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Topics - Arx

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1
Creative Projects / The Queen's Guard: Arx's NaNo-As-A-Serial Project
« on: December 31, 2021, 03:59:01 am »
So I did NaNoWriMo this year, and didn't quite win because I got too sick to write for the last couple of days but still produced a lot of words. I've been publishing as I write on Royal Road, for great editing justice obviously, and have made it up to ~65k words so far. Figured I'd post it here too, though I'm not around much.

The original one-sentence concept for this was "what happens if you stick Wheel of Time book 1, some Richard Sharpe, and a few pints of German folk rock in a blender?" Then I made a bunch of stuff up, obsessed over realistic details for a bit, hijacked an existing setting from a different story of mine, and started writing without much more than a two-page flowchart outline and a handful of names. It's gone better than I expected.

https://www.royalroad.com/fiction/48181/the-queens-guard

Lemme know if you check it out and/or have any feedback. It is in many ways... substantially less than perfect. By a lot. But hey, it exists and is like eight to ten times longer than anything else I've written, so I call that good.

2
Life Advice / The Legendary Teaching English Overseas Experience
« on: April 11, 2019, 03:48:34 am »
So I'm contemplating spending a year teaching English overseas, having found an agency that offers reasonable-looking placements etc. In order, I'd be interested in teaching in Korea, China, or Thailand.

I've done a bunch of reading around and a fair bit of thinking, and I figured I'd get the B12 hivemind's input on this.

In terms of reasons I don't think it would suck:
  • I love teaching.
  • I like small children, I like teens, I like adults. I'm happy working with any age group.
  • I have a reasonable knack for languages. I can pick up enough to make it by in pretty much any language, pretty fast. (In fact, I actually speak some Chinese and Korean because languages are fascinating.)
  • I live in a country with 11 national languages. Teaching through a language barrier is nothing new to me.
  • My only direct attachments here are my family, with whom I am close, but it's not like I'm juggling a SO or anything.
  • I'm a shut-in by inclination My social needs aren't huge, so I'll probably be fine with interaction at work, and I should think I can find a TKD dojang near-ish anywhere I'd end up teaching, especially in Korea, which is another place to see people.
  • Lodging is usually subsidised, which reduces cost of living quite a bit.
  • Bonus point: the alternative is that next year I start teaching here. I can expect an entry level salary locally (as a scarce-ish skills teacher) of about half what I'd earn teaching English overseas*.

In terms of reasons it'd suck:
  • I am close with my family, so it's not like I'd be without homesickness.
  • I've never actually spent an extended period away from home before. Short periods, yup, long periods, nope.
  • Travelling between South Africa and basically anywhere is expensive and slow.
  • Regardless of how confident I may be in my ability to pick up a language fast, the first while is probably not going to be easy.
  • I do need time and space to myself to reset my energy.
  • This list feels too short. There's a lot I don't know.

So, what do you guys who are older and wiser and have travelled the world or live in the countries of reference think? What am I missing? What's horribly naive of me?



* Of course, if it were just about making money, with my qualifications I could all-but-certainly get a position at a tech company that pays quadruple a teacher's salary, but I'm not sure how I feel about that for a number of reasons.

3
Spoiler (click to show/hide)

Hey! My name's Melissa Liú, a student at Pangaea South Province University. Unfortunately the tuition fees here are rather above what my family can afford, and I've had to turn to freelance work. Well, that doesn't really describe it very well. More precisely, I'm a contract killer.

Okay, that makes it sound a lot worse than it is. I guess "bounty hunter" is a better term, but it's really more like I subcontract from a shadow government org. (Now I sound like I work for the mafia...)

Specifically, Pangaea's always had a large population of things that aren't human. Ever since the rise of the industrial revolution, we've been rubbing shoulders with them a lot more. Most of them are fine, but some are... uncivilised. Werewolves, vampires, goblins, things that go bump in the night... they get reported to the Council, who contract someone to fix the problem. Usually someone who doesn't have a lot of financial options. Like, say, if they had several thousand dollars of student debt. Obviously, especially for the human-like critters, this is all kinda illegal.

...maybe the mafia isn't such a bad comparison.

Anyway, long story short, I'm an amateur witch/monster/bounty hunter with a lot of debt, a really bad memory, and a habit of talking to the voices in my head. Sometimes I introduce myself to them in a really long-winded fashion. I just stepped into my apartment's main room, and I can't for the life of me remember what it was I was going to do.




1.  > Consult your to-do list.
2.  > Check your e-mail, maybe there's something there.
3.  > Maybe it's related to the mess on your desk. Check that out.
4.  > Retrieve arms from chest.
5.  > _                       




Spoiler: Statistics (click to show/hide)

Spoiler: Crunch (click to show/hide)



Spoiler: Meta (click to show/hide)

4
Creative Projects / Inktober 2017
« on: October 01, 2017, 02:31:29 pm »
It is that time of year again.



But Arx, what is Inktober?

