Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: syvarris on October 02, 2017, 02:00:09 am

Title: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 02, 2017, 02:00:09 am
A young girl cries in a corner, all alone, and without hope.  A tragedy has befallen her, and even though she doesn't yet know the full extent of it, she's already been devastated by what she does know.  Some part of her is aware that she needs to try and make things better, prevent just a little of the tragedy yet to come, but she can't.  Her will isn't strong enough to change anything, she isn't strong enough, and she's fully conscious of that fact.  So instead she sits here, curled up, crying and waiting for things to get worse.

Soon enough, however, she isn't alone anymore.  A creature joins her, a very strange creature.  A tiger cub, pink-furred and purple striped, sits beside her, and talks directly into her mind.  It, unlike everyone else, understands her hardships, and understands her desires.  Its dissonantly calm golden eyes stare into her own, and it explains that she isn't so weak as she thought.  She can change things for the better, she can improve her life, and the lives of those she cares about.  It tells her she can become a beacon of hope... if she's willing to sacrifice just a little.  All she has to do is make a wish, and everything will get better immediately...

She accepts, trusting the small creature who believes in her, and she holds it close as she makes her wish.  Satisfied, the adorable animal snuggles close to her, smiling internally as it hears her naive wish.  It always finds them fascinating.



Spoiler: What is this? (click to show/hide)

Spoiler: Stats and Rolls (click to show/hide)

Spoiler: Default Abilities (click to show/hide)

Spoiler: Soul and Magic (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ inspired by PMMM and Piecewise
Post by: syvarris on October 02, 2017, 02:00:53 am


Equanimity:
This is the neutral "Class"; everyone can take its powers.  They're mostly basic utility, useful and important to everyone.  Additionally, unlike all other powers, every Equanimity power has a level 0; every magical girl can use these powers to some extent, though in general they're far weaker than even the Level 1 version.

Spoiler: Equanimity (click to show/hide)

Bravery:  [glow=red,2,300][color=Red][/glow]
Bravery is a class centred around frontline combat, and having a lot of very cheap power.  Braves are very powerful, and very good at taking damage for their team, but are always at high risk; beyond the fact that they actively want to get hurt to increase their power, they have a lot of different maintained powers which can build up to a significant cost if one isn't careful.  Still, they're powerful, and if you're careful, manageably efficient.

Spoiler: Bravery (click to show/hide)

Creativity:  [glow=green,2,300][color=green][/glow]
Creativity is the stealthy manipulator class.  They're bad at direct effects, but are extremely versatile, capable of filling multiple roles.  Most of their powers are highly variable in effect, which can make it hard to be efficient with soul, but means a Creative almost always has an answer to their problems.

Spoiler: Creativity (click to show/hide)

Innocence:  [glow=hotpink,2,300][color=hotpink][/glow]
Innocence is the pragmatist's class.  They don't have direct powers, and what they do have isn't as versatile as a Creative's powers, but they're particularly efficient and can be very powerful if played carefully.  I've spotted more annoying exploits that Innocents can use than any other class.

Spoiler: Innocence (click to show/hide)

Joy:  [glow=darkorange,2,300][color=darkorange][/glow]
Joy is the second primary battle class.  It's notably much more powerful than Bravery, but also more fragile and inefficient.  They also use exclusively area-of-effect powers, which can make them more dangerous to their teammates.  Alone, Joys are possibly stronger than any other class.

Spoiler: Joy (click to show/hide)

Love:  [glow=#DFC600,2,300][color=#DFC600][/glow]
Love is a pure support class, that is crippled alone.  Their passive is vastly stronger than most others, but can also weaken them--it links them specifically to another character, and grants several bonuses to both the Love and their ally, while making the Love's powers far more efficient and practical.  It isn't exactly safe to team up with a Love, because they can betray you easily, but it can be quite useful, especially for vulnerable characters.

Do note, "Love" here does not necessarily mean romantic love.  It can very well be platonic.

Spoiler: Love (click to show/hide)

Mercy:  [glow=#4444FF,2,300][color=#4444FF][/glow]
Mercy is the healer class, and if you make an Overwatch comparison I will smack you.  They revolve around wound management--literally, managing both your allies' and enemies' wounds.  Mercies are easily the most valuable support class, but could end up with limited options if their teammates play exceptionally safely.

Spoiler: Mercy (click to show/hide)

Purity:  [glow=darkorchid,2,300][color=darkorchid][/glow]
Purity is the bossy leader and crowd control class.  They have the most versatile multi-target powers, able to buff and debuff, and are the best at supporting their teammates' actions.  Unlike Loves, Pures aren't affected by tunnel vision, but they also aren't quite as directly powerful.

Spoiler: Purity (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ inspired by PMMM and Piecewise
Post by: syvarris on October 02, 2017, 02:01:21 am
Spoiler: Thanks (click to show/hide)



Those who are Left:


Spoiler: Asha Tia (Nakéen) (click to show/hide)



Those who are Lost:

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Those who are Found:
















DON'T FORGET!


(https://i.imgur.com/jeUzkfO.png)


PUMSY LOVES YOU!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ inspired by PMMM and Piecewise
Post by: Devastator on October 02, 2017, 02:05:13 am
Sheet up:

Name: Alida Larsen
Age: 14
Description: Salt-stained blonde hair, short.  Just covering part of her ears.  Magical girl outfit is inspired by classic sailing outfit, with white whites and blue accents like an overdecorated navy cadet uniform.  Notable inclusions are shiny buttons and vertical stripes down the pant legs.  Soul gem is blue, and pinned to the left breast like a medallion.  It may manifest with a more full-coloured jacket should conditions be inclement.

Backstory:  Alida Larsen was a fisherman's daughter.  Second of seven children, she grew up in a warm home full of loving (and exasperating) siblings, until the wreck of her father's ship killed all aboard save for one, who never spoke again.  The difficulty and stress of raising seven children alone drove her mother to the edge of sanity, and Alida's older sister to enter the workforce early.

Wish:  To know what happened in the tragic accident that took her father's life.

Motivation:  She always thought she'd be busy out there on the lines working for the benefit of others, and what is fighting witches but that?

Greatest Fear:  The loss of herself and those around her, not in some noble cause or necessary sacrifice, but because of some foolish mistake or accident.

Totem:  A fishing club.

Stats:

Bravery:  Talented
Joy:  Skilled
Innocence:  Amateur
Purity:  Amateur
Mercy:  Skilled
Creativity:  Cursed
Love:  Cursed

Abilities:
Mobility Lvl2
Close Combat Lvl2+1
Effigy Lvl1
Painless Lvl2
Berzerker Lvl2
Totem Manipulation Lvl1
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 02, 2017, 02:15:37 am
Looks interesting.  I'm in, but I'll do my sheet tomorrow.
What he said. Except I don't have to say it looks interesting because I've already been behind the scenes of this thing all over the place. :P
Sheet later, when I'm biologically capable of creativity.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MidnightJaguar on October 02, 2017, 06:19:51 am
In, sheet in a couple hours.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: OceanSoul on October 02, 2017, 03:12:31 pm
I've been considering making a character for a while, but there's one point I'd like clarification on. I'm considering making the Totem a Shurikens, but I'm not really sure how it'd be handled in the system. It's technically a ranged weapon, but it isn't used to launch anything. But, if I aim to use it for itself via duplication from Totem Manipulation, there's no real applicable totem benefit. Cheaper mana bolts have nothing to do with the use of the Totem (I assume mana bolts would be the form of ammunition, while shurikens ARE ammunition themselves), while the bonus for non-weapons (better Totem Manipulation) is most relevant to using shurikens, but cannot be used, since shurikens are throwable weapons. So, how would it work?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 02, 2017, 03:18:00 pm
I assume any throwing weapons count as melee. Because in this system lots of attacks will involve throwing your melee weapon anyway, because you have a near-unlimited supply.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 02, 2017, 09:40:30 pm
Yeah, Shuriken would count as melee, though they are on the edge.  "Ranged weapons" is intended more for weapons which fire a separate projectile, since technically close combat makes just about any melee weapon throwable.

Shuriken would be weaker than other weapons, due to their small size, and it'd be hard to parry with them, but they would be a lot cheaper to make with Totem Manip than a sword or something.  You'd get ten or so for the cost someone else might pay to summon a sword.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Empiricist on October 02, 2017, 09:46:43 pm
A magical girl game ran by syvarris of all people? This I've got to see.

Posting to fetch popcorn and watch.

Edit: Oh my, this is the unholy spawn a product of the ER IRC channel, isn't it?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 02, 2017, 09:52:00 pm
...Goddamnit, I don't have time for another game
But inspired by PMMM tho
...Will sheet Soon(tm), unless outside things prevent me from doing so.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 02, 2017, 10:05:42 pm

Edit: Oh my, this is the unholy spawn a product of the ER IRC channel, isn't it?
Yes, we're still around. And occasionally we even accomplish things like this! Also we all watched Madoka together, so that's pretty much why this exists.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Empiricist on October 02, 2017, 10:14:46 pm
Goddamn I really should get back on that channel.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 02, 2017, 10:24:13 pm
http://widget01.mibbit.com/?settings=d4a2e2317b84e8897df0b736464a8ee4&server=mibbit.darkmyst.org&channel=%23einsteinianroulette (http://widget01.mibbit.com/?settings=d4a2e2317b84e8897df0b736464a8ee4&server=mibbit.darkmyst.org&channel=%23einsteinianroulette)
You know what to do~
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: kj1225 on October 02, 2017, 10:45:52 pm
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: OceanSoul on October 02, 2017, 11:02:01 pm
Yeah, Shuriken would count as melee, though they are on the edge.  "Ranged weapons" is intended more for weapons which fire a separate projectile, since technically close combat makes just about any melee weapon throwable.

Shuriken would be weaker than other weapons, due to their small size, and it'd be hard to parry with them, but they would be a lot cheaper to make with Totem Manip than a sword or something.  You'd get ten or so for the cost someone else might pay to summon a sword.
They'd be weaker, but still far more frequent. Damage should average out over time. Besides, a sufficiently modified shrunken, or perhaps a katana I pick up somewhere, could parry somewhat well. Anyway, if it's a Melee weapon, then would damage rely on Bravery, even at range?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 02, 2017, 11:31:56 pm
No, ranged attacks, even thrown, use Joy.  Thrown weapon damage is weakly linked to Bravery, because high bravery means your base strength is higher, but close combat gives such a strength boost that it won't really matter.  Someone with cursed Bravery and close combat (of any level) active is much stronger than someone with talented bravery but no magical boost.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 03, 2017, 12:47:25 am
Hoho, no way I'm missing such a game :)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 03, 2017, 04:02:29 am
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 03, 2017, 05:04:12 am
...

Well.  That marks four completed sheets.  In interest of getting the game going sooner rather than later, I'm going to choose the players "tomorrow" morning, in ~20 hours.  If you want in, submit a sheet before then.  And, uh, you don't need to make grimdark characters with bad wishes, happy characters are totally okay too.  ^-^'

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nikitian on October 03, 2017, 09:12:25 am
((PTW. Good luck, would-be magicae puellae! ...Game test showed that you'll really need it. ;) ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 03, 2017, 09:54:36 am
noooooooo i don't need another game god damn it

Also, firearms not allowed?
(https://avvesione.files.wordpress.com/2011/04/puella_magi_madoka_magica-12-mami.jpg)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: kj1225 on October 03, 2017, 11:42:11 am
They are, you just don't get ammo for free.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 03, 2017, 06:35:13 pm
Bravery: The ability to stand up against fear, and the dedication to never give up.
Joy: The capacity to stay optimistic, and always enjoy the pleasures of life.
Love: The selflessness to hold someone else higher than yourself, and truly empathize with and understand another human.
Purity: The confidence to stay true to yourself, and resist attempts to change or control you.
Innocence: The wisdom to keep yourself grounded, not losing yourself entirely in the magical world you've found yourself thrust into.
Creativity: The ability to think laterally and see things from a unique perspective.
Mercy: The kindness to see the goodness in everyone, and realize that even those who mistreat you aren't pure evil.

Brutality: The sheer determination and bloody-mindedness to never stop, no matter what must be done.
Indifference: The ability to ignore the pain and suffering of others, so long as you have what you want.
Love: The selfish desire to hold and protect what matters to yourself above all other factors.
Pride: The confidence that you're the only one who really matters, and that you stand above all others in terms of ability.
Denial: The ability to ignore what's right in front of you, living in a fantasy where everything is fine, and you're the hero.
Cruelty: The creativity to come up with new and novel ways to hurt people for your own benefit.
Negligence: The ability to ignore the sins of others, so long as their actions suit you.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 03, 2017, 08:27:25 pm
Spoiler: Last minute sheet~ (click to show/hide)

Also:

Edit: Oh my, this is the unholy spawn a product of the ER IRC channel, isn't it?
Yes, we're still around. And occasionally we even accomplish things like this! Also we all watched Madoka together, so that's pretty much why this exists.
Missed this but you wouldn't happen to have the logs of that, would you? I love hearing people's reactions to that show :P
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: OceanSoul on October 03, 2017, 09:18:55 pm
Well, I was sorta hoping to be the only Creative-talented application. But two's fine, our characters have a handful of differences.

Spoiler: Hensan Masuyo (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 03, 2017, 11:31:25 pm
Spoiler (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 04, 2017, 01:52:55 am
Devastator, Nakéen, Twinwolf, and KingMurdoc are in.  I'll get writing your introductory posts, should be able to do it before morning.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 04, 2017, 02:46:58 am
Woo, pretty nice! I'm looking forward to it.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Radio Controlled on October 04, 2017, 04:26:43 am
Devastator, Nakéen, Twinwolf, and KingMurdoc are in.  I'll get writing your introductory posts, should be able to do it before morning.

To those who didn't get in, don't feel bad!

You are the lucky ones.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 04, 2017, 04:50:56 am
Indeed~!

...I did not expect to write so much, but it was easier than usual.  Don't expect this much in the future, and don't complain about the inevitable errors I left in.  I hate proofreading.


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (Twinwolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Lenglon on October 04, 2017, 07:34:37 am
Ptw
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Aigre Excalibur on October 04, 2017, 07:51:17 am
Ptwptwptw
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 04, 2017, 10:35:42 am
That was odd, she didn't remember anything about this necklace. It was quite pretty, though; did gem necklaces usually glow like that? This probably wouldn't help with the whole "rich girl" thing though. . . but that wasn't supposed to be a problem any more, right? Yesterday was just so strange. Good strange, mostly, but she wanted to figure out what actually happened. She couldn't have imagined Pumsy, because she actually got her wish, right? The bullies weren't bothering Violet any more either, were they?

After asking about that, make sure to go to class on time and such.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 04, 2017, 11:16:13 am
Asha didn't mind. She deserved it after all, what was she told herself. Attachments were painful anyway. And being around someone as horrible as herself would only bring misfortune to these girls... She did was envious when she saw them laugh and smile. She missed that innocence she lost on that day.

She clutched on her sisters' ribbon. Claire...

When all the girls were gone and only her alone remained in the cafeteria, Pumsy showed up with that "Why did you even pick that food" look in its eyes. Not eating a bit, she went back to her room to prepare herself for classes.

Then she left the home and walked toward school, on the way picking up newspapers to look for recent "unnatural" accidents.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 04, 2017, 01:42:10 pm
My dad.. he was a hero.  He died, but he died trying to get people out.  And it wasn't for nothing, because I know it now.

And the captain.. Mr. Tanaka.  He shouldn't get away with this.  But no-one will believe me, I hardly believe it myself.

She looks down at her soul gem for a moment. Without this, I might not believe it myself.  I'm still a kid, though, I'll need to have proof.

Meet up with my friends on the way to school and head to class.  Ponder what to do for proof.  Try to forget about things for today.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 04, 2017, 06:04:31 pm
To be honest, Mina had not entirely expected it to work. She'd thought the wish was a fevered dream, or otherwise a hallucination. She'd pinched herself upon waking up and feeling literally better than she ever had, and no, she was in fact awake and healthy (also ow, she pinched herself too hard). Or at least felt like it, but for now she didn't particularly care about the details.

Mina didn't say anything to her mother just yet as she wiped away the tear - she just grinned widely as she lunged back into another hug. That ring - proof that it had happened. Proof that she would be ok, and that her parents wouldn't have to worry anymore. She heard both of her parents assurances that they'd do whatever she wanted, but right now, she didn't care.

After that, Mina would probably need to wait for her parents to bring her to the doctor.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 06, 2017, 04:21:14 am
((Note: Everyone who goes to school goes to a particular middle school which is attended by people from 12-15.  Apparently some countries have such schools, and it should be obvious why it's desirable to jam you all in the same place; I only have to destroy one school if I get too fed up with this.))

That was odd, she didn't remember anything about this necklace. It was quite pretty, though; did gem necklaces usually glow like that? This probably wouldn't help with the whole "rich girl" thing though. . . but that wasn't supposed to be a problem any more, right? Yesterday was just so strange. Good strange, mostly, but she wanted to figure out what actually happened. She couldn't have imagined Pumsy, because she actually got her wish, right? The bullies weren't bothering Violet any more either, were they?

After asking about that, make sure to go to class on time and such.


Violet shrugs and points out that she shares almost all of her later classes with you, and Alison usually doesn't target her nearly as much as you, anyway.  She laughs a little and jokes that she'll stay close to you today too, since if Alison's searching for a new target she doesn't want to get picked.

...Violet ends up holding quite close to that plan when she can, only leaving your side for the classes she doesn't share with you.  It's actually somewhat annoying.  You never thought you'd consider History a reprieve, but it ends up being nice simply because Violet isn't there.  It's still boring, though, especially since you missed the last class and have precisely zero understanding of what the teacher is talking about.

[Creativity]

Halfway through the class, you notice someone.  An ashen-haired girl seated a bit in front of you, who you've never seen before.  Not only that, but she's wearing a ring which glows with a strange blue light, very similar to your necklace.  You end up being preoccupied with thoughts of who she is and why she's here for the rest of the class.  As everyone else starts to leave, you elect to wait and see if anybody else asks her where she came from, or even registers her presence at all.

...Nobody does.  It's like she doesn't exist, like she's a ghost or something.  She crosses her arms in front of her and lays her face down, creating a remarkably pitiful sight.

Do you approach?

Asha didn't mind. She deserved it after all, what was she told herself. Attachments were painful anyway. And being around someone as horrible as herself would only bring misfortune to these girls... She did was envious when she saw them laugh and smile. She missed that innocence she lost on that day.

She clutched on her sisters' ribbon. Claire...

When all the girls were gone and only her alone remained in the cafeteria, Pumsy showed up with that "Why did you even pick that food" look in its eyes. Not eating a bit, she went back to her room to prepare herself for classes.

Then she left the home and walked toward school, on the way picking up newspapers to look for recent "unnatural" accidents.

((Note for future reference: don't say Pumsy appears to you, or write his behavior.  I'm not particularly strict about RP, but if I don't say he appears, he does not; Asha has not seen Pumsy since the day she made her wish.))

[Innocence]

Your walk to school is uneventful, aside from when you nick a newspaper from someone's porch.  You flip through it looking for the name of your town, or even anything particularly unnatural, but find nothing of note.  It's as if the sudden death of an entire town went completely unnoticed by the world.  Apparently the only things people care about are politics, ads, and stupid stories about gross business prices.  You toss the paper aside when you get to school.

[Creativity]

It's only your second day here, and the day ends up being just as unpleasant as the first.  It feels like you were only thrown here because it's the place that young girls are supposed to go, and then you were forgotten about; throughout all of your classes nobody pays any attention to you, or offers you any assistance.  You coast through not understanding anything that the teachers say, and by the end of history, you don't even feel like getting up when the class ends.  You have a Biology class next, but it's not like you're going to understand any of that, either.

...You notice that one other person hesitates before she leaves class.  A girl with scarlet hair.  She doesn't seem to be paying any attention to you, though.  Nobody does.

My dad.. he was a hero.  He died, but he died trying to get people out.  And it wasn't for nothing, because I know it now.

And the captain.. Mr. Tanaka.  He shouldn't get away with this.  But no-one will believe me, I hardly believe it myself.

She looks down at her soul gem for a moment. Without this, I might not believe it myself.  I'm still a kid, though, I'll need to have proof.

Meet up with my friends on the way to school and head to class.  Ponder what to do for proof.  Try to forget about things for today.

You speed up and outpace Gregory so you can meet up with your friends in time.  Soon enough, you sight Finn and Kim.  He waves to you happily, while she glares and points out that you're late, yet again.  They natter for a moment about you being late, as they always do, and then the three of you set off.

[Innocence]

You mostly ignore their chatting as you walk, preoccupied with thoughts about what you've learned.  As always, you can't really come up with anything.  The ship was lost with all hands except the single engineer, and your mother said that he had refused to talk to anyone, even professionals who were trained in getting people to talk about things.  Maybe it would be possible to try and find the wreck, and, like, lift it out of the water or something?  Maybe now that you're a magical girl you could do that?  You have no idea where it sunk though, Pumsy didn't say...

You're broken out of your thoughts when Finn grabs your shoulder and lightly shakes you, asking if you're okay.  He points out that you've been unusually silent, and Kim chimes in to say that you've been weirdly silent for the last few days.  Finn asks if something happened.

What do you tell them?

To be honest, Mina had not entirely expected it to work. She'd thought the wish was a fevered dream, or otherwise a hallucination. She'd pinched herself upon waking up and feeling literally better than she ever had, and no, she was in fact awake and healthy (also ow, she pinched herself too hard). Or at least felt like it, but for now she didn't particularly care about the details.

Mina didn't say anything to her mother just yet as she wiped away the tear - she just grinned widely as she lunged back into another hug. That ring - proof that it had happened. Proof that she would be ok, and that her parents wouldn't have to worry anymore. She heard both of her parents assurances that they'd do whatever she wanted, but right now, she didn't care.

After that, Mina would probably need to wait for her parents to bring her to the doctor.

Your parents soon pull you over to the table, and your father sits down with you while your mother starts preparing breakfast.  They keep looking at you oddly, clearly still disbelieving of how much healthier you seem to be; you try and keep a big smile on, to show that you really are better.  Soon enough, the food is done.

You haven't eaten a full meal in days, and can't remember the last time anything tasted as good; you wolf breakfast down in record time.  You're hurried out to the car immediately after finishing, and sit down with your mom in the back.  There's almost no waiting at the doctor's office, despite not even having made an early appointment--your father quips that it's the second miracle today--and soon you're being inspected by the increasingly frazzled doctor who's been failing to help you for years.

The various little checks and ceremonies are all rote to you, and feel like they're over in mere minutes.  Afterward, the doctor takes your parents aside to talk to them for a minute.  He speaks quietly, but you can still hear him clearly--he's warning your parents that this could be a temporary reprieve, and you might relapse.  They nod gravely, and then he returns to you, crouching with a smile, and saying that you're healthy, but that you should still be careful.

Once you're back in the car, your father looks back at you and again says that if there's anywhere you want to go, or do, he'll make it happen.  Your mother's quick to point out that just staying home is fine too, which makes him shoot her a look.

How do you want to spend the day?




Character sheets:
((Note that these are stripped down for easy stat/power/status reference, the full sheets are in the thread's thirdpost.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 06, 2017, 08:29:54 am
"I'm sorry.. I was thinking of my dad.  I've been doing that a lot lately."

"I think he may not have died for nothing after all."

Put on a bright face and have fun with my friends.  Don't take things too seriously today.  Go to vollyball practice after school.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 06, 2017, 09:00:19 am
Tooru watched the girl out of the corner of her eye through the class. Was she a new student? Had she somehow just. . . not noticed her until now? Maybe it was that ring, it was kind of eye-catching. Either way, she looked less than happy. When class ended and all the other students besides herself and the ashen-haired girl had filtered out of the room, Tooru had sidled up to her desk.

"Are you as lost as I am in this?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 06, 2017, 11:49:03 am
((My bad, noted!))

Asha lifted her gaze toward the scarlet haired girl, who was now right beside her. The girl talked to her, apparently trying to approach her. While a little happy from being talked to, she wanted to quickly go through what the girl needed, she obviously did. And their exchange would stop here, nothing would come good from hanging around herself after all.

Not changing her expression a bit, she answered in a polite manner.
"Excuse me?... Can I help you?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 06, 2017, 02:12:36 pm
"Umm, I. . ." Tooru grasped for a plausible excuse to talk. She stole a furtive glance at the girl's hand. ]"I just wanted to ask you about your ring! It's really nice and it reminded me of this necklace I just got. Plus I haven't really seen you around at all, so I kinda wanted to see if you were new or if we just hadn't met before."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 06, 2017, 02:48:16 pm
Asha froze when she saw the girl's necklace, vibrant with energy.

No way. It... it is the same as mine.
Could she be like the same? Maybe she could understand? She wouldn't be alone anymore, she...

No. This girl shouldn't have to share my burden. She doesn't deserve this, I don't deserve her.

Asha suddenly stood up, and said:
"I'm sorry. You shouldn't talk to me anymore. The other girls are actually pretty nice, especially Aura. I'm sure someone like you will easily make friends there, and they will be able to help you much more than I." 

She struggled to maintain a cold voice, but Tooru could tell Asha was insincere.

Then Asha bolted out of the room with a fast pace.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 06, 2017, 04:09:42 pm
Who knew food could taste so good? It was hardly a 5-star meal, but to Mina her breakfast felt like that after she realized just how hungry she was. She'd even asked for seconds - rare enough when she was actually doing well (who has time to eat a bunch when there's things to do?), let alone when she's not (bleh, just remembering how food tasted the last... she didn't even know at this point... *shiver). But this time she wolfed it down probably faster than was probably entirely safe, downed her drink just as quickly, and then asked for more. Then, doctor time.

Mina had been quite cheerful throughout the whole process despite knowing full well she was healthy. A check-up would be boring, obviously, but if it reassured her parents she could handle it! They'd been so worried... she sorta felt bad about worrying them, even when she was always assured that wasn't her fault. She pretended she hadn't heard the doctor speaking with her parents and gave the doctor just as big a smile. "I knooow. I'll be sure to wash my hands,
 eat healthy, all the good stuff. I'll be careful, don't want to worry you-know-who more, right?" she said, the last bit fake-whispered conspiratorially to the doctor. She knew she wouldn't relapse - it'd hardly be a wish if all she got was a brief reprieve now would it? ...Although come to think of it, the only proof she had was that ring and who the heck knew what had been happening the last few- nope, nope not going down that train of thought.

As they piled into the car, Mina regained her high spirits... wherever she wanted? A girl can do a lot of damage with that broad a request... but she wouldn't, because honestly there wasn't a whole lot she did want to do in that vein. "...I've been cooped up in the house for who-knows-how-long already, haven't I? Is there a big park or something we can visit, do you think?"

^Make suggestion/request.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 06, 2017, 07:16:24 pm
"Wha- But I already have friends. . ." she told the air where the girl had just occupied. She really wasn't a very good liar; why would she try to push Tooru away when she obviously didn't actually want to be left alone? A crestfallen expression crossed her face for a moment as she peeked her head out of the room, trying to see where the other girl had run off to.

Look for the ashen-haired girl - but only if I have time before my next class. If not, just go to that and try to think about where she went.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 07, 2017, 12:45:11 am
((I am really enjoying Tooru and Asha interactions so far. I can't wait for them to bond, laugh and suffer together.))

Asha presumably headed for the next class, except of course if Tooru caught up to her or something else unexpected impeded her.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 07, 2017, 06:48:16 am
((I'm not updating tonight, but seriously, Asha has cursed joy while Tooru is talented.  Both have equal mobility.  The chances of her escaping are basically nil.

...Yeah, rolled for it quick, if it weren't for mobility L2, Asha would faceplant on her way out the door.  Do with that what you wilt.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 08, 2017, 08:37:56 am
"I'm sorry.. I was thinking of my dad.  I've been doing that a lot lately."

"I think he may not have died for nothing after all."

Put on a bright face and have fun with my friends.  Don't take things too seriously today.  Go to vollyball practice after school.

[Joy]

You try to put on a bright smile and distract yourself from thoughts of your father, but it doesn't really work well; this is something that you've wanted--no, needed--to know, for years, and it isn't easy to just ignore now that the answer is right there.  Neither of your friends seem to be convinced by your pitiful attempt at smiling, but they don't keep picking at the subject. 

The rest of the school day passes quickly, though it's hard to pay attention during classes.  Your friends try to engage you in discussion a few times, and you talk a bit, but can never really add much, preoccupied as you are.  That all changes during volleyball practice.  It's finally something which can actually distract you from your thoughts, and you throw yourself fully into it.

[Joy]

...Despite this, you do unusually poorly.  Perhaps it's because this is the first time you've done volleyball since you made your wish, but your legs seem too long, or too short, and your balance is all over the place.  Halfway through one match you jump directly into one of your teammates, knocking him over, and you can't seem to land any good shots with the ball.  Others notice, and a couple even outright ask you why you're doing so poorly.  It's embarrassing, since you're usually one of the best players, and you begin to get a bit angry towards the end of practice.

You get to start the last practice match, and open with a jump serve, hitting it as hard as you can... which turns out to be far, far harder than you've ever been able to hit the ball before.  It shoots over the net faster than you can track, and slams right into one of your opponents' torso.  The girl is thrown to the ground by the force of the hit.  Everyone, including you, just stops and stares at her as she writhes on the ground while clawing at her chest, her mouth opening and closing as she fails to breath.

A few seconds of silence later, the coach blasts his whistle and comes running over to the downed girl, getting on his knees and trying to help her.  He says something about practice being over for the day, but most people just mill around him in confusion, trying to see what he's doing, without getting in the way.  A few other kids look at you with surprise and... fear?  Nobody says anything, they just stare at you.

Are you going to stick around, or leave while everyone's still confused at what just happened?

Who knew food could taste so good? It was hardly a 5-star meal, but to Mina her breakfast felt like that after she realized just how hungry she was. She'd even asked for seconds - rare enough when she was actually doing well (who has time to eat a bunch when there's things to do?), let alone when she's not (bleh, just remembering how food tasted the last... she didn't even know at this point... *shiver). But this time she wolfed it down probably faster than was probably entirely safe, downed her drink just as quickly, and then asked for more. Then, doctor time.

Mina had been quite cheerful throughout the whole process despite knowing full well she was healthy. A check-up would be boring, obviously, but if it reassured her parents she could handle it! They'd been so worried... she sorta felt bad about worrying them, even when she was always assured that wasn't her fault. She pretended she hadn't heard the doctor speaking with her parents and gave the doctor just as big a smile. "I knooow. I'll be sure to wash my hands,
 eat healthy, all the good stuff. I'll be careful, don't want to worry you-know-who more, right?" she said, the last bit fake-whispered conspiratorially to the doctor. She knew she wouldn't relapse - it'd hardly be a wish if all she got was a brief reprieve now would it? ...Although come to think of it, the only proof she had was that ring and who the heck knew what had been happening the last few- nope, nope not going down that train of thought.

As they piled into the car, Mina regained her high spirits... wherever she wanted? A girl can do a lot of damage with that broad a request... but she wouldn't, because honestly there wasn't a whole lot she did want to do in that vein. "...I've been cooped up in the house for who-knows-how-long already, haven't I? Is there a big park or something we can visit, do you think?"

^Make suggestion/request.

Your father nods and smiles at your suggestion, while your mother sighs.  "The park it is!  You used to like visiting the one near your school, right?"  You say yes, and soon you're on your way.  It's not a long drive, but you find yourself antsy to get out of the car anyway; you've spent much too long in various enclosed spaces.

[Creativity]

The park is even nicer than you remember.  Everything looks crisper, sounds clearer, it's almost like you've somehow wandered into an alternate world where everything is just slightly better than it should be.  It's strange to say, but even the trees look like art, covered in intricate and exact detail that you've just never really noticed before.  A particularly strong gust blows past, and you can hear the collective sound of a thousand individual leaves shivering at once.

You lose track of time, just taking everything in.  At some point you come across a nice woman walking his dog, and she lets you pet it for awhile, with your father crouched next to you protectively.  Mostly, though, you just walk and run around, enjoying the fact that you actually have the energy to wander as much as you want, for once.

It has to end eventually though.  Your father gets a call, and walks some distance away to answer it, while you sit down with your mother.  Despite the distance, you can hear every word of the conversation clearly, as if you were standing right there.  The man on the phone sounds happy and friendly, but your father's voice is full of barely-restrained anger.

"I need you to come in.  We're understaffed, and I know you're available; your daughter doesn't need you at her bedside constantly."
"No, I'm not available.  I'm out with her and my wife right now.  Look, I'll work over the weekend, anything pressing can wait just one day."
"Oh, you're out with her?  Just yesterday you said she was bedridden and getting worse, to the point you were worried about moving her.  What a miraculous recovery."
"She was sick.  The doctor has already-"
"Oh, I understand the situation quite well.  I do hate to get between you and your family, but wouldn't you prefer to spend the weekend with your daughter anyway?  You don't have to call in sick if you weren't working already, after all."
"..."
"So, I can expect you here within the hour?"
"...Yes."
"Excellent!  You're a good man."

The phone call ends, and your father returns.  He quietly tells your mother that he has to go to work, and when she starts to protest, he defeatedly says that his boss is just making a point.  He then passes her the keys, hugs you goodbye, and just... jogs away.  Apparently he's going to run to work, without any of the things he usually takes.  You get the distinct feeling that this is not how things are supposed to work.

Your mother turns to you, and lightly suggests that she should just take you home.  She says you seem to have been getting bored, anyway.

"Wha- But I already have friends. . ." she told the air where the girl had just occupied. She really wasn't a very good liar; why would she try to push Tooru away when she obviously didn't actually want to be left alone? A crestfallen expression crossed her face for a moment as she peeked her head out of the room, trying to see where the other girl had run off to.

Look for the ashen-haired girl - but only if I have time before my next class. If not, just go to that and try to think about where she went.

You start to follow the girl as she leaves, but she seems really, really, dedicated to get away.  She stumbles as she gets to the door, and sprints away after that.  You rush over, and peek your head out the door just in time to see her disappear around a corner.  You probably could chase after her, you're pretty fast and you have the time... but on the other hand, you haven't seen someone run away from something like that in awhile.  Apparently you're terrifying?

The rest of your day goes by much more normally, and you mostly forget about the strange girl, instead focusing on your studies, figuring you'll probably be able to catch her during lunch.  You also ask Violet to keep an eye out for an ashen haired girl with a glowing ring, which she agrees to do, though while giving you a doubting look.  You point out your necklace, and say it glows in the same way, but she just seems even more confused by that.

By the time lunch ends, you're actually starting to worry.  You got there somewhat late, but still before even the earliest people usually leave, and you stayed around as long as you could.  No sign of the scared girl, and Violet says she hadn't seen anyone like that either.  Maybe the girl skipped lunch?  Wouldn't be that unusual.

[Innocence]

Your last classes are a bit harder to focus on, because a rather disturbing thought occurs to you: Pumsy said that magical girls--which you've decided is definitely what that girl was--turn into witches when they lose hope.  The ramifications of that only hit home now, because Ash (as you've begun to think of her) seemed very, very hopeless.  Maybe that's why she's being so avoidant; she realizes she's going to become very dangerous, and soon, or perhaps she thinks you'll attack her pre-emptively.  Maybe you should.  That's an unsettling thought.

You're still considering what to do about her by the time your last class is over.  Just as you're leaving the school, you finally see the ashen-haired girl again, standing and looking lost as students walk past her.  It's Friday, so Violet has volleyball practice, and your Dad will almost certainly get home late.  You don't have anything pressing that you need to do right now.  Then again, Ash definitely didn't seem to want anything to do with you.

((I am really enjoying Tooru and Asha interactions so far. I can't wait for them to bond, laugh and suffer together.))

Asha presumably headed for the next class, except of course if Tooru caught up to her or something else unexpected impeded her.


You rush away from the strange girl, nearly tripping in your haste to escape, and practically run to your next class.  You sit down inside, along with the two other students who are as early as you, and collapse face first onto your desk.  You feel... drained.  She was the first person here to show an interest in you, and you had to run away from her...

Your prediction of biology being just as impossible to follow ends up being correct, so you just sit there moping for the whole class.  And the class after.  Lunch is a bit better, as you get there early, and so have your choice of food.  That, at least, is one perk of this school; the food is much better than the junk they serve at your current "home".  You finish eating quickly, and leave before too many people crowd in.

That quick lunch leaves you with an unusually long break period before your next class, and you end up wandering outside and laying in the grass.  There's nobody around, and it's a nice day outside.  You spend your time looking at the clouds go by, as you consider the last two weeks of your life.  You haven't seen Pumsy since you ran, but you know for sure that what he said was true.  You have changed, and found yourself to be tougher, and faster, than you used to be.  He said that you would have to hunt witches, and you'd be willing to do so... but he hasn't come back, or helped you at all.  Like everyone else, he's abandoned you.  Maybe he thinks you wouldn't be capable...

You sigh, and get up to go to your next class; it isn't like laying around with your thoughts turned out any more pleasant.  The last few classes pass quickly and painlessly--not surprising, since you're mostly ignoring them--and soon enough the day is over.

There's still some daylight left.  You really have a lot of freedom, to do whatever you feel like... or you could just go home and try to sleep until tomorrow.  That's always good too.




Character sheets:
((Note that these are stripped down for easy stat/power/status reference, the full sheets are in the thread's thirdpost.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 08, 2017, 11:52:43 am
What?  No, this isn't how it's supposed to happen, I'm supposed to be a hero, and help people.  That's why Pumsey came to me.  Not hurt people with volleyballs.

No.


Alida breaks into tears as she runs out of the gymnasium.

Flee to another part of the school, but Alida doesn't want to go home like this.. Mom will worry.  And the munchkins.

((It isn't 'this game', syv, I've had remarkably terrible dice for months now.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 08, 2017, 02:09:38 pm
Tooru took her opportunity immediately, running up to the girl as quick as she could and grabbing her hand so that she wouldn't just run off again. "H-hey, please stop running away from me! I just wanted to talk to you. I, um," she scrabbled again for a reason to get the girl to not just wrench out of her not-particularly-strong grip, "I know where you got that ring from, and I wanted to talk about it."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on October 08, 2017, 02:51:09 pm
At one hand, it's seems to be awesome game. On the other hand, every my attempt to roleplay resulted in "nope, getting out of here", and every try to write a story resulted in utter gibberish. Sign me in waitlist. :P I'll hopefully come up with something passable before slaughter fighting begins.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 09, 2017, 12:01:54 am
Asha was forced to accept that this girl wouldn't give up. And when she said she knew the origin of her ring, she knew there would be no turning back.

"Let's talk somewhere calm."

She led Tooru to a park she loved to wander in after school hours. There was this one bench under a great tree, which was nearly always free at this time. She stood silent the whole trip, and once they got there, she sat and invited Tooru to do so.

"That means you are a magical girl too then right? What do you want to know?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 09, 2017, 12:59:15 am
Tooru sat down somewhat hesitantly. "Umm, well, it's just, you seemed really lonely and I don't really have any idea what's going on. Pomsy mentioned these witches and stuff, and I guess I wanted to know if you knew anything else about them? He was a little vague. . ." She circled around the thought she was desperately trying not to say aloud: you looked hopeless and I wanted to try and make it better; she wasn't sure how the other girl would react.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 09, 2017, 01:17:15 am
Asha jumped on Tooru's words, her face lit with a distressed expresion. "You know Pumsy too? He also made you into a magical girl? When was the last time you saw him? I..."

But realizing she was being a bit inappropriate, she apologized and seemingly returned to her usual calm face.
"Ah, I'm sorry. The truth is, I don't know anything about witches. Ever since I became a magical girl, Pumsy never came back to see me. He... he promised me I would fight, that I could protect people and aveng-"

She cut that word short, and her face became even more expressionless than usual.
"I never fought a witch before. So you see, this ring doesn't really mean much."

She made a half forced, half genuine smile and said to Tooru:
"Thank you for trying to talk to me. But as you see, you will only waste your time with a worthless person like me."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 09, 2017, 10:50:48 am
Mina frowned - she didn't want to leave yet... but then she had an idea. "Mm... ok, Mom - maybe we can watch a movie together when we get home?" she asked hopefully.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 09, 2017, 05:11:06 pm
"Stop talking like that!" Tooru startled herself a bit with her own vehemence, noticeably jumping a bit. "Even if you're nothing else, you're still a magical girl, right? That's a good reason to talk to you. And what if we do get attacked by a witch or something? We could work together and stuff. So stop telling me to go away or I'll just beat you up!" A grin cracked her expression, which had gone from serious to mock-serious as she spoke. "Got it?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 10, 2017, 06:34:29 am
Asha stared in disbelief at Tooru. The scarlet girl's fiery display of emotions seemed to cast away some of the shadows in her heart. That's right... we are magical girls.

She then gave Tooru a soft, genuine smile.
"...I got it. I give up, I will stop telling you to leave me alone. I... have one condition though."

Asha paused, still smiling.
"Call me Asha. We still don't know each other's name!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Paxiecrunchle on October 10, 2017, 06:50:58 am
I have no desire to become a magical girl that would be disastrous. However, this concept has me hooked so I'll be watching the thread if no one minds.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 10, 2017, 10:27:58 am
What?  No, this isn't how it's supposed to happen, I'm supposed to be a hero, and help people.  That's why Pumsey came to me.  Not hurt people with volleyballs.

No.


Alida breaks into tears as she runs out of the gymnasium.

Flee to another part of the school, but Alida doesn't want to go home like this.. Mom will worry.  And the munchkins.

((It isn't 'this game', syv, I've had remarkably terrible dice for months now.))

You run away before anyone can process what just happened--before even you can process what just happened.  You don't put much thought into where you're going, just running through the school until you're at the exit, where you realize you're in no state to return home.  You try doors until you find a classroom that was left unlocked, and hide inside.

Once safely inside, you sit down in a corner and start to think about what you did.  You... don't think you hurt the girl too bad, and the coach was right there, he's supposed to have medical training... you think.  You tell yourself that she's probably going to be fine, and try to calm down.  If she were really in danger, the coach would have reacted much worse.

Then again, he's probably never seen a teenage girl who could hit a volleyball so hard that it could knock someone flat.  Or one that could leap fifteen feet into the air.  In fact, isn't that weird in itself?  You hadn't realized it in the heat of the moment, but you'd jumped very high when you made that shot--far higher than any human should be capable, let alone a middle schooler.  Why hadn't people reacted more severely to that?  You'd think th-

"...Are you okay?"

You look up, and see Pumsy sitting on the desk in front of you, staring at you while licking one paw.  He continues before you can collect yourself enough to answer him.

"I... guess not.  I'm sorry, I know it can be hard to adjust, but don't worry!  You're still new, you'll learn to control yourself soon enough!  Everyone does eventually, and you're more talented than most.  Only your third day, but you're already so strong and fast!" he says with a happy tone, and a glimmer in his eyes.

You open your mouth to comment, but before you can speak he continues in a more subdued tone.  "Actually, it's really good that you're learning so quickly.  A witch of hatred opened her labyrinth nearby, not long ago.  I would've come to you earlier, but I hadn't been able to tell... she's really young, and weak, so the reek of misery isn't as obvious.  But that's good too!  I mean, not that I was late, but, she's weak!  That means you shouldn't have much trouble fighting her!"

"...You're okay enough to fight her, right?" he finishes, worry clear in his voice.

Mina frowned - she didn't want to leave yet... but then she had an idea. "Mm... ok, Mom - maybe we can watch a movie together when we get home?" she asked hopefully.

[Creativity]

She smiles and sighs with relief.  You both get up from the bench, and walk back to the car together.  You note that there's a lot more people starting to visit the park than there were earlier--apparently you spent much longer out than you thought you had, and school is getting out.  You have a brief pang of loneliness when you see two girls about your age run past, the one with ashen hair leading the redheaded one.  You used to have friends like that, but between your parents being worried about you, and their parents being afraid they'd catch whatever sickness you had on any given week, you haven't seen any for a long time.

The ride home feels strangely suffocating.  You can still see out of the car, but you can't hear things like you could in the park; everything's drowned out by the motor.  It's like being in a tiny little cage that's continually screaming in your ears in an effort to drown out even your thoughts.  There's a brief respite when you get home and leave the car, but soon enough you're back inside your home.  Compared to the wonder and nature of the park, your house is just... boring.

You sigh as your mother flips through channels on the TV, searching for something to watch.  She ends up selecting a movie you recognize; you had went to see it in theater a couple years back with your friends, one of the few times you've ever even been to a theater.  You remember liking the movie then, but now it just brings back unpleasant memories.  Also, you're pretty sure you've outgrown it now.  At least your mother seems to be happy with it; she's smiling wider than you've seen in a long time when she sits down on the couch with you.

The movie is a lot slower than you remember, and hardly a quarter through, your mother is soundly asleep.  It's unusual for her to sleep so early, but you suppose she's probably been more worried about you than you realized.  Still, no reason for you to sit and watch a boring movie... you consider getting up and putting in one of your games, but are interrupted when something jumps up on the couch between you and your mom's heads.  You turn, and are greeted by the bright golden eyes of the wish-granting tiger cub.

"Hiya!  I usually don't come to see girls so soon, but I wanted to make sure everything worked out okay.  They did, right?  Humans can be so fragile, and you were so close to death, I was worried I might not have been fast enough...  But you're okay, right?  Do you think you're up to fighting?  You don't need to, most girls don't fight this early, but this witch is weak..."

He turns around, and sniffs at your mother's sleeping face "I don't think Mom would mind, she won't even know you're gone!  I could make sure she stays asleep; humans are so easy to manipulate, if that's what you want."



[KingMurdoc & Nakéen]

Asha practically drags Tooru to the nearby park, possessed with more energy than the depressive girl has had in weeks.  A lot more people are starting to filter in, now that the heat of the day is past and school is out, but they still manage to find a spot that's fairly secluded away from other people, where they can talk without others overhearing.

Asha introduces herself, but before Tooru can reciprocate, the two of them hear a loud "ASHAAA~!" from above, and a moment later a pink mass of fur and excitement drops into the named girl's lap.  Pumsy quickly rights himself and puts his front paws on her shoulders, looking her close in the eyes, while he speaks happily.  "Asha!  I'd thought I lost you, I looked everywhere but I couldn't find you, and the witch kept eating everything, I thought she got you!  Why were you hiding?  I can't find you if you don't let me!" the cub turns to the second girl seated at the bench, not giving either any space to speak.  "You found Asha for me, Tooru!  And you got her to stop hiding, too!"  The small feline leaps over into Tooru's lap, and wriggles around on his back affectionately.

Both girls are too stunned by his sudden appearance and rapid fire talk to respond before he rolls back onto his feet and resumes talking.  "Oh!  I almost forgot, Tooru!  Before I realized Asha was here too, I was coming to tell you about a witch of hatred, who opened her labyrinth up just a little while ago.  She's perfect practice for a new magical girl, she hasn't taken many lives, so she's still really young and weak.  You're gonna fight her, right?  You too, Asha?  Magical girls are strongest in a team, it's great that you found each other!"



I have no desire to become a magical girl that would be disastrous. However, this concept has me hooked so I'll be watching the thread if no one minds.

Ah, yes, another set of eyes secretly watching me from the shadows.  I only mind a little, so feel free.  Hope I don't disappoint!



Character sheets:


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 10, 2017, 01:23:30 pm
..."What?"

I'm supposed to be like this?  I suppose it makes sense.. if witches are monsters I might need to be this strong to fight them..

..but it means I can't play sports again, not if I hurt people by shooting a ball or running too hard.  I love sports...

...

Maybe it'll be okay.  I'm sure fighting monsters could be the same way.  I could run as fast as I want, hit things as hard as I can, and do some good.

Yeah.  And then I can return home having helped people instead of having hurt someone.


"Yes Pumsey, I'll do it."

Wipe away the tears, get up, stand tall, and ask Pumsey to show me the way.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 10, 2017, 04:22:04 pm
Tooru squeaked in half-startlement, half-excitement at Pomsy's reappearance. She reflexively reached out to pet the fuzzy creature before she could stop herself. She stopped, however, when he spoke of the threat that now apparently menaced the area. "Umm, okay! But. . . how do we actually fight it?" The girl was quickly realizing that she had no idea of what she was actually doing with this whole magical girl business. . . and also that the things they fought did, in fact, kill people.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 10, 2017, 05:01:59 pm
Asha was stunned, caught off guard by the sudden appearance of Pumsy. But at the very mention of a witch, Asha's blood started to boil.
"Where! Please guide us to this witch Pumsy!"

People were dying, there was no way she could let that stand. That witch would be the first one to pay out of many.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 10, 2017, 05:37:01 pm
While the movie was boring and a bit painful even, considering the memories attached, Mina had still been happy she could spend time with her mom. She'd almost entirely put the events of the morning out of her mind - so she was understandably surprised when she saw a certain totally-not-a-mascot in front of her, letting out a soft "eep!" of shock. "...So that wasn't a dream..." she mutters, glancing to that piece of jewelry that had shown up on her that morning.

As the thing spoke it struck her just how close she'd been to death... if she hadn't made that wish, how long would she have had? A month? A week? A day? Hours? She hadn't just been knocking on Death's door, he'd answered and laid out the welcome mat already (quite polite really). She shivered, and refocused. She nervously ran a hand through her hair. "I... I feel fine. The doctors couldn't find anything wrong with me either. I think I could fight... it's better to start easy than to go right from nothing to world saving, isn't it?" That and she needed to be outside. To do things. "Yeah. Uh... what do you mean by sleep? Like, would she wake up just fine tomorrow? And how long are we going to take, do you think? I don't know when Dad'll be home..."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM: The Worst of Curses
Post by: syvarris on October 12, 2017, 11:26:17 am
((I shouldn't have procrastinated so long, this is a good turn.))


..."What?"

I'm supposed to be like this?  I suppose it makes sense.. if witches are monsters I might need to be this strong to fight them..

..but it means I can't play sports again, not if I hurt people by shooting a ball or running too hard.  I love sports...

...

Maybe it'll be okay.  I'm sure fighting monsters could be the same way.  I could run as fast as I want, hit things as hard as I can, and do some good.

Yeah.  And then I can return home having helped people instead of having hurt someone.


"Yes Pumsey, I'll do it."

Wipe away the tears, get up, stand tall, and ask Pumsey to show me the way.

You grit your teeth and steel yourself as you nod, then ask Pumsy to show you the way.

"Great!  Follow me, and keep up!  I'm slower than most witches, so you shouldn't have any trouble."

The little tiger rushes over to the locked door into the classroom, and then pauses.  He stands there for a moment, frozen mid run, and then sits down and stares at the door.  You're about to speak when he looks back at you and sheepishly asks that you open the door, since he doesn't have any thumbs.  You comply, and he rushes out as soon as the door starts to open.

You rush after him, not meeting anyone on your way out of the school.  You surprise yourself with your speed--you've seen cats sprint before, and if anything Pumsy seems to be moving even faster than a normal cat, but you still have no trouble keeping pace with him as he weaves his way out of the school.  Even after he reaches open ground and starts running down streets, you have no difficulty staying close behind him.

Only a few minutes later, he stops.  You didn't pay much attention to your surroundings as you traveled, and don't recognize the area.  It's a middle-class neighborhood, much nicer than the area you live in.  There's a couple pedestrians about, but most people seem to be either in their homes or out in the city.  Pumsy looks up to you, and with barely restrained excitement, says "She's really close.  Can you sense her presence yet?  You should be able to feel her, even if you can't see her!"

[Creativity]

You close your eyes and focus.  You can't feel anything, not at first, but it's like opening your eyes for the first time.  After a moment, Pumsy's form becomes clear, crouched next to your legs--he's a little ball of innocent excitement.  You push yourself to see more, and eventually start to make out something else, nearby.  Something powerful, and dark--a witch.  She's nearby, on the other side of a house just a street further down from you and Pumsy.

You open your eyes, and realize that your hand now grasps a small wooden fishing club.  You don't know where it came from, but you do recognize it from fishing trips with your late father, and it feels natural in your hand.

Tooru squeaked in half-startlement, half-excitement at Pomsy's reappearance. She reflexively reached out to pet the fuzzy creature before she could stop herself. She stopped, however, when he spoke of the threat that now apparently menaced the area. "Umm, okay! But. . . how do we actually fight it?" The girl was quickly realizing that she had no idea of what she was actually doing with this whole magical girl business. . . and also that the things they fought did, in fact, kill people.

Pumsy sits back up in your lap, and makes a movement that seems to approximate a shrug "I'unno.  Every magical girl is different in how she fights, so it makes sense that every witch is different, too.  Usually they hide inside their labyrinths, with their familiars close by.  Everything in a labyrinth is just an extension of a witch's magic, so usually it's most important to focus on her--if you can beat her, everything else will fall apart, and then you don't have to fight all her familiars!"

He pauses, then speaks a bit more quietly "...Though, sometimes ignoring the familiars is really really dangerous.  Some witches are smart and make traps.  And destroying the familiars and even the labyrinth itself can be helpful; you're still weakening the witch's magic, and sometimes you can even lure her out by smashing the right stuff.  Every witch is different, but that just means all sorts of strategies can work!"

He stops to rub his head against your palm, which you only now realize you had started to extend towards his head.  He's quite soft, and seems to enjoy it, so you keep petting him while he sits in your lap.

Asha was stunned, caught off guard by the sudden appearance of Pumsy. But at the very mention of a witch, Asha's blood started to boil.
"Where! Please guide us to this witch Pumsy!"

People were dying, there was no way she could let that stand. That witch would be the first one to pay out of many.

Pumsy distractedly answers you without looking, busy as he is enjoying Tooru's petting.  "I can't guide you.  I can only tell where you magical girls are, and even then, only when you let me.  Witches are waaay better at hiding from me than you are, but that's okay, you should be way better at finding them than I am.  That's what you're meant to do, after all!  Just close your eyes and try to sense her misery, a little always leaks out.  Misery loves company, after all."

[Creativity]

You do as the pink cub says, and close your eyes.  You focus hard on sensing misery, like you were told, but it's like looking through a fog.  You feel like you definitely can sense something, but it's so hard to make out anything in specific.  And then it hits you--the fog you're sensing, it's exactly what Pumsy meant, the misery.  It's so thick that it's engulfing everything around you, and you're amazed that you hadn't noticed it before.  You stand up and scramble to figure out where the source is, and are horrified once you realize--

It's coming from Pumsy.  Misery rolls off of him like stinking miasma from a corpse, and it makes you sick.

Quote from: KingMurdoc (automatic)
Try to sense the witch.

[Creativity]

You watch as Asha closes her eyes and stands up, and decide to follow her example--without standing up of course; You're still petting Pumsy, and he seems quite happy to stay in your lap.  You close your eyes, and see much the same as she did.  There's a thick fog all around you, so thick that you can barely sense Asha through it.  You don't sense anything strange about the fog--at least, not until Asha's form flares with a light that shines like a beacon to your new sight.  Then you can sense her horror, and see her pointing at you.

No, pointing at the little ball of hatred that's sitting in your lap.

While the movie was boring and a bit painful even, considering the memories attached, Mina had still been happy she could spend time with her mom. She'd almost entirely put the events of the morning out of her mind - so she was understandably surprised when she saw a certain totally-not-a-mascot in front of her, letting out a soft "eep!" of shock. "...So that wasn't a dream..." she mutters, glancing to that piece of jewelry that had shown up on her that morning.

As the thing spoke it struck her just how close she'd been to death... if she hadn't made that wish, how long would she have had? A month? A week? A day? Hours? She hadn't just been knocking on Death's door, he'd answered and laid out the welcome mat already (quite polite really). She shivered, and refocused. She nervously ran a hand through her hair. "I... I feel fine. The doctors couldn't find anything wrong with me either. I think I could fight... it's better to start easy than to go right from nothing to world saving, isn't it?" That and she needed to be outside. To do things. "Yeah. Uh... what do you mean by sleep? Like, would she wake up just fine tomorrow? And how long are we going to take, do you think? I don't know when Dad'll be home..."

He happily answered, clearly pleased to be of assistance "Uh-huh!  She'll wake up just like normal tomorrow, unless you want me to make her sleep longer?" the feline tilts his head to the side inquisitively.  "That's harder, but I could come back and extend the spell later.  I don't know why you'd want her to sleep more than a day, though.  Witches usually don't take more than a night."

He pauses to think, eyes cast downward, but quickly perks up and continues "I guess you can take however long you want, though!  Caution is good, the longest lived magical girls are usually cautious, or they have lots of friends.  Oh, there's another two girls that already said they'd fight the witch, and I don't think they wanted to be cautious--you should actually hurry up if you want to catch them!  Caution is bad if it makes you late, especially if you're too late to save someone.  That reminds me, I need to go tell Alida too, four is much safer than three.  Bye, I hope you find the other girls soon!"

Pumsy then hops down off the couch, and just... disappears right before he lands.  You couldn't actually see him fall, but you could still tell somehow.  You still lean over the back of the couch to check, and see that he is indeed gone without a trace.  That was confusing, but a little uplifting, too.  The little cub's carefree happiness is infectious, though somewhat scary, considering the subject.

You pause, considering what to do.  Pumsy apparently trusts that you can find the other girls on your own, despite not telling you anything about them or where they are.  You have been noticing how much sharper your senses are, and you haven't even tried to stretch them yet, maybe he knows your limits better than you?

...Or maybe he forgot that he didn't tell you anything.  You look over at your mother.  She doesn't seem any different, and Pumsy didn't stop to do anything with her, that you could tell.  You don't really have any idea what it looks like when a tiger cub casts sleeping magic, but you'd still expect something more than "excited babbling".



Character sheets:


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 12, 2017, 01:38:58 pm
Fun part starts now? Was that a frikkin pair of creativity critfails or something?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 12, 2017, 05:29:06 pm
"!!!"

Asha leapt out of the bench, clutching her soul gem, readying herself to strike.

"Get away from him! P-Pumsy! What is the meaning of this!"

That was wrong. There was something so wrong with "Pumsy", and she was at loss over what to do. Was it really Pumsy? Should she strike it down right there? Mixed feelings were preventing her from acting. There was only one thing she was sure, if this girl suddenly got harmed, Asha would strike without hesitation.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 12, 2017, 09:05:54 pm
Tooru's hands started to slowly rise in horror at the ball of hate she felt in her lap - a motion that accelerated quite quickly when Asha shouted in her direction. "I. . . what? But . . . how could it be Pumsy? That doesn't . . ." Even if the creature was as evil as it felt to her senses, she didn't have the heart to actually attack it until it did something openly malign. As if in slow motion, her arms came back down and gingerly started to lift the fuzzy creature off of herself, raising Pumsy before her. "Pumsy. . . why is it coming from you. . .?" Her tone was almost heartbroken. Cute things weren't supposed to feel this awful. Especially ones that said they were her friends.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 12, 2017, 09:16:09 pm
"Uh, no, that won't be necessary! With how you made her sleep I was a bit worried you overdid it..." Mina hurriedly says, before being left alone. Before she goes, she makes sure to put a blanket over her mother, and writes a brief note explaining that she's feeling sorta claustrophobic in the house and has gone for a walk. She wouldn't take to long and had made sure that she had all the right precautions! The note was just in case Dad came home earlier than expected. She hoped it wouldn't be needed.

After that, she walked out of the house (making sure she had her keys!) and into the night... now how the heck does she do this?

Mina tries to use... whatever senses she has now to find the other magical girls. Sounds like she'd be looking for two right near each other? If she found them she'd head that way!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 14, 2017, 12:14:09 pm
"!!!"

Asha leapt out of the bench, clutching her soul gem, readying herself to strike.

"Get away from him! P-Pumsy! What is the meaning of this!"

That was wrong. There was something so wrong with "Pumsy", and she was at loss over what to do. Was it really Pumsy? Should she strike it down right there? Mixed feelings were preventing her from acting. There was only one thing she was sure, if this girl suddenly got harmed, Asha would strike without hesitation.

You start shouting, at Pumsy, and at the redheaded girl you just met, trying to take control of the situation.  It doesn't seem to help; your new friend shrieks when you tell her to get away, and throws the miserable thing away from you both.  You rush over to her quickly, checking to make sure she's okay, and then turn to the creature once you're sure she's fine.  It's in a low crouch, staring warily back at the both of you with those golden eyes.  You meet its gaze, and demand that it answer your question.

[Creativity]
[Purity]

"I, but, you agreed!  You have to fight, it's what magical girls do, you need to fight, you can't survive without it, not now!" 

The creature sounds just like Pumsy, its tone of voice completely identical, if without the usual cheer.  And those eyes... everything else seems made of that horrible miasma of misery, but those eyes are undoubtedly Pumsy's, and they're not full of hatred or anger, or anything like that... just concern.  For you.  You blink in confusion, and realize that you're just mistaken; the miasma is surrounding you, but it's not coming from Pumsy, it's sticking to him, and obscuring his form... it's not that his form is bad, it's just that you can't see his form... right?  Your head hurts, this is all so alien to you.

The little tiger speaks again, in a voice painted with confusion and fear "I, I'm going to go, I'm not--not sure you can do it alone anymore!  Just, go after her, okay?  You'll have help!"  With that, he disappears.  There's nothing fancy about it; one moment he was right there, and the next, he's gone, along with the dark fog that was covering him.

You turn to look at the scared girl who's now half-cowering behind you.  It occurs to you that you still don't know her name.

Tooru's hands started to slowly rise in horror at the ball of hate she felt in her lap - a motion that accelerated quite quickly when Asha shouted in her direction. "I. . . what? But . . . how could it be Pumsy? That doesn't . . ." Even if the creature was as evil as it felt to her senses, she didn't have the heart to actually attack it until it did something openly malign. As if in slow motion, her arms came back down and gingerly started to lift the fuzzy creature off of herself, raising Pumsy before her. "Pumsy. . . why is it coming from you. . .?" Her tone was almost heartbroken. Cute things weren't supposed to feel this awful. Especially ones that said they were her friends.

[Bravery]

You want to be calm here, you really really want to be reasonable and just talk, but this is simply too much.  Asha started yelling at you, you can sense her fear, and Pumsy was just... you don't know what just happened, but now there isn't a nice little cub in your lap, just a mass of anger glaring at you with those horrible golden eyes, and it's all you can do not to completely panic.

You don't lift the creature like you intended, you throw it, away from both you and Asha.  Not to harm it, definitely not to harm it, you throw it just to get away and give yourself room to breath.  You scramble further away on the bench, watching as it nimbly lands and immediately turns its reproachful gaze back towards you... you turn away from it, and look at Asha as she rushes over to you.

Asha's scared, just like you, your new sight makes you both shine with fear... but it's a small emotion for her, completely overruled by worry.  Her face tells the same story as she gets close and quickly examines you, scanning for any sort of injury, and when she's confident that you're fine, she turns around and faces down the thing which isn't Pumsy.  Her body blocks your view of it, something you're thankful for.  You take a few shaky breaths, calming down as Asha talks to a perfect mimicry of Pumsy's voice, doing what you weren't brave enough to do.

After several long moments, you work up the courage to get up, and stand with Asha, alongside her rather than cowering behind her.  Just as you get a look at the monster, however, it disappears.  Gone, entirely, without a trace.  You sheepishly look at Asha, feeling somewhat guilty that she had to deal with it entirely on her own.  She looks back, and judging by her expression, she doesn't mind at all--she just looks relieved to see you okay.

"Uh, no, that won't be necessary! With how you made her sleep I was a bit worried you overdid it..." Mina hurriedly says, before being left alone. Before she goes, she makes sure to put a blanket over her mother, and writes a brief note explaining that she's feeling sorta claustrophobic in the house and has gone for a walk. She wouldn't take to long and had made sure that she had all the right precautions! The note was just in case Dad came home earlier than expected. She hoped it wouldn't be needed.

After that, she walked out of the house (making sure she had her keys!) and into the night... now how the heck does she do this?

Mina tries to use... whatever senses she has now to find the other magical girls. Sounds like she'd be looking for two right near each other? If she found them she'd head that way!

As you lock the door out, you extend your senses back inside, a little touch of worry about your mother distracting you.  You can actually sense her sleeping form just barely, even through the house's walls, and she seems fine.  Then again, you wonder if your new senses are actually precise enough to tell... you shake your head, and focus on your mission.

[Creativity]

You... don't really know what to do.  You look around, and listen, and while your senses are far sharper than they used to be, they don't seem helpful for locating magical girls.  Or, at least, not any that are far away from you.  Maybe... maybe you can just walk, and you'll end up noticing something eventually?  You decide that that's about as good as any other plan, and start walking towards the center of the city, while trying to cast out your senses as far as they'll go.  It's somewhat disorienting, but you manage.

Only a few minutes later, you notice something unusual, and entirely different from anything you've ever seen before.  It's like a sort of glow, but not seen with your eyes, almost like it's behind the world.  A bright light, a powerful light, which shines through the fabric of reality itself.  Maybe this is what you were supposed to be looking for?  You speed up, and start jogging towards it, excited.

...But it is far, far faster, and it's heading right for you.  It gets quite close, stopping while you're heading down an empty street not far from your home.  It pauses for a couple seconds, and then flashes over to a spot in front of you, just around the corner of a house, and it pauses again.  You stop, trying to think of what you should do, but the source of the light jumps around the corner before you can come up with anything.

