Welcome to the Orbital Trooper Core, better known as the Space Jumpers. You lucky six* are going to be deployed across the system, fighting whoever we point you at, and perhaps living until your end of service. You lot have just finished your basic training on the ride here**, so grab your assignment and get on that shuttle!
You lot know what Running with Rifles is? No? Well, its a game where you are a grunt, fighting in a war, carrying out orders. Noone gives a shit if you die, unless you are good enough to get promoted.
Well, this is that in space.
Well, heres a sheet. You will get assigned to a class (there will be a medic, a engie, a gunner, a NCO, and a EVAer, with the rest of you are grunts) and you will fight.
Name: Whats your name maggot!
Age: Age of your person!
Gender: Gender people!
Past: What have you done to get here! (Most are convicts, actually)
Training: What did you learn the most of maggot!
Description: What the hell do you look like maggot!
Stats: (Even out the goods and bads, you get an extra 3 points though)
-Strength
-Agility
-Luck
-Smarts
-Endurance
-Sociability
-Cred (street that is)
For the rest, see the next post.
*May be more when people die
**Sooo... Six hours. Hope the shuttle ride to combats longer.
Warning: this game might fail, its only my 3ed hosted
WEAPONS
OTC
A-512
Standard rifle of the OTC, its the grunts gun.
-Standard version
10lb unloaded, 30 rd clip weighs 3lb
-Marksman version
15 lb unloaded, 10 rd clip weighs 3lb, can pierce armor
-"Heavy" version
20lb unloaded, 100rd belt weighs 20 lb
A-511
Standard sidearm, weighs 3lb unloaded, has 20 rounds per clip, clip weighs 2 lb.
A-513
Object launcher. Can fire anything that is affected by magnetic field upto 5in across. Weighs 20lb, battery lasts for 20lb of firing.
A-T-510
Training weapon. Does fuck-all in combat, its for the floaty game. weighs 30lb for mussle training.
UNKNOWN
Unknown carbine
Purple troop's weapon, seems to burn self out after operators death or something. Holds 40rd, wheighs about 15 lb.
ARMORS
OTC
B-9734
Standard armor system, vacuum capable, weighs 50lb, keeps people alive for 4hours in vacuum, less if thrusters used. Has built-in medkit and self-patching devices, along with comms units.
B-9734-B
Cutdown version, weighs 20lb, not airtight, and covers only head, chest and legs. Retains medkit injectors.
B-911
Emergancy space gear. Its a ball that inflates. Someone sits in it, with their wn airtank, and hopes to whatever that they get pickedup. Weighs 5lb, has a tiny radio beacon in it that would last for 5 hours.
B-T-012
Training armor, for floaty game. Does fuck-all in combat, but then again its not meant to. Weighs 30lb, mostly to train yer asses.
UNKNOWN
Purple Hardsuits
You dont know much about these.
EQUIPMENT
OTC
E-31
Standard medkit, contains spare suit patches and basic medical aid
E-78
Standard hand-held radio, longer range when used with a dish. 3lb
E-971
Explosive charge. Comes in a can with a bit of space on the sides, for extra purposes. Take out the explosive and you have door charges, tape on some scrap and you have a frag. Dont blow your limbs off, prosthetic limbs are expensive and not covered by OTC healthcare. 2lb each.
VEHICLES
OTC
SHIPS
C-1072 Arc Royal class
"Frigate", crew of 20, carries 30 troops. Standard thing used out there. 100m long by 25 in diameter (main section)
C-863 Enterprise class
"Brig", crew of 10, carries max of 28 troops. 50m by 20m (Main section)
C-775 Origin class
Transport. What you lot are on. Crew of about 6, carries alot of random shit, its big but still hitches a ride on cyclers when possible. Images located HERE. (http://aseaheru.deviantart.com/art/C-775-Origin-class-494186300?ga_submit_new=10%253A1415844781)
C-2869-B Bastion class
"Destroyer/patrol boat". Crew of 6, can have 16 troops, armed with two TMRG mass-drivers (that fire what amounts to 30mm rounds), two gimbaled lasers (Mostly point-defense), and a grand total of 28 missiles in exterior racks. May or may not be used for special operations. Images located HERE. (http://aseaheru.deviantart.com/gallery/51828552/Bastion-Class)
C-981
Standard shuttle, STOL capable, carries 28 troops, crew of 4. 15m long, wingspan of 40m, 3m high.
C-921 Defiant class
Gunship, VTOL, carries 6 troops (or 4 stretchers), crew of two. 10m by 5m by 4m. Carries more weapons than is good for it.
C-922 Stone class
Gunship, VTOL, carries 8 troops (16 at a pinch), crew of four. Image located Here. (http://aseaheru.deviantart.com/art/Space-Gunship-469954040?q=gallery%3AAseaHeru%2F18404202&qo=1)
LAND VEHICS
GENERIC PEOPLE'S THINGS
SHIPS
Cyclers
Big skeleton, has next to no engine, it just coasts between two worlds, holding cargo, normally in the form of containers but sometimes in the form of ships.
Earth is mostly controlled by one nation, who has expanded into space extensively. Earth is a polluted hell, most people with even a tiny bit of cash live off world, and there has been a war going on for the past 100~ years. As for who you fight, well, theres the Mars League of Nations, the Free Asteroid Miners, the Jovian Moon Colonies, Free Asia, half of the corporations... The list goes on.
The average person is poor, wants to get off Earth (Only 12% of the systems population is off Earth), and without knowledge, as the schools are just another word for factories at this point. So, you lot don't know what.
Cloning humans dosent work well, and is banned, Robots are exclusively for the rich and some of their factories, and aliens havent been found yet. FTL is still a pipe dream, although a few ships have been sent off that can reach 20% of light speed.
The Living
Name: Thomas Flynn
Age: 26
Gender: Male
Past: Petty robbery and then manslaughter after the homeowner caught him
Training: Demolitions
Description: 5'9", brown hair, lean. Green, piercing eyes.
Stats:
-Strength +1
-Agility
-Luck -1
-Smarts +2
-Endurance +1
-Sociability -1
-Cred (street that is) +1
Name: Eava Lee.
Age: 24
Gender: Male.
Past: Murder, Killed the man during a bar fight.
Training: Fire arms training.
Description: 5'5",Dark brown hair, lean. maroon eyes.
Stats:
-Strength +2
-Agility
-Luck -1
-Smarts +1
-Endurance +1
-Sociability -1
-Cred (street that is) +1
Name: Jonathan Pendle
Age: 24
Gender: Male
Past: Well, the full list is a bit long, but the highlights are petty theft, theft, grand theft auto, attempted homicide, homicide, human cloning, animal abuse, malpractice...Honesty, I'm surprised I wasn't put in here far earlier. I was a surgeon before I was charged with malpractice and had my license revoked. Not that that's stopped me.
Training: Battlefield first aid, mostly. Probably because I have a background in medicine. Namely surgery. Apparently telling a perfectly healty patient she's going to die, pressuring her into becoming an organ donor, cutting her heart out, and selling it on the back market is malpractice, by the way. I mean, who knew, right? Well, the lawyers, apparently. Couldn't get one of them to defend me.
Description: I'd like to say handsome as all hell, but I know you want me to be more specific. I'm about 5'7", fairly lean, jet black hair slicked back, and given a choice of attire, I'd probably go for a trench coat. Bluish-greenish-grayish eyes. Scar on my right cheek in a knife fight that resulted in me being charged with attempted homicide.
