Bay 12 Games Forum

Dwarf Fortress => DF Modding => Topic started by: Zironic on February 17, 2008, 02:33:00 pm

Title: Candyland Contributions:
Post by: Zironic on February 17, 2008, 02:33:00 pm
I figure I should contribute with: GIANT SQUIRREL
code:
 [CREATURE:SQUIRREL_GIANT]
   [NAME:giant squirrel:giant squirrels:giant squirrel]
   [TILE:'6'][COLOR:5:0:2]
   [PETVALUE:200]
   [PREFSTRING:fluffiness]
   [LARGE_ROAMING][COMMON_DOMESTIC][WAGON_PULLER]
   [BENIGN][MEANDERER][PET]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [NATURAL][MOUNT]
   [POPULATION_NUMBER:20:40]
   [CLUSTER_NUMBER:5:9]
   [SIZE:9]
   [ATTACK:MAIN:BYTYPE:STANCE:nibble:nibbles:1:2:GORE][ATTACKFLAG_WITH]
   [CHILD:1][CHILDNAME:squirrel:squirrels]
   [FAT:5]
   [DIURNAL]
   [BIOME:ANY_GRASSLAND]
   [BIOME:ANY_TEMPERATE_FOREST]
   [STANDARD_FLESH]
   [HOMEOTHERM:10068]
   [LAYERING:100]
   [SWIMS_INNATE][SWIM_SPEED:2500]

Title: Re: Candyland Contributions:
Post by: Helmaroc on February 17, 2008, 02:37:00 pm
lol the kids are simply called 'squirrels'.
Title: Re: Candyland Contributions:
Post by: Zironic on February 17, 2008, 02:41:00 pm
code:
 
[CREATURE:IMP_CHOCOLATE]
   [NAME:chocolate imp:chocolate imps:chocolate imp]
   [TILE:'i'][COLOR:6:0:0]
   [MODVALUE:10]
   [LARGE_ROAMING][COMMON_DOMESTIC]
   [PET][TRAINABLE]
   [FIREIMMUNE][MAGMA_VISION]
   [GENPOWER:5]
   [BLOODTYPE:0]
   [CANOPENDOORS]
   [PREFSTRING:tasty chocolate]
   [BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [NOBREATHE]
   [SIZE:3]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:4:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:1][CHILDNAME:chocolate spawn:chocolate spawns]
   [EQUIPS]
   [FAT:1]
   [ALL_ACTIVE]
   [NO_DRINK][NO_EAT][NO_SLEEP]
   [POPULATION_NUMBER:20:40]
   [CLUSTER_NUMBER:6:10]
   [BIOME:SUBTERRANEAN_LAVA]
   [BIOME:MOUNTIAN]
   [STANDARD_FLESH]
   [HOMEOTHERM:10095]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [HEATDAM_POINT:13000]
   [IGNITE_POINT:13500]
   [LEATHER_HEATDAM_POINT:13000]
   [LEATHER_IGNITE_POINT:13500]
   [BONE_HEATDAM_POINT:14000]

The delicious YET tameble (less deadly) chocolate imp!

[ February 17, 2008: Message edited by: Zironic ]

Title: Re: Candyland Contributions:
Post by: penguinofhonor on February 17, 2008, 03:04:00 pm
code:
[CREATURE:FISH_CARP_GUMMI]
   [NAME:gummi carp:gummi carp:gummi carp]
   [TILE:224][COLOR:4:0:1]
   [LARGE_ROAMING]
   [AQUATIC][UNDERSWIM][IMMOBILE_LAND]
   [MODVALUE:3]
   [GENPOWER:3]
   [PREFSTRING:cherry flavor]
   [ALL_ACTIVE]
   [POPULATION_NUMBER:15:30]
   [CLUSTER_NUMBER:5:10]
   [BENIGN][MEANDERER][NATURAL]
   [PETVALUE:50]
   [BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS :DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:5:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON]
   [NOBREATHE][NOBONES][NOSKIN][NONAUSEA][NOSKULL]
   [SIZE:3]
   [MAXAGE:20:30]
   [NO_DRINK]
   [CHILD:1][CHILDNAME:gummi carp fry:gummi carp fry]
   [FAT:0]
   [BIOME_RIVER_TEMPERATE_FRESHWATER]
   [BIOME_RIVER_TROPICAL_FRESHWATER]
   [BIOME_LAKE_TEMPERATE_FRESHWATER]
   [BIOME_LAKE_TROPICAL_FRESHWATER]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [SWIMS_INNATE][SWIM_SPEED:500]

[ February 17, 2008: Message edited by: penguinofhonor ]

Title: Re: Candyland Contributions:
Post by: Mr.Person on February 17, 2008, 03:41:00 pm
code:

[CREATURE:TRAIN_CHOO_CHOO]
   [NAME:choo choo train:choo choo trains:choo choo train]
   [TILE:'T'][COLOR:0:0:1]
   [EQUIPMENT_WAGON][COMMON_DOMESTIC]
   [NOT_BUTCHERABLE]
   [HAS_RACEGLOSS:WOOD]
   [ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:USE_RACEGLOSS]
   [NOSMELLYROT]
   [BODY:WAGON]
   [SIZE:12]
   [ALL_ACTIVE]
   [NO_GENDER]
   [MATERIAL:WOOD:USE_RACEGLOSS]
   [TRADE_CAPACITY:15000]


The body isn't right, but come on. Who attacks WAGONS?

EDIT: Forgot to make the color something not.. brown. I suppose it would have to be a wooden train though... Oh well, this isn't going to show up often anyways.

[ February 17, 2008: Message edited by: Mr.Person ]

Title: Re: Candyland Contributions:
Post by: Zironic on February 17, 2008, 03:59:00 pm
IF we all donate something, even if it is not used, we can help the modder of candyland significantly.
Title: Re: Candyland Contributions:
Post by: Novocain on February 17, 2008, 05:07:00 pm
quote:
reaction_standard

[OBJECT:REACTION]

[REACTION:MILK_POWDERED_TO_CREAM]
[NAME:make cream from powdered milk]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MILK_POWDERED]
[PRODUCT:100:3:BAR:NO_SUBTYPE:METAL:CREAM_WHIPPED]
[FUEL]

[REACTION:RICE_TREATS_MAKING]
[NAME:make rice treat bars]
[SMELTER]
[REAGENT:1:METAL_ORE:RICE_CRISPED]
[REAGENT:1:REACTION_CLASS:FLUX]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:RICE_TREATS]
[FUEL]

[REACTION:CHOCOLATE_NOUGAT_MAKING]
[NAME:make chocolate covered nougat bars]
[SMELTER]
[REAGENT:1:METAL_ORE:NOUGAT]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COCOA]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:CHOCOLATE_NOUGAT]
[FUEL]


