Clearly you all want the small den and smallest pack.
You are a Dire Wolf pup, born into a small den with a pack of 13 Dire Wolfs, including you. Your den is in the middle of a forest. Winter is coming to a close and the to adult males are getting ready to go hunting for food for the pack. As you are the strongest pup the Alpha leaves you in charge of the den. They expect to be done hunting for in 3 sub-turns, tho could take as long as a turn.
What do you do?
1 Turn is about a month and 1 sub-turn is about 2 days.
A male is usually left in charge while the Alpha is away, if none are available the alpha female is in charge.
Ask for more information if you need it.
And so your journey begins.
Turn: 1.1:
You spend a mini-turn doing play hunts with the other pups. Luckily there were no accidents and everyone came out stronger for it, you also got better leading others. +1 strength; +1 leadership
You impressed the Alpha female with tenacity. + 1 Charisma; relationship discovered: mother(Beta female); relationship updated: impressed(1/10)Alpha female
Continue doing play hunts with the other pups? If yes how long?
If no then what next?
Strength: 1
Leadership: 1
Charisma: 1
Age: 1 sub-turn
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(1/10)
I will try to pump out an update if there is at least a lead of 3 on the vote(unless there is a discussion).
Each update will be 1 sub-turn unless specified.
Each time you do something it will be an option that I will put at the end of the update.
Well you all wanted the most min-max, well here it is.
Turn 1.2:
You spend a sub-turn playing hide and seek with the other pups. Unfortunately, or maybe fortunately, you were not found a few times. +1 Stealth; Some of the other male pups decided to hang out with you after the games to find out how you did it. +5 friends(male pups)
Continue playing sneaky games, how long?
Play hunts with the other pups, how long?
Hang with Friends, how long?
Something else?
Strength: 1
Leadership: 1
Charisma: 1
Stealth: 1
Age: 2 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(1/10); 5 male pups: friends(1/10)
You can do as many thing as you want, the updates will be longer(both story wise and turn wise). Also you can specify if you want to spend longer doing one thing or the other.
Turn 1.3:
The Alpha and Beta males have yet to come back from their hunt. So you decide to going hunting with your new friends. Leaving one of the other male pups in charge.
Your hunting party found 12 rabbits, and ended up capturing 6. You work a bit on your leadership(1/3) and develop some hunting skill. New skill: Hunting(Dabbling){at this skill level you have shown some interest in said skill(no bonus)}
Considering that is one rabbit for each of you, you decide to head back.
When you get back the Alpha and Beta males are just getting back from their hunt as well. It looks like they each have 2 elk, with your 6 rabbit there is enough food to feed the pack for the rest of the turn. The Alpha is disappointed in you for heading out, tho congratulates you on your hunt, the Beta male is proud of you. New relationships: Alpha male(impressed(1/10)), Beta male(father)
Your friends are happy to have spent time learning and hunting with you.
Turn 1 is over, Choose Turn 2's actions:
Go out hunting
-With friends(50% chance){improve leadership, hunting, and friends}
-With the Alpha male(25% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang with Friends{improve friends, get more friends}
Write in{improve ??}
Strength: 1
Leadership: 1(1/3)
Charisma: 1
Stealth: 1
Age: 1 turn
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(1/10); 5 male pups: friends(2/10); Alpha male: impressed(1/10); Beta male: father(proud)
Skills: Hunting(Dabbling)
small den(room for 25)
-food(3)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 5 friends)
1 female pup
With hunting the Alpha has to approve it. As for food, it is calculated per turn not sub-turn, with the combined hunt your pack got 26 food and ate 23 food for turn 1.
Turn 2.1:
The Alpha and Beta males again go out to hunt, leaving you in charge again. After they leave you organize some play fights with the out pups, arena style. Your strength and cunning help you get to the top, unfortunately for you you did not win, You got 2nd place so you were close. Unfortunately you and 3 others got too injured to do anything for the next few sub-turns(3 sub-turns skipped for recuperating). Your willingness to fight on impressed the Alpha female and the female pup.
The Alpha and Beta males came back with 6 elk, more than enough food for the turn. The Alpha male was impressed with the news he heard of you.
New skill: Tactics(Dabbling); Strength improved(1/3); New relationship: female pup: impressed(1/10)
Turn 2.1 is over, Choose Turn 2.2's actions:
Go out hunting
-With friends(50% chance){improve leadership, hunting, and friends}
-With the Alpha male(25% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang with Friends{improve friends, get more friends}
Play fight
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Write in{improve ??}
Strength: 1(1/3)
Leadership: 1(1/3)
Charisma: 1
Stealth: 1
Age: 1 turn and 4 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(2/10); 5 male pups: friends(3/10); Alpha male: impressed(2/10); Beta male: father(proud); female pup: impressed(1/10)
Skills: Hunting(Dabbling); Tactics(Dabbling)
small den(room for 25 Dire wolves and 250 food)
-food(33)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 5 friends)
1 female pup
You can choose to do more that one thing.
PS. When you become an adult your stats will receive a boost.
Turn 2.2:
You decide to ask the adults to wrestle. The Beta male, your father, said he would be proud to personally train. He was careful to not injure you too badly, you did get some scratches and bruises. You definitely felt stronger, you also hurt all over, but its worth it, you hope. +1 Strength +Tactics(1/3)
You were too sore to do anything for a sub-turn after words.
Turn 2.2 is over, Choose Turn 2.3's actions:
Go out hunting
-With friends(50% chance){improve leadership, hunting, and friends}
-With the Alpha male(25% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang with Friends{improve friends, get more friends}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Write in{improve ??}
Strength: 2(1/5)
Leadership: 1(1/3)
Charisma: 1
Stealth: 1
Age: 1 turn and 6 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(2/10); 5 male pups: friends(3/10); Alpha male: impressed(2/10); Beta male: father(proud); female pup: impressed(1/10)
Skills: Hunting(Dabbling); Tactics(Dabbling){1/3}
small den(room for 25 Dire wolves and 250 food)
-food(33)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 5 friends)
1 female pup
Took a while to figure out how I wanted training to go.
Turn 2.3:
You decide to play some sneaky games with the other pups. You get some experience, not as much as you could have but some. You get closer to your friends, you didn't gain any new ones, tho you are sure that you might next time. The female pup was barely impressed.
Turn 2.3 is over, Choose Turn 2.4's actions:
Go out hunting
-With friends(50% chance){improve leadership, hunting, and friends}
-With the Alpha male(25% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang with Friends{improve friends, get more friends}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Write in{improve ??}
Strength: 2(1/5)
Leadership: 1(1/3)
Charisma: 1
Stealth: 1(1/3)
Age: 1 turn and 7 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(2/10); 5 male pups: friends(5/10); Alpha male: impressed(2/10); Beta male: father(proud); female pup: impressed(2/10)
Skills: Hunting(Dabbling); Tactics(Dabbling){1/3}
small den(room for 25 Dire wolves and 250 food)
-food(33)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 5 friends)
1 female pup
Finalized how stats, skills, and friends improve; I hope.
Turn 2.4:
You decide to have some mock fights with the other pups. Just like last time you got injured and still fought through. Surprisingly you were the only one to get injured, maybe it has to do with the way you pushed the others to really defend themselves. Because of that you make decent progress improving your strength. You even increase your skill in tactics to novice{at this skill level you have gained some basic understanding of said skill(+1 bonus)}. Your tenacity has gotten the other male pups to start considering you a friend. While your tenacity impresses the other male pups, the female pup and adults are not as impressed as you would hope.
The Turn is over half gone and another hunt will be happening in 6 sub-turns.
Turn 2.4 is over, Choose Turn 2.5's actions:
Go out hunting
-With friends(50% chance){improve leadership, hunting, and friends}
-With the Alpha male(25% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang with Friends{improve friends, charisma, and ??}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Write in{improve ??}
Strength: 2(4/5)
Leadership: 1(1/3)
Charisma: 1
Stealth: 1(1/3)
Age: 1 turn and 10 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: friends(8/10); Alpha male: impressed(3/10); Beta male: father(proud); female pup: impressed(3/10)
Skills: Hunting(Dabbling); Tactics(Novice){1/5}
small den(room for 25 Dire wolves and 250 food)
-food(33)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 5 friends)
1 female pup
Generally a hunt only happens once a turn. Also you have all the other male pups as friends, so that's good.
2 for hang, 2 for rest, and 2 for hunt; rest and hang are the same so 4 for hang and 2 for hunt; hang it is
Turn 2.5:
You decide to hang out with friends for a bit. You find our that the pup that beat you in the arena fight has the same strength as you and is the Alpha's son and is not too pleased with his father liking you over him. You were able to talk the others into seeing your way. 3 of your friends became close friends(3X as likely to support you against your enemies, opponents, and rivals). 1 friend became an enemy. +1 Charisma
Turn 2.5 is over, Choose Turn 2.6's actions:
Go out hunting
-With friends(50% chance){improve leadership, hunting, and friends}
-With the Alpha male(25% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ??}
-Adults{improve adults, charisma, and ??}
-Enemies{improve charisma, chance to decrease enemies, and ??}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Write in{improve ??}
Strength: 2(4/5)
Leadership: 1(1/3)
Charisma: 2(2/5)
Stealth: 1(1/3)
Age: 1 turn and 11 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 3 friends(1/10), 3 close friends(1/10), 1 enemy(1/10); Alpha male: impressed(3/10); Beta male: father(proud); female pup: impressed(4/10)
Skills: Hunting(Dabbling); Tactics(Novice){1/5}
small den(room for 25 Dire wolves and 250 food)
-food(33)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 5 friends)
1 female pup
Added in a enemy/rival system, as long as you have more allies than enemies you should be fine.