Stats: (Even out the goods and bads, you get an extra 3 points though)
-Strength -1. I don't have time nor reason to work out, or really even keep myself in decent shape.
-Agility +2. I'm fast on my feet.
-Luck 0. I don't believe in luck.
-Smarts +2. My parents were one of the few that could afford a decent school that taught us in between shifts.
-Endurance -1. See strength.
-Sociability +2. When I want to be, I can be pretty charming.
-Cred (street that is) -1. Word got around among the gangs I offered illegal medical care to that I tended to murder most of my patients. Seems nobody's willing to trust me now.
Name: Mason Caldwell
Age: 25
Gender: Male
Past: Numerous counts of assault, quite a few counts of assault on an officer, one count of assault on a judge, and two counts of attempted murder.
Training: Shooting, CQC, the stuff that makes other people dead faster
Description: A tall man with a muscular build and broad shoulders. His nose is crooked, having been broken too many times in his past to ever be set correctly again. He has brown hair, blue eyes, and fair skin. He seems to be missing a couple of teeth.
Stats:
-Strength: +2 (Fighting is a great way to build muscle)
-Agility:+2 (Surprisingly quick, especially for his size)
-Luck:0 (Don't need luck when he has his fists)
-Smarts:0 (Average intelligence for an uneducated person.)
-Endurance:+2 (Tough as hell)
-Sociability: -1(He would rather punch you than talk to you)
-Cred: -2 (He doesn't have a good reputation, although most people who have met him aren't in any shape to talk about him afterwards.)
The Dead
Cause of death: Unplanned EVA, presumed dead
Name: Lilly "Man-eater" Tiygr
Age: 24
Gender: Female
Past: Lilys was a zoo keeper, until the city closed her zoo down.
Homeless she took to the streets with her pet, a monstrous gene therapy enhansted tiger, rumors of just how she keep it and her feed are as gruesome as they are varied.
Finally after 6 months Lilly was arrested for failing to return an library book.
Training: Stealth and CQC
Description: A muscular and pale woman, her long red hair trails down her back in plats.-Strength 2
-Agility 3
-Luck -2
-Smarts 1
-Endurance 1
-Sociability 1
-Cred (street that is) -3
Cause of death: Explosive Decompression leading to be slammed into a wall at high speeds.
Name: Ashley Carson
Age: 23
Gender: Female
Past: Multiple counts of arson, disturbing the peace, petty theft, possession of illegal substances, vandalism, petty robbery, grand robbery, public nudity, assault on a law enforcement officer, and driving under the influence.
Training: Vehicle operation! Also close-quarters combat.
Description: Well, it's a short something of hunched posture and obviously malevolent behaviour, sporting a buzzcut and a grin like a rabid pirahna. Its gender is not readily apparent. A strange, sharp chemical odor emanates from it, and its arms are pockmarked with syringe holes. Its eyes are yellow. Ash, as she calls herself, has the mannerisms of a hyena and strong, quick arms with ever-grasping fingers. Her whole body is covered in reddish-brown tattoos, excluding her face, neck, and arms.
Stats:
-Strength +1 [Ash can strangle a mofokka.]
-Agility +2 [Ash moves with an eerie, jittery speed, now flowing and sinuous, now scuttling like a crab.]
-Luck +1 [Dumb people are lucky.]
-Smarts -1 [Two plus two? Ey, piss off mate, can't you see I'm buzzed out?]
-Endurance 0 [Ash is not a flimsy little puddle of piss, but she ain't a bodybulder either.]
-Sociability -1 [A shower? Well, I've heard of 'em. Don't need one, I sweat acid.]
-Cred (street that is) +1 [Ash is known. Mostly for her recklessness and her incredibly irritating laugh, but known.]
Those Waiting to Live so That They May Die
Name: Carley Jennson, sir!
Age: 24 years of age, sir!
Gender: Female, sir!
Past: Sir, I was court-martialed, sir! I disregarded orders given to me by a superior officer, sir!
Training: Field command, vehicle operations, and combat experience, sir!
Description: Sir, yes sir! (red hair, 5'6", medium build, couple scars, neither pretty nor ugly nor plain; just unique)
Stats:
-Strength: 0
-Agility: +1
-Luck: +2
-Smarts: +1
-Endurance: 0
-Sociability 0
-Cred: -1
Reserved
Name: Jonathan Pendle
Age: 24
Gender: Male
Past: Well, the full list is a bit long, but the highlights are petty theft, theft, grand theft auto, attempted homicide, homicide, human cloning, animal abuse, malpractice...Honesty, I'm surprised I wasn't put in here far earlier. I was a surgeon before I was charged with malpractice and had my license revoked. Not that that's stopped me.
Training: Battlefield first aid, mostly. Probably because I have a background in medicine. Namely surgery. Apparently telling a perfectly healty patient she's going to die, pressuring her into becoming an organ donor, cutting her heart out, and selling it on the back market is malpractice, by the way. I mean, who knew, right? Well, the lawyers, apparently. Couldn't get one of them to defend me.
Description: I'd like to say handsome as all hell, but I know you want me to be more specific. I'm about 5'7", fairly lean, jet black hair slicked back, and given a choice of attire, I'd probably go for a trench coat. Bluish-greenish-grayish eyes. Scar on my right cheek in a knife fight that resulted in me being charged with attempted homicide.
Stats: (Even out the goods and bads, you get an extra 3 points though)
-Strength -1. I don't have time nor reason to work out, or really even keep myself in decent shape.
-Agility +2. I'm fast on my feet.
-Luck 0. I don't believe in luck.
-Smarts +2. My parents were one of the few that could afford a decent school that taught us in between shifts.
-Endurance -1. See strength.
-Sociability +2. When I want to be, I can be pretty charming.
-Cred (street that is) -1. Word got around among the gangs I offered illegal medical care to that I tended to murder most of my patients. Seems nobody's willing to trust me now.
Name: Ashley Carson
Age: 23
Gender: Female
Past: Multiple counts of arson, disturbing the peace, petty theft, possession of illegal substances, vandalism, petty robbery, grand robbery, public nudity, assault on a law enforcement officer, and driving under the influence.
Training: Vehicle operation! Also close-quarters combat.
Description: Well, it's a short something of hunched posture and obviously malevolent behaviour, sporting a buzzcut and a grin like a rabid pirahna. Its gender is not readily apparent. A strange, sharp chemical odor emanates from it, and its arms are pockmarked with syringe holes. Its eyes are yellow. Ash, as she calls herself, has the mannerisms of a hyena and strong, quick arms with ever-grasping fingers. Her whole body is covered in reddish-brown tattoos, excluding her face, neck, and arms.
Stats:
-Strength +1 [Ash can strangle a mofokka.]
-Agility +2 [Ash moves with an eerie, jittery speed, now flowing and sinuous, now scuttling like a crab.]
-Luck +1 [Dumb people are lucky.]
-Smarts -1 [Two plus two? Ey, piss off mate, can't you see I'm buzzed out?]
-Endurance 0 [Ash is not a flimsy little puddle of piss, but she ain't a bodybulder either.]
-Sociability -1 [A shower? Well, I've heard of 'em. Don't need one, I sweat acid.]
-Cred (street that is) +1 [Ash is known. Mostly for her recklessness and her incredibly irritating laugh, but known.]
It is done!
Count me in.
Name: Mason Caldwell
Age: 25
Gender: Male
Past: Numerous counts of assault, quite a few counts of assault on an officer, one count of assault on a judge, and two counts of attempted murder.
