Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: mastahcheese on June 16, 2013, 01:15:44 am

Title: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: mastahcheese on June 16, 2013, 01:15:44 am
(http://i.imgur.com/hGzFHVn.png)




Spoiler: How it all began... (click to show/hide)

Head to Page 14 for the start of Roll to Revive Dwarf, which is far more interesting!

Actually, just see Xantalos' Thread for the update log, rather than skip through like 5 hundred derails and spin-off games. (http://www.bay12forums.com/smf/index.php?topic=131972.msg4679535#msg4679535)
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 16, 2013, 01:39:04 am
We are dead green.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 01:44:45 am
We are dead green.
You enter the Battle!
5! You have a rifle!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone1_zps04532e0d.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone1_zps04532e0d.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 16, 2013, 01:48:22 am
Shoot self
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 01:56:55 am
Shoot self
You shoot yourself! You succeed automatically!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone2_zps3e4a6b2e.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone2_zps3e4a6b2e.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 02:00:03 am
Get up and walk around looking for signs of battle.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 02:15:59 am
Get up and walk around looking for signs of battle.
You enter the battle with a (5) rifle!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone3_zpsf914a477.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone3_zpsf914a477.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 02:17:42 am
Hide in a house and wait.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 02:26:56 am
Hide in a house and wait.

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone4_zps2a0d7d82.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone4_zps2a0d7d82.png.html)


(As a little note, people can respawn if they want.)
Title: Re: (Illustrated) Roll to Die
Post by: Greenstarfanatic on June 16, 2013, 02:33:28 am
BLUE, the secret third team!
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 02:34:07 am
Hide my name tag!
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 02:41:34 am
BLUE, the secret third team!
You enter with a (6) rocket launcher!
Hide my name tag!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone5_zps37b42463.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone5_zps37b42463.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 02:45:29 am
Shoot him in the rocket from cover.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 02:48:37 am
Shoot him in the rocket from cover.
You fire! 6! You detonate his launcher!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone6_zpsc53a8182.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone6_zpsc53a8182.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 02:50:21 am
Do I have a laser gun?
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 02:51:30 am
Do I have a laser gun?
Everybody has laser guns.
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 02:53:42 am
PEW PEW MOTHER LOVERS LASERS EVERYWHERE!
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 02:57:01 am
PEW PEW MOTHER LOVERS LASERS EVERYWHERE!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone7_zps2d6046e6.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone7_zps2d6046e6.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: scapheap on June 16, 2013, 02:58:01 am
Master of Green!
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 02:59:03 am
GREEN!? MORE LASERS!
Title: Re: (Illustrated) Roll to Die
Post by: Gentlefish on June 16, 2013, 03:00:13 am
ENTER AS GREEN FIRING AT THE HOUSE!
Title: Re: (Illustrated) Roll to Die
Post by: Greenstarfanatic on June 16, 2013, 03:05:31 am
FABULOUS PURPLE TEAM!
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 03:07:22 am
Master of Green!
You enter the battlezone! (3) you have a pistol!

ENTER AS GREEN FIRING AT THE HOUSE!
You enter the battlezone! (2) You have a medpack!
You have no weapon!

GREEN!? MORE LASERS!
You fire at Scapheap! (6) Headshot!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone9_zps88661ebc.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone9_zps88661ebc.png.html)

FABULOUS PURPLE TEAM!
Oh, shut up.
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 03:09:37 am
Ascend to godhood as it seems I am god of the hunt or something. failing that open fire on the medic.
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 16, 2013, 03:11:05 am
BECOME GREEN VAMPIRE
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 03:11:38 am
Ascend to godhood as it seems I am god of the hunt or something. failing that open fire on the medic.
your consistency with rolling 6's does seem to indicate that.

I'm going to stop putting in nametags, they just take time.
Title: Re: (Illustrated) Roll to Die
Post by: Gentlefish on June 16, 2013, 03:13:37 am
Dive for cover after grabbing the nearest gun! You don't fire on medics for a reason.
Title: Re: (Illustrated) Roll to Die
Post by: Greenstarfanatic on June 16, 2013, 03:14:21 am
Fuck you. GO BLUE TEAM!
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 03:16:58 am
Ascend to godhood as it seems I am god of the hunt or something. failing that open fire on the medic.
You fire on the medic! (3) You barely miss!

BECOME GREEN VAMPIRE
You get back up!

Fuck you. GO BLUE TEAM!
You have a (2) medpack!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone10_zpsdd2889ea.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone10_zpsdd2889ea.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 16, 2013, 03:18:06 am
TRANSFORM into MIST!
SUFFOCATE the BLUE guy!
Title: Re: (Illustrated) Roll to Die
Post by: scapheap on June 16, 2013, 03:18:39 am
Go my green twin.
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 03:18:50 am
Full auto! Aim for the head and spit out a witty one-liner!
Title: Re: (Illustrated) Roll to Die
Post by: Gentlefish on June 16, 2013, 03:21:49 am
Boo where'd my turn go?

Repeat actions except also fire on red man!
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 03:28:21 am
Dive for cover after grabbing the nearest gun! You don't fire on medics for a reason.
(missed this, sorry)
Boo where'd my turn go?
Repeat actions except also fire on red man!

You fire! (4) you hit his arm!
Go my green twin.
You enter with a (1) lack of weapons!
TRANSFORM into MIST!
SUFFOCATE the BLUE guy!

You attempt to transform into mist, but don't seem to have that power!
You Strangle him anyway! (4) He struggles to breathe!
Full auto! Aim for the head and spit out a witty one-liner!
You fire like crazy! (4) Hitting Pufferfish in the arm!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone11_zps213074f0.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone11_zps213074f0.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 03:31:07 am
Action movie hero sequence myself down to a medpack while killing enemies.
Title: Re: (Illustrated) Roll to Die
Post by: Greenstarfanatic on June 16, 2013, 03:42:39 am
Break out of the strangle hold and kick him in the nuts!
Title: Re: (Illustrated) Roll to Die
Post by: scapheap on June 16, 2013, 03:50:53 am
Use my plot armour to attack the red sniper.
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 16, 2013, 04:19:25 am
Steal his drugs and sedate him with them!
Title: Re: (Illustrated) Roll to Die
Post by: GreatWyrmGold on June 16, 2013, 07:21:43 am
((Where's Xantalos's first corpse?))

Red!
Get into cover!
Title: Re: (Illustrated) Roll to Die
Post by: Nirur Torir on June 16, 2013, 07:30:41 am
Red.
Begin shooting towards the green people.
Title: Re: (Illustrated) Roll to Die
Post by: miauw62 on June 16, 2013, 07:36:50 am
((Inb4 friendly fire))
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 07:26:16 pm
Action movie hero sequence myself down to a medpack while killing enemies.
You leave the house and fire on Pufferfish! (5-1=4) You shoot him again, and he collapses!

Break out of the strangle hold and kick him in the nuts!
You fight back! (2) you fail to break his hold!

Use my plot armour to attack the red sniper.
You fire on Kj! (1) your pistol explodes in your hands!

Steal his drugs and sedate him with them!
You try to steal his medpack! (3) you can't ahold of it, but you keep squeezing! (4) He's losing conscience!

((Where's Xantalos's first corpse?))

Red!
Get into cover!
((He got back up as a vampire))
You enter with a (5) rifle!

Red.
Begin shooting towards the green people.

You spawn with a (1) lack of armaments to attack with!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone12_zps2eb79485.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone12_zps2eb79485.png.html)

((So, Kj is apparently invulnerable, impressive))
Title: Re: (Illustrated) Roll to Die
Post by: Nirur Torir on June 16, 2013, 07:29:48 pm
Cheerfully run over and hug the green guy strangling the blue medic guy.
Title: Re: (Illustrated) Roll to Die
Post by: Tsuchigumo550 on June 16, 2013, 07:41:55 pm
Join in on the GREEN team!

Duck behind cover and shout "MARK FOUR STYLE, MOTHERF--KER!"
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 08:23:12 pm
Fire on the two idiots at the bottom of the map. Obtain gold star.
Title: Re: (Illustrated) Roll to Die
Post by: Gentlefish on June 16, 2013, 08:24:34 pm
use my medipack and fire on the red!
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 16, 2013, 08:40:49 pm
Cheerfully run over and hug the green guy strangling the blue medic guy.
You hug the green vampire!

Join in on the GREEN team!
Duck behind cover and shout "MARK FOUR STYLE, MOTHERF--KER!"
You enter with a (4) grenade! You (2) successfully blow up the empty house!

Fire on the two idiots at the bottom of the map. Obtain gold star.
You fire! (6!) You fire a piecing shot though the targets! They all die!

use my medipack and fire on the red!
You attempt to heal yourself! (4) you stop the bleeding!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone13_zpsdf31b5f3.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone13_zpsdf31b5f3.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 08:42:22 pm
Now am I a god?
Title: Re: (Illustrated) Roll to Die
Post by: Nirur Torir on June 16, 2013, 08:55:35 pm
In death, shout out "TEAM KILLER!!!"
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 16, 2013, 09:57:24 pm
Ressurect as double vampire.
Steal gold star.
Rip off kj1225's pants and strangle him with them
Title: Re: (Illustrated) Roll to Die
Post by: Gentlefish on June 16, 2013, 10:01:05 pm
Fight through the pain and shoot KJ!
Title: Re: (Illustrated) Roll to Die
Post by: Furtuka on June 16, 2013, 10:05:03 pm
Spawn as Blue!

Pick up corpses and begin bludgeoning people with them!
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 16, 2013, 10:05:59 pm
Ascend to godhood and kill my enemies. Or just kill my enemies if I don't ascend.
Title: Re: (Illustrated) Roll to Die
Post by: Nicholas1024 on June 16, 2013, 10:39:10 pm
Spawn as blue. Wonder why the green team's house is red. More importantly, wonder why blue team doesn't get a house. Then shoot someone.
Title: Re: (Illustrated) Roll to Die
Post by: Dansmithers on June 16, 2013, 11:51:00 pm
Spawn as RED Pyro.
BURN THE INFIDELS!
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 01:10:27 am
In death, shout out "TEAM KILLER!!!"
*Kj1225 earns achievement: Team Killer*

Ressurect as double vampire.
Steal gold star.
Rip off kj1225's pants and strangle him with them

(2) You fail to get back up!

Fight through the pain and shoot KJ!
You fire! (2) You miss!

Spawn as Blue!

Pick up corpses and begin bludgeoning people with them!

You enter with a (1) bad attitude! You pick up a corpse and (3) fail to hit anyone!

Ascend to godhood and kill my enemies. Or just kill my enemies if I don't ascend.
(6) ....    Fine, you ascend to godhood. Prick.

Spawn as blue. Wonder why the green team's house is red. More importantly, wonder why blue team doesn't get a house. Then shoot someone.

You spawn with a (6) rocket launcher! You fire! (5) You devastate the (3) green side!

Spawn as RED Pyro.
BURN THE INFIDELS!
You spawn with a (2) pistol, unfortunately it has no flamer capabilities, but it will have to do. (3) Except you missed.

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone14_zps5fd18d85.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone14_zps5fd18d85.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 17, 2013, 01:13:44 am
Get back up
Summon Kratos
Title: Re: (Illustrated) Roll to Die
Post by: SomeStupidGuy on June 17, 2013, 01:22:11 am
Spawn in like an awesome futuristic soldier, which is to say, fly in a set of jet-pack power armor.
Also spawn as a member of the blue team. Because blue looks nicer.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 01:43:28 am
This is by far the most chaotic thing I've ever done.
I'm liking it.
Title: Re: (Illustrated) Roll to Die
Post by: Remalle on June 17, 2013, 02:11:59 am
Red!
Title: Re: (Illustrated) Roll to Die
Post by: Scionox on June 17, 2013, 04:54:05 am
Spawn as a dragon. Set everyone aflame with a fire breath.
Title: Re: (Illustrated) Roll to Die
Post by: killerhellhound on June 17, 2013, 06:23:15 am
spawn as a red solidger protect our physical god (shoot anyone that points a gun at him)
Title: Re: (Illustrated) Roll to Die
Post by: Furtuka on June 17, 2013, 06:27:37 am
Bludgeon Red team members
Title: Re: (Illustrated) Roll to Die
Post by: scapheap on June 17, 2013, 06:42:11 am
Walk out of the fireball unharmed(apart from the gun blowing up.)
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 17, 2013, 07:04:31 am
Finger gun pew pew Xantalos' corpse and ascend to heaven granting everyone rocket launchers.
Title: Re: (Illustrated) Roll to Die
Post by: killerhellhound on June 17, 2013, 07:54:51 am
Ascend to heaven granting everyone rocket launchers.
Hail the great example of RED power and superiority
Title: Re: (Illustrated) Roll to Die
Post by: Dansmithers on June 17, 2013, 10:38:51 am
"Need a dispenser here!"
Title: Re: (Illustrated) Roll to Die
Post by: Nicholas1024 on June 17, 2013, 10:54:10 am
Now blow up the other enemy team.
Title: Re: (Illustrated) Roll to Die
Post by: Ddynamo on June 17, 2013, 12:43:55 pm
Blue
Call In airstrike against all enemies while burying self into ground to hide
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 12:54:56 pm
Get back up
Summon Kratos

(1) You stay down!

Spawn in like an awesome futuristic soldier, which is to say, fly in a set of jet-pack power armor.
Also spawn as a member of the blue team. Because blue looks nicer.
(4) You fly in with your jetpack! And nothing else!

Red!
(1) You have a jumpsuit! And you spawned on the wrong side of the battle!

Spawn as a dragon. Set everyone aflame with a fire breath.
(4) Well at least you have a grenade. Too bad you didn't specify a team.

spawn as a red solidger protect our physical god (shoot anyone that points a gun at him)
(4) You have a grenade to protect your god!

Bludgeon Red team members
(6) You beat a man to death with your friend's body!

Walk out of the fireball unharmed(apart from the gun blowing up.)
(1) Nice try though.

Finger gun pew pew Xantalos' corpse and ascend to heaven granting everyone rocket launchers.
(4+5=9) You annihilate the area! And summon rocket launchers!


"Need a dispenser here!"
You pick up a summoned rocket launcher!

Now blow up the other enemy team.
(5) You do so!

Blue
Call In airstrike against all enemies while burying self into ground to hide

(1) You spawn inside of an explosion!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone15_zps6c3aca9c.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone15_zps6c3aca9c.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 17, 2013, 12:57:42 pm
Expand the game map so we aren't so cramped.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 12:59:57 pm
Expand the game map so we aren't so cramped.
But that's part of the chaos!
Title: Re: (Illustrated) Roll to Die
Post by: SomeStupidGuy on June 17, 2013, 01:02:13 pm
Grab a launcher of rockets, fly far above the battle and launch rockets down below.
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 17, 2013, 01:03:36 pm
Change the game map to something with lots of color.
Title: Re: (Illustrated) Roll to Die
Post by: Furtuka on June 17, 2013, 01:05:15 pm
Kill someone
Title: Re: (Illustrated) Roll to Die
Post by: Remalle on June 17, 2013, 01:12:02 pm
Punch the nearest green guy in the head.
Title: Re: (Illustrated) Roll to Die
Post by: Scionox on June 17, 2013, 01:38:44 pm
...i guess that might work out, also teams are overrated anyways

Throw grenade right between four dudes on the left, exploding them all!
Title: Re: (Illustrated) Roll to Die
Post by: Dansmithers on June 17, 2013, 02:14:49 pm
Convert rocket launcher to flamethrower! BURN!
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 02:40:16 pm
Expand the game map so we aren't so cramped.
Change the game map to something with lots of color.
(4) You make the map bigger, and add color... That's what you meant, right?

Grab a launcher of rockets, fly far above the battle and launch rockets down below.
You grab a rocket launcher and (1) it explodes in mid-air!

Kill someone
You re-spawn with a (6) rocket launcher! You fire(5) and cause a massive explosion!

Punch the nearest green guy in the head.
You try punch the gray dude in the head (1) but Furtuka's rocket gets in your way!

...i guess that might work out, also teams are overrated anyways

Throw grenade right between four dudes on the left, exploding them all!
You throw your grenade! (6) It decimates the vicinity!

Convert rocket launcher to flamethrower! BURN!
(4) You rewire the launcher so spew flames and torch the area!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone16_zpsbe3f05cb.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone16_zpsbe3f05cb.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: Nicholas1024 on June 17, 2013, 02:45:06 pm
Revive if I'm dead, turn on turbo mode, commit suicide a ton. Make a fort out of the dead copies of myself.
Title: Re: (Illustrated) Roll to Die
Post by: Furtuka on June 17, 2013, 02:46:43 pm
Respawn, build a explosion proof barricade
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 17, 2013, 02:51:48 pm
Yush good.
Raise my castle from the ocean in the background.
Title: Re: (Illustrated) Roll to Die
Post by: Radio Controlled on June 17, 2013, 02:55:23 pm
Spawn in a nondescript grey janitor jumpsuit, start cleaning this horrible mess. Pile bodies in left lower corner, lootables in lower right corner.
Title: Re: (Illustrated) Roll to Die
Post by: Ddynamo on June 17, 2013, 03:05:35 pm
Respawn. Build an underground laboratory.
Title: Re: (Illustrated) Roll to Die
Post by: Dansmithers on June 17, 2013, 03:24:59 pm
HAHAHAHAHA! (http://www.youtube.com/watch?v=MhZs96h9f5A) Build a sentry with flamethrowers!
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 17, 2013, 03:29:59 pm
Respawn as a fireproof Shoggoth.
Devour everyone.
Title: Re: (Illustrated) Roll to Die
Post by: Sarzael on June 17, 2013, 03:57:57 pm
Respawn as a fireproof Shoggoth.
Devour everyone.


Spawn in Black team and become the God of Blood, then crush skulls of everything that lives excluded myself.
Title: Re: (Illustrated) Roll to Die
Post by: Scionox on June 17, 2013, 04:20:24 pm
If alive, summon a nuclear grenade and explode everything.
If dead, respawn as a Dragon and burn everyone with fire breath.
Title: Re: (Illustrated) Roll to Die
Post by: Aseaheru on June 17, 2013, 04:21:34 pm
Dig up from under as red.

EXPAND THE MAP DOWN!
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 04:46:05 pm
Revive if I'm dead, turn on turbo mode, commit suicide a ton. Make a fort out of the dead copies of myself.
(4) You make a corpse-fort!

Respawn, build a explosion proof barricade
(4) You make a bomb shelter!

Yush good.
Raise my castle from the ocean in the background.
(5) You create a castle!

Spawn in a nondescript grey janitor jumpsuit, start cleaning this horrible mess. Pile bodies in left lower corner, lootables in lower right corner.
(2) You spawn with a medpack, and find that all of the corpses and loot have been completely incinerated!

Respawn. Build an underground laboratory.
(6) You do so!

HAHAHAHAHA! (http://www.youtube.com/watch?v=MhZs96h9f5A) Build a sentry with flamethrowers!
(3) at least it holds together.

Respawn as a fireproof Shoggoth.
Devour everyone.

(3) you have a fire-proof vest with a nametag labeled "Shoggoth" and a pistol.

Respawn as a fireproof Shoggoth.
Devour everyone.


Spawn in Black team and become the God of Blood, then crush skulls of everything that lives excluded myself.
(4) You spawn in and walk over the slurry of bones and blood that has now become the ground, it pleases you. You have a grenade.

If alive, summon a nuclear grenade and explode everything.
If dead, respawn as a Dragon and burn everyone with fire breath.

You spawn as (6!) a NUCLEAR DRAGON.

Dig up from under as red.

EXPAND THE MAP DOWN!
(1) the map gives you the finger.

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone17_zps8ef5eaf3.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone17_zps8ef5eaf3.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: Aseaheru on June 17, 2013, 04:47:21 pm
REPEAT ACTION!
Title: Re: (Illustrated) Roll to Die
Post by: Tsuchigumo550 on June 17, 2013, 04:48:51 pm
Respawn as an angry swarm of bees.

Sting the shit out of the nearest person.
Title: Re: (Illustrated) Roll to Die
Post by: Furtuka on June 17, 2013, 04:49:54 pm
Build walls around the bunker and set up turrets
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 17, 2013, 04:50:21 pm
Make Shoggoth a minor god.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 04:56:23 pm
((I just added a spoiler to the OP that has the pictures from every update, so you all can see how quickly things escalated))
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 17, 2013, 05:25:41 pm
Upgrade gun
Title: Re: (Illustrated) Roll to Die
Post by: Nicholas1024 on June 17, 2013, 05:32:29 pm
Create the Corpse Cannon 500, and fire at will!
Title: Re: (Illustrated) Roll to Die
Post by: Remalle on June 17, 2013, 05:34:17 pm
Respawn three days later and ascend into the sky.
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 17, 2013, 05:50:20 pm
Respawn three days later and ascend into the sky.
Intercept with RPG
Title: Re: (Illustrated) Roll to Die
Post by: Scionox on June 17, 2013, 05:51:57 pm
NUCLEAR BREATH AT EVERYONE!
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 05:58:44 pm
REPEAT ACTION!
(6) You dig underground!

Respawn as an angry swarm of bees.
Sting the shit out of the nearest person.
(1) You fail to spawn!

Build walls around the bunker and set up turrets
(3) You make a basic wall

Make Shoggoth a minor god.
(3) You turn the man labeled "Shoggoth" into a minor god!

Upgrade gun
(2) You fail to upgrade your gun, but since you're now a god, you don't care anymore!

Create the Corpse Cannon 500, and fire at will!
(2) The corpses just don't hold together.

Respawn three days later and ascend into the sky.
(6) Success! It happens instantly!


Respawn three days later and ascend into the sky.
Intercept with RPG
(2) You don't have an RPG, and you can't attack yet!


NUCLEAR BREATH AT EVERYONE!
You fire a nuclear blast at everyone! (6) It wipes out almost the whole map!

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone18_zpsf008b6c9.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone18_zpsf008b6c9.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: Furtuka on June 17, 2013, 06:00:04 pm
Spawn with Arondight. Slay Dragon
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 17, 2013, 06:00:47 pm
With Shoggoth wipe away the map radiation. Have epic battle with dragon.
Title: Re: (Illustrated) Roll to Die
Post by: Remalle on June 17, 2013, 06:01:35 pm
Fire lightning bolts at the ground.
Title: Re: (Illustrated) Roll to Die
Post by: Tsuchigumo550 on June 17, 2013, 06:02:11 pm
Spawn in a mecha!
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 17, 2013, 06:10:52 pm
Spawn with a falcon cannon. Fire falcon cannon in full auto.
Title: Re: (Illustrated) Roll to Die
Post by: killerhellhound on June 17, 2013, 06:32:15 pm
Make a church to KJ and draw on his power to protect it (CLERIC TIME)
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 17, 2013, 06:56:34 pm
Call upon eldritch abominations
Destroy the map
Title: Re: (Illustrated) Roll to Die
Post by: Aseaheru on June 17, 2013, 07:04:06 pm
BUILD A INDESTRUCTIBLE CUBE WITH ME INSIDE IT.
INCLUDE DOOR.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 08:13:16 pm
Spawn with Arondight. Slay Dragon
(2) You spawn without Arondight, and your fists are ineffective against the Dragon!

With Shoggoth wipe away the map radiation. Have epic battle with dragon.
You fight the dragon! (6) (results at bottom...)

Fire lightning bolts at the ground.
(6) (results at bottom...)

Spawn in a mecha!
(5) You get a mecha!

Spawn with a falcon cannon. Fire falcon cannon in full auto.
(3) It won't matter in a second...

Make a church to KJ and draw on his power to protect it (CLERIC TIME)
(3) See below...

Call upon eldritch abominations
Destroy the map

(5) (results at bottom...)

BUILD A INDESTRUCTIBLE CUBE WITH ME INSIDE IT.
INCLUDE DOOR.
(1) That would have really helped too...

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone19_zps0b0b6eec.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone19_zps0b0b6eec.png.html)
(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone20_zpsafce4945.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone20_zpsafce4945.png.html)
(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone21_zpsb5df45e3.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone21_zpsb5df45e3.png.html)
(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone22_zpse4d3946c.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone22_zpse4d3946c.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: freeformschooler on June 17, 2013, 08:15:10 pm
[/thread]
Title: Re: (Illustrated) Roll to Die
Post by: killerhellhound on June 17, 2013, 08:16:18 pm
fuck I carnt see cause I'm at school and the pictures wont load will post action tonight if the world isnt exploded
Title: Re: (Illustrated) Roll to Die
Post by: Furtuka on June 17, 2013, 08:17:25 pm
Ummmm... let there be light?
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 08:17:50 pm
fuck I carnt see cause I'm at school and the pictures wont load will post action tonight if the world isnt exploded
Umm......
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 17, 2013, 08:18:39 pm
Chill out.
Max.
Relax all cool.
Contemplate shooting some B-Ball outside of the oh wait there's no schools anymore DOHOHOHOHO
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 17, 2013, 08:21:07 pm
Reshape world in my image.
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 17, 2013, 08:22:47 pm
Respawn as a comet. Scream "Yeah, I'm a comet!" as I pass by.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 08:28:27 pm
Dang it you guys, I started this thread yesterday and you already blew up the planet.
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 17, 2013, 08:28:59 pm
Hey! I'm fixing it, just give me some time.
Title: Re: (Illustrated) Roll to Die
Post by: Dansmithers on June 17, 2013, 08:36:57 pm
Spawn as God-engineer. "Buldin' a planet!"
Title: Re: (Illustrated) Roll to Die
Post by: Nirur Torir on June 17, 2013, 08:37:38 pm
Spawn an armed space frigate. A blue one.
Title: Re: (Illustrated) Roll to Die
Post by: Aseaheru on June 17, 2013, 08:38:35 pm
Arrive as Space Station 13.
Title: Re: (Illustrated) Roll to Die
Post by: freeformschooler on June 17, 2013, 08:39:19 pm
fuck I carnt see cause I'm at school and the pictures wont load will post action tonight if the world isnt exploded

This comment needs to be preserved forever.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 08:40:30 pm
fuck I carnt see cause I'm at school and the pictures wont load will post action tonight if the world isnt exploded

This comment needs to be preserved forever.
I'll sig it.
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 17, 2013, 08:40:58 pm
See The Bay 12 Escalation Postulate.

"All threads with an Initial Epic Rating (A) greater than or equal to 1 will eventually reach the Critical Overflow Numeral (n). The amount of time before this limit is reached is equal to (An^C)/f=t, where C is the mean of the associated member's Escalation Ratings, t is the time in hours, and f is the frequency of updates."
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 08:43:04 pm
So this thread's initial Epic rating exceeded 1?  :P
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 17, 2013, 08:44:48 pm
Yes, by a pretty good margin. The only other way a thread can avoid eventually reaching its Overflow is to cease being updated. This means f=0, which causes a threadwide domain error.
Title: Re: (Illustrated) Roll to Die
Post by: Nirur Torir on June 17, 2013, 08:52:21 pm
I did something.

Spoiler (click to show/hide)
Title: Re: (Illustrated) Roll to Die
Post by: Scionox on June 17, 2013, 10:13:45 pm
Muahahahahahahahaha~
Did i seriously got three 6's in a row here XD
If this still continues...
Respawn as an Antimatter Dragon
Title: Re: (Illustrated) Roll to Die
Post by: Ddynamo on June 17, 2013, 10:14:59 pm
Build awesome space lab in a ship and call it the Winter Storm, and start building robot army to enslave all reds that somehow survived the cataclysm.
Title: Re: (Illustrated) Roll to Die
Post by: killerhellhound on June 17, 2013, 10:35:22 pm
you guys blew up the planet Good Job

I appear on the bay 13 and start adding repeating nuke guns
Title: Re: (Illustrated) Roll to Die
Post by: GreatWyrmGold on June 17, 2013, 10:39:35 pm
Determine if I'm still alive.

Shoot someone if so.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 10:40:36 pm
I did something.

Spoiler (click to show/hide)
...
...
...
...
I'm putting this in my sig.

Did i seriously got three 6's in a row here XD
Yes, you really got that, and yes, Kj really got stupidly favorable rolls the entire time.
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 17, 2013, 10:41:17 pm
Determine if I'm still alive.

Shoot someone if so.
I was wondering when GWG would show up...
Title: Re: (Illustrated) Roll to Die
Post by: GreatWyrmGold on June 17, 2013, 10:42:24 pm
Determine if I'm still alive.

Shoot someone if so.
I was wondering when GWG would show up...
Issues which will continue to happen and be blamed for my absence for a little while.
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 17, 2013, 10:43:09 pm
This requires a team up between me Xantalos and GWG! And Remuthra.
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 17, 2013, 10:44:01 pm
This requires a team up between me Xantalos and GWG! And Remuthra.
Teamup accepted.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 10:50:40 pm
I was considering whether I should try to keep this game going, or whether I should start up another game that I've been thinking of doing.
But seeing as how popular this idea apparently is worth saving, I'll try to keep it going for as long as possible.
Title: Re: (Illustrated) Roll to Die
Post by: HFS on June 17, 2013, 10:51:32 pm
Spawn as space demon.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 17, 2013, 11:16:25 pm
Respawn as a comet. Scream "Yeah, I'm a comet!" as I pass by.
(1) You fail to spawn as a comet, but the surviving gods request your presence!

Spawn an armed space frigate. A blue one.
(6) Your blue space frigate is armed to the teeth!

Respawn as an Antimatter Dragon
(4) You spawn as an anti-matter drake!

Build awesome space lab in a ship and call it the Winter Storm, and start building robot army to enslave all reds that somehow survived the cataclysm.
(6) Your ship hyperspaces in with a robot army!

I appear on the bay 13 and start adding repeating nuke guns
(4) You decided to call Nirur Torir's Ship the "Bay 13" and start adding even more weapons to it!

Determine if I'm still alive.

Shoot someone if so.
(2) You are not alive, but the surviving gods have requested your presence!

Reshape world in my image.
This requires a team up between me Xantalos and GWG! And Remuthra.
Teamup accepted.
Kj and Xantalos make GWG and Remuthra new gods! They all begin to forge a new world. (5)

Spawn as space demon.
(1) Apparently the answer is no.

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone23_zps855a8e6f.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone23_zps855a8e6f.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: Furtuka on June 17, 2013, 11:17:24 pm
Join up with the world fixing alliance
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 17, 2013, 11:20:45 pm
Furtuka is accepted. Also make something to challenge the ship in our space.
Title: Re: (Illustrated) Roll to Die
Post by: killerhellhound on June 17, 2013, 11:21:57 pm
"Nirur the ship is ready for combat" start shooting the drake with the meny meny guns
Title: Re: (Illustrated) Roll to Die
Post by: GreatWyrmGold on June 17, 2013, 11:22:26 pm
I think I missed something...

Make a habitable moon, covered with an ocean dotted with islands.
Title: Re: (Illustrated) Roll to Die
Post by: HFS on June 17, 2013, 11:27:49 pm
Spawn as a Mk3 Nuke from AI War: Fleet Command.

http://www.arcengames.com/mediawiki/index.php?title=Nuclear_Warhead
Title: Re: (Illustrated) Roll to Die
Post by: Dansmithers on June 17, 2013, 11:28:31 pm
Spawn as Jupiter
Title: Re: (Illustrated) Roll to Die
Post by: flabort on June 17, 2013, 11:29:46 pm
1) Spawn as a swamp planet.
2) Have a few trillion native sentients building star destroyers.
Title: Re: (Illustrated) Roll to Die
Post by: Scionox on June 17, 2013, 11:36:37 pm
Antimatter breath at the world
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 18, 2013, 12:03:31 am
Join up with the world fixing alliance
Furtuka is accepted. Also make something to challenge the ship in our space.
Furtuka Joins your league, and you create a challenge! (5) You cause both ships weapons to fire on each other!

"Nirur the ship is ready for combat" start shooting the drake with the meny meny guns
You fire on the drake! (2) You miss!

Make a habitable moon, covered with an ocean dotted with islands.
GWG gets started on a moon... (4) it looks pretty good.

Spawn as a Mk3 Nuke from AI War: Fleet Command.
(6) You are a nuke!

Spawn as Jupiter
(5) You spawn as Jupiter, but you still won't appear on the map.

1) Spawn as a swamp planet.
2) Have a few trillion native sentients building star destroyers.

(5) You accomplish this, but I'm still not adding it to the map.

Antimatter breath at the world
(6) Well it's a good thing GWG made that moon, then...

(http://i1325.photobucket.com/albums/u623/mastahcheese/Battlezone24_zps98e589bc.png) (http://s1325.photobucket.com/user/mastahcheese/media/Battlezone24_zps98e589bc.png.html)
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 18, 2013, 12:04:57 am
Fix the planet and put up a barrier.
Title: Re: (Illustrated) Roll to Die
Post by: GreatWyrmGold on June 18, 2013, 12:09:01 am
Create life! Hopefully interesting life conducive for turning the planet into a vacation paradise.
Title: Re: (Illustrated) Roll to Die
Post by: HFS on June 18, 2013, 12:40:42 am
Behold a true doomsday device.

Galaxy-wide explosion, GO!
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 18, 2013, 12:45:15 am
I started with a simple premise, a small scale battle between two colors.

Now I have a battle between starships, dragons, and gods, some fighting for creation, and some fighting for destruction.

How did this happen in the course of just two days?
Title: Re: (Illustrated) Roll to Die
Post by: Scionox on June 18, 2013, 12:47:54 am
If nuke goes off successfully use superior antimatter powers to enhance explosion to be universe-wide!
Otherwise antimatter breath at the moon, the ship and the station.


I started with a simple premise, a small scale battle between two colors.

Now I have a battle between starships, dragons, and gods, some fighting for creation, and some fighting for destruction.

How did this happen in the course of just two days?

THIS
IS
BAY12!  8)
Title: Re: (Illustrated) Roll to Die
Post by: killerhellhound on June 18, 2013, 12:58:15 am
Go take a look at you are a chicken for more evidence of how much we can screw with a world
also fire HFS at the antimatter dragon
Title: Re: (Illustrated) Roll to Die
Post by: Dansmithers on June 18, 2013, 01:10:06 am
Construct massive sentient dreadnoughts out of my hydrocarbon clouds. Prepare to ASSIMILATE!
Title: Re: (Illustrated) Roll to Die
Post by: Remalle on June 18, 2013, 01:40:25 am
Fire lightning at the moon.  Again.
Title: Re: (Illustrated) Roll to Die
Post by: Radio Controlled on June 18, 2013, 01:47:02 am
Spawn in a nondescript grey janitor spacesuit, start cleaning the spessships with the Mop of Destiny.
Title: Re: (Illustrated) Roll to Die
Post by: Ddynamo on June 18, 2013, 05:45:56 am
Use all the sciency equipment to invent a animatronic battle dragon that breathed fire and destroys everyone

btw, I AM NOW TEAM SCIENCE
Title: Re: (Illustrated) Roll to Die
Post by: killerhellhound on June 18, 2013, 08:43:11 am
Use all the sciency equipment to invent a animatronic battle dragon that breathed fire and destroys everyone

btw, I AM NOW TEAM SCIENCE

I join team !!SCIENCE!! as team doctor
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 18, 2013, 08:47:05 am
Create another moon. This moon is the least habitable place imaginable.
Title: Re: (Illustrated) Roll to Die
Post by: Tomcost on June 18, 2013, 08:48:52 am
I join team !!SCIENCE!! as team doctor
Damn, stop your crusade to create eldritch abominations!
Title: Re: (Illustrated) Roll to Die
Post by: Xantalos on June 18, 2013, 09:53:05 am
Slightly alter people's actions to cause physical comedy
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 18, 2013, 09:59:29 am
Can gods experience physical comedy?
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 18, 2013, 10:01:23 am
Yes because I say so. Got a problem with it?
Title: Re: (Illustrated) Roll to Die
Post by: killerhellhound on June 18, 2013, 10:16:48 am
I join team !!SCIENCE!! as team doctor
Damn, stop your crusade to create eldritch abominations!
Ahem
Spoiler (click to show/hide)
Title: Re: (Illustrated) Roll to Die
Post by: Nirur Torir on June 18, 2013, 10:20:08 am
Execute my ship's evasive maneuvers.
Title: Re: (Illustrated) Roll to Die
Post by: Aseaheru on June 18, 2013, 10:20:58 am
You dont have a ship yet.
Title: Re: (Illustrated) Roll to Die
Post by: Ddynamo on June 18, 2013, 10:24:07 am
Did you know that science is the best force out there?

Below for more...trash talky version if you can't read the language of the polite

Spoiler (click to show/hide)
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 18, 2013, 10:31:08 am
Science vs. Magic. Who will win?

Spoiler (click to show/hide)
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 18, 2013, 10:35:50 am
Technically not magic, it's godly power.
Title: Re: (Illustrated) Roll to Die
Post by: Ddynamo on June 18, 2013, 10:38:38 am
Magic=dragon
Science=animatronic metal dragon

therefore your argument is invalid.

And god magic has no power over AN ATHEIST SCIENTIST CHARACTER...named Bob...I guess...I never thought of his name 'till now...Bob it is then
Title: Re: (Illustrated) Roll to Die
Post by: Dansmithers on June 18, 2013, 10:39:48 am
Jupiter will join Team !!SCIENCE!!.
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 18, 2013, 10:41:36 am
Magic=dragon
Science=animatronic metal dragon

therefore your argument is invalid.

And god magic has no power over AN ATHEIST SCIENTIST CHARACTER...named Bob...I guess...I never thought of his name 'till now...Bob it is then
Yes it does. He just doesn't believe in it.
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 18, 2013, 10:43:54 am
Magic=dragon
Science=animatronic metal dragon

therefore your argument is invalid.

And god magic has no power over AN ATHEIST SCIENTIST CHARACTER...named Bob...I guess...I never thought of his name 'till now...Bob it is then
Yes it does. He just doesn't believe in it.
When the gods are literally right there blasting people in the face, atheism is an invalid religious choice.-Abraham Lincoln
Title: Re: (Illustrated) Roll to Die
Post by: Ddynamo on June 18, 2013, 10:47:48 am
Not if scientist use awesome ungodly machine to take god powers from the gods and use them for himself.

I think I have my next turn here
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 18, 2013, 10:48:20 am
Delete Ddynamo.
Title: Re: (Illustrated) Roll to Die
Post by: Ddynamo on June 18, 2013, 10:50:02 am
his name is Bob Actually, let him delete thin air.
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 18, 2013, 10:51:20 am
He's not deleting your character. He's deleting you from the forums.
Title: Re: (Illustrated) Roll to Die
Post by: Ddynamo on June 18, 2013, 10:53:23 am
Meaning I should shut up...

...okay
Title: Re: (Illustrated) Roll to Die
Post by: miauw62 on June 18, 2013, 10:55:55 am
Spawn as earth. Fly into ships above.
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 18, 2013, 10:56:46 am
I would argue about how that's impossible but I'm god.
Title: Re: (Illustrated) Roll to Die
Post by: killerhellhound on June 18, 2013, 11:12:01 am
Ddynamo nooooooooooooooo
wait I'm team leader if he kicks the bucket
also
I would argue about how that's impossible but I'm god.
SIG
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 18, 2013, 11:14:53 am
For every person that sigs something I say I grow more powerful. SOON THE WORLD WILL KNOW THE HORROR THAT IS FREE ICECREAM!
Title: Re: (Illustrated) Roll to Die
Post by: Sarzael on June 18, 2013, 11:15:37 am
Become Super Saiyan Mechagod with Dinosaur Shape and Chuck Norris Beard and kill everything with Big-Bang Fart.
Title: Re: (Illustrated) Roll to Die
Post by: Aseaheru on June 18, 2013, 11:21:01 am
I call in Fitcher. and shes awake.
Title: Re: (Illustrated) Roll to Die
Post by: killerhellhound on June 18, 2013, 12:48:19 pm
For every person that sigs something I say I grow more powerful. SOON THE WORLD WILL KNOW THE HORROR THAT IS FREE ICECREAM!
Well because I dont care about the war between !!SCIENCE!! and kj1225/god I am now a !!DOCTOR!! and a Priest
Some one mentioned free icecream
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 18, 2013, 05:30:27 pm
ALL OF THE VARIOUS FORCES OF CREATION = (5)
ALL OF THE VARIOUS FORCES OF DESTRUCTION = (5)


...........

I'm really not making that one up.

Ok, I know that I said I would keep this running as long as possible, but this has blown so completely far out of proportion to what I can reasonable handle that I think it's fair to say that the war ended in a tie.

As for Magic/Gods VS. !!Science!!, I think that we can all agree that neither should be tampered with too much.


For every person that sigs something I say I grow more powerful. SOON THE WORLD WILL KNOW THE HORROR THAT IS FREE ICECREAM!
For the first part of that, do my sigs of your quotes count double since I'm the GM?
As for the second part, what?






LONG STORY SHORT

This thread has reached it's end, I can't handle any more farting Dino-Mechs, so this RtD is finished.
HOWEVER, because of it's success, it's given me more ideas for other RtD's that I'll end up making at some point.
A god game
A space game
Another stupid game like this one
Another thing that I forgot

I think I'll make something a little more serious next....
Actually I know what I'm going to make.

I thank you all for participating.

[/thread]
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 18, 2013, 05:33:32 pm
Tell me if you ever need a god again!
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 18, 2013, 05:36:49 pm
And so we broke the game...
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 18, 2013, 06:30:44 pm
Well I made a new one, at least.
It's more tactical and political.
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 18, 2013, 06:40:47 pm
And I'm in it as the sister of that other guy. I think.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 18, 2013, 07:20:22 pm
And I'm in it as the sister of that other guy. I think.
Pretty much, I'm worried about how that will turn out when your main character gets there.
Title: Re: (Illustrated) Roll to Die
Post by: kj1225 on June 18, 2013, 07:22:38 pm
/hostile takeover.
Title: Re: (Illustrated) Roll to Die
Post by: GreatWyrmGold on June 18, 2013, 10:16:20 pm
I started with a simple premise, a small scale battle between two colors.

Now I have a battle between starships, dragons, and gods, some fighting for creation, and some fighting for destruction.

How did this happen in the course of just two days?
I have no idea!
And this quote alone means the game deserves a spot in the Hall of Fame.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 18, 2013, 10:20:11 pm
I started with a simple premise, a small scale battle between two colors.

Now I have a battle between starships, dragons, and gods, some fighting for creation, and some fighting for destruction.

How did this happen in the course of just two days?
I have no idea!
And this quote alone means the game deserves a spot in the Hall of Fame.
I don't think you can put it in there unless it's been active for at least a month, this thing died from over-post after 3 days.
Title: Re: (Illustrated) Roll to Die
Post by: Remuthra on June 18, 2013, 10:21:18 pm
I started with a simple premise, a small scale battle between two colors.

Now I have a battle between starships, dragons, and gods, some fighting for creation, and some fighting for destruction.

How did this happen in the course of just two days?
I have no idea!
And this quote alone means the game deserves a spot in the Hall of Fame.
I don't think you can put it in there unless it's been active for at least a month, this thing died from over-post after 3 days.
Remember, kids. Initial Awesomeness management is important.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 18, 2013, 10:24:26 pm
I started with a simple premise, a small scale battle between two colors.
Now I have a battle between starships, dragons, and gods, some fighting for creation, and some fighting for destruction.
How did this happen in the course of just two days?
I have no idea!
And this quote alone means the game deserves a spot in the Hall of Fame.
I don't think you can put it in there unless it's been active for at least a month, this thing died from over-post after 3 days.
Remember, kids. Initial Awesomeness management is important.
All right, I'm puttin' this whole thing in my sig.
Title: Re: (Illustrated) Roll to Die
Post by: Scionox on June 18, 2013, 11:29:14 pm
Aw, i was hoping for it to get even more ridiculous. Oh well.
Title: Re: (Illustrated) Roll to Die
Post by: mastahcheese on June 18, 2013, 11:34:22 pm
Aw, i was hoping for it to get even more ridiculous. Oh well.
I have a new game now, it's about to get there.
Title: Re: (Illustrated) Roll to Die
Post by: flabort on June 18, 2013, 11:34:28 pm
I was JUST about to launch my fleet against all the gods, too.
Title: Re: (Illustrated) Roll to Die
Post by: Ddynamo on June 19, 2013, 07:28:01 pm
My dreams of animatronic death dragon were never realized.
Title: Re: (Illustrated) Roll to Die
Post by: killerhellhound on June 20, 2013, 01:48:44 am
My dreams of animatronic death dragon were never realized.
and I didnt get any icecream
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on June 27, 2013, 03:17:00 am
(http://i1325.photobucket.com/albums/u623/mastahcheese/2_zps7e8d748d.png) (http://s1325.photobucket.com/user/mastahcheese/media/2_zps7e8d748d.png.html)

Do you know where this is?

(http://i1325.photobucket.com/albums/u623/mastahcheese/3_zps00d1d2d4.png) (http://s1325.photobucket.com/user/mastahcheese/media/3_zps00d1d2d4.png.html)

This is the Void.

(http://i1325.photobucket.com/albums/u623/mastahcheese/4_zps3c0dbd0c.png) (http://s1325.photobucket.com/user/mastahcheese/media/4_zps3c0dbd0c.png.html)

This is what was left after the battle of the Gods.

(http://i1325.photobucket.com/albums/u623/mastahcheese/5_zpsca0fa72d.png) (http://s1325.photobucket.com/user/mastahcheese/media/5_zpsca0fa72d.png.html)

The Gods came about through Destruction, and some sought Creation, but they never agreed on how it should be done.

(http://i1325.photobucket.com/albums/u623/mastahcheese/6_zpsec9d1328.png) (http://s1325.photobucket.com/user/mastahcheese/media/6_zpsec9d1328.png.html)

They fought for Millennia, with weapons and creatures beyond the scope of our imagination.

(http://i1325.photobucket.com/albums/u623/mastahcheese/7_zps8d3a4344.png) (http://s1325.photobucket.com/user/mastahcheese/media/7_zps8d3a4344.png.html)

They forged armies of steel and scales, blood and bolts. They fought with every power they could muster.

(http://i1325.photobucket.com/albums/u623/mastahcheese/8_zpse8bccc66.png) (http://s1325.photobucket.com/user/mastahcheese/media/8_zpse8bccc66.png.html)

From where I come from, they say a man once fought the Devil himself in a game with fiddles, and won.

(http://i1325.photobucket.com/albums/u623/mastahcheese/10_zps55a739e5.png) (http://s1325.photobucket.com/user/mastahcheese/media/10_zps55a739e5.png.html)

I want to see this Final battle of the Gods. The last untold story.

(http://i1325.photobucket.com/albums/u623/mastahcheese/11_zpsa1c69f71.png) (http://s1325.photobucket.com/user/mastahcheese/media/11_zpsa1c69f71.png.html)

Because I know that the Devil was never beaten with a fiddle.

(http://i1325.photobucket.com/albums/u623/mastahcheese/12_zps0a02c80f.png) (http://s1325.photobucket.com/user/mastahcheese/media/12_zps0a02c80f.png.html)

He was beaten at checkers.



This is my new God Game, unlike other God Games, it is not RP heavy, it will follow a very fast-paced, minimalist style of game play. There are only 4 Gods, the 4 that made it to the end of the Roll to Die. The other players can spawn in when I say that there are enough people in the world that the Gods have created. At that point, the game will more likely shift to a slower, possibly tactical gameplay involving armies and whatnot, with the Gods still interfering as always. I guess you could say that the goal of this game is for the Gods to elevate civilization to the scale of destruction that ended the world the first time, and therefore reach the Final Battle, however that comes about. But really this game has as much of a goal as Roll to Die did.

So with that, I welcome you back.

(Thread Necromancy Power Limit Reached: 100%)

[thread]
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on June 27, 2013, 03:24:43 am
From its hungry mouth, Xantalos disregards intros and spews a mass of horrible eldritch monstrosity things that eat reality from its mouth!
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on June 27, 2013, 05:33:31 am
Create a giant moving space canoe, loaded with magic can(oe)nons firing explosive nyan canoes, with the power to get down to disco music.

Ca noe noe ca noe noe ca noe noe ca noe noe ca noe noe ca noe noe noe.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on June 27, 2013, 06:27:04 am
As the first and eldest god I will create a universe for us to mess with. Starting with a planet called Gia.
Title: Re: (Illustrated) Roll to Die
Post by: GreatWyrmGold on June 27, 2013, 08:17:35 am
From its hungry mouth, Xantalos disregards intros and spews a mass of horrible eldritch monstrosity things that eat reality from its mouth!
GreatWyrmGold the Great Wyrm of Gold created the Void Plague, a species of creature that eats Nothing and excretes Something, specifically to make sure that there is always Something for the gods to create in.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on June 29, 2013, 04:59:34 pm
(Sorry for being gone a couple days, been busy with real life, and taking care of my wife, will try to update if I get the time.)
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on June 29, 2013, 06:32:58 pm
It's okay. Here's hoping your wife gets better. Assuming she's sick, of course.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on June 30, 2013, 06:49:51 pm
From its hungry mouth, Xantalos disregards intros and spews a mass of horrible eldritch monstrosity things that eat reality from its mouth!
You attempt to create a mass of eldritch monstrosities (4)
You create the Void-Spawn!
You create a new Spell!

Create a giant moving space canoe, loaded with magic can(oe)nons firing explosive nyan canoes, with the power to get down to disco music.
(3) You send off a space canoe into space, forming the stars!

As the first and eldest god I will create a universe for us to mess with. Starting with a planet called Gia.
(2) You create a barren chunk of rock in space.

GreatWyrmGold the Great Wyrm of Gold created the Void Plague, a species of creature that eats Nothing and excretes Something, specifically to make sure that there is always Something for the gods to create in.
(2) You create the Void Plague, but it is quickly overpowered!
You create a new Spell!

(http://i1325.photobucket.com/albums/u623/mastahcheese/13_zpsb16d97e7.png) (http://s1325.photobucket.com/user/mastahcheese/media/13_zpsb16d97e7.png.html)
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on June 30, 2013, 07:07:39 pm
Create more Void Plague!
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on June 30, 2013, 07:10:33 pm
Eat the Void Plague and spit them at GWG
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on June 30, 2013, 07:10:54 pm
I can work with this. Send down terraformers to get the planet somewhat habitable.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on June 30, 2013, 07:38:43 pm
Eat the Void Plague and spit them at GWG
Out of curiosity, what is it with you and Void?
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on June 30, 2013, 07:43:47 pm
Eat the Void Plague and spit them at GWG
Out of curiosity, what is it with you and Void?
Probably a thing I'm going through. What is it with you and Void Plagues?
Rightbackatcha
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on June 30, 2013, 07:44:55 pm
It's a clever idea for combating Void. Notice that I've only used them twice, and only to combat your Voids.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on June 30, 2013, 07:45:14 pm
Well you could at least not destroy the universe before it exists? I made you boy, I can break you as easily.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 01, 2013, 04:22:09 pm
Create more Void Plague!
Eat the Void Plague and spit them at GWG
GreatWyrmGold and Xantalos battle! 5 Vs. 2 GreatWyrmGold strikes down the Void-Spawn and blasts Xantalos!

I can work with this. Send down terraformers to get the planet somewhat habitable.
(6) You summon a swarm of creatures to transform Gia into a habitable body!
You have created an Ancient Technology!

(http://i1325.photobucket.com/albums/u623/mastahcheese/14_zps8928557e.png) (http://s1325.photobucket.com/user/mastahcheese/media/14_zps8928557e.png.html)

Spoiler: Status (click to show/hide)
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 01, 2013, 04:27:46 pm
Put GreatWyrmGold and Xantalos in time out until they stop fighting and subsequently fuck everything up.
"Daddy will let you out when you learn to play nice."
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 01, 2013, 05:11:29 pm
Promptly kill kj1225.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 01, 2013, 05:52:17 pm
Create Void Plague, to eat the Nothing and excrete Something.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 04, 2013, 03:15:26 am
Put GreatWyrmGold and Xantalos in time out until they stop fighting and subsequently fuck everything up.
(6) You Throw GreatWyrmGold and Xantalos into a Divine Cage to prevent them from messing everything up!
You create a new Spell!

Promptly kill kj1225.
(2) That flippin' Cage!

Create Void Plague, to eat the Nothing and excrete Something.
(4)You Cast Void Plague again! It fills the cage with... some unidentified garbage!

The Terraformers have carved out oceans and rivers, but they are all frozen solid in the cold of space!

(http://i1325.photobucket.com/albums/u623/mastahcheese/15_zps989c78ce.png) (http://s1325.photobucket.com/user/mastahcheese/media/15_zps989c78ce.png.html)

Spoiler: Status (click to show/hide)
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 04, 2013, 03:20:56 am
Kill GreatWyrmGold and fashion his innards into a divine chainsaw.
Use divine chainsaw to break the cage and kill kj1225.
Title: Re: (Illustrated) Roll to Revive
Post by: frostshotgg on July 04, 2013, 03:28:19 am
Posting to watch. Apparently kj puts the luck of the Irish to shame.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 04, 2013, 03:32:31 am
Posting to watch. Apparently kj puts the luck of the Irish to shame.
I know, and he's been in every single game I've made so far, and he does this every time.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 04, 2013, 08:39:46 am
Grr!

Shove Xantalos into the side of the cage so His Divine Voidiness can let me and the Void Plague escape!

If that fails, kill him and use his corpse to bash the cage open.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 04, 2013, 09:40:46 am
That's it! Xantalos and GWG have their powers revoked until they can act civil to each other.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 04, 2013, 09:43:02 am
"Hey, you're the one who locked us up in here. And he is kind of trying to destroy all of reality."
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 04, 2013, 09:44:51 am
"Yes and you are fighting him back, when you can nonviolently sort things out you get your powers back. Little shite."
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 04, 2013, 09:59:18 am
"It takes two to get along or fight, but only one to kill. Call me crazy, but I don't want to be killed."
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 04, 2013, 10:00:30 am
"How about I put a wall in there? Would that make you happy?"
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 04, 2013, 10:01:43 am
"I'd prefer to be outside, actually."
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 04, 2013, 10:05:11 am
"Well, you see the thing is I didn't plan on making a hole in the cage so it's kind of all or nothing. Don't worry, you'll probably just come back if you die."
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 04, 2013, 10:06:02 am
"You're really bad at this whole 'comforting' thing, you know?"
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 04, 2013, 10:07:15 am
"Do you want me to make that into a void cage? Because I can do it."
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 04, 2013, 10:09:08 am
"Go ahead, I dare you."
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 04, 2013, 10:09:54 am
"Are you being serious?"
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 04, 2013, 10:10:27 am
"Yes. And I'm not telling you why."
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 04, 2013, 10:12:37 am
"I see. Well then I know you will just summon your void plague and break out so your prison will be placed in the planet and I'll let you out every ten thousand years."
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 04, 2013, 10:15:25 am
"...Gosh darn it, am I that transparent?"
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 04, 2013, 10:27:15 am
"It's a combination of that and me being the oldest of the gods here."
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 04, 2013, 04:37:25 pm
Wait, you guys call yourselves gods? Hehehehe. That's funny.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 04, 2013, 04:40:53 pm
"And you're laughing, why? Or did I miss something when I ascended and became the first and eldest god?
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 04, 2013, 04:51:01 pm
Hehehehehehethinkshesagodhehehehehe
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 04, 2013, 06:16:29 pm
Kill GreatWyrmGold and fashion his innards into a divine chainsaw.
Use divine chainsaw to break the cage and kill kj1225.

(2) You attempt to kill GreatWyrmGold, but you can't harm him!

Shove Xantalos into the side of the cage so His Divine Voidiness can let me and the Void Plague escape!
If that fails, kill him and use his corpse to bash the cage open.
(4) You shove Xantalos into the side of the Cage, making it spark!

That's it! Xantalos and GWG have their powers revoked until they can act civil to each other.
(4) You tighten the Cage, restricting their movement and power!
You know you guys will start to have your power decline once the planet is complete and the Age of Godhood is over
Gia will be habitable once it gets warmer! The Sparks almost did the trick...

(http://i1325.photobucket.com/albums/u623/mastahcheese/16_zpsdf564427.png) (http://s1325.photobucket.com/user/mastahcheese/media/16_zpsdf564427.png.html)

Spoiler: Status (click to show/hide)
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 04, 2013, 06:21:53 pm
Trap GWG and Xantalos in Gia using the heat from the fight to warm it up. Also make a star near enough to the planet to heat it up but far enough away that it won't burst into flames. Name the star Helios.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 04, 2013, 08:08:16 pm
Well now you did it.
Break the cage.
Break kj.
Break the planet.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 04, 2013, 09:23:26 pm
No, you did it. You are trying to break the planet. Congratulations, you've invited lethal methods on yourself!

Consume Xantalos and destroy him utterly.NO WAY THIS CAN GO WRONG!
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 04, 2013, 09:30:56 pm
HehehehehehahAHAHAHAHAHAHAHAHA
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 06, 2013, 05:57:19 pm
Let there be hats!
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 06, 2013, 06:30:37 pm
Let there be hats!
about time you got back.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 06, 2013, 06:32:35 pm
Let there be hats!
about time you got back.
My internet equipment had problems :P.
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 06, 2013, 07:20:28 pm
Become first lifeform on Gia!
Title: Re: (Illustrated) Roll to Revive
Post by: squidgen on July 06, 2013, 08:38:58 pm
Become second life form on Gia!
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 06, 2013, 08:52:54 pm
Become a dwarf on Gia!
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 06, 2013, 09:54:54 pm
Trap GWG and Xantalos in Gia using the heat from the fight to warm it up. Also make a star near enough to the planet to heat it up but far enough away that it won't burst into flames. Name the star Helios.
(5) You send GWG and Xantalos hurtling toward the planet! You form a star and name it Helios! The Planet Warms!


Break the cage.
Break kj.
Break the planet.

(5) The force of your impact shatters across the world! It causes massive fissures and earthquakes!

Consume Xantalos and destroy him utterly.
(1) You can't hold on to him, and you spiral away, out of control and toward Gia!

Let there be hats!
(6) You create hats, and you create heads to put them on!
You create a new spell!
You create a new race!

Become first lifeform on Gia!
Become second life form on Gia!
Become a dwarf on Gia!
The first 3 Dwarves enter the world!

(http://i1325.photobucket.com/albums/u623/mastahcheese/17_zpsf1f8db3a.png) (http://s1325.photobucket.com/user/mastahcheese/media/17_zpsf1f8db3a.png.html)
Chapter 1: Planetfall

Spoiler: Status (click to show/hide)
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 06, 2013, 09:56:15 pm
Let there be a moon made of hats. It shall be called Hatvia.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 06, 2013, 09:57:57 pm
Cage Xantalos in the planet. Make some ladies for the dwarves.
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 06, 2013, 10:01:24 pm
Put on a flat cap.
Dig a quarry and build a tower on a mountain. Somewhere away from the gods.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 06, 2013, 10:04:31 pm
((I actually have a whole mountain and some dwarf sprites that I had made in advance for a DF inspired RtD I was planning, I might use them for this, instead, now.))
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 06, 2013, 10:05:10 pm
Ha!
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 06, 2013, 10:09:09 pm
b]Create a nest and a pair of gold dragons to live in the nest.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 06, 2013, 10:18:03 pm
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 06, 2013, 10:25:38 pm
Nice.
Title: Re: (Illustrated) Roll to Revive
Post by: flabort on July 06, 2013, 10:27:24 pm
I likey dem sprites.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 06, 2013, 10:29:56 pm
Those sprites are in fact terrible.

Because they have no hats, obviously.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 06, 2013, 10:33:22 pm
Dey are dvarves, not Jagers, sveethot!
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 06, 2013, 10:44:05 pm
Not deathly bad.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 07, 2013, 02:13:46 am
Hehehe

Kill kj.
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 07, 2013, 07:23:25 am
Use status as first lifeform to gain ancient powers. Rule dwarven race with said powers. Demand Slade Bed

Yup, first lifeform, and immediately the first Tyrant :3
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 07, 2013, 07:37:34 am
Point out that we are the three sentient creatures on this world, and that we need to work together to not die in point two time-units.
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 07, 2013, 09:41:18 am
Point out that we are the three sentient creatures on this world, and that we need to work together to not die in point two time-units.

Yes exactly! I rule you both, and you make me my slade bed. TEAMWORK!
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 07, 2013, 09:48:43 am
"We dont even have slade. Or a pickaxe. Or food. We will all get beds in time, but lets survive first, neh?"
Title: Re: (Illustrated) Roll to Revive
Post by: Dansmithers on July 07, 2013, 06:02:59 pm
Become Fire/Plasma Elemental on Helios.
Title: Re: (Illustrated) Roll to Revive
Post by: frostshotgg on July 07, 2013, 06:06:41 pm
Begin minor pantheon of gods, Become god of clouds and storms.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 07, 2013, 06:23:39 pm
Begin minor pantheon of gods, Become god of clouds and storms.
Exclude him!
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 07, 2013, 07:12:53 pm
"We dont even have slade. Or a pickaxe. Or food. We will all get beds in time, but lets survive first, neh?"

NOOOOOOO I DEMAND MY SLADE BED
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 07, 2013, 07:36:32 pm
Restrain the clearly insane dwarf, keeping him locked up until we make booze to get him sobered up.
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 08, 2013, 01:46:55 am
arive on the world via portal (as human) with a Halberd.
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 08, 2013, 02:11:04 am
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Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 08, 2013, 02:34:24 am
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Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 08, 2013, 02:35:21 am
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Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 10:59:58 am
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 08, 2013, 11:03:25 am
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Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 08, 2013, 11:12:44 am
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Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 11:13:59 am
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Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 08, 2013, 11:15:46 am
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Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 11:18:51 am
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Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 08, 2013, 11:19:46 am
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Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 08, 2013, 11:20:35 am
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Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 11:21:01 am
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Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 08, 2013, 11:22:53 am
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The part with the invisible ninja text?
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 11:36:43 am
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The part with the invisible ninja text?
Yes.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 11:56:16 am
(Double post, sorry.)

Ok, lets break out of the spoilertalk, I've drawn up abadpicture of the planet as it is.

(http://i1325.photobucket.com/albums/u623/mastahcheese/planet_zps7e6bd7b4.png) (http://s1325.photobucket.com/user/mastahcheese/media/planet_zps7e6bd7b4.png.html)

As you might be able to see, it mostly composed of two main continents before Xantalos came and messed everything up.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 08, 2013, 11:58:15 am
I'm going to make cute monster girls because that is my design.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 08, 2013, 11:58:56 am
I would've left it alone but kj1225 tried to cage me.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 08, 2013, 11:59:41 am
If we destroy the planet, will we become more powerful?
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 12:01:16 pm
If we destroy the planet, will we become more powerful?
It doesn't work that way.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 06:55:28 pm
Let there be a moon made of hats. It shall be called Hatvia.
(5) You create the Hat-Moon!

Cage Xantalos in the planet. Make some ladies for the dwarves.
(2) You try to cast your Divine Cage again, but Xantalos resists!
(2) You seem to be a bit out of practice with the ladies...

Create a nest and a pair of gold dragons to live in the nest.
(1) Success! Now if only they were larger than microbes.

Kill kj.
(4) You punch him repeatedly in the face!

The Gods bicker and argue, but at least there is now a moon, providing the ever important tides to the world.
(http://i1325.photobucket.com/albums/u623/mastahcheese/18_zpscaf34ac1.png) (http://s1325.photobucket.com/user/mastahcheese/media/18_zpscaf34ac1.png.html)

Use status as first lifeform to gain ancient powers. Rule dwarven race with said powers. Demand Slade Bed
(4) You attempt to draw out ancient powers...
But you are restrained!

Put on a flat cap.
Dig a quarry and build a tower on a mountain. Somewhere away from the gods.

Point out that we are the three sentient creatures on this world, and that we need to work together to not die in point two time-units.
Restrain the clearly insane dwarf, keeping him locked up until we make booze to get him sobered up.
(5) You hog-tie the madman, and set out to a small mountain.

(http://i1325.photobucket.com/albums/u623/mastahcheese/1_zps67ca55e2.png) (http://s1325.photobucket.com/user/mastahcheese/media/1_zps67ca55e2.png.html)

Become Fire/Plasma Elemental on Helios.
(3) You manifest as a small fire elemental on the Sun.

Begin minor pantheon of gods, Become god of clouds and storms.
Exclude him!
(2 Vs 6) Remuthra step on the small light of manifestation, squashing it.

arive on the world via portal (as human) with a Halberd.
(5) In a puff of smoke and light, the first Wizard enters the world.


Spoiler: Status (click to show/hide)
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 08, 2013, 06:58:11 pm
The time has come.

Ascend to godhood again, becoming a godgod!
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 07:03:17 pm
The time has come.

Ascend to godhood again, becoming a godgod!
Yeah, that's not going to work, either.
Quit trying to break my systems.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 08, 2013, 07:06:10 pm
Wave off Xantalos and try making Lamias.
Lamias have the upper bodies of humans and their lower bodies are like a snakes. They also are divinely fertile and are genetically compatible with all life that can breed.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 08, 2013, 07:06:51 pm
The time has come.

Ascend to godhood again, becoming a godgod!
Yeah, that's not going to work, either.
Quit trying to break my systems.
Never :P.

Create a race of powerful hat creatures on Hatvia which wear other creatures and take control of their minds.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 07:10:02 pm
Create a race of powerful hat creatures on Hatvia which wear other creatures and take control of their minds.
What, like some sort of Headcrab hat? That sounds horrifying.

Lamias have the upper bodies of humans and their lower bodies are like a snakes. They also are divinely fertile and are genetically compatible with all life that can breed.
You have a strange imagination.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 08, 2013, 07:11:03 pm
Create a race of powerful hat creatures on Hatvia which wear other creatures and take control of their minds.
What, like some sort of Headcrab hat? That sounds horrifying.
Exactly.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 08, 2013, 07:13:27 pm
Create a race of powerful hat creatures on Hatvia which wear other creatures and take control of their minds.
What, like some sort of Headcrab hat? That sounds horrifying.

Lamias have the upper bodies of humans and their lower bodies are like a snakes. They also are divinely fertile and are genetically compatible with all life that can breed.
You have a strange imagination.
What's the point of making something if it is potentially not genetically compatible with other things? Also I'm going to take a member of each race that is made as a concubine.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 07:14:30 pm
Create a race of powerful hat creatures on Hatvia which wear other creatures and take control of their minds.
What, like some sort of Headcrab hat? That sounds horrifying.

Lamias have the upper bodies of humans and their lower bodies are like a snakes. They also are divinely fertile and are genetically compatible with all life that can breed.
You have a strange imagination.
What's the point of making something if it is potentially not genetically compatible with other things? Also I'm going to take a member of each race that is made as a concubine.
It's the inevitable concubine conclusion that I was referring too.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 08, 2013, 07:15:06 pm
Create a race of powerful hat creatures on Hatvia which wear other creatures and take control of their minds.
What, like some sort of Headcrab hat? That sounds horrifying.

Lamias have the upper bodies of humans and their lower bodies are like a snakes. They also are divinely fertile and are genetically compatible with all life that can breed.
You have a strange imagination.
What's the point of making something if it is potentially not genetically compatible with other things? Also I'm going to take a member of each race that is made as a concubine.
You can take a mind control hat as a concubine?
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 08, 2013, 07:15:28 pm
Probably.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 07:16:00 pm
You can take a mind control hat as a concubine?
I'm sorry, but I just have to sig this.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 08, 2013, 07:18:29 pm
4/52 Sigquotes Usurped.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 08, 2013, 07:27:25 pm
Tear kj apart.
Title: Re: (Illustrated) Roll to Revive
Post by: Powder Miner on July 08, 2013, 07:29:43 pm
Spawn as a human-shaped elemental of dust, with a pickaxe. ...A Powder Miner, if you will.
Title: Re: (Illustrated) Roll to Revive
Post by: Dansmithers on July 08, 2013, 07:49:47 pm
Fly to planet, become demigod.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 08, 2013, 08:08:04 pm
Hey! My dragon race isn't listed!

The time has come.
The day is here!
One day more...

Cause the tiny dragons to multiply into a hive-minded sentient species that spreads across the world in swarms!
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 08, 2013, 08:12:26 pm
Hey! My dragon race isn't listed!
Yes, neither are microbes.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 08, 2013, 08:16:17 pm
Hey! My dragon race isn't listed!
Yes, neither are microbes.
Gr! That's discrimination! Editing action!
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 08, 2013, 08:46:59 pm
Continue attempts to obtain ancient power. Then break these chains. Possibly strangle Aseharu with them.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 08, 2013, 08:51:03 pm
Continue attempts to obtain ancient power. Then break these chains. Possibly strangle Aseharu with them.
Continue to crush infidels under my godly hatbrim.
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 08, 2013, 09:39:39 pm
Shove a hat on the insane dude before he can do anything, then get to work making a still and brewing booze. Also dig a tunnel into the mountain we can shove the wagon in."You can have your bed when we get to the material. Until then, you get a bag like the rest of us." If first action fails, hammer him until he is sane, perhaps requiring him to go become a idiot.
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 09, 2013, 02:20:08 am
Bring my house (http://images1.wikia.nocookie.net/__cb20111123171533/mlpfanclub/images/6/63/2574_-_House_twilight_sparkle.jpg) onto the planet WITH PORTALS.
Title: Re: (Illustrated) Roll to Revive
Post by: Remalle on July 09, 2013, 03:05:01 am
Use the planet-busting power of the first time through in reverse to retroactively create myself as a god.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 09, 2013, 10:10:19 am
Use the planet-busting power of the first time through in reverse to retroactively create myself as a god.
He gets the hatbrim too.
Title: Re: (Illustrated) Roll to Revive
Post by: squidgen on July 09, 2013, 08:24:27 pm
Begin making massive underground fortress that is full of traps that are deadly to anyone but me
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 09, 2013, 08:43:56 pm
Continue attempts to obtain ancient power. Then break these chains. Possibly strangle Aseharu with them.
Continue to crush infidels under my godly hatbrim.
SO I AM ACCURSED OF THE GODS AM I? MWAHAHAHA WHO NEEDS EM ANCIENT POWER GO
Title: Re: (Illustrated) Roll to Revive
Post by: mcclay on July 10, 2013, 01:17:54 am
The Swarm cometh, and The Swarm ravageth
The Swarm has come! It is horde of insect like creatures from beyond the stars! Their hunger is endless! Their power is boundless!
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 11, 2013, 01:17:01 am
Wave off Xantalos and try making Lamias.
Lamias have the upper bodies of humans and their lower bodies are like a snakes. They also are divinely fertile and are genetically compatible with all life that can breed.

(6) You create a city of the Lamias!
You have created a new race!

Create a race of powerful hat creatures on Hatvia which wear other creatures and take control of their minds.
(3) You create the Hatvians!
You have created a new creature!

Tear kj apart.
(1) He swats you away easily!

Cause the tiny dragons to multiply into a hive-minded sentient species that spreads across the world in swarms!
(3) You create the Dragon Swarm!
You have created a new creature!

The gods create a multitude of new entities!
(http://i1325.photobucket.com/albums/u623/mastahcheese/19_zps12c84d40.png) (http://s1325.photobucket.com/user/mastahcheese/media/19_zps12c84d40.png.html)


Shove a hat on the insane dude before he can do anything, then get to work making a still and brewing booze. Also dig a tunnel into the mountain we can shove the wagon in.
You stick a hat on the madman and start to work on the mountainhalls! (5) Looking pretty spiffy!

Begin making massive underground fortress that is full of traps that are deadly to anyone but me

(3) You set out traps at the entrance that Aseaheru dug out.
Continue attempts to obtain ancient power. Then break these chains. Possibly strangle Aseharu with them.
(6) You feel... POWER! BFEL has been possessed! (2) You must reach a shop! But these ropes are too mighty!

Spawn as a human-shaped elemental of dust, with a pickaxe. ...A Powder Miner, if you will.
(5) Poof! Well, that was effective.

(http://i1325.photobucket.com/albums/u623/mastahcheese/2_zpsa14a5d6e.png) (http://s1325.photobucket.com/user/mastahcheese/media/2_zpsa14a5d6e.png.html)


Fly to planet, become demigod.
Use the planet-busting power of the first time through in reverse to retroactively create myself as a god.
(4) Success! The two wanna-be gods manifest and crash into each other, un-manifesting in the process!

Bring my onto the planet WITH PORTALS.
(6) The Portal Wizard summons his house and establishes the first Wizard Hermit House!

The Swarm has come! It is horde of insect like creatures from beyond the stars! Their hunger is endless! Their power is boundless!
(4) The swarm is summoned! ....You have no idea as to where, though.



(http://i1325.photobucket.com/albums/u623/mastahcheese/20_zps5a2d9a24.png) (http://s1325.photobucket.com/user/mastahcheese/media/20_zps5a2d9a24.png.html)

1. Mountain Halls
2. Dragon Swarm
3. Lamias City
4. Wizard House

Spoiler: Status (click to show/hide)
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 11, 2013, 01:20:14 am
Continue killing kj.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 11, 2013, 01:21:03 am
Spread my hats across Gia. Institute a godly decree that everyone must wear a hat of some kind.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 11, 2013, 01:30:53 am
Curse Xantalos with the inability to kill anything due to his action or inaction. Take a Lamia woman as my concubine and make more dwarves to make sure the first ones don't get lonely.
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 11, 2013, 01:57:02 am
Get myself a wizard hat and start making wards around my island including a forcefield that is powered by what ever attacks it life force and only lets ones that wont hurt through
as well as standerd protection charms.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 11, 2013, 03:12:51 am
Get myself a wizard hat
Would you like to simply cast the Conjure hat spell that Remuthra already made?
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 11, 2013, 04:05:46 am
((I was going to get a hat from my collection of hats in my house if that's all right. Sorry about not mentioning it.))
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 11, 2013, 04:12:10 am
((I was going to get a hat from my collection of hats in my house if that's all right. Sorry about not mentioning it.))
That's ok, I'll just assume your summon house power contained a conjure hat spell built in to it's casting.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 11, 2013, 08:31:07 am
Continue killing kj.
Send my dragonling swarm to feats on Xantalos and multiply from his flesh!
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 11, 2013, 08:56:44 am
Ask the powder dude to help mine, build the nutso a craft workshop and tie him to it. Then dig out a farm above the tunnel.
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 12, 2013, 08:51:01 pm
YES YES I MUST BUILD! THEN I SHALL BE THE MOST POWERFUL (non-god) THERE IS!!! HEHEHEHEHEH
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 14, 2013, 12:27:08 am
Continue killing kj.
(5) You fly over to him and attack him again!

Spread my hats across Gia. Institute a godly decree that everyone must wear a hat of some kind.
(6) There are hats for everyone! Now hats are blessed to magically protect against any that don't wear one!

Curse Xantalos with the inability to kill anything due to his action or inaction. Take a Lamia woman as my concubine and make more dwarves to make sure the first ones don't get lonely.
(6) You put a divine restraining order on Xantalos, but the only way it works is for all of the gods to enter into a slumber, and so as your last act, you take a Lamia woman with you, and summon more Dwarves before your sleep.

Continue killing kj.
Send my dragonling swarm to feats on Xantalos and multiply from his flesh!
(6) Your dragons feast mightily! Your last waking sighting it them multiplying in size and strength, they are no longer mere microbial organisms, they are here at last, your dragons. You then enter a deep sleep.

Kj ends the Age of Godhood to bring about an end to the celestial fighting. There are now more living people in the world, and magical hats of protection. The dragons have entered into being as proper creatures, and the gaze of the world shifts to the small colony in the Mountain. It is now the Age of Dwarves

Get myself a wizard hat and start making wards around my island including a forcefield that is powered by what ever attacks it life force and only lets ones that wont hurt through
as well as standerd protection charms.
You put on your once-and-now-further-so magical hat and beginning warding your island from intruders.


Ask the powder dude to help mine, build the nutso a craft workshop and tie him to it. Then dig out a farm above the tunnel.
(5) You now have an upper floor for farming, a new section of cavern, and a nifty craft shop. The area you dug through for the larger chamber ran directly into a copper vein!

YES YES I MUST BUILD! THEN I SHALL BE THE MOST POWERFUL (non-god) THERE IS!!! HEHEHEHEHEH
(3) You jump up, still bound, and hobble over to the new shop, you then proceed to kick all of the copper to the shop, along with some of the wood from the wagon supplies.

(http://i1325.photobucket.com/albums/u623/mastahcheese/3_zpseee2185d.png) (http://s1325.photobucket.com/user/mastahcheese/media/3_zpseee2185d.png.html)

Spoiler: Status (click to show/hide)

((The Age of Godhood is over, sorry for lack of pictures on that, I was tired and they really didn't look all that interesting anyway is my first drafts. The whole god part of this was getting a bit repetitive for me and the dwarves are more interesting, and now that the world is fairly interesting itself, I'd like to switch to it for now.

The 4 god players can play as whatever they want like everyone else now, I'll periodically send you guys a PM saying you can perform a minor action as your god-selves whenever I'm bored, but for now you can play as the Dwarves in the mountain.

If anyone wants a Dwarf, there are now plenty off-screen.))
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 14, 2013, 12:30:58 am
Can I be a wizard? Preferably one that is good with magic involving time and space. And how far can I push Doctor Who references?
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 14, 2013, 12:30:58 am
Become the most fabulous of all hats. Arrive on a meteor from Hatvia.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 14, 2013, 12:34:38 am
Huh. There hasn't been a divine conflict that's gotten me this fueled up with pure rage in a while. Nice job, kj.
I'll post an action once I can get the visions of horrible horrible things happening to everyone out of my head.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 14, 2013, 12:36:06 am
And this is why I am THE GOD. I make races and planets while fighting off my enemies.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 14, 2013, 12:38:33 am
Huh? That was fighting? I'm your enemy?
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 14, 2013, 12:40:05 am
Normally when someone tries to kill you and you resist them you're fighting, and you sort of became my enemy when you tried to eat the universe.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 14, 2013, 12:40:56 am
I tried to eat the universe?
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 14, 2013, 12:43:14 am
From its hungry mouth, Xantalos disregards intros and spews a mass of horrible eldritch monstrosity things that eat reality from its mouth!
More you made things to eat the universe and all reality but I don't care about most of those things.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 14, 2013, 12:44:21 am
I don't recall that event.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 14, 2013, 12:47:46 am
I'll call the GM.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 14, 2013, 12:49:12 am
I will point out that everyone is in fact wearing a mind control hat.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 14, 2013, 01:04:58 am
Can I be a wizard? Preferably one that is good with magic involving time and space. And how far can I push Doctor Who references?
Do you remember my first game? Riren had a sonic screwdriver, so yes to all Doctor Who references, and the wizards.

I don't recall that event.
I'll call the GM.
In my personal opinion, I do believe Xantalos tried to destroy everything, as he usually does.

I will point out that everyone is in fact wearing a mind control hat.
Those are still on the moon.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 14, 2013, 01:06:02 am
Huh. I actually don't remember that.
I must've repressed it or something.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 14, 2013, 01:07:40 am
Huh. I actually don't remember that.
I must've repressed it or something.
Your desire to annihilate everything must have already rooted itself in your memory, causing damage.
It happens to all of us eventually.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 14, 2013, 01:08:24 am
It's not my desire, really. It's more a hobby.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 14, 2013, 01:09:40 am
It's not my desire, really. It's more a hobby.
I'm going to sig this, try to find a good spot in my sig text for it, under one of your attempts to destroy something.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 14, 2013, 01:11:36 am
Arrive as my third incarnation. I am The Doctor, wizard of time and space! Also can I arrive near my Lamias please?
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 14, 2013, 01:13:18 am
It seems I yet to have a sig from Xantalos destroying anything. In fact, his only mention is in relation to epileptic trees.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 14, 2013, 01:14:58 am
Hmm. Here.

DESTROY THE WORLD FOR NO REASON!

That isn't an actual action, though.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 14, 2013, 01:16:13 am
I can't sig something obviously made to be sigged, it has to be real.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 14, 2013, 01:17:09 am
I can't sig something obviously made to be sigged, it has to be real.
Sig'd.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 14, 2013, 01:17:29 am
I can't sig something obviously made to be sigged, it has to be real.
That could be real, or it could be not.
...
...
...
...
...
Look up 'YOU AT FINAL BOSS'. Choose any of my actions from that thread.
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 14, 2013, 05:54:43 am
Plant some plants and then continue digging out the entry tunnel.
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 14, 2013, 06:06:33 am
I can't sig something obviously made to be sigged, it has to be real.
Sig'd.
Just sitting here Laughing

Sensing the gods withdraw from the world "Now the mortals shall inherit the world and all the responsibility that comes with it."
set up trials so those worthy can come and seek aid
set these at towers with a portal at the top to the island and the trials inside the tower with no way to skip the trials through climbing flying or destruction of the tower.
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 14, 2013, 07:06:32 am
USE COPPER TO CREATE VAMPIRIC POWER ARMOR
or something. Still going with that "become ancient power" thing :P
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 14, 2013, 07:08:12 am
IF he makes the armor lock it up untill he is mayor. When he is mayor remind him that I kept him alive so he was strong enough to wear it.
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 14, 2013, 07:15:54 am
IF he makes the armor lock it up untill he is mayor.

WHY MUST EVERYONE SABOTAGE MY ATTEMPTS AT ANCIENT POWER? I'm the first living thing on the planet, I deserve a LITTLE bit of props for that :P
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 14, 2013, 07:20:04 am
LIES. Besides, I am keeping you alive so you can be a better one. You are only the first SENTIENT creature.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 14, 2013, 08:06:54 am
Why are fire elementals not listed under Creatures or Races?

Arrive as the wizard Gilan the Gold.

((For the record, I spent about five minutes trying to find a good anagram of Gandalf, Dumbledore, or Merlin. Other note: While Dumbledore is a word according to Chrome, Gandalf is not.))
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 14, 2013, 08:10:10 am
Spoiler (click to show/hide)
Title: Re: (Illustrated) Roll to Revive
Post by: squidgen on July 14, 2013, 10:26:19 am
Start engraving the walls to give us happy thoughts
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 14, 2013, 06:19:22 pm
I can't sig something obviously made to be sigged, it has to be real.
Look up 'YOU AT FINAL BOSS'. Choose any of my actions from that thread.
I looked it up, flipped randomly to page 22, and found this.

I wonder if I still count as a hero after nearly breaking the game twice.
FLIPPIN' YES.


Why are fire elementals not listed under Creatures or Races?
Because there is only one, and it exists on the sun, where it can't really do a whole lot, but I'll change it.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 14, 2013, 07:16:50 pm
There is (currently) only one wizard, yet they're there...
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 14, 2013, 07:27:26 pm
There is (currently) only one wizard, yet they're there...
They are also on the planet, not the sun, so they can affect more.
Title: Re: (Illustrated) Roll to Revive
Post by: Dansmithers on July 14, 2013, 08:08:00 pm
Fly to Gaia, BURN THE HEROES!
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 14, 2013, 08:35:43 pm
What heroes?
Title: Re: (Illustrated) Roll to Revive
Post by: Dansmithers on July 14, 2013, 09:07:20 pm
What heroes?
AND THE DWARVES TOO!
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 15, 2013, 02:05:51 am
Plant some plants and then continue digging out the entry tunnel.
IF he makes the armor lock it up untill he is mayor. When he is mayor remind him that I kept him alive so he was strong enough to wear it.
(5) You plant a nice selection of spring crops from the wagon supplies.

USE COPPER TO CREATE VAMPIRIC POWER ARMOR
(1) You toil furiously, it's coming together slowly.

Start engraving the walls to give us happy thoughts
(3) The walls look much smoother now, at least.

(http://i1325.photobucket.com/albums/u623/mastahcheese/4_zpsce6afa30.png) (http://s1325.photobucket.com/user/mastahcheese/media/4_zpsce6afa30.png.html)


Arrive as my third incarnation. I am The Doctor, wizard of time and space! Also can I arrive near my Lamias please?
(4) You Enter into the world as the second Wizard near the Lamias Capital.

set up trials so those worthy can come and seek aid
set these at towers with a portal at the top to the island and the trials inside the tower with no way to skip the trials through climbing flying or destruction of the tower.
(3) You Create the Towers of Trials!
A new Wonder has been created!

Arrive as the wizard Gilan the Gold.
(5) You enter into the world at the new Towers of Trials on the Wizard's Island.



Become the most fabulous of all hats. Arrive on a meteor from Hatvia.
(1) You fly off of Hatvia and plummet to Gia!

Fly to Gaia, BURN THE HEROES!
AND THE DWARVES TOO!
(1) You sail off of the Sun and toward Gia!

As the Sun Rock and the Moon Rock depart for Gia, they collide in mid-space, forming the worlds first Shooting Star!

Spoiler: Status (click to show/hide)
Title: Re: (Illustrated) Roll to Revive
Post by: Dansmithers on July 15, 2013, 03:03:34 am
>BURN THE HAT
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 15, 2013, 05:32:20 am
Seeing a new arrival I asked "Hello my good fellow and welcome to the Wizard islands now we need to get some formality's out of the way. Who are you? What are you hoping to achieve here? and are you ready to help look after the world now the gods are asleep?"
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 15, 2013, 07:05:12 am
TOIL FURIOUSLYER TO MAKE MY VAMPIRIC POWER ARMOR! Also avoid going crazy(er)
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 15, 2013, 08:13:31 am
Abuse loopholes by teleporting to the top of the tower. Examine the portal.
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 15, 2013, 08:21:50 am
Abuse loopholes by teleporting to the top of the tower. Examine the portal.
((I should have thought of that ohh well also what are you GWG if in god form you will be weakened if in mortal form you can't teleport))
Set warning runes to alert all mortals if the gods start to stir and wake from there slumber.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 15, 2013, 08:24:27 am
((I'm a wizard, Harry.

...Wait, you're not Baldman.))
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 15, 2013, 08:46:41 am
((I'm a wizard, Harry.

...Wait, you're not Baldman.))
((Forgot about that sorry and at the moment I was talking to you))
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 15, 2013, 08:50:01 am
((If only Baldman had asked that question...))
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 15, 2013, 08:56:53 am
((I know that would have been great))
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 15, 2013, 10:07:29 am
Start introducing myself to the locals.
Title: Re: (Illustrated) Roll to Revive
Post by: BunnyBob77 on July 15, 2013, 11:57:38 am
Arrive as another dwarf.  Begin digging deeper.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 15, 2013, 12:28:35 pm
Be laser hat, floating hat that shoots lasers.
Title: Re: (Illustrated) Roll to Revive
Post by: squidgen on July 15, 2013, 12:57:51 pm
Get inspiration from the smooth walls. Continue engraving them with pictures of dwarves being awesome.
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 15, 2013, 01:59:53 pm
Dig out a spot for a trade depot and a place for our mineshaft.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 15, 2013, 02:43:32 pm
((I'm going to have to start illustrating the Wizard adventurers, too, aren't I?

And as for GWG being a God and a Wizard, they are two separate entities entirely, same for all the gods.))
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 15, 2013, 03:29:35 pm
((Not much point in saying, "I'd a god and a wizard, Harry," now is there?))

((...Wait, can I still control God-Me?))
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 15, 2013, 03:47:42 pm
((...Wait, can I still control God-Me?))
((Not usually, if I feel like letting you perform a god-action, I'll send a PM, but for now, no.))
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 18, 2013, 12:48:31 am
These are the stats of all the characters in-game so far. (mostly as a placeholder until I get the next update up, then I will put this in every update from here on out)
Shows name of player and health, known location in green, any magic spheres in red, and the creations of any artifacts/wonders in blue.



Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Revive
Post by: Dansmithers on July 18, 2013, 12:52:15 am
Become Dragon, sphere LASERS! I breathe lasers.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 18, 2013, 12:53:35 am
Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 18, 2013, 12:55:17 am
So I don't get space as a sphere as well? I HAVE FAILED AS THE DOCTOR!
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 18, 2013, 01:00:24 am
So I don't get space as a sphere as well? I HAVE FAILED AS THE DOCTOR!
You only get one to start with, you'll probably get space later.
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 18, 2013, 01:12:25 am
RAR UPDATE UPDATE UPDATE :P I wanna see how my VAMPIRIC POWER ARMOR is coming along.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 18, 2013, 01:40:26 am
TOIL FURIOUSLYER TO MAKE MY VAMPIRIC POWER ARMOR! Also avoid going crazy(er)
Arrive as another dwarf.  Begin digging deeper.
Get inspiration from the smooth walls. Continue engraving them with pictures of dwarves being awesome.
Dig out a spot for a trade depot and a place for our mineshaft.
(4) BFEL toils on the artifact!
(5) BunnyBob77 arrives and picks up squidgen's pick, and tunnels down!
(4) Squidgen, meanwhile, carves out pictures of dwarves, and the shooting star in the sky.
(2) Aseaheru works on an area for the depot, thankfully BunnyBob showed up for the mineshaft.

(http://i1325.photobucket.com/albums/u623/mastahcheese/5_zpsbcd13488.png) (http://s1325.photobucket.com/user/mastahcheese/media/5_zpsbcd13488.png.html)


Abuse loopholes by teleporting to the top of the tower. Examine the portal.
Set warning runes to alert all mortals if the gods start to stir and wake from there slumber.
(4) You don't know any portal magic, but you do know how to abuse the works of a portal mage. You appear on the top of the Tower.
(4) You set up some alarm runes in case of the apocalypse, and go ahead and safeguard the Towers from more loophole jerks while you're at it.


Start introducing myself to the locals.
(5) They take to you quite quickly, and you easily establish their trust.


Try again.
>BURN THE HAT
(1 Vs. 1) The two parts of the shooting star fizzle away into nothingness. Well that was anticlimactic.


Become Dragon, sphere LASERS! I breathe lasers.
(3) The flaming spirit from the star fall down into one of the northern dragons.

Spawn as a colossal fire snake that is the mantle.
(1) The mantle stirs slightly, and is still.


(http://i1325.photobucket.com/albums/u623/mastahcheese/Map_zps0b40ab9c.png) (http://s1325.photobucket.com/user/mastahcheese/media/Map_zps0b40ab9c.png.html)

Spoiler: Status (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 18, 2013, 01:43:14 am
Fast forward the Lamias until they hold a great technological advantage over the world.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 18, 2013, 01:47:23 am
Appear on Gia. I am Explosionhat. Explosionhat is a floating extravagant hat. It is a mage. It's sphere is explosions.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 18, 2013, 01:50:19 am
Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

I will repeat this until I get spawned. The universe will end before I stop trying.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 18, 2013, 01:52:03 am
Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

I will repeat this until I get spawned. The universe will end before I stop trying.
Or, you know, someone else will get the fire sphere first and then you'll have to settle on earth, unless that's taken, too.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 18, 2013, 01:55:48 am
Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

I will repeat this until I get spawned. The universe will end before I stop trying.
Or, you know, someone else will get the fire sphere first and then you'll have to settle on earth, unless that's taken, too.
No no you don't understand.
I *will* get the post fulfilled.
It is inevitable.
If I have to crack the planet open, it will happen.
It
Is
Inevitable



In case you can't tell, I've decided to switch on my insaneish persona for this thing.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 18, 2013, 02:04:51 am
In case you can't tell, I've decided to switch on my insaneish persona for this thing.
Wait, you can switch that thing off?
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 18, 2013, 02:05:50 am
In case you can't tell, I've decided to switch on my insaneish persona for this thing.
Wait, you can switch that thing off?
I have multiple flavors of crazy and non.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 18, 2013, 02:07:39 am
You will only get that spawn when I get my tardis.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 18, 2013, 02:09:16 am
All right, next battle will be between the time lord and the mantle serpent.

Good night.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 18, 2013, 02:11:03 am
Hehehehee
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 18, 2013, 05:01:19 am
In case you can't tell, I've decided to switch on my insaneish persona for this thing.
Wait, you can switch that thing off?
I have multiple flavors of crazy and non.
Sig
All right, next battle will be between the time lord and the mantle serpent.

Good night.
also Sigg
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 18, 2013, 06:47:14 am
WORK EVEN HARDER ON MY VAMPIRIC POWER ARMOR. PREFERABLY BEFORE THE FINAL BATTLE BETWEEN MANTLESNAKE AND TIME LORD. Retract the "don't go crazy" bit if that will help finish it.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 18, 2013, 08:14:13 am
Examine the portal to guess where it leads to.
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 18, 2013, 09:12:03 am
BUILD MECHANISMS AND A DOOR FOR THE CAVE. BRING IN THE ITEMS FROM OUTSIDE, INCLUDING THE WAGON.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 18, 2013, 10:56:16 am
Examine the portal to guess where it leads to.
Which Portal? I'm assuming that on Wizard's Island there are tons of portals everywhere because killerhellhound got there first, so only he would know which ones connected where.
That's why he can move around the island so fast.

But they would all only go to other portals on the island.
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 18, 2013, 10:56:53 am
Examine the portal to guess where it leads to.
Which Portal? I'm assuming that on Wizard's Island there are tons of portals everywhere because killerhellhound got there first, so only he would know which ones connected where.
That's why he can move around the island so fast.

But they would all only go to other portals on the island.
I meant the one on top of the Tower.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 18, 2013, 10:59:56 am
Examine the portal to guess where it leads to.
Which Portal? I'm assuming that on Wizard's Island there are tons of portals everywhere because killerhellhound got there first, so only he would know which ones connected where.
That's why he can move around the island so fast.

But they would all only go to other portals on the island.
I meant the one on top of the Tower.
Oh, you'd have to ask the guy who made it.

What? You think the GM controls everything?
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 18, 2013, 11:05:24 am
Well, presumably I could find out via analysis.

So, you can ask the player who made it, then I can find out in-character!
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 18, 2013, 11:06:52 am
I study the life force of the world figuring out ways to tell if something is damaging it.
And that portal leads to the island its a entry point for new arrivals ,to the island from the other towers, that have passed the tests to prove charater
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 18, 2013, 11:17:36 am
Maybe those that have passed the Trials, (Or cheated, in GWG's case) should have it mentioned on their character tabs?
What do you think?
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 18, 2013, 11:25:10 am
Good idea.
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 18, 2013, 11:30:12 am
Maybe those that have passed the Trials, (Or cheated, in GWG's case) should have it mentioned on their character tabs?
What do you think?
Sounds good but I don't think we are on the same page with the portals
so can you say what will passing the trials allow the victim to do in your opinion.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 18, 2013, 11:36:38 am
Maybe those that have passed the Trials, (Or cheated, in GWG's case) should have it mentioned on their character tabs?
What do you think?
Sounds good but I don't think we are on the same page with the portals
so can you say what will passing the trials allow the victim to do in your opinion.
Right now? Nothing. It'd just be a cool title unless it becomes important later down the line.
Title: Re: (Illustrated) Roll to Revive
Post by: BunnyBob77 on July 18, 2013, 11:39:05 am
Dig more and mine out a second room.
Title: Re: (Illustrated) Roll to Revive
Post by: killerhellhound on July 18, 2013, 11:42:09 am
Maybe those that have passed the Trials, (Or cheated, in GWG's case) should have it mentioned on their character tabs?
What do you think?
Sounds good but I don't think we are on the same page with the portals
so can you say what will passing the trials allow the victim to do in your opinion.
Right now? Nothing. It'd just be a cool title unless it becomes important later down the line.
sounds good
Title: Re: (Illustrated) Roll to Revive
Post by: Dansmithers on July 18, 2013, 03:23:24 pm
Fly to the Mountainhome.
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 19, 2013, 08:55:41 am
HEY! CHEESEY DUDE! UPDATE TIME! <----tempting his wrath  8)
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 19, 2013, 08:52:41 pm
HEY! CHEESEY DUDE! UPDATE TIME! <----tempting his wrath  8)
YOU DARE TO---

Oh, all right.
Work in progress....
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 19, 2013, 09:29:50 pm
WORK EVEN HARDER ON MY VAMPIRIC POWER ARMOR. PREFERABLY BEFORE THE FINAL BATTLE BETWEEN MANTLESNAKE AND TIME LORD. Retract the "don't go crazy" bit if that will help finish it.
BUILD MECHANISMS AND A DOOR FOR THE CAVE. BRING IN THE ITEMS FROM OUTSIDE, INCLUDING THE WAGON.
Dig more and mine out a second room.
(2) The artifact construction is still underway!
(2) You don't have a mechanic's shop, or the room to make one, and the mason's shop is being used by some madman, so you pull in the wagon and yaks.
(5) Sometimes you feel like the only competent person around.

(http://i1325.photobucket.com/albums/u623/mastahcheese/6_zps89b2a237.png) (http://s1325.photobucket.com/user/mastahcheese/media/6_zps89b2a237.png.html)


Examine the portal to guess where it leads to.
I study the life force of the world figuring out ways to tell if something is damaging it.
Appear on Gia. I am Explosionhat. Explosionhat is a floating extravagant hat. It is a mage. It's sphere is explosions.
(5) This portal is effectively the main gate for the island. At least for Wizards.
(4) Gia itself is still recovering from the impact of Xantalos the Devourer, and you can feel disturbances rock the whole planet in impossibly tiny, magic vibrations.
(3) A new Wizard steps through a portal onto the Wizard's Island. He is wearing the snazziest hat you've ever seen.


Fast forward the Lamias until they hold a great technological advantage over the world.
(5) You accelerate the technology of the Lamias, this stuff is harder than it sounds. They develop copper age tools, making them now better than stone age, but still not close to a Dwarf's standard.


Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

(3) Tremors cascade throughout the deeps, something is coming....


Fly to the Mountainhome.
(2) You spread your wings and make your wayward journey to the continent south-east of yours.

(http://i1325.photobucket.com/albums/u623/mastahcheese/path_zps852109ae.png) (http://s1325.photobucket.com/user/mastahcheese/media/path_zps852109ae.png.html)



Spoiler: Status (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Revive
Post by: GreatWyrmGold on July 19, 2013, 09:32:26 pm
Attempt to alter the portal to send you wherever you want to go.

Go to the dwarven settlement through the portal.
Title: Re: (Illustrated) Roll to Revive
Post by: Remuthra on July 19, 2013, 09:35:41 pm
Summon a tower made of C4. Research the ancient art of action film.
Title: Re: (Illustrated) Roll to Revive
Post by: kj1225 on July 19, 2013, 09:36:09 pm
Start helping Lamia scientists if possible. Also start making Tardis. It will be sub-par of course with me only being in control of time.
How do we expand our spheres anyways?
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 19, 2013, 09:50:03 pm
How do we expand our spheres anyways?
Not sure yet, but you'd have to do more than just research it.
Tap into a source of raw magic or something.
Title: Re: (Illustrated) Roll to Revive
Post by: Dansmithers on July 19, 2013, 11:21:04 pm
Keep flying.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 19, 2013, 11:57:42 pm
Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

I will repeat this until I get spawned. The universe will end before I stop trying.
DON'T STOP! POOOSTING!
I WILL NOT STOP POSTING
I'LL EVEN PRINT THIS AND PUT IT ON
STREETLIGHTS
PEOPLE
Title: Re: (Illustrated) Roll to Revive
Post by: BFEL on July 20, 2013, 09:44:42 am
OK SERIOUSLY THIS TIME, MAKE MY GODSDAMNED VAMPIRIC POWER ARMOR ALREADY. I INVESTED ALOT OF ROLLS AND HUMOR INTO THIS "ANCIENT POWER" THING, AND I WANT A PAYOFF :P
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 20, 2013, 10:05:17 am
Build a mechanics workshop and make three mechanisms.
Title: Re: (Illustrated) Roll to Revive
Post by: squidgen on July 20, 2013, 03:47:18 pm
Start building a mushroom farm and a still. We need some beer to work faster!
Title: Re: (Illustrated) Roll to Revive
Post by: Aseaheru on July 20, 2013, 05:36:28 pm
We got the farm. Nothings grown yet for the brewing.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 20, 2013, 08:53:41 pm
WELL, I'm going to wait a bit longer before updating, so I'm going to just put down some of my thoughts.

But first, a question or two...

Who can tell me who this guy is?
Spoiler (click to show/hide)

And also, who can tell me how many dice are rolled whenever you guys dig into uncovered areas?

Props to whoever can get them right, if you can.

So how are you guys liking the game so far? I like to ask this question a bit because I want to make sure it's fun for everybody. I'm trying to make sure that this world doesn't end up becoming the over-magicked world that my other games were, where even secretaries knew magic, but I still want there to be some, otherwise there wouldn't be wizards with the powers to create wonders and accelerate time.
Pretty soon I might introduce some other races, some more standard ones, for people to play with. I like how this is only one game but seems to have multiple viewpoints within it. What's everyone's opinion on that?
If I do add them in, they will probably start on the other side of the world and work as sort of a turn-based tactical game, like civilization, but far simpler.

In other news...

Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

I will repeat this until I get spawned. The universe will end before I stop trying.
DON'T STOP! POOOSTING!
I WILL NOT STOP POSTING
I'LL EVEN PRINT THIS AND PUT IT ON
STREETLIGHTS
PEOPLE
You're insane.

OK SERIOUSLY THIS TIME, MAKE MY GODSDAMNED VAMPIRIC POWER ARMOR ALREADY. I INVESTED ALOT OF ROLLS AND HUMOR INTO THIS "ANCIENT POWER" THING, AND I WANT A PAYOFF :P
You're also insane, but at least you make good points.

We got the farm. Nothings grown yet for the brewing.
That's because nobody is working it.



Next time, I'll give some backstory on the dragons of the world, I'll probably wait until Dansmithers reaches the Mountainhome, though, so I don't spoil it.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on July 20, 2013, 08:57:00 pm
1. The story teller.
2. I'd say three.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 20, 2013, 09:09:43 pm
1. The story teller.
2. I'd say three.
You're wrong on both accounts.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 20, 2013, 09:10:42 pm
More the deeper we go?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 20, 2013, 09:11:08 pm
1. You.
2. One for each rock type available to be encountered at that height, plus one for caverns.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 20, 2013, 09:11:42 pm
More the deeper we go?
1. You.
2. One for each rock type available to be encountered at that height, plus one for caverns.
Nope to all.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 20, 2013, 09:13:24 pm
I actually like my response. May run a game with it..,.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 20, 2013, 09:17:38 pm
I actually like my response. May run a game with it..,.
It does sound pretty awesome.

If you do make a game, send me a PM.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 20, 2013, 09:20:09 pm
I probably dont have the guts. I keep thinking things that seem good, but then I lack the guts for doing it.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on July 20, 2013, 09:21:58 pm
MINE FOR ORES!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 20, 2013, 09:25:47 pm
I probably dont have the guts. I keep thinking things that seem good, but then I lack the guts for doing it.
If you really want to do something with it, go for it. If it crashes and burns, you've learned from the experience and can try again later.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 20, 2013, 09:35:19 pm
Think I may... Now, where is a random number generator... Or something anyways.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 20, 2013, 09:38:57 pm
Invisible Castle or Random.org is what I use.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 20, 2013, 10:00:08 pm
Its up! Under "you are a thingie" in forum games and RP. Not really a roll to dodge...
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 20, 2013, 10:01:43 pm
It doesn't have to be. The d? system gives more options than the RTD system, and RTD is designed for a specific power aesthetic.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 20, 2013, 10:57:05 pm
Yes I was insane and sleep deprived when I typed that.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 20, 2013, 10:57:37 pm
Yes I was insane and sleep deprived when I typed that.
Was?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 20, 2013, 10:57:56 pm
Good point. But I need that insanity elsewhere.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 20, 2013, 11:00:07 pm
Yes I was insane and sleep deprived when I typed that.
Was?
I switch off and on, plus I change my definitions of sane and insane constantly.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 21, 2013, 02:37:32 am
Yes I was insane and sleep deprived when I typed that.
Was?
I switch off and on, plus I change my definitions of sane and insane constantly.
So basically,
Spoiler (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on July 21, 2013, 03:22:16 am
Spawn as a dragon, darkness or shadow element, join up with Dansmithers.

As for questions:
1: Somebody who hasn't been introduced yet?
2: One?
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 21, 2013, 03:32:02 am
As for questions:
1: Somebody who hasn't been introduced yet?
2: One?
1. hmm.... Not formally, no. He hasn't been named, that's for sure, but he does have a title.
2. Nope again
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 21, 2013, 07:17:53 am
Yes I was insane and sleep deprived when I typed that.
Was?
I switch off and on, plus I change my definitions of sane and insane constantly.
So basically,
Spoiler (click to show/hide)
Sure sounds like Xantalos!
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 21, 2013, 08:29:26 am
OK SERIOUSLY THIS TIME, MAKE MY GODSDAMNED VAMPIRIC POWER ARMOR ALREADY. I INVESTED ALOT OF ROLLS AND HUMOR INTO THIS "ANCIENT POWER" THING, AND I WANT A PAYOFF :P
You're also insane, but at least you make good points.

Well making good points is absolutely necessary! How else will I drive others insane if they see it as just random gibbering? It just wouldn't have any appeal otherwise. :P

Also I'm enjoying myself immensely in this game (aside from the waiting a billion years for my payoff) and I like the idea of the different civs getting all turn based strategy.... although would YOU be in control of them all, or would some players get to control some? Or perhaps all players are dwarves/wizards/dragons like it is now, but each civ would have one as king/queen/mayor/etc.? So that there would be some player input into it but they wouldn't become kj :P

Also starting to wonder if/when civs get fully implemented if a single PC could become an enemy to that whole civ....!SCIENCE! is most certainly needed (once I get my ancient power of course :P)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 21, 2013, 08:37:59 am
Hey, before you know it there will be the high council of Dwarves of the Three, and assisted by the Two that Followed.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on July 21, 2013, 08:46:40 am
Ptw.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 21, 2013, 09:15:59 am
Ptw.

Why just watch?
This...well this doesn't SEEM to have a waitlist.
At least not one that I ever paid any attention to :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 21, 2013, 02:05:03 pm
Yes I was insane and sleep deprived when I typed that.
Was?
I switch off and on, plus I change my definitions of sane and insane constantly.
So basically,
Spoiler (click to show/hide)
Sure sounds like Xantalos!
Why, though? Then I'd have no one to mess with.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on July 21, 2013, 05:43:39 pm
Action
set up a trap for what ever is comming out of the earth to force it to talk to me before it can leave get GWG to help.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 21, 2013, 06:21:10 pm
This...well this doesn't SEEM to have a waitlist.
At least not one that I ever paid any attention to :P
There is none, people can just join as they please.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on July 22, 2013, 10:01:16 am
Then I'll grab one of the dwarves and come in as Sean.
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on July 22, 2013, 10:19:46 am
Spawn as an elephant  :D
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 22, 2013, 04:48:04 pm
Spawn as an elephant  :D
Oh god, the Horror!

...Now I have new sprites to make.


Also, could everyone make their actions in bold? It makes it easier for me now that more people are joining.
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 22, 2013, 05:38:30 pm
OK SERIOUSLY THIS TIME, MAKE MY GODSDAMNED VAMPIRIC POWER ARMOR ALREADY. I INVESTED ALOT OF ROLLS AND HUMOR INTO THIS "ANCIENT POWER" THING, AND I WANT A PAYOFF :P
Build a mechanics workshop and make three mechanisms.
Start building a mushroom farm and a still. We need some beer to work faster!
MINE FOR ORES!
Then I'll grab one of the dwarves and come in as Sean.
(6) BFEL Cackles Manically! He raises his work above his head in triumph! The glow from his eyes fades away, and he's back to his crazy self.
(2) You get the mechanic's shop set up in the lower room, but don't have time to start on anything else.
(2) You punch the ground to form holes, and stuff Plump Helmet Spawn in them. That's how farming works, right?
(5) You tunnel through a long vein of copper!
A new Dwarf arrives!

(http://i1325.photobucket.com/albums/u623/mastahcheese/71_zps4d0013d9.png) (http://s1325.photobucket.com/user/mastahcheese/media/71_zps4d0013d9.png.html)


Attempt to alter the portal to send you wherever you want to go.
Go to the dwarven settlement through the portal.
Summon a tower made of C4. Research the ancient art of action film.
set up a trap for what ever is comming out of the earth to force it to talk to me before it can leave get GWG to help.
(4) You rewire the portal to the mountain in the north-east. You pop out and the portal disappears behind you, guess it was one-way.
(3) You start building a tower out of C4, but you'll need some C4 first.
You create a new spell!
(3) You start setting up a trap, but GWG leaves before you can get him to help.


Start helping Lamia scientists if possible. Also start making Tardis. It will be sub-par of course with me only being in control of time.
(3) You try to further the Lamias' studies, but it's not going very fast. Man, civilizations take a lot of work!


Keep flying.
Spawn as a dragon, darkness or shadow element, join up with Dansmithers.
(1) A heavy gust blows you farther away!
(4) At least another dragon had time to catch up from it.


Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

(5) The mantle rumbles greatly! All across the world, the ground is felt slightly quivering!


Spawn as an elephant  :D
(1) You spawn as a newborn baby elephant lost in the wilds.

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)


The answers to my questions.

Who was that strange guy?
He is the ThreadNecromancer, the one who brings dead thread back to life. Nobody know where he comes from.

How many dice do I roll to check to see what you run into?
None! The entire mountain has already been drawn out, so when you hit something, that thing has been there since before you even struck the earth.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 22, 2013, 05:40:55 pm
Build a nice stone tower.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on July 22, 2013, 05:43:17 pm
Keep flying, look for large structures to demolish.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 22, 2013, 05:45:09 pm
HURRAY!!!!

PUT IT ON!!!  :D Then use its powers to punch out a dining hall for my minions fellow dwarves

Actually I should probably prepare to defend against Xantalos the Crusty Lord of Crusts

USE ANCIENT VAMPIRIC POWER ARMOR POWERS TO DEFEND AGAINST WHATEVER THE FUCK IS MAKING THAT RACKET UNDERGROUND
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 22, 2013, 05:47:16 pm
Make myself known to the dwarves. Greet them friendily.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on July 22, 2013, 05:48:00 pm
Start researching how to control dimensions.
I figured that spheres should be given through some good rolls and research and meditation. And probably depending on the sphere a different action should be needed to gain the sphere at last.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 22, 2013, 05:48:31 pm
Make myself known to the dwarves. Greet them friendily.
Dang it, I just realized I forgot to draw you in there.

EDIT: I didn't do anything.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 22, 2013, 05:54:24 pm
Make myself known to the dwarves. Greet them friendily.

BFEL Dashes out of the mountain with a crazed look in his eyes, quickly passing the friendly wizard while yelling in his face: NAW TIME STRANGA! I MUST DEFEND MY SLAVES ER I MEAN FALLOW DWAAAAAAAAAAAARVES! USING MY VAMPIRE ARMOR! OF DEFENESTRATION!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 22, 2013, 05:55:09 pm
So have I manifested or no? I'm not in a character sheet.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 22, 2013, 05:56:20 pm
So have I manifested or no? I'm not in a character sheet.
Not yet.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 22, 2013, 05:57:16 pm
So have I manifested or no? I'm not in a character sheet.

Aren't you a LAYER OF THE PLANET?
Not exactly a character, so much as a force of nature.
Or UNNATURE
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 22, 2013, 05:58:21 pm
Make myself known to the dwarves. Greet them friendily.
BFEL Dashes out of the mountain with a crazed look in his eyes, quickly passing the friendly wizard while yelling in his face: NAW TIME STRANGA! I MUST DEFEND MY SLAVES ER I MEAN FALLOW DWAAAAAAAAAAAARVES! USING MY VAMPIRE ARMOR! OF DEFENESTRATION!
Look around.

"...There are no windows. Please stop attacking me."

If he doesn't, immobilize him with a spell. Some kind of hold person would be ideal, but if I can only use gold-based spells I guess that summoning manacles made of gold chaining his feet to the ground would work.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 22, 2013, 06:01:41 pm
So have I manifested or no? I'm not in a character sheet.
Not yet.
Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on July 22, 2013, 06:02:41 pm
I'm totally going to make it so that you move an inch an hour. Just for the funny.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 22, 2013, 06:03:23 pm
Make myself known to the dwarves. Greet them friendily.
BFEL Dashes out of the mountain with a crazed look in his eyes, quickly passing the friendly wizard while yelling in his face: NAW TIME STRANGA! I MUST DEFEND MY SLAVES ER I MEAN FALLOW DWAAAAAAAAAAAARVES! USING MY VAMPIRE ARMOR! OF DEFENESTRATION!
Look around.

