?

Bone meal (for a few random uses), bone armor, aspic, bone broth, fodder for charcoal...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on August 16, 2018, 08:49:30 pm
Not played with the new butchery thing, but honestly it does sound like complaining for the sake of complaining. CDAA has made shitty decisions, but I feel this isn't one of those.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 16, 2018, 08:56:21 pm
Not played with the new butchery thing, but honestly it does sound like complaining for the sake of complaining. CDAA has made shitty decisions, but I feel this isn't one of those.

Reason for it is, as far as can be discerned, you now need a specific construction to get anything besides meat. No sinew, no skin, no (or evidently, few) bones, no fat. Which is severely hindering to nomadic characters, bogs down crafting, and isn't very realistic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Metalsoul212 on August 17, 2018, 07:06:39 am
Personally butchering should almost be a skill on its own. Having butchered large animals myself on a few occasions it is not easy. What is easy is butchering incorrectly and puncturing organs that are filled with toxins like appendix, kidneys, ect. That can very quickly ruin the whole animal. Skinning hide is also pretty difficult without a sharp knife and a very steady hand its easy to tear it to shreds or skin it uneven.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 17, 2018, 11:01:22 am
Have we determined how hard a butcher's shop is to build? The build notes honestly make it sound like a fairly simple shop and mostly just forces you to harvest in a new location after field dressing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on August 17, 2018, 11:04:33 am
I think one thing most of those in the discussion so far have agreed on is that not getting any bones is odd, since it's kinda hard to ruin most of those to the point where you can do nothing with them, all I want to know is, can I still butcher with my sword?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 17, 2018, 11:15:11 am
This is true, I can give you that. Hard to fuck up a bone. Might be worth a comment on the general forum considering how much of an echo chamber this thread is.

Thank you Kevin for visiting occasionally still. Even if you are, generally, disliked and dislike in return. Keeps us on our toes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 17, 2018, 12:30:05 pm
Speaking of bones, do fish still give usable bones for whatever reason? I mean, besides the bone needle and skewer recipes, what can you actually make out of these?

Bone meal (for a few random uses), bone armor, aspic, bone broth, fodder for charcoal...
I think fish-bone (https://www.istockphoto.com/ca/vector/carcass-of-a-perch-wood-engraving-published-1884-gm481999771-37642324) armor is a bit generous.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: lastofthelight on August 17, 2018, 03:04:37 pm
That butchery change is so tedious I can't even -manage to read the whole thing without getting bored-. And, again, Dwarf Fortress player, who still enjoys 80's era rpgs, roguelikes, and does mathematics and economics for fun.

One of the things that I think is becoming apparent is that (and this won't make me friends on either side of the debate, but whatever):

1. Fixing bugs is less boring, on statistical average, then making new features. (not that they don't - they very, very clearly, do fix bugs on a daily basis ...but... they make slightly more new features 'on average' then they fix bugs 'on average'. Again, this is just human nature.)

and

2. The main developer and many of the active coders simply don't have an interest in a game from a gameplay perspective. They don't want something like dwarf fortress, nethack, or even a roguelike version of Project Zomboid or <any survival first person game ever>. They want a zombie roguelike version of UnReal World. And you can't say UnReal World doesn't have its fans.

And I don't think you can deny that UnReal World and, say, Dwarf Fortress are in different genres. Both are different, both are complex. Both have intricate simulations. But..... Well, perhaps a comparison to Project Zomboid and UnReal World would be better. Its not a roguelike Project Zomboid. Its more akin to UnReal World with zombies, set in the future. The gameplay used to be more akin to Project Zomboid, but is less so over time; and this causes tension. Different sub-genres. There's a difference between roguelike-simulation and roguelike-survival. Or something - I think the idea is clear even if I am not.

Still; I think eventually someone will fork it. I doubt it'll happen soon, but they don't even have a website with a dedicated forum anymore. They have tons of active contributors, and I think it has a healthy span left to it, but eventually someone will manage to fork it. The main reason it hasn't happened yet is that, for all of the 'controversial' changes, when you look at the actual gameplay, they've been fairly open and conservative about making their configuration options tweak able to everyone who wants a dramatically different experience. And that has resulted in a lot of mainlined mods and options that border on mini-forks. Most of the controversial changes can be turned off.

Bright Nights was never intended as a fork, from what I gather (as an example) it seemed to mostly be a proof of concept, to show that someone COULD make a different game experience without having to fork it, and I think thats probably a good effort. And, as someone who plays the experimental, I noticed that once it was implemented, the number of mod options really just skyrocketed.

I mean, its been 15 years since I've done any coding, but I really doubt it would be that hard for even one person with actual coding experience and say; remove the butchery changes. Hell, they'll probably do that -themselves-.

So while I may be a naysayer myself at times, you can't really say there arn't reasons a fork hasn't happened, or that there hasn't been response to the criticism. And I think on any sort of project of this scale you'd see similar problems eventually.


Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 18, 2018, 12:32:12 am
Latest discussion if you want to follow along.
https://github.com/CleverRaven/Cataclysm-DDA/issues/24878

Tl;dr I unrepentantly eat babies.
No wait, I listen to feedback and try to find a way to make most people happy.
That doesnt sound right either, just read the thread.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 18, 2018, 01:40:59 am
Latest discussion if you want to follow along.
https://github.com/CleverRaven/Cataclysm-DDA/issues/24878

Tl;dr I unrepentantly eat babies.
No wait, I listen to feedback and try to find a way to make most people happy.
That doesnt sound right either, just read the thread.

Having seen your latest reply on there, yeet. Looks good overall, and mostly comparable to feedback I DM'd to Nexus, which I'll repost here for you:

Quote
1. I do indeed think that yes, simple butchering on the spot should return a proportion of all categories of yield. Perhaps what percentage might vary with carcass size and type of yield (i.e. getting all of the skin from a large animal would be difficult without a carcass rack or such, but it would be possible to get part of the skin at least), but either way it should realistically allow some proportion of all available yield. You might not be able to manhandle the carcass to get all of the hide and such, but you could still plausibly cut away a good amount of it and use that, if you were desperate (and if difficulty getting a full butcher setup is a concern for the player at the moment, it likely is indeed a desperate situation).

2. For skinning, I'd suggest either tie it quick butchery, and/or tie it in with a non-workshop equivalent to more thorough butchery. Quick butchery should be wasteful and perhaps more focused on meat, but it might not need to fully waste the remaining materials.

3. The last option, making butchering racks and flat surfaces optional but tied in with getting the maximum yield out of a carcass, might be the most complete approach. To me that seems like a likely outcome if above suggestions for 1 and 2 end up used.

4. I can see this going either way for small and tiny creatures. Related to suggestions in point 1, even if it is still required for full yield, one could still make it so that smaller creatures return a higher percentage of available yield when butchered on-the-spot.

5. That one I'm not sure about. In practice the yield could perhaps trend closer to full workshop yield, but I don't know at what percentage of yield or at what skill level things stop at.

6. Not sure of that either. I'm partially leaning towards either "no" or "depends on what plausible alternatives exist" I suppose. There are prehistoric methods of making tools capable of sawing bone, such as knapping a serrated or jagged edge adequate for the task, so it might not be as big a restriction as it first seems.

Sound half-decent?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on August 18, 2018, 08:03:52 am
I unrepentantly eat babies.
This reminds me of my of the first time I found a misshapen fetus, and I found out that it could be eaten, my immediate reaction was to eat it to see what would happen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 18, 2018, 08:39:55 am
I unrepentantly eat babies.
This reminds me of my of the first time I found a misshapen fetus, and I found out that it could be eaten, my immediate reaction was to eat it to see what would happen.
How did the NICU staff not notice you wandering into the preemie ward?
I hope none of the mothers were present, they surely didn't need even more strife on top of some freak eating their child.
 :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on August 18, 2018, 08:51:10 am
I unrepentantly eat babies.
This reminds me of my of the first time I found a misshapen fetus, and I found out that it could be eaten, my immediate reaction was to eat it to see what would happen.
How did the NICU staff not notice you wandering into the preemie ward?
I hope none of the mothers were present, they surely didn't need even more strife on top of some freak eating their child.
 :P
I'm super stealthy, and I couldn't help myself, I had to eat the fetus as they are so tender and yummy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on August 18, 2018, 01:29:15 pm
See, the problem with that argument is that you need to actually be making a game.

Someone who can make that argument? Steve Walmsley.
Thanks for playing (https://en.wikipedia.org/wiki/No_true_Scotsman).

That's not even remotely close. Walmsley built and developed Aurora entirely on his own, solely for his own enjoyment. You were a single member of a community team continuing someone else's game who slapped his name on their collective work and shut other people out of the development process for minor disagreements. Nice try though. (http://www.fallacyfiles.org/fallfall.html)

An artist starts work on a mural in a community area. Residents offer commentary and suggestions. When most of the linework is done and they've started on the shading and color fill, the artist realizes they won't be able to continue. They tell people that they're leaving the supplies and paint in a nearby shed, and that anyone is free to keep working on it. People come together and bring it much closer to completion. Eventually, people get tired of arguing over how it should be painted, and need to spend time on other things. Eventually, one person hears other residents complementing aspects of the mural he doesn't like. He puts up a fence around the wall the mural's on, locks the shed, and spraypaints over bits of the mural he doesn't like, concluding by signing his name in big bold letters. He then goes around telling people that it's his mural, and that if they don't like what he's doing to it they can go paint their own.

That's you. You did nothing except take advantage of most of the other major figures in the community leaving to seize control of the project. You're a vulture who spends most of his time blocking sensible changes and adding half-broken feature bloat to stop other players from having fun.

But I guess it's too hard to refute people calling out your bullshit in a venue where you can't unilaterally delete threads and ban folks for dissent, eh?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on August 18, 2018, 04:07:25 pm
Later the original artist found a different wall, declared that the way that everyone was painting the original wall is stupid and dumb, and started painting a new mural all by himself, with blackjack and hookers.

Also some of the people who were working on that first mural went to hang out on the porch of a different artist entirely to complain about the guy who put a fence up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on August 18, 2018, 04:46:04 pm
I don't like needing a butchering rack in order to get all the drops from butchering corpses. Before I just butchered and hauled the resources back to my base, now I gotta carry the damn corpse back to a butchering rack with a flat surface nearby in order to get a full yield from butchering.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on August 18, 2018, 09:20:25 pm
I don't like needing a butchering rack in order to get all the drops from butchering corpses. Before I just butchered and hauled the resources back to my base, now I gotta carry the damn corpse back to a butchering rack with a flat surface nearby in order to get a full yield from butchering.
I think the full butcher setup just gives you extra drops you wouldn't normally get and the fast butcher is functionally the same as just pressing B in previous versions
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on August 18, 2018, 09:33:59 pm
I don't like needing a butchering rack in order to get all the drops from butchering corpses. Before I just butchered and hauled the resources back to my base, now I gotta carry the damn corpse back to a butchering rack with a flat surface nearby in order to get a full yield from butchering.
I think the full butcher setup just gives you extra drops you wouldn't normally get and the fast butcher is functionally the same as just pressing B in previous versions
Unless they changed it fast butchering netted me only meat and offal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on August 19, 2018, 04:50:28 am
Maybe it depends on skill?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on August 19, 2018, 06:37:54 am
I think as of right now you only get meat from fast butchering.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 19, 2018, 02:46:02 pm
 Well, thats an unpleasant change. I hope they plan on adding a semi-processed form of butchering to reduce mass and/or volume so one can haul the corpse back easier.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on August 19, 2018, 02:59:58 pm
Well, thats an unpleasant change. I hope they plan on adding a semi-processed form of butchering to reduce mass and/or volume so one can haul the corpse back easier.
You can field dress and quarter a corpse to reduce the weight but you need to perform a full butchery which requires a butchering rack, a flat surface, and sawing and cutting tools in order to get stuff outside of meat and offal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 19, 2018, 03:09:03 pm
 Ah, good, missed that they already had dressing and quartering possible elsewhere.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on August 20, 2018, 07:48:04 am
I just spent several days in game clearing the roaches out of a mansions basement, the whole process involved killing almost four hundred roaches and gathering all the eggs and meat and burning all of it, in the hope that they don't come back, probably would have been more of a pain in the ass if I hadn't already killed all the zombies.

So has anyone else noticed the massive amount of stuff spawning from the new carrion thing, I left it at 100% if that matters. I should probably turn it down.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 20, 2018, 07:57:55 am
Are roaches a mon?  And not like vermin from df?

(https://i.imgur.com/Vpb9uui.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 20, 2018, 08:24:20 am
Giant fucking roaches man. They're in your pantry, eating your pants.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on August 20, 2018, 09:41:15 am
Haven’t done any gameplay, but are roaches butcherable?

The whole “Spawn from rotten things” mechanic makes me wonder if a cockroach farm wouldn’t be possible...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 20, 2018, 10:53:19 am
I just spent several days in game clearing the roaches out of a mansions basement, the whole process involved killing almost four hundred roaches and gathering all the eggs and meat and burning all of it, in the hope that they don't come back, probably would have been more of a pain in the ass if I hadn't already killed all the zombies.

So has anyone else noticed the massive amount of stuff spawning from the new carrion thing, I left it at 100% if that matters. I should probably turn it down.

Hence why I just keep it at zero, to be honest it isn't worth it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 20, 2018, 12:28:41 pm
Well, thats an unpleasant change. I hope they plan on adding a semi-processed form of butchering to reduce mass and/or volume so one can haul the corpse back easier.
Answered here
https://github.com/CleverRaven/Cataclysm-DDA/issues/24878
The whole “Spawn from rotten things” mechanic makes me wonder if a cockroach farm wouldn’t be possible...
Sort of, but they should be zero-sum, so you can't get unending meat from farming them.  i.e. when a roach spawns it also consumes some existing meat.
OTOH, you definitely CAN dump your (inedible) tainted meat and farm up (edible, but gross) roach meat.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 20, 2018, 12:45:41 pm
Sort of, but they should be zero-sum, so you can't get unending meat from farming them.  i.e. when a roach spawns it also consumes some existing meat.
OTOH, you definitely CAN dump your (inedible) tainted meat and farm up (edible, but gross) roach meat.
This is completely disgusting, and I think it's amazing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on August 20, 2018, 01:30:14 pm
Sort of, but they should be zero-sum, so you can't get unending meat from farming them.  i.e. when a roach spawns it also consumes some existing meat.
OTOH, you definitely CAN dump your (inedible) tainted meat and farm up (edible, but gross) roach meat.
This is completely disgusting, and I think it's amazing.
So you're saying that in their quest for realism the dev team has come to simulate spontaneous generation
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 20, 2018, 02:13:19 pm
So you're saying that in their quest for realism the dev team has come to simulate spontaneous generation
Clearly you're just taking the piss, but there's not a chance that there's a single open area in C:DDA that's roach-proof.
Muh relizms ::)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 20, 2018, 02:23:21 pm
So you're saying that in their quest for realism the dev team has come to simulate spontaneous generation
Clearly you're just taking the piss, but there's not a chance that there's a single open area in C:DDA that's roach-proof.
Muh relizms ::)

> TFW the devs forget about conservation of mass in their quest for realism
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on August 20, 2018, 02:37:36 pm
I'd try to do that kind of thing myself to see if it was even possible (or, for that matter, beneficial to survival), but as I've said multiple times already, I'm not that experienced a player, and I often have difficulty surviving the first day.

If someone else wants to try to give the "misaimed realism" statements more weight (currently they're just speculations from a non-player and a bunch of other people responding with "if that's actually how it is then haha wow"), they can go right ahead.

Another question: Do rotting zombie corpses (not just tainted meat from butchering, the corpse itself, unbutchered and pulped so it doesn't rise again) and the like produce roaches?

For that matter, do rotting roach corpses produce more roaches? 'cause if so...

 that might prove somewhat problematic, too. Or it could provide a degree of self-sustainabilty as far as a cockroach farm goes (as disgusting as the idea is to me).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on August 22, 2018, 09:01:50 pm
Said it once, will say it again. Complaining for the sake of complaining. I for one don't mind the change.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 22, 2018, 09:48:34 pm
Roaches sound like they could be obnoxious.  Spread like fungus, but made of meat.

Are they dangerous?  Do they eat food?  Will the mob you?  Can they infect you?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 23, 2018, 11:03:51 am
Are they dangerous?  Do they eat food?  Will the mob you?  Can they infect you?

Advanced ones are, YES, probably, don't recall.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 23, 2018, 05:49:35 pm
Roaches sound like they could be obnoxious.  Spread like fungus, but made of meat.

Are they dangerous?  Do they eat food?  Will the mob you?  Can they infect you?
There's a new-ish function that allows certain mobs to eat food and crops if they are adjacent to them. All carnivores will eat meat, most insects eat any food they stumble near, herbivores ravage growing/unharvested crops if you aren't careful. The heavily mutated version of giant roaches, plague nymphs/bearers/vectors, have the zombie's infectious bite and do a bit more damage but aren't much more dangerous than ordinary zombies themselves.

Raw meat will usually spawn roaches, but being near Triffid Groves or Fungal colonies will skew the spawn rates heavily in their favor. But if you aren't hunting Triffids for veggie chunks or preparing to kill the Bloom/Spire/Tower, you aren't usually hanging around long enough for that to matter anyways. Even then you're usually in and out in less than two in-game hours with most of it spent walking.

Also, does anyone know if the Triffid Fungal Fighter's stinger can still punch through all armor 100% of the time? Because last time I checked about 1 month back, literally nothing stops it and its been that way since they were introduced.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: cainiao on August 27, 2018, 06:08:36 am
Alarm, alarm. New plant growing get merged right now, expect more keypress. Much more.
https://github.com/CleverRaven/Cataclysm-DDA/pull/24291
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: vastaghen12 on August 27, 2018, 10:20:17 am
Alarm, alarm. New plant growing get merged right now, expect more keypress. Much more.
https://github.com/CleverRaven/Cataclysm-DDA/pull/24291

I somwtimes wonder If the people who add this kind of stuff actually like doing the same mindless action 50+ times in a row. is their definition of fun watching propmpts fly through the screen? Maybe its their idea of RP?

Maybe they dont actually play the game?

Well farming was always the subpar method. It was only slightly worth it when you could plant stuff by a road and return a season later for free food. Guess it will just be raiding toilets and canned food now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 27, 2018, 06:19:17 pm
Farming expanded but not streamlined. /sigh
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on August 27, 2018, 06:41:02 pm
This is just the kick in the pants I needed to stop farming.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on August 27, 2018, 10:47:38 pm
People (even me!) keep saying it's all complaining for the sake of complaining, but there is a pattern, isn't there? Whether it's as malicious as some believe, cataclysm is being moved from crazy zombie survival game with deathmobiles and cyborgs and shit, to crazy survival game with deathmobiles and cyborgs and shit, but with more added tedium.

I mean... the eating part of the game isn't the interesting part of the game, is it? It's a good pressure to have, but how deep does this system need to be? Things like the stamina change make the combat deeper, that seems like the sort of thing to add to if you're actually trying to make a fun game more fun.  Rather than trying to make it less game.

Cataclysm is a survival game heavily focused on combat. Unreal world is a survival game where it is quite easy and really for the best to just avoid combat entirely. If that's what some people want, then fork the game or make a mod, because that's not what it is.

Repeatedly pressing buttons knowing the outcome in advance is tedious and not fun.  Make less mindless button pressing, and more decision making.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on August 27, 2018, 11:24:33 pm
If we can't even attempt to use things like, uh, IDK, rotting stuff I'm going to be more dissatisfied with this change.

If attempting to do so causes underground giant cockroaches, I'm going to be more more dissatisfied with this change.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: George_Chickens on August 28, 2018, 12:04:44 am
The pattern of tedium over tedium has been visible since the year or two of chaos after Whales left settled. I don't know why anyone would expect farming to be the exception to the rule, especially not when there have been so many decisions which seem to be at worst, possible playstyle gatekeeping, and at best, a nonsensical tedium from gameplay's perspective. *cough* the multitude of shitty firearm and vehicle changes

IMO, it has got to the point where the last version of Whale's code is smoother to play and flows so much better. And that's just sad, seeing that it was a crashy, unfinished mess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on August 28, 2018, 01:14:34 am
The mininuke apparently got nerfed in the name of realism, and they also removed the crafting recipe for it so you can't make them yourself.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZebioLizard2 on August 28, 2018, 08:54:03 am
So was farming actually expanded out, or is this another case of something being changed to make it a bit more clunky with constant keystrokes? Mostly unsure what was changed since I'm running a fair few versions behind.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on August 28, 2018, 10:00:31 am
You now have to keep each and every plant watered in order for them to survive, and fertilizer can be put right before the plant is harvested.

https://github.com/CleverRaven/Cataclysm-DDA/pull/24291

However, further research shows that they are gonna pull something with zones to make it easier to farm, I think something along the lines of DF style farming.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on August 28, 2018, 11:22:11 am
The mininuke apparently got nerfed in the name of realism, and they also removed the crafting recipe for it so you can't make them yourself.

Not only that, but CBM's are now no longer craftable. Quite a nerf for genius builds.

On shittier news, it seems acidia has gone on hiatus, if not left for good. Not too clear why that was, but it seems he suspected someone was stealing or undercutting part of his work with inventory management. Whether acidia'd legitimate reasons, or merely ragequit outright, it's very likely NPC camps won't be updated any time soon. Judge for yourselves. (https://github.com/CleverRaven/Cataclysm-DDA/pull/24488)

On a happier note, labs have been expanded dramatically, mansion basements got an overhaul, quick butchering gives much more returns (a quarter of the max yields for meat, and half for just about everything else),  and there's also that above inventory management system on the works.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on August 28, 2018, 11:34:57 am
..seriously I feel less and less inclined to return to the game seeing these developmemts  ???
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on August 28, 2018, 11:43:37 am

Not only that, but CBM's are now no longer craftable. Quite a nerf for genius builds.

On shittier news, it seems acidia has gone on hiatus, if not left for good. Not too clear why that was, but it seems he suspected someone was stealing or undercutting part of his work with inventory management. Whether acidia'd legitimate reasons, or merely ragequit outright, it's very likely NPC camps won't be updated any time soon. Judge for yourselves. (https://github.com/CleverRaven/Cataclysm-DDA/pull/24488)

On a happier note, labs have been expanded dramatically, mansion basements got an overhaul, quick butchering gives much more returns (a quarter of the max yields for meat, and half for just about everything else),  and there's also that above inventory management system on the works.


Seriously? Most of the updates just tweak stuff or make some existing feature less convenient, I can't remember actually getting excited about something other than NPC camps.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 28, 2018, 12:47:51 pm
I'm pretty damn leery of the farming stuff, admittedly I've already used farming more to supplement hunting, foraging, and/or scavenging. So long as farming en masse still returns SOMETHING if you neglect crops, it's not a complete fuckfest at least. However, if regular watering can get you a bit more crops than the old system, then it's a measure of tedium I can tolerate. But that would be a benefit, so I'm not going to get my hopes up too hard for that.

However, the freezing stuff has now become actually tolerable now, and there's finally a pull request (https://github.com/CleverRaven/Cataclysm-DDA/pull/25198) in the works to make it so that you don't HAVE to hve a full butchering setup just to get some shot at all available types of materials a critter has to give.

However, there is one thing that has me excited AS FUCK. More than the NPC camp feature. It's this good shit right here. (https://github.com/CleverRaven/Cataclysm-DDA/pull/25201) To regular players this isn't something they'd give a shit about. But someone who also mods the game, like me? This, when fully fleshed out, will allow you to tell vanilla mutations to be incompatible with mutations of the same type introduced in mods. Without needing to add a full override for the vanilla mutation just for the sake of dropping your mod mutations into the "cancels" field.

Since self copy-from doesn't work for mutations (https://github.com/CleverRaven/Cataclysm-DDA/issues/21557) that means the above PR effectively halves the list of reasons why you'd need to fiddle with vanilla mutation. Which is good, because full overrides are bad for a modder's sanity.

Expect me to FINALLY revive the long-abandoned "dragon mutation tree" idea I had ages ago when I was just getting into modding CDDA, and work it into some endgame content for Arcana.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on August 28, 2018, 12:53:34 pm
..seriously I feel less and less inclined to return to the game seeing these developmemts  ???

It's not just you. I haven't played in years and I haven't seen anything new in a long time that actually sounded fun. It's been universal tedium for it's own sake, or at least messing with established systems to make the game more unfavorable to the player. I can't remember reading about anything for fun being added in the last ... what, couple years?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on August 28, 2018, 01:23:26 pm
Last time I played was sometime in 2017 with coolthulus' fork. But I think Ibhavent played CDDA in over a year. And eeeh.. you read about this stuff and feel like not bothering.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on August 28, 2018, 01:43:42 pm
NPC's are the one thing that actually needs serious work before all else. More key presses and more tedium is just trolling the players.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Not good with names on August 28, 2018, 08:13:11 pm
Yeah, the NPC camps we're the first time I had played in like 6 months.  It's a pretty cool feature, so it's be a shame if it ends up likke the NPC shelter questline, which I don't think has seen much love in some time.

Also, are Hordes working?  I noticed it has been turned off on default for new worlds.  I seem to get random zombos, but my base is also an NPC camp a couple tiles away from a mall that I never really fully cleared.  I did do a fair bit of tree felling in the area though and I would've expected a bit more attention being ~10 tiles from the outskirts of one town and ~15 from another one. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 28, 2018, 10:39:59 pm
Alarm, alarm. New plant growing get merged right now, expect more keypress. Much more.
I somwtimes wonder If the people who add this kind of stuff actually like doing the same mindless action 50+ times in a row. is their definition of fun watching propmpts fly through the screen? Maybe its their idea of RP?
Farming expanded but not streamlined. /sigh
We cant quite do everything at the same time, it's in progress https://github.com/CleverRaven/Cataclysm-DDA/pull/25181

Cataclysm is a survival game heavily focused on combat. Unreal world is a survival game where it is quite easy and really for the best to just avoid combat entirely. If that's what some people want, then fork the game or make a mod, because that's not what it is.
If you want an action game that doesn't care about being grounded in reality, you're the one that needs to fork or mod, feel free to do so.

The mininuke apparently got nerfed in the name of realism, and they also removed the crafting recipe for it so you can't make them yourself.
I buffed the absolute shit out of the mininuke in the name of realism, but hey, dont let reality get in the way of a good rant.

Protip, a lot of the time when people complain about features, they dont know what they're talking about, you might want to either play yourself or at least actually follow development instead of taking ranting at face value.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 29, 2018, 12:05:52 am
Your advice only holds any merit when we're talking about stuff that wouldn't be resolved if PR authors invested even a bare minimum of effort in testing their changes, and if those responsible for merging. The latest one, the farming overhaul, has had multiple confirmed bugs that were not only easily revealed in a couple minutes of playtesting. Weed growth is stupid fast (starts at 12 seconds even at the "intended" scale of 91-day seasons), clean water can't be used for watering, NPC bases are broken by the change, etc.

Worse, not even playtesting helped as some of those bugs were found, reported in PR comments, and then willfully, maliciously ignored by the PR author. They freely admitted that they are both unable and unwilling to fix the fact their change fucked up NPC base farming, which simply should not be permitted.

If I broke shit in such a way, and openly told off the people giving me feedback by demanding other people fix it for me, I would've been berated for it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on August 29, 2018, 12:23:19 am
Alarm, alarm. New plant growing get merged right now, expect more keypress. Much more.
I somwtimes wonder If the people who add this kind of stuff actually like doing the same mindless action 50+ times in a row. is their definition of fun watching propmpts fly through the screen? Maybe its their idea of RP?
Farming expanded but not streamlined. /sigh
We cant quite do everything at the same time, it's in progress https://github.com/CleverRaven/Cataclysm-DDA/pull/25181

Cataclysm is a survival game heavily focused on combat. Unreal world is a survival game where it is quite easy and really for the best to just avoid combat entirely. If that's what some people want, then fork the game or make a mod, because that's not what it is.
If you want an action game that doesn't care about being grounded in reality, you're the one that needs to fork or mod, feel free to do so.

The mininuke apparently got nerfed in the name of realism, and they also removed the crafting recipe for it so you can't make them yourself.
I buffed the absolute shit out of the mininuke in the name of realism, but hey, dont let reality get in the way of a good rant.

Protip, a lot of the time when people complain about features, they dont know what they're talking about, you might want to either play yourself or at least actually follow development instead of taking ranting at face value.
https://www.reddit.com/r/cataclysmdda/comments/9ahy67/explosion_power_and_its_effects/
I was just going off this reddit post on explosion power. Didn't take into account the other effects of a mininuke though I do have to question why not being able to make mininukes and cbms anymore in vanilla.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on August 29, 2018, 12:24:48 am
I started playing again when firearms got buffed. I can't be bothered to start a vanilla character, level him up and play the way it has to be played. I usually make an "accomplished" character with all skills close to max, spawn me some equipment and a car and just have fun in the world fucking things up and giving me random goals with self imposed time limits and conditions. It's quite fun. Anyone else playing this way?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on August 29, 2018, 01:38:48 am
So... mea culpa.  The farming overhaul seems to as bad as claimed, I've reverted it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 29, 2018, 02:00:42 am
So... mea culpa.  The farming overhaul seems to as bad as claimed, I've reverted it.

I'll go ahead and say it. I am genuinely grateful for that, and do hope that (if a second stab at it ever gets attempted) any further changes to farming mechanics will fare better and be more complete in implementation.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on August 29, 2018, 08:11:20 am
I guess it shows how difficult it can be to manage open source projects when it relies entirely on unpaid contributors that are doing that on their spare time as trying to make sure nothing new breaks the work of other contributors can be difficult without hurting people's ego or at least willingness to contribute and leading into them leaving said project.

As i still play a very old version of CCDA (mostly due to it having saved game/world kept in only a few files), despite their very basic setup at the time of that version i grew fond of NPC, because even when there's the risk of a NPC trying to "help" you with his flamethrower :D when you're fighting in melee a zombie in that version, NPC is a big part of what makes the game more interesting for me.

Because they add a layer of narrative (self made or derivated from the NPC action) and gives you more goals in the game that (though it's more roleplay of my side as in the version i play NPC were still basic) improve vastly the interest of playing CDDA.

In my opinion, NPC should really be given the highest priority when there are multiple pull requests that conflict with work done on NPC with such PR staying on hold until they 'unbreak' what they broke on a NPC feature.
But again that's my opinion of what i enjoy the most in CDDA, i can understand that other people may not care about them, but i believe NPC are a pretty big part of the CDDA potential.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on August 29, 2018, 09:02:13 am
Total agreement. I love NPC's. Most of the fun I've had in cataclysm has probably been due to NPC stuff despite how spartan they seem. I love finding one or two survivors raiding a library and sitting together in my poorly lit shelter teaching each other skills by oil lamp. I love putting together a few sets of armor and a suite of weapons so we have a sense of commonality. I love rolling into a new town in our mobile fortress, leaning on the horn, then stepping out and going all 300 on every zombie in the burg. I like hoarding serum so I can turn my gang into a group of mutants so diverse they could be on a college recruiting handbook. I like turning off all monsters cranking NPC spawn up to maximum and living in mad max.

NPC's rule.


I started playing again when firearms got buffed. I can't be bothered to start a vanilla character, level him up and play the way it has to be played. I usually make an "accomplished" character with all skills close to max, spawn me some equipment and a car and just have fun in the world fucking things up and giving me random goals with self imposed time limits and conditions. It's quite fun. Anyone else playing this way?

That can be a fun way to play. That was my typical playstyle for a while but I feel like it leads to very similar play styles. Starting off as a loser and needing whatever advantage you can get encourages things to get strange. Like starting near a river and avoiding infested cities by slapping a raft together or finding a pair of roller skates and zipping past most scary things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: lastofthelight on August 29, 2018, 12:06:38 pm
I also agree NPCs are awesome.

I actually liked the sound of the farming changes (very 'harvest moon') though I'm skeptical as to the economics of farming vs hunter/gathering in the sort of situation CATA envisions, its still a legit playstyle and one, I think, potentially popular with stuff like Stardew Valley out there. I did not actually try to use them yet, as I generally do hunter/gathering.

The only thing I wonder is - why the heck doesn't the game have Dwarf Fortress zones at this point?

Zone - farming. NPCS farm here. Zone - Sleep. NPCs sleep here. Zone - Patrol. NPCs patrol here. Zone, living - NPCs idle here. I mean, Toady One did it.

They have a way to set up a 'camp', but I have not used it in-game as it seems you can't use it with any pre-existing structure, and it assumes you have several NPCs living in a single tent in the middle of the woods, with a farming field nearby for some reason, which confuses me.  I usually set up in labs, or gas stations, or the like. (Heck, I know we'll never have NPC Survivors, but if we did, I'd totally bandit it up and charge absurd fees for guzzoline at a gas station for as long as the supply held out!)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on August 29, 2018, 12:28:48 pm
NPCs were the only things keeping things like a swarm of zombies/giant insects/a Mi-go from killing me on day one, so I, too, would be grateful if they were prioritized.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Farce on August 29, 2018, 03:01:43 pm
Maybe a few months back I picked up Cata again, tried to shoot something, and had the bullet go like 90 degrees to the left of what I was pointing it at.  While aiming.  I heard guns were buffed, is this sort of nonsense still in?

Somewhat relatedly I was just sorta reminiscing about one of my favorite runs of Cataclysm, eons ago, before static spawn, when vehicles were still a mod.  A Hulk got jammed in the windshield of my mostly-totalled car and had beat me basically to the edge of death, when I remembered I had an MP5, which, even while untrained, I managed to magdump it into it, somehow getting off every shot until it died, without any gun skill, because it kept the thing stunned or something.  They were deadly panic buttons that were super constrained because of ammo, and because they were loud, they would call more trouble eventually, which was neat.

So like, y'know, that 90 degrees thing was super annoying, because I'd aimed the thing by just pointing a fingergun at the zombie while the gun dangled on the extended finger or something.  It was super weird and immersion breaking.  I think I still had the issue of 'literally cannot shoot zombie dogs and other small stuff' too, which was also aggravating?  I guess what I'm asking is 'are those particular things gone yet'.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: lastofthelight on August 29, 2018, 03:23:16 pm
Maybe a few months back I picked up Cata again, tried to shoot something, and had the bullet go like 90 degrees to the left of what I was pointing it at.  While aiming.  I heard guns were buffed, is this sort of nonsense still in?

Somewhat relatedly I was just sorta reminiscing about one of my favorite runs of Cataclysm, eons ago, before static spawn, when vehicles were still a mod.  A Hulk got jammed in the windshield of my mostly-totalled car and had beat me basically to the edge of death, when I remembered I had an MP5, which, even while untrained, I managed to magdump it into it, somehow getting off every shot until it died, without any gun skill, because it kept the thing stunned or something.  They were deadly panic buttons that were super constrained because of ammo, and because they were loud, they would call more trouble eventually, which was neat.

So like, y'know, that 90 degrees thing was super annoying, because I'd aimed the thing by just pointing a fingergun at the zombie while the gun dangled on the extended finger or something.  It was super weird and immersion breaking.  I think I still had the issue of 'literally cannot shoot zombie dogs and other small stuff' too, which was also aggravating?  I guess what I'm asking is 'are those particular things gone yet'.

I don't really use guns much, but throwing is basically impossible. I'm not even sure why throwing is a skill (instead of a function of dexterity) - but throwing things untrained basically means you can't throw even to 'average human norms'. For instance, I do a LOT LOT LOT of lab starts, and throwing matchbombs at the turret is basically impossible; I remember last year I never had a problem with it, but they pretty much move some random difference. I had a grenade once and it took me like five tries to get it farther then two squares.

The bigger issue was - I don't remember for sure how aiming USED to work, but as of the experimentals I'm currently on, you can't 'aim' outside of your field of view, so if you aim farther then a few squares, you have to 'zoom out' and then reaim. I don't know why they did that, I swear I don't think it used to be that way.

The game is still pretty fun though, IMO.

I mean, I'm hardly an expert, but thats my two cents.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on August 30, 2018, 06:38:52 pm
Noticed this :
https://github.com/CleverRaven/Cataclysm-DDA/pull/25155
That apparently got merged.

Just in time i guess for me to finally give a try to a current build and so get a sound pack, as i remember how great sounds can be when they fit nicely in the Infra Arcana RL .
Seems like the most up to date sound pack is this one :
https://discourse.cataclysmdda.org/t/cdda-soundpack/15329
Quote
This soundpack is based on ChestHole’s soundpack mixed with some RRFSounds, but with some new sounds, some replacements and cleanups to remove crackling, popping and poor looping. The music with rain embedded into them were replaced with new songs as well. This should fix the “it’s raining while it’s not raining bug”. I’ve also added gunfire sounds to all vanilla firearms (as of May 2018). I’ve added a bunch of new songs that match the overall tone of the songs included in the standard ChestHole’s soundpack (which originate from Vulkan’s soundpack).


To install just put the CDDA-Soundpack folder located in the downloaded zip to ...\yourCDDAdirectory\data\sound\
then in the Settings -> Options -> General scroll down , check that is Sound Enabled is set to True and change Basic to CDDA-Soundpack.

After toying around to try to learn the new and different things from the very old version of CDDA i'm still used to, i found this sound pack so far get well with the atmospheres, just maybe the steps are too loud for my taste, hopefully nothing simply editing the soundset.txt file can't fix. I like how the rain sound is slightly muted indoor and get back to normal outdoor

Currently busy to try to survive the Mall Cop scenario until i can explore more around :) i disabled the cloth rot and carrion spawning and enabled the dino mod to see what it does.
Still It looks like you really can't just sitdown and enjoy a meal.
(https://i.imgur.com/kqdz3Yu.gif)

and exiting the mall lead into a zombie dance party apparently
(https://i.imgur.com/I7DInMb.gif)

Running away from the horde didn't proved difficult as plain luck i had a forest close by.
But noticing a labrador dying from a moose attack reminded me of the mighty mooses of old versions.

I have no idea if mooses are still on a human murdering mission as they were in the past versions, but the guy sure is after me, i'm running as fast as i can but he's right on my track
(https://i.imgur.com/5M0oDtU.gif)

So far it's good fun, not yet ran into interface or keypresses problem either, though maybe i should have increased the NPC spawn rate to help with providing some distraction to the horde in the mall so i could explore less dangerously :) .
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on August 30, 2018, 09:35:24 pm
Robsoie, Scream and the moose will be intimidated to maybe run away or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on August 30, 2018, 09:45:23 pm
Shift+C and select "Shout loudly!"

It's deterred moose before when I played.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 30, 2018, 09:46:44 pm
It makes me soo happy that I am the one to standardize moose yelling.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on August 30, 2018, 09:51:38 pm
A malevolence of Meese  (Meece? Mose? Mooses?) trembl before half naked man with the voice of an angel, a yelling angel
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 30, 2018, 09:55:09 pm
It makes me soo happy that I am the one to standardize moose yelling.

Mercifully they haven't mainlined mooseseses being able to punt people into orbit. XP
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Not good with names on August 31, 2018, 12:26:54 am
Tip on Mall Cop starts: The store to the left of the starting arcade has a nice little closet with a locker in the back, and it's somewhat protected from the conference room and entrance hordes, so you have time to craft in that closet.  If you do a ninja-ish start like me (I love my quick/light step/weak smell/night vision mall cops), then you can use the back hallways that connect stores to safely loot the mall without clearing the Z's out.  Camp out in the storage room of the store on the SE corner of the mall with all the furniture and it's a very cushy start, granted you'll have to live on vending machine food until you actually venture out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on August 31, 2018, 12:41:49 am
I thought malls were randomized the way cities were...

I mean, sure, malls may follow similar layouts, but surely they wouldn't have all the same shops in all the same places?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on August 31, 2018, 01:33:43 am
It makes me soo happy that I am the one to standardize moose yelling.

Mercifully they haven't mainlined mooseseses being able to punt people into orbit. XP
If I knew how to code better . . .
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 31, 2018, 02:09:56 am
That reminds me. Most amusing bug, right before FRESHLY-FROZEN HOT MEAT took that prize:

(https://cdn.discordapp.com/attachments/365907426270117888/477650773950464010/image.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on August 31, 2018, 04:23:10 am
I didn't knew that yelling trick would work to get rid of those everloving moose monsters, i'll have to remember for the next time.
I managed to lose him when we crossed path with another labrador mutt.

For some reason the moose decided to let me go and rushed after the poor dog, i didn't stayed to see the result.
I find amusing that the moose sprite has 2 red eyes as if glowing, it describe very well how i imagined the Cataclysm moose to be : demonic machines of pure hatred and destruction.

In the mall i used the yelling to attract a bunch of zombie in a room, and exited by another door, it allowed me to circle around the location to continue toward the exit without having to deal with the big pack of them.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on August 31, 2018, 09:02:25 am
I find amusing that the moose sprite has 2 red eyes as if glowing, it describe very well how i imagined the Cataclysm moose to be : demonic machines of pure hatred and destruction.

I personally like to think that along with special zombies, spontaneous creation of giant cockroaches from rotting meat, giant bugs, and literal supernatural shit like Mi-gos, hostile moose are a relatively small thing.

My own head canon is that the Cataclysm included something that caused the wildlife to become a hell of a lot more aggressive, kind of like The Long Dark.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on August 31, 2018, 12:31:16 pm
As a Canadian, I can assure you that C:DDA has realistically aggressive moose. They'll mess you up if you so much as look at them wrong. Yelling at a moose is a good way to make it think you're attacking it and for it to react accordingly. I think being able to sometimes scare away wildlife with noise and/or fire can be a good gameplay feature, especially if those same things attract zombies, but moose shouting isn't very realistic unless you're some kind of Moose Whisperer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on August 31, 2018, 12:46:21 pm
shhh don't give them ideas
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 31, 2018, 12:47:41 pm
How can you shout them away if you whisper at them?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on August 31, 2018, 12:56:15 pm
FUS RO DAH
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: lastofthelight on August 31, 2018, 04:31:10 pm
Yeah, but like 95% of New England does not have Moose. I live in PA, and drive 50,000 miles a year. I have driven ~400,000 miles in the past eight years. I have seen a bear /once/ in 8 years. I have never seen a Moose on the road. I have never heard of anyone who has. I think I brought this up like a million million times, and they found like, two places in the whole 13 original colonies where they are still running around, and yet Moose are absurdly common in the game. Its not like they generate a rare 'moose wilderness' - moose run around like coyotes feasting on human flesh.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on September 01, 2018, 04:02:39 am
Well they were obviously re-habitated to the area in the future, during the reign of Ted Roosevelt's clone.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 01, 2018, 09:36:50 am
Is the dino mod working on current builds ?

I mean, i played a few mall cop start and escaped to a town only to get killed by those damn feral hunters, and every time not a single dinosaur in the mall, in the forest or in the town i was moving around .

Is there a setting that may prevent them to appear ? Or are they supposed to replace the undead (i hope, a jurrasic park themed run could be fun) but it is not working ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on September 01, 2018, 09:37:52 am
Is the dino mod working on current builds ?

I mean, i played a few mall cop start and escaped to a town only to get killed by those damn feral hunters, and every time not a single dinosaur in the mall, in the forest or in the town i was moving around .

Is there a setting that may prevent them to appear ? Or are they supposed to replace the undead (i hope, a jurrasic park themed run could be fun) but it is not working ?
I've only ever seen dinosaurs in basements and swamps
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 01, 2018, 10:08:42 am
Ah so they're only in a few locations, too bad i hoped so much for a jurassic city dino invasion.

edit : as i found a lot of frozen solid food, and my character was hungry, i decided to use some matchbox to start a fire and use my pan to hopefully defrost something.

My safe house had a few shrubs around, i decided to not use the ones that were right next the walls, because i imagined that with my luck it would somehow transfer the fire and goodbye safehouse.

So i choose the shrub that was at 2 tiles from my house instead.
Then i started the fire. At the time to take the pan i remembered that i had left it where i found it, in another house, fortunately not too far from my base.

After getting there and back , when i entered my house i started to see message about mycharacter "hearing crash"
I was a bit worried that a zombie or worse a moose had somehow managed to get in there while i was away.

So i rushed to my large bedroom and

(https://i.imgur.com/hedAEhK.jpg)

Uh oh, i guess 2 tiles between the shrub and the house wasn't a safe enough distance
I'll have to save all i can and go to another house, damn all those window boarding and tapping for nothing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on September 02, 2018, 04:36:18 am
Anybody having trouble keeping cows alive, every time I get one I put it a sealed building and every time a wolf spawns in with it after a few days and it kills the cow, anyone else having this happen?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 02, 2018, 06:56:11 am
Never tried to have cows in the game, but something probably worth trying : find dogfood and feed a dog on a tile next to you to tame it.

Then have the friendly dog stay in the same room where you left the cow, so -hopefully- if a wolf spawn out of air in it (that would be a bug anyways), the dog may fight it instead of letting the cow be killed.

edit : today a moose learned that wanting to murder everything can be a bad idea

(https://i.imgur.com/yHZcRXI.gif)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 02, 2018, 08:31:59 am
Is random NPC spawning completely broken in recent versions ?

With the default setting when i enabled random NPC i saw 0 random NPC in all my characters run crossing whole cities, the only one i saw are if i turn static NPC on (so i see the guy at the shelter or in the mall starts) 

Decided to turn the spawn rate setting from its default 0.1 to 15.0 ! and still absolutely no random NPC is spawned anywhere i am running into, moved through a whole city and in the wilderness up to the next city in the map, 0 random NPC

Of course observation dones with random npc turned on, and no NPC corpse if i was just unlucky and they were getting killed just before i could see them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on September 02, 2018, 10:01:29 am
How do I keep getting irradiated?
I get that it's in Clean Water and some food (Another irritation to keep track of), but sometimes it happens while I'm out on the town, I'll @ and just see that I'm irradiated. This isn't after getting hit with a Huge Boomer either.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 02, 2018, 10:07:41 am
Is random NPC spawning completely broken in recent versions ?

With the default setting when i enabled random NPC i saw 0 random NPC in all my characters run crossing whole cities, the only one i saw are if i turn static NPC on (so i see the guy at the shelter or in the mall starts) 

Decided to turn the spawn rate setting from its default 0.1 to 15.0 ! and still absolutely no random NPC is spawned anywhere i am running into, moved through a whole city and in the wilderness up to the next city in the map, 0 random NPC

Of course observation dones with random npc turned on, and no NPC corpse if i was just unlucky and they were getting killed just before i could see them.

After looking around, i saw this on the cdda discourse board , it's just that bad
Quote
I enabled the debug menu also i looked into the code. I have 13 NPCs on the map, 2 followers, 8 npcs on the farm i helping to turn into a survivor camp and 3 bandits far away. Because the bandits placed to the same place i’m think they are static NPCs too.

In every hour random NPCs has a percentage chance to spawn which is:
NPC_spawn_rate*(0.8 raised to the power of the actual_number_of_NPCs)

So because i have the default spawn rate and 13 NPCs, the chance for a new npc is:
0.1*(0.8 raised to the power of 13)=0.005%

Even with the maximum spawn rate (100) there would be only 5% chance, with 24 NPCs only 0.5% and with 44 NPCs only 0.005%.

:/

edit : set it to the max ( 100 instead of 0.1) and i managed to meet 2 random NPC while exploring a city ...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on September 02, 2018, 10:20:07 am
How do I keep getting irradiated?
I get that it's in Clean Water and some food (Another irritation to keep track of), but sometimes it happens while I'm out on the town, I'll @ and just see that I'm irradiated. This isn't after getting hit with a Huge Boomer either.

You don't happen to carry a damaged atomic lamp or some other damaged atomic thingy with you, do you?
I had this once, and it took me a long time and a lot of irradiation to find the problem.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on September 02, 2018, 10:40:33 am
No, most of the time I've got clothes and a Crude Sword.
I learned yesterday that the Evening Gown that the Awakened start begins with adds a whopping 7 torso encumberance, which may explain why I've been starting so many games recently, aside from the increased spawn rates. I assumed it was like an undershirt, due to my lack of experience with evening gowns.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on September 02, 2018, 11:57:38 am
...The 'Awakened' scenario is where your character just gets out of bed, right?

Do you have on an evening gown, or a nightgown? Because a nightgown is the thing you're probably supposed to be wearing, a simple, light cloth dress you can just slip on.
An evening gown is a formal dress.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on September 02, 2018, 12:54:12 pm
It's an evening gown. They also start in slippers.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZebioLizard2 on September 02, 2018, 02:25:58 pm
Certainly wants to feel fancy in their sleep then if that's the case.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on September 02, 2018, 03:00:34 pm
Maybe they just went on an all-night ballroom bender the night before, which is also why they didn't notice the whole apocalypse thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 02, 2018, 04:22:36 pm
Thanks to setting the npc encounter rate to 100 as recommended to have a 5% chance of finding any instead of the 0.005% that the default setting allows i finally found a random one "Steven Peterson" with my new character.

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on September 03, 2018, 10:00:55 pm
Thanks to setting the npc encounter rate to 100 as recommended to have a 5% chance of finding any instead of the 0.005% that the default setting allows i finally found a random one "Steven Peterson" with my new character.

Spoiler (click to show/hide)
Be careful about picking fights with NPCs, I've seen level 14+ combat skills on some of them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on September 04, 2018, 03:43:09 pm
Has anyone managed to survive long enough to get any combat skill to 14?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 04, 2018, 07:18:04 pm
Back in the day?  Sure.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on September 05, 2018, 05:24:41 am
A character I made a long time ago had 55 mechanics skill, and that was back when there was a bug where you needed 50 mechanics skill to install a second engine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 05, 2018, 08:22:46 am
that mechanics bug is ripe for fixing, and more work on npcs for anyone with the time as well
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on September 06, 2018, 06:10:27 am
After passing away, the game told me the fate of brave "Steven Peterson"
Shot in the head, yet still ultimately died of sepsis rather than brain damage? Ouch, sounds like a slow and painful death.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on September 06, 2018, 08:56:44 pm
Metal. I wonder if the texts change depending on how much of a badass the NPC was before they died.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 06, 2018, 09:00:19 pm
They are RNGed
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on September 06, 2018, 09:12:21 pm
Awh, now I'm only a little impressed, the lore bits seem nice anyways.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 06, 2018, 09:18:38 pm
There are quite a lot of them, all grimdark and fatalistic.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on September 08, 2018, 02:20:19 pm
https://github.com/CleverRaven/Cataclysm-DDA/issues/25439

Season length is being defaulted to 91 days, Thoughts?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 08, 2018, 03:02:04 pm
I always set it to 90 days myself. Not that I ever live past... one day.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on September 08, 2018, 03:02:13 pm
I'm ambivalent, leaning towards not liking it. Though I only glanced through the thread.

When I was first playing getting to my first season change as a newbie I considered a major accomplishment and was motivation to keep playing.  At 91 day seasons I could see newbie me considering it an unreachable goal, even now as a player that knows what they are doing I rarely get 90 days in before I get bored run out of serious threats and feel there is nothing further to gain from the run.  I also see it as less likely anyone will want to experiment with animals or plants, as they likely take significantly longer to yield returns.  If I understand correctly construction speed is also tied to season length?  I can't see constructions taking longer than they already do and still being bothered with, but I may be misinformed there.  It sounds like quite a few systems in the game would be made too long term to ever want to deal with by multiplying the investment time by something like 6.

On the other hand it is probably easier to code for real season lengths, and finding and crafting winter/summer gear will be more worth the trouble, foraging seasonal trees and berries would be more worth the investment at least in your current season, and it may open the way for seasonal zombies and animals, which would otherwise not be around long enough to ever bother with.  That could even solve the 90 day boredom if new threats or goals could be introduced seasonally.

Again, leaning against, but not enough to start screaming bloody murder as we are wont here.  Feel free to correct me if any of my thoughts are misinformed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 08, 2018, 04:34:29 pm
14 days is already really a lot in term of cdda gameplay, in a few days if you have a character that is successful in finding good loot you can already clear your area to become safe and become self sufficient.
The game is in danger of becoming boring as you'll be left to wait for several more uneventfull days for the season to change and influence the gameplay differently (temperatures,etc...)

The challenge and interest is when you character is only average, as without being lucky in having all the good loot where you are, you'll have a lof difficulty to achieve those primary goals, and still you have the seasonal change coming and to prepare for, that add a layer of interesting tension.

But with 91 days, that is incredibly long in cdda gameplay term, a player that has a successfull character will become bored easily, as the season will not change fast enough to give him something new to do.
And even the player with average characters will now have long enough time to reach the primary goals , so there's no "time clock" anymore to keep them under interesting tension.

With 91 days they really should find a way to add a lot of possible random events in order to break the boring monotony this is going to introduce

Fortunately season length is still customisable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dutchling on September 08, 2018, 05:09:59 pm
I don't know what exactly I did to earn your disdain but I hope you can forget it for a moment for this.

Because while I greatly respect your work and accomplishment in this game the season length rehab feature is insulting to me as a patient with SAD.
Of course I don't dislike all of Cataclysm. Following our latest encounter I tried not playing and it didn't work. I spend lots of hours, ask r7st. Even synchronously sleeping along my characters but when my finger presses d indefinitly my characters don't know what to do except to drop d or not or yes drop it or not or maybe now or not..

As having SAD and the tendency to substance caused by it I feel for players since the only difference between us is I figured out why and I didn't take time travels before reaching that point. Not like I don't get insulted enough for having something the public thinks something about. When I don't get options I sink into chaos, I don't cry and pull my teeth out which is another example of fearmonging but one I would disregard if that meant the other parts were improved upon.

The negative feeling comes three days into development-reduction when the last of things that still looked ok in my room are disappearing.

I read a book once about SAD and length just to be able to defend myself from all the readily made bad judgements. This makes me sensitive to player insulting stuff since it degrades them and me (since i get treated like them) into being something less than human in relation to the dude who thought of the insult who likes insulting as a way of letting off steam. I know how the public treats players and it's easy to just jump on the train whilst whining about the in comparison minute negative consequences of a life choice ones own brain made and is suffering from. To me there is a difference between acting according to a developmental disorder which ends in impulsive players or consciously doing evil in the world with no brain damage to explain it.

Those are the most hateful people when it comes to season length calling. Those being in denial of their own length and/or wrongdoing.

It's strong in my opinion not to do bad and excuse it with being amongst the majority(wow). But to be fair instead to those less fortunate by at least getting their problem right when incorporating it into whatever you make.

Then you can have all the negative thoughts about players that you want. But please respect them enough not to let the data that depicts them ingame make it seem like an impossible choice that no sane smart guy could ever go for. Because to me friendship, honesty and reliability greatly outsum any socially less accepted trait if that trait allows the former to withstand. I would have more fun if I weren't exasperated every once in a while about the season lengths you give the different low end professions. They have the intellectual niveau of the redneck everybody talks about and that is demeaning.

Players are the witches of nowadays and of course there's plenty of absurd people wanting to see someone burn that actually do planned bad but choose not to admit it.

I don't know what I have to do not to get a verbal punch in the face for a serious request I have but if you are already typing some insult please refrain i don't want to fight anyone or put myself above anyone.

And by making the effects worse than they are you implicitly tell those people that nobody sane could ever be stupid enough to become playered. That may be a nice childhood thought but if it were examined wouldn't hold to be true a bit. And that ignorance pains me because it does wrong people that earn your respect by being human, regardless of the choices they have made in their lives. The basic respect you get unless you killed or raped somebody. If anyone did anyone else massive harm they lose that basic respect. Not before. If that's done before it's typical of a developed bored society. And of personal misplaced hate.

The difference between players and the rest of the population is that they chose a season that is limited. An object of length doesnt need to be a substance. Many people have lengths like judging unfairly, but those serve to distance them from positive experience in the long run too. Or women, or porn, or hurting people that don't fight back, seeming respectable.

14 dude is a nice example of a neutral season length. 30 would be an acceptable season length for the 91 days. But 91 days is just morbid.

So again I love the game, I love the work that you do and I think we're not that much unlike each other so please give my suggestion some serious thought before you purge your mental trashfolder with the idea in it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 08, 2018, 05:18:20 pm
Is that copypasta or just word salad?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Dutchling on September 08, 2018, 05:22:57 pm
im just mad at kevin for making changes to my game :(
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 08, 2018, 06:11:15 pm
Is that copypasta or just word salad?

Looks like copypasta (https://github.com/CleverRaven/Cataclysm-DDA/issues/25414) with just a few words replaced to make it look relevant on the case.

But whatever, don't accidentally press the wrong key when trying to attract a group of undead into a minefield :
(https://i.imgur.com/BzltJPD.gif)
:D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 08, 2018, 06:49:46 pm
Okay, good. That satisfies my belief that Dutchling isn't having a stroke. It's still a bizarre thing to post with no context in the middle of the thread, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on September 09, 2018, 12:23:57 am
Season length is dead easy to change in the options menu, as is which season you start in, so I don't care much.

That said, my absolute longest game of C:DDA lasted 118 in-game days before I grew bored with wandering the land as a cyborg spider-god anihilating everything in my path and stopped playing. I've never had the patience to play another game as long as that one. Maybe not even a game half as long as that one, honestly. Taking 91 days to change seasons means that seasonal change will have about as much impact on the average player as DC:SS having the game end after hundreds of millions of turns pass will. As I mentioned above, this is quite easy to change. But a new player might not realize that the default season length is the same as having the seasons not change and will just leave it as it is, depriving themselves of experiencing the features that seasonal change brings.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 09, 2018, 02:03:26 pm
I see the copypasta has already begun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 10, 2018, 07:13:22 pm
 Default season length has been changed from 10 days?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on September 10, 2018, 08:55:39 pm
14 days was the default.


Now its a terribad 128 or whatever.  And its making seasons even less relevant.  Really 20 would have been fine.  Or 21  *rolleyes*.


But I dont even play most characters for 50 days, let alone 128.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 11, 2018, 10:17:18 am
As I've pointed out elsewhere, the reasoning behind it is that most game mechanics tend to be balanced towards a certain number of days, as implementing new forms of seasonal scaling is a messy process. However, in most cases I can think of, mechanics that use real-world length tend to be to the player's benefit, because the player's ability to act with or against said game mechanic is fixed. A (poorly-implemented, but valid as an example) example is spoilage of non-perishable foods. The player starves at a fixed rate and only has so much time to gather food, so in theory using real-world spoilage rates is good for the player. Of course in that example, numerous problems cause the effective shelf life of long-term goods to be unrealistically short.

The biggest issue with this is the farming right now can't really be untied from seasonal-scaling without problems. As it is now, at 91-day seasons, crop yield tends to be rather low, but at 14-day seasons it's more than enough if you grow it in quantity. However, there is a big issue with decoupling it from season length: winter has a habit of killing crops. So that means that if the sole exception to "no seasonal scaling" is removed then either the game mechanic needs to be overhauled (and not in the way the since-then-reverted farming overhaul tried to do), or you have to remove the option to change season length.

As for 91-day seasons, sometimes I do that and sometimes I don't. For the most part I'd be okay with it, with the sole exception of succession games. Those are MASSIVELY bogged down by 91-day seasons.



In other news, due to the mutation types PR being merged, while I'm still waiting from Kelenius to expand its usage in the JSON, I've implemented a little thing I'd had on the backburner since not long after I first became a CDDA contributor. Because mutations can get broken as hell if you implement a full line-by-line override (which is not even remotely futureproof), modding in mutations is a risky endeavor. But mutation types basically means you can set cancellation without having to touch vanilla mutations.

So, now another bit of random lore has an in-game representation in Arcana: The Dragonblood Sacrament. (https://github.com/chaosvolt/cdda-arcana-mod/pull/39)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Urist McManiac on September 11, 2018, 11:01:58 am
You know, as much as I oppose some of the latest changes in the development of this game, the change of season lenght really is a non-issue. You can easily change that in the settings. You don't even need to change it on a per-world or per-save basis - you change it once and you're good. If you keep your config data between versions - which you can without problems - you don't even need to re-change it when you update the game. I play on 91 day seasons for over a year now and I had to go into the settings to change season lenght... maybe twice?

I can't believe I am defending Kevin, but this discussion almost makes me think some people just have a bone to pick with him.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 11, 2018, 11:10:08 am
That is almost certainly the case.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 11, 2018, 11:22:46 am
Most of the issue I've seen has been about two things:
1. People mistakenly thinking that the option has been removed, when it's just the default setting being changed.
2. People concerned about the long-term implications of it.

Thing is, a LOT of discussion has been opened up as a result, making the conversation hard to follow, and it's still not 100% clear what all will happen in terms of "so what next" and such.

And again, see my sentiment: most of what could happen as a follow-up will be to the player's benefit, but there are some things that might go wrong if mishandled.

And that's what I suspect most people who are actually worried by the change are thinking about. Like I said, I don't care about the change ITSELF, but I am keeping an eye on things and trying to figure out what the overall plan is now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Urist McManiac on September 11, 2018, 11:33:55 am
Most of the issue I've seen has been about two things:
1. People mistakenly thinking that the option has been removed, when it's just the default setting being changed.
2. People concerned about the long-term implications of it.

Thing is, a LOT of discussion has been opened up as a result, making the conversation hard to follow, and it's still not 100% clear what all will happen in terms of "so what next" and such.

And again, see my sentiment: most of what could happen as a follow-up will be to the player's benefit, but there are some things that might go wrong if mishandled.

And that's what I suspect most people who are actually worried by the change are thinking about. Like I said, I don't care about the change ITSELF, but I am keeping an eye on things and trying to figure out what the overall plan is now.

