I really really really wish things would stop being free to play. It completely saps my desire to play them.They make a lot more money on F2P games than subscription based games, so I wouldn't hold my breath on it going away.
...going to be a proper MechWarrior game in the tradition of MechWarrior 2 through 4, not a successor to the Xbox action game Mech Assault. Ekman says joystick support is a strong probability, and both call this a Mech sim.Awesome!
We have a whole editor and mercenary HQ for players to explore that allows them to customize the look and feel of their corporation...I like it!
...more of a tactical sim and less of a shooter.Sweet! Best way to make it MMO, probably.
“One of our core pillars is what we call ‘information warfare,’ which basically boils down to controlling the flow of information on the battlefield, whether it be your own information, or the information of your enemies,”...So it's going to be like Chromehounds, in a persistent world, with a structure... probably similar to World of Tanks? Sounds like a must-play to me.
(he said that nothing bought with cash would be a tactical advantage in combat, so it's probably EXP-UP sort of things).
I really really really wish things would stop being free to play. It completely saps my desire to play them.
I really really really wish things would stop being free to play. It completely saps my desire to play them.
Yes, because, you totally want to shell out money for something you don't even know for certain you'll like, instead of being able to do it for free.
My biggest gripe with most M+KB action games is that they never raise sensitivity high enough! How the hell are you supposed to fight when your light mech handles 1/2 mph turning speed because you can't adjust the sensitivity?!
Agreed. Also, your light mech is going typically 2-3 times as fast as an assault. That makes the turning radius much larger then even a heavy or assault because of the sheer speed. Slow down even a fraction, taking it from, say, 150 to 120, will make a very noticeable increase in your turning. Likewise, torso twist can effectively double your turning speed when it comes to bringing your weapons to bear on the target. Some mechs even have 360 degree torso's, which let them fire behind themselves.My biggest gripe with most M+KB action games is that they never raise sensitivity high enough! How the hell are you supposed to fight when your light mech handles 1/2 mph turning speed because you can't adjust the sensitivity?!
In mechwarrior online I would rather not have people being able to adjust the speed of which they can turn their mech or torso.
Othewise people with mouse sensitivity 10+ are are allways going to have it easier than people with it set to 2 also it would look really silly if a mech just made a 360 degree turn within 1 second :P
Nothing wrong with letting people choose a sensitivity that they are comfortable with, and play the best at. To suggest otherwise is a bit silly. Perhaps you could argue for a turning speed cap, but sensitivity should be adjustable -- not their fault you can't handle a sens higher than 2.There is a turning cap based on the mechs you use, and except for some of the light mechs, you can reach it easily with a sensitivity of 2, 3 for the lights. You're piloting a 20-100ton tank with legs, not a person.
Pretty sure MW4 had this though, so I wouldn't be worried.
My biggest gripe with most M+KB action games is that they never raise sensitivity high enough! How the hell are you supposed to fight when your light mech handles 1/2 mph turning speed because you can't adjust the sensitivity?!
In mechwarrior online I would rather not have people being able to adjust the speed of which they can turn their mech or torso.
Othewise people with mouse sensitivity 10+ are are allways going to have it easier than people with it set to 2 also it would look really silly if a mech just made a 360 degree turn within 1 second :P
I'm not asking for free turning speed, I'm asking to utilize the turning speed. I played one (bit older) Mechwarrior game where it bottomed out my mouse sensitivity. My light mech would turn about as fast as an assault, standing still, no matter how I attempted the mouse. As soon as I hit the arrow key on the keyboard, it would turn on a dime and dance circles around enemies. This is what I hate to happen, when your mouse limits your mech.
I've also tried to play pure keyboard. How the hell do you aim at a running scout using keyboard? I'm sure it's possible, with enough coordination, but it's a hell of a lot easier when you can just swing the mouse over and keep a bead.
ow is upgrading torso turn rate for example handled in the books? Or is it pretty much stuck at what the specifications that the base design is capable of for a maximum, as would also make sense?if I recall correctly, Inner sphere mechs tend to have a sort of hard limit when it come to engine power and stuff. They can be upgraded, but it's usually a pretty time consuming process and the mechs that are upgraded tend to break more often and require more maintenance. Clan mechs are more easily upgraded but less maneuverable to begin with.
Yeah. Maneuverability is just something that should be different for each chassis.
However, I hope at the same time it is a sort of tradeoff. How is upgrading torso turn rate for example handled in the books? Or is it pretty much stuck at what the specifications that the base design is capable of for a maximum, as would also make sense? Otherwise the most maneuvarable chassis would be the best to choose, especially if it can be modified to make up for the stock chassis's weaknesses (like weak armament)
I'm not asking for free turning speed, I'm asking to utilize the turning speed. I played one (bit older) Mechwarrior game where it bottomed out my mouse sensitivity. My light mech would turn about as fast as an assault, standing still, no matter how I attempted the mouse. As soon as I hit the arrow key on the keyboard, it would turn on a dime and dance circles around enemies. This is what I hate to happen, when your mouse limits your mech.
I've also tried to play pure keyboard. How the hell do you aim at a running scout using keyboard? I'm sure it's possible, with enough coordination, but it's a hell of a lot easier when you can just swing the mouse over and keep a bead.
Joystick much?
-snip-
Joysticks are dead, man. They're dead. *sobs
KG
Resurrection time!
MWO is approaching Closed Beta; I think it will start in July. Application is open and they have been sending out Beta keys.
... also we're going to have acronym collisions when Modern Warfare 4 inevitably arrives in two years. :VSadly, most people won't notice or care. And people like me who have never and will never play the Modern Warfare series will just continue ignoring it.
The free release of MW4 was horribly mishandled, sadly. It's a terrible pain to acquire and patch it.
A word of warning, if you don't have a quad core you really can't play the game as it is right now. Unless you want to play at 10 fps heh.
You could have the best computer in the world, but if you don't have a quad core it's completely pointless.
A word of warning, if you don't have a quad core you really can't play the game as it is right now. Unless you want to play at 10 fps heh.
You could have the best computer in the world, but if you don't have a quad core it's completely pointless.