"...There are no windows. Please stop attacking me."

If he doesn't, immobilize him with a spell. Some kind of hold person would be ideal, but if I can only use gold-based spells I guess that summoning manacles made of gold chaining his feet to the ground would work.

Er...I'm not attacking you, just a bit worked up due to Xantalo's near manifestation.

BFEL The Still Somewhat Crazed Looks back at the stranger: Sorra Stranga, but the grounds a shakin and it ain't no cave in. SUMTIN BIGS A COMIN, AND IMMA FIGHT IT. So er sorra bout yelling atcha. Stress.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 22, 2013, 06:06:30 pm
"...I see. May I enter the fortress? I would be interested in some sort of agreement where I could be a valued citizen of the fortress in exchange for my magical services."
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 22, 2013, 06:16:48 pm
"...I see. May I enter the fortress? I would be interested in some sort of agreement where I could be a valued citizen of the fortress in exchange for my magical services."

BFEL The Still Somewhat Embarrassed At His Earlier Impoliteness looks around, unsure: Er....I suppose?? Wait...MAGIC you say? Hmmm.....well I suppose we could always use some help. And if that beasty from the ground shows up you can use yur magic to help me fight it...raight?
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 22, 2013, 06:26:58 pm
"I would be able to help."
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on July 22, 2013, 06:38:42 pm
Set up the summon beacon (AKA Panic button)
When the Button is pushed any non god beings that meet a power requirement are summoned (Via portals) to the beacon.
The beacon also prevents any nearby from fighting for an hour or I dispel it (so everyone can unite to stop a bigger threat).
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 22, 2013, 06:39:19 pm
"I would be able to help."

Well den its settled. By the powers vested in me by mah community, I officially hire you as chief wizard of the mountainhomes.
Might wanna inform the others of yer new station though, seein as the "powers vested in me" so far boil down to the power to be tied to a workshop for a week or so.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 22, 2013, 06:40:45 pm
"...Interesting."

Enter the fortress and inform everyone of my presence and position.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on July 22, 2013, 08:15:37 pm
Keep flying and be on lookout for anything of interest.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 22, 2013, 09:18:09 pm
Make myself known to the dwarves. Greet them friendily.

BFEL Dashes out of the mountain with a crazed look in his eyes, quickly passing the friendly wizard while yelling in his face: NAW TIME STRANGA! I MUST DEFEND MY SLAVES ER I MEAN FALLOW DWAAAAAAAAAAAARVES! USING MY VAMPIRE ARMOR! OF DEFENESTRATION!

LOCK THE IDIOT UP. HIDE HIS ARMOR UNTIL WE BOOZE HIM UP. BOOZE HIM UP. GREET GWG.
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on July 22, 2013, 09:36:51 pm
Spawn in as a dwarf/lamia hybrid, in the mountainhomes. Take the mason's shop to build some doors.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 22, 2013, 10:19:17 pm
Spawn in as a dwarf/lamia hybrid, in the mountainhomes. Take the mason's shop to build some doors.
In order to keep my brain from melting, I'm assuming that the Lamias do not produce hybrids, but rather that any races DNA is compatible for making more Lamias, and in order to avoid brain-melting from gender confusion, is doesn't matter which race is the female, it's always another Lamias
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on July 22, 2013, 10:23:31 pm
Darn, I thought there was a slim chance that it might produce a hybrid instead.
I guess that makes them the Amazons of "Fantastic Racism" instead of "Sexism".  :P
Alright, Just a dwarf.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 22, 2013, 10:24:56 pm
I guess that makes them the Amazons of "Fantastic Racism" instead of "Sexism".  :P
Pretty much.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on July 22, 2013, 10:35:20 pm
Head west.
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on July 23, 2013, 05:58:05 am
Become a fully grown SUPER elephant that can command other elephants to do my bidding.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 23, 2013, 06:11:21 am
Make myself known to the dwarves. Greet them friendily.

BFEL Dashes out of the mountain with a crazed look in his eyes, quickly passing the friendly wizard while yelling in his face: NAW TIME STRANGA! I MUST DEFEND MY SLAVES ER I MEAN FALLOW DWAAAAAAAAAAAARVES! USING MY VAMPIRE ARMOR! OF DEFENESTRATION!

LOCK THE IDIOT UP. HIDE HIS ARMOR UNTIL WE BOOZE HIM UP. BOOZE HIM UP. GREET GWG.

WHY ARE YOU CONSTANTLY SABOTAGING ME? I AM NOT EVEN ACTING CRAZY ANYMORE, I'M DOING SOMETHING *USEFUL*
Take booze, but power-armor bitchslap him if he tries to take my armor/and or lock me up.

Also I love how I'm the only one who seems even vaguely aware/worried about Xantalos awakening.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 23, 2013, 07:28:15 am
((Who worries about the rantings of a crazy dwarf?))
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 23, 2013, 11:32:16 am
((Who worries about the rantings of a crazy dwarf?))

What? THERE WAS A RUMBLE, and Xantalos is trying to spawn AS THE MANTLESNAKE.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 23, 2013, 11:33:46 am
((Who worries about the rantings of a crazy dwarf?))

What? THERE WAS A RUMBLE, and Xantalos is trying to spawn AS THE MANTLESNAKE.

It's quite simple. You just need to spawn as the ATMOSPHERESNAKE, to cancel him out.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 23, 2013, 04:38:31 pm
((Who worries about the rantings of a crazy dwarf?))

What? THERE WAS A RUMBLE, and Xantalos is trying to spawn AS THE MANTLESNAKE.

It's quite simple. You just need to spawn as the ATMOSPHERESNAKE, to cancel him out.
Somebody give this man a cookie.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on July 23, 2013, 04:45:27 pm
I give LASER COOKIE.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 23, 2013, 04:52:00 pm
I accept LASER COOKIE and infuse it with EXPLOSIONS.

+1 EXPLOSION CHIP LASER COOKIE
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 23, 2013, 04:56:14 pm
I've actually been thinking of a ruleset where you play as wizards and you have to combine multiple spheres to create spells, sort of akin to Magicka, but with a crazier amount of stuff.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 23, 2013, 05:00:50 pm
Make myself known to the dwarves. Greet them friendily.

BFEL Dashes out of the mountain with a crazed look in his eyes, quickly passing the friendly wizard while yelling in his face: NAW TIME STRANGA! I MUST DEFEND MY SLAVES ER I MEAN FALLOW DWAAAAAAAAAAAARVES! USING MY VAMPIRE ARMOR! OF DEFENESTRATION!

LOCK THE IDIOT UP. HIDE HIS ARMOR UNTIL WE BOOZE HIM UP. BOOZE HIM UP. GREET GWG.

WHY ARE YOU CONSTANTLY SABOTAGING ME? I AM NOT EVEN ACTING CRAZY ANYMORE, I'M DOING SOMETHING *USEFUL*
Take booze, but power-armor bitchslap him if he tries to take my armor/and or lock me up.

Also I love how I'm the only one who seems even vaguely aware/worried about Xantalos awakening.
he may be a friend. I am locking you up because you are acting sober and thinking everyone is a baddie. if he is a baddie then go nuts. I will join you in going insane.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 23, 2013, 05:03:03 pm
Yeah, it's like everyone forgot that my omnicidal persona in this game has been locked up.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 23, 2013, 05:06:11 pm
Yeah, it's like everyone forgot that my omnicidal persona in this game has been locked up.
Siggin' sig sigs
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on July 23, 2013, 05:21:15 pm
Use magical beard powers to fertilize the plump helmets
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 23, 2013, 05:50:43 pm
Dude its XANTALOS. All he has are crazy kill-everyone personas. Its kinda his thing. Also what part of PLANET SIZE FIRE SNAKE doesn't say "threatening" to you?
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 23, 2013, 05:51:18 pm
Well, we're just going to need a dwarf who kills the god that gave him everything, now won't we?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 23, 2013, 06:17:39 pm
Dude its XANTALOS. All he has are crazy kill-everyone personas. Its kinda his thing. Also what part of PLANET SIZE FIRE SNAKE doesn't say "threatening" to you?
I'm mildly insulted! That's only in ridiculously low-detail games quite unlike this one. Besides, I've already done the whole screw around with everything thing. I want to do something interesting now.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 23, 2013, 06:44:54 pm
Dude its XANTALOS. All he has are crazy kill-everyone personas. Its kinda his thing. Also what part of PLANET SIZE FIRE SNAKE doesn't say "threatening" to you?
I'm mildly insulted! That's only in ridiculously low-detail games quite unlike this one.
Like Roll to Revive?

Quote
Besides, I've already done the whole screw around with everything thing. I want to do something interesting now.
...True...but you don't seem to have much issue with omnicide ever, regardless of boringness.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 23, 2013, 07:45:03 pm
Why would I omnicide? I'd have to develop an IC reason to kill everything.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 23, 2013, 07:45:51 pm
Why would I omnicide? I'd have to develop an IC reason to kill everything.
Oh, really? That's new.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 23, 2013, 07:47:20 pm
Why would I omnicide? I'd have to develop an IC reason to kill everything.
Oh, really? That's new.
Beat me to it.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on July 23, 2013, 07:51:34 pm
Why would I omnicide? I'd have to develop an IC reason to kill everything.
Why wouldn't you omnicide you omniciding is how I know it's Tuesday  (http://tvtropes.org/pmwiki/pmwiki.php/Main/ButForMeItWasTuesday)
and you never have a shortage of IC reason's
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 23, 2013, 08:01:13 pm
When I say I, I mean the character I'm roleplaying. Not me.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 24, 2013, 05:30:08 am
Ok how about we stop this right here and stop giving Mr. Omnicideismymiddlename ideas.
Lets just see how this plays out, with my dwarf guy standing guard just in case the inevitable occurs.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 24, 2013, 05:33:14 am
Well, thank you for agreeing to not attack me on sight for meta reasons, but honestly I haven't committed omnicide much at all here, nor do I pretty much ever intend to. I like to make people think I'm going to do so so they fight against me and create an interesting story.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 24, 2013, 05:36:10 am
Well, thank you for agreeing to not attack me on sight for meta reasons, but honestly I haven't committed omnicide much at all here, nor do I pretty much ever intend to. I like to make people think I'm going to do so so they fight against me and create an interesting story.
So you pretend to SuperHitler so that everyone else can have fun creating a rebellion against you, and when said rebellion happens you really do SuperHitler, in self defense?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 24, 2013, 05:39:32 am
No, when said rebellion happens I gigahitler them and them only. I expect them to win, but honestly it's the struggle that drives the story.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 24, 2013, 06:02:43 am
So you are a provider of struggle? So in this case is the struggle you provide the struggle of whether or not to be worried that you are providing us with struggle? :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 24, 2013, 06:07:03 am
Of a sort, yes.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on July 24, 2013, 10:56:10 am
Guy this is why Bay 12 Is great
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 24, 2013, 05:07:28 pm
Guy this is why Bay 12 Is great
Sigged.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 24, 2013, 05:09:32 pm
Guy this is why Bay 12 Is great
Sigged.
I can't sig something obviously made to be sigged, it has to be real.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 24, 2013, 05:30:06 pm
Are you suggesting I should un-sig? It makes sense in context.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 24, 2013, 05:33:25 pm
I'm suggesting that you sig everything, and that's why you have that massive sigpage, which makes my quote there hilarious.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 24, 2013, 05:44:15 pm
I'm suggesting that you sig everything, and that's why you have that massive sigpage, which makes my quote there hilarious.
I have an overwhelming urge to sig the tar out of this, but that would only prove your point further.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tomcost on July 24, 2013, 05:47:07 pm
I'm suggesting that you sig everything, and that's why you have that massive sigpage, which makes my quote there hilarious.
I have an overwhelming urge to sig the tar out of this, but that would only prove your point further.
Someone should sig this then.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 24, 2013, 05:47:24 pm
I'm suggesting that you sig everything, and that's why you have that massive sigpage, which makes my quote there hilarious.
I have an overwhelming urge to sig the tar out of this, but that would only prove your point further.
Sigged.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 24, 2013, 05:49:44 pm
Not very well.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 24, 2013, 05:50:20 pm
I had technical difficulties :P.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 24, 2013, 05:50:40 pm
Wow, remuthra, you have two quotes in your sig, and both of them are from me.

What are you going to do? Get a spot on the sig-page just to fill it with garbage I say?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 24, 2013, 05:56:12 pm
Nope, I got rid of the other one and replaced my second game advertisement with the space for the second quote. Proper sig management is important ;D.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 24, 2013, 06:16:41 pm
Nope, I got rid of the other one and replaced my second game advertisement with the space for the second quote. Proper sig management is important ;D.
You and your management, I'm surprised you don't fight with red tape.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 24, 2013, 06:21:15 pm
Nope, I got rid of the other one and replaced my second game advertisement with the space for the second quote. Proper sig management is important ;D.
You and your management, I'm surprised you don't fight with red tape.
Good idea. My second sphere will be bureaucracy, and I shall call myself Fire Marshal Bill.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 24, 2013, 06:35:36 pm
Nope, I got rid of the other one and replaced my second game advertisement with the space for the second quote. Proper sig management is important ;D.
You and your management, I'm surprised you don't fight with red tape.
Good idea. My second sphere will be bureaucracy, and I shall call myself Fire Marshal Bill.
And your motto will be "The bureaucracy is expanding, to meet the needs of the expanding bureaucracy."
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 24, 2013, 06:36:50 pm
Nope, I got rid of the other one and replaced my second game advertisement with the space for the second quote. Proper sig management is important ;D.
You and your management, I'm surprised you don't fight with red tape.
Good idea. My second sphere will be bureaucracy, and I shall call myself Fire Marshal Bill.
And your motto will be "The bureaucracy is expanding, to meet the needs of the expanding bureaucracy."
I'll deal with the protesters with explosions.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 24, 2013, 06:39:49 pm
...Why? Blockading doors with paperwork seems more humane.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 24, 2013, 06:42:34 pm
I'll tell you why. The answer is terrorists. We need to blow up them terrorists before they spread their terrorism to our young people.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 24, 2013, 07:10:15 pm
I'll tell you why. The answer is terrorists. We need to blow up them terrorists before they spread their terrorism to our young people.
You sound like Bush.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 24, 2013, 07:18:02 pm
I'll tell you why. The answer is terrorists. We need to blow up them terrorists before they spread their terrorism to our young people.
You sound like Bush.
That's what I was going for ;D.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 24, 2013, 11:20:48 pm
MAN THIS PANSYASS BITCH AIN'T NO GORGE DUBBUYA BUSH, BITCH! I SEEN DIS HEER COUNTRY BECOM A SISSY LIBERAL PARADYS BUY U NOU WAT U LITTL TWITS
WER GUNNA GO KIL US SUME TERRISTS
AND THEN ERREBADY GONNA HAVE A BARBEEQUE
AND MERICA GONNA MERICA

((Am I doing it right?))
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 24, 2013, 11:29:08 pm
((Pretty well. You've summoned a rant now, though.))

WHY YU CALLIN ME NOT DUBBAYA YOU UNPATRIOTIC TURRIST I OUGHTA KILL YOU RIGHT NOW DON'T YOU KNOW I WAS IN NAM I FOUGHT THEM NAZIS GOOD I WENT AND FOUND OSAMA BIN HITLER MYSELF AND I BEAT THAT POLYNESIAN ANARCHIST TO A PULP AND I SHOT HIM GOOD AND DEAD WITH MY GUN AND THEN I KILLED HER CAT YOU DON'T KNOW NOTHING YOU FASCIST SOCIALIST MENTAL WARD REJECT I'LL KILL YOU TOO PROTESTING AGAINST BP YOU KNOW THOSE AMINALS WERE TURRISTS THEY DESERVED WHAT THEY GOT DID YOU SEE PASSPORTS ON ANY OF THEM I DIDN'T SEE NO PASSPORTS THEY WERE ALL ILLEGAL MEXICAN IMMIGRANT TERRORISTS COMING TO STEAL OUR JOBS AND THEN BLOW THEM UP THOSE SWEDISH COMMUNISTS!
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 25, 2013, 12:37:26 am
(http://i1325.photobucket.com/albums/u623/mastahcheese/935859_149630935237971_855547989_n_zps9c64dbe9.jpg) (http://s1325.photobucket.com/user/mastahcheese/media/935859_149630935237971_855547989_n_zps9c64dbe9.jpg.html)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 25, 2013, 12:41:34 am
OBAMA=OSAMA- IT'S JUST ONE LETTER DIFFERENCE.

DISCLAIMER: I'm not actually serious about this theory. It's an exercise in irony. Don't kill me, secret service Xantalos.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on July 25, 2013, 12:51:16 am
 8)Scuse' me sir, have you heard about this man. We suspect he's impersonating a SS agent.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 25, 2013, 12:52:00 am
((Well, after re-reading remuthra's post more in-depth, it was funny until the cat-killing part, I guess I just take that stuff a tad seriously that I can't find that funny.

I'll work on the update now so we can get back on track.))
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 25, 2013, 12:54:33 am
((Oh, did I mention cat-killing there? I create these rants by picking the first thing that comes to mind, making it an angry slur or insult, and trying to work in as many random political things as possible.))
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 25, 2013, 01:34:44 am
PUT IT ON!!!  :D Then use its powers to punch out a dining hall for my minions fellow dwarves
USE ANCIENT VAMPIRIC POWER ARMOR POWERS TO DEFEND AGAINST WHATEVER THE FUCK IS MAKING THAT RACKET UNDERGROUND
Take booze, but power-armor bitchslap him if he tries to take my armor/and or lock me up.
Make myself known to the dwarves. Greet them friendily.
If he doesn't, immobilize him with a spell. Some kind of hold person would be ideal, but if I can only use gold-based spells I guess that summoning manacles made of gold chaining his feet to the ground would work.
Enter the fortress and inform everyone of my presence and position.
LOCK THE IDIOT UP. HIDE HIS ARMOR UNTIL WE BOOZE HIM UP. BOOZE HIM UP. GREET GWG.
Spawn in as a dwarf, in the mountainhomes. Take the mason's shop to build some doors.
Head west.
Use magical beard powers to fertilize the plump helmets
(4) You punch out a new room!
(5) You don't need to immobilize anybody, you walk in an announce your new position... and then reflect on whether or not that actually means anything.
(5 Vs. 1) You sneak into the new room and tie up BFEL while he's in his armor! Then you force feed him booze.
(3) You come in and get to work on mechanisms
(2) You run into the edge of the map. That's odd...
(6) Success! Your beard is mightily powerful when it comes to tending the fields!

(http://i1325.photobucket.com/albums/u623/mastahcheese/8_zpsf464c220.png) (http://s1325.photobucket.com/user/mastahcheese/media/8_zpsf464c220.png.html)


Build a nice stone tower.
Start researching how to control dimensions.
Set up the summon beacon (AKA Panic button)
When the Button is pushed any non god beings that meet a power requirement are summoned (Via portals) to the beacon.
The beacon also prevents any nearby from fighting for an hour or I dispel it (so everyone can unite to stop a bigger threat).
(3) You begin construction of a stone tower next to your unfinished C4 Tower
(1) ARRGGHHH, science is hard
(4) You set up the "Panic Button", and pray that you'll never need it.


Keep flying, look for large structures to demolish.
Keep flying and be on lookout for anything of interest.
(2) You fly on, and don't spot anything
(3) You can't find anything, either

(http://i1325.photobucket.com/albums/u623/mastahcheese/path2_zps1248119e.png) (http://s1325.photobucket.com/user/mastahcheese/media/path2_zps1248119e.png.html)


Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

(1) The mantle steadies itself a bit.


Become a fully grown SUPER elephant that can command other elephants to do my bidding.
(5) You grow into a full-size elephant!

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 25, 2013, 01:38:44 am
Spawn as a colossal fire snake (say, 2 miles long and 50 feet ... wide? 10 foot diameter.) that is conprised of the mantle.
That has fire and earth magic.
First sphere fire.

Why is it so difficult to manifest?
Title: Re: (Illustrated) Roll to Revive
Post by: mastahcheese on July 25, 2013, 01:59:57 am
Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

Why is it so difficult to manifest?
Because it's overpowered to the point of Armageddon-causing.
Title: Re: (Illustrated) Roll to Revive
Post by: Xantalos on July 25, 2013, 02:00:32 am
Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

Why is it so difficult to manifest?
Because it's overpowered to the point of Armageddon-causing.
Hmm. I shall edit it and shrink down.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on July 25, 2013, 02:21:31 am
KEEP GOING.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on July 25, 2013, 02:25:52 am
Break a hole in the map edge.
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on July 25, 2013, 03:28:44 am
Convince several other elephants to attack the mountain home with me.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on July 25, 2013, 03:39:32 am
Keep flying and searching for stuff
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on July 25, 2013, 03:53:49 am
Send the dwarfs a fort warming gift. A magic large gem that speeds up the natural healing of anything that is nearby (so instead of having to wait a few days for a cut to heal up its a few hours) and any who come into direct contact with it have the effect strengthened.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 25, 2013, 05:36:21 am
POWER ARMOR. ITS POWER ARMOR. Tear apart the silly string and bitchslap Aseharu in drunken rage. Then immediately calm down.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on July 25, 2013, 07:41:17 am
Start researching how to control dimensions.
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on July 25, 2013, 08:28:09 am
Build some doors. Put some at the entrance to keep unwanted visitors out.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 25, 2013, 08:43:12 am
Join the two unfinished towers with an arch of C4 and stone brick.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 25, 2013, 08:57:48 am
That can only end badly.

Create a golden ladder leading from the entrance to the hill above the entrance. Scout up the mountainside.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on July 25, 2013, 10:41:19 am
Begin researching how to better control my new beard powers. Become a beardomancer.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 25, 2013, 07:15:01 pm
POWER ARMOR. ITS POWER ARMOR. Tear apart the silly string and bitchslap Aseharu in drunken rage. Then immediately calm down.
Think you can atleast spell me name right? Its sorta insulting.
Remove his armor. dodge the slap. when he is calm suggest he grab a pick and dig out a place for him to eventually rule from.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 26, 2013, 01:39:31 am
POWER ARMOR. ITS POWER ARMOR. Tear apart the silly string and bitchslap Aseharu in drunken rage. Then immediately calm down.
Think you can atleast spell me name right? Its sorta insulting.
Remove his armor. dodge the slap. when he is calm suggest he grab a pick and dig out a place for him to eventually rule from.
No I can't get your name right, not while you keep TRYING TO TAKE MAH ARMOR and TYING ME UP.
I'm tired of wasting rolls on you sir.

EDIT: In fact, screw it, I tried to ignore you, I tried HELPING THE FORT, EVEN DEFENDING IT FROM HARM, and you STILL griefed me. So you know what?

USE VAMPIRE ARMOR POWERS TO DRAIN THE LIFE FROM ASSEAHERU. Afterword, turn his corpse into my thrall.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 26, 2013, 09:13:59 am
I m doing this because there are around 10 intelligent life-forms and none have threatened us yet. ( I am not counting the weird thingies, as we have not met them.)
You also keep trying to get yourself (and us) killed.

Stop doing the above and I wont go after you, hell, I will even help you with it. but think for a moment, we have no still, no plants, and only basic living quarters and you already want to kill everything. I am only taking your armor because it will do more harm than good if you cock up a roll and kill everyone. Killing GWG when he may be a friend is not helping the fort. Calm down and you will be left to your own devices, so long as they dont result in dwarf deaths.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 26, 2013, 09:26:36 am
Do you want me to turn him into a gold statue?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 26, 2013, 10:18:19 am
Me or the nut thats not me?
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 26, 2013, 10:19:05 am
The nut.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 26, 2013, 10:19:52 am
What one? or the bigger nut.
I am guessing the bigger nut.

Please do if he decides to kill me.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 26, 2013, 10:25:39 am
Stop doing the above and I wont go after you

I DID STOP. You continued.
Thus you die.

ALSO:
Do you want me to turn him into a gold statue?

Don't be a dick. Aseaheru is the crazy one here, I was HELPING THE FORT and he decided to tie me up!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 26, 2013, 11:33:29 am
Killing friends is not helping.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 26, 2013, 12:18:00 pm
Killing friends is not helping.

Neither is tying them up/trying to steal their stuff for no reason!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 26, 2013, 02:15:27 pm
May I remind you how few people we have? You can go kill yourself and half of us later.

Besides, I had a reason. Its
Spoiler (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 26, 2013, 03:53:17 pm
May I remind you how few people we have? You can go kill yourself and half of us later.

Besides, I had a reason. Its
Spoiler (click to show/hide)

1. My "sorry ass" is in GODDAMNED POWER ARMOR, whereas you haven't done jack shit other then grief me.
2. He isn't exactly flinging fireballs, He was totally cool with me when I greeted him.
3. You weren't in any danger until you PERSISTED IN YOUR DICKERY.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on July 26, 2013, 04:26:41 pm
Attempt to shape copper into plate armor.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 26, 2013, 05:00:14 pm
That's it!

Don't explore. Instead, summon animate golden chains to grab BFEL's dwarf and Aseaheru's dwarf and hold them apart.

"Can't we get along?"
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on July 26, 2013, 06:35:27 pm
Continue to dig deeper and deeper.  Ignore the wizard and the other dwarves' fighting.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 26, 2013, 07:11:23 pm
"Yes. That is, if he keeps from triyng to get us all killed."
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 26, 2013, 07:21:39 pm
I CANNAE PROMIS YE NUTTIN TILL HE LEAVES ME DA BLEEDIN ELL ALONE
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 26, 2013, 10:51:59 pm
Break a hole in the map edge.
POWER ARMOR. ITS POWER ARMOR. Tear apart the silly string and bitchslap Aseharu in drunken rage. Then immediately calm down.
USE VAMPIRE ARMOR POWERS TO DRAIN THE LIFE FROM ASSEAHERU. Afterword, turn his corpse into my thrall.
Build some doors. Put some at the entrance to keep unwanted visitors out.
Begin researching how to better control my new beard powers. Become a beardomancer.
Remove his armor. dodge the slap. when he is calm suggest he grab a pick and dig out a place for him to eventually rule from.
Attempt to shape copper into plate armor.
Don't explore. Instead, summon animate golden chains to grab BFEL's dwarf and Aseaheru's dwarf and hold them apart.
Continue to dig deeper and deeper.  Ignore the wizard and the other dwarves' fighting.
(1) You punch the map edge, your hand is now bleeding!
(3) You attempt to fight back, but are restrained!
(3) You build a nice rock door and install it.
(2) Your beard does not seems to grow any more powerful that easily
(3) You attempt to fight him, but are restrained!
(6) You make some awesome native copper armor!
(5) You restrain the two fighting Dwarves with golden chains! You have created a new spell!
(5) You dig deeper!

(http://i1325.photobucket.com/albums/u623/mastahcheese/9_zpsd2491522.png) (http://s1325.photobucket.com/user/mastahcheese/media/9_zpsd2491522.png.html)


Send the dwarfs a fort warming gift. A magic large gem that speeds up the natural healing of anything that is nearby (so instead of having to wait a few days for a cut to heal up its a few hours) and any who come into direct contact with it have the effect strengthened.
Join the two unfinished towers with an arch of C4 and stone brick.
(4) You attempt to create a large regeneration gem, but that doesn't seem to be something you're knowledgeable in.
(1) The two towers explode! Shrapnel rains across the planet! Luckily the Wizard's Island is protected from it.


Start researching how to control dimensions.
(1) Your studies are interrupted by bricks falling from the skies.... How strange.


KEEP GOING.
Keep flying and searching for stuff
(2 and 2) You're both too busy dodging flying debris to make any headway!


Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

(5) The mantle stirs and rumbles, and a semblance of life forms within Gia!

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on July 26, 2013, 11:03:50 pm
Blow up debris with LAZORZ, continue flying. If possible, find a volcano.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 26, 2013, 11:15:17 pm
"Now, then. Let's see if you can get along. Shackles, let them go when they've worked out their problems."

Having commanded the shackles, explore up the hill and the mountain.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on July 26, 2013, 11:20:28 pm
Again!
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on July 26, 2013, 11:34:53 pm
Noticing the falling debris I teleport over to the source of the explosion and look for any that still live and clues as to what caused it ((6) this explosion was caused by a critical mass of stupidity ))
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on July 27, 2013, 03:27:58 am
( You forgot to do my action, Convince several other elephants to attack the mountain home with me.)
Convince several other elephants to attack the mountain home with me.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on July 27, 2013, 07:19:07 am
Bandage up the hand and head up to the top left.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 27, 2013, 07:44:01 am
( You forgot to do my action, Convince several other elephants to attack the mountain home with me.)
Convince several other elephants to attack the mountain home with me.

Hey Aseaheru, remember how you said we didn't need to defend because nothing was attacking us?
Yeah, take that.

Also Attempt to work out issues with the Aseaheru. Preferably before being crushed to death by Elephants.
Failing that, give Aseaheru the crazy eye. Should probably do that last part no matter what happens actually :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on July 27, 2013, 09:03:37 am
Help the deep-digging dwarf by mining some of those gems.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on July 27, 2013, 10:23:11 am
Dig even more, looking for adamantine.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 27, 2013, 10:31:18 am
Point out to BFEL that I was simply trying to keep us all alive, etc. then if released dig a ditch infront of the traps and build a bridge across.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 27, 2013, 03:31:03 pm
Point out to BFEL that I was simply trying to keep us all alive, etc. then if released dig a ditch infront of the traps and build a bridge across.

Keep us alive by making us vulnerable to Elephant Siege? NICE.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 27, 2013, 05:55:26 pm
Pissing off wizards is not a good thing. killing others of a very small number of people is not a good thing. Thus by keeping you from doing those things I was keeping you and the rest of us alive.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 27, 2013, 06:35:42 pm
( You forgot to do my action, Convince several other elephants to attack the mountain home with me.)
Convince several other elephants to attack the mountain home with me.
Sorry, I'll give you a bonus to it next round.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on July 27, 2013, 09:07:45 pm
Attempt to listen to surroundings by inserting my beard into cracks in the rock. Also continue farming
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on July 27, 2013, 09:28:37 pm
Attempt to listen to surroundings by inserting my beard into cracks in the rock. Also continue farming
Cause beards can do anything
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 28, 2013, 12:46:27 am
Pissing off wizards is not a good thing. killing others of a very small number of people is not a good thing. Thus by keeping you from doing those things I was keeping you and the rest of us alive.

I WAS NOT NOT NOT NOT NOT NOT NOT NOT PISSING OFF THE GODDAMN WIZARD!!!!
And I didn't even touch anybody else.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on July 28, 2013, 04:15:06 am
Keep flying and searching for stuff

OOC: Kinda uneventful here..
Title: Re: (Illustrated) Roll to Dwarf
Post by: Parsely on July 28, 2013, 05:31:58 am
PTW
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 28, 2013, 05:42:07 am
Pissing off wizards is not a good thing. killing others of a very small number of people is not a good thing. Thus by keeping you from doing those things I was keeping you and the rest of us alive.

I WAS NOT NOT NOT NOT NOT NOT NOT NOT PISSING OFF THE GODDAMN WIZARD!!!!
And I didn't even touch anybody else.
Want me to find the quote of you attempting to kill him?
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 28, 2013, 07:01:29 am
Pissing off wizards is not a good thing. killing others of a very small number of people is not a good thing. Thus by keeping you from doing those things I was keeping you and the rest of us alive.

I WAS NOT NOT NOT NOT NOT NOT NOT NOT PISSING OFF THE GODDAMN WIZARD!!!!
And I didn't even touch anybody else.
Want me to find the quote of you attempting to kill him?

Go ahead, although you'll have to MAKE SHIT UP.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 28, 2013, 07:05:45 am
Make myself known to the dwarves. Greet them friendily.

BFEL Dashes out of the mountain with a crazed look in his eyes, quickly passing the friendly wizard while yelling in his face: NAW TIME STRANGA! I MUST DEFEND MY SLAVES ER I MEAN FALLOW DWAAAAAAAAAAAARVES! USING MY VAMPIRE ARMOR! OF DEFENESTRATION!
I think I read this as "Run out of the mountan attacking the wizard." Ah well, I still kept you from freaking him out. Besides, I dont like the slave comment.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 28, 2013, 07:13:13 am
Make myself known to the dwarves. Greet them friendily.

BFEL Dashes out of the mountain with a crazed look in his eyes, quickly passing the friendly wizard while yelling in his face: NAW TIME STRANGA! I MUST DEFEND MY SLAVES ER I MEAN FALLOW DWAAAAAAAAAAAARVES! USING MY VAMPIRE ARMOR! OF DEFENESTRATION!
I think I read this as "Run out of the mountan attacking the wizard." Ah well, I still kept you from freaking him out. Besides, I dont like the slave comment.

Exactly, you misinterpreted my actions. He wasn't freaked out by it in the least, he took that all in stride.
Also the slave comment is just for flavor, my character is crazy, I am not.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on July 28, 2013, 07:36:23 am
Make myself known to the dwarves. Greet them friendily.

BFEL Dashes out of the mountain with a crazed look in his eyes, quickly passing the friendly wizard while yelling in his face: NAW TIME STRANGA! I MUST DEFEND MY SLAVES ER I MEAN FALLOW DWAAAAAAAAAAAARVES! USING MY VAMPIRE ARMOR! OF DEFENESTRATION!
I think I read this as "Run out of the mountan attacking the wizard." Ah well, I still kept you from freaking him out. Besides, I dont like the slave comment.

Exactly, you misinterpreted my actions. He wasn't freaked out by it in the least, he took that all in stride.
Also the slave comment is just for flavor, my character is crazy, I am not.
He only took that in stride because this is GWG we are talking about he has endrich abominations try to eat him on a daily basis and deals with an entire forum of insane HOURLY.
(He is a hero)
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 28, 2013, 08:34:32 am
Pissing off wizards is not a good thing. killing others of a very small number of people is not a good thing. Thus by keeping you from doing those things I was keeping you and the rest of us alive.

I WAS NOT NOT NOT NOT NOT NOT NOT NOT PISSING OFF THE GODDAMN WIZARD!!!!
And I didn't even touch anybody else.
Want me to find the quote of you attempting to kill him?
Count the not's. He admitted to pissing me off.

Make myself known to the dwarves. Greet them friendily.

BFEL Dashes out of the mountain with a crazed look in his eyes, quickly passing the friendly wizard while yelling in his face: NAW TIME STRANGA! I MUST DEFEND MY SLAVES ER I MEAN FALLOW DWAAAAAAAAAAAARVES! USING MY VAMPIRE ARMOR! OF DEFENESTRATION!
I think I read this as "Run out of the mountan attacking the wizard." Ah well, I still kept you from freaking him out. Besides, I dont like the slave comment.

Exactly, you misinterpreted my actions. He wasn't freaked out by it in the least, he took that all in stride.
Also the slave comment is just for flavor, my character is crazy, I am not.
He only took that in stride because this is GWG we are talking about he has endrich abominations try to eat him on a daily basis and deals with an entire forum of insane HOURLY.
(He is a hero)
Pretty much. If I was in a bad move, I would have tested my aurify spell.
Also, thanks.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on July 28, 2013, 09:22:09 am
Make myself known to the dwarves. Greet them friendily.

BFEL Dashes out of the mountain with a crazed look in his eyes, quickly passing the friendly wizard while yelling in his face: NAW TIME STRANGA! I MUST DEFEND MY SLAVES ER I MEAN FALLOW DWAAAAAAAAAAAARVES! USING MY VAMPIRE ARMOR! OF DEFENESTRATION!
I think I read this as "Run out of the mountan attacking the wizard." Ah well, I still kept you from freaking him out. Besides, I dont like the slave comment.

Exactly, you misinterpreted my actions. He wasn't freaked out by it in the least, he took that all in stride.
Also the slave comment is just for flavor, my character is crazy, I am not.
He only took that in stride because this is GWG we are talking about he has endrich abominations try to eat him on a daily basis and deals with an entire forum of insane HOURLY.
(He is a hero)
You really don't need to feed his ego even more.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 28, 2013, 10:08:03 am
Pissing off wizards is not a good thing. killing others of a very small number of people is not a good thing. Thus by keeping you from doing those things I was keeping you and the rest of us alive.

I WAS NOT NOT NOT NOT NOT NOT NOT NOT PISSING OFF THE GODDAMN WIZARD!!!!
And I didn't even touch anybody else.
Want me to find the quote of you attempting to kill him?
Count the not's. He admitted to pissing me off.

Um...no.
I was attempting to convey how much I wasn't pissing you off, not implying anything with double negatives.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on July 28, 2013, 10:10:23 am

Also, thanks.
No problem you put alot of effort in this forum I hope others can notice it as well

You really don't need to feed his ego even more.
He earned it
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 28, 2013, 10:21:06 am
Pissing off wizards is not a good thing. killing others of a very small number of people is not a good thing. Thus by keeping you from doing those things I was keeping you and the rest of us alive.
I WAS NOT NOT NOT NOT NOT NOT NOT NOT PISSING OFF THE GODDAMN WIZARD!!!!
And I didn't even touch anybody else.
Want me to find the quote of you attempting to kill him?
Count the not's. He admitted to pissing me off.
Um...no.
I was attempting to convey how much I wasn't pissing you off, not implying anything with double negatives.
You said what you said, even if you didn't mean it.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 28, 2013, 10:24:23 am
You said what you said, even if you didn't mean it.

So I GLAORUHOEIUHOGIJULM<CH:LEILAIIITHHH
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 28, 2013, 02:48:34 pm
Fine, create a batter tower in the EXPLOSIONS dimension.
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on July 28, 2013, 06:34:58 pm
Make a crude axe out of stone and start making tables and chairs at the mason's workshop.
Someone should get on cutting wood?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 28, 2013, 07:41:52 pm
*post reserved*
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 28, 2013, 10:19:29 pm
Make a crude axe out of stone and start making tables and chairs at the mason's workshop.
Someone should get on cutting wood?
Why in the heck are you making an axe out of stone?

THERE ARE TWO OF THEM ON THE WAGON!!!

*post reserved*
....Just why?

What is wrong with you people?
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 28, 2013, 10:22:22 pm
Average Bay12ers.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 28, 2013, 10:24:00 pm
Camping trip.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 28, 2013, 10:24:18 pm
This is the Bay 12 FGRP section. Reason has no place here.
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on July 28, 2013, 10:27:11 pm
Make a crude axe out of stone and start making tables and chairs at the mason's workshop.
Someone should get on cutting wood?
Why in the heck are you making an axe out of stone?

THERE ARE TWO OF THEM ON THE WAGON!!!

Cuz I didn't see any.  :P Sure, just skip that part of the action, then.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on July 29, 2013, 07:24:10 pm
Spawn in the mountain homes as Tony Stark.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on July 29, 2013, 08:16:15 pm
Having commanded the shackles, explore up the hill and the mountain.
Bandage up the hand and head up to the top left.
Attempt to work out issues with the Aseaheru. Preferably before being crushed to death by Elephants.
Failing that, give Aseaheru the crazy eye. Should probably do that last part no matter what happens actually :P

Help the deep-digging dwarf by mining some of those gems.
Dig even more, looking for adamantine.
Point out to BFEL that I was simply trying to keep us all alive, etc. then if released dig a ditch infront of the traps and build a bridge across.
Attempt to listen to surroundings by inserting my beard into cracks in the rock. Also continue farming
Make a crude axe out of stone Obtain Axe and start making tables and chairs at the mason's workshop.
(3) You find that the hill is still traversable without having to summon a ladder, and walk up it.
(5) You try to head to the top-left, but find that you lack the ability to fly. So you follow the wizard, patching up your hand.
(2) You find it hard to talk in your armor, and your crazy eyes just don't have much effect.
(1) You strike the rock! But your pick is made of powder, and crumbles before your eyes!
(3) You keep on chugging away at that rock, you have discovered a massive underground cavern! (1) You fall down and hit your head on the cavern floor! You fall unconscious!
(5) You dig a ditch and build a retracting drawbridge across. Ha! That ought to show 'em.
(2) Your Beard magic is non-existent, so you watch the mushrooms grow. Exciting.
(5) You make a nice pile of chairs and tables. Lovely.

(http://i1325.photobucket.com/albums/u623/mastahcheese/10_zps8b183469.png) (http://s1325.photobucket.com/user/mastahcheese/media/10_zps8b183469.png.html)


Noticing the falling debris I teleport over to the source of the explosion and look for any that still live and clues as to what caused it
Fine, create a batter tower in the EXPLOSIONS dimension.
(1) You attempt to portal your self over, but can't seem to swat away that buzzing mosquito.
(2) You try to create a batter tower, but can't find the explosions realm.


Again!
(1) You head is throbbing with the anguish of one thousand caged mermaids. You have no idea as to why.


Blow up debris with LAZORZ, continue flying. If possible, find a volcano.
Keep flying and searching for stuff
(6) You blast Lasorz all over the place! You make huge leaps on your flight!
(5) You follow your comrade through the now clear debris field, and watch as it vanishes into the sea below.
You both wish that the gods had made this section of sea more interesting to look at.


Convince several other elephants to attack the mountain home with me. (+2 bonus)
(5+2=7!) You rally the greatest stampede known to life! Which isn't all that hard, seeing as how the world is so young, but it will certainly go in some sort of history book.


Spawn in the mountain homes as Tony Stark.
(1) You spawn in Gia's mantle, and are subsequently consumed by a wandering mantle snake.


(http://i1325.photobucket.com/albums/u623/mastahcheese/path3_zps8c999fab.png) (http://s1325.photobucket.com/user/mastahcheese/media/path3_zps8c999fab.png.html)

The Dragons are almost there!
The Elephant are almost there!

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 29, 2013, 08:17:49 pm
Just explode a random other realm, creating a realm of explosions. Create my batter tower inside.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 29, 2013, 08:20:36 pm
"...I see them coming. Problems."

Create a Gold Guardian, a massive golden statue that guards a location. Set it at the fortress entrance.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on July 29, 2013, 08:21:28 pm
"Fuck going to a crater" go to bed resting after a job well done
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 29, 2013, 08:23:23 pm
The god at the center of the world watched from his dreams, and chuckled at the small ones. They always followed the same pattern every time this cycle occurred. It was interesting, really. But endlessly boring.
He crafted the snake out of fire and earth, and spoke to it as it was born.

Gods and mortals wander the world, child, and frolic in their staticity. How boring, do you not agree? I made you for this purpose, you see. To stir things up a bit.

And the god smiled as it slipped back into slumber, as it's child wandered the mantle, confused and lost.

Swim upwards. Attempt to find the roof of the mantle.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on July 29, 2013, 08:24:11 pm
Land outside the gates of the fortress. Offer to help mine using LAZORZ!
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on July 29, 2013, 08:25:36 pm
Xantalos, you're not a god. You're not even an Ancient!
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on July 29, 2013, 08:27:12 pm
Mentally commune with my beard to have it bandage my wounds and heal me.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on July 29, 2013, 08:27:36 pm
Xantalos, you're not a god. You're not even an Ancient!
Ssssshhhhhhhh
Im explaining Mantle Snake manifesting for no reason as Xantalos becoming dreambored and creating him to fuck up the balance of the world
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on July 29, 2013, 08:33:44 pm
Xantalos, you're not a god. You're not even an Ancient!
Ssssshhhhhhhh
Im explaining Mantle Snake manifesting for no reason as Xantalos becoming dreambored and creating him to fuck up the balance of the world

O GREAT MANTLESNAKE, BLESS US WITH YOUR POWER!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on July 29, 2013, 08:35:12 pm
Xantalos, you're not a god. You're not even an Ancient!
Ssssshhhhhhhh
Im explaining Mantle Snake manifesting for no reason as Xantalos becoming dreambored and creating him to fuck up the balance of the world

O GREAT MANTLESNAKE, BLESS US WITH YOUR POWER!
EXPLOSIONS!
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on July 29, 2013, 08:42:11 pm
Set up a dining room, and then set up a still.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on July 29, 2013, 09:15:50 pm
Migrate to the mountain homes as a Gray robed wind mage.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on July 29, 2013, 10:05:58 pm
Try again after looking into the mermaid thing.
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on July 30, 2013, 03:58:08 am
Using my super elephant powers upgrade half the stampede into powerful elemental elephants!
By that I mean they have the powers of one element (not made of them) (fire water earth air explosions lasers magma and adamantine)
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 30, 2013, 05:26:48 am
Realize we need more dwarves. Claim my workshop again. CRAFT MOAR DWARVES!!!!

((I'm pretty sure Dorf!BFEL absorbs all the strange moods of the fortress, do to some weird bug overlooked by the gods. I blame Remuthra. :P))
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on July 30, 2013, 05:40:35 am
Get the wizard to teach me magic.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on July 30, 2013, 05:51:51 am
Arrive.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on July 30, 2013, 10:44:59 am
Try to marshal a combat form. With my beard, of course

Someday, this will work. IT WILL!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on July 30, 2013, 02:55:35 pm
Get everybeing inside and shut the drawbridge.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on July 30, 2013, 02:57:25 pm
Try to marshal a combat form. With my beard, of course

Someday, this will work. IT WILL!

As I have shown in this thread, insane plans certainly can work, they just take up quite a few rolls to do so.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on July 30, 2013, 03:16:59 pm
I just want to help dig.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 02, 2013, 02:30:03 pm
Bump.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 02, 2013, 03:39:16 pm
I hope this has not gotten killed.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 02, 2013, 03:49:13 pm
So do I.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 02, 2013, 03:49:49 pm
Indeed.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 02, 2013, 05:31:23 pm
CHEESYMAN! YOUR ATTENTION IS REQUIRED!
Actually I think hes having some RL stuff. I asked him about it in the battle arena thing, and while he said that no one died or anything, it sounds like his life is a bit hectic right now. Or something. HE HAS HIS REASONS.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on August 02, 2013, 07:40:00 pm
I think all of us are or should be willing to wait.
Cry sad powder tears. Save the fallen dwarf.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 02, 2013, 07:44:43 pm
Here, I'll throw together a commemorative bump image.

(http://cdn.memegenerator.co/instances/600x/40268059.jpg)

With misspelled name for added effect.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 02, 2013, 07:45:10 pm
I like that.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 03, 2013, 12:54:23 am
Holy cow.

I saved that image.
Also I'm going to sig that.

But yeah, I've been meaning to update this, but life is keeping me from the computer a lot recently.
But no, THIS IS NOT DEAD.
So far this is my favorite game to run, and I'm not going to let it die.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 03, 2013, 01:44:54 am
Woo! Turbo Update!

Create a Gold Guardian, a massive golden statue that guards a location. Set it at the fortress entrance.
Mentally commune with my beard to have it bandage my wounds and heal me.
Set up a dining room, and then set up a still.
Realize we need more dwarves. Claim my workshop again. CRAFT MOAR DWARVES!!!!
Get the wizard to teach me magic.
Try to marshal a combat form. With my beard, of course
Get everybeing inside and shut the drawbridge.
Cry sad powder tears. Save the fallen dwarf.
(2) You can't focus on casting as you are rushed inside.
(4) You injuries seem stable, but you can't get up, at least you can see now, though. You're worried you may have spinal injuries.
(2) You prop up your tables and chairs, but can't find a pick.
(3) You try to force a strange mood on yourself, but you've already made an artifact. It occurs to you that you could simply order more if you were the mayor.
(6) The wizard instructs you in the art of magic. You have learned the sphere of Gold, and become the first Dwarven Wizard.
(2) Your beard is just not listening to you.
(3) You push everyone inside and pull the switch.
(4) You extend the ladder down to the cave floor.

(http://i1325.photobucket.com/albums/u623/mastahcheese/11_zpsa7f0e36e.png) (http://s1325.photobucket.com/user/mastahcheese/media/11_zpsa7f0e36e.png.html)


Try again after looking into the mermaid thing.
(4) You ponder on the mermaids, then wonder if the gods even made mermaids to put in the oceans to begin with. You decide they must have otherwise you wouldn't know what a mermaid was to ponder about it.


Just explode a random other realm, creating a realm of explosions. Create my batter tower inside.
go to bed resting after a job well done
(4) You cause an explosion in some random pocket dimension. Now it's empty to make it your own!
(2) A loud explosion in the distance, possibly from the other side of your island, wakes you up.


Land outside the gates of the fortress. Offer to help mine using LAZORZ!
Arrive.
(3) You can see the mountain!
(6) You soar ahead of your companion, and swoop down to the fortress!


Using my super elephant powers upgrade half the stampede into powerful elemental elephants!
By that I mean they have the powers of one element (not made of them) (fire water earth air explosions lasers magma and adamantine)
(6) Success! You realize that although you are the most powerful elephant in the world, you are still not a wizard.


Swim upwards. Attempt to find the roof of the mantle.
(1) You bump your head into a stray pillar of adamantine, that smarts!


Migrate to the mountain homes as a Gray robed wind mage.
(4) You appear as a grey robed mage of Wind, in the distance there is the largest elephant herd you could ever imagine watching a mountain being beset upon by a pair of dragons. It's going to be one of those days, all right.

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 03, 2013, 01:50:16 am
A shield to keep out the interesting ones, I see, whispered the serpent in a voice of fire.
I cannot do this alone.

Spawn a legion of fire snakes as my children! While they shall reside in the magma sea and breed there (and make it dangerous as fuck for anyone trying to exploit it), they shall listen to my commands: in this case, help me get through to the surface!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 03, 2013, 01:50:52 am
Turn all furniture to gold.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on August 03, 2013, 02:25:20 am
Land, offer to help dig.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 03, 2013, 04:18:49 am
Realize we need more dwarves. Claim my workshop again. CRAFT MOAR DWARVES!!!!

Yeah, still gonna keep going till I succeed :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on August 03, 2013, 05:03:43 am
>Use my super elephant powers to smash through the draw bridge.
Elephants with elemental powers: > Use elemental powers to cause mass destruction to the mountain home.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 03, 2013, 06:43:40 am
Make a window to outside. Make a Gold Guardian outside.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 03, 2013, 07:55:00 am
Build a pocket dimension full of explosions where explosions do not harm wizard towers. Build my wizard tower in the pocket dimension.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on August 03, 2013, 08:02:41 am
Begin crawling around in an attempt to explore the cavern.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 03, 2013, 09:52:43 am
Continue to research the sphere of space.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 03, 2013, 10:10:58 am
Talk to the others deciding if the LAZOR dragon can be let in. Dig some ore.
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 03, 2013, 10:51:04 am
Put a still in that empty hall to the right, and head over to pick mushrooms.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 03, 2013, 11:29:09 am
Talk to the others deciding if the LAZOR dragon can be let in. Dig some ore.
"If it was on its own? Probably. But with the other foes on the horizon...how?"
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 03, 2013, 03:25:14 pm
"Get it to eat them?"
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 03, 2013, 05:29:26 pm
"I can't imagine that we can do a lot in that regard. Maybe say, 'Eat those bad guys! Pretty please!'?"
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 03, 2013, 06:35:42 pm
Decend into the caverns, looking for a fort-saving magical artifact. 

You win this time, Beard.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 03, 2013, 08:13:07 pm
See if I can fly
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 03, 2013, 11:19:05 pm
You win this time, Beard.
Sig.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 04, 2013, 01:00:30 am
You win this time, Beard.
Sig.

Leave some sigs for the rest of us, you dirty sig addict! :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 04, 2013, 07:37:36 am
Leave some sigs for the rest of us, you dirty sig addict! :P
sig

also Get up and kick whoever caused that explosion off my island (With portals) then go back to sleep mumbling about damn Kids
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 04, 2013, 09:01:55 am
You win this time, Beard.
Sig.

Leave some sigs for the rest of us, you dirty sig addict! :P

I told you...
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 04, 2013, 02:22:00 pm
You win this time, Beard.
Sig.

Leave some sigs for the rest of us, you dirty sig addict! :P

I told you...

Yay! My first sig! mastahcheese is a dirty sig addict however, so I don't know if it actualy counts.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 04, 2013, 04:15:37 pm
You win this time, Beard.
Sig.

Leave some sigs for the rest of us, you dirty sig addict! :P

I told you...

Yay! My first sig! mastahcheese is a dirty sig addict however, so I don't know if it actualy counts.

I thought we already had the "actually counts" conversation. Y'know, in relation to whether it counts when something is clearly made to be sigged.
The answer was Remuthra, if I remember correctly.

Also: QUOTE PYRAMID GO!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 04, 2013, 04:22:41 pm
You win this time, Beard.
Sig.

Leave some sigs for the rest of us, you dirty sig addict! :P

I told you...

Yay! My first sig! mastahcheese is a dirty sig addict however, so I don't know if it actualy counts.

I thought we already had the "actually counts" conversation. Y'know, in relation to whether it counts when something is clearly made to be sigged.
The answer was Remuthra, if I remember correctly.

Also: QUOTE PYRAMID GO!
I'm at the bottom of the quote pyramid 8).
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 04, 2013, 05:51:37 pm
Nope, no quote ziggurats here.

Ah, who am I kidding.

And, yes, it counts! I don't care how much of a sig addict I am, it still counts, at least I don't have multiple pages.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 04, 2013, 05:54:56 pm
Nope, no quote ziggurats here.

Ah, who am I kidding.

And, yes, it counts! I don't care how much of a sig addict I am, it still counts, at least I don't have multiple pages.
I'm nearing that limit. GWG is cheating because he divides his stuff into multiple categories, taking up more space.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 04, 2013, 08:40:14 pm
Turn all furniture to gold.
Realize we need more dwarves. Claim my workshop again. CRAFT MOAR DWARVES!!!!
Make a window to outside. Make a Gold Guardian outside.
Begin crawling around in an attempt to explore the cavern.
Talk to the others deciding if the LAZOR dragon can be let in. Dig some ore.
Put a still in that empty hall to the right, and head over to pick mushrooms.
Decend into the caverns, looking for a fort-saving magical artifact. 
(3) You attempt to turn the furniture to gold. You still need practice, however. (It's easier to cast spells that have been discovered already, but only a true Wizard can create a new spell from scratch!)
(1) You look around for a female dwarf to "craft" with, but alas, there are only male dwarves in this fort.
(2) You can't concentrate with all this blasted noise, darn dwarves!
(1) You can't move!
(2) Nobody listens to you, so you walk over to the ladder shaft.
(4) You set up a nice still and booze stockpile.
(5) You explore the caves! Although they seem to only contain some plants and trees.

(http://i1325.photobucket.com/albums/u623/mastahcheese/12_zpscd874921.png) (http://s1325.photobucket.com/user/mastahcheese/media/12_zpscd874921.png.html)


Land, offer to help dig.
(6) You show off your digging potential by blasting the peak off the mountain!


>Use my super elephant powers to smash through the draw bridge.
Elephants with elemental powers: > Use elemental powers to cause mass destruction to the mountain home.
(3) You charge toward the mountain! The drawbridge is protected by an empty moat, and you don't have an elemental elephants!


See if I can fly
(4) Yes! You create a new spell!


Continue to research the sphere of space.
(2) Learning a new sphere from scratch is hard work, as you've found out.


Build a pocket dimension full of explosions where explosions do not harm wizard towers. Build my wizard tower in the pocket dimension.
Get up and kick whoever caused that explosion off my island (With portals) then go back to sleep mumbling about damn Kids
(1) You can't focus, probably due to the fact that you've been forcibly removed from the Island by an angry Portal Mage.
(6) You Portal yourself out of bed and across the island, you then create a new portal to a destination that's very far away and boot the jerk through it. You then proceed to teleport back and go back to sleep. You have created a new spell!


Spawn a legion of fire snakes as my children! While they shall reside in the magma sea and breed there (and make it dangerous as fuck for anyone trying to exploit it), they shall listen to my commands: in this case, help me get through to the surface!
(4) You spawn your legion!

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 04, 2013, 08:41:51 pm
Nuke the past, erasing the portal from history, and teleporting myself back to my precious explosionpocket.

EDIT: You know what? I'm a bureaucrat, just nuke the time continuum in general.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 04, 2013, 08:44:55 pm
Gild the elephants.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 04, 2013, 08:46:55 pm
Okay take a break. Maybe go to a tavern and get to know some of the locals. If you know what I mean ;) I mean I am hopelessly lonely and want to make a friend.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 04, 2013, 08:47:04 pm
Break through to the surface with the help of my brood!
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 04, 2013, 08:54:34 pm
Enlist the cavern creatures to help defend the glorious mountain homes! Use beard as required.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 04, 2013, 09:01:04 pm
Ok, well heres what my general course of actions are gonna be:

1.Craft Dwarves (USING WORKSHOP THAT I HAVE MAD SKILLS WITH FROM MOOD)
2.Having created life, be lifemancer of life sphere
3.Create Dwarf Army
4.Kill elephants.
5.REANIMATE ELEPHANTS.
6.Be LORD OF LIFE AND DEATH
7.Craft Regen Gem from earlier.
8.Craft Crown, encrust Regen Gem
9. BE DWARF KING.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 04, 2013, 09:01:58 pm
Nuke the past, erasing the portal from history, and teleporting myself back to my precious explosionpocket.

EDIT: You know what? I'm a bureaucrat, just nuke the time continuum in general.

You realize that to do that you would need the Explosion sphere, the Portals Sphere, and the Time sphere, so unless you, killerhellhound, and kj1225 all teamed up and rolled 3 consecutive 6's, that wouldn't work.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 04, 2013, 09:04:32 pm
I will get that Space sphere and make the TRADIS dammit! And no magma snakes will stop me!
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 04, 2013, 09:06:00 pm
Nuke the past, erasing the portal from history, and teleporting myself back to my precious explosionpocket.

EDIT: You know what? I'm a bureaucrat, just nuke the time continuum in general.

You realize that to do that you would need the Explosion sphere, the Portals Sphere, and the Time sphere, so unless you, killerhellhound, and kj1225 all teamed up and rolled 3 consecutive 6's, that wouldn't work.

So any comments on MY plan? :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 04, 2013, 09:10:01 pm
So any comments on MY plan? :P
You're just insane.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 04, 2013, 09:13:29 pm
Nuke the past, erasing the portal from history, and teleporting myself back to my precious explosionpocket.

EDIT: You know what? I'm a bureaucrat, just nuke the time continuum in general.

You realize that to do that you would need the Explosion sphere, the Portals Sphere, and the Time sphere, so unless you, killerhellhound, and kj1225 all teamed up and rolled 3 consecutive 6's, that wouldn't work.
I am nuking the time continuum. I will simply nuke this particular moment over and over again, and the blast radius will extend several hours in each direction. As the present is destroyed, it creates a temporal vacuum where the time used to be, which sucks in the past and future to fill the gap. As I continue my temporal scorched earth campaign, eventually everything will be destroyed with neither usage of time mechanics, nor usage of portals, since my temporal sinkhole will pull in any stray time I miss.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 04, 2013, 09:14:06 pm
Continue attempts to create a Golden Guardian.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on August 04, 2013, 09:25:27 pm
Blast elephants.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 04, 2013, 10:23:19 pm
Nuke the past, erasing the portal from history, and teleporting myself back to my precious explosionpocket.

EDIT: You know what? I'm a bureaucrat, just nuke the time continuum in general.

you already are in a different reality so that would just kill you
After a restful sleep rise and portal over to GWG wondering what he is up to.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 04, 2013, 10:25:35 pm
Nuke the past, erasing the portal from history, and teleporting myself back to my precious explosionpocket.

EDIT: You know what? I'm a bureaucrat, just nuke the time continuum in general.

you already are in a different reality so that would just kill you
After a restful sleep rise and portal over to GWG wondering what he is up to.
Not if I hit the continuum rather than the physical plane.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 04, 2013, 11:40:32 pm
Nuke the past, erasing the portal from history, and teleporting myself back to my precious explosionpocket.

EDIT: You know what? I'm a bureaucrat, just nuke the time continuum in general.

you already are in a different reality so that would just kill you
After a restful sleep rise and portal over to GWG wondering what he is up to.
Not if I hit the continuum rather than the physical plane.
You control explosions, that doesn't allow you to hit the space-time continuum, as magic requires line of sight in most cases. (Most Portal Magic being an exception to this rule)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 04, 2013, 11:44:46 pm
Nuke the past, erasing the portal from history, and teleporting myself back to my precious explosionpocket.

EDIT: You know what? I'm a bureaucrat, just nuke the time continuum in general.

you already are in a different reality so that would just kill you
After a restful sleep rise and portal over to GWG wondering what he is up to.
Not if I hit the continuum rather than the physical plane.
You control explosions, that doesn't allow you to hit the space-time continuum, as magic requires line of sight in most cases. (Most Portal Magic being an exception to this rule)
Why can't I see space-time? It's all around me and should be the only thing I can see.

Sidenote: I almost typed this in all caps after all that playing on Gamerlord's thread.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on August 04, 2013, 11:53:03 pm
Saaaave the dwaaarf.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 04, 2013, 11:55:48 pm
Why can't I see space-time? It's all around me and should be the only thing I can see.
You didn't get portaled to the space-time, your location is simply unknown, meaning that you should probably explore some.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 04, 2013, 11:59:27 pm
Why can't I see space-time? It's all around me and should be the only thing I can see.
You didn't get portaled to the space-time, your location is simply unknown, meaning that you should probably explore some.
Fair enough.

Glance around me, then blow a hole back to spacetime, using a copious amount of summoned explosives.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 05, 2013, 12:22:10 am
Is anyone able to join this?

If so, appear as a dwarf in super saiyan form in front of the Elephants, then attack...Everything
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 05, 2013, 12:27:09 am
Is anyone able to join this?

If so, appear as a dwarf in super saiyan form in front of the Elephants, then attack...Everything
if you roll a one this is going to be good
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 05, 2013, 01:13:47 am
Go chop cave trees, get wood.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 05, 2013, 06:28:21 am
Is anyone able to join this?

If so, appear as a dwarf in super saiyan form in front of the Elephants, then attack...Everything
if you roll a one this is going to be good

If he rolls ANYTHING BUT A 5 this will be hilarious :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on August 05, 2013, 06:44:22 am
Blast elephants.
If Dansmithers succeeds, shadow breath at laser to create combined Shadow Laser attack. If not, form a shadow sphere(an actual sphere as in geometrical object, not the ability sphere) and launch it at elephants.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 05, 2013, 07:42:26 am
See if I can move objects with wind powers.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on August 05, 2013, 08:17:06 am
Astrally project and continue to explore.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 05, 2013, 08:38:43 am
Is anyone able to join this?

If so, appear as a dwarf in super saiyan form in front of the Elephants, then attack...Everything
if you roll a one this is going to be good

If he rolls ANYTHING BUT A 5 this will be hilarious :P

Wonder what would happen if a 6 is rolled...
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 05, 2013, 01:51:30 pm
Is anyone able to join this?
If so, appear as a dwarf in super saiyan form in front of the Elephants, then attack...Everything
if you roll a one this is going to be good
If he rolls ANYTHING BUT A 5 this will be hilarious :P
Wonder what would happen if a 6 is rolled...
Yes, anyone can join freely.
As for what would happen at different rolls, you'll just have to see.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 05, 2013, 03:31:39 pm
Gild the elephants.
Enlist the cavern creatures to help defend the glorious mountain homes! Use beard as required.
1.Craft Dwarves (USING WORKSHOP THAT I HAVE MAD SKILLS WITH FROM MOOD)
2.Having created life, be lifemancer of life sphere
3.Create Dwarf Army
4.Kill elephants.
5.REANIMATE ELEPHANTS.
6.Be LORD OF LIFE AND DEATH
7.Craft Regen Gem from earlier.
8.Craft Crown, encrust Regen Gem
9. BE DWARF KING.

Continue attempts to create a Golden Guardian.
Saaaave the dwaaarf.
Go chop cave trees, get wood.
Astrally project and continue to explore.
(5) You blast the elephants with gold, making them brittle!
(5) Your beard finally given up the fight! You cast Tame Crundles!
(roll for random action=1. 4) You keep trying to craft dwarves, you make an inanimate statue. It's a rather fine statue.
(5) You summon a gold Guardian! You create a new spell!
(2) You can't lift him up!
(6) You take out every tree in the cavern!
(5) You try to explore with your mind, but this cave has been fully explored already, and you can't see through solid rock.


Blast elephants.
If Dansmithers succeeds, shadow breath at laser to create combined Shadow Laser attack. If not, form a shadow sphere(an actual sphere as in geometrical object, not the ability sphere) and launch it at elephants.
(6) You fire a mega-lazor of doom at the brittle, golden elephants!
(4) You weave shadow into the lazor, making it even more powerful!

(http://i1325.photobucket.com/albums/u623/mastahcheese/13_zps7bde647b.png) (http://s1325.photobucket.com/user/mastahcheese/media/13_zps7bde647b.png.html)


Okay take a break. Maybe go to a tavern and get to know some of the locals. If you know what I mean ;) I mean I am hopelessly lonely and want to make a friend.
(5) You head to a tavern and make quite a few "friends" with the Lamias.


After a restful sleep rise and portal over to GWG wondering what he is up to.
(1) You roll over in bed.


Break through to the surface with the help of my brood!
(3) You smash at the rock! Some pebbles break loose!


appear as a dwarf in super saiyan form in front of the Elephants, then attack...Everything
(6) You appear as a Super Dwarf!


Glance around me, then blow a hole back to spacetime, using a copious amount of summoned explosives.
(1) You glance around, the ground appears to be some unidentified substance, but it's not dirt...
You hear something crawling in the distance.

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 05, 2013, 03:34:27 pm
I cast Superheated Fire Laser at the rock so it melts so I can get to the surface already.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 05, 2013, 03:36:09 pm
Pause all other sentients on the planet.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 05, 2013, 03:41:31 pm
CONTINUE QUEST TO BE DR. FRANKENSTEIN
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 05, 2013, 03:50:14 pm
Ready a magicked grenade. I won't be going down without some sort of explosion today.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 05, 2013, 03:54:21 pm
Instruct a few crundles to save the dwarf with the possible spinal injury, and lead the rest to battle against the golden elephants!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 05, 2013, 03:59:05 pm
I missed a turn somewhere in the insanity. Hell.

Get the hurt dude up the ladder. then wash woulds with the strongest booze we got.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 05, 2013, 04:10:13 pm
Instruct a few crundles to save the dwarf with the possible spinal injury, and lead the rest to battle against the golden elephants!
The golden elephants are currently in pieces, even blademan, because he was leading them.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 05, 2013, 06:08:33 pm
Wake up and go see what GWG is up to
Knowing this world its probably worth watching.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 05, 2013, 06:48:31 pm
Try and move stuff using wind powers.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 05, 2013, 06:52:44 pm
Make the remaining crundles gather the gold shards from the exploded elephants. Start construction on an artifact gold whip.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 05, 2013, 07:51:24 pm
Order the Gold Guardian to guard the fortress entrance. Summon another and order it to do the same.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 05, 2013, 09:11:38 pm
Advance to Super Dwarf form 3.
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 05, 2013, 10:49:33 pm
Pick all the cavern plants, too.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on August 05, 2013, 10:56:20 pm
begin digging a very deep hole.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 05, 2013, 11:54:32 pm
Transform self into flying golden dragon.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 05, 2013, 11:56:45 pm
Transform self into flying golden dragon.
...
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 05, 2013, 11:57:11 pm
 :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 06, 2013, 12:06:28 am
Advance to Super Dwarf form 2.
Just so you know, I've never seen DBZ, so I don't actually know any more about it than internet memes.
So I have no idea what a second form would be.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 06, 2013, 12:10:06 am
Advance to Super Dwarf form 2.
Just so you know, I've never seen DBZ, so I don't actually know any more about it than internet memes.
So I have no idea what a second form would be.
Bigger hair, bigger muscles, face looks like you're taking an enormous shit.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on August 06, 2013, 01:09:35 am
Create massive shadow cloud up above to compensate for the lack of day/night cycle in the area.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 06, 2013, 01:24:35 am
Awaken as a more slender and agile (but physically weaker) than normal dragon, take the sky sphere?
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 06, 2013, 02:14:46 am
Create massive shadow cloud up above to compensate for the lack of day/night cycle in the area.
I knew I forgot about something!
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on August 06, 2013, 08:57:23 am
Heal my injuries through force of will and continue my obsessive digging downwards.
Title: Re: (Illustrated) Roll to Dwarf
Post by: freeformschooler on August 06, 2013, 09:02:15 am
Spawn as a Cave Elf in the cave.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 06, 2013, 09:30:08 am
Advance to Super Dwarf form 2.
Just so you know, I've never seen DBZ, so I don't actually know any more about it than internet memes.
So I have no idea what a second form would be.

Just modified it to third.  Link to information (http://dragonball.wikia.com/wiki/Super_Saiyan_3)
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 06, 2013, 05:52:48 pm
Advance to Super Dwarf form 2.
Just so you know, I've never seen DBZ, so I don't actually know any more about it than internet memes.
So I have no idea what a second form would be.
Just modified it to third.  Link to information (http://dragonball.wikia.com/wiki/Super_Saiyan_3)
Your link made my internet crash. Good show, sir.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 06, 2013, 07:26:19 pm
Just modified it to third.  Link to information (http://dragonball.wikia.com/wiki/Super_Saiyan_3)
Your link made my internet crash. Good show, sir.

I have no idea what happened.  I looked for an hour or two on there to find techniques for the 'Super Dwarf' to use, and that never happened.
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on August 07, 2013, 07:23:52 am
Be reborn as a HYPER elephant INSIDE the mountain home.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 07, 2013, 07:26:27 am
Be reborn as a HYPER elephant INSIDE the mountain home.

use HYPER vampire armor punch to drain it of all life. Use drained life to create dwarves.
LIFEMANCY GO.
Title: Re: (Illustrated) Roll to Dwarf
Post by: TopHat on August 07, 2013, 01:37:33 pm
Enter world as dwarven merchant leading merchant caravan.
Preferably on the same landmass as the mountainhome.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 07, 2013, 06:31:11 pm
CONTINUE QUEST TO BE DR. FRANKENSTEIN
Get the hurt dude up the ladder. then wash woulds with the strongest booze we got.
Make the remaining crundles gather the gold shards from the exploded elephants. Start construction on an artifact gold whip.
Order the Gold Guardian to guard the fortress entrance. Summon another and order it to do the same.
Advance to Super Dwarf form 3.
Pick all the cavern plants, too.
Transform self into flying golden dragon.
Heal my injuries through force of will and continue my obsessive digging downwards.
(2) You smack the statue, it does nothing.
(6) You take him to the booze stockpile and heal him up perfectly! You didn't even use up all that much!
(3) The crundles head to the door, but it's closed.
(1) The Guardian begins pouting! You can't focus with that whining!
(3) You focus your power! Nope, that's as strong as you can get right now.
(3) You make a small cart out of the tower-cap wood and start stuffing plants in it.
(4) If only you were an actual wizard, that would work.
(2) You manage to pick yourself up after Aseaheru healed you, and pick up your pick.


Create massive shadow cloud up above to compensate for the lack of day/night cycle in the area.
begin digging a very deep hole.
(1) You make a small puff of smoke. You choke on it a little.
(6) You start blasting the ground with turbo lazors!

(http://i1325.photobucket.com/albums/u623/mastahcheese/14_zpsffc0a465.png) (http://s1325.photobucket.com/user/mastahcheese/media/14_zpsffc0a465.png.html)


Try and move stuff using wind powers.
(1) The shockwave from the explosion of elephants knocks you down!


Wake up and go see what GWG is up to
Knowing this world its probably worth watching.

(2) You wake up and wonder why you were dreaming of short, hairy men.


Pause all other sentients on the planet.
(3) You temporarily freeze a nearby block of Lamian houses.


I cast Superheated Fire Laser at the rock so it melts so I can get to the surface already.
(1) You charge your fire attacks, and run out of reach as you drift downwards.


Ready a magicked grenade. I won't be going down without some sort of explosion today.
(3) You summon a grenade. You can hear the scuffling get louder, and more numerous.


Awaken as a more slender and agile (but physically weaker) than normal dragon, take the sky sphere?
Spawn as a Cave Elf in the cave.
Be reborn as a HYPER elephant INSIDE the mountain home.
Enter world as dwarven merchant leading merchant caravan.
Preferably on the same landmass as the mountainhome.
(6) You enter the world as a powerful, swift Sky Dragon in the Dragon's Coast!
(5) You walk into the cave from the map edge.
(4) You try to spawn as another, new elephant, but your soul is transported into a stray Yak by a malevolent GM!
(5) You spawn as a dwarven merchant, in charge of your own wagon train. You're not very far from the Mountain homes, at all.

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 07, 2013, 06:36:16 pm
TUNNEL UPWARDS BY MELTING THE ROCK AND GOING UPWARDS

Goddamn your dice hate me.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 07, 2013, 06:38:11 pm
Drift lazily in the sky going where the currents take me
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 07, 2013, 06:40:43 pm
Go back to studying the space sphere.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 07, 2013, 06:47:47 pm
((quick question, any meaning behind the color choices in the spoilered stats? Like me being "creator of Nazush Midortosid" is in blue, and zanzetkuns "super dwarf" is brown and the "Gold" sphere is red. Are those indicative of power levels or something? Or are they totally meaningless?))

STEAL YAKS(blademans) LIFE FORCE. PUT INTO STATUE. BE LIFEMANCER.
Also butcher yak body :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 07, 2013, 07:06:47 pm
Get LAZOR dragon to stop digging there and start from the cave, wave to the cave-elf and build a trade depot.
then make a craft workshop.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 07, 2013, 07:11:44 pm
Open the door, and get the crundles to collect golden elephant fragments. Begin construction of artifact gold whip.

Grrrr, doors...
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 07, 2013, 07:55:27 pm
Its a bridge.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on August 07, 2013, 08:10:42 pm
Make a native copper pick, mine gems.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 07, 2013, 08:49:34 pm
Dont you have a pick?
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 07, 2013, 08:52:39 pm
No, his powder pick disintegrated  a few turns back
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 07, 2013, 08:54:21 pm
Try using wind powers to move rocks again.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 07, 2013, 09:01:38 pm
GIVE MYSELF WIZARD POWERS
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 07, 2013, 09:18:02 pm
Analyze the power levels of everything on the map, except for myself.

(Note on power levels:
Average Human: 5
Super Saiyan: 150,000,000)
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 07, 2013, 09:24:59 pm
Get Gold Guardian to guard the gate.

Summon a Gold Gem-Seeker, a small golden mole-like construct that can sense minerals and mines as directed.
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 07, 2013, 09:51:10 pm
Bring plants to still, make booze! Enough for EVERYONE!
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 07, 2013, 11:20:51 pm
After a stretch I notice I'm hungry and the tower doesn't have any food
Portal to a Dwarven fort then buy and eat a meal
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on August 07, 2013, 11:33:50 pm
TUNNEL DOWNWARDS BY MELTING THE ROCK WITH LAZORS. Make sure to dig in the cave this time.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 07, 2013, 11:56:16 pm
Threaten the scuffling.

I'm warning you, I'll do it!
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 08, 2013, 01:14:37 am
((quick question, any meaning behind the color choices in the spoilered stats? Like me being "creator of Nazush Midortosid" is in blue, and zanzetkuns "super dwarf" is brown and the "Gold" sphere is red. Are those indicative of power levels or something? Or are they totally meaningless?))
How my color system works!
Location
Spheres known
Artifact/Wonder created
Status/notable ability
Notes of interest/importance
Wounds

This lets me see who can use what spells, non-spell powers, whether an artifact/wonder has been made by someone, and would prevent another instance of it, any special relations they might have to the outside world (for when that gets brought up) and so on.

Not all of them actually do anything, such as GWG cheating at the Towers of Trial, but it may become important later on.

The reason I use colors rather than labeled categories is because some people don't have entry for anything other than location, and it lets me look at it at a glance.
Title: Re: (Illustrated) Roll to Dwarf
Post by: TopHat on August 08, 2013, 04:25:00 am
Lead caravan to mountainhome.
"gee, imagine if we got there and they didn't have any trade goods or even a trade depot at all.
How annoying would that be?"
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 08, 2013, 04:29:39 am
"gee, imagine if we got there and they didn't have any trade goods or even a trade depot at all.
How annoying would that be?"
"But surely any respectable settlement would have one, it'd put them to shame otherwise!
Come, let's have a hearty laugh!"
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 08, 2013, 05:12:51 am
STEAL YAKS(blademans) LIFE FORCE. PUT INTO STATUE. BE LIFEMANCER.
Also butcher yak body :P

Get LAZOR dragon to stop digging there and start from the cave, wave to the cave-elf and build a trade depot.
then make a craft workshop.
Open the door, and get the crundles to collect golden elephant fragments. Begin construction of artifact gold whip.
Make a native copper pick, mine gems.
GIVE MYSELF WIZARD POWERS
Analyze the power levels of everything on the map, except for myself.

(Note on power levels:
Average Human: 5
Super Saiyan: 150,000,000)
Get Gold Guardian to guard the gate.
Summon a Gold Gem-Seeker, a small golden mole-like construct that can sense minerals and mines as directed.
Bring plants to still, make booze! Enough for EVERYONE!
TUNNEL DOWNWARDS BY MELTING THE ROCK WITH LAZORS. Make sure to dig in the cave this time.
(4) You sap the life force from the Yak! It is severely wounded! You get +1 to your next roll!
(1) You trip over your own feet and fall down the stairs! You break your nose!
(5) You open the door, letting in the friendly dragon and letting out your crundles, they carry the gold buts to the mason's shop, but you'll need a forge to work with actual refined metal.
(1) You waste the last of the native copper in your attempts.
(2) HA, haha, hahahahahaha.
(2) You can analyze the golem next to you. You estimate roughly... 20? It could wipe out a human fairly easily, at least.
(3) At least the stupid thing listened to you this time.
(2) You can't lift the cart up the ladder!
(4) You head down to the cave (the ladder shaft is a tight squeeze) and blast the ground!

(http://i1325.photobucket.com/albums/u623/mastahcheese/15_zps0d357866.png) (http://s1325.photobucket.com/user/mastahcheese/media/15_zps0d357866.png.html)


Try using wind powers to move rocks again.
Lead caravan to mountainhome.
(5) You bring up enough wind to knock over a wagon!
(1) Some jerk knocked over your wagon!


Go back to studying the space sphere.
(3) You make some headway, at least. A nice change of pace. You're getting there.


Drift lazily in the sky going where the currents take me
(random direction=2, 4) You start drifting to the north-east, farther inland of the Dragon's Coast.


After a stretch I notice I'm hungry and the tower doesn't have any food
Portal to a Dwarven fort then buy and eat a meal

(1) You fall asleep again, maybe you should get checked by a doctor or something.


TUNNEL UPWARDS BY MELTING THE ROCK AND GOING UPWARDS
(2) Your rage does nothing to the rock! The rock laughs at you!


Threaten the scuffling.
(3) You are quickly surrounded by.... Hats?

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 08, 2013, 05:13:56 am
double post
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 08, 2013, 05:14:31 am
Triple post, dang, my internet's messing up.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on August 08, 2013, 05:20:23 am
Repeat previous action. Aka create shadow cloud above area to compensate for the lack of day/night cycle.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 08, 2013, 05:21:48 am
TUNNEL THROUGH THE ROCK WITH MAGMA LASER, A NEW SPELL THAT I JUST INVENTED
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 08, 2013, 05:39:57 am
PUT BLADEMANS YAK SOUL INTO THE STATUE. GIVE IT LIFE. BE LIFEMANCER ALREADY :P

((yes, learning spheres IS goddamnfugginhard :P
BUT MY INSANE DETERMINATION COMPELS ME TO SUCCEED!))
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 08, 2013, 05:47:35 am
Develop STONE magic.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 08, 2013, 05:51:08 am
Look for something Interesting
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on August 08, 2013, 05:52:29 am
Analyze the power levels of everything on the map, except for myself.

(Note on power levels:
Average Human: 5
Super Saiyan: 150,000,000)
Actually it's just 50X their base power level

>Become TWO yaks.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 08, 2013, 05:59:36 am
Analyze the power levels of everything on the map, except for myself.

(Note on power levels:
Average Human: 5
Super Saiyan: 150,000,000)
Actually it's just 50X their base power level
True, but anyway, any problems with me stealing your soul and throwing it into a statue?
I mean on the one hand I'm playing with your very essence like putty, but on the other hand it was just in a Yak....so you're kinda getting an upgrade....assuming this works of course :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on August 08, 2013, 06:22:51 am
Why do none of you seem to like me, all I did was try and lead a gigantic army of elephants to kill you all, it's not like I was mean or something, you're all just rude.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 08, 2013, 06:25:03 am
Why do none of you seem to like me, all I did was try and lead a gigantic army of elephants to kill you all, it's not like I was mean or something, you're all just rude.
You seemed friendly enough. Maybe you should be reborn as Elephant Ghost?
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 08, 2013, 06:26:31 am
maybe i should just head to the mountainhome so I can interact with you guys, but that's not what my dragon would do
Title: Re: (Illustrated) Roll to Dwarf
Post by: TopHat on August 08, 2013, 07:55:52 am
"Jerk"
Help caravan guards right the wagon.
Set off to mountainhome.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 08, 2013, 07:57:26 am
TUNNEL THROUGH THE ROCK WITH MAGMA LASER, A NEW SPELL THAT I JUST INVENTED
...Magma laser?

Actually it's just 50X their base power level
That explains why a power level over 9,000 is so impossible.
Kinda.

Quote
>Become TWO yaks.
Wouldn't this require you to be female, and another (male) yak to have been present recently?


Summon a Golden Gem-Seeker and order it to dig a hole in the roof, right above the ladder.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 08, 2013, 08:04:58 am
YES MAGMA LASER
I SWEAR I'M GOING TO EAT THE PLANET IF I CAN'T GET ABOVE GROUND GAMMABBIT
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on August 08, 2013, 08:40:49 am
TUNNEL THROUGH THE ROCK WITH MAGMA LASER, A NEW SPELL THAT I JUST INVENTED
...Magma laser?

Actually it's just 50X their base power level
That explains why a power level over 9,000 is so impossible.
Kinda.

Quote
>Become TWO yaks.
Wouldn't this require you to be female, and another (male) yak to have been present recently?


Summon a Golden Gem-Seeker and order it to dig a hole in the roof, right above the ladder.
No I'm just splitting into two full size yaks.
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on August 08, 2013, 08:41:23 am
Why do none of you seem to like me, all I did was try and lead a gigantic army of elephants to kill you all, it's not like I was mean or something, you're all just rude.
You seemed friendly enough. Maybe you should be reborn as Elephant Ghost?

That seems terrifying.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 08, 2013, 08:52:43 am
Use beard to construct wood furnace and smelter. Go down to the caves and ask the cave elf if it's OK to cut down the mushroom trees. If yes, do it. If not, kill him dead with beard and crundles, and cut down trees. Start making charcoal.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 08, 2013, 09:13:21 am
YES MAGMA LASER
What's a magma laser?

Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 08, 2013, 09:45:47 am
Continue studying.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 08, 2013, 09:58:37 am
Analyze the power levels of everything on the map, except for myself.

(Note on power levels:
Average Human: 5
Super Saiyan: 150,000,000)
Actually it's just 50X their base power level

That is the number I found for when Goku first turned Super Saiyan.

Actually it's just 50X their base power level
That explains why a power level over 9,000 is so impossible.
Kinda.

When that was said, he wasn't in Super Saiyan form, yet.  Interesting to note: in the original Japanese, it was 'Over 8000!' rather than 'Over 9000!'



Continue scanning everyone on the map except for me, as I enter the Mountain home.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 08, 2013, 09:59:28 am
Fly to wizard tower
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 08, 2013, 10:14:46 am
Fix mah nose. Then go and learn stone magic.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 08, 2013, 10:24:35 am
Oh, the irony.
Be the hat: Mind control the wizard.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on August 08, 2013, 11:48:29 am
Continue blasting until I reach magma.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 08, 2013, 12:06:38 pm
YES MAGMA LASER
What's a magma laser?
A concentrated beam of magma fired out at high velocities.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 08, 2013, 12:09:42 pm
So, like what the reapers did?
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on August 08, 2013, 01:32:33 pm
Since I am unable to dig due to laser dragon, practice the ancient art of dwarf-fu.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 08, 2013, 02:26:55 pm
Oh, the irony.
Be the hat: Mind control the wizard.
Hah! I don't wear hats!

YES MAGMA LASER
What's a magma laser?
A concentrated beam of magma fired out at high velocities.
That's not what a laser is.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 08, 2013, 02:35:13 pm
Develop STONE magic.

You gonna get STONED brah? :P

Analyze the power levels of everything on the map, except for myself.

(Note on power levels:
Average Human: 5
Super Saiyan: 150,000,000)
Actually it's just 50X their base power level

That is the number I found for when Goku first turned Super Saiyan.

Actually it's just 50X their base power level
That explains why a power level over 9,000 is so impossible.
Kinda.

When that was said, he wasn't in Super Saiyan form, yet.  Interesting to note: in the original Japanese, it was 'Over 8000!' rather than 'Over 9000!'



Continue scanning everyone on the map except for me, as I enter the Mountain home.

Yeah getting over 9000 in DBZ wasn't really much of an achievement.
Its like saying OH NO HE HAS A SLIGHTLY HIGHER THEN THE NORM POWER LEVEL.
I mean the average power level for Frieza's MOOKS was 2000....you do the math.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 08, 2013, 02:37:41 pm
More than quadruple the power of a mook. Close to quintuple.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 08, 2013, 02:52:56 pm
We seem to have two aspiring stone mages.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 08, 2013, 03:12:27 pm
Yeah getting over 9000 in DBZ wasn't really much of an achievement.
Its like saying OH NO HE HAS A SLIGHTLY HIGHER THEN THE NORM POWER LEVEL.
I mean the average power level for Frieza's MOOKS was 2000....you do the math.

I think the exclamation was due to the fact that he jumped from 90 to over 9000.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on August 08, 2013, 03:45:24 pm
Attempt to learn pick-making magic.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 08, 2013, 05:08:20 pm
I know that's not what a (light amplification by simulated emission of radiation) is, but this is a (large and spectacular elemental ray).
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 08, 2013, 05:11:41 pm
I know that's not what a (light amplification by simulated emission of radiation) is, but this is a (large and spectacular elemental ray).

You get +1 nerd point
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 08, 2013, 05:12:48 pm
Attempt to learn pick-making magic.
Powder, you have a pick. Or barring that take mine.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 08, 2013, 07:14:05 pm
Actually it's just 50X their base power level
That explains why a power level over 9,000 is so impossible.
Kinda.
With regards to the whole "power-level" mechanic, I should point out 2 things.
1, I have no clue where any thing on that scale should be, so none of it will be accurate.
2, It's not relevant in-game, and has no effect on anything, whatsoever. No modifiers or nothing. Zilch.

>Become TWO yaks.
Wouldn't this require you to be female, and another (male) yak to have been present recently?
Have you looked at the picture lately? Count the number of Yaks currently, and compare to the number of Yaks you started with.
I think you'll find that there is, in fact, a female yak and a male yak.
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 08, 2013, 09:44:30 pm
Moddify cart to be able to climb ladders. Then bring it to the still and make enough booze for EVERYONE! HAHAHA!
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 09, 2013, 01:08:29 am
With regards to the whole "power-level" mechanic, I should point out 2 things.
1, I have no clue where any thing on that scale should be, so none of it will be accurate.
2, It's not relevant in-game, and has no effect on anything, whatsoever. No modifiers or nothing. Zilch.
So what you're saying is I spent all that time making my power armor for nothing?  :'(
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 09, 2013, 07:36:31 pm
With regards to the whole "power-level" mechanic, I should point out 2 things.
1, I have no clue where any thing on that scale should be, so none of it will be accurate.
2, It's not relevant in-game, and has no effect on anything, whatsoever. No modifiers or nothing. Zilch.
So what you're saying is I spent all that time making my power armor for nothing?  :'(
You still get armor.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 09, 2013, 10:47:35 pm
What I'm saying is that arbitrary numbers applied to everything won't affect anything.
The armor itself is not an arbitrary number, so it is useful.

Quite useful, in fact, it gives you the max bonus to defend rolls, and some basic vampiric abilities while wearing it.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 10, 2013, 12:36:51 am
What I'm saying is that arbitrary numbers applied to everything won't affect anything.
The armor itself is not an arbitrary number, so it is useful.

Quite useful, in fact, it gives you the max bonus to defend rolls, and some basic vampiric abilities while wearing it.

YAY! NOW TO CREATE A DWARVEN ARMY
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 10, 2013, 01:09:00 pm
I'd like to join. I shall be a wizard named Steve, with the sphere of Creation!
Edit: My first action will be to make a fancy entrance for the mountainhome.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 10, 2013, 02:03:33 pm
Can you wait until we have a real entrance?
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 10, 2013, 03:33:50 pm
I'd like to join. I shall be a wizard named Steve, with the sphere of Creation!
Pretty broad.
My next wizard will have the sphere of Things.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 10, 2013, 04:21:49 pm
I'd like to join. I shall be a wizard named Steve, with the sphere of Creation!
Edit: My first action will be to make a fancy entrance for the mountainhome.

NONONONONONONONONO

I FUCKING CALLED LIFEMANCY.

You can rephrase that to "Construction" or something similar.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 10, 2013, 05:01:50 pm
I'd like to join. I shall be a wizard named Steve, with the sphere of Creation!
Edit: My first action will be to make a fancy entrance for the mountainhome.

NONONONONONONONONO

I FUCKING CALLED LIFEMANCY.

You can rephrase that to "Construction" or something similar.

Boo hoo, the spheres overlap a tiny bit. I was planning on focusing on construction, but Creation sounds a lot cooler. Plus, I want my second sphere to be Destruction.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 10, 2013, 05:04:13 pm
I'd like to join. I shall be a wizard named Steve, with the sphere of Creation!
Edit: My first action will be to make a fancy entrance for the mountainhome.

NONONONONONONONONO

I FUCKING CALLED LIFEMANCY.

You can rephrase that to "Construction" or something similar.

Boo hoo, the spheres overlap a tiny bit. I was planning on focusing on construction, but Creation sounds a lot cooler. Plus, I want my second sphere to be Destruction.
Thingmancy, and its counterpart, Stuffmancy.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 10, 2013, 05:34:50 pm
I'd like to join. I shall be a wizard named Steve, with the sphere of Creation!
Edit: My first action will be to make a fancy entrance for the mountainhome.

NONONONONONONONONO

I FUCKING CALLED LIFEMANCY.

You can rephrase that to "Construction" or something similar.

Boo hoo, the spheres overlap a tiny bit. I was planning on focusing on construction, but Creation sounds a lot cooler. Plus, I want my second sphere to be Destruction.
Thingmancy, and its counterpart, Stuffmancy.

Next he'll want to introduce us to his high-class whore, objectmancy.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 10, 2013, 06:19:34 pm
What if I started out with Creation, Buildings and then branched out to Creation as a whole?
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 10, 2013, 06:58:59 pm
What if I started out with Creation, Buildings and then branched out to Creation as a whole?
That sounds a little less wretchedly overpowered and more reasonable.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 10, 2013, 08:16:41 pm
What if I started out with Creation, Buildings and then branched out to Creation as a whole?
That sounds a little less wretchedly overpowered and more reasonable.

So he starts with "construction" and I get to teach him Lifemancy later? :P Works for me.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 10, 2013, 08:42:53 pm
Repeat previous action. Aka create shadow cloud above area to compensate for the lack of day/night cycle.
PUT BLADEMANS YAK SOUL INTO THE STATUE. GIVE IT LIFE. BE LIFEMANCER ALREADY :P
Develop STONE magic.
>Become TWO yaks.
Summon a Golden Gem-Seeker and order it to dig a hole in the roof, right above the ladder.
Use beard to construct wood furnace and smelter. Go down to the caves and ask the cave elf if it's OK to cut down the mushroom trees. If yes, do it. If not, kill him dead with beard and crundles, and cut down trees. Start making charcoal.
Fix mah nose. Then go and learn stone magic.
Continue blasting until I reach magma.
Since I am unable to dig due to laser dragon, practice the ancient art of dwarf-fu.
Attempt to learn pick-making magic.
Moddify cart to be able to climb ladders. Then bring it to the still and make enough booze for EVERYONE! HAHAHA!
(1) DANG IT.
(4+1) You shove his life force into a statue! Alas, one does not simply gain the life sphere through use of an artifact's powers.
(1) Your pitiful attempts at producing magic would be laughed at by the gods, were they not sleeping.
(3) You try to split into two yaks, but you are a statue. You try to split into two statues, but you can't.
(4) You summon your seeker, and it makes a nice, new entrance in the roof.
(2) You pick up the other axe, and realize that there are no more trees underground, and that elf eyes your axe warily.
(1) Your nose won't stop bleeding!
(5) You tear the ground a new one!
(6) You perform the most legendary round-house kick in the history of the world, unfortunately, you were standing directly in front of Asea, he is now unconscious and bleeding heavily.
(5) You create a new powder pick!
(6) The fort now has the world's first elevator! You celebrate by brewing copious amounts of alcohol, and drinking yourself silly! You get +1 to rolls while drunk, for being a dwarf.

(http://i1325.photobucket.com/albums/u623/mastahcheese/16_zps95dab347.png) (http://s1325.photobucket.com/user/mastahcheese/media/16_zps95dab347.png.html)


"Jerk"
Help caravan guards right the wagon.
Set off to mountainhome.

Fly to wizard tower
(1) You've hurt your back having trouble lifting the wagon!
(2) You can't get off the ground!


Look for something Interesting
(5) You find a strange object in the snow! It is rather large, and yellow. You've never seen one before.


Continue studying.
(3) It's starting to make some sense, now...


TUNNEL THROUGH THE ROCK WITH MAGMA LASER, A NEW SPELL THAT I JUST INVENTED
(3) You blast that flippin' rock like no tomorrow, fighting the voices in your head on whether it's really a laser you're using or not!


Be the hat: Mind control the wizard.
(1) Remuthra the Wizard would have never gone down without a fight!

From the view of the inhabitants of Gia, on that day, the moon Hatvia let off a massive burst of light, brighter than the sun, which quickly faded afterwards. Speculation continues to this day on the origin of the light, and it is said that the first crater on Hatvia was not noticed until later that week.


I'd like to join. I shall be a wizard named Steve, with the sphere of Creation!
(6) You enter the world as a wizard of Fortifications!

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 10, 2013, 08:44:46 pm
Ascend to explosionhood.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 10, 2013, 08:45:02 pm
CONTINUE TUNNELLING UPWARDS
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 10, 2013, 08:49:15 pm
Continue studying dammit! I will make the tardis and no one will stop me! Kj1225 give me strength!
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 10, 2013, 08:51:33 pm
Take a fey mood, claim the still, and brew the ultimate chuckola cola mushroom wine. Meaning it is capable of defending the fort and making more dwarves.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 10, 2013, 08:53:15 pm
Investgate
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 10, 2013, 08:54:45 pm
Send the Gold Gem-Seeker to dig, looking for precious minerals.

Create the Great Gold Gurdwara, a gold building situated atop this hole in the ceiling, which shall become my abode. It is entirely made of gold and includes a penthouse for me, a laboratory, a library, classrooms and bedrooms, and a shrine.
If successful, celebrate by knocking back a pint of whatever the dwarves brewed.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 10, 2013, 08:56:05 pm
Fix mah nose. Then go and learn stone magic. also wake up.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 10, 2013, 09:08:39 pm
You missed my action which was:

Quote from: Too lazy to find the actual post
Enter the fort, continue assessing power levels.

Action for coming turn:
Give the nearest creature a death glare.
Fire orbs of energy at the same entity's face.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 10, 2013, 09:16:54 pm
Construct a catapult on top of the hill.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 10, 2013, 09:19:14 pm
We dont have parts for one yet.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 10, 2013, 09:23:22 pm
I'm a wizard.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 10, 2013, 10:22:33 pm
Oh. Can you atleast make it out of something interesting, say... gold?
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 10, 2013, 11:15:00 pm
Construct a bridge o' crundles over the gap in front of me. Make a smelter and wood furnace
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on August 10, 2013, 11:53:56 pm
Mine. Those. GEMS!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 10, 2013, 11:55:06 pm
Kill a nearby living thing and use it's life force to fuel my ascent to wizard-dom.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 11, 2013, 12:44:52 am
You missed my action which was:

Quote from: Too lazy to find the actual post
Enter the fort, continue assessing power levels.
Sorry, I must have skipped over it, I'll give your next action a +... did I give blademan a +1 or +2 when I skipped him?

Construct a catapult on top of the hill.
How? Did you check your character page under Wizards, you're on the Wizard's Island, not the Mountain Homes.
Title: Re: (Illustrated) Roll to Dwarf
Post by: TopHat on August 11, 2013, 05:50:51 am
Look for back pain medicine in caravan whist guards finish righting wagon.
Set off towards the mountainhomes again.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 11, 2013, 05:53:15 am
Make spell wizard armor (Magical light-weight armor appear on caster can't be removed without dismissing the spell )
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on August 11, 2013, 06:46:42 am
Summon the ghosts of the elephants who died and have them haunt the mount home to... ANNOY EVERYONE!
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 11, 2013, 06:54:49 am
Goddammit

Try my patented (also patent it) "Pinnochio" style of gaining the life sphere again. I.E. CRAFT A REAL DWARF THIS TIME. NOT A STATUE.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 11, 2013, 10:24:34 am
Oops. Construct a mobile fortified tower with a ballista on top.
Head towards the Mountainhomes.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on August 11, 2013, 01:30:21 pm
Keep practicing my dwarf-fu moves on aseaheru's body.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 11, 2013, 03:33:08 pm
Oops. Construct a mobile fortified tower with a ballista on top.
Head towards the Mountainhomes.

This will end well....
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 11, 2013, 04:31:08 pm
Keep practicing my dwarf-fu moves on aseaheru's body.
What? Why?
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 11, 2013, 05:00:53 pm
Keep practicing my dwarf-fu moves on aseaheru's body.
What? Why?
From my experience, every RtD (the non-serious ones, at least) only have so much time until someone decides to stop going by what their character should logically do, and instead be as crazy as possible.
The exact time depends on the players and the game itself, but I haven't been able to figure out the exact equation for determining when this phenomenon is triggered.
More tests are certainly needed.

As a side note, I'm using some of the ideas that this game produces to work out rules for a pseudo-board game that I'll probably try to run in the forums at some later date, and stuff like this will likely be a built-in mechanic of the game.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 11, 2013, 05:49:13 pm
Keep practicing my dwarf-fu moves on aseaheru's body.
What? Why?
From my experience, every RtD (the non-serious ones, at least) only have so much time until someone decides to stop going by what their character should logically do, and instead be as crazy as possible.
The exact time depends on the players and the game itself, but I haven't been able to figure out the exact equation for determining when this phenomenon is triggered.
More tests are certainly needed.

As a side note, I'm using some of the ideas that this game produces to work out rules for a pseudo-board game that I'll probably try to run in the forums at some later date, and stuff like this will likely be a built-in mechanic of the game.
I believe if you go back a bit you can see my experimental equation on the subject :P.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 11, 2013, 05:55:47 pm
Keep practicing my dwarf-fu moves on aseaheru's body.
What? Why?
From my experience, every RtD (the non-serious ones, at least) only have so much time until someone decides to stop going by what their character should logically do, and instead be as crazy as possible.
The exact time depends on the players and the game itself, but I haven't been able to figure out the exact equation for determining when this phenomenon is triggered.
More tests are certainly needed.

As a side note, I'm using some of the ideas that this game produces to work out rules for a pseudo-board game that I'll probably try to run in the forums at some later date, and stuff like this will likely be a built-in mechanic of the game.
I believe if you go back a bit you can see my experimental equation on the subject :P.
Yes, but that was for total thread melt down, not for each stage of the process.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 11, 2013, 06:05:21 pm
Keep practicing my dwarf-fu moves on aseaheru's body.
What? Why?
From my experience, every RtD (the non-serious ones, at least) only have so much time until someone decides to stop going by what their character should logically do, and instead be as crazy as possible.
The exact time depends on the players and the game itself, but I haven't been able to figure out the exact equation for determining when this phenomenon is triggered.
More tests are certainly needed.

As a side note, I'm using some of the ideas that this game produces to work out rules for a pseudo-board game that I'll probably try to run in the forums at some later date, and stuff like this will likely be a built-in mechanic of the game.
I believe if you go back a bit you can see my experimental equation on the subject :P.
Yes, but that was for total thread melt down, not for each stage of the process.

Didn't I kind of cross the "stop being logical and be as crazy as possible" threshold after my first turn? :P
Should probably include that in your thesis.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 11, 2013, 08:49:55 pm
Go to Mountain Homes.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on August 11, 2013, 09:03:33 pm
Gather power from nearby shadows.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 11, 2013, 10:35:38 pm
Didn't I kind of cross the "stop being logical and be as crazy as possible" threshold after my first turn? :P
Should probably include that in your thesis.
Well, like I said, it depends on the individual players, some people will go bananas first chance they get, others have an infinite well of patience.
This is why Xantalos always plays a psychopath, so he's both crazy and in-character.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 11, 2013, 11:35:32 pm
Didn't I kind of cross the "stop being logical and be as crazy as possible" threshold after my first turn? :P
Should probably include that in your thesis.
Well, like I said, it depends on the individual players, some people will go bananas first chance they get, others have an infinite well of patience.
This is why Xantalos always plays a psychopath, so he's both crazy and in-character.
and also explains why GWG can deal with Xantalos and everyone else on this forum
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 12, 2013, 01:18:01 am
Didn't I kind of cross the "stop being logical and be as crazy as possible" threshold after my first turn? :P
Should probably include that in your thesis.
Well, like I said, it depends on the individual players, some people will go bananas first chance they get, others have an infinite well of patience.
This is why Xantalos always plays a psychopath, so he's both crazy and in-character.
I don't always play a psychopath.
I just do most of the time because I find the random acts of violence I get to commit in the name of RPing fun.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 12, 2013, 01:37:45 am

I don't always play a psychopath.
I can't remember seeing you not play a psychopath but it's more fun having you cause conflict
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 12, 2013, 03:56:57 am
Can I join this? I found it and thought it was epic. If so...

I spawn as a Grizzled, scarred dwarf. Right above his head it says "Urist Rune, Metalsmith". I'd like to spawn on the right side of the map. Oh man, I really hope I can join! I also attempt to spawn with a copper warhammer "For smithing, he says"

Edit- PS: I am an adequate swimmer, so I don't drown!!!... I hope...
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 12, 2013, 06:58:46 am
Everyone can join till the world gets blown up again not a quiztion of if, but when
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 12, 2013, 03:30:10 pm
Hurrah- (next turn, KMJ blows up the world) ... ... ... ... ... ... ... ... NEW GAME!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 12, 2013, 03:53:03 pm
Last time the game was killed we just went right on. Thats how we got this one.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 12, 2013, 03:53:38 pm
Pretty much.
Title: Re: (Illustrated) Roll to Dwarf
Post by: ArchAIngel on August 12, 2013, 03:55:11 pm
Spawn as a Prototype, like Mercer. Wander around looking for things to eat. Like magic things that are organic. Oh, and have a archeaotech thunder hammer. Just in case.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 12, 2013, 04:02:10 pm
Hey, I just noticed something! You missed my action back on page 10!
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 12, 2013, 04:51:34 pm
Hey, I just noticed something! You missed my action back on page 10!

Oops, looks like we have to ignore every turn since then.
Too bad, this was so fun.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 12, 2013, 05:12:12 pm
Just saying.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 12, 2013, 05:17:22 pm
Hey, I just noticed something! You missed my action back on page 10!
Dang it! +2 for your next action! This is standard procedure now!

Spawn as a Prototype, like Mercer. Wander around looking for things to eat. Like magic things that are organic. Oh, and have a archeaotech thunder hammer. Just in case.
I really wish I knew what this was, but I don't.
Title: Re: (Illustrated) Roll to Dwarf
Post by: ArchAIngel on August 12, 2013, 05:24:40 pm
Hey, I just noticed something! You missed my action back on page 10!
Dang it! +2 for your next action! This is standard procedure now!

Spawn as a Prototype, like Mercer. Wander around looking for things to eat. Like magic things that are organic. Oh, and have a archeaotech thunder hammer. Just in case.
I really wish I knew what this was, but I don't.
Basically, I am a living virus in the shape of a human. I can eat organic things, and gain capabilities based on that which I eat. Anything I eat, I can mimic, and I gain the memories. Said mimicking and memories are perfectly accurate to the point that nobody could tell the difference. I regenerate from wounds, but consume bio-mass(gotten from eating) to do so. Also, I can do things like throw around tanks and run up skyscrapers. Oh, and I weigh about a quarter ton. If I missed anything, anybody, then tell me. Or if you mean the thunder hammer, it is a bloody big hammer that can knock around tanks like golf balls. And the archeaotech just makes it really old and powerful because of warhammer history.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 12, 2013, 05:34:37 pm
Basically, I am a living virus in the shape of a human. I can eat organic things, and gain capabilities based on that which I eat. Anything I eat, I can mimic, and I gain the memories. Said mimicking and memories are perfectly accurate to the point that nobody could tell the difference. I regenerate from wounds, but consume bio-mass(gotten from eating) to do so. Also, I can do things like throw around tanks and run up skyscrapers. Oh, and I weigh about a quarter ton. If I missed anything, anybody, then tell me. Or if you mean the thunder hammer, it is a bloody big hammer that can knock around tanks like golf balls. And the archeaotech just makes it really old and powerful because of warhammer history.
That's sounds really strange, but if you roll good then you'll be something like that.
Just keep in mind that I try to at least keep things somewhat balanced, so you can't go head to head with a tank just for who/what you are. And nobody's invented the tank, yet, anyway.
...And before anyone tries too, you are still under the Tech Level of Dwarven, which does not permit tanks.
Title: Re: (Illustrated) Roll to Dwarf
Post by: ArchAIngel on August 12, 2013, 05:38:22 pm
Basically, I am a living virus in the shape of a human. I can eat organic things, and gain capabilities based on that which I eat. Anything I eat, I can mimic, and I gain the memories. Said mimicking and memories are perfectly accurate to the point that nobody could tell the difference. I regenerate from wounds, but consume bio-mass(gotten from eating) to do so. Also, I can do things like throw around tanks and run up skyscrapers. Oh, and I weigh about a quarter ton. If I missed anything, anybody, then tell me. Or if you mean the thunder hammer, it is a bloody big hammer that can knock around tanks like golf balls. And the archeaotech just makes it really old and powerful because of warhammer history.
That's sounds really strange, but if you roll good then you'll be something like that.
Just keep in mind that I try to at least keep things somewhat balanced, so you can't go head to head with a tank just for who/what you are. And nobody's invented the tank, yet, anyway.
...And before anyone tries too, you are still under the Tech Level of Dwarven, which does not permit tanks.
I don't mind if you remove the thunder hammer.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 12, 2013, 05:42:02 pm
Basically, I am a living virus in the shape of a human. I can eat organic things, and gain capabilities based on that which I eat. Anything I eat, I can mimic, and I gain the memories. Said mimicking and memories are perfectly accurate to the point that nobody could tell the difference. I regenerate from wounds, but consume bio-mass(gotten from eating) to do so. Also, I can do things like throw around tanks and run up skyscrapers. Oh, and I weigh about a quarter ton. If I missed anything, anybody, then tell me. Or if you mean the thunder hammer, it is a bloody big hammer that can knock around tanks like golf balls. And the archeaotech just makes it really old and powerful because of warhammer history.
That's sounds really strange, but if you roll good then you'll be something like that.
Just keep in mind that I try to at least keep things somewhat balanced, so you can't go head to head with a tank just for who/what you are. And nobody's invented the tank, yet, anyway.
...And before anyone tries too, you are still under the Tech Level of Dwarven, which does not permit tanks.

Power Armor yes, tanks no
Title: Re: (Illustrated) Roll to Dwarf
Post by: ArchAIngel on August 12, 2013, 05:45:57 pm
Basically, I am a living virus in the shape of a human. I can eat organic things, and gain capabilities based on that which I eat. Anything I eat, I can mimic, and I gain the memories. Said mimicking and memories are perfectly accurate to the point that nobody could tell the difference. I regenerate from wounds, but consume bio-mass(gotten from eating) to do so. Also, I can do things like throw around tanks and run up skyscrapers. Oh, and I weigh about a quarter ton. If I missed anything, anybody, then tell me. Or if you mean the thunder hammer, it is a bloody big hammer that can knock around tanks like golf balls. And the archeaotech just makes it really old and powerful because of warhammer history.
That's sounds really strange, but if you roll good then you'll be something like that.
Just keep in mind that I try to at least keep things somewhat balanced, so you can't go head to head with a tank just for who/what you are. And nobody's invented the tank, yet, anyway.
...And before anyone tries too, you are still under the Tech Level of Dwarven, which does not permit tanks.

Power Armor yes, tanks no
Eh, maybe I remembered it wrong. Still, is big honking hammer. Not much you can do screwing up a big lump of metal on a stick.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on August 12, 2013, 05:46:42 pm
KEEP GOING WITH LASER LASER.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 12, 2013, 07:14:08 pm
Mountain Homes
Take a fey mood, claim the still, and brew the ultimate chuckola cola mushroom wine. Meaning it is capable of defending the fort and making more dwarves. +1 for being Drunk!
Send the Gold Gem-Seeker to dig, looking for precious minerals.
Create the Great Gold Gurdwara, a gold building situated atop this hole in the ceiling, which shall become my abode. It is entirely made of gold and includes a penthouse for me, a laboratory, a library, classrooms and bedrooms, and a shrine.
If successful, celebrate by knocking back a pint of whatever the dwarves brewed.
Fix mah nose. Then go and learn stone magic. also wake up. +2!
Give the nearest creature a death glare.
Fire orbs of energy at the same entity's face.
+2!
Construct a bridge o' crundles over the gap in front of me. Make a smelter and wood furnace
Mine. Those. GEMS!
Kill a nearby living thing and use it's life force to fuel my ascent to wizard-dom.
Summon the ghosts of the elephants who died and have them haunt the mount home to... ANNOY EVERYONE!
Try my patented (also patent it) "Pinnochio" style of gaining the life sphere again. I.E. CRAFT A REAL DWARF THIS TIME. NOT A STATUE.
Keep practicing my dwarf-fu moves on aseaheru's body.
Gather power from nearby shadows.
KEEP GOING WITH LASER LASER.
(6+1) You have been taken by a fey mood! You gather all of the plump helmets and head to the still! You begin creating the finest wine the world will ever know in it's entire history!
(1) Your Seeker views you, the wizard of Gold, and highly valuable! It lunges at you!
(2+2) You successfully wake up and pick yourself up!
(4+2) The closest thing to you in the Gold Wizard's Guardian, you annihilate it!
(6) You and your crundles start up the fort metal industry!
(1) Your friggin' pick breaks again. At least it should be easier to make new ones.
(1) You punch a yak, it kicks you in the face.
(2) You begin to channel the rage of your past life, but the ghosts don't respond!
(2) You fail to create anything!
(5) After he picks himself off the floor, you perform another round-house kick, sending him flying up the stairs! Bunnybob77 has gone berserk!
(6) You draw in immense power! +3 to next Shadow Spell!
(1) You wear yourself out!

(http://i1325.photobucket.com/albums/u623/mastahcheese/17_zps9c8656da.png) (http://s1325.photobucket.com/user/mastahcheese/media/17_zps9c8656da.png.html)

Random Event (3) Nothing unusual happens.

Outskirts of Mountain Homes
Look for back pain medicine in caravan whist guards finish righting wagon.
Set off towards the mountainhomes again.

Go to Mountain Homes.
(4) You find the medicine for back pain as your guards right the wagon, you set back off!
(1) A dwarf guard kicks you in the shin for knocking their wagon over.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus1_zps22affedb.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus1_zps22affedb.png.html)


Dragon's Coast
Investgate
(4) You come up to the strange item. It has some kind of a grasping arm on one end, and elongated wheels. It is definitely mechanical in nature, and looks very old, almost older than the world itself....