It's a girl who looks a little older than you, blond haired, and wearing a sort of white-and-blue sailing outfit.  You immediately know that she's a magical girl, and are excited right up until you look closely at her face, and see the angered expression of someone ready for a fight.  Your horror grows when you realize that she's gripping Pumsy tight against her body with one arm, while the other raises a small club, clearly preparing to strike the small creature.

You only have a moment to act before she hurts Pumsy.  What is your first reaction?

Quote from: Devastator (in IRC)
Oh, I can't post for a few days.  If you're going to update, what Alida is going to do is speed up further, pick up Pumsy (because why not try out this new speed a bit more), and then move towards the indicated location at top speed.  She'll try to stop when she gets there.

You scoop up Pumsy, who lets out a mew of surprise, but doesn't struggle.  Then you rush across the street, easily vault over two fences that are taller then you, and press your back against the corner of a house.  Behind you, just a few houses down, is the witch, walking on the sidewalk.  You take a breath to steady your nerves, and close your eyes for a moment to try and pinpoint her position before you step in her view.

[Creativity]

She seems... fuzzier, more indistinct, now.  You can definitely sense her power, it's actually kinda hard not to; it's periodically pulsing away from her, making her position extremely obvious.  Almost... as if she's calling for someone.  Trying to lure humans, maybe?  You look down the street on your side, and don't see any pedestrians, which immediately gives you a sick feeling.  One last deep breath, then you go.

You jump out from behind cover, right onto the sidewalk in plain view, with your little club ready.  You were expecting some sort of twisted monster, but are surprised to see what looks like a normal girl, about your age, with green hair, green eyes, and green clothes.  You falter, looking at her, especially once she notices you and her expression turns to one of shock, horror, and... anger?

"There she is!" Pumsy happily chimes in from his position in your cradled arm.



Character sheets:


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 14, 2017, 04:43:14 pm
Asha immediately started palpating Tooru's body, checking to make sure she wasn't injured anywhere.
"Are you okay? Does it hurt anywhere?"

Eventually seeing Tooru was unhurt and mostly shocked, Asha's legs gave out. She was relieved, so happy that nothing bad happened to the girl. She was firmly holding Tooru's hand, and didn't realize she was clutching it strongly.
"Thank god..."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 14, 2017, 07:23:52 pm
"S-sorry. . . No, I'm not hurt." Not on the outside, anyway. She was more than a little shaken about her first experience with her sixth sense being the discovery that the thing that was supposed to be making her life so much happier radiated such extreme hate. A bit like the first sound someone hearing being nails on a chalkboard, or a Rebecca Black song. "I still don't understand. . . why was that coming from Pumsy? What did he mean by what he said. . .?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 14, 2017, 07:43:07 pm
"I... I don't know either. That thin— Pumsy, he acted like the Pumsy I know... I don't know the truth, but if that was the real Pumsy, then he definitely needs our help. If that was not Pumsy, then I can't forgive whatever it was for impersonating him..."

Asha took a deep breath in, which instantly helped her calm her mind. And with determination filling her gaze, she said to Tooru.
"You said it to me, we are Magical Girls. We have to do something, and if it's together, I'm sure we can make it."

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 14, 2017, 07:49:13 pm
Jeez syv, get some new dice or something.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: GigaGiant on October 14, 2017, 09:03:38 pm
Ptw
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 15, 2017, 03:02:02 am
What?  Something's wrong, that doesn't look like a witch should..

Spin-kick the green girl in front of me.  Use a lot of my newfound strength, but hold some back.  Keep ahold of Pumsy.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Paxiecrunchle on October 15, 2017, 06:47:23 am
[I'm not sure that attacking first is a good idea even if she is hostile, but it's not my character soooo....]

Anyway, after reading this, I am entranced, if I did not think this game already full i would even consider joining at this point.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 15, 2017, 07:00:38 am
Really, Mina had no idea what to do - maybe the magical girl thought Pumsy was the Witch and hadn't seen them before or something (like, just heard them talk for the wish?) "Hey! Leave Pumsy alone!" she shouted before running forward to try to get Pumsy away from them.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 15, 2017, 12:33:11 pm
"Right." Tooru nodded shakily. "We should try to find that witch then, right? And then after we do that, we can see what's going on with Pumsy. Maybe it was just because of the witch?" she said hopefully, trying to cheer herself up a bit.

Work with Asha in trying to sense the witch.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 16, 2017, 12:28:46 pm
Jeez syv, get some new dice or something.

I've been using random.org!  Perhaps physical dice will be possessed of less malice, we'll see.

...Yeah, I got a nice transparent d10.  There is no darkness in the heart of this die.

What?  Something's wrong, that doesn't look like a witch should..

Spin-kick the green girl in front of me.  Use a lot of my newfound strength, but hold some back.  Keep ahold of Pumsy.

[Bravery] vs [Joy]

You don't hesitate, immediately charging over the short distance between you and the girl, and neatly twist your momentum into a high spinning kick.  She looks surprised at your aggression, but manages to just barely roll under your kick and behind you.  Before she has the opportunity to retaliate, you continue your kick into the ground and hop forwards, away from the girl--but you screw the motion up somewhat, and end up stumbling as you land.  You swing your arms you to regain balance, and Pumsy takes the opportunity to leap away from you and run towards the girl, who's now watching you from a low crouch.

Pumsy stops once he's directly between the two of you, and starts yelling with distress "No, no, stop fighting!  You're magical girls, you're supposed to kill witches, not each other!"

Really, Mina had no idea what to do - maybe the magical girl thought Pumsy was the Witch and hadn't seen them before or something (like, just heard them talk for the wish?) "Hey! Leave Pumsy alone!" she shouted before running forward to try to get Pumsy away from them.

You shout at the girl, and start to run towards her, but she's far faster than you; in the time it takes you to move run three steps, she's already closed the distance and launched into a high kick, aimed at your head.  You barely manage to convert your paltry forward momentum into a clumsy roll, just in time to avoid the distressingly fast kick.  All of a sudden, you find yourself on all fours, facing away from the girl's back, and you realize this is the perfect opportunity to tackle her and try to wrestle Pumsy away from her, or at least that club!

[Bravery] vs [Joy]

...But you're just not fast enough.  By the time you turn around, the girl is already leaping away from you, spinning around midair and landing an impressive ten feet away from you.  It suddenly strikes you that you're at a massive disadvantage in this fight--she's just so much faster, and clearly much more experienced.  You've never physically fought with anyone, in your entire life, let alone in the short time since you became a magical girl!

Luckily, it seems like you won't have to fight--Pumsy jumps down from the girl's arms, and runs between the two of you before shouting about how you shouldn't fight.  You look up at the girl's face, and see that she looks just as confused as you are.

"I... I don't know either. That thin— Pumsy, he acted like the Pumsy I know... I don't know the truth, but if that was the real Pumsy, then he definitely needs our help. If that was not Pumsy, then I can't forgive whatever it was for impersonating him..."

Asha took a deep breath in, which instantly helped her calm her mind. And with determination filling her gaze, she said to Tooru.
"You said it to me, we are Magical Girls. We have to do something, and if it's together, I'm sure we can make it."
"Right." Tooru nodded shakily. "We should try to find that witch then, right? And then after we do that, we can see what's going on with Pumsy. Maybe it was just because of the witch?" she said hopefully, trying to cheer herself up a bit.

Work with Asha in trying to sense the witch.

[Creativity] & [Creativity]

You both open your senses back up now that the strange tiger is gone, and set to searching for the witch, as you were told.  The air feels much cleaner now for both of you, but that just means it's harder to tell where the remaining misery is coming from.  You both patrol around the park for a little while, trying to ignore the various people wandering around.  At first, it's very difficult to even stay focused on your emotional sense, and once you solve that hurdle, it becomes difficult to not focus on all those people.  Their emotions shine like bright lights obscuring the shadows of unhappiness under them, though they aren't nearly as bright as the two of you.

Tooru is the first to detect the subtle flow of the misery, and excitedly points it out to Asha once she realizes what she's seeing.  The source seems to be coming from somewhere towards the edge of the city, almost the opposite direction from school.  Asha frowns and gets a sick feeling in her stomach, realizing that Tooru's pointing almost directly towards her current "home", but just follows along silently, since Tooru's mood seems to have improved.

They both start walking, Tooru taking up most of the time trying to explain what she did to refine her sight, while Asha focuses on putting her advice to use.  She actually ends up correcting Tooru's path a couple times, and to her great relief, they eventually end up taking a path that avoids her orphanage.

The pair has been walking for more than ten minutes, Tooru controlling most of their conversation, when Asha suddenly grabs her and brings her to a halt.  Just a couple of feet in front of her is a clearly unnatural sight: A pair of unmoving stick figures formed from thin twisted wire, both as tall as an adult.  They're just standing in the center of the sidewalk, surprisingly well-hidden due to how thin their wire is.  They seem to have been dragging along a cable made from the same wire, and it stretches away towards the source that the girls have been hunting down.

Tooru looks around, and realizes that there's nobody else on the streets.  That's strange; there's still a couple of hours of daylight left, and even at night, she'd expect there to be some people about.  She quickly points this out to Asha, but only gets a look of disbelief that she only noticed now.



Character sheets:


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 16, 2017, 12:35:46 pm
"What?  Pumsy, why did you tell me she's a witch, then?  You're a magical girl?"

That makes a lot more sense.  She is all green after all.  Like how I'm all blue now.

"I'm sorry, Pumsy said there was a witch about, and that I could sense her, and you just felt so dark..  I made a mistake.  I'm sorry."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 16, 2017, 04:30:41 pm
Mina took a deep breath, trying to calm down as Pumsy told them to stop fighting. "Uh... yes, I'm a magical girl, too... at least Pumsy said I was, and I don't really have a reason to disbelieve them? It's alright but... I thought I saw you about to attack them... why? Did they tell you to do that or something?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 16, 2017, 04:50:38 pm
Alida looks a little relieved that she didn't hurt the other girl before finding out that she was not a witch.

"Huh?  I never meant to attack magical girls.  I'm here to fight witches.  Pumsy said there was a witch around, and you seemed so dark.. I almost made a bad mistake.  I'm sorry."

"Anyway, if you're a magical girl, what is your name?  I'm Alida.  I made a contract with Pumsy just a few days ago."

I'm also glad I didn't hurt someone else today.  Once was more than enough.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 16, 2017, 05:05:15 pm
Asha stared at the wire figure, at the ready in case something even more unusual happened. Despite being together with Tooru, she couldn't shake off this feeling of uneasiness. This feeling felt disgustingly familiar for some reason.

She had never faced a witch before, but her guts were telling her this eerie wire arrangement had to be linked to the witch.

If that really is the work of an enemy's stand witch, then there is no room for hesitation. Focus Asha!

"The street is deserted, I have a bad feeling... Tooru, I'm going to destroy these things."

Asha readied her ribbon, increasing its length, and prepared herself to strike the wire figures down.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 16, 2017, 06:56:15 pm
(Er, Nakeen, Tooru never said anything about her abilities. She doesn't actually know what she can do IC.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 16, 2017, 08:03:17 pm
(Er, Nakeen, Tooru never said anything about her abilities. She doesn't actually know what she can do IC.)
((Woops, will edit comment shortly))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 16, 2017, 10:40:43 pm
((Editted my action, tell me if anything is wrong or feel inconsistent))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 17, 2017, 12:37:36 am
Tooru nodded, a bit of hesitance showing in her expression. "I'll help, if - I'll do my best!" She cut herself off; this was no time to be negative. As she tried to psych herself up for what would probably be a fight, she glowed for a moment, and afterward a completely different outfit had replaced her school uniform. This one was a heavily stylized miko's outfit, with detached sleeves and completed by a quite massive ribbon tied near the back of her head.

Try to figure out how my powers even work!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 17, 2017, 05:54:26 am
"Uh... I'm Mina. Nice to meet you too! I only became a magical girl last night... almost having trouble believing it really happened and wasn't a fever dream or something." Mina said, awkwardly rubbing the back of her head. "Sooo, do you have any idea where the witch is? Pumsy said I should go for this one since it's probably weak, and that we should go as a team. They said there'd be two more magical girls too actually."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 17, 2017, 11:57:00 am
"I'm not sure.  I tried to find her earlier, but you can see how that worked.  How about we try it again together?"

Try to find the witch magically with Mina.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 17, 2017, 07:43:20 pm
"Alright, let's do it!"
Help find the witch!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 18, 2017, 11:01:23 am
"What?  Pumsy, why did you tell me she's a witch, then?  You're a magical girl?"

-snip-

Pumsy answers reproachfully "I never said she was a witch!  I can't find witches, my senses aren't that good.  You and Mina can, though!"

He then scampers over to Mina, and rubs against her shins.

"I'm not sure.  I tried to find her earlier, but you can see how that worked.  How about we try it again together?"

Try to find the witch magically with Mina.
"Alright, let's do it!"
Help find the witch!

[Creativity]&[Creativity]

Mina, knowing she's less experienced than Alida, asks the older girl where she thinks the witch is.  Alida pauses for a moment, and then with complete confidence points behind Mina.  Mina reluctantly points out that out of all the possible directions, that's the only one she knows for a fact does not lead to a witch.  Alida hangs her head and admits that she has absolutely no idea where the witch is.

The green girl sighs, and then points out that since Alida came from the school, which is to the Northeast, and she came from the South, her best guess is that the witch is somewhere to the West or Northwest.  Alida doesn't have any better ideas, so they start walking in that direction while keeping their senses open for any signs of the witch.

Not long after, Alida notices something.  It's invisible to her eyes, but it feels like there's some sort of heavy mist hovering near to the ground, flowing slowly from somewhere ahead.  Mina is doubtful at first, having not noticed anything, but after she stops focusing on what she can see with her normal senses it becomes obvious to her.  Excited, she rushes ahead at top speed, towards the source.

Alida easily keeps pace with the excited girl, though she stays a bit behind since she can't sense the witch as well.  After barely a minute of running, Mina skids to a halt, and points out something which she nearly tripped over.  Held taut about two inches off the ground is a thin cable made from twisted wire, stretching down the sidewalk in both directions.  It's slowly moving to the left, apparently being pulled behind something that can't be seen.

You both look around.  You're completely alone; there's no pedestrians, and even Pumsy's gone.  You both would have sworn he'd been following along with you.

Asha stared at the wire figure, at the ready in case something even more unusual happened. Despite being together with Tooru, she couldn't shake off this feeling of uneasiness. This feeling felt disgustingly familiar for some reason.

She had never faced a witch before, but her guts were telling her this eerie wire arrangement had to be linked to the witch.

If that really is the work of an enemy's stand witch, then there is no room for hesitation. Focus Asha!

"The street is deserted, I have a bad feeling... Tooru, I'm going to destroy these things."

Asha readied her ribbon, increasing its length, and prepared herself to strike the wire figures down.

You summon your ribbon, which is already about four feet long; you've never been able to summon one any other length.  It's not the best of weapons, but it's all you have...

[Bravery]

You swing your ribbon as hard as you can at the wire figure on the left.  Surprisingly, its fragile form immediately crumples under the weak blow, tangling around your ribbon.  You give it an experimental yank, and the mess of thin wires holds fast to your ribbon.  Apparently it's caught, though none of the wires are doing anything.  Apparently you have a flail now... a really, really terrible flail, but it's still a better weapon than a long ribbon.

The scarlet-haired girl asks you how you did that.  You shoot her a hurt look, and she clarifies that she meant the summoning-the-ribbon part, and not the get-it-caught-in-wire part.  You explain how you just sort of imagine it in your hand, and it appears.

Tooru nodded, a bit of hesitance showing in her expression. "I'll help, if - I'll do my best!" She cut herself off; this was no time to be negative. As she tried to psych herself up for what would probably be a fight, she glowed for a moment, and afterward a completely different outfit had replaced her school uniform. This one was a heavily stylized miko's outfit, with detached sleeves and completed by a quite massive ribbon tied near the back of her head.

Try to figure out how my powers even work!

You watch as Asha summons her ribbon, and promptly gets it stuck in a mess of wires.  After shooting you a look, she explains that you just have to imagine a ribbon in your hands, if it doesn't just appear on its own.  That sounds simple enough!

You clasp your hands together, and imagine holding a roll of ribbon between them.  Nothing seems to happen, but you refuse to be deterred; you close your eyes, grit your teeth, and concentrate as hard as you can.  Gradually, you can sense the energy gathering between your palms, which causes you to redouble your efforts, and focus on directing as much energy into the ribbon as you can.  Even with your eyes closed, the power of it shines brightly.

You open your eyes, and look at the item you've created.  It's not a ribbon--it's actually a paper talisman, which you recognize as an ofuda after a moment.  The Japanese writing on it constantly shifts between different characters, almost too fast for you to recognize the meanings.  They seem to mostly be related to storms, energy, and... festivals?  You feel guilty that you're so out of practice with your mother tongue.

After a couple seconds, the edges of the talisman start slowly burning inward.  You can feel the energy contained inside begin to leak out.



Character sheets:


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 18, 2017, 12:23:38 pm
"This must be it!  Seems much more likely to be a witch than you."

"And where'd Pumsy go?  I'd better hang onto him next time."

Follow the wire in the direction it is being pulled, club out.  Keep my eyes open, but I'm too excited to proceed slowly.  Do try to go slow enough so that the other girl can keep up, apparently she isn't as fast as I am.

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 18, 2017, 04:21:34 pm
"Um, Asha, stand back for a second!" Tooru felt the energy built up in the talisman in her hand. They used these things as missiles and stuff all the time in anime, right? She throws the talisman at the other wire figure!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 18, 2017, 07:36:35 pm
"Yeah, it has to be the witch!" Mina says, as she follows after Alida.

To hunt the witch we go~ (by following the wire)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 19, 2017, 12:31:43 pm
((Sorry for the late answer))

Asha was a bit too embarassed by her performance to look at Tooru. Then her fellow magical girl suddenly told her to stand back, a bit startled, Asha listened nonetheless.

"Ah, yes!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 20, 2017, 01:29:36 pm
"This must be it!  Seems much more likely to be a witch than you."

"And where'd Pumsy go?  I'd better hang onto him next time."

Follow the wire in the direction it is being pulled, club out.  Keep my eyes open, but I'm too excited to proceed slowly.  Do try to go slow enough so that the other girl can keep up, apparently she isn't as fast as I am.
"Yeah, it has to be the witch!" Mina says, as she follows after Alida.

To hunt the witch we go~ (by following the wire)

Both girls follow the line towards whatever's pulling it, and after it rounds a corner Mina realizes that was the correct choice; the flow of misery seems to be coming from the same direction.  Alida speeds up a bit when she hears that, rushing ahead and staying a good fifteen feet ahead of Mina.  Alida comes to a stop when she hears a distant booming sound, but she can't figure out exactly where it came from, and her partner doesn't have any idea either, so they opt to just continue.

A minute later, they've reached the end of the line.  The cable they've been following curves around one last corner, across a street and a small parking lot, and into the pitch black entrance of a moderately large hardware store.  There's another four cables also leading from the door out into the city, but none of them are taut.  In front of the store is a small collection of human-sized stick figures made from twisted wire, unmoving and positioned seemingly randomly... except for a pair blocking the entrance, who seem to be frozen in the middle of pulling the end of a sixth cable out.

[Creativity]&[Creativity]

Both girls wait and watch, but nothing happens, aside from their cable slowly reeling in more and more.  That hardware store is the source of the misery, the stuff just pours out like a fog, but the scene in front of them is suspiciously inactive.

"Um, Asha, stand back for a second!" Tooru felt the energy built up in the talisman in her hand. They used these things as missiles and stuff all the time in anime, right? She throws the talisman at the other wire figure!

[Joy]

You wait for Asha to step back behind you, watching the wire figure for any movement.  It stays perfectly still, but you shrug and throw your talisman anyway--crumpled into a ball, so that it can fly decently.  It erupts into a brilliant flash of life as soon as it hits the wire.  Then you're hit by a wall of force and get thrown backward.

You roll across the sidewalk a couple times, too stunned to react.  You end up on your back, staring up into the evening sky as the explosion's afterimage slowly fades from your vision.  After a few seconds, you collect yourself enough to sit up and check yourself for injuries... everything feels bruised, and a bit scratched up, but nothing too bad!

You look over at what remains of your target.  The wire figures are just gone now, completely nonexistent, and the sidewalk where they had been standing is severely cracked into many different pieces.  That was waaay more powerful than you were expecting--you were standing maybe ten feet away from them, and still got launched back...  You're not quite sure how to feel about that, still somewhat stunned, and look over at Asha as she sits up next to you.  She seems to be fine, so overall... success?

((Sorry for the late answer))

Asha was a bit too embarassed by her performance to look at Tooru. Then her fellow magical girl suddenly told her to stand back, a bit startled, Asha listened nonetheless.

"Ah, yes!"

((No worries, long as it's posted before midnight it ain't late.))

The girl who still hasn't told you her name asks you to step back, and you start to comply, but realize that your ribbon is still stuck fast in the mess of wire and won't pull free.  You hesitate for a moment.  It was your sister's ribbon after all, and even if you can summon another just like it, it's the last memory you have of your old life.  You sigh, and let it go; it's not like it'll be incinerated or something if you drop it.

You step a bit farther back than your companion, and anxiously watch as she throws a piece of paper at the still standing figure.  The instant the ball hits the figure, it detonates into a massive explosion, and you're thrown backward by the force.  You don't quite follow the seconds after, but you end up on your back several feet back from where you had been standing.  You groan, and hold your head--everything hurts, but your head throbs especially hard.

You blink a few times to clear your vision, and sit up to look at your reckless friend's handiwork.  There's nothing left of the figures... or your sister's ribbon.  That makes you wince a little.  You look at the girl who destroyed it... she seems fine, more surprised than anything.  Seems she didn't expect that either.  You sigh.

The cable that the figures had been dragging is still intact, leading down the street farther than you can see.



Character sheets:


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 20, 2017, 06:38:22 pm
Hmm.. a hardware store with a blocked door.  I could probably just punch my way in, or vault past them.. but lets try something a little more.. active.

Find a rock or garbage can or something and throw it through the display window, and jump through the now-shattered window into the store.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 20, 2017, 09:25:22 pm
Tooru stares in awe at the blast for a moment; did she really just do that? It took a bit longer for it to click that Asha had been caught in the explosion too; fairly quickly, she was scrambling back to her feet and towards the other magical girl. "OhmygodI'msosorryIdidn'tmeanto!" she very nearly babbled, her words running together in their rush to exit her mouth. "Are you okay? I didn't know what was going to happen. . ."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 20, 2017, 09:41:54 pm
Asha sighed. It was okay, that was just a ribbon after all. A physical memento, nothing more important the true, living memory of her sister in her heart.

That was what she wanted to believe.

"Claire..."

Asha couldn't help but sob. She held back her tears, attempted to control her breathing. It was hard, really hard. Something inside of her was begging to be let out, yearning to be free. It was painful. She knew that if she let it out, the memories would also return, and it would hurt a thousand fold more.

Asha heard Tooru apologizing. She turned toward her, attempting to stay stone faced.
"It's nothing, just a ribbon."

Her pained expression was telling otherwise.

"We have... work, a duty to do. As magical girls."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 21, 2017, 01:13:52 am
Tooru looked someone distraught at being a source of such for the other girl.  "Asha. . ." Abruptly, Asha felt a thump and a squeezing around her torso; Tooru had rushed forward to give her a tight hug. She held it for just a second or two before releasing.  "Okay, we're gonna go beat up this stupid witch and make everything better for everyone around, okay?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 21, 2017, 01:36:53 am
Asha felt some of her pain disappear thanks to Tooru's hug. Recovering some of her composure, she replied with renewed fortitude.

"Yes!"

Let's go, to the end of that cable!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 21, 2017, 03:49:14 pm
Not having much to say and (somewhat) containing her excitement, Mina waits for Alida to break open the window (as she seems to intend to) before jumping in with her.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 21, 2017, 10:25:13 pm
Tooru also follows the cable!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 22, 2017, 11:18:50 am
Hmm.. a hardware store with a blocked door.  I could probably just punch my way in, or vault past them.. but lets try something a little more.. active.

Find a rock or garbage can or something and throw it through the display window, and jump through the now-shattered window into the store.
Not having much to say and (somewhat) containing her excitement, Mina waits for Alida to break open the window (as she seems to intend to) before jumping in with her.

Alida inspects the hardware store for a minute, before deciding that it would be best to just ignore the blocked entrance and make a new one; she grabs a nearby metal trash can, then drags it across the road and parking lot, past the many unmoving wire figures, and to the left of the entrance.  She tries to peer past the glass wall of the store before smashing it, but nothing is visible behind the glass beyond more darkness.  Alida shrugs, lifts the large metal can over her head with a slight grunt of effort, and throws it right through the glass.

The can disappears into the wall of darkness right behind the glass, without a sound.  Alida doesn't hesitate, disappearing into the darkness right after it.

Mina, now left alone, hesitates for a moment.  She stands close to the darkness, trying to sense what's on the other side, like she can with normal walls, but she feels nothing on the other side.  Not just empty air, or space, but an absolute lack of anything, as if reality itself ends right behind the barrier.  It's worrying, but as she looks back at the creepy wire figures posed around the parking lot, she decides there isn't really any other option; she leaps through.

.....

The two girls find themselves in the middle of a bustling shopping street, full of many wire figures walking past in both directions, completely ignoring them.  Aside from the severely cracked brick wall behind them, both sides of the street are lined with stalls and shops where wire people silently hawk various tools and construction materials to the pedestrians.  There's no money exchanged, they just hand off and recieve items seemingly at random, and despite the activity, there's not a whisper of sound being made aside from the steady breathing of the two girls.

Above, a veritable net of festive ribbons hang from wires, with a few paper lanterns hanging from them, providing a soft golden light.  Disconcertingly, the shops seem to contiue right up the walls, and there's even some wire pedestrians defying gravity by walking vertically to reach these more remote shops.  There's too many ribbons to see how far up the shops go; they block vision past the first four "stories".

Asha felt some of her pain disappear thanks to Tooru's hug. Recovering some of her composure, she replied with renewed fortitude.

"Yes!"

Let's go, to the end of that cable!
Tooru also follows the cable!

Asha and Tooru dust themselves off, then start cautiously following the cable to its source.  A couple minutes walking later they reach it: just after a right turn, they find themselves standing directly in front of a moderately large hardware store.  There's nothing around except for six cables feeding out of the pitch black entrance, leading off into various parts of the city.  Upon closer inspection, three of those cables are slowly being pulled further away, presumably by more wire people, but two are taut, and are slowly being reeled back into the entrance.

Tooru starts when she notices a second oddity.  The glass front of the store is pristine and well-kept, except for a large smashed section on the far side of the entrance.  It was clearly broken recently, judging by the glass shards scattered around the area, but has already been patched by a grid of wires stretched across the gap and... glued to the glass?  That doesn't seem like a very durable solution.

((Note, both of you are no longer at "Fine!" health.  I forgot that I was keeping track of that in the spoilers, last time.))



Character sheets:


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 22, 2017, 11:42:21 pm
"We must be getting close."

Asha closed her eyes, focusing on the oppressive feeling of misery. She attempted to probe her surrounding for the flow of emotions, hoping it would give her a clearer view of the situation.

Attempt to sense any surrounding misery, and presumably head in the not-lair hardware store with Tooru. If the flow of misery seems overwhelming, do not enter.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 23, 2017, 08:53:24 pm
"I don't know what I was expecting, but it wasn't this.  Is this new to you too, Mina?"

..Ribbons.. lanterns.. wire..  This must be a witch of wire and cloth.  And shops.  Many, many shops.  The ribbons might serve as platforms, or they might serve as wires or chains..  hmm..

Throw my club at one of the paper lanterns, while trying to feel for the location of the witch.  Try to stay light on my feet, ready to move, and catch the club upon its fall.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 24, 2017, 12:21:27 am
((Popping in to note that my response will be delayed until tomorrow night. Grant proposals and such, I've fallen a bit behind.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 24, 2017, 12:33:27 pm
"We must be getting close."

Asha closed her eyes, focusing on the oppressive feeling of misery. She attempted to probe her surrounding for the flow of emotions, hoping it would give her a clearer view of the situation.

Attempt to sense any surrounding misery, and presumably head in the not-lair hardware store with Tooru. If the flow of misery seems overwhelming, do not enter.

You close your eyes, and concentrate on the flow of misery around you.  It's actually so strong at this point that you can vaugely make out the shape of your surroundings as the nasueating mist flows around you; it seems to partially respect solid obstacles, flowing around them more than through.  Still, the flow isn't overwhelming, just disgusting--and the source is most certainly that hardware store.

You steel yourself, and open your eyes to look at the entrance.  It's completely dark, darker than anything you've ever seen before, and you just know that something terrible waits on the other side.  You look at Tooru next to you, and can tell she's come to the same conclusion.  Still, it's your job to go in there and end whatever evil you find.  You grab Tooru's hand, and walk through the portal with her.

.....

After a brief moment of vertigo, you find yourself inside the labyrinth.  It's... not what you expected; you're at the head of a wide road, with tall brick buildings on both sides.  There's an absolute swarm of wire figures on the street, moving in all directions, apparently wandering between shops and stalls that occupy every wall, and sometimes even sit in the middle of the road.  This is all blocked off from you, though--an unmoving line of wire figures two deep stand shoulder-to-shoulder maybe fifteen feet down the road.  They completely block the path, unless you were to climb over them, or just smash their frail frames.

The cables that led into the hardware store continue down the center of the street, but you can't see where they end up.  Despite their thin shapes, the crowd of wire people is so thick you can't see more than thirty or forty feet down the road.  Maybe if you got higher up, you could see further?  You look up, and see that there's a veritable net of wires hanging above you, with many ribbons and softly glowing paper lanterns hanging from them.

"I don't know what I was expecting, but it wasn't this.  Is this new to you too, Mina?"

..Ribbons.. lanterns.. wire..  This must be a witch of wire and cloth.  And shops.  Many, many shops.  The ribbons might serve as platforms, or they might serve as wires or chains..  hmm..

Throw my club at one of the paper lanterns, while trying to feel for the location of the witch.  Try to stay light on my feet, ready to move, and catch the club upon its fall.

[Joy]

You throw your club, and successfully manage to hit one of the lanterns, your weapon tearing right into it.  Unfortunately, the club doesn't come back out the other side; apparently those lanterns are surprisingly tough, and you'll have to go up there yourself to retrieve your tool.  Shouldn't be too hard; you jumped a bit higher than that earlier today.

While considering your options, you try to sense the witch herself.  Immediately, you're faced with a problem: All this time, you'd been following the misery leaking from the labyrinth, but inside, it seems to come from all directions.  There is no source of misery that you can discern--everything here seems miserable to your senses.  If there's any flow at all, it's a slight flow towards the broken wall behind you, from every direction.

You furrow your brow, thinking.  After a moment, Mina speaks up, saying that she thinks she actually can hear something, a very distant grinding sound.  She says that it's coming from both the left and right, though maybe a bit more to the left?  It's hard for her to tell.  You try and listen for it too, but can't hear a thing beyond the sound of your own breath.

((Popping in to note that my response will be delayed until tomorrow night. Grant proposals and such, I've fallen a bit behind.))

((No worries, real life always takes priority.  'Least Tooru has a partner to lead her along.))



Character sheets:


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 24, 2017, 05:56:08 pm
"Spooky. . ." Tooru murmured. This had to be where the witch was; they radiated misery, right? And this definitely looked weird enough to be a witch's lair. From what she could see, anyway. "I wonder. . ." It was hard to see with all these wire things around. The main wire looked important, so they should probably follow that, but it could go right into a pit or something. And there were a lot of wires above too. "I have an idea!" Tooru squeaked, and then cupped her hand over her face after realizing how loud she actually was in the quiet place.

Tooru braces herself for a moment, and then tries to leap up to, grab ahold of, and climb atop the net of wires if possible.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 24, 2017, 06:46:17 pm
"This is a very strange place.  I'll follow your instincts, Mina."

Jump up and retrieve the club.  Return to the ground then, and try to seek out the grinding sound at ground level.  At some point try to put my foot on the wall to see if gravity shifts 90 degrees.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 24, 2017, 06:52:20 pm
Asha felt inspired by Tooru's initiative. From her position, she raised her voice.

"What are you seeing ?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 24, 2017, 07:53:28 pm
"Uh... yeah, this is new to me too." Mina says in response to the first question, before making that observation. She sees the other girl's club, and wonders - is that magic...? She reaches out, and then she has a halberd. "Oooooh, cool."

Look for the sound! Oh, and stick with Alida. Keep an eye out, too! Never know when the witch could show up.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 26, 2017, 02:07:08 pm
"Spooky. . ." Tooru murmured. This had to be where the witch was; they radiated misery, right? And this definitely looked weird enough to be a witch's lair. From what she could see, anyway. "I wonder. . ." It was hard to see with all these wire things around. The main wire looked important, so they should probably follow that, but it could go right into a pit or something. And there were a lot of wires above too. "I have an idea!" Tooru squeaked, and then cupped her hand over her face after realizing how loud she actually was in the quiet place.

Tooru braces herself for a moment, and then tries to leap up to, grab ahold of, and climb atop the net of wires if possible.

[Joy]

You leap up just enough to grab one of the lower wires with one hand.  You wince as the metal digs into your palm a little, but you quickly pull yourself up enough to grab it with your other hand, and then loop your legs around the wire as well.  From there, plenty of other wires are within reach, and you carefully climb further up until you're held up by four different wires.  It's an awkward position, but you can get a view down the street.

[Creativity]

As expected, it's much easier to follow the cables from this angle.  Apparently the crowd of wire people thins out the farther away it gets, and the road is completely straight so you actually have a decent view of the couple hundred feet left in the cables.  They lead to the center of a large area at the end of the road, where they attach to some mechanisms you can't quite make out.  Then they redirect straight up, presumably going towards the ceiling--you can't see anything higher than fifteen or so feet, since the net of wires you're in blocks your view.

You also notice that the road seems to have a lot of side paths, where smaller roads branch off.  All of them have traffic going through them, except for the closest one on the left side, which is so choked with stalls that nothing can walk through.  You start to move to try and get a better look at the blocked road, when a wire leg steps on a hanging wire right in front of your face.

You jerk away with a small yell, but the wire person just continues walking to the wall, which it steps onto and promptly walks up, defying gravity.  It just keeps walking up, but you lose track of it a moment later when you realize just how tall this place is--there's at least another three stories of ribbons and paper lanterns, if not more.  You can't see higher only because the space is so thick with ornaments.

Asha felt inspired by Tooru's initiative. From her position, she raised her voice.

"What are you seeing ?"

You stand back and watch as Tooru monkeys her way into the wires hanging above.  The net is clearly terrible for climbing around in, but she still climbs confidently through with remarkable speed.  You've always been terrible at climbing--you recall the last time you tried to climb a tree, which you fell out of almost immediately.  You didn't get hurt then, mostly because you hadn't gotten far up enough for the fall to hurt.  You frown and position yourself to try and catch Tooru, just in case she falls...

You're just as surprised as her when the wire person steps in front of her--it was practically invisible in the net, since it's so thin and made of the same stuff.  Once you've spotted it, though, it's not hard to follow at all; you carefully watch its path as it walks to the wall and starts walking right up it.  You keep watching as it walks directly to a store that's apparently operating through a window, and see a pair of wire arms hold a chainsaw out, which the wire person takes and carefully cradles in its own arms.

"This is a very strange place.  I'll follow your instincts, Mina."

Jump up and retrieve the club.  Return to the ground then, and try to seek out the grinding sound at ground level.  At some point try to put my foot on the wall to see if gravity shifts 90 degrees.

[Joy]

You decide to test the wall for gravity at the same time you retrieve your club.  You take a couple steps away, and then run straight at it, jump, and run a few paces up the wall.  Gravity doesn't change, so you kick off at the height of your run, launching yourself towards the lantern.  You catch yourself on the wire it's hanging from, and casually reach in to grab your club.  With it retrieved, you drop down in front of Mina, who just stares at you wide-eyed.

You stare back for a few seconds, eventually pointing out to her that she's the only one who can hear the sound.  She sheepishly nods, and then turns to follow it.  She's even slower than usual, trying to pick her way through the crowd without touching anything, a task which you know is impossible from experience.  You sigh, and just follow along in her wake.

"Uh... yeah, this is new to me too." Mina says in response to the first question, before making that observation. She sees the other girl's club, and wonders - is that magic...? She reaches out, and then she has a halberd. "Oooooh, cool."

Look for the sound! Oh, and stick with Alida. Keep an eye out, too! Never know when the witch could show up.

You watch in slight confusion as Alida backs away from you, facing the wall.  A moment later she charges at it, and runs directly up the wall, getting almost ten feet high, before jumping off and grabbing a hanging wire, where she reaches into the lantern she destroyed and grabs her club.  Then she drops down in front of you and looks at you casually, as if elaborate parkour is something every fourteen year old does regularly.

It takes a dry comment from Alida to remind you of your role.  You nod and quickly turn away, focusing on listening to the sound as you forge ahead.  The wire people are thick in the street, and seemingly completely ignorant of you.  You try your best not to touch any of them, but it's impossible in the crowd, and you brush up against some.  They just slide past, like liquids, almost entirely without weight or mass.  It's odd to feel, but you get used to it, and soon are forging ahead while barely paying any mind to the strange figures that surround you.

[Creativity]

Soon enough you come to a branch in the road, leading to your right.  The sound is much clearer now, a steady grinding of gears which comes from that path, though you can't see the source even once you start walking down that way.  Only when you get to the end of the path, where the crowd thins out to only a few wire figures, can you see.

Quote from: Devastator AND TwinWolf




In front of you is a large circular chamber, fifty feet across, which is almost entirely empty.  There's no wire figures, no shops, and even the hanging decorations are much thinner, making the entire room feel much more open, though some have fallen down and dangle to the ground.  The only objects in the room are a collection of seven short machines in the center, six of which have thick cables leading out towards your right, down a larger road than the one you came through.  Two of them are currently active, mechanisms spinning quietly inside as they steadily drag their cables closer.

Additional cables hang above each of the machines, unconnected.  Six, above the machines which have their own cables, hang inches above with nothing attached, but the empty machine's hanging cable is four feet above the ground, and is wrapped in a massive bundle which extends another seven feet up.  It's only a couple feet wide, somewhat thicker towards the middle and top, and very thin towards the bottom.

Aside from the machines and their steady grinding, the chamber is completely empty, and deathly quiet.  The ceiling still can't be seen despite the thinner adornments, because they get suddenly get extremely thick about four or five stories up.  There's another three entrances to this room, one large one to your right, and two smaller alleys to the left  Even Mina can't hear or see anything else in the room, or see far into the mess of wires and ribbons above.



Character sheets:


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 26, 2017, 02:35:35 pm
Hmm. Wonder what the machines are fishing for? People?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 26, 2017, 05:52:27 pm
"I think if I break something here, we're going to be in a fight.  Are you ready?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 26, 2017, 09:06:06 pm
"Ready as I'll ever be!" Mina says, gripping her halberd tightly and trying to be ready to move...
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 26, 2017, 09:08:51 pm
"This place is really tall! I can't actually tell how far it goes up. . ." Tooru peers down the street, while simultaneously side-eyeing the figure with the chainsaw. They hadn't been hostile so far, but. . . "The wires keep going down the street, and there are less of the, um, wire people that way. There's this weird machine, I don't know what it's for."

Climb through the wires, try to get a bit closer. But don't leave Asha behind or let her out of sight.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 26, 2017, 09:42:43 pm
"Alright, here I go!"

Leap atop the unattached wire lump on top of the cable, and prod it with the club, seeing if there's anything inside it, and if it can be unwound.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 27, 2017, 12:49:16 am
"Okay! Don't get too far, I'm coming! Tell me if you feel or see danger!"

Asha knew she wasn't as agile as Tooru. And that annoying fence... well, that was the work of a witch, so she could go all out she thought.

Kick the fence down and join up to Tooru!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on October 27, 2017, 09:42:47 pm
Interesting concept. Posting to watch.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 27, 2017, 09:55:24 pm
Be ready for a fight if something happens...
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 28, 2017, 01:52:38 pm
"Alright, here I go!"

Leap atop the unattached wire lump on top of the cable, and prod it with the club, seeing if there's anything inside it, and if it can be unwound.

You stride right to the wire lump, and pause to inspect the bottom for a few seconds, before deciding that most of it is too high to get a good look at.  So you leap up to the top, grab on to the cable that it's hanging from, and start prodding it with your club.

[Innocence]

As far as you can tell, this might as well be a solid mass of steel.  There's no give to the wires at all, and they're wound too tightly to grip individually.  You scramble around the sides, looking for an end, but find none.  Next, you check the cable that it's hanging from, but it just disappears straight into the mass.  There really doesn't seem to be anything you can do to it that would matter.

You look over at Mina and tell her that you can't do anything with the lump, but she seems distracted by something down the largest side road.  you look over that way, but don't see anything different from the one you went through, apart from the size.

Be ready for a fight if something happens...

[Creativity]

You stay close to Alida as she examines the wire lump.  You don't pay much attention to her work, instead keeping an eye out for danger.  Nothing shows up, but you keep watching down the four roads connected to this area, filled with crowds of wire people.  The largest road, to the right of the road you came from, is particularly thick with the things, much denser than the roads you went through.  You almost don't notice, but that road in particular leads to a solid black wall, like the one you went through to get into this place.  The other three roads just end in brick walls and shops.

As you ponder this, you notice another oddity in that direction.  Something red is moving in the wires above the road, near the end...  You focus on it, watching, and when it drops down a little bit you realize that it's another girl, wearing some sort of weird red-and-white costume.  She stares in your direction for a few seconds, before turning back to look at something on the ground behind her--just then, you can barely hear the surprised cry of a second girl, though you can't see her through the mess of wires.

"Okay! Don't get too far, I'm coming! Tell me if you feel or see danger!"

Asha knew she wasn't as agile as Tooru. And that annoying fence... well, that was the work of a witch, so she could go all out she thought.

Kick the fence down and join up to Tooru!

You keep watching the wire person with the chainsaw, as they walk around the window shop and then upwards, directly away.  That's somewhat worrying, but it looks too flimsy to really wield any sort of weapon, right?  You shake your head and focus.  Tooru's getting ahead.

You stride over to the fence formed of creepy wire people, and quickly kick one of them hard.  The blow launches it backward into the crowd, with enough force to seperate it from the fence, and crumple both it and an unlucky few figures which were directly behind it.  It makes a nice path, so you walk right over the fallen shapes.

...And cry out as you almost immediately trip over the mess, crushing another two wire people under you.  You groan and start to inwardly berate yourself for your clumsiness, when you see a wire start to wrap itself around your wrist.  You scramble to your feet, your arm dragging two figures' worth of wire, and then you look down to see the figures below you deform and wrap around your legs, squeezing lightly.

"This place is really tall! I can't actually tell how far it goes up. . ." Tooru peers down the street, while simultaneously side-eyeing the figure with the chainsaw. They hadn't been hostile so far, but. . . "The wires keep going down the street, and there are less of the, um, wire people that way. There's this weird machine, I don't know what it's for."

Climb through the wires, try to get a bit closer. But don't leave Asha behind or let her out of sight.

You carefully pick your way forwards through the net of wires.  It's actually pretty easy after a bit of experience, especially once you climb a little higher.  You make a fair bit of progress forwards before climbing lower again to look back at Asha.  Before you turn around though, you notice that there's now people in the open area the road leads towards.  A blue person clings onto the side of some large hanging thing that you had missed before, and a green person stands on the ground nearby.

Before you can really inspect either, you hear Asha shout in surprise behind you.  You turn back and see her lying on the ground at the edge of the crowd, amid a bunch of crumpled wire figures.  She tripped, apparently on her first step.  You sigh; Just how clumsy is she?

Then she gets up, dragging most of the mess of wires with her, and you realize that they're clinging to her.  Oh.  That looks bad!



Character sheets:


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 28, 2017, 04:44:43 pm
"W-what is this?! Let. Go!"

Asha attempts to lift the figures wrapping around her wrist, to smash them with force on the wires wrapping around her leg.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 28, 2017, 07:34:06 pm
"H-hey, if you can hear me, come help! My friend is being attacked by these wire things!" She called out at the two girls she could see in the distance - they had to be other magical girls, right? She didn't have time to make sure; she was already climbing down to get a little closer. She had to get those wires off of her somehow, but all she knew how to do was blow them up, and she didn't exactly want to blow Asha up with them.

Steady myself, and launch a series of manabolts at the wires around Asha, making sure they aren't too explosive. Keep them aimed far enough away from her that they won't blow up. . . and also try to summon them in a way that's a bit more throwable, kind of like playing cards?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 28, 2017, 08:06:56 pm
Hey, who put the two girls without any blades together...
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 29, 2017, 05:49:17 am
Leap down and examine the humming machines.  What's the best way of taking them apart?  If nothing presents itself, grab a rock or chunk of something and shove it down the input tube it's pulling the wire through.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 29, 2017, 07:25:05 am
"Hey... I think I see two girls over there? Pumsy did say there would be more, maybe we should go meet up with them!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 30, 2017, 12:58:55 pm
"W-what is this?! Let. Go!"

Asha attempts to lift the figures wrapping around her wrist, to smash them with force on the wires wrapping around her leg.

[Bravery]

You drag the figures attached to your wrists up, and grip the resultant mass with both hands.  For a moment you struggle to stop their advance up your forearm, but when you realize that you're making no progress, you opt to repeatedly smash them into the wires around your legs instead, as those wires are much further along.

This does not work out as well as you envisioned.  All the wires are bent and damaged somewhat with each strike, but after the third hit, the wires around your forearms have attached themselves to those around your legs.  You overbalance and fall over again, crushing yet another wire person beneath you.  Predictably, it starts wrapping around your torso.

[Innocence]

You tug your arms back, but there's only a couple inches of slack.  Your mind races as more wires start to tangle around your body, when you suddenly get an idea; the wires seem to be mostly trying to tie your limbs together by wrapping around them, so maybe you could trick them into tying around your entire body, if you curled into a ball?  From that position, it should be easy to tear them apart with all four limbs!

Before you can enact this plan, two loud thumps resonate from just behind your back, and the wires that were wrapping around your torso stop moving.  Moments later, a glowing red projectile smashes through the mess of wires between your arms and legs, and you immediately gain a couple more inches of slack, though no wires stop moving.  You look up, towards Tooru, and see her laying facedown among the wires, a panicked expression on her face.

"H-hey, if you can hear me, come help! My friend is being attacked by these wire things!" She called out at the two girls she could see in the distance - they had to be other magical girls, right? She didn't have time to make sure; she was already climbing down to get a little closer. She had to get those wires off of her somehow, but all she knew how to do was blow them up, and she didn't exactly want to blow Asha up with them.

Steady myself, and launch a series of manabolts at the wires around Asha, making sure they aren't too explosive. Keep them aimed far enough away from her that they won't blow up. . . and also try to summon them in a way that's a bit more throwable, kind of like playing cards?

You quickly drop down into a laying position, leaving your arms free to summon more of those talismans, putting as little energy into each one as possible.  It takes much more effort than you expected to summon even three weak talismans, notably more than last time when you just summoned one strong one, but you don't dwell on that oddity--Asha's in danger!

[Joy]

The bits of paper are almost identical to the one you summoned before, still flimsy paper, so you roll each of them up just like before.  Then you hesitate when you see how Asha's fallen again--there's almost no wires that aren't touching her, now.  You have to do something, though, so you throw two of your projectiles at the wires behind her.  They don't really explode, more smashing holes through the mess, but it works!   They're also surprisingly accurate, so you take a risk with your third throw, sending it right between Asha's entangled arms and legs.  That seems to work well, letting her move a little more freely, but now there's no wires that you could hit without also hitting her.

Leap down and examine the humming machines.  What's the best way of taking them apart?  If nothing presents itself, grab a rock or chunk of something and shove it down the input tube it's pulling the wire through.

[Innocence]

You hop down and inspect one of the two activated machines.  It's very simple and crude, little more than a metal box that looks like it was repurposed from something else, though you have no idea what.  There's some small holes in the sides, which let you see a startling variety of gears turning inside, but nothing that looks particularly deconstructible.  In fact, the box actually looks like it's built into the ground.

You shrug, and look in the hole the cable feeds into.  Apparently it's dragged in by two gears, one above, one below, but beyond that you see nothing.  You look around, and see nothing laying around, so you take off one shoe and feed that into the machine; it emits some strained grinding noises, and slows down for a couple seconds, but returns to normal quickly.  You don't think that accomplished much.  Maybe something more solid would work?

"Hey... I think I see two girls over there? Pumsy did say there would be more, maybe we should go meet up with them!"

Alida ignores your pleas, seeming more interested in feeding her clothes to a clockwork fishing reel.  Come to think of it, she's never seemed to pay much attention to you, beyond when she thought you were a witch, and when you've been able to lead her towards a witch.  Maybe she just doesn't care about teamwork...

Panicked shouting from over the girl in the wires draws your attention back towards her.  She's asking you to come help, apparently her friend's being attacked!  You look back at Alida, busily examining the box.  If she doesn't want to help, you could just go yourself, your halberd's probably way more effective than her little club anyway.  Assuming she doesn't feed the club to the machine too.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 30, 2017, 01:44:30 pm
"Oh!  Sorry, I just get so distracted sometimes.  I want to help, really I do!"

Find the machine pulling in the wrapped up other girl, and just smash it full-force with the club.  If it isn't apparent which one it is, smash them both.  Then run towards the girl in danger.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 30, 2017, 03:34:24 pm
Tooru looked at the situation with increasing desperation. She couldn't just keep throwing talismans; there was nothing to hit other than Asha. "H-Hold on, Asha, I'm coming!" She scrambled down through the wires as best she could without hurting herself, and got as close as she could to the other magical girl without getting entangled herself. "H-here, take my hand"

Grab Asha's hand and try to pull her out of the mess!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 30, 2017, 10:53:56 pm
"Tooru!"

Extend hand toward Tooru!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 31, 2017, 07:09:00 pm
"Coming to help!" Mina says, before rushing over to the other two girls. When she gets there, she would try to carefully cut the girl free of the entangling wires. "Be careful..." she told both herself and the girl.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 01, 2017, 02:01:22 pm
Tooru looked at the situation with increasing desperation. She couldn't just keep throwing talismans; there was nothing to hit other than Asha. "H-Hold on, Asha, I'm coming!" She scrambled down through the wires as best she could without hurting herself, and got as close as she could to the other magical girl without getting entangled herself. "H-here, take my hand"

Grab Asha's hand and try to pull her out of the mess!
"Tooru!"

Extend hand toward Tooru!

[Bravery]&Bravery

Tooru quickly repositions herself a little closer to Asha, before taking a deep breath and looping her legs around the lowest wire.  Then she lets go with her arms, and hangs upside-down, reaching out for Asha.  The ashen haired girl manages to tear her arms free from the tangle of wires around her legs, and jumps up to grab Tooru's hands.  Tooru catches her, and tries to pull her the rest of the way up, but she's just too heavy--it's all Tooru can do to not fall out of the wires herself.

Asha doesn't really need the help, however, her fear giving her strength and allowing her to basically use Tooru as a ladder to climb into the hanging wires.  She barely manages to get off Tooru before the bindings around her limbs wrap around the wires, locking her in an awkward position, though they finally stop moving after that.  Tooru climbs back up into the net as well, and holds herself close by, examining Asha's restraints.  Compared to the wires that are supporting the girls, they look rather flimsy, but they're also holding Asha up, and in a very precarious position.  Just ripping them off might send her plummeting back down into the wire crowd below, though that crowd seems to be entirely uncaring of the girls suspended above them.

Tooru's examinations are interrupted when a girl shouts from nearby, saying she wants to help.  Both Asha and Tooru turn to look over, and see a very green girl a short distance away, standing amidst the crowd while holding an oversized halberd.  Curiously, the crowd seems to be ignoring her as well, as she doesn't seem to have any wires attached to her.

"Coming to help!" Mina says, before rushing over to the other two girls. When she gets there, she would try to carefully cut the girl free of the entangling wires. "Be careful..." she told both herself and the girl.

While Alida finishes up, you rush into the crowd choking the street, sliding through the mass of wire people like a viscous fluid.  It's slow going, and you can't get to the pair before they haul the ground-bound girl into the net above, but you do get close enough to see that the second girl, who's pale and wearing depressingly plain clothes, has gotten herself trapped in the net, though the red one is apparently free and quite mobile.  You shout up that you want to help, and they both turn to look down at you, though the pale girl has to bend at an awkward angle to do so.

[Creativity]

When she turns, you can sense the wires directly above you vibrate, very slightly, with the motion.  It's quite subtle, but it was unmistakeable to your senses.  You keep your attention on the wires while the redhead moves to get a better look at you, and realize you can sense every motion they make just as clearly through the vibration of the wires as you can just by watching them; the effect is disconcertingly accurate.

"Oh!  Sorry, I just get so distracted sometimes.  I want to help, really I do!"

Find the machine pulling in the wrapped up other girl, and just smash it full-force with the club.  If it isn't apparent which one it is, smash them both.  Then run towards the girl in danger.

You can't see any difference between the cables, so you just set to smashing both machines.  They're much more fragile than you expected, grinding to a stop and releasing foul-smelling smoke after only a few hits each.  The smoke surprises you, as they appear to just be clockwork, but you don't pay the oddity much mind before you run off after Mina.

...And get blocked, almost immediately, by a wall of figures which completely barricades that road.  Unlike earlier, when you could just push past without them seeming to pay you any mind, every single figure seems to have stopped to stare at you, and most of them are linking arms to form a sort of barrier that stretches all the way across the street.  Apparently Mina already got past, since you don't see her anywhere.

You take a couple steps away from the new wall, considering what to do, but before you have any time to think a third machine starts humming behind you, and the attached cable goes taut.  You turn around to look; it's the machine on the opposite side of the mass of wires, but much more worrying is that the mass itself has also started moving.  It writhes and distorts, like something is inside and trying to push its way out.  It doesn't seem to be having much success, and as you watch its struggles get more and more violently desperate.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 02, 2017, 03:29:00 pm
That was better, right? She wasn't in the huge mass below any more, at least. . . but it didn't seem like she could actually help get those wires off at this point, considering said huge mass. "H-hey, come up here, please! I-I'm going to try something but it's dangerous to be on the ground when I do!" A definite note of panic was in her voice, panic that was barely controlled as she tried to find a way to help her friend. Tooru figured that, if cutting her down was too dangerous because of all the wire below, then she could try to just blow all that wire away, right? Even if it knocked them around a little, it was better than. . . whatever was going to happen if they got caught.

Summon another explosive talisman!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 02, 2017, 04:49:23 pm
This.. this doesn't look good.  Where to go next?

Kick off my other shoe so that I'm not wearing just one, and leap up on the mass of wire again.  Stab the club deeply into the mass and see if I can get some leverage to start tearing it apart.

"I think someone's stuck here.  Can you make it over here to help?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 02, 2017, 11:46:44 pm
Asha was definitely not in a comfortable position. That was an embarassing predicament, and she could feel that the wires holding her up were much thinner than normal wires.

She saw Tooru start summoning an explosive talisman. Feeling a bit restless and still shocked, she inquired with a puzzled and somewhat worried voice.

"W-wait Tooru, what are you going to do with that talisman?"

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 03, 2017, 01:31:44 pm
((This update brought to you by Notepad++, which didn't lose anything despite my computer crashing when I was about 80% done.))

That was better, right? She wasn't in the huge mass below any more, at least. . . but it didn't seem like she could actually help get those wires off at this point, considering said huge mass. "H-hey, come up here, please! I-I'm going to try something but it's dangerous to be on the ground when I do!" A definite note of panic was in her voice, panic that was barely controlled as she tried to find a way to help her friend. Tooru figured that, if cutting her down was too dangerous because of all the wire below, then she could try to just blow all that wire away, right? Even if it knocked them around a little, it was better than. . . whatever was going to happen if they got caught.

Summon another explosive talisman!

You shout to the girl on the ground, and then focus on summoning your talisman.  It comes easier this time than it did before, and the panic that's creeping into your mind seems to speed the process along.  In only seconds, you have a perfect copy of the magical bomb that had sent you and Asha flying earlier, down to the volatile magic which eats away at the edges of it.  You frown; from how fast it's burning away, it seems like it should stay stable for at least a minute... but last time, it exploded mere seconds after creation.

Looking up from your work, you realize with slight horror that the girl hasn't moved even an inch from her position.  She's is a fair distance away from you and Asha's position, more than twice the distance you had been from the previous explosion you created, but that still doesn't quite seem safe.  You worriedly look back down at the slowly-eroding talisman in your hands--you definitely need to figure out what to do with it, and soon.

This.. this doesn't look good.  Where to go next?

Kick off my other shoe so that I'm not wearing just one, and leap up on the mass of wire again.  Stab the club deeply into the mass and see if I can get some leverage to start tearing it apart.

"I think someone's stuck here.  Can you make it over here to help?"

[Bravery]

You quickly get rid of your remaining footwear, and charge back to the mass of wire.  You jump up and cling to the side, a task made somewhat difficult by the undulating movement of whoever's inside, before jamming your club against the side.  It takes several attempts to get your club in--the wires are still extremely tightly wrapped, despite the violent escape attempts--but on the fourth try you jam it into a momentarily loose spot.  You pull down as hard as you can, opening a thin gap for a moment, and almost immediately a hand half-covered by wire reaches out.

The hand grabs your right forearms, and squeezes, hard.  Thin metal points dig into your skin, sending pain lancing up your arm for a moment before the entire limb goes numb.  You shriek, and pull away, but the hand just grips you tighter and drives the sharp points further into your flesh.  A second hand appears, gripping the bottom of the opening you created, and starts to pull it further open.  Whatever that thing is in there, it is very strong, far stronger than any human.

Asha was definitely not in a comfortable position. That was an embarassing predicament, and she could feel that the wires holding her up were much thinner than normal wires.

She saw Tooru start summoning an explosive talisman. Feeling a bit restless and still shocked, she inquired with a puzzled and somewhat worried voice.

"W-wait Tooru, what are you going to do with that talisman?"

Tooru doesn't answer immediately.  From her worried expression, and how she keeps looking between her talisman and the green girl, she's too preoccupied with how close the newcomer is.  More worryingly, Tooru's hesitating with that talisman, which is making you very nervous due to how close she is.  You tug on your trapped limbs a bit, testing your bonds more.

[Innocence]

...You're pretty sure you could break free, if you pulled really hard.  Freeing one arm at a time would let you keep at least one grip on the net around you, preventing a fall, though getting your legs out of their restraints would be dicey.  Still, it doesn't matter what you do if Tooru doesn't get rid of that bomb in her hands; you doubt you could even get both your arms free before it goes off, going on last time.

Quote from: TwinWolf - Automatic
Listen.

((Your next action will be considered to have initiative over the others, time wise, though Mina still spent this turn standing around.))

[Creativity]

The redheaded girl in the wires above shouts at you to climb, but you're distracted momentarily by a much more distant shout.  You can hear Alida, she's saying something about a person being stuck, and making her way over to help.  Then she jumps into the wires overhead--you can tell by how the entire net reverberates with her weight--and starts making her way over to you with remarkable speed.  It's odd that she waited so long, but at least she's coming to help?

The redheaded girl shouts at you again, bringing you out of your thoughts.  She seems rather panicked about something, though you feel rather calm.  You extend your senses around you anyway, and detect nothing dangerous--just the crowd of wire figures.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 03, 2017, 01:53:08 pm
Ah!  That's the witch!  Hit it!  Hit it!

Panic.  Summon another club for my left hand, and swing it into the mass.  Use the leverage from the hands to pull my legs into kicking it at the same time.  Do so with all the force I can bring to bear, and pull as hard as I can to increase leverage.

(in other words, kick with the feet, and then start whacking with the left hand.)


"The witch, this is the witch!  She was in the other bundle hanging up here!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 04, 2017, 08:50:11 am
"A-Ah! I'm coming!" Mina shouts, getting out of her stupor and rushing to aid Alida. She would try to get off the ground, and go for the mass of wires that was supposed to be the Witch with her halberd if she managed to get close enough.

Can the sixth sense thing determine if it is in fact the witch?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 05, 2017, 02:00:20 am
Tooru doesn't stop to speak; she probably couldn't have if she tried, being mentally occupied by too many things, things which included an increasingly large amount of panic. She waited as long as she could for the girl on the ground to move (who had apparently decided that the best way to respond to a shout to get out of the way was to stand there with a vaguely confused expression), balled up the talisman again, and threw it into the mass of wire below.

Try to blow up the giant tangle of wire below us!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 06, 2017, 01:36:22 pm
Ah!  That's the witch!  Hit it!  Hit it!

Panic.  Summon another club for my left hand, and swing it into the mass.  Use the leverage from the hands to pull my legs into kicking it at the same time.  Do so with all the force I can bring to bear, and pull as hard as I can to increase leverage.

(in other words, kick with the feet, and then start whacking with the left hand.)


"The witch, this is the witch!  She was in the other bundle hanging up here!"

[Bravery]

You grit your teeth and don't hesitate to fight back, repeatedly smashing a second club into the wire-wrapped arm.  In the back of your mind, you recognize the oddity of suddenly having another weapon, but you don't dwell on it--your attacks still don't seem to be having as much effect as you hoped.  You can hear a low growl of pain, but if anything its grip is getting even stronger, and the numbness is climbing further up your arm.

You pause mid-swing, trying to think of a better tactic.  The solution soon reveals itself, as the creature shows its face.  It isn't feminine, as you expected--it's an adult man, bald and fairly young, though his exact age is hard to tell because all his flesh is grotesquely swollen.  A thick mask of wires entirely covers his nose and mouth, while a haphazard mesh of individual wires stretches across the rest of his features, tightened enough to cut little valleys into his swollen skin.  His eyes are stretched wide, making him appear conscious and horrified, though it's only caused by wires holding his eyelids back... you hope.

He pauses as he meets your gaze, his grip loosening almost imperceptibly--you don't hesitate, immediately grabbing his arm with your spare hand, and pulling back on it as hard as you can, until you're practically standing horizontally with his arm fully extended out of the cocoon.  That done, you pull your legs back for a moment, before stomping them both back down, directly into his face, while trying to rip your right arm out of his grip.  The ploy works, and you fall to the ground, skittering backwards as soon as you can get your limbs under you.  Now that you've escaped his grip, the pain from your arm is back in full force, but you don't waste any time examining the wound.

Once a safe distance away, you turn back to watch the man-thing climb out of its coccon.  He's already half out, now that he isn't fighting with you while escaping, so you get a good look at his body.  Armor of thick wires and cables is wrapped completely around everything except his joints and upper head, giving him a weirdly emaciated and thin look, except for his uncovered joints where the flesh bulges out like red balloons.  Only a few thin wires stretch across those swollen sections, small lines of blood dripping from them.

His movements are jerking and sudden, but still very dextrous and precise, and he's entirely out of the coccoon before you can react.  He stands low on all fours, staring at you with his unblinking gaze, but completely still, apparently waiting for you to make the first move.  You still keep both your clubs protectively in front of you, in case he launches some sudden attack--his movements were very fast, and could easily take you by surprise if you're not careful.

"A-Ah! I'm coming!" Mina shouts, getting out of her stupor and rushing to aid Alida. She would try to get off the ground, and go for the mass of wires that was supposed to be the Witch with her halberd if she managed to get close enough.

Can the sixth sense thing determine if it is in fact the witch?

[Creativity]
[Joy]

Alida's shout reaches you, and snaps you out of your stupor.  You rush through the wire crowd until you reach the wall, where you imitate the manuever you saw Alida make earlier, running up the wall and then leaping further up at an angle.  It's surprisingly easy, and you deftly grab a hanging ribbon and swing yourself up into the net.  Once up, you start making your way back to Alida.

Though... you can already feel her vibrations echoing through the net, making her way towards you.  Hadn't she said before that she would follow you, and then you felt her leap up into it?  You hang your head down to look, and clearly see her standing in front of some sort of gangly wire monster, bleeding profusely from her right arm.   You hurriedly climb back into the net while shouting that you're coming, paying little mind to the vibrations in the net from ahead.

You get a view of it very soon, but rather than yet another wire monster, it looks like... another Alida?  She's clearly panicked as she struggles through the wires, small cuts on her head dying her blond hair red, and sending thin streams of blood down her face.  She shouts at you desperately.

"It, it can copy us!  It made a copy of me, and, and a big wire thing, and they're coming!  We need to go to those girls, before it separ-!"

You hear a loud explosion detonate somewhere behind you, and Alida looks at it with an expression of pure horror, stopping mid-sentence.  Then someone starts screaming, loudly, from that direction.

Tooru doesn't stop to speak; she probably couldn't have if she tried, being mentally occupied by too many things, things which included an increasingly large amount of panic. She waited as long as she could for the girl on the ground to move (who had apparently decided that the best way to respond to a shout to get out of the way was to stand there with a vaguely confused expression), balled up the talisman again, and threw it into the mass of wire below.

Try to blow up the giant tangle of wire below us!

You keep waiting, hoping the girl will actually move, and then she actually does!  She rushes quickly through the crowd of wire figures, seemingly ignored by them, before running up the wall and jumping into the net somewhere out of your view.  Relieved that she's finally out of the blast radius, you throw your talisman into the crowd below...