Also as your stats and skills increase new options will unlock.
Turn 2.6:
You organize a play hunt with the other pups, your enemy does not join in. Your strength and leadership increase by 1 each and you realize that you could do even more things if you start planing.
Turn 2.6 is over, Choose Turn 2.7's actions:
Go out hunting
-With friends(50% chance){improve leadership, hunting, and friends}
-With the Alpha male(25% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ??}
-Adults{improve adults, charisma, and ??}
-Enemies{improve charisma, chance to decrease enemies, and ??}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
plan for the future(50% chance){begin thinking ahead}(progress:0/??)
Write in{improve ??}
Strength: 3(1/8)
Leadership: 2(2/5)
Charisma: 2(2/5)
Stealth: 1(1/3)
Age: 1 turn and 12 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 3 friends(3/10), 3 close friends(2/10), 1 enemy(1/10); Alpha male: impressed(3/10); Beta male: father(proud); female pup: impressed(4/10)
Skills: Hunting(Dabbling); Tactics(Novice){1/5}
small den(room for 25 Dire wolves and 250 food)
-food(33)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 5 friends)
1 female pup
Turn 2.7:
You attempt to start planing, but you get distracted with the pup that hates you. So you try to reconnect with him and he just get upset. You do improve your charisma and discover that by being a better talker you are getting better chances at doing things that would require communication. You also gained a new skill: Persuasion(Dabbling){1/3}
Turn 2.7 is over, Choose Turn 2.8's actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ??}
-Adults{improve adults, charisma, and ??}
-Enemies{improve charisma, chance to decrease enemies, and ??}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
plan for the future(55% chance){begin thinking ahead}(progress:0/??)
Write in{improve ??}
Strength: 3(1/8)
Leadership: 2(2/5)
Charisma: 3(0/8)
Stealth: 1(1/3)
Age: 1 turn and 13 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 3 friends(3/10), 3 close friends(2/10), 1 enemy(1/10); Alpha male: impressed(3/10); Beta male: father(proud); female pup: impressed(4/10)
Skills: Hunting(Dabbling); Tactics(Novice){1/5}; Persuasion(Dabbling){1/3}
small den(room for 25 Dire wolves and 250 food)
-food(33)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 5 friends)
1 female pup
Because of the shortness of the update and the time since the last one I allowed 2 actions in 1 sub-turn.
Turn 2.8:
You decide that it has been awhile since you played a sneaky game, so you set one up. You really increase your stealth and get closer to your friends. You also learn a new skill: sneak(Dabbling){1/3}
You take a few days to play hunt with the other pups. Your strength gets better, your leadership increases, and you learn a bit about hunting. Your skill increases have impressed the female pup and your friends. Your enemy really does not like you doing better than him.
Turn 2.8 is over, Choose Turn 2.9's actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ??}
-Adults{improve adults, charisma, and ??}
-Enemies{improve charisma, chance to decrease enemies, and ??}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
plan for the future(70.5% chance){begin thinking ahead}(progress:0/??)
Write in{improve ??}
Strength: 3(7/8)
Leadership: 3(2/8)
Charisma: 3(0/8)
Stealth: 2(4/5)
Age: 1 turn and 15 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 3 friends(8/10), 3 close friends(4.5/10), 1 enemy(4/10); Alpha male: impressed(3/10); Beta male: father(proud); female pup: impressed(8/10)
Skills: Hunting(Dabbling){1/3}; Tactics(Novice){1/5}; Persuasion(Dabbling){1/3}
small den(room for 25 Dire wolves and 250 food)
-food(33)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 1 enemy, 6 friends)
1 female pup
Changed how stats and skills improve chance to plan for the future, it is now easier(not guaranteed but not basically a coin flip).
Turn 2.9:
You start to plan for the future, getting some progress and learning how to be a planer. New skill: Planner(2.5/5){Novice}; Plan for the future progress: 5.5/10
Turn 2.9 is over, Choose Turn 3/3.1's actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ??}
-Adults{improve adults, charisma, and ??}
-Enemies{improve charisma, chance to decrease enemies, and ??}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
plan for the future(70.5% chance){begin thinking ahead}(progress:0/??)
Write in{improve ??}
Strength: 3(7/8)
Leadership: 3(2/8)
Charisma: 3(0/8)
Stealth: 2(4/5)
Age: 2 turn and 0 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 3 friends(8/10), 3 close friends(4.5/10), 1 enemy(4/10); Alpha male: impressed(3/10); Beta male: father(proud); female pup: impressed(8/10)
Skills: Hunting(Dabbling){1/3}; Tactics(Novice){1/5}; Persuasion(Dabbling){1/3}; Planner(2.5/5){Novice}
small den(room for 25 Dire wolves and 250 food)
-food(10)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 1 enemy, 6 friends)
1 female pup
And thus turn 2 is over and a very productive turn it was.
Turn 3.1:
The adult males go out to hunt again, tho maybe they will bring enough food back to not have to hunt next turn. Meanwhile your thoughts on the future have made you realize that maybe you should court the female pup. It is safe to say that you 2 have gotten close.
Turn 3.1 is over, Choose Turn 3.2's actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
plan for the future(70.5% chance){begin thinking ahead}(progress:5.5/??)
Write in{improve ???}
Strength: 3(7/8)
Leadership: 3(2/8)
Charisma: 3(3/8)
Stealth: 2(4/5)
Age: 2 turn and 1 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 3 friends(8/10), 3 close friends(4.5/10), 1 enemy(4/10); Alpha male: impressed(3/10); Beta male: father(proud); female pup: close(2.5/10)
Skills: Hunting(Dabbling){1/3}; Tactics(Novice){1/5}; Persuasion(Dabbling){2.5/3}; Planner(2.5/5){Novice}
small den(room for 25 Dire wolves and 250 food)
-food(10)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 1 enemy, 6 friends)
1 female pup
It won't be so much a split off with the extra boys, they will just have to find females and bring them back or be content with not having a mate(or killing someone else for their mate).
Turn 3.2:
You spend more time with female and get better at persuasion.
Turn 3.2 is over, Choose Turn 3.3's actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}back by sub-turn 6
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
plan for the future(70.5% chance){begin thinking ahead}(progress:5.5/??)
Write in{improve ???}
Strength: 3(7/8)
Leadership: 3(2/8)
Charisma: 3(6/8)
Stealth: 2(4/5)
Age: 2 turn and 2 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 3 friends(8/10), 3 close friends(4.5/10), 1 enemy(4/10); Alpha male: impressed(3/10); Beta male: father(proud); female pup: close(7/10)
Skills: Hunting(Dabbling){1/3}; Tactics(Novice){1/5}; Persuasion(Novice){1/5}; Planner(Novice){2.5/5}
small den(room for 25 Dire wolves and 250 food)
-food(10)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 1 enemy, 6 friends)
1 female pup
Might not seem like a lot happens each sub-turn, maybe finishing the plan for the future route might lead to more happenings.
Turn 3.3:
You organize another arena style fight, your enemy does not join in this time. You feel yourself get stronger as you fight. You of course won the fight. You get closer to one of friends during one fight after you won against him for 1st place.
More play fights, strength improves and relationships get better.
Turn 3.3 is over, Choose Turn 3.4's actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}back by sub-turn 6
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
plan for the future(70.5% chance){begin thinking ahead}(progress:5.5/??)
Write in{improve ???}
Strength: 4(5/12)
Leadership: 3(2/8)
Charisma: 3(6/8)
Stealth: 2(4/5)
Age: 2 turn and 3 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 2 friends(2/10), 4 close friends(6.5/10), 1 enemy(4/10); Alpha male: impressed(6/10); Beta male: father(proud); female pup: close(9/10)
Skills: Hunting(Dabbling){1/3}; Tactics(Novice){4/5}; Persuasion(Novice){1/5}; Planner(Novice){2.5/5}
small den(room for 25 Dire wolves and 250 food)
-food(10)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 1 enemy, 6 friends)
1 female pup
I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ
Turn 3.4:
You decide to spend time with the female pup, hoping that you can get her to be more than close with you. And boy did she warm up to you fast. You can wait until mating season, well actually you can your a Dire wolf, not an animal(it is commonly believed that Dire Wolves are very intelligent creature, rivaling even humans in intelligence, considering this is a fantasy setting I am going to say that they are). You defiantly have gain more charisma while wooing the female pup. She suggest that you start thinking about the future.
Turn 3.4 is over, Choose Turn 3.5's actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}back by sub-turn 6
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
plan for the future(70.5% chance){begin thinking ahead}(progress:5.5/??)
Write in{improve ???}
Strength: 4(5/12)
Leadership: 3(2/8)
Charisma: 4(1/12)
Stealth: 2(4/5)
Age: 2 turn and 4 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 2 friends(2/10), 4 close friends(6.5/10), 1 enemy(4/10); Alpha male: impressed(6/10); Beta male: father(proud); female pup: mate(6/10)
Skills: Hunting(Dabbling){1/3}; Tactics(Novice){4/5}; Persuasion(Novice){4/5}; Planner(Novice){2.5/5}
small den(room for 25 Dire wolves and 250 food)
-food(10)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 1 enemy, 6 friends)
1 female pup
You all like how I am subtlety telling you all that you need to plan for the future? ;)
I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ
Turn 3.5:
You decide to take the hint that everything is giving you and Plan for the Future! You finally figure it out, you need goals and to work toward those goals. You also need to plan out your actions. Maybe it's time for you to start organizing your time.
Plan for the future finished, Planner now Adequate(at this skill level you have shown the basic understanding of said skill){X1.25 bonus}
You can now set goals, when a goal is completed you gain fame. If a goal can no longer be completed for whatever reason you lose fame(yes can go negative). Goals can be anything you want, the bigger/harder the goal the bigger the payoff in fame. Enough fame will draw followers to you. Beware of too much negative fame, your own pack will seek to out you.