I'd like to provide evidence and stuff but I'm already quite worried they'd pull my account (and my $60) as it is... so honestly the only thing I'd advise is for people to do their own research and decide for themselves.Based on your post I loaded up two old computers, one is a dual core and one is even older and is a single core hyperthreaded. The game ran fine on the dual core and ran... well it ran as well as could be expected on the shitty older computer. Granted I have Windows 7 on both, which may be helping? Still, I see no evidence of what you said at all.
Right now a duo core system is our minimum spec machine but it is also our main focus of concern. It is playable on those specifications and I have tested it myself but it is currently very much a minimum spec type of experience running on low-detail settings. It’s obvious that a Quad core system is the key as even the earliest Core 2 Quad systems run the game very well and it is our goal (since there are still so many out there), to optimize the Core 2 Duo systems to run much faster.
MWO is CPU intensive. While a Core2 Duo does meet MINIMUM system requirements, you have to think along the lines that minimum spec means you really want to play the game even though there will be hitching and some slowdown during gameplay. We will be optimizing the best we can but we can't promise you the world. I would suggest waiting until Launch and trying the game out. By then our advanced graphic options should be in the game and you can decide where to put your money.- Lead Designer, taken from this thread on the public forum (http://mwomercs.com/forums/topic/33248-alright-my-pc-is-a-duo-core-2-with-4-gigs-of-ram-and-a-geforce-210-video-card/page__hl__%22duo+core%22__fromsearch__1).
And Founders day is officially live!
Now all they need to do is lift the NDA so we can brag about our kills...
Now all they need to do is lift the NDA so we can brag about our kills...
Unfortunately not until open beta...
Presumably so that if it is terrible, they're legally not allowed to tell any other potential buyers. Not that I think that would actually work.Wouldn't that mean that if it were actually terrible, you'd hear about it by now? :P
So it's still Possible to buy the founders stuff today ? I decided to buy
im in the beta elite founder, normal name Scriptwolf looking to play with some of you guys :DI'll add you when I get home :)
im in the beta elite founder, normal name Scriptwolf looking to play with some of you guys :DI'll add you when I get home :)
Will do, though you could have PM'd me. :Dim in the beta elite founder, normal name Scriptwolf looking to play with some of you guys :DI'll add you when I get home :)
also sort of off topic, also add me again on PS2 im on the NC side :P
Edit: By the way, for those of you in the beta already. What are your usernames? Would be nice to play with one another.
What exactly does TrackIR do for this, or any other, game to justify the price?It basically lets you scan your sorroundings just by moving your head, its really of widespread use on aircraft simulators where its almost a must, and it seems its trying to expand onto other territories where imo its not needed at all specially at that price.
But if I turn my head, I will be looking away from the monitor.
Or does the TrackIR thing have a display?
Clan events explanation
Hm... what other games are supported? Its something that interests me but I don't know if I could justifying buying it just for this.But if I turn my head, I will be looking away from the monitor.
Or does the TrackIR thing have a display?
I had the same question before when researching bout the product. But you can adjust the movement rate on screen relative to your actual head movement rate. So slightly turning your head to the side is enough. It also supports movement along X, Y, and Z axis.
Hm... what other games are supported? Its something that interests me but I don't know if I could justifying buying it just for this.But if I turn my head, I will be looking away from the monitor.
Or does the TrackIR thing have a display?
I had the same question before when researching bout the product. But you can adjust the movement rate on screen relative to your actual head movement rate. So slightly turning your head to the side is enough. It also supports movement along X, Y, and Z axis.
Edit: I see the list here (http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html) but I own exactly two games from that list. :/
Edit: I see the list here (http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html) but I own exactly two games from that list. :/
im so stoked for this game, im even more so looking forward to all the political stuff outside of battle which players will be able to do and how they will influence the universe.Yeah, that would be what's expected.
also so with the 1:1 time line i take it 3 years down the line we will have a ton load more mechs to pick from then next year march ?
Heh, I'm probably going to go with Draconis Combine myself. What with dragons and all... it'd be a disgrace to my birth sign to choose otherwise.
Inner Sphere 4 LIFE, all those vat-grown Clan freaks can suck PPC. :P
The F2P model implies you will be able to purchase the Mechs. I imagine many will be available with in-game currency and some special models will only be avail with premium currency. I believe they are going to implement a similar system to WoT.
If it's anything like World of Tanks, I'll be so over it. Unless they don't have a decent tiering system. I do NOT want to be sitting in a Flea or Uller while the enemy is jogging around in an Atlas or Masakari!
If it's anything like World of Tanks, I'll be so over it. Unless they don't have a decent tiering system. I do NOT want to be sitting in a Flea or Uller while the enemy is jogging around in an Atlas or Masakari!
They could like... section it out.
5 light mechs or something to a heavy, etc.
Make it so everyone is not running around with an Assault.
The Jenner is my absolute nightmare. I'm truly terrified of it. And that's a light mech.
Too bad they don't have melee attacks implemented. They'd be far less likely to get in your face when a single kick from an atlas would rip their leg off.
Too bad they don't have melee attacks implemented. They'd be far less likely to get in your face when a single kick from an atlas would rip their leg off.
i know its sort of cliche but i really hope when melee attacks come out i can equip my atlas with a sword or something :P
Too bad they don't have melee attacks implemented. They'd be far less likely to get in your face when a single kick from an atlas would rip their leg off.
i know its sort of cliche but i really hope when melee attacks come out i can equip my atlas with a sword or something :P
As someone who's in the beta, I can honestly say...
Well, I can't actually say anything, because I'm under a non-disclosure agreement. But I might be inclined to say good things about the game if I could say anything about the game.
Hey Gidoran! That used to be my desktop background on my old computer. Where did you find that again? I kinda want a higher-res version of that to use again!
better than mwll?
It's going to be a few months more at least until open beta.That's probably the case and I'm remembering inaccurately. Oh well, haha! Thanks for the reply.
I don't think it was ever set for release this summer sadly. Maybe you were thinking of the Founder's early access date? That was August 7th.
Alright, I was hoping you guys could give some opinions or share some ideas on upgrading comps to run this monster.
Here's what I'm planning to upgrade my system to:
Intel i7 2600 3.4ghz
Asus Nvidia GTX 560
8gb ram
1.5TB HD
PREEEEEETY sure that can run this very well... but still not 100% sure. It'll cost about $711 though, with free shipping.
