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Finally... => Forum Games and Roleplaying => Topic started by: Mesa on June 29, 2018, 02:21:12 pm

Title: Project Phoenix - Open Legend-powered soft sci-fi West Marches game
Post by: Mesa on June 29, 2018, 02:21:12 pm
What is this?
This is the out-of-character, meta-discussion, player banter and questions thread for Project Phoenix, an up-and-coming space opera/soft sci-fi campaign ran by yours truly!

The details of the setting are still a bit in flux (and will be uncovered by the players as the campaign progresses), but here is the pitch:
Spoiler: Fluff stuff (click to show/hide)

IC thread coming once I get some more things prepared, but also when this garners enough interest.

Now, why would it garner interest, you may ask? What makes this different (if not better) than other games ran around here?

For one, this is meant to follow the West Marches format of RPGs. Or the really old-school D&D format, depending on who you ask.
Here's how it works:


Spoiler: Open Legend, explained (click to show/hide)


So yeah, for the time being, this is to check just how many people are interested, and for those who are interested to bombard me with questions to clear up things I inevitably missed/will miss (I've put off writing this for like a week now).
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: scriver on June 29, 2018, 02:44:46 pm
I am curious and interested.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: milo christiansen on June 29, 2018, 02:46:35 pm
I would be interested. I have never used roll20, but I have played RPGs on Discord and here on the forum.

EDIT: I'm guessing from the fluff that character race will be pretty free-form? If so, I have an awesome (but not too odd-ball) idea.

Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on June 29, 2018, 02:58:08 pm
I would be interested. I have never used roll20, but I have played RPGs on Discord and here on the forum.

EDIT: I'm guessing from the fluff that character race will be pretty free-form? If so, I have an awesome (but not too odd-ball) idea.


There's a few established species if one is a bit indecisive (and will be featured more prominently as NPCs/enemies), but you can go wild there, yeah.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on June 29, 2018, 09:57:38 pm

Some extra things I failed to mention:


Even though the sessions are going to be on roll20, I do not plan to use voicechat, so no mic is required.
(Partly because roll20's voice chat quality is subpar, and I don't want to force people onto Discord if they don't use it, and I feel more comfortable with text as a GM.)
I'd also be willing to take co-GMs on board if the group gets large enough, but that's more of a "just in case"/"for the future" statement.


I'm also working on something of a class/species list (more of a starting point/suggestion list), akin to what the OL core rules here (http://openlegendrpg.com/core-rules/01-character-creation#archetype-builds).
Not sure how much of that I will get done, but hey, fun exercise I guess.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Interus on June 29, 2018, 10:47:31 pm
I found this site https://openlegend.heromuster.com/ (https://openlegend.heromuster.com/) for making character sheets, and it's pretty handy just for the ability to filter banes and boons to what you can actually use.

Milo, there's a feat called climbing that lets you climb on everything at your move speed and only costs 1 feat point! I don't know if you looked at feats yet, but that character just has to have it. (in case this reads as bossy, I intended it to sound excited)

Personally, I'm strongly leaning towards a hacker that's exactly like the one in the archetypes under character creation. With Fugitive and Observant as perks, and cowardly as a flaw. I decided on those before I knew that the setting involved working for the government, but there's no reason my current employers need to know that I've got a lot of underworld connections.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on June 29, 2018, 11:17:33 pm
I found this site https://openlegend.heromuster.com/ (https://openlegend.heromuster.com/) for making character sheets, and it's pretty handy just for the ability to filter banes and boons to what you can actually use.

Milo, there's a feat called climbing that lets you climb on everything at your move speed and only costs 1 feat point! I don't know if you looked at feats yet, but that character just has to have it. (in case this reads as bossy, I intended it to sound excited)

Personally, I'm strongly leaning towards a hacker that's exactly like the one in the archetypes under character creation. With Fugitive and Observant as perks, and cowardly as a flaw. I decided on those before I knew that the setting involved working for the government, but there's no reason my current employers need to know that I've got a lot of underworld connections.


HeroMuster is neat indeed, and there's even some macros one can slap on a character sheet to get a link to a filtered list of available boons/banes (and feats but I don't know how to get that working properly). Real handy!