You can also plan your time more effectively, meaning 2 actions can be made every sub-turn. The more actions you plan out the better(action geared toward your goal get you Planing skill's bonus).
Turn 3.5 is over, Choose Turn 3.6's actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}back by sub-turn 6
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Organize your Time(68% chance){Start using your time more efficiently}(0/??)
Write in{improve ???}
Strength: 4(5/12)
Leadership: 3(2/8)
Charisma: 4(1/12)
Stealth: 2(4/5)
Age: 2 turn and 5 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 2 friends(2/10), 4 close friends(6.5/10), 1 enemy(4/10); Alpha male: impressed(6/10); Beta male: father(proud); female pup: mate(6/10)
Skills: Hunting(Dabbling){1/3}; Tactics(Novice){4/5}; Persuasion(Novice){4/5}; Planner(Adequate){4/7}
Goal(s): none yet
Fame: 0
small den(room for 25 Dire wolves and 250 food)
-food(10)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 1 enemy, 6 friends)
1 female pup
Let's see those goals and those plans.
PS If you have questions just ask, either here or on discord(I prefer this way so I can answer it faster).
Turn 3.6:
You decide on 5 goals and decide to hang with the female pup and solidify your relationship with her. At this point you can't improve your relationship with the female pup and you both agree that when mating season comes you will be joined together and she will help you in your goals. The males came back and they brought back 20 food worth of prey, you didn't exactly pay attention as you challenged the Alpha to a fight, he laughed at you and said when you came of age and still wished to fight for the Alpha position you both would fight than. You asked your dad to practice fighting and he agreed. You bet your father and for the first time you feel as if he wasn't holding back, your parents are defiantly impressed with your progress and the Alpha certainly looked impressed.
Overall changes: Tactics and Persuasion improve to Adequate, minor improvement in Strength and Charisma, female pup will be your mate, Alpha male slightly impressed, +20 food
Turn 3.6 is over, Choose Turn 3.7's actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Organize your Time(68% chance){Start using your time more efficiently}(0/??)
Write in{improve ???}
Strength: 4(7/12)
Leadership: 3(2/8)
Charisma: 4(3/12)
Stealth: 2(4/5)
Age: 2 turn and 6 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 2 friends(2/10), 4 close friends(6.5/10), 1 enemy(4/10); Alpha male: impressed(8/10); Beta male: father(proud); female pup: mate
Skills: Hunting(Dabbling){1/3}; Tactics(Adequate){1/7}; Persuasion(Adequate){0/7}; Planner(Adequate){4/7}
Goal(s): become alpha; conquer or otherwise assimilate another pack; have children; earn the respect, if not the friendship, of our rival; beat the current Alpha in a fight
Fame: 0
small den(room for 25 Dire wolves and 250 food)
-food(30)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 1 enemy, 6 friends)
1 female pup
I let you fight the male adults sense they were coming back this sub-turn anyway(I forgot they were ::)).
Turn 3.7:
You organize your time and realize that you can add to your plans and squeeze in another action per sub-turn. You also realize that you could organize your actions by category. You have become quite skilled at planing. You than talk with your enemy and he has come to terms with you being better than him. He is now neutral to you. Has you earned his respect or has he become your friend? Not quite on the friend tho he coming to terms with you being his better could be construed to earning his respect. So yes goal achieved
Overall changes: Planner jumped past Competent(at this skill level you have gained some intermediate knowledge of said skill(+2 bonus)) straight to Skilled(at this skill level you have shown the intermediate knowledge of said skill(X2 bonus)); minor improvement in Persuasion and Charisma; +1 action per sub-turn; a goal was completed giving 1.1 Fame
Turn 3.7 is over, Choose Turn 3.8's actions:
Strength based actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Stealth based actions:
Playing sneaky games{improve stealth, and friends}
Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}
Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
General actions:
Write in{improve ???}
Strength: 4(7/12)
Leadership: 3(2/8)
Charisma: 4(5/12)
Stealth: 2(4/5)
Age: 2 turn and 7 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 2 friends(2/10), 4 close friends(6.5/10), 1 neutral; Alpha male: impressed(8/10); Beta male: father(proud); female pup: mate
Skills: Hunting(Dabbling){1/3}; Tactics(Adequate){1/7}; Persuasion(Adequate){2/7}; Planner(Skilled){0/15}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal)
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(30)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 1 enemy, 6 friends)
1 female pup
I organized the actions based on the main stat used/improved and have given each goal a difficulty(in parenthesis) which will give a multiplier for fame upon completion.
Turn 3.8:
You talk to the adults, specifically the Alpha to see if your friends out hunting. He tells you that you can, tho he would like to talk with you first. You readily agree and you both talk about what your plans are and where you see the pack in a year or so down the road. Your father joins in at one point and you get closer to the both of them.
Next you tell your friends that your going hunting, they are all excited. You tell them that first we got to practice being sneaky so we can capture the prey. You all get in the mood of being sneaky and you all get closer from it.
When you all were done with the sneaky games for practice the hunting began. The first day you were out you found nothing. The second day you found, and caught 17 rabbits, you all rested for a day and on the way back found and caught another 5 rabbits. All this meat slowed your team down and you returned home 3 days later. Everyone congratulated your team on a successful hunt.
Overall changes: Alpha male slightly impressed; Stealth increased to 3; Hunting increased from Dabbling to Novice; Leadership slightly improved; Your friends almost become closer; +22 food
Turn 3.8 is over, Choose Turn 3.9's actions:
Strength based actions:
Go out hunting
-With friends(58% chance){improve leadership, hunting, and friends}
-With the Alpha male(33% chance){improve hunting, and impress Alpha male}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Stealth based actions:
Playing sneaky games{improve stealth, and friends}
Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}
Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
General actions:
Write in{improve ???}
Strength: 4(7/12)
Leadership: 3(6/8)
Charisma: 4(5/12)
Stealth: 3(5/8)
Age: 2 turn and 10 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(8/10); 7 male pups: 2 friends(8/10), 4 close friends(9.5/10), 1 neutral; Alpha male: impressed(8/10); Beta male: father(proud); female pup: mate
Skills: Hunting(Dabbling){4/5}; Tactics(Adequate){1/7}; Persuasion(Adequate){2/7}; Planner(Skilled){0/15}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(52)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 1 neutral, 6 friends)
1 female pup
Anytime you leave the nest time will increase faster(eg you spent longer than a sub-turn hunting).
Turn 3.9:
You decide that organizing a play hunt is an order, the other pups aren't as enthused so soon after a hunt. Tho you get closer to your friends, so close in fact that 2 of your close friends become loyal(loyal friends and follows will help you against you enemies). The play hunt turns into a wrestling contest between you and your friends, you get stronger and better at tactics in the contest and at the end you all get closer. Afterwards you go up to the Alpha and persuade him to wrestle you, for the first time since your birth you see a mixed look of shock, awe, and fear on the Alpha's face when you both come out of the fight. No you did not beat him, but he did not beat you either and he was not throwing his punches. you can feel the taste of victory is close.
Overall changes: 1 friend->close friend; 2 close friends->loyal friends; Alpha male really impressed; Strength increased to 5; Leadership slightly increased; Tactics increased from Adequate to Competent;
Turn 3.9 is over, Choose Turn 3.10's actions:
Strength based actions:
Go out hunting
-With friends(58% chance){improve leadership, hunting, and friends}
-With the Alpha male(33% chance){improve hunting, and impress Alpha male}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Stealth based actions:
Playing sneaky games{improve stealth, and friends}
Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}
Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
General actions:
Write in{improve ???}
Strength: 5(2.5/16)
Leadership: 3(7/8)
Charisma: 4(5/12)
Stealth: 3(5/8)
Age: 2 turn and 11 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: really impressed(1/10); 7 male pups: 1 friends(8/10), 3 close friends(4.75/10), 2 loyal friends(2.5/10), 1 neutral; Alpha male: impressed(8/10); Beta male: father(proud); female pup: mate
Skills: Hunting(Dabbling){4/5}; Tactics(Competent){3.5/10}; Persuasion(Adequate){2/7}; Planner(Skilled){0/15}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(52)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 1 neutral, 6 friends)
1 female pup
Turn 3.10:
You talk with your friends and one of your friends get closer. Best of all your former enemy has finally become a friend. After catching up with your friends and making a new one you go sneakily listen in on the adults. Unfortunately you were caught and told to leave, by the alpha of all people. Well actually that makes sense, you told him that you just wanted to wrestle and were told that there would be no wrestling for the rest of the turn.
Overall changes: 1 friend->close friend; 1 neutral->friends; charisma and persuasion slight increased; decrease in adult relations
Turn 3.10 is over, Choose Turn 3.11's actions:
Strength based actions:
Go out hunting
-With friends(58% chance){improve leadership, hunting, and friends}
-With the Alpha male(33% chance){improve hunting, and impress Alpha male}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}Alpha forbids it
Stealth based actions:
Playing sneaky games{improve stealth, and friends}
Spy on adults{not caught: improve stealth; caught: decrease adult relations, denied actions for the rest of the turn}
Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}
Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
General actions:
Write in{improve ???}
Strength: 5(2.5/16)
Leadership: 3(7/8)
Charisma: 4(6/12)
Stealth: 3(5/8)
Age: 2 turn and 12 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: really impressed(0/10); 7 male pups: 1 friends(0/10), 4 close friends(7.25/10), 2 loyal friends(3.75/10); Alpha male: impressed(7/10); Beta male: father(proud); female pup: mate
Skills: Hunting(Dabbling){4/5}; Tactics(Competent){3.5/10}; Persuasion(Adequate){4/7}; Planner(Skilled){0/15}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(52)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 7 friends)
1 female pup
Failure can limit you, but without risk there is no reward.