Am I allowed to disclose that I'm signing a non-disclosure agreement?
You've always had to sign an NDA when you were in a closed beta. Just think of it as paying them in Kickstarter.
It certainly is quite souring though, being asked to spend money on a product, then not being allowed to talk about it.You and me both, you and me both.
I spent $0 to sign this NDA, so I'm fine with it.
No NARC or TAG by the looks of things, but item repair and crits!NARC and TAG will be coming, that one is certain. All tech prior to clan invasions will be included by the time the game releases. Basically this means almost everything except clan lasers, clan missiles, double heatsinks, etc.
I will spend millions repairing my XL300 and it will be glorious.
<SL> 'The Beta Test, together with all information, material and content in connection therewith (whether or not owned or developed by IGP), is the exclusive property of IGP (collectively, the “Confidential Information”);'
MechWarrior Online @MechWarriorF2P
@realmechdaddy The only fact you can state is that you are in the beta. Everything else is still under NDA
Your receiving this email because we made a piloting error. You have just recently received an email that was meant to go out to only all our great Closed Beta testers. So we really apologize for making this mistake and hope you will forgive us.
In order to help with that forgiveness, we have decided to grant you beta access as of this email!
I'd even settle for a game with a nice singeplayer campaign. :)
I'm really considering pursuing a refund on the founder's pack my wife got me. My confidence in the developers has been sliding for months.Let me know if you manage to get a refund. I want one too right now.
Let me know if you manage to get a refund. I want one too right now.I have. Or rather, they've approved it an it's being processed by their payment solution. Just send a message to support@mwomercs.com that includes your transaction number and a brief message explaining why you'd like a refund. They were very polite and prompt.
I'm pursuing a refund as well.Let me know if you manage to get a refund. I want one too right now.I have. Or rather, they've approved it an it's being processed by their payment solution. Just send a message to support@mwomercs.com that includes your transaction number and a brief message explaining why you'd like a refund. They were very polite and prompt.
Once the game is officially out, I'll consider supporting them again -- hopefully by then they'll have some of my top issues balanced out a bit better.
I don't see why everyone is wanting refundsSimple, in my case. It's because I'm unwilling to pay money for the game this is turning into.
The next update might put it back to normal, before this update the economy was set to extremely high ( which made the game really enjoyable ). If the economy stays like this though ( i will wait a maximum of 2 patches ) then i will refund.
Why couldn't they just settle for a Mercenaries remake with functional multiplayer? I'd hash out a cool 60 bucks for that.And that is what I do not get. This seems to be a game trying to get the buzzwords 'Free-to-play MMO' and 'No pay to win' in there. It just seems to be a cheap way of cashing in on fans. It pisses me off, and because of that I have little incentive to play.
Why couldn't they just settle for a Mercenaries remake with functional multiplayer? I'd hash out a cool 60 bucks for that.And that is what I do not get. This seems to be a game trying to get the buzzwords 'Free-to-play MMO' and 'No pay to win' in there. It just seems to be a cheap way of cashing in on fans. It pisses me off, and because of that I have little incentive to play.
Got my refund. :DGot mine as well. :)
This confuses me, a lot.I didn't 'ragequit' and I didn't hate on the game. I sought a refund because I don't like the direction the game is going.
You are complaining about the BETA.
If the grind got bad for me, I stopped playing, and waited until they fixed it. Which they did. I didn't ragequit and refund my founder's package.
I don't see why there is so much hate on this game, I enjoy it immensely, and this is coming from the guy who hates WoT, it truly isn't pay to win, and when you play with a group, it becomes even more fun.
Tl;dr, It's a Beta, stop complaining, IMHO.
Is it wrong to want my $70 back because I don't like the grind or the absurd pricing? I paid a significant amount of money for a product that I'm unsatisfied with. It's the same as me returning a funky vacuum cleaner I bought on TV because it sucks. I don't care that the vacuum people are promising a blowjob machine in the future. I'll buy it then if they ever deliver.
I hope so, or I hope you don't get a refund next time.Or you could just mind your own business? Honestly, why do you care? It doesn't impact you in the slightest if he gets his money back. If he doesn't like the game, and they're okay with refunding his money, then that is the end of it. You're getting all upset and hoping that he doesn't get refunds in the future... why? Does his dissatisfaction with the game and the company's willingness to refund his money somehow offend you?
but from what I've seen in your trailer it seems to lack sectional damage (mechs go from unaffected with all guns firing to dead with arm shots).
but from what I've seen in your trailer it seems to lack sectional damage (mechs go from unaffected with all guns firing to dead with arm shots).
Eh, its essentially the same as mwo. Never seen someones arm get blown off shortly before they die? And why would you ever want to get an older version of the mod intentionally? (and the mech part of LL is much better than MWO, has far more mechs and better gameplay, though i suppose thats subjective)
often only quite skilled players can make it past medium/heavies (some mediums cost more than some assaults, blame the clan tech) giving lights and mediums use throughout the match.
often only quite skilled players can make it past medium/heavies (some mediums cost more than some assaults, blame the clan tech) giving lights and mediums use throughout the match.
You make it sound like light 'mechs are only used by those too bad at the game to be able to buy assaults. Are they generally outclassed by the larger 'mechs?
But, anyway, I was seriously thinking just maybe it would be worth it to get a copy of Crysis Wars and check the mod out until you mentioned Origin. I'm afraid that I'm not willing to install that on my computer. You have fun, though. I'm fine fighting mechs and only mechs for the time being.I agree. Which is why i bought crysis wars elsewhere. I just meant that, ever since origin "was a thing" EA has been doing screwy things with prices everywhere. Its available on steam and boxed copies on amazon, etc.
In head to head combat, yes, they are outclassed just as they are in MWO.I have to disagree with this, one of the brightest points about MWO is how combat viable lighter 'mechs are. In head to head combat between a Jenner and a Catapult/Awesome/Atlas, the relative skill of the pilots, the terrain, their weapon loadouts, and the general chaos of battle have far more impact on the outcome than the extra 30-65 tons on the bigger 'mech.