[REACTION:CHOCOLATE_SEMISWEET_MAKING]
[NAME:make semisweet chocolate bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:CHOCOLATE_BAKING]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:CHOCOLATE_SWEETENED]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:CHOCOLATE_SEMISWEET]
[FUEL]

[REACTION:CHOCOLATE_CARAMEL_MAKING]
[NAME:make chocolate caramel bars]
[SMELTER]
[REAGENT:1:METAL_ORE:CARAMEL]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COCOA]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:CHOCOLATE_CARAMEL]
[FUEL]

[REACTION:CHOCOLATE_PEANUTS_MAKING]
[NAME:make chocolate covered peanut bars]
[SMELTER]
[REAGENT:1:METAL_ORE:PEANUTS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COCOA]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:CHOCOLATE_PEANUTS]
[FUEL]

[REACTION:CHOCOLATE_ALMONDS_MAKING]
[NAME:make chocolate covered almond bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COCOA]
[REAGENT:1:METAL_ORE:ALMONDS]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:CHOCOLATE_ALMONDS]
[FUEL]

[REACTION:CHOCOLATE_MILK_MAKING]
[NAME:make milk chocolate bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:CHOCOLATE_DARK]
[REAGENT:1:REACTION_CLASS:FLUX]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:CREAM_WHIPPED]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:CHOCOLATE_MILK]
[FUEL]

[REACTION:WHITE_CHOCOLATE_MAKING]
[NAME:make white chocolate bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:CHOCOLATE_MILK]
[REAGENT:1:REACTION_CLASS:FLUX]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:CREAM_WHIPPED]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:CHOCOLATE_WHITE]
[FUEL]

[REACTION:CHOCOLATE_MINT_MAKING]
[NAME:make mint chocolate bars]
[SMELTER]
[REAGENT:1:METAL_ORE:MINT]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COCOA]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:CHOCOLATE_MINT]
[FUEL]

[REACTION:CHOCOLATE_CRISPY_MAKING]
[NAME:make crispy chocolate bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COCOA]
[REAGENT:1:METAL_ORE:RICE_CRISPED]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:CHOCOLATE_CRISPY]
[FUEL]

[REACTION:VANILLA_WAFERS]
[NAME:make vanilla wafers]
[SMELTER]
[REAGENT:1:THREAD:NO_SUBTYPE:METAL:VANILLA]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:VANILLA]
[FUEL]


My current finished progress. Currently working on the standard rocks, and then on to soil types. I'm curious to see how the removal of coal will affect fueling. I'm hoping I can just use my candy cane tree logs for it.

[ February 17, 2008: Message edited by: Novocain ]

Title: Re: Candyland Contributions:
Post by: Novocain on February 17, 2008, 05:20:00 pm
quote:
matgloss_stone_mineral

[OBJECT:MATGLOSS]

[MATGLOSS_STONE:CHOCOLATE_DARK]
[NAME:raw dark chocolate][COLOR:4:7:0][TILE:156]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:CHOCOLATE_DARK:100]
[SOLID_DENSITY:5100]
[VALUE:8]

[MATGLOSS_STONE:CHOCOLATE_SWEETENED]
[NAME:raw sweetened chocolate][COLOR:6:7:1][TILE:156]
[ENVIRONMENT:IGNEOUS_ALL:VEIN:100]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:CHOCOLATE_SWEETENED:100]
[SOLID_DENSITY:19320]
[VALUE:30]

[MATGLOSS_STONE:CHOCOLATE_BAKING]
[NAME:raw baking chocolate][COLOR:7:7:1][TILE:156]
[ENVIRONMENT_SPEC:IGNEOUS_INTRUSIVE:VEIN:100]
[ENVIRONMENT_SPEC:METAMORPHIC:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:CHOCOLATE_BAKING:100]
[SOLID_DENSITY:10490]
[VALUE:10]

[MATGLOSS_STONE:COCOA]
[NAME:raw cocoa][COLOR:6:7:0][TILE:156]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
[ENVIRONMENT_SPEC:SEDIMENTARY:VEIN:100]
[ENVIRONMENT_SPEC:METAMORPHIC:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:COCOA:100]
[SOLID_DENSITY:8930]
[VALUE:2]

[MATGLOSS_STONE:NOUGAT]
[NAME:raw nougat][COLOR:2:7:1][TILE:156]
[ENVIRONMENT_SPEC:IGNEOUS_INTRUSIVE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:NICKEL:100]
[VALUE:2]

[MATGLOSS_STONE:RICE_CRISPED]
[NAME:raw crisped rice][COLOR:0:7:1][TILE:156]
[ENVIRONMENT:METAMORPHIC:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:ZINC:100]
[VALUE:2]

[MATGLOSS_STONE:MINT]
[NAME:raw mints][COLOR:6:7:0][TILE:156]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:IGNEOUS_INTRUSIVE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:TIN:100]
[VALUE:2]

[MATGLOSS_STONE:PEANUTS]
[NAME:raw peanuts][COLOR:7:7:1][TILE:'%']
[BASIC_COLOR:7:0]
[ENVIRONMENT_SPEC:IGNEOUS_INTRUSIVE:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:BISMUTH:100]
[VALUE:2]

[MATGLOSS_STONE:ALMONDS]
[NAME:raw almonds][COLOR:7:7:1][TILE:'^']
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:ALUMINUM:100]
[SOLID_DENSITY:2700]
[VALUE:2]

[MATGLOSS_STONE:MILK_POWDERED]
[NAME:powdered milk][COLOR:0:7:1][TILE:15]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ITEM_SYMBOL:15]
[VALUE:10]

[MATGLOSS_STONE:MARSHMALLOW_PINK]
[NAME:pink marshmallow][COLOR:7:7:1][TILE:'"']
[REACTION_CLASS:FLUX]
[ENVIRONMENT_SPEC:SEDIMENTARY:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:METAMORPHIC:CLUSTER_SMALL:100]
[VALUE:2]

[MATGLOSS_STONE:MARSHMALLOW_WHITE]
[NAME:white marshmallow][COLOR:7:7:1][TILE:'"']
[REACTION_CLASS:FLUX]
[ENVIRONMENT_SPEC:SEDIMENTARY:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:METAMORPHIC:CLUSTER_SMALL:100]
[VALUE:2]

[MATGLOSS_STONE:MARSHMALLOW_GREEN]
[NAME:green marshmallow][COLOR:7:7:1][TILE:'"']
[REACTION_CLASS:FLUX]
[ENVIRONMENT_SPEC:SEDIMENTARY:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:METAMORPHIC:CLUSTER_SMALL:100]
[VALUE:2]

[MATGLOSS_STONE:RAW_VANILLA]
[NAME:raw vanilla][COLOR:3:7:1][TILE:156]
[ITEM_SYMBOL:'*']
[VALUE:250]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:200]
[THREAD_METAL:ADAMANTINE:100]
[DEEP]


Just finished this.

