Eh, i'd rather have stronger skin types that can be made into generic (but stronger) leather and then generic (but still stronger) leather armor.
Because that whole cat leather armor is just as protective as elephant leather armor is buggering me.
Hmm... This might be time to merge both ideas!
Perhaps some leathers from some creatures start at a higher tier, while lower quality leathers are upgradeable to the same tiers through a number of improvements!
I am lacking some knowledge as to how the materials being on a creature affect the creature. for instance, If I make a few new types of leather (Say, Normal, Tough, Stoneskin, and then my 2 added tiers of studded, and hardened plate), do I just tack on the new leather types at the bottom of each creature? does that affect the creature, or replace its normal skin?
Also, i'm having trouble figuring out what the reaction should be to convert one type of leather to another. Could anybody shed some light on this?
Lastly, once I have an understanding of what adding materials on to creatures has, I think I am going to go through the list of creatures and start making note of what I think should have Tough skin, Stoneskin, or stay with regular vanilla skin. You are all free to offer up suggestions!