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Dwarf Fortress => DF Gameplay Questions => Topic started by: janamdo on March 31, 2020, 04:55:16 pm

Title: 17 dorfs deceased suddenly
Post by: janamdo on March 31, 2020, 04:55:16 pm
Daed/missing 17dorfs , but don't have a clue what causes this..eerie
 
Title: Re: 17 dorfs deceased suddenly
Post by: Salmeuk on March 31, 2020, 04:59:12 pm
Can you use the z-screen stocks menu to zoom to their corpses? Are there any combat reports?

If you literally cannot find anything then it's possible they were atomized by a drawbridge.
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on March 31, 2020, 05:16:00 pm
Can you use the z-screen stocks menu to zoom to their corpses? Are there any combat reports?

If you literally cannot find anything then it's possible they were atomized by a drawbridge.
Thanks
In the a- announcement screen i can see what happened
Don't see in de z -screen any corpses yet 
No death information yet ?
Title: Re: 17 dorfs deceased suddenly
Post by: anewaname on March 31, 2020, 10:56:01 pm
If you have no bodies, you need to use slabs (http://dwarffortresswiki.org/index.php/DF2014:Slab) to memorialize the dwarfs, or you will have ghosts.

After you build the slab, at craft workshop, you order the slab engraved. Then you may see the cause of death on the slab.
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 01, 2020, 02:18:32 am
Thanks
That those things can happen, i am curious what this is event is.
Title: Re: 17 dorfs deceased suddenly
Post by: PatrikLundell on April 01, 2020, 02:48:02 am
If there are no corpses anywhere they've likely either been atom smashed by a drawbridge or incinerated by magma. Everything else leaves a corpse (intact, in pieces, or raised as an undead unit).
Title: Re: 17 dorfs deceased suddenly
Post by: iceball3 on April 01, 2020, 03:52:22 am
A hard cave-in with layer stone/soil is a possibility, too.
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 01, 2020, 04:40:32 am

Everything else leaves a corpse (intact, in pieces, or raised as an undead unit).
Thanks
Found only a left hand on the corpse pile from one dorf of the 17
Now more bodyparts are dropped there
Left only 5 dorfs and hopefully migrants are coming ? ..i try to build a slab

No track records of migrants ? .. there was a wave of migrants ( but now all died )
Title: Re: 17 dorfs deceased suddenly
Post by: delphonso on April 01, 2020, 04:42:12 am
With no combat reports? Anything that would remove a hand would generate a report, I think.
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 01, 2020, 05:29:31 am
Can't find anything about a missing hand
A miner is now dying and i see in his wound summary that some body parts are orange or red
Are those bodyparts then severely hurt him ?

He is starving ( in red color) and dehydrated ( in red too )
His left upper arm /right lower arm / righthand/ lefthand are all orange colored
Conclusion: he cannot drink anymore ?
Further..  right wrist/ankle broken and third finger and right hand are red colored ( missing bodyparts?

The miner is not making it ?-- only 4 dorfs left .. :o
The only hope if there are migrants arriving to survive the fortress, but when..is there a prediction?

Got a small message popping up at right bottom : looks he is dead ...from who ?
Title: Re: 17 dorfs deceased suddenly
Post by: Quietust on April 01, 2020, 03:19:47 pm
If you don't know what happened in your fortress and you want us to help figure it out, consider uploading a copy of it to the Dwarf Fortress File Depot (http://dffd.bay12games.com/) and posting a link to it.
Title: Re: 17 dorfs deceased suddenly
Post by: LordBaal on April 01, 2020, 03:31:41 pm
Coronasvirus?
Title: Re: 17 dorfs deceased suddenly
Post by: PatrikLundell on April 01, 2020, 03:50:08 pm
Coronasvirus?
As far as I know that fills up the hospital, and those that don't make it leave corpses behind. Also, diseases are not implemented in DF.
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 01, 2020, 04:41:13 pm
If you don't know what happened in your fortress and you want us to help figure it out, consider uploading a copy of it to the Dwarf Fortress File Depot (http://dffd.bay12games.com/) and posting a link to it.
Thanks
No, that's not the case that i got(need) help..its too late.
I tried to do by myself, but i did not succeed in it
The fortess has almost comes to his end and no rescue seems to me possible with two dorfs left .. i need stone for building a slab, but this two dorfs don't gonna make it to make a slab or do mining for a economic stone ( needed for a slab)

The fortress has not come to his end (almost near), so looking at the past history in the legens viewer gives perhaps the answer why those 17 dorfs died?. 
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 01, 2020, 04:58:27 pm
Coronasvirus?
As far as I know that fills up the hospital, and those that don't make it leave corpses behind. Also, diseases are not implemented in DF.
Suppose they get a disease the dorfs, then we get a hospital with new challenges
Title: Re: 17 dorfs deceased suddenly
Post by: delphonso on April 01, 2020, 07:33:15 pm
If you don't know what happened in your fortress and you want us to help figure it out, consider uploading a copy of it to the Dwarf Fortress File Depot (http://dffd.bay12games.com/) and posting a link to it.
Thanks
No, that's not the case that i got(need) help..its too late.

