There was this game on the gameboy where you played as space tank.
Mostly as in an top down shooter format, occasionally a dungeon crawl for bosses, and you had to attach wings to your tank and go through a shoot 'em up segment to travel between planets.
There was this game on the gameboy where you played as space tank.
Mostly as in an top down shooter format, occasionally a dungeon crawl for bosses, and you had to attach wings to your tank and go through a shoot 'em up segment to travel between planets.
Sounds like Blaster Master... Maybe a clone or sequel?
It was a racing game, I remeber cars that looked kinda like lamborginis (could be wrong), and you were able to make your own tracks (like trackmania) game is prolly older then 8 years.
Wiles, that sounds like a variation on Ramparts (or maybe Ramparts itself--the catapults looked kinda like tanks).
It was a racing game, I remeber cars that looked kinda like lamborginis (could be wrong), and you were able to make your own tracks (like trackmania) game is prolly older then 8 years.Sounds sort of like Stunts (http://www.abandonia.com/en/games/73/Stunts.html).
an old Apple game (Apple IIe?) that you dig down and find minerals, and identify them based on their properties and color. The game has been haunting me for years now and I cannot remember it's name.
i played a fun game once, pretty simple though.
you controlled a squad of ants or somesuch, who you then instructed to do things, like build or collect Resource.
each ant could be iven a job, and has a little asthetic change to reflect this, the builders had tiny hard-hats and the collector ant has a breifcase.
the builders also made temporary bridges. they were made from blocks of mud that i assume were dredged straight from the bottom of the water source on which they were created.
the resource was shit like cola and doughnuts. ant-food thingies.
i played a fun game once, pretty simple though.
you controlled a squad of ants or somesuch, who you then instructed to do things, like build or collect Resource.
each ant could be iven a job, and has a little asthetic change to reflect this, the builders had tiny hard-hats and the collector ant has a breifcase.
the builders also made temporary bridges. they were made from blocks of mud that i assume were dredged straight from the bottom of the water source on which they were created.
the resource was shit like cola and doughnuts. ant-food thingies.
Microsoft Ants, my good lad. http://en.wikipedia.org/wiki/Microsoft_Ants (http://en.wikipedia.org/wiki/Microsoft_Ants) for yer wikipedia article.
It was a racing game, I remeber cars that looked kinda like lamborginis (could be wrong), and you were able to make your own tracks (like trackmania) game is prolly older then 8 years.Sounds sort of like Stunts (http://www.abandonia.com/en/games/73/Stunts.html).
Stuffs
Alright, I'll try my luck. Usually I get some really bad responses like "technocop" which was in no way like the game I'm looking for...
Anyways.. amiga game, top down view, mad max setting, red monstrous car, I THINK you could get out of your car, too. Sounds like Autoduel, I know, but it aint autoduel. It's newer, with nicer graphics. Played a bit privateerish/rpgish too, iirc.
Uniracer?
*fights with the forum for several minutes, trying to get around the 'you can't post 15 seconds after your last post' rule*
it does sound like autoduel. too bad. and not Road War Europa or Road War 2000, either? you might try here: http://eager.back2roots.org/ which has a list of "every amiga game ever released". i'd be interested to know what is is, if you find it.I'll give that list a try... such a list was the reason I found it in the first place, anyway...
Alright, it was a PC game where you control a good 50 medieval fighters in a top-down perspective. All i remember is there were archers with some boulders as cover in one of the rather large maps.
Dunno what else though.
A game that me and my neighbor used to play. You were romans and it was a city builder. You needed to place housing plots and people would move in. You could build arenas, schools, and aqueducts. Oh and there were logs floating in the river.Did people riot if you didn't build temples? If so, it was probably Caeser, as Okenido said.
This sounds pretty vague but I'll try anyway. A long time ago I remember finding some fantasy dungeon crawl game. I can't remember much about it, but I know it was on the internet so it wasn't made by a big company. It was first person 3-D perspective and you started in some courtyard and would go down into the castle/dungeon and eventually return to the courtyard to level/shop etc. I also remember the levelling system consisted of some kind of circular thing.
It was probably online in like 1999 or so. I had downloaded it, but then deleted it due to a lack of space thinking I could always download it again. But then I forgot the name and couldn't find it.
This sounds pretty vague but I'll try anyway. A long time ago I remember finding some fantasy dungeon crawl game. I can't remember much about it, but I know it was on the internet so it wasn't made by a big company. It was first person 3-D perspective and you started in some courtyard and would go down into the castle/dungeon and eventually return to the courtyard to level/shop etc. I also remember the levelling system consisted of some kind of circular thing.
It was probably online in like 1999 or so. I had downloaded it, but then deleted it due to a lack of space thinking I could always download it again. But then I forgot the name and couldn't find it.
I'm looking for a Flash (maybe Java) applet. You had to choose a vehicle in the beginning, ther was a red motorbike, something blue, and a green buggy, I think. That 'vehicle' was used to browse a network, which at the start had only 5 or so computers, but you could hack gateway computers to increase level. There was also a shop pc where you could buy new software. Gameplay while hacking was turnbased, there was a grid with your programs and those of the security software on it, every program had range, damage, health etc. Also, programs left a trail which contributed to their HP, in a way I don't remember. There was also a log program that could increase speed of your programs and decrease security speed.
Some of this might be wrong, but that's how I remember it. Thanks anyway.
Ah, I remember this one. You're looking for Spybotics: The Nightfall Incident. It really was fun, but unfortunately it got taken down by its parent company over a year ago, and I don't know where to find any other copies of it. It really was good, though.
There was a turn based strategy game, it is rather unknown, that involved fantasy and modern themes (orcs and such invading modern Earth).Might it be Spellcross (http://www.mobygames.com/game/spellcross/screenshots)?
There was a strategic map, separated into provinces/territories/whatever, each contained a mission or something, you started in one.
There was tactical battle as well, isometric, you commanded human troops and vehicles, you could entrench your soldiers (each turn, a yellow dot would appear beneath the troop, displaying level of entrenchment, which gave it a boost to defense; each time it was attacked, a dot was taken away, there were 5 dots at max). Orcs had powerful units like Ka-Orc, catapults and stuff, while humans had riflemen, jeeps and stuff.
The game I played was a demo, in the Win95-98-ish era, I haven't found it again since then.
Oh, there was also technology, research stuff, for example infantry armor (bullet-proof vests didn't do too well against orc axes, so they had to develop new armor) etc., think it had a big research tree. Developing new technology to help survive the orcs was something exciting.
I think it had German origins, I'm not sure, the one I played was in English, but credits and such had German-like names.
Help me find this game!
Might it be Spellcross (http://www.mobygames.com/game/spellcross/screenshots)?
Tribal Wars?Nope. The graphicssssss weren't that good when I had played it.
This one is driving me insane, and I can't dig it up by google.I can't think of a game fulfilling all of the mentioned, but among dragon controlling games, there's DragonStrike (http://www.mobygames.com/game/dos/dragonstrike) (probably closest match) and Dragon Castle (http://www.mobygames.com/game/windows/dragon-castle).
The era was late Win98ish, I think. (Could be early XP.) It was a three-dimensional fantasy flight combat game, with the usual thin premise of a story of a tournament. There were several types of characters to play, though you could only play as dragons initially. Most of the missions were simple deathmatch, were some CTF(maybe) and definitely some tag (as in the child's game, not tag-team) missions. There were munitions and magics, the least spell for dragons being simple dragonsbreath, gradually consuming your magic. You could buy additional weapons (each variety of combatant had six) and upgrade their power.
You could get a loan from a loan shark, as the bottom option on the menu of about 5.
The dragon-riders were the average characters of the bunch. There were the dwarves (may misname other factions) who flew about in slow but heavily-armored dirigibles, with more tech-based weapons, and gnomes who flew about on fragile swans/geese that had powerful magic.
Anyone? Heeelp?
2001-2004Closest thing I can think of is Project Eden (http://www.mobygames.com/game/windows/project-eden/screenshots).
I played a PC demo that had a futuristic setting and you could play as 4 players, I think 1-2 girls and rest humans, One of them I THINK was a cyborg, all of them had a pistol and a machinegun(?).
Squad-based control and you could switch between all of them.
3D game and FPS
It's not Star wars, Star trek or Stargate based
I have a memory image of the teammates and the gaming area being a whole lot of yellow.
PS: Playing mass effect has blurred my memories of this, I am not 100% sure about weaponry.
Alright, it was a PC game where you control a good 50 medieval fighters in a top-down perspective. All i remember is there were archers with some boulders as cover in one of the rather large maps.
Dunno what else though.
Blahblahblah...Closest thing I can think of is Project Eden (http://www.mobygames.com/game/windows/project-eden/screenshots).
Excuse me already for a double post, but I just now remembered a game that I really want to play again, but as you might guess it, the name is missing.Virus: The Game (http://www.old-games.ru/game/screenshots/563.html)?
(P) = Positive about this
(?) = Not sure
It was a 3D FPS game(P) with few different weapons(?), It asked you for a folder and then it scanned every file from it and then created few viruses there to spread along the files, although not really (P), You could travel between folders by using a gateway (?), If you pointed at a file it showed the directory(?), the name(P), the size(?), created(?) and the extension(P)
I even managed to find few games I completely forgot about by playing it.
It's free(P)
It was under 40MB(?)
The viruses were floating and it had a "dictionary" of the monsters, I can remember that there was a red Bugbear that shot at you.(P)
Also you had a radar and a constant thing that told you how many infected and how many uninfected(P), you won the game when all viruses were exterminated(P)
Sorry but no, It didn't try to hide it's graphical look, the walls were green with a bright green wireframe on top of itBlah blah blahVirus: The Game (http://www.old-games.ru/game/screenshots/563.html)?
I'm looking for the name of the following game, because I liked the music.Seeing as we're on the topic of tanks and C64. Here's another request, this time I don't know what the game is.
It's a game for the C64. The player controls a "tank", looked more like a sphere with four legs on its sides, and you had to hunt down insects that looked like bees in a blocky "city". All was shown in top-down-view and the shots you were firing were bouncing. Can't remember much more... it was not colourful, all kept in one colour... the first city was green I think...
Amaroute. I remembered the name the moment I posted. Duh.
This game was mentioned on the forum at some point, but I don't know what to search for to find it. It was a sidescrolling action game with a female protagonist. I believe it was freeware. Anyway, there was some kind of self-imposed challenge you could do to increase the difficulty of the final boss. The character had some kind of powers, whether they were psychic powers or bionic powers I don't know. ANyone know what this was?Iji (http://www.remar.se/daniel/iji.php)?
yadda yadda
I'm looking for two games:
1)
Fairly old, swords & sorcery type RPG. The plot involved a lot of time travel, but it was pretty much streamlined. You couldn't arbitrarily choose to travel through time when you wanted to. Travel was a function of the story line. Once you beat a boss, you'd get a sequence from your wizard mentor and you'd be moved to the next time you had to do something at. There were three games in this series. I'm pretty sure it was a PC game, not a console game. Game was top-view, 2d and in color. When traveling through dungeons, areas for which you didn't have proper line of sight were blacked out. You were only allowed a single character, not a party.
2)
Game was a two player chess-like game in which the usual pieces were replaced with fantasy units, each of which had their own mechanics. Every time a piece moved to try to "capture" another piece, there was a 3d combat sequence between the two, and either could win. There was no way to capture a piece without winning the 3d fight, so even if a queen attacked a pawn, it was still possible for the pawn to win. Game was sort of like a 3d version of archon ultra, but the view of the board was "front on" for each player, even during the fight sequence, so you were looking forward at your opponent, rather than down from the top. I think this was an SNES game, but I'm not certain.
Somehow I doubt it.2)
Game was a two player chess-like game in which the usual pieces were replaced with fantasy units, each of which had their own mechanics. Every time a piece moved to try to "capture" another piece, there was a 3d combat sequence between the two, and either could win. There was no way to capture a piece without winning the 3d fight, so even if a queen attacked a pawn, it was still possible for the pawn to win. Game was sort of like a 3d version of archon ultra, but the view of the board was "front on" for each player, even during the fight sequence, so you were looking forward at your opponent, rather than down from the top. I think this was an SNES game, but I'm not certain.
2) Archon Ulltra? http://www.abandonia.com/en/games/812/Archon+Ultra.html
yadda yadda
Have some FP-FS (https://www.digipen.edu/?id=1170&proj=448). I found the hit detection to be screwy or something, because when I shot the virii with my crossbow thing they'd never take damage. It annoyed me.
The thing I'm looking for is not looking for a game per-se it was an utility that allowed you to connect to other users to play pnp rpgs over the net. You had options to share character sheets, rulebooks, tilesets and so on.I haven't personally ever used one, but there's a list of Virtual Tabletops here (http://www.rpgvirtualtabletop.com/vts.html).
There was, a while back, a link on these forums to an italian or french game. The game was about politics, internal affairs and wars, all that fun stuff.do you remember the setting? (like renaissance, WWII, or fantasy)
Edit: Found it. It was called Geo-Political Simulator, and now Commander-In-Chief.Well, there's also the Supreme Ruler and SuperPower series. They're all sort of similar.
Double Edit: It might not have been it, with the way it's current pricing is. Or maybe I was crazy back then.
There was this wizard game on SNES (possibly Genesis, but I'm almost certain it was SNES). It was isometric and had gore, I swear it did! You'd engage the enemies on the isometric game area, but the combat would move to a first person turn based RPG affair, and upon killing the enemy their corpse would match their method of dispatch (a pile of ashes if burned to death, etc).
I can't really describe it well because I barely remember. The first room is small and has a book on a table and a giant worm comes out of a hole and kills you at some point.
I'm thinking of an old shareware game that use to be on Download.com (Or maybe download.net?) It was a kind of strategy game, where you could be all different types of races and religous types. I remember playing as a Troll Den Mother, Demonologists, Necromancers, normal everyday humans and the like.
So yeah, though I know this is very vague. I remember this game way back, like at least 7 years. It was futuristic or something and there were pod cars on tracks, and police cars on tracks, or something. I think it took place in a city. I'm not even sure if this game exists or if I dreamed it up, heck I'm not even sure what you do, anyone can find it that would be great.Syndicate (http://www.mobygames.com/game/dos/syndicate/screenshots)? Possibly Syndicate Wars (http://www.mobygames.com/game/dos/syndicate-wars/screenshots)? The cars were pod-like and they could only move along the streets there.
Sounds a touch like Nexagon (http://pc.ign.com/objects/015/015995.html).Did not sound, It is that! Thank you very much!
I was obsessively playing an RTS one day. I forgot to favorite it and lost it.
It's hexed based movement, browse-based game. I think it's name had "Tribal" in it. It's not PoxNora, it's more medieval.
I remember an old free/shareware game. You had a wizard who had a random selection of spells and could summon things. As you cast spells and summoned things, you became more good/evil. You have a failure rate at summoning some things, but the more good/evil you are, the more likely you are to be successful at summoning a really powerful good/evil creature.
Also, you could summon illusions that always succeed and fight like the real thing, but if the other wizard spends a turn casting True Sight on the illusion, it disappears.
hahaha i used to play syndicate on the amiga :D took me forever to conquer the atlantic accelerator though. the Ms-Dos version is availible here http://www.abandonia.com/en/games/90/Syndicate.html it is compatible with DOSBOX :) i has it :P
There was this wizard game on SNES (possibly Genesis, but I'm almost certain it was SNES). It was isometric and had gore, I swear it did! You'd engage the enemies on the isometric game area, but the combat would move to a first person turn based RPG affair, and upon killing the enemy their corpse would match their method of dispatch (a pile of ashes if burned to death, etc).It differs from your description on a few points, but are you looking for The Immortal? (http://www.abandonia.com/en/games/399/Immortal%2C+The.html)
I can't really describe it well because I barely remember. The first room is small and has a book on a table and a giant worm comes out of a hole and kills you at some point.
There was this wizard game on SNES (possibly Genesis, but I'm almost certain it was SNES). It was isometric and had gore, I swear it did! You'd engage the enemies on the isometric game area, but the combat would move to a first person turn based RPG affair, and upon killing the enemy their corpse would match their method of dispatch (a pile of ashes if burned to death, etc).It differs from your description on a few points, but are you looking for The Immortal? (http://www.abandonia.com/en/games/399/Immortal%2C+The.html)
I can't really describe it well because I barely remember. The first room is small and has a book on a table and a giant worm comes out of a hole and kills you at some point.
I once played a game (PSone i believe) where you played as a Sheepdog, a mechanical sheepdog.
You were able to detatch some sort of microchip from yourself and use it to walk around at take control over other animals (Mostly sheep).
I have no idea if this game even exists, i am hoping that it does, however, and if you can help it would be greatly appreciated.
Thanks.
Im looking for gameHostile Waters (http://www.mobygames.com/game/windows/hostile-waters-antaeus-rising)?
i think it was flight game.. where you had some sort of hangar submarine can you had planes that could shipon metal and crap and build more plannes.
the last part in the title was Waters.
cant remember the other tho.
Im looking for gameHostile Waters (http://www.mobygames.com/game/windows/hostile-waters-antaeus-rising)?
i think it was flight game.. where you had some sort of hangar submarine can you had planes that could shipon metal and crap and build more plannes.
the last part in the title was Waters.
cant remember the other tho.
There's one [military strategy game] I don't remember the name of, but you only saw the world as a grid that looked like a late-80s game...it was set in a modern-day combat theatre, and the concept is that you're just a commander looking at a map, you tell your units "Okay, for the next day, engage under these parameters, if you run into this kind of trouble then do this, etc", and then you bite your fingernails and hope they don't screw it up.does anyone know what it is?
I never actually played this game, but here's a description that I got:There's one [military strategy game] I don't remember the name of, but you only saw the world as a grid that looked like a late-80s game...it was set in a modern-day combat theatre, and the concept is that you're just a commander looking at a map, you tell your units "Okay, for the next day, engage under these parameters, if you run into this kind of trouble then do this, etc", and then you bite your fingernails and hope they don't screw it up.does anyone know what it is?
I think I have that same 1000 Great Games for Windows CD. It was 95% shit, and a lot of the games were just demos. There were a few real gems though. Angband was one, which is how I got into roguelikes. Excelsior was another, it's a roguelike (with very primitive sprite graphics) that's puzzle-focused and in fact I've gotten stuck at one of the puzzles and can't progress further. There's one site on the whole internet dedicated to the game and it has solutions to some of the puzzles, but not that one.Well, I've tried already to reach you with 2 messages regarding this very CD "1000 Great Games for Windows". Shortly, is it possible for you to upload it anywhere and make it available to download? Pleeaase... When you mention those games like Loserball and so on, it's such a nostalgy!
Best of all was a game called "Loserball" that Toady made. At least, it said "Toady One productions." It was a board game where you all started with a blob in the corner and could either clone the blob to an adjacent square, or else jump it to a square 1 away. It was actually quite a good game, and there were a whole range of AI opponents ranging from retarded to extremely skilled. I remember many late nights in middle school trying to unseat "Gary" from the tournament champion's spot.
There were a ton of other games on that disk, like a demo of Exile, a ton of crappy ones, a lot that just didn't work at all...there was a sweet Capture the Flag demo where you had 8 kids that had to run around farmland and woods and pretty much play Capture the Flag.
If it's Loserball you're after, you can get it here:
http://cd.textfiles.com/superozsw/FILES/06/LBALL.ZIP
Heck, just drop down to the FILES directory on there for an absurd number of old games without any labelling whatsoever! For all I know, it IS that CD.
Well, I'm fairly certain the game was on a CD called "1000 Best Games For Windows", by Cosmi. Unfortunately, my searches haven't turned up anywhere to download it, and I don't particularly feel like spending several dollars when I'm not even sure the game is on there. :P
Anyway... This game was, from what I remember, a primitive 3d roguelike. You had a party of four or five kids -- yes, kids. The plot for this game was weird. The protagonists were school kids and the baddie was... a scientist I think? Don't remember very clearly. Anyway, these kids went through maze-like labyrinths, having to worry about food/water, etc. Now, to my knowledge these kids couldn't die. At most, they would pass out for a while. Maybe if they all passed out in battle you lost. I honestly can't remember. Hell, I can't even remember if the game was turn-based or realtime. But for my sporadic efforts to find such a game, I've turned up nothing. Probably never will, either. Just not enough info to go on. If only I could remember the title. Oh well... :-\
Fairly old, swords & sorcery type RPG. The plot involved a lot of time travel, but it was pretty much streamlined. You couldn't arbitrarily choose to travel through time when you wanted to. Travel was a function of the story line. Once you beat a boss, you'd get a sequence from your wizard mentor and you'd be moved to the next time you had to do something at. There were three games in this series. I'm pretty sure it was a PC game, not a console game. Game was top-view, 2d and in color. When traveling through dungeons, areas for which you didn't have proper line of sight were blacked out. You were only allowed a single character, not a party.
There is a game I used to play back in 2001 on the internet. It was single player and was a turn-based squad game. You played as humans in Mechs, kinda like gundams and each team had 3. When one of your team's Mech would run out of health the pilot would eject out of the back with this capsule like thing and fly straight up. The game was 3-D and I think was made with Java and played of some old website that I think was Japanese.
That's all I really remember.
Thanks for the help.
there was one like that which was 3d realtime, and you could run around on foot also. you had this "ejection ray" that would make people pop out of their vehicles, and then you could climb in and pilot their mech.MechAssault 2?
it was kinda silly, actually.
perhaps Battlezone 1, about which I know nothing.Looks like it's battlezone 1. Whee!
I remember an old free/shareware game. You had a wizard who had a random selection of spells and could summon things. As you cast spells and summoned things, you became more good/evil. You have a failure rate at summoning some things, but the more good/evil you are, the more likely you are to be successful at summoning a really powerful good/evil creature.
Also, you could summon illusions that always succeed and fight like the real thing, but if the other wizard spends a turn casting True Sight on the illusion, it disappears.
I remember this game! I do not remember the name, though. I do remember that it was written in Java (when I played it). Oh, and I think it was law/chaos, not good/evil.
Edit: Holy crap, I just found it. The name is "Chaos". Wikipedia link. (http://en.wikipedia.org/wiki/Chaos_%28video_game%29)
I didn't really forget the name of the game, but I DID forget where the hell I downloaded it from. Master of Orion 2..... I downloaded it for free somewhere, and I can't find the link again....Is it on Home of the Underdogs? (http://www.homeoftheunderdogs.net/)
I'm thinking of an old shareware game that use to be on Download.com (Or maybe download.net?) It was a kind of strategy game, where you could be all different types of races and religous types. I remember playing as a Troll Den Mother, Demonologists, Necromancers, normal everyday humans and the like.
That wouldn't be Conquest of Elyisum II (http://www.illwinter.com/coe/index.html), would it? You can download the full version though, so it's not exactly shareware...
I can vaguely remember playing an RTS some time ago, where your main HQ building was a gigantic city, which was flying in the air above the map, all close up. (One of them was a giant pyramid shaped metallic shell, with a city inside it, as I recall.) You had to find a place for the city to touch down, and the shell opened up and you could see all the cool stuff inside. I remember you being able to bring up a giant forcefield over your city at the cost of energy, and something about being able to use nanites and stuff to terraform the earth.
I really, cannot for the life of me remember the name of this game, and I really want to play it again.
Alright, Bay12'ers! Can you beat this challenge?:
I remember this game, for the NES (it was on an emulator), that had vegtables..all the living things were vegetables. I think there was an evil vegtable you had to beat or something...anyways, you would type commands in or something, and talk to the other vegtables...and I can't remember anything else...so with my vague description, can anyone help me?
Uhh, that wouldn't be Natural Selection 2 (http://www.unknownworlds.com/ns2/2006/12/dynamic_infestation), would it?
But unless they're hiding something, I'm pretty sure that NS2 will only have two sides. And I know nothing about potential release dates.
Alright, Bay12'ers! Can you beat this challenge?:
I remember this game, for the NES (it was on an emulator), that had vegtables..all the living things were vegetables. I think there was an evil vegtable you had to beat or something...anyways, you would type commands in or something, and talk to the other vegtables...and I can't remember anything else...so with my vague description, can anyone help me?
That would be it. Thank you.
Could it be Princess Tomato in the Salad Kingdom (http://en.wikipedia.org/wiki/Princess_Tomato_in_the_Salad_Kingdom)
Okay, I'm trying to find an old PC game. You play as a guy who's uncle died or something, and you go to where he died and start mining. There's around ten stages or so, and each stage is one screen large. You'd be jackhammering your way through the ground looking for valuable minerals and the like, and could buy upgrades from this store guy. You couldn't just tunnel your way around carelessly, though, because occasionally you'll run into a tile of gas or water and you'd have to hoof it. And if you tunnel around too much the mine would collapse on you, but to stave this off you could erect supports for no cost. Once you'd gotten enough cash you could either keep mining or go to the store guy and tell him to pack up and proceed to the next level. Supplies would cost more each level, and when you get to the deeper levels you need to buy stuff like oxygen packs and so forth. Eventually you'd run into bedrock that you'd have to dig around, among other things, and you'd have to avoid dangerous animals and the like.
I know I couldn't be the only one to have played this. The first person to find it gets an E-hug.
Okay, I'm trying to find an old PC game. You play as a guy who's uncle died or something, and you go to where he died and start mining. There's around ten stages or so, and each stage is one screen large. You'd be jackhammering your way through the ground looking for valuable minerals and the like, and could buy upgrades from this store guy. You couldn't just tunnel your way around carelessly, though, because occasionally you'll run into a tile of gas or water and you'd have to hoof it. And if you tunnel around too much the mine would collapse on you, but to stave this off you could erect supports for no cost. Once you'd gotten enough cash you could either keep mining or go to the store guy and tell him to pack up and proceed to the next level. Supplies would cost more each level, and when you get to the deeper levels you need to buy stuff like oxygen packs and so forth. Eventually you'd run into bedrock that you'd have to dig around, among other things, and you'd have to avoid dangerous animals and the like.
I know I couldn't be the only one to have played this. The first person to find it gets an E-hug.
Probably not the game you are talking about, but try http://www.xgenstudios.com/play/motherload
Cartmann, The game you're looking for is Nero here at http://z.cs.utexas.edu/users/nn/nero/index.php
Edit: Seems the last version was 07, the newest seems to be an open source version at http://code.google.com/p/opennero/
- Kayla
I remember a game where you played as a group of aliens and fought against other aliens in some giant brood war kind of thing. That's pretty much all I can remember about the gameplay.
The thing that made the game special was how you could replace the base design of your aliens by changing their limbs around and giving them different weapons / movement parts.
Not got a clue what it was called.
Only thing that comes to mind right now is WarBreeds (http://www.mobygames.com/game/warbreeds).
...Which, by the way, was awesome.
I remember this freeware game, it was a totally mindless giant-ass top-town battle with spaceships. The only buttons were to turn,and to stop shooting and moving since you fired and moved forward all the time if you didn't push that. You controlled one ship on your side. There were 4 sides, all different colors. Your ship was yellow. When your ship died, you took control of another ship on your side. The smaller ships were faster but fired less frequently and didn't take many shotss to die. The bigger ships had more health and fired fast but handled like shit. If one side got low on ships, more spawned until they ran out of ships. As a side did worse and as time went on, more of the bigger ships spawned, if I remember correctly.
For some reason, I remember a number 4 in the name, although I could be wrong about that. I think I downloaded the game like 3 or 4 years ago or something thereabouts, maybe more, maybe less, but this one's been around for a few years. I would love to play it again, I remember having a lot of fun playing it when I was younger.
Old DOS game. Fantasy setting with 4 worlds, you'd have an army and you'd go around taking over various castles. If you didn't leave an occupying force in a castle, it would get taken over by monsters. Combat was square grid, and ghosts were dangerous, as if you killed too many people in a fight, they'd get too big and you'd lose control of them.
ETA: it came out around the same time as the original Pirates game, 94-95 at the latest.
Old DOS game. Fantasy setting with 4 worlds, you'd have an army and you'd go around taking over various castles. If you didn't leave an occupying force in a castle, it would get taken over by monsters. Combat was square grid, and ghosts were dangerous, as if you killed too many people in a fight, they'd get too big and you'd lose control of them.
ETA: it came out around the same time as the original Pirates game, 94-95 at the latest.
Sounds suspiciously like King's Bounty (http://en.wikipedia.org/wiki/King%27s_Bounty). It's available on abandonia too.
i remember an older game that was fantasy, played like a roguelike but was first person. it had a huge (random/procedurely generated?) labrynth.
you created a character that could be one of many races (the choice affected things like how high up your point of view was amoung other things, i remember that was one of it's selling points in the game description)
you chose a class by joining that guild (monk guild, ninja guild, ect) you could choose a new class at the guild hub any time you were there and you wouldent lose your previous class levels.
i remember it because i got fairly high level as a monk but then the guild required me to find a specific artifact and bring it back. an npc in the town that identifies items had an item finding service thing and it kept telling me some arch demon 10 floors or so under the deepest i had made it had it. sooo... i kinda got stuck.
one of the games features was that you could play it with friends in real time but it didnt seem well implimented. 10 internets to the one who finds the name for me
i remember an older game that was fantasy, played like a roguelike but was first person. it had a huge (random/procedurely generated?) labrynth.
you created a character that could be one of many races (the choice affected things like how high up your point of view was amoung other things, i remember that was one of it's selling points in the game description)
you chose a class by joining that guild (monk guild, ninja guild, ect) you could choose a new class at the guild hub any time you were there and you wouldent lose your previous class levels.
i remember it because i got fairly high level as a monk but then the guild required me to find a specific artifact and bring it back. an npc in the town that identifies items had an item finding service thing and it kept telling me some arch demon 10 floors or so under the deepest i had made it had it. sooo... i kinda got stuck.
one of the games features was that you could play it with friends in real time but it didnt seem well implimented. 10 internets to the one who finds the name for me
Apart from some details, this sounds like Mordor.
Ooh... Well, I haven't played it, but there's a chance it might be Daggerfall. Procedurally generated dungeons are a common roguelike characteristic.
Other than that, the only thing I can suggest is Ultima: Underworld... Although I somehow doubt it's the right thing.
Regardless, it sounds like fun. Hope you find it.
there were not any guilds in Ultima Underworld, nor could you be anything but human, i dont think.
the height / race / classless guild joining stuff sounds like a TES game, Arena / Daggerfall / Morrowind. I never played Battlespire, maybe it was that?
But it might be a hard hunt. there were fucktons of games like this, but I'll try and drop a few names for you to look up. Lands of Lore (series). Wizardry (series). Eye of the Beholder (series). Gold Box Games (different TSR games using a similar game engine). Might and Magic (series, not to be confused with HoMM).
I'm sure there are more, and some of those probably fail some of your criteria. I can think of others, but all the others that are coming to mind explicitly dont match something you described. The multiplayer thing is sort of throwing me off, though. I know its a feature that lots of games had, but that I never payed much attention to.
Was it internet multiplayer? direct modem dial? LAN based? did you have to hook up a serial or parallel cabel between your computers? Was this on an Atari ST using MIDI cables?
Did you just whistle into a phone and your friend would whistle back based on what his character was doing?
man, the 3d polygon graphics rules out damn near everything. most games of the era had 3d dungeons with 2d sprite monsters, like in Doom or like in Ultima Underworld, or Daggerfall.
The "ninja" class really had me thinking of Wizardry, but those always had parties and I dont think they had 3d monsters.
I never played BattleSpire, so I dont know if it violates some of your criteria. I do know it had cooperative multiplayer, no parties, first person 3d, and variable view height based on your race. Might check out some screens from it and see if it looks familair: http://images.google.com/images?hl=en&safe=off&q=battlespire&oq=&um=1&ie=UTF-8&ei=PiV8S-CVC4a6swOvkcm8Cw&sa=X&oi=image_result_group&ct=title&resnum=1&ved=0CBQQsAQwAA
The guild bits sort of remind me of Wizards and Warriors (http://www.mobygames.com/game/windows/wizards-warriors/screenshots). But I don't think that had anything randomly generated.
Was it a PC game or a console game? I ask because there was a Wizardry spin-off for the PS2 who's description sort of sounds similar (town with labirynth below, guild system, multiple races) called Tale of the Forsaken Land (http://media.ps2.ign.com/media/016/016191/imgs_1.html).
okay, if the movement was square-to-square on a grid, then it almost certainly didnt have polygon monsters. now were talking about something more in line with the early wizardry games, the gold-box games, or one of the Dungeon Master games. there were also a ton of licensed D&D games using similar formats, but not the SSI Gold Box engine.
unfortuneatly, i think most of those are party based.
How about Dungeon Hack? http://en.wikipedia.org/wiki/Dungeon_Hack
Its the first one i've come across that has randomly created dungeons (honestly, until now i had just assumed that you were mis-remembering that bit) and is billed as 3d version of Hack. it uses AD&D rules, and has multiclassing. But i havent been able to tell if it has a town.
...and you controlled a warrior possibly with a two handed sword, maybe more.
I think blade of darkness may be it....it looks very similar...but so does enclave lolWell, they both had demos. Enclave demo (http://download.cnet.com/Enclave/3000-7441_4-10229900.html). Severance demo (http://download.cnet.com/Severance-Blade-of-Darkness/3000-7564_4-10050329.html?tag=mncol). I recall seeing Severance on old-games.ru and Enclave is apparently being sold on Amazon (http://www.amazon.com/Vivendi-Universal-020626717939-Enclave/dp/B000068V9B?SubscriptionId=0D7MQS8FNEE09YPRGE82&tag=squakenet_gamebox-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=B000068V9B).
Anyone know if theyre available free?
I hope anyone can help me find this gameNot really sure about this, but maybe Gene Wars (http://www.mobygames.com/game/genewars/screenshots)?
It is an older RTS you had to explore alien life forms on unknown planets and would get more ressource points for each life-form explored (you acctually had to capture or go up to the alien animal with a researcher, he would then bring the info to the right building when 100% researched and later on you would meet more dangerous aliens which you would have to buy soldiers for and you could also build buildings.
In the first mission you would only get a researcher to explore a life-form to get the first ressources to advance.
it was for the PC, the creature models were very "primitive" like fractionally better than final fantasy 7Necroing this because I recently saw this on the Codex - Decklin's Demise (http://www.decklinsdemise.com/screenshots.php). Never actually played it, but the features seem accurate with what was described and it even has the forementioned Slave Master (Masher actually :P) + many Slaves encounter (http://www.decklinsdemise.com/imgs/image08.jpg) among the screenshots.
i guess it wasent really marketed at all. a shame because it was a really good game now that i look at it. pretty much a 3D nethack. i'm going to be going to the mall and looking through a few game stores but i wouldent hold my breath, it must have been a pretty old game
I think this memory is real but I could be wrong...*swears violently and repeatedly*
I remember an NES game where you were flying through space looking for planets to land on or space stations to visit (maybe to refuel?). In space you could blow stuff up (even the space stations I think) or get blown up by aliens.
I also think the game was from the cockpit of your ship as in FPS, I don't remember any graphics for your ship (not even a cockpit dash). I was quite awful at the game and ended up blowing up the friendly space stations thinking they were going to get me.
When you landed on a planet it had a little cut scene where it said what you found and then I think you just flew off back into space...
As far as I know it wasn't a Schump as the emphasis was more on exploration I believe. I was like 6 at the time so I could have just been imagining a game like that or got the memories from a cartoon.
it was for the PC, the creature models were very "primitive" like fractionally better than final fantasy 7Necroing this because I recently saw this on the Codex - Decklin's Demise (http://www.decklinsdemise.com/screenshots.php). Never actually played it, but the features seem accurate with what was described and it even has the forementioned Slave Master (Masher actually :P) + many Slaves encounter (http://www.decklinsdemise.com/imgs/image08.jpg) among the screenshots.
i guess it wasent really marketed at all. a shame because it was a really good game now that i look at it. pretty much a 3D nethack. i'm going to be going to the mall and looking through a few game stores but i wouldent hold my breath, it must have been a pretty old game
*swears violently and repeatedly*
I think I know what game you're talking about. In order to go between planets, didn't you have to set your destination and accelate past full speed to reach hyperspace? (not the best description, sorry)
It was called Star Voyager or soemthing, though I don't remember being able to blow up space stations.
NES does bring back memories... of trying to get the f@#king carts to work. Orange screen go f@#k yourself!!
What was the name of that gnome strategy esque game that has been referenced quite a few times here.. It's loosely similar to Dwarf Fortress, with hunger spirals and stuff. I really can't remember that much about it but I would like to check it out again.Diggles (http://www.mobygames.com/game/windows/diggles-the-myth-of-fenris/screenshots)?
What was the name of that gnome strategy esque game that has been referenced quite a few times here.. It's loosely similar to Dwarf Fortress, with hunger spirals and stuff. I really can't remember that much about it but I would like to check it out again.Diggles (http://www.mobygames.com/game/windows/diggles-the-myth-of-fenris/screenshots)?
SOrry if it's already been mentioned, but there are two games I'd like to ask about:
1. This one is mainly for nostalgia, but there was a game (I think it was an Apple educational game) where you went and excavated a massive area in Egypt. And whenever you found something particularly important, you were taken to a small area way back in time in the same Egyptian city that you are excavating, and you had to do something (Usually it was buy something and take it to someone important) to progress the game. Never found out what happens at the end, or if there even was an end.
2. THis one is serious, basically, a game where you played some kind of pilot who was in charge of a small submersible craft deep underwater. And I believe the entire point was to mine this glowy-orange colour metal called Thorium. I remember you could shoot at stuff (And shooting at the Thorium deposits was the only way to break them up to collect them) and the graphics were good for the time (Probably very late 1990s?). I vaguely recall some kind of enemy you were competing against for the Thorium, and I also recall fighting some oversized crabs.
2 - subculture? http://en.wikipedia.org/wiki/Sub_Culture
Okay I'm trying to think of a game that may or may not have become vaporware. I first saw this game sometime between late 2001-2003. It was touted as an upcoming high fantasy 3rd-person 3D MMORPG, I believe.Sounds like the trailer of Mortal Online (http://www.youtube.com/watch?v=YYsUi80jOE4). Last I checked it was in open beta.
I only remember one part of the trailer which was just a pre-rendered CG movie (not game-play). It showed a side view two powerful warriors walking through a dark cavern toward each other. The lighting effects were really cool with each warrior carrying a torch to light their way. I believe that the two warriors began to fight each other, and there was a huge, awesome-looking dragon that came at the end of the fight.
I don't think it was being developed in the USA, it was European or Russian I believe. I forgot the name of the game and don't know what became of it, but would really like to know what happened to it since it appeared to have a lot of potential.
Okay I'm trying to think of a game that may or may not have become vaporware. I first saw this game sometime between late 2001-2003. It was touted as an upcoming high fantasy 3rd-person 3D MMORPG, I believe.Sounds like the trailer of Mortal Online (http://www.youtube.com/watch?v=YYsUi80jOE4). Last I checked it was in open beta.
I only remember one part of the trailer which was just a pre-rendered CG movie (not game-play). It showed a side view two powerful warriors walking through a dark cavern toward each other. The lighting effects were really cool with each warrior carrying a torch to light their way. I believe that the two warriors began to fight each other, and there was a huge, awesome-looking dragon that came at the end of the fight.
I don't think it was being developed in the USA, it was European or Russian I believe. I forgot the name of the game and don't know what became of it, but would really like to know what happened to it since it appeared to have a lot of potential.
A game, I think it was called something like 'Mortuum'. Basically you were an undead lord-thingy, running around from a top-down view, using a sword and physics to kill a lot of small pathetic humans. I know that you got a mace at level 2 and an axe at 5... But I don't really remember more than that.
Ive got one [i know me forgeting the name of this game is stupid]but it was somthing about mars and demons it was made by I.D and i think it was wolfenstien or somthing if i remember though it started with a D [edit]Nevermind i found it on my hardrive it's doom [how could i forget such a good game?]
Ive got one [i know me forgeting the name of this game is stupid]but it was somthing about mars and demons it was made by I.D and i think it was wolfenstien or somthing if i remember though it started with a D [edit]Nevermind i found it on my hardrive it's doom [how could i forget such a good game?]Dangerous Dave (http://www.mobygames.com/game/dos/dangerous-dave-in-the-haunted-mansion)?
There was once a game where you were a mech pilot and that you could play in many different tourneys for money. you could choose between 3 types of mech, and at the end of each tourney there was a boss you could fight. If you died you had to pay for repairs, and if you left premeturely you were payed based on your preformance.
Hello everyone, i would like to remenber a game... I played it like 7 years ago and something on it was called Conquer,
or Conqueror and something else, there has 2 factions, the English, and the Indians, both had Man on Horses, Soldiers and
Cannons, and you were able to select one of your troops and tell him to fire and then was the Computer time to play...
Was something about Conquer, i am sure, not it was not Command and conquer...
Hope u help me D:
Ring quest
Ring quest
I have found that it is made by Origin Systems, only for APL2, and a forum post (http://classicgamer77.proboards.com/index.cgi?board=wime&action=display&thread=2) much like yours, but with no positive answers. A description is here (http://www.atarimagazines.com/compute/issue86/018_1_Reviews_Ring_Quest.php), but didn't find a free source, sorry.
Oh, you can buy it on ebay (http://cgi.befr.ebay.be/APPLE-II-IIe-VINTAGE-PC-COMPUTER-GAME-RING-QUEST-RPG-NE-/320543644784?cmd=ViewItem&pt=LH_DefaultDomain_0&hash=item4aa1e3dc70) for 19.99 $.
Yes, I was bored ;)
Romance of the Three Kingdoms VII is the one I've got. The peasants loved me, but for some reason my ruler never lets me train my troops...
What Romance of Three Kingdoms games for the Ps2 was a RPG/strategy? I remember walking around China as a freelance general my friend created taking part in debates and duels
Some kind of Mortal Kombat clone, but with squirrels. Anyone ever see/play this, and remember the name?"Brutal: Paws of Fury"?
Close but no. :(Some kind of Mortal Kombat clone, but with squirrels. Anyone ever see/play this, and remember the name?"Brutal: Paws of Fury"?
Long ago, around 1997 i played on my dads computer.. and there was this game on it.
The object of the game was that you had to take over better and better robots.. and to do it you had to do this small mini game were you had to try to gain access to there circuits.
you had multiple wires you were able to try to take over.. and there was different gates where your program could either go through to and take over the computer robot.. something could stop your program.. or the computer could stop you depending on the gate.
the first robot you get it like "001" and it went up higher and higher depending on the area you were at.
gah what was it called :(
I'm searching for a strategy game. It was a shareware one-hour limited gameplay just like games in popcap.http://en.wikipedia.org/wiki/Oasis_(video_game)
The setting was egypt (I believe, not sure). You developed cities, sent people to mines to develop technology (Yeah I know, weird)
And after a set of time there was an attack on your cities and you had to defend.
Also people were the resource. It's all I can remember. Please help
Alright, it was an RTS, 2d, with pretty cartoony graphics (But not goofy cartoony, just not overly realistic). I believe the box was gray, and there was a screenshot in the inner flap (It was an old game, with a large box that had a flap on the front, the kind of box you don't see anymore). The only screenshot I remember had some kind of dragon people or demons, red, with wings and horns, running on a castle wall or otherwise stone surface. I dunno, the perspective was weird.
That's all I remember. Anyone have any idea?
Second, there was a freeware computer game somewhat like Star Fleet Battles (I think that's what the tremendously detailed ship-to-ship combat game in the Star Trek universe is called). It was pretty good, included all the Star Trek races, quite a lot of detailed tactical behavior - shields on different facings, armor on different sides of the ships, and so on. A bit like Privateer in that respect. Anyone know what I'm talking about and/or where to find it?I've got something called Begin 2: A Tactical Starship Simulation that sounds just like that. I can't remember where I found it.
It was an old dos game similar to Commander Keen, I think it's shareware name is different to it's full software name but the shareware was called Monster Bash or something similar.Damn I miss it :(
It was an online game from 2004, it was about mixing DNA of animals, sort of like an evil mastermind thing, where you had a base and you did stuff to earn money and fought with other players mutated hordes....It had a map of your base, but not of your units, which had some movement restrictions for patrols that were kind of weird, it was a slow paced almost like a civ builder. Hope you can find it!
It was an online game from 2004, it was about mixing DNA of animals, sort of like an evil mastermind thing, where you had a base and you did stuff to earn money and fought with other players mutated hordes....It had a map of your base, but not of your units, which had some movement restrictions for patrols that were kind of weird, it was a slow paced almost like a civ builder. Hope you can find it!
I think it's "impossible creatures"
This one was free and browser based though.It was an online game from 2004, it was about mixing DNA of animals, sort of like an evil mastermind thing, where you had a base and you did stuff to earn money and fought with other players mutated hordes....It had a map of your base, but not of your units, which had some movement restrictions for patrols that were kind of weird, it was a slow paced almost like a civ builder. Hope you can find it!
I think it's "impossible creatures"
I thought the same, but I think it did have a map of your units, and it was not very slowpaced. Also, it was not online-only, and if I really want to be picky, it was from 2003 ;)
This one was free and browser based though.It was an online game from 2004, it was about mixing DNA of animals, sort of like an evil mastermind thing, where you had a base and you did stuff to earn money and fought with other players mutated hordes....It had a map of your base, but not of your units, which had some movement restrictions for patrols that were kind of weird, it was a slow paced almost like a civ builder. Hope you can find it!
I think it's "impossible creatures"
I thought the same, but I think it did have a map of your units, and it was not very slowpaced. Also, it was not online-only, and if I really want to be picky, it was from 2003 ;)
That was it. But now I can't find it, might just be gone.This one was free and browser based though.It was an online game from 2004, it was about mixing DNA of animals, sort of like an evil mastermind thing, where you had a base and you did stuff to earn money and fought with other players mutated hordes....It had a map of your base, but not of your units, which had some movement restrictions for patrols that were kind of weird, it was a slow paced almost like a civ builder. Hope you can find it!
I think it's "impossible creatures"
I thought the same, but I think it did have a map of your units, and it was not very slowpaced. Also, it was not online-only, and if I really want to be picky, it was from 2003 ;)
Oh, browser based. I've played that. I'll track it down...
Edit: Or maybe I won't. I'm not convinced this thing still exists given how hard it is to find it. I'll add a bit to the original description here in case anyone else knows. The core of the game seemed fairly similar to the other "build a city, build an empire" kinds of browser games, except I think you had a lab to start instead of a city. All of the gameplay was on a grid, like normal. Your "soldiers" were spliced animals that you created from DNA samples. I think there was a marketplace where you could buy and sell samples, but I may be getting my games mixed up. I basically signed up, played around for a few minutes, and didn't pick it back up, so I don't remember a whole lot more.
I'm looking for a game where the player controlled bugs from a hive, and produced bugs armed with modern weapons.
There were dragonfly bombings and such.
There were bees spiders ants and beetles.
That's all I can describe
ok so 3d shooter game about being an angel our something and you were on earth and you fight some guy in a hummer and maybe some bees on the cover.rather oldI dunno about the guy in a hummer and the bees, but Requiem: Avenging Angel (http://www.mobygames.com/game/windows/requiem-avenging-angel) and Messiah (http://www.mobygames.com/game/windows/messiah) are the only shooters where you play as an angel I can think of.
Gish, and that's the duel mode, there is also a campaigin where you try to rescue your girl :DI knew I played that before! Thanks!
the title had 'Dark' in itNot Dark Reign; that one didn't have horrifying biological monstrosities (though it -was- very cool and complex).
Heh I remember making my enemy go "wait where did that tree come fr... OH GODS ARTILLERY!" in that game.the title had 'Dark' in itNot Dark Reign; that one didn't have horrifying biological monstrosities (though it -was- very cool and complex).
Ok, this one has been bothering me for a couple of days now, it was a strategy game, kinda oldish, I thought it was called "one of the enemy" but apparently not, the story involved an alliance of races fighting against a species that extracts fuel from the bodies of alliance races, it had high ground, and you flew in units, and you could take experienced units with you to the next map... Any ideas?
First game is a horror for the PC in which you play a person trapped in a security room, you guide characters through rooms on this ship/base using light sources, viewing them through monitors using security cameras.Experience112 (aka The Experiment) (http://www.mobygames.com/game/windows/experiment)?
Anyone heard this one?
http://invisiblegames.net/archives/killswitch/
Anyone heard this one?
http://invisiblegames.net/archives/killswitch/
That got the hairs on the back of my neck up, i'm telling you.
First game is a horror for the PC in which you play a person trapped in a security room, you guide characters through rooms on this ship/base using light sources, viewing them through monitors using security cameras.
Anyone heard this one?
http://invisiblegames.net/archives/killswitch/
That got the hairs on the back of my neck up, i'm telling you.
That was cute regardless.Anyone heard this one?
http://invisiblegames.net/archives/killswitch/
That got the hairs on the back of my neck up, i'm telling you.
I thought this thread was about real games?
That was cute regardless.Anyone heard this one?
http://invisiblegames.net/archives/killswitch/
That got the hairs on the back of my neck up, i'm telling you.
I thought this thread was about real games?
You can't be meaning Crimsonland, right? Because that's, like, THE game of the top-down arena shooter genre, it can't be forgotten!
You can't be meaning Crimsonland, right? Because that's, like, THE game of the top-down arena shooter genre, it can't be forgotten! Every game of the genre since has been drawing from its example, even the recent-ish Nation Red game is a very close re-rendition of Crimsonland, only with just zombies instead of spiders, aliens, AND zombies.Meh, for me Phobia3 will be always the genre defining alien shooter. It has plot!
played this a few years back I think.
It was an RTS set in space, 3d movement and the like, but the control system felt more like EVE Online. I remember the plot involved the Main character waking up like a decade after a battle he ejected from. Then He goes on to fight some AI thing that was immune to conventional weapons.
I also recall that the game had no built-in skirmish mode, but the fanbase had managed to create one anyways.
Definitely Nexus: The Jupiter Incident.yeah, that was it
Sorry. Didn't think it was that much of an issue. Also - if anyone DID know of some games like that one, I wants them. So it was sort of a shot in the dark.Sure, its a nice storyThat was cute regardless.I thought this thread was about real games?Anyone heard this one?That got the hairs on the back of my neck up, i'm telling you.
http://invisiblegames.net/archives/killswitch/
Okay, this is a hard one, and I really don't think anyone will be able to help me, but I LOVED this game forever ago. Even if the odds are very low, I'll take that chance.Sounds ALMOST like Territory War, but that's probably what everyone on those other forums said, right? I have no idea.
The game is a flash game, I played it on Newgrounds.com. It's a turn based strategy game with stickfigures, but they use real life guns. You could customize the names/guns of the stickmen. The maps were tilebased, you could shoot through windows and throw grenades.
I've asked several times on several forums and NO ONE seems to remember this game.
I think I played it 7 years ago, maybe.
Okay, this is a hard one, and I really don't think anyone will be able to help me, but I LOVED this game forever ago. Even if the odds are very low, I'll take that chance.
The game is a flash game, I played it on Newgrounds.com. It's a turn based strategy game with stickfigures, but they use real life guns. You could customize the names/guns of the stickmen. The maps were tilebased, you could shoot through windows and throw grenades.
I've asked several times on several forums and NO ONE seems to remember this game.
I think I played it 7 years ago, maybe.
Okay, this is a hard one, and I really don't think anyone will be able to help me, but I LOVED this game forever ago. Even if the odds are very low, I'll take that chance.
The game is a flash game, I played it on Newgrounds.com. It's a turn based strategy game with stickfigures, but they use real life guns. You could customize the names/guns of the stickmen. The maps were tilebased, you could shoot through windows and throw grenades.
I've asked several times on several forums and NO ONE seems to remember this game.
I think I played it 7 years ago, maybe.
Maybe Modern Tactics, or MT 2?
There was a casino game I remember playing on the SNES. If I remember correctly, you choose one person to be sort of your advisor(I don't think their advice was ever any good). There were a couple of casinos you could go to, but the last one was locked until you reach $1 million, and you beat the game when you hit $1 billion.Found it! Vegas Stakes.
I also remember it had random events, one of which was a shifty guy offering to sell you either a Folex watch or a diamond, which you could sell in another event that happens a little while later. I remember the diamond was almost always a fake, but the watch was more often than not real, thus profiting you.
Top-down run around shooter. You level up the more people you kill. It has a decent heightmap kind of thing and is immensely fun to play.Subvein?
Completely free. Multiplayer.
There was this SNES game back in the days, where you did some stunts on a sidescroller view, and the more stunts you did the faster you went... I remember playing that to death. Can't remember the name though...
I'm looking for a game that I played when I was young -early 90s or so. I can't remember if I played it on an old IBM or on Windows 95, but it was space shooter, similar to Space Invaders.While that's quite probably not it, there's a game titled "Invasion of the Mutant Space Bats of Doom (http://www.dosgamesarchive.com/download/invasion-of-the-mutant-space-bats-of-doom/)". It's old, and DOS. There's also supposedly a "Revenge of the Mutant Space Bats of Doom" (or "Return"), but I didn't find it.
