I've written up a simple mod that will (hopefully) give the dwarves more of a voice in fortress devolopment, or at least make them whiny brats.
It's geared toward community games to give overseers more to talk about and handle. It's very simple in that you simply assign each dwarf to the "Dwarf" noble position, and they get a single demand. Dwarves that are "dwarfed" go into the "named dwarf" position, giving them the need for a bed, cabinet, etc. and an extra demand.
I haven't gotten a good chance to test it yet, I've been trying to get other people to try it out and I want to know what people think of it, so I've decided to start a succesion game on it.
Feel free to Please go ahead and ask for Dwarves.
if you want to try the mod out on your own, the link is in my sig, it's just a few lines of raw code to shove into the entity positions of the dwarves. Since all it does is add two more positions, it will even work on games that are in play, without a re-gen.
I think I've decided to change this from a succesion game to just a community game, so I can observe and test out my mod a bit more closely, also because I've grown attached to the fort. but if I get bored of it that may eventually change.
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Ok, we are here at "Hallropes", I'll be putting up some info on the Dwarfed here.
CognitiveDissonance - The Carpenter
(http://i1325.photobucket.com/albums/u623/mastahcheese/Cognitive_zpsf3890d05.png)
Going ahead and posting a second reply here in case I want to use this spot for something.
I guess I'll just use this spot for random stuff I feel like mentioning.
I forgot to mention that I'm also use the Deeper Dwarven Domestication (http://www.bay12forums.com/smf/index.php?topic=123155.0) mod by Wannabehero. I'd recomend that you go try that, too.
Mostib Crimsoncolors the Periwinkle of Granite, God of jewels and minerals
Nadak the Defended Laws, Goddess of fortresses
Limar, Goddess of mountains, trade, and wealth
Doren Whispercrystal, Goddess of the stars, the night, the moon, fire, and metals
Kor Tunnelcave the Wispy Night, Goddess of twilight and dusk
Zotir the Doomed Fountains, God of death, murder, fertility, and food
Created a Death Slab
Ud, Goddess of war and valor
worshipped by 5 elves, 3 humans, and a goblin
Onul, God of trickery
worshipped by a human
Our king has mandated the construction of a new fortress along the road connecting our mountain halls to the human cities of the north, it seems that there is a goblin tower somewhere along these roads, and merchant caravans are being robbed.
As to why he doesn't just send some soldiers to investigate is beyond me, but the pay makes it worthwhile, and personally I think it's nothing more than an excuse for the king to have more control over the trade networks.
A ragtag group of men and women have been assembled, through the time honoured tradition of drawing names out of a helmet, and we are expected to arrive to the site on the first of the new year.
Ingish Figuremurdered, the miner. He is tough, and a fan of high boots, figurines, and swamp whiskey. He hates crowds, moon snails, and working. He worships Doren and Nadak.
Erith Knightedwork, the miner. She is slow to tire, but flimsy. She likes rose gold, rings, and coins, but hates risks, flights of fancy, work, and lizards. She worships Mostib and Onil.
Nil Booktusks, the woodcutter. She is clumsy, always sick, and always tired. She likes saltpeter, lakes, and bucklers, but hates leeches and contracts. A worshipper of Kor and Ud.
Etur Chainshoots, the woodcutter. She is clumsy, weak, and always sick and complaining about toads. She likes shields and shaggy badgerdogs. Worships Nadak and Ud.
Atir Ringinked, the mason. He is quick to heal, but always sick. He is a pessimist, but always energetic and modest, following his usual routines. He believes in Ud and Doren.
Adil Empiresrelic, the farmer. She is strong, quick to heal, and never sick, but quick to tire and flimsy. She likes gold and blowguns, and has a pet dewbeetle named Tosid. She worships Onul and Ud.
And finally, Ilral Wildnessoils, called "The Mace". He is our broker, bookkeeper, and manager, as well as only soldier. He likes maces, shields, bismuth bronze, gems, and catapult parts. Although he prefers to eat giant rat, he's secretly afraid of normal ones.
Year 101:
(http://i1325.photobucket.com/albums/u623/mastahcheese/Hallrope-147-region7-101-0_zps833cb3e5.png)
Granite 1:
We have arrived at the bridge that is to mark the spot. We have tossed words into the cap and drawn out two. Hallropes. We toast our new fort and drink merrily.
Granite 3:
Ingish and Erith do not listen! I tell them to make hole one dwarf deep, and they make hole two dwarf deep! And then the fail to dig the hole right, and the not-hole falls down into the hole! Now neither of them are working because they are not awake anymore.
Granite 4: Ingish and Erith woke up and are cleaning themselves off. They say they are not badly injured.
