Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: UristMcDonald on January 25, 2012, 03:05:35 pm

Title: A New Community Fort!
Post by: UristMcDonald on January 25, 2012, 03:05:35 pm
Hey guys! Since the last community fort I ran had to be abandoned, I decided to make a new one. I have a bunch of ideas, though, so I want to see what people want!

Pick your favorite fort concept from above, and in about a week, I'll start playing it. If you want to be one of the Original Seven, ask here and ye shall receive!
Title: Re: A New Community Fort!
Post by: peregarrett on January 25, 2012, 03:08:07 pm
Shark pit!

Gar, mechanic.
Title: Re: A New Community Fort!
Post by: IamanElfCollaborator on January 25, 2012, 03:26:21 pm
Fort Paladin.

Winterdirge, male hammerdwarf/mason.
Title: Re: A New Community Fort!
Post by: GreatWyrmGold on January 25, 2012, 04:43:50 pm
McDonald's. Make a large pair of golden arches over a large red-roofed building, containing the trade depot, dining rooms, food stockpiles, and as much of the food industry as you can. Most of the fort should live in buildings built aboveground, or their unconnected basements. A separate building leads into the mines, and possibly another building would lead to a path to the caverns. Walls are to be minimal, and bridges used as removable walls should not be used. The basic idea is to have a fortress that works as a restaurant for the world.

Edit: I'll take Urist McDonald, a cook/butcher/possibly other farming jobs who likes ducks and will not slaughter any kind of bird. (Eggs are perfectly O.K.)
Title: Re: A New Community Fort!
Post by: UristMcDonald on January 25, 2012, 06:14:55 pm
You may not have noticed, but my username is Urist McDonald! I'll still dwarf you as such, though.

Oh no, a three-way tie! Who will win?!
Title: Re: A New Community Fort!
Post by: terkiey on January 25, 2012, 07:39:49 pm
Sadly, I made it a four-way tie.

DORF ME AS ONE OF OG 7 :P
Title: Re: A New Community Fort!
Post by: barconis on January 25, 2012, 07:51:48 pm
Sharks! Frickin laser beams optional.

Lunaire, brewer and/or cook. Artistic and melodramatically depressed, if possible.
Title: Re: A New Community Fort!
Post by: NRDL on January 25, 2012, 09:56:37 pm
PALADIN!!!
Title: Re: A New Community Fort!
Post by: UristMcDonald on January 25, 2012, 10:36:30 pm
Back to three way.... This race is neck in neck!

I'm itching to start, so first category to pass 5 votes AND beat the next one by three wins!
Title: Re: A New Community Fort!
Post by: Kofthefens on January 25, 2012, 10:44:51 pm
Dorf me as one of the starting seven. Manager or bookkeeper(rather that than manager) if you make one of those  in the starting ones, otherwise the broker.
Title: Re: A New Community Fort!
Post by: UristMcDonald on January 26, 2012, 12:13:35 am
Evil Layer is leading the vote! Will my next fort house mustache-twirling dwarves?
Title: Re: A New Community Fort!
Post by: UristMcDonald on January 26, 2012, 01:43:07 am
I just realized that if I combine Volcano and Evil Lair, I would have enough votes to make a decision. So, Evil Lair on a Beachside Volcano it is!
Title: Re: A New Community Fort!
Post by: NRDL on January 26, 2012, 01:52:32 am
Will it be in this thread? 

Either way, dorf me as such please:

Name: Igor
Skills: Engineer, trap making, brewing, spear usage
Personality: scheming, without vanity
Please have him set up all the traps of the place. 
Title: Re: A New Community Fort!
Post by: peregarrett on January 26, 2012, 03:04:43 am
I just realized that if I combine Volcano and Evil Lair, I would have enough votes to make a decision. So, Evil Lair on a Beachside Volcano it is!
YEAH!!! And magma crabs/men/imps instead of sharks!
Title: Re: A New Community Fort!
Post by: UristMcDonald on January 26, 2012, 03:15:27 am
So, here's the thing: I found two nice sites for a seaside volcano. Both have problems, however.

One is on an island, which means no ambushes or traders. Which means much less !!FUN!!.

The other is on a peninsula with Orcs, Goblins, Dark Elves, Normal Elves, and Human neighbors. But, it's on a lake, not an ocean... Which means no sharks.

What do you guys say?
Title: Re: A New Community Fort!
Post by: NRDL on January 26, 2012, 03:17:32 am
island.  FB's will be enough fun, and then eventually the demons. 
Title: Re: A New Community Fort!
Post by: UristMcDonald on January 26, 2012, 03:30:49 am
But, what good is being an Evil Genius if I can't make elaborate deathtraps for goblins? :(

Here's a question: Would embarking in a Saltwater Marsh with a volcano be enough? I'll have crocs instead of sharks, but other than that, should be Fun... right?
Title: Re: A New Community Fort!
Post by: NRDL on January 26, 2012, 03:34:45 am
But, what good is being an Evil Genius if I can't make elaborate deathtraps for goblins? :(


You can weaponize the FBs? 

It's your choice really, I'll support ya no matter what you choose. 
Title: Re: A New Community Fort!
Post by: peregarrett on January 26, 2012, 03:43:43 am
But, what good is being an Evil Genius if I can't make elaborate deathtraps for goblins? :(

Here's a question: Would embarking in a Saltwater Marsh with a volcano be enough? I'll have crocs instead of sharks, but other than that, should be Fun... right?
Crocs are ok. They are even more ok than sharks, 'cause they can get out of water and wander on the earth.
Title: Re: A New Community Fort!
Post by: UristMcDonald on January 26, 2012, 03:56:25 am
I've had a few setbacks. One world keeps on crashing; the BEAUTIFUL Tropical Jungle volcano in a lake is underwater, meaning it continuously gets flooded, solidifies, collapses, and repeats. I found a nice embark though, has shallow and deep metals, flux, a volcano, tropical saltwater marsh, and jungle. Seems perfect; I'll try there.
Title: Re: A New Community Fort!
Post by: UristMcDonald on January 26, 2012, 04:07:24 am
I've embarked on a jungle mountain volcano, where I shall build my Fort of Evil. Real first post will be up tomorrow!
Title: Re: A New Community Fort!
Post by: Stoutpants on January 26, 2012, 06:56:20 am
I would love to be dorfed. I'd also be up for a turn at it also.
Title: Re: A New Community Fort!
Post by: slowpokez on January 26, 2012, 10:47:44 am
Dorf me as a soapmaker/milker named Stutthof. :)
Title: Re: A New Community Fort!
Post by: ansontan2000 on January 26, 2012, 11:35:04 am
Stout, this is community. Not sucession.

Dorf! 'anderz', axedorf, militia captain.
Title: Re: A New Community Fort!
Post by: NarcissusIII on January 26, 2012, 03:23:47 pm
Count me in. Narc, Miner. Pack me the best pick you can afford so I can eventually use my mining skill in combat. steel picks cut through armor like butter.
Title: Re: A New Community Fort!
Post by: UristMcDonald on January 26, 2012, 03:28:01 pm
Here is the game thread:

http://www.bay12forums.com/smf/index.php?topic=99686.0

All requests to be dwarfed will be honored in the coming waves!
Title: Re: A New Community Fort!
Post by: lockman766 on February 02, 2012, 03:49:05 pm
Can I be dorfed Verric the crossbow dorf