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus2_zps4c09c392.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus2_zps4c09c392.png.html)


Lamias Capital
Continue studying dammit! I will make the tardis and no one will stop me! Kj1225 give me strength!
(1) You smash your head into your desk in frustration! You break your table and give yourself a cut on your face!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus3_zpsc7106e14.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus3_zpsc7106e14.png.html)


Wizard's Island
Make spell wizard armor (Magical light-weight armor appear on caster can't be removed without dismissing the spell )
Construct a mobile fortified tower with a ballista on top.
Head towards the Mountainhomes.
(3) You try to summon some magical armor, but that style of magic was never really your forte. You think of ways to abuse portal magic to form armor, but can't think of any good way to go about it.
(6) You summon a massive siege tower! You wheel it to the shore and magic yourself up a ship to carry you across the oceans!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus4_zps1ce92a42.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus4_zps1ce92a42.png.html)


Depths of the World
CONTINUE TUNNELLING UPWARDS
(3) You can hear the rock screaming in pain! Oh the pleasure it gives your ears!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus5_zpsf0e0174a.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus5_zpsf0e0174a.png.html)


Other
Ascend to explosionhood.
I spawn as a Grizzled, scarred dwarf. Right above his head it says "Urist Rune, Metalsmith". I'd like to spawn on the right side of the map. I also attempt to spawn with a copper warhammer "For smithing, he says" I am an adequate swimmer, so I don't drown!!!... I hope...
Spawn as a Prototype, like Mercer. Wander around looking for things to eat. Like magic things that are organic. Oh, and have a archeaotech thunder hammer. Just in case.
(1) You realize that you are dead.
(6) You sail in from the east, wielding your copper warhammer! Your floating text dissolves as it impacts with the map edge, however, due to lazy artists. The bums!
(2) You spawn as a virus. Somewhere, somehow, somebody just got sick for the first time in the world.

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 12, 2013, 07:17:05 pm
Does that mean I gained the Death sphere?
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 12, 2013, 07:18:58 pm
study up.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on August 12, 2013, 07:22:05 pm
MAKE A PILE OF PICKS AND MINE THE GEMS RARRERERAR
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 12, 2013, 07:22:21 pm
Does that mean I gained the Death sphere?
It means you're dead.
Title: Re: (Illustrated) Roll to Dwarf
Post by: ArchAIngel on August 12, 2013, 07:24:30 pm
Damnit. Multiply, start making hosts. Expand to airborne transmission and make it so hosts explode after 24 hours. It spreads by contacting the skin.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 12, 2013, 07:26:46 pm
Portal in a ship and accompany the siege tower and summon a gas mask as well we are going to a dwarf mountion home while they shouldn't have gas weapons in this universe yet it pays to be prepared.when I get to getting drawn I look like this Wizard (https://www.google.com.au/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&docid=OGz7F9vpznHX4M&tbnid=Q5iBoCxVfKqTxM:&ved=0CAUQjRw&url=http%3A%2F%2Fforums.steampowered.com%2Fforums%2Fshowthread.php%3Ft%3D2128853&ei=sH0JUq6lIYzXkgXy3YGoDg&bvm=bv.50500085,d.dGI&psig=AFQjCNFbKPQPGtcvc-RjCrFJTnWst3bcQw&ust=1376440084776957)
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 12, 2013, 07:27:22 pm
Send out police crundles to stop the beserking dwarves spreading blood on my engravings. Start working on my artifact golden whip.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 12, 2013, 07:33:07 pm
Have a look around at the afterlife.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 12, 2013, 07:42:24 pm
I think you know what my next action will be.

CREATE LIFE!!!! MWAHAHAHA
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 12, 2013, 08:16:54 pm
Ha! 6+1 on my first attempt to go moody. :P
Continue brewing.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 12, 2013, 08:19:13 pm
Unearth the whatever it is (pretty sure I know that its a terraformer, but the dragon doesn't)
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on August 12, 2013, 08:22:55 pm
Laugh madly and combine my digging and dwarf-fu moves to destroy everything in sight!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 12, 2013, 08:24:49 pm
Apologize for kicking stuff over. Try to make wizard armor like killerhellhounds.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 12, 2013, 08:48:38 pm
CONTINUE TUNNELLING UPWARDS
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 12, 2013, 08:49:47 pm
Get revenge on the Gem-Seeker and that idiot dwarf who attacked my guardian by using my aurokinesis to hurl the Gem-Seeker out the hole in the roof and at that dwarf.
Order Golden Guardian, if animate, to defend itself.

Create Great Gold Gurdwara, celebrate if successful.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 12, 2013, 08:54:44 pm
This is getting so insane.
Also, I love how I haven't had to create an enemy for you guys yet, because the players are doing that for me.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 12, 2013, 09:03:59 pm
My enemy is learning.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 12, 2013, 09:10:04 pm
Fire a planet-destroying Kamehameha at the ground.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 12, 2013, 09:12:10 pm
Fire a planet-destroying Kamehameha at the ground.
I can tell you right now that even on a 6 that won't work.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 12, 2013, 09:14:27 pm
Fire a planet-destroying Kamehameha at the ground.
I can tell you right now that even on a 6 that won't work.
After all it probably would have taken me 5 5s in order to become MANTLE SNAKE.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 12, 2013, 10:26:41 pm
Why isn't my name capitalized?

Anyway, continue towards Mountainhomes. Fire ballista at marine life.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 12, 2013, 10:30:17 pm
Why isn't my name capitalized?
Because my typing abilities are abysmal. Fixed it.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on August 12, 2013, 11:06:15 pm
MOAR LAZORS
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 12, 2013, 11:46:36 pm
Tantrum because of a lack of decent magic.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 13, 2013, 12:04:23 am
Tantrum because of a lack of decent magic.
Well, we now have a dwarf in a strange mood, a dwarf who's berserk, a dwarf who's tantruming, and a siege is on the way.
I think we may have achieved Dwarf Fortress.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 13, 2013, 12:05:03 am
Tantrum because of a lack of decent magic.
Well, we now have a dwarf in a strange mood, a dwarf who's berserk, a dwarf who's tantruming, and a siege is on the way.
I think we may have achieved Dwarf Fortress.
Nope, not enough cats.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 13, 2013, 12:05:20 am
Tantrum because of a lack of decent magic.
Well, we now have a dwarf in a strange mood, a dwarf who's berserk, a dwarf who's tantruming, and a siege is on the way.
I think we may have achieved Dwarf Fortress.
We just need an execution room, now.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 13, 2013, 12:19:15 am
Plus you have a megabeast (dragon) rampaging in your fort, admittedly its juts mining for you but its the thought that counts)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 13, 2013, 12:23:33 am
Wait, who's besieging?
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 13, 2013, 12:25:12 am
Wait, who's besieging?
Well, you.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 13, 2013, 12:25:24 am
Wait, who's besieging?
The Elephant Horde.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 13, 2013, 01:33:19 am
Wait, who's besieging?
Well, you.

I was just trying to travel there. I was not attempting to start a siege.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on August 13, 2013, 02:49:20 am
Finally

Shadow cloud above the location, now. The day/night cycle should be fixed. (Now i wonder if that rolls 9...)
Title: Re: (Illustrated) Roll to Dwarf
Post by: TopHat on August 13, 2013, 03:59:17 am
Go to mountainhomes.
Title: Re: (Illustrated) Roll to Dwarf
Post by: freeformschooler on August 13, 2013, 05:45:45 am
Wait snop. I didn't actually realize this updated and kind of forgot I spawned.

Take cave flora. Chop into little pieces. Ingest nasally, experience the wonder of Nature.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 13, 2013, 05:57:41 am
Scream at the top of my voice "STRIKE THE EARTH!"! (All Dwarfs get a plus 2 to mining tasks for 5 turns? Please please please?)
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 13, 2013, 06:09:42 am
Scream at the top of my voice "STRIKE THE EARTH!"! (All Dwarfs get a plus 2 to mining tasks for 5 turns? Please please please?)

If this works then I will MINE life into existence :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 13, 2013, 09:55:33 am
Stone mage time.
In other words, learn the sphere of stone.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 13, 2013, 10:02:07 am
Fire a planet-destroying Kamehameha at the ground.
I can tell you right now that even on a 6 that won't work.

It may not destroy the planet, but it will destroy a lot of stuff, which is what I am hoping for.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 13, 2013, 12:53:03 pm
Fire a planet-destroying Kamehameha at the ground.
I can tell you right now that even on a 6 that won't work.

It may not destroy the planet, but it will destroy a lot of stuff, which is what I am hoping for.

Why are you so obsessed with destroying things?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 13, 2013, 12:59:04 pm
Why are you so obsessed with destroying things?

My sanity that normally holds me back from that is too busy working on a school project.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 13, 2013, 07:45:46 pm
Why are you so obsessed with destroying things?

My sanity that normally holds me back from that is too busy working on a school project.
The fact you still have sanity compounds the problem
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 13, 2013, 07:50:12 pm
Hey, I can understand the desire to release a bit with some insanity. Sometimes, being the sane man in the asylum is a bit too much.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 13, 2013, 08:22:41 pm
(Totally not a bump in disguise)

Hey guys, how about some jokes? What sorta music do stone instruments make? Rock, of course!
Now, guess what platinum makes...?

Spoiler (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 13, 2013, 08:25:33 pm
And do you know what type your innards make? Neither do I! Let's find out...
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 13, 2013, 08:36:01 pm
(Totally not a bump in disguise)

Hey guys, how about some jokes? What sorta music do stone instruments make? Rock, of course!
Now, guess what platinum makes...?

Spoiler (click to show/hide)
Punish this pun by turning one of his fingers into gold. Inanimate gold, mind you.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 13, 2013, 09:01:18 pm
Please! NO! Greatwyrmgold, I was planning to study under you, and use both smithing and magic to create a... Well, if I survive, you'll find out!
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on August 14, 2013, 11:04:03 am
Summon the ghosts of the elephants who died and have them haunt the mount home to... ANNOY EVERYONE!
Title: Re: (Illustrated) Roll to Dwarf
Post by: poketwo on August 14, 2013, 03:55:22 pm
spawn as TESLA MAN, a human in power armor that uses tesla's  inventions for his own gain, with particle death-rays mounted on the arms, his earthquake machine in the feet, and telsa coils mounted on the back.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 14, 2013, 04:35:16 pm
Please! NO! Greatwyrmgold, I was planning to study under you, and use both smithing and magic to create a... Well, if I survive, you'll find out!
You can still learn. You'll just have to learn with one less mobile finger.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 14, 2013, 04:57:52 pm
Then just don't make it the middle one ;)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tavik Toth on August 14, 2013, 05:49:23 pm
Enter as a human.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 14, 2013, 07:25:55 pm
Mountain Homes
MAKE A PILE OF PICKS AND MINE THE GEMS RARRERERAR
Send out police crundles to stop the beserking dwarves spreading blood on my engravings. Start working on my artifact golden whip.
CREATE LIFE!!!! MWAHAHAHA
Continue brewing. +1
Laugh madly and combine my digging and dwarf-fu moves to destroy everything in sight!
Get revenge on the Gem-Seeker and that idiot dwarf who attacked my guardian by using my aurokinesis to hurl the Gem-Seeker out the hole in the roof and at that dwarf.
Order Golden Guardian, if animate, to defend itself.
Create Great Gold Gurdwara, celebrate if successful.
Punish this pun by turning one of his fingers into gold. Inanimate gold, mind you.
Fire a planet-destroying Kamehameha at the ground.
MOAR LAZORS
Tantrum because of a lack of decent magic.
Shadow cloud above the location, now. The day/night cycle should be fixed. +3!
Take cave flora. Chop into little pieces. Ingest nasally, experience the wonder of Nature.
Scream at the top of my voice "STRIKE THE EARTH!"!
Stone mage time.
In other words, learn the sphere of stone.
Summon the ghosts of the elephants who died and have them haunt the mount home to... ANNOY EVERYONE!
(4) You summon a small pile of picks!
(1) Your crundles can't find your engraving because you never showed them! They pile on top of you!
(5) You absorb the dwarf blood from the ground around you and shape them into a Blood-Spawn!
(1+1) You stop to drink some more, at least this keeps you drunk longer!
(6) You cause a cave in! The mechanic's Shop has been destroyed, and a yak has been killed!
(3) You chuck your Gold Seeker out of the Mountain!
(2) You fire a tiny ray of light at the ground.
(4) You go back to your mining! What, what's that?
(2) You kick the wall. It hurts.
(1+3) All thanks to your shadow absorption, you finally turn the day into night!
(3) You snort some wild sweet pods. It makes your nose burn, your eyes water, and your taste buds cry in joy.
(6) "STRIKE THE EARTH!" (All work on expanding the fort {mining, building, etc.} gains +3 for the next three turns, starting next turn)
(4) Now that Bunnybob stopped focusing on killing you, you can enjoy the wonderful feeling of lightheadedness from blood loss.
(2) Sometimes, you think that in a past life, you were the greatest elephant that ever lived, and will ever live. And then you remember that you're a statue, and that most statues don't think.

(http://i1325.photobucket.com/albums/u623/mastahcheese/18_zpsdcb6a39c.png) (http://s1325.photobucket.com/user/mastahcheese/media/18_zpsdcb6a39c.png.html)

Random Event (3) Still nothing happens...

Outskirts of Mountain Homes
Apologize for kicking stuff over. Try to make wizard armor like killerhellhounds.
Go to mountainhomes.
(2) You whip up some winds to form armor around you! It does nothing!
(1) This stupid wizard is in your way, and he's making the weather very annoying for your cavern-adapted skin. At least the sun mysteriously disappeared.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus6_zps7a052089.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus6_zps7a052089.png.html)


Dragon's Coast
Unearth the whatever it is (pretty sure I know that its a terraformer, but the dragon doesn't)
(5) You look at the strange object, and it begins to glow brightly!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus7_zps6647a10b.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus7_zps6647a10b.png.html)


Lamias' Capital
study up.
(5) You can immense power well up inside of you! You can almost reach out and command it!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus8_zpsf2a207fc.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus8_zpsf2a207fc.png.html)


Wizard's Island
Portal in a ship and accompany the siege tower and summon a gas mask as well we are going to a dwarf mountion home while they shouldn't have gas weapons in this universe yet it pays to be prepared.
continue towards Mountainhomes. Fire ballista at marine life.
(6) You summon a massive war galleon and a gas mask. You're not sure where the gas mask came from, but you don't ask questions. You sail off!
(4) You set sail along side of the new ship! Then you show some fish who's boss!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus9_zps87047fee.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus9_zps87047fee.png.html)


Unknown
Damnit. Multiply, start making hosts. Expand to airborne transmission and make it so hosts explode after 24 hours. It spreads by contacting the skin.
(2) You appear to have infected some kind of a... reptilian, maybe? You adapt to the strange host, but it will take more work to be able to spread.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus10_zpsf698a553.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus10_zpsf698a553.png.html)


Depths of the World
CONTINUE TUNNELLING UPWARDS
(1) You run out of breath!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus11_zpsd52ea910.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus11_zpsd52ea910.png.html)


Afterlife
Have a look around at the afterlife.
(2) You look around dumbfounded. You see Death. He points you to the revolving door.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus13_zps7835b2d8.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus13_zps7835b2d8.png.html)


Other
spawn as TESLA MAN, a human in power armor that uses tesla's  inventions for his own gain, with particle death-rays mounted on the arms, his earthquake machine in the feet, and telsa coils mounted on the back.
Enter as a human.
(3) You successfully enter the world as a human. Unfortunately, you don't have any power armor, but being the first human is still something, right?
(4) You enter the world as the second human, right next to the first. You're not sure where you are, right now.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus12_zps4eedefa7.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus12_zps4eedefa7.png.html)

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)


OK, TALKING TIME

I'm trying to sort the turns by the location a player is in, the locations are listed by distance to the current story focus (right now, the story is focusing on the Mountain Homes).
Also, I'm trying to make pictures for each location. This makes each update take a bit longer, but I think more people would enjoy it.

How are these working for everyone? Do they make logical sense? I started making the pictures because I felt that the people who were not in the mountain homes weren't getting as much fun, and I'm trying to fix that.
Also, I'm going to try to set up some more permanent rules for various things rather than just try to judge things on a case-by-case basis. Mostly these will come into effect when the focus goes away from the mountain homes and toward the world in general.

However, there is should still be plenty of time before that happens, as the Age of Dwarves will have to end first.
When the age does end, there will be a lot of new rules, and some people are going to need new characters in order to fill out the world, but for those that are fond of their current characters, I'm writing rules for that as well, so you won't lose your guy.

Also, with the addition of poketwo and Tavik Toth, we have reached 25 players! That's way more than I originally thought I would be able to keep track of, but it's going smoother than I could have hoped for. Sorry if the game takes some time between updates at times, but I'm trying my best.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 14, 2013, 07:35:42 pm
On the topic of how I feel about the game. I don't really mind how long the updates take because I have other things I play in.
On the topic of my action:  Finish what I wanted to do and finally take control of the space sphere!
Title: Re: (Illustrated) Roll to Dwarf
Post by: ArchAIngel on August 14, 2013, 07:38:45 pm
Assume direct control of this form.
He he he, Harbinger is awesome.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tavik Toth on August 14, 2013, 07:43:33 pm
find more humans.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on August 14, 2013, 08:03:56 pm
Use the bonus to mining to mine someone's skull in!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 14, 2013, 08:27:55 pm
Ask the shadow dragon where the Dragon's coast is.
Fly to the Dragon's coast.
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 14, 2013, 08:36:03 pm
Keep working on the ultimate beverage. If need be, go grab some wood from another station to construct a barrel or two to hold it when it's done.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 14, 2013, 08:38:49 pm
I like it personally Mastahcheese, take the time you need

Study glowy thing from safe distance
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 14, 2013, 09:02:35 pm
Go commune with the stone itself and beseech it to teach me the secrets of stone magic.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 14, 2013, 09:04:44 pm
Apologize again, and work on advancing dwarven technology.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 14, 2013, 09:08:01 pm
Its awesome dude, nice to see people other then the dwarves getting some love.
Also I for one am kinda rooting for the new rules, you're doing great and whatever you come up with is sure to be awesome.

Now:
Direct Blood-Spawn to end the berserking BunnyDwarf.
Create more Blood-Spawn out of his spilled blood.
Obtain Blood Sphere of magic.


Optionally play Reign in Blood by Slayer during these :P
Actually that's not optional. DO IT.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 14, 2013, 09:13:06 pm
Ask Death if he wants to play the Game of Life.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 14, 2013, 10:00:57 pm
Continue to the mountion homes on my awesome boat
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 14, 2013, 10:59:40 pm
I love it, but I'm seriously one turn away from going 'FUCK IT' and summoning Void-Spawn to eat EVERYTHING IF I CAN ONLY GET TO THE FUCKUNG SURFACE RARHSRSFAFSGSDESF

TUNNEL TO THE SURFACE
Title: Re: (Illustrated) Roll to Dwarf
Post by: Glloyd on August 14, 2013, 11:07:01 pm
If it isn't too late...

Stroll on in as the third human. Unite the other three as the First Three Kings of Humankind

Kings of what? Well... We'll figure that out.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 15, 2013, 12:14:22 am
Scream something dorfy and unintelligble, and slam my hammer down onto the earth, and find adamantine. Using a hammer. In one turn.
Spoiler (click to show/hide)
If both of these succeed, then I ascend to godhood (Or at least wizardhood) as the god (Or sphere) of METALS (Including Adamantine)

Edited: Colorz!!! Also, basically what I am doing here is making a 124 Z-level chasm between me and the ocean. Adamantine at bottom, and is a mining task. Also, my char is holding the boat over his head, bringing it to the fortress.

PS: Remurthaaaaa! Don't RUIN THIS! XD
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 15, 2013, 12:15:43 am
Scream something dorfy and unintelligble, and slam my hammer down onto the earth, and find adamantine. Using a hammer. In one turn.
Spoiler (click to show/hide)
If both of these succeed, then I ascend to godhood (Or at least wizardhood) as the god (Or sphere) of METALS (Including Adamantine)
Gods don't actually do anything, because all the godly magic has already been spent :P.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 15, 2013, 12:19:05 am
Scream something dorfy and unintelligble, and slam my hammer down onto the earth, and find adamantine. Using a hammer. In one turn.
Spoiler (click to show/hide)
If both of these succeed, then I ascend to godhood (Or at least wizardhood) as the god (Or sphere) of METALS (Including Adamantine)
Gods don't actually do anything, because all the godly magic has already been spent :P.
Shh. You're dead.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 15, 2013, 12:22:26 am
Scream something dorfy and unintelligble, and slam my hammer down onto the earth, and find adamantine. Using a hammer. In one turn.
Spoiler (click to show/hide)
If both of these succeed, then I ascend to godhood (Or at least wizardhood) as the god (Or sphere) of METALS (Including Adamantine)
Gods don't actually do anything, because all the godly magic has already been spent :P.
Shh. You're dead.
One of me is hanging out in the afterlife. The other one is the god of hats.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 15, 2013, 01:00:52 am
Scream something dorfy and unintelligble, and slam my hammer down onto the earth, and find adamantine. Using a hammer. In one turn.
Spoiler (click to show/hide)
If both of these succeed, then I ascend to godhood (Or at least wizardhood) as the god (Or sphere) of METALS (Including Adamantine)
Gods don't actually do anything, because all the godly magic has already been spent :P.
Shh. You're dead.
One of me is hanging out in the afterlife. The other one is the god of hats.
My head cannon is the gods are asleep but there souls are in mortal forms till they awaken. The mortal forms do not know they are part of a god.
but when the gods stir the mortal shells subconsciously tap into that power not knowing they are doing it and give it a form (explanations for god actions without the gods getting out of bed)
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 15, 2013, 02:41:30 am
My head cannon is the gods are asleep but there souls are in mortal forms till they awaken. The mortal forms do not know they are part of a god.
but when the gods stir the mortal shells subconsciously tap into that power not knowing they are doing it and give it a form (explanations for god actions without the gods getting out of bed)
Believe it or not, this is actually exactly how it works.
Title: Re: (Illustrated) Roll to Dwarf
Post by: TopHat on August 15, 2013, 04:05:27 am
Mastacheese - you're doing great. Keep it up. More pictures > less time waiting.
Politely ask wizard dude to get out of the way, then head to the mountainhomes.
If he doesn't...... I'm sure one of the guards will kick him in the shin or something.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 15, 2013, 05:47:47 am
My head cannon is the gods are asleep but there souls are in mortal forms till they awaken. The mortal forms do not know they are part of a god.
but when the gods stir the mortal shells subconsciously tap into that power not knowing they are doing it and give it a form (explanations for god actions without the gods getting out of bed)
Believe it or not, this is actually exactly how it works.
Hell yeah (http://www.youtube.com/watch?v=cI89TD66CT8)
Also tropes (http://tvtropes.org/pmwiki/pmwiki.php/Main/HellYesMoment)
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 15, 2013, 06:30:18 am
Mind if I make a suggestion?
Listing all of the turns for a given location, then listing the results makes for a hard read. I'm not quite sure who does what without counting posts and such, an finding my own actions is kinda hard. Hence, I suggest something like:
Spoiler: Format (click to show/hide)

Anyways:

Make the Great Gold Gurdwara I've been trying to add on top of the fortress for a few turns.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 15, 2013, 08:00:34 am
Join Game as one of Xantalos's Serpent spawns

edit: Map of the Dwarven Mountainhomes!

                 (http://i.imgur.com/C0DcBS8.png)
Title: Re: (Illustrated) Roll to Dwarf
Post by: poketwo on August 15, 2013, 08:55:12 am
Summon more humans with modern technology that will work in a place like this.
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on August 15, 2013, 08:58:32 am
Summon all the elephant ghosts to annoy everyone by mining stupidly!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 15, 2013, 09:06:06 am
Use BOLD for commands - it really helps the GM

GODS: Set world in HI-DEF
(http://i.imgur.com/VH0XTSS.png)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on August 15, 2013, 09:11:45 am
Respond, asking the reason of going here, and in meanwhile charge up from nearby shadows again, it should work even more effectively now, right?
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 15, 2013, 10:42:30 am
There is only one way to bring an end to this madness...

Build a...

LEGENDARY DINING ROOM!!!!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 15, 2013, 01:02:33 pm
eat food and drink booze. stop the blood loss.
Title: Re: (Illustrated) Roll to Dwarf
Post by: freeformschooler on August 15, 2013, 01:13:37 pm
Use Cave Elf powers to turn Cave Flora into Mushroom Spear

Mind if I make a suggestion?
Listing all of the turns for a given location, then listing the results makes for a hard read. I'm not quite sure who does what without counting posts and such, an finding my own actions is kinda hard. Hence, I suggest something like:
Spoiler: Format (click to show/hide)

Anyways:

Make the Great Gold Gurdwara I've been trying to add on top of the fortress for a few turns.

Yes. Good idea.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on August 15, 2013, 02:44:32 pm
DIGGY DIGGY HOLE!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 15, 2013, 03:28:10 pm
My head cannon is the gods are asleep but there souls are in mortal forms till they awaken. The mortal forms do not know they are part of a god.
but when the gods stir the mortal shells subconsciously tap into that power not knowing they are doing it and give it a form (explanations for god actions without the gods getting out of bed)
Believe it or not, this is actually exactly how it works.

Cmon mastahcheese!!! Give us da update! I am holding back my laughter every minute, waiting for you to post how many stupid things happen on Gia.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 15, 2013, 06:18:29 pm
My head cannon is the gods are asleep but there souls are in mortal forms till they awaken. The mortal forms do not know they are part of a god.
but when the gods stir the mortal shells subconsciously tap into that power not knowing they are doing it and give it a form (explanations for god actions without the gods getting out of bed)
Believe it or not, this is actually exactly how it works.
Hell yeah (http://www.youtube.com/watch?v=cI89TD66CT8)
Also tropes (http://tvtropes.org/pmwiki/pmwiki.php/Main/HellYesMoment)
Also now I want to know what happens to the people mortal shells when the gods awaken will they be able to make there own desions or be killed instantly when the gods awake and have there minds merged into the gods they are a part of.(AKA will the mortal shells suddenly die or will they still not know they are parts of a god)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on August 15, 2013, 06:49:31 pm
MINE! ALL! THE! GEEEEEMS!
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 15, 2013, 09:44:54 pm
MINE! ALL! THE! GEEEEEMS!
And you get a +3 to this action due to helping the fort mine


Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 15, 2013, 11:26:03 pm
Continue towards Mountainhomes. Conjure a fleet of Golem Canoes with Crossbow Golems riding them to defend my tower.

[Edit]I may be biased since I'm not in story focus right now, but I vote for pictures.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 16, 2013, 12:15:56 am
Mind if I make a suggestion?
Listing all of the turns for a given location, then listing the results makes for a hard read. I'm not quite sure who does what without counting posts and such, an finding my own actions is kinda hard. Hence, I suggest something like:
Yeah, I really should switch to that format, I've just been lazy.
Will start that next update.

edit: Map of the Dwarven Mountainhomes!
Spoiler (click to show/hide)
Well, the mountains aren't that tall...
*Checks my secret mountain picture*
No, it's not that tall.
But I can say that the second cavern is getting really close.

Use BOLD for commands - it really helps the GM
Spoiler (click to show/hide)
I've tried telling them that before.

Here is what I've put as the world map.
Spoiler (click to show/hide)
Looking back and forth between these two, did you reverse the east and west directions? Because I'm having a little bit of trouble seeing where they line up if you didn't.
But on a related note, I've actually been working on a more detailed full-world map, I'll post that when it's done, with labels and everything.

Also now I want to know what happens to the people mortal shells when the gods awaken will they be able to make there own desions or be killed instantly when the gods awake and have there minds merged into the gods they are a part of.(AKA will the mortal shells suddenly die or will they still not know they are parts of a god)
That remains to be seen, but the magnitude of an event that would be required for a god to awaken would likely cause a massive scale death, so odds are that the shells would be dead anyway.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 16, 2013, 12:19:56 am
That remains to be seen, but the magnitude of an event that would be required for a god to awaken would likely cause a massive scale death, so odds are that the shells would be dead anyway.

Like the mantle eating the Mountainhomes, or something?
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 16, 2013, 12:22:19 am
That remains to be seen, but the magnitude of an event that would be required for a god to awaken would likely cause a massive scale death, so odds are that the shells would be dead anyway.
Like the mantle eating the Mountainhomes, or something?
Or something.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 16, 2013, 01:52:34 am
Yeah, I shuffled some of the continents around when i made that map, because i couldnt remember exactly how it looked.


Plus, all the stuff i learned about plate movements and continents and creating realistic fantasy maps kicked in, even though I know hey dont apply here D:
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 16, 2013, 01:54:52 am
Yeah, I can be a bit of a sucker for geology and geophysics myself, but then Xantalos smacked his face into the planet and sort of made that a moot point.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 16, 2013, 01:55:48 am
Yeah, I can be a bit of a sucker for geology and geophysics myself, but then Xantalos smacked his face into the planet and sort of made that a moot point.
Nonsense, tectonic movement is just melting the continent.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 16, 2013, 01:56:09 am
Yeah, I can be a bit of a sucker for geology and geophysics myself, but then Xantalos smacked his face into the planet and sort of made that a moot point.
I'm the best god ever.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 16, 2013, 02:28:45 am
GIVE US UPDATE. IF NOT, WE WILL... I DUNNO... Beg for an update?
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 16, 2013, 02:29:59 am
GIVE US UPDATE. IF NOT, WE WILL... I DUNNO... Beg for an update?
I'll get to it when I get to it!

YOU DON'T HAVE ENOUGH GYM BADGES TO CONTROL ME!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 16, 2013, 02:36:48 am
Oh REALLY. I haz enough pokemon badges to control pokemans up to level 9001 :3 (Some reference from some Ball Z show, and a pokemans reference! Muahahhah! Also, mastah, would you mind participating in my new forum game? I want some, Ehem, REVENGE FOR THE SIXES I'VE GOTTEN SO FAR!)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 16, 2013, 03:47:23 am
http://youtu.be/I8jkz0pdHk8?t=7s (http://youtu.be/I8jkz0pdHk8?t=7s)
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 16, 2013, 07:01:19 am
Plus, all the stuff i learned about plate movements and continents and creating realistic fantasy maps kicked in, even though I know hey dont apply here D:
Which stuff?
Title: Re: (Illustrated) Roll to Dwarf
Post by: freeformschooler on August 16, 2013, 07:55:34 am
YOU DON'T HAVE ENOUGH GYM BADGES TO CONTROL ME!

http://www.youtube.com/watch?v=6QGrTG5U7TM
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 16, 2013, 12:08:33 pm
Plus, all the stuff i learned about plate movements and continents and creating realistic fantasy maps kicked in, even though I know hey dont apply here D:
Which stuff?

A combination of simple tectonics in  geography + the set of tutorials by Rich Burlew on creating a convincing fantasy setting. Nothing fancy.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 16, 2013, 12:29:28 pm
Ah, those. That's about my limit to knowledge of plate tectonics' effect on geography, too.

By the way, do we have a game where players have encountered continental plates?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 16, 2013, 12:48:24 pm
This one. Xanatos is blasting his way through one right now.




But in the sense you meant, probably  not. I wonder if that could be worked into an RTD concept?
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 16, 2013, 01:35:18 pm
I meant this one.

I was thinking of a quote from that article you mentioned.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 16, 2013, 10:23:30 pm
For all you people who keep posting links to youtube, could you tell me what they show? Cause I can't get my computer to play them.

As for the plate tectonics, I was planning on actually modeling the world around some semblance of realism, but like I said, Xantalos happened.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 16, 2013, 11:02:38 pm
The first one is a link to the update song for pocket god
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 16, 2013, 11:23:54 pm
The first one is a link to the update song for pocket god
Never heard of it.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 17, 2013, 12:32:36 am
The first one is a link to the update song for pocket god
Never heard of it.
same here till I clicked on the link sorry I can't explain more
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 17, 2013, 12:41:22 am
It's a song about updates.


Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 17, 2013, 01:05:48 am
Well, I found time to update my other game (Sorry, it had been longer for that one, so it got priority) and I'll see if I might be able to get this one out when I can get back on the computer.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 18, 2013, 12:11:55 am
Use the bonus to mining to mine someone's skull in!
(2+3) You smash the elevator! It plummets into the caves!
Ask the shadow dragon where the Dragon's coast is. Fly to the Dragon's coast.
(4) It tells you it's in the north, you dodge the flying Gold Seeker and head out.
Keep working on the ultimate beverage. If need be, go grab some wood from another station to construct a barrel or two to hold it when it's done.
(3+1) Thankfully, you already have an empty barrel because you drank some earlier. You brew!
Go commune with the stone itself and beseech it to teach me the secrets of stone magic.
(6) The stone responds! You can hear whisperings in your head, as if it's coming in from everywhere all at once...
Direct Blood-Spawn to end the berserking BunnyDwarf.
Create more Blood-Spawn out of his spilled blood.
Obtain Blood Sphere of magic.

(6) You send your Blood-Spawn to slay the berserking Dwarf! He kicks him down the elevator shaft! Although now his blood is out of reach. Hmm...
Scream something dorfy and unintelligble, and slam my hammer down onto the earth, and find adamantine. Using a hammer. In one turn.
(2) A hammer is not the greatest tool in the world for mining, and it does nothing.
Make the Great Gold Gurdwara I've been trying to add on top of the fortress for a few turns.
(2+3) You create a golden house on top of the mountain!
Summon all the elephant ghosts to annoy everyone by mining stupidly!
(1) Them ghosts, man, them ghosts, Y they no listen?
Respond, asking the reason of going here, and in meanwhile charge up from nearby shadows again, it should work even more effectively now, right?
(1) You tell him the way is to the north, and can't focus on building power. {The bonus only applies to effects to actively improve upon the fort, so charging your power doesn't count}
Build a...
LEGENDARY DINING ROOM!!!!

(1+3) You dodge the elevator as it comes crashing down!
eat food and drink booze. stop the blood loss.
(5) You work your way up to the still, and you drink, you are now drunk, and you don't feel so bad.
Use Cave Elf powers to turn Cave Flora into Mushroom Spear
(2) You pick some mushrooms, and find that they aren't very hard for making weapons.
DIGGY DIGGY HOLE!
(3+3) You blast at the rock! The strange object falls down into the new caverns you discovered!
MINE! ALL! THE! GEEEEEMS!
(4+3) You Mine them!

(http://i1325.photobucket.com/albums/u623/mastahcheese/19_zps6974a1a1.png) (http://s1325.photobucket.com/user/mastahcheese/media/19_zps6974a1a1.png.html)


Apologize again, and work on advancing dwarven technology.
(5) You try to advance Dwarven Technology levels, but you are not a member of their civilization, and they are already at the highest tech level they can reach at the moment. Maybe later, when other civilizations have become more advanced?
Politely ask wizard dude to get out of the way, then head to the mountainhomes.
If he doesn't...... I'm sure one of the guards will kick him in the shin or something.

(6) You leave the wizard to ponder, and pass by some dwarf with crazy hair. You have arrived!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus14_zps67c0518d.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus14_zps67c0518d.png.html)


Finish what I wanted to do and finally take control of the space sphere!
(5) You take control of the power! You have learned the Sphere of Space!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus15_zps8331d8e4.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus15_zps8331d8e4.png.html)


Study glowy thing from safe distance
(6) The artifact shines more light! Ancient secrets are being poured into your mind by the artifact!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus16_zps5dc23598.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus16_zps5dc23598.png.html)


Continue to the mountion homes on my awesome boat
(6) You speed forward!
Continue towards Mountainhomes. Conjure a fleet of Golem Canoes with Crossbow Golems riding them to defend my tower.
(5) You summon an armada! You have created a new spell!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus17_zpsbb4ecaee.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus17_zpsbb4ecaee.png.html)


find more humans.
(3) You find a small number of generic humans in the woods.
Summon more humans with modern technology that will work in a place like this.
(1) You have no magic!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus18_zps11b99923.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus18_zps11b99923.png.html)


TUNNEL TO THE SURFACE
(6) RRRRRAAAAAAAGGGGGGGGGGHHHHHHHHHHHH!!!!!!!!!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus19_zps359d85de.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus19_zps359d85de.png.html)


Assume direct control of this form.
(6) You take complete control of your host! You are inhabiting a Lamias in the Lamian Capital!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus20_zpsead67640.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus20_zpsead67640.png.html)


Ask Death if he wants to play the Game of Life.
(1)
(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus21_zps9be62a16.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus21_zps9be62a16.png.html)


Stroll on in as the third human. Unite the other three as the First Three Kings of Humankind
(6) You enter the world, and decree that you and the other two humans are now the kings!
Join Game as one of Xantalos's Serpent spawns
(4) You follow after Xantalos as he breaks through!



Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)

Sorry if the art looks a little bad, I am slightly sleep deprived at the moment and fell asleep twice while writing this update.

Next I will post some samples of the more defined powers/ backstories of the Gods and what they represent.
And I will mention which of the 4 gods is the most powerful as of right now.
It might not be who you think.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 18, 2013, 12:15:04 am
Spawn an alternate version of myself as the first of the elves.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 18, 2013, 12:17:37 am
No doubt either kj, GWG, or the hat.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 18, 2013, 12:17:43 am
Yes! Make all other sentients pause in time so I can celebrate!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 18, 2013, 12:18:45 am
No doubt either kj, GWG, or the hat.
It's totally me. Power in this game works like golf.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 18, 2013, 12:21:41 am
No doubt either kj, GWG, or the hat.
It's totally me. Power in this game works like golf.
I fail to understand this analogy.

I'll see your explanation tomorrow, though, I'm going to sleep now.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 18, 2013, 12:26:28 am
No doubt either kj, GWG, or the hat.
It's totally me. Power in this game works like golf.
I fail to understand this analogy.

I'll see your explanation tomorrow, though, I'm going to sleep now.
The smaller the number, the better you are. I've been doing precisely nothing for a bit now, so my narrative power should be pretty low.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 18, 2013, 01:07:18 am
wheeeee!
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 18, 2013, 01:23:49 am
RAGH! MY ELEVATOR! Complete brewing process, and go slice some heads off.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 18, 2013, 03:40:22 am
Two things- A: You forgot to give me +3 mining because I am looking for ores, and B: Try it AGAIN!
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 18, 2013, 03:52:28 am
"Fuck waiting" Portal the ships to the mountion home

((We can just portal into the water to the right of the mountion home))
Title: Re: (Illustrated) Roll to Dwarf
Post by: TopHat on August 18, 2013, 06:13:56 am
"sheesh, you'd have thought that at least someone would be competent enough to build an ACCESSABLE TRADE DEPOT. And to think this fortress was the future of Dwarvenkind!"
Wait.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 18, 2013, 06:39:11 am
Make the GGG follow my original design requests, especially as I got a 5:
Create the Great Gold Gurdwara, a gold building situated atop this hole in the ceiling, which shall become my abode. It is entirely made of gold and includes a penthouse for me, a laboratory, a library, classrooms and bedrooms, and a shrine.
If successful, celebrate by knocking back a pint of whatever the dwarves brewed.
Summon some more Golden Gem-Seekers and have them mine.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 18, 2013, 06:55:03 am
Ask Gamerlord to assist me in learning stone magic while working on metal magic. oh, and build a furnace in the lower cave.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tavik Toth on August 18, 2013, 07:03:12 am
Build a village.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 18, 2013, 07:36:46 am
Hey mistermastahofcheeses? Since you're including power levels of the gods could you by chance show who the most powerful Wizards/dragons/dwarves/etc. are as well?
Kinda wanna know how I stack up :P

And as for my action, it should be obvious:
JUMP DOWN THE SHAFT, BODYSLAMMING THE BUNNYDWARF
USE POWER ARMOR BONUS TO DEFEND VS. GROUNDSPLATS
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 18, 2013, 07:37:45 am
Advance human tecnology.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 18, 2013, 08:22:51 am
Advance human tecnology.

I'm betting that this will fail.
Anyone wanna take the long odds?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on August 18, 2013, 08:29:34 am
Combine the copper, the gems, and my pickmaking powers to make the fabled COPPERGEM PICK!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 18, 2013, 08:39:19 am
Keep going upwaaaaards!

Unless xantalos does something different, in which case follow him.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 18, 2013, 08:45:11 am
Ask Gamerlord to assist me in learning stone magic while working on metal magic. oh, and build a furnace in the lower cave.
Work with Asea to develop Stone Magic.
Title: Re: (Illustrated) Roll to Dwarf
Post by: poketwo on August 18, 2013, 09:07:32 am
Go with my share of the humans and get bronze age tec.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on August 18, 2013, 10:10:12 am
Converse with the snakey snake.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 18, 2013, 10:23:53 am
Converse with the snakey snake.

What? who?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on August 18, 2013, 10:26:43 am
Converse with the snakey snake.

What? who?
Xantalos.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 18, 2013, 10:29:10 am
In case you havent noticed, he's in a cavern layer, which looks different to the two the dwarfs have found.
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on August 18, 2013, 11:42:31 am
Summon all the ghosts to steal all the booze!
Title: Re: (Illustrated) Roll to Dwarf
Post by: ArchAIngel on August 18, 2013, 12:06:04 pm
Hmm..... Lamia are universal breeders, right? Hmmm...
Sprout tendrils and infect every single other lamia in the area to create a hive mind for me, then proceed to do this until all lamia are under my control. Then get them to make a giant metal cephalopod.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 18, 2013, 02:10:19 pm
CONTINUE UPWARDS
CONSIDER SUMMONING VOID SPAWN
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 18, 2013, 02:26:03 pm

CONSIDER SUMMONING VOID SPAWN


You would consider this, but your new form does not have enough WIZARD BRAINS to perform this action!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 18, 2013, 03:53:16 pm
Actually, changing my action.

Use all of my power to give dwarves with good intent rolls on one and two, then die
Title: Re: (Illustrated) Roll to Dwarf
Post by: freeformschooler on August 18, 2013, 03:56:22 pm
Run to the east away from these butwholes
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on August 18, 2013, 04:23:30 pm
Refuse to die!  Bite someone to death!
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 18, 2013, 05:37:55 pm
SEnd the snake back to the depths of the world with my beard.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 18, 2013, 05:52:21 pm
SEnd the snake back to the depths of the world with my beard.

What snakes?


You have never seen any snakes. Or serpents.


You are not sure why the voice in your head is telling you to do things to animals which aren't there.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 18, 2013, 06:06:56 pm
SEnd the snake back to the depths of the world with my beard.

What snakes?


You have never seen any snakes. Or serpents.


You are not sure why the voice in your head is telling you to do things to animals which aren't there.
Mantlesnakes.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 18, 2013, 06:09:10 pm
Shhh! Non-godhats don't know
!!DOOM!!
Is coming for them yet. Wrong cavern layer, unless I missed one thing fairly major.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Glloyd on August 18, 2013, 07:31:09 pm
Create basic stone tools, and begin to make a settlement.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 18, 2013, 08:15:08 pm
Create a golem suit for myself.
Also, do you know how many turns it will be until I arrive?
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 18, 2013, 08:29:14 pm
Create a golem suit for myself.
Also, do you know how many turns it will be until I arrive?
One if the portal works
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 19, 2013, 12:55:47 am
Two things- A: You forgot to give me +3 mining because I am looking for ores, and B: Try it AGAIN!
You tried to mine with a mallet, your argument is invalid.

Hey mistermastahofcheeses? Since you're including power levels of the gods could you by chance show who the most powerful Wizards/dragons/dwarves/etc. are as well?
Kinda wanna know how I stack up :P
I'm not including "power levels", I am explaining the various strengths and weaknesses of each.
And actually, yeah, I might as well do that.

I can tell you right now though, that you'll be disappointed.

Advance human tecnology.
I'm betting that this will fail.
Anyone wanna take the long odds?
Ok, I'll take the long odds, and I'll tell you why by explaining the way Tech Levels work in this game.
This will also explain some of those new rules I promised earlier.

How Tech Levels work:
Now that the Gods have begun their sleep, progress in the world is determined by how advanced sentient species have become.
Tech levels grant various bonuses, in the field of battle and other cases of contest against another race, those with higher tech levels will gain an advantage over those with weaker tech, granting a +1 bonus for each level higher than the opponent, up to the maximum of +3. Your tech level will also determine what type of units you can build, what types of buildings can be made, and so on. In human history, need is the mother of invention, and attempting to raise your tech level when you are already the highest in the world will range from incredibly difficult, to outright impossible. If you do not have the highest tech level, then you both have a need of a higher tech, plus an example to go on, giving you a bonus.
In real life, the evolution of war can be seen as each new invention is followed by another invention, designed to counteract the first.
Killed by swords? Shoot them with a crossbow. Killed by guns? Build a tank.

"It is from their foes, not their friends, that cities learn the lesson of building high walls."

To advance in your tech level, you need some reason to do so from a competitive standpoint, the Dwarves can't raise their tech level because the second highest level is that of the Lamias, at the Copper Age. This would put the Dwarves effectively 5 to 6 levels above them. The Dwarves are quite advanced. However, they would still only gain the max of +3 were they to go to war.

You may have noticed that the "Dwarven Age" is not actually anywhere on this list. This is because the Dwarven Age is a special age, in that it permits the usage of advanced materials, such as steel and adamantine, before they would normally be allowed, giving them a large bonus over other techs, but while only giving them the unit types of a lower tech. Otherwise the dwarves would have railroads at this point.

This is an example of a tech level that provides a high tech bonus while providing low tech unit types, an inverted example, where there would be high tech units with a low tech bonus, would be along the lines of a clockwork age.

Wrong cavern layer, unless I missed one thing fairly major.
No, you got it right, it's the wrong layer.

Also, do you know how many turns it will be until I arrive?
One if the portal works
This. If unsuccessful, I'll have to pull up the world map and work on that again like I did with the dragons.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 19, 2013, 01:21:57 am
Yay! I got something right!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 19, 2013, 01:24:12 am
I know the tech level thing makes sense gameplaywise, but it still makes no sense. Why would people not advance their tech while at peace? Sure war gets it to go faster, but still.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 19, 2013, 01:27:38 am
I know the tech level thing makes sense gameplaywise, but it still makes no sense. Why would people not advance their tech while at peace? Sure war gets it to go faster, but still.
Because the GM wants to see blood?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 19, 2013, 01:28:09 am
I know the tech level thing makes sense gameplaywise, but it still makes no sense. Why would people not advance their tech while at peace? Sure war gets it to go faster, but still.
Because the GM wants to see blood?
Addressed that.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 19, 2013, 01:37:54 am
I know the tech level thing makes sense gameplaywise, but it still makes no sense. Why would people not advance their tech while at peace? Sure war gets it to go faster, but still.
Because the GM wants to see blood?
Addressed that.
Addressed. Blood for the Blood God, and all that jazz.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 19, 2013, 01:41:13 am
I know the tech level thing makes sense gameplaywise, but it still makes no sense. Why would people not advance their tech while at peace? Sure war gets it to go faster, but still.
Because the GM wants to see blood?
Addressed that.
Addressed. Blood for the Blood God, and all that jazz.
By this logic, could we improve our technology in peacetime by sacrificing members of our population, turning them into one-man nations and killing them off to test your death rays?
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 19, 2013, 02:05:06 am
By this logic, could we improve our technology in peacetime by sacrificing members of our population, turning them into one-man nations and killing them off to test your death rays?
No, that's not the point of the system.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 19, 2013, 03:41:14 am
Fine... Commit suicide, my stuff disintegrates.

Spawn as a human, away from the other humans, just a few miles away from the dwarf fortress. Spawn with an iron pickaxe and puffy mammoth fur jacket.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 19, 2013, 04:47:15 am
You flip open the Book, the Book that chronicles all of the events of this world, it changes daily, magically updating itself as each new day brings new discoveries. You don't know where this Book came from, it seems to appear when It wishes too, and vanishes without a trace. On the Book are the letters, GM.


Spoiler: On the Gods (click to show/hide)


I was going to do about 5 times this, such as get to everybody else, but stuff came up, here's what you get for now.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 19, 2013, 05:22:02 am
GUSTA.
...
Wait, what's the godly act I performed?
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 19, 2013, 06:27:10 am
I know the tech level thing makes sense gameplaywise, but it still makes no sense. Why would people not advance their tech while at peace? Sure war gets it to go faster, but still.
Part of it is that this is a simulation of medieval times, when innovation was rarer and nobles only funded projects they cared about. Which usually involved going to war.
Part of it is that, at this stage, most of the new technologies come directly from war.
Part of it is that the GM doesn't want to deal with advancing technologies all the time on top of dozens of players' actions.

Remuthra can see through all of the stars, and through the Moon. He is almost Omnipotent, and can see more than any other God.
Do you mean omniscient?

In other news: DUHN DUHN DUUUHN!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 19, 2013, 06:40:06 am
GUSTA.
...
Wait, what's the godly act I performed?

Probbably the creation of the Magma Serpents/snakes
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 19, 2013, 06:41:03 am
GUSTA.
...
Wait, what's the godly act I performed?

Probbably the creation of the Magma Serpents/snakes
Or rather of my current avatar, who then created them.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 19, 2013, 06:53:35 am
Remind me to make my first godly act to banish Xantalos.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 19, 2013, 06:55:40 am
Too late; you already did.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 19, 2013, 06:56:36 am
I trapped you, I didn't in all my godly compassion banish you.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 19, 2013, 06:59:41 am
Trapped, banished, really the same thing amounting to the same result. Besides, you're sleeping now.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on August 19, 2013, 07:41:49 am
(1) You tell him the way is to the north, and can't focus on building power. {The bonus only applies to effects to actively improve upon the fort, so charging your power doesn't count}

By that i meant that shadow rolls could be more effective because of 'night'... oh well. By the way i still appear to have +3 charge somehow in stats.

Follow the yellowhaired dwarf and ask a reason why he's headed to Dragon's coast, but if he's too far already, explore the caves.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 19, 2013, 08:44:16 am
Remuthra can see through all of the stars, and through the Moon. He is almost Omnipotent, and can see more than any other God.
Do you mean omniscient?
Nope, too late. I am now omnipotent.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 19, 2013, 11:30:08 am
Remuthra can see through all of the stars, and through the Moon. He is almost Omnipotent, and can see more than any other God.
Do you mean omniscient?
Nope, too late. I am now omnipotent.
No you aren't.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 19, 2013, 11:30:30 am
Well, I guess I'll change my action because the mantle snake isn't actualy here yet.

Try and make a legendary dining room. Again.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 19, 2013, 12:34:11 pm
Changing action due to tech explanation.
Go over to the human kings, and tell them about the evil lamias, and that they should declare war.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 19, 2013, 12:56:24 pm
Changing action due to tech explanation.
Go over to the human kings, and tell them about the evil lamias, and that they should declare war.

Er....you have like 6 humans. They have a CITY. And higher tech.
SUICIDE HO!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 19, 2013, 12:59:08 pm
only three humans, nobles cant fight.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 19, 2013, 01:01:49 pm
only three humans, nobles cant fight.

Thank you Aseaheru, it would INDEED be a slaughter.
Now would you kindly continue bleeding out so I can create more abominations?
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 19, 2013, 02:18:29 pm
GUSTA.
...
Wait, what's the godly act I performed?
Probbably the creation of the Magma Serpents/snakes
Or rather of my current avatar, who then created them.
This.

By that i meant that shadow rolls could be more effective because of 'night'... oh well. By the way i still appear to have +3 charge somehow in stats.
Oh, yeah you're right, it should have. And the stats thing was because I missed it.
Night time will give you +1 to shadow magic, and I'll give you +3 to next one for me being forgetful.

Remuthra can see through all of the stars, and through the Moon. He is almost Omnipotent, and can see more than any other God.
Do you mean omniscient?
Nope, too late. I am now omnipotent.
No you aren't.
That was a misspelling, you're only omniscient
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 19, 2013, 02:21:09 pm
only three humans, nobles cant fight.

Thank you Aseaheru, it would INDEED be a slaughter.
Now would you kindly continue bleeding out so I can create more abominations?
Im not bleeding anymore...
besides, cant you use something other than one of the three?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 19, 2013, 02:45:59 pm
only three humans, nobles cant fight.

Thank you Aseaheru, it would INDEED be a slaughter.
Now would you kindly continue bleeding out so I can create more abominations?
Im not bleeding anymore...
besides, cant you use something other than one of the three?
It is up to them if they want to fight.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 20, 2013, 02:40:50 pm
I think he was asking if there were other humans than the three shown in the world.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tavik Toth on August 20, 2013, 02:41:53 pm
I think he was asking if there were other humans than the three shown in the world.

There are three other humans apart from the three player humans.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 20, 2013, 03:45:10 pm
Drawing of Magma serpent/snake

(http://i.imgur.com/BWWwDwu.png)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 20, 2013, 03:46:33 pm
:D
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 20, 2013, 06:39:02 pm
Glad you like it.
Title: Re: (Illustrated) Roll to Dwarf
Post by: freeformschooler on August 20, 2013, 06:46:10 pm
You're very good at mimicking Mastercheese's art style.

CAVE ELF: Head to the east. See what's out there.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 20, 2013, 09:28:46 pm
You're very good at mimicking Mastercheese's art style.
No he's not, he absolutely terrible at mimicking my terrible art. This is way to good to compare to mine.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 21, 2013, 07:04:35 am
You guys are so kind about my shitty MSPaint art


:)
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 21, 2013, 07:09:20 am
You guys are so kind about my shitty MSPaint art


:)
This is bay 12 we may be complete monsters but we are nice and friendly while making death traps and calling them forts
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 21, 2013, 09:06:54 am
Is a survival method.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 21, 2013, 12:30:32 pm
Wait, do you mean that Forum Hunters roam the boards and pick off only certain types of cruel heartless sadists?
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 21, 2013, 03:40:33 pm
Wait, do you mean that Forum Hunters roam the boards and pick off only certain types of cruel heartless sadists?
Yep. The ones that are cruel, heartless, and sadistic to other cruel, heartless sadists. And also elf lovers.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 21, 2013, 03:41:26 pm
I have a deal with them so I get off scott free. 
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 21, 2013, 04:00:48 pm


WE HAVE IDENTIFIED THE INFORMER! KILL!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 21, 2013, 04:10:00 pm
I dont mind the elves. I just am not an enormous fan.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 21, 2013, 05:12:58 pm
Elves are awesome, it's a fact.




You know what else is awesome? Automatic magma-guns.





That is why I combine the two so frequently.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 21, 2013, 05:41:48 pm
Elves are awesome, it's a fact.




You know what else is awesome? Automatic magma-guns.





That is why I combine the two so frequently.
I love elf's

 you can kill them without feeling bad (I'm a strong morals person)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 21, 2013, 05:45:56 pm
The Thread misses the rails and the severed train flies off in an arc!
Title: Re: (Illustrated) Roll to Dwarf
Post by: freeformschooler on August 21, 2013, 05:46:10 pm
/me hides
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 21, 2013, 05:46:49 pm
*Xantalos continues tunneling
Title: Re: (Illustrated) Roll to Dwarf
Post by: poketwo on August 21, 2013, 05:47:35 pm
why do I redirect to google when I go to a page???
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 21, 2013, 05:53:16 pm
Dorsidwarf continues to tunnel upwards with Xantalos.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 21, 2013, 08:25:59 pm
/me looks for a pot to throw at the elven caravan that is attempting to communicate with Xantalos.
/me finds one filled with a thick, viscus black substance that seems to be warm.
/me sees the pot hit the caravan and explode!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 21, 2013, 08:41:16 pm
Quick, mastahcheese! You have to update before this topic derails into the ocean! Or, well, at least before we end up hitting another continent.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 21, 2013, 09:12:38 pm
Quick, mastahcheese! You have to update before this topic derails into the ocean! Or, well, at least before we end up hitting another continent.

What is this continent you speak of?  We are in interstellar space.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 21, 2013, 09:17:08 pm
Quick, mastahcheese! You have to update before this topic derails into the ocean! Or, well, at least before we end up hitting another continent.

What is this continent you speak of?  We are in interstellar space.
Does that make us a space train?
OOO OOO Even better, are we now a Crazy Train? :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 21, 2013, 09:23:54 pm
YES! we also happen to have a peanut gallery
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 21, 2013, 09:33:05 pm
Quick, mastahcheese! You have to update before this topic derails into the ocean! Or, well, at least before we end up hitting another continent.

What is this continent you speak of?  We are in interstellar space.
Does that make us a space train?
OOO OOO Even better, are we now a Crazy Train? :P

YES! we also happen to have a peanut gallery

Sigging the first quote, and making a RTD at this link's link (http://www.bay12forums.com/smf/index.php?topic=130239.0) because of both.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 21, 2013, 11:54:18 pm
Welcome aboard the crazy train I am your ticket master till the end of the universe or we crash

please present minds to be scanned before entering
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 22, 2013, 12:06:07 am
Anyone found sane will be detained indefinitely
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 01:24:21 am
DANG IT YOU GUYS! Me and my wife are drunk tonight, so no update for you!
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 22, 2013, 01:33:25 am
Anyone found sane will be detained indefinitely
Except GWG he will be driving the train as no one else is sane enough to do it
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 22, 2013, 01:34:07 am
Question: Do we have any vampire characters?
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 22, 2013, 01:41:16 am
Question: Do we have any vampire characters?
None that I know of but we do have a vampire armor set
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 22, 2013, 01:44:06 am
Excellent! It dies first.
I have a tad bit of residual hate for vampires to work off, you see.
And by 'a tad bit' I mean ridiculous amounts.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 22, 2013, 01:47:44 am
Seeing as we are literally digging a hole straight from the mantle, I expect it won't matter, however many vampires there are. Do you know what a hole in the crust is also called?

V-
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 22, 2013, 01:48:37 am
I know it's a volcano, but seriously I'm on a kinda crusade of 'fuck you vampires'.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 01:50:57 am
I know it's a volcano, but seriously I'm on a kinda crusade of 'fuck you vampires'.
Is this your crusade of the day?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 22, 2013, 01:58:17 am
PMed to mastachief for security reasons.
Also I'll be away for 10 days or so, so just default me to tunnel to the surface.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 02:03:55 am
PMed to mastachief for security reasons.
Also I'll be away for 10 days or so, so just default me to tunnel to the surface.
Got'cha.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 22, 2013, 02:04:55 am
What if we breach during that time?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 22, 2013, 02:06:50 am
Then default to 'explore but don't interact with people'.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 22, 2013, 02:14:58 am
Then default to 'explore but don't interact with people'.
Yay we get a few turns before KILL EVERYTHING Xantalos comes back to his mind
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 22, 2013, 02:19:03 am
It will be fun, interacting with GM-talos for a few turns, then comparing that with the real deal.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 22, 2013, 06:48:23 am
Xantalos is being a prick because he cant immediately kill a five year old in a different thread. Just thought you guys should know.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 22, 2013, 06:54:13 am
Xantalos is being a prick because he cant immediately kill a five year old in a different thread. Just thought you guys should know.

Is that Einstienien Roulette, I can't be certain because I have not gotten up to the point he joins yet, but other people have had trouble with her.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 22, 2013, 07:05:40 am
Excellent! It dies first.
I have a tad bit of residual hate for vampires to work off, you see.
And by 'a tad bit' I mean ridiculous amounts.
Sorry about that, by the way.

Xantalos is being a prick because he cant immediately kill a five year old in a different thread. Just thought you guys should know.
Is that Einstienien Roulette, I can't be certain because I have not gotten up to the point he joins yet, but other people have had trouble with her.
Wait, there's a 5-year-old in ER?
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 22, 2013, 07:09:27 am
IN the Punch Many THings simulation, 1st opponent
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tomcost on August 22, 2013, 07:13:37 am
((Probably unimportant information, but that can still be relevant: one of Xan's characters got transformed into a chair because of his murderous intent, which was infromed to the boss by my profesioal boot-licker character, who happens to be a vampire))
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 22, 2013, 07:45:07 am
IN the Punch Many THings simulation, 1st opponent
Oh, her. She's five?

((Probably unimportant information, but that can still be relevant: one of Xan's characters got transformed into a chair because of his murderous intent, which was infromed to the boss by my profesioal boot-licker character, who happens to be a vampire))
I think it has to do more with a certain five-year-old vampire getting him addicted to vampire bites and also changing how he feels about her so that that face-pulping and leg-bone-breaking he did right after she let go is the last harm he'll do to her.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 22, 2013, 07:47:09 am
Don't be a little bitch GWG. Don't act like you're in the right.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 22, 2013, 07:47:43 am
Her age isnt given but she could easily be that from the description

and ah ok something im not reading, which thread is it?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 22, 2013, 07:51:58 am
Twilight Academy.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 22, 2013, 07:56:38 am
Don't be a little bitch GWG. Don't act like you're in the right.
It's not entirely under my control.
But yeah. It sucks all around.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tomcost on August 22, 2013, 08:16:17 am
Oh well, I'm getting in this game too.

Spawn as floating guts. Float around being creepy and all that.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 22, 2013, 08:19:48 am
Changing my Action to Spawning as a NEW human NEAR the other humans, and then proceeding to beat the crap out of the ones called the "Kings". Scream "NOBLES ARE WORTHLESS!!!!"
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 22, 2013, 09:02:39 am
Don't be a little bitch GWG. Don't act like you're in the right.
It's not entirely under my control.
But yeah. It sucks all around.
BA DUM TISH.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 09:27:15 am
Man, I really need to update this.

You guys just get crazy when I don't post fast enough.

It's like I'm a bartender manning a tavern full of drunk dwarves...
OH WAIT.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 22, 2013, 09:52:41 am
Don't be a little bitch GWG. Don't act like you're in the right.
It's not entirely under my control.
But yeah. It sucks all around.
BA DUM TISH.
What did I miss?
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 22, 2013, 10:41:05 am
Don't be a little bitch GWG. Don't act like you're in the right.
It's not entirely under my control.
But yeah. It sucks all around.
BA DUM TISH.
What did I miss?
Convo about Xantalos hating vampires. You said it "sucks all around"
BA. DUM. TISH.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 22, 2013, 10:47:13 am
Eesh, thats a really bad one.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 22, 2013, 10:52:47 am
About me bitching because of not killing 5-year-old itis, I don't even recall what I did last night, so I've no clue what was said.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 22, 2013, 10:54:31 am
What, where you drunk or something?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 22, 2013, 10:57:51 am
What, where you drunk or something?
On rage, yes.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 22, 2013, 11:25:11 am
Yeah, sorry about that.

But look on the bright (?) side: You can still be a jerk to everyone older than 5! (And Meme.)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 22, 2013, 11:26:37 am
Yeah, sorry about that.

But look on the bright (?) side: You can still be a jerk to everyone older than 5! (And Meme.)
Doesn't really work like that, but thanks for the offer.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 22, 2013, 11:54:15 am
The Thread collides with an obstacle!
The Thread is flung off the tracks!
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 12:04:13 pm
The Thread collides with an obstacle!
The Thread is flung off the tracks!
I'M WORKING ON IT.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 22, 2013, 01:15:52 pm
The Thread collides with an obstacle!
The Thread is flung off the tracks!
I'M WORKING ON IT.

Mastahcheese been workin' on the RAAAAAILROAD, all the live-long day!!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 22, 2013, 01:21:20 pm
The Thread collides with an obstacle!
The Thread is flung off the tracks!
I'M WORKING ON IT.

Mastahcheese been workin' on the RAAAAAILROAD, all the live-long day!!

The Thread skids across the ground! x3
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 22, 2013, 04:12:29 pm
The thread collides with an obstacle! The topic takes the full force of the blow! The severed part flies off in an arc!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on August 22, 2013, 04:23:28 pm
Mastahcheese is going to strangle you to death if you keep up with that.
(you're derailing the thread)
(stoppit)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 22, 2013, 04:33:21 pm
Mastahcheese is going to strangle you to death if you keep up with that.
(you're derailing the thread)
(stoppit)

Powder Miner fires a stern message!
The stern message hits the topic in the derail!
The derail is lightly wounded!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 22, 2013, 04:43:26 pm
Thread cancels derail: Interrupted by !!sanity!!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tomcost on August 22, 2013, 04:44:30 pm
The spinning !!sanity!! strikes the derail in the lower body, bruising the guts! The derail looks sick!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 22, 2013, 04:46:43 pm
The derail vomits x8
The derail retches x10
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 22, 2013, 04:54:23 pm
If we don't stop, Cheese will be to mad at us to update  :-X
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 22, 2013, 05:07:30 pm
True.

squidgen hacks the derail in the lower body with his *adamantine battle axe* and the severed part flies of in an arc!

The derail has been struck down

Okay, now we're finished.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 06:40:32 pm
The Thread collides with an obstacle!
The Thread is flung off the tracks!
I'M WORKING ON IT.
Mastahcheese been workin' on the RAAAAAILROAD, all the live-long day!!
The Thread skids across the ground! x3
The thread collides with an obstacle! The topic takes the full force of the blow! The severed part flies off in an arc!
Mastahcheese is going to strangle you to death if you keep up with that.
(you're derailing the thread)
(stoppit)
Powder Miner fires a stern message!
The stern message hits the topic in the derail!
The derail is lightly wounded!
Thread cancels derail: Interrupted by !!sanity!!
The spinning !!sanity!! strikes the derail in the lower body, bruising the guts! The derail looks sick!
The derail vomits x8
The derail retches x10
squidgen hacks the derail in the lower body with his *adamantine battle axe* and the severed part flies of in an arc!
The derail has been struck down
Okay, now we're finished.

OH, what's that? That's right. EAT YOUR HEART OUT FREEFORM I JUST SIGGED A WHOLE PAGE

But yeah, I got halfway though the update, and then I had to take care of some stuff, so I'm finishing it now.
Just a teaser, though.
Stuff just got real.

Also, I need to send the gods some PMs now.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 22, 2013, 07:17:46 pm

OH, what's that? That's right. EAT YOUR HEART OUT FREEFORM I JUST SIGGED A WHOLE PAGE

Also, I need to send the gods some PMs now.
Siggy
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 07:21:01 pm

OH, what's that? That's right. EAT YOUR HEART OUT FREEFORM I JUST SIGGED A WHOLE PAGE

Also, I need to send the gods some PMs now.
Siggy
Your sigs might be more impressive if you have an actual link to them.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 22, 2013, 07:25:30 pm
Oh no! A sig war!
*hides behind the derail's dead body*
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on August 22, 2013, 07:27:09 pm
Send the gods some PMs?
yes they could always use more of me
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 22, 2013, 07:28:11 pm
Oh no! A sig war!
*hides behind the derail's dead body*

I want to sig this, but it's only funny in context.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 22, 2013, 07:28:31 pm
The Derail Shudders and starts to move!
(Joking-no more derails)
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 07:40:29 pm
Oh look, I hit preview, and there are 4 new replies.

(Just finished all of the turns, working on the pictures now.
Darn you and your Gurdwara, GWG)
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 08:43:21 pm
Mountain Homes
RAGH! MY ELEVATOR! Complete brewing process, and go slice some heads off. +1
(5+1) You complete your brewing! You have created Zustashmabdug Thunen, the Artifact Ale!

Wait.
(3) You wait. You are disappointed.

Make the GGG follow my original design requests, especially as I got a 5:
Create the Great Gold Gurdwara, a gold building situated atop this hole in the ceiling, which shall become my abode. It is entirely made of gold and includes a penthouse for me, a laboratory, a library, classrooms and bedrooms, and a shrine.
If successful, celebrate by knocking back a pint of whatever the dwarves brewed.
Summon some more Golden Gem-Seekers and have them mine. +3
(4+3) You expand your home and summon more gold seekers. They head down to the caves.

Ask Gamerlord to assist me in learning stone magic while working on metal magic. oh, and build a furnace in the lower cave.
Work with Asea to develop Stone Magic.
(1+1) You can't focus on the whisperings, and it makes you unable to concentrate on anything else.
(4) The whisperings get louder...

JUMP DOWN THE SHAFT, BODYSLAMMING THE BUNNYDWARF
USE POWER ARMOR BONUS TO DEFEND VS. GROUNDSPLATS

Refuse to die!  Bite someone to death!
(1+3 Vs. 2) Bunnybob and BFEL plummet down the shaft! Both would be dead if it weren't for BFEL's power armor, but he is spared with broken legs.

Combine the copper, the gems, and my pickmaking powers to make the fabled COPPERGEM PICK!
(3) You lump the materials together, but they don't take shape.

Converse with the snakey snake.
(3) You stop tunneling, thinking you heard something. Must have been a bug or something.

Summon all the ghosts to steal all the booze!
(2) Nope.

Spawning as a NEW human NEAR the other humans, and then proceeding to beat the crap out of the ones called the "Kings". Scream "NOBLES ARE WORTHLESS!!!!"
(1) It's a good thing dying is easy in this game. You drown yourself. You step out of the revolving door into Death's domain. He flips you off and tells you to get out, not looking up from his book.

Run to the east away from these butwholes
(3) You walk off the map into a new area of caves.

Try and make a legendary dining room. Again.
(2) You fail. Again.

Follow the yellowhaired dwarf and ask a reason why he's headed to Dragon's coast, but if he's too far already, explore the caves.
(2) You save your shadow charge for later and head over to the dwarf, but he's already gone. So you head down to check out the caves.

(http://i1325.photobucket.com/albums/u623/mastahcheese/20_zps99e8c460.png) (http://s1325.photobucket.com/user/mastahcheese/media/20_zps99e8c460.png.html)


Outskirts of Mountain Homes
Go over to the human kings, and tell them about the evil lamias, and that they should declare war.
(4) You summon your Levitation Spell, and start to fly to the Humans!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus23_zpsbc712323.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus23_zpsbc712323.png.html)


Under the Mountain
Keep going upwaaaaards!
(1) You can't climb walls.

CONTINUE UPWARDS
CONSIDER SUMMONING VOID SPAWN

(1) You can't either.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus22_zpse8dc5a54.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus22_zpse8dc5a54.png.html)


Lamias Capital
Yes! Make all other sentients pause in time so I can celebrate!
(6) You pause the whole city! Now it's not turning back. Dang it.

Sprout tendrils and infect every single other lamia in the area to create a hive mind for me, then proceed to do this until all lamia are under my control. Then get them to make a giant metal cephalopod.
(5) You begin to sprout your tendrils, and the residents flee in horror before you are frozen in a time dilation field!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus24_zps401508ec.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus24_zps401508ec.png.html)


Dragon's Coast
wheeeee!
(3) The knowledge of the history of the entire making of the world become known to you! You have become the first Priest of KJ1225 the First!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus25_zps579d5421.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus25_zps579d5421.png.html)


Oceans
"Fuck waiting" Portal the ships to the mountion home
(1) You successfully portal away all of the support ships. Darn it. And you don't know where.

Create a golem suit for myself.
(5) You create a suit of magical armour!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus26_zps376843c0.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus26_zps376843c0.png.html)


Wilds
Build a village.
(1) You try to rally some people together! They walk after poketwo and Glloyd instead.

Go with my share of the humans and get bronze age tec.
(5) You head off to a different part of the area and build a science machine. You have advanced the Kingdom of poketwo to the copper age!

Create basic stone tools, and begin to make a settlement.
(5) You take the remaining humans and found the nation of the Kingdom of Glloyd!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus28_zps29ff31e5.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus28_zps29ff31e5.png.html)


Afterlife
Spawn an alternate version of myself as the first of the elves.
(3) You can't be the first elf, as there already is one. You walk out of Death's Domain, passing a Dwarf, and step out into a forest.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus27_zpsa1f236eb.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus27_zpsa1f236eb.png.html)

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Elves (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 22, 2013, 08:46:29 pm
Drat. Build a sail on my ship and a windmill to power it.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on August 22, 2013, 08:46:50 pm
KEEP DIGGING THEN.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 22, 2013, 08:47:21 pm
Keep working on stone magic. see if i can figure out who is whispering and say hi.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 22, 2013, 08:49:28 pm
Keep working on stone magic. see if i can figure out who is whispering and say hi.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 22, 2013, 08:52:06 pm
Create a jetstream to a random civ (other than lamia) and ride it
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on August 22, 2013, 08:57:56 pm
Notice the shiney thing, try to figure out what it is.

Also i think you forgot to put shadow charge in stats this time.  ???
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 22, 2013, 09:00:31 pm
Build a small hut, with wind!
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 09:01:07 pm
Also i think you forgot to put shadow charge in stats this time.  ???
Nope, totally didn't.

Ignore that edit notification at the bottom of the update.
That was there the whole time.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 22, 2013, 09:05:40 pm
Also, are the Towers of Trail based around woodland hiking, or is that a typo?
By the way, is my action close enough to Fortifications to work?
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 22, 2013, 09:12:09 pm
Take a sip of something that isn't Zustashmabdug Thunen, to stay drunk, lengthen the first ladder to a new, more appropriate height, so as to be able to investigate my Elevator Ladder, and see if I can't repair the elevator, using the bones of any corpse I find on the way.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 22, 2013, 09:19:47 pm
Call all the cavern creatures to help me build a legendary dining room. ALL of them.

Now who's ready to be eaten by cave crocodiles?
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 09:21:05 pm
Also, are the Towers of Trail based around woodland hiking, or is that a typo?
By the way, is my action close enough to Fortifications to work?
What? Woodland hiking? Where does it say that?
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 22, 2013, 09:22:28 pm
Haha  :P, he's pointing out that you spelt trail (a path through the woods) instead of trial (A challenge).
I find most trails to be trials, but they do officially mean different things.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 22, 2013, 09:23:46 pm
Destroy the tentacle Lamia. That shit is creepy. If I have time (And I do) Make the Tardis!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 22, 2013, 09:24:28 pm
Mastahcheese, you forgot my action of asking the shadow dragon directions to the Dragon Coast, and then going there.

This coming turn's actions:
Go to the humans in the wilds.
Attack.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 09:28:20 pm
Haha  :P, he's pointing out that you spelt trail (a path through the woods) instead of trial (A challenge).
I find most trails to be trials, but they do officially mean different things.
Oh.

well, I fixed it.
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 22, 2013, 09:31:37 pm
Not a problem, just a funny typo (probably), unless as he said, there's a woodland hike involved in reaching the tower.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 22, 2013, 09:35:39 pm
Quick question: Wouldn't stopping time also stop the air, thereby stopping the caster from moving?

Srive that yak downstairs.
Summon a golden hatch on the entrance to the Great Golden Gurdwara. Lock it. With a golden lock built into the hatch.
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 22, 2013, 09:39:37 pm
Once again your, uh, Randvatar is showing nothing at all. Are you sure there's not some broken images?
Better make that hatch elevator proof, too.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 22, 2013, 10:46:06 pm
Quick question: Wouldn't stopping time also stop the air, thereby stopping the caster from moving?
It's not an exact science.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 22, 2013, 10:47:49 pm
Quick question: Wouldn't stopping time also stop the air, thereby stopping the caster from moving?
It's not an exact science.

It's not a science at all, its ....... MAGIC!
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 22, 2013, 10:48:37 pm
I'm going to make the Tardis so help me... Me.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 22, 2013, 10:51:00 pm
Also I am apparently your godform's priest now
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 22, 2013, 10:59:03 pm
I know. Good luck minion!
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 22, 2013, 11:06:24 pm
portal both ships to the fort and get it right this time

I wonder what will happen if Wolfchild finds out that you are the god he worships in mortal form
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 22, 2013, 11:07:06 pm
well I am not heading to where he is anyway, he is in the lamia city isn't he?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 22, 2013, 11:09:10 pm
portal both ships to the fort and get it right this time

I wonder what will happen if Wolfchild finds out that you are the god he worships in mortal form

If this goes wrong again, I may fire my ballista at your ship. Just an FYI.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 22, 2013, 11:11:46 pm
well I am not heading to where he is anyway, he is in the lamia city isn't he?
... Since I'm the doctor if this goes well does that mean that my first companion is a dragon?
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 22, 2013, 11:13:35 pm
portal both ships to the fort and get it right this time

I wonder what will happen if Wolfchild finds out that you are the god he worships in mortal form

If this goes wrong again, I may fire my ballista at your ship. Just an FYI.
if it goes wrong again then I will send us to another universe just to get equipment

well I am not heading to where he is anyway, he is in the lamia city isn't he?
... Since I'm the doctor if this goes well does that mean that my first companion is a dragon?
best doctor ever
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 22, 2013, 11:16:00 pm
Can we start a petition for my character to be the doctor now?
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 22, 2013, 11:17:04 pm
Wheres the Pen, there we go, and now put my name down 10 more times with slight variations, there we go!
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 22, 2013, 11:18:01 pm
And Now we just need GWG to sign on to this since his signature is worth like ten thousand sigs.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Glloyd on August 22, 2013, 11:47:42 pm
Woo, update!

Tell humans to build farms and basic stone houses/walls.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 23, 2013, 12:35:06 am
Since the humans seem to have split, this should hopefully get very interesting soon.

... Since I'm the doctor if this goes well does that mean that my first companion is a dragon?
best doctor ever
This has gotten so bizarre.
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 23, 2013, 01:12:00 am
Since the humans seem to have split, this should hopefully get very interesting soon.

... Since I'm the doctor if this goes well does that mean that my first companion is a dragon?
best doctor ever
This has gotten so bizarre.
And totaling the tread in two days wasn't
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on August 23, 2013, 03:05:44 am
Haha  :P, he's pointing out that you spelt trail (a path through the woods) instead of trial (A challenge).
I find most trails to be trials, but they do officially mean different things.
Oh.

well, I fixed it.
Huh, it was like that for ages, and i always thought it was on purpose...
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 23, 2013, 03:21:17 am
Give Xantalos a boost up to help him reach the top of the cavern
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 23, 2013, 04:09:59 am
Ask death to play the game of life, THEN RESPAWN AS A DRAGON AND START EATING THE HUMAN KINGS then respawn as my previous action of becoming a human near the human kings and beating them to a pulp because nobles suck.
Title: Re: (Illustrated) Roll to Dwarf
Post by: TopHat on August 23, 2013, 04:49:50 am
Wait a bit more. Examine Golden thing by feet. Send one of the guards to ask what the holdup is / why there's a massive hole in the ground/ why there isn't a trade depot
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tomcost on August 23, 2013, 06:18:41 am
Definitely spawn as floating guts this time, be super creepy

((Missed my turn, :())
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 23, 2013, 08:34:33 am
WOO! I think I'm the first normal dwarf to kill someone! YAY.

Use Bunnydwarfs blood to heal legs, then build ladder down to next cavern layer.

Also, we can become priests of the gods now? Does that come with certain powers? Because I was thinking about my dwarf worshiping Xantalos (even though he hates me :P) even before that, could I then be his first priest/prophet at some point?
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 23, 2013, 08:59:47 am
Once again your, uh, Randvatar is showing nothing at all. Are you sure there's not some broken images?
I've been meaning to look into it.

Quote
Better make that hatch elevator proof, too.
Why?

well I am not heading to where he is anyway, he is in the lamia city isn't he?
... Since I'm the doctor if this goes well does that mean that my first companion is a dragon?
best doctor ever
I've seen a grand total of two episodes of Dr. Who*, so I'll take your word for it.

*I've been meaning to get into Dr. Who, but I don't really have time. Or access to Dr. Who episodes.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 23, 2013, 09:07:18 am
I've seen a grand total of two episodes of Dr. Who*, so I'll take your word for it.

*I've been meaning to get into Dr. Who, but I don't really have time. Or access to Dr. Who episodes.

Do you have Netflix? They have most of the seasons, and even some of the movies/Old episodes
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 23, 2013, 09:10:41 am
If so then watch the x-files and firefly at the same time.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 23, 2013, 09:14:25 am
I've seen a grand total of two episodes of Dr. Who*, so I'll take your word for it.
*I've been meaning to get into Dr. Who, but I don't really have time. Or access to Dr. Who episodes.
Do you have Netflix? They have most of the seasons, and even some of the movies/Old episodes
No. Sadly.

Bigger problem: Time. There's a quote somewhere about someone who wants to get into Dr. Who, but doesn't want to because there's so many darned episodes. I've been wanting to see it from start to finish. (Ruined very very slightly by seeing the adipose episode and Fires of Pompeii, but meh.)

If so then watch the x-files and firefly at the same time.
What, How, and Why?
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 23, 2013, 09:29:35 am
If so then watch the x-files and firefly at the same time.

Well I can't speak for Firefly, but X-files isn't really worth it.
I mean yeah its a pretty good show, but it just feels pointless because every time they get even VAGUELY close to a development in the plot it gets yanked away by shadowy government agents. Usually right in front of Mulder and Scully, just to piss them off :P
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 23, 2013, 09:36:18 am
But... the faces! and the angst! and the ceiling pencils!
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 23, 2013, 09:47:21 am
But... the faces! and the angst! and the ceiling pencils!

"Wow they found evidence of the alien/government conspiracy! This will surely make for interesting developments in the plot!" *YOINK!* "Never mind....back to doing random unconnected things then."
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tavik Toth on August 23, 2013, 10:48:12 am
Find more humans. Create a town.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 23, 2013, 12:38:27 pm
WOO! I think I'm the first normal dwarf to kill someone! YAY.

Use Bunnydwarfs blood to heal legs, then build ladder down to next cavern layer.

Also, we can become priests of the gods now? Does that come with certain powers? Because I was thinking about my dwarf worshiping Xantalos (even though he hates me :P) even before that, could I then be his first priest/prophet at some point?

Then he'd blast you just for the novelty of killing his high priest.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on August 23, 2013, 05:21:13 pm
Quickly kick death in the nuts and run out of the afterlife to return as a powerful vengeful ghost.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on August 23, 2013, 05:38:00 pm
KEEP TRYING TO MAKE A COPPERGEM PIIIICK! Infuse it with a little of my dust.
Title: Re: (Illustrated) Roll to Dwarf
Post by: poketwo on August 23, 2013, 06:11:29 pm
create a thriving farming town farther away from the other human kingdom and attract more humans with the power of being the first human. Also take my science machine with me.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 23, 2013, 09:53:35 pm
Definitely spawn as floating guts this time, be super creepy

((Missed my turn, :())
Dang it, sorry.

Also, we can become priests of the gods now? Does that come with certain powers? Because I was thinking about my dwarf worshiping Xantalos (even though he hates me :P) even before that, could I then be his first priest/prophet at some point?
Kinda, yeah.
I still need a PM from Xantalos back on the details of that though. (might take a while since he's missing, but since he's trapped in the planet, anyway...)
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 24, 2013, 07:16:40 am
the power of being the first human.
Take it from me, that doesn't work.
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on August 24, 2013, 08:36:28 am
Summon all the ghosts to ANNOY EVERYONEQ
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 25, 2013, 04:51:09 pm
Coolrune206, Human Necromancer, Gestures!
The thread shudders and begins to move!
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 25, 2013, 05:01:14 pm
It hasn't been 24 hours. How is that thread necromancy?
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 25, 2013, 05:05:11 pm
ALL ABOARD THE DERAIL TRAIN!!!  *choo choo*
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tomcost on August 25, 2013, 05:19:38 pm
DERAIL KILLERS, UNITE!

The human lasher lashes the derail in the first finger, left hand, shattering the bone!

Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 25, 2013, 05:53:57 pm
The derail uses OOC chat against the killer, it's super effective
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 25, 2013, 06:00:18 pm
The axeposter charges the derail!
The derail leaps out of the way!
The axeposter collides into an obstacle! x32
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 25, 2013, 06:02:55 pm
I have an idea for mastahcheese. How about making it so that every time people make witty post about derail, then witty post about witty post etc., their character dies. No saving throw.


This would depopulate game completely between turns though, so is not possible. D:
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 25, 2013, 06:33:00 pm
The axeposter charges the derail!
The derail leaps out of the way!
The axeposter collides into an obstacle! x32
Get away from the derail train!
KHH fires the bullet hits the axe poster in the leg tearing the skin and shattering the bone 
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 25, 2013, 08:18:31 pm
The derail train strikes the topic in the head!
The severed part flies off in an arc!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 25, 2013, 08:40:41 pm
WHY IS IT IN YELLOW?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 25, 2013, 08:42:40 pm
WHY IS IT IN YELLOW?

WHY IS THIS IN CAPS?

Because I think that's what the message would colored in Dwarf Fortress.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 25, 2013, 10:39:56 pm
I have an idea for mastahcheese. How about making it so that every time people make witty post about derail, then witty post about witty post etc., their character dies. No saving throw.


This would depopulate game completely between turns though, so is not possible. D:
It would be a massacre.

Also, I actually had the turn half-way written up, and then I had to go do something.
At the top of my update, I had written "A whole day and nobodies tried to derail the thread? Must be time to update."

Go figure.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 26, 2013, 08:41:02 am
WHY IS IT IN YELLOW?

WHY IS THIS IN CAPS?

Because I think that's what the message would colored in Dwarf Fortress.
It would be blue. I am pretty sure.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 26, 2013, 05:38:44 pm
Mountain Homes
KEEP DIGGING THEN.
(3) You blast the ground!

Keep working on stone magic. see if i can figure out who is whispering and say hi.
(4+1) and (4) The two of you try to hear the whisperings, it gets louder, but you still can't make it out.

Notice the shiney thing, try to figure out what it is.
(4) You look at the shiny object, you've never seen one before.

Take a sip of something that isn't Zustashmabdug Thunen, to stay drunk, lengthen the first ladder to a new, more appropriate height, so as to be able to investigate my Elevator Ladder, and see if I can't repair the elevator, using the bones of any corpse I find on the way.
(5) You get Drunk again, and fix the ladder, then go over and see your totaled elevator. You head down to it to see if it's salvageable.

Call all the cavern creatures to help me build a legendary dining room. ALL of them.
(4) You call out, and more crundles answer your call! Maybe it's just them?

Drive that yak downstairs.
Summon a golden hatch on the entrance to the Great Golden Gurdwara. Lock it. With a golden lock built into the hatch.
(1) You try to drive the yak out, and it fights back! You both tumble out of the Gurdwara!

Wait a bit more. Examine Golden thing by feet. Send one of the guards to ask what the holdup is / why there's a massive hole in the ground/ why there isn't a trade depot
(1) You start yelling incomprehensively at your guards for answers, and the golden thing slides down into the hole, taking you with it!

Use Bunnydwarfs blood to heal legs, then build ladder down to next cavern layer.
(6) Your legs are perfectly healed! You start on a new ladder!

KEEP TRYING TO MAKE A COPPERGEM PIIIICK! Infuse it with a little of my dust.
(4) You create the coppergem pick!

Summon all the ghosts to ANNOY EVERYONEQ
(4) WELL IT'S ABOUT TIME

(http://i1325.photobucket.com/albums/u623/mastahcheese/21_zpsb88d51e1.png) (http://s1325.photobucket.com/user/mastahcheese/media/21_zpsb88d51e1.png.html)



Under the Mountain Homes
Give Xantalos a boost up to help him reach the top of the cavern
(1) The weight of Xantalos crushes you! You can't lift him!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus29_zps16acaf52.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus29_zps16acaf52.png.html)


Outskirts of Mountain Homes
Build a small hut, with wind!
(6) You try to build a hut. Out of wind. In midair. While flying. Somehow this works.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus30_zpsd87b77a5.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus30_zpsd87b77a5.png.html)


On way to Dragon's Coast
Go to the humans in the wilds.
Attack.

(3) Sensing a new power in the world, you make a harsh turn around, and fly off! There is a dragon behind you.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus31_zpsfa2efda4.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus31_zpsfa2efda4.png.html)


Dragon's Coast
Create a jetstream to a random civ (other than lamia) and ride it
(6) You rocket into the sky! You zip forward to the south, and you see a golden-haired dwarf flying in the same direction. Strange.


Lamias Capital
Destroy the tentacle Lamia. That shit is creepy. If I have time (And I do) Make the Tardis!
(1) You walk up to it, just in time for the time field to wear off!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus33_zps9410890b.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus33_zps9410890b.png.html)


Human Territory
Tell humans to build farms and basic stone houses/walls.
(3) You get to work on a basic industry and living conditions for your village.

Find more humans. Create a town.
(2) You find plenty of humans, they are working for Glloyd and poketwo.

create a thriving farming town farther away from the other human kingdom and attract more humans with the power of being the first human. Also take my science machine with me.
(6) You build some sweet wheels you roll your science tank on out of there like a total boss.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus32_zps228a985a.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus32_zps228a985a.png.html)


Oceans
Drat. Build a sail on my ship and a windmill to power it.
(5) You add a sail to your ship and a windmill to... wait, does that even work?

portal both ships to the fort and get it right this time
(2) You fail to cast your portal spell.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus34_zps01d9ccfd.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus34_zps01d9ccfd.png.html)


Afterlife
Ask death to play the game of life, THEN RESPAWN AS A DRAGON AND START EATING THE HUMAN KINGS
(4) You pester Death some more and walk out, you wake up in a field.

Quickly kick death in the nuts and run out of the afterlife to return as a powerful vengeful ghost.
(1) Death smacks you in the face without even looking up. You would be dead now, but you're dead.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus35_zps89c041f2.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus35_zps89c041f2.png.html)


Other
Definitely spawn as floating guts this time, be super creepy +2
(5+2) You are so unbelievably creepy that words cannot describe your creepiness.



Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Elves (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Powder Miner on August 26, 2013, 05:41:07 pm
man i'm happy now
Go on a trek for the fabled ores of old. An UNDERGROUND trek.
Title: Re: (Illustrated) Roll to Dwarf
Post by: kj1225 on August 26, 2013, 05:42:47 pm
Stop the tentacle Lamia from doing anything further. Then make the Tardis.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tomcost on August 26, 2013, 05:43:31 pm
Move around the caverns. Begin eating biomater. Asexually reproduce myself.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 26, 2013, 05:44:04 pm
Okay, be that way legendary dining room

Journey away from the Mountainhomes via caves, and bring my crundles with me.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Tavik Toth on August 26, 2013, 05:58:31 pm
create kingdom.
Title: Re: (Illustrated) Roll to Dwarf
Post by: poketwo on August 26, 2013, 05:58:45 pm
Now go and create a prosperous town and arm my tank with sweet weapons
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 26, 2013, 06:13:24 pm
Attempt to preach to glowing dwarf, but travel along the jetstream in preference
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 26, 2013, 06:19:24 pm
Portal both ships to the dwarf homes get it right this time
Title: Re: (Illustrated) Roll to Dwarf
Post by: Coolrune206 on August 26, 2013, 06:25:58 pm
Mastahcheese, since you didn't say what I was, I'm assuming I'm a dragon. Well then, I'm gonna go eat the humans. And burn them alive.

EDIT: Also, I'm a sun dragon. I use the power of the sun to burn my foes.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 26, 2013, 06:30:08 pm
Use any leftover blood to mass-produce bloodspawn
Title: Re: (Illustrated) Roll to Dwarf
Post by: Glloyd on August 26, 2013, 07:11:18 pm
Establish friendly trading relations with the nearby settlement, and work on advancing our technology.
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 26, 2013, 07:18:03 pm
Fix elevator, or make a new one if it's unsalvageable. Use any body parts, wood, or ores nearby to do this. Make sure it can't just climb ladders, but also move along the ground horizontally. And bridge gaps on it's own.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 26, 2013, 07:21:39 pm
Keep working on stone magic. Keep trying to say hi to the voices.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 26, 2013, 07:25:26 pm
Mastahcheese, since you didn't say what I was, I'm assuming I'm a dragon.
EDIT: Also, I'm a sun dragon. I use the power of the sun to burn my foes.
Actually, if you checked the dragons spoiler, you're already in there.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Lukeinator on August 26, 2013, 07:28:58 pm
Declare wind hut aviation capital of wizard land, and it's name is Bill, then go to mountain homes.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Zanzetkuken The Great on August 26, 2013, 08:15:27 pm
You forgot my +2 for the missed action the previous turn.

Fire a strong beam of energy at the Lamia village.

Attempt to preach to glowing dwarf, but travel along the jetstream in preference

Match speed with the dragon, and listen.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 26, 2013, 08:47:15 pm
Cast Gilan's Golden Shackles to bind the yak!

Return to the Gurdwara, then add the lockable golden hatch to the entrance.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 26, 2013, 11:16:06 pm
You forgot my +2 for the missed action the previous turn.
*Facepalm*
Ok, I'll give it to you next round plus whatever. If you keep your current action then you'll likely succeed automatically.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Gamerlord on August 27, 2013, 12:14:59 am
Keep working on stone magic. Keep trying to say hi to the voices.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 27, 2013, 01:43:34 am
OK, here is a to-scale picture of Gia.

Spoiler (click to show/hide)

As you can see, there is a whole other continent on the other side of the planet, but it's mostly desert and jungles.
Currently, Lukinator and killerhellhound are inbetween Wizard's Island and the Mountain Homes, and Zanzekuken and Wolfchild are inbetween the Mountain Homes and the Dragon's Coast.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 27, 2013, 04:24:52 am
Get out from under Xantalos and dig into the side of the caverns, so we can keep going UPWARDS
Title: Re: (Illustrated) Roll to Dwarf
Post by: blademan9999 on August 27, 2013, 10:02:20 am
Convince the ghosts to start murdering people.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 27, 2013, 10:24:29 am
So Mastahcheese I think you told us you would give us relative powerlevels of all players?
Whats the uh...whats the skinny on that?

EDIT: Also I was looking through the thread and found this

1) Spawn as a swamp planet.
2) Have a few trillion native sentients building star destroyers.


This action got a 5, and you said it worked, but you weren't putting it on the map....does this mean when we get to the space age we can visit (and possibly wage war upon) Planet Flabort?
Title: Re: (Illustrated) Roll to Dwarf
Post by: BunnyBob77 on August 27, 2013, 02:57:43 pm
Ask death to return to the world of the living as his servant, to kill more people and bring them to the afterlife.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 27, 2013, 10:07:40 pm
So Mastahcheese I think you told us you would give us relative powerlevels of all players?
Whats the uh...whats the skinny on that?

I've been really busy, so I had no time, and then I got distracted by other stuff, so I forgot. But the reason you'd be disappointed is because you yourself are just a mostly normal dwarf, the only powers you have are from the armour you wear.

EDIT: Also I was looking through the thread and found this
1) Spawn as a swamp planet.
2) Have a few trillion native sentients building star destroyers.

This action got a 5, and you said it worked, but you weren't putting it on the map....does this mean when we get to the space age we can visit (and possibly wage war upon) Planet Flabort?

I.... had totally forgotten about this.
In that case, yes.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Scionox on August 28, 2013, 03:21:33 am
Touch it. Try to activate it. Or something.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 28, 2013, 05:55:21 am
I've been really busy, so I had no time, and then I got distracted by other stuff, so I forgot. But the reason you'd be disappointed is because you yourself are just a mostly normal dwarf, the only powers you have are from the armour you wear.
Yeah, a mostly normal dwarf who's kicked 100% more ass and done a bunch more crazy shit then any other mostly normal dwarf.

I.... had totally forgotten about this.
In that case, yes.

HURRAY! I'll have to look for more crazy old stuff to dig up as well  ;D
Title: Re: (Illustrated) Roll to Dwarf
Post by: flabort on August 28, 2013, 08:19:44 am
Hahaha! I was wondering when he'd remember. ;)
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 28, 2013, 04:04:25 pm
Re-summon my golem fleet.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dansmithers on August 28, 2013, 07:34:39 pm
KEEP DIGGING
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 29, 2013, 04:13:03 pm
The Thread collides with an obstacle!
The Thread is flung off the tracks!
I'M WORKING ON IT.
Mastahcheese been workin' on the RAAAAAILROAD, all the live-long day!!
The Thread skids across the ground! x3
The thread collides with an obstacle! The topic takes the full force of the blow! The severed part flies off in an arc!
Mastahcheese is going to strangle you to death if you keep up with that.
(you're derailing the thread)
(stoppit)
Powder Miner fires a stern message!
The stern message hits the topic in the derail!
The derail is lightly wounded!
Thread cancels derail: Interrupted by !!sanity!!
The spinning !!sanity!! strikes the derail in the lower body, bruising the guts! The derail looks sick!
The derail vomits x8
The derail retches x10
squidgen hacks the derail in the lower body with his *adamantine battle axe* and the severed part flies of in an arc!
The derail has been struck down
Okay, now we're finished.

OH, what's that? That's right. EAT YOUR HEART OUT FREEFORM I JUST SIGGED A WHOLE PAGE

But yeah, I got halfway though the update, and then I had to take care of some stuff, so I'm finishing it now.
Just a teaser, though.
Stuff just got real.

Also, I need to send the gods some PMs now.
*Wakes up sweating*

It happened.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 29, 2013, 04:16:17 pm
Yes, yes it did.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 29, 2013, 04:25:13 pm
Punch nearest tree into a workshop.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 29, 2013, 04:31:09 pm
Go wherever is least insane at the present moment.
You're already dead.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 29, 2013, 04:32:08 pm
Go wherever is least insane at the present moment.
You're already dead.
Not according to the turn before last, and the last turn I was absent for.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 29, 2013, 04:32:57 pm
*Checks*

Oh, you're an elf? Forgot about that.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 29, 2013, 04:34:00 pm
*Checks*

Oh, you're an elf? Forgot about that.
I'm not sure about that part, or whether I'm a wizard, or both.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 29, 2013, 04:35:00 pm
*Checks*

Oh, you're an elf? Forgot about that.
I'm not sure about that part, or whether I'm a wizard, or both.
According to my info, you're an elf right now, because your wizard form exploded in a massive fireball on the moon.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 29, 2013, 04:39:21 pm
*Checks*

Oh, you're an elf? Forgot about that.
I'm not sure about that part, or whether I'm a wizard, or both.
According to my info, you're an elf right now, because your wizard form exploded in a massive fireball on the moon.
Ah. The whole part about walking out of the afterlife confuses me. I assume I don't get to keep my wizard powers, then?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 29, 2013, 04:45:48 pm
Remuthra - your avatar has always made me uneasy, but I only just realised it changes whenever I refresh the page.


You sneaky hat!
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 29, 2013, 04:46:01 pm
*Checks*
Oh, you're an elf? Forgot about that.
I'm not sure about that part, or whether I'm a wizard, or both.
According to my info, you're an elf right now, because your wizard form exploded in a massive fireball on the moon.
Ah. The whole part about walking out of the afterlife confuses me. I assume I don't get to keep my wizard powers, then?
No.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 29, 2013, 04:47:34 pm
Remuthra - your avatar has always made me uneasy, but I only just realised it changes whenever I refresh the page.


You sneaky hat!
Yep, I actually use an avatar rotater. You just never noticed, because the selection pool is all stock footage of fedoras.
Title: Re: (Illustrated) Roll to Dwarf
Post by: ArchAIngel on August 29, 2013, 06:02:49 pm
If attacked, then use tentacles to assimilate attacker. Otherwise, more mind control! I will have a giant metal cephalopod!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 29, 2013, 07:32:14 pm
Remuthra - your avatar has always made me uneasy, but I only just realised it changes whenever I refresh the page.


You sneaky hat!
Yep, I actually use an avatar rotater. You just never noticed, because the selection pool is all stock footage of fedoras.
Lies! One is a tophat!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 29, 2013, 07:34:39 pm
Remuthra - your avatar has always made me uneasy, but I only just realised it changes whenever I refresh the page.


You sneaky hat!
Yep, I actually use an avatar rotater. You just never noticed, because the selection pool is all stock footage of fedoras.
Lies! One is a tophat!
That's Descan's hat. It gets a special place in my hatvatar collection.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 29, 2013, 08:03:35 pm
But it is a top hat.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 29, 2013, 08:05:37 pm
But it is a top hat.
Hat rascism much?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 29, 2013, 08:16:41 pm
No, its just that you said they where all fedoras.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 29, 2013, 08:19:00 pm
No, its just that you said they where all fedoras.
I accept all suitably classy headgear. It just so happens that the tophat is the only one that isn't a stock photo of a fedora. I also derail threads to talk about hats.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 29, 2013, 08:19:54 pm
Its better than derailing them to talk about airships or quality of life in the USSR.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 29, 2013, 08:21:41 pm
Did someone say derail?

Squidgen strikes the derail in the upper body with a xxderail corpsexx bruising the left lung!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 29, 2013, 08:22:54 pm
Did someone say derail?

Squidgen strikes the derail in the upper body with a xxderail corpsexx bruising the left lung!
The attack is deflected off the +Derail Leather Cap+!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 29, 2013, 08:24:36 pm
Squidgen retches! x7
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 29, 2013, 08:31:08 pm
Squidgen grabs the derail in the teeth with his left lower leg!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 29, 2013, 08:33:00 pm
Squidgen grabs the derail in the teeth with his left lower leg!
Derails have teeth?!?!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 29, 2013, 08:40:15 pm
I know they have claws, but teeth?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 29, 2013, 08:41:16 pm
I always thought they had a proboscis, like a big thread butterfly, or a forum mosquito.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 29, 2013, 08:48:45 pm
No, they have teeth. It's how they latch on to threads so well.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 29, 2013, 08:49:20 pm
I thought thats what the claws where for.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 29, 2013, 08:58:08 pm
Mastahcheese walks up to the derail and...

Eh, maybe tomorrow. Carry on.
Title: Re: (Illustrated) Roll to Dwarf
Post by: squidgen on August 29, 2013, 09:12:20 pm
I thought thats what the claws where for.

No, the claws are for shredding the topic into tiny bits.
Title: Re: (Illustrated) Roll to Dwarf
Post by: wolfchild on August 29, 2013, 09:37:01 pm
Wolfchild strikes the derail in the neck with a *Thread Garrote*, the derail is decapitated, the derail is struck down
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 29, 2013, 09:50:42 pm
Its better than derailing them to talk about airships or quality of life in the USSR.
What's wrong with airships?
Title: Re: (Illustrated) Roll to Dwarf
Post by: killerhellhound on August 30, 2013, 12:11:12 am
*Runs up to the derail as it is struke down*"Damn it I wanted to kill it"
Title: Re: (Illustrated) Roll to Dwarf
Post by: Elephant Parade on August 30, 2013, 12:13:09 am
The poster gestures.
The derail shudders and begins to move!

Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 30, 2013, 01:57:29 am
The update collides with an obstacle and blows apart!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Xantalos on August 30, 2013, 03:48:19 am
Godly details have been PMed to mastahcheese!
In other news, I'm back.

Oh yeah.
Jump up into the cavern ceiling and continue tunneling up!
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 30, 2013, 05:55:09 am
The name of this thread should be "(Illustrated) Roll to Derail"

also did I post an action yet? Kinda got confused with all the derailing going on.
Title: Re: (Illustrated) Roll to Dwarf
Post by: GreatWyrmGold on August 30, 2013, 09:26:54 am
Action?
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 30, 2013, 10:59:14 am
Its better than derailing them to talk about airships or quality of life in the USSR.
What's wrong with airships?
Nothing, but debating over them makes for derails.


Oh! While I am at it:
Spoiler (click to show/hide)
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 30, 2013, 02:30:40 pm
Oh! While I am at it:
Spoiler (click to show/hide)
Oh yes, please while your at it please spoiler something that burns my eyes. Very helpful.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 30, 2013, 02:31:54 pm
Oh! While I am at it:
Spoiler (click to show/hide)
Oh yes, please while your at it please spoiler something that burns my eyes. Very helpful.
Looks like your eyes have been

8)

Spoiled.
Title: Re: (Illustrated) Roll to Dwarf
Post by: Aseaheru on August 30, 2013, 03:04:12 pm
ha!
Title: Re: (Illustrated) Roll to Dwarf
Post by: Dorsidwarf on August 30, 2013, 03:04:35 pm
4 days, 4 hours and 4 minutes in bay12.






It feels like so much more time.
Title: Re: (Illustrated) Roll to Dwarf
Post by: BFEL on August 30, 2013, 05:32:01 pm
I would use the Commemorative Bump Image, but it doesn't appear correctly on MastahCheese's sig anymore :(
Title: Re: (Illustrated) Roll to Dwarf
Post by: Remuthra on August 30, 2013, 05:44:14 pm
Hold on, I'll make another one.

Aww, memegenerator doesn't appear to be working correctly.
Title: Re: (Illustrated) Roll to Dwarf
Post by: mastahcheese on August 30, 2013, 06:51:55 pm
Hmm, I hadn't realized it stopped working. Remuthra! Fix it!

Also I'll try update later today, if I get time.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 30, 2013, 07:47:18 pm
Aye aye, cap'n!

I'll just have to manually draw a Y U NO MASTACHEESE in an image manipulator.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on August 30, 2013, 08:16:44 pm
Well, the derail slinks off to it lair, waiting for next time... always next time...
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 30, 2013, 08:56:46 pm
There!
(http://i.imgur.com/NV8fOJB.jpg)

And fedora edition.
(http://i.imgur.com/wfTSfCx.jpg)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on August 30, 2013, 08:57:44 pm
What the hell is that?!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 30, 2013, 08:58:41 pm
What the hell is that?!
It's the commemorative bump image, but badly edited to look like the GM's avatar.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on August 30, 2013, 09:10:00 pm
Whats wrong with the space between its arms?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 30, 2013, 09:11:19 pm
Whats wrong with the space between its arms?
The original Y U NO image creator didn't bother to color in the space between the arms, so why should I?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on August 30, 2013, 09:16:55 pm
Good point. Also, whats with the face?

And it seems to be missing something...
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 30, 2013, 09:18:36 pm
Good point. Also, whats with the face?

And it seems to be missing something...

...Ah, I meant to recolor the eyes. Hold on a moment...
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on August 30, 2013, 09:20:18 pm
I meant a hat. It needs a fedora.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 30, 2013, 09:21:14 pm
Oh, yeah. Hold on a moment again...
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on August 30, 2013, 09:23:26 pm
Dear lord those eyes are neon.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 30, 2013, 09:26:39 pm
And done. Pick a version to suit your tastes.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on August 30, 2013, 09:30:34 pm
There!
(http://i.imgur.com/NV8fOJB.jpg)

And fedora edition.
(http://i.imgur.com/wfTSfCx.jpg)
I choose both.
Sigged.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on August 30, 2013, 09:34:13 pm
What is wrong with that fedora? Did xantalos get to it?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 30, 2013, 09:36:22 pm
What is wrong with that fedora? Did xantalos get to it?
What's wrong with my sparkly red fedora? It is my favorite fedora to use for miscellaneous purposes, and is the standard icon to represent the nation/planet/moon/etc of Hatvia.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on August 30, 2013, 09:36:41 pm
Probably.

Also, I've got everybody's turns written down on a text document, but I'm too tired to actually do the updeet tonight, but I've got it ready for later to make it easier.

You can still post actions if you need to or whatever, though.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on August 30, 2013, 09:37:44 pm
It just looks like its at the wrong angle.

And its a tiny bit too shiny.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 30, 2013, 09:39:06 pm
It just looks like its at the wrong angle.

And its a tiny bit too shiny.
That's because I copied it in from the first sparkly red stock fedora I found. I take shoddy pictures seriously.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: poketwo on August 30, 2013, 09:40:38 pm
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on August 31, 2013, 03:22:23 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Errr... What?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on August 31, 2013, 09:36:10 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Insert Randomness here.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 31, 2013, 09:36:56 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
No problem.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on August 31, 2013, 09:39:05 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

Fixed.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on August 31, 2013, 09:39:57 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

Fluxed.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on August 31, 2013, 09:40:44 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp!

Go away, or I shall beat you down into a PULP!

EDIT: Woops, wrong forum game! I was supposed to be posting in "Infuriate Mastahcheese with ridiculous amounts of bumps that turns into a derail"
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 31, 2013, 09:41:53 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on August 31, 2013, 09:42:17 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp!

Go away, or I shall HUG you because I love you.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on August 31, 2013, 09:42:49 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?

Neither... I prefer Hardback.... AND IT'S SCI-FI!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 31, 2013, 09:44:51 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?

Neither... I prefer Hardback.... AND IT'S SCInillating-FIction!
Oh no!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on August 31, 2013, 09:46:22 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?

Neither... I prefer Hardback.... AND IT'S SCInillating-FIction!
Oh no!

Coolrune206 Strikes the derail in the lower body, and the severed part sails off in an arc!
The derail has been struck down
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 31, 2013, 09:48:51 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?

Neither... I prefer Hardback.... AND IT'S SCInillating-FIction!
Oh no!

Coolrune206 Strikes the derail in the lower body, and the severed part sails off in an arc!
The derail has been struck down
This is a masterful marble engraving. On the engraving is an image of a poster and a derail. The derail is laughing. The poster is making a plaintive gesture. This relates to the unsuccessful slaying of George the derail on August 31st by Coolrune206 the poster.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on August 31, 2013, 09:49:42 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?

Neither... I prefer Hardback.... AND IT'S SCInillating-FIction!
Oh no!

Coolrune206 Strikes the derail in the lower body, and the severed part sails off in an arc!
The derail has been struck down
This is a masterful marble engraving. On the engraving is an image of a poster and a derail. The derail is laughing. The poster is making a plaintive gesture. This relates to the unsuccessful slaying of George the derail on August 31st by Coolrune206 the poster.

I'm pretty sure plaintive gesture means flipping them off, right?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 31, 2013, 09:50:38 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?

Neither... I prefer Hardback.... AND IT'S SCInillating-FIction!
Oh no!

Coolrune206 Strikes the derail in the lower body, and the severed part sails off in an arc!
The derail has been struck down
This is a masterful marble engraving. On the engraving is an image of a poster and a derail. The derail is laughing. The poster is making a plaintive gesture. This relates to the unsuccessful slaying of George the derail on August 31st by Coolrune206 the poster.

I'm pretty sure plaintive gesture means flipping them off, right?
No, it's more like begging for mercy.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on August 31, 2013, 09:51:36 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?

Neither... I prefer Hardback.... AND IT'S SCInillating-FIction!
Oh no!

Coolrune206 Strikes the derail in the lower body, and the severed part sails off in an arc!
The derail has been struck down
This is a masterful marble engraving. On the engraving is an image of a poster and a derail. The derail is laughing. The poster is making a plaintive gesture. This relates to the unsuccessful slaying of George the derail on August 31st by Coolrune206 the poster.

I'm pretty sure plaintive gesture means flipping them off, right?
No, it's more like begging for mercy.

Well, just because I can, QUOTE PYRAMIDDDDD!!!
Mastahcheese will probably QUOTE this.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on August 31, 2013, 10:02:22 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?

Neither... I prefer Hardback.... AND IT'S SCInillating-FIction!
Oh no!

Coolrune206 Strikes the derail in the lower body, and the severed part sails off in an arc!
The derail has been struck down
This is a masterful marble engraving. On the engraving is an image of a poster and a derail. The derail is laughing. The poster is making a plaintive gesture. This relates to the unsuccessful slaying of George the derail on August 31st by Coolrune206 the poster.

I'm pretty sure plaintive gesture means flipping them off, right?
No, it's more like begging for mercy.

Well, just because I can, QUOTE PYRAMIDDDDD!!!
Mastahcheese will probably QUOTE this.

It's a forum game! How derailed can we get the quote pyramid before mastahcheese finds and sigs it!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on August 31, 2013, 10:03:54 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?

Neither... I prefer Hardback.... AND IT'S SCInillating-FIction!
Oh no!

Coolrune206 Strikes the derail in the lower body, and the severed part sails off in an arc!
The derail has been struck down
This is a masterful marble engraving. On the engraving is an image of a poster and a derail. The derail is laughing. The poster is making a plaintive gesture. This relates to the unsuccessful slaying of George the derail on August 31st by Coolrune206 the poster.

I'm pretty sure plaintive gesture means flipping them off, right?
No, it's more like begging for mercy.

Well, just because I can, QUOTE PYRAMIDDDDD!!!
Mastahcheese will probably QUOTE this.

It's a forum game! How derailed can we get the quote pyramid before mastahcheese finds and sigs it!

This derailed

"So I was playing minecraft, yeah, and I thought of elephants. Then one appeared in front of me and said
"HO YEAH BABAY LET'S PAYTAH!"
It was that day I stopped playing the old version of DF and got the new one without evil elephants"
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on August 31, 2013, 10:05:23 am
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?

Neither... I prefer Hardback.... AND IT'S SCInillating-FIction!
Oh no!

Coolrune206 Strikes the derail in the lower body, and the severed part sails off in an arc!
The derail has been struck down
This is a masterful marble engraving. On the engraving is an image of a poster and a derail. The derail is laughing. The poster is making a plaintive gesture. This relates to the unsuccessful slaying of George the derail on August 31st by Coolrune206 the poster.

I'm pretty sure plaintive gesture means flipping them off, right?
No, it's more like begging for mercy.

Well, just because I can, QUOTE PYRAMIDDDDD!!!
Mastahcheese will probably QUOTE this.