Training: Shooting, CQC, the stuff that makes other people dead faster
Description: A tall man with a muscular build and broad shoulders. His nose is crooked, having been broken too many times in his past to ever be set correctly again. He has brown hair, blue eyes, and fair skin. He seems to be missing a couple of teeth.
Stats:
-Strength: +2 (Fighting is a great way to build muscle)
-Agility:+2 (Surprisingly quick, especially for his size)
-Luck:0 (Don't need luck when he has his fists)
-Smarts:0 (Average intelligence for an uneducated person.)
-Endurance:+2 (Tough as hell)
-Sociability: -1(He would rather punch you than talk to you)
-Cred: -2 (He doesn't have a good reputation, although most people who have met him aren't in any shape to talk about him afterwards.)
Done the sheet
Name: Lilly "Man-eater" Tiygr
Age: 24
Gender: Female
Past: Lilys was a zoo keeper, until the city closed her zoo down.
Homeless she took to the streets with her pet, a monstrous gene therapy enhansted tiger, rumors of just how she keep it and her feed are as gruesome as they are varied.
Finally after 6 months Lilly was arrested for failing to return an library book.
Training: Stealth and CQC
Description: A muscular and pale woman, her long red hair trails down her back in plats.
Stats: (Even out the goods and bads, you get an extra 3 points though)
-Strength 2
-Agility 3
-Luck -2
-Smarts 1
-Endurance 1
-Sociability 1
-Cred (street that is) -3
Allrighty then. Was a tad hard getting the NCO out there (Non-commissioned officer, the sarge), the EVAer (Remember most of this is in SPAAACE, so fighting in vacuum is gonna be a thing, and EVAers are the best at it) was rather simple, really.
As for how things work, well, base beings can carry 80lb. A point in strength equals 10bs carrying capacity.
Luck and agility both help you dodge getting shot, stealth lets you sneak, agility helps you while in EVA, smarts helps you almost everywhere, endurance is capacity for pain. cred and sociability are for dealing with people.
The six of you look at eachother, each still wearing what they wore on earth. Noting a sign to the shuttles Lilly points to it. On the way they arrive at the armory, and six boxes, each with a name and rank on it.
Their names, and presumably their ranks.
Lilly was appointed as the squads NCO, Pendle and Carson where Corporals, and the rest where listed as buck privates. Each grabs their box and continues on to the docking area, where they are met by a Captain in the officers maroon and grey fatigues.
"So, you lot are my new squad? Well, we must be scraping bottom then. I am Captain Owens, and you lot are to follow my orders word for word! First order! Get your sorry asses onto that Brig and get outa your civvies and into your fatigues! Weapons check on main deck in ten!" And with that he turns and climbs down the tube into a ship, with you all following like a bunch of ducklings.
* * *
Ten later...
The six of you stand at "attention" as best you can, wearing your full gear, fatigues, suit, with your weaponry setup on your backs. Owens is nowhere to be seen, so now what?
B-9734
A-513
A-511
E-31
75/90 lb
B-9734
Marksman A-512
E-31
65/90 lb
B-9734
"Heavy" A-512
E-31
70/100 lb
B-9734
A-512
A-511
E-78
E-31
65/100 lb
"Let us just hope your "Contacts" are OTC Incorporated Corporal Pendle. As stated in section seven of your contracts you belong to OTC as assets for your terms of service, and Inter Solar Combat Solutions has declared each and every one of you important assets, to be used as the ISCS board sees fit, for aslong as they see fit."
"My apologies for my tardiness", continues the speaker, who is as close to "corporation" as you can get while remaining living,"But Captain Owens has recently been... Severed from ISCS and its subsidiary. Something about using soldiers as organ banks, or some such nonsense."
"Now to business. Your munitions will be provided during your 'insertion', your ranks are due to your positions, and your pay will be in company script, available upon return from combat. Now, please fill out these forms" here it gestures to a stack of what can only be described as books, "And we will send you on your way."
"Or," Here it smiles in an odd manner reminding one of great depths of detachment and hate, "sign these forms and receive your training cards, to continue your training. Oh, and just a note? Narcotics are strictly prohibited on company property, due to their nature of damaging product."
AH hell, gotta find a new shade of evil... Beige will have to do. Or not... Fuck it, jsut shadow and glow it.
B-9734
A-513
A-511
E-31
75/90 lb
B-9734
Marksman A-512
E-31
65/90 lb
B-9734
"Heavy" A-512
E-31
70/100 lb
B-9734
A-512
A-511
E-78
E-31
65/100 lb
Everyone grabs a form from the stack (for I am assuming that PFC Lee grabs one too), and after signing a mass of documentation that basically states that everything they think of, produce or are belongs to ISCS Incorporated, and that you lot are basically indentured servants (Although nothing says THAT, leagaleze is a language of its own right these days) the creepy corporate being smiles its perfectly incorporated smile.
"Welcome to ISCS. Now, all your questions will be answered on your lovely three week trip to your assignment, your data chips for training are in your quarters, which are right over there, and your munitions, in other words your bullets, grenades, etcetra, will be handed out when you arrive. You lot are lucky, the cycler is just making the fast run, otherwise it would have taken at least two months."
And with that the model of corporate personship exits the craft, and a loudspeaker directs you to your "quarters" (Tubes about 3m long and 1.5 wide, running "sideways" across what is the floor when the vessel was under thrust, as it was when you where "at attention". Anyways, you head there and get slightly jolted about as the ship starts its docking with the cycler. On the way there you noticed a number of hatches, one leading to a "troop recreation and training center", a pair leading to secure troop storage, and one more on the same level leading to a mealhall. You havent seen anyother troops yet, but on your level there are another three bunkrooms, all locked from within.
I did warn you guys that this was gonna be semi-realistic, right? I mean, from the whole spaced thing? Also, I hate this fuicking keyboard, its too fucking small and I keep doing wierd shit likegoing up lines randomlty. keys are too fucking close together... Hell, its not even proper QWERTY, they diverged on the layout on the numpad area.
B-9734
A-513
A-511
E-31
75/90 lb
B-9734
Marksman A-512
E-31
65/90 lb
B-9734
"Heavy" A-512
E-31
70/100 lb
B-9734
A-512
A-511
E-78
E-31
65/100 lb
[EDIT]
Gonna let you have one day RP at the start, one day at the end, and the rest is gonna be in 4 day lots. Lust a headsup. So have fun RPing!*
*note to self, come up with other people to talk to... IreallyshouldhavethoughtaboutthelackofpeopleicancomeupwithbeforeididagamewithlotsofNPCsinit...
So, everyone besides Mason wander off to get some grub, hopeing that its not gonna be some sorta sludge. luckily, it seems that they havent had time yet to replace the pre-packaged meal dispenser within the canteen with a sludge dispenser, and everyong ets to choose between "soup", "meat course", "Veg course", and the ominous "Other". The room also contains a pair of tables, each with six stools, both of which seem to have more buckles and such than is normal.
Of course, thats if everyone still wants to eat, thanks to Pendle and Eava...
Meanwhile, Mason decides to head into the recreation area, which consists of a smallish viewing area into a rather large cilender, currently filled with about ten people floating about shooting eachother and a number of shapes...
Oh, and there are also a bunch of tuberooms with VR hookups in them.
B-9734
A-513
A-511
E-31
Training chip
75/90 lb
B-9734
A-512
E-31
Training chip
60/100 lb
B-9734
A-512
E-31
Training chip
60/80 lb
B-9734
Marksman A-512
E-31
Training chip
65/90 lb
B-9734
"Heavy" A-512
E-31
Training chip
70/100 lb
B-9734
A-512
A-511
E-78
E-31
Training chip
65/100 lb
Oh fuck, I gotta make a bunch of other people now... Also, you lot are still armed. Have fun.