The difference was that the aliens you shot looked and moved exactly like robotic flying bats, that actually flapped their wings as they flew around the screen. Their shape was something like this:
---
------------@---@-------------
------ ---- ------
--- ---
- -
They all had sort of a metallic look to them, if I remember right, and they came in different shapes and colors like purple and green and other bright colors. I've looked for this game everywhere and have never been able to find it again.
That sounds KIND of like an old ancient Atari 2600 game. Um...Damn, I can't remember its name. D:
But it had things that were either bats or birds, was vaguely Space Invaders ish except nothing to hide behind and they didn't fly in neat formation. Some levels, when you hit them they split in two, and they were indeed green and purple and stuff.
I don't think it was Phoenix...The graphics seemed better, and I know it was a funky off-brand game that might not have been licensed (it had an angular cartridge and was cool).
Ha! Just found it. It was Demon Attack (http://www.mobygames.com/game/demon-attack). Awesome, I loved that game. Thanks for the help!That's EXACTLY the one I was thinking of! Thank you too! For some reason I thought the name was only one word. Yeah, I loved that one, especially the awesome color cycles and crashing-wave noises (if I'm even remembering that part right). And funny chirping sounds.
It's an old text adventure game, no graphics whatsoever as I recall. It's set in a modern day home, and all I remember was exploring an attic, where there was some sort of door to another world/universe... It's pretty vague, but some Infocom fan here might know :)I know I've played that!
I'll give a shot. I was searching for this game for centuries. Here's what I know it:Closest thing I can think of is Seven Kingdoms 2 (http://www.mobygames.com/game/seven-kingdoms-ii-the-fryhtan-wars). That is, there were different cultures of humans and the Fryhtans were sort of gigantic (although not really human-like giants).
It's a fantasy isometric rts, with different cultures/races, the only I can remember are humans and giants. It reminded me of Age of Empires.
It was for windows 98, i don't think xp was out by then. So 1996-2003 are possible release dates.
Not Beasts and Pumpkins nor Seven Kingdoms II, I played them recently. I guess this is hopeless, i sure loved that game as a child though.
There are way too many strategy games from the period you specify. Slightly fewer Fantasy RTS types, but still. More details would be greatly appreciated. In the meantime, see if Warlords:Battlecry is the one you're looking for. Perhaps Settlers? If it "reminded you of Age of Empires", it could've come from after that game, meaning after 1997, which narrows the search somewhat.
Edit: "Hesperian Wars". It's top-down rather than isometric, but does feature giants among the various fantasy races. Also mentioned to be "something of a rarity" by old-games.ru.Spoiler: Screenshot (click to show/hide)
Eh, I might as well ask. It's been bugging me off and on for years, but I dunno how easy it'll be to name.Sounds like Little Big Adventure 2 (http://www.mobygames.com/game/twinsens-odyssey/screenshots). Although that wasn't point and click, so maybe not.
I played it at a friend's house in, roughly, 1998, give or take a year or two. It was a PC adventure game, and more than likely a point-and-click (well, I've only narrowed it down to 3/4 the entire catalog at that point in time <_<;;).
Near the beginning of the game you were on a stormy dock. You went inside a building on the dock where you were meeting/chartering/stealing a ship, I believe. Far later, you wound up in a rather open-ended world. I also remember there being some racing thing, I wanna say with dune buggies or something similar, but I can't completely remember. That's all I can really remember. I was 7 when I saw it, and I didn't even own the game.
Eh, I might as well ask. It's been bugging me off and on for years, but I dunno how easy it'll be to name.
I played it at a friend's house in, roughly, 1998, give or take a year or two. It was a PC adventure game, and more than likely a point-and-click (well, I've only narrowed it down to 3/4 the entire catalog at that point in time <_<;;).
Near the beginning of the game you were on a stormy dock. You went inside a building on the dock where you were meeting/chartering/stealing a ship, I believe. Far later, you wound up in a rather open-ended world. I also remember there being some racing thing, I wanna say with dune buggies or something similar, but I can't completely remember. That's all I can really remember. I was 7 when I saw it, and I didn't even own the game.
I'll give a shot. I was searching for this game for centuries. Here's what I know it:
It's a fantasy isometric rts, with different cultures/races, the only I can remember are humans and giants. It reminded me of Age of Empires.
It was for windows 98, i don't think xp was out by then. So 1996-2003 are possible release dates.
Eh, I might as well ask. It's been bugging me off and on for years, but I dunno how easy it'll be to name.
I played it at a friend's house in, roughly, 1998, give or take a year or two. It was a PC adventure game, and more than likely a point-and-click (well, I've only narrowed it down to 3/4 the entire catalog at that point in time <_<;;).
Near the beginning of the game you were on a stormy dock. You went inside a building on the dock where you were meeting/chartering/stealing a ship, I believe. Far later, you wound up in a rather open-ended world. I also remember there being some racing thing, I wanna say with dune buggies or something similar, but I can't completely remember. That's all I can really remember. I was 7 when I saw it, and I didn't even own the game.
Sounds slightly like Little Big Adventure 2.
I've been looking for this game on and off for a few years now, but never had any luck. It's probably something really obvious but I could just never find it. I'm like 80% sure it was a Sega Genesis game, but I could be wrong and it's SNES instead. It was some sort of sports game, football I think, but it was mutants, monsters and such as players. The view was more like a side-scroll than a top-down which is what I saw of similar games, but you could do stuff like trap the field and mutilate the other team's players. It was kind of shocking at the time.Mutant League Football (http://www.mobygames.com/game/genesis/mutant-league-football/screenshots)?
I guess that's about it. Props to whoever finds it, though I'm sure it's something really obvious and I'm just dumb.
Well, this is a bit of a cheap hint, but maybe try looking through a list of all such strategy games (http://www.mobygames.com/browse/games/real-time/strategy/windows/isometric/), Domenique? Maybe you'll recognize the title or a screenshot.Nah, trust me, ran through the list already. I guess it was a poor game anyway, if it's nowhere to find :D. It's not Age of Mythology by the way. Thanks for the help guys :).
Not Mutant League Football. It was played left-right instead of up-down. It might actually be this (http://www.mobygames.com/game/genesis/jerry-glanvilles-pigskin-footbrawl/screenshots), but it's medieval. Strange that I would make such a gigantic mistake, and I'm still not fully convinced, but I'll let it rest for now. Thanks for the help.I've been looking for this game on and off for a few years now, but never had any luck. It's probably something really obvious but I could just never find it. I'm like 80% sure it was a Sega Genesis game, but I could be wrong and it's SNES instead. It was some sort of sports game, football I think, but it was mutants, monsters and such as players. The view was more like a side-scroll than a top-down which is what I saw of similar games, but you could do stuff like trap the field and mutilate the other team's players. It was kind of shocking at the time.Mutant League Football (http://www.mobygames.com/game/genesis/mutant-league-football/screenshots)?
I guess that's about it. Props to whoever finds it, though I'm sure it's something really obvious and I'm just dumb.
I remember a game where you controlled insects, there were many kinds, from spiders to wasps, each 'species' had it's own nest that would continously produce one of three tiers of units, you could take control of other nests by damaging them enough, the units were pretty crazy, with the most notable being a spider that had rocked launchers, i also remember the game being in germanswarm assault (http://www.neoseeker.com/Games/Products/PC/swarm_assault/)
This one's been nagging me for years, but that breeder/rancher game thread made me want to post it here. I saw a friend playing a game a long time ago, I think it was anywhere between the SNES/Genesis to Playstation era and I assume it's on one of those or a similar console (Sega CD etc less popular consoles). I didn't get a chance to play it myself so the details are pretty sparse. There was some kind of system for breeding or genetic mutation, and you basically had a monster that you would build up, fight, etc. The battles were SRPG-esque, the battlefield I saw was pretty much a flat, grey (metal or gravel?) arena. The only monsters I saw or remember were basic, run of the mill Slime/Blobs. It was pretty early in the game I think, starter monsters maybe. The characters were sprite but I'm not sure about the battlefield. Pretty sure it was Tactics Ogre style, but it could of been actual 3D.Monster Rancher. There's a variety of titles on a variety of platforms. I think the Playstation has the most of them.
This is a really terrible example of what the blob's design was like, but it's the best I could come up with; there were no arms, eyes, mouth or any other feature to it.It was just a big ol' blob of slime, coming in a variety of colors (Red and purple were the two I saw). That's all I've got!Spoiler (click to show/hide)
No, that'd be WAY too easy. Monster Rancher had 3D polygonal creatures and the arena wasn't even remotely similar. I guess if I could add anything, I would say that the overall setting was somewhat more mature and dark (visually).This one's been nagging me for years, but that breeder/rancher game thread made me want to post it here. I saw a friend playing a game a long time ago, I think it was anywhere between the SNES/Genesis to Playstation era and I assume it's on one of those or a similar console (Sega CD etc less popular consoles). I didn't get a chance to play it myself so the details are pretty sparse. There was some kind of system for breeding or genetic mutation, and you basically had a monster that you would build up, fight, etc. The battles were SRPG-esque, the battlefield I saw was pretty much a flat, grey (metal or gravel?) arena. The only monsters I saw or remember were basic, run of the mill Slime/Blobs. It was pretty early in the game I think, starter monsters maybe. The characters were sprite but I'm not sure about the battlefield. Pretty sure it was Tactics Ogre style, but it could of been actual 3D.Monster Rancher. There's a variety of titles on a variety of platforms. I think the Playstation has the most of them.
This is a really terrible example of what the blob's design was like, but it's the best I could come up with; there were no arms, eyes, mouth or any other feature to it.It was just a big ol' blob of slime, coming in a variety of colors (Red and purple were the two I saw). That's all I've got!Spoiler (click to show/hide)
I remember a game where you controlled insects, there were many kinds, from spiders to wasps, each 'species' had it's own nest that would continously produce one of three tiers of units, you could take control of other nests by damaging them enough, the units were pretty crazy, with the most notable being a spider that had rocked launchers, i also remember the game being in germanswarm assault (http://www.neoseeker.com/Games/Products/PC/swarm_assault/)
Not a game in particular, but the designer, I remember one of the games he had there were people in buildings, and you connected them and influenced how the relationships grew and died.That might be Night Raveler and the Heartbroken Uruguayans (http://www.ludomancy.com/blog/night-raveler-and-the-heartbroken-uruguayans/), by the author Daniel Benmergui (who also did the pretty I Wish I Were the Moon that Max White here has an icon from, and the heart-touching Today I Die).
Night Raveler and the Heartbroken Uruguayans (http://www.ludomancy.com/blog/night-raveler-and-the-heartbroken-uruguayans/)
Not Mutant League Football. It was played left-right instead of up-down. It might actually be this (http://www.mobygames.com/game/genesis/jerry-glanvilles-pigskin-footbrawl/screenshots), but it's medieval. Strange that I would make such a gigantic mistake, and I'm still not fully convinced, but I'll let it rest for now. Thanks for the help.I've been looking for this game on and off for a few years now, but never had any luck. It's probably something really obvious but I could just never find it. I'm like 80% sure it was a Sega Genesis game, but I could be wrong and it's SNES instead. It was some sort of sports game, football I think, but it was mutants, monsters and such as players. The view was more like a side-scroll than a top-down which is what I saw of similar games, but you could do stuff like trap the field and mutilate the other team's players. It was kind of shocking at the time.Mutant League Football (http://www.mobygames.com/game/genesis/mutant-league-football/screenshots)?
I guess that's about it. Props to whoever finds it, though I'm sure it's something really obvious and I'm just dumb.
Anyone remember the name of this old game that took place in space, and the first level was inside the "body" of some kind of monster? The final boss was a brain with an eye and arms.
Anyone remember the name of this old game that took place in space, and the first level was inside the "body" of some kind of monster? The final boss was a brain with an eye and arms.What system, or at least what general era?
There wasn't a Desert Strike 2 or 3, but there was a Desert Strike, then a Jungle Strike, and then an Urban Strike. Personally, I liked Jungle the best.Sorry sir, I can't remember. I just remember its a platformer that is dark-ish.
As for Justinlee's Genesis game, I can't say. The story doesn't help me much even if I have access to all/most of the games for the platform. Maybe you remember more details? Such as genre, or perhaps the developer?
SEGA Genesis game with a modern/dark setting with magic. In the beginning you chase the villian and he stops you by turning things around you evil. At the beginning some dogs turn evil and attack you. And I remember going to a building at the beginning after the dog scene and the people in there turn into skeletons if you cast magic on them/go near them.
Oh wait! I just remembered. It was called Salamander.Well, then the "Gradius" guess was pretty close. Salamander is a sequel/spinoff of Gradius.Spoiler (click to show/hide)
This was the boss I was referring to..Spoiler (click to show/hide)
You are awesome.SEGA Genesis game with a modern/dark setting with magic. In the beginning you chase the villian and he stops you by turning things around you evil. At the beginning some dogs turn evil and attack you. And I remember going to a building at the beginning after the dog scene and the people in there turn into skeletons if you cast magic on them/go near them.
Warlock? (http://www.youtube.com/watch?v=kfl7RGPhv-E) This is a bad example video as it seems to be part of a speedrun, but you can still get the gist of it from this.
It was an old Sega Megadrive/Genesis game. You played as a helicopter and you shot stuff. You could pick up more fuel or ammo if you needed to. I think it was called Desert Strike 2 or 3 but I can't remember.Jungle Strike? It was a sequel to Desert Strike.
There was this one game on the PS2 I would play. It was a racing game but its was an open world style cartoon one. You could get money to buy cars and I have no idea what its called. Something along the lines of race city or drive city.
Ahah! Thats the name of the game, memories are flooding back to me now. Im going to head to the local owned gamestore and see if they have any old copies.There was this one game on the PS2 I would play. It was a racing game but its was an open world style cartoon one. You could get money to buy cars and I have no idea what its called. Something along the lines of race city or drive city.
I played one that sounds similar to what you describe called Everywhere: Roadtrip... but there were also others in the series that went by the Japanese name called ChoroQ, I believe.
There was this Russian apocalypse, turn based mmo I saw a while back, and I can't find it again. It looked a lot like X-Com.Well, the one I know looks nothing like X-Com. (And I forgot the name of it anyway). The one I found just now via google is called Zone 403, and it does look a bit similar.
Please help me find this game! I know little about it other than this:
1)It was a game on the Super Nintendo.
2) The story was this: that terrorists united together into an organization and took over the world. They then encountered an alien race and is now at war with the aliens. You control as a member of the Terrorists' space navy, and your goal is to destroy aliens.
3) It's a standard shoot-them-up, you control a ship and shoot down enemy alien units.
It was an RTS and there was a cheat that involved typing 'pepperoni pizza'
The first one, anyway.It was an RTS and there was a cheat that involved typing 'pepperoni pizza'
Age of Empires? That gave you +1000 food.
Parts of that sound like ADOM or Elona but neither meet your full description there.
It was an RTS which involved no base building(I had only played the demo though)Myth series. Although the dwarf wasn't actually kamikaze, he just threw explosives.
The game had fantasy setting. The units included a kamikaze dwarf.
One particular annoying feat I remember is that whenever someone died, a voice would say "Casualty" for every death.
Only a limited number of units were given to you for a mission with reinforcements coming between missions.
It was an RTS which involved no base building(I had only played the demo though)Myth series. Although the dwarf wasn't actually kamikaze, he just threw explosives.
The game had fantasy setting. The units included a kamikaze dwarf.
One particular annoying feat I remember is that whenever someone died, a voice would say "Casualty" for every death.
Only a limited number of units were given to you for a mission with reinforcements coming between missions.
Fell knight was taking on my main character (who was equipped as a bare fisted ninja) while my two ninja monks, mage, and summoner fought outside. The Fell knight kicked my ass, while an enemy normal knight zapped my mage's mp so she couldn't use nuke.Game?
There was a roguelike I played long, long ago. You could play with a party. It had a huge overland map, and whenever you got into a fight, you'd get into a smallscale battlemap. You could escape the battle by running towards one of the map edges. You started in or near a town, where one of the first actions/quests you could do was to rescue a boy (or his puppy or something) from a well, you needed either a rope or high acrobatics skill. There was also a graveyard next to the town where you could encounter undead, and I think there were secret passages - mountain tiles that were walkable but not visually different from any other mountain tile. There were some smaller, non-battle maps as well, eg the palace interior had its own map, but I think shopping was done from the overworld map. The figure representing your party was a horseman, regardless of your characters. There were also some creatures, like dragons, that took up several tiles. Also, there were several levels of most spells (including summoning dragons IIRC) and some attacks, like a dragons' breath, would go in a straight line and burn everyone in that line. Did I mention there were dragons?
I'm sorry if it's a bit disorganized, I constantly thought of new stuff while I was typing.
...
Realmz, by Fantasoft
http://www.fantasoft.com/realmzdivinity.html (http://www.fantasoft.com/realmzdivinity.html)
It was an MMoRPG. 2d, you killed monsters, could claim land, build stuff. Mine. :P
Yep, that's it.It was an MMoRPG. 2d, you killed monsters, could claim land, build stuff. Mine. :P
RPG World Online. (http://www.google.com/url?sa=t&source=web&cd=1&ved=0CBQQFjAA&url=http%3A%2F%2Fwww.rpgwo.com%2F&ei=ljWsTb2eJ4LagQfLpf3zBQ&usg=AFQjCNGsuKEwaaRVqVKNMKQ6Awvi-dx9Qw&sig2=7mptVHvY8aYHGNsax8r55g) I'm sure others fit the bill as well. Just as an aside, the dev released the server software for free.
Flash game. You're some sort of scientist developing a virus in your computer; there are cancer cells, white blood cells, etc, and the ability to customize your virus with bits of "code."
Old shareware (I think) where you played as a toy commando with a permanent smile.
Ran around in a top down environment, collecting weapons and killing other toys.
Health bar was a battery.
Any ideas?
Trying to remember the name of this older 2d side scrolling shooter. I want to say it came out around 1997 or so. It was uber gritty and dark, and I believe you were a guy in a slick looking super suit fighting aliens. You had lasers and all sorts of techno weaponry to fight off the aliens. It's not Shadow Complex, that's recent and in the same vein of what I'm thinking, but not it.Abuse (http://www.mobygames.com/game/abuse)?
Who the man?Well, it was one of the first platformers (if not the first) to use the mouse for aim. Plus it scared the crap out of me when I was little.
That's right, you the man. It must have been good if you pulled it up that quick, I couldn't find it for the life of me.
An old Boulder Dash game, but computer-themed? There were floppy disks chasing you and stuff.Supaplex (http://www.mobygames.com/game/supaplex)?
An old Boulder Dash game, but computer-themed? There were floppy disks chasing you and stuff.Supaplex (http://www.mobygames.com/game/supaplex)?
There was a free little game someone posted on these very forums, but I can't recall the name of it. You climb a tree. That's it. No enemies. Just you and the tree.
I used to play this arcade/platformer, where you are a computer chip. You travel across a computer world, and upgrade over time. Your mission was to rescue your girlfriend or somesuch.
Do you have more details? How old? What platform? What did the graphics look like?
I very, very dimly remember a game a friend showed me a good few years back. I think it was somthing along the lines of running a viking village, and all that I recall with any clarity was some sort of quest or somthing where a guy needed some mead, and I remember that you could find chests around the map, some of which contained guys with bows. The graphics were a bit cartoony, I think, and it was isometric. I'm not getting my hopes up, but anyone got any ideas?
I very, very dimly remember a game a friend showed me a good few years back. I think it was somthing along the lines of running a viking village, and all that I recall with any clarity was some sort of quest or somthing where a guy needed some mead, and I remember that you could find chests around the map, some of which contained guys with bows. The graphics were a bit cartoony, I think, and it was isometric. I'm not getting my hopes up, but anyone got any ideas?
One of The Settlers games perhaps?
I very, very dimly remember a game a friend showed me a good few years back. I think it was somthing along the lines of running a viking village, and all that I recall with any clarity was some sort of quest or somthing where a guy needed some mead, and I remember that you could find chests around the map, some of which contained guys with bows. The graphics were a bit cartoony, I think, and it was isometric. I'm not getting my hopes up, but anyone got any ideas?
One of The Settlers games perhaps?
Looks like it, or at least close enough the satisfy me. Thanks!
I very, very dimly remember a game a friend showed me a good few years back. I think it was somthing along the lines of running a viking village, and all that I recall with any clarity was some sort of quest or somthing where a guy needed some mead, and I remember that you could find chests around the map, some of which contained guys with bows. The graphics were a bit cartoony, I think, and it was isometric. I'm not getting my hopes up, but anyone got any ideas?
I have some vague memory's of an old PC game I saw a friend playing some time ago, might of just been a demo or something. But I think the player was either a robot, or a mecha of some sort, it was a side scroller, and I remember there being like a message line at the top of the screen where it would occasionally say things, such as I think it saying "looks like you're on your own now" after finding another wrecked robot/mecha/ship/whatever near the beggining. I think the very early parts of the game might of been mostly underground too.
Yeah, certainly Cultures 2. It's a bit slow paced, but decent enough. I never understood why they needed to take a bunch of food to their home before theyI very, very dimly remember a game a friend showed me a good few years back. I think it was somthing along the lines of running a viking village, and all that I recall with any clarity was some sort of quest or somthing where a guy needed some mead, and I remember that you could find chests around the map, some of which contained guys with bows. The graphics were a bit cartoony, I think, and it was isometric. I'm not getting my hopes up, but anyone got any ideas?
Cultures 2 (http://www.gamespot.com/pc/strategy/cultures2thegatesofasgard/index.html)
Wikings, mead quest in tutorial, warriors and potions hidden in chests. I remember the game cuz I loved to play it :P
I've forgotten the name of this game from about 4-5 years ago. It was a FPS where you were on a gladiator show/bounty hunter. Apparently all of the wars were resolved this way with their champions slugging it out. It was buggy upon release and was given out with video cards for a while.Bet on Soldier (http://www.mobygames.com/game/windows/bet-on-soldier-blood-sport)?
I've forgotten the name of this game from about 4-5 years ago. It was a FPS where you were on a gladiator show/bounty hunter. Apparently all of the wars were resolved this way with their champions slugging it out. It was buggy upon release and was given out with video cards for a while.Bet on Soldier (http://www.mobygames.com/game/windows/bet-on-soldier-blood-sport)?
Sounds a little like ActRaiser, though that's probably not it.
I very, very dimly remember a game a friend showed me a good few years back. I think it was somthing along the lines of running a viking village, and all that I recall with any clarity was some sort of quest or somthing where a guy needed some mead, and I remember that you could find chests around the map, some of which contained guys with bows. The graphics were a bit cartoony, I think, and it was isometric. I'm not getting my hopes up, but anyone got any ideas?
Cultures 2 (http://www.gamespot.com/pc/strategy/cultures2thegatesofasgard/index.html)
Wikings, mead quest in tutorial, warriors and potions hidden in chests. I remember the game cuz I loved to play it :P
Taking a shot in the dark here as all my searches have turned up nothing.Wurm online?
I'm a long time lurker, and sometime back around May 2009 (I think?) I read about an MMO, visited the site, looked around enough to know I wanted to do it but also that I couldn't run it at the time. Some friends and I were having a discussion about game design and it piqued my memory and now that I want to find it again, this is all I remember.
Things I'm sure of:
- It was definitely an MMO, obviously.
- It was described as being explicitly for the Explorer gamer archetype
- It wasn't randomly generated; everything was hand-crafted and if memory serves it was supposed to have an impressive amount of landscape.
Things I'm not so sure of:
- It was fairly new as of May 2009, maybe in open beta
- I'm fairly certain it was set in the Age of Sail and involved ships in some way. (and no, it wasn't Uncharted Waters)
- I think there was a player run economy thing going on with possible basebuilding
- I could swear that the name included the words 'Sea' or 'Age' (neither of which is helpful, I admit). I think there was a predominant vowel sound in the name at the least.
Vague, I know, but if anybody could come up with something based on that it's ya'll.
Taking a shot in the dark here as all my searches have turned up nothing.Uncharted Waters Online?
I'm a long time lurker, and sometime back around May 2009 (I think?) I read about an MMO, visited the site, looked around enough to know I wanted to do it but also that I couldn't run it at the time. Some friends and I were having a discussion about game design and it piqued my memory and now that I want to find it again, this is all I remember.
Things I'm sure of:
- It was definitely an MMO, obviously.
- It was described as being explicitly for the Explorer gamer archetype
- It wasn't randomly generated; everything was hand-crafted and if memory serves it was supposed to have an impressive amount of landscape.
Things I'm not so sure of:
- It was fairly new as of May 2009, maybe in open beta
- I'm fairly certain it was set in the Age of Sail and involved ships in some way. (and no, it wasn't Uncharted Waters)
- I think there was a player run economy thing going on with possible basebuilding
- I could swear that the name included the words 'Sea' or 'Age' (neither of which is helpful, I admit). I think there was a predominant vowel sound in the name at the least.
Vague, I know, but if anybody could come up with something based on that it's ya'll.
And now to ask.Possibly Battle for Middle Earth 2 (I distinctively recall things like spider-people in it). But that didn't have gryphin riders and I don't think the orcs collected resources at all. Perhaps one of the Spellforce (http://www.mobygames.com/game-group/spellforce-series) games?
I don't know what the game is called nor much about it. But I remember it being almost like a half strategy half Rpg. There were Dark Elves that could ride spiders, They also had a Half-Female Dark elf half Spider. I guess they'd be drows from what i've read.
There were Trolls/Orcs that collected bones as resources. Atleast what PCGamer said when I read it like 2006 or 07.
There were also Humans that had one riding a ... Griphon. I think. And that they had a dragon-thingy on their Banner.
There were also a picture of a Templar going into third person view and battling with the other NPCs... Point-N-Click style.
Then there were Dwarves that had a bit bulky units. One of them were a drummer and the other had one of those gladiator sticks with puffs on both sides (But I guess that they were rocks) ((Those that I know of))
Anyone knows it at all?
Possibly Battle for Middle Earth 2 (I distinctively recall things like spider-people in it). But that didn't have gryphin riders and I don't think the orcs collected resources at all. Perhaps one of the Spellforce (http://www.mobygames.com/game-group/spellforce-series) games?Naah. I've played both Spellforce 2 (Not the first one though) and BFME2 and the first one. None of them. But I think the Orcs were infact trolls, the humanoid kind that's pictured with tusks. I remember their buildings looking like Tusks though. The most distinctive thing in the PCGamer I read about the game was the Templar, It arrived in atleast 2-3 pictures.
A small, around 1997 or so made/releaed game. Made by one guy, if I recall...
It is a tetris like game, were blocks of color fall from the sky and you can arrange it to create units, like soldiers, archers, dragons, golems, necromancers... and so on that would appear at the button of the screen, fighting the units the other player summoned in that manner. You could pick your wizard/summoner/castle at the start and play against a human or ai... very pixly.
Siege might have been part of the name
A small, around 1997 or so made/releaed game. Made by one guy, if I recall...
It is a tetris like game, were blocks of color fall from the sky and you can arrange it to create units, like soldiers, archers, dragons, golems, necromancers... and so on that would appear at the button of the screen, fighting the units the other player summoned in that manner. You could pick your wizard/summoner/castle at the start and play against a human or ai... very pixly.
Siege might have been part of the name
It is actually called Siege ;)
Good luck with finding it, though. With just such one common word...
A small, around 1997 or so made/releaed game. Made by one guy, if I recall...
It is a tetris like game, were blocks of color fall from the sky and you can arrange it to create units, like soldiers, archers, dragons, golems, necromancers... and so on that would appear at the button of the screen, fighting the units the other player summoned in that manner. You could pick your wizard/summoner/castle at the start and play against a human or ai... very pixly.
Siege might have been part of the name
It is actually called Siege ;)
Good luck with finding it, though. With just such one common word...
Ah, but you did not think of me and my google-fu. You'll probably need both links, first has a download to Siege!, second is a download of some missing dll file.
http://www.cdosabandonware.com/std_games_details.php?gameid=673
http://www.dll-files.com/dllindex/dll-files.shtml?cncs32
not a game but a utility used by many gamers.I believe the program you are referring to is TreeSize. I use it myself. :p
it's an application that shows how much space everything on your computer uses and allows you to uninstall/delete it even if windows won't. I think it was green and white and might have had "tree" or "branch" in the name.
I really appreciate any help in this matter guys.
So there is this game, more than 10 years old certainly, with 3 levels, each with completely different gameplay.
1st level you build a town and little people come out of their houses radially to power the farms (which look like like red barns) and other buildings. Demons come out of a mountain every now and then, and if they walk through your town your buildings burn, so you have to build guard towers to defend yourself. There is also a fairy village on the map (looks like a forest) but it doesn't do anything.
2nd level is a spell duel (with the leader of the fairies i think), you combine some stuff and you make iceballs and other spells which you hurl at each other.
3rd level you control a dude with a sword at the entrance of Demon Mountain, demons come out and you slash them, there are also some crystals which you have to destroy to get the boss to come out. The view is top-down and the "map" is a single screen.
Anyone remember the name? :)
I remember seeing a video for this game once on Youtube, I forgot the name but as I remember it, it makes me want to buy it.
It was a Lord of the Ring's game, you would have a party of I think 4 or so people, and it was turn based as in, like, adventure quest or something but with added graphics and a deep storyline. For example, select person A, Use Potion B, then your turn for that character ends then you move onto the next one. Oh, I wish I could explain it more, but I cant, I have forgotten alot of it. I just remember in the video the party was fighting nazguls then sauron's eye.
The tank game could be Battle Command / Carrier Command.Nope, the tank game I was talking about was a top-down shooter (first level was similar in color scheme to the C64 default screen). It had controls similar in style to Tron, but it wasn't Tron either.
The side scroller sounds familiar, although that could be because there were probably 100 side scrollers set in jungle for the Amiga.
There was this Dreamcast game where you attacked and captured a goblin fortress with a dwarven smith. You then run around killing enemies collecting mithril so the smith can enchant your weapons and armor. You leveled up, but nearly all your power came from enchanting your shit. There was this big quest where you fight a goddess as the final boss and with a bunch of dragons as the game's bonus bosses. Does anybody remember the name of this game?Record of Lodoss War, although whatever relevance to the cartoon there is, I don't know.
For the PS2 I remember this game where you took some rune-like objects and used them to create monsters. You could enter your monsters in tournaments, train them, and send them into dungeons to get more of the "runes" for monster spawning. The tournaments were ranked on a scale like A Class, B Class, C Class, and so on. You could expand your land to get more equipment to train your monsters better. Some monsters were really strange, like a duck made out of wooden toys. Monster Hunter or something like that?
EDIT: I believe it was part of a series. The game was an English translation of a Japanese Game and the characters styled like anime characters. The only ones I can remember are an old man at the temple where you spawned the monsters, a giant talking tree on your estate, and a girl that would visit you sometimes. I think she was your assistant, actually.
For the PS2 I remember this game where you took some rune-like objects and used them to create monsters. You could enter your monsters in tournaments, train them, and send them into dungeons to get more of the "runes" for monster spawning. The tournaments were ranked on a scale like A Class, B Class, C Class, and so on. You could expand your land to get more equipment to train your monsters better. Some monsters were really strange, like a duck made out of wooden toys. Monster Hunter or something like that?
EDIT: I believe it was part of a series. The game was an English translation of a Japanese Game and the characters styled like anime characters. The only ones I can remember are an old man at the temple where you spawned the monsters, a giant talking tree on your estate, and a girl that would visit you sometimes. I think she was your assistant, actually.
Is it Monster Rancher (http://en.wikipedia.org/wiki/Monster_Rancher)?
Anyone know a game where you play as robots/mechs whatever (not Mechwarrior/Mechcommander), you can use different weapons such as flamethrowers and lighting guns or whatever they were.
There probably was a Co-Op mode where you and your friend fight in a campaign of sort, and then there was a duel where you would first capture neutral turrets, then try to capture enemy turrets and that sort of stuff.
Anyone know a game where you play as robots/mechs whatever (not Mechwarrior/Mechcommander), you can use different weapons such as flamethrowers and lighting guns or whatever they were.
There probably was a Co-Op mode where you and your friend fight in a campaign of sort, and then there was a duel where you would first capture neutral turrets, then try to capture enemy turrets and that sort of stuff.
It's almost exactly like Magic and Mayhem (http://www.youtube.com/watch?v=Ahizo732DX8) but better looking in terms of graphics. Came out sometime during the 2000s.
Possibly may not exist and may be Magic & Mayhem. Any help?
It's almost exactly like Magic and Mayhem (http://www.youtube.com/watch?v=Ahizo732DX8) but better looking in terms of graphics. Came out sometime during the 2000s.Sacrifice (http://www.mobygames.com/game/sacrifice)? The sequel to Magic & Mayhem (http://www.mobygames.com/game/windows/magic-mayhem-the-art-of-magic)?
Possibly may not exist and may be Magic & Mayhem. Any help?
Hi all,Millennia: Altered Destinies (http://www.mobygames.com/game/dos/millennia-altered-destinies)
I remember this game which you were a space astronaut that gets sucked into an other galaxy. Some space aliens are willing to help you and give you a space+timetravel machine but you are force to use it to prevent the invasion of this galaxy by some other evil aliens. To accomplish this task you also get 4 alien seeds that are in fact to used to create 4 seperate aliens races, each can only live in one type of planet (desert, frozen, jungle, underwater). With your space ship you would choose which would be their homeplanet, and then through time you would guide them to the space age so they could fight the evil aliens before the year 2000 or something. If think it was a dos game, found it ounce on home of the underdogs but can't remember the name.
Thanks!
That would be the greatest space trader sim this side of the Iron Curtain - Parkan: Imperial Chronicles. "Parkan" is supposed to mean "boomerang" in some african or south-american (or whatever) language. Me, I just call it the flying banana. :)
The english version is inexplicably difficult to obtain just about anywhere for some reason. Most searches turn up the Russian originals.
Now I has other game I can't find (my search-fu is weak). The problem is it's SimCity like game, it was much less complicated that SimCity and it's from around 2000.
There was a lot of bus/tram/train lines planning, the game came with various scenarios and there was both English and German version in the game.
Now I has other game I can't find (my search-fu is weak). The problem is it's SimCity like game, it was much less complicated that SimCity and it's from around 2000.
There was a lot of bus/tram/train lines planning, the game came with various scenarios and there was both English and German version in the game.
Traffic Giant? (http://www.mobygames.com/game/windows/traffic-giant)
Hm, I remember an old PS2 game I used to play. It was a monster training game, and it involved breeding monsters. You start off with a weak monster then you train it by fighting or playing games and it would level up based on what games or places you would take it. It had turn based combat system, you using the monsters to fight other ones. I cannot remember the name, it was pretty fun though.One of the Monster Rancher games, I assume?
Yadda yadda fantasy game
Also yadda yadda fantasy gameRealmz, by Fantasoft
http://www.fantasoft.com/realmzdivinity.html (http://www.fantasoft.com/realmzdivinity.html)
Oy, I just though of this game I used to play, it was like Wipeout HD, but for PC. The ships leaved some kind of trails behind them that if you hit your ship breaks, and another detail I remember is that there is a time limit to matches, and when the time is up the walls begin enclosing till there is only one ship left which wins.
Any ideas?
Anyone know a game where you play as robots/mechs whatever (not Mechwarrior/Mechcommander), you can use different weapons such as flamethrowers and lighting guns or whatever they were.
There probably was a Co-Op mode where you and your friend fight in a campaign of sort, and then there was a duel where you would first capture neutral turrets, then try to capture enemy turrets and that sort of stuff.
Future Cop LAPD. I loved it so much. Up till about Oct 2010, there
was actually a project to revive the game.. but it fell through due to lack
of interest by potential developers. That, and a lot of us were distracted by http://www.hawkengame.com/blog/ (http://www.hawkengame.com/blog/) << hawken :-P
I vaguely recall a game involving protecting your disembodied brain. Anyone know the name of this?Cortex Command (http://www.datarealms.com/)
there was this game i only vaguely remember coz i havent played it back then i only saw somebody else play it but i really really want to play it now that i remember
it was like an RTS in the sense that the view is isometric(or was it top-down?) but you only control a few people(or was it a squad?) and they have this really cool system wherein they have a limited line of sight it was a cone shape to where they were facing
i think the theme was ww2 i dont really remember but it had soldiers with guns n shit
and it had graphics sort of like stronghold or like fall out 2 but it wasnt medieval or post apocalyptic or anything it was just similar in the sense that they were made to look like 3d but theyre sprites....
i think it was a stealth/turn based strategy game coz you kind of put them in key positions in on a house and then wait for the enemy to come and the soldier would blast away..
im already not making any sense but do you guys know this game i reeeaally want to play it....it seemed like it was an awesome strategy game
There was a game on the Genesis, a side-scrolling beat-em-up. I think the plot was the main character was going to avenge his father or brother or something. As you kill enemies, a bar fills up, which at certain point you character gains a temporary bonus to ass-kicking, mostly in the form of him ripping his shirt off for some reason. I believe there was branching paths of levels, but I never really got far into the game.
Double Dragon?There was a game on the Genesis, a side-scrolling beat-em-up. I think the plot was the main character was going to avenge his father or brother or something. As you kill enemies, a bar fills up, which at certain point you character gains a temporary bonus to ass-kicking, mostly in the form of him ripping his shirt off for some reason. I believe there was branching paths of levels, but I never really got far into the game.
Hurr, there were few games like that I can remember... start with Streets of Rage?
There was a game on the Genesis, a side-scrolling beat-em-up. I think the plot was the main character was going to avenge his father or brother or something. As you kill enemies, a bar fills up, which at certain point you character gains a temporary bonus to ass-kicking, mostly in the form of him ripping his shirt off for some reason. I believe there was branching paths of levels, but I never really got far into the game.
There was a game on the Genesis, a side-scrolling beat-em-up. I think the plot was the main character was going to avenge his father or brother or something. As you kill enemies, a bar fills up, which at certain point you character gains a temporary bonus to ass-kicking, mostly in the form of him ripping his shirt off for some reason. I believe there was branching paths of levels, but I never really got far into the game.
There was also a game I remember a lot less about, also on the old Mac emulator...all I remember is that there was a submarine you would enter, and you would have to look up a code thing to enter depending on what they told you. I think it was some sort of thing to make sure you had a legit copy of the game. The codes were something like Red 5 or something like that. I remember a lot less about this one, but it's worth a try.
Looks like it, yeah.There was a game on the Genesis, a side-scrolling beat-em-up. I think the plot was the main character was going to avenge his father or brother or something. As you kill enemies, a bar fills up, which at certain point you character gains a temporary bonus to ass-kicking, mostly in the form of him ripping his shirt off for some reason. I believe there was branching paths of levels, but I never really got far into the game.
This sounds like Last Battle. Terrible game.
There was also a game I remember a lot less about, also on the old Mac emulator...all I remember is that there was a submarine you would enter, and you would have to look up a code thing to enter depending on what they told you. I think it was some sort of thing to make sure you had a legit copy of the game. The codes were something like Red 5 or something like that. I remember a lot less about this one, but it's worth a try.
The hunt for red October?
It was released for almost all PCs and NES and GBC
There was also a game I remember a lot less about, also on the old Mac emulator...all I remember is that there was a submarine you would enter, and you would have to look up a code thing to enter depending on what they told you. I think it was some sort of thing to make sure you had a legit copy of the game. The codes were something like Red 5 or something like that. I remember a lot less about this one, but it's worth a try.
The hunt for red October?
It was released for almost all PCs and NES and GBC
I...don't think that's it, but it might be. Anyone know the other one? I'd really like to find that one, having a lot of trouble though..
I remember this game, it might be a flash game but I dunno. Basically you have to win a war by sending troops to battle, and they all have their own name. Every time one of them died a tombstone with their name would pop up and soon the whole area would be filled with tombstones.
Other than that I have no idea what else was in it.
I finally remembered the name of a mecha rts game with 3 factions, salvagable components and pretty fluid gameplay. Blue guys had swords, red guys axe and purple guys had claws I think as basic CC weapons. It had pretty poor promotion and support sadly, it had potential.Fairly awesome game that was. I just can't get it to work anymore. Not sure if it's a DX issue, OpenGL issue, or graphics card issue. It locks up starting a mission/skirmish.Spoiler (click to show/hide)
I finally remembered the name of a mecha rts game with 3 factions, salvagable components and pretty fluid gameplay. Blue guys had swords, red guys axe and purple guys had claws I think as basic CC weapons. It had pretty poor promotion and support sadly, it had potential.Fairly awesome game that was. I just can't get it to work anymore. Not sure if it's a DX issue, OpenGL issue, or graphics card issue. It locks up starting a mission/skirmish.Spoiler (click to show/hide)
I don't think thats it, you'd basically be sending soldiers through a mountain like valley. And the longer the war lasts more tombstones pop up. It has 8-bit like graphics, if that helps.I remember this game, it might be a flash game but I dunno. Basically you have to win a war by sending troops to battle, and they all have their own name. Every time one of them died a tombstone with their name would pop up and soon the whole area would be filled with tombstones.
Other than that I have no idea what else was in it.
Cannon Fodder, I think.
I don't think thats it, you'd basically be sending soldiers through a mountain like valley. And the longer the war lasts more tombstones pop up. It has 8-bit like graphics, if that helps.I remember this game, it might be a flash game but I dunno. Basically you have to win a war by sending troops to battle, and they all have their own name. Every time one of them died a tombstone with their name would pop up and soon the whole area would be filled with tombstones.
Other than that I have no idea what else was in it.
Cannon Fodder, I think.
I remember it clearly because it had an interesting message that was sent out, with all of the troops constantly dying and the war never ends.
What annoys me the most is that I actually have a game I need to ask about, but I can remember so very little about it I can't describe it. >:/
What annoys me the most is that I actually have a game I need to ask about, but I can remember so very little about it I can't describe it. >:/
Ask with whatever vague details you have. For all you know, we might be able to ID it by the color of its box.
"beneath a steel sky" ?There was Out of this World (also called Another World) (http://www.mobygames.com/game/dos/out-of-this-world/screenshots) and Flashback (http://www.mobygames.com/game/flashback-the-quest-for-identity/screenshots) that sort of fit the description, but I don't recall a black screen with a single object in either of them. Another similar game was Blackthorne (http://www.mobygames.com/game/blackthorne/screenshots), but I never finished nor saw it finished, so I can't deny/confirm the existence of a dank screen there.
There is that other game this reminds me of, that was pretty gritty scifi. I remember it was seen from the side, like the original Prince of Persia, and you were running from the police from the start, many actions led to your being vaporized by laser fire. Early on you made friends with a huge whiteskinned alien in black blothes IIRC it was situated on a snowy alien planet. My memory hints the title was something pretty short and cool. Definately a DOS game.
I accidentally found the name of the tree climbing adventure game I played on the C=64, but did not understand at the time. Below the Root (http://en.wikipedia.org/wiki/Below_the_Root_(video_game))
Plump helmet did a let's play of it on YouTube and I can't look it up because my comp doesn't work. It's a space game free form with 4 different scenarios and a whole bunch of mods (I think)
yeah plump helmet punk and thanksPlump helmet did a let's play of it on YouTube and I can't look it up because my comp doesn't work. It's a space game free form with 4 different scenarios and a whole bunch of mods (I think)
The user PlumpHelmetPunk?
Could be either "X3TC", that's a space game he did an LP of that seems to fit the bill.
Another World, that s the one! :)
I used to have this game when I was really little (about 5 or 6, the fact that I understood enough to play the game with some modicum of skill is amazing). The idea was emergency rescue management, I can remember certain parts well. The opening video was of a jet crashing (I distinctly remember the line "What the hell" because it was a curse word, which I didn't hear often back then). One of the first missions involved a wreck, IIRC. There was also a mission where an arsonist was burning down buildings in a town, and you had to both stop him with the police while putting out the fires. There was also a mission where (this is piecing together what I can remember as a child and incorporating my current knowledge, so bear with me) a train carrying what I believe was nuclear material was nearly derailed after putting the emergency brakes on because people had chained themselves in front of the tracks to stop the nuclear material from getting to its destination. I'd like to try the game again now that I'm older, since I could probably do a much better job of playing it.
There's a game my friend was telling me about, apparently it's an indie game, and was featured in PC Gamer sometime in 2010. It's a sci-fi game, where you can fly around and carve bases into asteroids and stuff like that. It sounds awesome, but he can't remember the name >:(Miner Wars (http://www.minerwars.com/?aid=938)? Blockade Runner (http://www.bay12forums.com/smf/index.php?topic=83270.0)?
It's a slow paced space game with very simple mechanics and you have 9 months to live the combat is slow and there are roman deer (Jefmajor did a video of it)Flotilla? I don't remember the deer but I remember something like that :D.
RTS game quite similar to C&C IIRC. While playing as one of the factions you had the ability to kidnap civilians and brainwash them into soldiers. The other faction could rescue them for good publicity and increased funding. The good guys also got bad publicity for harming civilians.
RTS game quite similar to C&C IIRC. While playing as one of the factions you had the ability to kidnap civilians and brainwash them into soldiers. The other faction could rescue them for good publicity and increased funding. The good guys also got bad publicity for harming civilians.
That sounds somewhat familiar... era? 1990's, early 2000's?
RTS game quite similar to C&C IIRC. While playing as one of the factions you had the ability to kidnap civilians and brainwash them into soldiers. The other faction could rescue them for good publicity and increased funding. The good guys also got bad publicity for harming civilians.
That sounds somewhat familiar... era? 1990's, early 2000's?
Early 2000's I think. A mate of mine had it for PS2 if that helps.
E: I believe a lot (if not all) of it took place in desert like environments. Oh, and you could rescue wounded soldiers via helicopter and take them back to your hospital.
- Top-down view, 2D graphics, 4 vehicles: a jeep, a tank, a helicopter, and armoured vehicle with rockets and mnies. IIRC the music was "In the Hall of the Mountain King".
Reposting to see if anyone has a clue on this...http://www.bay12forums.com/smf/index.php?topic=37043.msg2557356#msg2557356
Take care,
There was this old game I use to play when I had GameTap. You were in command of a village of vikings. There were huts you assigned them to live in and they would breed new vikings. I remember there being longboats, elves, runes and magic. All I can remember really, anyone know what I'm talking about?
Nope it wasn't 3d. It was Top Down 2d Isometric if I recall.There was this old game I use to play when I had GameTap. You were in command of a village of vikings. There were huts you assigned them to live in and they would breed new vikings. I remember there being longboats, elves, runes and magic. All I can remember really, anyone know what I'm talking about?
Populous: The Beginning?
Nope it wasn't 3d. It was Top Down 2d Isometric if I recall.There was this old game I use to play when I had GameTap. You were in command of a village of vikings. There were huts you assigned them to live in and they would breed new vikings. I remember there being longboats, elves, runes and magic. All I can remember really, anyone know what I'm talking about?
Populous: The Beginning?
Nope I took a look and that's not it.Nope it wasn't 3d. It was Top Down 2d Isometric if I recall.There was this old game I use to play when I had GameTap. You were in command of a village of vikings. There were huts you assigned them to live in and they would breed new vikings. I remember there being longboats, elves, runes and magic. All I can remember really, anyone know what I'm talking about?
Populous: The Beginning?
Cultures? (http://www.mobygames.com/game/windows/cultures) Or at least one of the ones in the series?
There was this old game I use to play when I had GameTap. You were in command of a village of vikings. There were huts you assigned them to live in and they would breed new vikings. I remember there being longboats, elves, runes and magic. All I can remember really, anyone know what I'm talking about?
I've got a tough one, but if anyone would know it's you guys.
When I was a wee lad in the 90s I had a point and click adventure game. It came on 4 discs and the case featured a guy in all black ziplining I think. I think it was set in Washington DC, and the first "mission" had you in some museum.
That's all I remember. First to answer correctly gets any five dollar game on steam they want!
From what I remember, you were a marine creature eating smaller creatures and avoiding bigger creatures in the food chain. I do not remember the purpose. I'm pretty sure it took place in a maze? I remember there were difficulty levels that determined what creature you were- whale was easy mode since everything was smaller than you, medium was a dolphin or something and I don't even remember what hard was- probably a krill or something.Was it a grid-based game where everything else moved one square when you did, and you needed to cross from the left side of the screen to the right?
I also remember that there was either another game or another mode of the same game that took place in the wilderness instead of the sea. You could play a bear, wolf/fox/something, or a rabbit. My clearest recollection is of being a bear, eating berries and running from hunters.
It's probably not as good as I remember, but hey, I just want to scratch that nostalgia itch.
From what I remember, you were a marine creature eating smaller creatures and avoiding bigger creatures in the food chain. I do not remember the purpose. I'm pretty sure it took place in a maze? I remember there were difficulty levels that determined what creature you were- whale was easy mode since everything was smaller than you, medium was a dolphin or something and I don't even remember what hard was- probably a krill or something.Was it a grid-based game where everything else moved one square when you did, and you needed to cross from the left side of the screen to the right?
I also remember that there was either another game or another mode of the same game that took place in the wilderness instead of the sea. You could play a bear, wolf/fox/something, or a rabbit. My clearest recollection is of being a bear, eating berries and running from hunters.
It's probably not as good as I remember, but hey, I just want to scratch that nostalgia itch.
Because I definitely remember playing a couple games like that, including a forest one with a bear, fox, wolf, rabbit and others I think. The other one I had was the dinosaur version which was awesome, and I remember an underwater one being advertised but not available in my version.
I just looked it up and apparently it was called "Animal Quest".
Star Trek ones....
This? (http://en.wikipedia.org/wiki/Star_Trek:_The_Next_Generation_-_A_Final_Unity)
Full list if you want to check everything ;p (http://en.wikipedia.org/wiki/Star_trek_games)
I've got a tough one, but if anyone would know it's you guys.
When I was a wee lad in the 90s I had a point and click adventure game. It came on 4 discs and the case featured a guy in all black ziplining I think. I think it was set in Washington DC, and the first "mission" had you in some museum.
That's all I remember. First to answer correctly gets any five dollar game on steam they want!
Traitor's Gate?
Nope I took a look and that's not it.Nope it wasn't 3d. It was Top Down 2d Isometric if I recall.There was this old game I use to play when I had GameTap. You were in command of a village of vikings. There were huts you assigned them to live in and they would breed new vikings. I remember there being longboats, elves, runes and magic. All I can remember really, anyone know what I'm talking about?
Populous: The Beginning?
Cultures? (http://www.mobygames.com/game/windows/cultures) Or at least one of the ones in the series?
(and I remember buying tens of crabs (because they were free)Even if you hadn't thought of it, this was a dead giveaway.
Anyway, there's this chess game, it's either for DOS or one of the earliest windows games, and the pieces all had weapons which they used to kill each piece they captured. The bishops had staves with hidden knives, and I think the queen had an RPG launcher, and the king a colt or some other powerful pistol.Sounds like Battle Chess http://en.wikipedia.org/wiki/Battle_Chess , although I vaguelly remember there being more iterations of the same idea at the time. Still, the bishop with staff-hidden knife sounds like something from BC.
Okay I REALLY REALLY hope someone answers this. I have posted 3 requests and only 1 one them got done but whatevah! I trust you guys.
So this game was a turn based RPG like Final Fantasy. It was on the NES and I remember it had mind blowing graphics(battle sprites for enemies). IIRC it also was filled with surfer lingo.
That is why it was quite revolutionary.Okay I REALLY REALLY hope someone answers this. I have posted 3 requests and only 1 one them got done but whatevah! I trust you guys.
So this game was a turn based RPG like Final Fantasy. It was on the NES and I remember it had mind blowing graphics(battle sprites for enemies). IIRC it also was filled with surfer lingo.
Mind blowing graphics? NES? Are you sure you don't mean the SNES? Graphics on the NES wasn't impressive even when it was the leading console, but there are several games on the SNES that have almost unbelievably good graphics considering the system.
Only RPG I can think of that might have had some surfer lingo in it is Earthbound, although its graphics looked like they were made in MSPaint.
That is why it was quite revolutionary.Okay I REALLY REALLY hope someone answers this. I have posted 3 requests and only 1 one them got done but whatevah! I trust you guys.
So this game was a turn based RPG like Final Fantasy. It was on the NES and I remember it had mind blowing graphics(battle sprites for enemies). IIRC it also was filled with surfer lingo.
Mind blowing graphics? NES? Are you sure you don't mean the SNES? Graphics on the NES wasn't impressive even when it was the leading console, but there are several games on the SNES that have almost unbelievably good graphics considering the system.
Only RPG I can think of that might have had some surfer lingo in it is Earthbound, although its graphics looked like they were made in MSPaint.
In usual RPGs the battle area had two layers. Background and foregroun.
The background contains the backdrop in which you are fighting and the foreground contains the things you are fighting. That game completely cut off the foreground and made the enemies the whole background.
That is why it was quite revolutionary.Okay I REALLY REALLY hope someone answers this. I have posted 3 requests and only 1 one them got done but whatevah! I trust you guys.
So this game was a turn based RPG like Final Fantasy. It was on the NES and I remember it had mind blowing graphics(battle sprites for enemies). IIRC it also was filled with surfer lingo.
Mind blowing graphics? NES? Are you sure you don't mean the SNES? Graphics on the NES wasn't impressive even when it was the leading console, but there are several games on the SNES that have almost unbelievably good graphics considering the system.