So what era is MWO set in now? I hear a lot of people mentioning ER-Lasers, but I though the game was supposed to be set prior to the Clan invasion.
However it seems that everyone and their mother is using Stalker despite it being less versatile than Atlas. -_-aEveryone knows MW games aren't about versatility, they're about boating! ;p And the Stalker is definitely good at boating...
Well, you said you're an Oceanic player--so am I (260 ping included ;) ). I think we're still accepting applicants: Oceanic Mech Corp (http://omcmwo.com/). Quite a few members, and dozens are online simultaneously on any given day.
Kyzrati, I have been recruited into ARMD.Well, that would make you my ENEMY now, wouldn't it? It's all good--should we meet I promise to kill you last ;p
This game has been overheating my GPU (Mobility Radeon HD5870), though, so I had to lower the graphics settings the lowest I could.The game still looks great even on the lowest settings, anyway. I play on a laptop myself, so always lowest settings here...
I have learned that I am terrible at this game!
I would have preferred straight tonnage math, because I find the hard points an unnecessary restriction designed for progression reasons (people would never want or need more than 4 mechs w/o hard point restrictions.)
If the micro transactions are limited to visual customization, how do they affect the game?
I don't like the Facebook game culture companies have adopted - play for 'free' ...but... with a subscription that adds exta xp, pay for 'special' in game credits that allows you to instantly buy overpowered vehicles and weapons that people who fight hard just cant attain.Maybe I'm misunderstanding you here, but it seems that you can either:
for once I would like a game like this to come out where you just buy it and have the same chance as everyone else without having advertisements forced into your eyes every time you start the game. I know its called business, but it seems like dirty business to me. :-[
1. Play for free but at a disadvantage.
2. Pay for the advantage.
I would have preferred straight tonnage math, because I find the hard points an unnecessary restriction designed for progression reasons (people would never want or need more than 4 mechs w/o hard point restrictions.)
This is part of the original tabletop game, and has been a feature in nigh on most prior mechwarrior games. If you want omnimechs, you pay for it in severely reduced customisation of everything else.
How do you mean fully custom? Do you mean designs that were created specifically for the game? Otherwise I remember that MW4 used a slot system as well - laser/ballistic/missile/omni, which generally forced certain mechs into themes. The last Mechwarrior I can remember having complete freedom of design was Mechwarrior II: Mercenaries.
For Mechwarrior Online, the only problem with the introduction of Omni-mechs is that I predict that it will cause all the Inner Sphere designs to (eventually) die out due to the innate superiority of clan technology. (smaller and lighter XL engine, FF armor and Endosteel skeleton, smaller, more punchy and longer range weapons of all types.)
1. Play for free but at a disadvantage.
2. Pay for the advantage.
From what I've seen the hero mechs basically just have custom paint jobs. They don't get more hard points than other mechs or, for example, get ECM when no other mech in their class does (that I know of.) The only thing a membership really does for you is spare you some grinding so you can get new mechs faster. Everything else that can be bought with MC is visual customization related only.I would have preferred straight tonnage math, because I find the hard points an unnecessary restriction designed for progression reasons (people would never want or need more than 4 mechs w/o hard point restrictions.)
This is part of the original tabletop game, and has been a feature in nigh on most prior mechwarrior games. If you want omnimechs, you pay for it in severely reduced customisation of everything else.
It's been a loooooonnnnggg time since I've played Battletech. The bulk of my memories about Mechwarrior now come from the first PC game.
Also being stuck in a team with no ECM its a pain, almost 100% guarteed to lose against a team with ECM. By the way i dont understand how to put ECM in a mech, only some can carry it? only the ones that already come with it can carry it?
Eh, to each his own. But frankly I think if you can't enjoy/succeed at this game without money, you need to go back to Mech Piloting School.
I'm still waiting for them to rethink their exchange rate. ~$30 for a piece of digital property is fucking absurd
Is the beta close enough to a released product regarding issues/balance that I should consider getting into it...
On the topic of Coolant Flush, here's a dude on the MWO math'ing it. I didn't check his math: http://mwomercs.com/forums/topic/102848-some-math-on-coolant-flush/
As he sees it, Coolant Flush will give you, at best, 1 extra alpha strike in a 60 second period without overheating. When you factor in everything else going on, it's not a huge advantage. If the impact is that minimal, I can live with some goob paying good money for an advantage like that.
Have they fixed the netcode yet? Us Oceanic players had really high ping; it's nearly impossible to hit fast moving mechs.
25 patches here...looked at the clan stuff...I honestly think they have gone off the deep end. 500$ is the type of price tag I usually see on web browser game...I also remembered why I quit this originally...if your not running an ecm mech, then your not playing optimally...
That's some serious effort to see silver linings.I was just pointing it out for comparitive reasons since it's pretty funny. I bought into Founders just to support the game before it launched, but I'd never spend another penny it (already more than I've ever spent on any game, ever...).
ECM is no longer *that* amazing since they nerfed it somewhat. You'd still want to have at least *one* on your team (and you often do) if the enemy has a lot of missiles, but you can do fine without one.so after 3 matches...all 3 matches with 0 ecm on my team, enemy team having 2-3 mechs with ecm, lost all 3 by a good margin, for a cordinated team, ecm is a waste, for a pub, its still as broken as it used to be since even a single ecm mech will cordinate pubs to gather around the ecm mech and stay together.
I spend most of my matches these days running a non-ECM Jenner, and generally kill at least a third of the enemy team myself, doing 700 damage in an average game. Trust me, you don't need ECM.
$500 for clan packs is crazy, but then a lot of older guys with plenty of money play this game. You should have seen what the deal was originally: You only got ONE mech for $500. Now you at least get an entire pack.
There are too many factors at play now to blame ECM alone. The game definitely still has a broken matching system that leads to one-sided battles, regardless of any specific tech. But if you don't like fighting against mechs under ECM cover, just pop a UAV! Any mech can equip one of those, and they can really turn the tide of battle when called to the right position.my last match after getting 1 kill, 2 assists and 5 spot assists gave me 55k cbills, a uav costs 40k. >:(
My best advice is to find a mech chassis you adore and consider buying ($) its hero mech. Then live in that mech and use the hero's +30% c-bill gain to earn your mechs and engines.This is very sound advice. If you plan to play a lot, find a hero mech that suits your style and it'll really boost your c-bill gains. You only really need one as long as it's both a good mech and one you will enjoy going back to a lot. I highly recommend the Firebrand Jaegermech if you're into ballistics/heavies.