Every day you draw something, ideally in ink (does it show?). Some people just use the prompts. Some people draw digitally, but on one layer and without using any tools.

But Arx, that's really vague!

Yep! My approach to Inktober is that what you do should involve ink, preferably as the main focus. If you want to do a pencil sketch base, that's alright. If you want to go in YOLO, that's alright. If you want to use gel pens, that's alright. If you want to use your great-grandfather's antique calligraphy set, that's alright. You get the idea.

There are purists and similar things out there, but they confuse and terrify me. I do this for fun and improvement.

But Arx, both those sets of prompts suck...

You don't have to use them! They're just options.



I would say I'll accumulate posted Inktober things here (if you want to share them (please do!)) but that would almost certainly be incorrect.

5
Creative Projects / I Take Art Commissions Now!
« on: May 21, 2017, 02:48:17 pm »

Commissions are open!

Unfortunately, university has started again and my time is worth more now. :( On the plus side, I’m better than I used to be!

The numbers:

$45 - Colour headshot
$60+ - Scene
$30 - Greyscale portrait/headshot, with a certain amount of tool assistance. See the samples.
$20 - Minimalist greyscale sketch.
$5 - quick line sketch.

And the doozy:

Spoiler (click to show/hide)

THE RECOMMISSIONING. If you felt like sharing this around, I’d appreciate that! But, you know, you are your own person. :P I appreciate you just taking the time to look at the thread.

6
Yesterday it occurred to me that two years ago, I was on a boot camp thing in the mountains, at which time I was fit enough to run everywhere, carrying up to about fifteen kilos of equipment. If I tried that stunt today, I'd melt. I don't think I could handle either the load or the mountains at my current fitness level.

So I intend to fix this. Today, I did a benchmark run of roughly a kilometre. In future (viz. starting tomorrow) I'll run further - my usual route is 2.5 or so. Part of the plan here is for that to get longer.


Back when I was unfit but not this unfit, I could make a one kilo benchmark run in 4:20 (#BlazingFast) without actually feeling like I was going to have a heart attack. So we'll set that as goal one. Start easy. Goals moving forward from there will include being able to maintain that time over more than a kilometre.

Why am I posting here? Mainly for accountability. If I have this, I'll be more motivated to actually go out and do it. But also, if anybody has any particular tips I'd appreciate it. I know most of the basic-intermediate running stuff, having run cross country for a few years some time ago, but I might not know something you know, so fire away!

Spoiler: TL;DR (click to show/hide)

1 But Arx, that's a healthy weight! Yep, and it needs to not go down.

7
General Discussion / Experimental Physics: Make a Proposal!
« on: February 28, 2016, 02:12:23 pm »
Alright, so I have been offered the opportunity to do an experimental physics project at my university. If my proposal is good and they approve it, they'll fund the project and provide the necessary equipment and so on. I have about eight months or so to do it in; the proposal is due 27th March. For obvious reasons, it can't be anything ridiculous like a particle accelerator or other really large or expensive device - the university isn't actually made of money.

There's one small hitch. I don't really have much in mind to do. Something ridiculous like testing an EmDrive or a Cannae drive would be pretty cool, but kind of in the 'silly zone'.

So, make some suggestions! Preferably reasonably serious ones. Ideally with a significant hands-on component, although I will think about slightly more theoretical ones and bounce them off the lab convenor.

8
Other Games / Feudal Wars: WebGL/HTML5 Browser-Based Classic-Style RTS
« on: February 15, 2016, 02:15:10 pm »
    Now that the buzzwords are out of the way... As some of you might have noticed, I'm a bit of an AoE II nut, which is what led me to find this project, which... well, I think it's awesome, but I'll stick a bit of info here and point you at it and you guys can exercise your free will. :P

Pointing at it: (in case you just wanna look at the site, although that seems to have lost everything except the mailing list subscribe...)

Feudal Wars

Kickstarter (Yes, there's a KS, but don't panic: click here to skip to a bit of explanation)

Resonance22 talks about Feudal Wars (If you don't know, he's a pretty well-known AoE II streamer/YouTuber/commentater, with generally solid opinions (in my opinion!)). If you're skeptical about this project, at about 7:45 he covers a couple of the reasons he's helping them out.

You can access one of the minigames built in the engine here. It's a kinda tower-defensey thing where you use towers and various archer units to defend a castle against waves of enemies. Mainly proof-of-concept as regards using the engine to make a game.



So their basic premise is to make an RTS game in the good ol' style of AoE, Starcraft 1, etc. - you know, concrete damages and armour, 2.5D graphics, and so on - but built on a modernised engine so they can do pretty 2.5D graphics and have hundreds of units without it turning into a slideshow and so on.