That's fair and reasonable. But some of the latest post on this thread regarding this particular change read as if the poster is close to quit playing this game just because the DEFAULT season length got changed. That's a lot of negativity for such a small change.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 12, 2018, 10:44:05 am
Well, roses have been added, as have rose hips. I hope they plan on adding rose hip tea.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on September 12, 2018, 11:03:18 am
So I don't think the new longer seasons are anything to go crazy over but I really don't understand why it was done because I really don't know of anyone who has games long enough to experience each season. Isn't it already a major issue that there's not much excitement in the late game? If I survive 20 days most of the fun I have is building an unstoppable war rig and doing stupid things with explosives.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 12, 2018, 11:24:53 am
You could just look at it this way: now, by default, the season won't change during gameplay. It does... feel kinda off to me when a game asks you to prepare for winter over the course of just a few weeks. This way, starting in summer, autumn, and winter are like optional world settings.

Of course, if the intent of the change is that the player actually plays one character for 180+ days, then some game balance changes are in order. Make it harder to become boringly unstoppable over the course of one in game week. Make it easier to survive, so that 90 days is a goal that a beginning player can work their way up to, rather than it seeming impossible. Make some of the tasks you'll undertake, like building, take up more in-game time and less out-of-game time, so that the days pass quicker for the player.

...I don't think that a realistic timescale and engaging gameplay need to be mutually incompatible. For example, I think that in DF development, adventure mode and fortress mode timescales will eventually need to get reconsiled.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 12, 2018, 11:37:29 am
Of course, if the intent of the change is that the player actually plays one character for 180+ days, then some game balance changes are in order. Make it harder to become boringly unstoppable over the course of one in game week. Make it easier to survive, so that 90 days is a goal that a beginning player can work their way up to, rather than it seeming impossible. Make some of the tasks you'll undertake, like building, take up more in-game time and less out-of-game time, so that the days pass quicker for the player.

None of that is going to be easy to implement in a sane manner. Best-case scenario, you spend most of your time basically playing an idle game as mundane tasks fly by. Worst-case scenario, you have to micromanage everything and have constant interruptions due to sleep, darkness, your tools needing to be reloaded...

By the time winter arrives, there's a risk that you'll be bored even if you haven't become the Juggernaut.

Meanwhile...hmm. Should I go with my idea of adding some of the basic Dragonblood mutations to Seeker of the Arcane's trait list, or not...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on September 12, 2018, 07:32:57 pm
I can't code so I can't add either of these, but I think the addition of either (or both) of a "Craft/Build for how many hours: (X)" and/or automated eating/drinking during long crafts are needed before making things take even longer, like construction.

Of course, they'd be welcome on their own, but eh.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on September 18, 2018, 05:13:38 am
I just had a weird thing happen when I grabbed and tried to pull a bicycle over some grass, and it gave me the message, "The bicycle collides with errors in the movement code." any idea what that means?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on September 18, 2018, 10:33:46 am
Probably tried to move wrongly and threw a playerside debug message.

As for construction that might require an overhaul of code, since there's already "parts" of building. It'd be neat if it could be a "placed" thing that doesn't collide or block sight until construction starts, then you choose to put hours into it and it constructs iteratively until done.

By iteratively I mean, at least in the case of walls, posing as a half-wall with cover and difficult terrain like is already coded as a step after x hours and then finishing after y more hours of work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 18, 2018, 06:55:01 pm
For those curious about the issues still considered in the way of an actual 0.D release :
https://github.com/CleverRaven/Cataclysm-DDA/projects/2
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sime on September 19, 2018, 04:43:14 am
Isn't static spawning in CDDA a design flaw that adds nothing to the game  apart from computational waste and inflexibility of narrative, and constitutes a  step backwards from older roguelikes that dynamically spawn their monsters to serve a narrative?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on September 19, 2018, 10:25:59 am
I think that static spawning is important in C:DDA because it's a clear measure of progess. You can clear out an area of zombies and make it safe, instead of fighting an eternal battle. Ideally there would still be dynamic dangers like rampaging hordes of zombies as well, so stuff like traps and defensible bases become important, but you need to have the ability to actually establish yourself and make a clear difference in the game world first.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on September 19, 2018, 10:51:30 am
Yeah, I like being able to render an area safe of zombies..
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 19, 2018, 11:10:00 am
If you lock a zombie in a metal closet with no way in or out, there should still be one zombie in there when you return. Not 0, or 2, or 32. That's what you're getting with dynamic spawns; things spawning in random places that don't make sense, and monsters disappearing the moment you walk far enough away. It makes the world less credible, and removes some things you can plan around with static spawns.

Ideally creatures would wander around when you're not looking if they have an unblocked path, and even set off traps or fight each other in a kind of abstracted way. Unfortunately we don't have that yet, and may never have it in a game that's not made by toady one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 19, 2018, 11:14:48 am
Don't forget dynamic NPCs spawning inside your sealed-up base, stealing all your chicharrones, then telling you that your house is their turf. XP
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 19, 2018, 06:04:04 pm
Yeah, the only way I can really countenance playing with dynamic spawns is when I'm playing a perma-nomad character who isn't likely to come back to places often, if at all. Otherwise it's way too SoD-breaking for my taste.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sime on September 20, 2018, 04:43:45 am
I don't see why it would be difficult to prevent dynamic spawns from teleporting zombies into  or out of where they shouldn't go.  All the game needs to do is monitor the tiles that are within closed boundaries, for example by using a flood-fill algorithm.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on September 20, 2018, 12:24:35 pm
Don't forget dynamic NPCs spawning inside your sealed-up base, stealing all your chicharrones, then telling you that your house is their turf. XP

Yeah that one's a real pain in the ass, AI could use a little love in a couple places. For example when I agreed to help a stranger find an inhaler our moment of human cooperation after the catalysm lost some of it's luster when he went into my trunk, stole half of my food, and I had to shoot him in the face. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 20, 2018, 07:05:32 pm
Seems like a difficult design/AI problem. You want to be able to tell friendly NPCs not to loot stuff from your own stash, but it's also a little broken to give the player the ability to just point at anything and say "you can't have that, it's mine".

Or well, maybe it would be fine if you HAD that ability, but NPCs would try to figure out if you're bullshitting them. "Yeah sure, this abandoned lab full of mi-gos is totally your home base, and everything here belongs to you. Riiiight."
Which is, uh, obviously not something easy for AI to figure out. :v
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on September 21, 2018, 01:21:30 pm
If the game had some way to track player usage/modification of an area (constructions/digging trenches, how much time you've slept in an area, how much crafting you've engaged in in that area, time spent reading, movement of items around and/or into storage bins/etc) then yeah, the NPC could ad-hoc say that "Oh, yeah, this is probably your base, it looks really lived-in" vs "dude you've been here for two days and all you've done is shoot a couple zombies, the fuck you mean that it's 'yours'?" It's probably a lot to code and simply making a craftable/constructable "home beacon" or something would be easier, but if you want it more dynamic and less 'gamey,' the former is probably better. Not that I'd know how to even code the latter, let alone the former.

Maybe also with a decay modifier so that if you stop using an area for weeks at a time, the NPCs can say "Hey this place looks abandoned, let's see what's good," and steal your shit that you left in an outpost without a guard or anything.

Similarly, if items that have been moved/created have a tag saying so, then the player saying "That pile of food is mine," when it consists of all the food you've scavenged, created, and farmed, vs saying "everything in that grocery store is mine."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 21, 2018, 02:44:03 pm
Wouldn't using the zone manager with the key Y (not y)  helps to prevent a npc to pickup all the loot you accumulated ?

(https://i.imgur.com/8dluldg.jpg)

In the same time, the npc spawning system is so extremely very low (http://www.bay12forums.com/smf/index.php?topic=149157.msg7844958#msg7844958) by default (unless it's been changed recently as my cdda build is a couple of weeks old) that i'm not sure you can actually find a dynamically spawned NPC anywhere (i sure never did with the default settings, until i set it up to 100 that seems to bring back the older versions of CDDA normal npc spawn rate)


Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 25, 2018, 04:25:22 am
On a visit to the other side of the town with a companion npc, we ran into a fight between another npc and a group of zombies.
While my friendly npc went to fight in melee, i started to rain crossbow bolts death from a safe enough distance.

It worked nice, the undead were falling , until i saw something coming on the screen.

(https://i.imgur.com/2wNkrWO.jpg)

Never saw this one before in version i used to play, so i checked before doing anything that my character would regret.
https://old.reddit.com/r/cataclysmdda/comments/9hn82z/skeletal_juggernauts/

ok, i really should have checked what monsters were around in the right screen instead of only focusing on the left one, should have seen this one coming from afar .
I managed to run away fast enough, but we lost the npc that was fighting by himself and my companion managed to catch up with me but was badly injured.

I guess i'll come back to this part of the city when i'll have found something highly damaging or a rocket launcher for this kind of abomination.
Too bad there's no working car around to ram into this thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 11, 2018, 06:09:54 pm
Well, quite a lot of improvements have been made to the game so far. Mlangsdorf most notably has been making NPC dialogue far more flexible from a JSON standpoint, opening up a lot of hardcoded stuff to be moved to JSON, and giving modders more to play with. Butchering overhaul is also pretty much 100% sorted out, and freezing is closer to working fully.

[Edited out as it was kinda really fucking unnecessary]

Also, 0.D is getting closer. Will likely be wrapped up either sometime near the end of the year, or early into next year. Can be hard to tell as new bugs can be hard to predict, which is pretty much universal to all experimental projects and perfectly understandable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZebioLizard2 on October 11, 2018, 06:54:09 pm
He continues to be such a likable person.

So far though I've been having issues keeping a proper base in my own game. First time trying to settle down then attempt a nomadic life by car.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 11, 2018, 08:12:46 pm
Though with respect to this thread, he has a point in that I have been rather harsh here, though my intentions aren't sabotage. Hence resurrecting the thread to post a status update. All concerns aside, a lot of good work by Alan, Mark, Nexus, and others is being done. Recent discussion also led to one obscure bug that would've been bad to see slip through getting spotted, though it likely would've been confirmed and marked for 0.D anyway, it's always good to bring it up while there's plenty of time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on October 11, 2018, 09:46:41 pm
snip'd

Thank you for the update, but you might want to edit that exchange out of your post, it might be seen as "inter-forum drama", which Toady has pretty conclusively ruled as 'not ok'.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on October 11, 2018, 10:14:33 pm
Progress sems to be moving on. I reported on a bug and i am now technically part of the development, hurrah.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on October 12, 2018, 08:56:31 am
What would you say is the best tileset at the moment? I personally prefer playing in ascii, but tilesets are preferable when I stream since to some people ascii would be like staring through the matrix.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 12, 2018, 10:52:28 am
What would you say is the best tileset at the moment? I personally prefer playing in ascii, but tilesets are preferable when I stream since to some people ascii would be like staring through the matrix.

Of the tilesets in the repo, the Xotto variantion of the MShock series is one of the most complete and still consistent in art style.

If you're willing to snag a third-party tileset, SomeDeadGuy has an even-more-frequently-maintain tileset based off that: https://github.com/SomeDeadGuy/Cata-MSX-DeadPeopleTileset (https://github.com/SomeDeadGuy/Cata-MSX-DeadPeopleTileset)

As you'll see in the readme, it's also designed to be compatible with a flavor mod that allows you to change hair, skin, etc during character creation.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on October 12, 2018, 01:15:46 pm
Alright, thanks for the tileset recommendations. I've got some more questions. I haven't played CDDA in 1-2 years. I stopped around the time they implemented nutrition and the more complex requirements for vehicle building. How's the nutrition system? On paper it looks like it's going to be hell to manage and keep up with needs, but in practice, how much of a pain is it? I kept hearing complaints that the game was becoming more and more of a hassle and less fun, was that true, did it change? I'm just like to know what to expect, am I gonna have to go read the wiki or the code base to figure the new and improved systems or is it straightforward?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 12, 2018, 01:45:51 pm
Last I've checked it hasn't really received much work in a while. Simplified Nutrition is still a default mod, and you still get scurvy within a week. Now that the default season length is 91 days, MAYBE rebalancing the buildup might happen, but I don't think anyone's really pushed for it.

Other than that, I don't know if the effects of these vitamin deficiencies have been implemented yet, or if they're still only in PK's Rebalancing. Would need to give it a test sometime, though I do know that Carnivore eliminates the need for vitamin C.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on October 12, 2018, 05:47:14 pm
Thanks again. I think I've got only one more question at the moment and it's about butchering. I know it changed and I saw some complaints about it some time back in this thread. How does it work now?

Edit: I'm currently trying to figure out how to get SomeDeadGuy's tileset to work. The readme didn't touch on installation and simply dropping it in the mods folder didn't make it show up in the settings menu for tileset selection.
Edit2: think I got it. had to put one of the folders in the gfx folder
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 12, 2018, 06:15:46 pm
Butchering has been basically set up to be fully sane now. Quick butchery is pretty much now old-style butchery, but you can't get CBMs from dead augmented monsters that way. Full butchery can also be done on smaller critters at will, is annoying to set up for larger ones, but returns much better yields (enough to make the hassle worth it).

Dissection is the only real thing that's mildly problematic, but I...THINK field dressing doesn't mess with it, so delaying the rot with it has additional use.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on October 12, 2018, 06:28:23 pm
Butchering has been basically set up to be fully sane now. Quick butchery is pretty much now old-style butchery, but you can't get CBMs from dead augmented monsters that way. Full butchery can also be done on smaller critters at will, is annoying to set up for larger ones, but returns much better yields (enough to make the hassle worth it).

Dissection is the only real thing that's mildly problematic, but I...THINK field dressing doesn't mess with it, so delaying the rot with it has additional use.

Thanks. Do you happen to know about the character customization mod you mentioned? SomeDeadGuy's page had a link (https://drive.google.com/drive/folders/1Li33j-q-qlAwYPW7sa4aDu3QsXUa7v5q), I'm not sure if that's the customization mod or if it needs anything else. It also lacks instructions, the mods archive likely has to be extracted in the mods folder, but what about all those other loose files?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 12, 2018, 07:05:54 pm
I use the tileset myself but not the customisation part so i can't help
https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330

My crossbow maniac character is still alive with his pal, probably because we left alone the part of the city in which we saw that murdering abomination that is a skeletal juggernaut.

After a NPC asked us to take care of some monstrosity (if it hasn't changed since the old version it's very likely a Jabberwock, so thanks for the mission but no :D ) i decided instead to go to the next town nearby (the Jabberwock is supposed to its north) to see if i would be more successful in finding food there or something to take out the juggernaut.

We left the base

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 13, 2018, 04:38:26 pm
Got an interesting cdda session today.

Day 5 was good, i managed to find a working car and got 2 friendly NPC to serve as meatshield for my character help each other to survive, one that was friendly from the start and one that was persuaded i wasn't after him and was persuaded to get in my team.
2 successfull persuade rolls on a row :)

We explored a bit more of the city as the skeletal juggernaut was nowhere to be seen, killed a bunch of zombies to help with the house looting.
Even managed to get my hand on a hacksaw that allowed to finally cut those damned metal bars that were blocking every window of a gun store.
Only for a massive disapointement once in to see that said gun store had only a few gun part like a ironsight, a scope and some casings but no actual gun :/

Spend the remnant of the day to read a few books, then eat and drink because apparently in the cdda world reading is still making you very hungry and very thirsty .

After some good sleep, Day 6 started.
I thought it was time to refill my clean water stock, taking all the empty bottles mini-bottles and mini-glass bottles that are all only half a liter each (i wonder where are all the 3 liters big bottles in that world) to the small pool in front of a house near my main base.

Then moved to the shrubs, set them to fire and started the clean water craft -> move in empty container repetitive dance.

Such a repetitive process that i was preparing that it made me forget something rather important (http://www.bay12forums.com/smf/index.php?topic=149157.msg7844277#msg7844277) : fire like to spread on a random tile around when there's some grass

A pity considering there were some brazier nearby that i could have used as they don't spread fire, the oven was too far.

Anyways, it really didn't go smoothly
Spoiler (click to show/hide)

So in the end, horrible things happened but the day ended in a very good note.
Funnily the monster left a few rags behind, will be usefull to make the leg splints.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jilladilla on October 14, 2018, 07:25:54 am
rags apparently may be able to be obtained from deconstructing beds, but after finding a bed in a house nearby i saw that it wasn't the case at all as deconstructing it led to 0 rags, so i took the blankets and decided to drag those home in order to see if with some cutting tool (as i had none) it would allow me to transform those blankets into the much needed rags.

You try smashing apart the bed? That might be the trick. (Been too long since I touched Cataclysm: DDA to say for certain)
Pretty sure it gives a bunch of rags too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 14, 2018, 07:57:10 am
I didn't thought of simply smashing them, i disassembled them instead.
Maybe that's why it delivered no rags.

But once the big threat was removed and i was back to my base cutting the blankets did the trick, i had enough rags (along the other required items i already had in my stockpiles) to craft 2 leg splint (i had to butcher a bunch of zombie corpses just before in order to get the required survival skill to level 2 too as i just noticed when i was ready that the skill was still at 1)

And my character is now the proud owner of 2 leg splints, hopefully it will not take too many days to get those legs back online
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 14, 2018, 11:13:49 am
 Yeah, smashing beds gives rags, taking it apart gives blankets worth more rags.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on October 14, 2018, 12:52:59 pm
He hasnt made a knife yet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on October 14, 2018, 12:54:53 pm
Yeah, smashing beds gives rags, taking it apart gives blankets worth more rags.
Not a mattress? So unrealistic!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on October 14, 2018, 01:08:21 pm
The matress is represented by two blankets, I dont think it has an actual blanket on top.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 14, 2018, 01:57:15 pm
He hasnt made a knife yet.
I had plenty of cutting item, unfortunately in those regular looting expedition and dropping the loot at the homebase i unfortunately got rid of anything that could cut.
Leading me to have to go back to base with the blankets in order to get my rags.

Decided to check on the latest experimental to see what changed since the one i'm using (from this summer) and after loading my save and noticing several errors related to some "pot helmet XL", "2x4" and "dry_mushroom_magic"  , then finally got a serious crash ingame after playing around for 5mn i finally went back to my previous experimental as i like that current character run and want to keep playing it.

While walking around for a few minutes in the latest experimental it seems that long grass is now a thing because they slow you down (and play the "climb over" sound from my sound pack repeatedly considering there's a lot of long grass everywhere) .
More annoyingly, those long grass didn't appeared on the tileset i was using so considering they slow you down it's just terribly bad when you're hunted to not know where they are.

Unfortunately it looks like the author will not update his tileset anymore

There's this one that has some similarity with it (though some different sprites for most monsters) and is still updated that will show the long grass :
https://github.com/SomeDeadGuy/Cata-MSX-DeadPeopleTileset

 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 14, 2018, 10:32:47 pm
He hasnt made a knife yet.
Yes, I know. I was confirming their theories.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 16, 2018, 06:49:05 am
Some good news
Spoiler (click to show/hide)

Some bad news
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MCreeper on October 16, 2018, 03:22:38 pm
Was there any significant positive changes lately? Was there enough positive changes made from 0.C to justify playing later versions instead of just firing up ye olde 0.C (wiki troubles aside)? Just asking, because i didn't seen much there except screaming at ridicolous changes and killed(?) attempt at making player-made settlements. And in game (version from around 4 month ago. No immediately noticeable idiocy. Still have it, just in case.  :P) i have seen some "birds" (apparently with dog's AI) and domestic animals running around. And "weird, but fine" merging of construction and fabrication skills.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Descan on October 16, 2018, 03:46:24 pm
Cataclysm is one of those weird games where the "experimental" version is A) usually more stable than the 'stable' release, and B) almost a completely different game after enough time has passed, which is the case in this situation.

Like you might as well be asking what's the same, it's a smaller list.

Of course, you're talking about a version from "4 months ago," which... You know, ISN'T the 0.C release, so I don't know what you're asking here.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MCreeper on October 16, 2018, 04:40:48 pm
I'm futilely asking "what version makes most sense/most enjoyable", as many before me.  :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on October 16, 2018, 05:52:16 pm
Eh, I always just grab the latest nightly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 16, 2018, 06:06:10 pm
There are so much changes (good or bad) bugs fixed and new introduced etc... that it's hard to definitively point to a version that fully is satisfying (it's a bit similar to DCSS too i can't find a version that fully satisfy me, lots of good removed, good added, bad removed and bad added that it's impossible to me to point to a favorite).

From time to time i toy with an experimental and then was always going back to old version 0.9 (from 2013) but recently i have been sticking with an experimental i am playing since +/- this summer that i am enjoying enough (with some nice tileset and a soundpack that improve the atmosphere a lot to me) to not yet go back to my old 0.9.

I have tried a few newer experimental versions but crashed a bit too much without knowing why (as there was no ingame error message to report and nothing in the log that i could report, i wonder if it has to do with that world save that was created in an older version before some of the important change) to have any fun, there's apparently several changed game mechanics since the summer version i'm still using but i'll wait until the whole thing get more stable (as while there have been some errors messages, i never yet crashed with the experimental i use) to try again a newer version and see how the game is after those changes.
After all they're trying to go for a stable 0.D "soon".

Anyways, there have been some events for my character since my last report
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on October 16, 2018, 08:47:51 pm
I believe it instantly mends broken bones, as well as possibly healing regular damage.

It has a 10% chance to instead do a bad though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on October 17, 2018, 01:05:19 am
About which build or whatever is the best one...

Again, I don't play very much because much of the time I don't make it past the first few days...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Ygdrad on October 17, 2018, 08:32:05 am
I'm futilely asking "what version makes most sense/most enjoyable", as many before me.  :P

I've personally always played the latest experimental unless there's something problematic or a new feature just got added but makes the game hard to play due to not being tweaked yet, in which case I may hold back on updating further for a bit. The wiki might be out of date on a bunch of stuff, but you can still make use of the CDDA item browser (http://cdda-trunk.chezzo.com), and if you have any question about mechanics or strategies, the CDDA discord is very helpful. The game is basically open source so you can also just have a look at the files and code and figure out all the intricacies of certain mechanics with some quick searches. Usually, if an addition or change is very divisive you'll soon have a mod that disables or changes it which you can use if you absolutely must have it the old way to have fun. I personally just get used to the new balance and push onward.

Don't be scared of the crashes either. You can enable the autosave in the options, the default settings for it save the game every 5 minutes and 50 turns. Coupled with the game's relatively short loading times, this means a crash doesn't really cost you much time at all most of the time. With the current version, crashes haven't been super common, but they'll still usually happen once or twice a day depending on how long I play.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 17, 2018, 12:43:45 pm
Ran into a game mechanic i never experienced so far and that annoyed me so much i just stopped playing.

It started well
Spoiler (click to show/hide)

But from there
Spoiler (click to show/hide)

It was sad but i didn't noticed at the time what exactly happened.
After  that i started to notice my character mood falling into the red " ): " , i thought it had to do with the loss of a team member, though that team member was not one for much long, and i had lost in battle many friendly NPC already without that kind of morale hit, so it was a bit puzzling there.

And that got much wronger
Spoiler (click to show/hide)

I was so annoyed i just stopped playing, there are people suggesting that editing the save could help solve this problem in case someone run into that crap and want to still keep playing :
https://old.reddit.com/r/cataclysmdda/comments/2uqdik/how_do_i_cure_depression/coas8pb/
Spoiler (click to show/hide)
Will be back for the eventual 0.D release but i'll go play something else meanwhile.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 17, 2018, 04:59:23 pm
Any ideas why I can't find vehicle welding rig in the crafting menu? I've two books with the recipe on hand, and both fabrication and electronics two levels above the required 4 (as per the wiki). Is there something else I need?
For clarity: it's not that I'm missing components, the recipe isn't even listed.
I'm playing the experimental from a few days back.

edit: nvrmnd - that's just a wonky wiki I've been using
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Liber celi on October 18, 2018, 01:23:41 am
Will be back for the eventual 0.D release but i'll go play something else meanwhile.
Thanks for the storytimes, it was nice to see this thread in the New Replies list for some reason else than github drama again!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 18, 2018, 02:36:52 pm
Alright, help needed again. Different thing this time, but I still might be simply not looking for answers in the right places.

The game started crashing like crazy as of late, to the point where I can't get to another autosave (5 min). Loading takes ages too.
I suspect it's to do with save bloat, as the problem was there before occasionally, but got worse as I kept exploring the world (I'm driving around >a lot<) and building up my doom buggy. World map files take up 100 Mb, the character ~60 Mb.
Although I seem to recollect this not being a problem back when I played DDA the last time, with similar play style, maybe a year ago or so.
I don't see anything regarding major instability in the latest experimentals, but again, maybe I'm just not looking right. Tried a few of the latest versions, both tiles and console. No change.

I've got the vanilla mods in, plus boats, modular turrets(?), and alternative map key. Doesn't seem like anything could cause issues here.

So, questions:
1. Any easy way to alleviate this?
2. Can I maybe purge some save files manually? Which bits can be safely deleted without breaking the save? I tried to delete all map files, but that deleted my car from under me as well (and did not seem to speed up loading significantly).
3. If you've seen this discussed somewhere else, do give us a linky, thx.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 18, 2018, 05:40:10 pm
Thanks for the storytimes, it was nice to see this thread in the New Replies list for some reason else than github drama again!
Happy to see my character cdda misfortunes were entertaining :D

The game started crashing like crazy as of late, to the point where I can't get to another autosave (5 min). Loading takes ages too.

the experimentals i tested since a couple of week are crashing (of the type "catathingy.exe has caused an error" that leave no trace in the cdda logs to report) regularly, even when trying a new world (sometime just running through a street where lots of undead are roaming around can crash, sometime it works without problem, meaning i couldn't even report with a save on github to reproduce whatever bug is happening).
And that's probably why i always came back to the experimental i got from around summer and that never produced this kind of crash on my posts about my character attempt at surviving, and out of question to play cdda anymore without that amazing tileset and soundpack in case they're part of the recent problem.

for save editing for less bloat there's this :
https://discourse.cataclysmdda.org/t/way-to-reduce-save-file-size/4047/8
that has some interesting pointer on which file to delete.
edit : it's from 2013 so save files system may have changed since then.
A good idea is to load your save, walk around your house/car and save.
Quit then in the \maps\ various subfolders of your save delete all the files that aren't the ones that were just saved/modified.
It will then keep your house/car for the next time but will "regenerate" everything else in your world (so monsters and items will be randomly generated as if it was the first time you entered their tiles).
This should cut a lot on the amount of loading time of your save
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 19, 2018, 05:41:14 am
Thanks, Robsoie. Trimming the map files did not work. I guess I'm just going to put the game aside until more stable versions are released.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 21, 2018, 04:15:06 pm
From what i read there should be some recent pull request that should help and should solve a massive performance issue :
https://github.com/CleverRaven/Cataclysm-DDA/pull/26276
If i understand well the github this just got into the latest experimental. so hopefully it should help with your save issue if you download the latest build.

Now another performance big improvement should come from this other pull request, at the time i write it does not seem to be yet merged into experimental but once done it should fix completely all those laggy menu (drop, wash etc..)
https://github.com/CleverRaven/Cataclysm-DDA/pull/26331

And while i remember, on reddit someone made this useful key sheet when refering to the ingame binding menu can be a pain
https://old.reddit.com/r/cataclysmdda/comments/9oml15/i_created_my_own_basic_controls_cheat_sheet_so_i/
https://i.imgur.com/4NZfr1Q.jpg
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 21, 2018, 04:56:48 pm
A wild crash has appeared! Palazzo uses the latest experimental. It had no effect!

Still crashing each time I try to get into a town or anywhere more taxing than grasslands. And I timed the loading process - 2.5 minutes each and every time.
But thanks for the heads-up, Robsoie. I'll keep checking new builds as they get pushed.

It was way too much effort to get Mr Hawking out of the hospital and build him a brand new wheelchair of doom to just abandon the save.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 23, 2018, 06:21:45 pm
It lives!
I'm gonna keep this experimental stashed for safekeeping.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 23, 2018, 06:59:22 pm
Which one fixed your problem ?
(edit : and from what i see the various lag in drop and wash menu are now fixed too, the pull request has been merged)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 23, 2018, 07:14:58 pm
Which one fixed your problem ?
8070. But I skipped two of the earlier ones, so I'm not sure which one did it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 23, 2018, 08:29:42 pm
Thanks, i'll then keep a 8070 just in case :)

Confirmed by giving a try that 8070 has indeed the previously mentionned lag bug in drop (and wash) menus fixed, this one was very annoying considering how much time i spend looting buildings and then dropping the useful stuff in my base.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on October 24, 2018, 12:31:57 am
I've been using a 8064 without major issue (although I had a couple crashes leaving the basement).  Maybe I'll grab an 8070, just in case.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 24, 2018, 06:10:05 am
To me just for the fix for the laggy multidrop/drop menu 8070 is already a great version.

Though unfortunately it looks like a moose isn't the biggest threat anymore
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 24, 2018, 06:42:43 am
Is that a lake of fire in the shape of a moose?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 24, 2018, 12:47:08 pm
Actually all of this was a bunch of undead corpses/items i hauled (the \ key) into a single location, added a couple of 2x4 on top and set fire with a lighter to get rid of all of them (as i am trying to keep the item count under control to see if it helps to avoid save bloat).
The fire being in the grass spread around and oddly took that shape after a while.

I guess it's an omen of things to come :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on October 24, 2018, 01:04:23 pm
I'd call it a Flaming Llama, personally.
But I'm a Winamp fan, so what do I know :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on October 24, 2018, 01:14:49 pm
I dunno, it could be a fire alpaca too :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 24, 2018, 02:06:47 pm
Can anyone think of a way to make a retractable blast shield for a car's windshield, that one could somehow raise from the inside? All I can think of is a line of doors on the bonnet, but that'd require leaving the car to open or close.

And for something completely different, has anyone found any use for USB drives with or without the various software?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on October 24, 2018, 02:24:48 pm
the USB with hackpro can be used for a item that can render turrets and drones easier ot handle.
Medical and mic software are quest items for NPC's.
USBs themselves can be dissassembled for RAM sticks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on October 24, 2018, 06:17:35 pm
I don't know my thoughts on this game, but I do know the title screen is looking good.

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on October 24, 2018, 07:48:15 pm
Can anyone think of a way to make a retractable blast shield for a car's windshield, that one could somehow raise from the inside? All I can think of is a line of doors on the bonnet, but that'd require leaving the car to open or close.

And for something completely different, has anyone found any use for USB drives with or without the various software?
Does the blast shield have to be on the outside of the windshield?  For steel, ceramic, or other rigid materials, slipping a slatted sliding door in the roof is a possible option if it's inside, and it may be viable even if it needs to cover the glass: it can rest on rollers that can be used to push it forward until gravity drops it over the windshield.  You lose the ability to waterseal it, though, especially if it's outside and you physically need to move it from inside, and the rails on the outside may end up being unprotected depending on how you build it.  Likewise, for folks who have been in a car that predates power windows, they have crank handles for side doors that may be options for any such sliding door in the roof or hood: gears work as well as physically pushing the shield.  Strictly, depending on what you want it for, you may not even need rigid blast covers: blast curtains made out of ballistic fiber like these (https://blasttac.com/blast-protection-military-police/) can provide lightweight protection as well, and if I recall, ballistic fiber is already in the game. 

Also, I'm not sure if it's in the game since I haven't played in a year or three, but ballistic glass might also be a straight option without any need for special armor. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on October 24, 2018, 08:12:31 pm
So, my interest in this game has been piqued yet again, but I still can't figure out a way to survive past the first few days.

Especially since drinks now freeze in the cold. In spring (?).

Any tips on not dying to hordes, acquiring enough gear to avoid freezing, and other such tips?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 24, 2018, 08:52:04 pm
Any tips on not dying to hordes, acquiring enough gear to avoid freezing, and other such tips?
Cars are your friend. You'll need:
- a water-tight container. A plastic bottle or a gallon jug will do. Easy to find in kitchens;
- a rubber hose. Obtained from smashing a fridge with something heavy;
So a first house or a couple should leave you equipped with the tools. Avoid all combat; remember you can run. Keep checking outlying cars. Siphon fuel from those without wheels, batteries, keys, seats etc. Cars tend to be in a various states of disrepair, but it's usually just one thing, lack of fuel being one of them. When you have some fuel on you, getting a car is not that difficult. When you find one that works, drive it to another, and siphon more fuel. Now you are protected from the elements, and can kill shit if needed. Keep driving around, collecting easy to grab random shit, and upgrading your car. Armoured cars and Humvees are obvious choices.


Does the blast shield have to be on the outside of the windshield?  For steel, ceramic, or other rigid materials, slipping a slatted sliding door in the roof is a possible option if it's inside, and it may be viable even if it needs to cover the glass: it can rest on rollers that can be used to push it forward until gravity drops it over the windshield.  You lose the ability to waterseal it, though, especially if it's outside and you physically need to move it from inside, and the rails on the outside may end up being unprotected depending on how you build it.  Likewise, for folks who have been in a car that predates power windows, they have crank handles for side doors that may be options for any such sliding door in the roof or hood: gears work as well as physically pushing the shield.  Strictly, depending on what you want it for, you may not even need rigid blast covers: blast curtains made out of ballistic fiber like these (https://blasttac.com/blast-protection-military-police/) can provide lightweight protection as well, and if I recall, ballistic fiber is already in the game.
I'm pretty sure none of those things are doable in the game. Maybe with some car-related mods, but I wouldn't know.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on October 25, 2018, 02:54:36 am
Can anyone think of a way to make a retractable blast shield for a car's windshield, that one could somehow raise from the inside? All I can think of is a line of doors on the bonnet, but that'd require leaving the car to open or close.
You can put opaque doors on a line of frames in front of the windshields then put a door motor on the doors, so you can close and open them with the controls. Door motors need small electric motors.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 25, 2018, 05:50:54 am
Any tips on not dying to hordes, acquiring enough gear to avoid freezing, and other such tips?

There's something that is useful often found around the towns

Spoiler (click to show/hide)

For the freezing, before you're experienced with the game i suggest you play on an "eternal" summer to get comfortable with the game mechanics.
The possible cons of starting in summer may be that you may find less "normal" zombies and more though ones.

If you play on normal gameplay (and so have to face the freezing that spring give in cdda) a starting scenario that put you in a shelter, the lockers have blankets , you can wear blanket they're going to keep you warm (just make sure to not try to fight monsters while wearing it as cosplaying as a ghost is making moving difficult :D )
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on October 25, 2018, 12:07:10 pm
I can't seem to pickup frozen water from toilets. Anyone got any clues how I can defrost it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 25, 2018, 02:08:02 pm
I can't seem to pickup frozen water from toilets. Anyone got any clues how I can defrost it?
Light the house on fire?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on October 25, 2018, 02:49:52 pm
 Dont think you can thaw it out. You can craft with it tho.

 I hope someone plans on adding insulated or warmable vehicle tanks due to the wonders of frozen liquids.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 25, 2018, 07:23:44 pm
Because i found a tent early i decided to toy around with the faction camp feature, and as i play with high random NPC spawn rate (i set it to 50 so i can encounter a NPC from time to time, with the default setting i nearly never find any, at 100 the NPC encounter rate is nearly the same as it was in old Cata versions)
 
Spoiler (click to show/hide)

Now some warning about the camp feature
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on October 25, 2018, 07:29:22 pm
Does the blast shield have to be on the outside of the windshield?  For steel, ceramic, or other rigid materials, slipping a slatted sliding door in the roof is a possible option if it's inside, and it may be viable even if it needs to cover the glass: it can rest on rollers that can be used to push it forward until gravity drops it over the windshield.  You lose the ability to waterseal it, though, especially if it's outside and you physically need to move it from inside, and the rails on the outside may end up being unprotected depending on how you build it.  Likewise, for folks who have been in a car that predates power windows, they have crank handles for side doors that may be options for any such sliding door in the roof or hood: gears work as well as physically pushing the shield.  Strictly, depending on what you want it for, you may not even need rigid blast covers: blast curtains made out of ballistic fiber like these (https://blasttac.com/blast-protection-military-police/) can provide lightweight protection as well, and if I recall, ballistic fiber is already in the game.
I'm pretty sure none of those things are doable in the game. Maybe with some car-related mods, but I wouldn't know.
My apologies; I didn't parse the context properly, and thought we were considering ideas for development.  That was my error.  Looks like King Zultan had a better idea for in-game. ^_^
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on October 27, 2018, 03:46:02 am
Can anyone think of a way to make a retractable blast shield for a car's windshield, that one could somehow raise from the inside? All I can think of is a line of doors on the bonnet, but that'd require leaving the car to open or close.
You can put opaque doors on a line of frames in front of the windshields then put a door motor on the doors, so you can close and open them with the controls. Door motors need small electric motors.
Don't those only operate one door at a time? Or is it different for connected doors that open and close all adjacent doors at once?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 27, 2018, 04:47:33 am
Can anyone think of a way to make a retractable blast shield for a car's windshield, that one could somehow raise from the inside? All I can think of is a line of doors on the bonnet, but that'd require leaving the car to open or close.
You can put opaque doors on a line of frames in front of the windshields then put a door motor on the doors, so you can close and open them with the controls. Door motors need small electric motors.
Don't those only operate one door at a time? Or is it different for connected doors that open and close all adjacent doors at once?
No, it works as a unit. If you make a line of doors that open together, like sliding doors or hatches, then one (tiny) motor opens them all.
It works pretty good. The only downside is that cameras I've installed to provide vision when the blast shield is up are extremely fragile. Given the amount of zombie ramming I do, by the time I may need to raise the shield, I might have to drive blind.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 27, 2018, 09:07:56 am
The small lag there still was in the construction menu ( key * ) is fixed starting with experimental version 8075
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on October 27, 2018, 09:13:43 am
Don't those only operate one door at a time? Or is it different for connected doors that open and close all adjacent doors at once?
They open regular doors individually or you can open them all at once, and connected doors open all at once no mater what.

The only downside is that cameras I've installed to provide vision when the blast shield is up are extremely fragile. Given the amount of zombie ramming I do, by the time I may need to raise the shield, I might have to drive blind.
The only thing I can think of to protect the cameras would be to ether put armor where the camera is or to place a row of frames or rams in front of the blast shield.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 27, 2018, 10:25:50 am
The only thing I can think of to protect the cameras would be to ether put armor where the camera is or to place a row of frames or rams in front of the blast shield.
Oh, they're armoured alright. The issue is, they stop working properly pretty much as soon as they get any damage whatsoever (I've had yellow ones dying on me). I now have three up front for some redundancy, but they can't be repaired with a welder, so at this rate I'll have to start mass-producing glue in not-too-far future.
I already have rams as a buffer, which stops most splatterfodder - but not all of it. And the car would be too long to drive comfortably with additional frames.

I could of course replace the opaque hatches with see-through hatches for a rather tiny loss in hitpoints, but I'm stubbornly attached to them being solid. Oh well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on October 27, 2018, 10:58:52 am
time ago i can't save when cruise a car because a bug... this is fixed?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 27, 2018, 11:09:32 am
time ago i can't save when cruise a car because a bug... this is fixed?
Yes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on October 27, 2018, 12:46:18 pm
thk
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FrankVill on October 28, 2018, 12:21:50 pm
Sorry for my ignorance, maybe this question has been answered before. I enjoy reading development pages like in DF and other roguelike games for knowing about future features on a next release or about long term objectives until final version.
Do CDDA has any roadmap for a long term? I would like sight about this game, but main website http://en.cataclysmdda.com seems like abandoned.
Are there any plans for a possible 0.D version?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jcd on October 28, 2018, 12:59:41 pm
Development for cata is still hot.
The new site is https://discourse.cataclysmdda.org/
You can also check the project's activity in https://github.com/CleverRaven/Cataclysm-DDA/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: FrankVill on October 28, 2018, 04:31:40 pm
Thanks you jcd!  :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 28, 2018, 05:29:02 pm
So I downloaded the newest experimental from looking at that title screen Azy posted...

And, well... (https://imgur.com/a/UWevOZ2)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 28, 2018, 05:35:08 pm
Increase the window size.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 28, 2018, 06:15:47 pm
The problem was reported in the pull request for this halloween theme but it seems the thing was merged anyways :
https://github.com/CleverRaven/Cataclysm-DDA/pull/26306

While waiting for the theme to be removed once this halloween silly thing will be ended, you may want to try in YourCDDAfolder\data\title\ 
to delete the file
Code: [Select]
en.halloween
then make a copy of
Code: [Select]
en.titleand rename this copy
Code: [Select]
en.halloween
This should get you the old title theme back hopefully it's still compatible with the smaller window.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on October 29, 2018, 09:41:51 am
is possible to save the world generation option??
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on October 29, 2018, 09:51:21 am
is possible to save the world generation option??
From the main menu go to Settings>Options>World Defaults (use tab to navigate the options screen).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 29, 2018, 05:43:20 pm
Meanwhile in Arcana... https://www.reddit.com/r/cataclysmdda/comments/9si2y9/arcana_update_in_progress_the_urban_awakening/ (https://www.reddit.com/r/cataclysmdda/comments/9si2y9/arcana_update_in_progress_the_urban_awakening/)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 30, 2018, 04:45:04 pm
Looks like the end of the world is a rather lucrative business.

(https://i.imgur.com/srzYJ3y.gif)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on October 31, 2018, 02:54:48 am
Has anyone actually managed to fill a cash card, the closest I've ever got was three hundred thousand.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on October 31, 2018, 05:43:19 am
why found a backpack is almost impossible...i have searched on two cities and no see one.....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 31, 2018, 05:49:58 am
The only backpacks i find are on dead zombies, i don't remember finding them in buildings.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on October 31, 2018, 05:56:02 am
I find them in buildings sometimes, but usually I get them from the groups of dead soldiers, or campers, also you can craft them with 3 tailoring. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on November 01, 2018, 09:52:32 pm
Is there a way of losing the Frail trait, without going for post-treshold mutations in the beastly aspects? I thought I could maybe guzzle some gallons of mutagen and with some luck get Tough, but now that I'm reading the wiki, it says it has the targetted mutation tag, without being assigned to any aspect. Soo... it can't be gained outside of character generation? Do I understand this right?
http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Tough
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 02, 2018, 11:44:41 am
 Dunno, but I do wish that whoever keeps merging changes without merging changes they are dependent on fer the game to work(for example, the monster flag FILTHY currently causes the game to refuse to load) wouldn't.

 Dont know if its a matter of something not being added yet, or something being removed before things that are dependent on it, but whatever it is, its damn tedious to A) find the right file and B) remove some 75 lines of flags so I can actually get a game working.
 And after fighting to clear out the errors, its starting to feel like someone decided to do some major work on flags fer monsters and totally halfassed it. So no CDDA fer me today. Hurrah.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on November 02, 2018, 12:01:31 pm
Is there a way of losing the Frail trait, without going for post-treshold mutations in the beastly aspects? I thought I could maybe guzzle some gallons of mutagen and with some luck get Tough, but now that I'm reading the wiki, it says it has the targetted mutation tag, without being assigned to any aspect. Soo... it can't be gained outside of character generation? Do I understand this right?
http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Tough

From what I read on the Wiki http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Traits (http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Traits), which admits itself to being inaccurate:
"Traits are very hard to get rid off, and only in rare occasions, involving thresholds you can sometimes change them."
but then it says
"You cannot change starting traits normally, and purifier will try to give them back to you. But if you really want to change your starting traits you can use the mutate option of the debug menu."

Sorry I can't be of more help.  And the wiki really shouldn't contract itself.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on November 03, 2018, 05:45:05 am
Is there a way of losing the Frail trait, without going for post-treshold mutations in the beastly aspects? I thought I could maybe guzzle some gallons of mutagen and with some luck get Tough, but now that I'm reading the wiki, it says it has the targetted mutation tag, without being assigned to any aspect. Soo... it can't be gained outside of character generation? Do I understand this right?
http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Tough

From what I read on the Wiki http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Traits (http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Traits), which admits itself to being inaccurate:
"Traits are very hard to get rid off, and only in rare occasions, involving thresholds you can sometimes change them."
but then it says
"You cannot change starting traits normally, and purifier will try to give them back to you. But if you really want to change your starting traits you can use the mutate option of the debug menu."

Sorry I can't be of more help.  And the wiki really shouldn't contract itself.
The wiki is a horrible mishmash of up-to-date and outdated because the constant updates basically guarantee that even if they could actually be bothered to update it, which is the other problem, it would likely become irrelevant within 3 months of the change. Also, I remember their spam/bot filter being broken AF, so you couldn't actually confirm if you were human or not after editing or trying to register an account.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on November 05, 2018, 04:08:48 am
why found a backpack is almost impossible...i have searched on two cities and no see one.....
Sporting goods and military surplus stores are your best bet. Hardware stores and clothing stores have other good storage chest pieces (such as tool belts and messenger bags). And if you really can't find anything better, you can craft a belt pouch, though it's pretty encumbering for its storage.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 05, 2018, 08:17:54 am
I'm at day 63 of my eternal summer world.
I planted these bunch of berries/other wild edible plants probably 55+ days ago and while the seeds evolved into another stage (the "seedling" one actually, so there are apparently more stages to go), there's still nothing that can be gathered there
(https://i.imgur.com/eNWPE2a.jpg)
(on the farm expansion of my faction camp, there's a lot more of them (as i even upgraded the farm to have more plots), but they're probably "only" 30 days old)

So it looks like berry farming isn't really something usable anymore (as in before the season length change the slowest growing plants were going through all their growing stage in 12 days) if you're in the middle of nowhere in term of food and foraging.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on November 05, 2018, 11:00:11 am
why found a backpack is almost impossible...i have searched on two cities and no see one.....

Using ctrl v in mounds of zombie corpses allows you to find dirty clothes such as backpacks or MOLLE packs on zoldiers, etc. Really look around if you want to find things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on November 05, 2018, 02:08:02 pm
How do I wash dirty clothes again?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 05, 2018, 02:16:10 pm
You can craft a washboard, then use the washboard to access its washing menu, water is needed of course.
As i don't play anymore with filthy clothing, i don't remember if you need "clean" water or if regular one can work.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on November 05, 2018, 02:42:25 pm
Regular water works the last time I had to use it, but it was long enough ago that I had to use detergent/soap as well, so my info is outdated and may possibly be wrong.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 05, 2018, 03:01:52 pm
 Washboard with soap/detergent OR washingmachine(in vehicles) with... It may be clean water only in th tank, might accept regular water, but still needs detergent, and I dont think soap works there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 07, 2018, 06:12:17 pm
So after 68 days and my plants growing so slowly , it was time to think long time food preservation.

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 08, 2018, 05:26:30 pm
One of the NPC of my faction camp was sent to a gathering mission , when it was time for him to come back the game/npc told me he was attacked from behind by a jabberwock, at that point i thought it meant that NPC was dead (as it sometime happen for those sent in such mission though that's the first time a jabberwock was mentionned) but that he kicked the monster and it collapsed into gore (i found it funny it was the same message as in Dwarf Fortress).

Yet my character :

(https://i.imgur.com/QKm4bZv.jpg)

:D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on November 11, 2018, 12:03:30 pm
Playing 0.C-8135, most successful run so far almost one month.

It's spring, day 28 and I still can't plant anything, it says it's "too cold". I wonder if that's a bug? Or is the game supposed to be unnaturally cold?

I've tried every day, even right now I'm comfortable (rising) while outdoors, and can't plant. I guess I'll try again in summer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 11, 2018, 05:02:37 pm
Yeah, unfortunately in CDDA spring is always freezing, in the past it started to get better after a couple of week in spring but now that they changed season length i wouldn't be surprised CDDA freezing spring takes months, similarly to growing berries takes now nearly 3 months instead of 14 days.

It's possible to play in an eternal summer if you don't want to deal with this freezing cdda spring annoyance
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 11, 2018, 10:02:21 pm
 Whats the actual temperature? They might have done sillybuggers with what it takes to plant...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on November 12, 2018, 01:40:32 am
Ok, managed to get a single Sunny day, luckily I had enough time to plant an entire yard worth of seeds (actually it got cold again after 5pm, but the next day was clear also). I'm on day 40-something now and it's mostly rainy and chilly, luckily managed to get an electric car running, because I just keep having to go farther away to forage vegetables.

The problem is that without sun there's no electricity. I made a foot cranked generator in the basement I've been living in (those with sandbags) so maybe I'll modify it with parts from another electric vehicle to fit swappable batteries in case the car runs out.

Some things seem to take way longer than advertised, such as my charcoal smoker, keeps saying "will be done in 5 hours" but is more like 5 days.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 13, 2018, 09:00:31 am
My character finally completed a cycle of this eternal summer, so the game went back to Day 1 of it for some reason instead of continuing to add more after the +/-90th one.

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on November 14, 2018, 02:42:35 am
Any ideas what the other types of faction camps do?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 14, 2018, 07:11:19 am
There are other types of faction camps ?
Or do you mean the expansions (farm, kitchen, garage, blacksmith ...) you can add every couple of upgrades ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 14, 2018, 05:54:14 pm
Juste a note, if you play with experimentals, avoid build 8167 and 8168 , there's a bug in it (a bugged commit that was just reverted for the next build in line after those 2) .

The reason is that it duplicate hugely monsters of any kind due to a bug , spawning them so much that they will be put even in completely cleared zones.
https://github.com/CleverRaven/Cataclysm-DDA/issues/26683

a gif of what to expect :D
https://old.reddit.com/r/cataclysmdda/comments/9x2ciu/with_zui_quan_game_is_still_playable_after_last/

While it's funny to see absurdly big hordes of doom (especially if before updating you spent a night in a cleared city building, you get out and after a couple of minute there are insane amount of monster everywhere), if you were attached to your current character and his world, this is very likely to ruin your actual fun in the case you don't have any previous backup  of your save (if you regularly use a newer experimental, make sure to always make a backup of a save in case things go very wrong, like it is the case in the 2 mentionned builds)

bug isn't present in build 8166 , and as the commit was reverted, it shouldn't be present in build 8169
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on November 14, 2018, 09:01:52 pm
might hold off for 8170 and give the latest an experimental  go then
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on November 15, 2018, 04:29:42 am
They just restored the ability to fix vehicle batteries while they're installed in a vehicle
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on November 17, 2018, 07:12:23 pm
They just restored the ability to fix vehicle batteries while they're installed in a vehicle

that's a start if u break down or make upgrades and break something
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 18, 2018, 01:32:28 pm
As my faction camp is now well established, and i have enough provision for long timed expedition, i decided to explore much more of the world surrounding my zombie-free region.

Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 18, 2018, 04:34:04 pm
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 20, 2018, 07:26:34 pm
There's a bug that makes the game crash very often starting with build 8195.
It's related to a new PR that got merged
https://github.com/CleverRaven/Cataclysm-DDA/pull/26488

So until they fix it, stay with build 8194 or previous to get a much more stable game.

Additionally, the most excellent and always up to date tileset MSX-DeadPeopleEdition is now included in the experimental (as nearly all the other tilesets are either old or abandonned enough to have many items and monsters not using tiles).
No idea if they will maintain it the same as SomeDeadGuy does, as he updates nearly daily, here's his github in case you want to get his latest work :
https://github.com/SomeDeadGuy/Cata-MSX-DeadPeopleTileset
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on November 26, 2018, 10:16:03 pm
Looks like I'm not getting back into cataclysm, windows has decided it's a virus and that my command to "run anyway" should be interpreted as "user is crazy, delete this file."

Edit: It was avast, apparently stuck in quiet mode, quarantining the file. I'd apologize to windows for assuming that it was responsible for the fuck up but in my investigation of the problem I discovered the IT administrator of my personal computer had apparently locked certain features of Defender.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on November 27, 2018, 09:31:07 am
 Yeah, Windows isint quite that insane. Close, but not quite.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 27, 2018, 10:31:48 am
Wanted to mention that apparently the build 8195+ crashing bug has been fixed at some point.

As i'm still running though my 8194 world, i have ceased to update until i'm finished with it so i have no idea which exact build had this light crashing bug fixed.

To be sure you don't get the light crash bug, just download the latest experimental anyways or get back to a 8194 and less.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on November 27, 2018, 09:22:32 pm
It's summer and all my shit is frozen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on November 28, 2018, 09:12:25 am
Did you do a glacier embark?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on November 28, 2018, 01:35:58 pm
No I'm playing eternal summer which some research and intuition suggests actually means eternal early spring.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on November 28, 2018, 02:18:18 pm
So I haven't played for a while. Are the recent builds still plagued with UnFun amounts of detail needing manual busywork? Like having to clean your clothes with a separate command an item of clothing at the time and stuff?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on November 28, 2018, 04:32:50 pm
Dirty Clothes only need to be cleaned if you pick them off of zombies. Its a bit easy to clean them, with the only requirements being a (somewhat large, about 1 unit per .25 liter) amount of water, 1 soap/detergent, and a washboard created from a wooden board.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: beorn080 on November 28, 2018, 05:47:18 pm
No I'm playing eternal summer which some research and intuition suggests actually means eternal early spring.
I recall a bug that caused eternal starts to lock eternal in as day 1 of spring if the world is generated as eternal season. I'm not sure if it's been corrected, but the temp fix was to generate the world without that setting, then switch it once playing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on November 29, 2018, 09:12:04 am
So I haven't played for a while. Are the recent builds still plagued with UnFun amounts of detail needing manual busywork? Like having to clean your clothes with a separate command an item of clothing at the time and stuff?

You use the washboard item, then an UI pops up to choose dirty clothes from your inventory. After that it tells you how much soap and water you'll need.

Alternatively if you're using a powered vehicle rig you can just fill it up a wash machine with dirty clothes and turn it on (needs water from vehicle tanks).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on November 29, 2018, 12:02:56 pm
I recall a bug that caused eternal starts to lock eternal in as day 1 of spring if the world is generated as eternal season. I'm not sure if it's been corrected, but the temp fix was to generate the world without that setting, then switch it once playing.
Tried it, no effect.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on November 29, 2018, 01:10:23 pm
This is odd, on an experimental from some months ago i had played an eternal summer run that took 2 summer cycles (as once you reach 3 months of summer you go back to the 1st day of summer) before i decided to go play on another world (as my save was way too big by then so i just deleted it) and i don't remember having to deal with those stupid constant freezing.

Maybe you're only in very early summer and for whatever reason there's still the cdda arctic-level of spring going on only for for few first summer days ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on November 29, 2018, 01:15:38 pm
This is odd, on an experimental from some months ago i had played an eternal summer run that took 2 summer cycles (as once you reach 3 months of summer you go back to the 1st day of summer) before i decided to go play on another world (as my save was way too big by then so i just deleted it) and i don't remember having to deal with those stupid constant freezing.

Maybe you're only in very early summer and for whatever reason there's still the cdda arctic-level of spring going on only for for few first summer days ?

I went through the whole summer 1 o summer 1 reset. It was getting down to 14 degrees. It never got warm enough to plant anything.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on November 30, 2018, 11:32:21 am
Wow I'm glad they made washing clothes much easier. It used to be such a hassle. If only washing machines worked for bulk loads.

Okay but now when do "wet" clothes start and you need to air-dry (Or a dryer for) them or suffer cold penalties when they dry on you?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on November 30, 2018, 12:08:52 pm
The Wet Morale penalty can be fixed with a towel with the activate function.

I'm pretty sure wet clothes can air dry just fine, as towels become when you use them and it takes like 30 minutes to an hour for them to clean. I wouldnt keep it in the inventory though
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on November 30, 2018, 01:18:48 pm
Are there any forks or mods that remove unnecessary busywork like cleaning your clothes?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on November 30, 2018, 01:23:03 pm
Are there any forks or mods that remove unnecessary busywork like cleaning your clothes?
There should be an option during world creation, allowing you to remove filthy clothes (it's loaded as one of the default mods).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on November 30, 2018, 01:27:58 pm
Filthy clothing is treated as a mod and can be removed, nutrition is actually simplified by default , the CBM changes were reblalanced by mods to make them self-installable with autodocs functioning as a way to guarantee success. Kevin's taken a stance against future efforts to make features removable under the logic that they make the system more fragile.

In game news I've got a full camp, full blacksmith, full kitchen, and full farm up and running. Raided two libraries and have all the books necessary to crank out competent trappers, shooters, and fabricators. Really loving it, only thing that could make it better would be a way to have my skilled NPC's read to my unskilled NPC's so I don't have to have such an active role in story time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on November 30, 2018, 06:29:47 pm
The Wet Morale penalty can be fixed with a towel with the activate function.

I'm pretty sure wet clothes can air dry just fine, as towels become when you use them and it takes like 30 minutes to an hour for them to clean. I wouldnt keep it in the inventory though

I've never seen wet clothes, I think wet is only a mood debuff on the player with a duration (like eating nasty food), not a clothing attribute. Clothes simply either protect you from rain or not. I used to carry an umbrella when not fighting, but not since I got my survivor trenchcoat and pants which keep me dry.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on November 30, 2018, 10:22:54 pm
Feeding the Chop Shop with my Retriever. It's a foldable vehicle with enough storage to carry 4 wheels, a large motor, controls, and a battery. I can ride out to a broken down vehicle, attach whatever I have to to make it functional, stow the folded up retriever and bring home the prize.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 08, 2018, 08:34:04 am
 Goddamn I wish the idiots merging shit wouldent until it was atleast complete. Or worse, remove shit without taking out its dependencies. Or hell, even fix their missing shit in a timely fashion.
 Being totally unable to get a fresh update and play for a week at a time because some dumbfuck cant be bothered to check if their changes causes the game to refuse to load anything is just... Arragh.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on December 08, 2018, 10:33:06 am
How are faction camps working for other people? Mine suddenly lost half their jobs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on December 08, 2018, 12:42:00 pm
Goddamn I wish the idiots merging shit wouldent until it was atleast complete. Or worse, remove shit without taking out its dependencies. Or hell, even fix their missing shit in a timely fashion.
 Being totally unable to get a fresh update and play for a week at a time because some dumbfuck cant be bothered to check if their changes causes the game to refuse to load anything is just... Arragh.

What issue is it now? I know there's a thing that caused firing mounted weapons to crash, and that's about the only giant "what the fuck" bug I can recall.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on December 08, 2018, 03:54:22 pm
Once fully upgraded Kitchen and Blacksmith lose most of the jobs associated with them. I have discovered that the apocalyptic slowdown I was getting was from having full farms growing by primary base. From now on all farming will be done at a second base a short distance away.

edit: Unrelated: I consume my fedora by tipping it.

Doubleedit: Rolled back to 8233 to get a version where Camp Jobs haven't disappeared. I've also revised my Lag Management by playing without Z-Levels and digging a tiny chamber to house waitng/resting area.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on December 09, 2018, 09:03:45 pm
What issue is it now? I know there's a thing that caused firing mounted weapons to crash, and that's about the only giant "what the fuck" bug I can recall.
Tents managed to break themselves. Or rather the action to setup tents broke somehow, which caused the game to cry when it looked at tents moments later. Thankfully, it appears to be gone now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on December 09, 2018, 11:15:13 pm
The recently introduce crashing bug when shooting should be fixed.
The recent lag/slowdown (apparently related to map memory) should still there unfortunately.

I guess i'll keep using my 8194 then.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on December 10, 2018, 08:27:19 pm
I started debugging Outdoorsman onto all my characters. I appreciate the commitment to realism in that jumping in the pool with your clothes on is half as upsetting as shooting someone in the face for their boots but I'd just rather not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on December 11, 2018, 06:36:42 am
Looks like the days of 1000MPH cars is no more with the vehicle speed rework (https://github.com/CleverRaven/Cataclysm-DDA/pull/26209) getting merged.

It also makes it to where car and truck alternators no longer work on foot pedals, apparently now you have to use a special bicycle alternator to make power with them.

Also major thing:
"Fuel consumption has increased dramatically. On the vehicle efficiency tests, most vehicles are getting about 1/6th to 1/3rd the range they used to get on the constant speed pavement and dirt tests (and vehicles are having to go much slower on dirt to achieve that speed)."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on December 11, 2018, 01:18:11 pm
Looks like the days of 1000MPH cars is no more with the vehicle speed rework (https://github.com/CleverRaven/Cataclysm-DDA/pull/26209) getting merged.

Just when i learn that the Bloodhound 1000mph record project (https://www.youtube.com/watch?v=Mylca_onT_I) didn't found investors in time this month and so got terminated :/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on December 11, 2018, 01:22:06 pm
Sounds like a pain in the ass but it's not crazy. I hoard fuel and I never drove over 90mph unless I was trying to atomize myself and anything unfortunate enough to be in my way.

edit: Newest playthrough I'm a blacksmith whose used the apocalypse to achieve his dreams of being a medieval king. With so many people relying on cobbled together equipment a man who can craft a finely honed blade or a sturdy set of armor is one of the deadliest things alive. My camp has swollen to include a fully stocked kitchen, smithy, and garage where vehicles are cannibalized for precious steel. My allies are plate armored knights with longswords and leather clad scouts with finely made bows.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on December 18, 2018, 09:44:18 pm
I keep reading about tent and camps and kitchen built stuff like that. How does one get started? plop a tent and play with menu?

Doesnt have access to a pc nowadays.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on December 18, 2018, 10:05:23 pm
If you get two NPC followers you can go to an open field and ask one about starting a faction camp. The NPC you asked becomes camp manager and you can talk to them to send other NPCs to do jobs like gather resources or cut firewood in exchange for food. If you have the materials they can also upgrade the camp and build extensions like kitchens and blacksmith workshops which unlock different jobs the more their upgraded.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on December 18, 2018, 10:31:38 pm
You should increase (a lot) the random NPC spawn chances for your world , as with the default setting you nearly never saw any of them, making it hard to obtain the required followers (and they can die from assigned tasks, even with the lowest risk gathering mission).