Pendle, Flynn and Lily all get the meat, which seems to be a tube burger (hamburger drown in a lab, tastes like and for all intents is cow) with various greens, while Eava gets the soup (Mostly boiled greens, some tube burger chunks and beens thrown in) and Ash gets the Other (This time its... (Roll 1d6...) A fish-and-chip like substance, better than the *EXPUNGED*). They all go off and sit down, with Eava loosing her bet the second they open their meals. But hey, they could have gotten a steak, it was a 1-in-6 chance.
Meanwhile Mason is flummoxed to get an error message when he attempts to open the cylinder, something about not having the correct equipment on.
B-9734
A-513
A-511
E-31
Training chip
75/90 lb
B-9734
A-512
E-31
Training chip
60/100 lb
B-9734
A-512
E-31
Training chip
60/80 lb
B-9734
Marksman A-512
E-31
Training chip
65/90 lb
B-9734
"Heavy" A-512
E-31
Training chip
70/100 lb
B-9734
A-512
A-511
E-78
E-31
Training chip
65/100 lb
Comeon people! Your in your fucking space armor! That shit pinches!
Eava, Tom and Jon launch into a conversation over their food while Lily and Ash eat some of theirs, stow the rest in their pockets (luckily enough the packets are resealable) and decide to head for their lockers.
Meanwhile Mason decides to head to the locker room for equipment for the floaty game, opening it to reveal a compartment with three shutters on the sidewall, with two lockers above and below each shutter. On the rear wall is a set of hatches with the label "emergency equipment". Closer inspection reveals each shutter opens to reveal a bunk, each has a label for a squad member, and the lockers contain (Going clockwise) "Personal supplies", "spare armaments", "Combat equipment" and "tactical warfare simulator equipment".
B-9734
A-513
A-511
E-31
Training chip
75/90 lb
B-9734
A-512
E-31
Training chip
60/100 lb
B-9734
A-512
E-31
Training chip
60/80 lb
B-9734
Marksman A-512
E-31
Training chip
65/90 lb
B-9734
"Heavy" A-512
E-31
Training chip
70/100 lb
B-9734
A-512
A-511
E-78
E-31
Training chip
65/100 lb
Fuck, still gotta make NPCs... Also sorry for the low quality...
Horrific update of death, confusion and almost fighting.
Get the simulator equipment and go to the simulator.
Check the "Personal Supplies" section.
Mason grabs the contents of the simulator equipment (If you care, go look on first page, second post), dumping all his things that he currently has into the combat equipment locker while Lilly looks around in her personal equipment locker, which is mostly empty except for a set of spare clothing and a pamphlet. Mason then heads to the training room again, as Ash looks in the other lockers. Spare Armaments just contains random bits of ammo, combat equipment is currently empty except for a cleaning kit, and the emergency gear holds a bunch of B-911s, better known as 'Spaceballs', and a radio. Huh.
Finsh eating and go to the simulator.
Lilly eats the rest of her food in a rather finsh way, than gathers up Jon, Thomas and Eava to head to the training room.
Just as they get there, the nasty thing I was talking about was gonna happen happens.
Namely, very loud alarms go off, things shake alot, and some pre-recorded message starts going on about a series of explosions and the fact that it seems that a bunch of people have decided to try to hijack the cycler, with you lot still clipped to it. Indeed, it seems as if they jammed shut the docking mechanisms and have tried to vent the cargo holds.
Sadly, this also opens up breaches all over the rest of the ship, including the shaft's hatch to the cargo bays, sucking Lilly out and nearly doing the same to the trio before emergency shutters close.
B-9734
A-513
A-511
E-31
Training chip
75/90 lb
B-9734
A-512
E-31
Training chip
60/100 lb
B-9734
A-512
E-31
Training chip
60/80 lb
B-9734
Marksman A-512
E-31
Training chip
Food Packet (half empty, Fish&chip)
66/90 lb
B-T-012
A-T-510
Training chip
60/100 lb
*WARNING! IS IN SPACE W/O HELMET. YOU HAVE SHORT TIME TO PUT ONE ON*
B-9734
A-512
A-511
E-78
E-31
Training chip
65/100 lb
Flynn runs to his the "Spare Armaments" to grab ammo.
Pendle grabs his equipment, and prepares to reduce the first thing that looks kinda hostilish that he sees to a fine dust.
Go see if my lockers has any real ammo and load my gun with it. If not then and go see if anyone's left in the combat simulator.
"Is everyone alright?"
Jon and Tom (Hey, I like that), after quickly getting over the shock at their officer's death, leap into action. They start up the ladder at a fair clip, heading right for their barracks, Pushing Eava ahead. Apparently she hasent seen what happened to Lilly...
Mason rushes back to his locker to get his combat equipment back on, checking to make sure his gun is loaded and checking other lockers for ammo if it isn't
Mason quickly starts getting his gear back on, noting as he does that part of the floor has opened up, revealing ammo. Jon, Tom and Eava quickly join him and start getting armed themselves.
Meanwhile, in the hold...
"Almost in. Shouldent be much resistance, bunch of rookies and a squad of wornout vets. Blowing the hatch in five, get ready."
NCO Tiygr is MIA during an unplanned EVA. Presumed dead. Corporal Pendle is now CO.
B-9734
A-513
A-511, three clips (10/10, 10/10, 10/10)
E-31
Training chip
81/90 lb
B-9734
A-512, four clips (30/30, 30/30, 30/30, 30/30)
E-31
Training chip
72/100 lb
B-9734
A-512, Four clips (30/30, 30/30, 30/30, 30/30)
E-31
Training chip
72/80 lb
B-9734
Marksman A-512
E-31
Training chip
Food Packet (half empty, Fish&chip)
66/90 lb
{STUNNED}
B-9734
"Heavy" A-512, two belt (100/100, 100/100)
E-31
Training chip
100/100 lb
WARNING: LOAD LIMIT
"Lil's not here, and probably dead. I'm taking over as officer, at least for now. Train sights on all entrances and fire at the first thing to walk through. And, for the record, be trigger happy; I'd love it if you hit that jackass Owens."
"Fan-fucking-tastic. We didn't even get off the training ship and we already lost someone. Although being trigger happy sounds fun to me. I already like you more than the old CO."
Get ammo from the hole in the floor, lock and load, go prone to present a smaller target, then train sights of big gun on normal size entrance.
"Fucking hell! Hey what about those guys in the combat sim?"
Eava takes cover and aims at the entrance.
"Get to cover!"
Flynn dives for cover and aims at the room's entrance, hands shaking.
"As far as I'm concerned? Dead. Anybody not in this room is to be assumed dead until further notice. We will not search for them, we will not make reservations for them. To our knowledge, they're in deep space by now, and we'll be operating until the danger is past. I might be a homicidal sociopath, but I don't want any of your valuable orga- Er. Any of you to die."
Get to the side of the door, preferably behind something. Train sights on the door, and fire if anything I don't recognizes enters.
Everyone (excepting the still dazed Ash) leaps into action, diving into various places and aiming at the door. Flynn and Eava useing their bunks for cover, Mason lying on the floor and sighting up and Pendle sitting next to it. After a short amount of time...
