Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Ozarck on March 12, 2016, 08:52:49 pm

Title: Omega legion: Bluff Harder!
Post by: Ozarck on March 12, 2016, 08:52:49 pm
I am the Placeholder text, having rolled a 1

Original Thread (http://www.bay12forums.com/smf/index.php?topic=154806.msg6868342#msg6868342)
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 12, 2016, 08:58:02 pm
PTW m8.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 12, 2016, 09:03:35 pm
ptw
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 12, 2016, 11:41:07 pm
Hey.
Title: Re: Omega legion: Merc Madness
Post by: Aigre Excalibur on March 12, 2016, 11:47:05 pm
PTW
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 13, 2016, 03:19:46 am
Aaaaand Post To Participate Later
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on March 13, 2016, 05:27:57 am
post to be prepared and stuff
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 13, 2016, 07:45:42 am
ptw
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 14, 2016, 04:42:26 pm
having armed and plotted, you can do nothing but wait, tell war stories of murder and mayhem, and lie to each other about your sexual exploits. Finally, a woman with an air of authority approaches and beckons. She leads you off to a craggy overlook, where you see nothing but desert for miles. "Now, the goblin tribe should be grazing their flocks to the north of your entrance, and the mercenary band should be south. there are some homesteads nearby, surrounding an old abandoned fort that the mercs have taken up as  forward base. Yo can find a road to civilization to the south as well - it runs mainly east through the hills and west down into the fertile lands. The gobbos know to expect someone with the Omega symbol, so you should be well received by them, if you behave yourselves. Off you go now." And with that, she gestures down the hills before you, and you set off, uncertainly. It is rough going, and you are forced to climb here and there. it is especially challenging for the giant tortoise, who is clearly not made for this kind of terrain. It feels like an hour passes while you clamber over stones and down embankments. You grow increasingly uncertain as to whether you have missed a turn or somehow failed to find the transport spot - but the instructions were clear - keep going - so you do. All at once, all of you get dizzy, and are forced to sit or fall where you are, one even dropping off an embankment onto the ground below. Dinged, but not otherwise damaged, you sit for a minute, holding your heads and trying to silence the buzzing in your ears. Finally, you stand, able once more to inspect your surroundings. You are in hill country overlooking a broad expanse of valleys and hills, growing dim and blue in the distance. the sun is low in the east, where you can see only the hill on which you stand, a treeline above your location obscuring the view beyond. To the west, you see, in valleys a distance away, smoke rising lazily to the sky, signalling settled life. the sounds of early morning nature are calm and typical. A fine day for murder.
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 14, 2016, 04:50:48 pm
"Hmm. If none of you object, I will go and scout the fort. Where shall we meet when I'm finished?"

Talk with the team, then hide myself and go looking for that abandoned fort.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 14, 2016, 04:59:42 pm
 - Let's meet back here for now. Will you need your gems? I'd like to check our west.
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 14, 2016, 05:02:59 pm
"I do not, for now. Bringing them with me would just be a needless weight at the moment."
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 14, 2016, 05:10:38 pm
 - Cool. See you later.

Get going. I'm in for some more legwork before I get to those smokes.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 14, 2016, 05:40:13 pm
"Query: Would those smokes be where the goblins are, or are those more to the north? This one is having some trouble getting its bearings. "
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 14, 2016, 05:51:08 pm
get going, walk in around to the north of where the smoke is coming from a bit before heading back to the group
I'll go up ahead and preform a bit of scouting, I'll be back hopefully...if i am not presume me dead.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 14, 2016, 06:03:25 pm
The smoke is to the west, and to the south, and is half a day or more walking distance away. to hike here and back will take at least a full day, and probably more, considering the terrain.
           n
         w+e
           s                                Hills  treeline
                                  you guys     treeline
      smoke                                          hills treeline
valleys
         smoke
      valleys
                  smoke       
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 14, 2016, 06:05:01 pm
((So, if I understood the opening right, the goblins are supposed to be to the north of where we are now, correct?))
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 14, 2016, 06:12:20 pm
"The goblins should be north still. The smoke is probably just the homesteads she mentioned."
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 14, 2016, 06:12:48 pm
So here's a thought: can I propel my gloves forward with my telekinesis, fists clenched for grippling, fast enought to drag behind them, effectively flying in superman-esque pose?

Stil inclined to hike west.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 14, 2016, 06:14:32 pm
"Proposition: This one would be more than willing to split up and go meet the goblins, to establish first contact, alone. This way the rest of you can scout around while this one does the talking."
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 14, 2016, 06:27:57 pm
"Alright, I'll check out the forest."
Move east.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 14, 2016, 06:30:53 pm
"Statement: This one will go north to meet the goblins, then. This one will stay there until the rest of you are finished scouting and come to meet him.
Query: Unless any would like for a different arrangement?"

Head north to go meet with the goblins.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 14, 2016, 06:41:56 pm
I can cover the forest, more in my skill set.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on March 14, 2016, 08:27:13 pm
PERHAPS SOMEONE SHOULD ACCOMPANY THE METAL MAN. YOU KNOW, TO ENSURE THAT HE DOES NOT MURDER ANYONE THIS TIME.

Follow Clunkers North.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on March 14, 2016, 10:16:28 pm
Join the northwards party, goblins are probably less likely to attack me on sight.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 15, 2016, 08:02:28 am
"Hmm. If none of you object, I will go and scout the fort. Where shall we meet when I'm finished?"

Talk with the team, then hide myself and go looking for that abandoned fort.

So here's a thought: can I propel my gloves forward with my telekinesis, fists clenched for grippling, fast enought to drag behind them, effectively flying in superman-esque pose?

Stil inclined to hike west.


get going, walk in around to the north of where the smoke is coming from a bit before heading back to the group
I'll go up ahead and preform a bit of scouting, I'll be back hopefully...if i am not presume me dead.

"Alright, I'll check out the forest."
Move east.

"Statement: This one will go north to meet the goblins, then. This one will stay there until the rest of you are finished scouting and come to meet him.
Query: Unless any would like for a different arrangement?"

Head north to go meet with the goblins.

PERHAPS SOMEONE SHOULD ACCOMPANY THE METAL MAN. YOU KNOW, TO ENSURE THAT HE DOES NOT MURDER ANYONE THIS TIME.

Follow Clunkers North.

Join the northwards party, goblins are probably less likely to attack me on sight.

Hey guys, there are enough characters in this team whose name I don't remember that I'd like you to put your names at the top of the posts for a while, if you would. Clunkers and Terrance are excused unless they'd like to for consistency.

Alright, Jack the demon moves south-southwest, Mordred the demon host moves west, Arileth the burnt elf moves northwest,  Solam the zombie moves east, and the remainder moves north toward the goblins. I assume Jack's "hide myself" meant to make himself inconspicuous for the journey, and he does that with confidence that it worked well enough. and no, Comrade, telekenisis is not a free flight tool. Telekinesis is always in respect to your own position.

So, let's see what you each find. Jack drifts southwesterly for a couple hours, passing one or two homesteads on the way, at a distance. the trails from the homesteads move in the direction he is going, so he feels he is on the right track, but he sees no other sign of the fort yet. Mordred climbs down a ravine that seems promising, but ends in a deadfall, so he has to backtrack for a while and ends up making little progress. Arileth finds a game trail and follows that for a while. When he next reaches an opening in the treeline, he notes that he is farther north than he intended to be, by about an hour's walk. The homesteads are a couple hours away yet. The large group has similar trouble to Mordred - they head in what appears to be the right direction, but find themselves boxed in by cliffs, and in attempting to navigate them, they get turned around and end up coming out of the trees almost at their point of origin. I haven't got a clue what Solam was looking for in the woods to the east, but whatever it was, he found it.

Oh, and one of your teams has Moopli's giant tortoise along for the ride, so when he gets here, either call dibs or call not it, depending on your preference.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 15, 2016, 08:45:33 am
"Annoyed statement: This is getting us nowhere.
Pondering statement: If we are having trouble finding the goblins, perhaps the mercs will have the same problems. Similarely, these cliffs could play to our advantage
System report: Initiating global positioning computing, target: goblin camp. Stand by."

Use robutt computing to figure out how to succesfully head north to the goblins. Then do so. If we run into similar problems as before, compute again.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 15, 2016, 08:51:16 am
Arileth: head forwards towards the smoke sticking to the trees
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on March 15, 2016, 09:18:32 am
Cho-Ja

attempt to locate a way around our current obstacle, use meta-knowlegde to ponder whether i can combine sorcery and innate magic to buff other people with bug-like qualities or abilities.

((what if he tied a rope around himself to make a harness, left a trailing line, and attached a blanket or something to the other end of it.

basically, is telekinetic paragliding a thing?))
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 15, 2016, 11:04:44 am
Mordred

((I'm good with walking, just trying to get a better understanding of what my character is capable of.))

Keep on going west, see if the smokes are still there. Hopefully I'll get somewhere before it's dark.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 15, 2016, 12:24:31 pm
Solam Kobemtosed

Head southeast now.
I'm just looking for trouble. Preferably a chance to cause it.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on March 15, 2016, 12:52:14 pm
Try to discern a route via farseeing.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 15, 2016, 07:06:14 pm
Hom the Dome with Stumpy Legs:

Hom retroactively wanders along behind Solam, not yet bothering to speak, but stopping to study a cactus or other desert plant occasionally.

((thanks :D))
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 15, 2016, 07:24:10 pm
Jack the Totally Trustworthy:

Keep heading for the fort.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 16, 2016, 02:27:09 pm
"Annoyed statement: This is getting us nowhere.
Pondering statement: If we are having trouble finding the goblins, perhaps the mercs will have the same problems. Similarely, these cliffs could play to our advantage
System report: Initiating global positioning computing, target: goblin camp. Stand by."

Use robutt computing to figure out how to succesfully head north to the goblins. Then do so. If we run into similar problems as before, compute again.
You run some robocalc, charting out a little mind map of your journey so far, and conclude that following a game trail that parallels the ridge should be sufficient to find a reasonable path upward. You locate one and head a little west of north.

Arileth: head forwards towards the smoke sticking to the trees
the smoke sticking to the trees heads toward you You finda spot where yo ucan observe four or five homesteads, three or so with fields attached, growing crops of some kind. the other two must be shepherding farms, what with the corrals and the sheep grazing on a hill just across the valley from you. A distant bleat reaches your ears every now and then, and the rhythmic sound of a hammer on wood, though you cannot locate the source of this latter sound, and the echoes tell you only that it is somewhat distant, but probably within the valley below.

Cho-Ja

attempt to locate a way around our current obstacle, use meta-knowlegde to ponder whether i can combine sorcery and innate magic to buff other people with bug-like qualities or abilities.

((what if he tied a rope around himself to make a harness, left a trailing line, and attached a blanket or something to the other end of it.

basically, is telekinetic paragliding a thing?))
"A burrowing snagret could get through this ridge easy enough. Wait, that stone issolid. nope. Guess not." Eh, you follow your shiny companion. You think about team buffing. You suppose you could hivemind up some insect buffs on your teammates, provided you feel unified enough in purpose to consider them a part of your hive. ((Imagine trying to move your car by sitting in the driver's seat and pushing on the steering wheel. that's what you are asking with telekinesis here. there are other ways to fly with magic, just this particular magic is not suited for it.))

Mordred

((I'm good with walking, just trying to get a better understanding of what my character is capable of.))

Keep on going west, see if the smokes are still there. Hopefully I'll get somewhere before it's dark.
You come out above a very small village - six or seven buildings along a small dirt road, which splits and fades into two track trails as it heads deeper in to the valley toward the other homesteads you can see in the distance. You recognize a little smithy, a mill next to the river, and a small but sturdy church. You don't recognize what religion is practiced there from teh structure of hte church however.

Solam Kobemtosed

Head southeast now.
I'm just looking for trouble. Preferably a chance to cause it.
Trouble eh? How vague and promising. is it my birthday already? Hmmmmmmm. Yo and the turtle, having stopped for a moment to look about, hear some noises in the near distance. you settle in amongst the brush and wait. So, an orc, recognizable by its size, greyish green skin, and tusks jutting up from it's lower lip, steps into the light of the little clearing you are watching, and blinks. a moment later an elf and a lizardman step into the glade next to the orc. the orc drops a sack from it's shoulders and stretches a little. It is armored and carries a large mace and a wicket looking machete. The elf carries a bow and a slender sword, and the lizardman leans on a staff, a small headress decorated with feathers and a necklace decorated with bones are it's only adornment, besides a leather belt holding a couple small leather pouches. A small, green, head with long ears pointed directly away from the sides of it rolls out of the sack when the orc drops it.
"Ugh. better put that back, Gnorsh, we're getting paid by the head here. Don't want to lose a bounty." And the orc dutifully stoops down to reach for the head. the three of them are about a third of the way around the glade from you. You would be in their peripheral vision if you stood and got their attention.

Hom the Dome with Stumpy Legs:

Hom retroactively wanders along behind Solam, not yet bothering to speak, but stopping to study a cactus or other desert plant occasionally.

((thanks :D))
You see what he sees up there, though obscured by the leaves of all these forest bushes and tree trunks and the like, and the delerium visions in your head of cacti and scorpions.

Try to discern a route via farseeing.
You pull out your little glass eye, and stare into it at the world around you. You see the trail that Clunkers is following and note a spot far ahead where the trail continues on, but, just through the undergrowth to the side, another small trail picks up and winds up between a couple outcroppings of rock onto the mountain ridge. you're vision zooms along the ridge a while until you see some unusual, dark brown, hairless boarlike creatures grazing idly in the tall grasses. nearby are some small, thin, pointy eared goblins with pronged staffs, and a little farther along is a set of large tents made of skins and brightly dyed. From the beaten down appearance of the grasses nearby, and the dusty patches and trails leading about the tents, it looks like they have been in that location a while. Perhaps since early spring.

Jack the Totally Trustworthy:

Keep heading for the fort.
you follow the trail for a while, but pick up no new clues as to the location of your destination.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 16, 2016, 02:43:27 pm
Mordred

Go around the houses and back on the road, walk towards other homesteads - attempt to remain unseen by locals.
Look out for drinking joints, some administrative-looking buildings and churches.
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 16, 2016, 02:50:51 pm
Jack

There are cottages around here, yes? Take the form of an unthreatening traveler and look for a friendly villager. Tell them that I'm interested in visiting old forts, and ask for directions.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 16, 2016, 02:57:59 pm
Arileth
Creep down towards the valley
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 16, 2016, 05:48:26 pm
Quick reality check: sensation auras don't affect unlife, right? If so: project a weak aura of itchiness, like annoying bugs on skin or something. If it's working, make it steadily stronger. If it also seems to bother Solam, weaken it and maybe find a middle-ground where it'll still make them distracted but leave him alone. Otherwise, just placidly nom a leaf.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 16, 2016, 06:33:33 pm
Wait for an opportunity to make one of those mercs disappear. If one presents itself, take it.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on March 16, 2016, 08:02:33 pm
Proceed down the trail, turning onto the hidden path when appropriate.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on March 16, 2016, 09:27:36 pm
Cho-Ja.

Follow the game trail with my companions until we reach the goblin camp, try not to be seen straight away.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 17, 2016, 10:10:34 am
Follow companions and my own computing paths to succesfully get to the goblins
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 17, 2016, 04:58:21 pm
Mordred

Go around the houses and back on the road, walk towards other homesteads - attempt to remain unseen by locals.
Look out for drinking joints, some administrative-looking buildings and churches.

"Well well, what have we here? A poor lost sol, looking for home, no doubt. We'll help you find home, for a price." Well, that 'try not to be seen' action couldn't have gone worse, as two bandits step out into the road in front of you. One has his hand on the hilt of his long sword, and the other is holding a pair of daggers. A glance to the side shows you a third with a short bow, arrow nocked but undrawn, near a tree, shielded a bit by some bushes.

Jack

There are cottages around here, yes? Take the form of an unthreatening traveler and look for a friendly villager. Tell them that I'm interested in visiting old forts, and ask for directions.
You drift up to an old farmer working his scythe in the fields. He seems visibly shaken by your appearance. "Ah, salt of the earth right there. hard work, sunshine, all those good things. Greetings old man. Your family is doing well, I trust?" He nods a bit. "Listen, I was on my way to meet some friends for a little field trip. I understand there was an old fort nearby, and we were going to go picnicking. Looks for old arrowheads or sword hilts or teeth. Bit of a collector, you know." You give him a broad smile, which doesn't exactly seem to reassure him. "Anyway, seen anything like that around. He shakes his head. "no forts or military encampments at all?" "Well, there's one, bout three hours walk yonder ... but it's occupied ..." "Good enough. Carry on. dig those grav --- I mean bean pods. those are bean pods, right?" "Corn." "Of course."

 and off you go. After a couple hours drifting, you hear the sounds of activity ahead.

Arileth
Creep down towards the valley
Creepity creep creep. Into the valley they say you are going. You arrive in the middle of the valley, hidden in some undergrowth. Now what?

Quick reality check: sensation auras don't affect unlife, right? If so: project a weak aura of itchiness, like annoying bugs on skin or something. If it's working, make it steadily stronger. If it also seems to bother Solam, weaken it and maybe find a middle-ground where it'll still make them distracted but leave him alone. Otherwise, just placidly nom a leaf.
the troll sneezes. No one seems to be bothered by random bugs or anything. they move on through the clearing, picking up the trail they were following on the other side.

Wait for an opportunity to make one of those mercs disappear. If one presents itself, take it.
How very vague. Yo  stand idly with your turtlefriend and watch them wander off down the trail. I suppose, ifyou wait a little longer, they will all three disappear. what a success.

Proceed down the trail, turning onto the hidden path when appropriate.
Cho-Ja.

Follow the game trail with my companions until we reach the goblin camp, try not to be seen straight away.

Follow companions and my own computing paths to succesfully get to the goblins
You three follow the path to the hidden spot, turn off and push through the brush, find hte trail and make your way up. after some time, you hear the nasally cough whine of the goblins' flock of boarsheep and approach slowly, leaving Cho in the brush to wait while the other two establish contact without hte alarm his appearance would inevitably induce. the goblins notice you, and one rus to the largest tent, calling out to those inside. A moment later, a large goblin - not large to Cho or Clunkers, mind you -thrusts back the tent flap and steps out, holding the flap aside for a wizened, greygreen goblin to step out as well. they move forward through the camp side by side, accumulating a small crowd of onlookers as they approach. You see a couple female goblins peek out of their tents. You spot one small mother carrying an infant, pulling the hand of an older child, and hurrying toward the back of the camp. she appears to be trying to sneak unnoticed, but fails, due to the children not being in the hide and seek mood.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 17, 2016, 05:13:26 pm
wander around listening for noise and looking for people
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 17, 2016, 05:45:42 pm
Mordred, ambushed by 3 bandits

"Well well, what have we here? A poor lost soul, looking for home, no doubt. We'll help you find home, for a price."

 - I'm not going anywhere with you, I got stuff to do and people to answer to. But do try to make me.

A little warm feeling grows inside Mordred. He is weary from walking, but the promise of a fight - a fight he will win, he doesn't doubt that - gives him second wind. Three humans who are clearly not aware of who they ambushed. A chance to show off what he's capable of, once again to taste some blood of his own and then to feel the superiority in his powers; the challenge; this is so exiting.
You could swear his eyes are glowing with gold and red, just a little bit.

Talk. Fire up my fighting spirit. Reach out for my bastard sword and pull it out slowly, visibly enjoying the sound it makes when it leaves the sheath, even if threatened. Look like a child whose birthday presents are about to be handed to him.
((Questions: would you allow Vader-choking with telekinesis? Articulate control over gauntlet with telekinesis?))


Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 17, 2016, 05:58:24 pm
Clunkers takes a step forward and snaps off a crisp military salute, speaking in his best liberty prime voice.

"Statement: Omega legionnaire, at your service.
Designation: Clunkers
Objective: To keep the goblin clan safe and to repel the mercanary invaders.
Query: Who might we be adressing?"

He then stops saluting, standing at attention like only a robot can.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 17, 2016, 07:19:46 pm
Solam Kobemtosed

"So, what can you do in a fight?"

Follow those mercs. Try not to bring attention to myself while doing this.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on March 17, 2016, 07:23:33 pm
Cho-Ja

Do some spying to entertain myself, how many goblins can I see?
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on March 17, 2016, 07:50:57 pm
Read the greegree minute goblin's emotions while Clunkers greets him.

((EDIT: That's supposed to say "grey-green goblin", but I'm not changing it.))
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 17, 2016, 08:12:21 pm
Jack

Become invisible[1] (http://www.bay12forums.com/smf/index.php?topic=154806.msg6866124#msg6866124) and keep my shadow hidden in the undergrowth. Carefully observe whatever's ahead.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 17, 2016, 09:49:43 pm
Hom, Tortoise.

"Ohoho. Fight? I prefer when people take it easy. Easy and slow. If not, well... *shrug*"

Nibble a tasty leaf. Follow Solam.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 18, 2016, 07:22:43 pm
wander around listening for noise and looking for people
You see some children playing in the dirt, throwing rocks into a circle and arguing. A couple farmers are out in the field, doing farm stuff. A barn nearby is open and a woman is in tere, busy milking a cow.

Mordred, ambushed by 3 bandits

"Well well, what have we here? A poor lost soul, looking for home, no doubt. We'll help you find home, for a price."

 - I'm not going anywhere with you, I got stuff to do and people to answer to. But do try to make me.

A little warm feeling grows inside Mordred. He is weary from walking, but the promise of a fight - a fight he will win, he doesn't doubt that - gives him second wind. Three humans who are clearly not aware of who they ambushed. A chance to show off what he's capable of, once again to taste some blood of his own and then to feel the superiority in his powers; the challenge; this is so exiting.
You could swear his eyes are glowing with gold and red, just a little bit.

Talk. Fire up my fighting spirit. Reach out for my bastard sword and pull it out slowly, visibly enjoying the sound it makes when it leaves the sheath, even if threatened. Look like a child whose birthday presents are about to be handed to him.
((Questions: would you allow Vader-choking with telekinesis? Articulate control over gauntlet with telekinesis?))

((vader choking would require an opposed will check and could have backlash, as it is direct harm, but it is doable. You can control the gauntlet, though how precisely depends on the roll. If you are thinking of using the gauntlet as a distance choking device, that is doable, but a little tricky. overall, it would be a better attempt than direct force choke, I think. But it also depends on your other actions. If you are distracted, the best you could do is throw the gauntlet in someone's face.))
You talk, and slowly draw your sword. the bandits draw their weapons much quicker, and the archer fires an arrow at you, which you manage to deflect off your armor, taking a cut to the shoulder in the process. This gives the other two time to leap forward and attack, and you wind up with two more wounds - a deep cut to your left leg and a dagger in the stomach.

Clunkers takes a step forward and snaps off a crisp military salute, speaking in his best liberty prime voice.

"Statement: Omega legionnaire, at your service.
Designation: Clunkers
Objective: To keep the goblin clan safe and to repel the mercanary invaders.
Query: Who might we be adressing?"

He then stops saluting, standing at attention like only a robot can.
they look at you, and at each other. Then the big one grunts something in goblin, and the other one responds to him. Both look at you, and the big one talks slow and loud at you, in goblin.
... any of you speak it?

Solam Kobemtosed

"So, what can you do in a fight?"

Follow those mercs. Try not to bring attention to myself while doing this.
Let's see. dex -2, speed -1. (3) You step into the woods and attempt to follow the adventurers discretely but are immediately noticed. they turn and look for you, eying the brush suspiciously. the archer aims his bow in your direction. "Come out of there, whoever you are."

Cho-Ja

Do some spying to entertain myself, how many goblins can I see?

You can currently see the tops of the tents of the goblins through the tall grass. You can't even see the two Clunkers is talking too - as his giant metal ass is in the way. Yay! ER reference made.

Read the greegree minute goblin's emotions while Clunkers greets him.

((EDIT: That's supposed to say "grey-green goblin", but I'm not changing it.))
thanks for that not edit. very confusing. You fail to get a read on the goblin's emotions. RNG is having lots of fun today.

Jack

Become invisible[1] (http://www.bay12forums.com/smf/index.php?topic=154806.msg6866124#msg6866124) and keep my shadow hidden in the undergrowth. Carefully observe whatever's ahead.
You drift forward and peek out at what amounts to a large dirt mound, overgrown with weeds and small bushes. You circle the camp, and discover that the fort is essentially a square of piled up dirt surrounding a square of flat land on which a couple of small wooden buildings are built alongside several tents. Some beings are busy clearing brush fro mteh embankment, and others are doing other camp related things - cooking, visiting the latrine, bullshitting, cleaning boots, bullshitting, gathering wood, putting hte finishing touches on the wooden structures, bullshitting. there appear to be about twelve beings around at the moment, from your initial survey. Mostly large humanoids doing the heavy lifting, a slimy balck creature in a ... not really a robe, but sort of a bulbous sak doing the cooking, and a couple of humanoids who look like spellcasters of some sort at various tasks.

Hom, Tortoise.

"Ohoho. Fight? I prefer when people take it easy. Easy and slow. If not, well... *shrug*"

Nibble a tasty leaf. Follow Solam.
You nibble a tasty leaf and take one step before Solam stops moving, and the merc calls out for him to come forward.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 18, 2016, 07:34:02 pm
Approach the woman slowly, hands up, dagger away and ask:
'Scuse me but I'm looking for a band of mercenaries? I have much need to talk to them, perhaps even on terms of employment.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 18, 2016, 07:34:35 pm
"Statement: This one was locked up in a magisters library for years. Compiling language catalogs."

Check my language catalogs with robot computing. Cross reference with the words the goblin just said to me. If no data is found, compile goblin language program from the snippets I've heard so far. MAGITEK SCIENCE HO!
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 18, 2016, 08:37:05 pm
Keep watch on the camp for a few hours, watch who comes and goes, and what they're up to.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on March 18, 2016, 11:50:55 pm
((Previous sleepy turn was here.  Just ignore this post.))
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on March 19, 2016, 12:36:38 am
Again, with feeling!

That is, try reading ol' grisgris' emotions again.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 19, 2016, 03:05:42 am
Mordred, engaged in melee fight

Force push the melee attackers away, hopefully baffling them. If I would have enough strength to hurl them away so hard they would break something important, that would be just great.
Force pull the archer closer - try to strike him down with my sword when he ends up near me by the end of the pull, also baffled.


Disregard all that, see later post (http://www.bay12forums.com/smf/index.php?topic=156908.msg6883319#msg6883319).
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on March 19, 2016, 04:42:47 am
Cho Ja

Try to sneak within earshot without being detected.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 19, 2016, 10:36:08 am
Hom:
Make a turtle noise (a toothless, soft huh or something) and waddle forward, poking my head out of the brush to look at them.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 19, 2016, 12:54:35 pm
Solam Kobemtosed

Shamble out, following Hom. Act as if I were mindless. Notably by shambling randomly and muttering "Brains".
Title: Re: Omega legion: Merc Madness
Post by: syvarris on March 19, 2016, 04:26:29 pm
Nice Knife

I'm going to assume I have a good rapport with my current wielder (Who I've named Blastel).  If I don't, just buff Mordred's magic a bit without doing anything else, but try not to make it apparent to my wielder.  If I do have a decent rapport, tell him the below:

<Blastel, leave it alive.  The presence of such a confident and well armed individual implies there's something important to learn.  Just let me work on him.  But be ready if he rebels>

If Blastel obeys, speak the below into Mordred's mind:

<My, you're a fine specimen, aren't you?  A bit foolhardy, but I can work with that--you'll make a vastly better host than that simpering fool.  They're going to kill you, you know, but I can save you.  All you need to do is Let Me In>

If Mordred doesn't let me in, buff his magic.  If he does let me in, do the stuff in the below spoiler:

Spoiler (click to show/hide)
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 19, 2016, 04:37:21 pm
((Two characters at once HAX ADMIN pls Ban.
Also, smells like another sneaky bastard demon.))
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 19, 2016, 04:42:54 pm
((Yeah am I missing something here? Aren't you in the wedding thread, syv?))
Title: Re: Omega legion: Merc Madness
Post by: syvarris on March 19, 2016, 04:44:09 pm
((Supposedly, I'm getting two characters for a single mission as a reward for helping people out with the obtuse character creation system.  In reality, I think Ozark's just being nice and he wants me to keep playing Dar'yajira.  Also, this character is exceptionally passive, what with being completely inanimate, so it's not too terrible.

And yeah, sneaky demon bastard sums it up pretty well.  I was kinda surprised when you posted your char, because I had already secretly worked out mine with the GM, and they're both pretty similar in several ways.  Very different in a few important areas, but their overall personalities are near identical.))
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 19, 2016, 05:18:13 pm
<My, you're a fine specimen, aren't you?  A bit foolhardy, but I can work with that--you'll make a vastly better host than that simpering fool.  They're going to kill you, you know, but I can save you.  All you need to do is Let Me In>

I'm not going to ask what are you. What I am going to ask you, is to promise me power. I need to hear that promise again. And Nether help you if you don't keep your promise.

Say "I promise you the entirety of my power if you let me in, Mordred." Say it.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on March 19, 2016, 05:24:06 pm
<Of course.  I promise you the entirety of my power if you let me in, Mordred.  But I expect your power to be shared in return>
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 19, 2016, 05:27:42 pm
<Of course.  I promise you the entirety of my power if you let me in, Mordred.  But I expect your power to be shared in return>

Yes. I will share all I have, you have my word. Let's do this.

Scratch the previous action (http://www.bay12forums.com/smf/index.php?topic=156908.msg6882399#msg6882399). Let the mysterious entity in.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 20, 2016, 02:53:13 pm



Approach the woman slowly, hands up, dagger away and ask:
'Scuse me but I'm looking for a band of mercenaries? I have much need to talk to them, perhaps even on terms of employment.
A burnt, armed and armored elf walks into a barn where a woman, alone, is tending her business, with men off in the distance, and tries to look nonthreatening. At least your charisma is 0. Well, she looks up at the sound of your voice, screams, and kicks over her milk bucket jumping up and running around the cow to pick up a pitchfork. "Stay back! Stay back!"

That could have gone worse.

"Statement: This one was locked up in a magisters library for years. Compiling language catalogs."

Check my language catalogs with robot computing. Cross reference with the words the goblin just said to me. If no data is found, compile goblin language program from the snippets I've heard so far. MAGITEK SCIENCE HO!
nice use of backstory there. You manage to piece together a few snippets - just the basics at this point. You caught the words "metal man" and "slaughterers" in there. You remember a few goblin greetings, and decide to try one out, and they respond in kind. This seems to reduce the tension a touch, at any rate. "What want with us?" The big one says.

Again, with feeling!

That is, try reading ol' grisgris' emotions again.

there is definitely a strong sense of controlled fear coming from him at this point. it lessens a touch when Clunkers speaks goblin at them, but he is still quite wary. THe fear is not new - it is someting this goblin has lived with for a while at least, only heightened in your presence.

Keep watch on the camp for a few hours, watch who comes and goes, and what they're up to.
you see two troll thugs, two human fighter types, three ranger types, an elf with a slim sword, and one human officer. There is at least one other you don't see, and maybe more. the camp looks laid out for about three times as many, with at least enough activity for five more being present normally. You see a horsedrawn cart come up the trail to deliver food and some supplies, and a mechanical wagon walks over to it to be loaded, the n walks the load into the fort and delivers supplies to various stations. the horesdrawn is occupied by two men, who leave with the cart.

Cho Ja

Try to sneak within earshot without being detected.

You get close enough to hear the next interchanges between Clunkers, Terrance, and the goblins, though you didn't hear the previous one. No one calls out or runs away in surprise, so, far as you know, you were successful.

Hom:
Make a turtle noise (a toothless, soft huh or something) and waddle forward, poking my head out of the brush to look at them.
they react in mild surprise and amusement - the orc letting out a chuffing cough of a laugh, the elf smirking wryly, and the kobold rolls it's eyes and mutters, shaking it's staff a little.

Solam Kobemtosed

Shamble out, following Hom. Act as if I were mindless. Notably by shambling randomly and muttering "Brains".
And then, a zombie appears, and the amusement drains right out of their faces. Weapons come up, and you are ordered to drop yours. The kobold begins chanting.


<Of course.  I promise you the entirety of my power if you let me in, Mordred.  But I expect your power to be shared in return>

Yes. I will share all I have, you have my word. Let's do this.

Scratch the previous action (http://www.bay12forums.com/smf/index.php?topic=156908.msg6882399#msg6882399). Let the mysterious entity in.
You let the entity in, and it does the following

Nice Knife

I'm going to assume I have a good rapport with my current wielder (Who I've named Blastel).  If I don't, just buff Mordred's magic a bit without doing anything else, but try not to make it apparent to my wielder.  If I do have a decent rapport, tell him the below:

<Blastel, leave it alive.  The presence of such a confident and well armed individual implies there's something important to learn.  Just let me work on him.  But be ready if he rebels>

If Blastel obeys, speak the below into Mordred's mind:

<My, you're a fine specimen, aren't you?  A bit foolhardy, but I can work with that--you'll make a vastly better host than that simpering fool.  They're going to kill you, you know, but I can save you.  All you need to do is Let Me In>

If Mordred doesn't let me in, buff his magic.  If he does let me in, do the stuff in the below spoiler:

Spoiler (click to show/hide)
Blastel lets you do your thing, and you drop Mordred's body to the ground dramatically, then stand and begin speaking. Blastel looks at you, nodding, but the other two are very suspicious. "What is this fool babbling about? Control? We have control here. Wait, how do you know Blastel? What kind of double cross is this?"
"I have a spell!" Blastel yells. "I ... I made him stop. it's all good. no double cross. would I do that?" he stammers in rapid succession. This does not appease the two of them, and the swordsman steps back from Mordred and puts his blade to Blastel's neck. "What are you playing at!" He says through clenched teeth. The bowman nocks another arrow and keeps it aimed steadily at Mordred.

As for Mordred, the gut wound is shallow and the knife is keeping it from bleeding out, but he still has the other wound as well, and now his sword is on the ground.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 20, 2016, 03:08:07 pm
Blink at the woman before walking towards her, lowering the pitcher fork and handing her her milk bucket and say You dropped this miss...and being mean to an old burn victim trying to make a living, shame on you.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 20, 2016, 03:19:36 pm
<I can't see what is your game with these men in front of us, but they are no friends of mine. Others who I came with, I will show you the way to as soon as I find some directions. But these maggos here drew my blood, so I want to slaughter them. I will tell you everything I know and lead you where you want afterwards.
Oh, and what do I call you?
>

Let the entity empower tekinsesis for now. Pull archer from his position. Then smash the archer into the swordsman. I expect them to drop their weapons in the moshing session. Lift them both in the air then and lightning them. Archer - deep fry carge, swordsman - excruciating pain charge.

Let the entity do its thing.


Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 20, 2016, 04:08:43 pm
Solam Kobemtosed

Drop the sword, grab that bag of goblin heads.
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 20, 2016, 04:37:07 pm
Jack

Tail the cart for a bit, try to work out where they're getting supplies from.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 20, 2016, 06:19:34 pm
Continue compiling as we speak, say the following meanwhile: "Translating: Shaman Del' Or ask Queen to help tribe. Queen send us to help."
Title: Re: Omega legion: Merc Madness
Post by: syvarris on March 20, 2016, 09:30:45 pm
<PATIENCE, DEMONTOUCHED.  The conduit is too weak to channel my full power--I require time to transfer it into you.  Allow me to delay these insects while I do so.  We can crush them once I am realized.>

Mordred already let me in control, so roll to keep it.  Assuming he doesn't win the fight, start on my below spiel:

Mordred's eyes go wide, and he stares at the blade "Y-yes, [name], I'm a reflection of Blastel!  I--he split his soul into two halves and forced one into this idiot!"  [If Blastel isn't actually a mage:]"I, I mean, we, we used the magic knife to do it."[/notmage]  "I've conquered this guy's mind and rendered him incapable of harming anyone!  Please don't kill me, it'll kill both of us--that Blastel and this Blastel!" Mordred looks at Blastel "Confirm it for him so we don't die!"

If Blastel starts to flub the confirmation, immediately hand control back to Mordred while telling him to kill the swordsman while he's distracted, and pump all my magic towards enhancing whatever action Mordred takes.

If Blastel doesn't flub it, continue:


Mordred heaves a sigh of relief.  "Now then, like I said, I looked into this idiot's mind, and found out that he brought his family along.  His wife's got a pretty valuable jeweled ring--I don't know how they got it, yet--and both the wife and daughter are very attractive."  A lecherous grin spreads across Mordred's face.

Lastly, still charging his telekinesis.  If his other wound is bad enough to weaken him, work on clotting it, but don't rush it.

((So, Comrade, here's the big problem with this char.  It is a separate character from yours, but only one of us can control the body at a time--if we disagree on a course of action, we have to actually fight over it.  If we manage to agree, you essentially get a bunch of strong buffs in addition to your regular abilities, plus the ability to temporarily lose control and gain +2 cha and +1 will, but these advantages come at the cost of potentially losing control when you don't want to.  Generally, I'd rather avoid forcing control, but if I think something is a really bad idea, the knife'll force things.

If that's too much of a cost, I can probably just take over Blastel (or one of the other bandits), assuming they're left alive, but you lose the buffs in that case.  The knife can only cast on people who have contact with it.))
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 20, 2016, 09:34:43 pm
Hom:

((damn I wish I had had a good IC reason to suggest Solam hold still :/))
Project an aura of peace and friendliness. Waddle a little farther out, nibble on another leaf. Look at Solam, turn back to tasty leaves. Maybe waddle over to the mercs and affectionately bump their hips with my nose, making stupid turtle noises. If they start violence (even if they do so in reaction to Solam starting violence), bellow in fear, gallop awkwardly away a bit, and visit magical fury of the second-highest order on the mercenaries.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on March 20, 2016, 11:07:31 pm
Subtly numb the goblin's senses, so as to calm him somewhat.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 21, 2016, 01:27:07 am
<PATIENCE, DEMONTOUCHED.  The conduit is too weak to channel my full power--I require time to transfer it into you.  Allow me to delay these insects while I do so.  We can crush them once I am realized.>

<As you wish. I see you are luring these sods somewhere. I will be here to strike when you're done.>

((Action edited. Take the wheel, you're currently doing better than I. As for the further gaming, I think we'll do fine in a fused character.))
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 21, 2016, 02:10:50 am
((To be honest, you're better at being a sneaky bastard demon than I am. I just wanted wild magic and high Charisma, and a Demon seemed a good choice for those.))
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 21, 2016, 02:21:49 am
((To be honest, you're better at being a sneaky bastard demon than I am. I just wanted wild magic and high Charisma, and a Demon seemed a good choice for those.))