It's also a good idea to start your npc camp on a field that is very near to several forest tiles, the reason  is that you'll need a ton of logs for most upgrades, and it takes lots of time for a NPC to cut them, and even more days according to the distance between your camp and the targetted forest tile.

Additionally, it's a very good idea to make a lot of the required items (for upgrade) gathering yourself and not only let it up to the tasked npc, they're incredibly inefficient in material gathering mission, taking so much time for bringing back ridiculously small amount of loot.
Make sure to have a cart or something to transport the tons of 2x4 items you'll need from building in which you'll deconstruct most of the furnitures back to your camp, as moving/pulling them yourself without a cart/car will take forever (each tile moves taking many many minutes if you have a lot to move).

For the tons of heavy stick you'll also need for upgrades, make a npc going to cut trees , he'll bring logs and lots of long sticks, disassembling all of them takes an annoyingly tedious amount of keypresses time , but they will result in lots of heavy sticks


Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on December 18, 2018, 10:38:03 pm
If you pile up long sticks with a cutting tool in your inventory you can just disassemble all. I wasted so much time activating each one.
 Also be aware that as of the latest version most of the jobs for Blacksmith and Kitchen are gone. I'm still on 8232.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on December 18, 2018, 10:41:45 pm
You can disassemble them all at a time ?
I wish i knew i could do that when i was still playing with the faction camp, always had to take only what my character could carry and disassemble them one by one, extremely tedious.

I guess i'll keep using my working 8194 version for a longer time to avoid more of the new bugs then (i see lots of recent crashes report on github too)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on December 18, 2018, 11:41:16 pm
Yeah you can disassemble and cut up the same way you would butcher, super handy when you bring in a bunch of future rags and patches.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Trolldefender99 on December 18, 2018, 11:42:33 pm
Somehow never heard of this, and this game sounds amazing!

Too bad found it at a time recent patch is broken from what has been said. So I'll just have to wait for it to be fixed. I don't want to start like I did just the other day in Warhammer 2 Total War, and find out I have to restart anyway once they release a working patch (which in WH2TW case was literally only 3 days after I started my first game lol).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on December 18, 2018, 11:58:54 pm
Somehow never heard of this, and this game sounds amazing!

Too bad found it at a time recent patch is broken from what has been said. So I'll just have to wait for it to be fixed. I don't want to start like I did just the other day in Warhammer 2 Total War, and find out I have to restart anyway once they release a working patch (which in WH2TW case was literally only 3 days after I started my first game lol).

New bulids are constantly coming down the pipe, there were two updates today, three yesterday, and three the day before that. They're generally small changes you won't really notice and they rarely break saves. The missing things from the faction job menus shouldn't be too much of a bother since they're rarely worth doing and you'd need to keep a base fed for weeks to do the necessary upgrades. Realistically your first character will be dead within six hours.

I'd recommend jumping right in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on December 19, 2018, 12:19:40 am
Too bad found it at a time recent patch is broken from what has been said. So I'll just have to wait for it to be fixed.
The talk about the new versions and the related issues are with regard to the experimental branch only. Get the 'stable release' from the website and you'll be fine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Trolldefender99 on December 19, 2018, 03:25:10 am
Too bad found it at a time recent patch is broken from what has been said. So I'll just have to wait for it to be fixed.
The talk about the new versions and the related issues are with regard to the experimental branch only. Get the 'stable release' from the website and you'll be fine.

I should have read the forums in the morning :P Now I'm gonna stay up late...xD
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on December 19, 2018, 03:49:10 am
Get the 'stable release' from the website and you'll be fine.
Your talking about 0.C Stable its several years old now, and it doesn't have a bunch of stuff that the newer versions have.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on December 19, 2018, 08:39:25 am
Yeah the last stable version was in 2015, if you get the launcher you can update your experimental version and revert up to 9 versions back. They're usually save compatible but you can just find a build you like and then not update until you see a new feature or bugfix you want.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on December 19, 2018, 11:28:29 am
Is coolthulu still keeping up his fork?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on December 19, 2018, 01:31:30 pm
It's probably abandonned considering last commit on his fork was in november 2017
https://github.com/cataclysmbnteam/Cataclysm-BN/commits/experimental
And from a reply he did on his issue tracker :
Quote
My job eats most of my time nowadays and I'm not very good at managing the rest of it.
I didn't see a lot of interest last time (though maybe I looked in wrong places), I don't know if anyone would actually play it if I updated it.

That said as i don't do discord stuff i don't know much about it but it looks like the Looming Darkness multiplayer version of cdda is still in the work
https://old.reddit.com/r/cataclysmdda/comments/9le102/update_thread_for_cataclysm_multiplayer_rewrite/
Quote
stolencatkarma 1 month ago
Pre-alpha. Join the discord to see progress. All updates are in that
https://github.com/stolencatkarma/CataclysmLD
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on December 20, 2018, 01:12:25 am
so where can we find these ongoing development forks that are being talked about here
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on December 20, 2018, 08:05:34 am
so where can we find these ongoing development forks that are being talked about here

If you mean the experimental branch the best way is to download the launcher. You can use it to check for new builds and update with the click of a button.

https://github.com/remyroy/CDDA-Game-Launcher/releases

Forks like Coolthulu's aren't to my knowledge consolidated anywhere Reddit or discord are probably your best bets there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on December 21, 2018, 04:30:31 am
found it thx
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on December 21, 2018, 01:18:31 pm
Be cautious when using the launcher, there are regular reports of people losing their save when they updated their cdda with the launcher , so if you want to use the launcher i recommend not to update with it when you're in the middle of a run or playing with a world you appreciate (or at least backup your save somewhere).

You can also download experimental builds yourself instead of using the launcher , it's as easy as download and extract the downloaded file to play , then move the save folder from your older experimental to the newer one.
http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Experimental#Experimental_Builds
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on December 21, 2018, 06:18:47 pm
Be cautious when using the launcher, there are regular reports of people losing their save when they updated their cdda with the launcher , so if you want to use the launcher i recommend not to update with it when you're in the middle of a run or playing with a world you appreciate (or at least backup your save somewhere).

You can also download experimental builds yourself instead of using the launcher , it's as easy as download and extract the downloaded file to play , then move the save folder from your older experimental to the newer one.
http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Experimental#Experimental_Builds


I backup my saves with git on bitbucket :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on December 24, 2018, 07:16:07 pm
Be cautious when using the launcher, there are regular reports of people losing their save when they updated their cdda with the launcher , so if you want to use the launcher i recommend not to update with it when you're in the middle of a run or playing with a world you appreciate (or at least backup your save somewhere).

You can also download experimental builds yourself instead of using the launcher , it's as easy as download and extract the downloaded file to play , then move the save folder from your older experimental to the newer one.
http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Experimental#Experimental_Builds


I backup my saves with git on bitbucket :D

good idea
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on December 26, 2018, 01:00:02 am
im not sure to be happy or sad that an experimental update was loaded up on xmas day itself, who is spending time coding rather than spending time with family what is this madness lol.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on December 27, 2018, 06:06:22 pm
yet more updates, the latest seems to fix the save and sound data folders not being saved.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 04, 2019, 11:14:05 am
I get that the canning pot can hold 25 liters and thus has a volume to match, but is your survivor an imbecile that doesn't understand that you can put other things inside the giant pot while it's in your bag?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on January 04, 2019, 05:49:34 pm
It is refillable, thus the assumption is that you would have it filled with cement or whatever you put in canning pots while its in your bag, and the came cant simulate a refillabe container that lowers its volume if empty.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 04, 2019, 07:42:01 pm
It is refillable, thus the assumption is that you would have it filled with cement or whatever you put in canning pots while its in your bag, and the came cant simulate a refillabe container that lowers its volume if empty.
That function is used by most non-rigid containers, like waterskins, certain ammo/magazine holders and the XL holster. Besides that, the canning pot isn't resealable which means that it can't be filled with liquids, the only thing you can refill a container with, while in your inventory anyways.

I mean, you can literally fit 4 whole cereal boxes inside of a container this size with enough room for 8 ramen packs in the remaining space irl.

Edit: In addition to that, the base volume of an item and it's capacity as a container are two separate values traced by "volume" and "contains" respectively.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on January 04, 2019, 07:47:52 pm
The canning pot is a sacred space. Thou shall not sully its hallowed internals with cereal boxes lest it loses the Grace of the Creator and don't work no more.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 04, 2019, 08:00:46 pm
How else am I supposed to carry these 100 sewage samples?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on January 04, 2019, 09:00:16 pm
In your stomach, naturally.  Bottoms up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on January 05, 2019, 01:24:00 am
Arcana updoot time: https://github.com/chaosvolt/cdda-arcana-mod/pull/50 (https://github.com/chaosvolt/cdda-arcana-mod/pull/50)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 07, 2019, 09:33:55 am
Anyone else notice that zombies sometimes spend more time punching the pavement than walking towards you? I remember there being some sort of "bash threshhold" where things wouldn't try smashing things that they literally didn't have the stats to break so that this wouldn't happen. Did that get removed at some point?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on January 07, 2019, 04:13:08 pm
I've had the same issue as well. I might write up a bug report later.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on January 07, 2019, 04:41:10 pm
Zombies futilely bashing at walls or fences until their hands wear down to stumps seems pretty thematic to be honest.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on January 07, 2019, 05:17:38 pm
Fences and walls are fine. Concrete and Asphalt floors while chasing down a survivor is not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on January 07, 2019, 07:16:58 pm
Why are they even punching floors to begin with?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on January 07, 2019, 07:34:17 pm
I noticed that when autodigging my character will target sidewalks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 07, 2019, 09:36:33 pm
Why are they even punching floors to begin with?
It was added in some ancient build to allow hordes, specifically ones containing Hulks, to collapse buildings on top of you if you tried to hide or lead them through them before torching the place or tried to choke-point them at a narrow hallway. The issue is that only hordes combining their bashing power by targeting the same tile should even be attempting this since all it does is slow them down without even making enough noise to draw more zombies in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on January 08, 2019, 02:26:52 am
then again zombies are pretty dumb - maybe an intelligence variable for zombies, smarter ones might zero in on survivor, dumber ones would just do random stuff like punching the ground.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 18, 2019, 02:37:17 am
We have a reach-weapon martial art now. It's mostly about pushing things away so you can do reach attacks and occasionally tripping your opponent. Mostly seems to encourage controlling the number of opponents in melee to make use of its block counter, but it has a cut damage buff when you move so you can kite a bit more effectively. No pierce damage boosts, but most of the damage modifiers seem to be there to bring the cutting damage on naginatas and halberds closer to the level of piercing crits.

Also most ammo doesn't cook-off anymore. Probably because the average fire resistance of their materials is too low and they just instantly burn away into nothing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on January 18, 2019, 08:37:15 am
Meh, still not going to be a substitute for ninjutsu for me.

Though I'm sure using ninjutsu with a cavalry saber is some sort of heresy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on January 18, 2019, 01:12:25 pm
Is it just me, or can one nolonger walk around on boats?

And the answer is that it was jsut me at a wierd time.

Meanwhile, in "lets debug-build a houseboat for amusement" news, the "lets totally delete a ship if it starts sinking" thing is getting annoying.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 18, 2019, 01:54:06 pm
Meh, still not going to be a substitute for ninjutsu for me.

Though I'm sure using ninjutsu with a cavalry saber is some sort of heresy.
To be fair, ninjutsu is one of the better martial arts largely due to simple utility. Grab a weapon with a block/parry and a rapid attack and ninjutsu takes care of the crit technique. It's actually better offensively with katanas than niten ichi-ryu unless you made some kind of min-maxed nightmare, for instance.

Speaking of niten ichi-ryu though, it's always been a bit bad even before the damage nerf*. The slow water cut is just bad, the nodachi is a newb trap because of the water cut**, and the buffs are both utterly absurd yet still not enough to make it anything more than a below average style in most situations***.

Also, looks like the vorpal strike technique doesn't actually work on diamond-coated piercing weapons due to only applying a cutting damage multiplier. With a weighting of -250 though, vorpal strikes are mostly just an easter egg that destroys loot.

*This actually made it better since it would no longer blow up corpses. At least if you weren't just screwing around with a debug character.

**Yeah, lets spend 3 whole turns setting up the perfect cut like it's a sword demo on youtube. Nothing could possibly go wrong with all these grabbers and brutes next to me.

***Slow attacks and vulnerability to being flung around by brutes/hulks are the most noticeable flaws, but it cuts down those tankier monsters decently enough.


Edit: There was a nutrient rebalance few weeks ago. Looks like soup got a big nerf in total servings and calories. A lot of these changes don't take recipes into account, so a serving of meat soup is worse than eating the ingredients separately.

Edit2: Looks like the rebalance was solely based on an online nutritional guide. Doesn't take into account that recipes in game are way denser than whatever is listed, so most soups are actually thick stews instead of whatever watered down crap got put into the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on January 19, 2019, 06:09:32 pm
Of course, another hamfisted nerf to something in the name of "realism" that doesn't even bother to be realistic. I'm shocked, positively shocked.

And yeah, that sounds like they're thinking of soup in the sense of "a can of condensed soup with twice as much water as it's meant to have" rather than the reality of home-made soups which is usually either a thick, rich broth with chunks of stuff or a mostly-solid melange of stuff with a layer of watery broth that mostly exists to allow it to slow-cook without burning and act as a substrate for nutrients that might have otherwise been cooked out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 19, 2019, 07:28:29 pm
Of course, another hamfisted nerf to something in the name of "realism" that doesn't even bother to be realistic. I'm shocked, positively shocked.

And yeah, that sounds like they're thinking of soup in the sense of "a can of condensed soup with twice as much water as it's meant to have" rather than the reality of home-made soups which is usually either a thick, rich broth with chunks of stuff or a mostly-solid melange of stuff with a layer of watery broth that mostly exists to allow it to slow-cook without burning and act as a substrate for nutrients that might have otherwise been cooked out.
This specific nerf was probably because of the 3l glass jar version of the recipe, which used to put so much soup into a single container that there was no way that a player without a boosted metabolism could finish it before some of it went bad.

Edit: Actually, no. This is most likely completely unrelated to that recipe at all and was solely a realism thing. Or a clumsy attempt at it.

Edit2: Seems like a recipe rebalance to accompany the nutrition one has been in the works for about a week. It should have been part of the nutrition rebalance that was done three weeks ago in the first place, but at least most of the nutrient values between the ingredients and the final product should actually add up properly whenever that gets merged.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on January 19, 2019, 09:54:03 pm
 Gosh, I love it when people make sweeping changes piecemeal. Like the nanofabricator, which in the version Im still mucking about in appears not to exist yet but the plans(and fodder) for it do. Or, for that matter, railways.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: vastaghen12 on January 20, 2019, 02:37:03 pm
The nanofabricator is in game, it's a lab finale
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on January 20, 2019, 09:19:53 pm
 Like I said, I got a version where the thing itself isint in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 21, 2019, 03:30:31 pm
Has anyone actually found any honey balls since ants started eating everything in sight? I think we're back to square one with those basically not existing again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on January 21, 2019, 08:09:31 pm
Ants begin eating everything on sight?

That's... interesting.

If the game had stuff like ants actively going out in parties to search for and take/kill food, or stuff like ant populations becoming smaller or bigger depending on nearby food, or things like ants farming from aphids or something, I'd be okay with the idea that ants take food from the same sources you do, potentially stealing things you were going to eat.

Here, though... I'm kind of not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 23, 2019, 10:33:19 am
Looks like the timeline got rolled back at some point. Cataclysm is now concurrent with modern day I guess.

Also, the broken tank drone needs to have it's disassembly items updated to match the loadout of the Beagle UGV.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on January 23, 2019, 01:24:48 pm
I spotted this :
https://old.reddit.com/r/cataclysmdda/comments/ai95ad/was_this_pull_really_necessary_all_it_did_was/

I'm glad i decided to stop updating at some point.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on January 23, 2019, 02:05:08 pm
Checked the thread, looks like build 8451 is the one before the ui change.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on January 23, 2019, 08:54:17 pm
I feel like Kevin might want to work on his PR skills.

"Nah I'm just kidding, you're being a jerk so I'm not sorry at all." really isn't the sort of thing he should be writing as the project leader. Especially when it's in response to someone giving feedback.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on January 23, 2019, 09:23:58 pm
Prime example of why I absolutely cannot stand Kevin or his ego. He doesn't have the right attitude to run a popsicle stand, much less manage the sort of cat-herding you need to head a voluntary community-driven project. Being a dick to everyone that doesn't yes-man for you doesn't work when you have no real power over people beyond the power to frustrate them in their leisure time.

And I looked over some of that guy's prs. He literally doesn't understand how entire systems function from a player perspective and is making arbitrary, damaging changes because he thinks they'll make the UI pretty, and fuck people who want useful information about their character. Excellent demonstration of why extensive playtesting is necessary and debug-menu developers are useless.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on January 24, 2019, 07:46:52 am
debug-menu developers

Please explain
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on January 24, 2019, 07:53:24 am
This game seems to be going backwards in terms of development, as most of the recent large additions seem to takeaway from the game instead of add to it. (Except the NPC stuff.)


debug-menu developers
Please explain
I think he's saying that they just spawn the items and locations in instead of finding them in normal play.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 24, 2019, 11:26:26 am
debug-menu developers

Please explain
Debug-menu developers basically only play with all the debug mutations on so they can ignore all gameplay mechanics except for the one they are currently working on. To them, things like malnutrition, temperature, injury and fatigue are merely obstacles to putting their pet project into the game rather than core mechanics.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on January 24, 2019, 12:22:17 pm
Maybe a good idea would be to externalize the code that arrange all those UI elements, so people could "mod" the UI without ruining it for everyone else with their own idea on how it should look, which information is needed or uneeded according to how they play/dont even play the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 25, 2019, 11:56:21 am
Looks like 0.D is actually happening, so stable players will be stuck with that sidebar when that comes out because the guy in charge of that is supposedly stumped on how to improve it.

Edit: Anyone else notice that a bunch of gun mods got massively nerfed a while back to pre-firearms update levels? As in back to when dispersion was still in single and rarely double digits for really inaccurate guns? Curious name for that update (https://github.com/CleverRaven/Cataclysm-DDA/commit/3874aede1364fe82d487d90b7e0cc68986a01779#diff-c12a2c8d95ea1733aad1e838d8316632).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on January 25, 2019, 04:49:41 pm
I'm pretty sure the next update will be titled "fuck the playerbase".  Especially since we'll all feel obligated to update if its really 0.D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on January 25, 2019, 04:50:22 pm
Jeez.

I can't believe I used to like this game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on January 25, 2019, 04:57:02 pm
debug-menu developers

Please explain
Debug-menu developers basically only play with all the debug mutations on so they can ignore all gameplay mechanics except for the one they are currently working on. To them, things like malnutrition, temperature, injury and fatigue are merely obstacles to putting their pet project into the game rather than core mechanics.
I feel so attacked. :P

I recently wrote in a debug menu for my own game for this exact purpose, so I could jump ahead and test specific levels and features without playing through the ~45 minute lead-up each time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on January 25, 2019, 05:33:55 pm
debug-menu developers

Please explain
Other folks already got to it, but basically that. Developers who only playtest by spawning/initiating stuff with the debug menu, who are thus (one would think rather obviously) divorced from the reality on the ground for people who actually play the game. Like this one maroon who tried to limit bionic power to 999 to make his shitty UI rework look "better" because he couldn't conceive of a scenario where a player would have or need more than that.

If you've ever used bionics at all, you know exactly how stupid that sounds.

debug-menu developers

Please explain
Debug-menu developers basically only play with all the debug mutations on so they can ignore all gameplay mechanics except for the one they are currently working on. To them, things like malnutrition, temperature, injury and fatigue are merely obstacles to putting their pet project into the game rather than core mechanics.
I feel so attacked. :P

I recently wrote in a debug menu for my own game for this exact purpose, so I could jump ahead and test specific levels and features without playing through the ~45 minute lead-up each time.

Man, there's nothing wrong with using a debug menu to test content. The problem is when someone who has only ever used the debug menu to test content tries to make sweeping changes to core mechanics without even having played enough to understand why people think they're bad changes.

For example, I don't say shit about mechanics core to the whole primitive-survival style of play because I've never spent time playing that way and can't speak to how it functions very well, beyond peripherals like stuff used in that style of play that also sees use in how I play.

It's an extra-big issue for CDDA because there are so many discrete ways to play and you can't reasonably expect any given contributor to be familiar with all of them... but there should also be the basic sense to not fuck with things you aren't familiar with.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: BigD145 on January 25, 2019, 07:28:02 pm
I'm pretty sure the next update will be titled "fuck the playerbase".  Especially since we'll all feel obligated to update if its really 0.D

I've never felt obligated to update the "stable" version which is pretty much always less stable than an experimental a couple updates later.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on January 26, 2019, 06:19:33 am
despite the backlash, im looking forward to the next update
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: George_Chickens on January 26, 2019, 10:45:06 am
Prime example of why I absolutely cannot stand Kevin or his ego. He doesn't have the right attitude to run a popsicle stand, much less manage the sort of cat-herding you need to head a voluntary community-driven project. Being a dick to everyone that doesn't yes-man for you doesn't work when you have no real power over people beyond the power to frustrate them in their leisure time.

And I looked over some of that guy's prs. He literally doesn't understand how entire systems function from a player perspective and is making arbitrary, damaging changes because he thinks they'll make the UI pretty, and fuck people who want useful information about their character. Excellent demonstration of why extensive playtesting is necessary and debug-menu developers are useless.
Nah man, you don't understand. It's his game. Sure he didn't make it, did not have an active role in growing the community, and mostly acts to scare off larger contributors actually creating improvements to the game, but it's his game. Because, uuuhhhh...
Edit: Anyone else notice that a bunch of gun mods got massively nerfed a while back to pre-firearms update levels? As in back to when dispersion was still in single and rarely double digits for really inaccurate guns? Curious name for that update (https://github.com/CleverRaven/Cataclysm-DDA/commit/3874aede1364fe82d487d90b7e0cc68986a01779#diff-c12a2c8d95ea1733aad1e838d8316632).
This is disappointing, but not surprising. Since Whales left, it seems as though there has been many a mishmash of strange gun nerfs, from adding tedium to the search for them to outright making them shite.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on January 26, 2019, 02:39:08 pm
There's another sidebar redesign in the works (https://github.com/CleverRaven/Cataclysm-DDA/pull/27862).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on January 26, 2019, 03:03:44 pm
There's another sidebar redesign in the works (https://github.com/CleverRaven/Cataclysm-DDA/pull/27862).
At least it still has all important stuff, and it looks way better than the panel crap that one guy was trying to do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on January 26, 2019, 04:53:11 pm
Wow someone commented that it's important to have options for bot horizontal and vertical emoticons for mood.

Why though. If one fits better in the UI, use that one. Good grief people, UI design isn't about pleasing everyone, it's about making human-understandable interfaces. If one works better in context, you absolutely use that one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on January 26, 2019, 05:15:28 pm
Prime example of why I absolutely cannot stand Kevin or his ego. He doesn't have the right attitude to run a popsicle stand, much less manage the sort of cat-herding you need to head a voluntary community-driven project. Being a dick to everyone that doesn't yes-man for you doesn't work when you have no real power over people beyond the power to frustrate them in their leisure time.

And I looked over some of that guy's prs. He literally doesn't understand how entire systems function from a player perspective and is making arbitrary, damaging changes because he thinks they'll make the UI pretty, and fuck people who want useful information about their character. Excellent demonstration of why extensive playtesting is necessary and debug-menu developers are useless.
Nah man, you don't understand. It's his game. Sure he didn't make it, did not have an active role in growing the community, and mostly acts to scare off larger contributors actually creating improvements to the game, but it's his game. Because, uuuhhhh...
I think an edit of the "I made this" image macro would be appropriate here.

Just a shame all the sane developers got ran off by the toxic environment or real life commitments.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on February 03, 2019, 05:51:13 am
I think some of them could be lured back either through nostalgia or even new blood found to add new commits but yeah the future will be interesting
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on February 05, 2019, 01:29:03 pm
The problem with new blood is Kevin isn't going to promote them to admins or creators or however git handles those things like the old original team. So he'll have unilateral final say on anything they add or change, and the instant they try to add or change anything he disagrees with, even if the wider community likes it, he'll block it and give some arbitrary reason about why its inadmissible, and even if they alter it to account for his stated problems, he'll just refuse to listen and continue to block it. This has happened already.

So you might be thinking, why not start a new fork, have all the people go over there and work on their own version? Well, it's been tried, but Kevin also has control of the website, wiki, and forums and is most definitely not going to go to any lengths to include or promote a rival fork in those. So any fork is going to have to start from nothing, with no real way to connect to what remains of the community, outside maybe talking about it here. Getting all the remaining small contributors to move over, trying to rouse up enough interest to get new contributors in, and building a new community from scratch would take a lot of time, effort, and energy and it just seems like no one in a position to do so has the drive to.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on February 05, 2019, 08:37:49 pm
Yep. I'm sitting pretty on some old builds that are more or less tolerable for me, and I don't intend to change unless there's a massive about-face.

Given Kevin's history and general attitude, I don't expect to see it. It's a damn shame, because Cataclysm and CDDA were easily in my top five best indie games, right up there with DF, Aurora, Elona+C, and Starsector.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 05, 2019, 09:35:20 pm
I really wish I'd had the foresight to save some older builds without all the horseshit before all of this went down.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 05, 2019, 09:42:04 pm
I kinda have to stick to new builds because I'm maintaining several mods, especially Arcana. For every PR full of bullshit there's at least one more PR that adds stuff I can make use of.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on February 06, 2019, 06:24:50 am
well at least the project is still moving forward, im guessing "kevin" isn't active here.  Whats the possibility of promoting other forks and gathering up new contributors from here.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on February 06, 2019, 11:14:50 am
So you might be thinking, why not start a new fork, have all the people go over there and work on their own version? Well, it's been tried, but Kevin also has control of the website, wiki, and forums and is most definitely not going to go to any lengths to include or promote a rival fork in those. So any fork is going to have to start from nothing, with no real way to connect to what remains of the community, outside maybe talking about it here. Getting all the remaining small contributors to move over, trying to rouse up enough interest to get new contributors in, and building a new community from scratch would take a lot of time, effort, and energy and it just seems like no one in a position to do so has the drive to.
Kevin generally doesn't post, but does regularly read this thread, afaik.

In related findings, I noticed that yet again over 50% of the posts over the last several months have been complaining about the meta or dev(s).
Think we can keep it civil and productive?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on February 06, 2019, 02:15:55 pm
Think we can keep it civil and productive?
doubt it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on February 06, 2019, 02:40:44 pm
When one side stops treating the other with respect, that other side usually follows suit. When that happens, usually the main way to restore relations is for one side to begin treating the other with respect again.

To put it quite bluntly, I don't think that's possible here. For that matter, I don't think things are gonna end well at all. They haven't exactly begun well...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on February 06, 2019, 02:42:07 pm
Think we can keep it civil and productive?
doubt it
We're more civil and destructive around here.
Robsoie occasionally posts stories from his playthroughs.  Those are always fun, so its not all griping.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on February 08, 2019, 06:47:34 pm
When one side stops treating the other with respect, that other side usually follows suit. When that happens, usually the main way to restore relations is for one side to begin treating the other with respect again.

To put it quite bluntly, I don't think that's possible here. For that matter, I don't think things are gonna end well at all. They haven't exactly begun well...

This is pretty much the issue. People complain about Kevin because his ego has taken over the project, he treats everyone that doesn't yes-man for him like dirt, and he actively pushes changes that reduce player choice and increase tedium with little or no benefit because for some reason he thinks Cataclysm is meant to be a contemporary LMOE Romero-zombie survival game and not a cyberpunk post-apoc melange. That's unlikely to ever change, so things won't become more positive.

Basically imagine if Project Zomboid was flat 2D and several times more tedious. That appears to be his target ideal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on February 08, 2019, 09:09:38 pm
so basically to contribute u need to really push tedium and "survival realism" or just throw enough code commits and see what sticks, that's where some of the mods are useful because it adds some flavour, that said im sure some form of fork could be started up here, just to put alternative ideas out there.

For anyone who has been rejected with commits but want to contribute to open source projects - the pioneer space sim project could always do with contributors and they do tend to be a bit more welcoming, there are also xangband type games still in open source and a few other similar games around here such as auroraRL and prospector that could always do with active contributions of code
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on February 09, 2019, 03:24:43 am
Whats the possibility of promoting other forks and gathering up new contributors from here.
I don't see why you couldn't promote them here, I mean the original cataclysm started here.

Also if you play new the newest version the recipe for batteries was removed in this (https://github.com/CleverRaven/Cataclysm-DDA/pull/28137).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on February 09, 2019, 05:33:38 am
I might not be an electrician of any kind, but how is the electricity provided by one kind of battery "incompatible" compared to another kind of battery? Last I checked, you could light up a bulb using a potato just as possibly as a Duracell-brand battery. With enough potatoes, you could theoretically (http://www.bbc.com/future/story/20131112-potato-power-to-light-the-world) power a city.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 09, 2019, 05:57:30 am
Also if you play new the newest version the recipe for batteries was removed in this (https://github.com/CleverRaven/Cataclysm-DDA/pull/28137).

I knew exactly what that was without even opening the link. Amazing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on February 09, 2019, 06:11:15 am
I might not be an electrician of any kind, but how is the electricity provided by one kind of battery "incompatible" compared to another kind of battery? Last I checked, you could light up a bulb using a potato just as possibly as a Duracell-brand battery. With enough potatoes, you could theoretically (http://www.bbc.com/future/story/20131112-potato-power-to-light-the-world) power a city.

You've hit upon the closest thing to funny about the whole affair. Dude has this obsession with realism but is too ignorant/lazy to do the groundwork to actually make things realistic. He just removes the sci-fi/cyberpunk/ease-of-life stuff he thinks is badwrongplay.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on February 09, 2019, 09:07:24 am
well at least the project is still moving forward
So, uh, the game just changed in a manner that made the player objectively weaker (the removal of an ability) in a manner that isn’t realistic?

There’s probably several people who would have disputed your statement before, and I’m one of them now.

You know, that reminds me...

 I recall seeing in the old CDDA forums a thread titled something along the lines of “All the ‘realistic’ balance changes have ruined the game”. I can’t recall most of it, but the final lines went something like:

Quote from: Upset player
Have fun in five months, when you’ll be managing toenail clipping and I’ll be playing something worth my time.

How long before we get that added as a feature?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Damiac on February 09, 2019, 11:16:31 am
You can whip up a "power cell" that gives whatever voltage you like, assuming you're able to get some batteries and such.  If you built your own cell, chemistry and all, you might have trouble with getting a nice smooth regulated output though, which would be problematic in sensitive equipment.  But for stuff like lights, like you say, you can use an array of potatoes.

So separating "Power cell" "regulated power cell" and "high precision regulated cells" requiring more and more electronics skill might not be totally stupid.  But obviously, you'd implement all this at once, not just chop out the existing thing and put in half of this.

I don't want to hunt for various wattage resistors, alkaline chemicals, and the right metals to realistically build batteries so my flashlight works. That's too much realism for too little fun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 09, 2019, 11:44:33 am
That's too much realism for too little fun.

I thought that's what the game's about now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 10, 2019, 12:30:44 pm
Relevant. (https://github.com/CleverRaven/Cataclysm-DDA/pull/28155)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on February 10, 2019, 03:27:37 pm
While I'm not the biggest fan of moving the game to super realism, if they are going super realism and nothing can be done about it removing the lemon battery makes sense.  Yea you can make an equivalent to a real battery with a bunch of lemons and wires, but you need to know a bit more electronics than a middle school science experiment to make it equivalent to a real battery. 

I've actually taken and passed college electronics classes and I don't think I could make a lemon battery out of parts that would put out the same voltage and amps as a normal battery without a multimeter, access to the internet, and a whole bunch of trial and error.

Though the last post in that thread amounts to 'I'm removing it, yer just going to have to deal with it until someone bothers to put in a better system' and that bugs me.  At least keep some way for someone to craft a simple battery until the feature you are going for is actually complete.  Can't you just make it require 5 times the mats or something for the time being so yer not just removing options entirely?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on February 10, 2019, 03:57:34 pm
Looks like the Joint Torsion Ratchet cbm got overhauled.

https://github.com/CleverRaven/Cataclysm-DDA/pull/27882

https://github.com/CleverRaven/Cataclysm-DDA/pull/27882#issuecomment-458092984
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 10, 2019, 05:12:06 pm
 Thats... Actually a kinda cool change. Spend stamina for extra power quick or keep it for a lower rate...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on February 10, 2019, 05:44:18 pm
Not cool in the slightest, one more idiotic "hurr durr u play rong game must be realistic".

He even uses the phrase "less silly magical CBMs". They're literally cyberpunk cyborg implants, that's about as close as you can get to the definition of "it works because the setting needs it to work" tech, it's inherently not in line with what's possible in the real world YOU DENSE FUCK. One more reason to not upgrade ever again. All of these people who can't let a sci-fi game have game-like elements that don't line up with what's possible with contemporary tech seriously need to fuck off.


It's a direct nerf to something that clique thinks is badwrongplay, increases how much tedious micromanagement the player needs to engage in to use the mechanic, and does nothing to make the game more fun. Perfect example with what's gone wrong with DDA.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZebioLizard2 on February 10, 2019, 07:12:25 pm
Thats... Actually a kinda cool change. Spend stamina for extra power quick or keep it for a lower rate...
Current problem now is how very weak it is.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on February 10, 2019, 07:30:14 pm
Yeah, thats an issue, but if it wasent also a gaint nerf it would be really rather cool.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Paul on February 10, 2019, 08:02:20 pm
Been a while since I looked at this game. I remember having a lot of fun with it the last time I actually played.

Nice to see the development has turned into a raging dumpster fire.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on February 10, 2019, 09:32:30 pm
I personally look forward to the day that the only mutations are various allergies and disorders and cbms are both useless and impossible to install without slaying a dragon and finding the holy grail. If there was an apocalypse you wouldn't really have a super deathmobile and laserbeam fingers fueled by ratchets in your knees and your neverending quest to shovel splinters into your mouth. You'd heat up some shitty soup in a room that's too dark to craft in because the blinds are drawn, then the soup would be inedibly rotten in four hours, then the rotten soup would turn into monster cockroaches, and you'd die because martial arts are stupid and guns only fire the basic direction they're pointed after two and half minutes of aiming.


That said: Why is it so many of these stupid changes are either adding something the player has to do or taking away/nerfing something the player can do? I like new options, they open things up. These weird nerfs and removals don't make sense, what part of the game is going to be more challenging because you can't make batteries or your robot legs are less awesome? If some guy is energizing his tools of survival by jamming lemons into cans leave him alone he is amazing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on February 11, 2019, 05:27:11 am
some of the smaller changes have potential but need more elements to make it even more dull and boring
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Majestic7 on February 12, 2019, 02:18:37 pm
Kind of a shame about the road chosen with development here; I lost interest with all the added tediousness. Now I just play the old version I have on my computer. I guess I'll check back in a year or so to see if sanity has won after all. I suppose Project Zomboid is an option too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on February 12, 2019, 06:04:06 pm
Project zomboid is slow moving but closed source still, but yeah its a decent game, underrail is another one that kinda fills a gap of sorts
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Vorbicon on February 18, 2019, 09:20:34 pm
So, is there any way to prevent water from freezing in vehicle tanks during cold weather?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silicoid on February 18, 2019, 10:44:24 pm
I’m so glad that https://github.com/CleverRaven/Cataclysm-DDA/pull/24052 got stuck in PR hell, as the idea of a depleting max stanima bar in additon to the rest of the fatiuge mechanics, would be a crazy amount of tediousness and punish the player for going out and doing stuff.

I donfind the quote from Kevin:
Quote
Totally fine from a CoC point of view, its your opinion. Having said that, it's not an opinion shared by the project, "avoiding player base complaints" is not a reason to add or not add a feature.
Moderatly disturbing.

In other news bone armor was removed because it was decided it wasn’t realistic enough, despite it being used in movies and other cultures.  PR to resubmit a fixed version using skeletal juggernaut bones was axed really quickly.

I’m currently playing a alightly older build before the sidebar change went down, and there has been a few good changes like the firewood supply thing, but man the whole freezing thing is annoying.  I understand stuff outside your freezing, but in your inventory? 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 18, 2019, 11:28:31 pm
I find the quote from Kevin:
Quote
Totally fine from a CoC point of view, its your opinion. Having said that, it's not an opinion shared by the project, "avoiding player base complaints" is not a reason to add or not add a feature.
Moderatly disturbing.

Sums up things perfectly. The game is no longer targeted at player enjoyment, but at least he's honest about it. I guess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on February 18, 2019, 11:53:45 pm
There's a mod that you can use to avoid having to deal with everything freezing :
https://github.com/Poragon/No-Freeze
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on February 19, 2019, 05:58:09 am
that non freezing mod looks realistic enough
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on February 19, 2019, 01:06:22 pm
https://www.reddit.com/r/cataclysmdda/comments/asb5aj/jtr_unnerf/

Someone made a mod to unnerf the Joint Torsion Ratchet cbm.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on February 19, 2019, 01:18:36 pm
Interesting that people make mods like that when it possible (things that are not hard coded) as it's always better to have the choice to use things like they were without always having to stick with an older version of the game.
I noticed that there's a mod to re-add the bone+leather armor too :
https://github.com/CleverRaven/Cataclysm-DDA/pull/28064#issuecomment-463533640

But notice that it re-add only the recipes, as the actual items are still existing in the game (they only removed the way to make them), but when they'll also remove the items this mod will not work anymore.

Looks like 0.D is getting really close now :
https://github.com/CleverRaven/Cataclysm-DDA/projects/2

So you can start to check the 0.E project :
https://github.com/CleverRaven/Cataclysm-DDA/projects/23
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on February 19, 2019, 01:22:20 pm
when that happens they'll probably update the mod to add the item back in...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on February 20, 2019, 04:40:36 pm
Interesting that people make mods like that when it possible (things that are not hard coded) as it's always better to have the choice to use things like they were without always having to stick with an older version of the game.
I noticed that there's a mod to re-add the bone+leather armor too :
https://github.com/CleverRaven/Cataclysm-DDA/pull/28064#issuecomment-463533640

But notice that it re-add only the recipes, as the actual items are still existing in the game (they only removed the way to make them), but when they'll also remove the items this mod will not work anymore.

Looks like 0.D is getting really close now :
https://github.com/CleverRaven/Cataclysm-DDA/projects/2

So you can start to check the 0.E project :
https://github.com/CleverRaven/Cataclysm-DDA/projects/23

the fact that 0.E is on the card means at least there is a plan going forward for at least one more stable
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on February 23, 2019, 12:15:30 am
Hiya n9103,  thanks for trying to stem the tide of negativity,  but it seems I'm simply no longer welcome here.

Dda development is barreling along as fast or faster than it ever has before, and there continues to be no end in sight, but bay12forums will no longer have anything to do with it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on February 23, 2019, 12:42:47 am
I can't help but feel as though you refusing to talk to the people here will be interpreted as you not caring about them. Which, for all I know could be true, but still. EDIT: And by "but still", I mean "it won't make them not be upset with you, and they might tell other people bad things about the project, which will also be not helpful."

Also, when you say that "bay12forums will no longer have anything to do with [Dda development], do you mean this thread is going to be locked? Will people be prevented from contributing to the project if a connection to Bay12 is discovered? Will feedback from people connected to/associated with Bay12 be ignored?

Also, what is the overall direction you're aiming to shoot for? Realistic, video-gamey, something in between? EDIT: I ask this because people seem both confused and upset with the direction the game is going with its updates.

Whether you answer any of my questions or not, good luck with the development, I guess, and sorry things had to shake out like this. Internet's internet, and sometimes people get heated up about things.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on February 23, 2019, 12:59:04 am
From what I understand, negativity gathers here because you don't allow it in places you "control".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AlStar on February 23, 2019, 03:00:39 am
While I'm only a C:DDA dilettante (I've only played a handful of games, and I only keep up with this thread on an irregular basis), I just read the changelogs and comments linked about the bone armor dispute, and I've got to say... I'm going to side with the people who think that this project appears to be directed by an Ahab, who (has literally said as much!) doesn't care for the concerns of his playerbase, interested only in what he thinks is 'right' for the project.

I mean, it's not like this is a major issue (especially compared to some of the other sweeping changes that have been instituted), but we're told that bone armor is 'unrealistic' ... so several people offer links that show that there is such a thing as (at least in certain circumstances) non-ceremonial bone armor. Which is dismissed. Then someone says "okay, how about if we make it so that the armor requires bones from some of the supernatural, super-tough bone-based creatures that roam this world?" Which is also dismissed off hand.

Of course, as the developer, he's got final say on whatever he wants, but I agree with one of the commenters - why invite discussion about changes when you've obviously already got a plan in mind, and won't be swayed from it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on February 23, 2019, 03:01:45 am
From what I understand, negativity gathers here because you don't allow it in places you "control".

and if it isn't allowed to have a voice here no doubt it will end up elsewhere, that said always keep an open mind to the community and maybe open up the contribution of code because u never know what genius or valid contributor u might be shutting down for purposes of "personal ego"

Try to stay positive because this is a very large part of the cataclysm community at the end of the day
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on February 23, 2019, 04:17:04 am
All the posts here are because people do care.

And whenever I try a new version it seems to just get more tedious and less fun. And fun trumps realism any day when playing a game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on February 23, 2019, 04:48:12 am
All the posts here are because people do care.

And whenever I try a new version it seems to just get more tedious and less fun. And fun trumps realism any day when playing a game.

The past year or more in a nutshell. People who are invested enough in a project to seek out public discussion are the most passionate players who have the most play time and experience. Every single idea won't be gold, but dismissing them out of hand for... some reason? is a great way to alienate your fans and look like an ass.

But I mean, if that was an issue the official lines of communication wouldn't be an enforced echo chamber where all dissent is mocked, ignored, or banned.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on February 23, 2019, 09:12:27 am
Hiya n9103,  thanks for trying to stem the tide of negativity,  but it seems I'm simply no longer welcome here.

Dda development is barreling along as fast or faster than it ever has before, and there continues to be no end in sight, but bay12forums will no longer have anything to do with it.
I am struggling to parse that in a way that's not petty or childish. What makes you feel that you're not welcome here? Who said "we hate kevin he eats babies and hates kittens?" People are upset by changes being made to a game they enjoy and are discussing why they don't like those changes. The negativity here is profoundly mild, it's not bile-spewing aimless hate it's actually just holding negative opinions about recent changes and the direction of development- I don't know how to interpret this except as excommunicating those who don't feel what you're doing is the best possible thing. What purpose is there in discussion without dissent? I apologize that many people have thoughts and opinions that have more substance than simply declaring their adoration for you and the things you choose to apply your stamp to.
 
That is not the way a project leader should behave, it's not the way a man should behave, this is purely the behavior of a child who does not appreciate the insinuations that his sand castle is not the very best it could possibly be.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on February 23, 2019, 01:49:13 pm
Ignoring on purpose whole communities like bay12, reddit, cdda own board/discord/whatever because of some reason and deciding to ignore on purpose even documented arguments on the developping platform (github) when inviting to discuss a feature is a really great way to alienate a game user base from its developers.

But whatever floats someone's boat i guess...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on February 23, 2019, 07:40:18 pm
He posted here, like, once a month on average, so this is really just him finally getting around to actually saying it instead of waffling around like he'd been doing every time prior.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on February 23, 2019, 07:57:05 pm
I’m so glad that https://github.com/CleverRaven/Cataclysm-DDA/pull/24052 got stuck in PR hell, as the idea of a depleting max stanima bar in additon to the rest of the fatiuge mechanics, would be a crazy amount of tediousness and punish the player for going out and doing stuff.

I donfind the quote from Kevin:
Quote
Totally fine from a CoC point of view, its your opinion. Having said that, it's not an opinion shared by the project, "avoiding player base complaints" is not a reason to add or not add a feature.
Moderatly disturbing.

How about the quote from this other deluded jerkoff?

Quote
Maximum realism, and complexity is the main virtue of this game, and the main reason why many people play and enjoy it.

Fucking hell, no it isn't.

Hiya n9103,  thanks for trying to stem the tide of negativity,  but it seems I'm simply no longer welcome here.

Dda development is barreling along as fast or faster than it ever has before, and there continues to be no end in sight, but bay12forums will no longer have anything to do with it.

This thread is hostile to you predominately because of a) your outright hostile attitude towards everyone who doesn't agree with the awful direction you're trying to push DDA in, and b) your inability to just ban anyone you don't like here.

Turns out that being a tin-pot dictator makes people like you less in places where you can't silence dissent. Shocking.

Not that you really gave a shit about what any of us thought -- you pretty much only posted here to whine at people complaining about your shitty changes to the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on February 23, 2019, 08:24:35 pm

I picked quotes for the purpose of indicating that they didn't get along with every single member well and sometimes responded to insults, sarcasm, and rude behavior with insults, sarcasm, and rude behavior of their own.

Also, I'd like to note (and you can confirm this by simply checking the "Show Posts" list on azmodean's profile) that azmodean hasn't been terribly active on Bay12 in general - as they put it, "when I (azmodean) have something meaningful to say".

They seem fairly active on this thread (didn't dig deep enough to see if they posted on any other threads) until about 2015, and then returned in 2017. The attacks on the direction the game was going (and the resulting responses to these attacks) didn't really happen until sometime in 2018, during which azmodean resumed posting.

A number of posts they've made pretty much outright state they don't think this board is going to have much of a meaningful impact on the project. Which I suppose could fall under "rude behavior" since it could be interpreted as saying "you don't matter to me".

I speak about them in the past tense because I'm not even sure this person is even reading this at all. At any rate, they haven't responded (unless they have and I missed it because I do miss things like that from time to time).

Also, I doubt insulting azmodean will make them return. Hell, it's probably a part of why they decided to leave in the first place.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on February 23, 2019, 08:54:30 pm
So, uh, I went on the Discord (they have a Discord, yeah), and there's this as far as the game's Design Outline goes. (https://cddawiki.chezzo.com/cdda_wiki/index.php?title=C:DDA_Design_Outline)

Here's an older one, too, if you want to read through it. (https://docs.google.com/document/d/1LhNpXGXmkPOxp_cp0-c9G7xqnihwApq-eZSa99exfcU/edit?pli=1)

Anyway, here's a set of things from the Discord, in no particular order, some of which may be taken out of context or said sarcastically.


Link to the Discord server is here. (https://discourse.cataclysmdda.org/t/cataclysm-dda-discord-server/14545) I probably wouldn't say the things that are being said here, though, seeing as how that might be grounds for a ban.

Incidentially, there's a link to Whales Cataclysm (an old version that hasn't been updated since 2013) here (https://github.com/Whales/Cataclysm) if anyone is interested in doing anything with it (which some people have said something along the lines of...)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on February 23, 2019, 08:57:35 pm
Just saying, you seem like you've come in here a little late and are completely out of touch with why the current mood is a thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on February 23, 2019, 09:03:37 pm
I mean, "a little late" and "completely out of touch" describes me on a lot of things, but it's not as though that's stopped other people. Just look at this thread. Particularly some of the more recent posts. And the one that caused a bunch of people to respond, in particular.

But, I guess someone could explain it to me, if they're willing to go to the trouble.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on February 24, 2019, 07:44:51 am
At least we're still welcome here. Or, at least, I am. Calling the developer a "tin-pot dictator" probably violates the rule of "be kind", though, so, Flying Dice, please make sure you're calm before you post on there.
I have no intention of posting with a linkable username anywhere he has mod authority.

And if it walks like a duck, quacks like a duck, and bans contributors for disagreeing like a duck, it's probably a duck.

Also telling that people don't even remember that most of the original DDA project team came from B12. Shows how effectively kevin has co-opted it. I think the "dictator" label is fairly appropriate, between the rabid intolerance of dissent, retroactive group amnesia about people who used to be important, and slapping his name on a group effort. The tin-pot bit comes from it being centered around a decaying spinoff of a one-man roguelike based from a forum with some of the worst internal architecture design I've ever seen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on February 24, 2019, 08:36:49 am
As far as I'm aware cataclysm started out on Bay12, if I remember right the original thread predates the whalesdev forums.

Also some somewhat relevant quotes from Whales.
Quote from: Whales
Realism is secondary to fun and appropriate difficulty.
Quote from: Whales
I have my suspicions that the Cataclysm forums are like 90% B12ers.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on February 24, 2019, 09:00:36 am
Wasn't there some talk a while back about how Whales was going to restart the project?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on February 24, 2019, 09:06:26 am
AFAIK he was working on Cata2 which was supposed to be more story centric and I think even actual win conditions. But I haven't heard from that in years. Not that I followed it activly, but I would imagine the info would get to this thread somehow.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on February 24, 2019, 09:11:55 am
There is a thread for Cataclysm 2 (http://www.bay12forums.com/smf/index.php?topic=137846.0), but from looking at the github linked in the thread Cataclysm 2 hasn't been worked on scene 2014, so I think the project is probably dead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: George_Chickens on February 24, 2019, 09:34:25 am
Whales has, very sadly, disappeared from the internet and is uncontactable. It's very likely that he has no interest in restarting Cataclysm 2, as there was a fair bit of drama when he announced the sequel, and afterwards he just seemed to leave.

To be totally fair, he did spur on a lot of the drama through his attitude (only mildly, though), but his concerns and frustration were fully valid IMO.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on February 24, 2019, 01:04:07 pm
*shrug* a lot of people complain about this Granade guy, and I have to agree that C:DDA is getting shittier as time goes by, but on the other hand (despite this being an open source game) none of the critics have gone on to create their own forks. AFAIK you wouldnt need to roll back to 2013; you could simply download the code as is and go whichever way you want. So I can see his point: as of now despite the polemics there is apparently nobody else with the support or the will to take the helm (which I find curious, as many of the more outspoken critics were involved in development earlier on), so given that it's his work and effort, he calls the shots. I can understand that and empathize to an extent, even if I don't agree with the way he's taking the project.



As far as I'm concerned it's a damn shame that I don't remember at which point I started disliking his addons  :P  I'm guessing around mid 2017 (I could possibly match it with forum data I guess). The last time I played I was doing so with a homebrew mod that allowed me an easier start so that I could have fun exploring the world. Presumably I could do that in the current version, even though it probably wouldn't help with the more tedious stuff in the later builds. On the other hand, IIRC there were several mods that made many of those tedious features strictly opt-in...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on February 24, 2019, 01:09:13 pm
*shrug* a lot of people complain about this Granade guy, and I have to agree that C:DDA is getting shittier as time goes by, but on the other hand (despite this being an open source game) none of the critics have gone on to create their own forks. AFAIK you wouldnt need to roll back to 2013; you could simply download the code as is and go whichever way you want. So I can see his point: as of now despite the polemics there is apparently nobody else with the support or the will to take the helm (which I find curious, as many of the more outspoken critics were involved in development earlier on), so given that it's his work and effort, he calls the shots. I can understand that and empathize to an extent, even if I don't agree with the way he's taking the project.



As far as I'm concerned it's a damn shame that I don't remember at which point I started disliking his addons  :P  I'm guessing around mid 2017 (I could possibly match it with forum data I guess). The last time I played I was doing so with a homebrew mod that allowed me an easier start so that I could have fun exploring the world. Presumably I could do that in the current version, even though it probably wouldn't help with the more tedious stuff in the later builds. On the other hand, IIRC there were several mods that made many of those tedious features strictly opt-in...

Coolthulu made a fork.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on February 24, 2019, 01:36:46 pm
Huh. I missed a lot of shit it seems.

Bit belatedly, I should note that using the discord as a metric for what project management is up to is not going to be productive. Most of the develops on there are the lower-level ones who use it to discuss the stuff they're contributing, and none of the really old senior devs are on there except Kevin.

And he's, well...hostile to the community there to, to a degree. He does have two warnings there for a reason, and his response to that was removing the discord link from the game itself.

Note that this is coming from someone who ALSO has a warning there, due to both of us arguing with each other.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on February 24, 2019, 02:14:39 pm
*shrug* a lot of people complain about this Granade guy, and I have to agree that C:DDA is getting shittier as time goes by, but on the other hand (despite this being an open source game) none of the critics have gone on to create their own forks. AFAIK you wouldnt need to roll back to 2013; you could simply download the code as is and go whichever way you want. So I can see his point: as of now despite the polemics there is apparently nobody else with the support or the will to take the helm (which I find curious, as many of the more outspoken critics were involved in development earlier on), so given that it's his work and effort, he calls the shots. I can understand that and empathize to an extent, even if I don't agree with the way he's taking the project.



As far as I'm concerned it's a damn shame that I don't remember at which point I started disliking his addons  :P  I'm guessing around mid 2017 (I could possibly match it with forum data I guess). The last time I played I was doing so with a homebrew mod that allowed me an easier start so that I could have fun exploring the world. Presumably I could do that in the current version, even though it probably wouldn't help with the more tedious stuff in the later builds. On the other hand, IIRC there were several mods that made many of those tedious features strictly opt-in...

Coolthulu made a fork.
I don't think it's active anymore, unfortunately. (unless something changed recently?)
AFAIK it is still available, though and IIRC it was highly playable, so I might roll back to that though.

EDIT: indeed, it's available, but not active. Since mid '17. So my guesstimate was correct
https://github.com/cataclysmbnteam/Cataclysm-BN/releases

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on February 25, 2019, 09:17:49 pm
looks like cdda reached its first release candidate for 0.D as spotted on reddit :
https://old.reddit.com/r/cataclysmdda/comments/auhvg0/build_8544_is_the_first_0d_release_candidate/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on February 26, 2019, 08:39:52 pm
*shrug* a lot of people complain about this Granade guy, and I have to agree that C:DDA is getting shittier as time goes by, but on the other hand (despite this being an open source game) none of the critics have gone on to create their own forks. AFAIK you wouldnt need to roll back to 2013; you could simply download the code as is and go whichever way you want. So I can see his point: as of now despite the polemics there is apparently nobody else with the support or the will to take the helm (which I find curious, as many of the more outspoken critics were involved in development earlier on), so given that it's his work and effort, he calls the shots. I can understand that and empathize to an extent, even if I don't agree with the way he's taking the project.



As far as I'm concerned it's a damn shame that I don't remember at which point I started disliking his addons  :P  I'm guessing around mid 2017 (I could possibly match it with forum data I guess). The last time I played I was doing so with a homebrew mod that allowed me an easier start so that I could have fun exploring the world. Presumably I could do that in the current version, even though it probably wouldn't help with the more tedious stuff in the later builds. On the other hand, IIRC there were several mods that made many of those tedious features strictly opt-in...

Coolthulu made a fork.
I don't think it's active anymore, unfortunately. (unless something changed recently?)
AFAIK it is still available, though and IIRC it was highly playable, so I might roll back to that though.

EDIT: indeed, it's available, but not active. Since mid '17. So my guesstimate was correct
https://github.com/cataclysmbnteam/Cataclysm-BN/releases

This is gonna sound really weird given how much I bitch about the godawful shit Kevin & co. are doing with DDA, but I don't really enjoy BN much either. I have vastly more respect for Coolthulhu than I do for basically anyone involved in DDA dev these days, but it went too far in the other direction for my taste. I really like Cata sat in that middle ground where you start out barely scraping by after everything goes to shit (and, indeed, can set things up so that you can play as a wild-man/LMOE/scavver more or less indefinitely if you so choose), with the ability to scale your character up and start getting into all the weird sci-fi and high-post apoc shenanigans while still retaining the relatively mundane backdrop.

BN is basically just Cata with a bunch of extra Fallout-flavored shit added in, IIRC. Swung too hard in the direction of gameplay > realism with too-easy healing, cheap nuclear shit and energy weapons, &c., where current DDA is just a morass of idiotic unrealistic "becuz muh realsum" tedium. An action game rather than a roguelike (where current DDA is a clicking/travel/wait screen simulator rather than a game at all).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on February 26, 2019, 10:07:54 pm
Well if you want something between dark days and bright nights I guess we'd better come up with dark nights and bright days?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on February 26, 2019, 10:58:49 pm
Well if you want something between dark days and bright nights I guess we'd better come up with dark nights and bright days?
Gloomy Twilight?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on February 27, 2019, 01:37:04 pm
the main screen report 0.c
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on February 27, 2019, 10:03:53 pm
the main screen report 0.c

well it seems to have found its balancing point for 0.d and then whatever comes moving forward
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on February 28, 2019, 06:48:55 am
Notice for anyone that updates their game, mansions will no longer spawn martial arts manuals as of THIS PR (https://github.com/CleverRaven/Cataclysm-DDA/pull/28035).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on February 28, 2019, 08:39:10 am
True. But in its stead, dojos have a much higher frequency of spawning martial arts books, and can actually spawn a few of the rarer ones now missing in the mansion. Furthermore, crafting textbooks are similarly more common in libraries/bookstores than they were before.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on February 28, 2019, 10:06:27 am
That's nice. I was annoyed when I found a library with absolutely no useful crafting books once. Just a lot of novels and magazines I didn't need
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on February 28, 2019, 11:02:45 pm
True. But in its stead, dojos have a much higher frequency of spawning martial arts books, and can actually spawn a few of the rarer ones now missing in the mansion. Furthermore, crafting textbooks are similarly more common in libraries/bookstores than they were before.
In fact there were many martial arts books that just plain never spawned in game, now they pretty much all have a chance to spawn in dojos, and dojos have a bit better than a 50/50 chance to spawn books (up from around 1/6 as I recall, and then only the most useless books like aikido). This was definitely an overall buff, it just means you have to actually go to more than a single location to find what you want and a few previously pointless locations are now worth visiting.

Mansions can still spawn martial arts books, it's just rare. Same with the weird and wacky textbooks. The ones that used to appear in mansions now appear in libraries roughly as commonly as they used to appear in mansions. I understand that it isn't entirely out of place that mansions might have that kind of stuff, but libraries make far more sense for it - and libraries now are a dang treasure trove. No more going to the library and coming away with a single young adult novel. I've done the same treatment to lumberyards (it used to be possible to go there and find a single two by four in the whole joint).

I actually haven't done bookstores yet. I will get there, probably when I add more types of fiction novels. Right now I'm making abandoned barns interesting.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on March 01, 2019, 03:26:23 pm
You're doing God's work, Erk.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 02, 2019, 03:25:29 am
Apparently, He loves you and wants you to know Kung Fu.

Took a brief digression today to sketch up a tileset.

(https://discourse-cdn-sjc2.com/standard11/uploads/cataclysmdda/original/2X/e/ec56765af31e73aedb4db34c8d15ded8fa62e1ff.png)

- despite possible appearances, I'm designing this to be a very easy to add to community contribution set (there's no way I have time to make an entire tileset on my own and also write all the dialogue I want to do and make maps). Individual colour blocks are kept to 3-5 shades in general and the look is surprisingly quick and easy to do. With some help from Fuji on discord we should have a demo version ready soon, and then if there are any pixeleers around here I'd love to help add your work to it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on March 02, 2019, 07:38:39 am
I really like the look of that, having that as a option for a tileset would actually make me want to use one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on March 02, 2019, 07:56:10 am
That looks amazing !
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 02, 2019, 12:03:47 pm
That's the only CDDA tileset I've yet seen that doesn't look like raw ass.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on March 02, 2019, 12:28:27 pm
For some reason, the artwork there kind of makes me think of Project Zomboid.

And I think that's a good thing, personally.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on March 02, 2019, 12:36:39 pm
3/4 perspective is something roguelikes should have been using as soon as tilesets became a thing. It looks soooo much better than top-down.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 02, 2019, 01:03:07 pm
ASCII is still the best look though~

Well, something's always felt a bit off playing a tile based game with images but no animation. Things with a level of fidelity between character graphics and like, advance wars sprites fall into an uncanny valley for me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on March 02, 2019, 09:05:15 pm
lack of animation never disturbed me as i have played enough wargames through the decades to be used to motionless tiles and sprites.

When it comes to cataclysm, the ascii was good enough originally as fortunately i was used to it from some old ascii-only roguelikes, when tileset support was implemented i found myself going back to ascii nearly for all my play through, there was something missing from the ones available but couldnt put my finger on what it was. A bit like most graphic tiles i tried in DF that made me go back to my self edited ascii tileset everytime.

Now when Retrodays appeared, it had such old school gaming feeling that i started to play with it more and more.
But when Deadpeople edition got a release, i never looked back it is incredibly good.

This new tileset has a very good potential, the visuals feels really coherent with each other and it just look really great, can't wait to give it a try.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 02, 2019, 09:43:47 pm
Some progress today. We haven't settled on a sideways door style yet. Fuji from discord made a better character sprite. I'm pretty happy with how this is going, I hope to open a GitHub project for it soon.