[Joy]

The blast is extremely powerful, instantly clearing the street, and sending powerful shockwaves into the net.  You're thrown off your wire by the force, and are too stunned to catch yourself.  On your way back down, you catch a wire with your forehead and are sent into a disorienting spin--you entirely lose track of the ground until you hit it, landing heavily on your right shoulder.

[Mercy]

For a moment, you just lay there in a heap, too confused and disoriented to understand what just happened.  Then you try to roll over onto your back, and a searing pain explodes from your right side.  It's far, far worse than anything you've ever experienced before, and you can't help but roll around screaming while blindly clutching at your arm.

Quote from: Nakéen (Automatic)
Observe Tooru

Tooru's attack affects you too, sending you swinging about, but the wires tied around your limbs keep you from falling.  Tooru isn't so lucky, and you wince as she falls, catching a wire with her face, and then tumbling down to the ground and shattering a shoulder.  Worse, though the section she landed on was cleared of wires by the blast, the crowd further down the road is not so safe.  There's a long pile of the tangled figures that were thrown back by the blast, and behind that, the still-intact figures are now standing completely still, all clearly focused on Tooru's writhing form.

As you watch, some of the destroyed figures unravel, their wires slithering towards Tooru like a thousand tiny snakes.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 06, 2017, 01:50:14 pm
That was close!  Whew.

...I don't know what's going on.

I need to fight smart about this..  It started when I smashed the machines..  It might be controlled by the wires..  I should smash the next machine.


Keep watching the bizarre wire-bound man.  Circle around until I'm between it and the humming machine.  Then leap behind said machine and smash it.  Try to use the strange senses to tell if that wire-bound man is the witch or the witch is somewhere else.  If engaging the wire-bound thing, go for the joints, they look more vulnerable.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 08, 2017, 01:25:15 pm
Huh.  Lesson learned, if you break some little girl's arm, everyone will run away.  Except Dev, who's perfectly fine with it?

Ah well, 'least Dev's seperate from everyone else, and doesn't need to wait on them.



That was close!  Whew.

...I don't know what's going on.

I need to fight smart about this..  It started when I smashed the machines..  It might be controlled by the wires..  I should smash the next machine.


Keep watching the bizarre wire-bound man.  Circle around until I'm between it and the humming machine.  Then leap behind said machine and smash it.  Try to use the strange senses to tell if that wire-bound man is the witch or the witch is somewhere else.  If engaging the wire-bound thing, go for the joints, they look more vulnerable.

You start circling around to your right, edging a little closer to the ring of machines which is now about equidistant between you and the monster.  When you move, he mimics you precisely, stepping to his left and a little further forward.  You stop, and he freezes, just crouching there while staring at you with his wide eyes.  After a couple seconds, you experimentally take another step, and again, he advances forward, stopping when you do.  At this rate, you're not going to be able to reach the machines before he can, let alone the humming one on the other side.  At least he seems content to let you have the first move?

[Creativity]

Since he's acting a lot more passive now, you decide to take your time and examine him with your emotion sense.  Just as before, the air around you feels heavy with misery, but it feels so much stronger here than it did in the outskirts; you choke a little when you realize just how thick it is.  Searching for the witch in this gunk feels like trying to determine the current when at the bottom of the ocean, but you still try.  After a few seconds of concentration, you think you can make out something of an flow in the misery, and it does seem to be coming from the wire-bound man in front of you... but it's hard to really "see" him like this, through all the miasma between you two, and you aren't sure if he's the source, or if it's something behind him.

You blink a few times, trying to clear your head and focus on your mundane senses.  You think he crept a little closer while you were distracted, and instinctually take a step back.  He copies you, carefully stepping forward once.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 08, 2017, 01:26:48 pm
((I was waiting to see what Nakeen did, personally.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 08, 2017, 03:10:40 pm
((Like Murdoc I was basically waiting to see what the others do. Which evidently was, "wait to see what the others do". To avoid infinite recursion of this I'll act when I can think of something :P ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 08, 2017, 03:20:51 pm
Okay.. it moves when I move.  But there's two ways.  Maybe only when I'm on the ground.  Maybe not.

That said, there's one thing.. it doesn't matter how strong you are, once you're off the ground you have no leverage.. can't change direction without pushing off something.

Throw one of my clubs towards the machine, and try to break it.  Then try to step forward and leap over the wire-man.  If he leaps back, try to club him or kick him and propel myself towards the ground.  Once there, run to where he's going to land and try to kick or bash him across the room, into something that looks hard.

(If you make Alida do all the fighting, I think she's going to want the seed..)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 08, 2017, 04:45:53 pm
((Huh, okay then.  I suggest you make actions based off how you think your characters would react more immediately; if people do things that require cooperation, I'll generally interpret actions favorably and assume you let them.  Also, this is more just personal taste, but I think the story of the game feels more genuine when characters behave in a relatively impulsive fashion.  IC, it's not like any of you are actually getting more than a few seconds to think.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 08, 2017, 10:29:13 pm
Mina, seeing the girl and the wire figures approaching that other girl, almost just dashes off - but she realizes she's just been dashing back and forth and back, and not actually doing anything! She sends out her senses, trying to use them to ascertain... she doesn't even know. The source of those wire things to try to help that girl? The Witch, since if that dies they're all done? Anything to give her some direction, although ideally aiming to actually help the girl rather than just leave her running between the two.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 09, 2017, 04:50:08 am
Tooru screamed and clutched at her arm. The part of her mind not blanked out by pain regretted not trying to play around with her powers to figure out what they actually did before hand. Mostly though, Tooru simply wished really hard that the pain would go away.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 09, 2017, 06:30:42 pm
((Well crap, I'm really sorry for my absence of actions for the past turns. I was badly sick the past week and this week included, and just recovered. I should have showed up to at least tell you about that, sorry again!))

Asha's mind had been strangely away since she got freed from the wires. She suddenly returned to her senses, confused and in a panic.

"I- I... What happened?..."

She realized there was no longer only Tooru around. And that Tooru was actually screaming in pain, clutching at her arm.
"Tooru! I- I'm sorry! I don't know what happened to me, I -"

Asha breathed in to regain her composure. Her powers, she had to use her powers.

Grab Tooru's arm, and use Soothe to heal her broken arm.

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 10, 2017, 03:47:54 pm
Okay.. it moves when I move.  But there's two ways.  Maybe only when I'm on the ground.  Maybe not.

That said, there's one thing.. it doesn't matter how strong you are, once you're off the ground you have no leverage.. can't change direction without pushing off something.

Throw one of my clubs towards the machine, and try to break it.  Then try to step forward and leap over the wire-man.  If he leaps back, try to club him or kick him and propel myself towards the ground.  Once there, run to where he's going to land and try to kick or bash him across the room, into something that looks hard.

(If you make Alida do all the fighting, I think she's going to want the seed..)

You throw your club at the single active machine, but the wire monster easily snatches the weapon out of the air, without even looking.  He stares at you as he crushes it in his hand, but you aren't intimidated; you're fast, and if it only moves in reaction, then you can definitely beat it--you just have to be clever.  You leap forward without hesitation, and he leaps to meet you, swiping one arm forward at your head.

You grab his swollen wrist midair, yanking it up and away from your head, while simultaneously pulling yourself underneath his body.  Then you deliver a violent kick to his underside with both legs, using your entire body to launch him upward and you downward.  You have to spin around midair before you slam into the stone below, but you recover from the rough landing almost instantly, readying yourself to hit him on his way back down.  Only... he doesn't come back down?  You look up in confusion.

He's hanging upside-down about twenty feet above you, clinging to one of the few wires that hang in this room.  He's still staring at you, though the calm facade is ruined when he gives a few violent full-body coughs.  You seem to have hurt him somewhat, but not as much as you hoped to... with his long reach, he can probably catch himself no matter which direction you throw him, and apparently those thin wires are somehow strong enough to actually support his extreme body weight.

The monster's coughs worsen, now sounding very pained, and he starts writhing in clear agony, breaking eye contact for the first time.  Small lengths of wire unwind from his arms and torso, waving serenely in the air like underwater plants--until they contact the ribbons hanging near him, which they roughly grab and tear to pieces.

Mina, seeing the girl and the wire figures approaching that other girl, almost just dashes off - but she realizes she's just been dashing back and forth and back, and not actually doing anything! She sends out her senses, trying to use them to ascertain... she doesn't even know. The source of those wire things to try to help that girl? The Witch, since if that dies they're all done? Anything to give her some direction, although ideally aiming to actually help the girl rather than just leave her running between the two.

[Creativity]
[Innocence]

You extend your senses out, falling back on the only skill you really understand, but it just ends up confusing you even more.  You can sense the girl tied up somewhere behind you, and hear someone else screaming, you can just barely hear Alida fighting somewhere ahead, but there's also a second Alida here in front of you, yelling about clones and trickery and monsters and you can feel more monsters in the wires somewhere above and--you shut your eyes and clap your hands over your ears, trying to block out the sensory overload.  You calm down a little, but still feel lost until Alida resumes talking.

"I'll go help her, you try and stop the living wires before they grab us!"

After giving that simple order, she rushes off, towards the screaming.  Now that you have a definite goal in your mind, it's much easier to concentrate and find a solution.  You have to stop the living wires below you.  Maybe you can drop something on them?  You look around, examining your options.  There's those window-stores that are selling hardware, but if you steal from them you might get grabbed.  There's festive ribbons and lanterns hung from the wire net around you, but they don't have any weight.  Finally, there's the wires you're nestled among, which you could cut free from the walls with your halberd.  That might work!

[Joy]

You nimbly clamber over to the nearest wall, and brace yourself before lifting the halberd with one hand and bringing it down on top of two wires that are attached to the wall.  They cut away easily, falling down into the crowd below, and you continue, backing towards the open area as you cut more and more wires free.  After you've cut twelve, you pause to look down and check the results... meeting the empty gazes of an entire crowd of wire figures, all looking up at you.  A few of them were hit and crushed by the heavier wires you cut, and they slither around on the ground blindly, but most seem completely unaffected...

((Well crap, I'm really sorry for my absence of actions for the past turns. I was badly sick the past week and this week included, and just recovered. I should have showed up to at least tell you about that, sorry again!))

Asha's mind had been strangely away since she got freed from the wires. She suddenly returned to her senses, confused and in a panic.

"I- I... What happened?..."

She realized there was no longer only Tooru around. And that Tooru was actually screaming in pain, clutching at her arm.
"Tooru! I- I'm sorry! I don't know what happened to me, I -"

Asha breathed in to regain her composure. Her powers, she had to use her powers.

Grab Tooru's arm, and use Soothe to heal her broken arm.

((No worries, sickness can't be avoided, and I can definitely understand feeling too bad to post about it.  Hope you feel better!))

[Bravery]

You finally manage to tear yourself free of the wires restraining you, and drop down near Tooru.  You rush over to the screaming girl's side while apologizing, and then freeze when you realize that you have no idea how to help her.  She looks up at you with an expression full of pain and fear, clearly begging you to help, and you just blindly do the first thing that comes to mind--grabbing her arm and trying to feel what's wrong.

Tooru immediately screams even louder, wincing away from you, but you grit your teeth and don't let go.  You're sure that you can help somehow, you just need to figure out how.  You close your eyes and dig your fingers into her shoulder, feeling the broken and cracked bone beneath the flesh.  Then you focus your magic on the damage, while trying to ignore Tooru's wailing.  It's not all the dissimilar from when you've summoned ribbons before, just there you're forming your magic into a solid shape which doesn't exist yet, while here, you're just forming it into the shape of her bones.  The magic almost shapes itself for you, and in only a couple of seconds you can't feel any more damage.

You open your eyes.  Tooru has stopped screaming and is staring up at you with an expression of bafflement, and maybe a bit of betrayal beneath that.  You offer a wary smile, and are about to say something when Tooru is roughly dragged away from you by some blond girl who you've never seen before.

"I'll get her to safety, you stop the wires!"

The blond girl then leaps up into the wires above, with Tooru slung over her shoulder.  You look back for a moment, and see that the tide of living wires is just about to reach you.

Tooru screamed and clutched at her arm. The part of her mind not blanked out by pain regretted not trying to play around with her powers to figure out what they actually did before hand. Mostly though, Tooru simply wished really hard that the pain would go away.

[Mercy]

You curl up and grab at your arm, the motion only aggravating your injury.  You try and will the pain away, or at least quiet down, but it's impossible--every little motion sends a new lance of agony through your shoulder, which you can't help but wince away from, which then causes more pain!  You end up rolling around in a blind haze of agony, up until Asha appears above you, her face reflecting your own fear and confusion.  For a single short moment, you feel better, thinking she'll somehow be able to help--but that hope is dashed when she sadistically digs her fingers into your arm, sending you into a whole new level of torment.

You try and get away, or push her off, but Asha's grip is iron, and you can't really manage any coordination like this.  However, slowly--so agonizingly slowly--the pain starts to ebb away.  Eventually it appears entirely, and you look up at Asha, whose eyes are closed in intense concentration.  You move your arm slightly, amazed that there's no trace of the pain left, at all.  Asha opens her eyes, giving a worried smile, but before you can say anything you're lifted up into the air by your collar.

"I'll get her to safety, you stop the wires!"

Some blond girl just grabs you, and throws you onto her shoulder, knocking the wind out of you in the process.  She jumps up into the wires above before you can react, and starts climbing directly up, one arm securely wrapped around your torso.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 10, 2017, 09:42:33 pm
Asha faced the crowd.
Ah... Thank god, she will be safe.

All her worries were now ahead of her, and she had to take care of them. She focused on the shape of a long ribbon, imagining one in each of her hands. Once she had managed to summon her totem, she lashed them with force like whips toward the incoming crowd of wires.

She had an idea in mind to take advantage of her seemingly harmless weapon and the binding properties of the wires. Once both ribbons got stuck, she smashed them together so that each entangled wires would form a bigger mass of wires.

The idea was to create an evergrowing makeshift flail of pain, and use it to smash the crowd apart.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 11, 2017, 02:28:42 pm
Tooru just sort of squeaked and gasped as she tried to regain her breath, straining slightly against the other girl's grasp. She appreciated the rescue, but she could climb just fine now. Or, well, she would be able to, if her rescuer hadn't knocked the wind out of her. Eventually, she managed to gasp out a response. "You can put me down now. . . I need to get back and help Asha."

Try to get my rescuer to set me down.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 11, 2017, 03:14:46 pm
Uhhhh
Crap.

Mina restrained her panic as her plan had little to no effect, with some success - she had to focus. She had other powers, that she hadn't tapped yet, right? Maybe it was time to try one out?

Maybe... she had to keep them off of the others, right? She thought she had a way to do that. She could... she could make a copy of herself, yes! She did just that, making a copy of herself as best she could in roughly the same position as herself. She tried to have it run off in the other way as her and generally make itself a distracting target to the crowd, while trying to make her own way over to the others. 
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 11, 2017, 03:49:19 pm
This is fun.  I could get used to this.

Move towards the running machine and break it.  Keep my face towards the wire-man.  If it leaps towards me or comes at me, change directions and slide below it, aiming for a blow to the exposed joints.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 12, 2017, 06:45:43 am
Asha faced the crowd.
Ah... Thank god, she will be safe.

All her worries were now ahead of her, and she had to take care of them. She focused on the shape of a long ribbon, imagining one in each of her hands. Once she had managed to summon her totem, she lashed them with force like whips toward the incoming crowd of wires.

She had an idea in mind to take advantage of her seemingly harmless weapon and the binding properties of the wires. Once both ribbons got stuck, she smashed them together so that each entangled wires would form a bigger mass of wires.

The idea was to create an evergrowing makeshift flail of pain, and use it to smash the crowd apart.

[Bravery]

Your magic flows more easily now that you know Tooru will be safe, and you form it into a matching pair of ribbons almost without effort.  Now armed and ready, you face the oncoming mass of living wires and ready yourself.  You don't strike until they've nearly reached you, placing most of the swarm well within range of your ribbons.  Your ribbons don't work well as striking weapons, but they perform excellently here, sweeping up most of the wires on your first wide swipe, and then promptly attaching to each other when they meet in front of you.

Now armed with a more weighty flail, you step forward and swing it in wide arcs, catching more and more of the wires in the rapidly-growing mess with each attack.  Most of the caught wires immediately tighten down on the weapon upon being struck, but some do start crawling up it, towards your hands--you still have time to continue though, so you keep moving forward, taking your attack to the still-intact figures further down the road.  They don't even react, placidly staring at you as you smash into their ranks, and then readily attaching themselves to your flail when they're crushed by it.

A couple wires reach your hands and begin to wrap around them, but you quickly throw the dangerous mass away, sending it flying into one of the hardware shops set into the wall.  Then you jump away from the surviving portions of the crowd, watching and waiting for them to attack.  They don't, most just staring at you with their empty gazes, though a few are looking up, tracking something that's moving through the wires above.

A moment later, their target drops down in front of you, revealing itself to be the green-haired young girl from earlier.  She's facing away, waving her arms around at the wire crowd, apparently trying to get their attention.  She looks back at you for a moment, only to make a hurried shooing motion and a quick gesture towards the wires above, before returning to her antics.

You look up, and see a second version of her hidden among a section of wires that's particularly thick with ribbons, watching you carefully.

Tooru just sort of squeaked and gasped as she tried to regain her breath, straining slightly against the other girl's grasp. She appreciated the rescue, but she could climb just fine now. Or, well, she would be able to, if her rescuer hadn't knocked the wind out of her. Eventually, she managed to gasp out a response. "You can put me down now. . . I need to get back and help Asha."

Try to get my rescuer to set me down.

[Love]

You talk to your overzealous savior as she rapidly climbs higher through the wires, trying to make her realize that you're already safe.  The blond girl doesn't slow down in the slightest, nor does she respond.  You start to struggle against her strong grip, but she just tightens it, making it hard to breath.  At least she finally responds, talking as if you were just a petulant child.

"Stop fighting!  I'm trying to help you, those girls will just destroy you, they're dangerous.  You're safer with me!"

Her words fail to comfort you, especially since you're already so high up that you can't see Asha below you anymore.  How is this girl climbing up so fast?

Uhhhh
Crap.

Mina restrained her panic as her plan had little to no effect, with some success - she had to focus. She had other powers, that she hadn't tapped yet, right? Maybe it was time to try one out?

Maybe... she had to keep them off of the others, right? She thought she had a way to do that. She could... she could make a copy of herself, yes! She did just that, making a copy of herself as best she could in roughly the same position as herself. She tried to have it run off in the other way as her and generally make itself a distracting target to the crowd, while trying to make her own way over to the others.

You turn your senses inward, examining your own form, and the halberd that you created almost unconsciously.  You're struck by just how similar both look in terms of makeup; both you and your weapon are constructs of magic, your body clearly far more complex, and the flesh and blood physically far different from the halberd's metal, but it's still the same basic stuff when you look closely.  The thought occurs to you; if you created your halberd through magic, why can't you create a second version of yourself by the same power?

You close your eyes and concentrate, trying to extend your magic out and shape it.  Your progress is slow, especially since you don't really remember creating your halberd and have to intuitively guess your way through... but at the same time, this just feels natural, like you were born to do it.  Soon, the shape of a girl takes form in front of you, and you carefully sculpt the magic forming her to look as similar to your own as you can.  She still looks rough to your magical sight, but when you open your eyes it's like looking into a mirror!  You smile, amazed at what you just accomplished with barely any effort, and she smiles back.

[Joy]

You can't really pause to admire your handiwork though, not while people are fighting--you can hear the ashen-haired girl attacking the wires, some distance away.  You climb higher into the wires, carefully picking your way back in her direction, while sending your illusion to keep pace below you--though really it's more like you're constantly rebuilding her in a way that just looks like movement, as if you were drawing every frame of an animation.  It's surprisingly easy, considering your experience, but still distracting enough to reduce your pace to a crawl.

The girl has already finished her fight by the time you get near, though you still drop the illusion down in front of her, hoping that any surprise attack gets directed at it instead.  You watch carefully from a nest of thick ribbons, making sure that all the wire figures' attention is on your illusion, and not you, then you have it make a small gesture to direct the girl's attention upward.  She catches on, and looks up, spotting you quickly.

This is fun.  I could get used to this.

Move towards the running machine and break it.  Keep my face towards the wire-man.  If it leaps towards me or comes at me, change directions and slide below it, aiming for a blow to the exposed joints.

[Bravery]

You don't wait for the monster to finish whatever it's doing, and rush to the single active machine.  You end your charge by jumping and bringing your club down onto it, hard... but you never connect.  At the apex of your jump, the monster's arm slams into your side, sending you flying off course and away from the machine.  You land heavily, rolling across the stone ground several times before you regain your bearings.  You barely looked away for a second to aim your jump, but it still managed to take advantage...

[Mercy]

You get up into a low crouch, grasping at your wounded side with one arm while you watch the monster, readying yourself for its next attack.  It doesn't move, returning to its favoured strategy of sitting and waiting while watching you.  Less fortunately, your ribs are in agony, and when you look down at them, you see that your entire side is painted red with fresh blood.  Belatedly, you realize the arm you grabbed your side with is already covered with blood.  You look away before inspecting the wound, focusing your entire will on the monster that's still staring at you with that look of faux-horror.

You're in pain, a lot of pain now, but you know that you can't focus on it.  You remember your dad telling you a story a long time ago, about how he won brawls in his youth--he said that he was often the worse fighter, but that he never let himself believe that he lost, never let himself focus on the pain, just on the fight.  That had always let him pull through and win, because no matter how bad he was hurt, he could always come back and hurt his opponent worse.  That's how you need to win this fight, you're sure.  You might be hurting worse than that thing, but that doesn't mean you've lost--Dad always said that you've only lost once you've decided that you've lost, and never any earlier.



((I was gonna put a spoiler here talking about some soul mechanics that I feel should be explained... but I'm just way too exhausted.  Expect something tomorrow, after I've gotten some sleep.))




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 12, 2017, 04:11:36 pm
"Eh? Who is this girl?..."

Ally or foe? Her intuition was telling her this girl was probably an ally, but she couldn't be sure. Was she with the blond-haired girl that took Tooru to safety?

Asha looked for a way up, aiming to get to the girl.

If she managed to get there, she would ask:
"Who are you? Are you with that girl with blond hair?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 12, 2017, 10:32:57 pm
((I'm just gonna give you that one, Nak.  Asha gets up to Mina safe and sound, though she finds it way more awkward to manuever up there, and feels like she'll fall if she tries anything fancy.))

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on November 12, 2017, 11:29:02 pm
Hmm. And Inner Monster is Massive cost, of course. I'm really going to cut this close, if I survive at all.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 13, 2017, 04:35:25 pm
"H--Help!"

I'll need a new trick this time.  It caught my club last time.. lets see if it keeps doing that.

Throw a club at it, and start moving towards the monster, summoning a new club to throw at it again.  Get it to grab the clubs twice over, hopefully keeping it's hands busy, and summon a third club to hit it.  Try to aim for one of the swollen joints.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 13, 2017, 06:03:00 pm
((Interesting, yet expected mechanics. Asha may be closer to the edge than I thought!))

Having arrived to Mina's height, Asha asked her:
"Who are you? Are you with that girl with the blond hair?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 13, 2017, 06:49:22 pm
((Interesting, yet expected mechanics. Asha may be closer to the edge than I thought!))

Having arrived to Mina's height, Asha asked her:
"Who are you? Are you with that girl with the blond hair?"
Mina nods vigorously, as her clone continues trying to run a distraction. "Yep! I'm a magical girl too! Oh, and you should watch out - the Witch can make copies of us, we think.

...Not like that one. I made that one."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on November 13, 2017, 06:55:26 pm
Bodies. Are disposable. Do not trust a friend's body, only her soul. A battle can be few souls, but many bodies. The body that holds your soul is not different from the others, it too is disposable. Bodies are disposable, and can be made easily, but do not waste them casually. Every action. Has a price. Pray that you earn enough to survive your actions.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 13, 2017, 08:18:55 pm
Tooru started to struggle in earnest against the girl's grip. "No, really, let me go! She's my friend, I don't care if it's safer or not!" There was clearly something seriously wrong here. "Put me down or I'll fight you for real!" The quaver in her voice betrayed the fear her words didn't indicate. Not that what she did next didn't do so much more. "ASHA! HELP!" Tooru shouted down toward Asha as loud as she could, and started to prepare another set of three talismans.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 13, 2017, 09:20:07 pm
Mina nods vigorously, as her clone continues trying to run a distraction. "Yep! I'm a magical girl too! Oh, and you should watch out - the Witch can make copies of us, we think.

...Not like that one. I made that one."
"I'm a magical girl too... but what about that blond-"

[GM input required] If Asha is "close" enough to pick up Tooru's voice, she turns toward the source of the voice with her heartbeat suddenly accelerating.

She then attempts to rush for the place, not before telling to Mina that her friend needs help.

If not, she continues her sentence.
"What about that blond girl that took my friend to safety? Is she with you?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 14, 2017, 01:52:53 am
Bodies. Are disposable. Do not trust a friend's body, only her soul. A battle can be few souls, but many bodies. The body that holds your soul is not different from the others, it too is disposable. Bodies are disposable, and can be made easily, but do not waste them casually. Every action. Has a price. Pray that you earn enough to survive your actions.

Why must this quote be too long to fit below the Eldiran one? D:



((Might not update tomorrow, have a lot of stuff to do.  We'll see.  In the meantime...))

[Creativity]

Asha hears Tooru's panicked voice somewhere above, but can't make out what was shouted, and there's no further words.  She hesitates, before deciding that Tooru probably wouldn't shout like that unless she was in danger, and she says as much to Mina.

[Creativity]

Mina, for her part, could hear Tooru shouting for help... but she could also hear Alida's simultaneous plea.  Alida sounds weaker, more wounded... but Tooru is getting farther away, and quickly.  If she isn't rescued now, she might be taken too far to help.  And the way Asha's unsteadily wobbling on the wires, it doesn't seem like she could catch up...
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 15, 2017, 02:52:47 pm
((I highly recommend that if you're going to post RP without any actual action, you at least include a basic "My character's current goals or plans are XYZ".  That way, if you can't actually post a real action, I still have something to go on for what your character should do, and they won't just sit there idling.  If you simply don't have enough information, another option is to do like Nak and have conditionals in your action; I won't mind, even if your actions are waaay more complex than that.  If all else fails, even saying "My char assists the nearest person with whatever they're doing" is an easy fallback action which is virtually always helpful, thanks to the system.

Just don't do nothing at all.  It will have bad results.))




"H--Help!"

I'll need a new trick this time.  It caught my club last time.. lets see if it keeps doing that.

Throw a club at it, and start moving towards the monster, summoning a new club to throw at it again.  Get it to grab the clubs twice over, hopefully keeping it's hands busy, and summon a third club to hit it.  Try to aim for one of the swollen joints.

[Joy]

You charge forward and throw your club at the monster, aiming directly for its face.  Halfway through its flight, you summon and throw a second, this time aiming past it, at one of the machines.  He catches the first easily, but his hand blocks his view of your second throw; he only notices it when it flies past, and he has to turn and half dive after it to catch it.  By the time he starts turning back to meet your charge, you're already upon him, leaping up into the air with both hands gripping a third club.

[Bravery]

The monster is in too awkward of a position to dodge your attack, but it doesn't try.  Instead it lashes out with one arm, catching your club with its wire-wrapped forearm.  The collision sends a painful shock up both your arms, rattling your bones and halting your jump in midair, but if the monster was hurt by the strike, he doesn't show it.  Worse, the wires that unwound from his forearm earlier immediately wrap around your club and hands, keeping you from falling.  As the wires dig into your flesh and the numbness from before returns to your arms, he stands up to his full height and holds you in front of his face.

He calmly holds you there, apparently content to inspect you with his wide-eyed gaze.  His expression almost looks baffled, as if you're some strange creature he's never seen before, though the effect is somewhat ruined by the wires painfully digging into his swollen face.

Tooru started to struggle in earnest against the girl's grip. "No, really, let me go! She's my friend, I don't care if it's safer or not!" There was clearly something seriously wrong here. "Put me down or I'll fight you for real!" The quaver in her voice betrayed the fear her words didn't indicate. Not that what she did next didn't do so much more. "ASHA! HELP!" Tooru shouted down toward Asha as loud as she could, and started to prepare another set of three talismans.

[Creativity]

The girl doesn't slow down or release you, instead squeezing you closer to her.  She practically shouts at you, her suddenly swinging away from protective worry and into disconcertingly venomous anger.  "UGH.  Why are you newbies always so STUBBORN.  An attitude like that will JUST get you KILLED.  But fine, I will put you down, just give me time, all right?  If you want to learn your lessons the hard way, I can not stop you."

She does change direction after that rant, now moving more parallel to the ground, though you still can't see anything but the omnipresent ribbons and wires above and below.  Still, behind her back you summon a trio of talismans into your hands.  She doesn't seem to notice, so it would be trivial to attack her here... but you don't think she's human, she sounds all wrong, what if she survives the attack?  A weak attack might not hurt her enough to free you, but a strong attack might hurt you too!

You have to do something fast though, she seems to be nearing wherever it is that she's taking you.

Mina nods vigorously, as her clone continues trying to run a distraction. "Yep! I'm a magical girl too! Oh, and you should watch out - the Witch can make copies of us, we think.

...Not like that one. I made that one."
"I'm a magical girl too... but what about that blond-"

[GM input required] If Asha is "close" enough to pick up Tooru's voice, she turns toward the source of the voice with her heartbeat suddenly accelerating.

She then attempts to rush for the place, not before telling to Mina that her friend needs help.

If not, she continues her sentence.
"What about that blond girl that took my friend to safety? Is she with you?"

[Joy]

You tell Mina that you need to rush to your friend, and she just numbly nods, watching you leave.  These damnable wires are just way too difficult to climb through, though; you make painfully slow progress, having to carefully pick your way up one step at a time.  A couple times you slip and almost fall, before barely catching yourself.  All in all you only climb about ten feet higher.  At this rate, you'll never catch up to that blond girl!

The green girl easily climbs up to you, watching you with an expression of clear pity--she apparently has a much easier time climbing through this horrible net.  "...Do you need help?" she asks.

You glare back at her, more out of frustration with yourself than real anger.

Quote from: Twinwolf (Automatic)
I don't know?

You try to think about who to go help, but every time you start to think you should go help one or the other, your traitorous subconscious comes up with some horrible thing that might be happening to the person you're effectively abandoning.  The panicked girl intterupts your thoughts by saying that she'll go help "Tooru", and for a moment you're overjoyed that she solved your problem--she can help her friend, and you can save Alida!

...But your joy lasts only a moment, because she remains virtually immobile.  The girl is clearly terrified of falling, and only ever moves one limb at a time, and only after carefully ensuring that her other three points of contact are very firm.  It's frankly a pitiful sight, and it suddenly occurs to you that even if you go to rescue Alida or this "Tooru", you'd basically be abandoning this girl.

You whimper a little to yourself before moving up to her and asking if she needs help.  Why is everything coming down to you?  You don't want to have to choose who to save, this is horrible!




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 15, 2017, 05:43:46 pm
((My bad there - I'd meant to post again when Nakeen made it clear what they were going to do, having forgotten they'd already done that in their post. Completely my fault.))

"I-I'm sorry, it's just... everything is overwhelming... do you need help? I think we need to hurry up if we want to reach them, they're going farther away, and-and I'm sorta panicking right now and..." She takes a deep breath. "We're both magical girls, right? So I think that means we're really agile, we can get up there without having to worry about falling as long as we're a little careful!"

Help her! We need to get up after them as fast as we can, but without falling. Try to use senses to find the safest/fastest path, if they can do that! Also if the decoy is still doing it's thing, have it keep doing that so the wires don't follow us, if they can .
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 15, 2017, 07:14:12 pm
Asha, with all her focus turned toward not falling, answers with a shaking voice:
"I-I may be a m-magical girl, but I a- aaaah."

She attempts to stabilize herself.
"I'm disastrously clumsy."

The more minutes pass, the more a feeling of helplessness fills Asha's heart. She tries not to think about it, not to think of the word useless. If she does, she won't be able to help Tooru. Asha looks upward, then toward Mina. She notices her panic, but is herself too worried about Tooru to think of delving more into the source of the girl's panic.

"I won't be able to do it alone..."

Then Mina lended her a hand, Asha was deeply grateful.
"Thank you so much... We must hurry!"

With the help of Mina, get to Tooru's location quickly -and preferably safely-!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 16, 2017, 01:52:51 am
Left alone and fighting, Alida was worried.. and then resolved.  This was supposed to be a team thing, she didn't come in here alone.  Never mind, though, if nobody will help her, then she'll have to help herself.

kick the creature to pull the wires taut, and start rotating around it.  I want to wrap it tight inside it's own wires, tight enough to injure.  At the same time, summon an effigy to go kill the working machine.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 17, 2017, 01:26:03 am
Tooru squirmed a bit more, trying to dislodge the girl's grip. If girl was even the right word. . . She was scared, this person thing was scary and probably not a person and she still couldn't get free and everything was just so much more awful than she expected so far. Panic starting to set in, Tooru grabbed one of her talismans and, trying not to put too much energy in, slammed it onto - and hopefully into - her captor's leg.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: wipeout1024 on November 17, 2017, 06:36:47 am
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 17, 2017, 04:48:29 pm
((I am indeed not taking waitlisters, though technically there's a person who's been selected to replace the first death.  A fifth slot will open after this witch is dead, and one person will be selected for it the same way the first four players were selected.  That char will be a bit different from the others though, a girl who hasn't made her wish yet.

...I should probably make a post explaining how to make a char for that slot.  That way people can make sheets early, and won't feel rushed.  Yeah, I'll do that sometime over the next few days.))



((My bad there - I'd meant to post again when Nakeen made it clear what they were going to do, having forgotten they'd already done that in their post. Completely my fault.))

"I-I'm sorry, it's just... everything is overwhelming... do you need help? I think we need to hurry up if we want to reach them, they're going farther away, and-and I'm sorta panicking right now and..." She takes a deep breath. "We're both magical girls, right? So I think that means we're really agile, we can get up there without having to worry about falling as long as we're a little careful!"

Help her! We need to get up after them as fast as we can, but without falling. Try to use senses to find the safest/fastest path, if they can do that! Also if the decoy is still doing it's thing, have it keep doing that so the wires don't follow us, if they can .
Asha, with all her focus turned toward not falling, answers with a shaking voice:
"I-I may be a m-magical girl, but I a- aaaah."

She attempts to stabilize herself.
"I'm disastrously clumsy."

The more minutes pass, the more a feeling of helplessness fills Asha's heart. She tries not to think about it, not to think of the word useless. If she does, she won't be able to help Tooru. Asha looks upward, then toward Mina. She notices her panic, but is herself too worried about Tooru to think of delving more into the source of the girl's panic.

"I won't be able to do it alone..."

Then Mina lended her a hand, Asha was deeply grateful.
"Thank you so much... We must hurry!"

With the help of Mina, get to Tooru's location quickly -and preferably safely-!

[Joy] & [Joy]

Asha takes Mina's hand, and shrieks a little when the older girl yanks her upward, away from her carefully-secured grips.  She immediately clings to the nearest wire with both hands, halting her fall before it even begins, and gives Mina a look of surprised betrayal.  Mina suppresses a small smile, and points out that Asha caught herself just fine, and that she could have even if Asha had failed.  The ashen haired girl frowns, clearly unhappy with Mina's methods, but decides against arguing, just resuming her climb while Mina stays just below, occasionally pushing her lightly when she starts to slow down.

[Creativity]

Mina quickly figures out which direction Tooru is in, sensing her position through residual vibrations echoing down through the wires.  She's high above, and is quickly heading towards the center of the labyrinth.  She relays this information to Asha, who suggests that the two of them head there themselves, aiming to intercept her near the end of her path; Mina agrees, and starts pushing her charge more, occasionally having to catch the girl when she loses her grip and starts to fall.  It's still slow going however, and Tooru only seems to get further away.

"SKRRAAAAAA!"

A horrible screech echoes from above, coming from Tooru's exact location.  Neither girl stops to think about what it means, redoubling their efforts to catch up.  Mina, who up until now had been trying to maintain her illusion, finally lets it drop so she can concentrate--it had been becoming more and more taxing to maintain the further away she got.  Asha almost instantly forgets her fear of falling, her thoughts immediately being consumed by thoughts of what could be happening to Tooru.  Still, when Tooru starts moving again, they can't match her speed--at this rate, they'll never be able to catch up, unless something delays whatever is carrying her.

Tooru squirmed a bit more, trying to dislodge the girl's grip. If girl was even the right word. . . She was scared, this person thing was scary and probably not a person and she still couldn't get free and everything was just so much more awful than she expected so far. Panic starting to set in, Tooru grabbed one of her talismans and, trying not to put too much energy in, slammed it onto - and hopefully into - her captor's leg.

As you squirm, the girl only continues to squeeze tighter and tighter--it's starting to actually really hurt.  She does a little hop from one wire to another, and the motion digs her shoulder hard into your stomach, causing you to squeal in pain.  She had to have heard that, but clearly doesn't care... well, at least you don't have to feel bad about this.

[Joy]

You swap two of the talismans into your left hand, and hold the third up in front of your face.  You knit your brow together and force your energy into it, knowing that you'll need more power than you did to free Asha.  The shifting writing on the talisman's face form into a single symbol, one you recognize, the kanji for "pain".  You frown, almost feeling like the talisman is accusing you, but you slam it into the back of your kidnapper's knee anyway.  It sticks there, even after you withdraw your hand, glowing brightly and getting brighter.  Almost too late, you realize it's gathering energy, and quickly close your eyes.

"Hey, what did you jussSSKRRAAAAAA!"

The girl's angry demand of you is interrupted by the blast, and her voice rises into an inhuman screech of agony.  She starts to fall for a moment, before jerking upright as she catches herself with one arm.  You open your eyes, and are horrified to see that her knee--and everything below it--is simply gone.  What's worse, the severed stump doesn't end in blood and meat, but a small forest of waving wires, unwinding from under a thin covering of clothlike skin.  You can feel her shoulder, previously digging into you like solid bone, begin to unwind and wriggle under her skin, her bone and muscle distorting as she writhes in pain.

[Bravery]

You try to struggle free of her grip, trying to take advantage of the monster's pain to escape, but her grip remains iron, and you make no progress at all.  After a few seconds of writhing, she seems to calm down, the wires under her skin going still again and retaking the forms of muscle and bone; it's disturbing how impossibly real they feel.  Her muscles shift and move just like true flesh as she resumes her path, this time moving even faster.  You watch the severed leg's wires grip surfaces like a hundred tiny tentacles, clearly more useful to her than the original leg.

Left alone and fighting, Alida was worried.. and then resolved.  This was supposed to be a team thing, she didn't come in here alone.  Never mind, though, if nobody will help her, then she'll have to help herself.

kick the creature to pull the wires taut, and start rotating around it.  I want to wrap it tight inside it's own wires, tight enough to injure.  At the same time, summon an effigy to go kill the working machine.

[Bravery]

You growl in defiance at the monster, before pulling yourself up and delivering two vicious kicks to his face, while yanking backwards.  You feel his nose flatten under one of your heals as his head snaps back, as swollen skin bursts under your other foot.  He reels back and drops the clubs he caught earlier, both arms clutching at his face and your feet.  You yank back, forcing the binding wires to unwind further from his forearm as you try to escape.  They tighten even more, and distantly you realize that they're cutting into your skin and muscle, but the steadily-growing numbness makes it bearable and that's all you need.  You grit your teeth and pull harder.

Suddenly, you're free, and falling backward.  You almost instinctually spin around midair, hitting the ground at a run, focusing your vision on the running machine which is overlaid over the monster's face.  You immediately trip as you start swinging in the monster's grip, falling flat on your face on the stone even as you hang midair?  You try to clear your head by shaking it, while simultaneously dragging your face across the bare stone--everything is a confusing duality, mutually exclusive states and perceptions being overlaid impossibly over each other.

You push forward, starting to swing as you lift your face away from the rough stone, and twist to look behind you.  You meet your own gaze, two perfect copies of your confused face overlaid over each other, one hanging in front of the reeling monster, still hanging by her blood-covered forearms, and the other collapsed on the ground.  You pause, too confused to plan, but then one one the monster's hands lower, and its bloody expression stares directly at the you who's down on the stone.  He begins to charge, and you immediately start moving, trying desperately to control two bodies at once.

You watch from behind as your free body gets up and rushes toward the active machine, gaining distance as she summons a club in her hand.  Seemingly forgotten, your trapped self touches the ground, and dodges to the monster's left side, dragging its right arm with you.  You try to pull the wires around and trip it, but you overbalance to the side and fall, just being dragged behind its charging mass.  You focus on your freed body, just trying to ensure you keep your balance and don't fall a second time.

You make it to the machine in seconds, and start smashing it with heavy two-handed blows.  It's unaffected by the first, not even being dented, and the second hit has no effect either--you're still frazzled from the sudden separation, and can't focus right, you still don't have the coordination to properly control your strikes.  You don't have the time to consider this, either, as the monster is upon you, forcing you to roll forward to dodge a blow aimed at the back of your head.

You recover quickly, standing up with both your bodies as the monster protectively crouches over the unharmed machine.  It tugs its wired arm, pulling one of you a couple steps towards him, and he finally seems to notice that you have two bodies.  His head quickly snaps around to look at the Alida that's behind him, before just as quickly returning to stare at the Alida in front.  He repeats to motion twice more, but settles on the one that's attached to him.

He tenses up, clearly about to attack.

((Good job singlehandedly tripling the time it took to write this post...))




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on November 17, 2017, 05:09:50 pm
That's it. Bodies are disposable. Dispose of this one, and direct your strength to destroying the enemy. Souls are not disposable.

((I am indeed not taking waitlisters, though technically there's a person who's been selected to replace the first death.))

Pertinent question: Is there a person, or is there a character? Because though I don't plan on allowing Egan to die anytime soon, Sophia might have no choice in the matter. In which case, do I still get that spot with a different character, or am I SOL?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 18, 2017, 09:00:46 am
Okay, you weren't so tough in the air before, lets try that again.

...aaalmost time to panic.  Lets have the free body go low under the creature, going for the base of the machine, and attempting to sever it from the ground, knocking the monster's perch out from under it, and then leap up into the air.  Then when the perch slides out, the wrapped body pulls in the opposite direction, hard, moving to kick it upwards, towards the other body, which is in position to smash it down towards the ground.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 18, 2017, 01:35:03 pm
((Sorry that we can't help Devastator, bit busy ;-;))

That does not sound good, nope not at all.

Pursue, and assist Asha if she does something.

(Any ideas for a distraction? Something to slow it down?)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on November 18, 2017, 02:44:58 pm
Shooting at it?~
Except somehow none of you have manabolts. I'd think that manabolt 1 would be a pretty standard backup skill, at the least. But guess not.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 19, 2017, 12:50:01 pm
Waiting on KingMurdoc & (somewhat) Nakéen.  Devastator doesn't get a solo turn, because that's not really a good thing.

I'm going to be driving for most of Monday and Tuesday, probably won't be able to update on either day.  Next update is either tonight, or Wednesday.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 19, 2017, 04:21:53 pm
Tooru screamed at the top of her lungs. There were so many things about this that weren't okay, and somehow her suspicions being proven made it even scarier. She had almost hoped that she was wrong and she was attacking some misguided girl instead of. . . this. The girl barely retained the presence of mind to smash both of her remaining talismans into her "rescuer;" one into her shoulder, and one into the small of her back.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 20, 2017, 05:38:45 pm
Asha's mind became blank as she heard the scream. If only there was a way for them to reach that place faster... She cursed herself for being such a klutz.

An idea dawned on her. Not a good one, but an idea nonetheless.

"I am too much of a drag, we will never reach that place in time together. But by you, alone, you have better chances than I. I may have an idea to give you a speed boost, will you trust me? There is no time."

Tell to Mina her crazy plan. With her above average strength, Ashe will throw Mina upward, toward the scream. Hopefully that will help Mina get there faster...
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 23, 2017, 06:25:16 am
Okay, you weren't so tough in the air before, lets try that again.

...aaalmost time to panic.  Lets have the free body go low under the creature, going for the base of the machine, and attempting to sever it from the ground, knocking the monster's perch out from under it, and then leap up into the air.  Then when the perch slides out, the wrapped body pulls in the opposite direction, hard, moving to kick it upwards, towards the other body, which is in position to smash it down towards the ground.

[Bravery]

You begin to enact your plan, but the monster moves far sooner than you expected--your free body can barely take two steps by the time he pounces towards your trapped body.  There's almost no distance for him to cover, you have no time to think, and so you react purely on instinct.  You yank backwards, just as you had planned to do, throwing all your weight into the motion.  You're disoriented as you accidentally mimic the motion with your second body mid-stride, both bodies simultaneously tumbling to the ground even as the monster is pulled towards your first body.  Your free body's head hits the stone ground hard, its vision and almost all sensation cutting out and being replaced with a blossom of sharp black agony, as you shut you trapped body's eyes and wince away from the falling monster about to crush you into the floor.

A moment later, he lands heavily--you can feel the shockwaves through the ground--but he doesn't land on you.  You cautiously open your eyes, instantly meeting his bloody and maniacally wide-eyed gaze, hovering inches above your own face.  You try and scramble away, but he quickly grabs your throat with his left hand, lifting you up to keep your face in front of his as he stands.  His grip has a warm wetness which you distantly recognize as a sign of blood, proof of the damage you've caused.  You manage to give him a taunting smile even as he squeezes tighter, preventing you from breathing.  You defiantly try to grab at the hand strangling you, but the monster extends his other arm, and the wires that attach it to your hands stretch it out.  Still, you don't stop grinning.

You feel oddly detached from the situation, your consciousness being split between two bodies.  Yes, you can't breath, but at the same time you can, with a different throat; yes, you can't see, but at the same time you can, with different eyes.  One of you might be trapped, completely unable to move, but the other you is completely free, and that's all you need.  You focus, and vision slowly returns to your stunned body.  You start to pick yourself up off the ground, looking up at the monster which is completely occupied with your other body--and then you see the machine between you and him, still quietly grinding along.  You still haven't regained full coordination, but you manage to stomp towards it, raising your club high in both hands, preparing to smash the machine.

The monster spins around quick as a whip, throwing one body at the other with distressing speed.  The wires attaching you to it snap taut midair, and then there's a spray of blood and the wires are falling away as the numbness in your arms disappears, replaced by the cutting agony of your skin being flayed away.  You scream in pain, but are immediately cut off when you collide with yourself, hearing and feeling bones crack as both your bodies fall to the ground.

[Mercy]

Everything hurts.  It's impossible to even tell which body is damaged where; between them, at least one of everything feels ruined now, and it all flows into a singular mass of pain.  You cough with one body, feeling blood splash onto the other's arm, but you refuse to stay down; you resolutely get your arms under you, and push yourself upward.  Almost immediately they collapse, and the sheer agony they're in tells you that they're the arms of the previously-trapped body.  That's fine, you think; you have another pair of arms which is pristine.  Those arms push your first body upward, into a sitting position, and then drag your second body up to lean against it, both supporting each other.  You turn both gazes back towards the monster.

He's now crouched atop the machine again, framed against the collapsed bundle you had inadvertently let him out of just a minute ago.  He's still staring at you, with that unchanging wide-eyed expression.  It strikes you as an expression of fear now, fear of you.  Clearly he can't actually kill you, he's been trying so hard, and he's obviously far more powerful, but you refuse to die, and so he's scared.  You sit in front of him, broken twice over and in more pain than any one human should ever be able to feel, but you can't help but glare back at him with prideful wrath.  Both your bodies support each other as you struggle to your feet, and the expression of fear almost seems to become one of incredulous surprise.

Between your two broken bodies, you still have a whole one.  That means you can still fight, still win, regardless of how much pain you're in.

Tooru screamed at the top of her lungs. There were so many things about this that weren't okay, and somehow her suspicions being proven made it even scarier. She had almost hoped that she was wrong and she was attacking some misguided girl instead of. . . this. The girl barely retained the presence of mind to smash both of her remaining talismans into her "rescuer;" one into her shoulder, and one into the small of her back.

[Joy]

You scream, channelling your fear into the two remaining talismans, dumping as much power into them as you can.  The writing on them writhes and changes, but you don't pause to try and read any of it, just slamming the first talisman into the girl's spine.  The wires imitating it part like liquid at your touch, and your hand sinks into the small of her back, still gripping both talismans.  The wires quickly cinch around your hand, trapping it inside her body, wrapped in false skin.  She shouts at you triumphantly.

"Oh no you don't!  Try that again and you'll lose your hand!"

Your blood runs cold as you futilely tug on your trapped hand, the talismans heating up inside your grip.  You frantically shout that you can't stop them, that they're unstable, begging her to let you go, but she only responds with an inhuman growl.  Your struggles and pleas grow more frantic by the second, but she doesn't seem to care, and certainly doesn't release you.  You can sense the exact moment that the talismans are going to explode on, and shriek in anticipation of the pain.

[Mercy]

...It happens quickly, a quick flash of absolute agony, and then nothing.  Your vision goes dark, and everything goes numb.  Or, rather, all sensation ceases--smell, sound, touch, everything.  You try to move, but find that you have no muscles to move with, no body to move.  It's a strange feeling, but there is the undeniable lack of a body, beyond any numbness; you feel like a spirit, unbound to any physical form, floating in a nameless void.  Your panic, momentarily paused by confusion, begins to return as you make the obvious conclusion.

You're dead now, aren't you?

((Sorry that we can't help Devastator, bit busy ;-;))

That does not sound good, nope not at all.

Pursue, and assist Asha if she does something.

(Any ideas for a distraction? Something to slow it down?)
Asha's mind became blank as she heard the scream. If only there was a way for them to reach that place faster... She cursed herself for being such a klutz.

An idea dawned on her. Not a good one, but an idea nonetheless.

"I am too much of a drag, we will never reach that place in time together. But by you, alone, you have better chances than I. I may have an idea to give you a speed boost, will you trust me? There is no time."

Tell to Mina her crazy plan. With her above average strength, Ashe will throw Mina upward, toward the scream. Hopefully that will help Mina get there faster...

((I was originally going to just auto Asha, under the reasoning that there really wasn't any option for her aside from "continue forward"... but Nak came up with a rather clever idea here, one much superior to the single option I assumed Asha to have.  Bravo.))

[Joy] & [Bravery]

Asha pauses her ascent, this time not because she's unsure about her footing, but because she knows that she's only slowing Mina down.  The girl repositions herself, finding a more stable position, before reaching a hand down to her companion while hurriedly asking Mina if she can try something crazy--the green girl is rather nonplussed by the vague request, and asks for more of an explanation, but takes Asha's hand anyway.  She regrets that immediately after, because Asha yanks her up, and grabs the collar of her shirt with her second hand.

"Sorry, there's no time to explain!"
"WhaaAAAAAHH!"

Asha quickly apologizes, and then launches Mina upward with all the force she can muster, throwing the older girl up through the net, towards the inhuman scream they just saw.  To Mina's credit, she quickly adapts, catching herself on a wire before she starts to fall back down again.  She pauses there, looking at Asha below her, but Asha just yells to "GO!", and Mina quickly resume her climb upward--this time unhindered by Asha's clumsiness.

[Creativity]

Mina is too focused on her climbing to look upward, so she doesn't see Tooru even though the girl is quite visible above her.  Similarly, she doesn't see when Tooru jams her hand, clutching glowing talismans, inside her captor's back.  Mina does hear when Tooru starts to scream in abject terror, and she tries to push herself harder, but she still doesn't look up, lest she slow down.  It isn't until two deafening explosions ring from above, sending the entire network of wires into violent and chaotic motion, that Mina looks up.  She barely spots Tooru's body falling towards her in time to lean out and reach for it, catching the girl by her left wrist, and nearly pulling herself away from her perch when she halts all that momentum.

Tooru dangles limply from her arm, completely unmoving, and without any visible signs of life, though her eyes are open and blankly staring ahead.  Most of her upper body is blackened with severe burns, especially her right arm, which is completely gone below the elbow.  Mina can just barely hear the wounded girl's heartbeat, a barely-audible whisper nearly hidden beneath the explosion's echoes.  Asha, below them, is just close enough to get a good look at Tooru's body.  She sees only Tooru's severe wounds, and her empty, unblinking gaze.  She hears nothing, and is fully aware that it isn't the ringing in her ears blocking out the sounds.  A knot forms in her stomach; Just a minute earlier, she was horrified to hear Tooru's screams, but this silence is far, far worse.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on November 23, 2017, 12:57:57 pm
There is no shame in dying, provided you resolve to live afterwards. This death is merely a setback, and the first of many! Dispose and replace.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 23, 2017, 01:41:49 pm
Crap crap crap crap crap
 
Not good. Not good not good! She had no idea where the thing that took her - it wasn't Alida, couldn't have been, Alida wouldn't have done something like that right? Right? She didn't know her but she didn't seem murderous! Mostly!

Focus, Focus! She's alive, she's alive, she's probably unconcious so you can save her you're MAGIC for crying out loud!

"S-She's alive! I can h-hear her heartbeat! We need to do something and fast!"

Standby action if I can't think of something better later/after interaction (learning from mistakes!) - try to get her down ASAP to Tooru, assist if possible, she's alive and that means we can save her!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 23, 2017, 02:20:54 pm
..bastard..

"Where are you, why did you ditch me here?  Couldn't spend one moment helping me fight..  too busy following and running away and jumping, not doing things.."

Escape from here, and regroup with the other girls, as best as I can find them, through the telepathic contacts and the magical senses.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 24, 2017, 01:26:51 am
Tooru wanted to cry, but seemingly had no eyes with which to do so. Was she really dead? Already? But she was only thirteen. . . This was her first witch hunt. She hadn't even gotten killed by the witch or its minions; she'd blown herself up like some stupid cartoon character. She moped for a moment or three (it was hard to tell,) drifting aimlessly in this non-place. A notion came to her after some indeterminate time; maybe she could somehow. . . go back? She was magical, now, all.

Try to go back to reality. Focus on trying to move something, even though I can't actually feel anything.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 27, 2017, 02:21:44 am
The moment she saw Tooru's lifeless body, Asha's emotions disappeared. Fear, sadness, courage... All were gone.

It was like that day. Everyone she cared about died, and she just stood there, watching. And today, it happened again. It was her fault, it was-

"S-She's alive! I can h-hear her heartbeat! We need to do something and fast!"

Alive. She heard it right. Alive. Which mean there was hope. She managed to do something when Tooru's arm was broken, maybe she could still save the girl...

Asha recovered her spirit.

"I am a magical girl." she muttered.

Lifting her head toward Mina, she shouted at the top of her lungs:
"Tooru! Hang in there!"

Run toward Mina and Tooru's location, and put my hands on Tooru. Focus your energy, wish for her wellbeing, hug her... Do something with your powers Asha!

[While doing that, Asha's mind was filled with only one though "I must save her, even if it costs me my life..."]
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on November 27, 2017, 08:02:58 pm
((I am indeed not taking waitlisters, though technically there's a person who's been selected to replace the first death.  A fifth slot will open after this witch is dead, and one person will be selected for it the same way the first four players were selected.  That char will be a bit different from the others though, a girl who hasn't made her wish yet.

...I should probably make a post explaining how to make a char for that slot.  That way people can make sheets early, and won't feel rushed.  Yeah, I'll do that sometime over the next few days.))
I'm interested on the slot for a wishless character. Could you explain how to make a character for this please?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on December 02, 2017, 08:52:43 am
Any reason this got stuck? I (as expected) can't come up with anything, but i'm watching this.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 02, 2017, 12:25:58 pm
((@RGU
I can indeed!  It'll get written when I stop procrastinating about it, which will happen... probably eventually, if I'm being honest.  Y'see, I originally said I'd write a post about that slot, because at the time I had been procrastinating about writing the turn by thinking about what exactly to say in that post.  Problem is, as soon as I mentioned it, my subconscious reshuffled it into the "DO ANYTHING ELSE" folder, and now I'm procrastinating about it.  Yes, I'm procrastinating about doing the thing I was doing to procrastinate about the game.  Send help.

@Everyone
Apologies for the long delay.  I have been unusually busy for the last week... but I really should've had this posted four days ago.  It's just hard to get back into writing after a long break.  With luck, I should be able to maintain a more regular schedule again.))



..bastard..

"Where are you, why did you ditch me here?  Couldn't spend one moment helping me fight..  too busy following and running away and jumping, not doing things.."

Escape from here, and regroup with the other girls, as best as I can find them, through the telepathic contacts and the magical senses.

(("Escape from here"?  That's ambiguous, so time for an Inn roll!))

[Innocence]

You glare at the monster with your more-injured original body, leaning on your clone while it looks behind watchfully to guide your slow retreat.  The wire-wrapped man remains utterly still as you hobble away, but you soon realize there's a major flaw with your plan; the largest roadway through the labyrinth, and the one you're nearest, is still choked with wire figures--and unlike the aimless, ambling crowds that you passed through earlier, these ones have linked arms and formed into a continuous wall across the roadway.  They don't move either, though they're all staring at you with their empty hoop faces.  You could try to push your way past, but you have the feeling that if they're putting this much effort into blocking you, they won't just ignore attempts to pass through anyway.

Steadying yourself, you inspect the other three paths into the empty arena around the machines and wireman.  All three have similar blockades of wire people, and if anything they're even more thick with the things due to being thinner.  That leaves climbing as your only option--you're pretty sure you could jump into the net of ribbons and lanterns above the nearby roadway, without coming within arms' reach of any of the figures.  Such a plan would be dicy since your main body's arms are near-useless.  You'd have to catch yourself with your second body, and hobble through the wire net, and even then you can't really be sure you'd end up in a better position.  At least where you are, all the monsters seem content to wait for you to act.  Waiting is easily the safest plan... at least if Mina is coming back...

[Creativity]

You're pretty sure Pumsy mentioned something about sending messages mentally, back when you first made your wish, if that's true then you could just call Mina.  Problem is, he never told you how to do it, just like all the other powers you've gained.  You stand there for at least a full minute, fruitlessly trying to figure out how to think into someone else's mind, while slowly growing more and more worried about the wire monsters which won't stop staring at you.  Eventually, you give up and close your eyes, blocking out their stares.  You then focus on just detecting Mina with your senses, hoping that you'll at least discover whether she's coming back for you.

After a couple of seconds, the glowing beacon you remember from before becomes... "visible" isn't quite right, but it's the closest analog.  She's almost directly above you, and her light is faint, choked out by the smog of misery that permeates this place, but she's clearly there.  You focus, trying to sense whether she's moving, or how far away she is, and gradually you realize that she's next to two other beacons, both dimmer and of slightly different... flavors?  None of them are moving, and you grumble in frustration at the useless little lights hanging far above you.

You open your eyes, deliberately trying to flush them from your mind, and nearly lose your balance when you see that the wireman has closed most of the distance between you and him while you were distracted.  He's paused mid-creep, one hand held inches above the ground, just outside of pouncing range. The wall of wire figures hasn't moved an inch, but they're still behind you, watching.  Everything in this place feels like it's watching you...

Crap crap crap crap crap
 
Not good. Not good not good! She had no idea where the thing that took her - it wasn't Alida, couldn't have been, Alida wouldn't have done something like that right? Right? She didn't know her but she didn't seem murderous! Mostly!

Focus, Focus! She's alive, she's alive, she's probably unconcious so you can save her you're MAGIC for crying out loud!

"S-She's alive! I can h-hear her heartbeat! We need to do something and fast!"

Standby action if I can't think of something better later/after interaction (learning from mistakes!) - try to get her down ASAP to Tooru, assist if possible, she's alive and that means we can save her!

[Joy]

You pull Tooru's body upward, at the same time releasing your grip on the wires to shift yourself down and under it.  She lands bonelessly on your shoulder, head behind your back, but you don't try and stop her momentum.  Instead you let yourself fall too; it's the fastest way back down to Asha, and you can easily control the fall by lightly kicking off of wires as you pass them.  You get back down to Asha's level in almost no time at all, and easily land just in front of her, only a little lower.  You turn away to steady yourself without disturbing the wires she's clinging to, and immediately get tackled from behind when Asha overbalances into Tooru's body.

Asha's clumsiness nearly sends the three of you into an uncontrolled fall, but you manage to catch yourself by quickly grabbing two wires in front of you.  This leaves you in an awkward position, supporting most of the weight of three girls, while Asha shifts to hug Tooru's body.  You're tempted to say something to Asha, demand that she get off of you... but you can sense her form, and the utter grief painted across her face, even though she's behind you.  You decide to stay silent; you're not sure she'd actually be able to hear you, even if you did speak.

After a couple seconds, Asha's posture changes slightly, her weight shifting away slightly as her expression hardens.  Then... you're not exactly sure what happens, but her form becomes fuzzier, somehow more unreal and harder to distinguish from the air around her, almost like she's slowly fading out of existence, though she doesn't get any lighter.  Worried, you try and twist around to look at her with your own eyes, but it's impossible to get a look at her without potentially losing your balance and sending all three of you tumbling.

"Asha, wh-what are you doing?"

You speak to her, but she doesn't react.  Your worry only increases as the indistinct fuzziness starts to spread to Tooru's body, crawling off of Asha and across Tooru's skin.  As it covers her torso, you stop being able to hear her heartbeat, and you nearly jump away to get Tooru away from whatever Asha is doing to her--but you hesitate, and the indistinctness spreads to her legs, which you can see with your actual eyes.  They don't seem to change in any visible way, even though your magical senses tell you that they're dissipating in the same way as Asha.  So you just nervously wait, hoping that this resolves itself.

Eventually Tooru's entire body is consumed by the strange aura.  Asha's cloudy shape seems to send out a few pulses of energy, each one subtly changing Tooru's cloudy form, and then all of a sudden they both snap back to normal.  Tooru's heartbeat returns, and more surprisingly, her arm and clothes are back, as if she never suffered any wounds at all.  Asha pulls back, returning to her perch, and you sigh in relief.  Both of them seem fine.

Tooru starts to move, her eyes blinking a few times.  She twists around to look at her surroundings, apparently confused.  You're about to say something to her, but your're interrupted by a foreign grumble invading your mind, with the voice of Alida.

<...ditch me here?  Couldn't spend one moment helping me fight.. too busy following and running away and jumping, not doing things..>

The moment she saw Tooru's lifeless body, Asha's emotions disappeared. Fear, sadness, courage... All were gone.

It was like that day. Everyone she cared about died, and she just stood there, watching. And today, it happened again. It was her fault, it was-

"S-She's alive! I can h-hear her heartbeat! We need to do something and fast!"

Alive. She heard it right. Alive. Which mean there was hope. She managed to do something when Tooru's arm was broken, maybe she could still save the girl...

Asha recovered her spirit.

"I am a magical girl." she muttered.

Lifting her head toward Mina, she shouted at the top of her lungs:
"Tooru! Hang in there!"

Run toward Mina and Tooru's location, and put my hands on Tooru. Focus your energy, wish for her wellbeing, hug her... Do something with your powers Asha!

[While doing that, Asha's mind was filled with only one though "I must save her, even if it costs me my life..."]

You can't exactly run towards Mina, since she's suspended in the wires a good twenty feet above you.  Even staying balanced where you're currently perched is fairly difficult, actually.  You clench your fists around two wires while anxiously watching Mina, trying not to think about how high up you are.  Your heart skips a beat when the green girl seems to lose her balance and fall, but she skillfully controls her descent, slowing herself with quick little kicks, while her hands hold tight to Tooru.  She's level with you in moments, and she flashes you a quick worried look before turning away to catch herself.

Up close, Tooru's wounds look so much worse.  She's hanging facedown over Mina's back--mercifully, you can't see her face--but a lot of damage is still evident, particularly the damage to her right arm.  Her white sleeves have mostly been charred black, and the right sleeve is almost entirely gone, letting you see the mottled red burns covering what remains of her arm.  Blood freely flows from the arm, already starting to stain the back of Mina's outfit.  You have to do something, so you reach for her, but you promptly overbalance and fall into Mina's back, nearly knocking her over.

Mina seems to be able to handle your weight, so you don't even try to recover, instead hugging Tooru.  You close your eyes and bury your face into the back of her red shirt, trying to focus your magic, like you did before to heal her shoulder.(http://Then, realizing how horribly stereotypical and cringy this all is, you recoil away from the unconscious form of the idiot who nearly killed herself, returning to your unsteady perch among the wires.  Mina spins around to face you again, outrage clear on her face--outrage which quickly turns into surprise and fear when she sees that you stole her halberd from her.  You crouch low, and then leap forward, holding the polearm high.Mina, being much faster than you, would normally be able to dodge the blade.  But overburdened by Tooru's body, and still unsteady from your earlier tackle, she doesn't quite move out of the way.  You still miss her head, but hit the next best thing; the small of Tooru's back.  The halberd bites deep, splitting the girl's spine and several of her ribs, before coming to a stop.  You don't even try to tug the weapon free, delivering a hard kick to Mina's face as you dive away and down.  Mina, stunned by your sudden aggression and the powerful kick, falls after you.  And... that should be enough violence to kill writer's block.  Perhaps I'll leave this in as an easter egg which nobody will ever find.  -.-)  After a few seconds of concentration, Tooru's body and wounds start to become more visible in your mind, more than they had when you fixed her shoulder; you can feel her wounds, as a kind of distortion in the magic that makes up her body, like fraying string at the edge of a cloth.  Seeing her like this, not as a person but as a intricately-woven web of magic, comforts you--she's mostly whole, with almost exclusively superficial damage.  Even her right arm, which is outright gone below the elbow, seems almost whole to your magical sense.  It's less like her arm has been blown off, and more like it was... unwound?