Turn 3.11:
You spend this entire time playing games with your friends.
Overall changes: 1 friend->close friend; 2 close friends->loyal friends; charisma, strength, stealth, and tactics slight increased;
Turn 3.11 is over, Choose Turn 3.12's actions:
Strength based actions:
Go out hunting
-With friends(58% chance){improve leadership, hunting, and friends}
-With the Alpha male(33% chance){improve hunting, and impress Alpha male}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}Alpha forbids it
Stealth based actions:
Playing sneaky games{improve stealth, and friends}
Spy on adults{not caught: improve stealth; caught: decrease adult relations, denied actions for the rest of the turn}
Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}
Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
General actions:
Write in{improve ???}
Strength: 5(5.5/16)
Leadership: 3(7/8)
Charisma: 4(9/12)
Stealth: 3(7/8)
Age: 2 turn and 13 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: really impressed(0/10); 7 male pups: 3 close friends(4.25/10), 4 loyal friends(7.25/10); Alpha male: impressed(7/10); Beta male: father(proud); female pup: mate
Skills: Hunting(Dabbling){4/5}; Tactics(Competent){6.5/10}; Persuasion(Adequate){4/7}; Planner(Skilled){0/15}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(52)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 7 friends)
1 female pup
A simple update.
Turn 3.12:
You were able to just barely talk the Alpha into letting you go hunting, the caveat only taking his son. Remember the one that didn't like you at first, ya that one, just the 2 of you and you must be back by next turn. You talk to the female pup before you leave to let her know, she appreciates being kept in the loop about your life(relationship can't get higher). You and the other male pup set out to hunt. You find 18 rabbits the first day out, tho with this many it is slow going getting back and you return the next day.
Overall changes: Leadership increased to 4; Hunting increased to Adequate; Strength slightly increased; friends barely increased; +18 food
Turn 3.12 is over, Choose Turn 3.13's actions:
Strength based actions:
Go out hunting
-With friends(58% chance){improve leadership, hunting, and friends}
-With the Alpha male(33% chance){improve hunting, and impress Alpha male}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}Alpha forbids it
Stealth based actions:
Playing sneaky games{improve stealth, and friends}
Spy on adults{not caught: improve stealth; caught: decrease adult relations, denied actions for the rest of the turn}
Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}
Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
General actions:
Write in{improve ???}
Strength: 5(8.9/16)
Leadership: 4(2.4/12)
Charisma: 4(9/12)
Stealth: 3(7/8)
Age: 2 turn and 15 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: really impressed(0/10); 7 male pups: 3 close friends(4.34/10), 4 loyal friends(7.25/10); Alpha male: impressed(7/10); Beta male: father(proud); female pup: mate
Skills: Hunting(Adequate){2.4/7}; Tactics(Competent){6.5/10}; Persuasion(Adequate){4/7}; Planner(Skilled){0/15}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(70)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 7 friends)
1 female pup
You are limited on actions right now due to your age, remember time skips are an option(you can have actions be on 'repeat' for time skips). I do not expect anyone will use the time skip option(who doesn't like to micro-manage/min-max).
Turn 3.13:
You talk your friends into playing stealthy games and really showed everyone how to be sneaky. Everyone, adults and pups, gather together to talk the rest of the turn away.
The Adults inform everyone that this next turn will be going faster as the pups are trained(4 updates for this next turn only as we gear up to be an adult, all training rolls will be doubled to make up for it)
Overall changes: Charisma increased to 5; Stealth increased to 4; Persuasion increased to Competent; friends and adults slightly increased; -23 food
Turn 3.13 is over, Choose Turn 4's actions:
Strength based actions:
Go out hunting
-With friends(58% chance){improve leadership, hunting, and friends}
-With the Alpha male(33% chance){improve hunting, and impress Alpha male}
Fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Train Strength{improve strength, ???}
Stealth based actions:
Playing sneaky games{improve stealth, and friends}
Spy on adults{not caught: improve stealth; caught: decrease adult relations, denied actions for the rest of the turn}
Train Stealth{improve stealth, ???}
Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}
Train Leadership{improve leadership, ???}
Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Train Charisma{improve charisma, ???}
General actions:
Overall training{improve all stats, ???}
Write in{improve ???}
Strength: 5(8.9/16)
Leadership: 4(2.4/12)
Charisma: 5(0/16)
Stealth: 4(2/12)
Age: 3 turn and 0 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: really impressed(2/10); 7 male pups: 3 close friends(7.34/10), 4 loyal friends(8.75/10); Alpha male: impressed(9/10); Beta male: father(proud); female pup: mate
Skills: Hunting(Adequate){2.4/7}; Tactics(Competent){6.5/10}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(47)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 7 friends)
1 female pup
To increase the pace of the game and push it forward I am accelerating the speed of the turns. Remember you can choose multiple actions.
Turn 4.1:
You request to the alpha to allow you to take the other pups out hunting. He not only allows it but tells you if you come back with an elk you will be giving a spot as a beta male when you grow up. Not being one to be denied what is rightfully yours you spend the next 10 sub-turn hunting by yourself, you finally manage to bring back not just 1 but 6 elk. When you get back everyone is impressed that you managed that by yourself, the alpha is a little mad that you lied to him and did not take the other pups. He does not accept your wrestle offer.
Overall changes: strength slightly improved, hunting almost gets to the next level +30 food
Turn 4.1 is over, Choose Turn 4.2's actions:
Strength based actions:
Go out hunting
-With friends(58% chance){improve leadership, hunting, and friends}
-With the Alpha male(33% chance){improve hunting, and impress Alpha male}
Fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Train Strength{improve strength, ???}
Stealth based actions:
Playing sneaky games{improve stealth, and friends}
Spy on adults{not caught: improve stealth; caught: decrease adult relations, denied actions for the rest of the turn}
Train Stealth{improve stealth, ???}
Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}
Train Leadership{improve leadership, ???}
Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Train Charisma{improve charisma, ???}
General actions:
Overall training{improve all stats, ???}
Write in{improve ???}
Strength: 5(12.9/16)
Leadership: 4(2.4/12)
Charisma: 5(0/16)
Stealth: 4(2/12)
Age: 3 turns and 10 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male pups: 3 close friends(7.34/10), 4 loyal friends(8.75/10); Alpha male: impressed(9/10); Beta male: father(proud); female pup: mate
Skills: Hunting(Adequate){6.4/7}; Tactics(Competent){6.5/10}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(77)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 7 friends)
1 female pup
The reason you went out by yourself was because you rolled a 100 on convincing the alpha and with an offer like that you failed the instinct roll, tho you managed to bring back the max elk you could carry.
Turn 4.1:
After that hunt you decided to work on new goals worthy of a Dire Wolf. You decide to play sneaky games with your friends. You get a little better at sneaking and you and your friends start to cement your friendship. Next you train your strength and get a little stronger. You also think you could start to learn new skills.
Overall changes: strength increase by 1, stealth slightly improved, friends slightly improved, skill learn discovered
Turn 4.2 is over, Choose Turn 4.3's actions:
Strength based actions:
Go out hunting
-With friends(58% chance){improve leadership, hunting, and friends}
-With the Alpha male(33% chance){improve hunting, and impress Alpha male}
Fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Train Strength{improve strength, ???}
Stealth based actions:
Playing sneaky games{improve stealth, and friends}
Spy on adults{not caught: improve stealth; caught: decrease adult relations, denied actions for the rest of the turn}
Train Stealth{improve stealth, ???}
Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}
Train Leadership{improve leadership, ???}
Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Train Charisma{improve charisma, ???}
General actions:
Overall training{improve all stats, ???}
Learn Skill(write in){learn a new skill}
Write in{improve ???}
Strength: 6(0.9/22)
Leadership: 4(2.4/12)
Charisma: 5(0/16)
Stealth: 4(4/12)
Age: 3 turns and 12 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male pups: 3 close friends(9.59/10), 4 loyal friends(9.87/10); Alpha male: impressed(9/10); Beta male: father(proud); female pup: mate
Skills: Hunting(Adequate){6.4/7}; Tactics(Competent){6.5/10}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Find the largest predator in the forest (or wherever it is that we are) and defeat it(easy); Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(77)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 7 friends)
1 female pup
Decided to give you guys a new option since I haven't updated in awhile(you would have gotten it at turn 5 so you get it slightly earlier). Also you get the bonus that planner skill gives you if you actually make a plan.
Turn 4.3:
You decide to learn the skill Performance(this can be used and improved by clowning around and trying to show off another skill(or talent) to someone else) it starts at Dabbling(1/3). You next train your leadership and realize that training skills is also a thing you can do.
Overall changes: Skill learned Performance(Dabbling){1/3}; leadership greatly increased; skill training discovered
Turn 4.3 is over, Choose Turn 4.4's actions:
Strength based actions:
Go out hunting
-With friends(58% chance){improve leadership, hunting, and friends}
-With the Alpha male(33% chance){improve hunting, and impress Alpha male}
Fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Train Strength{improve strength, ???}
Stealth based actions:
Playing sneaky games{improve stealth, and friends}
Spy on adults{not caught: improve stealth; caught: decrease adult relations, denied actions for the rest of the turn}
Train Stealth{improve stealth, ???}
Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}
Train Leadership{improve leadership, ???}
Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Train Charisma{improve charisma, ???}
General actions:
Overall training{improve all stats, ???}
Learn Skill(write in){learn a new skill}
Train Skill(write in){improve said skill}
Write in{improve ???}
Strength: 6(0.9/22)
Leadership: 4(10.4/12)
Charisma: 5(0/16)
Stealth: 4(4/12)
Age: 3 turns and 14 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male pups: 3 close friends(9.59/10), 4 loyal friends(9.87/10); Alpha male: impressed(9/10); Beta male: father(proud); female pup: mate
Skills: Hunting(Adequate){6.4/7}; Tactics(Competent){6.5/10}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}; Performance(Dabbling){1/3}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Find the largest predator in the forest (or wherever it is that we are) and defeat it(easy); Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(77)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 7 friends)
1 female pup
Next update is the last update as a pup.