(https://cdn.discordapp.com/attachments/365907426270117888/551574366068932631/stairs_and_more.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on March 02, 2019, 09:52:18 pm
Are you planning to have some character customisation (i mean by example if you wear an helmet, said helmet can be seen on your character head etc...) like some other tilesets do ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on March 02, 2019, 10:05:01 pm
Are you planning to have some character customisation (i mean by example if you wear an helmet, said helmet can be seen on your character head etc...) like some other tilesets do ?
That's the only thing tempting me away from it, I would never use another tileset if that was implemented.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 02, 2019, 10:09:18 pm
I'm working on making this the flagship cdda tileset, so it will be fully featured, including layered character sprites yes. It should take advantage of all the rendering options we have available. (Oh yeah PNG transparency too. Giving lots of things drop shadow)

I'm going to take what I've got now and render up an evacuation shelter pretty soon here. I'm hoping that existing item sprites from one of our many other tilesets might work okay with just some cartoon reduction (removing the outline, maybe adding a tiny bit of dirt or shading), which would make the next step much faster.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on March 02, 2019, 10:14:03 pm
Excellent !

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on March 02, 2019, 10:14:43 pm
So I'm guessing erk is a dev for the game then?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 02, 2019, 10:17:21 pm
So I'm guessing erk is a dev for the game then?

I don't know that there's a formal category of "developer" versus normal contributors, but I'm a frequent contributor lately and have cleverraven maintenance permissions, so I am sort of a baby dev. I can't code to save my skin though, I do mapping and writing (and apparently drawing, but I don't want to get too mired in this once I've got the project off the ground)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 02, 2019, 10:26:05 pm
One of the problems I've always had with tilesets, in general, is clarity and density of information.

Many games have had tilesets that either present less than the equivalent ASCII would, or present as much or more, but it's quite difficult to tell without taking a hard look, which for me is no better than not presenting it, since I'll end up examining it in-game in both cases.
This can be due to significantly larger tiles which usually means less of the game is being shown at once (not as big issue these days since Full HD is the usually minimum resolution), sprites that don't change even when the ASCII representation would, or sprites that present differences in details as only a pixel or two, whereas the ASCII would do something like change color or flash.

Just food for thought from a long-time ASCII-by-default player.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 02, 2019, 10:31:22 pm
It's definitely not going to show as much on screen as ASCII. I did  few mockups with 16x16 and 24x24 tiles, which would be closer, but although I could make a neat tileset there it'd be a pretty standard roguelike look. This is the only one I've hit on that really looks different from the standard roguelike, and IMO works better for the real-life-gone-wrong feel desired for the game.

I am not sure what actual specific information ASCII conveys better besides volume of data. These tiles will show your current equipment at a glance for example, and it's much easier to tell zombie types apart.

Oh. I should draw some more zombie types.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 02, 2019, 11:54:15 pm
It's definitely not going to show as much on screen as ASCII.
Yep, there's the number one reason I still almost always play ASCII on roguelikes where there's a choice.

I am not sure what actual specific information ASCII conveys better besides volume of data. These tiles will show your current equipment at a glance for example, and it's much easier to tell zombie types apart.
With tiles? Sorry, but unless a player is colorblind and the tiles are incredibly distinctive, there's no way tiles are easier to distinguish than ASCII. I mean, maybe for a brand new player, sure? For anyone who knows what they're looking at, though, ASCII is always going to win on clarity for enemies. Usually for items as well, unless you're creeping around in the dark.

This is something I've harped on about re: DF tilesets and clarity, how a bunch of little creature tiles in no sense give a better quick-read of what things are than color- and case-coded letters, except to brand new players who don't recognize what the ASCII characters represent at all.

Tiles also unfortunately don't do much at all to solve the clarity issue caused by stacks of items. Though you'll already be miles ahead of other CDDA tilesets if you make vehicles more than a bunch of deformed red sedans--even without all the other reasons, that alone would turn me off them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: vastaghen12 on March 03, 2019, 12:05:02 am
It really depends,  for example that the dwarven sprites in Spacefox's tileset actually convey information more effectively than ASCII. I think it makes a decent study case about conveying information through sprites.


Really if I were making a tile-set, i'll imitate the one Caves of Qud uses, which is heavily abstracted and has very limited color palettes. Specially so vehicles dont end up looking horrible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 03, 2019, 12:44:43 am
Man, I couldn't disagree more strongly on the ASCII vs tileset monster clarity. "g". Is it a goblin, or a goat? With a tileset I know immediately, with ASCII I have to check. E. Am I facing an elf or an elephant? On one hand we have a vicious creature of nature diametrically opposed to dwarves, and on the other we have an elf. What kind of wearable is that particular "]" today? In cdda most of your enemies will be represented by a letter Z, and there's only so many foreground/background colour combinations possible.

Nothing against ASCII mind you. I still DF in ASCII primarily.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 03, 2019, 02:51:55 am
Man, I couldn't disagree more strongly on the ASCII vs tileset monster clarity. "g". Is it a goblin, or a goat? With a tileset I know immediately, with ASCII I have to check. E. Am I facing an elf or an elephant? On one hand we have a vicious creature of nature diametrically opposed to dwarves, and on the other we have an elf. What kind of wearable is that particular "]" today? In cdda most of your enemies will be represented by a letter Z, and there's only so many foreground/background colour combinations possible.

Nothing against ASCII mind you. I still DF in ASCII primarily.

Is it beige? Goat. Military labor color? Goblin. If it's a capital E you already know it's not an elf (and probably an elephant); if the E is light grey it's most definitely an elephant. And that's disregarding contextual clues like "hey I wonder why there are sixteen goats in a tight cluster running for my front gate".

That's doubly silly to make that argument in CDDA, since it lacks the confusing factor DF has (by virtue of not having ten fucking million different animals and animalmen). The most common enemies, zombies, all have their own color, character, or combination thereof, and they're nowhere near saturation. Most other groups of enemies also share common characters, which makes IDing simply a matter of color-matching (or "Did your head get exploded from three screens away Y/N?" when figuring out whether a turret is an AM rifle or not). Cataclysm has always had a pretty sensible setup for enemy characters, honestly.

As far as items go: if you've got more than one set of gear, organize your shit like a responsible hoarder. Lockers and trunks were put onto this horrid world for a reason. If you're looting and not using the function to display all items in the vicinity in a list to make it less tedious (and, say, gods forbid, actually walking over to every single item to see what it is), you're bonkers.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 03, 2019, 03:05:23 am
Also, in case it was too lightly impressed, I support this effort for a new tileset.
I like it's asthetic, and have moderate hopes that it's in a good place when/if I ever get back in to Cata.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on March 03, 2019, 03:09:17 am
One thing that tilesets do better is item identification. In ascii I see that it is a gun, or some type of clothes. I have to "l"ook at it. With a tileset I can see that it is another useless pistol and military armor, which will come in very handy.

But it is really down to personal preferences. I play DF in ascii and I played CDDA with tiles (mostly).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on March 03, 2019, 04:57:36 am
If you're looting and not using the function to display all items in the vicinity in a list to make it less tedious (and, say, gods forbid, actually walking over to every single item to see what it is), you're bonkers.

We're all mad here
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on March 03, 2019, 05:56:10 am
I thought that everyone used the "Shift-V" thing to see what all the random items on the ground are.

another useless pistol
So I take it you don't pickup every gun you see and add it to your gun heap, that will one day become a gun mountain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 03, 2019, 06:17:56 am
Show us a character standing on top of a counter, Erk. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Adragis on March 03, 2019, 06:26:57 am
 
Show us a character standing on top of a counter, Erk. :P
Context clues, probably. Like the movecost of the current tile and the fact you don't just 'forget' you moved onto a counter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 03, 2019, 11:58:29 am
Was definitely interesting to see this in action Erk, and to look at an early version of the file (even if it took a while to figure out how the layers were set up).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 03, 2019, 02:10:23 pm
Yeah, don't get me wrong--I tend to nitpick tilesets generally, and this one of yours looks a hell of a lot better than most in multiple regards.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 03, 2019, 04:00:55 pm
Currently a character standing on a counter would look the same as a character not standing on a counter. But with a counter underneath them.

I'm looking into making the "mountable" tag already in the game shift sprites a few pixels up if they're on top of it. however I've got a fair bit of elementary tileset implementation stuff to improve first, and since I'm more or less illiterate in c++ I have to work out exactly how it would be done and then bug a coder to actually do it ... Little cool details can wait
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on March 04, 2019, 09:00:17 am
good effort erk, its looking from the screenshots like a good step forward
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 04, 2019, 08:10:03 pm
I have now created a GitHub repository for this tileset. (https://github.com/I-am-Erk/CDDA-Tilesets)  Newer screenshots in the link!

If you're interested in adding stuff, it's pretty early days so far - I am still working out some of the basic standards - but it's not too early to try your hand at a few things. I would suggest that in particular monster sprites, item sprites, and floor tiles are something anyone could fiddle with now. Also any furniture tiles that don't require connections. The stuff that connects is a bit harder, I'm still figuring out some of the standards there and then plan to make some templates, I recommend steering clear until we figure it out. Fuji is making the character sprites and I'll get their layering info soon, until then they might be better to steer away from too.

If you're intimidated by GitHub feel free to submit images here and I'll add them or discuss them. However do look at the style guide on the GitHub front page.

Hope this provides a new and cool way for people who can't code to contribute to Cataclysm!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on March 05, 2019, 07:49:37 am
Someone decided that you shouldn't be able to wash clothing in the dark (ftp://github.com/CleverRaven/Cataclysm-DDA/pull/28478), I don't see whats so hard about using a washboard or a washing machine in the dark.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 05, 2019, 01:11:08 pm
It's pretty hard to tell if something is still dirty or not in pitch darkness.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 05, 2019, 06:25:44 pm
It's pretty hard to tell if something is still dirty or not in pitch darkness.
Uh, no? Maybe to distinguish stains, but certainly not to see if it's rank. Remember as well that the only reason you need to wash clothes is that stupid "now with extra tedium" mechanic where clothes on zombies are classed as filthy. You damn well ought to be able to tell that a crusty/damp shirt that reeks of death and bodily fluids is dirty from smell and touch.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Paul on March 05, 2019, 08:30:54 pm
Washing machines somehow manage to clean clothes without cameras or visual sensors. Kind of like a guy with a basin of water working in the dark. Ah, the marvels of science - accomplishing that which is otherwise impossible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on March 05, 2019, 08:44:10 pm
I just wish we could actually wash clothes manually the way people did. Make a tub of soapy water and put all the clothes in it, then agitate and scrub. Basically it would be batch washing, and wouldn't take fuckin ages. I can't believe I'm wishing for upgraded clothes washing mechanics this is the most boring action game ever
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on March 05, 2019, 09:05:40 pm
If there's a need for a gamey restriction to washing in the dark for some reason (as it's not realistic to be unable to do so) , why not make the action taking longer instead, maybe as a justification your character may want to make completely sure the item is clean and rub stronger for more time ?

Or introducing a trait like "afraid of the dark" or some kind of fear status etc.. that could lead the character refusing to do any work in the dark.

Fortunately filthy cloth is something you can disable to avoid all of this.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on March 05, 2019, 09:08:27 pm
It's pretty hard to tell if something is still dirty or not in pitch darkness.
"Pitch Darkness" is the justification for a lot of the fuckery with light issues. No amount of tech and no amount of mutation can ever possibly allow you to do activities in the dark because if there's no light there's no light and no matter how much you amplify it or how sensitive you are you can't see if there's absolutley 0 light.

Despite being used as a realistic broom to sweep away complaints about gameplay this analysis rarely considers actual realism. The darkness will screw you when you still have moonlight or when you're sitting inside at noon with the blinds drawn. It neglects that you can stumble through quite a few things in the dark, even with your eyes closed. Logically if I can't be sure that this batch of clothes is still gore spattered I can give them the old sniff test, feel for bits of yuck, or even say "screw it" and just work them as long as I think is necessary plus a little extra just in case.

With every batch of "realism" changes it looks more and more like realism is less of a goal more like a pretext for fucking the player by making it activities slightly more tedious. Every time you're forced to do something or told you can't do something in the name of realism makes it that much more annoying when you what you would realistically do is impossible.

Angerdone

How are NPC camps working in the newest version? I stopped updating months ago because suddenly a fully upgraded blacksmith and kitchen lost almost every job they had.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 05, 2019, 09:41:44 pm
Camps are doing well, a whole bunch of new updates coming down the pipe. I've been busy drawing and don't know all the gorey details quite yet, I'll be catching up soon.

Pitch black is quite specific in game, it is meant to be zero light. Any amount of dim light lets you do most things that aren't dark craftable, and as you can see in that pr, so do most darkvision appliances (or they're supposed to). Mostly you see true dark deep inside buildings and underground. It's fair to argue that night shouldn't be so dark, but I don't think many people do their crafting outside at night.

What's with the whining about filth mechanics? It's still trivially easy to turn on and off, and I don't believe there's any plan to make it otherwise at any time, so basically you're just bitching that people are improving a mechanic they enjoy playing.  Personally I never played before filth was added, and turning it off just feels like easy mode, the game is swimming in equipment that normally takes resources to get... But if you like easy mode, turn it off and let us play.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on March 05, 2019, 09:48:10 pm
What's with the whining about filth mechanics? It's still trivially easy to turn on and off, and I don't believe there's any plan to make it otherwise at any time, so basically you're just bitching that people are improving a mechanic they enjoy playing.  Personally I never played before filth was added, and turning it off just feels like easy mode, the game is swimming in equipment that normally takes resources to get... But if you like easy mode, turn it off and let us play.

Then you need to understand that most of the players in this thread have been playing the game for years longer than you have, as the mechanic being discussed is something that was added long, long after they started playing.  For fuck's sake the last time I even downloaded the game was before that addition.

Also, you really should watch the level of passive-aggressive in your tone here, the community has so far been very welcoming and positive, but using words like 'whining', 'bitching' and 'easy mode' is likely to piss some people off pretty badly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on March 05, 2019, 10:04:16 pm
The problem is that it's not difficult to wash clothes. Nothing actually becomes dirty it's just one extra step to make use of the clothes you get from zombies. The reason it gets heaped on is because it's a shallow and rather tedious mechanic that was implemented quite poorly in the beginning and has risen to the lofty heights of shallow and rather tedious but less obtrusive. It gets brought up a lot because there are echoes of that basic pattern in a lot of changes.

It's also cold comfort that it's easily removed since that's something that's expressly not going to happen with other features.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on March 05, 2019, 10:22:26 pm
It's pretty hard to tell if something is still dirty or not in pitch darkness.
"Pitch Darkness" is the justification for a lot of the fuckery with light issues. No amount of tech and no amount of mutation can ever possibly allow you to do activities in the dark because if there's no light there's no light and no matter how much you amplify it or how sensitive you are you can't see if there's absolutley 0 light.

Despite being used as a realistic broom to sweep away complaints about gameplay this analysis rarely considers actual realism. The darkness will screw you when you still have moonlight or when you're sitting inside at noon with the blinds drawn. It neglects that you can stumble through quite a few things in the dark, even with your eyes closed. Logically if I can't be sure that this batch of clothes is still gore spattered I can give them the old sniff test, feel for bits of yuck, or even say "screw it" and just work them as long as I think is necessary plus a little extra just in case.

With every batch of "realism" changes it looks more and more like realism is less of a goal more like a pretext for fucking the player by making it activities slightly more tedious. Every time you're forced to do something or told you can't do something in the name of realism makes it that much more annoying when you what you would realistically do is impossible.

Angerdone

How are NPC camps working in the newest version? I stopped updating months ago because suddenly a fully upgraded blacksmith and kitchen lost almost every job they had.
Also: Flashlight bionics or bioluminescence would be fun
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Broseph Stalin on March 05, 2019, 10:25:17 pm
Cranial Flashlight CBM is in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 05, 2019, 10:35:22 pm
(edit to add: sorry for the bitchiness above. I fell and hurt my ass and took it out on you guys, shouldn't have done that. Literally butthurt.)

I don't really see it heaped on anywhere but here. It is a mechanic that slows down resource acquisition in the early game, and makes some of the easier to acquire gear more of a choice, extending the timeframe of the (to me anyway) fun part of the early game. Generally everyone has gotten used to it; to me, it's how the game has always been, and like I said, it feels shallower without it.

I realize for a lot of the folks in this thread specifically, the game has moved in a different direction than you'd have liked, but it's been moving in that direction for what, five years now? There's now a large (very large, in fact) user base for whom those features are what brought us in. I decided to start contributing because I like playing a post apocalyptic survival simulator with zombies, and I'm by far not the only person. That's why development and forums for the game are significantly more active than they've ever been. If it's not your bag, that's too bad, I guess, but you'd probably be better off accepting at this point that "I did surgery on my own eyeball" is not going to be the direction things are developing, and "I need to build a shelter from windchill, it'll also keep my scent from spreading to that horde west of here" is.

Anyway, my work was unbelievably slow today so I drew a bunch of stuff including but not limited to a zombie brute. It's looking increasingly plausible that this will actually become a tileset, there are several other contributors now.
(https://cdn.discordapp.com/attachments/552510581782085654/552587144368095233/brute_stages_demo.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mech#4 on March 05, 2019, 11:23:29 pm
I liked the progress you've made on the tileset so far and thought I'd do some pieces myself.
(https://cdn.discordapp.com/attachments/483281756611411968/552704341711257610/Compilation.png)

Left to right, top to bottom: Smoker, Shocker, Fat, Bloated, Boomer, Bat, Decayed, Crawling, Acidic.
I've tried to keep close to how the existing zombies look. Not shown here is the Smoker's smoke is transparent as well as the blue around the Shockers lightning. Any suggestions anyone?

The bats not fully done, would you prefer it to be large for visability or smaller since it is just a bat and not a giant bat?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 05, 2019, 11:38:42 pm
Nice stuff! You've hit on one of our big sticking points about sprite size, I would say make it as big as you can get away with without it looking enormous, but try to keep it from being as big as a survivor. Err on the side of large and recognizable if in doubt.

Your style is slightly different than mine, would you mind if I edited a few details and bounced it back off you? Or you could join me in the discord at https://discord.gg/kAXNZuy and I'll discuss it with you in realtime. They look great though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 05, 2019, 11:45:39 pm
Was there ever in all of this realism a feature that let you interrupt a task mid-way to, say, stoke a fire or whatever? Without taking the time to reverse all the progress on your task first, just to be sure you accomplished nothing while the embers died out?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mech#4 on March 05, 2019, 11:56:32 pm
Nice stuff! You've hit on one of our big sticking points about sprite size, I would say make it as big as you can get away with without it looking enormous, but try to keep it from being as big as a survivor. Err on the side of large and recognizable if in doubt.

Your style is slightly different than mine, would you mind if I edited a few details and bounced it back off you? Or you could join me in the discord at https://discord.gg/kAXNZuy and I'll discuss it with you in realtime. They look great though.

Hm, edit the image and send it to me as a PM? I don't have Nitro for Discord.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 06, 2019, 12:44:38 am
Was there ever in all of this realism a feature that let you interrupt a task mid-way to, say, stoke a fire or whatever? Without taking the time to reverse all the progress on your task first, just to be sure you accomplished nothing while the embers died out?
...yes? That was added as a feature quite a while ago. You mark a firewood source and your character keeps the fire stoked as long as there's wood. Only you don't have to interrupt your task.

Amongst all this realism talk there's a lot of talk of features to make life easier, like zone sorting and zone farming that made it possible to press shift+o and just automatically put all your gear where it goes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 06, 2019, 06:04:19 am
where can I find an updated wiki?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on March 06, 2019, 08:15:35 am
I don't think it exists
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 06, 2019, 09:54:37 am
Sadly I think the sort of person to keep a wiki up to date is also the sort of person to do content addition. The wiki isn't terrible but nobody really maintains it. The discourse forum is usually the best source for up to date info
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on March 06, 2019, 02:04:46 pm
Started playing again after a long hiatus. So good and it keeps getting better.
Oh, and what's this?
(https://i.imgur.com/0B8E3sO.png)
It's happening.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 06, 2019, 02:45:53 pm
I'm mostly excited for 0.D because I have a huge pile of PRs waiting to merge and am so frustrated waiting for it that I have started just doing tile art until it's done!

Also I love how many ancient bugs have been squashed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 06, 2019, 03:10:35 pm
 Well, after about three years of bitching(yes, really) Ive decided to take matters into my own hands and fix bayonets to A) make sense and B) be useful. Only to be unable to find the bloody things. Any ideas where they are? They arent in any of the gunmod files, they arent melee...

 For those confused, about six years ago bayonets where changed from being muzzle mods to being underbarrel. At the same time, no effort was made to allow them to be used on, for example, bolt-action rifles which mount bayonets.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on March 06, 2019, 04:07:06 pm
notepad++ search in folder function tells me there are 10 files that has the word bayonet.
As i don't know which ones are the most relevant to what you're wanting to do, here's the list :
(https://i.imgur.com/5ztFcnc.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 06, 2019, 04:35:02 pm
 I was unaware of that function. Thank you for both giving an answer and increasing my knowledge of the system I use.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 06, 2019, 05:08:45 pm
Confusing the matter I think the "bayonet" item was removed and its function is now done by the combat knife. Item ID is knife_combat.

What is your proposed fix?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 06, 2019, 06:47:32 pm
(edit to add: sorry for the bitchiness above. I fell and hurt my ass and took it out on you guys, shouldn't have done that. Literally butthurt.)

I don't really see it heaped on anywhere but here. It is a mechanic that slows down resource acquisition in the early game, and makes some of the easier to acquire gear more of a choice, extending the timeframe of the (to me anyway) fun part of the early game. Generally everyone has gotten used to it; to me, it's how the game has always been, and like I said, it feels shallower without it.

I realize for a lot of the folks in this thread specifically, the game has moved in a different direction than you'd have liked, but it's been moving in that direction for what, five years now? There's now a large (very large, in fact) user base for whom those features are what brought us in. I decided to start contributing because I like playing a post apocalyptic survival simulator with zombies, and I'm by far not the only person. That's why development and forums for the game are significantly more active than they've ever been. If it's not your bag, that's too bad, I guess, but you'd probably be better off accepting at this point that "I did surgery on my own eyeball" is not going to be the direction things are developing, and "I need to build a shelter from windchill, it'll also keep my scent from spreading to that horde west of here" is.

Okay, let me try to break down the whole history of the issue for you.

This wasn't a thing under Whales. This wasn't a thing under the original CDDA dev team. This is specifically a product of Kevin and his cronies trying to force everyone to play in the specific "right" way they want people to have to play in.

Cataclysm, and DDA in its original form, had an incredible degree of player freedom. There were a lot of different things to do, and a great many different ways to go about them. Two people could play the game totally differently. In all the years I played, I never once built a deathmobile. There are people who never once carved out a bow. There are people who never installed a bionic, chugged mutagen, delved into a lab, &c.

There were also lots of people who did all of those things. The current dev mindset seems to be aimed at reducing player agency by steadily nerfing every source of player power while simultaneously adding in as much tedious sit-in-a-corner-and-wait-for-craft-timers as possible. The whole filthy clothing thing is far and away the most well-known example of the latter. It's a change which was added solely because Kevin didn't like it that other people decided to speed up their starts by picking damaged clothes off of zombies they'd killed and fixing them up, so he added an extra layer of crafting tedium dependent on a combination of resources (access to water, semi-uncommon soap mats). This was done in the name of realism, despite the system being utterly unrealistic: there is no way for clothing to become dirty, no stages of dirtiness, and no randomness (i.e. why would a fresh zombie with nothing but a tiny arm wound and a hole in the head have disgustingly dirty pants or shoes?).

This is the pattern of behavior: add pr which requires players to jump through more hoops in the name of realism and/or removes/reduces content which contributes to player power potential in the name of realism. Promise to add new content/mechanics to replace the gutted/cut content (maybe). Never actually do so, or do so years after the fact.

Look at how long guns were completely fucked for, because Kevin and co. didn't like it that people could find guns and shoot things with them without standing still for six hours to sight in on the target. Look how long it took to get a mostly not fucked up replacement system in place.

It has nothing to do with difficulty (because adding more tedium does not make the game harder) and everything to do with the combined removal of player agency and narrowing of scope. Cataclysm used to be a game which was, more than anything else, defined by all the options the player had. They're trying to force it to become a "scrounge for food and water until you die in a week or two" simulator because Kevin and a handful of vocal yes-men like that. They've even fucking booted the original setting because the cyberpunk future melange was tied to player agency and power (through bionics, mutations, high-tech guns, &c.) and turned it into contemporary New England instead... without actually changing any of the game flavor to reflect that. As always, "realism" is just an excuse for forcing people to play like them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Paul on March 06, 2019, 07:04:55 pm
Clothes not getting dirty over time is a massive oversight that I wasn't aware of until now. They need to get on that ASAP. Exerting yourself, getting wounded, or just walking a lot should make you dirty. Filthy zombies touching you should make you filthy. We need a clothes washing minigame (such as pressing left arrow and right arrow a bunch then hitting the down key to swish, repeat) and realistic progressive filthiness like yesterday because the game is literally unplayably unrealistic. This is exactly why I haven't played the game in years, I just didn't know it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 06, 2019, 08:16:32 pm
Flying Dice nailed what I wasn't able to put into words. When I started playing and figured out the deathmobile mechanics, the game became about building a badass armored party wagon and going around looking for rare parts to do end-game stuff like labs and army bases. There was a goal to work towards - being a badass at the end because I was clever with what I was given and could scrounge up at the start.

Over time the end-game goals have dwindled because the zombie apocalypse needs to be more realistic and we just can't abide by a character who can build a car from scratch ALSO being able to wield a gun effectively. The early game slog to get to that successful playground has only gotten worse for no effective gain, as it's just busywork and button mashing. I played the game to bash zombies with a custom super-tank, not fuck around with laundry. I do enough laundry in real life.

It feels like what actually made the game unique and replayable (deathmobile? Base? bionics? mutations? Science hero or ninja? guns or bows?) is being edged out in favor of chores and garbage that make the early game even more of a pain in the ass to get to a point where you have less to do than before. I would have been fine with the tedious stuff being shunted into mods, but it's not, the trend is to force more obtuse systems in the core and remove options that I used to enjoy.

So yeah.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on March 06, 2019, 09:54:44 pm
What?
(https://i.imgur.com/sqou6h5.png)
Just don't use it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 06, 2019, 10:04:13 pm
It's been said multiple times that the problem goes beyond dirty clothes, but dirty clothes is the most visible portion of the tedium trend. At this point I've more or less given up on it because I don't have the energy to list out every dumb change since I quit playing that's kept me from getting back into it, and I've tried.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on March 06, 2019, 10:35:14 pm
Game seems pretty customizable to me. Mold it into what you want it to be. You have options.

Plus you can just play an older version if you prefer that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 06, 2019, 10:44:09 pm
I'm well aware it's a different game than it was six years ago and that whales was building something else, I just don't understand why you are still going on about it. The dev direction isn't changing, and while I disagree with your impression of it, I get that it isn't the game you want. It's the game I want, the game a great many people want, and the reason more people keep joining up to continue the development direction in the way it's going is that not everyone feels "more realistic", "more detailed", and "more fun" are opposed. I can't believe I'd have to say that in the bay12games forum of all places.

Moreover, it's not like Kevin's some tin pot dictator. It's his branch. He's an asshole sometimes, but it isn't simple chance that his branch has been going strong this long... asshole or not, the game he's making is one that a lot of people want to play and contribute to, and he has a pretty distinct plan for it that continues to come together. Most of us enjoy working with him, that's why we do.

So, you can have a thread where you keep complaining about the little things you don't like the sound of in a game you freely admit you don't even play, or you can let the growing community of people who do play it talk about it and enjoy it I guess. I'd personally much rather talk about actual stuff happening with the game than bemoan some frankly trivial bugfix about when you can do your laundry.

(Edit to add: also, filthy wasn't added by Kevin. Oddly enough he's not the only person who contributes, many people have similar ideas for how the game should go. In fact it came out in 2016, which I believe would have been around the time Kevin wasn't active because he had a new baby.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on March 07, 2019, 12:16:51 am
Before I launch into this tirade, I just want to say that I think your tileset looks amazing so far and I personally think that it is very cool that you are actively working to improve a game that you enjoy.

Now I'm going to lay into you like a John Deere combine into a field of dry wheat.

This thread is for open discussion of C:DDA, and I assume that it will remain so until i2amroy or Toady shuts it down.  That means that the negative feedback stands alongside the positive here.

To be clear I do not have a personal stake in the changes, as has been stated previously I just stopped with the last version I enjoyed.  I empathize with both sides of this discussion, some of the changes seem tedious to no point, and on the other hand there have been a great number of changes that add depth to the simulationist aspect of the game.

Nonetheless, this attitude that the current C:DDA team and followers espouse is even more toxic than the griping that goes on here.  Look at what you typed, you just tried to shut down differing opinions because you don't agree with them.  That right there is toxic as fuck and makes it impossible to have any sort of meaningful conversation.  Maybe you haven't caught on, but what one person finds interesting to talk about and what others want to talk about rarely align for more than a few posts, and this thread exists so that all of those viewpoints can be explored.  This sorrowfully means that there will be a hell of a lot of tired retreading of old ground, because to some people that is where their emotional investment lies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 07, 2019, 12:19:08 am
And this is why it's worse than it has to be. I said there are issues with the core game that keep me from playing anymore, but that I had tried to play it and things like the larger clothes rework/the older tailoring changes, firearms aiming, farming changes, bionics changes/removal/irritation increases, whatever all made it boring as hell. And yes, I tried to play it more than once to see how things had gone.

But any mention of that all directly goes back to one single thing that gets dismissed immediately because that particular irritation happens to be moddable when all the others aren't. I think I've been pretty civil here, but I see no reason I shouldn't be allowed to voice my displeasure at a game I once enjoyed going in a direction I have tried and actively dislike every time I try to get back into it again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 07, 2019, 12:44:05 am
What?
(https://i.imgur.com/sqou6h5.png)
Just don't use it.
Most of the problems in the same vein don't have an option to turn them off, and Kevin has directly confirmed that he's deliberately avoiding giving people those options. The issue is with the underlying design philosophy/attitude behind the "dirty clothes" change, not the thing itself. It's barely relevant for the first three or four days of a new game, and only if you can't find any good clothing/mil surplus stores.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 07, 2019, 01:29:39 am
Nonetheless, this attitude that the current C:DDA team and followers espouse is even more toxic than the griping that goes on here.  Look at what you typed, you just tried to shut down differing opinions because you don't agree with them.  That right there is toxic as fuck and makes it impossible to have any sort of meaningful conversation.

Oh, come on. I was pretty specific in how I worded what I said, and meant it as I said it: by all means, keep talking about things that changed three, four, or five years ago, or saying how much you dislike things going on in a game all of you don't actually play because you don't like the direction it's been taking for half a decade. The only way I am "shutting anyone down" is by observing how incredibly petty and pointless that is: these things are very old history now. Whales left cataclysm ages ago, and Dark Days Ahead as a fork has had its path laid out for a long time. We have no shortage of places to go for feedback, nobody - including me - really cares if this thread is going to be relentlessly negative. I just don't understand why anyone would expend the energy on such a fruitless pursuit... even more baffling because the most relentlessly negative people in the thread all just reiterated that they don't like and don't play the game. And, like, I came here to talk and share dev stuff because I'd heard it was a moderately active place to do that... but scanning through the thread I've quickly realized why nobody else bothers with this one little corner. For pete's sake, a few posts back one of the frequent posters here called a friend of mine a "DENSE FUCK" and that, apparently, was OK; so is calling us "yes-men" to a "tin pot dictator" because we happened to enjoy and volunteer our time to work on a game you don't like; but me suggesting people maybe move on from complaining about a game they don't play that isn't ever going to be what they want (and is very clearly outlined to continue moving away from that) is toxic?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 07, 2019, 02:13:39 am
Erk, proposed fix is make combat knife, sword bayonet and fancy fighting knife muzzle mods again instead of underbarrel mods. I think I even have a functional mod version for it, which should disable the prexisting versions and replace them with identical in every respect excepting where they attach. I have a feeling that its going to bork professions that start with the things, and Im worried about it conflicting with diamond coating, but ahwell, better than finding a bolt-action and failing to attach a bayonet to it because "lol, no bayonets possible on mosin-nagants/M1903 Springfields/etc. etc."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 07, 2019, 03:06:26 am
Guys, I've said it more than once: the problem here is that we dont have an alternate dev team. DDA could be branched (or coolthulu's, or whatever), but there's noone really willing to take the bull by the horns. This is not criticism btw: I'm also not happy about the changes im recent years (and havent played the game since 2017. Not least because I not only dislike the changes, but find that it has become clunky as a result)  but I dont have the time or the experience to get into developing it.  And TBH I don't have the inclination either: I play videogames as a hobby. I dont have a keen interest in developing them.
I assume that many people here afe in the same situation.  But until/unless we find a team willingmto develop DDA in the direction we'd prefer we are pretty much screwed.

I dont really expect this Granade guy to change his mind. As I said in a previous post, it's his time and his effort, and thus at the end of the day unless someone else willing to do the job shows up he will be the one calling the shots
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on March 07, 2019, 04:42:47 am
Guys, I've said it more than once: the problem here is that we dont have an alternate dev team. DDA could be branched (or coolthulu's, or whatever), but there's noone really willing to take the bull by the horns. This is not criticism btw: I'm also not happy about the changes im recent years (and havent played the game since 2017. Not least because I not only dislike the changes, but find that it has become clunky as a result)  but I dont have the time or the experience to get into developing it.  And TBH I don't have the inclination either: I play videogames as a hobby. I dont have a keen interest in developing them.
I assume that many people here afe in the same situation.  But until/unless we find a team willingmto develop DDA in the direction we'd prefer we are pretty much screwed.

I dont really expect this Granade guy to change his mind. As I said in a previous post, it's his time and his effort, and thus at the end of the day unless someone else willing to do the job shows up he will be the one calling the shots

the best thing peeps can do is to spread the word through the dev community, maybe others will organise in the future.  Or just see where this "kevin" takes the base game.  Maybe someone could support forks and see if something can go, I do enjoy the old and the new game and the fork.  Maybe more modding programming contributions could be a middle ground in the community

Erks new tile set is an example of progress where progress is possible
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 07, 2019, 10:18:22 am
Guys, I've said it more than once: the problem here is that we dont have an alternate dev team. DDA could be branched (or coolthulu's, or whatever), but there's noone really willing to take the bull by the horns. This is not criticism btw: I'm also not happy about the changes im recent years (and havent played the game since 2017. Not least because I not only dislike the changes, but find that it has become clunky as a result)  but I dont have the time or the experience to get into developing it.  And TBH I don't have the inclination either: I play videogames as a hobby. I dont have a keen interest in developing them.
I assume that many people here afe in the same situation.  But until/unless we find a team willingmto develop DDA in the direction we'd prefer we are pretty much screwed.

I dont really expect this Granade guy to change his mind. As I said in a previous post, it's his time and his effort, and thus at the end of the day unless someone else willing to do the job shows up he will be the one calling the shots

This, many times over. Kevin forked the game, and is making the game he wants; not surprisingly the people joining him on his fork also want that game. There's no special voodoo to creating a different fork.

There's also lots of support from the dev team for if someone wants to make a cyberpunk light-realism conversion mod within the main game; nobody has stepped up for either.  Those of us adding stuff now just add what we're interested in, and this is what we're interested in. If someone were interested in making a bundled mod with a bunch more CBMs and crazy items that didn't fit the game theme, even adding c++ support for it, the dev team would not only not have a problem, but a couple of the coders would be highly supportive.

Personally I'm like 95% on board with the game we're making, so I'm pretty happy with the state of things myself. The tileset is another little part in my goal of making the game feel like our earth but dead.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 07, 2019, 01:37:14 pm
I'm normally the one that points out silly shit going on in a game here. Instead I'm gonna derail to post a fragment of my early steps into dabbling with Erk's tileset style.

(https://cdn.discordapp.com/attachments/183237785979715585/553284776698707974/image.png)

Only real additions are a dress shirt, gilded aegis, and mask of insight. The .XCF version also has a separate overlay for an active version of the mask, which messes with the shading to try and give it an angrier look.

Will wait before adding more for when the template is updated with Fuji's newer version of the human sprite, I'll already need to make minor tweaks to this.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 07, 2019, 06:45:11 pm
Erk, proposed fix is make combat knife, sword bayonet and fancy fighting knife muzzle mods again instead of underbarrel mods. I think I even have a functional mod version for it, which should disable the prexisting versions and replace them with identical in every respect excepting where they attach. I have a feeling that its going to bork professions that start with the things, and Im worried about it conflicting with diamond coating, but ahwell, better than finding a bolt-action and failing to attach a bayonet to it because "lol, no bayonets possible on mosin-nagants/M1903 Springfields/etc. etc."

Come to think of it, why not add an under barrel attachment slot for those weapons? The real problem here is that we can't whitelist specific mods yet, and in terms of priority it's just not that huge a thing... But I'd say being able to attach an underbarrel mod to a mosin-nagant is less weird than sticking a bayonet on the muzzle, personally.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 07, 2019, 08:38:52 pm
 More effort, less sense, and bayonets go on the muzzle of firearms anyways. Well, or in them for plug bayonets, but those arent nice. Besides, then(atleast in the case of the M1A and Mosins) it would negate the need for the EBR versions.

 To expand on the above: I can go grab piles and piles of imagery around the internet of bayonets on the muzzle of a gun, and none(except weird tacticool pistol bayonets or super strange things on piccitinny) of them underbarrel. It would also be changing a minimum of 10 files instead of 3 to 5, and would make less sense for balance, what with certain firearms already having versions with an underbarrel slot(although those appear to be based on thinking its getting a bipod or foregrip).

 Mostly though, it jsut grates at my brain for underbarrel bayonets not working on most guns where they make sense and other firearms being "too small" to have them as underbarrel things(certain shotguns with sword bayonets have given me that error from time to time).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on March 07, 2019, 08:59:59 pm
Bet I know why the bayonet was moved to the underbarrel slot.
(https://i.imgur.com/61AhD94.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 07, 2019, 09:09:18 pm
 Yeah, I also have a feeling its due to someone unable to be assed to actually code the inability to use certain firemodes when certain things are on a gun. Which is disappointing, because I would love the ability to hand my random NPCs semi-auto limited battlerifles, assault rifles, or whatever.

 And it must have been "we dont want to code exclusions for when underbarrel weapons can be fired" because that bayonet is clearly on the muzzle.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pikachu17 on March 07, 2019, 09:19:11 pm
PTW
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 07, 2019, 09:55:33 pm
Guys, I've said it more than once: the problem here is that we dont have an alternate dev team. DDA could be branched (or coolthulu's, or whatever), but there's noone really willing to take the bull by the horns. This is not criticism btw: I'm also not happy about the changes im recent years (and havent played the game since 2017. Not least because I not only dislike the changes, but find that it has become clunky as a result)  but I dont have the time or the experience to get into developing it.  And TBH I don't have the inclination either: I play videogames as a hobby. I dont have a keen interest in developing them.
I assume that many people here afe in the same situation.  But until/unless we find a team willingmto develop DDA in the direction we'd prefer we are pretty much screwed.

I dont really expect this Granade guy to change his mind. As I said in a previous post, it's his time and his effort, and thus at the end of the day unless someone else willing to do the job shows up he will be the one calling the shots

This, many times over. Kevin forked the game, and is making the game he wants; not surprisingly the people joining him on his fork also want that game. There's no special voodoo to creating a different fork.

No, he didn't. A whole team of mostly lovely, competent people forked the game. They drifted off over the years for a whole range of reasons. Kevin just happened to be the one obsessed enough with running shit mountain to stick around until basically nothing was left of the original DDA crew, and used his position to stomp out other devs with different ideas re: how DDA should continue.

A good number of the core members behind DDA were B12 regulars, after all. That, and Kevin not having admin privileges here, is why this thread isn't just another yes-man circlejerk.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 08, 2019, 12:59:19 am
And we assholes just keep on having fun developing and playing the game under Kevin's branch. What a bunch of jerks, enjoying our hobby the way we want to enjoy it and openly encouraging people to start taking it in different directions if they have the skill to do so. Can you imagine the nerve?

Speaking of which, 0.D is out! Future releases are likely to be less than 4 years apart. (https://discourse.cataclysmdda.org/t/0-danny-is-0-done/19118/6) IIRC more code and content was added between 0.C and 0.D than between the creation of the game and 0.C; the bar for a shorter release cycle is quite low. Nonetheless, plans for 0.E release features are well underway based on community polls, with a decent chance that this is going to be the Z-levels and NPCs release... Already some really good PRs in for some of the easier to reach features there.

(I'm particularly keen on the relatively mundane addition of roofs to most buildings, which is currently underway and will make it a whole thing to climb onto rooftops and snipe zombies in the street below.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on March 08, 2019, 01:06:59 am
Can somebody change the thread title to "C:DDA: Meta-development thread," as the current title incorrectly suggests that we're actually talking about the game itself (for more than one game-related post per page)?

I had thought I might get involved with C:DDA development at some point. It seems that would require rather more tedium than I thought - instead of just focusing on the game, it seems I will have to defend my changes from accusations of unrealism even if there's evidence to back up my position (see: ceremonial bone armor exists IRL, rejected anyway.)

I could do JSON mods of course - I don't now any variant of C right now, I can possibly figure out JSON, and people can *choose* if they want to use my mod or not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 08, 2019, 01:08:14 am
Official site still makes no mention of 0.D.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 08, 2019, 01:34:19 am
Can somebody change the thread title to "C:DDA: Meta-development thread," as the current title incorrectly suggests that we're actually talking about the game itself (for more than one game-related post per page)?

I had thought I might get involved with C:DDA development at some point. It seems that would require rather more tedium than I thought - instead of just focusing on the game, it seems I will have to defend my changes from accusations of unrealism even if there's evidence to back up my position (see: ceremonial bone armor exists IRL, rejected anyway.)

I could do JSON mods of course - I don't now any variant of C right now, I can possibly figure out JSON, and people can *choose* if they want to use my mod or not.

I've added a huge amount of stuff and never had any trouble having to back up stuff... I either back it up, or I don't add stuff that is obviously debate worthy if I don't feel like backing it up. If you are legit interested in contributing, there's a ton of JSON mapping to be done, right now there's a great big project to add more Z-levels and expand cities, as well as update furniture options in buildings to use a bunch of the new terrain and items. It's easy, rewarding stuff, feel free to PM me.

Official site still makes no mention of 0.D.

It only came out like an hour or two ago, give us some time to post it places.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 08, 2019, 02:00:03 am
It only came out like an hour or two ago, give us some time to post it places.

Whoops. Didn't know how long it'd been released, been out and about most of the evening.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on March 08, 2019, 03:33:05 am
Can somebody change the thread title to "C:DDA: Meta-development thread," as the current title incorrectly suggests that we're actually talking about the game itself (for more than one game-related post per page)?

I had thought I might get involved with C:DDA development at some point. It seems that would require rather more tedium than I thought - instead of just focusing on the game, it seems I will have to defend my changes from accusations of unrealism even if there's evidence to back up my position (see: ceremonial bone armor exists IRL, rejected anyway.)

I could do JSON mods of course - I don't now any variant of C right now, I can possibly figure out JSON, and people can *choose* if they want to use my mod or not.

I've added a huge amount of stuff and never had any trouble having to back up stuff... I either back it up, or I don't add stuff that is obviously debate worthy if I don't feel like backing it up. If you are legit interested in contributing, there's a ton of JSON mapping to be done, right now there's a great big project to add more Z-levels and expand cities, as well as update furniture options in buildings to use a bunch of the new terrain and items. It's easy, rewarding stuff, feel free to PM me.

Official site still makes no mention of 0.D.

It only came out like an hour or two ago, give us some time to post it places.

seems like theres still real progress being made and no shortage of peeps ready to put in if it fits their vision.  Or things could always get forked in a third direction as well
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arbinire on March 08, 2019, 09:13:13 am
Guys, I've said it more than once: the problem here is that we dont have an alternate dev team. DDA could be branched (or coolthulu's, or whatever), but there's noone really willing to take the bull by the horns. This is not criticism btw: I'm also not happy about the changes im recent years (and havent played the game since 2017. Not least because I not only dislike the changes, but find that it has become clunky as a result)  but I dont have the time or the experience to get into developing it.  And TBH I don't have the inclination either: I play videogames as a hobby. I dont have a keen interest in developing them.
I assume that many people here afe in the same situation.  But until/unless we find a team willingmto develop DDA in the direction we'd prefer we are pretty much screwed.

I dont really expect this Granade guy to change his mind. As I said in a previous post, it's his time and his effort, and thus at the end of the day unless someone else willing to do the job shows up he will be the one calling the shots

This, many times over. Kevin forked the game, and is making the game he wants; not surprisingly the people joining him on his fork also want that game. There's no special voodoo to creating a different fork.

No, he didn't. A whole team of mostly lovely, competent people forked the game. They drifted off over the years for a whole range of reasons. Kevin just happened to be the one obsessed enough with running shit mountain to stick around until basically nothing was left of the original DDA crew, and used his position to stomp out other devs with different ideas re: how DDA should continue.

A good number of the core members behind DDA were B12 regulars, after all. That, and Kevin not having admin privileges here, is why this thread isn't just another yes-man circlejerk.

100% this.  The only things Kevin has actually added to the game is tedium, and the game doesn't really have too big of a fanbase anymore because of it.  And reading through this discussion, I pity you Erk, cause right now you might enjoy it, but there WILL come a time something will be "changed" where you're like "why would you do that Kev?" and he'll definitely attack you and belittle you for questioning it, and the yes-men over there will dogpile you for your heretical question of the word of Kevin, and you'll be exactly where the rest of us have been.

He's not a good game developer, and is the epitome of the basement dweller stereotype who doesn't want people to enjoy things.  His mission is clearly to just alter the game in ways he knows will illicit complaint so he can rub his nipples a la South Park cable company.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 08, 2019, 09:48:01 am
seems like theres still real progress being made and no shortage of peeps ready to put in if it fits their vision.  Or things could always get forked in a third direction as well
Yeah, it's a very active community where by and large we're having a good time, as the number of contributors that have been sticking around for months and years, and the current frenzied pace of additions, demonstrates.

Currently there's a big push for more lore after a couple really good writing sessions. I'm pretty excited for the next phase that is likely to come out over the next couple months. I'd far rather talk about that, but this thread seems to be dedicated to focused bitching and open insulting and incredibly rude patronizing of people; so, I'd highly recommend people interested in talking about cataclysm check out reddit.com/r/cataclysmdda/ or discourse.cataclysmdda.org; I'm i_am_erk in both places and would be happy to chat with you about stuff we're doing. Any attempt to discuss the game here seems to be immediately redirected into complaining about one of its developers.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 08, 2019, 07:31:19 pm
seems like theres still real progress being made and no shortage of peeps ready to put in if it fits their vision.  Or things could always get forked in a third direction as well
Yeah, it's a very active community where by and large we're having a good time, as the number of contributors that have been sticking around for months and years, and the current frenzied pace of additions, demonstrates.

Almost every major contributor is no longer with the project. Some because Kevin outright banned them from the git because he woke up on the wrong side of the bed.

I'm guessing you're too new to remember why "shield rework pr" is significant.

And hey, you may not like it, but pretty much all the good new content gets overshadowed by the bad shit. Most of us are also playing on old, less bad builds. Every time I open the launcher and read new updates I spot some additional bit of stupid shit.

Don't worry though, you'll learn. Like corrosive said, you'll eventually have your day where Kevin decides to throw a spastic, socially inept tantrum about something you want to do too, and blast you with the full fury of a thousand scraggly neckbeards if you say anything back to him.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZebioLizard2 on March 08, 2019, 07:53:23 pm
seems like theres still real progress being made and no shortage of peeps ready to put in if it fits their vision.  Or things could always get forked in a third direction as well
Yeah, it's a very active community where by and large we're having a good time, as the number of contributors that have been sticking around for months and years, and the current frenzied pace of additions, demonstrates.

Currently there's a big push for more lore after a couple really good writing sessions. I'm pretty excited for the next phase that is likely to come out over the next couple months. I'd far rather talk about that, but this thread seems to be dedicated to focused bitching and open insulting and incredibly rude patronizing of people; so, I'd highly recommend people interested in talking about cataclysm check out reddit.com/r/cataclysmdda/ or discourse.cataclysmdda.org; I'm i_am_erk in both places and would be happy to chat with you about stuff we're doing. Any attempt to discuss the game here seems to be immediately redirected into complaining about one of its developers.
I seemed to remember the Reddit having plenty as well complaining about it as well, till it seemed like people were slowly but surely leaving because of how kevin did things.

At least I assumed they left, I don't want to assume some just got banned.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Toady One on March 08, 2019, 09:24:43 pm
People could afford to take the edge off of some of their remarks in here.  We've had situations before where discussion of a game has had to accommodate some meta-discussion (including on this game over the years), and I think it's fine if people just talk past each other a bit.  At least I don't think we've needed to try two threads before.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 08, 2019, 09:32:46 pm
I was gonna say...yeah. I've had lots of harsh words to say before given prior history, but this is getting a bit excessive on both people's sides, Erk and all the others.

For once I just wanted feedback on trying to make sprites for Erk's new tileset instead. ;~;
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on March 08, 2019, 09:48:16 pm
o.o the toad has spoken
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mech#4 on March 08, 2019, 10:04:46 pm
I'm working away at the sprites and I've got some new ones to add.
(https://cdn.discordapp.com/attachments/483281756611411968/553773632216891416/Compilation_2.png)
Left to Right, Top to Bottom: Bat (2 size versions), Decayed, Fat, Acidic, Corrosive, Crawling, Bloated, Boomer, Smoker, Shocker, Firefighter (Based off of Boston firefighter uniform), Grabber.

Erk, do you have any examples of the style you want for technological and mechanical things? I'll hold off on doing some of those types of things, like the armoured zombie, until I have some design to follow.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 08, 2019, 10:09:58 pm
So, in the interests of continuing to actually talk about the game, and goodwill, I'll try one more time. Maybe we can do this without constantly bad-mouthing people I consider friends, to whom you have absolutely no knowledge of my background nor interaction? That'd be really neat.

@mech4: I haven't booted up gimp for a couple days but your art is sitting at the top of my to do list once I do, I'm really excited about it. I don't have access nor time for graphics on my wed-fri job.

I do however have time for a bit of writing. I'm working on a  few big lore and npc related projects right now but I'm stoked about one that adds a choose your own adventure element to starting NPCs. You can either choose through dialogue to have amnesia, in which case they randomly give you a handful of choices, or you can assert through dialogue that the NPC has amnesia, and guide them through the backstory yourself. In the end, you'll find out all kinds of stuff about how you survived the cataclysm, what happened to you, and who you're travelling with.

For example (this is written in my "notes to self" format. Each header represents a different conversation topic, each bracketed portion is the topic a given option links to.

Quote
>talk-startingnpc-cya
Hey there.  Looks like we're safe.
-for now. How much do you remember? (Cya1)
-i can't remember how I got here. (Cya2)

>Cya1
Not...not much to be honest. Can you help jog my memory?
-Sure. Let's start with "who am I"? Do you remember me? (Cya1-who1)
-Do you remember how we made it here? (Cya1-escape1)

>Cya1-who1
No... I feel like I should, though.
-Yeah, you really are forgetting a lot. We're family! (Cya1-who2family)
-You must really have been hard hit to forget your best friend (Cya2-who2friend)
-That stings... but it's not your fault after what we went through. I'm your [boyfriend/girlfriend], remember? (Cya1-who2lover)
-Oh no. Please tell me you remember. I'm your [husband/wife]! (Cya1-who2spouse)
-It's me. [Name], from work? (Cya1-who2coworker)
-Maybe. We met during <the_cataclysm>. We've been through a lot in the past couple days, but before that I don't think we'd ever seen each other. (Cya1who2newfriend)
-Not really. We only just met. (Cya1who2unfamiliar)

Eventually I hope to have quest options like "dad, we have to do something about mom. We can't just leave her like that."

In terms of humble but amazing additions I'm also super keen on the rooftops getting added to the game. I'm working hard on pestering a coder to help me work out a system for parkouring between rooftops, or using your wings to glide across the street. Also maybe zip lines.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 08, 2019, 10:15:55 pm
I'm working away at the sprites and I've got some new ones to add.

Looks good, better than what I could come up with.

Any thoughts on that initial attempt to try this style?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mech#4 on March 08, 2019, 11:00:33 pm
I'm working away at the sprites and I've got some new ones to add.

Looks good, better than what I could come up with.

Any thoughts on that initial attempt to try this style?

Myself, I'm not too sure. Cataclysm has things like implants and high-tech doohickies. Let me have a look over some descriptions in the wiki.

::Reading::

A lot of the robots seem to be either Manhacks, or varients of (https://vignette.wikia.nocookie.net/half-life/images/4/4b/Manhack.jpg/revision/latest?cb=20090527003317&path-prefix=en), and  autonomous vehicles like the Beagle Mini-tank UGV (https://i.ytimg.com/vi/C3_bzaJ_u8c/maxresdefault.jpg). I guess some angle between modern drone vehicles at Half-Life 2 would work. There are some outliers and, personally, I think it's fine if some things are noticably out of place style-wise because Cataclysm is a bit of a mishmash of things. The Chicken Walker I would imagine would look more like ED-209 (https://images-na.ssl-images-amazon.com/images/I/71UZaAPk8uL._SX425_.jpg) or the Sentry Bot from Deus Ex. (https://vignette.wikia.nocookie.net/deusex/images/8/83/PageBravo3Peacebringer.png/revision/latest?cb=20110117162216&path-prefix=en)

I don't really know for the power armour. It's worn by the Armoured Zombie as well as obtainable by the player in light, basic and heavy forms. Perhaps like that in Deus Ex? (https://cdna.artstation.com/p/assets/images/images/003/547/426/large/frederic-daoust-exo-front.jpg?1476328459) Since apparently the bionics are influenced by Deus Ex as well. I do think things should look more high tech and distinct if you find them within the science bunkers. Secret prototype technology and all that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 08, 2019, 11:18:20 pm
Would an armored zombie even look different from the player in power armor? That might very well call for just one sprite.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mech#4 on March 08, 2019, 11:21:12 pm
Would an armored zombie even look different from the player in power armor? That might very well call for just one sprite.

Well, I would like to do something like having a piece of the armour broken, hole in the faceplate, with some blood visible and maybe frayed wires. The stance could be different as well, hunched over or dragging since the powers gone in the armour.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 08, 2019, 11:42:10 pm
I think an armoured zombie would be hunched and stained, with gunk dripping from the cracks in the armour.

I need to figure out how inorganic monsters are going to look, that might be a good one to start with tonight.

Also  @random dragon, I'll send you some feedback on the discord once I've got a sec.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on March 09, 2019, 05:40:44 am
I don't really know for the power armour. It's worn by the Armoured Zombie as well as obtainable by the player in light, basic and heavy forms.
Why don't you make the heavy power armor look like the power armor from fallout.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on March 09, 2019, 06:08:12 am
where i have to install a tileset mod?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mech#4 on March 09, 2019, 06:59:48 am
I don't really know for the power armour. It's worn by the Armoured Zombie as well as obtainable by the player in light, basic and heavy forms.
Why don't you make the heavy power armor look like the power armor from fallout.

Ah, I was going to mention something about that. The Fallout style did come to mind and would work to a degree with the apocalyptic nature of the game. However I felt that the Fallout style of power armour is a bit too... Zeerust in style, dated futuristic. Looking at things like the Manhacks, autonomous vehicles and sentry bots put me more in mind of a more modern futuristic style rather than the old  50s futuristic style of Fallout.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on March 09, 2019, 07:22:15 am
I don't really know for the power armour. It's worn by the Armoured Zombie as well as obtainable by the player in light, basic and heavy forms.
Why don't you make the heavy power armor look like the power armor from fallout.

Ah, I was going to mention something about that. The Fallout style did come to mind and would work to a degree with the apocalyptic nature of the game. However I felt that the Fallout style of power armour is a bit too... Zeerust in style, dated futuristic. Looking at things like the Manhacks, autonomous vehicles and sentry bots put me more in mind of a more modern futuristic style rather than the old  50s futuristic style of Fallout.
I also mentioned it because Fallout power armour seems to be what people think about when power armour is mentioned, people also think of Warhammer 40k, but Warhammer power armour might not fit the futuristic style your looking for ether sense it looks similar to fallout's.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mech#4 on March 09, 2019, 08:04:28 am
I don't really know for the power armour. It's worn by the Armoured Zombie as well as obtainable by the player in light, basic and heavy forms.
Why don't you make the heavy power armor look like the power armor from fallout.

Ah, I was going to mention something about that. The Fallout style did come to mind and would work to a degree with the apocalyptic nature of the game. However I felt that the Fallout style of power armour is a bit too... Zeerust in style, dated futuristic. Looking at things like the Manhacks, autonomous vehicles and sentry bots put me more in mind of a more modern futuristic style rather than the old  50s futuristic style of Fallout.
I also mentioned it because Fallout power armour seems to be what people think about when power armour is mentioned, people also think of Warhammer 40k, but Warhammer power armour might not fit the futuristic style your looking for ether sense it looks similar to fallout's.

Absolutely. It came to mind first for me too. Though I thought "Well, people might be expecting Fallout" so I had a look around for other settings with power armour like Deus Ex (https://cdna.artstation.com/p/assets/images/images/003/547/426/large/frederic-daoust-exo-front.jpg?1476328459), F.E.A.R. (https://vignette.wikia.nocookie.net/fear/images/6/64/Other_Replica_Forces.jpg/revision/latest?cb=20090306062433), XCOM (http://vignette2.wikia.nocookie.net/xcom/images/1/15/XCOM%28EU%29_ConceptArt_Tier3Armor.jpg/revision/latest?cb=20131031202158) and Crysis (https://vignette.wikia.nocookie.net/crysis/images/f/fb/Crynet_nanosuit.jpg/revision/latest?cb=20110405124601). Though those last two might be a bit too futuristic, maybe more like the power armour in S.T.A.L.K.E.R. (https://vignette.wikia.nocookie.net/stalker/images/e/ec/Exoskeletoncop.jpg/revision/latest?cb=20100312192448).

Looking at it, F.E.A.R. might work quite well in a number of ways. The sentry bots, super soldiers and armour design.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on March 09, 2019, 08:24:47 am
Absolutely. It came to mind first for me too. Though I thought "Well, people might be expecting Fallout" so I had a look around for other settings with power armour like Deus Ex (https://cdna.artstation.com/p/assets/images/images/003/547/426/large/frederic-daoust-exo-front.jpg?1476328459), F.E.A.R. (https://vignette.wikia.nocookie.net/fear/images/6/64/Other_Replica_Forces.jpg/revision/latest?cb=20090306062433), XCOM (http://vignette2.wikia.nocookie.net/xcom/images/1/15/XCOM%28EU%29_ConceptArt_Tier3Armor.jpg/revision/latest?cb=20131031202158) and Crysis (https://vignette.wikia.nocookie.net/crysis/images/f/fb/Crynet_nanosuit.jpg/revision/latest?cb=20110405124601). Though those last two might be a bit too futuristic, maybe more like the power armour in S.T.A.L.K.E.R. (https://vignette.wikia.nocookie.net/stalker/images/e/ec/Exoskeletoncop.jpg/revision/latest?cb=20100312192448).

Looking at it, F.E.A.R. might work quite well in a number of ways. The sentry bots, super soldiers and armour design.
I'm not sure the exoskeleton from S.T.A.L.K.E.R. would work sense its worn over other stuff, but can see the Deus Ex, F.E.A.R., and XCOM armours working for well power armour, and I think the armour from Crysis would work good for the RM13 combat armour,
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 09, 2019, 11:16:18 am
I was going to see if I could do something that looks like a real life power armour, like (https://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/US_Army_powered_armor.jpg/220px-US_Army_powered_armor.jpg)

What's cool about how sprites work in this is that I can make the power armour physically bigger as a sprite and still keep the hands in the same location so that it can hold objects.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on March 09, 2019, 11:26:44 am
I could see that being what light power armour looks like.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 09, 2019, 01:45:09 pm
Crysis power armor is rad. Um. Okay that's all I was gonna say.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 09, 2019, 02:42:37 pm
Aesthetically it seems right to be something like this:
Spoiler (click to show/hide)

It's a cyberpunk setting at base, so something similar to how homebrewed power armor in Shadowrun typically works seems right (where it's basically heavy combat armor with bionic addons and some sort of lifter frame/exoskeleton.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 09, 2019, 07:32:53 pm
Something like that would be pretty close, I think, toned down just slightly. I want to make it look like something the actual US military might deploy, but probably along those aesthetic lines.

I have some ideas, I will see if I have time to draw tonight after finishing my barn update. (You can now find NPCs camped out in abandoned barns! Or will when this merges. It's not common but a decent bet.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 09, 2019, 08:05:21 pm
In that vein, if you haven't seen it, you might want to check out the available footage of the Raytheon XOS. It's a bit old now, but it gives a good idea of where the mass of the underlying exoskeleton would likely be distributed (i.e. it's more likely to look bulky on the outside of the wearer's arms, on their back, &c. than the inside of their arms, the sides of their torso, &c.).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arbinire on March 10, 2019, 08:47:22 am
wrong post
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on March 10, 2019, 08:51:23 am
Mistaken thread? Is this meta or irony?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 10, 2019, 10:17:14 am
In that vein, if you haven't seen it, you might want to check out the available footage of the Raytheon XOS. It's a bit old now, but it gives a good idea of where the mass of the underlying exoskeleton would likely be distributed (i.e. it's more likely to look bulky on the outside of the wearer's arms, on their back, &c. than the inside of their arms, the sides of their torso, &c.).
Yeah, I'm familiar with that, it's actually a pretty large source of inspiration!