It's a forum game! How derailed can we get the quote pyramid before mastahcheese finds and sigs it!

This derailed

"So I was playing minecraft, yeah, and I thought of elephants. Then one appeared in front of me and said
"HO YEAH BABAY LET'S PAYTAH!"
It was that day I stopped playing the old version of DF and got the new one without evil elephants"
Heheh.
Why do only Escaped Clowns write books in the world of DF?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on August 31, 2013, 10:06:30 am
Problem solved.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on August 31, 2013, 10:48:37 am
Necromancers also write books.

And because Toady hasn't gotten around to the Libraries Arc yet.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: squidgen on August 31, 2013, 02:22:22 pm
This is a masterwork microcline engraving. It shows a GM surrounded by players. The GM is making plantative gestures. This relates to the insesant nagging to update from the players of roll to die/revive/dwarf/derail to mastahcheese, the GM in August of 2013.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on August 31, 2013, 03:05:34 pm
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?

Neither... I prefer Hardback.... AND IT'S SCInillating-FIction!
Oh no!

Coolrune206 Strikes the derail in the lower body, and the severed part sails off in an arc!
The derail has been struck down
This is a masterful marble engraving. On the engraving is an image of a poster and a derail. The derail is laughing. The poster is making a plaintive gesture. This relates to the unsuccessful slaying of George the derail on August 31st by Coolrune206 the poster.

I'm pretty sure plaintive gesture means flipping them off, right?
No, it's more like begging for mercy.

Well, just because I can, QUOTE PYRAMIDDDDD!!!
Mastahcheese will probably QUOTE this.

It's a forum game! How derailed can we get the quote pyramid before mastahcheese finds and sigs it!

This derailed

"So I was playing minecraft, yeah, and I thought of elephants. Then one appeared in front of me and said
"HO YEAH BABAY LET'S PAYTAH!"
It was that day I stopped playing the old version of DF and got the new one without evil elephants"
Heheh.
Why do only Escaped Clowns write books in the world of DF?

This is a masterwork microcline engraving. It shows a GM surrounded by players. The GM is making plantative gestures. This relates to the insesant nagging to update from the players of roll to die/revive/dwarf/derail to mastahcheese, the GM in August of 2013.
Added to The Pyramid Of Cheese Baiting
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Scionox on August 31, 2013, 10:04:54 pm
can I put my scyther sworde, witch is a combination of swarm and horde. they can just fly over things like barricades and such, and can rip of the armor with their weapons.

Ice cream cows riding in black sedans.
PROBLEM HAS BEEN INSERTED

I just got beat down to a pulp fiction!

Go away, or I shall beat you down into a PULP FICTION!
Hardcover, or paperback?

Neither... I prefer Hardback.... AND IT'S SCInillating-FIction!
Oh no!

Coolrune206 Strikes the derail in the lower body, and the severed part sails off in an arc!
The derail has been struck down
This is a masterful marble engraving. On the engraving is an image of a poster and a derail. The derail is laughing. The poster is making a plaintive gesture. This relates to the unsuccessful slaying of George the derail on August 31st by Coolrune206 the poster.

I'm pretty sure plaintive gesture means flipping them off, right?
No, it's more like begging for mercy.

Well, just because I can, QUOTE PYRAMIDDDDD!!!
Mastahcheese will probably QUOTE this.

It's a forum game! How derailed can we get the quote pyramid before mastahcheese finds and sigs it!

This derailed

"So I was playing minecraft, yeah, and I thought of elephants. Then one appeared in front of me and said
"HO YEAH BABAY LET'S PAYTAH!"
It was that day I stopped playing the old version of DF and got the new one without evil elephants"
Heheh.
Why do only Escaped Clowns write books in the world of DF?

This is a masterwork microcline engraving. It shows a GM surrounded by players. The GM is making plantative gestures. This relates to the insesant nagging to update from the players of roll to die/revive/dwarf/derail to mastahcheese, the GM in August of 2013.
Added to The Pyramid Of Cheese Baiting

Scionox bites the Derail in the head!
Scionox latches on firmly!
Scionox shakes the Derail around by the head! x9
Scionox shakes the Derail around by the head and the severed piece flies off in an arc!
the Derail has been struck down
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on August 31, 2013, 10:16:14 pm
Aseaheru gestures and the derail shudders!

The derail latches onto the derailers with its teeth, bruising the troll and shredding the idioticy!
A derailer has been struck down!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Powder Miner on August 31, 2013, 10:24:36 pm
There are pharoahs buried in there, aren't there?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on August 31, 2013, 10:33:40 pm
In the pyramid of cheese baiting? There should be.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Zanzetkuken The Great on August 31, 2013, 11:04:09 pm
Better be careful with it.  Quote pyramids are not something to be trifled with lightly.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on August 31, 2013, 11:12:01 pm
Better be careful with it.  Quote pyramids are not something to be trifled with lightly.

Says who?

Spoiler: Quote Pyramid (click to show/hide)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on August 31, 2013, 11:12:36 pm
Says the people who got warned/temp banned after that one pentaquote pyramid.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on August 31, 2013, 11:31:47 pm
Says the people who got warned/temp banned after that one pentaquote pyramid.

I didn't hear about that. I'll spoiler the quote pyramid to avoid annoying people.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on August 31, 2013, 11:32:27 pm
Says the people who got warned/temp banned after that one pentaquote pyramid.

I didn't hear about that. I'll spoiler the quote pyramid to avoid annoying people.
It was much bigger than this one, but still.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 01, 2013, 12:08:38 am
Oh for crying out-

Really guys? My power went out from an electrical storm, and this is what I always get back too.

Also, one does not simply sig pages for the sake of sigging pages.

It's already really late where I'm at, but I'll try to update tonight. If I can't then I'll do it when I can.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 01, 2013, 12:11:59 am
Oh for crying out-

Really guys? My power went out from an electrical storm, and this is what I always get back too.

Also, one does not simply sig pages for the sake of sigging pages.

It's already really late where I'm at, but I'll try to update tonight. If I can't then I'll do it when I can.
Take yer time.
*glares at rest of thread*
Stop distressing the GM.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 01, 2013, 12:19:20 am
Oh for crying out-

Really guys? My power went out from an electrical storm, and this is what I always get back too.

Also, one does not simply sig pages for the sake of sigging pages.

It's already really late where I'm at, but I'll try to update tonight. If I can't then I'll do it when I can.

Spoiler: Pastahcheese (click to show/hide)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 01, 2013, 12:24:12 am
Is that your new favorite quote or something?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 01, 2013, 01:12:39 am
Ok, I've got the turn finished from a roll/action point. I'll work on the pictures tomorrow, and then I can finally re-rail this puppy.

We now have 3 human civs, and I'm thinking of re-doing the info spoilers to list info based on locations, rather than what I've got now, as it will both make more sense and be easier on me.

Also, those new rules I promised are about to come into effect now that the human civs are starting to develop.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 01, 2013, 01:14:07 am
Ehehehehe. This'll be good.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 01, 2013, 03:57:36 am
Sorry about the tower of derail, cheese.


Looking forward to new mechanics.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 01, 2013, 06:00:22 am
Hey, I have just been keeping things semi-sane here.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 01, 2013, 07:01:22 am
I think you need to work the slaves harder on that quote pyramid.
It was lopsided as FUCK.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 01, 2013, 07:42:26 am
That is because quote-slaves are stupid.



Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 01, 2013, 09:05:15 am
The only way to get nice neat ones is to just quote empty quotes. Or one line text quotes... Herm...
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: flabort on September 01, 2013, 11:34:09 am
The only way to get nice neat ones is to just quote empty quotes. Or one line text quotes... Herm...
I'm tempted to help test that.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on September 01, 2013, 11:34:50 am
The only way to get nice neat ones is to just quote empty quotes. Or one line text quotes... Herm...
I'm tempted to help test that.
Looks like we're already starting it.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 01, 2013, 11:35:43 am
The only way to get nice neat ones is to just quote empty quotes. Or one line text quotes... Herm...
I'm tempted to help test that.
Looks like we're already starting it.
No, I don't think we are.
Sabotage.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on September 01, 2013, 11:36:25 am
The only way to get nice neat ones is to just quote empty quotes. Or one line text quotes... Herm...
I'm tempted to help test that.
Looks like we're already starting it.
Too bad :3
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 01, 2013, 11:37:36 am
The only way to get nice neat ones is to just quote empty quotes. Or one line text quotes... Herm...
I'm tempted to help test that.
Looks like we're already starting it.
No, I don't think we are.

I sabotaged your sabotage.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 01, 2013, 11:37:54 am
I was the burial chamber :D. Your pyramid will never function now!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on September 01, 2013, 11:38:53 am
I was the burial chamber :D. Your pyramid will never function now!

That's not a fedora... That's... A TOP HAT.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 01, 2013, 11:40:47 am
I was the burial chamber :D. Your pyramid will never function now!

That's not a fedora... That's... A TOP HAT.
Spoiler (click to show/hide)
DUNN DUNN DUNNNNNNNNNNN!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on September 01, 2013, 11:41:33 am
I was the burial chamber :D. Your pyramid will never function now!

That's not a fedora... That's... A TOP HAT.
Spoiler (click to show/hide)
DUNN DUNN DUNNNNNNNNNNN!
Fixed- Awww, you spoilered it too :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 01, 2013, 11:42:37 am
I was the burial chamber :D. Your pyramid will never function now!

That's not a fedora... That's... A TOP HAT.
Spoiler (click to show/hide)
DUNN DUNN DUNNNNNNNNNNN!
Fixed- Awww, you spoilered it too :P
Treacherous tophats, sneaking in an uncharacteristically huge image resolution.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: flabort on September 01, 2013, 11:44:04 am
*Gets out measuring tape*
The only way to get nice neat ones is to just quote empty quotes. Or one line text quotes... Herm...
I'm tempted to help test that.
Looks like we're already starting it.
No, I don't think we are.
I sabotaged your sabotage.
...Even. Yup. That works. Really well, actually.
But what happens with a line on top and two on the bottom?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 01, 2013, 11:49:16 am
*Gets out measuring tape*
The only way to get nice neat ones is to just quote empty quotes. Or one line text quotes... Herm...
I'm tempted to help test that.
Looks like we're already starting it.
No, I don't think we are.
I sabotaged your sabotage.
...Even. Yup. That works. Really well, actually.
But what happens with a line on top and two on the bottom?
I don't think that has any effect at all, to be honest.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 01, 2013, 11:58:20 am
*Gets out measuring tape*
The only way to get nice neat ones is to just quote empty quotes. Or one line text quotes... Herm...
I'm tempted to help test that.
Looks like we're already starting it.
No, I don't think we are.
I sabotaged your sabotage.
...Even. Yup. That works. Really well, actually.
But what happens with a line on top and two on the bottom?
I don't think that has any effect at all, to be honest.

This would work best if each person had one line before the quote and one line after.
Also, this has to be the most-derailed thread ever.

[Edit]I have to start Roll to Derail now.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on September 01, 2013, 11:59:19 am
The only way to get nice neat ones is to just quote empty quotes. Or one line text quotes... Herm...
I'm tempted to help test that.
Looks like we're already starting it.
No, I don't think we are.
I sabotaged your sabotage.
...Even. Yup. That works. Really well, actually.
I don't think that has any effect at all, to be honest.
This would work best if each person had one line before the quote and one line after.
Yep, pretty much.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 01, 2013, 11:59:35 am
*Gets out measuring tape*
The only way to get nice neat ones is to just quote empty quotes. Or one line text quotes... Herm...
I'm tempted to help test that.
Looks like we're already starting it.
No, I don't think we are.
I sabotaged your sabotage.
...Even. Yup. That works. Really well, actually.
But what happens with a line on top and two on the bottom?
I don't think that has any effect at all, to be honest.

This would work best if each person had one line before the quote and one line after.
Also, this has to be the most-derailed thread ever.
What's a rail?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 01, 2013, 12:02:53 pm
Roll to Derail is up!
Also, this needs an OOC thread. Seriously.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 01, 2013, 10:23:44 pm
Also, this needs an OOC thread. Seriously.
I'm seriously considering it.

Also, I just now got the computer for today, so once I get the update up, I'll get it off my conscience so the pounding headache can finally go away.

Working on update pictures now, and then I'll post it.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 01, 2013, 11:15:59 pm
Mountain Homes
Go on a trek for the fabled ores of old. An UNDERGROUND trek.
(5) You head east out of the mountain homes, in search of fabled ores!

Journey away from the Mountainhomes via caves, and bring my crundles with me.
(6) You follow Powder Miner, and a horde of crundles comes to your side!

Use any leftover blood to mass-produce bloodspawn
(3) You make another bloodspawn.

Fix elevator, or make a new one if it's unsalvageable. Use any body parts, wood, or ores nearby to do this. Make sure it can't just climb ladders, but also move along the ground horizontally. And bridge gaps on it's own.
(5+1) You make a Dwarven Mobility Unit!

Cast Gilan's Golden Shackles to bind the yak!
Return to the Gurdwara, then add the lockable golden hatch to the entrance.
(4) You lock up the Yak, and make a front door... hatch, on your house.

Keep working on stone magic. Keep trying to say hi to the voices.
(1+1) You try to talk to the voices, but they don't change.
(2) Same thing.

Convince the ghosts to start murdering people.
(3) The ghost watches you intently.

Touch it. Try to activate it. Or something.
(4) The artifact begins glowing!

KEEP DIGGING
(3) You blast the ground!

(http://i1325.photobucket.com/albums/u623/mastahcheese/22_zpsdd5a4d2a.png) (http://s1325.photobucket.com/user/mastahcheese/media/22_zpsdd5a4d2a.png.html)


Under the Mountain
Get out from under Xantalos and dig into the side of the caverns, so we can keep going UPWARDS
(3) You make a spot where you can get back to digging!

Jump up into the cavern ceiling and continue tunneling up!
(2) Your companion is in the way!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus36_zpsf426b8e6.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus36_zpsf426b8e6.png.html)


Skies
Attempt to preach to glowing dwarf, but travel along the jetstream in preference
(2) You try to talk to him, but are distracted by his wanton destruction.

You forgot my +2 for the missed action the previous turn.
Fire a strong beam of energy at the Lamia village.
Match speed with the dragon, and listen.
(4+?) As the pair of you pass over the Lamias Capital, you fire a powerful beam of energy at them! You can't hear the Dragon over the sound of your awesomeness.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus37_zps83d3325a.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus37_zps83d3325a.png.html)


Outskirts of Mountain Homes
Declare wind hut aviation capital of wizard land, and it's name is Bill, then go to mountain homes.
(2) The wind hut disappears. So you head back.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus38_zps1cfee1dc.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus38_zps1cfee1dc.png.html)


Oceans
Portal both ships to the dwarf homes get it right this time
(1) You summon a portal! You have no clue as to where you are, now. Or where your ships are.

Re-summon my golem fleet.
(1) You seem to have trouble finding water.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus39_zps0ed28a03.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus39_zps0ed28a03.png.html)


Lamias Capital
Stop the tentacle Lamia from doing anything further. Then make the Tardis.
(2) You try to stop it, but a giant beam of energy falls from the sky and blasts it!

If attacked, then use tentacles to assimilate attacker. Otherwise, more mind control! I will have a giant metal cephalopod!
(5) A giant beam of energy hits you from the sky! You begin flashing violently and transforming!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus40a_zpseccad55d.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus40a_zpseccad55d.png.html)


Human Kingdoms
create kingdom.
(6) You head out and form your own kingdom, forget these jerks!

Now go and create a prosperous town and arm my tank with sweet weapons
(6) You build up your city!

Establish friendly trading relations with the nearby settlement, and work on advancing our technology.
(2) Everybody is too busy making towns to listen to you!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus45_zps23eee69f.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus45_zps23eee69f.png.html)


Unknown
Move around the caverns. Begin eating biomater. Asexually reproduce myself.
(1) You stumble across a very motley crew.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus41_zps72d5a8d2.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus41_zps72d5a8d2.png.html)

Well then, I'm gonna go eat the humans. And burn them alive.
(4) You take flight! You still don't know where you are!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus42_zps44b959cb.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus42_zps44b959cb.png.html)

Punch nearest tree into a workshop.
(4) You offend nature! But it works!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus43_zps64fb09f2.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus43_zps64fb09f2.png.html)


Afterlife
Ask death to return to the world of the living as his servant, to kill more people and bring them to the afterlife.
(2) He points out that he installed a revolving door for a very good reason, and tells you to get out.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus44_zps4d2f433f.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus44_zps4d2f433f.png.html)

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Elves (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Spoiler: Map (click to show/hide)

Including the world map, this update took a total of 13 pictures to illustrate. Just thought I'd throw that out there.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 01, 2013, 11:20:07 pm
Ask death to return to the world of the living as his servant, to kill more people and bring them to the afterlife.
(2) He points out that he installed a revolving door for a very good reason, and tells you to get out.
Sig
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on September 01, 2013, 11:21:59 pm
Thank kj1225 the greatest of gods for the assist and expand the Lamia kingdom after building my fucking Tardis.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 01, 2013, 11:26:52 pm
Summon golem (with wheels instead of feet) to carry me to the Mountainhomes.
Begin construction of high-speed wheeled vehicle.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Glloyd on September 01, 2013, 11:35:27 pm
Advance my technology while expanding the settlement
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Zanzetkuken The Great on September 01, 2013, 11:40:24 pm
Continue flying, listening to the dragon.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: poketwo on September 01, 2013, 11:45:47 pm
MY CITIZENS, YOU!!!!!!!!!!!!!!!!!!!!!!! ATTACK TT'S CAMP, SHOW HIM NOT TO MESS WITH ME. RARGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 01, 2013, 11:54:10 pm
Have him get out the way, then go onto the platform thing and keep tunneling up.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: flabort on September 02, 2013, 12:06:45 am
Use mobility unit to gather all the materials needed to make another. Do so. Automate the second to gather what I need, when I need it.
Make a third. Make the same mods, also make it capable of harvesting raw materials.
Make a fourth, and a fifth, etc.

Over however many turns this takes. Three mobility units for every dwarf!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 02, 2013, 12:11:26 am
It's a combination of an elevator and an electric wagon, not a swiss army robot.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: flabort on September 02, 2013, 12:19:06 am
Not yet.  :P

OK, Make mobility units for any other productive dwarf who asks for one, and travel along in mine gathering wood and corpses and ore.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Gamerlord on September 02, 2013, 12:26:19 am
LEARN STONE MAGIC.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: wolfchild on September 02, 2013, 01:18:25 am
Continue flying to the mountain homes, preach on the way.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 02, 2013, 02:14:51 am
Start tunneling up out of Xantalos's way


Everyone should try and group together to make this easier for cheese to draw.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 02, 2013, 02:25:59 am
Everyone should try and group together to make this easier for cheese to draw.
Actually, you guys are so close to the dwarves now that I draw you as one picture, and then split it.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 02, 2013, 02:26:44 am
We're so goddamn close!
Also, when do you expect the new systems to cone into game effect?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 02, 2013, 02:28:44 am
We're so goddamn close!
Also, when do you expect the new systems to cone into game effect?
After the meeting of you guys with the dwarves, then that battle/interaction will decide if the mountain homes make it into the next age.
At that point, perspectives will be less focused on an individual, and more on a large scale.

In other words, there will be more top-down tactical maps, and less chaos and mayhem.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 02, 2013, 02:29:53 am
Ah.
Well, time to make up a motivation for my guy.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on September 02, 2013, 02:31:59 am
I already have plans for the confrontation of Kj1225 and Xantalos. And they will be gay/cliche.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 02, 2013, 02:33:20 am
I already have plans for the confrontation of Kj1225 and Xantalos. And they will be gay/cliche.
My plan may surprise you then.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on September 02, 2013, 02:34:57 am
Does it involve fighting Kj1225?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 02, 2013, 02:35:20 am
Does it involve fighting Kj1225?
You'll see.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on September 02, 2013, 02:36:50 am
I kind of want to trade plans just to find out.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 02, 2013, 02:37:38 am
I kind of want to trade plans just to find out.
Nope. I keep plans secret.
That's why I make plans in the first place.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 02, 2013, 02:41:12 am
Ok, here's what's going to happen.

GWG will get into a fight with Xantalos, as always.
Xantalos will DESTROY EVERYTHING, as always.
Remuthra will be insane, as always.
And Kj will be creepy in his creepy ways, as always.

That about sum it up?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 02, 2013, 02:42:15 am
Ok, here's what's going to happen.

GWG will get into a fight with Xantalos, as always.
Xantalos will DESTROY EVERYTHING, as always.
Remuthra will be insane, as always.
And Kj will be creepy in his creepy ways, as always.

That about sum it up?
You'll be surprised, then.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on September 02, 2013, 02:43:09 am
Kj is going to be regretful. I kind of want to post from his view now.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Scionox on September 02, 2013, 04:41:50 am
Continue activating the ?artifact?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 02, 2013, 04:53:16 am
Stomp and curse and tell my companion "This doesn't happen to me normally" Then portal to the mountain homes
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 02, 2013, 05:28:15 am
Quick MSpaint here.
Spoiler (click to show/hide)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Tomcost on September 02, 2013, 08:10:18 am
Wobble my guts friendly at the elf, then look with suspicion at the horde of crundles
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: wolfchild on September 02, 2013, 08:12:57 am
Dorisdorf, that is fantastic
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 02, 2013, 08:19:09 am
Dorisdorf, that is fantastic
That sort of skill is why I love the internet and well people in general.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 02, 2013, 08:49:31 am
Establish a base camp.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: TopHat on September 02, 2013, 09:03:09 am
Climb out of the hole, dragging the gold thing with me if possible.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 02, 2013, 09:35:41 am
;D thanks wolfchild and killerhellhound!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: squidgen on September 02, 2013, 09:41:47 am
Tell my crundles to not kill the floating guts, and then look to see if they have hands that can use tools. If they do, continue to travel and teach them to use tools. If not, grant them the gift of opposable thumbs, with my beard.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on September 02, 2013, 09:46:32 am
Oh well. Summon a blast of light to figure where I am, then fly over to the human settlement. Make no move to attack.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 02, 2013, 09:57:17 am
That is an impressive drawing and I wonder why more people haven't emmigrated to the fort.

Summon Golden Guns, golden weapons which summon high-velocity golden projectiles aimed at people, and distribute them amongst the dwarves.
Summon a Golden Gattler, a big gattling Golden Gun, and install it atop the Great Golden Gurdwara.
While I'm at it, summon some more Golden Guardians and station them at various points in the fortress.

Also, create the Golden Gate Bridge, a gold bridge with a gate on it to get across that nasty hole.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Powder Miner on September 02, 2013, 10:33:13 am
Ask if they've seen any fabled ores of old.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BunnyBob77 on September 02, 2013, 11:12:47 am
Mumble angrily and return to the world of the living for vengeance
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Tavik Toth on September 02, 2013, 11:33:06 am
Build a wall. Then advance human technology.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 02, 2013, 03:13:43 pm
LEARN STONE MAGIC.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Tomcost on September 02, 2013, 04:06:43 pm
The floating guts follows the horde of crundles because of curiousity
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 02, 2013, 05:05:59 pm
That is an impressive drawing and I wonder why more people haven't emmigrated to the fort.

Summon Golden Guns, golden weapons which summon high-velocity golden projectiles aimed at people, and distribute them amongst the dwarves.
Summon a Golden Gattler, a big gattling Golden Gun, and install it atop the Great Golden Gurdwara.
While I'm at it, summon some more Golden Guardians and station them at various points in the fortress.
I think the reason for the lack of migrants is the massive hole at the front gates.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 02, 2013, 10:10:24 pm
Oh yeah. We might want to do something about that...PUN TIME!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 02, 2013, 10:12:37 pm
I think there's a hole lot of migrants just waiting to arrive.

 8)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: flabort on September 02, 2013, 10:17:01 pm
A lack of migrants is just the pits.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 02, 2013, 10:21:01 pm
I really think the point is moat, though. You guys have enough citizens already.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: blademan9999 on September 02, 2013, 10:29:29 pm
Convince the ghosts to combine their powers with my int a massive energy blast to wreck the mountain homes.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 02, 2013, 10:31:51 pm
Convince the ghosts to combine their powers with my int a massive energy blast to wreck the mountain homes.

Don't forget to bold your posts!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 02, 2013, 10:34:37 pm
Quick MSpaint here.
Spoiler (click to show/hide)
This is awesomesauce.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 03, 2013, 05:51:55 am
I love how Elephant Parade and Killerhellhound are perpetually lost.

Now then:

Absorb my Blood-Spawns to obtain Blood Magic.
Make a trade depot for that poor, poor merchant.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 03, 2013, 05:53:20 am
Quick MSpaint here.
Spoiler (click to show/hide)
This is awesomesauce.
Yes indeed.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Scionox on September 03, 2013, 06:52:25 am
Quick MSpaint here.
Spoiler (click to show/hide)
This is awesomesauce.
Yes indeed.
Quite an ☼Art☼  ;D
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 03, 2013, 07:55:24 am
Quick MSpaint here.
Spoiler (click to show/hide)
This is awesomesauce.
Yes indeed.
Quite an ☼Art☼  ;D
Or at least +Pixel Art+
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 03, 2013, 08:03:16 am
Art for the Art throne
(http://i.imgur.com/hGzFHVn.png)

Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on September 03, 2013, 08:04:53 am
You FORGET, that on the moon... There are HATVIANS.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 03, 2013, 08:05:58 am
Shush.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on September 03, 2013, 08:06:55 am
.... Fine...  But I'm gonna go make an image of the OPPOSITE WAY, From earth to moon!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 03, 2013, 08:07:39 am
If you note in my sig, I also made a banner-able version without the moon.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on September 03, 2013, 08:21:06 am
Ehem. As you can see I am not an artist.



(http://i1011.photobucket.com/albums/af237/coolrune206/DFillustratedRolltoDwarf_zps4eed983b.jpg) (http://s1011.photobucket.com/user/coolrune206/media/DFillustratedRolltoDwarf_zps4eed983b.jpg.html)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: ArchAIngel on September 03, 2013, 09:59:56 am
Did I just get a upgrade? YES!
Use newly acquired energy to evolve to this form:
A living virus in the shape of a human. I can eat organic things, and gain capabilities based on that which I eat. Anything I eat, I can mimic, and I gain the memories. Said mimicking and memories are perfectly accurate to the point that nobody could tell the difference. I regenerate from wounds, but consume bio-mass(gotten from eating) to do so. Also, I can do things like throw around tanks and run up skyscrapers. Oh, and I weigh about a quarter ton.

Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 03, 2013, 10:13:59 am
Hello, Alex.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 03, 2013, 10:33:48 am
Did I just get a upgrade? YES!
Use newly acquired energy to evolve to this form:
A living virus in the shape of a human. I can eat organic things, and gain capabilities based on that which I eat. Anything I eat, I can mimic, and I gain the memories. Said mimicking and memories are perfectly accurate to the point that nobody could tell the difference. I regenerate from wounds, but consume bio-mass(gotten from eating) to do so. Also, I can do things like throw around tanks and run up skyscrapers. Oh, and I weigh about a quarter ton.

copying things that are cool makes them less cool.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 03, 2013, 10:40:44 am
I'd say it just makes you less cool, but whatever floats your goat.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on September 03, 2013, 10:41:19 am
Whatever floats your floating GUTS
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Tomcost on September 03, 2013, 11:04:00 am
Whatever floats your floating GUTS
Ssss...ome...body called... me?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: ArchAIngel on September 03, 2013, 11:04:54 am
What can I say, I like Prototype.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Powder Miner on September 03, 2013, 04:32:15 pm
and then he rolls a 1 :p
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 03, 2013, 05:59:22 pm
and then he rolls a 1 :p
CONGRATULATIONS! YOU HAVE UPGRADED TO A VIRUS IN THE SHAPE OF A SQUIRREL. YOU CAN EAT ACORNS AND GAIN FAT CELLS BASED ON HOW MANY YOU EAT. YOU HAVE THE POWER OF INTERPRETIVE DANCE AND OTHERS CANNOT TELL SAID DANCE MOVES FROM ACTUAL TALKING. YOU REGENERATE FROM DISAPPOINTMENT BUT CONSUME FUR TO DO SO. ALSO YOU CAN THROW TWIGS AND RUN UP TREES. AND YOU WEIGH ABOUT A POUND.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 03, 2013, 06:44:59 pm
Maybe he should consume fewer acorns.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 03, 2013, 06:48:38 pm
Am I the only one who thinks "Interpretive Dance Squirrel" is actually an awesome character concept?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 03, 2013, 06:53:37 pm
I think there are more derail posts than actual RTD posts at this point.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 03, 2013, 07:09:44 pm
I think there are more derail posts than actual RTD posts at this point.
Pretty much, yeah.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 03, 2013, 07:23:48 pm
Art for the Art throne
Spoiler (click to show/hide)
This is going on the OP.
Does anyone know the code to resize something?
Found it
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 03, 2013, 08:07:16 pm
Hurray!

But seriously INTERPRETIVE DANCE SQUIRREL MUST LIVE!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 03, 2013, 08:23:16 pm
So tell me, at this point do you just delay shoving out turns so you can watch the interesting?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 03, 2013, 08:33:42 pm
So tell me, at this point do you just delay shoving out turns so you can watch the interesting?
Hey, Mastahcheese is a cat, not an evil mastermind.


....O.o UNLESS THE TWO OVERLAP! AAAAAAAAAAAAAGGGGGGGGGGHHHHHHHHHHHHHH!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 03, 2013, 08:37:12 pm
You did not know that? Shame.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: squidgen on September 03, 2013, 08:45:20 pm
Art for the Art throne
Spoiler (click to show/hide)
This is going on the OP.
Does anyone know the code to resize something?
Found it

Maybe we should all just draw stuff in paint instead of killing derails.

Nah, that's crazy.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 03, 2013, 09:06:45 pm
Art for the Art throne
Spoiler (click to show/hide)
This is going on the OP.
Does anyone know the code to resize something?
Found it

Maybe we should all just draw stuff in paint instead of killing derails.

Nah, that's crazy.

It is indeed most mentally deranged. You are a madman for suggesting it.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 03, 2013, 09:15:34 pm
Art for the Art throne
Spoiler (click to show/hide)
This is going on the OP.
Does anyone know the code to resize something?
Found it

Maybe we should all just draw stuff in paint instead of killing derails.

Nah, that's crazy.

It is indeed most mentally deranged. You are a madman for suggesting it.
Well we already are insane here lets do it
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 03, 2013, 11:55:44 pm
So tell me, at this point do you just delay shoving out turns so you can watch the interesting?
No, I delay putting out turns because, believe it or not, this stuff is hard work, and I'm incredibly lazy.
I spend most of my free time sitting by my window, and yelling loudly at passer-bys.

Hey, Mastahcheese is a cat, not an evil mastermind.
On the internet, nobody knows you're a cat.

EDIT: So I got bored, so I put everyone's actions into the format, and added some rolls to it. (Not going to actually do the turn yet, since some people really need to post for this next part.)
All I can say: Oh Snap.

Also, Woldchild, I thought you were flying to the humans? You've already passed the Mountain Homes (right before Zan blasted Arch), do you want to turn around or keep going?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: wolfchild on September 04, 2013, 03:57:01 am
I thought you were sending me to the mountainhomes, my action was (head to a random civilization other than the nagas, if I AM going to the humans, then I keep going)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 04, 2013, 08:18:13 am
So tell me, at this point do you just delay shoving out turns so you can watch the interesting?
No, I delay putting out turns because, believe it or not, this stuff is hard work, and I'm incredibly lazy.
I spend most of my free time sitting by my window, and yelling loudly at passer-bys.

Well, That makes slightly more sense and may be even worse.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 04, 2013, 12:52:52 pm
The front page banner is squished vertically
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 04, 2013, 05:35:13 pm
The front page banner is squished vertically
Is that better?


Oh, also, POKETWO! Who is it you're attacking exactly? I was confused.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 04, 2013, 05:41:16 pm
Seems good to me!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 04, 2013, 05:45:36 pm
I fixed my sig banner so if you mouse over it, it now shows credit to Dorsid for making it.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 05, 2013, 11:23:01 am
Thanks :D
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: poketwo on September 05, 2013, 04:03:15 pm
Build a wall. Then advance human technology.
attacking this  guy.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 05, 2013, 07:46:53 pm
Ok, so here's the player list, I've only got 3 people who haven't posted.
I don't need all of them, in fact, the only one I really need is Dansmithers, his decision right now could decide the fate of the entire mountain home.

Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 05, 2013, 07:58:01 pm
PM them?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 05, 2013, 08:10:23 pm
PM them?
Good idea
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: squidgen on September 05, 2013, 08:11:08 pm
Wait, the fate if the Mountainhome? I'm realy glad I left. But... I might be the last dwarf ever as well...
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 05, 2013, 08:12:01 pm
Nah. Im gonna try to go be one if I die.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 05, 2013, 08:38:11 pm
I swear, killerhellhound, if you roll another 1 and mess me up again, I'm going to conjure a series of golems. Around you. Hostile golems. Also, possibly a ballista.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 05, 2013, 08:39:35 pm
I swear, killerhellhound, if you roll another 1 and mess me up again, I'm going to conjure a series of golems. Around you. Hostile golems. Also, possibly a ballista.
*Checks turn info to see what he got.*

Heh.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Gamerlord on September 05, 2013, 08:41:00 pm
Also, MASTAHCHEESE JUST LET ME BE A STONE MAGE GRAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH.

Those VTOLs in my game can blow Cromwell Jackson out of the sky if I want them to...

Just kidding.  :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 05, 2013, 08:43:49 pm
Yah, whats wrong with stone magery?

Or at least let me say Hi to the whisper.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 05, 2013, 08:47:42 pm
Also, MASTAHCHEESE JUST LET ME BE A STONE MAGE GRAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH.

Those VTOLs in my game can blow Cromwell Jackson out of the sky if I want them to...

Just kidding.  :P
Do you remember how hard it was for KJ? and he's an actual wizard, not some hack dwarf.

Also, your wishes will be moot soon. Never threaten mastahcheese.
 Mwahahahahha! but seriously, this would've happened anyway.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Lukeinator on September 05, 2013, 08:49:01 pm
I posted but okay.
Name hut Bill, declare aviation capitol of wizard land, fly to mountain homes.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 05, 2013, 08:52:05 pm
I posted but okay.
Name hut Bill, declare aviation capitol of wizard land, fly to mountain homes.
That was last turn's action.

This is the most recent turn. (http://www.bay12forums.com/smf/index.php?topic=127328.msg4563498#msg4563498)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 05, 2013, 08:54:31 pm
Has to be said:
That action is so last turn.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Lukeinator on September 05, 2013, 08:55:09 pm
I posted but okay.
Name hut Bill, declare aviation capitol of wizard land, fly to mountain homes.
That was last turn's action.

This is the most recent turn. (http://www.bay12forums.com/smf/index.php?topic=127328.msg4563498#msg4563498)
Sorry I missed that one. Keep flying.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 05, 2013, 08:59:19 pm
Has to be said:
That action is so last turn.
Thats just bad.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 05, 2013, 09:12:42 pm
Has to be said:
That action is so last turn.
Thats just bad.
That's just hilarious. I lol'ed.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 05, 2013, 09:17:04 pm
Your sig is right, mastahcheese. I wanna see those awesome mechanics in play now.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 05, 2013, 09:19:24 pm
Your sig is right, mastahcheese. I wanna see those awesome mechanics in play now.
I have most of them done, but I'm having a bit of difficulty with what to do about people who aren't in control of a civ.
All the rules for mass-scale combat are finished, but I have 28 players, so clearly I still need rules for small scale encounters.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 05, 2013, 09:20:28 pm
Yeah, that would be a problem.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 05, 2013, 09:21:40 pm
Make that 27 players, freeform just send a message that he can't keep up with this game.
But that doesn't remove the problem.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 05, 2013, 09:25:02 pm
Has to be said:
That action is so last turn.
Thats just bad.
That's just hilarious. I lol'ed.
Do I sense a sigged?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: squidgen on September 05, 2013, 09:32:37 pm
Your sig is right, mastahcheese. I wanna see those awesome mechanics in play now.
I have most of them done, but I'm having a bit of difficulty with what to do about people who aren't in control of a civ.
All the rules for mass-scale combat are finished, but I have 28 players, so clearly I still need rules for small scale encounters.


Oh don't worry about me, I have some plans for a civ... And it will be glorious. Maybe.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 05, 2013, 09:39:32 pm
Well, I could probably play a part in large-scale battles using golems, siege engines, and such.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on September 05, 2013, 09:40:54 pm
*Makes plans to convert EP before climatic battle*
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 05, 2013, 09:44:35 pm
Has to be said:
That action is so last turn.
Thats just bad.
That's just hilarious. I lol'ed.
Do I sense a sigged?
Nah, I'm trying to ease off.

And oh gosh, now we'll have civs of golems and crundles. Now I realized that my mass-combat rules don't cover things that don't have weapons very well now. Or non-humanoids, in general.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: squidgen on September 05, 2013, 10:05:56 pm
Has to be said:
That action is so last turn.
Thats just bad.
That's just hilarious. I lol'ed.
Do I sense a sigged?
Nah, I'm trying to ease off.

And oh gosh, now we'll have civs of golems and crundles. Now I realized that my mass-combat rules don't cover things that don't have weapons very well now. Or non-humanoids, in general.

I'm trying to give the crundles weapons and tools, but something tells me they just had a rapid unplanned amputation.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 05, 2013, 10:43:50 pm
We need to team up so that we can have crundles with golem suits.

[Edit]Mastahcheese, what will happen to magic and such when we reach the space age? Generally, it just goes bye-bye, but it would be interesting to see a sci-fi setting featuring wizards.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 05, 2013, 10:46:43 pm
You mean like Star Wars?

Also, can you share your Mass Combat Rules? We could help. If we get sleep.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on September 05, 2013, 10:49:30 pm
Oh come on, I'm already making the TARDIS. Not like the space age is that far away.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 05, 2013, 10:53:40 pm
You mean like Star Wars?

Also, can you share your Mass Combat Rules? We could help. If we get sleep.

Psh. I'm talking about actual space wizards, not things practically identical to wizards in every way that are in space.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 06, 2013, 12:20:00 am
You mean like Star Wars?

Also, can you share your Mass Combat Rules? We could help. If we get sleep.

Psh. I'm talking about actual space wizards, not things practically identical to wizards in every way that are in space.

((I was thinking about later (assuming I survive that long) that I would commission a ship that used tech from my power armor, other assorted wonders and enchantments by a thousand wizards in its construction. It would be the flagship of the dwarves/Gia in general. Also I would look into getting that sun-elemental to power it. Somehow.))
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elfeater on September 06, 2013, 12:27:07 am
A new dwarf strolls into the fortress's caves.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 06, 2013, 12:30:36 am
You mean like Star Wars?

Also, can you share your Mass Combat Rules? We could help. If we get sleep.

Psh. I'm talking about actual space wizards, not things practically identical to wizards in every way that are in space.

((I was thinking about later (assuming I survive that long) that I would commission a ship that used tech from my power armor, other assorted wonders and enchantments by a thousand wizards in its construction. It would be the flagship of the dwarves/Gia in general. Also I would look into getting that sun-elemental to power it. Somehow.))

I could be responsible for the majority of the construction.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 06, 2013, 12:51:33 am
Is what happens that everyone rolls a 1 or 6?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dansmithers on September 06, 2013, 06:07:14 am
If action is late/unavailable, assume I keep digging.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 06, 2013, 08:17:37 am
If action is late/unavailable, assume I keep digging.
You are going to get everyone killed and I'm glad my protal ability is in the toilet other wise I would be there and about to die
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 06, 2013, 08:21:18 am
You'll probably portal there just in time to die.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: wolfchild on September 06, 2013, 08:22:33 am
I am suddenly glad that I am going to the human area
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 06, 2013, 08:24:59 am
Knowing my luck recently I'll portal there and have a giant worm right in front of me selling the remains of the fort
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 06, 2013, 10:45:32 am
Knowing my luck recently I'll portal there and have a giant worm right in front of me selling the remains of the fort
At an amazing price! only £99 plus shipping and your firstborn son!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Zanzetkuken The Great on September 06, 2013, 12:05:08 pm
I have most of them done, but I'm having a bit of difficulty with what to do about people who aren't in control of a civ.
All the rules for mass-scale combat are finished, but I have 28 players, so clearly I still need rules for small scale encounters.

Don't worry about me.  Super Saiyans can wipe out armies by themselves....well, technically anyone can if they roll a 6.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 06, 2013, 03:32:13 pm
Mastahcheese, whatever happens, just remember....my power armor gives me a +3 bonus to not dying horribly :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on September 06, 2013, 04:30:06 pm
Kj1225 rolls over in his sleep and mumbles something along the lines of 'Smite the Sayian.'.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: wolfchild on September 06, 2013, 05:13:37 pm
For some reason, Wolfchild gets a fleeting feeling that he should kill this guy rather than convert him
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Zanzetkuken The Great on September 06, 2013, 10:23:03 pm
Kj1225 rolls over in his sleep and mumbles something along the lines of 'Smite the Sayian.'.

What?  You don't want me as a follower?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on September 06, 2013, 10:40:09 pm
No. Because Using the OP unit is just going to make me an ass.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Zanzetkuken The Great on September 06, 2013, 10:48:46 pm
No. Because Using the OP unit is just going to make me an ass.

Really, I could fairly quickly be taken down by a 2 or 3 dragons.  The only reason I could beat regular armies is because of Super Saiyan power levels making me immune to arrows/bullets.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 06, 2013, 10:56:01 pm
No. Because Using the OP unit is just going to make me an ass.

Really, I could fairly quickly be taken down by a 2 or 3 dragons.  The only reason I could beat regular armies is because of Super Saiyan power levels making me immune to arrows/bullets.
I doubt that Mastahcheese will work that into the mechanics.
I'm pretty sure you have flight and laser beams, and that's about it in IRTD/R/D/D
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 07, 2013, 12:05:23 am
Can't update tonight, maybe tomorrow.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 07, 2013, 12:08:01 am
Can't update tonight, maybe tomorrow.
Urgh!
I'm ... dying!
Just kidding. :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 07, 2013, 01:44:16 am
Can't update tonight, maybe tomorrow.
Urgh!
I'm ... dying!
Just kidding. :P
Well depending on what made him Oh Snap you actually MIGHT be dying :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 07, 2013, 01:45:03 am
Ok, I have some time to answer the various questions now.

Mastahcheese, what will happen to magic and such when we reach the space age? Generally, it just goes bye-bye, but it would be interesting to see a sci-fi setting featuring wizards.
Magic will start to fade away long before the space age is reached, but don't worry, there will always be some still floating around here and there.

You mean like Star Wars?
Also, can you share your Mass Combat Rules? We could help. If we get sleep.
Not really, magic isn't powered by microbes, otherwise Arch would be a lot more powerful.
Ok, some (basic) idea of how mass combat (hopefully) works.

There are 3 basic unit types, and then archers. There are also more complicated units but those are still being worked out. Also, this stuff is just for up to the Iron Age, once gunpowder is invented, then these unit types will start shifting.

There is Mainline Infantry. These will make up usually half of your fighting force, they aren't really all that interesting.
There are Shock Infantry. These are heavy units, and have a +1 bonus to other infantry types, but -1 to archers.
There are Skirmishers. These are a lighter unit, and get +1 Vs. archers and Siege, and attack first in combat.
Archers can attack from 2 spaces away, and obviously have that advantage over Shock Infantry, but are weak to Skirmishers.

The battles will take place over a hex grid, and troops need to be adjacent to their target, except for archers, obviously.
You can move a unit one space, or attack, not both. When attacks are made, each unit rolls a die, and adds whatever bonuses they get, and then whoever rolls higher, kills off that many troops in the loser's squad. Except in ranged combat, where only the attacker can deal damage.

Each turn is divided into 3 phases, early day, late day, and night. Basically each phase lasts 8 hours, so technically there are 2 hours of "night" during the day phases, but I figured people could still see ok during that time. You issues orders to all of your units for the whole day, not for each phase. This is both to speed things up, and to simulate the fact that Copper Age warlords don't have cell phones.

If a unit does not sleep at night, then they will get tired, giving them a -1 penalty for each day, until 3 days, at which point they will be forced to rest the entire day. So for long distance travel, it's pretty safe, but not in a hostile environment.

When a city produces a unit, you don't choose which one it is, I roll a die, and on a 1,2, or 3, it's Mainline Infantry, on a 4, It's Shock Infantry, 5 are Skirmishers, and a 6 makes Archers. You can build building that increase the chances of a certain type, which in turn decreases the chance of Mainline Infantry. For example, you want more Archers, so you make an archery range. Now you'll get Archers on a 6 or a 3, with only a 1 or 2 being normal troops.

Stuff like cavalry are unit upgrades, which are still being worked out. But horses will be a valuable commodity.

That about sums it up on combat, do you desire any clarifying further?

Oh come on, I'm already making the TARDIS. Not like the space age is that far away.
Yeah, that has nothing to do with the Space Age, I've already figured out how the Tardis will work. And you shall be disappoint.

A new dwarf strolls into the fortress's caves.
You have pretty horrible timing, you know that?

Is what happens that everyone rolls a 1 or 6?
Not everyone, just the wrong people rolled the exact wrong ones at the exact wrong time.

Mastahcheese, whatever happens, just remember....my power armor gives me a +3 bonus to not dying horribly :P
Oh, I know. You'll need it.

Really, I could fairly quickly be taken down by a 2 or 3 dragons.  The only reason I could beat regular armies is because of Super Saiyan power levels making me immune to arrows/bullets.
I doubt that Mastahcheese will work that into the mechanics.
I'm pretty sure you have flight and laser beams, and that's about it in IRTD/R/D/D
Yeah, you can't stop a bullet. Or very much, for that matter.
Really, you're a glass cannon, don't go crazy if you enjoy living very much.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 07, 2013, 02:06:43 am
Y'know, maybe I should be happy that I didn't make it to the Mountainhomes.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 07, 2013, 02:34:20 am
Did both me and Xantalos roll a 6?

The magma snake strikes the Earth in the Crust with the xAngerx!
The severed part flies off in an arc!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 07, 2013, 07:31:00 am
Did both me and Xantalos roll a 6?

The magma snake strikes the Earth in the Crust with the xAngerx!
The severed part flies off in an arc!
Your anger looks a little faded. Maybe you should take a trip to the Magma Tailor and make a nice new =Anger=?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 07, 2013, 09:19:10 am
Not really, magic isn't powered by microbes, otherwise Arch would be a lot more powerful.
Weren't midichlorians just indicators of Force sensitivity?

The mass combat rules look okay.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 07, 2013, 09:21:41 am
What of artillery, or seige weapons? What of special units? What happens if we shift to a range-centric system?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 07, 2013, 09:26:45 am
For that matter, what if we bring dragons or wizards or other...unconventional units into the battle?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 07, 2013, 09:45:54 am
some units could be souped up versions of normal types (catapult=upgraded bowmen) or have there own rules
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 07, 2013, 03:00:15 pm
It's been so long since I posted my action, I have forgotten what it was.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Zanzetkuken The Great on September 07, 2013, 05:04:08 pm
Really, I could fairly quickly be taken down by a 2 or 3 dragons.  The only reason I could beat regular armies is because of Super Saiyan power levels making me immune to arrows/bullets.
I doubt that Mastahcheese will work that into the mechanics.
I'm pretty sure you have flight and laser beams, and that's about it in IRTD/R/D/D
Yeah, you can't stop a bullet. Or very much, for that matter.
Really, you're a glass cannon, don't go crazy if you enjoy living very much.

So I'm pretty much a 2 or 3 ranged unit with +1 or 2 when I attack a unit, but -1 or 2 when a unit attacks me?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 07, 2013, 07:06:24 pm
Really, I could fairly quickly be taken down by a 2 or 3 dragons.  The only reason I could beat regular armies is because of Super Saiyan power levels making me immune to arrows/bullets.
I doubt that Mastahcheese will work that into the mechanics.
I'm pretty sure you have flight and laser beams, and that's about it in IRTD/R/D/D
Yeah, you can't stop a bullet. Or very much, for that matter.
Really, you're a glass cannon, don't go crazy if you enjoy living very much.

So I'm pretty much a 2 or 3 ranged unit with +1 or 2 when I attack a unit, but -1 or 2 when a unit attacks me?
That sounds about right :P
*I* on the other hand, get a +3 to not being shanked in the liver.
You and I are like opposites you and I. So opposite.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 07, 2013, 07:10:02 pm
I think everyone posted a action.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 07, 2013, 07:13:44 pm
Hold on, I'll make the update.

Spoiler: New Update. (click to show/hide)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 07, 2013, 07:51:41 pm
Wow, there are a lot of people who joined with no name while I wasn't looking.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 07, 2013, 07:55:08 pm
Wow, there are a lot of people who joined with no name while I wasn't looking.
Well, how do you expect the GM to add tension if there aren't any redshirts to add to the body count?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 07, 2013, 11:39:52 pm
What of artillery, or seige weapons? What of special units? What happens if we shift to a range-centric system?
They work on slightly different rules, that are still being perfected, but mostly work like other units.

Oh, and you will eventually shift to a system with more ranged attacks, but I think it will still work mostly the same.

For that matter, what if we bring dragons or wizards or other...unconventional units into the battle?
I'll handle that as we go along.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 07, 2013, 11:40:46 pm
Can't update tonight, maybe tomorrow.
...
I guess no?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 07, 2013, 11:41:59 pm
The update is a lie.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 07, 2013, 11:44:07 pm
I was just answering questions!
I'm working on it right now!

Pulling up my paint programs...
Loading random.org...

I'm working on it!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 07, 2013, 11:45:29 pm
I was just answering questions!
I'm working on it right now!

Pulling up my paint programs...
Loading random.org...

I'm working on it!
YES
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 07, 2013, 11:52:27 pm
I was just answering questions!
I'm working on it right now!

Pulling up my paint programs...
Loading random.org...

I'm working on it!
YES

Quick! We need to start a derail!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 08, 2013, 12:45:54 am
QUICK! WE NEED KILLERHELLHOUND TO POST SOMETHING ABOUT NOT BEING ABLE TO SEE THE MOUNTAINHOMES BLOWING UP :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 08, 2013, 12:47:09 am
Today I had hamburgers for supper. They were delicious. BUT THEY WOULD HAVE BEEN SO MUCH MORE DELICIOUS IF THE MOUNTAINHOME EXPLODED.
Title: Re: (Illustrated) Roll to Die
Post by: BFEL on September 08, 2013, 12:55:53 am
fuck I carnt see cause I'm at school and the pictures wont load will post action tonight if the world isnt exploded

I was referencing this iconic moment :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dansmithers on September 08, 2013, 12:57:47 am
Let's hope ordered light beats chaotic darkness.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 08, 2013, 01:03:57 am
No! Hamburgers need to beat the disorderly shadows!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 08, 2013, 01:10:51 am
Mountain Homes
Make mobility units for any other productive dwarf who asks for one, and travel along in mine gathering wood and corpses and ore.
(1+1) Nobody asks for one! And you can't find any good materials, what with the huge distraction.

Continue activating the ?artifact?
(4) The artifacts begins to send swirling light out around you!

Climb out of the hole, dragging the gold thing with me if possible.
(6) You pull that strange thing up with you, it's solid gold!

Summon Golden Guns, golden weapons which summon high-velocity golden projectiles aimed at people, and distribute them amongst the dwarves.
Summon a Golden Gattler, a big gattling Golden Gun, and install it atop the Great Golden Gurdwara.
While I'm at it, summon some more Golden Guardians and station them at various points in the fortress.
Also, create the Golden Gate Bridge, a gold bridge with a gate on it to get across that nasty hole.
(2) You hear a deafening roar! You can't focus!

LEARN STONE MAGIC.
(2+1) The voice suddenly shouts at you to dig deeper!
(3) You hear it too!

Convince the ghosts to combine their powers with my int a massive energy blast to wreck the mountain homes.
(6) You blast the wall with the rage of an entire herd of fallen elephants! AN AQUIFER HAS BEEN BREACHED

Absorb my Blood-Spawns to obtain Blood Magic.
Make a trade depot for that poor, poor merchant.

(5) Unfortunately, you can't use the suit like that, but you do make a nice depot.

Keep digging.
(6) HOLY-

(http://i1325.photobucket.com/albums/u623/mastahcheese/23_zpsb1e80466.png) (http://s1325.photobucket.com/user/mastahcheese/media/23_zpsb1e80466.png.html)


Under the Mountain
Have him get out the way, then go onto the platform thing and keep tunneling up.
(5) RRRRRHHHHHHHHAAAAAAAAAAAARRRRGGGGGGGHHHHHHHH

Start tunneling up out of Xantalos's way
(2) Xantalos kicks you out of the way! He breaks through!


Outskirts of Mountain Homes
Keep flying.
(6) You arrive at the mountain homes. Oh, what a lovely day.


Caverns
Wobble my guts friendly at the elf, then look with suspicion at the horde of crundles
The floating guts follows the horde of crundles because of curiousity
(3) The dwarves and crundles trample the elf to death, so you go ahead and eat it, and follow them.

Tell my crundles to not kill the floating guts, and then look to see if they have hands that can use tools. If they do, continue to travel and teach them to use tools. If not, grant them the gift of opposable thumbs, with my beard.
(2) You trample over the elf and keep going, your beard is being fussy again.

Ask if they've seen any fabled ores of old.
(4) The guts can't talk, and the elf is dead, but you're sure you're on the right path!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus46_zps9e939e40.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus46_zps9e939e40.png.html)


Lamias Capital
Thank kj1225 the greatest of gods for the assist and expand the Lamia kingdom after building my fucking Tardis.
(4) You head home and start building a big blue box.

Use newly acquired energy to evolve to this form:
A living virus in the shape of a human. I can eat organic things, and gain capabilities based on that which I eat. Anything I eat, I can mimic, and I gain the memories. Said mimicking and memories are perfectly accurate to the point that nobody could tell the difference. I regenerate from wounds, but consume bio-mass(gotten from eating) to do so. Also, I can do things like throw around tanks and run up skyscrapers. Oh, and I weigh about a quarter ton.
(2) Like a super-dwarven blast of pure energy would be expected to do to a mass of viral growth, you die.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus47_zps882ef437.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus47_zps882ef437.png.html)


Skies
Continue flying, listening to the dragon.
(4) You are learning of the glories of KJ the first. You have become a Disciple of KJ the first!

Continue flying to the humans, preach on the way.
(6) You suddenly are grateful that you aren't near the mountain homes, you don't know why. You think the dwarf is getting the idea of what you're saying, and you can see the kingdoms in sight.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus48_zps2f2a5136.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus48_zps2f2a5136.png.html)


Human Kingdoms
Advance my technology while expanding the settlement
(2) You are distracted as you watch the other two kingdoms start a fight!

MY CITIZENS, YOU!!!!!!!!!!!!!!!!!!!!!!! ATTACK TT'S CAMP, SHOW HIM NOT TO MESS WITH ME. RARGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!
(6) You call upon your armies and have them charge!

Build a wall. Then advance human technology.
(6) You raise up the wall just in time! You'll have to fight before you can improve your tech!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus52a_zps57d935dc.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus52a_zps57d935dc.png.html)


Wilds
Establish a base camp.
(1) You put the tree back up!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus49_zpsadb6cfde.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus49_zpsadb6cfde.png.html)

Oh well. Summon a blast of light to figure where I am, then fly over to the human settlement. Make no move to attack.
(5) You find the humans! It looks like a fight's about to go down...


Far Side of Gia
Summon golem (with wheels instead of feet) to carry me to the Mountainhomes.
Begin construction of high-speed wheeled vehicle.

(1) You try to make a vehicle, it's instantly portaled away by killerhellhound.

Stomp and curse and tell my companion "This doesn't happen to me normally" Then portal to the mountain homes
(4) You successfully reach the mountain homes! Along with some junk.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus51_zps23072787.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus51_zps23072787.png.html)


Afterlife
Mumble angrily and return to the world of the living for vengeance
(3) You walk out, bitterly.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus50_zpsf5ac7be6.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus50_zpsf5ac7be6.png.html)


Other
A new dwarf strolls into the fortress's caves.
(1) You have horrible timing.

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Elves (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Spoiler: Map (click to show/hide)

WOO! It's mass combat test time!

your mainline infantry are the guys with swords/axes, your skirmishers have mace/hammer, your Shock troops have spears/pikes, and the archers have bows/crossbows! If you can't tell any of them apart, I can't blame you!

(tip: the spears are pretty obvious, but the skirmishers are holding their weapons upright, while mainline are holding them down by their hip.
I'll be ignoring the day/night cycle for this fight, so go crazy.)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 08, 2013, 01:12:55 am
Wait, did we both portal there?

If so, summon golems to defend the Mountainhomes.
If not, summon a mobile siege engine to take me there.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 08, 2013, 01:16:40 am
GGGGGRRRAAAAH
CALL UPON XANTALOS THE DEVOURER TO GRANT ME POWER AND BEGIN MASSACRING EVERY NONMAGMASERPENT I SEE
BECAUSE FUCK THEM FOR NOT DIGGING DOWN SO I DIDN'T HAVE TO TUNNEL THROUGH ALL THAT


Xantalos chuckles. His magma serpent feels approved of.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on September 08, 2013, 01:17:45 am
Continue making my Tardis through magic and stuff.

Kj1225 smiles upon his followers! They feel accepted.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 08, 2013, 01:24:19 am
Wait, did we both portal there?
Nope, he only warped himself.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Gamerlord on September 08, 2013, 01:24:59 am
OBEY.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 08, 2013, 01:26:02 am
Wait, did we both portal there?
Nope, he only warped himself.

AND MY STUFF. I wish there was an angry emoticon.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 08, 2013, 01:27:26 am
Wait, did we both portal there?
Nope, he only warped himself.

AND MY STUFF.  >:(
FTFY
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Glloyd on September 08, 2013, 01:29:31 am
Continue to advance my technology! Supplement that by observing the tech that the other humans use in battle.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 08, 2013, 01:30:53 am
Supplement that by observing the tech that the other humans use in battle.
You see? This is how you tech in this game.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 08, 2013, 01:33:59 am
Wait, did we both portal there?
Nope, he only warped himself.

AND MY STUFF.  >:(
FTFY

I'm not sure how I didn't notice that.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 08, 2013, 01:35:55 am
UPWARDS WE GO, HA HAHA HA HAA
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 08, 2013, 02:00:23 am
portal in some defenders maybe these guys (http://www.youtube.com/watch?v=iM4oiPnsrnk&list=LLtyqJ41SPX4TcSZBymBmfCQ&feature=mh_lolz)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 08, 2013, 02:02:20 am
Wait, mastahcheese said what I summoned was was transported by you. Was it to the Mountainhomes?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 08, 2013, 02:08:09 am
portal in some defenders maybe these guys (http://www.youtube.com/watch?v=iM4oiPnsrnk&list=LLtyqJ41SPX4TcSZBymBmfCQ&feature=mh_lolz)
Can't watch... mentioned my problem with videos before.

Wait, mastahcheese said what I summoned was was transported by you. Was it to the Mountainhomes?
Yes.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 08, 2013, 02:13:03 am
So, what will my golems do, exactly? Can I control them from here? Speaking of which, where is here?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: wolfchild on September 08, 2013, 03:00:24 am
Continue flying towards the humans, create a tailwind
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: blademan9999 on September 08, 2013, 03:36:31 am
Use my long dead elephant powers to undergo asexual reproduction to become TWO yaks.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 08, 2013, 03:54:05 am
Wait, mastahcheese said what I summoned was was transported by you. Was it to the Mountainhomes?
What did you make I think it got broke other wise I dont see it
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: TopHat on September 08, 2013, 04:33:49 am
Quickly trade at depot if one of the dwarves wants to trade. (keep the solid gold thing though!)
If not, or after trading, exit with caravan.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on September 08, 2013, 05:01:03 am
Join the battle on Tavik Toth's side.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Lukeinator on September 08, 2013, 05:02:52 am
Create a new civilization,The Luketopian union, grab a weapon and attack the guards.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: poketwo on September 08, 2013, 06:19:40 am
No, no one will stop me!!!!!
sleep
First skirmishers attack while archers attack archers, then the mainline, then the spears attack with archers supporting all the way.
Also, Isn't new ways to minimalize casualties  on your side, and killing more enemies is how you tech up???? If so, after the battle, create pencilen, and bronze age tech.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: squidgen on September 08, 2013, 07:23:48 am
Noooooooo! Not the Mountainhomes!

Keep trying to teach the crundles to use tools. And also use my beard to see if there are any other cavern creatures out there.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dansmithers on September 08, 2013, 07:40:48 am
"ONE SHALL STAND!"
Channel the soul of GreatWyrmGold, The Dragon!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 08, 2013, 07:44:26 am
Use my elven powers to magick up some elven friends.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Coolrune206 on September 08, 2013, 07:54:52 am
Didn't remurtha make it so EVERYONE needed to wear a hat?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 08, 2013, 08:00:07 am
Didn't remurtha make it so EVERYONE needed to wear a hat?
Indeed I did.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 08, 2013, 08:04:09 am
Nobody has don e anythign whatsoever to do with the huge water breach cascading into the fort.


fun times ahead.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: wolfchild on September 08, 2013, 08:06:51 am
Well, no one thought to place doors in every corridor. When playing with water its a smart move, the dwarves can evacuate while only letting in a relatively small amount of water. Warning, does not work so well with magma
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 08, 2013, 08:11:58 am
Didn't remurtha make it so EVERYONE needed to wear a hat?
Indeed I did.
That reminds me where is my hat (I got when I entered this world) and where is my gas mask (summoned on the boat trip)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Tavik Toth on September 08, 2013, 08:12:18 am
Let the enemy in between then have the entire army attack from both sides and the rear.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Tomcost on September 08, 2013, 08:58:54 am
Attempt to asexually reproduce using excess biomass. Keep following the dwarf and the crundles
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BunnyBob77 on September 08, 2013, 09:11:28 am
Reappear in hell, conveniently next to adamantine.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: flabort on September 08, 2013, 11:38:40 am
S***. Ride the mobility unit upwards and away from the water. Closed to the GGG, if need be. Carve stone spikes and attach them to the MU, in case a certain serpent can climb ladders.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 08, 2013, 12:25:14 pm
Build a wall. Then advance human technology.
(6) You raise up the wall just in time! You'll have to fight before you can improve your tech!
(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus52a_zps57d935dc.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus52a_zps57d935dc.png.html)
Cool!

Didn't remurtha make it so EVERYONE needed to wear a hat?
I'm wearing a yellow top hat studded with citrines, you just can't see it under my hood.



Summon Golden Guns, golden weapons which summon high-velocity golden projectiles aimed at people, and distribute them amongst the non-drown-worry dwarves.
Summon a Golden Gattler, a big gattling Golden Gun, and install it atop the Great Golden Gurdwara.
While I'm at it, summon some more Golden Guardians and station them at various points in the fortress above the new waterline.
Create the Golden Gate Bridge, a gold bridge with a gate on it to get across that nasty hole.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dansmithers on September 08, 2013, 12:38:42 pm
I wear a ruby-studded constable's cap.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Tavik Toth on September 08, 2013, 12:40:49 pm
I wear a fedora.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Lukeinator on September 08, 2013, 12:45:02 pm
Underneathy hood, I wear a Houndstooth Fedora.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 08, 2013, 12:47:27 pm
My hat is a miniature siege engine. Or at least it will be after my next action.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 08, 2013, 12:50:03 pm
I wear an invisible, intangible hat.

Fo Shure.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 08, 2013, 12:55:12 pm
I also wear my trademark black fedora, but made out of rosewood.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: BFEL on September 08, 2013, 06:35:13 pm
I WEAR NO HAT! I SCORN YOU REMUTHRA!!!

In other news:
Suddenly get the idea moving to higher ground is a good idea.
Ask trader if he has any extremely large corks.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 08, 2013, 06:37:22 pm
I WEAR NO HAT! I SCORN YOU REMUTHRA!!!

In other news:
Suddenly get the idea moving to higher ground is a good idea.
Ask trader if he has any extremely large corks.

SMITE.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: squidgen on September 08, 2013, 07:06:21 pm
*Looks back through thread*

Wait a second... Nobody ever put a hat on me, and I didn't put it there ether. It just appeared there. I have been wearing a hat made of imagination this whole time.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 08, 2013, 07:09:56 pm
OBEY THE VOICES AND RUN!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 08, 2013, 07:22:10 pm
*Looks back through thread*

Wait a second... Nobody ever put a hat on me, and I didn't put it there ether. It just appeared there. I have been wearing a hat made of imagination this whole time.
WORSHIP THE POWER OF THE HATGOD.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Aseaheru on September 08, 2013, 07:39:21 pm
Hats are awesome.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 08, 2013, 07:39:47 pm
...
ENTROPY, BITCHES
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 08, 2013, 07:56:42 pm
...
ENTROPY, BITCHES
But if everything has to wear a hat why dont you have one also
Hats are awesome.
I agree
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 08, 2013, 07:58:19 pm
...
ENTROPY, BITCHES
But if everything has to wear a hat why dont you have one also
Hats are awesome.
I agree
Because awesome hair.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 08, 2013, 08:04:02 pm
...
ENTROPY, BITCHES
But if everything has to wear a hat why dont you have one also
Hats are awesome.
I agree
Because awesome hair.
Eldritch abominations have horrible hair. Which is proof that Darnos should stop trying to be a hairdresser.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 08, 2013, 08:04:55 pm
...
ENTROPY, BITCHES
But if everything has to wear a hat why dont you have one also
Hats are awesome.
I agree
Because awesome hair.
Eldritch abominations have horrible hair. Which is proof that Darnos should stop trying to be a hairdresser.
Wrong game, GWG.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Remuthra on September 08, 2013, 08:08:04 pm
The mantle is covered by the crust. Therefore Gia's crust is literally Xantalos' hat, and he's currently boring a hole through his own clothes.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 08, 2013, 08:10:18 pm
The mantle is covered by the crust. Therefore Gia's crust is literally Xantalos' hat, and he's currently boring a hole through his own clothes.
So if he leaves the crust then he gets struck down for not wearing a hat
 I like this
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 08, 2013, 08:18:32 pm
...
ENTROPY, BITCHES
But if everything has to wear a hat why dont you have one also
Hats are awesome.
I agree
Because awesome hair.
Eldritch abominations have horrible hair. Which is proof that Darnos should stop trying to be a hairdresser.
Wrong game, GWG.
The joke was based on the idea that Darnos did the hair of--you know what, it was a pretty weak joke to begin with.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 08, 2013, 08:29:38 pm
The derail strikes the topic with an *abomination hair cloak*!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: squidgen on September 08, 2013, 09:14:37 pm
The derail strikes the topic with an *abomination hair cloak*!

What derail? We were just discussing the nature of our character's hats, and because one of the gods is a god of hats, it is completely on topic.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Elephant Parade on September 08, 2013, 09:16:08 pm
The derail strikes the topic with an *abomination hair cloak*!

What derail? We were just discussing the nature of our character's hats, and because one of the gods is a god of hats, it is completely on topic.

Well, then it turned into a mini-derail about an in-joke, but I suppose that's true.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: flabort on September 08, 2013, 09:31:57 pm
The severed hat flies off in an arc?
Nay?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on September 08, 2013, 09:58:55 pm
I have a hood. Hoods are cool.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 09, 2013, 01:52:24 am
Didn't remurtha make it so EVERYONE needed to wear a hat?
Indeed I did.
For a while, I made sure everyone had a hat, then it became tedious and I'm lazy.

Once God Remuthra wakes up, he'll see it, get super-ticked, and fix it.
Probably with the death of everyone not protected by a hat.

The mantle is covered by the crust. Therefore Gia's crust is literally Xantalos' hat, and he's currently boring a hole through his own clothes.
This is pretty hilarious, I've already figured out the specifics of Xantalos' imprisonment, because it's plot relevant, but this is hilarious.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: wolfchild on September 09, 2013, 02:45:34 am
I don't need a hat!!!!!!

1) As a dragon GWG should favour me
2) as the first priest EVAR (of KJ) HE should protect me too

3) GWG and KJ were on decent terms so there should not be a big problem with 1 and 2 both being true
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 09, 2013, 02:47:00 am
I need no hat because son of Xantalos.
OOC, I need no hat because Xantalos.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 09, 2013, 02:54:40 am
I don't need a hat!!!!!!

1) As a dragon GWG should favour me
2) as the first priest EVAR (of KJ) HE should protect me too

3) GWG and KJ were on decent terms so there should not be a big problem with 1 and 2 both being true
This is quite logical, particularly since KJ is opposed to Remuthra as the gods of day and night, respectively, so offending Remuthra is par to your course.

I need no hat because son of Xantalos.
OOC, I need no hat because Xantalos.
I like how Xantalos has now become a noun, verb, and adjective within this game.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 09, 2013, 02:57:43 am
For instance: I'm about to Xantalos the mountainhomes.
Mainly because they weren't more proactive about digging downward.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: wolfchild on September 09, 2013, 03:00:35 am
For instance: I'm about to Xantalos the mountainhomes.
Mainly because they weren't more proactive about digging downward.


SOOOOOOOO glad I did not end up there
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 09, 2013, 03:06:28 am
I'm about to Xantalos the mountainhomes.
SOOOOOOOO glad I did not end up there
Siggin'.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 09, 2013, 03:06:47 am
I'm about to Xantalos the mountainhomes.
SOOOOOOOO glad I did not end up there
Siggin'.
Knew it.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 09, 2013, 03:10:57 am
Hey, at least I weeded through and removed some not-as-funny-as-they-were-originally quotes.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: wolfchild on September 09, 2013, 03:25:35 am
Woooo, did something sig-worthy
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 09, 2013, 06:21:07 am
For instance: I'm about to Xantalos the mountainhomes.
That's a verb mainly because derm isn't playing.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Xantalos on September 09, 2013, 06:22:23 am
For instance: I'm about to Xantalos the mountainhomes.
That's a verb mainly because derm isn't playing.
No, to derm is to violently explode the object of dermification. Xantalosing is specifically targeting life forms.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 09, 2013, 06:30:01 am
For instance: I'm about to Xantalos the mountainhomes.
That's a verb mainly because derm isn't playing.
No, to derm is to violently explode the object of dermification. Xantalosing is specifically targeting life forms.
sig
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: kj1225 on September 09, 2013, 06:31:20 am
Hehe. It looks like the Dwarves are going to find out why the tunnel snakes rule.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: wolfchild on September 09, 2013, 06:32:38 am
For instance: I'm about to Xantalos the mountainhomes.
That's a verb mainly because derm isn't playing.
No, to derm is to violently explode the object of dermification. Xantalosing is specifically targeting life forms.
sig

aww I wanted to sig that
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 09, 2013, 06:54:29 am
For instance: I'm about to Xantalos the mountainhomes.
That's a verb mainly because derm isn't playing.
No, to derm is to violently explode the object of dermification. Xantalosing is specifically targeting life forms.
sig

aww I wanted to sig that
Yes I stole someone elses sig that's happened to me heaps
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: GreatWyrmGold on September 09, 2013, 06:56:12 am
You really can both sig it.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: squidgen on September 09, 2013, 07:01:00 am
You really can both sig it.

But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Tomcost on September 09, 2013, 07:01:14 am
I suppose that if two persons sig the same thing the sig loses value.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: wolfchild on September 09, 2013, 07:08:14 am
You really can both sig it.

But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dont know why but I want to sig this now
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: squidgen on September 09, 2013, 07:16:31 am
Maybe now we should rename the thread "Get your sigs here! (Oh and we also have some sort of RTD here.)"
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Tomcost on September 09, 2013, 07:18:47 am
"(Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently. Now with free sigs!"
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: killerhellhound on September 09, 2013, 07:23:23 am
Maybe now we should rename the thread "Get your sigs here! (Oh and we also have some sort of RTD here.)"
You really can both sig it.

But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dont know why but I want to sig this now
We make serious fun out of random comments
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: Dorsidwarf on September 09, 2013, 11:33:23 am
I do9nt know how to link to a sigpost :(

Belay that, I just figured it out
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 09, 2013, 02:15:53 pm
"(Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently. Now with free sigs!"
Stole this.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 09, 2013, 02:46:11 pm
Do you really need the link AND the clickable banner in your sig?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 09, 2013, 02:49:13 pm
Do you really need the link AND the clickable banner in your sig?
Yes, if you disable sig pictures in your forum profile settings, then the banner won't show up.
So I have to still have the text link.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: TopHat on September 09, 2013, 03:26:28 pm
Suddenly get the idea moving to higher ground is a good idea.
Ask trader if he has any extremely large corks.

"erm.... I'll just check....."
((caravan inventory, please.))
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 09, 2013, 03:27:46 pm
QUICK! SOMEONE SAY SOMETHING SIGGABLE SO WE LIVE UP TO EXPECTATIONS!
The forum is depending on it.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: squidgen on September 09, 2013, 03:28:50 pm
Suddenly get the idea moving to higher ground is a good idea.
Ask trader if he has any extremely large corks.

"erm.... I'll just check....."
((caravan inventory, please.))

Just make an imagination cork. It works for hats, apparently.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
Post by: mastahcheese on September 09, 2013, 03:34:08 pm
Suddenly get the idea moving to higher ground is a good idea.
Ask trader if he has any extremely large corks.

"erm.... I'll just check....."
((caravan inventory, please.))
Just try to barter with junk and I'll roll to see if you have it. Unless it's clearly in the wagon's picture. Like underground plants, I think I put some of those in there.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 09, 2013, 04:24:06 pm
Hokay, boss.













"Cavern light!"

"Houston, the Snake has breached"
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 09, 2013, 04:26:25 pm
"Houston, the Snake has breached"
Dorsid are you Roleplaying things from RTDs in the bedroom again?
We talked about this man, its uncool.
Especially when you talk about it in the actual RTD.
Like what I'm doing right now.
So uncool.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 09, 2013, 04:29:17 pm
"Houston, the Snake has breached"
Dorsid are you Roleplaying things from RTDs in the bedroom again?
We talked about this man, its uncool.
Especially when you talk about it in the actual RTD.
Like what I'm doing right now.
So uncool.




You are scaring me right now. Unsay that.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Aseaheru on September 09, 2013, 04:30:36 pm
I liked the snake has breached line...
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 09, 2013, 04:32:35 pm
Ok, so I've put all the posted actions into a text document, but I'll still wait for more people to post first.

Also, I've decided to try learning how to use GIMP, for future forum games I'd like to make. I'm not going to switch to it for this game, since that would be a ton of work. That program is hard to use, though, I mean dang, I'm still having tons of trouble with it.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Coolrune206 on September 09, 2013, 04:57:35 pm
Gimp's sorta like paint, unless you WANT it to be complex
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 09, 2013, 05:08:57 pm
But it supports layers.i think.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 09, 2013, 05:22:46 pm
But it supports layers.i think.
It does, that's why I'm trying to switch.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 09, 2013, 05:30:30 pm
I have a different, less complicated tool for layer support :P.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 09, 2013, 05:34:39 pm
I have a different, less complicated tool for layer support :P.
What is it?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 09, 2013, 05:35:26 pm
I have a different, less complicated tool for layer support :P.
What is it?
Boop. (http://pixlr.com/)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Elephant Parade on September 09, 2013, 06:25:14 pm
I have a different, less complicated tool for layer support :P.
What is it?
Boop. (http://pixlr.com/)

Paint.net supports layers.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 09, 2013, 08:31:49 pm
I have a different, less complicated tool for layer support :P.
What is it?
Boop. (http://pixlr.com/)
There's three separate programs there, it seems. Which are you suggesting?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Zanzetkuken The Great on September 09, 2013, 09:59:43 pm
Continue towards human civilizations, listening to the dragon.
Hold back when arrived, and observe battle.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 10, 2013, 05:15:12 am
I have a different, less complicated tool for layer support :P.
What is it?
Boop. (http://pixlr.com/)
I thought it was just different versions of the same version. I only ever clicked on the first one.
There's three separate programs there, it seems. Which are you suggesting?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Scionox on September 10, 2013, 06:06:09 am
Breath out a massive shadow sphere(Using shadow bonus also night bonus, and also underground bonus i assume?) and, combine it with artifact's power(does artifact gives bonus?), then fire it all at the Mantle Snake(s) in the combined blast.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: TopHat on September 10, 2013, 12:27:16 pm
Suddenly get the idea moving to higher ground is a good idea.
Ask trader if he has any extremely large corks.

"erm.... I'll just check....."
((caravan inventory, please.))
Just try to barter with junk and I'll roll to see if you have it. Unless it's clearly in the wagon's picture. Like underground plants, I think I put some of those in there.
Ah.
"I might have one of those. Can't be bothered to check right now. And you. What've you got? Something worth the wait? Mined any precious gems? Minerals? Made any cool stuff? Brewed any ale? Or beer? Found any exotic underground plants?"
Commence barter.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 10, 2013, 01:53:18 pm
QUICK! SOMEONE SAY SOMETHING SIGGABLE SO WE LIVE UP TO EXPECTATIONS!
The forum is depending on it.

My eyeballs feel sad.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 10, 2013, 02:33:01 pm
Suddenly get the idea moving to higher ground is a good idea.
Ask trader if he has any extremely large corks.

"erm.... I'll just check....."
((caravan inventory, please.))
Just try to barter with junk and I'll roll to see if you have it. Unless it's clearly in the wagon's picture. Like underground plants, I think I put some of those in there.
Ah.
"I might have one of those. Can't be bothered to check right now. And you. What've you got? Something worth the wait? Mined any precious gems? Minerals? Made any cool stuff? Brewed any ale? Or beer? Found any exotic underground plants?"
Commence barter.
"Well we do have dat one ale. The one that's the best ale ever created ever. Or you could take the Gurdwara" BFEL then points to the giant golden eyesore sticking out of the mountain.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 10, 2013, 02:47:41 pm
A certain wizard feels an inexplicable urge to drop a sharp golden brick on one of the dwarves' heads. Huh.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 10, 2013, 03:21:39 pm
A certain wizard feels an inexplicable urge to drop a sharp golden brick on one of the dwarves' heads. Huh.
Well maybe if a certain wizard were using their powers to stop the flood, maybe one of the dwarves wouldn't have to sell off his house :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 10, 2013, 03:49:02 pm
Maybe id someone told him about the flood...
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: squidgen on September 10, 2013, 03:59:54 pm
A certain wizard feels an inexplicable urge to drop a sharp golden brick on one of the dwarves' heads. Huh.
Well maybe if a certain wizard were using their powers to stop the flood, maybe one of the dwarves wouldn't have to sell off his house :P

Ladies and gentlemen, dwarven foreclosure!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 10, 2013, 04:02:23 pm
A certain wizard feels an inexplicable urge to drop a sharp golden brick on one of the dwarves' heads. Huh.
Well maybe if a certain wizard were using their powers to stop the flood, maybe one of the dwarves wouldn't have to sell off his house :P

Ladies and gentlemen, dwarven foreclosure!
This isn't proper dwarven foreclosure! Nothing is exploding or on fire!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 10, 2013, 04:08:43 pm
A certain wizard feels an inexplicable urge to drop a sharp golden brick on one of the dwarves' heads. Huh.
Well maybe if a certain wizard were using their powers to stop the flood, maybe one of the dwarves wouldn't have to sell off his house :P

Ladies and gentlemen, dwarven foreclosure!
This isn't proper dwarven foreclosure! Nothing is exploding or on fire!
I refer you to my good friend the Mantle Snake.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 10, 2013, 04:51:49 pm
No one told the wizard about the flood. He's a Gold Wizard, not an Omniscience Wizard.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 10, 2013, 04:58:57 pm
No one told the wizard about the flood. He's a Gold Wizard, not an Omniscience Wizard.

The "Whoosh!", Roaring, and the sound of rushing water didn't even make him look up from his studies? Even though they interrupted them?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 10, 2013, 05:52:26 pm
They did?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 10, 2013, 05:58:21 pm
Well maybe if a certain wizard were using their powers to stop the flood, maybe one of the dwarves wouldn't have to sell off his house :P
Sig.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: flabort on September 10, 2013, 05:59:58 pm
Y'er not selling off my artifact booze, either. That's intended for defense of the fort. It's still sleeping right now, but it's about to go kick some mantle snake tail.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Tomcost on September 10, 2013, 06:00:28 pm
Mastahcheese, how many sigs did you get from this single RTD?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 10, 2013, 06:01:40 pm
I've lost count
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: flabort on September 10, 2013, 06:04:02 pm
I've lost count
Because you're "A dirty sig addict".
Meh. It's entertaining to watch people react to it.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Scionox on September 10, 2013, 07:41:06 pm
Someone clearly should make "Roll to Sig" forum game.  :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Elephant Parade on September 10, 2013, 07:44:02 pm
Someone clearly should make "Roll to Sig" forum game.  :P
I would, but I'm already running three.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Aseaheru on September 10, 2013, 07:55:29 pm
Suggestion games or roll to sig games?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: squidgen on September 10, 2013, 07:59:20 pm
*looks back at pictures*

Waitwaitwaitwait. It looks like the best course of action is to... DO NOTHING. (Except get to higher ground. And the giant cork is probably a good idea.) The water will wash the mantle snakes back into the magma, it will cool, and we get two brand new obsidian snake statues.

NOTHING CAN GO WRONG!!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Elephant Parade on September 10, 2013, 08:09:28 pm
Suggestion games or roll to sig games?

RTDs.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Powder Miner on September 10, 2013, 08:09:57 pm
Keep on marching to get FABLED ORE OF OLD!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 10, 2013, 08:16:22 pm
Just you wait...by the time you find that ore and return, a certain wizard will probably have flooded the market with gold.

"Oh, gold ore? Stick it in this gold trashcan."
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: squidgen on September 10, 2013, 08:21:07 pm
Just you wait...by the time you find that ore and return, a certain wizard will probably have flooded the market with gold.

"Oh, gold ore? Stick it in this gold trashcan."

Something tells me this ore will be... Blue
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 10, 2013, 09:20:00 pm
*looks back at pictures*

Waitwaitwaitwait. It looks like the best course of action is to... DO NOTHING. (Except get to higher ground. And the giant cork is probably a good idea.) The water will wash the mantle snakes back into the magma, it will cool, and we get two brand new obsidian snake statues.

NOTHING CAN GO WRONG!!
That's the general plan.
Although the plan still needs something to stop the water afterward. Thus the cork. And the foreclosure.

No one told the wizard about the flood. He's a Gold Wizard, not an Omniscience Wizard.
And yet he sensed that his homeowner status was in danger. So I suppose he is only a Nigh-Omniscient Wizard? :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 10, 2013, 09:24:49 pm
Or he ran out of things to do and decided to start preparing for potential threats. Hence why the biggest gun would be on the outside of the Gurdwara, useless against the Magma Worms.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 10, 2013, 09:52:00 pm
Or he ran out of things to do and decided to start preparing for potential threats. Hence why the biggest gun would be on the outside of the Gurdwara, useless against the Magma Worms.
And naturally foreclosure was top of the list of "threats"
Your wizard is a terrible person, not paying his magic bill and then shooting at the auditor. SHAME ON YOU!  >:(
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 10, 2013, 09:54:48 pm
I was thinking more of "elephants" or "other invaders". Especially as the auditor would be entering through the hatch at the bottom. And as his action would also be giving the auditor a gun of his own.

And if you don't give him stuff to do...he finds stuff to do on his own.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: squidgen on September 10, 2013, 09:56:47 pm
Wow, the amount of siggable material in this thread is quickly reaching dangerous levels. TAKE COVER, THE SIGSPLOTION IS COMING!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 11, 2013, 01:00:40 am
Wow, the amount of siggable material in this thread is quickly reaching dangerous levels. TAKE COVER, THE SIGSPLOTION IS COMING!
Reactor shielding failing captain! Hull breaches on decks seven and nine!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: kj1225 on September 11, 2013, 01:08:45 am
Whatever happened to Kj1225's concubine? Also did the whole of the Lamia civ die or what?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 11, 2013, 01:12:38 am
Whatever happened to Kj1225's concubine? Also did the whole of the Lamia civ die or what?
1: That was disgusting and horrible and we all wanted it to go away and it did.

2: Maybe. They won't be missed.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Xantalos on September 11, 2013, 01:13:34 am
Wait, the god had a concubine? I missed that bit.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: kj1225 on September 11, 2013, 01:13:51 am
I think he did.

Edit:  It was the last thing he did before he got the restraining order.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 11, 2013, 01:20:55 am
Wait, the god had a concubine? I missed that bit.

It was a mind-control hat.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: kj1225 on September 11, 2013, 01:21:21 am
Lamia actually.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 11, 2013, 01:22:33 am
Oh....I remember there being something about a mind-control hat concubine.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 11, 2013, 01:23:06 am
I've been "forgetting" it.
Which means never bring it up again.

And the Lamia civ isn't dead, they just went home because they're all in shock at being attacked by a mutant monstrosity.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: kj1225 on September 11, 2013, 01:24:41 am
I should probably tell them that the mutant menace died shouldn't I?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 11, 2013, 01:28:06 am
I should probably tell them that the mutant menace died shouldn't I?
And get a new concubine.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: wolfchild on September 11, 2013, 01:52:51 am
((Just realized you still have me as on the dragon's coast in the spoiler))
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 11, 2013, 01:56:36 am
((Just realized you still have me as on the dragon's coast in the spoiler))
Thanks for reminding me, I'm actually working on the update now, and so it'll be fixed when it's posted.

I'm trying to get the update done because I will be gone for the next two days, so I'm trying to give this to you all so you don't go crazy while I'm not here waiting for an update.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 11, 2013, 02:46:24 am
Mountain Homes
GGGGGRRRAAAAH
CALL UPON XANTALOS THE DEVOURER TO GRANT ME POWER AND BEGIN MASSACRING EVERY NONMAGMASERPENT I SEE
BECAUSE FUCK THEM FOR NOT DIGGING DOWN SO I DIDN'T HAVE TO TUNNEL THROUGH ALL THAT

UPWARDS WE GO, HA HAHA HA HAA
(4) You fire an Eldritch Magma Blast at Dansmithers! He is sent flying!
(6) You leap out of the tunnel! You valiantly protect your master!

OBEY.
(2) You try to go deeper! You begin plummeting down the ladder!

portal in some defenders maybe these guys
(4) You try to summon a specific type of ally, but get some generic mage-guardian golem instead.

Use my long dead elephant powers to undergo asexual reproduction to become TWO yaks.
(2) You are in awe of the wave of water before you! The ghosts seem to have left you.

Quickly trade at depot if one of the dwarves wants to trade. (keep the solid gold thing though!)
If not, or after trading, exit with caravan.

Commence barter.
(1) You can't cross the hole that's still there. And that wizard might be trouble. It's that jerk again.

Create a new civilization,The Luketopian union, grab a weapon and attack the guards.
(6) You swoop down and steal a weapon! With the guard still attached!

"ONE SHALL STAND!"
Channel the soul of GreatWyrmGold, The Dragon!
(3) You channel the power of your Maker! Your God protects you against this Eldritch abomination! You are unharmed!

S***. Ride the mobility unit upwards and away from the water. Closed to the GGG, if need be. Carve stone spikes and attach them to the MU, in case a certain serpent can climb ladders.
(2) Water crashes down on the MU! You are rocketed downward!

Summon Golden Guns, golden weapons which summon high-velocity golden projectiles aimed at people, and distribute them amongst the non-drown-worry dwarves.
Summon a Golden Gattler, a big gattling Golden Gun, and install it atop the Great Golden Gurdwara.
While I'm at it, summon some more Golden Guardians and station them at various points in the fortress above the new waterline.
Create the Golden Gate Bridge, a gold bridge with a gate on it to get across that nasty hole.
(3) You summon a Golden Gun, but as you head down to give it to someone, find that your destination is inaccessible.

Suddenly get the idea moving to higher ground is a good idea.
Ask trader if he has any extremely large corks.

"Well we do have dat one ale. The one that's the best ale ever created ever. Or you could take the Gurdwara" BFEL then points to the giant golden eyesore sticking out of the mountain.
(4) If, by large cork, you mean the trade wagon, then yes.

OBEY THE VOICES AND RUN!
(5) You somehow manage to slide past everyone before the water hits and make it down the ladder!

Breath out a massive shadow sphere(Using shadow bonus also night bonus, and also underground bonus i assume?) and, combine it with artifact's power(does artifact gives bonus?), then fire it all at the Mantle Snake(s) in the combined blast.
(3+3 Shadow Charge+1 Night bonus+ ?Artifact= Total of 7?) You unleash an almighty wave of power at the foes! But the smaller one gets in the way and take the full impact!

(http://i1325.photobucket.com/albums/u623/mastahcheese/24_zpsab3cac9c.png) (http://s1325.photobucket.com/user/mastahcheese/media/24_zpsab3cac9c.png.html)


Caverns
Keep trying to teach the crundles to use tools. And also use my beard to see if there are any other cavern creatures out there.
(4) The crundles are become more proficient with holding objects in their mouths. You can't really sense anything with all these people/crundles/guts floating around being noisy.

Attempt to asexually reproduce using excess biomass. Keep following the dwarf and the crundles
(2) You don't have enough biomass.

Keep on marching to get FABLED ORE OF OLD!
(4) You see something glittering in the dark up ahead!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus54_zpse978b748.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus54_zpse978b748.png.html)


Lamias Capital
Continue making my Tardis through magic and stuff.
(4) You build a large blue box. It seems like a good place to start.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus55_zps76dd7a83.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus55_zps76dd7a83.png.html)


Skies
Continue flying towards the humans, create a tailwind
(3) You fly up to see a battle ensuing.

Continue towards human civilizations, listening to the dragon.
Hold back when arrived, and observe battle.

(5) You can also see the humans, you also see another dragon.


Human Lands
Continue to advance my technology! Supplement that by observing the tech that the other humans use in battle.
(4) You watch the fight, and start taking notes!

Join the battle on Tavik Toth's side.
(5) You fly in and enter the field!

First skirmishers attack while archers attack archers, then the mainline, then the spears attack with archers supporting all the way.
Let the enemy in between then have the entire army attack from both sides and the rear.

Spoiler: Phase 1 (click to show/hide)
Spoiler: Phase 2 (click to show/hide)
Spoiler: Phase 3 (click to show/hide)
No combats, but many units are now in range of each other.


Elven Forests
Use my elven powers to magick up some elven friends.
(5) You summon some elves!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus56_zpsf1c9e346.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus56_zpsf1c9e346.png.html)


Far side of Gia
summon a mobile siege engine to take me to the Mountainhomes.
(6) It's not just a siege engine, it's a flying siege engine!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus57_zpse59caeb5.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus57_zpse59caeb5.png.html)


Underworld
Reappear in hell, conveniently next to adamantine.
(1) You appear exactly where you want, you can even see the adamantine above you! Now if only you could reach it.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus53_zps172328f3.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus53_zps172328f3.png.html)

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Elves (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Spoiler: Map (click to show/hide)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Xantalos on September 11, 2013, 02:49:34 am
BLAST LASER DRAGON AGAIN
THEN LEAP AT HIM AND DEVOUR HIM AFTER TEARING HIM TO SHREDS
OFFER UP THE CORPSE TO XANTALOS IF HE DIES FROM ATTACK
PRAY TO XANTALOS TO POWER UP MY KID TOO
HE'S A PRETTY COOL KID
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: wolfchild on September 11, 2013, 02:53:41 am
Try to convert the humans to KJism, if one of the fighting sides does, and the other does not, join that side
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dansmithers on September 11, 2013, 04:12:36 am
"And now you're all wet!"
Blast that wagon! Also keep praying.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: poketwo on September 11, 2013, 05:27:52 am
Continue, Don't let the enemy out-flank us!!!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: killerhellhound on September 11, 2013, 05:34:44 am
Portal up to the golden house bring my protector with me.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Lukeinator on September 11, 2013, 05:53:37 am
Murder guard, fly towards battle.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 11, 2013, 06:12:26 am
"And now you're all wet!"
Blast that wagon! Also keep praying.
Wait blast WHAT wagon? The one that will form the cork of salvation from wetness? I THINK NOT.

Attempt to barter for wagon of corking. Offer much golden stuffs for it.

Also question: Where in the fort is that super sexy booze located? If it gives a bonus to stuff might have to drink some when corking time comes.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Coolrune206 on September 11, 2013, 06:17:59 am
Blind the enemy with the power of the sun
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BunnyBob77 on September 11, 2013, 06:51:33 am
Reveal that this entire time I've secretly been concealing a jetpack I invented.  Take out the jetpack, fly up, and mine the adamantium.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: kj1225 on September 11, 2013, 06:54:10 am
Start by making the inside of it much larger than the outside. Then go out and tell the town that the mutant is dead.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 11, 2013, 07:08:25 am
I'm trying to get the update done because I will be gone for the next two days, so I'm trying to give this to you all so you don't go crazy while I'm not here waiting for an update.
You're just provoking the crazy, you know.

Portal up to the golden house bring my protector with me.
Ahem. You don't trespass on a wizard capable of turning your lower legs to gold and dumping you in a river.
We call it the "Golden Shoes" treatment.

Offer much golden stuffs for it.
You're not planning to sell my stuff without asking, are you?



"You'd expect someone to have told me about this. Well, let's see what the problem is..."
Create the Golden Giving-Up-On-Alliteration Submersible, a vehicle capable of constantly refreshing the air inside of it and floating or sinking as required. It has weapons and armor, specifically Giant Golden Guns and thick gold plating.
If successful, pilot the G.G-U-O-A.S. down through the flood of unusually viscous water.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: killerhellhound on September 11, 2013, 07:12:44 am
((I thought that escaping from a flood would be reason enough to go there))
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: squidgen on September 11, 2013, 07:23:07 am
Sensing trouble at the Mountainhomes, control the strands of beard that I may or may not have left there, and order them to seal off the lower caverns where the snakes are. But make it water-passable.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 11, 2013, 07:25:26 am
((I thought that escaping from a flood would be reason enough to go there))
((Oh, that's you in the purple robe?))
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: squidgen on September 11, 2013, 07:33:15 am
Why is one of the snakes listed as both healthy and dead?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Tomcost on September 11, 2013, 09:36:51 am
Oh, fuck,

Go back and aquire biomass
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Elephant Parade on September 11, 2013, 09:49:39 am
Ride siege engine towards Mountainhomes.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Zanzetkuken The Great on September 11, 2013, 10:13:10 am
Try to convert the humans to KJism, if one of the fighting sides does, and the other does not, join that side

Aid action.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 11, 2013, 10:40:53 am
Why is one of the snakes listed as both healthy and dead?
Death has some yummy fruit bowls.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Glloyd on September 11, 2013, 10:50:43 am
Use the notes I have taken to advance my technology! Implement that technology in my kingdom!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Tavik Toth on September 11, 2013, 11:56:17 am
Attack from both sides and behind now!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: TopHat on September 11, 2013, 02:00:26 pm
"And now you're all wet!"
Blast that wagon! Also keep praying.
Wait blast WHAT wagon? The one that will form the cork of salvation from wetness? I THINK NOT.

Attempt to barter for wagon of corking. Offer much golden stuffs for it.

Also question: Where in the fort is that super sexy booze located? If it gives a bonus to stuff might have to drink some when corking time comes.
"sorry. I can't get the golden stuff home without a wagon. Unless you're offering a golden wagon. And the awesome ale.
Holy Shi - PUT MY GUARD BACK RIGHT NOW! OR ELSE!"
Grab a crossbow from back of wagon. Point at the flying wizard. If threat proves ineffective, open fire on wizard. Order crossbow-armed guard to do the same..
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 11, 2013, 02:10:58 pm
Why is one of the snakes listed as both healthy and dead?
Schrodinger
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 11, 2013, 02:36:58 pm
Why is one of the snakes listed as both healthy and dead?
Schrodinger
Schrödinger's Vitamin Pills.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: squidgen on September 11, 2013, 02:51:29 pm
Why is one of the snakes listed as both healthy and dead?
Schrodinger

Soooo... If we observe the snakes, they die? I hate quantum snakes.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 11, 2013, 03:48:09 pm
Why is one of the snakes listed as both healthy and dead?
Schrodinger

Soooo... If we observe the snakes, they die? I hate quantum snakes.
Well then go observe Xantalos. Go observe him REALLY REALLY hard.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 11, 2013, 04:04:33 pm
Form an Elven settlement.

Meanwhile, in Hippie Tree Town...
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Aseaheru on September 11, 2013, 04:13:46 pm
Grab mah friend and get on the other side of that second ladder.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: ArchAIngel on September 11, 2013, 05:55:38 pm
Sigh. Bugger.
Spawn as a Battlemage of Force. These mages are specially trained for frontline combat, and wear armor and a mace designed to channel magic. Their magical capabilities revolve around pushing and pulling things, from yanking out someones intestines from their mouth, to pinching blood vessels shut. Location: Near battle. Do not participate in battle. Watch. If attacked, crush their lungs from the inside. MAGIC!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 11, 2013, 06:04:27 pm
Why is one of the snakes listed as both healthy and dead?
Schrodinger
Soooo... If we observe the snakes, they die? I hate quantum snakes.
Well then go observe Xantalos. Go observe him REALLY REALLY hard.
I approve of this plan as it involves a basic understanding of how Schrodinger's Cat actually orks!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Xantalos on September 11, 2013, 06:06:53 pm
Why is one of the snakes listed as both healthy and dead?
Schrodinger
Soooo... If we observe the snakes, they die? I hate quantum snakes.
Well then go observe Xantalos. Go observe him REALLY REALLY hard.
I approve of this plan as it involves a basic understanding of how Schrodinger's Cat actually orks!
Why GWG, I didn't know you waaagh an ork!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 11, 2013, 06:09:34 pm
...Stupid tyops.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 11, 2013, 06:09:50 pm
Why is one of the snakes listed as both healthy and dead?
Schrodinger
Soooo... If we observe the snakes, they die? I hate quantum snakes.
Well then go observe Xantalos. Go observe him REALLY REALLY hard.
I approve of this plan as it involves a basic understanding of how Schrodinger's Cat actually orks!
Why GWG, I didn't know you waaagh an ork!
GreatWyrm's Drakonzy Boyz.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: wolfchild on September 11, 2013, 06:37:47 pm
Soooo, Poketwo, Tavik, Gloid, none of the human kings want to listen to the dragon priest?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: ArchAIngel on September 11, 2013, 06:43:05 pm
Soooo, Poketwo, Tavik, Gloid, none of the human kings want to listen to the dragon priest?
You are no Dragon Priest! You don't even have the mask! :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Coolrune206 on September 11, 2013, 06:43:18 pm
If anything tavik will listen to me, As I'm helping him in the combat. I will preach the ways of the KJ, as he is my god (I am sun dragon, and I am GWG's servant as well)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 11, 2013, 06:43:46 pm
Soooo, Poketwo, Tavik, Gloid, none of the human kings want to listen to the dragon priest?
Of course not. They're not dragons.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: flabort on September 11, 2013, 06:49:35 pm
Lock the brakes on the MU. Use it as a cork, drop out the bottom, gather materials to reinforce it and improve it to the point that it can power through the water to it's source, even if it takes multiple turns.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 11, 2013, 06:59:21 pm
Lock the brakes on the MU. Use it as a cork, drop out the bottom, gather materials to reinforce it and improve it to the point that it can power through the water to it's source, even if it takes multiple turns.
Erm, part of the corking plan involves the water putting out Xantalos....
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Powder Miner on September 11, 2013, 07:02:22 pm
screw all y'all and your fighting
i'm finding ore
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 11, 2013, 07:03:47 pm
Ore for a metal I can summon in infinite quantity, any form, and many enchantments?

Look for iron ore or something. Maybe lead, if you want a precious metal.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dansmithers on September 11, 2013, 07:11:35 pm
Xantalos just came from a infinite pit to the center of the earth, that'd stop the water.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 11, 2013, 07:25:07 pm
Xantalos just came from a infinite pit to the center of the earth, that'd stop the water.
Yes but that doesn't help us stop the water at its source.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: flabort on September 11, 2013, 07:31:28 pm
Lock the brakes on the MU. Use it as a cork, drop out the bottom, gather materials to reinforce it and improve it to the point that it can power through the water to it's source, even if it takes multiple turns.
Erm, part of the corking plan involves the water putting out Xantalos....

My plan is doomed to failure anyways.  :P Odds are it won't stop, and it will be shattered on the ground again.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: killerhellhound on September 11, 2013, 09:50:00 pm
((I thought that escaping from a flood would be reason enough to go there))
((Oh, that's you in the purple robe?))
((Yes that's me))
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: flabort on September 11, 2013, 09:57:58 pm
Oh, yeah, I couldn't remember what I was wearing during the hat conversation. I took a closer look now, and apparently I have an adamantine cap, or maybe an iron helmet, on my head.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: blademan9999 on September 11, 2013, 10:51:43 pm
Use my long dormat elephant powers to undergo asexual reproduction to become TWO yaks.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Elephant Parade on September 11, 2013, 11:09:21 pm
Use my long dormat elephant powers to undergo asexual reproduction to become TWO yaks.

The elephants frown upon those who are not bold.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 12, 2013, 02:03:47 am
Call upon the power if the Great God Xantalos to revive me
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 12, 2013, 06:38:47 am
((I thought that escaping from a flood would be reason enough to go there))
((Oh, that's you in the purple robe?))
((Yes that's me))
((Okay then. Just knock first or something. And don't put your feet on the furniture.))
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 12, 2013, 12:52:31 pm
Also question: Where in the fort is that super sexy booze located? If it gives a bonus to stuff might have to drink some when corking time comes.
It's at the still, which is inaccessible because of the flood.

Why is one of the snakes listed as both healthy and dead?
Because I failed.

Death has some yummy fruit bowls.
Sigging.

If we observe the snakes, they die? I hate quantum snakes.
Quantum snakes need to be a thing now.

Oh, yeah, I couldn't remember what I was wearing during the hat conversation. I took a closer look now, and apparently I have an adamantine cap, or maybe an iron helmet, on my head.
It's just a blue hat. It's a floppy hat, that's probably made of pig tail fiber and dyed blue. It's unremarkable.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 12, 2013, 02:59:49 pm
Yay a sig happened. #lifecomplete
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Elephant Parade on September 12, 2013, 06:23:20 pm
Wait a second; I just thought of a question. (Yep, right after your question-answering post. :P)

When magic is mostly gone, what happens to the wizards? Is it the downside of playing characters who are probably more powerful than dwarves, humans, and all the rest?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 12, 2013, 08:18:53 pm
#lifecomplete
Why does everyone hashtag? #Meta

Wait a second; I just thought of a question. (Yep, right after your question-answering post. :P)
When magic is mostly gone, what happens to the wizards? Is it the downside of playing characters who are probably more powerful than dwarves, humans, and all the rest?
We write books and get famous.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 12, 2013, 08:32:18 pm
Wait a second; I just thought of a question. (Yep, right after your question-answering post. :P)

When magic is mostly gone, what happens to the wizards? Is it the downside of playing characters who are probably more powerful than dwarves, humans, and all the rest?
You'll just have to see...
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dansmithers on September 12, 2013, 08:34:14 pm
The wizards become dwarves, obviously.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: squidgen on September 12, 2013, 08:48:48 pm
We use them to power a Death Star, obviously.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 12, 2013, 08:50:07 pm
We use them to power a Death Star, obviously.
Obviously.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Elephant Parade on September 12, 2013, 08:51:16 pm
We use them to power a Death Star, obviously.
Obviously.
Yes, it seems quite obvious now.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: blademan9999 on September 12, 2013, 09:14:15 pm
Use my long dormat elephant powers to undergo asexual reproduction to become TWO yaks.

The elephants frown upon those who are not bold.
Use my long dormat elephant powers to undergo asexual reproduction to become TWO yaks.
This better.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 12, 2013, 09:14:37 pm
Yes.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: killerhellhound on September 12, 2013, 09:19:46 pm
((I thought that escaping from a flood would be reason enough to go there))
((Oh, that's you in the purple robe?))
((Yes that's me))
((Okay then. Just knock first or something. And don't put your feet on the furniture.))
There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
GWG you are meant to be the sane one.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 12, 2013, 09:32:01 pm
((I thought that escaping from a flood would be reason enough to go there))
((Oh, that's you in the purple robe?))
((Yes that's me))
((Okay then. Just knock first or something. And don't put your feet on the furniture.))
There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
GWG you are meant to be the sane one.
Just because the apocalypse is happening downstairs is no reason to abandon manners young wizard.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 12, 2013, 09:38:07 pm
There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell.
Actually, it's only a tunnel to the magma sea.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 12, 2013, 09:42:36 pm
((I thought that escaping from a flood would be reason enough to go there))
((Oh, that's you in the purple robe?))
((Yes that's me))
((Okay then. Just knock first or something. And don't put your feet on the furniture.))
There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
GWG you are meant to be the sane one.
Hey, if putting your feet on the furniture helps you fight the magma snake, be my guest. But if not...do you have any idea how hard it is to wash gold cushions? Even harder than for normal couch cushions--you can't even pick them up without a struggle!
Gold is really an impractical material to make anything out of. If it wasn't so cheap it wouldn't be used in much of anything.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: kj1225 on September 13, 2013, 12:43:16 am
It actually would be really easy since you only have to wipe it off once in a while.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: blademan9999 on September 13, 2013, 04:37:04 am
Just because the apocalypse is happening downstairs is no reason to abandon manners young wizard.
Sigged
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Scionox on September 13, 2013, 08:41:07 am
Combine shadow breath(Still +1 bonus right?) with the power of ?artifact? again and create barrier around Dansmithers(or myself if mantle snake changes target) that protects and reflects attacks back to the attacker, then grab the artifact and if he's going outside, go outside as well, otherwise fly more or less safe distance from mantle snake(s).
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 13, 2013, 08:54:45 am
It actually would be really easy since you only have to wipe it off once in a while.
You're assuming that it's solid gold.
It's not. It's gold weave. Solid gold furniture would be pretty uncomfortable.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 13, 2013, 09:57:09 am
It actually would be really easy since you only have to wipe it off once in a while.
You're assuming that it's solid gold.
It's not. It's gold weave. Solid gold furniture would be pretty uncomfortable.
I don't recall that woven gold is particularly comfy either, especially when the stuffing us also gold.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 13, 2013, 10:01:33 am
Better than solid gold, at least. It has a little give.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: squidgen on September 13, 2013, 01:31:07 pm
I'm surprised that we haven't been attacked by goblins, with how much gold we have sitting on top of the mountainhomes.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 13, 2013, 01:42:08 pm
If it's gold they want, it's gold they'll get. In the form of spiky golden blocks falling onto their army.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 14, 2013, 12:18:51 am
I'm surprised that we haven't been attacked by goblins, with how much gold we have sitting on top of the mountainhomes.
It's because I haven't needed to introduce any GM enemies yet, since you all do a pretty good job of killing each other already.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 14, 2013, 01:44:29 am
I'm surprised that we haven't been attacked by goblins, with how much gold we have sitting on top of the mountainhomes.
It's because I haven't needed to introduce any GM enemies yet, since you all do a pretty good job of killing each other already.
So if we work together you'll send undead hordes after us?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 14, 2013, 01:50:49 am
I'm surprised that we haven't been attacked by goblins, with how much gold we have sitting on top of the mountainhomes.
It's because I haven't needed to introduce any GM enemies yet, since you all do a pretty good job of killing each other already.
So if we work together you'll send undead hordes after us?
If you so much as try to work together to achieve a common goal, I'll murder you all. But that won't be necessary, as you guys will never get along.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: wolfchild on September 14, 2013, 01:59:13 am
I just thought of something, the gods' avatars are not aware of their divine nature right? so what happens if I convert KJ the wizard to the worship of KJ the god?

edit: also modifying action

If no-one takes me up on  the offer, pop into the not-fighting kingdom, and start preaching
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: killerhellhound on September 14, 2013, 02:44:52 am
If you so much as try to work together to achieve a common goal, I'll murder you all. But that won't be necessary, as you guys will never get along.
that is so cruel and true
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 14, 2013, 07:40:40 am
I just thought of something, the gods' avatars are not aware of their divine nature right? so what happens if I convert KJ the wizard to the worship of KJ the god?
Churcheption?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 14, 2013, 08:05:29 am
I just thought of something, the gods' avatars are not aware of their divine nature right? so what happens if I convert KJ the wizard to the worship of KJ the god?
Well XantleSnake apparently worships Xantalos the Devourer. So apparently, not much.

Also I need to think up some way to engineer a meeting with XantalosOmnipitos (EXTREMELY RACIST LATIN for Xantalos god) that doesn't involve him smiting me....or at least delaying the smiting long enough for a proposition.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Xantalos on September 14, 2013, 04:14:11 pm
I just thought of something, the gods' avatars are not aware of their divine nature right? so what happens if I convert KJ the wizard to the worship of KJ the god?
Well XantleSnake apparently worships Xantalos the Devourer. So apparently, not much.

Also I need to think up some way to engineer a meeting with XantalosOmnipitos (EXTREMELY RACIST LATIN for Xantalos god) that doesn't involve him smiting me....or at least delaying the smiting long enough for a proposition.
By calling upon him to deal in the name of Xantalos?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 14, 2013, 06:49:17 pm
I just thought of something, the gods' avatars are not aware of their divine nature right? so what happens if I convert KJ the wizard to the worship of KJ the god?
Well XantleSnake apparently worships Xantalos the Devourer. So apparently, not much.

Also I need to think up some way to engineer a meeting with XantalosOmnipitos (EXTREMELY RACIST LATIN for Xantalos god) that doesn't involve him smiting me....or at least delaying the smiting long enough for a proposition.
By calling upon him to deal in the name of Xantalos?
Well if the way the dragon became a priest is any indication it looks like no one actually KNOWS about the gods. So it looks like first I would need to find some way to BE AWARE YOU EXIST before we had any sexy bargains.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Xantalos on September 14, 2013, 06:50:20 pm
I just thought of something, the gods' avatars are not aware of their divine nature right? so what happens if I convert KJ the wizard to the worship of KJ the god?
Well XantleSnake apparently worships Xantalos the Devourer. So apparently, not much.

Also I need to think up some way to engineer a meeting with XantalosOmnipitos (EXTREMELY RACIST LATIN for Xantalos god) that doesn't involve him smiting me....or at least delaying the smiting long enough for a proposition.
By calling upon him to deal in the name of Xantalos?
Well if the way the dragon became a priest is any indication it looks like no one actually KNOWS about the gods. So it looks like first I would need to find some way to BE AWARE YOU EXIST before we had any sexy bargains.
Which one are you again? I'll start being zealot of Xantalos and yelling about him.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 14, 2013, 06:51:14 pm
I just thought of something, the gods' avatars are not aware of their divine nature right? so what happens if I convert KJ the wizard to the worship of KJ the god?
Well XantleSnake apparently worships Xantalos the Devourer. So apparently, not much.

Also I need to think up some way to engineer a meeting with XantalosOmnipitos (EXTREMELY RACIST LATIN for Xantalos god) that doesn't involve him smiting me....or at least delaying the smiting long enough for a proposition.
By calling upon him to deal in the name of Xantalos?
Well if the way the dragon became a priest is any indication it looks like no one actually KNOWS about the gods. So it looks like first I would need to find some way to BE AWARE YOU EXIST before we had any sexy bargains.
You hear a whispering from atop your head...

"Hey, I exist, by the way."
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 15, 2013, 02:50:57 pm

 REMUTHRA cancels Convert Heathen: Creature inaccessible.
 BFEL , Seeker of Gods has been found dead!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 15, 2013, 02:52:18 pm
REMUTHRA lets loose a great laugh, fell and terrible!

REMUTHRA, Hatgod, has claimed a moon.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 15, 2013, 06:40:46 pm
I just thought of something, the gods' avatars are not aware of their divine nature right? so what happens if I convert KJ the wizard to the worship of KJ the god?
Well XantleSnake apparently worships Xantalos the Devourer. So apparently, not much.

