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Messages - sackhead

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1
Other Games / Re: New Frontier - Bay12 Minecraft Server
« on: October 17, 2019, 11:47:07 pm »
Also, does anyone here make mines with redstone trails to show the way?

I Have some to show the way to my train station.
Also thanks to who ever improved the mob grinder under my base

2
Other Games / Re: New Frontier - Bay12 Minecraft Server
« on: September 23, 2019, 07:14:34 pm »
Edit: who has been building in the middle of the water. I just found some sort of later down in the water near Portsmouth. Wasn't expecting it when I was traveling to gain inspiration about interior decorations.
edit again: how ever left the grass block, which I previously did know who it was, thanks again, I managed to convince it to move and now more then half of my island is now grass-ified
thats me ive been building a chunnel between the land masses. the ladder is a service hatch ill build stations on either end  eventualy

3
Other Games / Re: New Frontier - Bay12 Minecraft Server
« on: August 10, 2019, 08:26:45 am »
I've installed a system on my zombie spawner that should in theory be able to sort regular zombies from zombie villagers.  I haven't noticed any zombie villagers spawning in it and i don't have the stuff to cure them but it's pretty simple if anyone wants to improve it or mess with it.
Basically it works by dropping all the zombies into a shaft filled with water the normal zombies then turn to drowned and eventually swim up and the zombie villagers should hangout on the bottom and i have a switch that will open a door into another room

4
Other Games / Re: New Frontier - Bay12 Minecraft Server
« on: July 31, 2019, 11:20:31 am »
I left you a cake and a map, Sackhead :) You have built a very nice inn! I think Portsmouth needs a road connection still . . . maybe we can make it go past your inn?
Thanks for that. It will be nice to have a better idea of wear stuff is

Thanks I'll putt a chest up front for excess wool and such that anyone can take from once iv got production going.

And anyones welcome to use the spawnner for whatever they want

Thanks! I sadly don't have the resources or the animals to properly cultivate animals, and the closest place I know that has sheep is sound of Portsmouth, which is a bit of a trek for only a couple of wool. I will have a barrel added to the Heorot port for you! is there any thing you would want in return for the wool?
Nothing in particular but if you come across any black or green dyes  they would be great for colour coding my rooms

5
Other Games / Re: New Frontier - Bay12 Minecraft Server
« on: July 30, 2019, 12:16:14 am »

yeah I found you place to day because I felt live visiting! I was super impressed, it looked so good. I found some granite stairs so I put it in the chest for you.

would It be possible for me to have a few shipment of wool once you have a good reserve! I need to make rugs and stuff.

You also could make a banner so you can be marked on maps!

super happy with your good work!

also I wonder if Dwarfy could use the spanner to start making villagers?

Thanks I'll putt a chest up front for excess wool and such that anyone can take from once iv got production going.

And anyones welcome to use the spawnner for whatever they want

6
Other Games / Re: New Frontier - Bay12 Minecraft Server
« on: July 29, 2019, 11:11:00 pm »
I Finished the exterior of my inn
Spoiler (click to show/hide)
I need to some decorating outside as well as paths and the like and fill in the interior
I Also Turned the Zombie spawner under it in to a zombie farm
Spoiler (click to show/hide)

7
Other Games / Re: New Frontier - Bay12 Minecraft Server
« on: July 28, 2019, 08:16:16 pm »
i jumped on yesterday and started building nearish the spawn at around 340 / 64 /360
my current goal is to build a little travelers inn thing and a few support  buildings.
Also i found a zombie dungeon awhile mining near my base if anyone has a use for that

8
Other Games / Re: Pokemon Insurgence: High-Quality Fanmade Pokemon game
« on: September 02, 2017, 05:27:27 am »
I'm loving the design of the delta pokemon, the small part of the map i've seen looks pretty neat to

9
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: August 22, 2017, 04:37:42 pm »
I've been messing around with S.A.L auto crafters mod and the industrial rollers mods and ended up solving my raider corpse and clothing problem by hooking up a butchering table, loom and, fuel refinery. Now my colonists put corpses in one stock pile and chem fuel and textiles appear in another

10
Other Games / Re: Tales of Jornica - The Lonely Dwarves
« on: July 02, 2017, 01:28:20 am »
alas i am still on android otherwise i would have got this straight away but to celebrate your success i am changing my avatar to Grognar's beautiful new face

11
Other Games / free leftover games
« on: March 02, 2017, 05:03:01 am »
I have some left over games from bundles and such ask and I'll try and pm you it to you, here is what I have
 
Awesomenauts
Volume
The Secret World
Else Heart.Break()
The Stanley Parable
AI War: Fleet Command
Stardew Valley
Mini Metro
Guns of Icarus Online
Guacamelee! Gold Edition

12
Other Games / Re: Hearts of Iron IV
« on: December 15, 2016, 09:33:05 pm »
as a kiwi I got the new DLC mostly because it added the Bob Semple tank to New Zealand and realized New Zealand can potentially get 6 research slots as well as focuses that ad 10 percent construction speed and 4 factories...  this seams pretty op to me

13
Mod Releases / Re: More leather mod (why not incorperate into your mod)
« on: November 28, 2016, 06:28:48 am »
go nuts it free to use

14
DF Modding / Re: A Strange Idea for a Lovecraftian mod
« on: November 21, 2016, 09:03:52 pm »
I've done body plans for the yithians and elder things. Thanks for the link I'll have a look at how they did some things for ideas but looking over it my idea is reasonably different but it will good to see how they did some body plans and such

15
DF Modding / Re: Swarms of Bugs
« on: November 19, 2016, 02:13:00 am »
I think It could be done if you make a series of interactions where it resurrects the creature and transforms it into a creature that sheds a number of limbs and dies then you could resurrect the limbs and transform them into the bugs. im not 100 percent sure this will work and it's clunky and probably bugy as hell 

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