((I wanted to be medieval Sith who can shoot lightning from his fingertips, but with something extra to the character. And that's what you get.))
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 21, 2016, 08:00:39 am
Blink at the woman before walking towards her, lowering the pitcher fork and handing her her milk bucket and say You dropped this miss...and being mean to an old burn victim trying to make a living, shame on you.
As soon as you get within stabbing range, she stabs at you with the pitchfork. You dodge pretty easily, and grab the shaft of the fork just behind the metal heads, and hold the bucket out to her. She stares at it for a moment, then sits down heavily and sobs. "I don't know nothing about no m-mercen-naries. Ain't seen noting like that round here. Please, don't hurt me. I won't stop you. Just do what you're gonna do and go."

<I can't see what is your game with these men in front of us, but they are no friends of mine. Others who I came with, I will show you the way to as soon as I find some directions. But these maggos here drew my blood, so I want to slaughter them. I will tell you everything I know and lead you where you want afterwards.
Oh, and what do I call you?
>

Let the entity empower tekinsesis for now. Pull archer from his position. Then smash the archer into the swordsman. I expect them to drop their weapons in the moshing session. Lift them both in the air then and lightning them. Archer - deep fry carge, swordsman - excruciating pain charge.

Let the entity do its thing.
okay.
<PATIENCE, DEMONTOUCHED.  The conduit is too weak to channel my full power--I require time to transfer it into you.  Allow me to delay these insects while I do so.  We can crush them once I am realized.>

Mordred already let me in control, so roll to keep it.  Assuming he doesn't win the fight, start on my below spiel:

Mordred's eyes go wide, and he stares at the blade "Y-yes, [name], I'm a reflection of Blastel!  I--he split his soul into two halves and forced one into this idiot!"  [If Blastel isn't actually a mage:]"I, I mean, we, we used the magic knife to do it."[/notmage]  "I've conquered this guy's mind and rendered him incapable of harming anyone!  Please don't kill me, it'll kill both of us--that Blastel and this Blastel!" Mordred looks at Blastel "Confirm it for him so we don't die!"

If Blastel starts to flub the confirmation, immediately hand control back to Mordred while telling him to kill the swordsman while he's distracted, and pump all my magic towards enhancing whatever action Mordred takes.

If Blastel doesn't flub it, continue:


Mordred heaves a sigh of relief.  "Now then, like I said, I looked into this idiot's mind, and found out that he brought his family along.  His wife's got a pretty valuable jeweled ring--I don't know how they got it, yet--and both the wife and daughter are very attractive."  A lecherous grin spreads across Mordred's face.

Lastly, still charging his telekinesis.  If his other wound is bad enough to weaken him, work on clotting it, but don't rush it.

((So, Comrade, here's the big problem with this char.  It is a separate character from yours, but only one of us can control the body at a time--if we disagree on a course of action, we have to actually fight over it.  If we manage to agree, you essentially get a bunch of strong buffs in addition to your regular abilities, plus the ability to temporarily lose control and gain +2 cha and +1 will, but these advantages come at the cost of potentially losing control when you don't want to.  Generally, I'd rather avoid forcing control, but if I think something is a really bad idea, the knife'll force things.

If that's too much of a cost, I can probably just take over Blastel (or one of the other bandits), assuming they're left alive, but you lose the buffs in that case.  The knife can only cast on people who have contact with it.))
You begin to make your spiel, but something about the way you speak, or something about the way Blastel looks at Mordred, or some other cue, or just impatience, sets teh other two off, and an arrow flies in at Mordred. It tears a gash in the armor at the waist, and hangs up in it, entangled, but does no further damage to Mordred. Blastel attempts to jerk away from the other one's sword, and in doing so causes the other to react instinctively, drawing the sword back along Blastel's throat, dragging a line of blood with it. Blastel falls to the ground, hands clutching his throat, gurgling. Now, Mordred doesn't have an action at this point, since his previous is struck through, so no response from him this round.

Solam Kobemtosed

Drop the sword, grab that bag of goblin heads.
You drop the sword and reach for the heads, but the orc jerks the bag away from you, a glassy smile on its ugly face. "bounty" he claims, chuckling.

Hom:

((damn I wish I had had a good IC reason to suggest Solam hold still :/))
Project an aura of peace and friendliness. Waddle a little farther out, nibble on another leaf. Look at Solam, turn back to tasty leaves. Maybe waddle over to the mercs and affectionately bump their hips with my nose, making stupid turtle noises. If they start violence (even if they do so in reaction to Solam starting violence), bellow in fear, gallop awkwardly away a bit, and visit magical fury of the second-highest order on the mercenaries.
Everyone seems to calm down and get comfortable. Weapons are lowered and no one seems particularly in a hurry to get answers about the zombie accompanying a giant tortoise in a place neither should really be.

Jack

Tail the cart for a bit, try to work out where they're getting supplies from.
The cart trundles down the lane and stops at a far mfor the night. this is clearly not the final destination, but a place to sleep along the way.

Continue compiling as we speak, say the following meanwhile: "Translating: Shaman Del' Or ask Queen to help tribe. Queen send us to help."
At the mention of Del 'Or, the older goblin nods slowly and thoughtfully. He starts talking again, and you pick up more words, about a vile group, much slaughter, and fear for the families.

Subtly numb the goblin's senses, so as to calm him somewhat.
You dull his senses a bit, but it doesn't seem to affect his mood at all. At least his mood changed a bit when Clunkers mentioned that shaman, so there's that.
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 21, 2016, 08:24:13 am
Jack

Did the cart definitely only deliver food and supplies, or could it have also been a shipment of money? Hidden in some crate, or perhaps in an unassuming bag?
Watch where the cart drivers rest. If I can get one of them alone, then quietly drift into it's room/tent.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 21, 2016, 08:47:26 am
Arileth
Offer to help her around the farm for free. Start by feed chickens and milking cow
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 21, 2016, 08:54:02 am
Mordred

((I get the impression we fell out of dice's good graces. Although we are surviviтg being Boromir'd, so that's good.))

<It's time to act. They won't listen to us any longer.>

Okay, now we do it with force.
Take several steps backing away from the swordsman, simultaneously lifting my sword back to my hand with telekinesis and hurling the archer into the swordsman (also with telekinesis).
If that goes well, lift them in the air and start choking them remotely. I expect that to be entirely possible because of the newfound assistanse I have.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on March 21, 2016, 09:00:35 am
Cho Ja

continue hiding whilst diplomacy happens.

sneak over to their food supply if enough of them are distracted.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on March 21, 2016, 01:42:00 pm
<Yes, go ahead and destroy them.  I expected too much from that little fool.>

Relinquish control, then buff Mordred's telekinesis as much as I can, in addition to what I've done so far.  I'm unsure if the knife has a mana pool or something, but shove all available mana into Mordred.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 21, 2016, 02:00:00 pm
Keep compiling, we're going to get fluent before long. Make sure to leave time for him to answer between each of the questions below

"Many attacks, frequent? Attackers, can describe? Families, you have safe hiding place?"
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 21, 2016, 04:24:15 pm
Solam Kobemtosed

Shamble back to my sword, and sheath it.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 21, 2016, 09:46:57 pm
Hom:

((Hmm, we're kinda stuck now, if we leave they'll stop being affected by the whole calming magic and it'll be trouble))
Do I feel capable of magic-blasting them all while their backs are turned, at least enough to make the subsequent fight good odds for us? If so, follow them a bit, a few steps behind, and when Solam gets close enough to be ready for the fight, drop the calm aura, and blast them, Kobold highest priority, then woman, then orc.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 22, 2016, 07:12:36 am
Jack

Did the cart definitely only deliver food and supplies, or could it have also been a shipment of money? Hidden in some crate, or perhaps in an unassuming bag?
Watch where the cart drivers rest. If I can get one of them alone, then quietly drift into it's room/tent.

Well, you never inspected the load. Could be anything in there. the two are offered lodging in the house, but one opts to sleep in the hayloft, so yo ucan go check him out. There's an outhouse too, and one visits that before bedtime as well.

Arileth
Offer to help her around the farm for free. Start by feed chickens and milking cow
You are talking with the woman, and the two men who were in the field show up behind you, sounding unhappy at your proximity to the woman. You turn. One of them is holding a scythe, the other has both a sickle and a threshing flail. the woman moves behind you, pulling her pitchfork up again and scurrying away toward the other end of the barn.

<Yes, go ahead and destroy them.  I expected too much from that little fool.>

Relinquish control, then buff Mordred's telekinesis as much as I can, in addition to what I've done so far.  I'm unsure if the knife has a mana pool or something, but shove all available mana into Mordred.
You attempt to buff Mordred's telekinesis, but the sudden shifts are tricky, and you can't quite get a firm grip on his power in order to fully support it. You manage to get some man a into him, but are unclear if it is helping or not.

Mordred

((I get the impression we fell out of dice's good graces. Although we are surviviтg being Boromir'd, so that's good.))

<It's time to act. They won't listen to us any longer.>

Okay, now we do it with force.
Take several steps backing away from the swordsman, simultaneously lifting my sword back to my hand with telekinesis and hurling the archer into the swordsman (also with telekinesis).
If that goes well, lift them in the air and start choking them remotely. I expect that to be entirely possible because of the newfound assistanse I have.

this is fewer actions than your previous stuck through actions, so has a better chance of succeeding. You pull the sword to yourself and it smacks int your hand like a professional baseball player's pitch. it stings and makes your fingers go numb. At the same time, you hurl the archer into the swordman, knocking both of them off the path into the bushes to the side. Unfortunately, you hurl yourself off the path to the other side at the same time, opening the wound in your gut a bit further and causing the bleeding to pick up a bit. You clutch your belly with your free hand and groan a bit. this combat is going exactly as planned, you are sure of it.

Cho Ja

continue hiding whilst diplomacy happens.

sneak over to their food supply if enough of them are distracted.

mmm. Boiled cabbage and goatsnake bits. The eyeballs look especially juicy.

Keep compiling, we're going to get fluent before long. Make sure to leave time for him to answer between each of the questions below

"Many attacks, frequent? Attackers, can describe? Families, you have safe hiding place?"
You reach mutual understanding and can speak reasonably normally. "Attacks started recently. they catch single families when they are away form the group, or grab piglizardkeepers while watching the flock. Only a few attacks so far, but a dozen or more have died. We cannot hide - they find our dens. besides we have our animals to tend, or th elong winter will kill us as shurely as the warriors do. We've gathered here and pooled our magic to defend ourselves, but we doubt our defenses will hold for long."

Solam Kobemtosed

Shamble back to my sword, and sheath it.
You do this. these guys seem like such fine fellows, don't they? You are sure you will be friends in no time, chasing goblins and eating brains. just like the old days when you had a master.

Hom:

((Hmm, we're kinda stuck now, if we leave they'll stop being affected by the whole calming magic and it'll be trouble))
Do I feel capable of magic-blasting them all while their backs are turned, at least enough to make the subsequent fight good odds for us? If so, follow them a bit, a few steps behind, and when Solam gets close enough to be ready for the fight, drop the calm aura, and blast them, Kobold highest priority, then woman, then orc.
You feel that this is within your skillset. Currently, Solam has wandered away and gathered up his weapon, and everyone is getting along so well. You feel no real urge to hurt these, your new friends.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 22, 2016, 07:51:38 am
Arileth sighs "shame really, all I wanted to do was help out about here. Do my good deed of the day, now it seems that things are going to grow quite violent.  Just know, you two, that I'm willing to help you and am in no rush to fight, but if you do try something I can easily take both you down. So, are we going to get bloody, ore will we sit and  talk peacefully? "
Attack them and stab them in a nonlethal area if they try to harm me, if they don't talk to them and try and get a general ideal of the surrounding area and the location of any mercanary bands.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on March 22, 2016, 04:36:56 pm
Nice Knife

<Careful, Demontouched.  The power will only grow stronger--do not lose control over it.>

Enhance his magic more!

Edit:If the fight is finished, start on the healing.  Slow and steady, assuming Mordred isn't at risk of dying immediately.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 22, 2016, 04:42:20 pm
"Query: Please tell this one exactly what defences, magic and warriors you have.
Statement: More of our people are currently scouting the Mercenary's positions, so we can come up with a concrete plan to your problem.
Query: If you have anything you wish to say or ask to this one, please do not hesitate."

Keep compiling, we're close to being fluent I think. Also translate for teammembers if they wish to ask anything.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 22, 2016, 05:13:55 pm
Mordred

Pull all the arrows, broken and not, from the quiver of the archer, and shove them deliberately with immense force (point-blanc) into the bodies of my offenders, y'know, St. Sebastian them. I assume there will be no active resistance after that.

If so, then treat my wounds to the extent of my ability. Search the bodies for money and other valuables. Smear the Omega symbol with blood on each corpse (use corpse's blood, not mine). Cut the word "THUG" on their foreheads. After that, pick the sword swordsman ought to drop at some point and pin him high on a tree some place by the road. Chop the hand from the previous host of entity - Blastel, was he - grill it with my lightning and chow down, gotta feed the body of mine. Walk down the road I was going before the attack, cooperating with my new ally to heal or at least stop bleeding and such.
Seek medical attention if need be, which I feel might be the case.
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 22, 2016, 09:13:01 pm
Drift into the hayloft where one is sleeping. Shift into the form of an Orc, complete with a big sword. Try to look similar to a merc (not one in particular, wear their uniform or whatever.)
If I can't take the form of a non-human, just do a buff Human.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 22, 2016, 09:49:18 pm
Hom:

((I like what you've done with my action, the friendliness is a lot more fun))
Try to lead my new friends off into the underbrush to meet my other friends. Do so by waddling a bit into the bushes, turning my head back at them, and making some turtle noises. If they refuse to follow, give up and just follow them at a few paces distance for a little. Maybe exude a bit of an aura of curiousness if that doesn't seem to tax me too much atop the friendliness.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 22, 2016, 11:23:47 pm
Solam Kobemtosed

Follow my new friends.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 23, 2016, 07:16:58 am
Arileth sighs "shame really, all I wanted to do was help out about here. Do my good deed of the day, now it seems that things are going to grow quite violent.  Just know, you two, that I'm willing to help you and am in no rush to fight, but if you do try something I can easily take both you down. So, are we going to get bloody, ore will we sit and  talk peacefully? "
Attack them and stab them in a nonlethal area if they try to harm me, if they don't talk to them and try and get a general ideal of the surrounding area and the location of any mercanary bands.
"Get away from my wife, out of this barn, and off my farm." They make shoo-ing motions with their farm implements.

Nice Knife

<Careful, Demontouched.  The power will only grow stronger--do not lose control over it.>

Enhance his magic more!

Edit:If the fight is finished, start on the healing.  Slow and steady, assuming Mordred isn't at risk of dying immediately.

The enhancement is starting to drain you. you feel unsteady.

Mordred

Pull all the arrows, broken and not, from the quiver of the archer, and shove them deliberately with immense force (point-blanc) into the bodies of my offenders, y'know, St. Sebastian them. I assume there will be no active resistance after that.

If so, then treat my wounds to the extent of my ability. Search the bodies for money and other valuables. Smear the Omega symbol with blood on each corpse (use corpse's blood, not mine). Cut the word "THUG" on their foreheads. After that, pick the sword swordsman ought to drop at some point and pin him high on a tree some place by the road. Chop the hand from the previous host of entity - Blastel, was he - grill it with my lightning and chow down, gotta feed the body of mine. Walk down the road I was going before the attack, cooperating with my new ally to heal or at least stop bleeding and such.
Seek medical attention if need be, which I feel might be the case.

you need to see the arrows to grab them, and you don't see them. Bloodloss is starting to affect your concentration.

"Query: Please tell this one exactly what defences, magic and warriors you have.
Statement: More of our people are currently scouting the Mercenary's positions, so we can come up with a concrete plan to your problem.
Query: If you have anything you wish to say or ask to this one, please do not hesitate."

Keep compiling, we're close to being fluent I think. Also translate for teammembers if they wish to ask anything.
Your compilation program gets stuck in a loop on the word 'Grnkngngishkrrik'.
"We are shielded against hostile intrusion into our camp. We have the shamans. We have no warriors. Only herdsgoblins."

Drift into the hayloft where one is sleeping. Shift into the form of an Orc, complete with a big sword. Try to look similar to a merc (not one in particular, wear their uniform or whatever.)
If I can't take the form of a non-human, just do a buff Human.

You shift into the form of a rather average man with a spoon in one hand and a small dinner plate in the other. Someone must be dreaming of lunch.

Hom:

((I like what you've done with my action, the friendliness is a lot more fun))
Try to lead my new friends off into the underbrush to meet my other friends. Do so by waddling a bit into the bushes, turning my head back at them, and making some turtle noises. If they refuse to follow, give up and just follow them at a few paces distance for a little. Maybe exude a bit of an aura of curiousness if that doesn't seem to tax me too much atop the friendliness.
they seem enthusiastic for the new adventure, crowding around you and slapping your shell, yelling "turtlefriend!" a lot. you get disoriented and are not sure what direction you are going anymore.

Solam Kobemtosed

Follow my new friends.
"Turtlefriend! Turtlebrains! Brain friend! brainbrainsssssss! braaaaaaiiiiinnnnns!"
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 23, 2016, 07:42:24 am
okay, mind telling me of the location of some mercs or  goblins? And anything you  guys need help with around here before I set off on my way?
be polite as can be while asking if they need help and inquiring about near by goblins and mercanary bands
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 23, 2016, 08:18:10 am
you need to see the arrows to grab them, and you don't see them. Bloodloss is starting to affect your concentration.

Please see the commentary

((Well I assumed that should I need to get closer to do that, I would - wasn't such a wild assumption to make in my mind. And this way, you just stagnate me for a turn with a bloodloss and magic drain to deal with. Can you please enact my attack while The Nice Knife still empowers me instead of putting me off?

Now this might sound too aggressive, and I would like apologise for my tone, but I really don't want to lose that character just because of some misreadings when the situation is turning critical. Mordred has a message to send out with all that I would do after he's done fighting, and he wouldn't hesitate, especially given his condition.))
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 23, 2016, 08:33:14 am
you need to see the arrows to grab them, and you don't see them. Bloodloss is starting to affect your concentration.

Please see the commentary

((Well I assumed that should I need to get closer to do that, I would - wasn't such a wild assumption to make in my mind. And this way, you just stagnate me for a turn with a bloodloss and magic drain to deal with. Can you please enact my attack while The Nice Knife still empowers me instead of putting me off?

Now this might sound too aggressive, and I would like apologise for my tone, but I really don't want to lose that character just because of some misreadings when the situation is turning critical. Mordred has a message to send out with all that I would do after he's done fighting, and he wouldn't hesitate, especially given his condition.))
((This was in case you were trying to do this while staying still, and you know, holding those wounds shut. I didn't want to assume you wanted me to automatically stand you up, walk you back onto the path, find them on the other side of the path, and, completely ignoring the trouble you are already in, blast them with that recently expanded wound. Because that could also go bad. Plus, it means they have time to get in actions as well. The bloodloss thing was a subtle reminder rather than an added effect.

No worries about the tone, sometimes what is in my head isn't made as clear as I should make it on screen.))
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 23, 2016, 08:45:04 am
((Well then. There were three of them, one of them got his throat slit, and I'm pretty determined to engage those two still active - and at the very least I would like to take the arrows away from the archer, but it is my intent to kill them both next turn with said tactics.
So let's just see me doing the thing next turn.))

Enact previous action, now with engaging the enemy.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 23, 2016, 09:34:56 am
"Error: Please help in translating the word 'Grnkngngishkrrik'.
Query: Could we speak to your shamans? Their magic and insights may play a vital role in the coming conflict."
Title: Re: Omega legion: Merc Madness
Post by: syvarris on March 23, 2016, 07:12:59 pm
<Your control of my power is growing unsteady.  I am cutting it back before it consumes you, but I will close your wounds first.  Do not fail me, Demontouched>

How can a knife feel "unsteady", anyway?  It's an inanimate object.  Start clotting Mordred's wounds, and if his bloodloss is bad enough he could potentially die within a couple turns, do it quick (med roll).  My +1 med is better than his +0 end.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 23, 2016, 08:57:47 pm
Hom:

Hope I am going the right way. Continue onwards a bit farther. How is my magic? How is my aura holding up?
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 23, 2016, 11:15:15 pm
Solam Kobemtosed

Continue following my new buddies. Maybe get my hands on one of those goblin heads, if it wouldn't ruin anything important.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 24, 2016, 07:34:51 am
okay, mind telling me of the location of some mercs or  goblins? And anything you  guys need help with around here before I set off on my way?
be polite as can be while asking if they need help and inquiring about near by goblins and mercanary bands
Mercs? Goblins? none of that here, fella. And we aint got work for ya either. Sorry, you'll have to try your luck further west. Maybe the Fardon ranch.

<Your control of my power is growing unsteady.  I am cutting it back before it consumes you, but I will close your wounds first.  Do not fail me, Demontouched>

How can a knife feel "unsteady", anyway?  It's an inanimate object.  Start clotting Mordred's wounds, and if his bloodloss is bad enough he could potentially die within a couple turns, do it quick (med roll).  My +1 med is better than his +0 end.
same way a knife can emote, converse, buff, and heal. You felt an unsteadiness in your power, and in your thinking processes. You shift to medical mode and begin clotting the wounds. the blood slows noticably, though Mordred moving about as he is is making it tricky.

Mordred

Pull all the arrows, broken and not, from the quiver of the archer, and shove them deliberately with immense force (point-blanc) into the bodies of my offenders, y'know, St. Sebastian them. I assume there will be no active resistance after that.

If so, then treat my wounds to the extent of my ability. Search the bodies for money and other valuables. Smear the Omega symbol with blood on each corpse (use corpse's blood, not mine). Cut the word "THUG" on their foreheads. After that, pick the sword swordsman ought to drop at some point and pin him high on a tree some place by the road. Chop the hand from the previous host of entity - Blastel, was he - grill it with my lightning and chow down, gotta feed the body of mine. Walk down the road I was going before the attack, cooperating with my new ally to heal or at least stop bleeding and such.
Seek medical attention if need be, which I feel might be the case.

You climb to your feet, clutch your belly around the knife again, and stagger onto the road as the two others untangle themselves and stand. You yank a bunch of arrows out of the quiver and begin swinging them at the archer, who dances to dodge them, attempting to snatch them out of the air. a few of them get through his guard and he takes a couple punctures. The swordsman cuts a few of them apart in the air as they fly at him. He grabs the other one's arm and drags him off at a run, hacking at the arrows as they go.

"Error: Please help in translating the word 'Grnkngngishkrrik'.
Query: Could we speak to your shamans? Their magic and insights may play a vital role in the coming conflict."
"We will request audience with them. They will not be available before sundown. After dinner, they may talk with you. that word is ... the sound of two bodies falling together into a narrow pit."

Hom:

Hope I am going the right way. Continue onwards a bit farther. How is my magic? How is my aura holding up?
You are certain that this was the correct way, and begin heding this way. Your magic feels normal, but you are detecting a note of disillusionment from the band, as they begin looking at you with less affectin and more eggression. Hands tighten on weapons again, and voices turn to angry shouting.

Solam Kobemtosed

Continue following my new buddies. Maybe get my hands on one of those goblin heads, if it wouldn't ruin anything important.
In the confusion, you manage to get hold of hte sack of heads and sit down in the path for a light snack. Well, I don't know if I lost my bet regarding who would murder the objective first. technically ,eating their brains doesn't harm them - they are already dead after all. but man, if hte living one's found out ...
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 24, 2016, 08:12:30 am
Onward to the next farm in the west! To harrass
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 24, 2016, 08:28:59 am
Discard the plate and make the spoon into.a crude knife. Touch his head and fill his mind with fear. Hold the illusion-of-a-knife to his neck, and whisper in his ear:
Wake up.
Your life is in danger, remain silent.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on March 24, 2016, 10:11:14 am
<Do not chase them.  You are too weak.  Grant me time to fix you.

During the fight, you requested my name.  I have none, but I do have something close.  I doubt it is possible for your mind to comprehend it, but names are a form of power, so I shall share it if you wish, Demontouched>


Just keep on healing, slowly if it's safe, and quick if it's necessary.  Don't take control from Mordred even if he does something stupid.

Can I cause a vague sensation of a headache without needing to roll for it?  I don't mean a headache strong enough to affect any rolls or anything, it's just an RP thing.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 24, 2016, 01:06:02 pm
<I will give you my trust by not demanding any leverage. I suppose you will always know that I address you anyway.>

See of Blastel had something valuable on him. Let them flee and walk away by the different road, slowly, trying to not disturb the wounds too much. Let them heal.
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 24, 2016, 01:29:01 pm
((Fools! Now they know Omega is about, and will tighten security!))
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 24, 2016, 01:32:52 pm
((Fools! Now they know Omega is about, and will tighten security!))

((Apparently I haven't got around to indicate to them that I'm with Omega in any way, neither verbally nor visually. For all they know, they just stumbled into a wandering mage who was plenty weird looking.
I wanted to do some painting of Omega if I managed to finish them, but since I did not, I'll just walk away.))
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 24, 2016, 04:12:25 pm
Solam Kobemtosed

Grab my sword and be ready to slash at the mercs if they become violent towards us. Go for the elf first, if I can.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on March 24, 2016, 04:13:29 pm
Cho Ja

Diplomancy is taking too long, sneak up to the campfire and eat all their eyeball soup.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 24, 2016, 06:36:31 pm
"Statement: this one shall wait until the shamans are ready to speak with this one.
Urgent statement: Please make sure they do so at the earliest possible moment, for time may very well be of the utmost importance in this matter."

Wait to see the shamans.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 24, 2016, 07:29:41 pm
Hom:

Hey, what's the rush? ..Guys? We are no longer friends, however the 3 mercs are feeling rather sluggish suddenly (slow them, drop the aura). Calm Down We Are ALL F R Ì̙̱̻̪̮ E͂ͩ N̼̈́̈ D̛̺̦͖͓̞͉̆̒ͭ͞ S̵͍͚̦̥̮̰̀̽ͪͫ̄̇̅̕͜  H̴̢̨͕͚͇͙̱̠͙̜̮̙̦͉̊͋ͬ̍̋͐̽̈́̋̇̍͆̄̉͡͝ Ȩ̵̟̜̘̭̫̰͔̂ͤ̔̄̋͊ͣ͜͝ R͉̼͈̫̤̗̺̲̠̗̗̺͉̟̪͆͒̆̋͗̿ͥ̌͋ͣͨ̄̔ͯ̚͟͜ͅ Ę͚̼͖̼̞̭̦ͮ̔ͣ̀̐́͐ͨ̍ͩ̎͊̅͌͋ͩͪ͘! Magic-blast the kobold, then the elf, then the orc.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 25, 2016, 07:09:41 pm
Onward to the next farm in the west! To harrass
It's getting dark as you leave the farm. You follow the trail toward thesunset for a while, but you must have fallen asleep while walking or something, because when you wake up, you are standing in the woods, not a farm or a trail n sight. it's fully dark too.

Discard the plate and make the spoon into.a crude knife. Touch his head and fill his mind with fear. Hold the illusion-of-a-knife to his neck, and whisper in his ear:
Wake up.
Your life is in danger, remain silent.

His eyes snap open instantly, and he takes one long, sharp breathe, which he seems to hold for an abnormally long time before expelling it in short, staccato bursts. You smell urine.

<Do not chase them.  You are too weak.  Grant me time to fix you.

During the fight, you requested my name.  I have none, but I do have something close.  I doubt it is possible for your mind to comprehend it, but names are a form of power, so I shall share it if you wish, Demontouched>


Just keep on healing, slowly if it's safe, and quick if it's necessary.  Don't take control from Mordred even if he does something stupid.

Can I cause a vague sensation of a headache without needing to roll for it?  I don't mean a headache strong enough to affect any rolls or anything, it's just an RP thing.

sure, go ahead.

<I will give you my trust by not demanding any leverage. I suppose you will always know that I address you anyway.>

See of Blastel had something valuable on him. Let them flee and walk away by the different road, slowly, trying to not disturb the wounds too much. Let them heal.
you grab Blastel's coin purse. It jingles a bit. The different road is back the way you came, unless I specifically said that you were at a crossroads. It's starting to get dark. time to find a good place to hole up for the night maybe. Or whatever. You feel that if you continue taking it easy, the wounds will heal.

Solam Kobemtosed

Grab my sword and be ready to slash at the mercs if they become violent towards us. Go for the elf first, if I can.
You get your sword, just in time to defend yourself against the orc's machete. "My brains!" he shrieks. as his machete clangs loudly against your sword, sending painful vibrations up your arm.

Hom:

Hey, what's the rush? ..Guys? We are no longer friends, however the 3 mercs are feeling rather sluggish suddenly (slow them, drop the aura). Calm Down We Are ALL F R Ì̙̱̻̪̮ E͂ͩ N̼̈́̈ D̛̺̦͖͓̞͉̆̒ͭ͞ S̵͍͚̦̥̮̰̀̽ͪͫ̄̇̅̕͜  H̴̢̨͕͚͇͙̱̠͙̜̮̙̦͉̊͋ͬ̍̋͐̽̈́̋̇̍͆̄̉͡͝ Ȩ̵̟̜̘̭̫̰͔̂ͤ̔̄̋͊ͣ͜͝ R͉̼͈̫̤̗̺̲̠̗̗̺͉̟̪͆͒̆̋͗̿ͥ̌͋ͣͨ̄̔ͯ̚͟͜ͅ Ę͚̼͖̼̞̭̦ͮ̔ͣ̀̐́͐ͨ̍ͩ̎͊̅͌͋ͩͪ͘! Magic-blast the kobold, then the elf, then the orc.
The elf steps back into the shade of the woods and begins firing arrows at you, but they clang harmlessly off your shell. Hte kobold begins to dance and chant, shrieking and shaking his stick. But he seems to be unable to put much power into it. You Fire a magic blast at him and something strange happens. Your energy reaches out and grabs hold deep inside the kobold, pulling something out of it. You feel some strange power, some connection with the spirits of the world that you didn't have before, and the kobold drops where it stands, falling limply on it's face.

Cho Ja

Diplomancy is taking too long, sneak up to the campfire and eat all their eyeball soup.

You eat an entire pot of the stuff, gorging yourself to the point of immobility. You crawl into the upturned pot and curl up. It rolls a few feet before coming to rest against something unseen.

"Statement: this one shall wait until the shamans are ready to speak with this one.
Urgent statement: Please make sure they do so at the earliest possible moment, for time may very well be of the utmost importance in this matter."

Wait to see the shamans.
The Goblins bring yourself and Terrance each a bowl of soup while you wait. The sun goes down, and the sounds of the goblin camp change, quieting a bit and turning inward. After a time, you find yourself surrounded by short figures, dressed in wool, with the traditional animal skull caps shamans seem to prefer for some reason, though one wears what looks like a hollowed out tree stump on it's head instead. "Being of weapons and cities, we have come at your request. We do not know how yo uhope we can aid you in aiding us, but for the sake of our people, we are here."
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 25, 2016, 08:09:13 pm
Jack smiles, and his eyes widen unnaturally.
"Hehe. Just like that?
First things first, I will ask you a few questions. Number one: will you answer my questions? You can just nod."


Cultivate a feeling of helplessness in this individual.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 25, 2016, 09:27:25 pm
Pick  a direction perpendicular to the moon and in  a direction opposite of the side of a tree covered in moss, as such using basic patterns in nature this should lead to the north due to how moss grows and how the moon rises and sets.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on March 25, 2016, 10:26:08 pm
Cho-Ja

Peek out of the pot, but dont actually leave it unless someone makes a move to harm or trap me.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on March 25, 2016, 10:30:12 pm
Politely greet the shamans, but let Clunkers do the talking. Try the eyeball soup.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 25, 2016, 11:08:07 pm
Solam Kobemtosed

"Your brains are being confiscated by the Omega Legion!"
Hold down his weapon with mine, work on consuming his brains.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 26, 2016, 03:50:28 am
Mordred

<I will rest for a few hours, until the wounds are closed, and then we'll set out. I was sent here along with some others to make the merc band go away. They are negotiating with those we have to protect, I figured I'll go for the money mercs were offered by the locals - gonna find it, and do something about it.>

Then back to the village it is. Knock on the door of the mill, ask for shelter, offer the little money I got now if the owner doesn't let me in right away.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 26, 2016, 02:10:11 pm
Hom:

Turn to face somewhat towards the elf. Settle onto the ground, retracting within my shell, and focus on slowing her and her arrows down. Fling some small lumps of magic at her. If I manage to disable her for a few seconds fling some magic at the orc too.
*grumble* You're not very nice at all.. *harrumph*
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 26, 2016, 02:17:28 pm
Clunkers, still holding his bowl of soup, adresses the shamans.

"Query: 'Being of weapons and cities'. Interesting turn of phrase. Would you care to elaborate on its meaning?
Statement: On the subject of your assistence, we need all the information you can give us. We already have a few people scouting out the mercenary positions, though I believe chances are high that they have already run into trouble. Enemy numbers, equipment, tactics, magic they use, anything is useful. Other than this, I would like to know your own capabilities, as to this shield. And, if worse comes to worst, how fast you can mobilize your people into making a tactical retreat.
Assurance: The retreat would be temporary, of course. But it may come to pass that you will all need to run away in order for us to defeat the mercenaries. Either because they advance too quickly, or because our chosen tactic would result in too much collateral damage."
Title: Re: Omega legion: Merc Madness
Post by: syvarris on March 26, 2016, 03:34:20 pm
<Once I have closed your current wounds, you should remove the conduit--the jeweled dagger in your stomach--so that I can close that wound as well.  Do not lose the conduit, as it must remain on your person to maintain our connection.

You shouldn't give gold away freely, Demontouched.  Money is power--our power--and there is no reason to throw it away so lightly.  If you must have a roof over you, allow me to talk with the owner>


Just keep healing.  Slow 'n steady.

Oh, and if Mordred offers coin in trade for shelter, I'm tempted to take control and cha roll them into granting shelter, to avoid throwing away money.  Maybe flip a coin to decide whether I stay passive, or take control?
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 26, 2016, 03:55:30 pm
Jack smiles, and his eyes widen unnaturally.
"Hehe. Just like that?
First things first, I will ask you a few questions. Number one: will you answer my questions? You can just nod."


Cultivate a feeling of helplessness in this individual.
He's pretty inert, wallowing in his own feces by now. He jerks his head forward, once, eyes wide and darting.

Pick  a direction perpendicular to the moon and in  a direction opposite of the side of a tree covered in moss, as such using basic patterns in nature this should lead to the north due to how moss grows and how the moon rises and sets.
Moss doesn't work that way, and there are three moons, but they orbit the same direction, following "the great arc", as the vast, glowing curved line stretching from horizon to horizon is sometimes known, so there's that. Anyway, north you go. In the dark. With no destination in mind. far far away from all teammates and mission objectives. ... probably the safest course, really.


Cho-Ja

Peek out of the pot, but dont actually leave it unless someone makes a move to harm or trap me.

You poke your insectoid head out of the pot, gnawing contentedly on the rim of your new shell and burbbling quietly to yourself. You have been seen, but no outcry is made. Mostly, everybeing stays as far from you as possible. Not many are gonna get much sleep tonight, it seems.

Politely greet the shamans, but let Clunkers do the talking. Try the eyeball soup.
ah, the fabled -2 charisma roll. Time for some shenani-(5) fuck. Well, You muter a graceful little "hi" and then stick the bowl of soup right up under your body and start slurping noisily. mmm, these guys sure know their eyeballs. You reach out for Clunkers' bowl, but he idly bats your tentacle away.

Clunkers, still holding his bowl of soup, adresses the shamans.

"Query: 'Being of weapons and cities'. Interesting turn of phrase. Would you care to elaborate on its meaning?
Statement: On the subject of your assistence, we need all the information you can give us. We already have a few people scouting out the mercenary positions, though I believe chances are high that they have already run into trouble. Enemy numbers, equipment, tactics, magic they use, anything is useful. Other than this, I would like to know your own capabilities, as to this shield. And, if worse comes to worst, how fast you can mobilize your people into making a tactical retreat.
Assurance: The retreat would be temporary, of course. But it may come to pass that you will all need to run away in order for us to defeat the mercenaries. Either because they advance too quickly, or because our chosen tactic would result in too much collateral damage."
the shamans sit silently through your discourse and for a minute or two after. then one leans forward and raps you on the chest with a stick, making a loud clong. "Made ... unnatural. stone melted, shaped by settled men. Hard like hammer. Death clings to you. Recent death, Being of cities and weapons.

a few moments pass again in silence, then another speaks "Shamans like us, machine like you, other magic too. How many? At least two bands of five each have come and gone within our territory" at this point another one interrupts with a coment, addressed to that shaman "another group today. At least three. that Kobold was there. They killed Krgnkrish and his family." The shaman that was addressing you remains silent through his announcement, and then all the shamans lower their heads for a moment. "Maybe twice that, but more will come."

A fourth speaks up "the shield makes us secret from hunters. Secret from you, too, if we choose. It makes their minds wander. If they find us .. we call on the spirits of nature to aid us. this helps, but the evil ones are strong like you, and find ways through. To attack ... we would leave ourselves exposed ... weak. We surely would perish."

the final shaman waits his turn, and addresses the subject of tactical retreat. "We cannot leave the herds. The herd is our life. We can hide, and move from one camp to another, but the herd must eat. not until the leaves drop can we return to the caves."
Solam Kobemtosed

"Your brains are being confiscated by the Omega Legion!"
Hold down his weapon with mine, work on consuming his brains.
You swing your sword overhand, and he blocks with his machete. You hold him still, but are unable to do other things like eat brains while holding him thus.

Hom:

Turn to face somewhat towards the elf. Settle onto the ground, retracting within my shell, and focus on slowing her and her arrows down. Fling some small lumps of magic at her. If I manage to disable her for a few seconds fling some magic at the orc too.
*grumble* You're not very nice at all.. *harrumph*
You tuck yourself into your shell, and feel quite safe from the arrows for the moment. You send a few puffs of magic, and it seems at least to delay the archer, who seems to have stopped shooting at you. While doing this, you sense something unpleasant and peek out of your shell a little. The kobold you killed is getting to it's feet, an ominous blankness to it's features. That can't be good.