Also I need to think up some way to engineer a meeting with XantalosOmnipitos (EXTREMELY RACIST LATIN for Xantalos god) that doesn't involve him smiting me....or at least delaying the smiting long enough for a proposition.
By calling upon him to deal in the name of Xantalos?
Well if the way the dragon became a priest is any indication it looks like no one actually KNOWS about the gods. So it looks like first I would need to find some way to BE AWARE YOU EXIST before we had any sexy bargains.
Which one are you again? I'll start being zealot of Xantalos and yelling about him.
The one in power armor.
Also I'm way on top of the fort currently :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 16, 2013, 12:37:59 am
((I've got everybody's actions together, and the rolls done, but I don't feel like making the pictures. I think I'm losing a bit of the drive for this, and mostly have been thinking of other games I've been wanting to do. So sorry if updates take a while longer.))
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Xantalos on September 16, 2013, 12:41:42 am
((No problem, man. I'd rather play a game you were interested in than have you drag this on without really feeling it.))
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Elephant Parade on September 16, 2013, 12:42:36 am
Yeah, same here. Also, where did the double-bracket thing start? I still don't see what the point of it is compared to (this) or [this].
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Xantalos on September 16, 2013, 12:43:33 am
((Common designation for OOC talk.))
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 16, 2013, 12:45:54 am
((I've got everybody's actions together, and the rolls done, but I don't feel like making the pictures. I think I'm losing a bit of the drive for this, and mostly have been thinking of other games I've been wanting to do. So sorry if updates take a while longer.))

QQQQQQQAAAAAAAAAAAAKKKKKKKKK

GBLLBBLBBLBLIEEEEE

HUUUUURRRRRRRRKUUUUUNAMATATA

GAH, I hate that. I hate being all invested in something and then it goes plut :(
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 16, 2013, 12:51:09 am
Thanks for understanding, I'm not really sure why I'm not feeling it, I think it may be that the updates simply take so long that it's hard to get all the way through it, so I'm going to try dividing it into multiple parts, like the way that I'm separating the pictures from the text right now, to see if that helps.

I think that if I make a game after this, I'll try a suggestion game rather than the Roll to Dodges I always do, to try that out. I don't know.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Xantalos on September 16, 2013, 12:53:27 am
If you do abandon it, sad as we'd all be, just let us know; we'll get over it.
And keep the setting preserved somewhere, maybe it can be the setting for a suggestion game in the future.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 16, 2013, 12:56:19 am
If you do abandon it, sad as we'd all be, just let us know; we'll get over it.
And keep the setting preserved somewhere, maybe it can be the setting for a suggestion game in the future.
I'm not planning on abandoning it, I just need to slow down with it. (even though I've already got it on an abysmally slow update speed right now.)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Xantalos on September 16, 2013, 12:58:14 am
Hmm. Perhaps we need to simply move into the more streamlined phase of gameplay you've been talking about? Because right now you have something on the order of 20 players which is frankly insane, AND multiple combat systems AND civilization mechanics AND wizardry fucking everything up AND my shenanigans. Trust me, you're performing spectacularly.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 16, 2013, 01:00:16 am
Hmm. Perhaps we need to simply move into the more streamlined phase of gameplay you've been talking about? Because right now you have something on the order of 20 players which is frankly insane, AND multiple combat systems AND civilization mechanics AND wizardry fucking everything up AND my shenanigans. Trust me, you're performing spectacularly.
Yeah, it occurred to me that there are currently 2 separate battles and a flood going on in just the mountain homes.
Plus next turn will be horribly worse.

And I think it's 28 players right now.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: killerhellhound on September 16, 2013, 06:15:30 am
And I think it's 28 players right now.
That is one of the many reasons I respect you because while other GM's set a limit of 5 or 6 you go and wrangle 30 Mad sober bezerking dwarfs and make a masterwork artifact at the same time
Because your awesome  :D
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Coolrune206 on September 16, 2013, 06:23:15 am
Just keep doing what you're doing. Only illustrate things that drastically change. IE the fortress and the battlefield.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 16, 2013, 11:33:46 am
I guess if updates are less frequent now, it's time to play

(http://i.imgur.com/mGXUIA6.png)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Aseaheru on September 16, 2013, 02:07:31 pm
Burrny burny game. Im burning the game...
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 16, 2013, 02:40:18 pm
THE WAITING GAME, CHAPTER ONE
Begin.
Everything is blackness. No matter which way you turn your head, there is darkness
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Aseaheru on September 16, 2013, 02:49:42 pm
Out of the darkness came a smell. And it was very good.
the smell was very good because of the smell the smell consisted of, namely that of good carbon-based compounds referred as food, namely the food knows as pie. What kind of pie you ask? Pie flavored pie.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 16, 2013, 03:16:12 pm
That is one of the many reasons I respect you because while other GM's set a limit of 5 or 6 you go and wrangle 30 Mad sober bezerking dwarfs and make a masterwork artifact at the same time
Because your awesome  :D
I'm adding this to the commendations part of my sig, thank you for your kind words, sir.

Just keep doing what you're doing. Only illustrate things that drastically change. IE the fortress and the battlefield.
Well, the issue with that idea is that turns where nothing happens are pathetically easy to make. That picture where you first flew into the air? All I did was bucket-paint the sky blue, then copy-paste your character onto it. Took all of 5 seconds.

EDIT: Are you guys making a RtD in my RtD?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Tomcost on September 16, 2013, 03:29:23 pm
I don't think that it is a RTD by itself, it's more like random stuff to pass the time, it seems.

Mandatory word: RTDception.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 16, 2013, 03:35:41 pm
I don't think that it is a RTD by itself, it's more like random stuff to pass the time, it seems.

Mandatory word: RTDception.
Oh, ok, I'll guess I'll add random garbage to it, then.

Out of the darkness came the pie flavored pie, it's smell overpowering the darkness, and slowly, a light began to emanate from the pie, filling the dark void. But this displeased the king of the Void, and he appeared out of nowhere and dropkicked the pie flavored pie, splatted pie flavored pie chunks all over the walls of the abyss. He turns toward you, and speaks.
"Clean this mess up, then get the frick out."
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Aseaheru on September 16, 2013, 03:40:41 pm
A voice slowly eliminated from the midst of the babyish, a thin , reedy wisp of a voice, stating its most sincere apologies.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 16, 2013, 03:41:21 pm
And so the dwarves did cry, for the pie did splatter, and it did cease to exist, and with it came all the Generic, in a great Exodus into the void beyond the stars. And so did the dwarves weep, for their FPS did starve.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Coolrune206 on September 16, 2013, 03:43:26 pm
Turn on the damn lights already! And so the golden dragon made the darkness into light
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 16, 2013, 03:45:24 pm
AH! MY EYES!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 16, 2013, 03:45:36 pm
So I just re-read the first part of the game.
In addition to planet flabort, there is also Jupiter.

So the solar system consists of Helios, the sun, Gia, the main planet, Hatvia, Gia's hat moon, the swamp planet Flabort, and the gas-giant Jupiter.

I should make a map of the solar system, now.
Do any other fantasy games have star maps?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Aseaheru on September 16, 2013, 03:51:03 pm
Dont forget SS13 or something. Afterall, you did miss that.  :P
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 16, 2013, 03:52:45 pm
Dont forget SS13 or something. Afterall, you did miss that.  :P
Oh, right! Plus the robot army, with the most-likely-derelict Bay13 space ship floating out there.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Coolrune206 on September 16, 2013, 03:53:48 pm
Fire a damn sun lasor at the SS13, the robot army, and the space ship. Forget about them.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 16, 2013, 03:56:22 pm
Ok, there wasn't a SS13, it was just the Bay13 ship, and the robot army's ship was called the Winter Storm.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 16, 2013, 04:19:41 pm
...



Why*!?


The Waiting Game is a suggestion game designed to usurp the thread keep it afloat in this time of update budget cuts. Italics are for keeping it from interference with RTDwarf.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Aseaheru on September 16, 2013, 04:23:23 pm
Please no yellow. It is painful.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: squidgen on September 16, 2013, 04:23:51 pm
I have an idea! Lets make a game about people dressed entirely in red or green shooting eachother!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Coolrune206 on September 16, 2013, 04:25:00 pm
Fine. Back to SPRING-GREEN
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: flabort on September 16, 2013, 07:24:35 pm
the swamp planet Flabort,

Hu-rah!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 16, 2013, 08:08:00 pm
Please no yellow. It is painful.
Okay.

...Should "microcline" be a Bay12-specific alternate name for the color cyan in the bbcode thing?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Elephant Parade on September 16, 2013, 08:17:04 pm
In the endless void, there was one planet. It was made of pie. On the pie, there was an image of a pie. The pie was laughing.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Aseaheru on September 16, 2013, 08:21:36 pm
Please no yellow. It is painful.
Okay.

...Should "microcline" be a Bay12-specific alternate name for the color cyan in the bbcode thing?
Well, that is slightly better, and slightly less murdering.
Its about on par with the rock.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 16, 2013, 11:09:48 pm
I have an idea! Lets make a game about people dressed entirely in red or green shooting eachother!
Until greenstarfanatic comes in and messes it up with his blue fetish.

...By the way, I wonder if he still reads this part of the game?
There's actually a fair number of people that played the first part of the game and never showed back up after the revive.

EDIT: Decided to be a total creeper and go looking through the entire thread for each and every person who had posted to watch, or just stopped playing, there are a lot more than I thought. 17 people, in fact.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 17, 2013, 12:54:09 am
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Xantalos on September 17, 2013, 12:57:01 am
All right!
Hey other gods. See how black takes up most of the screen?
I win.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 17, 2013, 05:05:23 am
All right!
Hey other gods. See how black takes up most of the screen?
I win.
See all those white spots?
They are explosion craters. All the black has been obliterated by Space Plane.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Gamerlord on September 17, 2013, 05:18:29 am
WHOOO! UNMUTED BABY!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 17, 2013, 06:06:40 am
All right!
Hey other gods. See how black takes up most of the screen?
I win.
Yup, you win all right. You win so hard inside that planet-prison of yours.
SO HARD.
Like Charlie Sheen. Winning.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 17, 2013, 06:55:13 am
All right!
Hey other gods. See how black takes up most of the screen?
I win.
Congratulations. You win all the nothing.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Xantalos on September 17, 2013, 09:25:18 am
All right!
Hey other gods. See how black takes up most of the screen?
I win.
Congratulations. You win all the nothing.
Exactly.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 17, 2013, 09:51:02 am
All right!
Hey other gods. See how black takes up most of the screen?
I win.
Congratulations. You win all the nothing.
Exactly.
(6.022*10^23)*0=0
You won nothing.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Xantalos on September 17, 2013, 10:12:32 am
All right!
Hey other gods. See how black takes up most of the screen?
I win.
Congratulations. You win all the nothing.
Exactly.
(6.022*10^23)*0=0
You won nothing.
Exactly.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 17, 2013, 10:50:12 am
The Waiting Game: Chapter 1 act 1

You realise that the reason everything was black is that your eyes were shut. You open your eyes.
(http://i.imgur.com/ucxjyR9.png)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Zanzetkuken The Great on September 17, 2013, 12:08:06 pm
And everything blacks out again.  Someone flipped the off switch on the sun.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 17, 2013, 03:08:13 pm
And everything blacks out again.  Someone flipped the off switch on the sun.
As the sun blacks out, darkness is swift and instant.



You stand there for a bit in the dark, pondering the brief vision of reality you saw before the world plunged into night once more.


Your brain hurts.






After some more time, you think you hear a noise, growing in loudness.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Coolrune206 on September 17, 2013, 03:24:20 pm
And so the dragon's stomach screamed, and the humans squinted their eyes shut and covered their ears. When both were opened, they saw an island. A beautiful, glowing island. Welcome, to Aig
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 17, 2013, 03:29:59 pm
And so the dragon's stomach screamed, and the humans squinted their eyes shut and covered their ears. When both were opened, they saw an island. A beautiful, glowing island. Welcome, to Aig

Stop hijacking my hijack with your ungodly bright yellow text!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Coolrune206 on September 17, 2013, 03:34:21 pm
Fixed? :)
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Dorsidwarf on September 17, 2013, 03:37:26 pm
Better. But still... Hijackjacker no hijackjijacking!
                         Hijackjacker no hijackjijacking!
                         Hijackjacker no hijackjijacking!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Aseaheru on September 17, 2013, 04:22:54 pm
REMOVE ALL THE SHADES OF YELLOW CONTAINING LETTERING!
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 17, 2013, 04:23:34 pm
REMOVE ALL THE SHADES OF YELLOW CONTAINING LETTERING!
12345

This good?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Aseaheru on September 17, 2013, 04:34:25 pm
No. Now, if there was a fedora in there than perhaps.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 17, 2013, 04:40:24 pm
No. Now, if there was a fedora in there than perhaps.
Too true.

Toady! Forums are broken! No hat emotes!

 _/\_
 .   .
 ___
/     \
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: blademan9999 on September 17, 2013, 07:47:37 pm
Maybe mustachees could designate some of the drawing tasks to other willing players? I would help if my drawing skills didn't suck.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Remuthra on September 17, 2013, 07:48:58 pm
Maybe mustachees could designate some of the drawing tasks to other willing players? I would help if my drawing skills didn't suck.
Indeed.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 17, 2013, 08:06:41 pm
WHOOO! UNMUTED BABY!
You're stuck between a flood and an elevator, nice timing.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 17, 2013, 09:10:26 pm
A beautiful woman who seems to have serious issues keeping herself fully covered approaches you and you are sucked into the cleavage.....wait what the hell?
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Zanzetkuken The Great on September 17, 2013, 09:38:09 pm
A squirrel gets its hands on the sun's switch and turns the sun into a strobe light by flipping the sun switch so quickly.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: Elephant Parade on September 17, 2013, 09:40:29 pm
Disco is revived from the grave, along with famous disco dancers. This leads to a zombie apocalypse.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 17, 2013, 09:51:39 pm
Thriller. Thriller night.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: BFEL on September 17, 2013, 09:54:22 pm
After Thriller happens, EVERY WEBCOMIC EVER tries to do something cute with the idea.
They fail.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: mastahcheese on September 17, 2013, 10:42:38 pm
Mountain Homes
BLAST LASER DRAGON AGAIN
THEN LEAP AT HIM AND DEVOUR HIM AFTER TEARING HIM TO SHREDS
OFFER UP THE CORPSE TO XANTALOS IF HE DIES FROM ATTACK
PRAY TO XANTALOS TO POWER UP MY KID TOO
HE'S A PRETTY COOL KID

(5) You blast him! He blasts back! Your companion is brought back to life!

Blast that wagon! Also keep praying.
(4) You're having trouble holding him back! But Scionox is keeping you safe!

Portal up to the golden house bring my protector with me.
(2) NNNOOOOOOOOOOO!!!!!!

Murder guard, fly towards battle.
(5) You steal the guards weapon and throw him at the ground! Also you have bolts in your arms now, so you drop the weapon.

Attempt to barter for wagon of corking. Offer much golden stuffs for it.
(3) He's currently preoccupied with being murdered.

Create the Golden Giving-Up-On-Alliteration Submersible, a vehicle capable of constantly refreshing the air inside of it and floating or sinking as required. It has weapons and armor, specifically Giant Golden Guns and thick gold plating.
If successful, pilot the G.G-U-O-A.S. down through the flood of unusually viscous water.
(3) You make an enclosed device that might be waterproof.

Grab a crossbow from back of wagon. Point at the flying wizard. If threat proves ineffective, open fire on wizard. Order crossbow-armed guard to do the same..
(4) You and your guard fire! It gets him in the arms!

Grab mah friend and get on the other side of that second ladder.
(3) There's no time! You make haste by yourself!

Lock the brakes on the MU. Use it as a cork, drop out the bottom, gather materials to reinforce it and improve it to the point that it can power through the water to it's source, even if it takes multiple turns.
(3) It's not enough! The water breaks through!

Use my long dormat elephant powers to undergo asexual reproduction to become TWO yaks.
(4) You turn back into a yak!

Combine shadow breath(Still +1 bonus right?) with the power of ?artifact? again and create barrier around Dansmithers(or myself if mantle snake changes target) that protects and reflects attacks back to the attacker, then grab the artifact and if he's going outside, go outside as well, otherwise fly more or less safe distance from mantle snake(s).
(3+1+?) You protect Dan from damage!

(http://i1325.photobucket.com/albums/u623/mastahcheese/25_zpsb54e5df2.png) (http://s1325.photobucket.com/user/mastahcheese/media/25_zpsb54e5df2.png.html)

You can heal cackling from the deep!


Caverns
Sensing trouble at the Mountainhomes, control the strands of beard that I may or may not have left there, and order them to seal off the lower caverns where the snakes are. But make it water-passable.
(2) You didn't leave any of your beard back at home.

Go back and aquire biomass
(1) There's too many crundles in the way!

screw all y'all and your fighting
i'm finding ore
(3) You head off without them.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus61_zps2011141e.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus61_zps2011141e.png.html)


Lamias Capital
Start by making the inside of it much larger than the outside. Then go out and tell the town that the mutant is dead.
(2) You tell the villagers to chill, they don't listen.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus62_zps30ba55cb.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus62_zps30ba55cb.png.html)


Hippy Tree Town
Form an Elven settlement.
(2) A nearby elf kicks some dirt. They seem confused. Suddenly a dragon and a dwarf fall out of the sky and kill two of your villagers!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus63_zps62d55bea.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus63_zps62d55bea.png.html)


Skies
Try to convert the humans to KJism, if one of the fighting sides does, and the other does not, join that side
If no-one takes me up on  the offer, pop into the not-fighting kingdom, and start preaching
Aid action.
(1) You fall out of the sky and crash into the forest!
(1) You are hit by the tailwind of the dragon, and fall as well!


Human Lands
Continue, Don't let the enemy out-flank us!!!

Blind the enemy with the power of the sun
(1) You blind yourself!

Use the notes I have taken to advance my technology! Implement that technology in my kingdom!
(1) You are blinded by a flash of light!

Attack from both sides and behind now!

Spoiler (click to show/hide)
Spoiler (click to show/hide)


Far Side of Gia
Ride siege engine towards Mountainhomes.
(5) EFF YEAH!

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus64_zps5ea0bac2.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus64_zps5ea0bac2.png.html)


Underworld
Reveal that this entire time I've secretly been concealing a jetpack I invented.  Take out the jetpack, fly up, and mine the adamantium.
(1) You pull out your jetpack, and fly straight up the tube! The jetpack explodes, killing you instantly!


Other
Spawn as a Battlemage of Force. These mages are specially trained for frontline combat, and wear armor and a mace designed to channel magic. Their magical capabilities revolve around pushing and pulling things, from yanking out someones intestines from their mouth, to pinching blood vessels shut. Location: Near battle. Do not participate in battle. Watch. If attacked, crush their lungs from the inside. MAGIC!
(5) You find yourself at the top of a tall tower.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonus65_zps4bcf26ca.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonus65_zps4bcf26ca.png.html)

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Elves (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Spoiler: Map (click to show/hide)

Not going to bother with the info update, because this update to way too frelling long, and I even skipped the 3rd phase of the mass battle, because it's too complicated and convoluted, and takes too long to draw.
I'm really losing steam with this one, it took me close to 2 hours straight to pump these pictures out, normally I could have done it in maybe 20 minutes, at the absolute most, and they still look terrible because I tried to cut corners.

I think I may need to take a break from this for a week or two, and do something different until I can get that spark back, I don't know, I'm tired.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 17, 2013, 10:45:13 pm
Add ballistae to siege engine.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: BFEL on September 17, 2013, 11:20:32 pm
GAH WHY DO WE KEEP GETTING BREACHED?
STOP BREACHING THE FORT EVERYTHING!
FIRST IT WAS MANTLESNAKES, THEN IT WAS WATER, AND NOW HELL ITSELF HAS BREACHED US! THIS IS LIKE REVERSE DF.

Stealgrab the wagon of corking and hitch a ride with GWG in the GUOAS. Also ask if he can make my armor airtight as well.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 17, 2013, 11:24:27 pm
Also ask if he can make my armor airtight as well.
It's artifact power armor, technically, it's space-worthy.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Gamerlord on September 17, 2013, 11:26:09 pm
Digure out Stone Magic.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 17, 2013, 11:27:43 pm
Digure out Stone Magic.
You're currently drowning.
Are you sure this is your highest priority right now?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Gentlefish on September 17, 2013, 11:46:05 pm
I ROLL TO END THE GAME
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: BFEL on September 17, 2013, 11:46:53 pm
Also ask if he can make my armor airtight as well.
It's artifact power armor, technically, it's space-worthy.
HURRAY!!!! Nevermind that part of the action then :P
Actually I could probably redo my entire action!

jump into water and rescue drowning dwarves

Also stop this:
I ROLL TO END THE GAME
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 17, 2013, 11:48:17 pm
BLAST SHADOW DRAGON WITH MAGMA BREATH
HAVE KID ATTACK SHADOW DRAGON IN TANDEM
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: blademan9999 on September 18, 2013, 12:03:16 am
>Create loads of mugs. FLOOD THE MOUNTAIN HOME WITH MUGS!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 18, 2013, 12:05:20 am
Digure out Stone Magic.
You're currently drowning.
Are you sure this is your highest priority right now?
You have no idea how committed to that he is.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dorsidwarf on September 18, 2013, 01:36:20 am
Beat the shit outta the shadow dragon, like Master said.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 18, 2013, 01:36:49 am
Beat the shit outta the shadow dragon, like Master said.
Good minion.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: wolfchild on September 18, 2013, 01:52:38 am
Get up, start preaching the word of KJ, must convert more than just one individual
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: killerhellhound on September 18, 2013, 01:59:28 am
teleport to the outside of the fort
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Lukeinator on September 18, 2013, 05:58:41 am
Fly towards the huaman battle.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 18, 2013, 06:11:10 am
I cannot be blinded, as I have polarized eyes! Shoot all the foolish humans, for peace is great, while war is for gibbons. Yes. War is for monkeys.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: squidgen on September 18, 2013, 06:49:41 am
Follow the powder person.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Tomcost on September 18, 2013, 07:45:43 am
Shrug with my guts and get going away from the mountainhomes
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 18, 2013, 08:52:58 am
Digure out Stone Magic.
You're currently drowning.
Are you sure this is your highest priority right now?
I'd make a joke indicating an affirmative response, but Gamerlord has been looking into my comments for insults that aren't there lately, so: No, it probably isn't. Stone magic is one of the least useful magics he could learn, unless maybe he intends to petrify himself and later have someone un-petrify him.



Stealgrab the wagon of corking and hitch a ride with GWG in the GUOAS. Also ask if he can make my armor airtight as well.
Let him use the prototype. Teach him the controls, but don't go with--I don't have any SCUBA armor (sans BCD, fins, etc).
Work on a new, more successful Golden Giving-Up-On-Alliteration Submersible.

I ROLL TO END THE GAME
Impede action!

I cannot be blinded, as I have polarized eyes! Shoot all the foolish humans, for peace is great, while war is for gibbons. Yes. War is for monkeys.
Send a Golden 'Gram, a message that can travel across and between worlds before giving a message to a select individual.
This one informs this Coolrune person that gibbons are apes, not monkeys.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Gamerlord on September 18, 2013, 09:48:13 am
Digure out Stone Magic.
You're currently drowning.
Are you sure this is your highest priority right now?
You have no idea how committed to that he is.
Maybe if I could find where I was, or if my status said something other than 'Healthy' I might have known. /grumbles

Get outta the water. THEN LEARN STONE MAGIC.
Title: Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
Post by: GreatWyrmGold on September 18, 2013, 10:14:58 am
(2) You try to go deeper! You begin plummeting down the ladder!
And you did miss a turn with lots of flooding...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Glloyd on September 18, 2013, 12:34:09 pm
Use the notes I have taken to advance my technology! Implement that technology in my kingdom
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: TopHat on September 18, 2013, 01:10:26 pm
Carry on shooting the wizard in the back as he tries to flee.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 18, 2013, 02:00:48 pm
Cannibalize the impromptu meteors.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Aseaheru on September 18, 2013, 02:12:01 pm
RUN! AND TRY TO GET THE STONE TO SAVE MAh FRIEND!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: poketwo on September 18, 2013, 04:08:37 pm
continue attacking
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 18, 2013, 04:10:07 pm
Digure out Stone Magic.
You're currently drowning.
Are you sure this is your highest priority right now?
I'd make a joke indicating an affirmative response, but Gamerlord has been looking into my comments for insults that aren't there lately, so: No, it probably isn't. Stone magic is one of the least useful magics he could learn, unless maybe he intends to petrify himself and later have someone un-petrify him.



Stealgrab the wagon of corking and hitch a ride with GWG in the GUOAS. Also ask if he can make my armor airtight as well.
Let him use the prototype. Teach him the controls, but don't go with--I don't have any SCUBA armor (sans BCD, fins, etc).
Work on a new, more successful Golden Giving-Up-On-Alliteration Submersible.

I ROLL TO END THE GAME
Impede action!

I cannot be blinded, as I have polarized eyes! Shoot all the foolish humans, for peace is great, while war is for gibbons. Yes. War is for monkeys.
Send a Golden 'Gram, a message that can travel across and between worlds before giving a message to a select individual.
This one informs this Coolrune person that gibbons are apes, not monkeys.

I am a Sun-Dragon, you Chimpanzee!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: ArchAIngel on September 18, 2013, 05:01:38 pm
Huh. It worked. Go figure.
Wonder where my armor and mace went. Then magic a hole in the top of the tower by ripping out a chunk, then jump in using my magic to float down through reducing the force of the fall.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dansmithers on September 18, 2013, 05:21:54 pm
Sacrifice myself to seal Xantalos in a laser-cage.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Powder Miner on September 18, 2013, 05:43:28 pm
Continue upon me quest for the FABLED ORES OF LEGEND AND OLD!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 18, 2013, 07:14:35 pm
I cannot be blinded, as I have polarized eyes! Shoot all the foolish humans, for peace is great, while war is for gibbons. Yes. War is for monkeys.
Send a Golden 'Gram, a message that can travel across and between worlds before giving a message to a select individual.
This one informs this Coolrune person that gibbons are apes, not monkeys.
I am a Sun-Dragon, you Chimpanzee!
[/quote]
I am among the mightiest dragons of the mightiest race, and I am also playing the dragon-god that made dragons! I think I've got a draconic edge on you.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Zanzetkuken The Great on September 18, 2013, 09:01:09 pm
Cannibalize the impromptu meteors.

Blast him to dust if he tries.  Avoid getting the dragon hit.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: BFEL on September 18, 2013, 11:20:45 pm
JUST now noticed the title change :P
Good job MC
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 19, 2013, 12:59:04 am
JUST now noticed the title change :P
Good job MC
Why thank you!

And the reasons for the lack of info change was because the update took forever, and I had to go to bed, so I didn't feel like going back through it.

Also, like I said earlier, I will be taking a short break from updating this, maybe a couple weeks, and try something different, probably involving less thought, until I feel back into the mentality of this mess.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: BunnyBob77 on September 19, 2013, 03:11:15 pm
Fly out the revolving door to the afterlife in my ghostly jetpack and slam into death.  Grab his scythe and fly back out as a ghost with death's scythe and a jetpack.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dorsidwarf on September 21, 2013, 10:54:46 am
The Waiting Game: Chapter 2: I mean it this time!

(http://s11.postimg.org/nab52fwf3/level21.png)
This is a suggestion game. It menaces with spikes of itallics-only.
In the year 51, the parasite game The Waiting Game learned the secrets of life and death.


>FTL report recieved.
> Access pic.drone1.0213
(http://s11.postimg.org/ie7iaqw9r/level_22.png)
>unstable surface, unsuitable

>continue



>FTL report recieved.
>Access pic.drone4.0424
(http://s11.postimg.org/70kyzjlr3/level23.png)
> detecting viable solar radiation for long-term orbit
> solid surface moon in orbit of gas giant

>ftldrive.disengage

>ftldrive.fuelcheck
>0.03 capacity. 0.2 parsec range.

>monitorprobe.select1.launch
>Recieving image.
(http://s11.postimg.org/ogf518kpr/ship21.png)
>damage allowable. FTL shield 81% structural integrity.

>cryochamber.wake.all




Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 11:04:03 am
The Walking Game (The Bold-Only Game): Introduction

You have just been dropped into a deep pit by some guards. Now why would that happen?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Zanzetkuken The Great on September 21, 2013, 11:25:58 am
The Walking Game (The Bold-Only Game): Introduction

You have just been dropped into a deep pit by some guards. Now why would that happen?

Impede Action
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 11:28:56 am
The Walking Game (The Bold-Only Game): Introduction

You have just been dropped into a deep pit by some guards. Now why would that happen?

Impede Action

Woah, some guy just hit me in the face and told me to stop offering an actual story. Sorry.

You are a guy. What do you do?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 11:38:42 am
Wait.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 11:52:52 am
You wait. After about an hour, you hear someone wheeling something around nearby.

THUNK.

A sack of something drops into the hole.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: killerhellhound on September 21, 2013, 12:05:36 pm
Kick sack then open it if safe
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 12:18:19 pm
You kick the sack. You stub your toe on something hard.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 12:20:24 pm
Open sack. Retrieve items from sack.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 12:27:34 pm
You open the sack. Inside, you find a set of twelve (12) throwing stars, a pickaxe, and a note. The note reads:

There's a secret passage that runs right near the holding pit. Once you're out, meet me at the back of the Tipsy Tarrasque. Make sure no one sees you.

-A Friend.


You pick up the sack too, for completeness.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 12:32:43 pm
Mine out to secret passage.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 12:33:56 pm
Mine out to secret passage.

In which direction?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: killerhellhound on September 21, 2013, 12:52:42 pm
lets go north
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Zanzetkuken The Great on September 21, 2013, 12:54:41 pm

lets go north

And down.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 12:56:29 pm
After digging for just a bit, you hear a hollow sound as your pickaxe strikes the stone. It looks like there's a chamber ahead! You keep digging, and open a hole into a narrow stone passage, which slopes upward to the west.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 01:01:24 pm
Go west. Have throwing stars at the ready.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 01:06:41 pm
You equip your throwing stars and climb through the hole. heading west. After a few minutes, the passage opens out into a towering underground gallery, adorned with a multitude of carvings and containing the mouths of three other passages, stretching out in the cardinal directions. About halfway up the forty foot high room, a balcony of stone supported by wood beams runs around the edge of the room.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dorsidwarf on September 21, 2013, 01:21:40 pm
Jump off the balcony and plummet to swift doom.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 01:23:02 pm
Jump off the balcony and plummet to swift doom.

You aren't on the balcony! You'll have to get up there first somehow.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 21, 2013, 01:40:09 pm
Climb wooden beams.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 01:42:00 pm
Climb wooden beams.
All actions for the Walking Game must be in italics.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dorsidwarf on September 21, 2013, 01:49:36 pm
The Walking Game (The Bold-Only Game): Introduction

You have just been dropped into a deep pit by some guards. Now why would that happen?

emphasis mine.

Technically, all those posts were actions for The Waiting Game.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 01:50:47 pm
The Walking Game (The Bold-Only Game): Introduction

You have just been dropped into a deep pit by some guards. Now why would that happen?

emphasis mine.

Technically, all those posts were actions for The Waiting Game.
And all the posts in bold before were for the Walking Game?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 01:51:05 pm
Appear, Punch GWG in the face, run up the beam sideways, then ninja flip off. My death will most likely be quick.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 01:53:46 pm
Appear, Punch GWG in the face, run up the beam sideways, then ninja flip off. My death will most likely be quick.
You appear in the Void with all the other posters, punch GWG in the face, then stand around wondering how to get to those beams.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 02:00:42 pm
I know! I'll use someone's bones to make a rock-climbing tool! Snap Gwg's left and right arms off, fashion them into hooks, and climb.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: flabort on September 21, 2013, 02:02:00 pm
Be aware of both worlds at once.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 21, 2013, 02:03:43 pm
Appear, Punch GWG in the face, run up the beam sideways, then ninja flip off. My death will most likely be quick.
You appear in the Void with all the other posters, punch GWG in the face, then stand around wondering how to get to those beams.
Wonder why the All-Italics version is in bold.

Obliterate Coolrune.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 02:05:00 pm
I know! I'll use someone's bones to make a rock-climbing tool! Snap Gwg's left and right arms off, fashion them into hooks, and climb.
You do that, but there's nothing to climb in the Void.

Be aware of both worlds at once.
Ooh, look, there's another game going on a few feet away.

Appear, Punch GWG in the face, run up the beam sideways, then ninja flip off. My death will most likely be quick.
You appear in the Void with all the other posters, punch GWG in the face, then stand around wondering how to get to those beams.
Wonder why the All-Italics version is in bold.

Obliterate Coolrune.
Your ancient dragon magic causes Coolrune to stab himself in the foot with one of the bone claws.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 02:08:47 pm
Stab GWG in the face with the bone-claw. "THIS IS HOW IT JUST FELT"
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 02:10:47 pm
Stab GWG in the face with the bone-claw. "THIS IS HOW IT JUST FELT"
He's dead.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 02:12:37 pm
Leap into the void, for all emptiness leads to a new world. I hope.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 02:20:37 pm
Leap into the void, for all emptiness leads to a new world. I hope.
You're already in the Void. Turns out, it's just an infinity of falling.

The Guy takes a look down the North passage. He sees something glowing further ahead.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dorsidwarf on September 21, 2013, 02:43:42 pm
The Walking Game (The Bold-Only Game): Introduction

You have just been dropped into a deep pit by some guards. Now why would that happen?

emphasis mine.

Technically, all those posts were actions for The Waiting Game.
And all the posts in bold before were for the Walking Game?
No, because then it hat not been formed from the depths of the hat-iverse
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 02:47:09 pm
Approach glowing thing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 02:51:06 pm
You walk down the passage toward the glowing. The passage turns and twists, then comes out in a small, dark room. The room is dominated by a softly glowing violet pentacle.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 02:52:01 pm
Take pentacle.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dorsidwarf on September 21, 2013, 02:59:27 pm
Go to sleep inside pentacle
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 03:04:34 pm
When you touch the pentacle, it summons a glowing violet portal to some sort of empty gray expanse.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 03:05:11 pm
Enter portal.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 03:05:43 pm
You are transported to the Void! You begin falling.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 03:06:23 pm
Air-swim back to portal.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 03:11:59 pm
It fell away from you!

Meanwhile, above...

The players continue watching the game. GWG resurrects.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 03:13:22 pm
Fall up towards portal.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 03:18:08 pm
You fall down through the portal. It closes behind you.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 03:22:16 pm
Walk through passage until something interesting is found.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 03:22:59 pm
Would you like to take the pentacle with you?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 03:30:33 pm
Yes.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 03:32:08 pm
You pick up the pentacle and head back to the gallery. South or West?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 03:33:16 pm
South.

Edit: Wait, does that lead back to the original room?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 03:35:08 pm
South.

Edit: Wait, does that lead back to the original room?
Nope, that's the East passage.

You head down the East passage. This one is long, dark, and windy. It slopes downward, and you think you feel it getting hotter.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 03:37:42 pm
Continue down passage. Make sure not to fall into lava.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 03:47:24 pm
Continuing on, the passage becomes more rough and natural looking. Suddenly, as you turn a corner, you notice a strange beaked brainlike creature about twenty feet away. It has not noticed you yet. It floats gracefully in midair, and four long tentacles dangle from it. Behind it, at the next bend in the tunnel, you think you see something glinting in the wall.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 03:56:37 pm
Attempt to converse with beaked creature.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 03:57:59 pm
Upon detecting your presence, the creature lets out a birdlike shriek and flees down the passage away from you.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dorsidwarf on September 21, 2013, 04:14:23 pm
Pursue it at once!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 04:17:24 pm
As you run after it, you move through a larger open cave with some sort of what looks like simple dwellings. Several more bird creatures flee the cavern and join the first one. Continuing your pursuit, you eventually find yourself on the bank of a crevasse. The brain things have hidden in a cave about ten feet down the opposite side. They continue to shriek in fright.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 04:28:17 pm
"Hey, it's the dragon guy! I wanna make a helmet and chestplate this time!" Rip apart GWG, and make fancy armor out of his bones.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 04:30:02 pm
"Hey, it's the dragon guy! I wanna make a helmet and chestplate this time!" Rip apart GWG, and make fancy armor out of his bones.

COOLRUNE HAS BEEN SLAIN.

You awake in a featureless white hallway, perfectly square. You cannot see anything down either direction.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 04:32:10 pm
"Hey, it's the dragon guy! I wanna make a helmet and chestplate this time!" Rip apart GWG, and make fancy armor out of his bones.
Retrokill Coolrune.

He's MINE to fight, punk!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 04:34:13 pm
Sidekick Xantalos. "I am a servant of KJ. I have a bone to pick with Remurtha and by killing GWG I might awake him"
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 04:34:20 pm
You sever Coolrune's life force from the future. You know you accomplished this because he just died.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 04:34:48 pm
Sidekick Xantalos. "I am a servant of KJ. I have a bone to pick with Remurtha and by killing GWG I might awake him"
You cannot contact Xantalos.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 04:36:40 pm
Anyhow, head left/down.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 04:37:20 pm
Respawn ontop of Xantalos. Facepunch him. Make a fancy bone helmet out of his skull after I rip it off.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 04:38:49 pm
Respawn ontop of Xantalos. Facepunch him. Make a fancy bone helmet out of his skull after I rip it off.
You cannot respawn.
Anyhow, head left/down.
How?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 04:40:38 pm
Respawn. Respawn. Respawn. Respawn. Respawn.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 04:41:52 pm
Respawn. Respawn. Respawn. Respawn. Respawn.
There is no respawn. There is only the Hallway.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 04:43:27 pm
Punch Xantalos, then run down the hallway.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 04:44:11 pm
Punch Xantalos, then run down the hallway.
Xantalos is not here.

Which direction?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 04:46:39 pm
South.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 04:48:39 pm
South.

You have no sense of direction, so you just head the way you were facing. After a while, the passage suddenly turns into rough stone. It is dark.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 04:51:07 pm
Use my powers as a light dragon to light up the hallway.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 04:54:07 pm
You can't seem to make your powers work, but you have a peculiar sense of where things are. You forge ahead. You sense some sort of presence beyond the next bend. It seems rather alien, and extremely powerful.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 05:00:00 pm
Step around the corner. "Hello, God-Person."
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 05:00:23 pm
Move around the corner.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:00:43 pm
Step around the corner. "Hello, God-Person."
The God-Person starts running towards you!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 05:01:35 pm
Punch him in the face "GIVE ME MY DAMN BONE HELMET"
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 05:02:12 pm
Express dissapointment at the mundane method of transportation GodPerson uses.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:03:03 pm
Punch him in the face "GIVE ME MY DAMN BONE HELMET"
He stabs you in the chest with something sharp. Suddenly, you're back in the white hallway.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 05:04:39 pm
Respawn at save point just outside his lair.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:07:59 pm
The GM realizes you've been using bold instead of italics. He descends from Authorial Heaven to murder your face!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 05:08:22 pm
Begin using Impact font.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:09:25 pm
The GM retaliates by switching to Comic Sans!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 05:10:37 pm
Xantalos is immune to Comic Sans!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:14:09 pm
Remuthra uses Enthrall! A bowler appears on your head. You are subdued by its irresistible class.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 05:15:04 pm
Xantalos uses Eat Own Head!
The bowler has been devoured.
Xantalos has become the Headless Horseman!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Aseaheru on September 21, 2013, 05:15:59 pm
Aseaheru uses regrow head! The headless horseman is headless no more!
The headless horseman now has a snappy fedora!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:17:21 pm
Xantalos uses SUBMIT TO IRRESISTIBLE CLASS!
The REBELLION has been devoured.
Xantalos has become A THREAD MODERATOR IN THE SERVICE OF REMUTHRA!


You succeed. You are blessed with a Banhammer.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 05:20:11 pm
Coolrune206 Requests Unbanhammer, to be Xantalos's nemesis.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 05:20:32 pm
Xantalos uses SUBMIT TO IRRESISTIBLE CLASS!
The REBELLION has been devoured.
Xantalos has become A THREAD MODERATOR IN THE SERVICE OF REMUTHRA!


You succeed. You are blessed with a Banhammer.
Xantalos uses Banhammer on Hat!
Hat has been banned from Xantalos!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:22:07 pm
Xantalos uses SUBMIT TO IRRESISTIBLE CLASS!
The REBELLION has been devoured.
Xantalos has become A THREAD MODERATOR IN THE SERVICE OF REMUTHRA!


You succeed. You are blessed with a Banhammer.
Xantalos uses Banhammer on FLAMER!
FLAMER has been banned from Xantalos!

Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 05:23:17 pm
Xantalos uses SUBMIT TO IRRESISTIBLE CLASS!
The REBELLION has been devoured.
Xantalos has become A THREAD MODERATOR IN THE SERVICE OF REMUTHRA!


You succeed. You are blessed with a Banhammer.
Xantalos uses Banhammer on FLAMER!
FLAMER has been banned from Xantalos!

Xantalos makes FLAMER a type of hat!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:25:40 pm
Xantalos uses SUBMIT TO IRRESISTIBLE CLASS!
The REBELLION has been devoured.
Xantalos has become A THREAD MODERATOR IN THE SERVICE OF REMUTHRA!


You succeed. You are blessed with a Banhammer.
Xantalos uses Banhammer on FLAMER!
FLAMER has been banned from Xantalos!

Xantalos makes FLAMER a type of hat!
BLAZERS have been born.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Coolrune206 on September 21, 2013, 05:25:52 pm
Coolrune206 Requests Unbanhammer, to be Xantalos's nemesis.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:26:41 pm
Coolrune206 Requests Unbanhammer, to be Xantalos's nemesis.
The GM can't reach you!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 05:26:51 pm
Hats have been banned from Xantalos!
Xantalos uses GODLY IMMUNITY TO ATTACKS!
Xantalos chills in awesome chair and watches brawling!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:29:38 pm
Hats have been A THING Xantalos LIKES WEARING!
Xantalos uses UPKEEP THREAD FLOW!
Xantalos chills in SUBSERVIENT chair and CONTINUES THE EVENTS OF THE MAIN STORY!

You do so.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dorsidwarf on September 21, 2013, 05:30:07 pm
Descend.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:31:06 pm
Descend.
They're on the other side of the chasm. How will you cross?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 05:31:47 pm
Hats have been A THING Xantalos EATS!
Xantalos uses UPKEEP THREAD FLOW!
Xantalos chills in AUTOCRAT chair and CONTINUES WATCHING THE EVENTS OF THE MAIN STORY!

You do so.
Why thanks.

Anyhow, use rocket boots!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:35:54 pm
Hats have been A THING Xantalos EATS!
Xantalos uses UPKEEP THREAD FLOW!
Xantalos chills in AUTOCRAT chair and CONTINUES WATCHING THE EVENTS OF THE MAIN STORY!

You do so.
Why thanks.

Anyhow, use rocket boots!
WHAT BLASPHEMY IS THIS? I TOLD YOU TO GO MODERATE THE STORY, NOT DEFY ME.

The GM uses smite! Xantalos has been slain.

You appear in a featureless black hallway. There is nothing in sight in either direction.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 05:38:59 pm
Pick a direction and go walk down it!
Then resume being dead.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dorsidwarf on September 21, 2013, 05:39:52 pm
Jump down the ravine and somehow land on Xantalos. Sqwish.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 05:40:42 pm
Pick a direction and go walk down it!
Then resume being dead.

After walking down the passage a while, you find yourself in an ornate golden passage. It is very bright.

Jump down the ravine and somehow land on Xantalos. Sqwish.
You don't see anyone down there.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 05:42:54 pm
Put on awesome shades. Continue walking down.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dorsidwarf on September 21, 2013, 05:44:01 pm
Descend into ravine
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 06:07:50 pm
Try to show that (I/we/you, I have no idea which to use) come in peace.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 21, 2013, 06:52:58 pm
Stab GWG in the face with the bone-claw. "THIS IS HOW IT JUST FELT"
He's dead.
How does that happen?

"Hey, it's the dragon guy! I wanna make a helmet and chestplate this time!" Rip apart GWG, and make fancy armor out of his bones.
Meddle not in the affairs of the dragon, for you seem to interpret meddling as stabbing and dragons are a lot better at it than you.

Anyways.

Examine surroundings.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 06:59:09 pm
This is definitely the most-derailed thread ever. No contest.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 07:00:20 pm
This is definitely the most-derailed thread ever. No contest.
Yep.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 21, 2013, 08:25:42 pm
This is definitely the most-derailed thread ever. No contest.
Yep.
It's glorious.

But in any case...

Look around, where am I?

Look around, where am I?

And just to be sure...

Look around, where am I?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 08:29:35 pm
This is definitely the most-derailed thread ever. No contest.
Yep.
It's glorious.

But in any case...

Look around, where am I?

Look around, where am I?

And just to be sure...

Look around, where am I?

You are now a player in a forum game on your own thread. I don't know what to say.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 08:31:12 pm
Put on awesome shades. Continue walking down.
After a bit, you come upon an ornate throne room. On the throne sits a king in royal raiment, with a scepter of topaz.

Descend into ravine
Try to show that (I/we/you, I have no idea which to use) come in peace.
You try to calm them while descending slowly to their level. They seem to calm down, and one squawks at you rather plaintively.

Examine surroundings.
You are in the Void.

This is definitely the most-derailed thread ever. No contest.
Yep.
It's glorious.

But in any case...

Look around, where am I?

Look around, where am I?

And just to be sure...

Look around, where am I?
You are in a jail cell in the void.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 08:34:58 pm
Explore the surrounding area, slowly.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 08:36:09 pm
Explore the surrounding area, slowly.
You are also in the Void. The GM wonders why the players can't grasp that there is nothing else in the Void but them.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 08:37:27 pm
Wait, I was talking about the guy in the bird place.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 08:38:56 pm
Wait, I was talking about the guy in the bird place.
I know.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 21, 2013, 08:40:03 pm
((If there's nothing in the void, how is there a jail cell holding me?))

Focus latent GM powers on destroying the jail cell with paradoxal reasoning.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 21, 2013, 08:40:39 pm
You are now a player in a forum game on your own thread. I don't know what to say.
Also, adding this to my commendations page.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 08:41:26 pm
But he's not in the void, is he?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 08:43:14 pm
((If there's nothing in the void, how is there a jail cell holding me?))

Focus latent GM powers on destroying the jail cell with paradoxal reasoning.
((Because I imprisoned you so I could start this game. The Void contains only nothing; thus, the cell is made of nothing.))

What GM powers?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 21, 2013, 08:44:21 pm
((If there's nothing in the void, how is there a jail cell holding me?))

Focus latent GM powers on destroying the jail cell with paradoxal reasoning.
((Because I imprisoned you so I could start this game. The Void contains only nothing; thus, the cell is made of nothing.))

What GM powers?

The cell is made of nothing, I walk out of it.

Paradox achieved.
Who's GM now, Hat-boy?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 08:45:54 pm
((If there's nothing in the void, how is there a jail cell holding me?))

Focus latent GM powers on destroying the jail cell with paradoxal reasoning.
((Because I imprisoned you so I could start this game. The Void contains only nothing; thus, the cell is made of nothing.))

What GM powers?

The cell is made of nothing, I walk out of it.

Paradox achieved.
Who's GM now, Hat-boy?
You don't know how to walk through nothing. The only thing you learned was how to walk through air!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 08:47:26 pm
Greet king!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 08:48:21 pm
Wait, are the strange creatures the other players? So the portal to the Void was just a portal to a different part of the void? I'M CONFUSED.

Attempt to converse with strange creatures.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 08:49:44 pm
Wait, are the strange creatures the other players? So the portal to the Void was just a portal to a different part of the void? I'M CONFUSED.

Attempt to converse with strange creatures.
You can't understand them!

Greet king!
The king laughs heartily and extends a hand.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 21, 2013, 08:49:51 pm
Hold my breath.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 08:51:46 pm
Hold my breath.
You pass out. You awaken inside a green-tinged room. An emerald fire crackles in the fireplace. There are two wooden armchairs. In one, an old woman in a shawl sits.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 08:53:51 pm
Grab the hand, I suppose?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 08:57:51 pm
JUGGLE THROWING STARS! There is no way this could possibly go wrong.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 21, 2013, 08:58:57 pm
Grab the hand, I suppose?

The king disappears along with the room and everything. You feel a surge of new power!

You are in a roman-style arena. It is deserted. It is a moonless night.


JUGGLE THROWING STARS! There is no way this could possibly go wrong.
You slip and cut off your ring finger. The creatures dive eagerly to feast upon the blood, forgetting their fear.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 21, 2013, 09:00:33 pm
Attempt to jump out of the arena!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 21, 2013, 09:01:53 pm
Become leader of creatures. Bandage finger by slicing off part of sack and making into bandage.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 21, 2013, 09:03:01 pm
Free mastahcheese.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: flabort on September 21, 2013, 09:06:43 pm
Be the shawled woman. greet MC and congratulate him.
Be a prisoner. Bemoan my predicament.
Be the warden. Laugh at the pitiful convicts.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: blademan9999 on September 21, 2013, 11:54:47 pm
Go Go Gadget jetpack!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 22, 2013, 12:27:32 am
Seat myself at the other chair.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 22, 2013, 05:41:17 am
Attempt to jump out of the arena!
You trip and fall with a crash. You hear some sort of commotion nearby.

Become leader of creatures. Bandage finger by slicing off part of sack and making into bandage.
You still can't understand the creatures, but they return to their dwellings with you.

Free mastahcheese.
How?

Be the shawled woman. greet MC and congratulate him.
Be a prisoner. Bemoan my predicament.
Be the warden. Laugh at the pitiful convicts.

This isn't that kind of game!

Go Go Gadget jetpack!
You pretend to have a jetpack. You continue to fall.

Seat myself at the other chair.
The old woman greets yiu.

"Hello there, Mastahcheese. I'm glad I could finally make your acquaintance. Everything's gone crazy, and you're the one who can fix it all.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 22, 2013, 06:18:15 am
Destroy cage/bindings/etc.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 22, 2013, 06:20:22 am
Destroy cage/bindings/etc.
There's nothing there to destroy!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 22, 2013, 06:21:19 am
In that case, pick up mastahcheese and fly away.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 22, 2013, 06:22:07 am
In that case, pick up mastahcheese and fly away.
You can't figure out how to get through the bars.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 22, 2013, 06:24:58 am
But...
Destroy cage/bindings/etc.
There's nothing there to destroy!

Destroy bars!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 22, 2013, 06:26:40 am
But...
Destroy cage/bindings/etc.
There's nothing there to destroy!

Destroy bars!
You can't exactly destroy nothing, can you?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: killerhellhound on September 22, 2013, 07:03:50 am
Arrive look around at the madness then help GWG
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 22, 2013, 07:39:51 am
Note that since nothing has stopped me from saving mastahcheese, nothing can stop me from rescuing mastahcheese.
Acceptable conclusion?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 22, 2013, 07:41:24 am
Note that since nothing has stopped me from saving mastahcheese, nothing can stop me from rescuing mastahcheese.
Acceptable conclusion?
Your conclusion is valid. All you have to do is find a way to get rid of the nothing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: killerhellhound on September 22, 2013, 07:42:06 am
Grab GWG and help him to his feet
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 22, 2013, 07:45:21 am
Grab GWG and help him to his feet
Fate does not favor those without slant.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: killerhellhound on September 22, 2013, 07:46:41 am
What are you talking about I always slant :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 22, 2013, 07:50:30 am
Grab GWG and help him to his feet
He's standing.

Arrive look around at the madness then help GWG
You encounter the same problems. Perhaps there is some way you can divert the nothing?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: killerhellhound on September 22, 2013, 07:53:10 am
grab a rock and throw it at the nothing to make it something
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 22, 2013, 07:57:44 am
grab a rock and throw it at the nothing to make it something
There are no rocks in the Void.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 22, 2013, 07:59:34 am
If nothing can stop me, I can be stopped by nothing.
Acceptable conclusion?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 22, 2013, 08:01:10 am
If nothing can stop me, I can be stopped by nothing.
Acceptable conclusion?
Also an acceptable conclusion. Your point?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 22, 2013, 08:12:32 am
Getting there.
If I can be stopped by nothing, then I cannot be stopped by anything.
Acceptable conclusion?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Remuthra on September 22, 2013, 08:14:05 am
Getting there.
If I can be stopped by nothing, then I cannot be stopped by anything.
Acceptable conclusion?
Nope. Just because you can be stopped by nothing doesn't mean you can only be stopped by nothing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 22, 2013, 08:34:08 am
However, "Nothing can stop me" means that everything cannot stop "me".
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: killerhellhound on September 22, 2013, 08:35:19 am
use my power of will to fly
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: BFEL on September 22, 2013, 08:36:43 am
However, "Nothing can stop me" means that everything cannot stop "me".
Nobody's perfect.
I am a nobody.
Therefore, I am perfect :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: blademan9999 on September 22, 2013, 09:11:58 am
Clone self!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 22, 2013, 10:33:06 am
Create a portal to the Void. Toss a throwing star through, for them to cut the nothing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dorsidwarf on September 22, 2013, 12:46:48 pm
Continue falling
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Xantalos on September 22, 2013, 06:09:49 pm
Note that since nothing has stopped me from saving mastahcheese, nothing can stop me from rescuing mastahcheese.
Acceptable conclusion?
Your conclusion is valid. All you have to do is find a way to get rid of the nothing.
Get that princess from the Neverending Story
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: killerhellhound on September 22, 2013, 08:13:33 pm
Catch the throwing star and cut the nothing since it has no rezistence due to being nothing
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: BFEL on September 22, 2013, 10:56:27 pm
Lick nothing sensually in an attempt to gross it out of...or perhaps INTO existence.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 22, 2013, 10:57:17 pm
Catch the throwing star and cut the nothing since it has no rezistence due to being nothing

Italicize.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 22, 2013, 11:04:38 pm
I know, but there is still something I have to take care of, first. Otherwise, I would have ended this madness already.

Take me to him.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Dorsidwarf on September 23, 2013, 04:15:05 pm
The Waiting Game: Chapter 2: I mean it this time!

(http://s11.postimg.org/nab52fwf3/level21.png)
This is a suggestion game. It menaces with spikes of itallics-only.
In the year 51, the parasite game The Waiting Game learned the secrets of life and death.


>FTL report recieved.
> Access pic.drone1.0213
(http://s11.postimg.org/ie7iaqw9r/level_22.png)
>unstable surface, unsuitable

>continue



>FTL report recieved.
>Access pic.drone4.0424
(http://s11.postimg.org/70kyzjlr3/level23.png)
> detecting viable solar radiation for long-term orbit
> solid surface moon in orbit of gas giant

>ftldrive.disengage

>ftldrive.fuelcheck
>0.03 capacity. 0.2 parsec range.

>monitorprobe.select1.launch
>Recieving image.
(http://s11.postimg.org/ogf518kpr/ship21.png)
>damage allowable. FTL shield 81% structural integrity.

>cryochamber.wake.all






I CLAIM THIS POST AS THE SOVEREIGN PROPERTY OF THE CRAZY GOLD, DWARVEN EMPIRE.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 23, 2013, 05:11:39 pm
-snip-
I CLAIM THIS POST AS THE SOVEREIGN PROPERTY OF THE CRAZY GOLD, DWARVEN EMPIRE.
Sure Dorsi for copyright infringement.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: flabort on September 23, 2013, 08:30:40 pm
Oh, hey. I didn't see the pictures in that post before... stupid internet bugging out. Here: Wanna see a screenshot of what's happening right now?

Spoiler (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 23, 2013, 09:45:51 pm
That's happened to me occasionally. I think it has something to do with your browser not reading the webpage right or something. Try reloading next time.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: flabort on September 23, 2013, 09:50:41 pm
That's what I've been doing, but often times pages won't even load, and of course Youtube cuts out and goes to static 15 seconds into most videos.
Bah, I blame it on my router.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 23, 2013, 10:16:44 pm
I like how you have multiple paints and solitaire running in the background.

I approve.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: flabort on September 23, 2013, 10:24:02 pm
That's Freecell. *glares*
97% win rate, with over 150 or so games played. It takes forever to increase my win rate by a single percentile.
 :D
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 23, 2013, 10:28:14 pm
Oh, freecell?

In that case I revoke my approval.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: flabort on September 23, 2013, 10:29:22 pm
Hahaha, and so the Holy Wars continue.  :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 23, 2013, 10:56:02 pm
That's Freecell. *glares*
97% win rate, with over 150 or so games played. It takes forever to increase my win rate by a single percentile.
 :D

My grandpa has won about 20,000 games out of 20,020. He also has a 99% win rate, and a record streak of 12,000.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: flabort on September 23, 2013, 11:02:35 pm
I have instant and great respect for your bloodline.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: killerhellhound on September 24, 2013, 12:43:09 am
WOW I dont care much about card games except when playing with other people but wow

Respect the bloodline bro
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 24, 2013, 01:38:12 am
Respect the bloodline bro
+9001

I am in awe.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on September 24, 2013, 07:58:04 am
Congratulations. You come from a long line of people who can play computer versions of card games well.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Elephant Parade on September 24, 2013, 10:15:38 am
Most of those losses were me, too. I attempted to play a bunch of times, and either got bored or quit.

Also, for anyone who doesn't know this, try putting in the following numbers in the select game thing:

-1
-2
-3
-4

The results are interesting. DO NOT MAKE A MOVE ON -1 OR -2.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on September 28, 2013, 01:59:36 am
This is a Roll to Dodge Game. All craftsdwarfship is of the highest quality. Engraved is the image of a Thread Necromancer and a dwarf. The Thread Necromancer is making a plaintive gesture. The dwarf is screaming. The artwork relates to the continuation of the Roll to Die/Revive/Dwarf/Derail game in 2013. It menaces with spikes of malice and is encircled with bands of agony and bad artwork.


GM wanting to murder people to get on with this wretched mess
I ROLL TO END THE GAME
(4) SUCK IT MOUNTAINHOME
The mountain collapses on itself!


Mountainhomes
jump into water and rescue drowning dwarves
(1) You are blasted away from the mountain violently as it falls in on itself! Your bloodspawn is destroyed! Your suit is offline!

BLAST SHADOW DRAGON WITH MAGMA BREATH
HAVE KID ATTACK SHADOW DRAGON IN TANDEM

(4) You blast that dragon with the fury of your God-father! ...Your father being a god, not the other meaning of the word.

>Create loads of mugs. FLOOD THE MOUNTAIN HOME WITH MUGS!
(5) You create some many mugs it makes the flood worse! And then you are crushed under the weight of the mountain!

Beat the shit outta the shadow dragon, like Master said.
(1) Your master's attack is so powerful it incinerates you!

teleport to the outside of the fort
(4) You teleport into the Gurdwara, which crashes into you, leaving you in severe pain and injury!

Fly towards the huaman battle.
(4) You get shot down!

Let him use the prototype. Teach him the controls, but don't go with--I don't have any SCUBA armor (sans BCD, fins, etc).
Work on a new, more successful Golden Giving-Up-On-Alliteration Submersible.
(2) The mountainhome falls and knocks you out!

Get outta the water. THEN LEARN STONE MAGIC.
(5) You manage to swim out of the water and are blasted to safety!

Carry on shooting the wizard in the back as he tries to flee.
(4) You shoot him down!

RUN! AND TRY TO GET THE STONE TO SAVE MAh FRIEND!
(6) You manage a super-dwarven feat of speed and grab your friend as he shoots out of the water!

Sacrifice myself to seal Xantalos in a laser-cage.
(4) You entrap the serpent along with yourself!

(http://i1325.photobucket.com/albums/u623/mastahcheese/26_zps851bea07.png) (http://s1325.photobucket.com/user/mastahcheese/media/26_zps851bea07.png.html)


Caverns
Follow the powder person.
(4) You follow, you start to hear something behind you.

Shrug with my guts and get going away from the mountainhomes
(4) You also follow, and also hear something. Guts can't hear!

Continue upon me quest for the FABLED ORES OF LEGEND AND OLD!
(5) You can see a beautiful blue sheet of rock at your feet!

((Would be boring, not drawing))


Elven Forests
Get up, start preaching the word of KJ, must convert more than just one individual
(2) You try preaching, but your comrade begins to murder your audience!

Cannibalize the impromptu meteors.
Blast him to dust if he tries.  Avoid getting the dragon hit.
(3) You try to eat them, but are blasted to dust!
(5) You blast them all to dust! Except your friend.

(http://i1325.photobucket.com/albums/u623/mastahcheese/bonuslast_zpsd7617206.png) (http://s1325.photobucket.com/user/mastahcheese/media/bonuslast_zpsd7617206.png.html)


Human Lands
I cannot be blinded, as I have polarized eyes! Shoot all the foolish humans, for peace is great, while war is for gibbons. Yes. War is for monkeys.
(1) OH GOD THE PAIN MY EYES OH GOD WHYYYYYYYYYYYYYYYYYYYYYYYYY You incinerate yourself!

Use the notes I have taken to advance my technology! Implement that technology in my kingdom
(6) You advance your settlement to the Copper Age!

continue attacking
(6) You wipe out the remaining forces because I'm too lazy to finish the fight scene!

((The picture would be super boring so I'm not drawing it, also I need to make lots of changes to it, anyway.))


Wizard's Island
Wonder where my armor and mace went. Then magic a hole in the top of the tower by ripping out a chunk, then jump in using my magic to float down through reducing the force of the fall.
(1) You can't find your armor! You blast a hole in the tower and plummet to your death!

((Not drawing))


Far Side of Gia
Add ballistae to siege engine.
(6) You improve your flying death engine!

((Also not drawing))


Afterlife
Fly out the revolving door to the afterlife in my ghostly jetpack and slam into death.  Grab his scythe and fly back out as a ghost with death's scythe and a jetpack.
(?) Death stops you as you fly back in.

"There's been a change of plans. The world can not continue as it has been. It requires...

Renovations.

I'm locking the door, nobody goes back to the world of the living until it is ready for them again.

However, I'm too busy with renovating the world to bring some of them here, so you're going to do that for me."

Death hands you his Scythe and points you to the door.

"You know what to do."

Spoiler: Universe (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Gia (click to show/hide)
Spoiler: Kingdoms (click to show/hide)
Spoiler: Mountainhomes (click to show/hide)
Spoiler: Caverns (click to show/hide)
Spoiler: Lamias Capital (click to show/hide)
Spoiler: Elven Forests (click to show/hide)
Spoiler: Human Lands (click to show/hide)
Spoiler: Far Side of Gia (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Xantalos on September 28, 2013, 02:04:45 am
AW HELLS YES

Revive loyal servant kid. Then tunnel out of prison with the power of MAGMA!
If escape is successful, go looking for more things.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Elephant Parade on September 28, 2013, 02:04:55 am
Go towards Mountainhomes! Nah. The Mountainhomes are devastated. See later for action.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: killerhellhound on September 28, 2013, 02:08:10 am
Teleport back home and patch myself up.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Elephant Parade on September 28, 2013, 02:10:27 am
Teleport back home and patch myself up.

Seriously?

Have you still not learned to bold?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: killerhellhound on September 28, 2013, 02:27:23 am
I'm playing skyrim and reading a book at the same time I forgot a detail
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Scionox on September 28, 2013, 03:13:32 am
Wait where is my action, i swear i've posted one...  ???
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Gamerlord on September 28, 2013, 03:16:10 am
Learn that damn Stone Magic already.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Gentlefish on September 28, 2013, 03:36:41 am
Continue being a destructive force bent on reducing the world to ashes.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Xantalos on September 28, 2013, 03:37:45 am
Continue being a destructive force bent on reducing the world to ashes.
Temporarily leave the planet core and eat Pufferfish. Then return.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Gentlefish on September 28, 2013, 03:41:15 am
How do you even eat an intangible force.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: BFEL on September 28, 2013, 03:46:28 am
Bring suit back on-line. Then be traveling salesman salesman.
As in I sell traveling salesmen to businesses who require door-to-door marketing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Lukeinator on September 28, 2013, 04:18:29 am
Heal wounds
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: wolfchild on September 28, 2013, 04:32:41 am
Uhhh, goooood joooooob..... I guess, Go find new possible converts
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Coolrune206 on September 28, 2013, 05:33:51 am
Spawn as a hooded Dwarf On Wolfchild's Back. "I'll Listen!"
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: TopHat on September 28, 2013, 05:50:12 am
Screw this. I'm off.
Put the dropped guard (dead or wounded) and the gold thing on the wagon. Exit mountainhomes. Kick Jerk McWizard in the face on way out if he's between me and the exit, otherwise just leave.
Turn to the helpful power-armoured dwarf.
"this place is going to hell. We're off to see the world. Care to join us?" *glares in direction of wizard* "we could do with another companion"
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Remuthra on September 28, 2013, 05:56:12 am
Treant revenge power!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: BFEL on September 28, 2013, 07:17:41 am
Screw this. I'm off.
Put the dropped guard (dead or wounded) and the gold thing on the wagon. Exit mountainhomes. Kick Jerk McWizard in the face on way out if he's between me and the exit, otherwise just leave.
Turn to the helpful power-armoured dwarf.
"this place is going to hell. We're off to see the world. Care to join us?" *glares in direction of wizard* "we could do with another companion"
"Hmm....Well I AM planning to get into business. The traveling salesman selling business. You could be my first product/service/guy what does that thing I said.
I wonder if'n them humies might need some traveling salesmen."
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Tomcost on September 28, 2013, 07:48:58 am
Wait, guts don't need to breathe! I HAVE WON THE GAME
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: BFEL on September 28, 2013, 08:32:56 am
Wait, guts don't need to breathe! I HAVE WON THE GAME
That water will still probably splatter you, as it probably should have splattered everyone it landed on.
Ever seen that gif where the construction truck with the scoop on the front (I can't think of the name of the damn thing and I never can :P) has the scoop filled with water and dumps it on a car? Car gets CRUSHED. I always thought Tsunamis and such were totally overblown until that.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: squidgen on September 28, 2013, 08:40:42 am
Awww, come on! I was in the perfect place to set up a crundle city. It had adamantine! But nooooo, I get chased off by a flood created by evil elephants.

Run as fast as I can. Instruct the crundles to do the same.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: GreatWyrmGold on September 28, 2013, 08:44:41 am
Learn that damn Stone Magic already.
...Aren't you in the Mountainhomes?

Wake up.
Screw this. I'm off.
Put the dropped guard (dead or wounded) and the gold thing on the wagon. Exit mountainhomes. Kick Jerk McWizard in the face on way out if he's between me and the exit, otherwise just leave.
Turn to the helpful power-armoured dwarf.
"this place is going to hell. We're off to see the world. Care to join us?" *glares in direction of wizard* "we could do with another companion"
"Hmm....Well I AM planning to get into business. The traveling salesman selling business. You could be my first product/service/guy what does that thing I said.
I wonder if'n them humies might need some traveling salesmen."
Join these guys. Create a Golden Gravity Gondola, a floating boat. Fly us out of this place!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Tomcost on September 28, 2013, 08:50:52 am
Umm, move? away from the flood
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Coolrune206 on September 28, 2013, 09:22:59 am
And what happened to the boat I arrived on? It would have plugged the flood! All the recent turns have never happened! :O
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Dansmithers on September 28, 2013, 10:33:55 am
KEEP HIM TRAPPED!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: poketwo on September 28, 2013, 11:02:18 am
Hey, why do i have stone age tech??? I was the first humman kingdom to have copper, also why is the other kingdom still here???
Anyways, build infrastructure, and start farms and stuff.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Xantalos on September 28, 2013, 12:00:31 pm
How do you even eat an intangible force.
By being a god nicknamed The Devourer.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Glloyd on September 28, 2013, 12:02:25 pm
Build mines to extract that valuable copper, and expand my kingdom through peaceful means.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Zanzetkuken The Great on September 28, 2013, 01:25:20 pm
Uhhh, goooood joooooob..... I guess, Go find new possible converts

Follow.
Don't apologize for destroying the ones who were trying to kill us.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Remuthra on September 28, 2013, 01:26:40 pm
Uhhh, goooood joooooob..... I guess, Go find new possible converts

Follow.
Don't apologize for destroying the ones who were trying to kill us.

Hey, I thought you were dead already!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Powder Miner on September 28, 2013, 02:30:06 pm
Yes! Yes! Mine enough with which to enhance my pick, and do so.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Zanzetkuken The Great on September 28, 2013, 03:07:28 pm
Uhhh, goooood joooooob..... I guess, Go find new possible converts

Follow.
Don't apologize for destroying the ones who were trying to kill us.

Hey, I thought you were dead already!

Nope, I blasted you to dust, when you tried to kill me and wolf.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Remuthra on September 28, 2013, 03:10:59 pm
Uhhh, goooood joooooob..... I guess, Go find new possible converts

Follow.
Don't apologize for destroying the ones who were trying to kill us.

Hey, I thought you were dead already!

Nope, I blasted you to dust, when you tried to kill me and wolf.

Hey, I thought you were dead already!
As in, dead from crashing into the earth at ridiculous velocities.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Zanzetkuken The Great on September 28, 2013, 03:15:23 pm
Hey, I thought you were dead already!
As in, dead from crashing into the earth at ridiculous velocities.

No, I survived.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Remuthra on September 28, 2013, 03:16:28 pm
Hey, I thought you were dead already!
As in, dead from crashing into the earth at ridiculous velocities.

No, I survived.
Evidently.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: BFEL on September 28, 2013, 06:31:04 pm
I like how 99% of the fort is either dead or pointlessly arguing, while the 1% who seem to own all the money/power/influence of the mountainhomes are just trotting off to go into business together.

ITS JUST LIKE REAL LIFE!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Aseaheru on September 28, 2013, 06:36:09 pm
Learn that damn Stone Magic already.
Hall his ass out before we both die. While learning stone magic.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: blademan9999 on September 28, 2013, 09:50:48 pm
Reincarnate as TWO yaks.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: mastahcheese on September 29, 2013, 01:44:23 am
Hey, why do i have stone age tech??? I was the first humman kingdom to have copper, also why is the other kingdom still here???
BECAUSE I'M AN IDIOT, FIXING NAO
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Xantalos on September 29, 2013, 01:48:24 am
I'm guessing that you're resetting this as a more tactics game and sending that one guy to go kill all the PCs?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: mastahcheese on September 29, 2013, 02:03:27 am
I'm guessing that you're resetting this as a more tactics game and sending that one guy to go kill all the PCs?
Yes, and the next update might take a while because I'm making the map, because the players will come in as leaders of numerous city-states.

...


Do you know how long it takes to make an entire planet into a hex-map?
It's hard work, yo.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Xantalos on September 29, 2013, 02:07:11 am
Damn. You da bes GM of all the times.
...
If you want you could spare the trouble for me and have Xantagod tell Xantasnake to go down into the magma again.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: mastahcheese on September 29, 2013, 02:17:47 am
Damn. You da bes GM of all the times.
...
If you want you could spare the trouble for me and have Xantagod tell Xantasnake to go down into the magma again.
Well, right now, you're helping by being a destructive force on the PCs.

But since you're a god, you won't get control over the city-states like the others, since this is when the Gods finally get some power over people.

So you, GreatWyrmGold, Remuthra, and KJ1225 will all be playing a slightly different game then everyone else.

So when renovations are complete, then yeah, Xantaserpent will go dormant again for you to re-control later if that become needed.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Xantalos on September 29, 2013, 02:26:30 am
Excellent!


See, everyone? My mass slaughter is GM-approved.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: wolfchild on September 29, 2013, 03:16:29 am
((My Civ will be the holy empire of KJ, except you know, KJ has gone dormant on the boards))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: BFEL on September 29, 2013, 04:10:43 am
Hmm....suddenly I see the need to offer Xantalos that book deal.
Also WHY WE ALL GODDA DIE? WTF MAN? I CAN TOTALLY BE A LEADER AND SHIZ.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: wolfchild on September 29, 2013, 04:13:38 am
((YEah, I'm the leader of a religion, they can be civs right?))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Coolrune206 on September 29, 2013, 06:28:40 am
((YEah, I'm the leader of a religion, they can be civs right?))

Well, considering that only I, a hooded dwarf, is listening to you, we'd be less of a civilization and more of a dragon-knight pair.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: wolfchild on September 29, 2013, 06:53:04 am
I have the superdwarf too
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Coolrune206 on September 29, 2013, 07:08:37 am
So we're more of a civ-destroying force...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: wolfchild on September 29, 2013, 07:10:40 am
Heeeeyyyyy, can we be dial-a-disaster?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: GreatWyrmGold on September 29, 2013, 08:48:26 am
Do you know how long it takes to make an entire planet into a hex-map?
It's hard work, yo.
Depends on the number of hexes.

Heeeeyyyyy, can we be dial-a-disaster?
What was kj the God of again?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Dorsidwarf on September 29, 2013, 10:29:19 am
Reincarnate
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Dansmithers on September 29, 2013, 08:07:25 pm
I shall be the God of Order.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Remuthra on September 29, 2013, 08:32:05 pm
I shall be the God of Order.
Motion the Council of Gods to smite the interloper.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Xantalos on September 29, 2013, 08:32:48 pm
I shall be the God of Order.
Motion the Council of Gods to smite the interloper.
In favor - yes I have a vote.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: GreatWyrmGold on September 29, 2013, 08:48:03 pm
I shall be the God of Order.
Motion the Council of Gods to smite the interloper.
Wrong, wrong, wrong. It's
I move that the Council of Gods smite the interloper.
Then someone has to second the motion.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Coolrune206 on September 29, 2013, 08:50:22 pm
I call God of battles and squabbling!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Xantalos on September 29, 2013, 08:51:52 pm
I shall be the God of Order.
Motion the Council of Gods to smite the interloper.
Wrong, wrong, wrong. It's
I move that the Council of Gods smite the interloper.
Then someone has to second the motion.
Seconded.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Remuthra on September 29, 2013, 08:57:08 pm
I shall be the God of Order.
Motion the Council of Gods to smite the interloper.
Wrong, wrong, wrong. It's
I move that the Council of Gods smite the interloper.
Then someone has to second the motion.
Seconded.
All in favor?

Aye.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: GreatWyrmGold on September 29, 2013, 08:58:19 pm
No, you need...wait, technically I made the motion.

...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: mastahcheese on September 30, 2013, 12:04:55 am
(Too lazy to quote people, just reading off of another internet tab.)

@Wolfchild: Yes, you can form a civ for your religion.
The way religions will work, is that they hold a percentage of followers for any city they are in, so yours would simply be 100% KJ aligned.

@BFEL: You don't all have to die, and if you can form a civ, that's even better, because that's what I'm going for.

@Coolrune: You're dead.

@GreatWrymGold: I will explain the hex number in a second.
And KJ was god of the sun and planet and Lamias and quite a lot, really.

OK, so just how big is this map?

I'll tell you, it's big.

Before I say the exact number, let me tell you how I came to this number.
I mentioned before that each day is composed of three phases, and that one of those phases is night, where armies need to rest.
So a marching army moves two tiles every day.
Gia is about the same size as Earth, so I used that as a base.
A hot air balloon can circumnavigate the globe in just 80 days, in this system, a hot air ballon moves at the same speed as a marching army, but can move at night, as well.
This means that it moves three tiles every day.
80 days of 3 tiles each means that Gia has an equatorial circumference of 240 tiles to make it fully loop.
And that is just one line of it.
Obviously, I can't make an actual sphere, so I'll do what the Civ games do and just make a cylinder, where the top and bottom are abstracted pole regions.
To see the exact line of this abstraction, go back to the world map, and look at where the grey region starts (not the ice at the caps, the more tundra like area) and that is about where the cut off will be.

The continent the civs are on takes up about 1/3 of the circumference of the world, so it has a distance of about 80 tiles from the eastern tip to the west. About 40 days for a marching army, or somewhere around 27 days or so for a balloon or boat.
That's not counting the movement penalties for moving through forests for non-elves, which takes up the vast majority of the continent.

So, that big enough for you?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Elephant Parade on September 30, 2013, 12:07:12 am
Wow. 240 tiles. So, could I create a golem civilization? My plan is for golems that build more golems.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: mastahcheese on September 30, 2013, 12:09:39 am
Wow. 240 tiles. So, could I create a golem civilization? My plan is for golems that build more golems.
You are currently bleeding on the ground with multiple crossbow bolt wounds and an angry trader next to you.

If you survive, then yeah, you can make a golem city.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Elephant Parade on September 30, 2013, 12:10:28 am
Wow. 240 tiles. So, could I create a golem civilization? My plan is for golems that build more golems.
You are currently bleeding on the ground with multiple crossbow bolt wounds and an angry trader next to you.

If you survive, then yeah, you can make a golem city.
Wait, what? Did you mix me up with someone else? I thought I was flying through the sky.

Edit: Yep, I'm in my siege engine. Somebody else did shoot a wizard in the back, though.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: mastahcheese on September 30, 2013, 12:15:58 am
Wow. 240 tiles. So, could I create a golem civilization? My plan is for golems that build more golems.
You are currently bleeding on the ground with multiple crossbow bolt wounds and an angry trader next to you.

If you survive, then yeah, you can make a golem city.
Wait, what? Did you mix me up with someone else? I thought I was flying through the sky.

Edit: Yep, I'm in my siege engine. Somebody else did shoot a wizard in the back, though.
NEVERMIND
I thought you were luke for a second.
No, you're good.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: BFEL on September 30, 2013, 06:19:49 am
Hmm well all of that stuff is good to know MC.

But just so we're clear can we have a bit of a buffer period before whatziz name starts scything us?
Like a few non-illustrated turns....say four and each represents a season of the year, thus letting us put a bunch of actions in one post.
Also should we just consider everyone stuck in/under the Mountainhomes to be pretty much doomed at this point? I mean there isn't much they could really do to not be drowned to be honest.

But yeah back to the four turn idea (taken from Total War games :P)
The point would be so that we could adequately find our characters way to Political/Religious/Military power.
Small things like talking/asking questions wouldn't count toward the turn, but basically the idea of the turn seasons would be for example to do things like:

EXAMPLENOTACTUALACTION: Enlist in military. Participate in Campaigns against bandits. Be promoted.

I mean we COULD just do the turns normally but the idea is to show a lot of character/world progression in as few turns as possible, thus the whole time-skippyness.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: TopHat on September 30, 2013, 12:19:49 pm
Question:
How would trading between the city states work? Is there any scope for, say, unaligned trade caravans and merchant 'empires'?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: flabort on September 30, 2013, 01:47:17 pm
Activate the artifact brew! It will rebuild the mountain, and save us from death! Hopefully.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: mastahcheese on September 30, 2013, 03:58:47 pm
But just so we're clear can we have a bit of a buffer period before whatziz name starts scything us?
Like a few non-illustrated turns....say four and each represents a season of the year, thus letting us put a bunch of actions in one post.
Also should we just consider everyone stuck in/under the Mountainhomes to be pretty much doomed at this point? I mean there isn't much they could really do to not be drowned to be honest.
Yeah, I'll make little mini updates. And no, the people down there still have a small chance of survival, if they keep running, the tunnel will lead them to the surface. Although the Mountain Homes themselves are doomed beyond repair.

Gotta have that crundle civ, right?

But yeah back to the four turn idea (taken from Total War games :P)
The point would be so that we could adequately find our characters way to Political/Religious/Military power.
Small things like talking/asking questions wouldn't count toward the turn, but basically the idea of the turn seasons would be for example to do things like:

EXAMPLENOTACTUALACTION: Enlist in military. Participate in Campaigns against bandits. Be promoted.

I mean we COULD just do the turns normally but the idea is to show a lot of character/world progression in as few turns as possible, thus the whole time-skippyness.
Hmm, I'm not sure, really. Mostly this game is about player vs. player battles that continually escalate. That's how I've been operating it.
So I don't know, I'm not much for putting stuff like character development into this game. Unless you call a kill count character development, then I'm all for it.


Question:
How would trading between the city states work? Is there any scope for, say, unaligned trade caravans and merchant 'empires'?
Well, each city-state is controlled by a separate player, at least at first. But you could build roads for increased movement, and I'd allow trading of resources if a road is connecting them.
But if you want to form alliances and junk, then you can. But money won't be as powerful in this game as it is in most games of this type.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Aseaheru on September 30, 2013, 04:00:39 pm
Whats this? Gods? Can my friend and I form a group that adds up to a god?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Remuthra on September 30, 2013, 04:02:12 pm
Whats this? Gods? Can my friend and I form a group that adds up to a god?
The Council of Gods will probably exclude you.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Coolrune206 on September 30, 2013, 04:05:28 pm
Coolrune requests admission to the minor gods club! Reason: To make moar havoc so there are less players and updates come quicker.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Aseaheru on September 30, 2013, 04:08:21 pm
What about a council under the gods but still with divine status? Like a council of heros.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Remuthra on September 30, 2013, 04:09:01 pm
Perhaps a council of archclerics?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Elephant Parade on September 30, 2013, 04:13:14 pm
So, I'll remove my earlier action once I find it, but I'm done with trying to reach the Mountainhomes. Killerhellhound, I thank you for continually preventing me from reaching what turned out to be a deathtrap.

Summon miner golems. Order them to dig out a quarry of stone. If this goes well, I'll eventually be able to have my golems use the materials to construct more golems! My golem civilization will be unstoppable! If anybody wants to team up with me (say, the remaining dwarves, who have a civilization that has been weakened beyond repair) now would be the time. Of course, reaching me would be rather difficult.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Remuthra on September 30, 2013, 04:18:10 pm
So, I'll remove my earlier action once I find it, but I'm done with trying to reach the Mountainhomes. Killerhellhound, I thank you for continually preventing me from reaching what turned out to be a deathtrap.

Summon miner golems. Order them to dig out a quarry of stone. If this goes well, I'll eventually be able to have my golems use the materials to construct more golems! My golem civilization will be unstoppable! If anybody wants to team up with me (say, the remaining dwarves, who have a civilization that has been weakened beyond repair) now would be the time. Of course, reaching me would be rather difficult.
Would you like to team up with the nigh-extinct elves?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Aseaheru on September 30, 2013, 04:19:22 pm
Perhaps a council of archclerics?
Something like that may work.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Elephant Parade on September 30, 2013, 04:55:03 pm
So, I'll remove my earlier action once I find it, but I'm done with trying to reach the Mountainhomes. Killerhellhound, I thank you for continually preventing me from reaching what turned out to be a deathtrap.

Summon miner golems. Order them to dig out a quarry of stone. If this goes well, I'll eventually be able to have my golems use the materials to construct more golems! My golem civilization will be unstoppable! If anybody wants to team up with me (say, the remaining dwarves, who have a civilization that has been weakened beyond repair) now would be the time. Of course, reaching me would be rather difficult.
Would you like to team up with the nigh-extinct elves?
I'll think about it. Elves generally aren't very good with stone.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Remuthra on September 30, 2013, 05:01:18 pm
So, I'll remove my earlier action once I find it, but I'm done with trying to reach the Mountainhomes. Killerhellhound, I thank you for continually preventing me from reaching what turned out to be a deathtrap.

Summon miner golems. Order them to dig out a quarry of stone. If this goes well, I'll eventually be able to have my golems use the materials to construct more golems! My golem civilization will be unstoppable! If anybody wants to team up with me (say, the remaining dwarves, who have a civilization that has been weakened beyond repair) now would be the time. Of course, reaching me would be rather difficult.
Would you like to team up with the nigh-extinct elves?
I'll think about it. Elves generally aren't very good with stone.
That's kind of the point. We can fortify each others' weaknesses.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Coolrune206 on September 30, 2013, 05:03:37 pm
Hey, I'm in the domain of the dead apparently! I smash down the door, using a book that death was reading. I then rush back into the world as a dwarven outsider with adequate knife wielding with superdwarven strength. I fabricate clothes from magic, and rush towards the crumbling mountainhomes.

"I'm coming, you crazy ghost-busting, cavern-finding, demon-snake discovering, dragon-employing, mountain-crushing, gold ziggurat-creating, transformifyingintoayak-ifying, dwarves!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Elephant Parade on September 30, 2013, 05:25:10 pm
So, I'll remove my earlier action once I find it, but I'm done with trying to reach the Mountainhomes. Killerhellhound, I thank you for continually preventing me from reaching what turned out to be a deathtrap.

Summon miner golems. Order them to dig out a quarry of stone. If this goes well, I'll eventually be able to have my golems use the materials to construct more golems! My golem civilization will be unstoppable! If anybody wants to team up with me (say, the remaining dwarves, who have a civilization that has been weakened beyond repair) now would be the time. Of course, reaching me would be rather difficult.
Would you like to team up with the nigh-extinct elves?
I'll think about it. Elves generally aren't very good with stone.
That's kind of the point. We can fortify each others' weaknesses.
Hmm. Personally, I'd rather ally with the dwarves. However, I question whether or not dwarves will even exist. Also, I suppose that golems could be made out of wood or other natural matter. I could also try to ally with both the elves and the dwarves for UNSTOPPABLE GOLEM ARMY.
So sure, I'll form an alliance with the elves. Why not.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: mastahcheese on September 30, 2013, 05:32:54 pm
((When we get to that part of the game, where you choose what civ you'll lead, if you don't already have one, I'll let you choose the race.

The choices will be Humans, Elves, Dwarves, and Lamias.

You could be something different if you can make it now, such as golems or crundles or whatever.))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Remuthra on September 30, 2013, 05:38:15 pm
((When we get to that part of the game, where you choose what civ you'll lead, if you don't already have one, I'll let you choose the race.

The choices will be Humans, Elves, Dwarves, and Lamias.

You could be something different if you can make it now, such as golems or crundles or whatever.))
What about Space Hats?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: mastahcheese on September 30, 2013, 05:42:35 pm
Those are non-playable, as are dragons.

But both might still come up.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Xantalos on September 30, 2013, 05:44:35 pm
And the innumerable magma serpents I spawned, if anyone digs deep enough.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: mastahcheese on September 30, 2013, 05:49:01 pm
Yeah, the gods get their own stuff.

So GreatWrymGold can call in dragons, Kj1225 can call in... Something or another, he'd likely work more through his followers than through his own means. Remuthra can't use his Space Hats, because they are on the moon, but he gains control of anyone who goes insane, so his presence will be widespread rather than localized, unless a riot breaks out. And Xantalos has his own nefarious ways that have been discussed via PM.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Remuthra on September 30, 2013, 05:50:36 pm
Protest favoritism towards Gia-dwelling races in Roll to Washington. (http://www.bay12forums.com/smf/index.php?topic=131641.0)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: mastahcheese on September 30, 2013, 05:53:05 pm
Well, look on the bright side, when Gia is inevitable annihilated, anyone who was smart enough to build a space ship will likely go to the moon since planet flabort is so far away, and then you will have total control.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: BFEL on September 30, 2013, 06:01:57 pm
Speak Ye Unholy Words of The Void what the voices in my head told me about just now and COMMUNE WITH XANTALOS THE DEVOURER.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: mastahcheese on September 30, 2013, 06:10:37 pm
((You can send PM to gods if that's what you mean. If you're trying to get some sort of in-game benefit from it, then you can either ask them to post their response in the thread, or via PM, or just let me give you whatever.

You can still do that, you just reminded me that I never clarified it.

In other news, world creation is going along ok, I've got the base terrain drawn, and I'm working on the core buildings right now, but I can't decide on how I want the workshops to look, so I went ahead and made the farms and barracks. Working on stables, now.))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: Xantalos on September 30, 2013, 06:11:11 pm
Speak Ye Unholy Words of The Void what the voices in my head told me about just now and COMMUNE WITH XANTALOS THE DEVOURER.
((...What did you want to ask him?))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
Post by: BFEL on September 30, 2013, 06:15:23 pm
Speak Ye Unholy Words of The Void what the voices in my head told me about just now and COMMUNE WITH XANTALOS THE DEVOURER.
((...What did you want to ask him?))
((I have a proposition for him, and while I'm confident he will find it interesting and hopefully accept, I am also confident its delivery is hilarious and that everyone should see it, at least from an OOC perspective. :P))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on September 30, 2013, 06:16:12 pm
Mortal. What do you contact me for?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on September 30, 2013, 06:20:22 pm
If I'm not dead and my artifact/living booze is destroyed, I think my guy might tantrum. Or go insane.

Also, don't forget, planet flabort is making star destroyers to invade with.  ;D
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on September 30, 2013, 06:20:48 pm
If I'm not dead and my artifact/living booze is destroyed, I think my guy might tantrum. Or go insane.
((Or both.))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on September 30, 2013, 06:24:43 pm
If I'm not dead and my artifact/living booze is destroyed, I think my guy might tantrum. Or go insane.

Also, don't forget, planet flabort is making star destroyers to invade with.  ;D
Yes, I haven't forgot.

And your booze is an artifact, in this game, not even a cave in can destroy it.
But insanity is always a possibility.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on September 30, 2013, 06:41:01 pm
Mortal. What do you contact me for?
Dorf!BFEL grabs a mans wig from the cart, places it atop his power armor helmet and slicks the hair back.

"Xantalos, baby, Lord of the Void, Tormentor of Innocents and Defiler of all that is good and wholesome! How would YOU like to be the absolute, unquestionably most worshipped, and thus most powerful, god on all of Gia?? Because I can make that happen baby!*

With just a ONE TIME PAYMENT of Naming me to be the Prophet of your most DEVIOUS will (as well as any powers that come with such a position of course) I can assure you EIGHTY COPIES of "The Book of Xantalos" by next month!**

This GRUESOME tome will comprise of all the stories that show the people that Xantalos is king!
Part Bible, Part Necronomicon, and Part Biography, this tract of purest EEEEVVVVVILLLLL will be the first AND THUS THE BEST religious scripture on the planet. Bound exclusively in leather boiled right off the hides of living creatures, and WRITTEN IN BLOOD, BY BLOOD. Specifically BLOODSPAWNS! These mindlessly loyal servants will toil ENDLESSLY to produce these texts and then will toil EVEN MORE ENDLESSLY to distribute them door to door in your honor!

By my projections, within the span of a year**, you will be the most popular personality on the ENTIRE PLANET. And you know what that means! More worshippers means more sacrifices, and more souls sent screaming to entertain you on lonely nights in the void. As noted previously all this costs you is a ONE TIME PAYMENT of Prophethood!
ORDER NOW, SUPPLIES ARE LIMITED.

*-Results not guaranteed.
**-Projections are based on no solid evidence whatsoever.


((Note: "baby" in this context is the endearment, I'm not actually suggesting you are a infant. Think "slick movie agent"
Also note that how he conveyed asterisks into spoken conversation is beyond my knowledge, it just happened.))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on September 30, 2013, 06:54:23 pm
(Oh, good lord.)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on September 30, 2013, 06:57:25 pm
(Oh, good lord.)
((Do I detect your sig reflex going off? :P))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on September 30, 2013, 08:08:55 pm
((So, are crundles the only underground creatures besides the mantle snakes of EVIL?))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on September 30, 2013, 08:09:26 pm
((So, are crundles the only underground creatures besides the mantle snakes of EVIL?))
There are also rocks.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on September 30, 2013, 08:39:47 pm
((So, are crundles the only underground creatures besides the mantle snakes of EVIL?))
For now. Eventually, my golems will spread throughout the cave system and destroy the other cave civilizations.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on September 30, 2013, 09:05:56 pm
(Oh, good lord.)
((Agreed.))

Mortal. What do you contact me for?
Dorf!BFEL grabs a mans wig from the cart, places it atop his power armor helmet and slicks the hair back.

"Xantalos, baby, Lord of the Void, Tormentor of Innocents and Defiler of all that is good and wholesome! How would YOU like to be the absolute, unquestionably most worshipped, and thus most powerful, god on all of Gia?? Because I can make that happen baby!*

With just a ONE TIME PAYMENT of Naming me to be the Prophet of your most DEVIOUS will (as well as any powers that come with such a position of course) I can assure you EIGHTY COPIES of "The Book of Xantalos" by next month!**

This GRUESOME tome will comprise of all the stories that show the people that Xantalos is king!
Part Bible, Part Necronomicon, and Part Biography, this tract of purest EEEEVVVVVILLLLL will be the first AND THUS THE BEST religious scripture on the planet. Bound exclusively in leather boiled right off the hides of living creatures, and WRITTEN IN BLOOD, BY BLOOD. Specifically BLOODSPAWNS! These mindlessly loyal servants will toil ENDLESSLY to produce these texts and then will toil EVEN MORE ENDLESSLY to distribute them door to door in your honor!

By my projections, within the span of a year**, you will be the most popular personality on the ENTIRE PLANET. And you know what that means! More worshippers means more sacrifices, and more souls sent screaming to entertain you on lonely nights in the void. As noted previously all this costs you is a ONE TIME PAYMENT of Prophethood!
ORDER NOW, SUPPLIES ARE LIMITED.

*-Results not guaranteed.
**-Projections are based on no solid evidence whatsoever.


((Note: "baby" in this context is the endearment, I'm not actually suggesting you are a infant. Think "slick movie agent"
Also note that how he conveyed asterisks into spoken conversation is beyond my knowledge, it just happened.))
GreatWyrmGold the Great Golden Wyrm: Smite this sleazy mortal!

((So, are crundles the only underground creatures besides the mantle snakes of EVIL?))
For now. Eventually, my golems will spread throughout the cave system and destroy the other cave civilizations.
((I am firmly opposed to any kind of genocide.))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on September 30, 2013, 11:37:26 pm
Prizes are earned, mortal.
Transform BFEL into a magma serpent.


Slaughter all those in this fortress. Then face off against the first of your kind. Should you survive, you will be my prophet. If not, then you will be forgotten.

BFEL has been given the directive to kill every sentient in the fortress, saving Xantaserpent for last. Should he survive he will be granted prophethood.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 01, 2013, 04:42:14 am
Prizes are earned, mortal.
Transform BFEL into a magma serpent.


Slaughter all those in this fortress. Then face off against the first of your kind. Should you survive, you will be my prophet. If not, then you will be forgotten.

BFEL has been given the directive to kill every sentient in the fortress, saving Xantaserpent for last. Should he survive he will be granted prophethood.

((Er...well that's not quite what I imagined :P
I mean for one thing will my power armor transform as well? I need that for the whole "bloodspawn" thing. Its also quite good for the surviving thing.
As for facing off against "the first of my kind"....that would be myself :P I was the first living thing on Gia in fact (other then gods and whatnot)

I'm not complaining about the magmasnakification, that wouldn't really bother me much, just a few logistics issues with it.))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 01, 2013, 05:06:59 am
'First of your kind' he was referring to DOOMMANTLESERPENT!Xantalos
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 01, 2013, 05:09:37 am
'First of your kind' he was referring to DOOMMANTLESERPENT!Xantalos
OOOOOOOOOHHHH I GET IT NOW.
Still wanna know if my armor will also transform, that's kinda important given the ****Promises I made :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 01, 2013, 05:54:32 pm
I'd assume that your artifact power armor would prevent you from shape changing to a form that wouldn't fit inside of it.

Seeing as how you are currently wearing the thing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 01, 2013, 05:59:57 pm
DESTROY SOMETHING WITH THE POWER OF MY HATE!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 01, 2013, 08:07:13 pm
I'd assume that your artifact power armor would prevent you from shape changing to a form that wouldn't fit inside of it.

Seeing as how you are currently wearing the thing.
So what you are saying, as the GM, is that Artifacts>Will of The Gods. Well that's weird. Also kinda awesome.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 01, 2013, 08:56:05 pm
I'd assume that your artifact power armor would prevent you from shape changing to a form that wouldn't fit inside of it.

Seeing as how you are currently wearing the thing.
So what you are saying, as the GM, is that Artifacts>Will of The Gods. Well that's weird. Also kinda awesome.
...
If/when he gets out the armor, he turns into a magma snake. Otherwise no deal.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 01, 2013, 10:21:56 pm
What I'm saying is that artifacts are both above and beneath the gods.

And they are either at random times.

So you can never be completely sure.

Really, it's up to the dice to decide.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 01, 2013, 10:23:18 pm
What I'm saying is that artifacts are both above and beneath the gods.

And they are either at random times.

So you can never be completely sure.

Really, it's up to the dice to decide.
Xantagod: Eat the dice
Still, that's yer dillema, BFEL. Keep the armor, or gain prophethood and possibly have the armor reworked to be magma snake shaped if you win.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 01, 2013, 10:27:02 pm
Although the fact that you're basically Tony Stark, if he were a power-hungry dwarf, and his power armor had vampiric powers, is a good enough concept that you could run a game on just that, honestly.

Then throw in the twist that you'll transform into a death-spewing magma snake of the Void God if your armor is removed?

Jeez.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 01, 2013, 10:32:43 pm
Much more dangerous than the consequences of if Stark removes all of his tech. Shrapnel doesn't seem so bad.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 01, 2013, 10:33:53 pm
Much more dangerous than the consequences of if Stark removes all of his tech. Shrapnel doesn't seem so bad.
If we're going by the newest movie, it's basically if he turns into a snake made out of Extremis if he ever removes his armor.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 01, 2013, 10:38:58 pm
I've only seen the first movie, though, so I wouldn't know how to run that.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 01, 2013, 10:39:46 pm
((Well, if you missed the third movie, you didn't miss much.))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on October 02, 2013, 01:18:57 am
Continue being a destructive force bent on reducing the world to ashes.
Temporarily leave the planet core and eat Pufferfish. Then return.
(1) You fail to manifest.
(3) You eat the force.


Revive loyal servant kid. Then tunnel out of prison with the power of MAGMA!
If escape is successful, go looking for more things.

(5) You bring back your kid, and blast the ceiling, keeping if from crumbling down on you!

Teleport back home and patch myself up.
(5) You warp yourself out of there just before the mountain caves in! You are back at the Wizard's Island.

Learn that damn Stone Magic already.
Hall his ass out before we both die. While learning stone magic.
(6) You haul butt out of there! You can hear the waves crashing behind you, and the voices are strong!
(3) You run as fast as you can, keeping your friend running with you!

Speak Ye Unholy Words of The Void what the voices in my head told me about just now and COMMUNE WITH XANTALOS THE DEVOURER.
GreatWyrmGold the Great Golden Wyrm: Smite this sleazy mortal!
Prizes are earned, mortal.
Transform BFEL into a magma serpent.

BFEL has been given the directive to kill every sentient in the fortress, saving Xantaserpent for last. Should he survive he will be granted prophethood.
If/when he gets out the armor, he turns into a magma snake. Otherwise no deal.
(5) You hear the Devourer! He commands you to purge the Mountains!
(3) You attempt to smite the dwarf! Xantalos protects his follower!
(3) You command your newest follower, and protect him from GreatWrymGold's wrath!

Heal wounds
(2) You try to move, but the dwarf trader comes up to you and stomps you in the head. You're dead.

Put the dropped guard (dead or wounded) and the gold thing on the wagon. Exit mountainhomes. Kick Jerk McWizard in the face on way out if he's between me and the exit, otherwise just leave.
(6) You put your fallen comrade in the wagon, along with your loot, and stomp the wizard dead. You then head out.

Wake up.
Join these guys. Create a Golden Gravity Gondola, a floating boat. Fly us out of this place!
(2) You wake up just in time to see the MountainHomes, specifically, your Gurdwara, come crashing down on your head.

KEEP HIM TRAPPED!
(2) He breaks free of your trap! Luckily, he blasted the ceiling, keeping you alive for another couple seconds.


Run as fast as I can. Instruct the crundles to do the same.
(5) You and your army run away from the flood! You can see a light further down the tunnel!

Umm, move? away from the flood
(1) You sense an immense wave of water heading towards you. And by sense, I mean you can feel it crushing you into a pulp.

Yes! Yes! Mine enough with which to enhance my pick, and do so.
(1) You completely ignore the impending doom in your lust of ore. The impending doom has doomed you. You're dead.


Uhhh, goooood joooooob..... I guess, Go find new possible converts
Follow.
Don't apologize for destroying the ones who were trying to kill us.

(1) You look around, but you can't see any remains of life around here.
(2) You come off as a total jerk.


Anyways, build infrastructure, and start farms and stuff.
(3) You get a farm built.

Build mines to extract that valuable copper, and expand my kingdom through peaceful means.
(2) You fail to get any work done, but at least you had some done earlier before that war broke out.


Summon miner golems. Order them to dig out a quarry of stone.
(1) You crash your siege vehicle into the beach.


Treant revenge power!
DESTROY SOMETHING WITH THE POWER OF MY HATE!
(0) Sorry, but you're dead.

Reincarnate as TWO yaks.
(0) Oh, look, you're dead.

Reincarnate
(?) Your master brings you back to repay your loyalty!

Activate the artifact brew! It will rebuild the mountain, and save us from death! Hopefully.
(0) Unfortunately, you're also dead. But your brew survived!

Hey, I'm in the domain of the dead apparently! I smash down the door, using a book that death was reading. I then rush back into the world as a dwarven outsider with adequate knife wielding with superdwarven strength. I fabricate clothes from magic, and rush towards the crumbling mountainhomes.
(0) Death laments the lack of his scythe as he pummels your face.


Spoiler: Universe (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Gia (click to show/hide)
Spoiler: Kingdoms (click to show/hide)
Spoiler: Mountainhomes (click to show/hide)
Spoiler: Caverns (click to show/hide)
Spoiler: Lamias Capital (click to show/hide)
Spoiler: Elven Forests (click to show/hide)
Spoiler: Human Lands (click to show/hide)
Spoiler: Wizard's Island (click to show/hide)
Spoiler: Far Side of Gia (click to show/hide)

Spoiler: Map (click to show/hide)

No pictures, but I worked on improving the info sheets for the upcoming civs, and the gods, so their information pages will make more sense.
Also, quite a few deaths so far, so the time for the new world is coming closer!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 02, 2013, 01:24:30 am
Repair siege engine. If this doesn't work, no big deal. I'm fine where I am.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 02, 2013, 01:26:38 am
Continue rampaging around the fort with my minion, killing any sentient I see except for that guy in a trial for prophethood, who I shall kill after every other fortress dweller is killed.
If fortress is collapsing, get the fuck out of there and once not in danger of being cavein'd, repeat above plan.
Xantagod: Command BFEL and Xantasnake not to kill each other until everything else in the fort is dead.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wolfchild on October 02, 2013, 01:43:54 am
Take wing and look for sentient life
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Glloyd on October 02, 2013, 01:46:14 am
Build mines to extract that valuable copper, and expand my kingdom through peaceful means.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: blademan9999 on October 02, 2013, 03:08:15 am
Challenge death to a game of noughts and crosses.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wolfchild on October 02, 2013, 03:50:19 am
((Cats game, Cats Game, Cats Game, etc, next time pick a game that does not always ends in a draw if both players know what they are doing))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Scionox on October 02, 2013, 04:28:45 am
Survive, be quick, grab Dansmithers and artifact and fly out of the place.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 02, 2013, 05:22:36 am
um....quick question about my little "quest", what happens if the flood hits Xantasnake? Will it drown/burn out, or will it be unhindered?
Also if it can be killed by water then would it drowning or whatever count as a win for me? :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tomcost on October 02, 2013, 06:05:33 am
Become swimming guts. Survive
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 02, 2013, 07:21:13 am
Escape the mountainhomes with Godsnake. Become disciple.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 02, 2013, 07:27:07 am
Head towards the light! Unless I start to die. Then it would be a bad idea.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 02, 2013, 07:34:48 am
Fix my self up then start screening for potential new apprentices
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 02, 2013, 07:57:38 am
Use aurokinesis (like ferrokinesis, but with gold rather than ferromagnetic metals) on the Gurdwara to stop is and other bits of the mountain from crushing me!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 02, 2013, 08:05:45 am
Mate your probably already dead
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 02, 2013, 08:08:34 am
mastahcheese never said such! And until I see the body, he's alive.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 02, 2013, 10:35:27 am
Fly to the nearby mountains.
Carve out a citadel from the rock using my abilities.
Form militaristic civilization with religious freedom.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 02, 2013, 11:04:59 am
Hm. I have Gold magic, don't I?

Wall off the cavern with solid gold to stop the water. Then get back to figuring out Stone Magic.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 02, 2013, 11:58:37 am
Steal key, escape afterlife, respawn as a dwarf in a group settling some OTHER mountain.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: TopHat on October 02, 2013, 01:14:34 pm
Head south. Patch up anyone injured (including myself) with medical supplies from the wagon.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 02, 2013, 01:20:28 pm
Hm. I have Gold magic, don't I?
...When did you get gold magic?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 02, 2013, 02:11:12 pm
Hm. I have Gold magic, don't I?

Wall off the cavern with solid gold to stop the water. Then get back to figuring out Stone Magic.
Be on the correst side when he douse this ready to run when if required
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 02, 2013, 02:20:55 pm
This closing the doors of death thing is the Dice Curse coming back to haunt me, isn't it?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 02, 2013, 05:02:12 pm
mastahcheese never said such! And until I see the body, he's alive.
You're dead.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: poketwo on October 02, 2013, 06:25:00 pm
Meanwhile, I build up more infrastructure and start expanding slowly. Also try to get another god in the action, like that tzeentch fellow in 40k, but with no destiny and no scheming.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 02, 2013, 06:26:04 pm
like that tzeentch fellow in 40k, but with no destiny and scheming.
But that's literally the entirety of Tzneetch's character.
Also that's me already.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 02, 2013, 06:28:32 pm
mastahcheese never said such! And until I see the body, he's alive.
You're dead.
Oh, now you tell me.

Wander out the revolving doors. If Death tries to stop me, turn him into gold.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 02, 2013, 06:30:39 pm
mastahcheese never said such! And until I see the body, he's alive.
You're dead.
Oh, now you tell me.

Wander out the revolving doors. If Death tries to stop me, turn him into gold.
Your wizard powers are tied to your now-dead body.

Establish an elven civilization in the Afterlife based upon all those unborn elven children and cut down trees.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 02, 2013, 06:36:10 pm
Edited my action to include not getting crushed by cavein.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 02, 2013, 07:21:46 pm
Edited my action to include not getting crushed by cavein.
So seriously, I want both your input and MC Cheeses input, WHAT HAPPENS IF XANTASNAKE GETS FRAGGED BY THE MOUNTAINHOMES? Is it possible for it to drown and such and if its killed by non-me-stabbing-its-face means will that count toward my prophethood?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 02, 2013, 07:27:49 pm
((I really doubt he will be killed by cavein, but if he's pathetic enough to be killed by a cavein, Xantalos the god will see it fit to bestow upon you prophethood, should you fulfil the other condition.))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 02, 2013, 07:30:30 pm
Bring suit back online. Wait outside Mountainhomes to see if anyone actually survives this.
((No sense doing extra work if the disaster area kills everyone by default :P))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 02, 2013, 07:31:09 pm
What will you do about people in the caverns?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 02, 2013, 07:36:49 pm
He gets murdered by the crundlehoard.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 02, 2013, 07:43:08 pm
(http://farm4.static.flickr.com/3264/3146061932_228ebe8cff.jpg)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 02, 2013, 07:44:26 pm
(http://farm4.static.flickr.com/3264/3146061932_228ebe8cff.jpg)
It was already right.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 02, 2013, 07:46:28 pm
He gets murdered by the crundlehoard.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 02, 2013, 07:50:40 pm
He gets murdered by the crundlehoard.
It's like hoarding gold, only this gold is murderous and highly collectible.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 02, 2013, 07:59:04 pm
He gets murdered by the crundlehoard.
It's like hoarding gold, only this gold is murderous and highly collectible.
Crundlemon gotta catch em all gotta catch em all, CRUNDLEMON.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 02, 2013, 07:59:13 pm
Just like a Hoard of pokemon! It's not a horde, because you can only have 6 with you at a time!
Edit: Ninja'd by the same idea.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 02, 2013, 08:30:25 pm
When I was writing that, I thought "Hmm, I think it is spelled the other way. Oh well, no one will notice."


Never underestimate the grammar checking power of Bay12. NEVER.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wolfchild on October 02, 2013, 09:42:28 pm
(http://farm4.static.flickr.com/3264/3146061932_228ebe8cff.jpg)

pure gold, WHERE DID YOU FIND THIS
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 03, 2013, 12:23:37 am
@BFEL: Xantasnake is currently immune to cave-ins, as it is fate-locked into a duel with you. Yes, this is how the system starts to operate when the gods get involved. Even if literally everybody in the mountain homes dies, it could still break through solid rock to face you. This only works on a God's avatar, so you do not have this advantage. Xantalos is currently the only one with an avatar.

Also, crundlemon should totally be a RtD where we all play as crundles. Someone! Do it NAO!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 03, 2013, 12:24:43 am
@BFEL: Xantasnake is currently immune to cave-ins, as it is fate-locked into a duel with you. Yes, this is how the system starts to operate when the gods get involved. Even if literally everybody in the mountain homes dies, it could still break through solid rock to face you. This only works on a God's avatar, so you do not have this advantage. Xantalos is currently the only one with an avatar.

Also, crundlemon should totally be a RtD where we all play as crundles. Someone! Do it NAO!
I want to, but I already have three RTDs.
Maybe I should merge Minecraft RTD and Roll to Derail into one.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 03, 2013, 12:27:41 am
How many RtD's have spun off of this one, anyway? Remuthra made at least two, I think there at least two more...

Jeez, you guys.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 03, 2013, 12:29:31 am
@BFEL: Xantasnake is currently immune to cave-ins, as it is fate-locked into a duel with you. Yes, this is how the system starts to operate when the gods get involved. Even if literally everybody in the mountain homes dies, it could still break through solid rock to face you. This only works on a God's avatar, so you do not have this advantage. Xantalos is currently the only one with an avatar.

Also, crundlemon should totally be a RtD where we all play as crundles. Someone! Do it NAO!
Good to know!
Also, YES CRUNDLEMON NAO.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 03, 2013, 12:53:02 am
@BFEL: Xantasnake is currently immune to cave-ins, as it is fate-locked into a duel with you. Yes, this is how the system starts to operate when the gods get involved. Even if literally everybody in the mountain homes dies, it could still break through solid rock to face you. This only works on a God's avatar, so you do not have this advantage. Xantalos is currently the only one with an avatar.

Also, crundlemon should totally be a RtD where we all play as crundles. Someone! Do it NAO!
Good to know!
Also, YES CRUNDLEMON NAO.
Okay. (http://www.bay12forums.com/smf/index.php?topic=131708.new#new)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wolfchild on October 03, 2013, 01:54:35 am
How many RtD's have spun off of this one, anyway? Remuthra made at least two, I think there at least two more...

Jeez, you guys.

Well Zantensuken made Roll to space train from some derail comment
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 03, 2013, 02:35:00 am
Hm. I have Gold magic, don't I?
...When did you get gold magic?
You taught it to me IIRC.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 03, 2013, 06:02:43 am
@BFEL: Xantasnake is currently immune to cave-ins, as it is fate-locked into a duel with you. Yes, this is how the system starts to operate when the gods get involved. Even if literally everybody in the mountain homes dies, it could still break through solid rock to face you. This only works on a God's avatar, so you do not have this advantage. Xantalos is currently the only one with an avatar.

Also, crundlemon should totally be a RtD where we all play as crundles. Someone! Do it NAO!
Good to know. Also YAY I SPAWNED A DERAIL RTD!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 03, 2013, 06:07:51 am
(http://farm4.static.flickr.com/3264/3146061932_228ebe8cff.jpg)
pure gold, WHERE DID YOU FIND THIS
I originally saw it on Irregular Webcomic somewhere, then I did a Google image search for "This is a hoard this is a horde."

Hm. I have Gold magic, don't I?
...When did you get gold magic?
You taught it to me IIRC.
I do not remember that. To the search function!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 03, 2013, 06:09:19 am
Hm. I have Gold magic, don't I?
...When did you get gold magic?
You taught it to me IIRC.
I also remember this. It was a pretty big moment actually.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 03, 2013, 06:24:00 am
Yeah, I found it.