Only RPG I can think of that might have had some surfer lingo in it is Earthbound, although its graphics looked like they were made in MSPaint.
In usual RPGs the battle area had two layers. Background and foregroun.
The background contains the backdrop in which you are fighting and the foreground contains the things you are fighting. That game completely cut off the foreground and made the enemies the whole background.
Could you be referring to Lufia 1? You walk around on a normal map and when you get into a fight, the map dims and you see the monster's sprite over it. But that was an SNES game.
(http://ui09.gamefaqs.com/328/gfs_4234_2_1.jpg)
Was it in English or Japanese? English would seriously narrow the possibilities down, because there's a veritable frakton of various RPGs on that system, most too obscure to leave Japan.
Okay I REALLY REALLY hope someone answers this. I have posted 3 requests and only 1 one them got done but whatevah! I trust you guys.
So this game was a turn based RPG like Final Fantasy. It was on the NES and I remember it had mind blowing graphics(battle sprites for enemies). IIRC it also was filled with surfer lingo.
Okay I REALLY REALLY hope someone answers this. I have posted 3 requests and only 1 one them got done but whatevah! I trust you guys.
So this game was a turn based RPG like Final Fantasy. It was on the NES and I remember it had mind blowing graphics(battle sprites for enemies). IIRC it also was filled with surfer lingo.
This isn't much to go on. Anything else you can remember?
The game I'm searching for was a 2D sidescrolling helicopter game, from the early 90's.
It had a wide variety of choppers to chose from, the ones I remember were: Defender, Blackhawk, Cobra, Apache. Non playable, there was a C-130 Hercules in certain missions which flew through the map and dropped something. There were also A-10 Thunderbolts, those could've been caled if needed, IIRC.
The weapons available were Hellfire for air-to-ground, two Air-to-air missiles and machinegun.
There were ocean, desert and "normal grassy" levels, each had probably a chain of missions. (I had the demo which let me play the grassy ones)
The in-game cursor was an interesting near-Tetrahedron, which rotated they way you moved it. It was either red, blue or green, can't remember.
You took off from an airbase, then you could fly either left or right.
After each level completed, there was a "Total Carnage so Far" screen where it counted the killed enemy buildings and units, each as an orange-ish demolition sprite.
The end score screen featured a black Apache tilted ~45°, shown from front.
This is all I remember. I loved this game and would be nice to replay it after so many years. Could you help?
Were there also cities, bases and convoys of enemy vehicles to bomb and destory around? Because I think I know what that game is, just don't remember the name. But there were three landscapes and I remember that there were only grass places in demo :P I think it had 'tiger' in name, but good luck with that :P
Okay, reviving this.Sounds like Well of Souls (http://www.synthetic-reality.com/wosHome.htm).
I'm thinking of a reealllyyy pretty obscure old, windows game I used to play. Here is a list of facts:
1) It was RPG-ish in nature, but combat was realtime. Sort of.
2) At all times, there were two sidebars with various information: one on the bottom, and one on the right.
3) The art was hilariously bad. This was someone's pet project.
4) There was a large world to traverse, and a level editor to make your own world.
5) Your primary form of alternate attack came in the form of a long list of spells. There were six or something opposing schools of spells. If you learned one your skill in the other would decrease, and vica versa.
6) The spells looked like badly done 2D particle effects.
7) One of the spells (on the "darkness" or "mind" or some sort of similar school) allowed you to tame a monster in battle. There was an elaborate pet simulator that used the monsters' battle sprites in the pet simulator window. You could raise your pet and send it into battle.
8) The game was not shareware, but you could donate something on the order of 20 dollars or something to the author for specific bonuses during online play.
9) The game had pretty identical online and offline modes. It was not really an "MMO" though.
10) When you died you respawned at some sort of shrine where the NPC who gave you the starting tutorial is.
11) You could choose your character sprite but I don't think it affected your class or stats.
12) There was some manner of joke class.
13) Most character sprites just sort of floated above the ground. All the battle backgrounds were prerendered. You could just click to move anywhere. In fact, most everything was done by clicking.
Anyone got anything? I'm surprised I remember this much. I don't remember the name, but it seems like it was "World of"... something. I might be wrong, though. Here, I drew a mock up of a screenie of the game completely from memory. It's been years since I played.Spoiler: Battle mock-up (click to show/hide)
OK, here's one:
In this game, you play as a paladin (though I'm not 100% sure the game actually calls you one).
The game is played from a sprite-based, mostly top-down (maybe cavalier) perspective. The game is played in real time, but combat is turn-based. Moving around feels quite a bit like Legend of Zelda, in how you move from area to area and how you move around enemies. The graphics are better than Zelda though.
When you run into an opponent the game pauses, a combat window opens on the right with pictures of the relevant enemies, and it enters a turned based combat mode where you basically take turns swinging at each other. If I recall correctly, you clicked on the picture of an enemy to attack it. Killing enemies will net you loot and XP, as per standard RPG fare.
I don't recall much of the plot, but I distinctly recall fighting blood bats, and I vaguely recall something about an ice lich.
You have a health bar, and some sort of "faith" bar that works like mana (getting depleted from casting spells). You can recharge it once per level by praying at a church in the starting town (Doing so opens a text prompt where you walk with God or some such).
You also can buy new weapons and shields. Like at the very beginning of the game, I remember it was best to spend all of your money to trade in your dagger for a sword.
I actually first played it on a windows 95 system. I might have gotten it from a cd of old games - so it might conceivably be a windows 3.x game, but for some reason I have always had the impression it was a DOS game.
Game like Diner Dash, but with cowboys instead of normal customers. It was set in the wild west, and your first customers were railroad constructors, I believe...
There was no console; it was PC.
The graphical style was cartoon-esque.
Year: I have no idea. :P My memory FAILS.
I think there was a wanted poster that came after a few levels, and a wanted cowboy would come in. If you caught him, you get points, otherwise you lose points because he robs you. Afterwards the poster changes. There was a free trial that let you go a few levels, and before closing it had a huge screen-wide banner that spoke of how many levels and stuff, mentioning a piano, I think vampires, the plot, and new saloons you could run.
Instead of cleaning up after the tables like in Diner Dash, the customers just chuck the stuff behind them and it shatters. (the stuff was glass bottles)
The plot was like this: your house burns down -> you make money using saloon -> find parents / something, I don't remember. But that's all I know, because I had played the trial.
Ah yes, I was looking for that abomination. Mainly because it was nagging the back of my brain even though it wasn't very good.Game like Diner Dash, but with cowboys instead of normal customers. It was set in the wild west, and your first customers were railroad constructors, I believe...
There was no console; it was PC.
The graphical style was cartoon-esque.
Year: I have no idea. :P My memory FAILS.
I think there was a wanted poster that came after a few levels, and a wanted cowboy would come in. If you caught him, you get points, otherwise you lose points because he robs you. Afterwards the poster changes. There was a free trial that let you go a few levels, and before closing it had a huge screen-wide banner that spoke of how many levels and stuff, mentioning a piano, I think vampires, the plot, and new saloons you could run.
Instead of cleaning up after the tables like in Diner Dash, the customers just chuck the stuff behind them and it shatters. (the stuff was glass bottles)
The plot was like this: your house burns down -> you make money using saloon -> find parents / something, I don't remember. But that's all I know, because I had played the trial.
This abomination (http://www.mobygames.com/game/windows/wild-west-wendy).
It is a freeware game where you play as a gundom-like mech, and you have an army of others and ships with you and you go against the enemy gundums and ships. Was 2D no mouse and you could give orders to your other mechs. Between battles you could buy upgrades for you or your army, buy more units and ships and such.
Liberation Army.
edit: first posted from cellphone, now with link:
http://free-game-downloads.mosw.com/abandonware/pc/strategy_games/games_j_l/liberation_army.html
And video here, if anyone else is interested:
http://www.youtube.com/watch?v=X2EQUUCsZIc
The only thing I managed to come up with is Mickey's Ultimate Challenge (http://en.wikipedia.org/wiki/Mickey%27s_Ultimate_Challenge), for several classic console and handheld systems (SNES, Genesis, GB, GG, SMS).
It was a strategy game for the computer. there were resources that you needed to mine by building a mine near enough to a city, which would then be sent to a factory, that had to be near a city, which then went to a trade post and were traded with other nations for money, which you then used for making more mines, making a larger army etc. the cities had a max. population of 60, and you could send a single dude out of a city, and get them to found one. there were different cultures (Norman, persian, Greek and a few more) and there were buildings you used to research technologies to unlock weapons to build in a war factory. You had cannons, ballistae, and a 'vehicle' that would explode if shot/damaged enough.
it wasn't the best game, but it was a fun time waster.
This one came up in a conversation at work today, and it's been nagging me since.
You played a tank that fought other tanks in vector graphics amid a bunch of regular geometric shapes. You could get powerups, and every level introduced new types of enemy tanks- I specifically remember the annoying invisible tanks. You had a radar that would indicate shells in flight as well as the position of enemy tanks.
This one came up in a conversation at work today, and it's been nagging me since.
You played a tank that fought other tanks in vector graphics amid a bunch of regular geometric shapes. You could get powerups, and every level introduced new types of enemy tanks- I specifically remember the annoying invisible tanks. You had a radar that would indicate shells in flight as well as the position of enemy tanks.
Sounds like one of the Spectre (http://en.wikipedia.org/wiki/Spectre_(video_game)) games, or Battlezone (http://en.wikipedia.org/wiki/Battlezone_(1980_video_game))
I have another game this time. It was some kind of weird obstacle course bullshit game.
Basically you were a spaceship and had to reach the end of the course. I believe there was some galaxy or planet waiting at the end.
I think the ship also had fuel(not sure) and you died whenever you touched a wall.
Heres a mockupSpoiler (click to show/hide)
Your ship could jump to change platforms or avoid obstacles completely.
And if it is any help, the ship could also go OVER the tunnel instead of under.
I have another game this time. It was some kind of weird obstacle course bullshit game.Zaxxon?
Basically you were a spaceship and had to reach the end of the course. I believe there was some galaxy or planet waiting at the end.
I think the ship also had fuel(not sure) and you died whenever you touched a wall.
Heres a mockup(http://)Spoiler (click to show/hide)
Your ship could jump to change platforms or avoid obstacles completely.
And if it is any help, the ship could also go OVER the tunnel instead of under.
I have another game this time. It was some kind of weird obstacle course bullshit game.
Basically you were a spaceship and had to reach the end of the course. I believe there was some galaxy or planet waiting at the end.
I think the ship also had fuel(not sure) and you died whenever you touched a wall.
Heres a mockupSpoiler (click to show/hide)
Your ship could jump to change platforms or avoid obstacles completely.
And if it is any help, the ship could also go OVER the tunnel instead of under.
skyroads?
(http://upload.wikimedia.org/wikipedia/en/d/d4/Skyroads-screenshot-of-gameplay.png)
nope :(
I really want to find that game...
Alright! Here's one that's been bugging the -heck- out of me. It was a top down, -near- isometric looking game ((Sort of akin to Ultima Black Gate in that regard, but more cartoony graphics.)) You could aquire followers, whom actually followed you visably. Not any of this stacking nonsense to emerge when combat starts.Knights of the Chalice (http://www.heroicfantasygames.com/Screenshots.htm)?
Combat itself was grid based AND turn-based and happened where you encountered enemies. There wasn't so much random battles as enemies spotting you. When a character's hp hit zero they fell to the ground ((occupying the square they were in)) and if not healed could die permenantly.
If I recall correctly alot of it took place in castle/dungeon settings, and had a bit of a dungeon crawl aspect to it. I've been looking for this PC game off and on for the better part of five years!
I saw this RPG -once- and didn't think to immediately write the title down, since I was like "This games the shit, course I'll remember this!" It also had a fairly robust magic and combat system.
HELP ME BAY 12 your my only hope!
Reposting this:OK, here's one:
In this game, you play as a paladin (though I'm not 100% sure the game actually calls you one).
The game is played from a sprite-based, mostly top-down (maybe cavalier) perspective. The game is played in real time, but combat is turn-based. Moving around feels quite a bit like Legend of Zelda, in how you move from area to area and how you move around enemies. The graphics are better than Zelda though.
When you run into an opponent the game pauses, a combat window opens on the right with pictures of the relevant enemies, and it enters a turned based combat mode where you basically take turns swinging at each other. If I recall correctly, you clicked on the picture of an enemy to attack it. Killing enemies will net you loot and XP, as per standard RPG fare.
I don't recall much of the plot, but I distinctly recall fighting blood bats, and I vaguely recall something about an ice lich.
You have a health bar, and some sort of "faith" bar that works like mana (getting depleted from casting spells). You can recharge it once per level by praying at a church in the starting town (Doing so opens a text prompt where you walk with God or some such).
You also can buy new weapons and shields. Like at the very beginning of the game, I remember it was best to spend all of your money to trade in your dagger for a sword.
I actually first played it on a windows 95 system. I might have gotten it from a cd of old games - so it might conceivably be a windows 3.x game, but for some reason I have always had the impression it was a DOS game.
I'm looking for a old PSX figter game where you fight against opponents 1v1 from a bird eye like perspective and if you pressed stuff like the 'o' button on the controller he did a move where stuff like rows of 'o's would shoot at the opponent and stuff. If anyone knows the name please tell me.
Fools. No one knows what you're talking about unless you mention all those games belong to The Elder Scrolls (tm) series.Yeah.
Ok he4res one that's been bugging me suince i was a kid, i've spet a few hours searching for it but still have no idea.
There was a game on the old apple II or III's in my school library which involved resource management and strategy, i think the plot was you were stuck in the wilderness and had to survive and possib ly get home, i think it had several levels, you had to collect berries or fish for food and could collect wood for building a raft to get home or something like that, it was very primitive with stick figures and was probably aimed at young children. I just don't remember what it was :/
ok, this one has been bugging me for ages. when I was a kid, we rented a bizzarre console that I have vague (possibly false) memories of. So, basically, what I remeber is the controller, which all I remeber about THAT is that it had a large rollerball instead of d-pad or joystick. I want to say it was snes era (bad memory). Also, the game I remeber we had was a berenstein bears game, where you had a bunch of minigames to complete, so you could go to the carnival or something. The one minigame I remeber was a toothbrushing game, where you controlled the toothbrush, and had to brush away the germs when they popped up.
Anyone else have a memory of this one? Obviously the console wasn't a huge success, since I couldn't even find on a list of consoles on wikipedia, but I might've just missed it.
Ok theis game was either on GBC or GBA, and its sorta like pokemon, except the battles were this weird pinball thing, and you had like one pokemon thing that got upgraded a bunch. I know that's REALLY vague, but I remember so little about it.
There was a game on the old apple II or III's in my school library which involved resource management and strategy, i think the plot was you were stuck in the wilderness and had to survive and possib ly get home, i think it had several levels, you had to collect berries or fish for food and could collect wood for building a raft to get home or something like that
Castlevania Legends maybe?
So okay, this should be fairly easy but Google seems unable to cope with it?
It was a total castlevania rip-off, but a nicely drawn one. I remember a lot of fanservice in ways of skimpy-clothed main heroine and pretty much all the bosses being women with large boobs and long hair. I remember bra-less wyvern rider as the boss of first or second level.
She had a whip, went against Dracula and so on. It had snes-like graphics but I swear it wasn't snes at all. Something... similar.
So okay, this should be fairly easy but Google seems unable to cope with it?
It was a total castlevania rip-off, but a nicely drawn one. I remember a lot of fanservice in ways of skimpy-clothed main heroine and pretty much all the bosses being women with large boobs and long hair. I remember bra-less wyvern rider as the boss of first or second level.
She had a whip, went against Dracula and so on. It had snes-like graphics but I swear it wasn't snes at all. Something... similar.
Rusty. It was for the PC-98 in Japan.
Throwing out a wild shot here, this is a game I vaguely remember from my childhood, I don't remember too much from it other than that it was fun as all hell, aside from that it's just snippets.Little Samson, or as it was known in Japan, Lickle.
System: Either NES or SNES, I am fairly certain it was NES but not 100%.
Type: Platformer
The shit I remember from it:
Sidescrolling platformer with an overworld map where you see your progress between levels. There were multiple paths at some points in the game so you could not go to all the levels in the same playthrough, for example I remember there being an ice level in the shape of a tower on the world map that I only got like 10% of the times I played the game.
You had several characters, I don't remember if you could switch at will or just before starting each level. I think the characters were dragons or some such and they had different abilities and flaws.
The very first level if I remember correctly is a "boss" battle in a castle throne room.
One of the end levels, I think it is was the penultimate level was some kind of shadow lands deal with really annoying enemies.
Not much to go on I know but I have been looking for this game for years now and for some reason the part of my brain that actually has the name in it must have had it's clusters corrupted by malware at some point.
Oh man, this one has eluded me for a very long time, as it's very old (2002?) and I played it only a few times.O.k., so it's unlikely to be the one I'm thinking about, seeing how it's an Amiga-only release from almost two decades ago, but your description reminds me of it very much. I just thought you might want to try it for yourself. You can download the game together with a pre-configured emulator from one of the creators' page (http://edvardtoth.com/games/perihelion/).
It's a game written in java, which had gameplay similar to the old Gold Box games like Pool of Radiance. You had a first person view where you lead your party around, but it had a top down combat system that was turn based. It took place on an alien planet in the future, and you could have characters who were human, alien, and a few other things that I cannot remember. I do remember that there was an insectoid race, and that you could give people chainsaws. Explosives were also important (or least I used them a lot). You could download the game, or save a cookie as your save file. I remember it had some picture of a moon on the save screen.
Throwing out a wild shot here, this is a game I vaguely remember from my childhood, I don't remember too much from it other than that it was fun as all hell, aside from that it's just snippets.Little Samson, or as it was known in Japan, Lickle.
System: Either NES or SNES, I am fairly certain it was NES but not 100%.
Type: Platformer
The shit I remember from it:
Sidescrolling platformer with an overworld map where you see your progress between levels. There were multiple paths at some points in the game so you could not go to all the levels in the same playthrough, for example I remember there being an ice level in the shape of a tower on the world map that I only got like 10% of the times I played the game.
You had several characters, I don't remember if you could switch at will or just before starting each level. I think the characters were dragons or some such and they had different abilities and flaws.
The very first level if I remember correctly is a "boss" battle in a castle throne room.
One of the end levels, I think it is was the penultimate level was some kind of shadow lands deal with really annoying enemies.
Not much to go on I know but I have been looking for this game for years now and for some reason the part of my brain that actually has the name in it must have had it's clusters corrupted by malware at some point.
Haha, it's only my favourite NES platformer of all time! :D Glad to help :)Throwing out a wild shot here, this is a game I vaguely remember from my childhood, I don't remember too much from it other than that it was fun as all hell, aside from that it's just snippets.Little Samson, or as it was known in Japan, Lickle.
System: Either NES or SNES, I am fairly certain it was NES but not 100%.
Type: Platformer
The shit I remember from it:
Sidescrolling platformer with an overworld map where you see your progress between levels. There were multiple paths at some points in the game so you could not go to all the levels in the same playthrough, for example I remember there being an ice level in the shape of a tower on the world map that I only got like 10% of the times I played the game.
You had several characters, I don't remember if you could switch at will or just before starting each level. I think the characters were dragons or some such and they had different abilities and flaws.
The very first level if I remember correctly is a "boss" battle in a castle throne room.
One of the end levels, I think it is was the penultimate level was some kind of shadow lands deal with really annoying enemies.
Not much to go on I know but I have been looking for this game for years now and for some reason the part of my brain that actually has the name in it must have had it's clusters corrupted by malware at some point.
Woah, that is actually it. Thank you so damn much, I've been trying to find the name of this game for so long I started to think I had imagined it ever existing :D
That was called Telepath RPG or something, you can probably find it on Kongregate.
There is this game that I am dying to play again, it was on a disk of several Space-oriented games. You were a space ship pilot, it was single player, you flew around shooting asteroids, gathering minerals, killing other pilots, you could go to these stations to sell your shit, get more fuel, etc. I am DYING to play it but have no idea what it's called :C
There is this game that I am dying to play again, it was on a disk of several Space-oriented games. You were a space ship pilot, it was single player, you flew around shooting asteroids, gathering minerals, killing other pilots, you could go to these stations to sell your shit, get more fuel, etc. I am DYING to play it but have no idea what it's called :C
Unfortunately that's pretty vague. Describes a bunch of space shooters including but not limited to Escape Velocity(series), X(series), Flatspace(series), Elite(series), Solar Winds(Series), Starscape, Darkstar One, and I'm sure a bunch others not even including open source remakes of a few of them.
There is this game that I am dying to play again, it was on a disk of several Space-oriented games. You were a space ship pilot, it was single player, you flew around shooting asteroids, gathering minerals, killing other pilots, you could go to these stations to sell your shit, get more fuel, etc. I am DYING to play it but have no idea what it's called :C
Unfortunately that's pretty vague. Describes a bunch of space shooters including but not limited to Escape Velocity(series), X(series), Flatspace(series), Elite(series), Solar Winds(Series), Starscape, Darkstar One, and I'm sure a bunch others not even including open source remakes of a few of them.
It was a top down, open world game. You flew a small ship around. The main goal was to shoot asteroids, take the minerals they gave you, take them back to stations and sell them for upgrades. You had limited fuel and had to refuel at these stations. There were AI ships that also flew around and would try to kill you. IIRC the ship you flew was green. That's really all I can remember right now. This was probably a decade ago. Also it was on a disc with multiple similar games.
Well, this isn't a game, but there's a website with a list of stories about amazing 'discoveries' in a scientific laboratory. The title was an acronym, with 3 letters.
Probably this (http://www.mobygames.com/game/survival-the-ultimate-challenge). Seems to have fallen into obscurity pretty quickly.That might be it. Certainly looks familiar, though I think my version had different box art.
I'm looking for a game, I remember it was a free downloadable game, it was a top-down survival game with a sci-fi setting and multiple characters to play as. You crash land on a planet and have to escape.
I'm looking for a game, I remember it was a free downloadable game, it was a top-down survival game with a sci-fi setting and multiple characters to play as. You crash land on a planet and have to escape.
Notrium (http://www.instantkingdom.com/notrium/)
Damn me if I am wrong.
Earth 2150 series? I think there's Earth 2140, 2150, and 2160.
Decent games.
It was a real time 4x game.The menu where you chose your races had them all in some sort of tube thing with liquid inside.The races were extremely ugly though.Pax Imperia: Eminent Domain
Some kind of game where you had a General or something. Imagine Warband fused with Total war, but 2D, almost a colour scheme like on H;M&M 2.Eh, maybe Warlords 2? Some more details, please?
Saw a let's player on youtube where he was a general with some troops and proceeded to take over towns or something. It seemed like it was only world map. Anyone?
This one?
http://en.wikipedia.org/wiki/Pharaoh_%28video_game%29
This one?
http://en.wikipedia.org/wiki/Pharaoh_%28video_game%29
YES!
THANKS!
FUCKING THANKS YOU MAN!
This one?
http://en.wikipedia.org/wiki/Pharaoh_%28video_game%29
YES!
THANKS!
FUCKING THANKS YOU MAN!
Aww, man. I played this game non-stop when I was a kid. If you like this game try Zeus: Master of Olympus (especially this) and Caesar III too!
I read about this game on here: It's a MUD set inside a space ship / station which is adrift. You must eat and drink. There are strange things lurking around. It's all a mystery. The ship might even be haunted. The staff apparently hosted events.
Help to find this would be appreciated.
http://www.atonementrpi.com/Cheers! I'm sad to hear things are different. I would have been interested in joining otherwise.
That was the first stage of the game, things have changed a lot now.
Bubba n Stix?
http://en.wikipedia.org/wiki/Bubba_%27n%27_Stix
Bubba n Stix?
http://en.wikipedia.org/wiki/Bubba_%27n%27_Stix
Not really, it was for the NES you see.
Ok, there is this one game that was pretty fun that I played waaaaayy back, it was a mech combat game that had an egyptian theme to it. You had these beehive barrier shields that you had to punch holes in, and the thing I remember most are these ankhs that floated above points on the map that you could shoot, and if you did they would fall and explode( I once hit one with a guided missile to blow up a guy hiding in a passageway!). I know the thing had an egyptian god's name, but searching that on the internet has so far proved useless...S.C.A.R.A.B.
Some kind of game where you had a General or something. Imagine Warband fused with Total war, but 2D, almost a colour scheme like on H;M&M 2.
Saw a let's player on youtube where he was a general with some troops and proceeded to take over towns or something. It seemed like it was only world map. Anyone?
The game I'm looking for is a web based MMO where you play as the head of a faction/house. It's a space 4X. RP is enforced. It was compared to Dune.
I believe the game you're looking for, Akura, is "Dragon Lord", or something along those lines. XDSearch on Abandonia(which I swear I got it from once) turns up nothing, search on Google gives a crapton of other stuff.
Hazeron isn't web-based. I think I know what he's looking for, but I can't remember the name, or much else about it.The game I'm looking for is a web based MMO where you play as the head of a faction/house. It's a space 4X. RP is enforced. It was compared to Dune.
Wasn't that Shores of Hazeron per chance?
I believe the game you're looking for, Akura, is "Dragon Lord", or something along those lines. XDSearch on Abandonia(which I swear I got it from once) turns up nothing, search on Google gives a crapton of other stuff.
ok i once found a game, it was a wilderness survival game like wurm or mason but it had single player and was actually playable, i think i found it through a wurm online updater client thing, i think it had dragon somewhere in its name. i cant find it anywhere! plz help :'(
ok i once found a game, it was a wilderness survival game like wurm or mason but it had single player and was actually playable, i think i found it through a wurm online updater client thing, i think it had dragon somewhere in its name. i cant find it anywhere! plz help :'(
Sounds like UnReal world? But there were no dragons. It was straight up survival.
http://www.jmp.fi/~smaarane/urw.html
ok i once found a game, it was a wilderness survival game like wurm or mason but it had single player and was actually playable, i think i found it through a wurm online updater client thing, i think it had dragon somewhere in its name. i cant find it anywhere! plz help :'(
Sounds like UnReal world? But there were no dragons. It was straight up survival.
http://www.jmp.fi/~smaarane/urw.html
that's not 3d like wurm or mason lol sry for not specifying that
btw MeisterJoe is this game your looking for master of magic
Bolded the relevant part.ok i once found a game, it was a wilderness survival game like wurm or mason but it had single player and was actually playable, i think i found it through a wurm online updater client thing, i think it had dragon somewhere in its name. i cant find it anywhere! plz help :'(
Sounds like UnReal world? But there were no dragons. It was straight up survival.
http://www.jmp.fi/~smaarane/urw.html
that's not 3d like wurm or mason lol sry for not specifying that
btw MeisterJoe is this game your looking for master of magic
? How did you get MoM from 'survivalgame with a dragon in the title' ?
Anyways, MoM, you're now Master of Magic as well :P
Suits that guy under your avatar :P
Its like a game where you are a worm, but you are actually secretly a bird, and you have to surf.
magic the gathering lol?
@hermes:
Could it be Zaxxon? Or was it something more modern? Do you remember anything else about it? Like what was the year you played it, and maybe the publisher's/developer's logo? Was it isometric, top-down, or sidescroller?
http://en.wikipedia.org/wiki/Zaxxon
Uridium 2?
Garage Band? (http://www.apple.com/ipad/from-the-app-store/apps-by-apple/garageband.html)thx for the reply but it's a game not just a simulator, It reminded me of this game http://www.mobygames.com/game/rock-manager. I just digged around a little more and I found it :D http://band-boss.com/
2d or 3d? Era?
Ninja Gaiden (http://www.youtube.com/watch?v=rj_nZdlr9bU), Shadow of the Ninja (http://www.youtube.com/watch?v=TqxlpSp9uOo) or Zool (http://www.youtube.com/watch?v=DBJzaosBxvc&feature=related) maybe? I'm not really sure if there were any real stealth games prior the the PS1 ers though :S
Nikujin (http://db.tigsource.com/games/nikujin)?
Nikujin (http://db.tigsource.com/games/nikujin)?Is there a different download source? That one links to a Japanese website, unless I'm clicking on the wrong download link.
Use this (http://www.hotud.org/component/content/article/43-action/24804).Awesome, thank you :)
Nikujin (http://db.tigsource.com/games/nikujin)?
@lordcooper: "Medievil" I believe.
There is this old (Around '95) game. You controlled a two-legged dragon/lizard. You were going around different world-islands. I fairly remember an enemy on ice(?) world, a golem splitting into many smaller versions of himself. He was a boss I think. You also gathered gemstones as well.
I don't remember the console on which I played it, though.
There is this old (Around '95) game. You controlled a two-legged dragon/lizard. You were going around different world-islands. I fairly remember an enemy on ice(?) world, a golem splitting into many smaller versions of himself. He was a boss I think. You also gathered gemstones as well.
I don't remember the console on which I played it, though.
Don't suppose it was Gex? (http://en.wikipedia.org/wiki/Gex_%28series%29)
There is this old (Around '95) game. You controlled a two-legged dragon/lizard. You were going around different world-islands. I fairly remember an enemy on ice(?) world, a golem splitting into many smaller versions of himself. He was a boss I think. You also gathered gemstones as well.Was it "Croc: legend of the Gobbos"? That's probably later than 95, though... also it was 3D. It played a lot like Spyro, actually...
I don't remember the console on which I played it, though.
@Haspen: "Croc: Legend of the Gobbo's"? You collect gems in that, and the worlds are all seperate islands.I didn't see that. I don't know how.
Here's an odd request: I remember playing this freeware game several years ago, which was sort of like a 3D version of Space Hulk. You had a squad of soldiers who were exploring an abandoned space station or something, and there were zombies pouring out of everywhere that could pretty much kill you in one hit. You controlled one of them at a time and they all had different skills and weapons. I can't find it nor can I remember what it was called. Can anyone help?I know exactly what you're talking about. I just can't remember the damn name. I have it on my computer, which I'm not on at the moment.
@Haspen: "Croc: Legend of the Gobbo's"? You collect gems in that, and the worlds are all seperate islands.
... Alien Swarm? It doesn't have zombies but it's 3d and sorta like it.Here's an odd request: I remember playing this freeware game several years ago, which was sort of like a 3D version of Space Hulk. You had a squad of soldiers who were exploring an abandoned space station or something, and there were zombies pouring out of everywhere that could pretty much kill you in one hit. You controlled one of them at a time and they all had different skills and weapons. I can't find it nor can I remember what it was called. Can anyone help?I know exactly what you're talking about. I just can't remember the damn name. I have it on my computer, which I'm not on at the moment.
'Aight, here's one that's been bugging more for a LONG while.
You play as a ninja, and you take some mercenary-like jobs. I remember seeing videos of it and wanting it.
It's for PS2 and it's NOT Tenshi. 3D, though. I think there was either a random level generator or editor.
No. I'm pretty sure it has Shinobi as one of or part of one of the words, though.'Aight, here's one that's been bugging more for a LONG while.
You play as a ninja, and you take some mercenary-like jobs. I remember seeing videos of it and wanting it.
It's for PS2 and it's NOT Tenshi. 3D, though. I think there was either a random level generator or editor.
Tenchu, Shinobi (the 2002 one), Nightshade, or Red Ninja: End of Honor. Any of them?
Shinobido?No. I'm pretty sure it has Shinobi as one of or part of one of the words, though.'Aight, here's one that's been bugging more for a LONG while.
You play as a ninja, and you take some mercenary-like jobs. I remember seeing videos of it and wanting it.
It's for PS2 and it's NOT Tenshi. 3D, though. I think there was either a random level generator or editor.
Tenchu, Shinobi (the 2002 one), Nightshade, or Red Ninja: End of Honor. Any of them?
I recall a weird Racing Arcade Game from the 90's, and yes, there were many; I remember something very peculiar about this game though. Halfway through the race, you would encounter a rather ugly man standing on the track. If you tried to dodge him though, he would inevitably move to intercept your car anyways. Once you run over him, he climbs on top of your hood and smashes it with a pipe wrench (or something similar). Game over.
Any ideas?
Sounds a little like how SkiFree worked. You go down a hill and at a certain point a yeti runs over to eat you. The yeti was very difficult to avoid, and yes being eaten was a game over.I recall a weird Racing Arcade Game from the 90's, and yes, there were many; I remember something very peculiar about this game though. Halfway through the race, you would encounter a rather ugly man standing on the track. If you tried to dodge him though, he would inevitably move to intercept your car anyways. Once you run over him, he climbs on top of your hood and smashes it with a pipe wrench (or something similar). Game over.
Any ideas?
Not sure if being trolled... That just sounds TOO weird.
... Alien Swarm? It doesn't have zombies but it's 3d and sorta like it.Here's an odd request: I remember playing this freeware game several years ago, which was sort of like a 3D version of Space Hulk. You had a squad of soldiers who were exploring an abandoned space station or something, and there were zombies pouring out of everywhere that could pretty much kill you in one hit. You controlled one of them at a time and they all had different skills and weapons. I can't find it nor can I remember what it was called. Can anyone help?I know exactly what you're talking about. I just can't remember the damn name. I have it on my computer, which I'm not on at the moment.
I'm trying to remember this browser only game, with no animations, you were the ruler of a fief and part of a larger group of kingdoms. Every hour or so you would get action points and you could use them to build a farm or a town hall or train soldiers, stuff like that.Is it Evony?
And you'd all go to war or be peaceful with other kingdoms
Ah, I figured it out: Utopia. Sort of want to get back into it, but I can't tell if many people play it anymore!!
Derelict (http://www.caiman.us/scripts/fw/f3768.html). I knew it started with a "D".... Alien Swarm? It doesn't have zombies but it's 3d and sorta like it.Here's an odd request: I remember playing this freeware game several years ago, which was sort of like a 3D version of Space Hulk. You had a squad of soldiers who were exploring an abandoned space station or something, and there were zombies pouring out of everywhere that could pretty much kill you in one hit. You controlled one of them at a time and they all had different skills and weapons. I can't find it nor can I remember what it was called. Can anyone help?I know exactly what you're talking about. I just can't remember the damn name. I have it on my computer, which I'm not on at the moment.
No, that wasn't it. It was sort of an FPS and you could switch between the soldiers during play.
Derelict (http://www.caiman.us/scripts/fw/f3768.html). I knew it started with a "D".
I remember hearing about a game that sounded really interesting. It was a strategy game, almost definitely turn based, possibly hex-based, too. You played as some kind of demon in hell and the object was to out-evil your fellow demons or something to that effect. Anyone know this one?
That's the one, thanks :D
I'm going to give this a shot..
The game I'm looking for looks alot like Morrowind (graphic and gameplay wise). It's in first person.
I don't remember alot about it, but I remember you started underground and eventually made your way up to a house. In that house there was a dog, which I belive was probabbly your pet. You could kill it anyways.
The game had an open world.
The inventory was organized in slots, bigger items taking more slots, and there were bags to hold stuff.
I hope someone will know what I'm talking about, even if the only image in my brain of this game is of me killing an innocent dog. Thanks in advance!
The game I'm looking for is a web based MMO where you play as the head of a faction/house. It's a space 4X. RP is enforced. It was compared to Dune.
The game I'm looking for is a web based MMO where you play as the head of a faction/house. It's a space 4X. RP is enforced. It was compared to Dune.
Ah, see, I thought of Emperor of the fading suns (http://www.mobygames.com/game/emperor-of-the-fading-suns), but that's not really a web-based MMO now is it?
There is this old beta I used to play, I believe it used quake engine or something very similar. It's a multiplayer first person space combat game, you could choose from a list of ships at start and armament. The physics is Newtonian, and you can do some pretty amazing maneuvers by cutting trust and turning around. I think you also had to earn money for some of the ships/weapons and switch them during play when you died. The objective was to destroy the other team bases using bombers.While I've never actually played it, it does sound a bit like the Infinity Combat Prototype:
The peculiar thing about the game is that the bombs are not self propelled, you have to accelerate your ship toward the target and drop them, then you can turn back and let inertia do the rest. I remember it was pretty hard to aim, but very rewarding, especially hitting players with bombs was fun as hell.
For the life of me I cannot remember the name though :/
There was this one game I played, like, ten years ago. I don't remember much, but here's what I do:
(note that none of this is object, I could be remembering wrongly on any one of these)
It was a turn based rpg, and I believe your partner was a man with a rather large build. At the beginning you had to fight your way through some building with catwalks and stuff, but then it started to explode or something and you had to escape. I seem to recall it was 2 disks, and it was a playstation or ps2 game, I don't know which.
I feel like it may have been a final fantasy game, but I don't know.
I realize that this is not much info to go by, but I don't have the best memory, and it was so long ago I wouldn't remember much even with a good memory.
Edit: Looking through a list of FF games, I now highly doubt it is one (though I suppose it still could be)
There was this one game I played a long time ago in 1998.It was a dos game or windows 3.1. It was a top down perspective with you controlling this character, the game had a medieval fantasy feel about it, the sounds were really weird but in a good way, you'd collect stuff and it would make this funny notification, lol I don't remember much else, it was an RPG though. The name of the game was one good short word I've forgotten like four or five letters. Something along the lines like Elfup, or it may have begun with a 'D'. I remember walking through cities.
There was this other game I think, Sierra made it but I can't find any record of it. I think it was an educational game where you race these other guys and it had a really interesting art style. It was a competition where you had to do these really in-depth unique mini-games along the way which some would have an educational aspect about them; there were certain playable characters in it and you could have more than one player, I remember it was really fun. And also there were vehicles.Not much to go on, but could be Quarky & Quaysoo's Turbo Science (http://www.mobygames.com/game/quarky-quaysoos-turbo-science).
Also does anyone remember a CD called 101, or 100 adventures in heaven?I remember there were hundreds of CD's like that.
There was this one game I played, like, ten years ago. I don't remember much, but here's what I do:
(note that none of this is object, I could be remembering wrongly on any one of these)
It was a turn based rpg, and I believe your partner was a man with a rather large build. At the beginning you had to fight your way through some building with catwalks and stuff, but then it started to explode or something and you had to escape. I seem to recall it was 2 disks, and it was a playstation or ps2 game, I don't know which.
I feel like it may have been a final fantasy game, but I don't know.
I realize that this is not much info to go by, but I don't have the best memory, and it was so long ago I wouldn't remember much even with a good memory.
Edit: Looking through a list of FF games, I now highly doubt it is one (though I suppose it still could be)
Except it sounds exactly like the beginning of FF7 (http://www.youtube.com/watch?v=w84agEsM9V0).
Not much to go on, but could be Quarky & Quaysoo's Turbo Science (http://www.mobygames.com/game/quarky-quaysoos-turbo-science).
There was this game I remember playing a demo a long time ago. You basically built customized flying islands/airships and fought other flying islands. Anyone know something like that?
99% certain netstorm isn't what's being asked about. There was a circa-90s action-ish game that actually had you fighting flying islands in a kind of first/third person view, iirc. Never actually played it, but I saw a few ads and suchlike. Can't remember the name, and I've been trying to for years now, though not actually going and looking for it
Netstorm's all kinds of awesome, though. Free nowadays too, I think.
E: Might be Stratosphere. (http://en.wikipedia.org/wiki/Stratosphere:_Conquest_of_the_Skies)
You are sent to an unknown planet and have to survive by kidnapping local creatures and manipulating them to do stuff. Includes building and all that jazz.Genewars (http://www.mobygames.com/game/genewars)?
Yeah. Now to figure out how to run it in full screen from DOS box.You are sent to an unknown planet and have to survive by kidnapping local creatures and manipulating them to do stuff. Includes building and all that jazz.Genewars (http://www.mobygames.com/game/genewars)?
Alt + Enter toggles full screen.Yeah. Now to figure out how to run it in full screen from DOS box.You are sent to an unknown planet and have to survive by kidnapping local creatures and manipulating them to do stuff. Includes building and all that jazz.Genewars (http://www.mobygames.com/game/genewars)?
You are sent to an unknown planet and have to survive by kidnapping local creatures and manipulating them to do stuff. Includes building and all that jazz.
I remember crabs. Lots of crabs
Is it a member of the Outpost series? Sounds like Outpost 2, but that's the only one I've played.Yeah, that's it.
Hi forum dwellers of bay12, I need assistance, perhaps you know the name of the game I seek?! :-DKKND2 (http://www.mobygames.com/game/windows/kknd2-krossfire)?
So, lets get to it.
I'm looking for a game probably released somewhere between 1996-2004
It's an RTS with three faction/races/sides/teams.
The different factions were;
Humans with tanks and infantry. Their colour were blue.
Alien/Native/Scorpion/Monster people (don't quite remember). But their colour were red.
Alien/Machines/Robot/Tech people, their colour were yellow.
It had some basebuilding, where you created your units.
I think units could rank up through combat experience and I'm fairly sure it was a 2D game.
It's not starcraft or any other well known rts.
(P.S This description fits http://answers.yahoo.com/question/index?qid=20120303164635AAf4EpI)
Played a demo of it once. Help would be very appriciated!
Castle Story (http://www.sauropodstudio.com/)?Right, of course, thanks!
So there is this free game where you crash a spaceship into a planet and you have to build things to survive and eventually escape.I've never heard of this, but now I want to play it.
So there is this free game where you crash a spaceship into a planet and you have to build things to survive and eventually escape.Notrium (http://www.instantkingdom.com/notrium/)?
So there is this free game where you crash a spaceship into a planet and you have to build things to survive and eventually escape.Sounds like Notrium to me.
There was this educational game that my mum bought for us, which had several different games you could play in it, in one you had these little creatures distort or add to a picture to make it look the same as the one on the other side, and, upon successful completion, a green man would say things like "You're a digital Degas!" and things like that. another one that stands out in memory was one where you made trades with these animals from around the globe, like "Sheila, from Australia" (a koala) and a giraffe from Africa (whose name i can't recall).
Hope that's enough to go on.
EDIT:Oh, yeah and it came out in the 90's (as in you could play it on win/98)
That looks about right. Cheers.The game I'm looking for is a web based MMO where you play as the head of a faction/house. It's a space 4X. RP is enforced. It was compared to Dune.
Ah, see, I thought of Emperor of the fading suns (http://www.mobygames.com/game/emperor-of-the-fading-suns), but that's not really a web-based MMO now is it?
I'm fairly certain that's Imperium Nova (http://www.imperiumnova.com:8080/Imperium/). I think we had a thread on that a few months ago.
/three months late
I recently remembered playing this somewhat old 3rd person vehicle game, it's from the 2002 era I think, fairly rough 3D graphics. It was SF, you piloted different vehicles, from walkers to tanks and buggies, there was a big emphasis on sneaking around sometimes (because you were in a buggy with a machinegun while the enemy had a whole base worth of tanks). There were two campaigins, each for the opposing sides.I can't help you here, except to say that Shadow Ops: Invisible Wars sounds like an awesome name for a game.
I think it was called shadow/invisible ops/wars/operations but none of those combinations worked :S
I recently remembered playing this somewhat old 3rd person vehicle game, it's from the 2002 era I think, fairly rough 3D graphics. It was SF, you piloted different vehicles, from walkers to tanks and buggies, there was a big emphasis on sneaking around sometimes (because you were in a buggy with a machinegun while the enemy had a whole base worth of tanks). There were two campaigins, each for the opposing sides.
I think it was called shadow/invisible ops/wars/operations but none of those combinations worked :S
Freeware game where you are a Wizard, and can use various types of mana (white, green, red and black) to summon dudes and cast spells. A TBS. Made by a Russian, I think, with poor translation. :)
Not so much a 'game' as a utility for pen and paper or play by post roleplays. It was a simple program that ran like character creation would for plenty of regular games, letting you assign points to skills or choose from among given races and background. All of these choices however, were editable, as were the names and descriptions of all skills. So the game master would edit it to his heart's content and then provide would-be players the save file to run themselves.Such a thing exists?!
And the program was free...
The 1st one was a SNES game im sure and was a space combat shooter. Im sure you played from 1st person and could select missions/locations from a map when docked at station. You also got loads of medals with each battle and a few missions to choose from each time.The second one sounds like Cyberia.
The 2nd game im looking for was on the PS1 i think. It had loads of fmv and a load of different genres of play style. I can remember having to defend a base with a cannon from enemy aircraft/space ships and also having to climb under a space craft to disarm a bomb/repair something wired under it. Im sure there was on foot areas too tho im not sure if it just jumped to each scene or not.
I'm searching for an old game that a friend of mine played 9~10 years ago when he was 12 on an old mac, before imacs were invented, where you built your castle, and if it got captured it would show a picture of a guillotine or an executioner or something. You could attack other people, and the map was divided in old european provinces, like saxony and argony and etc.Castles II - Siege and Conquest? (http://en.wikipedia.org/wiki/Castles_II:_Siege_and_Conquest) Still have the actual diskettes for that laying around somewhere, though it's doubtful they still work (and I don't have anything that could read them, anyway :P).
Not so much a 'game' as a utility for pen and paper or play by post roleplays. It was a simple program that ran like character creation would for plenty of regular games, letting you assign points to skills or choose from among given races and background. All of these choices however, were editable, as were the names and descriptions of all skills. So the game master would edit it to his heart's content and then provide would-be players the save file to run themselves.
And the program was free...
One of my friends once had this Playstation 2 game where everyone is a tank. You could get customize yourself, such as adding jet wings on the side of your tank so you can fly/hover, and fight in battlefields during a campaign to defeat the opposing side. What I also remember was that in multiplayer you were fighting in a sort of arena. That's all I remember from the game. :-\
Edit: Also, I know there was an 'overworld' you went to whenever you left a town, and that one of the characters was a blue tank.
Sounds like battle realms or its sequel... or seven years war, a Warcraft clone. Actually, it's probably the latter -- battle realms was a bit different, though it did have the rice/corn thing.Nope, neither of those things. It had interface at the bottom of the screen with grey stone texture amd large square buttons.
I'd say it definitely is. I have it. My dad gave it to me for Christmas one year before my mom started intercepting his gifts.One of my friends once had this Playstation 2 game where everyone is a tank. You could get customize yourself, such as adding jet wings on the side of your tank so you can fly/hover, and fight in battlefields during a campaign to defeat the opposing side. What I also remember was that in multiplayer you were fighting in a sort of arena. That's all I remember from the game. :-\
Edit: Also, I know there was an 'overworld' you went to whenever you left a town, and that one of the characters was a blue tank.
Sounds like Seek & Destroy. It's actually in the Choro-Q franchise of racing games. They both have the cutesy talking vehicles in common.
I'm searching for an old game that a friend of mine played 9~10 years ago when he was 12 on an old mac, before imacs were invented, where you built your castle, and if it got captured it would show a picture of a guillotine or an executioner or something. You could attack other people, and the map was divided in old european provinces, like saxony and argony and etc.Castles II - Siege and Conquest? (http://en.wikipedia.org/wiki/Castles_II:_Siege_and_Conquest) Still have the actual diskettes for that laying around somewhere, though it's doubtful they still work (and I don't have anything that could read them, anyway :P).
Quote from: beforeThere was this educational game that my mum bought for us, which had several different games you could play in it, in one you had these little creatures distort or add to a picture to make it look the same as the one on the other side, and, upon successful completion, a green man would say things like "You're a digital Degas!" and things like that. another one that stands out in memory was one where you made trades with these animals from around the globe, like "Sheila, from Australia" (a koala) and a giraffe from Africa (whose name i can't recall).
Hope that's enough to go on.
EDIT:Oh, yeah and it came out in the 90's (as in you could play it on win/98)
Also, the above described game was not timeshift, was not timesplitters, and was not darkest days. I think it was or was planned to be multiplayer only.Ninja-failed :(
Anyone remember a 2-D side scrolling RPG for the PC with some wicked charming graphics? Combat was pausable real time and could switch the marching order of your trio on the fly. It was awesome, yet EXTREMELY linear (you could only move left or right) I vaguely remember a cleric in a porceline mask and witty reparte between your Knight and Musketeer.
Hey guys, perhaps one of you might figure this one out for me.
It's a top down spaceship action arena (the maps were a limited size you could set when you started a match) type game in which you fly around converting planets, building them up with a ray-type weapon that increases its "rating", eventually turning them into planets that shoot small bombs and lasers at your enemies - other ships with the same objectives (players or CPU controlled). The goal was to make your enemies and their planets extinct, whether converting the planets or not.
The map was grid based, the lines of which were displayed on screen as you flew past as well as on the minimap. I don't remember how you get different weapons, but I definitely remember nuclear type bombs (slow-moving orange balls good for killing planets) that, after hitting a planet, explode in an increasing orange circle as well as shake your screen. There were definitely also lasers that were really thin and purple, if I remember correctly, and I'm pretty sure they didn't persist - I don't remember if any weapon shot outside your screen of view.
After re-reading this it kind of sounds generic, but that's all I can remember. I can picture it pretty well in my mind but it still looks somewhat generic. I don't remember what the ships nor the different races looked like. Also, in terms of era, it was maybe about late 90s, early 00s and for the PC?
Thanks for any help.
SNIP
OH, oh! Almost certainly Warpath. Whether 'classic' or the 'new' (still old) one, who knows. They're both free now though, and kinda abandoned. But hey.
Newest iteration, in permanent vaporware "beta" (But quite playable) status: http://www.synthetic-reality.com/warpath21.htm
Too bad this guy hasn't made any development on his games in years and years. Some of them seemed to have potential...
Let's see...
It was a pirate game. You played at an isometric angle and you controlled a ship. Levels were 3D with islands and you had to shoot enemy ships, firing a cannon that shot big iron balls. I believe there was also alien spaceships, and possibly bomb dropping parrots.
It was quite silly, kind of like the ship-to-ship combat in Curse of Monkey Island.
Let's see...
It was a pirate game. You played at an isometric angle and you controlled a ship. Levels were 3D with islands and you had to shoot enemy ships, firing a cannon that shot big iron balls. I believe there was also alien spaceships, and possibly bomb dropping parrots.
It was quite silly, kind of like the ship-to-ship combat in Curse of Monkey Island.
Shipwreckers!/Overboard! (http://www.mobygames.com/game/windows/shipwreckers/screenshots), all depending on whether you played the US or UK version.
I dislike not remembering the name of games, even if I have no intention of playing them again, so...You know, I think I played that once. It might have been called Mechwarrior, though I doubt it was an actual Mechwarrior game.
One more!
This time it's an arcade game. It was one of those with a built in seat like for racing, enclosed with a roof and walls. The game itself was a 3D fighting game where two players would chose from a selection of giant mechs to battle it out in a 3D enviroment.
I remember the mechs being more bulky like in Mechwarrior, and not sleek like Gundam. You could fly using jets and some mechs were able to shoot missiles. Possibly also lasers, machine guns and homing missiles.
That's really about all I remember, though I don't think there's that many fighting games that involve such elements.
No, it's not One Must Fall. 3D enviroment, like... the fight was in a large cube shaped room and you could move around freely. The graphics were all 3D as opposed to sprites. Thanks though, One Must Fall 2097 has great music.Is it tech romancer?
I know it was a fighting game, where instead of controlling their moves, you controlled their muscles. Instead of real-time, you had turns where you moved individual muscles. I think it's name was like "Tandorri Bash"? It was something like that... Oh! I also know that it let you rip limbs off of your opponent if you tried hard enough. (You could also possibly kick their head off!)Toribash? (http://www.youtube.com/watch?v=UvWRVpJlDyY&list=PL6D06E02D43C42EC0&index=4&feature=plpp_video)
YES! Thank you!I know it was a fighting game, where instead of controlling their moves, you controlled their muscles. Instead of real-time, you had turns where you moved individual muscles. I think it's name was like "Tandorri Bash"? It was something like that... Oh! I also know that it let you rip limbs off of your opponent if you tried hard enough. (You could also possibly kick their head off!)Toribash? (http://www.youtube.com/watch?v=UvWRVpJlDyY&list=PL6D06E02D43C42EC0&index=4&feature=plpp_video)
I dislike not remembering the name of games, even if I have no intention of playing them again, so...The only arcade like that that I can remember is Cyber Troopers: Virtual-On.
One more!
This time it's an arcade game. It was one of those with a built in seat like for racing, enclosed with a roof and walls. The game itself was a 3D fighting game where two players would chose from a selection of giant mechs to battle it out in a 3D enviroment.
I remember the mechs being more bulky like in Mechwarrior, and not sleek like Gundam. You could fly using jets and some mechs were able to shoot missiles. Possibly also lasers, machine guns and homing missiles.
That's really about all I remember, though I don't think there's that many fighting games that involve such elements.
I believe it was called "Cogmind".Yup, seems like Cogmind to me.
I remember an old game, top down view, you build your own fire breathing dinosaur using build points tuning fire, fire spread, dimension, resistence, speed, vision radius etc.
then you made a fighting tactic for him, making move sequences around an enemy.
and then you build an army of fire breathing dinosaurus to fight against other players' armies.
the combat was automated, you could only set up your starting position and single dinosaur individual tactics.
That... sounds awesome.
I discovered a game a while ago, it was something to do with machine learning and teaching AI to do stuff. I think it was strategy based, and you had to teach your robots how to defend, attack etc. Anyone know what I'm talking about?