Shaking your head, you clear your thoughts.  Seeing her like this, you know you can fix her.  You let your magic flow into her, knitting Tooru's scattered threads back together, and stitching your own power in where there isn't enough to fully piece her back together.  It's almost beautiful, in a way, to watch her strands come back together, more of her own accord than your own.  You're momentarily struck by a desire to change her slightly, weave her back together in a better pattern, but it passes; you just need to fix her, not improve her.

The whole process is completed in seconds, and you pull away as it finishes, examining Tooru.  You're surprised by how pristine she looks; there's no trace of the severe wounds she had mere moments ago.  Even her clothes are fully repaired and cleaned, the only remaining hint of her injuries being the streak of crimson across the back of Mina's green shirt.

Tooru soon stirs, looking around at her surroundings in confusion.  She quickly notices you, and visibly relaxes as soon as she meets your gaze.  But before you can say anything, a unfamiliar girl's voice enters your mind, grumbling about something.

<...ditch me here?  Couldn't spend one moment helping me fight.. too busy following and running away and jumping, not doing things..>

Tooru wanted to cry, but seemingly had no eyes with which to do so. Was she really dead? Already? But she was only thirteen. . . This was her first witch hunt. She hadn't even gotten killed by the witch or its minions; she'd blown herself up like some stupid cartoon character. She moped for a moment or three (it was hard to tell,) drifting aimlessly in this non-place. A notion came to her after some indeterminate time; maybe she could somehow. . . go back? She was magical, now, all.

Try to go back to reality. Focus on trying to move something, even though I can't actually feel anything.

You try to move your arms, to wave them around, or hug yourself, or... anything, really.  As far as you can tell, nothing happens, there's still a complete lack of any sort of sensation or feedback.  It's very strange to be without a body; you can still try and move your limbs, and almost trick yourself into thinking that you actually can feel something, but there's simply nothing there.

[Innocence]
[Creativity]

Still, you don't give up.  You have to get back somehow, you can't just leave Asha and that green girl alone, without help!  You focus on visualizing the network of wires that you had been carried through, hoping that maybe you can drag your spirit back to the area or something.  Immediately, the nothingness around you changes; you can sense just a hint of the misery engulfing that place, invading the space around you.  Undaunted, you focus on that depressing feeling, seizing it like a lifeline back to reality.

The misery gradually thickens back into the choking miasma that you had almost gotten used to, and then you spot a light in the darkness.  A shining beacon, so very different from the despair all around it.  You focus on that beacon's glow, mentally dragging yourself towards it, and as you get closer it gets sharper.  It's actually two lights, both close together--the duller light is clearly Asha, you've seen her shining enough to be sure--but the brighter one is unfamiliar, someone who you've never seen through your emotional sense.  They're both so close, if you had a body you're sure you could reach out and touch them, but still you just can't feel anything, at all, it's--

You gasp and awaken, a sudden rush of sensation overwhelming you.  You can feel a thousand little prickles across your entire body, slight itches that feel completely alien, yet nostalgically familiar at the same time.  Your skin crawls as if it's someone else's, or as if it forgot its owner.  After a moment, you start to get a handle on the sudden rush, and try to figure out where you are.  You're still thrown over someone's shoulder, that's for sure, but this person grips you much more lightly than your kidnapper did, plus she's wearing green rather than blue and white.  Though, she does have a streak of fresh blood soaking into the back of her outfit, about where you jammed your talismans into that girl...

You lift yourself up a little, looking around.  Wires block your view of the ground below, making it impossible to tell how high you are, and the two walls that you can see don't have any recognizable marks--only a few empty windows, which look identical to every other window in this place.  You groan and look a little higher, almost immediately meeting Asha's hopeful gaze.  She's just a couple feet ahead, just behind the girl carrying you.  She looks... tired, but happy-ish?  It's hard to tell, and you're still somewhat overwhelmed by everything...

<...ditch me here?  Couldn't spend one moment helping me fight.. too busy following and running away and jumping, not doing things..>

You flinch and your eyes go wide when you hear the voice of your kidnapper, angrily speaking from somewhere close.  It's like she's speaking through every wire in this place, her voice coming from everywhere and nowhere.



((Yay, someone used telepathy!  IC, it should really take y'all a couple minutes to figure out how it works and how to talk through it--have to know where someone is, and focus on them while thinking hard--but I'm just gonna say you can use it freely now.  Mostly because a turn of everyone asking "how do i shot word" is uninteresting.  Powers starting completely alien and unknown worked a lot worse than I had hoped. :-\ ))




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on December 03, 2017, 03:57:32 am
((Don't worry syvarris, writing takes a lot of energy. Take your time, we will wait, and thanks again for the game! I will post my action later, I'm lacking inspiration at the moment.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on December 03, 2017, 04:48:42 pm
"Asha, you're here!" There were a lot of things she wanted to say past that simple statement of the obvious, and Tooru visibly stumbled over her own words, getting none of those out as a result. She inhaled after a moment or two, the nervousness about the voice overcoming her relief at, well, not being dead. "That voice, that was the. . . thing that kidnapped me, where is it coming from?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 05, 2017, 11:35:40 am
Alida gives one last thought to her comrade..  "I hope you've been doing better than I have."

Smile.  Don't let the creature have the satisfaction of seeing me hurt.  You know, more than I already am.

Put down the club with the less-injured body, and pick up the original.  Remove my soul gem from my breast, and pin it on the less injured body.  Keep the more injured one looking at the wire man intently, while smiling.  Then throw her, aiming for the creature's legs first.  As she flies, she will try to give the creature one last blow with her feet.  The less injured body, with the soul gem, will look for a chance to fling her club into the machine.  If no opportunity presents itself, she will try to centre herself and recover her balance.  If the thrown body gets mangled, drop the effigy, and simply leave Alida with the one, less injured body.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 05, 2017, 03:01:04 pm
"I-I'm sorry, there was a thing and it looked like you and then I s-saw one of the others get hurt and the thing turned out to not be you and we had to save the person..." Mina tried to explain, hurriedly. "D-Do you need help? They're a bit hurt but I can try to rush over..."

Standby action: Assist others if they do any sort of action.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Radio Controlled on December 05, 2017, 03:11:59 pm
((Good news everyone, exciting new magical grill R&D is being done as we speak. Soon you too will be able to benefit from the latest developments and discoveries in magic, totems and witch subspecies.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 05, 2017, 07:42:17 pm
"Do something, don't just run away and look at others.  If you are doing something important, do it.  If you aren't, come help me!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 05, 2017, 08:45:24 pm
"R-Right! I'm coming as soon as I can!" Mina stammered. "Um, red person?" she asked the one on her shoulder, "Do you think you can balance? I need to go help her, and I'm not sure you should be running around a lot right after being healed from those kinds of wounds..."

If Tooru can move, then put her down such that she can balance and try to run to aid Alida. Else, try to pass her off to Asha before doing the same.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on December 06, 2017, 05:06:05 am
Asha felt her tears building up. She was going to hug Tooru when a voice disturbed her relief.

[What is that?...] she thought, and then Tooru mentioned this voice was similar to that of her kidnapper. It instantly made her raise her vigilance. The enemy was still around. The one that nearly killed Tooru.

This mere thought made Asha furious, burning with rage.

Then she noticed Mina's distress.
"I will take care of Tooru! Quick, go help your friend! I will try to find a way to support you without endangering Tooru."

Remain close to Tooru, and potentially move together toward Alida's location to support her.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on December 06, 2017, 08:49:53 am
"Umm, I'll try to help too! I'm fine!" Which wasn't entirely a lie. She didn't feel messed up despite her near-death (or death-and-resurrection?) experience on the physical side, but the veneer of cheeriness was starting to become more and more forced. What was she doing here? She had almost died already, and had basically only hurt herself and Asha instead of helping anyone.

She supposed she could at least help distract whatever other monsters lay in wait, if nothing else.

Follow the green girl.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 08, 2017, 10:05:01 am
((For consistency and clarity, I recommend everyone enclose telepathic communications in <angle brackets>, to visually distinguish them from audibly spoken communications.

...Also, ah, tell me if I should tone things down a bit.  I'm having fun with this, but I'd rather not make things unpleasant for y'all.))




Alida gives one last thought to her comrade..  "I hope you've been doing better than I have."

Smile.  Don't let the creature have the satisfaction of seeing me hurt.  You know, more than I already am.

Put down the club with the less-injured body, and pick up the original.  Remove my soul gem from my breast, and pin it on the less injured body.  Keep the more injured one looking at the wire man intently, while smiling.  Then throw her, aiming for the creature's legs first.  As she flies, she will try to give the creature one last blow with her feet.  The less injured body, with the soul gem, will look for a chance to fling her club into the machine.  If no opportunity presents itself, she will try to centre herself and recover her balance.  If the thrown body gets mangled, drop the effigy, and simply leave Alida with the one, less injured body.

You stare down the wireman with both of your arrogant gazes, and he stares back at your original body.  At this point, you don't think he's even capable of changing his expression, his face frozen under all those wires, but you still feel a spark of satisfaction with how afraid he looks.  You've been broken twice over, but looking into his defeated face, you feel confident that you can win.  You just have to be creative...

The solution comes to you quickly.  Your less-wounded body crouches down and drops its club, and then your other body moves to stand behind it, half resting on your own shoulders.  You pause for a moment, gauging the distance between you and the wireman.  Satisfied that you're strong enough to reach him, you push off the ground with both bodies, using your crouched body to add even more momentum to the other.  The exertion sends a fresh wave of agony through your wounded arms, but you just shout it away, changing the pain to anger and pushing off even harder for it.

[Joy]
[Bravery]

The wireman calmly watches your ascent, holding your gaze as you sail through the air in a high arc.  For a moment it seems like he doesn't even realize that you're about to attack him, but at the apex of your jump he rears up, stepping forward and reaching out to catch you with both arms.  Undeterred by his simple counter, you curl up into a ball midair.  Then, the moment that you're within reach, you stretch forward and grab onto his hands before he can catch you.  You simultaneously pull youself closer, manually adjusting your aim slightly, while yanking his hands to the sides to prevent him from arresting your momentum--then you deliver a powerful double kick, literally throwing your entire body into it.

Your aim had been good, but the simple forward motion he made ruined your angle on his legs, placing his heavily armored torso in your path instead.  If that had been all he'd done, you'd have uselessly kicked the wires, and likely been trapped as they unwound from his body to grip your legs.  But he reached out to grab you as well, and that let you adjust your aim upward.  Both your heels slam hard into the thick wrapping around the lower half of his face, grotesquely snapping his head back.  There's a sickening crunch as his spine and jaw are shattered, then a quieter thump as the rest of your body collides with his upper body.

The wireman slackens, and you tumble free from his loose grip, landing heavily in front of him.  Immediately, you start scrambling away from him in an effort to avoid his inevitable counterattack, but he doesn't do anything except stand there, his arms dumbly hanging at his sides.  You blink, and actually examine the damage you did: his head is goneYou kicked his head off!  Elation starts to build, but then the wire armor around him begins to move, roiling chaotically around his frame.  Three wires stretched over the ruined flesh of his neck tighten, and start moving downward.  Slowly, you watch as those wires drag his head back into place atop his shoulders, the lower half deformed and covered in blood, but his expression of horror unchanged... only now, he doesn't seem to be looking at anything in particular, let alone you.

He spasms, clumsily raising his right arm high, the wires around it bulging.  You roll over and scramble away on all fours, and he smashes it down behind you, hard enough to send tremors through the stone floor.  He tumbles forward with the blow, collapsing into a writhing lump while his limbs twist inward, completely unable to pursue after you.  You still retreat a little further for safety, before turning back over to watch whatever is happening to him.

The wire armor that had covered most of his body seems to be going berserk, some strands loosening from the mass to whip through the air--disconcertingly aiming for you, though they're not nearly long enough to reach--while others tighten, digging into his flesh and causing blood to leak from... everywhere.  You're sure now that the actual man inside is dead, but the wires keep him in motion, sending him into sudden violent movements at random.  His right arm slides across the ground towards you, the original joint now hidden but several more apparently having been created, but then his legs suddenly extend and send him rolling away from you, before they contract and bring his knees to his chest, sending his loosely-attached head lolling blindly.  All this, without any sound except for the rough scraping of wire against stone.

[Mercy]

A fresh wave of nasuea begins to well up inside you, but you choke it back, along with the ever-present pain of your accumulated wounds.  If that... thing is still an enemy, then you'll have to fight it, and you can't let down your guard.  More as a test than an actual attack, your more-healthy body throws its club over the writhing mass, aiming for the single machine that's still active.

[Joy]

...You can't quite bring yourself to look away from the spasming corpse of the wireman, though.  Unsurprisingly, your club glances off the side of the machine, doing no real damage, but at least it wasn't somehow caught.  The wires don't seem to react to your attack on the machine, though it's near impossible to tell with how chaotically they're moving.

Someone runs up to your less-injured body, and you spin around to face them, instantly recreating the mask of confidence you had maintained for the wireman before.  It isn't another monster though, it's just Mina.  She's staring at you in horror, her eyes just as wide as the monster's eyes.  You just stare back, not quite sure what to say in the moment.  Then you notice two more girls above, still in the wires, staring down at you with caution.  Of course they come, just after you kill the monster!

"R-Right! I'm coming as soon as I can!" Mina stammered. "Um, red person?" she asked the one on her shoulder, "Do you think you can balance? I need to go help her, and I'm not sure you should be running around a lot right after being healed from those kinds of wounds..."

If Tooru can move, then put her down such that she can balance and try to run to aid Alida. Else, try to pass her off to Asha before doing the same.

You shift your weight a little, and the redheaded girl slides off of her own accord, easily finding her footing among the wires.  You give her one last look, visually ensuring that your senses didn't lie to you, but she's perfectly fine.  She actually looks a bit better than you, if anything, so you turn away and start descending the wires again.  You rush as fast as you can, more maintaining a controlled fall rather than just climbing, but it works--it's only a couple of seconds before you can see into the large open chamber that Alida's in, and not much longer before you're near the bottom and you can see Alida.

She looks downright horrible, much worse than when you left.  She's covered in red, matting her hair and staining her blue-and-white uniform, though the only wounds you can actually see are some deep cuts on her arms... cuts which are still leaking blood.  You jump down quickly and rush to her side, though you don't actually touch her; a part of you is worried that she'll just collapse if you do anything.

She turns to you when you get close, an imperious grin on her face.  She doesn't look like she's in pain--if anything, she's smug, somehow.  As you wonder what's wrong with her, you notice that there's a second Alida nearby, sitting down and looking away from you, looking at some roiling mass of... wire and blood.  That Alida is somehow even bloodier, and with even more wounds across her body.

You suddenly recall the fake Alida who had kidnapped the other girl, and look back at the dissonantly smug copy of Alida.  The fake one had blood on her too.

Asha felt her tears building up. She was going to hug Tooru when a voice disturbed her relief.

[What is that?...] she thought, and then Tooru mentioned this voice was similar to that of her kidnapper. It instantly made her raise her vigilance. The enemy was still around. The one that nearly killed Tooru.

This mere thought made Asha furious, burning with rage.

Then she noticed Mina's distress.
"I will take care of Tooru! Quick, go help your friend! I will try to find a way to support you without endangering Tooru."

Remain close to Tooru, and potentially move together toward Alida's location to support her.
"Umm, I'll try to help too! I'm fine!" Which wasn't entirely a lie. She didn't feel messed up despite her near-death (or death-and-resurrection?) experience on the physical side, but the veneer of cheeriness was starting to become more and more forced. What was she doing here? She had almost died already, and had basically only hurt herself and Asha instead of helping anyone.

She supposed she could at least help distract whatever other monsters lay in wait, if nothing else.

Follow the green girl.

[Joy] & [Joy]

Tooru gets off Mina, who then races off with little more than a quick glance to ensure that Tooru's alright.  Asha starts to look over Tooru again, checking to make absolutely sure that her friend is okay, but Tooru waves her off and insists that they need to go help too.  The duo then starts to descend after Mina, though Asha ensures that they move much more carefully than the reckless green girl; neither of them will be any help to anyone if they fall and break something again.

By the time thy get down to the bottom of the wires, Mina's already on the ground, standing near a blonde girl.  Asha instantly recognizes the girl, but it takes Tooru slightly longer to realize that she's the kidnapper, since she now has much more blood on her, and completely different injuries.  The blonde girl is just staring at Mina with a predatory grin, not moving, but clearly ready.  After a moment, she notices Asha and Tooru, still sitting in the wires, and looks up at them with the same expression.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 08, 2017, 10:36:11 am
Alida breaks down for a moment at seeing the other girls.

"Thank you, oh thank you, you came here in time.  The wire creature there almost killed me."

Stop the machine, with either or both bodies, whatever can do it.  After doing so, drop Effigy, removing the more wounded body and collapse.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on December 11, 2017, 01:48:30 am
"G-Get away from her! I blew up one of you already, I'm not afraid to do it again," Tooru lied blatantly, shouting at the bloodstained girl. The quaver in her voice would have made the greatest opera singer jealous, if only it were controlled and not a result of the girl being quite ready to start screaming and flailing about at the slightest provacation.

Ready another talisman!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 11, 2017, 06:49:58 am
"Wait wait wait!" Mina shouted as she heard Tooru's shout. "T-The one that grabbed you was a fake! The thing made a copy of her, I came in with her earlier-" Mina stopped as she saw that there were, in fact, 2 Alida's, and gripped her halberd. "I-I don't think it'd be able to get at our magic telepathy thing, right? Maybe that could prove which one is r-real... or saying what she did when we first met..." she looked between the Alida in front of her, and the one over there. That was always how they proved that kind of thing in movies, right? She'd watched a lot of movies and "something only they would know" was usually the thing to check.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 11, 2017, 07:00:16 am
<This is me.  I came in with you, I almost attacked you by mistake with Pumsy.  Both of these bodies are me.  Is there another me running around?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 11, 2017, 07:05:21 am
Mina sighed in a bit of relief - she'd been worried about the telepathy thing, but there probably wasn't a way the Witch could've known about the attack. <There was. It's... exploded, now. It told me the one fighting over here was a fake and it looked hurt, and then it grabbed one of the girls I'd gone to help, and then me and the other one had to run up to try to save her but then it got blown up, and one of them nearly died...> she paused, before continuing out loud. "I'm really really sorry I didn't come and help!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 11, 2017, 07:08:57 am
<Don't just say sorry!  Work to make it better!  Kill that thing, the rampaging wire-creature there, and break any of these machines if they start running.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 11, 2017, 10:57:17 pm
"R-Right!" She had to make it right, but rushing in was probably stupid. <Uh... do you two think you could watch our backs? If you don't feel like you can fight after what happened...>

Assist Alida! Try to kill the wire thing (carefully - don't want to rush in and get mulched) and find a way to break the machines. Can the magic-sense find a weak spot, or see if this is the Witch?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on December 13, 2017, 07:21:51 pm
<You tried to kidnap me! Or, something that looked like you but was made of these horrible wire things like everything else here. I think it's gone now, though. . .>

As an addition, stay alert for any further threats.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 13, 2017, 07:30:54 pm
<I've been too busy fighting to kidnap anyone.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 13, 2017, 07:35:16 pm
<You sort of... exploded the fake one.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on December 14, 2017, 12:14:28 am
<I know. I. . . I don't want to attack again, because I don't want to blow you guys up too.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 14, 2017, 03:51:09 pm
"R-Right!" She had to make it right, but rushing in was probably stupid. <Uh... do you two think you could watch our backs? If you don't feel like you can fight after what happened...>

Assist Alida! Try to kill the wire thing (carefully - don't want to rush in and get mulched) and find a way to break the machines. Can the magic-sense find a weak spot, or see if this is the Witch?

[Innocence]

The Alida near you starts walking determinedly towards the nearby machines, giving the mass of writhing wires a wide berth.  You start to trail after her, but end up deciding that the bloody wires near Alida's more wounded body is a more pressing issue; you carefully walk over to it, stepping protectively in front of Alida's sitting form, and inspect it with your magical senses.

[Creativity]

You're... not really sure whether it's the witch.  Pumsy said that this whole labyrinth is the witch's creation, but the misery that permeates everything here doesn't seem to be coming from the mass of twisting wires.  The misery does seem to be stronger around them, but if anything it seems more like they're sucking up the ambient emotion?  It's hard to tell, everything here feels so unnatural and works so strangely.  You don't even know what this thing should look like, let alone what would indicate whether its a witch.

Well, it doesn't really matter.  Witch or not, it certainly seems dangerous.  You examine the wires carefully with your magic sense, trying to find some sort of weak spot or central concentration of misery, but meet no success.  Each strand of wire looks identical to every other wire; at most, you can tell that they're wrapped around something abnormal.  Everything here, including the air and the ground, seems to be made from misery, or be a conduit for the miasmatic emotion, but the thing the wires are wrapping around is completely absent any emotion.  Though they hide it completely from your normal sight, to your magical sight it's plainly there, like a bubble in glass.

[Bravery]

You don't have any better ideas, so you carefully step forward and thrust your halberd into the mass, focusing on the thickest knots of wires.  Immediately, they start wrapping around your weapon, but you aggressively hop back and yank it free before they can tighten around it.  You stop for a second to ensure the monster doesn't retaliate, and then repeat your attack.  Each time you stab into the wires, they slow down and reduce their spasming, until eventually the entire mass is unmoving.

You pause to inspect it again, worried that it's only playing dead--there isn't really that much visible damage, and you're not even sure it makes sense for living wires to die once they're severed.  Your magical senses are unfortunately unhelpful; it looks about the same as it did before, though you've added a number of new holes in the empty thing the wires are wrapped around.  Maybe that thing was its brain?  Maybe that's what a witch looks like?  You don't know...

Alida breaks down for a moment at seeing the other girls.

"Thank you, oh thank you, you came here in time.  The wire creature there almost killed me."

Stop the machine, with either or both bodies, whatever can do it.  After doing so, drop Effigy, removing the more wounded body and collapse.

[Bravery]
[Mercy]

You think you could struggle over to the machine with either body, but the one that you talked to Mina through is in much less pain... besides, the other body is already in a good position to watch the wireman's body in case it somehow manages to revive.  You slowly make your way around the writhing wires, stopping for a moment to pick up the club you'd thrown before.  You carry it to the quietly humming machine, half expecting the monster to charge at you before you can harm the machine... but it just stays where it is, content to writhe and lash at the air blindly.  Mina's inspecting it now too, so hopefully she can stop it if it does suddenly attack.

You take a deep breath, then start smashing the machine with your full strength.  You only have to hit it twice before it grinds to a stop, light smoke leaking from where the cable enters it, and you release the breath.  Mina's started stabbing the monster, and it's clearly getting weaker.  None of the unbroken machines are active, and you could smash them even if they did start up, long before they reel in whatever it is that the cables are attached to.  You take a few steps forward, away from the machine, and sit down, relaxing for the first time since you entered this place.  You stare at the deflated cocoon of wires that had trapped the monster, while staring at the remains of the monster itself simultaneously.  Gradually, the monster fades from your view, until you realize that you can't feel your original body anymore--or its painful wounds.

You actually feel less exhausted too, perhaps because your current body is less wounded... but probably just because you haven't really gotten a chance to rest during that long fight.  Looking around, the walls of wire figures that were blocking the exits seem to be breaking up, the figures retreating away from you and the others.  It looks like you won't even have to fight your way out.

"G-Get away from her! I blew up one of you already, I'm not afraid to do it again," Tooru lied blatantly, shouting at the bloodstained girl. The quaver in her voice would have made the greatest opera singer jealous, if only it were controlled and not a result of the girl being quite ready to start screaming and flailing about at the slightest provacation.

Ready another talisman!
<You tried to kidnap me! Or, something that looked like you but was made of these horrible wire things like everything else here. I think it's gone now, though. . .>

As an addition, stay alert for any further threats.

You summon up another talisman, hoping you don't have to use it, while you watch Mina and the blonde.  They seem to reach an agreement, and promptly split up, the unfamiliar girl slowly walking to a circle of boxy cable-reeling machines in the center of the chamber, while Mina moves to inspect a squirming pile of wires that you hadn't noticed before.  There's another blond sitting near her, but Mina doesn't seem to care as she carefully starts attacking the wires, while the first blond starts smashing a machine.

[Creativity]

After a minute, both of them have destroyed their targets without incident, though Mina still seems wary of the wires.  The girl near her fades away, so suddenly that you barely even notice, and the other blonde sits down in the very centre of the chamber, resting.  She looks up at a deflated sack woven from--of course--even more wires, hanging about ten feet above the ground.  The sack is held up by a thick cable, and your eyes follow the cable up, where it leads into the impenetrable net of wires high above.  Six other cables hang in a circle around it, each of them reaching down to one of the machines below.  The whole formation seems off to you, and you stare at their top, wondering what they're there for.

Then you notice golden eyes, seven of them, arrayed across the surface of something large and smooth.  There's something large up there, almost invisible among the wires and darkness, and it's staring down, directly down, at the girl sitting in the circle of machines.




Spoiler: Asha Tia (Nakeen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on December 14, 2017, 05:32:53 pm
Tooru took a frightened step or two backward, looking up at the. . . thing and making a rather unintimidating noise. "There's something up there!" she managed after a moment. "It's a spider or something! Look out!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 15, 2017, 08:31:12 pm
Sit down and try to recover my balance.  Look up where Tooru is indicating.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 21, 2017, 10:39:07 am
((Will post later today, when I get home. Sorry for delay, bunch of tests have been happening))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 22, 2017, 09:11:38 pm
((Did I say yesterday I meant today))

Mina smacks the monster a few more times before taking a few steps back, wiping off some sweat. "Huh? What is it-" she looked up to where Tooru was indicating. Assuming she can see it, she stands ready, watching and waiting for it to move... "A-Alida... I think you should move..."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 24, 2017, 06:38:57 am
Tooru shouts her warning, causing the other three girls to all look up at the creature hiding high above.  The seven golden eyes seem undeterred, maintaining their gaze on Alida.  A thin, many-jointed limb that's three times as long as a person and made of worked brass reaches out from the net, gripping one of the cables that dangle down to the machines around Alida.  Two more similar limbs follow it, gripping different cables, and the monster begins to carefully haul itself down out of the thick wires.

It's a giant clockwork spider, as large as a van and built entirely from old brass, streaks of greenish corrosion marring its surface.  The seven bright gold eyes that were visible are lamps attached to the front of its barrel-shaped cephalothorax, though they continually change position and slide across the spider's surface.  A jagged row of tarnished silver spikes crown it, the spikes on the right mostly cracked and smashed away.  Two heavy plated limbs are protectively folded across the lower half of its face, which combined with its slow and deliberate motions gives it an almost hesitant appearance, but the intense glare that it's fixed Alida with is clearly hostile.

[Joy]

Mina weakly mumbles her warning to Alida just before the monster finishes hauling itself most of the way out of the wires, and Alida starts scrambling away as its body weight drags it the rest of the way free.  The mechanical spider plummets down towards her, shifting its eight thin spear-like legs downward, aiming to skewer the blond girl.  Despite its long reach, Alida manages to roll far enough away as it lands, a leg embedding itself in the solid stone ground behind her.  She regains her feet quickly, spinning around to look at her enormous assailant.

The spider has managed to embed all eight of its sharp legs into the ground, trapping itself momentarily, but even so it's still intimidating enough that both Mina and Alida unconsciously step back away from it, while Asha and Tooru retreat farther back into the wires that they're still perched among.  It's truly huge, more than twice as tall as any of them, and crafted from thick, nearly seamless brass.  Its main body is already large, but it's made even more imposing by the two massive spools of heavy cable that it carries horizontally in place of an abdomen, each as thick as a human is tall.

The spider is facing Alida, four eyes staring her down while the other three migrate to its left side and inspect the other girls.  Alida chose a poor direction to flee in; the creature isn't directly between her and the others, but it's near enough that she'd have to get closer to it to regroup with them.  Or she could retreat down the path she had originally come from with Mina, leaving the others to face this monster themselves...

All seven eyes slip back to the front of the creature, focusing on Alida, and it starts struggling violently, trying to free its legs.  Three are freed almost immediately, and the other five will clearly be out soon.




Spoiler: Asha Tia (Nakeen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on December 24, 2017, 07:18:45 pm
(Nakeen appears to have disappeared for two weeks (or has been browsing while logged off and has seen no reason to post.) I'm not declaring them dead or anything, but this is a warning that if you're gone for too long I'll poke syv to get you killed off so new people can join. :P)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on December 24, 2017, 07:47:34 pm
((If Nakeen is removed and a new spot is opened, I would like to join or reserve if possible. If yes, should I make a sheet now?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 24, 2017, 09:02:33 pm
((Yeah, Nak's disappeared before, but he's been gone longer than usual this time.  If he still hasn't posted by the time this mission ends, I'll NPC Asha.  Hope that doesn't happen, I quite like her.

RGU... I'll post a full response on the 26th, or possibly early early morning the 27th.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on December 26, 2017, 12:08:21 am
MEANWHILE

Quote
<There is no freedom... just false hope.>

The many scimitars stab forward together, too many to count stabbing into your body from every angle, before withdrawing and repeating.  They barely hurt, compared to the prior agonies you've suffered, but they steal your breath as they open your lungs, and you can feel as your body starts shutting down from the extreme damage.  Darkness eats at the edges of your vision, and you start to panic.

But please, tell me more about what you're fighting... :P
dont worry i have it under control
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 26, 2017, 11:09:29 pm
Are they just going to keep getting bigger until I fall?  There has to be an end to them..

Time to regroup with the other girls.  Do so by launching myself full-speed towards the giant spider.  Try to break one of the legs that's attached to the ground, aiming at the end near the thorax.  After doing so, launch myself up high into the air, towards a wire to grab.  This should get me clear of the creature should the other girls attack it, while forcing the spider to continue splitting its attention.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on December 27, 2017, 02:16:06 am
Tooru, already on edge, screamed when the thing dropped, crumpling and whipping her talisman at the spider-thing without much of anything resembling aim. Unfortunately, her first urge after that was to run away, a reflex that might have perhaps been slightly more useful were she on solid ground. As it were, she had to attempt to catch herself after she began to start obeying instinct and quickly found a lack of ground to place a foot; if she could actually manage to get ahold of herself and not fall to the ground, she'd try to get more of a height advantage on the thing and summon another talisman.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 27, 2017, 06:10:31 am
Gaahhh.  Waitlists and wards.

Spoiler (click to show/hide)

Additionally, I have some advice on character creation.  There's some traits that I want characters to have, and others that I really don't, which didn't occur to me until I had to choose who would get in. 

Spoiler (click to show/hide)

syv sleep now.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on December 27, 2017, 11:22:08 am
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 29, 2017, 09:08:26 am
Mina takes a moment to steady herself, having stumbled back as the spider dropped - another monster... was this it? Would they finally be done with this when this died? Well, she didn't know, but she certainly wasn't gonna just sit around. She dashed forward, intending to strike at one of the stuck legs, doing what damage she could before it is freed and she retreats, ideally up to the wires and in range to assist and be assisted by the others.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on December 29, 2017, 02:42:16 pm
Silly Mina, you're never done~
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 30, 2017, 11:34:51 am
((@RGU Your sheet looks good!  The only comment I have is that Aleksandra's Motivation doesn't seem quite right; motivation is supposed to be what she'd be fighting for as a magical girl.  Why she would risk death in labyrinths, and not just ignore Pumsy.  "Payment for her wish" would work fine, though it's a bit uninventive, as would "because she gets to feel like a super-hero".  It's a less important trait for a ward, but still helps explain her personality to me.))

Are they just going to keep getting bigger until I fall?  There has to be an end to them..

Time to regroup with the other girls.  Do so by launching myself full-speed towards the giant spider.  Try to break one of the legs that's attached to the ground, aiming at the end near the thorax.  After doing so, launch myself up high into the air, towards a wire to grab.  This should get me clear of the creature should the other girls attack it, while forcing the spider to continue splitting its attention.

[Joy]

Gritting your teeth, you quickly analyze the situation and decide what to do.  You can't run away, that will only separate you from the others and make you an easier target--and you can't rely on them to make use of its momentary vulnerability either.  You need to attack now, while it's trapped, and put yourself in a better position too.  So you charge ahead, running straight at the giant spider's face first, but jumping towards its left side once you get close.  Almost the moment you leave the ground, the heavy plated limbs at the spider's front unfold, as small motors rev up--the limbs each end with a built-in chainsaw, which are swiped low, for your legs.  Their whirring chains pass mere inchs below your feet, and would have surely taken your legs off if you hadn't jumped at that moment.

[Bravery]

The monster overextended itself with that attack, seemingly forgetting that its front pair of legs is still embedded in the ground; its face crashes into the ground as you sail over its head.  You nimbly land atop its front left leg, pausing to steady yourself for only a moment before you grip your club in both hands and bring it down onto the topmost joint in the leg.  You feel metal bend and crack under your heavy blow... and immediately start tumbling as the leg collapses under your weight.  You push off instinctively, but can barely manage a panicked jump away from the monster, let alone a high leap to grab a hanging wire.  You hit the stone ground in a roll, a roll which continues for a fair distance before you come to a stop flat on your back, dizzy and disoriented.

You start to sit up, trying to collect yourself, but as soon as your shoulders are off the ground Mina runs past you--from the spider's direction?--and grabs your collar neck with her offhand.  She doesn't even break stride as she drags you behind her, away from the giant spider.  Being dragged behind the girl, you have an excellent view as the creature continues to try and free its two trapped legs, though all seven of its eyes have slid around to its side and are focused on you and Mina.

Tooru, already on edge, screamed when the thing dropped, crumpling and whipping her talisman at the spider-thing without much of anything resembling aim. Unfortunately, her first urge after that was to run away, a reflex that might have perhaps been slightly more useful were she on solid ground. As it were, she had to attempt to catch herself after she began to start obeying instinct and quickly found a lack of ground to place a foot; if she could actually manage to get ahold of herself and not fall to the ground, she'd try to get more of a height advantage on the thing and summon another talisman.

[Joy]

You screamed as the monster fell, and nearly fell yourself when you instinctively hopped away from the terrifying creature, forgetting that you weren't even on solid ground.  Luckily you were still high enough that you only fell into some lower-hanging wires, merely getting tangled in them rather than falling until you hit the hard stone below.

Asha manuevers herself over to you, and helps you get back on your feet within seconds, though she nearly falls herself while doing so.  You immediately look back at the spider, and see that two of its eyes have slid around and are staring at you, and your panic only strengthens.  You throw your single talisman at the monster, and then start clawing your way higher without even looking to see where the attack lands.

[Joy]

Only after you've climbed a good thirty feet up does it occur to you that you left Asha behind without even saying anything coherent to her.  Looking below you, you can't even see her through the thick network of wires and decorations, but you know she's still down there, probably too afraid to try either following you or jumping down and running.  You take a deep breath, and focus--you can't just run away like that, not yet, you need to fight.

Another talisman appears in your hand, almost without conscious thought on your part.  You've certainly got a height advantage now, you're almost to the central chamber's "ceiling" of wires, and you're close enough to the open space that you can still see the giant spider standing where it fell, though it's somewhat hidden by all the wires around you.

Mina takes a moment to steady herself, having stumbled back as the spider dropped - another monster... was this it? Would they finally be done with this when this died? Well, she didn't know, but she certainly wasn't gonna just sit around. She dashed forward, intending to strike at one of the stuck legs, doing what damage she could before it is freed and she retreats, ideally up to the wires and in range to assist and be assisted by the others.

[Bravery]

It takes you a moment to collect yourself after the spider lands, but when you see Alida fearlessly leaping into attack from directly in front of the monster, you're spurred into action and rush to help her.  All its eyes are focused on her, so it doesn't see as you rush up to its rear left leg, raising your halberd high.  You do a small hop as you get close, and bring the weapon down at the height of your jump, perfectly redirecting your momentum into a heavy downward slash.

Your halberd's blade smashes through the solid brass leg, roughly severing it and leaving a short stump that extends only inches out of the brass thorax.  You don't pause to admire your handiwork though, immediately rushing away from the creature before it can retaliate.  As you turn away, you see Alida lying on the ground ahead, stunned, and you slightly change your path to run past her.  Resting your heavy halberd on one shoulder to free a hand, you reach down to grab the girl as you run past, dragging her with you as you flee back towards Asha and Tooru.

...Only when you get close do you realize that Tooru's gone, and Asha seems paralyzed with fear, still clinging precariously to the wires.  She doesn't look like she's going to be very useful, and who knows where Tooru went...





Spoiler: Asha Tia (Nakeen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on December 30, 2017, 12:25:57 pm
((@RGU Your sheet looks good!  The only comment I have is that Aleksandra's Motivation doesn't seem quite right; motivation is supposed to be what she'd be fighting for as a magical girl.  Why she would risk death in labyrinths, and not just ignore Pumsy.  "Payment for her wish" would work fine, though it's a bit uninventive, as would "because she gets to feel like a super-hero".  It's a less important trait for a ward, but still helps explain her personality to me.))
She isn't really sure for what she would fight for, and it's also one of the main reasons she hasn't wished yet. When she finds a wish that would be worth risking her life for, her motivation will change. For now, it's just left as payment/feel like a hero because she doesn't know what would motivate her enough to make a wish and fight witches yet. Also Sasha is very indecisive and scatterbrained, which doesn't help with the what-to-wish-for problem. Once she knows about the risks and rewards of beign a magical girl, she will know what to wish for.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 01, 2018, 06:04:43 pm
Deep breaths. That was supposed to calm you down, right? She needed to help, she couldn't just run away screaming. She signed up for this, and she had to fight now. This thing was responsible for all of the awful things that had happened today alongside who knew what else, and she wasn't going to let it get away from her or hurt her friends! She clambered over, getting more directly above it, and summoning a set of three more talismans as she went. Four was death, and death was what she was going to give this thing.

Start throwing talismans with as much power as I can manage at it, whenever I think I can get a good shot. Go for a hit now, aiming center-of-mass, and then wait for it to be distracted before continuing my assault.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 02, 2018, 04:28:02 am
Alida looks at Mina for a moment, and happiness shines on her eyes, followed by just a touch of wetness in relief as she stands up, out of her friend's arms.

"You came back.  Thank you, thank you."

"Now lets kill this thing."  Alida then assesses her wounds a little further.  "In a moment."

Try to assess how wounded the monster is, as well as if this is finally, truly, the witch, and how best to kill it.  Charge in if the barrage of explosive manabolts from Toroo ceases, but just hold back if the string of them continues.  An attack can wait until Alida is no longer the creature's primary concern.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 02, 2018, 09:07:38 pm
"Can we call this an apology for earlier?" Mina half-jokes, before hefting her halberd again and turning to the spider-monster-thing.

Coordinate attack with Alida - don't want to be getting in each other's ways, after all. Aim for the legs, to try to either slow it down or reduce it's options for attack.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 04, 2018, 08:37:46 am
Alida looks at Mina for a moment, and happiness shines on her eyes, followed by just a touch of wetness in relief as she stands up, out of her friend's arms.

"You came back.  Thank you, thank you."

"Now lets kill this thing."  Alida then assesses her wounds a little further.  "In a moment."

Try to assess how wounded the monster is, as well as if this is finally, truly, the witch, and how best to kill it.  Charge in if the barrage of explosive manabolts from Toroo ceases, but just hold back if the string of them continues.  An attack can wait until Alida is no longer the creature's primary concern.
"Can we call this an apology for earlier?" Mina half-jokes, before hefting her halberd again and turning to the spider-monster-thing.

Coordinate attack with Alida - don't want to be getting in each other's ways, after all. Aim for the legs, to try to either slow it down or reduce it's options for attack.

Alida and Mina collect themselves, readying their weapons and watching the mechanical spider as it struggles with its last two stuck legs.  They don't have to wait long, as it pulls both legs free in moments, charging directly for them as soon as it's free.  It moves frighteningly fast despite having lost half of the legs on its left side, and by the time they react it's already covered half the distance between it and the two girls.

Mina's bravery cracks for a moment, and she takes a worried step backward as Alida crouches down, preparing to meet the monster's charge with one of her own.  Before she can move, however, a small scarlet projectile arcs down from somewhere high above, and hits the creature in the center of its back.  There's a moment of confusion as nothing seems to happen, and then the projectile detonates with a bone-rattling blast.  The force slams the clockwork monstrosity down into the ground, embedding its massive chassis into the stone ground and instantly halting its momentum.

The two girls jump backward with the shockwave, stunned and surprised by the unexpected attack.  They watch the spider for several tense seconds, but it seems to have completely stopped moving altogether, its seven glowing eyes frozen in place and no longer tracking their movements.  The actual wound is hidden from sight due to the monster's sheer bulk, but Alida still lets out a long sigh, slouching and letting her guard down slightly.

[Creativity] & [Creativity]

The blonde girl lets out a small laugh, releasing her pent up stress.  "Hahaa, it's dead, I.. I think we're done!"  She starts walking towards the corpse, though her club is still held up defensively, just in case. 

Mina doesn't share her confidence, and darts forward to grab Alida's shoulder and drag her back under the lower hanging wires.  To her magical senses, the creature doesn't look very dead.  Miasmatic hatred and despair pours off of it, filling the air with an unseen darkness.  Alida looks back at the green girl, and frowns when she sees Mina's hard expression, tension returning to her body.  Mina releases her a moment later, and the two ready themselves for the monster's next move.

[Joy]

Fast as lightning, one of the spider's two left legs bends backward and reaches for the upper spool of cable on its back, the tip of the limb splitting apart like pliers.  The leg then shoots forward, launching a thick cable at the pair.  The blonde shoves Mina away and then jumps to the side, but the cable curves around in midair to follow her, the individual strands of metal unwinding from it and fanning out like a net.  It hits her legs midair, a numbness immediately permeating them as soon as the wires touches them.  Alida can barely feel as the wires tighten harshly around her legs, before the cable snaps taut and yanks her toward the monster, hard.

[Bravery]

Alida hits the ground but doesn't struggle as she's dragged rapidly across the rough stone floor, momentarily too stunned by the collision to fight.  Mina, however, acts quickly, charging forward with her halberd raised above her head.  She catches up to Alida in moments, and brings the weapon down on the cable just below Alida's feet.  The magical weapon just glances off, though; the cable is easily as thick as one of the girl's arms, and it's moving too fast to get a solid hit in.

Both girls then hear the revving of two small engines, and look up to see the clockwork spider in motion again.  It's still lying in a small crater, its legs motionless, but the two heavy chainsaw-tipped limbs on its front have unfolded again.  They're reaching for Alida, fully outstretched and flailing chaotically, sparks flying whenever one of the chainsaws skips along the ground.  Behind those two limbs, previously hidden, is the monster's mouth; it's a simple rectangular hole in its brass chassis, but an array of thick gears whir angrily, primed to catch on something and drag it inside to be pulverized.

You only have a couple moments before Alida is within reach of the monster's arms

Deep breaths. That was supposed to calm you down, right? She needed to help, she couldn't just run away screaming. She signed up for this, and she had to fight now. This thing was responsible for all of the awful things that had happened today alongside who knew what else, and she wasn't going to let it get away from her or hurt her friends! She clambered over, getting more directly above it, and summoning a set of three more talismans as she went. Four was death, and death was what she was going to give this thing.

Start throwing talismans with as much power as I can manage at it, whenever I think I can get a good shot. Go for a hit now, aiming center-of-mass, and then wait for it to be distracted before continuing my assault.
as much power as I can manage

You take a moment to calm yourself, and then start climbing forward and up.  In seconds, you're mostly out of the wire net, crouched at the corner formed by the 'roof' of wires at the top of the large chamber, and the 'wall' of wires choking the street below and behind you.  From here, you have an unobstructed view of the giant spider below.  It's still trapped, so you have a moment to aim and prepare.

You crush the single talisman in your hand, squeezing it as hard as you can as you dump magical power into it.  You've done this enough now to understand how to charge the talisman with mana, but you've never pushed this much in before--your body suddenly feels exhausted like you haven't been for years, like you just ran a marathon while sick.  The talisman is clearly reacting; even crushed into a ball inside your fist, radiant light shines between your fingers.

You start to choke, your vision swimming, and you cut off the flow, suddenly scared by your own powers.  You have to pause a moment to regain your senses, panting heavily while staring blindly downward.  Movement catches your eye before you can really make out individual shapes, and you realize that the monster is on the move.  It's heading straight for the wire-covered street, where you won't be able to see it or attack--you need to attack now, or you won't get another shot!

[Joy]

You're still somewhat delerious from your massive expenditure of energy, but your thrown projectile still manages to fly true, hitting the monster's back.  For a brief moment, it sits there and shines without doing anything more, causing your heart to leap into your throat.  Then it flashes, and detonates with a roar that rattles your bones even from this distance.  You scramble to grab nearby wires and stop yourself from falling, losing sight of the giant spider for a moment.

When you stabilize yourself, you see that it's now lying exactly where it was when your talisman exploded, though it's stopped moving.  There's an enormous dent in its right side, a circular indentation that's half as wide as the creature is long.  Cracks large enough to be seen even from this height fill the center of the brass crater, though the rest of the monster's body and legs seem intact.   Despite the clearly severe wound, you don't feel confident that it's dead... but you're also worried to throw another talisman.  You're not sure you have enough power to drain for another attack like that.

Your thoughts are interrupted when the monster recovers, though it doesn't stand back up.  Instead, one of its left legs snaps to the upper cable spool it's carrying at its rear, grabbing the tip of the cable that's wrapped there, and then throwing it forward, into the street.  A second later, the blonde girl is drug out into view by her legs, followed quickly by Mina, who futilely attempts to sever the thick cable.  You groan, closing your eyes and focusing on summoning another trio of talismans into your hands, the sensation of even that slight spell making you feel a little more sick.

[Creativity]

You're about to charge and throw another talisman, when you feel the wires twisting around and behind you.  You spin around, and see the thick tangle of wires unknotting itself from around another facsimile of the blonde girl.  This copy is much worse than the previous one--though she looks just as human, she's standing at an impossible angle, as if gravity were rotated seventy degrees.  Her eyes wander and dart around independently, a manic smile painted across her face.  She steps forward weightlessly, extending both arms towards you and speaking unsteadily.

"Please, h-help I, stay with they, they c-can't win, don't leave... Asha?"




Spoiler: Asha Tia (Nakeen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 04, 2018, 10:38:32 am
Crap!  Now I'm the one with no leverage.  Gotta think fast..

Pull on the wire below me to get closer to the monster and gain a little slack in the wire.  Then use that moment to create a loop of now-slack wire, spin around, and shove the slack wire loop into the monster's mouth.  If that frees me, grab the wire in my club-hand, and attack the monster's eyes as if the wire was an enormous whip.  Cutting the wire on something else, like the chainsaw-arms, is also okay.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 06, 2018, 06:02:04 pm
Tooru wasted no time, leaping away from the "girl" with a squeak of fright. The sudden motion didn't play well with the feeling rising in her gut, but she was more concerned with putting distance between her and her likely assailant than trying to keep down her lunch. She also had to worry about the witch below - and the other girls. She didn't want to even try making a blast like that again, and she wouldn't want to regardless; they were too close, always too close for her to stop worrying about hurting them. Maybe, though, she could try something more precise.

As I jump away from the "girl," try to get talismans into the cracks (and by extension the innards of the monster), using as reasonable of a power level as I can manage.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 06, 2018, 10:44:33 pm
Mina recovers from the failed strike, and moves to assist again - come on, come on, Alida's in trouble!

Rush to assist Alida. Try to free her from the wires, or failing that, interrupt the monster's attack (preferably without myself getting mulched).
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 09, 2018, 04:47:54 am
Hello everyone... Sorry for the disappearance which while justified, still makes me feel super bad. My computer got confiscated for a short time during early December, and then followed a family trip to a place cut off from internet. I came back last week-end.

Argh. I really hope I didn't ruin this wonderful game with my absence...

Sorry Asha ;_;

I will be calmly updating myself, then post an action if that is still within the realm of possibilities.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 09, 2018, 04:51:17 am
Aw, and here I was hoping we'd have to kill you off. <3
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 09, 2018, 04:58:41 am
That is something I would totally deserve for disappearing though. :/
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 09, 2018, 05:26:41 am
The raging sounds of battle echoed below and above. The cold sensation of the wire was felt in her hands with each heartbeat.

Asha was frozen in fear midway through her climb, still clinging to some precarious wires.

For a reason she could not explain, the fear she felt was exacerbated. Like a wound that had been reopened under stress. She felt herself waning, even though she had been filled with determination minutes ago.

She hadn't noticed, but the light of her gem was glowing with a dull light. Her body felt heavy. Her mind lethargic. As if an insidious force was slowly taking away her grasp on reality.

"Please, h-help I, stay with they, they c-can't win, don't leave... Asha?"

Her name?...

 A voice called for her name.

A faint beacon of light shining with an unknown blaze amidst the darkness that enshrouded her vision and mind.

"Mustn't... give up..." Asha muttered to herself.

Asha attempts to muster enough fortitude to fight off her fear and heavy body. Where she to succeed, her priority would be to fend off close range attackers from Tooru with knockbacking attacks on would be assailants.

In the event everything would fail and a girl's life would be in danger, she would burn the energy of her Soul Gem to increase her abilities <Mobility and Close Combat> to join up the fight.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 09, 2018, 01:16:17 pm
((@Nakéen
Don't worry, your absence wasn't an issue.  Asha didn't have anything important happening to her, and the others have dealt with the spider pretty well so far.  I'm happy you're back, and I hope you'll stick around; I rather like Asha, and have a fair number of plans for what will be happening to her.

@Everyone
I've been having a hard time writing lately.  Mostly, just been stressed about life, so it's been hard to focus on the game.  Update's about half written now, but I probably won't finish it until the 11th--gonna be busy tomorrow.  Apologies for the wait, I dislike slow updates as much as anyone.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM - Everyone screams!
Post by: syvarris on January 11, 2018, 02:25:54 pm
The raging sounds of battle echoed below and above. The cold sensation of the wire was felt in her hands with each heartbeat.

Asha was frozen in fear midway through her climb, still clinging to some precarious wires.

For a reason she could not explain, the fear she felt was exacerbated. Like a wound that had been reopened under stress. She felt herself waning, even though she had been filled with determination minutes ago.

She hadn't noticed, but the light of her gem was glowing with a dull light. Her body felt heavy. Her mind lethargic. As if an insidious force was slowly taking away her grasp on reality.

"Please, h-help I, stay with they, they c-can't win, don't leave... Asha?"

Her name?...

 A voice called for her name.

A faint beacon of light shining with an unknown blaze amidst the darkness that enshrouded her vision and mind.

"Mustn't... give up..." Asha muttered to herself.

Asha attempts to muster enough fortitude to fight off her fear and heavy body. Where she to succeed, her priority would be to fend off close range attackers from Tooru with knockbacking attacks on would be assailants.

In the event everything would fail and a girl's life would be in danger, she would burn the energy of her Soul Gem to increase her abilities <Mobility and Close Combat> to join up the fight.

[Joy]

You shake yourself out of your fear-induced paralysis upon hearing your name, and start climbing upward as fast as you can manage.  For the first time in this horrible place, you've entirely forgotten your fear of heights, and you climb without worry.  You can't just let yourself be ruled by fear while others are in danger!  You can't just run away and hide anymore, not if there's anything you can do to protect the others.

It seems like only a couple seconds pass before you're high enough to find Tooru--but she's already retreating, jumping out of the nets, away from you and into a four-story fall.  Between the two of you is a blonde girl--the same blonde girl that had kidnapped her before, though this time she's far more obviously fake, walking along the wires at an impossible angle.  She turns her head to look at you, her slight smile mocking you for being too slow.  You growl, filled with anger as you continue to climb up to meet the monster.

[Bravery]

Once you're on an equal level with the fake girl, you charge towards her, lowering your shoulder and your gaze to look for footholds as you run.  The girl crumbles around your shoulder when your shoulder collides with her, and you realize that she was practically hollow.  Your heart leaps into your throat as your momentum carries you forward without anything to block you, and you go flying out into the open chamber that Tooru already leapt into, though you can't see her anywhere.  Something in the back of your mind is happy that you don't see her broken body on the stone floor four stories below, but it's a small part of your mind.  The rest is concerned with screaming as loud as you can, because in a moment it will be your broken body down there.

Crap!  Now I'm the one with no leverage.  Gotta think fast..

Pull on the wire below me to get closer to the monster and gain a little slack in the wire.  Then use that moment to create a loop of now-slack wire, spin around, and shove the slack wire loop into the monster's mouth.  If that frees me, grab the wire in my club-hand, and attack the monster's eyes as if the wire was an enormous whip.  Cutting the wire on something else, like the chainsaw-arms, is also okay.
Mina recovers from the failed strike, and moves to assist again - come on, come on, Alida's in trouble!

Rush to assist Alida. Try to free her from the wires, or failing that, interrupt the monster's attack (preferably without myself getting mulched).

[Bravery] & [Bravery]

Alida, undaunted by the monster's aggression, pulls herself into a ball and reaches down to grab the cable entangling her legs.  Simultaneously, the spider lifts one of its chainsaw-tipped limbs high, before bringing it down in an overhead chop aimed at the girl's neck.  Reacting instantly, she yanks on the cable with both hands, pulling herself out of the bladed machine's path moments before it can decapitate her.  The giant spider has two arms, however, and the second one is already prepring to stab in from Alida's other side, low enough that she can't just yank herself out of its path again.

Alida still tries to avoid the attack, quickly pulling herself down the cable hand-over-hand, but before the chainsaw can reach her, Mina's halberd is embedded into the ground in front of it, hard enough to crack the stone.  As the whirring chainsaw smashes into the weapon, the green girl herself lands nimbly, just in front of the crippled monster's angry maw.  Her hands are still on the haft of her halberd, and she rips it free of the ground, jumping backwards onto the top of the monster in the same movement.  She crouches there, ready to parry the next attack, but neither chainsaw has recovered yet.

Alida's already run out of space between her and the monster now, her feet directly pressing against the brass below its mouth, but she's given herself quite a lot of slack cable to work with.  From her position, laying on the ground in front of the creature, she doesn't have to do more than gather it all in a lump and then kick the mass into the wildly spinning gears inside the clockwork spider.  The bound girl is rewarded with a horrible grinding sound as the brass gears slow, struggling to crush the knot of cable, but they quickly speed up again, the gray metal rope being drawn past the gears.  Alida screams as her legs starts being pulled forward again, this time directly into the monstrosity's maw; she tries to grab onto something and crawl away, but her fingers find no purchase on the stony ground.

Mina reacts almost instantly, flipping her halberd around so that the bladed end is pointing down, and then driving the polearm into the spider's mouth with all the force she can muster.  A hellish sound of screeching and shattering metal follows, but the gears somehow still refuse to stop, drawing Mina's halberd into the brass monster.  Mina abandons her weapon immediately, jumping down and grabbing onto Alida, desperately pulling her away from the screaming metal trap.  The cable holding Alida--already damaged by both the gears and halberd--still manages to hold for a second, before snapping, throwing Alida and Mina backwards to land in a heap.  Feeling returns to Alida's legs.

Both girls lie there, Mina mostly trapped as Alida quickly struggles free of the now-inanimate wires wrapping her legs.  Panicking, the green girl tries to point out the two chainsaw-tipped arms preparing to attack again, but neither girl is in a position to dodge.  A trio of loud explosions sound out from the spider's back, and then the two arms stop freeze in place, as its seven eyes suddenly scatter wildly across its face, having entirely stopped watching Alida for the first time since the clockwork monstrosity appeared.  Neither girl waits to see if it will wake up again, Alida rolling off of Mina, and the green girl dragging her away by the collar.

Both girls hear a scream from above, and look up to see two girls falling from high above.  One of them looks just like Alida, and the other is the ashen-haired girl that had been climbing through the wires earlier.

Tooru wasted no time, leaping away from the "girl" with a squeak of fright. The sudden motion didn't play well with the feeling rising in her gut, but she was more concerned with putting distance between her and her likely assailant than trying to keep down her lunch. She also had to worry about the witch below - and the other girls. She didn't want to even try making a blast like that again, and she wouldn't want to regardless; they were too close, always too close for her to stop worrying about hurting them. Maybe, though, she could try something more precise.

As I jump away from the "girl," try to get talismans into the cracks (and by extension the innards of the monster), using as reasonable of a power level as I can manage.

((Just for reference, you can specify how powerful manabolts should be with either the explicit cost (cheap, minor, moderate, etc), or by how powerful you want them to be (hand grenade/rocket launcher/firecracker, etc).  If you don't do either, you rely on my best guess of what you want.))

[Joy]

You leap backwards away from the clearly fake girl... and as you leave the net of wires, you remember that you were just at the edge of the large open chamber, just below the net of wires which makes a sort of ceiling.  You spin in midair, screaming and flailing around for something to catch and stop yourself from falling down four stories onto hard stone--and by sheer chance, you do catch something.  Your right hand finds a hanging wire, the other end unattached to anything, and you immediately latch onto it and cling for your life.  This doesn't stop your momentum, though; you end up swinging in a long arc, and at the height of your swing find the ceiling-net of wires to be just within reach.  You desperately grab for it, and then clamber up into the thick tangle.

Once you're up far enough to stand, you pause for a moment to collect yourself.  That was way too much of a surprise, and way too close to death.  While taking a deep breath, you quickly scan your surroundings; they're surprisingly open, the wires are thick enough below to almost act as a floor, as are most of the wires around you, but you're in the center of a hollow tunnel of sorts that's about six feet wide.  It extends a fair distance above you, lit by the ubiquitous golden lamps, but you stop your inspection once you're sure there's no immediate danger.  A scream from below just adds to your stress as you try to find a large enough gap in the wire floor to throw talismans through.

[Joy]

Finding such a gap, you drop into a prone position and look through it.  Far below, the blonde and green-haired girls are struggling with the heavily-damaged spider's face--apparently it's dragging the blonde into its mouth!  Acting quickly, you throw all three of your talismans down at the monster's cracked back, panic making you launch all three in record time.  You're not sure precisely where the third hit, but the first two definitely went directly into the largest crack.  All three give satisfyingly loud bangs, though they're far quieter than the previous detonation. 

You watch the spider carefully, unsure whether you need to summon more talismans, or if it's finally dead.  It isn't moving anymore, but it paused for a short time after your big attack...

You hear another scream, and then two shapes fall into into view from the area you had jumped from.  One of them is the fake-girl that you had fled from, but the other--the other's Asha!  She's way too high up, she's going to die if she isn't stopped from hitting the ground!





Spoiler: Asha Tia (Nakeen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 11, 2018, 03:31:31 pm
<That's not me this time!>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 12, 2018, 11:54:28 pm
In a panic, Asha manifests a ribbon and frantically attempts to whip it toward a wall or something, hoping for it to catch on something...

Also, she probably sees her whole life flash before her eyes if that fails.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 14, 2018, 07:18:12 pm
"A-Ah! We have to help!" Mina says, jumping to her feet. "D-Do you think you'll be fine? I need to try to help her..."

Assuming an affirmative response, Mina jumps into the wires above again, trying to get into a position to catch the non-fake-Alida falling girl or at least bring her to safety.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 14, 2018, 08:27:51 pm
Untangle my legs.  If time permits, catch the ashen-haired girl.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 16, 2018, 03:48:58 am
Tooru reaches for Asha's ribbon and tries to catch it (and her!)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 18, 2018, 03:37:26 pm
Tooru reaches for Asha's ribbon and tries to catch it (and her!)

You instantly react to the sight of Asha falling, reaching out for her in an effort to catch her--a vain effort, because she's about thirty feet away, even before she's fallen far.  If you're going to catch her you have to jump, now.

[Bravery]

...But you don't.  You stare at her as she screams and falls to her death, your body frozen by a formless fear.  For an instant you meet her gaze as she searches the space above her for anything to grab or save her, and you can see the panic in her eyes, the desperation.  She knows she's about to die.

You look away, and crawl backwards away from the hole you'd been looking through.  The wires are dense enough for you to sit without needing to hold anything, so you curl up and stare upwards, at a softly glowing lantern above your head.  After a couple seconds, Asha's screaming stops abruptly, making you flinch.  You just focus on the lantern and try to think about anything else.  Everything is happening too fast for you to process.

In a panic, Asha manifests a ribbon and frantically attempts to whip it toward a wall or something, hoping for it to catch on something...

Also, she probably sees her whole life flash before her eyes if that fails.
(http://Asha fucking does a barrel roll and flies away like a jet plane, her face twisted into a mask of concentration as she loudly makes airplane noises.  "Shhhhrrrrooooo!  Zzzzwooosh!")
Asha manifests a ribbon into her hand the moment she realizes there's nothing within reach, and swings it towards the nearby tangle of wires as she falls forward.  It connects, but it's just a ribbon, and there are no jagged edges for it to get caught on--the only effect is that she's sent into a spin, and is suddenly facing upward.  The girl frantically searches the space above her for something--anything--that she could use to arrest her fall, but there's nothing.  For a moment Asha thinks she can see Tooru's face peering down at her, and she feels a sudden rush of guilt, but she screws her eyes shut and does her best not to think.

[Joy]

Something wraps around Asha's still-extended hand, yanking her to the side, though her fall isn't quite halted.  She opens her eyes wide, but everything's a blur as she's flung into the network of wires, screaming and flailing wildly in an effort to grab anything--but she only manages to tear her hand away from whatever caught it as she continues to tumble through the net of wires, none of them managing to do more than slow her fall.  One catches her on the chin, painfully slamming her jaw shut and stunning her, and then she's in a freefall again.

Asha only falls for a moment before stopping, strong arms catching her softly.  She blinks a couple times to focus her vision, and then sees an unpleasantly familiar face staring down at her with an unreadable expression.  It's the same blonde girl that kidnapped Tooru, and lured Asha into diving out of the wires, though she looks a lot paler now.

"A-Ah! We have to help!" Mina says, jumping to her feet. "D-Do you think you'll be fine? I need to try to help her..."

Assuming an affirmative response, Mina jumps into the wires above again, trying to get into a position to catch the non-fake-Alida falling girl or at least bring her to safety.

[Joy]

Alida doesn't respond, but even without looking you can sense that the spider isn't giving chase--your friend isn't in any danger, but that girl is.  You rush towards her, leaping high into the wires, and then leaning back with one hand outstretched.  You don't have time to turn and look at her, so you close your eyes and rely on your magical senses to see her path.  She looks almost like a falling star like this, a dully shining beacon screaming down towards you.

Her wrist collides with your outstretched palm, and you immediately grab her and pull her towards you.  It's not enough to stop the girl's fall, but it does redirect her into the wires.  She immediately begins flailing blindly, inadvertently tearing her hand out of your grip, and causing herself to tumble down through the wires before you can grab at her again.  Somehow, she manages to fall through the thick network without grabbing onto anything, and ends up falling out of the bottom--safely into Alida's waiting arms.  You're not sure when Alida got down there, but you're happy she did.  That girl clearly wouldn't have been able to land safely.

...How did someone so clumsy even climb so high in the first place?

Untangle my legs.  If time permits, catch the ashen-haired girl.

[Joy]

Mina asks something, panicking so much that you can't make out individual words, and then promptly drops you and rushes off.  You grunt in annoyance, but focus on tearing away the strands of cable that are still wrapped around your leg.  They've stopped moving, and are mostly weak enough that you can rip them apart with your bare hands, but they were still wrapped extremely tightly around your legs, digging into your clothes.  After a couple seconds you've torn enough wires away to snap the rest with your legs, and you spin around and get to your feet.

You immediately spot the falling girl, flailing and tumbling through the network of wires above the main road out, Mina hanging out a short distance above her.  You rush forward towards them, and only realize that the girl who fell hasn't managed to catch herself when she suddenly stops screaming and falls out of the wire net--but you're close enough to dive forward and catch her easily.  She lies in your arms, dazed, for a couple seconds, before looking up at you with a confused expression.



((There's a couple more ways for y'all to screw up and kill yourselves here, but I doubt you'll find them, so I'm just gonna say the labyrinth's a turn or two away from being done.  After all the characters head back home, the game will change to a more zoomed-out timescale; weeks will pass, but I'm planning to only have two or maaaybe three detailed events for each character, and hopefully it'll take less than a month of real-life time.  To make it go faster, please put some thought into what your characters will want to do during that time, be it training or simply enjoying life, though I make no guarantee that things will go as you expect.

RGU, I haven't forgotten about you, you'll get an intro post around the time this labyrinth is finished.))





Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on January 18, 2018, 04:06:44 pm
RGU, I haven't forgotten about you, you'll get an intro post around the time this labyrinth is finished.))
:D
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 18, 2018, 07:42:47 pm
<Gotcha.  Now lets finish these monsters.>

Go finish off the giant spider.  Get on its back, and find its heart through the massive crater on its back.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 18, 2018, 11:57:17 pm
"L-let me go!" shouted Asha in a panic.