Edit: Smileys. D:

Also, to be noted, all colors are currently placeholders. I still have to figure them out.  :(

[ February 17, 2008: Message edited by: Novocain ]

Title: Re: Candyland Contributions:
Post by: penguinofhonor on February 17, 2008, 05:30:00 pm
My gosh, you stole my idea in every single aspect!

Although I kinda stole that idea from someone else, so it's okay.

Here's a sweetened tower cap:

code:
[MATGLOSS_WOOD:GINGERBREAD_DWARVEN]
[NAME:dwarven gingerbread tree][ADJ:dwarven gingerbread]
[TILE:5]
[WET][DRY]
[BIOME_SUBTERRANEAN_WATER]

And a plant:

code:
[MATGLOSS_PLANT:CANDY_CORN_DWARVEN]
[TILE:'v'][COLOR:6:0:1]
[NAME:candy corn][NAME_PLURAL:candy corns]
[GROWDUR:300][VALUE:2]
[DRINK:sweet whiskey:5:0:1]
[DRINKVALUE:2]
[SEED:6:0:1]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[GENPOWER:1]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:colors]
[WET][DRY][BIOME_SUBTERRANEAN_WATER]

I had replaced Adamantine with Savoy Truffle (from the Beatles song, yes):

code:
[MATGLOSS_METAL:SAVOY_TRUFFLE]
[NAME:savoy truffle][ADJ:savoy truffle][COLOR:3:0:1]
[VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL][ANY_USE]
[WAFERS]
[DAMAGE_PERC:500]
[BLOCK_PERC:500]
[SOLID_DENSITY:200]
[DEEP]

[MATGLOSS_STONE:SAVOY_TRUFFLE_RAW]
[NAME:raw savoy truffle][COLOR:3:7:1][TILE:15]
[ITEM_SYMBOL:4]
[VALUE:250]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:200]
[THREAD_METAL:SAVOY_TRUFFLE:100]
[DEEP]

[REACTION:SAVOY_TRUFFLE_WAFERS]
[NAME:make savoy truffle wafers]
[SMELTER]
[REAGENT:1:THREAD:NO_SUBTYPE:METAL:CANDY_ULTIMATE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:CANDY_ULTIMATE]
[FUEL]


And some thread metal, for the fun of it:

code:
[MATGLOSS_STONE:LICORICE_RAW_STRAWBERRY]
[NAME:raw strawberry licorice][COLOR:4:7:1][TILE:247]
[MELTING_POINT:10800]
[BOILING_POINT:11800]
[SOLID_DENSITY:2300]
[THREAD_METAL:LICORICE_STRAWBERRY]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ITEM_SYMBOL:'*']
[VALUE:10]

[MATGLOSS_STONE:LICORICE_RAW_BLACK]
[NAME:raw black licorice][COLOR:0:7:1][TILE:247]
[MELTING_POINT:11300]
[ITEM_SYMBOL:'*']
[BOILING_POINT:12300]
[SOLID_DENSITY:2300]
[THREAD_METAL:LICORICE_STRAWBERRY]
[ENVIRONMENT:IGNEOUS_ALL:VEIN:100]
[VALUE:10]

I never got to making an actual metal entry for these, though.


Oh, and soil, because we need it:

code:
[MATGLOSS_STONE:SUGAR]
[NAME:sugar][COLOR:7:7:1][TILE:177]
[SOIL][AQUIFER][SOIL_SAND]
[SOLID_DENSITY:1200]

[MATGLOSS_STONE:SUGAR_BROWN]
[NAME:brown sugar][COLOR:6:7:0][TILE:177]
[SOIL][AQUIFER][SOIL_SAND]
[SOLID_DENSITY:1200]

[MATGLOSS_STONE:SUGAR_PACKED]
[NAME :packed sugar][COLOR:7:0:1][TILE:178]
[SOIL][AQUIFER]
[SOLID_DENSITY:1500]

[MATGLOSS_STONE:CINNAMON]
[NAME:cinnamon][COLOR:4:0:0][TILE:177]
[SOIL]
[SOLID_DENSITY:1300]

[MATGLOSS_STONE:POWDER_PIXIE]
[NAME :pixie powder][COLOR:5:7:1][TILE:177]
[SOIL][AQUIFER][SOIL_SAND]

[MATGLOSS_STONE:GELATIN_CHERRY]
[NAME:cherry gelatin][COLOR:4:7:1][TILE:178]
[SOIL_OCEAN][AQUIFER]
[SOLID_DENSITY:1200]

[MATGLOSS_STONE:GELATIN_BLUEBERRY]
[NAME:blueberry gelatin][COLOR:1:7:1][TILE:178]
[SOIL_OCEAN][AQUIFER]
[SOLID_DENSITY:1200]

[MATGLOSS_STONE:GELATIN_LIME]
[NAME:lime gelatin][COLOR:2:7:1][TILE:178]
[SOIL_OCEAN][AQUIFER]
[SOLID_DENSITY:1200]

[MATGLOSS_STONE:GELATIN_LEMON]
[NAME:lemon gelatin][COLOR:6:7:1][TILE:178]
[SOIL_OCEAN][AQUIFER]
[SOLID_DENSITY:1200]

[MATGLOSS_STONE:SUGAR_BARLEY]
[NAME:barley sugar][COLOR:6:6:1][TILE:176]
[SOIL][AQUIFER][SOIL_SAND]
[SOLID_DENSITY:1250]

[MATGLOSS_STONE:ICING]
[NAME:icing][COLOR:5:7:1][TILE:178]
[SOIL][AQUIFER]
[SOLID_DENSITY:1400]

[MATGLOSS_STONE:CREAM_WHIPPED]
[NAME:whipped cream][COLOR:7:7:1][TILE:176]
[SOIL][AQUIFER]
[SOLID_DENSITY:200]

[MATGLOSS_STONE:COCONUT]
[NAME:chopped coconut][COLOR:6:7:1][TILE:176]
[SOIL][AQUIFER]
[SOLID_DENSITY:1000]


Feel free to use these; I don't think I'll be doing any more of this. There's still some more stuff I could find, though, if you're interested.

Title: Re: Candyland Contributions:
Post by: Zironic on February 17, 2008, 06:17:00 pm
To replace coal - remove the [fuel] tag, and simply add an reactant that is necessary for every reaction. Basicly your candy canes. the [Fuel] tag basicly saves space so you dont have to type the whole thing out,
Title: Re: Candyland Contributions:
Post by: Zironic on February 17, 2008, 06:23:00 pm
DOUBLE POST: REASON: AQUIFER LAYERS should be jello-like substances:
code:
 
[MATGLOSS_STONE :DELIGHT_TURKISH]
[NAME:turkish delight][COLOR:7:6:0][TILE:247]
[AQUIFER][SEDIMENTARY_OCEAN_SHALLOW]

Title: Re: Candyland Contributions:
Post by: Novocain on February 17, 2008, 06:24:00 pm
Well, my candy cane trees will still be producing logs, so I'm going to try that out for now. It's going to need a lot of balancing, though, since I'll have to work out which toppings should go to which regions, etc. I'll have to modify the basic chocolates and cocoa to appear everywhere, at the very least. Gems are also very useless at this point, so they've been removed entirely to save some effort.
Title: Re: Candyland Contributions:
Post by: Helmaroc on February 17, 2008, 06:33:00 pm
Novacain-Imagine a candy cane tower!
Title: Re: Candyland Contributions:
Post by: Zironic on February 17, 2008, 06:35:00 pm
Since sand is now sugar, glass is now some sort of sugar confection- I dont know if that is in the raws though.

