Bay 12 Games Forum
Dwarf Fortress => DF Suggestions => Topic started by: ShinyandKittens on November 09, 2017, 07:01:09 pm
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[FOLLOWSBLOOD] would go on creatures like sharks
and a Demigorgon and they will pathfind toward blood until they find a creature, and will prioritize that creature. Finding the creature puts it into no quarter mode.
[SEEKSCREATURE] would make it find a creature (defined by SEEKSCREATURE:creature) and it follows the scent of a creature and priorities that creature more than other creatures when hunting.
For example, a Demigorgon great white shark swims quickly toward some elf blood because you threw him into your nice little shark pit after you slashed him across the leg. He sees the elf and shortly tries to disembowl him.
Or... a wolf is hunting a goblin scout but he sees a rabbit, and leaves the mutilated goblin behind to go kill the rabbit.
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Why limit it to blood? Why not have someone follow dust trails, fascination with web, seeks people with certain items (looking at you, woodcutter hunting treant), seeks certain genders (alpha male).
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Why limit it to blood? Why not have someone follow dust trails, fascination with web, seeks people with certain items (looking at you, woodcutter hunting treant), seeks certain genders (alpha male).
I see what you’re saying...
How about [FOLLOWS:]?
And it can be a special argument, eg
FOLLOWS:BLOOD:ALL
Or
FOLLOWS:DUST:N/A
Or even
FOLLOWS:BLOOD:HUMAN
For a demogorgon shark
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You should probably suggest introducing the behavior into creatures in DF first before thinking about modding support with tags. Tags by themselves won't do anything.
So what is it exactly that you want? Improved wild animal behavior? It's a big topic, which has been discussed several times before. Migration behavior, proper ecosytems which define (perhaps procedurally) natural 'predator' and 'prey' relationships.
Then once you've got animals acting naturally (chasing rabbits, tracking each other by smell, staking out territory, etc) you can think about how you might want to assist modders with customization tags (rabbits that suicidally hunt wolves?!).
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Yeah, and you have to make them eat the corpse, otherwise predators will be omnicidal maniacs that want the extinction of all lesser species.
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Yeah, and you have to make them eat the corpse, otherwise predators will be omnicidal maniacs that want the extinction of all lesser species.
Yes indeed. And don't forget the [KILLS_FOR_FUN] tag for when we actually want them to behave that way.
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I see a lot of tag suggestions, and I just wonder if perhaps it would be best to just have a tag suggestion megathread?
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I see a lot of tag suggestions, and I just wonder if perhaps it would be best to just have a tag suggestion megathread?
Done.
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I see a lot of tag suggestions, and I just wonder if perhaps it would be best to just have a tag suggestion megathread?
Done.
Where tho?
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They mean this one (http://www.bay12forums.com/smf/index.php?topic=168184.0), though there have been several attempts at one over the years - one of those has just been bumped, actually. I guess one problem tag megathreads have is the more limited audience compared to, say, terrain type megathreads. Another is that they inevitably becomes outdated with new versions. But maybe the new one will work out.
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Yeah, and you have to make them eat the corpse, otherwise predators will be omnicidal maniacs that want the extinction of all lesser species.
I wish cats ate the vermin they killed, rather than leaving it there
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Oh, man, me too.
Oh wait, did you mean in the game?
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XD
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Oh, man, me too.
Oh wait, did you mean in the game?
How about both? I mean, my cat doesn’t nessecarily do that (there’s barely any vermin), but I can’t dump enough stuff to keep my refuse pile empty
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Oh, man, me too.
Oh wait, did you mean in the game?
How about both? I mean, my cat doesn’t nessecarily do that (there’s barely any vermin), but I can’t dump enough stuff to keep my refuse pile empty
Build a bigger refuse pile.
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Oh, man, me too.
Oh wait, did you mean in the game?
How about both? I mean, my cat doesn’t nessecarily do that (there’s barely any vermin), but I can’t dump enough stuff to keep my refuse pile empty
Build a bigger refuse pile.
bruh
It’s 10x5
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Oh, man, me too.
Oh wait, did you mean in the game?
How about both? I mean, my cat doesn’t nessecarily do that (there’s barely any vermin), but I can’t dump enough stuff to keep my refuse pile empty
Build a bigger refuse pile.
bruh
It’s 10x5
Too small. Mine is 20x20.
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Oh, man, me too.
Oh wait, did you mean in the game?
How about both? I mean, my cat doesn’t nessecarily do that (there’s barely any vermin), but I can’t dump enough stuff to keep my refuse pile empty
Build a bigger refuse pile.
bruh
It’s 10x5
Too small. Mine is 20x20.
I usually turn an entire sixth of a dirt layer into my refuse pile.
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I usually turn an entire refuse pile into a ‼refuse pile‼.
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I usually turn an entire refuse pile into a ‼refuse pile‼.
Also works.