Wasn't that girl the enemy? Why did she save me? Or did she plan to kill me personally or something?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 18, 2018, 11:58:50 pm
"Sure, Just let me put you on the ground.  That other one isn't me, I'm here to fight monsters not magical girls.  I think the witch made a fake me for some reason."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 19, 2018, 01:33:38 am
What Alida said made sense, and would explain . Well, this Alida did save her life, and she didn't feel the same unease around this one. So ultimately, Asha decided to believe this Alida once her two feet touched the ground. But she still couldn't help but remain a bit wary.

"Sorry for doubting you... and thank you for saving. I... can fight too, let me help put an end to this." her voice was still a bit shaky, and her heart was beating vigorously.

Follow Alida toward the Spider! Asha wished to assist in close combat, and would give priority to healing allies -even if it meant darkening her gem...-
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 19, 2018, 06:47:26 am
Mina starts descending the wires, before realizing something.

<Hey, person that made explosions? Where are you? We saved the healer-girl but we might need more help finishing off the spider thingy...> she sent via psychic powers, worried for her.

If she does not respond Mina will be heading down to assist with the spider before she goes looking. If she does respond this action may be edited. Mina heads down to the ground after hearing Tooru's response, aiming to assist Alida in her assault.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 21, 2018, 03:41:26 am
<I-I'm s-sorry. I just got scared, I'm sorry. . . I'm up above, in the wires. Asha was up here because of me. . .> The guilt came clear across the telepathic connection; Asha might have been okay, but it was no thanks to Tooru; it seemed the girl had spent all of the time in here and then some chasing after her and trying to clean up after her mistakes, suffering for all of them. Not that Tooru had come out unscathed herself, but the only reason she was okay now was because of Asha's sacrifice.

Tooru took a breath. She still had a job to do, still had to make all of this worth the effort. Another message came over the connection. <I'll try to help from up here.>

Try to shoot the spider with some rifle-powered talismans, using the same strategy of hitting it in the cracks. Assuming I can get a good angle.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 24, 2018, 05:15:06 pm
<I-I'm s-sorry. I just got scared, I'm sorry. . . I'm up above, in the wires. Asha was up here because of me. . .> The guilt came clear across the telepathic connection; Asha might have been okay, but it was no thanks to Tooru; it seemed the girl had spent all of the time in here and then some chasing after her and trying to clean up after her mistakes, suffering for all of them. Not that Tooru had come out unscathed herself, but the only reason she was okay now was because of Asha's sacrifice.

Tooru took a breath. She still had a job to do, still had to make all of this worth the effort. Another message came over the connection. <I'll try to help from up here.>

Try to shoot the spider with some rifle-powered talismans, using the same strategy of hitting it in the cracks. Assuming I can get a good angle.

You take a few more seconds to steady yourself, before summoning another pair of talismans into your hands and crawling back to the opening in the wires.  Looking down, you see all three of the other girls standing together a short distance in front of the spider, watching it.  From your vantage point, it doesn't seem to have moved at all since the last you saw... but you might as well throw a couple more attacks, just to be safe.

[Joy]

You seem to have time now, so you wait to see the results of your first hit before throwing the second--but it doesn't end up helping.  Both of your shots cleanly sail into the largest crack and explode with loud pops, but you can't tell how much damage they did, if any.  You're too far to see much more than a flash, and the monster continues to lay there without so much as twitching.

You consider throwing more talismans at it, but the blonde girl rushes over and jumps on top of its back before you can decide.  The other two soon join her, and they set to manually smashing the monster's body.  You just lay above them and watch, unable to help without risking hurting someone.

<Gotcha.  Now lets finish these monsters.>

Go finish off the giant spider.  Get on its back, and find its heart through the massive crater on its back.
What Alida said made sense, and would explain . Well, this Alida did save her life, and she didn't feel the same unease around this one. So ultimately, Asha decided to believe this Alida once her two feet touched the ground. But she still couldn't help but remain a bit wary.

"Sorry for doubting you... and thank you for saving. I... can fight too, let me help put an end to this." her voice was still a bit shaky, and her heart was beating vigorously.

Follow Alida toward the Spider! Asha wished to assist in close combat, and would give priority to healing allies -even if it meant darkening her gem...-
Mina starts descending the wires, before realizing something.

<Hey, person that made explosions? Where are you? We saved the healer-girl but we might need more help finishing off the spider thingy...> she sent via psychic powers, worried for her.

If she does not respond Mina will be heading down to assist with the spider before she goes looking. If she does respond this action may be edited. Mina heads down to the ground after hearing Tooru's response, aiming to assist Alida in her assault.


The three girls still on the ground regroup and inspect the spider from a distance before moving in, more because they're all tired from the long fight than because they're cautious.  It has remained completely still since the last series of explosions, frozen with its chainsaw arms raised high and ready to attack.  The chainsaws are still running, but the monster's seven eyes--previously so focused on Alida--are scattered randomly across its face, still and staring at nothing.  An inky black smoke has started to leak out of its maw near Mina's embedded halberd too.  Still, none of the girls are eager to get close to that engine of destruction again.

[Innocence]

Two small glowing projectiles arc down from above, hitting the spider somewhere in the back before exploding.  The explosions are quieter than the earlier ones, but still sound powerful--and the spider didn't react in the slightest.   Alida takes that as a sign that it's safe enough, and rushes forward, leaping right over the monster's crown of silver spikes and landing on its back.  She takes a moment to ensure it doesn't react to her, and then starts inspecting the large cracks in the cratered brass chassis.  There's a lot of gears and other clockwork visible inside, most of it blasted to pieces, but some of it still functional and in motion.  Alida tries to figure out where the creature's heart would be based on how the clockwork links together, but with most of it destroyed, and with only tiny gaps to look through, it's impossible to make any sense of the machinery.  The remains of the creature's inner construction just look completely chaotic to her.  She sighs, and leans back, trying to fight off the exhaustion and nausea that's been building up in her.

[Mercy]
[Bravery] & [Bravery]

Asha and Mina join her soon after, holding bricks they managed to pry free of the floor, and the trio sets to smashing the monster.  The process takes more than a minute, mostly because Alida stops helping after only a few blows, and instead just sits down and watches the other two work.  Still, all three of the girls perk up when the volume of inky smoke leaking from the monster suddenly starts increasing rapidly, followed immediately by all of them scrambling off when its metal body starts to crumble away into nothingness.  None of them manage to reach the floor, or, rather, the floor becomes immaterial and nonsolid before they touch it.

.....



All four girls find themselves in the middle of a dark, completely trashed hardware store, the only illumination coming from streetlamps outside that shine through the store's glass front.  Asha, Alida, and Mina all stand in a circle in the center of an aisle, with Tooru sitting atop one of the shelves nearby.  The place is an absolute mess--almost all the store's merchandise has been strewn around the floor haphazardly, nets of wire hang across the aisles, and more wires litter the floor.  That all being said, the omnipresent aura of despair that filled the labyrinth is gone now, and everyone takes a deep breath of relief in unison.  Tooru hops down to join the others as Alida sits down and leans against one of the shelves, everyone inspecting each other and their surroundings.

Mina, unsurprisingly, is the first to notice the only object out of place on the floor.  Between the girls is a piece of jewelery, half covered by wires: a silver tiara which was clearly once extremely ornate, but which is now heavily tarnished and damaged.  Patches of it are almost black, and the rightmost third has been broken away and lost.  Mina points it out to the others, gingerly removing the wires from on top of it, and everyone immediately recognizes the tiara as a smaller version of the crown of silver spikes that had been integrated into the front of the clockwork spider's body.

"Oh, wonderful, everyone survived!  And you got a grief seed too, good job!  I was a little worried by how long you girls spent in there, but I guess everything worked out okay."

Pumsy is sitting just inside the doorway, his pink fur appearing dark and shadowy framed against the light outside, though his reflective eyes still glow with a cheery golden hue, watching the girls.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 24, 2018, 05:30:23 pm
Alida slumps down, breathing heavily, and taking a look at her bleeding arms.  Now that the combat is over, she notices all the blood.

"Uh.. Can anyone help me with this?"

Medical attention?  Find bandages and try to stop the bleeding.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 25, 2018, 05:11:18 am
Alida slumps down, breathing heavily, and taking a look at her bleeding arms.  Now that the combat is over, she notices all the blood.

"Uh.. Can anyone help me with this?"

Asha's heart was still throbbing vigorously from the fight. But the moment she heard Alida and noticed her bleeding wounds, all echoes in her chest seemed to have vanished.

"Ah... Wait, let me help."

She approached Alida, despite still feeling an unconscious wariness toward her. Yet she crushed this feeling deep inside her, and moved on to treat the girl. That was more important.

Soothe!

She focused on that past sensation of giving up part of herself to mend what was wrong. Expanding more of her powers, she healed Alida. For a moment, she noticed it was a little hard to breath... Probably my imagination, thought Asha.

When her focus on the wounds was no longer needed, she looked toward Pumsy with an inquisitive look. She also couldn't decide if she was supposed to get mad or relieved at his remark on their survival. Anywa, if no one had asked the question yet, she said:
"Sorry Pumsy but... can you explain? What is that 'Grief Seed'?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 26, 2018, 03:05:39 am
Tooru climbs down from the shelves slowly, a lot of her previous coordination seemingly leaving her now that adrenaline wasn't coursing through her veins; she felt like the amount she was shaking should have been audible. She didn't want to look at the others; she felt embarrassed, ashamed at what her performance in that fight had caused. Mostly, she just blew herself up, and got everyone else hurt in the process of trying to be useful. . .

The girl sniffled a bit, but remained otherwise silent.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 26, 2018, 05:57:24 pm
Mina rushes over to Alida, but then Asha takes the healing into her own hands before she reaches there. "I-I said it before, but I'm sorry for leaving you e-earlier..." she stammers. "T-The illusion thing made me think you were behind me... oh, and does anyone have some water or something?" the last bit comes as she realizes just how much blood is on her, that's not hers.

She'd need to be rushing home as soon as she could - how long had they been in there? She wanted to be sure to get home before her father did, and if she was too late then it'd probably be better not to arrive covered in blood...
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 27, 2018, 03:43:43 pm
Alida slumps down, breathing heavily, and taking a look at her bleeding arms.  Now that the combat is over, she notices all the blood.

"Uh.. Can anyone help me with this?"

Medical attention?  Find bandages and try to stop the bleeding.
Alida slumps down, breathing heavily, and taking a look at her bleeding arms.  Now that the combat is over, she notices all the blood.

"Uh.. Can anyone help me with this?"

Asha's heart was still throbbing vigorously from the fight. But the moment she heard Alida and noticed her bleeding wounds, all echoes in her chest seemed to have vanished.

"Ah... Wait, let me help."

She approached Alida, despite still feeling an unconscious wariness toward her. Yet she crushed this feeling deep inside her, and moved on to treat the girl. That was more important.

Soothe!

She focused on that past sensation of giving up part of herself to mend what was wrong. Expanding more of her powers, she healed Alida. For a moment, she noticed it was a little hard to breath... Probably my imagination, thought Asha.

When her focus on the wounds was no longer needed, she looked toward Pumsy with an inquisitive look. She also couldn't decide if she was supposed to get mad or relieved at his remark on their survival. Anywa, if no one had asked the question yet, she said:
"Sorry Pumsy but... can you explain? What is that 'Grief Seed'?"
Mina rushes over to Alida, but then Asha takes the healing into her own hands before she reaches there. "I-I said it before, but I'm sorry for leaving you e-earlier..." she stammers. "T-The illusion thing made me think you were behind me... oh, and does anyone have some water or something?" the last bit comes as she realizes just how much blood is on her, that's not hers.

She'd need to be rushing home as soon as she could - how long had they been in there? She wanted to be sure to get home before her father did, and if she was too late then it'd probably be better not to arrive covered in blood...

Asha approaches Alida carefully, still somewhat afraid of Alida, but unwilling to let her suffer.  She reaches out and takes the wounded girl's hands in her own, then closes her eyes, focusing her magic like she had done for Tooru before.  It comes easier this time, after only a second she can sense Alida's body, and her wounds, unfolding into countless strands of woven magic in front of her.  Unexpectedly, Alida's wounds look much worse like this, despite being far less severe than Tooru's had been; the cuts along her arms look like blackened razorwire knotted into the threads, disrupting and tearing at her natural form.  Even more deeply buried, Asha can see more wires winding through Alida's legs.

Asha starts to pull at those black wires with her magic, but as soon as she touches them Alida writhes in further pain as the tangled blades tear away at Alida's soul.  Asha lets go immediately, and then pauses, unsure how to help--if she removes the obviously bad wires, she'd do far more damage to the girl than she could repair.  Eventually she decides to simply re-weave the loose strands of Alida's soul caused when the wires were buried inside the girl's arms, closing the bleeding wounds that had been all she expected when she cast her spell.  Feeling guilty about her inability to repair the true damage, Asha sets to tracing every strand of Alida, ensuring the girl is completely and utterly whole, if not pure.

Finished, Asha ends her spell, and collapses backward, suddenly exhausted.  Tooru rushes to her side, having no idea what just happened.  From her perspective, Alida's wounds just closed up, her clothes were cleaned of blood and repaired, and then she seemed to get a complete makeover within half a second--all before Asha collapsed backward in sudden exhaustion.  Mina just watches silently, having already seen a seemingly identical process when Tooru had been healed near her.  After Asha seems to have catched her breath, Tooru asks if anyone has any water--Asha shoots her a glare as if she's insane, while Tooru and Alida both chuckle lightly at the inane question.  Alida points out that the store probably has a bathroom, which Mina immediately leaves to go find, worried about how long she's been gone already.

Asha, still somewhat winded, turns away from Alida, and looks at Pumsy, who's now close and sniffing at the tarnished tiara.  "Sorry Pumsy but... can you explain? What is that 'Grief Seed'?"

Pumsy looks up, and tilts his head slightly in confusion.  "Don't you know...?  I usually tell girls before they make their wish... oh!  I remember, you were gonna be killed by the really big witch, so you didn't have time!  That explains why you healed Alida, I thought you were just stupid, but you actually don't know how things work!  A grief seed is the soul gem of a magical girl who has fallen to despair, after she's lost all hope.  That's why it's so black--it's just full of hatred, now.  The only thing it's good for is purifying the soul gems of better magical girls; if you touch it to your soul gem, it'll suck all the darkness right out!"  Pumsy sits down and puffs out his tiny chest proudly, his tail lightly waving behind him.  After a moment, his eyes widen, and he quickly adds on "Oh!  You can also feed it to me, and I'll use her last bits of power to strengthen your own soul, but that won't actually purify it any.  It'll just mean the next grief seed will help you more.  Don't do that, it'd be really really stupid."  He glares at Asha sternly with that.



((If the next actions are just more kitty questioning, the next update will probably be really fast.  Trivial to write speech.  Hard to write powers, traveling, and animal abuse. :( ))




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 27, 2018, 04:02:56 pm
Quote
Shoe status: Like new!
:D

(I was hoping for mundane first aid, actually, to save on soul power.  Thanks anyway.)

Alida points at the jewellery.

"So.. is this enough to purify all of us?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 27, 2018, 04:18:40 pm
Pumsy shakes his head.

"No.  She was a really weak witch, I'd be surprised if her grief seed could purify even two of you."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 27, 2018, 04:38:01 pm
Alida looks at her now-intact arms.

"Really weak?  That kinda hurt.  Or felt strangely numb.."

"..Who goes first?  And do we have to do it now?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 27, 2018, 04:56:02 pm
(Yep, I guessed so! But rp wise, the action I took was totally what Asha would do.)

Asha looked downward. What Pumsy said about Grief Seeds... Asha already had a vague grasp of it. She could feel it everytime she used her powers.

She felt stupid. She was torn between telling what she had in mind, or not. Surely, they would see her as an inconvenience... But then again... Attempting to hide it would lead to her becoming a heavier burden...

I... I think I need it. I'm so sorry... is what she wanted to say

She showed her soul gem, which had a fading light... She could hardly look at the other girls, ashamed as she was.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 27, 2018, 05:48:54 pm
((Just "fading"? Hah! You've got it easy!))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 27, 2018, 06:07:00 pm
"I don't think I need it just yet. My soul gem is good and bright for now!" Mina says. "So one of you guys can take it." she pauses as Asha takes it. "Assuming it has another go in it, that is. If my opinion matters at all on it, I think Alida was fighting alone for a long time, so she might need it a bit more than you... huh, I don't know your name, explosion-person."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 28, 2018, 03:43:55 am
"Weak? But we almost died, and it kept making those weird copies of us. . ." Tooru flinched a bit at 'explosion-person.' Yeah, blew herself up, and blew Asha up, and almost blew the other two up. She was doing her best not to break down right there. And Pumsy was being so mean, still, and she didn't know why that reek of despair had been coming from him but it also made her want to cry and. . .

Not now, at least. "I'm Tooru. I think Asha should take it, she had to bring me back after all. . ."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on January 28, 2018, 07:17:28 am
((PTW
Really love your work Syv. Can't wait to see what happens next.
I'm thinking of making a Purity char for the eventual TPK whenever a new slot opens up. I've already got some inspiration for her, just need some time to figure out the stats and details.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 28, 2018, 07:21:02 am
((I'm afraid that if you pick Purity you'll have to DUEL SOPHIA TO THE DEATH over which of us is MOST PURE. :I))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 28, 2018, 08:56:27 am
"Yeah, I mean if it can get two, I think it should be Asha and Alida. ...Are you alright, Tooru? Did I say something wrong?" this last came in response to the flinch. "I'm sorry if I did, I'm not super used to... well, talking to people."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 28, 2018, 07:37:57 pm
Asha looked toward Tooru, surprised. Being acknowledged actually made her feel like smiling, but her low self-esteem also caused her to internally reject this feeling.

She softly muttered:
"Thanks Tooru..."

In the end, she managed not to apologize once more, albeit barely.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 28, 2018, 07:57:36 pm
Alida looks at Asha, and sees how much duller her soul gem is after the healing.  "Asha, you shouldn't do that for me next time.  Wounds.. they don't hurt like they used to.  You could have just wrapped them, and I'd have healed up normally."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 28, 2018, 08:33:48 pm
Stabbed in her self-esteem, Asha could only apologize.
"Sorry... I couldn't help it, seeing your wounds."

Speaking of... the vision of Alida's soul wounds were still vivid in her mind. With a sudden turn of tone, she asked worriedly and definitely with a more audible voice:
"Is your shoe feeling alright? Are you feeling alright? Does it still hurt? Do you feel anything out of the usual?"

I will talk about what I saw later thought Asha.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 29, 2018, 02:53:38 am
"No.. I feel fine.  Better than fine, really.  Good as new."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 29, 2018, 08:31:27 am
((Paris?  I remember you!  You compared me to a sociopath, way back when. :D
The ward spot prolly won't stay filled for too long, but 'cha never know.))



Alida looks at her now-intact arms.

"Really weak?  That kinda hurt.  Or felt strangely numb.."

"..Who goes first?  And do we have to do it now?"

"Nope!  She isn't dead, so you should definitely use it before too long, but witches here take a long time to gather enough magic to manifest again.  Just be careful to keep her away from misery!"

"Weak? But we almost died, and it kept making those weird copies of us. . ." Tooru flinched a bit at 'explosion-person.' Yeah, blew herself up, and blew Asha up, and almost blew the other two up. She was doing her best not to break down right there. And Pumsy was being so mean, still, and she didn't know why that reek of despair had been coming from him but it also made her want to cry and. . .

Not now, at least. "I'm Tooru. I think Asha should take it, she had to bring me back after all. . ."

"Huh, really?  That's weird.  Most witches are stronger than her, so if you nearly died even with four of you fighting... maybe you need more help?  I'unno, maybe she was just unusual!  Sometimes girls have a lot of trouble with witches that should be easy, or they easily defeat witches who they shouldn't have any chance against.  I don't know what happened in her labyrinth, so I can't know why you had trouble."


Pumsy sits and waits for a little while longer as the girls continue to talk among themselves.  Eventually he seems to decide that nobody else is going to ask anything, and walks over to Mina and starts rubbing against her legs affectionately, like a housecat.  She looks down at him, and then suddenly remembers the time--back when she left in the evening, she'd left a note saying she went out for a walk, but it's clearly very late at night, and she still hasn't even gotten the blood out of her clothes!




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 29, 2018, 08:35:15 am
"I suppose we should use it now, then, if only to see if she's worth more than one use.  You'd better go first, Asha."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 29, 2018, 08:48:33 am
"I-I got to go home... my dad will be angry if he's back..." Mina said apologetically. "Pumsy, do you have a way to get the blood out? Like, magically or something? I-If not I can just try to wash it out in a pond in the park or something..."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 29, 2018, 10:21:26 am
"No, I can't do anything physical to you.  You should be able to, though!  Most magical girls can fix themselves easy!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 29, 2018, 02:20:11 pm
"Wait a second, if healing made me all clean again, you could just clean up Mina there magically, and then recharge your gem on that grief seed."

"Or maybe you could just do it on your own, like Pumsy says."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 29, 2018, 11:44:37 pm
"Eh? I... guess I could do the same thing I did earlier? It shouldn't be too taxing... I think."

Soothe the clothes?

Afterward, Asha attempted to consume her gem with the grief seed.

As it was her first time doing this Magical Girl stuff, she had no clear idea of what to do. Maybe simply making her gem touch the seed would do something?

(...)

After the deed was done and the situation seemed a bit more settled, Asha turned toward Pumsy:
"Once we have left this place you won't disappear again Pumsy, right? I... still have some things I want to ask you."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 29, 2018, 11:59:07 pm
((There's also Regeneration..))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 30, 2018, 12:13:23 am
"No, you didn't say anything wrong, I just, um. . . It's nothing, I remembered something." Tooru forced her face into something approximating a smile. "At least I think we used up our bad luck, right? . . . We are going to keep working together, right? It seems like a good idea." At least, that's what she told herself. A part of her was fairly certain she was dragging them down, but she was doing her best to force the superficial smile down deeper so it wasn't so false. After all, being sad wasn't going to help anything.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 30, 2018, 01:59:48 pm
"Eh? I... guess I could do the same thing I did earlier? It shouldn't be too taxing... I think."

Soothe the clothes?

Afterward, Asha attempted to consume her gem with the grief seed.

As it was her first time doing this Magical Girl stuff, she had no clear idea of what to do. Maybe simply making her gem touch the seed would do something?

(...)

After the deed was done and the situation seemed a bit more settled, Asha turned toward Pumsy:
"Once we have left this place you won't disappear again Pumsy, right? I... still have some things I want to ask you."

You hesitate a little before walking over to Mina and putting your hands on your shoulders, focusing on her in a similar fashion to how you healed Tooru and Alida, just focused on her outfit rather than her.  Nothing happens, except for Mina giving you a quizzical look.  Confused, you try again, this time trying to directly recall the sensation of Alida's soul unfolding in front of you, and it works--Mina's entire soul is suddenly visible, just as the others were before.

She looks different like this, though.  First, as expected, there's no real damage, just a few loose strands that are out of place, and the ever-present knots that you can't unravel.  More interestingly, though, there's a subtle difference to how she's woven compared to Alida, like a different style of construction; her design seems almost a little frayed, similar to how wounds look, but across everything, everywhere in her form.  Come to think of it, Alida and Tooru were also different as well.  Alida had a thicker weave, tight and strong, while Tooru had been almost ethereally loose, moreso than either of the others.

You stop examining the girl, and start working, careful to weave her back together properly, without ruining the careful fraying that seems to be intentional.  It barely takes an instant, and you feel almost guilty for not being able to do more than a slight touch-up, but that's all you can do.  The knots bug you on some level, they're clearly mistakes, wounds of a different kind, but they're beyond your powers to heal.

You let go of the magic, and Mina returns to normal, looking identical except for being clean now.  You sigh and look down at your gem, somewhat tired; there's now loose spots of shadows crawling across its surface, eating away at the edges of the glowing blue.  You pick up the tiara, and are immediately struck by how similar it looks--patches of untarnished silver, surrounded by blackened, dead metal.  The piece of jewelery looks downright disgusting, a corrupted thing, and it's somewhat hard to believe it could actually help you.  Still, it's your only option, you just have to trust Pumsy.

You press the tiara against your soul gem, and a sensation of absolute bliss flows through you

Spoiler (click to show/hide)

You open your eyes and take a deep breath, stunned by the sudden end to the dreamlike memories.  You're laying in the ruined hardware store again, which now seems so much more black and colorless than it had earlier.  Everything looks so dull, you feel dull, empty.  The other girls are staring at you, but their expressions all look blank and bored, emotionless.  It feels like all life was drained out of the world while you were lost in that blissful dream.

Quote from: Twinwolf (Automatic)
Watch self be healed

After Alida suggests that Asha use her magic to clean your clothes, the ashen-haired girl cautiously approaches you and grabs your shoulders delicately.  She pauses, staring at your forehead, but you don't sense any magic.  You give her a questioning look, debating whether to suggest that her spell won't work--then a pulse of magic travels through her, and destroys you.  You try and shout, or pull yourself away, but you can't speak, or move, even though your senses still function.  Your body is gone, and in its place is a hazy fog of nausea and vertigo, an unpleasant sensation of sickness that you can feel burning through every fiber of your being.

The sensation ends as suddenly as it began, and Asha is already stepping away.  You shiver and retreat away from her unconsciously, magically scanning your entire body; everything seems normal again, just as it should be, and the blood is gone from your clothes, but those few moments were just horribly unpleasant for you.  The spell looked no different from when it was cast on Tooru and Alida, but they hadn't said anything about it feeling so bad.  Did Asha screw something up this time?  You shiver again, recalling the disgusting sensations.

Your attention snaps back to reality when Asha collapses, and you look up to see her laying against one of the shelves, a lazy smile painted across her face, her eyes emptily staring upward.  The tarnished tiara hangs from her soul gem, slowly blackening and withering away into a thin black smoke.  Tooru rushes to the fallen girl's side, but seems hesitant to touch her, seemingly worried that interfering will make things worse, but Pumsy--still rubbing against your legs--is just ignoring that process.  You watch with the other girls as the tiara gradually disappears into the ether, Asha's soul gem slowly getting brighter during the process, until the tiara is entirely gone.  A few seconds pass, and then Asha bolts upright, gasping loudly and blinking rapidly while looking around at your worried faces.  Eventually recognition fills her eyes, and she frowns.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 01, 2018, 01:54:13 am
"Asha, are you okay? You kinda passed out for a second there, though I guess whatever just happened helped." Wasn't that even brighter than the gem had started? Maybe it was just the dim lighting, but she could have sworn that it had been a little darker before. "Do you feel stronger or anything?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on February 01, 2018, 03:10:21 am
Tooru's voice felt so distant, as if Asha was at the bottom of a lake. Slowly, the reverie faded as the girl's voice brought her back to her sense. The faces, the voices, the feelings from that strange and blissful dream were still so vivid.

These memories... Whose?...

Somehow, Asha was reminded of how bleak reality was. The same feeling she had everytime she woke up in the morning, this oppressing feeling of bleakness. Close to despair, but not quite. Not crushing enough, but with a similar presence.

She remained silent a few second, probing her body and her surroundings methodically. Eventually, she answered to Tooru. Her voice was noticeably colder than earlier, the same way it was the first time the two girls met.
"I feel... better. I guess."

Asha stared at the tiara, lost in her thoughts. Still looking at the now tarnished jewel, she muttered:
"A grief seed is the soul gem of a Magical Girl who has fallen to despair, after she has lost all hope..."

Ah. So that's it...

Everything felt so dull that Asha was unusually calm.
"Who was that Witch, Pumsy?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 01, 2018, 01:05:15 pm
Pumsy stops rubbing against Mina's legs, sitting and looking down guiltily.  He takes a few seconds to respond.  "Her name was Maria.  She... wasn't very good, I shouldn't have given her a wish.  She fell to despair before she ever even met a witch, and I don't think she would've done well even she had lasted that long.  She just wasn't a good magical girl."

((Edit: Nak, the tiara is gone.  It only had one use.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 01, 2018, 01:13:03 pm
"Huh.."

"I suppose we've got to go home.  I guess we could exchange phone numbers first."

<Or maybe we should just talk to each other like this?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 01, 2018, 08:58:49 pm
<How far away does this even work from?> It still felt odd to talk to the other girls telepathically. What if she accidentally said something she didn't want to? She supposed that was a risk with normal talking, but what if she was thinking about boys or something when she was trying to send the others messages? Tooru's mind ran down that track, eager to find a distraction from the rather somber situation presented to her.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on February 01, 2018, 09:07:24 pm
Mina quickly rummaged in pockets for a bit and took out her phone - she'd not been smacked around really, so it was quite intact. "I've really got to go, so I'll just go with this real quick..." she recites her phone number, twice so that they can get it, and then takes a few steps towards the door. "I'll talk to you guys later! We can talk by telepathy while I go if we need to keep going..." Unless someone stops her, she rushes out of the store, tries to get her bearings, and then starts running home.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on February 02, 2018, 04:32:07 pm

((Edit: Nak, the tiara is gone.  It only had one use.))
((Woops, I overlooked that and thought the tiara persisted after use))

Asha stared at her hand which still held the tiara a few minutes earlier. She closed her eyes for a moment, thinking of that name, Maria...
"I see, thanks Pumsy."

As she drifted away from her thoughts, Asha started to take notice of her mental fatigue. It was time to leave this place.
<I want to go home too. I'm... pretty tired. Could we meet up altogether another time?>

The light outside was quite beckoning.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 03, 2018, 09:35:37 am
((Hmm.  First, please bold actions which will actually result in things happening, like changing location.  I do read everything, but bold helps reduce ambiguity about flavor text, and also makes me less likely to procrastinate.

On that topic, ah, I could just take all of your posts as a collective "leave and go home" action, but I dislike auto'ing people, and I am lazy when presented with ambiguity.  So yeah; y'all wanna babble at each other more, or are we done?

Oh, and just to specify: Mina and Tooru, having relatively wealthy parents, both own smartphones.  Alida has an old flipphone that she's basically been told to never use unless it's to avoid a hospital trip.  Asha owns nothing except the clothes on her back.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on February 03, 2018, 09:36:38 am
Mina, at least, will be going home.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 03, 2018, 09:55:36 am
I'll be going home.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on February 03, 2018, 02:02:41 pm
Onward to home!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on February 04, 2018, 11:09:38 am
((I'm afraid that if you pick Purity you'll have to DUEL SOPHIA TO THE DEATH over which of us is MOST PURE. :I))
((Good thing DeathIsNotPermanent then. C:-) Otherwise I would feel bad about killing you right after I've shown you what a TRUE EXPERT in purity looks like.  ;D [/joking]

Seriously though, I don't mind having to wait a long time for a spot for another purity char to open up. I prefer making a character that inspires me then trying to force myself to make a character that would fit the current circumstances.

I would go for a Love, they can make good combos with other characters (Mercy especially) but I get the impression that their abilities are a bit too expensive for their worth, which might end up crippling them and making them overly cautious in a game where balancing costs and benefits is so important. Maybe if inspiration strikes me.))

((Paris?  I remember you!  You compared me to a sociopath, way back when. :D
The ward spot prolly won't stay filled for too long, but 'cha never know.))
((I believe I compared your character a sociopath. Which I think is reasonable, since he always made the most logical and efficient choice, even if that choice was "murder all the naked women in the orgyverse and then show the video of their murder to other women". Then again, my memory is not the best.))

Spoiler: Adelaide "Ada" Stark (click to show/hide)

((I don't think she would make a good Ward. A helpful JerkWithAHeartOfGold is potentially likeable. A jerk that has to be saved every other moment is just an asshole that is very likely to die an ironic death.

I believe my combat strategy is fairly obvious. Focused more on general abilities instead of Purity. Going with cheap versatile powers that can be combined with each other or those of other girls to become more powerful.

I would like to start with Helpful Knowledge 2 but I need everything else if I am to stay mobile enough to protect others. Probably my first upgrade, if I manage to live long enough. After that, probably Totem Manipulation 4 so I can make lots of custom equipment for the other girls. After that all I need is Telekinesis 3 and I can go full Gilgamesh.))

EDIT: Updated for new system
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 04, 2018, 04:17:27 pm
Tooru heads home and grabs a bite to eat.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 04, 2018, 06:45:01 pm
((Next update will be awhile, partially 'cause I still need to finish the power cleanup, and partially because I just won't have much time for most of the week.  Maybe it'll come on Friday?  Saturday?  I'unno, we'll see.

Paris: holy shit that's a lot of abbrs.  And I thought I abused the tag...  Character is certainly something I could write for, at least.  I will point out that I'm not really doing a waitlist, so if another person posts a char I like more when the time comes I might go with theirs instead.  Don't think that's likely, but I feel obligated to point it out all the same.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on February 04, 2018, 08:34:32 pm
((Take your time syvarris, waiting is not an issue.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on February 19, 2018, 10:12:03 am
Bump?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on February 19, 2018, 10:12:51 am
Bump?
Bump!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on February 19, 2018, 05:56:36 pm
These things, they take time.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 21, 2018, 11:40:26 am
((Greh.  No, the problem isn't that it takes time, the problem is that I just haven't been able to make myself write.  I've known what this update would contain since before the witch was killed, and it took less than two hours to actually write even being tired.  The longer I procrastinate about updating, the harder it is to stop procrastinating. -.-))



Mina, at least, will be going home.

You rush out of the store immediately after giving your phone number to the other girls.  Moments after you pass the threshold, your phone starts exploding with text messages and missed call notifications from your parents demanding to know where you are.  All of them are old--apparently you don't get cell reception inside a witch's labyrinth?--and after a moment of deliberation you decide not to answer them immediately, and just start running home, retracing the path you took with Alida earlier.

You make it home in record time, but take a moment outside the door to steady yourself and make sure you look presentable.  Then you walk in calmly, smiling like nothing is wrong.  That smile fades immediately when you see your parents, both of them looking up at you from the kitchen, anxiety and surprise clear on their faces.  Your mom's eyes are red, like she's been crying.  You pause for a moment, not sure what to do or say, before your father starts storming toward you, demanding to know where you've been.

I'll be going home.

You follow Mina out after getting the other girls' numbers, and head home.  You were expecting to walk with her at least part of the way, but that expectation is shattered when she immediately breaks into a full bore sprint that you have no interest in matching.  Shrugging, you don't even bother following her, and take a different, more direct, path home.  Since it's already quite late, you make a leisurely pace, just watching the nightlife of the city.  Your route takes you through an area even poorer than the one you live in, a place you used to avoid whenever possible, but you aren't worried.  Nothing here is nearly as dangeous as the monsters you've fought and killed.

By the time you make it home, everyone seems to be asleep... except for Eva, your eldest sister, who's slumped forward onto the dining table.  She gives you a belatedly annoyed look when you walk into the room with her.

"Finally home, huh?  I was gonna give you a speech about responsibility and helping out and stuff, but I'm just too exhausted now.  You're wrangling kids tomorrow.  Leftovers are in the fridge."

Eva doesn't get up and leave or anything though, she just sits there watching you with an annoyed expression.

Onward to home!

You politely say goodbye to Tooru, and then leave, almost precisely retracing the path you took earlier.  It doesn't lead directly towards your 'home', but you aren't really eager to go back there anyway, and you appreciate the extra time alone.  It's not long before you reach your destination, but you choose to ignore it and walk past.  You may be tired, but you're not sleepy, and you don't feel like lying awake in a room with three other sleeping girls.  Wandering a strangely empty city isn't exactly a fun thought either, but at least you won't be listening to other people snore.

You lose track of time, wandering aimlessly around the streets and alleyways around your home, wondering why they're still empty even though the witch is dead now.  You've been out at this hour a couple times before, and there's always been at least a few people on the streets.  You're pulled out of your thoughts by loud banging sounds coming from a nearby alley, and then a series of barks and high pitched yowls, the first signs of life you've heard since leaving the hardware store.  Before you even realize you're moving, you've rushed to the alleyway and are rounding the corner.

You catch a glimpse of a thin dog fleeing into the shadows, gone before you even have a chance to get a good look at it.  You look around for the other animal you heard, and take a minute to find it in the darkness.  There's a small cat wedged into the corner between a dumpster and the wall, curled up tight.  It's mostly black, and would be near impossible to actually spot in this lighting if it weren't for the deep red wounds across its side.

Tooru heads home and grabs a bite to eat.

You awkwardly stand with Asha while the other girls leave, not sure whether you should leave yet.  Asha looks beat up and sad, you're a little worried about her.  She ends up deciding for you, however, by offering a quick goodbye and then just walking out without another word.  You trail after her for a few seconds as she leaves the way you two came, and you wonder whether she knows how to get home.  Then it occurs to you that you have no idea how to get home from here, and you start to panic for a moment, before remembering that your phone has a GPS.  You pull it out and get it to give you a path, and by the time that's done Asha is gone.  You shrug and hurry home, not wanting to miss dinner.

...That hope ends up being in vain, but you grab some food out of the fridge before heading into the living room where your father and brother are playing some video game.  They pause when they notice you come in, and your father gets up to come greet you.  He gives you a hug, before scolding you lightly about staying out so late with your friends without sending him a message or anything.  Your mom was apparently unhappy that you weren't home when she left for work, and your father was starting to get worried.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 21, 2018, 12:35:25 pm
"You're right, Sis, I should be here for you and the munchkins."  "I'll.. I'll see if I can help you out better.  And.. get some money."  Alida grabs something small and eats it while watching Eva, and gives her a hug.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 21, 2018, 03:16:25 pm
"Sorry, Dad. We, um, got distracted by some stuff and lost track of time. I'll try not to do it again!" Truth be told, she'd wanted to go home fairly early on in that particular outing, but it's not as if she had much of a choice. Though she wasn't technically lying, she never said what "stuff" she was doing. As she munched on the food from the fridge, she wondered how Asha was doing. . .

<Asha, can you hear me from this far away?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 22, 2018, 06:53:27 am
"You're right, Sis, I should be here for you and the munchkins."  "I'll.. I'll see if I can help you out better.  And.. get some money."  Alida grabs something small and eats it while watching Eva, and gives her a hug.

Eva gives a defeated chuckle, and cracks a smile.  "That's funny, you're gonna get money even though you don't even do chores reliably.  Don't worry about money, we're doing well enough, just... try and help out a bit more, okay?"

She returns your hug, then stands up and grins impishly.  "Go get some sleep.  Tomorrow's Saturday if you forgot, so the munchkins are gonna want to go do something.  And like I said, they'll be your responsibility, I'm taking the day off~"

<Asha, can you hear me from this far away?>

You get no response, which doesn't particularly surprise you.  When you've communicated telepathically before, you were always focusing on someone you could sense; it felt less like your thoughts were being broadcasted, and more like they were being sent down a narrow, winding path to the destination.  You have no idea where Asha is relative to you, she never even said where she lived, so you don't really have any idea where to send your thoughts.  Trying to communicate with her feels like talking into your phone without a phone number, your message isn't going anywhere that matters.



((Reminder: The next couple of weeks will mostly be abstract, with only a few 'zoomed-in' events.  Think of one or two things which you want handled in detail, as everything else will be summed up in a few paragraphs.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on February 22, 2018, 07:02:19 am
((I can think of all kinds of things I want handled in detail!))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on February 22, 2018, 08:48:30 am
"I-I'm sorry... I thought about going to bed but..." she gulped. She wasn't going to lie, per say. This was a feeling she'd had when she looked at her bed earlier, considering going to bed. She continued quietly. "I... I thought if I went to bed I wouldn't get out again... like before..." Even if this was... sort of true, it didn't make her feel less guilty. "S-So I went out on a walk... I stayed in safe places! N-Nowhere really dangerous!" The places weren't dangerous! The labryinth didn't count, it wasn't a part of the city.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 22, 2018, 10:23:38 am
Tooru deflated slightly. Apparently not. Maybe she could try and track her down tomorrow, she was pretty caught up on homework. There was one assignment still unfinished, but she wasn't going to be very productive tonight. She elected to mostly relax, fill her empty stomach, and try to just be grateful that she and the other girls that went into the labyrinth were still alive.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 25, 2018, 05:01:58 am
Go to bed.

That was a big day.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on March 05, 2018, 06:38:06 am
((Greh.  No, the problem isn't that it takes time, the problem is that I just haven't been able to make myself write.  I've known what this update would contain since before the witch was killed, and it took less than two hours to actually write even being tired.  The longer I procrastinate about updating, the harder it is to stop procrastinating. -.-))
((I feel you on this...))

Asha approached the cat carefully. She wanted to help it, but she was also worried of scaring the animal away...
"Here, don't be scared. Let me help you, okay? Everything is going to be fine."

Asha tried to nurse the cat.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on March 12, 2018, 03:26:28 pm
((Gah.  I dislike writing this sort of stuff, I'm mildly tempted to just say "fuck it, a few weeks later you're all at the mouth of another labyrinth."  I'd probably update faster if nothing else, and I'm not sure this intermission stuff even accomplishes anything.))



"I-I'm sorry... I thought about going to bed but..." she gulped. She wasn't going to lie, per say. This was a feeling she'd had when she looked at her bed earlier, considering going to bed. She continued quietly. "I... I thought if I went to bed I wouldn't get out again... like before..." Even if this was... sort of true, it didn't make her feel less guilty. "S-So I went out on a walk... I stayed in safe places! N-Nowhere really dangerous!" The places weren't dangerous! The labryinth didn't count, it wasn't a part of the city.

[Love]

You barely get through half of what you meant to say before your father starts yelling at you.  He's saying something about the house being safe, and mentions your illness, but you can't really understand half of what he's yelling; he's never been this angry before, you're too confused and scared by it to follow his ranting.  Instead you just shrink away and numbly nod along until your mother comes up behind him and puts her hand on his shoulder.  He turns, and she quietly whispers something to him.  You're still too disoriented to process her words, but they do seem to calm him down a great deal.

They both give you a hug, and start acting more normal, but you can tell that they're faking it.  Though you can sense some degree of relief in them, they're both practically exuding stress and fear, but you try to play along anyway as they lead you to the living room.  They sit you down and launch into a long, rambling lecture about dangerous that was, and how you were very reckless--while simultaneously trying to comfort you that nothing bad will happen, and that your illness won't come back.  You're not really sure what response they're trying to get out of you, but you're certain they missed the mark.  It all comes across as misguided at best, since they don't understand anything about why your sickness disappeared, or how much danger you're actually in.  It doesn't help that they barely ever let you get a word in.

Eventually, you ask to go to bed, and your parents relent, though they're clearly dissatisfied and still worried.  You then head upstairs, and sit down in your room, not truly tired yet, but not interested in playing games or anything either.  Instead, you focus on your magical senses, experimenting with how much you can detect.  Your entire room, already intimately familiar to you, is instantly distinguishable to you, even with your eyes closed.  With a bit of effort, you can discern your parents on the floor below, glowing motes of stress pacing around the house and talking with voices that are barely recognizable waves rumbling through the air.  You can't make out their words, but you know what they're saying all the same; they must be discussing you, and what to do.  You sigh and focus on blocking out your magical senses, and lay down to wait for sleep to come.

You really don't want to stay cooped up in this room.  You've spent years lying here already, and you finally have the ability to go out and explore, or do whatever else you want to do.  Your parents clearly don't want you to go out on your own, but they can't exactly stop you, either.  Just... you have to figure out what to do, first.

Tooru deflated slightly. Apparently not. Maybe she could try and track her down tomorrow, she was pretty caught up on homework. There was one assignment still unfinished, but she wasn't going to be very productive tonight. She elected to mostly relax, fill her empty stomach, and try to just be grateful that she and the other girls that went into the labyrinth were still alive.

You end up sitting and watching as Taro and your dad go back to playing their game while you finish eating, and for a little while after, not feeling like doing much of anything else.  It doesn't take long for your father to notice you moping, and after a moment of consideration he announces that he has something he needs to work on, and thrusts his controller into your hands before leaving.  He's gone before you can even think to protest, retreating at record speed.

Your brother shrugs at you, and points out that he can keep going solo if you're too tired to join, but you decide to play anyway.  You do like this game more than most of Taro's library, and it's a good way to get your thoughts away from the darkness of the labyrinth.

...The next couple hours pass quickly.  Normally you'd feel tired long before Taro--he always stays up way too late--but this time it's his yawning which makes the two of you put the game away and head to bed.  Once alone again, your mind goes right back to thinking about the labyrinth, and the other girls.  Normally when something bugs you this much you'd talk about it with someone, but you can't exactly discuss magic with any of your mundane friends.  You do eventually fall asleep anyway, but even then your dreams are filled with wires that dig into your palms, panicked climbing, and enormous shadows scuttling through the darkness just beyond your eyesight.



You wake up late the next morning, not feeling refreshed at all, but not able to go back to sleep either.  It's a weekend, so you end up just laying in bed until your phone buzzes, announcing a text; apparently Sandra and another girl you don't know very well were planning to go out and do something today, and figured you might want to come along.  Knowing Sandra, "planning" is a strong word--with her, usually the "something" is only decided once everyone's together.

If you do go out with Sandra, you could probably decide what to do.  Come to think of it, you'll see Asha in class Monday, regardless of how you spend the time over the weekend, so you don't have to go looking for her... or you could go looking with your friends in tow.  Asha did seem pretty lonely, maybe meeting people would be good for her?

((Greh.  No, the problem isn't that it takes time, the problem is that I just haven't been able to make myself write.  I've known what this update would contain since before the witch was killed, and it took less than two hours to actually write even being tired.  The longer I procrastinate about updating, the harder it is to stop procrastinating. -.-))
((I feel you on this...))

Asha approached the cat carefully. She wanted to help it, but she was also worried of scaring the animal away...
"Here, don't be scared. Let me help you, okay? Everything is going to be fine."

Asha tried to nurse the cat.

The cat weakly hisses at you as you come closer, its bright white teeth making you hesitate for a moment.  Then you recall the monster in the labyrinth, and mentally chide yourself for being afraid of a tiny wounded animal--it just doesn't realize you're trying to help.  You grab it loosely around the neck to keep it from biting you while you look at its wounds, and surprisingly it barely resists.

[Mercy]

You quickly realize that it's only so docile because its wounds are much more severe than you thought.  Judging from how much blood is pooling underneath it, and how little the wounds you can see are bleeding, it's laying on top of the largest injuries.  You start to lift it to get a better look, but it immediately spasms and lets out a horrible strangled screeching sound that sounds completely wrong coming from such a small animal.  You let go, not wanting to hurt it any more.

You don't think there's anything you can do for the feline, at least not without using magic.  Even then, you're not sure it would serve much of any purpose; the cat's far thinner than other street cats you've seen, you can easily see the contours of its skeleton through its black fur.  If you heal it with magic, that might just mean it'll die a slow death from starvation rather than a quick death from injuries.

Go to bed.

That was a big day.

You nod to Eva and then head to bed, saying goodnight.  You collapse into bed and quickly fall asleep.



You wake up to the wireman leering down at you, his swollen face hanging just above yours.  You struggle, trying to shove him away, but every movement sends agony shooting through your limbs--thorned metal strands are wound into your arms and legs, tying you down to your bed.  You start to yell and scream, but wires unwind from his mask and strike like snakes at your face, winding their way into and around your mouth, cutting your voice off.  For the first time, you can see his expression below the wires, ever so barely--he's smiling.

Blood starts to leak from his forehead as one of the loops tightens and splits his skin.  You grit your teeth and put all your effort into raising your right arm, the familiar weight of a club already in your hand, but he just starts to laugh.  The wires all begin writhing violently, tightening and sawing into his flesh and cutting him apart even as they flow towards you like a singular mass.  You can feel more wrapping around you, cutting into you, painfully winding into your flesh like so many strands of liquid fire.



You wake up in a cold sweat, holding your club in a deathgrip.  You quickly sit up and look around your room, fearing a monster, but everything is perfectly normal.  No wires, no blood, no gangly men mummified with metal.  You breath a slow sigh of relief as you inspect yourself; you're not hurt or anything, just sore... it was just a nightmare, even if it didn't feel like one.  You focus on putting it out of your mind and getting ready for the day.

The morning passes normally, and the house is soon full of screaming children, who you ignore with practiced ease.  That is, until Eva suggests to one of them that they should bug you to take them out somewhere.  You give her a plaintive look, but she just smiles leans back as several of your siblings circle around you and beg you to take them somewhere.  You tell them that you can't take them anywhere if they don't know where they want to go--hoping that they'll just start arguing about it fruitlessly--but surprisingly Ron suggests the park, and the other two immediately concur.  You're stunned for a moment by your younger siblings' newfound ability to actually agree on something for once... It's probably Eva's fault.

Half an hour later you find yourself in the middle of the park, watching as your siblings run around and play.  As their games take them back and forth across the area, you trail behind and idly watch the rest of the parkgoers.  There's a lot of people around, most of them uninteresting, and none of them interesting enough to hold your attention very long.  You feel exceptionally bored, up until you turn your attention back to the kids and realize they've stopped playing and are crowded around a bench, fiddling with something next to a very young Russian girl who looks rather uncomfortable.

You walk closer, and soon see what the kids are doing: they're petting a small pink tiger cub with black stripes, who is happily rolling around and enjoying the attention.  You shift your gaze to the girl and inspect her; she doesn't have any visible jewelery, and is wearing fairly normal clothes, aside from a very fancy scarf... but then she meets your gaze and visibly stiffens, her vision flicking between your face and your soul gem.

"You are Alida?"


You're woken up by a fluffy projectile landing on your midsection and excitedly shouting for you to wake up.  You bolt upright and swat at the animal in your bed a few times before recognizing it as Pumsy, the tiger cub you met yesterday.  Unperturbed, he hops away and stands tall at the foot of your bed, continuing to urge you to get up.  His excitement is infectious, and quickly replaces your sleepiness--before you know it, you're leaving the house, and chasing him down the sidewalk.  The feline sets a very fast pace, and you start to have second thoughts when you stop to breath for a moment and realize that you already have no idea where he's led you to.  You tell him as much when he pads over to you and asks why you slowed down.

"We're going to the park to meet Alida!  I told you before, now come on, we don't want to miss her!"

With that he rushes off again, and you hurry after, content that you at least know how to get home from the park.



...An hour later, you're sitting next to Pumsy on a bench, regretting this trip immensely.  You didn't grab anything to eat before leaving, it's cold out, and you're starting to think that "Alida" isn't going to ever come, despite the talking cat's insistence that she will come.  Maybe you doubt him partially because he's an impossible talking cat; thinking about things rationally, it isn't exactly sane to go rushing off into the city to meet people with superpowers just because magical neon animals insist that they totally exist.

You're pulled out of your thoughts when a girl even younger steps up to you and asks if she can pet your cat.  You stare down at her in surprise, too busy mentally wondering whether she's Alida to answer.

[Purity]

"Of course you can!  Go ahead!"

You speak without intending, your voice dissonantly cheerful and lacking any accent.  The little girl smiles and squeals with happiness as she hugs Pumsy, and a moment later she's joined by two boys, who seem to be her older brothers.  You're not sure what just happened, but Pumsy seems to be enjoying the attention, so you suppose this situation isn't bad... you're about to ask for the girl's name when you notice someone staring at you from nearby.

She's an older girl, wearing clothes which look even cheaper than your own, except for her shoes and the absurdly expensive-looking gemstone pinned to the left breast of her jacket.  The gemstone which actually seems to be faintly glowing, like magic.  You look up at her stern expression and suddenly feel very small.

"You are Alida?" you ask, already knowing the answer.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on March 12, 2018, 07:43:02 pm
Sasha patiently waits for an answer while nervously adjusting her scarf around her neck. Did the temperature suddenly drop?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 12, 2018, 07:54:25 pm
"Yes..  yes I am.  What's your name?  And what brings you here?  That's Pumsy, isn't that?"

<Can you hear this?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on March 12, 2018, 08:13:38 pm
At first, the uncertainty was too much. Did everything go alright with the witch fight? Pumsy said they could have died to it! She was barely able to contain herself to go there and help them, even if she was probably going to be useless for lacking powers.

"Oh dear... Everyone else is fine, right? Pumsy told me that you were fighting witch and I was very worried..."

No, she asked for my name! Introductions first!

"Ah! My name is Aleksandra. Nice to meet you! Forgot that. Yes, asked Pumsy to let me meet with other magical girls to help me decide on a wish! How dangerous are witches? What did you wish for? Can you really do magic?!"

Sasha quickly forgets about all of his nervousness. She was finally in front of an actual "magical girl"! Sooo cooool... Being so strong, saving people and being a hero that fights monsters... She must be really brave!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 12, 2018, 08:20:25 pm
"Well, it looked pretty dangerous.  She was a spider made of wires the size of a bus, and had big, scary jaws and legs.  And yeah, everyone made it through fine.  I.. um, I wished for knowledge, and that's all I'll say about it.  And I don't really do magic.. it more seems like I am magic.  Um.. I'm not sure how to explain this, but don't move."

People just don't seem to notice it when I do something impossible.  Lets see if she notices.

Stand on one leg.  Jump off that one leg into a standing double backflip, landing on the other leg.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on March 12, 2018, 08:25:52 pm
(That last part about being brave was thought. Unless magical girls can also read the minds of normal people...)

Wait for Alida to do her cool magic. Be surprised and amazed.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 12, 2018, 08:31:35 pm
(Thanks, removed that.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on March 12, 2018, 09:00:40 pm
((Gah.  I dislike writing this sort of stuff, I'm mildly tempted to just say "fuck it, a few weeks later you're all at the mouth of another labyrinth."  I'd probably update faster if nothing else, and I'm not sure this intermission stuff even accomplishes anything.))
Such things lose meaning when deprived of context. IMO, the intermission parts are the most important component of the game.
A story about real things and people getting royally messed up by the addition of magic is more interesting than a story about young mages blasting demons.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 13, 2018, 12:36:37 am
Tooru thought. She really was concerned about Asha. She pulled out her phone and tapped in a message to Sandra.
Quote from: Tooru to Sandra
hey, do you mind if we go looking for another friend of mine? i bet she'd want to come along to whatever we do today

Message sent, the scarlet-haired girl perused her clothing options for the morning. She eventually settled on a shirt with a popular cartoon character on it paired with a skirt that was just slightly too frilly to go with it, before grabbing a small breakfast. Tooru let her parents know where she was going as per usual, then headed off to meet Sandra and the other girl at the usual place while she awaited the reply.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on March 13, 2018, 07:31:28 am
((Gah.  I dislike writing this sort of stuff, I'm mildly tempted to just say "fuck it, a few weeks later you're all at the mouth of another labyrinth."  I'd probably update faster if nothing else, and I'm not sure this intermission stuff even accomplishes anything.))
Such things lose meaning when deprived of context. IMO, the intermission parts are the most important component of the game.
A story about real things and people getting royally messed up by the addition of magic is more interesting than a story about young mages blasting demons.
This. Don't abandon\rush this RTD, please, i'm greatly enjoying reading it! :)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on March 15, 2018, 05:54:53 am
Asha looked sadly at the frail creature. In its eyes, she saw a waning life soon to be extinguished...

Her heart was tugging. Indeed with her powers, she could save the cat. But what about the cost? And would healing the cat truly save it? Or would that just prolong its suffering? Life was painful, after all. She knew better than most.

"Yet... yet." she mumbled.

Asha starred at her gem. "Yet I still cling to life... Why?"

What was the right answer?

Trying to find meaning behind her question, her mind started associating this single word with her flowing thoughts. Why save the cat? Why was I granted powers? Why did I wish for power? Why do I live? Why...

Her body moved on its own, as if to clear away these thoughts. She crouched and placed her hand on the cat, lightly ruffling its black fur. The touch was soft. It reassured her, but also made her sad. Then she moved closer to the cat, touching its head with her forehead. Warm. A faint beating.

She was scared, yet also very calm. The bad thoughts were gone. The girl had made her decision.

Closing her eyes, she talked to the cat, still lightly ruffling its fur.
"I'm sorry that you had to suffer this much..."

With a fake smile, she continued:
"Did you have a satisfying life in this cruel world? I hope so for you."

She paused.
"I- I didn't. The more I lived, the more it hurt. The more everyone got hurt. It was probably the same for you, right? All the pain, all the suffering... it never stops, does it. And despite that, I'm still hanging on to life..."

She could hear the breathing of the cat.
"It will be fine. You will fall asleep, and wake up in a better place. I'm sure of it."

Asha stopped smiling.
"Or do you... this unfair, horrible, painful world. Would you still choose it despite everything it did to you?"

She lifted her head, and looked at the cat's eyes. She saw an answer in these faint black pearls of life. She smiled.
"Yes... I would do the same."

Asha healed the cat using her powers.

As power coursed through her body, she thought to herself.
"My life has no meaning if it is not for others. I don't care what I will have to go through to satisfy my selfishness..."

Having healed the cat, she then attempted to find a veterinarian clinic to bring the cat to. If she failed to find one, or it turned out they couldn't take it in, she decided to nurse the small animal a bit until it would recover some strength.

(...)

Before falling asleep, Asha tried to remember Maria's memories, thinking to herself "I must not forget her". She also thought about the cat. In a way, the Witch -no, Maria- was like that cat. Wounded, desperate, dying. But the stark difference was that the cat could be saved, and Witches couldn't... A hopeful thought crossed Asha's mind: what if Witches could be saved too?...

The young girl felt a surge of resolve and purpose filling her soul. She had to do her job as a Magical Girl. She had to hunt Witches, the source of so much suffering. She had to find a way to save them... to save their souls. Until she found a way to truly save them, she would have to free them from their misery, she had not the slightest doubt about that.

Free time objective: To that end she tried to contact Pumsy and the other girls, and search for clues about Witches. If she managed to contact Pumsy, the first thing she asked was: "Can Witches be saved?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on March 15, 2018, 06:30:46 am
Mina paced around her room as her parents talked below. She was trying to tire herself out more - she didn't want to sleep here. She didn't want to be in this room, but she couldn't exactly blame her parents there. She didn't want to worry her parents more tonight, but she also didn't want to go into that bed she'd spent far too much of her life in. She paced and paced, probably until her parents were coming upstairs. She could... maybe she could avoid being here and not worry them more at the same time? It was childish - she hadn't done it since she was a small child - but...

As her parents came up the stairs, she exited her room again. "...I... I can't sleep there. Not yet." she stammered. "...I know it's stupid but... could I sleep in your room tonight? M-Maybe that'd be easier..." she asked meekly. And maybe it would make them less angry, and let her forget her brushes with death in the last 24 hours. She hoped. Please make them less angry. "I-I'd prefer being outside, but this seems a little more reasonable, right?"

Free time objective: Mina just wants to be a normal girl, at this point. She wants to live with this chance she's been given. Maybe she can make friends with the other magical girls? And maybe keep up on the whole education thing, since that probably got sort of sidelined by her sickness?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on March 23, 2018, 01:49:25 am
"Yes..  yes I am.  What's your name?  And what brings you here?  That's Pumsy, isn't that?"

<Can you hear this?>

<Sandra can't hear you, but I can!  She has a lot of potential, but only beings with a magical sense can hear magic, and she can't use her magic yet.  That's why I brought her to you, she's really vulnerable, and you can protect her better than anyone!  You should take her home with you, the humans in your house are waaay less dangerous.>

"Well, it looked pretty dangerous.  She was a spider made of wires the size of a bus, and had big, scary jaws and legs.  And yeah, everyone made it through fine.  I.. um, I wished for knowledge, and that's all I'll say about it.  And I don't really do magic.. it more seems like I am magic.  Um.. I'm not sure how to explain this, but don't move."

People just don't seem to notice it when I do something impossible.  Lets see if she notices.

Stand on one leg.  Jump off that one leg into a standing double backflip, landing on the other leg.
(That last part about being brave was thought. Unless magical girls can also read the minds of normal people...)

Wait for Alida to do her cool magic. Be surprised and amazed.

Alida pauses to glance at her younger siblings before performing her little magic demonstration.  She doesn't think it would be so bad for them to see, but then again they can see Pumsy, and it probably wouldn't be great if they started telling tall tales to everyone in the family.  Pumsy seems to be distracting the kids well enough--though Alida isn't sure whether it's for her benefit, or if he's just genuinely enjoying their affection--so she decides that they're no worry.

[Joy]

Alida's backflip is nearly flawless--nearly.  She spins through the air perfectly, executing two quick midair flips, but she's too slow to catch herself on one leg, and when she tries, she instead ends up landing flat on her back.  She hops back up quickly, flustered and blushing at her mistake, as Aleksandra fails to stifle a giggle.  A young couple sitting in the shade of a nearby tree start clapping, but Alida shoots them an embarrassed glare and they stop, returning their attention to their conversation. 

Aleksandra, for her part, feels somewhat disappointed.  The way Pumsy had talked before, it sounded like magical girls were like superheroes or something.  Alida's jump certainly was impressive, and it did look like more than she should be physically capable of... but only barely.  A superhero would've stuck the landing, and leapt like twenty feet high with a lot more flips, as a reflex, and while throwing fireballs, or... just something more.

Tooru thought. She really was concerned about Asha. She pulled out her phone and tapped in a message to Sandra.
Quote from: Tooru to Sandra
hey, do you mind if we go looking for another friend of mine? i bet she'd want to come along to whatever we do today

Message sent, the scarlet-haired girl perused her clothing options for the morning. She eventually settled on a shirt with a popular cartoon character on it paired with a skirt that was just slightly too frilly to go with it, before grabbing a small breakfast. Tooru let her parents know where she was going as per usual, then headed off to meet Sandra and the other girl at the usual place while she awaited the reply.

Only a few seconds after you send the text, your phone beeps.

Quote from: From Sandra
YEAH! 👍👍 I DIDN'T KNOW YOU HAD OTHER FRIENDS. 😲

A moment later your phone beeps again.  And then again. 
Quote from: From Sandra
sry caps
Quote from: From Sandra
But yeah I thought it was just me & Alice & Violent (sry btw) 🤕 😿😿😿

There's a pause while you climb out of bed and get dressed, but a few minutes later Sandra sends one last text.
Quote from: From Sandra
I won't tell her you don't have friends 😊

...You groan.  Sandra means well, she's never intentionally insulting, but there's definitely a reason she's more Violet's friend than yours.  You put her texts out of your mind as you get ready for the day.



You ended up leaving later than you intended to; Mom got home from work just before you left, and she wanted to talk.  She's been getting called in a lot lately, so you felt guilty leaving before she got to spend any time with you.  She ended up being too tired to talk for more than a half hour, but you still ended up meeting up with Sandra late, a fact that the hyper girl makes plain as soon as she sees you aproaching her table.

"FINALLY!  We've been waiting here forever, you're so bad about time when Violet's not around."

You point out that you're usually only late because she never says when to come.  She rolls her eyes, and then gestures to an uncomfortable-looking girl sitting across from her, who gives a shy wave before pulling the hood of her hoodie a bit further forward.

"This is Ingrid.  Her name makes her sound like she's a super old lady but don't bug her about it, she doesn't like that." the mousey girl cringes, and true to form, Sandra completely fails to notice "I brought her out here to meet Violet!  Or, you and your friend now, I guess.  She's even worse at making friends than you!" your turn to cringe, and start rethinking this trip "So I figured I'd introduce her to people.  So where's your friend again?"

You explain that you're not really sure, but that you think you might know what part of the city Asha--your friend--lives in, despite her never actually telling you where she lives, or where she hangs out, or really much of anything about herself... you trail off when you notice Sandra giving you a look of pity.  She opens her mouth to speak, but you quickly ask her to just not comment and help you search.  She shrugs, and agrees to help you look.  She gives a pointed look to Ingrid, and she sheepishly says she'll help too.  That settled, you lead the two into the city, in the general direction of the hardware store you fought in last night, since you don't really have any better places to start looking.  Maybe your magical senses will let you track Asha down?

[Creativity]

...You very quickly notice some major flaws with your plan.  Last night, this part of the city was completely empty of people, and the sense of despair that the witch's labyrinth exuded acted as a sort of compass for you.  Now, there are far more people, and though the streets aren't entirely crowded with people, there's still a lot of them, enough that the glow of their emotions obscures any traces of the Asha and the labyrinth, if there even were any such traces to begin with.  You still don't give up, and try to retrace the path by memory, but everything looks more and more unfamiliar the longer you search.
     
You've been trying to make conversation with your companions--well, mostly with Sandra, as Ingrid apparently isn't much of a conversationalist--but they still catch on to how lost you are.  Sandra starts to give suggestions on the route, apparently just enjoying the adventure, while Ingrid exudes stress, an emotion which you see as a strange flickering distortion that rolls off of her in heavy waves.  You're starting to feel guilty for leading the two of them on this wild goose chase, though at least Sandra seems to be taking it in stride.  Eventually you do give up on finding Asha, just following Sandra wherever her whims lead her, without paying mind to who you'll encounter.

...Not ten minutes after you finally resign yourself to not finding Asha, you look up to see the girl herself a short distance ahead, marching towards you with purpose written on her face.  Judging from the look on her face, she's been hunting for you.


Your mind set, you reach down and take hold of the cat's head with both hands.  It hisses and struggles some, but it doesn't have the strength left to really resist or hurt you, let alone keep you from focusing your magic.  A moment later, it goes still, as you watch its soul unfold.