*EXPLOSION, FOLLOWED BY WHOOSHING NOISE*
(Flynn brace:2+4 (enclosed)=success
(Eava brace:1+4 (Enclosed)=success
(Pendle brace:6-2 (Not really secured)=fail (SAVING ROLL: 5+2(Agile)-1 (Strength)=Success)
(Ash brace:6-3 (In open)=fail (SAVING ROLL: 1+2(Agile)+1(luck)+1(Strength)-1(Daze)=fail)
(Mason brace:3+0 (light cover)=fail (SAVING ROLL: 5+2(Agile)+2(strength)=crit success)
The room explosively decompresses out through the open door, nearly meaning the end for Pendle and Mason, and being the end for Ash (No, Im not gonna describe that mess). Flynn and Eava, being rather well protected by their bunks, manage to hold on well enough, while Mason slides towards it, grabs hold of the ammo storage thing, grabs hold of a clip of ammo and throws it at the door controls, hitting it dead on. The door quickly starts to seal itself, (6 vs 4+2(Agile)), nearly chopping Pendles foot off in the process, but he manages to pull it in just in time.
This all starts another alarm going, and causes the emergency equipment to open, whilst a recorded voice advised all crew to put their emergency air supplies on and report to the closest air closet.
Meanwhile, far below, the purple suited attackers make their way up the ship, dodging bits of matter as they go. In the gym they spot a bunch of dazed troops in the null-g training chamber, and laugh as they shoot them to small chunks.
I think someone has anger issues.
Ashley Carson, Corporal, is MIA.
B-9734
A-513
A-511, three clips (10/10, 10/10, 10/10)
E-31
Training chip
81/90 lb
WARNING: REQUIRES INTERNAL AIR SUPPLIES
B-9734
A-512, four clips (30/30, 30/30, 30/30, 30/30)
E-31
Training chip
72/100 lb
WARNING: REQUIRES INTERNAL AIR SUPPLIES
B-9734
A-512, Four clips (30/30, 30/30, 30/30, 30/30)
E-31
Training chip
72/80 lb
WARNING: REQUIRES INTERNAL AIR SUPPLIES
B-9734
"Heavy" A-512, two belt (100/100, 100/100)
E-31
Training chip
100/100 lb
WARNING: LOAD LIMIT
WARNING: REQUIRES INTERNAL AIR SUPPLIES
The suits you guys are wearing have internal air supplies, enough for four hours. However, none of you have them enclosed yet, so you might want to seal your helmets. You havent done it automagically because those things are hot and uncomfortable, plus most of you changed or ate food...
Pendle tries to stabilize himself. Once he's back on his feet, he takes a look around, trying to find any possible means of exit besides the door that almost nommed him.
"How the fuck am I still alive?"
"You're welcome. And we just lost our EVAer. Seems like CO is a doomed position. Dibs on not being next CO. Anyway, let's seal up and get the fuck out of here."
Get internal air supplies, seal suit and helmet, grab a "spaceball", ditch one belt of ammo if I need to so I am not over the load limit.
"Good, because I don't intend to die and give anybody the chance."
I am right the fuck behind you. Let's load up and get the fuck out.
Get internal air supplies and seal up.
Get internal air supplies and seal up. And get one of the B-911s
"So Once we open the door whats the plan?"
"Not sure. I don't have any EVA experience. I suppose we try to find a less explody bit of the station to jump onto and reenter. Shame Ash is now decorating the hall a lovely shade of red. Has anybody else done any extravehicular work before?"
"Who said we have to EVA? We could probably stick to the inside of this ship and get to an air closet. Or maybe kill the fuckers that did this and take their ship."
"Well I don't think their going to let us just sit in a air closet and I don't feel like going for a space walk."
"Who said we have to EVA? We could probably stick to the inside of this ship and get to an air closet. Or maybe kill the fuckers that did this and take their ship."
"Alright. Let's try that."
Try that
"Yep dying in a gun fight sound a lot better then dying in the cold of space."
I was drafted to die in gunfights, not to explosively decompress. I'm in.
Long story short, everyone seals up their suits, checks their air levels and gets ready, with Mason and Eava grabbing a spaceball each, with Mason also discarding half his ammo supply inorder to carry one. Meanwhile they all start arguing about the best course of action, something cut short by the opening of the door, revealing a pair of purple-suited humanoids, who, judging from their stance, are surprised to see people still up.
Combat rolling time!
Baddie 1:(targeting=3) 6+2(agility)-1(luck)-1(surprise)
Baddie 2:(Targeting=1) 1+2-1-1
Tom:(targeting=1) 3-1(luck)
Eava:(targeting=2) 6-1(luck)
Jon:(targeting=1) 3+2(agile)
Mason:(targeting=2) 4+2(agile)-1(heavy gun)+2(strength)
I swear the targeting was random...
As for the numbers, strength is called in for shooting big heavy guns, agility is reactions, luck is just about everything...
Baddie 1, reaction 1:5+2 (agile)-1(luck)=6(pass(2))
Baddie 2, reaction 1:3+2(agile)-1(luck)=4(fail(5))
Baddie 1, reaction 2:6+2-1=7(pass(5))
Baddie 2, reaction 2:1+2-1=2(fail(7))
Tom:1-1 (luck)=0(fail(1))
Jon:5+2 (agile)=7(pass(6))
Baddie 2, one:6=boom, headshot
Baddie 2, two:2=right arm
Baddie 2, three:2=right arm
Tom:4=right leg
Everyone starts shooting at everyone else, with Baddie One firing at Jon, Baddie Two firing at Tom, Tom and Jon both firing at One and Mason and Eava firing at Two, who immediately looses his head and his arm from the fire(particularly his arm), while the only hits on the squad is Tom's right leg. Hell, I think he dodged into that bullet. Needless to say, Baddie Two wont be fighting again.
Round two
Baddie One:3+1(endurance)=pass
Tom:2+1 (strength)+1(endurance)=pass
Baddie one gets over the death of his compatriot and starts firing, even as everyone else (including Tom) starts shooting at him.
Baddie One:(targeting:3)1+2-1
Tom:2-1-1(shot)
Eava:2-1
Jon:6+2
Mason:5+2-1+2
Baddie1,1:3+2(agile)-1(luck)=4(pass(0))
Baddie1,2:5+2-1=6(pass(1))
Baddie1,3:6+2-1=7(Fail(
)
Baddie1,4:1+2-1=2(Fail(7))
Jon:2+2=4(pass(2))
Baddie1 one:1 chest
Baddie1 two:6 BOOM,headshot
Baddie1 three:5 left leg
Jon manages to land a burst in the guys chest, even as he dodges a burst from him. Meanwhile, Mason procedes to lace the guys body with rounds, pulping his head and left leg. Woah.
B-9734
A-513
A-511, three clips (8/10, 10/10, 10/10)
E-31
Training chip
Wound, right leg (painkillers applied, area sealed)
81/90 lb
B-9734
A-512, four clips (24/30, 30/30, 30/30, 30/30)
E-31
B-911 (packed)
Training chip
77/100 lb
B-9734
A-512, Four clips (24/30, 30/30, 30/30, 30/30)
E-31
Training chip
72/80 lb
B-9734
"Heavy" A-512, one belt (80/100)
E-31
B-911 (packed)
Training chip
85/100 lb
Two weird purple hardsuits
Two unidentified carbines, with six clips (34/40,37/40, rest 40/40)
One porno mag
One cellphone thing
Hows THAT for fighting?
Same day service, its only same day for another 9.5 min!
"Damn I'm awesome. I'll be appropriating one of their guns. Someone should probably grab that phone. It's probably how they stay in contact. And maybe grab the magazine for...reasons."