Turn 4.4:
You decide to train up your strength to get ready for your fight against the Alpha. As the turn's end draws near you make a big show about asking the Alpha to wrestle. He obliges you. [Alpha 8(roll)+6(strength)=14 vs MC 3(roll)+6(strength)+2(mods)= 11] Unfortunately for you, you failed to defeat the Alpha, though you do make a big show about it. The Turn ends and all the pups reach adulthood, your friends are made Gammas and you are made a Delta(thanks to you taking leadership over the other pups rather easily). You and your mate get joined officially. New Choice are available.
Overall changes: Performance increased to Novice; Tactics almost get to the next level; Strength greatly increased; -23 food; many options changed and some added
Turn 4.4 is over, Choose Turn 5's actions:
Strength based actions:
Organize a hunt{++food, +hunting}
-With superiors
-With friends{+leadership}
-With spouse
Fight/wrestle{+strength, +tactics}
-with superiors
-with friends
Challenge superior{possible rank up, possible death}
-Alpha
-Beta
Train Strength{+Strength}
Stealth based actions:
Spy on{+stealth, +intel}
-write in
Capture prey{+food, +stealth}
Train Stealth{+Stealth}
Leadership based actions:
Organize exploration{+leadership, +area intel}
Train Leadership{+leadership}
Charisma based actions:
Talk/Hang with{+Charisma}
-Friends{+friends}
-Superiors{+relations}
-Spouse{possible conception}
Train Charisma{+charisma}
General actions:
Overall training{+random stat}
Learn Skill(write in){learn a new skill}
Train Skill(write in){improve said skill}
Write in{improve ???}
Strength: 6(11.9/22)
Leadership: 4(10.4/12)
Charisma: 5(0/16)
Stealth: 4(4/12)
Age: 4 turns and 0 sub-turns
Life Stage: Male Delta
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 3 close friends(9.59/10), 4 loyal friends(9.87/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Adequate){6.4/7}; Tactics(Competent){9.5/10}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Find the largest predator in the forest (or wherever it is that we are) and defeat it(easy); Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(54)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
7 Male Gammas(friends)
So now that you are an adult you have less time to yourself. As such I will NOT be processing each update as sub-turns(unless there are major events). So please choose FOUR(4) actions, if you make a plan you could have more(a plan would be giving details on what you want to happen, you only get the bonus that the Planner skill gives if you make a plan(the bonus goes to EACH item in the plan)).
If you have any questions please ask.
Turn 5.1:
You begin your adult life with training your strength. After the defeat at the claws of the Alpha you know you need more strength and possibly more stealth. (str: 4; ste: 2)You train for a few days and feel yourself getting stronger and sneakier. You decide to go seek out the biggest monster or animal you can find in the forest that you could solo and defeat it. You end up exploring while your at it. You travel 9 days to the south discovering an Elvish camp with 5 hunter/warriors. They have not noticed you do you engage?
Overall changes: Strength and Stealth slightly increased;
Turn 5.1 is over, Choose Turn 5.2's action(s):
Attack Elvish camp(write up a plan of sorts)
Leave the area(pick direction or defaults to home)
Something else(write in)
Strength: 6(15.9/22)
Leadership: 4(10.4/12)
Charisma: 5(0/16)
Stealth: 4(6/12)
Age: 4 turns and 7 sub-turns
Life Stage: Male Delta
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 3 close friends(9.59/10), 4 loyal friends(9.87/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Adequate){6.4/7}; Tactics(Competent){9.5/10}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Find the largest predator in the forest (or wherever it is that we are) and defeat it(easy); Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(54)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
7 Male Gammas(friends)
Well you wanted to find something worthy of you and this is all you have found so far. Make your plans.
Turn 5.2:
3 days, that is how long it takes for one of them to leave by themselves. (Stealth: You: 4+3(roll)+2= 9 vs Elf Hunter: 3+9= 12) You attempt to ambush the Elf hunter but they catch on and get the drop on you. (Strength: You: 6+7(roll)+2= 15 vs Elf Hunter: 3+5= 8 ) Fortunately you are able to out maneuver the Elf and kill him. you return to watching the camp and watch as 2 more leave to check on the noise that your brawl caused. (Stealth: You: 4+2(roll)+2= 8 vs Elf hunters: 1+10= 11) Once again you attempt to sneak upon them and fail as they turn toward you. (Strength: You: 6+8(roll)+2= 16 vs Elves: 2+3= 5 and 2+8= 10) You kill one with ease and the other one gets close to death. He howlers for help and the other 2 arrive(17) one of them shots you with an arrow for 1hp(11 left). (Strength: You: 6+3(roll)+2= 11 vs Elves: 2+4= 6, 4+8= 12, and 2+2= 4)You finish off the one guy and quickly turn around to get the others when another arrow hits you for 1hp again(10 left). You rush right into the one that is not shooting you and kill him. You then try to intimidate the last one to leave (You: 8 vs Elf: 3) and watch with pride as the last Elf flees in panic.
After that battle you head to their camp and find 4 rabbits, 1 deer, and 2 elk. You can take 6 prey total back to the den. HP regens at 10% max hp /sub-turn(can devour a fallen enemy for 1d10 hp regen or eat food for 1d5 hp regen), max hp is strength*2.
Overall changes: Strength and Stealth slightly increased; Gain Skill Intimidate(Dabbling){1/3}; a goal was completed giving 1.1 fame
Turn 5.2 is over, Choose Turn 5.3's action(s):
Return home
-with food(state what)
-with no food
continue exploring and make a note of this location(pick direction)
something else(write in)
Strength: 6(20.4/22)
Leadership: 4(10.4/12)
Charisma: 5(0/16)
Stealth: 4(8/12)
Age: 4 turns and 8 sub-turns
Life Stage: Male Delta
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 3 close friends(9.59/10), 4 loyal friends(9.87/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Adequate){6.4/7}; Tactics(Competent){9.5/10}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Find the largest predator in the forest (or wherever it is that we are) and defeat it(easy)I'm counting the Elves; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(54)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
7 Male Gammas(friends)
What will you do I wonder.
Turn 5.3:
You know that you have some injuries so you devour the deer (4) and regain your health. After ward you mark this camp with your scent so you can find it later and other know you were here. After that you take the rabbits and elk back home.
Some trees are starting to loose their leaves. Fall has started.
Overall changes: HP back to full; -0.5 food
Turn 5.3 is over, Choose Turn 6's action(s)(FOUR actions available):
Strength based actions:
Organize a hunt{++food, +hunting}
-With superiors
-With friends{+leadership}
-With spouse
Fight/wrestle{+strength, +tactics}
-with superiors
-with friends
Challenge superior{possible rank up, possible death}
-Alpha
-Beta
Train Strength{+Strength}
Stealth based actions:
Spy on{+stealth, +intel}
-write in
Capture prey{+food, +stealth}
Train Stealth{+Stealth}
Leadership based actions:
Organize exploration{+leadership, +area intel}
Train Leadership{+leadership}
Charisma based actions:
Talk/Hang with{+Charisma}
-Friends{+friends}
-Superiors{+relations}
-Spouse{possible conception}
Train Charisma{+charisma}
General actions:
Overall training{+random stat}
Learn Skill(write in){learn a new skill}
Train Skill(write in){improve said skill}
Write in{improve ???}
Strength: 6(20.4/22)
Leadership: 4(10.4/12)
Charisma: 5(0/16)
Stealth: 4(8/12)
Age: 5 turns and 0 sub-turns
Life Stage: Male Delta(2/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 3 close friends(9.59/10), 4 loyal friends(9.87/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Adequate){6.4/7}; Tactics(Competent){9.5/10}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(53.5)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
7 Male Gammas(friends)
Your actions per turn are based on your leadership.
Turn 6.1:
You decide to organize a hunt with your friends. You didn't have far to go, the next day your hunting party brings back 36 small prey(rabbit, squirrels, etc) and 1 elk. You decide to wrestle your friends since you got back so soon and then hang with your spouse. Next you organized an exploration to the south, mostly to see if the Elves have established their camp. 9 days later you smell them, 10 distinct Elvish smells. You have 3 of the Deltas with you, do you engage?
Overall changes: Strength and Leadership increased by 1; Hunting increased to Competent; Tactics increased to Skilled; 1 close friend became loyal; +41 food;
Turn 6.1 is over, Choose Turn 6.2's action(s):
Attack Elvish camp/outpost(write up a plan of sorts)
Leave the area(pick direction or defaults to home)
Something else(write in)
Strength: 7(3.5/29)
Leadership: 5(7.5/16)
Charisma: 5(0/16)
Stealth: 4(8/12)
Age: 5 turns and 0 sub-turns
Life Stage: Male Delta(2/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){3.5/10}; Tactics(Skilled){2.5/15}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(94.5)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
7 Male Gammas(friends)
Will you fight or not? That is the question.