...It's a simple creature, its soul more akin to a particularly elaborate knot rather than the beautifully complex tapestries of the other magical girls' souls, but there's an elegance to its weave all the same.  Despite the horrible wounds the cat suffered, its soul is still nearly pristine, with only some minor fraying and wear, and very few actual flaws.  It's trivial to repair, requiring only a few seconds of concentration and a couple replacement strands crafted from your magic, and then you're done--it's over so quickly that you almost feel cheated, a part of you wanted to work on the animal more.

You take a moment to give the simple soul a quick inspection and make sure there's nothing more you can do, and then the magic fades, and you're back in the real world, staring down at a small sleeping cat.  A far cry from the pitiful creature it was mere moments ago, now it looks like a pampered pet; there's no trace of blood, its fur is glossy, and it looks well fed.  You carefully lift the cat into your arms, and cradle it lightly, trying very hard not to wake it up.  Then you start your search for a veterinarian's clinic.

[Creativity]

...The search doesn't go well at all.  It's really late, and you still don't know the area very well, so you don't feel comfortable straying very far from your home, lest you get lost.  You'd ask someone for directions, but there's still nobody on the streets.  Even your magical senses are worthless--you simply have no idea what to even look for.  What sort of emotions would indicate the presence of a vet?  What would they even look like?  You can detect a lot of weak background emotions in every direction, but sorting out anything aside from a general air of unease is impossible.  You resign yourself to the fact you won't find a clinic tonight, and decide to just ask someone tomorrow.

Later, lying in bed with the small purring feline, that doesn't seem like such a bad thing.  You drift off into a peaceful sleep, dreaming of better times with your family...



You're suddenly shaken awake out of a dream, and are briefly confused by the dirty, unfamiliar room around you, and the cheap bed that you're lying in.  Then you look up at the person shaking you, and recognize the worried face of one of the girls you share this room with.  You frown at her, unhappy that she forced you out of pleasant dreams, but she just keeps shaking you until you slap her hands away and ask what she wants.  Stumbling over her words, she hurriedly explains that pets aren't allowed here, even if they're really adorable, so you really really shouldn't have a cat and she doesn't want to be blamed for it so it would be really really nice if you got rid of it, like, immediately.  You both stare at each other after she finishes speaking, and eventually she adds on a questioning "Please?".

Still groggy, it takes you some time to process what she's babbling about, but you soon remember the cat, and look down to see it still peacefully snoozing at your side, its face just slightly poking out from under the blanket.  You begrudgingly mutter that you'll handle it, mostly just to get the girl to stop hanging over you, and then sit up and try to rub the sleepiness out of your eyes while she hurries out the entrance.  Judging by the now-empty room, it seems like you were the last to wake up, yet again, which probably means there won't be any good food left either.  You look down at the cat and sigh.  You don't want to leave it alone while you get food... then again you don't really feel hungry, so maybe you should just skip breakfast and start on your search for a vet early.

Yeah, that sounds like a good plan.  You pet the cat, and it purrs and pushes lightly against your hand.  It doesn't resist being picked up, and doesn't stop purring even as you walk out of the building with it.

[Creativity]

Your search doesn't go much better than it did the night before.  There's people on the streets again, but almost everyone seems serious and busy, with even the few friendly-looking people that you ask for help barely stopping long enough to look you over and decide you aren't worth the time.  Really, the only difference from last night is that there's now enough people walking around the streets that your magical senses can't see anything except their emotions, a confusing jumble of sensation that roils and changes every time someone walks past.  No less problematic, the activity scares the cat, and it nearly escapes several times.  All in all, you spend the next few hours fruitlessly wandering at random while struggling with an unhappy feline.

You're starting to consider just giving up, when you finally spot something abnormal with your magical sight--a bright beacon which outshines the fog of pedestrian emotions, even from a long distance away.  You quickly recognize it as another magical girl, and rush ahead to find her; if nothing else, she probably has a phone with a map on it!  At least, assuming she's willing to help you, unlike everyone else you've asked.

Your last doubts disappear as you round a corner, and see the girl directly.  It's Tooru, apparently out for a walk with a couple friends.

Mina paced around her room as her parents talked below. She was trying to tire herself out more - she didn't want to sleep here. She didn't want to be in this room, but she couldn't exactly blame her parents there. She didn't want to worry her parents more tonight, but she also didn't want to go into that bed she'd spent far too much of her life in. She paced and paced, probably until her parents were coming upstairs. She could... maybe she could avoid being here and not worry them more at the same time? It was childish - she hadn't done it since she was a small child - but...

As her parents came up the stairs, she exited her room again. "...I... I can't sleep there. Not yet." she stammered. "...I know it's stupid but... could I sleep in your room tonight? M-Maybe that'd be easier..." she asked meekly. And maybe it would make them less angry, and let her forget her brushes with death in the last 24 hours. She hoped. Please make them less angry. "I-I'd prefer being outside, but this seems a little more reasonable, right?"

Free time objective: Mina just wants to be a normal girl, at this point. She wants to live with this chance she's been given. Maybe she can make friends with the other magical girls? And maybe keep up on the whole education thing, since that probably got sort of sidelined by her sickness?

You never actually end up meeting or talking to the other girls over the next few days, though you want to, and have two of their numbers.  Every time you consider it, you suddenly get really anxious, not sure whether you should be calling, or if they just wanted more of a professional relationship, or what... you keep telling yourself that you're just being shy because you've been bedridden and alone for so long, but you still never end up actually contacting any of them.

Instead, you throw yourself into your books.  You've had all the materials you're supposed to study, but only rarely touched any of it.  A part of you has long believed it didn't matter, figuring you'd never end up back in school.  Now that you're guaranteed to stay healthy though, school is practically a certainty, at least once your parents stop doubting your sudden recovery!  For the first time, you actually somewhat enjoy studying, because it's proof of how things have changed for the better, and how they will change in the future.  It's still mostly boring, but the feeling of making actual, tangible progress is wonderfully new.

...That said, your mind still wanders a lot, and you frequently find yourself staring out the window and watching the world go by.  You'd thought that you'd long ago seen everything that you could through that window, but the senses you've gained since making your wish completely shattered that idea.  Every time you shift your attention outward, the world is slightly different, on a metaphysical level that your eyes can't see, though you never can suppress the urge to look outside and check anyway.  Beyond the actual differences, the more you look, the more you can see--every time you focus your senses it seems like they can open just a tiny bit wider, see just that little bit more clearly.

It's during one of those lapses in your studies that a small songbird lands on your windowsill, pausing to chirp a little tune that you hear with two senses.  You freeze immediately, not even turning to look at the animal for fear of spooking it--your sixth sense is strongest when things are close, and this is the first time a wild animal has gotten close enough for you to really examine it.  You take a slow breath, close your eyes, and then focus on the little avian with all your might.

Immediately you're struck by how surprisingly... boring it is.  You can actually recognize the type of bird, you can feel the shape of its coloring and know what it looks like, but disappointingly the form of the bird isn't really new to you.  Inside, the bird looks a lot like your own insides, though they're deformed and rearranged, with few of the structures being entirely alien.  It's interesting to compare the differences, and it's particularly cool to be able to watch how the bird makes its song even as you're listening to the result, but you were hoping to see something entirely new and unfamiliar.  Even its feathers are really just weird hair.

Disappointed, you open your eyes and look down at your hand.  It doesn't look very similar to a wing, looking at it normally, but looking at it with absolute understanding... it's not really much different from a wing which has had bits multiplied and pushed around.  If you think about it, you can almost trick yourself into seeing your hand as the tip a wing, or maybe five little wingtips extending from some sort of weird flat wing-chunk.  You blink, and try to clear your mind of the disgusting image.  The image doesn't go away.

It takes you a moment to focus on what you're seeing and sort out your different senses, and then you reel backwards away from your table with a shout, nearly falling over.  The songbird flies away, chirping some warning tune, but you pay it no mind--your hand really did just become some disturbingly distorted mass of garishly-colored feathers!  It doesn't hurt or anything, it doesn't actually feel weird at all, but when you try and wiggle your fingers, the little winglets that replaced them twist and wobble in a sad mockery of a real bird's flapping.  Even if it looks utterly unnatural and weird from the wrist down, that mass of feathers is your hand, and it feels perfectly natural despite clearly looking wrong.






Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on March 23, 2018, 04:38:09 pm
Sasha laughs a little after seeing Alida fall on her back and tries to help her stand up. It was funny, but also dissapointing.

"Um, sorry. I was expecting more than you just doing flip and falling."

"B-but it was still cool, yes! I mean, still was underwhelming, but also great backflip!"

"...Can you do more than backflips? I'm not saying backflips is lame power, no! It's just... You probably didn't fight witch with just backflips, right?"

Sasha hoped she didn't accidentaly insult her or something. She didn't want to ruin her first chance at making a real friend just because she laughed at her.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 23, 2018, 04:46:47 pm
"Backflips are cool.  Lets see you do that, and I'll even let you use both legs.  I also hit things really, really hard.  And got hurt a lot, which didn't quite hurt like it should.  ..I really don't want to demonstrate that.  And I can also run really fast now, everyone else just seems to be so slow.  And I also can split into two people, but that was really weird."

Alida then demonstrates her speed by running behind Sasha, tugging on her hair, and running back in front of her, far quicker than should be possible.  (This should be simple enough to not need a roll.  Hopefully.)

"I don't know if the others are better.  There was the one that threw bombs around, which was impressive, but isn't safe to watch.  The other two healed people and could sense things magically."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on March 23, 2018, 05:15:16 pm
"I'm sorry, I'm sorry, I'm sorry! I just... I thought... I..."

"It sometimes happens when I get nervous. When I think something, I always say it out loud on accident and I can't control it."

Sasha gasps when Alida does her super-speed thing, forgetting about what she was talking about.

"Wow, you didn't tell me you had super speed! And others have their own powers? That is so cool... I wonder what would I get if I made my wish..."

"I wonder what should I wish for. Do you know what did other magical girls wish for?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 23, 2018, 06:21:50 pm
"You'll have to ask them.  I only just met them, as Pumsy mostly lead me towards the one who could sense others, and then we went to find the witch."

..

"I do think you could get a lot for your wish, so don't sell it cheaply."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on March 23, 2018, 08:28:49 pm
Asha called out to Tooru:
"Tooru!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 23, 2018, 11:33:15 pm
"Asha!" She darted forward, perhaps unnaturally quickly, before slowing her approach somewhat as she noticed the cat. It didn't stop her from wrapping Asha up into a hug, but she at least attempted to avoid squashing her feline companion unduly. Almost as fast as she'd approached, she'd pulled back to a slightly more reasonable distance. "We were just looking for you! It's just, um, I don't know your address or anything, so it was kinda hard. But you're here now! This is Sandra, and this is Ingrid." She gestured to each of them in turn.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on March 24, 2018, 08:12:42 am
"You'll have to ask them.  I only just met them, as Pumsy mostly lead me towards the one who could sense others, and then we went to find the witch."

..

"I do think you could get a lot for your wish, so don't sell it cheaply."

"Then maybe Pumsy could bring us to them! I mean, if you aren't busy with something."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 24, 2018, 08:32:15 am
"I need to watch the little munchkins over there, I'm afraid.  Can't let them get into trouble."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on March 24, 2018, 08:47:04 am
"...Then maybe Pumsy could bring them to us? We just have to distract little kids and play with them until Pumsy arrives with other magical girls. Are they your siblings?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 24, 2018, 09:20:38 am
"Yes.  They're good kids.  Most of them.  Mostly.  Watch your back around Sam, he likes to put worms down people's shirts."  "He's the one in the striped shirt with the tear at the shoulder."  I don't think the little wiener is going to catch me off guard again!  Yes!.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on March 24, 2018, 01:43:14 pm
"Alright! You go get Pumsy, I distract kids until you come back with everyone else! Don't worry about them, I have dealt with spoiled kids that have done worse things than just putting worms into clothing."

Go distract and take care of the kids, so Pumsy and Alida can go find the other magical girls so we can all be together and have fun.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 24, 2018, 01:54:22 pm
"Nuh-Uh, they're my responsability.  Pumsy can find the other girls on his own.  We'll stick with them together."

Play with the munchkins, and wait to see if Pumsy is going to find the others.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on March 24, 2018, 02:01:41 pm
Mina blinked. Then again. What... She wiggled her feather-fingers in front of her face. What? The heck? She just accidentally used magic, she was fairly sure, because people's hands don't just randomly turn into feathers naturally. Wait, she shouted, her parents might have heard that - and she did not want to have to  try to explain this. She stared at her wing-hand-thing, trying to imagine her normal hand and fingers, to will it back to what it was supposed to be. Focus, focus... normal human-y hand...

That said, she was now immensely curious how far she could go with this. Was it just her hand? Or could she do... more? Not right now of course, but this was something to try out later!

Try to reverse the change!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on March 26, 2018, 05:30:19 am
Asha mentally hugged Toory back, and then quickly introduced herself. Usually she would have been a bit wary with meeting new people, but she had other matters in mind.
"Hi, I'm Asha. Do you know of any nearby veterinarian clinic? Please!"

She dropped her gaze on the cat.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 28, 2018, 11:04:09 am
Tooru blinked. A rather abrupt question. "Uh, not really, but I could check?" Tooru retrieved her smartphone and brought up the GPS application on it; after some fiddling with settings to get it to actually work properly, Tooru searched for "vet clinic" on her phone.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on March 28, 2018, 01:37:21 pm
Despite not having obtained results yet, Asha was already thanking Tooru over.
"Thank you so much!"

---

Later on, whether the matter with the cat could be resolved or not, Asha asked the Tooru if she had seen Pumsy since the day they fought the Witch Maria. She also asked if everything had been alright for her, and if she made any form of progress as a magical girl. Specifically, she wanted to talk about their powers, to explore them a bit via dialogue.

She herself was still a novice, and the outlook of a fellow magical girl could help her grasp her own limits a little better.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 03, 2018, 05:35:48 pm
"Alright! You go get Pumsy, I distract kids until you come back with everyone else! Don't worry about them, I have dealt with spoiled kids that have done worse things than just putting worms into clothing."

Go distract and take care of the kids, so Pumsy and Alida can go find the other magical girls so we can all be together and have fun.
"Nuh-Uh, they're my responsability.  Pumsy can find the other girls on his own.  We'll stick with them together."

Play with the munchkins, and wait to see if Pumsy is going to find the others.

Aleksandra starts to walk back over to the children crowding around Pumsy, already thinking up ways to distract them while their older sister disappears, but is promptly passed by the much faster Alida.  The older girl forces her way in front of the kids and calmly tells them that they've spent long enough petting the cat, so they should give it a break.  They relent with unusually minor complaints, and step away from the garishly-colored feline.  Alida turns and gives a quick nod to Aleksandra, before leading her siblings away.

The young Russian girl watches the older girl leave, with a mixed expression on her face.  That wasn't her plan.  She sighs, then turns back to Pumsy, who's now sitting up and licking a paw.  She starts to ask him a question, but is immediately interrupted

"So, are you ready to make a wish yet?"

Nonplussed, she stammers out an unintelligible answer, before reproachfully saying "No, of course not!".  Pumsy just nods, then tilts his head and starts washing an ear, apparently having nothing more to say.  After a moment, she collects her thoughts, and asks if he can find the other girls.  He simply says "No" and starts washing the other ear without any further explanation.

Mina blinked. Then again. What... She wiggled her feather-fingers in front of her face. What? The heck? She just accidentally used magic, she was fairly sure, because people's hands don't just randomly turn into feathers naturally. Wait, she shouted, her parents might have heard that - and she did not want to have to  try to explain this. She stared at her wing-hand-thing, trying to imagine her normal hand and fingers, to will it back to what it was supposed to be. Focus, focus... normal human-y hand...

That said, she was now immensely curious how far she could go with this. Was it just her hand? Or could she do... more? Not right now of course, but this was something to try out later!

Try to reverse the change!

You immediately try and stop the magic affecting your hand, cut off the flow or something, but to no avail.  Unlike your illusions, which need at least some amount of attention to remain in effect, and continually drain you, your wing-hand doesn't seem to require any focus or further magic, and you can't undo it just by ending the effect.  That's not really surprising, since your hand doesn't really look much different to your magical sense, unlike illusions, but it definitely puts you on edge, especially when you notice your mother on the floor below rushing towards the staircase.  She definitely heard your shout.

You focus on your weird hand, trying as hard as you can to visualize it as it was a minute ago, but it just doesn't work--you're staring at this weird mass of feathers and flesh, and seeing it as anything but a bunch of feathers is impossible.  Every time you feel something start to happen, you have to cut it off because your mind starts drifting towards rearranging the colors of the feathers, or straightening the 'fingers' into more proper wing shapes.  You start to panic as your mother gets to the top of the staircase, and change tactics.  You slap your still-human left hand over your feather-hand, and focus on its shape instead, figuring the change will be easier if you have a real copy to focus on.  You sigh in relief as your guess proves correct, and your hand returns to being a normal human hand.

[Love]

A moment later, you hear your mother knock on your door and ask if everything is okay.  You quickly say that you're okay, you just dropped something on your foot.  She hesitates, but then opens your door and peeks in anyway.  You smile and wave at her with your now-normal hand--and then freeze when you realize that you gave yourself a second left hand, which you are now waving right in front of your mother.  She stares at you, clearly worried.

"Are you sure you're okay?"
"Yes yes I'm perfectly fine there's nothing wrong here at all haha" you say, while quickly hiding both your hands behind your back and forcing a smile.
"...Okay, Mina.  I'll, let you get back to schoolwork.  I'm downstairs, if you need anything."
"I know I know thanks Mom bye!"

She leaves, and you take a deep breath.  After she reaches the staircase you let yourself fully relax, and take your hands out from behind your back, and inspect them more closely.  Your 'right' hand is now a perfect copy of your left, down to a small scar you got on your pinky when you were six.  You focus on it, trying to return it back to how it used to be, and fairly easily rearrange it back into being a right hand... but it's still a perfect copy of your left hand, just mirrored.  Looking at it, you just know it doesn't look quite the same as your right hand used to look, but you don't know exactly what's different, and how to fix it.  That's... worrying.

Tooru blinked. A rather abrupt question. "Uh, not really, but I could check?" Tooru retrieved her smartphone and brought up the GPS application on it; after some fiddling with settings to get it to actually work properly, Tooru searched for "vet clinic" on her phone.
Despite not having obtained results yet, Asha was already thanking Tooru over.
"Thank you so much!"

---

Later on, whether the matter with the cat could be resolved or not, Asha asked the Tooru if she had seen Pumsy since the day they fought the Witch Maria. She also asked if everything had been alright for her, and if she made any form of progress as a magical girl. Specifically, she wanted to talk about their powers, to explore them a bit via dialogue.

She herself was still a novice, and the outlook of a fellow magical girl could help her grasp her own limits a little better.

OKAY.  It's been almost two weeks and I still can't force myself to write this, so I'm officially giving up.  Congratulations; you have shown me that there are things I just hate too much for me to write about them.

You both go to a vet and have the cat checked out.  Vet comments that it's clearly a well-loved pet, it's at the absolute peak of health.  The excitable girl coos over it being adorable, the shy one is a non-character and therefore does not.  All four of you then go do... stuff, until at some point the excitable girl starts badgering the shy one to show you two some karaoke app on her phone, because apparently she's a good singer.  She refuses.  Excitable girl then switches to trying to convince Tooru to sing, ostensibly to show shy girl that singing in public isn't weird.  Obligatory "KingMurdoc, please link a youtube song with lyrics, which Tooru then sings along to, inadvertently using Duet with Reality."

Preferably something which will have dangerous effects.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on April 03, 2018, 09:08:47 pm
(oops. I knew I should have had Asha kill the cat :p)

Right after the visit at the veterinarian clinic, Asha sighed in relief. She had thought things over, and the verdict of the veterinarian was definitely the best outcome she could wish for. And so with a slightly heavy heart, she decided to part with the cat. Maybe what happened to the small animal would just happen again soon. And this time, no one would be there for the cat. But Asha couldn't keep the cat, and part of her told her it was for the best. Listening to this feeling, she left the cat in an empty street, wishing it a better life.

And now, there were these girls whose names she didn't even remember, trying to make Tooru do what felt to Asha as a public execution. She couldn't help but wonder, how did it come to this? She didn't like these unbecoming displays that people had to show to tell their lives were "definitely better" than the others.

Truth be told, maybe she was jealous. She thought to herself:
(If someone can happily sing in public without caring about the world, then it certainly means that person is living a better life than my own.)

Pondering all of that in her own little world, she just watched at the scene from the sideline.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 03, 2018, 09:41:25 pm
Alida is going to look after her family, go to school, and try to earn some money.  Maybe loading or unloading trucks would be good, since she's stronger than she was before.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 04, 2018, 06:17:35 am
"Wait, Alida! Can I go with you? Pumsy doesn't want me to see other girls and I'm alone."

Follow Alida. I don't have anything else to do, I think? If she refuses, just go back home with Pumsy.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on April 04, 2018, 03:48:20 pm
(Whoops. Time to google whatever the hell thirteen year old Japanese girls are listening to.
Fake edit: turns out those stats are actually impossible to find, so I'm improvising.)

Tooru, for her part, isn't what one would consider shy. It didn't take a ton of convincing to get her to pick a song (https://www.youtube.com/watch?v=ktvTqknDobU) and start belting out lyrics; the only real hangup she had was Sasha's. . . interesting attitude.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on April 06, 2018, 06:16:09 am
Mina took a deep breath. Alright. Calm down. Caaaaalm. Down. Alright, this is... concerning. But... at least she has what will probably be a functional hand and not a weird, sort of pathetic feather-mass. She tries once more to return it to what her right hand once was - focus, what was your right hand actually like? Maybe find some old pictures or something for a reference? It was just... turning one hand into a slightly different hand. Didn't look that different, physically or magically, so it shouldn't be hard, right? It wasn't like it was something hard to replicate.

...She was never a self-y kind of girl, but maybe taking some would be smart. Just in case she can change more than a hand.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on April 07, 2018, 05:17:29 am
((If you want some inspiration about Japanese songs, I'm currently watching the Super Best Friends Let's Play of Tokyo Mirage Seasons and it looks like that game has some fun songs: https://youtu.be/hFOfdLULUAk ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on April 24, 2018, 03:47:32 am
And here we go again.  :(
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on April 24, 2018, 03:52:24 am
Hmm. Been a while, hasn't it? Shall I yell at him?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on April 30, 2018, 11:40:41 am
huh, i would have expected bay12 to jump at the chance to irradiate children
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Radio Controlled on April 30, 2018, 12:00:40 pm
Hmm, egan would like syv to post a turn for syv's game that egan is playing, and syv would like egan to post a turn for egan's game that syv is playing. How could they possibly rectify this situation...  :P
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 30, 2018, 12:11:28 pm
@Egan_BW Power and Pulse when?  :P
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on April 30, 2018, 03:15:31 pm
I can tell you that if I actually thought that me posting more updates would make him update this game, I'd post more often.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 10, 2018, 11:24:26 pm
Update ~50% done, I'm gonna try to finish it tomorrow night.  I'd finish it tonight but I have my last final of this semester in eight hours and should really try to sleep.

It's pretty much taking the form of a week-long timeskip for all chars.  Everyone is already written or outlined except for Aleksandra, who I don't really know what to do with.  RGU, you can post some last-minute boldtext if you like; Alida leaves Aleksandra behind at the park, but beyond that I have nothing written and no plans.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on May 10, 2018, 11:32:51 pm
Rando: While wandering the city, you encounter a hot-dog stand! What do.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on May 10, 2018, 11:47:49 pm
Glad to get some news about the update status :) Thanks for working on it syvarris, and don't strain yourself.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 11, 2018, 06:33:37 am
Follow Alida. I don't have anything else to do, I think? If she refuses, just go back home with Pumsy.
I guess she will either go back home unless Pumsy wants her to go somewhere else. Maybe chat in the way, like asking what are the various powers girls and witches have.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 12, 2018, 02:12:58 am
(oops. I knew I should have had Asha kill the cat :p)

Right after the visit at the veterinarian clinic, Asha sighed in relief. She had thought things over, and the verdict of the veterinarian was definitely the best outcome she could wish for. And so with a slightly heavy heart, she decided to part with the cat. Maybe what happened to the small animal would just happen again soon. And this time, no one would be there for the cat. But Asha couldn't keep the cat, and part of her told her it was for the best. Listening to this feeling, she left the cat in an empty street, wishing it a better life.

And now, there were these girls whose names she didn't even remember, trying to make Tooru do what felt to Asha as a public execution. She couldn't help but wonder, how did it come to this? She didn't like these unbecoming displays that people had to show to tell their lives were "definitely better" than the others.

Truth be told, maybe she was jealous. She thought to herself:
(If someone can happily sing in public without caring about the world, then it certainly means that person is living a better life than my own.)

Pondering all of that in her own little world, she just watched at the scene from the sideline.
(Whoops. Time to google whatever the hell thirteen year old Japanese girls are listening to.
Fake edit: turns out those stats are actually impossible to find, so I'm improvising.)

Tooru, for her part, isn't what one would consider shy. It didn't take a ton of convincing to get her to pick a song (https://www.youtube.com/watch?v=ktvTqknDobU) and start belting out lyrics; the only real hangup she had was Sasha's. . . interesting attitude.
   

Asha slips away with the cat just after Sandra starts bugging the other girls about singing, somewhat worried about being selected herself, and her mind made up about what to do with the animal.  She doesn't exactly have much presence to begin with, so the others don't notice her absence, even though it takes Tooru several minutes to decide on a song.  Once she does, however, she wastes no time and begins to belt out the song without hesitation.

[Joy]

Her performance is flawless, and both Sandra and Ingrid are visibly taken aback by how well she sings the song; though they can still hear the actual song echoing out of the phone's small speaker, to them it sounds tinny and empty compared to Tooru's voice, even without her being backed by equivalently high-quality instruments.  Tooru notices their amazed gazes immediately, and though she also notices Asha's absence a few seconds later, her elation at impressing the other girls keeps her from worrying about her sullen friend.  Her happiness drives her to put even more effort into the song, and she can feel her magic flowing into the sound, empowering it, and changing it; she sings the song as if it were radiantly happy, and somehow the shift in tone only improves the music, despite the dissonantly dark lyrics.

Asha's already on her way back to the group by the time Tooru starts singing, her voice carrying well.  Even from a distance it's captivating, and Asha feels herself start to cheer up and smile despite herself.  She quietly rejoins the others shortly just after the first chorus ends, happily listening to Tooru's clearly magical performance--at least until Sandra tugs on her sleeve and gives her a worried look.  Asha dodges away from the handsy girl and shoots her an annoyed look, but Sandra doesn't relent, yelling at Tooru to stop singing.  Tooru promptly complies, confused and a bit miffed, and Sandra anxiously asks Asha what happened to her cat; Asha, who had already managed to put the cat out of her mind, blithely says that she left it in an alleyway.

Sandra recoils away from the girl, aghast, and starts yelling at her and calling her terrible for abandoning it.  She then grabs Ingrid by the arm and drags her in the direction Asha came from, declaring that she's going to find the cat.  Tooru, for her part, stands there dumbly, stunned by how quickly things deteriorated.  After a few seconds she starts to talk to Asha, trying to apologize for Sandra's rudeness, but the ashen-haired girl just shoots her an angry look and storms away at record speed.  Tooru doesn't give chase, instead just sitting down and hoping that one of her friends will calm down and come back.

Eventually, Sandra does return, protectively cradling the cat, which seems much less happy in her arms than it did with Asha.  She immediately launches into a tirade about how cruel Asha is, leaving a poor defenseless kitten to die on the streets, and when Tooru tries to defend her friend, she just gets shouted at herself.  Needless to say, the group disperses shortly afterward, everyone going home unhappy.



>Tooru:

Only when you arrive back at home, do you remember that your original purpose in going out was to find some way to contact Asha.  You pause just before opening the front door, and lightly bang your forehead against it, not quite hard enough to hurt.  You had one goal, and managed to forget about it.  And instead accidentally got two of your friends to hate each other.  You let out a sigh, and shrug to yourself.  You'll try and repair things when you meet Asha in school during the week, you've had enough drama for one day.  And hey, at least you did learn that your magic apparently makes your singing awesome.  With that positive thought, you go through the front door, and then into the kitchen, hoping there's something sweet you can snatch.


...Neither Asha nor Sandra end up coming back to school on Monday, though that doesn't really surprise you when you think about it.  Sandra has a habit of throwing little tantrums and is pretty good at convincing her parents to let her stay home, and Asha seems... fragile is probably the best way to put it.  You're sure Sandra will be fine--she always is--but Asha worries you a bit, since you don't really know her.  You want to talk about it with someone, at which point you realize something that really makes you worried: Violet, your best friend, is also absent from school.

You text her during math class, and by the end of the class have managed to wheedle a something of an explanation out of her:  Apparently she had an accident during volleyball practice last Friday, and got fairly badly injured.  She refuses to provide any details, but it sounds like she got hit really bad by someone else who wasn't paying attention.  She does make sure to say--repeatedly--that it was completely an accident, apparently predicting that you'd be worried about someone bullying her, but you already know that isn't the case.  Instead you're just worried about her injury, which she also heavily downplays.  The way she writes, you'd think her parents are panicking over a papercut, and yet she's apparently being kept out of school for most of the week.

You go to visit her as soon as you can, and are relieved to see that she looks perfectly fine.  She's a lot less energetic than usual, but doesn't seem to be in any pain; she says the worst she has to deal with is being confined to her house with nobody except her parents around.  She actually misses school, and doesn't want to be away even for a day.  You promise to visit her every day until she gets better, which she immediately says is too much, but she notably cheers up anyway.

You hold true to your promise, visiting her every day up until she returns to class on Thursday.  You didn't forget about your other absent friends, but at least for the time being they took second place; both of were are just being immature, while Violet actually got hurt.  But now that Violet's back in class, you start to worry more about them.  Sandra hasn't responded to any texts, which is very weird for her, especially during her moods, and Asha... well, you just worry about her.  You consider going out to search for her again, or maybe go visit Sandra at her house--though that went terribly last time you visited--but Violet talks you down.  She says that they have other people taking care of them, and don't seem to want company from you currently, so the best thing to do is to wait and not stress yourself out.  She has a point, you admit.


By the time Saturday rolls around, Asha and Sandra still haven't shown up.  Maybe Violet's right about the latter girl, but Asha's different.  She's magical, like you, and that means she might have problems those around her can't solve.  You're not certain you can help, but she's really starting to worry you, and you don't feel comfortable sitting and waiting any longer.




>Asha:

You spend the rest of the day hiding away in your room, sulking about how horrible your day has been, and the other girls, and the cat, probably lost and starving again... you try and focus on how terrible everything is, determinedly running over the day's few events in your mind repeatedly.  Trying to blame how horrible you feel, the nasuea and exhaustion that's creeping into you, on those events.

As you're vomiting into the toilet, you give up.  You feel like you're dying, and you figure that's because you might as well be dead.  You haven't really been alive the last two weeks, you've been just going day-to-day while trying not to think about anything that could remind you of what happened right before your wish.  It occurs to you then, as you waste away in the bathroom, that you hadn't actually wished to live.  You only wished to not die, but didn't say anything about suffering.  An unpleasant thought.

Over the next few days, your condition steadily worsens, a near constant burning in your head making it impossible to think straight, and a burning in your gut making it unpleasant to even consider eating.  It's for the best, you think; this way you don't feel hungry anymore, and eating only gives you something to vomit up anyway.  The other girls you share the room with initially offer to find help, but you tell them to stay away from you, and be silent, and they listen.  You know they can't help you.  You've been watching your soul gem slowly darken as your body degrades, and you just know that this is all some sort of magical illness, some kind of cosmic punishment for... something.  It doesn't really matter in the end, and it hurts to think about it...

You wake up to something small and soft roughly pushing on your cheek, the sensation oddly distant and numb, despite being hard enough to rock your head.  You open your eyes to a pitch black room, no light anywhere, except for two golden eyes hovering above your face.  Looking down at you with worry.  Everything is so sore, except for your head--your head is a mass of burning knives.

Alida is going to look after her family, go to school, and try to earn some money.  Maybe loading or unloading trucks would be good, since she's stronger than she was before.

Life proceeds fairly normally for you over the next week, without any nightmares, or visits from Pumsy.  It takes you a couple days to work up the courage to try any sports again, but when you do return to volleyball you find that it's fairly easy to control your strength.  You don't have much free time to go looking for a paying job, between looking afterthe younger kids, and keeping up with school, but eventually you do find something.  A mechanic's shop, not too far from your home, which is hiring.  It's not lifting, and they apparently want a trained mechanic... but your Dad did teach you a little about mechanics a long time ago, and the hardest part was always the strength stuff anyway.  You decide it's worth a shot to ask if they'll hire you, there's no risk.

[Love]

You walk straight into the garage, and look around for someone who looks like a boss.  There isn't anyone in a suit or anything, but you do see a rather heavyset man in overalls who's splitting his attention between the engine block of an old white SUV and a laptop set up on a rolling workbench.  You walk up to him and ask if he'll hire you.

The man jumps a little when you speak, retreating away from the guts of the vehicle with an annoyed expression.  He rubs sweat off his brow with an oily hand while looking down and inspecting you.  There's a long pause, before he simply asks "What?"

You reiterate that you want to be hired, and his face tightens up with confusion.  After a moment, the confusion fades and stretches out into amusement, which builds until he bursts out laughing, a deep belly laugh that grates on your ears.  You pull yourself up in an effort to look a bit taller, and point out that your Dad always said you were really good with mechanical stuff, and that you're much stronger than you look.  He just laughs harder, apparently completely unwilling to even consider you for the job, just because you're young.  You scowl at him, and mentally toy with the thought of punching him in his fat gut.  You bet he'd take you seriously after that.

His guffaws eventually come to a stop, and he starts talking down to you with a patronizing tone, saying that he wants men who actually have experience, and knowledge.  You try to interrupt, saying you're all of that except for the sexist men-only part, but he just continues talking over you, jamming a meaty finger towards you and saying that you couldn't even turn a wrench.  Fed up, you grab his thick wrist on reflex, twisting it and giving it a hard yank out of your personal space, while reiterating with a shout that you're much stronger than you look.  You hear, and feel, a crackling sound, followed by a pop, and then the man bellows in pain and confusion, pulling himself away.

Stunned, you take a few steps back as he turns to flee while clutching his limp arm and yelling at someone named Chris to call the police.  You turn around and run out of the shop, panicking about whether you just ruined your life--you've never had cops called on you before, you've never even hurt anyone that bad before, and you're pretty sure violent crimes stick with you forever.  Horrible scenarios run through your mind; if there was a camera in there, they'll have your face, and they'll be able to find you, hunt you down.  You sprint all the way home, continually worried about police cars coming out of nowhere to chase you down, and then lock yourself in the bedroom you share with two of your sisters once you get there.

...Over the next few days, you never tell anyone what happened, and nothing seems to come of it.  There's no armed police squad smashing through the windows and shooting your family members.  Not even a lone officer knocking on the door asking about your whereabouts.  Given time to reflect, you eventually realize that you overreacted.  The mechanics probably didn't have cameras, and nobody would ever believe that a fourteen year old girl broke a man's arm.  You still feel horribly guilty over what you did, but now you're able to relax.

Were you planning to do anything else this weekend?

Mina took a deep breath. Alright. Calm down. Caaaaalm. Down. Alright, this is... concerning. But... at least she has what will probably be a functional hand and not a weird, sort of pathetic feather-mass. She tries once more to return it to what her right hand once was - focus, what was your right hand actually like? Maybe find some old pictures or something for a reference? It was just... turning one hand into a slightly different hand. Didn't look that different, physically or magically, so it shouldn't be hard, right? It wasn't like it was something hard to replicate.

...She was never a self-y kind of girl, but maybe taking some would be smart. Just in case she can change more than a hand.

It takes you a few minutes to calm down after your mother leaves, and soon afterward you decide to start searching for pictures of yourself, hoping that you'll find record of what your right hand looks like.  Barely a minute later you stop, deflating as you realize the absolute futility of that.  You've hated having pictures taken of you for a long time, because of your near-constant sickness; seeing at pictures of yourself usually just reminded you of how bad you looked.  Your parents might still have some, but asking them directly might not be a good idea--can't exactly tell your mom that you forgot what your hand looks like so you need pictures of it--and even if they do have pictures, you're not sure it would help.  Looking down at your hands now, they look full and healthy, notably different from how they did mere days ago, before you made your wish.  It occurs to you that your true form has already been permanently lost to magic.

You involuntarily imagine shapeshifting your body back into sickness, and a shiver runs down your spine.  No, a cloned hand is far better than that.

You spend the rest of the day taking pictures of yourself with your smartphone, trying to capture yourself from every angle you can, and later, in the cuter outfits you have in your (sadly quite limited) wardrobe.  It's actually pretty fun, and you find yourself taking pride in your appearance for the first time in... well, for the first time that you can remember.  Too soon, you're out of outfits and have taken more than enough selfies for your purposes.  You toy with the thought of maybe shapeshifting yourself slightly to maybe take pictures from difficult angles, or maybe try to improve your appearance slightly, but you chicken out, still uncomfortable with your powers.  You end up just going back to studying until your mother calls you down for dinner.


The rest of your week ends up being defined by boredom.  You consciously know you should be doing a lot of studying, you want to be ready for school, but it's impossible to concentrate on textbooks.  You eventually just give up and decide to play video games, but they just make it worse--you've always liked imagining that you were some hero in a game, fighting evil with cool powers, but now you actually have cool powers, but just don't have any use for them, or are a little scared of them.  Instead of distracting you, everything fun you try to do just makes you unhappy about sitting around and not actually doing anything.  You end up spending a lot of time sitting and staring out your window, fantasizing about climbing out and going on adventures.

You never do work up the courage to actually leave, but adventure eventually does show up, in the form of a small pink feline which shows up on your window early Saturday night.

Follow Alida. I don't have anything else to do, I think? If she refuses, just go back home with Pumsy.
I guess she will either go back home unless Pumsy wants her to go somewhere else. Maybe chat in the way, like asking what are the various powers girls and witches have.

((Well... that happens, then.  Feel free to ask Pumsy anything you like, IC, and he'll answer.  Before the actual update, even.  Aleksandra is pretty much free to do as she likes, nothing significant is changing over the week, so you have a carte blanche for her to do whatever.))



Sheets and more to come tomorrow.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on May 12, 2018, 02:28:24 am
I love this game.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Empiricist on May 12, 2018, 03:18:13 am
((Hahaha oh my God, this is amazing.))
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 12, 2018, 05:58:06 am
Find my school friends and just walk with them.  Maybe some window shopping.  It'd be nice to talk with people who aren't mixed up in this crazy magic, after that week and that man I injured.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on May 12, 2018, 06:49:07 am
Asha attempted to speak. Her voice was weak and raspy, just like that of someone who emerged from a tomb. "Leave me." The burning pain in her head and the pummeling ringing in her ears made her barely to hear her own words. Dream, delirium, reality, what difference? The pain was here, and wasn't going away. "It hurts it hurts it hurts. Shit shit shit-" She thought on a loop. Those eyes made her forget the pain for a fleeting instant, and once it came back it felt worse than ever. She didn't care why, all that mattered was that she was hurting.

"LEAVE ME GODDAMNIT!" she shouted. She managed to scare herself with that distorted, monstrous voice of her. But it was all swept away by the spliting pain anyway.

Powerless and suffering, Asha closed her eyes. "Leave me alone..." She kept muttering to herself, eventually starting to sob. Even the pain of the fever couldn't make her forget the pain of loneliness.

Asha suffered in silence, deep inside desperately asking for help.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 13, 2018, 08:24:31 am
Firstly, everyone's soul drains to some extent due to the stress of life.

Alida didn't handle things well, and is majorly drained.  Her soul gem is now Fading.
Mina does better, but overall is still moderately.  Her soul gem is now Bright.
Asha's week is a living hell, but she doesn't actually feel like she's shouldering the burden alone.  Her soul gem is now Shining
Tooru is the only character to have a relatively positive week.  Though bad things happen, she stays optimistic and only takes a minor drain.  Her soul gem is still Fading.

Sheets:


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)







More:

I've mentioned before that I wanted to rebalance the powers?  Or at least fix a bunch of little errors?  Well, I did that.  The secondpost (http://www.bay12forums.com/smf/index.php?topic=167676.msg7581388#msg7581388) has been edited fairly heavily, changing many powers, effective as of now.  Below is a changelog for all the non-cosmetic differences, though it doesn't fully detail everything.

Spoiler: Changelog (click to show/hide)

For the most part this doesn't matter beyond a few powers working a bit differently, but KingMurdoc, you need to choose some activity which Tooru particularly enjoys, because Gourmand (now Invigorating Passion) is no longer eating-specific.  You can just choose "eating" if you want, though.



EVEN MORE:

Honestly y'all should've gotten this back when the Labyrinth was completed, but I wanted to push out the above stuff first.  Every character gains three levels to invest in any powers they like, and have access to.  You can dump all three levels in a power you didn't have any levels in before, put three L2 powers up to L3, or anything else, as long as all the powers chosen are in Equanimity or your class.  Asha, due to using the Grief seed, gets an additional level to put in any Mercy or Equanimity power (so four total), AND may choose to gain one of the following Love powers at level 1:
   Memento
   Empathy
   Shield
   Summon Shade


Think carefully.  If you make a foolish choice then you're stuck with it.



FINALLY:

I'm making changes to how intermissions will work.  The next one won't be for awhile thank God so I might change the rules further by then, but for now this is what I'll do.  I will write a general outline of how your character's time is spent, and any general events which happen.  After that, you can specify any adventurey or magical--not social--stuff your character would want to do during that time, and it will be handled retroactively.  Inter-character interaction won't be handled by me at all, just assume that your characters can call or find each other if they want to, and that anything they try to do will go decently, as long as it isn't magical or difficult, like stealing things.

You're all actually open to RP retroactively during the Labyrinths, it'll just be considered to have happened at some point during the preceding intermission, and I'll say "No" if you ask whether the RP can shift into active stuff or try to use expensive magic.  A lot of shows have flashbacks to character development conversations, often even after a character has died in the main timeline, so I don't see why that can't be done in a forum game.  And yes, if you want to have retroactive interaction during the timeskip that I posted yesterday, you may, as long as it doesn't involve Asha.  I don't mind retconning in RP.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on May 13, 2018, 08:37:34 am
Asha, due to using the Grief seed, gets an additional level to put in any Mercy or Equanimity power (so four total), AND may choose to gain one of the following Love powers at level 1:
   Memento
   Empathy
   Shield
   Summon Shade


Think carefully.  If you make a foolish choice then you're stuck with it.

hint: Summon Shade doesn't do anything if you don't have Memento.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 13, 2018, 08:44:05 am
(The description of the Love powers has been removed from the second post.)

Taking Close Combat to 3, Berzerker to 3, and Totem Manipulation to 2.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 13, 2018, 08:45:29 am
You saw nothing!  I did not accidentally delete Love, you definitely can't prove that I did!
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on May 13, 2018, 08:48:14 am
Oh no, Love no longer exists. Oh well, I hope you'll all settle for Hate.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Empiricist on May 13, 2018, 09:34:14 am
((Psst Murdoc! Tooru's invigorating activity should totally be "irradiating random people".))
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 13, 2018, 10:17:40 am
Honestly, I'm not really sure about what to do now. I was hoping you would lead me in the right way last turn.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on May 13, 2018, 10:58:09 am
Tooru will take Totem Manip 2, and Manabolt 4. Dakka dakka dakka.

Also, have her Invigorating Passion be vidya with her family.


Will do some RP things later. Not that she's likely to survive long at this rate, because I fucked up my build and made it so she hemorrhaged mana everywhere during the first labyrinth.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on May 13, 2018, 11:16:02 am
((Incidentally, if anyone wanted to start RP with Mina, she did give her phone number to all the girls before she left the labryinth. Since she left before any of them could give her their's, they'd have to initiate))

Levels:
Mobility to 2 - In the last labryinth, Mina's lack of speed compared to the others was a major hindrance! She won't let that happen again!
Close Combat to 2 - Mina needs to be able to hold her own in a fight, and help protect others!
Sixth Sense to 3 - A greater understanding of the world, in her mind, would have two main benefits - using her powers more effectively, and being able to easily detect if something's trying to trick the girls like they did last time.

Life stuff

The boredom had been getting rather suffocating, although it could have been so much worse. She could be stuck in the house because she physically couldn't leave instead of being stuck there because she didn't feel like leaving. The fact it was an option meant quite a bit. She was staring out the window and dreaming of adventure when a certain pink feline strolled across the windowsill.

She bolts to her feet. "Hey! It's been a while, good to see you Pumsy!" she says cheerfully (but quietly! Can't let the parents hear can we?)

Tooru will take Totem Manip 2, and Manabolt 4. Dakka dakka dakka.

Also, have her Invigorating Passion be vidya with her family.


Will do some RP things later. Not that she's likely to survive long at this rate, because I fucked up my build and made it so she hemorrhaged mana everywhere during the first labyrinth.
((I mean
we could probably give you the next grief seed we get?
If Tooru lasts that long at least))
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on May 13, 2018, 11:27:04 am
((I mean, yeah, but if the next one is supposed to be even more difficult, she's basically going to have to sit in the back and let everyone else drain themselves in order to have a shot at survival.))
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 13, 2018, 12:09:59 pm
(There might be more than one charge, too.  Hopefully, because Alida, although relatively cheap, is really quite necessary for dealing reliable damage.)
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on May 14, 2018, 07:47:29 pm
Asha's increased abilities:
Memento: Level 1 (Loneliness terrifies her, even though she doesn't admit it.)
Soothe: Level 3 (Powerlessness before death scares her even more.)
Flagellation: Level 3 ("Better suffer than die")
Mobility: Level 3 (So that she doesn't kill herself in random stairs)
Totem Manipulation: Level 1 (She was frustrated that her totem was useless in battle. Furthermore, it hurts her to see it being destroyed.)
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 14, 2018, 07:50:34 pm
(Question, if the "totem" is destroyed before Sasha can make a wish, could she use Totem Manipulation to make an exact copy?)
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on May 14, 2018, 07:53:40 pm
Your totem is your purest manifestation of your innermost self, which in this case happens to be a machinegun identical to the one on your mantelpiece, probably because you've looked at it a lot during your lifetime. The actual object being destroyed will not change this.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 15, 2018, 02:08:31 am
Your totem is your purest manifestation of your innermost self, which in this case happens to be a machinegun identical to the one on your mantelpiece, probably because you've looked at it a lot during your lifetime. The actual object being destroyed will not change this.

This is exactly correct.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 26, 2018, 05:16:48 am
Find my school friends and just walk with them.  Maybe some window shopping.  It'd be nice to talk with people who aren't mixed up in this crazy magic, after that week and that man I injured.

Saturday evening, you end up going out with Finn and Kim, who you usually walk to school with, to do some window shopping.  Finn starts out loudly complaining about how he just has nothing better than do--which Kim relentlessly teases him about--but ends up enjoying his time with you all the same.  Kim, for her part, somewhat misses the 'window shopping' part, and insists on buying something for the both of you.  You're both initially resistant to letting her spend money on you, but you eventually let her buy you a new pair of shoes, since you only really have one good pair.  Then she convinces Finn to let her get him a faux-leather jacket by insisting that it makes him look manlier--though as soon as he tries it on, you joke that he almost looks like he's stronger than you, which immediately takes the wind out of his sails.  He's long been annoyed by the fact that he's weaker than you.

The rest of the day goes well, towards the end you think to yourself that you should do this more often.  As much as you love your family, they can be really stressful to be around sometimes, and it's nice to just stop forget about things for a little while.  Your thought's interrupted by something you barely notice out of the corner of your eye--it's a television in an electronics store, arranged to face out the window so passers by can see it.  Oddly, it's set to the news--and is currently displaying a glamour shot of a particularly photogenic young man.  You stop and stare for several seconds, feeling like you recognize person, before it hits you: you remember him from the labyrinth.  Though his face was disfigured and distorted by the wires that had been wrapped around him, you're sure this is a picture of the wireman, before he was captured by the witch.  A small shiver runs down your spine as you recall the other machines that he'd been protecting, which had been reeling in cables that lead outside.

You hear Kim chuckle behind you, and she comments that you've never been the type to stop and stare at guys before.  You quickly say that she's misunderstanding, you just thought you recognized him from... somewhere.  She says that you probably just saw one of the earlier reports on him; apparently he's some moderately famous model or actor or something, and he went missing a week ago, with nobody having any idea where he went.  Apparently, the police investigation found out that he was involved in some really violent crimes of some sort, which the news has been going crazy about, though she hasn't really been paying attention.  You nod, then change the topic to something which bugs you less, and resume your walk.

You end up being preoccupied with thoughts about the witch's labyrinth.  It still stresses you out to think about it, though there's also excitement too.  You mostly have a lingering fear of the wireman, and the pain of the wounds he caused--even though you hadn't been afraid at the time, it feels like you were just saving the fear up for later.  You feel worried about the next witch too.  Pumsy said there would be more, but he never said how long it would take for another to appear.  You haven't seen him since he brought that Russian girl to meet with you, but you're pretty sure he'd come to tell you about any witches.  You think.

[Creativity]

More to satisfy your anxiety yourself, you concentrate, and try to visualize the flow of magic around you, like you did before with Mina.  It takes a couple tries, but eventually it works, and you see both your friends light up with a warm glow of contentment in front of you.  You focus, and start to sense more emotions in the background: The anger of a tall man passing by, the satisfaction emanating from the patrons of the restaurant you're walking past... and a barely-noticable flow of despair oozing across the ground, just like you sensed from the witch before.  It's coming from the the direction of the ocean and the docks.  You and your friends are already heading back home, which is almost in the opposite direction.

You look up at the sky above.  The first stars are just starting to appear, you're expected home soon.  You idly wonder whether witches always appear at night, or if it's just an unfortunate coincidence.

Asha attempted to speak. Her voice was weak and raspy, just like that of someone who emerged from a tomb. "Leave me." The burning pain in her head and the pummeling ringing in her ears made her barely to hear her own words. Dream, delirium, reality, what difference? The pain was here, and wasn't going away. "It hurts it hurts it hurts. Shit shit shit-" She thought on a loop. Those eyes made her forget the pain for a fleeting instant, and once it came back it felt worse than ever. She didn't care why, all that mattered was that she was hurting.

"LEAVE ME GODDAMNIT!" she shouted. She managed to scare herself with that distorted, monstrous voice of her. But it was all swept away by the spliting pain anyway.

Powerless and suffering, Asha closed her eyes. "Leave me alone..." She kept muttering to herself, eventually starting to sob. Even the pain of the fever couldn't make her forget the pain of loneliness.

Asha suffered in silence, deep inside desperately asking for help.

The golden eyes widen and retreat away from you when you shout.  "Wh-what?  Asha?  What happened to you?" it says, voice full of concern.  You just moan for the creature to go away again, wishing you could fall back into sleep and blissful unconsciousness.

[Purity]

The golden lights wink out and leave you in the dark.  For a moment you think their owner has left, leaving you with an unpleasant mix of relief and regret.  Then, the darkness deepens in the center of your vision, lengthening and stretching across your vision, consuming the space around you.  You can feel it reach down and touch your face, a sensation like icewater being dumped on your head, washing all sensation aside from the piercing cold away.  It runs down your neck, and as it reaches your chest you lose the ability to breath.  You try and struggle against whatever is happening, but can only weakly reach your left arm forward, blindly groping for... anything.  Then the freezing cold washes down your arm, and all sensation ceases.. (http://editnote, just replace that block with 'all sensation ceases' if it looks bad.)

...

<Asha, what happened?  Are you okay?  There's a witch, you can't die yet, the others need you!>

Honestly, I'm not really sure about what to do now. I was hoping you would lead me in the right way last turn.

You spend the next couple days worried about when Pumsy will reappear.  You keep expecting him to visit you in the morning, or evening, or... something, to take you to find some other cool magical girl, but he never appears.  Your mind whirls with reasons why you're not being visited.  Maybe the other girls are really busy with witches, and just don't have spare time?  Or maybe they're setting something special up?  ...Or maybe you failed somehow, and Pumsy gave up on you?  You don't think you really did anything wrong, but the thought keeps returning.  At the very least you could have tried to get Alida's phone number, so you could ask.  It's frustrating to not be told anything.

Over time, your anxiety fades, mostly because you have to spend a lot of time taking care of your sick grandfather.  His condition is continually degrading, and he spends most of his time either asleep, or too delerious to really be considered conscious.  Nobody else helps you with him, and most of the time when he is partially lucid, that's what he decides to rant about--the fact that you're alone, that the rest of the family isn't doing anything, that they treat the both of you like dirt.  He goes on and on about how horrible they all are, how they've been corrupted by this horrible country, become soft, vindictive people.  Consciously, you know that he's just worried about you, and is angry for you, but you often find yourself disappointed to find him lucid, because it means you're just going to listen to him rant about everything that's wrong.  It's disheartening, especially when he starts talking about his own death like it's inevitable, but you can't bring yourself to not stay with him and talk about it anyway, he means far too much to you.  And it's not like he's wrong, anyway--the rest of the people in this house are horrible people, whatever your father may have said about them.  The fact that they're just trying to ignore the fact that your grandfather is lying here, slowly dying day by day, is proof of that.

Saturday evening, like most evenings this week, you find youself listening to one of your grandfather's half-cohenent rants as he eats the soup you brought him.  He's talking about how moving here was a mistake, that it was the greatest mistake your father ever made.  Back in Russia, you had family--true family, not the rats that live in this rotten mansion--and they would take care of you, after he's gone.  In a rare moment of unmasked compassion, he tells you earnestly that he's worried for you, that no young girl your age should live alone, and that if you had any less of your father in you, he wouldn't believe you could make it.  Then he shifts to talking about that being a hidden benefit of this soft country, that you have an advantage here because you're better than these people, you're a strong daughter of Russia, and you can carve yourself a niche here, because you're better than these people.  He starts to deleriously list out the types of people here, and their flaws, and then his eyes roll up into his head and he falls back into bed, unconscious.

You immediately rush to his side, panicked and trying to figure out what's wrong, and what happened.  Then a small pink tiger cub hops onto his chest in front of you, and proudly announces "He's just asleep, don't worry!  I'm good at this!".  You ignore Pumsy's sudden appearance, and roughly shove him off of your grandfather, paying intense attention to the old man.  After a few seconds your panic starts to abate, and you begin to think that he really is just asleep.  You breath a sigh of relief, and look up at Pumsy, who's shooting you an indignant look while agressively licking a paw.

"That was mean of you."

((Incidentally, if anyone wanted to start RP with Mina, she did give her phone number to all the girls before she left the labryinth. Since she left before any of them could give her their's, they'd have to initiate))

Levels:
Mobility to 2 - In the last labryinth, Mina's lack of speed compared to the others was a major hindrance! She won't let that happen again!
Close Combat to 2 - Mina needs to be able to hold her own in a fight, and help protect others!
Sixth Sense to 3 - A greater understanding of the world, in her mind, would have two main benefits - using her powers more effectively, and being able to easily detect if something's trying to trick the girls like they did last time.

Life stuff

The boredom had been getting rather suffocating, although it could have been so much worse. She could be stuck in the house because she physically couldn't leave instead of being stuck there because she didn't feel like leaving. The fact it was an option meant quite a bit. She was staring out the window and dreaming of adventure when a certain pink feline strolled across the windowsill.

She bolts to her feet. "Hey! It's been a while, good to see you Pumsy!" she says cheerfully (but quietly! Can't let the parents hear can we?)

-snip-

You smile and open the window for the small feline, and it immediately leaps forward into your arms while loudly shouting "Minaaa~!  I missed you too!".  You grab the rowdy cub and hold him close while frantically shushing him and reminding him that your parents are still awake downstairs, which makes him quirks his head to the side.
"Do you want me to put them to sleep...?  Humans are really easy, I could make them sleep as long as you want!"
You quickly say that no, no he doesn't have to use magic on them, just be quiet.  He nods, apparently understanding, then snuggles into your neck cutely.  You pet him for a couple seconds, then awkwardly ask him why he visited, hoping he came for something more than petting.  He immediately perks up and wriggles out of your grasp, nimbly leaping back to the windowsill.  He speaks in the same loud, overly-excited tone he always uses, and you wince a little at the volume, hoping your parents can't hear.

"A witch of mania opened her labyrinth nearby!  It's really weird, so soon after the last, but there's a lot of magical girls around here so I guess it isn't that weird... but you can deal with her, right?  I can go get the other girls, you don't have to fight alone if you don't want to!"



Will do some RP things later. Not that she's likely to survive long at this rate, because I fucked up my build and made it so she hemorrhaged mana everywhere during the first labyrinth.

Spoiler (click to show/hide)



((Two things: First, I'm gonna try and post responses to any simple talking quickly, outside of proper turns, because writing Pumsy's responses really doesn't require much time at all.  Second, I'm giving myself a deadline for the next update: Aug 1st Edit: June 1st, I don't know how to use calendars  :-[.  Though I may end up splitting the writing over two days if there's a lot, that ain't missing the deadline IMO.  I would like to update more often than weekly, but weekly's better than monthly.))




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on May 26, 2018, 05:47:35 am
<Asha, what happened?  Are you okay?  There's a witch, you can't die yet, the others need you!>
Witch. There's a witch.

Something triggered in Asha, and all the pain she was feeling suddenly became secondary, meaningless even. Actually, all her sensations were gone, but she didn't realize. Asha still in her fever-induced craziness had a very simplified train of thought, and all that was on her mind now was one word: 'Witch'.

"Where is the Witch?"

Witch hunting time!
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 26, 2018, 06:03:01 am
You try and speak, but you can't.  You have no lips to speak with, no form that you can feel at all.  You try to look around, but there's nothing to see--or, rather, you have nothing to see with.  There is nothing here, you're not floating in a void, you're simply existing somewhere without form.  At least the pain, and the exhaustion, both seem to be gone...

<I, I don't know where the witch is, I can't sense witches!  Only you girls can sense them!  I could take you to someone else, but, can you even walk?  Asha, what happened to you?  Are you okay?>
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on May 26, 2018, 06:43:41 am
Asha slowly returned to her senses. Or rather, to her sense of self. She just started to realize her condition, and this oblivion began to terrify her. She tried to articulate something. "I don't know."

Nothing came out, probably. Terror was starting to grip her. "Calm yourself Asha, calm yourself..." she thought. She attempted clearing her mind and focusing on anything remotely close to a sensation, magical or physical, to use as a tether to pull herself back.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 26, 2018, 01:55:15 pm
((I don't have enough time to do a proper action and rp for this, expect something later.))
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on May 26, 2018, 07:37:00 pm
Wait, getting responses from Pumsey is quick?
I attempt to ask Pumsey what the hell is up with this boat thing.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on May 26, 2018, 07:46:05 pm
((I wasn't trying to bellyache, really; the only thing I was honestly annoyed by was the unexpected tax on mana bolts [as I hadn't thought I'd need to pay full totem summoning costs to immediately shoot mana bolts. . . or physically throw them at things, for that matter.] As far as actual RP goes... I have no real excuse, I just couldn't particularly think of anything to do.))

Tooru was. . . more than a bit concerned, at the moment, and her uncharacteristic lack of sunny smiles was likely not going unnoticed by her family. She'd realized that her soul gem was darker than she remembered it being; in fact, she could barely see it at all. As far as she knew, she didn't go out and fight witches in her sleep or something like that, and she didn't remember using magic for anything in particular, yet there it was. The inner glow barely visible any more. Hopefully her and Asha could find another witch, hopefully with a bit less exploding this time. And the other girls there, too. Still, the gem's darkness by itself wasn't the only concern: had she used magic unknowingly somehow? Or did she just lose that much magic over time?

Try to relax a bit; maybe one of the other girls knows what's up with Asha?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 26, 2018, 08:36:11 pm
"You think that was mean?! Grandpa is slowly dying and there's nothing I can do about! My family sucks, my life sucks, everything sucks! Only thing I have left after Papa left is him, and every second he is closer... C-closer to..."

Sasha kneels in the ground and starts crying. She tries to cover her face with her scarf to avoid having Pumsy see her in such a weak state, but the checkered scarf and the meaning behind it only makes her cry even more than before.

"God, I'm failure... Should have disappeared, just like Papa. No one would care if I did..."
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 26, 2018, 09:50:19 pm
Make some excuses, saying that I'll just look out at the water for a bit, and head down in the direction I'm feeling the despair flowing.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on May 26, 2018, 09:57:58 pm
"Uh, yeah! I think I can, at least... I just need to figure out how to get out without getting in trouble again." Mina said. "And maybe we should get it fast so they don't get worried..." Some reason to go out... she couldn't well have them going along. What to do... or was it better to ask forgiveness than permission? But then, she'd done that once before, and wasn't sure it would work again. Would they believe her going out with some girls she'd talked to when she went out before? Which was the truth, but would they consider that reason to go out for a couple of hours when it's so late?

Try to think of something that'll convince the parents to let me go out. Maybe if one of the others would come (with Pumsy's urging perhaps) she could convince them in order to let her start trying to be social, which she hasn't really had the chance for?
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 27, 2018, 11:10:41 am
Asha slowly returned to her senses. Or rather, to her sense of self. She just started to realize her condition, and this oblivion began to terrify her. She tried to articulate something. "I don't know."

Nothing came out, probably. Terror was starting to grip her. "Calm yourself Asha, calm yourself..." she thought. She attempted clearing her mind and focusing on anything remotely close to a sensation, magical or physical, to use as a tether to pull herself back.

You focus on the closest thing to a sensation that's coming from outside your own mind: Pumsy's voice.  It echoes inside your thoughts, alien and strange, but seemingly comes from everywhere around, all at once, from behind boundaries that exist despite the lack of orientation or shape.  His influence rings around, and as you focus on it, one tone gets louder--brighter? harder?--and you try to drag youself closer, digging into it.

[Purity]

<N-no!  Asha, stop fighting me!  You'll hurt yourse... NO!>

He shouts into your mind, and the sound is deafening--or, rather, it's like his shout became you for the briefest of moments, reshaping you temporarily.  You retreat away without meaning to, and then he's quiet.

[Creativity]

<Asha...> his voice echoes again, mournful.  You try and listen, focus on where it came from, without dragging yourself along this time.  Slowly, forms take shape outside, blurry visions that flicker around you, shifting and swimming like candles behind frosted glass.  It's hard to focus, but they do have distance, relation to you, and after a couple seconds you start to recognize them.  They're the emotions of the other three girls sleeping in your room, arranged around you just as they are every night.  You can't see Pumsy, though, even though you thought he was right atop you...

<Asha, please don't!  Your body is really hurt!  You'll just stop thinking again if I let you connect to it!>

Wait, getting responses from Pumsey is quick?
I attempt to ask Pumsey what the hell is up with this boat thing.

Spoiler (click to show/hide)

((I wasn't trying to bellyache, really; the only thing I was honestly annoyed by was the unexpected tax on mana bolts [as I hadn't thought I'd need to pay full totem summoning costs to immediately shoot mana bolts. . . or physically throw them at things, for that matter.] As far as actual RP goes... I have no real excuse, I just couldn't particularly think of anything to do.))

Tooru was. . . more than a bit concerned, at the moment, and her uncharacteristic lack of sunny smiles was likely not going unnoticed by her family. She'd realized that her soul gem was darker than she remembered it being; in fact, she could barely see it at all. As far as she knew, she didn't go out and fight witches in her sleep or something like that, and she didn't remember using magic for anything in particular, yet there it was. The inner glow barely visible any more. Hopefully her and Asha could find another witch, hopefully with a bit less exploding this time. And the other girls there, too. Still, the gem's darkness by itself wasn't the only concern: had she used magic unknowingly somehow? Or did she just lose that much magic over time?

Try to relax a bit; maybe one of the other girls knows what's up with Asha?

((Tooru--and all other characters with ranged totems--actually is capable of throwing manabolts without using her totem, they just don't get the level boost, and are more akin to generic lasers than powerful bombs.  To my recollection, you simply never tried to use manabolts without throwing talismans, though my memory could easily be spotty; I apologize if I wrote something which implied otherwise.

Also, I honestly have no idea what you want with this action.  Is Tooru calling someone else on her phone?  Asking other students after school?  Idling at home until some exterior force pushes her?  Please clarify.))


"You think that was mean?! Grandpa is slowly dying and there's nothing I can do about! My family sucks, my life sucks, everything sucks! Only thing I have left after Papa left is him, and every second he is closer... C-closer to..."

Sasha kneels in the ground and starts crying. She tries to cover her face with her scarf to avoid having Pumsy see her in such a weak state, but the checkered scarf and the meaning behind it only makes her cry even more than before.

"God, I'm failure... Should have disappeared, just like Papa. No one would care if I did..."

You hang your head low as you fall to the ground, interposing the bed between your face and Pumsy, crying into your clothes.  You haven't let yourself cry in over a week, despite everything, despite feeling abandoned, despite having to watch your grandfather die...

"Sasha, I don't want you to go!  I would be sad!  If you're worried about Grandpa, one of the other girls can fix him, easy!  She has to fight the witch first, but he'll survive that long.  Sasha?  Are you okay?"