Make Chocolate more a mountainous region substances with more and more pure chocolates from milk to dark lower you dig. Steel should be white chocolate as it is a partial chocolate that uses impurities for flavor. Adamantine should be something cool. For flux you can have marsh mellows....Peeps.

For regions - do it based on tempurature. In colder regions have more chocolate and marshmellows. In warm have cakes and cookies.

Title: Re: Candyland Contributions:
Post by: Impending Doom on February 17, 2008, 06:38:00 pm
quote:
Since sand is now sugar, glass is now some sort of sugar confection

Spun sugar, I believe it's called.

Title: Re: Candyland Contributions:
Post by: Novocain on February 17, 2008, 06:52:00 pm
quote:
Originally posted by Zironic:
<STRONG>Since sand is now sugar, glass is now some sort of sugar confection- I dont know if that is in the raws though.

Make Chocolate more a mountainous region substances with more and more pure chocolates from milk to dark lower you dig. Steel should be white chocolate as it is a partial chocolate that uses impurities for flavor. Adamantine should be something cool. For flux you can have marsh mellows....Peeps.

For regions - do it based on tempurature. In colder regions have more chocolate and marshmellows. In warm have cakes and cookies.</STRONG>


I already have flux implemented. It seems we both thought of marshmallows, as there are a wide variety of fluffy fluxes to choose from.

Also, I used sour candies as aquifers. It seemed ironic.

Adamantine is vanilla. Also ironic.

I don't believe I can do temperature based, but if there are existing tags for it, I'll look. As far as I know, the only limitations are by rock type(sedimentary, metamorphic, or either type of igneous), or by specific strains of rock(so you only find certain things inside granite, for instance). I'll split up each of my "topping" ores to various regions, for kicks and variety, and even out their price, since I just listed my favorites as more expensive.

I'll upload the entirety of my new matglosses tomorrow, since I'm lazy and hungry tonight. I need more chocolate liquor or something, to put it in context.

Title: Re: Candyland Contributions:
Post by: Mr.Person on February 17, 2008, 08:30:00 pm
quote:
Originally posted by Novocain:
<STRONG>I already have flux implemented. It seems we both thought of marshmallows, as there are a wide variety of fluffy fluxes to choose from.

Also, I used sour candies as aquifers. It seemed ironic.

Adamantine is vanilla. Also ironic.

I don't believe I can do temperature based, but if there are existing tags for it, I'll look. As far as I know, the only limitations are by rock type(sedimentary, metamorphic, or either type of igneous), or by specific strains of rock(so you only find certain things inside granite, for instance). I'll split up each of my "topping" ores to various regions, for kicks and variety, and even out their price, since I just listed my favorites as more expensive.

I'll upload the entirety of my new matglosses tomorrow, since I'm lazy and hungry tonight. I need more chocolate liquor or something, to put it in context.</STRONG>


You could seperate trees and plants out by biome, so that's something. Remeber, deserts (desserts?) are now giant sugar fields, so place trees and plants accordingly.

Title: Re: Candyland Contributions:
Post by: Zironic on February 17, 2008, 09:16:00 pm
I mean when making each area, think of the climate and then choose what to make there based off of that.
Title: Re: Candyland Contributions:
Post by: Novocain on February 17, 2008, 09:18:00 pm
That'll work with trees and possibly other plants, at least. Temperature doesn't matter at all with rocks, probably because caves don't have temperatures either. In any case, magma is liquid toffee.
Title: Re: Candyland Contributions:
Post by: Fenrir on February 17, 2008, 10:01:00 pm
Suggestion*: give kobolds pie launchers that fire harmless pies.
The flying xiron strawberry piex strikes you in the face.
It is hilarious!

*This ≡idea≡ was stolen from someone else.

Title: Re: Candyland Contributions:
Post by: Zironic on February 17, 2008, 11:04:00 pm
Change the imp's name to coffee imp.... he has no fire breath but still, you can have imp pets!
Title: Re: Candyland Contributions:
Post by: Patarak on February 18, 2008, 01:57:00 am
I shotgun creating the gummmi snake/giant gummi worm. NOONE ELSE TOUCH IT.
Title: Re: Candyland Contributions:
Post by: Kagus on February 18, 2008, 04:59:00 am
This may work, but I might have missed something along the line:

code:

[CREATURE:FLUFF]
   [NAME:fluffity Mr. Rabbit:fluffity Mr. Rabbits:fluffity]
   [TILE:'R'][COLOR:5:0:1]
   [MEGABEAST]
   [MODVALUE:10]
   [PETVALUE:2000]
   [PREFSTRING:well-stocked eggbasket]
   [PREFSTRING:cheerfully purple color]
   [PREFSTRING:flopsy ears]
   [PREFSTRING:psychotic urges]
   [LARGE_ROAMING]
   [GENPOWER:5]
   [BONECARN]
   [CURIOUSBEAST_GUZZLER]
   [NOPAIN][NOSTUN][NONAUSEA][NOEMOTION][RECKLESS][PARALYZEIMMUNE]
   [BUILDINGDESTROYER:1]
   [DAMBLOCK:1]
   [NOFEAR]
   [BODY:RABBIT:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT
:NECK:SPINE:BRAIN:MOUTH:TEETH_BUCK]
   [BODYGLOSS:PAW:CLAW_HAND]
   [SIZE:14]
   [ATTACK:MAIN:BYTOKEN:EGGB:smack:smacks:1:5:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:GRASP:slice:slices:1:4:SLASH][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:STANCE:baff:baffs:1:3:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:BTEE:nibble:nibbles:1:6:GORE][ATTACKFLAG_CANLATCH]
   [ITEMCORPSE:
   [FAT:12]
   [ALL_ACTIVE][GOOD]
   [BIOME:ANY_TEMPERATE_FOREST]
   [BIOME:ANY_TROPICAL_FOREST]
   [BIOME:SHRUBLAND_TEMPERATE]
   [BIOME:SHRUBLAND_TROPICAL]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:100]
   [SWIMS_INNATE][SWIM_SPEED:2500]



code:

[TEETH_BUCK]
[BP:BTEE:buck teeth][CONTYPE:HEAD][SMALL]