Mordred

<I will rest for a few hours, until the wounds are closed, and then we'll set out. I was sent here along with some others to make the merc band go away. They are negotiating with those we have to protect, I figured I'll go for the money mercs were offered by the locals - gonna find it, and do something about it.>

Then back to the village it is. Knock on the door of the mill, ask for shelter, offer the little money I got now if the owner doesn't let me in right away.
You head back and to the mill. No lights are on. You knock on the door, and it swings slowly open. You peek inside. There is no one about, so you find a quiet corner and make yourself at home. Why not? The mill isn't attached to  a house, so no one ought to disturb you until the morning, anyway.

<Once I have closed your current wounds, you should remove the conduit--the jeweled dagger in your stomach--so that I can close that wound as well.  Do not lose the conduit, as it must remain on your person to maintain our connection.

You shouldn't give gold away freely, Demontouched.  Money is power--our power--and there is no reason to throw it away so lightly.  If you must have a roof over you, allow me to talk with the owner>


Just keep healing.  Slow 'n steady.

Oh, and if Mordred offers coin in trade for shelter, I'm tempted to take control and cha roll them into granting shelter, to avoid throwing away money.  Maybe flip a coin to decide whether I stay passive, or take control?

The door is open and no one bothers him. As long as he rests through the night, you'll be able to bind up his wounds. He should at least dress the wounds though, and they won't be fully healed overnight, but he will be able to act normally as long as he doesn't do any serious combat or acrobatics or manual labor tomorrow.


We have a few people in sleep mode, a few in diplomacy mode, and a few in combat. There are nine of you in five separate places dong seven different things, so for you sleepers, bear with me, mkay? Unless you want to do some "it's late, but before I go to bed" kind of things.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on March 26, 2016, 04:11:25 pm
((Sleeping it is. Just let us know when can we jump back into it.))
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 26, 2016, 04:31:53 pm
Clunkers hands his bowl to Terrance, still speaking to the shamans.

"Impressed statement: Observant of you, I did kill someone fairly recently.
Worried statement: You not being able to do a full scale retreat is unfortunate, but at least you can hide and move camps, which is someting. The fact that you can use your skills to make yourself harder to find is will help us a lot, I believe.
Statement: Though I had hoped it different, I think it will be best if you and your people focus and evading the mercenaries and staying alive, and we will take it upon us to make them dissapear, one way or another.

Query: Their numbers worry me a bit, for they outnumber us by quite a few. Still, I have some new magics that may very well aid us in eradicating those vermin. I will do calculations as to how best use my magic, but if you have suggestions due to your experience, I am all ears. So to speak."

Converse with shamans, accept their wisdow if they have any. Then do calculations as to hwo to best use the metronome to make explosions, and if it's possible to lob these explosions in an arc far away. Magic artillery, if you will.

((I don't think there's much else I can ask them. Unless anyone else has some ideas?))
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 26, 2016, 05:18:31 pm
"Very good. I will ask three more questions, and then I will leave you alone.
Firstly, are you a member of that mercenary band or were you simply delivering supplies to them?

Go on, speak up."

Talk.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 26, 2016, 06:35:39 pm
go southeast so that it places me next to where we started and brings me through the center of things
((Moss doesn't work that way, wikipedia and my boyscouts instructor lied!))
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 26, 2016, 10:51:27 pm
Hom:

Draw energy from the ineffable magic-stuff I drew out of the kobold. Use this energy to hurl magic, say, a bolt of deconstruction, or a dart of erasure, at the kobold. While it is thus distracted, get up and position myself so I'm not going to be surrounded by the mercs, then focus my own energies on bringing the passage of the kobold through time to a stop.
((feel free to interpret the destructive magic loosely -- I like seeing what you come up with))
Title: Re: Omega legion: Merc Madness
Post by: syvarris on March 26, 2016, 11:50:23 pm
((Sleeping it is. Just let us know when can we jump back into it.))

Knife is also fine with sleep, but I'd like to ask if it can perceive the world at all beyond what it gets from hitchhiking on Mordred's mind.  Is the knife blind while Mordred sleeps?

Oh, and subtly alter Mordred's dreams.  Steer them towards people stealing from him.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 27, 2016, 12:08:01 am
Solam Kobemtosed

Try a side slash now.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on March 27, 2016, 12:13:50 am
Terrance wraps its arms around the bowl, inhaling the broth. It pauses briefly after hearing about the goblins' shield, and looks up.

I  JUST SO HAPPEN TO HAVE PRIOR EXPERIENCE IN THE ART OF PERCEPTION MAGIC.I MAY BE ABLE TO HELP DIVERT HUNTERS, IF YOU LIKE.


Offer my services to the shamans. Regardless of their reply, finish off Clunkers' soup and quietly stash both bowls somewhere on my person.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 28, 2016, 07:05:03 pm
I haven't forgotten you guys, but due to my own personal drama over in ER, I am postponing this turn until tomorrow morning. I apologiZze, and this is entirely my own issue.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 29, 2016, 07:55:55 am
Clunkers hands his bowl to Terrance, still speaking to the shamans.

"Impressed statement: Observant of you, I did kill someone fairly recently.
Worried statement: You not being able to do a full scale retreat is unfortunate, but at least you can hide and move camps, which is someting. The fact that you can use your skills to make yourself harder to find is will help us a lot, I believe.
Statement: Though I had hoped it different, I think it will be best if you and your people focus and evading the mercenaries and staying alive, and we will take it upon us to make them dissapear, one way or another.

Query: Their numbers worry me a bit, for they outnumber us by quite a few. Still, I have some new magics that may very well aid us in eradicating those vermin. I will do calculations as to how best use my magic, but if you have suggestions due to your experience, I am all ears. So to speak."

Converse with shamans, accept their wisdow if they have any. Then do calculations as to hwo to best use the metronome to make explosions, and if it's possible to lob these explosions in an arc far away. Magic artillery, if you will.

((I don't think there's much else I can ask them. Unless anyone else has some ideas?))
"Our scouts will show you the routes up to this place, and from where the enemy comes. They can get you close, teach you to move under tree and through bush. But they cannot work miracles, large noisy one." a sly grin appears at this comment. "We shamans can bestow a shaman's blessing on you also."

Two of the shamans offer different stories for you. "A troll found a dead dragon on the mountainside. He wished to eat the dragon, as trolls often wish to do. But, alas, the dragon was too big to fit in his mouth. the troll sat there for many days trying to stuff the whole dragon in his mouth, eventually dying of starvation."

"A kobold was being chased by a tiger. In desperation, the kobold, knowing he was about to die, ran around a tree at the very last second. the tiger twisted rapidly about the tree, and the kobold ducked under the tiger's hindquaters. The tiger, it it's great anger, bit itself hard on the ass. Enraged at having been bitten so fiercely, the Tiger kicked out, tearing at it's own jaw. The tiger was still engaged in fierce battle as the kobold made it's escape."

You calculate that gathering energy when the metronome arm is swinging wide, then compacting the energy into the object to explode while the arm is coming in toward the center would give a pulsating, unsteady power to the spell. The explosion would simply need to be triggered at one of the points at which the arm crosses center, making that tick sound that metronomes do. Lobbing hte explosion would require arming an object and lobbing that. it would be more difficult to make it explode at  a precise moment doing that, but it's possible.

Terrance wraps his arms around the bowl, inhaling the broth. He pauses briefly after hearing about the goblins' shield, and looks up.

I  JUST SO HAPPEN TO HAVE PRIOR EXPERIENCE IN THE ART OF PERCEPTION MAGIC.I MAY BE ABLE TO HELP DIVERT HUNTERS, IF YOU LIKE.


Offer my services to the shamans. Regardless of their reply, finish off Clunkers' soup and quietly stash both bowls somewhere on my person.
the goblins seem quite interested in your aid, when this is translated to them. They invite you to join their morning casting ritual and study the casting as they study your perception magic. You have eight legs and a head, so you sit on one bowl and place the other on your head. the goblins frown, but say nothing at this point. A stray sense of strong disapproval catches you right in the empathy sense though.

"Very good. I will ask three more questions, and then I will leave you alone.
Firstly, are you a member of that mercenary band or were you simply delivering supplies to them?

Go on, speak up."

Talk.
"s-s-s-sup-p-p-pp-pll-l-l-l-l-l-l-l-lies."

go southeast so that it places me next to where we started and brings me through the center of things
((Moss doesn't work that way, wikipedia and my boyscouts instructor lied!))
You wander around the woods for half the night before giving up and sleeping where you are. At least the grass is soft. As is the moss, which, in certain conditions, would grow predominantly on the north of trees, but generally grows wherever it is shady and moist, and since you've been hiking through some rather hilly terrain you have seen lots of moss in shade facing other directions. ... Except for that orange moss. that stuff ... yo don't even know the logic behind where that stuff grows. Why, you swear you saw some growing on a cow's ear.

Hom:

Draw energy from the ineffable magic-stuff I drew out of the kobold. Use this energy to hurl magic, say, a bolt of deconstruction, or a dart of erasure, at the kobold. While it is thus distracted, get up and position myself so I'm not going to be surrounded by the mercs, then focus my own energies on bringing the passage of the kobold through time to a stop.
((feel free to interpret the destructive magic loosely -- I like seeing what you come up with))
your attempt to use the kobold's energy fails completely. you get the feeling that you aren't doing the ritual right or something. You instead focus on slowing the kobold while backing away, but it seems to shrug off your time distortion - or perhaps that effort fizzled too. the kobold reaches you and bangs fruitlessly on your shell. this is unfortunate for it, as it steps in front of the elf's arrow at just the right time, taking the arrow in the arm. this doesn't stop it from banging and clawing at you.

Solam Kobemtosed

Try a side slash now.
It's a clumsy strike, but you manage to catch him in the ribs. He wheezes a bit, and blood trickles down his side, but he seems ready to go again.

((Sleeping it is. Just let us know when can we jump back into it.))

Knife is also fine with sleep, but I'd like to ask if it can perceive the world at all beyond what it gets from hitchhiking on Mordred's mind.  Is the knife blind while Mordred sleeps?

Oh, and subtly alter Mordred's dreams.  Steer them towards people stealing from him.

the knife's senses are directly dependent on the host's so you could conceivably hear through his ears perhaps. You cause nightmares, causing him to tos and turn all night. this does not help the wound healing process, but the wound doesn't open again either.

Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 29, 2016, 08:16:58 am
grab and stash some orange moss before continuing to wander....furiously rub the end of my dagger in it.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on March 29, 2016, 08:23:29 am
Do I need to be holding the object I want to make go boom, or is simply having line of sight enough? After that, see if my toy soldier has detachable limbs. Then calculate if I can use it to influence a humanoid, a la voodoo doll. If this isn't how it's used, calculate how I could use it.

Accept shaman's blessing, and let the goblin scouts teach me and show me the enemies attack route.


"Statement: Advice disguised as stories. Neat.
Query: You mean to tell methat attacking them head on is futile, and getting them to fight among themselves is the way to go, yes?
Statement: Depending on how my allies' scouting goes, that might be possible. For now, I operate under the assumption that we will need to elimate them in small groups. "
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 29, 2016, 09:13:03 am
"Spineless bastard.
Hey, I told you to speak up, and stop stuttering.
Now, tell me where the Mercenaries are getting supplies from, and speak up."


Talk.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 29, 2016, 05:08:14 pm
Solam Kobemtosed

Strike his leg now.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 29, 2016, 09:43:32 pm
Hom:

Fire some regular destructomagic at the kobold, then the elf. Grumble about silly people not staying dead.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on March 29, 2016, 11:50:09 pm
VERY WELL, WE WILL CONVENE IN THE MORNING.

SAY... IT IS GETTING PRETTY DARK. YOU WOULDN'T HAPPEN TO HAVE A SPARE TENT FOR MY ASSOCIATE AND I, WOULD YOU?


Request shelter for the night.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 30, 2016, 08:23:08 am
grab and stash some orange moss before continuing to wander....furiously rub the end of my dagger in it.
You loot the woods, stuffing moss down your pants and thrusting your weapon into the mist mass repeatedly. Elves are weird. You pull out your knife and examine it. Yep, it's stained orange now. Won't that cow's ear be envious?

Do I need to be holding the object I want to make go boom, or is simply having line of sight enough? After that, see if my toy soldier has detachable limbs. Then calculate if I can use it to influence a humanoid, a la voodoo doll. If this isn't how it's used, calculate how I could use it.

Accept shaman's blessing, and let the goblin scouts teach me and show me the enemies attack route.


"Statement: Advice disguised as stories. Neat.
Query: You mean to tell methat attacking them head on is futile, and getting them to fight among themselves is the way to go, yes?
Statement: Depending on how my allies' scouting goes, that might be possible. For now, I operate under the assumption that we will need to elimate them in small groups. "
Line of sight will work, though direct contact is better. The soldier does have detachable limbs, but it is carefully constructed to be durable, which means the mechanisms to take apart the limbs require some time to manipulate without damaging it. It does indeed seem that you could manipulate a humanoid using your clockwork and focusing through this. You could do other things with it as well. For example, if you wanted to lift something particularly heavy, lining up the tow in your sight so that it looks like the toy is holding the object, then channeling power through the toy and into the object while raising the toy's arms, would help. other actions could help with other effects too. You could rockem sockem robot punch a moose, if you are into that sort of thing.

"Small bites make short work of a big meal." And "One cannot stab his enemy when he is arguing with his brother."

The shamans stand in a circle around the two of you and chant for a time. You cannot tell what effect it has, if any. A few scouts are summoned and introduced as Knife, Slinky, and Mushroom. they can take you to see the routes now, or in the morning.

VERY WELL, WE WILL CONVENE IN THE MORNING.

SAY... IT IS GETTING PRETTY DARK. YOU WOULDN'T HAPPEN TO HAVE A SPARE TENT FOR MY ASSOCIATE AND I, WOULD YOU?


Request shelter for the night.
they offer you a place in one of the bigger tents. When they did their chant around you and Clunkers, you could sense a subtle change in the air around you. It feels like the blessing is primarily sensory in nature, but there is something else as well. hard to say though. You can stay here tonight regardless of whether Clunkers is out with the scouts.

"Spineless bastard.
Hey, I told you to speak up, and stop stuttering.
Now, tell me where the Mercenaries are getting supplies from, and speak up."


Talk.
"th-th-they are g-g-g-gett-tt-ing them fr-from V-Vanta. That's t-t-to the west. B-b-big c-c-ity pleasedontkillemihaveafamily.
they get sup-p-p-plies fr-r-rom lots of p-p-plac-c-c-es in V-v-vanta."

Solam Kobemtosed

Strike his leg now.
You strike his leg as he swings at your arm. blood pours out of his stump, and he drops, howling and clutching his leg. You look down at him, then at your arm, and the machete stuck halfway into it. Meh. You've had worse.

Hom:

Fire some regular destructomagic at the kobold, then the elf. Grumble about silly people not staying dead.
You blast the kobold to shreds. Parts fly off in a lot of arcs. It is beautiful, in a gruesome kind of way. The other blast doesn't go quite so well. As if anything could. You get struck twice by arrows in sensitive spots. One makes its way into your shell and digs into your neck, and another gets one of your forelegs.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 30, 2016, 09:12:32 am
thrust about sporadicaly a  bit before going east a bit
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 30, 2016, 12:27:48 pm
"Hmm. Last question, but you probably don't know the answer. I'll give you... five minutes, and if you can't give me a good answer in that time, I'll kill you. Who is paying these mercenaries?"

Right to the point, point the point at him.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 30, 2016, 02:06:56 pm
Solam Kobemtosed

Chop at his other leg, move to the elf. Slash at his leg if I make it this turn.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on March 30, 2016, 03:54:56 pm
Retire to my tent. Take note of any potential "souvenirs".
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 30, 2016, 10:12:10 pm
Hom:

Ouchie.
When unreliable magic fails once, immediately use again! Check my magic reserves. If they're feeling ok, blast the elf with some magic -- doesn't have to be strongly damaging magic, pushing the elf off-balance and pelting it with weak but distracting lumps of magic is fine; but I'll accept more destructive stuff too. If I feel my magic reserves running low, do the same, but with a bit more desperation.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on March 31, 2016, 07:10:55 am
thrust about sporadicaly a  bit before going east a bit
You poke your dagger into a tree and get it lodged there. You have to put a foot up on the tree in order to pry it out, and go tumbling over backward when you do. Yo uhed east, and end up in a bramble patch. You are now covered in burrs.

"Hmm. Last question, but you probably don't know the answer. I'll give you... five minutes, and if you can't give me a good answer in that time, I'll kill you. Who is paying these mercenaries?"

Right to the point, point the point at him.
"I don't know! I'm just a wagoneer!" the man shouts, covering his face with his hands.

Solam Kobemtosed

Chop at his other leg, move to the elf. Slash at his leg if I make it this turn.
you casually lop off his other leg, ignoring the machete in your arm. Satisfied at the grotesque amount of blood oozing out of him, you turn to look for the elf, but he is nowhere to be seen.

Hom:

Ouchie.
When unreliable magic fails once, immediately use again! Check my magic reserves. If they're feeling ok, blast the elf with some magic -- doesn't have to be strongly damaging magic, pushing the elf off-balance and pelting it with weak but distracting lumps of magic is fine; but I'll accept more destructive stuff too. If I feel my magic reserves running low, do the same, but with a bit more desperation.
Your magic seems a tad wobbly, but it doesn't matter, the elf is gone.

Retire to my tent. Take note of any potential "souvenirs".
You waddle off to the small scrap of blanket offered to you in the communal tent, clopping along holding one bowl under you with two arms while balancing the other on your head. You tuck them both carefully into the hay under your blanket scrap and look around. sadly, nothing of interest is within filching distance, unless you want to snag the loinclothe off a couple adolescent goblins.


Title: Re: Omega legion: Merc Madness
Post by: spazyak on March 31, 2016, 08:49:11 am
listen for any noises around me. head in said noises' directions, going towards them based on which one is the loudest
Title: Re: Omega legion: Merc Madness
Post by: Zormod on March 31, 2016, 01:53:20 pm
Solam Kobemtosed

Solam stares into the woods, considering the repercussions of this event.
"... This can not end well."
Move to the orc again, offer his surrender. If it seem like he'll die soon and he does surrender, try to zombify him. If he's already dead, just chow down.
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on March 31, 2016, 04:30:36 pm
"Too bad."
Jack pokes the man in the throat with his decidedly not-real knife, to little effect.
"Hmph. Stop putting so much stock in your nightmares, it's not healthy. And be careful around those mercenary types.
Later!"


Become invisible and leave the room.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on March 31, 2016, 09:25:47 pm
Hom:

What do you mean? She's gone, if she decides to bother us more we can bother her right back. It's all good.
Nibble some leaves, examine myself for damage, and look around at surroundings. Try to figure out how to return to other Omegas.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 01, 2016, 07:14:29 am
listen for any noises around me. head in said noises' directions, going towards them based on which one is the loudest
You hear the faint sounds of laughter, and see little glowy lights moving in among the branches ahead. you move that way, but can never quite seem to find the light source, nor the source of the laughter, which occasionally comes from the side, or behind, but always rather close. after a couple hours of this, as the sun begins to rise, you realize that you are no longer in a state of ordinary lostness. You have somehow managed to stumble into advanced lostness.

Solam Kobemtosed

Solam stares into the woods, considering the repercussions of this event.
"... This can not end well."
Move to the orc again, offer his surrender. If it seem like he'll die soon and he does surrender, try to zombify him. If he's already dead, just chow down.
He refuses your surrender, but definitely looks like he's going to die soon. You try to zombify him anyway, but it doesn't take. Oh well, at least he's fresh.

"Too bad."
Jack pokes the man in the throat with his decidedly not-real knife, to little effect.
"Hmph. Stop putting so much stock in your nightmares, it's not healthy. And be careful around those mercenary types.
Later!"


Become invisible and leave the room.
Okiedokie. the guy just sobs into his blanket for a while.

Hom:

What do you mean? She's gone, if she decides to bother us more we can bother her right back. It's all good.
Nibble some leaves, examine myself for damage, and look around at surroundings. Try to figure out how to return to other Omegas.
Well, there's the blood flowing out of the arrow in your neck, and the wound on your foreleg. Those count as damage. As for getting back to the omegas, you think west might be a good direction, if you can find it.


Morning time.

Terrance joins the shamans for a casting ritual. the five shamans stand in a v formation, with the eldest at the point. they place Terrance inside the v, and each shaman in turn passes a stick with the dried husk of a fruit tied to it over his head, and terrance concentrates on the sensory aspects of his magic. The entourage makes it's way aropund the camp, chanting in rhythm, and stopping at various points. Terrance can feel that the Shaman's magic aims at the attention and mind rather than at the senses. Their aim seems to be to redirect one's thoughts elsewhere rather than to camouflage the camp. Terrance's skills in sensory manipulation add a layer to that, making those affected "see" something else -rocks, wild animals, nothing at all.A small knot of this casting gathers around Clunkers and Terrance as well, making them hard to locate directly against their will. Neato.

Cho Ja crawls out of a pot and hisses at some goblin children. I'll let you decide whether it was a friendly hiss or not.

Arileth is still out there, wandering like a boss. I think he's made some new friends

Mordred awakens and the knife gains the use of his senses.

Trusty Jack floats around a barn invisibly.

Zormod and ... ((oh jeez, I need to add some info to Moopli's character profile, like his character name)) ... the giant turtle turn their attention toward finding the rest of the team, or possibly toward pulling those arrows out of the turtle and the machete out of the zombie. Maybe.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 01, 2016, 07:29:18 am
Mordred wakes up in cold sweat - he had bad dreams

Time to look alive. Head back to our starting site where we agreed to regroup. That should have me occupied for quite a while.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 01, 2016, 08:28:43 am
((ack, you updates much sooner in the day than I expected. Sorry.))

Let the scouts lead me to the routes. Take in the surroundings.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 01, 2016, 10:08:57 am
climb up a tree and get a basic ideal of my surroundings then work on foraging for food
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on April 01, 2016, 02:31:51 pm
Head north, back to the place where we arrived, where we said we would regroup.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 01, 2016, 08:56:04 pm
Hom:

Eh, it'll heal, leave the arrow alone and avoid moving my neck too much. Head west, that's away from the sunrise. Maybe one of my more intelligent-seeming comrades could help with the arrow.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on April 01, 2016, 10:09:45 pm
Nice Knife

Continue slowly healing Mordred.  I'd like a status update on him--still bleeding?  Is the knife still in his gut?
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 01, 2016, 11:44:32 pm
Solam Kobemtosed

Make sure I've got that bag of goblin brains, check orc for expensive armor, eat orc brains if I have not done so already. Follow the turtle.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 02, 2016, 05:33:00 am
I'd like a status update on him--still bleeding?  Is the knife still in his gut?[/b]

((No, and no. Nie knife stopped the bleeding while we shambled to the mill last night, around the same time pulled out the knife from the wound to let it seal a little overnight.))
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 02, 2016, 10:32:14 am
Mordred wakes up in cold sweat - he had bad dreams

Time to look alive. Head back to our starting site where we agreed to regroup. That should have me occupied for quite a while.
okay, you head that way. the wound is still painful and tender, but by the time you get there it should be more or less healed.

Nice Knife

Continue slowly healing Mordred.  I'd like a status update on him--still bleeding?  Is the knife still in his gut?

Like he said, he pulled it out. but it was still leaking overnight, though not life threateningly. yuo shold have him in fighting shape by the time he reaches the rendevous. Or at least by the time the rest of the group gathers and you can get into more trouble.

((ack, you updates much sooner in the day than I expected. Sorry.))

Let the scouts lead me to the routes. Take in the surroundings.
((sorry. I try to update when I get off work early in the morning, but sometimes I update in the eveneing. if I do update in the evening I try to remain on that schedule so I give everyone 24 hours to post. Sometimes I forget or get ahead of myself))

There are four main paths up the escarpment that the mercs could use, in addition to a more open and uncertain approach from the south, if they wanted to take the long way. the routes up the escarpment are natural choke points, with trees and boulders and cliffs to deal with. The long way, they still have to get up somewhere south, but once they do, they have a bit of plateau to work with, but it is a ridge line, so the area to cover is not vast. Also, once up on the ridgeline, the route is open and clear of trees, with only some long grass and brambles for cover, besides the natural lumpiness of the ground. If they wanted to come en masse, they would take the long way. Of the four paths up, one is north of the encampment, one just south, and two are much closer to where you guys started at. the last two are unguarded, but the first two are watched by goblins. Note that the goblin cap you guys found is not the only location the goblins are in - just sort of the main village. They have families camping elsewhere too because they follow the herds.

If you want to assume you headed back to rendevous this round I'll get you there, but if you have other things you want to do first, go ahead.

climb up a tree and get a basic ideal of my surroundings then work on foraging for food
You shrug off the laughter and climb a tall tree. The ridgeline is east of you. the valley you were tooling about in .. you don't know. You seem way off course. You are in a bit of a depression between two ridges north and south, so yo ucan't really see where that valley is. As for food ... well, you find some edible plants and nuts and berries. Enough for a decent meal.

Head north, back to the place where we arrived, where we said we would regroup.
You head up toward the open slope you started from.

Hom:

Eh, it'll heal, leave the arrow alone and avoid moving my neck too much. Head west, that's away from the sunrise. Maybe one of my more intelligent-seeming comrades could help with the arrow.
hoooookay. Time to start rolling constitution rolls. Should be okay for a little, anyway. It hurts like fuck to walk, but you bear it for now.

Solam Kobemtosed

Make sure I've got that bag of goblin brains, check orc for expensive armor, eat orc brains if I have not done so already. Follow the turtle.
the orc has a heavy ring mail shirt. It is very cumbersome. You are pretty loaded down carrying it. you hack at the orc's head with your sword for a while, trying to get at the juicy bits inside. eventually you give up and cut it's head off and stuff it in the bag with the other heads "for later." Westward you go.


Jack, Hom, Solam, Mordred and the knife all regroup sometime after noon, with the turtle limping in late in the afternoon, bleeding and bleary. Hom drops a few hundred yerds from the group, passing out from the exertion.

Arileht is lost and currently trying to find himself like some sort of forest hippy, or elf, or whatever.

Clunkers, Terrance, and Cho are either with the group or are doing things at the goblin camp, depending on their preference. they are in a quantum state until I observe their decision.

Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 02, 2016, 11:20:44 am
Let's say I met up with the others, after bidding the shamans farewell.

Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on April 02, 2016, 02:26:53 pm
Recall what I learned on my little scouting trip in a nice summery, because I'm too lazy to come up with one myself.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 02, 2016, 05:06:09 pm
Wait....laughter, EITHER I"M GOING MAD OR I FOUND SOME ONE TO BE MAD AT! Search for said Laughter!
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 02, 2016, 05:10:55 pm
Solam Kobemtosed

Drop armor and bag of food.
"We met a few mercs. One of them got away."
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 02, 2016, 05:15:03 pm
indeed, thank the goblin scouts and head for the rendezvous point. We've got planning to do, and not a lot of time

Give first aid to the turtle, patch him up
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 03, 2016, 03:01:15 pm
Mordred

<These here are some of my comrades in misfortune that is Her Majesty's Omega Legion. We were sent after some mercs in the area, who are, in turn, after goblins in the same area. Our job is to make mercs go away by any means.>

"We met a few mercs. One of them got away."
- Were these the guys we're after? How much of them did you kill? What's your impression, are they good or are they just punks?

 - So, have you found the goblins we were supposed to protect? Because all I found were three blokes I ended up fighting. One dead, two escaped. They got to me a little, but I'll walk it off. I haven't quite followed what were they saying, but I from what I caught I think they were into slave trade, maybe? Ambushing sods wandering around, subduing and selling them, I suppose. Not the guys we're after.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 03, 2016, 03:42:44 pm
YES, WE HAVE. THEY'RE HIDING BEHIND A PROTECTIVE BARRIER TO THE NORTH, WHICH I KINDLY ASSISTED IN REINFORCING. IT WON'T HOLD FOREVER, BUT IT'S BETTER THAN NOTHING.

FROM WHAT I GATHERED, THEIR SHAMANIC MAGIC IS SECOND ONLY TO THEIR MAGIC IN THE KITCHEN... THEY DO MAKE THE MOST EXQUISITE BROTH, I MUST SAY.   
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 03, 2016, 07:34:20 pm
Solam Kobemtosed
- Were these the guys we're after? How much of them did you kill? What's your impression, are they good or are they just punks?
"They were. There were three of them; an orc, a kobold, and an elf. The elf is the one who escaped. The kobold was killed by the turtle immediately, and I killed the orc in three strikes."
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 03, 2016, 08:14:29 pm
Hom:

Lie there, gurgle if I wake up. If I have the strength to be escorted to the goblins for medical help, go there for medical help.
Hhhurghghhh...
((would clunkers be so kind as to repair this tortoise? Thanks :D))
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 04, 2016, 06:40:49 am
((would clunkers be so kind as to repair this tortoise? Thanks :D))
((I'll adjust my previous post to include that. In a sec.))

"Reply: As it said, we did indeed manage to contact them. They are not all in the same place, so even if the mercenaries managed to break through their perception altering magic they wouldn't get all of them in one swoop. Their scouts have also shown me the 5 routes to their main encampment that the mercs could use to attack. Their shamans warned against a straight up attack, their numbers might be greater than we know."
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 05, 2016, 07:00:24 am
Let's say I met up with the others, after bidding the shamans farewell.


"bye." ... "[goblin noises]"

Solam Kobemtosed

Drop armor and bag of food.
"We met a few mercs. One of them got away."
Clang. thump.

Hom:

Lie there, gurgle if I wake up. If I have the strength to be escorted to the goblins for medical help, go there for medical help.
Hhhurghghhh...
((would clunkers be so kind as to repair this tortoise? Thanks :D))
so, you are going to let a large, metal construct, known for murder, a short temper, and racism dig around in your sensitive spots. Okay then. at least he has a +1 t omedical rolls. heck, he even has a specialization in some for m of medicine or another, apparently.

indeed, thank the goblin scouts and head for the rendezvous point. We've got planning to do, and not a lot of time

Give first aid to the turtle, patch him up

You dig the arrow out of his neck and bind the wound without actually choking the turtle. Once the poultice is aplied there, you treat the foreleg in a similar fashion. He'll live, but he's gonna need to take it easy for a while. Get him a nice glass enclosure for warmth, and throw in some rocks to relax on, add some water for drinking, and a couple koi for food. Maybe a little palm tree and a sunken treasure chest with a real skull nearby.

Recall what I learned on my little scouting trip in a nice summery, because I'm too lazy to come up with one myself.
"I found a guy. he pooped himself and diddles horses. That's all I know." ((I got lucky on that roll))

Wait....laughter, EITHER I"M GOING MAD OR I FOUND SOME ONE TO BE MAD AT! Search for said Laughter!
This does not surprise me at all. Somehow this random encounter is going to end up more significant than the entire rest of this mission. You hear the laughter, maybe. It is nearby, just up that ridge a little.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 05, 2016, 07:15:27 am
sneakily climb up the ridge!
Title: Re: Omega legion: Merc Madness
Post by: syvarris on April 05, 2016, 09:25:23 pm
<They seem like a ramshackle bunch.  Few of them look like they could hold their own in a fight, unlike you.  It almost seems like you were meant to fail.

Do not let them know of me.  They may become envious of the power I can provide, and worse, I may lose my grip on the conduit if someone less attuned gains possession of it>


Can the Knife tell that Jack is a demon, either from outward appearance, or from Mordred's memory?  Since Jack sorta-kinda doesn't exist, is there anything notable about the knife's perception of it?
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 06, 2016, 07:06:18 am
sneakily climb up the ridge!
(1) ... it's rolls like these that got you in this situation to begin with ...

You rush up the slope, stealthily dislodging a dozen fist-sized rocks to roll down behind you. You slip on the leaves, and step on dozens of twigs. Finally, nearing the top, you jump out from behind a tree and shout "Ahah! I got you now!" to an unremarkable shrub. You spot some twinkling lights a bit further on, and a soft giggle to your left.

<They seem like a ramshackle bunch.  Few of them look like they could hold their own in a fight, unlike you.  It almost seems like you were meant to fail.

Do not let them know of me.  They may become envious of the power I can provide, and worse, I may lose my grip on the conduit if someone less attuned gains possession of it>


Can the Knife tell that Jack is a demon, either from outward appearance, or from Mordred's memory?  Since Jack sorta-kinda doesn't exist, is there anything notable about the knife's perception of it?
The knife can see what Mordred sees of Jack. Mordred knows Jack is insubstantial (I don't know if Jack informed him of his heritage), and can convey this to the knife. Or the knife can learn of it when Jack's image wavers or whatever. there's no special sensory feel to Jack, but how he acts, let's say it resonates with the knife. Perhaps you feel that intense hatred that only a particularly evil being can feel for something of like kind. Or perhaps his similarities evoke another mood in you. Now, if you were to be plunged into jack, or otehrwise attempt to physically encounter him ... we would see what might happen.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 06, 2016, 07:08:21 am
turn and sprint to my left screaming like a mad man:Oh god help me I'm so lost I have no where to go, mah house burned down, my face burned off, my wife is dead and I had to eat mah dog to survive!
If they don't believe me then explain that my home was a tavern, I was a bouncer and a hunter and my wife isn't my wife and was in fact a friend and my dog was a cat
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 07, 2016, 12:53:44 am
Occupy myself by easing the turtle's pain, using my innate sensory specialization.

((This action will most likely be edited.))
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 07, 2016, 05:19:54 am
"Query: so, how should we proceed?"

Use calculations to scan if anyone else is different/hurt/needs medical help.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 07, 2016, 01:37:24 pm
Solam

Remove the machete from my arm, drop it with other loot
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 07, 2016, 06:24:55 pm
I'm going to leave this til morning to see if anyone else wants to chime in, or decide a course of action.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 07, 2016, 06:30:28 pm
I'm going to leave this til morning to see if anyone else wants to chime in, or decide a course of action.
Ding ding ding din




I'm sorry, I'm 3/8 smart ass,
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on April 07, 2016, 06:34:58 pm
"uhhhh. Let's just walk in and kill them all?"
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 07, 2016, 06:38:03 pm
"uhhhh. Let's just walk in and kill them all?"
"Statement: They have superior numbers. Probably, let's not kid ourselves, superior equipment, training, and skill as well. Even the goblin shamans, underdeveloped organics though they might be, say that us taking them on directly would be a bad idea."

Clunkers whirrs an buzzes for a moment

"Dreary statement: But unless we can come up with some kind of alternative plan, the suicide march into the maw of the beast may very well be our only option"
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 07, 2016, 08:47:08 pm
Hom:

If we can find out where their next raid will be, we could stage an ambush.
...
They have warning from the elf that there were some hostiles... so maybe they'll go out in force to find turtle and zombie, but instead find much more. And die. They would die. Yes.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 07, 2016, 10:02:58 pm
Terrence nods at Hom, essentially executing a curt full-body bow in the turtle's general direction.

THE ARMORED ONE IS RIGHT... STRATEGIC AMBUSH IS OUR ONLY VIABLE OPTION. THE SHAMANS SHOULD BE ABLE TO CONCEAL US FROM THE ENEMY, AND ONCE WE ATTACK, CREATE CHAOS AND CONFUSION WITHIN THEIR RANKS.

OF COURSE, IT WON'T BE EASY, ESPECIALLY CONSIDERING THAT SOME OMEGAS SEEM TO HAVE DESERTED. BUT WE DON'T HAVE A GOOD ALTERNATIVE.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 08, 2016, 09:07:46 am
turn and sprint to my left screaming like a mad man:Oh god help me I'm so lost I have no where to go, mah house burned down, my face burned off, my wife is dead and I had to eat mah dog to survive!
If they don't believe me then explain that my home was a tavern, I was a bouncer and a hunter and my wife isn't my wife and was in fact a friend and my dog was a cat
Arileth's sanity meter is dropping quite rapidly, and that giggling ... there are more of them now. You see wings and flitting in the woods as yo uchase ... whatever madness is currently boiling in your brain. On the bright side, you manage to completely leap over a surprise pitfall, skirt the edge of a sudden rockslide, and run right through a patch of puff poppers without a single one exploding in your face. You are beginning to consider that this might be a more dangerous game than you expected.

Occupy myself by easing the turtle's pain, using my innate sensory specialization.

((This action will most likely be edited.))
This action ... works. You dull the turtle's pain and feel a sharpness in your limb, a piercing itch that you can't quite scratch.

"Query: so, how should we proceed?"

Use calculations to scan if anyone else is different/hurt/needs medical help.
That zombie with a sword in it's arm could probably use some help. He looks like he's about to yank that sucker right out, and that might be unpleasant for him. The burned elf is nowhere to be found, Cho Ja hasn't said a thing in a while, and Mordred has a look in his eye that you don't exactly like. And a new knife he seems rather protective of. As for if anyone else is different - well, you overload a little. You should probably not try to use calculations for a while. That one hurt.

Solam

Remove the machete from my arm, drop it with other loot
You yank the machete out, but your arm is unresponsive and inoperable. You can flex your fingers and wiggle your hand, and you can shrug your shoulder and move it up and down, butfrom mid bicep to wrist, you have no control. it doesn't hurt, because you are dead, but what else is new?
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 08, 2016, 09:20:21 am
Think Arileth, think! We're lost, being surrounded by giggling things. I thinks wez north easts of our friendssssss. Wez have to go souths and westssss Try to find which direction is south and west and wander that way , stopping after 3 hours to make a fire and shelter.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on April 08, 2016, 11:57:45 pm
((Will make larger post tomorrow.  Just posting now to get Comrade's allowance.))

<Ugh, these aimless idiots... if you won't direct them, I will.  They require a leader, before they get themselves killed and render this mission far more difficult>
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on April 09, 2016, 12:03:07 am
Roll to notice the arrogant bastard in the knife.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 09, 2016, 03:22:56 am
<I don't know where to take them from here, if you wish to take over, guide this vessel we share and speak for me.>
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 09, 2016, 08:30:54 am
"Statement: Solam, let me help you with that arm. this one is the closest thing to a doctor here."

Clunkers whirrs and buzzes for a moment

"Concerned Query: Mordred, are your systems nominal? Where did you get that weapon? This one does not recall you having it before."

"Angered Query: And where are our other teammembers?
Angry statement: This one recalls us starting out with more operatives than this. This one feels that other Omega's just fucking off to wherever they please will become a serious threat to this mission."