This is an option whenever. If you're running into an issue you don't understand, one of us might be able to figure it out for you.
Title: Re: 17 dorfs deceased suddenly
Post by: Shonai_Dweller on April 01, 2020, 10:12:54 pm
But, yeah, Legends will tell you how they died if you remember their names. In future remember to check "r" for reports, it'll show you any violent goings on (including when logs fall on woodcutters).
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 02, 2020, 01:17:05 am
If you don't know what happened in your fortress and you want us to help figure it out, consider uploading a copy of it to the Dwarf Fortress File Depot (http://dffd.bay12games.com/) and posting a link to it.


This is an option whenever. If you're running into an issue you don't understand, one of us might be able to figure it out for you.

Thanks
That's nice to know that someone will examine for what was going on with the disappeared dorfs ( the corpse pile is full of material remains ).
 i can leave a copy there on the filedepot (under miscellaneous ?), although its too late to save the fortress

Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 02, 2020, 01:23:23 am
But, yeah, Legends will tell you how they died if you remember their names. In future remember to check "r" for reports, it'll show you any violent goings on (including when logs fall on woodcutters).
Thanks
Their names are unknown(sudden death)
Reports is overlooked ( that's a pity), thought that a announcement was all
 
Title: Re: 17 dorfs deceased suddenly
Post by: Shonai_Dweller on April 02, 2020, 02:01:05 am
If you open up Legends Mode, find your site (under Sites, start from the bottom of the list and move up, sites you played will be highlighted), you should be able to scroll through all the events of your fortress and see how dwarves died. 17 dead dwarves should be easy to spot.
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 02, 2020, 05:01:01 am
If you open up Legends Mode, find your site (under Sites, start from the bottom of the list and move up, sites you played will be highlighted), you should be able to scroll through all the events of your fortress and see how dwarves died. 17 dead dwarves should be easy to spot.
Thanks
I did with: legend_plus.xml and legends.xml

I got a page with the name of the civilization/goverment  and fortress name and could read the events
Seems to me that 17 dorfs get strucked/suffocated/bled
example
IT SHOULD BE HANDY IN LEGENDSVIEWER THAT THE "TAB" COULD BE COPIED AND DRAGGED TO A NEW SCREEN
The Connected Portals founded Walleddiamond(my fortress) 250 abandoned 251
----------------------------------------------
 Walleddiamond


Events: 52
◾Historical Figure Change State: 25
◾States
◾Settled: 21
◾Moods
◾Insane: 2
◾Fey: 1
◾Berserk: 1
◾Historical Figure Death: 19
◾As part of Collection
◾None: 19
◾Deceased by Race
1.Dwarf: 19
◾Slayers by Race ==> ??? slaughtered by ??
1.Dwarf: 17
◾Deaths by Cause
◾Struck: 11
◾Bled: 5
◾Thirst: 2
◾Suffocated: 1
◾DF Mode - Historical Figure Became Ghost: 2
◾Site Founded: 1
◾Artifact Destroyed: 1
◾Historical Figure Change Job: 1
◾Jobs
◾UNKNOWN JOB: 1
◾DF Mode - Diplomat Lost: 1
◾DF Mode - Site Withered: 1
◾Entity Created: 1

There is also a event log, but why there are 17 dorfs killed in the fortress  ?


 




Title: Re: 17 dorfs deceased suddenly
Post by: Shonai_Dweller on April 02, 2020, 05:26:20 am
Presumably they were attacked by some wild animals. We're the caverns open. There should be more detailed info than that in Legends.
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 02, 2020, 05:29:42 am
Presumably they were attacked by some wild animals. We're the caverns open. There should be more detailed info than that in Legends.
Thanks
This fortress has no entrance to cavern and was some z-level deep..and all 17 dorfs were killed by other dorfs
Find out more...from the event log ( some filtering possible) on this : why the 17 dorfs are killed
 
Example:
0250-08-12 In 250, midautumn, (12th of Sandstone) Udil was taken by a fey mood in Walleddiamond. change hf state
0250-09-25 In 250, late autumn, (25th of Timber) Udil went berserk in Walleddiamond after failing to create an artifact. change hf state
0250-09-25 In 250, late autumn, (25th of Timber) Udil was struck down by the dwarf Ubbul Slingtaut the Diamond Virtue with a (693) in (my fortress) Walleddiamond.

