Yeah, Endless Sky is pretty fun.Bit barebones at the moment though (also ptw)
(PTW)
packing in a little freight never hurts when you have the space to spare (it can pay for your crew salaries and missiles, for example) but I wouldn't make it the primary focus.
Boarding though, this is definitely the way to go. I have not been doing any in a while, but will probably get back to it after I sell off these mules and trade up to a larger warship.
It's in a system without an outfitter
haven't found any story arcs yet
that 24m heavy warship with the 500 cargo, tons of bunks, tons of hp. It's pretty overpowered
- you can hold down J to synchronize your jumps with all ships in your fleet going at the same time! Undocumented feature? Saw the dev mention it in some thread...
Ah well, RIP, was a chance board anyways and i didnt take any crew losses so all's good. it will sit floating in system until something kills it. It was supposed to be my new heavy warship (its a vanguard) but s'all good.It's in a system without an outfitter
Oops, no, I think that one is hosed.
Capturing without engines or maneuver or reactor and no outfitter or spaceyard? I think that's a no-go. If you have any kind of outfitter, even one without the parts you need, you can refit it by selling the required refit parts to the outfitter and then re-purchasing them for the other ship.
But if you've got no outfitter at all? I think your stuck.haven't found any story arcs yet
The main mission arc is for the Free Worlds. Surely if you're that far you've already seen news of their independence and such.
Always check spaceports when you land, that is where most of the mission triggers are. And I think the FW stuff triggers in their own space, which is in the south. You can see who owns a system by clicking on the owner name in the galaxy map, then it will colorize the map based on ownership.
The map is actually pretty impressive, I didn't realize it had all these little tricks in it. You can click on basically any word and get specific information displayed.that 24m heavy warship with the 500 cargo, tons of bunks, tons of hp. It's pretty overpowered
In some ways, for sure. There are better purpose built ships, though. Other dedicated warships are stronger at fighting. Dedicated people movers are better at boarding actions. I think the low end freighter has the best cost (and crew) to cargo ratio, but unless you want like a hundred of the things then the giant super freighter thing with 600 cargo is a better dedicated hauler for trade runs.
That said, the Bactrain is certainly my primary. And those other ships (mule) by the same manufacturer make up my secondaries. The mules might be sub optimal as escorts though, there is no benefit to them having large crews or much passenger capacity of their own. I've never seen a mission to move over 100 people.
Of course, even though I have it kitted out with atomics and advanced weapons, I still get creamed in some of the larger scripted battles. So, it's not that OP. If I was running a fleet of 5 or 10 dedicated warships, I'd probably do a lot better.
- you can hold down J to synchronize your jumps with all ships in your fleet going at the same time! Undocumented feature? Saw the dev mention it in some thread...This is mentioned in the tutorial for the game.
- you can hold down J to synchronize your jumps with all ships in your fleet going at the same time! Undocumented feature? Saw the dev mention it in some thread...This is mentioned in the tutorial for the game.
The issue with the bactrains and mules balance is that they have potential to fit an ungodly number of shield generators
The only news story i've seen so far was a terrorist attack of some kind.
I've kinda been power running loans and running a 700 profit both ways run, multiplying my freighter count each time. Maybe i've progressed much farther faster than is intended. I'll check the spaceports though.
Wow, where is your 700-both-way run? I thought I was doing good when I found a 500+400 run, but one end was a hostile planet so I moved on.
I guess i;ll have to look at some of the higher end warships. One last question, where do i get a navy license :p
PTWThat's what I fear. In general, when I see the words "Free* to play".
I know (the first part), but I wanted to ask (the second part) and just couldn't resist, this being the very first post. :PPTWThat's what I fear. In general, when I see the words "Free* to play".
That's 'posting to watch,' actually. There are no microtransactions in Endless Sky.
I almost disregarded this because it is a free game on steam, and I assumed there was some sort of P2P or P2W catch to it. THERE IS NOT.
- you can hold down J to synchronize your jumps with all ships in your fleet going at the same time! Undocumented feature? Saw the dev mention it in some thread...This is mentioned in the tutorial for the game.
Was the tutorial the bit with the old man giving you your first missions? I feel like unless you're playing something like KSP that requires a slide rule and protractor, modern UIs should have progressed to the point that tutorials and manuals and such are not needed. I mean, this isnt a full cockpit simulator like A-10 Warthog or something, with every switch and gauge modeled and functional.