Granite 5: I had to yell and Ingish and Erith to get back to work, lazy miners! Nil and Etur have felled many trees in the area where our fort shall be.
Granite 6: Now it is raining, hopefully Ingish and Erith hurry up with carving out the fort so we can get out of this horrid outside!
Granite 10: Ingish and Erith have struck stone! We shall drink merrily, but Atir has been complaining about the lack of stone and how we wouldn't find it. Hopefully he shuts up now.
Granite 14: That blasted Atir! I told him to shut up about the stone and he tells me that he can not work the stone without a shop, so I tell him to build a shop, and he builds it..
(http://i1325.photobucket.com/albums/u623/mastahcheese/Masonshall_zpsc60c6078.png)
...in the middle of the hallway that Ingish and Erith are mining! At least Nil and Etur are cutting trees, and Adil is gathering plants, since we are yet to have farms.
(http://i1325.photobucket.com/albums/u623/mastahcheese/FortSurface1_zpsdcd511d2.png)
Granite 20: Ilral's office has been dug out and mostly furnished! Perhaps he can get to work now and we can drink merrily!
Granite 28: Nil made a carpenters shop and has starting making bed out of trees she killed. Ingish and Erith have made good progress on store room. Perhaps we can soon move our goods inside and drink merrily!
(http://i1325.photobucket.com/albums/u623/mastahcheese/Masonshall2_zps04f8535a.png)
Slate 8: Work is progressing good and we drink merrily! Our storeroom has been dug out and our supplies are being hauled in. Adil made a still and a farming shop on the surface in case we need them. Ingish and Erith have just begun mining out the new meeting hall, and Although that blasted Atir keeps trying to build walls while he stands on them but is making small steps toward progress.
(http://i1325.photobucket.com/albums/u623/mastahcheese/Masonshall3_zps4efc4902.png)
(http://i1325.photobucket.com/albums/u623/mastahcheese/Surface2_zps89a9f38a.png)
Slate 21: Ingish and Erith have dug out the food store, and we will soon have the last of the supplies inside, we will surely drink merrily tonight!
(http://i1325.photobucket.com/albums/u623/mastahcheese/Foodstore_zps083b213a.png)
They work on finishing the meeting hall now, and then we can work on getting proper rooms!
Slate 27: Ingish and Erith have finished the new hall, and once it is furnished, we can drink merrily whilst sitting! They have begun on tunnelling out a room structure, while Nil, Etur, Atir, and Adil finish moving in the food. Once they've hauled it all in, then we can kick down that blasted wagon!
Felsite 8: Ingish and Erith are doing good work on the rooms, so we will be able to furnish them, and we can get our tired backs off of the floor.
(http://i1325.photobucket.com/albums/u623/mastahcheese/Rooms1_zps0e293de9.png)
Felsite 24: Ingish and Erith had dug out a new area for non-economic rock working, so maybe now that downer Atir can move his shop out of the way of our depot, after he gets around to building the blasted thing.
(http://i1325.photobucket.com/albums/u623/mastahcheese/Hallway_zps09c63d9d.png)
Hematite 1: It is now the start of Summer, thank Armok we are inside now. Ingish and Erith has excavated a small pair of rooms for wood, so we could have them inside, they are now drinking merrily. Atir will work on building the depot once he finishes his drink. Nil is assembling the new wood working shop. Etur and Adil are moving some loose stone to the new stone room, and Ilral is updating his records again.
(http://i1325.photobucket.com/albums/u623/mastahcheese/Hallway2_zpse1583106.png)
Hematite 8: New areas had been ordered to be excavated, one above the fort in the clay levels for farming, and another down by the stone pile and rock working shop for a crafting shop. It seems that Ingish can not tell the difference between a rock and log, as he dug out an area near the wood working shop.
(http://i1325.photobucket.com/albums/u623/mastahcheese/BadIngish_zps86f5e00b.png)
However, Erith did an excellent job on the farmig level, and even dug out a room below it for seed storage! We shall give her a toast when we drink merrily tonight!
(http://i1325.photobucket.com/albums/u623/mastahcheese/GoodErith_zpseb1be658.png)
Hematite 19: I has Ingish fix his mistake by carving out a new room, and then another right next to it. We'll need two crafting shops eventually, anyway.
(http://i1325.photobucket.com/albums/u623/mastahcheese/Craftshop_zps03d8c54c.png)
Also, the gems lying around everywhere has gotten iritating since Etur keeps tripping on them, so Erith dug out a room for them to go in so we can get them properly cut later.
Gem room on the left, seed room on the right, with upwards ramp leading to farm plots.(http://i1325.photobucket.com/albums/u623/mastahcheese/SeedsandGems_zps5eda3569.png)
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Ok, here's a big picture of how the fortress looks so far, with walls cut away and some poor labeling.