Now i know why Udil was strucked down by Ubbul : Udil became dangerous and maybe was Ubbul attacked by her?
With a (693) ?

Yeah, i can filter on date and event ( death), so the first died dwarf can be examined and  0n 250-09-25

In 250, late autumn, (25th of Timber) the dwarf Ber Moralmined was struck down by the dwarf Vutok Letterswallowed the Brass Brain of Teeth with a (578) in Walleddiamond

Vutok has killed more dorfs (5 on same date) and why ? and Ber had a normal mood
Vutok used as murder weapon: with a (578) ?
Vutok is a female and her goal was: create a great work of art
Vutok ..nothing to find about her mood
Vutok ..one day later she was killed by a another dorf Ubbul with a (693?) ( why?)

Could not find more ..maybe it was the stress level, because the dwarves became thirsty ( probably the drinksupply was not well done by me, unfortunaly still )
 
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 02, 2020, 06:52:45 am
They start to attack eachother , when there was no drinking
Title: Re: 17 dorfs deceased suddenly
Post by: Shonai_Dweller on April 02, 2020, 07:04:09 am
They start to attack eachother , when there was no drinking
Loyalty cascade. Happens from time to time. Probably someone killed the beserk dwarf after he attacked someone randomly. Then a bunch of other dwarves joined in on each side. Killed each other.
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 02, 2020, 07:26:36 am
Loyalty cascade. Happens from time to time. Probably someone killed the beserk dwarf after he attacked someone randomly. Then a bunch of other dwarves joined in on each side. Killed each other.

Was there a another way to handle against a beserk dorf in the fortress ?
Yes, should be more complicated in DF to judge the emotions on common sense

The dorf has the right to defend itself when he is attacked, and maybe better to kick out the beserked dwarf from the fortress.
No .. it is very dangerous to handle a beserked  dorf , because  he/she is crazily violent.
 
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 02, 2020, 10:15:41 am
But there was more going on in the fortress..i don'tknow if this happens all the time in a fortress that some dorfs are not behaving normal
Difference between insane and berserk ?
◾Insane: 2
◾Fey: 1
◾Berserk: 1
Go Beserk is.. Erupt in furious rage, become crazily violent, yes when there is dwarf behaving like this it is a thread for other dorfs


 
Title: Re: 17 dorfs deceased suddenly
Post by: Shonai_Dweller on April 02, 2020, 04:43:17 pm
But there was more going on in the fortress..i don'tknow if this happens all the time in a fortress that some dorfs are not behaving normal
Difference between insane and berserk ?
◾Insane: 2
◾Fey: 1
◾Berserk: 1
Go Beserk is.. Erupt in furious rage, become crazily violent, yes when there is dwarf behaving like this it is a thread for other dorfs
Basically, don't let your strange moods fail. And build a wall around a dwarf if it looks like they're going to fail.

It's one of the few set-piece "game" parts of the game remaining from many years ago. Most have been replaced by more natural simulation. Just a "drop everything, desk with this now or suffer" feature.
Title: Re: 17 dorfs deceased suddenly
Post by: muldrake on April 07, 2020, 08:07:51 pm
Can't find anything about a missing hand
A miner is now dying and i see in his wound summary that some body parts are orange or red
Are those bodyparts then severely hurt him ?

He is starving ( in red color) and dehydrated ( in red too )
His left upper arm /right lower arm / righthand/ lefthand are all orange colored
Conclusion: he cannot drink anymore ?
Further..  right wrist/ankle broken and third finger and right hand are red colored ( missing bodyparts?

The miner is not making it ?-- only 4 dorfs left .. :o
The only hope if there are migrants arriving to survive the fortress, but when..is there a prediction?

Got a small message popping up at right bottom : looks he is dead ...from who ?

Maybe you don't have a functioning hospital or soap.  If you don't have soap, almost any injury can lead to infection which can lead to falling over dead with no obvious cause at some later time.  Their bodies will still generally be found, though.

You could also have walled them up somewhere they starved.
Title: Re: 17 dorfs deceased suddenly
Post by: Urist9876 on April 09, 2020, 05:59:03 am
Sometimes it helps to engrave slabs.

If you inspect them after engraving with the name of a dead person you get to see how he/she died. In the case of fighting between dwarves should show who and when.
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on April 09, 2020, 06:19:27 am


Basically, don't let your strange moods fail. And build a wall around a dwarf if it looks like they're going to fail.

It's one of the few set-piece "game" parts of the game remaining from many years ago. Most have been replaced by more natural simulation. Just a "drop everything, desk with this now or suffer" feature.
Thanks
A strange mood when gets its not pleasant for other dorfs anymore (useless for the dorf community?)? : "going beserk" is definitely case for a wall around than.