XL's can be a quick ticket to the slag heap if you're not careful. I run one on my Cat, because it has virtually no side torsos. Cat's die to CT, almost every time, so the XL has no drawback in a Cat (your barn-sized CT, OTOH...).Yeah, don't use an XL in a hunchback--you'll die a lot quicker. Of course, if you're an LRM boat XL is less of a risk, but honestly LRM hunchbacks are not very effective mechs in the first place.
Yeah, don't use an XL in a hunchback--you'll die a lot quicker. Of course, if you're an LRM boat XL is less of a risk, but honestly LRM hunchbacks are not very effective mechs in the first place.I think your confusing them with me, didn't see any mention of hunchback from werdna, anyways, is there an easy way of seeing the armament capabilities of the mechs in game?
Machine guns and SRM Streaks to rear armor, I suppose.no...that is a quick way of killing a mech, which doesn't give tons of damage, being able to shoot constantly and hit enemies is how you get that much, best I've gotten is 450 with a dual ac5 hunchback.
How does one get 700 damage done in a round?
Hate (HATE) the new Mechlab UI (seriously, how could they make it worse than the original?)I can't believe how bad the new UI is, either, especially after they put so much "work and testing" into it. I played almost every day for over a year, and quit shortly after the new UI launched. Designing mechs is now a CHORE rather than actually fun like it should be... I may play again when clans arrive just to see how things are, because the game itself is still great (and it *is* BT/MW!), but that UI, OMG...
Especially jarring if you come back to MWO after playing a game with a nice UI. I was playing Hawken and the UI, while not the best, is quite easy to use and info is presented in a useful way. Loaded MWO and patched, what the shit is this?Hate (HATE) the new Mechlab UI (seriously, how could they make it worse than the original?)I can't believe how bad the new UI is, either, especially after they put so much "work and testing" into it. I played almost every day for over a year, and quit shortly after the new UI launched. Designing mechs is now a CHORE rather than actually fun like it should be... I may play again when clans arrive just to see how things are, because the game itself is still great (and it *is* BT/MW!), but that UI, OMG...
anyone more experienced here wants to comment on this little trebuchet?
TBT-3C S + 1 (http://mwo.smurfy-net.de/mechlab#i=60&l=74de1c605fd7ec62bbf981446456a5a8daf655f0)
I guess the only question is will it ever get better down the line?
Ever since Chromehounds got put to bed I've been looking for a new good Mech game with crazy customization. MWO is really nice, but the price and the unfortunate reputation surrounding the dev team makes it a no-questions-asked no-buy. I guess the only question is will it ever get better down the line?
So I've been having a look at this. How's the grind? Compared to, say, WoT?There is no tiers = no grind. You can get any mech in a day of playing. Maxing the skills (modules) on it gives 5-10% upgrade over basic ones and takes 3-5x that long. On the other hand there is a shitload of mechs to choose and max. You are also free to choose what to equip it with. Even basic (free) mechs are around how good best mechs in game can be. However, due to modularized hp pools and no impenetrable armor anywhere it is MUCH harder for new/bad players than WoT and other games like that.
I just started playing last night and am looking to buy my first mech, but I really can't decide! I'm assuming I should stick to buying either clan or inner sphere if I want to play the faction mode? How do you tell if a mech is clan or inner sphere when you are buying them? I've played mechwarrior before so I know some of them, but there are a lot that I am not familiar with.
So I've been having a look at this. How's the grind? Compared to, say, WoT?Trivial. I got my first set of three 'mechs almost fully kitted out and with all skills elited in ~50 combined matches between the three, maybe, and have also finished almost all the basic skills and reoutfitting of the mechs I bought with real money, plus another Heavy I picked up with C-bills. The only real limiting factor is that mechbays cost ~$1.30 each, but you can get close to a dozen by running short contracts and playing 2-3 matches for each faction in CW, and you can also get gold currency &c. from the weekend challenges and higher CW rewards. I think that if you played a single faction in CW up to the top rank you'd have, what, 3 free mechbays and enough MC to buy 10 more? And of course once you've mastered a set of variants you can sell off the ones you don't like or use to make room.
Gauss got nerfed on its rate of fire, so its not used as much.Was it nerfed again at some point in the past 5 months?
Was it nerfed again at some point in the past 5 months?
Do mechs ever go on sale? I was having a lot of fun with the Arctic Cheetah on trial that you can only buy with MC, but I'm not really willing to pay 40$ just so I can buy a single battlemech.
Edit: which one were you looking at that's MC-only? It looks like all the variants are currently available for C-bills. The (C) variant, which is MC-only, is just an ACH-Prime with extra XP gain (which isn't really much of a bonus, in my opinion).
So are medium mechs just afterthoughts in this game? The huge post by flying dice seems to guide players to start on a light and work towards an assault/heavy right away? Also, what mechs have nice and clean cockpits that are good laser vomit candidates?
Wait... is this the same game by chance?
https://www.youtube.com/watch?v=0qqun_DzGPs
Just got my first C-bill drop and I was off in my estimate; it was 500k.
Man, double heatsinks make ALL the difference for the Raven 3L.
Honestly? My preference is to go all-in and not try to stopgap for brawling.
This is the Raven 3L build I run. (http://mwo.smurfy-net.de/mechlab#i=33&l=fc6078480d34a44432911f45e6c944df2dd74b3f) Once you get your skills you top out at ~147kph going forward and ~100kph in reverse, and reach that in less than four seconds from a standing start. You turn on a dime and can twist your torso about as quickly as you can move your mouse. You can alpha those ERLLas eight or nine times in a row before heat starts being a concern, which is about the maximum amount of times you ever want to fire from the same general location (assuming you're being responsible and shifting after every shot). Obviously there's no point running a 3L if you don't take ECM.
Ofc. you run ERLLas CDR and Range modules, as well as the usual Radar Deprivation. The second 'Mech module could reasonably be either Seismic Sensor (defensive) or Advanced Zoom (offensive).