Take one of the carbines if it doesn't put me over load limit.
I'll grab one of those guns. Better than the pistol I've got now anyway.
Grab a carbine.
Mason and Tom each grab one of the Carbines, which appear to have burned part of themselves out and wheigh about 15lbs. Guess someone dosent want them to be used by the unauthorized...
Grab the phone, turn it on if possible, and speak:
"We ran into a few stragglers here. Rookies, by the look of it. Went down without a fight. All hostiles neutralized here. Over."
Turning it off, Pendle addresses the squad.
"So. We're under attack by people in purple hardsuits carrying porn. Seems like this is gonna become our normal day, though, so I recommend you get used to it. Now, let's get going."
Get going.
Make sure the hall it clear.
Pendle, meanwhile, picks up the cellphone, and before looking like a fool turning it on notices that it is clearly a civvie model. Must have been the guys personal phone.
As he does this Eava peers down the shaft, spotting a bunch more purple suits. One of them seems slightly agitated. Sooking about for a way to clear the place, she spots several packs of explocives in the ammo locker, aswell as Tom's object locker.
She then procedes to yoink it from him and load a shell, before firing it down the pit.
About that time everyone starts to notice that the constant jutter caused by firing engines has cieced, as has the gravitational force seemingly caused by it.
B-9734
A-511, three clips (8/10, 10/10, 10/10)
E-31
Purple Carbine (34/40)(Unusable)
Training chip
Wound, right leg (painkillers applied, area sealed)
76/90 lb
B-9734
A-512, four clips (24/30, 30/30, 30/30, 30/30)
E-31
B-911 (packed)
A-513
E-971
Training chip
99/100 lb
B-9734
A-512, Four clips (24/30, 30/30, 30/30, 30/30)
E-31
Porno mag
Cellphone
Training chip
73/80 lb
B-9734
"Heavy" A-512, one belt (80/100)
E-31
B-911 (packed)
Training chip
Purple carbine (34/40)(UNUSABLE)
100/100 lb
Load limit!
Sorry about the heavy handedness, but you guys do know that you can shoot just about anything outa that gun thats made outa steel or iron, sutch as the explosives used in the example and the ammo for yer guns? Hell, you could shoot that cellphone.
Pendle, yer a shit medic.
Spelling errors I am gonna blame on Notepad, thats what Im using to write these.
Lean over and fire into the pit once the explosive goes off to mop up stragglers.
Noting what is going on down there Mason starts hosing down the area with his LMG, which while not hitting any of the live baddies procedes to keep the rest inside the training area.
Anyways, I'm feeling petty. Look through the contact numbers in the phone, and call one that looks to be a close or beloved family member, optimally wife/husband or mother/father.
"I've killed your [insert likely relation here]. I know who and where you are. I'm coming for you. Don't bother with locks, honey; I'm already inside."
Turn off the phone, load it into the launcher, and fire down at the purple suited person down the shaft.
Oi! That's mine! Could I have it back?
"One second."
FIRE!
"YOU DOWN THERE! WITH THE UGLY-ASS FACE! FUCK YOU! YOU LOT KILLED ONE OF THE FEW PEOPLE ON THIS SHIP I DON'T HATE!"
Hand the launcher back to Eava.
"Fire quickly, they're dumb, but they're going to figure out what the two syllable words mean in that sentence soon enough. You should have a few minutes before that happens, though."
Give Tom his launcher back.
"Sorry just wanted to send the purple suits a present"
Then shoot the explosives. If they haven't already gone off.
Meanwhile, Jon decides to be nasty and call up someone on the phone, which seems to mostly have the contact numbers of verious whores on it. However, spotting one that reads 'Grandma' he calls it, spewing hatered into the ears of what is either a perticually kinky hooker or some old birdie.
He then decides to shoot it at the training room and spew verbal abuse at them, which his suit happily runs accross his faceplate, since the atmosphere is getting thin for sound. He then gives it back to Eava, who then gives it back to Tom and procedes to empty her clip into the region, allowing Mason to reload.
Oh, and Jon starts to note a pair of pulsating icons on his helmets HUD (Which powered up in the chaos). One seems to be from the hauller's command area, the second is a medical notification drawing attention to Tom's leg, and the fact that his sut says its broke.
B-9734
A-511, three clips (8/10, 10/10, 10/10)
E-31
Purple Carbine (34/40)(Unusable)
Training chip
Wound, right leg (painkillers applied, area sealed, broken bone detected)
76/90 lb
B-9734
A-512, four clips (0/30, 30/30, 30/30, 30/30)
E-31
B-911 (packed)
A-513
E-971
Training chip
97/100 lb
B-9734
A-512, Four clips (24/30, 30/30, 30/30, 30/30)
E-31
Porno mag
Cellphone
Training chip
73/80 lb
B-9734
"Heavy" A-512, one belt (100/100)
E-31
B-911 (packed)
Training chip
Purple carbine (34/40)(UNUSABLE)
100/100 lb
Load limit!
"Dammit. Tom, can you fight, at least for the moment?"
Lookit, I just got my railgun back!
If possible, grab explosives, load railgun, and fire on closest target.
"Taking that as a yes."
Click(?) on the command area icon, and assuming nothing super important or distracting comes up, begin firing from above.
Pendle inquires as to how Tom is doing, to be met by a wave of drug-induced euphoria. Pendle then decides to check the other thing that is pulsing in his HUD, and is greeted by a message from on high.
"Corporal Pendle, is it? Well, atleast Im not dealing with a Private. Anyways, as you may be aware, the cycler you are aboard is reported to be under assault by an unknown force. We bu=ileve this force is infact the private army of a raval corporation, one who wishes to steal our secreats. This must not happen. You are hearby ordered to regain control of the cycler or to manualy detach the cargo pods now being marked on your HUD. Failure to do either will result in the destruction of the vessel, and on any family you and your little squad may have being forced to pay off the debt thus incurred, as outlined on page 3251, section 6, subclause B in your contract."
"However, we will send a small force to assist, they should be at your position in six hours."
"Oh, and any damage you cause will be taken out of your pay."
Well, thats corporate for you.
Try to shoot them with a bit more accuracy this time if the purple suits come out of the training area.
Reload and take aim at the training room entrance. Kill any purple suits. (So basically waiting for orders)
While this happenes Mason and Eava decide to keep the bastards in the room, still laying down surpressive fire, joined by the remaining explocive pack the Eava snagged.
Tom, finishing his rearming process, comes accross a pair of interesting crates in the bottom of the munition storage bin.
Meanwhile, far below in the cargo bay...
"Fucking hell, you idiots havent cleared that fucking ship yet? What do you mean you are under fire? From who? Everyone should have been training."
"Your missing men? How on Eris did you manage that? Fuckkit, Im sending in Bill. He'll deal with whatever you panzies cant deal with."
Back up in the room..
(Eava perseption (smarts+1d6)= 1+2=Pass)
Eava, takeing a break from firing or reloading starts to notice large quanities of shuddering in the pile of debris, which starts to fall twards the "upper" end of the hall at a rather good clip. Eava (agility+smart+luck+GMshanangans+1D6=narrow pass) reacts quickly and shoots the brick of explocive she allready chucked down, causing it to explode and force the debris to go the other way. However, the shockwave has caused herself and Mason to be pushed against the cieling, where they can clearly see the rather angry purple tank-person-thing with BILL inscribed on it.
Cue boss-thing fight
Gravities gone, agility and smarts are your friend.
Orders got!
Recapture cycler, or ditch certan pods. Theres a lot of pods tho...