About twenty PRs for mapgen stuff got merged last night, with massive changes to city spawning, tons of new buildings, and more. Two of my biggest contributions are that about 1/3 of basements now have hot water heaters, which spawn with clean water in them, and that about 1/4 of abandoned barns have holdout NPCs camped out in them, so if you're looking to start a camp they're a place to go. I'll be giving them some unique dialogue soon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Trolldefender99 on March 10, 2019, 03:32:04 pm
where i have to install a tileset mod?

Since post was missed. I assume you mean the one that has been posted recently by Erk. You don't. Gotta wait for the artist(s) to finish it. There IS a download for the tileset, but its not usable in-game and it isn't finished anyway.

Or do you mean a general tileset? If so, then you just change what tileset you are using in one of the options menu. Personally, I'm enjoying Cata MSX (dead) people tileset. However. In the in-game menu it says (live) people or something like that, not dead.

(rest is not related to the quote)

As for the updates. As someone who didn't play older Cataclysm, I personally really enjoy Cata DDA. I played I think a couple months ago and had a great time, and got a lot of hours out of it in a short period. Its one of my favorite roguelikes that isn't dwarf fortress. Guess some people like the classic Cata DDA, but tbh, every game that has "evolved" has the fans of the "classic" period they prefer. A good example is World of Warcraft as it is today and the fanbase of WoW vanilla are two nearly completely different fanbases (though some vanilla players still play current WoW). But that is true for a lot of games that end up getting a lot of updates/changes. More so MMOs than other genres, since MMOs change the most over time. People don't tend to like change very much.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 10, 2019, 04:50:25 pm
About twenty PRs for mapgen stuff got merged last night, with massive changes to city spawning, tons of new buildings, and more. Two of my biggest contributions are that about 1/3 of basements now have hot water heaters, which spawn with clean water in them, and that about 1/4 of abandoned barns have holdout NPCs camped out in them, so if you're looking to start a camp they're a place to go. I'll be giving them some unique dialogue soon.

It's stuff like this that really makes me wish we could sync with individual prs without having to take the whole volume of updates. That's good QoL work.

I am concerned about increasing numbers of separate buildings in main. One thing I've noticed from playing with lots of additional building mods is that if you don't up city size to compensate, you end up with very few "key" buildings spawning relative to unmodded; you might have a city fill the better part of 3-4 map blocks and barely have a handful of things like hardware stores, libraries, gun shops, &c. It's almost the inverse problem of how you used to see stuff like cities where 70% of the non-house buildings were grocery stores or clothing stores.

Might be useful to have discrete variants of important buildings (as opposed to different layouts for the same one and in addition to what we sort of already have where certain types of building have a degree of loot pool overlap), with similar but distinct loot pools. So for hardware stores have the little local hardware store one-tiles, 2x2 and 3x3 home improvement stores (probably with gardening stuff in the latter).

It may be more realistic to have a city full of run-down houses and pointless commercial zoning that has nothing useful in post-apocalyptia, but from a gameplay perspective it's frustrating to have to search three large cities to find a hacksaw or good bag.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on March 10, 2019, 04:54:51 pm
About twenty PRs for mapgen stuff got merged last night, with massive changes to city spawning, tons of new buildings, and more. Two of my biggest contributions are that about 1/3 of basements now have hot water heaters, which spawn with clean water in them, and that about 1/4 of abandoned barns have holdout NPCs camped out in them, so if you're looking to start a camp they're a place to go. I'll be giving them some unique dialogue soon.

It's stuff like this that really makes me wish we could sync with individual prs without having to take the whole volume of updates. That's good QoL work.
My understanding is that's a primary feature of git (vs the MUCH easier SVN), but it obviously starts to fail once a project has progressed too far.  It only works if the line-by-line changes translate to various forks and still work properly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 10, 2019, 04:57:07 pm
About twenty PRs for mapgen stuff got merged last night, with massive changes to city spawning, tons of new buildings, and more. Two of my biggest contributions are that about 1/3 of basements now have hot water heaters, which spawn with clean water in them, and that about 1/4 of abandoned barns have holdout NPCs camped out in them, so if you're looking to start a camp they're a place to go. I'll be giving them some unique dialogue soon.

It's stuff like this that really makes me wish we could sync with individual prs without having to take the whole volume of updates. That's good QoL work.
My understanding is that's a primary feature of git (vs the MUCH easier SVN), but it obviously starts to fail once a project has progressed too far.  It only works if the line-by-line changes translate to various forks and still work properly.

That's the issue. My most current version is months old, and I have no bloody clue what sort of dependencies any give pr might have. If it references something that was redefined in some other change, I have to go wading back to figure out what the hell that was from--and even if I find the right thing, that probably has other dependencies of its own.

My builds that are years old? Good lord no.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Silicoid on March 10, 2019, 06:16:07 pm
Have a PR that gets too old and you get stuck in "PR-Hell", where you get so many merge conflicts, people just abandon the PR.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 10, 2019, 10:06:33 pm
Might be useful to have discrete variants of important buildings (as opposed to different layouts for the same one and in addition to what we sort of already have where certain types of building have a degree of loot pool overlap), with similar but distinct loot pools. So for hardware stores have the little local hardware store one-tiles, 2x2 and 3x3 home improvement stores (probably with gardening stuff in the latter).

It may be more realistic to have a city full of run-down houses and pointless commercial zoning that has nothing useful in post-apocalyptia, but from a gameplay perspective it's frustrating to have to search three large cities to find a hacksaw or good bag.

The main problem right now is that large cities in game are really quite tiny by real life standards. As we make building selection more real, the difference becomes more apparent.

The answer IMO is twofold. In the very near future, we add "city" biomes, an entire overmap a bit like a megacity in world settings, with much less space between centers and much less forest... About the same water though. We might put certain very large buildings like malls only in these biomes so that we didn't get small towns arising with just a mall and nothing else in the downtown area. This set-up would produce some weird looking mosaic map edges, but it would be good gameplay wise.

In the longer term, I've heard rumblings about integrating land use codes and things so that city layouts generate more or less like real life cities.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 11, 2019, 05:17:33 am
Might be useful to have discrete variants of important buildings (as opposed to different layouts for the same one and in addition to what we sort of already have where certain types of building have a degree of loot pool overlap), with similar but distinct loot pools. So for hardware stores have the little local hardware store one-tiles, 2x2 and 3x3 home improvement stores (probably with gardening stuff in the latter).

It may be more realistic to have a city full of run-down houses and pointless commercial zoning that has nothing useful in post-apocalyptia, but from a gameplay perspective it's frustrating to have to search three large cities to find a hacksaw or good bag.

The main problem right now is that large cities in game are really quite tiny by real life standards. As we make building selection more real, the difference becomes more apparent.

The answer IMO is twofold. In the very near future, we add "city" biomes, an entire overmap a bit like a megacity in world settings, with much less space between centers and much less forest... About the same water though. We might put certain very large buildings like malls only in these biomes so that we didn't get small towns arising with just a mall and nothing else in the downtown area. This set-up would produce some weird looking mosaic map edges, but it would be good gameplay wise.

In the longer term, I've heard rumblings about integrating land use codes and things so that city layouts generate more or less like real life cities.

You can already achieve that sort of effect by messing with your mapgen options -- sufficiently large city size and low enough distance between cities tends to make huge, sprawling cities. Issue is that a lot of the game's dynamics orient around the town/country edge dynamic. A lot of the basic conceits of the game just plain don't work when you're trying to deal with cities big enough to take multiple days to cross. Most of this is down to the constant interruption spam; it's impossible to do more than live hand-to-mouth in cities (as in, actually living in a city rather than venturing into them for stuff) just because you'll spend all your time skipping past noise interrupt spam.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 11, 2019, 08:22:09 am
 Yaknow, it would really be nice if more roads connected, or if there where more connecting roads between nearby things. I think I understand most of the reasons why it isint a thing, but would still be nice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZeroGravitas on March 11, 2019, 08:40:13 am
We might put certain very large buildings like malls only in these biomes so that we didn't get small towns arising with just a mall and nothing else in the downtown area.

but thats america
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on March 11, 2019, 11:31:44 am
I'd like very big cities, but more importantly huge distances between them. They should be connected by motorways. Smaller towns should be connected by trunk roads and interconnected with trunk road network. Reason: I like road trips in zombie apocalypse games. :)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 11, 2019, 12:47:52 pm
It'd be nice to have several different biomes so that you can go all the way from urban to suburban to rural. Different natural biomes overlapping with the man-made ones as well. A mountainous biome working with z-levels would be sweet. Then a coastal biome and the ocean to the east.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on March 11, 2019, 01:36:11 pm
I'd like very big cities, but more importantly huge distances between them.

Wouldn't that just leave vast stretches of wilderness with nothing save animals, zombies, and natural terrain features? That doesn't exactly seem like a fun time. You'd be driving, maybe avoiding a bad stretch of road or stopping at a rest stop or whatnot to pick up supplies or investigate, but I can't help but think that would make things boring.

Unless, of course, there were to be small towns or smaller, non-city locations on those roads...

But what exactly about road trips do you like? Having been on a few in my life, I have to say the parts where you're on the road with little to amuse you but the radio and whatever electronics you brought along isn't really my own favorite part.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Trolldefender99 on March 11, 2019, 03:49:24 pm
I'm doing a dinosaur playthrough. I got rid of all zombies, but left robots, insects, animals and triffids. Think left one other group, but forgot what it was. Then I upped dinosaur spawn a lot and now have dinosaurs all over. I did make cities rarer and smaller, because its the dinopocalypse so there wouldn't be huge cities.

Starting off good though. I built a decent sized cabin, which took many game days to build. And a dino came and attacked me in middle of building the walls, and I almost died, but then it got distracted by one of the herbivore dinosaurs and a swarm of wasps. But I found that outrunning dinos is not a thing :P But I setup near a river so I can fish, and I have trees nearby for lumber.

As for the wasps, I went to their hive and set it afire. Now they are crispy wasps.

But its a fun playthrough. Its different than the typical playthrough of cataclysm, and all the dinos everywhere are cool. I did have to edit the dino mod quite a bit. I had to add the dinos to forest/swamp biomes inside the json file. Otherwise nothing spawned barely except trex and the other two carnivores that come with the mod, but barely had any other dinosaurs around. And forest biome wasn't even included in the dino mod, so I had to add that in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 11, 2019, 05:12:10 pm
I'd like very big cities, but more importantly huge distances between them.

Wouldn't that just leave vast stretches of wilderness with nothing save animals, zombies, and natural terrain features? That doesn't exactly seem like a fun time. You'd be driving, maybe avoiding a bad stretch of road or stopping at a rest stop or whatnot to pick up supplies or investigate, but I can't help but think that would make things boring.

Unless, of course, there were to be small towns or smaller, non-city locations on those roads...

But what exactly about road trips do you like? Having been on a few in my life, I have to say the parts where you're on the road with little to amuse you but the radio and whatever electronics you brought along isn't really my own favorite part.

That's where all these new rural buildings (still mostly in mods) are meant to come in. You should have at least 1-2 cabins/LMOE shelters/barns/farms/boat sheds/bunkers/more exotic stuff/&c. in any given rural map tile. Enough that there's always something that isn't virgin wilderness within an hour's walk or so. Which, honestly, isn't that unrealistic for most of New England. You're only going to see vast expanses of untouched land west of the Appalachians.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 11, 2019, 06:16:45 pm
Well, the stuff ralreegorganon and Kevin and others have been discussing should be right up your alley, Kulik. If we add a city biome it'll be accompanied by rural biomes, so there'd be wide expanses of wilderness with small towns and occasional large cities. Then it's just a matter of continuing the constant addition of content to keep those areas interesting... Weird cults, ranches, secret labs and military bases, crazy tourist stops, and more.

Roads are something we're aware needs work, I think there are a few ideas for them, but it's all code stuff so it's a bit out of my league.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on March 11, 2019, 09:59:14 pm
Biomes, huh?
I'm just hoping that I'll run into a big fat military base some day. (Don't tell me if they're already in the game. I like surprises.)
Spoiler (click to show/hide)
The whole shebang. Lore, mysteries, armories, vehicles, underground portions. Mmmmm. Tasty.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 11, 2019, 10:02:31 pm
Seriously gimme an appalachia biome though. I like mountains.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on March 12, 2019, 01:40:40 am
I'd like very big cities, but more importantly huge distances between them.

Wouldn't that just leave vast stretches of wilderness with nothing save animals, zombies, and natural terrain features? That doesn't exactly seem like a fun time. You'd be driving, maybe avoiding a bad stretch of road or stopping at a rest stop or whatnot to pick up supplies or investigate, but I can't help but think that would make things boring.

Unless, of course, there were to be small towns or smaller, non-city locations on those roads...

But what exactly about road trips do you like? Having been on a few in my life, I have to say the parts where you're on the road with little to amuse you but the radio and whatever electronics you brought along isn't really my own favorite part.

That's where all these new rural buildings (still mostly in mods) are meant to come in. You should have at least 1-2 cabins/LMOE shelters/barns/farms/boat sheds/bunkers/more exotic stuff/&c. in any given rural map tile. Enough that there's always something that isn't virgin wilderness within an hour's walk or so. Which, honestly, isn't that unrealistic for most of New England. You're only going to see vast expanses of untouched land west of the Appalachians.

In every time?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on March 12, 2019, 03:28:46 am
Seriously gimme an appalachia biome though. I like mountains.

mountain biome expansion would be nice (mechanics - content etc)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 12, 2019, 05:24:39 am
I'd like very big cities, but more importantly huge distances between them.

Wouldn't that just leave vast stretches of wilderness with nothing save animals, zombies, and natural terrain features? That doesn't exactly seem like a fun time. You'd be driving, maybe avoiding a bad stretch of road or stopping at a rest stop or whatnot to pick up supplies or investigate, but I can't help but think that would make things boring.

Unless, of course, there were to be small towns or smaller, non-city locations on those roads...

But what exactly about road trips do you like? Having been on a few in my life, I have to say the parts where you're on the road with little to amuse you but the radio and whatever electronics you brought along isn't really my own favorite part.

That's where all these new rural buildings (still mostly in mods) are meant to come in. You should have at least 1-2 cabins/LMOE shelters/barns/farms/boat sheds/bunkers/more exotic stuff/&c. in any given rural map tile. Enough that there's always something that isn't virgin wilderness within an hour's walk or so. Which, honestly, isn't that unrealistic for most of New England. You're only going to see vast expanses of untouched land west of the Appalachians.

In every time?

What do you mean?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 12, 2019, 05:27:03 am
 If you mean "in every time period" scriver, post 1700s, yes, there will be shit everywhere in new england.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on March 12, 2019, 05:43:00 am
Hehe, no, that was supposed to say "in every tile?". 1-2 buildings in every time sounds very crowded for ruralside.

Unless a "map tile" means a much bigger area than what I'm thinking.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 12, 2019, 06:08:15 am
 I... am not certain. World-chunks are sodding giant(well over 100x100 tiles), a "map" is 156x156 tiles, submaps are 12x12, timymaps are 24x24... I would have said world-chunk, but thats far too large.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on March 12, 2019, 07:28:20 am
If you mean "in every time period" scriver, post 1700s, yes, there will be shit everywhere in new england.
New England and Moctezuma's Revenge: the Telltale Game
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on March 12, 2019, 08:09:30 am
speaking of maps and biomes I'd really like a map which is a huge single city in the center with several outlying villages. The main city would probably be incredibly deadly so you'd need to stay to the outskirts until you're well geared and skilled.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: kulik on March 12, 2019, 11:08:54 am
I'd like very big cities, but more importantly huge distances between them.

Wouldn't that just leave vast stretches of wilderness with nothing save animals, zombies, and natural terrain features? That doesn't exactly seem like a fun time. You'd be driving, maybe avoiding a bad stretch of road or stopping at a rest stop or whatnot to pick up supplies or investigate, but I can't help but think that would make things boring.

Unless, of course, there were to be small towns or smaller, non-city locations on those roads...

But what exactly about road trips do you like? Having been on a few in my life, I have to say the parts where you're on the road with little to amuse you but the radio and whatever electronics you brought along isn't really my own favorite part.

It probably would. Becoming stranded in between cities would actually force you to use the outdoor survival skills.
Would the road trip be tedious? I'm not sure, let's say the roadtrip would be uneventfull, how long (in real time) would it take you to make let's say three days trip of ingame time? 5 minutes more? Note that motorways could be mostly straight so you don't have to drive curves so often- mostly holding the button and let the time pass.

I like planing for roadtrips, preparing, and unpredicted situations and emergencies. ...and getting lost. Of course not in RL.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Teneb on March 12, 2019, 11:49:44 am
If you mean "in every time period" scriver, post 1700s, yes, there will be shit everywhere in new england.
New England and Moctezuma's Revenge: the Telltale Game
Xipe-Topec will remember this.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 12, 2019, 05:14:37 pm
Hehe, no, that was supposed to say "in every tile?". 1-2 buildings in every time sounds very crowded for ruralside.

Unless a "map tile" means a much bigger area than what I'm thinking.
Sorry, was thinking of the 24x24 blocks.

Bear in mind that "building" in this sense is meant to also include shit like trailheads, abandoned campsites, caves, individual tiles with anomalies/roadblocks/&c. -- basically any point of interest that isn't just endless swamp/forest/meadow.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ggamer on March 12, 2019, 06:34:18 pm
It's been a minute since i've played, have they fixed the freezing issue in 0.d? that was one of the big omnipresent bugs I hated dealing with... other than some npc stuff nothing really comes to mind, and I think all that's slated for the next release. I liked playing with Pisskop's mod, is that still a thing? did it get merged? any mods anybody swears by for adding fun & flavor? PK, dinosaur/robot and the magic mods were the big ones I liked running with. Any other suggestions?

also re: the earlier discussion, I think i'll be doing something similiar in 0.d. I like the idea of bigger cities with a lot of space inbetween them, even if it is a little strange not having smaller cities as well. Maybe there could be some worldgen options along those lines? IDK how hard it would be to implement, considering how code illiterate I am, so I'd be interested to see what ya'll thought.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 12, 2019, 10:08:56 pm
Freezing is largely fixed compared to when it released. It still happens too quickly, and body heat doesn't do much to stop it. Some recent PRs are working on radiant heat and stuff so I don't know how much longer that problem will last... overall though I think it's not bad.

Town spacing is something we're working on for main, in a few months you shouldn't need it as a mod.

In other news, tonight I'm probably going to use code mlangsdorf fixed up to make it possible to build an NPC base inside an evacuation shelter. These are the same kinds of bases you can currently build with tents in a field. The code is slowly getting towards making flexible bases (ie. I declare this house my new base, NPCs, start making me a sandwich in the kitchen), but since that's a long way off, hard-coding certain common sites to be a usable start point for a base is a good alternative.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 14, 2019, 07:14:49 am
It's been a minute since i've played, have they fixed the freezing issue in 0.d? that was one of the big omnipresent bugs I hated dealing with... other than some npc stuff nothing really comes to mind, and I think all that's slated for the next release. I liked playing with Pisskop's mod, is that still a thing? did it get merged? any mods anybody swears by for adding fun & flavor? PK, dinosaur/robot and the magic mods were the big ones I liked running with. Any other suggestions?

also re: the earlier discussion, I think i'll be doing something similiar in 0.d. I like the idea of bigger cities with a lot of space inbetween them, even if it is a little strange not having smaller cities as well. Maybe there could be some worldgen options along those lines? IDK how hard it would be to implement, considering how code illiterate I am, so I'd be interested to see what ya'll thought.

There are worldgen options for those, and have been IIRC since before Whales abandoned Cataclysm.

Setting -> Options -> World Defaults. Size of cities increases/decreases city size. City spacing increases/decreases distance between cities. Max the latter at 8, set the former at 10-12, and you get large cities with decent distance between them. Bear in mind that if you make them too big the sprawl can sometimes partially negate the increased spacing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on March 14, 2019, 10:27:38 am
Quote
  • Chickens can no longer fly (#28695)
NERF!!!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on March 14, 2019, 11:20:06 am
I don't get it, chickens CAN fly
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pikachu17 on March 14, 2019, 01:36:42 pm
Yeah, but it's more of a tall jump than actual flying. Could the chickens actually fly?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on March 14, 2019, 01:43:20 pm
Well, it seems Aftershock mod has been mainlined and it adds back all the stuff that gets removed for being "unrealisticks".

EDIT: It has been added to the default mod list, which probably isn't the same as being mainlined, but what do I know.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Darkmere on March 14, 2019, 02:14:16 pm
Well, it seems Aftershock mod has been mainlined and it adds back all the stuff that gets removed for being "unrealisticks".

EDIT: It has been added to the default mod list, which probably isn't the same as being mainlined, but what do I know.

Relevant to my interests! I'll have to try it out soon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 14, 2019, 02:36:31 pm
Aftershock has been added to the "packaged mods" which means it ships with downloads of the game and, relevantly, we are able to make sure stuff we add doesn't conflict with it because the current source code is available.

It's not getting mainlined ever, but a few of the devs are helping with c++ support for it, so it should be pretty viable.

(Chickens could actually fly, it was making it really hard to build chicken coops)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ggamer on March 14, 2019, 06:52:52 pm

There are worldgen options for those, and have been IIRC since before Whales abandoned Cataclysm.

Setting -> Options -> World Defaults. Size of cities increases/decreases city size. City spacing increases/decreases distance between cities. Max the latter at 8, set the former at 10-12, and you get large cities with decent distance between them. Bear in mind that if you make them too big the sprawl can sometimes partially negate the increased spacing.

Ah, sorry, I know about that. I meant worldgen options to have different sizes for different cities, I.E. have city class A at 11 have city class B at 4 and... well, I guess that wouldn't work all that well, huh? Better wait for the "megacity" biome, ig.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 14, 2019, 07:27:34 pm
Why don't we give up on world-scale procedural generation and instead just use a real-world map of new england? :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on March 14, 2019, 08:17:54 pm
Yeah, but it's more of a tall jump than actual flying. Could the chickens actually fly?

Domestic chickens, especially the ones raised in a torture-factory, are generally incapable of flight due to being bred for rapid weight gain and possibly having the tips of their wings clipped. Wild chickens can fly short distances, though. I don't know how post-apocalypse chickens would do.


To be perfectly honest though, I didn't realize anything could actually fly in this game. I figured flying things just moved very fast.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 14, 2019, 08:23:41 pm
From what I've read, wild chicken flight is still pretty pathetic. Certainly not enough to jump over 9' obstacles, which is what flight lets you do in cdda.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Arcvasti on March 14, 2019, 08:30:32 pm
One of the many effects of THE BLOB was to make wild chickens able to fly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on March 14, 2019, 08:43:56 pm
And thus, we get the dread zocken, right at the border of the blob's minimum size threshold.  They warned us poultry farms were breeding them too large, but we thought we could play God.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 14, 2019, 08:55:06 pm

There are worldgen options for those, and have been IIRC since before Whales abandoned Cataclysm.

Setting -> Options -> World Defaults. Size of cities increases/decreases city size. City spacing increases/decreases distance between cities. Max the latter at 8, set the former at 10-12, and you get large cities with decent distance between them. Bear in mind that if you make them too big the sprawl can sometimes partially negate the increased spacing.

Ah, sorry, I know about that. I meant worldgen options to have different sizes for different cities, I.E. have city class A at 11 have city class B at 4 and... well, I guess that wouldn't work all that well, huh? Better wait for the "megacity" biome, ig.

Ah. Well, for what it's worth, at size 8-10 I still see a mix of everything from those little hamlets with <20 buildings right up to good-sized cities with, I'unno, somewhere in the mid triple digit range (depending on how you count the larger cities caused by several running together).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 14, 2019, 09:00:28 pm
From what I've read, wild chicken flight is still pretty pathetic. Certainly not enough to jump over 9' obstacles, which is what flight lets you do in cdda.
Chickens can reach heights of 8-12 feet and have distance records out into several hundred feet (though most can't manage much more than 40-50 feet). Bear in mind that that's feral/wild chickens and some breeds of domestics that aren't heavily bred for being fat, immobile lumps of meat, and that they don't have clipped wings (as most chickens kept both by commercial industry and private hobbyists/raisers do).

S'not something every chicken can do, but it's well within the realm of plausibility. Saying "chickens can't fly over a 9' obstacle" is like saying "humans can't run a mile in a minute". Technically true for some individuals, but certainly not a hard rule for the whole population.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on March 14, 2019, 09:02:48 pm
Saying "chickens can't fly over a 9' obstacle" is like saying "humans can't run a mile in a minute". Technically true for some individuals, but certainly not a hard rule for the whole population.
Okay I respect the actual point you're making, but the image of someone running 60MPH for a minute made me laugh out loud.
(I used to run cross-country tho so)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 14, 2019, 09:07:03 pm
Okay, so it might be realistic for it to be possible for chickens to sometimes clear your fence and escape, forcing you to go wrangle them. The question is if this makes for good gameplay. :P

(Personally I say make a chicken herding minigame and go for it but maybe that's not the kind of thrilling cyberpunk experience you're after~)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 14, 2019, 10:37:30 pm
Saying "chickens can't fly over a 9' obstacle" is like saying "humans can't run a mile in a minute". Technically true for some individuals, but certainly not a hard rule for the whole population.
Okay I respect the actual point you're making, but the image of someone running 60MPH for a minute made me laugh out loud.
(I used to run cross-country tho so)
Yah, was joke. Or supposed to be -- since something eminently possible was being treated as fantastical, I thought it was a funny way to make the point inversely.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 15, 2019, 12:13:41 am
The ability of exceptional chickens isn't really relevant to the discussion... Chickens in the game spawn with "average" stats for a chicken that most likely escaped captivity during the apocalypse. Although it would be fun to develop a complex system of chicken jump heights by species, varying by time since the apocalypse that they've had to lean up and exercise, with a random chance for wing clipping, I think dev time is better spent saying "chickens can't jump over fences."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mech#4 on March 15, 2019, 12:42:30 am
@Erk: While I've fiddled around with GitHub, since I'm completely new to it I think I'll instead upload the files zipped to Dropbox and link to them here.
Linky link here. (https://www.dropbox.com/s/kqlte8w154offdv/Mech4%20Monster%20Pack%201.7z?dl=0)

I've included all the monster I've done so far in this 7z pack including two versions of the bat, one large and one small. I'm happy with either one being used so I'll leave it up to you if you don't mind. It also has a modified decayed zombie with a less prominent mouth.

As always any suggestions from you or anyone else here are more than welcome.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 15, 2019, 07:14:42 am
 Domestic chickens can fly, if they dont get their wings clipped or are raised in a torture factory. But no, not enough to clear 9' fences. Not enough for 5' fences, for that matter. So, grand, chickens cn nolonger fly at all in CDDA, coulda put a better term on in fer it, and I sure hope they can still fly down a level.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on March 15, 2019, 08:51:29 am
Why don't we give up on world-scale procedural generation and instead just use a real-world map of new england? :D
No thanks.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on March 15, 2019, 10:38:22 am
Aftershock has been added to the "packaged mods" which means it ships with downloads of the game and, relevantly, we are able to make sure stuff we add doesn't conflict with it because the current source code is available.

It's not getting mainlined ever, but a few of the devs are helping with c++ support for it, so it should be pretty viable.

(Chickens could actually fly, it was making it really hard to build chicken coops)

Yeah I misused the term, mainlined is when it becomes the standard game (or at least the Dark Days Ahead core mod), which would defeat the purpose of being the stuff that is getting removed from DDA.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on March 15, 2019, 11:36:09 am
Can flying things fly over river now?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ggamer on March 15, 2019, 06:48:01 pm
Has that fantastic lad porting the game to android ported 0.d yet? even if not I might download whatever newest version there is onto my tablet, since it might be a while before I can get at my desktop again.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 15, 2019, 08:20:56 pm
Can flying things fly over river now?
What do you mean? On the overmap or local maps? On the local scale, they have been able to for a long, long time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on March 15, 2019, 09:21:03 pm
I didn't notice that!

I still remembered chasing and cornering wild ducks along the river bank.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on March 20, 2019, 11:25:19 pm
I didn't notice that!

I still remembered chasing and cornering wild ducks along the river bank.

flying things can cross water I believe.  Arrows and crossbows etc can hit em
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on March 21, 2019, 12:46:13 am
ok so after surviving almost 5 days with a "naked and afraid" start, i have to ask. is it required for the player to be properly fed/hydrated at all times? or i can make it fine as long as i keep it over Famished? because the time sink to keep up with the dietary requirements is too damn high to do anything properly. would like to point that i didnt just stay in the untamed wilds, i eventually started hitting the road to look for easy pickings and shelter, was subsisting mostly on some powdered egg packages, boiled water and some food from the forest thanks to a nearby Farm (there were no seeds tho).

i just got bored of having to eat constantly, perhaps i should have invested on saving up my rations and not care as much on that regard?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: IcyTea31 on March 21, 2019, 06:01:21 am
Being hungry and especially thirsty makes you do everything slower. Needless to say, that's a bad thing when you need to flee from zombies. Still, to eat less often, you should invest in more energy-dense foods. Powdered eggs aren't a very good food on their own, but you can make a broth out of them, which is a base for soups, which are great foods. Pemmican and granola are probably the best, but making them requires a bunch of skills, ingredients and tools that you probably don't have.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on March 21, 2019, 11:01:48 am
so i have to get better in cooking and find better ingredients? makes sense but in the grim darkness of the cataclysm world, im not sure how to find those things without dying. ok i can probably subsists out of pinecones and other stuff like that but i just dont understand how do resources work in this game.

do trees and plants replenish overtime? or i'll have to eventually move on? i got seeds for several plants in that run but seeing that im supposed to wait until the 5th-6th to properly do farming, im not sure if my foodstocks would keep long enough unless i lengthen the time between meals.

EDIT:

speaking of the world, has anyone tried changing to Desert in the options? or is it bugged?



Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on March 21, 2019, 11:19:56 am
Can't you just get a car and eat roasted roadkill?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on March 21, 2019, 12:04:45 pm
Can't you just get a car and eat roasted roadkill?

they seem too much complicated to use in the early game, going on foot is less cumbersome but i get it. but no, i'd rather hunt with a bow or something else.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on March 22, 2019, 04:45:52 am
generally once u get going things get easier.  But sometimes u just don't get the right set of things to get going.  That said if u do make it through the first few days things if u take care do tend to get easier
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on March 22, 2019, 06:00:00 am
That new tileset by erk (I think, it was a short name anyway) hadn't actually been released yet, right?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on March 22, 2019, 10:27:30 am
I've been playing a really-bad-day start with a shower victim and man did I have to die a lot of times, sometimes I'd even find stable and safe-ish sources of food and enough clothing not to die right away but the antibiotic drop (even the weakest one) is waaay low. Had to buy the Infection Resistant trait to even have a chance. Even then, with Atreyupan I had to savescum to survive like my 20th attempt.

If I didn't start at the edge of a town instead of right in the middle of a huge city, I didn't even bother with that save.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on March 22, 2019, 12:27:57 pm
snip
Unfair bordering on impossible most of the time, yeah. Bouncing from bathroom to bathroom in hopes of finding antibiotics that may or may not save you.
Good times.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on March 22, 2019, 02:31:59 pm
Which is basically the intended difficulty with the scenario he's using, is it not?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 22, 2019, 04:36:31 pm
Well with 0.D out (maybe the thread name should be changed?), I set out to play this game again, but I cannot figure out the controls to navigate the options menu. I'm pretty sure it used to be "<" and ">", but those don't work, and I can't figure it out.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on March 22, 2019, 04:45:10 pm
They changed the default key for menu changing to tab/shift-tab a while back.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 22, 2019, 04:46:50 pm
They changed the default key for menu changing to tab/shift-tab a while back.
Thank you, could have sworn I tried Tab earlier though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 22, 2019, 05:47:34 pm
Equally thankfully you can rebind it back.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on March 24, 2019, 07:01:17 am
I guess a wider range of drug and antibiotic manufacturing perhaps in future (bee honey etc)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 24, 2019, 05:04:23 pm
 Well, now that I have gotten a mod to fix bayonets mostly working, I have found a new strange choice someone made for weapon mods.

 Slings have been moved from "accessories" to "sling", which is strange due to the fact that most guns have space for four accessories, and there are only three accessories, total. Two now that slings arent in their number, which makes it even worse.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on March 24, 2019, 06:01:30 pm
almost totally watched a 50+ episodes CDDA saga from some guy in Youtube. Megacities seem way more interesting to play than the regular or full wilderness maps, but this time im going to try with a multipool character using all that the game mechanics throw out. Convict start with 3 positive traits + the one given by the profession, 3 negative traits and some points in RP related skills like speaking, unarmed, melee, dodging, driving and bartering (kinda like something one would expect from a mid-profile criminal or something like that). i hope to have learned enough from seeing those videos.

EDIT: Zombie Brute after killing other 2 zombies right past the L hall, seriously? :c
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 24, 2019, 06:21:30 pm
Good luck, beware the moose.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ShinQuickMan on March 24, 2019, 08:48:56 pm
@xaritscin
Yup, there's a guaranteed brute in the prison scenario. Starting with a decently high unarmed attack (5+) , some dodge skill, and a good martial arts style is highly recommended.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 24, 2019, 08:51:28 pm
Note that the brute hallway is the default, the old randomized lab areas are still accessible if you change your starting locations.

Speaking of labs, have a thing sent Noctifer's way: https://github.com/Noctifer-de-Mortem/nocts_cata_mod/pull/85 (https://github.com/Noctifer-de-Mortem/nocts_cata_mod/pull/85)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on March 24, 2019, 09:15:38 pm
Trying to find the stupid painkiller bionic. The drop rate is ridiculously low. Did a bit of code diving, and it isn't in any monster harvest table, and the only places it *might* show up is in one type of doctor's office (out of like 4 or 5 which are all pregenerated on the overland map), and in underground labs either in bionic operating room (super low rate as it's shared by generic medical equipment spots) or bionic vault. And even then, the chance is like 1/1000.

Did a ton of runs of a lab saving before going in, and checking those 2 types of room and it didn't spawn once (rooms are generated when you walk down a set of stairs).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on March 24, 2019, 09:16:21 pm
Good luck, beware the moose.

Yell at the moose.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on March 24, 2019, 09:16:50 pm
i just ended dying and remaking the character on further tries. right now had a prison start with the brutes being killed by the security bots (the hallway had a regular Shocker instead) and now the place so far is cleared (save for the robots). additional deaths have shown that aggroing those guys is a big NOPE so im gonna see if i can salvage stuff from the corpses and make the way out with my companion.

i like those kind of changes to structures, the labs i saw from videos were well organized at first glance but sometimes i saw the rooms with too much space and everything was kind of all over the place, gotta update if possible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 25, 2019, 09:28:17 am
Good luck, beware the moose.

Yell at the moose.
My one true contribution to the game is this.

How is the game these days?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on March 25, 2019, 11:51:14 am
the last changelog is pretty interesting. they added almond milk(and other derived stuff from it) apparently, also mainlined some armor/equipment from medieval mods (i think). there's also the lab thing, will probably have to generate a new world in case this was posted today. oh there' also wooden beads and stuff like beaded curtains/doors.

im more stoked in seeing what they do with roofs and other Z-level stuff tho. a good amount of buildings got roofed after all, i wonder if we could eventualy be able to make roof gardens.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on March 25, 2019, 11:53:17 pm
above ground and underground bases could be ideas, rare materials, or building up as well.  Id also like to see the wilderness survival elements added upon as well surviving the first day is always a challange
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on March 26, 2019, 01:27:05 am
First day?  I get utterly fucked within the first hour.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on March 26, 2019, 11:45:03 am
First day?  I get utterly fucked within the first hour.

x2

i think the best way to ensure a first day survival is to get a start in a secluded area  like being in the wilds or inside a very specific building. not sure if it works for the Hospital or School but i found the Prison to be quite tame in that regard. just have to make sure of using the starting NPC as a cover against the zombies (specially if you get the Brute spawn) and give a berth to the Security Bots while trying to clear up the place. my only complain is in those cases when the Prison has the extra room behind a Metallic Door, you cant get an ID Card or any Hacking equipment there so not sure how the dev team expects the player to open that.

then the only issue is getting out, make your way into the city and find a house with a basement that can actually be blocked off to evade visitors in your sleep.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on March 26, 2019, 12:02:01 pm
Spoiler (click to show/hide)

I've finally finished my Luxury Armored RV thingy. Not all interior are filled properly - there's a bunch of empty spaces and a lot of random cargo troughs, also the welding rig and forge are in temporary spots, but the kitchen and the eating/sitting area near the front are mostly done. All windows have curtains on them, if I want to drive using only cameras. I know that monsters can see inside if a wall is diagonal, but meh, at least they'll let me sleep.

This thing 100% electric and solar powered, there's still room for more solar panels, it has also several upgraded ones that I found too, tho I haven't reinforced them yet. With 2 large electric motors it's a bit slow off road (around 25 km/h) and simply won't reverse on dirt, which is bollocks because a car reverse gear is basically the lowest gear anyway.

On a road it can safely go 134 km/h.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on March 28, 2019, 01:42:32 am
the last changelog is pretty interesting. they added almond milk(and other derived stuff from it) apparently, also mainlined some armor/equipment from medieval mods (i think). there's also the lab thing, will probably have to generate a new world in case this was posted today. oh there' also wooden beads and stuff like beaded curtains/doors.

im more stoked in seeing what they do with roofs and other Z-level stuff tho. a good amount of buildings got roofed after all, i wonder if we could eventualy be able to make roof gardens.

Technically the new lab building will generate if you travel into any unexplored area, any newly generated overmap will have it. that might mean venturing pretty far though. When I finish dealing with some irl stuff I'm going to make it more common and remove the lame old lab building.

Rooftop gardens will be a thing eventually. For now just having rooftops is nice. Some of them have cool Easter eggs and immersion stuff that I really like, the contributor working on them is doing great stuff.

Unfortunately the experimental is really really experimental right now, because there's such a backup after the 0.D fixes. It might be a few weeks before they're really truly playable. On the other hand the fixes going in are just friggin awesome. Besides what you listed there's also NPCs responding to sounds and investigating, or running away from threats. Some big old problems dying off very suddenly. Partial construction might be in in a few weeks (ie. You make 40% of a pair of cargo pants, then go do something else, then come back and resume it)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on March 28, 2019, 02:08:53 am
Some of them have cool Easter eggs
I hope its a H.E.V. suit and a crowbar.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on March 28, 2019, 08:14:09 am
yeah, I figured out how experimental it is experimental when I hit a skeleton and seg-faulted, but that might be because of all the mods I turned on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on March 28, 2019, 12:33:28 pm
TFW you find a decent basement to occupy and then dont know what to do. i mean, this part of the mega city is just suburbs and forest/swamp so finding ways to quench the hunger and thirst takes time and i dont have many storage left to keep moving, would have to find a bycicle or something. surviving 10 days has been a feat already but there's no map to check on directions so im not sure where to move, was kinda wanting to play some kind of convict converted into nature's protector or some shit like that but there's no labs nearby, i have an ID Card but there's no proper place to get equipment (i have a Glock tho).

oh dear....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on March 28, 2019, 05:48:09 pm
TFW you find a decent basement to occupy and then dont know what to do. i mean, this part of the mega city is just suburbs and forest/swamp so finding ways to quench the hunger and thirst takes time and i dont have many storage left to keep moving, would have to find a bycicle or something. surviving 10 days has been a feat already but there's no map to check on directions so im not sure where to move, was kinda wanting to play some kind of convict converted into nature's protector or some shit like that but there's no labs nearby, i have an ID Card but there's no proper place to get equipment (i have a Glock tho).

oh dear....
Could whip up some spike pits. Lure both zombies and creatures there. Lots of food + stuff. Might not even need the gun.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on March 28, 2019, 06:00:41 pm
Is there a way to use stairs that's halfway safe?  Every time I try a basement I'm getting whacked by something waiting right at the landing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on March 28, 2019, 06:30:37 pm
Is there a way to use stairs that's halfway safe?  Every time I try a basement I'm getting whacked by something waiting right at the landing.
You can peek down stairs. Usually alerts anyone down there and spends some time so not always safe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on March 29, 2019, 01:50:55 am
Hmm. I wish that there was a scenario where you're guaranteed to start with a working vehicle. Or maybe one where you've broken down somewhere and get a starting quest to find the parts to fix it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on March 29, 2019, 02:20:05 am
Hmm. I wish that there was a scenario where you're guaranteed to start with a working vehicle. Or maybe one where you've broken down somewhere and get a starting quest to find the parts to fix it.

There's a pro cyclist profession that starts with a folding bike.  Maybe the paperboy does too.  It even has a basket in the rear to haul stuff.

But that's probably not what you mean by "vehicle".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on March 29, 2019, 05:06:50 am
Theres a way to make a custom, 'foldable' car.  Making a car completely out of folding parts and giving one to the player, as well as any gas or etc that they need for it, would allow a player to.


There's also making a customized start locale.  Making a new 'house', and calling it 'myhouse' or some other unique identifier will allow you to mix it into neighborhoods and then in the game start files you can specify only that kind of house to start in.  Each house style has its own unique id.  Then giving it a garage with an undamaged vehicle that spawns 100% of the time will allow you to pick the kind of car.  The game will actually spawn new cars everywhere during worldgen, and then damage them as they are specified to be.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 29, 2019, 10:07:50 am
Oh, I just realized PK's around. Welcome back. Any luck with the mod, or is Dissisocitivity's still the most up to date?

If you do resume working on yours, things are going to get complicated given I've sent updates to Diss' fork instead...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on March 29, 2019, 10:00:29 pm
Hmm. I wish that there was a scenario where you're guaranteed to start with a working vehicle. Or maybe one where you've broken down somewhere and get a starting quest to find the parts to fix it.

There's a pro cyclist profession that starts with a folding bike.  Maybe the paperboy does too.  It even has a basket in the rear to haul stuff.

But that's probably not what you mean by "vehicle".
Doesn't that thing still unfold into a normal, non-folding bicycle? Not much room to haul in the wire basket of a bike either, iirc.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on March 29, 2019, 10:44:04 pm
Meanwhile...

(https://i.redd.it/jj45iqozt4p21.png)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on March 29, 2019, 10:59:47 pm
Hmm. I wish that there was a scenario where you're guaranteed to start with a working vehicle. Or maybe one where you've broken down somewhere and get a starting quest to find the parts to fix it.

There's a pro cyclist profession that starts with a folding bike.  Maybe the paperboy does too.  It even has a basket in the rear to haul stuff.

But that's probably not what you mean by "vehicle".
Doesn't that thing still unfold into a normal, non-folding bicycle? Not much room to haul in the wire basket of a bike either, iirc.

You can fold it by 'e'xamining it.  That said I'm playing a pro cyclist now and never felt the need to refold the bike.  So far also never had issues with storage on the bike either, but its not like I have two backpacks and two duffel bags worth of crap on my person 24/7.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on March 30, 2019, 12:15:53 am
Hmm. I wish that there was a scenario where you're guaranteed to start with a working vehicle. Or maybe one where you've broken down somewhere and get a starting quest to find the parts to fix it.

There's a pro cyclist profession that starts with a folding bike.  Maybe the paperboy does too.  It even has a basket in the rear to haul stuff.

But that's probably not what you mean by "vehicle".
Doesn't that thing still unfold into a normal, non-folding bicycle? Not much room to haul in the wire basket of a bike either, iirc.

You can fold it by 'e'xamining it.  That said I'm playing a pro cyclist now and never felt the need to refold the bike.  So far also never had issues with storage on the bike either, but its not like I have two backpacks and two duffel bags worth of crap on my person 24/7.
I guess they added an exception in the code for the folding bicycle at some point. Weird since foldable-light frames have been in the game for quite a while.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on March 31, 2019, 06:24:59 am
As of THIS PR (https://github.com/CleverRaven/Cataclysm-DDA/pull/28926) you can only reinforce items made of cotton, wool, and leather.

I don't see why you can't reinforce everything with enough skill, but Kevin decided you can't so you can't.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on March 31, 2019, 01:11:02 pm
 Its particularly strange as he calls out metal items as things that are "impossible to reinforce", when, well, hi, RL would like to show you their reinforced baseball bat.

 I can see a tag being added for specific items to make them to be unable to be reinforced for reasons(blades, for example), but blanket bans to reinforcing certain materials is daft.

-edit-

Also, it amuses me that the main stated reason from Kevin(atleast in the comments) is because bulk, weight, etc arent changed, thus reinforcing must be removed. Reason why they arent making that a thing "because you havent added it!!!"
I dont mean to seem rude or nasty, but if somethings an issue, the way to fix it isint fucking removing it, its fixing the fucking thing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on March 31, 2019, 05:58:52 pm
Seems like it would have been easier to just throw a small % increase in bulk/weight when reinforced.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Micro102 on March 31, 2019, 06:03:08 pm
Seems like it would have been easier to just throw a small % increase in bulk/weight when reinforced.

I like this idea, but I don't think it would work well for say, a sword. You can't exactly weld a piece of metal onto a sword and expect it to perform the same. Maybe just armor?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on March 31, 2019, 06:14:43 pm
Pattern welding (intriguingly Google uses an apparently completely different definition for this than is common in construction/ heavy equipment people, gods the internet is so wierd) is a completely viable method of strengthening metal tools and weapons that uses very little metal and is very unlikely to compromise the item's utility.

Edit: okay I can't figure out what the technique I'm talking about is called in common net parlance right now, but it just means using welding tool (or soldering tool) to lay down a pattern, usually a square or triangular grid, on the surface of a tool or piece of equipment which helps decrease wear and reinforce structural integrity.  We used to use it all the time on our tools back in Colorado.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on March 31, 2019, 06:24:45 pm
Pattern welding (intriguingly Google uses an apparently completely different definition for this than is common in construction/ heavy equipment people, gods the internet is so wierd) is a completely viable method of strengthening metal tools and weapons that uses very little metal and is very unlikely to compromise the item's utility.
Not to mention that reinforcing, say, a sword? That doesn't need to mean "weld a block of metal to the blade". If the crossguard is a removable piece, it could mean replacing/improving that. It could mean rebinding the hilt with better material. It could even somewhat abstractly represent the notion of regular oiling and sharpening.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on March 31, 2019, 06:32:29 pm
Found it, they're calling it "hard facing" now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on April 01, 2019, 09:32:04 am
Nobody's against the idea of reinforcing metal stuff with an actual system that worked as intended. Thing is, nobody was going to add a system like that with a half-assed system for soldering scrap metal onto your car engine for better performance taking its place. Sometimes "good enough" limits contributors.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 01, 2019, 03:52:35 pm
When you say 'works as intended' what do you mean? Intended by whom? It was already working as it was intended to work by the person who made it work that way.

Something not working as intended usually indicates a bug, this sounds more like a deliberate design change.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on April 01, 2019, 05:00:19 pm
Nobody's against the idea of reinforcing metal stuff with an actual system that worked as intended. Thing is, nobody was going to add a system like that with a half-assed system for soldering scrap metal onto your car engine for better performance taking its place. Sometimes "good enough" limits contributors.
The typical approach by reasonable people is, therefore, to leave the system in place so that there's something while they work on an improved version.

Stripping out content to incentivize people to make a new version just so they can use the system again is a totally back-asswards way of doing things, and frankly is more likely to drive people away. It's the sort of thing someone with no understanding of human psychology or social dynamics would come up with.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 01, 2019, 10:33:02 pm
id like to see the boats mod put into the main game, and more content and mechanics thrown in there as well.  Just to flesh the game out into more of a "simulation of post apocalyptic life"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on April 03, 2019, 12:31:44 am
One of the current core contributors, dpwb, had some really neat basic sailing mechanics underway. I think they've gone by the wayside for now as he's been doing a lot of the recent AI stuff... Which is better IMO but I hope to see the sailing come back some time
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 03, 2019, 01:39:42 am
One of the current core contributors, dpwb, had some really neat basic sailing mechanics underway. I think they've gone by the wayside for now as he's been doing a lot of the recent AI stuff... Which is better IMO but I hope to see the sailing come back some time

all in good time of course.  The AI is also important to the base core of the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 08, 2019, 06:11:29 pm
loving 0.D as well in its stable form
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on April 09, 2019, 12:55:43 am
Looks like sailing quietly slipped into the current experimental along with a ton of other stuff. I'm honestly having a really hard time keeping track; apparently development hasn't ever been this active, which seems believable.

I'm in the middle of adding some of the held dialogue for the beggars and refugees in the refugee center. 0.E is definitely shaping up to be the NPC update.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 09, 2019, 08:23:06 am
Sailing seems like such a far off goal for my current character who is quietly hiding in a makeshift shelter hoping the zombie horde goes the other way. Currently tending a broken leg and infected arm. At least I found a shedload of food on a bunch of soldier's bodies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on April 09, 2019, 09:42:54 am
Stopped updating at 8689. Seems like a lot of big changes are happening and I don't wanna screw up my save.

Currently driving around looking for interesting locations.
Spoiler (click to show/hide)
Thinking it might be time for a top speed challenge. Plenty of long straight roads around but most of them are next to swamps. Giant frog + light vehicle going really really really fast = OH BOY OH BOY!
Ah well. World save is only 500MB so far. Just gotta keep going and find something safer.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 09, 2019, 10:22:16 am
How does one normally find more recruit-able NPCs in order to establish a faction base? So I have found none, and I have turned them on. Do they normally hang out in specific locations? The NPCs at the refugee center and the other camp don't seem to care about me. Bandits just attack.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on April 09, 2019, 11:54:14 am
Not sure about recent versions of cdda , but on the older one i use there's a "NPC Spawn Rate scaling factor" that by default was very very low, meaning i nearly never encountered any random NPC (i only meet static npc in place they are supposed to be) despite having enabled them + the static ones.

So make sure to increase a lot the default setting for this option (in World Defaults) if you wish to find random NPC around, no idea if you can modify the setting on an already created world.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 09, 2019, 12:06:22 pm
Okay, will take a look. I'm not super sad about restarting my current bleeding-out near-dead adventure
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 09, 2019, 08:23:13 pm
Not sure about recent versions of cdda , but on the older one i use there's a "NPC Spawn Rate scaling factor" that by default was very very low, meaning i nearly never encountered any random NPC (i only meet static npc in place they are supposed to be) despite having enabled them + the static ones.

So make sure to increase a lot the default setting for this option (in World Defaults) if you wish to find random NPC around, no idea if you can modify the setting on an already created world.

in 0.D up it to 1 or 1.5 you will get the odd npc encounter.  So far ive just gotten missions to kill dead npc relative zombies and whatnot.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 09, 2019, 10:47:39 pm
I'm getting a bit frustrated at how little hydration the drinks you find in houses give. I can sometimes fill my 'food' bar entirely with calories from the drinks while my thirst meter goes from very thirsty to only thirsty. I also sometimes go to bed 'thirsty' and wake yo 'dehydrated'. This seems odd. Who goes to bed thinking "Man I'm slightly thirsty" and wakes up on the brink of death by dehydration
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on April 09, 2019, 11:56:44 pm
I do, every day. I drink like five litres of water in the morning.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on April 10, 2019, 06:23:18 am
Running for your life 24/7 probably makes you burn more energy.
Anyway. Plenty of water to boil if you're in a town or city. Ovens for safe fires. Keep an empty can in your pocket and you have something to boil in. Close the curtains.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on April 10, 2019, 10:28:10 am
I do, every day. I drink like five litres of water in the morning.
That's... a lot.  That much thirst might be a symptom of diabetes.   I drink about 2-3 liters per day depending on what I'm eating (food can provide a surprising amount of hydration, or dehydrate of course).  I always keep a liter bottle nearby though, most people probably hydrate less than me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on April 10, 2019, 11:18:47 am
Well it was hyperbole, but I do usually gulp down 30-60 cl water.

And while I am likely in the danger zone, I am not yet diabetic, at least not according to blood tests. If one can see that on those. Otherwise I might be. But my legs haven't fallen off yet!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pikachu17 on April 10, 2019, 02:04:03 pm
Running for your life 24/7 probably makes you burn more energy.
Not entirely certain, since I'm not them, but only run if I actually have to escape, not anywhere near 24/7, not even when I'm inside the cities.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on April 10, 2019, 04:03:09 pm
Yea I never really ran that much when playing cataclysm either.  I imagine my character when looting towns going at a brisk walk in most situations, and a casual stroll in some.  If I ever use that run button it means a mistake was made.  And even in a lot of those I kinda figure it's more like a jog than an actual sprint since most of the zombies are not really fast enough to require running at top speed.

We try to conserve our energy.  A survivor that's been around awhile probably has a good idea of the threat level of different situations.  A survivor in a set of full leather armor and a nailbat is probably going to be walking around casually as long as there isn't anything much more threatening than a few normal zeds 30 tiles away.  Even actively fighting them they would probably be very efficient with their positioning and motions and make very few fast motions outside of the actual weapon swings as long as it was not a particularly threatening enemy.  I'm not so much saying they would be careless, but more methodical.

It's like a herd of antelope when they see a lion.  Anyone who has seen an African nature documentary can see that they don't all run away the moment they see a lion.  They may conspicuously begin foraging in a different direction, but only when the lion starts running or gets close is it a big enough threat to start expending energy.

EDIT: I feel I should verify I am talking in city loot runs.  The threats outside of cities are uncommon enough that I imagine a survivor would be on edge and expending energy just to be on the safe side.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on April 10, 2019, 10:49:59 pm
I'm not so much saying they would be careless, but more methodical.
Still puts you on edge. Burns more energy.
Running for your life 24/7 was an exaggeration but not by much. Everything is hell. Safety is temporary.
Spoiler (click to show/hide)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on April 10, 2019, 11:19:05 pm
Okay, will take a look. I'm not super sad about restarting my current bleeding-out near-dead adventure

Try editing worldoptions.json in your save, there's

"RANDOM_NPC","value":"true"

and

"NPC_DENSITY","value":"0.10"

Change the last one to something higher. 1.0 used to be the default, but some people complained it was too much.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on April 11, 2019, 11:39:54 am
Until a few days ago, NPCs were turned off by default. Now that AI is rudimentary functional, we switched em on a few days ago. Although dynamic NPCs are still off by default into Kevin finishes adding basic goal oriented behaviour for them. However, with statics turned on there are a number of recruitable NPCs scattered around the world including the one that starts with you in most of the scenarios.

Scriver: thirst is a bit messed up right now, it takes a little while to register after you take a drink. That's going to be fixed soon, it's an unexpected side effect of adding a digestion system.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on April 11, 2019, 01:07:39 pm
Is there still the option to turn them off?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on April 12, 2019, 09:55:38 am
Yeah. Decreasingly sure why you'd want to though, especially static NPCs that mostly just exist to give you quests.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 13, 2019, 03:29:52 am
Yeah. Decreasingly sure why you'd want to though, especially static NPCs that mostly just exist to give you quests.

how about a trading system of sorts, just bartering of items to start with but it could have possible gameplay options later on
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 14, 2019, 07:15:13 am
Even without whatever goal behavior is going to be added, I've found random NPCs to be useful. They distract zombies and often are far louder than I would be, letting me slip by mostly unnoticed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cthulhu on April 14, 2019, 09:46:44 am
Anybody else having an issue with the interface being offset?  Like when I aim a gun the aim indicator acts as if my character is like ten tiles to the right of me.  It still works the same, if a zombie's five tiles south then I aim five tiles south from the offset position and it'll shoot normally.  It's just really distracting. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on April 14, 2019, 11:58:17 am
 It is rather jarring how the thing works now, but I havent had any significant issues with it past the general concept.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on April 14, 2019, 01:44:50 pm
Even without whatever goal behavior is going to be added, I've found random NPCs to be useful. They distract zombies and often are far louder than I would be, letting me slip by mostly unnoticed.

Plus when they die, I can loot their stuff.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on April 14, 2019, 03:15:10 pm
Running for your life 24/7 probably makes you burn more energy.
Not entirely certain, since I'm not them, but only run if I actually have to escape, not anywhere near 24/7, not even when I'm inside the cities.
Default movement speed had been assumed to be jogging since some point in 0.B Experimental, iirc. That's why running only doubled speed when it was introduced instead of tripling it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on April 14, 2019, 05:32:42 pm
Looks like there's a stamina change pr for player character and npc from last year that is coming close to completion and will probably get some merging at some point, some test builds are offered for people to help testing :
https://github.com/CleverRaven/Cataclysm-DDA/pull/24052

From what i read on the description it should make things a lot more difficult then when facing monsters (as they aren't affected by this new stamina malus system) but fortunately the author is also adding a mod that can be enabled to remove all those new stamina penalties.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: zaimoni on April 15, 2019, 02:05:24 am
Running for your life 24/7 probably makes you burn more energy.
Not entirely certain, since I'm not them, but only run if I actually have to escape, not anywhere near 24/7, not even when I'm inside the cities.
Default movement speed had been assumed to be jogging since some point in 0.B Experimental, iirc. That's why running only doubled speed when it was introduced instead of tripling it.
Eh...I had assumed race-walking.

Same speed as jogging, but jogging is well-documented as an intentionally inefficient gait.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 15, 2019, 07:43:14 am
If we're assumed to be "fast-walking" or whatever is there a way to adopt a stealthy posture, moving slower for less visibility/sound?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cthulhu on April 17, 2019, 09:04:30 am
Stopped playing my usual nothing but mundane zombies normal guy style and picked a razorgirl in full cata, with all the cheater negative traits for max points.

Drove past a chicken walker (mod maybe?) and it hit me in the face with a grenade as i was flying by at 60 mph.  I died instantly and the car kept going, straight into a forest.

Going with a standard survivor evacuee this time, taking it slow and planning my first foray into town.  I see a good angle and we'll see how well it goes if i head in at night and play carefully.  All my games have turned into fleeing from massive hordes as soon as I enter a town, but well see I guess.  Might go back to mundane until I'm better at surviving the first couple days.  Shit like ferals and shocker zombies make it a real mess to try to get out of a bad situation
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on April 17, 2019, 11:49:52 am
Picked up a new version the other day. I haven't played my old version in a long while, but... Did everything use to be so tiny?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on April 17, 2019, 01:35:08 pm
Tiny in what way? Like graphics? Or buildings?

I finally had time to get a serious playthrough going. I can't believe how fun some of the new things are, roofs are possibly my favourite. I was running from a few zombies, climbed a drainpipe and sprinted across a roof to jump over the other side. The dumb zombies got confused and I lost em.

Little things like that are cool for how the emergent gameplay pops up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 17, 2019, 02:29:59 pm
Did they ever improve rifles?
I remember them being pretty mediocre, a good bow often being better.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on April 17, 2019, 02:33:10 pm
Nah they just nerfed bows into the dirt too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on April 17, 2019, 04:32:09 pm
Crossbows seem to be fine... I haven't really used bows much
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on April 17, 2019, 06:49:10 pm
Nah they just nerfed bows into the dirt too.

Nerfed how?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 17, 2019, 08:27:03 pm
Nah they just nerfed bows into the dirt too.

Nerfed how?

range and damage
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on April 18, 2019, 04:39:47 pm
Nobody's substantially nerfed bows that I'm aware of. Mostly they have held steady and are considered one of the most OP things in the game, that still hasn't budged and likely won't until it's more difficult to actually learn to make and use them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on April 18, 2019, 05:10:40 pm
Is anyone doing any work with performance in an attempt to increase the active world bubble size?
IIRC that was the issue with making the rifles - particularly sniper) actually useful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on April 18, 2019, 11:32:13 pm
Nobody's substantially nerfed bows that I'm aware of. Mostly they have held steady and are considered one of the most OP things in the game, that still hasn't budged and likely won't until it's more difficult to actually learn to make and use them.
Kevin did nerf a ton of gunmods last year while calling it "obsolete impossible gunmods". I mean, -1 dispersion definitely makes gunmods pretty much obsolete, so it wasn't technically wrong.

Edit: I wouldn't be surprised if you missed it if it was intentionally called something misleading, but I didn't find any big changes to bows either unless the base code for ranged combat was changed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on April 19, 2019, 02:16:21 pm
It would have been a pretty sneaky nerf since I've been following archery stuff closely and often play archery characters, and am not aware of any changes except making greatbows harder to craft
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 19, 2019, 06:01:22 pm
The only thing I'm really aware of is the inclusion of modern composite bows, which in theory would allow for nerfing the lower-power bows depending on how the increased weapon variety is balanced, but in practice as far as I can tell it didn't really have any substantial impact on the overall early-mid game balance of archery.

If anything, the most likely effect is instead that mod-late game archery has a wider variety of options, from the choice between going modern (which can be crafted via books) vs gunning for greatbows as a mutie.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Slax on April 19, 2019, 07:22:28 pm
Guns seem fine to me most of the time. Even at low skill levels.
Rifles can be unreasonably slow to aim at close range from time to time but that's about it. shouldveusedapistol.jpg

Mods become somewhat pointless at higher skill levels when it comes to range.  I dunno. Bit weird but it isn't terrible.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cthulhu on April 20, 2019, 01:59:26 pm
Did they lower the spawn rates in shelter basements?  I think I've seen like one item total in a basement.

Current guy's on day 5, longest I've ever lasted.  Found a ranch with only a couple zombies.  Giant ants on the road though, will have to find a working vehicle i guess. towns on the starting map are tiny and ive hit all the worthwhile places.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on April 20, 2019, 03:10:02 pm
Yes, but it was quite some time ago - maybe years. There's at least some chance that the shelter will be a well stocked one (sometimes containing zombies too when it is). But I don't know the hows and why's behind how that, maybe it's just RNG.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Cthulhu on April 20, 2019, 11:18:59 pm
Made it to day 6 and got cop-botted.  Lesson learned.  Now playing as a bow hunter evacuee, a cabin in a nice spot near the shelter and a moose at the shelter, so I guess we cabin boys now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on April 21, 2019, 05:53:23 am
I almost always start as a cop so I can get emergency bot-up in dire situations.