Try to get solam's damaged arm back in working order, unless he doesn't want me to. after that, relax my farseeing circuits so I can hopefully use calculations again soon. If mordred/others move out, make sure to go with.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 09, 2016, 08:42:14 am
"Concerned Query: Mordred, are your systems nominal? Where did you get that weapon? This one does not recall you having it before."

((It's tucked into the belt behind his back, under the coat. Shouldn't be visible to you. He talks to Nice Knife inside his head, on the outside it looks like he spaces out a little. Also shouldn't look that bad.))
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 09, 2016, 08:45:45 am
((It's tucked into the belt behind his back, under the coat. Shouldn't be visible to you. He talks to Nice Knife inside his head, on the outside it looks like he spaces out a little. Also shouldn't look that bad.))
((In the update Ozarck said clunkers noticed it though, thorugh robutt magiques))
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 09, 2016, 08:52:57 am
((In the update Ozarck said clunkers noticed it though, thorugh robutt magiques))

((Oh shit.))

 - I don't know what are you talking about. I had this sword here since we departed, and that's about it. Got a few cuts on me after that fight I had, but I'll walk it off. Thank you for your concern, I guess.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 09, 2016, 08:58:19 am
- I don't know what are you talking about. I had this sword here since we departed, and that's about it. Got a few cuts on me after that fight I had, but I'll walk it off. Thank you for your concern, I guess.
Clunkers stares at Mordred, gears audibly whirring inside of him

"Statement: This one merely requires you to keep your head with the mission. Chances are good we will have a harsh fight ahead.
Query: would you like this one to take a look at those injuries. This one does have medical programming, after all."
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 09, 2016, 11:54:38 am
"Statement: This one merely requires you to keep your head with the mission. Chances are good we will have a harsh fight ahead.
Query: would you like this one to take a look at those injuries. This one does have medical programming, after all."

 - I'm good, thanks. I take a little pride in my self-awareness of my body's capabilities, and I'm confident I will be in combat shape very soon. I could use some tactical advise on the upcoming battle, because my top idea is to go in and start shooting lightning and swinging swords.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 09, 2016, 12:38:38 pm
Solam

"I'd like to capture some of those mercs."
Accept assistance from Clunkers.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 09, 2016, 12:39:20 pm
- I'm good, thanks. I take a little pride in my self-awareness of my body's capabilities, and I'm confident I will be in combat shape very soon. I could use some tactical advise on the upcoming battle, because my top idea is to go in and start shooting lightning and swinging swords.
"Dissapointed statement: That may very well be what we are going for. The small organics are only capable of conceiling their location for a time. Their spiritual leaders have told me that they lack the fighting capacity to stand up to the mercs. Moreover, their scouts have shown me that there are 5 possible routes the mercs can take, so making an effective ambush is tricky to say the least. Unless any of you have a plan to either assasinate their high command, or somehow cut off the source that is funding them, this one is temporarely out of ideas.

Clarifying statement: Both because this one does not see another plan at this moment, and also because this one recently nearly fried its magical circuits.

Query: Explain, Solam. Why do you wish to capture some?"
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 09, 2016, 12:42:57 pm
 - Do we have the numbers of the enemy's manpower? Are there, like a dozen of them, or are there about a handful?
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 09, 2016, 12:47:18 pm
"Response: The small organics reported two teams of five, and recently another team of three. The spiritual leaders expect that their numbers might be double of that. They also believe that more will come. That is what they have said."
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 09, 2016, 12:59:01 pm
 - That's a lot. We could probably take these teams of five on one by one... I will think on it while you help the undead.

((Cue syvarris))
Title: Re: Omega legion: Merc Madness
Post by: syvarris on April 09, 2016, 01:24:29 pm
Mordred twitches slightly, and he scowls slightly, raising his hand to his chin.  "Hmm.  If they only have about fifteen people, that should make this easier, if we're careful.  We don't have to kill them all--just make this venture unprofitably dangerous, so completely killing even one patrol could be very significant.  At least significant enough to make them more cautious, which grants us much more time.  Kill two, and that's probably at least half their force dead, on an operation that was supposed to be a cakewalk.  We shouldn't need to do any more than that.  The difficulty is in ambushing those patrols..."

Mordred snaps his fingers "There's several ways we could do that.  You two-" he points a finger at Clunkers and Terrence each "-have farseeing magic, right?  Could it be used to locate them, or predict which path they will take up here?  That would be the best method.  I could also use this-" Mordred pulls a small gem from his coat pocket, holding it in front of his face momentarily "-to allow Jack to invade the mind of one of the commanders while he sleeps.  Not to control him, though that would be very useful if he could accomplish it, but to steal knowledge of their schedule.  Actually, we might want to try that even if we can use magic to predict the path a patrol will take, both for redudancy, and because we might be able to warn the goblins about any patrol that strays too close.  Even if both those plans fail, we can always just have someone who is stealthy watch their camp, and warn us of any patrol that leaves.  Arileth you..." Mordred looks around, and scowls "Where is that damnable elf?!  Idiot.  No matter, Jack, you can act as an effective scout, yes?"
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 09, 2016, 01:57:09 pm
"Query: Explain, Solam. Why do you wish to capture some?"
"I might be able to turn them against the others, and cause some more mayhem while reducing risk to ourselves."
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 09, 2016, 01:59:19 pm
"Statement: assuming that that is the effect it will have. Perhaps it will merely drive them berserk and make them mount a full scale attack with all of their forces at once.

Response: I do have farseeing, but I have used it so much merely finding the goblins that I need some time to let my circuits cool off."
Title: Re: Omega legion: Merc Madness
Post by: syvarris on April 09, 2016, 02:10:28 pm
Mordred smirks at Clunkers "Yes, I'm assuming they'll act intelligently.  If they go berserk, that is the best possible thing that could happen.  If they stay in full formation, they will be easy to avoid, and they will find it far more difficult to locate the goblins.  They will also abandon whatever fortifications they may already have, which makes it easier to conduct a hit and run attack while they sleep.  If they don't maintain full formation when they go berserk, we can pick out a single group to engage, and fight them piecemeal.  Either way, this job gets easier.

Besides, do you have any better plan?  Just a minute ago you were saying that we might as well charge into their maw, throwing our lives away.  Remarkably altruistic of you, but I am no altruist."

Mordred then turns towards the zombie, and raises an eyebrow "Why would they need to be alive?  Is your bite infectious?  Capturing one is risky, because every man we allow to escape is more information for our foe, but it would be worth it if we would gain an ally."
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 09, 2016, 02:29:13 pm
Clunkers walks up to mordred, whirring and grinding noises coming from inside of his chest, the purple light behind his eyeholes flaring up and becoming darker.

"Angered statement: That sounded an awful lot like an insult, organic. And perhaps you were not listening, the small organics thought they might have as much as 26 operatives. Try and spout your tactics all you want, this one very much doubt we could somehow defeat all of them if they came at the same time. This one said it had no better plan, not that it thinks charging into their maw is a viable tactic. Also remember that defeating them is not our main objective, the mission is a failure if they destroy the goblin village.

Angered query: What has happened to you, organic? Your speech patterns have changed, and suddenly you are full of ideas and willing to take the lead. Something seems wrong with you, have you been affected by their magics?"
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on April 09, 2016, 02:53:36 pm
"Destroying each patol we come across until they have no choice but to leave would expose us to too much unnecessary danger. The weaker link in this case is who- or what- ever is paying them.
If I was in a position to learn the shape of their patrols, then I would also be able to determine their motivation, which would be the more valuable piece of information.

Mordred, I know the location of the Mercenaries fort, and you hold those gems which, as you said, would allow me to gain information from their commander's mind. We have no reason to wait, I recommend that we act tonight."
Title: Re: Omega legion: Merc Madness
Post by: syvarris on April 09, 2016, 02:58:43 pm
Mordred meets Clunkers gaze unflinchingly, but his smirk changes into a softer smile "I meant no insult.  On the contrary, I actually do believe you are probably the most valuable Omega on this mission.  You are combat capable, farseeing capable, powerful, tough, and the only person capable of communicating with the goblins."  Mordred gestures towards Terrence, and chuckles a bit "Compare to Terrence, who's mostly only useful for farseeing, which is just one of your many functions.  He's valuable, but not integral to anything.  Or better, Arileth, who may have been useful, but has deserted us.  You can occupy any role effectively, and have put more effort towards planning than anyone else."

Mordred's face hardens somewhat "No, I don't mean to disrespect you.  You asked for suggestions on how to proceed, and I provided them.  You pointed out flaws in my plan, and I answered them.  I'm sorry if that was taken as an insult, but I stand by my belief that my plan is the best option we have available."

"And no, I have not been touched by enemy magic.  I just got annoyed with our group's indecision.  We need a plan, and as you said, if we don't have one we will die.  I don't want to die, so I decided to take the lead.  I normally work alone, but I have to rely on all of you for this mission, so that isn't an option."

Still watching Clunkers, Mordred carefully steps away from the golem, and towards Jack "You're right about their motivation being the most valuable information, and we will have to wait for our farseers to replenish their mana, anyway--I agree that we should embark immediately.  Hopefully their motivation will be something we have enough time to exploit--if they're paid by a noble in some faraway city, we likely won't be able to do much about that."

Clunkers just got aggressive, and stepped up into Mordred's face.  He then started talking (see above post) for a bit, and the knife responded with the above spiel.  As soon as Clunkers stepped up, the knife would have started to buff Mordred's telekinesis, and if Clunkers does anything aggressive, the knife would force Mordred to use the enhanced telekinesis to launch Clunkers away.  Irrelevant now, as Clunkers was placated.  I guess the knife might've lost some mana.

Also, a Question: Can the Nice Knife cast "through" Mordred?  I.E, having Mordred place his hands on someone else, with the knife sheathed at his side, and then the knife casting buffs/whatever on the person Mordred is touching?  I've been assuming the knife can only affect people who have direct contact, but this would be really useful, so I'm asking.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 09, 2016, 03:06:39 pm
The whirring subsides somewhat

"Statement: Hmpf. Very well. If you know where you need to go for your plan, I'll be right behind you."

With that, clunkers goes back to tending to the zombie's arm.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 10, 2016, 10:47:10 am
Terrance glowers at Mordred.

YOU ARE RIGHT, ONE OF MY ABILITIES HAPPENS TO BE FARSEEING.

Create a localized itching in Mordred's left leg. Slowly elevate it to a disturbing crawling sensation. After a moment or so, replace that with a quick, staggering burst of pain concentrated behind his left knee.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 10, 2016, 12:04:22 pm
Hom:

Everyone should just chill out a bit, we're on the same side here.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 10, 2016, 03:29:32 pm
Solam
Mordred then turns towards the zombie, and raises an eyebrow "Why would they need to be alive?  Is your bite infectious?  Capturing one is risky, because every man we allow to escape is more information for our foe, but it would be worth it if we would gain an ally."
"Yes, it is. The effect doesn't always occur, and it takes a day for the change to complete."
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 11, 2016, 07:18:58 am
Think Arileth, think! We're lost, being surrounded by giggling things. I thinks wez north easts of our friendssssss. Wez have to go souths and westssss Try to find which direction is south and west and wander that way , stopping after 3 hours to make a fire and shelter.
You get your bearings, remembering that you moved northwest from the start, and so head southeast. You find yourself on a ridge overlooking the valley. The giggling fades, but you still catch glimpses of the lights in the near distance, and are occasionally tripped up by an unexpected root, or caught on a thorn you thought you had avoided, or slipping on a seemingly solid rock. You make enough progress to get out of the woods to the ridge, but it's an exhausting three hours. Nonetheless, you gather a few sticks and some dry brush for a small fire. Just as you bend to start striking flint to stone, you freeze, the points of several spears very visible in front of your face. You slowly look up to the small, masked, green skinned creatures pointing their weapons at you.

Roll to notice the arrogant bastard in the knife.
you successfully notice the enchantment on the dagger, and the intellect inhabiting it. It feels ... useful to you. Some fun could be had with this one.

"Statement: Solam, let me help you with that arm. this one is the closest thing to a doctor here."

Clunkers whirrs and buzzes for a moment

"Concerned Query: Mordred, are your systems nominal? Where did you get that weapon? This one does not recall you having it before."

"Angered Query: And where are our other teammembers?
Angry statement: This one recalls us starting out with more operatives than this. This one feels that other Omega's just fucking off to wherever they please will become a serious threat to this mission."

Try to get solam's damaged arm back in working order, unless he doesn't want me to. after that, relax my farseeing circuits so I can hopefully use calculations again soon. If mordred/others move out, make sure to go with.
You stare at the lifeless flesh for a time, occasionally poking and prodding, asking "does it hurt when I do this? how about when I do this?" The answer is always 'no', even when you poke where the damage isn't. Figures. Zombies. Stumped, you eventually settle for crudely stitching the flesh together so it doesn't fall off his shoulder.

That done, you run some relaxing scenarios in your calculations center, and run a couple cleanup demons through the farseeing processes to get the gunk out, as it were. they do the;r job and skitter off to where they belong, gurgling happily as they gobble the crud up. You make a few diagnostic test farcasts, and are reasonably confident that you are back in working condition.

Mordred meets Clunkers gaze unflinchingly, but his smirk changes into a softer smile "I meant no insult.  On the contrary, I actually do believe you are probably the most valuable Omega on this mission.  You are combat capable, farseeing capable, powerful, tough, and the only person capable of communicating with the goblins."  Mordred gestures towards Terrence, and chuckles a bit "Compare to Terrence, who's mostly only useful for farseeing, which is just one of your many functions.  He's valuable, but not integral to anything.  Or better, Arileth, who may have been useful, but has deserted us.  You can occupy any role effectively, and have put more effort towards planning than anyone else."

Mordred's face hardens somewhat "No, I don't mean to disrespect you.  You asked for suggestions on how to proceed, and I provided them.  You pointed out flaws in my plan, and I answered them.  I'm sorry if that was taken as an insult, but I stand by my belief that my plan is the best option we have available."

"And no, I have not been touched by enemy magic.  I just got annoyed with our group's indecision.  We need a plan, and as you said, if we don't have one we will die.  I don't want to die, so I decided to take the lead.  I normally work alone, but I have to rely on all of you for this mission, so that isn't an option."

Still watching Clunkers, Mordred carefully steps away from the golem, and towards Jack "You're right about their motivation being the most valuable information, and we will have to wait for our farseers to replenish their mana, anyway--I agree that we should embark immediately.  Hopefully their motivation will be something we have enough time to exploit--if they're paid by a noble in some faraway city, we likely won't be able to do much about that."

Clunkers just got aggressive, and stepped up into Mordred's face.  He then started talking (see above post) for a bit, and the knife responded with the above spiel.  As soon as Clunkers stepped up, the knife would have started to buff Mordred's telekinesis, and if Clunkers does anything aggressive, the knife would force Mordred to use the enhanced telekinesis to launch Clunkers away.  Irrelevant now, as Clunkers was placated.  I guess the knife might've lost some mana.

Also, a Question: Can the Nice Knife cast "through" Mordred?  I.E, having Mordred place his hands on someone else, with the knife sheathed at his side, and then the knife casting buffs/whatever on the person Mordred is touching?  I've been assuming the knife can only affect people who have direct contact, but this would be really useful, so I'm asking.

I have no idea what's going on. Why did the knife lose mana? Also, yes, the knife can cast buffs through it's weilder via direct contact and both knife and wielder concentrating. the buff will be influenced by the wielder as well as by the knife.

Terrance glowers at Mordred.

YOU ARE RIGHT, ONE OF MY ABILITIES HAPPENS TO BE FARSEEING.

Create a localized itching in Mordred's left leg. Slowly elevate it to a disturbing crawling sensation. After a moment or so, replace that with a quick, staggering burst of pain concentrated behind his left knee.
Mordred seems ... out to lunch. Weird. you create a sensaton, but it seems to have little effect.

Hom:

Everyone should just chill out a bit, we're on the same side here.
You feel a tad more calm, but your aura seems to be being rebuffed by the auras of the people around you. Guess the tension will remain. Ah well, not your problem, eh? It's not like you have an arrow stuck in your neck, after all. Those days are long behind you. it was practically almost yesterday when that happened.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 11, 2016, 07:22:42 am
OHHHH Haaiiiiii there! I beleive you were that goblin tribe I was sent to protect...So, uh seen a big clockwork man and some other stuff?
Creep back slowly and raise my hands
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on April 11, 2016, 08:16:43 am
"Are you ready to go, 'Mordred'?"

Jack does not actually make airquotes with his fingers, that would be dreadfully unsubtle.

Me and Mordred (and his intriguing knoife) will be departing on a short jaunt to the mercenary camp for some delightful skullduggery.

Some both intriguing and delightful skullduggery may happen while we're alone in the woods, as well. :D
Title: Re: Omega legion: Merc Madness
Post by: syvarris on April 11, 2016, 04:51:25 pm
Mordred nods at Jack, stating that he is ready, then he boldly walks out of the clearing, leading Jack.  He sets a strong pace, only occasionally looking behind him, but after ten minutes he suddenly whirls around to face Jack.  Mordred's normally stern face shifts to a wide-eyed, almost manic grin, and he falls to one knee, right fist clenched over his heart--and left fist clenched over his new dagger.

'Mordred' speaks, his voice giddy and overjoyed "Such luck!  To find a suitable host, and then to find a Master so soon after!  I expected to have to search for months, years, before I could find a Master!  I pledge myself to you, to your grand machinations."

The being in control of Mordred's body bows his head, and draws the jeweled knife from his hip.  He raises it above his head, offering it to Jack, though he maintains a strong grip on the knife.  What jewels are visible on the handle glitter far too brightly.  "I am housed within this artifact, an ancient demonic tool made to disrupt this world.  But I am only a tool, and have great difficulty effecting chaos alone.  Please, Master, accept me into your plans!"

'Mordred's head raises to look at Jack again, his eyes pleading.  He waits for a response.

Oh, uh, head to the base with Jack.  And do some RP stuff along the way.
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on April 11, 2016, 09:57:59 pm
"Huh. To be honest, I did not expect you to just go out and say it."
Jack glances at the offered knife, and takes a step back.
"As for accepting you into my plans, I already have. We will journey to the Mercenary's camp, and use those gems to gain intel on their employer.
Any schemes to disrupt the world at large, I'm not interested in. I'm just here to stay alive, and have some fun along the way."


"...Plus, I don't trust you, especially if you are what you say you are. You'll probably try to trap me in that knife so you can get free or something."
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 12, 2016, 07:49:15 am
OHHHH Haaiiiiii there! I beleive you were that goblin tribe I was sent to protect...So, uh seen a big clockwork man and some other stuff?
Creep back slowly and raise my hands
The goblins look at you through their masks and tilt their heads. one turns his mask toward another makes some goblin noises, gestures at your Omega mark, and turns his mask back toward you. A short conversation follows, while the goblins each pull their spears away from you and aim them a respectable direction, while keeping them ready to deploy at a moment's notice. One draws what you recognize to be a crude map of the ridge in the dirt, and points at a couple locations and gestures in a direction for each location. He then makes a mark below the ridge and draws a line from where you are, to that spot. He then gestures south and west.

"Are you ready to go, 'Mordred'?"

Jack does not actually make airquotes with his fingers, that would be dreadfully unsubtle.

Me and Mordred (and his intriguing knoife) will be departing on a short jaunt to the mercenary camp for some delightful skullduggery.

Some both intriguing and delightful skullduggery may happen while we're alone in the woods, as well. :D

Mordred nods at Jack, stating that he is ready, then he boldly walks out of the clearing, leading Jack.  He sets a strong pace, only occasionally looking behind him, but after ten minutes he suddenly whirls around to face Jack.  Mordred's normally stern face shifts to a wide-eyed, almost manic grin, and he falls to one knee, right fist clenched over his heart--and left fist clenched over his new dagger.

'Mordred' speaks, his voice giddy and overjoyed "Such luck!  To find a suitable host, and then to find a Master so soon after!  I expected to have to search for months, years, before I could find a Master!  I pledge myself to you, to your grand machinations."

The being in control of Mordred's body bows his head, and draws the jeweled knife from his hip.  He raises it above his head, offering it to Jack, though he maintains a strong grip on the knife.  What jewels are visible on the handle glitter far too brightly.  "I am housed within this artifact, an ancient demonic tool made to disrupt this world.  But I am only a tool, and have great difficulty effecting chaos alone.  Please, Master, accept me into your plans!"

'Mordred's head raises to look at Jack again, his eyes pleading.  He waits for a response.

Oh, uh, head to the base with Jack.  And do some RP stuff along the way.
Okay ,so the two/three of you are heading merc-ward. it'll take a couple hours to get there,

so everyone who isn't going to the merc camp should go ahead an post an action to resolve in the meanwhile, even if that action is "chill out at the rendezvous point." ((really? there's a 'z' in 'rendezvous'?))
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 12, 2016, 07:53:59 am
Head to that direction.
Uhhhh thanks.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 12, 2016, 12:31:12 pm
((I can't remember. Was I supposed to go with to the merc camp or just use farseeing to try and calculate which route of attack the mercs were going to take?))
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 12, 2016, 01:07:26 pm
((It's derived directly from the French phrase "rendez-vous." The French like their silent z's.))

Glare at Mordred as he departs. Help Clunkers discern the mercs' route via Farseeing.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 12, 2016, 01:21:53 pm
((Looks like it was farseeing then))

Robutt computing ho! Calculate which path the mercs are going to take. Do it together with Terrance, if such a synergy is possible.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 12, 2016, 03:07:02 pm
Solam Kobemtosed
Test my damaged arm. Is it still unusable?
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 12, 2016, 06:50:28 pm
Hom:

Whistle cheerfully, relax. Is there a nice vantage point where I could watch the mischief without getting my wounded body in too much danger?
In every life, we have some trouble - when you worry, you make it double, don't worry. Be happy.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on April 12, 2016, 11:27:31 pm
Mordred's eyebrows furrow in confusion "No interest in... Oh, caution!  You are wise, Master.  I am not that sort of artifact, but of course you cannot tell."

Mordred chuckles lightly, before standing back up.  With a nod, he returns the knife to his hip, before wincing and grasping at his leg.  The submissiveness is entirely gone from his face.  ((The knife relinquished control.))
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on April 13, 2016, 01:28:11 am
Crawl out from whatever rock ive been hiding under.

try to be less uninformed as to whats going on.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 13, 2016, 03:40:59 am
Mordred assumes control over his body after Knife relinquishes it.

 - Now, the gems. Should I hold them in front of you, or place them in some specific way so you can use them? I have no idea how they work.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 13, 2016, 08:07:22 am
Head to that direction.
Uhhhh thanks.
You wander the ridge for a while, eventually stublming upon a down path, and follow a game trail below for a while before hearing familiar voices. hey, look at that, you found the other Omegas.

((It's derived directly from the French phrase "rendez-vous." The French like their silent z's.))

Glare at Mordred as he departs. Help Clunkers discern the mercs' route via Farseeing.
((Looks like it was farseeing then))

Robutt computing ho! Calculate which path the mercs are going to take. Do it together with Terrance, if such a synergy is possible.
Okay, so the two of you are doing the  farseeing to determine which direction the mercenaries are coming. What you find is that two patrols are sent out, one each with five mercs, and they seem particularly wary. News must have gotten back regarding the zombie and turtle. No telling if tey know it is Omega or not, or if that even matters to them.

Either way, one of the patrols heads south east from the camp, and the other heads east, across the ridge and into the next valley, where they make their way north - not aiming for the main camp, but looking for signs of smaller groups of goblins - whether scouts or herdsmen. They are already on their way, and may have already gotten to the ridge to the south of you guys sometime during the morning. You can tell that at least three have access to some form of magic in that group, and the other two are big and ugly.

Solam Kobemtosed
Test my damaged arm. Is it still unusable?
Yep. At least the flesh is stitched together though.

Hom:

Whistle cheerfully, relax. Is there a nice vantage point where I could watch the mischief without getting my wounded body in too much danger?
In every life, we have some trouble - when you worry, you make it double, don't worry. Be happy.
Which mischief? I mean, you're fine where you are, on the side of a hill, but the only mischief you have access to here is that between Omegas. You want more mischief, you're gonna have to hike a bit. As for relaxing - you relax yourself right to sleep. Well, I guess yo ucan invent mischief in your dreams.

Crawl out from whatever rock ive been hiding under.

try to be less uninformed as to whats going on.

You blink and look around at the Omegas in the clearing. there's Clunkers, Terrance, Hom, Solam, and here comes Arileth from up north for some reason. The other two, Mordred and Jack, have headed toward the mercenary base camp to make trouble, and the rest of you are attempting to make a plan. Or to just not hurt yourselves. it's even money as to whether either of those things happen or not.  ((A face for the names: bronze construct, Land Octopus, Giant Turtle, Zombie, and burned elf are your current companions - demon and former demon possessed are the ones heading out.))
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 13, 2016, 08:12:58 am
Arileth waves to the rest
Hey guys. How've you been. My efforts gave been a failure, I only suceeded in find a village, seducing a woman, and getting attacked by fairies...oh and there were some mercs I guess up north a bit.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 13, 2016, 02:56:40 pm
"Annoyed statement: So that's where you have been. Try not to wander off like that, we'll need all the help we can get.
Query response: we have two five man groups of mercs on the attack, and they're wary. One of them is a short while to the south of us, it seems. Three magic users and two brutes. Also, mordred and the other guy went to the mercs camp to use some magic on their leader."
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 13, 2016, 03:11:14 pm
Whatever it is, do the thing, with the gems.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 13, 2016, 03:24:52 pm
I tried to find you guys, got lost, ran into some angry farmers that chased me..then the fairy's attacked. Look, I tried to find my away back, all I did was a large triangle that spiraled in onto this point...Goblins near by, though you already know that.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 13, 2016, 03:34:15 pm
"Statement: Yes yes, I'm sure you had a grand little adventure. You're here now, which is what counts."
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 13, 2016, 03:37:25 pm
Arileth Narrows his eyes speaking in a slgithly annoyed voice
Yeeeep, but I bet you had a nice time walking about and such, now...the near by villages don't know much about the mercs. They aren't too far from here, the mercs that is...The villages are near by too.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 13, 2016, 03:46:05 pm
Clunkers look up at arileth, as always with his immovable brass face and monotone voice.

"Statement: Yes, we know. The others have scouted the location of their main camp a while ago, while me and Terrance here went and laid contact with the goblin shamans. We also just used our farseeing to predict their troop movements.
Statement: It is good that the villages aren't connected to the mercs, so we shouldn't have to worry about that. One the other hand, this one had hoped that the one funding the mercs was in the villages. You win some, you lose some. Good work, that is intel we can use."
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 13, 2016, 03:49:59 pm
Well...the villagers might be willing to help, after speaking to them they seemed to be quite uninterested in the ideal of armed people near by.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 15, 2016, 07:13:11 am
Whatever it is, do the thing, with the gems.
I haven't been paying attention to what jack has told you about the gems. You hold them, fondle them gently, breath on them, whisper 'Rosebud' to them, and think perverted thoughts at them.

You Jack and the knife are getting close to where you think the fort is. Gonna need some actions if you guys want to continue forward.


As for the rest of you - gonna chill at your base camp, or do some doings? You are all well enough to proceed, and I think only Solam and Hom are noticeably injured - but if Hom takes it easy, that shouldn't be a problem for him, and if Solam takes care to do things one handed, he will be fine too. Well, still dead, mind you, but functional, except that arm from below the shoulder to the wrist.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 15, 2016, 07:17:53 am
Search for flint and a willow tree, strip some bark off the willow tree and use it to make cordage by charing it slightly and splitting it to get the cordage material , knap flint. Make spear
((process I'm poorly describing to make cordage material:
Spoiler (click to show/hide)
))
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on April 15, 2016, 07:58:54 am
Turn invisible and scout out the camp to try to find somebody who looks like they know what they're doing. What time is it? If it's reasonably dark out, then enter the camp to look around. Otherwise, stay near the treeline.

"I need to be in physical contact with one of those gems to use them. We need to find a way to get them close enough to the target for me to use them. Stay hidden, I'm going to scout."
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 15, 2016, 09:18:54 am
Stay hidden while Jack scouts.

 - How close do you need to be in order to mind-snipe them?
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 15, 2016, 12:30:00 pm
Solam

Idly consume brains from ye zombie lunch bag.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on April 15, 2016, 02:15:59 pm
Cho ja

Attempt to track jack and the other guy down.
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on April 15, 2016, 02:50:13 pm
Stay hidden while Jack scouts.

 - How close do you need to be in order to mind-snipe them?
"Pretty close. you know-"
Jack waves his hand.
"...Magic range."
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 15, 2016, 03:33:56 pm
 - Then I won't plan further until we have their positions.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 15, 2016, 04:32:44 pm
"Statement: Though I understand all of us wanting to faff about, we need some kind of plan. Are we going to try and stop that five man group coming up to our south, or what?"
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 15, 2016, 07:00:28 pm
Hom:

Wake up.
Huh? Oh. Yes. Sure.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 18, 2016, 08:20:04 am
Search for flint and a willow tree, strip some bark off the willow tree and use it to make cordage by charing it slightly and splitting it to get the cordage material , knap flint. Make spear
((process I'm poorly describing to make cordage material:
Spoiler (click to show/hide)
))
After an hour of searching you find a suitable willow tree and take a few branches. The flint is a tad harder to find, as you are not in a limestone region, nor are you in northeastern Michigan.

Turn invisible and scout out the camp to try to find somebody who looks like they know what they're doing. What time is it? If it's reasonably dark out, then enter the camp to look around. Otherwise, stay near the treeline.

"I need to be in physical contact with one of those gems to use them. We need to find a way to get them close enough to the target for me to use them. Stay hidden, I'm going to scout."
If i remember correctly, it was early in the day when everyone met, and it was a several hour walk to get where you are, so around midday, so you stay in the treeline, and don't get a good look at the people, nor see anyone who looks 'in charge'.

Stay hidden while Jack scouts.

 - How close do you need to be in order to mind-snipe them?
You find yourself a nice little spot behind a fallen tree and settle in for the wait. Note that Cho Ja has followed you and Jack here.

Solam

Idly consume brains from ye zombie lunch bag.
Crunch and Munch. Yum. "Boy, these mercs sure had the right idea. Goblin heads are delicious."

Cho ja

Attempt to track jack and the other guy down.
Eh, you woke up early enough to follow them, so consider yourself there with them.

Hom:

Wake up.
Huh? Oh. Yes. Sure.
awoken.

so that's one vote for fighting some mercs, one for eating brains, and one or item crafting. We have a split party, and one person attempting to get everyone to actually do something. We have ourselves a real RPG going here.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 18, 2016, 09:02:25 am
Just sharpen the branches then after stripping them of their bark. Head on with Blintzcrank clunkers
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 18, 2016, 02:19:52 pm
"Statement: COme on, are we going to stand here chipping away at a stick and munching brains, or are we going to attack those mercs and complete the mission? This one does not wish to go attack them on its own, but this one thinks we really need to get a move one"

If both of these jokers don't want toget a move on, just go to their projected route of attack myself. Maybe they'll be fairly friendly?
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 18, 2016, 04:01:51 pm
Solam Kobemtosed

"Hold on a moment, let me get ready."
Swap to the orc's armor, hang bag of brains on something, follow Pancaek.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 18, 2016, 05:52:27 pm
LET'S GO.

Go with Clunkers. Find somewhere near the ambush site that I can nestle in, and pick off people with my blowpipe. Continue to use my bowls as armor.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 18, 2016, 08:34:00 pm
Hom:

Follow Clunkers.
"Hum de doe de dee de doo de hmm hm *mumble hum mumble*"
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on April 18, 2016, 09:07:40 pm
Cho Ja

Hide somewhere nearby, count how many mercs I can see and attempt to identify, but not use, a path I can take to get closer without being detected.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 19, 2016, 09:29:39 pm
Just sharpen the branches then after stripping them of their bark. Head on with Blintzcrank clunkers
Several sharpened branches alter ...

Hom:

Follow Clunkers.
"Hum de doe de dee de doo de hmm hm *mumble hum mumble*"
teamward ho!

Solam Kobemtosed

"Hold on a moment, let me get ready."
Swap to the orc's armor, hang bag of brains on something, follow Pancaek.
the armor is heavy, but manageable. it's gonna make movement a tad awkward though.

"Statement: COme on, are we going to stand here chipping away at a stick and munching brains, or are we going to attack those mercs and complete the mission? This one does not wish to go attack them on its own, but this one thinks we really need to get a move one"

If both of these jokers don't want toget a move on, just go to their projected route of attack myself. Maybe they'll be fairly friendly?
I'm sure there's always room in a mercenary band for one more reliable sociopath.

LET'S GO.

Go with Clunkers. Find somewhere near the ambush site that I can nestle in, and pick off people with my blowpipe. Continue to use my bowls as armor.
Alright one you go.

Okay, so the five of you hurry to get ahead of the mercs, crossing the ridge and going into the valley north of where you think they might be, looking for a good ambush point.What you find instead is a herd ofthose piglizards the goblins raise, along with about four shepherds. They are on a rocky slope on the north side of a valley with a small stream running through it. a smaller valley connecting to this one but heading northward contains their current camp, with several other goblins, including some small children fighting and pulling a dog's tail. Kids, eh? From the look of it, the mercs would find this place, coming over the ridge to the south and seeing the herds across the valley. You would have to set up soemwhere on the south ridge or beyond to prevent them from finding the herd.

Spoiler (click to show/hide)


Cho Ja

Hide somewhere nearby, count how many mercs I can see and attempt to identify, but not use, a path I can take to get closer without being detected.

you count at least twelve in attendance. The area is overgrown, and some ofthe mercsare in the process of clearing the slopes ofhe fort so as to have line of sight all around, but clearly they didn't except any invasions here.

Spoiler (click to show/hide)
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 19, 2016, 10:22:51 pm
Move around the ridge going south staying out of sight of the mercs
I'll move to a hidden position down the road
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 20, 2016, 02:40:35 pm
"Statement: This one will go and warn the goblins, hopefully they can move away from our ambush point.
Query: This one could try to stand in the open as if it was scanning minerals from the river, perhaps to create a diversion so that we can either send them the wrong way, or allow the rest of you to flank more easily. Should this one attempt such a thing, or do you think we should all just attack from hiding at once?"

Go warn the goblins that mercs are coming from the south and they should move the other way, drop the name of that shaman of theirs if they don't immediatly believe me. Then join up with the rest of the team.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 20, 2016, 07:45:27 pm
Hom:

Look for some good places to hide, in anticipation of having to soon fire on approaching mercenaries. Maybe some rough terrain to the side of their expected path to the goblins?
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 20, 2016, 08:12:26 pm
Solam

Try to fill in a hiding spot Hom points out.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 20, 2016, 10:08:09 pm
THAT WOULD BE USEFUL. THE REST OF US SHALL FIND ADEQUATE HIDING SPOTS, SO THAT WE CAN ATTACK AT THE OPTIMAL TIME.

I WOULD RECOMMEND THAT YOU, UNDEAD ONE- WHAT WAS YOUR NAME AGAIN? YOU CHARGE THE MERCS, WHILE THE ARMORED LAD AND I FIRE FROM SAFETY.


Find a good place to find, probably on the south ridge. I should be positioned such that I can fire at Clunkers' position without risking immediate melee combat. If the fight begins down next turn: As soon as the fight commences, flood the pain receptors of the enemy nearest to Clunkers (or, if they're mounted, their steed).
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on April 21, 2016, 07:18:02 am
zzz

Jack waits, his shadow unmoving, for nightfall, reminiscing fondly of the time that he tortured that wagon dude.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 21, 2016, 08:10:00 am
the mercs will arrive likely either next round or the one after, from the calculations and farseeing done so far.

Move around the ridge going south staying out of sight of the mercs
I'll move to a hidden position down the road
You head over the ridge and take up a position overlooking the southern slope. You don't have a full view of the slope, so you could miss the mercs if they take a different route, but you probably wouldn't be seen.

"Statement: This one will go and warn the goblins, hopefully they can move away from our ambush point.
Query: This one could try to stand in the open as if it was scanning minerals from the river, perhaps to create a diversion so that we can either send them the wrong way, or allow the rest of you to flank more easily. Should this one attempt such a thing, or do you think we should all just attack from hiding at once?"

Go warn the goblins that mercs are coming from the south and they should move the other way, drop the name of that shaman of theirs if they don't immediatly believe me. Then join up with the rest of the team.
Yu approach the goblins on the north side of the valley, but they shy away from you, keeping you out of a stone's throw distance. At best, you shout at them that they are in danger, and call out the shaman's name to them. It is hard to tell if they got your message. You make haste to the south side, crossing the stream and getting to the top of the ridge. You find a spot where you can see the ridgeline and Arileth, but you can not see the slope the mercs might come up. You can at least tell when they are within the circle of your teammates though, or if they bypassed your position completely.

Hom:

Look for some good places to hide, in anticipation of having to soon fire on approaching mercenaries. Maybe some rough terrain to the side of their expected path to the goblins?
you move along further east from Clunkers' position, and find a spot at teh end of a line of brambles overlooking a clear wooded path. the mercs will likely pass below you and to the west toward Clunkers' position, but they could go elsewhere.

Solam

Try to fill in a hiding spot Hom points out.
you follow Hom up to the lower end of the ridge, and then make your way down below him to a patch of rocky ground where you crouch down near a game trail. You'll probably be the first in line against the mercs at this point.

THAT WOULD BE USEFUL. THE REST OF US SHALL FIND ADEQUATE HIDING SPOTS, SO THAT WE CAN ATTACK AT THE OPTIMAL TIME.

I WOULD RECOMMEND THAT YOU, UNDEAD ONE- WHAT WAS YOUR NAME AGAIN? YOU CHARGE THE MERCS, WHILE THE ARMORED LAD AND I FIRE FROM SAFETY.


Find a good place to find, probably on the south ridge. I should be positioned such that I can fire at Clunkers' position without risking immediate melee combat. If the fight begins down next turn: As soon as the fight commences, flood the pain receptors of the enemy nearest to Clunkers (or, if they're mounted, their steed).
You find a perfect position, overlooking both the ridge, Clunkers' and the various approaches. You climb a tree and blend naturally into the branches, unseen even by Clunkers below you.