Why wasn't Gamerlord content with that? What's so special about stone? Other than the fact that it's around everywhere and I guess that makes sense.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 03, 2013, 06:28:00 am
Gold is weak. Stone is more versatile and from there I can expand into sand, dust, iron, lava, etc. From there I can expand further and further to total power.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 03, 2013, 08:25:33 am
Gold is weak. Stone is more versatile and from there I can expand into sand, dust, iron, lava, etc. From there I can expand further and further to total power.
This game is loosely based on Dwarf Fortress. Getting to lava IS total power.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 03, 2013, 02:54:26 pm
Gold is weak. Stone is more versatile and from there I can expand into sand, dust, iron, lava, etc. From there I can expand further and further to total power.
This game is loosely based on Dwarf Fortress. Getting to lava IS total power.
And then Xantalos bites your head off.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 03, 2013, 06:42:07 pm
Gold is weak. Stone is more versatile and from there I can expand into sand, dust, iron, lava, etc. From there I can expand further and further to total power.
This game is loosely based on Dwarf Fortress. Getting to lava IS total power.
And then Xantalos bites your head off.
Sigged.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 03, 2013, 06:44:08 pm
Gold is weak. Stone is more versatile and from there I can expand into sand, dust, iron, lava, etc. From there I can expand further and further to total power.
This game is loosely based on Dwarf Fortress. Getting to lava IS total power.
And then Xantalos bites your head off.
Sigged.

Sigaholics Anonymous Cancels Store Item: Frowning in Disapproval
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 03, 2013, 06:46:12 pm
Gold is weak. Stone is more versatile and from there I can expand into sand, dust, iron, lava, etc. From there I can expand further and further to total power.
This game is loosely based on Dwarf Fortress. Getting to lava IS total power.
And then Xantalos bites your head off.
Sigged.

Sigaholics Anonymous Cancels Store Item: Frowning in Disapproval
Oh god, they followed me!

EVERYONE EVACUATE!
*Throws grenade*
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 03, 2013, 07:37:49 pm
*Catches grenade*

No no no, you're doing it all wrong

*Presses gigantic red button to summon stratigic magma strike from orbital Xantlesnake cannons*

NOW EVERYONE EVACUATE!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 03, 2013, 07:48:57 pm
With a dull buzz, the overhead screen flickers to life as a communication is received from the orbiting dreadnoughts.

"We know you are harboring the Heretical One. Tell him we have come to claim our recompense."

The image fades to black as you hear the distant roar of something entering the atmosphere.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 03, 2013, 07:50:45 pm
Dang it, Remuthra, if you're going to start another derail war, make a new thread for it!

...Then link to it so I can participate!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 03, 2013, 07:52:46 pm
What would I call it? Roll to Fight in the Sig War?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 03, 2013, 08:03:46 pm
Used sigged comments as rolls.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 03, 2013, 08:05:01 pm
I suppose.
I also approve of how I'm becoming a brand name in this thread. Xantasnake! Xantalosatellites! XantalOS! Xanta Claus!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BunnyBob77 on October 03, 2013, 08:58:59 pm
Emerge into the world of the living laughing maniacally. Turn all the mountainhome's dead bodies into a mindless zombie army, and order them to kill everyone on sight.  Open a massive fissure all the way to hell to free the demons.  Revel in the destruction.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 03, 2013, 10:18:25 pm
XantalOS!
Been done, derivative in the first incarnation.

[/quote]
Xanta Claus!
[/quote]
And that is just silly.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: blademan9999 on October 03, 2013, 11:47:11 pm
Xanta Claus!
[/quote]
And that is just silly.
[/quote]
Someone make a song out of this.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 03, 2013, 11:58:02 pm
You better not look,

you better not breath,

you better not live I'm telling you why!

Xanta Claus is coming to town!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 04, 2013, 04:42:25 am
*Me reading this * HAHAHAhAHA *starts choking* I love you guys
Also I Have a song for everyone at the mountain homes You Died (http://www.youtube.com/watch?v=i9D2mvoMKLE)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 04, 2013, 07:06:44 am
You better not look,

you better not breath,

you better not live I'm telling you why!

Xanta Claus is coming to town!

He's making a list,

He's checking it twice,

He doesn't care if you're naughty or nice

Xanta Claus is coming to town!

He knows if you are sleeping,

He knows when you're awake,

He knows if you've been making gold,

So don't make gold for KJ's sake!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 04, 2013, 05:50:24 pm
I suppose.
I also approve of how I'm becoming a brand name in this thread. Xantasnake! Xantalosatellites! XantalOS! Xanta Claus!
Why has nobody commented on the Xantalosatellites? Clearly it's the best idea ever.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on October 04, 2013, 07:04:02 pm
Spoiler: Map (click to show/hide)

Posting this here because I'm working on the world right now, and I need to find it easily.

I had to extend the canvas size in GIMP in order to fit all 240 hexes across, and my computer all but froze up for about 5 solid minutes while it did so.

I think this map is a bit large.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 04, 2013, 07:20:17 pm
Ooh, that looks nice. Too bad I'm not on the map.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 04, 2013, 07:20:48 pm
Oh my.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 04, 2013, 07:22:21 pm
I'm still mapping just the first frelling line of hexes, on the top of the map.

Had forgotten how much of the planet was ocean.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 04, 2013, 07:25:21 pm
I'm still mapping just the first frelling line of hexes, on the top of the map.

Had forgotten how much of the planet was ocean.
My bad there.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 04, 2013, 07:28:07 pm
I'm still mapping just the first frelling line of hexes, on the top of the map.
Had forgotten how much of the planet was ocean.
My bad there.
Yes, yes it is.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 04, 2013, 07:55:13 pm
Ok, finished with the top line, I think that's good for now.

Sheesh, that took way too long, but once I can actually get down into the continents themselves, it should go faster.

Just needed the top line for distance reference, mostly.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 04, 2013, 07:56:30 pm
Top ... line?
You mean you're done the top bit of the world.
...
Wow. That is big.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 04, 2013, 07:58:27 pm
Top ... line?
You mean you're done the top bit of the world.
...
Wow. That is big.
Yes, I got 240 tiles of it done.

Now to multiply that by however tall the stupid thing is...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 04, 2013, 08:03:57 pm
Assuming this is a square-ish map, I estimate the update will come some time around Dwarf Fortress 1.0.0.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 04, 2013, 08:07:45 pm
Assuming this is a square-ish map, I estimate the update will come some time around Dwarf Fortress 1.0.0.
Hey, now, it won't be that long.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 04, 2013, 08:13:59 pm
Sooo... About the same time that DF updates next?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 04, 2013, 08:15:15 pm
Sooo... About the same time that DF updates next?
Hmmm...

New RtD: Roll to Predict who will be president when DF updates.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 04, 2013, 08:16:22 pm
I said it'll be going by faster now, didn't I?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 04, 2013, 08:19:22 pm
Faster is a relative term. Four weeks is faster than five weeks, but that doesn't make it fast.

Thread Pursuits:
-Derail Thread
-Complain About Excessive Sigging
-Give the GM Grief About Update Schedules
-Create Spinoff Games

Ooh, looks like it's almost that time again.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 04, 2013, 10:27:28 pm
I Roll for initiative.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 04, 2013, 10:50:49 pm
[1] You move after the continent.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 04, 2013, 11:08:39 pm
At, but the continent is always moving! Plate tectonics aw yeah.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 04, 2013, 11:28:48 pm
Do you have any idea how long it takes for a continent to take a 5-foot step?
You move after that. Combat is over before you take a single turn.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 12:29:03 am
This is a forum game of illustrations. All Game Mastership is of the highest quality. It menaces with spikes of derailment and updates. On the item are images of forum games in bold and italics.
On the item is a masterful image of a forum game in italics of void and players. The players are making a plaintive gesture. The void is void. The image relates to the void incident.
On the item is a masterful image of a forum game in transparent of players and a witch. The witch is laughing. The image stinks of prophesy.

You are all tied up in a straw hut. Everything smells like old stuff and decay, maybe even of exotic fecal matter. The room is full of clutter and caged animals; bats, vultures, dogs, pixies, pseudodragons, and strange hybrid creatures howl and growl at you from their enclosures. Jars of various substances and body parts line every shelf, and there are tons of wooden shelves erected from the stomped earthen floor. In the very center of the cluttered hut is a clear space with a bubbling cauldron in it, over which THE WITCH is dangling a cat.
Some of the fluid sloshes over the side of the cauldron, and changes color from a neon pink to a dark emerald when it strikes the ground. The witch shrieks at the reaction and throws the cat to the side, striking one of you.
One of you has worked your bonds somewhat loose. You think you can move over to another victim, and start untying the knots around their wrist from behind yourself. The rest of you are still so knotted and bound that you can't even do this.
Who worked themselves loose? Who will they rescue? Who was hit by the cat?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 05, 2013, 12:43:04 am
GreatWrymGold has loosened his bonds. Remuthra is being rescued. squidgen was hit by the cat. I am the cat.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 05, 2013, 01:05:25 am
GreatWrymGold has loosened his bonds. Remuthra is being rescued. squidgen was hit by the cat. I am the cat.
I am confused.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 05, 2013, 01:08:55 am
GreatWrymGold has loosened his bonds. Remuthra is being rescued. squidgen was hit by the cat. I am the cat.
I am confused.
You should be, Also, your bonds are now slightly looser, as well.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 05, 2013, 01:16:31 am
GreatWrymGold has loosened his bonds. Remuthra is being rescued. squidgen was hit by the cat. I am the cat.
I am confused.
You should be, Also, your bonds are now slightly looser, as well.
What? I'm not a god.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 05, 2013, 07:22:17 am
Escape!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 05, 2013, 09:54:34 am
GreatWrymGold has loosened his bonds. Remuthra is being rescued. squidgen was hit by the cat. I am the cat.
I am confused.
You should be, Also, your bonds are now slightly looser, as well.
What? I'm not a god.
As far as you know
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 05, 2013, 11:43:56 am
GreatWrymGold has loosened his bonds. Remuthra is being rescued. squidgen was hit by the cat. I am the cat.
I am confused.
You should be, Also, your bonds are now slightly looser, as well.
What? I'm not a god.
As far as you know
As far as I let you know.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 12:10:33 pm
GreatWrymGold has loosened his bonds. Remuthra is being rescued. squidgen was hit by the cat. I am the cat.
[3] You get angry and try to attack squidgen. [4] You scratch him and loosen some of his shoulder ropes.
Escape!
[auto 1] You can't reach your own ropes, and wiggling to the hut's door reveals that the ground only extends a foot around the hut, and you can see the continents whizzing by far underneath. [5] You crawl and wiggle to Remuthra without being detected, though, and [4] get his hands and arms pretty much loose.

The witch grumbles about a king, a favor, and a bounty. Something about someone not appreciating a gift.
You were all proud knights of your king, so it might be about you. You were sent to capture and bring the witch to your sovereign lord, before she caught you and tied you up.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 12:19:39 pm
Grab the nearest convenient weapon and engage Righteous Rampage.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 05, 2013, 12:30:50 pm
End this transparent tomfoolery!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 12:38:10 pm
Grab the nearest convenient weapon and engage Righteous Rampage.
You pick up a.. [6] enchanted sword that you happened to come in with. Recognizing it's master, it glows bright and chirps cheerfully. [3-2] The witch whirls around, and stomps over to you. [4-1] You fail to get up, though, as your legs and head are mostly still tied up together. You roll over to face her.

"I am NOT going to be taken in for bounty. Your king REQUESTED all the magical help he could get in building an unstopable army. I sent him a gift to show him what I could do for him, and he gets panicked. He sends you."

She picks you up by the ropes and drags you to the cauldron.

"I could turn you into living steel for him, unstopable. But you messed up my formula with your bungling, and now I can't fix it! LOOK!"

She shoves your face really close to the bubbling liquid, which is black within the pot - as you watch, it turns a light grey. [6] Your knees wind up in the fire heating the brew, burning off some of the ropes, and catching you on fire.

"It's supposed to be like this at all times! It shouldn't change colors! Not in the pot, not when it spills out, not ever!"

End this transparent tomfoolery!
[1-1]You fail to do so. You wind up falling out of the hut, a long ways to the ocean. Oops.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 05, 2013, 12:39:05 pm
I CAN'T SEE THOSE POSTS WHAT DO THEY MEAN.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 12:41:42 pm
I CAN'T SEE THOSE POSTS WHAT DO THEY MEAN.
It's the Silence War.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 05, 2013, 12:47:11 pm
I CAN'T SEE THOSE POSTS WHAT DO THEY MEAN.
It's a RTD inside this RTD.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 12:51:33 pm
Suggest adding some White-out to the mixture to keep it from changing color. If that fails, engage Righteous Rampage.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on October 05, 2013, 01:00:05 pm
Build fortifications then create army.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 01:00:43 pm
Suggest adding some White-out to the mixture to keep it from changing color. If that fails, engage Righteous Rampage.
[2]"Oh, yeah, that's what you knights call your enchantment breaking formula, isn't it? That would certainly stop the color change. It would also certainly ruin the whole batch worse!"

She throws you to the side, on top of squidgen and mastahcheese. [5] Your sword accidentally snags your own ropes and squidgen's ropes too, freeing you both completely.
You rush the witch, [2] but she disappears before you can hit her. She reappears behind you and kicks you towards the door. [4] You stop mere inches away from falling immeasurable distances.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 05, 2013, 01:01:26 pm
Guys, stop spamming my Gmail with your silly posts :(
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 01:03:08 pm
Defensive posture, wait to counter when she reappears. If I have an extra weapon, toss it to squidgen and instruct him to watch my back.

Guys, stop spamming my Gmail with your silly posts :(
Stop telling Bay 12 to notify you whenever a new post happens :P.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 01:07:53 pm
Defensive posture, wait to counter when she reappears. If I have an extra weapon, toss it to squidgen and instruct him to watch my back.

[3]You kick a shield to squidgen. The witch watches both of you intently, but doesn't strike. You get ready for any move she might make.

[1]A caged owl right beside you hoots, startling you into rushing the witch again. [5] As before, she disappears when you strike out, but you whirl around and catch her hand with your blade when she reappears behind you. [2] The witches hand falls into the cauldron.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 01:10:06 pm
Do I get loot from winning?

Continue defending myself from evil witches.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 05, 2013, 01:21:24 pm
Very Clever, boys, Very clever. Mind if I hop in?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 01:27:13 pm
Very Clever, boys, Very clever. Mind if I hop in?
Wrong color combination, sorry. Masters of both Regular and Darkling only.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 05, 2013, 01:28:07 pm
Very Clever, boys, Very clever. Mind if I hop in?

Use
Code: [Select]
[color=transparent]this,[/color]not white.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 05, 2013, 01:33:54 pm
Thanks, guys!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 02:00:23 pm
Do I get loot from winning?

Continue defending myself from evil witches.
Maybe.

[5] You go on a witch delimbing frenzy. Hand, leg, arm, leg, head, hand, leg, arm... wait. Is it just you or are there more then one witch now? Maybe you should stop throwing the parts into the boiling pot...
Thanks, guys!
You try to move, but no-one's helped untie you yet! [6] But an errant swordswing from Remuthra's blade does remove most of them, and remove your left leg at the knee.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 02:03:09 pm
Mission complete! Search the body for loot.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 05, 2013, 02:06:01 pm
Cull Remurtha for my Knee!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 02:08:40 pm
Cull Remurtha for my Knee!
Run his still-helpless form through.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 02:14:23 pm
Cull Remurtha for my Knee!
[4]You punch Remuthra in the face, causing him to drop his sword. He does manage to grab your helmet away, though.
Mission complete! Search the body for loot.
[1] You search your comrade for loot. He forces you away with a punch. You now have an extra helmet! But you've dropped your sword.

There is a cackling, from one of the... one, two three, four, five... [1d20:10] one of the nine witches currently attacking you both. As your attention is drawn to the witches, another crawls out of the cauldron, whole. This one's arm appears to be made of steel. Another witch's face is completely metalic. A few have shiny legs. There's also a completely delimbed witch that is being hauled to the cauldron by the other witches.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 05, 2013, 02:15:15 pm
Grabby Sword and Stabby EVERYTHING in the face!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 05, 2013, 02:15:21 pm
Confuse witches with insane troll logic!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 02:17:14 pm
Dive for my sword. There's no time for mentally challenged mutinous knights when there's unmurdered witches about!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 02:22:45 pm
Grabby Sword and Stabby EVERYTHING in the face!
[3] The sword allows you to hold it, but starts complaining loudly. [4] You slay several witches and a few caged animals.
Confuse witches with insane troll logic!
[1] Unfortunately, the witch gagged you when you first raided her hut, figuring you to be the loudest. [4] You work the gag loose and start to spin off logic. [2] But there's too much noise to be heard.
Dive for my sword. There's no time for mentally challenged mutinous knights when there's unmurdered witches about!
[2] You're too slow. But Coolrune206 doesn't run you through, so you're good. [5] You find a handy spear, though, decorated with all sorts of witchy talismans and feathers and stuff. [4] You throw it, and it basically decapitates 3 witches. Then returns to your hand.

[1] There are more witches then before now. And they are composed of more living iron then ever. And one of living bronze, and two of living gold. And one of a shiny blue metal, maybe candy? She's only got that on her waist down, though.
Most of the witches are laughing insanely now.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 02:24:12 pm
Wake up.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 05, 2013, 02:25:12 pm
See, because the pigs are blue, I don't need to worry about noise. Continue attempts at confusion.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 02:29:00 pm
Wake up.
[4]Your brain ceases to be sluggish, and realizes something about what's happening to the witches. You dive into the cauldron!
See, because the pigs are blue, I don't need to worry about noise. Continue attempts at confusion.
[5]You get through, and the witches all stop, grasping their heads in pain; except for the witch with the blue gams. [4] She waves her arms about, and there's a flash of red light. You are flung to the roof and pinned by unseen forces. You have been hexed, and every time you speak, you'll be thrown elsewhere!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 02:30:59 pm
==>
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 05, 2013, 02:31:34 pm
Yell loudly, and see where I end up.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 02:35:24 pm
==>
[5]You rise out of the cauldron, veritably vomited up, and are struck by a witch with a knife. But the knife just glances off your pitch black, impossibly heavy slade skin. [4] You punch the witch back, and she puts a hole in the hut's wall.
Yell loudly, and see where I end up.
[2]You are thrown next to the fire under the cauldron, close enough to feel the heat.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 02:36:42 pm
RAGE MODE
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 05, 2013, 02:36:51 pm
Use ventriloquism to confuse the curse.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 05, 2013, 02:53:26 pm
Poke a witch's eye out
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 03:13:53 pm
RAGE MODE
[6] Slade must be partially made of hate and rage, because between slinging your new spear, slamming witches into your fists and each other, and using your still-tied-up comrades as clubs, you level every shelve and spill the cauldron. [3] The fluid fizzles and pops when it sloshes onto the dirt floor, and turns a bright yellow color. It digs through the floor, and in a moment there is a hole in the floor leading to a multikilometer drop to whichever continent you are currently over.
Use ventriloquism to confuse the curse.
[3] You are thrown directly at the witch you tried to throw your voice onto. [6]Your sharp shoulder armor decapitates her.
Poke a witch's eye out
[4] You blind a witch and throw the eye out of the new window in the floor.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 03:18:44 pm
DESTROY ALL WITCHES
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 05, 2013, 03:20:39 pm
Magic a crossbow with unlimited arrows out of midair. Shoot anything in range
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 05, 2013, 03:49:55 pm
Retroactively have snuck over to the cauldron.

Drink the potion. ALL OF IT.

Wonder why the slade-skinned guy didn't just break through the hut's floor. Or all the metal witches.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 03:58:34 pm
DESTROY ALL WITCHES
[1] You slip on a stray bottle of eyes. The witches gang up on you, [2] ineffectually trying to chip your skin.
Magic a crossbow with unlimited arrows out of midair. Shoot anything in range
[3] You are a knight, not a wizard! The limited magic you know can summon arrows, but not something like a crossbow! You can also produce a simple bow, though, so you have a bow and a few arrows.
[4] You pick off some of the dogpiling witches.
Retroactively have snuck over to the cauldron.

Drink the potion. ALL OF IT.

Wonder why the slade-skinned guy didn't just break through the hut's floor. Or all the metal witches.
[4, 2] Unfortunately, there's no potion left to drink, as it all spilled out shortly after you crawled inside. You're made of a very lightweight material, and many magic hexes the witches are casting are just reflecting off, as are many of their little knife like fingers. You have been dented in a few places, though.

[5]You realize the floor is two meters thick, and enchanted, so no amount of weight will break through it. However, the potion obviously ate through, so it's not indestructible.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on October 05, 2013, 03:59:08 pm
What. The. Hell?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 05, 2013, 04:00:50 pm
Drop out of the hole in the hut. Drift downwards to safety!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 05, 2013, 04:02:51 pm
SHOOT ANYTHING IN RANGE
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 05, 2013, 04:03:10 pm
I am guessing clear is a color.

Or something.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 04:03:20 pm
ROLL OUT THE HOLE IN THE FLOOR, TAKING AS MANY WITCHES WITH ME AS I CAN. THE EARTH ITSELF WILL SHATTER BEFORE IT DENTS MY SLADE MAJESTY
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 04:10:20 pm
Drop out of the hole in the hut. Drift downwards to safety!
[5]Being light as a feather, you gracefully drop through the sky, and land on the back of the dragon that brought you to the witch's hut.
"Want to explain what's happening?" the dragon asks.
SHOOT ANYTHING IN RANGE
[6]Anything in range including your foot, a few allies, and every witch that hasn't been dragged out the hole, you do so in a flurry of arrows that would put some of the best archers in the king's army to shame. Fortunately, your allies were just wounded (and those still roped up were cut free), not killed.
ROLL OUT THE HOLE IN THE FLOOR, TAKING AS MANY WITCHES WITH ME AS I CAN. THE EARTH ITSELF WILL SHATTER BEFORE IT DENTS MY SLADE MAJESTY
[5]You bear hug almost all the remaining witches, and roll out the floor. It takes less then a fraction of a second to hit the earth below, leaving a crater the size of the king's castle. Speaking of, when you stand up, you can see it not too far off. None of the witches you brought with you are left alive, and only one that was made completely of steel is even left partially intact.
[4]You dust yourself off.
What. The. Hell?
I am guessing clear is a color.

Or something.
"Transparent". Just highlight to read.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 05, 2013, 04:10:35 pm

Sing about clearness.
Sing about " ".
Sing about tea.
Sing about coffie
Sing about the world
Sing about the lack there of
Sing about life
Sing about death
Sing about singing
Sing about science
Sing about silence

Sing about FUCKING NINJAS.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 05, 2013, 04:11:18 pm
Headshot my "Pals"
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 04:14:00 pm
I SUPPOSE I SHOULD GO SEE THE KING THEN
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 05, 2013, 04:50:13 pm
It takes less then a fraction of a second to hit the earth below
Gravity does not work that way!


"I'll let you know when I find out. Anyways, any chance you could take me to the capital or something?"
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 04:52:25 pm
It takes less then a fraction of a second to hit the earth below
Gravity does not work that way!
It does when you are about as massive as the entire universe and yet inexplicably have no gravity well.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 05, 2013, 05:01:58 pm
Slade isn't that dense, and there isn't that thick of a layer of it.

According to the DF Wiki, slade is about 200 grams per cubic centimeter. Assuming a layer about a millimeter thick across the 1.5-2 square meters (15,000-20,000 square centimeters) of skin humans have, the slade would be only 3-4 tons. This is, incidentally, much less than even a typical elephant. Typical human volume is estimated at 70-90 liters; thus, your new density would be something like 40-50 grams per cubic centimeter, close to twice the density of osmium or platinum but still nowhere near laws-of-physics-screwing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 05:12:17 pm

Sing about snip

[4]Your musical antics serve to raise the spirits of the other knights, who are now rearming and freeing each other.
Headshot my "Pals"
[1] You have run out of arrows, and magic energy to summon more. The bow and arrows already summoned are disintegrating. Good thing there's just one witch left.
I SUPPOSE I SHOULD GO SEE THE KING THEN
Hoisting the steel witch over your shoulder, you start your march. It should take about an hour on foot.
[5] And your travel is uninterrupted.
"I'll let you know when I find out. Anyways, any chance you could take me to the capital or something?"
The dragon nods, and asks, "Shall we wait for the other knights, or were they lost in the battle?"

It takes less then a fraction of a second to hit the earth below
Gravity does not work that way!
It does when you are about as massive as the entire universe and yet inexplicably have no gravity well.
Slade isn't that dense, and there isn't that thick of a layer of it.

According to the DF Wiki, slade is about 200 grams per cubic centimeter. Assuming a layer about a millimeter thick across the 1.5-2 square meters (15,000-20,000 square centimeters) of skin humans have, the slade would be only 3-4 tons. This is, incidentally, much less than even a typical elephant. Typical human volume is estimated at 70-90 liters; thus, your new density would be something like 40-50 grams per cubic centimeter, close to twice the density of osmium or platinum but still nowhere near laws-of-physics-screwing.
I know about acceleration and air friction and how weighing more or being bigger doesn't make you fall faster. Don't worry. But slade is still indestructible magic rock from the center of the earth that wants to always be at the center. It has a... pseudo magnetic/gravetic attraction to itself, let's say.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 05, 2013, 06:07:39 pm
Shrug.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 06:09:05 pm
Exit RAGE MODE. Meet with the King.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 05, 2013, 09:00:24 pm
Appear on Remuthra's Shoulder magically. Meow.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 05, 2013, 09:02:44 pm
Defensive posture, wait to counter when she reappears. If I have an extra weapon, toss it to squidgen and instruct him to watch my back.

Guys, stop spamming my Gmail with your silly posts :(
Stop telling Bay 12 to notify you whenever a new post happens :P.

Wait what? Who are we fighting and why do you have multiple weapons?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 05, 2013, 09:03:20 pm
Enter.
Look about.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 09:04:32 pm
Defensive posture, wait to counter when she reappears. If I have an extra weapon, toss it to squidgen and instruct him to watch my back.

Guys, stop spamming my Gmail with your silly posts :(
Stop telling Bay 12 to notify you whenever a new post happens :P.

Wait what? Who are we fighting and why do you have multiple weapons?
Old post for the hidden game. We were tied up and fighting witch cyborgs, but they're pretty much dead now and I don't have an extra weapon.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 05, 2013, 09:14:09 pm
Oh, so there is a hidden game within a game within a game?


And I can't see it right now, so hopefully the world hasn't exploded or anything.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 05, 2013, 09:15:36 pm
Oh, so there is a hidden game within a game within a game?


And I can't see it right now, so hopefully the world hasn't exploded or anything.
Just standard fare when working under Mastahcheese.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: freeformschooler on October 05, 2013, 09:16:48 pm

Sing about snip

[4]Your musical antics serve to raise the spirits of the other knights, who are now rearming and freeing each other.
Headshot my "Pals"
[1] You have run out of arrows, and magic energy to summon more. The bow and arrows already summoned are disintegrating. Good thing there's just one witch left.
I SUPPOSE I SHOULD GO SEE THE KING THEN
Hoisting the steel witch over your shoulder, you start your march. It should take about an hour on foot.
[5] And your travel is uninterrupted.
"I'll let you know when I find out. Anyways, any chance you could take me to the capital or something?"
The dragon nods, and asks, "Shall we wait for the other knights, or were they lost in the battle?"

It takes less then a fraction of a second to hit the earth below
Gravity does not work that way!
It does when you are about as massive as the entire universe and yet inexplicably have no gravity well.
Slade isn't that dense, and there isn't that thick of a layer of it.

According to the DF Wiki, slade is about 200 grams per cubic centimeter. Assuming a layer about a millimeter thick across the 1.5-2 square meters (15,000-20,000 square centimeters) of skin humans have, the slade would be only 3-4 tons. This is, incidentally, much less than even a typical elephant. Typical human volume is estimated at 70-90 liters; thus, your new density would be something like 40-50 grams per cubic centimeter, close to twice the density of osmium or platinum but still nowhere near laws-of-physics-screwing.
I know about acceleration and air friction and how weighing more or being bigger doesn't make you fall faster. Don't worry. But slade is still indestructible magic rock from the center of the earth that wants to always be at the center. It has a... pseudo magnetic/gravetic attraction to itself, let's say.

what
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 05, 2013, 09:18:20 pm
Debate over the physics of slade and gravity. Mostly gravity.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 09:23:11 pm
Debate over the physics of slade and gravity. Mostly gravity.
Just be thankful I'm not made of more slade than that, and therefore able to fall in negative time.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 09:24:27 pm
Shrug.
The dragon looks over it's shoulder quizzically.
"Are you alone or not? I cannot leave without everyone, you know that. So is there anyone else left?"
Exit RAGE MODE. Meet with the King.
The castle gates are quite imposing. But when the king doesn't have you out on missions, you live within the castle. [2] Your new appearence, however, is a cause for alarm in the citizenship. The guards by the gate are in a panic when you arive, [4] but calm down when they see your crest on your armor.

"I take it that's the witch, Sir Remuthra? And she hexed you... or something?" one of the guards inquires.
Appear on Remuthra's Shoulder magically. Meow.
[5] You startle the guards that he was talking to by materializing. On top of the witch. That is on his shoulder. One of the guards falls over.
Enter.
Look about.
There's nothing to "enter", you're already in the witch's hut!
It's a complete mess now. Scraps of wood, spilled jars and magical reagents, holes in the walls, a giant hole in the floor next to the empty cauldron, mangled cages and escaped animals roaming around. There's one metal witch pointing her metal claw at all you knights, laughing insanely, quite upset. She looks to be made of aluminum.
There are lots of your fellow knights around, too. When you were initially captured, the witch had removed your weapons from you, and they are all still scattered around, but most of the knights are reclaiming their lost weaponry now. [4] Yours is across the room, stacked neatly like it always is, and the sword is complaining loudly about not being part of the fighting that was taking place.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 09:25:24 pm
Debate over the physics of slade and gravity. Mostly gravity.
Just be thankful I'm not made of more slade than that, and therefore able to fall in negative time.
sig
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 05, 2013, 09:25:59 pm
What about what. what?

What?

Hmmm...

Allright.......

Bananas.


SING ABOUT BABAS
ALSO SING ABOUT BANANAS
ALTHOUGH THAT IS THE WRONG ORDER.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 05, 2013, 09:27:19 pm
"SWORD! COME TO ME!"

Call sword/go to sword and begin indiscriminately chopping everything.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 09:31:33 pm
There was a bit of an accident with the witches' brew. It's better than armor, though, and this is the only bit of witch left.
*bows*
Your new command, your majesty?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 05, 2013, 09:33:23 pm
Debate over the physics of slade and gravity. Mostly gravity.
Just be thankful I'm not made of more slade than that, and therefore able to fall in negative time.
...What?

"I do not know if there are other living knights in the hut. The one on the ground is probably beyond your power to return to the king's castle...especially as he seems to be walking to it."
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 09:34:42 pm
There was a bit of an accident with the witches' brew. It's better than armor, though, and this is the only bit of witch left.
*bows*
Your new command, your majesty?
*psst* before the turn ends, you may want to reread the 'update' - you're talking to a guard.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 09:38:20 pm
There was a bit of an accident with the witches' brew. It's better than armor, though, and this is the only bit of witch left.
*bows*
Your new command, your majesty?
*psst* before the turn ends, you may want to reread the 'update' - you're talking to a guard.
Assumed I try to bow before the king.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 05, 2013, 09:52:23 pm
Break the curse. It should be easy, now that the witch is dead.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 05, 2013, 09:54:05 pm
Break the curse. It should be easy, now that the witch is dead.
FIFY. With nice glow effects!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 05, 2013, 09:58:10 pm
What about what. what?

What?

Hmmm...

Allright.......

Bananas.


SING ABOUT BABAS
ALSO SING ABOUT BANANAS
ALTHOUGH THAT IS THE WRONG ORDER.
[5] You knew spending all that time in taverns learning from bards their art was time well spent. Your song drives the sole remaining witch to her knees, and the other knights give a cheer of celebration, their spirits magically buoyed further.
"SWORD! COME TO ME!"

Call sword/go to sword and begin indiscriminately chopping everything.
[3]"Forgetful oaf! Did you forget it was Sir Squidgen who's sword can fly to his hand? I can just neaten myself up."
You walk over and pick up your sword. [3] You swing it a few times to make sure it wasn't hexed or cursed, and it seems fine. There's mostly just your comrades left, and the one witch writhing on the floor, so there's not much to chop anyways.
There was a bit of an accident with the witches' brew. It's better than armor, though, and this is the only bit of witch left.
*bows*
Your new command, your majesty?
*psst* before the turn ends, you may want to reread the 'update' - you're talking to a guard.
Assumed I try to bow before the king.
You explain your situation to the guard and ask him to bring you before the king.
[4] The guard brings you to the audience chamber the king has decided to use today (he has 42 of them for shits and giggles), and lets him know you're here.
[2] The knights had a pretty wild party with the king last night, though, before you went off to slay the witch, and the king is sleeping off a hangover in his chair. You let the witch off your shoulder, mastahcheese with her, and bow as the guard tries to wake the king.
[5] The king wakes up, takes everything in, and claps, grinning.

"Well done, Sir knight. I am pleased you have slain the witch. Rise so that I may know which of my brave knights brings me this good news. We will prepare a feast! Someone go find the other knights, let them know of the feast. Sir knight, your reward!"

The king claps again, and a servant walks out of the curtains around the chamber, carrying a large chest.

"I do not know if there are other living knights in the hut. The one on the ground is probably beyond your power to return to the king's castle...especially as he seems to be walking to it."
"Then it is best we check first."
The dragon flies right up to the hut's door and peeks in.
"Heh. Looks like they're still alright. Everyone, if you're finished in there, we'll be leaving soon, alright?"
He glances back at you, but shrugs his foreshoulders, and does a lazy spin around the hut.
Break the curse. It should be easy, now that the witch is dead.
[1] Hexes and curses are not linked to the caster. If they were, enchantments would be too, and much of the knights' magic equipment would not be magical. [3] However, your jabbering basic countercurses causes a bottle of whiteout to fall out of your knightly garments, spill open, and splash on your face, instantly breaking the curse. You'll have to live with a white face for a few hours, but that's just a side effect of the antimagic formula draining out your personal magic energy, too.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 05, 2013, 10:00:25 pm
CHOP YON WITCH
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 05, 2013, 10:03:48 pm
It is really odd because I was not playing at first.

Ah well.
SING ABOUT PLAYING AND ABOUT NOT PLAYING
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 05, 2013, 10:15:40 pm
Steal magic from the corpses. Become wizard.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 05, 2013, 10:19:14 pm
You can not join as red. Red is evil.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 05, 2013, 10:21:09 pm
BREAK INVISIBILITY CURSE
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 05, 2013, 10:21:27 pm
You can not join as red. Red is evil.
I'm pretty sure there was an equal amount of red and green people before the planet blew up back when this was Roll to Die.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 05, 2013, 10:27:45 pm
But I think it was a red that killed it. I will check.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 05, 2013, 10:29:09 pm
I did, and I was a vampire green.
Or something.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 05, 2013, 10:32:08 pm
Many thanks, lord.

Engage Lootgetting Subroutine.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 05, 2013, 10:33:22 pm
Xanatos, you where a black hole on the floor.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 05, 2013, 10:34:02 pm
Xanatos, you where a black hole on the floor.
Can you give me a page? I've been a lot of black holes on a lot of floors.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 05, 2013, 10:41:38 pm
Xanatos, you where a black hole on the floor.
Can you give me a page? I've been a lot of black holes on a lot of floors.

This should probably surprise me... But it doesn't.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 05, 2013, 10:42:03 pm
I think it was page 11.
Page six, sorry.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 05, 2013, 10:42:50 pm
You can not join as red. Red is evil.
I forgot to replace "red" with "transparent."
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 05, 2013, 10:43:17 pm
Allright...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 05, 2013, 10:43:31 pm
Page 8, actually. And yes, I did destroy the world.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 05, 2013, 10:50:37 pm
Page six when you spawned.
Also you where as grey. Else as black.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 05, 2013, 11:19:38 pm
Page 8, actually. And yes, I did destroy the world.

At least that got fixed. Gia 2.0 is better anyway. Mostly because of the crundles.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 06, 2013, 12:17:44 am
Page 8, actually. And yes, I did destroy the world.

At least that got fixed. Gia 2.0 is better anyway. Mostly because of the crundles.
You took part in destroying the world, I think it was the combined effort of 3 different people in total.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dansmithers on October 06, 2013, 08:52:38 am
Live on as a MYSTERIOUS presence in the caves of Gia.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 06, 2013, 11:06:06 pm
Gentlemen, we have a note to bring up.
KJ hasn't been online for a while (last time I checked, anyway) and once mastahcheese completes the best map ever, we may need someone else to act in his stead.
Any takers?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 06, 2013, 11:14:30 pm
Gentlemen, we have a note to bring up.
KJ hasn't been online for a while (last time I checked, anyway) and once mastahcheese completes the best map ever, we may need someone else to act in his stead.
Any takers?
Wolfchild is acting champion of KJ right now, as priest.

If Kj still fails to return before the map is finished, then wolfchild will be elevated to Prophet status and assume control until Kj's return.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 06, 2013, 11:16:36 pm
Excellent news.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on October 06, 2013, 11:20:00 pm
Spoiler: Map (click to show/hide)

Posting this here because I'm working on the world right now, and I need to find it easily.
Still going to work on other things first, but will probably need this in a few minutes.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 06, 2013, 11:20:47 pm
How far are you with that, anyhow? In terms of the names on the map, I mean.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 06, 2013, 11:27:59 pm
How far are you with that, anyhow? In terms of the names on the map, I mean.
Well, next I will be focusing on the Dragon's coast, which shouldn't take much time at all, really, then the peninsula to the west of it, and that mass of boring plains way off to the east.

Then I'll get into the continents that you all are on, saving the massive landmass on the far side of Gia for last.

I'll give you updates as I go.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 06, 2013, 11:30:22 pm
So you're doing the top ocean bit?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 06, 2013, 11:35:26 pm
So you're doing the top ocean bit?
Yeah, I'll be working my way down.

I'll get on it once I finish updating mah village game. Should take only a minute or two.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 06, 2013, 11:37:06 pm
Ah, the village game.
I really have to actually read that.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 06, 2013, 11:52:01 pm
Well, updooted it, so back to my freelance cartography I go.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 06, 2013, 11:52:29 pm
Good luck, you magnificent GM.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 06, 2013, 11:56:30 pm
Good luck, you magnificent GM.
Why thank you.

Also, when you load up GIMP, it automatically gives you a zoom to show the whole picture, so normally my pictures are a little shy of 100%, because my pictures are a little on the large size, normally around 80% or so, the village game itself has a proper 100% when first loaded.

But Gia? Frelling 6% zoom.

That's huge.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 06, 2013, 11:58:08 pm
Oh dear lord.
It's incredible.
Seriously this thing is going in the RTD hall of fame.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 12:12:00 am
Well, I said the Dragon's Coast wouldn't take long, I've finished it already, moving on to the next part.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 07, 2013, 12:12:24 am
Excellent!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 12:40:52 am
All right, I got that little peninsula to the west of the Dragon's Coast done.
It was a little harder, because I shifted the part of the map where it makes the edge over there, so that the huge continent on the far side wouldn't be split down the middle, but it ended up with that particular landmass being split instead.

But it's a small area, anyway, that wasn't being used, so who cares.

The exact point where the world loops is just slightly to the west of the Wizard's Island, so that, from going west to east on the map, you'd hit the Wizard's Island, then the main continents, then the far continent, and then it loops around.

So progress is good.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 07, 2013, 12:43:25 am
Damn you're working fast. Good luck!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 12:47:23 am
Damn you're working fast. Good luck!
It's because of the way I'm doing it, instead of working one hex at a time, I make about 7, group then together so I can move them faster, and then copy/paste them over and over on top of each other, and then flatten them all into a single layer when I'm done with the continent as a whole, to make saving take less time.

This will make the oceans in particular less hair-wrenching, for when I get to them, and also why the top took so stupidly long, because I couldn't really do that properly.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 01:09:50 am
Ok, that big ugly mass of plains to the north-east is done.
So far it is the largest land mass to have been completed. You know how I said I would group 7 hexes together to go faster?
Well I ended up grouping like 40 of the things together so I was basically flinging around entire continental shelves to get that part done, but it's done now, so that's all of the landmasses that connected to the top done, with the exception of that very tiny tip of the far continent that reaches up into there, but I'll save that for last.

So, 2 peninsulas and a sub-continent done. Sounds like a good day's work, so I'll end it there for tonight.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 07, 2013, 01:14:31 am
urist mcDorsidwarf cancels Create stone craft: overawed by GM prowess
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wolfchild on October 07, 2013, 07:47:29 am
urist mcDorsidwarf cancels Create stone craft: overawed by GM prowess

Wolfchild cancels HUNT, retrieving jaw from floor

Gentlemen, we have a note to bring up.
KJ hasn't been online for a while (last time I checked, anyway) and once mastahcheese completes the best map ever, we may need someone else to act in his stead.
Any takers?
Wolfchild is acting champion of KJ right now, as priest.

If Kj still fails to return before the map is finished, then wolfchild will be elevated to Prophet status and assume control until Kj's return.

Yay! I have had no impact whatsoever other than becoming and acting as KJ's priest, So I'm glad it won't be defunct
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 07, 2013, 03:43:58 pm
urist mcDorsidwarf cancels Create stone craft: overawed by GM prowess

Wolfchild cancels HUNT, retrieving jaw from floor

Gentlemen, we have a note to bring up.
KJ hasn't been online for a while (last time I checked, anyway) and once mastahcheese completes the best map ever, we may need someone else to act in his stead.
Any takers?
Wolfchild is acting champion of KJ right now, as priest.

If Kj still fails to return before the map is finished, then wolfchild will be elevated to Prophet status and assume control until Kj's return.

Yay! I have had no impact whatsoever other than becoming and acting as KJ's priest, So I'm glad it won't be defunct

Also, you will soon have a Hooded Dwarf riding you who will hear your preaching and become an apprentice of the K, and the J.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 07, 2013, 03:50:59 pm
urist mcDorsidwarf cancels Create stone craft: overawed by GM prowess

Wolfchild cancels HUNT, retrieving jaw from floor

Gentlemen, we have a note to bring up.
KJ hasn't been online for a while (last time I checked, anyway) and once mastahcheese completes the best map ever, we may need someone else to act in his stead.
Any takers?
Wolfchild is acting champion of KJ right now, as priest.

If Kj still fails to return before the map is finished, then wolfchild will be elevated to Prophet status and assume control until Kj's return.

Yay! I have had no impact whatsoever other than becoming and acting as KJ's priest, So I'm glad it won't be defunct

Also, you will soon have a Hooded Dwarf riding you who will hear your preaching and become an apprentice of the K, and the J.

This belongs in the "out of context quotes" thread
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 04:12:41 pm
urist mcDorsidwarf cancels Create stone craft: overawed by GM prowess

Wolfchild cancels HUNT, retrieving jaw from floor

Gentlemen, we have a note to bring up.
KJ hasn't been online for a while (last time I checked, anyway) and once mastahcheese completes the best map ever, we may need someone else to act in his stead.
Any takers?
Wolfchild is acting champion of KJ right now, as priest.

If Kj still fails to return before the map is finished, then wolfchild will be elevated to Prophet status and assume control until Kj's return.

Yay! I have had no impact whatsoever other than becoming and acting as KJ's priest, So I'm glad it won't be defunct

Also, you will soon have a Hooded Dwarf riding you who will hear your preaching and become an apprentice of the K, and the J.

This belongs in the "out of context quotes" thread
I second this motion.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 06:22:59 pm
All right, map progress report.

I got bored, so I went ahead and mapped out the entirety of the world's oceans, so all of the water hexes are in so I have a better reference for continent distancing and sizing.

When I first started this, I thought people might point out some of the small flaws with the art of the hexes themselves, but when you zoom out all the way, you can't even see the lines of the hexes, it actually looks like this massive ocean with a few small bits of land at the northern cap.

Also the map takes so long to save and load now that it looks like the computer freezes up, and it still has major lag for about 5 whole minutes afterwards as it recovers from the shock.

So progress is good.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 07, 2013, 06:23:51 pm
This is awesome.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on October 07, 2013, 06:37:00 pm
I see no hexes for some reason. Or am I looking at wrong map?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 06:42:34 pm
I see no hexes for some reason. Or am I looking at wrong map?
I haven't posted the map I'm working on, that's the old non-hex map you're looking at.

Although there's no reason I couldn't show you guys what I've got so far...

Hold on, I'll show you my progress in a second.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 07, 2013, 06:45:55 pm
Be careful. Otherwise we might have to say 'Toady I crashed the internet'.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 06:47:27 pm
Be careful. Otherwise we might have to say 'Toady I crashed the internet'.
Well, it's still being saved as a png image right now.
If photobucket won't let me upload it, then this whole project will be in trouble.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 07:02:03 pm
Ok, so Photobucket wouldn't let me. I tried to upload, and it failed.
So I tried again, and it failed.

Then I tried imgur.

Spoiler: THE WORLD (click to show/hide)


It doesn't look as good as I'd like, since imgur can't handle transparencies like photobucket, but at least it can do it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 07, 2013, 07:03:42 pm
Oh my GAWD.
You are amazing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 07, 2013, 07:04:55 pm
It's very.... Blue... I like it. You are amazing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 07:06:00 pm
Thanks!

Oh, and that big mass of plains around the center of the map is 40 tiles across, so that would take 20 days to cross on foot.

The main continent will be much larger.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 07, 2013, 07:06:29 pm
So gloriously huge!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 07, 2013, 07:06:48 pm
Killerhellhound cancels !!MEDICINE!! head exploding
Spoiler (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 07:08:08 pm
Killerhellhound cancels !!MEDICINE!! head exploding
Spoiler (click to show/hide)
I Lol'ed so hard at that.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 07, 2013, 07:11:24 pm
((That northern landmass looks awfully...angular.))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 07:13:14 pm
((That northern landmass looks awfully...angular.))
Yeah, I need to make it curve out a bit. It's not fully done, just haphazardly thrown together before I polish it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 07, 2013, 07:14:41 pm
((The old map was nice. Can you make it look more like that?))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 07, 2013, 07:16:34 pm
((The old map was nice. Can you make it look more like that?))
((Look at Dragon's Bay on the map.
That thing he showed us is it, IIRC.))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 07, 2013, 07:17:35 pm
((The old map was nice. Can you make it look more like that?))
It will when I'm done.

((The old map was nice. Can you make it look more like that?))
((Look at Dragon's Bay on the map.
That thing he showed us is it, IIRC.))
Actually, no, The Dragon's Coast is smaller than that, I need to make that bigger, as well.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 07, 2013, 08:21:19 pm
Holy mother of fudgenugget buckets, that's huge!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 08, 2013, 01:06:52 am
Wowzers, owzers, you crashed my browzers.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 08, 2013, 01:12:17 am
Wowzers, owzers, you crashed my browzers.
My browzer was fwine. Go Fwirefwox!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wolfchild on October 08, 2013, 07:26:02 am
Wowzers, owzers, you crashed my browzers.
My browzer was fwine. Go Fwirefwox!

Woooooo +1
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 08, 2013, 09:23:17 am
Wowzers, owzers, you crashed my browzers.
My browzer was fwine. Go Fwirefwox!
Go Chwome!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on October 08, 2013, 09:37:07 am
That map is awesome.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 08, 2013, 10:07:21 am
Also, mastahcheese, you can (at least on Fwirefwox) actually click the first image to make it full-sized. I don't know about other browsers, though.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 08, 2013, 10:18:42 am
It works on Chwome, too.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 08, 2013, 02:11:05 pm
Same for Opwa.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 08, 2013, 02:19:35 pm
What about Intwernet Expworer?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 08, 2013, 02:22:17 pm
What about Intwernet Expwowew?
FTFY.

Why aw we tawkin' wike dis, anyways?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wolfchild on October 08, 2013, 07:55:15 pm
Becawsit's adawable
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 08, 2013, 07:56:47 pm
Well, if you're all talking like that I have to distinguish myself some other way then.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 08, 2013, 07:57:54 pm
SO SHALL I! FEAR MY IMPOSING CAPS!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on October 08, 2013, 07:58:36 pm
And I'm normal.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 08, 2013, 08:00:49 pm
And I'm normal.
YOU LIE
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 08, 2013, 08:01:29 pm
SERIOUSLY, GUYS, STOP STEALING ALL MYHATE.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 08, 2013, 08:02:41 pm
SERIOUSLY, GUYS, STOP STEALING ALL MY NARM.
No problem.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 08, 2013, 08:03:48 pm
What'sgoingoninhere!?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 08, 2013, 08:13:51 pm
Wowzers, owzers, you crashed my browzers.
My browzer was fwine. Go Fwirefwox!
Go Chwome!
Chwome buddys /)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 08, 2013, 08:37:40 pm
SCREW YOU GUYS I USE INTERNET EXPLORER CAUSE I'M OLD SCHOOL.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 08, 2013, 08:38:18 pm
SCREW YOU GUYS I USE INTERNET EXPLORER CAUSE I'M OLD SCHOOL.
INTERNET EXPLORER BROS
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 08, 2013, 08:43:11 pm
SCREW YOU GUYS I USE INTERNET EXPLORER CAUSE I'M OLD SCHOOL.
INTERNET EXPLORER BROS
*Fist bump*
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 08, 2013, 08:48:06 pm
SCREW YOU GUYS I USE INTERNET EXPLORER CAUSE I'M OLD SCHOOL.
INTERNET EXPLORER BROS
*Fist bump*
Ugh. I don't like the look or feel of IE. It's worth noting that I haven't really tried the latest version much, though. (Or possibly at all; I uninstalled IE as soon as I got Firefox, which was the first thing I did; as a result of this, I don't quite remember which version it was.)

I see nobody is using Safari. I've only used it a couple of times, and I considered it to be the worst browser ever.

Also, I decided not to go for impact text this time, as large bodies of big text look positively horrible.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 08, 2013, 08:49:28 pm
I primarily use firefox with support from Chrome, and the 3DS browser (I think it's powered by Opra?) in between.
Meaning Chrome is what I use when I want to test if a site is safe or not. It's got pretty good virus blocking potential.

I agree on the Safari. Not worth a nickle's worth of time.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 08, 2013, 08:56:16 pm
I tried Chrome, and it slowed my computer to a crawl, so no thanks.
Don't like Firefox because of the look of it, and I haven't really bothered with anything else, because I like this.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 08, 2013, 09:21:41 pm
That's just what this derailed-to-HFS thread needed! A browser war!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 08, 2013, 09:28:46 pm
SCREW YOU GUYS I USE INTERNET EXPLORER CAUSE I'M OLD SCHOOL.
INTERNET EXPLORER BROS
So internet explorer is where the end of all things lives good to know
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 08, 2013, 09:35:49 pm
SCREW YOU GUYS I USE INTERNET EXPLORER CAUSE I'M OLD SCHOOL.
INTERNET EXPLORER BROS
So internet explorer is where the end of all things lives good to know
Don't forget the creator of your planet, mortal.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 08, 2013, 09:36:33 pm
SCREW YOU GUYS I USE INTERNET EXPLORER CAUSE I'M OLD SCHOOL.
INTERNET EXPLORER BROS
*Fist bump*
I started with IE. Then I used Firefox for a while, and when I tried IE again I found it clunky. Then I went to Chrome; now I find that neither IE nor Firefox is particularly appealing to use for extended periods of time. During neither the transition from Firefox to Chrome nor from IE to Firefox was there this feeling of clunkiness. I can't put my finger on it, but I know my personal ranking of those three browsers. And, out of the three browsers I have used extensively, IE is the worst, the clunkiest, the whateverest.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 08, 2013, 09:37:40 pm
The beginning AND the end?
As in, the Alpha and the Omega?
:P
That's just what this derailed-to-HFS thread needed! A browser war!
More like Browsers Anonymous. Come on and share which one you let poison your life. ;)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 08, 2013, 09:38:39 pm
So internet explorer is where the end of all things lives good to know
So sigged.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 08, 2013, 09:44:01 pm
SCREW YOU GUYS I USE INTERNET EXPLORER CAUSE I'M OLD SCHOOL.
INTERNET EXPLORER BROS
*Fist bump*
I started with IE. Then I used Firefox for a while, and when I tried IE again I found it clunky. Then I went to Chrome; now I find that neither IE nor Firefox is particularly appealing to use for extended periods of time. During neither the transition from Firefox to Chrome nor from IE to Firefox was there this feeling of clunkiness. I can't put my finger on it, but I know my personal ranking of those three browsers. And, out of the three browsers I have used extensively, IE is the worst, the clunkiest, the whateverest.
Ever tried Safari? I found it pretty clunky, as well as ugly, and just generally lame. Also, Firefox is much less clunky than it used to be, now that File, Edit, and the like are all one menu. It's extremely similar to Google Chrome now.

Speed Edit: Also, I feel bad for anybody trying to just read through all the turns. They'll have to go through so many derails.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 08, 2013, 09:50:44 pm
Speed Edit: Also, I feel bad for anybody trying to just read through all the turns. They'll have to go through so many derails.
Maybe you should feel bad for the guy trying to run this mess.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 08, 2013, 09:51:26 pm
The beginning AND the end?
As in, the Alpha and the Omega?
:P
That's just what this derailed-to-HFS thread needed! A browser war!
More like Browsers Anonymous. Come on and share which one you let poison your life. ;)


Hi, my name is squidgen, and I am an internet addict.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 08, 2013, 09:53:33 pm
Hi, my name is squidgen, and I am an internet addict.
I think we all are at this point.

Also I'm typing with one hand because my wife is using my left arm as a pillow.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 08, 2013, 09:55:36 pm
Speed Edit: Also, I feel bad for anybody trying to just read through all the turns. They'll have to go through so many derails.
Maybe you should feel bad for the guy trying to run this mess.
I do. I've run games this insanely overcrowded before. And I only had to deal with an assortment of superheroes...and it wasn't illustrated.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 08, 2013, 10:01:06 pm
Speed Edit: Also, I feel bad for anybody trying to just read through all the turns. They'll have to go through so many derails.
Maybe you should feel bad for the guy trying to run this mess.
I do. I've run games this insanely overcrowded before. And I only had to deal with an assortment of superheroes...and it wasn't illustrated.
And you didn't give in and add "Derail" to the static portion of the title. This man is a god for putting up with us.
He doesn't need pity or sympathy. He deserves our awe. Though maybe a little sympathy wouldn't hurt.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 08, 2013, 10:02:46 pm
And you didn't give in and add "Derail" to the static portion of the title. This man is a god for putting up with us.
He doesn't need pity or sympathy. He deserves our awe. Though maybe a little sympathy wouldn't hurt.
I'm going to add this to my sig.

Also my left hand just went numb.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 08, 2013, 10:03:42 pm
And you didn't give in and add "Derail" to the static portion of the title. This man is a god for putting up with us.
He doesn't need pity or sympathy. He deserves our awe. Though maybe a little sympathy wouldn't hurt.
I'm going to add this to my sig.

Also my left hand just went numb.
Mine's been numb for half an hour. I'm going to move it now.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 08, 2013, 10:12:52 pm
Sorry for the numb arm fest breakup, but I have an on-topic question. (Dun dun duuuun!)

Assuming I get out of the cave alive, will the crundle civ know the same things as the dwarves? Or do I have to discover it again?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 08, 2013, 10:24:09 pm
Sorry for the numb arm fest breakup, but I have an on-topic question. (Dun dun duuuun!)

Assuming I get out of the cave alive, will the crundle civ know the same things as the dwarves? Or do I have to discover it again?
The crundles won't really follow the same rules, so you'll have to see.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 08, 2013, 10:36:26 pm
Sorry for the numb arm fest breakup, but I have an on-topic question. (Dun dun duuuun!)

Assuming I get out of the cave alive, will the crundle civ know the same things as the dwarves? Or do I have to discover it again?
The crundles won't really follow the same rules, so you'll have to see.

Well, it looks like I'll have to throw out the plan of running to Hatvia ASAP.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 09, 2013, 10:40:09 am
A completely arbitrary thought came to mind:this somehow evolving to the point it would become something similar to MSPA...

I don't know why this came to my mind...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 10, 2013, 12:09:57 am
A completely arbitrary thought came to mind:this somehow evolving to the point it would become something similar to MSPA...

I don't know why this came to my mind...
I still haven't gotten around to reading that.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 10, 2013, 12:12:58 am
A completely arbitrary thought came to mind:this somehow evolving to the point it would become something similar to MSPA...

I don't know why this came to my mind...
I still haven't gotten around to reading that.
DON'T
IT'S WORSE THAN ALL OF BAY12 COMBINED FOR LENGTH
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 10, 2013, 12:13:58 am
A completely arbitrary thought came to mind:this somehow evolving to the point it would become something similar to MSPA...

I don't know why this came to my mind...
I still haven't gotten around to reading that.
You should. You might want to wait until it ends so you can just read the whole thing, though. If you attempt an archive binge, it will be randomly interrupted by updates, which slow the server to a crawl for as much as three hours.

Edit:
A completely arbitrary thought came to mind:this somehow evolving to the point it would become something similar to MSPA...

I don't know why this came to my mind...
I still haven't gotten around to reading that.
DON'T
IT'S WORSE THAN ALL OF BAY12 COMBINED FOR LENGTH

It does take quite a while to read. Quite a while.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 10, 2013, 12:13:44 pm
It does take quite a while to read. Quite a while.

For me, it was a week and a half to read...of sessions exceeding 4 hours in length each day.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 10, 2013, 12:22:51 pm
It does take quite a while to read. Quite a while.
For me, it was a week and a half to read...of sessions exceeding 4 hours in length each day.
...My sig is that long?!?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 10, 2013, 12:23:43 pm
It does take quite a while to read. Quite a while.
For me, it was a week and a half to read...of sessions exceeding 4 hours in length each day.
...My sig is that long?!?
Homestuck, GWG.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on October 10, 2013, 01:04:01 pm
What's MSPA?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 10, 2013, 01:32:18 pm
It does take quite a while to read. Quite a while.
For me, it was a week and a half to read...of sessions exceeding 4 hours in length each day.
...My sig is that long?!?
Someone sig this
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 10, 2013, 01:43:53 pm
What's MSPA?
It's a series of webcomics.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 10, 2013, 01:46:14 pm
It does take quite a while to read. Quite a while.
For me, it was a week and a half to read...of sessions exceeding 4 hours in length each day.
...My sig is that long?!?
Homestuck, GWG.
*checks context*
...What the hell was I thinking?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 10, 2013, 02:27:05 pm
It does take quite a while to read. Quite a while.
For me, it was a week and a half to read...of sessions exceeding 4 hours in length each day.
...My sig is that long?!?
Homestuck, GWG.
*checks context*
...What the hell was I thinking?

That you had won the sigwar, forever and always?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 10, 2013, 06:56:43 pm
It does take quite a while to read. Quite a while.
For me, it was a week and a half to read...of sessions exceeding 4 hours in length each day.
...My sig is that long?!?
Homestuck, GWG.
*checks context*
...What the hell was I thinking?

That you had won the sigwar, forever and always?

Forget sigging the previous smaller pyramid. This is even more sig worthy.
...but I'll let someone else have it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Samarkand on October 10, 2013, 09:46:46 pm
It does take quite a while to read. Quite a while.
For me, it was a week and a half to read...of sessions exceeding 4 hours in length each day.
...My sig is that long?!?
Homestuck, GWG.
*checks context*
...What the hell was I thinking?

That you had won the sigwar, forever and always?

Forget sigging the previous smaller pyramid. This is even more sig worthy.
...but I'll let someone else have it.

If each person has enough lines of text that they add...

...it will be less of a sig pyramid and more of a sig ramp.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 10, 2013, 10:22:52 pm
It does take quite a while to read. Quite a while.
For me, it was a week and a half to read...of sessions exceeding 4 hours in length each day.
...My sig is that long?!?
Homestuck, GWG.
*checks context*
...What the hell was I thinking?

That you had won the sigwar, forever and always?

Forget sigging the previous smaller pyramid. This is even more sig worthy.
...but I'll let someone else have it.

If each person has enough lines of text that they add...

...it will be less of a sig pyramid and more of a sig ramp.
So you mean,

Something like this?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 10, 2013, 10:36:04 pm
It does take quite a while to read. Quite a while.
For me, it was a week and a half to read...of sessions exceeding 4 hours in length each day.
...My sig is that long?!?
Homestuck, GWG.
*checks context*
...What the hell was I thinking?

That you had won the sigwar, forever and always?

Forget sigging the previous smaller pyramid. This is even more sig worthy.
...but I'll let someone else have it.

If each person has enough lines of text that they add...

...it will be less of a sig pyramid and more of a sig ramp.
So you mean,

Something like this?

Hmm.

That sounds about right, I'd say.

Each person adds one line?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 10, 2013, 10:46:35 pm
It does take quite a while to read. Quite a while.
For me, it was a week and a half to read...of sessions exceeding 4 hours in length each day.
...My sig is that long?!?
Homestuck, GWG.
*checks context*
...What the hell was I thinking?

That you had won the sigwar, forever and always?

Forget sigging the previous smaller pyramid. This is even more sig worthy.
...but I'll let someone else have it.

If each person has enough lines of text that they add...

...it will be less of a sig pyramid and more of a sig ramp.
Sig'd.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 10, 2013, 10:49:36 pm
It does take quite a while to read. Quite a while.
For me, it was a week and a half to read...of sessions exceeding 4 hours in length each day.
...My sig is that long?!?
Homestuck, GWG.
*checks context*
...What the hell was I thinking?

That you had won the sigwar, forever and always?

Forget sigging the previous smaller pyramid. This is even more sig worthy.
...but I'll let someone else have it.

If each person has enough lines of text that they add...

...it will be less of a sig pyramid and more of a sig ramp.
Sig'd.
What is with you people and sig pyramids?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 10, 2013, 10:51:24 pm
We are the aliens they talk about on the history channel. We built the pyramids.
By sigging them.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 10, 2013, 10:54:08 pm
(http://i.imgur.com/yav9N16.png)

You brought this upon yourselves. Note that this is only the first of a series.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 10, 2013, 11:04:29 pm
*clapclapclapclapclapclapclap*

So, what exactly is that supposed to be?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 10, 2013, 11:07:10 pm
The first part of a saga that will become legendary, due to the quality of its illustrations.

However, if you are unable to grasp the meaning of the artwork, it is Xantalos going for a cool jump off the sig ramp. However, it has deeper philosophical meaning. Deep inside, aren't we all sig ramps?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 10, 2013, 11:11:17 pm
So I'm going for a jump off of myself?
Damn I'm flexible.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 10, 2013, 11:12:57 pm
...The heck are you freeloaders doing inside my thread?

I always come back to this stuff...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 10, 2013, 11:15:43 pm
FREELOAD!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 10, 2013, 11:19:07 pm
...The heck are you freeloaders doing inside my thread?

I always come back to this stuff...
You build a world, so we attempt to imitate you by building pyramids.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 10, 2013, 11:20:58 pm
(http://i.imgur.com/WuweMeT.png)

The saga continues. Xantalos jumps off the pyramid, but mastahcheese is angered by the hijack and uses his wizard magic to throw a fireball and turn the background green. This is a metaphor for the Zombie Syndrome; those who are angered by the green are really angered by themselves.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 10, 2013, 11:23:24 pm
Oi! Where am I?

*sniff*
Bastards don't even care...
 :'(
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 10, 2013, 11:44:09 pm
Oi! Where am I?

*sniff*
Bastards don't even care...
 :'(
Here with me. Where the background is dark red.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 11, 2013, 05:51:29 am
Haha, I'm not a part of the sig ramp. This reflcts my careful sig restraint.

That said, Subdue the rioting posters.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 11, 2013, 07:31:10 am
Around DF 1.0.0 release...

The lone explorer had been hacking through threads about the glorious release of 1.0.0 with his trusty search function machete. But it wasn't them that he was after. It was something much better. Making his way over to the Forum Games section, the RTDs caught his eye. Then he saw it. It was buried under mountains of other threads, but it was there. Covered in anti-necro moss, he could barely make out the title. It read "Roll to Die/Revive/Dwarf/Derail"He fell on his knees, and began to weep happy tears. For he had finally found it. The limitless fountain of sigs was finally discovered! No one would ever be without sigs again!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 11, 2013, 07:33:52 am
TAKE THAT TO THE CREATIVE PROJECTS AND EXPAND IT NOW.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 11, 2013, 01:55:38 pm
Around DF 1.0.0 release...

The lone explorer had been hacking through threads about the glorious release of 1.0.0 with his trusty search function machete. But it wasn't them that he was after. It was something much better. Making his way over to the Forum Games section, the RTDs caught his eye. Then he saw it. It was buried under mountains of other threads, but it was there. Covered in anti-necro moss, he could barely make out the title. It read "Roll to Die/Revive/Dwarf/Derail"He fell on his knees, and began to weep happy tears. For he had finally found it. The limitless fountain of sigs was finally discovered! No one would ever be without sigs again!
Ironically, squidgen has no sig...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Samarkand on October 11, 2013, 03:25:10 pm
Around DF 1.0.0 release...

The lone explorer had been hacking through threads about the glorious release of 1.0.0 with his trusty search function machete. But it wasn't them that he was after. It was something much better. Making his way over to the Forum Games section, the RTDs caught his eye. Then he saw it. It was buried under mountains of other threads, but it was there. Covered in anti-necro moss, he could barely make out the title. It read "Roll to Die/Revive/Dwarf/Derail"He fell on his knees, and began to weep happy tears. For he had finally found it. The limitless fountain of sigs was finally discovered! No one would ever be without sigs again!
Ironically, squidgen has no sig...
I just sigged squidgen because he is made remarkable by not having a sig
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 11, 2013, 04:55:45 pm
Every time we post random shit in this thread, mastacheese cries into his drink for a little longer.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 11, 2013, 05:43:28 pm
Every time we post random shit in this thread, mastacheese cries into his drink for a little longer.
Soon the world will flood.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 11, 2013, 08:38:10 pm
This hasn't been derailed enough yet.

Quote from: Gizoogle'd Wikipedia
    I rap , yo ass is Peter, n' on dis rock I'ma build mah church, n' tha gatez of hell shall not prevail against dat shit. I'ma hit you wit tha keyz of tha mackdaddydom of heaven, n' whatever you bind on earth shall be bound up in heaven, n' whatever you loose on earth shall be loosed up in heaven.[73]

    Simon, Simon, behold, Satan demanded ta have you, dat he might sift you like wheat yo, but I have prayed fo' you dat yo' faith may not fail fo' realz. And when you have turned again, strengthen yo' brothers.[74]

    Feed mah sheep.[75]

Yeah, the article is about the pope. Gizoogle is hilarious. We need a gizoogle thread.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 11, 2013, 08:46:42 pm
Gizoogle is hilarious. We need a gizoogle thread.
Relevant (http://www.gizoogle.net/index.php?search=we+need+a+gizoogle+thread&se=Gizoogle+Dis+Shiznit)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 11, 2013, 11:00:51 pm
This hasn't been derailed enough yet.

Quote from: Gizoogle'd Wikipedia
    I rap , yo ass is Peter, n' on dis rock I'ma build mah church, n' tha gatez of hell shall not prevail against dat shit. I'ma hit you wit tha keyz of tha mackdaddydom of heaven, n' whatever you bind on earth shall be bound up in heaven, n' whatever you loose on earth shall be loosed up in heaven.[73]

    Simon, Simon, behold, Satan demanded ta have you, dat he might sift you like wheat yo, but I have prayed fo' you dat yo' faith may not fail fo' realz. And when you have turned again, strengthen yo' brothers.[74]

    Feed mah sheep.[75]

Yeah, the article is about the pope. Gizoogle is hilarious. We need a gizoogle thread.

...Feed mah sheep.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 11, 2013, 11:14:36 pm
Every time we post random shit in this thread, mastacheese cries into his drink for a little longer.
Soon the world will flood.
All of my drinks are so watered down, now.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 11, 2013, 11:16:13 pm
This hasn't been derailed enough yet.

Quote from: Gizoogle'd Wikipedia
    I rap , yo ass is Peter, n' on dis rock I'ma build mah church, n' tha gatez of hell shall not prevail against dat shit. I'ma hit you wit tha keyz of tha mackdaddydom of heaven, n' whatever you bind on earth shall be bound up in heaven, n' whatever you loose on earth shall be loosed up in heaven.[73]

    Simon, Simon, behold, Satan demanded ta have you, dat he might sift you like wheat yo, but I have prayed fo' you dat yo' faith may not fail fo' realz. And when you have turned again, strengthen yo' brothers.[74]

    Feed mah sheep.[75]

Yeah, the article is about the pope. Gizoogle is hilarious. We need a gizoogle thread.

...Feed mah sheep.

I agree. That is the best line.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 11, 2013, 11:24:28 pm
This is literally the best RTD. Hands down no contest everyone go home.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 11, 2013, 11:25:08 pm
This is literally the best RTD. Hands down no contest everyone go home.
It also has the best derails.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 11, 2013, 11:28:09 pm
This is literally the best RTD. Hands down no contest everyone go home.
It also has the best derails.

Seems to me the actual updates seem to be more derail than the 'derails', considering the percentage of derail to content.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Samarkand on October 11, 2013, 11:30:24 pm
This is literally the best RTD. Hands down no contest everyone go home.
It also has the best derails.

Seems to me the actual updates seem to be more derail than the 'derails', considering the percentage of derail to content.

Agreed, this thread quite clearly belongs somewhere in General Discussion, and is only here because every so often somebody derails it by posting an action or rolling a dice
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 11, 2013, 11:34:32 pm
This is literally the best RTD. Hands down no contest everyone go home.
It also has the best derails.

Seems to me the actual updates seem to be more derail than the 'derails', considering the percentage of derail to content.

Agreed, this thread quite clearly belongs somewhere in General Discussion, and is only here because every so often somebody derails it by posting an action or rolling a dice
Actually it should be in Creative Projects, for the map.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 11, 2013, 11:35:37 pm
Or perhaps someone could make a thread solely to hold links to every update in the thread.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 11, 2013, 11:36:24 pm
rolling a dice

I prefer to think that this thread's dice are not rolled, but are fired out of a shotgun.  Hey, mentally replacing 'too busy to have time to create images for the turn' with 'looking for dice ammo' seems to be more in line with the chaos of this thread.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 11, 2013, 11:37:09 pm
Or perhaps someone could make a thread solely to hold links to every update in the thread.
I really should have done that, shouldn't I?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 11, 2013, 11:37:39 pm
Or perhaps someone could make a thread solely to hold links to every update in the thread.
I really should have done that, shouldn't I?
Here, I might as well. May I?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 11, 2013, 11:38:41 pm
Or perhaps someone could make a thread solely to hold links to every update in the thread.
I really should have done that, shouldn't I?
Here, I might as well. May I?
Absolutely!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 11, 2013, 11:45:33 pm
http://www.bay12forums.com/smf/index.php?topic=131972.0
Pow! Links'll be up as I go.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 11, 2013, 11:47:10 pm
Can we post in it? Depending on how big this grows, you might want to reserve a handful of posts.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 11, 2013, 11:48:08 pm
Can we post in it? Depending on how big this grows, you might want to reserve a handful of posts.
Don't post yet; I'm still editing the first.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 11, 2013, 11:51:35 pm
Can we post in it? Depending on how big this grows, you might want to reserve a handful of posts.
Don't post yet; I'm still editing the first.
Can I post?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 11, 2013, 11:52:00 pm
Can we post in it? Depending on how big this grows, you might want to reserve a handful of posts.
Don't post yet; I'm still editing the first.
Can I post?
WAIT
I'MSTILLRESERVINGPOSTS
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 11, 2013, 11:52:27 pm
Can we post in it? Depending on how big this grows, you might want to reserve a handful of posts.
Don't post yet; I'm still editing the first.
Can I post?
WAIT
I'MSTILLRESERVINGPOSTS
BUT IM TEH GM
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 11, 2013, 11:52:42 pm
Can we post in it? Depending on how big this grows, you might want to reserve a handful of posts.
Don't post yet; I'm still editing the first.
Can I post?
WAIT
I'MSTILLRESERVINGPOSTS
BUT IM TEH GM
AND I'M TEH OP
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 11, 2013, 11:55:52 pm
You can post in it now.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 11, 2013, 11:57:40 pm
Awesome, I already linked it to the OP before you were even done.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 12, 2013, 12:22:26 am
Guys how am I supposed to hold all this derail. This is waay too tintense.

Xantalos, you claimed a loooot of reserved posts, haha.

Okay uh new game time. You are a super hero. DECLARE YOUR ONE POWER. Oh god I regret this already
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 12, 2013, 12:28:52 am
I come back to life as I was at 19 years of age but with all my memories whenever I die. This takes from a couple hours to a record five weeks when I was blown to bits by a point blank nuke at a functional age of 112.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 12, 2013, 12:30:44 am
I can summon a parade of elephants that reflect my emotions. If I'm angry, they trample EVERYTHING. Including time and space.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 12, 2013, 12:41:01 am
There're actually much less updates than I thought there'd be. I'm done the first 100 pages or so; I'll do the rest tomorrow and such.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 12, 2013, 12:42:25 am
There're actually much less updates than I thought there'd be. I'm done the first 100 pages or so; I'll do the rest tomorrow and such.
Yeah, the derails hit hard, and with so many players in, the game goes a lot slower through the pages that it first seems.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 12, 2013, 12:44:30 am
There're actually much less updates than I thought there'd be. I'm done the first 100 pages or so; I'll do the rest tomorrow and such.
Yeah, the derails hit hard, and with so many players in, the game goes a lot slower through the pages that it first seems.
Don't worry, though - it will be done! And the other posts will be for interesting stuff like lore, art, etc.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 12, 2013, 12:46:27 am
There're actually much less updates than I thought there'd be. I'm done the first 100 pages or so; I'll do the rest tomorrow and such.
Yeah, the derails hit hard, and with so many players in, the game goes a lot slower through the pages that it first seems.
Don't worry, though - it will be done! And the other posts will be for interesting stuff like lore, art, etc.
Yeah, you reserved a lot of posts in that first page.

Maybe one of them should be a kill-tracker, showing how people died throughout the game.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 12, 2013, 12:47:37 am
There're actually much less updates than I thought there'd be. I'm done the first 100 pages or so; I'll do the rest tomorrow and such.
Yeah, the derails hit hard, and with so many players in, the game goes a lot slower through the pages that it first seems.
Don't worry, though - it will be done! And the other posts will be for interesting stuff like lore, art, etc.
Yeah, you reserved a lot of posts in that first page.

Maybe one of them should be a kill-tracker, showing how people died throughout the game.
Okay, I can do that.
Note that this'll all be done eventually, but still.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 12, 2013, 12:48:48 am
There're actually much less updates than I thought there'd be. I'm done the first 100 pages or so; I'll do the rest tomorrow and such.
Yeah, the derails hit hard, and with so many players in, the game goes a lot slower through the pages that it first seems.
Don't worry, though - it will be done! And the other posts will be for interesting stuff like lore, art, etc.
Yeah, you reserved a lot of posts in that first page.

Maybe one of them should be a kill-tracker, showing how people died throughout the game.
Okay, I can do that.
Note that this'll all be done eventually, but still.
You'll be fine.
I'm sure you'll be done before the world is.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 12, 2013, 12:50:11 am
It'll be fun doing so.
Or rather, looking at it afterward and seeing how well-organized it is.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Samarkand on October 12, 2013, 12:58:16 am
You need to use the last reserved one to link to the thread that will be started eventually to accommodate the spill over from this thread.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 12, 2013, 01:00:12 am
You need to use the last reserved one to link to the thread that will be started eventually to accommodate the spill over from this thread.
I figured he'd put that at the bottom of the OP.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Samarkand on October 12, 2013, 01:01:28 am
You need to use the last reserved one to link to the thread that will be started eventually to accommodate the spill over from this thread.
I figured he'd put that at the bottom of the OP.
Lol, I think I just got myself turned around on which thread I was posting on.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 12, 2013, 01:04:00 am
You need to use the last reserved one to link to the thread that will be started eventually to accommodate the spill over from this thread.
I figured he'd put that at the bottom of the OP.
Lol, I think I just got myself turned around on which thread I was posting on.
I think you're the third person to do that, and the thread's only been there maybe 20 minutes.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Samarkand on October 12, 2013, 01:05:10 am
You need to use the last reserved one to link to the thread that will be started eventually to accommodate the spill over from this thread.
I figured he'd put that at the bottom of the OP.
Lol, I think I just got myself turned around on which thread I was posting on.
I think you're the third person to do that, and the thread's only been there maybe 20 minutes.
These threads are dangerous tools of confusion and sig creation.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 12, 2013, 01:07:22 am
And yet it WORKS.
All we need now to complete the immortalization of this clusterflup is a TV Tropes page.
No I'm not doing that.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 12, 2013, 01:07:36 am
These threads are dangerous tools of confusion and sig creation.
I read that in the voice of Obi-wan Kenobi.
It was awesome.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 12, 2013, 01:09:30 am
I'll regret this, but I'm going to make one post dedicated to listing every quote that's been sigged in this thread.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 12, 2013, 01:10:09 am
I'll regret this, but I'm going to make one post dedicated to listing every quote that's been sigged in this thread.
Well, that's the last we'll ever see of him...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 12, 2013, 01:10:27 am
I'll regret this, but I'm going to make one post dedicated to listing every quote that's been sigged in this thread.

Good luck.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 12, 2013, 04:58:13 am
I'll regret this, but I'm going to make one post dedicated to listing every quote that's been sigged in this thread.

Good luck.
You will need it young padawan/destroyer of the universe.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 12, 2013, 06:26:42 am
I have hat telekinesis powers.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 12, 2013, 07:16:03 am
my one superhero power? OMNIPOTENCE!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 12, 2013, 08:45:08 am
Around DF 1.0.0 release...

The lone explorer had been hacking through threads about the glorious release of 1.0.0 with his trusty search function machete. But it wasn't them that he was after. It was something much better. Making his way over to the Forum Games section, the RTDs caught his eye. Then he saw it. It was buried under mountains of other threads, but it was there. Covered in anti-necro moss, he could barely make out the title. It read "Roll to Die/Revive/Dwarf/Derail"He fell on his knees, and began to weep happy tears. For he had finally found it. The limitless fountain of sigs was finally discovered! No one would ever be without sigs again!
Ironically, squidgen has no sig...
I just sigged squidgen because he is made remarkable by not having a sig

Of course I have no sig. Signatures lead to the sig thread. The sig thread leads to a sig hoard/horde. A sig hoard/horde leads to the sigwar. And the sigwar leads to mastahcheesing. Mastahcheesing leads to... This thread. And I don't have a high enough awesome GM skill for all this awesome madness.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 12, 2013, 08:57:03 am
Okay uh new game time. You are a super hero. DECLARE YOUR ONE POWER. Oh god I regret this already
I'll have Eidolon's (http://parahumans.wordpress.com/cast-spoiler-free/) power, if you don't mind.

I'll regret this, but I'm going to make one post dedicated to listing every quote that's been sigged in this thread.
I didn't announce all the quotes I sigged. You might need to check my sig to find the posts I sigged.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 12, 2013, 09:16:52 am

Okay uh new game time. You are a super hero. DECLARE YOUR ONE POWER. Oh god I regret this already
I'll take Casting a shadow (http://tvtropes.org/pmwiki/pmwiki.php/Main/CastingAShadow?from=Main.DarkIsEdgy)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 12, 2013, 09:35:19 am
Huh. I'll take controlling every facet of my body, thank you very much. (http://tvtropes.org/pmwiki/pmwiki.php/Main/MasterOfYourDomain)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 12, 2013, 11:46:39 am
I'll regret this, but I'm going to make one post dedicated to listing every quote that's been sigged in this thread.

Good luck.
You will need it young padawan/destroyer of the universe.
Hmm. What if I started sigging every single post? This would include the turns.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 12, 2013, 12:35:02 pm
Then Xantalos would just link to this thread.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 12, 2013, 03:15:45 pm
Well, that was fast. The archive is now up to date! I'll now get working on game mechanics/lore/etc!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wolfchild on October 12, 2013, 03:39:36 pm
Okay uh new game time. You are a super hero. DECLARE YOUR ONE POWER. Oh god I regret this already

What the hell, make my guy a badass-normal
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 12, 2013, 03:42:17 pm
This thread should really just be called Bay12, because that's really the only summary of events up to this point that works in title form.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 12, 2013, 03:48:22 pm
Okay uh new game time. You are a super hero. DECLARE YOUR ONE POWER. Oh god I regret this already

Okay, mine is always-active ability to steal all of the powers available in the omniverse at all moments in time.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wolfchild on October 12, 2013, 03:49:20 pm
Okay uh new game time. You are a super hero. DECLARE YOUR ONE POWER. Oh god I regret this already

Okay, mine is always-active ability to steal all of the powers available in the omniverse at all moments in time.

Congratulations, you take contradictory powers and you blow yourself up
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 12, 2013, 03:51:04 pm
Okay uh new game time. You are a super hero. DECLARE YOUR ONE POWER. Oh god I regret this already

Okay, mine is always-active ability to steal all of the powers available in the omniverse at all moments in time.

Congratulations, you take contradictory powers and you blow yourself up

I stole them.  Who said I was going to use them?  And anyway, my death means that all of the powers are gone.  Are you sure you want to do that?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 12, 2013, 03:53:31 pm
Okay uh new game time. You are a super hero. DECLARE YOUR ONE POWER. Oh god I regret this already

Okay, mine is always-active ability to steal all of the powers available in the omniverse at all moments in time.

Congratulations, you take contradictory powers and you blow yourself up

I stole them.  Who said I was going to use them?  And anyway, my death means that all of the powers are gone.  Are you sure you want to do that?

My secondary power is to remove meta-powers. Paradox? What paradox?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 12, 2013, 03:55:24 pm
I stole them.  Who said I was going to use them?
Power use is a choice? Tell that to these people (http://tvtropes.org/pmwiki/pmwiki.php/Main/PowerIncontinence). And, arguably, the Thing, Case-53's, etc etc.

[/quote]
And anyway, my death means that all of the powers are gone.  Are you sure you want to do that?
[/quote]
I don't follow.

My secondary power is to remove meta-powers. Paradox? What paradox?
What's your primary power?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 12, 2013, 03:56:43 pm
I stole them.  Who said I was going to use them?
Power use is a choice? Tell that to these people (http://tvtropes.org/pmwiki/pmwiki.php/Main/PowerIncontinence). And, arguably, the Thing, Case-53's, etc etc.

Quote
And anyway, my death means that all of the powers are gone.  Are you sure you want to do that?
I don't follow.

My secondary power is to remove meta-powers. Paradox? What paradox?
What's your primary power?
Already posted it. It's a page or two back, probably.

Edit:
I can summon a parade of elephants that reflect my emotions. If I'm angry, they trample EVERYTHING. Including time and space.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 12, 2013, 04:00:28 pm
My secondary power is to remove meta-powers. Paradox? What paradox?

Since my power would steal this, would that mean I'm still alive, or that I am dead and everyone has void powers?

Quote
And anyway, my death means that all of the powers are gone.  Are you sure you want to do that?
I don't follow.

I stole the powers from everyone, so they have nothing.  Since I stole them from all moments in time, no one can ever get anything without it becoming mine by principle of the power.  With my death, the powers die with me.

I stole them.  Who said I was going to use them?
Power use is a choice? Tell that to these people (http://tvtropes.org/pmwiki/pmwiki.php/Main/PowerIncontinence). And, arguably, the Thing, Case-53's, etc etc.

Alright then, depending on how paradox works, I'm dead or not.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 12, 2013, 04:06:40 pm
My secondary power is to remove meta-powers. Paradox? What paradox?
What's your primary power?
Already posted it. It's a page or two back, probably.
Edit:
I can summon a parade of elephants that reflect my emotions. If I'm angry, they trample EVERYTHING. Including time and space.
How are those related?

Quote
And anyway, my death means that all of the powers are gone.  Are you sure you want to do that?
I don't follow.
I stole the powers from everyone, so they have nothing.  Since I stole them from all moments in time, no one can ever get anything without it becoming mine by principle of the power.  With my death, the powers die with me.
You do not have that power. If you did, there would be no superheroes in any reality ever. Action Comics #1 disagrees.

Quote
I stole them.  Who said I was going to use them?
Power use is a choice? Tell that to these people (http://tvtropes.org/pmwiki/pmwiki.php/Main/PowerIncontinence). And, arguably, the Thing, Case-53's, etc etc.
Alright then, depending on how paradox works, I'm dead or not.
More likely, you're nonexistent.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 12, 2013, 04:07:13 pm
My secondary power is to remove meta-powers. Paradox? What paradox?

Since my power would steal this, would that mean I'm still alive, or that I am dead and everyone has void powers?

Quote
And anyway, my death means that all of the powers are gone.  Are you sure you want to do that?
I don't follow.

I stole the powers from everyone, so they have nothing.  Since I stole them from all moments in time, no one can ever get anything without it becoming mine by principle of the power.  With my death, the powers die with me.

I stole them.  Who said I was going to use them?
Power use is a choice? Tell that to these people (http://tvtropes.org/pmwiki/pmwiki.php/Main/PowerIncontinence). And, arguably, the Thing, Case-53's, etc etc.

Alright then, depending on how paradox works, I'm dead or not.
My third power is to prevent all of my powers from being stolen, including itself.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 12, 2013, 04:13:25 pm
My third power is to prevent all of my powers from being stolen, including itself.
Isn't that a meta-power?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 12, 2013, 04:16:58 pm
My third power is to prevent all of my powers from being stolen, including itself.
Isn't that a meta-power?
My fourth power enables me to use meta-powers without being affected by my second power.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 12, 2013, 04:18:21 pm
My third power is to prevent all of my powers from being stolen, including itself.
Isn't that a meta-power?
My fourth power enables me to use meta-powers without being affected by my second power.
Isn't that arbitrary?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 12, 2013, 04:20:39 pm
My third power is to prevent all of my powers from being stolen, including itself.
Isn't that a meta-power?
My fourth power enables me to use meta-powers without being affected by my second power.
Isn't that arbitrary?
My fifth power enables me to ignore normal logic.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 12, 2013, 04:46:40 pm
My third power is to prevent all of my powers from being stolen, including itself.
Isn't that a meta-power?
My fourth power enables me to use meta-powers without being affected by my second power.
Isn't that arbitrary?
My fifth power enables me to ignore normal logic.
That's convenient.
I'm starting to doubt that you have a second power.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on October 12, 2013, 04:51:33 pm
I can summon any fictional or real character, vehicle or weapon.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 12, 2013, 04:53:30 pm
My third power is to prevent all of my powers from being stolen, including itself.
Isn't that a meta-power?
My fourth power enables me to use meta-powers without being affected by my second power.
Isn't that arbitrary?
My fifth power enables me to ignore normal logic.
That's convenient.
I'm starting to doubt that you have a second power.
My second power was to ban all meta-powers, if you forgot.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 12, 2013, 05:26:54 pm
Ummm...roll to die is being restored, apparently... (http://www.bay12forums.com/smf/index.php?topic=125928.330)

That's convenient.
I'm starting to doubt that you have a second power.

Well, you could only choose one power.

Quote
I stole the powers from everyone, so they have nothing.  Since I stole them from all moments in time, no one can ever get anything without it becoming mine by principle of the power.  With my death, the powers die with me.
You do not have that power. If you did, there would be no superheroes in any reality ever. Action Comics #1 disagrees.

Okay then, just this multiverse.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 12, 2013, 05:35:17 pm
One power, eh? My power is to gain all four of my powers instantly.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wolfchild on October 12, 2013, 05:52:51 pm
Ok I'm no longer just a badass normal, I can call bullsh*t on other people's powers
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 12, 2013, 06:29:31 pm
Ok I'm no longer just a badass normal, I can call bullsh*t on other people's powers
You're like Kryptonite Man to Elephant Parade!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 12, 2013, 06:58:48 pm
Ok I'm no longer just a badass normal, I can call bullsh*t on other people's powers
You're like Kryptonite Man to Elephant Parade!
My second power originally existed to be kj's kryptonite. The third and fourth powers existed to allow the second power to exist.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 12, 2013, 06:59:48 pm
...
I'll manifest as John Carpenter's The Thing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 12, 2013, 07:05:03 pm
I come back to life as I was at 19 years of age but with all my memories whenever I die. This takes from a couple hours to a record five weeks when I was blown to bits by a point blank nuke at a functional age of 112.
Immortality! Rawr!
And by "functional age of 112", I mean it had been 93 years since I last died.
Also, I just chronologically (not functionally) turned 672. I did spend a year basically going to bars and literally drinking myself to death, over and over, every day of the year, during my six hundred sixty sixth year (since actual DoB).
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 13, 2013, 12:42:39 am
You people never cease to amaze me.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 13, 2013, 12:52:33 am
Hah! You all hoped I forgot about this, didn't you?

(http://i.imgur.com/etdCp94.png)

In this chapter, Xantalos steals the quotes while Remurtha thinks he can do actions. It represents the inability of those who do not truly believe in the golden elephant to play the tuba.

Also, Xantalos, planning to add these images to the fanart section?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 13, 2013, 12:53:26 am
EVENTUALLY
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 13, 2013, 01:10:11 am
Xantalos has taken upon himself the most arduous task in this thread.

Sorting it out.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 13, 2013, 01:50:21 am
Quote
Shit:

October 1, 2013: Da October '13 Report is up.
Shit: May 23, 2013: Dwarf Fortress Talk #21 has been posted.
Shit: June 4, 2012: Dwarf Fortress 0.34.11 has been busted out.
Shit: June 21, 2011: A freshly smoked up Threetoe rap has been posted.

Quote
Shit: June 21, 2011: A freshly smoked up Threetoe rap has been posted.

Quote
Shit: June 21, 2011: A freshly smoked up Threetoe rap has been posted.

Quote
Shit: June 21, 2011: A freshly smoked up Threetoe rap has been posted.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 13, 2013, 01:52:12 am
Shit: June 21, 2011: A freshly smoked up Threetoe rap has been posted.
Oh god, I need to sig that.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 13, 2013, 01:57:32 am
Shit: June 21, 2011: A freshly smoked up Threetoe rap has been posted.
Oh god, I need to sig that.
You should have an entire section of your sig just for gizoogle shenanigans.

Edit:

Quote
Quote from: kj1225
CRUSH THE PEASANTS UNDER MY HEEL!


(6)Yo ass crush tha peasants under yo' heel, BUT YOU ARE THE PEASANTS! Yo ass crush yo ass. Yo ass is nearly dead dawwwg!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 13, 2013, 06:08:23 am
I will be away for 5 days on camp so you guys know.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 13, 2013, 07:46:06 am
I will be away for 5 days on camp so you guys know.


Great. Gia will probably explode now
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 13, 2013, 07:51:58 am
I will be away for 5 days on camp so you guys know.
Don't expect anything to happen.
Not only will you probably be right, if you're wrong the surprise will make up for it!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 13, 2013, 08:07:39 am
I will be away for 5 days on camp so you guys know.


Great. Gia will probably explode now
One time guys one time

also I dont think something can explode twice.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 13, 2013, 08:09:32 am
Bay12 will find a way...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 13, 2013, 08:35:14 am
I will be away for 5 days on camp so you guys know.


Great. Gia will probably explode now
One time guys one time

also I dont think something can explode twice.

If it exists again, it can.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 13, 2013, 08:41:26 am
Bay12 will find a way...
Bay12 will always find a way and thats why I love it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 13, 2013, 03:49:50 pm
Shit: June 21, 2011: A freshly smoked up Threetoe rap has been posted.
Oh god, I need to sig that.
You should have an entire section of your sig just for gizoogle shenanigans.
Roll to Gizoogle?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tomcost on October 13, 2013, 03:51:27 pm
Shit: June 21, 2011: A freshly smoked up Threetoe rap has been posted.
Oh god, I need to sig that.
You should have an entire section of your sig just for gizoogle shenanigans.
Roll to Gizoogle?
Oh god, it has been mentioned!

Get to the anti-derail bunker!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 13, 2013, 03:53:59 pm
Shit: June 21, 2011: A freshly smoked up Threetoe rap has been posted.
Oh god, I need to sig that.
You should have an entire section of your sig just for gizoogle shenanigans.
Roll to Gizoogle?
Oh god, it has been mentioned!

Get to the anti-derail bunker!
I would start Roll to Gizoogle, but I dislike using crude language. I don't mind quoting it, but somebody else will have to create Roll to Gizoogle.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 13, 2013, 03:57:20 pm
--------------------------------------____________________________--------------------------------------------------------------------------
-------------------------------------|---------------------------------------|-------------------------------------------------------------------------
-------------------------------------|---------------------------------------|-------------------------------------------------------------------------
-------------------------------------|-----THE--------------BUNKER------|-------------------------------------------------------------------------
-------------------------------------|---------------------------------------|-----------------------------------------------------------------------
-------------------------------------|-----------__________--------------|---------------------------------------------------------------------
-------------------------------------|----------|--------------|-------------|---------------------------------------------------------------------
-------------------------------------|----------|--------------|-------------|---------------------------------------------------------------------

------------------------------------GET THERE! ^
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 13, 2013, 04:03:15 pm
You mean this bunker?
(http://i278.photobucket.com/albums/kk108/flabort/TehDerailBunker_zps756ef05c.png)
Not a problem.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 13, 2013, 04:10:25 pm
YOU FOOL! YOU FOOLISH FOOL!
THAT WAS THE ANTI-DERAIL BUNKER!
OUR ONE HOPE OF GETTING A NEW UPDATE WITHIN THIS CENTURY!
AND NOW ITS GONE! ALL GONE! EXCLAMATION POINT!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 13, 2013, 04:15:10 pm
You mean this bunker?
(http://i278.photobucket.com/albums/kk108/flabort/TehDerailBunker_zps756ef05c.png)
Not a problem.
You mean this bunker?

(http://i.imgur.com/CJnNISj.png)

Comic Sans is best worst font.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 13, 2013, 04:18:49 pm
DESTROYING THE BUNKER IS NOT A COMPETITION!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 13, 2013, 04:19:31 pm
Meh. I could survive that. I have survived that.
If that flood were made of liquid helium with a healthy combustable dose of untrihexium fluoride, it would be a problem. Not for me (immortality, woot!), but for anyone else hoping to survive the derails.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on October 13, 2013, 05:23:18 pm
When is the update anyway?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 13, 2013, 05:23:47 pm
Sometime after mastahcheese finishes creating a world.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 13, 2013, 05:28:42 pm
When is the update anyway?
WHEN THE CARTOGRAPHY IS FINISHED.
WHEN ALL CORNERS OF THE WORLD ARE MAPPED.
WHEN EVERY SEA SERPENT IS REVEALED TO BE ACTUALLY JUST REEDS.
WHEN....Hey Mastahcheese? You know what would be kinda cool? If some parts of the map were uncharted and they remain that way until someone actually goes there. Then we can all assume there are sea monsters and stuff like they did in real history.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 13, 2013, 05:33:38 pm
DESTROYING THE BUNKER IS NOT A COMPETITION!
It totally is.

(http://i.imgur.com/vlzPBYd.png)

I AM THE KING OF BUNKER DESTRUCTION! FEAR ME!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 13, 2013, 05:35:07 pm
DESTROYING THE BUNKER IS NOT A COMPETITION!
It totally is.

(http://i.imgur.com/vlzPBYd.png)

I AM THE KING OF BUNKER DESTRUCTION! FEAR ME!
Don't make me call Derm....
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 14, 2013, 09:42:52 am
When is the update anyway?
WHEN THE CARTOGRAPHY IS FINISHED.
WHEN ALL CORNERS OF THE WORLD ARE MAPPED.
WHEN EVERY SEA SERPENT IS REVEALED TO BE ACTUALLY JUST REEDS.
WHEN....Hey Mastahcheese? You know what would be kinda cool? If some parts of the map were uncharted and they remain that way until someone actually goes there. Then we can all assume there are sea monsters and stuff like they did in real history.
Actually, I was planning on doing that much the same way that in Roll to Dwarf, you had that poorly drawn fog of war.
The world will have that over it, at first, so you'll just see little dots where people are.

So from now one, I won't be showing pictures, and those previous ones were just to clarify size, the actually continents over there will change as progress moves forward.



And it doesn't matter how many times you burn down the shelter, I've got the update locked nice and tight where nobody would dare to look.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 14, 2013, 10:02:48 am
*sigh*
When it's ready, can you change the thread title to let us mnow about the update?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 14, 2013, 10:29:31 am
*sigh*
When it's ready, can you change the thread title to let us mnow about the update?
Yes
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 14, 2013, 12:14:40 pm
But what will he change it to?
TAKING ALL BETS!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 14, 2013, 12:23:33 pm
But what will he change it to?
TAKING ALL BETS!

(IRtD) Roll to Die/Revive/Dwarf/Derail, finished making a Hex Map OF THE WORLD!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tomcost on October 14, 2013, 12:28:26 pm
But what will he change it to?
TAKING ALL BETS!

(IRtD) Roll to Die/Revive/Dwarf/Derail, finished making a Hex Map OF THE WORLD!
Nah, (IRtD) Roll to Die/Revive/Dwarf/Derail, it updates!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 14, 2013, 12:38:11 pm
Getch'yer spears!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 14, 2013, 02:48:35 pm
Oh, that reminds me, when I actually get close to the time that we'll be able to play, I'll have to ask you all how you want your units to look.
Unit customization, ahoy!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 14, 2013, 04:49:17 pm
But what will he change it to?
TAKING ALL BETS!

(IRtD) Roll to Die/Revive/Dwarf/Derail, finished making a Hex Map OF THE WORLD!
Nah, (IRtD) Roll to Die/Revive/Dwarf/Derail, it updates!
Roll to OH GOD MY BROWSER. DAMN YOU MAP, DAMN YOU!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 14, 2013, 05:00:26 pm
But what will he change it to?
TAKING ALL BETS!

(IRtD) Roll to Die/Revive/Dwarf/Derail, finished making a Hex Map OF THE WORLD!
Nah, (IRtD) Roll to Die/Revive/Dwarf/Derail, it updates!
Roll to OH GOD MY BROWSER. DAMN YOU MAP, DAMN YOU!
This made me laugh.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 14, 2013, 05:13:36 pm
Trenchcoat please. and a flatcap.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 14, 2013, 05:14:54 pm
Trenchcoat please. and a flatcap.
NOT YET.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 14, 2013, 05:15:39 pm
Hmm. I've been bored lately. You know what that means?

The Chronicles of the Update Thread: Enhanced Edition
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 14, 2013, 05:19:54 pm
Hmm. I've been bored lately. You know what that means?

The Chronicles of the Update Thread: Enhanced Edition
Where do I sign up?

Also, I told GIMP to load up Gia.xcf, so once it's done loading in 10 minutes I can get to work on it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 14, 2013, 05:20:32 pm
Good luck.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 14, 2013, 05:34:01 pm
Thanks, got some minor work done, trying to tidy up the top continents before starting on the other ones.
The Dragon's Coast is now about 3 times larger than before, working on the Overly Angular Continent next.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 14, 2013, 05:54:20 pm
Hmm. I've been bored lately. You know what that means?

The Chronicles of the Update Thread: Enhanced Edition
Where do I sign up?

Also, I told GIMP to load up Gia.xcf, so once it's done loading in 10 minutes I can get to work on it.

It's not a game. It's a new, even worse improved version of my previous artistic foray into the history of the update thread.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 14, 2013, 06:02:29 pm
All right, the angular continent looks better, so when I get back to work on it, I think I'll start on the main stuff.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 14, 2013, 08:41:02 pm
Wait a sec, you're using GIMP?

...Have you by any chance heard of Hexographer?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 15, 2013, 02:20:59 am
Wait a sec, you're using GIMP?

...Have you by any chance heard of Hexographer?
No I have not, but I'd rather stick with this because it'll make the later stages a lot easier when I'm dealing with actual troop movement, building placement, special resource management, that sort of thing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 15, 2013, 04:23:16 pm
Wait a sec, you're using GIMP?

...Have you by any chance heard of Hexographer?
No I have not, but I'd rather stick with this because it'll make the later stages a lot easier when I'm dealing with actual troop movement, building placement, special resource management, that sort of thing.
Don't worry Mister Mastahcheese! I'm sure we'll find some way to make your life difficult!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 15, 2013, 04:39:24 pm
Don't worry Mister Mastahcheese! I'm sure we'll find some way to make your life difficult!
You already have!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 15, 2013, 05:18:40 pm
Don't worry Mister Mastahcheese! I'm sure we'll find some way to make your life difficult!
You already have!
ER. Difficult-ER. As in more difficult.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 17, 2013, 03:37:51 am
I couldn't sleep tonight, so I made an entire continent.
Also I improved upon the existing ones.

I'm going to try to sleep again, now.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 17, 2013, 03:38:30 am
Yay!
I'll eventual finish updating the archive thing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 17, 2013, 01:33:41 pm
(http://i.imgur.com/ReJd7NE.png)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 17, 2013, 06:01:33 pm
(http://i.imgur.com/ReJd7NE.png)
It would seem that a rival has appeared for the awful fanart throne.

Edit: I'm not saying that any of your previous work was bad, obviously. I quite liked the banner you made.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 18, 2013, 02:35:06 am
It seems I never get any work on it done until I can't sleep, and then I do a massive amount of work all at once.

My secret power is insomnia.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 18, 2013, 02:36:09 am
The ability to give people insomnia would be either awesome or horrible.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on October 18, 2013, 07:34:11 am
The ability to give people insomnia would be either awesome or horrible.
Or both. Awerible. That shall be a word now.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 18, 2013, 09:49:43 am
What about horrison? Or horreson, if that sounds too much like Harrison.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 18, 2013, 12:08:22 pm
Spoiler (click to show/hide)

EDIT OH GOD SO BIG
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 18, 2013, 06:03:27 pm
Hmm. Give me a minute.

Edit:

Spoiler (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 18, 2013, 06:10:04 pm
Why do you guys do this
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 18, 2013, 06:18:47 pm
Hey!  Spoiler those images!

Quote from: The Forum Guidelines
Do not disrupt a thread with spam, giant images or intentionally garbled language.

I do not want to see this thread lost because of those!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 18, 2013, 06:20:07 pm
Hey!  Spoiler those images!

Quote from: The Forum Guidelines
Do not disrupt a thread with spam, giant images or intentionally garbled language.

I do not want to see this thread lost because of those!

Forgot to spoiler, sorry.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 19, 2013, 12:26:42 am
Yeah, mind the mega-pictures.

But don't worry about losing the thread to them, I'll drag this thing from the depths of Xantalos-hell if I have to.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 19, 2013, 07:38:33 am
That is tall order

Spoiler (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on October 19, 2013, 09:10:39 am
You are all insane.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 19, 2013, 09:18:15 am
You are all insane.
I know. It's wonderful, isn't it?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 19, 2013, 02:27:59 pm
Spoiler (click to show/hide)

I wonder how long this will go on for.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 19, 2013, 02:39:26 pm
TV static: This miiiiiiigth be what it looks like on LSD.
Please continue.  :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 19, 2013, 05:31:51 pm
TV static: This miiiiiiigth be what it looks like on LSD.
Please continue.  :P
Probably.

You are all insane.
I know. It's wonderful, isn't it?
Yes, it is.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 19, 2013, 08:51:58 pm
You are all insane.
I know. It's wonderful, isn't it?
Sig
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 20, 2013, 08:48:35 am
Spoiler (click to show/hide)

I wonder how long this will go on for.
I surrender.







Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 21, 2013, 01:50:56 pm
*don disguise*


Hello! Mein friends und friends! How about a fine game ov czechers, ya?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 21, 2013, 02:42:08 pm
Alright. I'll go first.

I'll move the middle piece one space forward and clockwise.

Anyone have an actual board?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 21, 2013, 02:56:45 pm
Not on me, no. Sorry.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 21, 2013, 03:08:18 pm
(http://i.imgur.com/Sh3nANy.png)

I only had my Chesskers-2000 board to hand. I'll let you lot figure out the rules.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 21, 2013, 03:09:01 pm
Wheres the hat piece?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 21, 2013, 03:16:16 pm
Wheres the hat piece?
My cat ate it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 21, 2013, 03:39:24 pm
What was it made of?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Lukeinator on October 21, 2013, 04:19:54 pm
What was it made of?
Hats
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 21, 2013, 04:30:20 pm
Somewhere, in the cosmic void at the center of the moon...

A great heresy has just been committed...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 21, 2013, 04:31:17 pm
A hat token made of hats...

Consumed by cats...

Where are the rats?

NINJA.
Somewhere, in the cosmic void at the center of the moon...

A great hatesy has just been committed...
FIFY.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 21, 2013, 04:33:02 pm
Somewhere, in the cosmic void at the center of the moon...
A great HATEsy has just been committed...
FIFY.
HAAAAAAAAAAAATE!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 21, 2013, 04:35:39 pm
Hell. I screwed that up.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 21, 2013, 08:02:29 pm
But, how do we play?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 21, 2013, 09:12:43 pm
I'd recommend rotating your front row by 60 degrees and placing a missile token on the left front piece.
It may be a beginner's move, but it's a strong move and many pros open with it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 21, 2013, 09:23:41 pm
I WILL JUMP MY OWN PIECE, MAKING A KING PIECE, WHICH I WILL THEN USE SAMUEL L. JACKSON UPON!

BEAT THAT BITCHES!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 21, 2013, 09:25:59 pm
I will merge my scientist and cow into a faster-than-light spaceship, which will then use a gamma-ray cannon on the opponent's church.

I prefer to use the simple moves.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 21, 2013, 09:30:47 pm
I activate Rick James and tableflip the board in such a manner that the pieces land in such a position that I win.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 21, 2013, 09:34:04 pm
Ah, but my gravity stabilizers prevent the table from being flipped.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 21, 2013, 09:37:53 pm
But I have Improved Arm Muscells.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 21, 2013, 09:55:02 pm
I arm my front line with armor and shields and the back line with mortars come at me.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 21, 2013, 11:57:00 pm
I activate Rick James and tableflip the board in such a manner that the pieces land in such a position that I win.
Rick James?
I COUNTER WITH THE ONLY RICK WHO MATTERS ON THE INTERNET: http://www.youtube.com/watch?v=dQw4w9WgXcQ
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 22, 2013, 12:01:06 am
I know that's a rickroll without even clicking on it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 22, 2013, 12:42:38 am
I know that's a rickroll without even clicking on it.
I'd sig this, but I'm tired.
Someone do it for me.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 22, 2013, 10:08:47 am
I will zap square C-4 into oblivion,
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 22, 2013, 02:50:32 pm
I send messages to the kingdom of gold and the hatdom of hats and propose an alliance.
I then detonate a nuke in orbit over BFEL land, killing his communications and electronics.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 22, 2013, 02:51:27 pm
So how's the map going?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 23, 2013, 12:12:30 am
So how's the map going?
I have the Dragon's Coast to an acceptable stage, the peninsula west of the Dragon's coast done, the Peninsula to the far east to an acceptable stage, and the continent just to the south, being the one the mountain homes are were on to an acceptable stage.

The problem is that lately I've been getting less and less time on the computer, so I haven't been able to work on it, or update my other games, or anything for a long time now.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 23, 2013, 12:14:12 am
S'yer schedule, we'll wait, etc.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 23, 2013, 11:01:21 pm
I just read this monstrosity...

And I must ask to become part of it once it begins!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 24, 2013, 12:02:27 am
I just read this monstrosity...
And I must ask to become part of it once it begins!
Absolutely! Once I get my colossal map complete.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 24, 2013, 07:03:31 am
-In the meantime as we wait for an update-
You are within your own personal office, what do you do?

(Will make an illustration when I know who is playing)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 24, 2013, 07:05:54 am
Start a roll to dodge about dwarves and dragons and mantlesnakes and wizards and golden houses and cave elves and crundles.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 24, 2013, 07:09:53 am
Dance like nobody is watching. Well, except for the evil spider gods that live in your ears and eat dreams; they're always watching.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 24, 2013, 07:11:11 am
Start a roll to dodge about dwarves and dragons and mantlesnakes and wizards and golden houses and cave elves and crundles.

If this is an action, please underline it, so as to differentiate from RTDRDD.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 24, 2013, 07:12:25 am
Whoops.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 24, 2013, 07:32:04 am
-In the meantime as we wait for an update-
You are within your own personal office, what do you do?

(Will make an illustration when I know who is playing)

Suck my own dick! LIKE A BAWS! :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 24, 2013, 09:52:56 am
Well that escalated quickly...

CREATE ORBITAL MAGMA CANNON!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 24, 2013, 09:56:59 am
Create orbital demon cannon!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 24, 2013, 10:07:16 am
Create and patent demonic orbit cannon.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 24, 2013, 10:14:30 am
Create demonic orbital cannon.
Create patent.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on October 24, 2013, 10:48:36 am
Create a nation.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 24, 2013, 12:09:43 pm
-In the meantime as we wait for an update-
You are within your own personal office, what do you do?

(Will make an illustration when I know who is playing)

Suck my own dick! LIKE A BAWS! :P

No.  This action is going to be skipped.  Please, don't even joke about breaking Forum Guidelines.

Quote from: Forum Guidelines
Do not discuss sexually oriented material.  There are exceptions to this rule, such as passing discussions of sexual content in movies, books, computer games, etc. in topics not directed specifically at the sexual material in question, but no sexually themed topics are allowed.  Sharing erotic images and erotic roleplaying are not permitted.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 24, 2013, 12:55:27 pm
LAUNCH SAID ORBITAL MAGMA CANNON AT BFEL FOR DOING SO! Shame on you...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 24, 2013, 01:49:39 pm
Begin an oppressive hat-based monopolistic regime.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 24, 2013, 03:54:00 pm
Begin an oppressive hat-based monopolistic regime.
FIRE THE ORBITAL MAGMA CANNON AT THEM AS WELL!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 24, 2013, 03:54:50 pm
Begin an oppressive hat-based monopolistic regime.
FIRE THE ORBITAL MAGMA CANNON AT THEM AS WELL!
Who? The hats?

DEPLOY HAT DECOYS!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 24, 2013, 03:55:46 pm
Begin an oppressive hat-based monopolistic regime.
FIRE THE ORBITAL MAGMA CANNON AT THEM AS WELL!
Who? The hats?

DEPLOY HAT DECOYS!
FIRE TWO!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 24, 2013, 03:57:11 pm
Begin an oppressive hat-based monopolistic regime.
FIRE THE ORBITAL MAGMA CANNON AT THEM AS WELL!
Who? The hats?

DEPLOY HAT DECOYS!
FIRE TWO!
DEPLOY MORE HATS!

This is how the apocalypse will happen, by the way.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 24, 2013, 03:57:47 pm
EMP ALL THE THINGS! EXCEPT FOR THE HATDOM OF HATS AND THE GOLDDOM OF GOLD. THE REST CAN SUCK THE EMP.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 24, 2013, 04:09:40 pm
EMP ALL THE THINGS! EXCEPT FOR THE HATDOM OF HATS AND THE GOLDDOM OF GOLD. THE REST CAN SUCK THE EMP.
...

Become High Lord Threadromancer and throw fireballs at everyone and revive them... WHILE THEIR CORPSES BURN!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 24, 2013, 04:12:15 pm
EMP ALL THE THINGS! EXCEPT FOR THE HATDOM OF HATS AND THE GOLDDOM OF GOLD. THE REST CAN SUCK THE EMP.
...

Become High Lord Threadromancer and throw fireballs at everyone and revive them... WHILE THEIR CORPSES BURN!
You can't be a threadromancer, because you can't cast spells without a wizard hat.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 24, 2013, 05:23:22 pm
Proceeds to explode without the magical prowess of a wizard hat/hood
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 24, 2013, 06:08:56 pm
-In the meantime as we wait for an update-
You are within your own personal office, what do you do?

(Will make an illustration when I know who is playing)

Suck my own dick! LIKE A BAWS! :P

No.  This action is going to be skipped.  Please, don't even joke about breaking Forum Guidelines.