Tycoon game, you made some sort of wildlife park with flowers and I'm pretty sure animals, could invite people into gawk (I guess that was the point, but I think I always played the sandbox) Kudzu could wind up infesting your park, and you could have wildfires. T'was fun.
Tycoon game, you made some sort of wildlife park with flowers and I'm pretty sure animals, could invite people into gawk (I guess that was the point, but I think I always played the sandbox) Kudzu could wind up infesting your park, and you could have wildfires. T'was fun.
That sounds a lot like SimPark to me. I never had it, but I played a demo that came with SimSafari which was extremely similar.
SimSafari was one of my favourite Sim-games as a kid, it's weird how little it gets talked about.
A flash game, where you ran a little school for heroes. You sent them on missions and things to boost their abilities before booting them off into the world as a whole. Vaguely anime. Any help?Valthirian Arc?
I think it's called NERO. http://nerogame.org/ Yeah I think it's it.
A flash game I played on kongregate, You play as a small little semi solid sphere and you had to swim underwater to kill and bring up creatures made of lines. It had an oxygen meter and you could upgrade different stuff. And the further you went underwater, the biigger the creatures got.FlOw?
A flash game I played on kongregate, You play as a small little semi solid sphere and you had to swim underwater to kill and bring up creatures made of lines. It had an oxygen meter and you could upgrade different stuff. And the further you went underwater, the biigger the creatures got.Fisher-diver (http://www.kongregate.com/games/2DArray/fisher-diver)?
Ok I had a dream about this game so it may not be real, but here goes...Zeewolf?
Amiga 500 era polygon helicopter game. Not a sim like Gunship 2000, but quite similar in look and gameplay to Virus IIRC. The chopper was perhaps blue and I seem to recall 'wolf' being in the title, though I could just be thinking of Airwolf.
Ship combat game, where the ship you had was very customizable. I believe the first game in it's series started with your ship, from earth, somehow teleporting to where the games take place in. I remember a ship called the Wirblewind, or the Whirlwind being a boss-ship you had to defeat twice in the series (First time without it's speed, the second time with.) I also remember an unlockable ship-shape where the ship was in the shape of a H, with the bow being the top of it.
There was a game I tried to play while I had a really old computer with no sucess.Shores of Hazeron.
It's a first person videogame online with other players set in a sci fi environment, where you started on your home planet, fighting wildlife, and then you would create a little city on the planet, and then spaceships eventually colonizing other planets and meeting other players. I really can't remember the name, it's free to play and it has kinda of a terrible graphic, but the game is very nice. It is mostly in first person, but I think there was the possibility to use some kind of rts view.
Please let me find the game again :)
Thank you :)
(also if I'm not wrong I discovered the game first time on this forum xD )
I'm also trying to think of a DOS game. The graphics were textured 3D, so it had to be made around 1994-1995. It was a pretty straightforward racing game, except for the huge loops, jumps and other things that couldn't possibly exist in real life.Whiplash/Fatal Racing (http://www.mobygames.com/game/dos/whiplash)?
I recently remembered playing this somewhat old 3rd person vehicle game, it's from the 2002 era I think, fairly rough 3D graphics. It was SF, you piloted different vehicles, from walkers to tanks and buggies, there was a big emphasis on sneaking around sometimes (because you were in a buggy with a machinegun while the enemy had a whole base worth of tanks). There were two campaigins, each for the opposing sides.That sounds like one of the Battlezone (http://www.mobygames.com/game/battlezone) games.
I think it was called shadow/invisible ops/wars/operations but none of those combinations worked :S
Does this thread include looking for a type of game that I'm having a hard time finding?Greed Corp.
Cause I would definitely enjoy if there was an isometric tactical turn based, with some emphasis on terrain altercation and effects. I'm thinking like a mix of minecraft/ace of spades, and Worms Reloaded, but on an isometric grid (preferably with z levels). Anyone heard of a game like that?
Capsized, maybe?
a side scrolling shooter that I think was on kongregate. you were sent onto a ship that was experimenting with some kind of warp technology, and it brought back some weird psychic alieny things.
I can remember at the end, your guy gets locked up in a mental asylum, before having one of the alien worms come out of his mouth, and the boss fight was against some sort of glowey butterfly.
Nope, I don't remember. I forgot to mention it in the post. :PI guess you can't remember the name, then.a side scrolling shooter that I think was on kongregate. you were sent onto a ship that was experimenting with some kind of warp technology, and it brought back some weird psychic alieny things.
I can remember at the end, your guy gets locked up in a mental asylum, before having one of the alien worms come out of his mouth, and the boss fight was against some sort of glowey butterfly.
I remember that game, except the ending because that damn butterfly boss was too hard for me D:
I have a vague memory of an RPG mechanically similar to the Avernum series where you control a party of 8 Orcs in a similar sort of underground environment. It had a similar sort of demoware business model from what I remember too.Natuk (http://www.proudft.com/natuk.html)?
I have a vague memory of an RPG mechanically similar to the Avernum series where you control a party of 8 Orcs in a similar sort of underground environment. It had a similar sort of demoware business model from what I remember too.Natuk (http://www.proudft.com/natuk.html)?
Having trouble finding this neat web game I once played.The game you are searching for is Luftrauser (http://not.vlambeer.com/luftrauser/)
It was a 2d shoot em up style game, with the game screen being very much NOT like something like Raiden X, but being instead more up and down ish, like a fighting game. Ant farm, not map style. Anyway, in it you play as this small jet airplane(I think?), and fly around shooting down hordes of airplanes and battleships. The game started you off with you being ejected, in a ballistic manner, from a submarine. The entire game was silhouetted, I believe. The name was vaguely German, and the music was very militaristic.
Skulls featured prominently.
I once played a PS2 game where you're a dog, I think square is bark and circle is bite or something like that. Didn't play much, but got to jump over a fence, and seemed (probably wasn't) to be a sandbox. Any ideas? It's been bothering me slightly for years and years D:Dog's Life (http://www.youtube.com/watch?v=vdexu1d3D90)?
Thanks! :DI once played a PS2 game where you're a dog, I think square is bark and circle is bite or something like that. Didn't play much, but got to jump over a fence, and seemed (probably wasn't) to be a sandbox. Any ideas? It's been bothering me slightly for years and years D:Dog's Life (http://www.youtube.com/watch?v=vdexu1d3D90)?
Creeper World. There's a few flash versions running around (Several on kongregate, ferex.), as well as stand alone stuff.THANK YOU.
Also, there was this one game where you built a base in 3D, it was freeware, mind, and it was completely multiplayer. There were these flying resource-gatherers, and a WHOLE BUNCH of buildings to choose from, as well as 2-3 factions. The most advanced building was a quantum something, and it played in true RTS fashion, including the victory method. I know this one's gonna be difficult, but I would like to wish you good luck anyway, and you get bonus points (redeemable at any Kzzr'Tak Emporium) if you get this one right! :DCan you give any more details on this? Do you remember anything about any individual units or anything?
This is going to be difficult.
Game was similiar to Langrisser. Moving your units like chess pieces and stuff. I think it was graphically more similar to Langrisser 2. I didn't know English back then so I just played it with my cousin. You could recruit other people to fight with you. After you managed to level up your characters to a certain point, you could advance their classes. I don't remember what effect this advancing-their-classes thing had but I remember their appearance becoming more badass. When you move a character to fight against somebody, there was an animation showing your character to attack. I vividly remember a dwarf warrior wearing green attacking someone with his axe by doing a flip. It didn't show the animation everytime if I remember right though. If your character died you would lose the battle and had to start over again. I used to just keep my character back and attack with others.
There was a big world map and you went location to location in that map. If you were entering a city there wasn't any battles, other times that battle sequence I mentioned above would start.
I don't remember what platform it is. I played it on PC with an emulator. It was NES-looking though. It's probably abandonware now. I don't remember the game very vividly. It may even be the Langrisser but you never hired units in the game or had soldiers. You just had people joining you with a reason or something.
Can you give any more details on this? Do you remember anything about any individual units or anything?Well, it MAY also have the word Quantum in the name, although I'm not TOO certain about that. I remember a brownish colour palette for one of the factions IIRC, but it's been more than a few years :P
Can you give any more details on this? Do you remember anything about any individual units or anything?Well, it MAY also have the word Quantum in the name, although I'm not TOO certain about that. I remember a brownish colour palette for one of the factions IIRC, but it's been more than a few years :P
I was intrigued, so I partook in the ancient art of Google-Fu, and came up with THIS!Thanks! :DSpoiler (click to show/hide)
Tell me, does that have a single player skirmish mode? It appears to have a single-player campaign, but I was wondering if there wasn't any replayability that didn't involve playing other people.I was intrigued, so I partook in the ancient art of Google-Fu, and came up with THIS!Thanks! :DSpoiler (click to show/hide)
Sounds like shining force, honestly. Sega Genesis/Megadrive game. Maybe the fire emblem stuff, but that had permadeath. There's a few more I'm forgetting, hum, but there's not too many SRPGs among the SNES/Genesis/NES era.Yeah, it does sound like Shining Force. The spinning axe move sounds like either Luke or Gort(their the same class), after they've promoted to their advanced class(Warrior->Gladiator, I think, all the classes were four-letter acronyms). The screenshots shown are not Shining Force(unless their SF2, which I've never played), but everything else described is.
I'm looking for a browser-based word puzzle. It had a number of blank textboxes you had to fill in, connected by lines. These lines represented links between the words, there was "chicken" and "egg" iirc. There was a theme to each area of the puzzle, and you started with farm stuff, there were also poker stars somewhere in there. There were no other hints than the themes and the words you already found, I remember you could share answers with your friends and we managed to find about half of the words... So I guess it was kind of hard.Funny Farm (http://shygypsy.com/farm)
Thanks in advance.
There was this old turn based tactics game where you fought a war against aliens on a planet of sorts (maybe earth).Fallen Heaven?
As far as i remember the game had 2 phases.
Base where you built new buildings (and defences like turrets and walls) and researched alien equipement/new units.
Battlefield where the action took place.
During battle you could order reinforcements that would consist of units picked by you entering the map through currently availble edges.
I remember playing the demo in the late 90's. 98-99 to be more exact.
It was a tycoon, about making pizza and mafia-esque shenaningans.Pizza Syndicate (http://www.mobygames.com/game/windows/fast-food-tycoon)? Possibly its sequel (http://www.mobygames.com/game/fast-food-tycoon-2)?
It was made around 2000, dunno the details though... I only remember that first mission was in London Dx
If it helps anyone find this, I think it had similar mechanics to Travian and Evony online and all that.Spoiler (click to show/hide)
My one is not of the dune series, but there was a rather large thread on it a while ago.... It's frustrating I can't remember it's name.... Uhm as playing one of the houses you could pick a specialisation in a certain area of commerce like mining, or exploration.
I used to play something like this named Imperion (http://www.imperion.com/). Hope that helps.If it helps anyone find this, I think it had similar mechanics to Travian and Evony online and all that.Spoiler (click to show/hide)
Actually reminding me kind of of Battle Dawn.
Kind of similar, but that's in space. And the building in the one I'm thinking of wasn't so freeform. There was just 1 slot for each building and you could build/upgrade that building.I used to play something like this named Imperion (http://www.imperion.com/). Hope that helps.If it helps anyone find this, I think it had similar mechanics to Travian and Evony online and all that.Spoiler (click to show/hide)
Actually reminding me kind of of Battle Dawn.
A game on the Sega. It was the black Sega, which brand I can't remember. That also used a cartridge placed on top, middle.
Like, you fought side scroller, and sometimes when you defeated someone they'd drop a Mask which transformed you into something like it. One mask made you into a tiny tank and a guy in it. One was a samurai, and it was early in the game. I haven't played this in a long time. Thanks in heads.
Anyone remember either of 2 C64 games featuring a bunch of sci-fi guys battling evil aliens? One of the protagonist was a spherical robot, another had the head of an eagle, one had the name Silver Eyes or Eye. There were 2 games, one adventure-ish in style and the other more tactical.Paradroid has a spherical droid...but not the other guys. :/
There was this party-combat, indie RPG using SRD D&D system, with 2d view, poor graphics, but very decent AI and completely reckless difficulty. Any hints?Knights of the Chalice, maybe?
Knights of the Chalice, maybe?
A game kinda like NS2 but older, and when you walked on walls your view flipped in the right direction. You started as this kinda mite thing, people could build things by themselves,... Im trying to remember the name but I cant.Tremulous (http://en.wikipedia.org/wiki/Tremulous)?
Old PS game, top down view. Something to do with futuristic cops, and your vehicle transformed from a faster mode, to a slower, more shooty mode.Future Cop L.A.P.D (http://www.mobygames.com/game/future-cop-lapd)?
Old PS game, top down view. Something to do with futuristic cops, and your vehicle transformed from a faster mode, to a slower, more shooty mode.Future Cop L.A.P.D (http://www.mobygames.com/game/future-cop-lapd)?
You mean this one? Yeah, I got nothing :PSpoiler (click to show/hide)
-snip-
A game kinda like NS2 but older, and when you walked on walls your view flipped in the right direction. You started as this kinda mite thing, people could build things by themselves,... Im trying to remember the name but I cant.Tremulous (http://en.wikipedia.org/wiki/Tremulous)?
A game kinda like NS2 but older, and when you walked on walls your view flipped in the right direction. You started as this kinda mite thing, people could build things by themselves,... Im trying to remember the name but I cant.Tremulous (http://en.wikipedia.org/wiki/Tremulous)?
Thanks, thats it!
PC game, side view. There were monkeys (orangutans?) and the goal was to reach some kind of teleporter at the end of the level.
A flash game. You were a bald guy dressed in blue with a big-ass sword. The view was top-down and you had to slash different types of blobs running around the screen; the easy ones were just green harmless blobs which could melt into each other there were carnivorous blobs, spiked blobs, oily blobs, explosive blobs... Any idea?
This one might be interesting:
It was a sort of indie Doom-clone. Pseudo 3D environments, enemies were flat sprites. Heavy focus on melee combat with only a few guns.
The cool thing was that is was mostly voice-acted and had multiple paths/endings. The story involved the main character's daughter being kidnapped.
At one point, you fight expies of The Village People in a bar.
Yes, that's it! I lost it when my old laptop required reformatting and I never remembered the name :PThis one might be interesting:
It was a sort of indie Doom-clone. Pseudo 3D environments, enemies were flat sprites. Heavy focus on melee combat with only a few guns.
The cool thing was that is was mostly voice-acted and had multiple paths/endings. The story involved the main character's daughter being kidnapped.
At one point, you fight expies of The Village People in a bar.
That'd be Action DooM 2: Urban Brawl.
-snip-
Sounds like a Gradius game. I remember playing Gradius III on the SNES, but that was released in '91... not sure about any of the others.
A flash game. You were a bald guy dressed in blue with a big-ass sword. The view was top-down and you had to slash different types of blobs running around the screen; the easy ones were just green harmless blobs which could melt into each other there were carnivorous blobs, spiked blobs, oily blobs, explosive blobs... Any idea?
Amorphous+ is some fun stuff, I tell ya what.
Dude, thanks a bunch, you rock. :D
Now might be a tough one...Einhander?
It was sci-fi side-scrolling shooter. It was released ~2000 I guess.
It was about small ship coming toward armada of aliens and of course blowing it up. Main bosses were mostly giant ships/robots which often 'opened' themselves to shoot out giant laser at you. Giant lasers of eveyr kind were basically everywhere in this game.
The objects in the game were comprised mostly of spherical/eliptic shapes and thanks to the cheap shading, they 'looked' as if they were 3D.
It had some backstory that you learned about after finishing the game. I also remember there was a mission with Jupiter in the background and the boss of that area looked like a tank.
I also think the game started with 'A' and ended with 'gi', the title sounded kinda japanese. I might be totally wrong about that part, though.
Goddamn I forgot the title.
- Multiplayer
- 3 Teams
- 1 Team has the suitcase, another team the money, I forgot what the third team had
- Cars & Shooting
- First person
- A strange title
- It might've been some kind of 7drl challenge I don't remember
- Really strange title
I've googled for everything "suitcase 3 teams money online" etc etc, I can't find it anymore. Help me B12 :D
Sub Rosa.
Creeper World. There's a few flash versions running around (Several on kongregate, ferex.), as well as stand alone stuff.
creeper world?
The only similar non-Herzog Zwei game I remember that's on PS2 is Battle Engine Aquila, and it was mostly action, not strategy, even if you supported ground units.Sadly, that isn't it
You made 4 posts in a row.and in order to respond to you you have forced me to add 2 off topic posts
EDIT: Hahaha yes it was one of the prince of persia games I remember sliding down curtains and stuff but what one was it...Original would be my guess.
EDIT: Hahaha yes it was one of the prince of persia games I remember sliding down curtains and stuff but what one was it...Original would be my guess.
It wasn't made in any construction set AFAIK, or a modded game. It was programmed from scratch, it had simple UI but decent art actually (in whatever little box that had a graphic). I think it was for DOS, but I'm pretty sure it was made after Windows 95/98/ME was already the default gaming platform, so it was more like a Retro Game than an oldie/abandonware. It might have been for Windows, but since it was pre-Vista I'm pretty sure it ran fine without any emulation (probably ran well in XP command-line).
It may have been a freeware and not shareware. It wasn't open-source or anything. Looked kinda like a fan-game. It was nearly exactly a Bard's Tale clone, but set in the Future.
I played most SSI games, especially Buck Rogers extensively, and it wasn't them. Planet of Zoom wasn't a RPG, it was a shooter.
Madness interactive, or something along those lines, I think. Fairly sure there's numerous of the little buggers and a bucketload of spinoffs, so which one it is in particular, blazes if I know.
Let's see this time.... it was a flash game in black and white (though blood was red). You started the game by creating a character using a simple base template and adding things like a hat, glasses, suit and so on. The characters had no legs and Rayman style hands (floating, the hands were circles).
The game was a stage gun game. You'd go through an area being attacked by thugs and armed gunmen, picking up knives, bats and other weapons along the way, using the mouse to aim and swing weapons and flicking to throw them away when they ran out of ammunition. The story involved something about the city your in running out of pie and your quest for revenge against the mayor.
I believe it was called Mad... something.
Don't even have to look that up. That's "gorillas", a QBasic game bundled with MS-DOS 5 and 6.
edit: Looked it up. Here's a flash remake: http://www.kongregate.com/games/Moly/gorillas-bas (http://www.kongregate.com/games/Moly/gorillas-bas)
You didn't say anything about the art style, but I vaguely remember something called Cel Damage (http://en.wikipedia.org/wiki/Cel_Damage) that was a driving beat-em-up with massive numbers of weapons.YOU GOT IT FIRST TRY!?!?!?!?! WOW!
Not a game, but it's an old screensaver from the early 90s, I think it was the windows 3.whatever era, though it MAY have been just after we go 95, not sure. Anyways, it was a guy standing on a dessert island in the middle of the ocean, and every once in a while he'd do something funny. I used to get up early to watch it as a kid, I was a strange kid.
Anyways, mine is and isometric RTS from the early 2000's around '01 or '02. It was kinda dark and gritty. I remember the menus being stylized like some sort of medieval lab or something, sandbox or skirmish was called experimentation or something like that and I think there was a game mode or option marked by a flask or something.
The game itself started with your main building and you could build these collection structures around the map and they would drain these lakes or holes or whatever convert them into useful stuff and send them back to your main building. One interesting mechanic is that if the collector was too far away you'd need to build these transmission towers made of stone with these metal rings on top or something which would transfer resources further to the main base.
Strategy game set somewhere between WW2 and now, real detailed like Hearts of Iron III, but the kicker was it actually listed specific units for the different countries based on what they historically had. I even think you could modify and update designs, stuff like that.
Does this game exist? I remember it being really daunting, if that helps. Hope I'm not just making it up in my head.
THAT is my childhood. I remember I was always going to sleep watching that.Not a game, but it's an old screensaver from the early 90s, I think it was the windows 3.whatever era, though it MAY have been just after we go 95, not sure. Anyways, it was a guy standing on a dessert island in the middle of the ocean, and every once in a while he'd do something funny. I used to get up early to watch it as a kid, I was a strange kid.
Screen Antics Johnny Castaway screensaver.
http://web.onetel.net.uk/~gnudawn/johnny/
Not really a "can't remember the name" as a plea for similar games...A longshot, but the old Birthright: The Gorgon's Alliance was a strategy game where you could send your heroes to various dungeons. A very innovative and original game, but - as many of such gems - flawed and unpolished.
Craving RPGs with base-building sections that aren't Hinterland. Can be on any platform, thinking similar to the Suikoden series (love them all) but with a little more base customisation?
How do you click things on a screensaver?
Though I have seen the desktop background. IIRC it was actually a galaxy.
How do you click things on a screensaver?
Though I have seen the desktop background. IIRC it was actually a galaxy.
Triachnid. God that music was sad.Thanks.
I forgot the name, but it is on the tip of my tongue: very recent game, puzzle genre. You draw things to solve the puzzles (I think), and there were ridiculous/very creative options to solve them: people's reports on this very forum had stuff like using a flaming squid to reach the bananas on the tree, thus saving the school children.While it's not recent, Scribblenauts sounds like that sort of thing maybe.
Anyone?
There's a recent iteration of it called Scribblenauts Unlimited, though.I forgot the name, but it is on the tip of my tongue: very recent game, puzzle genre. You draw things to solve the puzzles (I think), and there were ridiculous/very creative options to solve them: people's reports on this very forum had stuff like using a flaming squid to reach the bananas on the tree, thus saving the school children.While it's not recent, Scribblenauts sounds like that sort of thing maybe.
Anyone?
I forgot the name, but it is on the tip of my tongue: very recent game, puzzle genre. You draw things to solve the puzzles (I think), and there were ridiculous/very creative options to solve them: people's reports on this very forum had stuff like using a flaming squid to reach the bananas on the tree, thus saving the school children.
Anyone?
A browser-based game, last played it a few years ago, had "nation" or "country" or something in the title. It was a multiplayer long-term, where everyone had a country or supernational corporation in a large world, and you managed the operations of it. As a country you could deal with economic things, like national corporations and infrastructure, with some pretty fine control, and there was also a military part that was pretty in-depth. The main country screen had a map of your country on it, and you could click different regions to see what they were doing.SimCountry (http://www.simcountry.com/)?
SimCountry (http://www.simcountry.com/)?
This one is bugging the crap out of me:Natuk (http://www.proudft.com/natuk.html) perhaps?
Looking for a shareware RPG game that I played back ~2001. It may be up to a decade older than that though...
It was a tile based fantasy RPG (not isometric). Your party is a single character on screen, but when combat is triggered they are all represented on a new map where you play out the combat in turns again the enemys.
You start in a big underground cavern, fighting mostly goblins I think.. and then later get to the surface. Can't remember much more though...
Had a character editor that was useful for reviving party members that died in combat.
This one is bugging the crap out of me:Natuk (http://www.proudft.com/natuk.html) perhaps?
Looking for a shareware RPG game that I played back ~2001. It may be up to a decade older than that though...
It was a tile based fantasy RPG (not isometric). Your party is a single character on screen, but when combat is triggered they are all represented on a new map where you play out the combat in turns again the enemys.
You start in a big underground cavern, fighting mostly goblins I think.. and then later get to the surface. Can't remember much more though...
Had a character editor that was useful for reviving party members that died in combat.
I forgot the name, but it is on the tip of my tongue: very recent game, puzzle genre. You draw things to solve the puzzles (I think), and there were ridiculous/very creative options to solve them: people's reports on this very forum had stuff like using a flaming squid to reach the bananas on the tree, thus saving the school children.While it's not recent, Scribblenauts sounds like that sort of thing maybe.
Anyone?
That would be Notrium.
Sandbox of God?You rock! Thanks a bunch!
A free game called Anarchists or something like that. Turn based worm-like game where wizards attack each other with various projectile based spells...Lightning's Shadow (http://www.wolfire.com/lightnings-shadow) sounds like something of the sort. Except for the title.
Tried searching it up but no luck, I doubt it is still in existence though
This one is bugging the crap out of me:
Looking for a shareware RPG game that I played back ~2001. It may be up to a decade older than that though...
It was a tile based fantasy RPG (not isometric). Your party is a single character on screen, but when combat is triggered they are all represented on a new map where you play out the combat in turns again the enemys.
You start in a big underground cavern, fighting mostly goblins I think.. and then later get to the surface. Can't remember much more though...
Had a character editor that was useful for reviving party members that died in combat.
Space ship game recently changed its name. A big feature for it was that your ships have captains with thier own personality. uhm and had really cool space battles.
Space ship game recently changed its name. A big feature for it was that your ships have captains with thier own personality. uhm and had really cool space battles.
Space ship game recently changed its name. A big feature for it was that your ships have captains with thier own personality. uhm and had really cool space battles.
I believe you're thinking of Starsector(previously Starfarer). (http://fractalsoftworks.com/)
Ok, this is reeeeally old one and it has been bugging me for years. I was born in 81 but my grandfather and uncle were really into computers and there was always one in the house. This was a dos game that I got at an Electronics Boutique or something similar when I was probably around 8 or 9 that came on a 5 1⁄4-in floppy and was basically a medieval fighting game for the 386 that was mostly weapons based. I remember you could be a sorta robin hood looking guy, a dude with a quarterstaff, a knight with a sword etc.. and you would just vs fight and I remember it being really fun. I can't remember the name and have never been able to find anything about it online. I would love to find a screencap or even a download for some good nostalgia. I've looked through abandonware sites with no luck.
Ok, this is reeeeally old one and it has been bugging me for years. I was born in 81 but my grandfather and uncle were really into computers and there was always one in the house. This was a dos game that I got at an Electronics Boutique or something similar when I was probably around 8 or 9 that came on a 5 1⁄4-in floppy and was basically a medieval fighting game for the 386 that was mostly weapons based. I remember you could be a sorta robin hood looking guy, a dude with a quarterstaff, a knight with a sword etc.. and you would just vs fight and I remember it being really fun. I can't remember the name and have never been able to find anything about it online. I would love to find a screencap or even a download for some good nostalgia. I've looked through abandonware sites with no luck.
I also remember these Spiderman games that were basically adventure games with basic cga/ega pics to go along with it. Never could find any info on those either...
EDIT: This thread is aweome. Got me to thinking about all these great old games I used to play. I just thought of this game called Overlord or Supremacy: Your Will Be Done that I used to love. And anyone remember an old adventure game called Loom?? :D
Barbarian? (http://en.wikipedia.org/wiki/Barbarian_%28computer_game%29)
Gladiator? (http://en.wikipedia.org/wiki/Gladiator_%28arcade_game%29)
Swashbuckler? (http://en.wikipedia.org/wiki/Swashbuckler_%28computer_game%29)
Loom is an utter classic and available on steam (CD talkie version too).Not Heroes of the Lance either, but I got excited because the name sounded familiar but that's definitely not the game. Man, I've been thinking about this game for years haha. I'm probably better off not finding it because it's probably not even as fun as I remember :P But that spider man game is totally what I was thinking of!!
The spiderman game is probably... Spider-Man (http://www.mobygames.com/game/spider-man).
The action game sounds possibly like Heroes of the lance (http://www.mobygames.com/game/dos/heroes-of-the-lance/screenshots)?
Ok, this is reeeeally old one and it has been bugging me for years. I was born in 81 but my grandfather and uncle were really into computers and there was always one in the house. This was a dos game that I got at an Electronics Boutique or something similar when I was probably around 8 or 9 that came on a 5 1⁄4-in floppy and was basically a medieval fighting game for the 386 that was mostly weapons based. I remember you could be a sorta robin hood looking guy, a dude with a quarterstaff, a knight with a sword etc.. and you would just vs fight and I remember it being really fun. I can't remember the name and have never been able to find anything about it online. I would love to find a screencap or even a download for some good nostalgia. I've looked through abandonware sites with no luck.Perhaps Windwalker (http://www.mobygames.com/game/dos/windwalker/screenshots) or Moebius (http://www.mobygames.com/game/moebius-the-orb-of-celestial-harmony/screenshots)?
There is game I use to play when I was really young, I think it came out around the same time as the original starcraft. It was a medieval/fantasy type RTS I remember I loved it because there was a bunch of teired builders that could summon more and more powerful units and buildings. I think it was called kingdoms or somthing of that sort but I can never find it ):
Ok, this is reeeeally old one and it has been bugging me for years. I was born in 81 but my grandfather and uncle were really into computers and there was always one in the house. This was a dos game that I got at an Electronics Boutique or something similar when I was probably around 8 or 9 that came on a 5 1⁄4-in floppy and was basically a medieval fighting game for the 386 that was mostly weapons based. I remember you could be a sorta robin hood looking guy, a dude with a quarterstaff, a knight with a sword etc.. and you would just vs fight and I remember it being really fun. I can't remember the name and have never been able to find anything about it online. I would love to find a screencap or even a download for some good nostalgia. I've looked through abandonware sites with no luck.
There is game I use to play when I was really young, I think it came out around the same time as the original starcraft. It was a medieval/fantasy type RTS I remember I loved it because there was a bunch of teired builders that could summon more and more powerful units and buildings. I think it was called kingdoms or somthing of that sort but I can never find it ):
So I'm trying to remember the name of a game I played a few years ago. I find it kinda annoying that I've forgot the name as it was probably my favorite platformer ever :/That would be Iji (http://www.remar.se/daniel/iji.php)
Anyways, its a freeware platformer/rpg hybrid where you play as a girl infused with alien nanoids. And you've got to defend earth from an alien invasion while figuring out who you are and what happened through reading System Shock-styled audio logs. It was also possible to complete the whole game without killing a single enemy.
Pretty sure the name only consisted of three letters, but I cannot seem to remember.
Beat me to it :PSo I'm trying to remember the name of a game I played a few years ago. I find it kinda annoying that I've forgot the name as it was probably my favorite platformer ever :/That would be Iji (http://www.remar.se/daniel/iji.php)
Anyways, its a freeware platformer/rpg hybrid where you play as a girl infused with alien nanoids. And you've got to defend earth from an alien invasion while figuring out who you are and what happened through reading System Shock-styled audio logs. It was also possible to complete the whole game without killing a single enemy.
Pretty sure the name only consisted of three letters, but I cannot seem to remember.
That would be Iji (http://www.remar.se/daniel/iji.php)
Does anybody know about a sort of browser wrestling game, where it's just these two blue guys trying to flip each other over? You know, you have to jump and balance so that the other person falls on their head.
Star Ruler, perhaps?
This game, I'm pretty sure it was on PlayStation, but I'm not 100% sure. You played on a 2D layout, and controlled some kind of space ship (Maybe?). There was some glowing orbs which surrounded your ship, that is where lasers come from when you shoot. You could select formations for these orbs. I remember as a child playing it with my Step-dad, and I remember selecting a formation in which the orbs spun around the ship. You fought enemies which flew onto the screen. Like I said, I'm pretty sure it was on PlayStation, but it may well be on another console. If anyone can answer this, I'll appreciate it a lot. Thanks!
You sir, have my immense thanks, You have no idea how grateful I am :DThis game, I'm pretty sure it was on PlayStation, but I'm not 100% sure. You played on a 2D layout, and controlled some kind of space ship (Maybe?). There was some glowing orbs which surrounded your ship, that is where lasers come from when you shoot. You could select formations for these orbs. I remember as a child playing it with my Step-dad, and I remember selecting a formation in which the orbs spun around the ship. You fought enemies which flew onto the screen. Like I said, I'm pretty sure it was on PlayStation, but it may well be on another console. If anyone can answer this, I'll appreciate it a lot. Thanks!
Gradius?
It's a browser MMO, and it's set in space you play a House and try to increase your empire and move to more planets and make your house bigger and have better standing and reputation, I remember one of the areas of building you could go into was psionicsImperium Nova (http://www.imperiumnova.com:8080/Imperium/)?
A browser game set around city-building, army building and then management of said armies. Combat vessels were all airships and required food(?) for upkeep; city could have buildings upgraded like a forge for production, or a farm to sustain a bigger army, or a dock to provide an extra defense against attacks on the city, among others. Combat was simple and numbers based, some units had slight advantages over others or favoured certain tactical setups but generally the bigger fleet would win. You could attack other players' cities and "enslave" them, where they are forced to give you a certain percentage of wealth and resource income. It is possible to overthrow the conqueror from your city, but since they would be likely to have a strong military presence the mechanics somewhat favoured just waiting out the time until they lost hold from lack of presence.Battledawn? Awesome browser based game.
I know I've asked about this one before but hey, maybe the crowd around here's changed :P
I've seen Battledawn before, the game I'm thinking of is definitely similar, but it is literally just airships as military units.A browser game set around city-building, army building and then management of said armies. Combat vessels were all airships and required food(?) for upkeep; city could have buildings upgraded like a forge for production, or a farm to sustain a bigger army, or a dock to provide an extra defense against attacks on the city, among others. Combat was simple and numbers based, some units had slight advantages over others or favoured certain tactical setups but generally the bigger fleet would win. You could attack other players' cities and "enslave" them, where they are forced to give you a certain percentage of wealth and resource income. It is possible to overthrow the conqueror from your city, but since they would be likely to have a strong military presence the mechanics somewhat favoured just waiting out the time until they lost hold from lack of presence.Battledawn? Awesome browser based game.
I know I've asked about this one before but hey, maybe the crowd around here's changed :P
Freesky Online sounds similar.The name sounds familiar too. I think that might be it.
I have vague memories of a shooter where you shoot spiders. I can't remember if it was just spiders. It was 2D with the spiders crawling from the top of the screen to the bottom I think.
I have vague memories of a shooter where you shoot spiders. I can't remember if it was just spiders. It was 2D with the spiders crawling from the top of the screen to the bottom I think.
Not Tempest is it? I mean, that isn't 2d and the spiders crawled up instead of down, but I cant think of any other spider shooters.
world war 1 airplane game where u "influence" the front line based on where u attack. wasnt red baron but u flew a red airplane early to mid 90s i think i saw this game
world war 1 airplane game where u "influence" the front line based on where u attack. wasnt red baron but u flew a red airplane early to mid 90s i think i saw this game
Knights of the Sky. (http://www.mobygames.com/game/knights-of-the-sky)
This one PSX game where you played as a kind of steampunk antihero girl with a bunch of little guys as minions, where you did these missions in a fairly small(about 2x human size?) mech. I think it had "misadventures" in the name. It was a third person game and I think there might have been some minor management elements, and you could maybe upgrade the weapons of the mech and you could swap around different chassis.According to an emulation site I checked, The Misadventures of Tron Bonne gives this description:
This is a fun little steampunk anime game loosely connected to the Megaman universe. Set aboard a pirate airship, the focus of the game is on developing and using kawai robot henchmen (Servbots) who obtain special skills with level-ups. The player has to gather money to pay back a loan, through completing "missions" using the player character (Tron Bonne) and henchmen, sometimes with a Gundam-like dreadnaught involved too. Different missions use different gaming styles. One mission based on looting a container port is puzzle-style, requiring the player to figure out the right ways to move obstacles to reach the target. There's another one which involves adventuring in underground mines, one which involves capturing farm animals, and two straight action scenarios, one involving a bank robbery and the other exploring ruins. It concludes with a shooting battle using the dreadnaught. There are also minigames involving fast reactions, used to level up Servbots: a duck-shooting game and a game based on serving in the cafeteria.
That recent game where you have to trap your own house against people who want your money and to kill your wife, and you try to get through other people's traps. Unsurprisingly, "house trap wife money game" didn't turn up much on Google.The Castle Doctrine (http://thecastledoctrine.net/about.php).
Thanks, that's the one.That recent game where you have to trap your own house against people who want your money and to kill your wife, and you try to get through other people's traps. Unsurprisingly, "house trap wife money game" didn't turn up much on Google.The Castle Doctrine (http://thecastledoctrine.net/about.php).
DS game. Strategy rpg. Units faced the four non-cardinal directions. A hero unit commanded a group of generics in front of them. I don't remember much else-too much of a headache right now.
There might have been something about a hero in the name.
Sounds somewhat like Yggdra Union (http://www.youtube.com/watch?v=KibCfwi64NQ), except that it's for the GBA and PSP instead.Seems to be a Yggdra game for the DS, too, just never translated.
There is an extremely old game I used to play on a black-and-green screen. It was a side-scrolling helicopter game, where enemies came from the right and you fought them. My memory is very foggy... but I had a lot of fun with that ancient game. Would anyone remember that?
There is an extremely old game I used to play on a black-and-green screen. It was a side-scrolling helicopter game, where enemies came from the right and you fought them. My memory is very foggy... but I had a lot of fun with that ancient game. Would anyone remember that?
I'd suspect either Choplifter (or one of its clones) or Armor Alley.
There is an extremely old game I used to play on a black-and-green screen. It was a side-scrolling helicopter game, where enemies came from the right and you fought them. My memory is very foggy... but I had a lot of fun with that ancient game. Would anyone remember that?
I'd suspect either Choplifter (or one of its clones) or Armor Alley.
Think a LOT older. Green and black side-scroller.
The other one, most definitely on the N64, had you as a wizards apprentice in this big castle. It was a 3d third person. The intro sequence was all about going to visit some magical plant guy in the woods, finding his house empty, getting ambushed by goblins and poisoned. Then you get sent out on a quest to find an antidote or something, and you can recruit people into your party.
An old PC game that I believe came on floppy disks. Can't remember if it was DOS or Windows.
Anyway, it was a 3D racing game involving futuristic cars (they may have hovered). As you progressed through the game you could unlock new vehicles. I think you could shoot your competitors with lasers guns, and that may have been required to win.
Sorry if its a little unspecific. If it helps, I believe it came out around the same time as Wing Commander: Privateer.
An old PC game that I believe came on floppy disks. Can't remember if it was DOS or Windows.Maybe:
Anyway, it was a 3D racing game involving futuristic cars (they may have hovered). As you progressed through the game you could unlock new vehicles. I think you could shoot your competitors with lasers guns, and that may have been required to win.
Sorry if its a little unspecific. If it helps, I believe it came out around the same time as Wing Commander: Privateer.
MegaRace (http://www.mobygames.com/game/dos/megarace)? If MegaRace, the whole series is on GoG.Holy crap, that's it! I had totally forgotten about the host until I saw those images!
Should be in here (https://www.google.com/search?tbs=sbi:AMhZZiusjgyuQhwOPZ78YSKVoUtrYfZhh1wP8h0RIE9wfCCnAIxCCGspI1pkrDlxLF3Kte9vhUAtKPFfJmc9FyHQUM-gSSmWUgtly_10NaaMB88YclPUnSaG-6WV3IQ0NOliCGfz-dXMAeU55sdJBhpJbfwYkhoaAO9UlFYghsJ9WDaU6nXoXMG3iIMuQoMC6S5PJnmZIYMgtUvHwUg98a_1wwW8ogTH5ZEBBUF6une-lXuJkXk2vM7gtRR7Yg30sxtDrRQz5V1ORttrGzh65l-VSZC0z5citvjTDwv_1FHiVTGY20llKz-9vskWIT9qXTOcP0tb8Oeg_1hTB0ZsAkAINZQpwXgczT0PeFlB1si3bexMwHgiwVGd4N4HKEWFDw3T0Bv30_1ngSKbysm3qEt6VPjwbiKeFREIRBgrxJkFYGqtuNVK38znpl3KTHDfOIDNB6Vi8wvegBiCEOleVV48PEbwdt2O1PXGyByev3IJ6zdIJtbAiLXGfqjr1xDCTIBi3aSBzzwK2BJHxYSj24JsKnbq73gSJP2t1buF1Kl65eZV8B9xqEqCeXFO6rVllbTd_1BfQKJ9GFJc8yxHsTarECPo_1lmaM82B8uZltqcu_1hPjBHjPeo-TbEljSwk4Agtf9J11w_1gsrinHy8NX_1eG-tDdB7n-aZ8EYBnORKeJDZT_16POT3iqJJ95akwO6IFsekdpeTrox517uFTLFZour71Nb13VuwziZuqt9uKeBsvvk94bYvh-zDoJwgt6bk5--ZRaWMkEGhjOVC0M&safe=off&hl=de&bih=748&biw=1600)Oh, thank you.
There is an extremely old game I used to play on a black-and-green screen. It was a side-scrolling helicopter game, where enemies came from the right and you fought them. My memory is very foggy... but I had a lot of fun with that ancient game. Would anyone remember that?
I'd suspect either Choplifter (or one of its clones) or Armor Alley.
Think a LOT older. Green and black side-scroller.
no, I think he's right. Armor Alley sounds like exactly it, I played it on a Apple II green-screen. Also known as Rescue Raiders:
this is in color, but I played it in green: http://pds8.egloos.com/pds/200806/05/08/e0000208_48473f134762b.jpg
like so: http://leucht.com/photos/main.php?g2_view=core.DownloadItem&g2_itemId=2816&g2_serialNumber=2
or, Choplifter in green: http://russpond.com/wp-content/uploads/2011/10/choplifter_lg-300x206.gif
Ok, this is reeeeally old one and it has been bugging me for years. I was born in 81 but my grandfather and uncle were really into computers and there was always one in the house. This was a dos game that I got at an Electronics Boutique or something similar when I was probably around 8 or 9 that came on a 5 1⁄4-in floppy and was basically a medieval fighting game for the 386 that was mostly weapons based. I remember you could be a sorta robin hood looking guy, a dude with a quarterstaff, a knight with a sword etc.. and you would just vs fight and I remember it being really fun. I can't remember the name and have never been able to find anything about it online. I would love to find a screencap or even a download for some good nostalgia. I've looked through abandonware sites with no luck.
An old multiple platform game. It was kind of interactive fiction. Sci-fi. You were the last man on Earth (you come back after a space mission or something to find everyone gone). It has you working your way through the information on computer terminals trying to figure out what happened. Any ideas?
Edit: Found it. It's called Portal (http://en.wikipedia.org/wiki/Portal_%28interactive_novel%29).
Amiga emulators are a bit more complex to set up than others I've used, but it's worth it for the mouse support. I suggest you do the same if you decide to play it.An old multiple platform game. It was kind of interactive fiction. Sci-fi. You were the last man on Earth (you come back after a space mission or something to find everyone gone). It has you working your way through the information on computer terminals trying to figure out what happened. Any ideas?
Edit: Found it. It's called Portal (http://en.wikipedia.org/wiki/Portal_%28interactive_novel%29).
Never heard of it before, but I now I want to play it.
Looks like there was a Kickstarter attempt to remake it as a 3D adventure game (http://www.kickstarter.com/projects/subgames/rob-swigarts-portal-1986-reborn-v20?ref=live). Failed hard to reach its reckless goal.
Would a terminal-based game even work as a 3D adventure game? Seems like it wouldn't.From what it says on the Kickstarter page it sounds like you'd of had to explore the world finding items at first. It also sounds like there would have been some kind of holographic virtual reality (they even have similar technology in the original, but you can only get the keyboard, mouse, and monitor working).
My WinUAE is strong. After a brief visit to BTTR I already have the game up and running.Amiga emulators are a bit more complex to set up than others I've used, but it's worth it for the mouse support. I suggest you do the same if you decide to play it.An old multiple platform game. It was kind of interactive fiction. Sci-fi. You were the last man on Earth (you come back after a space mission or something to find everyone gone). It has you working your way through the information on computer terminals trying to figure out what happened. Any ideas?
Edit: Found it. It's called Portal (http://en.wikipedia.org/wiki/Portal_%28interactive_novel%29).
Never heard of it before, but I now I want to play it.
Looks like there was a Kickstarter attempt to remake it as a 3D adventure game (http://www.kickstarter.com/projects/subgames/rob-swigarts-portal-1986-reborn-v20?ref=live). Failed hard to reach its reckless goal.
Time for something a little different, I need help finding a board game.
Time for something a little different, I need help finding a board game.
Huh, almost but not-quite Talisman. What with the individual home castles, definitely not. Otherwise, it would be a ringer. Are you sure you're not confusing multiple games? (various Talisman versions compared here: http://www.youtube.com/watch?v=tPqiEOqLZvA )
No chance it was Dragon Strike? http://boardgamegeek.com/boardgame/1149/dragon-strike
There was an old DOS game in which you were a pizza deliveryman (?) in a post-apocalyptic (?) world. You had to drive between fortified bunkers delivering pizza. Occasionally, earthquakes happened, forcing your truck/buggy/whatever to stop and even changing the terrain (if I recall correctly).
I used to play it when I was around 4 years old. I don't know when it was actually released, but it had primitive 3D graphics. Apparently, it was made in the early 1990s.
Time for something a little different, I need help finding a board game.
Huh, almost but not-quite Talisman. What with the individual home castles, definitely not. Otherwise, it would be a ringer. Are you sure you're not confusing multiple games? (various Talisman versions compared here: http://www.youtube.com/watch?v=tPqiEOqLZvA )
No chance it was Dragon Strike? http://boardgamegeek.com/boardgame/1149/dragon-strike
No it's definitely not Talisman and the other one doesn't look right either. I am certain this is just one game (I have only ever owned the one fantasy board game and the only other ones I have played have been much too recent for me to have forgotten them :p).
There are a few more things that I remember about the game from looking at the Dragon Strike one you suggested.
1) The game had a single solid gameboard (No assembly required.)
2) The only miniatures were the player pieces, and as mentioned they were solid tin/pewter.
3) Your health (I think) was represented by small round black markers and your money by small round yellow ones.
4) There were no dungeons or anything like that, just the overworld map.
5) I am fairly certain the castle to the lowest right of the game board was in a swamp. I remember because it always prompted "I built a castle in the swamp"-jokes.
I really want it back now that I am at Uni and actually have a group of people willing to get into the rules for a game like this, my family tried a couple times but I think we only ever finished the game one time because someone always got bored, then when I moved away my father gave it away to some kid next doors (who's family has since moved.) since he didn't think it would ever be used... And yeah I have tried asking my father but he can't remember the name either.
EDIT: All this searching reminds me I have to get my board game group to invest in Shadows over Camelot.
Time for something a little different, I need help finding a board game.
Huh, almost but not-quite Talisman. What with the individual home castles, definitely not. Otherwise, it would be a ringer. Are you sure you're not confusing multiple games? (various Talisman versions compared here: http://www.youtube.com/watch?v=tPqiEOqLZvA )
No chance it was Dragon Strike? http://boardgamegeek.com/boardgame/1149/dragon-strike
No it's definitely not Talisman and the other one doesn't look right either. I am certain this is just one game (I have only ever owned the one fantasy board game and the only other ones I have played have been much too recent for me to have forgotten them :p).
There are a few more things that I remember about the game from looking at the Dragon Strike one you suggested.
1) The game had a single solid gameboard (No assembly required.)
2) The only miniatures were the player pieces, and as mentioned they were solid tin/pewter.
3) Your health (I think) was represented by small round black markers and your money by small round yellow ones.
4) There were no dungeons or anything like that, just the overworld map.
5) I am fairly certain the castle to the lowest right of the game board was in a swamp. I remember because it always prompted "I built a castle in the swamp"-jokes.
I really want it back now that I am at Uni and actually have a group of people willing to get into the rules for a game like this, my family tried a couple times but I think we only ever finished the game one time because someone always got bored, then when I moved away my father gave it away to some kid next doors (who's family has since moved.) since he didn't think it would ever be used... And yeah I have tried asking my father but he can't remember the name either.
EDIT: All this searching reminds me I have to get my board game group to invest in Shadows over Camelot.
Boardgamegeek.com suggests Kalahen (http://boardgamegeek.com/boardgame/1954/kalahen).
"The aim of this game is to find a formula, which consists of 3 parchment sheets, and bring them back to your own castle, where a dragon awaits you. To make being successful in battle against different monsters or other players easier, you need to collect money, equipment and magic rings."
Alright so, this one has been bugging me for a LONG time, but I don't remember much.
The game was for the original DS and it had you digging up rocks/fossils and you would have to hum or sing or something at the right pitch to get it to 'awaken' and have a creature come out that you would have to train up. You also dug up these collectible cubes, each named after the Greek alphabet: Alpha cube, Beta cube, Zeta cube, Omega cube, etc.
It had a vaguely Pokemon Colosseum feel to it, especially near the end. I think it had an X or a Z in the name, which I forget.
Takes place in the future by the way(pretty sure there was a spaceship in it)
EDIT: They made a sequel to it after the DSi or the DS lite came out.
No, not fossil fighters. I think it came out before then, and the monsters were not based on dinosaurs.Alright so, this one has been bugging me for a LONG time, but I don't remember much.
The game was for the original DS and it had you digging up rocks/fossils and you would have to hum or sing or something at the right pitch to get it to 'awaken' and have a creature come out that you would have to train up. You also dug up these collectible cubes, each named after the Greek alphabet: Alpha cube, Beta cube, Zeta cube, Omega cube, etc.
It had a vaguely Pokemon Colosseum feel to it, especially near the end. I think it had an X or a Z in the name, which I forget.
Takes place in the future by the way(pretty sure there was a spaceship in it)
EDIT: They made a sequel to it after the DSi or the DS lite came out.
Would that be Fossil Fighters?
http://en.wikipedia.org/wiki/Fossil_Fighters (http://en.wikipedia.org/wiki/Fossil_Fighters)
No, not fossil fighters. I think it came out before then, and the monsters were not based on dinosaurs.Alright so, this one has been bugging me for a LONG time, but I don't remember much.
The game was for the original DS and it had you digging up rocks/fossils and you would have to hum or sing or something at the right pitch to get it to 'awaken' and have a creature come out that you would have to train up. You also dug up these collectible cubes, each named after the Greek alphabet: Alpha cube, Beta cube, Zeta cube, Omega cube, etc.
It had a vaguely Pokemon Colosseum feel to it, especially near the end. I think it had an X or a Z in the name, which I forget.
Takes place in the future by the way(pretty sure there was a spaceship in it)
EDIT: They made a sequel to it after the DSi or the DS lite came out.
Would that be Fossil Fighters?
http://en.wikipedia.org/wiki/Fossil_Fighters (http://en.wikipedia.org/wiki/Fossil_Fighters)
I think it was sort-of serious too.
EDIT: AHA! After browsing the list of DS games on wikipedia for an hour or so I have found it! It was Spectrobes (http://en.wikipedia.org/wiki/Spectrobes)!
Its not a old game, maybe 3 to 5 years old. Its a 2d real time strategy game, where the camera is from the side
Ok, i need help, can't remember the game and the problem is I did not played it, but saw some videos about it long time ago...
Its not a old game, maybe 3 to 5 years old. Its a 2d real time strategy game, where the camera is from the side, like in teraria. You go from mision to mision, where you control a small army of human like units. The art is nice, reminds me little of world of goo with dark shaped units. The control is done indirectly, and is very simplistic (you can not control any unit directly), and most of time you are fighting some big huge boss like monsters.
The biggest problem is the game didn't come out for PC, but i dont know did it come out on consoles or mobile phones. I suspect Wii or mobiles because of simplistic/strange controls.
Its not a old game, maybe 3 to 5 years old. Its a 2d real time strategy game, where the camera is from the side
2D RTS Side Scroller with Humans on mobile platforms? Swords and Soldiers?
Yes it is, was ninja'd :D.Ok, i need help, can't remember the game and the problem is I did not played it, but saw some videos about it long time ago...
Its not a old game, maybe 3 to 5 years old. Its a 2d real time strategy game, where the camera is from the side, like in teraria. You go from mision to mision, where you control a small army of human like units. The art is nice, reminds me little of world of goo with dark shaped units. The control is done indirectly, and is very simplistic (you can not control any unit directly), and most of time you are fighting some big huge boss like monsters.
The biggest problem is the game didn't come out for PC, but i dont know did it come out on consoles or mobile phones. I suspect Wii or mobiles because of simplistic/strange controls.
Was it Patapon (http://"http://en.wikipedia.org/wiki/Patapon")?
I dunno if those controls are simplistic though. Certainly strange. Also not actually a strategy game, so I dunno. First thing I thought of when I saw World of Goo-like art.
indie hacking game
you had jobs, where you entered nodes, using programs installed on your deck - figthing with attack 2.0 programs or moving with stealth x.0 programs - decrypting kudzus 2.0 and whatever - top down tileset visual
then you leveled up, spent point in coding and hardware skills, write your own program using the money from jobs and ultimately moving up in lifestyle upping your monthly rent
I remember the game pretty well except for the name, so I cannot find it anywhere
indie hacking gameWas it Hacker Evolution (http://www.exosyphen.com/)? I haven't played it yet but it might be the game.
indie hacking game
you had jobs, where you entered nodes, using programs installed on your deck - figthing with attack 2.0 programs or moving with stealth x.0 programs - decrypting kudzus 2.0 and whatever - top down tileset visual
then you leveled up, spent point in coding and hardware skills, write your own program using the money from jobs and ultimately moving up in lifestyle upping your monthly rent
I remember the game pretty well except for the name, so I cannot find it anywhere
Decker?That'd be it.
Decker?That'd be it.
One was an action game where you piloted from the cockpit. That sounds like every mechwarrior game ever, except it wasn't one of those series.
You were part of military, and I believe even had a small squad with you. I remember weapons like Sparrow missile, and that there were many little ground vehicles to torment you.