(I did set it up on the char sheets for the three of you who offered to join, just to get it out of the way.)
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: milo christiansen on June 30, 2018, 01:44:36 am
Milo, there's a feat called climbing that lets you climb on everything at your move speed and only costs 1 feat point! I don't know if you looked at feats yet, but that character just has to have it. (in case this reads as bossy, I intended it to sound excited)

I did indeed find that feat, and you are right, my character has to have it :) I also put the "Great Leap" and "Breakfall" feats on my list, climbing, jumping (farther than normal) with agility rather than might, and always landing on its feet are rather important to a cat :P

Full char sheet (https://openlegend.heromuster.com/character?s=tau634) (thank you for the character builder link BTW)

Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Happerry on June 30, 2018, 03:59:14 am
Count me in as someone interested in this, but it's 2AM for me right now so I'll take a crack at the system later on, when I'm actually awake.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Rockeater on June 30, 2018, 05:02:22 am
Intrested.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on June 30, 2018, 10:52:35 am
Milo, there's a feat called climbing that lets you climb on everything at your move speed and only costs 1 feat point! I don't know if you looked at feats yet, but that character just has to have it. (in case this reads as bossy, I intended it to sound excited)

I did indeed find that feat, and you are right, my character has to have it :) I also put the "Great Leap" and "Breakfall" feats on my list, climbing, jumping (farther than normal) with agility rather than might, and always landing on its feet are rather important to a cat :P

Full char sheet (https://openlegend.heromuster.com/character?s=tau634) (thank you for the character builder link BTW)


FWIW, you can make character sheets directly in roll20 (which is handy for then referencing stuff from them in chat, during rolls and whatnot). I'm porting yours over to it right now, but still, use that in the future.


You can hop into the roll20 so I can give you a bit of a tour of it.
(Invites for Rockeater and Happerry are on the way.)


Some notes of mine:
- Craft Mundane Item requires a specialization/profession and Tau doesn't have one specified. What is it that he is meant to craft, broadly speaking?
- Curious isn't an official flaw, which isn't wrong per se, but it did make me have to wing the description a little bit.




(I hope I haven't actually been screwing up sending the PMs to y'all...)
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: milo christiansen on June 30, 2018, 10:57:35 am
I looked for char sheets on roll 20, but didn't find them. I know they exist, but...

Craft Mundane Item does not have a specialization because the sheet lacks a slot for it. I figure "Engineering" would be the best one from the list in the rules.

Curious has the following description on my old char sheet: "Like Kipling's mongoose, Tau has an insatiable urge to "run find out", even when that would be a bad idea..."
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on June 30, 2018, 11:05:12 am
Well have you tried joining the game yet?
The sheets (and other things like handouts) are in the Journal tab when you are in a game. (Unless I truly fucked up the permissions, which I don't think I did...)


As for stuff like Craft Mundane Item specializations, I usually put them in parentheses after the feat name.
In this case, it would be Craft Mundane Item I (Engineering), so it can be distinguished from, say, Craft Mundane Item I (Medicine), if you ever wish to pursue that for instance
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Jerick on June 30, 2018, 11:43:15 am
Hrmm this looks interesting. I may have to look over the rules and put together a character.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Interus on June 30, 2018, 04:48:11 pm
So, my character is a sort of wandering hacker named Pisces who's placed herself into the Phoenix Project. Only now I'm not sure why. I want to play a role where I'm using spying and precognition to pinpoint targets for the group, using Truesight and occasionally my Observant perk to try to detect traps and maybe logic to disarm them, and bolster to boost my allies in combat, or maybe my drone, but I want to be a team player.

So now I have to figure out why a hacker who's scared of getting hurt and is constantly covering her tracks would join a government organization sending teams into dangerous areas. Best I've got is that she's interested in trying to figure out Andromedan computer systems, but there's a lot of concerns there. First, that's not a real goal. But maybe I'll change it to something audacious like reactivating an Andromedan scout ship and keeping it secret from the authorities (which honestly sounds like a terrible idea to me because it would attract WAY too much attention). On the other hand, her past is completely unwritten, other than that she has ties to information brokers and has a completely harmless background on record. Maybe she's looking for her parents or family. At the very least, I know that she wants to work with people because information alone isn't enough, and she needs close ties to people who are capable in other ways. I can't figure out what she needs those ties for though. She's not prone to being straightforward though, so if it comes down to it, maybe I'll just keep it a secret (even from myself) until we learn more about the setting.