Have some tooltips on your first jump with another ship, or put some mouseover highlights on clickable elements on the map. grump-grump-complain-complainQuoteIt was a tooltip on an early jump, I think. I last played the game two months ago, so I can't remember where it stated that, but the point is that its stated in the game, early on.
It was a tooltip on an early jump, I think. I last played the game two months ago, so I can't remember where it stated that, but the point is that its stated in the game, early on.
The first number is the number of jumps. The second is the revenue per ton per day, including the two days it takes to land. The next field is the path, and the final fields are the price deltas for the commodities on the path and reverse path.
3 86.375 Delta Velorum -> Fala -> Tania Australis -> Algieba ('Luxury Goods', 395) ('Metal', 296)
2 84.000 Mora -> Tania Australis -> Algieba ('Luxury Goods', 310) ('Metal', 194)
2 80.600 Algieba -> Tania Australis -> Fala ('Metal', 197) ('Luxury Goods', 287)
4 79.000 Ya Hai -> Bote Asu -> Wah Ki -> Wah Yoot -> Ehma Ti ('Luxury Goods', 430) ('Heavy Metals', 360)
1 77.000 Tania Australis -> Algieba ('Luxury Goods', 208) ('Metal', 100)
5 76.600 Wah Oh -> Due Yoot -> Lom Tahr -> Io Lowe -> Mei Yohn -> Zuba Zub ('Medical', 400) ('Heavy Metals', 520)
3 76.250 Zuba Zub -> Wah Ki -> Bote Asu -> Ya Hai ('Heavy Metals', 310) ('Luxury Goods', 300)
4 76.000 Zuba Zub -> Mei Yohn -> Io Lowe -> Lom Tahr -> Da Lest ('Heavy Metals', 430) ('Medical', 330)
4 76.000 Imo Dep -> Zuba Zub -> Wah Ki -> Bote Asu -> Ya Hai ('Heavy Metals', 370) ('Luxury Goods', 390)
2 75.830 Algieba -> Tania Australis -> Lolami ('Metal', 188) ('Luxury Goods', 267)
[–]joemaro 3 points 2 months ago
having also just begun, there is no habitable planet in Algieba ... how does one achieve to trade there?
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[–]ArthurDentsTea 2 points 2 months ago
I think he meant Alphard. If you do metal/luxury goods it comes out to 157cred/hop which is not bad.
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[–]FishToaster 2 points 2 months ago*
I too wrote a bit of code to find profitable routes. I ignored the days required, since I was optimizing for play-time, not in-game time. The one difference is that I dropped Algieba from my dataset. There are no habitable planets in that system despite it showing up as having trade values.
So, ignoring Algieba, your best options for each number of hops are (with the round-trip profit listed):
4 hops: Ehma Ti <-> Ya Hai for 790
3 hops: Ya Hai <-> Zuba Zub for 610
2 hops: Markab <-> Ruchbah for 454
1 hop: Ankaa <-> Markab for 262
The Markab routes are particularly useful since that system sells Bulk Freighters. Once you get to the point of buying a bulk freighter once every round trip, that becomes useful.
Is it me, or are pirates massive assholes? I mean, I get that they want to show they're serious, but surely once they kill me, they get neither cargo nor credits?You can comm them and pay them off in most circumstances, I believe (I know you can in every such that I've encountered so far). It'd be nice if they were a bit more proactive about collecting their protection money or tolls, though on the other hand, I can see how having a pop-up dialog box every time you get attacked by every podunk pirate in a fighter might interrupt game flow and irritate the user.
He disabled me, I commed him and paid him off, and his last salvo promptly struck home and blew me to atoms.Yup. When you're piloting a small ship basically any capital ship salvo is a one-hit kill. And they will not hesitate to waste missile ammo on you, for no tangible benefit.
It'd be nice if they were a bit more proactive ... though on the other hand, I can see how having a pop-up dialog box every time ... might interrupt game flow.Well, you don't have to. You could get a message in the lower corner (like you do for bank payment/fluff messages) that says " XXX warns you to turn off your engines and weapons and contact him. you have 5 seconds". If you contact him- you have the dialog. If you turn/accelerate/fire (this includes jumping, since that requires turning and decelerating,) then they fire on you like they do now. This will not interrupt your game flow and it will make pirates less bullshit.