One was an action game where you piloted from the cockpit. That sounds like every mechwarrior game ever, except it wasn't one of those series.
You were part of military, and I believe even had a small squad with you. I remember weapons like Sparrow missile, and that there were many little ground vehicles to torment you.
That one sounds like Starsiege.
More specifically, Tribes is a spin-off. There was also an RTS spinoff that was pretty good.
Second one was a real-time action with a small squad, and very much so part of the MechWarrior series. I remember specifically that there was a pilot named Longshot. Is this enough info?Sounds like it might be one of the mech commander games.
There was an old game published by Microsoft where Earth has been invaded and has split into factions. One of the factions had huge WW1 style unit. The game was a strategy where you could - and should - jump into the individual vehicles. There were also aliens of several kinds.
I hope this is enough, as it's vague. Thanks in advance :D
Second one was a real-time action with a small squad, and very much so part of the MechWarrior series. I remember specifically that there was a pilot named Longshot. Is this enough info?Sounds like it might be one of the mech commander games.
The last one definitely rings a bell, too, but I can't recall the name :-\
E: That said, check this (http://en.wikipedia.org/wiki/List_of_video_games_published_by_Microsoft_Studios). List of games published by microsoft.
There was an old game published by Microsoft where Earth has been invaded and has split into factions. One of the factions had huge WW1 style unit. The game was a strategy where you could - and should - jump into the individual vehicles. There were also aliens of several kinds.
I hope this is enough, as it's vague. Thanks in advance :D
Urban Assault, I'm pretty sure. I dont know if the mod community is still active, but it was pretty long lived: http://www.metropolisdawn.com/files/
Alright, so I was watching a Bay12er stream some game a while back and it just popped in to my head again and I've been trying to figure out what it was. I only saw about an hour of gameplay and it was a while ago, but here's what I remember. It was an RPG (seemed fairly traditional JRPG style with Final Fantasy style battles, gaining experience for your characters, leveling up, etc) set in a desert (at least the part I was watching was in a desert). The main distinguishing factor that I remember was the dog character that had a gun (possibly a laser cannon?) mounted on its back and the fact the the battles were against tanks and other things that aren't in your typical fantasy JRPG. The game seemed like it could have been Playstation 1-era, but I'm not 100% sure.
TBS, on a 3d Hex map. "Missionforce: Cyberstorm"
Probably one of the metal max games, yes. E:These things. (http://en.wikipedia.org/wiki/Metal_Max_(series))This was it. Turns out it was Metal Saga. Thanks!
In style, it was quite similar, except there were no solar systems (just "clusers" of planets you could fly between, which didn't really orbit anything as far as I can remember) and portals (jump points? Probably something like that) that could take you off to similar clusters.
Here's another one I've been looking for:
You are on a space station. The station is going to be destroyed. You must interact with other characters on the space station to try to figure out what happens before it falls into the sun. There is also like a dream realm thing. It was a very weird adventure game. 3d graphics, although not very good.
Who the fuck names a space station 'Icarus' and is surprised when it goes careening into the sun?Here's another one I've been looking for:
You are on a space station. The station is going to be destroyed. You must interact with other characters on the space station to try to figure out what happens before it falls into the sun. There is also like a dream realm thing. It was a very weird adventure game. 3d graphics, although not very good.
Sentient (http://www.mobygames.com/game/windows/sentient).
Who the fuck names a space station 'Icarus' and is surprised when it goes careening into the sun?
It's like naming a ship 'Titanic' and being surprised when it gets sunk.
Yeah, I am now in your sigtext twice. Not like the first time was anything to be proud of since it was just the setup to the sigged comment, but the spirit of it is stll there.Who the fuck names a space station 'Icarus' and is surprised when it goes careening into the sun?
It's like naming a ship 'Titanic' and being surprised when it gets sunk.
Oh hai new sig
I remember that. It looked like it had great potential, but failed completely to utilize it. I remember it taking me hours to learn how to harvest food.So there's this game I've been thinking about for a while which I played when I was about 7. I only played the demo that came on a PC gaming magazine's demo disc.
It was an RTS and the primary resource which was harvested was pumpkins, from memory. From my vague memory of the intro cinematic it was a strange post-apocalypse setting which might have been semi-steampunk. It was possible to use some kind of 'messenger' unit to communicate with the enemy and exchange certain things with them, I believe and there was a unit with a bow which could also steal technology from the enemy.
That's basically all I remember, anyone who thinks this sounds familiar, a name would be nice.
NOTE: I played this around 2001-2002.
No matter: I've found it. 'Rising Lands' was its name!
It might be Dark Earth.
Okay, so, I need help remembering a game with a description as follows;
You're a riot cop or SWAT or some sort of gun-toting cop man. The city you're in has become gang and violence/crime riddled, and you basically fight your way through hordes of gangsters wearing crazy masks and whatnot. Riot shields(both cop and gang make) were used widely, and it had special missions you could do to unlock stuff.
The final level involved the gangs hitting you at your apartment, and you had to fight your way through them and a meat-processing plant.
I recall you could arrest some mooks for bonuses, or just straight up execute them.
Seconded. Fun even if(especially if?) you ignore the fact that T-Zero(the police unit that consists entirely of the player, plus one or two NPCs) really is a corrupt militia that takes it's "police" efforts way beyond what is legal.Okay, so, I need help remembering a game with a description as follows;
You're a riot cop or SWAT or some sort of gun-toting cop man. The city you're in has become gang and violence/crime riddled, and you basically fight your way through hordes of gangsters wearing crazy masks and whatnot. Riot shields(both cop and gang make) were used widely, and it had special missions you could do to unlock stuff.
The final level involved the gangs hitting you at your apartment, and you had to fight your way through them and a meat-processing plant.
I recall you could arrest some mooks for bonuses, or just straight up execute them.
Urban Chaos: Riot Response.
Damn fun game, by the by. I'm glad I picked it up when I had the chance.
Would be helpful to know the platform and a rough timeframe, because the bell it rings with me is this old NES game (http://www.youtube.com/watch?v=ky7LUdTDQ5w).
Electronic Popple?
There was this survival game not long ago, it was really early in dev, you moved a well-built cartoony guy and hit trees with a button, they fell and you got the wood so you could build stuff like a home etc. It was top down, sorta like a more animated Unreal World, but so far there was only trees everywhere.
Yes, I forgot to say that it definitely isn't Don't Starve. But seeing the game on sale reminded me of the other game.Wait now I remember it too.
It was VERY early stages of development, and the demo was free, I think you could only build a couple of things with the wood you harvested.
I think there was a thread in these forums about it.
On, wasn't it isometric or something? Bright colours and what not, and German name for it?
Shiffbruch, or something like that. I believe it's German for 'shipwreck(ed)'?
Not schiffbruch either, I've played that game, Vattic's right, it's feature complete AFAIK. No, this game was top down, a bit cartoony, the swinging was a bit Zelda-like (you hit the trees and they shook, enough times and they were destroyed). The guy kinda had Popeye arms.He didn't just have Popeye arms. He was built as fuck.
Well, Popeye arms was probably the wrong way to describe it. But if he had a huge torso, his arms were almost as big.
Well, Popeye arms was probably the wrong way to describe it. But if he had a huge torso, his arms were almost as big.
Was this a version of Stranded (http://www.strandedonline.de/)? I can't remember if there was a top down option at all.
There was this RTS game for the PC in which playing around with the battlefield (literally, you could make mountains, valleys and flats) played a major part. The story is kinda confusing, but you get more advanced units by merging existing units into more powerful versions.
Nope. The game sounds very much like Perimeter (http://www.ign.com/games/perimeter/pc-17476). And maybe Maelstrom. Be aware that there are at least two games named Maelstrom. One is an Asteroids clone with better graphics, and the other is the RTS.There was this RTS game for the PC in which playing around with the battlefield (literally, you could make mountains, valleys and flats) played a major part. The story is kinda confusing, but you get more advanced units by merging existing units into more powerful versions.
Check if it's one of these. (http://www.mobygames.com/game-group/populous-series)
Definitely sounded reminiscent of what I remember of Populous.There was this RTS game for the PC in which playing around with the battlefield (literally, you could make mountains, valleys and flats) played a major part. The story is kinda confusing, but you get more advanced units by merging existing units into more powerful versions.
Check if it's one of these. (http://www.mobygames.com/game-group/populous-series)
Definitely sounded reminiscent of what I remember of Populous.There was this RTS game for the PC in which playing around with the battlefield (literally, you could make mountains, valleys and flats) played a major part. The story is kinda confusing, but you get more advanced units by merging existing units into more powerful versions.
Check if it's one of these. (http://www.mobygames.com/game-group/populous-series)
I've got one.Warlords Battlecry? Not sure about the rest, but the dragon being a "nuke unit" stands out. There were several games in the series, the latest, Warlords Battlecry III, falling into the 2004-2005 timeline.
It was a PC RTS that I played around 2004-2005, though I'm fairly sure it was much earlier than that, judging by the graphics I'd place it around the same era as Total Annihilation (Which oddly enough I played at the exact same time period). It was a fantasy world, the story of which escapes me unfortunately. There were four playable factions, I think. There was one which had musketeers as a unit, another which rather than constructing buildings had summoner units to bring in new units, and a standard undead faction. I'm guessing the fourth was your standard medieval fantasy group, I'm not too sure.
Each faction had their own hero, the only one of which I remember was the pale old dude from the undead one. AS well as this each faction also had their own dragon they could construct/summon/whatever which was basically a late-game nuke unit.
I think that the resource used for all this was some kind of mana or something like that, and was measured in a blue orb remeniscent of the mana/health orbs used in Diablo.
It sounds like Populous, except for the "Merging units into more powerful versions" part.no, you totally could. you merged the little people into knights i think -- or you could place a magnet to make them all gather onto your leader and make him more powerful.
It sounds like Populous, except for the "Merging units into more powerful versions" part.no, you totally could. you merged the little people into knights i think -- or you could place a magnet to make them all gather onto your leader and make him more powerful.
I've got one.Warlords Battlecry? Not sure about the rest, but the dragon being a "nuke unit" stands out. There were several games in the series, the latest, Warlords Battlecry III, falling into the 2004-2005 timeline.
It was a PC RTS that I played around 2004-2005, though I'm fairly sure it was much earlier than that, judging by the graphics I'd place it around the same era as Total Annihilation (Which oddly enough I played at the exact same time period). It was a fantasy world, the story of which escapes me unfortunately. There were four playable factions, I think. There was one which had musketeers as a unit, another which rather than constructing buildings had summoner units to bring in new units, and a standard undead faction. I'm guessing the fourth was your standard medieval fantasy group, I'm not too sure.
Each faction had their own hero, the only one of which I remember was the pale old dude from the undead one. AS well as this each faction also had their own dragon they could construct/summon/whatever which was basically a late-game nuke unit.
I think that the resource used for all this was some kind of mana or something like that, and was measured in a blue orb remeniscent of the mana/health orbs used in Diablo.
Failing that, it might be Total Annihilation Kingdoms.
yes, Perimeter.Nope. The game sounds very much like Perimeter (http://www.ign.com/games/perimeter/pc-17476). And maybe Maelstrom. Be aware that there are at least two games named Maelstrom. One is an Asteroids clone with better graphics, and the other is the RTS.There was this RTS game for the PC in which playing around with the battlefield (literally, you could make mountains, valleys and flats) played a major part. The story is kinda confusing, but you get more advanced units by merging existing units into more powerful versions.
Check if it's one of these. (http://www.mobygames.com/game-group/populous-series)
Maelstrom is technically the sequel, but both games feature terraforming heavily, and both, IIRC, feature the combining nano-units.
Roguelike-like game currently in the makings(funded via kickstarter I believe), where you control a party of spies.
The objective is to get to the exit of a randomly generated level, where you encounter computers to hack(from which you gain some resource which recharges on each turn), cameras(hackable, to work for you), guardsmen, safes(which need the resource you're gathering to be cracked open). You have 20 turns before the alarm goes off(alarm level raises 1 per turn) and tougher guards show up, with every goof on your side increasing the alarm by 1 level.
Roguelike-like game currently in the makings(funded via kickstarter I believe), where you control a party of spies.
The objective is to get to the exit of a randomly generated level, where you encounter computers to hack(from which you gain some resource which recharges on each turn), cameras(hackable, to work for you), guardsmen, safes(which need the resource you're gathering to be cracked open). You have 20 turns before the alarm goes off(alarm level raises 1 per turn) and tougher guards show up, with every goof on your side increasing the alarm by 1 level.
Monaco?
Googling "turn-based spy game" gives this.
http://www.incognitagame.com/ (http://www.incognitagame.com/)
I forget this constantly, but there was a demo I played years ago with a main player character dressed in a black exoskeleton or something. I think he had a gun arm if I remember correctly... and there was a dog. You had to shoot robots and I remember in the training level at the start I had to use a mortar or something to kill one of the robots (or were they aliens?) behind glass.
You could also eat barrels full of bananas, but they had two eyeholes in them and they used to run around with monkey legs.
Okay, maybe some of the old folks can help me out here.
ASCII game. I remember having the game on a 5.25 floppy, although it wasn't the original disk as it had a number of other games that I got from my uncle. So I would have been playing this in the mid-ish 80s.
Seemed like it possibly would have been an adventure-like game, as you always started in the same room with the same description. I remember I could never get very far, because as soon as I'd wandered out past the few starting rooms in any direction and encountered something else living, it would run over to me and kill me and I didn't know how to fight.
I think I remember being able to find a chalice very near the start, and there may have been a fountain and a kitchen nearby as well. I'm guessing the game took place in a castle? I *think* it might have displayed what objects/npcs were in the room on the side of the screen in some format like "a - an ant" or similar.
It wasn't turn based, as when I entered a room with an npc, it would run over to me rather quickly and kill me.
No, Angband is too new, and Nethack is too complicated. It really wasn't a rogue-like at all, more of an adventure game.Okay, maybe some of the old folks can help me out here.
ASCII game. I remember having the game on a 5.25 floppy, although it wasn't the original disk as it had a number of other games that I got from my uncle. So I would have been playing this in the mid-ish 80s.
Seemed like it possibly would have been an adventure-like game, as you always started in the same room with the same description. I remember I could never get very far, because as soon as I'd wandered out past the few starting rooms in any direction and encountered something else living, it would run over to me and kill me and I didn't know how to fight.
I think I remember being able to find a chalice very near the start, and there may have been a fountain and a kitchen nearby as well. I'm guessing the game took place in a castle? I *think* it might have displayed what objects/npcs were in the room on the side of the screen in some format like "a - an ant" or similar.
It wasn't turn based, as when I entered a room with an npc, it would run over to me rather quickly and kill me.
Angband, Nethack?
Try this list (https://en.wikipedia.org/wiki/List_of_text-based_computer_games) or maybe this list even. (https://en.wikipedia.org/wiki/Chronology_of_roguelike_video_games)
this is an incredibly long shot but fuck it let's give it a tryHuh. I've played uncountable GBA games, but that one doesn't ring a teeniest tiniest bell. Let's see if I maybe have it the archive here...
so bay12, there's a game for the gameboy advance i remember! faintly. very faintly so. i didn't even play it much and would like to get back to that so yeah
you were the prince of a kingdom, then your father dies mysteriously, there's a kingdom fucking shit up far far east and boom you're the king now whoopiededoo
except that you don't take up the sword and fuck off to adventure like in your average rpg but instead you've got a throne room where you get to buy shit like better weapons for your troops or research tactics, i remember the second-or-so mission best where you were slowly get systematically led into a trap by some woodsmen who were pissed about taxes (i think) and slowly lured your army into a curbstomp shitstorm with suicide bears blowing up your retinue at the end of a set of three battles of increasing difficulty
i'd be able to tell you more if i hadn't played it in original japanese and therefore been able to understand more than i did from poking around in the game mechanics. the prince part was told to me at some point on a bbs or something
i'm fairly sure i'd be able to recognize the graphics if someone pulled up a throne room screenshot or a battle screenshot so if you get any idea from this fire at will
This is bugging me. Top down 90's game (dos I believe).
Two player on the PC. You hired mercenaries (mage, ranger, warrior, cleric, knights and other) and upgraded them with gold. each had special abilities. Your team could be as large as you wanted, and you could switch between them, I also believe your team was always red.
Maps usually had hidden items that you needed to use specials to access (usually the mage's teleport).
There was a plot, but I can't remember it, first mission I believe you had to escape the enemy castle.
A game where you control a race of colored (Clay?) blobs in human form to attack differently colored blobs.
This is bugging me. Top down 90's game (dos I believe).
Two player on the PC. You hired mercenaries (mage, ranger, warrior, cleric, knights and other) and upgraded them with gold. each had special abilities. Your team could be as large as you wanted, and you could switch between them, I also believe your team was always red.
Maps usually had hidden items that you needed to use specials to access (usually the mage's teleport).
There was a plot, but I can't remember it, first mission I believe you had to escape the enemy castle.
Sounds a bit like Gladiator. There's an open-source port called OpenGlad: http://snowstorm.sourceforge.net/cgi-bin/site.cgi?page=openglad
My memory is being fuzzy, so my details might not even be in the game, but here goes: It's a tabletop-RPG or story-game, where the queen leads her citizens, practically her entire country, down either a mine or a dungeon. They're basically meat shields for her to trigger traps and whatnot. The citizens might also be goblins, but I'm not sure about that. Also drills. Somewhere, somehow.
My memory is being fuzzy, so my details might not even be in the game, but here goes: It's a tabletop-RPG or story-game, where the queen leads her citizens, practically her entire country, down either a mine or a dungeon. They're basically meat shields for her to trigger traps and whatnot. The citizens might also be goblins, but I'm not sure about that. Also drills. Somewhere, somehow.
This sounds like a flash game on Kongregate. Was it a flash game? Definitely not an RPG though...
... sounds kinda' like anime addventure (which I'll refrain from linking, since its content often violates forum ToS), though I guess that's not quite the same. There's probably similar stuff out there.
You were probably playing some kind of MUD.... sounds kinda' like anime addventure (which I'll refrain from linking, since its content often violates forum ToS), though I guess that's not quite the same. There's probably similar stuff out there.
it was entirely text based at the time i was palying it, not anime oriented. It was very random due to tonnes of people playing it.
Nope, it was HTML, all of it.That doesn't preclude a MUD variant (especially since you're making up your own stories), but so far the only thing I found that fits the concept is Create Your Own Adventure, on EditThis: http://editthis.info/create_your_own_adventure/
Sherwood perhaps?
Some strategy game with 2 alien races invading earth at once, once of the recourses was water and water facilities changed the climate around them. Humans dried up the place, the organic aliens sprayed water everywhere, and the robotic aliens I have no idea because I only played the demo.
You might want to take a look at this list (http://"http://en.wikipedia.org/wiki/Artificial_life#Notable_simulators") of life-programming sims on wikipedia. I like DarwinBots, although it doesn't sound like that's the one you're looking for.no no...you're right...DarwinBots is the one...I had tested too many of these sims and might had a feature chaos in my head ;)
Some isometric zombie survival game with factions and stuff, it wasnt zomboid, or Rogue Survivor.Survival Crisis Z?
The second one could perhaps be blockland? (Community sucks)
Some isometric zombie survival game with factions and stuff, it wasnt zomboid, or Rogue Survivor.Survival Crisis Z?
A site where you could play interactive choose your own text adventures, but where, when reaching a dead end, yo ucould make up your own new choices and make new parts of the storyline. I forgot the name
Either that or writing.com (it has it's interactive section)A site where you could play interactive choose your own text adventures, but where, when reaching a dead end, yo ucould make up your own new choices and make new parts of the storyline. I forgot the name
I'm pretty sure I know the one you're talking about! I'm amazed it still exists, to be honest. Is this it? The Neverending Tale (http://www.coder.com/creations/tale/)
Solar Winds: The Escape, I presume.
E: Make that just Solar Winds. There are indeed more of them.
Airfix Dogfighter (http://en.wikipedia.org/wiki/Airfix_Dogfighter)Yessss, thank you.
Game of gem matching where the goal was to get large marble slabs down to the bottom for your workers to use.
Airfix Dogfighter (http://en.wikipedia.org/wiki/Airfix_Dogfighter)Yessss, thank you.
Hi guys, there's this one game I used to the play the Demo in hotseat mode with my dad that I can't seem to find. It's essentially a Naval turn based strategy game, where you can build docks and boats, and take it in turns moving around islands destroying each other. I'm pretty sure it came out around 1998, give or take a few years.I would have said "Age of Sail", but I think that was realtime.
I'm struggling to remember any real details about the game, but there wasn't a huge amount of boat types (at least not in the demo). It was 2D/Isometric, Also, for some reason the music reminded me of "Close to me" by The Cure. Also, it was a Windows game. Any ideas? :3
My forgotten game is some sort of Shoot 'em up from around 2001-2 or so. Futuristic and kinda top down, it was 3D and had pretty good graphics for its time. You could pick from three ships which had different weapons and super attacks or something, and you could unlock another three once you completed the game. First boss was this giant three headed robot dog, another one was this dragon robot or something that you fought inside a volcano. Final boss was the egg shaped singularity of a black hole or something.
I also think it was a PS One port or something since it lacked a quit game button.
A browser mulitplayer platform-racing game where everyone could make their own levels, customize their characters (hat/head/torso/boots) and improve their stats (speed/acceleration/jump height) and it was a second game in its series (there were at least 3 games in it, but the third one was bleh).
A seemingly RTS kind of game for PC I saw my cousin playing a long time ago. Most of the things I saw were cheats:
There was a bear with eye-lasers. It made really annoying noises when it moved, it ran extremely fast, had a Canadian flag for a cape and could be obtained when OCANADA was typed into the cheat console.
There was also a "Titan" that the enemy supposedly obtained, it was insanely powerful.
Anyone know what game it might be?
A seemingly RTS kind of game for PC I saw my cousin playing a long time ago. Most of the things I saw were cheats:
There was a bear with eye-lasers. It made really annoying noises when it moved, it ran extremely fast, had a Canadian flag for a cape and could be obtained when OCANADA was typed into the cheat console.
There was also a "Titan" that the enemy supposedly obtained, it was insanely powerful.
Anyone know what game it might be?
Age of Mythology. Also, flying hippo trailing rainbows that shoots hearts.
There was a bear with eye-lasers. It made really annoying noises when it moved, it ran extremely fast, had a Canadian flag for a cape and could be obtained when OCANADA was typed into the cheat console.
I know what the second one is, even if I don't have the link handy at the moment. Which sucks, because I remember it was really heart-wrenching at times. I actually teared up whenSpoiler (click to show/hide)
Tokyo Jungle? It's the closest thing I can find.It's not just close, it's a perfect description.
Tokyo Jungle? It's the closest thing I can find.
An eastern-themed RTS which played much like Age of Empires 1 but military units were produced by putting villagers into barrack buildings, maps consisted of multiple layers, you could move in-between them by using some neutral huge structures and there was a hero who could cast a local meteor storm.
Oh and it also was 2D, isometric and it was made before 2004-ish.
An eastern-themed RTS which played much like Age of Empires 1 but military units were produced by putting villagers into barrack buildings, maps consisted of multiple layers, you could move in-between them by using some neutral huge structures and there was a hero who could cast a local meteor storm.
Oh and it also was 2D, isometric and it was made before 2004-ish.
Battle Realms?
There was that one first-person-perspective game (I think it was first-person) where you were some sort of a chick who could control a dragon (which itself had a fire breath ability with a limited "ammo").
I don't remember literally anything about the story or anything like that. I was like 6 when I first played it.
There was that one first-person-perspective game (I think it was first-person) where you were some sort of a chick who could control a dragon (which itself had a fire breath ability with a limited "ammo").Drakan (http://www.mobygames.com/game/drakan-order-of-the-flame)? If it was on console, could also be its PS2 sequel (http://www.mobygames.com/game/drakan-the-ancients-gates).
I don't remember literally anything about the story or anything like that. I was like 6 when I first played it.
There was that one first-person-perspective game (I think it was first-person) where you were some sort of a chick who could control a dragon (which itself had a fire breath ability with a limited "ammo").Drakan (http://www.mobygames.com/game/drakan-order-of-the-flame)? If it was on console, could also be its PS2 sequel (http://www.mobygames.com/game/drakan-the-ancients-gates).
I don't remember literally anything about the story or anything like that. I was like 6 when I first played it.
Okay, here's something that should be an interesting challenge:Anyone? This has been bugging me for years and by this point I'm not 100% sure it wasn't just a figment of my imagination :-\
It was an arcade game, with multiple players (I want to say four) all on one massive screen. It was a sort of light gun shooter except the guns were mounted on swivels to allow free aim in most directions. I seem to recall that it was sci-fi themed and everyone had to blast stuff because I think they all shared a health bar.
Oh, and I only saw this game once: at Disney World in Florida, back in 2002 I think it was.
Hmm, no it definitely wasn't Gaia Attack Four. I saw this game way back in the early 2000s, and (IIRC) the guns were fixed-mounted and looked more like machine guns than pistols. I'll try asking on those other forums you linked.I recall seeing one many years ago(early 2000s would be right), I think it was called "Gunblade"(I have no idea why), but I only remember it only being 2-player(since there was certainly not enough room in the place to hold four players). It definitely had big, mounted machineguns as the controllers. Definitely sci-fi-themed(defending Earth from aliens in the future, I think). I am unsure if the player's shared a health bar, but they probably did, since the viewpoint was from some kind of helicopter or gunship.
Gunblade is indeed an awesome game, but I don't think that was it. I've seen Gunblade in several arcades while the one I'm thinking of I only saw once, and in Gunblade each player had a separate health bar.Hmm, no it definitely wasn't Gaia Attack Four. I saw this game way back in the early 2000s, and (IIRC) the guns were fixed-mounted and looked more like machine guns than pistols. I'll try asking on those other forums you linked.I recall seeing one many years ago(early 2000s would be right), I think it was called "Gunblade"(I have no idea why), but I only remember it only being 2-player(since there was certainly not enough room in the place to hold four players). It definitely had big, mounted machineguns as the controllers. Definitely sci-fi-themed(defending Earth from aliens in the future, I think). I am unsure if the player's shared a health bar, but they probably did, since the viewpoint was from some kind of helicopter or gunship.
So a game like Temple Run, really really really old, you are running (towards a temple?) and you have to dodge various obstacles like arrows being shot at you. Also really old game.
Can't find this, probably because it was obscure.
It was basically a PS2 game. The entire concept was that you would log in to this fictional online virtual reality site, and buy and fight mechs. It was a FPS or third-person shooter, can't remember which. I do remember that you would have four weapon slots, one for each shoulder button, that all had seperate damage and ammunition. There would be crates that would pop up that you could grab for things, and there were different types of fights, but most of them would be you and a team in some crazy lit up arena duking it out. There was some kind of story, too. You also could buy avatars to represent you, that were just random images (like a cat, I think?). Or maybe they were the avatar for your mech's AI, I can't remember which.
The only game I've seen like that is Uncharted Waters Online. Hopefully that's what you're looking for.Can't find this, probably because it was obscure.
It was basically a PS2 game. The entire concept was that you would log in to this fictional online virtual reality site, and buy and fight mechs. It was a FPS or third-person shooter, can't remember which. I do remember that you would have four weapon slots, one for each shoulder button, that all had seperate damage and ammunition. There would be crates that would pop up that you could grab for things, and there were different types of fights, but most of them would be you and a team in some crazy lit up arena duking it out. There was some kind of story, too. You also could buy avatars to represent you, that were just random images (like a cat, I think?). Or maybe they were the avatar for your mech's AI, I can't remember which.
Sounds like Phantom Crash.
I do actually have one of my own questions: So a while back I played a neat naval MMO. The game played a lot like Sid Meyers Pirates!, in that one could rove a ship around the world, and enter battles with pirates to sink them and get their stuff (WASD controls). It also had a 'boots on ground' melee combat sort of play in addition(WoW controls). I recall starting somewhere in Italy and getting my butt handed to me by crabs multiple times, while trying to level up my H2H. Ships had a variable 'cannon' stat, and cannons were pretty much just a number. But it also had a curious figure head thing you could attach to a ship for bonuses. Help?
I do actually have one of my own questions: So a while back I played a neat naval MMO. The game played a lot like Sid Meyers Pirates!, in that one could rove a ship around the world, and enter battles with pirates to sink them and get their stuff (WASD controls). It also had a 'boots on ground' melee combat sort of play in addition(WoW controls). I recall starting somewhere in Italy and getting my butt handed to me by crabs multiple times, while trying to level up my H2H. Ships had a variable 'cannon' stat, and cannons were pretty much just a number. But it also had a curious figure head thing you could attach to a ship for bonuses. Help?
Nah, it was top-down view.
Medieval game where you where a character in a dungeon. One of the player characters you could choose was this dumbass knight with almost no armor but pants and a horned helmet which you could only see red eyes in. Some enemies where slimes, vampires, and skeletons, there where monster spawners and all sorts of gimmicks. Top down style.Get Medieval (http://www.mobygames.com/game/windows/get-medieval)?
Sorry if I'm posting in the wrong thread, but would somebody suggest some steampunk-themed games? Preferably Roguelikes, MUDs, RPGs (not Arcanum because I know it and its awesome).
Homeworld: Shipbreakers probably, though I don't know about old wars or coming back to life.YES!!!! exactly that, glad to see it will now be incluced and officialised has part of the homeworld franchise and lore. Has for the war coming back etc was about the baserunner.
I'm... relatively certain the Earth series has nothin' at all to do with Warzone 2100, for what that's worth. Entirely different studios. The former's an alright set of RTSes (2140, 50, & 60, with some expansions and whatnot in there), the latter is one of the best RTSes the gaming world has seen, in my opinion. WZ2100 was definitely one of the best of its time, at least.Yup, all true. Earth 2150 was deep in development by the time WZ2100 was released, so they might have stolen some minor ideas, but the similarity of general gameplay should probably be chalked up to zeitgeist (that or they looked at some kind of alpha version?). And it's also true that WZ2100 is really good (now anyway, I never played the original before the Open Source community got to it...)
... any idea re: system or time frame?
That said, a cursory google search came up with, possibly, "Three Dirty Dwarves". Maybe on the sega saturn? I'unno.
there was this one game where you control a midget thing trying to collect stuff into a huge ball.
forgot the name :(
there was this one game where you control a midget thing trying to collect stuff into a huge ball.
forgot the name :(
Katamari Damaci! It's a Playstation-exclusive IIRC.
There's also a PC indie version/remake called The Wonderful End of the World.
there was this one game where you control a midget thing trying to collect stuff into a huge ball.
forgot the name :(
Katamari Damaci! It's a Playstation-exclusive IIRC.
There's also a PC indie version/remake called The Wonderful End of the World.
The dual-stick controls on that were awesome. Best control setup i've seen since the old two stick standup arcade game BattleZone.
Also the soundtrack was pretty sweet.
How is the PC clone?
An old shmup on PC, around 2008 or so. No scrolling, no enemies, just black holes that start to spew out the white orbs you can shoot. More the orbs you shoot, more (semi) random powerups you get. And nasty palette color shift that can you give a headache.
Okay!Sounds like "Last Call!".
A game about being bartender in shady bar thing. It had animated intro with jazzy sax and some lady singing about live in downtown.
The graphics style was cartoonish, and the clientele involved Superwoman, some black dude with afro, and I especially remember the supermodel who was so skinny that the wind pushed her around.
There was also a bouncer that could get rid of clients you didn't want to serve, and I remeber that actual 'recipebook' was quite large in terms of recipes and available ingredients.
I believe I played the demo in 2000, but definitely not earlier.
Fade to black?
I remember playing a game way back in the days when I trawled the internet for anything my puny computer could handle.
It was a browser based strategy kind of game, with a playing field similar to a chessboard. Each player had a team of soldiers who they could customize and choose starting positions for between games.
I remember it having an unusual art style, with the pieces shaped like stylized statues and with a single colour for each team, but I vaguely remember the game might have had an art update years after I first played it. Or maybe that was a spinoff. :-[
Does anyone have any idea what game/s this might be?
I remember playing a game way back in the days when I trawled the internet for anything my puny computer could handle.
It was a browser based strategy kind of game, with a playing field similar to a chessboard. Each player had a team of soldiers who they could customize and choose starting positions for between games.
I remember it having an unusual art style, with the pieces shaped like stylized statues and with a single colour for each team, but I vaguely remember the game might have had an art update years after I first played it. Or maybe that was a spinoff. :-[
Does anyone have any idea what game/s this might be?
Only game I know of that takes place on a chessboard that isn't chess is Archon, but that was a pre-internet game. Maybe there was some released of it somewhere. Or maybe a variation of Stratego?
I remember playing a game way back in the days when I trawled the internet for anything my puny computer could handle.
It was a browser based strategy kind of game, with a playing field similar to a chessboard. Each player had a team of soldiers who they could customize and choose starting positions for between games.
I remember it having an unusual art style, with the pieces shaped like stylized statues and with a single colour for each team, but I vaguely remember the game might have had an art update years after I first played it. Or maybe that was a spinoff. :-[
Does anyone have any idea what game/s this might be?
Only game I know of that takes place on a chessboard that isn't chess is Archon, but that was a pre-internet game. Maybe there was some released of it somewhere. Or maybe a variation of Stratego?
I played one variant/port of Archon as a kid and I'm pretty sure you couldn't customize your units or choose their starting positions. So I'm pretty sure that's not it. It's definitely one of those games that's been released a gazillion times in its history.
Not so much a forgotten game as a game I cannot find an download to.
Namely, this (http://www.bay12forums.com/smf/index.php?topic=89194.0). The download link in the OP doesn't lead to a download anymore, and I want to play it again.
Not so much a forgotten game as a game I cannot find an download to.Hopefully the author doesn't mind as I've uploaded a temporary mirror (https://dl.dropboxusercontent.com/u/14508972/Droplet%207-24-2011.zip) for you.
Namely, this (http://www.bay12forums.com/smf/index.php?topic=89194.0). The download link in the OP doesn't lead to a download anymore, and I want to play it again.
The only limit is that it's browser-based, but then again there are so many Flash games out there...
ok, I come seeking a game. I played the game when little, on a win98 pc. I remember it was a game given out by taco bell. think donky kong-esk climbing, only you're collecting ingredients and avoiding peppers I think.
ok, I come seeking a game. I played the game when little, on a win98 pc. I remember it was a game given out by taco bell. think donky kong-esk climbing, only you're collecting ingredients and avoiding peppers I think.
It was an Android puzzle game (perhaps iOS as well) that had a fairly simple premise of making new elements or specific configurations of them by using a sort of conveyor belt that fed each atom/piece, changed it some configurable way, then spit it to the next ad nauseum until you managed to make a miniature factory of sorts and confirm that the puzzle was solved. I believe it was fairly recent, but I can't for the life of me remember.
I did remember attempting to play the demo on my phone, which was nigh impossible due to the small screen size, and I removed it from my Google Play Store list since. Any help with this one would be appreciated.
1st: It was a 3D car stunt game, though the main goal was to smack into obstacles and launch your driver as far as possible or into a vertical wall. Launching the driver was controlled by a button press and the maps were like Trackmania with more horizontal poles to flip the driver on.Either Flatout or a game that inspired its Stunt mode. Probably the latter, since Flatout is still primarily about racing.
Alright the game I'm looking for is some sort of GBA beat em up with RPG elements, I think. I remeber that you had a character select screen at the beggining of the game and that one of the character was an humanoid wolf. I also remember the game's name having phoenix in it.Not sure about "phoenix", but one action-RPG-beat-em-up game I know is Shining Soul, and Shining Soul II has a wolf character named Zachs in it.
Guys, I need your help. There was this game I played, back on the PS2(Or Gamecube) that was about trying to take down an evil djinn. I remember it was a dungeon-crawl-y sort of thing, where you had a world outside the dungeons, and every night you went into the dungeon and fought in a third-person brawler. There were mimic chests, and I remember the town being filled with shops and characters you can recruit. I THINK there was a catgirl in there, and later on in the world ('Cause you can travel the world inbetween dungeons) there being another djinn you could recruit. The opening scene, where the djinn is summoned, I remember he ate someone for shits and giggles and then burned down a village. MIGHT'VE been yours, I don't quite remember. So yeah, PS2/Gamecube dungeon crawler with RPG elements that allows recruiting of characters and has an overarching plot about a djinn.Dark Cloud (http://www.mobygames.com/game/ps2/dark-cloud/screenshots)?
Sorry about the clutter, I'm writing this in what I consider the morning.
Guys, I need your help. There was this game I played, back on the PS2(Or Gamecube) that was about trying to take down an evil djinn. I remember it was a dungeon-crawl-y sort of thing, where you had a world outside the dungeons, and every night you went into the dungeon and fought in a third-person brawler. There were mimic chests, and I remember the town being filled with shops and characters you can recruit. I THINK there was a catgirl in there, and later on in the world ('Cause you can travel the world inbetween dungeons) there being another djinn you could recruit. The opening scene, where the djinn is summoned, I remember he ate someone for shits and giggles and then burned down a village. MIGHT'VE been yours, I don't quite remember. So yeah, PS2/Gamecube dungeon crawler with RPG elements that allows recruiting of characters and has an overarching plot about a djinn.
Sorry about the clutter, I'm writing this in what I consider the morning.
That's the one. I guess I just kind of forgot the actual name of the game.Alright the game I'm looking for is some sort of GBA beat em up with RPG elements, I think. I remeber that you had a character select screen at the beggining of the game and that one of the character was an humanoid wolf. I also remember the game's name having phoenix in it.Not sure about "phoenix", but one action-RPG-beat-em-up game I know is Shining Soul, and Shining Soul II has a wolf character named Zachs in it.
(http://www.gamershell.com/static/screenshots/0/6601/136497_full.jpg)
Character select:
(http://img.jeuxvideo.fr/02600155152826-c1-photo-oYToxOntzOjE6InciO2k6NjA4O30%3D-shining-soul-2.jpg)
That's the one! I didn't remember the storybook, but looking at the genie I can tell it's the same. Thanks!Guys, I need your help. There was this game I played, back on the PS2(Or Gamecube) that was about trying to take down an evil djinn. I remember it was a dungeon-crawl-y sort of thing, where you had a world outside the dungeons, and every night you went into the dungeon and fought in a third-person brawler. There were mimic chests, and I remember the town being filled with shops and characters you can recruit. I THINK there was a catgirl in there, and later on in the world ('Cause you can travel the world inbetween dungeons) there being another djinn you could recruit. The opening scene, where the djinn is summoned, I remember he ate someone for shits and giggles and then burned down a village. MIGHT'VE been yours, I don't quite remember. So yeah, PS2/Gamecube dungeon crawler with RPG elements that allows recruiting of characters and has an overarching plot about a djinn.Dark Cloud (http://www.mobygames.com/game/ps2/dark-cloud/screenshots)?
Sorry about the clutter, I'm writing this in what I consider the morning.
Looking for a game name. Been wondering if it's improved or died.Super Mario Bros. Crossover - http://www.explodingrabbit.com/games/super-mario-bros-crossover
It was a side-scroller action game, I believe open source, that was basically a mash up of a bunch of the popular SNES games. You could select one of a variety of popular characters and they would control very differently. Mega Man would have a ranged attack and a fairly weak jump, for example, while Mario had a stronger jump but could only kill things by jumping on them. The "world" map was similar-ish to Super Mario Brothers 3.
At the time I tried it (months ago), it was pretty junky. The engine was terrible and had atrocious loading times, and the controls in general were hard to get used to because they couldn't be rebound and it didn't recognize controllers very well (if at all), necessitating the use of the poor hardbound keyboard controls.
Looking for a game name. Been wondering if it's improved or died.Is it Mushroom Kingdom Fusion? (http://www.moddb.com/games/mushroom-kingdom-fusion) (The newest update is on their forum, here. (http://fusionfangaming.spriters-resource.com/game-releases/mkf-version-0-53-download/?PHPSESSID=905af8817cd97a4a89584759b6c371a9;topicseen))
It was a side-scroller action game, I believe open source, that was basically a mash up of a bunch of the popular SNES games. You could select one of a variety of popular characters and they would control very differently. Mega Man would have a ranged attack and a fairly weak jump, for example, while Mario had a stronger jump but could only kill things by jumping on them. The "world" map was similar-ish to Super Mario Brothers 3.
At the time I tried it (months ago), it was pretty junky. The engine was terrible and had atrocious loading times, and the controls in general were hard to get used to because they couldn't be rebound and it didn't recognize controllers very well (if at all), necessitating the use of the poor hardbound keyboard controls.
Looking for a game name. Been wondering if it's improved or died.Is it Mushroom Kingdom Fusion? (http://www.moddb.com/games/mushroom-kingdom-fusion) (The newest update is on their forum, here. (http://fusionfangaming.spriters-resource.com/game-releases/mkf-version-0-53-download/?PHPSESSID=905af8817cd97a4a89584759b6c371a9;topicseen))
It was a side-scroller action game, I believe open source, that was basically a mash up of a bunch of the popular SNES games. You could select one of a variety of popular characters and they would control very differently. Mega Man would have a ranged attack and a fairly weak jump, for example, while Mario had a stronger jump but could only kill things by jumping on them. The "world" map was similar-ish to Super Mario Brothers 3.
At the time I tried it (months ago), it was pretty junky. The engine was terrible and had atrocious loading times, and the controls in general were hard to get used to because they couldn't be rebound and it didn't recognize controllers very well (if at all), necessitating the use of the poor hardbound keyboard controls.
There was an online, singleplayer dungeon-crawling game, that used one of the old dnd rule sets for generating a dungeon as the dungeon. You could choose between several classes, though some needed to be unlocked first. When they retire, your characters become inhabitants of the town and unlock items, gear, things like that. I'm pretty sure it is a fairly recent game.I believe you're referring to Dungeon Robber (http://blogofholding.com/dungeonrobber/index.php).
There was an online, singleplayer dungeon-crawling game, that used one of the old dnd rule sets for generating a dungeon as the dungeon. You could choose between several classes, though some needed to be unlocked first. When they retire, your characters become inhabitants of the town and unlock items, gear, things like that. I'm pretty sure it is a fairly recent game.I believe you're referring to Dungeon Robber (http://blogofholding.com/dungeonrobber/index.php).
Another one I played a PS1 demo of. It was a 3D third-person game. You started as a female character, in a cell with a guard outside. For some reason, there was a window, and sitting on it would cause him to come-a runnin'. I never saw anything but this, since 4-year-old me had no idea how to fight the guard, and would simply stand there getting punched until he lost.I think that was Tomb Raider 3. It's been years since I played that demo, but it sounds like it.
It's a game where you build spaceships and watch it fight other spaceships, I remember one was free and the other was paid. The name of the paid one was something along the lines of "gelatinous space battles".Gratuitous Space Battles. And the free one was Battleships Forever.
To be fair, "gelatinous space battles" brings up nothing, and just "space battles" brings up some Japanese film.It's a game where you build spaceships and watch it fight other spaceships, I remember one was free and the other was paid. The name of the paid one was something along the lines of "gelatinous space battles".Gratuitous Space Battles. And the free one was Battleships Forever.
(And unless I'm wrong and you're not doing what I think you're doing, this is not a game thread. People ask for games they genuinely search for here, not suggest games they know of in a vague fashion to have others guess. Apologies if my assumption was wrong.)
One's been bugging me lately. Probably mid or late 2000s, this was a game I (think?) I played a beta for. It was multiplayer, with arena style battles in third person in which each player was some sort of martial artist. There were probably elemental styles available as well. If I recall correctly, you had a limited moveset (3, 4 or 5 skills?). Between matches, you could spend time in a town-like area, with class trainers, gear vendors, and stuff like that.
I'll try to think of more information, but this is all I've got for now.
One's been bugging me lately. Probably mid or late 2000s, this was a game I (think?) I played a beta for. It was multiplayer, with arena style battles in third person in which each player was some sort of martial artist. There were probably elemental styles available as well. If I recall correctly, you had a limited moveset (3, 4 or 5 skills?). Between matches, you could spend time in a town-like area, with class trainers, gear vendors, and stuff like that.
I'll try to think of more information, but this is all I've got for now.
What was the playstyle like? More action-y or was it more like command-bar/hot-key spam?
I've never played it but it might be Age of Wushu. Vindictus might also be it, like Sirus said.
One's been bugging me lately. Probably mid or late 2000s, this was a game I (think?) I played a beta for. It was multiplayer, with arena style battles in third person in which each player was some sort of martial artist. There were probably elemental styles available as well. If I recall correctly, you had a limited moveset (3, 4 or 5 skills?). Between matches, you could spend time in a town-like area, with class trainers, gear vendors, and stuff like that.Swords and sandals?
I'll try to think of more information, but this is all I've got for now.
Having trouble remembering a rather convoluted game:
You started it from the developer's page by entering into a false OS page that resembled command prompt, had to use some obscure password to launch a 'reality map' program or something. Then you got to play the unity 3d game. Gameplay involved being in a static-y almost horror film like room, and you had to find objects by seeing them from juuust the correct angle. Whereupon they would become real, and you could use them to progress further into the level.
Help?
AdventureOS?
http://steamcommunity.com/sharedfiles/filedetails/?id=176185396
I managed to find it, and I seem to have mis-remembered a decent amount.Having trouble remembering a rather convoluted game:
You started it from the developer's page by entering into a false OS page that resembled command prompt, had to use some obscure password to launch a 'reality map' program or something. Then you got to play the unity 3d game. Gameplay involved being in a static-y almost horror film like room, and you had to find objects by seeing them from juuust the correct angle. Whereupon they would become real, and you could use them to progress further into the level.
Help?
Absolutely no idea what this is, but I'm bumping it for the new page because I WANT to know what it is. Sounds kind of amazing.
2) A tycoon about space-station resort. I remember it was divided into 'biosphere' that grew your food/resources and main area where guests stayed. There was plenty of alien races to come and enjoy/work at your resort.I may be misremembering, but that one sounds like Startopia.
I remember a post apocalyptic rougelike made by someone who also made dwarffortress mods. It was Ascii only I recall and you started in a shelter and were supposed to go find stuff outside.
I remember a post apocalyptic rougelike made by someone who also made dwarffortress mods. It was Ascii only I recall and you started in a shelter and were supposed to go find stuff outside.Cataclysm? Or the sorta-remake Cataclysm: Dark Days Ahead?
As a proud Cataclysm "survivor" I can confirm it is indeed cataclysm.I remember a post apocalyptic rougelike made by someone who also made dwarffortress mods. It was Ascii only I recall and you started in a shelter and were supposed to go find stuff outside.Cataclysm? Or the sorta-remake Cataclysm: Dark Days Ahead?
2) A tycoon about space-station resort. I remember it was divided into 'biosphere' that grew your food/resources and main area where guests stayed. There was plenty of alien races to come and enjoy/work at your resort.I may be misremembering, but that one sounds like Startopia.
The 1st still mystery, though...Other than the machinegun grunts it sounds a lot like the Creeper World series.
Nah, it's neither. I think the game I'm thinking about is much older than that (2000? Late nineties? not sure)It, uh. Might not be the most helpful of things, but it's almost certainly on this list (http://en.wikipedia.org/wiki/Chronology_of_real-time_strategy_video_games).
As a proud Cataclysm "survivor" I can confirm it is indeed cataclysm.I remember a post apocalyptic rougelike made by someone who also made dwarffortress mods. It was Ascii only I recall and you started in a shelter and were supposed to go find stuff outside.Cataclysm? Or the sorta-remake Cataclysm: Dark Days Ahead?
As a proud Cataclysm "survivor" I can confirm it is indeed cataclysm.I remember a post apocalyptic rougelike made by someone who also made dwarffortress mods. It was Ascii only I recall and you started in a shelter and were supposed to go find stuff outside.Cataclysm? Or the sorta-remake Cataclysm: Dark Days Ahead?
Yeah I think this might be it. But I dont remember zombies, in cataclysm. It was definitely related to someone who was active on these forums and posted a link on these forums though.
As a proud Cataclysm "survivor" I can confirm it is indeed cataclysm.I remember a post apocalyptic rougelike made by someone who also made dwarffortress mods. It was Ascii only I recall and you started in a shelter and were supposed to go find stuff outside.Cataclysm? Or the sorta-remake Cataclysm: Dark Days Ahead?
Yeah I think this might be it. But I dont remember zombies, in cataclysm. It was definitely related to someone who was active on these forums and posted a link on these forums though.
I seem to remember GlyphGryph doing some Cataclysm stuff, you could try forum-stalking him a bit.
Probably the same. Sounds like Cataclysm, before the DDA mod added more NPCs. Setup used to be red with simple menu choices and character building, shelter used to have a single NPC with some shit in the basement, and you could indeed run into giant insects. Still can, I'd assume. Giant bees and Ants have major hives, then if you are near a swamp there's all kinds of nasty random bugs spawning.
You probably just never got into town to run into the zombies & etc before, but they were always there.
Are you sure that isn't Deus Ex? It has a Russian guy in it. (http://www.youtube.com/watch?v=W-tzs47o33A)it plays extremely similar to deus ex but its definitely not it
Might it be one of these either?Are you sure that isn't Deus Ex? It has a Russian guy in it. (http://www.youtube.com/watch?v=W-tzs47o33A)it plays extremely similar to deus ex but its definitely not it
what i meant to say was that the style of the game, being an fps rpg shooter sort of thing is similar. the way the two games play were absolutely different because they ran different engines. dues ex MIGHTVE had better graphics too. its definitely its own game and not a mod for deus exMight it be one of these either?Are you sure that isn't Deus Ex? It has a Russian guy in it. (http://www.youtube.com/watch?v=W-tzs47o33A)it plays extremely similar to deus ex but its definitely not it
http://www.gamefront.com/top-10-best-deus-ex-mods/
So there was this game that came as a demo with my old pharaoh or caesar II disks (cant remember which, and both have since been replaced with third party disk images that dont have the same demo packs).Lords of Magic: Special Edition.
It was this isometric game where you start in the middle of this strange village like thing in a forest. You have a small group of minions that you have to keep fed and boozed or they will desert. I also believe it was turn based. I could typically get a decent sized force but never found a way to feed them all. The buildings in the village could be entered and cleared of monsters so that they could be opened for your own use. I never really got out of the village but I think theres some stuff you can do elsewhere.
what i meant to say was that the style of the game, being an fps rpg shooter sort of thing is similar. the way the two games play were absolutely different because they ran different engines. dues ex MIGHTVE had better graphics too. its definitely its own game and not a mod for deus exHmm, based on it being Russian and the time period, could it be this (http://www.giantbomb.com/pathologic/3030-7276/) either?
again i know this is a shot in the dark but i wont lose hope. ill find this game
what i meant to say was that the style of the game, being an fps rpg shooter sort of thing is similar. the way the two games play were absolutely different because they ran different engines. dues ex MIGHTVE had better graphics too. its definitely its own game and not a mod for deus exHmm, based on it being Russian and the time period, could it be this (http://www.giantbomb.com/pathologic/3030-7276/) either?
again i know this is a shot in the dark but i wont lose hope. ill find this game
unfortunately its not pathologic. pathologic seems to be in some older time period, plus it has graphics that i believe are better than the game im searching for. the look of the game tell me its definitely not this one, although, if i would take a wager, this game would look like it was made by the same company because the games are very similar (its not the case though)what i meant to say was that the style of the game, being an fps rpg shooter sort of thing is similar. the way the two games play were absolutely different because they ran different engines. dues ex MIGHTVE had better graphics too. its definitely its own game and not a mod for deus exHmm, based on it being Russian and the time period, could it be this (http://www.giantbomb.com/pathologic/3030-7276/) either?
again i know this is a shot in the dark but i wont lose hope. ill find this game
http://en.wikipedia.org/wiki/Pathologic (http://en.wikipedia.org/wiki/Pathologic)
I would be surprised, considering it's decently known and came after the time frame he's looking for.
I've also played a demo of it. I don't remember an umbrella or jail cell or anything like that, but I wouldn't be terribly surprised. The game is kind of like if Psychonauts was portrayed more realistically but plenty of weird shit still happened, and instead of mental stuff going on it's all about disease.
heres a tough one, i wont be surprised if nobody knows this one..
its an first person RPG shooter, probably russian. i remember the first mission was something that involved talking/killing a man with an umbrella at some raining night town. the game features rpg elements such as multiple dialog selections and the ability to kill a lot of npcs. i remember talking to a prostitute at the first level.
sometime after that level you get arrested and the next level is in prison. you start a prison riot to escape and from there i cant remember much. i remember you could smoke and drink in the game and it would affect your screen. the game was in a modern setting. i estimate the game was released somewhere between 1999 to 2004
I think you mean to say "good luck buying a working copy". It's no longer for sale damn near anywhere, but you can find torrents of it damn near everywhere.heres a tough one, i wont be surprised if nobody knows this one..
its an first person RPG shooter, probably russian. i remember the first mission was something that involved talking/killing a man with an umbrella at some raining night town. the game features rpg elements such as multiple dialog selections and the ability to kill a lot of npcs. i remember talking to a prostitute at the first level.
sometime after that level you get arrested and the next level is in prison. you start a prison riot to escape and from there i cant remember much. i remember you could smoke and drink in the game and it would affect your screen. the game was in a modern setting. i estimate the game was released somewhere between 1999 to 2004
Sabotain? (http://www.mobygames.com/game/windows/sabotain-break-the-rules) Good luck finding a working copy.