Quote from: Forum Guidelines
Do not discuss sexually oriented material.  There are exceptions to this rule, such as passing discussions of sexual content in movies, books, computer games, etc. in topics not directed specifically at the sexual material in question, but no sexually themed topics are allowed.  Sharing erotic images and erotic roleplaying are not permitted.
Er....sorry....yeah, I have a weakness for references to other funny things.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Samarkand on October 24, 2013, 06:42:16 pm
Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 24, 2013, 06:48:55 pm
Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Samarkand on October 24, 2013, 06:50:05 pm
Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
If people didn't expect too much out of it, I could run it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 24, 2013, 06:50:43 pm
Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 24, 2013, 06:51:30 pm
That's awesome. MAKE IT!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 24, 2013, 06:53:34 pm
Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
I remember now. You started at the end of the story, and worked your way backwards.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Samarkand on October 24, 2013, 06:57:13 pm
That's awesome. MAKE IT!
It's made. Go do
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 24, 2013, 07:00:44 pm
That's awesome. MAKE IT!
It's made. Go do
Link?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 24, 2013, 07:03:58 pm
http://www.bay12forums.com/smf/index.php?topic=132435.0 (http://www.bay12forums.com/smf/index.php?topic=132435.0)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 24, 2013, 08:03:37 pm
Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
I remember now. You started at the end of the story, and worked your way backwards.
That reminds me of a game I was running a while back that was exactly that.
And the RtD it was inspired by.
And the fact that that was inspired by "Momento".
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 24, 2013, 08:04:55 pm
Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
I remember now. You started at the end of the story, and worked your way backwards.
That reminds me of a game I was running a while back that was exactly that.
And the RtD it was inspired by.
And the fact that that was inspired by "Momento".
Never heard of it. Link?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 24, 2013, 08:05:37 pm
Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
I remember now. You started at the end of the story, and worked your way backwards.
That reminds me of a game I was running a while back that was exactly that.
And the RtD it was inspired by.
And the fact that that was inspired by "Momento".
Was that the one where you were dead and had to roll to determine how you came to be that way?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Samarkand on October 24, 2013, 08:07:43 pm
http://www.bay12forums.com/smf/index.php?topic=132435.0 (http://www.bay12forums.com/smf/index.php?topic=132435.0)

I just created a game where the players have complete unmoderated control and I'm responsible only for narrating their intentions. HELP!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 24, 2013, 08:21:48 pm
Oh, wow, sweet.

Also, Highmax and BFEL, did either of you realize the Threadnecromancer as a reference to Necrothreat when I revived the thread?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 24, 2013, 08:23:34 pm
Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
I remember now. You started at the end of the story, and worked your way backwards.
That reminds me of a game I was running a while back that was exactly that.
And the RtD it was inspired by.
And the fact that that was inspired by "Momento".
Was that the one where you were dead and had to roll to determine how you came to be that way?
Ayup.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 24, 2013, 08:31:28 pm
I was gonna think of having my civ (its city states, right? and if you were ok with it) as a nation of threadromancers/undead with their leader (myself) as a High Lord THreadromancer that isn't as broken and suicidal. And I'd have to steal corpses probably to fuel my army unless you let me use carrion eaters (rat swarms, raven flocks, etc).

And those who wouldn't know about it would learn the horrors that we faced because of them! 8)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 24, 2013, 08:43:12 pm
I was gonna think of having my civ (its city states, right? and if you were ok with it) as a nation of threadromancers/undead with their leader (myself) as a High Lord THreadromancer that isn't as broken and suicidal. And I'd have to steal corpses probably to fuel my army unless you let me use carrion eaters (rat swarms, raven flocks, etc).

And those who wouldn't know about it would learn the horrors that we faced because of them! 8)
I might allow that.
It'd be interesting.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on October 24, 2013, 08:47:46 pm
I need to devolop a spell that opened a protal to the realm of fire

Instant flamethrower/BBQ
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 24, 2013, 09:01:42 pm
Do my work like a good office worker.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: poketwo on October 24, 2013, 09:06:54 pm
hello, is that swarm that was summoned my scythers?????
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 24, 2013, 09:37:20 pm
...What? Who? Why? When? Where? How? Banana?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 24, 2013, 10:09:05 pm
I was gonna think of having my civ (its city states, right? and if you were ok with it) as a nation of threadromancers/undead with their leader (myself) as a High Lord THreadromancer that isn't as broken and suicidal. And I'd have to steal corpses probably to fuel my army unless you let me use carrion eaters (rat swarms, raven flocks, etc).

And those who wouldn't know about it would learn the horrors that we faced because of them! 8)
I might allow that.
It'd be interesting.
He'd need access to necromancy sphere as a start, and then he'd need to learn some sort of fast-travel, like flying or something. That way he can go to the fields of battle after the war is over and take ALL the corpses! 8)

I'm debating on situating overtop the old mountainhomes in order to harvest the corpses in the wreckage or being over on the human island... Problem is if they get smart and decide I'm a HUGE threat, they can all just tear down the walls as the alliance of three kings. Because 3v1, the 3 will win, hands down, no matter how many of their corpses I can revive.

...What? Who? Why? When? Where? How? Banana?

TURTLE!!!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 24, 2013, 10:38:06 pm
Whelp, one idea led to another, and I had the former post developed into a game that is able to split off into it's own thread.  In the main Forum Games and Roleplaying.  The ideas presented here are spreading off the RtD board. (http://www.bay12forums.com/smf/index.php?topic=132444.msg4714098#msg4714098)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 25, 2013, 06:37:55 am
I was gonna think of having my civ (its city states, right? and if you were ok with it) as a nation of threadromancers/undead with their leader (myself) as a High Lord THreadromancer that isn't as broken and suicidal. And I'd have to steal corpses probably to fuel my army unless you let me use carrion eaters (rat swarms, raven flocks, etc).

And those who wouldn't know about it would learn the horrors that we faced because of them! 8)
Corpses? No, you would need to steal THREADS. Specifically, all these derail threads that keep popping up out of this. :P

Also I like how Necrothreat has become an actual thing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 25, 2013, 08:49:02 am
I was gonna think of having my civ (its city states, right? and if you were ok with it) as a nation of threadromancers/undead with their leader (myself) as a High Lord THreadromancer that isn't as broken and suicidal. And I'd have to steal corpses probably to fuel my army unless you let me use carrion eaters (rat swarms, raven flocks, etc).

And those who wouldn't know about it would learn the horrors that we faced because of them! 8)
Corpses? No, you would need to steal THREADS. Specifically, all these derail threads that keep popping up out of this. :P

Also I like how Necrothreat has become an actual thing.
I think it just got enough votes for Hall of Legends. And with the amount of derail threads here, I think I got an army to take over the continent I establish on :o
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 25, 2013, 04:20:47 pm
I was gonna think of having my civ (its city states, right? and if you were ok with it) as a nation of threadromancers/undead with their leader (myself) as a High Lord THreadromancer that isn't as broken and suicidal. And I'd have to steal corpses probably to fuel my army unless you let me use carrion eaters (rat swarms, raven flocks, etc).

And those who wouldn't know about it would learn the horrors that we faced because of them! 8)
Corpses? No, you would need to steal THREADS. Specifically, all these derail threads that keep popping up out of this. :P

Also I like how Necrothreat has become an actual thing.
I think it just got enough votes for Hall of Legends. And with the amount of derail threads here, I think I got an army to take over the continent I establish on :o
With the amount of derail threads here you probably have an army to rival Xantalos and Derm if their powers combined. I mean not really, but hey....LOT of derail threads :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 25, 2013, 09:36:42 pm
I'm not worried because the serpents are back underground if not dead. As for the amount of details, I agree, there are MANY. I'm probably gonna situate myself by the coast of the mountain home island and make naval ships that just carry armies of the dead that harass and being home more corpses for revival by the lesser necromancers that follow me 8) I think they'd be my range unit, hands and limbs being the infantry, undead hordes being the shock troops. And everyone needs a scout unit, so raven swarms!  8)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 27, 2013, 10:57:31 pm
mastacheese cancels update: busy with mapmaking

How's it coming along btw? How many landmasses are done?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 27, 2013, 10:59:19 pm
I'm not worried because the serpents are back underground if not dead. As for the amount of details, I agree, there are MANY. I'm probably gonna situate myself by the coast of the mountain home island and make naval ships that just carry armies of the dead that harass and being home more corpses for revival by the lesser necromancers that follow me 8) I think they'd be my range unit, hands and limbs being the infantry, undead hordes being the shock troops. And everyone needs a scout unit, so raven swarms!  8)
Well, that depends on whether I survive my dual with BFEL on behalf of God!Me.
And even then he turns into a serpent too, so there's that.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 27, 2013, 11:00:49 pm
I'm not worried because the serpents are back underground if not dead. As for the amount of details, I agree, there are MANY. I'm probably gonna situate myself by the coast of the mountain home island and make naval ships that just carry armies of the dead that harass and being home more corpses for revival by the lesser necromancers that follow me 8) I think they'd be my range unit, hands and limbs being the infantry, undead hordes being the shock troops. And everyone needs a scout unit, so raven swarms!  8)
Well, that depends on whether I survive my dual with BFEL on behalf of God!Me.
And even then he turns into a serpent too, so there's that.
I thought you both got crushed/buried under rubble and he left the place somehow with the merchants?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 27, 2013, 11:02:01 pm
Nope. As mastahcheese said, even if I get crushed under a mountain I'll crawl out to do battle with him because I'm fatelocked to kill him or die trying, and in order for him to become prophet of my religion he has to duel me or die.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on October 27, 2013, 11:03:35 pm
So how long until the map is finished?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 27, 2013, 11:08:11 pm
Nope. As mastahcheese said, even if I get crushed under a mountain I'll crawl out to do battle with him because I'm fatelocked to kill him or die trying, and in order for him to become prophet of my religion he has to duel me or die.
I smell a war of the gods!

I swear, if I end up getting demigod status for being a high lord Threadromancer, I'm going to laugh as the pantheon of true gods send their disciples after me just so I don't attain true god hood... Even if they are revered as such in necrothreat and necrothreat II... It'll be fun to say the least if he lets me go through with the whole idea. The only thing is I think if I get too many necromancers under me, they'll leave and make their own city states just to screw with us
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 27, 2013, 11:09:50 pm
Heh. My wizard sphere is pretty much tailored for war. Enjoy getting stomped by golem armies and mobile castles.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 27, 2013, 11:14:00 pm
And then watch as I turn them into (inert) gold!

...Or until I roll a 6 and make them even stronger. Either or.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 27, 2013, 11:14:27 pm
I have my secrets.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 27, 2013, 11:22:55 pm
And then watch as I turn them into (inert) gold!

...Or until I roll a 6 and make them even stronger. Either or.
Could you imagine gold zombies? That'd be weird! And don't you have gold golems?
Heh. My wizard sphere is pretty much tailored for war. Enjoy getting stomped by golem armies and mobile castles.
Who said i was against the last of the wizards? I'm just a different breed of them. If I go through with it, mines the sphere of undeath, so we may be rivals, with your construction/creation, but if we work together, the secrets of life and death become ours! Think about it:

Death/birth
Murder/revive
Creation/destruction
End/beginning

Our powers together could probably end the influence of gods and make us both immortal against time and anything else! We'd be unkillable until the end of the age of magic. Your golems and my zombies... Imagine; bone golems, or even flesh golems like seen in oblivion! The opportunities are endless! Ponder on it until we begin, I expect a good friendship...

And also to the humans; I didn't say I'd attack you, I just meant it as I'd clear your fields of the dead. After all, skeletons and zombies don't have to kill, especially in a city state based around it! ;D
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 27, 2013, 11:26:48 pm
Heh. My wizard sphere is pretty much tailored for war. Enjoy getting stomped by golem armies and mobile castles.
Who said i was against the last of the wizards? I'm just a different breed of them. If I go through with it, mines the sphere of undeath, so we may be rivals, with your construction/creation, but if we work together, the secrets of life and death become ours! Think about it:

Death/birth
Murder/revive
Creation/destruction
End/beginning

Our powers together could probably end the influence of gods and make us both immortal against time and anything else! We'd be unkillable until the end of the age of magic. Your golems and my zombies... Imagine; bone golems, or even flesh golems like seen in oblivion! The opportunities are endless! Ponder on it until we begin, I expect a good friendship...

And also to the humans; I didn't say I'd attack you, I just meant it as I'd clear your fields of the dead. After all, skeletons and zombies don't have to kill, especially in a city state based around it! ;D
HO HO HO
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 27, 2013, 11:28:28 pm
I have no problem with the gods. Please don't kill me.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 27, 2013, 11:30:08 pm
I only have a questionable issue with mr magma snake...

Why?

Because bodies burn, and you can't revive ashes... But it would end up us being as powerful as the gods is what I'm getting at
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 27, 2013, 11:31:56 pm
HO HO HO
secrets
HO HO HO
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 27, 2013, 11:33:35 pm
HO HO HO
secrets
HO HO HO

AAAAAAAAANDD magma snake becomes Nhiddog and eats all the dead :o
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 27, 2013, 11:38:54 pm
HO HO HO
secrets
HO HO HO

You made me do this.

(http://i.imgur.com/HC6oVoU.png)

If people want, I'll spoiler it. But I don't think it's a big enough image for it to be necessary.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 27, 2013, 11:40:34 pm
Uh.

Escape prison!
Arrest the police!
Perform Jack Bauer interrogation techniques!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 27, 2013, 11:44:02 pm

Edit: Hmm. Not sure why the file is wider.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 27, 2013, 11:45:39 pm
Oh god why

Uh.


Arrest the police!

Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 27, 2013, 11:49:33 pm
(http://i.imgur.com/NFJ4PKw.png)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 27, 2013, 11:51:17 pm
Become the police
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 28, 2013, 12:04:53 am
(http://i.imgur.com/ZblSNjv.png)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 28, 2013, 12:47:22 am
Engage in Mortal Kombat to establish dominance
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 12:53:44 am
mastacheese cancels update: busy with mapmaking

How's it coming along btw? How many landmasses are done?
So how long until the map is finished?

Basically It'll be done when I have the time to do a bunch of non-stop work on it.
Currently I have a bunch of minor land bits, and the continent that the Mountainhome was on, but not any farther, yet.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 28, 2013, 01:00:33 am
Spoiler: Action (click to show/hide)
Spoiler: Afterword (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 28, 2013, 01:02:20 am
Ehehehehe.

Clearly we need to dump a billillion dollers on the head of mastahcheese. Then he will have time because time = money, which leads into logic-breaking math.

All misspellings here were intentional.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 01:23:31 am
Ehehehehe.
Clearly we need to dump a billillion dollers on the head of mastahcheese. Then he will have time because time = money, which leads into logic-breaking math.
All misspellings here were intentional.
Well, that would certainly give me ample time.
Also the misspellings made me laugh.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: mastahcheese on October 28, 2013, 02:06:59 am
Posting here cause Imma be working dem maps.

Spoiler: Map (click to show/hide)

Wait, that continent made it all the way down into rocky terrain?
Hmm, I'll have to fix that.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: highmax28 on October 28, 2013, 08:02:56 am
Posting here cause Imma be working dem maps.

Spoiler: Map (click to show/hide)

Wait, that continent made it all the way down into rocky terrain?
Hmm, I'll have to fix that.
YAY!

Also, elephant parade; think about this for a moment:

Flying Necromancer towers that shoot undead from catapaults

It'd be epic!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on October 28, 2013, 08:40:07 am
Wait, that continent made it all the way down into rocky terrain?
Hmm, I'll have to fix that.
Huh?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: highmax28 on October 28, 2013, 08:54:35 am
Wait, that continent made it all the way down into rocky terrain?
Hmm, I'll have to fix that.
Huh?
It means hes got more work to do ON TOP of what hes already got
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: GreatWyrmGold on October 28, 2013, 09:00:36 am
Wait, that continent made it all the way down into rocky terrain?
Hmm, I'll have to fix that.
Huh?
It means hes got more work to do ON TOP of what hes already got
I got that, I'm a bit confused as to what that work is.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: highmax28 on October 28, 2013, 09:09:24 am
Wait, that continent made it all the way down into rocky terrain?
Hmm, I'll have to fix that.
Huh?
It means hes got more work to do ON TOP of what hes already got
I got that, I'm a bit confused as to what that work is.
I think he screwed up an area or two

EDIT:
maybe I should've spoken up about my map painting program I made years ago (if I still have it)?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: Samarkand on October 28, 2013, 12:45:57 pm
EDIT:
maybe I should've spoken up about my map painting program I made years ago (if I still have it)?
I'm interested in this program too. Wanna post it if you can find it?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
Post by: highmax28 on October 28, 2013, 03:11:40 pm
EDIT:
maybe I should've spoken up about my map painting program I made years ago (if I still have it)?
I'm interested in this program too. Wanna post it if you can find it?
It requires small photos I had with it. Also it's squares, but with some tweaking, it MIGHT be able to do hex. It makes a sizeable area of your choice and you hit a key to change the value and image to what you want.

I had water as 0 and default, plains as 1, mountains as 2, sand (coast/desert) as 3, hills as 4. It was a final project for a game I was making based off of (unknowingly) a D20 game like D&D. Everything was based off of a D20 except enemy encounters which was a percentage per area per step. So you could be fighting slimed for an hour and a wyvern shows up and ruins your day (3/100 chance to get). As
Chaotic as it was, the weapons and skills were all implemented for 3 classes: fighter, rogue and Mage. Each branched off to one of two subclasses, fighter had knight and mercenary, assassin and thief for rogue, and summoner and wizard for Mage. Each one had like two skills and one broken skill, like the summoner had one skill that was a random monster of 20 and if you got like 15+ you decimated enemies, 10-14 were buffs, 5-9 was a deal extra damage and 2-4 was a prevent all damage type thing and 1 was a damage everyone relative to their defence (more for high defence, less for low) and then remove all defences of all combatants (so very suicidal but great).

From just that alone, you can tell it was too big to finish alone in 2 months
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 08:38:04 pm
Sounds pretty crazy, there, Highmax.

The Area I was referring too was on the continent that the human civs are on, where the right hand side dips down into rocky terrain, and then a peak of ice.
I had forgotten it went down that far.

Speaking of which, in discovering this, I found that I made the world map too tall, so I'll have to crop off the excess after I recalculate the distances.
But I did do some preliminary work on that continent, so it now looks like a patchy splotch on the map that really needs fixing.
Which is better than before, where it was nothing at all.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 08:54:43 pm
Sounds pretty crazy, there, Highmax.

The Area I was referring too was on the continent that the human civs are on, where the right hand side dips down into rocky terrain, and then a peak of ice.
I had forgotten it went down that far.

Speaking of which, in discovering this, I found that I made the world map too tall, so I'll have to crop off the excess after I recalculate the distances.
But I did do some preliminary work on that continent, so it now looks like a patchy splotch on the map that really needs fixing.
Which is better than before, where it was nothing at all.
The idea alone was excellent. My problem was I had so many issues with the map editor alone just to make the world, that I had like 2 weeks to finish it. I got battles down, character creation, and a shop system down pat, but I couldn't put it together in time. I also finished the random encounter generator, which was hilarious as I tried it with the map movement (four dragons, 2/100 chance, stronger then wyverns, in a row). I had like six parts to finish, including the damn cursor I took four projects trying to work (and STILL never got working). I also had to actually implement icons for enemies and the like since the world map guy was a red circle for most of it.

AKA: So much needed to be done in so little time... The teacher gave me a massive mark for all the pieces, but said if I managed to finish, I'd have the highest mark in the class with bonus marks alone for something so massive (everyone did something simple, like tetris, snake, checkers... Only one guy made something better then the rest which was a literal ripoff of plants vs zombies (it was the exact game done in python (the programming system we were using))).

Only regret is its on my old laptop which I wiped... And I forget the coding since it's been like 4 years :'( I let you all down! I'm so sorry!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 28, 2013, 09:07:39 pm
Edit: Oops, wrong thread.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 09:08:55 pm
Well, that was annoying. Because of the neighbor's inability to use a woodstove properly, our fire alarms registered a bit of carbon monoxide and went off times or so. In the confusion, I must've bumped my laptop or something, because it made a weird rumbling whirring sound.
Hopefully it's fine, since I bought it only a few months ago. Either way, if you're producing so much smoke with your woodstove that the alarm of your neighbor's house goes off repeatedly, you're doing something wrong.

Point of all this is, I lost a bunch of little things. Minor but irritating things, like a few little Roll to Spelunk documents and my Anti-Idle: The Game builds. Anyway, no update tonight. Probably. Certainly not for an hour or two while I make sure my computer isn't planning to spontaneously combust.
You update with Mastacheese? That's impressive! :o
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 28, 2013, 09:10:02 pm
Well, that was annoying. Because of the neighbor's inability to use a woodstove properly, our fire alarms registered a bit of carbon monoxide and went off times or so. In the confusion, I must've bumped my laptop or something, because it made a weird rumbling whirring sound.
Hopefully it's fine, since I bought it only a few months ago. Either way, if you're producing so much smoke with your woodstove that the alarm of your neighbor's house goes off repeatedly, you're doing something wrong.

Point of all this is, I lost a bunch of little things. Minor but irritating things, like a few little Roll to Spelunk documents and my Anti-Idle: The Game builds. Anyway, no update tonight. Probably. Certainly not for an hour or two while I make sure my computer isn't planning to spontaneously combust.
You update with Mastacheese? That's impressive! :o
Wrong thread. I'm still panicky over my computer exploding, and I had it in Post Reply. I could've sworn I was about to post to Roll to Spelunk, though.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 09:10:57 pm
Well, that was annoying. Because of the neighbor's inability to use a woodstove properly, our fire alarms registered a bit of carbon monoxide and went off times or so. In the confusion, I must've bumped my laptop or something, because it made a weird rumbling whirring sound.
Hopefully it's fine, since I bought it only a few months ago. Either way, if you're producing so much smoke with your woodstove that the alarm of your neighbor's house goes off repeatedly, you're doing something wrong.

Point of all this is, I lost a bunch of little things. Minor but irritating things, like a few little Roll to Spelunk documents and my Anti-Idle: The Game builds. Anyway, no update tonight. Probably. Certainly not for an hour or two while I make sure my computer isn't planning to spontaneously combust.
You update with Mastacheese? That's impressive! :o
Wrong thread.
No problem. Hope your laptop is fine!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 28, 2013, 09:13:52 pm
Well, that was annoying. Because of the neighbor's inability to use a woodstove properly, our fire alarms registered a bit of carbon monoxide and went off times or so. In the confusion, I must've bumped my laptop or something, because it made a weird rumbling whirring sound.
Hopefully it's fine, since I bought it only a few months ago. Either way, if you're producing so much smoke with your woodstove that the alarm of your neighbor's house goes off repeatedly, you're doing something wrong.

Point of all this is, I lost a bunch of little things. Minor but irritating things, like a few little Roll to Spelunk documents and my Anti-Idle: The Game builds. Anyway, no update tonight. Probably. Certainly not for an hour or two while I make sure my computer isn't planning to spontaneously combust.
You update with Mastacheese? That's impressive! :o
Wrong thread.
No problem. Hope your laptop is fine!
It seems to be. Also, LibreOffice apparently performed voodoo magic as my computer was shutting down and recovered my documents perfectly.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 09:19:00 pm
That's some major voodoo, bro.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 28, 2013, 09:24:47 pm
(But its the best voodoo, that you coo-do, ha ha that was horrible)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 28, 2013, 09:26:09 pm
That's some major voodoo, bro.
It is. Especially since I also had Minecraft open, plus Firefox with about 20 tabs, ordered into three windows for easier access.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 09:27:15 pm
That's some major voodoo, bro.
It is. Especially since I also had Minecraft open, plus Firefox with about 20 tabs, ordered into three windows for easier access.
Now that's odd but awesome
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 09:29:45 pm
Roll to Die/Revive/Dwarf/Derail/Map-Making/Voodoo/Derail/Stall for Time/Slash/The length of titles around here is too D*** High!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 09:32:28 pm
Roll to Die/Revive/Dwarf/Derail/Map-Making/Voodoo/Derail/Stall for Time/Slash/The length of titles around here is too D*** High!
It'd be epic nonetheless if that worked though!

Make that statement the political party of my city-state! And add onto the army of derailed thread zombies!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 09:54:03 pm
When this map gets finished, it'll be hilarious to see how politics, religion, and sheer insanity and blood-lust can collide at high velocities.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 28, 2013, 10:04:48 pm
When this map gets finished, it'll be hilarious to see how politics, religion, and sheer insanity and blood-lust can collide at high velocities.
Don't forget the golem armies! Also flying castles with ballistae that shoot ballistae that shoot swordsgolems.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 10:06:58 pm
When this map gets finished, it'll be hilarious to see how politics, religion, and sheer insanity and blood-lust can collide at high velocities.
I know my actual political party will be dictatorship, since, you know, high lord threadromancers are the strongest of all. They worship no gods except the high lord threadromancer, and everyone is mindless except the threadromancers and the high lord threadromancer himself... As for blood lust, we're undead, but we're CIVIL undead, so less bloodshed :P

I'm going to discover the secrets of death after awhile and create an aura that kind of destroys the land around me, slowly killing any unfriendly organics in my area...

And a spell that gives someone full-body necrosis for the sake of using it on threadromancers that fail me... Because necrosis rotting flesh while alive, and thus makes you undead or dying. (would that  be undeath or death spell?)

Another spell I'd make just for fun, would be a giant ass black sphere that destroys anything in it, but nearly kills the user...

...I think I just became the next Chosen of Xantalos if the snake dies...

When this map gets finished, it'll be hilarious to see how politics, religion, and sheer insanity and blood-lust can collide at high velocities.
Don't forget the golem armies! Also flying castles with ballistae that shoot ballistae that shoot swordsgolems.
Forgot that your golems are inorganic... Damn... I think you'd be the only force capable of stopping me if I decide to institute world peace...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 10:08:22 pm
Double post, thought I clicked modify...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 10:11:15 pm
With your land-killing idea, I had already planned on drawing a "nuclear fall-out" tile for when we got to that stage, but now that I think of it, some death magic on the land would basically equate to the same thing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 28, 2013, 10:16:37 pm
I'm just going to be a mainly diplomatic contury, with kindness to the people below me and solve all problems through diplomacy and war only in the most stressful of situations, giving mercy and freedom to the defeated.

Of course you guys will just dump magma on me so you know.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 28, 2013, 10:19:39 pm
Pft. I'd never dump magma on you. I'd get my golems to do it for me.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 28, 2013, 10:24:05 pm
Well, I'm only saying I'm not war HUNGRY, I never said I wasn't going to be war PREPARED, and because my forces won't be so spread out from qonquesting and stuff, my forts will be much tougher to take down.

Speaking of masthacheese, you should also include a blank grey map which is basically the underground, adds more tactical depth, both physically and technically, also you could just use it if anybody wants to do a PM drilling operation to literally undermine somewhere or just for mining for minerals.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 10:25:24 pm
Speaking of masthacheese, you should also include a blank grey map which is basically the underground, adds more tactical depth, both physically and technically, also you could just use it if anybody wants to do a PM drilling operation to literally undermine somewhere or just for mining for minerals.
I...

Had not thought of that.
I might just keep that information in a text document, though, since it would be secret anyway, and that would be a lot more work.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 10:27:57 pm
Well, I'm only saying I'm not war HUNGRY, I never said I wasn't going to be war PREPARED, and because my forces won't be so spread out from qonquesting and stuff, my forts will be much tougher to take down.

Speaking of masthacheese, you should also include a blank grey map which is basically the underground, adds more tactical depth, both physically and technically, also you could just use it if anybody wants to do a PM drilling operation to literally undermine somewhere or just for mining for minerals.
I think we'd get along just fine... You give me your dead and defeated enemies, and I give you my hand in friendship, meaning you point me to a project and my zombies and hands will try to help build it or dig up the area... Wait... I may need to create Husks for this... QUICK! DISCOVER THE SECRETS OF HUSK CLOUDS!

I wouldn't do it, magma burns corpses... But destruction magic is kind of haphazard, meaning if I use it, it will probably obliterate EVERYTHING in that area...

I think this is what it would look like:
Spoiler (click to show/hide)

Meaning I'd have an EXTREMELY deadly spell, but I'd more then likely kill myself in the process... And everything in a massive area as well... And the other wizards and gods would probably try and destroy me before I use it...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 10:39:00 pm
Just keep in mind that magic will be slowly fading out as the world progresses, so while that might be a viable solution for the beginning, after a couple ages pass, that may not work as well.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 10:47:28 pm
Just keep in mind that magic will be slowly fading out as the world progresses, so while that might be a viable solution for the beginning, after a couple ages pass, that may not work as well.
I think once the age of magic fades out, there'll be a spellplague and a war to end all magic. Meaning all the wizards must either give up their magic and become normal or fade into death. The Necrothreaders will be hit the most, because Undeath is a product of magic, and once it loosens its hold, only Husks, a natural undead creature, will remain. By then, the dead will stay dead, the high lord will loose his power, and his followers will desert him... As sad as it will be, it would be inevitable. As a final spell, he'd probably end up corrupting the lands around him so Husks would indeed become more common, but still not enough to gather them as a city state. By then, I would loose, but I would probably fade away into unexistance by leaving a taint on the place I was at, only able to be purified by powerful, terraforming tech
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 28, 2013, 10:48:43 pm
The option of developing space travel ASAP and running to Hatvia is looking more and more appealing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 10:50:36 pm
Now I'm imagining some apocalypse world spawned by Husking clouds roaming the world.

Sounds pretty interesting, actually.

The option of developing space travel ASAP and running to Hatvia is looking more and more appealing.
Yes, it is.

Keep in mind that the Space Age is not where space travel is first available, just where it because mainstream.
A simple moon landing could be made as early as the Atomic Age, maybe sooner under unusual circumstances.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 28, 2013, 10:53:39 pm
Now I'm imagining some apocalypse world spawned by Husking clouds roaming the world.

Sounds pretty interesting, actually.

The option of developing space travel ASAP and running to Hatvia is looking more and more appealing.
Yes, it is.

Keep in mind that the Space Age is not where space travel is first available, just where it because mainstream.
A simple moon landing could be made as early as the Atomic Age, maybe sooner under unusual circumstances.

Now, the question: how do we wizards bend the rules and preserve our magic? Could we flee to another world?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 28, 2013, 10:55:08 pm
Well, I'm only saying I'm not war HUNGRY, I never said I wasn't going to be war PREPARED, and because my forces won't be so spread out from qonquesting and stuff, my forts will be much tougher to take down.

Speaking of masthacheese, you should also include a blank grey map which is basically the underground, adds more tactical depth, both physically and technically, also you could just use it if anybody wants to do a PM drilling operation to literally undermine somewhere or just for mining for minerals.
I think we'd get along just fine... You give me your dead and defeated enemies, and I give you my hand in friendship, meaning you point me to a project and my zombies and hands will try to help build it or dig up the area... Wait... I may need to create Husks for this... QUICK! DISCOVER THE SECRETS OF HUSK CLOUDS!

I wouldn't do it, magma burns corpses... But destruction magic is kind of haphazard, meaning if I use it, it will probably obliterate EVERYTHING in that area...

I think this is what it would look like:
Spoiler (click to show/hide)

Meaning I'd have an EXTREMELY deadly spell, but I'd more then likely kill myself in the process... And everything in a massive area as well... And the other wizards and gods would probably try and destroy me before I use it...
(I think that would be a fine diplomatic agreement, and scince I'm going to be science based (mainly developing tech) I think I would be happy to create synthetic husk clouds for you.

Remember, I'm not war crazy, but I'm not to be taken lightly.)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 10:56:30 pm
Now, the question: how do we wizards bend the rules and preserve our magic? Could we flee to another world?
That's something you'll have to figure out on your own.

But I'll tell you this:
There are at least 3 different ways currently in the world that will prevent the loss of magic.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 28, 2013, 10:58:07 pm
The most obvious one would be none would follow science but I'm already going to be science based so that's out the window, the next would be if someone became so powerful they wouldn't fade out but what's the third one?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 11:01:37 pm
The most obvious one would be none would follow science but I'm already going to be science based so that's out the window, the next would be if someone became so powerful they wouldn't fade out but what's the third one?
Actually, neither of those were factored into my saying that there were at least 3 ways.

I mean 3 ways that magic would fade, except for you.

Preventing the advance of civilization would certainly be effective, though.
As for the sheer power, it would only prolong it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 11:02:51 pm
The option of developing space travel ASAP and running to Hatvia is looking more and more appealing.
There'll be some jerk who'll probably try and destroy a part of hatvia in an evil plan. It's not going to be me, because I'm going to appear as this evil figure but actually be rather kind and protective of the area, and seem rather misplaced with his magics. Think of him as a death sympathizer.

His backstory would be he lost a good friend and searched ways to bring him back to life, but went down the wrong path and descended into a dark magic; undeath. This caused him to try and create new forms of undead with hopes of being able to return the living from death. When magic fades, he will die, and I'll take over as a Human settlement of the abandoning followers, who will be MUCH behind on tech, but will be VERY VERY friendly because of fear of their secret getting out.

Mostly doing this to see how it will work out
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 28, 2013, 11:14:23 pm
I'm assuming the gods would be involved, or perhaps Death or Hell. Perhaps a deal for your soul is one of them?

Either way, it won't matter if I can make intelligent, self-modifying golems. My legacy shall live on past the death of magic!

See, the cool thing about golems is that I can slowly change them to being tech-based as magic fades.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 11:22:38 pm
I'm assuming the gods would be involved, or perhaps Death or Hell. Perhaps a deal for your soul is one of them?
Actually, no, I hadn't factored those, either.
I meant physical things on Gia itself.

See, the cool thing about golems is that I can slowly change them to being tech-based as magic fades.
Yeah, that's pretty clever.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 28, 2013, 11:24:08 pm
I'm changing my action to gain true mastery over golems, because that's the main thing I've been doing anyway. Later on I'll become a wizard of robotics.

Devices of the gods, perhaps?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 28, 2013, 11:29:28 pm
True, you would be able to make a utopia, also I wouldn't mind if We could have an alliance, we both seem to be working towards a scientific goal, and two heads are better than one, right?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 28, 2013, 11:30:11 pm
Does this magic fading affect my shenanigans? The ones we discussed?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 28, 2013, 11:37:05 pm
Does this magic fading affect my shenanigans? The ones we discussed?

Wait, secret Xantalos shenanigans? GET ME OFF GIA NOW!!!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 11:37:32 pm
Does this magic fading affect my shenanigans? The ones we discussed?
No, we're talking about Arcane magic.
You're Divine, so this doesn't affect that.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 11:38:10 pm
True, you would be able to make a utopia, also I wouldn't mind if We could have an alliance, we both seem to be working towards a scientific goal, and two heads are better than one, right?
Well, I just hope neither of you just s*** on the new player (me) as I try to figure things out
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 11:39:23 pm
True, you would be able to make a utopia, also I wouldn't mind if We could have an alliance, we both seem to be working towards a scientific goal, and two heads are better than one, right?
Well, I just hope neither of you just s*** on the new player (me) as I try to figure things out
They shouldn't, particularly since the rules will change so astronomically, everyone will be figuring things out.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on October 28, 2013, 11:41:34 pm
Aye.

Even you, amiright?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 11:42:18 pm
True, you would be able to make a utopia, also I wouldn't mind if We could have an alliance, we both seem to be working towards a scientific goal, and two heads are better than one, right?
Well, I just hope neither of you just s*** on the new player (me) as I try to figure things out
They shouldn't, particularly since the rules will change so astronomically, everyone will be figuring things out.
Yay!

First action once it gets rolling:
Assess how much manpower we have. Create city-state surrounding the Captial building; a Necromancer Tower with a skull on top
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 28, 2013, 11:42:47 pm
Like I said earlier, I am not battle hungry only battle prepared, I have no interest in starting fights but I will unleash everything I have on you if I get attacked.
Speaking of, if I get a go:
take stock of my kingdom, materials, food water, complaints compliments and population all will be made known
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 11:44:10 pm
Like I said earlier, I am not battle hungry only battle prepared, I have no interest in starting fights but I will unleash everything I have on you if I get attacked.
As I said, I don't plan on going to war, just learning the secrets to creating better undead and making more of them
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 28, 2013, 11:47:56 pm
Aye.

Even you, amiright?
Yes.

And the game isn't ready, people! You can't post actions yet!

If you want to ask questions about how you will start and whatever, that's fine.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 11:50:45 pm
Aye.

Even you, amiright?
Yes.

And the game isn't ready, people! You can't post actions yet!

If you want to ask questions about how you will start and whatever, that's fine.
Can we ask if the spawns will be random for the city-state starts or can we predefine them?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 28, 2013, 11:51:23 pm
Will we still be able to perform traditional actions?
Will this still be a/an RTD? (stupid phonetic vs. written grammar)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 28, 2013, 11:51:41 pm
Aye.

Even you, amiright?
Yes.

And the game isn't ready, people! You can't post actions yet!

If you want to ask questions about how you will start and whatever, that's fine.
Speaking of, please, will you have a underground map, it could just be a grey area which is replaced by black indicating mined out areas, that way, I could build my kingdom underground in a massive sprawling cave system, would that be possible?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 28, 2013, 11:52:35 pm
Aye.

Even you, amiright?
Yes.

And the game isn't ready, people! You can't post actions yet!

If you want to ask questions about how you will start and whatever, that's fine.
Speaking of, please, will you have a underground map, it could just be a grey area which is replaced by black indicating mined out areas, that way, I could build my kingdom underground in a massive sprawling cave system, would that be possible?
Humans digging a city underground? :o
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 28, 2013, 11:58:26 pm
Hey! Humans can be miners too! No need to be rascist!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 29, 2013, 12:00:25 am
Hey! Humans can be miners too! No need to be rascist!
I'm not being racist, I just never HEARD of that before... One thing I'm looking foreword to is the golem nation when an electromancer arrives or the EMP is invented. I know I'm going to put a big target on my head, but I'll just keep posting in respose:

"You know, but your character/civ doesn't know!" :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 29, 2013, 12:00:44 am
Can we ask if the spawns will be random for the city-state starts or can we predefine them?
Sort of, I'll let you say what you want, and pick a semi-random spot that fills it.

Will we still be able to perform traditional actions?
Will this still be a/an RTD? (stupid phonetic vs. written grammar)
Somewhat, yeah, but there will be more hardwritten stuff, as well.
But I'll still give you freedom.

Speaking of, please, will you have a underground map, it could just be a grey area which is replaced by black indicating mined out areas, that way, I could build my kingdom underground in a massive sprawling cave system, would that be possible?
Maybe, if it doesn't turn out to be too much work, but building underground might not be feasible, due to the nature of how I want the game to run.

Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 29, 2013, 12:03:38 am
(Aww, dang, well at least can we build structures underground, like a rocket bay? I want to surprise people by pulling a legion of robots out of my ass when it looks like I have no army
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 29, 2013, 12:06:26 am
(Aww, dang, well at least can we build structures underground, like a rocket bay? I want to surprise people by pulling a legion of robots out of my ass when it looks like I have no army
Know what'd be a great tactic I just thought of?

Burying bodies and rising them underneath the enemy at certain points. And what'd be even better? Pulling the enemy into the ground, calling the enemy to join them in the gave
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 29, 2013, 12:07:05 am
(Aww, dang, well at least can we build structures underground, like a rocket bay? I want to surprise people by pulling a legion of robots out of my ass when it looks like I have no army
Well, stuff like rocket bays will be rather unique to that rule, and you can't make those in the stone age.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 29, 2013, 12:07:06 am
(Aww, dang, well at least can we build structures underground, like a rocket bay? I want to surprise people by pulling a legion of robots out of my ass when it looks like I have no army
SURPRISE RUINED!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 29, 2013, 12:11:14 am
(i mean after the stone age, in the more techy times, would having things like a defense room (like president safehouses, the underground, heavily defended ones) or panic rooms and things, would those be possible?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 29, 2013, 12:12:18 am
(i mean after the stone age, in the more techy times, would having things like a defense room (like president safehouses, the underground, heavily defended ones) or panic rooms and things, would those be possible?
At some point, yeah, for special buildings.

But not like, a factory or barracks.
Or a stables.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 29, 2013, 12:16:09 am
(No that's fine, I just want to look really cool when missile launchers rise up out of the ground and obliterate everything.

Nt that that'll happen though, only if I have to
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 29, 2013, 12:18:16 am
Question: what will happen to the wizards when magic dies out? I plan to become a cyborg scientist, but I dunno about people who chose fire and stuff.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 29, 2013, 12:19:30 am
Actually, the way that horses will work is that they will function as special resources that you can build a stables on top of, so they wouldn't appear underground, anyway.
But having some unique underground resources would be cool, so I think I may do that.

Also, Dwarves will get a bonus to mining, so keep that in mind when you choose your race.

Question: what will happen to the wizards when magic dies out? I plan to become a cyborg scientist, but I dunno about people who chose fire and stuff.
It depends on the wizard.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 29, 2013, 12:22:24 am
Actually, the way that horses will work is that they will function as special resources that you can build a stables on top of, so they wouldn't appear underground, anyway.
But having some unique underground resources would be cool, so I think I may do that.

Also, Dwarves will get a bonus to mining, so keep that in mind when you choose your race.

Question: what will happen to the wizards when magic dies out? I plan to become a cyborg scientist, but I dunno about people who chose fire and stuff.
It depends on the wizard.
I'll accept the death of mine if that's what occurs. Only thing is what he'll do as he fades away
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 29, 2013, 12:28:25 am
Good, because I would really like having stockpiles of weapons and stuff underground, just waiting to be unleashed.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 29, 2013, 12:31:10 am
Good, because I would really like having stockpiles of weapons and stuff underground, just waiting to be unleashed.
Good god... Imagine the amount of carp he could hide under there... If there were soldiers that came up from small pit caves, I'm turning around and surrendering
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on October 29, 2013, 12:34:02 am
Once again, I have no reason to attack Willi nilli, in fact, I would be fine in a partnership with anyone.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 29, 2013, 12:35:52 am
Still, watching that many show up underground? That's intimidating
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on October 29, 2013, 01:41:08 am
Become hivemind nation. Assimilation: TOP PRIORITY. All are welcome into the Borscht.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 29, 2013, 05:31:02 am
STAHP POSTIN ACTIONS ALREADEH!

He's still fixin stuff up for that nonsense.
And even after that he has to figure in all the actions of the current players before the Civilining.

Speaking of which, given the whole "fate-locked" thing I got myself into could I flee from the Xantasnake while still keeping the whole fatelock going?
I just got an idea of my dude going town to town with the Xantasnake trailing a few miles behind and preaching the word of Xantalos, sparing the "true believers" from the invincible Xantasnake while leading it right through the towns of the heretics :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on October 29, 2013, 05:50:52 am
Can I join the turnip soup?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 29, 2013, 07:04:55 am
Do this.

Also, what will happen to my Gold Wizard?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 29, 2013, 07:27:31 am
Be a RNG disaster event
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 29, 2013, 08:07:52 am
Do this.

Also, what will happen to my Gold Wizard?

I'm pretty sure he was crushed by a mountainhome.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 29, 2013, 10:11:55 am
Do this.

Also, what will happen to my Gold Wizard?
I'm pretty sure he was crushed by a mountainhome.
Oh yeah.
...
What would have happened if he had lived long enough to see the Fall of Magic?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 29, 2013, 10:30:04 am
Do this.

Also, what will happen to my Gold Wizard?
I'm pretty sure he was crushed by a mountainhome.
Oh yeah.
...
What would have happened if he had lived long enough to see the Fall of Magic?
I think you'd give up your magics or die. That means anything you had influence with regards to magic, fades away as if it wasn't there. I'm being VERY haphazard with the undeath thing... I think I would become the driving forces of natural death and decay, because I'm making a necrosis spell, a husk spell, and probably more diseases and plagues will arise if I feel like there needs to be more chaos...

But I think xantalos has that covered for me
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 29, 2013, 12:24:56 pm
Hey! Humans can be miners too! No need to be rascist!
I'm not being racist, I just never HEARD of that before...

Here you go, then:

http://en.wikipedia.org/wiki/Derinkuyu_Underground_City
http://www.kickthemallout.com/article.php/Story-Amazing_Turkish_Underground_City
Spoiler (click to show/hide)


By the way, how would the death of magic apply to my dwarf's abilities, since it runs off of inner ki energy?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 29, 2013, 12:29:18 pm
The decline of anime in the world and your character's ki becoming impotent.
Probably.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 29, 2013, 12:37:33 pm
The decline of anime in the world and your character's ki becoming impotent.
Probably.
I think he's just a special form of wizard in mastacheeses eyes
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 29, 2013, 12:39:31 pm
I'd like to know how I'm going to be a part of the New World Order, considering as I am a massive melty fire magma snake.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 29, 2013, 12:42:26 pm
I'd like to know how I'm going to be a part of the New World Order, considering as I am a massive melty fire magma snake.
You're going to take the larger snake's place once it dies from something
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on October 29, 2013, 01:06:40 pm
So I become Xantalos' Prophet? isnt that why BFEL is killing xantasnake?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 29, 2013, 01:11:25 pm
So I become Xantalos' Prophet? isnt that why BFEL is killing xantasnake?
Well, if I live you stay my awesome kid guy, if I die you become BFEL's awesome kid guy. Feel free to try to overthrow either.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 29, 2013, 01:22:44 pm
The decline of anime in the world and your character's ki becoming impotent.
Probably.

Considering how I am heading towards the mountains to form a citadel for KJ's believers, and would likely show others how to use my abilities, this does not worry me.

Also, why does magic have to decline and be replaced by science?  Sufficiently advanced magic can accomplish the same things as technology.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 29, 2013, 01:37:00 pm
The decline of anime in the world and your character's ki becoming impotent.
Probably.

Considering how I am heading towards the mountains to form a citadel for KJ's believers, and would likely show others how to use my abilities, this does not worry me.

Also, why does magic have to decline and be replaced by science?  Sufficiently advanced magic can accomplish the same things as technology.

BECAUSE DARK TOWER LOGIC! :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Samarkand on October 29, 2013, 01:50:57 pm
Paradox action: Don't do my action
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 29, 2013, 01:54:36 pm
Paradox action: Don't do my action
Use his corpse from the aftermath of the explosion from the first paradox and create a life/death paradox!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 29, 2013, 01:55:35 pm
Paradox action: Don't do my action
You autosucceed and idle around!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 29, 2013, 02:28:36 pm
Also, why does magic have to decline and be replaced by science?  Sufficiently advanced magic can accomplish the same things as technology.
Then don't let technology rise, use magic instead.

Depends on how exactly magic works, but I can think of some ideas.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 29, 2013, 03:52:29 pm
Zanzetkun has a point in my opinion. I mean MC didn't really explain WHY that would happen, so right now it seems hes doing that just to get another point on the eventual TVtropes page :P

But yeah, I trust Mastahcheese enough to figure he's not making magic die out for the sole reasoning of "Because that's what magic does"
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 30, 2013, 12:07:48 am
Speaking of which, given the whole "fate-locked" thing I got myself into could I flee from the Xantasnake while still keeping the whole fatelock going?
I just got an idea of my dude going town to town with the Xantasnake trailing a few miles behind and preaching the word of Xantalos, sparing the "true believers" from the invincible Xantasnake while leading it right through the towns of the heretics :P
Fleeing would cancel the Fate lock, or remove your powers from Xantalos, at Xantalos's digression.

Also, what will happen to my Gold Wizard?
I'm pretty sure he was crushed by a mountainhome.
Oh yeah.
...
What would have happened if he had lived long enough to see the Fall of Magic?
He would have likely just witnessed himself become rather powerless, he's not a lich, so his life isn't wasn't dependent on magic.
Although the fact that he technically invented the firearm would have given him a leg up in the tech world.

The decline of anime in the world and your character's ki becoming impotent.
Probably.
I think he's just a special form of wizard in mastacheeses eyes
Actually, he's not.
If you look at his character tab, his powers are in brown, not red, so it's not arcane.
So he wouldn't lose his powers, at least not for the same reasons.
The same goes for squidgen's beard powers.

Also, why does magic have to decline and be replaced by science?  Sufficiently advanced magic can accomplish the same things as technology.
Well, if you remember, the wizards are not human, in fact, no body know where they came from.
The whole reason magic exists in the world (arcane magic, at least) is because they broke the rules from the world they come from, and have isolated themselves from the source of their power.
The reason that magic declines with the passage of advancement, and not the passage of time, is because advancement is time.
Long story short, and plot twists unrevealed, the time line of this world has been tampered with, and it needs to be put back.
The actual cause of the time line being messed with is still going to be a secret.
Actually, the only one who would be aware of this in-character would be Kj, as both his wizard form and his god form.

Zanzetkun has a point in my opinion. I mean MC didn't really explain WHY that would happen, so right now it seems hes doing that just to get another point on the eventual TVtropes page :P
But yeah, I trust Mastahcheese enough to figure he's not making magic die out for the sole reasoning of "Because that's what magic does"
I tried to explain it as best I could without ruining the whole thing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 30, 2013, 12:10:16 am
Yeah, if BFEL ran away like a pansy, he'd likely get his powers and the fatelock revoked.
Of course, Xantasnake would then pursue and eat him for being a pansy.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 30, 2013, 12:31:41 am
Yeah, if BFEL ran away like a pansy, he'd likely get his powers and the fatelock revoked.
Of course, Xantasnake would then pursue and eat him for being a pansy.
That's why it's your choice, because if he could just cancel the fate lock, then Xantasnake would be crushed under the mountain, but you get to chose, so you can keep it alive.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 30, 2013, 01:04:18 am
Y'know, I had this whole cool secret plan to stop technological advancement and keep my powers, but honestly, I could probably just adapt to technology with zero trouble. Heck, it might even be beneficial. Ironically, I might be one of the main pioneers, once I expand my domains a bit.

Edit: Kinda funny how it's averaging one update per five pages or so.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 30, 2013, 01:08:19 am
Edit: Kinda funny how it's averaging one update per five pages or so.
That's actually becoming pretty standard for my games.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 30, 2013, 01:13:25 am
Edit: Kinda funny how it's averaging one update per five pages or so.
That's actually becoming pretty standard for my games.
I think that more than half this thread is derails. Of course, they were entertaining derails, so the only real downside was recently fixed by Xantalos.
I demand that you add my BEAUTIFUL artwork to the fanart section. Everyone wants to see it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 30, 2013, 01:14:09 am
I WILL EVENTUALLY
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 30, 2013, 01:20:54 am
Engage in Mortal Kombat to establish dominance(3))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

YOU GOT A 3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


(http://i.imgur.com/npzLcgH.png)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 30, 2013, 01:23:01 am
Be the best around
Not even gravity's gonna keep me down
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 30, 2013, 02:29:48 am
((Anybody else is free to join in.))

Be the best around
Not even gravity's gonna keep me down


(http://i.imgur.com/xdJzoT0.png)

Evidently, it will. Gravity's such a killjoy.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on October 30, 2013, 05:11:27 am
Yeah, if BFEL ran away like a pansy, he'd likely get his powers and the fatelock revoked.
Of course, Xantasnake would then pursue and eat him for being a pansy.
Well the idea wasn't to run away like a pansy, but to lead the Xantasnake on a chase to gather support for my later civ. I'm thinking something kinda Aztec-y with blood sacrifices and such.
Thus having a lot of people scared into believing in all that would be to my advantage later on.
The goal wasn't cowardly self preservation, but magnificent bastardry :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Lukeinator on October 30, 2013, 05:42:58 am
Exist
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 30, 2013, 06:41:54 am
Be a hat salesman.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on October 30, 2013, 07:26:01 am
The reason that magic declines with the passage of advancement, and not the passage of time, is because advancement is time.
Correlation and not causation?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 30, 2013, 10:18:39 am
drop an anvil on xantalos so he's back with gravity
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on October 30, 2013, 10:28:05 am
Engage in Mortal Kombat to establish dominance(3))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

YOU GOT A 3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Spoiler (click to show/hide)

((Anybody else is free to join in.))

Be the best around
Not even gravity's gonna keep me down


Spoiler (click to show/hide)

Evidently, it will. Gravity's such a killjoy.

Please spoiler.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 30, 2013, 04:45:55 pm
If you insist. They're not really big images, though.

Are you going to ask for the turns to be spoilered next?

Edit: Clarification.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on October 30, 2013, 04:52:36 pm
Spoiler (click to show/hide)
Spoilered, please :P

IM KIDDING IN CASE YOU DIDN'T GET IT
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 30, 2013, 05:06:31 pm
Spoiler (click to show/hide)
[/quote]
Spoilered, please :P

IM KIDDING IN CASE YOU DIDN'T GET IT
[/quote][/spoiler]
Spoiler (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 30, 2013, 05:10:32 pm
Spoiler (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 30, 2013, 05:10:56 pm
BBCODE FAIL. Yeah, quote and spoiler tags have some interesting limitations and oddities.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 30, 2013, 05:12:28 pm
There's nothing here!
Let's start this again...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on October 30, 2013, 05:16:05 pm
I CAN SEE RIGHT THROUGH YOUR TRANSPARANCY!!!

oh, wait a second...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 30, 2013, 05:18:11 pm
Weird,Hthat.eIlcouldlhaveosworngthereuwasysomething!there...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 30, 2013, 05:20:05 pm
Nice try. Odd spaces gave you away. This would work, but it's too predictable and can be found through quotes.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 30, 2013, 05:23:51 pm
Hmmm...

                                                                                       VThis down here is invisible.
I don't think that statement over there even exists.>How about this?<You certainly didn't read it.
                                                                                       ^Yep, you totally didn't see this.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on October 30, 2013, 05:24:07 pm
Are you sure?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 30, 2013, 05:40:57 pm
Hmmm...

                                                                                       VThis down here is invisible.
I don't think that statement over there even exists.>How about this?<You certainly didn't read it.
                                                                                       ^Yep, you totally didn't see this.

What does the hidden text say? I can't find it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on October 30, 2013, 05:48:42 pm
Hmmm...
You are dead. What do you do?
                                                                                       VThis down here is invisible.
I don't think that statement over there even exists.>How about this?<You certainly didn't read it.
                                                                                       ^Yep, you totally didn't see this.

What does the hidden text say? I can't find it.
You may have to look rather carefully.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Samarkand on October 30, 2013, 07:04:43 pm
Spoiler (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 30, 2013, 10:16:01 pm
The reason that magic declines with the passage of advancement, and not the passage of time, is because advancement is time.
Correlation and not causation?
Somewhat.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 30, 2013, 11:49:51 pm
I just remembered a song lyric that had the forces of magic end in a way that I think might be the way, but might not be;

It talks about a wizard and the armies that requested his aid, and they march against the gods that created them. They succeed in killing the gods, but the wizard realizes all magic dies with them, and he realises that the world needed the gods, and then the wizard kind of leaves the world of existence (doesn't really say what he does except he leaves).

In short: if the forces of the gods fail and they die or are destroyed, magic dies in the world. I don't know if this is how you invisioned it, but it's a possible reason for the end of magic
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on October 30, 2013, 11:59:05 pm
I just remembered a song lyric that had the forces of magic end in a way that I think might be the way, but might not be;

It talks about a wizard and the armies that requested his aid, and they march against the gods that created them. They succeed in killing the gods, but the wizard realizes all magic dies with them, and he realises that the world needed the gods, and then the wizard kind of leaves the world of existence (doesn't really say what he does except he leaves).

In short: if the forces of the gods fail and they die or are destroyed, magic dies in the world. I don't know if this is how you invisioned it, but it's a possible reason for the end of magic

Except that arcane and divine magic are separate. Even when magic dies, divine magic will still work, sort of.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 31, 2013, 01:00:06 am
Unless gods are arcane beings or there's an arcane god... I think there was one if I recall?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 31, 2013, 01:01:55 am
Unless gods are arcane beings or there's an arcane god... I think there was one if I recall?
GreatWyrmGold is the patron god of arcane magic, but his own magic is still divine.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 31, 2013, 01:14:03 am
Unless gods are arcane beings or there's an arcane god... I think there was one if I recall?
GreatWyrmGold is the patron god of arcane magic, but his own magic is still divine.
So if greateyrmgold dies, would all arcane magic fade?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 31, 2013, 01:28:45 am
Unless gods are arcane beings or there's an arcane god... I think there was one if I recall?
GreatWyrmGold is the patron god of arcane magic, but his own magic is still divine.
So if greateyrmgold dies, would all arcane magic fade?
No, he's the patron god, not the source.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 31, 2013, 01:33:08 am
Ah... I see...

And a question about things made by magic, but became "natural" like the golems will be able to become technology, and if I pursue death magic, I'm going to for sure create diseases and disasters in the world. Will they remain or will they fade away?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on October 31, 2013, 01:40:34 am
Ah... I see...

And a question about things made by magic, but became "natural" like the golems will be able to become technology, and if I pursue death magic, I'm going to for sure create diseases and disasters in the world. Will they remain or will they fade away?
Well, the golems would work because normally their movement is controlled by magic, but people would replace the insides with mechanisms before their magic faded, so they wouldn't fade away. The golems themselves wouldn't dissolve, or anything, just lack the ability to keep moving, the actual materials they were made of would still be intact.

For a disease, it would depend on if the "disease" was actually just a transferable magic effect, or an actual living virus that was summoned.

As for disasters, keep in mind that while a fireball dissipates after it explodes, the burn marks it leaves still remain.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on October 31, 2013, 11:04:02 am
Must... Make... Husk... Clouds... Natural!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 03, 2013, 06:07:55 am
(http://i.imgur.com/RsKLA7T.png)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 03, 2013, 11:02:07 pm
(http://i.imgur.com/RsKLA7T.png)
I don't get it.

You didn't use the commemorative bump image.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 03, 2013, 11:03:51 pm
(http://cdn.memegenerator.co/instances/600x/40268059.jpg)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 03, 2013, 11:05:29 pm
That's better.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 03, 2013, 11:05:36 pm
I feel like editing that image.

Edit: Christmas version, anyone?

(http://i.imgur.com/o5K0tgA.png)

It's semi-Christmas-y. It has the colours, but it lacks a santa hat. I shall fix that later.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on November 03, 2013, 11:23:34 pm
 (ノಠ益ಠ)ノ彡┻━┻
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 03, 2013, 11:25:05 pm
(ノಠ益ಠ)ノ彡┻━┻
^This.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 03, 2013, 11:25:15 pm
(ノಠ益ಠ)ノ彡┻━┻
That's awesome...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 03, 2013, 11:37:15 pm
(ノಠ益ಠ)ノ彡┻━┻
That's awesome...
Allright, I need to sig it.
 just can't resist.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 03, 2013, 11:48:32 pm
(ノಠ益ಠ)ノ彡┻━┻
That's awesome...
Allright, I need to sig it.
 just can't resist.
Where do you shove all these sigs?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 03, 2013, 11:50:04 pm
(ノಠ益ಠ)ノ彡┻━┻
That's awesome...
Allright, I need to sig it.
 just can't resist.
Where do you shove all these sigs?
He uses the sig thread.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 04, 2013, 12:02:06 am
(ノಠ益ಠ)ノ彡┻━┻
That's awesome...
Allright, I need to sig it.
 just can't resist.
Where do you shove all these sigs?
He uses the sig thread.
There's a sig thread?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 04, 2013, 12:04:44 am
There's a sig thread?
Yep, just so people can sig insane amount of things, and then put a link to their sig post in their signature space.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 04, 2013, 02:02:45 am
Ok, I did a tiny amount of work on the map, which is a start, at least.

I fixed the issue with the map being too tall, now it is a more realistic and easier to work with size.
Also I did a bit of smoothing of the main continent, so soon I'll have it done and then I can add in the forests and whatnot.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 04, 2013, 02:04:44 am
Ok, I did a tiny amount of work on the map, which is a start, at least.

I fixed the issue with the map being too tall, now it is a more realistic and easier to work with size.
Also I did a bit of smoothing of the main continent, so soon I'll have it done and then I can add in the forests and whatnot.

I wonder if this will continue to derail after it becomes a tactical thing. I'd suggest an OOC thread, but I think I'd miss the derails.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 04, 2013, 02:08:34 am
Ok, I did a tiny amount of work on the map, which is a start, at least.

I fixed the issue with the map being too tall, now it is a more realistic and easier to work with size.
Also I did a bit of smoothing of the main continent, so soon I'll have it done and then I can add in the forests and whatnot.

I wonder if this will continue to derail after it becomes a tactical thing. I'd suggest an OOC thread, but I think I'd miss the derails.
Making a new thread for this would only DOUBLE the derail.
And technically this could be considered the OOC thread, while Xan's chronicles are the IC thread. Technically.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 04, 2013, 02:12:03 am
The funny thing is that Roll to Derail has very little off-topic posts. The page-long argument about derailspace was related, but still kind off a derail.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 04, 2013, 06:18:02 am
The funny thing is that Roll to Derail has very little off-topic posts. The page-long argument about derailspace was related, but still kind off a derail.
Yeah, that was intended to be a derail.
And also to make very little logical sense.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on November 04, 2013, 08:09:57 am
Adding on to Pufferfish's image.

Quote
(ノಠ益ಠ)ノ
___________
                I
                I
                I
                I
                I
                I             彡┻━┻
                I                 (o.o)
                I__________________
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 04, 2013, 08:59:47 am
Adding on to Pufferfish's image.

Quote
(ノಠ益ಠ)ノ
___________
                I
                I
                I
                I
                I
                I             彡┻━┻
                I                 (o.o)
                I__________________
Ouch...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 04, 2013, 12:28:04 pm
Urist Mccarpenter completes order: deconstruct table on cliff edge


Urist McLegendary fighter collides with an object and blows apart!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on November 04, 2013, 01:05:43 pm
Adding on to Pufferfish's image.

Quote
(ノಠ益ಠ)ノ
___________
                I
                I
                I
                I
                I
                I             彡┻━┻
                I                 (o.o)
                I__________________
Ouch...

Feel free to contribute to it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 04, 2013, 01:23:50 pm
Adding on to Pufferfish's image.

Quote
/(ಠ益ಠ)\
___________
                I
                I
                I                                 彡┻━┻                I
                I                               彡
                I                  ^ ^ ^  彡           
                I                 \(>.<)/
                I__________________
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on November 04, 2013, 01:28:56 pm
Firing Stationary Machine Gun

Quote
/(ಠ益ಠ)\
___________
                I
                I
                I                                 彡┻━┻          -----------------====/-(- )
                I                               彡                                       _____I_/_______
                I                  ^ ^ ^  彡                                         I
                I                 \(>.<)/                                              I
                I_____________________________________________I
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on November 04, 2013, 01:53:20 pm
Better formatting.

Quote
/(ಠ益ಠ)\
___________
           |
           |
           |                                 彡┻━┻        -------------------====/-(- )
           |                               彡                              ______I_/_______
           |                  ^ ^ ^  彡                                   /
           |                 \(>.<)/                                     /
           |____________________________________________________________/
That took too long.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on November 04, 2013, 02:01:11 pm
Even more repaired formatting.

Code: [Select]
/(ಠ益ಠ)\
___________
           |
           |
           |                               彡┻━┻           -------------------====/-(- )
           |                            彡                                 ______I_/_______
           |                  ^ ^ ^  彡                                   /
           |                 \(>.<)/                                     /
           |____________________________________________________________/
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on November 04, 2013, 02:04:03 pm
That also works well.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 04, 2013, 02:54:49 pm
Well, I don't have to worry about the derails drowning out the actual game, because I hired an eldritch secretary to keep track of all my garbage.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 04, 2013, 02:55:34 pm
Well, I don't have to worry about the derails drowning out the actual game, because I hired an eldritch secretary to keep track of all my garbage.
You're welcome.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 04, 2013, 02:55:53 pm
Well, I don't have to worry about the derails drowning out the actual game, because I hired an eldritch secretary to keep track of all my garbage.
Yay garbage!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 04, 2013, 03:01:01 pm
I don't know. Eldritch gods have a notorious hate of organization. That's why they're lords of chaos, after all.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on November 04, 2013, 03:02:49 pm
Well, I don't have to worry about the derails drowning out the actual game, because I hired an eldritch secretary to keep track of all my garbage.
Is it a trashcan?
Or a pig?
Or a goat?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 04, 2013, 03:05:41 pm
Well, I don't have to worry about the derails drowning out the actual game, because I hired an eldritch secretary to keep track of all my garbage.
You're welcome.
Thanks again for that, I actually edited my first post in the organization thread with a proper thanks.

I don't know. Eldritch gods have a notorious hate of organization. That's why they're lords of chaos, after all.
Except for you're the lord of chaos in this game.

Well, I don't have to worry about the derails drowning out the actual game, because I hired an eldritch secretary to keep track of all my garbage.
Is it a trashcan?
Or a pig?
Or a goat?
All of the above.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 04, 2013, 03:11:47 pm
I don't know. Eldritch gods have a notorious hate of organization. That's why they're lords of chaos, after all.
Except for you're the lord of chaos in this game.
Nope, I'm just the lord of insanity. Dignified manners of dress cannot abide chaos. It spoils the dapperness.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 04, 2013, 03:13:04 pm
Why thank you!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 04, 2013, 04:27:04 pm
Ok, I did a bit more work on the map, the main continent is looking better, I just need to work on the southern tip and then I'll be ready to add the mountains and forests.

Right now the main continent looks like the shape of a brain.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 04, 2013, 04:42:36 pm
Ok, I did a bit more work on the map, the main continent is looking better, I just need to work on the southern tip and then I'll be ready to add the mountains and forests.

Right now the main continent looks like the shape of a brain.
I MUST PUT MY LOCATION ON THIS BRAIN!  :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on November 04, 2013, 08:13:40 pm
The brain belongs to the hivemind.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: blademan9999 on November 04, 2013, 08:17:42 pm
>Retcon ALL my turns I missed as being secretly building a giant fort so now I therefor have the biggest fort in the world.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 04, 2013, 08:18:20 pm
The brain belongs to the hivemind.
Hive mind vs Threadromancers

I'll take you up on that offer...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on November 04, 2013, 08:45:09 pm
Ok, I did a bit more work on the map, the main continent is looking better, I just need to work on the southern tip and then I'll be ready to add the mountains and forests.

Right now the main continent looks like the shape of a brain.
I MUST PUT MY LOCATION ON THIS BRAIN!  :P
For extra nerd points, place it in the pineal gland of that brain.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 04, 2013, 09:49:17 pm
Ok, I did a bit more work on the map, the main continent is looking better, I just need to work on the southern tip and then I'll be ready to add the mountains and forests.

Right now the main continent looks like the shape of a brain.
I MUST PUT MY LOCATION ON THIS BRAIN!  :P
For extra nerd points, place it in the pineal gland of that brain.
I don't know what it is, but LETS DO IT!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on November 04, 2013, 10:16:35 pm
THE STEM IS OUR KEEP
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on November 04, 2013, 11:12:54 pm
What. Just... What?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 04, 2013, 11:18:23 pm
What. Just... What?
I know.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 04, 2013, 11:18:58 pm
(Calling the hippocampus!)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 04, 2013, 11:20:46 pm
(I'll take the top, and build a hat-shaped series of dykes up there.)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 04, 2013, 11:23:52 pm
(Seriously, I need a dollar, that's the only thing that makes sense!)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on November 04, 2013, 11:39:49 pm
What. Just... What?
I know.
So how many pages has it been since the last update?  :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 04, 2013, 11:42:03 pm
51.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 04, 2013, 11:44:12 pm
I take the parts responsible for math and logic. I will be the only one with knowledge of basic addition!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on November 04, 2013, 11:45:57 pm
I take the parts responsible for math and logic. I will be the only one with knowledge of basic addition!
Counterexample: 2+2-4
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 04, 2013, 11:47:31 pm
I take the parts responsible for math and logic. I will be the only one with knowledge of basic addition!
Hmm, probably good for adding up your losses, I would expect.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on November 05, 2013, 12:41:00 am
51.
Ouch.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 05, 2013, 01:16:11 am
Could be worse. We could all be posting at triple our current rate. Or that could be in 50 posts per page. Or both.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 05, 2013, 01:39:31 am
Hmm. I guess I should post more.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on November 05, 2013, 04:02:21 am
Well lessee. That's about 16 pages on the 50-post-pages that I have. Yeeep.

This is the best game.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 05, 2013, 10:50:03 am
IT MUST CONTINUE! Quick! Everyone give Mastacheese motivation to continue working on the map!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 05, 2013, 11:00:39 am
(I'll take the top, and build a hat-shaped series of dykes up there.)
((Why are you building so many butch lesbians?



Also how?)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on November 05, 2013, 11:05:57 am
He means dikes. I hope.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 05, 2013, 12:30:14 pm
Bah, now someone's going to get eaten.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 05, 2013, 01:07:18 pm
He means dikes. I hope.
I hope he means the manmade river dikes...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 05, 2013, 01:09:04 pm
(I'll take the top, and build a hat-shaped series of levees up there.)
Happy now?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 05, 2013, 01:10:14 pm
(I'll take the top, and build a hat-shaped series of levees up there.)
Happy now?
I'm joking about, mostly because I know what you meant :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 05, 2013, 01:11:22 pm
(I'll take the top, and build a hat-shaped series of levees up there.)
Happy now?
I'm joking about, mostly because I know what you meant :P
Yeah, I know. There's still a demon running about now, though.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 05, 2013, 01:18:12 pm
(I'll take the top, and build a hat-shaped series of levees up there.)
Happy now?
I'm joking about, mostly because I know what you meant :P
Yeah, I know. There's still a demon running about now, though.
In all seriousness, you have to do that though, it'd be awesome
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 07, 2013, 05:49:51 pm
+1 to thousand - mile long sea defenses to make a hat
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 07, 2013, 06:30:35 pm
Would that instantly make him a worshipper of himself? Or as a signal to those on hatvia?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 07, 2013, 06:33:22 pm
It doubles as both a holy site for myself, and as a landing point for those Hatvian space invaders you know will come at some point.

If I ask myself for a miracle, can I grant my wish?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 07, 2013, 07:20:19 pm
It doubles as both a holy site for myself, and as a landing point for those Hatvian space invaders you know will come at some point.

If I ask myself for a miracle, can I grant my wish?
No, you can't ask for a snazzy hat shaped meteor or an orbital hat cannon :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 07, 2013, 08:12:01 pm
It doubles as both a holy site for myself, and as a landing point for those Hatvian space invaders you know will come at some point.

If I ask myself for a miracle, can I grant my wish?
No, you can't ask for a snazzy hat shaped meteor or an orbital hat cannon :P
But can I ask myself to build a wall to hold back a hat-shaped nation on the reclaimed lowlands?

And would I be more likely to be able to do it if everyone there was made insane and/or drunk?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 07, 2013, 08:28:20 pm
It doubles as both a holy site for myself, and as a landing point for those Hatvian space invaders you know will come at some point.

If I ask myself for a miracle, can I grant my wish?
No, you can't ask for a snazzy hat shaped meteor or an orbital hat cannon :P
But can I ask myself to build a wall to hold back a hat-shaped nation on the reclaimed lowlands?

And would I be more likely to be able to do it if everyone there was made insane and/or drunk?
Or would that be a hat shaped wall instead of the rivers and call it the great wall of Hatvia? :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 07, 2013, 08:31:57 pm
It doubles as both a holy site for myself, and as a landing point for those Hatvian space invaders you know will come at some point.

If I ask myself for a miracle, can I grant my wish?
No, you can't ask for a snazzy hat shaped meteor or an orbital hat cannon :P
But can I ask myself to build a wall to hold back a hat-shaped nation on the reclaimed lowlands?

And would I be more likely to be able to do it if everyone there was made insane and/or drunk?
Or would that be a hat shaped wall instead of the rivers and call it the great wall of Hatvia? :P
Hatvia is the moon in this continuity, not my Holy Nation :P.
Although I might name it Hatvia anyway.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 07, 2013, 08:34:15 pm
It doubles as both a holy site for myself, and as a landing point for those Hatvian space invaders you know will come at some point.

If I ask myself for a miracle, can I grant my wish?
No, you can't ask for a snazzy hat shaped meteor or an orbital hat cannon :P
But can I ask myself to build a wall to hold back a hat-shaped nation on the reclaimed lowlands?

And would I be more likely to be able to do it if everyone there was made insane and/or drunk?
Or would that be a hat shaped wall instead of the rivers and call it the great wall of Hatvia? :P
Hatvia is the moon in this continuity, not my Holy Nation :P.
Although I might name it Hatvia anyway.
Hatvia is the holy land (the moon), Hatvia is the nation, Hatvia is the name of the man-made rivers (Hatvia River).

And they're all reletive to hats. And their leader should be a Moon Hatvian on top of a human or something
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 07, 2013, 08:38:32 pm
It doubles as both a holy site for myself, and as a landing point for those Hatvian space invaders you know will come at some point.

If I ask myself for a miracle, can I grant my wish?
No, you can't ask for a snazzy hat shaped meteor or an orbital hat cannon :P
But can I ask myself to build a wall to hold back a hat-shaped nation on the reclaimed lowlands?

And would I be more likely to be able to do it if everyone there was made insane and/or drunk?
Or would that be a hat shaped wall instead of the rivers and call it the great wall of Hatvia? :P
Hatvia is the moon in this continuity, not my Holy Nation :P.
Although I might name it Hatvia anyway.
Hatvia is the holy land (the moon), Hatvia is the nation, Hatvia is the name of the man-made rivers (Hatvia River).

And they're all reletive to hats. And their leader should be a Moon Hatvian on top of a human or something
...
Want a job?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 07, 2013, 09:28:17 pm
It doubles as both a holy site for myself, and as a landing point for those Hatvian space invaders you know will come at some point.

If I ask myself for a miracle, can I grant my wish?
No, you can't ask for a snazzy hat shaped meteor or an orbital hat cannon :P
But can I ask myself to build a wall to hold back a hat-shaped nation on the reclaimed lowlands?

And would I be more likely to be able to do it if everyone there was made insane and/or drunk?
Or would that be a hat shaped wall instead of the rivers and call it the great wall of Hatvia? :P
Hatvia is the moon in this continuity, not my Holy Nation :P.
Although I might name it Hatvia anyway.
Hatvia is the holy land (the moon), Hatvia is the nation, Hatvia is the name of the man-made rivers (Hatvia River).

And they're all reletive to hats. And their leader should be a Moon Hatvian on top of a human or something
...
Want a job?
No thanks, but an alliance will work fine. I'll wear a hatvian instead of a hood if its fine to mastacheese and it looks like this hat:

Spoiler (click to show/hide)

Because his hat represents an awesome power that only the black mage can handle... And I only wish I could have a fraction of his awesomness...

EDIT:
When I get a decent amount of thread zombies or husks, I'll send some to help build some of your hat shaped stuff as well
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 07, 2013, 10:26:09 pm
You realize that actually wearing a hatvian makes you their mind-slave, right?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 07, 2013, 11:24:19 pm
You realize that actually wearing a hatvian makes you their mind-slave, right?
...

Can I still get a hat like that instead of a hood? :D
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: TCM on November 07, 2013, 11:46:59 pm
I should've joined this earlier, but that's my just hindsight bias. The problem with these type of semi-minimalist and/or illustrated games is that its difficult to tell which ones will fade away within a few weeks, and which will stay to blossom into magnificent sagas.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 07, 2013, 11:48:17 pm
This is going to become awesome, it's just that mastahcheese needs to map out the entire planet first.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 07, 2013, 11:49:12 pm
I should've joined this earlier, but that's my just hindsight bias. The problem with these type of semi-minimalist and/or illustrated games is that its difficult to tell which ones will fade away within a few weeks, and which will stay to blossom into magnificent sagas.
You must now read though all 199 pages of derails as punishment for your crime of not joining earlier.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 08, 2013, 12:04:29 am
Wait, we're nearing two hundred pages of this garbage?


...I need to work on that map.
Also I need to get around to actually writing down the revised rules I made for when it starts.
I'll probably post them in Xan's IC thread, so he can archive it easier for me to reference.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 08, 2013, 12:05:48 am
So, will researching new wizardry domains be different?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 08, 2013, 12:09:28 am
So, will researching new wizardry domains be different?
Those in particular I haven't made rules for.

I've mostly just revised stuff like how armies work, they work differently now.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 08, 2013, 12:23:45 am
So, will researching new wizardry domains be different?
Those in particular I haven't made rules for.

I've mostly just revised stuff like how armies work, they work differently now.
I can't wait until the time when technology is cool, but magic hasn't quite faded out. Robotics wizard.

Also, new plan for keeping wizard powers go!

1)Earlier, you said that war was necessary for improving technology levels.
2)Therefore, I must prevent war by building impassable walls around all civilizations.
3)???
4)Profit.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 08, 2013, 09:23:04 pm
Ok, did a little but more work.
Rounded out the main continent, and placed the rocky terrain that underlies the mountains.

So now I just need to add in the actual mountains, then the forests, and then I'll be 97% complete with that continent.

The far side continent shouldn't take all that much time, since the whole thing is just a stupid desert.

Then I need to draw up the variety of special resources, like the horses, and probably like camels and elephants and garbage.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 08, 2013, 09:32:12 pm
ELEPHANTS! Are there any elephants on my current continent?
I must make cyborg elephants someday.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 08, 2013, 09:35:22 pm
ELEPHANTS! Are there any elephants on my current continent?
I must make cyborg elephants someday.
The elephants are from the early raid by blademan, they are west of the former mountain homes, so no, you're a bit away from them right now.

...Well, actually, I never said where it was that you crash landed, so you might actually be up on that continent.

I'll roll for it when I get to that point.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 08, 2013, 09:36:22 pm
If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 08, 2013, 09:45:35 pm
If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.

I can't remember what happened to the rest. One group left the fort, a climating battle rages under a fallen ruins, one group is fleeing a flood, and one group is slaughtering lamias
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 08, 2013, 09:46:40 pm
If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.
Yeah, which means that if you flew to the west, you would have either hit the eastern shore of the Mountainhome continent or the main continent, and if you flew east, you could have hit the Wizard's Island, or the western coast of either the Mountainhome continent or the main continent

If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.
I can't remember what happened to the rest. One group left the fort, a climating battle rages under a fallen ruins, one group is fleeing a flood, and one group is slaughtering lamias
It's a bunch of chaos.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 08, 2013, 09:53:06 pm
If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.
Yeah, which means that if you flew to the west, you would have either hit the eastern shore of the Mountainhome continent or the main continent, and if you flew east, you could have hit the Wizard's Island, or the western coast of either the Mountainhome continent or the main continent

If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.
I can't remember what happened to the rest. One group left the fort, a climating battle rages under a fallen ruins, one group is fleeing a flood, and one group is slaughtering lamias
It's a bunch of chaos.

I suppose continents won't matter when I build a floating continent. With or without a FFVI-style apocalypse.
Also, what is it with video game apocalypses and making everything shades of brown, orange, and purple? Seriously.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 08, 2013, 10:07:36 pm
If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.
Yeah, which means that if you flew to the west, you would have either hit the eastern shore of the Mountainhome continent or the main continent, and if you flew east, you could have hit the Wizard's Island, or the western coast of either the Mountainhome continent or the main continent

If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.
I can't remember what happened to the rest. One group left the fort, a climating battle rages under a fallen ruins, one group is fleeing a flood, and one group is slaughtering lamias
It's a bunch of chaos.

I suppose continents won't matter when I build a floating continent. With or without a FFVI-style apocalypse.
Also, what is it with video game apocalypses and making everything shades of brown, orange, and purple? Seriously.
You need to do it lie dark cloud and seal away Xantalos inside the giant urn... And by that, the god form
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on November 08, 2013, 10:24:59 pm
Also, what is it with video game apocalypses and making everything shades of brown, orange, and purple? Seriously.
Orange and purple symbolize the setting of the sun on this world. Brown symbolizes the death earth, and more importantly it's realistic (http://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown).
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 08, 2013, 10:27:21 pm
Also, what is it with video game apocalypses and making everything shades of brown, orange, and purple? Seriously.
Orange and purple symbolize the setting of the sun on this world. Brown symbolizes the death earth, and more importantly it's realistic (http://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown).
Ugh. I just remember Final Fantasy: The 4 Heroes of Light's beautiful art style and how it was wrecked by purple.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 08, 2013, 11:03:53 pm
200 pages mutha ****ers!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 08, 2013, 11:24:50 pm
(http://i.imgur.com/zIRBryu.jpg)

You're welcome.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 09, 2013, 12:09:16 am
(http://i.imgur.com/zIRBryu.jpg)

You're welcome.
The number of derails probably is equal to over 150 pages
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on November 09, 2013, 12:56:01 am
200 pages of this madness?

WOOOOOHOOOOOHOOOOHOOOOOOOO, DERAILS FOREVER!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 09, 2013, 12:57:54 am
Indeed. Also, I wish Firefox had a Gizoogle plugin. Imagine the power to automatically translate every page you visit into Gizoogle.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 09, 2013, 01:07:36 am
Indeed. Also, I wish Firefox had a Gizoogle plugin. Imagine the power to automatically translate every page you visit into Gizoogle.
That sounds like a very dangerous power...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 09, 2013, 01:45:56 am
Sounds like it would be easier to design for chrome.
And it would have to recognize that I'm logged in, using darkling, and 50 posts per page, or in other words it would have to recognize those large scripts without messing them up.

And if you could activate/deactivate it without reloading the page...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 09, 2013, 02:17:01 am
Sounds like it would be easier to design for chrome.
And it would have to recognize that I'm logged in, using darkling, and 50 posts per page, or in other words it would have to recognize those large scripts without messing them up.

And if you could activate/deactivate it without reloading the page...

Well, it would just copy the things Gizoogle uses to translate text, and then make them toggle-able.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: aattss on November 09, 2013, 08:24:49 am
I just read the entire thread.

Btw, how will non-civilizations (i.e. dragons and Exalted) combat with civilizations and their tech levels? Will there be ways for ancient beings with the right dice rolls to compete with new technologies like the spaceships and weapons of mass destruction?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 09, 2013, 08:35:56 am
I just read the entire thread.

Btw, how will non-civilizations (i.e. dragons and Exalted) combat with civilizations and their tech levels? Will there be ways for ancient beings with the right dice rolls to compete with new technologies like the spaceships and weapons of mass destruction?
I would suppose that depends on the power of said ancient being. I mean hell Dorf!BFEL is LITERALLY the FIRST LIVING BEING ON THE PLANET. And the closest he got to "ancient power" was a strange mood :P
Granted now he's kinda-sorta turning into a Mantlesnake, but still that's totally unrelated to his ancientness.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 09, 2013, 01:50:34 pm
As one of the Mighty Brood of Magma Serpents, I endorse this opinion
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 10, 2013, 07:38:41 pm
Also aattss, there are RIGHT dice rolls to compete with nuclear weapons?

QUICK! NO ONE TELL THE JAPANESE!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 10, 2013, 08:02:03 pm
Come on man! Don't be racist to the Japanese!

Well, do be racist to the wasabi, they put that shit in eeeevvvrryything.

Also the sushi shops, you'll go along a street without seeing a one and then there's another street which has about 30 SIDE BY SIDE FOR ABOUT 2 BLOCKS.
Apart from that it was awsome.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 10, 2013, 08:06:44 pm
Come on man! Don't be racist to the Japanese!

Well, do be racist to the wasabi, they put that shit in eeeevvvrryything.

Also the sushi shops, you'll go along a street without seeing a one and then there's another street which has about 30 SIDE BY SIDE FOR ABOUT 2 BLOCKS.
Apart from that it was awsome.
Roll d20 and add your Streetsense to not pass a sushi bar. DC is 45.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 10, 2013, 08:12:09 pm
Know what time it is?
Time for a derail game!

---

You are mastahcheese. You are currently working on drawing a map of the world and sorting out combat mechanics, and as a result your thread is full of nonsense. What do you do?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on November 10, 2013, 08:14:06 pm
Also the sushi shops, you'll go along a street without seeing a one and then there's another street which has about 30 SIDE BY SIDE FOR ABOUT 2 BLOCKS.
Apart from that it was awsome.
They're almost as common as coffee shops are in America!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 10, 2013, 08:49:18 pm
Also the sushi shops, you'll go along a street without seeing a one and then there's another street which has about 30 SIDE BY SIDE FOR ABOUT 2 BLOCKS.
Apart from that it was awsome.
They're almost as common as coffee shops are in America!
What, not finding any for hours until you are just about to give up when you finally find a place which has way to many and way too close and find out that they always put something in that makes you take about 2 minutes each time just to take off to enjoy the actual food?

If so, then America and Japan have a lot more similarities than people make out.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 10, 2013, 08:52:58 pm
Know what time it is?
Time for a derail game!

---

You are mastahcheese. You are currently working on drawing a map of the world and sorting out combat mechanics, and as a result your thread is full of nonsense. What do you do?
...
I can't reply to this, because I don't know how to post my actions.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 10, 2013, 08:56:23 pm
Know what time it is?
Time for a derail game!

---

You are mastahcheese. You are currently working on drawing a map of the world and sorting out combat mechanics, and as a result your thread is full of nonsense. What do you do?
...
I can't reply to this, because I don't know how to post my actions.

Good question. Post as if it's a suggestion game, and then I'll roll a dice to see how I treat your action.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 10, 2013, 08:57:24 pm
Know what time it is?
Time for a derail game!

---

You are mastahcheese. You are currently working on drawing a map of the world and sorting out combat mechanics, and as a result your thread is full of nonsense. What do you do?
...
I can't reply to this, because I don't know how to post my actions.

Good question. Post as if it's a suggestion game, and then I'll roll a dice to see how I treat your action.
Like this?
>Employ delay tactics on unruly derailhappy fans.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 10, 2013, 09:00:10 pm
Quote from: Remurtha
-snip-

(2)Your action is an autofail.

You attempt to stop the derails from happening, but you fail and they continue.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 10, 2013, 09:04:52 pm
<They shall have sandwhiches!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 10, 2013, 09:22:11 pm
<They shall have sandwhiches!

(4)Your action is a suggestion game action, and is thus a success.

You give everyone sandwiches. They quiet down for a bit, but then start derailing again.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on November 10, 2013, 09:23:21 pm
< Eat remaining sandwiches
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on November 10, 2013, 09:24:33 pm
>summon finished game
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 10, 2013, 09:26:14 pm
<Summon, SANDWICH HEAVY RANGERS, GO!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 10, 2013, 09:43:54 pm
>Summon Threadromancer to revive the thread that this guy:

>summon finished game

Keeps attempting to kill. Like seriously, is it that bad to end it outright?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 10, 2013, 09:52:28 pm
< Eat remaining sandwiches

[4]

You eat the remaining sandwiches. You have gained STATUS BARS!

>summon finished game

[5]Action is successful, with a cool bonus.

You do so! You create an entirely new forum game, and it's really cool!

<Summon, SANDWICH HEAVY RANGERS, GO!

[4]

You summon the SANDWICH HEAVY RANGERS to your side. They are ready to defend you from harm.

>Summon Threadromancer to revive the thread that this guy:

>summon finished game

Keeps attempting to kill. Like seriously, is it that bad to end it outright?

[1]Epic Fail

A mysterious dark force attacks mastahcheese!

Spoiler: mastahcheese (click to show/hide)
Spoiler: SANDWICH HEAVY RANGERS (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wer6 on November 10, 2013, 09:59:03 pm
Spawn in as Necromancer, Necromance all the things if not spawn as plane.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 10, 2013, 10:05:08 pm
>Create a derail cannon that whenever a derail happens, it fires something random in this list:

1) confetti
2) Forks and knives
3) streamers
4) cannonball
5) pie
6) Nuke
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 10, 2013, 10:07:10 pm
<use heavy sandwich rangers to defeat the dark forces, also summon sandon to help organise the sandwich heavy rangers.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 10, 2013, 10:15:10 pm
Spawn in as Necromancer, Necromance all the things if not spawn as plane.

[1]

It's not that type of game.

>Create a derail cannon that whenever a derail happens, it fires something random in this list:

1) confetti
2) Forks and knives
3) streamers
4) cannonball
5) pie
6) Nuke

[1]

The derail cannon explodes in your face, damaging you.

<use heavy sandwich rangers to defeat the dark forces, also summon sandon to help organise the sandwich heavy rangers.

(Y'know what? I'm done with my overly complicated weird system.)

(5)The sandwich rangers fire sandwich cannons at the dark forces, inflicting massive damage!

===

(5)The dark forces fire a pulse of dark energy, draining life and hunger, as well as damaging the map!

Spoiler: mastahcheese (click to show/hide)
Spoiler: SANDWICH HEAVY RANGERS (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 10, 2013, 10:29:38 pm
>Activate the souleater ability; use life to deal extra damage to the enemy! Do it until we run out of extra life
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 10, 2013, 10:31:13 pm
(An I the only one doing anything useful here? That's sad.)
<make a clone body to inhabit if daisy gets upwards force.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 10, 2013, 10:33:23 pm
(An I the only one doing anything useful here? That's sad.)
<make a clone body to inhabit if daisy gets upwards force.
You realize you just appended the term "USEFUL" to posting in a DERAIL THREAD.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 10, 2013, 10:57:57 pm
(An I the only one doing anything useful here? That's sad.)
<make a clone body to inhabit if daisy gets upwards force.
You realize you just appended the term "USEFUL" to posting in a DERAIL THREAD.

I mean in the game, not that I'm useful to society anyway, not yet at least, but still.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: blademan9999 on November 10, 2013, 10:58:19 pm
>Make everyone start dancing!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 10, 2013, 11:09:25 pm
RAGE


I just read the entire thread.

Btw, how will non-civilizations (i.e. dragons and Exalted) combat with civilizations and their tech levels? Will there be ways for ancient beings with the right dice rolls to compete with new technologies like the spaceships and weapons of mass destruction?
They'll think if something, I'm sure.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 10, 2013, 11:16:41 pm
I think somewhere in this thing mastha pointed out the fact that there are different types of magic in the game world and maybe the other creatures will still have special types of magic?

Or remember that having a uncivilised species doesn't nessecarily mean that they won't advance technologically, well, it may but creatures in the wild have been known to solve logic puzzles both man made and organic, like bending a wire to wrap around a box of bird food for a crow, or cracking nuts with rocks.

Wait.

Dragons riding UFO's!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 10, 2013, 11:19:46 pm
>Activate the souleater ability; use life to deal extra damage to the enemy! Do it until we run out of extra life

(4)You gained a new Skill: Soul Eater!

(An I the only one doing anything useful here? That's sad.)
<make a clone body to inhabit if daisy gets upwards force.

(5)You successfully create a full clone.

>Make everyone start dancing!

(6)You use your Bardic Music to make everybody start dancing! Including yourself!

RAGE
Mastahcheese gets a +1 to mastahcheese's actions for being mastahcheese.

(3+1)You become ANGRY!

===
(5-1)The forces of darkness launch a barrage of energy bolts, which inflict heavy damage on the SANDWICH HEAVY RANGERS.
(1-1)The SANDWICH HEAVY RANGERS all shoot themselves in the head.

Spoiler: mastahcheese (click to show/hide)
Spoiler: SANDWICH HEAVY RANGERS (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 10, 2013, 11:22:57 pm
Get the clone on making the map while I use OMEGA MOP to summon OMEGA MOP MAN!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 10, 2013, 11:29:11 pm
I think somewhere in this thing mastha pointed out the fact that there are different types of magic in the game world and maybe the other creatures will still have special types of magic?
Or remember that having a uncivilised species doesn't nessecarily mean that they won't advance technologically, well, it may but creatures in the wild have been known to solve logic puzzles both man made and organic, like bending a wire to wrap around a box of bird food for a crow, or cracking nuts with rocks.
Wait.
Dragons riding UFO's!
Magic is weird in this, and a lot of it will depend on how far people will go to preserve it/destroy it. And what people are willing to do/sacrifice, and how clever they can get.
Like I mentioned before, there are ways to prevent the loss of magic for an individual, so you can still hold onto it while the rest of the world loses it.
I'll give a couple hints that you all can speculate on.

One is in a land far away.
One is buried underground.
One is already in someone's possession.
There are more then just these.

Oh, someone earlier mentioned something about floating continents.
Just so you know, I actually already had this idea planned out, since it would eventually happen sooner or later. It likely won't happen for some time, but if it happens when I expect it too, it'll be quite refreshing.

Oh, right.
<><><>><><><Attack the forces of darkness for MAXIMUM DAMAGE
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 10, 2013, 11:32:49 pm
I must acquire one of these so I can become a SPACE WIZARD!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 10, 2013, 11:34:52 pm
>Heal myself... By making/eating more sandwiches!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 10, 2013, 11:37:41 pm
>Ignore suggestions to instal easier to use image editing software, fire up MS Paint '95, and work on making the SSW oceans look just right
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 10, 2013, 11:39:30 pm
Also, I suspect The Towers of Trial are somehow related to keeping magic, as they are in a land far away.
Or perhaps mastahcheese was talking about the planet in space? That was certainly far away.

The power armour might be buried underground or in somebody's possession, depending on what happened to it. I forget if that dwarf died.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 10, 2013, 11:46:21 pm
>Ignore suggestions to instal easier to use image editing software, fire up MS Paint '95, and work on making the SSW oceans look just right
Hey! I use GIMP now!

Also, I suspect The Towers of Trial are somehow related to keeping magic, as they are in a land far away.
Or perhaps mastahcheese was talking about the planet in space? That was certainly far away.
The power armour might be buried underground or in somebody's possession, depending on what happened to it. I forget if that dwarf died.
If you're talking about BFEL, he managed to get out before the mountain collapsed, and is currently in battle with Xantasnake.
And no, I'm only talking about things on this planet, although there might be something out there of use.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 10, 2013, 11:48:17 pm
I might be a source of magic seeing as how I'm in the planet core.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 11, 2013, 12:01:42 am
Technically I'm not currently in battle with Xantasnake, I'm waiting for Xantasnake to eat everyone left in the mountainhomes, and then I'm waiting for him to get his fiery butt out of the Mountainhomes. THEN I'll be "in battle" with him.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 12:06:05 am
I think theres a hidden power in the terraformers perhaps. That, or manifesting power into an item would retain magic.

Another idea might be to have mr. time and space create a loophole in the universe so the day repeats itself until someone fixes it but some will retain their memories
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 11, 2013, 12:07:11 am
>Ignore suggestions to instal easier to use image editing software, fire up MS Paint '95, and work on making the SSW oceans look just right
Hey! I use GIMP now!

I know, but of all the image editing programs I've used, MSP95 was one of the best. The new Paint is just ****y. And GIMP, Paint.net, photoshop, etc. have far too many buttons that don't do anything along the lines of useful.

I want crisp, clear lines that aren't blurred so that my paint can messes up. Is that too much to ask? And hey, turns out they want me to use the select tool to draw those lines, then fill, but won't let me make a different color outline or tell me to unselect after I'm done. Yeesh. And then "burn" and "Blur" tools? Why would I want those, what do they even do? Paint is so much simpler and easier.

Most of my time spent when using anything that isn't paint is spent trying to figure out the **** controls. I work much faster on paint, especially if it was released on XP or earlier. I do have to admit I like having layers, but I want to be able to draw not awful on those layers.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 11, 2013, 12:33:44 am
Get the clone on making the map while I use OMEGA MOP to summon OMEGA MOP MAN!

(6)OMEGA MOP MAN is created!

-SNIP-
<><><>><><><Attack the forces of darkness for MAXIMUM DAMAGE

(5)You do a MIGHTY BLOW! The dark forces are extremely weak!

>Heal myself... By making/eating more sandwiches!

(4)OM NOM NOM! You regain 1 life and 3 hunger!

>Ignore suggestions to instal easier to use image editing software, fire up MS Paint '95, and work on making the SSW oceans look just right

(6)You are now STUBBORN!

===
(1)The forces of darkness wither away.
(3)Mop Man wields his mop, but can't find anything to hit with it.
(6)The clone makes good progress on the map.


Spoiler: mastahcheese (click to show/hide)
Spoiler: OMEGA MOP MAN (click to show/hide)
Spoiler: mastahclone (click to show/hide)

Spoiler: Map (click to show/hide)

SO MUCH BBCODE.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 12:38:46 am
>Bandage myself for moar healz! Apply the big Band-Aid!

Spoiler (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 11, 2013, 12:39:54 am
-snip-
(I actually use burn and blur tools quite a lot, I really like them)

YOU FORGET MY +1, DANG IT.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 11, 2013, 12:43:59 am
-snip-
(I actually use burn and blur tools quite a lot, I really like them)

YOU FORGET MY +1, DANG IT.

Whatever. It died anyway.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 11, 2013, 12:47:04 am
-snip-
(I actually use burn and blur tools quite a lot, I really like them)

YOU FORGET MY +1, DANG IT.

Whatever. It died anyway.
IT SHOULD BE MORE DEAD.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 11, 2013, 01:32:31 am
OK, what does burn do? I can't figure it out, it seems to separate stuff and make it darker. Why wouldn't I just cut/paste fragments of it, and then throw on a semitransparent layer of darker colors over it?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 11, 2013, 01:34:50 am
<Make OMEGA MOP MAN INTO... ULTRA MOP MAN!

Also get clone to make healing muffins for all of us.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on November 11, 2013, 01:36:11 am
ASSIST.


ASSIST ALL EVERYONE.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 11, 2013, 01:37:13 am
OK, what does burn do? I can't figure it out, it seems to separate stuff and make it darker. Why wouldn't I just cut/paste fragments of it, and then throw on a semitransparent layer of darker colors over it?
No, it makes things lighter.
And I use it before using my blur and smear tools in order to make more natural looking patches of color.
Which is why the plains and whatnot look like little swirls and ripples, rather than boring slates of solid color.
It's a detailing thing. And when you're dealing with the literally thousands of layers that I deal with on this map, you try to reduce the amount of layers you're dealing with.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 11, 2013, 01:44:46 am
....aaaaahhh. See, I'm used to changing the hex value of pixels individually.  :P
That explains why burn doesn't do much for me, we must work on entirely different scales.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 11, 2013, 01:51:47 am
ASSIST.


ASSIST ALL EVERYONE.

You can only assist one person at a time!

>Bandage myself for moar healz! Apply the big Band-Aid!

Spoiler (click to show/hide)

(1)You stab yourself with the band-aid, which is pointy for some reason. You take 2 damage!

<Make OMEGA MOP MAN INTO... ULTRA MOP MAN!

Also get clone to make healing muffins for all of us.

(1)You turn mop man into EVIL MOP MAN!

===
(6)The clone bakes 8 healing muffins and gives them to mastahcheese.
(2)Evil Mop Man wields his mop in a threatening manner.

Spoiler: mastahcheese (click to show/hide)
Spoiler: mastahclone (click to show/hide)

Spoiler: Evil Mop Man (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 01:53:44 am
>Bandage self with the non-pointy, smaller band-aids, preferably with some disinfectant in there
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 11, 2013, 01:55:49 am
>Direct Mastahclone to make MastahCloneClone, and to direct it's clone to bake muffins. Eat some of the already existing muffins.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 11, 2013, 02:01:12 am
Jesus Christ guys, at this rate, we are joint to burn out old EP.

Speaking of, I want to create auto iron man soon.

However, I was the one who started this summoning fad Before it was cool.
Edit: didn't notice the new turn, damn,

<create the iron man suit! Install Jarvis and set him on KILL DAT MOP MAN.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 02:11:36 am
>After the healing, take the pointy Band-Aid and wield it as my weapon. Slap Iron Man with it on the next turn
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 11, 2013, 03:14:09 am
>Bandage self with the non-pointy, smaller band-aids, preferably with some disinfectant in there

(6)You regain 3 HP!

>Direct Mastahclone to make MastahCloneClone, and to direct it's clone to bake muffins. Eat some of the already existing muffins.

(1)You choke on the muffin, nullifying the healing powers and inflicting 1 damage!

Jesus Christ guys, at this rate, we are joint to burn out old EP.

Speaking of, I want to create auto iron man soon.

However, I was the one who started this summoning fad Before it was cool.
Edit: didn't notice the new turn, damn,

<create the iron man suit! Install Jarvis and set him on KILL DAT MOP MAN.

(6)You do these things.

>After the healing, take the pointy Band-Aid and wield it as my weapon. Slap Iron Man with it on the next turn

(2)You stab yourself with the band-aid again. You take 1 damage.

===
(1)Mastahclone creates an evil clone of himself!
(2)Evil Mop Man swings his mop, but misses.
(1)Iron man just sits around.
(3)Mastahcloneevilclone eats a healing muffin! 2 Life restored!

Spoiler: mastahcheese (click to show/hide)

Spoiler: mastahclone (click to show/hide)
Spoiler: Iron Jervis (click to show/hide)

Spoiler: Evil Mop Man (click to show/hide)
Spoiler: mastahcloneevilclone (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Inventory (click to show/hide)

I'm thinking of creating a full-fledged RTD using this system. Of course, I'm already running a few, so I'll probably wait a bit.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 11, 2013, 03:34:24 am
Good idea really, let us go and kill ourselves while you just hang back and eat chips.
<everyone, ATTACK!
Edit: actually, also having a shared life bar and stuff would also be pretty cool, like 5 people all fight and if one person gets a broken leg, everyone does.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 11, 2013, 03:41:57 am
Good idea really, let us go and kill ourselves while you just hang back and eat chips.
<everyone, ATTACK!
Edit: actually, also having a shared life bar and stuff would also be pretty cool, like 5 people all fight and if one person gets a broken leg, everyone does.

That might be interesting, though the reason for a shared life bar in this case is that you're all one person. I'm not sure what the explanation for multiple actions and attitudes is, though. Maybe you're a time warper with multiple personality disorder?

...When mastahcheese next sees this thread, he will be so confused.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 11, 2013, 03:59:11 am
Good idea really, let us go and kill ourselves while you just hang back and eat chips.
<everyone, ATTACK!
Edit: actually, also having a shared life bar and stuff would also be pretty cool, like 5 people all fight and if one person gets a broken leg, everyone does.

That might be interesting, though the reason for a shared life bar in this case is that you're all one person. I'm not sure what the explanation for multiple actions and attitudes is, though. Maybe you're a time warper with multiple personality disorder?

...When mastahcheese next sees this thread, he will be so confused.
Well, the main idea is that they are all spatially connected, existing in different universes but any outward appearance changes apart from their original appearance appears on all of them, we can just say they have a gadgety gadget or something, so that means if one lags behind, all of them do, it would go with a chain is only as strong as its weakest link, if one gets hurt and has low endurance bam! You got a serious injury not all of them would have sustained.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on November 11, 2013, 04:04:47 am
ASSIST MAP PROGRESS ACTIONS
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 11, 2013, 04:08:45 am
Hey masthacheese, I know you must be going insane form everybody asking you, but what would you suggest be the best thing for a map builder? I'm thinking of making a big RTD and I need to make about 5 different maps in order for this to work, then some for the cities.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 11, 2013, 09:22:51 am
>Hatgod: Appear
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 09:48:46 am
>change action! Create program in Python that makes hex maps of any size and shape, and has enough variables in geography (mountains, etc) that mastacheese has an easier way to do his job! Else, find my old one and modify it!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 11, 2013, 10:59:09 am
...When mastahcheese next sees this thread, he will be so confused.
Yes.

Hey masthacheese, I know you must be going insane form everybody asking you, but what would you suggest be the best thing for a map builder? I'm thinking of making a big RTD and I need to make about 5 different maps in order for this to work, then some for the cities.
Patience.
That is the best thing you can have.
After that, anything would work, you just have to be willing to take some time at it.
But GIMP is easier than paint.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on November 11, 2013, 11:47:30 am
When it comes to hex maps, I like hexographer. For starters, it's free. And fairly versatile.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 12:10:23 pm
I really need to find that program I made... If I find it, I'll post it, and someone with better knowledge of Python can take a swing at it to change it to hex
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 11, 2013, 01:05:37 pm
Good idea really, let us go and kill ourselves while you just hang back and eat chips.
<everyone, ATTACK!
Edit: actually, also having a shared life bar and stuff would also be pretty cool, like 5 people all fight and if one person gets a broken leg, everyone does.

(1)You miss and hit the computer, corrupting the map file slightly.

ASSIST MAP PROGRESS ACTIONS

Okay.

>Hatgod: Appear

(3)A man wearing a hat appears.

>change action! Create program in Python that makes hex maps of any size and shape, and has enough variables in geography (mountains, etc) that mastacheese has an easier way to do his job! Else, find my old one and modify it!

(6+1)You do so. You now make double progress on the map!

===
(6)mastahclone strikes mastahcloneevilclone for 4 damage, but takes 2 damage from Soul Eater.
(2)Evil Mop Man continues to not do anything.
(5)Iron Jervis uses Laser Blast on Evil Mop Man, but the attack is blocked using Mop Block!
(3)Mastahcloneevilcone starts eating a healing muffin! 1 Life restored!

Spoiler: mastahcheese (click to show/hide)

Spoiler: mastahclone (click to show/hide)
Spoiler: Iron Jervis (click to show/hide)

Spoiler: Evil Mop Man (click to show/hide)
Spoiler: mastahcloneevilclone (click to show/hide)

Spoiler: Man With Hat (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Inventory (click to show/hide)

NPC turns are getting ridiculous.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on November 11, 2013, 01:18:15 pm
>Clone cloned clones.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 11, 2013, 01:19:07 pm
>Have the Men without Hats assassinated.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wer6 on November 11, 2013, 01:44:20 pm
>Enter.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 02:02:27 pm
>Put on a hat and create a stable magic/research system!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 11, 2013, 04:05:00 pm
<make WAR DUDE appear! A dude crossed with war machine and... Well.... Just war machine.
Title: Re: (IRtD) Roll to Make a Map: WHY ARE THERE SO MANY CLONES SERIOUSLY
Post by: Elephant Parade on November 11, 2013, 07:04:02 pm
>Clone cloned clones.

(6)You clone both clones, creating mastahcloneclone and mastahcloneevilclonegoodclone.

>Have the Men without Hats assassinated.

(4)You punch your own clone in the face for some reason, inflicting 1 damage.

>Enter.

Enter where? What?

>Put on a hat and create a stable magic/research system!

(2)No hat for you.
(1)Magic becomes even more chaotic! In fact, it becomes an entity!

<make WAR DUDE appear! A dude crossed with war machine and... Well.... Just war machine.

(2)Nope.

===
(6)mastahclone works on the map a bit more, using the Python Program. +4 progress!
(6)Evil Mop Man strikes mastahcheese with Mop Swing, inflicting 4 damage and damaging the mop!
(3)Iron Jervis fires a weak Laser Blast at Mop Man, which is absorbed by his mop.
(4)Man Wearing a Hat pulls another hat out of nowhere.
(4)mastahcloneevilclone eats his muffin and regains 2 Life!
(6)mastahcloneclone uses Bardic Music on mastahcloneevilclone and Evil Mop Man!
(5)mastahcloneevilclonegoodclone strikes mastahcloneevilclone for 2 damage!
(3)Magic distorts reality, causing everyone to regain 1 Life!


Spoiler: mastahcheese (click to show/hide)

Spoiler: mastahclone (click to show/hide)
Spoiler: mastahcloneclone (click to show/hide)
Spoiler: Iron Jervis (click to show/hide)

Spoiler: Evil Mop Man (click to show/hide)
Spoiler: mastahcloneevilclone (click to show/hide)

Spoiler: Man With Hat (click to show/hide)
Spoiler: Magic (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Inventory (click to show/hide)

And to think it was supposed to be about making a map.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 07:10:53 pm
>Satisified with how magic turned out, create the race-specifics; units, food sources, etc. Also eat a couple magical muffins as we work!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 11, 2013, 07:12:53 pm
<Get masthaclone on making more healing muffins, tell everyone else to charge, and eat already existing muffins
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 11, 2013, 07:13:27 pm
>Increase my hat-getting abilities.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 07:14:08 pm
>Increase my hat-getting abilities.
>Also ask this man for a hat
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 11, 2013, 07:16:40 pm
>Increase my hat-getting abilities.
>Also ask this man for a hat
>Anoint as my apprentice.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 11, 2013, 07:18:38 pm
>Increase my hat-getting abilities.

You're mastahcheese, not the hat guy. You're all mastahcheese.

>Increase my hat-getting abilities.
>Also ask this man for a hat

ALSO MASTAHCHEESE.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 07:20:11 pm
>Increase my hat-getting abilities.

You're mastahcheese, not the hat guy. You're all mastahcheese.

>Increase my hat-getting abilities.
>Also ask this man for a hat

ALSO MASTAHCHEESE.
>As I work on previous post, ask Hat Guy for Hat. Preferably a subtle and gentlemanly hat
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 11, 2013, 07:20:30 pm
>Increase my hat-getting abilities.

You're mastahcheese, not the hat guy. You're all mastahcheese.

>Increase my hat-getting abilities.
>Also ask this man for a hat

ALSO MASTAHCHEESE.
>I am the Manstahcheese with a hat.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 11, 2013, 07:22:21 pm
I can just imagine a iron man suit, a schizophrenic masthacheese, four clones, one making progress on a map, the clone of that clone singing to make a man holding a mop and another evil clone start dancing while the iron man suit in question fires a laser beam which is blocked by the dudes mop while the good clone of the evil clone of the original masthacheese is attacking the evil clone while the evil clone eats muffins and magic itself is fluctuating the enviroment around it.

Derails people, derails.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 07:25:23 pm
>Satisified with how magic turned out, create the race-specifics; units, food sources, etc. Also eat a couple magical muffins as we work!
>Just do this then, admiring the snazzy hat in the process
Title: Re: (IRtD) Roll to Make a Map
Post by: Elephant Parade on November 11, 2013, 10:27:11 pm
>Satisified with how magic turned out, create the race-specifics; units, food sources, etc. Also eat a couple magical muffins as we work!

(3)You begin drafting out the races.
(5)You regain 5 life and all your hunger!

<Get masthaclone on making more healing muffins, tell everyone else to charge, and eat already existing muffins

(1)You choke on a muffin and take 1 damage.

>Increase my hat-getting abilities.

You're mastahcheese, not the hat guy. You're all mastahcheese.

>Increase my hat-getting abilities.
>Also ask this man for a hat

ALSO MASTAHCHEESE.
>I am the Manstahcheese with a hat.

(4)You obtain a Hat!

===
(3)mastahclone makes two more healing muffins!
(3-1)Evil Mop Man tries to swing his mop, but misses.
(2)Iron Jervis just kind of sits there.
(2-1)mastahcloneevilclone trips and falls.
(4)mastahcloneevilclonegoodclone strikes mastahcloneevilclone for 3 damage, and takes 1 damage.
(4)Man With Hat gets another hat.
(1)Magic curses everybody to get a -1 on all rolls next turn.

Spoiler: mastahcheese (click to show/hide)

Spoiler: mastahclone (click to show/hide)
Spoiler: mastahcloneclone (click to show/hide)
Spoiler: Iron Jervis (click to show/hide)

Spoiler: Evil Mop Man (click to show/hide)
Spoiler: mastahcloneevilclone (click to show/hide)

Spoiler: Man With Hat (click to show/hide)
Spoiler: Magic (click to show/hide)

Spoiler: Computer (click to show/hide)
Spoiler: Inventory (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 10:34:18 pm
>Create new races; Kobalds, Goblins and Bugbears, oh my!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 11, 2013, 10:50:20 pm
<reform magic into a primarily good focused entity and then tell everyone to attack mop man and evil cloneclone
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 11, 2013, 11:10:08 pm
<reform magic into a primarily good focused entity and then tell everyone to attack mop man and evil cloneclone
>Change Action: pick up laptop, walk away to work in peace, THEN add new races
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 11, 2013, 11:16:48 pm
<reform magic into a primarily good focused entity and then tell everyone to attack mop man and evil cloneclone

Action change: add in steel plate armour and equip it. Then tell everyone to charge.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 12, 2013, 01:19:16 am
I can just imagine a iron man suit, a schizophrenic masthacheese, four clones, one making progress on a map, the clone of that clone singing to make a man holding a mop and another evil clone start dancing while the iron man suit in question fires a laser beam which is blocked by the dudes mop while the good clone of the evil clone of the original masthacheese is attacking the evil clone while the evil clone eats muffins and magic itself is fluctuating the enviroment around it.

Derails people, derails.
This makes me want to tell the story of how, in 12th grade, my English teacher wanted us to make a "play" of the hobbit (we ended up trying to make a movie using a cheapo camera) until someone pointed out that we don't have enough people to play as all 13 dwarves.
I then suggested that maybe it was only one dwarf with schizophrenia and multiple personality disorder that carries 13 hats around with him and switches them out when he changes personalities.
Everyone thought it was hilarious, and since I was the one who brought up the idea, they made me do it.
So I played as all 13 dwarves of Thorin and Co.
I was literally over half of the actors in that.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 01:26:33 am
That is hilarious. Also, this game has too many clones now. There are more NPCs than cheesers.