[BODY:RABBIT]
[BP:UB:upper body][UPPERBODY]
[BP:LB:lower body][CON:UB][LOWERBODY]
[BP:HD:head][CON:UB][HEAD]
[BP:REAR:right ear][CONTYPE:HEAD][HEAR]


[BP:LEAR:left ear][CONTYPE:HEAD][HEAR]

[BP:RUA:right upper arm][CON:UB][LIMB]

[BP:LUA:left upper arm][CON:UB][LIMB]

[BP:RLA:right lower arm][CON:RUA][LIMB]

[BP:LLA:left lower arm][CON:LUA][LIMB]

[BP:RH:right hand][CON:RLA]

[BP:EGGB:egg basket][CON:RH][SMALL]

[BP:LH:left hand][CON:LLA][GRASP]

[BP:RL:right leg][CON:LB][LIMB]

[BP:LL:left leg][CON:LB][LIMB]

[BP:RF:right foot][CON:RL][STANCE]

[BP:LF:left foot][CON:LL][STANCE]


I left "ITEMCORPSE" open because I wouldn't know the tags of any appropriate candy goodies.  The buck teeth are optional, but it gives the chance that you can smash his teeth so he can't bite.

[ February 18, 2008: Message edited by: Kagus ]

Title: Re: Candyland Contributions:
Post by: Patarak on February 18, 2008, 05:30:00 am
Was it really necessary to make an entire body set for bunnies? You could have just made a quadruped, rename some parts, and add buck teeth.
Title: Re: Candyland Contributions:
Post by: Kagus on February 18, 2008, 05:51:00 am
Needed something that stood on its hind legs (humanoid), and carried an eggbasket, so the right hand is useless.

EDIT: Oh, you might want to add the [MALE] tag, so you don't end up with any female Mr. Rabbits.

[ February 18, 2008: Message edited by: Kagus ]

Title: Re: Candyland Contributions:
Post by: Anvilsmith on February 18, 2008, 08:14:00 am
Okay, it seems three versions of candyland are essentially evolving: mine, Novocain's and PenguinOfHonor's (though I think both I and Novocain can integrate Penguin's stuff). I really like that this is turning out to be a community effort.

I'll be writing in the following creatures today: ice princess, elephant fairy, gummy bear, cuddlebear, fuzzum-buzzard, pony, (giant) sheepie, (giant) otter, (giant) seal, (giant) bunny, (giant) piggy
Hope nobody else is doing them.

I'll mention what I've got in my mod right now: plants (which are compatible with the other two candylands), trees (again, compatible), and the other matgloss files (sadly incompatible with novocain's mod).

I also have the following, simplistic metal system in place:
Metals: White Chocolate (WC) (makes poor weapons/armor, but is expensive)
Brown Chocolate (BC) (makes good weapons/armor)
Chocolat Noir (CN) (makes very good weapons and good armor, very expensive)
CN can be made from BC and flux.
BC can be used with cream to make WC.

The three types of chocolate can be blended together to make "blended chocolate".

Cream (can be used in making white chocolate, whipped cream and clotted cream)
Whipped Cream, made in high quantities from flux and cream, is good for  medium-cost furniture.
Clotted cream (excellent armor) can be made from cream.

Love sugar (yep, that's a metal; it makes excellent weapons and good armor)
Rainbow sugar (made from love sugar, can be turned into lots and lots of cocaine at the smelter)

Fuel: Fairy droppings, love sugar, rainbow sugar and starburst can be used to make variable quantities of cocaine (coke), which serves as fuel.

I figured that this metal system makes every type of metal important for one purpose or another, and encourages you to use all metals.

Let me post the plants I've done so far. They've been carefully balanced in an attempt to make them all worthwhile for one purpose or another; muffin tops can be eaten raw and grow all year long, for instance, but yield only one harvest per season.
UNDERGROUND PLANTS:

code:

[MATGLOSS_PLANT:MUFFIN_TOP]
   [TILE:6][COLOR:6:0:1]
   [NAME:muffin top][NAME_PLURAL:muffin tops]
   [GROWDUR:750][VALUE:3]
   [SEEDNAME:muffin top spawn][SEED:4:0:1]
   [GENPOWER:5]
   [SPRING][SUMMER][AUTUMN][WINTER]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]
   [EDIBLE_RAW]
   [PREFSTRING:chocolatey crusts]
   [WET][DRY][BIOME:SUBTERRANEAN_WATER]

[MATGLOSS_PLANT:HAPPY_TRUFFLE]
   [TILE:6][COLOR:5:0:1]
   [NAME:happy truffle][NAME_PLURAL:happy truffles]
   [GROWDUR:650][VALUE:3]
   [SEEDNAME:happy truffle spawn][SEED:3:0:1]
[EXTRACT:truffle fluff:7:0:1]
   [EXTRACTVALUE:20]
   [EXTRACT_COOKABLE]
[MILL:happy dye:6:0:1]
   [MILL_VALUE:15]
   [MILL_DYE:AMBER]
   [GENPOWER:5]
   [SPRING][AUTUMN][WINTER]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [PREFSTRING:smiling amber spots]
[WET][DRY][BIOME:SUBTERRANEAN_WATER]

[MATGLOSS_PLANT:PIXIEPOT]
   [TILE:227][COLOR:3:0:1]
   [NAME: pixiepot][NAME_PLURAL: pixiepots]
   [GROWDUR:650][VALUE:3]
   [SEEDNAME:pixiepot spawn][SEED:2:0:0]
[DRINK:pixie whiskey:6:0:0]
   [DRINKVALUE:4]
   [GENPOWER:5]
   [SUMMER][AUTUMN][WINTER]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]
   [THREAD]
   [EDIBLE_VERMIN]
   [PREFSTRING:squishy caps]
[WET][DRY][BIOME:SUBTERRANEAN_WATER]

[MATGLOSS_PLANT:FAIRY_KISS]
   [TILE:148][COLOR:1:0:1]
   [NAME:fairy kiss][NAME_PLURAL:fairy kisses]
   [GROWDUR:450][VALUE:10]
   [SEEDNAME:fairy bulb][SEED:1:0:0]
   [DRINK:fairy nectar:5:0:0]
   [DRINKVALUE:10]
[MILL:sapphire dye:1:0:1]
   [MILL_VALUE:25]
   [MILL_DYE:AZURE]
   [GENPOWER:5]
   [WINTER]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]
   [PREFSTRING:]
   [WET][DRY][BIOME:SUBTERRANEAN_WATER]

[MATGLOSS_PLANT:FLOPPY_BUNDLE]
   [TILE:5][COLOR:7:0:0]
   [NAME:floppy bundle][NAME_PLURAL:floppy bundles]
   [GROWDUR:300][VALUE:2][SEED:7:0:0]
   [GENPOWER:2]
   [SPRING][WINTER]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [THREAD]
   [PREFSTRING:plushy feel]
   [WET][DRY][BIOME:SUBTERRANEAN_WATER]

