[quote author=Anvilfolk link=topic=160248.msg7156344#msg7156344 Worth checking out a let's play and truly focusing on the systems that you're seeing, instead of what you want to see
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Looked like Diablo in space to me.
Maybe my expectations were lower than yours, I wasn't expecting any kind of dynamic universe creator as much I was expecting dungeons that happened to have space stations and planets instead of furniture.
...
On a similar note,
Transcendence is a pretty classic roguelike that happens to look like a space game. Has scrolls, potions, wands, and a hunger system just like all the early Rogue / Hack / classics, they just happen to look like spacey things and be called "fuel" instead of "hunger".
It has pseudo-random dungeons (i mean starmaps) sort of like Nethack, where some major locations and quests are always the same (or similar within some set paramaters) but there are random dungeon levels (i mean star sysems) in betwen.
But like a roguelike, it has RPG like progression and a story system (and a handfull of side stories) that unfold as you play.
It is open world like Nethack or a metroidvania is open world, you can go backwards and forwards or take side branches or skip them. It isn't open world like URR is open world, but it is actually a game which is a pretty big advantage all things that are games have over URR.