(http://i1325.photobucket.com/albums/u623/mastahcheese/TheFortress_zpsc61c92e2.png)
I would show a picture of the outside, but it doesn't really look any different from the last picture, other than the workshops have been destroyed and moved underground.
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Ok, Nil is now "CognitiveDissonance", If you'd like to change it or add a custom proffesion just tell me.
I removed you from the "dwarf" position and placed you in the "Named dwarf" position, so you now have a small handful of needs.
(http://i1325.photobucket.com/albums/u623/mastahcheese/Cognitive_zpsf3890d05.png)
I'll be back to the fort now.
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Hematite 23: Ingish and Erith have begun to dig out an area for a tomb, we don't have any dead yet, but Cognitive has insisted on a tomb to be made, it seems she is worried.
(http://i1325.photobucket.com/albums/u623/mastahcheese/Tomb1_zps64c081f5.png)
The bedrooms have been furnished with beds and doors, just basic nessatities for now. But at least we drink merrily!
(http://i1325.photobucket.com/albums/u623/mastahcheese/beds_zps76a0ed37.png)
Hematite 24: Ingish and Erith have finished the tomb, now we only wait on Atir to make a coffin or two.
Malachite 1: It is mid-summer now, and some people have been worried about being unprepared for incoming migrant parties, so Ingish and Erith have dug out a new section of rooms.
(http://i1325.photobucket.com/albums/u623/mastahcheese/beds2_zpsc6facfec.png)
Cognitive and Etur are still trying to clean up the fort, Atir has decided to go on break, as opposed to making the needed furniture, Adil has started trying to build a new still, kitchen, and farmer's shop in preperation, and Ilral has been writing furiously in his stockpile record books.
Malachite 2: Migrants have arrived
It appears that Ingish and Erith dug out the perfect number of rooms, exactly 7 migrants arrived.
Nomal Canyonshove, the Beekeeper. She likes adamantine, badgerdogs, and pig tails, but is always sick and slow to heal. An athiest, married to Kumil.
Kumil Templefurnace, the Metalsmith. He is very strong, and likes copper, gauntlets, and crowns. He does not express his emotions. An athiest, married to Nomal.
Athel Tongslengths, the Metalcrafter. He likes bronze, crossbows, and trumpets. He won't go out of his way to help others or do more work than necassary. An athiest, married to Stodir. He hates hamsters.
Stodir Goldenwandered, the Bone Carver. She's quick to tire, won't go out of her way to help others, and won't pity. She likes native platinum and boulder crabs, and wouldn't claim to be better than another. An athiest, married to Athel.
Kadol Boardhills, the Cheese Maker. He strives for perfection, but gives in to procrastination, he is strong and never sick. He likes brass and sun berries, and hates moon snails. An athiest, married to Atir.
Atir Counselledirons, the Shearer. She is tough and slow to tire, but clumsy and weak and lacks confidence. She likes shellstone, iron, battleaxes, boxes and bags, but can't stand snails. An athiest, married to Kadol.
Kogan Keycastle, the Gem Cutter. He is tough, with excellent spacial awareness. He likes jelly opal, dwarven slaves, and trumpets. He also likes fire men, but hates fire snakes.
The dwarven slaves thing reminds me, I'm also using Wastedlabors mod for more engravings, to add a bit more flavor into the game, the likeness for slaves is the same as a likeness for circles or squares, only more amusing.
Malachite 3: Well, since half of them are married to the other half, we'll only be needing four of those rooms, but the rooms that were already built were assigned to the original seven, to make sure those leeches migrants don't steal them, and all thier labors have been checked and assigned, so hopefully I won't have to fiddle with them anymore.
It will be confusing now that there are two Atir's around, but we'll get used to the idea.
Malachite 16: Work has been going good, furiniture has been getting moved quickly, and the rock and debris is getting picked up. Ilral's office has been moved into his room, and Cognitive's room has been fitted with her requirements.
(http://i1325.photobucket.com/albums/u623/mastahcheese/Cogs1_zps6308384d.png)
(http://i1325.photobucket.com/albums/u623/mastahcheese/beds3_zps69ac138f.png)
Malachite 22: Atir, (the original one) has begun making masterpieces, our thrones and doors have never looked so fine, and we toast him as we drink merrily! New areas around the wood working place have been dug out for future wood burning and soap making.
(http://i1325.photobucket.com/albums/u623/mastahcheese/wood_zps651a8b31.png)
The farming level will soon have a butcher's shop, and Ingish and Erith say they will make a hole to drop rotting animals part down into so we won't smell them. Kogan is working on cutting the gems so we can cart them off in autumn, and more beds are being made by Cognitive so we can set up more rooms.