[MATGLOSS_PLANT:DARK_DAFFODIL]
   [TILE:231][COLOR:5:0:0]
   [NAME:dark daffodil][NAME_PLURAL:dark daffodils]
   [GROWDUR:450][VALUE:5][SEED:4:0:0]
[EXTRACT:dark fragrance:5:0:0]
   [EXTRACTVALUE:100]
   [EXTRACT_VIAL]
[MILL:amethyst dye:1:0:0]
   [MILL_VALUE:30]
   [MILL_DYE:AMETHYST]
   [GENPOWER:5]
   [SPRING]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [PREFSTRING:swooning flowers]
   [PREFSTRING:profound scent]
   [WET][DRY][BIOME:SUBTERRANEAN_WATER]
   [EVIL]

[MATGLOSS_PLANT:SWEETSTALK]
   [TILE:180][COLOR:3:0:1]
   [NAME:sweetstalk][NAME_PLURAL:sweetstalks]
   [GROWDUR:450][VALUE:2][SEED:4:0:1]
[DRINK:dwarven licorice:6:0:1]
   [DRINKVALUE:3]
   [GENPOWER:5]
   [SUMMER][AUTUMN]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [PREFSTRING:robustness]
   [WET][DRY][BIOME:SUBTERRANEAN_WATER]

[MATGLOSS_PLANT:CREAMY_CRADLE]
   [TILE:152][COLOR:4:0:0]
   [NAME:creamy cradle][NAME_PLURAL:creamy cradles]
   [GROWDUR:300][VALUE:3]
   [SEEDNAME:creamy dough][SEED:4:0:1]
[MILL:sweetcream dye:5:0:1]
   [MILL_VALUE:25]
   [MILL_DYE:PINK]
   [GENPOWER:5]
   [AUTUMN]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [EDIBLE_RAW]
   [PREFSTRING:wealth of flowers]
   [WET][DRY][BIOME:SUBTERRANEAN_WATER]

might opt to use tile 231 if 3 looks bad.
[MATGLOSS_PLANT:LOVE_VELVET]
   [TILE:3][COLOR:7:0:0]
   [NAME:love velvet][NAME_PLURAL:love velvet flowers]
   [GROWDUR:300][VALUE:5]
   [SEEDNAME:creamy dough][SEED:5:0:1]
[EXTRACT:passion fragrance:5:0:1]
   [EXTRACTVALUE:50]
   [EXTRACT_VIAL]
   [GENPOWER:5]
   [SUMMER]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]
   [THREAD]
   [PREFSTRING:delicate texture]
   [WET][DRY][BIOME:SUBTERRANEAN_WATER]

[MATGLOSS_PLANT:SUGAR_PLUM]
   [TILE:5][COLOR:5:0:0]
   [NAME:sugar plum][NAME_PLURAL:sugar plum]
   [GROWDUR:300][VALUE:3]
[EXTRACT:plum syrup:1:0:0]
   [EXTRACTVALUE:20]
   [EXTRACT_COOKABLE]
   [EXTRACT_BARREL]
[MILL:plumsie dye:0:0:0]
   [MILL_VALUE:15]
   [MILL_DYE:PLUM]
   [SEEDNAME:][SEED:5:0:0]
   [SPRING][SUMMER]
   [FREQUENCY:100][GENPOWER:5][CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [EDIBLE_RAW]
   [THREAD]
   [PREFSTRING:nauseating aromas]
   [WET][DRY][BIOME:SUBTERRANEAN_WATER]

[MATGLOSS_PLANT:HONEYDEW]
   [TILE:231][COLOR:0:0:0]
   [NAME:honeydew][NAME_PLURAL:honeydew flowers]
   [GROWDUR:450][VALUE:2]
[DRINK:honeymead:6:0:1]
   [DRINKVALUE:3]
   [SEED:7:0:0]
   [SPRING][SUMMER][AUTUMN]
   [FREQUENCY:100][GENPOWER:5][CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [EDIBLE_RAW]
   [PREFSTRING:intricate corolas]
   [WET][DRY][BIOME:NOT_FREEZING]

buttercup (raw-edible, butter (extract to barrel), average growth, Sp,Su)
[MATGLOSS_PLANT:BUTTERCUP]
   [TILE:237][COLOR:7:0:1]
   [NAME:buttercup][NAME_PLURAL:buttercups]
   [GROWDUR:450][VALUE:3]
[EXTRACT:butter:7:0:0]
   [EXTRACTVALUE:15]
   [EXTRACT_COOKABLE]
   [EXTRACT_BARREL]
   [SEED:6:0:0]
   [SPRING][SUMMER]
   [FREQUENCY:100][GENPOWER:5][CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [EDIBLE_RAW]
   [PREFSTRING:plump flowers]
   [PREFSTRING:lean stalks]
   [DRY][BIOME:NOT_FREEZING]

[MATGLOSS_PLANT:RAINBOW_DAISY]
   [TILE:137][COLOR:5:0:1]
   [NAME:rainbow daisy][NAME_PLURAL:rainbow daisies]
   [GROWDUR:450][VALUE:5]
[EXTRACT:rainbow fragrance:0:0:0]
   [EXTRACTVALUE:80]
   [EXTRACT_STILL_VIAL]
[MILL:indigo dye:0:0:0]
   [MILL_VALUE:25]
   [MILL_DYE:INDIGO]
   [SEEDNAME:rainbow daisy pod][SEED:2:0:0]
   [SUMMER][AUTUMN]
   [FREQUENCY:100][GENPOWER:5][CLUSTERSIZE:5]
   [PREFSTRING:dazzling colors]
   [PREFSTRING:seven stalks]
   [DRY][GOOD][BIOME:NOT_FREEZING]

[MATGLOSS_PLANT:CANDLEBELL]
   [TILE:168][COLOR:4:0:1]
   [NAME:candlebell][NAME_PLURAL:candlebells]
   [GROWDUR:300][VALUE:2]
[MILL:scarlet dye:0:0:0]
   [MILL_VALUE:15]
   [MILL_DYE:SCARLET]
   [SEED:4:0:1]
   [SUMMER][AUTUMN]
   [FREQUENCY:100][GENPOWER:5][CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [PREFSTRING:swirling flowers]
   [WET][BIOME:NOT_FREEZING]

[MATGLOSS_PLANT:LAVENDER]
   [TILE:19][COLOR:3:0:1]
   [NAME:lavender][NAME_PLURAL:lavender]
   [GROWDUR:450][VALUE:4]
[EXTRACT:lavender oil:6:0:1]
   [EXTRACTVALUE:50]
   [EXTRACT_STILL_VIAL]
[MILL:lavender dye:3:0:1]
   [MILL_VALUE:20]
   [MILL_DYE:LAVENDER]
   [SEED:7:0:1]
   [SPRING][SUMMER][AUTUMN]
   [FREQUENCY:100][GENPOWER:5][CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [PREFSTRING:tiny flowers]
   [DRY][BIOME:NOT_FREEZING]