I'm calling players cheesers now, since they're all mastahcheese.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 12, 2013, 01:43:15 am
Maybe, speaking of mastha, because of your avatar, I envision everything with you in it as that small black anime cat, so look at my paragraph again, but envision all of the cheesers as that cat you have in your pic.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 01:44:51 am
Maybe, speaking of mastha, because of your avatar, I envision everything with you in it as that small black anime cat, so look at my paragraph again, but envision all of the cheesers as that cat you have in your pic.
That avatar is still invisible for me and I can't figure out why. It's driving me nuts. It seems to be a broken image, and I can view the page it's from if I right-click it fast enough, but it's still really annoying.

Edit: It's visible in Google Chrome, so probably some weird cache thing.

Edit: Some weird cache thing that isn't fixed by clearing the cache.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 12, 2013, 01:55:31 am
I hadn't thought of it like that, I need to make more pictures as part of my rotating avatar, but still make sure it's always that trigon cat.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 12, 2013, 02:07:05 am
Speaking of, I still think the idea of one gets hurt, everyone does is a pretty cool idea, it can either be something like a megazord or 6 people are drafted and they have special gear that makes them better than average but all take the same damage as everyone else, I don't really want to make an RTd for various reasons.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 12, 2013, 02:10:30 am
Well, while you were busy brainstorming, I just added a massive mountain range to the map.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 02:12:30 am
Well, while you were busy brainstorming, I just added a massive mountain range to the map.

Why did you stop posting actions for my hijack RTD? Are you insulted by it having you be schizophrenic? :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 12, 2013, 02:16:23 am
Well, while you were busy brainstorming, I just added a massive mountain range to the map.

Why did you stop posting actions for my hijack RTD? Are you insulted by it having you be schizophrenic? :P
<><><>ADD MOAR MOUNTAINS TO MAPS

There, also I went ahead and counted how far across the mountain range I added was.
From the farthest points east to west, it's 102 tiles long.
That's 18 short of half the circumference of the planet.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 12, 2013, 02:27:30 am
Hmmm, actually, you know what?
TURN CHANGE!
<create serious Sam and doom guy, get them to destroy the opposition!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 02:31:25 am
Hmmm, actually, you know what?
TURN CHANGE!
<create serious Sam and doom guy, get them to destroy the opposition!

Are you guys planning to keep making NPCs and clones until I hit the character limit?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 12, 2013, 02:33:36 am
Hmmm, actually, you know what?
TURN CHANGE!
<create serious Sam and doom guy, get them to destroy the opposition!

Are you guys planning to keep making NPCs and clones until I hit the character limit?
Hell no! I'm planning on breaking the character limit!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 02:34:38 am
Hmmm, actually, you know what?
TURN CHANGE!
<create serious Sam and doom guy, get them to destroy the opposition!

Are you guys planning to keep making NPCs and clones until I hit the character limit?
Hell no! I'm planning on breaking the character limit!

Has anybody ever had to spread turns across multiple posts?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 12, 2013, 02:36:28 am
Has anybody ever had to spread turns across multiple posts?
You'd be surprised how much a single post can hold.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 02:37:26 am
Has anybody ever had to spread turns across multiple posts?
You'd be surprised how much a single post can hold.
The character limit is ridiculous, if I remember correctly. Was it 7500 or 15000 characters?
Of course, BBCode drains that pretty fast, especially quotes.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 12, 2013, 02:37:43 am
Hmmm, actually, you know what?
TURN CHANGE!
<create serious Sam and doom guy, get them to destroy the opposition!

Are you guys planning to keep making NPCs and clones until I hit the character limit?
Hell no! I'm planning on breaking the character limit!

Has anybody ever had to spread turns across multiple posts?
http://www.bay12forums.com/smf/index.php?topic=123167.msg4222368#msg4222368
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 02:40:36 am
Wow. That is a lot of text.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 12, 2013, 02:40:53 am
Dear lord, that man has some determination.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 12, 2013, 02:42:26 am
Took around 6 months or so IIRC, but he did it.
And it's still going.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 12, 2013, 02:42:44 am
Jesus, what happened there? It's a constant wall of text, I can bearly read it.
[/quote]
Took around 6 months or so IIRC, but he did it.
And it's still going.
I'm. I'm sorry?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 12, 2013, 02:45:39 am
Yep! Most recent turn went up around 2 weeks ago.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 02:51:33 am
Turn will be up tomorrow. I have the player actions done, but there are so many NPCs it's just ridiculous.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 12, 2013, 02:52:50 am
>KILL ALL NPCS


There you go.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 12, 2013, 02:53:42 am
Ohhhhh! Did my action succeed?
Honestly however, feel free to cut down on the characters, Mabey 4 or 3 others max?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 02:58:00 am
Ohhhhh! Did my action succeed?
Honestly however, feel free to cut down on the characters, Mabey 4 or 3 others max?

BWAHAHAHAHAHAHAHA! *snicker*

>KILL ALL NPCS


There you go.

Sadly, that is beyond mastahcheese's power. I might make a rule that clones die after a few turns or something, though.
Either way, enemies and allies alike are now going to be focusing attacks. This should get rid of some NPCs, at least.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 12, 2013, 02:59:41 am
>KILL ALL NPCS WITH KITTY CLAWS



That better?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 12, 2013, 03:12:38 am
Good idea, or make them really weak, like a couple HP, or just make them the focus of attacks so they can die quicker.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 03:21:39 am
Whoops, didn't mean to post.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on November 12, 2013, 08:15:37 am
Hey, mastahcheese, could you PM me if the actual game ever starts back up?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 12, 2013, 08:16:47 am
Hey, mastahcheese, could you PM me if the actual game ever starts back up?
I think that would make world news really :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 11:02:02 am
GWG, I would expect that the title will change.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on November 12, 2013, 11:12:07 am
Yes, but you can't expect what one would expect. This is an unusually insane part of Bay12, after all.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tomcost on November 12, 2013, 11:23:24 am
This is an unusually insane part of Bay12, after all.
By "part", are you talking about the lower boards of Bay12 or specifically this RTD?

If the former, I would argue that we are as insane as DF players, with the difference that DF players only reflect their insanity over complicated mechanics and randomply generated content, while we also do a more active use of imagination.

If the latter, the GM has been one of the sanest people here, in my humble opinion. Or at least regarding the players who had been following the game and actively bumping the thread.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: GreatWyrmGold on November 12, 2013, 11:24:12 am
The latter.

And yeah, the GM has been dealing with the madness well. That does not make the madness less...mad.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 12, 2013, 05:57:01 pm
Thanks, guys!
And yes, I will change the thread title, PM the god players and surviving players, and whatnot.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 12, 2013, 06:02:25 pm
Thanks, guys!
And yes, I will change the thread title, PM the god players and surviving players, and whatnot.
I eagerly await myself. I loved how you ran everything. If I could, I'd pay 10$(Canadian) just to get you motivated.

And I think one thing that will happen is New-Hatvia (which is what I'll call the city-state Mr. Hats will run) and I will get along well at first, and the constructo-mancer will make these god awful fortresses that scare people when they move any direction close to you (and by god awful, I mean horrifyingly scary and armed to the teeth)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on November 12, 2013, 06:30:00 pm
I am ready.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 06:56:40 pm
What will happen when you die? Will you be out of the game?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 12, 2013, 07:18:22 pm
So, when we finish the map in the derail game, will you post the now-finished map, Mapstahcheese? Because I fail to see why you would keep it from us once it's finally finished like that.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 12, 2013, 07:23:41 pm
(Mmm, I mean, games always go along chronological ally with real life, like assasins creed, that one myan apocalypse game, or even serious Sam.

Probably slenderman too, also SCP: containment breach.)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 12, 2013, 07:25:23 pm
And Fallout, too!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 12, 2013, 07:33:54 pm
Actually, fallout is pretty weird chronologically, it seems it progressed fairly normally for the times at about 1980 to 1990 from the computer and car design, but I between there they encountered a massive technological boom, most likely from the aliens from the Easter eggs, and developed these amazing weapons, most of which where still in the style and limits of the times, but were still leaps and bounds above what we have today, at least on weaponry, at this point, something caused WWII for realises this time and nuclear bombs were like confetti, put up everywhere and really annoying, this caused a massive breakdown of the ecosystem and put the character where they are today.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 12, 2013, 08:35:30 pm
Speaking of multiple post updates, I believe near the end of the original perplexicon, Piecewise was putting the player statuses in a second post.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 08:37:53 pm
Speaking of multiple post updates, I believe near the end of the original perplexicon, Piecewise was putting the player statuses in a second post.

Yes, but did he actually have to? You could check by quoting both posts.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 12, 2013, 09:10:55 pm
The answer is yes, and the limit is 40000 characters apparently.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 12, 2013, 09:18:21 pm
Heres a quick derail idea that will benefit me:

I'm making a character in D&D who is a Human Artificer. His alignment is Evil, he wears a black cloak and hood, he is immortal and he carries a hand crossbow as his weapon.

Your job:
Give him some other quirks or personalities and backstory filler, and a d6 will determine if I use it, 1 is hell no, 2 is consideration, 3 is yes with major alterations, 4-5 is a yes with minor alterations, and 6 is everything you said, word for word, he is/has done. Unless it doesn't fit the above things, in which case it will be a critical failure.

Go
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 12, 2013, 09:26:50 pm
Uncontrollable flatulence d3 times a day for d5 minutes

I'm sorry, but you did ask.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 12, 2013, 09:30:29 pm
He has crafted a weapon that can trap monsters and other creatures in extradimensional space, but it's only useable to catch one at a time. He made 3 prototypes; He lost the first (not sure if it works or not), he trapped a rabbit in the second to test if it works, and someone stuck an arrow through the third from a mile away.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 09:31:54 pm
Must laugh evilly after each successful action.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 12, 2013, 09:33:06 pm
Must laugh evilly after each successful action.
Including laughing evilly.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 12, 2013, 09:40:26 pm
Uncontrollable flatulence d3 times a day for d5 minutes

I'm sorry, but you did ask.
((oh dear god))
(2) He has some bowel issues at around lunchtime

He has crafted a weapon that can trap monsters and other creatures in extradimensional space, but it's only useable to catch one at a time. He made 3 prototypes; He lost the first (not sure if it works or not), he trapped a rabbit in the second to test if it works, and someone stuck an arrow through the third from a mile away.
(Crit-failure) My dm wouldn't let me have a bag of holding to start out with. I can make that his goal to create an item that allows him to do SOMETHING like that...

Must laugh evilly after each successful action.
(5) He laughs evilly whenever he successfully does an attack on an enemy

Must laugh evilly after each successful action.
Including laughing evilly.
(3) He can laugh at certain points longer then usual... Mostly during Critical Hits
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 09:41:17 pm
You know what should exist? A RTD advertising thread. You would just post the name and a short description of your RTD, with a link to the thread, and the OP could maybe keep track. It would be a good way to find new RTDs, since the board has a lot of ones that have waitlists.

Do you people think it's a good idea?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: SomeStupidGuy on November 12, 2013, 09:50:51 pm
I think that might be a thing?
Also hi. I've been silently watching the thread since the game stopped being about soldiers and such. :v
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 12, 2013, 09:55:59 pm
You know what should exist? A RTD advertising thread. You would just post the name and a short description of your RTD, with a link to the thread, and the OP could maybe keep track. It would be a good way to find new RTDs, since the board has a lot of ones that have waitlists.

Do you people think it's a good idea?
It sounds like a good idea
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 09:58:07 pm
I think that might be a thing?
Also hi. I've been silently watching the thread since the game stopped being about soldiers and such. :v

There's the RTD Library & Hall of Fame, but it seems to be semi-dead, and it's more about archiving ongoing RTDs than advertising new ones.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 12, 2013, 10:10:38 pm
And then there's the rollers block thread, where we come up with ideas and announce when we act upon those ideas (sort of advertise our games).
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 12, 2013, 10:13:29 pm
And then there's the rollers block thread, where we come up with ideas and announce when we act upon those ideas (sort of advertise our games).

Yeah, but that's only for games created in Roller's Block, and I would expect that the majority of posts are not announcing new games.
With the advertising thread, it would be pretty much entirely games, with maybe some discussion and PTWs.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 13, 2013, 12:47:08 am
What will happen when you die? Will you be out of the game?
I'm not sure yet, but just being "out of the game" doesn't really fit the flair of this game.

So, when we finish the map in the derail game, will you post the now-finished map, Mapstahcheese? Because I fail to see why you would keep it from us once it's finally finished like that.
The map isn't finished, I just did one of the more labor intensive parts of it.
I still have a whole continent left to do.
You know, the one that takes up the other 50% of the planet?

Heres a quick derail idea that will benefit me:

I'm making a character in D&D who is a Human Artificer. His alignment is Evil, he wears a black cloak and hood, he is immortal and he carries a hand crossbow as his weapon.

Go
YES, someone who uses Artificers. I love those guys.
If your GM allows it, go find the Complete Scoundrel book, it has some wicked awesome stuff in there, such as weapon attachments that let you coat weapons with a poison at the push of a button, and new chemicals you can make with alchemy.
There should be some kind of attachment that can hold three of the chemical sprays, and then you can fill them with the QuickFire/QuickFrost/QuickShock chemicals in the book, to bling out your 'bow.
Also, you can still use normal poisons to make your evil cackles all the more pleasurable.
Then combine this with the Artificer powers of infusions, and you'd basically be holding the dark age equivalent of a Star Wars blaster pistol.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 13, 2013, 12:48:45 am
HO HO HO WAIT THAT'S ONLY MILDLY CHEERFUL NEVER MIND~
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 13, 2013, 12:51:13 am
I CAN MAKE IT MORE CHEEFUL.

I'M BOOTING UP GIMP NOW.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 13, 2013, 12:51:48 am
HO HO HO~
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 13, 2013, 01:07:06 am
Ah, yes, loading times. Probably the other advantage of using paint over gimp. Bitmaps, regardless of size, are still simpler than PNGs or whatever you're using for these.
 ;D Sorry, I'll drop it. We'll just keep using our respective programs.

Actually, for Craft to Gem, I'm trying Paint.net for most/all of the images. It's suboptimal, but the scale makes it better than using MSPaint for those pictures. It's leaving artifacts, that's the part I currently don't like. Just look at your orb on the most recent turn, it's still light blue around the edges.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 13, 2013, 01:13:48 am
Ah, yes, loading times. Probably the other advantage of using paint over gimp. Bitmaps, regardless of size, are still simpler than PNGs or whatever you're using for these.
 ;D Sorry, I'll drop it. We'll just keep using our respective programs.

Actually, for Craft to Gem, I'm trying Paint.net for most/all of the images. It's suboptimal, but the scale makes it better than using MSPaint for those pictures. It's leaving artifacts, that's the part I currently don't like. Just look at your orb on the most recent turn, it's still light blue around the edges.

You can disable it leaving artifacts. Click the wavy line with circles.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 13, 2013, 01:27:49 am
DO YOU GUYS KNOW HOW HARD IT IS TO MAKE A FRIGGEN FOREST THE SIZE OF RUSSIA

And the reason I'm using gimp and not some hex mapper tool is because the trees actually extend upwards to partially block the hex above it, to give a pseudo 3D effect.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on November 13, 2013, 03:40:29 am
In toooootally unrelated news I'm making a pokemon database.

So far I'm up to having it read three pokemon from a file. Huzzah! Now to cram all of Kanto in there, and then, THE WORLD!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 13, 2013, 06:19:34 am
He's old and walks with a cane. Preferably one carved with mysterious and plot-relevant images.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on November 13, 2013, 07:17:16 pm
whut.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 13, 2013, 07:26:20 pm
Character creation derail action.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 13, 2013, 07:41:26 pm
EP derail game action:

>Create another derail in the updates thread where players are themselves, that interacts and affects this one where we all control mastahcheese.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 13, 2013, 09:01:47 pm
Leave EP alone! He's already lost 24 sanity just to keep up with you madmen!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 13, 2013, 09:03:09 pm
Leave EP alone! He's already lost 24 sanity just to keep up with you madmen!

The update is still sitting in a tab, completed except for NPC actions. I'll work on it eventually.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 13, 2013, 09:13:21 pm
How much SAN has Mastahcheese lost, I wonder?
I roll for SAN every time I use my computer, though, so it can't be too much more than EP.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 13, 2013, 09:20:56 pm
I got approved by the Eldritch Credit Bureaus to take out a large SAN loan, so I could keep performing my daily functions.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 13, 2013, 09:31:10 pm
Hmmm, actually, you know what?
TURN CHANGE!
<create serious Sam and doom guy, get them to destroy the opposition!

(1-1)You create an evil embodiment of doom named Sam. Whoops.

>Create new races; Kobalds, Goblins and Bugbears, oh my!

(3-1)You fail to do so.

<reform magic into a primarily good focused entity and then tell everyone to attack mop man and evil cloneclone

(4-3)Magic sets you on fire.

Well, while you were busy brainstorming, I just added a massive mountain range to the map.

Why did you stop posting actions for my hijack RTD? Are you insulted by it having you be schizophrenic? :P
<><><>ADD MOAR MOUNTAINS TO MAPS

There, also I went ahead and counted how far across the mountain range I added was.
From the farthest points east to west, it's 102 tiles long.
That's 18 short of half the circumference of the planet.

(4)You add some mountains. The map is mostly complete!

>KILL ALL NPCS WITH KITTY CLAWS



That better?

(4-1)You lightly scratch all NPCs with your kitty claws.

EP derail game action:

>Create another derail in the updates thread where players are themselves, that interacts and affects this one where we all control mastahcheese.

(1-1)You want two games? You're lucky I don't end this one.

===NPC TURN EXTRAVAGANZA===
(5-1)mastahclone strikes Evil Mop Man's mop for 4 damage, but takes 1 damage.
(1-1)Evil Mop Man accidentally hits a wall with his mop, breaking it. One of the wooden shards hits him for 1 damage.
(6-1)Iron Jervis uses a massive Laser Blast on Evil Mop Man, inflicting 6 damage.
(2-1)mastahcloneevilclone chokes on another muffin and takes 2 damage.
(2-1)mastahcloneclone also chokes on a muffin, suffering 2 damage as a result.
(4-1)mastahcloneevilclonegoodclone bakes another two muffins.
(5-1)Man With a Hat obtains yet another hat.
(2-1)Magic extends its influence to the next round.
(6-1)Sam, Embodiment of Doom uses Void Blades. All allies suffer 2 damage! Mastahcloneclone dies!

Spoiler: mastahcheese (click to show/hide)
Spoiler: mastahclone (click to show/hide)
Spoiler: mastahcloneclone (click to show/hide)
Spoiler: Iron Jervis (click to show/hide)

Spoiler: Evil Mop Man (click to show/hide)
Spoiler: mastahcloneevilclone (click to show/hide)

Spoiler: Man With Hat (click to show/hide)
Spoiler: Magic (click to show/hide)

Spoiler: Computer (click to show/hide)
Spoiler: Inventory (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 13, 2013, 09:49:12 pm
How much SAN has Mastahcheese lost, I wonder?
I took a feat, so it works a little differently for me.

As a side note, I finished adding in the Russia sized forest, and spruced (get it?) it up a little.
So now the biggest thing left is the other, larger continent, but since it's mostly desert, it shouldn't be all that hard.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 13, 2013, 09:51:57 pm
>Make bad puns to negate Sam's offensive abilities.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 13, 2013, 10:11:08 pm
<use whiteout, it destroys all allies, but all of the health together is applied on each enime.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: TCM on November 13, 2013, 10:12:00 pm
Are new players still accepted and all?

I'd like to be the first of a new generation to step into this brave new world.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 13, 2013, 10:16:40 pm
Yes! Once I finish the map, I'll go make a little sign up sheet, that will let you choose from some starting stuff to get you running.
The players that are still alive have some special options, of course, but yeah, anyone could join.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 13, 2013, 10:30:34 pm
So what are the current races? we got humans, elves, Lammas, dwarves, scattered wizards, dargons, and, if you'll all me, Threadromancers... Will others have the option of goblins and kobalds?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 13, 2013, 10:45:31 pm
So what are the current races? we got humans, elves, Lammas, dwarves, scattered wizards, dargons, and, if you'll all me, Threadromancers... Will others have the option of goblins and kobalds?
Humans, elves, lamias, and dwarves. The scattered wizards won't be a playable race, rather a power you can get as a king or hero.
The dragons are controlled by the dragon god. And the necromancers would be like the other wizards.
Not sure about other races, thought. I'll think about it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 13, 2013, 10:56:11 pm
So what are the current races? we got humans, elves, Lammas, dwarves, scattered wizards, dargons, and, if you'll all me, Threadromancers... Will others have the option of goblins and kobalds?
Humans, elves, lamias, and dwarves. The scattered wizards won't be a playable race, rather a power you can get as a king or hero.
The dragons are controlled by the dragon god. And the necromancers would be like the other wizards.
Not sure about other races, thought. I'll think about it.
I assume surviving wizards start out as wizards?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 13, 2013, 11:00:13 pm
So what are the current races? we got humans, elves, Lammas, dwarves, scattered wizards, dargons, and, if you'll all me, Threadromancers... Will others have the option of goblins and kobalds?
Humans, elves, lamias, and dwarves. The scattered wizards won't be a playable race, rather a power you can get as a king or hero.
The dragons are controlled by the dragon god. And the necromancers would be like the other wizards.
Not sure about other races, thought. I'll think about it.
I assume surviving wizards start out as wizards?
Yes, they get the wizard perk for free.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 13, 2013, 11:01:10 pm
So what are the current races? we got humans, elves, Lammas, dwarves, scattered wizards, dargons, and, if you'll all me, Threadromancers... Will others have the option of goblins and kobalds?
Humans, elves, lamias, and dwarves. The scattered wizards won't be a playable race, rather a power you can get as a king or hero.
The dragons are controlled by the dragon god. And the necromancers would be like the other wizards.
Not sure about other races, thought. I'll think about it.
So I would be the only "wizard" that would have other "wizards" work for me as my disciples?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 13, 2013, 11:12:05 pm
I doesn't work like that. Your king would be a wizard, if you wanted your officers to have magic, as well, you'd have to get that later.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 13, 2013, 11:22:55 pm
I doesn't work like that. Your king would be a wizard, if you wanted your officers to have magic, as well, you'd have to get that later.
So I'd be the only one to make my entire population since I'm reviving the dead?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 14, 2013, 12:22:22 am
I have plans for if Xantasnake dies, though admittedly I'll be a god and all.
I plan to bring someone named Onol into this game.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 14, 2013, 12:24:36 am
I have plans for if Xantasnake dies, though admittedly I'll be a god and all.
I plan to bring someone named Onol into this game.
Is there some kind of joke in there I'm not getting?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 14, 2013, 12:25:57 am
I have plans for if Xantasnake dies, though admittedly I'll be a god and all.
I plan to bring someone named Onol into this game.
Is there some kind of joke in there I'm not getting?
When I figure out how to get DFFD working and upload a certain DF save I'll place it in my visible sig.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 14, 2013, 12:30:07 am
Oh, is that the adventurer you've been playing as?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 14, 2013, 12:38:00 am
Oh, is that the adventurer you've been playing as?
Actually he was my very best 31.25 adventurer. I recently started playing as him again.
He's ridiculous.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 14, 2013, 12:40:53 am
I have plans for if Xantasnake dies, though admittedly I'll be a god and all.
I plan to bring someone named Onol into this game.
Is there some kind of joke in there I'm not getting?
When I figure out how to get DFFD working and upload a certain DF save I'll place it in my visible sig.
DFFD doesn't work for me either. It's annoying.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 14, 2013, 03:45:01 am
In this new strategy rtd, where will my core skillset as a huge murderous magma serpent come in?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 14, 2013, 04:25:11 am
Aaand got it uploaded. The link's in my sig if you want a display of his awesomeness.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on November 14, 2013, 07:57:00 am
In toooootally unrelated news I'm making a pokemon database.

So far I'm up to having it read three pokemon from a file. Huzzah! Now to cram all of Kanto in there, and then, THE WORLD!

Dang it, you just reminded me of my Emerald play through again. Probably won't be visiting the thread for 48 hours now. POKEMON, Y U SO ADDICTING?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 14, 2013, 10:57:45 am
In toooootally unrelated news I'm making a pokemon database.

So far I'm up to having it read three pokemon from a file. Huzzah! Now to cram all of Kanto in there, and then, THE WORLD!

Dang it, you just reminded me of my Emerald play through again. Probably won't be visiting the thread for 48 hours now. POKEMON, Y U SO ADDICTING?

I remember playing Emerald. It was fun, and maybe even better than Diamond.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 14, 2013, 11:37:51 am
In toooootally unrelated news I'm making a pokemon database.

So far I'm up to having it read three pokemon from a file. Huzzah! Now to cram all of Kanto in there, and then, THE WORLD!

Dang it, you just reminded me of my Emerald play through again. Probably won't be visiting the thread for 48 hours now. POKEMON, Y U SO ADDICTING?

I remember playing Emerald. It was fun, and maybe even better than Diamond.
My favorites are Soul Silver/Heart Gold, X/Y and Ruby/Sapphire/Emerald
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 14, 2013, 02:51:26 pm
So what are the current races? we got humans, elves, Lammas, dwarves, scattered wizards, dargons, and, if you'll all me, Threadromancers... Will others have the option of goblins and kobalds?
And Hatvians.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on November 14, 2013, 03:28:56 pm
I think Hatvians live on Hatvia, not Gia
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 14, 2013, 03:47:22 pm
For now.

For now...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 14, 2013, 06:10:29 pm
For now.

For now...
I fear when they come, the New Hatvians (his race on Gia) will be taken over and then be a body for the hatvians as they take over the world
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: wer6 on November 14, 2013, 06:58:52 pm
I feel like going on the REAL rtd, and becoming A psychotic elf that screws around, fucking shit up by dancing singing and accidentally killing off a race or two.

Spawn as random elf, with A cool looking DANCE CANESWORD
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 14, 2013, 07:02:13 pm
I feel like going on the REAL rtd, and becoming A psychotic elf that screws around, fucking shit up by dancing singing and accidentally killing off a race or two.

Spawn as random elf, with A cool looking DANCE CANESWORD
Reanimate the corpses leftover from the aftermath of the battle of the two Human cities and run the hell away with my new troops
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 14, 2013, 07:20:04 pm
I'm 90% sure we're not posting actions yet.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 14, 2013, 07:47:53 pm
I'm 90% sure we're not posting actions yet.
Just a reminder of how badly I need bodies to make an army. I may have to make a boat out of fingernails in order to get to brain land. It will be called Naglfar
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on November 15, 2013, 03:33:26 am
This has not been posted in for too long.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 15, 2013, 09:11:16 am
In this new strategy rtd, where will my core skillset as a huge murderous magma serpent come in?
Actually, you died.
Twice, in fact.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 15, 2013, 01:22:20 pm
In this new strategy rtd, where will my core skillset as a huge murderous magma serpent come in?
Actually, you died.
Twice, in fact.

In this new strategy RTD, where will my core skillset as the rest of the magma serpents come in?

After ohgodsolong of thread diving, then remembering about the Updates Only thread and finding the relevant post in three seconds...

I got rezzed both times. LONG LIVE MAGMATOPIA
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 15, 2013, 01:55:56 pm
YEAH

Also, Shield User is best skill.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 15, 2013, 06:42:23 pm
I got rezzed both times. LONG LIVE MAGMATOPIA
Oh, I forgot the second one.
In that case, yes, you're still a magma serpent.
When I get around to doing the turn(s) that finalize the Dwarf stage of the game, we'll see if you make it through.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 15, 2013, 07:08:15 pm
That epic climatic battle will end up making it happen if monsters appear into the world or not
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 15, 2013, 07:10:16 pm
If the world is destroyed again, will the gods go fix things again, or will we switch locations?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on November 15, 2013, 07:21:33 pm
I vote for Hatvia to be our next target Play field.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 15, 2013, 07:24:58 pm
If the world is destroyed again, will the gods go fix things again, or will we switch locations?
I vote for Hatvia to be our next target Play field.
I was actually planning on this.

Then a trip for planet flabort when you guys invariably destroy the moon.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gentlefish on November 15, 2013, 07:45:34 pm
But that's no moon meaning we destroyed the planet already.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 15, 2013, 08:00:39 pm
Mmm, Hatvian Death Star, flanked by Tricorner Star Destroyers.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 15, 2013, 09:14:39 pm
Planet flabort already has dibs on Death Stars and Star Destroyers. You'll have to settle for Kyramud  (http://starwars.wikia.com/wiki/Kyramud-type_battleship)ships.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 15, 2013, 09:33:17 pm
I'm not seeing any hat references there. I'll have to disapprove your request, I'm afraid.

Darth Helmet agrees with my decision.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 15, 2013, 09:34:59 pm
So, I expect competition for the sources of magic will be fierce?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 15, 2013, 09:58:58 pm
So, I expect competition for the sources of magic will be fierce?
I think at the fall of magic, all wizards will be trying VERY hard to stop the age of technology from coming. I know I will be since its, you know, my entire NATION
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 15, 2013, 10:11:02 pm
So, I expect competition for the sources of magic will be fierce?
I think at the fall of magic, all wizards will be trying VERY hard to stop the age of technology from coming. I know I will be since its, you know, my entire NATION
I will be pointing and laughing at you as I upgrade my golems with the newest mechanics. Then, when one of you gets the thing, I will send in my robot golem army and steal it so I can become a science wizard.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: aattss on November 15, 2013, 10:22:44 pm
I imagine that as technology progresses, people will remain who they are while becoming cyborgs or otherwise enhanced beings.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 15, 2013, 11:47:05 pm
I may just try and make a "natural" undead, like husks or something from resident evil. Mind you they'd take A LOT to control.

I may invest some points into death magic just to stop elephant parade from destroying the world with a golem army. He can't stop necrosis now before he becomes mechanized, can he?

EDIT:
Am I the only one whos worried about Elephant Parade right now? With an invincible mechanical army that he can just cause to appear out of nowhere? Capable of wiping out any city already with a single fortress that flies? Anyone at all worried?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 15, 2013, 11:57:38 pm
Keep calm, everybody. No need to worry. Yet.

I may just try and make a "natural" undead, like husks or something from resident evil. Mind you they'd take ALOT to control.

I may invest some points into death magic just to stop elephant parade from destroying the world with a golem army. He can't stop necrosis now before he becomes mechanized, can he?

EDIT:
Am I the only one whos worried about Elephant Parade right now? With an invincible mechanical army that he can just cause to appear out of nowhere? Capable of wiping out any city already with a single fortress that flies? Anyone at all worried?

You'd need an
(http://i.imgur.com/Ueao2Qd.png)
to control them? Why?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 16, 2013, 12:03:19 am
Because of the mnemonic triggers in it's blank stare, the common alot is able to control unnaturally stupid creatures such as zombies and husks. For this reason, the SCP foundation has decided to designate alots as a whole species as SCP-473-J.
Containment is far from complete.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 16, 2013, 12:04:43 am
If that thing is the size of what I'm imagining it as, you might want a few of those to herd an army of mindless and very dangerous undead.

And you're threatening to steal stuff and if anyone comes up with an idea you go "not unless my golem army says anything about that."

I swear, you're the strongest power so far, we REALLY don't want you to blow up the planet and kill everything in te matter of ~30 rounds
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 16, 2013, 12:08:42 am
If that thing is the size of what I'm imagining it as, you might want a few of those to herd an army of mindless and very dangerous undead.

And you're threatening to steal stuff and if anyone comes up with an idea you go "not unless my golem army says anything about that."

I swear, you're the strongest power so far, we REALLY don't want you to blow up the planet and kill everything in te matter of ~30 rounds

Well, the golem army doesn't exist yet, and the whole switch-to-technology thing might not work out too well. I still need to fix a few problems with my plans. Anyway, I don't plan to interfere in things much, other than trying to nab all the power relic things and defending my base. You guys assume I plan to go to war, when really I'd rather not.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 16, 2013, 12:12:43 am
Plus everyone's forgotten about me.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 16, 2013, 12:14:33 am
Plus everyone's forgotten about me.
I'm actually tempted at working with you. I need corpses. You want to destroy and kill and have an army at your side. Don't you see that we need each other?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 16, 2013, 12:15:01 am
No, your a very powerful threat. What everyone's forgotten about is the people in PM discussion with mastahcheese about their actions, god powers, and/or planets.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 16, 2013, 12:19:17 am
Xantalos, you should archive mastahcheese's hint post if you haven't already.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 16, 2013, 12:20:46 am
Xantalos, you should archive mastahcheese's hint post if you haven't already.
Which one was this?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 16, 2013, 12:31:32 am
Xantalos, you should archive mastahcheese's hint post if you haven't already.
Which one was this?
The one where he hinted at the locations of the magic thingies.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 16, 2013, 12:32:01 am
Xantalos, you should archive mastahcheese's hint post if you haven't already.
Which one was this?
The one where he hinted at the locations of the magic thingies.
...
Show me it. Xantalos lazy.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 16, 2013, 12:32:44 am
Only thing I can see happening is Xanta snake swallowing BFEL whole and then digging upwards through the rubble of the fortress. He'll struggle with the water, but he'll live and then come out like that giant zombie sperm whale I always think of seeing when I see an ocean biome...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 16, 2013, 12:36:10 am
Xantalos, you should archive mastahcheese's hint post if you haven't already.
Which one was this?
The one where he hinted at the locations of the magic thingies.
...
Show me it. Xantalos lazy.
I'm honestly not sure where it is. I believe it's 10-20 pages back.
From what I remember, these were the hints:
  -One is in somebody's possession. (Does the tower count as being in the builder's possession? Because that would totally be a misleading way to hint at this.)
  -One is buried deep beneath the earth. (Y'know, I think I know what this one is, but I'm not saying.)
  -One is in a faraway land. (I don't know. Terraformer, maybe?)
If I'm wrong, mastahcheese could repost them.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 16, 2013, 12:37:24 am
And as I said far before:
HMM I WONDER IF I'M THE UNDERGROUND ONE
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 16, 2013, 12:52:41 am
Ok, another hint, none of those things I mentioned are living entities.

What everyone's forgotten about is the people in PM discussion with mastahcheese about their actions, god powers, and/or planets.
Also, this.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 16, 2013, 02:40:41 am
Maybe he meant an alotl, rather than an alot

(http://1.bp.blogspot.com/-BHU0uIOYAlY/UI716sE--iI/AAAAAAAAAKw/4VBh41FR-r0/s640/SAM_1432.JPG)

It sees your soul.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 16, 2013, 02:43:30 am
Those things are so adorable.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 16, 2013, 02:58:49 am
D'aww.

Also mastahcheese, how do you think the adventurer guy linked in my sig would fare in this world?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on November 16, 2013, 10:28:20 am
Nothing can escape the entire mountainhome collapsing. NOTHING
except me
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 16, 2013, 11:18:08 am
Nothing can escape the entire mountainhome collapsing. NOTHING
except me
DING! Already escaped that.
also:
Only thing I can see happening is Xanta snake swallowing BFEL whole and then digging upwards through the rubble of the fortress. He'll struggle with the water, but he'll live and then come out like that giant zombie sperm whale I always think of seeing when I see an ocean biome...
I get AT LEAST a FOUR on EVERY "don't die" roll. So its more up-in-the-air then you might think.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 16, 2013, 03:25:32 pm
Nothing can escape the entire mountainhome collapsing. NOTHING
except me
DING! Already escaped that.
also:
Only thing I can see happening is Xanta snake swallowing BFEL whole and then digging upwards through the rubble of the fortress. He'll struggle with the water, but he'll live and then come out like that giant zombie sperm whale I always think of seeing when I see an ocean biome...
I get AT LEAST a FOUR on EVERY "don't die" roll. So its more up-in-the-air then you might think.

Well... How does diseases and husk clouds fare against you? Not that I plan on doing so, but disease is probably the only enemy that ignores armor and wards
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 16, 2013, 10:26:00 pm
Also mastahcheese, how do you think the adventurer guy linked in my sig would fare in this world?
Haven't gotten around to reading it, what's he like?

I get AT LEAST a FOUR on EVERY "don't die" roll. So its more up-in-the-air then you might think.
Well... How does diseases and husk clouds fare against you? Not that I plan on doing so, but disease is probably the only enemy that ignores armor and wards
diseases= He can't get sick because microbes can't penetrate the suit. It's space worthy.
husk clouds= Same thing as above, you have to actually get touched by it to take effect.

You could stick him on a nuclear missile leaving the planet's atmosphere, and he'd likely survive.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 16, 2013, 10:29:35 pm
4 words: Legendary +52 Shield User.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 16, 2013, 10:42:41 pm
4 words: Legendary +52 Shield User.
I'd say he'd fair quite well.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 16, 2013, 10:45:27 pm
Good!
He's also legendary in several other skills, but the ridiculous skill he has with blocking stuff is what makes him invulnerable.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 16, 2013, 11:22:14 pm
I'm going to post another derail game turn in a bit, but you'll have to repost actions. I'm not going back 5 pages and quoting everything.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 17, 2013, 01:22:31 am
Hmmm... So BFEL is invulnerable until he dies of old age? What about rust for golems and the armor?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 17, 2013, 01:45:32 am
Alright then, I'll do that:
<use white destruction which makes all the allies die but the enimies take the same damage as all of the health combined.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 17, 2013, 01:56:25 am
Hmmm... So BFEL is invulnerable until he dies of old age? What about rust for golems and the armor?
Not invulnerable, just very hard to kill.

Also, git off mah thread, you hippies! (http://www.bay12forums.com/smf/index.php?topic=133329.new#new)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 17, 2013, 07:37:29 am
Hmmm... So BFEL is invulnerable until he dies of old age? What about rust for golems and the armor?
Not invulnerable, just very hard to kill.

Also, git off mah thread, you hippies! (http://www.bay12forums.com/smf/index.php?topic=133329.new#new)
You poor fool. Now you're going to have twice the derails :D!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 17, 2013, 11:24:26 am
Hmmm... So BFEL is invulnerable until he dies of old age? What about rust for golems and the armor?
Not invulnerable, just very hard to kill.

Also, git off mah thread, you hippies! (http://www.bay12forums.com/smf/index.php?topic=133329.new#new)
You poor fool. Now you're going to have twice the derails :D!
Derail game has been reset and moved to that thread. Also, I doubt this will stop derails.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 17, 2013, 01:49:38 pm
It will, at least, slow down the rate at which forum games are made








I JUST JINXED IT
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 17, 2013, 07:38:49 pm
Oh sorry, could you make your invisible text larger? I couldn't read it very well, even with squinting.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 17, 2013, 07:46:04 pm
Just copy paste onto the quick reply bar, tis easy.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 17, 2013, 07:48:30 pm
Oh sorry, could you make your invisible text larger? I couldn't read it very well, even with squinting.
I thought it was an image that wouldn't load :P.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 17, 2013, 09:11:07 pm
Oh look, derails!
Right after he started the derail thread.

Anyway, my RtD "Rosedale" just updated, after a wait to rival Mastahcheese himself :P
So Remuthra, Dorsid, and everyone else who's in that get over there and take a look!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 17, 2013, 09:19:43 pm
Oh look, derails!
Right after he started the derail thread.

Anyway, my RtD "Rosedale" just updated, after a wait to rival Mastahcheese himself :P
So Remuthra, Dorsid, and everyone else who's in that get over there and take a look!
I looked. Then I wondered what this dream you were talking about was.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 18, 2013, 08:17:31 am
Oh look, derails!
Right after he started the derail thread.

Anyway, my RtD "Rosedale" just updated, after a wait to rival Mastahcheese himself :P
So Remuthra, Dorsid, and everyone else who's in that get over there and take a look!
I looked. Then I wondered what this dream you were talking about was.
...Well crap. Guess one of my many SECRETS is getting revealed early.
Specifically, after awhile I may go back and edit certain things so that you guys can "forget" possibly key information naturally :P
I keep a backup of said info, in this case the opening shared dream, BUT IF YOU DO IT IT IS TOTALLY CHEATING SO DONT DO IT XD.

But yeah, long story short on that, game started with a creepy shared dream, important bits are still in the edited info. Specifically the "you don't remember your name" part and the "Rosedale" part.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 19, 2013, 01:43:48 am
...Well crap. Guess one of my many SECRETS is getting revealed early.
Specifically, after awhile I may go back and edit certain things so that you guys can "forget" possibly key information naturally :P
I keep a backup of said info, in this case the opening shared dream, BUT IF YOU DO IT IT IS TOTALLY CHEATING SO DONT DO IT XD.

But yeah, long story short on that, game started with a creepy shared dream, important bits are still in the edited info. Specifically the "you don't remember your name" part and the "Rosedale" part.
I actually had the idea of doing this in a future game, where the past gets edited as you go further along.
Only it would be the actual past, not just memories.
But still nice to see someone beat me to it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 19, 2013, 07:47:36 am
Hmmm... So BFEL is invulnerable until he dies of old age? What about rust for golems and the armor?
I'm pretty sure my armor can't rust.
It would be kinda silly for it to literally BLOCK THE POWERS OF THE GODS yet collapse in the face of OXYGEN.

...Well crap. Guess one of my many SECRETS is getting revealed early.
Specifically, after awhile I may go back and edit certain things so that you guys can "forget" possibly key information naturally :P
I keep a backup of said info, in this case the opening shared dream, BUT IF YOU DO IT IT IS TOTALLY CHEATING SO DONT DO IT XD.

But yeah, long story short on that, game started with a creepy shared dream, important bits are still in the edited info. Specifically the "you don't remember your name" part and the "Rosedale" part.
I actually had the idea of doing this in a future game, where the past gets edited as you go further along.
Only it would be the actual past, not just memories.
But still nice to see someone beat me to it.
And the actual past IS edited slightly, particularly in the form that when Fniff quit, he literally disappeared from the universe, along with all memory of him (though knowing my players someone will still try and do so, they LOVE to kill my atmosphere :P)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 20, 2013, 11:34:38 am
This thread.

                so derail
                                                   derail is here
much amaze.          so amaze
           
            so doge
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 22, 2013, 12:08:07 pm
(http://i.imgur.com/hp4Soj1.png)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 22, 2013, 08:36:20 pm
I am confused by this bizarre image.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 22, 2013, 10:42:13 pm
I am confused by this bizarre image.
As am I.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 22, 2013, 10:47:26 pm
.dlob esrever ni snoitca tsoP

?od uoy od tahW !sdrawkcab tub emas eht si gnihtyrevE !dlrow rorrim eht ot emocleW

~emaG noitcelfeR ehT~
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 22, 2013, 10:50:49 pm
.dlob esrever ni snoitca tsoP

?od uoy od tahW !sdrawkcab tub emas eht si gnihtyrevE !dlrow rorrim eht ot emocleW

~emaG noitcelfeR ehT~
Take it to the Derail Thread (http://www.bay12forums.com/smf/index.php?topic=133329.msg4769047#msg4769047), you jerk!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 22, 2013, 10:53:16 pm
.dlob esrever ni snoitca tsoP

?od uoy od tahW !sdrawkcab tub emas eht si gnihtyrevE !dlrow rorrim eht ot emocleW

~emaG noitcelfeR ehT~
Take it to the Derail Thread (http://www.bay12forums.com/smf/index.php?topic=133329.msg4769047#msg4769047), you jerk!
This is a reverse derail. Derails go in the derail thread. Therefore, the opposite of a derail would go in the main thread.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 22, 2013, 11:11:14 pm
.yltcaxE
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on November 22, 2013, 11:33:52 pm
Aw, he basically just made it. We can at least humor him and use the derail thread for a while before we start derailing the others.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 23, 2013, 09:23:45 am
!EZEERB DNA SSARG EHT NI YLEERF NUR NAC SLIARED SUOICERP RUO TAHT OS ,EREH EMAG EHT EVAH TSUM EM !ON

dearht eht liareD

EMAG EHT TSOL I OSLA
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 23, 2013, 09:27:41 am
.llew sa desrever yllacitrev eb ot toG .dexiF
EMAG EHT TSOL I OSLA

dearth eht liareD

!EZEERB DNA SSARG EHT NI YLEERF NUR NAC SLIARED SUOICERP RUO TAHT OS ,EREH EMAG EHT EVAH TSUM EM !ON
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on November 23, 2013, 09:32:40 am
You spelled thread wrong
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 23, 2013, 09:50:46 pm
You spelled thread wrong
Which is why I fixed it like two seconds later. HOW DID YOU PEOPLE EVEN NOTICE THAT?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 23, 2013, 09:51:57 pm
You spelled thread wrong
Which is why I fixed it like two seconds later. HOW DID YOU PEOPLE EVEN NOTICE THAT?
Maybe because I froze it in time beforehand?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 23, 2013, 09:52:50 pm
You spelled thread wrong
Which is why I fixed it like two seconds later. HOW DID YOU PEOPLE EVEN NOTICE THAT?
Maybe because I froze it in time beforehand?
I like how you guys noticed that but didn't notice that you lost the game.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 23, 2013, 09:54:04 pm
You spelled thread wrong
Which is why I fixed it like two seconds later. HOW DID YOU PEOPLE EVEN NOTICE THAT?
Maybe because I froze it in time beforehand?
I like how you guys noticed that but didn't notice that you lost the game.
I activate my selective dyslexia! I am immune!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 23, 2013, 09:59:26 pm
You spelled thread wrong
Which is why I fixed it like two seconds later. HOW DID YOU PEOPLE EVEN NOTICE THAT?
Maybe because I froze it in time beforehand?
I like how you guys noticed that but didn't notice that you lost the game.
I activate my selective dyslexia! I am immune!
I sent a request to the National Department Fish and Games to take me off of that plan.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Lukeinator on November 24, 2013, 07:27:34 am
I keep looking at this derail and wish I hadn't.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 24, 2013, 07:34:54 am
!EZEERB DNA SSARG EHT NI YLEERF NUR NAC SLIARED SUOICERP RUO TAHT OS ,EREH EMAG EHT EVAH TSUM EM !ON

dearht eht liareD

EMAG EHT TSOL I OSLA
!robal artxe ot eud ylthgils sesaercni pam eht no ssergorP
.evals tsohg dezinoga yllanrete na sa luos ruoy sekat neht ,noitnem ot elbirroh oot rennam a ni uoy sllik ,eseehC fo retsaM eht ,redael riehT .sdoG soahC eht yb nopu teseb era uoY (5)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 24, 2013, 09:42:13 am
!EZEERB DNA SSARG EHT NI YLEERF NUR NAC SLIARED SUOICERP RUO TAHT OS ,EREH EMAG EHT EVAH TSUM EM !ON

dearht eht liareD

EMAG EHT TSOL I OSLA
!robal artxe ot eud ylthgils sesaercni pam eht no ssergorP
.evals tsohg dezinoga yllanrete na sa luos ruoy sekat neht ,noitnem ot elbirroh oot rennam a ni uoy sllik ,eseehC fo retsaM eht ,redael riehT .sdoG soahC eht yb nopu teseb era uoY (5)

1. Your mixing up your derail games.
2. Don't have a soul, destroyed it a long time ago.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 24, 2013, 09:47:14 am
!EZEERB DNA SSARG EHT NI YLEERF NUR NAC SLIARED SUOICERP RUO TAHT OS ,EREH EMAG EHT EVAH TSUM EM !ON

dearht eht liareD

EMAG EHT TSOL I OSLA
!robal artxe ot eud ylthgils sesaercni pam eht no ssergorP
.evals tsohg dezinoga yllanrete na sa luos ruoy sekat neht ,noitnem ot elbirroh oot rennam a ni uoy sllik ,eseehC fo retsaM eht ,redael riehT .sdoG soahC eht yb nopu teseb era uoY (5)

1. Your mixing up your derail games.
2. Don't have a soul, destroyed it a long time ago.
Nope, that was an intentional reference there.

The seseehC fo retsaM has the power to steal your soul in a brutal and gruesome way before you even lost it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 24, 2013, 10:19:52 am
I didn't LOSE it, I DESTROYED it. So it couldn't be stolen.

Souls are pretty much a leash when you think about it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 24, 2013, 02:16:36 pm
Did you check for dark gods when you were destroying it?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 25, 2013, 01:58:22 am
I keep looking at this derail and wish I hadn't.
I know, I'm beginning to consider making this the OOC thread, and starting a new thread when the map is done for the actual game.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 25, 2013, 03:12:50 am
Don't kill our madness mastacheese! Instead, if excessive derailings cayse an Action to be missed, tough. That should teach "em to sit down and shut up.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 25, 2013, 03:14:22 am
I keep looking at this derail and wish I hadn't.
I know, I'm beginning to consider making this the OOC thread, and starting a new thread when the map is done for the actual game.
But derails are all part of the fun!
Protip: create a new post as soon as you post a turn and add actions as they appear.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 26, 2013, 04:01:42 pm
pam fo ssergorp ot sa eriuqnI
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 26, 2013, 06:16:35 pm
eigdew ecaps evitagen a edarap tnahpele evig
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 28, 2013, 03:07:10 am
Negative space wedgies are not a joke!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 28, 2013, 09:18:15 am
pam fo ssergorp ot sa eriuqnI
.pu ti deeps ot detnaw eno fi ,taob retsaf a evah ot pleh dluow tI .dehsinif tnecrep ytxis si pam ehT (3=2+1)

eigdew ecaps evitagen a edarap tnahpele evig
.daetsni esuoh sih ta sgge-itna worht uoy os ,mih dnif tnac ylevitagen uoY (3)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 28, 2013, 11:00:50 am
thus presumably detonating with the force of a small nuclear device?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 28, 2013, 02:16:31 pm
thus presumably detonating with the force of a small nuclear device?
Yes. Also, he sues you for damages.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 29, 2013, 08:54:02 am
So MastahCheese, I was thinking about the civ stage and I was wondering if diplomatic marriages and the like will be taken into account.

Speaking of which what would marriage be like between species, I mean are different species able to procreate?

Is Dorf!BFEL's unit now a magma snake? Because that could be awkward/lethal/really kinky depending on the partners fire resistance.

And since we're on the topic of fire resistance can dragons do that "transform to different species to have bowchicawowwow" thing that happens in fantasy?

And if my character, as a prophet of Xantalos, got it on with a dragon broad would the resulting offspring be some superstrong abomination torn between two opposing gods?

Because these are all vaginamate questions. I mean legitimate. Legitimate is what I said.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dansmithers on November 29, 2013, 12:54:32 pm
Is Dorf!BFEL's unit now a magma snake? Because that could be awkward/lethal/really kinky depending on the partners fire resistance.

sigged
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on November 29, 2013, 06:18:21 pm
Mastacheese! Y U no master mapmaking?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 29, 2013, 06:50:01 pm
Mastacheese! Y U no master mapmaking?
Because he's mastah procrastinating?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on November 29, 2013, 11:09:35 pm
So MastahCheese, I was thinking about the civ stage and I was wondering if diplomatic marriages and the like will be taken into account.
Speaking of which what would marriage be like between species, I mean are different species able to procreate?
Is Dorf!BFEL's unit now a magma snake? Because that could be awkward/lethal/really kinky depending on the partners fire resistance.
And since we're on the topic of fire resistance can dragons do that "transform to different species to have bowchicawowwow" thing that happens in fantasy?
And if my character, as a prophet of Xantalos, got it on with a dragon broad would the resulting offspring be some superstrong abomination torn between two opposing gods?
Because these are all vaginamate questions. I mean legitimate. Legitimate is what I said.
You should have seen my face as I read through this, as I'm sure my expression grew in WTF as I went along.
Haven't thought about diplomatic marriages.
For interspecies breeding, I'm assuming that none of them are biologically compatible, (except for Lamias, they can breed with anyone, and will always produce more Lamias.) This includes human/elfs, so no half-elves.
Dorf!BFEL is still a dwarf.
Dragons cannot transform.
As for being with a dragon for the purpose of super babies, I'm just going to say "No" to that whole line of questioning.

Mastacheese! Y U no master mapmaking?
Because he's mastah procrastinating?
This, I haven't really felt up to it lately.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 30, 2013, 12:14:52 am
And if my character, as a prophet of Xantalos, got it on with a dragon broad would the resulting offspring be some superstrong abomination torn between two opposing gods?
Because these are all vaginamate questions. I mean legitimate. Legitimate is what I said.
As for being with a dragon for the purpose of super babies, I'm just going to say "No" to that whole line of questioning.
illllll just be taking this, thankyouverymuch.

edit: kind of sad, really, this took up my whole sig space and I have no idea how to link to the sig thread, eh, ill just go with the old fashioned method, when I can be arsed.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 30, 2013, 08:11:17 am
And if my character, as a prophet of Xantalos, got it on with a dragon broad would the resulting offspring be some superstrong abomination torn between two opposing gods?
Because these are all vaginamate questions. I mean legitimate. Legitimate is what I said.
As for being with a dragon for the purpose of super babies, I'm just going to say "No" to that whole line of questioning.
illllll just be taking this, thankyouverymuch.

edit: kind of sad, really, this took up my whole sig space and I have no idea how to link to the sig thread, eh, ill just go with the old fashioned method, when I can be arsed.
Muahahahahaaaa!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on November 30, 2013, 09:40:48 am
Wow, that post has gotten me into two sigs already :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 30, 2013, 05:52:46 pm
Also, what mating with a dragon would've gotten you was an asskicking from both gods before you could do the deed. :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 30, 2013, 06:48:53 pm
Not from me, though! I would have blessed you!

Because INSANITY.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on November 30, 2013, 06:51:08 pm
That's not insanity, that's just sex.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 30, 2013, 07:06:05 pm
Yeah, but he's crazy enough to try it. Even with two gods stating they'll smite him.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Execute/Dumbo.exe on November 30, 2013, 09:54:42 pm
DAMMIT, AND I WANT TO MAKE A LINK TO THE SIG THREAD! WHY IS THERE SO MUCH HUMOR GOLD!

WHYYYYYYYYYYYYYY!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on November 30, 2013, 10:06:07 pm
DAMMIT, AND I WANT TO MAKE A LINK TO THE SIG THREAD! WHY IS THERE SO MUCH HUMOR GOLD!

WHYYYYYYYYYYYYYY!
Yes, yes, feel the pain...
It's <url={I AM A URL OF THE PAGE YOU WANT TO LINK TO}>. >=].
Especially since I could just tell you at this point how to do it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on November 30, 2013, 10:08:06 pm
DAMMIT, AND I WANT TO MAKE A LINK TO THE SIG THREAD! WHY IS THERE SO MUCH HUMOR GOLD!

WHYYYYYYYYYYYYYY!

Do you not know how? Add this to your signature.
Code: [Select]
[url=(insert your sig thread post's url here)]Sig thread.[/url]
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 01, 2013, 12:19:17 pm
Also, what mating with a dragon would've gotten you was an asskicking from both gods before you could do the deed. :P
I would think that you at least would approve somewhat, seeing as its basically a corruption of your archnemesis' favored race :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 03, 2013, 03:32:06 pm
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 03, 2013, 03:37:21 pm
Spoiler your over-large awesome please. And please label spoiler with a warning. We dont need to go blind here, do we?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 03, 2013, 06:34:26 pm
I'm posting here to point out that I haven't forgotten this, I just haven't had a good length of time for working on it, due to RL things.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on December 03, 2013, 06:37:58 pm
Finish it. FINISH IT. FINISH IT!!!... OR I WILL THROW HORRIBLE ANIMATIONS AT YOU!!!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 03, 2013, 07:01:28 pm
Finish it. FINISH IT. FINISH IT!!!... OR I WILL THROW HORRIBLE ANIMATIONS AT YOU!!!
I HAVE FAR FAR WORSE ONES.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 03, 2013, 07:03:26 pm
Finish it. FINISH IT. FINISH IT!!!... OR I WILL THROW HORRIBLE ANIMATIONS AT YOU!!!
I HAVE FAR FAR WORSE ONES.
As bad as this?

I R ANIMITATED.
    O
   \|/
    |
   /\
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 03, 2013, 07:52:38 pm
Finish it. FINISH IT. FINISH IT!!!... OR I WILL THROW HORRIBLE ANIMATIONS AT YOU!!!
I HAVE FAR FAR WORSE ONES.
As bad as this?

I R ANIMITATED.
    O
   \|/
    |
   /\
Well, it's not animated, but...
Spoiler (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 03, 2013, 07:54:26 pm
Finish it. FINISH IT. FINISH IT!!!... OR I WILL THROW HORRIBLE ANIMATIONS AT YOU!!!
I HAVE FAR FAR WORSE ONES.
As bad as this?

I R ANIMITATED.
    O
   \|/
    |
   /\
Well, it's not animated, but...
Spoiler (click to show/hide)
I commend you for your image. And yes, actually, my drawing uses a highly avant-garde one-frame animation technique.

*Pretentious moustache tug*
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 03, 2013, 07:58:02 pm
Oh god... Elephant parades artwork always brings me to tears in laughter
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 03, 2013, 08:19:52 pm
Oh god... Elephant parades artwork always brings me to tears in laughter
Yeah, I'll have to add it to my sig, now.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 03, 2013, 08:26:04 pm
Oh god... Elephant parades artwork always brings me to tears in laughter
Yeah, I'll have to add it to my sig, now.
I think after the next end of this world, you'll need another sig thread for your sigs...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on December 03, 2013, 10:01:16 pm
Like GWGs? Or a whole new thread?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 03, 2013, 10:05:08 pm
Someone needs to set up a Mastahcheese Sig Depot.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 03, 2013, 10:14:26 pm
Someone needs to set up a Mastahcheese Sig Depot.

Where we quote all the things he sigs? And his sig posts?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 03, 2013, 10:17:44 pm
Someone needs to set up a Mastahcheese Sig Depot.
How about you use that space in the RtDRDD Update Thread Xantalos made?

You know, the post he reserved for just that purpose?

Also, I did some work on the map.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 03, 2013, 10:21:21 pm
Someone needs to set up a Mastahcheese Sig Depot.
How about you use that space in the RtDRDD Update Thread Xantalos made?

You know, the post he reserved for just that purpose?

Also, I did some work on the map.
Huzzah!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 03, 2013, 10:23:24 pm
Huzzah!
I know!
The Far Continent is no longer a random giant square, it has form now.

I took a very lazy way of going about doing it, but I actually kinda like the way it transitions into ocean, now.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 03, 2013, 10:24:40 pm
Huzzah!
I know!
The Far Continent is no longer a random giant square, it has form now.

I took a very lazy way of going about doing it, but I actually kinda like the way it transitions into ocean, now.
Keep going! at this rate, without distractions (which is nigh impossible for you or anyone else on this thread) you could be done by... uhh...

Next week! :o
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 03, 2013, 10:26:09 pm
Huzzah!
I know!
The Far Continent is no longer a random giant square, it has form now.
I took a very lazy way of going about doing it, but I actually kinda like the way it transitions into ocean, now.
Keep going! at this rate, without distractions (which is nigh impossible for you or anyone else on this thread) you could be done by... uhh...
Next week! :o
I'm hoping I'll get done before Toady releases the new version.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 03, 2013, 10:29:57 pm
Huzzah!
I know!
The Far Continent is no longer a random giant square, it has form now.
I took a very lazy way of going about doing it, but I actually kinda like the way it transitions into ocean, now.
Keep going! at this rate, without distractions (which is nigh impossible for you or anyone else on this thread) you could be done by... uhh...
Next week! :o
I'm hoping I'll get done before Toady releases the new version.
... I don't know what to be more excited for, because they both took so damn long for each!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on December 04, 2013, 01:25:30 am
Alright, I'm setting something up for the future (After I finish off the first mission of craft to gem (update tomorrow, I hope), and after 13 Layers of Hell), but this is a long term project.
Taking bets on whether the new DF version releases first, or Mastahcheese finishes the map first.
1:2 odds on both right now, using fl-ABORT tokens as currency. 50 starting tokens if you haven't done anything with fl-ABORT tokens yet (no-one should have), You can bet as many as you want. fl-ABORT tokens have no value outside betting minigames on these forums, or a singular upcoming RtD designed around them. You may bet more tokens than you have, having negative tokens does not disqualify you for future betting, nor does any debt apply.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 04, 2013, 01:26:45 am
Alright, I'm setting something up for the future (After I finish off the first mission of craft to gem (update tomorrow, I hope), and after 13 Layers of Hell), but this is a long term project.
Taking bets on whether the new DF version releases first, or Mastahcheese finishes the map first.
1:2 odds on both right now, using fl-ABORT tokens as currency. 50 starting tokens if you haven't done anything with fl-ABORT tokens yet (no-one should have), You can bet as many as you want. fl-ABORT tokens have no value outside betting minigames on these forums, or a singular upcoming RtD designed around them.

I bet all 50 on DF2013/2014 being released before the map is done.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 04, 2013, 01:29:10 am
I'm gonna wait on mine. I think if enough votes are against him, mastacheese will work harder to piss everyone off and then THATS when I cast mine in :P
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 04, 2013, 02:59:02 am
we can bet more than we have? One Billion tokens on mastacheese finishing before the update
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 04, 2013, 07:31:10 am
we can bet more than we have? One Billion tokens on mastacheese finishing before the update
I raise you INFINITY+1 tokens. Also on mastacheese finishing first.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: squidgen on December 04, 2013, 08:32:23 am
So MastahCheese, I was thinking about the civ stage and I was wondering if diplomatic marriages and the like will be taken into account.

Speaking of which what would marriage be like between species, I mean are different species able to procreate?

Is Dorf!BFEL's unit now a magma snake? Because that could be awkward/lethal/really kinky depending on the partners fire resistance.

And since we're on the topic of fire resistance can dragons do that "transform to different species to have bowchicawowwow" thing that happens in fantasy?

And if my character, as a prophet of Xantalos, got it on with a dragon broad would the resulting offspring be some superstrong abomination torn between two opposing gods?

Because these are all vaginamate questions. I mean legitimate. Legitimate is what I said.

I checked this thread for the first time in a long time. And this is what I find.


Why? Just why?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 04, 2013, 02:01:34 pm
So MastahCheese, I was thinking about the civ stage and I was wondering if diplomatic marriages and the like will be taken into account.

Speaking of which what would marriage be like between species, I mean are different species able to procreate?

Is Dorf!BFEL's unit now a magma snake? Because that could be awkward/lethal/really kinky depending on the partners fire resistance.

And since we're on the topic of fire resistance can dragons do that "transform to different species to have bowchicawowwow" thing that happens in fantasy?

And if my character, as a prophet of Xantalos, got it on with a dragon broad would the resulting offspring be some superstrong abomination torn between two opposing gods?

Because these are all vaginamate questions. I mean legitimate. Legitimate is what I said.

I checked this thread for the first time in a long time. And this is what I find.


Why? Just why?
Because you weren't huddling in a corner rocking back and forth while muttering to yourself.
Had to fix that you see. Its in my contract.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on December 04, 2013, 02:02:30 pm
You need to complete Article 6, by the way.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 04, 2013, 06:30:27 pm
I'm gonna wait on mine. I think if enough votes are against him, mastacheese will work harder to piss everyone off and then THATS when I cast mine in :P
I have a theory that that's why he made it.

Am I allowed to vote on this?
I mean, I kinda directly control it.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 04, 2013, 07:59:01 pm
I'm gonna wait on mine. I think if enough votes are against him, mastacheese will work harder to piss everyone off and then THATS when I cast mine in :P
I have a theory that that's why he made it.

Am I allowed to vote on this?
I mean, I kinda directly control it.
VOTE FOR YOURSELF AND FINISH IT OFF! YOU GET BONUSES!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: flabort on December 04, 2013, 08:27:01 pm
Sure. This is not the only thing fl-ABORT tokens are going to be used to bet on.

Also, 1 billion tokens bet accepted from Dorsidwarf. I'm considering BFEL's bet to be (1/(0+1)), or 1.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 04, 2013, 11:31:33 pm
I actually had a similar thought of this kind, where people would be bonuses they could use through multiple sources.
As a sort of meta-currency. But I like fl-ABORTs more.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 05, 2013, 06:52:17 am
I actually had a similar thought of this kind, where people would be bonuses they could use through multiple sources.
As a sort of meta-currency. But I like fl-ABORTs more.
Like Perversity in Paranoia.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 07, 2013, 05:00:09 am
BUMP

waitno.



I declare war on the Least Drawn Continent. initate settlement on the First Land.


Spoiler (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 07, 2013, 10:21:52 am
BUMP

waitno.



I declare war on the Least Drawn Continent. initate settlement on the First Land.


Spoiler (click to show/hide)

Follow the river to the greatest lake, and embark upon its shores.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Coolrune206 on December 07, 2013, 10:23:57 am
Follow BFEL on his ship/way of transportation. When we get there, move to the other side of the lake-shore and build a boat-house there so we can travel over water.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 07, 2013, 11:28:28 am
I start at that small lake in the mountans, and dig me a hole.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: poketwo on December 07, 2013, 11:37:43 am
go to the northern-middle river and build a fishing place.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 07, 2013, 12:02:22 pm

Follow the river to the greatest lake, and embark upon its shores.
Follow BFEL on his ship/way of transportation. When we get there, move to the other side of the lake-shore and build a boat-house there so we can travel over water.
I start at that small lake in the mountans, and dig me a hole.
go to the northern-middle river and build a fishing place.

THE LAND HAS BEEN SETTLED! COURAGE WILL GROW! NATIONS SHALL ARISE
(http://i.imgur.com/ubRUhnI.png)

Your settlements are small. But they shall grow. The land is not bountiful for you, but neither is it poor. Your food stores are full, but may not last the coming winter.

-It has become Autumn, 732-
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 07, 2013, 12:03:28 pm
Settle in the crescent bay to the west
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 07, 2013, 12:04:47 pm
Set up a camp on the island down in the bottom.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 07, 2013, 12:05:54 pm
Settle in the crescent bay to the west

Which one? There are three.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 07, 2013, 12:06:32 pm
EDIT: Nevermind.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 07, 2013, 12:09:15 pm
Set up farms along the river and lake, and get plans up to build a road to the river everyone is on.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 07, 2013, 12:10:51 pm
The northern one, with the island off its coast
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: poketwo on December 07, 2013, 01:12:53 pm
build farms, survey possible sources of wealth. Also minerals. 
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on December 07, 2013, 01:15:51 pm
Settle,on island to the south.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 07, 2013, 01:18:05 pm
Settle sky using flying fortress.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 07, 2013, 01:20:02 pm
Settle,on island to the south.
Leave this sacred place, mortal! Your kind will find only doom here!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 07, 2013, 01:23:53 pm
Settle sky using flying fortress.
What part of the sky?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 07, 2013, 01:53:12 pm
Settle sky using flying fortress.
What part of the sky?
The center of the continent.

We're pretty much just derailing the thread with completely unrelated things now.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 07, 2013, 02:04:04 pm
Settle in the crescent bay to the west
Set up a camp on the island down in the bottom.
Settle,on island to the south.
Late to the party: Settlers of Tardiness
 You arrive later, delayed by storms. You hope you have supplies to last the winter.
(http://i.imgur.com/idn9sV9.png)

Set up farms along the river and lake, and get plans up to build a road to the river everyone is on.
Your crew take well to farming, plowing the land and seeding crops for the spring. You have the less botanically-minded members of your colony clear a road up to the hill ridge.

Settle sky using flying fortress.
After three months of sailing across wind-tossed seas, the crew do not take well to your proclamation that your city will be built 'in the sky'. They throw you overboard and land at Highmax's settlement, adding themselves to the colony.

Settle,on island to the south.
Leave this sacred place, mortal! Your kind will find only doom here!
Relations are strained on the southern isle, but it has not yet come to blows

build farms, survey possible sources of wealth. Also minerals. 
Your crew build well, but you find no minerals in the soft loam of your new home. Your lookout reports seeing something happening at the ridge of the East Mountain.

-Autumn is waning-
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 07, 2013, 02:06:20 pm
Be mad scientist. Construct another fortress.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 07, 2013, 02:09:45 pm
Settle along road, continue building it to Poketwo for trade.
Also, start fishing and look for mineral resources while building homes.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 07, 2013, 02:13:27 pm
Dig underground warrens for shelter. Begin hunting to store enough food to finish our constructions. Begin construction of the Dark Gate within the subterranean darkness.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: poketwo on December 07, 2013, 02:16:10 pm
Investigate what is happening at the rig of the eastern mountain, try experimenting with different crops.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on December 07, 2013, 02:55:54 pm
Expand across northern end of Island. Build wall from one end of coast to other. Don't forgot to build farms and towns.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 07, 2013, 03:27:01 pm
Be mad scientist. Construct another fortress.
You are a mad scientist. This time, you fail to convince anyone to come with you. You drink yourself into depression in Portton

Settle along road, continue building it to Poketwo for trade.
Also, start fishing and look for mineral resources while building homes.
After a few weeks, your builders return, with news of other settlers, and a completion of the road. You get some log houses constructed from the forest and set them up by the road. Your prospector says he found some sort of metal, but he doesn't know what it is.

Episode III: Revenge of the sequel
(http://i.imgur.com/qgMBcDn.png)
Dig underground warrens for shelter. Begin hunting to store enough food to finish our constructions. Begin construction of the Dark Gate within the subterranean darkness.
You dig out meager shelters in the loam, roofing them with rock slabs. Your hunters clash with Toth's scouts, but nobody is seriously injured. You divide the island between you.
Expand across northern end of Island. Build wall from one end of coast to other. Don't forgot to build farms and towns.
You expand out across your half of the island. The soil is rocky, and your crew-cum-famers warn you that the harvest will not be bountiful come spring

Investigate what is happening at the rig of the eastern mountain, try experimenting with different crops.
You send some people up to look at the events. They return after a few days, saying that a road is being built by some settlers. A few days after that, the settlers finish building the road to the river and go home.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: poketwo on December 07, 2013, 03:30:54 pm
expand and start finding good crops for this land
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 07, 2013, 03:31:04 pm
Establish settlement near unused lake.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 07, 2013, 03:34:51 pm
Hunt extremely sexy animals, use meat to provide supplies for winter.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 07, 2013, 03:35:47 pm
Build the Gate.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on December 07, 2013, 03:48:05 pm
build tanks. Or massive citadels to defend territory. Try to improve relations with other nation.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 07, 2013, 03:49:44 pm
build tanks. Or massive citadels to defend territory. Try to improve relations with other nation.
"We will tolerate you, so long as you leave us undisturbed. Soon, however, you will have to submit to the Dark One's embrace or be destroyed. There is no other way so long as you remain on this isle."
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 07, 2013, 05:40:58 pm
expand and start finding good crops for this land
Hunt extremely sexy animals, use meat to provide supplies for winter.

Dark Cults and Water Tanks
(http://i.imgur.com/CeFca87.png)

Build the Gate.
Your crew of religious fervents delve into the soil, bringing up rock to construct a gate out of two slabs and a lintel.

build tanks. Or massive citadels to defend territory. Try to improve relations with other nation.
You devote your time to using the loose rocks scattered around to build water collection tanks and some drystone walls to mark the boundaries.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 07, 2013, 05:46:38 pm
Establish settlement near unused lake.
You skipped me.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 07, 2013, 05:51:38 pm
Summon our Hatvian brehtren through the gate.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: poketwo on December 07, 2013, 06:10:51 pm
survey for minerals again
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on December 07, 2013, 06:26:00 pm
invent firearms. Build firearms. Also expand to continent.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 07, 2013, 06:36:33 pm
Use river to establish trade route with poketwo. Sell sexy meats for sexy crops.

((Question: are we rolling for any of this?))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 07, 2013, 08:14:40 pm
Balls, missed a few updates.

Right, get trading started with poketwo and thus BFEL, etc. Get mining and expand farther along road, setting up farms as we go.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Lukeinator on December 07, 2013, 08:22:19 pm
Settle on south western peninsula. Build farms
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 07, 2013, 11:10:17 pm
This is beautiful, Dorsid.

You guys are the best.

Xantalos! Link to this this in the Navigation Thread!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on December 07, 2013, 11:16:40 pm
...
Navigation thread?
Uh.
Gimme a sectillion years
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on December 07, 2013, 11:17:49 pm
Land with my armies and settlers composed of dragon and human populations at the mouth of the river to the northwest of the Remuthra-TavikTooth isle.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 07, 2013, 11:35:33 pm
Crash land my biplane at the south tip of the center lake, where BFEL and rune are at.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 08, 2013, 02:55:57 am
Cut down trees to build shelter for my people. Then build bows/arrows/spears for hunting/fishing
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 08, 2013, 04:05:48 am
Establish settlement near unused lake.
Settle on south western peninsula. Build farms
Land with my armies and settlers composed of dragon and human populations at the mouth of the river to the northwest of the Remuthra-TavikTooth isle.
Stormcrows circle.
The first two groups of settlers manage to reach the island, Lukeinator even managing to plant crops in the fertile soil. Zanzetkuken's fleet is caught by the mighty storms which haunt the open seas. The last ships tear their keels out on rocks, spilling the remnants of his occupation force into a pounding sea and razor-like reef. What few make it to shore stagger along to Lukeinator's camp and beg to be allowed to join the settling party.
(http://i.imgur.com/6EPk9wV.png)

survey for minerals again
You are still on an alluvial floodplain. Nice soil, but you can forget about minerals. Your colonists do some trading, seeds for meat.

invent firearms. Build firearms. Also expand to continent.

You prospect for saltpeter deposits, since you had a bright idea. Your prospectors find a few, but one is in your neighbor's land. You send some of your crew out in your ship to the mainland, where they set up a camp.

Use river to establish trade route with poketwo. Sell sexy meats for sexy crops.
You take advantage of the great width of the river from your lake to sail your vessel downstream. You trade meat from hunters with the agricultural farmers. Also, some different-looking people trade meat for stone chunks and some shiny ore. As the weather turns cold, something roars across the sky and hits the end of the lake in an almighty burst of water.

Right, get trading started with poketwo and thus BFEL, etc. Get mining and expand farther along road, setting up farms as we go.
You extend further towards the mountain ridge, and start an open-pit into a crevice. You rig up some carts, and your traders are back at the end of the month with some salted meats and fish.

Cut down trees to build shelter for my people. Then build bows/arrows/spears for hunting/fishing
Your loggers fell trees all around, building larger accommodation, as well as a log palisade. Your attempts to build more hunting tools doesn't go as well. Your quartermaster warns you that water is beginning to run short.

Summon our Hatvian brehtren through the gate.
Your soothsayer reports that you have not gathered enough Enchant Fungus to carry out the ritual. Some of the less religious colonists do the work for the rest of the month, while everyone else scours the island for mushrooms.


Winds howl and oceans boil. Storms roar down from the north.

-It is now Winter-









((Question: are we rolling for any of this?))
Yes.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: blademan9999 on December 08, 2013, 07:30:48 am
>Spawn as either invading aliens or doom robots from the future. Blow random stuff up.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on December 08, 2013, 08:03:11 am
Mine saltpeter in territory. Also build more ships and aircraft.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Lukeinator on December 08, 2013, 08:11:28 am
Allow the Zanzetuckens in, but maje it so they are a part of our nation. Build mines.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 08, 2013, 08:13:48 am
Summon our Hatvian brehtren through the gate.
Skip?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 08, 2013, 09:15:27 am
Build a well! Or make aqueducts from the freshwater rivers.

If they take too long, make buckets from more fallen trees and build a temporary cistern (a giant barrel in this case) for everyone to come by and have a drink
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 08, 2013, 09:20:20 am
We now have the fungus! Summon our brethren!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on December 08, 2013, 09:38:21 am
Settle on the other side of the river as a vassal nation to Lukinator.
Secondary fleet, land at the original destination, wage war against Tavik Tooth.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: poketwo on December 08, 2013, 11:10:14 am
start building a militia. also start trading for shiny ore and see witch metal it is.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 08, 2013, 01:00:41 pm
>Spawn as either invading aliens or doom robots from the future. Blow random stuff up.
No.
Settle on the other side of the river as a vassal nation to Lukinator.
Secondary fleet, land at the original destination, wage war against Tavik Tooth.

You seem to have misunderstood the scale of survivors. There are like, 8, tops. Your secondary fleet fails to show up. Perhaps you shouldn't have trusted Jack "Honest Bob" Roberts as your second in command.
The winds they shall blow, for there will be snow
(http://i.imgur.com/UCzIR77.png)

Mine saltpeter in territory. Also build more ships and aircraft.
You dig mines, extracting cartloads of the saltpeter, carefully stored. The colonists on the mainland fell trees for a new ship. Your ideas for "Like a boat but in the sky" and the subject of mealtime jokes.

Allow the Zanzetuckens in, but maje it so they are a part of our nation. Build mines.
The few survivors gratefully join, and you set them to digging mines. You're on alluvial floodplain, you heartless person.

Build a well! Or make aqueducts from the freshwater rivers.
If they take too long, make buckets from more fallen trees and build a temporary cistern (a giant barrel in this case) for everyone to come by and have a drink
You consider an aqueduct, but the island doesn't really have the right geography. You get your miners to work digging to the water table, and fill a small cistern via bucket-chaining.

We now have the fungus! Summon our brethren!
You spend a week preparing the ritual, and gather at the gate on the final day of preparation. A deer is sacrificed, and the Enchant Fungus turned into a drink. Hatvians, millions of them, pour through the gates, flooding the land with their presence, and the sky darkens.

Toth's scouts beat you up and take your stuff while you lie in a drugged stupor.

start building a militia. also start trading for shiny ore and see witch metal it is.
You start to train the less useful colonists, the dedicated seamen. They aren't really very good, though. The eastern colonists swap more dried meat for some shiny ores. You set up a crude smelter. You get shiny lumps of metal.



The wind is cold and wild, herlading storms and worse.

-Winter is deepening-
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Remuthra on December 08, 2013, 01:15:19 pm
This is the last offense! The Host will mob them and dapperness will rain from the sky! The island shall be ours!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on December 08, 2013, 01:15:36 pm
invent airships. Form military. Then invade remuthra.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 08, 2013, 01:16:48 pm
((whats our tech? Basic tribal?))

Create hunting tools (spears, bows, etc) and then hunt for pelts and food! We must survive the winter!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 08, 2013, 02:09:28 pm
Expand along the entirety of the river I am on, building farms and fishing as we do.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on December 08, 2013, 02:24:49 pm
Tertiary fleet, arrive at what was the second destination, eastern side of the river Lukeinator settled upon.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 08, 2013, 02:26:27 pm
Tertiary fleet, arrive at what was the second destination, eastern side of the river Lukeinator settled upon.
How many fleets does this guy own!?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 08, 2013, 02:43:57 pm
Tertiary fleet, arrive at what was the second destination, eastern side of the river Lukeinator settled upon.
How many fleets does this guy own!?
None anymore, he left Honest Bob in charge.

Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 08, 2013, 03:19:00 pm
send scouting parties to investigate the roar-crash, start planting the seeds we received from poketwo. Begin work on some basic forges and the like with ores received from Aseaheru.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 08, 2013, 03:29:52 pm
Build mines.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: poketwo on December 08, 2013, 05:03:49 pm
Countinue smelting ores, train militia better, and become trading hub.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 08, 2013, 05:11:27 pm
Countinue smelting ores, train militia better, and become trading hub.
Caravan guards? And do I know he's there?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on December 08, 2013, 07:07:45 pm
New character.
Land fleet of goblins upon Tavik Tooth's mainland empire.
Take control.
Form a goblin nation with the motto: "It's our turn now!"
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: blademan9999 on December 08, 2013, 09:40:19 pm
>Spawn as army of elephants, attack random person.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 08, 2013, 10:11:37 pm
You skipped my action.

Apparently I can't join games in my threads, now.

We'll see who wins from that outcome, in the end.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 08, 2013, 10:12:27 pm
You skipped my action.

Apparently I can't join games in my threads, now.

We'll see who wins from that outcome, in the end.
Now you know how I felt last turn.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 08, 2013, 10:16:54 pm
You skipped my action.

Apparently I can't join games in my threads, now.

We'll see who wins from that outcome, in the end.
Now you know how I felt last turn.
We should form a gang.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 08, 2013, 10:19:11 pm
You skipped my action.

Apparently I can't join games in my threads, now.

We'll see who wins from that outcome, in the end.
Now you know how I felt last turn.
We should form a gang.
Maybe I should make my own derail civilization game.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 08, 2013, 10:21:08 pm
You skipped my action.

Apparently I can't join games in my threads, now.

We'll see who wins from that outcome, in the end.
Now you know how I felt last turn.
We should form a gang.
Maybe I should make my own derail civilization game.
I'd join it!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 08, 2013, 10:27:00 pm
You skipped my action.

Apparently I can't join games in my threads, now.

We'll see who wins from that outcome, in the end.
Now you know how I felt last turn.
We should form a gang.
Maybe I should make my own derail civilization game.
I'd join it!

(http://i.imgur.com/K4MZAhN.png)|

COME JOIN MY TOTALLY UNIQUE, DESIGNED-FROM-THE-GROUND-UP RTD, EVERYONE!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 08, 2013, 10:29:07 pm
NUKE EVERYTHING
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 08, 2013, 10:33:47 pm
NUKE EVERYTHING

(4)As it turns out, your country's main technology type was nuclear. You create a massive crater!

(http://i.imgur.com/wXL0h9e.png)

Spoiler: Global Effects (click to show/hide)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: killerhellhound on December 09, 2013, 02:00:58 am
Mass produce Riot armor and riot shotguns

Own Wasteland
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 09, 2013, 02:10:25 am
Here's a tip: you rolled a 2 for your join roll. Cue smash-landing in lake.


Tech is early medieval/whatever.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: blademan9999 on December 09, 2013, 05:55:29 am
>Spawn as army of elephants, attack random person.
You missed this one.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 09, 2013, 06:32:17 am
Really? Can we just keep the last derail game? We can always turn it into a massive crater later.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 09, 2013, 06:52:46 am
Really? Can we just keep the last derail game? We can always turn it into a massive crater later.
This, I was just getting invested in Dorsid's thing!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 09, 2013, 12:17:35 pm
Mastahcheese: I feel your burning pain at trying to update over derails now



>Spawn as army of elephants, attack random person.
(You weren't skipped, there was no update between your post and here)
You spawn 10,000 years in the past and promptly fall into the sea. This is a fairly new island, after all.

New character.
Land fleet of goblins upon Tavik Toth's mainland empire.
Take control.
Form a goblin nation with the motto: "It's our turn now!"

Your tribe's traders hear word of a new land. Somewhere fresh, undiscovered. It has taken you a few months to amass your ships and convince the local tribe-leaders to join you, but it is done. As you catch sight of land from the prow of your warship, you feel flushed with hope, with excitement. A new land, a new start. Truly, it is your turn now. The possibili- Wait.

Oh, no.
(http://i.imgur.com/Xldo7M6.png)
Oh, HELL NO




Chapter 2: A Vile Force of Darkness has arrived.

(http://i.imgur.com/8tfXdlM.png)

invent airships. Form military. Then invade remuthra.
Your craftment still don't take your wild theories about flying boats seriously, but they do make some makeshift weapons for your fledgeling militia. As winter hits it's coldest, you decide your troops are ready, but are suddenly surprised by a screaming mass of incoherent cultists. They swarm over the border en masse, losing one or two to bowfire, but your stone walls and defenses, combined with your rookie troops manage to fell them almost to a man. There will be much burying for the survivors of the battle to do. You feel relieved this occurred in winter - in summer, they would rot before you could commit them to the earth/sea/fire/other[delete as applicable]. Nevertheless, this will be a hard, cold winter.

Blah blah blah Hats blah blah blah Jihad
Your abortive drug-fueled attack on Tavik Toth's trained armies is not so much a success. You have barely a handful of colonists now - and most of the survivors are the non-religious loonies who sailed you here.

((whats our tech? Basic tribal?))
Create hunting tools (spears, bows, etc) and then hunt for pelts and food! We must survive the winter!
((Medieval, but you don't got no metal))
You hunt down some of the local wildlife to make warm furred clothes for your large colony, and make some shoddy weapons out of sinew-bound rock and wood.

Expand along the entirety of the river I am on, building farms and fishing as we do.
You clear the wilds down almost to the rivermouth where you abandoned your ship, but fish are scarce in winter and the ground is frozen solid. You also construct more log housing, colonists huddling inside as the colds howl.

send scouting parties to investigate the roar-crash, start planting the seeds we received from poketwo. Begin work on some basic forges and the like with ores received from Aseaheru.
Your attempts at planting seeds are not great. Eventually your would-be farmers give up hacking at the icy ground. Your smelting, however, is a great success. Everyone wants to be a smith, a smelter, an ore-carrier - anything to be away from the cold. You smelt the ores, obtaining a number of shiny metal bars, as well as some dull metal. You didn't bring a metalsmith, however, and are clueless to their identity. The teams you sent out to investigate the crash return with twisted lumps of frozen-hard fabric, as well as metal wire and some sort of twisted metal lump.

Build mines.
You order your crew to drop everything but hunting to search for minerals. You send some of them, cursing in the cold, upstream, where they construct a log cabin over the stream and pan for fragments of metal, while others dig a rickety shaft deep into the fragmented soil and rock that composes the area. The cabin team find flakes of a blue-ish metal, as well as a dull yellow substance that smells foul. The mining team finds chunks of ore you are more certain about - Hematite. You're glad you brought a good prospector with you. A forge is set up, underground to minimise building, and work on smelting begins.

Continue smelting ores, train militia better, and become trading hub.
Your ore-smelting goes well. You get some rough bars of the stuff this time, instead of just solidified puddles. You beat some of it out to make spearheads for your militia. The training in your militia isn't going so well, however. One of your recruits stabbed himself in the foot a few days ago. Trading is slowing down significantly, but the East Colonists keep sending grumpy people in carts of the stuff to you.




The storms howl around the camp. The temperature drops again, winter is tightening it's grip on the colonists.

-Winter-



Really? Can we just keep the last derail game? We can always turn it into a massive crater later.
This, I was just getting invested in Dorsid's thing!


Thanks, people.


Countinue smelting ores, train militia better, and become trading hub.
Caravan guards? And do I know he's there?
Nobody is guarding their caravans yet - hardly anyone has militia. You have no idea he's there - he is leagues away, over a mountain, in the depths of winter.



Gobbos, Gobbos, Gobboes. Orange is the new green.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on December 09, 2013, 12:31:34 pm
(Is that Tavik's force I am seeing?  Nice detail, by the way.)

Attack the ship. and take over the river mouth and the surrounding area.
Construct a city on that mountain near the mouth of the river on the river's east bank.
Form peaceful diplomatic ties with Remuthra and BFEL.  Create Mutual Defensive Pacts if possible.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on December 09, 2013, 12:39:56 pm
Takeover remuthra. Then construct shipyards. Also start research into better materials and gunpowder. Also expand further into mainland. Also build defences and train more military or militia at mainland colony
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 09, 2013, 12:43:49 pm
(Is that Tavik's force I am seeing?  Nice detail, by the way.)

Construct a city on that mountain near the mouth of the river.

1: A city will take a long time. There are a lot of you, but not that many.
2: That river is ringed by mountains and mountainous plateau. Specifiy.
3: That's his ship, yes. Thanks.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on December 09, 2013, 01:08:26 pm
1: A city will take a long time. There are a lot of you, but not that many.
2: That river is ringed by mountains and mountainous plateau. Specifiy.
3: That's his ship, yes. Thanks.

1) It's going to be a continual project.
2) The one closest to the river mouth.
3) Your welcome.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 09, 2013, 01:57:24 pm
Build a mine and a basic forge. If we get any sort of sturdy metal, forge them into nails for better constructed buildings. Have a couple of guys hunt every now and then to maintain food supply (unless we're full on our granaries, then have them aid in the forge).
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: poketwo on December 09, 2013, 03:25:16 pm
Build longhouses, continue to train the militia, and become trading hub.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Xantalos on December 09, 2013, 03:27:14 pm
Arrive in a Harvester craft and begin extracting the local resources.

I gotta get in on this.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 09, 2013, 03:39:56 pm
Build longhouses, continue to train the militia, and become trading hub.
Native Americans? How about a work with the Norsemen?

Also: change city name to Midgaard, institute Norse as dominant religion
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Lukeinator on December 09, 2013, 03:44:14 pm
Allow the Zanzetuckens in, but maje it so they are a part of our nation. Build mines.
Forgot me.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 09, 2013, 04:02:23 pm
Arrive in a Harvester craft and begin extracting the local resources.

I gotta get in on this.

ERR: unknown noun, taking first google result :Ngultor biomass harvester:Star Trek

Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 09, 2013, 04:15:23 pm
Arrive in a Harvester craft and begin extracting the local resources.

I gotta get in on this.

ERR: unknown noun, taking first google result :Ngultor biomass harvester:Star Trek
Oh dear god...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 09, 2013, 04:54:35 pm
...


Right, anyways...

Clear land for spring farming, use resulting wood for smithing. Get some ore smelted.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 09, 2013, 05:28:50 pm
Form peaceful diplomatic ties with Remuthra and BFEL.  Create Mutual Defensive Pacts if possible.
((Not that its not nice to be diplomafied, but theres a mountain in the way. To even meet me you would have to go to the other side of the continent :P))

Build longhouses, continue to train the militia, and become trading hub.
Native Americans? How about a work with the Norsemen?

Also: change city name to Midgaard, institute Norse as dominant religion
((And here I thought you would be a Sunni muslim nation, based solely on the fact that the place you live looks suspiciously like their religious symbol XD))

Fortify our shelters against the cold, possibly using the fabric from the crash thing. Annex the poor savages abandoned by Coolrune and integrate them into society. Attempt to send out a request for a metalsmith to the nations I have trade routes with (Poketwo and Asea.)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 09, 2013, 05:30:46 pm
Form peaceful diplomatic ties with Remuthra and BFEL.  Create Mutual Defensive Pacts if possible.
((Not that its not nice to be diplomafied, but theres a mountain in the way. To even meet me you would have to go to the other side of the continent :P))

Build longhouses, continue to train the militia, and become trading hub.
Native Americans? How about a work with the Norsemen?

Also: change city name to Midgaard, institute Norse as dominant religion
((And here I thought you would be a Sunni muslim nation, based solely on the fact that the place you live looks suspiciously like their religious symbol XD))

Fortify our shelters against the cold, possibly using the fabric from the crash thing. Annex the poor savages abandoned by Coolrune and integrate them into society. Attempt to send out a request for a metalsmith to the nations I have trade routes with (Poketwo and Asea.)
((I picked it cause its costal mostly and looks nice. Plus I want to build a signal pyre eventuallyo n that small island))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 09, 2013, 05:36:18 pm
((Just dont attack me via boats. Attack by land units marching across the mountains instead))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 09, 2013, 05:37:33 pm
((Just dont attack me via boats. Attack by land units marching across the mountains instead))
((Why would I attack? We're norsemen but peaceful norsemen. The edda actually doesn't say to murder everything that moves))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 09, 2013, 05:43:58 pm
Because at somepoint everyone is going to nuke everyone else.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 09, 2013, 05:58:04 pm
Because at somepoint everyone is going to nuke everyone else.
((I'm not going to nuke you or poketwo! I have every intention of forming a trade federation with you two. You dig the ores, I smelt the ores, and poketwo turns the ores into battleships because he is the only one close enough to open water to have a decent port :P))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on December 09, 2013, 06:02:43 pm
Form peaceful diplomatic ties with Remuthra and BFEL.  Create Mutual Defensive Pacts if possible.
((Not that its not nice to be diplomafied, but theres a mountain in the way. To even meet me you would have to go to the other side of the continent :P))

(There's a river I can send people north easily.)

Also expand further into mainland. Also build defences and train more military or militia at mainland colony

(Local rabble recently vs. an Experienced military that is highly pissed off and many times the size outnumbering you 6 to 1.)
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 09, 2013, 06:02:43 pm
Because at somepoint everyone is going to nuke everyone else.
((I'm not going to nuke you or poketwo! I have every intention of forming a trade federation with you two. You dig the ores, I smelt the ores, and poketwo turns the ores into battleships because he is the only one close enough to open water to have a decent port :P))
((A decent port? That's cute...))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 09, 2013, 06:15:03 pm
BUMP

waitno.



I declare war on the Least Drawn Continent. initate settlement on the First Land.


Spoiler (click to show/hide)
((Ok so apparently either the southern river flows UNDERGROUND, or that height map is bullshit :P
Also apparently its not so much mountains separating me from the south as "really big hills" so diplomacy with Zanzetkun is maybe.

Because at somepoint everyone is going to nuke everyone else.
((I'm not going to nuke you or poketwo! I have every intention of forming a trade federation with you two. You dig the ores, I smelt the ores, and poketwo turns the ores into battleships because he is the only one close enough to open water to have a decent port :P))
((A decent port? That's cute...))
((Why is that cute? Historically naval might often translated into victory. Also we are all mostly separated from everyone else, so having the best navy seems to be the way to go expansion-wise.))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 09, 2013, 06:16:49 pm
((We're both naval and I'm making longships))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 09, 2013, 06:18:48 pm
((We're both naval and I'm making longships))
((Yes, you're making longships. Longships vs. Anything made in a proper Dock= Driftwood :P))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 09, 2013, 06:23:08 pm
((We're both naval and I'm making longships))
((Yes, you're making longships. Longships vs. Anything made in a proper Dock= Driftwood :P))
((Longships are epic! They can go back and forward and you cant tell which way theyre going! And its early medieval; you think you're going to get galleons by now?))
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 09, 2013, 07:02:22 pm
Smelt ore. Increase mining capabilities.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 09, 2013, 07:43:57 pm
Ok, guys, I'm getting to the point of skipping over pages, now.

Take it to the derail thread, and continue it there.

Or make a new thread, I don't care.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 09, 2013, 07:46:18 pm
Ok, guys, I'm getting to the point of skipping over pages, now.

Take it to the derail thread, and continue it there.

Or make a new thread, I don't care.
But derails are a part of this thread!

I suppose it's your thread, but it's not like the thread is really active without derails. So really, it would only go from skipping pages to the pages not existing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 09, 2013, 07:50:27 pm
Can't we just have it as a demo for Mastacheeses game? It seems to run in a similar way
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 09, 2013, 07:51:45 pm
((We're both naval and I'm making longships))
((Yes, you're making longships. Longships vs. Anything made in a proper Dock= Driftwood :P))
((Longships are epic! They can go back and forward and you cant tell which way theyre going! And its early medieval; you think you're going to get galleons by now?))
((I'm just saying that Longships are something everyone already presumably has, seeing how we all arrived by sea :P
Not to mention they aren't much of a threat to me personally, seeing as I have that nice river to use as a chokepoint to your silly Vikings))

Ok, guys, I'm getting to the point of skipping over pages, now.

Take it to the derail thread, and continue it there.

Or make a new thread, I don't care.
But derails are a part of this thread!

I suppose it's your thread, but it's not like the thread is really active without derails. So really, it would only go from skipping pages to the pages not existing.
This.
Its kinda pointless to complain about derails when the trains are all undergoing maintenance anyway....
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 09, 2013, 07:54:56 pm
((We're both naval and I'm making longships))
((Yes, you're making longships. Longships vs. Anything made in a proper Dock= Driftwood :P))
((Longships are epic! They can go back and forward and you cant tell which way theyre going! And its early medieval; you think you're going to get galleons by now?))
((I'm just saying that Longships are something everyone already presumably has, seeing how we all arrived by sea :P
Not to mention they aren't much of a threat to me personally, seeing as I have that nice river to use as a chokepoint to your silly Vikings))

Ok, guys, I'm getting to the point of skipping over pages, now.

Take it to the derail thread, and continue it there.

Or make a new thread, I don't care.
But derails are a part of this thread!

I suppose it's your thread, but it's not like the thread is really active without derails. So really, it would only go from skipping pages to the pages not existing.
This.
Its kinda pointless to complain about derails when the trains are all undergoing maintenance anyway....
((Wouldn't it be like small ships? And longboats as in the dragon ships... And I can see ANYTHING that comes to me by water. Yeah, I gotta make an aqueduct eventually for irrigation and etc. But I got a nice place I can eventually fortify if I do it properly. Plus the signal pyre to warn us of the goblins that already arrived? Excellent!

And this entire thread is like 200 pages of derails
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 09, 2013, 08:04:58 pm
Only fifty-five.

As for ports, the rivers could be navageable.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Elephant Parade on December 09, 2013, 08:11:30 pm
Only fifty-five.

As for ports, the rivers could be navageable.
Default page count disagrees with you.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Aseaheru on December 09, 2013, 08:31:27 pm
Shit, I changed that?

Oh gods... Spearbreakers is still 300 pages with this setting...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: blademan9999 on December 09, 2013, 11:28:44 pm
>After waiting 10,000years of breeding an waiting. Emerge on to the world and bring an apocalypse of darkness, nope that's too boring, instead sell ice-cream to everyone.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 10, 2013, 12:19:24 am
Know what? I'm going to become a human race of Norsemen now on mastacheeses game. I'm going to be a race of larger humans that speak a different language and take extra resources to maintain cause they're so big.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 10, 2013, 11:09:22 am
Quote
Nobody even considered making the journey to such a cursed ice-trap this season.
Fight! Fight!


(http://i.imgur.com/wPy5xSl.png)

(Is that Tavik's force I am seeing?  Nice detail, by the way.)

Attack the ship. and take over the river mouth and the surrounding area.
Construct a city on that mountain near the mouth of the river on the river's east bank.
Form peaceful diplomatic ties with Remuthra and BFEL.  Create Mutual Defensive Pacts if possible.


You steamroller the unprepared human crews, and beach most of your ships, establishing a perimeter and a foothold on the island. When retaliation fails to ensue, you begin work on moving things up to a site in the low mountains, where you will build your city. You re-purpose a longboat for carrying materials and provisions up, but it can only take your workers partway there. As you clear ground to ready building, a few weeks in, one of the scouts notices smoke rising over the brow of the nearby plateau. A few days later, a ship is sighted sailing past the mouth of the bay. You consider sending a warship to intercept it.

Takeover remuthra. Then construct shipyards. Also start research into better materials and gunpowder. Also expand further into mainland. Also build defences and train more military or militia at mainland colony
You watch the fleet land on the mainland from your base, unable to do anything as workers are slaughtered. I guess that puts off your plans to train them up, so you set to work training more soldiers and burying the dead. Three men die from hypothermia, the winter is cold and few preparations were made. Weeks in, you finally feel you've recovered enough to force your way into Remuthra's camp. You storm his crude wooden fence, but you are seen coming, and the last crew manage to sail out of bow-range before you can stop them. You head back to your campsite and begin making a place to build a new ship.

Build a mine and a basic forge. If we get any sort of sturdy metal, forge them into nails for better constructed buildings. Have a couple of guys hunt every now and then to maintain food supply (unless we're full on our granaries, then have them aid in the forge). Also: change city name to Midgaard, institute Norse as dominant religion
You don't have much in the way of exposed rock on your beach-side camp, but beat a path out to the lone hill nearby, and set up a mine. You have a sort of glittery silvery-blue ore, as well as some rock you think is malachite. You heat it in the forge and get a dirty-looking metal your smiths assume is copper. They make nails out of it anyway. You call your camp "Midgaard", and your crew think that's an awesome name. They are less impressed by your decision to mandate worship of the Norse Gods.

Build longhouses, continue to train the militia, and become trading hub.
You order the workers to build more roomy and better-constructed accommodation, which they do. The millitia is coming along nicely. They actually seem less calamitous now, and maybe ten seem somewhat competent. You get a warehouse built to store traded good in... but nobody is shipping stuff downriver to you, and for some reason nobody has made the days-long journey in an open cart to bring you more ores. It's snowing heavily, too.

Arrive in a Harvester craft and begin extracting the local resources.
Your Ngultor harvester craft detects lifeforms in the area. You head to investigate and (2) come in openly and carelessly. Something shoots you down. You crash on an island and remain, heavily injured, the last of your crew alive. ((OMG FIRST ROLL SHOWN. And last))

Allow the Zanzetuckens in, but make it so they are a part of our nation. Build mines.
You've let the starving, freezing would-be invaders into your colony. A mine is constructed into the side of a mountain. You haven't found any ores yet, but your miners are digging out very nice blocks of stone.

Clear land for spring farming, use resulting wood for smithing. Get some ore smelted.
You chop down more trees, burning their logs to feed the furnaces. Your ore makes what seems to be a silver-colored metal with blue shimmers and streaks. It's heavy and quite hard.

Fortify our shelters against the cold, possibly using the fabric from the crash thing. Annex the poor savages abandoned by Coolrune and integrate them into society. Attempt to send out a request for a metalsmith to the nations I have trade routes with (Poketwo and Asea.)
There wasn't much cloth in the crashed something-or-other, but you thaw out some and use it to stuff cracks. You take advantage of the fact that the lake has frozen to annex Coolrune's abandoned citizens, and bring them back to the more certain safety of your own camp. There weren't many anyway. You ask for metalsmiths, but the East Traders aren't coming and the farmers' smiths are just as inept as yours.

Smelt ore. Increase mining capabilities.
The iron smelts well, and you fashion crude anvils from rocks to shape them into bars. Not much of the shiny blue flakes was collected, but you smelt that into some small ingots. The yellow foul stuff gets under your workers nails and continues to stink. You dig the shaft deeper too, buttressing it with whole tree trunks.

>After waiting 10,000years of breeding an waiting. Emerge on to the world and bring an apocalypse of darkness, nope that's too boring, instead sell ice-cream to everyone.
The ghosts of your elephants spend 10,000 years somehow breeding. They emerge in a violent burst of evil and darkne- wait, no. They're trying to sell ice-cream to the dead Ngultor. Eventually they just leave the ice-cream with the corpses and take their wallets.

Ok, guys, I'm getting to the point of skipping over pages, now.

Take it to the derail thread, and continue it there.

Or make a new thread, I don't care.
You attempt to dispel the Derailers and fail! The Derailers are not impressed, and announce that only an Offering of Purified Update will appease their vagrancies.



-Winter is easing.-
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Gamerlord on December 10, 2013, 11:11:35 am
Damnit, when will this get back on track?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Tavik Toth on December 10, 2013, 11:31:57 am
Turn Island intro fortress city/whatever. Increase population. Make firearms and other weapons. Train military more. Prepare plans for retaking mainland area. Also build more boats. And a galleon. Also make lots of farms.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 10, 2013, 11:40:26 am
Praise Thor, the anvil god for the copper!

Make longships for the springtime for fishing. Be ready to plant rope reed for fishing nets. If we don't have any, vines will work just as well. Continue the smelting of copper and make some axes, knives and hammers out of it; we need better tools now, right?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on December 10, 2013, 12:01:51 pm
(I said the mouth of the river, not the source of the river!  Oh well, if that is the closest mountain, then I will take it.)

Send a ship out for peaceful, diplomatic contact.
Send out an expedition for peaceful contact with the source of the smoke to the north.  Attempt trade agreements.
Construct settlements along the length of the river.
Construct a few forts along the river for defense.  Concentrate at the delta.
Create an experimental magic-based division of the military.
Send scouts across the island.  Attempt peaceful contact.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 10, 2013, 12:05:14 pm
I forgot to include hoes for planting! Please include that with my tools
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Lukeinator on December 10, 2013, 04:31:31 pm
Turn the Zanzteutkukens into the guard by giving them stone knives and spears and wooden shields.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 10, 2013, 04:54:36 pm
So Dorsid, could you give us a vague idea of who is most powerful at this point? Its kinda hard to tell what our resources are based solely on how big a circle/giantpenisinhighmax'case we have.

Resume trading/the search for metalsmiths once the chill dies down. Continue hunting local animals, but spare and domesticate anything rideable, such as horses or elephants. Mass produce pikes.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 10, 2013, 05:16:48 pm
Am I the only one not really preparing for war?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: poketwo on December 10, 2013, 05:20:11 pm
Order everyone in their houses, order the militia that i can accommodate in my house to go their and train with me, the rest of the militia are to train in their houses. We will wait out the storm.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on December 10, 2013, 06:02:26 pm
Am I the only one not really preparing for war?

Really, I am setting up to prevent natives and wild animals from attacking.  I got the land I had been the first to head towards, so I am content.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 10, 2013, 06:24:19 pm
So Dorsid, could you give us a vague idea of who is most powerful at this point? Its kinda hard to tell what our resources are based solely on how big a circle/giantpenisinhighmax'case we have.

Not counting the Goblin Armada, the most powerful is poketwo. Because farms and soldiers and trade. Excluding the GA, Highmax has the most settlers.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 10, 2013, 06:29:42 pm
So Dorsid, could you give us a vague idea of who is most powerful at this point? Its kinda hard to tell what our resources are based solely on how big a circle/giantpenisinhighmax'case we have.

Not counting the Goblin Armada, the most powerful is poketwo. Because farms and soldiers and trade. Excluding the GA, Highmax has the most settlers.
Hooray! Can we get a census?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Dorsidwarf on December 10, 2013, 06:42:55 pm
(B x 2) -1


Where B is the amount of people you can fit of a seventy-foot ship for three months without them killing each other.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on December 10, 2013, 06:47:54 pm
(B x 2) -1


Where B is the amount of people you can fit of a seventy-foot ship for three months without them killing each other.

More concrete numbers, please.  That number is relative to what the goal of the people is.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 10, 2013, 07:06:45 pm
I think because I'm less war based, I think I got more friendly people, and perhaps more numbers.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: BFEL on December 10, 2013, 08:07:15 pm
I think because I'm less war based, I think I got more friendly people, and perhaps more numbers.
I think you have the most settlers because your land is shaped like a penis.
It "inspires" couples, y'see?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 10, 2013, 08:17:19 pm
I think because I'm less war based, I think I got more friendly people, and perhaps more numbers.
I think you have the most settlers because your land is shaped like a penis.
It "inspires" couples, y'see?
Actually, if anything, its shaped like two legs spread apart ;D regardless, I will probably be sending out some people to talk to the people to the east of me. Perhaps a trade route can be established? Maybe a road or two?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on December 10, 2013, 08:20:30 pm
Actually, if anything, its shaped like two legs spread apart ;D regardless, I will probably be sending out some people to talk to the people to the east of me. Perhaps a trade route can be established? Maybe a road or two?

Ally with the armada.  We have the largest navy, army, and population, and are looking for allies.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 10, 2013, 08:21:08 pm
Actually, if anything, its shaped like two legs spread apart ;D regardless, I will probably be sending out some people to talk to the people to the east of me. Perhaps a trade route can be established? Maybe a road or two?

Ally with the armada.  We have the largest navy, army, and population, and are looking for allies.
We got... Nails?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: Zanzetkuken The Great on December 10, 2013, 08:25:00 pm
Actually, if anything, its shaped like two legs spread apart ;D regardless, I will probably be sending out some people to talk to the people to the east of me. Perhaps a trade route can be established? Maybe a road or two?

Ally with the armada.  We have the largest navy, army, and population, and are looking for allies.
We got... Nails?

You have some of the safest ports, considering the gulf and the island.  And you have a set up economy.

Make firearms and other weapons.

When the hell did you get gunpowder?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: highmax28 on December 10, 2013, 08:36:27 pm
Actually, if anything, its shaped like two legs spread apart ;D regardless, I will probably be sending out some people to talk to the people to the east of me. Perhaps a trade route can be established? Maybe a road or two?

Ally with the armada.  We have the largest navy, army, and population, and are looking for allies.
We got... Nails?

You have some of the safest ports, considering the gulf and the island.  And you have a set up economy.

Make firearms and other weapons.

When the hell did you get gunpowder?
I also need iron... And gold... And valuable resources. Copper works if I can get a lot of it
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
Post by: mastahcheese on December 11, 2013, 01:32:51 am
It's come to my attention that I am not the only one getting ticked off by these shenanigans.

Every time this thread is senselessly derailed, it pops up as unread to everybody who has ever posted in it, last I counted, that was quite a lot of people.
I have no problem with you guys running a game, but I have directed you to my Derail Thread (http://www.bay12forums.com/smf/index.php?topic=133329.msg4769047#msg4769047), and asked you guys to continue it there, or to make your own thread.

Since you guys refused, and also failed to give me any reason why it should be kept here other than "Come on, man!", I'm locking this thread until further notice.

If you have a complaint, please go to the Derail Thread (http://www.bay12forums.com/smf/index.php?topic=133329.msg4769047#msg4769047) and take a number.
They're attached to the grenade pin.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, What?
Post by: mastahcheese on April 01, 2014, 12:25:17 am
APRIL FOOLS
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: mastahcheese on December 24, 2014, 05:29:42 pm
Read this first! (http://www.bay12forums.com/smf/index.php?topic=133329.new#new)



ENDING

The Destroyer slowly opened his multitude of eyes.
He had been entombed in the core of the planet for what felt like ages.
He was Xantalos.
Through every muscle, every fiber of his being, he was held rigidly in place by adamantine needles that pierced through him from all directions.
But something was off.
A solitary needle was slightly loose.
Xantalos knew which one it was. He had memorized every single spire that infested his form.
It led to a continent in the northern hemisphere. In a mountain range.
In a mountain hall.
Someone had dug too deep.

Xantalos flexed a single muscle, to push the needle out of his body, and used his newfound freedom to rip every last one of them out.
And as he pushed them out, they cut through the solid rock, and tore the ground, and the very planet, asunder.
With an immense wave of power, he broke his prison apart, and set himself free.

Gia was no more.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: highmax28 on December 24, 2014, 05:45:05 pm
Bye bye world...
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: Xantalos on December 24, 2014, 05:45:09 pm
The Destroyer slowly opened his multitude of eyes.
He had been entombed in the core of the planet for what felt like ages.
He was Xantalos.
Through every muscle, every fiber of his being, he was held rigidly in place by adamantine needles that pierced through him from all directions.
But something was off.
A solitary needle was slightly loose.
Xantalos knew which one it was. He had memorized every single spire that infested his form.
It led to a continent in the northern hemisphere. In a mountain range.
In a mountain hall.
Someone had dug too deep.

Xantalos flexed a single muscle, to push the needle out of his body, and used his newfound freedom to rip every last one of them out.
And as he pushed them out, they cut through the solid rock, and tore the ground, and the very planet, asunder.
With an immense wave of power, he broke his prison apart, and set himself free.

Gia was no more.
While it sucks immensely what happened, I am gonna sig this if it's alright.
It's good writing.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: Elephant Parade on December 24, 2014, 05:47:05 pm
Aw. I was looking forward to building my golem army.

Can we expect a reboot in the future?
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: Glloyd on December 24, 2014, 06:05:54 pm
Damn, that sucks. :( I was really looking hoping it would get revived.

Also, Mastah, your link is wrong. It should be: http://www.bay12forums.com/smf/index.php?topic=133329.msg5902580#msg5902580
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: highmax28 on December 24, 2014, 08:00:21 pm
Damn, that sucks. :( I was really looking hoping it would get revived.

Also, Mastah, your link is wrong. It should be: http://www.bay12forums.com/smf/index.php?topic=133329.msg5902580#msg5902580

If it happens like before, this thread will be Necroed like he did before...

THE NECROTHREADERS WILL RISE AGAIN!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: LORD GOAT THE 120524TH on January 18, 2015, 07:46:08 pm
WE ARE THE NECROTHREADERS!!!
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: LORD GOAT THE 120524TH on January 18, 2015, 07:46:56 pm
lul
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: Remuthra on January 18, 2015, 07:50:04 pm
Well then, have fun hearing from the Toad, I guess.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: poketwo on January 18, 2015, 08:04:14 pm
YEP NEWB. YOU SHOULD OF NOT DONE THAT!!! NOW ROME SHALL KILL YOU.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: Zanzetkuken The Great on January 18, 2015, 08:18:18 pm
WE ARE THE NECROTHREADERS!!!

Less than a month.  Not a real necro.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: Remuthra on January 18, 2015, 08:28:14 pm
Yeah, but it's not coming back, the post's only purpose is to necro, and besides, all-caps bold large-point font with multiple exclamation points is grating.
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: highmax28 on January 18, 2015, 11:47:35 pm
Yeah, but it's not coming back, the post's only purpose is to necro, and besides, all-caps bold large-point font with multiple exclamation points is grating.
Plus the only people who can necrothread anything and get away with it is Mastahchese doing his own threads, and BFEL who is the one and only High Lord Threadromancer
Title: Re: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.
Post by: mastahcheese on January 18, 2015, 11:52:10 pm
Aaaaaand I thought I could leave this unlocked.
Nevermind.