Code: [Select]
 
            N                  \_____
           W+E               A          \___
            S                              T \
                                              C\___
                             *>                     \
                                                    H\
                                               ^  S   \___
                                               *            \     
 
the letters are your initials and location. the * are the two most likely approaches of the mercs, though there is a chance they will bypass you guys to the south and east. the ^ and > are the directions tehy would be traveling if they come that way. The lines are the ridgeline. You are currently spread out a tad much ,so that Hom can support Solam and see Clunkers, while Terrance could support Arileth, Clunkers, and Hom, and Clunkers could support Hom or Terrance. To support anyone else would take an extra round. You can attempt to reposition, but might get caught moving if the mercs show up next round. Questions? I'll try to answer any in time for you to post before the next round.

These next rolls are gonna be fun for me.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 21, 2016, 08:16:48 am
sit and wait for mercs to pass me before stepping out behind them and stabbing at them
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 21, 2016, 01:28:32 pm
Solam

Wait for the mercs to speak to Clunkers. If violence happens, charge at the closest merc.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 21, 2016, 05:51:00 pm
Question: Could you maybe make the map legible? The text is displayed monospaced but you must've composed it otherwise since the spacing is all wonky. Or maybe it's intentional and the ridge is kinda discontinuous?

Hom:

Sit tight, prepare for magicking. If dudes come from an approach near me, stay hidden and hope they get lured by teammates further along. If they approach from closer to the northwestern team members, I'll poke my head above the bushes and bellow for attention, to lure them past my teammates.

((didn't realize we wouldn't have more prep time, so could I maybe assume I could retroactively suggest this idea to the others?  Not necessarily that we've conferred and agreed on a plan, just that I proposed it. Thankee))
Title: Re: Omega legion: Merc Madness
Post by: syvarris on April 21, 2016, 06:13:44 pm
((Yeaah, I'm really having to wonder about how you made that map.  It's clear you didn't type it up in a monospaced editor, but it's even weirder than that.  "W+E" has six more spaces behind it than "N", when you'd expect less.   "S" has even more, yet the three lines before the last are all lined up nicely.  I don't think that collection of characters wouldn't look logical in any editor.

What program do you use for writing OL posts, Oz?  If you're not terribly attached to it, might I recommend you use Notepad++ (https://notepad-plus-plus.org/)?  It's free, and is one of the best text editors for Windows.  NP++ was a godsend when I ran a Perplexicon game, years ago.))

Uh.  Knife is waiting, I guess.  I should have put more thought into the timeframe...
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 21, 2016, 07:13:01 pm
Wait until violence commences, and then pick a merc close to Clunkers to subject to sensory torture. If that's effective, do the same on others nearby once he's down. If it isn't, switch to using my blowdarts.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 22, 2016, 07:28:35 am
In the interest of entertainment and all that, the group at the merc base is now at nightfall, so you can do whatever it was you were planning there. Sorry about the delay.

I fixed the map. I think. I just type it right into the reply window. Someone suggested last time I did this that I use code tags so it would look right on phones, and I did, and this was the result. I pay very little attention, as you might have noticed.

You guys are in luck, it seems. Arileth and Terrance spot the band of mercs as they come up through the field below Arileth's position, heading pretty much straight for Clunkers. None of the rest of you see them yet. Let's see, there are apparently four in the party: a troll, a human, who has the look that all you sorcerers have - that wildness at eye, that slight distraction, that twitchiness - agreyskinned fellow, shorter than a human and rather frail looking, and something that looks made of sticks, pebbles, rocks and leaves. It is quite tall, but does not appear to have standard limbs, being made of odd, different parts as it is, with vines and sticks winding around the rocks, which move about inside the tangled mess as it goes.

Now, I have to roll this:

sit and wait for mercs to pass me before stepping out behind them and stabbing at them
First, I am going to assume you aim for one of the normal sized ones. Second: stealth roll, third: attack.

Okay, you slip Leeroy Jenkins up to the human, but before you get to stabby range, he turns toward you, perhaps hearing you, perhaps hearing something else, orperhaps just looking at the scenery. anyway, he sees you and responds as you attack and your swing falls short as he lurches away. He then casts a ... something, your way, but yo udodge nimbly and whatever it was doesn't make contact.

alright, so hostilities have started, which means ...

Solam

Wait for the mercs to speak to Clunkers. If violence happens, charge at the closest merc.
Violence is happening, but not within your range. You do hear the startled cry or someone, and assume battle has commenced. You lurch toward the sound. You come out into the field and the closest beings you see are a grey skinned fellow, quite short, and a troll. Both turn toward you as you crash out form the brush. the Troll's eyes widen to show whites all around, and it lets out a keening wail. Kinda a weird sound for a Troll to make. It's knuckles go white on it's club's handle. Suddenly, a sonic blast from behind you hits so loud that it knocks you off your feet.

and ...

Wait until violence commences, and then pick a merc close to Clunkers to subject to sensory torture. If that's effective, do the same on others nearby once he's down. If it isn't, switch to using my blowdarts.
You target the human that is fighting with Arileth. Your sensory attack hits, but the human does something weird, and the sensory distortion bounces around to the other mercs, linking them all together weirdly, but otherwise showing no visible harm. Only you can sense this weird linking - none of the other Omegas are aware of it.

Okay, so this one now:

Question: Could you maybe make the map legible? The text is displayed monospaced but you must've composed it otherwise since the spacing is all wonky. Or maybe it's intentional and the ridge is kinda discontinuous?

Hom:

Sit tight, prepare for magicking. If dudes come from an approach near me, stay hidden and hope they get lured by teammates further along. If they approach from closer to the northwestern team members, I'll poke my head above the bushes and bellow for attention, to lure them past my teammates.

((didn't realize we wouldn't have more prep time, so could I maybe assume I could retroactively suggest this idea to the others?  Not necessarily that we've conferred and agreed on a plan, just that I proposed it. Thankee))
((nope, yu guys had like six turns to do this stuff. And I rolled the timeframe. Sometimes battle happens. Sorry))

You let out quite a sonic blast. You have no idea how that affects the mercs though, but it was quite loud.

Okay, the fun has begun. Try not to die too much. I mean, feel free to die a little, anyway.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 22, 2016, 07:36:10 am
Staby stab stab for the eyes!
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 22, 2016, 12:25:54 pm
((Son of a bitch, I didn't have time to write a post yesterday because of my internship. Fuck. ))

Clockwork magic: hold the humanoid figurine in front of me so that it is next to the troll in my vision. from afar they'll probably look about the same height as well. Then, when I've linked their similar builds in my mind, twist the head 360 degrees. We voodoo now.

If anyone attacks me while I'm trying to do this, dodge and give them a brass fist of justice right in their ugly gob.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 22, 2016, 01:54:14 pm
Solam Kobemtosed

Roll to a side, stand up.
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on April 22, 2016, 06:13:09 pm
Staying as a shadow, get a little closer to the fort. Who's still awake? are there any lookouts, and if so, are any alone?

"We might want to read the mind of a sentry first, no need to find a higher-up if the rank and file know what we want to know."
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 22, 2016, 08:01:09 pm
((don't mind at all, this is plenty fun))
Hom:

"Ooho! I wonder, what will this do?"
Spill some puddles of magic at the feet of the mercs. Whistle cheerfully.

((so with all this wild magic, how can I direct it? Should I decide whether to rain magic, or hork gobs of magic, or pull magic out of the ground, or shine rays of magic, etc, and you (or rngesus) decide what the exact effects of the magic are? Or do you think I should give more direction as to the effects, too? Or less?))
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 22, 2016, 08:10:58 pm
SEEMS LIKE NONE OF MY MAGIC IS WORKING TODAY....

Fuck this. Bury a poisoned dart in the humie's chest.

((That reminds me... You never specified what types of poisons I had m, beyond "a variety of effects". Could you elaborate on that, or are we just going to leave them in a convenient quantum state?))
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on April 23, 2016, 11:27:13 pm
Cho Ja

sneak within twenty or thirty yards of the earthwoks or lumberjacking going on.

try to identify the mercenaries water and food storage.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 24, 2016, 01:54:47 pm
Staying as a shadow, get a little closer to the fort. Who's still awake? are there any lookouts, and if so, are any alone?

"We might want to read the mind of a sentry first, no need to find a higher-up if the rank and file know what we want to know."
there are several lookouts patrolling the fort. A couple other late nighters are chatting inside - you glimpse the telltale flicker of a campfire and sense the smoke. None of the sentries go out of range of the other beings which are awake at the moment.

Cho Ja

sneak within twenty or thirty yards of the earthwoks or lumberjacking going on.

try to identify the mercenaries water and food storage.

There's a building inside the earthworks that looks like a good candidate for food and water storage. Right next to the headquarters looking building.


Staby stab stab for the eyes!

((almost missed you))
You slash and miss, and the sorcerer launches a wall of force at you which knocks you back twenty feet and on your back. You are slightly stunned.

((Son of a bitch, I didn't have time to write a post yesterday because of my internship. Fuck. ))

Clockwork magic: hold the humanoid figurine in front of me so that it is next to the troll in my vision. from afar they'll probably look about the same height as well. Then, when I've linked their similar builds in my mind, twist the head 360 degrees. We voodoo now.

If anyone attacks me while I'm trying to do this, dodge and give them a brass fist of justice right in their ugly gob.

((If you warn me ahead of time, I will do my best to work around sudden tight schedules. Sorry you missed that round, but Clunkers wouldn't have immediately saw the enemy anyway))
(1) you fumble the clockwork man and drop it in the grass at your feet. it takes [this turn] to regather it. On the bright side, every enemy is currently busy being stabbed at, shouted at, or poisoned at, and has little attention for you, if they have even seen you yet.

Solam Kobemtosed

Roll to a side, stand up.
You roll to the side, and lurch upright with a groan, right in the face of the troll. it scrams, you scrteam, it grabs you by the shoulders, you grab it by the elbow. You both hold this tableau, screaming and holding each other, completely flabbergasted. Suddenly you feel a strange itching on your skin, all over your torso. It's pretty uncomfortable and will make you lose initiative.

((don't mind at all, this is plenty fun))
Hom:

"Ooho! I wonder, what will this do?"
Spill some puddles of magic at the feet of the mercs. Whistle cheerfully.

((so with all this wild magic, how can I direct it? Should I decide whether to rain magic, or hork gobs of magic, or pull magic out of the ground, or shine rays of magic, etc, and you (or rngesus) decide what the exact effects of the magic are? Or do you think I should give more direction as to the effects, too? Or less?))
You can't see the mercs, so you are going to approximate tyheir location from sounds and all, which will be a roll. You feel that you get a good grip on their location and will some goop at them. Again, you can't tell what happens, but you get a feeling that the magic hit them, but not in a way you intended.  ((You are doing fine with your directives. it IS wild magic, which makes it unreliable and chaotic, so, while there is a chance you will get what you are after, there is a chance you will summon bees instead.))

SEEMS LIKE NONE OF MY MAGIC IS WORKING TODAY....

Fuck this. Bury a poisoned dart in the humie's chest.

((That reminds me... You never specified what types of poisons I had m, beyond "a variety of effects". Could you elaborate on that, or are we just going to leave them in a convenient quantum state?))
You ... Did you just prick yourself with that poison dart? You drop the blowgun in horror.
((I could elaborate.))

Hoo boy. Now there is trouble.

All the vegetation around Arileth and Solam bunch and gather, winding up Solam's legs and around Arileth's body, holding them both tight and squeezing. this is painful, especially to Arileth, who is beginning to gasp for air.

And more trouble
Clunkers feels heavy, and fears that he is suddenly about to wind down, running out of energy and becoming frozen as a statue. Terrance begins frantically checking his limbs for punctures. Arileth is fairly sure he is about to die, and he might be right. Solam becomes very calm, feeling nothing at all. Probably a zombie thing though. I mean, he's already dead, right? And Hom suddenly realizes what his spell just did - it rebounded on his friends and gave them a deep need to consume, or tear themselves apart.

A rather grim round all told.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 24, 2016, 02:27:32 pm
Throw my spear at the sorcerer before cutting at the vines around me
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on April 24, 2016, 07:57:25 pm
Cho Ja

Roll around in the dirt a bit to make myself dirty and hard to spot.

wait for an opportunity to sneak even closer.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 24, 2016, 10:26:08 pm
Hom:

"Shit."
Undo! Then move to a position where I can ACTUALLY SEE WHAT IS GOING ON
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 25, 2016, 08:24:27 am
"Annoyed statement: F-fools. Whas is this? Feeble magics of f-f-f-eeble orga-a-a-nics. You are no match for my superior engineering. I s-s-s-hall not be rendered inert by this!"

Do a system check to see what parts are having problems and use my redundant systems to pick up the slack where necessary!

If this works and I still have actions left this turn, attempt the twisty head voodoo clockwork magic again!
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 25, 2016, 01:12:00 pm
Solam Kobemtosed

Try to wrestle the troll to the ground. Keep him as close to me as I can.
((So, did the sudden calmness undo the strange torso itching?))
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 25, 2016, 04:02:10 pm
Determine whether or not I just poisoned myself. Don't prick myself again in the process.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 26, 2016, 08:07:13 am
Determine whether or not I just poisoned myself. Don't prick myself again in the process.

you are in the middle of combat, you really should post at least something offensive as well, probably. Anyway you shake off the fear that you have pricked yourself -it was a silly fear anyway, you knew you hadn't. Gonna go ahead and use last turn's action now - firing at the humie, since it was an action interrupted. You see his hand jerk up to his neck. Nice shot. He drops to one knee, then falls over on his face. The troll wails in pain, and there is a disturbance of some kind near the vinerockbeast.

The grey shouts an incantation of some kind, and Solam goes suddenly rigid, a glistening coating forming over his body, the arms of the troll, and the vegetation holding Solam.

Throw my spear at the sorcerer before cutting at the vines around me
Well, since you are on your back and entangled, the first action automatically fails. You do, however, manage to free yourself from the vines with some quick dagger action. A novel use of a punch dagger, but it worked. Just as you cut the last big obstacle away, a shadow falls over you. instinctively, you roll to the left, hearing a whistle and a loud thud right where you were moments ago. You rise on your hands and knees and look up at the vinerockbeast, rising from his attempt to mash you into fertilizer.

A thin stream of smoke or steam rises from a position just behind and to the right of the big vine guy. That's odd.

Hom:

"Shit."
Undo! Then move to a position where I can ACTUALLY SEE WHAT IS GOING ON
You You attempt to undo whatever is afecting your fellows and yourself, but encounter some resistance. You manage to free yourself, at least, and recognize that this was not your own spell. Now, being pretty slow, even for a Tortoise, you figure it will take youa little while to get into position to see - oh, whell that was quick. You mosey your way to a break in the tree line and look down at the clearing. You see the vinerockbeast, a glistening zombie, bound by glistening vines and being held by a screaming troll, a greyskinned fellow, and a stream of smoke You don't see Arileth, Clunkers, or Terrance from this vantage point.

"Annoyed statement: F-fools. Whas is this? Feeble magics of f-f-f-eeble orga-a-a-nics. You are no match for my superior engineering. I s-s-s-hall not be rendered inert by this!"

Do a system check to see what parts are having problems and use my redundant systems to pick up the slack where necessary!

If this works and I still have actions left this turn, attempt the twisty head voodoo clockwork magic again!

you get warning lights all over the place, but can't tell what is what, at all. Fortunately, your redundant systems seem to kick in and you soldier on. You see the humie go down, so you shift your attention to one of the other targets. that troll looks dangerous. you line the figurine up with the troll and cast to link them, but those darn error messages bleat at you and the link fizzles.

Solam Kobemtosed

Try to wrestle the troll to the ground. Keep him as close to me as I can.
((So, did the sudden calmness undo the strange torso itching?))
((nope.)) Before you can act, you get flash frozen solid. Ice covers you, the vines holding you, and the troll's arms. The troll jerks free moments later and steps back, bellowing. The cold is unpleasant, but the immobility is worse. You can't scratch that itch at all, and it is really bugging you.


Cho Ja

Roll around in the dirt a bit to make myself dirty and hard to spot.

wait for an opportunity to sneak even closer.

You cover yourself in dirt and creep slowly up the dirt embankment until you can peer inside and see all that is going on. You are mere feet from the path of the guards who patrol the top of the embankment. At an opportune time, it looks like you could get inside and into the shadows of some tents if you act carefully.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 26, 2016, 08:10:33 am
Sprint over at the wizard guy moving to the left and stab at him if I can't see him charge torwards the smoke tossing my spear into it
Fuuuuuuuuuuuuuu!
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 26, 2016, 11:11:44 am
Shoot the grey guy.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on April 26, 2016, 02:55:35 pm
Solam Kobemtosed

Struggle with the ice.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 26, 2016, 03:53:20 pm
((not a lot of time to make nice post today, sorry))

attempt doll clockwork voodoo bead twist on troll again. If it fails, attempt clockwork doll voodoo to simply keep him rooted in place.
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 26, 2016, 10:38:31 pm
Hom:

The mercs seem to be in a bit of a rush. Slow down the troll and tree-plant-thing.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on April 26, 2016, 11:21:08 pm
Cho Ja

wait for the opportune moment to make a break for the tents.

wonder what happened to the guys I followed.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 27, 2016, 08:55:49 am
The first thing that happens is the greyskinned guy goes rigid,staring hard at Solam and shouting. A disturbance appears around Solam, and ... things reach out, racing across the battlefield, darting among the combatants. Several settle on Solam and drag at him, to no noticable affect. Some swirl around the little cloud, and another scream is heard from within. And a few latch onto Arileth and get in his eyes, ears, and nose, pulling at his brain and making him go loopy a little.

Next, the Vine thingy swings a rockfist at Arileth again, Clipping him lightly and swinging him around. how he avoids a death blow here is a mystery.

Then Terrance acts:
Shoot the grey guy.
And hit's his target, who doesn't seem to react to the hit. perhaps the needle got lodged in teh clothing or something.

And all sound in the clearing suddenly ceases. it's weird. those of you outside the clearing can hear nature and all, but the sounds of battle in the clearing just stop.

Sprint over at the wizard guy moving to the left and stab at him if I can't see him charge torwards the smoke tossing my spear into it
Fuuuuuuuuuuuuuu!
Since I don't know which wizard guy you are talking about, and the human sorcerer is dead, Arileth rushes over toward the smoke cloud with an angry vine creature on his heels, but he finds nothing there to stab.

Solam Kobemtosed

Struggle with the ice.
Solam struggles fruitlessly with his imprisonment, ignoring the ethereal thingies floating around tugging at him.

((not a lot of time to make nice post today, sorry))

attempt doll clockwork voodoo bead twist on troll again. If it fails, attempt clockwork doll voodoo to simply keep him rooted in place.
Clunkers finally manages a link with the troll, albeit a tenuous one, and gets the troll rooted in place, or at least slowed down, for a moment. But the troll resists the link, and Clunkers' doll moves along with the troll, who smashes both fists into the ice sculpture before him. This shatters the ice, and crushes the zombie's chest, crumpling him to the ground.

Sorry Zormod, Solam is out of the fight.

Hom:

The mercs seem to be in a bit of a rush. Slow down the troll and tree-plant-thing.
Finally, Hom begins attempting to bring a little peace to the field, and further slows both the plant thingy and the troll, but not by much. It might be the edge needed for Arileth to survive his little duel though.


Cho Ja

wait for the opportune moment to make a break for the tents.

wonder what happened to the guys I followed.

You don't find an opportunity this round, but remain hidden. At one point you shift your position along hte ridge to better line up with the tents for a better run. Good question about the others. Maybe they got eaten by the Badgermonkeys.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 27, 2016, 09:26:50 am
sprint torwards the forest, or if there is no forest towards a low point at the ridge and then up the ridge and to the left.  Throw spear at vine beast leg. Do I have more then one spear on me?
Uuuuuuuuuuck!
((could we have a map pls?))
Title: Re: Omega legion: Merc Madness
Post by: syvarris on April 27, 2016, 01:46:36 pm
((In my case, I'm playing an inanimate object whose host has no job, and my only capability is enhancing Jack's abilities.  I can't do that before Jack actually goes and does something.

Also, the knife can't really act on his own since Cho'Ja's present.  I would've ordered him to stay with the other group, but I wasn't watching the thread when he decided to follow.  Annoyingly.))
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on April 27, 2016, 02:19:51 pm
Let's try for something less british but more precise. Use robot computing in conjunction with clockwork magic and the most applicable focus object to stop the mechanisms of the troll's heart(s?).
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on April 27, 2016, 08:06:44 pm
Make grey guy hallucinate that his entire body, his clothes, and his hair are crawling with angry spiders. Shoot him with another dart, this time aiming for something other than his clothes.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on April 27, 2016, 11:11:26 pm
Cho Ja

Keep trying to safely reach the tents, preferably close to the storehouse.


((Why would my presence stop you from acting on your own syv?))
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 28, 2016, 01:56:53 pm
((Well I fell out of the action, and subsequently dragged Syv out of it. Sorry about that. I take it some fighting is going on? Would someone care for a gist things that happened between when Clunkers started calculating the routes and right now?))
Title: Re: Omega legion: Merc Madness
Post by: syvarris on April 28, 2016, 05:08:51 pm
((@UP
The knife hasn't revealed its intelligence to anyone aside from Mordred and Jack.  It can't act openly with Cho'ja present, because it doesn't want Cho'Ja to know of it.  Also, your presence is bad for the simple fact that you cannot help, and you double our chances of being discovered, which would ruin the plan.

That said, the plan's somewhat unnecessary, as farseeing seems to be effective for detecting and predicting patrols.  If we could actually coordinate while at full force, the patrols would go down easily.

@CP
Pretty much directly after we left camp, Clunkers used farseeing to find the patrols.  Except, rather than waiting, he led everyone else who was left behind to confront one of the patrols, which was heading for a group of goblin herders.  Their ambush went... poorly, and now they're at significant risk.  I'd have to reread the fight to give you a play-by-play, if such is necessary.

Admittedly, this is kinda my fault, as I forgot that it's mean to make a plan that relies on a bunch of players waiting around doing nothing while a couple of others do something important.  Pancaek was completely justified in going and doing something interesting, and he couldn't have known how badly the ambush would go.  I should have put more thought into our plan, and actually examined our options before just jumping on one. >.<

Oh, and you didn't drag me out of the action.  I could've possessed Mordred and had the knife impersonate him.  It's just that the only useful action the knife can take is enhancing Jack, and that's not a capability Mordred has.  It'd be fine if only Jack were around, but too risky around Cho'Ja.  He shifted his position though, so I guess I can do something...))

Mordred looks at Jack with a slightly worried expression.  "Master?  Is your presence in this world still strong?  You almost seemed to be fading, there."  He shakes his head "I believe it is late enough to begin, Master.  I can strengthen your will against the mortals, if you take my hand."  Mordred then extends his arm towards Jack, and raises his other hand to show the magical gems that empower Jack.

If Jack takes Mordred's hand, the knife will attempt to strengthen Jack's will through that connection.  You said it could do that sort of thing.  Then, if Jack specifies to use any of the empowerment gems, make Mordred use them.  I'd specify which ones to activate, but I honestly don't even remember what they all do.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on April 28, 2016, 05:31:48 pm
((Thanks, Syv. I'll read into details of fights myself if need be, but for now your post did a good job of helping me to keep up with events currently unfolding.))
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 28, 2016, 10:26:37 pm
Hom:

Spread some hurt onto the troll, generously, like nutella on a slice of bread.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on April 30, 2016, 08:19:22 am
Make grey guy hallucinate that his entire body, his clothes, and his hair are crawling with angry spiders. Shoot him with another dart, this time aiming for something other than his clothes.
You cast your spell, and are satisfied to see the grey squirming and swiping at himself in panic. taking aim, you fire again, and the dart penetrates flesh. the grey slows his movements, and staggers. He turns toward you, finally spotting you in the trees, but slumps forward before he can do anything about it.

sprint torwards the forest, or if there is no forest towards a low point at the ridge and then up the ridge and to the left.  Throw spear at vine beast leg. Do I have more then one spear on me?
Uuuuuuuuuuck!
((could we have a map pls?))
A sudden loud music blares in Arileth's ears, causing him to place his hands over his ears and scream. It doesn't help. Arileth dashes for the trees, screaming, but makes it about four steps before he is entangled again.

Hom:

Spread some hurt onto the troll, generously, like nutella on a slice of bread.
You coat the troll with pain. You also coat it with blue. the blue spreads out from teh troll's body, covering Solam, the corpse of the grey, and the ground. it spreads about ten feet this round. the troll bellows and writhes, lashing out all around itself.

Let's try for something less british but more precise. Use robot computing in conjunction with clockwork magic and the most applicable focus object to stop the mechanisms of the troll's heart(s?).
Well, hearts beat in rhythm, and metronomes provide rhythm. So, you grab the metronome, stashing the little mannequin "for later." you set teh metronome to ticking, feeling for the beat of the troll's heart. s yo uconcenrate, yo ufelthe rhythm of the metronome change on it's own accord, increasing in speed as the troll is covered in blue and screams. With a finger, you stop the metronome at it's peak, and the troll stops nearly instantly, grasping it's chest. it stares stupidly for a moment, then falls face first into the blue grass.


Cho Ja

Keep trying to safely reach the tents, preferably close to the storehouse.


((Why would my presence stop you from acting on your own syv?))
Again, you manage to stay hidden, but fail to get across the ridge to the slope down to the tents. Somehow, either a patrol is in sight, or someone in camp is nearby every time you are about to try.

((@UP
The knife hasn't revealed its intelligence to anyone aside from Mordred and Jack.  It can't act openly with Cho'ja present, because it doesn't want Cho'Ja to know of it.  Also, your presence is bad for the simple fact that you cannot help, and you double our chances of being discovered, which would ruin the plan.

That said, the plan's somewhat unnecessary, as farseeing seems to be effective for detecting and predicting patrols.  If we could actually coordinate while at full force, the patrols would go down easily.

@CP
Pretty much directly after we left camp, Clunkers used farseeing to find the patrols.  Except, rather than waiting, he led everyone else who was left behind to confront one of the patrols, which was heading for a group of goblin herders.  Their ambush went... poorly, and now they're at significant risk.  I'd have to reread the fight to give you a play-by-play, if such is necessary.

Admittedly, this is kinda my fault, as I forgot that it's mean to make a plan that relies on a bunch of players waiting around doing nothing while a couple of others do something important.  Pancaek was completely justified in going and doing something interesting, and he couldn't have known how badly the ambush would go.  I should have put more thought into our plan, and actually examined our options before just jumping on one. >.<

Oh, and you didn't drag me out of the action.  I could've possessed Mordred and had the knife impersonate him.  It's just that the only useful action the knife can take is enhancing Jack, and that's not a capability Mordred has.  It'd be fine if only Jack were around, but too risky around Cho'Ja.  He shifted his position though, so I guess I can do something...))

Mordred looks at Jack with a slightly worried expression.  "Master?  Is your presence in this world still strong?  You almost seemed to be fading, there."  He shakes his head "I believe it is late enough to begin, Master.  I can strengthen your will against the mortals, if you take my hand."  Mordred then extends his arm towards Jack, and raises his other hand to show the magical gems that empower Jack.

If Jack takes Mordred's hand, the knife will attempt to strengthen Jack's will through that connection.  You said it could do that sort of thing.  Then, if Jack specifies to use any of the empowerment gems, make Mordred use them.  I'd specify which ones to activate, but I honestly don't even remember what they all do.
No response from Egan, so this action is on hold until he wakes up
Title: Re: Omega legion: Merc Madness
Post by: spazyak on April 30, 2016, 08:23:57 am
MAKE THE MUSIC STOP!
Stab at vine beast if I see it, otherwise cut my self out and try and discern source of music and stab it in the eye
Title: Re: Omega legion: Merc Madness
Post by: Moopli on April 30, 2016, 10:41:27 am
Hom:

Spread some of that blue pain to the vine monster! Or maybe shoot something else at it, that's fun too.
"Hee hee hee. Ufufu. Ohoho. How nice."
((edited for more randomness))
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 01, 2016, 11:24:28 am
keep the metronome still for a while more before severing the link. Then look around for other hostiles, and if they're humanoid, do the heart stopping trick again.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 01, 2016, 05:22:11 pm
Wait a moment, just to make sure that the grey guy is out of order. If he moves, apply pain liberally until he stops. If he doesn't, shoot the vine monster, and see if that does anything.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 02, 2016, 07:47:47 am
Wait a moment, just to make sure that the grey guy is out of order. If he moves, apply pain liberally until he stops. If he doesn't, shoot the vine monster, and see if that does anything.
The grey guy does not move again. You fire a dart at the vine thingy, but can't even tell if it hit.

MAKE THE MUSIC STOP!
Stab at vine beast if I see it, otherwise cut my self out and try and discern source of music and stab it in the eye
You thrust your dagger at the vine guy, but are restricted by the entangling vegetation and are stopped short of your target. The vine beast reaches to strangle yo, but you cut it's limb a little, and it jerks back, then swings a rockfist at you, which , being immobilized, you struggle to avoid, and it strikes you a glancing blow to the side. Your vision darkens for a moment before clearing. The music fades on it's own during this time.

Hom:

Spread some of that blue pain to the vine monster! Or maybe shoot something else at it, that's fun too.
"Hee hee hee. Ufufu. Ohoho. How nice."
((edited for more randomness))
All the blue stuff congeals around Solam, and Solam's body stands erect, thrashing about randomly. it doesn't approach the vine beast or anyone else at the moment.

keep the metronome still for a while more before severing the link. Then look around for other hostiles, and if they're humanoid, do the heart stopping trick again.
Well, the vinebeast is not humanoid, but the blue thingy thrashing about there in the field is .. but you can't find a heartbeat in it's body to stop.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 02, 2016, 07:49:55 am
Attack The vine beast if it tries to strike me...  See if I can will my spear to burn otherwise cut self out and stab at the Vine beast
((Don't Know if I'll be able to potst for this in the next couple days, been quite sick. So feel free to let someone else act for me incase I don't post))
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 02, 2016, 05:34:30 pm
Give vine guy the spider treatment. Except with fire instead of spiders.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 03, 2016, 02:40:37 pm
try to use robutt computing to see what's making vinebeast tick. Then try to use clockwork magic to throw a proverbial spanner in the works.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on May 03, 2016, 08:34:11 pm
Cho Ja

keep trying to reach the tents.

if I cant make it going above ground, start digging a tunnel. bugs are good at that.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 04, 2016, 09:35:36 am
Give vine guy the spider treatment. Except with fire instead of spiders.
You make the vine guy feel as thoguh he is burning all over. It screams and looks at itself qucikly, but seeing no flame, it turns back to Arileth. You can tell it still feels as though it is burning though.

Attack The vine beast if it tries to strike me...  See if I can will my spear to burn otherwise cut self out and stab at the Vine beast
((Don't Know if I'll be able to potst for this in the next couple days, been quite sick. So feel free to let someone else act for me incase I don't post))
Oh, it's trying to strike you alright. you try to swipe at it, but the entanglements hold you back. Fortunately for you, the thing screams and looks distracted for a moment before reaching for you, and the entanglement loosens enough for you to edge your way out of reach as it swings it's big ol fist at you. It misses, and the stalemate goes on, rather remarkably.

try to use robutt computing to see what's making vinebeast tick. Then try to use clockwork magic to throw a proverbial spanner in the works.
Robutt computing says ... must be magic. Okay, so let's use the metronome to try and stop it's magic. You link the metronome with the vinethingy, yu think, but some sort of feedback happens. the metronome hovers, rotating slowly, with the needle or whatever that part is called pointing straight up.


Cho Ja

keep trying to reach the tents.

if I cant make it going above ground, start digging a tunnel. bugs are good at that.

You hunker down to start looking for the best spot to start digging when you see your chance: one of the patrols steps dow nthe outside of the hill for a moment, out of ight, and you are alone. You dash across the embankment and slide down the other side, tucking at the last minute and rolling right into a tent. You peek out from under your own tail to discover that the tent is unoccupied except for your glorious self. Infiltration is a success! You hold the thought of tunneling throughout the camp for now, sure it will come in useful later.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 04, 2016, 02:20:50 pm
Arileth action (Ignore if Spaz posts)

Maintain distance from the vine monster, but don't run away entirely.  Take a quick look around at the remaining combatants--are any of the organic enemies still up and about?  Or are we down to the vinemonster?  If the former, attempt to do a running stab at them if such a thing can be done without straying too close to the vinemonster.  If the latter... take a total defense action, or whatever the equivalent is in this game.
Title: Re: Omega legion: Merc Madness
Post by: Egan_BW on May 04, 2016, 03:25:48 pm
"zzzz oops."

Jack trips on an incorporeal tree branch and accidentally grabs that one knife you know, giving said knife full control over all of her actions, which is totally how demons work. He then goes back to sleep.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on May 04, 2016, 03:33:19 pm
Roll against Jack's shenanigans

I am okay with events unfolding currently.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 04, 2016, 04:32:00 pm
Try to add a visual component to the spell.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 04, 2016, 04:37:30 pm
((Comrade, I PM'd Egan asking him to rejoin this game, or at least let me control his character for the duration of this little venture to the mercs' camp.  I'm mildly certain that's not shenanigans, and is just his way of giving me control.

Actions will come later, as I'm currently posting in the middle of class like an idiot.))
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on May 04, 2016, 04:56:21 pm
((Comrade, I PM'd Egan asking him to rejoin this game, or at least let me control his character for the duration of this little venture to the mercs' camp.  I'm mildly certain that's not shenanigans, and is just his way of giving me control.

Actions will come later, as I'm currently posting in the middle of class like an idiot.))

((Oh, sure, then. I'll edit my action out.))
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 04, 2016, 11:32:24 pm
Look at me, submitting actions for five OL characters at once!  And not a single ER character.

Ughhh, apparently Jack doesn't have a mind reading gem.  He's got a memory-manipulation gem, a suggestion gem, and an immobilization gem (http://www.bay12forums.com/smf/index.php?topic=154806.msg6867240#msg6867240).  At least he does have special abilities, mostly having to do with perception of her...

Questions:
1.Can Jack use the gems he has to read a mind?  Or would he have to rely on wild magic?
2.The max range of Jack's magic gems is about 100', so how wide is the merc encampment?  More usefully, how close to the nearest edge is the largest tent/leader tent?
3.How close to the edge are... whatever tents look like they might have sleeping people?

Regardless of the answers, do the following: First, with the assistance of Jack and the knife, Mordred will hide fairly close to the fort.  If he rolls poorly, hopefully Jack can see this and point it out so Mordred can retry.

Second, the knife buffs Jack's will, or whatever stat Jack uses with his gems.  Recast until it works--I don't have a better use for the mana.

Third, the group waits, Jack invisible, until a sentry comes relatively near.  At that point, I'll submit another action.  What we do next depends on the gem abilities.

Spoiler: Plans (click to show/hide)
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on May 05, 2016, 03:23:28 am
Cho Ja

Check my surroundings, is there anything of value in this tent?

also how far is it from the supply tent.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 05, 2016, 06:07:54 am
Cho Ja finds nothing of interesting value in the tent he is in, but, after a quick look around, makes a sudden and oh so stealthy dash for the supply building, which has a loose board around back that he can wiggle behind to get inside. I bet one of the mercs did that for their own nefarious reasons. Anyway, the supply building has far more interesting looting options - food, boots, some bottles of stuff, some bottles of other stuff, a few spears, daggers and even a couple mauls, a stack of paper, carefully tied with string and wrapped in wax paper, a crate of candles, several barrels of oil, and a few other supply type things. Gimme a list of things you want to loot, and feel free to include things i didn't mention that might be reasonably located here.

About Jack's gems: He only needed someone corporeal to carry them, not to activate them.
About Jack's ability to remain unseen: it's pretty good, and it is night.

 Jack cannot read minds, even with the gems.

You are close enough to use the gems on a sentry, but would need to be up on top of the dirt hill to use them on anyone inside. and they don't just work by throwing your mind in a direction and hoping to hit the right target - I mean ,you can try it, but that'd be an undertaking. it is much easier for jack to work the gems when he has active knowledge of the target (even such as from Terrance's farseeing, if Terrance were able to share that with Jack).

As for Arileth - he is still entangled in vegetation, so dashing and all that would be unlikely. he is in mortal danger, and has been for about three or four turns now, and his focus should almost certainly be the giant hulking pile of wood and stone that has been trying it's clumsiest to squish him like a man's hopes and dreams for some time now. And even if he does focus all his attention there, he is one bad roll (or even one semi decent roll) away from being made one with the earth through severe osmosis.

As for suggesting actions for five characters ... I feel as though this suggests that our experiment with the knife is coming to an unsatisfactory close. this is probably my fault for not keeping things more interesting on that end, and I am not ruling out the character or anything.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 05, 2016, 11:54:49 am
oh dear. Try to gently sever the connection between the metronome and the vinebeast.

If severing succesful, try again.

If severing unsuccesful, attempt to establish a link with the humanoid doll to root vinebeast in place. Since it has a humanoid form at least, if I recall correctly. If it doesn't, don't use the doll.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 05, 2016, 12:08:25 pm
cut self out sprint away from danger deeper into the woods if I'm free...attempt to parry away any blows that come at me in the mean time.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 05, 2016, 02:56:58 pm
In order:
Actually, you have said Jack needs someone else to activate the gems:
"We can send a couple of gems, say, three, with certain properties. they will have to be carried by one of your teammates, and be activated by them for you, since you are incorporeal and all. What, specifically, do you want each gem to be attuned toward?"

As to Jack's capability... well, it's kinda too late to back out, IMO.  It's taking a risk, but I kinda feel that if Egan were averse to risk he wouldn't have suggested the plan, and probably wouldn't have said Jack could MC people.  So unless Comrade vetoes the plan, let's just go through with it.

As for Arileth, I guess I misinterpreted the situation.  You said he was out of reach of the vinemonster, which I assumed meant he was out of reach of the vines.  Also, his action had said to cut himself free, so I figured he was out of reach because that worked.  Regardless, I don't think my action was bad; I was having Arileth retreat from danger, but not completely disengage, so if Spazy wanted to fight when he came back, he had the option.  Seems like I was right. *shrug*

As to controlling five characters, two of them had control given to me by the players because they couldn't submit actions.  It had nothing to do with the knife, despite Egan's method of stating that control was handed over.  The third was Mordred, which I do kinda feel bad about, but I figured giving him a "hide" action would be better than suggesting it and then risking Mordred being seen if Comrade didn't post--it wasn't meant to be an action of the knife possessing Mordred.  If you dislike me doing that, say so and I'll stop.