[MATGLOSS_PLANT:CANDY_CORN]
   [TILE:231][COLOR:6:0:1]
   [NAME:candy corn][NAME_PLURAL:candy corncobs]
   [GROWDUR:450][VALUE:2]
[DRINK:ginger ale:4:0:0]
   [DRINKVALUE:3]
[MILL:candy cornflakes:6:0:1]
   [MILL_VALUE:15]
   [COOKABLE_WHEN_MILLED]
   [SEED:6:0:1]
   [SPRING][SUMMER][AUTUMN][WINTER]
   [FREQUENCY:100][GENPOWER:5][CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [EDIBLE_RAW]
   [PREFSTRING:razor-sharp leaves]
   [PREFSTRING:fuzzy roots]
   [DRY][BIOME:NOT_FREEZING]

[MATGLOSS_PLANT:SUGARBUSH]
   [TILE:34][COLOR:0:0:0]
   [NAME:sugarbush][NAME_PLURAL:sugarbushes]
   [GROWDUR:450][VALUE:2]
[DRINK:ginger ale:6:0:0]
   [DRINKVALUE:]
[MILL:prime sugar:3:0:1]
   [MILL_VALUE:15]
   [COOKABLE_WHEN_MILLED]
   [SEED:7:0:0]
   [SPRING][SUMMER]
   [FREQUENCY:100][GENPOWER:5][CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [PREFSTRING:sweet coronas]
   [PREFSTRING:gingerly motions]
   [DRY][BIOME:NOT_FREEZING]

[MATGLOSS_PLANT:SNUGGLEVINE]
   [TILE:126][COLOR:2:0:1]
   [NAME:snugglevine][NAME_PLURAL:snugglevines]
   [GROWDUR:650][VALUE:3]
   [SEEDNAME:comfy bulbs][SEED:2:0:0]
   [SUMMER][AUTUMN][WINTER]
   [FREQUENCY:100][GENPOWER:5][CLUSTERSIZE:5]
   [EDIBLE_VERMIN]
   [THREAD]
   [PREFSTRING:affectionate nature]
   [PREFSTRING:gentle hugs]
   [WET][DRY][SAVAGE][BIOME:NOT_FREEZING]

Snow powder should be turned to cocaine at the smelter; need to add in this reaction, see if bag can be salvaged
[MATGLOSS_PLANT:SNOW_DAISY]
   [TILE:137][COLOR:7:0:1]
   [NAME:snow daisy][NAME_PLURAL:snow daisies]
   [GROWDUR:650][VALUE:3]
[EXTRACT:snow powder:7:0:1]
   [EXTRACTVALUE:5]
   [EXTRACT_BAG]
   [SEED:0:0:1]
   [AUTUMN][WINTER]
   [FREQUENCY:100][GENPOWER:5][CLUSTERSIZE:5]
   [PREFSTRING:slender leaves]
   [PREFSTRING:relaxing scent]
   [WET][DRY][GOOD][BIOME:NOT_FREEZING]

[MATGLOSS_PLANT:BOOM_PLUM]
   [TILE:148][COLOR:4:0:1]
   [NAME:boom plum][NAME_PLURAL:boom plums]
   [GROWDUR:210][VALUE:10]
[EXTRACT:clown tequila:4:0:0]
   [EXTRACTVALUE:50]
   [EXTRACT_COOKABLE]
   [EXTRACT_STILL_VIAL]
   [EXTRACT_IGNITE_POINT:10500]
   [EXTRACT_SPEC_HEAT:200]
   [EXTRACT_BOILING_POINT:13000]
   [SEED:2:0:0]
   [SPRING][SUMMER][AUTUMN][WINTER]
   [FREQUENCY:100][GENPOWER:5][CLUSTERSIZE:5]
   [PREFSTRING:practical joke potential]
   [PREFSTRING:almost real booze]
   [WET][DRY][EVIL][BIOME:NOT_FREEZING]


Title: Re: Candyland Contributions:
Post by: Novocain on February 18, 2008, 10:00:00 am
Nifty.

Anyone have any idea how to modify ingame messages? I've located all of the files, and plan on altering them to be more candy-appropriate, but most of the announcements are in something I can't seem to decode. I'll try to piece the language together, but if anyone already knows an easy way to modify it, I'd be grateful.

Edit: They seem to be compressed or something. At least, I can't seem to piece together any sort of character-to-character relationship yet.

Edit 2: There are actually a large number of detail strings locked up in the game .exe itself... I'll see what I can modify for the sake of deliciousness.

[ February 18, 2008: Message edited by: Novocain ]

Title: Re: Candyland Contributions:
Post by: Mr.Person on February 18, 2008, 11:52:00 am
quote:
Originally posted by Novocain:
<STRONG>Nifty.

Anyone have any idea how to modify ingame messages? I've located all of the files, and plan on altering them to be more candy-appropriate, but most of the announcements are in something I can't seem to decode. I'll try to piece the language together, but if anyone already knows an easy way to modify it, I'd be grateful.

Edit: They seem to be compressed or something. At least, I can't seem to piece together any sort of character-to-character relationship yet.

Edit 2: There are actually a large number of detail strings locked up in the game .exe itself... I'll see what I can modify for the sake of deliciousness.

[ February 18, 2008: Message edited by: Novocain ]</STRONG>


Right now, all I think you can modify are prefstrings and creature attacks.

Title: Re: Candyland Contributions:
Post by: penguinofhonor on February 18, 2008, 01:42:00 pm
Ah, so you're actually integrating mine? Neat, then. I have some stone, but I don't think I'll submit most of it because I made all the temperatures under the assumption that magma was temperature ~11400 instead of ~12400.

I had replaced obsidian with cinnamon, if you need any ideas.

Also, I have some gems if you need any:

code:
[MATGLOSS_STONE:CANDY_ROCK]
[TILE:'*'][GEM:rock candy:rock candy crystals][COLOR:7:7:1][GLASS][VALUE:3]
[ENVIRONMENT:ALL_STONE:CLUSTER_SMALL:100]

[MATGLOSS_STONE:JELLY_BEAN_CLUSTER_CHERRY]
[TILE:34][GEM:cherry jelly bean crystal:STP][COLOR:4:7:1][VALUE:3]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:75]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER_SMALL:75]

[MATGLOSS_STONE:JELLY_BEAN_CLUSTER_LEMON]
[TILE:34][GEM:lemon jelly bean crystal:STP][COLOR:6:7:1][VALUE:3]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:75]
[ENVIRONMENT:IGNEOUS_INTRUSIVE:CLUSTER_SMALL:75]

[MATGLOSS_STONE:JELLY_BEAN_CLUSTER_LIME]
[TILE:34][GEM:lime jelly bean crystal:STP][COLOR:3:7:1][VALUE:3]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:75]
[ENVIRONMENT:METAMORPHIC:CLUSTER_SMALL:75]