But yeah. You can reach out and touch someone from up to 1500m (more importantly, you can alpha from ~700m out for 18 damage every ~3 seconds), run away from literally anything else in the game while dodging fire via serpentine movements because you turn and run fast enough for that to be viable, and are basically impossible for the average PuG team to focus down, since that requires another ECM mech catching you in counter-ECM long enough for them to pay attention and shoot you. I tested it once on Crimson Strait, sniping at my maximum range from the island--I still managed around 100 damage even though I had to have been doing just about the lowest possible damage per shot in the game.
There's a reason why Raven 3Ls are probably the single most likely 'Mech to be last man standing in a Quick Battle, and it's certainly not because only good players use it. It's survivable as fuck. The extreme speed build is also important for your score, because you absolutely have to relocate frequently, since anything at all that can hit back at your ideal range will probably core you or almost do so; the less time you spend running between positions, the more time you spend putting lasers downrange.
The other reason why I generally avoid putting missiles on my 3L (apart from the utter lack of tonnage for them and the even greater potential for being one-shotted by something nasty) is because they flat-out don't compare to the ERLLas when it comes to damage potential. A SRM-4 or two SSRM-2s do less than half the alpha of the ERLLas and in return make you slower and less heat-efficient, all for the sake of trying to cover for a situation that you can generally avoid with good positioning or escape with quick reactions. The only light that really scares me when I'm in my 3L is an Arctic Cheater, since they're fast as fuck, studded with low-heat low-CD weapons, and can ECM-cancel. Most others you can play the "Oh, I saw you coming when you were 400 meters out and moved a few hundred meters back to a new position, have fun getting legged while you're too far to fire back," game with. :P
Thank you for explaining the omni pod system to me Dostoevsky. I ended up getting the Arctic Cheetah Prime and fitting it with 6 small pulse lasers. It's a blast to play and I got my first 5 kill match in it. It suffers terribly from heat problems though - on hot maps I have a hard time with only one double heat sink.
Which one could depend on your style, but I've always been extremely pleased with my Firebrand. It's made me so many hundreds of millions of C-bills with those twin AC/20s :D. With a Firebrand it's too easy to simply pop over a hill and nail someone with your high-mounted AC/40 then disappear before taking any damage.
What do you guys think of this Timber Wolf build? I'm not sure how well I like it so far, but I don't really know how to improve upon it. TBR-C (http://mwo.smurfy-net.de/mechlab#i=164&l=7f5e659e921ec68a01fe01cb78910d01d9412fa6)
The Timberwolf with LRM racks has always been the mech that I've associated with the mechwarrior series the most so I wanted to give it a try. :)
I have a question. Do you guys know if there is any penalty to leaving a match after you have died? I have read conflicting reports on the MWO forums. Some people say that there is no penalty but other people have mentioned that you don't get assist c-bill bonuses for mechs that died after you leave.
Well I went ahead and bought my first mech. I figured I was decent at playing light mechs, so I bought a raven for 2.5M cbills, or something. Then I was annoyed it wasn't fast like the trial version, so I spent 6.5M cbills getting the ultra-lightweight components and fitting a 275XL engine in it. Still haven't played with the weapons yet- since Medium Lasers seem tonnage-efficient, I might try cramming a bunch of those in.Which one? If it's the 2X, yeah, load up on LLas and MLas, it's great for laserboating. If it's the 3L, that thing's built for ERLLas sniping. Some people try to say that the 4X is as well, but those quirks are downright dirty for a 2x LPLas build, and I routinely do more damage and get more kills with that than anything else in my garage, up to and including my assaults.
Bumping this thread, because I'm giving this a try. I tried and rejected it pretty quickly when it first came out because it didn't play well with a joystick, but now I'll give it another shake (even if keyboard throttle sux).
Who else is still playing? As someone who liked the old Mechwarrior games, am I likely to enjoy myself, or experience only hollow disappointment?
At ER large/PPC ranges, you can continually poke from relatively close-together positions, since you can peek, shoot, and vanish faster than most enemies will see and fire at you, even if you've done it multiple times in a row.You can still do that with the LPL, and dish out a lot more damage with a lot less beam time. It's not quite the 0.33 that it used to be, but it's still twice as much damage per beam time than the ERLL.
I still haven't decided what to buy for my first mech. I have about 13 mil c-bills in the bank and about 10 or so cadet bonuses to go. I was thinking aMad CatTimberwolf, since it comes fairly decent out-of-the-box, and can be outfitted with basically anything. I kinda want to avoid lrms, I figure playing artillery all day won't force me to learn much about the game.
e: Also, don't bother trying for the "have NARC/TAG on an enemy as they die" challenges; the game apparently doesn't have anything to register those events, making the challenges impossible to complete.
The missile quirks are absolutely bonkers, and SRM4s are just the right size to leave room for ammo and the MG secondaries. This is one of a handful of hero 'mechs that is beyond-doubt worth the price.
The missile quirks are absolutely bonkers, and SRM4s are just the right size to leave room for ammo and the MG secondaries. This is one of a handful of hero 'mechs that is beyond-doubt worth the price.
wuuuuuuuhh?
The Huginn is bad, and you should feel bad suggesting to someone they buy it. Like... it doesn't do anything better than the Oxide.
Please explain to me why the Huginn is good. I really, really don't get it.
Running a high-alpha low-endurance build is an implicit statement that you don't think you can/don't want to have to carry, because it's suited for organized play and flashy kill-secures rather than hoisting the weight of your entire lance.
Haven't played FP since before Scouting Mode, the 4x StreakCrow OpFors are making me cry. T.T
Haven't played FP since before Scouting Mode, the 4x StreakCrow OpFors are making me cry. T.T
The Streakcrows aren't as bad as your teammates that try to fight them with lights. That's what makes me cry.
... uncontested...
Yep, just had one lost because there was an enemy 'mech in the circle with me. The dialogue from the DropShip pilot was something along the lines of "Pickup zone is too hot, I'm bugging out!"... uncontested...
Was that changed recently or something? Used to be you just had to be standing in the zone at 0:00...
It pretty much always comes down to a fight in the end since you still have to have uncontested control of the evac point. You can get away with clan lights, but the IS ones just plain aren't strong enough.