What a curious little game. I do love the price, though, and I've been bouncing all over the place looking for a good game like this. I think I'll give it a whirl. ^_^This was my thoughts 95% of when I saw it. We think alike o_o
...maybe tomorrow, when I'm not exhausted.
I've noticed something about bank credit after playing for a bit...it seems to only go up while you've a mortgage running.
So...I've somehow come to the conclusion that having a mortgage is better in the long-run than staying clean off loans...Which seems pretty weird to my (inexperienced) eye!
Alsoalso I've never been able to disable and board an enemy pirate ship, ever. The controls feel a bit...too difficult to enable that kind of maneuvering (also an allied ship just pops in and blows it up :I I feel my pilot thinking "I was trying to arrest that guy!" -- so the disable-pirate thing is usually only in 'silent' systems, far away from Militia, Republic, or Syndicate friends T_T)
He disabled me, I commed him and paid him off, and his last salvo (fired before I made contact) promptly struck home and blew me to atoms. That was...amusing; very "apologies for next three incoming."
Also not having read any post before this (because yay lacking time! :'( ), it seems having a trade fleet is the most stable option in the current version, in the long-run? You can escort and fight, all the while being most efficient in terms of credits/missions.
algeiba is a typo btw the system next to it, alphard, is the one you trade with.
I've found a wiki online--it covers these things and a ton more in them! :D I really love it (though I did not know, but had a hint on, the details of the shield generator. Apparently they're also used to ward off cosmic radiation and...I've been flying a ship without a shield for a few months o_o)Also not having read any post before this (because yay lacking time! :'( ), it seems having a trade fleet is the most stable option in the current version, in the long-run? You can escort and fight, all the while being most efficient in terms of credits/missions.
The nice thing about this over other EV-like games, is that there are no resale penalties. You can sell ships and outfits for 100% of the purchase price, so you can always try things out or re-equip later.
It's been one year in-game and all I've got is a freighter. How do you all progress so fast? :'(
edit: i did just find the han though.Spoiler (click to show/hide)
I've noticed something about bank credit after playing for a bit...it seems to only go up while you've a mortgage running.
So...I've somehow come to the conclusion that having a mortgage is better in the long-run than staying clean off loans...Which seems pretty weird to my (inexperienced) eye!
Haha, thats actually how credit works in the US :) You get a credit card early in your life, and keep it paid off so you'll build up a credit rating. Doesn't really get up there until you have a mortgage, though.
Just like IRL, your rating in the game will drop if you miss payments.
In this case, just take out a new loan for the remaining principle of your existing loan. The new loan should be at a better rate, as long as your rating has gone up by virtue of your regular payments. Pay off the original loan, and you've just lowered your daily payments!I happily realized that the minimal best loan amount is 364 :P Because that's 1 credit per day. 365 starts off with paying 2 at the start. xD
I happily realized that the minimal best loan amount is 364 :P Because that's 1 credit per day.
I am educated and thank you a ton! o_oI happily realized that the minimal best loan amount is 364 :P Because that's 1 credit per day.First of all, the best loan is ~100 credits, with no interest payments (you do have to pay back the principal.) Secondly the loan amount (364 in your case) is based on credit score- higher the score, the higher the cut-off for no interest, so there is no one-size-fits-all number.Spoiler: wrong (click to show/hide)
So, that's why you were easy to defeat...I find it immensely amusing that this game has ships flying around space carrying grandfather clocks and applesauce.
I find it immensely amusing that this game has ships flying around space carrying grandfather clocks and applesauce.Are you also surprised by automobiles carrying applesauce? That stuff is at least as old as the middle ages, possibly Rome. Even in a world when refined sugar is available in every cornerstore, applesauce is still popular, no reason it wouldn't be in the Space Age*.
the bactrain has no brakes
The ship draws its name from the camel (https://en.wikipedia.org/wiki/Bactrian_camel), which derives its English name from the region of Bactria (https://en.wikipedia.org/wiki/Bactria).the bactrain has no brakes
I usually try to pronounce it as "bacterian" so "bactrain" (choo-choo!) is a tasteful compromise.
I'm not really sure what the intended name or its entomology is. My brain can't parse it.
Even the fanboi argument of "oh, Bactrians aren't the best at everything, they're just the most flexible" is laughable, because they're basically "jack of all trades, and master of most"...