All I could find is Boiling Point: Road to Hell. Ukrainian made, set in modern times, but skimming the plot doesn't sound like what you were talking about.this is the closest thing ive seen so far. the gameplay mechanics and the UI look simiar (ie you have an inventory screen) but this is definitely not it. the graphical effects look too fancy (bloom, textures) while the models look like they fit the description. this game also appears to be too bright while the game im looking for was more dark. this game looks really military-oriented while the other was more of a criminal underground type.
(You would download a car)Would you not? I get opposing printing of firearms and drugs, but car downloads would be awesome.
Throwing out a random guess, it wouldn't be Vampire the Masquerade: Redemption, would it? :PAll I could find is Boiling Point: Road to Hell. Ukrainian made, set in modern times, but skimming the plot doesn't sound like what you were talking about.this is the closest thing ive seen so far. the gameplay mechanics and the UI look simiar (ie you have an inventory screen) but this is definitely not it. the graphical effects look too fancy (bloom, textures) while the models look like they fit the description. this game also appears to be too bright while the game im looking for was more dark. this game looks really military-oriented while the other was more of a criminal underground type.
basically, imagine this style of the game merged with vampire the masquerade bloodline graphics, only older. these games looked so similar that i thought the same company that made this game mightve made the one im looking for but that wasnt the case. i have high suspicions that the game is in fact russian/ukranian made
none of these. all these games are too new (apart from system shock which fit the criteria, but again its defintely not system shock)Throwing out a random guess, it wouldn't be Vampire the Masquerade: Redemption, would it? :PAll I could find is Boiling Point: Road to Hell. Ukrainian made, set in modern times, but skimming the plot doesn't sound like what you were talking about.this is the closest thing ive seen so far. the gameplay mechanics and the UI look simiar (ie you have an inventory screen) but this is definitely not it. the graphical effects look too fancy (bloom, textures) while the models look like they fit the description. this game also appears to be too bright while the game im looking for was more dark. this game looks really military-oriented while the other was more of a criminal underground type.
basically, imagine this style of the game merged with vampire the masquerade bloodline graphics, only older. these games looked so similar that i thought the same company that made this game mightve made the one im looking for but that wasnt the case. i have high suspicions that the game is in fact russian/ukranian made
Anyways, a game like Boiling Point is... well, a difficult prospect. I vaguely remember that the original Boiling Point (or Xenus: Boiling Point, as we knew it) was like something else, but what exactly it was I don't remember.
Giant Bomb also points me to System Shock 2, Chrome, Chronicles of Riddick, Project: Snowblind, and Area 51, though I played the latter and Chrome, and am fairly certain these are not it.
Redemption and System Shock 2 are a year apart, incidentally. All of these are 1999-2004.none of these. all these games are too new (apart from system shock which fit the criteria, but again its defintely not system shock)Throwing out a random guess, it wouldn't be Vampire the Masquerade: Redemption, would it? :PAll I could find is Boiling Point: Road to Hell. Ukrainian made, set in modern times, but skimming the plot doesn't sound like what you were talking about.this is the closest thing ive seen so far. the gameplay mechanics and the UI look simiar (ie you have an inventory screen) but this is definitely not it. the graphical effects look too fancy (bloom, textures) while the models look like they fit the description. this game also appears to be too bright while the game im looking for was more dark. this game looks really military-oriented while the other was more of a criminal underground type.
basically, imagine this style of the game merged with vampire the masquerade bloodline graphics, only older. these games looked so similar that i thought the same company that made this game mightve made the one im looking for but that wasnt the case. i have high suspicions that the game is in fact russian/ukranian made
Anyways, a game like Boiling Point is... well, a difficult prospect. I vaguely remember that the original Boiling Point (or Xenus: Boiling Point, as we knew it) was like something else, but what exactly it was I don't remember.
Giant Bomb also points me to System Shock 2, Chrome, Chronicles of Riddick, Project: Snowblind, and Area 51, though I played the latter and Chrome, and am fairly certain these are not it.
I'll suggest either Anachronox or Omikron: The Nomad Soul. Though those might be too sci-fi, but they're more Bladerunner in style.graphics of omikron is almost identical to the graphics i remember. however neither of these games is this. keep in mind that that game had 0 fantasy/scifi/magic
I'll suggest either Anachronox or Omikron: The Nomad Soul. Though those might be too sci-fi, but they're more Bladerunner in style.graphics of omikron is almost identical to the graphics i remember. however neither of these games is this. keep in mind that that game had 0 fantasy/scifi/magic
wow. detective level 80. bing bong this is it. thank you SO MUCHI'll suggest either Anachronox or Omikron: The Nomad Soul. Though those might be too sci-fi, but they're more Bladerunner in style.graphics of omikron is almost identical to the graphics i remember. however neither of these games is this. keep in mind that that game had 0 fantasy/scifi/magic
Delving into the deeper pits of game rejects reveals Sniper: Path of Vengeance (http://www.mobygames.com/game/windows/sniper-path-of-vengeance). It's got umbrellas, prostitutes and prison riots, so this has to be it.
Enjoy: https://www.youtube.com/watch?v=9S5l6KTx--Y
Probably Depths of Peril. Might have been Din's Curse... never played that one. Both by Soldak Entertainment.Bingo. Thanks a bunch.
there was this heavy rp browser based game where players started as babies born to other players and there was a queue to start a new character. i never got to play it but it sounded interesting
there was this heavy rp browser based game where players started as babies born to other players and there was a queue to start a new character. i never got to play it but it sounded interestingThat sounds like something creepy deviantart would be all over.
PowerMonger?No, MUCH better graphics.
... Ring of Red?
Rpg, medieval, procedural generated but fixed seed. Not Daggerfall, newer. World extensive enough that it might as well be infinite. Might be DynGen, but I don't think so.
Yes! That was the one! Thanks!Rpg, medieval, procedural generated but fixed seed. Not Daggerfall, newer. World extensive enough that it might as well be infinite. Might be DynGen, but I don't think so.
Malevolence: The Sword of Ahkranox (http://www.malevolencegame.com/)?
Pc game, somewhere around 10 years old. You built robots with sawblades and stuff on them, then you could battle them. My favorite arena was a neon-looking one, and there was a rusty metal one with gratings. I think pistons were another weapon.was it this http://en.wikipedia.org/wiki/Robot_Wars:_Arenas_of_Destruction (http://en.wikipedia.org/wiki/Robot_Wars:_Arenas_of_Destruction) or this? http://en.wikipedia.org/wiki/Robot_Wars:_Extreme_Destruction (http://en.wikipedia.org/wiki/Robot_Wars:_Extreme_Destruction)
I'm guessing you refer to Liberal Crime Squad, which can be found (along with the other Bay12 Games) here (http://www.bay12games.com/index.html). If you lose that link, you can get there from the Other Games tab at the top of the devblog.No. It's labelled as being awful and I'm pretty sure Tarn said he's ashamed that they exist.
It's these. (http://www.bay12games.com/subgames/)Thank you based Draxis. You get where it's at.
Thinking of this really old flash game i used to play. You took the role of a bowman while commanding units to try to destroy the enemy base in a 2d tug of war game setting, only i remember there was quite a lot of unit diversity and physics things going on. Been wondering what it was, and if i'd still have fun with it if i played it again after so long. iirc had a nice art style as far as flash games went.Bowmaster Prelude.
Uhh there was this hexagonal roguelike where you could make your own spells. There was a thread on it here a while ago, what is it called? I forgot..Hexagon Wizard?
There's a Triangle Wizard, and it's a realtime roguelike with fancy spells, but I know of no Hexagon Wizard...Uhh there was this hexagonal roguelike where you could make your own spells. There was a thread on it here a while ago, what is it called? I forgot..Hexagon Wizard?
That was what I meant.There's a Triangle Wizard, and it's a realtime roguelike with fancy spells, but I know of no Hexagon Wizard...Uhh there was this hexagonal roguelike where you could make your own spells. There was a thread on it here a while ago, what is it called? I forgot..Hexagon Wizard?
Uhh there was this hexagonal roguelike where you could make your own spells. There was a thread on it here a while ago, what is it called? I forgot..Hexagon Wizard?
This one is driving me insane, and I can't dig it up by google.I am informed it was "Flying Heroes" (http://www.youtube.com/watch?v=zPLSOyCWz9E). Huzzah.
The era was late Win98ish, I think. (Could be early XP.) It was a three-dimensional fantasy flight combat game, with the usual thin premise of a story of a tournament. There were several types of characters to play, though you could only play as dragons initially. Most of the missions were simple deathmatch, were some CTF(maybe) and definitely some tag (as in the child's game, not tag-team) missions. There were munitions and magics, the least spell for dragons being simple dragonsbreath, gradually consuming your magic. You could buy additional weapons (each variety of combatant had six) and upgrade their power.
You could get a loan from a loan shark, as the bottom option on the menu of about 5.
The dragon-riders were the average characters of the bunch. There were the dwarves (may misname other factions) who flew about in slow but heavily-armored dirigibles, with more tech-based weapons, and gnomes who flew about on fragile swans/geese that had powerful magic.
Anyone? Heeelp?
Strife?Yup, thanks.
Not a game per se, but I remember there was this little app for Windows that generated "random japanese-rpg style music", I believe the app itself was japanese or chinese or whatever so it had localized menus.
Of course almost all musics followed the same pattern, was more a stitch work of presets with random instruments.
Doublepost!ty, wanted a game like this recently, and it fits before i even thought to ask :D
I found the game, it was "Artifact"
http://www.samugames.com/artifact/index.htm
oh my god, this game was my life. Doesn't seem like anyone really plays anymore (thats a shame), but YEAH! Figured I'd post this to see if anyone else ever played it.
I'm not sure Noctis qualifies for "amazing graphics". :PI dunno, turn off the radiation limiter and fly close to a pulsar.
Sounds like Dig'n'Rig. Link here. (https://games.digipen.edu/games/dig-n-rig)You are the best.
Bionic Dues (http://store.steampowered.com/app/238910)?
An old (2000s or thereabouts) 3D game where you were a gladiator and controlled his sword (and probably shield, too) with a mouse.
A similar system was used in Die By The Sword, but it was a bit earlier (1998), you were playing as a knight rather than a gladiator, and I don't remember there being shields. At least not controllable ones.An old (2000s or thereabouts) 3D game where you were a gladiator and controlled his sword (and probably shield, too) with a mouse.
Was it this?
http://www.instantkingdom.com/forge/
"holding down the left mouse button and moving the mouse say up, will raise your gladiators sword up and moving it down will bring it down"
That sounds like something that'd actually fall into the "Game Features that used to excite you, but make you Groan now" thread.
An old (2000s or thereabouts) 3D game where you were a gladiator and controlled his sword (and probably shield, too) with a mouse.
Was it this?
http://www.instantkingdom.com/forge/
"holding down the left mouse button and moving the mouse say up, will raise your gladiators sword up and moving it down will bring it down"
That sounds like something that'd actually fall into the "Game Features that used to excite you, but make you Groan now" thread.
I don't have much info on this game as I played it at a time where I wasn't really into these kinds of things.
It was a MUD style browser based game. I believe the background color for the page was a dark green. It was sort of like a medieval life game and you would start on this massive continent. I think it started with either a C or a U. It seemed really deep, and had a large amount of skills. I was kind of scared off by the depth of it so I never really played it much.
I know this is extremely vague, but hopefully someone can figure it out lol
A Star Wars FPS for the PC. From what I remember, it was a multiplayer arena FPS. Weapons were typical Star Wars fare, like blasters, the wookie's laser crossbow and so on. I remember being able to choose skins at the beggining of matches, and that most of the maps were based off of locations from the original trilogy.Wookie laser crossbow makes me think it is one of the Jedi Knight games. Jedi Outcast maybe?
Hmm, I do remember playing one of the Jedi Knight games, if I'm correct. I don't remember the name, and I never got that far into the game, but I remember how it started off. I don't remember if it's the same game, but it propably is.A Star Wars FPS for the PC. From what I remember, it was a multiplayer arena FPS. Weapons were typical Star Wars fare, like blasters, the wookie's laser crossbow and so on. I remember being able to choose skins at the beggining of matches, and that most of the maps were based off of locations from the original trilogy.Wookie laser crossbow makes me think it is one of the Jedi Knight games. Jedi Outcast maybe?
I mean, this would assume that you completely missed out on the single-player storylines, but stranger things have happened :P
A good friend who doesn't game much has tasked me with finding an old game...
called Glyph or Glyph 2 something like it...
-Egyptian theme... 2 dimensional graphics
-game play - you are at bottom of a room where enemy birds** spawned on ledges above you,
** They laid eggs and attacked or you something.
"As the level increased the birds came faster and there were harder birds."
We think this was an Apple Performa game,
though I recall a similar sounding game for the ancient Apple IIc/e giant old floppy computer with much worse graphics and birds that reminded me of buzzards.
P.S.
Anyone else remember Star Blazer for the old Apple? Insanely hard scroller, level 1 was "bomb the radar".
Ahh, playing random Apple II games my Dad, who taught computers when there were punch cards still, brought home from school
with no manual or instructions - good times. Till I wore the discs out. :'(
It's a space game with randomly generated planets, you just fly around, it had amazing graphics as well.
A good friend who doesn't game much has tasked me with finding an old game...
called Glyph or Glyph 2 something like it...
-Egyptian theme... 2 dimensional graphics
-game play - you are at bottom of a room where enemy birds** spawned on ledges above you,
** They laid eggs and attacked or you something.
"As the level increased the birds came faster and there were harder birds."
We think this was an Apple Performa game,
though I recall a similar sounding game for the ancient Apple IIc/e giant old floppy computer with much worse graphics and birds that reminded me of buzzards.
Game where you play a space-container salvager, the gimmick is shifting gravity between each container and carious tools to break/navigate through them while fighting off the enemies that are in there.
That's the one, thanks.Game where you play a space-container salvager, the gimmick is shifting gravity between each container and carious tools to break/navigate through them while fighting off the enemies that are in there.
Cargo Commander?
There was this one Breakout clone game I played ages ago, and its unique seller point was that sometimes dwarves/gnomes would pop up from the blocks and would start throwing pots at your bat, stunning it. You could also hit the with your ball, causing them to fly, and bounce them around with the bat, and they could eventually explode if you bounced them around enough times, giving you extra points.
It was stupid fun, but I can't remember the name of it for crap. I got it from a shovelware CD though, and unlike most other games and programs said CD contained it was a really good game. Plus dwarves...Or gnomes. Come on.
There's this sci-fi game, kinda like the Empires mod for Half-Life 2, where you would research stuff and use it to build heavily customizable AI vehicles, from spider drones to hugeass tanks, that you could manually control as well. It's pretty old too.Full 3D game with direct-control, spider drones and huge-ass tanks sounds like Machines: Wired for War.
An old space sim game, though the graphics were pretty good for the time, top down view. You had the main view with your ship and then various miscellaneous views on the right hand side; power management and radar. You could adjust power into engines, shields, and weapons in addition to upgrading those components directly. Weapons and shields also had secondary attributes defined by squiggles or lines, indicating (I guess) how effective it was against the opposite. Shield power could also be managed in terms of front/left/right/rear.
The course of the story you pick up a cloaking device and a hyperspeed engine (that consumed power which had to be refilled with crystals) and are told to go investigate some other planet by your government (this is after doing a bunch of stuff in the "main" solar systems)... but when you get there, surprise, your own government offered you up as a sacrifice. But the dudes help you get back, much to the chagrin of your government. The farthest I remember getting was entering some wormhole after getting home (maybe a bit farther than that point) at which point the game fades to black and suggests you play the next installment.
Well, it really looks like it in the graphics, but all units were custom-made and shoved together from different researched parts.There's this sci-fi game, kinda like the Empires mod for Half-Life 2, where you would research stuff and use it to build heavily customizable AI vehicles, from spider drones to hugeass tanks, that you could manually control as well. It's pretty old too.Full 3D game with direct-control, spider drones and huge-ass tanks sounds like Machines: Wired for War.
An old space sim game, though the graphics were pretty good for the time, top down view. You had the main view with your ship and then various miscellaneous views on the right hand side; power management and radar. You could adjust power into engines, shields, and weapons in addition to upgrading those components directly. Weapons and shields also had secondary attributes defined by squiggles or lines, indicating (I guess) how effective it was against the opposite. Shield power could also be managed in terms of front/left/right/rear.
The course of the story you pick up a cloaking device and a hyperspeed engine (that consumed power which had to be refilled with crystals) and are told to go investigate some other planet by your government (this is after doing a bunch of stuff in the "main" solar systems)... but when you get there, surprise, your own government offered you up as a sacrifice. But the dudes help you get back, much to the chagrin of your government. The farthest I remember getting was entering some wormhole after getting home (maybe a bit farther than that point) at which point the game fades to black and suggests you play the next installment.
Taking a guess because I can't remember it that well, but I'm pretty sure I've played this...
Solar Wind? http://www.mobygames.com/game/solar-winds-the-escape
You could be misremembering that, at least in regards to Machines - a lot of things in there pretty much look like they were slapped together from different researched parts, especially the spider drones which you could outfit with one or two of every kind of weapon you research.Well, it really looks like it in the graphics, but all units were custom-made and shoved together from different researched parts.There's this sci-fi game, kinda like the Empires mod for Half-Life 2, where you would research stuff and use it to build heavily customizable AI vehicles, from spider drones to hugeass tanks, that you could manually control as well. It's pretty old too.Full 3D game with direct-control, spider drones and huge-ass tanks sounds like Machines: Wired for War.
Edit: It's probably more like Warzone 2100 than Empires.
One those kickstarter alpha prototypes about being on mars, or a planet that's red like mars but has plants, and animals, and crafting (which didn't really work). Pretty good graphics.
Nope! Single person wearing bulky astronaut suit, not base management.One those kickstarter alpha prototypes about being on mars, or a planet that's red like mars but has plants, and animals, and crafting (which didn't really work). Pretty good graphics.
MAIA ?
http://www.bay12forums.com/smf/index.php?topic=118473.0 (http://www.bay12forums.com/smf/index.php?topic=118473.0)
I'm looking for a war game that played similarly to Total War but it lacked an over world map. You played a commander during a crusade and controlled squads of soldiers through various missions. I specifically remember being able to change squad formations but.. that's about all I remember.Could be Hegemony. Instead of overmap, you zoom out a lot. Though the crusade part would be metaphorical cause it's about ancient Greece.
I'm looking for a war game that played similarly to Total War but it lacked an over world map. You played a commander during a crusade and controlled squads of soldiers through various missions. I specifically remember being able to change squad formations but.. that's about all I remember.
Could be Hegemony. Instead of overmap, you zoom out a lot. Though the crusade part would be metaphorical cause it's about ancient Greece.
Did it have any specific theme? I'm thinking Warhammer: Shadow of the Horned Rat, but that's obviously warhammer IP.
One those kickstarter alpha prototypes about being on mars, or a planet that's red like mars but has plants, and animals, and crafting (which didn't really work). Pretty good graphics.I found it, it's called Proven Lands and it's targeting a 2015 Q2 release.
One those kickstarter alpha prototypes about being on mars, or a planet that's red like mars but has plants, and animals, and crafting (which didn't really work). Pretty good graphics.
Command and Conquer: Renegade? It's got Soviets, vehicles, and is a first person shooter.
So there was a game, a first person shooter from 2000'ish which focussed on using vehicles. I remember very little of it other than that it had a collection of vehicles with different weapons, the setting was something about Soviets on Mars/the moon or something, there was a gun that shot balls of multiucoloured light which I referred to as the disco-gun, and the game very very rarely worked.Battlezone was about fighting Soviets on the moon and Mars with vehicles; don't know if it was unstable or if that gun was in, but both would fit with it.
So there was a game, a first person shooter from 2000'ish which focussed on using vehicles. I remember very little of it other than that it had a collection of vehicles with different weapons, the setting was something about Soviets on Mars/the moon or something, there was a gun that shot balls of multiucoloured light which I referred to as the disco-gun, and the game very very rarely worked.Battlezone was about fighting Soviets on the moon and Mars with vehicles; don't know if it was unstable or if that gun was in, but both would fit with it.
I have an two obscure ones, both early internet games.First sounds like Herzog Zwei, but it probably isn't. There aren't that many third-person RTS games though, so it shouldn't be hard checking for them.
Game one: Top down, two player (possibly more) strategy action game. You played a robot bug (kinda looked like a fly) and would build your base, and fight with other players. You could fight them with your player character, or build things to fight em (can't remember if you could build units, but I do remember defensive towers). Circa 1996-7ish
Game two: Multiplayer game where you had an island base, which you would build and equip then fight other players islands to gain technology to make your island more powerful. Circa 1998/9ish.
I believe both of these games are dead, but have fond memories of them and cannot remember the names.Firs
Does anyone remember the vhs game that nerf was supplying with their guns for a while? You would load it into your VHS then shoot at your tv. Last night I was still wondering why they didn't supply an ending, and thought I should look it up.You don't mean this do you? http://en.wikipedia.org/wiki/Captain_Power_and_the_Soldiers_of_the_Future
I have an two obscure ones, both early internet games.First sounds like Herzog Zwei, but it probably isn't. There aren't that many third-person RTS games though, so it shouldn't be hard checking for them.
Game one: Top down, two player (possibly more) strategy action game. You played a robot bug (kinda looked like a fly) and would build your base, and fight with other players. You could fight them with your player character, or build things to fight em (can't remember if you could build units, but I do remember defensive towers). Circa 1996-7ish
Game two: Multiplayer game where you had an island base, which you would build and equip then fight other players islands to gain technology to make your island more powerful. Circa 1998/9ish.
I believe both of these games are dead, but have fond memories of them and cannot remember the names.Firs
Second... well, I can remember only two island combat games, though I can't say about whether they were multiplayer. One is Netstorm: Islands at War. The other is Project Nomads.
You don't mean this do you? http://en.wikipedia.org/wiki/Captain_Power_and_the_Soldiers_of_the_Future
There was also a nerf wii game, but I don't remember one on vhs. I do remember some vhs murder mystery type things, but you didn't shoot at the screen.
There was another Mob simulator, it was online, but I don't remember its name. Also you could be talking about Gangsters or Gangsters two, some of my favorite games.
http://en.wikipedia.org/wiki/Gangsters:_Organized_Crime (http://en.wikipedia.org/wiki/Gangsters:_Organized_Crime)
There was another Mob simulator, it was online, but I don't remember its name. Also you could be talking about Gangsters or Gangsters two, some of my favorite games.
http://en.wikipedia.org/wiki/Gangsters:_Organized_Crime (http://en.wikipedia.org/wiki/Gangsters:_Organized_Crime)
Oh! Oooh! That is it. This somewhat better graphics. I never played it but I'm interested.
Super old game, reminds me of Myst but IIRC it had better graphics. Point-and-click-stationary-art-environment type of game (like the Myst series). My family had a demo of it. The player gets off of a ship from a canal and can explore some buildings. You can go into one of the buildings, which has a kiln, get clay, press a token the player had to make an impression, then fire up the clay in the kiln to get a copy of the token (I think). It had brighter color palette.
Aaaaand I don't think we ever got past that. Not a lot to go on there, sorry. Just remembered it recently and I was wanting to read through what happens in the game.
Super old game, reminds me of Myst but IIRC it had better graphics. Point-and-click-stationary-art-environment type of game (like the Myst series). My family had a demo of it. The player gets off of a ship from a canal and can explore some buildings. You can go into one of the buildings, which has a kiln, get clay, press a token the player had to make an impression, then fire up the clay in the kiln to get a copy of the token (I think). It had brighter color palette.
Aaaaand I don't think we ever got past that. Not a lot to go on there, sorry. Just remembered it recently and I was wanting to read through what happens in the game.
Sounds like the demo for Journeyman 3 (http://www.gog.com/game/journeyman_project_3).
God this one is bugging me.Uprising, mebbe? Alternately, check back here (http://www.bay12forums.com/smf/index.php?topic=37043.msg5468708;topicseen#msg5468708), which sounds like it might be a conversation talking about the same thing, or at least something very similar.
There was also this fps mech game with different vehicle types.. the distinguishing feature was an ejection beam you could use while on foot to force other guys to pop out of their vehicles, then you could jack them.
Trauma? Written in flash. The scenes / dreamscapes are based on photographs, I think.Not this.
Sounds like Air Pressure (http://www.kongregate.com/games/bento_smile/air-pressure), though there's some disagreement if that actual theme is the real actual theme or a decoy actual theme.This is it. I didn't really do any research into other people's interpretations, just discussed with a friend at the time.
A game with a perspective similar to Betrayal at Krondor but I believe you were a caveman in the stone age. Something with flint napping your own tools?Sapiens (http://www.mobygames.com/game/sapiens/screenshots)?
I remember a bug that even if you died you could slowly inch forward by repeatedly hitting the movement button till you could find a way to get healed.
lol vague is a bit of an understatement
a series, party at the bottom, dragon on the cover... one of the Might & Magic games perhaps?
*or Ishar, specifically Ishar 3 (http://www.mobygames.com/game/ishar-3-the-seven-gates-of-infinity) :D
Solium Infernum, one of the most awesomely awesome multiplayer games ever madeThats the thing! I guess I'll buy it and see how its like.
Top-down flash game, zombie survival stuff. The game revolves around there being a merchant/trader type in a fortified compound with big turrets and stuff, and every day you can run missions to (I think it was( get supplies, rescue survivors, or kill zombies. The guy would then pay you for your work and it would have an added benefit depending on what work you did, like extending the supplies you have available or whatever.Sounds like the amazingly-titled Endless Zombie Rampage.
Solium Infernum, one of the most awesomely awesome multiplayer games ever madeThats the thing! I guess I'll buy it and see how its like.
It was the amazingly titled sequel "Endless Zombie Rampage 2: The Rampage Still Hasn't Ended". But thanks for leading me there. Odd how specifically I remembered this game though, given I can hardly remember what I wore or ate or did in general yesterday.Top-down flash game, zombie survival stuff. The game revolves around there being a merchant/trader type in a fortified compound with big turrets and stuff, and every day you can run missions to (I think it was( get supplies, rescue survivors, or kill zombies. The guy would then pay you for your work and it would have an added benefit depending on what work you did, like extending the supplies you have available or whatever.Sounds like the amazingly-titled Endless Zombie Rampage.
Hi, I'm looking for the name of a game, here's what I remember about it :
The hero gets "killed" by the boss right at the beggining and has to start back from scratch. I think this happens several times during the course of the game.
There's a lot of random stuff, nonsense and humor.
I think it's similar to disgaea in some aspects. Like some kind of JRPG or something.
I think it's japanese and on console or handheld.
View is 2d isometric.
The name is long-winded, at first I thought it was "I wanna be the guy" but that's not the game i'm looking for.
It's not super old but not super recent either. I think it came out around 2010, plus or minus 2 years.
Hi, I'm looking for the name of a game, here's what I remember about it :
The hero gets "killed" by the boss right at the beggining and has to start back from scratch. I think this happens several times during the course of the game.
There's a lot of random stuff, nonsense and humor.
I think it's similar to disgaea in some aspects. Like some kind of JRPG or something.
I think it's japanese and on console or handheld.
View is 2d isometric.
The name is long-winded, at first I thought it was "I wanna be the guy" but that's not the game i'm looking for.
It's not super old but not super recent either. I think it came out around 2010, plus or minus 2 years.
Maybe you're thinking of "Z.H.P. Unlosing Ranger VS Darkdeath Evilman" made by Nippon Icchi for the PSP? It's more of a rogue-like than JRPG, btw.
Hi, I'm looking for the name of a game, here's what I remember about it :
The hero gets "killed" by the boss right at the beggining and has to start back from scratch. I think this happens several times during the course of the game.
There's a lot of random stuff, nonsense and humor.
I think it's similar to disgaea in some aspects. Like some kind of JRPG or something.
I think it's japanese and on console or handheld.
View is 2d isometric.
The name is long-winded, at first I thought it was "I wanna be the guy" but that's not the game i'm looking for.
It's not super old but not super recent either. I think it came out around 2010, plus or minus 2 years.
Maybe you're thinking of "Z.H.P. Unlosing Ranger VS Darkdeath Evilman" made by Nippon Icchi for the PSP? It's more of a rogue-like than JRPG, btw.
yeah, I know the one youre talking about. void-something, i think.
I'm pretty sure you're not looking for this, but is seems similar: http://www.bay12forums.com/smf/index.php?topic=143442.msg5639154#msg5639154
I cant find the thing I'm thinking of, but I know exactly what you mean. You build the ships out of 2D blocks and routed conduits from power systems to weapon turrets and things like that.
yeah, I know the one youre talking about. void-something, i think.
I'm pretty sure you're not looking for this, but is seems similar: http://www.bay12forums.com/smf/index.php?topic=143442.msg5639154#msg5639154
I cant find the thing I'm thinking of, but I know exactly what you mean. You build the ships out of 2D blocks and routed conduits from power systems to weapon turrets and things like that.
Void Destroyer?
Wayward Terran Frontier?
http://www.bay12forums.com/smf/index.php?topic=134668.msg4859540#msg4859540
I'm less certain now. Parts of this look like exactly like what I was thinking of, but other parts look far to polished and streamlined. What you described really reminded me of something with ships made out of brightly colored lego blocks, sort of like Captain Forever. That isn't exactly this game, but it's close.
Or maybe it has just evolved to be a bit more polished over time? I think this is an older screenshot, which looks closer to what I was thinking of:
Spoiler (click to show/hide)
Super old game, reminds me of Myst but IIRC it had better graphics. Point-and-click-stationary-art-environment type of game (like the Myst series). My family had a demo of it. The player gets off of a ship from a canal and can explore some buildings. You can go into one of the buildings, which has a kiln, get clay, press a token the player had to make an impression, then fire up the clay in the kiln to get a copy of the token (I think). It had brighter color palette.
Aaaaand I don't think we ever got past that. Not a lot to go on there, sorry. Just remembered it recently and I was wanting to read through what happens in the game.
Sounds like the demo for Journeyman 3 (http://www.gog.com/game/journeyman_project_3).
... I'm actually pretty darn sure you're right.
Wow. Major props to you. Also surprised that it was apparently such a highly-regarded game.
For the first one, I remember way back I had a demo of a game I think was called "Supermum" or similar. It was an RPG where you had attacks like freeze rays and heat vision. The graphics were really simple to the point that I can't remember anything other than heat vision was depicted as a red bar or circle hitting the target. I think the game played that the more you used an ability the better it got. Good luck actually finding a link to the specific game though.
I cannot think of any game that fits the second description.
That first one actually sounds like it could be it. Obviously I couldn't find anything confirming it, but hell, it's pretty awesome to know that someone else remembers it.
That said though, I'm surprised there was ever a demo, because from what I remember of it it was really short in the first place. Hmm.
And I think we can all agree that if the second one isn't a game, it should be.
For the first one, I remember way back I had a demo of a game I think was called "Supermum" or similar. It was an RPG where you had attacks like freeze rays and heat vision. The graphics were really simple to the point that I can't remember anything other than heat vision was depicted as a red bar or circle hitting the target. I think the game played that the more you used an ability the better it got. Good luck actually finding a link to the specific game though.
I cannot think of any game that fits the second description.
That first one actually sounds like it could be it. Obviously I couldn't find anything confirming it, but hell, it's pretty awesome to know that someone else remembers it.
That said though, I'm surprised there was ever a demo, because from what I remember of it it was really short in the first place. Hmm.
And I think we can all agree that if the second one isn't a game, it should be.
If you're brave you could have a dig through the shovelware CD archival project (http://cd.textfiles.com/directory.html), though that's a daunting task.
The second one... All I remember is it being the ending/credits sequence of a game, (possibly a 90's-era point and click), and all the characters were in a disco complete with the lighting changing colour and Bomb the Bass's 'Megablast' (also known as the Xenon 2 theme) playing. As I said, this may have been a dream.
I hope you will understand I mean no disrespect when I say that my hopes are not high.
baGoat Simulator?
Pretty sure Yoink's drunk right now. Edit: huh, he claims he's not.He recently complained about having mysterious gunk all over his work clothes. I'm not saying it was necessarily that, but there's a good number of nasty chemicals that can get through your skin. On the other hand, the "terrified" comment suggests some sort of mental deterioration, maybe a hallucinogen or illness, temperature, really it could be a wide range of things.
Does anyone remember those old linux games which mostly started with the letter "x"? remember playing a simple 2D top-down space shooter game on early Red Hat distros. I'm not sure whether it was multiplayer or not, but I do think you had to launch the server separately from the client.
The actual game was white on black (IIRC) polygonal art. You controlled a spaceship in a small corner of the universe where there's plenty of various-sized asteroids and other spaceships which wanted you dead. IIRC you couldn't land on the asteroids. Not sure whether there were powerups available or not.
I'm trying to remember this adventure game.
It was all about pirates, and it was using 3d grapghics. It was sometime during mid late 90s.
You were a scrub pirate. And you had this seasoned sea dog that becomes your friend and teaches you the rope. He said this one line in the early part of the game, that really stuck with me all these years.
"I'm gonna find something smaller then myself and eat it."
There was a mini game, for dodging. Where he would throw bottles at you to train up your skills. And there was three lanes, that you can move into to dodge bottles.
Eventually you got on a pirate ship and went to sea.
You made friends with nother scrub pirate.
Eventually the 3 of you got booted off the ship and stranded on an island, and we learn that the other scrub pirate was in fact... A GIRL.
And the seasoned seadog says, "I thought I was fancying her legs, but then I thought that maybe I was going a bit funny."
The island had some sorta central american natives with great grand treasures.
There was a some what amount of puzzles. None of which I can remember too well.
Shit howdy. That is it!I'm trying to remember this adventure game.
It was all about pirates, and it was using 3d grapghics. It was sometime during mid late 90s.
You were a scrub pirate. And you had this seasoned sea dog that becomes your friend and teaches you the rope. He said this one line in the early part of the game, that really stuck with me all these years.
"I'm gonna find something smaller then myself and eat it."
There was a mini game, for dodging. Where he would throw bottles at you to train up your skills. And there was three lanes, that you can move into to dodge bottles.
Eventually you got on a pirate ship and went to sea.
You made friends with nother scrub pirate.
Eventually the 3 of you got booted off the ship and stranded on an island, and we learn that the other scrub pirate was in fact... A GIRL.
And the seasoned seadog says, "I thought I was fancying her legs, but then I thought that maybe I was going a bit funny."
The island had some sorta central american natives with great grand treasures.
There was a some what amount of puzzles. None of which I can remember too well.
http://www.mobygames.com/game/redjack-the-revenge-of-the-brethren
Dunno how well it has aged.
Sounds like Mission Force: Cyberstorm, or it's sequel. Though I don't know about the punching.
http://en.wikipedia.org/wiki/MissionForce:_CyberStorm
GlyphaA good friend who doesn't game much has tasked me with finding an old game...
called Glyph or Glyph 2 something like it...
-Egyptian theme... 2 dimensional graphics
-game play - you are at bottom of a room where enemy birds** spawned on ledges above you,
** They laid eggs and attacked or you something.
"As the level increased the birds came faster and there were harder birds."
Glypha 3?
-snip-Well part of me wants to say Kingdom Under Fire, though that's mostly about the weapon thing.
Now you're just lazy. (http://www.rockpapershotgun.com/2014/11/29/interstellaria-beta-trailer/)
Might be Flash Trek: Broken Mirror.
--snip--
So this one might be a little hard to get because I only recall a minor mechanic of the game, that being drinking alcohol items gave temporary hitpoints. I think it was probably around last-console-gen and either a FPS-RPG or plain old RPG.Deus Ex: Human Revolution (http://en.wikipedia.org/wiki/Deus_Ex:_Human_Revolution) maybe?
Heyy, there we go! Thanks, it was really bugging me, I really wanted to know where I remembered that mechanic from.But how could you forget the Deus Ex traditional precariously arranged mechanics and comically shit dialogue (http://youtu.be/CvqYb4LNkB0)?
Heyy, there we go! Thanks, it was really bugging me, I really wanted to know where I remembered that mechanic from.But how could you forget the Deus Ex traditional precariously arranged mechanics and comically shit dialogue (http://youtu.be/CvqYb4LNkB0)?
It would probably help if you could add some details about how old it is, graphical style and such.
It would probably help if you could add some details about how old it is, graphical style and such.
Um, it was in 3d and maybe from 2004-2007. Opening was something like " A girl wakes up in this weird rusty like a hospital place with cameras all over the room and finds a headset or something that enables her to talk to you. Then you switch from one camera to another and order here where you want her to go.
EDIT: Rolan7 that was it! THANKS ALOT!
Near the harbor, I think east of it, was a park where you could attack squirrels.Some googling yielded this (http://darkswords.eu/library/npc-database/npc/27/).
That's the one! My own google-fu proved too weak... Thanks!Near the harbor, I think east of it, was a park where you could attack squirrels.Some googling yielded this (http://darkswords.eu/library/npc-database/npc/27/).
It would probably help if you could add some details about how old it is, graphical style and such.
Um, it was in 3d and maybe from 2004-2007. Opening was something like " A girl wakes up in this weird rusty like a hospital place with cameras all over the room and finds a headset or something that enables her to talk to you. Then you switch from one camera to another and order here where you want her to go.
EDIT: Rolan7 that was it! THANKS ALOT!
Level 51 squirrels? That sounds like it's pretty brutal.That's the one! My own google-fu proved too weak... Thanks!Near the harbor, I think east of it, was a park where you could attack squirrels.Some googling yielded this (http://darkswords.eu/library/npc-database/npc/27/).
Okay, this is going to be a challenge:
The game I'm looking for:
-For PC
-Released somewhere in the early to mid '90s, probably (I vaguely recall playing it with my father around the same time that we played an assortment of DOS shareware puzzle games and roguelikes and a bit earlier than we played Rogue Squadron, which is why it's such a nostalgia trip)
-Adventure/Puzzle/Shooter hybrid, probably top-down
-Had a wizard-like PC that shot enemies with bolts of magic
-Had a lot of skeleton enemies(?)
-Toward the end of the game you got a pterodactyl companion, named Petey or something similar, who was really good at following you around
-When you lost, the PC would scream "Run awaaaaaaay!"
A village/city management simulation where you send out adventuring parties that bring back loot to your little village. 2d top down vintage graphics. Saw it somewhere a few months ago, probably still in early alpha.
A village/city management simulation where you send out adventuring parties that bring back loot to your little village. 2d top down vintage graphics. Saw it somewhere a few months ago, probably still in early alpha.
Sounds like it could be Settlers Online or Anno Online. (they are siblings, both being Facebook-ish games via Ubisoft)
...
It actually has almost 8-bit or 16-bit graphics, so neither of the above. I can't recall if I found it through B12 or RPS. Not on facebook (as far as I'm aware).
... has he already skimmed over the wikipedia list (http://en.wikipedia.org/wiki/List_of_Apple_IIGS_games) of Apple IIGS games?
I remember seeing this indie-something 3d first person open world dungeon crawling rpg similar to Might and Might or Daggerfall being in the making during 2013 or 2014. It was going to have a huge randomly generated worlds. And no, I'm not talking about heroes of a broken land. I cant remember the name of the project for the life of me. I just remember a kickstarter or something video of the developer talking about the engine and how the huge world would be persistent and randomly generated. Also grass, a lot of grass.Malevolence (https://www.kickstarter.com/projects/malevolence/malevolence-the-infinite-rpg), perhaps?
edit: Found it. I Miss the Sunrise (http://rpgmaker.net/games/2732/).
Edit: FUCK ME. Finally found it, that was bugging the hell out of me. Turned out my google-fu was too precise, just needed to generalize it a bit more and i found it first try. I've updated my post.
huh, you sure it was PC? Sounds like a move I remember from one of the Dead or Alive games, but they only have two games in the franchise on PC.
Was it one of the big name games (the ones you listed, also things like Tekken, Final Fight, Marvel vs... , Virtua Fighter, Guilty Gear...) or something obscure?
Either way, if a name might jog your memory, try this list: http://en.wikipedia.org/wiki/Category:Versus_fighting_games
Maybe divinity: original sin?Exactly! there was a beyond divinity and thats what got me mixed up.
Tank Arena?
I'm going to post some game descriptions which I did a while ago and see if anyone has better luck this time in identifying them. I have no idea what they are and it's not really important but they nag at my mind.
I remember playing a 3D mech arena game in the late 90s. The machines were sit down types with the cover over the top but the controls were the usual stick and buttons (I'm pretty sure). It was not MechWarrior, and I'm kind of sure it wasn't "Cyber Troopers Virtual-On" as the booth looks different. The mech I played as was a large, bulky, brown, industrial looking mech which had large missile pods or some such. The level I remember was an outside, hilly region which you could traverse with jump jets.
I'm going to post some game descriptions which I did a while ago and see if anyone has better luck this time in identifying them. I have no idea what they are and it's not really important but they nag at my mind.
I remember playing a 3D mech arena game in the late 90s. The machines were sit down types with the cover over the top but the controls were the usual stick and buttons (I'm pretty sure). It was not MechWarrior, and I'm kind of sure it wasn't "Cyber Troopers Virtual-On" as the booth looks different. The mech I played as was a large, bulky, brown, industrial looking mech which had large missile pods or some such. The level I remember was an outside, hilly region which you could traverse with jump jets.
Tank Arena?
It might have been this! I'm going to try it out and see. Thanks! That was driving me crazy. Wish I could get a copy of that old shareware disk I had.
I'm going to post some game descriptions which I did a while ago and see if anyone has better luck this time in identifying them. I have no idea what they are and it's not really important but they nag at my mind.
I remember playing a 3D mech arena game in the late 90s. The machines were sit down types with the cover over the top but the controls were the usual stick and buttons (I'm pretty sure). It was not MechWarrior, and I'm kind of sure it wasn't "Cyber Troopers Virtual-On" as the booth looks different. The mech I played as was a large, bulky, brown, industrial looking mech which had large missile pods or some such. The level I remember was an outside, hilly region which you could traverse with jump jets.
Earthsiege (or Starsiege)?
So anyway, there was this adventure game or RPG, don't remember. The interface was basically identically to Populous (http://www.mobygames.com/game/populous/screenshots) (the first one, isometric tile based), but you controlled a single character. You started in a town (greek or roman or something) and like 2 seconds after you started the entire city was covered in lava and you died. (I think you were supposed to evacuate and then the actual game started).
So anyway, there was this adventure game or RPG, don't remember. The interface was basically identically to Populous (http://www.mobygames.com/game/populous/screenshots) (the first one, isometric tile based), but you controlled a single character. You started in a town (greek or roman or something) and like 2 seconds after you started the entire city was covered in lava and you died. (I think you were supposed to evacuate and then the actual game started).Rome: Pathway to Power (http://www.mobygames.com/game/rome-pathway-to-power/screenshots).I also remember a second game that looked sorta like that, but you were in Asgard or something and there was Thor walking around and you chatted him up.Nevermind the second game, I think it's Dusk of the Gods. The first game definitely looked a lot like Populous, down to the horribly small scrolling battlefield, but I don't remember what it was.
You might want to browse through here (http://www.abandonia.com/en/game/all/Isometric) for some ideas.
Take a look at Adventures of Robin Hood, Cadaver, Darklands, and The Four Crystals of Trazere.
Rome: Pathway to Power (http://www.mobygames.com/game/rome-pathway-to-power/screenshots).
RTS game on the PC, which was advertised with massive battles. Post-2000.That could be anything from Supreme Commander to any of the Total War series or AI wars or Homeworld or Sins of a Solar Empire. Do you have anything more to go on?
Anyone have an idea?
Supreme commander, thanks.RTS game on the PC, which was advertised with massive battles. Post-2000.That could be anything from Supreme Commander to any of the Total War series or AI wars or Homeworld or Sins of a Solar Empire. Do you have anything more to go on?
Anyone have an idea?
A tactical multiplayer shooter that is, last I saw of it, still very much in development. The bit I saw of it was a map of a villa, and one of the more important mechanics was balance/stance, where getting shot or near an explosion would cause your balance to get worse, reducing aim and if it got bad enough you'd just straight up fall over and lose control for a bit.Found it. (https://youtu.be/F7pwV2Khpdk)
Hi!Trust me, it was not a DOS game (nothing of note was DOS-based this millennium). Take a look at this (http://www.mobygames.com/game/windows/carnivores), though. Does it look similar?
I'm looking for an old game that i played when i was a kid (between 2000-2007). It was probably a DOS game
Hi!Trust me, it was not a DOS game (nothing of note was DOS-based this millennium). Take a look at this (http://www.mobygames.com/game/windows/carnivores), though. Does it look similar?
I'm looking for an old game that i played when i was a kid (between 2000-2007). It was probably a DOS game
Its a browser game where you are in a space station and are nuking zombies from orbit, to try to save some fraction of a cities population.At last, my needlessly huge Steam library pays off!
All the people and zombies are little colored squares moving around in a cityscape. I managed to find some broken website which seemed to have something similar under 'zombie3' but I couldn't find anything that worked.
There was another one, and I think it wasn't a browser game either - the graphics were simple, city looked like a bunch of big blocks (buildings) with crowds of colored dots (people) moving through them. You chose a set of abilities to use against the zombie attack, and then had to use them against some number of spawns. I don't remember the name or where to find it, but wasn't it somehow connected to B12?
Edit: Found it - Infection Control (http://www.bay12forums.com/smf/index.php?topic=109251.msg3273326#msg3273326)
This has actually been bothering me for a while. Long ago, I had this CD with a demo for a game. You played as this sort of astronaut, and you had to build robots that you could program or control directly, and one of the enemy types were giant, fireball-spewing ants.Sounds like Colobot (http://www.mobygames.com/game/windows/colobot/screenshots).
Anyone even hear of this game?
Or CeeBot. I don't know which of those came first, but they're related.This has actually been bothering me for a while. Long ago, I had this CD with a demo for a game. You played as this sort of astronaut, and you had to build robots that you could program or control directly, and one of the enemy types were giant, fireball-spewing ants.Sounds like Colobot (http://www.mobygames.com/game/windows/colobot/screenshots).
Anyone even hear of this game?
This has actually been bothering me for a while. Long ago, I had this CD with a demo for a game. You played as this sort of astronaut, and you had to build robots that you could program or control directly, and one of the enemy types were giant, fireball-spewing ants.Sounds like Colobot (http://www.mobygames.com/game/windows/colobot/screenshots).
Anyone even hear of this game?
Looking for an old DOS game. It's kind of like Marble Madness.The one that immediately comes to mind is Oxyd, but I'm sure there were various derivatives. Especially because the Oxyd I played was on an Apple Macintosh II. But it did have monochrome/color versions, it had various powerups, hazards, etc.
You're a ball rolling around a map, but there was much more to them than just navigating the maze to the goal. There were definitely other hazards than falling off, like maybe lasers and breakable tiles. There might even have been pickup/powers of some kind. The version I played was definitely greyscale only but I don't know if there were other releases using VGA or such at the time.
Looking for an old DOS game. It's kind of like Marble Madness.The one that immediately comes to mind is Oxyd, but I'm sure there were various derivatives. Especially because the Oxyd I played was on an Apple Macintosh II. But it did have monochrome/color versions, it had various powerups, hazards, etc.
You're a ball rolling around a map, but there was much more to them than just navigating the maze to the goal. There were definitely other hazards than falling off, like maybe lasers and breakable tiles. There might even have been pickup/powers of some kind. The version I played was definitely greyscale only but I don't know if there were other releases using VGA or such at the time.
Unreal World fits those descriptions (apart from tree climbing).
Unreal World fits those descriptions (apart from tree climbing).I thought you could climb trees in the travel/map mode to get a better view. At least I remember falling out of them when I tried.
Unreal World fits those descriptions (apart from tree climbing).I thought you could climb trees in the travel/map mode to get a better view. At least I remember falling out of them when I tried.
A star-empire/exploration/trading game from late 90's.
It involved exploring star systems in a constellation, then settling down on various planets, from volcanic ones to desert ones to glacial planets. There planets had various resources; for example desert planets had abundance of silicon for electronics crafting, volcanic lots of coal-related minerals and metals.
You also had different factions, I remember 2 kinds of 'Knights' and there were Navigators, too. Each faction had different bonus.
Then you build buildings, from shipyards to planetary defenses, while slowly expanding your technologies and fleets, which at first get shuttles and fightercraft, later on carriers and death stars. Once you explore a constellation, you can use a Warp Drive to jump through a jumpgate into another constellation, often to fight pirates or engage other empires.
There was also neutral trading hegemony of sorts that carried your stuff from planets that produce things to planets that demand it for a small fee.
It also had 'build ship & fight in arena with it' mode.
Okay uhm, i recently found Excutive Command (or some thing like that) and it threw me back into my childhood, because i suddenly remembered some ancient strategy game, where you could just like in Executive command take control of units.
It had humongous Mechas in it... and after looking around for a while i haven't yet found it...sorry i can't give more info on the game.
Okay uhm, i recently found Excutive Command (or some thing like that) and it threw me back into my childhood, because i suddenly remembered some ancient strategy game, where you could just like in Executive command take control of units.
It had humongous Mechas in it... and after looking around for a while i haven't yet found it...sorry i can't give more info on the game.
I don't know when you were a kid but BattleTech: The Crescent Hawks' Revenge (http://www.mobygames.com/game/dos/battletech-the-crescent-hawks-revenge) is an ancient strategy game with mechas :)
Battlezone (https://www.mobygames.com/game/battlezone) is a less ancient strategy game where you can take control of units though I don't think it had mechas. Shogo: MAD (http://www.mobygames.com/game/shogo-mobile-armor-division) on the other hand is an FPS where you fight both by foot and in a giant mecha.
Nnn, you say suit of armour and I think of MDK, but that armour turns into a ribbon glider, not a bike.
Around what year did it come out/did you play it? A comparison to another game with a similar level of graphics would also help. I would assume it was on PC? Other things like what did the aliens look like (humanoid or bug-like), predominant colour schemes and so on help as well.
Battlezone did in fact have big mechas in it! But maybe it was in Battlezone 2, can't quite remember. What a legendary game that one was, can just remember snippets but it was very cool back then. One of the first multiplayer I played ever, with a modem!
Anyway, the main thing I recall was that your character had a suit of armor(?) that could also turn into a bike.Bit of a long shot, but that, at least, sounds like it might be one of the Robotech games. Given the time period mentioned, probably Battlecry or Invasion (note, I haven't played either, but incredibly cursory searching suggests they both can use the same suit). Suit of armor into a bike is a pretty distinctive feature of the Cyclones, though I definitely wouldn't be surprised if something else has used the concept like, you know, mospeada :V though I don't think that has a video game, so...
Bit of a long shot, but that, at least, sounds like it might be one of the Robotech games. Given the time period mentioned, probably Battlecry or Invasion (note, I haven't played either, but incredibly cursory searching suggests they both can use the same suit). Suit of armor into a bike is a pretty distinctive feature of the Cyclones, though I definitely wouldn't be surprised if something else has used the concept like, you know, mospeada :V though I don't think that has a video game, so...Yeah, having seen some videos, Robotech Invasion seems to be the one.
It turns out to be Dokapon Journey.It is answered.
Anyway through, thank you.
If you hadn't said "a few years ago" I might have suggested Deadnaughts.
Well then, this should be hard one. It's a game where your crew lands on a ship, you have equipment and you go through rooms looting them or getting info from them. Depending on how often battles occur in a room it might depressurized and lock you from it. I'm pretty sure you might have been ship salvagers.Deadnaut?
Unfortunately, I don't remember anything else than that. I remember seeing the game in a YouTube video a few years ago and I ended up thinking about it today. Been bothering me that I don't remember it's name.
If you hadn't said "a few years ago" I might have suggested Deadnaughts.Oh, shoot. I missed your post.
It's all good. I misspelled it anyway :pIf you hadn't said "a few years ago" I might have suggested Deadnaughts.Oh, shoot. I missed your post.
It's all good. I misspelled it anyway :pIf you hadn't said "a few years ago" I might have suggested Deadnaughts.Oh, shoot. I missed your post.
New question: about a game that either was released recently or WILL be released recently.
- Is a dungeon crawler. Diablo-like. In theory
- Isometric gameplay.
- The game takes place in some kind of tomb of some ancient wizard king. It's called the Obelisk or the Ziggurath or somesuch.
- The final boss is some kind of lich (I think)
Do any of these ring a bell?
Gregory Horror Show. PS2 game, apparently.Thanks!
E: The google-fu hit was "horror game hotel grim reaper" sans quotes. Gamefaqs review about five hits in nails it to a T.
... terranigma?
The first one was Urban Assault. The second sounds familiar, but I can't quite figure it out.
The third one sound like a lot of games in the same genre (elite-like) although the laser thing probably narrows it down. Do you remember the year when you were playing it? Also if it was first or third person?