Galena 3: Erith had an idea to allow Nomal to work hives in safety, she dug a hole from the surface down to a new hive room, and Atir can floor up the hole on the surface to keep it safe, it will just look like part of the road! Stodir is making some hives now and tonight we will give a toast to Erith as we drink merrily!
(http://i1325.photobucket.com/albums/u623/mastahcheese/Bees_zpsaa0662f7.png)
Galena 8: Atir finished plugging up the hole, using up the last of the excess blocks. Chairs have been ordered to be placed in everybody's rooms, so that we may sit down in our rooms. Work is going well and we drink merrily!
Galena 22: Cognitive made us some wheelbarrows to speed up stone hauling, and coffers have been requisitioned to be placed in every room, except for Ingish's and Kadol's rooms, since they insisted on the pig tail bags.
Galena 24: We have just ran out of booze.
Hey sup can I have a dorf?
Sure, which one? We still have..
Ingish Figuremurdered, the miner. He is tough, and a fan of high boots, figurines, and swamp whiskey. He hates crowds, moon snails, and working. He worships Doren and Nadak.
Erith Knightedwork, the miner. She is slow to tire, but flimsy. She likes rose gold, rings, and coins, but hates risks, flights of fancy, work, and lizards. She worships Mostib and Onil.
Etur Chainshoots, the woodcutter. She is clumsy, weak, and always sick and complaining about toads. She likes shields and shaggy badgerdogs. Worships Nadak and Ud.
Atir Ringinked, the mason. He is quick to heal, but always sick. He is a pessimist, but always energetic and modest, following his usual routines. He believes in Ud and Doren.
Adil Empiresrelic, the farmer. She is strong, quick to heal, and never sick, but quick to tire and flimsy. She likes gold and blowguns, and has a pet dewbeetle named Tosid. She worships Onul and Ud.
And finally, Ilral Wildnessoils, called "The Mace". He is our broker, bookkeeper, and manager, as well as only soldier. He likes maces, shields, bismuth bronze, gems, and catapult parts. Although he prefers to eat giant rat, he's secretly afraid of normal ones.
Of the founding seven, and...
Nomal Canyonshove, the Beekeeper. She likes adamantine, badgerdogs, and pig tails, but is always sick and slow to heal. An athiest, married to Kumil.
Kumil Templefurnace, the Metalsmith. He is very strong, and likes copper, gauntlets, and crowns. He does not express his emotions. An athiest, married to Nomal.
Athel Tongslengths, the Metalcrafter. He likes bronze, crossbows, and trumpets. He won't go out of his way to help others or do more work than necassary. An athiest, married to Stodir. He hates hamsters.
Stodir Goldenwandered, the Bone Carver. She's quick to tire, won't go out of her way to help others, and won't pity. She likes native platinum and boulder crabs, and wouldn't claim to be better than another. An athiest, married to Athel.
Kadol Boardhills, the Cheese Maker. He strives for perfection, but gives in to procrastination, he is strong and never sick. He likes brass and sun berries, and hates moon snails. An athiest, married to Atir.
Atir Counselledirons, the Shearer. She is tough and slow to tire, but clumsy and weak and lacks confidence. She likes shellstone, iron, battleaxes, boxes and bags, but can't stand snails. An athiest, married to Kadol.
Kogan Keycastle, the Gem Cutter. He is tough, with excellent spacial awareness. He likes jelly opal, dwarven slaves, and trumpets. He also likes fire men, but hates fire snakes.
Of the Migrants. Do any of them sound good?
Galena 28: Kadol has succesfully brewed up some dwarven wine, Kogan has cut all of the gems in the fortress, and the boulder crabs now have a nest box inside the fortress. More booze is being brewed and we shall drink merrily!
Limestone 1: Autumn has come. Orders for trade goods have been giving out, and new rooms will have to be made for the insuing wave of dwarves that is sure to come.
Limestone 9: Ingish and Erith are hard at work (for once) mining out new rooms, and Atir and Cognitive have been mass-producing doors and beds.
(http://i1325.photobucket.com/albums/u623/mastahcheese/newrooms_zpseac0e8ca.png)
Limestone 17: The new rooms have been dug out, and dining tables have been included into every current tenants' rooms.
(http://i1325.photobucket.com/albums/u623/mastahcheese/rooms2_zpsfb3dc3af.png)
Limestone 21: A second still has been constructed to speed up booze production, and Cognitive has been yelling out that she needs more logs. A larger area of the surrounding trees have been ordered for termination.
Limestone 23: Migrants have arrived
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Well, my computer crashed and I just lost all of this recent progress, I'll try to redo it later, when I not frustrated anymore.