As for an actual action, let's just use the plan in the below spoiler.  Obviously, if either Comrade or Egan vetoes it, don't do any of it.
Spoiler: Half-baked Plan (click to show/hide)

Edit:
Spaz, why are you trying to stab an elemental partially made of rock, anyway?  I significantly doubt you can really hurt it, while it can probably one-shot you if you fail a dodge.
Title: Re: Omega legion: Merc Madness
Post by: Comrade P. on May 05, 2016, 03:13:45 pm
Sure, proceed, Syv.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 05, 2016, 03:29:46 pm
@syv ((it worked in the apst for at least keeping afatal blows near fatal, I'm just trying to make time for fhe others to take down what ever is controlling it))
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on May 06, 2016, 07:39:32 am
Cho Ja

Steal the following:
Flint and steel, or another firestarting tool.
a bottle, then filled with oil.
a coil of rope.
some daggers.

once the stealing has been accomplished, use my newfound sorcery magics to poison the food supply.

afterwards try to spy on the leaders tent.
does it sound occupied? could I possibly sneak into it undetected?
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 06, 2016, 03:22:44 pm
cut self out sprint away from danger deeper into the woods if I'm free...attempt to parry away any blows that come at me in the mean time.
The dice really like you this encounter. I thought Arileth would be dead like four turns ago. You cut free of the entanglement and run, straight up toward Clunkers and Terrance, Vinerockbeast in hot pursuit.

oh dear. Try to gently sever the connection between the metronome and the vinebeast.

If severing succesful, try again.

If severing unsuccesful, attempt to establish a link with the humanoid doll to root vinebeast in place. Since it has a humanoid form at least, if I recall correctly. If it doesn't, don't use the doll.

You sever the link pretty easily, simply by reaching out and grabbing the metronome and dislodging it from it's hover. The vinebeast does not have a humanoid shape - it is a tangle of vines and rocks, which move into a shape that is suitable for whatever purpose it has. But it does have enough moving parts that you can use the various limbs, head and torso for analogues. You pull the doll out, set it in your hand, place the metronome in your other hand, and begin to will a link between them both and the vinethingy. It won't complete this turn, but you can act next turn with the double link. The vinebeast is heading your way, so it will be close, and could conceivably attack you before you make the action, but probably won't since it is focused on Arileth, though when it notices you it might instantly assume (correctly) that you are hostile.


In order:
Actually, you have said Jack needs someone else to activate the gems:
"We can send a couple of gems, say, three, with certain properties. they will have to be carried by one of your teammates, and be activated by them for you, since you are incorporeal and all. What, specifically, do you want each gem to be attuned toward?"

As to Jack's capability... well, it's kinda too late to back out, IMO.  It's taking a risk, but I kinda feel that if Egan were averse to risk he wouldn't have suggested the plan, and probably wouldn't have said Jack could MC people.  So unless Comrade vetoes the plan, let's just go through with it.

As for Arileth, I guess I misinterpreted the situation.  You said he was out of reach of the vinemonster, which I assumed meant he was out of reach of the vines.  Also, his action had said to cut himself free, so I figured he was out of reach because that worked.  Regardless, I don't think my action was bad; I was having Arileth retreat from danger, but not completely disengage, so if Spazy wanted to fight when he came back, he had the option.  Seems like I was right. *shrug*

As to controlling five characters, two of them had control given to me by the players because they couldn't submit actions.  It had nothing to do with the knife, despite Egan's method of stating that control was handed over.  The third was Mordred, which I do kinda feel bad about, but I figured giving him a "hide" action would be better than suggesting it and then risking Mordred being seen if Comrade didn't post--it wasn't meant to be an action of the knife possessing Mordred.  If you dislike me doing that, say so and I'll stop.


As for an actual action, let's just use the plan in the below spoiler.  Obviously, if either Comrade or Egan vetoes it, don't do any of it.
Spoiler: Half-baked Plan (click to show/hide)

Edit:
Spaz, why are you trying to stab an elemental partially made of rock, anyway?  I significantly doubt you can really hurt it, while it can probably one-shot you if you fail a dodge.
Yeah, okay, my mistake on the gems. As for Arileth, the vine monster itself wasn't holding him, it was the vegetation around him is all. And as for making actions for people -I was aware of why, and was not upset. Especially with spazyak's character, as he was ill and made a point to let us know and give permission. Egan and Comrade, on the other hand, both seemed to me to have left you in "autopilot" mode, so you are in effect running four characters. The three of you have in effect willingly created a Cthunkan creature of bone, blade and ... uh ... evil.

Anyway, on to the actions: Well, Jack focuses on the sentry and sends his will that way. the sentry - a human wearing leather and carrying a longsword - stops and peers into the woods, scanning intently, hand going to his blade. He does not move off the ridge, however.

Cho Ja

Steal the following:
Flint and steel, or another firestarting tool.
a bottle, then filled with oil.
a coil of rope.
some daggers.

once the stealing has been accomplished, use my newfound sorcery magics to poison the food supply.

afterwards try to spy on the leaders tent.
does it sound occupied? could I possibly sneak into it undetected?

All the thefts go off without a hitch. You have two serviceable daggers - plain, sturdy, and militarily functional. You turn your attention to the food supply, crouch down and concentrate. After a time, you can feel things change within some of the barrels - your venom mixes with cheese and meat, ruining it and making it unfit for normal consumption. Of course, some of the mercs might not be normal, but hey, we'll deal with them while the others are puking and rolling on the ground covered in their own diarrhea, as the gods intend.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 06, 2016, 03:28:15 pm
Keep running in a zig zagged patter torwards higher ground while praying to assorted deities of this setting.
Killitkillitkillitkillitkillit! Oh please just kill it!
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 06, 2016, 04:51:46 pm
Continue with Ze Plan.  Jack puts more effort into the suggestion.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on May 06, 2016, 05:50:36 pm
Cho ja

Spy on the command tent, can I reach it safely?
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 06, 2016, 08:53:08 pm
Do this:

Try to add a visual component to the spell.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 07, 2016, 06:29:01 am
Put all system power into finishing this spell before it gets me.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 09, 2016, 07:46:53 pm
Keep running in a zig zagged patter torwards higher ground while praying to assorted deities of this setting.
Killitkillitkillitkillitkillit! Oh please just kill it!
You manage to stay just ahead of the vine thingy, until an unruly bush reaches out and snags you. Fortunately for you, this action required some effort for the vine, so no clobbering this turn, you catch a glimpse of Clunkers' shiny metal frame as you are inverted and hoisted into the air.

Do this:

Try to add a visual component to the spell.
the vienrockbeast whips several vines around it's body, brushing at leaves and bark, but remains concentrated on hoisting Arileth.

Put all system power into finishing this spell before it gets me.
You link up with the vinebeast, and it shifts it's bulk toward you, leafs bristling.


Cho ja

Spy on the command tent, can I reach it safely?

You look around the camp a little, attempting to chart a path toward the command building. The guard at the door seems competent.

Continue with Ze Plan.  Jack puts more effort into the suggestion.
The guard steps down from the ridge of the hill, moving slowly and cautiously, hand gripping his sword hilt tightly.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 09, 2016, 08:24:18 pm
Cut self out
 run in a wide circle around it
 throw spear at it.
Meet any vine attacks with a stab/dagger slice
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 09, 2016, 11:07:45 pm
Is the ridge taller than the guard?  Or tall enough that if he were taken down, it wouldn't be obvious?

Jack continues his suggestion, the knife buffs Mordred's... dex, I guess.  Or can the knife buff itself?  If it can, it buffs its own will.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 11, 2016, 08:24:24 am
Now that we have a solid link, either attempt to diffuse the magic that allows it to keep its body, but only if I can for sure pinpoint it.

If I can't, just freeze it (not literally) in place so my teammates can hack it to bits.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 11, 2016, 09:51:18 am
getting quiet in here
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 11, 2016, 03:48:40 pm
Try intensifying the fire sensation. Not much else I can do here, unfortunately.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 12, 2016, 01:21:30 pm
*bumpadda-boom*
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 12, 2016, 07:28:26 pm
Try intensifying the fire sensation. Not much else I can do here, unfortunately.
Ah, there you go - now the vine thing is acting quite oddly, whipping it's vines around itself rapidly. The stone parts are becoming more prominent, too.

Cut self out
 run in a wide circle around it
 throw spear at it.
Meet any vine attacks with a stab/dagger slice

Your persistence is admirable. You fail to get free this time, but the thing is writhing and thrashing much as yo uare, as if itself caught in a vegetative trap. Weirdest orgy ever.

Now that we have a solid link, either attempt to diffuse the magic that allows it to keep its body, but only if I can for sure pinpoint it.

If I can't, just freeze it (not literally) in place so my teammates can hack it to bits.

All the writhing and thrashing stops suddenly. Some of the rocks roll out of the vines and form a pile at the base of it. Others are too large to fall out, but they rest in the vine nets and so forth. Looks like yo  got it this time.


Is the ridge taller than the guard?  Or tall enough that if he were taken down, it wouldn't be obvious?

Jack continues his suggestion, the knife buffs Mordred's... dex, I guess.  Or can the knife buff itself?  If it can, it buffs its own will.
the ridge is taller than the guard. he is still in the clear, though, and not obscured from view of the top of the ridge, should another patrol come by. The knife cannot buff itself.

Jack gets the guy to walk into the woods. he is alert, and draws his weapon, but moves out a ways from the fort a short distance from Mordred. Mordred gets buffed, and a little twitchy. All set.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 12, 2016, 08:05:06 pm
 Try again! If they're dead start looting, try and fine something to go with my gloves and armor, preferably some leggings or boots
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 13, 2016, 09:03:50 am
THAT WAS EASY.

Begin examining bodies. Check each one to make sure they're truly dead, and recover as many darts as I can.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 13, 2016, 01:46:16 pm
Solam Kobemtosed

The battle seems to be over now. Be as alive as a zombie can be.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 13, 2016, 04:36:47 pm
Moment of truth.  Jack uses immobilization on the sentry, and Mordred tackles him.  Mordred should try to stab him with the knife (or at least press it against the guy), and clamp a hand over his mouth.  Those are more important than avoiding the sword, as a single sword wound can be healed, but we'd probably lose a fight against the entire camp.  Oh, and if Comrade appears, his action takes precedence over mine.

If the knife successfully contacts the sentry, it doesn't even use its affinity skill.  It just starts screaming louder than the sentry, in an effort to completely take control of them.


((Hopefully, the knife can use the sentry as its new host, so that I can stop puppeting Mordred.  I dislike how this has degraded to the point that I've essentially stolen a character.))
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 13, 2016, 04:40:27 pm
Check the corpses (excluding our living-impaired comrade) to see if they're dead. If they aren't, make them so by breaking necks and other such violent acts. Check to see if any have any of the following:
-clues to our mission: journals, reports, orders, maps, etc
-anything magical
-anything mechanical
-anything valueable

Double check the vine beast. Also, be wary of enemy reinforcements.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 13, 2016, 08:01:42 pm
...I WOULD SUGGEST THAT YOU SUPPRESS YOUR MURDEROUS INSTINCTS, MY METAL CHUM. SURVIVORS COULD BE USEFUL.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 14, 2016, 08:22:30 am
Try again! If they're dead start looting, try and fine something to go with my gloves and armor, preferably some leggings or boots
the vergetation still clings to you, but in a minute of shalshindg yo umanage to get free, and stomp off to kick the sorcerer in the stomach. "This one's dead!" You shout, and yank off his boots. they are too large for you, and don't match anything you are wearing.

THAT WAS EASY.

Begin examining bodies. Check each one to make sure they're truly dead, and recover as many darts as I can.
You check the grey and the troll, then gather darts from your victims.  You come up short two darts. "These are dead."

Solam Kobemtosed

The battle seems to be over now. Be as alive as a zombie can be.
You are covered in blue pain that you don't feel, and your body is thrashing about on its's own. your chest is caved in and you have no control over your limbs. "I'M NOT DEAD YET!" You shout. "I THINK I'M GETTING BETTER!" ... "I FEEL  HAPPY!" "Shut up you! You're not fooling anyone, you know!" shout's Terrance, looting the troll next to you. Anyway, you will suffer for tempdeadness, but are still undead, and could possibly be put into working order again for the rest of the mission, maybe.

Check the corpses (excluding our living-impaired comrade) to see if they're dead. If they aren't, make them so by breaking necks and other such violent acts. Check to see if any have any of the following:
-clues to our mission: journals, reports, orders, maps, etc
-anything magical
-anything mechanical
-anything valueable

Double check the vine beast. Also, be wary of enemy reinforcements.

Yep. the vine thingy is not dead. it is immobilized. as for loot. Hmm, I should think these things out sometimes.

the troll has a big heavy club and a nasty loincloth. Enjoy your prize.
The grey has a hardbound case containing several vials of unknown liquids, carefully secured, along with some compartments containing different spices, and a few needles, some small brushes, and a couple magnifying lenses. The grey's body is already starting to decompose, and is growing crystals on it's surface and beginning to twitch. Gross, but, according to your analysis, not a threat, except to hygiene.

The sorcerer has a rope ladder for some reason, a pair of silver pearl dice in a pouch, a spyglass, and a sack containing bread and cheese.

Between them, you loot ten silver and two hundred copper pieces. Must have been payday recently.

I am assuming that since everyone is looting, these are not all in Clunkers' possession. Arileht gets to the sorcerer first, Terrance to the grey, Clunkers to the troll and vine thingy.


Moment of truth.  Jack uses immobilization on the sentry, and Mordred tackles him.  Mordred should try to stab him with the knife (or at least press it against the guy), and clamp a hand over his mouth.  Those are more important than avoiding the sword, as a single sword wound can be healed, but we'd probably lose a fight against the entire camp.  Oh, and if Comrade appears, his action takes precedence over mine.

If the knife successfully contacts the sentry, it doesn't even use its affinity skill.  It just starts screaming louder than the sentry, in an effort to completely take control of them.


((Hopefully, the knife can use the sentry as its new host, so that I can stop puppeting Mordred.  I dislike how this has degraded to the point that I've essentially stolen a character.))
Jack attempts to immobilize the sentry, but the attempt fails and the sentry becomes immediately alert to your presence. But, Mordred acts quicker than the sentry does and manages to tackle him to the ground, stabbing the knife into his side. Takeover action not implemented this turn - too many things had to happen all at once. But at least he didn't shout out.

You hear movement along the ridge.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 14, 2016, 09:10:31 am
Take the sorcerer's stuff all of it, and maybe strip a bit of vine off the vine beast and tie it around my ankle
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 14, 2016, 09:59:15 am
Try to see if I can lift the troll club easily, just for curiositys sake.

Then walk over to the vine beast, but keep some distance. Try to search my data banks from my time with my former master for data of similar creatures to it, and attempt to establish some kind of communication, like I did with the goblins.


"Statement: greetings creature. It would be in your best interest to attempt to communicate with this one, lest you be frozen in this state forever. What are you, and who is your master?"
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 14, 2016, 01:34:13 pm
Jack casts immobilization again, and if he still has time, invisibly checks what's happening on the ridge.

Mordred leaves the knife embedded in the merc, and clamping a hand over his mouth, and the other over his sword hand.

Knife dominates the man.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 14, 2016, 04:13:01 pm
Try to discern the purpose of the oils via Farseeing. Use my 2 rearmost tentacles to heft the trunk onto my back.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 16, 2016, 06:27:10 pm
Take the sorcerer's stuff all of it, and maybe strip a bit of vine off the vine beast and tie it around my ankle
looks like no one objects, so they are yours

Try to see if I can lift the troll club easily, just for curiositys sake.

Then walk over to the vine beast, but keep some distance. Try to search my data banks from my time with my former master for data of similar creatures to it, and attempt to establish some kind of communication, like I did with the goblins.


"Statement: greetings creature. It would be in your best interest to attempt to communicate with this one, lest you be frozen in this state forever. What are you, and who is your master?"
The club is a bit cumbersome, but you could wield it.
You wait a moment for thevinestone guy to respond, but it remains immobile. Perhaps you need to loosen the immobility a touch for it to communicate.

Try to discern the purpose of the oils via Farseeing. Use my 2 rearmost tentacles to heft the trunk onto my back.
the vials and some of the other stuff reveals itself to be ingredients. You get a sense that it is for hostile enchantments generally. Thereseem no objections, so the case is yours.


Jack casts immobilization again, and if he still has time, invisibly checks what's happening on the ridge.

Mordred leaves the knife embedded in the merc, and clamping a hand over his mouth, and the other over his sword hand.

Knife dominates the man.

After a bit of thrashing and noise, the knife manages to shut the guy down, and Mordred drags him under cover. Jack floats up to the ridge and follows another sentry, who continues on his route without alarm.

Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 16, 2016, 06:29:31 pm
 put on wizard's clothing over armor. Pocket the rest of his stuff. Stab at the vineguy a bit and try and see what the wizard guy had on him. Then go move down the path those guys (the mercs) came from
(can we have an update on our inventories and status?))
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 16, 2016, 06:38:19 pm
"Statement: it seems this one would have to loosen the immobilisation magic a bit for the vine monster to communicate.
Query: All in favor of just destroying the bastard without taking chances?"
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 16, 2016, 06:54:26 pm
"Statement: it seems this one would have to loosen the immobilisation magic a bit for the vine monster to communicate.
Query: All in favor of just destroying the bastard without taking chances?"
BUrN IT...Just make sure you keep the fire away from me.
Arileth shudders and gets a thousand yard stare for a moment before shaking his head and blinking
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 16, 2016, 06:58:43 pm
"Statement: this one does not have acces to fire magic.
query: Do any of you? "
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 16, 2016, 07:15:55 pm
nope, thinking of learning a simple stealth spell soon, if i can.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 16, 2016, 08:42:04 pm
Jack is no longer necessary, so I'll stop submitting actions for him.  He can go do whatever demons do. :\

Mordred completely disarms the sentry of any weapons, gags him, and if something ropelike is convenient, ties his hands up.  After all that, he'll start dragging the sentry home.  The knife continues dominating the sentry, and tries to get control of his legs, so that Mordred doesn't need to drag him.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 17, 2016, 02:12:37 pm
So, try one more time to get it to communicate, without altering the spell in any way. If it doesn't, try to see if it's at least trying to.

If it isn't even trying, Look if the spell will hold indefinately. If it does, just leave it there to rot. If it doesn't, rip and tear it to pieces, so long as I can do that without breaking the spell.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 17, 2016, 04:52:43 pm
put on wizard's clothing over armor. Pocket the rest of his stuff. Stab at the vineguy a bit and try and see what the wizard guy had on him. Then go move down the path those guys (the mercs) came from
(can we have an update on our inventories and status?))
Arileth is alive and relatively unharmed, and carrying orwearing
 
leather shirt           punch dagger                      bread and cheese
leather pants         pair of silver pearl dice          spyglass
leather boots         rope ladder
and some sorcerer's clothing for some reason

Clunkers is functional and holding a troll club, and carrying his metronome and humanoid action figure

Terrance is fine and has his special farseeing lense, and the case containing vials and pouches of ingredients, along with magnifying glasses and some small utensils for measuring, mixing, and applying said ingredients, along with his needles and blowgun

Hom is asleep, apparently, having gotten bored after enchanting the corpse of a zombie to do the tarantula dance, bathed in blue.

Solam is undead, currently with severely damaged chest and that one arm that doesn't work anyway, and is covered in blue and is dancing the tarantula. He can speak and I believe he has asked for assistance with his current problem.

You stab at the vineguy, leaving slight gashes in it's vines and hacking off a couple leaves. the grey wizard guy, if that is who you mean, has already been looted.

So, try one more time to get it to communicate, without altering the spell in any way. If it doesn't, try to see if it's at least trying to.

If it isn't even trying, Look if the spell will hold indefinately. If it does, just leave it there to rot. If it doesn't, rip and tear it to pieces, so long as I can do that without breaking the spell.

it's trying. You can tell it's trying. the little mouth on the action figure is wagging up and down and it is gesturing awkwardly to it's face.


Jack is no longer necessary, so I'll stop submitting actions for him.  He can go do whatever demons do. :\

Mordred completely disarms the sentry of any weapons, gags him, and if something ropelike is convenient, ties his hands up.  After all that, he'll start dragging the sentry home.  The knife continues dominating the sentry, and tries to get control of his legs, so that Mordred doesn't need to drag him.


I wonder where Cho Ja has gotten off to these days ...
Anyway Mordred drags the bound guy off, but as he is leaving he hears a commotion up on the hill and peers throgh the brush to see the other sentry turn toward Jack and shout, then a weird little dancing battle happens and a sudden green flash brightens the hill. The three gems in Mordred's pouch explode, and the knife feels a wave of agony wash over it, causing it to lose control entirely of the sentry, who begins making Mordred's job harder again, kicking and thrashing. the knife is otherwise unharmed, but whatever that was, it was strong enough to disrupt its control.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 17, 2016, 05:32:59 pm
go help the undead man with his issue, after that is done go find a nice slim but sturdy branch to make more jabbing sticks out of
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 17, 2016, 05:59:00 pm
Numb Zormod's blue pain as much as possible, and see if that affects his condition..
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on May 17, 2016, 08:17:53 pm
Cho Ja

well it looks like its time to cause that distraction.

pour a thin line of oil on the ground leading from the oil barrels to where im standing.

make my way back to the tents, keep pouring the oil. if I have enough oil left splash some on the tents.

if im still undetected, light it and sneakily run back out of camp.
if im detected, light it and leg it like a kobold with a dragons gold.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 18, 2016, 10:11:29 am
"Statement: Ah, progress. This one will loosen the spell, just a little. Do not try anything foolish.
Query: Who are you, who do you work for, what is your mission. Any other information you wish to share is just fine and dandy as well. "

Loosen the binding spell just enough for him to communicate, but no more. Be really careful about this.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 18, 2016, 01:17:23 pm
Solam Kobemtosed

Receive help, thank the helpful comrades.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 18, 2016, 02:56:18 pm
Try to counteract Zormod's Paine th a spell.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 18, 2016, 04:46:56 pm
go help the undead man with his issue, after that is done go find a nice slim but sturdy branch to make more jabbing sticks out of
This is very vague. I am going to roll general knowledge here for you. You have a 0 in that.  You look at eh blue Man, note how his chest is caved in, and how everything seems to act independently, while the head lets out a little "help me" while staring at you, eyes dead.

"I don't think stabbing you will help. Nor will looting your corpse, though that might help me somehow. I bet that blue stuff is making you move. If you could somehow control that, I bet you would be able to move on your own.." And with that, you sit down and begin throwing pebbles at the helpless zombie and giggling to yourself. You miss more often than you hit.

Numb Zormod's blue pain as much as possible, and see if that affects his condition..
Try to counteract Zormod's Paine th a spell.
Double post! Red alert! and the second one is illegible! I get to roll a special die now!

Actually, I'm not going to do that. You hear Arileth speculate that the blue stuff is moving Solam's otherwise broken body, and Solam himself tells you it doesn't hurt, as he is dead and cannot feel the pain, so for this round you do nothing. Well, you start throwing pebbles at him, and at Arileth, while you contemplate the situation. You are much more accurate than Arileth with your throws.

"Statement: Ah, progress. This one will loosen the spell, just a little. Do not try anything foolish.
Query: Who are you, who do you work for, what is your mission. Any other information you wish to share is just fine and dandy as well. "

Loosen the binding spell just enough for him to communicate, but no more. Be really careful about this.
The little action figure speaks for the vinethngy when you loosen the control. "IamamercenerywithDormand'sRangersIleftmyhimeduringagreatconflagrationandwanderedtheearthforsometimebeforejoiningabandofpersonsfightingforsomeunknownreasonthyetookm
einandihavesincebeenwiththemupuntilwealltogetherjoinedthisoutfitforbetterpayandrewardsweweresentheretodealwithsomeparasitessothatcaravanscouldfreelypassthroughtistroubledregionandre
sourcescouldbeacquiredthatwouldotherwiseremainoutofreachtheonewithgreasymagicisunsavorabletheonewithanturalmagicisacceptablethelargestrudyoneisacceptablebutnonearetheonesijoinedwi
thmycompanionsremainandiwouldreturntothemandcontinuetofightorfindaplaceinthisworldorantoher."

Edit: oops, hit the post button too soon One moment ...

Solam Kobemtosed

Receive help, thank the helpful comrades.

"thanks a lot, jerks."

Cho Ja

well it looks like its time to cause that distraction.

pour a thin line of oil on the ground leading from the oil barrels to where im standing.

make my way back to the tents, keep pouring the oil. if I have enough oil left splash some on the tents.

if im still undetected, light it and sneakily run back out of camp.
if im detected, light it and leg it like a kobold with a dragons gold.

You get a line of oil from the barrels out of the building before someone comes and notices something is wrong.
...
hmm, I seem to have failed to keep your inventory quite in order in my spreadsheet. I see the daggers, but not a flint and steel, though I suspect that there was some firestarting equipment available. Well, I'll roll for getting that started.
Success! The flame races down the trail of oil and up nto the barrels. they don't explode like in the movies, but they do burn, and this definitely causes alarm. time to cheese it.
You are seen running from the end of the fire trail, and an alarm goes off. You are being pursued, and possibly surrounded. Godspeed, little kobold. Godspeed.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 18, 2016, 04:55:30 pm
Well enough fun? Take what ever the ex Blue man group member has, not like he's going to need it anymore, and head off in the direction the mercs came from..stick to the woods, try to focus on becoming harder to see.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on May 18, 2016, 05:41:55 pm
cho ja

run faster, if mercs get too close use innate magic to create a short burst of noxious and/or toxic gas to distract and immobilise them.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 18, 2016, 10:04:28 pm
...Huh, thought I posted.  Well, the knife tries to regain control over the sentry while Mordred holds him down, with his force magic.  If the sentry is very well bound and stands little chance of escaping, Mordred will instead continue dragging him away from the merc camp.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 18, 2016, 10:43:35 pm
HMMMM.... PERHAPS I COULD TRY SOME OF THESE CHEMICALS ON THE- HEY! GET BACK HERE!

Stop Arileth quite literally in his tracks, with a quick bolt of pain to his legs. Ponder our options for healing Solam.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 19, 2016, 12:31:19 pm
Solam Kobemtosed
Do by best to screw Arileth over if he reaches for my gear. Maybe try to spread the pain to him?
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 19, 2016, 03:51:24 pm
"Statement: The ones you came here with are dead now. This one cannot allow you to return to your mercenary friends yet, for we were send to stop them from slaughtering the goblins.
Request: Please speak slightly slower, it is hard to parse your sentence structure.
Query: Who told you they were parisites? The goblins are mostly peaceful and want nothing more than to be left alone with their herds. They do not even attack caravans, insofar as this one knows.
Additional query: Do you think the mercenary leader could be convinced to give up this campaign and leave in peace?
Suggestion: If you seek a place of employment, adventure and/or companionship, the Omega legion is always looking for capable people. I am certain my employers could find a place where you can operate to your fullest abilities and go on exciting missions."
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 19, 2016, 05:35:55 pm
Well enough fun? Take what ever the ex Blue man group member has, not like he's going to need it anymore, and head off in the direction the mercs came from..stick to the woods, try to focus on becoming harder to see.
Solam Kobemtosed
Do by best to screw Arileth over if he reaches for my gear. Maybe try to spread the pain to him?
HMMMM.... PERHAPS I COULD TRY SOME OF THESE CHEMICALS ON THE- HEY! GET BACK HERE!

Stop Arileth quite literally in his tracks, with a quick bolt of pain to his legs. Ponder our options for healing Solam.
Oh ho. teamlooting and internecine warfare, at last!

So, Arileth begins frisking Solam, taking his weapon, which is abotu all he had on him of worth, and Terrance casts pain at him, but arileth shrugs it off, only to touch theblue crud with an errant movement and get infected, as it were. The blue begins crawling up Arileth's arm, and it hurts. A lot. Like, distractingly a lot.

as for terrance, inspiration strikes. "We could transfer all the pain to Arileth! or ... I mean, since this stuff is making you mobile, we could try to link it to you somehow, make it controllale.  Ithink Perhaps Clunkers could best do that, though, I think I see how. Just a matter of reversing the sensory nature of the amagic and making it a motor function instead, changing hte direction of control to flow from you to it, rahter than from it to you. yes, it could work. Stop crying Arileth, you big baby. It can't hurt that bad.

"Statement: The ones you came here with are dead now. This one cannot allow you to return to your mercenary friends yet, for we were send to stop them from slaughtering the goblins.
Request: Please speak slightly slower, it is hard to parse your sentence structure.
Query: Who told you they were parisites? The goblins are mostly peaceful and want nothing more than to be left alone with their herds. They do not even attack caravans, insofar as this one knows.
Additional query: Do you think the mercenary leader could be convinced to give up this campaign and leave in peace?
Suggestion: If you seek a place of employment, adventure and/or companionship, the Omega legion is always looking for capable people. I am certain my employers could find a place where you can operate to your fullest abilities and go on exciting missions."
The vinecreature seems to withdraw morosely into itself, answering none of these things. the little action figure stares at you with a hard frown on it's tiny little face.

...Huh, thought I posted.  Well, the knife tries to regain control over the sentry while Mordred holds him down, with his force magic.  If the sentry is very well bound and stands little chance of escaping, Mordred will instead continue dragging him away from the merc camp.
you get the sentry back under control, and tied down. it's not perfect, but he is transportable now. He is also more malleable, but still pretty hostile.

cho ja

run faster, if mercs get too close use innate magic to create a short burst of noxious and/or toxic gas to distract and immobilise them.

you run for a gap in the enclosing ring, aiming to reach the edge of the camp before your puruers have time to understand what happened. As you near the edge, you sense several of your pursuers targeting you and you channel your inner bombadier beetle, spraying noxious chemicals in every direction. the nearest opponents drop in their tracks and something whizzes by your ear. something else explodes overhead, but you scamper up the dirt mound and over. You aren't out of danger yet - a lot of attention is aimed your way.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 19, 2016, 05:43:08 pm
"Query: What is the matter, creature of vines?
Statement: This one offers you new purpose and a new home, if only you would answer this one's questions."
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 19, 2016, 07:33:25 pm
Oh gaghhhh! GET IT OFF! PLEase.. Sorry okay, sorry,
Get it off!
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 19, 2016, 07:44:45 pm
Knife continues trying to control the sentry while Mordred drags him back toward camp.  To support itself, the knife debuffs the sentry's will.  I forgot that it could do that.

Also, since I presumably won't be controlling Mordred once we're back, the knife would have informed him of its current plan:  It'll say that it is Jack, and has possessed the human.  Of course, doing so sacrificed Jack's other powers, and mostly anchored him to the sentry.

...At some point the knife will have to be hidden under the sentry's clothes, but that can be done once he's more under control.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on May 19, 2016, 11:47:57 pm
Cho Ja

Keep running, if it appears the mercs are catching up use sorcery to buff my speed and endurance.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 20, 2016, 02:14:15 pm
Solam Kobemtosed
Try to thrash around slightly less randomly.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 21, 2016, 02:23:50 pm
"Query: What is the matter, creature of vines?
Statement: This one offers you new purpose and a new home, if only you would answer this one's questions."
The thing is silent for a moment, then the litle mannequin speaks again. "those around me are dead by your hands. Is it not natural, oh unnatural one, to resist one's assailants?"

Oh gaghhhh! GET IT OFF! PLEase.. Sorry okay, sorry,
Get it off!
You run around, screaming, and wiping the blue stuff on the grass, which wilts. it eases the pain a bit, and you fall into a patch of thick grass and begin rolling, rubbing your arm and other spots where blue flecks have gotten, moaning. The pain slowly settles to less of a pure agony and more of a piercing, throbbing pain. On a scale of "being assaulted by a dozen purring kittens" to "currently being kicked in the orbs of sensitivity" the pain now falls to about :having been kicked there about fifteen minutes ago.

Solam Kobemtosed
Try to thrash around slightly less randomly.
Man, what's a fella gotta do to get a little help around here? You thrash less randomly, contemplating raising the dead to act as your hands and feet, in order to kick your companions in whatever they use as asses.


Knife continues trying to control the sentry while Mordred drags him back toward camp.  To support itself, the knife debuffs the sentry's will.  I forgot that it could do that.

Also, since I presumably won't be controlling Mordred once we're back, the knife would have informed him of its current plan:  It'll say that it is Jack, and has possessed the human.  Of course, doing so sacrificed Jack's other powers, and mostly anchored him to the sentry.

...At some point the knife will have to be hidden under the sentry's clothes, but that can be done once he's more under control.
You get the guy under control and move him along. The knife gets a very jerky, unsteady control of the guy's limbs, but it must concentrate every step of the way, as this guy has a pretty strong will and doesn't want to go. Mordred keeps him pointed in the right direction though.

There is a big commotion back at the fort though, and it sounds like it is headed this way. This could be trouble, because there is no way you are in enough control to outpace whatever is coming.

Cho Ja

Keep running, if it appears the mercs are catching up use sorcery to buff my speed and endurance.

Something slams into you from behind sending you rolling. They are definitely gaining. You catch a glimpse of your erstwhile companion ahead, along with one of the sentries looking stiff and glassy eyed. looking pretty grim.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 21, 2016, 02:34:39 pm
"Statement: Surely you jest. First of all, only the big one is dead by my hands. This one stopped his heart, quite a soft death in the world we live in. Secondly, do not forget it was you and them who attacked the goblins. We merely protected them. We are not the agressors here. But all that is bygones.

Query: Are you truly going to pass up this chance of a better tomorrow because of what happened in the past, recent though it may be?"

Clunkers briefly turns around to shout at the zombie

"Statement: This one will help you regain control over your body as soon as this one is done with our friend over here"

He turns back to the vine beast

"Statement: This one truly wishes for you to join our cause and aid in doing good. This one does not know why the mercenaries are slaughtering the goblins. Perhaps they are evil, perhaps they are just in it for the money, perhaps they are simply misguided. This one only knows it will not allow them to do so unnoposed. This one wants nothing more than for everyone to simply go home, but this one will not let the goblins be slaughtered like vermin."
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 21, 2016, 02:42:12 pm
Continue debuffing the sentry's will.  Start moving perpendicular to our current path, and the path of the mysterious commotion.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 21, 2016, 04:55:30 pm
Get up and go wander off down the road from hence the mercs came, hope the pain turns to numbness soon
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on May 22, 2016, 12:07:14 am
Cho Ja

roll to my feet and "naturally" alter course away from my companion. keep running.

Buff my speed and endurance and weave between trees and bushes to prevent the mercs from hitting me from range.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 22, 2016, 12:18:44 am
Retrieve Zormod's stuff. If Spaz still has it, stop him and take it back.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 22, 2016, 12:03:24 pm
Solam Kobemtosed
Try to control my spasms now. Can I actually gain enough control to cast?
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 23, 2016, 06:26:54 pm
"Statement: Surely you jest. First of all, only the big one is dead by my hands. This one stopped his heart, quite a soft death in the world we live in. Secondly, do not forget it was you and them who attacked the goblins. We merely protected them. We are not the agressors here. But all that is bygones.

Query: Are you truly going to pass up this chance of a better tomorrow because of what happened in the past, recent though it may be?"

Clunkers briefly turns around to shout at the zombie

"Statement: This one will help you regain control over your body as soon as this one is done with our friend over here"

He turns back to the vine beast

"Statement: This one truly wishes for you to join our cause and aid in doing good. This one does not know why the mercenaries are slaughtering the goblins. Perhaps they are evil, perhaps they are just in it for the money, perhaps they are simply misguided. This one only knows it will not allow them to do so unnoposed. This one wants nothing more than for everyone to simply go home, but this one will not let the goblins be slaughtered like vermin."
((I have to reward good RP.))
"Though we never attacked you, and your companion struck first, your words are not unreasonable. We have been thoroughly defeatede by your band anyway, and I am your captive. I will submit, though I cannot attack my former companions. Otherwise, I will go as you direct me."

Get up and go wander off down the road from hence the mercs came, hope the pain turns to numbness soon
truly the most dedicated team member. But, there is no road - they came up the hill from teh south, and you know they came from the fort, which is to the west. So, yo uwander south along their back route/ the pain does not go away, but it does not spread either.

Retrieve Zormod's stuff. If Spaz still has it, stop him and take it back.
Arileth dropped it when he began twitching in agony, and you return it to the twitching zombie. Perhaps you could aid him in regaining control over his body?

Solam Kobemtosed
Try to control my spasms now. Can I actually gain enough control to cast?
Control to cast? you have necromancy, right? specifically zombie necromancy, which requires more of a direct transference of essence (through bite, scratch, being eaten, that kind of thing, rather than gestures and words. you have control over your head, though the blue stuff causes even that to twitch. What you need is for someone to either remove the stuff entirely - which will leave your body helpless, or to shape and bind the stuff to your will, which will allow you to bypass the damage and move your dead limbs. if you want to make the other corpses into zombies under your thrall, you are gonna need some assistance. Clunkers did say he would try when he was free. hom seems ot be napping, and Terance is being helpful, but not exactly addressing the central issue. Arileth is sufering hius usual bout of wanderlust.


Cho Ja

roll to my feet and "naturally" alter course away from my companion. keep running.

Buff my speed and endurance and weave between trees and bushes to prevent the mercs from hitting me from range.

(1)ah dear. You roll into the bushes at your companion's feet. You hear: "There's another one!" You buff your endurance and speed and go into bullet time, leaping to your feet and dashing off again. Something heavy hits you from behind, bouncing off your shoulder and knocking you off balance, but you do a full midair flip and land running, barely noticing the disturbance.

Continue debuffing the sentry's will.  Start moving perpendicular to our current path, and the path of the mysterious commotion.
Mordred and the sentry have been spotted. The two run, the sentry resisting, but, for the round, remaining under control. you hear the sound of pursuit.

((Mordred has skills in telekinesis, lightning, and swords.))
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 23, 2016, 07:19:18 pm
Does the knife have sufficient control over the sentry to remove itself from the wound, and hide it under his clothes?  If so, do so.  Also, would casting yet another will debuff on the sentry be helpful, or entirely wasteful?  If the former, do so.

As for Mordred... well, I'm tempted to have him do a heroic last stand to delay the horde, since Comrade P seems to have abandoned this game, but I don't want to kill even an abandoned PC.  He'll throw arcs of electricity back at the pursuers--not quite aiming to harm them, but suppress.  People are less willing to pursue if they risk getting shot.