>It's one of the few set-piece "game" parts of the game remaining from many years ago. Most have been replaced by more natural simulation. Just a "drop everything, desk with this now or suffer" feature.

Elaborate this some more..for the curosity
Title: Re: 17 dorfs deceased suddenly
Post by: Urist9876 on May 14, 2020, 03:41:35 am
Armies used to show up at fortress without any relation to world map. Now they need to be able to path to your fortress and it takes time. The attacking civ also needs the numbers to be able to attack now.

Werecreatures are also more linked to the world now. In older versions you was almost certain to be attacked in the first few years by one.

Before poetry, dance and music dwarves had parties. A much cruder version that annoyingly occupied many dwarves for several days.

There must be many more examples of simulations that started out without much detail and got fleshed out later.
Title: Re: 17 dorfs deceased suddenly
Post by: Sarmatian123 on May 15, 2020, 01:40:56 am
@janamdo. It seems to me, you are not using "space" for pausing game, often enough. If you just let the time run, then things will happen out of your control.

Temporary shelter!
A thought strikes me, that you are not considering an imminent shelter upon embark start. A temporary place for stockpile (accepting all with exception of wood, stone, refuse and dead bodies), place for your first underground farming plots and a place, just some large room, for various workshops. This is a place, which you should be able to wall off on a moment notice in case of danger.

It strikes me, you maybe are going into lots of construction for your main base. Something, which can generate lots of value, lots of digging, which accelerates the first fey mood happening.

I usually just dig 1x1 stairs down and then two 1x1 up/down. Right there on side of the embark's wagon. It is important on temporary shelter not to do it right in the first underground layer. Cutting growing trees on top of such a cavity, will create holes leading inside on surface. Then I do 4 11x11 underground rooms. 1 for farms (and seed stockpile refusing barrels). 1 for storage. 2 rooms for workshops and also for eating (I mark 1 chair for manager and 1 chair for bookkeeper there too) area and sleeping area. Those areas can cover each other and you still can put in them workshops. This is like a basic operation place. Then I go for planning my new fortress, which can take few years to be constructed, when food and drinks are provided and I have various workshops for fey mood and other components I need for my temporary base and the newly constructed. I usually move in into my surface main bunker, as soon as, I have first floor above ground walled off, roofed off and main entrance secured.
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on May 15, 2020, 02:24:21 am
Thanks
Yes, a small minimal start place for providing food and shelter to build the main fortress.. i will try this!
The last fortress went very well, but was i not enough aware of the announcement of coming enemies.. i was too late with the drawbridge pulling up.

Doing too much activities can trigger strange moods  and i ignore them for now not knowing how to exact handle them : only when a dorf is mad then isolate it 

There should be built in the fortress a construction what trapped the creatures.
Title: Re: 17 dorfs deceased suddenly
Post by: Sarmatian123 on May 15, 2020, 12:12:13 pm
There should be built in the fortress a construction what trapped the creatures.
Yes, the dungeon or like other call it a hall of traps. It is an underground space, which connects surface to your fortress's inside. I usually make it priority to build it, after my first floor above ground is build and I moved there from my temporary shelter. Invasions tend to come soon and often sometimes. I make it a long and broad hallway at first in this dungeon. This way entire invasion force goes inside and I can close drawbridge behind them, so none can escape their doom :D . The second part of dungeon is a serpentine narrow corridor with around 300 traps. I make it so, the serpentine corridor can be accessed quickly from one side through about 14 bridges. I always go with cages for clean catch. It saves Dwarves from emotional hit from cleaning sentient beings' left overs. Next on schedule is always mass pit (like the one on wiki), so I can empty the cages after collecting from them all the goblinite.

I wasn't much bothered with fey moods at start too tbh. However you could track, which workshop such Dwarf claims and if he is going around fetching materials, or just idles in his claimed workshop. Wikipedia could help to decipher, which material he still needs, if he idles.
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on May 15, 2020, 04:25:25 pm
Thanks
I must now focus on this inner fortress defence for a new fortress!
Now it is not closing the drawbridge when the enemy is coming, but it is now keep the drawbridge open:  please welcome  enemy :D 
But i think this inner fortdefence is only to be used in a emergency case ( the drawbridge could not be closed in time)
Or to get goblinite from the enemy, but goblins are different from a humenoid feathered creature as earlier encountered.
Title: Re: 17 dorfs deceased suddenly
Post by: janamdo on May 16, 2020, 05:15:53 pm
@janamdo. It seems to me, you are not using "space" for pausing game, often enough. If you just let the time run, then things will happen out of your control.


Its a good point from you: build as much as possible i a short possible time
Cages are not possible to use with a feathered humanoid creature (undead ?, can't remember anymore )
Blunt weapons or lowering a bridge on the creature ?