You look up for a moment, and see Pumsy peering over the edge of the bed at you, head tilted oddly.  He sounds worried.

"Uh, yeah! I think I can, at least... I just need to figure out how to get out without getting in trouble again." Mina said. "And maybe we should get it fast so they don't get worried..." Some reason to go out... she couldn't well have them going along. What to do... or was it better to ask forgiveness than permission? But then, she'd done that once before, and wasn't sure it would work again. Would they believe her going out with some girls she'd talked to when she went out before? Which was the truth, but would they consider that reason to go out for a couple of hours when it's so late?

Try to think of something that'll convince the parents to let me go out. Maybe if one of the others would come (with Pumsy's urging perhaps) she could convince them in order to let her start trying to be social, which she hasn't really had the chance for?

[Innocence]

You try and think up some excuse to go out, but... it's getting pretty late.  Your parents are reluctant to take you anywhere even during the day, you'd have to think up something really important.  Maybe you could say one of your friends had something bad happen and you need to go see them?  No, that's too dramatic... maybe you could say you were invited out, because of you suddenly recovering..?  You have the feeling that wouldn't work.

You ask Pumsy whether he could have another girl come visit.  He reluctantly says that he could go lead one of them over here, but it would take awhile, he really doesn't think that it's a good idea.  He says you shouldn't worry about your parents, at most they'll just get mad and yell.  Witches are way more dangerous, and you can beat witches, worrying about your parents is silly!
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 27, 2018, 12:54:00 pm
"You can't even ensure their safety! If they're going fight, why aren't you with girls? If you have so much power to make any girl's wish true..."

"You said one of magical girls can cure him? ...What if she dies fighting witch?
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on May 27, 2018, 02:28:00 pm
(("Imminent". Now you're just teasing me.))
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 28, 2018, 11:09:36 am
"You can't even ensure their safety! If they're going fight, why aren't you with girls? If you have so much power to make any girl's wish true..."

"You said one of magical girls can cure him? ...What if she dies fighting witch?

Pumsy practically starts wailing at you, his voice distraught "I can't go into a witch's labyrinth!  I wish I could protect the girls in there, but I just can't!  That's why I made four girls here, so they can protect each other!  Asha won't die, girls on teams don't die!  They won't let each other die.  You would see that, if you'd just make a wish!"
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on May 28, 2018, 06:22:00 pm
((I was going to have her call whoever was most convenient for the plot, really. Mina, if nobody else.))
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 28, 2018, 06:41:29 pm
Sasha suddenly stands up, with a look of determination on her eyes, trying to look brave.

"Maybe you can't, but I can go there and help! I want to see it with my own eyes, know what are we fighting against and what is danger and risk of becoming magical girl!"

"I want to help and be useful. But I'm not ready yet, I need to think about my wish and I don't know what I want yet..."

"But I assure you, if you let me go, I will make wish before midnight! I promise it!"
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 29, 2018, 11:45:21 am
((I was going to have her call whoever was most convenient for the plot, really. Mina, if nobody else.))

@Twinwolf

Just after Pumsy finishes talking, Mina's phone rings.  She checks it automatically, more out of habit than conscious thought, and sees the name "Tooru".

Sasha suddenly stands up, with a look of determination on her eyes, trying to look brave.

"Maybe you can't, but I can go there and help! I want to see it with my own eyes, know what are we fighting against and what is danger and risk of becoming magical girl!"

"I want to help and be useful. But I'm not ready yet, I need to think about my wish and I don't know what I want yet..."

"But I assure you, if you let me go, I will make wish before midnight! I promise it!"

Pumsy undergoes a complete reversal in emotion after you finish, going from distraught to excited, with no hint of the despair he had moments ago "Really?!  Then come on, let's go!  Some of the other girls are already searching for the witch, I can lead you to them!"

He then quickly hops off of your unconscious grandfather, and rushes to the door, pausing for a moment to turn back and give you an expectant look.  He doesn't seem to be expecting you to take any time to say goodbyes or grab anything...
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 29, 2018, 01:35:01 pm
"Pumsy, midnight won't come sooner if we hurry! If I want to fight witch, I'll need proper weapon. It's just going to take moment, but it could be difference between surviving or not! C'mon, follow me!"

I need to go to my hidden sanctuary and retrieve my weapon! Ask Pumsy to follow me then go back there and grab Grandpa's gift. After I recover my weapon, sneak out of the house from the window inside the sanctuary.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on May 29, 2018, 01:37:42 pm
You know, walking around with a loaded AK might be a little noticeable, even late at night.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on May 29, 2018, 01:45:32 pm
Asha thought, "What... should I do? I am... hurt?" Pumsy's words worried her, but she still felt too disconnected to properly feel even her own emotions. Ultimately, she decided to trust Pumsy.

Not knowing if he could hear her or not, she thought: "Guide me Pumsy..."
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 29, 2018, 01:47:49 pm
You know, walking around with a loaded AK might be a little noticeable, even late at night.
Do you really think Sasha would think about that in this situation?
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on May 29, 2018, 01:52:03 pm
I dunno, I don't know Sasha very well just yet. I do know Sophia surprisingly well though, and she wouldn't care if people notice her carrying a gun.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 29, 2018, 02:11:57 pm
I dunno, I don't know Sasha very well just yet. I do know Sophia surprisingly well though, and she wouldn't care if people notice her carrying a gun.
Exactly.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on May 30, 2018, 07:50:10 am
Mina, giving an apologetic look to Pumsy, picks up the phone. "Hello?" she asks, maybe a little too enthusiastically.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on June 01, 2018, 10:50:39 pm
"Hi, Mina! Do you remember Asha from the, um, you know, place?" Tooru's voice clearly indicated her discomfort with the subject, regardless of the cheery veneer she tried to put on over it. "I haven't seen her in a while, have you? It's been a long time and I don't actually know where she lives, so I'm kinda worried."
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 02, 2018, 01:59:48 pm
Make some excuses, saying that I'll just look out at the water for a bit, and head down in the direction I'm feeling the despair flowing.

You make your excuses, and your friends accept them without much complaint, continuing on their way back home.  You walk in the opposite direction, following the general flow of despair, and pull your club out of your backpack as soon as you round a corner.  Just in case.

[Creativity]

You break into a run soon after, rushing towards the source of despair as fast as you can.  You think it's coming from somewhere a bit farther down the coast, so you take a path mostly parallel to the ocean, hoping you can close in on it from the city.  At first you pass a lot of people, most of whom pay you no mind as you speed past, but as the feeling of despair thickens, the crowds thin, until the streets are empty.  Within a few minutes, the despair is already just as heavy and suffocating as it ever was around the last witch, and you're sure that you must be right on top of the labyrinth... but there's nothing mundanely unusual around, aside from the lack of people.  Last time, you followed a wire to the labyrinth itself, but you're not finding anything like that.

At a loss, you continue forward, but you stop when you nearly run into a man calmly talking on his cell-phone as he leans against a closed storefront.  He idly shoos you away before returning to his call, and you examine the aura of despair again... it's definitely gotten weaker, which means you went too far.  You growl a little, then turn around and rush away from the man.

You spend the better part of an hour running back and forth across the abandoned area of the city, trying to find something--anything--that could help you find the labyrinth.  You know it has to be somewhere within the city proper, because you checked the docks and there were a lot of workers, but that still leaves a lot of empty city to search.  Empty city, which, frustratingly, really does seem to be devoid of magical phenomena!

You finally spot something out of the ordinary in the middle of a leap across a concrete flood canal.  There's a shabby-looking person sitting down at the bottom of the slope, just at the edge of the thin strip of flowing water.  You focus on your magical sight, and immediately confirm that you're still deep within the area of despair--and you also notice that the person is glowing much more vividly than any human you've seen before.

But before you can decide on what to do, you hear a loud "Allliiidaaa!" from your left side, and spin in place to intercept the pouncing tiger before it crashes into your chest.  You deftly catch Pumsy, and hold him at arms' length in front of you while he tries his hardest to look adorable.  You're about to ask him what he's doing, but he preempts your question: "Hi Alida!  I brought you help!"

You look behind the tiger, and see that Russian girl from before step out of an alley.  That's some help he brought...

"Pumsy, midnight won't come sooner if we hurry! If I want to fight witch, I'll need proper weapon. It's just going to take moment, but it could be difference between surviving or not! C'mon, follow me!"

I need to go to my hidden sanctuary and retrieve my weapon! Ask Pumsy to follow me then go back there and grab Grandpa's gift. After I recover my weapon, sneak out of the house from the window inside the sanctuary.

Pumsy excitedly runs towards the front of the mansion as you leave your grandfather's room, but you don't follow him, heading up the nearer set of stairs.  He runs after and starts loudly complaining, but you shush him and tell him to be quiet, you won't take long.  Surprisingly, he actually listens, and follows after, though he clearly doesn't understand what you're doing.  He seems to catch on just after you crawl through the hole that leads into your Sanctuary, as he immediately races over to firearm, enshrined atop a pile of blankets and pillows.

[Innocence]

Pumsy complements your foresight as you reverently lift the weapon, and then lower the dust cover and chamber a round just the way your grandfather showed you.  You let out a long, shuddering sigh, and pull the rifle's sling over your shoulder.  Now you're ready.  You open the single window, and carefully climb out onto the roof, making sure to let Pumsy out before you close the window.  Then you carefully slide down to the edge, above the porch, and take a deep breath as you prepare to drop.  You've done this a bunch of times before, as a way to escape Anton and Zakhar on the occasions they've been brave enough to torment you and smart enough to be systematic with their searching, but you've never done it carrying the rifle.

You carefully drop down onto the portico, and land surprisingly easily.  Then you crawl over to the sagging edge, and easily hop down onto the ground.  A moment, later, Pumsy drops down next to you, then excitedly tells you to follow, before he races off down the street.  You run after, excitement building; you're finally gonna get to see magical girls in action!  And you might even be able to help out!

Pumsy takes a very strange route on his way into the city, turning frequently and often cutting through backyards and other private properties.  You get kinda worried someone will catch you trespassing, but luckily you don't meet anyone while off the well-traveled roads, and even the few people you do pass seem to be really out of it, too preoccupied to even notice you.  Eventually, even those intermittent pedestrians disappear, the city seemingly empty.  A horrible sensation of unease gradually washes over you, and you begin to feel like all this is a really big mistake.  You follow Pumsy anyway, too stubborn to chicken out.

After about twenty minutes spent following the cub, you're getting close to the waterfront.  Pumsy suddenly speeds up, rushing out of the alleyway he was leading you through, and darting off to the right, out of sight.  You hear a loud "Allliiidaaa!", followed by a girl grunting in surprise.  You race around the corner, and see Alida--now in a colourful sailor outfit--not ten feet in front of you, holding Pumsy at arms' reach and glaring daggers at him.

"Hi Alida!  I brought you help!"

She looks at you and raises a doubting eyebrow.

Asha thought, "What... should I do? I am... hurt?" Pumsy's words worried her, but she still felt too disconnected to properly feel even her own emotions. Ultimately, she decided to trust Pumsy.

Not knowing if he could hear her or not, she thought: "Guide me Pumsy..."

<Umm, okay...  Your body is really hurt, you need to heal yourself, then I can let you have it again!  You can do that, right?  If not, I could try to get Mina, or maybe Tooru?>

You're not sure.  You could fix the other girls, but you're... different from them.  You feel like it won't work, but you guess you can try.  You focus on the indistinct light of the other girls around you, as reference for where you are in the real world, and then you direct your magic downward, where your body should be...  Nothing happens, it's like there's just empty space there.  You'd sigh if you could, though you didn't really expect that to work.  You can heal other people, not yourself, trying is pointless and probably just wastes your magic too.  The images of the other girls' souls fades out of view as you lose focus, and you return to blindly floating in the sensationless void.

...Less than two minutes of silence later, you reverse your opinion.  Even if it's just wasting your soul, trying to cast something at least isn't mind-numbingly boring.  Worse than boring, it just feels unpleasantly wrong, you can't even feel yourself breathing, or the cloth touching your skin.  You try and think of a different way to call upon your healing powers.  When you healed the other girls before, they sort of looked like unwoven sheets of magic, so maybe if you imagine yourself as a magical weave that will work?

You try it, and almost immediately it starts to work!  Except, unlike with the other girls, where you were looking at how they were woven as a whole, from the outside, it's like you're viewing from the center of an impossibly massive and complex knot of soul strands.  You are very different from the other girls after all, your soul is enormous by comparison, like a mansion compared to a shed!  More than that, you could always get some sense of how their soul worked, but they still felt very chaotically designed in some ways; in contrast, your soul is designed flawlessly, with everything placed just right for it to work with the greater construction.  It's truly amazing to see, and you almost forget that you had a purpose in doing this.  Almost.

After you start to get over your own magnificent weave, you focus on searching for your soul's representation of your body's damage.  It's surprisingly minor, just a couple of weakening strands that are stretched taut, they're not even particularly important parts of your soul.  It's amazing that such a minor flaw could cause so much pain, but you don't spend long dwelling on it.  You take in the surrounding structure, and easily find a structure that's strong enough to endure a little extra stress; you unbind a strand from it, and reinforce the tiny weakened elements of your soul.  Then, job finished, you let the magic fade.

You wake up in bed, opening your eyes to see Pumsy's glowing eyes above you.

<...So, can you help fight the witch now?>





Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 02, 2018, 02:03:32 pm
"Yeah, I think I do... haven't seen her though." Mina said. "...I haven't really gone out much. I can ask Pumsy, he's right here!" she turned to Pumsy as she said. "Have you seen Asha? Tooru hasn't seen her..."
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 02, 2018, 03:07:07 pm
"Um...Uh..."

Sahsa quickly salutes and tries to look profesional. She may not have powers, but she's going to give her very best this night!

"Aleksandra Chernov, ready for witch-slaying duty! Pumsy told me and I came here to help kill witch!"
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 02, 2018, 06:27:52 pm
"Well.."

Alida takes a moment to settle herself, and starts again.

"When we fought the last witch, we spent a good amount of time inside some sort of maze of shops, wires, and minions.  Just getting through that to find the witch was most of the problem. that's not what I'm good at it seems.  Can you give the others a call and let them know where we are?"

"Oh, and lastly, when you're in there, don't attack anything with that gun we haven't already attacked.  Most things just seemed to ignore us until we started the fight.  I don't want you getting grabbed and killed because you're reloading that thing and can't break steel with your bare hands."
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 02, 2018, 08:04:50 pm
"You..."

"...You can break steel with your bare hands?! That is SOOOO COOOOOL!"
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 03, 2018, 05:12:45 am
"Yeah.  Takes a lot out of me, though.. I save it for the bad guys.  Also, you want to stay clear when I'm doing that."
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 03, 2018, 08:28:08 am
"Got it! Talking about bad guys..."

Sasha looks around for a moment.

"...Where is evil witch? And other magical girls? Should we wait or start searching?"
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 03, 2018, 09:10:17 am
"Yeah, I think I do... haven't seen her though." Mina said. "...I haven't really gone out much. I can ask Pumsy, he's right here!" she turned to Pumsy as she said. "Have you seen Asha? Tooru hasn't seen her..."

Pumsy answers cheerily "Nope!  Asha likes being alone, I think.  She hides from me a lot!  Not right now though, I could go get her if you want."
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 03, 2018, 09:40:58 am
"The witch is somewhere very near here.  Be careful.  Can you call the other magical girls and bring them here?  I don't really have the money to operate my phone.. but I can give you their numbers on it."
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 03, 2018, 10:25:35 am
"Oh... Hold on..."

Sasha quickly checks her pockets to see if she has a phone with her or if she forgot to bring one in the hurry.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on June 03, 2018, 02:31:23 pm
"Y...yes. I think I can now."

Asha attempted to get up, and followed Pumsy's instructions if he had any. If not, she would try to focus and scry the surroundings for the light of other Magical Girls and eventual traces of miasma.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 04, 2018, 01:59:16 am
"Oh... Hold on..."

Sasha quickly checks her pockets to see if she has a phone with her or if she forgot to bring one in the hurry.

((Yes, Aleksandra has her phone.))
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 04, 2018, 02:06:14 am
"Found it!"

She pulls a somewhat outdated phone, and calls the other magical girls when Alida gives her their numbers.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 04, 2018, 06:30:56 am
"That would probably be nice, we'll need to meet up..." Mina goes back to the phone. "Pumsy knows where Asha is, so I think it's probably fine. Are you gonna go after the witch too?" Mina asked. She didn't want her parents getting mad at her... but she wasn't sure how to avoid getting in trouble. Maybe telling them she was going to bed, or doing one of those illusions... although then if they touched them that would be really hard to explain, and it would probably be hard to maintain it so long anyways...
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 04, 2018, 08:16:26 am
"Found it!"

She pulls a somewhat outdated phone, and calls the other magical girls when Alida gives her their numbers.

((You really don't need to bold this sort of thing.  If you're both outside of a labyrinth, phones work and you can assume calls connect.  Please only bold stuff that actually requires GM handling.))

[1]

Mina's phone beeps, and an unfamiliar number shows up, asking to start a conference call.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 04, 2018, 09:10:39 am
((I thought the situation required it, sorry.))
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on June 04, 2018, 10:09:02 pm
"Oh good, I was just wondering. . . Wait, wait, a witch!? Of course I'm coming, but I didn't know there was one around? Where are we meeting?"
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 05, 2018, 07:18:48 am
Mina doesn't respond immediately, looking at the conference call thing. "I'll ask Pumsy... hold on a second." Then she tapped the button, allowing whoever it was into the call.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 05, 2018, 09:11:11 am
Sasha nervously answers, not wanting to give a bad first impression.

"...Hello? Is this Alida's friend? I'm with her and Pumsy, searching for evil witch near... coast... in city. I'm... not really sure where we are, actually. Alida?"

She looks at Alida, who seems to be from this area considering the strange sailor outfit she was wearing.
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 05, 2018, 09:20:39 am
"Oh for.."

Alida determines her location via the complicated method of looking at a street sign.

"We're on the 2100 block of Boulevard C, next to Aces Pawnshop and the defunct Tanya's Eatery."
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 05, 2018, 09:56:53 am
"Uh, yeah, friends! I'm Mina." Mina says. Once the girl on the phone relays the information, she starts talking again. "Did you get that Tooru?"
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 05, 2018, 10:44:21 am
"By the way, I'm Aleksandra. Nice to meet you, Mina! Location is what Alida said, please hurry before Pumsy gets impatient again... Also, who's Tooru? Another friend?"
Title: Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 05, 2018, 10:00:50 pm
((I'd update, but there's only one actionable action since the last update... Just a lot of RP posts, which I guess is good?  Well, I suppose this means I'm not behind for once, so I'll just be happy about that~ ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 05, 2018, 10:10:52 pm
You want actions?

Try to remember where did I get that horrible sensation of unease a while ago. Try scouting around for the witch, without staying too far away from Pumsy and Alida. It probably is close to where I got that sense of dread, right? The witch probably spooked everyone with horrible feelings like that, which would explain why there is no one else around here.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 05, 2018, 10:25:31 pm
After the others arrive, point out where I think the labrynth is, and enter it together.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on June 06, 2018, 10:24:04 pm
"Yeah, I'll be right over!"

Meet up with the others!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 07, 2018, 01:45:45 pm
"I'll be a bit, gimme a few minutes!" Mina ended the call, and turned to Pumsy. "I don't suppose you have some sort of magic to make my parents not notice I'm gone...? At least, until I get back." she said, not really believing he would but if he did, then that would be great...
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 08, 2018, 08:41:56 am
Pumsy shakes his head, apologetic "Uhm, no.  Sorry Mina, it's hard to change people and not break them... you might be able to do something, though!  You're a magical girl, magical girls can do anything!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on June 08, 2018, 01:24:13 pm
"magical girls can do anything!"
[Citation Needed]
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 10, 2018, 10:07:00 pm
Mina rubbed her forehead... this was... aaaaargh. Magical girl responsibilities were haaaard.

Well, try to come up with... some way to go out without getting in trouble. If that fails just go downstairs, tell them you're going to bed and yawn and stuff, and then head up to the bedroom. Technically not lying: went to bed, just aren’t staying there.

Consider how difficult it would be to maintain a minor illusion of being there and sleeping. And how effective that'd be versus just stacking pillows or something. Once some sort of thing is in place sneak out
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 13, 2018, 02:13:12 pm
You want actions?

Try to remember where did I get that horrible sensation of unease a while ago. Try scouting around for the witch, without staying too far away from Pumsy and Alida. It probably is close to where I got that sense of dread, right? The witch probably spooked everyone with horrible feelings like that, which would explain why there is no one else around here.
After the others arrive, point out where I think the labrynth is, and enter it together.

((I talked with Devastator about Alida's actions in IRC, so this runs a little longer than it otherwise would.))

Alida decides to just sit down at the lip of the canal and wait for the others, setting Pumsy down in her lap and idly petting him.  At first, Aleksandra awkwardly stands by her side, too stressed and uneasy to relax, but eventually she decides to go scout out the surroundings.

[Creativity] & [Creativity]

She doesn't find much of anything interesting nearby, aside from the sitting man at the bottom of the canal, who Alida's watching.  The unpleasant sensation she noticed a little while ago never stopped, but they haven't gotten any stronger, either.  Even focusing on it, the sensation doesn't change at all even when she leaves Alida and Pumsy, or at least not over the short distance she feels it's safe to travel.  Disappointed, Aleksandra returns to wait with Alida, though she still nervously paces back and forth, nervously looking up and down the creepy empty flood canal all the while.

Due to her watchfulness, she's the first to notice something abnormal.  There's a garishly colored boat floating up the water in the canal from the direction of the docks, far too large for it to possibly fit in the tiny strip of shallow water that it's nonetheless traveling up at a fair speed.  Aleksandra immediately shouts a warning to Alida and readies her rifle as the boat drifts closer.

Alida has a more calm reaction, Pumsy hopping off her lap as she stands up and loudly relays the scene to the other girls over Aleksandra's phone.  As the boat gets closer, she can see that there's twelve people aboard; eleven sitting down in four rows, and one standing man at the rear, wearing a tuxedo and top hat.  He seems to be pushing the boat along with a long pole which goes far deeper into the water than should be possible, and which doesn't look strong enough to push the boat as effectively as it does.

Quote from: Devastator (IRC}
Edge closer.  When [Alida]'s about 20 feet away, ask the Russian girl with the gun to fire a round in the air.  And STAY BACK, but fire a round in the air.

[Love]

Alida starts to climb down into the canal, getting closer to the boat, but stops after a few paces to tell Aleksandra to fire a warning shot in the air, and to stay back.  The young girl starts to argue for a moment, but thinks better of it--Alida knows what she's doing, after all--and complies, firing a single round into the empty sky.  She nearly drops the gun, surprised by the heavy recoil and painfully loud report, but keeps ahold of it, merely stumbling backward and falling into a sitting position.

By the time she gets back to her feet and can see Alida again, she's already near the bottom, and the boat has stopped in front of the shaggy man who had been sitting next to the water.  Nobody else seems to have reacted to her shot; even the shaggy man calmly stands up and carefully climbs into the boat while carrying something in both hands, and sits down in an unoccupied seat as the boat starts to pick up speed again.

Quote from: Devastator (IRC)
Follow [the boat].  Do my senses tell me there's a witch on board?  Swim up towards the guy with the pole, and remove the pole via CC.

[Creativity]

Alida follows after the boat, easily keeping pace as she splashes into the water behind the boat.  It turns out to barely go up to her knees at the deepest, and she focuses more on inspecting the boat with her magical sight than on getting close to it.  What she sees isn't helpful; if anything, it looks less like a witch than the surroundings, because the humans on board glow brightly with excited, joyful emotions. 

Annoyed that she hasn't lucked into finding the witch, Alida speeds up, and rips the long pole out of the tuxedo-wearing man's grasp.  It comes away easily, as if he had barely been gripping it, and the boat doesn't slow down in the slightest.  Alida stumbles in the water, overbalancing to compensate for resistance that doesn't come, and the man turns to look at her.  Up close, he's visibly nonhuman: his face has no details in it, looking like clay molded into the shape of a head (https://i.imgur.com/Ro7tNSk.jpg), and he has a strange, shimmering glass tie.

Meanwhile, Aleksandra is chasing Alida from the top of the canal, barely able to keep up while carrying her rifle, and narrating what's happening over the phone.

"Yeah, I'll be right over!"

Meet up with the others!

You put in the address that Alida gave you into your phone's map app immediately upon hearing it, and after a second it calculates a route, helpfully chirping that there's no traffic.  You set off immediately, running down the sidewalk parallel to the road.  A couple minutes before you arrive, you hear Aleksandra shout something something about a colorful boat, and then Alida starts talking loudly, and more clearly describes that there's a magic looking boat flowing up some canal.

Then you hear a gunshot from somewhere nearby, a sound which is echoed a moment later over the phone, and is followed by silence, even when you worriedly ask what's happening.  You speed up, ignoring the map's directions and just rushing towards the gunshot.  After a couple seconds Aleksandra's voice returns, now notably louder, saying Alida's chasing "it", and that she's following.  You ask her to clarify, but she doesn't seem to be able to hear you, or she's too distracted to pay attention, you don't know.

A couple seconds later you slide to a stop right before you fall into a wide concrete canal, with a thin strip of water at the bottom.  You look down the canal in either direction, and quickly spot the boat and two girls to your left; Alida's at the bottom of the canal, chasing after a garishly colored little boat that's as wide as the strip of water, with a tall man in a tuxedo looming over her.  Some other girl with a rifle is chasing after them from the edge, maybe thirty feet ahead of you.

"I'll be a bit, gimme a few minutes!" Mina ended the call, and turned to Pumsy. "I don't suppose you have some sort of magic to make my parents not notice I'm gone...? At least, until I get back." she said, not really believing he would but if he did, then that would be great...

[Innocence]

Pumsy leaves to go get Asha, and you start thinking about a way to justify going out.  You think about it for several minutes, but can't come up with any particularly good excuses for why you could go out.  At best, you guess you could say something which will make them leave you alone and not check your room.  After a little more consideration, you go downstairs and tell your parents that you're feeling unusually tired, so you're going to sleep earlier.  That's always worked in the past, and you're sure it'll keep them out of your room, lest they wake you up.

That done, you pile up some pillows under your blankets just in case.  You're tempted to make an illusion, but when you made an illusion in the labyrinth before, it required constant attention, and felt like it siphoned off a little bit of your magic continually.  Even if you could maintain it while off on an adventure, it would probably use up a lot of magic... and you don't think your parents will check anyway, so it'd be a waste to cast an illusion.

Confident that your plan will work, you climb out your window and nimbly hop to the ground, and then realize you forgot where Alida said she was.  You suddenly feel embarrassed, not wanting to ask her to repeat it minutes later, and it occurs to you that if they're near the witch you shouldn't really have to, right?  You can just track down the witch yourself!

[Creativity]

You close your eyes and focus, and immediately notice the despair flowing across the ground.  Just as Aleksandra said, it's coming from the city, somewhat in the direction of the docks, though not quite.  Smiling at your own cleverness, you immediately set off, taking the fastest path you can towards the witch.

The trip is quick and uneventful, even the other girls are quiet.  You're expecting them to spot you and say something as you get close to the labyrinth, but even as you're just about to walk up on it none of them comment, and you can't sense any sign of their presence either.  You shrug, and round the last corner.

You find yourself on the lip of a wide concrete flood control canal, a thin strip of water flowing along the bottom, towards the docks.  The entrance to the labyrinth is obvious; it's a circular hole in the sloped concrete wall, as wide as a man is tall, with several multicolored neon flashing in a pattern around the edge of the hole.  There's a steady flow of water coming out of it and streaming down to the water coming from further up the canal, and to your eyes there's also a steady stream of despair--though you're certain that this can't possibly be the only source, judging by how much is coming out.

You spin around to your side as you sense someone running towards you, but relax when you recognize Asha, being led by Pumsy.  They both come to a stop just in front of you, and Pumsy excitedly starts congratulating you.

"Wow, you found an entrance to the witch of mania's labyrinth really fast!  Good job Mina, I knew you could do it!"

You blush a little, not used to receiving such exuberant praise, and then voices start yelling from your phone.  You quickly step closer to Asha and turn the volume up as you hear Alida start talking about a boat with people on it.  A moment later you hear her to say to shoot, an order which is followed by a gunshot from somewhere down the canal in the direction of the docks, and a moment later the sound is repeated over the phone.

You hear Tooru start asking what's going on, and after a couple of seconds Aleksandra's panicked voice joins her, both of them yelling at each other and seemingly not really hearing anything.  You have no idea what's going on, and looking up at Asha, she seems even more confused.

"Y...yes. I think I can now."

Asha attempted to get up, and followed Pumsy's instructions if he had any. If not, she would try to focus and scry the surroundings for the light of other Magical Girls and eventual traces of miasma.

You sit up and slide out of bed, feeling downright amazing compared to how you felt before.  Much of your body did hurt before, but even beyond that, there was this sensation of complete and total exhaustion, which is suddenly just gone; you feel absolutely full of energy, ready to go and kick a witch's face in.  Pumsy happily leads you out of the room, his tail held high, but as you leave you look back at the forms of the three sleeping girls who you share the room with.  You feel a flash of anger at them for doing nothing for you while you were sick, but you quell it and step out to follow Pumsy.

Once you're entirely outside the building, Pumsy speeds up, sprinting down the streets, and you easily keep pace with him, even starting to get ahead at one point, though you slow down at his urging.  There's still some pedestrians out right now, but at the speeds you're running at they're more like high-velocity obstacles that you have to dodge without even being able to make out details.  It's amazing how easy moving this fast has gotten, you barely have to think of it as you weave between people while running faster than any car on the streets, focused more on keeping track of Pumsy than manuevering.

Soon enough, however, the pedestrians are all gone, the streets empty of vehicles.  You're getting close to the witch, and both anxiety and excitement build within you, and you telepathically ask Pumsy how much farther away the witch is.  He responds that he can't find witches, so he's taking you to Mina, who's really close, but Alida and Tooru are farther away, because they're not as good as Mina.  And then he suddenly turns down an alley, leaps over a chain link fence, and then makes another sharp turn at the other end.  You follow just behind, easily vaulting over the fence, and nimbly land on the other side, on the edge of a wide concrete channel, with water at the bottom.  Then you charge after him, and mere seconds later, nearly run into Mina, who perks up when she sees you.

"Wow, you found an entrance to the witch of mania's labyrinth really fast!  Good job Mina, I knew you could do it!"

...Or maybe she perked up because she saw Pumsy.  He seems to like her a lot more than he likes you.  You glare at her, but she doesn't notice, instead just blushing and gaping like a fish at Pumsy, before she's interrupted by voices coming from her pocket.  She quickly yanks her phone out of the pocket, and steps close to you while raising it up so that you both can hear.  You can hear Alida say something about a boat, followed by the sound of a gunshot which comes from the north, and from the phone, and then Tooru and some Russian girl with a terrible accent start arguing loudly, making it impossible to tell what either of them are saying.

Did they add some new girl to the team without telling you?




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on June 13, 2018, 02:59:55 pm
Hah, I hear mention of a boat, I wonder "am I on that boat"?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 13, 2018, 09:40:22 pm
Sasha isn't sure about what to do now. Alida did tell her to stay back and don't shoot anything, but the guys in the boat were unnerving. She waits for a moment, expecting a command or action from the more experienced girl before deciding to continue following the boat, shooting the men in the boat from her position or letting her do her magical stuff and instead regrouping with the rest that were supossed to arrive here.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on June 14, 2018, 05:49:30 am
Asha was going to mentally debate on the value of communication in a team, when she realized that she wasn't really a great example what with her not even having a phone. Well, it's not my fault I don't have the luxury to afford one... In hindsight, she also remembered she didn't even give her address to any of the girls, not even Tooru. Shame and self-contempt would have welled up if it were not for the urgency of the situation.

Gunshot plus Tooru arguing with a Russian girl definitely didn't bode anything good.

Putting her pride in the back of her mind, Asha started assessing the situation. Tooru and the other girl were involved in something bad. Was it a witch? But Pumsy just said Mina managed to find the witch's labyrinth entrance. Where the girls already in the labyrinth, or was it a totally different matter?

Asha spoke loudly into the phone.
"Tooru! This is Asha, I'm currently with Mina. Please calm down, we can't understand you. Are you okay? What is happening on your position?"

Then she turned toward Mina.
"Mina... Where is the labyrinth located?"

Sasga
~Sasuga~
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 14, 2018, 02:20:17 pm
Asha was going to mentally debate on the value of communication in a team, when she realized that she wasn't really a great example what with her not even having a phone. Well, it's not my fault I don't have the luxury to afford one... In hindsight, she also remembered she didn't even give her address to any of the girls, not even Tooru. Shame and self-contempt would have welled up if it were not for the urgency of the situation.

Gunshot plus Tooru arguing with a Russian girl definitely didn't bode anything good.

Putting her pride in the back of her mind, Asha started assessing the situation. Tooru and the other girl were involved in something bad. Was it a witch? But Pumsy just said Mina managed to find the witch's labyrinth entrance. Where the girls already in the labyrinth, or was it a totally different matter?

Asha spoke loudly into the phone.
"Tooru! This is Asha, I'm currently with Mina. Please calm down, we can't understand you. Are you okay? What is happening on your position?"

Then she turned toward Mina.
"Mina... Where is the labyrinth located?"

Sasga
~Sasuga~
Whoops, that's a typo. I'm posting from my phone and tend to make these on accident.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 14, 2018, 05:35:29 pm
Mina blinked - wasn't the entrance obvious? "It's right over there. The hole in the wall." she points it out to Asha, "Maybe they thought people would think it was a sewer exit or something?" she wondered aloud, before turning her attention to the phone. "Hey, we found the entrance!" she said into the phone - would that get them to stop fighting? She didn't know, maybe, but the others should know, and then maybe they could figure out their course of action after that.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 14, 2018, 05:41:42 pm
Climb out of the water, finding the boat on a one-dimensional journey isn't going to be a problem, and I wasted too much magic on a minion last time.  Join up with the others.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 14, 2018, 08:15:50 pm
Sasha continues chasing after the boat while trying to explain what's happening on the phone. Seeing that Alida didn't attack the guys, she decides to not try shooting the strange men in the boat unless she says so.

"Alida! Are people in boat evil?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 15, 2018, 01:34:38 am
"Maybe.  Tux guy seems to be a minion of the witch, but the last witch I spent a lot of time and effort on a minion, instead of the witch herself.  So I'm going to join up with the others.. they're better at smelling out witches than I am.  I don't want to waste all my magic on minions that don't matter."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on June 15, 2018, 06:52:47 am
"I don't know, there was just shooting and I'm trying to figure out who shot what and why and this girl isn't being very helpful!" There was a definite petulant note that came through even over the phone. A pause, and then: "Oh, Asha, you're okay! I was worried because I hadn't seen you, but I couldn't ever manage to find you. Did I just hear that the entrance is some hole in the wall?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 15, 2018, 07:19:10 am
"Witch minion? But Alida, if they serve witch then that means it's dangerous to let them be, right?"

After this, Sasha notices noise coming from her phone and decides to answer. She wasn't really paying attention to it and forgot about the call during the rush.

"Ah, don't worry! Think everything is under control now! Alida said it's just witch minion and they didn't attack,  she just told me to make warning shot to see their reaction. I think, I don't really understand what's happening but we're probably safe. Did you find witch?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 15, 2018, 08:33:03 am
"Well, we found the lair, and that's probably where the witch is. So probably? Oh, and yeah, it's a hole over here. Big enough for a person to fit through and has some water coming out of it. Oh, and despair, and bright flashing neon lights, which is why I don't think it's just a sewer exit."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 15, 2018, 09:46:31 am
((I wouldn't normally point this out, but I apparently omitted an important word, which is bolded below.))

The entrance to the labyrinth is obvious; it's a circular hole in the sloped concrete wall, as wide as a man is tall, with several multicolored neon lights flashing in a pattern around the edge of the hole.

((There's bright neon lights flashing around the edges of the hole.  So yeah, unless people are advertising a rave in the sewers, something witchy is probably going on. >.>))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on June 15, 2018, 01:51:52 pm
((Witch's Evil Lair! (http://tvtropes.org/pmwiki/pmwiki.php/Main/NeonSignHideout)
  Magical girls, keep out!
  Victims welcome!))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on June 15, 2018, 04:52:13 pm
syv is a good story teller. rip Sharon ;-;

Also worth noting: [spoilers redacted]
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 15, 2018, 08:14:20 pm
"Well, we found the lair, and that's probably where the witch is. So probably? Oh, and yeah, it's a hole over here. Big enough for a person to fit through and has some water coming out of it. Oh, and despair, and bright flashing neon lights, which is why I don't think it's just a sewer exit."
"Oh, you said it has despair coming out of hole? Like, literal despair? That kinda explains why did I feel so weird before..."

"Did you find Pumsy too? I kinda have little problem..."

Sasha then quickly looks around, then starts speaking in a lower voice.

"I had a talk with Pumsy and promised to make wish before end of night. I'm not really sure what to wish for, I have too many ideas and problems to make everything good with just one wish. I'm not magical girl yet, but you are and have more experience. Would you help me decide later, please?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 15, 2018, 08:15:44 pm
"Okay.  I'll give a little advice right now.  Wish for something clear and straightforwards, so you know exactly what you're getting."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 15, 2018, 09:03:40 pm
"Yeah, it's got despair coming out of it... sort of weird to look at really. Pumsy's here too, if you didn't hear him."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 15, 2018, 09:11:46 pm
((The last part was towards Mina, said in low voice so the others couldn't hear. I think I should have explained myself better, sorry.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 15, 2018, 09:22:59 pm
Mina blinked. She was being asked this kind of question? Well... "Well, I can try! My wish was sort of... urgent, so I didn't have much time to think about it when I did it, but if we have the time after the witch is finished I can try to help..." She said it quiet enough for only Sasha to hear her through the phone. That was some responsibility... but she'd try to help as best as she could.

((I find it funny that she's asking someone who is one of, if not the most, enthusiastic about this magical girl thing :P))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 15, 2018, 09:36:32 pm
Sasha nearly jumps in excitement upon hearing Mina's reply.
"You will? Thank you! Also, if you don't mind saying..."
At this point, Sasha begins talking in an even more hushed tone than before.
"What did you wish for? I feel only way for me to make right wish is knowing what others wished for, but I know some might want to keep theirs secret instead... Really don't want to waste such opportunity to change my life for better and more I think about it, harder it becomes to think of a good wish..."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on June 15, 2018, 09:36:45 pm
Asha had somehow completely missed the tacky entrance to the labyrinth. She closed her eyes in shame, thinking about how dumb she must have appeared to Mina.

Hearing Tooru was worried about her wellbeing made her happy, and washed away some of her embarrassment. She silently listened to Mina and Sasha's conversation, and also recognized Alida's voice. Then she decided to step in.
"Hem, sorry for interrupting you. I'm glad that everyone is okay. Do you think you three could meet us at the lair's entrance? I will feel more reassured once we will all be together, you will have all the time to talk about your wishes then."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 16, 2018, 11:09:29 am
"Ah! You didn't tell me someone else was hearing from your side! Is this "Tooru"? We're going to go there soon, it's just that we were distracted by strange boat with some weird people. Alida says it's witch minion or something like that, and they don't look hostile... Also, I would love to meet you and rest of group! I have heard things and you all sound like cool people with cool powers! Alida told me she has agility powers, and Pumsy told me someone had... Had..."
Sasha suddenly stays silent, remembering about the state of her Grandpa and her talk with Pumsy. After a while, she starts talking again with a more nervous tone.
"...You all f-fought against witch before, am I right? If this one is s-stronger... Do you t-think we will all survive? Can you guarantee that n-no one will... Die?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 16, 2018, 12:29:23 pm
"Of course not", Alida says happily.  "If we win, the witch will die."

"But we're pretty good.  Asha can heal people, and, well, I had a body die last time.  I can't guarantee it, but we should be able to win.  We're all together this time, and we now know how our powers work a lot better."

"If you're afraid of people dying, why do you carry around such a big gun?"



"You also get a wish.  You could use it to save one of us, or help us during the fight when we need it.  You could make a tank, or refill one of our soulgems, or make us stronger in some way."

"I'm not mad about my wish, but I do sometimes wish I chose something useful for fighting.  Like that I had specific powers, or was a giant werewolf or something."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 16, 2018, 02:31:12 pm
"Ah, we'll finish the conversation later!" Mina says as she was interrupted. She'd been hesitating to answer. She... wasn't sure she was comfortable discussing her brush with death with a stranger. "The person over here with me is Asha! I think I heard Tooru over there somewhere, right?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 16, 2018, 05:45:52 pm
"Oh... Hi Asha! I'm Aleksandra Chernov. Nice to meet you too! You can cure people? Like... from anything?"

"Alida, what do you mean with that your body died "once"? About gun... It's AK-47, valuable family heirloom. It's very important to me, can tell you story later when I have more time."

"This is lot information. I think I'm gonna need someone to explain me all of this stuff! So, I know Alida, Asha and Nina, and I heard about Tooru. That's whole team? I can't wait to meet up with everyone!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 16, 2018, 05:48:18 pm
"Mina." Mina corrected. "I think that's everyone, yeah. Are you and the others near enough to get here quick? I think it's best if we don't delay too much."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 16, 2018, 05:59:09 pm
"I have a power where I can split into two bodies.  One of them died.. and well, I'm right here now."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on June 16, 2018, 06:38:49 pm
Asha merely replied with an awkward "Err hi Aleksandra." The talkative girl kept talking nonetheless, quickly switching tmher attention to other girls.

Asha could feel a knot forming in her belly as she imagined meeting this Aleksandra. She wasn't comfortable at all with the energic and outgoing type... She prayed in her heart that this new teammate wouldn't be too overbearing.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 18, 2018, 03:45:04 am
<So how has everyone been during the downtime?  Everything going alright?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 18, 2018, 12:56:02 pm
Sasha (unable to hear Alida's telepathic messages) happily continues chatting on the phone, forgetting about her nervousness and fear from before. She's very quick to change moods.

"Sorry, Mina! It was accident, didn't mean to insult or anything. Yes, let's not waste time! I'll try to get there as quick as possible so we can all be together and have fun! You all might be first friends I'll have since family left Russia and I'm very excited to meet new people! Oh, I'm probably talking too much. I'm just... so excited!!!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 19, 2018, 05:23:34 pm
Alida stops chasing the boat when the clay man turns to face her, and it steadily makes distance, even without him propelling it.  She pauses for a moment, considering what to do, then splashes out of the water and scampers up the side of the canal, reuniting with Aleksandra.   She looks over the young Russian girl for a moment, before nodding and setting off down the canal at what is for her a leisurely pace, though Aleksandra struggles to keep up.  Unbeknownst to either of the girls, Tooru trails along a short distance behind them, content to follow silently.

They quickly overtake the boat, and continue past it, aiming to meet the others before it reaches the labyrinth.  Barely more than a minute later, they catch sight of Mina and Asha, anxiously waiting on the edge of the canal near the flashy labyrinth's entrance, along with Pumsy, who's walking figure-eights around Mina's ankles.  Alida wonders for a moment when he got there, and indeed when he left her, but as she comes to a srop just shrugs and chalks it up to the cub being magical.  Aleksandra, for her part, just leans against a wall near Asha and slides down into a sirring position, panting heavily; she was already fairly worn out from carrying her AK here all the way from her home, and sprinting with it has her out of breath.  Tooru walks up last, waving to thenothers.

Now that they're all together, the girls talk with each other, and introduce themselves to Aleksandra, momentarily putting the labyrinth and witch out of their minds.  Soon enough however, they have to start discussing their plans.  According to Alida, the boat seems to have twelve normal human passengers, victims of the witch, and only has one familiar on it: a man made of clay.  Mina comments that there might be more boats eith victims, not only in this canal, but elsewhere; she has the feeling that there's multiple entrances to this labyrinth, since the flow of despair from it seems low for how much negativity is in the air.  Pumsy promptly chimes in that witches sometimes open lots of entrances to their labyrinths, if they're strong enough.

The discussion is cut short when the florid boat comes into view, and quickly floats in front of the labyrinth's entrance.  It slows to a stop, then starts to turn at an angle while rising out of the water, shortly before it starts sliding up the stream of water that's flowing out of the tunnel.  Not a single occupant of the boat reacts or seems to care when the vessel lurches up and starts to slide up the slope.

You don't have much time before the boat enters the labyrinth, though it does seem to climb more slowly than it floats.  If you're going to stop it, or get on, you need to do so now.



((I didn't change any of these))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on June 19, 2018, 05:54:28 pm
This is, ahem, super unrelated to the current state of affairs but I gotta ask: Does Mimicry allow you to dismantle your own body?
Sure, this would kill your body pretty dead, but You Are Not Your body, and now you can access what you just lost for a very nice Minor cost.

If you have Semblance 2 and Mimicry 2 you should be able to eat your normal body, use Semblance to regenerate into some OP form like a Finale-cost dragon, then dismantle that and you can freely swap between normal and a form that would normally be a Finale for just a Minor cost. Provided that you meet soul conditions to use Mimicry, of course.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on June 19, 2018, 06:06:24 pm
"The boat!" shouted Asha. There is no way she could let it and its passengers head into the witch's labyrinth. She first thought about jumping on it, but then she would probably get separated from the others if they couldn't stop the boat. (How to stop the boat? No... maybe we don't need to stop it. Just save the people...)

Through telepathy, Asha quickly shared her idea. [Is anyone agile enough to jump on the boat and, how should I put it, throw the people to me? I'm confident in my strength, but not in my mobility. I can also alter my ribbon's properties a little bit to ease landing, I think.]

Asha attempts altering her Ribbon's shape to form a sheet, and stands at the ready.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 19, 2018, 06:12:24 pm
(Speaking of speculation, I'm wondering if L3 Flagellation can have painful but beneficial effects on someone's body, as it doesn't require wounds.)

(You've got Mob 3, Nakéen.  I know self-depreciation is a character trait, but there's self depreciation and then there's becoming an anchor for no reason.)

"So this witch is pretty powerful, Pumsy?  We'd best be on our game, then."

<I can jump down there fine, can the rest of you help me?>

Board the vessel.  Lead one of the victims off the boat.  They seem pretty passive, there shouldn't be much resistance.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on June 19, 2018, 06:28:25 pm
"G-Got it! I'll keep an eye out, too." Mina says, as she follows after Alida.

Hop onto the boat as well, and start getting people out.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 19, 2018, 09:04:58 pm
Sasha just stands where she is while nervously looking at everyone preparing to super-jump to where the boat is. She doesn't feel capable of making the jump and she's also afaird of falling into the water.

"Um... I don't have powers yet... I don't think I'll be able to make jump, sorry!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 20, 2018, 11:49:32 am
Quote from: Egan_BW
This is, ahem, super unrelated to the current state of affairs but I gotta ask: Does Mimicry allow you to dismantle your own body?
Sure, this would kill your body pretty dead, but You Are Not Your body, and now you can access what you just lost for a very nice Minor cost.

((Yep.  Level 3 mimicry specifically mentions copying your original form.  I've considered forcing someone to eat their own body as their first form, but Mina hasn't taken mimicry so I haven't made a decision yet.  I liked Tobias, if anyone recognizes that reference.))

Quote from: Egan_BW
If you have Semblance 2 and Mimicry 2 you should be able to eat your normal body, use Semblance to regenerate into some OP form like a Finale-cost dragon, then dismantle that and you can freely swap between normal and a form that would normally be a Finale for just a Minor cost. Provided that you meet soul conditions to use Mimicry, of course.

((Yeah, you could do this.  Maybe not specifically a dragon--there are limits to mimicry, though the only one I have in my notes is that an Abrams would be too large--but you could certainly "save" some kind of finale cost form created with semblance.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on June 20, 2018, 09:36:08 pm
[I can get there, but um, I'm not really any stronger than I was.] She was definitely going to follow that boat in, though. Tooru took a few moments to judge the leap, and a step or three back to get a running start.

Tooru leaps onto the boat! She doesn't throw anyone, though.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 20, 2018, 09:47:25 pm
Sasha just awkwardly stands where she is, looking at everyone do super jumps to the boat. She's also a little envious of everyone having awesome powers.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on July 12, 2018, 07:17:44 pm
Sorry for the doublepost and bumping, but is the next turn is going to be soon?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on July 13, 2018, 04:27:04 am
It seems "before august" wasn't a joke.  :P
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on July 13, 2018, 07:05:11 am
Sorry for the doublepost and bumping, but is the next turn is going to be soon?

I have no idea.  Probably not, just going on recent history.  I haven't forgotten about the game or anything, I've not gone more than three days without trying to write something, I just... haven't been able to.  Bleh.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on August 03, 2018, 02:33:07 pm
...So, is this really dead then?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 04, 2018, 11:34:44 pm
No, damn it.  I'm not going to make any excuses, because I never really believe them anyway, but I will say I've had a decent justification for the last few days at least.

Gah.  Update coming... Tuesday, the 7th.  Unless my work schedule changes again, which would be unusual but not impossible.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on August 04, 2018, 11:43:12 pm
Heh. I would write a guest turn if I felt like I could approximate the hidden mechanics well enough.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on August 05, 2018, 04:56:43 am
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 06, 2018, 11:38:41 pm
((My work schedule DID change, I got assigned dayshift tomorrow.  Yay.  So have the first 2/3rds of the post now; I'll try and post the last bit, and sheets, after work tomorrow.  Assuming I feel conscious, after staying up late. -.-

Also, Paris, that spoiler makes me smile every time I read it.  Thank you.))




(Speaking of speculation, I'm wondering if L3 Flagellation can have painful but beneficial effects on someone's body, as it doesn't require wounds.)

(You've got Mob 3, Nakéen.  I know self-depreciation is a character trait, but there's self depreciation and then there's becoming an anchor for no reason.)

"So this witch is pretty powerful, Pumsy?  We'd best be on our game, then."

<I can jump down there fine, can the rest of you help me?>

Board the vessel.  Lead one of the victims off the boat.  They seem pretty passive, there shouldn't be much resistance.

"Uh-huh!  Witches of Mania are always dangerous if you aren't careful, but I think you'll be okay." Pumsy responds, a little bit of worry audible in his voice.

You nod, then crouch down and gather yourself, before leaping directly to the boat.  You land in the center, between two bulky-looking dock workers, and stumble a bit as you stand up--the boat's strange motion and angle makes it difficult to balance on.  You find your metaphorical sea legs quickly, however, and grab the hand of the man to your right, tugging him upwards as you hurriedly move to the boat's edge.  The man gets up and follows without complaint, a bemused and distant expression on his face.  You climb out of the boat easily enough, but the man half-tumbles out, and you have to catch and steady him as he balances himself.  You let him go, and he immediately just sits down on the concrete, dazedly looking up at the sky.

You clamber back onto the boat, and grab the shoulder of the second dock worker, but you've only just gotten him to stand up when everything goes dark, and you're hit with a strange sense of weightlessness as the boat tips forward into a horizontal position.  A moment later, you're thrown off your feet as the boat dives forward, slamming you face-first into an unoccupied seat.  You start to fall upward, over the back of the seat, and flail for a handhold.  You end up hugging the seat, uncomfortably pressing it into your face, but it's better than being thrown free.  You can hear Tooru and Mina screaming, but they're not getting further away, so you decide to stay attached to the boat rather than try and rescue them or something.

You don't think the ride lasts even ten seconds, but you're immensely relieved all the same when you feel the boat hit water and return to a level position, lazily floating forward.  You cautiously let go of the seat once you're sure the boat won't be falling any more, and look around at a world filled with color.  [Continued at bottom of post]

"G-Got it! I'll keep an eye out, too." Mina says, as she follows after Alida.

Hop onto the boat as well, and start getting people out.

You leap just after Alida, but land near the rear of the boat, next to the clay man.  His body enters the range of your sixth sense while you're in midair, and you can't help but find it intriguing; there is virtually no differentiation of the clay-like substance making up his body under the mundane tuxedo he wears, aside from it being somewhat less soft towards the center.  You wonder why he hasn't collapsed in on himself, but before you can come to an answer you gracelessly collide with the boat and tumble into the back row of passengers.  The clay man barely responds to your arrival; all he does is shift his torso towards you, drawing your attention to the shiny glass tie he's wearing.  You find yourself distracted by the tie--it's an impossibly fragile object, the structure of the glass feeling like it's ready to burst at the slightest touch--but shake your head and try to focus on the issue at hand.  You can look at fascinating shiny objects later.

[Bravery]

You squirm around until you're upright, and then immediately seize the shoulders of the nearest person--a large sailor whose bulk is mostly fat--and with one motion fling him behind you, off the boat.  You don't even turn to watch, but can sense the clay man stretch out one arm to catch the man, stopping him dead in his tracks.  A part of you feels miffed that he could do that, since by all rights the flimsy clay limb should've been torn away by that force, but you don't dwell on it.  Instead, you grab the next two people--a teenage couple a bit older than you--by the backs of their collars and haul them off the side of the boat.

You smile with satisfaction as the couple lands on the concrete, safely away, and turn to the next passenger, an older woman.  It takes you a moment to realize you can't actually see anything with your eyes, and then you stop in your tracks when you realize the boat is floating in a featureless void.  Almost as soon as you notice the darkness, the boat starts to tilt forward, and drives you down to your knees--and then it rushes forward and down, and your feet leave the surface.  You let out an involuntary scream as you realize as the boat falls past you, the clay man somehow stuck to its surface, but just before you're out of range the familiar snaps out and arm and grabs your ankle, dragging you along.

The rest of the fall downward is downright terrifying for you.  You scream and flail blindly in the air the whole way down, too scared to have any idea what you're even trying to do.  You can vaugely sense a flowing waterfall next to you, and two parts of your mind are split between grabbing at it in hopes of somehow slowing your descent, and trying to climb out down the clay man's arm, back into the boat.  Neither side wins out before the boat hits the bottom, and you're slammed back into the man, smushing his lower torso into a lump and then tumbling forward into the back of the seats.  You lay there for a moment, breathing heavily and panting as you collect yourself.  You can sense everyone in the back half of the boat, and your own body, and everything seems blessedly unharmed--even the clay man reforms after a couple seconds, as if he was never harmed.  Eventually you even manage to open your eyes, and you realize light has returned to the world around you.  [Continued at bottom of post]

"The boat!" shouted Asha. There is no way she could let it and its passengers head into the witch's labyrinth. She first thought about jumping on it, but then she would probably get separated from the others if they couldn't stop the boat. (How to stop the boat? No... maybe we don't need to stop it. Just save the people...)

Through telepathy, Asha quickly shared her idea. [Is anyone agile enough to jump on the boat and, how should I put it, throw the people to me? I'm confident in my strength, but not in my mobility. I can also alter my ribbon's properties a little bit to ease landing, I think.]

Asha attempts altering her Ribbon's shape to form a sheet, and stands at the ready.

You slide down into the concrete canal as the others leap across to the boat, quickly trying to extend your ribbon into a sheet.  After the cloth in your hands starts to widen at a glacial pace, you change your strategy and summon three more ribbons, which you start to weave together into a single sheet.  You're distracted for a moment as you splash into the dirty water at the bottom of the canal, but still manage to finish the net within a few seconds.  You look up from your work to see a single young man tumbling down the slope, and rush to place the net in front of him.  You easily catch him just before he falls into the water, looking him over to make sure he didn't hurt anything during his tumble.  He looks somewhat bruised, and grabs his forehead with both hands, but looks relatively fine.

After you're sure the guy is okay, you look up at the boat... and see that it's entirely disappeared, somehow already through the labyrinth's entrance.  There's two people sitting near it with dazed looks: a strong-looking old man, and a young woman who looks about as old as the guy you rescued.  You hear the guy painfully mumble something about 'Liz' as you extricate him from your net.

[I can get there, but um, I'm not really any stronger than I was.] She was definitely going to follow that boat in, though. Tooru took a few moments to judge the leap, and a step or three back to get a running start.

Tooru leaps onto the boat! She doesn't throw anyone, though.

You jump after Alida and Mina, aiming your jump carefully between the two, and landing with grace, right in front of an empty seat.  You immediately sit down as Alida starts pulling the men sitting in front of you off the boat.  There's a shaggy looking guy sitting next to you, with a half-eaten pan of brownies in his lap.  He smiles and nods at you with a dreamy look on his face, before taking a large bite out of one of the brownies.  You lean away from him, and notice Alida clambering back onto the boat, then grabbing a muscular man's hand

Being the only person watching, you can see the prow of the boat reach the labyrinth's entrance, and watch as it sinks right into the darkness, without shifting orientation at all.  You grab the edges of the seat as the unnatural shadow rapidly swallows the boat in front of you, and then you're past it, and you butterflies in your stomach as the boat finally starts to slow down and tip forward.  And then you're forced into the back of your seat as the boat falls forward.  For a moment, surprised, you grip the bottom of your seat, but you quickly realize you're in no real danger, and you let out an unintentional shout of happiness.  The ride downward is scary, but it's also exhilarating, and you can't help but enjoy it.  You can hear Mina shouting similarly, somewhere behind you, while Alida and all the passengers are utterly silent, but you don't let that ruin the experience for you.

Halfway through the ride, light suddenly surrounds you, and you see that you're falling down towards a garishly, fantastically coloured forest.  You look around and marvel at the environment, seeing all colors of the rainbow covering the ground everywhere, and just barely notice a patch of gray in the distance before it disappears from view--and the ride suddenly comes to an end, slamming heavily into a river with a massive spray of water.  You relax as the boat starts to drift forward, and start to look around at the world around you, now moving slow enough to really get a good look.  [Continued at bottom of post]

Sasha just awkwardly stands where she is, looking at everyone do super jumps to the boat. She's also a little envious of everyone having awesome powers.

You get ready to follow the other girls, only for almost all of them to immediately leap across the canal, landing flawlessly in the boat.  Only Asha stays on the ground--maybe she can't jump like that, or something?--but she instead slides down into the canal, pulling a bunch of ribbons out of thin air and weaving them into a net with preternatural speed.  Figures.  Even the girl who can't jump at least has super-weaving powers.  You're not envious at all, no...

You hesitate before falling, mindful of the loaded gun you're carrying, and then cautiously start picking your way down the slope after Asha.  You watch as Mina roughly throws two people off the boat, one of them landing roughly and tumbling down the slope.  You're about to shout a warning, but then you see Asha, already spreading her net out to catch the man.  These girls really do work well as a team, it's like they know what the others will do even before they do it themselves.  Maybe it's a magical girl thing.

The boat passes through the labyrinth just after, it's sorta creepy to watch.  The darkness inside the hole isn't natural, it's more like a wall of inky black that ate the boat or something... but you're sure the girls know what they're doing, they're probably fine.  You eventually get down to the bottom of the canal and cross the shin-deep water, and look over Asha's shoulder at the battered man she saved.  He's holding his head and muttering, with a mildly pained expression, and Asha seems to be looking him over to make sure he isn't wounded.  You worry for a moment whether he's dangerous, but he seems too out of it to do anything.




((Labyrinth desc tomorrow maybe.  No later than Sunday at worst.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on August 07, 2018, 09:04:24 am
Joy is great. Not being afraid to enjoy yourself at any time is a good skill. :p
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 10, 2018, 11:14:21 pm
((Asha's telepathy is disconnected from the three within the labyrinth, and vice/versa.  Also, next update Tuesday the 14th, assuming at least three players have posted.))



As the three girls gather themselves, the first thing they notice is the strange light in the labyrinth.  It's a warm orange-red color, like the setting sun, but when they look into the sky, it's clearly the middle of the night.  Much of the sky is obscured by syrupy stormclouds, but above them is a vast array of alien stars--strange angular shapes, too close, too numerous, and bathing the world in that disconcerting orange glow.  Everything is affected by it; the clouds especially look composed of heavy orange syrup, but even the water below reflects the light strangely. 

The wide river is a beautiful azure blue, but the opaque water reflects the starscape above, sparkles of bright orange dotting the surface.  It's a wide river, easily thirty feet across, the water near the shore covered by many garishly colored lilypads.  Above those, on both shores, rise two tall walls of enormous flowers, blocking sight of both the ground, and the landscape beyond the river.  Each of the flowers looks carefully folded from some semitransparent plastic sheet, crumpled to provide structure, and you can ever-so-barely see stalks through them.  They, and the lilypads they hang just low enough to touch, are mostly vibrant greens and yellows, though there's rare violet, pink, indigo, and scarlet exceptions dotted about.

[Purity] [Purity] [Purity]

The boat slowly drifts forward, away from the oddly quiet waterfall behind it, which rains down from a particularly low and heavy cloud.  Despite the massive waterflow feeding it, the river is calm and smooth.  The lazy ride, combined with the colorful surroundings and warm glow from above, gives a relaxed dreamlike air to the world.  When voiceless music starts flowing in from somewhere far ahead, everyone aboard the boat relaxes, back into their seats or, in Mina's case, against the clay man's legs.  Everyone except for Tooru; she feels put off by the alien environment, and stands up anxiously, feeling very isolated and lonely all of a sudden.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on August 11, 2018, 08:31:26 pm
"So... Now what? Did boat just suddenly disappear?"

Leave the wounded guy to Asha. Investigate the darkness that ate the boat, then also enter the labyrinth.

Accept Memento and wear it immediately.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 11, 2018, 08:59:36 pm
"The ride in was kinda fun, but this place is weeeeird."[/color] Tooru looked about at the environment she found herself in. It was probably supposed to be relaxing, luring in people or something, but there was a quality to it that made her feel deeply uncomfortable. Not to mention she was a little nervous about running out of magic. Her necklace was barely glowing any more. . . Still, she signed up for this, right? She was hunting the evildoers and saving people, that was good. Tooru hesitantly prods at the water with anything convenient; should nothing of note happen, she tests it with a finger before withdrawing quickly. Should nothing happen with that, she proceeds forward.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on August 12, 2018, 05:08:49 am
Asha gasped. The boat had disappeared with the three magical girls, leaving her alone with the newcomer... And would the others be okay by themselves in the labyrinth? They were altogether, but still, she felt uneasy and a bit guilty for first suggesting to board the boat.

She noticed Sasha heading toward the entrance of the labyrinth. Panic was starting to brew inside her mind, and she took a deep breath to keep it together. Her heart was beating rapidly from the excitation. And with a slightly wavering voice, she said to Sasha:
"Don't stray too far! We must stay together."

Then she proceeded to tend to the rescued people, checking them for any physical, mental or soul injuries.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 12, 2018, 06:00:57 am
Get off the boat and move onto the land.  Keep a clear sight of where we came in, and stay out in the open so that I can be easily seen by newcomers.

"Hold on, we shouldn't go too far from the entrance until we're all back together.  This place seems safe enough, but we got seperated last time and I had to fight on my own and almost got killed.  Lets stick together this time.. I'm sure Asha and the russian girl will come in soon, and I don't want them to have to look for us.. someone will get lost and we'll get killed alone."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on August 12, 2018, 07:03:53 am
Sasha didn't really care about the wounded. She didn't knew them and she trusted that Asha was capable of healing them with her powers. Right now, all she wanted was to follow the others and face the labyrinth. This is what she came here for!

"But Asha, I can't stay here and do nothing... I have to fight witch and prove that I'm useful to team! I'll be fine, other girls are also inside!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on August 12, 2018, 10:48:31 am
Mina staggered to her feet, mostly on her own ability since the clay man hardly provided a solid handhold. "This place doesn't seem to bad... at least not compared to the last one." she notes. She dusts herself off. "Everyone's ok right? Hold on, I'll look around a bit..." she asks.

As the others disembark, Mina does too. She uses her magical senses, trying to see if anything nearby is dangerous.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on August 12, 2018, 02:55:31 pm
"But we don't know where the others even are, we can't risk becoming further separated... Not only that, but the telepathy seems to have been cut."

Asha could understand Sasha though. The desire to prove oneself, to be useful and answer to a calling...

"It's... not like I don't understand you know. I want to go help too, but I don't want to get in the way either. Ah!"

Her new powers came to mind.

"Sasha! Come here before going further! Take this and keep it close to you. It will let me know about your situation... I think."

Using Memento, Asha created a clear blue ribbon for Sasha to wear.

"Once I am done checking the victims, I will come with you."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 12, 2018, 05:03:53 pm
(Nakéen, can you please not ditch us in the labrynth for RP reasons again?  This isn't even the first time you've done it to Alida specifically.  Right now she's too drugged to care about it, but with this being the second time, I think she'll be genuinely angry at you sitting on your ass being useless.)

(Of course, if you want Asha to be called out for being useless IC, just keep doing nothing.  Unless Alida keeps missing Purity checks to stay a little dopey, she's going to be furious at having to ditch victims and leave the labrynth to gather a party member.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on August 12, 2018, 05:59:51 pm
"Excuse me? Getting in their way? Of everyone, you probably have best powers! It might not help kill witch, but it's because you're not someone who takes lives! You are someone who saves lives!"

Sasha recalls again what Pumsy said, about how she was the key to cure her Grandpa and how the teams exist to protect each other. But before she can say something else, she's distracted by the blue ribbon and quickly forgets what she was about to say.

"...Oh my! It's so pretty! Thanks! You can also create accessories and have telepathy? That is so amazing! Wow, I can't wait to make my wish and also get powers!"