Tiny in what way? Like graphics? Or buildings?

In the ways of graphics/tiles. After experimenting with and comparing between tilesets for a bit I think I was just misremembering, though. I think it's the character/zombie sprites in the new default set thay was giving me that impression, they feel a lot more cramped than the ones in the tileset I used to make use of (and many of the static objects assets feel the same size). I've decided to settle on the idea that it is an unfortunate side effect from being more detailed. Not gonna switch back anyway, I want the changeable look feature more.

I mean for all I know it could be a matter of resolutions or other arcane graphics stuff instead, but I'm not savvy enough to make any judgements as to that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 27, 2019, 08:33:42 pm
Made it to day 6 and got cop-botted.  Lesson learned.  Now playing as a bow hunter evacuee, a cabin in a nice spot near the shelter and a moose at the shelter, so I guess we cabin boys now.
bow hunters can also go bush as well if one wants a wilderness approach.  So its an interesting gameplay option - just hope that side of things is expanded in future as well
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on April 29, 2019, 09:19:28 am
Well, I got 7433 from little under a year ago and am trying to figure out how much has changed since then. What brought stuff over the threshold to a version 0.D and what stuff had gotten added in the past year?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on April 30, 2019, 11:32:13 am
Well, I got 7433 from little under a year ago and am trying to figure out how much has changed since then. What brought stuff over the threshold to a version 0.D and what stuff had gotten added in the past year?

That's a huge question.

The 0.D threshold was that there were a set number of specific major bugs and features that needed to be added to be called "0.D", defined a while back. When some of the big ones were finished off, a 'feature freeze' was declared and for a few months only bugfix related changes were added to the project. Then when the biggest bugs were squashed, 0.D was released.

As for features in the last year... I've only been around since October and in that time we've had very big changes to map generation, cities in particular becoming more realistic; NPCs, with tons more added and a lot more background to random generated ones, as well as a lot better AI with features like 'run away' and 'investigate noises' making NPCs behave playably intelligent now although still pretty dumb; better Z-levels with roofs on most buildings that you can climb to and take refuge from; tons of useful features like the ability to drag stuff on the ground, zone management that lets you automatically sort items or do most farming in autopilot mode; waaaay more content and more on the way.

For context, I am a pretty active contributor and after missing a week I needed an update on all the things that had happened in one week to NPC dialogue infrastructure so that I could use those changes in my additions. And the update was long. It's actually getting tough to keep up with how fast stuff is getting added.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on April 30, 2019, 04:39:40 pm
Stuff tumbling by at lightning speed, basically. Hell, already I'm juggling a bunch of changes that mainly affect modding, adding to stuff one can do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on April 30, 2019, 06:16:20 pm
Well, I got 7433 from little under a year ago and am trying to figure out how much has changed since then. What brought stuff over the threshold to a version 0.D and what stuff had gotten added in the past year?

That's a huge question.

The 0.D threshold was that there were a set number of specific major bugs and features that needed to be added to be called "0.D", defined a while back. When some of the big ones were finished off, a 'feature freeze' was declared and for a few months only bugfix related changes were added to the project. Then when the biggest bugs were squashed, 0.D was released.

As for features in the last year... I've only been around since October and in that time we've had very big changes to map generation, cities in particular becoming more realistic; NPCs, with tons more added and a lot more background to random generated ones, as well as a lot better AI with features like 'run away' and 'investigate noises' making NPCs behave playably intelligent now although still pretty dumb; better Z-levels with roofs on most buildings that you can climb to and take refuge from; tons of useful features like the ability to drag stuff on the ground, zone management that lets you automatically sort items or do most farming in autopilot mode; waaaay more content and more on the way.

For context, I am a pretty active contributor and after missing a week I needed an update on all the things that had happened in one week to NPC dialogue infrastructure so that I could use those changes in my additions. And the update was long. It's actually getting tough to keep up with how fast stuff is getting added.

this is a good thing as more contributors have stepped up to the plate, reducing kevins insistence on certain thing, or facilitating a quicker development profile towards 0.E ?  Ive also noticed a couple of forks getting some dev time seperatley as well.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on April 30, 2019, 07:46:01 pm
Well, I got 7433 from little under a year ago and am trying to figure out how much has changed since then. What brought stuff over the threshold to a version 0.D and what stuff had gotten added in the past year?

That's a huge question.

The 0.D threshold was that there were a set number of specific major bugs and features that needed to be added to be called "0.D", defined a while back. When some of the big ones were finished off, a 'feature freeze' was declared and for a few months only bugfix related changes were added to the project. Then when the biggest bugs were squashed, 0.D was released.

As for features in the last year... I've only been around since October and in that time we've had very big changes to map generation, cities in particular becoming more realistic; NPCs, with tons more added and a lot more background to random generated ones, as well as a lot better AI with features like 'run away' and 'investigate noises' making NPCs behave playably intelligent now although still pretty dumb; better Z-levels with roofs on most buildings that you can climb to and take refuge from; tons of useful features like the ability to drag stuff on the ground, zone management that lets you automatically sort items or do most farming in autopilot mode; waaaay more content and more on the way.

For context, I am a pretty active contributor and after missing a week I needed an update on all the things that had happened in one week to NPC dialogue infrastructure so that I could use those changes in my additions. And the update was long. It's actually getting tough to keep up with how fast stuff is getting added.

this is a good thing as more contributors have stepped up to the plate, reducing kevins insistence on certain thing, or facilitating a quicker development profile towards 0.E ?  Ive also noticed a couple of forks getting some dev time seperatley as well.

Remain cautiously optimistic. He didn't hesitate to find excuses to ban notable contributors who made PRs he didn't like from the git in the past, and I doubt it'll never happen again.

Really the best hope is that someone with time and energy to spare will pick up a fork and stick with it, since that's the only thing that will give us a tolerable up-to-date build/light enough of a fire under the chore-list-as-gameplay clique's collective ass to shit the game up less and make more of the good new content additions that have been trickling along.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on May 02, 2019, 06:17:27 pm
Hey, doesn't OP need to change the post title to reference 0.D?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on May 02, 2019, 09:08:51 pm
i2amroy hasn't been online for over a month, so good luck on that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on May 03, 2019, 11:47:17 am
didn't i2amroy have a falling-out with Kevin? I remember some bad blood there and then his activity sorta fell off a cliff.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on May 03, 2019, 01:17:00 pm
this is a good thing as more contributors have stepped up to the plate, reducing kevins insistence on certain thing, or facilitating a quicker development profile towards 0.E ?  Ive also noticed a couple of forks getting some dev time seperatley as well.
It's a very good thing, although it's a bit exhausting. I think you'll find though that the majority of very active contributors tend to share a pretty consistent vision... Kevin and I might disagree on things like whether or not the game should state month-day or season-day dates, but we have a very similar concept of where things are going, and that holds true of a lot of the new folks.

It does mean 0.E is rocketing along pretty quickly. We've already been kind of wondering when we should start thinking about another feature freeze/bugfix/release cycle, although there remain a few big changes to finish first. If i2amroy isn't around anymore maybe I'll make a new thread, since I seem to be the main dev that still posts here and this thread is just going to get more and more out of date.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on May 03, 2019, 05:06:46 pm
didn't i2amroy have a falling-out with Kevin? I remember some bad blood there and then his activity sorta fell off a cliff.
I honestly couldn't say, given that basically every single person even remotely involved with the original DDA project had a falling out with him.

this is a good thing as more contributors have stepped up to the plate, reducing kevins insistence on certain thing, or facilitating a quicker development profile towards 0.E ?  Ive also noticed a couple of forks getting some dev time seperatley as well.
It's a very good thing, although it's a bit exhausting. I think you'll find though that the majority of very active contributors tend to share a pretty consistent vision... Kevin and I might disagree on things like whether or not the game should state month-day or season-day dates, but we have a very similar concept of where things are going, and that holds true of a lot of the new folks.

It does mean 0.E is rocketing along pretty quickly. We've already been kind of wondering when we should start thinking about another feature freeze/bugfix/release cycle, although there remain a few big changes to finish first. If i2amroy isn't around anymore maybe I'll make a new thread, since I seem to be the main dev that still posts here and this thread is just going to get more and more out of date.

This isn't very reassuring, given that where he seems to want to take the game is both diametrically opposed to what Cataclysm and DDA were conceived as and to what a whole big chunk of the playerbase want.

I can't speak for anyone else, but I suspect trying to start a new thread would not work very well. Most of us still posting here are posting here because we can't stomach kevin's police state pattern of managing all the other active channels of communication. More than that, I'm still holding out hope that one of the other original team leads will find the time and energy to get back into it, either to fork off an active branch for all of us who don't want to play a twisted, diminished chore list, or to provide a saner focal point for development on the main branch.

Not intending to be blunt about it, but a thread run by someone who has blindly defended kevin with little/no knowledge of project history or the reasons why he's disliked and distrusted isn't the best choice for the one concentration of active players that isn't under his thumb. You seem like a decent dude, but this thread remaining wholly independent of the active development team for so long as it's still just kevin and people below kevin is desirable in my book.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on May 03, 2019, 06:43:04 pm
I for one would welcome a thread that'd talk about the actual game and its actual development instead of the constant defrosting of old drama and waxing butthurt over how the thing doesn't look like it 'should'.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on May 04, 2019, 01:35:18 am
I for one would welcome a thread that'd talk about the actual game and its actual development instead of the constant defrosting of old drama and waxing butthurt over how the thing doesn't look like it 'should'.
The subreddit is going to be better for keeping track of development regardless, y'know, because it actually sees regular posts from more than one or two contributors and has an updated changelog (if you're not using the launcher for whatever reason). (https://www.reddit.com/r/cataclysmdda/) I certainly use it for following development and commentary that won't get me b& for dissenting.

There's also the discord.

I don't think anyone sane uses the official forums because good god is that platform's structure obtuse and ass-backwards. It's as bad as the one Conan Exiles uses.

Obviously I'm not going to disclose who I am over there lest I be banned 4noraisin.

e: It's also not "like it should", it's "like it did for years of development until one guy decided to completely change the direction of design to turn it into a different genre and setting entirely".

And since it doesn't seem to be clear: I don't hate kevin. I don't think he's incompetent or stupid. I think he's a petit George Lucas: capable of putting out an excellent project when surrounded by a team with immense creative talent & vision and the ability & willingness to tell him "No, that's a dumb idea" whenever he has a dumb idea. And then when that team goes away, you get the prequels and the lowkey tyranny going on behind the scenes whenever what he wants to do is questioned.


ee: And on a totally unrelated note, did the advanced movement menu get removed at some point? I'm running on build 8365 and all it seems to have is the basic walk/run toggle. Shame if it did, it was nice having that more precise control over stamina use and speed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on May 05, 2019, 05:46:56 pm
Hi, another one of the devs here. Happy to talk about upcoming features, newly merged features, the direction of the game, etc etc.
One thing I got coming up shortly is a framework for creatures to carry other creatures. So two entities can exist on the same tile.
What this will allow is a) horseriding , b)animals or monsters or NPCs picking up and carrying incapcitated/unconscious NPCs/players/creatures - for rescue purposes or kidnap purposes.

Work in this area could allow the player to play as, or control NPCs/monsters, as the player entity could exist on same tile as the controlled entity.

I've tried a few different implementations, and I am canvassing opinions on how the riding experience should present itself.

I tried a vehicle-like interface but it was forcing a square peg into a round hole.

I am considering using the new auto-move functionality to make the horse continue moving once prompted a direction, and the  " key which would normally change player moving speed, would then set a speed for the horse from stationary to gallop.

Would appreciate any input, I have added a lot of content that does not often need a lot of thought put into UX/UI, this does.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 05, 2019, 05:56:37 pm
 I think probably the best method of controlling animals would be to make it as close as possible to vehicular movement, perhaps with some niggles to, for example, account for animal stamina and, well, intelligence. The interface could be whatever, solong as the actual controls for movement where sorta close. Work on semi-intelligent self-control for horses and whatnot might even lead to, for example, NPC control of vehicles, which would be rather awesome.

 However, speaking of animals(and to a lesser extent, NPCs), has any effort been put into animal-powered vehicles and/or the ability to choose professions or scenarios that start you out with vehicles and/or animals? Also, is animal handling intended to be a new skill or tied into existing ones, or even not tied into any skill at all?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on May 05, 2019, 06:03:36 pm
I think probably the best method of controlling animals would be to make it as close as possible to vehicular movement, perhaps with some niggles to, for example, account for animal stamina and, well, intelligence. The interface could be whatever, solong as the actual controls for movement where sorta close. Work on semi-intelligent self-control for horses and whatnot might even lead to, for example, NPC control of vehicles, which would be rather awesome.

 However, speaking of animals(and to a lesser extent, NPCs), has any effort been put into animal-powered vehicles and/or the ability to choose professions or scenarios that start you out with vehicles and/or animals? Also, is animal handling intended to be a new skill or tied into existing ones, or even not tied into any skill at all?

The system would mean that vehicles ( carts ) could be attached to an animal and dragged, yes, that is one aspect that is definitely wanted.
That was much easier under my "horse-as-vehicle" implementation, but still do-able otherwise.
Starting with an animal with a scenario has been looked into , but is not currently being worked on by anyone as far as I know.
There are plans to make animal handling and taming more involved. a multi-stage process of taming ( think Rimworld perhaps ) where their utility is enhanced with each step - and that would tie into horse-riding. I will probably look at that myself, after this.

The benefit of not making the horse a type of vehicle is that then the movement could be a hybrid of the horses decisions and the human guidance, which is more realistic, the horse could auto-path around obstacles, and possibly, if not well-tamed or obedient, could throw the rider or be difficult to control.

Animal handling dosnt fit into any existing skill, although I suspect Survival skill will be a placeholder for the time being.
There is early nebulous talk of a "proficiency" system, separate from skills. That you either start off knowing or you don't, think lockpicking, surgery, other complex niche knowledge, this could also potentially encompass animal handling in the future - this would then be tied to starting profession ( a farmer would know animal handling, a burglar might know lockpicking etc ) - but it's just talk at the moment.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 05, 2019, 08:43:37 pm
 If proficiencies are added, I sure hope that its a thing you can select and add in character creation and not just tied into professions, otherwise that would just be an unrealistic pain.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 05, 2019, 10:19:22 pm
I think starting proficiencies *should* be tied to starting profession.
But I also think they should be something that can be invested into, both at creation and during the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on May 05, 2019, 10:41:48 pm
I think I'm the main one pushing proficiencies as a concept (but since I can't code them all I'm doing is saying "everybody listen this would be great"). My vision is that you'd get a certain number of proficiencies to start with per starting level of a skill, plus some for your profession, plus some for your starting stats. So you'd get another chargen tab after skills  and it would list available starting proficiencies based on:
-proficiencies keyed to which skills you took, and
-proficiencies keyed to which stats you chose to put points in.
-bonus proficiencies from scenario, profession, and traits (some of which may be automatically selected as a default).
You could of course learn proficiencies from books, npcs, or from practice. You might also get the option to select proficiencies as you level up your skill, I dunno... I'd want that option to require that you'd come into contact with the proficiency at least a little through reading or skill use.

Proficiencies would be a simple true/false. So, lockpicking would be a proficiency... If you lack it, you can attempt to pick a lock as a mechanics check, but at a severe disadvantage. With it, lockpicking is a basic mechanics check. Sailing would be another proficiency, drawing from the driving skill. Stuff like that.

I think this allows a more detailed skill system while also appreciating the general transferability of most skills, and keeping from having too huge a list of knowledges. It also means a character can start with a wide range of useful proficiencies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on May 07, 2019, 04:06:40 pm
I think starting proficiencies *should* be tied to starting profession.
But I also think they should be something that can be invested into, both at creation and during the game.

acquiring skills as u go, or bionic implants should also be an option.  During the game, reading, acquiring skills and maybe npc party members having skills as well could be an option
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on May 07, 2019, 04:48:03 pm
I'm not sure I would see the point of proficiencies as currently described. Right now it sounds like a hamper to keep you in the early game for a longer period of time and if the source of it all is books practice and npcs, then the expected player solution would be to mostly bee line for libraries, which are already a high value target in the early game.

Alternatively the player can just power through skill checks because anything that adds a penalty within the current interation (or at least the last time I played) helped you gain xp.

Not to mention that illiterate characters are going to be hit hard by this but since when have they not been hit hard by anything.

So let's take a bigger picture view of what the problem that proficiencies are meant to solve before we lay out what they ought to look like in game.

1. Over the long term, buying skills during character creation is a less optimal choice than grabbing traits and characteristics like fleet footed or more strength.
2. Currently a profession is a set of starting items and skills but nothing encourages the player to hold onto those items or further those skills.

This gives us a little bit of a disconnect from what the player says their character is and what they want out of their character. So let's say we consider it important for us to encourage that. We might also want to do that in a soft way so that people don't feel punished for not wanting to buy into it.

Now, falling into the routines of the old world sounds pretty comforting to me, so we can decide that some actions related to skills that you chose proficiency in give a slight moreale bonus capped to a fairly low ceiling so as not to be too abused, and these are based off of character creation, or can be taught by npcs, or very rarely during practice or reading. We can also have a trait added in that raises the cap of starting proficiency morale, but not for later acquired proficiencies, and a negative trait that flips starting proficiencies to give negative thoughts instead as they remind you of a world you can't go back to or whatever.

So I think I would rather things go if not this way then in this direction, as a soft support of player expression than a harder ish more limiting factor with a chance of becoming another item in an already long checklist.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on May 09, 2019, 10:24:26 am
I understand your points raised there.
There are, however, plans to overhaul the skill gain system.

A proficiency that can just be spammed until you gain it, is useless as a concept, yes it could be considered a gating feature, but it also makes player starting choices more important and worthwhile.

For example there are proposals to replace skill gain from attempting things, with scripted training/practice activities, so to take lockpicking - if you don't choose the lockpicking proficiency at char creation, you can't just repeatedly try and pick a lock until you magically gain skill AND the proficiency.
Instead you could say.... find a lock mechanism, take it apart, consult a rare specialist book, spend a long time tinkering with it.

And although elongating the game time spent in the early/mid game could seem artificial and gamey, if it is done with care, and made to seem natural, it could remove a lot of criticism about becoming a demi-god within 2 seasons.

( caveat being I'm not the one pushing for any of these changes personally, I'm just relaying what I've seen the devs who are championing those changes say - and I hope I'm remembering accurately  - Erk would know more in this area. )
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on May 09, 2019, 11:55:55 am
you can't just repeatedly try and pick a lock until you magically gain skill AND the proficiency.
yes, because no one has ever learned how to do something by attempting it over and over until they figure it out
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on May 09, 2019, 12:44:06 pm
you can't just repeatedly try and pick a lock until you magically gain skill AND the proficiency.
yes, because no one has ever learned how to do something by attempting it over and over until they figure it out

Starting from first principles with no instructions, no knowledge of technique or even the right tools to start with, you could practice on a lock for days before you got the "knack"
We could model that in game with an extremely low chance of success, but whats the point? the players got better things to do then take up days trying to learn how to pick locks when they could maybe find a book somewhere or an NPC who can teach it.

This isnt even mentioning more extreme examples like Sailing or Surgery - which would truly be impossible without years of prior knowledge.

The point remains that proficiencies could be a useful thing to stop players knowing everything and becomign demi-gods so early.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on May 09, 2019, 02:37:52 pm
Arcana news:
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: chaoticag on May 09, 2019, 05:21:26 pm
you can't just repeatedly try and pick a lock until you magically gain skill AND the proficiency.
yes, because no one has ever learned how to do something by attempting it over and over until they figure it out

Starting from first principles with no instructions, no knowledge of technique or even the right tools to start with, you could practice on a lock for days before you got the "knack"
Since I've actually done this, a basic lock can be picked with a bobby pin in under an hour if you know it's possible. Alternatively you can get past just about any lock with a screwdriver and a hammer. Or just a screwdriver if you're on the end with hinges.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on May 10, 2019, 06:50:43 am
you can't just repeatedly try and pick a lock until you magically gain skill AND the proficiency.
yes, because no one has ever learned how to do something by attempting it over and over until they figure it out

Starting from first principles with no instructions, no knowledge of technique or even the right tools to start with, you could practice on a lock for days before you got the "knack"
Since I've actually done this, a basic lock can be picked with a bobby pin in under an hour if you know it's possible. Alternatively you can get past just about any lock with a screwdriver and a hammer. Or just a screwdriver if you're on the end with hinges.
Or just a sledgehammer.

I agree in principle. Some things, skills like sewing or lockpicking, can absolutely be learned by 'just trying and failing'. You will eventually hit upon a method that works if you try long enough. Other skills like "computers" I'd say need some guidance or instruction. It is very unlikely you could sit down at a computer, knowing nothing about computers beyond modern background knowledge of what it is, and do anything remotely useful. It's possible, just highly unlikely.

I don't really understand the point of the skills overhaul either. Is the current one not working well? I'm seeing a trend of overhauling systems just for the sake of overhauling. Normally one would do this because of a specific gameplay reason. What gameplay does this skill overhaul add? What fun is being added? Game development should flow from "How can I make this more fun for the player" not "What seems interesting to me, let's overhaul it".
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on May 10, 2019, 09:19:33 am
Not really my area or my project, but outlined here and here
https://github.com/CleverRaven/Cataclysm-DDA/projects/5

https://discourse.cataclysmdda.org/t/practice-makes-perfect/3509

lol just seen that's 6 years old or so, Kevins had these ideas percolating for ages.

And I just saw this excerpt from that which does acknowledge that yes, some proficiencies could indeed eventually be learned by tinkering, like lockpicking

"Many proficiencies could also be learned from first principles if you have a high enough level in the base skill, eg learning lockpicking by dismantling locks."

ANd others probabyl couldn't , so yeah, it probably does need to be a nuanced scale to various activities.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 10, 2019, 12:24:52 pm
It would seem like it's part of an overall approach to extend the timeline of a playthrough.
As said earlier, a lot of characters become Übermensch within a month or two.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on May 10, 2019, 03:48:13 pm
I guess my point was, is that a problem? Has someone said "Man this is no fun getting all these skills, I wish it took longer"? Has some testing revealed that to be an issue? This is an area that interests me academically, how people make game design decisions. I actually got a degree in it because I find it fascinating.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 10, 2019, 04:47:40 pm
A lot of people *have* complained about how quick it is.
I can't give anything concrete beyond when I was actively following the DDA community in general, about a year before 0.C, it seemed like the most common non-bug complaint.
I mean, yes, the most common non-bug complaint now is probably how tedious it's become.
I'd view this as a step away from (or at least not towards) tedium, but still towards increasing gameplay longevity.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on May 12, 2019, 12:40:48 am
Yeah, one of my driving forces in becoming a contributor in the first place was wanted to extend the timeframe of the "mid" game, where you have an interesting set of resources but can't do everything yet, to last much longer. I don't think that's all that controversial of a perspective.

In related other news, we went public with the early version of our design doc!

https://cataclysmdda.org/design-doc/

The design doc is meant to answer common gameplay style and lore questions that contributors might have (beware, if you're not looking to write lore, it is chock full of spoilers). While this is the official document, it's still as much a work in progress as anything in the project is. The scope of what's needed is so broad that everyone working on it has had some difficulty deciding exactly what should go in.

I think even in this initial release, it has a lot of useful information both for those working on the game, and for people curious about plans for it. It will never be a conclusive, be-all end-all reference, and as always the last word is going to belong to the project lead. However, for those looking for a clear idea of "the plan" as it is generally agreed upon by the development team, this is as close to a written version of it as exists, and we've all had a hand in writing it. It is likely to continue to be refined and expanded upon over the next few days.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: anexiledone on May 12, 2019, 05:59:14 pm
I know nothing about coding or github, but an idea that I always thought would flesh out the mid-game would be quality. Just because I can conceptualize a crossbow doesn't mean I'd make one that's any good at the start

Cooking - at 0 skill your meals are bland, you waste time and materials, and because of the waste they aren't as nutritionally filling. These would be "Horrible (Meal name)." As I cook more, and specifically cook that recipe more, I would be less wasteful, it would be cooked properly, and I'd get faster at it

Electronics - Your first crafted electronic devices would be very wasteful, bulky, require frequent repairs, and impact the quality of whatever you're using them for

Survival Tools - Again efficiency. Your crappy smoking rack you threw together because you understand that smoking meat will preserve it sucks. It takes longer to preserve the meat, and sometimes fails to do so before the items expire. It wastes fuel too

Weapons - Poor weapons would be fragile unbalanced and less effective in damage

Armor - More encumbrance, more weight, more volume, less protection, less storage, etc

Etc

You could even turn this into a whole new sub system of crafting skills. You would gain theory from crafting or reading, and you'd gain practical from disassembling higher quality items or using poor quality items

Just a thought. I don't think things need to be gated to improve the skill systems. I think the skill system just needs to have more depth to it
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on May 12, 2019, 09:44:03 pm
I'm still trying to figure out what the doc means by " leading to absurdities like a wooden wood axe." shouldn't a wooden axe be made of wood?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rolan7 on May 12, 2019, 09:54:40 pm
Sounds like they mean the cutting bit of the wooden wood-axe is wood, which is silly outside Minecraft.
(wood axe means axe meant to cut wood instead of people)
And now "wood" looks meaningless to me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on May 13, 2019, 03:30:33 am
Sounds like they mean the cutting bit of the wooden wood-axe is wood, which is silly outside Minecraft.
(wood axe means axe meant to cut wood instead of people)
And now "wood" looks meaningless to me.

what type of wood wood lol ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on May 13, 2019, 06:04:30 am
How much wood wood a wood wood wood if a wood wood wood wood wood?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on May 13, 2019, 09:49:07 am
I'm still trying to figure out what the doc means by " leading to absurdities like a wooden wood axe." shouldn't a wooden axe be made of wood?

I personally think the doc refers to the fact you can somehow carve the wood and sticks into an axe with only the aid of something that’s also made of wood (though the texture for the crafting table does show metal tools on it that come from seemingly nowhere).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on May 13, 2019, 10:31:03 am
I'm still trying to figure out what the doc means by " leading to absurdities like a wooden wood axe." shouldn't a wooden axe be made of wood?
A 'wood axe' is a specific type of axe, not meant to imply the axe itself is made of wood. Yes, English is stupid. Yes, I understand you may have been joking. I'm clarifying anyway because I've run into this before in other games with non-native English speakers who thought 'wood axe' meant an axe made of wood.

Incidentally you CAN make an axe analogue out of wood, for some definitions of 'axe'. With bamboo or some types of hardwood there are ways to make an adze out of wood which can fell a tree. Tedious and not very sturdy but workable.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mech#4 on May 13, 2019, 11:03:11 am
I think you could also make an axe or adze by fire-hardening the cutting edge, like they used to do with spear heads and knife blades. (https://en.wikipedia.org/wiki/Fire_hardening)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on May 13, 2019, 01:49:39 pm
I'm still trying to figure out what the doc means by " leading to absurdities like a wooden wood axe." shouldn't a wooden axe be made of wood?
A 'wood axe' is a specific type of axe, not meant to imply the axe itself is made of wood. Yes, English is stupid. Yes, I understand you may have been joking. I'm clarifying anyway because I've run into this before in other games with non-native English speakers who thought 'wood axe' meant an axe made of wood.

Incidentally you CAN make an axe analogue out of wood, for some definitions of 'axe'. With bamboo or some types of hardwood there are ways to make an adze out of wood which can fell a tree. Tedious and not very sturdy but workable.

I'm a native English speaker who wasn't joking, I'm just not very familiar with axes
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on May 13, 2019, 03:51:36 pm
I personally think the doc refers to the fact you can somehow carve the wood and sticks into an axe with only the aid of something that’s also made of wood (though the texture for the crafting table does show metal tools on it that come from seemingly nowhere).

Very much this.

Minecraft crafting is a conceptual puzzle game, it's not meant to simulate real crafting. We see a surprising number of people wanting to contribute very minecrafty recipes. "I have silicon and metal, I should be able to make a transistor!" kinda stuff. That's what the line is meant to address.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on May 14, 2019, 05:37:09 am
I've got a testing "release" of my horse-riding and horse-drawn vehicles PR if anyone wants to take a bash at it and try and break it and tell me how it broke.

Cataclysm is one of those games that are impossible to think of every scenario by yourself.
Testing is required otherwise there will be bugs like " My horse teleported away from me while a hulk punched a vehicle into me and i was in the middle of reading a book on horseback" or some obscure stuff like that.

Windows exe provided, or you can pull the PR on github.

https://github.com/davidpwbrown/Cataclysm-DDA/releases/tag/v0.1-alpha
https://github.com/CleverRaven/Cataclysm-DDA/pull/30459
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on May 14, 2019, 03:26:29 pm
I've got a testing "release" of my horse-riding and horse-drawn vehicles PR if anyone wants to take a bash at it and try and break it and tell me how it broke.

Cataclysm is one of those games that are impossible to think of every scenario by yourself.
Testing is required otherwise there will be bugs like " My horse teleported away from me while a hulk punched a vehicle into me and i was in the middle of reading a book on horseback" or some obscure stuff like that.

Windows exe provided, or you can pull the PR on github.

https://github.com/davidpwbrown/Cataclysm-DDA/releases/tag/v0.1-alpha
https://github.com/CleverRaven/Cataclysm-DDA/pull/30459

thanks ill take a look and give feedback
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MCreeper on May 21, 2019, 07:17:15 am
So, from all this talky talk it looks like new version are not even worth checking out. And when i went to download o.c, it turned out that all links to download are deleted, along with the site. Probably by Kevin himself.  :P So, any place at all i can still download it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on May 21, 2019, 07:39:43 am
I found 0.C after digging through github, not sure what system you use but this has a list of whats available.
https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/0.C (https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/0.C)

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MCreeper on May 21, 2019, 07:42:59 am
Proper links, as i said, are gone, but there is a source code, so that's something. Now, whatever i must do with it?  :P
By the way, 7429 (http://www.mediafire.com/file/xhozalb9rwx93bu/cataclysmdda-0.C-7429.rar/file) with some mods and tileset.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on May 21, 2019, 09:36:28 am
Didn't realize that when I posted, looks like all the other old versions are gone as well, not sure where you could get them now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 21, 2019, 04:02:24 pm
 Well, thats strange and slightly worrying. You can get some of the older releases via github, but Im not sure what policy they have for curtailing number of releases.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on May 21, 2019, 04:45:43 pm
So, from all this talky talk it looks like new version are not even worth checking out. And when i went to download o.c, it turned out that all links to download are deleted, along with the site. Probably by Kevin himself.  :P So, any place at all i can still download it?

0.D is well worth checking out
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: gimlet on May 21, 2019, 08:18:14 pm
Agree, 0.D stable is a pretty good release - there are mods/settings to disable most of the tedious things, there was serious effort to squash the known bugs, it's one of the last releases with LUA so those mods still work, and it's before the flurry of highly experimental changes that were unleashed after 0.D "stable" was out.  So it's a pretty good one to try out the things added since 0.C.  And a good base to then move on to the latest experimentals if that floats your boat, or wait for 0.E stable which is supposed to come out with much less of an interval than 0.C->0.D (ie probably late this year instead of multiple years away) if you like "stable" releases.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on May 21, 2019, 11:44:47 pm
All the old versions are still available through github and always will be, and probably circulate in various places on the internet. I don't really know why you'd play 0.C over 0.D, I've played it and it's really not as good.

0.E is trucking along quite fast. I wouldn't be surprised if we hit feature freeze in another month, the rate of contributions are frankly insane right now. Personally I've been busy with work and I'm getting worried I won't get features I wanted finished for 0.D finished by the time 0.E rolls out, it's crazy.

I haven't posted here in a bit, so some of the cool stuff lately:
-lakes! worldgen finally has lakes!
-boats push things out of the way instead of (hilariously) getting sunk by fish. Eventually we want fish to swim under them but this is at least a decent start while water is a single z-level. Boats are ready to mainline as soon as someone gets to it.
-NPCs are getting smarter about using their CBMs
-Minefields got a lot cooler
-Raised bed planters are a thing now
-Dirt, which you get from digging pits as of a few versions ago, is now useful to make earthenworks (along with sandbags) or rammed earth walls
-new factions (the RoboFac is starting, super excited about that)
-new mobs (robot nurses, friend or foe?)
-new vehicles (trains! City buses!)
-new maps and countless improvements to old ones

And that's just a surface scraping of the last two weeks of changelogs. It's been insane.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on May 22, 2019, 12:36:05 am
All the old versions are still available through github and always will be, and probably circulate in various places on the internet. I don't really know why you'd play 0.C over 0.D, I've played it and it's really not as good.
Speed, mostly. The experimentals leading up to 0.D increased the duration of freezing when sleeping every couple of dozen updates until it was an intolerable 10 minutes of freezing if you had the gall to sleep for more than 4 hours at a time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on May 22, 2019, 12:37:19 am
... why would someone make a bot that makes hundreds of commits, as often as hourly, and tags every one of them separately (instead of using the commit hash ::))?
Basically makes the tag system pointless.

I'll let the reader decide what the intent was, but I know what I think of it isn't positive.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on May 22, 2019, 05:54:45 am
... why would someone make a bot that makes hundreds of commits, as often as hourly, and tags every one of them separately (instead of using the commit hash ::))?
Basically makes the tag system pointless.

I'll let the reader decide what the intent was, but I know what I think of it isn't positive.

its merely an organisation and UI thing, the project still moves quite rapidly and bugs and imbalances will probably get addressed later on
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MCreeper on May 22, 2019, 09:26:07 am
How very helpful. Anyways, here goes compiled 0.C (http://www.mediafire.com/file/4v9z8s4nq1orjt6/Cataclysm-DDA-0.C.rar/file). I don't have any idea what is needed or not in the folder, but it appears to be working fine.
All the old versions are still available through github and always will be, and probably circulate in various places on the internet. I don't really know why you'd play 0.C over 0.D, I've played it and it's really not as good.
Speed, mostly. The experimentals leading up to 0.D increased the duration of freezing when sleeping every couple of dozen updates until it was an intolerable 10 minutes of freezing if you had the gall to sleep for more than 4 hours at a time.
If nothing else. As it turned out, even walking around in newer versions with all the mods (the one linked before) takes infuriatingly long time for me, especially if compared to 0.C.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Levity on May 22, 2019, 09:43:10 am
God there must be a lot of new content since I played this last...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on May 22, 2019, 11:35:02 am
Probably, there's a lot of new content since I played it last and it's only been about three weeks since I had time for a good playthrough.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on May 23, 2019, 01:28:18 pm
Re: the lag.
I run on a potato and recently yes, the lag got unbearable, especially in areas where I was hoarding a lot of items, or there were NPCs present
In last 2 weeks there have been a lot of changes to address that.

Items that rot were checking the weather constantly and not caching the results ( as far as I understand it ), and now that is fixed.
This profiling led to further discoveries of various code bits that were not optimized, and further PRs to address it.

Previously in my savegame, when waiting, an hour took around 40 in real life seconds to pass ( with thousands of food items nearby )
Now it takes around 9 seconds.

NPCs AI is being addressed too, its a situation that although the new system will be more complex, it will also be faster due to not being a patchwork of things that NPC AI currently is, where they can get into loops and check if they want to move 20 times a turn.

Crafting time passing is currently needing some optimization too, that slows down hugely, and recent flood-fill crafting component search improved that.

I've not compared current performance to 0.C, though I suspect recently it's not a huge difference.

On current experimental version my dual-core 1.5ghz 4GB RAM little laptop, it runs fine.



Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on May 23, 2019, 05:38:08 pm
Are other z levels still out of the time bubble?
that was something that irked me a bit, climb down a ladder, see a bunch of hostiles, drop a grenade and boost back up the ladder...
and nothing happens, so you go back down and get blown up by own grenade.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on May 24, 2019, 04:14:12 am
Sometimes zombies fall down from windows on the floor above you so I don't think so.

I've also entered basements to see enemies of different types having already killed each other there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on May 24, 2019, 04:18:16 am
If you have z-levels enabled in options, then the reality bubble extends up and down also.
And time will pass there.
So if that grenade thing is happening, you need to enable z-levels in options, this can sometimes require a beefier computer. ( depending if you are walking above an underground ants nest or something and theres 1000 monsters to calculate beneath your z-level )
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 24, 2019, 04:27:29 am
I remember there being a very old bug with z-levels where zombies and such could attack you through the floor or ceiling.  I assume that bug has been fixed? 

Also hearing about roofs being added to buildings may be enough to give it another try.  Even though I knew I didn't have to do it, just knowing that I could overcome most locked up rooms by climbing the walls and just tanking a bit of damage on the other side ruined a bit of immersion.  It was just always something that snuck into my head when trying to find a way into a building.

A gun store, hmm.  I could try to find a semi functional car and ram into the wall with it to get in, or I could try to find something to cut the bars, or I could find a sledgehammer and smack the wall for an hour or so....   Or I could just climb the damn wall in the alleyway and bandage up a bit after I drop down through the nonexistant roof.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on May 24, 2019, 08:23:14 am
I'm pretty sure it has been, since I haven't noticed it in the save I'm running with z-levels on.

I admit, I left them off for a long time just because of how buggy and exploitable the implementation was.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on May 24, 2019, 04:13:54 pm
I remember there being a very old bug with z-levels where zombies and such could attack you through the floor or ceiling.  I assume that bug has been fixed? 

Still a problem if you turn debug 3D vision on, but not a bug in z-levels on their own.

What is a known bug with z-levels alone, last I checked, is that flying monsters can magic through roofs that only exist if specified through an entry in the terrain JSON. i.e. if surface level of a building has t_floor, and the building has no explicit roof om_terrain above it, it'll be set to automatically populate the space over that t_floor with its preferred roof (t_flat_roof or t_roof_flat I think, forgot the exact ID), and it'll work but flying monsters will somehow floop through it despite being blocked if the roof was laid out explicitly as a separate om_terrain.

Unrelated: skylights (t_glass_roof) and weird and hacky because the only way to let light in through terrain is with the NO_FLOOR flag, so that means it counts as open air for any monster to fall/fly through (without breaking the glass, mind). Only reason it doesn't also let rain in is because it also has the INDOORS flag.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Greiger on May 24, 2019, 06:51:30 pm
Darn so no climbing into a 2 story building with a .50 cal rifle and popping random heads at ground level through a window then*, that always was the biggest thing that hyped me for z levels.  Still gunna give the game another go see how it plays out.

* Hi NSA I'm on your watchlist again I bet yer tired of seeing me.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on May 24, 2019, 06:57:04 pm
 In my experience, things attacking through z-levels and doing anything besides cluttering screens are ranged things, which waste their ammo on the roof/floor. So yer plan is, indeed, possible, particularly as there are alot of new multi-level buildings supplementing or replacing the oldies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blue_Dwarf on May 25, 2019, 01:02:04 am
* Hi NSA I'm on your watchlist again I bet yer tired of seeing me.
That's actually a possibility, because forums like this can be used by people to mask their real activities.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on May 25, 2019, 01:23:08 pm
Darn so no climbing into a 2 story building with a .50 cal rifle and popping random heads at ground level through a window then*, that always was the biggest thing that hyped me for z levels.  Still gunna give the game another go see how it plays out.

* Hi NSA I'm on your watchlist again I bet yer tired of seeing me.
Keyword there is "yet". This is very much a goal.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on May 26, 2019, 12:00:59 pm
TFW you update to the latest experimental and the prison start doesnt have an NPC anymore (technically that start doesnt have one but still, it was needed to not get too injured while clearing out the zombies). so far i like most of the changes, i even activated the Magiclysm mod (was mainlined but optional, same as with the mythical martial arts).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on June 04, 2019, 05:21:15 pm
apparently they added mounts and carriages, i mean, you can now ride animals or make vehicles pulled by them (or something like that). latest content has been pretty interesting to be honest, they're adding more flesh to the Magiclysm part, and now there's an Island Prison scenario (since Boats have been basically added to the base game or so), oh and there's also something related to deconstructing ammunition.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 04, 2019, 06:43:23 pm
Related, I've been very slowly doing progress on converting spells in arcana to use this setup. It's slow going. In functional terms I have 61 fucking spells to convert, and I've only done 15 of them so far.

I also have some mission chain stuff I might go for...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on June 05, 2019, 07:14:23 am
apparently they added mounts and carriages, i mean, you can now ride animals or make vehicles pulled by them (or something like that). latest content has been pretty interesting to be honest, they're adding more flesh to the Magiclysm part, and now there's an Island Prison scenario (since Boats have been basically added to the base game or so), oh and there's also something related to deconstructing ammunition.

Yup, I've added mountable/rideable creatures, and creature-pulled vehicles.

the PR is here for details https://github.com/CleverRaven/Cataclysm-DDA/pull/30459

One of our mappers has changed up the farm spawns so they sometimes spawn horses in barns, so there is an increased chance to find them.

Innawoods characters can now have proper vehicles pulled by horses.

Technically if you add the right flags to the data files, you can ride any monster you want now, or have zombie hulks pulling your luxury carriage.
( though I doubt thatd be allowed in the main game - only mods )

I also mainlined boats mod to main game,  so the sail "engines" I added means you can sail around on a lake, to support that I also modified the fishing mechanics to be more realistic so you dont deplete an entire region of its fish population by catching two fish.

Also I added faction ownership and thievery, so you can be caught stealing things in defined areas that dont belong to you.
The game will warn you, but just incase, dont go around taking all the refugee centre loot anymore :)

details in this PR. https://github.com/CleverRaven/Cataclysm-DDA/pull/29834

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MCreeper on June 05, 2019, 07:37:15 am
Are bridges still can't be swimmed\sailed under?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on June 05, 2019, 08:49:49 am
Are bridges still can't be swimmed\sailed under?

Not yet... there is work happening to make ramps and bridges on a higher z-level so boats can go under them, but vehicles going up ramps so part of their structure is on a different z-level is a real pain to implement.

In the meantime, amphibious vehicles going on land to go around the bridge is an annoying workaround.
And Lakes don't have bridges, and rivers often spill out into lakes, so there are more chances to avoid bridges now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on June 05, 2019, 11:31:18 am
I've also added around 2000 new lines of dialogue and still going strong. So far it's almost all in the refugee center, but I've just about finished the basic dialogue there and then I'm going to move on to some minor factions and random NPCs so that the population of NPCs with something to say begins to expand.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on June 05, 2019, 11:48:01 am
I usually just burn down the refugee center, those guys are so useless. Are they becoming more useful/interesting?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on June 05, 2019, 02:16:34 pm
I've also added around 2000 new lines of dialogue and still going strong. So far it's almost all in the refugee center, but I've just about finished the basic dialogue there and then I'm going to move on to some minor factions and random NPCs so that the population of NPCs with something to say begins to expand.

Neat! More npc stuff is my number one cataclysm demand.

How's the tileset going by the way?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on June 05, 2019, 09:48:48 pm
I usually just burn down the refugee center, those guys are so useless. Are they becoming more useful/interesting?
Depends on your definition of useful and interesting I guess. They have many more associated quests, missions, and dialogue, and more on the way. The shopkeeper's got a wider range of stock, and once a few planned features for shops are implemented that'll get better still and improve as you continue to run missions for them.

They're never going to provide you with end game resources or anything like that though. They're just better NPCs.


Neat! More npc stuff is my number one cataclysm demand.

How's the tileset going by the way?

It's on hold for the moment. It's always going to be a backburner thing for me. I have been trying to encourage someone to implement a mod version of it that piggybacks on existing tilesets so it can at least be tested out though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on June 06, 2019, 05:49:16 am
Sounds like I should take a look at them again. Last time I played they were almost useless. They'd give you a few quests, point you to another site and that was it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 06, 2019, 12:13:20 pm
For added fun, I ran into a mistake I made back when I added Sofia and the other Cleansing Flame holdouts. I thought I was being clever, since I decided to save Jonathan's mission chain for later, I gave him a dummy mission and left him without any dialogue letting you access the mission. That way when I came back to giving him missions, versions of him in old saves would immediately be accessible as a source of the new missions (as we discussed on the subreddit, Erk had a similar problem with Dino Dave).

Only problem? I dun goofed and gave Johnathan Sofia's first mission instead of the intended dummy mission. And versions of him in old saves will be stuck citing this mission. Note that to get Johnathan to show up in the first place, you have to have already done Sofia's first three missions.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on June 06, 2019, 11:49:38 pm
Sounds like I should take a look at them again. Last time I played they were almost useless. They'd give you a few quests, point you to another site and that was it.

Now they give you a few more quests, point you to another site,.sell a bit more stuff, change your hair and beard style, and soon will make nicer bread than you can do yourself. So they're getting a bit more useful.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on June 21, 2019, 02:59:24 pm
as of the latest experimentals it seems the recipes for mutagens have become "secret". made me remember when someone on reddit was discussing about making an expansion on the whole Chemistry part and the equipment you find in the labs.

oh and that magic mod is getting meaty on each experimental, they even added Necromancy as one of the avaliable schools. have yet to test as im focusing on the Wilderness survival part but gotta raid for one of them magic books one of these days.

the best change so far is that it seems you can now cook clay with nearby fire instead of having to make a whole construction for it. guess the Kiln can be left for some kind of advanced pottery but this change is huge when starting as it takes a long time before getting the materials to start blacksmithing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 21, 2019, 04:29:17 pm
I know, meanwhile I've still put off my WIP conversion of arcana's spell stuff because been busy as fuck lately. Got...a lil progress in the other Arcana update though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on June 23, 2019, 11:14:03 pm
Rolled up a white belt guy, standard evac start.  Take the martial art perk so I actually maybe know karate.

Evac shelter literally only has a knit hat and and some pants that don't fit.  Guess I have a snazzy winter hat now.  Immediate area is a second evac to the southwest, a lab to the north, a trail stop to the northeast, and a town to the southeast.  Immediate issue is my karate uniform has no pockets.

Head to the trail head first.  I get visual of SUV and the toilet cabin, but a mi-go is in the way so next I head over to the lab as I have no sense of self preservation.  Sadly I cannot lab myself to death, as the lab is locked.  Mi-go is actually still down the road, so I head round back and south to the second evac shelter.  There is an emergency blanket and jacket (I didn't bother grabbing), but also a portable stove which I took back to the starting evac.  Next I wander over to town.  Cthulu dog hangs out in the outskirts and decides he wants to stalk me.  He follows me to town but I think the many zombies distract him, but they also distract me a bit too.  Wander behind some houses at the edge, naturally all of them are locked.  I find one with a picket backyard and a shed, the sliding glass door wasn't locked.  It was also home to a zombie necro, which was all things considered a bit of a pickle.  Decide to run for it but I'm at like a | of stamina and he's matching my pace.

Just in front of the house though was a bicycle, and it was in perfect condition.  Thinking quick I hop on the bike and take off, going deeper into town but at least away from the necro, whom never actually hit me.  Upcoming intersection has a handful of zombies so I veer off between buildings, nearly brushing past another undead.  Passed by a pool utterly filled with dead but they can't touch me, and I get outta town, albeit at a northeast exit a ways away from where I came in.  Decided to go around the long ways and end up at the trail head, which was now unoccupied.  Apparently there was a bunch of army corpses there, and since my bike can hold shit for me (still no pockets), I go ahead and loot them.  Got me about three MREs, a rifle with one mag, a folded up LAW (what), a clean water bottle, a hydration backpack (a pack that's mostly a big water bottle), and a nice army helmet.  The SUV nearby had a bottle jack I went ahead and grabbed because why not.

At this point I need to head back into town for pants of all things, this time with my bike and a makeshift crowbar.  I'm wondering if the rocket I found could pop the front doors of the lab but that's probably a dumb idea.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 24, 2019, 01:18:32 am
a folded up LAW (what)
Seems like you know what it is (https://en.wikipedia.org/wiki/M72_LAW), but the folded up part means undeployed/unextended.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on June 24, 2019, 01:40:23 am
https://en.wikipedia.org/wiki/M72_LAW
They have a telescopic tube type arrangement, you extend them for firing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on June 24, 2019, 04:53:02 pm
TFW when your character dies not because of living near an Acidic Anthill but because you tried to sneak into a Mansion in hopes of finding a First Aid book to fix one of your arms. loosing your extremities to temperature drop is broken and annoying, i mean. i was playing with Naked and Afraid as a start but i had gotten to the point where i could get some insulation thanks to breaking down one of those Foodperson Masks, it makes no sense i couldnt have some protection from the cold while cutting a tree in the daylight, i shouldnt have lost an arm to that.

aaaanyways, i've already updated to the latest experimental, gonna check how it comes out the next time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on June 24, 2019, 07:02:01 pm
a folded up LAW (what)
Seems like you know what it is (https://en.wikipedia.org/wiki/M72_LAW), but the folded up part means undeployed/unextended.
https://en.wikipedia.org/wiki/M72_LAW
They have a telescopic tube type arrangement, you extend them for firing.

Its more the reaction of just finding one on the ground.  Also the fact its probably much more a danger to me than whatever I might point it at, and its single use so I better save it for like, forever.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 24, 2019, 09:04:39 pm
Its more the reaction of just finding one on the ground.  Also the fact its probably much more a danger to me than whatever I might point it at, and its single use so I better save it for like, forever.
I'm sure the rates have been changed since I played, but I recall it being a semi-common drop for military corpses. Probably one every other occurrence of the group.
Doesn't seem like either the corpse groups, nor the LAWs were common enough to be unusual.
I definitely agree with it probably being a bigger risk to the player than the enemy. At least two deaths from trying to snipe turrets from corners with it back in 0.C :P
I don't know if it can breech the lab doors, but that would be a good use for it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on June 24, 2019, 09:25:03 pm
Actually, I guess a army squad having an anti-tank weapon or two is probably pretty standard issue.

That said, I did use it on the lab's front door.  It blew open one of the two doors, and deafened me for like a few hours.  It also revealed a turret just inside the lab, which I'm assuming didn't just open fire from all the smoke my rocket made.  So much for that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on June 24, 2019, 09:31:18 pm
ugh, why nether creatures have to be a fucking cancer 100% of the time. after 7 days keeping it up in the wilds and improving thanks to the occasional zombie dying or getting killed by me i got lucky to find a Blank Body + some mangled scientists with a lot of goodies. the strange creature was easily slain (perhaps i should have let it be instead), was going to bring the bodies to my base the next day to give them a proper cremation but noooo, the game had to also put a Hunting Horror nearby. Krecks are manageable thanks to bushes or stuff like that but those creatures are totally broken, i wouldnt mind running from a Mi-go but come on...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on June 25, 2019, 05:12:18 pm
yeah that uber creature thing needs a bit of balancing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on June 27, 2019, 10:45:22 pm
regeneration was nerfed yesterday or so. it will take longer for characters to restore health on their parts, which makes sense because even with the Blob being on your body its a bit of OP to get from 1 to 100 in a single nap. of course there's always the option of a mod that speeds up healing but yeah, also it seems bandages and the like will have some kind of effect on that healing speed.

Magiclysm added some sort of telepoting device that you can build, you still have to learn and cast the spell but yeah. you can now move around bases and important locations. they're also adding auto-travel, albeit its not exactly like Fast Travel, more like automated routes the character takes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on June 28, 2019, 01:32:52 am
Base cataclysm now also has the ability to automatically path between points on the overmap, at high speed. So far just for walking, and not really recommended for exploring new turf (nor will it ever be). Press shift+W in the overmap menu to choose your waypoint.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 28, 2019, 09:01:56 am
That's pretty dang awesome.
Maintaining multiple camps seems like it could be a lot less tedious.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on June 28, 2019, 09:49:59 am
There is work on a vehicle based autopilot as well, far in future
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on June 28, 2019, 09:53:30 am
So far just for walking, and not really recommended for exploring new turf (nor will it ever be).

Why not?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on June 28, 2019, 02:25:05 pm
So far just for walking, and not really recommended for exploring new turf (nor will it ever be).

Why not?
It might walk you through something you'd rather not walk through, I'd imagine
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on June 28, 2019, 02:52:45 pm
I'm guessing they were asking why it never would be?
Answer being Player-AI isn't in the scope of the game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Lukewarm on June 28, 2019, 06:54:54 pm
discovered today that that i could full butcher on tables rather then having to make a rack or get a rope and a tree or build a rack next to my table, rendering much time retroactively wasted. good eating on a dinosaur. either the wording on full butchery is misleading or i'm just an idiot
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on June 28, 2019, 07:43:08 pm
So far just for walking, and not really recommended for exploring new turf (nor will it ever be).

Why not?
It might walk you through something you'd rather not walk through, I'd imagine

Pretty much number #1 cause of death for me in ADoM, and several other roguelikes - w-<direction> through an unexplored hallway into room filled with quick painful death.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on June 28, 2019, 08:01:33 pm
discovered today that that i could full butcher on tables rather then having to make a rack or get a rope and a tree or build a rack next to my table, rendering much time retroactively wasted. good eating on a dinosaur. either the wording on full butchery is misleading or i'm just an idiot
Someone decided to change butchery again, I guess. It told me that it couldn't find the corpse after draining my stamina and wasting my time while the body remained untouched at my feet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Baffler on June 28, 2019, 08:14:58 pm
Safe mode would probably save you from anything overtly threatening like zombies or whatnot. I'm not sure if I'd trust it to keep an eye out for things like hunger, thirst, and temperature though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on June 28, 2019, 11:04:59 pm
So far just for walking, and not really recommended for exploring new turf (nor will it ever be).

Why not?
It might walk you through something you'd rather not walk through, I'd imagine

Pretty much number #1 cause of death for me in ADoM, and several other roguelikes - w-<direction> through an unexplored hallway into room filled with quick painful death.
My last one was going down a stair to find 6 orcs and a priest, followed by being smited by said priest.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on June 29, 2019, 07:13:37 am
There is work on a vehicle based autopilot as well, far in future

Not so far in the future, I've almost finished it.

It's pretty dumb, it freaks out and stops at the merest hint of an obstacle in the road, is restricted to roads, and very long deathmobiles may cause it to get confused and smash into trees when it tries to turn a corner.

But.... for a first pass dumb autodrive feature, it still has utility in a scenario like.... say you got a long route from your base to a town via the roads, and you know the roads are clear of obstacles, instead of constantly driving back and forth , you could engage the auto-drive.

It just be a bit risky and experimental for the time being..... but it still has a use-case.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on June 29, 2019, 07:15:18 am
Safe mode would probably save you from anything overtly threatening like zombies or whatnot. I'm not sure if I'd trust it to keep an eye out for things like hunger, thirst, and temperature though.

It respects safe mode interruptions like other activities.

So .. if things like temperature hunger or tiredness or whatever interrupt any other activity, itll also prompt to stop the activity of travelling, same for spotting monsters..

It's fairly safe... but ya never know, this is Cataclysm , it *will* throw unexpected crap at any new thing you implement.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 29, 2019, 02:06:45 pm
My reasonable guess is that the most likely thing that'll be problematic to auto-drive past will be the main thing that's a threat in safe mode normally: enemies with ranged attacks and/or high speed, especially if they were in defilade before being revealed, therefore bypassing the normal expectation that you'd see them before they can be dangerously close.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on June 29, 2019, 10:57:08 pm
Man, towns suck.  Either its day and you aggro half the town just by existing, or its night and you can't see past your nose and you aggro every shade zomb just by existing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on June 30, 2019, 01:56:28 pm
Heh. Nightvision is almost a must-have for all my non-challenge builds.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on June 30, 2019, 06:22:39 pm
Heh. Nightvision is almost a must-have for all my non-challenge builds.

For night raids admittedly, shady zombies will still see you well before you see them, making Night Vision more for convenience in my opinion.

The secret to day raids is largely to circle around the edge of the city, not piercing too deep until you're reasonably confident that everything nearby has been dealt with. That keeps the between you and the horde, reducing how many are liable to spot you, and when you see down the street almost everything there will be too far away to see you anyway.

If you do attract something you can't handle, you have options. You can cut through a house you've already cleared to bog them down and break line of sight, or you can back right off from the city directly. If there's nothing but open fields at the city's edge then you can easily leg it until your followers are too far away and start dispersing, but cutting into forest/swamp/etc is more likely to stop faster threats from chasing you down. The catch there is that anything in there already is almost as likely to catch you off-guard as indoor enemies, though that's still useful if you can bait your pursuers into fighting them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Il Palazzo on July 01, 2019, 07:31:12 am
I thought the secret of day raids was a Deathmobile MK 2000.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: jocan2003 on July 01, 2019, 09:06:11 am
I tend to set house on fire way too often...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on July 01, 2019, 11:10:44 am
that's part of the challenge (specially if you're starting inside and its megacity map). but yeah, you're supposed to approach carefully, perhaps bait some of them at a time until you clear the path.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on July 01, 2019, 01:08:23 pm
that's part of the challenge (specially if you're starting inside and its megacity map). but yeah, you're supposed to approach carefully, perhaps bait some of them at a time until you clear the path.

You're saying in order to survive, I have to become a master baiter?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on July 01, 2019, 03:22:40 pm
I tend to set house on fire way too often...

Setting a house on fire is a good strategy too. The noise attracts the Z's who then get cremated.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: deoloth on July 02, 2019, 10:42:11 am
Got back into this after not playing for a few years. After a few characters I decided to run the lab challenge.

I walked outside my room, killed the zombie brute that was there, then the wall exploded and I got killed by a giant naked molerat.

Well then.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 05, 2019, 11:22:05 am
I guess someone decided that they didn't like that stone spears could be crafted and obsoleted the recipe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 05, 2019, 11:40:21 am
I guess someone decided that they didn't like that stone spears could be crafted and obsoleted the recipe.

You sure it isn't just because stone spears have basically always been in More Survival Tools? You might've just forgot to add it to your worldlist...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on July 05, 2019, 12:41:26 pm
I guess someone decided that they didn't like that stone spears could be crafted and obsoleted the recipe.

You sure it isn't just because stone spears have basically always been in More Survival Tools? You might've just forgot to add it to your worldlist...

just from memory of latest patches and the item browser. the Stone Spear was obseleted apparently, and there doesnt seem to be included in the More Survival Tools. players now have a Wooden Spear which is more than enough to last until you get to metals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 05, 2019, 02:42:51 pm
Why must people go breaking my old mods all the time... ;~;

EDIT: No, it's in vanilla now. Maybe the recipe has been made higher-level?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 05, 2019, 03:22:14 pm
Why must people go breaking my old mods all the time... ;~;

EDIT: No, it's in vanilla now. Maybe the recipe has been made higher-level?
Code: [Select]
{    "type": "recipe",    "result": "spear_stone",    "obsolete": true  }Changing true to false adds a recipe that uses no materials, since the only instance of the recipe in the code is now this stripped down "In need of revision/review" version. The stone spear itself still exists, but you can only get it by choosing a starting profession that has one or by debugging it in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 05, 2019, 03:41:41 pm
Oh wow. That's, er...pretty stupid. Totally makes sense that flintknapping would be completely impossible for humans. It's not like humans haven't been flintknapping for a stupidly long time.

And it's not like they couldn't have just upped the skill requirement, or even made it booklearn-only if they were really that hellbent on making it inaccessible. I'd hope that maybe it'll be re-added if they ever separate rocks into knappable vs. non-knappable, but I have my doubts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 05, 2019, 04:31:38 pm
They seem to be in a phase of re-simplifying things after all those complicating realism changes. I mean, someone proposed diversifying the types of meat a few days ago and Kevin said it sounded unnecessarily complicated. I recall them saying something similar about advanced nutrition, so I expect more meat and the division of insect meat into its own thing at some point in the next two years when Kevin flops back over to thinking that more variety is needed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 05, 2019, 04:59:23 pm
They seem to be in a phase of re-simplifying things after all those complicating realism changes. I mean, someone proposed diversifying the types of meat a few days ago and Kevin said it sounded unnecessarily complicated. I recall them saying something similar about advanced nutrition, so I expect more meat and the division of insect meat into its own thing at some point in the next two years when Kevin flops back over to thinking that more variety is needed.

I thought the meme was that realism and complexity get Kevin interested when it screws with the player. More meat variety is just busywork for the contributors that doesn't do anything except add flavor to the game, especially as the nutritional variation of meat is rather less interesting than how plant food sources vary.

Cut to guns being varied as all hell, which some people cite as an example of the meme but mostly gets support because gun nerfs like me like to see all sorts of fun crazy firearms represented, with any "shit I found all this ammo and nothing I can use" being a common side effect rather than a deliberate way to screw with the player.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 05, 2019, 05:03:43 pm
Oh wow. That's, er...pretty stupid. Totally makes sense that flintknapping would be completely impossible for humans. It's not like humans haven't been flintknapping for a stupidly long time.
To be fair, stone edges in a world of readily accessible processed iron, are completely pointless. Even a crudely shaped and sharpened scrap of steel will be better for spear related purposes than anything stone. (The only exception I can come up with is if the only thing you have available is some ultra-brittle alloy that's simply too high on the hardness scale to be sharpened, which is pretty out there.)
Yes, it would mildly hamper a survivor that not only is determined to be entirely woods-based, but also starts no where near any urban structure. Considering how many other things such a situation would cut off, while not being entirely invalid, it does seems a very niche and inconsequential situation to increase complexity over.