The second one sound like it some sort of eco-terrorism simulator. I'll be looking forward to fining out what it actually was.
Since a similar game is mentioned(possibly the same game, who knows), there was a freeware one where you played a captain with a heavy war debt during a war between the government on Earth, and another human faction far away. The game switches from a top-down Elite-like and a first-person point-and-click. It was something like Space Flight, or Star Flight, and it was the fourth game in a series.
Battle for Wesnoth?Thanks but no, much more basic. Higher-tier troops *always* win. The game is entirely deterministic, except for the AI. And you can generally tell what the AI will do next. It'll kill your troops if you left some vulnerable and it has higher-tier ones to kill with... but it also tries to defend its land from incursions. Very limited resources (lands) make that a difficult call sometimes.
I think the game was more top-down than the 3/4 view of Arcanum and Fallout, and zoomed-out, so it may have helped the graphic part.Maybe, older Spiderweb (http://www.avernum.com/avernumold/index.html)Avernum (http://www.avernum.com/avernum2old/index.html)games (http://www.avernum.com/avernum3/index.html)?
If it were purely top-down it could be Helherron (http://www.mobygames.com/game/windows/helherron/screenshots).I don't think that's them. I remember it younger than the Avernum games, and the view of Helherron is more like it. ^^'I think the game was more top-down than the 3/4 view of Arcanum and Fallout, and zoomed-out, so it may have helped the graphic part.Maybe, older Spiderweb (http://www.avernum.com/avernumold/index.html)Avernum (http://www.avernum.com/avernum2old/index.html)games (http://www.avernum.com/avernum3/index.html)?
90's rpg, maybe tsr. Top down where the protagonist infiltrates a monsters hive and slowly transforms into one himself as he kills the queens and consumes the jelly...?https://en.wikipedia.org/wiki/Entomorph:_Plague_of_the_Darkfall
'90s game that came out on the Mac and maybe PC to.I think it's Sapiens (http://www.mobygames.com/game/windows/sapiens/screenshots).
You were a caveman. You had to make your own stone tools, find your own flint. The stone tool mini game, required you to strike at the stone, with a template on it, by pressing down the mouse button and striking the stone in the right spot with the right strength.
I am fairly certain that you explored the world in first person mode. You had to get food and water. When you ran into other cave person, they were strangers, and you could attack to them, try to make friends or boast that you were a god of thunder, and then usually get murdered.
Was on this forum not too long ago. A space game in the vein of the X series but done in 2D.
Was on this forum not too long ago. A space game in the vein of the X series but done in 2D.
Era? Could be lots of things depending on which part of X you mean. Trade? Diplomacy? Industry?
Star Sector comes to mind, as something that was on this forum. http://fractalsoftworks.com/
Ok, here's a game I just thought of. I played it at a friends ages ago, probably late 90s. It was a space game and all I can remember is, there was a large map, and you had to jump using wormholes to respond to attacks at space stations and stuff. The jump itself was kind of a mini game where you had to navigate the path and avoid touching the sides of the wormhole. The better you did, the closer to your exact point you jumped in.I don't know about the jump minigame, but the rest of it sounds like Allegiance.
I don't think so, I was at my friends house, pretty sure we were playing single player. Also, there was landing and taking off from stations to re-arm and repair.Ok, here's a game I just thought of. I played it at a friends ages ago, probably late 90s. It was a space game and all I can remember is, there was a large map, and you had to jump using wormholes to respond to attacks at space stations and stuff. The jump itself was kind of a mini game where you had to navigate the path and avoid touching the sides of the wormhole. The better you did, the closer to your exact point you jumped in.I don't know about the jump minigame, but the rest of it sounds like Allegiance.
There was a browser game I used to play, where you build a squad of little soldier guys, and watch them fight other people's squads of little soldier guys. There was also a very difficult optional challenge thing where your soldiers fight rats for some reason.Minitroopers.
There was (and is) nothing like (wormhole stuff you described) that in Allegiance, anyways. You just fly to the wormhole and jump and bam you're in the other sector.PC game, definitely not freelancer (love freelancer). Wormhole is sorta misleading I think in that you could do it from where to wherever, so more of a jump drive. Just the flying through a twisting space warp tunnel makes me think wormhole.
Was it a pc or console game?
I don't remember anything like that myself, but there are a bunch of space games on PC I've never played, and if it was a console game, odds are I wouldn't know about it.
(The closest thing I'm remembering is Freelancer with its trade lanes, but those aren't wormholes (it had wormholes too but they were instant travel to another map), and it was easy to stay in the lanes all the way to the end unless there were pirates camped at one of the rings, so I doubt that's it.)
Whatever happened to that recent (last few months) rather controversial experimental/art first-person multiplayer game with a global limited life pool? I recall it involved shadowy monsters and a light orb or something, and it should be the kind of thing that shows up easily on a search, but isn't.
MediEvil?
[snip]... okay, I'm pretty sure I've found it. Discord Times seems to be was what I was looking for. Apparently Legend of Eisenwald reminded me of it because it was made by the same people.
MediEvil?
Definitely not. I don't know what game he's talking about, but MediEvil was about your character having died, failed to gain entrance to Vahalla(or it's equivalent), and getting a second chance by killing the guy he was originally fighting against. I forget what the sequel was about, though.
@Kagus: was it an RPG, or Action-Adventure? Under Wikipedia's list of Dreamcast games for Action-Adventure, I found Draconus: Cult of the Wyrm (https://en.wikipedia.org/wiki/Draconus:_Cult_of_the_Wyrm). Probably not it. Unfortunately, the list of Playstation games does not sort by genre.
Hello, I'm looking for a old game, that I believe came out in the late 90's, or early 2000's. I only played it briefly. The player character was a retired merc, or somewhat traveling on vacation to an island, or country. From what I remember the controls was a little clunky, but it had good open world gameplay. You could join factions, and play them against one another. Also you could drive vehicles, in which you would have to fill up at gas stations. It's sad that I can't produce a better description. I believe it was FarCry like.Perhaps Boiling Point: Road to hell (aka Xenus)? http://www.gamespot.com/reviews/boiling-point-road-to-hell-review/1900-6128286/
I'm looking for a old turn based strategy game. In this game you take controll one race from many alien races and the game begins. at the beginning of the game you choose the place of your capital and you start playing game. Then you need to build buildings, research technologies, manage your citizens and resorces. You need to "place" your citizens in buildings becouse a building without citizens won't do anything. The game is set in early Sc-fi times.That could... really be anything. Lots of turn-based 4X strategy games in space. Not sure about the particular mechanic of putting citizens into buildings, though. Check out Ascendancy. It sounds close to what you're describing, but you just assign the population to specific roles instead of specific buildings.
That... sounds a lot like Deadlock (https://en.wikipedia.org/wiki/Deadlock:_Planetary_Conquest) or its sequel (https://en.wikipedia.org/wiki/Deadlock_II:_Shrine_Wars), actually.Thank you! I was looking for this game for so long! :D
Project Rain World (https://www.kickstarter.com/projects/rain-world/project-rain-world/posts/1263093), maybe?Yes! Thanks! Hmm.. Looks like no word since June.. Wonder if this game will ever get released..?
There was a 2D, pixel style horror game that came out maybe 2 years ago. I remember it was a guy wandering around a house avoiding monsters and hiding behind hanging cow corpses. I think there was another character who had a box as a head or something in an outside area. You had a flashlight also.Lone Survivor (http://store.steampowered.com/app/209830/)?
There was a 2D, pixel style horror game that came out maybe 2 years ago. I remember it was a guy wandering around a house avoiding monsters and hiding behind hanging cow corpses. I think there was another character who had a box as a head or something in an outside area. You had a flashlight also.Lone Survivor (http://store.steampowered.com/app/209830/)?
The other is actually a trailer. I remember a scene from a trailer from maybe about 4-5 years ago. It was an empty playground at night and I think it had some supernatural elements. Something tells me it might've been a trailer for "The Secret World" MMO early on but something about it makes me think the style of the trailer is different from how the game ended up.
The other is actually a trailer. I remember a scene from a trailer from maybe about 4-5 years ago. It was an empty playground at night and I think it had some supernatural elements. Something tells me it might've been a trailer for "The Secret World" MMO early on but something about it makes me think the style of the trailer is different from how the game ended up.
https://www.youtube.com/watch?v=M-RP9hKFoxE
Sounds a bit like Don't Starve?
I know it's been played here before. Not a video game, but a roleplaying game, pen-and-paper. It has a bunch of information that only the person running the game was allowed to know, which was a whole part of the appeal. I believe the manual had parts color-coded by "access levels" or something like that.
That'd be it, thank you muchly. <3I know it's been played here before. Not a video game, but a roleplaying game, pen-and-paper. It has a bunch of information that only the person running the game was allowed to know, which was a whole part of the appeal. I believe the manual had parts color-coded by "access levels" or something like that.
Paranoia (http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Paranoia)?
EDIT: Now with handy TvTropes link
Was it in flash? There was a survival/farming thing (monsters would interfere with farming, like, all the time) that started with the town being burned down. Does that sound similar?Sounds a bit like Don't Starve?
Not the one I'm looking for, unfortunately. When I say the visual style is really similar to RPG Maker, I mean really similar. To the point that I'm assuming it is RPG Maker, but it might not be.
Okay, so. I remember in high school (which... is now 10 years ago. Christ...) playing a browser game where you had a giant cube which you had to manipulate to make it grow into a little world. It was a puzzle kind of game and I remember it being very minimalist in terms of instructions, you just kinda did stuff and looked at what happened. I remember very little about playing it apart from I think one of the first things you did was make a waterfall and get a lot of grass on top of the cube. I remember it also had a sequel which had similar mechanics except you were doing something with animals, and IIRC the end of that one the animals merged into a rocket or something.That game is 2hard4me. God. Grow Cube please why so arcane.
Okay, so. I remember in high school (which... is now 10 years ago. Christ...) playing a browser game where you had a giant cube which you had to manipulate to make it grow into a little world. It was a puzzle kind of game and I remember it being very minimalist in terms of instructions, you just kinda did stuff and looked at what happened. I remember very little about playing it apart from I think one of the first things you did was make a waterfall and get a lot of grass on top of the cube. I remember it also had a sequel which had similar mechanics except you were doing something with animals, and IIRC the end of that one the animals merged into a rocket or something.That game is 2hard4me. God. Grow Cube please why so arcane.
Was it in flash? There was a survival/farming thing (monsters would interfere with farming, like, all the time) that started with the town being burned down. Does that sound similar?Sounds a bit like Don't Starve?
Not the one I'm looking for, unfortunately. When I say the visual style is really similar to RPG Maker, I mean really similar. To the point that I'm assuming it is RPG Maker, but it might not be.
It's a sort of evolution sim that was on these forums a couple years ago, made by a guy with an avatar of a skull with a plant growing out of it. The life was all circular, and some life could photosynthesise, some could actively predate and others could link up to other life forms and steal energy (or give, but for obvious reasons if they weren't photosynthetic they tended to die off).
I remember a game screen where the PC was taking cover behind a wall, the PC was dressed in a suit or jumpsuit all black, it had a silver helmet, silver hands and was holding a gun.
Hmm nope.
I remember it had this kind of art:Spoiler (click to show/hide)
I'd call it "untextured point-and-click semi-isometric DOS graphics" :P
I remember a game screen where the PC was taking cover behind a wall, the PC was dressed in a suit or jumpsuit all black, it had a silver helmet, silver hands and was holding a gun.
That looks like the box art to Corridor 7 (http://www.mobygames.com/images/covers/large/1021235914-00.jpg) but the game is a pure Wolfenstein clone, doesn't have lava and the enemies are aliens, not robots.
Edit: Maybe you're thinking of Corridor 7's title screen? (http://www.vgmpf.com/Wiki/images/f/f4/Corridor_7_-_DOS_-_Title.png)
Or maybe it's one of the Blake Stone games. I'm pretty familiar with obscure 1990s FPSs but nothing immediately rings a bell.
Hmm nope.
I remember it had this kind of art:Spoiler (click to show/hide)
I'd call it "untextured point-and-click semi-isometric DOS graphics" :P
While I was searching for my own obscure DOS FPS from the early 90s.
I ran into this http://www.mobygames.com/game/dos/cyberia (http://www.mobygames.com/game/dos/cyberia)
Check the screens.
Hmm nope.
I remember it had this kind of art:Spoiler (click to show/hide)
I'd call it "untextured point-and-click semi-isometric DOS graphics" :P
While I was searching for my own obscure DOS FPS from the early 90s.
I ran into this http://www.mobygames.com/game/dos/cyberia (http://www.mobygames.com/game/dos/cyberia)
Check the screens.
Hahaha, I should've mentioned. In a few posts above I said that Cyberia looks like the game I'm looking for. But it's not that one. :'(
One day my mind will be at peace.
Sheeeeeeeit. Remembered a game I never actually played personally, but that I watched my cousin playing back in the day. As such, time period is mid-to-late nineties, possibly early 00's. Third-person perspective and medieval-fantasy type setting, of sorts. Console, either Dreamcast or Playstation.
I don't recall much of the game, but there were distinct horror elements. If I remember correctly, the general theme was that there was this great magical plague that had affected the kingdom and transformed people into hideous mutated monsters. There was a particular scene where the protagonist and... I think his daughter? Maybe? Some young person... Venture into a kind of refugee village of the infected. They'd apparently retained enough humanity to not go ballistic at first sight.
There's a touching moment when Young Person A is gently offered a flower by Mutated Root-for-an-eye Infected Child, when suddenly some idiot in your care pulls a mandrake from the ground and the village finally does go ballistic (I seem to remember there being some link between the screaming roots and the disease, like the people were kind of half-vegetable and reacted poorly to the root's "pain"), leading to a big fight where you're surrounded by big mutie thugs.
I seem to also recall a later savefile where you're wandering around in a castle and there are more infected people wandering around, but these looked a bit more like the upper torsos of people crawling around and dragging along their long flat tails. Slug-mermaids, basically.
It's really pissing me off that Google has been utterly useless thus far in finding a hint towards what the hell this game was.
Hmm nope.
I remember it had this kind of art:Spoiler (click to show/hide)
I'd call it "untextured point-and-click semi-isometric DOS graphics" :P
While I was searching for my own obscure DOS FPS from the early 90s.
I ran into this http://www.mobygames.com/game/dos/cyberia (http://www.mobygames.com/game/dos/cyberia)
Check the screens.
Hahaha, I should've mentioned. In a few posts above I said that Cyberia looks like the game I'm looking for. But it's not that one. :'(
One day my mind will be at peace.
You say the game was point and click though from those screenshots I'm assuming it was 3D? Pre rendered backgrounds like in Myst?
Sheeeeeeeit. Remembered a game I never actually played personally, but that I watched my cousin playing back in the day. As such, time period is mid-to-late nineties, possibly early 00's. Third-person perspective and medieval-fantasy type setting, of sorts. Console, either Dreamcast or Playstation.
I don't recall much of the game, but there were distinct horror elements. If I remember correctly, the general theme was that there was this great magical plague that had affected the kingdom and transformed people into hideous mutated monsters. There was a particular scene where the protagonist and... I think his daughter? Maybe? Some young person... Venture into a kind of refugee village of the infected. They'd apparently retained enough humanity to not go ballistic at first sight.
There's a touching moment when Young Person A is gently offered a flower by Mutated Root-for-an-eye Infected Child, when suddenly some idiot in your care pulls a mandrake from the ground and the village finally does go ballistic (I seem to remember there being some link between the screaming roots and the disease, like the people were kind of half-vegetable and reacted poorly to the root's "pain"), leading to a big fight where you're surrounded by big mutie thugs.
I seem to also recall a later savefile where you're wandering around in a castle and there are more infected people wandering around, but these looked a bit more like the upper torsos of people crawling around and dragging along their long flat tails. Slug-mermaids, basically.
It's really pissing me off that Google has been utterly useless thus far in finding a hint towards what the hell this game was.
Not entirely related, but the sword the player character is wielding around the 5:00 mark on, wasn't that sword an unlockable in Power Stone 2? I swear I got that sword once. I think it too was called the Dragon Slayer.Sheeeeeeeit. Remembered a game I never actually played personally, but that I watched my cousin playing back in the day. As such, time period is mid-to-late nineties, possibly early 00's. Third-person perspective and medieval-fantasy type setting, of sorts. Console, either Dreamcast or Playstation.
I don't recall much of the game, but there were distinct horror elements. If I remember correctly, the general theme was that there was this great magical plague that had affected the kingdom and transformed people into hideous mutated monsters. There was a particular scene where the protagonist and... I think his daughter? Maybe? Some young person... Venture into a kind of refugee village of the infected. They'd apparently retained enough humanity to not go ballistic at first sight.
There's a touching moment when Young Person A is gently offered a flower by Mutated Root-for-an-eye Infected Child, when suddenly some idiot in your care pulls a mandrake from the ground and the village finally does go ballistic (I seem to remember there being some link between the screaming roots and the disease, like the people were kind of half-vegetable and reacted poorly to the root's "pain"), leading to a big fight where you're surrounded by big mutie thugs.
I seem to also recall a later savefile where you're wandering around in a castle and there are more infected people wandering around, but these looked a bit more like the upper torsos of people crawling around and dragging along their long flat tails. Slug-mermaids, basically.
It's really pissing me off that Google has been utterly useless thus far in finding a hint towards what the hell this game was.
Actually wait, it's not Sword of the Berserk: Guts' Rage (https://www.youtube.com/watch?v=ESqA05RNVdA), is it?
An MMO where you can build things. Boy does that narrow it down. :P
Can you remember what setting it was, and what the graphics looked like?
Are you sure it wasn't a dream? :P
It's a space-shooter game. On the PC.
I don't know the terms of the graphics, but its pretty much like Metal Slug (pixel-ish).
Player 1 has a tiny triangular ship, the hull is gray, the wings and nose(probably?) are crimson red. The shape was triangular but the structure was ovalesque.
There was an option to have 2 players in the game--the 2nd player was a light-blue colored version of player 1 [with uncertainty if there was a difference of structure. I bet there was but memory is hazy]
There were powerups that helped your shooting that came in...those glowy geometric shapes, with a letter representing a vague idea of that powerup.
The enemies came in the usual shooter patterns, though there were times where...there were blockades or walls just floating in space. The background sometimes had a platform or station in the background in the usual metallic-gray, sometimes with designs.
I sorta remember the first boss as a kind of angled light-blue ship which had an obvious gun-port in the middle, seemingly enclosed on both sides, which fired a nice blue ray at you as the boss drifted back and forth in the middle.
It...was very fun and one of the first shooter games I loved? :P :'( (Gaahh I feel these details aren't enough!)
Well, one of the more common scrolling shooters for the PC was "Tyrian 2000", but I don't think that's the one you're describing. There's quite a few entries in this genre that have rather small differences between them. It would narrow it down a bit more if you can remember whether the screen scrolled upwards or sideways.Oh! Sorry, it was in my mind so well that I forgot about the different types of shooters xD
Lords of MagicThanks!
Any chance it was DemonStar (https://en.wikipedia.org/wiki/DemonStar)?*shock & awe + realization sound*
Bhahaha ! Happy coincidence. I just re-downloaded it a couple months ago out of nostalgia (it's one of the first games I had on a PC. Used to spend hours playing it with friends ^^)Any chance it was DemonStar (https://en.wikipedia.org/wiki/DemonStar)?*shock & awe + realization sound*
Thank. You. A TON.
I don't know what to say other than that but...seeing this and the pictures...Thanks. So much.
Looking for what I think is a survival RPG with loads of depth and different mechanics. I think it had a fairly dark tone (though its visual representation was not, as explained below), and there were stats for hunger/thirst/similar. It may or may not be in Early Access on Steam, but it is definitely on Steam. Going insane over not finding this, as I've stumbled across it on Steam several times these past few weeks.
It might be an RPG Maker game. If it's not, it's visual style is very similar, from what I recall, so you can forget about NEO Scavenger or anything like that. Bit shoddy graphics - possibly sprites or cartoonish - viewed from a top-down perspective. It had received lots of praise from what I gathered.
You're right, that does match the description rather well, but it's not the right game. :'( I've actually played UnReal World though, it's a good game.Hmm :/
Looking for what I think is a survival RPG with loads of depth and different mechanics. I think it had a fairly dark tone (though its visual representation was not, as explained below), and there were stats for hunger/thirst/similar. It may or may not be in Early Access on Steam, but it is definitely on Steam. Going insane over not finding this, as I've stumbled across it on Steam several times these past few weeks.More details on the genre perhaps? Can you describe the possible foes present? Presence of a plot or storyline, or is it sandbox-like? Any added notes on Steam (like Singleplayer/Multiplayer? || Free/Pay-to-Play?)
It might be an RPG Maker game. If it's not, it's visual style is very similar, from what I recall, so you can forget about NEO Scavenger or anything like that. Bit shoddy graphics - possibly sprites or cartoonish - viewed from a top-down perspective. It had received lots of praise from what I gathered.
More details on the genre perhaps? Can you describe the possible foes present? Presence of a plot or storyline, or is it sandbox-like? Any added notes on Steam (like Singleplayer/Multiplayer? || Free/Pay-to-Play?)
I would be silly and say 'The Witch's House', but that lacks the hunger/thirst/similar. :P
Okay kids, here's a good one that I was puzzling on over the weekend.
Old game. Like came out in the early to mid 80s old (at least, that's when I remember playing it). It was on PC, each stage was a single screen (I think), and had 3-4 platforms spanning most of the screen. There were dinosaur eggs (I think they had timers underneath?) and would hatch eventually. You had to collect the eggs/baby dinosaurs. If you took too long, a big dinosaur would step on you. I think there were other hazards on the screen? I also think that you maybe teleported in at the beginning of each stage? Like you were going back in time?
Okay kids, here's a good one that I was puzzling on over the weekend.
Old game. Like came out in the early to mid 80s old (at least, that's when I remember playing it). It was on PC, each stage was a single screen (I think), and had 3-4 platforms spanning most of the screen. There were dinosaur eggs (I think they had timers underneath?) and would hatch eventually. You had to collect the eggs/baby dinosaurs. If you took too long, a big dinosaur would step on you. I think there were other hazards on the screen? I also think that you maybe teleported in at the beginning of each stage? Like you were going back in time?
Would that be Dino Eggs the video game? https://www.youtube.com/watch?v=TpT6RNfomA0
There's also a remake of it https://www.youtube.com/watch?v=27wXoOdNfbQ
Guys, help me to remember the game. All I remember is that in the INTRO you start waking up from cryo sleep on the back part of your small spaceship, in something like an upright cryo tube, your partner is across from you and is dead (malfunction? meteor strike?) and then the ship crashes on planet, which you see from the cockpit and it looks pretty epic.Morningstar (http://www.kongregate.com/games/redherringlabs/morningstar)
I think it was a 1st person quest of sorts, but I can't remember.
Mmmmh~ loved that game.Guys, help me to remember the game. All I remember is that in the INTRO you start waking up from cryo sleep on the back part of your small spaceship, in something like an upright cryo tube, your partner is across from you and is dead (malfunction? meteor strike?) and then the ship crashes on planet, which you see from the cockpit and it looks pretty epic.Morningstar (http://www.kongregate.com/games/redherringlabs/morningstar)
I think it was a 1st person quest of sorts, but I can't remember.
Both other crew do, actually.Morningstar (http://www.kongregate.com/games/redherringlabs/morningstar)Mmmmh~ loved that game.
But I see one problem? From what I recall of the (epic) intro, nobody was dead yet or seemed to be dead. :P
Ok, have a challenging one for you guys.The Incredible Machine, either 1, 2, or 3. Though some call it TIM.
This is a game I used to play at my grandpa's house when I was teeny, on a goddamn FLOPPY DISK.
It was basically a series of puzzles/physics challenges that you would build machines to complete, with tools like treadmills, bicycles and basketballs.
I THINK it had something about machines in the title as well, but this was a LONG time ago, so who the fuck knows?
But yeah, that is pretty much all I remember about it.
Chip's Challenge?Hallowed Cheese. How. Wha.
Party Hard? (http://store.steampowered.com/app/356570/)
"can't sleep murder game" sans quotes was what found it in google, if it is and you're curious.
Sheeeeeeeit. Remembered a game I never actually played personally, but that I watched my cousin playing back in the day. As such, time period is mid-to-late nineties, possibly early 00's. Third-person perspective and medieval-fantasy type setting, of sorts. Console, either Dreamcast or Playstation.
I don't recall much of the game, but there were distinct horror elements. If I remember correctly, the general theme was that there was this great magical plague that had affected the kingdom and transformed people into hideous mutated monsters. There was a particular scene where the protagonist and... I think his daughter? Maybe? Some young person... Venture into a kind of refugee village of the infected. They'd apparently retained enough humanity to not go ballistic at first sight.
There's a touching moment when Young Person A is gently offered a flower by Mutated Root-for-an-eye Infected Child, when suddenly some idiot in your care pulls a mandrake from the ground and the village finally does go ballistic (I seem to remember there being some link between the screaming roots and the disease, like the people were kind of half-vegetable and reacted poorly to the root's "pain"), leading to a big fight where you're surrounded by big mutie thugs.
I seem to also recall a later savefile where you're wandering around in a castle and there are more infected people wandering around, but these looked a bit more like the upper torsos of people crawling around and dragging along their long flat tails. Slug-mermaids, basically.
It's really pissing me off that Google has been utterly useless thus far in finding a hint towards what the hell this game was.
Actually wait, it's not Sword of the Berserk: Guts' Rage (https://www.youtube.com/watch?v=ESqA05RNVdA), is it?
Liferaft? (http://armorgames.com/play/6698/liferaft-zero)
I guess that was the same game after all then, since the name was dropped in the WTF thread. I thought it was different.I'm guessing the difference is which side of the Atlantic you're on.
It was a browser game, 2DI think I remember seeing Markiplier play it on Youtube. If it's the thing I'm thinking of, the series name is Dark Cut.
You basically performed surgery in it, and I recall in the second game you were going around doing surgery to people in WW2. You got to the end and you had to saw off your own arm because the computer you were linked to letting you go back and help the people was refusing to let you stop.
A 3D action game about sword fight.I've forgot it's name.
The game is mainly about sword duel,camera view is 3rd person tracking kinda like mount&blade.
It has game mode like duel/FFA/TDM.
Characters can fly,and seems always flying.
Main feature of this game is you attack and defend with 360-degree mouse moment.
I remember the default guy is a man in black coat,matrix style,with a sword.
Determinance?
So, I'm going to give you the barest of bones to work magic with.Septerra Core?
Late 90s - early 00s isometric RPG. Played like Arcanum: Of Steamworks and Magick Obscura. In fact, I'm 99% positive that Sierra made the game. The setting was post-apocalyptic/future-tech steampunk, and the protagonist was a girl with blue hair.
What the hell am I looking for? I cannot find this game!
Damn, that was fast. I've been looking for weeks. Your google fu is strong.So, I'm going to give you the barest of bones to work magic with.Septerra Core?
Late 90s - early 00s isometric RPG. Played like Arcanum: Of Steamworks and Magick Obscura. In fact, I'm 99% positive that Sierra made the game. The setting was post-apocalyptic/future-tech steampunk, and the protagonist was a girl with blue hair.
What the hell am I looking for? I cannot find this game!
Your google fu is strong.Come on, dude. Some people are still using their meat memory! ;)
Google (eldritch newspaper game) seems to think it's Daily Chthonicle.
However I didn't think it was a DOS game, partly because I don't recall messing around to get it to work on windows.If it was 90s enough, you probably didn't have to even if it was a DOS game. It wasn't until XP or vista or so that you particularly needed stuff like dosbox. For most of the 95/98 era, DOS usually wasn't any more effort than double-clicking.
However I didn't think it was a DOS game, partly because I don't recall messing around to get it to work on windows. And partly because I don't recall it having the DOS-era graphics that Darklands has. All that being said Darklands seems so similar to what I was looking for that it could just be the case that I'm remembering things wrong.DOS games ran mostly okay on Windows 3.1 and 95/98 without anything special, it wasn't till 2000 (well, NT) that DOSBox became necessary.
However I didn't think it was a DOS game, partly because I don't recall messing around to get it to work on windows. And partly because I don't recall it having the DOS-era graphics that Darklands has. All that being said Darklands seems so similar to what I was looking for that it could just be the case that I'm remembering things wrong.DOS games ran mostly okay on Windows 3.1 and 95/98 without anything special, it wasn't till 2000 (well, NT) that DOSBox became necessary.
The memory could be finicky, rebooting into DOS was better, but mostly things would just work.
I need help in finding a game, with few details to go. The game had baldur-like dialogue(maybe even graphics), it was also in a 2.5D view, and was probably a RPG as well. I don't remember anything about character customization, nor if you start with companions(or if there are any). The only thing I remember about it is that in the beginning I reach a village which is having problems, and I enter a conversation with a villager. Among the options I can slit his throat without gaining any information, and if I do that, someone reacts with a "Why would you do such a thing?".I don't remember if that's a thing you could do in the game itself, but it sounds like something that could happen in Planescape:Torment.
I need help in finding a game, with few details to go. The game had baldur-like dialogue(maybe even graphics), it was also in a 2.5D view, and was probably a RPG as well. I don't remember anything about character customization, nor if you start with companions(or if there are any). The only thing I remember about it is that in the beginning I reach a village which is having problems, and I enter a conversation with a villager. Among the options I can slit his throat without gaining any information, and if I do that, someone reacts with a "Why would you do such a thing?".I don't remember if that's a thing you could do in the game itself, but it sounds like something that could happen in Planescape:Torment.
... not isometric in what sense? Top-down, sidescrolling, 3D, etc.?
Doesn't ring any bells for me, unfortunately. When I think of indie SRPG that folks might have actually encountered I usually start with Telepath Tactics, perhaps, if I don't have a year to use as a starting point. If there's anything you can recall vis a vis gameplay (like, classes, RPG mechanics if they existed, what type of things you fought, that sort of thing) or setting/plot, it might help.
Be interested to see it myself, heh. Just about always on the lookout for that style of game.
I need help in finding a game, with few details to go. The game had baldur-like dialogue(maybe even graphics), it was also in a 2.5D view, and was probably a RPG as well. I don't remember anything about character customization, nor if you start with companions(or if there are any). The only thing I remember about it is that in the beginning I reach a village which is having problems, and I enter a conversation with a villager. Among the options I can slit his throat without gaining any information, and if I do that, someone reacts with a "Why would you do such a thing?".
However I didn't think it was a DOS game, partly because I don't recall messing around to get it to work on windows. And partly because I don't recall it having the DOS-era graphics that Darklands has. All that being said Darklands seems so similar to what I was looking for that it could just be the case that I'm remembering things wrong.DOS games ran mostly okay on Windows 3.1 and 95/98 without anything special, it wasn't till 2000 (well, NT) that DOSBox became necessary.
The memory could be finicky, rebooting into DOS was better, but mostly things would just work.
You didn't boot in DOS mode from Windows 3.1. Windows 3.1 was something you ran from the command line. Some people had it autorun at boot but that was rare because it had very specific applications like Office that you used it for.
Windows 95 thru ME did have a way to boot into a sorta DOS, so yeah no DOSBox, but it was a pain in the ass to configure the config.sys file properly, you ended up having completely different memory configurations for the GUI and the command line (and even different configs for certain games). Windows XP did away with that as it was based on Windows NT/2000, but still could "emulate" a DOS command line, even in full screen. Mostly not games.
RPGWorld Online. I remember that. Loved it. I think I have bits and pieces of it installed somewhere. I think the server stuff was released into the wild a while back.
The game was published by the Queensland Department of Education in Australia for use within the public school system in the early '90s and never commercially released. Good luck finding a copy or even a screenshot. It predates Google by about five years.Oh man, I think I played that back in school! The start sounds familiar, at least. I don't think I ever got very far into it, from what I remember other kids were more into it than I was. Plus it would have been pretty old by the time I was in school... maybe it was an entirely different game, I don't know.
The game was published by the Queensland Department of Education in Australia for use within the public school system in the early '90s and never commercially released. Good luck finding a copy or even a screenshot. It predates Google by about five years.
I know this game exists, I've been on its wiki, and I remember thinking: I need to bookmark this shit before I forget the name.
Now I've forgotten.
So, here's how it works. It's not a video game, it's sort of a pen/paper style- at least in that you never need electronic aids. It's a strict PvP game where each round of the game is last man standing.
The player's start each game with an equal number of power points, and items are dealt/listed for everyone to 'bid' powerpoints on. If you win the bid, you get the item but lose the PP. If you lose, you just get to keep your pp.
Each action after that phase is split between allocating pp pool between attack and defense against your various opponents and trying to leverage your items effectively. Successfully damaging someone reduces their pp pool.
I remember that there are many variants of the game, from superhero to old west to sci-fi space ship battle- BUT I CANNOT FOR THE LIFE OF ME REMEMBER WHAT IT WAS CALLED AND MY GOOGLE-FU IS FAILING ME.
I know this game exists, I've been on its wiki, and I remember thinking: I need to bookmark this shit before I forget the name.
Now I've forgotten.
So, here's how it works. It's not a video game, it's sort of a pen/paper style- at least in that you never need electronic aids. It's a strict PvP game where each round of the game is last man standing.
The player's start each game with an equal number of power points, and items are dealt/listed for everyone to 'bid' powerpoints on. If you win the bid, you get the item but lose the PP. If you lose, you just get to keep your pp.
Each action after that phase is split between allocating pp pool between attack and defense against your various opponents and trying to leverage your items effectively. Successfully damaging someone reduces their pp pool.
I remember that there are many variants of the game, from superhero to old west to sci-fi space ship battle- BUT I CANNOT FOR THE LIFE OF ME REMEMBER WHAT IT WAS CALLED AND MY GOOGLE-FU IS FAILING ME.
Recommending Advance Wars to someone just before has reminded me of a browser-based game that was, for all intents and purposes, a free Advance Wars clone. This was quite a few years ago that I played it, no idea if it's still around... anyone remember anything of the sort?The Battalion (http://www.kongregate.com/games/urbansquall/battalion-nemesis) series?
I've done a bit of searching for "browser-based Advance Wars clone" but haven't found it.
It definitely wasn't Advance Wars itself, and after glancing at Weewars I'm quite certain it wasn't that, either.
This one been bugging me for a while. Top down or isometric action/rpg. Played around late 1980s, definitely before 95. I only played it EGA. Pc game obviously.
I believe a range of standard fantasy races or classes. Run around a map with enemy camps and terrain. Missile and melee fighting.
Were playing Moonstone and Tongue of the Fatman around the same time.
This one been bugging me for a while. Top down or isometric action/rpg. Played around late 1980s, definitely before 95. I only played it EGA. Pc game obviously.
I believe a range of standard fantasy races or classes. Run around a map with enemy camps and terrain. Missile and melee fighting.
Were playing Moonstone and Tongue of the Fatman around the same time.
Exile (flat sprites) was mid 90's, its remake Avernum (isometric) was on verge of 2000s so they kinda too young to match.
This one been bugging me for a while. Top down or isometric action/rpg. Played around late 1980s, definitely before 95. I only played it EGA. Pc game obviously.Knights of Legend (http://www.mobygames.com/game/knights-of-legend/screenshots) maybe?
I believe a range of standard fantasy races or classes. Run around a map with enemy camps and terrain. Missile and melee fighting.
Were playing Moonstone and Tongue of the Fatman around the same time.
Shot in the dark since I'm not 100% sure it actually has those features, but Wayward Terran Frontier?
Now might be a tough one...
It was sci-fi side-scrolling shooter. It was released ~2000 I guess.
It was about small ship coming toward armada of aliens and of course blowing it up. Main bosses were mostly giant ships/robots which often 'opened' themselves to shoot out giant laser at you. Giant lasers of eveyr kind were basically everywhere in this game.
The objects in the game were comprised mostly of spherical/eliptic shapes and thanks to the cheap shading, they 'looked' as if they were 3D.
It had some backstory that you learned about after finishing the game. I also remember there was a mission with Jupiter in the background and the boss of that area looked like a tank.
I also think the game started with 'A' and ended with 'gi', the title sounded kinda japanese. I might be totally wrong about that part, though.
Does anyone know the name of this browser game that is an mmo where you have a party of characters(humans, elves, dwarves, maybe other races) and you can go around killing things and doing quests, eventually saving up money to do things like build towns and claim land? I'm pretty sure there was a dwarf fortress related player group in the game too, so hopefully someone here can recognize my bad description.
I have a similar one, I think it was PSOne port since it didn't have an actual exit game button and was something japanese most probably because of the style and certain illustrations you could get, could've been based on an anime even for all I know. It was a top down shmup that took you over a number of different areas usually fighting lots of different robotic enemies before a giant boss thing. I remember the first level being a city which ended in a fight against a giant robotic cerberus thing. I know there was a lava/desert level of sorts that I think ended in a giant robot worm thing and the last level/bonus level since I'm not sure I got it every time was in this trippy wormhole area and I think you fought a singularity or something at the end, I think it was a colorful egg or something that fired various everything at you. You had three ships to choose from at first, all with different weapons and then after you beat the game or something three more got unlocked which were kinda like upgraded versions of the basic ones. It also had a gallery of sorts where you could view ship and enemy art.
Does anyone know the name of this browser game that is an mmo where you have a party of characters(humans, elves, dwarves, maybe other races) and you can go around killing things and doing quests, eventually saving up money to do things like build towns and claim land? I'm pretty sure there was a dwarf fortress related player group in the game too, so hopefully someone here can recognize my bad description.After some digging, I found out that it was Crown of Conquest.
Oh hey, this is exactly what I was going to ask about! Thanks!Does anyone know the name of this browser game that is an mmo where you have a party of characters(humans, elves, dwarves, maybe other races) and you can go around killing things and doing quests, eventually saving up money to do things like build towns and claim land? I'm pretty sure there was a dwarf fortress related player group in the game too, so hopefully someone here can recognize my bad description.After some digging, I found out that it was Crown of Conquest.
So exploring the dark tiles heals you and restores mp.Desktop Dungeons
You pick the level you want to play from an unlockable list.
There's a blue warrior-ish guy with a horned helmet
a library, and a factory.
and man o' meat is an enemy.
Also, complete punt in the dark for Haspen - all of those games sound interesting, by the way, hope you get some more answers - could #4 be Moonstone (https://en.wikipedia.org/wiki/Moonstone:_A_Hard_Days_Knight) or Dominus (https://en.wikipedia.org/wiki/Dominus_(video_game))? And #3 sounds a little like one of the old Dragon's Lair games, though Dirk wasn't a particularly Conan-like protagonist.
2) An old (pre-98 at least) dungeon-crawler similar to Wizardry, with a repeating theme of cards/suits (it definitely wasn't an actual Wizardry game - I'm aware the suits/cards motif shows up in Wizardry V and possibly others). Like, you might meet/fight the 'Knight of Hearts'. Or 'Knight of Cups' - I forget whether it was 'regular' suits or the Tarot ones. Don't remember very much about it at all aside from that, including the system, but there aren't a million dungeon-crawlers (sadly).
The 'Loads of orcs' fits in with Warhammer, certainly, but I can't find anything about SotHR being unfinished (to the extent that it was unwinnable, anyway).Near as I could tell the problem was with a specific mission, but not one that gated the only way to win the game. Might have blocked off a story branch of some sort, but at the least there were other available win conditions. Help to pinpoint the exact mission it was, but my effort gave out before I got that far.
Looking for a rather odd old game.
I twas an RTS and you could control your units from Ego Perspective (although not necessarily), it was something with red and blue robots...uhm what else was there...i dont remember more than that sorry.
It come out for windows 98 and should be from between 1995 and 2002/3
Was it a computer game or...?
It was singleplayer to my knowledge.I feel pretty safe in saying it was ;)
I think it had a top down perspective? and im pretty sure it was 8bit or otherwise low quality resolution
popup saying you died with a textbox and a skull and crossbones.
The closest I've gotten to identifying this game was Geneforge (https://en.wikipedia.org/wiki/Geneforge)
The only thing in that post that could remotely specify it as a computer game is the possibility that it might have been Geneforge. It could have been any number of Gameboy games instead; plenty of them involved summoning monsters with low resolution.Was it a computer game or...?It was singleplayer to my knowledge.I feel pretty safe in saying it was ;)
I think it had a top down perspective? and im pretty sure it was 8bit or otherwise low quality resolution
popup saying you died with a textbox and a skull and crossbones.
The closest I've gotten to identifying this game was Geneforge (https://en.wikipedia.org/wiki/Geneforge)
The only thing in that post that could remotely specify it as a computer game is the possibility that it might have been Geneforge. It could have been any number of Gameboy games instead; plenty of them involved summoning monsters with low resolution.Was it a computer game or...?It was singleplayer to my knowledge.I feel pretty safe in saying it was ;)
I think it had a top down perspective? and im pretty sure it was 8bit or otherwise low quality resolution
popup saying you died with a textbox and a skull and crossbones.
The closest I've gotten to identifying this game was Geneforge (https://en.wikipedia.org/wiki/Geneforge)
I was going to suggest it was Vantage Master, but I dug up the copy I still have on my computer and intentionally died, and the loss message is "<player> has Losted!!" with no skull. It also appears to have 16-bit graphics, not 8-bit. It also runs like crap in Windows 7.
A game where you are a bubblegum chewing, baseball cap wearing kid, exploring underground tunnels. A mid 90s platformer.
Maybe it's not on PC. I played this one at school back in the day.
A game where you are a bubblegum chewing, baseball cap wearing kid, exploring underground tunnels. A mid 90s platformer.Monster Bash (http://www.mobygames.com/game/monster-bash/screenshots)?
Maybe it's not on PC. I played this one at school back in the day.
Spoiler: Ingame screenshot (click to show/hide)
Spoiler: Ingame screenshot (click to show/hide)
Hey, let's see if anyone remembers/has it bookmarked still:This?
There was a game posted on here created by a forumgoer. Turn-based space strategy game, you play as the leader of the human empire and you need to guide it's growth and protect it from the xenos threats that lurk on all sides. You don't have full micromanagement controls, but can set planet priorities. Research side, most innovations lead to a new class of ship. On the military side, you command up to five fleets, which are divided into smaller squadrons. You can set what the size of the squadron should be by number of ships per class, and the AI manages building the ships, getting them to the squadrons, and keeping the squadrons (roughly) reinforced.
I've wanted to find the game back to see how it's going, but I haven't had any luck yet.
Also, here is the forum topic: http://www.bay12forums.com/smf/index.php?topic=150517.msg6208692#msg6208692Hey, let's see if anyone remembers/has it bookmarked still:This?
There was a game posted on here created by a forumgoer. Turn-based space strategy game, you play as the leader of the human empire and you need to guide it's growth and protect it from the xenos threats that lurk on all sides. You don't have full micromanagement controls, but can set planet priorities. Research side, most innovations lead to a new class of ship. On the military side, you command up to five fleets, which are divided into smaller squadrons. You can set what the size of the squadron should be by number of ships per class, and the AI manages building the ships, getting them to the squadrons, and keeping the squadrons (roughly) reinforced.
I've wanted to find the game back to see how it's going, but I haven't had any luck yet.
http://www.silverlemurgames.com/stellarmonarch/
Used to be called 'Pocket space empire', iirc.
Hmm, nope... That's not the one, but it does indeed bear significant similarity.It's Roaming Fortress.
From what I recall, this game's pretty much the same deal as that, just with a different kind of beastie and a more castle-y shape to the towers on its back.
Hmm, nope... That's not the one, but it does indeed bear significant similarity.It's Roaming Fortress.
From what I recall, this game's pretty much the same deal as that, just with a different kind of beastie and a more castle-y shape to the towers on its back.
A planet colonization game. You hopped from planet to planet, gaining better techs but meeting stronger opposition.
You had to carefully balance your 'energy', you could build power plants but needed colonists to run them, but colonist settlements needed power, and so on. I remember the game having an Academy where you could train/build advanced soldiers, plus a 'design bureau' where you developed techs.
Oh and there were transceivers to send power to places where you couldn't/didn't want to build power plants at.
The only movable structure was your Mothership, the primary source of energy and colonists. Thus the scenarios looked like this:
Mothership lands on planet -> build infrastructure -> build army -> research stuff -> destroy opposition -> fly to next planet, rinse&repeat.
It was a game from about 1998-2000.
It was a Playstation 2 game. The premise of the game was that you had to buy Mechas and battle them in short deathmatch style matches, where you would win money to buy better Mechs and equipment. I don't remember a whole lot else, I remember that the game took place in a "virtual reality" type online thing (but not with actual online play, that was just part of the plot). Also remember that each mech could have four weapons, one per L and R trigger. That's about all I've got.
Armored Core?
Though you weren't really buying new mecha, just new chunks to put back together.
A PC game where your spying on people due to a volunteering program. Where things have become somewhat police statish due to a bomb going off.Photobomb? (https://milkbaggames.itch.io/photobomb) Or perhaps you're thinking of Beholder. (http://store.steampowered.com/app/475550/Beholder/)
I really doubt anyone will be able to figure this one out, but it's bugging me not knowing what this game was.While personal experience immediately points me to the game Uprising 2, that one was never made for the N64. Which makes me think the next most probable title, Battlezone. Specifically, Battlezone: Rise of the Black Dogs.
It was a N64 game on a black cartridge. You had a base and would send out resource collectors (could even pilot one yourself) and build structures. You normally piloted your own hover-tank type ship. I never really got far in it as it was either buggy or I was too young and stupid to figure out the controls.
There was this game in development a while back that was basically reverse X-COM: You controlled an alien force in an isometric TBT game that was trying to take over the Earth. I think it had some kind of shoddy tech demo and might've gone to development Hell in the meantime, but I'm really curious about what it was called. I know for a fact it wasn't the ill-fated UFO: The Two Sides game that was closed for copyright concerns.
Trade Empires? It had China and industrial era England, and I remember camels and trains both being involved there.Yep, looks very much like it. Thanks!
It was a game on here, freeware, really simple, probably game out early-mid 2015. You played as a lich, or a necromancer, and you raised an army of undead moving across a map to try to eventually kill the king. I think you had two or three resources, raised the dead by destroying towns. Basic 2d graphics, roguelike, really hard to beat the final enemies.Conquest of Elysium 2 http://www.illwinter.com/coe/index.html (http://www.illwinter.com/coe/index.html) (free) and Conquest of Elysium 3 + 4 http://www.illwinter.com/ (http://www.illwinter.com/) (not free)
I don't remember much else.
None of those are it. As far as I remember it was just hosted on a cheap site the creator made. It was an RPG, you moved around the map as the necromancer. I don't remember the way the combat worked but now that I think of it it was a little elysium-like I think.thx...very nice game :)
Edit: I found it. (https://porousnapkin.itch.io/there-is-only-power)
So, this might be weird and I will be very surprised if anyone gets it. But I'm thinking of a multiplayer game about hacking. I 100% know the game was Java-applet based. Basically, everyone in the game had a computer server, and it emulated hacking. The scripts in the game were all handwritten; you would write a firewall program that would alert you if another player tried to hack you, you would write a program that would break into other players servers and then start re-routing their resources to yourself. There was also a market for selling the programs you wrote to other players through an online market.Some further investigation found it. The game was HackWars.net, but the website is currently defunct. Rest in pieces.
That's about all I can remember. I'm pretty sure the game had "Hack" in the URL and also it's not the other hacking game we had a thread for before, Slavehack (http://www.slavehack.com/), which is a lot of fun.
There's this pixel art Dredd/Robocop-inspired sidescroller I read about a while ago. I think JYDGE is conceptually similar, but no, it's not it.miniLAW (http://store.steampowered.com/app/503180/miniLAW_Ministry_of_Law/)?
I think it's in Early Access right now, but I can't for the life of me remember its name, so I can't find it.
Any help?
miniLAW (http://store.steampowered.com/app/503180/miniLAW_Ministry_of_Law/)?
Sounds like Binding Of Isaac, though it could be a lot of things I think.No it's not that. It's 2D side-view, not top-down.
Sounds very much like Sierra's 'Pharaoh'.I love you all and thanks a ton! :D
That sounds a lot like Caesar 2, or maybe one of the later ones I haven't played yet. Huts upgrade and eventually join into better homes, but only if they're in range of various services. Places like praefectures send out "walkers" who randomly travel along your road network, determining which areas are considered covered. And there was an early Total War style combat since, in the campaign, you were expanding the empire's borders - by building nice cities for the locals and defending them, not doing the initial invasions.There's MORE OF IT!? :-X Wow! :D
There's MORE OF IT!? :-X Wow! :D
Trying to remember the name of a game from many years ago. It was an arcade-y top down space game with roguelike elements. It had one developer, and it was free. Most of the game involved fighting things in space. You could stop at stations to upgrade your ship, or to sell cargo you got off of ships you had destroyed, or you could buy cargo and sell it at another station for a profit.
Duskers? FTL? Halcyon 6?You know, the question goes on for a bit more after the 'space game' bit.
Trying to remember the name of a game from many years ago. It was an arcade-y top down space game with roguelike elements. It had one developer, and it was free. Most of the game involved fighting things in space. You could stop at stations to upgrade your ship, or to sell cargo you got off of ships you had destroyed, or you could buy cargo and sell it at another station for a profit.Transcendence? I'm not 100% sure about the one-guy development. Naev is also similar.
None of those are free, so I doubt it.Trying to remember the name of a game from many years ago. It was an arcade-y top down space game with roguelike elements. It had one developer, and it was free. Most of the game involved fighting things in space. You could stop at stations to upgrade your ship, or to sell cargo you got off of ships you had destroyed, or you could buy cargo and sell it at another station for a profit.
Duskers? FTL? Halcyon 6?
Transcendence? I'm not 100% sure about the one-guy development. Naev is also similar.
First one is 'Magic and Mayhem', second is 'Etherlords'.
This one was an educational game that I played about 15 years ago I think?It had Yellow creatures of some sort teaching electric currents, sound waves, and lenses and lights used to hatch eggs. It was very catoon-y. Dont remember much other then that, sadly.
It's just some pixel art someone made, looks like.
Source. (https://twitter.com/NCHproductions/status/981264659700367360)
You chose a location and there was a scrolling bar, killing monsters and stuff.
And when you log back in, your character would be dead because you didn't store enough potions.Quote
It wasn't the Majesty RPG, Heroes of Ardania (http://www.heroesofardania.net/screenshots.asp), was it?No. Despite the lack of autonomous adventuring I also suggested it.
There was this RTS with heroes and units governed by them.Just wanted to note that google gives me Kohan as the first hit when I search for the first line of your post. ;)
There was this RTS with heroes and units governed by them.Just wanted to note that google gives me Kohan as the first hit when I search for the first line of your post. ;)
I've never played the first one, only Kohan II. I heard the first one was better, though?
Anyway, I wanted to ask why is it on Steam if it can't be bought? I've never seen this before.
OMG YES! That's exactly it!
I love you Kagus <3
@Kagus:
There's no price of buy button displayed at all. No obvious way to purchase it. I can see reviews from as late as January, though.
And since you have it as available, would it mean it's region-locked? (but then again, aren't we both in the EU?)
I used to have Dragon Age in my wishlist and it had no price listed, for some reason.
(Now I have "2" items in my wishlist, but only one listed, so who knows with Steam)
I found the first Kohan back in the day because it had a linux release and demo. I replayed it relatively recently and still love the economic system.
The squad system was really remarkable though. I wonder if it was an inspiration for Dawn of War/Company of Heroes, or if it was inevitable that another company would realize that controlling units individually isn't necessarily fun or sensical.
I only played a little bit of 2, but mostly due to real life time constraints. The interface changed a lot, but I have no idea if it's better or worse. 1 has a pretty clean and intuitive interface (considering its ambitious mechanics for an RTS) and I very much enjoyed beating the whole game once.
Story was pretty neat too. Immortals! Amnesia! Intrigue!
An asian-themed RTS with 3d models from early 2000s.
I don't remember much, besides the fact that main resource seemed to be rice. Also, you only made peasants; to get military units, you had to get those peasants to train in specific military buildings.
I think it was clan-based, or at least the campaign had various clans in it. The main dude you controlled was the son of the local king or something like that.
That was it!
Probably not really going to play it, may watch a video or something. It was just bugging me to hell and back.
Cheers.
Open source RPG game. Kind of seeks to emulate diablo, very simple 3d graphics. Module basedAny chance that'd be Flare (http://flarerpg.org/)?
Open source RPG game. Kind of seeks to emulate diablo, very simple 3d graphics. Module basedThe simple 3D makes me think Egoboo (http://egoboo.sourceforge.net/).
It was a short lived multiplayer game. I don't remember the gameplay much but I know it was a competitive game with two teams, each with a set # of players laying as knights on each side (either 50 or 100 I think?). Matches were pretty short. We had a thread here, pretty sure. I also think it had a short name, I feel like it might have even been a one letter name?
I want to say I played something like a medieval version of Soldat but that could just be neurons misfiring.Maybe you're thinking of the medieval game the developer of Soldat made? It's called King Arthur's Gold (https://store.steampowered.com/app/219830/King_Arthurs_Gold/).