So far though, I really like Tau and the Wract. I figure that as a fan of robots and computers, (and because I'm personally pro-AI) Pisces likes artificial intelligence, and would feel somewhat excited about meeting what could be considered a rogue AI. Plus it's a cat. I don't know if she's ever seen a cat before, but cats are great and robots are great. As for the Wract, they're very interesting. She shares the value of being willing to break the law and cross barriers to achieve your goals, while minimizing attention, and definitely has no problems with lying, but doesn't like the idea of assassination. She probably views backstabbing in a sort of "It's just business" way. I found that bio to be very interesting it got me thinking about what her own values would be.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: milo christiansen on June 30, 2018, 05:07:13 pm
Hmm... From the little bit of fluff in the first post I got more "loosely organized teams being payed per-job/find by the government" and less "government organized teams of professionals on a salary". In other words, I'm guessing the PCs are a mercenary band operating in an area where the government is subsidizing work.

I could be totally wrong though...

If it is work directly for the government under government control, my character may have a slight issue being an escaped AI and all... Nothing a slight rewrite of my backstory can't fix. None of the fluff is set in stone until more setting details are revealed, for example if it is direct government teams I'll probably just be a FURRy assigned directly to the team that was given a few "interesting" off-book modifications by a bored tech or some such. Go legit basically :P
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Interus on June 30, 2018, 05:36:44 pm
Oh yeah, I guess just having a system of paying and alerting teams of contractors would work, and fits with us being able to basically pick which jobs we go on. I think maybe you understood it better than I did.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on June 30, 2018, 05:42:05 pm
With how stories in West Marches-style games come out from players' organic interactions as opposed to a predefined plot, and with it being still so early (literally pre-session 0), it's definitely fine to not have all the details of your character's backstory or motivations figured out yet.


Hmm... From the little bit of fluff in the first post I got more "loosely organized teams being payed per-job/find by the government" and less "government organized teams of professionals on a salary". In other words, I'm guessing the PCs are a mercenary band operating in an area where the government is subsidizing work.

I could be totally wrong though...

If it is work directly for the government under government control, my character may have a slight issue being an escaped AI and all... Nothing a slight rewrite of my backstory can't fix. None of the fluff is set in stone until more setting details are revealed, for example if it is direct government teams I'll probably just be a FURRy assigned directly to the team that was given a few "interesting" off-book modifications by a bored tech or some such. Go legit basically :P


It is more of the former. The organization is (interstellar) government-funded, and there might be more 'regularly' paid workers in there among the NPCs, but you as the players are more of a mercenary/work-for-hire variety (regardless of background).


Indeed, you are not the only such team working in that manner - which means you might encounter other teams on your missions, and either ally or compete with them, for that much extra Fun(TM).



On an unrelated note, a friend of mine (and a few others possibly) is willing to partake in this, however I'm not sure how to resolve the issue of them not being on Bay12 (and not wanting to) and thus not being able to partake in the IC thread for downtime stuff.
Then again I'm still figuring out the specifics of how the downtime IC thread is going to work, and what you will be able to do there...
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: milo christiansen on June 30, 2018, 06:29:12 pm
Is there anyone interested who does not have Discord?
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on June 30, 2018, 10:59:47 pm
Is there anyone interested who does not have Discord?


...Good question. Y'all?


I mostly threw that "no VC or Discord needed" as a weird precaution, however if it helps with some of the organization and whatnot I'm not against throwing something together for this.

Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Rockeater on July 01, 2018, 03:10:34 am
I have discord

A question: I thought about a character that a robot or a soldier that work with the council and got to the crew to keep an eye on them, I didn't play any RPG before so if you don't want this kind of character or want someone who knows what he does with it just say so, I have some other ideas.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on July 01, 2018, 03:48:07 am
I have discord

A question: I thought about a character that a robot or a soldier that work with the council and got to the crew to keep an eye on them, I didn't play any RPG before so if you don't want this kind of character or want someone who knows what he does with it just say so, I have some other ideas.


That should work, yeah. A little barren at the moment maybe, but it does sound like a fine concept, and I can definitely see it working if developed further.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Jerick on July 01, 2018, 04:41:57 am
I mostly threw that "no VC or Discord needed" as a weird precaution, however if it helps with some of the organization and whatnot I'm not against throwing something together for this.
I have discord and I actually prefer VC as at times I can type glacially slowly which isn't the best for RPs.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Interus on July 01, 2018, 05:08:05 am
I have discord. You could also create an IC thread on the game's Roll20 page. That might not get seen as much as here or discord though, since somebody could go straight from Recent Games to Launch Game, without really stopping at the front page.