And some more of the animals I put in:

code:
[CREATURE:FISH_PIKE_GUMMI]
   [NAME:gummi pike:gummi pike:gummi pike]
   [TILE:224][COLOR:2:0:0]
   [LARGE_ROAMING]
   [AQUATIC][UNDERSWIM][IMMOBILE_LAND]
   [MODVALUE:3]
   [GENPOWER:3]
   [PREFSTRING:watermelon flavor]
   [PREFSTRING  :pseudo-carp strength]
   [ALL_ACTIVE]
   [POPULATION_NUMBER:15:30]
   [BENIGN][MEANDERER][NATURAL]
   [PETVALUE:200]
   [BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS  :DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:5:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [NOBREATHE][NOBONES][NOSKIN][NONAUSEA][NOSKULL]
   [SIZE:5]
   [MAXAGE:20:30]
   [NO_DRINK]
   [CHILD:1][CHILDNAME:gummi pike fry:gummi pike fry]
   [FAT:0]
   [BIOME_RIVER_TEMPERATE_FRESHWATER]
   [BIOME_RIVER_TEMPERATE_BRACKISHWATER]
   [BIOME_LAKE_TEMPERATE_FRESHWATER]
   [BIOME_LAKE_TEMPERATE_BRACKISHWATER]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [SWIMS_INNATE][SWIM_SPEED:500]


[CREATURE:FISH_GAR_LONGNOSE_GUMMI]
   [NAME:gummi longnose gar:gummi longnose gars:gummi longnose gar]
   [TILE:'g'][COLOR:6:0:1]
   [LARGE_ROAMING]
   [AQUATIC][UNDERSWIM][IMMOBILE_LAND]
   [MODVALUE:3]
   [GENPOWER:3]
   [PREFSTRING:lemon flavor]
   [PREFSTRING:clear, yellow color]
   [ALL_ACTIVE]
   [POPULATION_NUMBER:15:30]
   [BENIGN][NATURAL]
   [PETVALUE:200]
   [BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:5:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [NOBREATHE][NOBONES][NOSKIN][NONAUSEA][NOSKULL][BLOODTYPE:Y]
   [SIZE:5]
   [MAXAGE:20:30]
   [NO_DRINK]
   [CHILD:1][CHILDNAME:longnose gar fry:longnose gar fry]
   [FAT:0]
   [BIOME_RIVER_TEMPERATE_FRESHWATER]
   [BIOME_RIVER_TEMPERATE_BRACKISHWATER]
   [BIOME_LAKE_TEMPERATE_FRESHWATER]
   [BIOME_LAKE_TEMPERATE_BRACKISHWATER]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [SWIMS_INNATE][SWIM_SPEED:500]

[CREATURE:HIPPO_GUMMI]
   [NAME:gummi hippo:gummi hippos:gummi hippo]
   [TILE:'H'][COLOR:7:0:0]
   [LARGE_ROAMING]
   [AMPHIBIOUS]
   [MODVALUE:4]
   [GENPOWER:3]
   [PREFSTRING:lime flavor]
   [PREFSTRING:slick shininess]
   [IVORY]
   [DIURNAL]
   [POPULATION_NUMBER:15:30]
   [CLUSTER_NUMBER:3:7]
   [BENIGN][MEANDERER][NATURAL][PET]
   [PETVALUE:400]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [SIZE:11]
   [MAXAGE:40:50]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:5:GORE][ATTACKFLAG_CANLATCH]
   [NOBREATHE][NOBONES][NOSKIN][NONAUSEA][NOSKULL][BLOODTYPE:G]
   [CHILD:5][CHILDNAME:gummi hippo calf:gummi hippo calves]
   [FAT:0]
   [BIOME_RIVER_TROPICAL_SALTWATER]
   [BIOME_RIVER_TROPICAL_BRACKISHWATER]
   [BIOME_RIVER_TROPICAL_FRESHWATER]
   [BIOME_LAKE_TROPICAL_SALTWATER]
   [BIOME_LAKE_TROPICAL_BRACKISHWATER]
   [BIOME_LAKE_TROPICAL_FRESHWATER]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [SWIMS_INNATE][SWIM_SPEED:2500]


And because nothing gummi supplied leather, I made this:

code:
[CREATURE:CANDY_GNOME]
   [NAME:candy gnome:candy gnomes:candy gnome]
   [TILE:'g'][COLOR:6:0:1]
   [PETVALUE:20]
   [NATURAL][PET]
   [LARGE_ROAMING]
   [COMMON_DOMESTIC][BENIGN]
   [PREFSTRING:greed]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]
   [SIZE:4]
   [MAXAGE:15:35]
   [ATTACK:MAIN:BYTYPE:GRASP:smack:smacks:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [CHILD:2]
   [FAT:2]
   [EQUIPS]
   [DIURNAL]
   [CAN_LEARN][CAN_SPEAK]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:45]
   [SWIM_LEARNED][SWIM_SPEED:3000]

[ February 18, 2008: Message edited by: penguinofhonor ]

Title: Re: Candyland Contributions:
Post by: Zironic on February 18, 2008, 03:35:00 pm
We need to get some people with fast computers to do testing, while several people inegrate all of the codes people are making - testing it in batches. Then we need people to right some raws--- which we already have.
Title: Re: Candyland Contributions:
Post by: Novocain on February 18, 2008, 03:39:00 pm
I'll do the testing myself for my mod. If you guys want me to add something, tell me. If it's good enough, I'll add it. I'm just too busy with the basics and finer points to input every new eight-legged rabbit and test it.  :)

I'm going to have elves being malevolent chocoholics(need a better name), dwarves being gingerbread men, goblins being evil puppets, kobolds being icky spiders, and most of the animals will be turned into ultra-fluffy, gummy, or cracker versions of themselves. I need good ideas for some of the other races, and megabeasts, though. Clueless for human replacements. >>

Title: Re: Candyland Contributions:
Post by: Zironic on February 18, 2008, 04:04:00 pm
Elves are now the violent and controlling slave-drivers, the Keebler elves - LIKE THE MAKE THEIR OWN COOKIES!
Title: Re: Candyland Contributions:
Post by: Alfador on February 19, 2008, 01:14:00 pm
Makes sense to make glass out of sugar--you can do that in the real world too. They use it for movie sets where someone's going to go through a plate glass window. But it has a tendency to warp quickly, so you have to use it fresh.
Title: Re: Candyland Contributions:
Post by: Novocain on February 19, 2008, 05:22:00 pm
My contributions are going to be ever so slightly slow, fellas. I have been suddenly struck by a horrible horrible cousin of cave adaptation: eye fatigue. I need to stop staring at my computer screen for a few hours, and I've been trying to do so all afternoon. However, candy cane trees and alternate colors will all be up and working by tomorrow, assuming I can use the computer again later tonight.