Yeah, I kept the save of the most recent one, where it messed up when my character Alias'd as "Suave" tried to leave the courthouse.
Restoring it it and loading it produces this in the output_log:
Initialize engine version: 2017.1.1f1 (5d30cf096e79)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
Vendor: NVIDIA
VRAM: 2007 MB
Driver: 25.21.14.1616
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.023 seconds
Platform assembly: C:\Users\Cody\Desktop\LCS\LCS_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.230295 ms
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.Int32,LCS.Engine.Entity].get_Item (Int32 key) [0x00000] in <filename unknown>:0
at LCS.Engine.Components.Location.SafeHouse.load (System.Xml.XmlNode componentData, System.Collections.Generic.Dictionary`2 entityList) [0x00000] in <filename unknown>:0
at LCS.Engine.Entity.load (System.Xml.XmlNode node, System.Collections.Generic.Dictionary`2 entityList) [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.load (System.Xml.XmlDocument doc) [0x00000] in <filename unknown>:0
at LCS.Engine.GameData.loadGame () [0x00000] in <filename unknown>:0
at UIControllerImpl.doInput (System.Action action) [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.<initUIElements>m__1 () [0x00000] in <filename unknown>:0
at TitleController.<init>m__1 () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: Line: -1)
Setting up 2 worker threads for Enlighten.
Thread -> id: 3e50 -> priority: 1
Thread -> id: 3ae8 -> priority: 1
If you want to download the save:
https://www.mediafire.com/file/jfi9mbd0eatuc6j/LCS_error.7z/file
Would it be possible for you to make it so the game keeps a backup save in addition to its main save? To mitigate corruption ruining saves.
Sorry, me again.
Every time I engage combat in a siege, whether I win or lose, the game get stuck.
The ingame log:
(https://i.imgur.com/zpVHTeD.png)
The outpot log :
Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
Vendor:
VRAM: 2010 MB
Driver: 24.21.13.9901
Begin MonoManager ReloadAssembly
- Completed reload, in 0.076 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.456000 ms
NullReferenceException: Object reference not set to an instance of an object
at LCS.Engine.Scenes.SiteModeScene+<lootOrGraffitiTile>c__AnonStorey22.<>m__0 () [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.doNextAction (Boolean runBlocker) [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.doNextAction () [0x00000] in <filename unknown>:0
at LCS.Engine.Scenes.SiteModeScene.lootOrGraffitiTile () [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.<initUIElements>m__59 () [0x00000] in <filename unknown>:0
at UIControllerImpl.doInput (System.Action action) [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.<initUIElements>m__31 () [0x00000] in <filename unknown>:0
at SiteScreenController.loot () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UIControllerImpl.doInput (System.Action action) [0x00000] in <filename unknown>:0
at ButtonHotkey.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at LCS.Engine.Scenes.SiteModeScene+<lootOrGraffitiTile>c__AnonStorey22.<>m__0 () [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.doNextAction (Boolean runBlocker) [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.doNextAction () [0x00000] in <filename unknown>:0
at LCS.Engine.Scenes.SiteModeScene.lootOrGraffitiTile () [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.<initUIElements>m__59 () [0x00000] in <filename unknown>:0
at UIControllerImpl.doInput (System.Action action) [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.<initUIElements>m__31 () [0x00000] in <filename unknown>:0
at SiteScreenController.loot () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UIControllerImpl.doInput (System.Action action) [0x00000] in <filename unknown>:0
at ButtonHotkey.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at LCS.Engine.Scenes.SiteModeScene+<lootOrGraffitiTile>c__AnonStorey22.<>m__0 () [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.doNextAction (Boolean runBlocker) [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.doNextAction () [0x00000] in <filename unknown>:0
at LCS.Engine.Scenes.SiteModeScene.lootOrGraffitiTile () [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.<initUIElements>m__59 () [0x00000] in <filename unknown>:0
at UIControllerImpl.doInput (System.Action action) [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.<initUIElements>m__31 () [0x00000] in <filename unknown>:0
at SiteScreenController.loot () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UIControllerImpl.doInput (System.Action action) [0x00000] in <filename unknown>:0
at ButtonHotkey.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at LCS.Engine.Scenes.SiteModeScene+<lootOrGraffitiTile>c__AnonStorey22.<>m__0 () [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.doNextAction (Boolean runBlocker) [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.doNextAction () [0x00000] in <filename unknown>:0
at LCS.Engine.Scenes.SiteModeScene.lootOrGraffitiTile () [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.<initUIElements>m__59 () [0x00000] in <filename unknown>:0
at UIControllerImpl.doInput (System.Action action) [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.<initUIElements>m__31 () [0x00000] in <filename unknown>:0
at SiteScreenController.loot () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UIControllerImpl.doInput (System.Action action) [0x00000] in <filename unknown>:0
at ButtonHotkey.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at LCS.Engine.Scenes.SiteModeScene+<lootOrGraffitiTile>c__AnonStorey22.<>m__0 () [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.doNextAction (Boolean runBlocker) [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.doNextAction () [0x00000] in <filename unknown>:0
at LCS.Engine.Scenes.SiteModeScene.lootOrGraffitiTile () [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.<initUIElements>m__59 () [0x00000] in <filename unknown>:0
at UIControllerImpl.doInput (System.Action action) [0x00000] in <filename unknown>:0
at LCS.Engine.MasterController.<initUIElements>m__31 () [0x00000] in <filename unknown>:0
at SiteScreenController.loot () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UIControllerImpl.doInput (System.Action action) [0x00000] in <filename unknown>:0
at ButtonHotkey.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
If anyone got any idea how to fix it, thanks a lot !
EDIT : Well actually if every Liberals die I'm not stuck on this screen.