I like the council soldier idea. There's another game I'm playing where I'm basically your standard Good Soldier, and I personally think it's fun.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Rockeater on July 01, 2018, 05:17:13 am
My idea with this now is basically a modified body guard robot to go with mercenaries and make sure they won't cause more problems than they worth, but I don't know if I can play it in a way that fun to the group.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: scriver on July 01, 2018, 09:27:06 am
How many robits do we currently have? I kinda want to make a battlebot with the Battle Trance and Alternative Form feats, the idea being that it transforms into a turret-esque shape in combat and engages special battle programming.

I don't want there to be too many robot things around though. Maybe I'll just save the concept as a back up for when my squshy meatsack character inevitably dies or something.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on July 01, 2018, 09:49:00 am
Well, we have Milo's Tau (a feline mech), Interus' SRS-1 combat drone companion, and my non-B12 friend is gonna play someone with a mech they can hop into during combat.


So by technicality only one pure robotic character, and one that does things differently enough where a sort of Overwatch Bastion-esque character still fills an untapped niche, if that's what you're after.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: scriver on July 01, 2018, 10:10:35 am
I don't play Overwatch so I had to google, but possibly, except maybe not so tanky. I'll keep the concept for later. I think I want to play a human or at least something living to begin with. I'm thinking I might be going for a commando type person. I haven't read through much more than character creation stuff yet so I'm not too sure about how combat works - is cover a thing in this system? I'm asking because I'm assuming we will be using mainly ranged weapons (or having mainly ranged weapons used against us), and manoeuvrability abilities looses a bit of use if you can shoot people just as well from the front as you can from the flanks or behind.

Speaking of your non-B12 friend, when I read the character example with a flying manticore companion/mount in the character creation guide I had the idea of a guy in flying thingy, something like that Vries guy from that Alien movie (https://www.youtube.com/watch?v=VBt1UGmMYYo). It seemed like fun.

Edit: Fixed the second paragraph.

Also, a question: Do Combat Follow-through and Combat Momentum stack to let you both attack again and move as two free actions?
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on July 01, 2018, 11:24:02 am
I don't play Overwatch so I had to google, but possibly, except maybe not so tanky. I'll keep the concept for later. I think I want to play a human or at least something living to begin with. I'm thinking I might be going for a commando type person. I haven't read through much more than character creation stuff yet so I'm not too sure about how combat works - is cover a thing in this system? I'm asking because I'm assuming we will be using mainly ranged weapons (or having mainly ranged weapons used against us), and manoeuvrability abilities looses a bit of use if you can shoot people just as well from the front as you can from the flanks or behind.

Speaking of your non-B12 friend, when I read the character example with a flying manticore companion/mount in the character creation guide I had the idea of a guy in flying thingy, something like that Vries guy from that Alien movie (https://www.youtube.com/watch?v=VBt1UGmMYYo). It seemed like fun.

Edit: Fixed the second paragraph.

Also, a question: Do Combat Follow-through and Combat Momentum stack to let you both attack again and move as two free actions?


AFAIK cover isn't strictly a mechanic per se, but it shouldn't be too difficult to just give disadvantage to attacks aimed at targets behind 'cover' (be it a wall, crate or another person), with higher levels of disavantage depending on how well hidden the target is.
Also I will try to keep a good mix of melee and ranged attacks, but with this being a sci-fi setting I will inevitably end up leaning towards ranged to at least some extent.