Turn 6.2:
10 Elves vs 4 of you(3 of the Gammas and you a Delta), you don't need to think just charge! [Surprise! You: 7+4=11, G1: 4+3=7, G2: 1+2=3, G3: 5+6=11; 33 vs Elves: 28] You all charge and take out half of the Elves before they know what's hitting them. [Defend: Elves 21 vs Dire Wolves: 7+8=15] One of the Gammas(G1) is at death door(2hp). [Charge: Dire Wolves: 9+7+4=20 vs Elves: 17] 3 more Elves fall to your attack. [Elves moral: what moral; Elves flee: 12 vs NO survivors: 27; no escape] the Elves attempt to flee in panic, but your pals and you have encircled them. Unfortunately they realize too lat and are slaughtered before they have any chance to defend themselves.
After the battle you survey the camp and see that a tower has begun to be erected in the center of it. Where the Elves attempting to place an outpost here to protect against you? How foolish. Also most of their food is veggies, yuck.
Overall changes: Strength and Leadership slightly increased;
Turn 6.2 is over, Choose Turn 6.3's action(s):
Return home
-with food(the bodies of our enemies count right?)
-with no food
continue exploring (pick direction)(would end the turn outside of the den limiting actions)
something else(write in)
Strength: 7(6.5/29)
Leadership: 5(8.5/16)
Charisma: 5(0/16)
Stealth: 4(8/12)
Age: 5 turns and 10 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){3.5/10}; Tactics(Skilled){2.5/15}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(94.5)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
7 Male Gammas(friends)(3/10 kills to rank up)1@2HP(2/10 kills to rank up)
Had this almost done written up and then my PC crashed and I lost all the work. Sorry if this is not as good as it could be but I just got disappointed after the crash.
Turn 6.3:
Your wounded member eats 2 Elves to replenish his strength. Then you all proceed to tear down the partially built tower. Then you decide to explore to the west. Ending the turn just coming across a slime grove(~50-60 slimes of various sizes). If you choose to attack you know that you cannot eat slimes to regain hp and they could easily surround you and wipe out your party, also slimes don't count to your rank up.
Overall changes: -13.5 food
Turn 6.3 is over, Choose Turn 7.1's action(s):
Return home(would take half a turn giving you 2 actions to be able to do once back)
Continue exploring (pick direction)(would go until encounter, could end the turn outside of the den limiting actions)
Attack slime grove(requires an extremely well thought out plan and some good rolls)
Scout the grove out more(gives better intel on number and sizes of the slime as well as the extent of the groves boundaries)
Something else(write in)
Strength: 7(6.5/29)
Leadership: 5(8.5/16)
Charisma: 5(0/16)
Stealth: 4(8/12)
Age: 6 turns and 0 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){3.5/10}; Tactics(Skilled){2.5/15}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(81)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
7 Male Gammas(friends)(3/10 kills to rank up)(2/10 kills to rank up)
Delta male(you)
3 Gamma males(3/10 kills to rank up)(2/10 kills to rank up)
Sorry about the wait, had no gumption to update my games. If you have any questions on the mechanics of slimes please ask(these are NOT your normal rpg slimes).
Turn 7.1:
You scout out the grove being careful not to engage. It take your group 2 days to scout it completely and discreetly. You discover that there are 57 slimes total with the average(level) being 1.6(39 at 1; 13 at 2; 1 at 3; 1 at 4; 1 at 5; 2 at 6), the grove extends out to about 1.5 acres and the slimes are expanding it daily. There is nothing in the grove except a grayish substance which the slimes excrete as they move.
Overall changes: intel on slimes grove
Turn 7.1 is over, Choose Turn 7.2's action(s):
Return home(would take half a turn giving you 2 actions to be able to do once back)
Continue exploring (pick direction)(would go until encounter, could end the turn outside of the den limiting actions)
Attack slime grove(requires an extremely well thought out plan and some good rolls)
Scout the groves defenses(gives better intel on capabilities of the slime as well as how fast the rest of the slimes respond)
Something else(write in)
Strength: 7(6.5/29)
Leadership: 5(8.5/16)
Charisma: 5(0/16)
Stealth: 4(8/12)
Age: 6 turns and 1 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){3.5/10}; Tactics(Skilled){2.5/15}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(81)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
7 Male Gammas(friends)(3/10 kills to rank up)(2/10 kills to rank up)
Delta male(you)
3 Gamma males(3/10 kills to rank up)(2/10 kills to rank up)
How will you proceed, I wonder.
Turn 7.2:
You decided to continue exploring west past the slime grove. 3 days later you encounter another Dire Wolf den. The leader comes out to you with his guards(a couple gammas and a delta) demanding to know were you come from and who you are.
Overall changes: new Dire Wolf pack discovered(unknown numbers)
Turn 7.2 is over, Choose Turn 7.3's action(s):
Return home(would take a little over half a turn giving you 2 actions to be able to do once back)
Continue exploring (pick direction)(would go until encounter, could end the turn outside of the den limiting actions)
Attack them(requires an extremely well thought out plan and some good rolls)
Proceed to diplomacy this Alpha(might gain an ally, might gain some enemies)
Something else(write in)
Strength: 7(6.5/29)
Leadership: 5(8.5/16)
Charisma: 5(0/16)
Stealth: 4(8/12)
Age: 6 turns and 2 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){3.5/10}; Tactics(Skilled){2.5/15}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(81)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
7 Male Gammas(friends)(3/10 kills to rank up)(2/10 kills to rank up)
Delta male(you)
3 Gamma males(3/10 kills to rank up)(2/10 kills to rank up)
Just a quick update were you discover some new Dire Wolves.
Turn 7.3:
You inform this Alpha that your pack is from the northeast, about half a turn away. You are a Delta in your pack(no need to let them know you are a smaller pack as you can see as many males in this pack as there is Dire Wolves in your pack). You tell him your leading a group that is exploring and meeting the neighbors, speaking of you ask him if he knows about the slime grove to the east, he informs you that they pick off the stragglers where they see them. Your group is allowed to stay for just a couple days. You notice that they have more females here.
Overall changes: Dire Wolf pack numbers figured out(14 males(1 Alpha(duh), 5 Betas, 3 Deltas, and 5 Gammas), 22 females); Charisma barely improves
Turn 7.3 is over, Choose Turn 7.4's action(s):
Return home(would take a little over half a turn giving you 2 actions to be able to do once back)
Continue exploring (pick direction)(would go until encounter, could end the turn outside of the den limiting actions)
Attack them(requires an extremely well thought out plan and some good rolls)
Request females(might gain females)(any option would require you to head home)
-Diplomatically
-Through Coercion
-Just steal them
Something else(write in)
Strength: 7(6.5/29)
Leadership: 5(8.5/16)
Charisma: 5(1/16)
Stealth: 4(8/12)
Age: 6 turns and 3 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){3.5/10}; Tactics(Skilled){2.5/15}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(81)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
7 Male Gammas(friends)(3/10 kills to rank up)(2/10 kills to rank up)
Delta male(you)
3 Gamma males(3/10 kills to rank up)(2/10 kills to rank up)
Just a quick update were you discover more about the new Dire Wolves.
Turn 7.4:
You have a whole slew of questions and such to talk about with your cousins. First on the list is asking for females, [Char:9+2.5+4=15.5 vs 3+3=6] you explain how your party members don't have mates and part of this expedition was to help them find mates. The Alpha agrees to let you take 3 females with you for mate for the Gammas under you.
Next on the block was asking if there was anything in the area that they would like you to eliminate on the way back home. You were told that they have every thing under control in the area.
Next you ask about anything in the four cardinal directions from their den. [Char:1+2.5+4=7 vs 3+7=10] They are annoyed that you keep wanting to mess with their hunting grounds. You are asked to leave. You were planning to head home anyway so you go back along the path that you came from and reach the den.
The Alpha congratulates you on discovering another Dire Wolf pack and getting some females from them. He is also a little worried about the Slimes and the Elves, though considering that both are closer to the other pack is fine leave both alone for now.
Overall changes: Gained 3 females; Persuasion somewhat improves; Charisma slightly improves; leadership barely improves; -19 food
Turn 7.4 is over, Choose Turn 8's action(s)(FIVE actions available):
Strength based actions:
Organize a hunt{++food, +hunting}
-With superiors
-With friends{+leadership}
-With spouse
Fight/wrestle{+strength, +tactics}
-with superiors
-with friends
Challenge superior{possible rank up, possible death}
-Alpha
-Beta
Train Strength{+Strength}
Stealth based actions:
Spy on{+stealth, +intel}
-write in
Capture prey{+food, +stealth}
Train Stealth{+Stealth}
Leadership based actions:
Organize exploration{+leadership, +area intel}
Train Leadership{+leadership}
Charisma based actions:
Talk/Hang with{+Charisma}
-Friends{+friends}
-Superiors{+relations}
-Spouse{possible conception}
Train Charisma{+charisma}
General actions:
Overall training{+random stat}
Learn Skill(write in){learn a new skill}
Train Skill(write in){improve said skill}
Write in{improve ???}
Strength: 7(6.5/29)
Leadership: 5(9.5/16)
Charisma: 5(5.5/16)
Stealth: 4(8/12)
Age: 7 turns and 0 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){3.5/10}; Tactics(Skilled){2.5/15}; Persuasion(Competent){4.5/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(62)
pack size: 16
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
3 Gamma pairs(males are friends)(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)
4 Male Gammas(friends)
Great roll on getting females, bad on everything else.
Turn 8:
You decide that some training of strength and charisma is in order. For strength 'attack' trees and rocks, for charisma you talk to your reflection in the watering hole nearby. You feel that you could have done better at training then what you did, but it works. Next you wrestle with your superiors at the same time, you are able to keep up with them for awhile and then you bow out due to exhaustion. You than train performance by 'dancing' or something, your not sure how but it really really works and you get really good at preforming. In fact you do so well at training that you get the skill trainee(improves training rolls).