It pretty much always comes down to a fight in the end since you still have to have uncontested control of the evac point. You can get away with clan lights, but the IS ones just plain aren't strong enough.
lights being non viable for scouting missions seems incredibly broken to me.
By the way, if your ever using lrms, don't be out at 500+km, be at 250km with your group
QuoteBy the way, if your ever using lrms, don't be out at 500+km, be at 250km with your group
Uhhhh... there are so many things wrong with this from a mechanical POV but ok.
QuoteBy the way, if your ever using lrms, don't be out at 500+km, be at 250km with your group
Uhhhh... there are so many things wrong with this from a mechanical POV but ok.
How so? You generally don't want to be out back all alone or someone could sneak around and blow up your mech. Also being closer means the missiles have less travel time to the target meaning they have less time to get into cover. Additionally if you're up near the front lines you can spot your own targets. The Artemis fire control system bonus only comes into play if you personally have line of sight on your target. If your mech has backup weapons (it should) then you can fire them more often if you're up near the front line, increasing your overall damage dealt.
Is there a way to have 1 on 1 matches with friends?
Saving up for a stalker now, this update has a trial stalker which I've been having some fun with.
Speaking of tons... does the matchmaking try to get equal tonnage on each side? Or is it just equal amounts of lights, meds, heavies, and assaults? What I'm wondering is am I doing my team a favor by using so few tons, meaning the rest of my team should be bigger, or am I essentially just wasting tonnage that could have gone into a bigger light?
I sold some redundant XL engines I had lying aroundHERESY :P
I'd love to hear about good tactics for lights in the various modes, or even just skirmish.
In conquest and assault I can use my speed to capture objectives, or fall back on skirmish type strategies.
In skirmish for the most part I first go out ahead, try to scout out the enemy, usually take some light armor damage running away from whatever I find, then spend the rest of the fight either hanging out with my team if they are decently well grouped, or if not I just try to find enemies who are engaged with my allies and shoot them in the back.
Why would I take an engine like a 185 when a 190 is the same tonnage, but higher speed?You wouldn't, at least not in MWO.
Another good learning resource is this thread on the mwo forums: http://mwomercs.com/forums/topic/166699-hitbox-localization/Well, it depends. If you're running a close-range brawler light, absolutely go for legs, since you're guaranteed to always be able to hit them regardless of your angle of attack. If you aim for the body while circling, you spread damage across eight of their ten armor elements, and if you're doing <5 damage to any given component per shot it'll take a day and a year to get through a lot of stuff.
It will show you where the hitboxes are on mechs. I was surprised to find out how big the side torsos actually are on a lot of mechs. Also knowing which inner sphere mechs usually run XL engines is helpful to know when to aim their side torso instead of their center torso. I'm not sure what a good resource for that is other than checking the popular builds out on metamechs. Although if you're playing lights you're probably better off legging them like Flying Dice wrote.
Oh, by the way, what is the best way to get into matches in CW mode? Is it just the 4 or 5 missions over on the side panel on the right, or is there more to it? I created a 1 man unit so I could be a merc, I was following some steam guide that seemed to suggest I should be a merc, but I only seem to get merc rep, and no loyalty rep, not even with the faction I have a contract with. I guess I don't quite get that mode... And I'm not even worried about the actual territory capturing stuff, just finding a match and doing some pew pew. So I can get more mech bays, to fill with more mechs, to do more pew pew with.
But I feel with a somewhat more organized team, which I'd hope to see a bit more of in tier 4, my scouting and flanking would actually accomplish a bit more.
Also, tier MM is wider than you'd expect: I've been matched repeatedly with people that I know for a fact are sat at the tier cap in tier 1, and I'm still only midway up tier 3.
Do we still do something this evening?
That is 1 am here. Tomorrow is a public holiday, but I probably won't be long then.
But hey, we started early anyway.
This is the first time I've used the clan uac 2 weapon system so I can't say I have a lot of experience with it. I didn't notice a whole lot of spread that couldn't be accounted for by my shaky aim :PThe IS UAC/5 is basically a normal AC that can double-tap. You fire one shell, that's five damage. You double-tap, that's ten, and so on and so forth. The Clan UACs spread their damage out across multiple shells. Take, for example, the cUAC/20, which fires four shells every time you pull the trigger. Each of those shells does five damage. What that means, obviously, is that you almost never get all the damage on a single point.
I didn't realise they had the reputation of spreading damage. What makes it different than its inner sphere counterpart (outside it being an ultra ac that can double tap and jam) that would make it spread damage though? It's not like the other clan autocannons, it only fires one pellet per trigger pull.
No, no, I just coulda sworn I remember it being a two-pellet split on the cUAC/2. I guess I was wrong.
Worse still, the ammo count per ton is per shell, not per trigger pull, so you go through ammo anywhere from 2x to 4x faster than with standard cACs, depending on what size you're using.
Omnimechs don't mount IS ACs, and the cACs have the exact same ammo count as the cUACs per ton. The actual tradeoff is shooting faster (with more damage spread) in exchange for carrying far less ammo per ton. An omnimech mounting cACs has room for a solid energy secondary armament and other nice stuff, one carrying cUACs is basically just the cUACs, their ammo, and maybe a cML or two.Worse still, the ammo count per ton is per shell, not per trigger pull, so you go through ammo anywhere from 2x to 4x faster than with standard cACs, depending on what size you're using.The ammo count is adjusted to be on par with its inner sphere counterparts. For example 1 ton of cUAC 10 ammo has 60 shells. the cUAC 10 fires 3 shells at once giving you 20 volleys just like the inner sphere AC10.
They could start by making the cACs smaller+lighter than the cUACs.
I'm not really sure what your issue is with Ultra ACs, honestly. I really don't see what they do in game that they don't do in TT, with the exception that they can unjam.
Maybe I'm missing something about how they work in MWO, but they seem... pretty correct to me?
Edit: I've double checked all the stats for TT and MWO, and the only thing I've seen that doesn't appear right is the IS AC/5 has 80 more meters of range than it should, resulting in it being longer ranged than the IS UAC/5. But that's the AC/5's fault, not the UAC/5's...