That modernised engine is coded in HTML5 using WebGL, which is a thing I'm seeing around more and more. It basically means that whilst the game is browser based and that immediately made me go 'Wait, what?' it's hardware accelerated and actually runs really nicely. Once it's fullscreened, it's basically like any other game. Except maybe don't reflexively hit Escape to pause it.

Okay, so, Kickstarter. I don't know if anybody still loves KS, since I'm woefully out of touch with the zeitgeist, but it seems like an instant abort for some people, so here's some general stuff.

The goal is $30K (which they've made 7% of thus far, on day one). I've mentioned being woefully out of touch, but I think that sounds reasonable. I'unno. If you've jumped to this section, you know better than me. :P

Quote
If we are funded, most of the money will go towards art. Chris Scott (developer/creator) is fortunate enough to have saved in preparation for making the game, so development costs (usually the biggest expense) won't be an expense for at least the first year. Art will always be a big expense because Feudal Wars is a very art-centric game (as you can see from the screenshots).

Server costs will be another large expense. Feudal Wars is built in the cloud with Amazon Web Services for scalability. All of the files are served with a CDN to assure everyone from anywhere around the world can access the game. It is a highly scalable architecture but can also be costly if the player base reaches a critical mass.

We also want to hire a UI person because we, as a team, are particularly lacking in that area. Other expenses include the cost of producing original music, voice acting, kickstarter fees, credit card fees, legal fees and taxes. 

So, TL;DR:
  • The main coder has savings. He'll still be working anyway.
  • They want to make it pretty, so they want to pay artists.
  • Gotta pay for hosting. It's a big drawback of their browser-based model.
  • They want a UI designer because no-one on the current team has ever done it.
  • Other odds and sods like legal fees.

Stretch Goal stuff:

There are a bunch of stretch goals. Some of them are pretty far-out. However, they're planning on implementing everything there regardless of how the KS pans out - they're just hopeful they can get it done more quickly if they make the cash dollar.

The last point regarding KS: they want to make it Free-to-Play. Yay, more hot-button abort words! In this case, though, at least one of their designers (Resonance22) detests Pay-to-Win. Since it looks like currently the premium content is likely to be civilisations, and he's in charge of game balance, it likely won't turn P2W. Never know, but that's how it stands right now.

State of the game:

Much of the engine stuff is done, but it's still in a pretty incomplete state. The map designer is I think close to fully functional, but they're still in relatively early development. Essentially, a lot of the core engine (attacking, hitpoints, unit control, graphics, basics like that) is done, but content (tech tree, upgrades, and so on) is still in short supply. What's there is a good footing though, so it's not like they're going to KS with a half-baked idea and no implementation plan.



There's probably stuff I've missed, but I think that's most of it. I know a bit more, so I might be able to answer questions. I'll also see if I can get hold of Res to answer some as well.

9
General Discussion / Calvin and Markov and Jesus Markoving Christ
« on: July 08, 2015, 12:04:57 am »
Calvin and Hobbes: even more ADHD and unpredictable than before. Or: The Bible: even more inscrutable and bizarre than before.

It's a device of Josh Millard's that produces roughly speech balloon sized text bites using Markov chains and a large collection of fan transcribed comics. Those text bites are then inserted into one of a number of the original comics altered to have blank balloons.

The machine itself is found here.

Why do we need another random comic generator? I don't know, but it probably has something to do with Markov chains being cool:

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler: ia ia hobbes fhtagn (click to show/hide)

Post fun comics, etcetera. The assorted other Markov doodads on Millard's site probably fit too.

10
Life Advice / Short Stories and Magazines
« on: September 22, 2014, 02:15:50 pm »
So I've decided that I'd like to try submitting something to a magazine to be published, in the name of exposure and (possibly) a small amount of money. Also, to prove to myself that I can. I'm actually not too hung up on the fame and money, which is probably good because I doubt I'll get much of either.

I'm considering a few local magazines, as well as The Gorgon's Mirror, but there aren't very many of them; so question one, are there any magazines that come recommended? I tend to write fairly soft sci-fi, some of it to the point of being fantasy in space.

I have no idea what kind of standards exist for this kind of thing, or if there are any at all universal standards; so question two what are standards going to be like? Especially regarding length and format. Obviously, what they're looking for stylistically and subject matter-wise will differ from one to another.

And lastly, because I've never done this before, is there anything important I'm missing?

Any and all advice appreciated.

11
I'm conducting a survey on mobile device use, specifically tablets. If you have one, I'd appreciate it if you could take the time to answer the five questions on the other side of the link.

I can post the results at the end, if the consensus is that it would be interesting (anonymously, obviously).

Here's the Google form.

If you do fill it out, thank you!


And here's the results spreadsheet.

12
General Discussion / Religious Debate
« on: March 17, 2014, 11:10:35 am »
Originally created to redirect discussion from rage thread; rendered unnecessary by Tack being logical and Yoink and Bauglir using tactical monopoly to head off the discussion.

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