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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 597311 times)

Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' in the making...
« Reply #705 on: July 08, 2012, 02:50:39 pm »

IT COMPILES!

Now I'm going for a meal.

EDIT: I will try to compile, but will be unable to test, Mac/Linux versions for tomorrow. Hopefully they'll work first time...
« Last Edit: July 08, 2012, 04:13:06 pm by Ultima Ratio Regum »
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FlyingIcarus

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Re: Ultima Ratio Regum - a 'strategy roguelike' in the making...
« Reply #706 on: July 09, 2012, 01:00:03 am »

The wait is killing me.
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yarr

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Re: Ultima Ratio Regum - a 'strategy roguelike' in the making...
« Reply #707 on: July 09, 2012, 03:05:58 am »

Hmm...will test this...  8)
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fred1248

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Re: Ultima Ratio Regum - a 'strategy roguelike' in the making...
« Reply #708 on: July 09, 2012, 03:16:41 am »

Is it out yet?
Is it out yet?
Is it out yet?
Is it out yet?
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How do you deliberately crutch a dwarf who seems to have no urge to go to the hospital and be diagnosed with "walklessness?"
Break his other leg.

Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' in the making...
« Reply #709 on: July 09, 2012, 04:58:01 am »

The wait is killing me.

Hmm...will test this...  8)

Is it out yet?
Is it out yet?
Is it out yet?
Is it out yet?

Soon! Soon! Putting in a few final touches, neatening a few things up, trying Linux/Mac compiling soonish. Windows one due out later today, L/M hopefully straight after :)
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Yoink

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Re: Ultima Ratio Regum - a 'strategy roguelike' in the making...
« Reply #710 on: July 09, 2012, 08:18:20 am »

I'm not sure what timezone you're in, but in my part of the world you have approximately 34 minutes left if you wish to release it on the 9th... ;) Just sayin'.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' in the making...
« Reply #711 on: July 09, 2012, 08:21:33 am »

I'm not sure what timezone you're in, but in my part of the world you have approximately 34 minutes left if you wish to release it on the 9th... ;) Just sayin'.

Haha; I'm in the UK, so it's only 14:30 here at the moment. But don't worry; I think it'll be going up in the next few hours. Windows executables are sorted; Linux proving a headache. I'm afraid, in the short term, you Linux users might have to use Wine to get the .exe working :(. Apologies!
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' in the making...
« Reply #712 on: July 09, 2012, 10:44:13 am »

Been delayed by emergence of a sudden, game-breaking glitch; if it is indeed fixed, release in under 30 mins! Let us hope...
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monk12

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Re: Ultima Ratio Regum - a 'strategy roguelike' in the making...
« Reply #713 on: July 09, 2012, 10:52:15 am »

OnO

Originally, that was going to be the entirety of my post, but then I felt that it was something of a waste of space to only type a single emoticon of three characters. It kinda bugs me when the only thing somebody contributes to a conversation is half a thought or less, and I'm well aware that not only is it a common pet peeve for forumites, but on many forums I'd face disciplinary action for such lazy posting. Thus, I elected to put a bit more effort into my post, for even if it still fails to contribute to the discussion in a meaningful way, at least I wasted the extra four seconds of your life that it took you to read this.

Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' in the making...
« Reply #714 on: July 09, 2012, 10:59:12 am »

OnO

Originally, that was going to be the entirety of my post, but then I felt that it was something of a waste of space to only type a single emoticon of three characters. It kinda bugs me when the only thing somebody contributes to a conversation is half a thought or less, and I'm well aware that not only is it a common pet peeve for forumites, but on many forums I'd face disciplinary action for such lazy posting. Thus, I elected to put a bit more effort into my post, for even if it still fails to contribute to the discussion in a meaningful way, at least I wasted the extra four seconds of your life that it took you to read this.

A superlative post; you have my heartfelt thanks. In other news, having been working basically non-stop on this for eight hours, I am uploading the zip now. I think everything is go for a few minutes time!
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Ultima Ratio Regum

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teoleo

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Re: Ultima Ratio Regum - a 'strategy roguelike' in the making...
« Reply #716 on: July 09, 2012, 11:04:06 am »

download and start play...
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Draxis

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #717 on: July 09, 2012, 11:07:37 am »

Under Wine, I get an error saying "Could not load python dll"
Which Python version does it need, and what is it supposed to be called?
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #718 on: July 09, 2012, 11:13:20 am »

Crud; maybe python27.dll? I'll add it to the site, hang on
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #719 on: July 09, 2012, 11:15:37 am »

There we go, put up a download on http://www.ultimaratioregum.co.uk/game/downloads/
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