As for the Combat feats, I believe they do work together.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Persus13 on July 01, 2018, 12:27:53 pm
This sounds intriguing, I'd potentially be interested.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Rockeater on July 01, 2018, 12:46:07 pm
Annoying, I didn't find something on standing in the way of attacks, I probobly missed something.
BTW: how you write in the chet on roll20?
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Jerick on July 01, 2018, 01:34:03 pm
Getting in the way of incoming attacks sounds like you want provoked (http://openlegendrpg.com/banes/provoked). It gives the enemy a penalty if they try and attack anyone that isn't you.
As for the sheets the sheets we're using have a script in them. Go to the character sheet tab of your character sheet (yeah I know) then click on "main" there there should be an editable character sheet that will update itself as you fill it out. The flaws, perks, feats, actions and inventory items have a grey bar above each with their name. Clicking on that bar posts all the details of that entry to chat, if you want to edit them there should be spaces to add the relevant details like their names below the grey bar. I hope that's clear as I tend to suck at explaining things.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Rockeater on July 01, 2018, 01:47:13 pm
Getting in the way of incoming attacks sounds like you want provoked (http://openlegendrpg.com/banes/provoked). It gives the enemy a penalty if they try and attack anyone that isn't you.
As for the sheets the sheets we're using have a script in them. Go to the character sheet tab of your character sheet (yeah I know) then click on "main" there there should be an editable character sheet that will update itself as you fill it out. The flaws, perks, feats, actions and inventory items have a grey bar above each with their name. Clicking on that bar posts all the details of that entry to chat, if you want to edit them there should be spaces to add the relevant details like their names below the grey bar. I hope that's clear as I tend to suck at explaining things.
Thank you,where the character sheet in roll20?
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: milo christiansen on July 01, 2018, 01:50:26 pm
You need to click "launch game", which is not at all obvious IMHO
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Jerick on July 01, 2018, 02:09:20 pm
You need to click "launch game", which is not at all obvious IMHO
Yup and once in the game there'll be a sidebar on the right with a newspaper icon called journal, that'll have all our character sheets and stuff there. However you cannot edit character sheets from outside a game or import character sheets into existing games (which is something they probably should add) so you'll need to join and launch the game before you can edit anything.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on July 01, 2018, 02:13:33 pm
You can import character sheets actually, but it is a little tricky (https://wiki.roll20.net/My_Vault), and not available to free users IIRC.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Rockeater on July 01, 2018, 03:01:47 pm
Thanks, I will work on my character tomorrow, this is odd way of doing things
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Jerick on July 01, 2018, 03:41:07 pm
You can import character sheets actually, but it is a little tricky (https://wiki.roll20.net/My_Vault), and not available to free users IIRC.
Huh. Well that just goes to show how little I know about roll20  :P
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on July 01, 2018, 10:20:15 pm
So what I was thinking of doing wrt the IC forum thread was essentially a sort of "mission report" thread, summing up latest mission results, highlighting certain PC advancements, news across the galaxy and what else have you (kind of allowing people who aren't directly a part of the game to still follow what's happening, though I'm not sure how much of an audience there is for that), and having all the actual character interactions take place on the roll20 and/or Discord (which I haven't made yet for the record).


(Or forgoing an IC thread entirely and just sticking to this one instead.)




Would that work?
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: milo christiansen on July 01, 2018, 10:28:15 pm
If it is just for end of session reports, this thread would probably be fine.

On the other hand, if people are interested in a bit of inter-session RP an IC thread would definitely be useful. Hmm... Then again, Discord may be a better fit, assuming all involved parties are around at the same times. Tricky decision.

Honestly, I don't know what would be best. Just try going without and add one later if a need develops maybe?
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Rockeater on July 02, 2018, 01:41:00 pm
Still can't find  how to get to my character sheet
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: milo christiansen on July 02, 2018, 01:46:41 pm
Go to the roll20 page (https://app.roll20.net/campaigns/details/3230369/project-phoenix), click the big pink "launch game" button, wait for the game to load,  click the second button on the sidebar (the tooltip says "journal"), and finally click the line that says "Rockeater's PC".
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Rockeater on July 02, 2018, 01:52:13 pm
Did, show me an empy window
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Jerick on July 02, 2018, 01:56:35 pm
There should be an edit button up in the top right of the window. If there's not a button there I think Mesa needs to assign the character sheet to you.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: milo christiansen on July 02, 2018, 01:57:54 pm
Also, there should be some tabs along the top of the character sheet. The first one is your bio (shown to other players), you probably want to start with the second tab.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Rockeater on July 02, 2018, 02:52:45 pm
All I have when I press the Rockeater PC character is the bio tab
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Interus on July 02, 2018, 11:16:40 pm
The way permissions work, you can assign editing and viewing to different people. Mesa has apparently made the sheets viewable to everybody I think, which allows people to see the bio's, but obviously hasn't made them editable by everybody. You can't assign individual permissions to somebody who hasn't joined the game yet, and it's likely that she just doesn't know who you are to assign the character to you. There's only one person that's actually listed in the players who's unaccounted for, so I can guess who you are, but it might be easier for Mesa if you either introduce yourself in the games chat so she can link the sheet to your name, or change your display name for this game specifically under the settings tab, the gear on the right. For example, I changed my name to Interus, to match my name here, even though you might notice there's no Interus on the player list.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game (OOC Thread)
Post by: Mesa on July 02, 2018, 11:41:08 pm
The way permissions work, you can assign editing and viewing to different people. Mesa has apparently made the sheets viewable to everybody I think, which allows people to see the bio's, but obviously hasn't made them editable by everybody. You can't assign individual permissions to somebody who hasn't joined the game yet, and it's likely that she just doesn't know who you are to assign the character to you. There's only one person that's actually listed in the players who's unaccounted for, so I can guess who you are, but it might be easier for Mesa if you either introduce yourself in the games chat so she can link the sheet to your name, or change your display name for this game specifically under the settings tab, the gear on the right. For example, I changed my name to Interus, to match my name here, even though you might notice there's no Interus on the player list.