After all your training you decide to organize a hunt with your friends. You take 5 of your friends and go out hunting. 2 days later your group comes back with 28 elk. Food aplenty.
Overall changes: Performance increased to Adequate; Charisma, Leadership, and Strength slightly improves; Tactics slightly improves; Trainee gained as a skill; +121 food
Turn 8 is over, Choose Turn 9's action(s)(FIVE actions available):
Strength based actions:
Organize a hunt{++food, +hunting}
-With superiors
-With friends{+leadership}
-With spouse
Fight/wrestle{+strength, +tactics}
-with superiors
-with friends
Challenge superior{possible rank up, possible death}
-Alpha
-Beta
Train Strength{+Strength}
Stealth based actions:
Spy on{+stealth, +intel}
-write in
Capture prey{+food, +stealth}
Train Stealth{+Stealth}
Leadership based actions:
Organize exploration{+leadership, +area intel}
Train Leadership{+leadership}
Charisma based actions:
Talk/Hang with{+Charisma}
-Friends{+friends}
-Superiors{+relations}
-Spouse{possible conception}
Train Charisma{+charisma}
General actions:
Overall training{+random stat}
Learn Skill(write in){learn a new skill}
Train Skill(write in){improve said skill}
Write in{improve ???}
Strength: 7(17.5/29)
Leadership: 5(12.9/16)
Charisma: 5(10.5/16)
Stealth: 4(8/12)
Age: 7 turns and 0 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){6.9/10}; Tactics(Skilled){8.5/15}; Persuasion(Competent){4.5/10}; Planner(Skilled){0/15}; Performance(Adequate){6/7}; Trainee(Dabbling){0/3}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(183)
pack size: 16
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
3 Gamma pairs(males are friends)(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)
4 Male Gammas(friends)
Of course the training crit is for performance training.
Turn 9.1:
You decide to train your strength some more, you have some trouble with your strength training as you realize that winter is upon you all. You go talk with your spouse and she informs you that she thinks she is pregnant. Great, you'll be a father soon. You decide to learn about weak spots on dire wolves. You only figure out the basics: jugular, head, etc. Frustrated with your training and learning you spy on your father and he discovered you sneaking about around him and told you that it was cute when you were a pup but not now.
You were really not happy and decided to go exploring with 2 of your friends, you head west and discover more Dire Wolves, just 3 days away. There Alpha comes out with his honor guard(2 deltas and a Beta) Wanting to know if you come from the pack to the east and how you all are doing? It figures that they know about your pack being so close.
Overall changes: Stealth, and Strength barely improves; new Dire Wolf pack discovered(unknown numbers)
Turn 9.1 is over, Choose Turn 9.2's action(s):
Return home
Continue exploring (pick direction)(would go until encounter, could end the turn outside of the den limiting actions)
Attack them(requires an extremely well thought out plan and some good rolls)Too close to your den to risk a war and knows where you live
Proceed to diplomacy this Alpha(might gain an ally, might gain some enemies)
-in general
-propose trade(write in what)
Something else(write in)
Strength: 7(19.5/29)
Leadership: 5(12.9/16)
Charisma: 5(10.5/16)
Stealth: 4(10/12)
Age: 7 turns and 0 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){6.9/10}; Tactics(Skilled){8.5/15}; Persuasion(Competent){4.5/10}; Planner(Skilled){0/15}; Performance(Adequate){6/7}; Trainee(Dabbling){0/3}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(183)
pack size: 16
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
3 Gamma pairs(males are friends)(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)
4 Male Gammas(friends)
Delta male(you)
2 Gamma males(3/10 kills to rank up)(2/10 kills to rank up)
This turns train rolls were crap.
Turn 9.2:
[char: 2+9=11 vs 2+10=12]You proceed to do diplomacy and learn what not to talk about with other packs and what is fine to talk about. You could not arrange a spar quite yet, tho you think that they might be up for something latter.
Overall changes: Charisma barely improves;
Turn 9.2 is over, Choose Turn 9.3's action(s):
Return home(would start next turn)
Continue exploring (pick direction)(would go until encounter, could end the turn outside of the den limiting actions)
Attack them(requires an extremely well thought out plan and some good rolls)Too close to your den to risk a war and knows where you live
Something else(write in)
Strength: 7(19.5/29)
Leadership: 5(12.9/16)
Charisma: 5(11.5/16)
Stealth: 4(10/12)
Age: 8 turns and 10 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){6.9/10}; Tactics(Skilled){8.5/15}; Persuasion(Competent){4.5/10}; Planner(Skilled){0/15}; Performance(Adequate){6/7}; Trainee(Dabbling){0/3}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(183)
pack size: 16
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
3 Gamma pairs(males are friends)(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)
4 Male Gammas(friends)
Delta male(you)
2 Gamma males(3/10 kills to rank up)(2/10 kills to rank up)
I have been playing a lot of DnD lately(mostly as GM) so haven't had time to update.
Turn 9.3:
You set out to improve your hunting and strength by hunting the biggest prey you can find in the forest. 2.5 days later you find a herd of elephant 53 strong.
How do you proceed?
Overall changes: found elephants
Turn 9.3 is over, Choose Turn 9.4's action(s):
Return home(would start next turn)
Continue exploring (pick direction)(would go until encounter, could end the turn outside of the den limiting actions)
Attack
-the group(requires an extremely well thought out plan and some good rolls)
-pick off one or two stragglers(do able without a plan)
Something else(write in)
Strength: 7(19.5/29)
Leadership: 5(12.9/16)
Charisma: 5(11.5/16)
Stealth: 4(10/12)
Age: 8 turns and 11 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){6.9/10}; Tactics(Skilled){8.5/15}; Persuasion(Competent){4.5/10}; Planner(Skilled){0/15}; Performance(Adequate){6/7}; Trainee(Dabbling){0/3}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(183)
pack size: 16
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
3 Gamma pairs(males are friends)(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)
4 Male Gammas(friends)
Delta male(you)
2 Gamma males(3/10 kills to rank up)(2/10 kills to rank up)
This is the first time I have rolled for a massive creature since adding them.
Turn 9.4:
[smallest amount of elephants grouped: 13; number at back: 1]You inform the others that the one at the back of the herd is the one your targeting. You employ a hit-and-run/harassment tactic to draw the elephant farther away from the pack. [Dire Wolves: 12+4+2=18 vs Elephant: 4]It works and after the course of a few hours the rest of the elephants are away and you bring the hammer down. [Dire Wolves: 5+3+9=17 vs Elephant: 19]The elephant refuses to go down without a fight and uses her tusks to toss one of your buddies into a rock hurting him a bit. [Round 2: 15+3+11=29 vs 14]You all get serious and stop playing when that happens and take down the elephant using a bit more skill and making sure to stay away from those tusks.
The elephant would bring back 20 food worth of produce for the pack if you take it back whole. What now? Also who gets credit for the kill?
Overall changes: strength and stealth slightly increase; tactics slightly increase
Turn 9.4 is over, Choose Turn 9.5's action(s):
Return home(would start next turn)
-With elephant whole(+20 food stocks)
-After feasting on some of it(+15 food stocks)
-Leave without it(can be taken with feasting)
Continue exploring (pick direction)(would go until encounter, could end the turn outside of the den limiting actions)
Something else(write in)
Strength: 7(21/29)
Leadership: 5(12.9/16)
Charisma: 5(11.5/16)
Stealth: 4(11/12)
Age: 8 turns and 12 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){6.9/10}; Tactics(Skilled){9.5/15}; Persuasion(Competent){4.5/10}; Planner(Skilled){0/15}; Performance(Adequate){6/7};
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(183)
pack size: 16
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
3 Gamma pairs(males are friends)(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)
4 Male Gammas(friends)
Delta male(you)
2 Gamma males(1 slightly injured)(3/10 kills to rank up)(2/10 kills to rank up)
Sorry this took so long, I've been toying with how to do this battle.
Turn 9.5:
You decide to have a feast and bring back what remains. When you return you bash in the glory that this kill give you, be sure to of course give some credit to your friends who were with you. They have expressed their loyalty to you and with it you might be able to get them as a personal squad permanently. Just a couple more kills of worthy opponents and you feel that you will rise naturally to the rank of your father. You also realize that you are halfway through your first winter, some options might not be available or have limited success.
Overall changes: leadership and charisma barely increase; -9 food
Turn 9.5 is over, Choose Turn 10's action(s)(FIVE actions available):
Strength based actions:
Organize a hunt{++food, +hunting}(all rolls halved and time increased by 2)
-With superiors
-With friends{+leadership}
-With spouse
Fight/wrestle{+strength, +tactics}
-with superiors
-with friends
Challenge superior{possible rank up, possible death}
-Alpha
-Beta
Train Strength{+Strength}
Stealth based actions:
Spy on{+stealth, +intel}
-write in
Capture prey{+food, +stealth}
Train Stealth{+Stealth}
Leadership based actions:
Organize exploration{+leadership, +area intel}(all rolls halved and time increased by 2)
Train Leadership{+leadership}
Create a personal squad(must be taken with: Convince the Alpha to let you have a personal squad)
Charisma based actions:
Talk/Hang with{+Charisma}
-Friends{+friends}
-Superiors{+relations}
-Spouse{possible conception}
Train Charisma{+charisma}
Convince the Alpha to let you have a personal squad
General actions:
Overall training{+random stat}
Learn Skill(write in){learn a new skill}
Train Skill(write in){improve said skill}
Write in{improve ???}
Strength: 7(21/29)
Leadership: 5(13.9/16)
Charisma: 5(12.5/16)
Stealth: 4(11/12)
Age: 8 turns and 12 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){6.9/10}; Tactics(Skilled){9.5/15}; Persuasion(Competent){4.5/10}; Planner(Skilled){0/15}; Performance(Adequate){6/7};
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(174)(-19/turn)
pack size: 16
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
3 Gamma pairs(males are friends)(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)
4 Male Gammas(friends)
And we are back to regular turns? Also a new couple of options to expand your control over the pack.