And both of them just run directly away, of course.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 23, 2016, 07:26:49 pm
continue on path, hiding if I hear/see/smell anything.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 23, 2016, 08:07:35 pm
Solam Kobemtosed
Spasm patiently.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 24, 2016, 08:01:08 am
"Statement: This one is glad that you can see its logic. I shall release you from your magical bonds. This one will not ask you to attack your former comrades, do not worry."

Release the vine beast of his magical prison. If it tries to attack, freeze it again.

If it's true to its word and comes peacefully, go and help Solam get his body back in order by doing what the other guy described a few turns ago: "reversing the sensory nature of the magic and making it a motor function instead, changing hte direction of control to flow from you to it, rahter than from it to you."
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 24, 2016, 07:36:44 pm
Does the knife have sufficient control over the sentry to remove itself from the wound, and hide it under his clothes?  If so, do so.  Also, would casting yet another will debuff on the sentry be helpful, or entirely wasteful?  If the former, do so.

As for Mordred... well, I'm tempted to have him do a heroic last stand to delay the horde, since Comrade P seems to have abandoned this game, but I don't want to kill even an abandoned PC.  He'll throw arcs of electricity back at the pursuers--not quite aiming to harm them, but suppress.  People are less willing to pursue if they risk getting shot.

And both of them just run directly away, of course.
the sentry does as required and puts the knife under his shirt. No, additional debuffs don't help.  The will debuff is a long term thing that the knife invests energy into continually. Like a wrestling match, rather than firing arrows at a target.

Mordred fires his lightning, but fails to get any real effect out of it, and the enemy remains hot on your trail.

edit: =facepalm= more coming

continue on path, hiding if I hear/see/smell anything.
Anything? I mean, there's trees, the sky, dirt, grass, your angry teammates wondering where the bloody hell yo uare going - that kind of thing.
Actually, you do pick up tracks from your recent combatants. looks like ... there are definite telltales of a very large, plant based thing going through, the clear prints of the troll, including some mucus you stick your hand in, and wipe on your shirt. There's evidence of two human sized creatures - probably the sorcerer and the grey. And something else - smaller.

"Statement: This one is glad that you can see its logic. I shall release you from your magical bonds. This one will not ask you to attack your former comrades, do not worry."

Release the vine beast of his magical prison. If it tries to attack, freeze it again.

If it's true to its word and comes peacefully, go and help Solam get his body back in order by doing what the other guy described a few turns ago: "reversing the sensory nature of the magic and making it a motor function instead, changing hte direction of control to flow from you to it, rahter than from it to you."

The vine guy rises up and stands quietly in place, making no move toward you or escape. you then link with Solam and the weird blue stuff and reverse the flow. it isn't pretty, and won't do for fine movements, and he's pretty twitchy, but he can move now.



Solam Kobemtosed
Spasm patiently.
You twitch with the patience of the undead. Eventually Clunkers comes over and does some fiddling around with some toy or another, muttering to itself and poking you here and there. finally, you feel a weird sensation, then a shapr pain, then nothing. You raise a hand experimentally. it smacks you in the face,  but you get it under control. You clench a fist, head jerking sideways, and take an experimental step forward. you won't be stealthy by any means, but you can move under your own power again - even your damaged arm.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 24, 2016, 07:57:04 pm
Hmm.  Would buffing the sentry's speed make it harder for the knife to maintain control, due to having more things to concentrate on?  If not, do so.

Mordred uses telekinesis to speed himself up.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 24, 2016, 08:49:11 pm
Return back to the group, stick to the side of the path. If I see anything that isn't my
Loot bags Team mates Stabby stab stab

Ummm Guys...we didn't get all of them. There's still one more small guy.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on May 24, 2016, 10:30:36 pm
Cho Ja

swing back around and buff mordreds speed, then high tail it back to base in bullet time.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 24, 2016, 10:40:53 pm
If I can react to Spaz on this turn, try to find the little guy with farseeing. Keeping my pipe at the ready, of course.

Otherwise, keep an eye on Vineguy.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 25, 2016, 10:30:45 am
Solam Kobemtosed
Let's see if I can talk to the grey. Make sure Arileth doesn't try to stab our new friend.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 25, 2016, 11:38:36 am
"Query: Creature of vines, do you know of one more small mercenary that came with your group, as my fellow Omega here says?
Statement: If one such person is still around, I would like to avoid further bloodshed on either side of this conflict."
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 25, 2016, 06:01:25 pm
Hmm.  Would buffing the sentry's speed make it harder for the knife to maintain control, due to having more things to concentrate on?  If not, do so.

Mordred uses telekinesis to speed himself up.

It would make it harder yes. Telekenesis doesn't work that way. Comrade and I discussed that a while back - things like flying and other self targeted skills are ineffective. See below for the resolution of this turn. As it is, the knife struggles this round to maintain control. It may be only a matter of time before he loses it, considering the current situation.

Cho Ja

swing back around and buff Mordreds speed, then high tail it back to base in bullet time.

You swing back around and cross paths with the others, but can't focus well enough while everyone is running and dodging to cast that buff. In general, you three are gaining ground on the enemy, but the unfamiliar fellow is losing ground on Mordred and yourself. You've counted four chasers overall. You might just get away with this after all.


Return back to the group, stick to the side of the path. If I see anything that isn't my
Loot bags Team mates Stabby stab stab

Ummm Guys...we didn't get all of them. There's still one more small guy.
hmm. int:0. gen know: 0 roll: 6. You decidedly do not stab, the trees, the grass, the path, yourself, or the root creature. you even refrain from stabbing the corpses of the enemy, in a remarkable display of common sense. You are struck by such an inspiration of comon sense that you even apologize to Solam for attempting to loot him, and promise not to wandr off on your own anymore. That's really goning to cramp your style, man.

If I can react to Spaz on this turn, try to find the little guy with farseeing. Keeping my pipe at the ready, of course.

Otherwise, keep an eye on Vineguy.

You sit down, pull out your Farglass, and begin to search. You locate a few possible telltales, but can only confirm that teh litle guy, whatever it was, is not in the immediate vicinity.

Solam Kobemtosed
Let's see if I can talk to the grey. Make sure Arileth doesn't try to stab our new friend.

Arileth seems quite ... sane ... at the moment. it's really creeping you out - and your a zombie, master of creepiness!
You jerk and twitch your way over to the grey, and lift him up with one hand, staring into his encrusted eyes. You summon your deathly magic and will him forth, to speak to you.
"Leave me to be! Have you not done enough already? A curse on you! Afflictions and pox on your soul!" Boy, the sound of bitter defeat sure is sweet in the voice of your conquests.

"Query: Creature of vines, do you know of one more small mercenary that came with your group, as my fellow Omega here says?
Statement: If one such person is still around, I would like to avoid further bloodshed on either side of this conflict."
please put a white bolded word or two at the beginining of your posts, so I know that all this purple is action and not just RP. The purple is a tad ahrd to read on darkling, though easy enough to highlight. the white will just make it a little easier for me to spot, when various other goings on are ... you know ... going on.

"There were five of us today. I only see myself remaining."
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 25, 2016, 07:10:58 pm
Terrance sighs, pocketing* its farglass. It gestures at the vineguy with its nearest arm.

"HE IS LYING. PERHAPS I COULD TORTURE HIM?"

*I don't know how that works.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 25, 2016, 07:20:45 pm
Patrol the surrounding area. Kill the vine guy first. Though
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 26, 2016, 11:56:59 am
..."I'm not sure why I even bothered to give you this chance."

Yeah, he isn't going to help. It's time to dine.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 26, 2016, 12:09:19 pm
"Firm Statement: You will not torture our temporary prisoner of war and very soon to be comrade-in-arms. This one does not believe the creature of vines would lie about this.

Query: However, that does mean we have an additional hostile to contend with. How are we going to deal with it? I could attempt to freeze it in place once we find it, perhaps creature of vines can make it see reason once we have captured it."

try using robutt computing to find out who this mystery enemy is and where he's at

also, do i know of an omega legion contact point i could send vine guy to so he can get recruited?
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 26, 2016, 02:06:16 pm
Keep running.  If Mordred has a clear line of fire to the pursuers, he tosses a few more arcs of lightning at them.  If he doesn't, and the knife's sentry continues to fall dangerously far behind, he'll use telekinesis to give them a little bit of a boost.  Assuming that that's the sort of thing which doesn't have an excessively high chance of failure.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 26, 2016, 08:24:55 pm
"SO IT JUST FORGOT ABOUT ITS SMALLER COMPANION? SOMEHOW, I DOUBT THAT THAT IS THE CASE. BUT... I SUPPOSE THAT IS AN ARGUMENT FOR A LATER TIME.

IN ANY  CASE, I SAY WE HANDLE THIS LAST ONE AS WE DID THE OTHERS. I WILL ATTEMPT TO STUN IT WITH PAIN, WHILE YOU ESTABLISH CONTROL OVER IT WITH THAT DOLL OF YOURS."


Assist Clunkers in his search with my own farseeing ability.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 26, 2016, 09:46:21 pm
Can K kill 'im? Please please please please please?
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on May 27, 2016, 12:25:44 am
Cho Ja

Keep running, find a space up ahead to calm down then buff mordreds speed when he arrives.
follow him after that.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 27, 2016, 04:04:32 pm
Keep running.  If Mordred has a clear line of fire to the pursuers, he tosses a few more arcs of lightning at them.  If he doesn't, and the knife's sentry continues to fall dangerously far behind, he'll use telekinesis to give them a little bit of a boost.  Assuming that that's the sort of thing which doesn't have an excessively high chance of failure.
Mordred turns, plants his feet, and lets loose with all his rage, screaming about nonrestricted energy and laughing maniacally. it's thie kind of thing Comrade would enjoy, having made his character to do exactly this. the lightning arcs everywhere in front of him, hitting several of the pursuers and the sentry, and the knife, which glows white hot for a moment. the knife's consciousness is disrupted for a moment, but ((checking .. Con of 0. Good enough)) it regains itself. the sentry's consciousness is gone however. Mordred telekinetically pulls the knife to himself and turns again, running for the woods.

Cho Ja

Keep running, find a space up ahead to calm down then buff mordreds speed when he arrives.
follow him after that.

Mordred arrives, rather singed and slightly smoking, hand somewhat burnt from holding a hot knife, and the two of you leave. You seem to have shaken pursuit. It was pretty close for a while. I thought several times that I would have the joy of renaming the thread. You lucky bastards.



"SO IT JUST FORGOT ABOUT ITS SMALLER COMPANION? SOMEHOW, I DOUBT THAT THAT IS THE CASE. BUT... I SUPPOSE THAT IS AN ARGUMENT FOR A LATER TIME.

IN ANY  CASE, I SAY WE HANDLE THIS LAST ONE AS WE DID THE OTHERS. I WILL ATTEMPT TO STUN IT WITH PAIN, WHILE YOU ESTABLISH CONTROL OVER IT WITH THAT DOLL OF YOURS."


Assist Clunkers in his search with my own farseeing ability.
"Firm Statement: You will not torture our temporary prisoner of war and very soon to be comrade-in-arms. This one does not believe the creature of vines would lie about this.

Query: However, that does mean we have an additional hostile to contend with. How are we going to deal with it? I could attempt to freeze it in place once we find it, perhaps creature of vines can make it see reason once we have captured it."

try using robutt computing to find out who this mystery enemy is and where he's at

also, do i know of an omega legion contact point i could send vine guy to so he can get recruited?

You do not know of an Omega contact. You'll have to take the vineguy with you.

Clunkers and Terrance both fail to come up with any new information, except that Clunkers does remember seeing that litle cloud of smoke appear in the field at one point, centered near the combatants but not centered on any one of them. Clunkers guesses that that had something to do with the other guy.

..."I'm not sure why I even bothered to give you this chance."

Yeah, he isn't going to help. It's time to dine.
Mmm. Satisfying. Want to try the troll next? Or the sorcerer?

Patrol the surrounding area. Kill the vine guy first. Though
You walk right up to the vineguy and ram your blade straight into it's thickest vines. It doesn't even have time to dodge. But it does shift immediately after, and roar. You dodge out of the way as one large limb of entangled vegetation comes flying toward you. Hostilities reengaged. I cannot believe you survived that. Again. These were the rolls. 5.1.5.1.

Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 27, 2016, 04:13:23 pm
Stab at him if he does not answer the following question correctly
Back away and start apologizing and offering to help fix his wound. If he doesn't stop trying to kill me scream and run as far away as I can and don'tsrop running for anything
Tell us the truth! Where is the little guy!
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 27, 2016, 04:54:45 pm
Eat the troll next. Watch Arileth's fight with interest.
"I doubt stabbing him is going to make him more cooperative. It's even possible that he truly knows nothing of the little one."
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 27, 2016, 05:00:38 pm
"Angry statement: You are a horrid little prick and a complete buffoon. Creature of vines would make a great addition to the Omega Legion, but you just had to attack him.
Statement: You're on your own on this.

Query: Zombie comrade, would you cease consuming the fallen and instead join this one in looking for the remaining enemy? this one seems to remember some smoke earlier, that could be a good start."
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 27, 2016, 05:49:43 pm
"Very well. I'm sure that it ran off, though."
Time to look for that small creature. If I do manage to find it, try to grab it and alert the others.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 27, 2016, 05:58:34 pm
"Statement: Perhaps it will have left behind valueable intel. At least it can't hurt to look for it.
Exasperated statement: Once you two have finished your little fight, the survivor should come and find me. Creature of vines so that I can take you to the Omega legion, pending an immediate promotion for ridding us of subversive elements. Or you, cretin, so that your entire presence here would not have been a complete disaster."

Leave the two to their fight. Go with zombie to look for the mysterious straggler, starting at the spot where I saw smoke earlier.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 27, 2016, 06:01:20 pm
I haven't done everything that bad...mostly act as bait and take a different route.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 27, 2016, 06:10:30 pm
"Statement: Perhaps you should focus on the mortal combat you initiated instead of debating your worth to the mission right now"
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 27, 2016, 08:05:06 pm
Terrence looks at Arileth, then at Clunkers, and then back at Arileth.

Flip a coin. Heads says I join the search party. Tails says I retreat to a safe distance and hit Arileth with the most powerful pain spell I can muster.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 27, 2016, 11:18:07 pm
Waitwaitwhat?  Did we just leave the sentry behind?  Or did Mordred's lightning outright kill him, rendering him useless?  The entire point was to kidnap a merc...

If the sentry is still alive, go back for him.  Mordred should be able to carry him, especially if the knife buffs his strength.  If the sentry is dead... well, I guess the knife would be mentally screaming at Mordred during the walk back, for fucking things up.  Not that that means much, seeing as Comrade's gone.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 28, 2016, 11:54:56 pm
Waitwaitwhat?  Did we just leave the sentry behind?  Or did Mordred's lightning outright kill him, rendering him useless?  The entire point was to kidnap a merc...

If the sentry is still alive, go back for him.  Mordred should be able to carry him, especially if the knife buffs his strength.  If the sentry is dead... well, I guess the knife would be mentally screaming at Mordred during the walk back, for fucking things up.  Not that that means much, seeing as Comrade's gone.
Yep. Sentry is dead, far as the knife can tell, anyway. It was an impressive display of electrical destruction. The kidnapping attempt was a valiant effort though. Besides the mark being dead, you are reasonably sure someone has been spotted, too. So there's that. the knife and Mordred scream at each other for a whle. Mordred eventually runs out of voice, but the knife can go a long time like this. Of course, there are limits to an unstable electromancer's patience, too. And he's got a pretty good throwing arm on him.


Stab at him if he does not answer the following question correctly
Back away and start apologizing and offering to help fix his wound. If he doesn't stop trying to kill me scream and run as far away as I can and don'tsrop running for anything
Tell us the truth! Where is the little guy!
Time to roll some dodging.

He swings again as you back up, and you leap over the blow, land, roll, and run, screaming. It chases you, hot on your heels. The ground erupts with vines, grasses, and brush to ensnare you, but you manage to leap, dash, duck, and roll, just barely keeping out of reach.

"Very well. I'm sure that it ran off, though."
Time to look for that small creature. If I do manage to find it, try to grab it and alert the others.
"Statement: Perhaps it will have left behind valueable intel. At least it can't hurt to look for it.
Exasperated statement: Once you two have finished your little fight, the survivor should come and find me. Creature of vines so that I can take you to the Omega legion, pending an immediate promotion for ridding us of subversive elements. Or you, cretin, so that your entire presence here would not have been a complete disaster."

Leave the two to their fight. Go with zombie to look for the mysterious straggler, starting at the spot where I saw smoke earlier.
A bit of searching reveals nothing of interest. Whatever it is, it left very little trace of itself.

Terrence looks at Arileth, then at Clunkers, and then back at Arileth.

Flip a coin. Heads says I join the search party. Tails says I retreat to a safe distance and hit Arileth with the most powerful pain spell I can muster.
I flipped a quater that was older than me. It came up heads, so searching you will go. You do a little farseeing, and get a glimpse of a very small being, heading away from your party quickly. Looks like it is returning to base. I'd say that the element of surprise has been lost here today. Fortunately, it shouldn't return before dark, so the other team still has a chance to do whatever it was they were doing before the little guy alerts the mercs.

Both teams are pretty much done with their encounters. You all want to regroup and figure out the next step?
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on May 29, 2016, 04:14:12 am
Regrouping sounds good.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 29, 2016, 08:22:54 am
Keep sprinting in the direction of the merc camp, go for high ground
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 29, 2016, 11:01:54 am
YEAH, WE LOST HIM. WE SHOULD LEAVE BRFORE THE REINFORCEMENTS SHOW UP.

Let's regroup.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 29, 2016, 12:42:47 pm
Okay then... Go regroup with our allies.

Since the merc's dead, how should we handle Mordred?  Are you just gonna NPC him, and I should go back to manipulating him like when Comrade was here?  Or do you want to just hand me control over him?
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 29, 2016, 01:14:19 pm
regrouping sounds good, shame about the straggler
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 29, 2016, 02:58:24 pm
Yeah, let's regroup.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 29, 2016, 07:39:48 pm
Alright. the vine guy catches Arileth, but at the sight of the others heading off, follows along, dragging Arileth along, having stripped him of his weapons first.
 You all meet up in your starting area in the open meadow on the side of a hill. Arileth arrives rather bruised and unsteady on his fet. it was not a pleasant trip for him.

Mordred will be NPC'd for now. There are now two NPCs in your party.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 29, 2016, 07:47:13 pm
((I survived.... wow..ummm hmmmm what to do...I kinda expected to die and just ummm start over... hmmm)))
Head to Merc camp and try and make a break for it at some point to get ahead of the group. Give vineguy a hug and appolagize Make more wooden jabbing sticks.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 29, 2016, 08:55:16 pm
Terrence raises its lack of eyebrows upon seeing Arileth and Vineguy. "YOU RETURNED.... AND WITH THAT LITTLE BASTARD ALIVE. IT APPEARS I MAY HAVE MISJUDGED YOU... It shrugs all eight of its shoulders, before addressing syv and crew. "WELL, IN ANY CASE, HOW WENT YOUR EXCURSION? DID YOU FIND THE MERCENARY CAMP?"
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 29, 2016, 09:18:20 pm
Retrieve and open bag of swag. Eat a goblin brain.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 29, 2016, 09:36:11 pm
We resolved our differences peacefully after we settled our anger...also not good at rock climbing. And all i did was try to borrow the stuff pf a man who i presumed was going to die because I put the value of the mission over him. Vine guy I was mad at cause he injured me and ALMOST KILLED ME! I HAVE EVERY RIGHT TO BE MAD AT HIM
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 29, 2016, 10:48:04 pm
It shrugs all eight of its shoulders, before addressing syv and crew. "WELL, IN ANY CASE, HOW WENT YOUR EXCURSION? DID YOU FIND THE MERCENARY CAMP?"

((I'm just gonna assume I can talk through Mordred.  I'd RP talking to him, but... tired.  Also, Doc, I am impressed by your post's formatting))

"Yes, we found the encampment.  Along with the assistance of Jack, I nearly captured a sentry, but Jack went back in to try and read the commander's mind.  I'm not sure what happened, but there was a loud explosion, and I ran with the sentry before I was found." Mordred's mouth twitches into a sneer at this "The insect then appeared, fleeing from a group of mercenaries.  I couldn't run fast enough to escape while encumbered, so I fried the sentry and some of the pursuers."

Mordred heaves a deep sigh before continuing "The expedition was worthless, but at least it seems like your raid went well.  It appears we gained an ally to replace our losses, judging by that... thing of vines and rock.  It certainly looks more valuable than Jack."
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 30, 2016, 12:36:50 am
((Oh, thanks. I probably spend more time formatting my rp than I do actually writing it... although I have become rather adept at typing [size] tags on my phone.))

We resolved our differences peacefully after we settled our anger...also not good at rock climbing. And all i did was try to borrow the stuff pf a man who i presumed was going to die because I put the value of the mission over him. Vine guy I was mad at cause he injured me and ALMOST KILLED ME! I HAVE EVERY RIGHT TO BE MAD AT HIM

"I HAVE NO STRONG LOVE FOR THE VINE CREATURE, BUT I CURRENTLY VALUE ITS LIFE FAR HIGHER THAN I DO YOURS. I WILL NOT HESITATE TO BURY A DART IN YOUR SCRAWNY LITTLE CHEST IF YOU ATTEMPT SOMETHING LIKE THAT AGAIN. IS THAT UNDERSTOOD?"

"Yes, we found the encampment.  Along with the assistance of Jack, I nearly captured a sentry, but Jack went back in to try and read the commander's mind.  I'm not sure what happened, but there was a loud explosion, and I ran with the sentry before I was found." Mordred's mouth twitches into a sneer at this "The insect then appeared, fleeing from a group of mercenaries.  I couldn't run fast enough to escape while encumbered, so I fried the sentry and some of the pursuers."

Mordred heaves a deep sigh before continuing "The expedition was worthless, but at least it seems like your raid went well.  It appears we gained an ally to replace our losses, judging by that... thing of vines and rock.  It certainly looks more valuable than Jack."

"IT DID- WE MANAGED TO AMBUSH A BAND OF MERCENARIES, WITHOUT ANY SUBSTANTIAL LOSSES ON OUR PART. THAT 'THING OF VINES AND ROCK' IS THE ONLY SURVIVING MEMBER- WELL, THE ONLY SURVIVOR WORTH NOTING- OF THEIR PARTY. THE MECHANICAL LEGIONNAIRE CHOSE TO SPARE ITS LIFE, AND SO FAR IT HAS YET TO BETRAY US. IT INTENDS TO JOIN OUR RANKS, AND BECOME A LEGIONNAIRE ITSELF.

YOU BIPEDS ALL LOOK THE SAME... I CANNOT SAY I RECALL EXACTLY WHICH ONE OF YOU 'JACK' WAS. I SUPPOSE YOU ARE PROBABLY RIGHT."
Terrance laughs. It's not a pleasant sound.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 30, 2016, 05:49:18 am
"Statement: Creature of vines will make an excellent addition to the legion. This one must note, however, that it refuses to combat its former allies. Understandable, this one feels."
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 30, 2016, 07:55:01 am
I'mmgoing to go up ahead and start scouting. If K'm not back don't look for me.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 30, 2016, 07:57:50 am
"Statement: This one swears to the great mechanitions of the universe, if try to sell us out or betray us this one will not cease functioning before it has completely disassembled you. "
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 30, 2016, 08:00:00 am
May be I'll go find those fairy things from just before I regrouped and go requisition their help.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 30, 2016, 08:21:35 pm
((I survived.... wow..ummm hmmmm what to do...I kinda expected to die and just ummm start over... hmmm)))
Head to Merc camp and try and make a break for it at some point to get ahead of the group. Give vineguy a hug and appolagize Make more wooden jabbing sticks.
You are leaving the group, heading for the merc camp, alone and weaponless? Okay, if you want. The vineguy refuses your hug, but otherwise ignores you. You break off some sticks and idly rub them with some stones you find on the way. pointy, but neither durable nor accurate as throwing weapons.

Retrieve and open bag of swag. Eat a goblin brain.
Yo ufight the beetles and worms for the remains of the brains, while the breathing party members avoid yo. The machine and vine both ignore you. Brains are pretty ripe right now. could last another day at this rate. ((I'm no forensicist))

That's all the actionable posts I see. For the record, every one is here at the moment. Except Arileth, who has now wandered off toward the merc camp.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on May 30, 2016, 11:35:32 pm
Pancaek has control of the knife/Mordred for the next couple days, if I don't post.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 30, 2016, 11:48:46 pm
Approach the Merc camp and hold up hands in an I surrender please don't kill me position.
request to speak to their leader
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 31, 2016, 08:30:00 am
Approach the Merc camp and hold up hands in an I surrender please don't kill me position.
request to speak to their leader

(et tu, elf?)

"Weary statement: So, any suggestions on how to move forward?"
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 31, 2016, 09:00:12 am
Approach the Merc camp and hold up hands in an I surrender please don't kill me position.
request to speak to their leader

(et tu, elf?)

"Weary statement: So, any suggestions on how to move forward?"
((I have a plan, I haven't betrayed you....wish I had my dagger, may make this a whole lot easier))
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 31, 2016, 09:33:23 am
WE COULD CONTINUE AMBUSHING SMALLER BANDS OF MERCENARIES, OR WE COULD MOUNT AN ASSAULT ON THEIR BASE. THE FORMER WILL BE INCREASINGLY DIFFICULT ONCE WORD OF OUR TRIUMPH SPREADS, AMD THE LATTER MAY WELL BE SUICIDAL.

WE COULD CONSULT THE GOBLINS. THEY SEEM LIKE AN INSIGHTFUL PEOPLE.


((Terrence isn't shouting, I'm just tired. I'll fix it later.))
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on May 31, 2016, 04:29:19 pm
Pancaek has control of the knife/Mordred for the next couple days, if I don't post.
thanks for the heads up.

Approach the Merc camp and hold up hands in an I surrender please don't kill me position.
request to speak to their leader

I'm gonna put this action on hold for a while, while the rest of the team works out their plan. That, or we can work it out in PM. Unless they decide pretty soon whatthey want to do, you should get to the camp well ahead of anything else they have planned.

Of course, the decision as to what to do may be taken out of their hands before they are ready, too.
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on May 31, 2016, 04:42:15 pm
Im waiting for the new plan.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 31, 2016, 04:45:41 pm
Sent you the pm of what I want to do.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on May 31, 2016, 06:46:24 pm
No time for a decent post today. Sorry, but I'm crunching a bit to get an assignment done before the deadline. I'd like to vote for talking to the goblins again, unless anyone has a better idea?

one vote for go and consult with the goblin elders again.
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on May 31, 2016, 07:56:07 pm
Make that two votes for cowardice eyeball soup consulting the goblins on strategy.

((I wonder if we could enlist some of the nomads... They aren't pacifists, are they?))
Title: Re: Omega legion: Merc Madness
Post by: spazyak on May 31, 2016, 07:58:03 pm
Make that two votes for cowardice eyeball soup consulting the goblins on strategy.

((I wonder if we could enlist some of the nomads... They aren't pacifists, are they?))
((nope, they are killers like the rest of us.))
Title: Re: Omega legion: Merc Madness
Post by: Zormod on May 31, 2016, 08:13:05 pm
Three votes for asking goblins what to do.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on June 01, 2016, 05:34:03 pm
ALright, unless there is a sudden objection, you guys all head on up to the goblin camp. You head up one of the little hidden paths, and at the top of the cliffs you gather a little escort of scouts who direct you and make your presence known. You are not invited into the camp, there being more of you this time than last, but a space is made for you in a grassy area near one of the herds. the smell of lizard pig goes unnoticed by most of you, and the elders of the camp come and stand in a semicircle facing you. One of them pokes the giant tortoise in the shell with a stick. They all shy away from the zombie thogh, and look distressed at his inclusion in the meeting, but do not verbally object.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on June 02, 2016, 01:38:43 pm
Sigh, and wait for the giant robot that's actally capable of speaking with the goblins to do so.

((What're we even asking about?  "What do?"))
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on June 02, 2016, 02:19:24 pm
translate for my teammates

((I'm sorry, I'm so tired right now that I can't even))
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on June 02, 2016, 09:59:36 pm
((Time to put that -2 charisma to good use, I guess.))

Using all the enthusiasm, optimism, and bravado I can muster,  dictate the following to Clunkers:

REJOICE, NOBLE SAVAGES! WE HAVE RETURNED VICTORIOUS- NOT ONLY DID WE MANAGE TO SLAUGHTER A CONTINGENT OF THE ENEMY ARMY- AND LET ME TELL YOU, WHAT A GLORIOUS SLAUGHTER IT WAS- BUT A SIMULTANEOUS RECONNAISSANCE MISSION OF THEIR BASE WAS EXECUTED WITHOUT TROUBLE. CONSEQUENTLY, WE NOW HAVE IMPORTANT INTEL ON THE LOCATION OF THE MERCENARIES, AND SHOULD BE BETTER PREPARED TO ELIMINATE THEM.

I DO BELIEVE THAT, IN LIGHT OF OUR ACHIEVEMENT, REFRESHMENTS AND LIBATIONS ARE IN ORDER. BATTLE IS HUNGRY WORK, AND THAT UNDEAD LEGIONNAIRE IN PARTICULAR IS MORE PLEASANT ON A FULL STOMACH.

HOWEVER, THAT IS NOT WHY WE RETURN TO YOU. WE RETURN TO SEEK YOUR COUNSEL ON PLANS MOVING FORWARD, AND TO WORK OUT AN ACCEPTABLE STRATEGY FOR SAVING YOUR COLLECTIVE ASSES. IN PARTICULAR, I HAVE A CERTAIN REQUEST IN MIND- BUT THAT CAN WAIT. LET US FEAST FIRST.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on June 04, 2016, 12:09:46 am
The elders sit thoughtfully, and then speak. "We will discuss over a meal, as is proper. Our hospitality has been flawed, not to have offered first." And one calls out for a runner. then the goblins sit in silence for a while, until a large pot is brought and set before you all. A pile of large rocks is arranged around the pot to keep it upright. A goblin gestures to Terrance, at the bowl on his head, while Hom is given a shallow bowl (assuming Hom is still alive), and Mordred is given another bowl. The goblins step back from the pot, looking in awkward expectation at Cho-Ja. The chiefs receive small bowls as well, and eat a few spoonfuls before setting their bowls in their laps.

In late winter, a fox played in the snow, bounding along, and rolling happily, until she encountered a snow demon. 'I'll eat you! growled the demon! The fox leaped back, shaking in fear. 'I don't understand. Are you hungry? I am far from nourishing for a creature such as you.' the demon grabbed the fox, and snarled. 'It is the way of my kind.' 'Oh? I have never met another like you. What are your kind like?' The demon began to tell the fox of more of his kind, and their way of killing. the fox kept asking questions as the sun arose. The demon heard the dripping of water off the branches, and felt the warmth of the sun. 'I'll eat you!' He growled. But it was too late. He had become too small, and the fox was able to slip free of his grasp and disappear into the forest, while the demon sought shelter from the sun.

A monkey found a honeycomb, flowing deep in honey. it stuck it's hand in and pulled out a gobful and ate. reaching in again, it was stung by a fierce bee. it jerked it's hand free, howling in pain. Determined, the monkey stuck it's hand in again, this time to be stung by five bees. It jerked it's hand out, bringing forth another gob of honey, and several more bees, which stung it in the face.fearful, the monkey swatted the bees away and looked into the hole, careful to keep it's head as far from the hole as possible. It could see nothing. A fierce buzzing rose up within, and the monkey howled and fled far away.

Two snakes met in the grass. Each snake encountered the tail of the other. Each snake opened it's mouth wide, and began ot devour the other. But one snake was stronger, and consumed the other from the tail forward, until it found itself full, and sucking on it's own tail.

A little dog wanderd the hills, until it found a shallow cave. Wondering what was inside, the dog sniffed around the edge of the cave. Hearing movement inside, and smelling a bear, the dog jumped and barked noisily. The bear slept. boldened, the dog entered the cave and sniffed around the bear. the bear shifted in it's sleep, and the dog jumped back and barked again. the bear slept. Emboldened, the little dog began to imagine itself to be a mighty victor over a powerful foe. The dog leeaped at the bear barking, and bit the bear on the ear. The bear awoke, grunting, and sat upright. Teh dog, unaware of it's danger, snapped at the feet of the bear. The bear's gaze fell on teh little dog, and it roared. Fearful, the little dog fled the cave, tail between it's legs.

The hell is this nonsense?
It's like the insufferable bastards are mocking you. Why are we even helping these meandering fools again?
Title: Re: Omega legion: Merc Madness
Post by: syvarris on June 04, 2016, 06:18:11 pm
Mordred rolls his eyes, and lets out an exaggerated sigh.  "These idiots... Yes, slow is fine, don't be greedy, watch for tricks, and understand your foes.  Twelve words can summarize all four stupid stories.  Why are we even asking these idiots what to do?  We already know how to take out the mercs."
Title: Re: Omega legion: Merc Madness[
Post by: DoctorMcTaalik on June 04, 2016, 06:52:19 pm
Terrence ignores Mordred, and passes its helmet to the goblin.

"THAT IS QUITE ALRIGHT, WE ARE USED TO LESS THAN COURTEOUS TREATMENT. SUCH IS LIFE IN THE LEGION.

FORMALITIES AND FAIRY TALES ASIDE, I HAVE A REQUEST TO MAKE OF YOU. WE ARE FEW IN NUMBER, AND THE MERCENARIES ARE MANY. HOW MANY YOUNG SOLDIERS CAN YOU OFFER US? THEY NEED NOT BE WELL TRAINED, SO LONG AS THEY CAN CARRY A WEAPON. BEAR IN MIND THAT THE FATE OF YOUR PEOPLE IS AT STAKE."


Talky talk
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on June 04, 2016, 07:07:44 pm
"Statement: Disregard the tentacled one's request.

Annoyed statement: They have told us before that their people are not able to fight the mercs. You would have remembered as such, had you half a brain.

Statement: That is quite true, Mordred. This one mostly wanted to come here because I find their riddles amusing, and also to allow my organic comrades to rest up after the fight. Not all of us can go on without sleep, food or rest. This one will never quite understand how you can operate with all of those annoyances. And all that water, sloshing around inside of you. This one can hardly imagine."
Title: Re: Omega legion: Merc Madness
Post by: Unholy_Pariah on June 05, 2016, 01:08:09 am
Cho Ja.

raid the food while i attempt to discern whats going on. magically learn how to talk.


"Poison in the food stores, ambush them when they try to fetch more?"
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on June 06, 2016, 07:04:53 am
I forgot that Cho didn't know how to talk. or at least has not talked up til now.

Anyway, there's nothing actionable for me, except that Terrance gets a bowlful and Cho eats right out of the pot again.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on June 06, 2016, 09:34:49 am
Head out down the road to where I last saw the rest of omega legion. Try to find tracks or something.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on June 06, 2016, 03:50:22 pm
Mordred flinches when Cho'ja speaks, but quickly returns to an expression of passive annoyance.

"Robot, just ask them to provide a place for us to sleep.  Sitting here is doing me no good, and the sooner I sleep, the sooner I can get back to killing the damn mercs."

Rest the night, or however long it takes for us organics to recharge our abilities.  If we can run the next day too, ask Clunkers and Terrance to work their farseeing magic and find another raiding party to hunt.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on June 06, 2016, 04:12:26 pm
Clunkers nods, and adresses the elders again

"Request: the organic members of my team request a place to sleep, to recuperate their energy for another attack in the morning. Menawhile, this one will attemt to locate the next mercenary warband for us to attack."

Request sleeping place for the organics, as said above. While they sleep, do my calculations to find another warband. Do these calculations more slowly, so as not to burn out like last time.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on June 07, 2016, 05:12:30 pm
Head out down the road to where I last saw the rest of omega legion. Try to find tracks or something.
You head out before dawn, fed and ready to go. Halfway there you get the distinct felling that you are being watched. Followed.

Mordred flinches when Cho'ja speaks, but quickly returns to an expression of passive annoyance.

"Robot, just ask them to provide a place for us to sleep.  Sitting here is doing me no good, and the sooner I sleep, the sooner I can get back to killing the damn mercs."

Rest the night, or however long it takes for us organics to recharge our abilities.  If we can run the next day too, ask Clunkers and Terrance to work their farseeing magic and find another raiding party to hunt.
Clunkers nods, and adresses the elders again

"Request: the organic members of my team request a place to sleep, to recuperate their energy for another attack in the morning. Menawhile, this one will attemt to locate the next mercenary warband for us to attack."

Request sleeping place for the organics, as said above. While they sleep, do my calculations to find another warband. Do these calculations more slowly, so as not to burn out like last time.
Lodgings are had by all. Mordred and the others are recharged by midnight or so. Clunkers sits and carefully calibrates his farseeing to find more hunting parties. It takes all night. As dawn approaches he locates one. Twelve beings - thirteen. And they are heading straight from Omega Base the merc fort toward your normal meeting place. Hah hah. Not Omega Base at all. Nope. that would be a silly direction. Hah hah. I never said Omega. What are you looking at. Stop looking at me that way. see? It says merc fort right there. -blinkblinkblink-
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on June 07, 2016, 05:20:05 pm
Twelve beings - thirteen. And they are heading straight from Omega Base toward your normal meeting place.
((I'm sorry? Are these omegas coming, or mercs? Also, what is our normal meeting place again?))
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on June 07, 2016, 05:25:56 pm
Twelve beings - thirteen. And they are heading straight from Omega Base toward your normal meeting place.
((I'm sorry? Are these omegas coming, or mercs? Also, what is our normal meeting place again?))
oops. i'll edit it. it's straight from the merc base toward that place on the hillside you guys appeared in and have rendezvoused in a couple times.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on June 07, 2016, 05:30:22 pm
oops. i'll edit it. it's straight from the merc base toward that place on the hillside you guys appeared in and have rendezvoused in a couple times.
((Oh yeah, a dozen mercs heading straight for us. Yeah, that's going to go just fine. oh boy))

"Statement: Welcome back to the world of the living, organics. I have carefuly calculated the most probable future. It seems that a contingent of 12 to 13 mercs are heading straight for our usual rendezvous spot. Try not to panic."
Title: Re: Omega legion: Merc Madness
Post by: spazyak on June 07, 2016, 05:49:40 pm
Head south, avoiding where I found the Goblins at, stick off paths. Try to wind along past the town I was spoken off before going south towards it.
Say the following as I go
If I see anyone pounce them and bite their throats

If you're going to follow me, at least have the decensy to talk. I was going to be honest and let you guys talk with my friends and try and negotiate with them
Title: Re: Omega legion: Merc Madness
Post by: syvarris on June 07, 2016, 06:51:57 pm
"Interesting.  They shouldn't know where we are--If they had farseers, they would have used them instead of sending out parties.  Perhaps... among the possessions looted from the party you destroyed, were there any items which might share their location?  It's reasonable to assume the raiding parties would have some magical items of that sort.  If not... perhaps that golem isn't as useful as I assumed it would be.  They might have tracked it."