I do hope that the devs don't go extreme in either the simplification or complication side of things, but this one seems entirely benign.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 05, 2019, 05:14:53 pm
Problem is we don't have any metal spears that fill this niche in terms of gameplay. The knife spear USED to be this, but it got nerfed to hell and back and it's now solidly the "some moron taped a spike to a stick" design that no sane person would make. We don't have anything comparable to a properly-made hafted spear, which would realistically require basically the knife spear's current requirements plus access to cutting quality and a level or two extra skill.

The halfpike comes close, it's more like a makeshift version of a socketed spear, with all the skill demands this implies. But it also suffers from having the word "pike" in its name and therefore being even shittier than normal spears, to the point where its main competitor is the WOODEN spear, not the steel spear.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on July 06, 2019, 11:14:29 am
yeah, what's the point of having a wilderness survival option if the player cannot do the proper technological progression from stone tools to metals? sometimes you spawn directly in the middle of nowhere so there's scenarios where you wont find a vehicle or wreckage from which to cheese up the progression ladder.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pikachu17 on July 07, 2019, 02:56:38 pm
Problem is we don't have any metal spears that fill this niche in terms of gameplay. The knife spear USED to be this, but it got nerfed to hell and back and it's now solidly the "some moron taped a spike to a stick" design that no sane person would make. We don't have anything comparable to a properly-made hafted spear, which would realistically require basically the knife spear's current requirements plus access to cutting quality and a level or two extra skill.

The halfpike comes close, it's more like a makeshift version of a socketed spear, with all the skill demands this implies. But it also suffers from having the word "pike" in its name and therefore being even shittier than normal spears, to the point where its main competitor is the WOODEN spear, not the steel spear.
Are pikes just automatically bad in C:DDA?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 07, 2019, 05:01:59 pm
Are pikes just automatically bad in C:DDA?

Preeetty much, yeah.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on July 07, 2019, 06:20:42 pm
I assume the melee reach is supposed to make them good, but it doesn't really.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 08, 2019, 04:19:34 am
Did they make glass harder to break by thowing at some point? I chucked the same lit molotov into a wall 18 times before it finally went up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: catacombs on July 08, 2019, 04:44:41 pm
I've been on a survival kick recently and picked up C:DDA again.

Boy, is this game hard or what. Each time I play, I'm often dead within a day or so, and this is after creating a character that, at least to me, seems like he can survive for a while.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on July 08, 2019, 08:24:46 pm
get past the first day and generally u can do a lot better.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: catacombs on July 09, 2019, 10:40:33 am
True. The trick is getting past the first day.  :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on July 09, 2019, 12:36:57 pm
Just sleep in until 5am the next day and problem solved
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on July 09, 2019, 01:38:27 pm
"You have been crushed and burned by spontaneous shelter immolation and collapse"  :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on July 09, 2019, 07:47:39 pm
spear enthusiasts rejoice, the Knife spear got some love in the latest experimentals also they added a Spike Spear and some other improvements. on the downside, there's now a Skeletal Shocker or some thing like that...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on July 10, 2019, 01:02:49 pm
So just to update anyone who may be curious.
I added the vehicle autodrive feature, so you can reduce the tedium of long car journeys.

Works like the player autotravel thing, select a destination on the overmap, and then itll drive you there.

Dont 100% trust it, I've had it freak out and drive my loot-mobile directly into a river once, but it's 99% there, just a bit... experimental lol

Also added other stuffs like Vehicle faction ownership, so factions can have vehicles in their maps defined as owned by them , and if you try and steal them, theyll get angry.

Made Dynamic NPCs travel across the overmap, even outside the reality bubble, and they dont walk across rivers and lakes anymore.

Added nets and bolas to entangle creatures and NPCs.

Working on more NPC activities like farming and a new Biker Gang faction hiding out in a junkyard currently.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 12, 2019, 10:03:12 am
new Biker Gang faction hiding out in a junkyard currently.

Please tell me meth bike and the general "screw the world, we're having the time of our lives" ideas made it in. :>

Meanwhile, I finally merged the arcana update I was working on, Jonathan now has some basic missions you can pursue, the third of which has much potential for !!FUN!! if tackled carelessly. And now as a bit of belated to-do I'm overhauling some currency and merch stuff. The Cleansing Flame holdout will soon have their own currency based off an idea I've rolled with in some writing before, and the correct currency will see.

It's gonna look a bit weird compared to Robofac's obscenely-expensive gold coins, but the two currencies operate on different logic. The Robofac stuff seems to be designed for trade with the outside world and uses sane real-world values for its pricing.

The Cleansing Flame stuff is instead based on the idea I had of the order setting aside measured amounts of precious metals of verified purity and weight, for crafting or repairing magical items. This makes it basically improvised currency, and the values used are derived from scrap gold's in-game value. Even though the pre-cataclysm price is hilariously low (silver is even more screwy), this produces a number that's much more usable for trade than the 9 Benjamins each Robofac coin is valued at.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on July 13, 2019, 08:39:40 am
new Biker Gang faction hiding out in a junkyard currently.

Please tell me meth bike and the general "screw the world, we're having the time of our lives" ideas made it in. :>


Yes, they just wanna get high and ride their bikes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on July 14, 2019, 07:04:04 am
Is it just me or has the unstable version been unusually unstable lately? I rarely can play even 15-20 minutes without it crashing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 14, 2019, 07:38:59 am
Is it just me or has the unstable version been unusually unstable lately? I rarely can play even 15-20 minutes without it crashing.
Has it gotten worse in the last 10 days? My version is from the 4th and anything from holding move commands too long while riding a horse to standing next to a tall building full of zombies has caused crashes.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on July 14, 2019, 12:36:09 pm
Ive been playing the recent master fresh off the git for hours. and no crashes at all for me.
And in recent weeks, hardly any crashes.

Interested in that horse crash though, would it be possible for you to do a bug report on the github?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 14, 2019, 02:31:08 pm
Ive been playing the recent master fresh off the git for hours. and no crashes at all for me.
And in recent weeks, hardly any crashes.

Interested in that horse crash though, would it be possible for you to do a bug report on the github?
I'm pretty sure it isn't the horses. Rapid inputs seemed to be the cause when those particular crashes happened, with the higher speed of horses acting as a multiplier rather than being the primary cause of it.

Edit: Has anyone looked at the "Deal with Informant" mission for the Old Guards recently? It doesn't teleport the broker outside anymore, but all the guards in the storeroom and the refugees are. The hunter and informant are still where they're supposed to be, but once the informant is dead, the storeroom is completely unguarded. That doesn't actually change that much about the storeroom since the guards can't actually see half of what's in there to begin with*, but the refugees getting stuck outside is slightly inconvenient.

Edit2: Looks like the ranch doesn't like being rotated 90 degrees either.

*Who swapped out the display racks with utility shelves? Now that theft is a thing, the guards NEED to be able to see what they're supposed to be guarding.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on July 19, 2019, 04:40:18 pm
The racks were swapped for utility shelves many moons before theft was a thing. Really though I should have made utility shelves transparent, even really cluttered utility shelves are generally something you can see through.

Can you post a screen of what's happening with your teleporting npcs? I don't see any reason the update_mapgen call should be moving them outside; in fact, it's a constant irritation that I *can't* move NPCs with update_mapgen.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on July 19, 2019, 05:52:39 pm
The racks were swapped for utility shelves many moons before theft was a thing. Really though I should have made utility shelves transparent, even really cluttered utility shelves are generally something you can see through.

Can you post a screen of what's happening with your teleporting npcs? I don't see any reason the update_mapgen call should be moving them outside; in fact, it's a constant irritation that I *can't* move NPCs with update_mapgen.

I can confirm that the latter absolutely happens: anytime you ping update_mapgen or call nested chunk stuff for a location capable of rotating, every NPC in the affecred om_terrain gets yeeted a given distance away. ONLY use update_mapgen or deploy chunks with non-rotating specials.

This is 100% exactly why the Cleansing Flame holdout is non-rotating, I found that out while trying to add the first construction at the end of the first mission.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 20, 2019, 09:53:54 am
The racks were swapped for utility shelves many moons before theft was a thing. Really though I should have made utility shelves transparent, even really cluttered utility shelves are generally something you can see through.

Can you post a screen of what's happening with your teleporting npcs? I don't see any reason the update_mapgen call should be moving them outside; in fact, it's a constant irritation that I *can't* move NPCs with update_mapgen.
It only happens when it's rotated like Random_Dragon said.
Spoiler (click to show/hide)
Hopefully the image isn't broken or something.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on July 21, 2019, 12:04:59 am
I wonder if that is something the coders can tackle and reduce ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jejune on July 21, 2019, 09:48:53 am
Had a fun innawoods game with city size set to 0. Spawned next to an incomplete cabin and got access to shelter that way which was really lucky! Managed to survive the first week just barely by foraging for vegetables and killing small things like snakes and even a pair of dogs. Found a 3L glass jar early on with was really handy and let me boil water next to my tent. Then put together my first ever kiln, smoking rack and butchers table just in time to prepare over 200 chunks of meat from a wounded moose I stumbled on and managed to take down while hunting a giant bee I'd seen earlier.

Ended up finishing the cabin which took two weeks while slowly grinding through the meat stocks but died to a grim howler when I went out looking for a source of metal/ nails/ rags. I'm really bummed that high levels of construction don't let you skip nails with some fancy joinery instead. The japs did it and it worked fine for them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: catacombs on July 21, 2019, 11:25:25 am
Ended up finishing the cabin which took two weeks

I didn't know you can build actual houses in the game. How did you do it?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on July 21, 2019, 01:09:03 pm
Ended up finishing the cabin which took two weeks

I didn't know you can build actual houses in the game. How did you do it?
The construction menu can be opened with the "*" key. They merged the actual construction skill with fabrication a while ago, so they probably need to do something to make that a bit more obvious now.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Jejune on July 21, 2019, 03:09:19 pm
Ended up finishing the cabin which took two weeks

I didn't know you can build actual houses in the game. How did you do it?
What the other guy said, using the * menu. I also built all the kilns and smokers that way because the & menu recipies needed metal tanks which I couldn't get. The * menu kilns and stuff just needed rocks and withered plants and sticks.

I started as a lumberjack so I had a wood axe that I could use to chop down trees and then process those trees into logs for rustic log walls and a log roof. It wasn't a very big cabin maybe 5x4? More of a hut really but construction takes a loooong time. Building a full sized house probably would have taken a year.
The butchers rack and table was the biggest thing I had made. Without that I wouldn't have been able to butcher the moose and I would have gotten like, 50 chunks instead of over 200.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: catacombs on July 21, 2019, 08:24:21 pm
Ended up finishing the cabin which took two weeks

I didn't know you can build actual houses in the game. How did you do it?
What the other guy said, using the * menu. I also built all the kilns and smokers that way because the & menu recipies needed metal tanks which I couldn't get. The * menu kilns and stuff just needed rocks and withered plants and sticks.

I started as a lumberjack so I had a wood axe that I could use to chop down trees and then process those trees into logs for rustic log walls and a log roof. It wasn't a very big cabin maybe 5x4? More of a hut really but construction takes a loooong time. Building a full sized house probably would have taken a year.
The butchers rack and table was the biggest thing I had made. Without that I wouldn't have been able to butcher the moose and I would have gotten like, 50 chunks instead of over 200.

Thanks for the construction. I didn't know * was even an option. I'd be curious to see how a lumberjack start would play.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on July 21, 2019, 08:32:20 pm
Incidentally, * also allows you to deconstruct furniture, which can lead to different ingredients instead of straight smashing it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on July 23, 2019, 06:42:28 am
There is now a feature to make large-scale constructions much less tedious -

In the Zone Manager ( "Y" key ) , specify blueprint construction zones, to designate a line of walls or something.

Then have the components within a few tiles of the desired construction area.

Then press Shift+O to do a zone activity for construction, or tell your NPCs to do it for you.

And you ( or they ) will automatically move from blueprint to blueprint constructing everything that can be constructed.

I built a log cabin this way, and although getting the materials for this was still tedious, the construction itself was done in 5 real-life minutes, wheras before it woulda been very annoying.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on July 23, 2019, 03:11:32 pm
I've slowly began noticing that it seems all NPCs (well, at least all randomly generated ones) are going commando.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on July 24, 2019, 09:15:29 pm
I've slowly began noticing that it seems all NPCs (well, at least all randomly generated ones) are going commando.

Less material to harvest.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on July 25, 2019, 06:16:32 am
I must say, it feels strange that the new standard interaction after joining up with new people after the apocalypse is "Hey, let me sew you a nice new pair of clean underwear" though. It's not what I expected.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on July 29, 2019, 02:58:44 pm
Hilariously, clothing is a surprisingly important consideration in a real apocalypse scenario.

Most clothing is made out of biodegradable material. Without people taking care of it, the great majority of clothes are going to rot away, and even of the stuff people are taking care of, conventional wear and a lack of modern washing techniques are going to quickly result in unusable clothes. Being able to process cloth and use it to make new clothing is super important, especially in an environment where exposure is a serious concern (read: almost everywhere on Earth depending the season).

Of course, most doomsday preppers do not have this skill, because honestly, who thinks of tailors in the apocalypse?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on July 29, 2019, 06:18:04 pm
in rural areas livestock (which seem missing in DDA) such as sheep and goats would be a source of wool, and most rural areas would have wool spinning techniques (would tie in with farming) but a zombie sheep or goat or cow could be interesting
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on July 30, 2019, 03:12:46 am
Even in rural areas the vast majority of people can't spin wool.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on July 30, 2019, 04:58:20 am
a readable skill is probable, or a bionic learning implant for tailoring
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on July 30, 2019, 07:06:15 am
Even in rural areas the vast majority of people can't spin wool.
It's not exactly rocket science. A drop spindle is dead-simple tech, and as long as you know to wash and card the wool everything else could be figured out by trial and error relatively quickly.

This has always fascinated me about certain segments of the DDA community, the insistence that it's completely impossible for modern people to re-figure out the same ideas our ancestors developed. Doubly so for things where tools and book explanations of the processes exist.

It's like saying that it shouldn't be possible to bake bread because "the vast majority of people don't bake bread". Yeah, and I know folks who went from not baking bread to baking excellent bread in about ten baking sessions by starting with a book and experimenting with ratios.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on July 30, 2019, 08:10:50 am
in rural areas livestock (which seem missing in DDA) such as sheep and goats would be a source of wool, and most rural areas would have wool spinning techniques (would tie in with farming) but a zombie sheep or goat or cow could be interesting

I was commenting on this, I didn't say it was difficult impossible to learn.

I'd even say that knitting and other tailoring techniques are probably more common in cities, where students and others pretty often take it up as a hobby.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on July 30, 2019, 01:02:32 pm
according to the news in reddit, the starting date will be moved to 30 days into Spring. its kind of a double move apparently as in you will have an ease of setting up thanks to not getting freezing temperatures but at the same time you are more or less close to half season so have to compensate for those missing 30 days before Winter because they seem to be wanting to make it really hard now that they aren't constrained by the player start.

cant say im mad, this makes it possible for me to return to the game and try my naked survival in the woods with the latest experimentals.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on July 31, 2019, 04:19:45 am
according to the news in reddit, the starting date will be moved to 30 days into Spring. its kind of a double move apparently as in you will have an ease of setting up thanks to not getting freezing temperatures but at the same time you are more or less close to half season so have to compensate for those missing 30 days before Winter because they seem to be wanting to make it really hard now that they aren't constrained by the player start.

cant say im mad, this makes it possible for me to return to the game and try my naked survival in the woods with the latest experimentals.

the option to select our starting date, more points for winter perhaps and less for spring ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 01, 2019, 04:07:26 pm
Hilariously, clothing is a surprisingly important consideration in a real apocalypse scenario.

Most clothing is made out of biodegradable material. Without people taking care of it, the great majority of clothes are going to rot away, and even of the stuff people are taking care of, conventional wear and a lack of modern washing techniques are going to quickly result in unusable clothes. Being able to process cloth and use it to make new clothing is super important, especially in an environment where exposure is a serious concern (read: almost everywhere on Earth depending the season).

Of course, most doomsday preppers do not have this skill, because honestly, who thinks of tailors in the apocalypse?

Modern washing techniques aren't actually good for clothing, machine dryers and washers, bleach, detergent, dry cleaning, all these things actually damage most clothing and wear it out much more quickly. We use them because hand washing and drying is a giant pain in the goddamn ass and takes forever, and because they make our clothes look nice. Well made, good quality, properly cared for clothing will actually last way longer than this game really needs to account for.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 01, 2019, 04:26:30 pm
according to the news in reddit, the starting date will be moved to 30 days into Spring. its kind of a double move apparently as in you will have an ease of setting up thanks to not getting freezing temperatures but at the same time you are more or less close to half season so have to compensate for those missing 30 days before Winter because they seem to be wanting to make it really hard now that they aren't constrained by the player start.

cant say im mad, this makes it possible for me to return to the game and try my naked survival in the woods with the latest experimentals.

the option to select our starting date, more points for winter perhaps and less for spring ?
We have winter starts already, so it all depends on whether Kevin sees it as necessary. He has the strangest moments where he seems to lack the vision/motivation to approve features. Like when he stonewalled shields pretty much purely out of spite or when he said that advanced nutrition was pointless and then approved it because someone else was willing to do most of the legwork for him.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on August 01, 2019, 04:44:42 pm
Hilariously, clothing is a surprisingly important consideration in a real apocalypse scenario.

Most clothing is made out of biodegradable material. Without people taking care of it, the great majority of clothes are going to rot away, and even of the stuff people are taking care of, conventional wear and a lack of modern washing techniques are going to quickly result in unusable clothes. Being able to process cloth and use it to make new clothing is super important, especially in an environment where exposure is a serious concern (read: almost everywhere on Earth depending the season).

Of course, most doomsday preppers do not have this skill, because honestly, who thinks of tailors in the apocalypse?

Modern washing techniques aren't actually good for clothing, machine dryers and washers, bleach, detergent, dry cleaning, all these things actually damage most clothing and wear it out much more quickly. We use them because hand washing and drying is a giant pain in the goddamn ass and takes forever, and because they make our clothes look nice. Well made, good quality, properly cared for clothing will actually last way longer than this game really needs to account for.

^^^

And lord, don't get started on shoes. If you have a half-decent cobbler and materials, you can wear the "same" pair of shoes for most of your adult life.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on August 01, 2019, 04:54:15 pm
there's like 6 cobblers left in the entire world tho...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 01, 2019, 07:17:10 pm
Five now, i just ate mine.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 01, 2019, 07:31:18 pm
 Even without cobblers, even fairly shit shoes will last a few months. Plus, books toolkits and whatnot exist for how to make even fully fledged nice shoes, letalone moccasins.


 That all said, that would make for an interesting quest line, getting stuff for a settlement that wants a cobbler and/or tailor.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on August 01, 2019, 09:11:54 pm
there's like 6 cobblers left in the entire world tho...
Again, these are not skills that require substantial infrastructure or post-industrial technology to re-learn. If you're not falling back on pure manual labor subsistence farming for food, you're going to have big chunks of empty time and plenty of moderate-complexity tasks that need doing.

In some parts of the world these sorts of skills are still in active demand. In others, they're just barely outside of living memory. Granted, there are going to be some incompetent idiots that can't survive without Amazon and their smartphone, but by and large people are resourceful and quick to learn when pressed by basic needs. To use the current example, the basics of "shoe" require: a sinew or fiber of some type, a flexible but tough paneling material, and that's all. If you want to get truly basic you can make simple foot-wraps out of leaves, bark, or raw hide stitched or bound together with plant fiber -- and the discomfort of those provides an obvious impetus to, in the vernacular, git gud.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 01, 2019, 09:57:48 pm
Spoiler: Semi-snark (click to show/hide)

In other news, who else here thinks boats are still borked?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 03, 2019, 06:39:13 am
I feel I have to give my two cents on the new sepia remembered tiles tone somewhere, so here they are: The problem is that the remembered tile sepia colouration is too bright in comparison to the "dark tiles you see right now" colouration. If the brightness of the remembered tiles reflected the brightness or darkness level you saw them in, this wouldn't be a problem - remembered tiles inside houses or in cellars would automatically be as dark brown as the low light "currently observed tiles" is dark grey.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on August 03, 2019, 07:15:30 am
A cool thing just go merged Mech suits (https://github.com/CleverRaven/Cataclysm-DDA/pull/32409) apparently they're really rare and function similarly to the power armour in fallout in the way that you need a rare battery to uses them, they are currently unrepairable but that is supposedly going to be changed soon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on August 03, 2019, 08:28:15 am
there are going to be some incompetent idiots that can't survive without Amazon and their smartphone

I'm in this post and I don't like it

A cool thing just go merged Mech suits (https://github.com/CleverRaven/Cataclysm-DDA/pull/32409) apparently they're really rare and function similarly to the power armour in fallout in the way that you need a rare battery to uses them, they are currently unrepairable but that is supposedly going to be changed soon.

I wonder if mech suit zombies (or some other kind of monster controlling a mech suit) would be possible...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on August 03, 2019, 11:38:00 am
A chance to have a zombie in a mech suit would be fun. They ran out of energy, but the zombie inside just didn't die.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on August 03, 2019, 06:14:42 pm
Skeletal Shocker Mech Hulk
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on August 04, 2019, 12:06:49 pm
I left the door open to expand the mechsuit stuff to add various stuff to it later, but the PR was already huge so its best to do it in bits.

Repairing them - definitely yes - I made the choice not to use the vehicle system for this, and instead use the riding system, if the idea of modifying them / repairing them sprawls too much, it may be best to use the vehicle system instead. though with a different movement system to the way vehicles move.

Monsters controlling them - possibly yes, the riding system could be fairly easily expanded to allow all creatures to ride other creatures, and finding a zombified mechpilot bashing random controls and making it fire its gun randomly is possible.

I've also left the door open for the mechs to be partially remote controlled or act independently in a limited way, to follow you as a packmule maybe and so on, that could be added on later.



Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 06, 2019, 06:33:39 pm
TFW you finally get a nice place to start a wilderness survival scenario. forest near a river + huge swamps nearby and some roads to connect with the nearest town. but, even with that good kickstart and some wildlife avaliable for hunting it takes a lot of time before getting enough pelts for some simple clothing. i guess i'll have to cut down some string or something to make some rope and try for larger creatures because beavers dont provide enough.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on August 06, 2019, 09:16:47 pm
*insert joke about beaver pelt hunting and realism here*
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 07, 2019, 12:04:55 pm
*insert joke about beaver pelt hunting and realism here*

the only problem here is that there's too much spawns of other animals like birds and fish i some parts but then when you do a walk around the river the rest of the area seems devoid of life. not sure if its a bug in creature generation or just bad luck. i know the wildlife spawn rate was nerfed or something like that and it makes sense the forest wouldnt be choke full on animals but at least the few small furred creatures should provide some kind of fur to work with.

its not a necessity, just wanted to have a trully caveman start but after killing the beavers around the base it seems there's no more sources around. only wool, leather and rags from the zombies nearby.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 07, 2019, 12:20:14 pm
I dunno but I feel if they were going for realism then the best time to catch smaller creatures would be when you aren't around - ie traps
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 07, 2019, 04:19:18 pm
I dunno but I feel if they were going for realism then the best time to catch smaller creatures would be when you aren't around - ie traps

perhaps use the same code used for fishtraps but on small critters. as for birds, i even thought of dropping food on the ground but sadly, it doesnt work like that...food isnt an issue atm anyways, my character is overweight and there's still a lot of food dropped by animals, the issue is the lack of crafting materials like fur (and dont get me started in how to make rope, it took several days to cut down zombie loot until you got enough strings).

in other news i didnt expect a Mi-go to die by wooden spear. even a Kreck is a fucking nuissance to kill so didnt expect this thing to be stupid enough to get try and fight while being halted by bushes/small trees. it even ran away after getting heavily injured and then came back later. that's something you dont see everyday.

but outside of the lack of animal materials the most annoying thing on wilderness so far has been keeping the fire burning. i dont know how it works but its weird that a fire ring can be kept working when near an improvised shelter but once you upgrade to something like a tent/shelter any small drizzle puts it down.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on August 08, 2019, 07:24:05 am
A proper trapping system with bait is wanted yes -

https://github.com/CleverRaven/Cataclysm-DDA/projects/16


Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 08, 2019, 06:52:50 pm
Since pelts getting wasted is pretty wonky, and the PR to fix that has been stalling, I implemented a minor workaround into MST Extra (https://github.com/chaosvolt/MST_Extra_Mod). Basically just letting you take a fifth the amount of raw material to cure a patch-sized piece of cured hide/pelt, and an override to allow their use in tanning as well. Even without the workaround, because MST Extra lets you use rawhide for a few of the cruder recipes, I changed those recipe overrides to use an appropriate amount of cured patches, equal to the amount of fur pelts or leather patches normally needed.

Only thing that's missing is the ability to tan single cured patches into leather and fur patches, but the materials needed for the recipes don't divide as neatly as salt for curing does. Even then I had to eliminate salt water as an option because the required quantity wasn't divisible by 5.

For the tannin source, only pine boughs have a high enough requirement to allow dividing them up, and likewise you can't divide the salt or tallow up at all...an alternative might be to allow animal cooking oil or lamp oil maybe, divide the salt as with curing, and only allow pine boughs, but that'd still waste more water.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 09, 2019, 07:28:38 pm
i found a horse while checking around a new starting location as of latest experimental. i gave it some cattle food and it became friendly but i dont have much experience with animal companions, do they abandon you overtime? or the remain loyal as long as you stay around? i dont really know how it works, just returned to base with the beast and a riding saddle so i can use it to move around.

also, i found a crashed helicopter with no zombies and a military rucksack, wut....
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 09, 2019, 07:54:41 pm
also, i found a crashed helicopter with no zombies and a military rucksack, wut....
The corpses just wandered off after the local necromancer made them dance for him. No biggie. :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on August 10, 2019, 04:44:10 am
also, i found a crashed helicopter with no zombies and a military rucksack, wut....
The corpses just wandered off after the local necromancer made them dance for him. No biggie. :P

always butcher or smash to pulp
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 10, 2019, 06:33:38 am
i found a horse while checking around a new starting location as of latest experimental. i gave it some cattle food and it became friendly but i dont have much experience with animal companions, do they abandon you overtime? or the remain loyal as long as you stay around? i dont really know how it works, just returned to base with the beast and a riding saddle so i can use it to move around.

I've been wondering this too, and also if I have to keep feeding them once they like me. I haven't played around with then much, basically just befriended a chicken a a horse and left them at the farm.

Quote
also, i found a crashed helicopter with no zombies and a military rucksack, wut....

I've been noticing the crash zombies seem to commit suicide on the metal wreckage tiles a lot as of late. Makes sense, but it hides the loot :ĺ
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 10, 2019, 03:01:49 pm
yeah it as a strange circumstance. there's usually a lot of them but i have never seen zombies die by walking into the wreckage. i usally see them dead around stuff like bushes, barbed wire or a pit.

as of latest experimental Tin is now a valid material for use. man this gives me hope that there will be a time where you will be able to get some metallurgy stuff going on. smelting metal from vehicles is nice and dandy but what if one wants to make some classic stuff like Bronze or Brass. Steel is cool but too prevalent (makes sense), and otherwise mining is pretty much nonexistant. at least give the player the hability to break down most metal objects for smelting.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 10, 2019, 05:21:08 pm
 Well, I've finally got the two mods Ive been mucking about with to a state where I think they are functional. So, if anyone wants to play around with bayonets that actually are semi-functional or weapons from the Arms Race games that have been kicking about these forums, yer in luck.

Sane Weapons Pointy Bits, Bayonets that dont suck (https://drive.google.com/open?id=1lD7_bLVWsVCbwceFpkbmu8ddtJzzoPBH)
Cannalan Importers, for all your SSRA and QFS needs (https://drive.google.com/open?id=1t9oYJWMYQ5GGjttLQVcGLivRfeHUj9AF)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on August 10, 2019, 06:49:52 pm
You should make these a PR, if you haven't already.  ;D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 10, 2019, 07:39:06 pm
If I ever put in enough effort to learn how to use github, probably, atleast until some yells at me for having a bayonet on a gun at the same time as a grenade launcher.  :P
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Culise on August 10, 2019, 10:16:22 pm
If I ever put in enough effort to learn how to use github, probably, atleast until some yells at me for having a bayonet on a gun at the same time as a grenade launcher.  :P
Strangely, those do exist even today: side-mounted bayonet lugs with the undermounted grenade launcher, for when you need to stab and explode zombies at the same time.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 10, 2019, 11:12:52 pm
 Yep, and that was my argument against the change of bayonets to underbarrel mods some three years ago, about six months after the change.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 11, 2019, 12:31:02 am
*goes to check on a farm for some books and supplies to sell at the Refugee Center* *an horde comes out of the barn*

seriously? cant the wilds be low on zombie population? is really a need to have a large group of the fuckers waiting for you while looting the place? heck, they even broke the walls of the barn to catch on me and it included Feral Runners. yisuscraist!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 11, 2019, 03:22:43 am
Sneaking is your friend. They can't catch you if they can't hear or see you. Lockpicks are great. I never crowbar a door or smash a window unless I have to.

But really it is a bit annoying how fast zombies are tearing down walls when there's more than one in the same room. I think it's been worse since the time change, now they'll pick both cars and structures apart what seems like in-game seconds. You know those "failed survivor" houses, usually full of zombies? Since I started playing again I don't think I've encountered a single one of them that's still structurally intact by the time I get to them (unless they're empty). I guess one zombie bumps against the wall and makes a noice or something and then every single zombie in there zerg rushes that spot, making more noice, causing more rush until the whole house just falls apart.

I'm not sure how structure destruction by enemies work. Is it caused automatically just by moving or attempted movement or do they have some special "tear into things" action they can take?

Also, I think stairs are bork. Enemies don't seem to consequently follow you up and down them any more.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on August 11, 2019, 08:58:17 am
ios porting is dead?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 11, 2019, 10:33:48 am
Sneaking is your friend. They can't catch you if they can't hear or see you. Lockpicks are great. I never crowbar a door or smash a window unless I have to.

But really it is a bit annoying how fast zombies are tearing down walls when there's more than one in the same room. I think it's been worse since the time change, now they'll pick both cars and structures apart what seems like in-game seconds. You know those "failed survivor" houses, usually full of zombies? Since I started playing again I don't think I've encountered a single one of them that's still structurally intact by the time I get to them (unless they're empty). I guess one zombie bumps against the wall and makes a noice or something and then every single zombie in there zerg rushes that spot, making more noice, causing more rush until the whole house just falls apart.

I'm not sure how structure destruction by enemies work. Is it caused automatically just by moving or attempted movement or do they have some special "tear into things" action they can take?

Also, I think stairs are bork. Enemies don't seem to consequently follow you up and down them any more.

i didnt feel like sneaking because it was daytime and the door wasnt locked, just wanted to check on the house quickly because i knew from past experience that for some reason this particular kind of farm has a closed barn with some zombies inside but by the time i had made a sling and was getting out of the house the safe mode brings the warning of a feral runner in the vicinity. somehow they had broken free from the barn and it wasnt a group of 6 or so it was like horde and a half of them.


Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 11, 2019, 01:47:58 pm
If you only wanted to check the place out quickly, why did spend time crafting?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Akura on August 11, 2019, 02:25:36 pm
Slings only take a couple of seconds to craft though? It's been awhile since I checked.


I'm not sure how structure destruction by enemies work. Is it caused automatically just by moving or attempted movement or do they have some special "tear into things" action they can take?

Again awhile since I played, I assume it boils to them wanting to wander to a spot on the other side of a wall, but since they cannot path around an obstacle, when they do find something impeding their movement, they bash it. And you may be right about them zerging a wall, since bashing makes noise, zombies are attracted to noise and go towards the wall, bump into wall, then bash the wall and so on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 11, 2019, 02:59:35 pm
Note also that most zombies have the monflag that increases the damage their terrain smashing does based on how many of them are nearby (GROUPBASH if I recall).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 11, 2019, 05:17:22 pm
Slings only take a couple of seconds to craft though? It's been awhile since I checked.


I'm not sure how structure destruction by enemies work. Is it caused automatically just by moving or attempted movement or do they have some special "tear into things" action they can take?

Again awhile since I played, I assume it boils to them wanting to wander to a spot on the other side of a wall, but since they cannot path around an obstacle, when they do find something impeding their movement, they bash it. And you may be right about them zerging a wall, since bashing makes noise, zombies are attracted to noise and go towards the wall, bump into wall, then bash the wall and so on.
Turns have been 1 second for a while now, so depending on how long ago you last played, a few seconds is a lot longer than you might remember.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: catacombs on August 12, 2019, 01:02:23 pm
ios porting is dead?

There is an iOS version. However, it's not that great.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 16, 2019, 11:28:41 pm
ok tried something different this time with the latest experimental. magiclysm run at an evac shelter to test the magical stuff and other mods i dont usually run like medieval and historical weapons or national guard camp.

using magic feels all dandy until you find that your spells need to be studied in order to improve their performance so i spend more time using melee weapons because mana gets spent for just some damage against zombies. i havent even found the enchanting book to make the themed weapons, not really sure where to find them since its been quite slow to explore the nearest city.

so far its been close to 10 days into the cataclysm and things are looking promising, the only issue right now is that apparently, there may be giant worms in our midst. going to the nearest forest to look for water or clay has shown large swathes of mounded dirt, i even got to drag some carcasses of animals that have been killed by whatever is making the mounds. what i dont get is why my character hasnt been attacked yet. maybe its because if have the Light Step trait but then that gives another issue which is how to hunt down those things.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on August 17, 2019, 04:25:59 am
light step might mean u aren't making enugh sound to attract its attention.  A handy hint, feed off its kills
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 17, 2019, 09:35:49 am
light step might mean u aren't making enugh sound to attract its attention.  A handy hint, feed off its kills

that's what i did. but still, i want to get rid of the fuckers. dont like having monsters around.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on August 17, 2019, 03:57:51 pm
Make a noise maker, or try yelling if you think you're around where they are.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on August 18, 2019, 06:59:08 am
yeah throw a stone or a grenade in the general direction, or maybe some shallow pits with spikes
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 19, 2019, 02:25:46 pm
Okay, so hear me out.

Thermos. Gallon. Jugs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 19, 2019, 02:45:09 pm
ok updated to the latest version as of now and tried a megacity run. after exploring and looting the surrounding homes turns out one of the houses diagonal to my base is the same design from Rycon's Bran run so it had a "Broken Insane Cyborg" and a secret room with an Autodoc inside. i may be tempted to make this my new center of operations (just need to take down the brazier and other things). but im left with something, i struck down the cyborg and dont know what to do with it, i have the soldering iron and that stuff but i cannot dissasenble it (no scalpels or the like) and i dont feel like putting CBMs in my character to do it (wanted to opt for magic if i find the means). so im left wondering, would that cyborg revive after a while like the zombies? or i can leave it sitting on the side while figuring out how to break it down or convert it into something else?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on August 19, 2019, 03:35:01 pm
Pretty sure the cyborg is just junk, it won't revive and iirc they don't even give you anything good when dissected
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 19, 2019, 03:49:18 pm
 It might just be from salvageable robots or whatever the mod is called, but it counts as a bot and has stuff like random electronics, a minireactor, a decent CBM or two, and a frame.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on August 19, 2019, 04:49:25 pm
Yeah, you can harvest stuff from those ones IIRC.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 19, 2019, 05:20:29 pm
well, can confirm they dont get back to life so everything good to go. almost all the essentials have been moved to the new location. if things keep getting like this i may be able to transform this house into a fortress, or at least into a competent hideout. the problem is finding books, there's a lot of hordes nearby and can only visit a few houses at times because of wounds. even with a Quarterstaff it seems i cannot block all the attacks from the zeds so i get hurt a lot and dont have enough light sources to practice skills.

EDIT: aaaand, dead again. a huge cluster of zombies was hiding in a basement.  well shit, the game doesnt want you to get all the important books without getting severely hurt so why not getting swarmed by some undead while checking on the lower levels.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on August 19, 2019, 10:26:24 pm
It seems that nowadays zombies start as regulars and no brute acid or smoker there in the first few days.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on August 20, 2019, 03:07:29 am
It seems that nowadays zombies start as regulars and no brute acid or smoker there in the first few days.

monsters evolve ov
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 20, 2019, 10:11:26 am
yeah they now evolve overtime. not sure how it works with zombified animals tho, some experimentals ago there were Decayed Pouncers appearing at start sometimes. the longest run so far got a Festering Boar inside a barn with the other zombies but that was on Spring 45-50 or so.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on August 21, 2019, 01:48:10 am
I notice that healing-during-sleep becomes considerably slow. I slept for a night and didn't see any visible recovering.

What is the normal rate of healing if @ has no related mutations and is not particularly unhealthy?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Reyn on August 21, 2019, 04:44:29 am
Here's (https://www.youtube.com/watch?v=LbDGf-sKP1I&list=PLKn4Z-msM-9IXKD4cchi-YfSa4_OgCYtj&index=62&t=0s) a 10 min video done by Vormithrax to explain how sleep healing works in the latest experimentals.

And a TL-DW from the comments:
Quote
1 Hit point on arm to start.
No treatment = 6 health after sleep.
Bandage only= 14 health after sleep.
Bandage + Disinfectant = 21 health after sleep.
First Aid level 3 then Bandage + Disinfectant = 49 health after sleep.
RAISE YOUR FIRST AID SKILL THEN BANDAGE AND DISINFECT!

In my opinion, don't waste disinfectants on healing if you can't make more yourself, or you'll end up with a deep bite and no good of way getting rid of it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on August 21, 2019, 05:55:05 am
so essentially avoid getting injured until u can find a first aid book and skill up.  Might lead to a more cautious approach combined with long range archery builds
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on August 21, 2019, 09:25:40 am
So now everyone will be stealth archers in this game as well?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on August 21, 2019, 09:43:17 am
So now everyone will be stealth archers in this game as well?
Just like Skyrim!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 21, 2019, 10:17:26 am
So I started playing a newer version today.

Shit. Shit everywhere.

literally the shittiest version yet
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on August 21, 2019, 10:28:43 am
?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on August 21, 2019, 10:33:33 am
Quote
1 Hit point on arm to start.
No treatment = 6 health after sleep.
Bandage only= 14 health after sleep.
Bandage + Disinfectant = 21 health after sleep.
First Aid level 3 then Bandage + Disinfectant = 49 health after sleep.
RAISE YOUR FIRST AID SKILL THEN BANDAGE AND DISINFECT!

Thanks, these numbers are very helpful!

So now everyone will be stealth archers in this game as well?

I still play the pole-arm kiting coyote.

So I started playing a newer version today.

Shit. Shit everywhere.

literally the shittiest version yet

Yes lol... this has been in the game for a year I think
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 21, 2019, 10:53:51 am
So now everyone will be stealth archers in this game as well?

not really, Spears are always usefull and easy to made. albeit i found some nice results with bashing weapons (mostly staffs, perhaps being well armored to cover those moments where you cant block the enemy)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on August 21, 2019, 11:01:37 am
?

Been away from the CDDA community for a while. When I logged into the discourse site some days ago the first thing I saw was a locked flame thread. The project leader cares too much about people's opinion about the game and tries to engage any "criticism". And this attitude affects the general players to some extend.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 21, 2019, 11:37:22 am
.
So I started playing a newer version today.

Shit. Shit everywhere.

literally the shittiest version yet

Yes lol... this has been in the game for a year I think

I'm not sure what you're talking about, but I'm talking about how there's manure, dog shit, or bird shit now. I'm assuming for farming reasons. And that's definitely not been there for a year.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 21, 2019, 05:56:36 pm
 its been in for a damn long time. And yes, it is mostly for farming.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on August 21, 2019, 07:36:13 pm
?

Been away from the CDDA community for a while. When I logged into the discourse site some days ago the first thing I saw was a locked flame thread. The project leader cares too much about people's opinion about the game and tries to engage any "criticism". And this attitude affects the general players to some extend.

He meant the literal piles of ingame shit, not the shitfit kevin throws whenever someone doesn't yes-man hard enough for his liking.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on August 21, 2019, 08:25:07 pm
Maybe not a year but definitely a long time. It used to spawn giant roaches.

The new riding is cool. Sometimes though it says you don't know how put a saddle on a horse? What is lacking, DEX, INT, or driving skill? And when I get on the horse I find no way to dismount...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on August 21, 2019, 09:56:04 pm
Maybe not a year but definitely a long time. It used to spawn giant roaches.

The new riding is cool. Sometimes though it says you don't know how put a saddle on a horse? What is lacking, DEX, INT, or driving skill? And when I get on the horse I find no way to dismount...

New skill - Horse Riding
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on August 21, 2019, 10:23:30 pm
How can we level this skill from 0 without book?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 21, 2019, 10:46:34 pm
Maybe not a year but definitely a long time. It used to spawn giant roaches.

The new riding is cool. Sometimes though it says you don't know how put a saddle on a horse? What is lacking, DEX, INT, or driving skill? And when I get on the horse I find no way to dismount...
Dismount with "^". I assume they used that key to keep riding semi-consistent with driving.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on August 21, 2019, 11:31:11 pm
Thanks, I should've thought of that!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 22, 2019, 04:59:27 am
Whoever split the .270 rounds from .30-06 forgot to make them compatible with the rifle bandolier. Which is weird since the Rifle Hunter starting class was one of the things changed with that one.

Edit: They added actual armor values for vehicle parts at some point and most of them have less health than before that update, so heavy vehicles are harder to damage while light vehicles are easier to break. Mod parts don't seem to have been updated to the same standard yet.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 22, 2019, 08:50:36 pm
need a bit of help regarding NPC missions. the mouse guy that started with me in the shelter gave me a mission to find a "Religious Relic" or something like that. i've seen some religious books while exploring the outskirts of the nearest city but im not really sure what im supposed to give him to finish it. would one of those be enough or i have to find something else?

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on August 22, 2019, 11:43:17 pm
Stupid floating eyes.  Stare into your soul before they're barely even on screen, and can literally be anywhere.

And then from there its a random chance the run is over at that point.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on August 22, 2019, 11:45:22 pm
*shrug* TBH given that the game has become quite punishing (and starting as my favored characters in previous times is no longer viable) I tend to cheat in a starting advantage to my taste. Afterwards I only tend to cheat to avoid YASDs.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 23, 2019, 12:17:16 am
need a bit of help regarding NPC missions. the mouse guy that started with me in the shelter gave me a mission to find a "Religious Relic" or something like that. i've seen some religious books while exploring the outskirts of the nearest city but im not really sure what im supposed to give him to finish it. would one of those be enough or i have to find something else?
The specific item that mission wants is a small relic, iirc. Look for a large religious building.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 23, 2019, 12:29:25 am
i see, guess these missions dont give a map marker unless its a very specific thing they need. thanks for the clarification.

well it doesnt matter since the daily zombie spawn finally got it right and put a fucking Zombie Soldier in our midst which rapidly got rid of my party of 2 just by dodging and killing the rat man. really sad end for us.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on August 23, 2019, 02:33:54 am
need a bit of help regarding NPC missions. the mouse guy that started with me in the shelter gave me a mission to find a "Religious Relic" or something like that. i've seen some religious books while exploring the outskirts of the nearest city but im not really sure what im supposed to give him to finish it. would one of those be enough or i have to find something else?
The specific item that mission wants is a small relic, iirc. Look for a large religious building.
I know its late to say this because he died but the small relic can also spawn in museums.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on August 23, 2019, 03:37:17 am
go in the game after some time and found the mod "aftershock", how it changes the game?

and where is the sound??
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 23, 2019, 09:30:02 am
go in the game after some time and found the mod "aftershock", how it changes the game?

and where is the sound??

aftershock adds or enables some stuff, it also got merged with Blazemod which adds some extra stuff like a Goo based vehicle.

base game doesnt have sound files technically. you have to install the CDDA Soundpack from the launcher and select it in the options menu.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 23, 2019, 07:25:49 pm
TFW you start in a church, survive the first day by finding some usefull stuff in the house next door without gaining the attention of the stickies and sleeping in the uppermost room only to find yourself having to abandon whatever you have setted up due to trying to find some needed skillbooks in a nearby Library and Bookstore. the temple got swarmed by the undead and couldnt make the way up so had to grab a nearby bike and carry all the knowledge outside the city.

after a long moment of finding how to dodge the hordes past midnight i found a Dairy Farm well out from the city and near the forest with some usefull supplies to start over again. Cows were aplenty but had to lock them in the barn because they are too snuggly (hope they dont die there, not sure how domestic animals work in this game), the road up north however is hell on all sides. a 9mm turret sitting in a blockade  a bit beyond the farm. 2 Mi-gos and a Kreck further north with an Autotank east of them and a C H I C K E N W A L K E R right north on the rest of the road past a military vehicle.

the road west of the city must be near a Fungal Tower/Bloom due to seeing  spore cloud so had to return. it seems going East is the only way around this spawning region. but first i have to eat all the books gathered and find a way to make a proper vehicle to abandon the farm.

 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: teoleo on August 24, 2019, 03:59:12 am
hostile helephant....??!!??  :O)))
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on August 24, 2019, 07:54:13 am
Wow, the new ranged mi-go is a bitch...

That's all. Just lost a long run to a ranged mi-go because I had the audacity to walk around at night.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 24, 2019, 10:09:34 am
hostile helephant....??!!??  :O)))

Desert Region mod, adds Fungal Elephants...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 24, 2019, 01:25:45 pm
Seems like a couple of Magiclysm monsters lack the "BASHES" flag, meaning they are physically incapable of smashing obstacles. Owlbears, black dragons and trolls are all thwarted by closed curtains and tent flaps.

Edit: Did anyone else know that setting large, uncontained fires outdoors with experimental z-levels on created 10 z-level high flame columns? You'd think it would spread a bit more at ground level first, but apparently not.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: §k on August 24, 2019, 08:33:07 pm
That's beautiful I didn't know that. Hot air is light and moves upward.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 25, 2019, 12:29:02 pm
Seems like a couple of Magiclysm monsters lack the "BASHES" flag, meaning they are physically incapable of smashing obstacles. Owlbears, black dragons and trolls are all thwarted by closed curtains and tent flaps.


and it also seems they dont attract the attention of the zeds like with woodland creatures or robots. found a Demon Spider lair in one of the forest patches inside a Megacity and the undead arent aggroing them (nor are the spiders attacking them).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 26, 2019, 02:19:59 am
They've done something that's causing animals that defecate to spawn in everything that they would have dropped as of day 1 of the game once they enter your reality bubble. For once it's something that messes with older worlds more, since just getting to the first winter results in 300+ individual* pieces of whatever dropping a particular animal produces per animal, in varying states of decay, each being processed individually by your cpu.

*They have a tendency of not stacking.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on August 26, 2019, 04:51:20 pm
Gee, that sounds wonderful for performance.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on August 26, 2019, 09:06:45 pm
Indeed, it turns your CPU performance to shit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on August 26, 2019, 09:10:53 pm
While rare, the Desert tileset does have Fields, so it should be theoretically possible to set up Faction Camps.  Haven't been able to prove it yet, though.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 27, 2019, 11:28:46 am
never expected regional schools to be THAT big. just got one near the base in the current run and have found enough books to up the crafting skills up lvl 8-10, and i havent even finished exploring the 3rd floor.

and also, is there a way to fight shockers as a martial arts character? character almost got killed yesterday because one got pulled from the other side of a dollar store. 
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 27, 2019, 11:53:04 am
Personally I prefer to fight Shockers with cars.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on August 27, 2019, 12:25:19 pm
In order of survivability and preference, I usually fight Shockers with
1. A non-conductive weapon ( I don't know how martial arts works but bare fist fighting a shocker isn't a good idea unless you got CBMs.)
2.A unsuppressed firearm.
3. A Molotov
4. A grenade
5. A suppressed firearm
6. with a mi-go
7. .50 BMG/ large rifle.

Does smashing shocker corpses cause lower loot drops before you dissect them?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 27, 2019, 12:31:06 pm
In order of survivability and preference, I usually fight Shockers with
1. A non-conductive weapon ( I don't know how martial arts works but bare fist fighting a shocker isn't a good idea unless you got CBMs.)
2.A unsuppressed firearm.
3. A Molotov
4. A grenade
5. A suppressed firearm
6. with a mi-go
7. .50 BMG/ large rifle.

Does smashing shocker corpses cause lower loot drops before you dissect them?

i see, problem is that i like to use my Venom Mob Protegee trait and thus i dont really carry weapons outside of a makeshift crowbar but oh well.

yeah smashing corpses destroys some of the potential bionics you could get from them, everything else should be fine for dropping.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 27, 2019, 03:42:12 pm
Cestus don't conduct electricity and should allow you to use most unarmed Martial Arts if you absolutely insist on punching the thing, but you'll need to craft or find one. Also, somewhat un-intuitively, it requires bashing skill to craft rather than unarmed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 27, 2019, 04:18:26 pm
somekind of a stupid question but: i emptied some stuff from a nearby Garage and got a few usefull stuff to start building my first Vehicle (or at least the first parts of a future mobile base). the problem is that there's two options for Kilns, there's an Electric Kiln and then there's a Charcoal Kiln. i can craft both but the info says the electric one can be later converted to be used on a vehicle, i dont know if the Charcoal one can also be converted to vehicle too so im left wondering, can i make Charcoal out of an Electric Kiln too? or am i obligued to make the Charcoal Kiln anyways and there's later on an option to add it to the vehicle?


EDIT: nvm, i forgot there's an item browser.

UPDATE:

i had to craft the Charcoal thingy anyways becuase no way im gonna find and haul 40 rocks in a metropolis full of zombies. i got enough scrap metal and other chunks from a nearby vehicle to make the rest of the metalworking tools and components. the plan of this gameplay was to make some kind of post-apocalyptic Steampunk character with magical habilities rather than going full cyborg or mutant. instead i want to make use of old science to power up my survival.

so once i've gathered enough components i kinda want to try and make my mobile base around some sort of Locomotive/Steam Tank contraption. thankfully one of the mods adds a "Makeshift Steam Engine" via books so i have the engine part covered, now i have to figure out how to optimize the amount of coal necessary for moving around seeing as that i'll probably need to have a space in the vehicle to carry not only the fuel but also the water.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on August 27, 2019, 09:00:35 pm
I usually just level pistols and carry a holstered handcannon for things like shockers.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on August 28, 2019, 09:07:33 am
One thing you can do is get a 200 gallon tank and put a funnel in it, they might, might have fixed the funnel thing not working, if not a a couple plastic jerry cnas all on funnels at a stationary location also work.

As for your coal problem, building a stationary charcoal furnace is leagues faster to load and unload then a mobile one.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ChairmanPoo on August 28, 2019, 11:57:50 am
I have a question about the Arcana and Magic Items mod: I've noticed that some stuff is listed as a "magical focus". What does that mean?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 28, 2019, 12:16:50 pm
M1911A1 handguns are non-functional. Their magazine is set to take .38 super class ammo, but .38 super is just stronger .38 ammo in-game, meaning they have no compatible ammo. Someone must have overlooked that when they merged real guns, where .38 super was in its own ammo class, into the mainline a while back.

Edit: Wait, nvm, .38 super FMJ are .38 super class ammo. They have 0 AP though, so the code there is only slightly less broken than I initially thought.

Oh, and someone added a bunch of common pistols with realistic volumes about a week ago, meaning realistic item volumes* might be on the way. This also indirectly fixes my KSG complaint from a while back since it is no longer the only gun with a volume that isn't a multiple of 250 ml.

*This should actually shrink most items slightly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Gentlefish on August 28, 2019, 12:58:04 pm
That would be an easy pull request since it's just editing a .json file.

If you don't want to, I might do that later tonight for funsies.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 28, 2019, 03:42:18 pm
ok the Steam Engine is done. but now im having a dilemma. i was thinking on having the outer walls of the vehicle reinforced with armor, the problem i see atm is that there's not much vehicles with Heavy Duty Frame on them. just took some of the frontal parts of a 4x4 and even then it was just a handfull of them (and they weight a lot).

so i need advice on this. would it be enough to just use regular Steel Frames? i foun an armored vehicle one or 2 squares east of the base but there was a horde moving towards it so i cant go and check it. crafting the frames would be another alternative but it takes a lot of materials to craft.

i wanted to have a transport with a balance between durability, speed and utility so it was originally going to have heavy frames in the outer layer and regular ones in the inside.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 28, 2019, 04:38:36 pm
That would be an easy pull request since it's just editing a .json file.

If you don't want to, I might do that later tonight for funsies.
I would just wind up trying to add fancy/super fancy pants or make the pistol bandolier compatible with .22 ammo if I started, so go ahead if you'd like.
ok the Steam Engine is done. but now im having a dilemma. i was thinking on having the outer walls of the vehicle reinforced with armor, the problem i see atm is that there's not much vehicles with Heavy Duty Frame on them. just took some of the frontal parts of a 4x4 and even then it was just a handfull of them (and they weight a lot).

so i need advice on this. would it be enough to just use regular Steel Frames? i foun an armored vehicle one or 2 squares east of the base but there was a horde moving towards it so i cant go and check it. crafting the frames would be another alternative but it takes a lot of materials to craft.

i wanted to have a transport with a balance between durability, speed and utility so it was originally going to have heavy frames in the outer layer and regular ones in the inside.
Most vehicle parts in the base game have armor values in exchange for health now (https://github.com/CleverRaven/Cataclysm-DDA/commit/02fb12199bca1ec22563144db5b6aac512e93316), so steel frames are actually quite tough with their damage reduction of 52.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 28, 2019, 05:50:27 pm
yeah i was aware of that change but i didnt know if it really made an impact in regards to vehicle building, gonna check into using regular frames then.

EDIT:

welp, i got bored of this. not only it took a lot of time to craft the base hull of the machine but also had to make a cantilever to lift the vehicle and add the metal wheels (which seems to be non steerable so basically the steam tank wouldnt be able to turn around); and it also turns out i need to make some glass sheets and stuff to be able to make a reinforced windshield. there's too much materials to move around and im already down to finish my acetylene. is too much grind even for a moderately sized machinery.

better luck next time. between having to deal with zombies and farming supplies i cannot keep this project going on. perhaps in a regular map where i know there's plenty of raw materials to gather around without hordes moving on all corners destroying all the vehicle suitable for hijacking for parts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on August 29, 2019, 03:43:54 pm
I have a question about the Arcana and Magic Items mod: I've noticed that some stuff is listed as a "magical focus". What does that mean?

Certain items can be assigned a flag that makes it so that, if you're wielding that item, you can cast spells that would normally require you to have your hands empty.

This is used in Arcana by the symbol of judgment, restored ritual blade, and a few other items because Paragon of The Veil spells are planned to require free hands to cast, so players focused on the tools associated with the Keepers of The Oath will be able to cast their unique spells while using said items.

Since spell foci aren't currently class-specific, one side effect is that Dragonblood spells can take advantage of these items too.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 30, 2019, 08:48:44 am
Pigs doesn't accept cattle fodder. Can I tame them somehow else?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on August 30, 2019, 09:17:44 am
Pigs doesn't accept cattle fodder. Can I tame them somehow else?

Aren't pigs too smart to tame?  :P

Just looking at the wiki (and we all know how inaccurate that can be), it appears only piglets eat food.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 30, 2019, 09:37:38 am
I looked at the wiki too but it didn't have "cattlefodder" tag for either horses or cows, only sheep, so I don't know what to make of it ;)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 30, 2019, 11:27:51 am
Pigs kept as livestock are probably too distrustful of humans to easily tame unless they planned on making rural family farm pigs a separate thing from factory farm pigs. I would argue that piglets might be ignorant enough to lure onto your slaughtering rack with food, however.

They, along with almost all dogs* and other obviously mountable animals, do have the "PET_MOUNTABLE" flag though.

*Impossible to ride. A Tiny, naked, near-dead-from-starvation mutant is still too heavy for a Great Pyrenees, the largest dog, to carry.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on August 30, 2019, 12:08:35 pm
last experimental changed the wheel mechanics, now you have to make an assembly and mount it on the vehicle and bolt the wheel on it. this allows you to basically change tires depending on the mount, and they also improved the way wheel repairs work so you can actually try to fix the thing instead ofh aving to dismount it and all that jazz.

oh and Braziers and Camp Chairs can be dissasembled among other things. thing that got me most interested in some kind of balancing to the charges per turn thing for light emitting tools, not sure if it applies to stuff like Candles, Glowsticks or Oil Lamps (i guess it should, but still) but there were moments where i kind of wanted to use those but felt that their charge didnt provide enough time for any meaningfull activity. i hope this fixes it, you dont always have an atomic lamp or electric source at hand.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on August 30, 2019, 12:36:59 pm
I think it's just battery powered tools for now. See power_draw (https://github.com/CleverRaven/Cataclysm-DDA/blob/d2e35e5e9908d4da8a9e025249e8eba9249e0f36/doc/JSON_INFO.md).
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on August 30, 2019, 01:11:09 pm
Also I just thought you wanted to know

But I am currently exploring the region of Elephant Butte

It's a pretty large area
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on August 30, 2019, 04:32:47 pm
Also I just thought you wanted to know

But I am currently exploring the region of Elephant Butte

It's a pretty large area

Lots of dudes there, I bet!
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: MrRoboto75 on August 30, 2019, 10:20:32 pm
Penetrated deep into the Elephant Butte?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on September 01, 2019, 12:15:05 pm
There's been another update to turrets. Anti-material turrets now use a M2 Browning HMG and the rifle turret has been turned into an unmanned CROWS system using a M249 MG. They give a 50 volume warning of "Hostile Detected" on spotting a target and it seems like there's a timer before they actually fire too.

Poor Hearing on a character is much more dangerous now. Personally, I think the volume should be adjusted to cover Poor Hearing if they're going for realism for legal liability reasons.

Edit: Seems like the teleporting refugee/guard issue is still happening. They can't fix it if they aren't able to replicate the issue to see what's happening in the code though, so that's probably going to to be a thing for a while longer.

Edit 2: Have they done something about the player owning 148+ different vehicles yet or do you still own every car you happen to loot a bag of chips from?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 11, 2019, 09:23:09 pm
in a post civilisation world you can own as many vechiles as u want, cause well there aint many people left
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on September 12, 2019, 02:42:14 am
You wouldn't take chips from someone else's car, would you? That would be theft. Therefore, any car that you loot is necessarily yours.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on September 12, 2019, 06:33:17 am


Edit 2: Have they done something about the player owning 148+ different vehicles yet or do you still own every car you happen to loot a bag of chips from?

Well tbh, the player owning a vehicle dosnt mean much currently, as NPCs cant steal cars.
The only alternative to "I touched it, therefore I own it now" is to explicitly "claim ownership" of a vehicle through a menu option, which could be annoying, if we restricted ownership to those vehicles you'd only started the engine on for example, then that would exclude engine-less draggable "vehicles" and other annoying niche cases.

When vehicle ownership starts having more meaning, I may refine the point at which ownership applies.

To keep you guys updated on whats happening elsewhere in the code :-
NPCs can now do a lot more, can be ordered to do various tasks for you, this is another step in a lot of future plans for NPCs/factions.
Working on flying vehicles like helicopters/planes/hot air balloons.
The actual implementation of which will probably be that actually getting something running and flying will be very difficult, possibly dangerous, possibly not worth the effort, and maybe impossible for someone who dosnt start as a pilot profession.

However, I'm sure mods that don't take realism as seriously will make more expansive use of the framework, so that people can fly around as much as they want.


I also enabled NPCs riding horses, and animal-drawn vehicles following you when you whistle.

By the way, when coding a vehicle to follow the player, I soon learned the lesson of setting a minimum safe distance, during testing, an autopilot wheelchair, kept following the player and crashing into them, until they died.

https://gfycat.com/brightenormousdutchshepherddog



Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: SHAD0Wdump on September 12, 2019, 12:18:50 pm
When you didn't think this game had it all yet... Death by robo-wheelchair.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on September 12, 2019, 01:35:48 pm
I didn't know having vehicles move without player input was even remotely possible!
How close are we to having tank drones that are actual tanks instead of creatures?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Iceblaster on September 12, 2019, 02:09:19 pm
Personally I'd like anyone to be able to try to make a flying machine, but of course actually piloting it would be difficult. Perhaps a piloting skill that gets bonus learning from a pilot profession. Unlike driving where effect is minimal, 0 piloting trying to fly a jet very likely means you crash the fucker before it even gets off the ground, and if it does you're liable to crash and burn.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on September 12, 2019, 04:02:01 pm
I didn't know having vehicles move without player input was even remotely possible!

Well why wouldn't it be? There's no point implementing playerinputless vehicles if for it to work you have to be right by them
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on September 12, 2019, 06:51:06 pm
Personally I'd like anyone to be able to try to make a flying machine, but of course actually piloting it would be difficult. Perhaps a piloting skill that gets bonus learning from a pilot profession. Unlike driving where effect is minimal, 0 piloting trying to fly a jet very likely means you crash the fucker before it even gets off the ground, and if it does you're liable to crash and burn.

Our current plans are kinda similar to what you say.

Pilot profession can fly fine, as they have the piloting trait.

Anyone else with high mechanics can *attempt* to build their own simple heli or plane with a motorbike engine, like an ultralight or gyrocopter, and the controls will probably be nice and simple ( the thing might fall apart anyway though )

Early aviators built very simple machines that were easy to understand, and a lot of them crashed, and most survived, as the speeds involved often werent very high.

We can surely allow non-pilot players to attempt to fly an apache helicopter, and crash and burn once theyve spent hours pressing random buttons in trial and error to get it to start.

Building your own will surely be the better option for most players.