I still don't get why you don't think the MWO UAC isn't like the TT UAC. It's... a largely faithful reproduction of the TT weapon system pretty much?That's the main one, and it's a pretty honkin' big difference because it comes into play every time you fire. Every single time you do more than a single "shot per turn" you have a good chance of jamming. Unless I'm drastically misremembering, you could fire UACs at double-rate for a good while without worrying about misfiring, and jamming was still less likely for RACs than it is in MWO.
TT: AC/5 fires one round every 10 seconds, UAC/5 fires either one round every 10 seconds, or two rounds every 10 seconds with a ~3% chance to permanently jam for the rest of the battle.
MWO: AC/5 fires one round every 1.66 seconds, UAC/5 fires either one round every 1.66 seconds, or two rounds every 1.66 with a ~15% chance to temporarily jam for a few seconds.
Weight, damage, crit slots, range and such are all identical to their TT counterparts as well.
I don't get how you get "UAC/5 is a RAC" and "cUAC is an amalgamation" out of that. Just because the jam isn't permanent?
Commando was the first trial mech I ever piloted. It was alright, usually didn't do a whole lot per match. Quick, though.
I think I'm done with faction warfare for a while. After the faction warfare event I was pretty close to merc rank 3 which gives a mechbay so I thought I'd keep playing until I hit it. I think I've played 8-10 matches since the event and I've lost all but one match.
Don't forget that bigger engines also have internal slots to hold additional heatsinks.
That said, double heatsinks are excellent crit-padding, so there's some merit to stuffing IS mechs full of them as long as you have the tonnage and crit slots to spare. Take my BJ-3, here's what it looks like inside: More or less, at least. (http://mwo.smurfy-net.de/mechlab#i=80&l=a239c985c0c73f013df5f9d16e9bb5bd21326bca) I mean granted in that example you need a shitload of heatsinks anyways, and there's not much to pad beyond the peeps, but it's a good visual display of the concept.
Wow. Just had the closest match I've ever seen. It was down to 2v2, myself in my ERPPC BJ-3 and a friendly ERPPC-boating assault against a dakka Night Gyr and a Kodiak. I went down opening the Kodiak up, but my teammate killed him. 1v1. My teammate was cherry-red in the CT, even a single small laser could have killed him... but the enemy Night Gyr was out of ammo and couldn't manage to pull off the DFA with contact damage.
To be fair, you can use lights for that.
For the tournament I use the trial Jenner IIC, and 2 alphas in the back kill most anything if they hit well. Yesterday a Stalker was on the recieving end of this. -> solo kill
Though I admit that I would gladly give up one of the SRM2s for ECM.
Wait, why do you need to toggle off your ECM for a backstab? I thought it only showed the "low signal" stuff if you were within something like 150m.
Do you guys find you actually use all three variants of a chassis you used to elite it, or do you usually stick to 1 or 2? I'm thinking I might sell off my blackjack-DC, as it doesn't get jumpjets like the other two, and there's actually not much special about it.
ferro (or endo?)Hopefully the latter. ES is better than FF in every situation, and FF should only be used on 'mechs where you're installing both.
Unfortunately when you are buying a mech they aren't separated between clan and inner sphere. But it's pretty easy to tell the difference, if you click on a mech and look at its weapon systems if they are using clan tech it is a clan mech. Clan tech will always have a C- before it.
All past Module purchases will be refunded to you in whole, and all GXP and 'Mech XP spent on Skill or Module unlocks will be carried over as 'Legacy GXP', to be used at-will for unlocking new nodes in the revamped Skill Tree system for any variant.
I've been thinking of getting into MWO. I do not intend to spend any money on it.
Should I do it? Most of my experience with this type of games comes from playing War Thunder up to about a year ago.
I haven't been playing in a while but I look forward to the upcoming changes. The new skill system should be interesting if they do it well. Hopefully it isn't another huge c-bill sink though. It's nice that you won't need three of a chassis now.I like the structure, but from the sound of things it's going to be shit because you have to pay through the nose (real money even, I heard) every time you want to respec, which in practicality means that either you buy multiples of any chassis you want to use for more than one build, or you only ever play one build on each.
The advancement of the timeline will be interesting to see too. Some new tech might spice the game up a bit!
I guess, although a full respec ends up costing as much as the 'mech did in the first place...
Yep. This is going to tip things further in favor of clan scum, boating, and strip all the fun out of trying out different/joke builds.
Fuck me, can't even see myself bothering to pick MWO back up again, especially now that we're so close to the BTech top-down tactical game hitting beta.
I dunno, how often will you need a full respec?
However, achieving Skill status under the original system represented more than just using experience points to unlock associated Skills; it represented time and commitment. The proper transition to a new Skill Tree needs to account for more than just raw currency.
Players with fewer Modules were hit particularly hard by this, with a greater burden of subsequent costs to re-gain their Skill statuses.
It was never our intention to devalue the effort and playing time you’ve put toward your ‘Mechs, and while full details will need to wait until we can complete some of the preliminary investigation and work to ensure the system is solid and technically feasible, our continued work on the Skill Tree will be to address all of the above shortcomings and issues.
Whether you own a hundred Modules or none, there will be no lost progress in the relative Skill statuses of your ‘Mechs. The work you’ve already put in to achieve Mastery, or any other degree of Skill status under the current system, will carry over into an equal capacity for acquiring any desired Skills under the new Skill Tree.
Hah, got back into this briefly because of the megamek thread... I feel like they've butchered the feel
of BattleTech thoroughly though. Took the trial Dire Wolf for a spin a few times and died like a chump within 20 seconds of being engaged each time. I really don't feel like I'm in the heaviest assault mech available, and didn't even want to try a medium or light mech because they'll just die even faster.
On the upside, I freed up 40GB pretty quickly!
... when's the last time you downed a Dire Wolf...Approximately never. :P
I don't know, when's the last time you downed a Dire Wolf without a lucky gyro or cockpit crit with two mechs inside two rounds?
Either way, while I understand there's a whole complex ecosystem to MWO, in the end, it doesn't feel like a mechwarrior game to me anymore. It feels like any other twitch-based shooter on the market where there's no strategy, only whoever has the most experience in the game and the fastest reflexes wins.