Turn 10:
You start off the turn learning a new skill, scouting(discover hidden traps and ambushes easier(+/- to exploration) it starts at dabbling. You then spend some time training your strength and stealth and get a lot more sneakier and a bit stronger. To test how your strength has improved you wrestle with your friends. [wrestle: You: 8+3.5=11.5 vs Friend1: 1+1.5=2.5; Friend2: 2+1.5=3.5; Friend3: 3+2.5=5.5; Friend4: 1+2=3; Friend5: 7+2.5=9.5; Friend6: 3+2.5=5.5; Friend7: 3+0.5=3.5]Most of your friends are pushovers so it wasn't much of a challenge, only 1 of your friends even came close to tiring you and you still beat him. You did learn a bit in the way of tactics but since there was no challenge strength-wise you barely feel any stronger after that.
The long winter month was tiring(mentally and physically) with all the training and wrestling. So you decide to spend some time with your spouse near the end of the month. She is definitely pregnant and next turn will see you both as parents.
Next turn is still winter, which seems off.
Overall changes: stealth increases by 1; strength and charisma barely increase; tactics slightly increased; -19 food
Turn 10 is over, Choose Turn 11's action(s)(FIVE actions available):
Strength based actions:
Organize a hunt{++food, +hunting}(all rolls halved and time increased by 2)
-With superiors
-With friends{+leadership}
-With spouse
Fight/wrestle{+strength, +tactics}
-with superiors
-with friends
Challenge superior{possible rank up, possible death}
-Alpha
-Beta
Train Strength{+Strength}
Stealth based actions:
Spy on{+stealth, +intel}
-write in
Capture prey{+food, +stealth}
Train Stealth{+Stealth}
Leadership based actions:
Organize exploration{+leadership, +area intel}(all rolls halved and time increased by 2)
Train Leadership{+leadership}
Create a personal squad(must be taken with: Convince the Alpha to let you have a personal squad)
Charisma based actions:
Talk/Hang with{+Charisma}
-Friends{+friends}
-Superiors{+relations}
-Spouse{be at the birth of your offspring}
Train Charisma{+charisma}
Convince the Alpha to let you have a personal squad
General actions:
Overall training{+random stat}
Learn Skill(write in){learn a new skill}
Train Skill(write in){improve said skill}
Write in{improve ???}
Strength: 7(27/29)
Leadership: 5(13.9/16)
Charisma: 5(13.5/16)
Stealth: 5(0/16)
Age: 8 turns and 12 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){6.9/10}; Tactics(Skilled){11.5/15}; Persuasion(Competent){4.5/10}; Planner(Skilled){0/15}; Performance(Adequate){6/7};
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(155)(-19/turn)
pack size: 16
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
3 Gamma pairs(males are friends)(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)
4 Male Gammas(friends)
I really need to stop procrastinating on the updates so they aren't almost a month between each.
Turn 11:
You start off the month by asking the Alpha and Beta if they would like to wrestle and they agree. [wrestle: You:3+3.5=6.5 vs Alpha: 5+5=10; Beta: 2+7=9]You get trounced by your superiors, so much so that you humbly request of the Alpha to set up your own personal squad [Convince: You: 9+2.5=11.5 vs Alpha: 3+4=7]he agrees, convincing himself that it is only because he likes you. you then go about setting up you squad, putting the guy how put up a fight last turn and the 2 other guys that took down the elephant with you.
After that victory, ya the defeat was a victory just to get your squad, you tell yourself. Anyway, after all that you get word that your mate is going into labor and you quickly rush to her side, a couple hours later and you see that you have 4 daughters. Later in the month The Alpha female and the Beta female also give birth, more than doubling your pack size and making the den a little cramped. You decide to do some Scout training to get ready to move if necessary.
The long winter is over and spring has arrived. The Alpha is entertaining ideas for den expansion or new den spots.
Overall changes: strength increases by 1; leadership and charisma barely increase; scout leveled up; tactics slightly increased; 19 new pups; a goal was completed giving 0.8 fame; -57 food
Turn 11 is over, Choose Turn 12's action(s)(FIVE actions available):
Strength based actions:
Organize a hunt{++food, +hunting}
-With superiors
-With friends{+leadership}
-With spouse
Fight/wrestle{+strength, +tactics}
-with superiors
-with friends
Challenge superior{possible rank up, possible death}
-Alpha
-Beta
Train Strength{+Strength}
Stealth based actions:
Spy on{+stealth, +intel}
-write in
Capture prey{+food, +stealth}
Train Stealth{+Stealth}
Leadership based actions:
Organize exploration{+leadership, +area intel}
Train Leadership{+leadership}
Discover the stats of your personal squad
Charisma based actions:
Talk/Hang with{+Charisma}
-Friends{+friends}
-Superiors{+relations}
-Spouse
Train Charisma{+charisma}
General actions:
Overall training{+random stat}
Learn Skill(write in){learn a new skill}
Train Skill(write in){improve said skill}
Write in{improve ???}
Den actions:(These options are mutually exclusive and ONLY available this turn)
Explore for a bigger den
Expand current den
Strength: 8(1/38)
Leadership: 5(14.9/16)
Charisma: 5(14.5/16)
Stealth: 5(0/16)
Age: 11 turns and 0 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate; 4 female pups: loyal(daughters)
Skills: Hunting(Competent){6.9/10}; Tactics(Skilled){14.5/15}; Persuasion(Competent){4.5/10}; Planner(Skilled){0/15}; Performance(Adequate){6/7}; Scout(Novice){0/3}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple)obviously happened; beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 3.0
small den(room for 25 Dire wolves and 250 food)
-food(98)(-57/turn)
pack size: 35
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
3 Gamma pairs(males are friends)(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)
4 Male Gammas(friends)
9 Male pup
10 Female pups(4 are your daughters)
3 Delta Males(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)(Delta 1,2,&5)
Wow your pack is growing those were some very good growth rolls, just to let you all know every turn turns I will roll for growth and it's based on the rank of the females involved(only females that have been adults and in the pack for at least 5 turns are counted). Also as your pack grows I will not be keeping track of who is related to who(though if someone wants to just ask and I'll send you the rolls).
Turn 12:
You start off the turn by evaluating the capabilities of your squad. You discover that they are all equal in stealth, one of them is better at talking to others then the rest, 2 are the same leadership ability. Only 1 has any skills and the skill is in hunting, in fact he is the same as you in hunting. Next you train them in leadership, they get a bit better at leading. Then you train your own tactics with them following through with your commands. You improve your tactics to the next level, but just barely.
Next you go hunting, 3 days later you find and take out most of a warren of rabbits just to feed your pack, 43 food. You also look for potential den locations, it takes you 6 day, and passing up many tiny and small locations, to find 2 decent sized location(cap of 50 pop) 1 about 2 days travel to the south, the other about 1 day travel to the north. You get back and inform the Alpha of the locations. The Alpha decides the closer one to the north will be this year's den.
Overall changes: leadership increases by 1; scout and hunting barely increase; tactics leveled up; -14 food
Turn 12 is over, Choose Turn 13's action(s)(SIX actions available):
Strength based actions:
Organize a hunt{++food, +hunting}
-With superiors
-With friends{+leadership}
-With spouse
Fight/wrestle{+strength, +tactics}
-with superiors
-with friends
Challenge superior{possible rank up, possible death}
-Alpha
-Beta
Train Strength{+Strength}
Stealth based actions:
Spy on{+stealth, +intel}
-write in
Capture prey{+food, +stealth}
Train Stealth{+Stealth}
Leadership based actions:
Organize exploration{+leadership, +area intel}
Train Leadership{+leadership}
Train your squad's stats{+random stat for squad mates}
Train your squad's skills(write in){give said skill to squad mates}
Charisma based actions:
Talk/Hang with{+Charisma}
-Friends{+friends}
-Superiors{+relations}
-Spouse
Train Charisma{+charisma}
General actions:
Overall training{+random stat}
Learn Skill(write in){learn a new skill}
Train Skill(write in){improve said skill}
Write in{improve ???}
Strength: 8(1/38)
Leadership: 6(0/23)
Charisma: 5(14.5/16)
Stealth: 5(0/16)
Age: 11 turns and 0 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate; 4 female pups: loyal(daughters)
Skills: Hunting(Competent){7.9/10}; Tactics(Proficient){0/13}; Persuasion(Competent){4.5/10}; Planner(Skilled){0/13}; Performance(Adequate){6/7}; Scout(Novice){1/3}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 3.0
decent den(room for 50 Dire wolves and 500 food)
-food(84)(-57/turn)
pack size: 35
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
3 Gamma pairs(males are friends)(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)
4 Male Gammas(friends)
9 Male pup
10 Female pups(4 are your daughters)
3 Delta Males(Delta 1,2,&5)
-Delta1(strength:3; leadership: 2(4/5); charisma: 2; stealth: 3)(hunting: competent)(3/10 kills to rank up)
-Delta2(strength:3; leadership: 3(4/8); charisma: 3; stealth: 3)(hunting: dabbling)(2/10 kills to rank up)
-Delta5(strength:5; leadership: 3(4/8); charisma: 1; stealth: 3)(hunting: dabbling(1/2))(0/10 kills to rank up)
[/color]
A correction: growth rolls are every 10 turns.
Also remember you now have 6 actions for a turn.
Also Also if you become Alpha you get to keep options for the den and get more options.