Even if you are a proper pilot, maintaining and keeping a military plane/helicopter in working condition and with enough avgas will be difficult, itd be more likely that factions of NPCs might be able to keep one running, this opens up interesting possibilities in the future for NPC air support/ pickup/ travelling.

Its interesting because NPC flying will actually be easier to implement than NPC driving, they can go in mostly straight lines, less AI pathfinding around obstacles in the road and so on.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 13, 2019, 12:56:03 am
Should at least be able to have NPC pilots teach the player how to fly. Same as they can teach you things like martial arts (or at least, could at some point).
For a large enough faction, piloting skills would be valuable. They'd want to preserve them by having new pilots trained, so that when your heli pilot gets eaten by zeds you're not left with an expensive vehicle that nobody knows how to use. It's most fun if that replacement pilot can be the player.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ( Tchey ) on September 13, 2019, 04:11:11 am
Hello,

Is it possible to play this game with very few  "monsters", to focus my gameplay on crafting and easy/medium surviving, without the "zombies and worst, everywhere" part ?

What options or mods would that be ?

Thanks
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ollobrains on September 13, 2019, 04:14:17 am
that's the thing with a massive open source title like this, a better weather system, and a host of other ideas could eventually be implemented
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on September 13, 2019, 12:09:12 pm
We can surely allow non-pilot players to attempt to fly an apache helicopter, and crash and burn once theyve spent hours pressing random buttons in trial and error to get it to start.

I assume there is an instruction manual in the glove compartment.  Now, a non-pilot probably won't know what it means, but it's probably there.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on September 13, 2019, 01:14:36 pm
Hello,

Is it possible to play this game with very few  "monsters", to focus my gameplay on crafting and easy/medium surviving, without the "zombies and worst, everywhere" part ?

What options or mods would that be ?

Thanks

You can set an option when generating a world that changes how many monsters spawn. Turn that down to 0.5 for half as many monsters or 0 for no monsters at all. I think that'll probably change how many animals and such spawn as well, so might not want to set it too low if you want to live off of hunting.
There's also multipliers for monster health and speed. Set the health lower and you should have an easier time killing whatever does show up.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on September 13, 2019, 01:36:54 pm
There are options when you create the world to disallow different types of enemies. I think you can remove basically all kinds of monsters through there. Will post update after checking.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Mephansteras on September 13, 2019, 02:38:01 pm


Edit 2: Have they done something about the player owning 148+ different vehicles yet or do you still own every car you happen to loot a bag of chips from?

Well tbh, the player owning a vehicle dosnt mean much currently, as NPCs cant steal cars.
The only alternative to "I touched it, therefore I own it now" is to explicitly "claim ownership" of a vehicle through a menu option, which could be annoying, if we restricted ownership to those vehicles you'd only started the engine on for example, then that would exclude engine-less draggable "vehicles" and other annoying niche cases.

When vehicle ownership starts having more meaning, I may refine the point at which ownership applies.

Quick thought on vehicle ownership: I'd say it starts, by default, when a player moves the vehicle. That'd cut down on ownership of all of those busted vehicles the player just loots/tries out while still making it an automatic process. Also allows for easier ownership of shopping carts and the like.

Granted, it's not perfect, but I think it'd make a good baseline. Add in a menu option to specifically own/abandon a vehicle as well and that should give you a solid starting point.

When it gets to the point that it matters, of course.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on September 13, 2019, 05:06:27 pm
We can surely allow non-pilot players to attempt to fly an apache helicopter, and crash and burn once theyve spent hours pressing random buttons in trial and error to get it to start.

I assume there is an instruction manual in the glove compartment.  Now, a non-pilot probably won't know what it means, but it's probably there.
They could experiment with gaining traits like that using the Skater trait. It's one of the most reasonable ones to get after sufficient practice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 13, 2019, 07:55:16 pm
In the Blacklist modlist when creating a world , there's a "No Monster" that remove all monsters but leave wildlife intact.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: forsaken1111 on September 14, 2019, 04:34:56 am
In the Blacklist modlist when creating a world , there's a "No Monster" that remove all monsters but leave wildlife intact.
Rapture simulator 2019? Could be a fun chill challenge, just explore the remains of the world wondering why you're the only one left
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 14, 2019, 07:19:00 am
You can aslo turn the random npc on if you want to meet some people too
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 14, 2019, 04:56:00 pm
Discoveries of the day:
1. Mi-go are now hostile to nether critters.
2. The lowest level of the curious structure in arcana spawns mi-gos along with more mundane monsters.
3. Mi-gos actually stand a decent chance of killing everything else that might spawn...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Aseaheru on September 14, 2019, 07:03:05 pm
#3 was news to you?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 14, 2019, 09:35:52 pm
#3 was news to you?

Well, more that I assumed that the spirit of fire, having more HP than any vanilla monster and spamming fire shots, wouldn't be so easily pimpslapped...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: EuchreJack on September 15, 2019, 01:38:59 pm
In the Blacklist modlist when creating a world , there's a "No Monster" that remove all monsters but leave wildlife intact.
Rapture simulator 2019? Could be a fun chill challenge, just explore the remains of the world wondering why you're the only one left
You can also activate the Dino Mod, and play Raptor simulator 2019.  I believe they're treated as wildlife, so they should still show up and play.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on September 15, 2019, 08:10:56 pm
As far as I could tell, the dinosaurs were not treated as wildlife when I tried that. They were just as nonexistent as everything else.

I personally made a mod that got rid of all zombies. It makes prowling through cities way more mild, as unless your character is particularly skilled or well-equipped, zombies are honestly the biggest threats you have to deal with unless you straight up don't have cities at all. Honestly, it's a bit too quiet up until the other populations start spreading and moving in.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 16, 2019, 06:28:11 am
Is it possible to replace instead of remove monsters ?

replacing monsters with more or less aggressive animals could help to work around lack of challenge in cities.
Oh and doing a replace monsters with dinosaurs could be very fun (what i hoped the dino mod was doing, but in fact didn't at all)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: TheBronzePickle on September 17, 2019, 06:51:10 am
Frankly, the dino mod hasn't impressed me. So far I've seen nothing but Compsognathus, which appear in some basements and wildlife offices and don't fight at all unless you're weak.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on September 17, 2019, 01:23:25 pm
Frankly, the dino mod hasn't impressed me. So far I've seen nothing but Compsognathus, which appear in some basements and wildlife offices and don't fight at all unless you're weak.

Do you use any other mod which modifies vanilla monstergroups without using the override tag?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 17, 2019, 02:36:47 pm
If i understand the dinomod files , said dinos will only appear in a building named "wildlife field office"
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 22, 2019, 01:22:01 pm
So, opinions on the Ninjutsu rebalance?

It's got a few more fringe benefits, but at the cost of a substantial nerf to raw sustained damage potential, at least how I'm reading it. Does not feel good. It was really strong for both dueling single tough targets and killing mobs of trash, but now you're pretty much required to try to play it by ducking in and out... with the issue being that even with the sound buffs most enemies have detection as good or better than you, unless you focused your entire build around avoiding notice.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZebioLizard2 on September 22, 2019, 07:31:10 pm
Going by whats been said they were trying to nerf down Martial Arts in general that were strong as far as I know. They really don't want you fighting without a weapon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 22, 2019, 08:15:11 pm
They really don't want you fighting without a weapon.

[Laughs In Native 20 Strength + Wielded Pudding Cup]
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on September 22, 2019, 08:28:57 pm
If i understand the dinomod files , said dinos will only appear in a building named "wildlife field office"

I also checked the dinomod files and it looks like dinos are supposed to be be able to spawn in a lot more places than a wildlife field office.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Altivera on September 22, 2019, 08:30:01 pm
If i understand the dinomod files , said dinos will only appear in a building named "wildlife field office"

I also checked the dinomod files and it looks like dinos are supposed to be be able to spawn in a lot more places then just a wildlife field office.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 22, 2019, 10:48:55 pm
Going by whats been said they were trying to nerf down Martial Arts in general that were strong as far as I know. They really don't want you fighting without a weapon.
I mean, half the point of taking Ninjutsu was fighting with a weapon, since you still got all the bonuses while using bladed weapons. It was pretty much the only hybrid martial art that worked both unarmed and armed. I'm still playing on my ninja maid character from one of the later 0.C builds, and my go-to for killing basically anything that doesn't have a gun is ninjutsu with a cavalry saber. Not exactly orthodox, but it works really well.

We all know that the real reason is to reduce player agency even further because you can't have people playing the game the wrong way, now can you?  ::)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: xaritscin on September 22, 2019, 11:54:37 pm
So, opinions on the Ninjutsu rebalance?

It's got a few more fringe benefits, but at the cost of a substantial nerf to raw sustained damage potential, at least how I'm reading it. Does not feel good. It was really strong for both dueling single tough targets and killing mobs of trash, but now you're pretty much required to try to play it by ducking in and out... with the issue being that even with the sound buffs most enemies have detection as good or better than you, unless you focused your entire build around avoiding notice.

cant find the reference for the changes in Github but just from reading what you posted i guess they rebalanced the art so its more closely to the idea of how it was used in the past. i mean, ninjas were assasins and spies so they were supposed to go in, bring down the target and get out. sustained damage doesnt make sense in that situation, you should have killed the target with a single attack and GTFO before being caught.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 23, 2019, 01:43:44 pm
So, opinions on the Ninjutsu rebalance?

It's got a few more fringe benefits, but at the cost of a substantial nerf to raw sustained damage potential, at least how I'm reading it. Does not feel good. It was really strong for both dueling single tough targets and killing mobs of trash, but now you're pretty much required to try to play it by ducking in and out... with the issue being that even with the sound buffs most enemies have detection as good or better than you, unless you focused your entire build around avoiding notice.

cant find the reference for the changes in Github but just from reading what you posted i guess they rebalanced the art so its more closely to the idea of how it was used in the past. i mean, ninjas were assasins and spies so they were supposed to go in, bring down the target and get out. sustained damage doesnt make sense in that situation, you should have killed the target with a single attack and GTFO before being caught.

"Sustained damage" in the sense of an innate crit chance and associated damage buffs to blades and blunt weapons. Which makes sense when parsed as exploiting weaknesses in protection and form, and that ninja traditionally were weapon-users.

Now there's a damage buff on the first attack and a damage debuff on all subsequent attacks, which makes less sense. Not to mention that I have zero confidence that the system can adequately track when you've disengaged and re-engaged. Worst case scenario is that you keep the damage debuff for as long as enemies are alerted, which instantly dumps Ninjutsu into garbage-tier.

This is doubly bad because Ninjutsu wasn't even a top-tier martial art, just passable. Muay Thai, Scorpion Style Kung Fu, Dragon Style Shaolin, Taekwondo and Krav Maga were all objectively better than it for anything other than using martial arts with a zero-range melee weapon.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: ZebioLizard2 on September 23, 2019, 06:35:33 pm
Going by whats been said they were trying to nerf down Martial Arts in general that were strong as far as I know. They really don't want you fighting without a weapon.
I mean, half the point of taking Ninjutsu was fighting with a weapon, since you still got all the bonuses while using bladed weapons. It was pretty much the only hybrid martial art that worked both unarmed and armed. I'm still playing on my ninja maid character from one of the later 0.C builds, and my go-to for killing basically anything that doesn't have a gun is ninjutsu with a cavalry saber. Not exactly orthodox, but it works really well.

We all know that the real reason is to reduce player agency even further because you can't have people playing the game the wrong way, now can you?  ::)
I may have confused Ninjutsu with another Martial Art by mistake. I tend to nab whatever first MA I can find and keep to it even if it's borderline useless at times.  :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 23, 2019, 06:49:42 pm
Going by whats been said they were trying to nerf down Martial Arts in general that were strong as far as I know. They really don't want you fighting without a weapon.
I mean, half the point of taking Ninjutsu was fighting with a weapon, since you still got all the bonuses while using bladed weapons. It was pretty much the only hybrid martial art that worked both unarmed and armed. I'm still playing on my ninja maid character from one of the later 0.C builds, and my go-to for killing basically anything that doesn't have a gun is ninjutsu with a cavalry saber. Not exactly orthodox, but it works really well.

We all know that the real reason is to reduce player agency even further because you can't have people playing the game the wrong way, now can you?  ::)
I may have confused Ninjutsu with another Martial Art by mistake. I tend to nab whatever first MA I can find and keep to it even if it's borderline useless at times.  :D

Ninjutsu's one of those ones that can work really well but which you shouldn't take as a starting style unless you're confident that you can survive without it, since it's fairly anemic and both maneuvers (the block especially) unlock at level 3, so you don't get much to work with on a new character. Once you get those skill levels and a good weapon, though, it was very good... for that specific playstyle. Dragon Style Shaolin is pretty similar except with fist weapons, it gets lv2 block, and it's better at dealing with grapples.

If you want something that's just all-around overpowered, take Krav Maga.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on September 23, 2019, 09:09:32 pm
They really don't want you fighting without a weapon.

[Laughs In Native 20 Strength + Wielded Pudding Cup]
There was an unarmed damage nerf capping fist-only damage a while back, so even if the item has 0 damage it still does more damage than your fists. Bashing things with sponges and the like at 20 strength does about 5-10 more damage on average than your fists unless you trigger one of the myriad unarmed techniques/buffs.

On a separate note, the nutrient/hunger change from a while back seems to have messed with some of the secondary effects for metabolic mutations. Hypermetabolism doesn't prevent vomiting anymore, for instance.

Also, checking out the default tileset, the new leaf/rosebud mutations from the plant/fey line are still missing visually so gaining them makes you look less mutated. Must be because they aren't on the wiki for easy viewing.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on September 24, 2019, 03:17:53 am
As I've played I've often gravitated towards using fast strike weapons like a baton if I can find one early in the game, it seems to work fairly well fairly quickly. I've seen that Rapid Bop Action martial art is in the game but never pursued it, is it any good?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 24, 2019, 05:11:23 am
There was an unarmed damage nerf capping fist-only damage a while back, so even if the item has 0 damage it still does more damage than your fists.

What. Even if you're pushing 30+ strength? That's a fun new level of bullshit. Sure, I'd expect that a 30-strength mutant cyborg would hit harder with a sledgehammer than his bare hands, but how severe is the cap? If it means that a 30-plus-strength mutant cyborg can't out-punch a straight-8s shelter baby, then the damage cap is too severe.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on September 24, 2019, 05:42:02 am
Apparently they found one tile from a minecraft mod in the DeadPeople, MShock and Chesthole tilesets, and instead of getting rid of the affected tile they trashed the whole lot of them.

Link (https://github.com/CleverRaven/Cataclysm-DDA/pull/34196)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on September 24, 2019, 05:47:32 am
There was an unarmed damage nerf capping fist-only damage a while back, so even if the item has 0 damage it still does more damage than your fists.

What. Even if you're pushing 30+ strength? That's a fun new level of bullshit. Sure, I'd expect that a 30-strength mutant cyborg would hit harder with a sledgehammer than his bare hands, but how severe is the cap? If it means that a 30-plus-strength mutant cyborg can't out-punch a straight-8s shelter baby, then the damage cap is too severe.
It seems I misremembered the actual nerf (https://github.com/CleverRaven/Cataclysm-DDA/pull/31858). The cap does still exist though, and seems to be set to a slightly lower multiplier than the armed non-crit bashing damage cap of 2X strength, so higher strength does still makes a difference.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 24, 2019, 11:18:28 am
Apparently they found one tile from a minecraft mod in the DeadPeople, MShock and Chesthole tilesets, and instead of getting rid of the affected tile they trashed the whole lot of them.

Link (https://github.com/CleverRaven/Cataclysm-DDA/pull/34196)

Worse, around the same time SDG quit entirely and took his repo with him.

I'm maintaining a backup here: https://github.com/chaosvolt/Cata-MSX-DeadPeopleTileset-Backup (https://github.com/chaosvolt/Cata-MSX-DeadPeopleTileset-Backup)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 24, 2019, 12:36:20 pm
In the era of licensing/suing we're living in, it's understandable the cdda devs don't want to take risk anymore as while there was 1 identified tile coming from someone else reported, there were a lot of them tiles that are of unknown sources and could lead into trouble.

Out of looking very nice (good you're preserving it), one of the great thing of SomeDeadGuy tileset was that he regularly updated with all the new additions cdda got with time, something most of the other available (at the time) tilesets didn't do (as most were abandonned with time even if they were still left in the game so there were a bunch of missing stuff when you tried to use them).

So as i have not followed much of development recently, is there a tileset left in the game after the purge that is kept up to date ?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 24, 2019, 01:02:26 pm
So as i have not followed much of development recently, is there a tileset left in the game after the purge that is kept up to date ?

The default is now Retrodays, which has been getting some intermittent updates by people on the project. It's...retro. I'm not as familiar with it but it's still a good set. At least it's not Chesthole's deformed chibis, missing tiles, and wildly inconsistent sense of perspective.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 24, 2019, 01:32:57 pm
Retrodays was the tileset i used a few years ago, it has some very good old school 8bits gaming feel to it.
Nice to learn that it has been updated at least.

But it's going to be hard to get back to it after having been used to the DeadPeople tileset :)




Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on September 24, 2019, 01:45:54 pm
Yeah, it's a bit disorienting. More pleasing to the eye than CDDA's handling of ASCII, but still.

Also, I'm maintaining an issue as well, for reporting and tracking all sprites known or suspected to be stolen, in the hopes of eventually unfucking this mess: https://github.com/chaosvolt/Cata-MSX-DeadPeopleTileset-Backup/issues/1 (https://github.com/chaosvolt/Cata-MSX-DeadPeopleTileset-Backup/issues/1)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 24, 2019, 03:27:39 pm
It would be amazing to be able to identify all the tiles that are violating a license so people with artist skill could possibly create replacement for them with a "libre" license like CC0 to avoid future mess.
Hopefully there aren't too many of them, though with people just taking picture "from the internet" to make theirs, identifying everything could be hell.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on September 25, 2019, 04:01:06 am
Apparently they found one tile from a minecraft mod in the DeadPeople, MShock and Chesthole tilesets, and instead of getting rid of the affected tile they trashed the whole lot of them.

Link (https://github.com/CleverRaven/Cataclysm-DDA/pull/34196)

Worse, around the same time SDG quit entirely and took his repo with him.

I'm maintaining a backup here: https://github.com/chaosvolt/Cata-MSX-DeadPeopleTileset-Backup (https://github.com/chaosvolt/Cata-MSX-DeadPeopleTileset-Backup)

SDG left for unrelated reasons, he was having some drama with some russian 4chan-type place apparently.
There are strong suspicions of a high-degree of confidence that at least a *lot* more of the tiles from that era were "borrowed" from other places, with no attribution or mention or knowledge of their license.

So instead of this being another excuse to bash the devs, I'm sure you can understand in this day and age why a project would take these steps - you cannot mess around with this stuff nowadays.
 This dosnt stop people using the tileset btw it just dosnt bundle it with the main repo anymore.



Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on September 25, 2019, 08:36:50 am
I'm pretty sure none bashed the devs for that, there are enough example of projects having been taken down because of licensing issue.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on September 25, 2019, 09:09:11 pm
Yeah, no -- take it from me, there are a lot of reasons to bash Kevin and his muh realizuhm cohort, but avoiding issues with lifted assets certainly isn't among them.

There was an unarmed damage nerf capping fist-only damage a while back, so even if the item has 0 damage it still does more damage than your fists.

What. Even if you're pushing 30+ strength? That's a fun new level of bullshit. Sure, I'd expect that a 30-strength mutant cyborg would hit harder with a sledgehammer than his bare hands, but how severe is the cap? If it means that a 30-plus-strength mutant cyborg can't out-punch a straight-8s shelter baby, then the damage cap is too severe.
By my recollection it was more that Cataclysm originally had damage tweaks to help keep unarmed melee in the same ballpark damage-wise as armed melee. Kevin eventually found out and promptly went "THIS PART OF THIS POST-APOC CYBERPUNK RPG R NOT REALISTIC GOODBYE GAMEPLAY STYLE". Y'know, instead of tuning it down a bit, or coming up with an alternative implementation that made more sense.

Thankfully it was well after the build I still run on. But yeah, if you want to do basically anything except die horribly over and over trying to unfreeze food, wash clothes, or get basic levels in core skills, you're better off on an older build, since martial arts, guns, vehicles, and to a certain extent innawoods stuff has all been trashed.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Taberone on October 02, 2019, 04:45:48 pm
So as i have not followed much of development recently, is there a tileset left in the game after the purge that is kept up to date ?

The default is now Retrodays, which has been getting some intermittent updates by people on the project. It's...retro. I'm not as familiar with it but it's still a good set. At least it's not Chesthole's deformed chibis, missing tiles, and wildly inconsistent sense of perspective.

Retrodays is the default now? Sweet! I love the Retrodays tileset. It's retro and very readable, and I like it better than ASCII.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 11, 2019, 11:44:49 am
With all the fun around tilesets, I've resumed work on the Ultica tileset I started back in March. An early playable version may be getting PR'd into the main game soon, although it's still missing a majority of tiles.

(https://github.com/I-am-Erk/CDDA-Tilesets/raw/master/Ultimate_Cataclysm/screenshots/example_8oct2019.png)

If anyone is keen on contributing some simple graphics, the github is here: https://github.com/I-am-Erk/CDDA-Tilesets
And the discord discussion is here: https://discord.gg/kAXNZuy

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: duckman on October 12, 2019, 03:30:45 am
The meat pull is back (https://github.com/CleverRaven/Cataclysm-DDA/pull/34636). Seems to have Kevin's approval this time since he could stroke his ego through having direct input.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 12, 2019, 10:27:06 am
I've just realised something. Many people, in arguments about Kevin's strict interpretation of what the game should be about, say "well, it's really Kevin's game, you should be grateful he lets you work on it." But... It's not Kevin's game, because other devs have worked on it. He didn't write all the code that makes up CDDA. They did. That code, and thus most of the game, is theirs. Sure, they might have signed it over to him or public domain or something - I'm not sure how attribution works in the CDDA project - but ultimately, those contributions aren't his. The only thing he owns is the code as it was given to him by Whales (and he certainly didn't write that either) and any code he himself wrote. Make no mistake: Kevin has control over the GitHub account, but this sure as hell isn't his game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: AzyWng on October 12, 2019, 10:55:13 am
What do you think we should do about the matter?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 12, 2019, 10:58:36 am
What do you think we should do about the matter?

No idea. A fork is going to be hard to draw people to (both current and future contributors and future players) ... unless it's publicly and loudly announced after some action by Kevin that outrages a LOT of the devs. Or unless we spread a large compilation of all of his offenses and use the outrage possibly generated from that?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 12, 2019, 12:01:53 pm
Forks have been tried by a few devs disagreeing with the CDDA direction in the past and have all ended being abandonned (due to lack of devs) as the majority of the coding capable people working on CDDA obviously do not disagree with where CDDA is going and prefer to continue working on it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: se5a on October 12, 2019, 04:22:01 pm
You really only need one person to fork, and not abandon long enough to create a viable alternative. problem is these days no one has the stickablilty to do thing on their own.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 13, 2019, 12:29:46 am
Please, if you don't like the survival simulation of the main game, feel free take over one of the many attempts at a packaged mod for a different game balance and attitude to realism. Those of us involved in developing the core game are not only receptive but completely invitational towards someone wanting to curate Aftershock with some sort of unified vision. We're not going to do it, we have our own game we're making and by and large no interest in what Aftershock is offering, but there's both design space and a welcoming team to anyone who wants to manage it. It would be very nice to have someone operating it, so that when someone wants to play something different from what we're doing we can just say "go play Aftershock, that's why we bundle it."

As magiclysm demonstrates, there's no opposition to packaged mods that go in completely different directions from the dark days ahead goals. They can even have deep roots in added game code.

To date, nobody has ever maintained one of these mods for long. It's not through lack of us asking them to stay.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on October 13, 2019, 05:44:36 am
What do you think we should do about the matter?

No idea. A fork is going to be hard to draw people to (both current and future contributors and future players) ... unless it's publicly and loudly announced after some action by Kevin that outrages a LOT of the devs. Or unless we spread a large compilation of all of his offenses and use the outrage possibly generated from that?

I'd like to see that list.
Viva la revolucion, comrade.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Egan_BW on October 13, 2019, 05:49:19 am
Forkalution?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on October 13, 2019, 05:54:10 am
I've just realised something. Many people, in arguments about Kevin's strict interpretation of what the game should be about, say "well, it's really Kevin's game, you should be grateful he lets you work on it." But... It's not Kevin's game, because other devs have worked on it. He didn't write all the code that makes up CDDA. They did. That code, and thus most of the game, is theirs. Sure, they might have signed it over to him or public domain or something - I'm not sure how attribution works in the CDDA project - but ultimately, those contributions aren't his. The only thing he owns is the code as it was given to him by Whales (and he certainly didn't write that either) and any code he himself wrote. Make no mistake: Kevin has control over the GitHub account, but this sure as hell isn't his game.

You do realise, you've just described open-source?

The github repository is his game, anybody can fork it and make their own game, theyd own that one. He can do what he likes with his repository.
Contributors dont own the game collectively, or own their contributions, the license is CC-BY-SA.
Instead of the constant nasty and insulting childish comments about Kevins "offences" , him having the sheer temerity! to make and curate the game he wants to make, how about people fork and make their own.

God forbid somebody makes the game they want to make, they then get people insulting them for years because they arent making the game the vocal hecklers want them to make.

Considering the fact that the game is more popular than ever, and has more contributions from devs than ever before, id say hes doing something right, and it says a lot about the attitude of certain people, that ill be accused of being a "yes-man" and "sucking up" to him, for defending him, its happened before,  as if its impossible for an adult to be able to work with another adult on good terms, because they broadly agree and enjoy the games direction, not everything has to be some holy crusade against this nebulous authority figure.

And if you are thinking "I shouldnt have to fork the game" then what you are basically saying is that you assume that Kevin should make the game that *YOU* want him to make, for free, that is definition of entitlement, what about all the people who do like realism simulation? do they matter? how about people accept that their subjective likes and dislikes are just that, subjective, there are a thousand ways to enjoy a game.

For example : in this thread, I personally, was called a "dense fuck" for nerfing the Joint-Torsion Ratchet, even though it fits the theme of the game that Kevin is  making for that CBM to be more realistic, its internally consistent.

This is not all aimed at you, specifically, but prompted by this kinda attitude I see in this thread continuously from the usual suspects.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 13, 2019, 05:55:20 am
What do you think we should do about the matter?

No idea. A fork is going to be hard to draw people to (both current and future contributors and future players) ... unless it's publicly and loudly announced after some action by Kevin that outrages a LOT of the devs. Or unless we spread a large compilation of all of his offenses and use the outrage possibly generated from that?

I'd like to see that list.
Viva la revolucion, comrade.

I'm not familiar with all of them, I'm just going off the general Bay12/Reddit attitude of him. My only contribution so far has been a few spelling/grammar fixes, which don't really mess with realism much.

Realistically though, unless something happens that makes the majority of contributors unhappy with Kevin, a revolution sort of thing will probably just be a distraction to the project (and unless we have an absolutely fabulously watertight case for why [iIall[/i] these people should up and leave, pretty silly-looking too.)

I stand by my annoyance at people who claim that it's "Kevin's game" though, or people who try to bash dissenters over the head about their "lack of gratitude." These people pop up on Reddit occasionally.

I've just realised something. Many people, in arguments about Kevin's strict interpretation of what the game should be about, say "well, it's really Kevin's game, you should be grateful he lets you work on it." But... It's not Kevin's game, because other devs have worked on it. He didn't write all the code that makes up CDDA. They did. That code, and thus most of the game, is theirs. Sure, they might have signed it over to him or public domain or something - I'm not sure how attribution works in the CDDA project - but ultimately, those contributions aren't his. The only thing he owns is the code as it was given to him by Whales (and he certainly didn't write that either) and any code he himself wrote. Make no mistake: Kevin has control over the GitHub account, but this sure as hell isn't his game.

You do realise, you've just described open-source?

The github repository is his game, anybody can fork it and make their own game, theyd own that one. He can do what he likes with his repository.
Contributors dont own the game collectively, or own their contributions, the license is CC-BY-SA.
Instead of the constant nasty and insulting childish comments about Kevins "offences" , him having the sheer temerity! to make and curate the game he wants to make, how about people fork and make their own.

God forbid somebody makes the game they want to make, they then get people insulting them for years because they arent making the game the vocal hecklers want them to make.

Considering the fact that the game is more popular than ever, and has more contributions from devs than ever before, id say hes doing something right, and it says a lot about the attitude of certain people, that ill be accused of being a "yes-man" and "sucking up" to him, for defending him, its happened before,  as if its impossible for an adult to be able to work with another adult on good terms, because they broadly agree and enjoy the games direction, no everything has to be some holy crusade against this nebulous authority figure.

I wasn't criticizing Kevin himself in that post. I was dismantling the premises of a certain argument used by a few Redditors. I didn't make that clear, nor was I familiar with what license CDDA uses (as I mentioned), nor am I really familiar with the problems some have with him/the direction he wants to take the game (two different topics, keep in mind, and so I apologise for coming off as a holy crusader ... especially since I tend to turn to turn these sort of conflicts into holy crusades (internally.)
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on October 13, 2019, 06:50:57 am


Sure, apologies, I was quoting you, as just a useful handle to reply to an amalgamation of the general feel of a few of the other posts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 13, 2019, 08:38:21 am
Sure, apologies, I was quoting you, as just a useful handle to reply to an amalgamation of the general feel of a few of the other posts.

Understood. No hard feelings.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on October 13, 2019, 10:58:30 am
A fork is going to be hard to draw people to (both current and future contributors and future players) ... unless it's publicly and loudly announced after some action by Kevin that outrages a LOT of the devs. Or unless we spread a large compilation of all of his offenses and use the outrage possibly generated from that?
The real secret is that it doesn't matter. You don't need other contributors, and you certainly don't need players. If you want to make changes, just make them. If your fork is a better game than mainline, people will start playing it instead. If it isn't, well, I guess that means Kevin is doing something right.

He has a lot of bad ideas about what the game should be like, but if no one is willing to put in the work to fix it, then there's little point in whining.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Flying Dice on October 13, 2019, 11:05:39 am
Please, if you don't like the survival simulation of the main game

This right here is what some of you don't seem to grasp. Cataclysm was a cyberpunk/post-apoc kitchen sink roguelike, not a survival sim. It was like that through the entire lifespan of the game, including well into DDA, with only a relative handful of realism fetishists. It only became what it is now because Kevin banned or drove off enough contributors and players who disagreed with him. And please, let's not pretend that forking is trivial. It's a full-time job, potentially for years, doing the work of the entire dev community mostly alone for no pay until you attract enough people for things to stabilize.

People dislike Kevin because he fundamentally altered the nature of the base game to suit his own preferences (i.e. clotheswashing farming tedium simulator 2kcurrentyear) while destroying popular playstyles, and because of his socially oblivious, aggressive, nasty attitude towards anyone that doesn't blindly support everything he does.

We didn't start out at the level of vitriol, Kevin escalated it to this point with his own shitty behavior over the course of years.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 13, 2019, 11:39:21 am
Sorry you're not interested in the game we're all enjoying making and playing, but we're making the game we're enjoying. You could fork and make a game you want to play, or add a mod for the gameplay you want, but I will never understand why you feel entitled to order someone else to not direct their branch of the game how they want to direct it... Particularly not a group of a few dozen people who are frankly having a really good time making and playing it like this. Okay, it's not the game you liked a few years ago, but apparently you don't have the skill or ability to make what you do want so you're just sitting on the sidelines spreading ire at people who do.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on October 13, 2019, 11:49:24 am
Please, if you don't like the survival simulation of the main game

This right here is what some of you don't seem to grasp. Cataclysm was a cyberpunk/post-apoc kitchen sink roguelike, not a survival sim. It was like that through the entire lifespan of the game, including well into DDA, with only a relative handful of realism fetishists. It only became what it is now because Kevin banned or drove off enough contributors and players who disagreed with him. And please, let's not pretend that forking is trivial. It's a full-time job, potentially for years, doing the work of the entire dev community mostly alone for no pay until you attract enough people for things to stabilize.

People dislike Kevin because he fundamentally altered the nature of the base game to suit his own preferences (i.e. clotheswashing farming tedium simulator 2kcurrentyear) while destroying popular playstyles, and because of his socially oblivious, aggressive, nasty attitude towards anyone that doesn't blindly support everything he does.

We didn't start out at the level of vitriol, Kevin escalated it to this point with his own shitty behavior over the course of years.

This game is not Cataclysm, it is Cataclysm:DDA, Its not a cyberpunk kitchen-sink roguelike, it is what we define it to be, because we are it's creators.
If Kevin wants to have the game his way, thats his perogative, Kevin always had his vision of the game, and he didnt "drive off" contributors or players who disagreed with him, he didnt indulge in "shitty behaviour".
What you are describing, is someone sticking to their guns and their vision of what the game should be, Kevin wants to make something that has realism as a focus, it being his repo and his project, he is free to do that, people are free to stop contributing or stop playing if they disagree with that direction, and some have, thats entirely their right.

Forking is not trivial, you are right, so the options are it seems, a)play the game that people make for you, for free b) take the effort to fork and do it your own way, or c) be insulting and confuse your subjective opinion as the only objective way a game can be developed, and shout loudly about that any chance you get.

Why would you dislike someone who is making the game they want to make? does he owe you something? is he beholden to make the particular game you want to play? There is no obligation for him to continue in the style of the original Cataclysm, at all, this is his game.

THe game did not become what it is today because people were "driven off" or "banned", there are more contributors than ever before, more players than ever before, the current crop of developers all broadly agree with the games direction, Kevin has always had the realism angle as one of the design goals, but the legacy of the original Cataclysm code has taken a long time to shed off, and is still not fully done.

Think of DDA like a mod to cataclysm, like a survival mod for Skyrim, if you dont like it, dont play it, dont insult the developer just because its not to your taste.
Old versions of DDA still exist, and always will, the original Cataclysm still exists, the freedom to fork the game, it being open-source is there for everyone to modify to their hearts content, the only possible reason I can see for your ire, is that you *expect* the developers to keep giving you what you want, and you throw your toys out the pram when they wont.

Im trying to get into your mindset, you dont want to fork it, you dont want to modify it, you ( apparently ) arent just content to play the old versions, you want, and demand, that the game is developed your way, like it is owed to you or something, I really am struggling with that mindset, and its not just in a "oh man, its a shame that C:DDA went that way" its more in a "these devs are idiots, I dislike them, they make stupid decisions, why wont they do what I want?" way, I dont get it, at all.

Of course he changes it to suit his own preferences, I dont see anything wrong with that, thats called having a vision, one of many possible routes the game could make, I could understand someone being *dissappointed* that the game didnt continue in the style of OG Cataclysm, what I cannot understand is the staggering entitlement to *dislike* someone because they want to do things differently, and offer you the fruits of their thousands of hours of labour, for free.

Thats not to say that no criticism is valid, of course criticism is valid, but from a subjective standpoint, that you may *prefer* the kitchen-sink action roguelike game, the vitriol that you display, that you say you didnt start, is a direct response to someone not obeying your particular narrow vision of what you think they should be doing for you.

Kevin didn't escalate anything, although he can be abrupt and brusque, imagine you are making a game you want to make, you host it on github, its your baby, you then invite people to contribute on it, they start telling you that you should change x and y, you dont want to, you think you want to continue in your original vision.
These people then continue to get more agitated, they demand you change, and acquiesce to their demands, you refuse.
People then get angry, insult you, the other week someone was spamming threads on Reddit telling Kevin to kill himself, for example, they refuse to back down and accept their contributions might not be a good fit to the game as it is designed.
They then throw tantrums, Kevin  starts retreating to a space of being curt and not giving his emotional time to deal with that.
Future queries about him changing his vision just get a short " no" or "not happening"
People criticizing his work get ignored, people who try and drum up fake controversies and take up development time with needless drama get banned -

People who dislike the games direction then call him toxic and shitty.

, I should point out, I can only recall a handful of contributors who have been banned, and looking through the github history of why, I can certainly see some reasons for why they were justified.
There is not this exodus of contributors due to his behaviour that you think there was
- when I first started, I did consider him brusque and a bit rude, but I see why that is now, and if I didnt agree with this design decisions, you know what id do? id stop contributing, I wouldnt demand change and throw tantrums, and neither of us would be in the wrong for sticking to our guns.


This all comes from a place of obscene entitlement. Please examine what you are saying, someone is making a project in their free time, to make a game they want to play, anybody else who enjoys it is a bonus, if its not for you anymore, then its not for you anymore, we do not owe you anything, and we are not wrong or stupid or "dense fucks" as you called me, to not choose the direction you think it should go in.

Heres a question, if you *did* make a fork of DDA, to suit your particular tastes, would you then be obligated to keep everyone happy who enjoyed DDA? Id imagine not, you would have made the fork specifically *because* you disagreed with DDAs decision, ergo, you would make it the way you want.

What if someone started insulting you and saying you need to make your fork more realistic, what would you say to them?

This is the same situation, there is no obligation for the original Cataclysm design to continue into someone elses project.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 13, 2019, 12:39:00 pm
Instead of forking and going the same way as in the past forks with lack of devs, leading to too much work for a single guy, leading to project being abandoned is it actually possible to use the mod system of CDDA to recreate the original Cataclysm gameplay and content ?
Or are there too many game systems hardcoded that can't be modified with the mod system ?

If it's possible this would be the better solution then, this way as a mod it would have nothing to do with any direction or decision of CDDA itself and could be developped independantly without any impact on other people enjoyment of the default CDDA.
Now if too much is hardcoded , i guess out of a fork it's hopeless, and with how much work it is to maintain a fork without additional coders it's hopeless anyways.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Rince Wind on October 13, 2019, 12:43:09 pm
Can't you just still play the original?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 13, 2019, 12:45:39 pm
Maybe they want to have some advantages of the modern UI. I dunno, just a guess.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 13, 2019, 12:49:53 pm
Instead of forking and going the same way as in the past forks with lack of devs, leading to too much work for a single guy, leading to project being abandoned is it actually possible to use the mod system of CDDA to recreate the original Cataclysm gameplay and content ?
Or are there too many game systems hardcoded that can't be modified with the mod system ?

If it's possible this would be the better solution then, this way as a mod it would have nothing to do with any direction or decision of CDDA itself and could be developped independantly without any impact on other people enjoyment of the default CDDA.
Now if too much is hardcoded , i guess out of a fork it's hopeless, and with how much work it is to maintain a fork without additional coders it's hopeless anyways.

The exact gameplay? No, probably not. If you wanted the exact gameplay, you could load up the original though. A similar game with several changes you didn't like removed, but taking advantage of improvements? Yes. You'd even be allowed to integrate code support for it, as demonstrated with magiclysm. That's what both Aftershock and Bright Nights were meant to be, but neither are being maintained (and we merged them together when Aftershock was abandoned so as not to have two unmaintained similar projects). Someone who wanted to do this would be quite welcome in the main project; there's certainly a niche for a cyberpunk near future game like the original cataclysm, it's just not what we're making in the core game.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 13, 2019, 12:55:49 pm
Ah now that's interesting ,as this could keep devs inside of the project instead of them leaving for disagreeing with the main direction.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: dpwb on October 13, 2019, 01:12:30 pm
Ah now that's interesting ,as this could keep devs inside of the project instead of them leaving for disagreeing with the main direction.

Well theres little danger of that with the current devs, we're all in broad agreement with the main direction.

The main reason we accept a more sci-fi mod into the fold and encourage people contributing to it, is that then hopefully we get less noise and complaining, because then we can point to that and say "play that mod", instead of people demanding we change what we are doing.

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on October 13, 2019, 01:41:45 pm
Instead of forking and going the same way as in the past forks with lack of devs, leading to too much work for a single guy, leading to project being abandoned is it actually possible to use the mod system of CDDA to recreate the original Cataclysm gameplay and content ?
Or are there too many game systems hardcoded that can't be modified with the mod system ?

If it's possible this would be the better solution then, this way as a mod it would have nothing to do with any direction or decision of CDDA itself and could be developped independantly without any impact on other people enjoyment of the default CDDA.
Now if too much is hardcoded , i guess out of a fork it's hopeless, and with how much work it is to maintain a fork without additional coders it's hopeless anyways.
Whales made the original Cataclysm by himself. If you don't feel like putting in the effort, that's fine, but there's nothing hopeless about it.
Also, I don't think making drastic gameplay changes by editing the json files would necessarily be any easier than just editing the code. Sure, you wouldn't need to recompile the game to test it, but major changes are still going to be a lot of work, no matter the language.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 13, 2019, 01:48:19 pm
Ah now that's interesting ,as this could keep devs inside of the project instead of them leaving for disagreeing with the main direction.

You guys keep bringing that up as if it's a major risk... the newest devs have been here over a year now, and most quite a lot longer. We became devs because we like the game Kevin wants to make and we also want to see it made. It's not like he has some kind of psionic sway over us.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 13, 2019, 03:33:03 pm
I think it's always a risk when coding capable contributors are a finite ressource and are lost to forks and the resulting burn out, Coolthulhu by example had been active for 3 or 4 years contributing before being bothered enough with the disagreements to start his fork with all the concepts/ideas that were disagreed with by the other devs, with of course solo maintenance of a fork leading to too much work and so leaving.

If those disagreements could have instead be possible to get implemented through the mod system instead of working around hardcoded stuff, maybe he wouldn't have burned himself out with the forking (+ probably no other contributors didn't helped) and he would still contribute.

Oh and it's not a finger pointing to some devs or specific individual by the way as it's understandable that people disagree in a project or have different idea on which direction it must take, it's pointing that mods are good and can potentially settle things before they get heated.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 13, 2019, 03:43:51 pm
Don't forget there is generally a lifespan to contributors. I have no intention of playing and developing cataclysm for the rest of my life.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 13, 2019, 04:13:14 pm
I see you forgot to read the lines in very small fonts on the account creating page :D
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 13, 2019, 09:05:51 pm
Damn, they always get me in the fine print. Well, apparently if I leave I owe Kevin my firstborn, so I guess I'll wait for when he's a teenager.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 14, 2019, 06:45:05 am
Damn, they always get me in the fine print. Well, apparently if I leave I owe Kevin my firstborn, so I guess I'll wait for when he's a teenager.

You're expected to train your firstborn in the art of C++ as well, so that the project doesn't lose net contributors if you leave. Eventually, there will be ancient lines of contributors, with warring dynasties shifting in allegiance day by day.

"Your father's brackets ... an elegant weapon from a more civilized age."
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Kaitol on October 14, 2019, 05:05:00 pm
The thing is, it isn't really Kevin's repository. He's like the fourth person in control of it. It was handed to him by the last guy because he was longest-standing active contributor.

The problem is, if Kevin wanted to change the game so drastically, why didn't he make his own fork in the early days? Why did he wait, and cooperate with the several previous owners and the community's vision of the game for YEARS until he was finally handed control, and then make his drastic changes and sudden complete shift of gameplay priorities?

If kevin wanted it to be his own game, then he should have made his own fork rather than working on the community version for years. It isn't his game, it's the game of everyone who contributed to it, it is the community's game. He was handed control of the GitHub and everything else with the understanding that he appreciated that and intended to continue in the same vein with an open, friendly, community-oriented project. And the fact that he now treats it like it's his own sole property and work is one of the big strikes against him.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on October 15, 2019, 01:55:30 am
Again, it's an open-source project. Nobody owns anything. To contribute code, you must legally relinquish all creative control over it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on October 15, 2019, 02:29:48 am
That's it. I'm sick of all of you shittalking me and constantly insulting me behind my back.

What the hell have I ever done to all of you? Have I kidnapped your first-borns? I'm making the game that I WANT, and if you don't like it then you're free to fork it and make your own game without the big bad evil Kevin. Bitching about it on here will not do anything.

Fuck you, you are banished from CDDA. All of you. Stop playing my game if you hate it so much or make your own. Whatever you do, you're no longer welcome in my community. Not that you were ever a big part of it anyways, all you do is sit on this dark corner of the internet and shittalk me since Toady doesn't have the decency to stop this.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on October 15, 2019, 04:29:30 am
Not that you were ever a big part of it anyways,
If I remember right Cataclysm started out here, and a lot of the original contributors for CDDA came from here.


Also when you say "you are banished from CDDA" is that referring to one person, the entire thread, or is it all of Bay12?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Yoink on October 15, 2019, 04:47:01 am
lmao

Whenever one needs a fix of ridiculous internet drama, this thread never disappoints. I've gotten far more entertainment from the shitfights in here than I ever did from the game itself. xD   
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: King Zultan on October 15, 2019, 04:51:46 am
I still don't get what it is about Cataclysm that attracts so much drama, I mean it has as much drama as a soap opera.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Yoink on October 15, 2019, 04:54:32 am
Somebody should channel all of this and make an actual soap opera roguelike.
Or maybe a management sim.   
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: NullForceOmega on October 15, 2019, 04:59:11 am
You're doing THAT.

That thing you just did.

Being a dictatorial jerk to everyone who disagrees with you and acting like you're god's gift to game development because you're keeping afloat and relevant a game that was abandoned by it's actual creator.

Someone disagrees with or criticizes you and you say stupid goddamn shit like "You're banished", like a goddamn tinpot dictator.  You actively belittle others, treat them like expendable tools, and then say shit like "It's MY game".  It fucking isn't.  That's what open source means.  It means "Open to the public".  Other people like your direction, and you know what?  I actually think that's pretty cool.  I don't like your direction, I think your ideas about realism are founded on bad information, and your concept of good gameplay is tedious and asinine, but the fact that you have an audience is really awesome.

If only you weren't so fucking thin-skinned that you have to turn everyone who doesn't adhere to your myopic vision into a pariah, people would probably be less a lot less inclined to treat you the way you are being treated.

But obviously "do unto others as you would have them do unto you" isn't something you understand.

Why are you even here?  You've made it painfully clear that you don't like us, you don't want our input, and that you think this thread is a waste of time.  So why the fuck do you even keep coming back?  Why the fuck do you even care what we say about you, since you obviously think so fucking little of us?

How about you actually leave, instead of dropping by to announce that we aren't welcome in your community?  Because, newsflash, this isn't your goddamn community here.  This is Bay12, not Kevin's playground.  And we can say whatever we damn well please as long as it doesn't violate forum guidelines.  And only Toady can decide when that happens, so how about instead of this arrogant 'tude you're spouting, you use the tools provided, and report people instead, so Toady can actually review the posts and make that decision.  And if you have already done so, then DON'T ENGAGE.

Toady, If this does reach you, I am sorry, But I really felt that this needed to be said.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on October 15, 2019, 08:52:40 am
I don't even think Yoink is actually the bad guy™ you thought you were talking about NullForce, pretty sure he has a different account name.

I realized that  Null was talking to Azmodean.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on October 15, 2019, 09:07:00 am
He isn't responding to Yoink, he's responding to azmodean/kevin.


Not that you were ever a big part of it anyways,
If I remember right Cataclysm started out here, and a lot of the original contributors for CDDA came from here.


Also when you say "you are banished from CDDA" is that referring to one person, the entire thread, or is it all of Bay12?

There literally wouldn't be a DDA if it wasn't for Bay12. The whole team which gathered when DDA started was basically members of Bay12, formed through Bay12. The kickstarter was run by Bay12 members (not that I remember how that turned out). This has pretty much always been like a secondary forum for Cataclysm going back to as far as when whales used to come here himself.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: azmodean on October 15, 2019, 11:35:44 am
Well that's great, I was successfully avoiding replying to the idiocy here and someone compromised my account and made that bizarre post. I know people are going to be sceptical of that, maybe the forum owners can confirm that post came from an ip address that I don't use.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 15, 2019, 12:12:27 pm
Well that's great, I was successfully avoiding replying to the idiocy here and someone compromised my account and made that bizarre post. I know people are going to be sceptical of that, maybe the forum owners can confirm that post came from an ip address that I don't use.

Really? That seems like bullshit to me. I've been avoiding this thread because you blame me for stirring things up, and last I checked you stopped replying to this thread because you were fed up with the long list of people objecting to your attitude towards criticism of the project. I find it kinda unlikely when that's the sort of overreaction that people have criticized you for.

Plus, it's not like you haven't banned people from areas you have control over, and attempted to push people out of communities you don't, over things that most of your critics would describe as inane. Threatening to ban contributors for taking part in dissent against you in another community would be consistent with that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Blood_Librarian on October 15, 2019, 01:48:43 pm
Why would anyone compromise your account just to argue with a bunch of baby stealers?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 15, 2019, 02:50:48 pm
Why would anyone spend six years complaining about how one guy manages his popular fork of a game?

Anyway I don't expect anyone who already felt Kevin was some kind of despot for how he chooses to administer his branch of an open source project will believe anything without IP evidence, so there's probably not much point in a half dozen people all expressing their skepticism.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 15, 2019, 02:58:17 pm
Anyway I don't expect anyone who already felt Kevin was some kind of despot for how he chooses to administer his branch of an open source project will believe anything without IP evidence, so there's probably not much point in a half dozen people all expressing their skepticism.

And I don't expect anyone who has legitimately been hacked for an implausible reason, to say something he would already be likely to say, to have any reason not to potentially dox an alleged hacker. If he has the IP he claims to be from this hacking, then he should feel free to provide it publicly. Otherwise, we will be acting on the assumption that he said this himself, and your automatically assuming he did not make this outburst himself confirms your own bias in this matter.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 15, 2019, 03:08:38 pm

And I don't expect anyone who has legitimately been hacked for an implausible reason, to say something he would already be likely to say, to have any reason not to potentially dox an alleged hacker. If he has the IP he claims to be from this hacking, then he should feel free to provide it publicly. Otherwise, we will be acting on the assumption that he said this himself, and your automatically assuming he did not make this outburst himself confirms your own bias in this matter.
Where am I automatically assuming anything? Obviously I believe my friend's story, because I'm not an asshole, but I rather pointedly didn't make any statements about it because I consider that both obvious and irrelevant.

I don't think Kevin was aware viewers can see their own IPs here. I certainly wasn't, and I have been on this forum for years.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Soadreqm on October 15, 2019, 03:42:49 pm
Well that's great, I was successfully avoiding replying to the idiocy here and someone compromised my account and made that bizarre post. I know people are going to be sceptical of that, maybe the forum owners can confirm that post came from an ip address that I don't use.
I'll believe this, since it seems more likely than someone who would sincerely use a phrase like "you are banished from CDDA" also having the self-awareness to backpedal.
Remember to use strong passwords, kids.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 15, 2019, 04:21:45 pm
Well that's great, I was successfully avoiding replying to the idiocy here and someone compromised my account and made that bizarre post. I know people are going to be sceptical of that, maybe the forum owners can confirm that post came from an ip address that I don't use.
I'll believe this, since it seems more likely than someone who would sincerely use a phrase like "you are banished from CDDA" also having the self-awareness to backpedal.
Remember to use strong passwords, kids.

Joke's on you, my password is literally strong_password.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Sergius on October 15, 2019, 04:36:52 pm
"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scourge728 on October 15, 2019, 04:40:23 pm
How does one see their own IP here?
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 15, 2019, 04:40:32 pm
Damn, the entertainment value of this thread just went up further than I thought it could go, seeing as there is some limit to how acrimonious arguments generally get on Bay12.

Also: "you're banished"? The phrasing of that entire post is fucking hilarious.

It does seem a bit of a stretch, but I'm going to go with the "wait and get proof of whether that was Kevin's IP or not" people, since as already noted I'm not personally involved in this conflict - and I know I apologized for using revolution/conflict language, but it's definitely a conflict now - and thus don't have much experience as to Kevin's mannerisms. Though this also means that unlike Erk I have no attachment/loyalty to Kevin. (I can appreciate your value of loyalty, Erk, even if it turns out Kevin did write that post.)

Again: this is all hilarious.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 15, 2019, 04:41:01 pm
How does one see their own IP here?

It's in the lower right corner of your own posts.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 15, 2019, 04:42:51 pm
"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

That's...pretty sig-worthy.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 15, 2019, 04:53:37 pm
There is an easier way to see whether Kevin was hacked or just went on an immature tantrum and wants to deny it. The post said we/y'all are "banished." Well, then, submit some changes to the repo, making it clear you're one of the people from this thread, and see if he regards your changes normally or continues to call you "banished" there.

FWI, Kevin, if you did post that post, and we confirm it, any respect for you/skepticism of the dissenters I had is out the window, because I can't think of any way the post could have been more childish.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 15, 2019, 05:00:49 pm
It would be so trivial to post the comment's listed IP that I'm taking that as evidence that the claim is false. The only valid reason you wouldn't post the IP is that you'd be compared to post your native IP as proof too, but this is not truly required.

Thing is, you can enter an IP into sites to determine where the IP came from. That Kevin's github profile says he's in Seattle is publicly-available information, so if the "hacker's" IP says it comes from outside Washington then it would confirm this claim without him needing to dox himself.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 15, 2019, 05:20:08 pm
It would be so trivial to post the comment's listed IP that I'm taking that as evidence that the claim is false. The only valid reason you wouldn't post the IP is that you'd be compared to post your native IP as proof too, but this is not truly required.

Thing is, you can enter an IP into sites to determine where the IP came from. That Kevin's github profile says he's in Seattle is publicly-available information, so if the "hacker's" IP says it comes from outside Washington then it would confirm this claim without him needing to dox himself.

I highly doubt he cares enough to try to prove anything; he only knew about the post because dpwb and I were surprised to see him posting here at all. Pretty sure he's leaving it up to toady/threetoe to decide if they want to do anything about it.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 15, 2019, 05:28:07 pm
RandomDragon speaks true. Kevin, this is your chance to provide compelling (not definite, since he could just grab some real, random, non-Seattle IP and claim it was the one on the post) evidence that you are speaking in good faith; if you posted that outburst yourself, your claim to be hacked would be a lie, and you would have thus betrayed the fundamental assumption of communication: that the other parties can trust you to not deceive. If you lied, we will have no obligation to consider your words any longer. Not that we had a technically binding obligation before, but unless you are proved a liar it would simply be the decent thing for us to give your claim of being hacked some consideration (no matter how slight) since it is currently possible, though various forumers differ on how likely.

TLDR; if you were hacked, you have room to defend yourself rationally against these other accusations; if you weren't, you're a liar, a sophist, and acting in bad faith, and we can ignore you as much as we want.

Oh, and we need Erk's side of the matter; he hasn't had much of a chance to give us his 2 cents.

It would be so trivial to post the comment's listed IP that I'm taking that as evidence that the claim is false. The only valid reason you wouldn't post the IP is that you'd be compared to post your native IP as proof too, but this is not truly required.

Thing is, you can enter an IP into sites to determine where the IP came from. That Kevin's github profile says he's in Seattle is publicly-available information, so if the "hacker's" IP says it comes from outside Washington then it would confirm this claim without him needing to dox himself.

I highly doubt he cares enough to try to prove anything; he only knew about the post because dpwb and I were surprised to see him posting here at all. Pretty sure he's leaving it up to toady/threetoe to decide if they want to do anything about it.

If I'm reading this correctly, you're saying Kevin didn't post here, as he told you he didn't know about the Angry Outburst Post? Evidence in Kevin's favor, then.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 15, 2019, 05:34:24 pm
my side of the argument is that kevin wasn't active in any of the cdda communities when the post came out at 2:30 am his time, and when he came on at a reasonable time in our timezone seemed pretty surprised to see it. Given that personally IDGAF if people believe he wrote it or not (seems pretty weird to come back just to disavow it and then leave again otherwise, since that is in direct opposition to the angry spirit of the post, but ok) and Kevin has been demonstrated to G several fewer F's about this thread than I do, I don't think you'll get much more of an answer than that from anyone but threetoe or toady, to whom the post has already been reported as a probable account violation.

If Kevin actually did post it and is trolling y'all, well, it would be extremely out of character for him to suddenly recant like that. If he was really that mad, he'd be stubborn as usual and sticking to his guns as posted in the rant.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 15, 2019, 05:40:40 pm
In that case, we have: reasonable arguments from Erk that (a) Kevin didn't post it and (b) he's not going to care enough to try to refute it. Therefore, the only thing we can do about The Post is wait for Toady to do his thing.

Let us return to our regularly scheduled discussion of the game itself.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 15, 2019, 05:43:40 pm
2:30 am his time

Correction: 2:30 AM for GMT-6, WA would be GMT-7 (so 1:30 AM).

Regardless yeah, this seems...unusual. I mean it WOULD be logical if one was not exactly in one's normal mindset, I know I've said stupid shit while riled up, more rarely while not 100% sober, etc. The difference would be I wouldn't claim I didn't say it. :/
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 15, 2019, 05:58:47 pm
Regardless yeah, this seems...unusual. I mean it WOULD be logical if one was not exactly in one's normal mindset, I know I've said stupid shit while riled up, more rarely while not 100% sober, etc. The difference would be I wouldn't claim I didn't say it. :/
You of all people should know that Kevin isn't typically quick to back down if he says something out of frustration.
Anyway, not sure why I'm continuing to talk about this.

Of more interest, I have been experimenting with ways to render cars in game. It's a challenging thing since our cars look incredibly ridiculous, but I have hit on a few ideas that might hold up. If I can get them worked out, I'll have a beta version of the tileset merged shortly.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 15, 2019, 06:00:22 pm
You of all people should know that Kevin isn't typically quick to back down if he says something out of frustration.

I'll take that as a compliment. :V

That is indeed...odd. Honestly this just seems kinda weird either way.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Toady One on October 15, 2019, 06:10:17 pm
It's not possible for me to use differing IPs to judge whether accounts have been hacked.  (As I understand it, a single person can scramble their IP using a VPN, as many members of the forum currently do for privacy reasons.)  I have no other relevant information in this case.  So I can't weigh in here.  Most importantly, I don't know that it matters that much.  People are responsible for their accounts, and people shouldn't fight, per the guidelines, but this fight is ongoing, and it's not simple to assign blame.  I would appreciate it if people would dial stuff back generally, but perhaps we are past that point.

The OP of this thread is (relatively) inactive.  Should we switch to a new one that can stay on track?  It's fine to talk about developments and so forth, including dev teams and all that, and criticizing development (while not flinging insults, per guidelines), but this has gotten a little repetitive and if sufficient people want to talk about the game as it is currently being developed, that seems reasonable, but a more strongly defined opening post would be necessary for that.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 15, 2019, 06:15:12 pm
Thanks toady.

What are some of your ideas for rendering the cars Erk?

Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 15, 2019, 06:20:23 pm
Understood.

And agreed, I'd be interested to see that Erk. I know that one of the users on the discord has likewise expressed an interest in making the tanks in tankmod look more like tanks, as representing the appearance of a tank within the limits of the vehicle system was one of the main things I struggled with back when I added them.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 15, 2019, 06:34:48 pm
Regarding tiles, (https://cdn.discordapp.com/attachments/552510581782085654/633377192587427860/unknown.png) is my current sketch-up of how a car might look. It needs a bit more support from code before I start doing actual pixelwork.

Also probably of interest, the alpha version of the total tileset is looking like this now:
https://user-images.githubusercontent.com/11464/66855945-a8255b80-ef30-11e9-9bc1-11c6b478e650.png (https://user-images.githubusercontent.com/11464/66855945-a8255b80-ef30-11e9-9bc1-11c6b478e650.png). Still lots of little things to clear up but as I work on the higher-impact tiles it rapidly approaches playability. The community is doing a great job rallying to help make new art.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Random_Dragon on October 15, 2019, 07:13:04 pm
Nice, looks like it might be interesting. I'm finding myself thinking I oughta start doing more mod_tilseset stuff at this rate...
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Robsoie on October 15, 2019, 07:15:43 pm
It's frankly some amazing 2D artwork !
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 15, 2019, 08:55:37 pm
Thanks! I'm really excited to get it into the game soon
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: n9103 on October 15, 2019, 09:59:57 pm
Given that he's contributed the most to the thread in recent months, as far as content and progress updates, as well as being rational in the pro/anti kevin... issue, I'd suggest Erk to be the thread starter.
The topic really does suffer from not having a thread maintainer and reliable OP.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Eschar on October 15, 2019, 10:22:32 pm
I second Erk as thread starter
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: pisskop on October 15, 2019, 10:26:42 pm
bye 0.C Thread!  Not with a bang, but a whimper.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: Erk on October 16, 2019, 12:11:04 am
Well, there was a bit of a bang there.

I've made a new thread at http://www.bay12forums.com/smf/index.php?topic=174824.0 - I was already considering it, so a few votes tipped me over to "okay sure". As I said over there, I'll try to post some changelog highlights and some other general dev stuff.
Title: Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
Post by: scriver on October 16, 2019, 10:18:42 am
It would be so trivial to post the comment's listed IP that I'm taking that as evidence that the claim is false. The only valid reason you wouldn't post the IP is that you'd be compared to post your native IP as proof too, but this is not truly required.

Thing is, you can enter an IP into sites to determine where the IP came from. That Kevin's github profile says he's in Seattle is publicly-available information, so if the "hacker's" IP says it comes from outside Washington then it would confirm this claim without him needing to dox himself.

I highly doubt he cares enough to try to prove anything; he only knew about the post because dpwb and I were surprised to see him posting here at all. Pretty sure he's leaving it up to toady/threetoe to decide if they want to do anything about it.

If I'm reading this correctly, you're saying Kevin didn't post here, as he told you he didn't know about the Angry Outburst Post? Evidence in Kevin's favor, then.

Not if he had already regretted posting it by then.