...wait, Soldat dude made KAG? Hah, I never knew... Welp. Have to say that I personally prefer the gameplay of KAG, although Soldat's physics and animations are pretty sweet.I want to say I played something like a medieval version of Soldat but that could just be neurons misfiring.Maybe you're thinking of the medieval game the developer of Soldat made? It's called King Arthur's Gold (https://store.steampowered.com/app/219830/King_Arthurs_Gold/).
...wait, Soldat dude made KAG? Hah, I never knew...
It was a short lived multiplayer game. I don't remember the gameplay much but I know it was a competitive game with two teams, each with a set # of players laying as knights on each side (either 50 or 100 I think?). Matches were pretty short. We had a thread here, pretty sure. I also think it had a short name, I feel like it might have even been a one letter name?
Know how old? 1st or 3rd person?
Something like Chivalry: Medieval Warfare, or Mount & Blade?
There was a game that came out in the last few years for PC where you were stuck in space and using remote controlled drones to explore derelict ships and stations to get enough fuel to jump to another system. The art was minimal; mostly just geometric outlines from what your probe could scan... boxes, walls, doors, and hopefully not hostiles. I want to say the title was one word, along the line of 'Hoarders' (though it evidently isn't).Duskers (https://store.steampowered.com/app/254320/Duskers/)?
There was a game that came out in the last few years for PC where you were stuck in space and using remote controlled drones to explore derelict ships and stations to get enough fuel to jump to another system. The art was minimal; mostly just geometric outlines from what your probe could scan... boxes, walls, doors, and hopefully not hostiles. I want to say the title was one word, along the line of 'Hoarders' (though it evidently isn't).Duskers (https://store.steampowered.com/app/254320/Duskers/)?
Not really a game so much as a simulator.
It was free, you have a small planet, and you can plop different animals on it. In addition, it has grass and fruit trees. The fruit trees drop fruit which have two values, something like bounciness and colour.
You could terraform the planet, make some areas hotter/colder IIRC, and basically let things loose and watch the ecosystem go.
I remember when I was little that there was a game where there is a bunch of blobs with different genes and you had to play a minigame to impress the other blob and then have a child and pass to the next level
it was quite a silly game and I can imagine why they removed it from there but I still wanna remember the name of that game
no it isn't itI remember when I was little that there was a game where there is a bunch of blobs with different genes and you had to play a minigame to impress the other blob and then have a child and pass to the next level
it was quite a silly game and I can imagine why they removed it from there but I still wanna remember the name of that game
Could this be Under the Garden? I have this buried in a bunch of old files, but the mechanics are very similar to that.
I remember a game, but I couldn't tell you what platform. It had a ninja or something as the character, and in the first part you were moving through wheat fields and avoiding watch towers. I remember the view being very pulled-back, probably some kind of isometric or top-down. Definitely wasn't first-person.
It miiight have been a unit-based strategy game with only one or two starting units. But it might have been an action game instead ...
EDIT: It was in color, if this helps.
That would be Straw Hat Samurai, but indeed, it doesn't entirely fit Leo's descriptionI remember a game, but I couldn't tell you what platform. It had a ninja or something as the character, and in the first part you were moving through wheat fields and avoiding watch towers. I remember the view being very pulled-back, probably some kind of isometric or top-down. Definitely wasn't first-person.
It miiight have been a unit-based strategy game with only one or two starting units. But it might have been an action game instead ...
EDIT: It was in color, if this helps.
It was a flash game on Newgrounds or ArmorGames I believe, I remember it too. And you the perspective was from the 'side'.
It had a samurai as the main character; at first there was lots of sneaking, but later on the swordfighting picked up in pace as well.
Name? Haha of course I don't remember it, silly! :P
It was Egoboo!Open source RPG game. Kind of seeks to emulate diablo, very simple 3d graphics. Module basedThe simple 3D makes me think Egoboo (http://egoboo.sourceforge.net/).
Possibly Shadow Tactics?I checked out some gameplay footage. It's not Shadow Tactics, but if you made Shadow Tactics as a PS1 game it would be exactly right. Miiight have been PS2 generation.
No I wouldn't forget that! ;-)So it's not Sacrifice (https://www.gog.com/game/sacrifice) then either, clearly.
Nothing that famous.
Something like Minecraft, but with asteroids.Space Engineers?
Or StarMade.Something like Minecraft, but with asteroids.Space Engineers?
Not those two... something else, I think it had simple graphics and monsters in the asteroids.
Ah yes, Corneroids. Thanks.Not those two... something else, I think it had simple graphics and monsters in the asteroids.
Was it called Corneroids? It's dead as far as I can tell.
There was a free topdown twinstick style shooter that I remember hearing about on this forum. It had kinda strange mutations, like one that surrounded you with shuriken, and there were vehicles - normal cars, and then stuff like radar trucks.
There was a zombie mode, but also some team modes - I think TDM and also one where you tried to loot a vault or a trashed bank truck and take the cash back to your side while preventing the other team from doing so, and such. I recall the servers basically always being empty, which was a shame because I thought it was pretty neat.
Kind of a 3d action purplely neon dungeon crawler, possibly dark soulsy, from a couple of years ago. I keep getting it confused with Hyper Light Drifter. I think they had a similar aesthetic and came out around the same time although the one I'm looking for was over the shoulder instead of top down.Over the shoulder? Well then it's not Neon Chrome, which was my first thought with "purpley neon dungeon crawler"...
This flash game I played a few years ago, you were a stomping trap in a dungeon that was sentient and enjoyed its job killing people, it had pixelated graphics and had different levels like one where game journalists came to the dungeon and you had to almost kill them to get a good review.I'm pretty sure I know the one you're talking about, but I don't recall the name of it, sadly.
Kind of a 3d action purplely neon dungeon crawler, possibly dark soulsy, from a couple of years ago. I keep getting it confused with Hyper Light Drifter. I think they had a similar aesthetic and came out around the same time although the one I'm looking for was over the shoulder instead of top down.Over the shoulder? Well then it's not Neon Chrome, which was my first thought with "purpley neon dungeon crawler"...
Furi (https://store.steampowered.com/app/423230)?
I'm trying to remember the name of a text-based browser roleplaying game. You started as a baby, born into a family, and slowly grew up. There were crafting and survival mechanics, but it was heavily focused on role-playing, and it was entirely text-based. I've been searching and searching and can't find it - it's entirely likely that it no longer exists. I don't have a clue what it was called. :(
EDIT: I think I might have been thinking of Cantr, which does still exist, but it seems you start as a 20-year-old, not a baby. I swore there was a slow-paced text-based browser game where you started as a baby, but I can't find one. Any ideas?
I'm trying to remember the name of a text-based browser roleplaying game. You started as a baby, born into a family, and slowly grew up. There were crafting and survival mechanics, but it was heavily focused on role-playing, and it was entirely text-based. I've been searching and searching and can't find it - it's entirely likely that it no longer exists. I don't have a clue what it was called. :(
EDIT: I think I might have been thinking of Cantr, which does still exist, but it seems you start as a 20-year-old, not a baby. I swore there was a slow-paced text-based browser game where you started as a baby, but I can't find one. Any ideas?
This flash game I played a few years ago, you were a stomping trap in a dungeon that was sentient and enjoyed its job killing people, it had pixelated graphics and had different levels like one where game journalists came to the dungeon and you had to almost kill them to get a good review.I'm pretty sure I know the one you're talking about, but I don't recall the name of it, sadly.
I'm trying to remember the name of a text-based browser roleplaying game. You started as a baby, born into a family, and slowly grew up. There were crafting and survival mechanics, but it was heavily focused on role-playing, and it was entirely text-based. I've been searching and searching and can't find it - it's entirely likely that it no longer exists. I don't have a clue what it was called. :(
EDIT: I think I might have been thinking of Cantr, which does still exist, but it seems you start as a 20-year-old, not a baby. I swore there was a slow-paced text-based browser game where you started as a baby, but I can't find one. Any ideas?
Faerie Tale Online? Used to be a thing a few years back, think it kind of collapsed. (IIRC the dev did some questionable decisions that hampered it's longevity) You started as a baby born to player parents and lived a life in sort of a village built by the players in that village. It was certainly a role playing game, in-character interactions and such.
Okay, here's something that should be an interesting challenge:HOLY FUCK MORE THAN FIVE YEARS LATER
It was an arcade game, with multiple players (I want to say four) all on one massive screen. It was a sort of light gun shooter except the guns were mounted on swivels to allow free aim in most directions. I seem to recall that it was sci-fi themed and everyone had to blast stuff because I think they all shared a health bar.
Oh, and I only saw this game once: at Disney World in Florida, back in 2002 I think it was.
Pretty sure it's Dark Earth (https://www.mobygames.com/game/windows/dark-earth/screenshots). You'll probably need a VM with Windows 98/95 to run it on a modern machine, tho.Awesome, that's exactly what I was looking for.
Hm, possibly Ultima 6? Worlds of Ultima: The Savage Empire because of the palm fronds? There's lots of stuff to pick up in those games that has little to no use.
Hm, possibly Ultima 6? Worlds of Ultima: The Savage Empire because of the palm fronds? There's lots of stuff to pick up in those games that has little to no use.
Not Ultima. The game was visually much darker, I don't think you had a party, and screenshots of that game don't appear to really be isometric. Thanks, though.
I'm looking for an old Windows 95/98 era party based first person RPG (like the old Might&Magic, Wizardry or Bards Tale games).Uh, Thunderscape intro had a fort over a valley being attacked by demons. It would crash on me soon after starting, iirc, so I don't know about any doors.
It had a pretty grimdark setting, I think almost Fantasy Warhammer-esque levels of everything-is-screwed.
If I remember correctly the intro showed some fort in a valley getting sieged by monsters and very early (10 minutes into the game or so) there was a door that only opened if you anserwed some riddles (the answers were "a shadow" and/or "a man" I think).
Its neither Stonekeep nor Anvil of Dawn, I still have both of them (though they're similar)
Probably shouldn't bee too hard one. :P
Name is, IIRC, some year number. I wrongly guessed 3078.
That first one sounds like it could be Star Ruler 1 or 2
I'm looking for a sci-fi game I played like 3 years ago. It's pretty much the basic space rpg indie game. Shoot pirates, trade stuff, etc. The distinctive feature is the people. You have relatives (decided randomly during char generation). You can do things like asking to borrow a ship from someone you are friends with, get quests to spy on people, etc. You also have a job (which you can advance by sucking up to your contacts). I don't remember much tbh.I'm not sure if there was a way to play it 3 years ago, but Star Traders: Frontiers sounds vaguely like what you're describing. It's been on kickstarter for a long long time so it's possible some alpha or something was available back then.
This is probably a long shot but wanted to try my chances here anyway.
My guess is Shadowgate 64.
Hey, wait a damn second! that's my face in that there avi! I forgot for a second yoink shopped that up forever ago and I got slightly freaked out for a second lol. I'm glad my face is entertaining enough to represent folks around here.
Anyway, I've got one stumping the hell outta me. It was an first person adventure game on the N64, where the intro/first level was your character attempting to escape a jail or a house arrest type situation. In retrospect, it reminds me a lot of those might and magic games on the PC forever ago. But I have no clue what it is! I distinctly recall there wasn't any combat - at least in the level i remember - mostly puzzle solving.
Hey, wait a damn second! that's my face in that there avi! I forgot for a second yoink shopped that up forever ago and I got slightly freaked out for a second lol. I'm glad my face is entertaining enough to represent folks around here.Oh wow, that'd be kinda horrifying for me! Though I did un-post my selfy a while back.
Huh, I didn't know Shadowgate got a sequel! I'd only seen the NES and Mac versions which were essentially the same game, but 64 is a new story. Neat.
There is also a Shadowgate 2014 which is a remake of the Mac/NES Shadowgate.
There was this survival game not long ago, it was really early in dev, you moved a well-built cartoony guy and hit trees with a button, they fell and you got the wood so you could build stuff like a home etc. It was top down, sorta like a more animated Unreal World, but so far there was only trees everywhere.
Trying to remember something that was a predominantly menu-driven text-based game, available on PC, where you're basically the officers of a colony ship trying to find somewhere to settle down. The assortment of officers you pick at the start influences the availability and success rate of the various events you'll encounter on planets as you... track down the origins of a beacon or something? I remember two points of interest you can reach along the way were a spaceship where the crew decided to basically merge themselves with the shipboard AI, achieving a hivemind pseudo-immortality, and a futuristic utopian planet. Both also functioned as bad-end traps if you failed the events, as your crew could decide to join them, as opposed to continuing on. It was predominantly pixel-art style and I want to say it came out in the last five years or so. I want to say there were also ship upgrade stats involved too.
(Not Seedship, though it was probably an inspiration This has more narrative. Not Out There.)
A very early 2000s game, with rather bright and colorful graphics.
You were controlling a nation (state?) on Earth, and your goals were:
1. Research all kinds of nukes.
2. Launch space stations as research/defense platforms.
3. Launch nukes to wipe out the enemy.
You could leave launches and defense to AI, but at any given time you could hop behind space stations' weapons and blast the incoming missiles to bit.
I only played the game's demo, which ended after you researched 2nd type of missile and new satellite defenses.
There was this survival game not long ago, it was really early in dev, you moved a well-built cartoony guy and hit trees with a button, they fell and you got the wood so you could build stuff like a home etc. It was top down, sorta like a more animated Unreal World, but so far there was only trees everywhere.
Very late reply, but I found what we were looking for: Townseed. Don't worry I wasn't searching the whole time. Going by his Twitter it's still in development and has gone 3D.
I don't know the exact title, but it was a Spiderman game from the early 00s, where there was a level in which Spiderman travels across floating New York in space, collecting some shit, then fighting Mysterio who's in turn was shielded atop a tower of his. It was available on PC, so it's not Spiderman 2... unless it's actually Spiderman 2 PC port, which is kinda infamous for being different and inferior compared to PS2 game.Looks like it is the PC version of Spider-man 2 (https://www.youtube.com/watch?v=3uAR2PKIAWM).
Looks like it is the PC version of Spider-man 2 (https://www.youtube.com/watch?v=3uAR2PKIAWM).
I remember seeing a game that looked similar to the FPS space hulk games. It was first person, on a dark space station. It was coop with friendly fire. I believe it had a semi pixelated look to it. It seemed very intense from the videos I watched of it. Sorry I can't give more infoWas it Space Beast Terror Fright (https://store.steampowered.com/app/357330/Space_Beast_Terror_Fright/)?
I remember seeing a game that looked similar to the FPS space hulk games. It was first person, on a dark space station. It was coop with friendly fire. I believe it had a semi pixelated look to it. It seemed very intense from the videos I watched of it. Sorry I can't give more infoWas it Space Beast Terror Fright (https://store.steampowered.com/app/357330/Space_Beast_Terror_Fright/)?
That's it! Thanks a ton guysI remember seeing a game that looked similar to the FPS space hulk games. It was first person, on a dark space station. It was coop with friendly fire. I believe it had a semi pixelated look to it. It seemed very intense from the videos I watched of it. Sorry I can't give more infoWas it Space Beast Terror Fright (https://store.steampowered.com/app/357330/Space_Beast_Terror_Fright/)?
It's not twin stick but the only thing coming to mind is Super Time Force.
Unepic?Yeap, that's it. Thanks :)
I remember seeing a game about how you inherited a broken kingdom from....someone... and have to work to build it up from poverty. It had cartoonish graphics.Regalia (https://store.steampowered.com/app/464150/Regalia_Of_Men_and_Monarchs/)?
I remember seeing a game about how you inherited a broken kingdom from....someone... and have to work to build it up from poverty. It had cartoonish graphics.Regalia (https://store.steampowered.com/app/464150/Regalia_Of_Men_and_Monarchs/)?
There are two games I am suddenly trying to remember, any help would be greatly appreciated. They are both persistent multiplayer RTS games of a sort.
Conquest of Elysium?Yes!
http://www.illwinter.com/coe/index.html
There are two games I am suddenly trying to remember, any help would be greatly appreciated. They are both persistent multiplayer RTS games of a sort.
Were either of them Shattered Galaxy? I barely remember it, but given that there aren't that many persistent MMORTSes out there, any of them have a decent shot at being right...
Someone probably guessed what it was a few lines in,"Sub Rosa (https://store.steampowered.com/app/272230/Sub_Rosa/)"
it does indeed look very different from my vague, lo-fi recollections of it.This (https://www.youtube.com/watch?v=hV0uaGOlZ5c) should look a bit more familiar!
...Streets of Rogue? (https://store.steampowered.com/app/512900/Streets_of_Rogue/)
I mean, it's technically been out on Steam for quite a while in early access, but that sounds pretty close to what you're describing.
Also it's pretty frickin sweet.
There was this series of survival games, probably back in the late 90s or early 00s, on the PC. You had to manage a tribe of primitive humans and uncover secrets on various tropical islands. I remember that the game kept track of time while you were gone, sort of like a modern idle game, so if you left for a few days without making sure the tribe was getting along well you might come back to find half of them starved to death.
Graphics were pretty simple, the game area was basically a big bitmap while the people were various sprites mashed together to give each one a somewhat unique appearance.
Hey yeah, I think that was it! Thanks, it's actually a good few years more recent then I figured.There was this series of survival games, probably back in the late 90s or early 00s, on the PC. You had to manage a tribe of primitive humans and uncover secrets on various tropical islands. I remember that the game kept track of time while you were gone, sort of like a modern idle game, so if you left for a few days without making sure the tribe was getting along well you might come back to find half of them starved to death.
Graphics were pretty simple, the game area was basically a big bitmap while the people were various sprites mashed together to give each one a somewhat unique appearance.
Oh god, THAT thing... I remember that.
I believe you're referring to Virtual Villagers (https://en.wikipedia.org/wiki/Virtual_Villagers)?
Darklands?No, newer than that, I believe it was crowd-funded too, although I can't be entirely sure if it actually was or if the internet hype about its development just happened around the same time as crowd-funding was at its apex.
You're not thinking of For Honor, are you? It's not CRPG, but there was a lot of hype about historical accuracy (at least for the combat), and then things went a bit looney tune.Darklands?No, newer than that, I believe it was crowd-funded too, although I can't be entirely sure if it actually was or if the internet hype about its development just happened around the same time as crowd-funding was at its apex.
This is an old (Pre-2000 Windows if I guess right) RTS like game which had two factions which was Greys(Or just aliens) and Humans. The most distinct thing I remember was that all building was all on one "Pad" together rather then building separate buildings.Dark Colony (https://en.wikipedia.org/wiki/Dark_Colony) (search for images, you'll recognize it)
You're not thinking of For Honor, are you? It's not CRPG, but there was a lot of hype about historical accuracy (at least for the combat), and then things went a bit looney tune.No. It might have been Mordhau though, but I'm fairly sure it was a RPG, not first person medieval "arena".
The only RPG I remember that's similar to either of those is Mount&Blade, and it does have the 'historical accuracy' angle of a sort, but there wasn't any controversy around it to my knowledge.You're not thinking of For Honor, are you? It's not CRPG, but there was a lot of hype about historical accuracy (at least for the combat), and then things went a bit looney tune.No. It might have been Mordhau though, but I'm fairly sure it was a RPG, not first person medieval "arena".
Looking for a small game that was similar to Starsector. It had a similar top down view where you started with one spaceship and eventually got both more and bigger ships, while fighting increasingly difficult enemies. I think it was entirely centered around combat, or at least I don't remember anything else.
Probably played it two or three years ago, at which point it was still in development.
Looking for a small game that was similar to Starsector. It had a similar top down view where you started with one spaceship and eventually got both more and bigger ships, while fighting increasingly difficult enemies. I think it was entirely centered around combat, or at least I don't remember anything else.I'm not sure what Starsector is like exactly, but I am currently playing an in-development (and free) game called Endless Sky (https://store.steampowered.com/app/404410/Endless_Sky/). You start as one ship and eventually acquire more, and it's a classic sort of top-down "space trading and combat game" that I honestly really missed. Flying between starsystems, doing ferry work, trading, fighting pirates and whatnot, all the classic fun stuff.
Probably played it two or three years ago, at which point it was still in development.
This one for the lulz, and probably out of scope for this thread.
It was a portable battery operated game. It ran 3 belts with aliens painted on them, and you had a start stop button which you had to press when your 3 cannons were lined up with them (so each gun had 3 aliens above it, 9 total). The game would reveal explosions in some of the aliens, and sometimes on one of your cannons you had to move a slider to cover that cannon to signify that you lost a life, this also made it not possible to shoot the alien above it. You counted your points with a clicker, which had a manual reset button, and if you lost all your gun batteries you lost the game.
I once opened it and it literally was just belts, a couple gears and one or two small electrical motors on a plastic base.
So there is this old browser based game (that admittedly is probably long dead) which was this top down 2d quasi-multiplayer space game. (I say quasi because only some areas had multiplayer). There were a variety of ship hulls you could buy and/or customize, and you could trade and chat with other people. It also had a few very specific PVP multiplayer areas, and everywhere else had relatively little actual fighting. e: A friend mentioned that it also had smuggling, which sounds right to me.
There was this map that started mainly in the bottom left, with this space station there (which was invulnerable, but you could choose to try to fight it and die to it if you wanted, which was hilarious). Said station was part of some earth-centered faction if I do recall, which had a round logo that involved a lot of silver/gray and blue.
At some point it started having issues with cheaters, so the dev shut it down and started working on a refactor that he then never finished. I don't really know of its status now but kindof wanted to at least try to figure out its name if possible.
I'm looking for a tactical JRPG. It was a bit like Fire Emblem. Could have been released at any date before 2005. It had aesthetics similar to any old 2D Fire Emblem game. I remember there was an unit with axes (dual wielded, I think) and his attack animation was some kind of a jump and spinning and landing with a slash with his axes. He was wearing green. Honestly I don't remember much. You could customize your main character a bit and upgrade your roster. I remember the axe dude changing his appearance after getting upgraded. He could deal a lot of damage but would miss often.
This one for the lulz, and probably out of scope for this thread.
It was a portable battery operated game. It ran 3 belts with aliens painted on them, and you had a start stop button which you had to press when your 3 cannons were lined up with them (so each gun had 3 aliens above it, 9 total). The game would reveal explosions in some of the aliens, and sometimes on one of your cannons you had to move a slider to cover that cannon to signify that you lost a life, this also made it not possible to shoot the alien above it. You counted your points with a clicker, which had a manual reset button, and if you lost all your gun batteries you lost the game.
I once opened it and it literally was just belts, a couple gears and one or two small electrical motors on a plastic base.
I remember something like about... 25 years ago? It was basically mechanical Space Invaders. Cool little thing.
Edit: And not the ones that keep coming up when you search for 'mechanical Space Invaders' that have the lights either; it was maybe 5x12in?
There was this old 3d CRPG I can't for the life of me remember the name, not very popular, had an early "npc daily routine", and at least two of the characters were, I think, a monk (western, not martial arts) novice who used to be a thief, and a young woman who was a wizard apprentice.
I remember it wasn't all that good, but if I can't remember the name it will absolutely gnaw on my brain until I do.
Was that the first-person/grid one that had Far Too Many Stats to keep track of, and if you weren't absurdly careful, you'd probably get hypothermia/frostbite in the first five minutes after starting and die from it like ten hours later because you couldn't manage to cure it?Hey I know that one. It's the Realms of Arkania series - or at least the first two games in it, since IIRC they did away with most or all of the travel woes by the third instalment.
Was that the first-person/grid one that had Far Too Many Stats to keep track of, and if you weren't absurdly careful, you'd probably get hypothermia/frostbite in the first five minutes after starting and die from it like ten hours later because you couldn't manage to cure it?Hey I know that one. It's the Realms of Arkania series - or at least the first two games in it, since IIRC they did away with most or all of the travel woes by the third instalment.
But I don't remember any such characters as Felius described, or npc-specific daily routine, so he might be thinking of a different game after all.
I'm thinking about this game from the early/mid 90s.The only thing from that time period I can think of that kind of sounds like it, is called Jagged Alliance. It's not anywhere near the american revolution as far as I know, and I don't think there were natives of any sort (but there were guides, or rather "tappers", since you were among other things collecting sap), but otherwise it's a top-down tactical management RPG where you get to hire a whole bunch of people and buy stuff for them from villages. And some of the later sequels did have 'fire' in the subtitle, "Wildfire" and "Crossfire", though they were way into the 2000's.
It's a tactical game with team management elements, top-down view, during the american revolution or slightly later.
I remember you could hire soldiers, native guides and possibly non-combat people in your roster.
I also remember you could buy stuff in forts/villages: consumables, weapon upgrades, stuff like glasses or hats for your units.
The title had "fire" in it, but I can't find it.
Hey, longshot:
Did anyone here play Frequency or Amplitude for the PS2? A rhythm-music game where you have to play various instruments, swapping between them after 2 scores, otherwise much like guitar hero but for the PS2 controller.
I wonder if there are any modern games like that, where you have to swap instruments to keep the band going.
(the instrument keeps playing for a while if you play its notes correctly)
I know this isn't technically thread-appropriate, but I have earned some credits.
Kinda sounds like Archon or one of its clones.Not nearly that old, so clone it is.
What's the name of that old FPS where you chose a character? It had both god mode and dog mode, and you wanted to either collect or shoot all of the collectible items, most of which were hidden? There were metal circles in the ground that would throw you up in the air.
There was a remake of Rise of the Triad in 2012 if you are interested.
I don't know if it has been released yet (or even if it got canceled/fallen into development hell), but I recall seeing something about what was essentially a game very heavily inspired by Lords of the Realms 2, to the point of arguably being a spiritual successor, but I can't seem to recall its name. Obviously not Lords of the Realms 3, that one sucked balls, and the game I'm thinking is far more recent.I'd love to know more about this as well. Lords of The Realm 2 is really great! Such a creative mix of economy management and RTS. It mechanically demonstrates why castles were incredible important, but also why they can be defeated by enacting total war on the surrounding populace.
Anyone know which game/project I'm talking about?
I don't know if it has been released yet (or even if it got canceled/fallen into development hell), but I recall seeing something about what was essentially a game very heavily inspired by Lords of the Realms 2, to the point of arguably being a spiritual successor, but I can't seem to recall its name. Obviously not Lords of the Realms 3, that one sucked balls, and the game I'm thinking is far more recent.
Anyone know which game/project I'm talking about?
I'm looking for a old (pre-2000, I think it came on several disks, not a CD) strategy game. It was a single player only RTS as far as I remember.
It was modern day with tanks and stuff, but I don't think it had air units. There was no base building, instead units were bought for money and then delivered via airdrop.
The maps had several towns on them that you had to take control of to get money, which could be done by bombing them into submission with your units (fast, but reduced produced money) or drive some sort of propaganda truck into them (slower but higher payouts).
Graphics were pretty meh even for the day (probaby like the first Command&Conquer, though it was 2 or so years newer)
I'm looking for some games from an Atari computer (I'm not even sure of the model, just know that normally it was a keyboard hooked up to the tv, came with a tape reader, and later we got a floppy disc reader).Not sure on the first one, but the second one is kind of reminiscent of a game I played on the Spectrum called Star Raiders II. Shooting ships in first person, moving around a map, the ship and UI melting if you go to a star, etc. There was also destroying huge flying saucers to protect buildings on the ground, destroying enemy bases with bombs, and fighting the occasional huge boss in space.
First was essentially a 2-player labyrinth/snake game, with grid-based movement, where the top part of the screen featured simple first-person views of each player side by side, while the bottom had a minimap with the layout and players. I can't be 100% sure it exists in the form I remember since I was aged somewhere below 5 or 6 when I played it, and I didn't entirely grasp how it worked at the time.
Another was a space game where you would mostly statically aim and shoot at incoming enemy ships in first person, move around on a star map, and gather fuel by moving near stars. I seem to specifically remember gathering fuel being dangerous and potentially melting your ship and UI (although again, I was really young and might be misremembering how good it might've looked).
The UI for SR2 certainly looks familiar, so that's probably it. Thanks!I'm looking for some games from an Atari computer (I'm not even sure of the model, just know that normally it was a keyboard hooked up to the tv, came with a tape reader, and later we got a floppy disc reader).Not sure on the first one, but the second one is kind of reminiscent of a game I played on the Spectrum called Star Raiders II. Shooting ships in first person, moving around a map, the ship and UI melting if you go to a star, etc. There was also destroying huge flying saucers to protect buildings on the ground, destroying enemy bases with bombs, and fighting the occasional huge boss in space.
First was essentially a 2-player labyrinth/snake game, with grid-based movement, where the top part of the screen featured simple first-person views of each player side by side, while the bottom had a minimap with the layout and players. I can't be 100% sure it exists in the form I remember since I was aged somewhere below 5 or 6 when I played it, and I didn't entirely grasp how it worked at the time.
Another was a space game where you would mostly statically aim and shoot at incoming enemy ships in first person, move around on a star map, and gather fuel by moving near stars. I seem to specifically remember gathering fuel being dangerous and potentially melting your ship and UI (although again, I was really young and might be misremembering how good it might've looked).
(https://i.ytimg.com/vi/4HFzBRblNUk/hqdefault.jpg) (https://i.ytimg.com/vi/S8w-y72i1_8/hqdefault.jpg)
Either Star Raiders or Star Raiders II sounds like it could be it. Both were on Atari computers as well as Spectrum.
Im trying to find the name of a game, its pretty much like my little blacksmith shop where you could roam the land, gather ressource, setup a stall and sell item and you could also haggle if i remember right.
It was in cartoonish low poly 3d or just plain cartoonyish 3d. In fact any game like my little blacksmith shop might interest me, you guys got suggestion?
Im trying to find the name of a game, its pretty much like my little blacksmith shop where you could roam the land, gather ressource, setup a stall and sell item and you could also haggle if i remember right.
It was in cartoonish low poly 3d or just plain cartoonyish 3d. In fact any game like my little blacksmith shop might interest me, you guys got suggestion?
Could anyone help me with the name of an old PC game that I remember reading about? I don't remember too much specific about the kind of game it was except there were some kind of management-esque elements to it and the setting involved living inside of a giant hollowed out skeleton and I'm pretty sure the article I read about it in specified it was inspired by Roger Dean's cover art for Relayer. (Cross posted from the small random questions thread because I didn't do a good enough job finding this one before, oops.)Ended up finding the thing after finally finding my way back to the blog (https://obscuritory.com/other/knights-of-the-crystallion/) I read about it on.
Could anyone help me with the name of an old PC game that I remember reading about? I don't remember too much specific about the kind of game it was except there were some kind of management-esque elements to it and the setting involved living inside of a giant hollowed out skeleton and I'm pretty sure the article I read about it in specified it was inspired by Roger Dean's cover art for Relayer. (Cross posted from the small random questions thread because I didn't do a good enough job finding this one before, oops.)Ended up finding the thing after finally finding my way back to the blog (https://obscuritory.com/other/knights-of-the-crystallion/) I read about it on.
Trying to remember something that was a predominantly menu-driven text-based game, available on PC, where you're basically the officers of a colony ship trying to find somewhere to settle down. The assortment of officers you pick at the start influences the availability and success rate of the various events you'll encounter on planets as you... track down the origins of a beacon or something? I remember two points of interest you can reach along the way were a spaceship where the crew decided to basically merge themselves with the shipboard AI, achieving a hivemind pseudo-immortality, and a futuristic utopian planet. Both also functioned as bad-end traps if you failed the events, as your crew could decide to join them, as opposed to continuing on. It was predominantly pixel-art style and I want to say it came out in the last five years or so. I want to say there were also ship upgrade stats involved too.
(Not Seedship, though it was probably an inspiration This has more narrative. Not Out There.)
here is a hard one to find, noone probably knows about this one.Is it this (https://web.archive.org/web/20070710150209if_/http://tou.has.it:80/)? Home of the Underdogs is still around, so I just searched for "tunnel" and found this. :P
i think it was sort of "freeware" or so back 2000-2005 i remember they had their website to download it from. not sure if i got it first from somewhere like "home of the underdogs" or such old games webs.
well its like a bit worms gfx.. from the side... and it had random terrain with tunnels and gravity.
and you played like a little "spaceship" and always got pulled to the ground by gravity and you could land on refuel platforms (i think) and change your special weapon out of like 100 or so...
you could build walls like in worms... or throw turrets out that shoot enemies... or drop "fireworks" boxes that, shoot fireworks up to hit people... or drop little 3-5 pixel sized troopers that walk around and if a enemy fly by they shoot at them.
and it had like up to 64? Ai players and game modes like ctf where the 64 are split in 32 vs 32 and each got a base and flag and well you try to grab the enemy one and fortify your base with turrets and walls.
i think it also had like raceing game modes, but not sure if i remember that right.
so no idea what the name was... something with "tunnels?" no idea... it was pretty chaotic and fun back ages ago.
Sounds like the "Fable" series, but i'm not sure. It did have a system where the way you fought and your morality affected your appearance.
Sounds like the "Fable" series, but i'm not sure. It did have a system where the way you fought and your morality affected your appearance.
No it absolutely wasn't. I feel like it wasn't well known, or just old. Every element changes your appearance in a different way, and different body parts would change into different elements depending on.... something I don't understnad.
Sounds like the "Fable" series, but i'm not sure. It did have a system where the way you fought and your morality affected your appearance.
No it absolutely wasn't. I feel like it wasn't well known, or just old. Every element changes your appearance in a different way, and different body parts would change into different elements depending on.... something I don't understnad.
I know this probably isnt it, but would you happen to be thinking of the KOTOR games?
So recently a game popped into my head, something I've played in elementary gotten from a classmate or something. PS2 era graphics (tho it was on PC, so maybe a port?) mech game of some sort. Can't remember if it was third or first person, or maybe both. I remember some sort of anime waifu being involved (she was the pilot maybe?)
I do remember the first two levels I think, in the first one you're in your big stompy robot fighting your way trough some desert/canyon thing and once you reach the big base at the end you're forced to get out and the next mission is most definitely a first person thing where you're going into the base with a machinegun or something.
So recently a game popped into my head, something I've played in elementary gotten from a classmate or something. PS2 era graphics (tho it was on PC, so maybe a port?) mech game of some sort. Can't remember if it was third or first person, or maybe both. I remember some sort of anime waifu being involved (she was the pilot maybe?)Definitely sounds like Shogo, yeah. Transforming robot/tank action interspersed with on-foot missions.
I do remember the first two levels I think, in the first one you're in your big stompy robot fighting your way trough some desert/canyon thing and once you reach the big base at the end you're forced to get out and the next mission is most definitely a first person thing where you're going into the base with a machinegun or something.
(I would dispute that you "take over the world", but I guess I haven't played the full game yet!)
(I would dispute that you "take over the world", but I guess I haven't played the full game yet!)Spoiler: As somebody that has finished the v.30... (click to show/hide)
So this is a weird one-- I believe it was a Ludum Dare or 7DRL project from a few years ago (I want to say 2010-2015 range) where the "game" was entirely just reading dynamically generated patch notes and enjoying the crazy stuff that came out. I suspect that there would also be a mention of it in here at the time too, but searching for that didn't turn up much either.
So this is a weird one-- I believe it was a Ludum Dare or 7DRL project from a few years ago (I want to say 2010-2015 range) where the "game" was entirely just reading dynamically generated patch notes and enjoying the crazy stuff that came out. I suspect that there would also be a mention of it in here at the time too, but searching for that didn't turn up much either.
I was also looking for this and I finally found it: it's called Peon Caravan and it's posted on itch.io, dev name: spelafort. Google doesn't seem to be able to fetch it so you have to enter the creator's profile on itch and select the game from the list.
Could it be Liferaft Zero ?
So I'm trying to remember a risk-like game with nuclear weapons. You could use strategic nukes to blow up ghe industrial base and tacs to blow up incoming armies.
Any idea on what game it could be? Again, it was sort of Risk-like
Never played it myself so i don't know if the mechanics are Risk-like, but with the nuke focus and the world territories point of view i see in screenshots that reminds me of a Risk board (but made with neons), could it be the game DEFCON (https://www.mobygames.com/game/windows/defcon-global-nuclear-domination-game) ?Older than defcon
If it's like Win3.1 era, you might be looking at Proliferation.Looked it up and seems right on target
The commandos line apparently has at least one character with a knockout syringe? And is in the right time frame. It's definitely my go-to thought for top-down tactical war game with shenanigans... even if I've never actually played it or watched gameplay footage, heh.
I just remembered about an old game I used to play, probably released before 2000. You controlled a rocket ship and were flying around a cave like maps, trying not to crash into the edges. I thing there were some kind of platforms where you could land, and I might be mistaken, but I think the goal was to gather some colored orbs from their platforms and bring them to home platform? Also I think there were some kind of environmental hazards, like moving rotors or doors that you had to open (dont remember how) to make it harder. Also I think the ship looked like a triangle. Any ideas what this might have been? :-\
Sub-Terrania?
I'm trying to track down an old (maybe mid-90's?) Star Wars game that a friend of mine used to play - I think it was one of the earliest iterations of a graphical online multiplayer RPG (effectively a MUD with a tileset), set in the Star Wars universe. It was account-based, in that each player could only have one(?) character, and that during character creation some things were fixed - for example, the chance for your character to be Force-sensitive was a randomised, small percentage...which, of course, led to lots of people simply deleting their accounts and remaking them until they got a Force-sensitive character because, c'mon, Star Wars. I've tried tracking it down through Google to no avail, as Star Wars Galaxies and TOR tend to swamp any search results, and I'm almost 100% certain this was well before their time.
I want to say that the user client used to play the game was referred to as Holocron, but might be getting that mixed up with the in-universe object of that name, so not sure about that.
No desire to play it, but for whatever reason it's become stuck in my head and not being able to confirm/deny its existence is bugging me! I don't think it was Yoda Stories, as the one I'm thinking of was definitely an online multiplayer game of some sort, but feels like it was around that sort of era.
I just remembered about an old game I used to play, probably released before 2000. You controlled a rocket ship and were flying around a cave like maps, trying not to crash into the edges. I thing there were some kind of platforms where you could land, and I might be mistaken, but I think the goal was to gather some colored orbs from their platforms and bring them to home platform? Also I think there were some kind of environmental hazards, like moving rotors or doors that you had to open (dont remember how) to make it harder. Also I think the ship looked like a triangle. Any ideas what this might have been? :-\That game should very likely found in this list :
Crazy Gravity looks sounds like the game you are thinking of.
I'm looking for a *gulp* similar longshot. It was a browser game from the 90s.
I'm looking for a *gulp* similar longshot. It was a browser game from the 90s.
I recall one that was like MS Paint style art, that looked like it was done in VB, that was pre-MMO (like, Neopets era) There was also the superhero themed one whose core mechanics and monetization were the same as KoL (I want to say Sunset or Midnight was in the title?) and Fallen London.
Within a Deep Forest (https://nifflas.fandom.com/wiki/Within_a_Deep_Forest)! A lovely little metroidvania.
I kept confusing it with the creator's other freeware project, Knytt/Knytt Stories, which apparently got a sequel on Steam (https://store.steampowered.com/app/248190/Knytt_Underground/). Those don't have you play as bouncing balls, though.
A truly old game - something I read about in the early 90's, in a games journalism magazine.
A futuristic JRPG with multiple characters, one a female thief. You were supposed to go to a certain place and she would disappear for a while, then return with something.
Extremely long shot, I know. I wish I could remember what system it would have been for. I lean toward NES-era.
If you need another early sci-fi RPG there's Albion, but that's for DOS and not console.
I'm looking for a game that was a topdown spaceship shmup that I played when I was in highschool, maybe around 2007?, and I can't remember the name of it now. It was a simple game, where you have a single enemy, and every time you kill it, the next stage has it back bigger and stronger than before. It 'evolved' in accordance with how you killed it previously, so if you won by flying behind it and attacking its back, it would come back with extra armor and weapons on its back. Same thing for the front, and both sides. Eventually it'd get so goddamn big that it just consumed almost the entire screen and fighting it was nigh-impossible at that point.Oh wild, someone else was asking about that (http://www.bay12forums.com/smf/index.php?topic=178140.0) early this year since Toady described it. Yeah, Warning Forever. It's the kind of intense fun that doesn't take up much time, but makes good use of every second. A danmaku but without any story hooks to keep you going - only the pure gameplay that makes it timeless.
You only had one weapon, a gatling bullet cannon, and you could either increase or decrease the spread of the bullets, and control where it was aimed, but that was it.
It was a free download game off the internet, and I really enjoyed it, I just can't remember the name of it...
Seems like a longshot, but I've always wondered if a game I remembered seeing ages ago was real.
I remember it being a tycoon game from the early-mid 2000s. Right around when that genre was popular, anyway. Premise was that you were running a game preserve for hunters. I only ever saw recall seeing it as an ad in a magazine, and then I couldn't find the magazine again.
I'm going to try asking for this game again. It was a game where your character played some sort of mage and ran around killing monsters and doing quests. You could cast spells of various different elements, and the more you used an element, the more your body would change to fit which element you used the most (different clothes, facial hair, maybe some horns) and different bodyparts would change at a time, so you could mix and match them.
Oh! That's why I thought I remembered it! :DI'm going to try asking for this game again. It was a game where your character played some sort of mage and ran around killing monsters and doing quests. You could cast spells of various different elements, and the more you used an element, the more your body would change to fit which element you used the most (different clothes, facial hair, maybe some horns) and different bodyparts would change at a time, so you could mix and match them.
Maybe Dawn of Magic 2 (https://steamcommunity.com/sharedfiles/filedetails/?id=2334616881)?
Any idea so far as system, general timeframe, aesthetics or gameplay (turn based?), etc.?
Maybe Dawn of Magic 2 (https://steamcommunity.com/sharedfiles/filedetails/?id=2334616881)?That looks sooooo familiar. But I don't remember the characters, I don't remember having armor to equip, I remember the camera being more over the shoulder, and it doesn't look like you transform based off magic usage anytime soon, while i remember it happening rather quickly. But WOW does that spell book look familiar.
That's got to be it, right? I'll just chalk the differences up to my false memories.You may just be remembering the original game. DoM 2 is basically an expansion of the original 'Dawn of Magic' - after Blood Magic 2 failed to happen the publisher renamed the 'export version' of Blood Magic: Time of Shadows as a sequel.
Huh, I forgot that ToadyOne has a PhD!Not Dwarf fortress, another game not fantasy I think, I really not remember too much about
If it's particularly it might be Notrium (https://www.youtube.com/watch?v=H6q7VD6djUY). Really stood out to me at the time and had that angle of mystery, story, and exploration along with harsh survival mechanics.
Thanks, that looks correct.
I had trouble finding it based on [City Builder] and [Sci Fi] tags (sci fi to eliminate all the medieval/survival settings) but it looks like filtering for sci fi also removed Aven Colony.
So I took another look at Notrium and while it's similar in art style it isn't the game I was thinking of. The game I remember had you inside some facility and you were investigating/uncovering things while exploring a huge complex. I'll keep looking
Edit: Oh wow I actually found it after some poking around games similar to Notrium in art style. Wouldn't have found it without you guys pointing me the right way though so thanks!
https://store.steampowered.com/app/340490/Subterrain/
Back when Intel or Dell ousted that one first person fantasy game that looked better than current generation ES games? What was that game called? The one that stuck out from the brimbush upon fighting that sick monopolisation?Project Offset (https://www.giantbomb.com/project-offset/3030-21505/)?
Back when Intel or Dell ousted that one first person fantasy game that looked better than current generation ES games? What was that game called? The one that stuck out from the brimbush upon fighting that sick monopolisation?Project Offset (https://www.giantbomb.com/project-offset/3030-21505/)?
Back when Intel or Dell ousted that one first person fantasy game that looked better than current generation ES games? What was that game called? The one that stuck out from the brimbush upon fighting that sick monopolisation?
Back when Intel or Dell ousted that one first person fantasy game that looked better than current generation ES games? What was that game called? The one that stuck out from the brimbush upon fighting that sick monopolisation?
ES games?
It was Maelstrom (https://www.mobygames.com/game/dos/maelstrom), where you're a splinter faction of a bigger space empire. You mine fitzholium on your planet, not helium on the moon.
There was a kid's game in the mid 90's (definitely not 2000's) with a cartoon theme. In the introduction: A very young girl, with a neighbor boy, is trying to discover the grand unifying theory. But something goes wrong!
Some sort of demon emerges, quips "Do I look like a unifying kind of guy?", and escapes into our reality to enact some terrible plan.
I think one of the minigames involved regulating a blimp's heat and ballast to navigate obstacles. Other than that I'm not sure - maybe the villain was building something as the game progressed. It was threatening, but I can't remember if it was actually a mechanical threat, or just a bit of art, or maybe just my imagination.
So there's an old mmo I stumble upon many years ago.All I remembered is that it can play offline and probably inspired by Everquest.
I've googled it and all i got is a thumbnail.Anyone got ideas?
https://imgur.com/a/7AVWCGBSpoiler (click to show/hide)
Probably Dungeon Siege but could be a few other options.
Kohan, maybe? There was the first and then a sequel.
Other thoughts are Heroes of Annihilated Empires or maybe the spellforce line. Any more details you could remember would help, heh. Dragonshard, maybe. There were a lot of old-ish RTS games with vaguely warcraft-y graphics and a random map option.
There was an old fantasy RTS game that I recall playing where you started with an army on a randomly generated map and ran around it finding artifacts (and maybe buildings?) to make you stronger, eventually defeating your opponents. I don't recall base building and I remember the art being slightly more unrealistic than WoW art (think pointlessly big pauldrons). I think the name had "battle" in it. Or maybe "siege".
Warlords Battlecry would be similarly close although there was base building to some degree. There's just a ton of options without any weird unique details.
Looking for I think an "indie" game. I believe its mostly a sidescroller/platformer but has many genre shifts thru out the game, and the main character is a sad looking cartoon man with some sort of bowler or top hat. I thought it might have been called something like Harolds Quest or Hals quest, have looked all day cannot find it anywhere.
I'm trying to remember a low-quality indie MMO(?) in which the setting is a giant terraced city lit by a giant crystal in the ceiling. The city is an inverted cone, though the cross section you are shown is merely a triangle. Upper classes live on upper terraces closer to the crystal's light, while lower terraces are lower in social status and crime riddled (along with possibly a bunch of external threats like mutated animals and other monsters). I believe the backstory was the surface was scoured by some cataclysm so everyone was living underground.Sounds like Planeshift.
Graphical quality was maybe Runes of Magic level, though probably more cheapo. I'm not 100% sure if it was an MMO. It may have also been a browser game.
There was an old fantasy RTS game that I recall playing where you started with an army on a randomly generated map and ran around it finding artifacts (and maybe buildings?) to make you stronger, eventually defeating your opponents. I don't recall base building and I remember the art being slightly more unrealistic than WoW art (think pointlessly big pauldrons). I think the name had "battle" in it. Or maybe "siege".Could it be Dragonshard? It has only light base building, WoW-like art, and is an RTS mostly centered on battle and exploring dungeons for D&D loot.
Sounds like Planeshift.Yeah, looks like.
Closest I've been exposed to that sounds like that is Time Break Chronicles. Is on steam.
There was a survival game I played a good number of years ago, I think with people on this forum. Survival game, isometric, pixellated art style, free.
I never got far, I just remember fairly early into it you had to get silkworms and mulberries to produce string or rope or something.
There was a survival game I played a good number of years ago, I think with people on this forum. Survival game, isometric, pixellated art style, free.
I never got far, I just remember fairly early into it you had to get silkworms and mulberries to produce string or rope or something.
There was a survival game I played a good number of years ago, I think with people on this forum. Survival game, isometric, pixellated art style, free.Sounds like it could be Haven & Hearth? (http://www.havenandhearth.com/portal/) The older version, specifically -- the current version is 3D.
I never got far, I just remember fairly early into it you had to get silkworms and mulberries to produce string or rope or something.
That looks like the one, thanks. It was doing my head in trying to remember it.There was a survival game I played a good number of years ago, I think with people on this forum. Survival game, isometric, pixellated art style, free.Sounds like it could be Haven & Hearth? (http://www.havenandhearth.com/portal/) The older version, specifically -- the current version is 3D.
I never got far, I just remember fairly early into it you had to get silkworms and mulberries to produce string or rope or something.
Does anybody know the name of a space sandbox mmo that has been in development for something like 20 years or even longer, it had an incredibly archaic website it's still active AFAIK. It was mostly first person but I think there was a whole city / planet management side to it. Oh and it looks like ass I'm talking win98 early 3d... It was mentionned once here (https://board.dualthegame.com/index.php?/topic/24640-shedding-light-on-a-novaquark-internal-discussion-discussion-thread/page/21/#comment-183647) but the mods removed it and that user has been inactive since april. When I checked it out there were very few videos of it, mostly of russians, and it was extremly boring to watch.100% sounds like Shores of Hazeron. There's a thread for it on the forums here too. (http://www.bay12forums.com/smf/index.php?topic=125596.0)
No it was a first person point and click, that sampler looks too awesome I doubt we'd have run that on the laptop ^^
There was this old MMO style strategy browser game, post-apocalyptic, I think it reset every month? By the time I started playing it there was a grand total of like... ten players. It was called something like Apocalyptic Survival Guide. I remember it having a fairly cartoony graphic style, there was research, a scavenging minigame, and after a certain point your citizens started demanding money which you could only get by selling stuff on the market. One building was called a recycling centre or something along those lines and it was vital because it allowed you to start manufacturing a certain resource that everything used.
I doubt anyone knows what it is, I don't think it was particularly popular game, but it's irritating me. I'd also like to give it a nostalgic go again.
Bits and pieces of that remind me of Metal Fatigue, while other parts sound waaaay off.
I was thinking of Master of Orion, except the 3d part. Was it the game where you were in charge of a giant spaceship, and had to send out fighters to protect it from enemies to get back home?Definitely wasn’t Metal Fatigue and very probably not Master of Orion.
Revenant! Thank you.I've never seen this in my life. Was it any good?
Revenant! Thank you.I've never seen this in my life. Was it any good?
Simple game where you play a bit of a zone capture game with little island towns that manufacture money and have turrets. Multiplayer, you play as ships(And maybe aeroplanes?) that you use to kill other players, destroy terrain and the towns. Last time I played they were working on adding tanks and troops for ground-based combat.
For the Sci-fi game, you don't mean FTL (https://en.wikipedia.org/wiki/FTL:_Faster_Than_Light)?
Ah, that's the one thanks. Knew it had zero in the name.Simple game where you play a bit of a zone capture game with little island towns that manufacture money and have turrets. Multiplayer, you play as ships(And maybe aeroplanes?) that you use to kill other players, destroy terrain and the towns. Last time I played they were working on adding tanks and troops for ground-based combat.
A New Zero, by Cryptic Sea: http://www.crypticsea.com/anewzero/
It was pretty much abandoned for the devs other projects, though a few years ago there was a fun test with infantry physics - but it seems he once again abandoned that for a new game.
Trolley Problem Inc.?
Lords and villeins?
This is a long shot since I have only vague memories of it, but:Yep, I do remember something very much similar to what you have described. Can't remember the name tho, sorry. It's much older than 2015. Actually was trying to find it like 15Y ago by myself and failed. It was already dead then, i suppose. What i do remember of it: 100% MMO, persistent world, "space" as in there was more than one planet, with ships that transported resources. Also mining. There was tons of little mines owned by players all over the (starting?) planets. That's all. This is gonna be one hell of a thing to dig up :)
A game from probably the early 2010s. It was 3D, (probably) free to play, and was played with a client downloaded on the PC. It was a strategy (RTS?)-type scifi game that had you building on planets with… probably some larger scale space stuff with spaceships and invading planets and whatnot. I think it was a MMO.
I have only — again — vague memories of briefly playing it. It sort of makes me think of Supreme Commander? I kind of remember putting down power plants, maybe. There might have been some kind of designer section to the game with some degree of customization to units and/or buildings?
I don’t believe you had any kind of physical avatar or character in the game world.
I highly doubt it’s still a thing today, by virtue of what I remember of its scale and the fact that I probably haven’t heard of it since. Feels like the kind of game I would have heard about since then if it’s still going.
Importantly, it was not Shores of Hazeron. I know this sounds like it’s Shores of Hazeron to anyone familiar with it, but it definitely was a different game.
That being said, it’s been almost definitely over a decade since I briefly played this game and I’m sure the memories of it have been corrupted by memories of other games. So if anything else seems even somewhat similar to even one part of the description, it could be it.
Could the second one be MULE, or one of its remakes?
Oh, I think I know exactly what game you might be talking about. It was an edutainment game, right? You solved various math problems to proceed? Your only weapon was an ink shooter that temporarily stunned fish?That does looked like it.
If so, it was called Operation Neptune.
It was a demo of wargame/tabletop simulator from early 2000s?Was it kinda like Battle for Wesnoth? It was released in 2003 and the main campaign sounds like that, though it didn't ship with any sci-fi scenarios when I played it. And it wouldn't have a demo, being free.
I distinctly remember it having few scenarios, including fantasy themed one, where you had a Prince and few loyal bodyguard being attacked by a group of orcs-goblins. Another was a sci-fi about hyper-powerful mega-tank clearing out a desert map outta horde of small vehicles/enemy commandos.