That's what happened, but that issue is resolved now.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game
Post by: Mesa on July 04, 2018, 12:15:26 am
Project Phoenix: Week 0 (July 4th 2018)
This is it. The Rakoid system, where the Corona Station floats in deepspace, between the system's many worlds, moons and asteroids. You are in the Shatterspace now, beyond the relative safety of Drakman's Line, which the Milky Way peoples swore not to let any Andromedan vessel go past during the great war that has now ended.

You are not just another star pilot, miner, soldier, engineer or colonizer - you arrive here under the banner of Project Phoenix, ready to raise these ruined worlds from the ashes of the war, and bring back their greatness to them, by gun or by welder.

Get yourself comfortable around the Corona Station, your new home away from home, but stay vigilant - alerts will start being broadcast to you from across these broken sectors, and it is your duty to respond to them, and provide safety and prosperity to the endless species which inhabit and roam this realm of our Galaxy.
Good luck, and remember - Project Phoenix counts on you.


Spoiler: Alerts available (click to show/hide)

Spoiler: Reports & highlights (click to show/hide)

Spoiler: Station status (click to show/hide)


(No guarantee this will stay consistently weekly, or that the format doesn't change, but we'll figure it out as we go along I guess.)
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game
Post by: milo christiansen on July 04, 2018, 12:28:17 am
I'm guessing "Class X" means "unknown" or "really hard", so the other two missions look more attractive for a first outing. The class 0 mission looks more combat heavy and straight-forward, while the class 1 is probably a bit more complicated. My character isn't much of a direct combat type, but the class 0 mission would possibly be a better intro IMHO, since straight forward is exactly what we need to get started.

Any thoughts on the session time/date? (I don't see anything mentioned about that) For me, just about anything will work, my schedule is *really* flexible.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game
Post by: Interus on July 04, 2018, 12:59:31 am
I think Class X was a developing situation, there's a handout on alert levels on Roll20. Basically, it's one where there's not enough information to assign it a more specific number. I'm a lot more particular about when I can play, but that's why I joined a west marches game anyway. My schedule doesn't really allow me to say I'm available at the same days every week. If the timing doesn't work out that often, I'll still try to do some downtime stuff so people aren't surprised I exist when I do get in a mission.

All of those alerts look interesting to me. A dice roll suggests I vote for the pirate outpost though, if that's how we're deciding. Obviously I don't think it should count if I can't be there.
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game
Post by: milo christiansen on July 04, 2018, 01:06:10 am
Ahh, the alert level handout is new since I last looked, thank you for pointing it out. Looks like I was mostly right in my guesses, except "X" is for "unknown". If most everyone can make the first session it may be interesting to live dangerously...
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game
Post by: Mesa on July 04, 2018, 02:24:02 am
Naturally I forgot that campaign forums on Roll20 were a thing.
Might be worth using these - both for the roleplay and downtime stuff, but also for organizational stuff.


(Though I will still be posting updates to here for the sake of it, but still.)
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game
Post by: Mesa on July 05, 2018, 04:53:37 am
Alright, starting to set things up over on the campaign forums - re-posted the report #0, and made a scheduling thread. More stuff coming soon too (maybe).
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game
Post by: Mesa on July 15, 2018, 11:20:43 am
A week later than intended, the first session happened yesterday - and here is a report (though the format is probably not going to be weekly now - either in real-time, or in-universe time, for various reasons, so just expect them whenever a mission happens, though with the goal of them being single-session, it'll probably be after each session).



Project Phoenix: Report #1 (July 15 2018)

Spoiler: Reports & highlights (click to show/hide)
Spoiler: Alerts available (click to show/hide)
Spoiler: Station status (click to show/hide)
Title: Re: Project Phoenix - Open Legend-powered soft sci-fi West Marches game
Post by: scriver on July 17, 2018, 12:49:47 am
It's a bloody business, but somebody has to do it. ;)