Mordred pauses to scratch his chin introspectively.

"In any case, tell the goblins to move their camp to the best of their ability.  We're not going to do well when outnumbered and expected, and I would rather fail the mission than throw my life away for useless greenskins, so confronting the warband isn't an option.  Instead, we kill the golem, and head to their camp--the bulk of their fighting force is coming here, so those at home will be unprepared and underpowered.  And not eager to give chase, making a hit-and-run attack easier."

He turns to watch Arileth go, and mutters "Oh, of course he's leaving.  Well, no large loss." ((syvarris reading comprehension: 0))
Title: Re: Omega legion: Merc Madness
Post by: spazyak on June 07, 2016, 06:53:12 pm
((I'm not with you guys))
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on June 08, 2016, 04:18:18 am
"Statement: If they were tracking the golem, why would they be coming to the rendesvouz point, and not right here? Even if they were tracking the golem, would it not be better to send it in a direction away from the goblins instead of killing it?

Statement: I believe we went over this once before with the goblins. They cannot abondon their camp for some reason or another, something to do with their herd beasts. To do so would also mean death for them."
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on June 08, 2016, 06:23:15 pm
Head south, avoiding where I found the Goblins at, stick off paths. Try to wind along past the town I was spoken off before going south towards it.
Say the following as I go
If I see anyone pounce them and bite their throats

If you're going to follow me, at least have the decensy to talk. I was going to be honest and let you guys talk with my friends and try and negotiate with them
You make your turn, and make your announcement. the latter kinda defeats the purpose of the former, doesn't it? Ah wel. several step out of hiding nearby and you leap at the nearest, getting hold of his cloak before being brought down by the group. You are pinned and find yourself staring at a pair of sturdy brown boots. "Well, well, well. useless after all. Tie him up. he might not be much as a hostage, but perhaps we can use him as a horrible example."

You are bound and gagged, and the group sets out again, more slowly this time, dragging you along.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on June 08, 2016, 06:38:49 pm
try and use my fangs to chew through the gags. Wrigle and thrash about, try to get stuck on something and be a general pain
Title: Re: Omega legion: Merc Madness
Post by: syvarris on June 08, 2016, 06:40:52 pm
((syvarris reading comprehension: 0))

"Eh?  Didn't you say they were heading here, to this camp?  ...I probably should have slept longer.  My point stands, though; we should make a small hit-and-run attack on their main camp.  It is not well defended, especially with so many mercs exploring, and they won't be expecting an attack."

Formal action post saying we should head to the merc camp.  Knife/Mordred won't go alone, though.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on June 08, 2016, 06:47:42 pm
"statement:to what purpose? If we attack their camp now, it will be mostly empty, probably. Which doesn't solve the problem of the coming warband, which might find this village and slaughter our mission objective."
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on June 08, 2016, 10:56:07 pm
"WE COULD BURN THEIR CAMP, TO SEND A MESSAGE. I HAVE LITTLE EXPERIENCE HANDLING FIRE MYSELF, BUT I UNDERSTAND THAT IT CAN BE QUITE DESTRUCTIVE.

OH, AND WHILE I AM NOT CONVINCED THAT WE NEED TO KILL IT, I DO THINK THAT OUR... "GOLEM" MUST BE CONTAINED FOR THE TIME BEING."

Make sure that vineguy hasn't run off on us. That would be bad. I'm cautiously supporting attacking the (hopefully vacant) merc camp, unless anyone has a better idea.
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on June 09, 2016, 01:23:31 am
"statement: what message would that be? 'haha, we burned your stuff while you slaughtered the goblins, suckers'? If that warband makes it here, our mission is a bust"
Title: Re: Omega legion: Merc Madness
Post by: syvarris on June 09, 2016, 11:47:59 am
"But didn't you just say... argh."  Mordred pinches the bridge of his nose and takes a deep breath "There are more than thirteen mercs--we'd be killing their support staff, and the weaker, easier targets.  Even if the camp were abandoned, destroying it has value; we'd ruin their food.  Their comforts.  Their trust in their leaders.  Even if there were nobody to kill--and there are more at the camp, I'm sure--we could strike a powerful blow against their morale."

Mordred tips his head to the side, and gives an overconfident grin "Besides, there isn't much risk to the goblins.  Even if there were, when did you become such a selfless hero?  I wouldn't take you for the sort to sacrifice itself for lesser creatures.  Regardless of how you feel, we should definitely get going somewhere, even if it is to attack the warband at its strongest.  Sitting here whining is doing nobody any good, except the mercs."
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on June 09, 2016, 12:12:59 pm
"Annoyed statement: Screw heroics, this one doesn't even like these creatures all that much. This one is just saying, if we go and attack their camp, those thirteen might stumble upon this village and destroy our only mission objective. Whatever good destroying their base camp will do will have zero effect if the goblins die and the mission will fail. There is also that imbicile who left for their camp. Who knows what he's told them, the fool.

Annoyed statement: But fine, let us go and demolish their base camp. If they find this place and commit a tiny genocide, this one will not be held accountable."

Another vote for heading to the merc camp.
Tell Vinebeast to go hide somewhere away from the village. Remember where so I can pick him up later.
Tell the goblin elders to hide their village and perhaps even relocate their people (though they probably won't do that.)
Title: Re: Omega legion: Merc Madness
Post by: Zormod on June 09, 2016, 12:54:47 pm
Let's go raid a base.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on June 09, 2016, 07:25:22 pm
try and use my fangs to chew through the gags. Wrigle and thrash about, try to get stuck on something and be a general pain
You wriggle out of the gag, and while one of the mercs is putting it back in place, you bite him on the arm. He clobbers you hard as a result, and you lose consciousness. When you awaken, lying on your side in the dirt, you see another body lying nearby and twitching. One of the mercs is trying soem kind of healing magic, from the looks of it, but it doesn't seem to be helping.

((syvarris reading comprehension: 0))

"Eh?  Didn't you say they were heading here, to this camp?  ...I probably should have slept longer.  My point stands, though; we should make a small hit-and-run attack on their main camp.  It is not well defended, especially with so many mercs exploring, and they won't be expecting an attack."

Formal action post saying we should head to the merc camp.  Knife/Mordred won't go alone, though.
Okay. Thank you for alerting me.

"WE COULD BURN THEIR CAMP, TO SEND A MESSAGE. I HAVE LITTLE EXPERIENCE HANDLING FIRE MYSELF, BUT I UNDERSTAND THAT IT CAN BE QUITE DESTRUCTIVE.

OH, AND WHILE I AM NOT CONVINCED THAT WE NEED TO KILL IT, I DO THINK THAT OUR... "GOLEM" MUST BE CONTAINED FOR THE TIME BEING."

Make sure that vineguy hasn't run off on us. That would be bad. I'm cautiously supporting attacking the (hopefully vacant) merc camp, unless anyone has a better idea.
-poke poke- "You still here with us, giant green and grey buddy?" "I am" the mannequin in Clunkers' possession proclaims. "No one asked you, little guy! You want a piece of me!"
"I don't understand what you mean" "Oh, it is so on!"

"Annoyed statement: Screw heroics, this one doesn't even like these creatures all that much. This one is just saying, if we go and attack their camp, those thirteen might stumble upon this village and destroy our only mission objective. Whatever good destroying their base camp will do will have zero effect if the goblins die and the mission will fail. There is also that imbicile who left for their camp. Who knows what he's told them, the fool.

Annoyed statement: But fine, let us go and demolish their base camp. If they find this place and commit a tiny genocide, this one will not be held accountable."

Another vote for heading to the merc camp.
Tell Vinebeast to go hide somewhere away from the village. Remember where so I can pick him up later.
Tell the goblin elders to hide their village and perhaps even relocate their people (though they probably won't do that.)

You shoo Terrance away from your focus, and direct the vine guy to hide, which it says it will do - at the top of the path that you came up to get to the village. Several goblin scouts escort it away. The Goblin elders request Terrance's aid in hiding their camp, as he aided them previously to good effect, using his farseeing and sensory magic.

Let's go raid a base.
you're still a bit twitchy in your bluebody. Wanna try to remedy that a little bit first?


If anyone wants to do more stuff at the goblin village, you can post an action for the village and then an action for going to the base in the same turn, since the consensus seems to be heading out. I don't want anyone to miss something they meant to do here though.

Title: Re: Omega legion: Merc Madness
Post by: spazyak on June 09, 2016, 07:31:08 pm
Arileth smiles a cruel twisted smile
Trust me, you aren't bringing him back. My venom's already gotten into him. I'd recommend backing away from him before it takes its final effect lest he harms you.
Arileth lets out an insane laugh
Oh, about killing me...you can't kill that which will always come back. I've died already and yet here I stand looking none the better.
He pauses for a moment
Oh? Did I ever mention just how tasty human flesh is? No?! Well then let me sort that out, it tastes like fine veal, best I've ever had there
Taunt them, intimidate them. Show them insanity. Roll away if they are too busy to deal with me
Title: Re: Omega legion: Merc Madness
Post by: DoctorMcTaalik on June 09, 2016, 08:30:27 pm
"ALRIGHT, LET'S MAKE THIS QUICK. IF YOU ALL COULD JOG WHILE YOU PASS AROUND THAT FRUIT THING OF YOURS, THAT WOULD BE GREAT."

Assist the shamans in obscuring their village, like the helpful guy I'm not. Once that's done, I'm ready to head out.

((By the way, you said that the shamans and Terrance "studied" each others' magics. Does that mean I can take advantage of some of their techniques on my own now?))
Title: Re: Omega legion: Merc Madness
Post by: Pancaek on June 10, 2016, 08:42:41 am
nothing important I need to do, I think. Ready to head out.
Title: Re: Omega legion: Merc Madness
Post by: syvarris on June 10, 2016, 10:48:57 am
Yuppers, head out.
Title: Re: Omega legion: Merc Madness
Post by: Zormod on June 10, 2016, 11:14:42 am
Oh, yeah. Try to keep my damaged arm covered in it, if it won't spread. After that's done, follow the strike team.
Title: Re: Omega legion: Merc Madness
Post by: Ozarck on June 10, 2016, 07:35:42 pm
Arileth smiles a cruel twisted smile
Trust me, you aren't bringing him back. My venom's already gotten into him. I'd recommend backing away from him before it takes its final effect lest he harms you.
Arileth lets out an insane laugh
Oh, about killing me...you can't kill that which will always come back. I've died already and yet here I stand looking none the better.
He pauses for a moment
Oh? Did I ever mention just how tasty human flesh is? No?! Well then let me sort that out, it tastes like fine veal, best I've ever had there
Taunt them, intimidate them. Show them insanity. Roll away if they are too busy to deal with me
You laugh, mock, curse and threaten. Some turn away from you, some ignore the scene entirely. A couple remain concentrated on the twitching person. two of them turn to you however, and one looks at the other. they draw their weapons and run you through several times. yo don't know how many times, you lose count at dead. if you're going to go out, go out in style. And Arileth certainly did that. Well played, if unfortunate.

((pm me if you are ready to jump in with your new character))

"ALRIGHT, LET'S MAKE THIS QUICK. IF YOU ALL COULD JOG WHILE YOU PASS AROUND THAT FRUIT THING OF YOURS, THAT WOULD BE GREAT."

Assist the shamans in obscuring their village, like the helpful guy I'm not. Once that's done, I'm ready to head out.

((By the way, you said that the shamans and Terrance "studied" each others' magics. Does that mean I can take advantage of some of their techniques on my own now?))
You do the thing with the shamans, and both your magics are reinforced by the others, as before, but more naturally this time.

((not yet, but you have in game justification for learning ritual magic. as it is, you get some situational bonuses, and you have better knowledge of ritual and shamanistic magics. I'll try to remember to drop hints when that is appropriate.))

Oh, yeah. Try to keep my damaged arm covered in it, if it won't spread. After that's done, follow the strike team.
Your damaged arm is covered in it, as is the rest of you. you are functional, but rather clumsy and prone to bouts of uncontrolled activity.


Everyone heads out and marches quietly through the hills, avoiding the original meeting point and heading toward themerc fort. As you approach you stop, still out of sight of it, wary of possible patrols or guards. it is late afternoon, and all is quiet.
Title: Re: Omega legion: Merc Madness
Post by: spazyak on June 10, 2016, 07:47:16 pm
((welp let's hope I bought you guys time))
Title: Re: Omega legion: Bluff Harder!
Post by: DoctorMcTaalik on June 11, 2016, 01:20:38 pm
Try to sense nearby patrols, if any exist.
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 11, 2016, 02:17:54 pm
Try to sense nearby patrols, if any exist.
assist in this
Title: Re: Omega legion: Bluff Harder!
Post by: Zormod on June 11, 2016, 02:23:27 pm
Silently wipe the blue stuff from my legs and good arm onto nearby plants.
Title: Re: Omega legion: Bluff Harder!
Post by: syvarris on June 11, 2016, 08:39:50 pm
Retroactively lead group to the side of the encampment that's nearest to their equipment storage or food storage--whichever is closer to the edge.  Even if we have to go all the way around with a wide berth first.

Also, knife casts a buff on Mordred's magic skill.  Nothing else for now.
Title: Re: Omega legion: Bluff Harder!
Post by: Ozarck on June 11, 2016, 09:04:31 pm
Try to sense nearby patrols, if any exist.
assist in this
Try to sense nearby patrols, if any exist.
the camp appears, to your farseeing eyes, to be completely deserted.

Retroactively lead group to the side of the encampment that's nearest to their equipment storage or food storage--whichever is closer to the edge.  Even if we have to go all the way around with a wide berth first.

Also, knife casts a buff on Mordred's magic skill.  Nothing else for now.
okay, you are at that side of the camp.

Silently wipe the blue stuff from my legs and good arm onto nearby plants.
You sure you want to? the blue stuff is what makes you mobile, after all.
Title: Re: Omega legion: Bluff Harder!
Post by: spazyak on June 11, 2016, 09:07:43 pm
((Ozark if I can say anything I want to say this, al except for the part where I died, this went exactly as planned.))
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 12, 2016, 08:03:05 am
"Statement: It would seem the base is completely deserted.
Query: What's the plan? Do we loot a bit first or just go straight to destroying everything?"
Title: Re: Omega legion: Bluff Harder!
Post by: DoctorMcTaalik on June 12, 2016, 11:11:41 am
WE MIGHT AS WELL.

Do a quick sweep for lootables.
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 12, 2016, 12:40:43 pm
Also search for lootables. While doing that, pile up the non-lootable stuff that's flammable.
Title: Re: Omega legion: Bluff Harder!
Post by: Zormod on June 12, 2016, 01:05:38 pm
Nope, just help with the loot collecting and wood stacking.
Title: Re: Omega legion: Bluff Harder!
Post by: syvarris on June 12, 2016, 03:28:07 pm
"Oh, abandoned?  I was sure they had more than thirteen left... oh, well, it's a good opportunity to get better equipment.  Watch for traps."

Keep the magic buff going--lightning's probably our best source of fire right now.  While watching for traps, go find a nice big greatsword, or the biggest sword that's left, and armor.  Maybe a shield or two, and some knives, for telekinetic use.

Then check in the command tent for anything interesting.
Title: Re: Omega legion: Bluff Harder!
Post by: Ozarck on June 14, 2016, 05:36:52 am
WE MIGHT AS WELL.

Do a quick sweep for lootables.
As soon as you cros some invisible threshhold, You freeze in place and the world goes bright white for a moment, then still.


For the rest of you, As soon as Terrance, who was first to cross the ridge, he suddenly goes perfectly still, skin shimmering, while a loud alarm begins blaring. You see a faint shimmer run along the ridge outward from Terrance's position. Looks like some kind of trapping alarm spell. Terrance has triggered it, but it looks to still be active.
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 14, 2016, 06:21:07 am
((fucking nuke door all over again. Well, that's not entirely fair, but for a second I tasted the salt in my mouth.))

"Statement: wonderful.
Query: So, mordred, how do we proceed?"
Title: Re: Omega legion: Bluff Harder!
Post by: syvarris on June 14, 2016, 11:19:14 am
Mordred shrugs "You said the camp was abandoned.  I don't see why we should alter our plans--they probably set up the alarm to alert them if they were attacked while asleep, before they formed the warband.  There might still be more traps though, so could you check please?"

Wait for a farseer to check for more traps, then continue with the looting plan.  Big sword, armor, couple shields, then commander's tent.

Edit: Have Mordred use telekinesis to pull Terrance out of the trap, but preferably not pulling so hard bits come off.
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 14, 2016, 11:38:46 am
"Statement: sure.
Query: what about the spineless one?"

Robutt compute to find other traps. Find a safe way into the camp or a way to shut down the traps as well.

After doing that, see if I can't reverse the traps effects on our tentacled friend with clockwork magic.
Title: Re: Omega legion: Bluff Harder!
Post by: syvarris on June 14, 2016, 11:46:05 am
"I'll see about pulling him out.  You wouldn't happen to have any method of counterspelling, would you?  I'd think not, but you seem to always have useful abilities."
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 14, 2016, 11:48:47 am
"Statement: It might be possible to reverse the trap's working. I will attempt to do so after my farseeing."
Title: Re: Omega legion: Bluff Harder!
Post by: Zormod on June 14, 2016, 12:02:08 pm
Check the area for signs of invisible life.
Title: Re: Omega legion: Bluff Harder!
Post by: DoctorMcTaalik on June 14, 2016, 02:42:02 pm
If I'm capable of doing so, try to find the source of the trap via farseeing. Not that I can really do much about it at this point.
Title: Re: Omega legion: Bluff Harder!
Post by: Ozarck on June 14, 2016, 09:14:56 pm
Mordred shrugs "You said the camp was abandoned.  I don't see why we should alter our plans--they probably set up the alarm to alert them if they were attacked while asleep, before they formed the warband.  There might still be more traps though, so could you check please?"

Wait for a farseer to check for more traps, then continue with the looting plan.  Big sword, armor, couple shields, then commander's tent.

Edit: Have Mordred use telekinesis to pull Terrance out of the trap, but preferably not pulling so hard bits come off.

Mordred requires self control to do this, and you yield it up to him. He then stands erect, proud, and reaches out with his hand and mind and grasps the Octopode with his magic. A swift tug, and Terrance comes free.  The color on his skin returns to normal within seconds, though the alarm continues to wail. A moment later, that is silenced as well.

"Statement: sure.
Query: what about the spineless one?"

Robutt compute to find other traps. Find a safe way into the camp or a way to shut down the traps as well.

After doing that, see if I can't reverse the traps effects on our tentacled friend with clockwork magic.

You link in with Terrance and the two of you use your sight to chase down the magical alarm. As you do this, you feel a sharp tug on Terrance, breaking the link with the alarm. Quickly, you sever the threads holding the alarm together and feel it unravel, creating a hole in the perimeter. You find no other traps in the camp, though you do find a construct - some kind of mobility device. Other than that, the camp remains silent.

Check the area for signs of invisible life.
"hellooooooooo! Anyone there? Heeellllooooooooo?" Nothing comes to your call. "Hey guys, I think it's clear! I don't see anything invisible!"

If I'm capable of doing so, try to find the source of the trap via farseeing. Not that I can really do much about it at this point.
You provide a conduit for Clunkers, and between you you manage to break the alarm, at least in a twenty foot area. remember which way you came in.

Now, for looting - Y'all find the aforementioned construct - a six legged cart with a bed of about six feet by ten feet. It moves on it's own, but when you approach it stands erect, wit hthe bed about five feet up, and becomes rigid. Seems uncooperative.

In some of the tents and in the command center y oufind several items. Altogether:
1 chain mail
1 leather armor
1 studded leather armor

1 hand axe
1 kukri
1 longbow
1 Sling
a pouch containing four deep blue stones with streaks of a brilliant yellow running through them, and another pouch containing two stones of curious design - opaque with complex gemoetric designs on their surface which appear to be within the stone rather than superficial designs.

 there's some silk rope and the lock you broke to get to the valuables. There is also a small booklet containing some numbers and notes.
Title: Re: Omega legion: Bluff Harder!
Post by: DoctorMcTaalik on June 15, 2016, 10:45:11 am
Unless somebody else wants them, nab the sling and the pouches of rock. Then head back a bit the way we came, and find someplace I can hide and guard the exit from while people wrap up the looting and the burninating.
Title: Re: Omega legion: Bluff Harder!
Post by: syvarris on June 15, 2016, 11:49:31 am
Wear the chainmail suit, take the kukri and longbow.  The latter comes with arrows, yes?  Take the silk rope and lock, too.

Finally, look over the more mundane supplies that are around--is there a lot of food?  Personal items?  Or is the fort basically abandoned with only a bit of junk left behind?  If the former, find a good spot where a fire could grow well.  Have Mordred start a fire with lightning if a good spot is found.
Title: Re: Omega legion: Bluff Harder!
Post by: Zormod on June 15, 2016, 12:02:51 pm
Help with preparing the fire.
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 15, 2016, 12:04:26 pm
I'll grab the booklet. Check it's contents against my databanks to see what the numbers and notes might be about

If he's searching for a spot, help mordred with setting the fire
Title: Re: Omega legion: Bluff Harder!
Post by: Ozarck on June 15, 2016, 07:14:00 pm
Unless somebody else wants them, nab the sling and the pouches of rock. Then head back a bit the way we came, and find someplace I can hide and guard the exit from while people wrap up the looting and the burninating.
You grab those items and  scuttle over to a nearby bush and make like a leaf.

Wear the chainmail suit, take the kukri and longbow.  The latter comes with arrows, yes?  Take the silk rope and lock, too.

Finally, look over the more mundane supplies that are around--is there a lot of food?  Personal items?  Or is the fort basically abandoned with only a bit of junk left behind?  If the former, find a good spot where a fire could grow well.  Have Mordred start a fire with lightning if a good spot is found.

The chain mail fits well enough, though it could use some adjustment. Also, err... lightning and metal armor ... gonna have to be careful with that stuff. get it enchanted or something. the bow does not come with arrows, sadly.

Well, there is the store house. as you approach it, you see a food barrel laying on its side with something that looks liek it used to be food spilled out on the ground in front of it. It smells awful. the store house itself looks badly burned, and inside is a wreck, as if someone started a fire in here recently. it still smells of charred wood. It looks as if it were hastily put out. Not much of use is left there, and you have already looted the tents - there wasn't much of personal effect in them.
Help with preparing the fire.

I'll grab the booklet. Check it's contents against my databanks to see what the numbers and notes might be about

If he's searching for a spot, help mordred with setting the fire

You guys gather the tents and other burnables and put them inside the command center, which its the only whole structure left in the fort. Mordred sets the pile on fire and you step back to examine your handiwork. You've been at it for half an hour and are itching to leave before thirteen angry beins descend on you in full combat mode.

The booklet appears to be a financial ledger, if rather sloppily organized. Pay, supplies, debts owed, that kind of thing. there are a couple of names, next to some large numbers with a smaller number next to them labeled "paid." Those names - Racine, Farchild, and Garren - might be useful. Perhaps they are the merchants who hired the mercs? hat number looks about right for that kind of thing, you guess.

Oh, your mannequin speaks to you suddenly. "Mission objectives satisfactory. proceed west to rendezvous at will. Rendezvous location, well, town square, two towns west on main road."
Title: Re: Omega legion: Bluff Harder!
Post by: syvarris on June 15, 2016, 08:36:43 pm
Mordred raises an eyebrow after Clunker's mannequin speaks.  "Farseeing, fighting, translating, counterspelling, and now contacting command.  Why're we even needed here--is there anything you can't do?"  Mordred chuckles, then continues "Do you think it's possible our enemies subverted the mannequin?  It seems unlikely they would know what to say, but it also seems suspicious that they would just die, though perhaps they simply gave up.  It's probably worth checking on the goblins regardless."

Grab the leather armor and handaxe too, 'cause why not.  Not gonna swap out of the chain though.

Ask Mordred if he could use a metal object, like the kukri, as a focus for his lightning, so that it doesn't arc back to him.  Say, telekinetically spear someone, then zap the new lightning rod in their torso.

((Also, wouldn't metal armor be good?  It'd form a faraday cage, preventing any lightning mishaps from doing significant damage, though perhaps said mishaps would be more frequent.

I'm not sure how physics should play into it, since lightning powers are already very unrealistic.))
Title: Re: Omega legion: Bluff Harder!
Post by: DoctorMcTaalik on June 15, 2016, 09:34:24 pm
Scan for approaching enemies with farseeing. Continue guarding.

((Are we gonna go back for Vineguy? I'd feel bad abandoning him.))
Title: Re: Omega legion: Bluff Harder!
Post by: Zormod on June 15, 2016, 11:05:05 pm
Carry the studded leather armor.
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 16, 2016, 06:02:35 am
"Statement: This one proposes that we leave this camp once we set the fires, the mercs will probably return.
Proposal: This one would first check if the transmission was indeed Omega, but this one has good reason to believe that it is. This one will attempt to reset the freezing spell, but turn it against the mercs. As payback.
Statement: this one agrees that checking up on the goblins would be a good idea. This one also wishes to go pick up the vine creature before we leave."

Leave the merc camp once the fires are set. once everyone from our group is out, reset the freezing trap but turn it to target the mercs as a farewell gift.

Then go hide away from the camp, if possible go and pick up the vine beast.
Title: Re: Omega legion: Bluff Harder!
Post by: Ozarck on June 17, 2016, 05:14:17 am
Mordred raises an eyebrow after Clunker's mannequin speaks.  "Farseeing, fighting, translating, counterspelling, and now contacting command.  Why're we even needed here--is there anything you can't do?"  Mordred chuckles, then continues "Do you think it's possible our enemies subverted the mannequin?  It seems unlikely they would know what to say, but it also seems suspicious that they would just die, though perhaps they simply gave up.  It's probably worth checking on the goblins regardless."

Grab the leather armor and handaxe too, 'cause why not.  Not gonna swap out of the chain though.

Ask Mordred if he could use a metal object, like the kukri, as a focus for his lightning, so that it doesn't arc back to him.  Say, telekinetically spear someone, then zap the new lightning rod in their torso.

((Also, wouldn't metal armor be good?  It'd form a faraday cage, preventing any lightning mishaps from doing significant damage, though perhaps said mishaps would be more frequent.

I'm not sure how physics should play into it, since lightning powers are already very unrealistic.))

"Probably. I bet i could use metal objects like that." ((A brief internet search yields inconclusive answers. We'll say the chain mail won't increase the risk, only redirect it. getting hit by lightning will tend to cause the metal on a person to heat pretty badly, for instance, causing burns, and faraday cages require no gaps, such as those necessary for a chain shirt to be worn [neck, wrists, waist].))

Scan for approaching enemies with farseeing. Continue guarding.

((Are we gonna go back for Vineguy? I'd feel bad abandoning him.))
Your current scan yields nothing .Some nearby mole creatures interfere with your sight somehow. Perhaps they have some magical underground sensing which is creating a bit of feedback. using your normal senses, you jump at every noise the forest made, uncertain whether it is an approaching enemy, or a rabbit.

Carry the studded leather armor.
okay.

"Statement: This one proposes that we leave this camp once we set the fires, the mercs will probably return.
Proposal: This one would first check if the transmission was indeed Omega, but this one has good reason to believe that it is. This one will attempt to reset the freezing spell, but turn it against the mercs. As payback.
Statement: this one agrees that checking up on the goblins would be a good idea. This one also wishes to go pick up the vine creature before we leave."

Leave the merc camp once the fires are set. once everyone from our group is out, reset the freezing trap but turn it to target the mercs as a farewell gift.

Then go hide away from the camp, if possible go and pick up the vine beast.

Once everyone is out, you fiddle with the freezing alarm trap. You get it up and working again, but attempting to set it for the mercs causes it to target all entities instead. Everything that moves will be frozen by it, and you suspect taht anything that gets caught will set off the alarm part as well. better get far away before some bird flies through. Which you guys do, hurrying along to pick up your new recruit before heading to rendezvous. the mannequin didn't exactly give a time frame or anything.

Anything else, guys?
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 17, 2016, 07:11:24 am
I forgot to put it in my last action, but check to see if the transmission was Omega or if it was a Merc Hijack. Unless it turns out to be a merc, I'm all set to go to the rendezvous point. Make sure vine creature is coming with.
Title: Re: Omega legion: Bluff Harder!
Post by: syvarris on June 17, 2016, 09:42:59 am
Follow along and be watchful.  I don't have anything else I want to do.
Title: Re: Omega legion: Bluff Harder!
Post by: DoctorMcTaalik on June 17, 2016, 10:07:10 am
Follow along as well.
Title: Re: Omega legion: Bluff Harder!
Post by: Zormod on June 17, 2016, 11:15:30 am
Follow ye warband.
Title: Re: Omega legion: Bluff Harder!
Post by: Ozarck on June 19, 2016, 12:11:42 am
Alright, from all appearances, the transmission is legit, but you can never be sure. Ah well, everyone regroups, gather's their recruit, and heads to the rendesvouz, taking a northerly route to avoid the mercs, in case they are still after you. You never see them, and you eventually arrive in the town mentioned. The square is empty when you arrive, so yo uset up arond the well, looing ike a pack of dangerous monsters and thugs, which you are. The town is unnaturally quiet. After a long wait, a figure appears from around a building and strolls casually toward you, cloaked in shadow, features unseen. "Well, there you are." the figure speaks. "You've caused quite a bit of trouble around here. Shall we end that now?"
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 19, 2016, 05:28:52 am
"Weary statement: That sounds like a very ominous way of putting it. Somehow this one thinks we are out of the frying pan, into the comparetively hotter and more dangerous fire."
Title: Re: Omega legion: Bluff Harder!
Post by: syvarris on June 19, 2016, 11:04:53 am
"I have the sinking feeling that you're right, my metallic friend."

Relinquish control to Mordred, telling him to draw the dagger, and buff his magic as much as possible.  Tell him not to attack until it's clear the mage is a hostile, though.
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 19, 2016, 11:15:16 am
"Weary Query: So tell me, shadowy figure, what do you want from us?"

SHould the shadowy figure try to attack, attempt to neutralize any magics he uses by reversing their mechanics using clockwork magic, rendering them null. UUse robutt computing in conjunction for extra processing pwoer, if it comes to violence.
Title: Re: Omega legion: Bluff Harder!
Post by: DoctorMcTaalik on June 19, 2016, 12:14:07 pm
Be ready to draw my blowpipe if the figure attacks.
Title: Re: Omega legion: Bluff Harder!
Post by: Zormod on June 19, 2016, 02:40:58 pm
Grab my sword, await clarification.
Title: Re: Omega legion: Bluff Harder!
Post by: Ozarck on June 20, 2016, 08:07:13 pm
The figure throws back his head and laughs.

"A much better response."
 He holds up his arm, revealing the Omega Brand tracing from his wrist up, disappearing under his sleeve.

"Well, you have thrown the mercenaries into disarray. They will very probably leave now, but they might not. perhaps they will hunt you, looking for revenge. Or perhaps they will attempt to compensate for their losses from the community hereabouts."

The figure pauses and examines his hostile audience.

"Perhaps you would like to ensure that the job is finished properly? that is up to you. I am ready to return you to Omega. Word from above is that the contract has been completed. You are no longer needed here."
Title: Re: Omega legion: Bluff Harder!
Post by: syvarris on June 20, 2016, 11:55:10 pm
Ask Mordred what he wants.  Assuming he isn't particularly interested in continuing to fight the mercs, say the below.  If he is, say the opposite, I guess.

Mordred visibly relaxes, returning his jeweled dagger to its hiding place  "I, for one, am ready to be done with this mission.  We've already taken remarkable losses, considering the relative lack of direct engagement, and I don't feel like risking myself against more mercs--at least, not for a bunch of idiotic greenskins."
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 21, 2016, 06:32:56 am
"Query: A much better response than what?
Suggestion: You really might want to start off with revealing that brand in the future, to avoid misunderstandings.
Statement: This one believes we are ready to leave. If the legion wishes us to defeat all of the mercs and protect the surrounding communities, they should have issued a mission stating thus.
statement: This one has brought this creature of vines here. It wishes to find its place in the world, and this one has offered it recruitement in the Omega Legion. This one hopes that it will make a fine legionnaire."

Say above to the shadowy figure, but otherwise I'm ready to go.
Title: Re: Omega legion: Bluff Harder!
Post by: Zormod on June 21, 2016, 01:19:08 pm
"I left some equipment at our dropoff point, and would like to retrieve it before we go. I am fine with leaving it, if we are in a hurry."

Say above, be mostly ready to leave.
Title: Re: Omega legion: Bluff Harder!
Post by: Ozarck on June 22, 2016, 06:17:16 am
Ask Mordred what he wants.  Assuming he isn't particularly interested in continuing to fight the mercs, say the below.  If he is, say the opposite, I guess.

Mordred visibly relaxes, returning his jeweled dagger to its hiding place  "I, for one, am ready to be done with this mission.  We've already taken remarkable losses, considering the relative lack of direct engagement, and I don't feel like risking myself against more mercs--at least, not for a bunch of idiotic greenskins."
Mordred thirsts for power, but he is disappointed in the possibility of accumulating power form the mercs, so go he will.

"Query: A much better response than what?
Suggestion: You really might want to start off with revealing that brand in the future, to avoid misunderstandings.
Statement: This one believes we are ready to leave. If the legion wishes us to defeat all of the mercs and protect the surrounding communities, they should have issued a mission stating thus.
statement: This one has brought this creature of vines here. It wishes to find its place in the world, and this one has offered it recruitement in the Omega Legion. This one hopes that it will make a fine legionnaire."

Say above to the shadowy figure, but otherwise I'm ready to go.
"A much better response than walking blindly into a possible trap."
"Misunderstandings are underrated. The ycan be quite entertaining. Quite entertaining indeed" he smiles darkly, showing pointed teeth. "and sometimes quite profitable."
"The Legion has stated it's wishes."
"Oh, a recruit? A voluntary recruit? Fascinating! Let's see what we have here." He then begins communicating with the vine creature. Your mannequin gibbers at first, dialing up into a whine, before cutting out in sudden silence.
"Very well, take this coin, and repeat the oath." The vine creature reaches out and lifts the coin from his hand, and a moment later, you all feel a slight tug at your brands.
"Well done. See the quartermasters when we return, Clunkers. You will receive a bonus for your recruitment."

"I left some equipment at our dropoff point, and would like to retrieve it before we go. I am fine with leaving it, if we are in a hurry."

Say above, be mostly ready to leave.
Let's just assume you brought it after picking up the vine guy, mkay?


You all are directed to head into the alley. Y oucross the open village center and head around the edge of a building into a dark, narrow passage between a couple buildings - a smithy and a stable, from the look and smell. You walk down the alley which seems longer than possible for such a small town, before the walls give way to rocks, and the air heats again. The familiar smell of desert, dust, rock and heat welcomes you home.

Post your level ups here (five points for skills, five for stats) and questions. Feel free to pm me with bonus recommendations too - toot your own horns as well as others for role play, for successes, etc. Pancaek, pm me regarding yourself, as I have something in mind, but it's early and I haven't been thinking perfectly. Syv, pm me regarding the knife and Mordred. We'll try to flesh this out a little so it works more smoothly, gameplay wise. Tel me your impressions and how you would like to proceed.

For any equipment related things, or to experiment with potions, etc, go to the Omega thread and find an npc.
Title: Re: Omega legion: Bluff Harder!
Post by: DoctorMcTaalik on June 22, 2016, 08:33:42 am
If we level skill mastery, can we add more skill specializations? And if so, what restrictions are there on the specializations we choose?
Title: Re: Omega legion: Bluff Harder!
Post by: Zormod on June 22, 2016, 05:22:51 pm
+5 speed;+5 Skill Mastery/specialization,(biting) if possible.
Title: Re: Omega legion: Bluff Harder!
Post by: Ozarck on June 23, 2016, 05:21:53 am
If we level skill mastery, can we add more skill specializations? And if so, what restrictions are there on the specializations we choose?
skill mastery works like this: at -2you get no skills. at -1 you get 2, at 0 you get 3, at +1 you get 4, at +2 you get 5 and on it goes to the max of +4.

As for restrictions - well, keep it in line with your character, or with the events your character recently experienced, generally. I'm pretty open to unique skills and whatnot, so don't hesitate to ask.

+5 speed;+5 Skill Mastery/specialization,(biting) if possible.
this works. Speed and skills set to 0, and biting is added to your specializations.
Title: Re: Omega legion: Bluff Harder!
Post by: DoctorMcTaalik on June 23, 2016, 09:55:04 am
+5 Constitution
+5 Ranged Weapons
Title: Re: Omega legion: Bluff Harder!
Post by: syvarris on June 23, 2016, 01:23:13 pm
Can I delay the Knife's levelup until I resume playing it, if I ever do so?
Title: Re: Omega legion: Bluff Harder!
Post by: Ozarck on June 23, 2016, 07:58:14 pm
+5 Constitution
+5 Ranged Weapons

that brings con to 0 and ranged to 1

Can I delay the Knife's levelup until I resume playing it, if I ever do so?
sure. remind me when you do. or if.
Title: Re: Omega legion: Bluff Harder!
Post by: Ozarck on June 24, 2016, 07:06:27 am
Clunkers, for excellent roleplay and effective communication talent, has been awarded a bonus point to charisma.

The alchemists have further tinkered with him and removed his medical skill (deemed useless by the rather unfriendly construct), in exchange for the ability to operate small drone robots.
Title: Re: Omega legion: Bluff Harder!
Post by: Pancaek on June 24, 2016, 07:49:30 am
For the level-up, I'll take 5 points in charisma and 5 points in general knowledge.
Title: Re: Omega legion: Bluff Harder!
Post by: Ozarck on June 24, 2016, 09:23:55 am
For the level-up, I'll take 5 points in charisma and 5 points in general knowledge.
that gets you to +1 charisma nd +1 general knowledge.