B-9734
A-511, three clips (8/10, 10/10, 10/10)
E-31
Purple Carbine (34/40)(Unusable)
5 E-971's (10lb)
Training chip
Wound, right leg (painkillers wearing off, area sealed, broken bone detected)
86/90 lb
B-9734
A-512, four clips (27/30, 30/30, 30/30, 30/30)
E-31
B-911 (packed)
A-513
E-971
Training chip
98/100 lb
B-9734
A-512, Four clips (24/30, 30/30, 30/30, 30/30)
E-31
Porno mag
Cellphone
Training chip
73/80 lb
B-9734
"Heavy" A-512, one belt (100/100)
E-31
B-911 (packed)
Training chip
Purple carbine (34/40)(UNUSABLE)
100/100 lb
Load limit!
No, I cant spell yet. But hey, its better than it was. but now Im dealing with this pos of a keyboard...
Push back down and grab any more E-971's
"Guys we got company!"
"Corporate called; says the invading force is likely mercs from another corp. Our mission is regain control of cycler, or fire off the cargo pods. They've also decided to be entirely unhelpful by sending a small force in six fucking hours. Oh, and anything we destroy here comes out of our pay. Don't fuck up; I don't feel like explodi--
HOLY SHIT THAT THING IS BIG."
Begin circling the room, pausing to fire on BILL.
Drop the carbine and fire an armed explosive out of the railgun.
Let's get some fire on this asshole, c'mon!
Fire on Bill, try to dodge away from the hole opening if he fires back.
The sight of BILL (or someones calling about him) gets everyone going somemore.
Everyone starts firing at BILL, Tom with explocives in the object launcher, Eava throwing more down at him, Jon running about, hitting his head on things a little and firing his rifle and Mason having fun with the LMG. BILL, meanwhile, seems oblivious to all of it, climbing towards them slowly, the only damage to it being damage to the paint job. This also seems to have invigorated the Purples, as (2D6) Seven of them emerge from areas and start to advance, firing steadily as they go, with two of them eventually getting hit by the wall of fire coming down on their heads. To make matters worse, if that is possible, one of the purples seams to have a MGL or some sutch, as explosives start heading towards the bunkroom.
At this point the GM is really looking for ways to get out of writing more, as hes really not in the mood...
Oh, and during all this the painkillers in Tom's blood start wearing off...
B-9734
A-511, three clips (8/10, 10/10, 10/10)
E-31
Training chip
Wound, right leg (painkillers wearing off, area sealed, broken bone detected)
61/90 lb
B-9734
A-512, four clips (9/30, 30/30, 30/30, 30/30)
E-31
B-911 (packed)
A-513
E-971 (2)
Training chip
99/100 lb
B-9734
A-512, Four clips (4/30, 30/30, 30/30, 30/30)
E-31
Porno mag
Cellphone
Training chip
73/80 lb
B-9734
"Heavy" A-512, one belt (84/100)
E-31
B-911 (packed)
Training chip
Purple carbine (34/40)(UNUSABLE)
100/100 lb
Load limit!
"I want that armor now."
See if BILL has any tanks or tubes on the suit that I can shoot, then shoot those. If he doesn't, aim for the other purples. Try to prioritize killing the explosive launching one.
"I think we all want that armor!"
Pick off the purples starting with the MGL guy.
Begin firing on the purples.
Everyone firing and talking about how much they wish they where BILL at the moment, with Mason trying to look for the obvious weakspots that most GMs coat their boss monsters with. Sadly, there arent any that Mason can get at. Pendle continues suppressing, while Eava works on picking off the nastiest of them, starting with the MGL guy.
During all this Tom sits there, seemingly thinking of a plan to get out intact, since the explosives he has aren't really doing anything to BILL's armor. Instead, he heads to the back of the room, where the emergency locker is, and starts rigging the back wall with bricks of high explosive material, rigging it all to a single detonator and sealing it in. When Pendle comes up for more ammo (everyones been grabbing clips out of the floor storage instead of useing what they have on them) he sees Tom looking calmly at it, about to detonate.
*cue dramatic movie-type scene of the door getting blasted off its hinges, heading towards them, before the suction of ruptured gas tanks drags it out into space via the hole in the hull easily big enough for any of them to exit via*
Tom then exits via the hole, turns and beckons to Pendle, who slowly follows, steps out and calls for the other two to follow. Tom then collapses.
Off in the distance the Earth is about the size of a pea... Wee, what a sight...
B-9734
A-511, three clips (8/10, 10/10, 10/10)
E-31
Training chip
Wound, right leg (painkillers wearing off, area sealed, broken bone detected)
*Passed out*
61/90 lb
B-9734
A-512, four clips (24/30, 30/30, 30/30, 30/30)
E-31
B-911 (packed)
A-513
E-971 (2)
Training chip
99/100 lb
B-9734
A-512, Four clips (28/30, 30/30, 30/30, 30/30)
E-31
Porno mag
Cellphone
Training chip
73/80 lb
B-9734
"Heavy" A-512, one belt (96/100)
E-31
B-911 (packed)
Training chip
Purple carbine (34/40)(UNUSABLE)
100/100 lb
Load limit!
Yes, the Origin class is attached to the cycler, via arms that are attacked at the bow and the forward docking things, map in a bit...
"I changed my mind about space walking. I think I'll go for one now."
Lay some suppression fire before heading to Pendle.
"Good, because I don't think they're gonna give us a choice. Now follow me!"
Jump out, grab onto a wall or something, and I suppose begin making my way to the cycler.
Go out and head for the cycler!
Try to stay with the group.
(Tom's Waking Roll (1D6+Endurance+Luck(in this case))=6(!)+1-1=6(!):Crit. success. )
(Perhaps I shouldent have included the luck... But the dice was with him.)
Well, everyone still inside decides to do the smart thing and get out on the (mostly) smooth hull, the electromagnetic plates in the boots gripping rather well to the iron-based hull. Meanwhile Tom snaps out of his comalike state, litterly leaps to his feet, grabs his launcher, braces like a pro, and (1d6(2)+luck(2)=4) fires a charge with some random crap tied into it squarly into the hallway, doing something to a number of purples, and, from the vibrations reaching you through the hull, really, really really pissing off BILL.
Anyways, everyone looks arround at the ciclyer, whuch seems to just be a long cylnder thru the center and a network of smaller ones arround the edges, connected to the center via eight spokes, which creates segments. There are a total of ten segments going from aft to the bow, which contain either the crew section (Which includes powerplants, command, etc) and its torus, cargo containers (byfar the most common) or, in the case of section 7, crewed vessels. From where everyone is only two other ships can be seen, the Origin blocking sight of most of the section. You can, however, see fighting on one, the other seeming to be firing on the other, but whether to help or hinder is unknown.
In other news, Earth is but a marble sized ball in the sky behind, and slightly closer is the bright point of light that is probably your help.
B-9734
A-511, three clips (8/10, 10/10, 10/10)
Training chip
Wound, right leg (painkillers wearing off, area sealed, broken bone detected)
61/90 lb
B-9734
A-512, four clips (24/30, 30/30, 30/30, 30/30)
E-31
B-911 (packed)
A-513
E-971 (2)
Training chip
99/100 lb
B-9734
A-512, Four clips (28/30, 30/30, 30/30, 30/30)
E-31
Porno mag
Cellphone
Training chip
73/80 lb
B-9734
"Heavy" A-512, one belt (46/100)
E-31
B-911 (packed)
Training chip
Purple carbine (34/40)(UNUSABLE)
100/100 lb
Load limit!
Recapture cycler, or ditch certain pods. Theres a lot of pods tho...
Small force inbound, about five and a half hours until arrival.
Name: Carley Jennson, sir!
Age: 24 years of age, sir!
Gender: Female, sir!
Past: Sir, I was court-martialed, sir! I disregarded orders given to me by a superior officer, sir!
Training: Field command, vehicle operations, and combat experience, sir!
Description: Sir, yes sir! (red hair, 5'6", medium build, couple scars, neither pretty nor ugly nor plain; just unique)
Stats:
-Strength: 0
-Agility: +1
-Luck: +2
-Smarts: +1
-Endurance: 0
-Sociability 0
-Cred: -1
Apologies for the delay, Turkey day got in the way, as had my lack of enthusiasm, which has dispersed along with atleast one limb.
And now, HELL.
Alright, people, let's try to stay alive. First priority is Bill. Uh. D'you think hard vacuum would do anything to him?
"Show should we help one of them?"
"Sounds like an amazing way to get shot.
Now, the purples aren't a major problem if we decide to recapture; they don't seem amazingly well trained, and if we keep our wits about us, we might be able to get through alive. BILL is a very serious threat though. Wait...
Tom, you're an engineer, right? If I give you another dose of painkillers, and I managed to get you in close enough, do you think you might be able to, I dunno, snip some important wires or something?
Oh, and sorry about that leg. Swear I'll treat it soon. Eventually. Hopefully."
"That, ah, might work. Definitely will need those painkillers though. And a ridiculous amount of covering fire."
Take up position on top of or behind our exit hole so I can shoot BILL's back if he comes out.
Apply covering fire.
Give Tom another dose of painkillers, apply whatever slight aid I can without spending too much time, and reenter the ship, helping Tom close in on BILL.
"Lay down some covering fire, try not to shoot me or Tom, and try to avoid dying."
So, after escaping BILL everyone decides that the best thing to do is to go back to BILL. Or rather, to send Tom in to see BILL. Jon gets Tom's suit to pump him full of asmuch painkillers as is safe while everyone else clusters arround the hole, ready to shoot any purples that may show up. When the time comes Eve and Mason apply rounds at the purples that have started heading into the room, clearing the way for Jon and Tom to duck inside and start to try to flank BILL.
Which quicky seems silly, as panels start sliding out of it, blocking off access. Something the Purples seem to enjoy, cliping their weapons into slots in it and firing blindly through them.
Dodge rolls
(1D6+agil+int+luck-1(0G inexperience)
Tom (5+0+2-1-1=5=pass)
Jon (6(!)+2+2+0-1=9(!)=Crit pass)
Tom dives for cover, landing in a blind spot 'under' the mass of BILL, seeing nowhere to snip at things, excepting one pannel that opens to reveal a series of tubes... Jon, meanwhile, decides to do something shocking and falls arround the room in a way that would make hollywood directors start crying in awe. He takes this time to snatch up a pair of LMG ammo packs, throwing them to Mason, who (6+2-1) catches them, loads one in and clips the other to the suit, blessing the fact that zero G means that he can carry anything, he just might not be able to stop.
Meanwhile, under BILL, Tom (realizing that he has a number of guns pointing at him from what is probally not a suit) decides the best course of action is to get the hell out of there, even with all the fire going on.
Dodge VS lots of fire
Tom (4+0+2-1-1=4)
BILL friends 1 (6(!)+2(stable)-1(blind fire)=7(!))
BILL 1 (1+2-1(blinded sensors)=2)
Result of hit:1(torso hit)
Roll to avoid incap:6(!)+1+1+1(painkiller overload)=Like a boss.
Tom 2 (3+2-1+1(boss buff)=5)
BILL friends 2 (3+2-1=4)
BILL 2 (3+2-1=4)
Well, Tom survives, despite getting hit in the chest. Still, it seems that those painkillers did their job, so hes alive and out of the ship. Jon, seeing this, decides that the better part of staying alive is knowing when to GTFO, decides to leg it after him and see what that hail of fire did to him.
How to GTFO
Jon (1(!)+2+2-1=4)
Friends of BILL 1 (4+2-1=5)
BILL 1 (6(!!!)+2-1=7)
Hits...
BILL friends:3=Left Arm
BILL:5=Left Leg
Avoid incap
6(!)+1+1=Like a boss.
Jon (1+2+2-1+1(boss buff)=5)
Friends of BILL 2 (5+2-1=6)
BILL 2 (3+2-1=4)
Hits round two
Friends of BILL:6(!)=Headshot
Avoid incap...
2+1+1-4(headshot)=-1 (not dead!)
Jon gets hit. Alot. His left leg turns to mist, chunks start flying out of his left arm, his suit strugles to keep him inside it. Shortly thereafter, a lucky shot from a purple smashes into the back of this helmet, sending him flying head-over-heel twards the shocked forms of Eava and Mason, who manage to drag him out of the way. His suit sends pings to the others with the list of wounds. I think things have gotten a tad harder.
I swear I dident fudge the numbers... Fuck.
B-9734
A-511, three clips (8/10, 10/10, 10/10)
Training chip
Wound, right leg (Higher than a kite, area sealed, broken bone detected)
Wound, torso (unscanned, sealed)
59/90 lb
B-9734
A-512, four clips (24/30, 30/30, 30/30, 30/30)
E-31
B-911 (packed)
A-513
E-971 (2)
Training chip
99/100 lb
B-9734
A-512, Four clips (28/30, 30/30, 30/30, 30/30)
E-31
Porno mag
Cellphone
Training chip
Wound, head (sealed, painkillers applied, seek hospital at once)
Wound, left arm (sealed, broken bones detected, amputation advised)
Missing left leg
*Knocked the fuck out*
73/80 lb
B-9734
"Heavy" A-512, one belt (58/100)
E-31
B-911 (packed)
Training chip
Purple carbine (34/40)(UNUSABLE)
100/100 lb
Load limit!
Speedy update of speedyness is speedy.
Be KOed or fucking leg it with people
To the cycler's crew section
Grabbing Pendle and Mason, Eava and Tom leg themselves, and the rest of the group, aft, heading for the cycler's crew and command section. There, they should be able to do a good many things, excepting resupplying their munitions. Still, being able to detatch the cargo specified in their orders would do something. Anyways, they head back from the ship, noting a large purple craft covering one of the main docking nodes on the craft, and manage to take cover behind a support pylon before it can notice. After a bit of travel, they arrive at one of the airlocks to the hab ring. Well, probally should be a bit sneaky about this, no telling exactly how the cycler is with the purples and all...
B-9734
A-511, three clips (8/10, 10/10, 10/10)
Training chip
Wound, right leg (Higher than a kite, area sealed, broken bone detected)
Wound, torso (unscanned, sealed)
59/90 lb
B-9734
A-512, four clips (24/30, 30/30, 30/30, 30/30)
E-31
B-911 (packed)
A-513
E-971 (2)
Training chip
99/100 lb
B-9734
A-512, Four clips (28/30, 30/30, 30/30, 30/30)
E-31
Porno mag
Cellphone
Training chip
Wound, head (sealed, painkillers applied, seek hospital at once)
Wound, left arm (sealed, broken bones detected, amputation advised)
Missing left leg
*Knocked the fuck out*
73/80 lb
B-9734
"Heavy" A-512, one belt (58/100)
E-31
B-911 (packed)
Training chip
Purple carbine (34/40)(UNUSABLE)
100/100 lb
Load limit!
Oh, one more thing...