She excitedly accepts the ribbon and immediately wears it.

"I bet I look great with it, don't you think? Don't worry, I'll never lose it! I always keep gifts with me, but no one has gifted me anything since..."
Two years ago.
"...Long time. I never had any friends."

Sasha adjusts her scarf for a moment while staring at the darkness.

(Everyone goes that-a-way, save for one person.)

"Hey, shouldn't you catch up with your friends?"

"I can't follow my friends, we might get seperated from each other!"

"That's stupid.  They're over there, you're over here, you seperated yourself by not following them."

(I'm sorry, Nakéen, but that's being stupid.  You know exactly where everyone else went, and you're refusing to go to them because you might be alone?  That's not how reality works.  You're alone because you refused to follow everyone else.)

((That's kinda rude, and Asha is also currently taking care of some wounded civilians.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 12, 2018, 06:11:22 pm
(It is kinda rude, and that's why I edited it.  I don't see the logic in sticking close to your friends by going off and doing your own thing.  You stay close to your friends by staying by their side.  And as for the civilians, a bunch of them went in along with the rest of us on the boat.)

(Anyway, Alida almost died fighting alone in the last labrynth, and doesn't want to repeat that.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on August 12, 2018, 07:26:53 pm
(Well, the fact that the telepathy got cut off is a bit alarming, and I don't think we know exactly where the others are currently? That's why I intend to give the Memento to Sasha, to make sure I can have some connection with her.

Also muh civilians! I only want to check up on them quickly, maybe it could give some clues on the witch?

The plan is just to make sure the civilians are okay, then go reunite with the others.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 12, 2018, 10:08:06 pm
(I believe we've vanished along with a brightly painted boat with several people and a familiar on it.  We entered the dark tunnel with the bright lights that was ten or so feet away from you, and vanished once we crossed the threshold, so to speak.  I can't be certain, but it should be obvious where we were and what we were doing when we vanished from your sight, it happened directly in front of you at short range.)

(Memento also costs quite a lot of soul.  If you want to make certain you don't lose Sasha when you go through, the two of you might just hold hands.  Also, consider the group situation.  I'm pretty sure both my character and King Murdock's will go witch if we don't get a refill at the end of the mission, assuming neither of them dies before that.  If Asha needs another refill, making it three people who need refills, someone is almost certainly going to die from soul loss.  Do you want to put someone in that situation because you chose to spend magic on a major cost item for something that could be done just as well with a hug?)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on August 12, 2018, 10:41:46 pm
(I intended to create a Memento eventually, for the synergy with the many contact based abilities of Asha.

And it's not like I intend to stay outside the labyrinth for hours? Checking up on the three persons shouldn't be long, and if your location is easily accessible, I should be able to get to you in no time.

If it's not and there are magic powers at hand that send us in random areas of the labyrinth upon entry, then that's bad news.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 12, 2018, 11:25:14 pm
(It might be easier to understand, Nakéen, if you think of it this way.  Every time someone spends soul, someone dies a bit.  We get a certain amount, but if we spend more than we get, someone must die to make up the difference.  I'm always worried about taking any more than I have to for everything, as I feel that I'm not the one who pays the cost when it gets used.  I'm also feeling like that memento is basically waving a flag in my face saying that I shouldn't have went through so much effort to save soul last mission.  You know all the soul you saved by not using painless, and by doing lots of melee damage, so the ranged character with the build mixup didn't have to die to kill the enemy?  Well, Asha just spent twice as much, and didn't even notice how expensive it was!)

(Anyway, it is your character, but I do feel like you're using a very expensive ability so that you can continue to avoid using your free powers.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on August 13, 2018, 06:33:47 am
Great to see this going again. Not great to see people arguing.  :(
[Jest mode on]
Anyways, i found a great song for Tooru to sing.  ;D
Spoiler (click to show/hide)
[Jest mode off]
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 14, 2018, 11:58:25 pm
"So... Now what? Did boat just suddenly disappear?"

Leave the wounded guy to Asha. Investigate the darkness that ate the boat, then also enter the labyrinth.

Accept Memento and wear it immediately.


You start to walk away from Asha and the man she's examining, but she calls for you to come back for a moment.  You return to her, and she hands you a pretty blue ribbon, and you're immediately struck by how soft it is.  You can't help but smile as you accept the gift and tie it into your hair, and Asha returns the smile for a moment--before wincing and turning back to the man sitting beside her.  You don't pay much mind to her odd reaction, instead turning and walking back up to the neon light lined tunnel that seemed to eat the boat.

Up close, the darkness inside it is clearly unnatural.  The first couple inches of the tunnel are clearly visible, but there's a opaque wall of shadows just inside, completely unlike anything you've seen before.  Cautiously, you stick the barrel of your rifle into the shadows and wave it around a bit, before pulling it back out and examining it.  No damage.  You hesitate for a moment, a little worried, but also excited, and then step through the darkness.

.....

For a brief instant there's a sense of vertigo as you enter the pitch-black labyrinth, and then you step down into a flowing stream of water.  Strangely, it's flowing forward, away from the entrance, even though water had been flowing out while you were outside.  You take a careful step forward, trying to be careful since you can't see anything yet, and promptly lose your footing, falling forward.  You shriek in surprise, throwing your hands forward to catch yourself, only to find empty air.

[Mercy]

You fall for a moment, too confused to be scared, before hitting the water again, still falling downward, but now being thrown around by the current.  You blindly flail for a handhold, but only manage to lose your rifle.  Something hard hits you on the back a moment later, pain arcing through your torso as you tumble and scream.  You hit a couple more bumps as you fall, and then suddenly it stops as you finally land, bellyflopping into the river at the bottom of the waterfall.  You struggle writhe around underwater, completely blind, too dizzy to figure out which way is up, and already out of breath from screaming on your trip downward.

Then you hear Asha speak to you, whispering as if she's right next to you.  <What happened?!  Are you okay?!>

Asha gasped. The boat had disappeared with the three magical girls, leaving her alone with the newcomer... And would the others be okay by themselves in the labyrinth? They were altogether, but still, she felt uneasy and a bit guilty for first suggesting to board the boat.

She noticed Sasha heading toward the entrance of the labyrinth. Panic was starting to brew inside her mind, and she took a deep breath to keep it together. Her heart was beating rapidly from the excitation. And with a slightly wavering voice, she said to Sasha:
"Don't stray too far! We must stay together."

Then she proceeded to tend to the rescued people, checking them for any physical, mental or soul injuries.
"But we don't know where the others even are, we can't risk becoming further separated... Not only that, but the telepathy seems to have been cut."

Asha could understand Sasha though. The desire to prove oneself, to be useful and answer to a calling...

"It's... not like I don't understand you know. I want to go help too, but I don't want to get in the way either. Ah!"

Her new powers came to mind.

"Sasha! Come here before going further! Take this and keep it close to you. It will let me know about your situation... I think."

Using Memento, Asha created a clear blue ribbon for Sasha to wear.

"Once I am done checking the victims, I will come with you."

((Please edit any later boldtext into your firstpost, or strikethrough prior posts' boldtext when you make a second.  If everything's in one post it's just easier to remember and understand.))

Just before Aleksandra leaves, you call her back, and quickly summon a new ribbon, this one a much closer likeness to the one your sister used to wear.  You hand it to her carefully, feeling weirdly anxious about the gift, but she promptly washes away your trepidation when she takes it, joyfully thanking you and smiling wide.  You return her smile as she ties the ribbon into her hair and does a little pose--and then feel a pang of depression when you realize how similar she looks to your dead sister, having tied the ribbon in the exact way she used to tie it.  You turn back towards the dazed man, taking a deep breath to steady yourself, as you hear Aleksandra walk back up towards the labyrinth.  You can sense her, now, and if you focus you can just barely make out her heartbeat.  It's... comforting.  That she's alive.

You screw your eyes shut, and force yourself to focus on the man in front of you.  This isn't a time to worry about the past.  You place both your hands on his shoulders, and focus on opening his soul.  The weave blossoms in front of you, as always, but this time you're immediately disappointed with it.  His soul is... extremely simple, more akin to the cat than to Alida, or Mina; it's far less intricate, far less artistic in its construction.  Still, it is very pure, and you scan over it for flaws and corruption.  You quickly realize that there's only one significant oddity to his soul; a orange strange of alien moss sitting in the core, between strands.  It's small, and weak, much different from the spiked wires you saw within Alida, but it's clearly not supposed to be there.  You think you could remove it without much difficulty, though you're unsure whether it would harm his soul... and maybe it would be fine to leave it?  If the witch put it there, maybe it'll just disappear on its own once she's dead?

You're suddenly pulled out of the spell when you feel an intense burst of terror.  You reel away from the man in confusion, not understanding what's happening or why--and then you realize.  Aleksandra just went into the labyrinth, and something happened to her, she's in danger!  You start to scramble towards the labyrinth's entrance on all fours, but something happens to her before you get there, something changes.  She can't breath, she's in pain, and she's underwater.  You futilely call out to her, wishing you could know what just happened while you were focused on the man's soul.

...Then she actually responds, you can hear her voice, somehow!

"The ride in was kinda fun, but this place is weeeeird." Tooru looked about at the environment she found herself in. It was probably supposed to be relaxing, luring in people or something, but there was a quality to it that made her feel deeply uncomfortable. Not to mention she was a little nervous about running out of magic. Her necklace was barely glowing any more. . . Still, she signed up for this, right? She was hunting the evildoers and saving people, that was good. Tooru hesitantly prods at the water with anything convenient; should nothing of note happen, she tests it with a finger before withdrawing quickly. Should nothing happen with that, she proceeds forward.

You walk to the front of the boat, and briefly contemplate taking something from one of the other passengers.  You're pretty sure none of them would notice if you stole something, and it would be for a good cause... but you end up just taking off your own shoe, and dipping it into the water.  Nothing happens, beyond the shoe getting wet, so you poke a finger into the water.  You quickly conclude that whatever it is, the liquid is not water; it's too... heavy?  Thick?  It doesn't stick to your finger any more than you'd expect, but it requires too much force to submerge your finger, and it's so opaque that you can't see past your first knuckly.  Weird.

You look up to see that the boat is already passing a bend, and is just about to leave line of sight of the waterfall that it came down.  Is it speeding up?  You decide to ask Alida, but she's already gone, along with Mina--somehow you didn't hear either of them get off the boat.  That's a little worrying, maybe you should get off before you're carried too far away?  On the other hand, riding the boat seems like the fastest way forward, and if you hang back you'll probably lose track of all the human passengers...

You deliberate long enough to lose sight of the waterfall, but you can hear when Aleksandra comes down the waterfall, her screams loudly ringing out and getting closer, then suddenly going entirely silent without a sound.  That is very worrying.

Get off the boat and move onto the land.  Keep a clear sight of where we came in, and stay out in the open so that I can be easily seen by newcomers.

"Hold on, we shouldn't go too far from the entrance until we're all back together.  This place seems safe enough, but we got seperated last time and I had to fight on my own and almost got killed.  Lets stick together this time.. I'm sure Asha and the russian girl will come in soon, and I don't want them to have to look for us.. someone will get lost and we'll get killed alone."

You shake your head drowsily, and slowly climb back onto your feet.  Then you stumble to the edge of the boat, trying to concentrate on the fact that you need to get off of it, and promptly fall over the edge, faceplanting into the water.  You struggle for a moment, and right yourself quickly, finding that you float far better than normal.  Weird.  You blink a couple times, then backstroke over to the shore, turning over again and standing up when you reach the lilypads.  You awkwardly trudge up into the flowers, then trip on something and fall forward, your hands sinking deep into the shore, which is made of soft powder.

You stand up again while still knee-deep in the too-thick water, pulling your hands free and inspecting them.  Your hands and forearms are now covered in... ash?  Gray ash, which reminds you of the appropriately-named Asha.  You shift your weight around, feeling the weird mud beneath your feet.  That's made of ash too.  You feel like you're missing something, this is notable somehow, but all you can think of is the fact that your shoes are now both waterlogged and filled with ash.  At least you just bought a second pair earlier tonight...

You hear someone fall down from above, somewhere behind you, before suddenly going quiet.  You turn to look behind you, but see nothing but the still river, and quiet waterfall.  No boat, no girl, no signs of a struggling person.  Huh.

Mina staggered to her feet, mostly on her own ability since the clay man hardly provided a solid handhold. "This place doesn't seem to bad... at least not compared to the last one." she notes. She dusts herself off. "Everyone's ok right? Hold on, I'll look around a bit..." she asks.

As the others disembark, Mina does too. She uses her magical senses, trying to see if anything nearby is dangerous.

You lazily watch as Alida clumsily tumbles into the water, absently examining the river with your senses as the blonde flails. It's very deep, you can't sense the bottom, and notably, it's flowing backwards.  Or, no... no, it's flowing forward, but way slower than the boat, which is picking up speed?  You can't sense anything on the boat which is propelling it, it's just kinda skimming across the surface by... magnetism or something, you guess.  Magnets are pretty neat.  You make a mental note to look at a magnet in detail sometime.

You turn back, and see that Alida's already at the shore, somehow.  You don't really want to get wet, so you carefully prepare yourself, then leap across, trying to land near her--but you overshoot, and end up flying into the artificial flowers, tumbling soundlessly past the wall of foliage and into the deep ash below the flowers, throwing up a big cloud around you.  You sit up and try to wipe your face clean as you inspect your new surroundings; you're surrounded by super tall flower stalks which pretty much blot out the sky, and you're sitting on top of about a foot of loose ash.  Below the ash, the flowers' bases--roots?--spread out across the rocky ground like strands of lichen.

You finally get most of the ash off of your face, and look around with your actual eyes.  It's... actually pretty dark here, only a very dim orange-green glow penetrating through the ceiling of transparent flowers above you.  Between the terrible light, and the many, many flower stalks surrounding you, you can't actually see much further than your magical senses reach.  At least you can still see, and you can sense Alida standing in the river nearby, just on the other side of the wall of flowers you leapt through.  She's acting a bit off, you think, just sort of staring at her hands for some reason.  Also, her shoes are getting really disgusting, she's just letting wet ash soak into them.

You're brought out of your thoughts when you hear that Russian girl screaming, and falling, then she suddenly goes silent.  You can sense the small waves from her impact wash around Alida's feet; the girl fell into the water.  You don't think she'd be too hurt by the fall, the water feels... safe?  You're finding it hard to focus, you should feel more stressed out, but you really don't mind...



((I forgot to edit Alida and Mina's statuses to show the effects of the Labyrinth's music last time, be assured that they ARE affected.  Also, the current track is here (https://www.youtube.com/watch?v=fmXC79Yo6AE)

Next update Friday, the 17th.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on August 15, 2018, 02:39:10 am
And here we lose our most reliable source of firepower.  :P
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 15, 2018, 04:03:59 am
<What just happened?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on August 15, 2018, 06:31:05 pm
Dazed and confused, Sasha tries to swim upwards.

...Huh? Asha, why are you here too? How are you even talking underwater? Isn't that strange? Hold on, I think I'm drowning... There was a watefall? My head hurts, everything is very dark...

Then she realizes she just lost one of her most prized possessions.

..No no no no no NO NO NO NONONONONONONO!!!

Grandpa's rifle! I have to find it!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on August 16, 2018, 02:30:27 pm
Mina blinked, then again. Huh. That girl fell into the water. Prooobably should be more concerned about that, really, but no big deal right? <Hey, uh... Sasha, you need help?>

Assuming she responds affirmatively, Mina wanders over there and goes to try and help the girl out of the water.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 16, 2018, 04:01:19 pm
((No response; Aleksandra can only communicate with Asha.  You may want to specify an alternate action.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on August 16, 2018, 04:08:50 pm
((Ah, I forgot that. My mistake))

In that case, Mina's going to head over to the water and see if she can find Sasha. Also ask Alida if she thinks the girl needs help.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 16, 2018, 04:27:33 pm
<Wait.. that was Sasha?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on August 16, 2018, 05:05:10 pm
<Yeah. That was the russian girl's name right? Yeah, it was her.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 16, 2018, 05:08:49 pm
<What are you standing around for?  Help me find her.>

Shuck off my pack and shoes, throwing them on solid ground.  Then dive after Sasha to try and retrieve the girl.  Hopefully either I'll spot her myself, or Mina will help direct me via telepathy.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on August 16, 2018, 05:18:30 pm
<She has been down there for a bit. I don't think the water hurt her but she should probably come up...>

Try to sense Sasha's location, and then direct Alida to her. Failing that, go in to help out.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 16, 2018, 05:51:30 pm
<It's not water.  It's some kinda ashy stuff.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 18, 2018, 12:47:11 am
<What are you standing around for?  Help me find her.>

Shuck off my pack and shoes, throwing them on solid ground.  Then dive after Sasha to try and retrieve the girl.  Hopefully either I'll spot her myself, or Mina will help direct me via telepathy.
<She has been down there for a bit. I don't think the water hurt her but she should probably come up...>

Try to sense Sasha's location, and then direct Alida to her. Failing that, go in to help out.

((Twin, please please consolidate boldtext into one post, or strikethrough older posts.  It's really easy to miss a post when you make three, and in more complex situations I have to wonder whether they're all important.))

As soon as Mina tells Alida what happened, the blond girl flies into action, tossing her backpack--and seconds later her soggy shoes--into the flowers, where they land next to Mina.  She then dives back into the water, swimming towards the waterfall.  Mina, not feeling any drive to rush, walks to the water's edge, magically searching the water for Aleksandra.  She can feel currents in the water from the Russian girl's struggling, but can't detect her directly.  Sighing, she wades into the water to get closer.

Alida's already over Aleksandra by the time Mina can directly detect the drowning girl, and is immediately told to dive.  She obeys, and is surprised by how dark the water is--almost instantly upon her head going underwater, everything goes black.  Alida's an experienced swimmer, but even she has trouble gaining depth in the unnatural liquid; it feels almost like it's pushing her up, away from her teammate.  Even so, she reaches Aleksandra quickly, her hand sliding across the girl's back.  She wraps one arm around the smaller girl, pulling her close, then reorients to swim back up--but Aleksandra starts struggling against her grip, trying to fight her and escape.

[Bravery]

...Alida doesn't have any trouble restraining the panicked girl, being much stronger and already having a good hold of her, but she is momentarily struck by a thought to just let the ungrateful girl drown.  That thought is quickly quelled by Mina telepathically congratulating her and urging her to surface, and she drags Aleksandra back up easily, now aided by the heavy water.  She pulls the still-struggling Russian girl up until her head surfaces, her wet hair covering her face like a sodden black sheet, and she starts gasping for air, holding her head above water by clinging to Alida.

Alida starts to complain, trying to tell the clingy girl to let go and just let herself float, but she's interrupted by Aleksandra, who starts to babble about her grandfather's rifle.  She speaks too fast to understand every word, but Alida gets the gist fairly quickly; Aleksandra dropped her rifle, and really, really wants Alida to go rescue it.  The blond looks past the girl, at Mina, currently belly deep in the water near the closer shore, but she only shrugs, unable to detect it.  A moment later, Mina elaborates, speaking so that both girls can hear her.

"I can't sense a rifle anywhere below you, but I can't sense the bottom there either, and it could've fallen somewhere else.  Or, uh, I think it might have been pulled down the river?  There's actually a strong current near the bottom, I think?  The water feels really weird there, I'm not sure what it is..."

Dazed and confused, Sasha tries to swim upwards.

...Huh? Asha, why are you here too? How are you even talking underwater? Isn't that strange? Hold on, I think I'm drowning... There was a watefall? My head hurts, everything is very dark...

Then she realizes she just lost one of her most prized possessions.

..No no no no no NO NO NO NONONONONONONO!!!

Grandpa's rifle! I have to find it!

[Joy]

Disoriented, you freeze and just hang in the water for a moment upon realizing that you lost the gun already.  Panic finally sets in as you start to float forward through the darkness, and you immediately writhe around until you've flipped over, and start trying to force yourself in the opposite direction.  No matter how hard you struggle, however, you barely make any progress--you're finding it hard just to maintain your position!  Every time you reach forward, you can feel a strong current of colder water with your fingertips, and it does feel like you're getting just a little closer every time you pull back, but it's not enough.  Your lungs are already starting to burn from holding your breath, and you just don't know what to do...

Then you feel a strong arm wrap around your chest, and pull you upward, away from the bottom where your rifle must be laying.  You fight against it, unable to see who's assaulting you in the darkness, but their grip is like iron; no matter how hard you pull, it doesn't loosen even slightly.  You're dragged upward steadily, unable to resist, and a second later your head is forced above water.  You start drawing in deep breaths, still unable to see anything because your hair is covering your eyes, and cling to the person who pulled you up--Alida, judging by her size and strength.

After a couple deep breaths, you wipe some of your hair away from your eyes and start rapidly explaining to Alida that you hit your head while falling down the waterfall and dropped your grandfather's rifle which is really important to you because you promised him that you would never ever lose it or let anyone take it and you think it hit the bottom of the water and it might have got swept away by the river and she needs to go get it right now before it's gets too far away to find again and is lost forever in the terrible evil witch maze thing!

Alida just gives you a mean scowl, clearly annoyed.  You shut up, a little intimidated (and still out of breath), and she looks at something behind you.  You twist around to look, and see Mina wading in the water a short distance away.  The green girl shrugs, and sheepishly says that she can't see it.

"I can't sense a rifle anywhere below you, but I can't sense the bottom there either, and it could've fallen somewhere else.  Or, uh, I think it might have been pulled down the river?  There's actually a strong current near the bottom, I think?  The water feels really weird there, I'm not sure what it is..."



(Next update on the 21st.  Or, since I always start late, the wee hours of the 22nd. >.>))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on August 18, 2018, 06:35:33 am
((I'm sorry, in the future I'll make it more clear. My bad!

Actual post will come sometime later, just woke up and might be busy today))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on August 18, 2018, 07:50:53 am
Lie down, despair and cry about lost heirloom in silence. I ruined everything, lile always... Grandpa is going to be so disappointed...
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on August 18, 2018, 11:04:50 am
"Maybe it'll turn up later, when we defeat the Witch or something?" Mina suggests. Perhaps that's a little too hopeful, but Sasha wasn't... well she wasn't doing too well, it looked like.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 18, 2018, 11:12:32 am
"I think when you're a magical girl you can just make more of them, like me with these clubs."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 20, 2018, 02:14:47 pm
Tooru decides to jump off the boat to the shore, and assuming nothing untoward happens she heads back to investigate the screaming.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 20, 2018, 03:37:41 pm
Alida isn't really good at handling these situations, so she just takes a few dives to try and find the rifle.  They're all magical.. if it's gone, there should be a solution between them, somehow.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on August 22, 2018, 03:43:36 am
Nakeen?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on August 22, 2018, 10:33:38 am
He is obviously dead, put me in coach.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 22, 2018, 03:57:18 pm
Since the forums were down when I went to update yesterday, update's delayed until either tomorrow, or the day after, depending on when I can sleep.

He is obviously dead, put me in coach.

Patience, poor little Eggo.  I'll give Nak some time before vaporizing Asha.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on August 22, 2018, 06:33:49 pm
If Asha can be reached, ask her to try to come down. If not, ask Sasha if she can reach her.

Regardless, try to bring the others to meet up with Tooru. Tell them that it feels like something's off deep in the water, maybe try to figure out what it is. If that doesn't work, look around some more, see if there's any evidence of the witch's location.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 25, 2018, 12:25:01 am
((Update mostly done.  It's already late, but I'm gonna sleep rather than post something lower quality; I'll finish it up early tomorrow morning (I'll prolly edit it into this post).

Edit: And then I doublepost because I forgot that editing is a different thing, somehow.  Oh well.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 25, 2018, 08:40:33 am
Alida isn't really good at handling these situations, so she just takes a few dives to try and find the rifle.  They're all magical.. if it's gone, there should be a solution between them, somehow.

You shove Aleksandra off of you and towards the shore, not wanting to deal with the panicked girl.  She shrieks and desperately throws her arms towards you, apparently scared of floating on her own, but you easily swim away, and she quickly notices that she's not sinking; at that point she turns around and starts swimming back to shore on her own, and you sigh in relief.  Time to look for her gun.

You dive directly downward, easily pulling yourself to the bottom within a few strokes, and start groping around the stony bottom of the river.  You quickly realize that finding her rifle will be difficult; beyond the fact that you can't see anything under the water, it's unusually hard to keep yourself close to the bottom, and you have no reference points to keep track of where you are, or where you've already searched.  After you've groped around blindly for a couple minutes, you return to the surface, and find yourself a good ten feet farther down the river than you thought you were.  Still, you don't feel like giving up just yet, and dive back down just after you've caught your breath.

You continue to have a complete lack of luck, blindly groping around underwater--until you hear Mina's voice telepathically contact you.  She sheepishly suggests you swim a bit to your right, and down further.  Figuring she's found the gun, you comply, and a moment later are surprised when you're sucked into a super-strong current that you somehow hadn't felt before.  You tumble for a few seconds, telepathically cursing at Mina even as she repeatedly apologizes, and then your back hits a long metallic object stuck on the rocky bottom.  Reacting quickly, you twist around and grab it, tugging it along with you--it's the rifle!

You surface immediately, and as soon as your head is above water you triumphantly thrust the firearm above your head, proud of yourself, and then swim back to shore.  Aleksandra, who's currently laying amid the shorter flowers with her eyes tightly shut, doesn't even notice your approach until you drop the gun on her.  Her eyes go wide as she stares down at the weapon.

If Asha can be reached, ask her to try to come down. If not, ask Sasha if she can reach her.

Regardless, try to bring the others to meet up with Tooru. Tell them that it feels like something's off deep in the water, maybe try to figure out what it is. If that doesn't work, look around some more, see if there's any evidence of the witch's location.

You try and mentally contact Asha while Alida struggles with Aleksandra, but can't sense anything.  You need to know generally where she is in relation to you to contact her, but this place is... well, you're not really sure where it is in relation to reality.  Everything seems a bit off, to your senses.  Even beyond the strange nature of the water, and flowers, and everything else, there's just an intangible sensation of unreality permeating this world.

You're broken out of your thoughts by Aleksandra, who's slooowly dog-paddling past you, despite the water being shallow enough to wade.  You ask her to try and contact Asha herself, wondering if maybe the ribbon in her hair--which was clearly made by Asha--grants the Russian girl some connection, but you don't expect much.  That done, you turn to talk to Alida, and then realize she's diving underwater for some reason.  You sigh, and don't even bother asking her to come back up and go meet Tooru, you don't think she'd listen.  Instead, you wade deeper, bringing the odd section of water entirely into the range of your magical senses.

It is indeed a current, as you guessed earlier.  The smooth bottom of the river aggressively slopes down from both sides towards a channel cut into the middle, a perfect half-cylinder just missing from the riverbed.  Within and just around that cylinder is a torrent of extremely fast water, flowing far faster than the rest of the river without any turbulence, as if it were contained in a tube or something.  You close your eyes and focus, but you can't sense any container; That's apparently just... what the water does, in this world.

You get a bit closer, now up to your neck in the river, and watch small pebbles rolling across the bottom of the channel.  You wonder what it's there for; it looks too artificial and different to just be a random feature of the landscape.  Maybe it somehow propels the boat...?  You think about it for a little while, until Alida, still underwater, swims into range of your senses.  She's groping along the bottom in a chaotic, random fashion, and you already know the area she's in now doesn't have the rifle; curious what will happen, you telepathically suggest she swim into the strong current.  She immediately complies--and is quite violently yanked into it, pulled out of your detailed area of vision almost instantly.  You immediately start to apologize, even as Alida fills your mind with a stream of harsh cursing--though it stop only seconds after it begins.

You realize why seconds later, when Alida surfaces a good thirty feet down the river, triumphantly holding Aleksandra's rifle high above her head.  You smile, happy that your little experiment helped her find the rifle.  She starts to swim back to shore to return the weapon to its owner, and you start wading back up too, letting your mind drift back to the purpose of the channel, and the function of the rest of the labyrinth.

[Innocence]

...Even with a fair bit of thought, you just can't be sure where the witch is.  The river and the boat full of people are both heading deeper into the labyrinth, towards the source of that calming song which is flowing across the landscape, so the obvious answer is that the witch is playing the music, like some kind of siren... but then, that's just too obvious, isn't it?  You've seen a lot of monster movies, and the monster is never right at the obvious place, calling out to tell everyone where it is.  It's always hiding under the ground, or clinging to the ceiling, about to drop down on you...  You look at up at the sky as you climb onto the flower-covered shore next to the other girls.  There's just thick clouds and alien stars visible far above you.  You guess that means it's underground?  Maybe that underwater current leads to it?

Lie down, despair and cry about lost heirloom in silence. I ruined everything, lile always... Grandpa is going to be so disappointed...

Alida pushes you off of her, and swims away, leaving you floating alone in the water.  You're not a strong swimmer, but after a couple seconds you start to calm down, and swim back to shore.  Once out of the water, you just drop into the flowers, your wet back sinking into the ashes below.  Only then do you finally start to cry, hating yourself for bringing the rifle along.  You don't even have magical powers, and you knew labyrinths were these terrible dangerous places, but you still brought granddad's gun here... and worse, you lost it not even ten seconds after stepping into this place.  You're an embarrassment to the family!

You wallow in guilt for awhile, crying to yourself while staring up at the syrupy orange clouds looming above.  You hadn't noticed it before, but there's music in the air, a slow tune, calming and somewhat uplifting.  It doesn't cheer you up entirely, but... you find yourself a lot less torn up than you feel you should be.  Asha's voice returns, warily asking how you are, and eventually you tell her that you'll be fine.  The others said that they might be able to find your heirloom later, you think, and they're magical girls, they can do anything, right?  Asha agrees, saying you shouldn't be too worried, and between her and the music you stop crying.  The flowers and ash you're laying on are so comfortable, too, you feel kinda sleepy, your eyelids are heavy...

Something heavy lands on you, and you open your eyes to look down at it.  It's your grandfather's rifle?  Your vision is swimming, you recognize it, but at the same time it looks so unfamiliar, and just, odd... are you dreaming?  You look around.  Alida's standing over you, and there's Mina too, and Tooru over there, they're all looking at you.  Something is wrong, you just got your grandfather's rifle back, you should be really happy and excited, but you just feel tired...

Tooru decides to jump off the boat to the shore, and assuming nothing untoward happens she heads back to investigate the screaming.

You hesitate for a minute as the boat continues to drift past the flowers, not wanting to leave the human passengers alone, but not wanting to lose track of your teammates either.  Eventually, you decide that your teammates are more important to stay close to; you're not even sure if you can protect these people.  Plus, what would you do if that music started to affect you too?  All alone, you're vulnerable.

You get up carefully while watching the clay man at the rear of the boat.  He turns to face you as you move, but doesn't seem to be preparing to grab you or anything.  You leap to the shore without issue, your feet sinking into the soft ground a little, then turn to watch the boat leave.  The clay man turns around to watch you as the boat drifts away, his face expressionless and creepy.  Uncomfortable, you watch him until he disappears around a bend after a minute, then let out a breath you hadn't known you were holding.  That thing is wrong, you can sense it.  Everything here feels wrong, but the clay man in particular is something worse, something dangerous, you can sense it.  You need to be careful.

You carefully pick your way back along the river, taking it slow so you can watch for danger, but nothing bursts out of the ground or anything.  There's just that distracting music, colorful flowers, and a sky that looks minutes away from a severe storm.  It's not long at all before you spot three of the other girls, on the shore near the waterfall that you came in on.  Alida and Mina, standing over Aleksandra, who's laying on the ground with her gun.  They all seem a bit out of it, especially the Russian; the music is definitely affecting them.

Quote from: Asha (auto)
Enter the labyrinth, reunite with Sasha and the others!

[Purity]

Asha comes tumbling down the waterfall just after tooru gets back.  She falls without making a noise, and nobody notices her until just before she splashes into the water, which makes no sound at all.  She quickly surfaces and sees the other girls, and hastily swims over to join them, leaning over Aleksandra as soon as she reaches the shore.  She can tell something's wrong with the young girl, the music filling this place is having some effect on her mind.  Asha can feel it niggling at the edge of her own consciousness, too, but deliberately shuts it out--she can hear how it's resounding around inside Aleksandra's head, and she won't let that happen to her too.



((Next update on Tuesday the 28th.  Current musical track: Santana - Black Magic Woman (Instrumental) (https://www.youtube.com/watch?v=WpJNsfF7vUU).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 25, 2018, 09:09:19 am
"Thanks Mina, I wouldn't have found it without your help.  Sorry for yelling at you."

Hmm.. that doesn't look good.  It must be this odd music.

"Is there a way out of here?  This place is starting to seem odd.. and dangerous."

Alida takes off her wet-weather blue coat and drapes it over Sasha's head, hopefully to slightly muffle the music.  At the same time, Alida tries to shake off her own dizzyness.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on August 25, 2018, 11:41:08 am
Focus on that feeling of happiness and excitement! It's time to celebrate, not fall asleep!

"Ah, what's happening? I'm so tired..."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 28, 2018, 02:33:03 am
"Guys, try not to listen to the music! It's something the witch is doing, trying to hypnotize us and stuff." She bounced over toward the strange Russian girl, shaking her slightly. "Come onnn, this is exciting and dangerous!" She glanced around at the others, trying to (nonmagically) rouse some excitement in the group to counteract the effects of the place. "We're in this weird place with reality doing weird stuff and hunting monsters! There's no time to sit around being sleepy!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on August 28, 2018, 10:40:17 am
Upon hearing Tooru, Mina tried to follow her advice and try to shake off the dazed feeling she was having and focus.

((Quick post, sorry for late response, just starting college.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 29, 2018, 01:55:00 am
"Guys, try not to listen to the music! It's something the witch is doing, trying to hypnotize us and stuff." She bounced over toward the strange Russian girl, shaking her slightly. "Come onnn, this is exciting and dangerous!" She glanced around at the others, trying to (nonmagically) rouse some excitement in the group to counteract the effects of the place. "We're in this weird place with reality doing weird stuff and hunting monsters! There's no time to sit around being sleepy!"

[Joy]

You join the other girls, and start telling them that they should be way more upbeat--you're already all inside the labyrinth, and you're all together, and you know that the primary danger so far is the music!  You're all in a way better situation than last time, everyone should be excited to see the mission complete!  Even as you encourage them, you're doubting your own words.  You still smile and act excited, but you're really not feeling confident right now--and judging by your allies' unimpressed expressions, you're not really convincing them either.  You quiet down after not too long, you don't think they were really listening to you; the music is more powerful than your words.

Upon hearing Tooru, Mina tried to follow her advice and try to shake off the dazed feeling she was having and focus.

((Quick post, sorry for late response, just starting college.)

[Purity]

You sigh, and try to convince yourself of Tooru's words.  She does have a point, you're all together, and you're pretty sure Pumsy has said that magical girls are at their strongest in groups.  Or... something like that.  You're still having trouble focusing, despite your best efforts.  You know you should be thinking about what to do now, but it's difficult.  You take a deep breath, close your eyes, and focus.

...Yeah, at most closing your eyes makes you feel silly, since you can still sense everything nearby in detail.  Aleksandra's slowing heartbeat.  Tooru's heightened one.  She must not be as affected as the rest of you, you wonder why.  Maybe she has an affinity to this place, or--you shake your head and focus, realizing that you're getting distracted again.  It's the music, you're sure of that.  As long as it's playing, it saps your mind, makes it hard to direct your thoughts.  You should silence it.

"Thanks Mina, I wouldn't have found it without your help.  Sorry for yelling at you."

Hmm.. that doesn't look good.  It must be this odd music.

"Is there a way out of here?  This place is starting to seem odd.. and dangerous."

Alida takes off her wet-weather blue coat and drapes it over Sasha's head, hopefully to slightly muffle the music.  At the same time, Alida tries to shake off her own dizzyness.

[Purity]

You pull your coat off and shove Asha away from Aleksandra, before roughly pulling the young Russian girl to her feet.  Then you wrap your coat tightly around her head multiple times, while simultaneously focusing your thoughts inward, trying to clear your head.  Your efforts are unsuccessful, as you realize when Asha chides you and pushes you away from Aleksandra, before unwinding the girl's completely-covered head and then carefully re-wrapping it so that her ears are covered, but her face is left bare.  You scowl a little, annoyed at being pushed to the side, and annoyed at apparently being out of it enough that you should be pushed to the side.  Then you sigh, as the irritation leaves you before you can even enjoy it.  Then you notice Tooru, finishing up her little speech, and wonder what she even said.

You dislike this place.  You feel far too tired, and just... slow.  You know you're going to have to fight something big somewhere in here, but you're having some trouble even keeping track of your allies, let alone your enemies.  There was that clay man before, but you're sure there must be more monsters than just him around.  You're not sure you'd even notice if one of them snuck up on you, and worse, you're finding it difficult to care.

Grah.  No matter how bad your senses are, you're not doing any good standing here.  You need to move, to do something.  Maybe getting your blood pumping will help fight this.

Focus on that feeling of happiness and excitement! It's time to celebrate, not fall asleep!

"Ah, what's happening? I'm so tired..."

You start to try and concentrate on your happiness at seeing Grandpa's gun again, an effort helped by Asha whispering encouragement into your mind, but your efforts are interrupted by Alida roughly yanking you to your feet, and then wrapping your head in her coat.  You're not really sure what she's doing, but stand still and let her work anyway.  Asha whispers into your mind that it's to protect you from the music, and indeed, the weird calmness does seem to be subsiding a bit now that the music is muffled... but as you pat your coat-covered face with one hand, you think that has more to do with this making it kinda hard to breath.  No sooner do you think that than Asha starts unwrapping and re-wrapping your head until your face is clear.

You look around blankly at the four magical girls.  Alida and Mina seem to be drifting off where they stand, lost in their own thoughts with anxious expressions on their faces, while Tooru and Asha both just look worried.  They hardly look like hope incarnate.  You look down at your rifle.  You're pretty sure Grandpa said that the AK is one of the greatest symbols of hope.  Or... something like that.  Maybe it was a symbol of revolution.  You feel like you should know this, but your mind is still working slow, even with your makeshift ear-protection.



((Next update on Thursday the 30th, if people find the time to post, since nothing much happened this time.  Current musical track: Santana - Black Magic Woman (Instrumental) (https://www.youtube.com/watch?v=WpJNsfF7vUU).

Also, since Nak still seems to be gone, Asha is just going to be very suggestible from here on.  It would be a major disadvantage to have her be removed from the labyrinth, so she sticks around as a hanger on until she dies, Nak returns, or the labyrinth is finished.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on August 29, 2018, 08:15:17 am
"...N-no! Stop it! I don't even like music! It's very dull!"

Shoot the ground repeatedly while loudly humming the songs of my people. I am the one with the gun and no dumb magic is going to control me!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on August 29, 2018, 09:39:30 am
I am going to laugh if the rifle turns out more useful than these "hunters".
Obviously you chucklefucks need a Pure to kick you into shape. Poor mental discipline!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 29, 2018, 10:34:53 am
"No, don't waste your bullets!  Lets just keep moving."

Link everyone, hand in hand, and move towards another area, preferably one with less music.  If we stick together this way, we should be able to keep from wandering off and get somewhere more useful.

Asha helps assist the others in resisting the music, as we leave the area.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on August 29, 2018, 10:39:22 am
(The loud gunshots will probably help stop the effects of the music, at least for a moment. I hope the gun isn't too wet, though.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 29, 2018, 10:41:08 am
(It's an AK.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on August 29, 2018, 11:03:11 am
That's a poor excuse for handling a firearm recklessly. Not that I would expect a 12 year old to know better. ;p
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on August 29, 2018, 11:46:10 am
((It's funny that the group is stopped by a problem that can be easily solved by noise cancelling earphones. Or just closing your ears and going "LALALALA I CAN'T HEAR YOU". Or, hell, you're magical girls, just cut your ears off and reattach them later.

Good thing I specifically stated my character likes listening to music while running so I can have an IC reason to have my music with me, put my earphones on and ignore the rest of the world~))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on August 29, 2018, 03:54:34 pm
Or just closing your ears and going "LALALALA I CAN'T HEAR YOU"
(I mean, Sasha is basically doing this, but with gunshots.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 29, 2018, 04:13:11 pm
(I'm actually going to get some earplugs after this mission.  Won't stop telepathy, and they can be removed when desired.  They're also dirt cheap.)

<Oh, and Tooru, you can shoot things well with your rune things, right?  Why don't you and Mina look for any speakers or something making the music?  If you stop that, we'll probably snap out of it.  I'll try to keep us all moving.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on August 30, 2018, 07:46:59 am
Or, hell, you're magical girls, just cut your ears off and reattach them later.
It's not Einsteinian Roulette.  :P
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on August 30, 2018, 07:57:54 am
<Good idea to try, at least. But what if it's the Witch making the music?>

Regardless, go with the others and keep the magical senses open and looking for the music's source.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 30, 2018, 11:20:46 am
<Then shoot the witch.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 31, 2018, 03:17:29 pm
"...N-no! Stop it! I don't even like music! It's very dull!"

Shoot the ground repeatedly while loudly humming the songs of my people. I am the one with the gun and no dumb magic is going to control me!
"No, don't waste your bullets!  Lets just keep moving."

Link everyone, hand in hand, and move towards another area, preferably one with less music.  If we stick together this way, we should be able to keep from wandering off and get somewhere more useful.

Asha helps assist the others in resisting the music, as we leave the area.

<Good idea to try, at least. But what if it's the Witch making the music?>

Regardless, go with the others and keep the magical senses open and looking for the music's source.

[Bravery]

Aleksandra shakes her head agressively, unhappy with the effect the music is having on her.  She bursts out singing in Russian, before shouldering her rifle and pointing it directly down at the ground.  Alida realizes what the raven-haired girl is doing just before she squeezes the trigger, causing the gun to spit a burst of bullets and recoil upward through the space Alida had been standing just a moment prior.  Then the gun is ripped out of her grasp by Alida, who holds it high in the air, away from Aleksandra's grasp.  "DON'T DO THAT!" she shouts at the Russian girl, who stares at her in mild confusion, before shouting back "WHAT?"

Alida doesn't actually hear her speak, her ears still ringing too loudly to make out the sound.  After a moment of consideration, realizes what Aleksandra was trying to do, and how effective it was;  She's still very angry about nearly being shot, but that in itself is comforting, because her anger isn't being quelled by the music--she can't hear it anymore, or much of anything else, for that matter.  She looks around at the other three magical girls, who save for Mina are grimacing and holding their ears.  Mina, for her part, is smiling with light amusement, because while she was just as deafened by the gunshots, she can still hear the calming music through her other senses.  Alida, her mind now fairly clear, reluctantly decides to return Aleksandra's rifle to her, before spinning the girl around and pushing her forward, back towards the waterfall they entered the labyrinth through, and away from the source of the music.  She then asks the other girls to link hands with her and follow, and then they all set off together.

The river ends rather abruptly just behind the waterfall, but unlike the previous labyrinth there's no wall blocking them from getting further away.  They enter the forest of fake flowers, and progress becomes difficult.  The semitransparent flowers create a solid canopy just above their heads, which blocks most of the already-dim starlight, and the many flower stalks prove to be surprisingly difficult to force aside.  That, combined with Alida's insistence that Aleksandra stay in front where she can be watched, and Aleksandra's difficulty moving through the deep ash, reduces the group's speed to a crawl.  Still, they move forward doggedly; as time passes, their hearing begins to return, and with it, the sound of the music, now distorted with an electronic warble, but unmistakably the same tune.  None of the girls want to fall back under it's influence, so it serves as an excellent motivation to keep moving.

The trek only comes to an end when Mina suddenly speaks up and says "Sasha, you're about to trip", immediately before Aleksandra tumbles forward with a surprised "Gwaah!?".  She sits up and turns to look back at what she tripped over, as Alida crouches down over the mostly-buried object and carefully starts scooping ashes off of it.  It's a fat metal cylinder, as wide as Alida in the center, but before she can uncover any more than the top, Mina lightly pulls her away from it.  "It looks like a bomb, uh, like the ones they drop from planes in old war movies...  Uhm.  I've also been seeing lots of really broken bones around, under the ash, like giant bird bones.  Or uh, horses, maybe?  A lot of animal bones.  But, there's a lot more of those around here, look!" and she points off to the side, where a bone as wide as her wrist is sticking just slightly out of the ash nearby, with a small foot-tall flower growing on the tip.

[Creativity] * 5

Everyone, now stopped and paying attention, realizes that the music, while much quieter and more distant than before, doesn't seem to be coming from any specific direction now.  It echoes around from every direction, low and soft.  There is a new sound, though: someone else is walking along behind the group, following their path through the ashes and flowers.  That someone is definitely trying to be quiet, but they're still just barely audible.



((Next update Monday the 3rd.  Current (apparently looping) musical track: Santana - Black Magic Woman (Instrumental) (https://www.youtube.com/watch?v=WpJNsfF7vUU).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 01, 2018, 10:23:27 am
<Odd that it's sneaking..  can you tell if it's bad?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on September 01, 2018, 09:19:30 pm
((I'm going to wait for the others to act before choosing what to do.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 01, 2018, 11:10:25 pm
<Lets hide and ambush it if it's something nasty.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 03, 2018, 12:18:05 am
((Sorry, been busy and unmotivated during my free time lately.))

<Maybe we should just call out?>

If nobody else does something else, do just that. If who/whatever it is bolts, follow them! I'm fast.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 03, 2018, 03:24:55 am
<Sure.. just hide first, and let it get where we can see it first.  I almost died fighting a familiar alone last time.. so lets see what it is first, and then we can act together.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on September 03, 2018, 08:04:01 am
<I'm not sure we can hide from it... it's following us, isn't it? Wouldn't it see?>

In any case, hide with the others.

Asha brings Sasha up to speed and brings her with the group to hide, if she doesn't resist.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on September 03, 2018, 09:50:08 am
Sasha is, at first, slightly confused because of lacking telepathy and being unable to hear the others. She then understands what's happening and follows Asha while thinking about how cool it would be to communicate with mind powers like that.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 03, 2018, 10:38:05 am
"Oh, sorry Sasha.  We're going to hide and see what is following us.  If it feels okay, we'll call out to it and start talking.  If it feels made of evil and sadness, we'll likely just attack."

<Maybe not, but we can try.  And if it feels really bad and evil, we can probably attack first.  If it's not bad, we can probably talk.>

Hide with the others and try to feel out what is following us.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 03, 2018, 12:18:10 pm
<If we want to ambush it, shouldn't only a few of us hide while the rest keep moving?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on September 03, 2018, 03:51:00 pm
"Oh, sorry Sasha.  We're going to hide and see what is following us.  If it feels okay, we'll call out to it and start talking.  If it feels made of evil and sadness, we'll likely just attack."

Hide with the others and try to feel out what is following us.
"Oh, I see. So if thing is bad, I shoot it? Got it!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 03, 2018, 05:58:54 pm
"Maybe, Tooru.  I know I'm not good at hiding.. so maybe I move a bit further on while the rest of you hide?  I won't go far, though, I dont' want to get lost in here."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 03, 2018, 06:10:30 pm
<That sounds good!>

Tooru hides! Though she's still chasing who/whatever it is if they run away.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 03, 2018, 11:27:41 pm
<I'm not sure we can hide from it... it's following us, isn't it? Wouldn't it see?>

In any case, hide with the others.

Asha brings Sasha up to speed and brings her with the group to hide, if she doesn't resist.
Sasha is, at first, slightly confused because of lacking telepathy and being unable to hear the others. She then understands what's happening and follows Asha while thinking about how cool it would be to communicate with mind powers like that.
"Oh, sorry Sasha.  We're going to hide and see what is following us.  If it feels okay, we'll call out to it and start talking.  If it feels made of evil and sadness, we'll likely just attack."

<Maybe not, but we can try.  And if it feels really bad and evil, we can probably attack first.  If it's not bad, we can probably talk.>

Hide with the others and try to feel out what is following us.
<That sounds good!>

Tooru hides! Though she's still chasing who/whatever it is if they run away.


[Creativity] * 5

Everyone confers quickly for several seconds, before agreeing to hide from whatever is following them.  They split in two different directions, Tooru leaping to the left, landing in a low crouch and immediately flattening herself against the ground, carefully watching the bomb from a short distance away, while Asha and Alida rush off to the right, with Aleksandra just behind them.  Mina is the only one who hesitates, looking down at the clear path that the fleeing trio left in the deep ashes in their hurried retreat.  They haven't been making much sound, whatever is following them most likely just followed their tracks.

The green girl steps up onto the bomb, concentrating on the tracks her friends left, and the surrounding ashy terrain.  It's a simple surface, just uneven heaps of powder, and replicating its optical properties is a simple matter; after just a moment of concentration, her magic flows out over the tracks and creates a series of small piles over the tracks, concealing them flawlessly.  Her job done, she leaps over towards Tooru, landing just short of the redhead before dropping prone and almost entirely covering herself with ash.

None of the girls have to wait long before their pursuer steps into view.  It's a clay woman, aside from gender identical to the clay man on the boat, down to the tacky top hat, tuxedo, and glass tie.  She's smiling, and carrying a shovel over one shoulder.  She walks along the tracks calmly yet quietly, appearing not to have to have a care in the world, up until she reaches the bomb, and the end of the tracks.  She stops in place, then robotically bends over at the waist, the rest of her body locked in position, like a statue.  She holds that position for several seconds, her eyes not even looking at the bomb, before straightening up again.

The familiar then starts turning in place, carefully rotating herself to examine her surroundings.  She looks past Mina and Tooru without seeing anything, then rotates past Alida and her two charges on the other side, at which point they stop holding their breath.  They all wait for a little while, expecting the clay woman to do something more, but she just stays there, continually turning in place and waiting.

Mina frowns when she realizes it won't be leaving soon.  Her illusion is very simple to maintain, but it is slowly draining her.  And if she leaves, or dispels it, the woman will see the tracks the others left behind.  She telepathically explains that to her companions, not quite sure what to do just yet.



((Next update Friday the 7th.  Current (apparently looping) musical track: Santana - Black Magic Woman (Instrumental) (https://www.youtube.com/watch?v=WpJNsfF7vUU).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 03, 2018, 11:28:48 pm
((I had a dream about y'all discovering a new system in the game: enchantable / summonable vehicles.  It was basically a Perplexicon-esque system, where there were a bunch of symbols which described various vehicle parts, dangerous elements, and transportation methods, which could be slotted into a magical circle that had been found below some abandoned mansion.  During the dream, people created a flying tank which could recharge while driving along clouds, an ultrafast adamantine dunebuggy with a laser gatling gun, and a (somehow) rideable greathammer that had a rocket instead of a metal block at the end, powerful enough to send the entire thing flying along with its wielder.  I was quite eager to watch people experiment with it and start summoning a fleet of insane and cool vehicles to fight witches with.

Sadly, this system doesn't actually exist, and wouldn't exactly fit the game (personal adamantine fighter jets with homing antimatter missiles, all for free, would screw with the balance a tad)... but I really want to make the system anyway.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on September 03, 2018, 11:38:57 pm
That sounds... somewhat intriguing? And might fit slightly in Refine? Maybe some kind of lost technology that could be recovered and exploited.
My setting allows me to handwave all kind of magical things that don't fit with the normal magic as just being technology. It's pretty great. :V
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 04, 2018, 02:41:46 am
<Well, it's hostile.  And it followed us.  Do you want to try and ditch it, or kill it now?  The last one of these wasn't anything special, but no sense in being silly.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 04, 2018, 03:31:25 am
<I really didn't like the way the last one looked at me. We should kill this one.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 04, 2018, 11:44:22 am
<Okay.  How about you guys shoot it, and then I charge up and hit it if it lives.  Sound okay?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on September 05, 2018, 05:59:29 am
Sasha carefully aims at thr creature and stays still, awaiting orders from the rest of the group and attacking only if they do.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 05, 2018, 01:08:14 pm
<Okay!>

Get ready to fire manabolts at the creature.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 05, 2018, 01:26:49 pm
<Fire when you're ready, Tooru.>

Charge the familiar with my club if it isn't dropped by the manabolt and the bullet.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on September 07, 2018, 11:08:18 am
When the others get to attacking, release the illusion and summon a halberd. If the others don't manage to down it, go out and help
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 08, 2018, 04:20:00 am
Sasha carefully aims at thr creature and stays still, awaiting orders from the rest of the group and attacking only if they do.
<Okay!>

Get ready to fire manabolts at the creature.
<Fire when you're ready, Tooru.>

Charge the familiar with my club if it isn't dropped by the manabolt and the bullet.
When the others get to attacking, release the illusion and summon a halberd. If the others don't manage to down it, go out and help

[Joy], [Joy]

Everyone communicates telepathically what the plan is, with Asha translating for Aleksandra, the girls quickly getting ready.  There's really nothing more to do than shift position, which everyone is hesitant to do, lest they attract the clay woman's gaze.  It doesn't take them long to get into position, but nobody moves after that; everyone's waiting on the others.  Eventually, Tooru launches the first attack, throwing a bolt of pure energy at the woman's head while she's facing away; Tooru's attack flies true, and the familiar's head bursts like an overripe melon and sending its tophat sailing away off in an arc.  It immediately spins around to face its assailant, just before Aleksandra rapidfires three bullets into its torso, clear holes as wide as its wrist being blasted through its body and tuxedo.

[Bravery], [Bravery]

The clay woman spins around again, seemingly entirely unhindered by the loss of her head and the holes in her body, only to see Alida rising from the ashes and charging towards her--and the monster clearly sees her, since it grabs its shovel in both hands and swings it at Alida's head like an axe.  The girl reacts instantly, rolling under the clumsy attack, and comes up out of the roll with a magically-empowered shoulder slam into the monster's sternum.  Alida's slam hits the glass tie, and she can feel the glass being crushed between her and the familiar, the shards painfully digging into her flesh while the clay moulds around her shoulder, and then the inertia sends the creature flying away from her.

Its limp body lands just in front of Mina, still hidden under the ashes.  The green girl immediately leaps to her feet and hops away with a surprised shriek, summoning a halberd into her hands purely on reflex.  She defensively holds the weapon between her and the corpse, while examining it with her magical sense.  It looks dead, outwardly, but the clay is shifting and moving internally.  It's flowing back into the torso, repairing the holes from Aleksandra's shots, and the massive indent Alida made.  Mina takes a deep breath, then steps forward and clumsily swings her halberd down onto the familiar, using her weapon more like a club than an axe.  She shouts at Alida to help, telling her that the thing is still alive, and the blond immediately rushes over and starts using her club to smash apart every still-solid part of the monster.  Soon enough, nothing is left but scattered lumps of beaten clay and cloth, and Mina says that she thinks it's finally dead.  The two relax, and move away from the pulped "corpse", to where the other three girls are standing and watching.

[Mercy]

Asha immediately rushes over to Alida, worriedly looking at the blood on her shoulder.  Alida initially pushes the girl away, but Asha doesn't quit, and insists on picking several long glass shards out of the wound, before wrapping it with a couple of her ribbons.  Aleksandra watches her work, anxiously hugging her rifle, while Mina and Tooru watch the destroyed monster, thinking it unusual that they won the fight so easily and quickly.  Didn't Pumsy say something about this labyrinth being particularly dangerous?  Maybe that doesn't apply to the familiars...?

Mina perks up shortly after Asha finishes bandaging Alida, and comments that the music is changing.  Indeed, once the others start paying attention, the tune is clearly different now (https://www.youtube.com/watch?v=o7FBfuFtC5g), even with the ringing in everyone's ears from Aleksandra's last few shots, and the distance muffling the sound.  It's impossible to say what the change in music means, but considering that a familiar was just killed, it probably doesn't mean anything good.



((Next update Tuesday the 11th.  Current labyrinth track: Steve Miller Band - Fly like an Eagle (Instrumental) (https://www.youtube.com/watch?v=o7FBfuFtC5g).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 08, 2018, 09:50:38 pm
"Asha, you don't need to bandage me so agressively.  I fight better when I'm hurt.  In fact, don't you have that ability to make a wound so that someone will get magic back?"

"My gem, well it's pretty dull, and we might have a lot of fighting before we get out of this place.  Could you please do that to me?"

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 09, 2018, 02:05:32 am
Tooru cheered when the thing seemed to actually die. "Yay! We did it, and nobody even got hurt that bad. Just make sure to not listen to the music this time. Um, does anyone have earplugs or something? We can all talk to each other fine, except for Sasha." The redhead didn't seem overly concerned about that problem. She was, however, finding herself glancing at where the thing went down. "Alida, you got all that clay off of you, right? If it was still moving when we shot it off of the thing, it's probably not a good idea to leave it on yourself."

Tooru makes sure she's reasonably clay-free, then proceeds forward. . . assuming the rest of the group does, of course.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 09, 2018, 03:18:49 am
"Yeah.. that's a good point."  Alida takes a moment to examine herself, brushing off any stray clay.

"We should probably keep moving on, though.  Lets find a better way towards the witch, as more of these might come from that way."  (Alida points back the way they came from.)

"Also, hmm..  that's a bomb, right?  Maybe we could set it off behind us, that should shake the pursuit."

Move forward, away from where we came in, and try to keep my eyes open for any further hostiles.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on September 09, 2018, 07:20:35 am
"Wait, are we sure monster is dead? What if monster reforms from clay and attacks us?"

First, check how much ammunition I have left inside of the AK-47. Then, stare to the clay for a while and try to determine if it's already dead or still moving. After this, follow the rest onwards.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 12, 2018, 09:48:10 am
Update's delayed because I'm sick.  Too exhausted to think straight.  Sorry.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on September 13, 2018, 12:50:54 pm
Double check if the clay thing is dead. Then go with the others.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 15, 2018, 05:53:06 am
"Asha, you don't need to bandage me so agressively.  I fight better when I'm hurt.  In fact, don't you have that ability to make a wound so that someone will get magic back?"

"My gem, well it's pretty dull, and we might have a lot of fighting before we get out of this place.  Could you please do that to me?"

Asha nods in response, but seems reluctant to use her power.  She holds her hands in front of her, clenching and releasing her fists nervously, while staring at your bandaged shoulder.  You roll your eyes and tell her to hurry it up, and she carefully reaches a hand forward, ever-so-gently placing her hand on top of the bloodied bandages, before closing her eyes and concentrating.

[Mercy]

Nothing happens for several seconds.  You're about to admonish her for procrastinating, but just as you open your mouth to speak, the sparks of discomfort in your shoulder get much more intense, as if the shards of glass were burrowing deeper into you.  You grimace, but resist the urge to pull away, bearing the pain as it digs deeper into your body.  It's a sharp, visceral sensation, dragging your mind out of the lingering haze and driving the world into sharp contrast.  You let out a slow growl, and look down at Asha as she works her spell.  She's smiling.  She's enjoying this.  A twinge of anger wells up inside you, but you snuff it out before it can grow; you asked her to do this, and you're strong enough to bear it...

You don't have to wait long before she finishes and pulls her hand away, though the pain doesn't relent.  She sighs contentedly, still smiling, and then looks down at the palm of her hand.  It's red with blood.  The smile melts off of her, and her gaze snaps upward, staring horrified at the bandages which are already soaked through with blood.  She jumps away from you, apologizing repeatedly and profusely, but you tell her not to worry, flexing your wounded arm in front of you.  It definitely hurts, a stabbing pain throughout your upper arm, and a dull ache in your shoulder and chest, but you don't feel any weaker.  Rather, you feel invigorated.  Powerful.  You grin.

"Wait, are we sure monster is dead? What if monster reforms from clay and attacks us?"

First, check how much ammunition I have left inside of the AK-47. Then, stare to the clay for a while and try to determine if it's already dead or still moving. After this, follow the rest onwards.

You let out a shivering sigh, still excited from the fight, and take out your rifle's magazine.  You lightly shake it up and down a bit, trying to ascertain how much ammo you've used up.  It feels about half or a third empty, you think...?  So about fifteen to twenty bullets left?  That's a lot to have used up already, and you're not sure whether your grandpa has more ammo.  You frown, and put the mag back in, making sure a round is chambered before walking over to the mess of clay and cloth near Mina.

She's just standing over the remains of the clay woman, holding her halberd defensively in front of her, but not moving.  It's a little creepy, actually, a notion which grows stronger when you lean in front of her and look at her face, seeing that she's emptily staring forward at nothing.  Her gaze flicks down to yours and you immediately turn away, looking down at the clay.  It... well, it seems like a bunch of piles of inanimate clay.  You cautiously poke one of the larger piles with your gun, and it fails to react in any way.  Seems pretty dead.

Mina suddenly speaks up from behind you, making you jump and spin around.  "You have twenty bullets left."

How'd she do that?  Did she count the gunshots?

Double check if the clay thing is dead. Then go with the others.

You stand over the pieces of ruined clay, and inspect them with your senses.  You're not entirely certain whether the clay woman is really dead, in any sense, but you're not sure whether it's alive, either.  The pieces and piles still have some sort of force animating them, you can tell that they're subtly shifting inside, tiny waves of motion flowing through even the smallest parts.  However, there's no coherency to the movements, and they're all weak.  If the thing is still alive, you don't think it's conscious, or even a single individual.  But, it's not without life, and you already watched the clay woman start to regenerate when it was all in one piece.  You don't think she could pull herself back together again, but you don't know that she can't, either.  You decide to just keep guard over the remains until everyone is ready to leave, just in case.

Behind you, you can sense Aleksandra weighing her gun's magazine.  She frowns, probably not sure how many bullets she has left, then loads the mag back into her gun and walks over to you.  She inspects the clay, and you, a bit of wonder evident on her face--you smile slightly, feeling a little shy--and then tell her how many bullets she has left, since it's easy enough for you to count them.  She gives you a wide-eyed look of surprise.

Tooru cheered when the thing seemed to actually die. "Yay! We did it, and nobody even got hurt that bad. Just make sure to not listen to the music this time. Um, does anyone have earplugs or something? We can all talk to each other fine, except for Sasha." The redhead didn't seem overly concerned about that problem. She was, however, finding herself glancing at where the thing went down. "Alida, you got all that clay off of you, right? If it was still moving when we shot it off of the thing, it's probably not a good idea to leave it on yourself."

Tooru makes sure she's reasonably clay-free, then proceeds forward. . . assuming the rest of the group does, of course.
"Yeah.. that's a good point."  Alida takes a moment to examine herself, brushing off any stray clay.

"We should probably keep moving on, though.  Lets find a better way towards the witch, as more of these might come from that way."  (Alida points back the way they came from.)

"Also, hmm..  that's a bomb, right?  Maybe we could set it off behind us, that should shake the pursuit."

Move forward, away from where we came in, and try to keep my eyes open for any further hostiles.

Tooru checks everyone for bits of clay, making Alida pick a few bits off of herself, and having Mina clean her halberd off, before the group sets off again.  Their journey remains much the same as it had been before its interruption, just endless trudging through a forest of flowers as tall as trees and ash that reaches their knees.  Everyone feels more tense now that the music's daze has worn off, and Asha, at the rear, keeps glancing behind, worried about more pursuers.  None appear, but that doesn't really ease anyone's mood.

Mina's the first to notice the music getting louder, and calls for everyone to stop and listen.  Once she's pointed it out, it becomes clear; the song is notably clearer then last time they stopped to listen, but now it's coming from the left, and somewhat ahead.  The group's only been walking for ten minutes at most, so it seems weird that they'd already have done a 180... but not entirely unreasonable.  It's dark and hard to see under the canopy of flowers, and the stalks are thick enough that they have to continually move around the thicker bunches to make progress.

If nothing else, it's clear that you'll need some point of reference to make progress in a specific direction in this place.  Without any landmarks, you're just going to get lost.



((Next update early morning Wednesday the 19th.  Current labyrinth track: Steve Miller Band - Fly like an Eagle (Instrumental) (https://www.youtube.com/watch?v=o7FBfuFtC5g).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 15, 2018, 08:11:14 am
What's the ground like?  Could we cut letters into the ground to mark our way?

(Feeling better, syv?)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 15, 2018, 06:10:56 pm
((The ground is covered in deep, uneven ash, varying between about six inches to a foot deep.  You're already leaving clear tracks in it, so you don't have to worry about crossing over your own path without noticing.  You could leave further marks, but they wouldn't really help.

I feel a lot better, yeah.  Not quite 100%, but vastly better than I was.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 16, 2018, 06:43:23 am
"Hmm..  well, we need a higher perspective."

"Say, Mina, can you see the way out?  Maybe you could jump higher, or I could toss you, and that should help us navigate.  Do you think we've come far enough to find the witch from a different direction?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 16, 2018, 12:47:02 pm
"I could climb up, too."

I'm pretty light, do that.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 17, 2018, 05:37:44 am
"Okay.  Jump out of my hands, and I'll give you a boost."

Do an acrobatic launch for Mina and Tooru.  Asha can help with the lauch, making it a two-man launch.

"Sometimes being a magical girl is lots of fun."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on September 17, 2018, 09:13:35 am
"Well, I can try..."

Jump from Alida's hands and try to survey the area while in the air!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on September 17, 2018, 09:20:52 am
((Throw Asha into the air and then throw Mina and have Asha throw her even higher. Isn't that how it works in anime?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 17, 2018, 10:40:59 am
((Since Asha can double jump, that would be workable.  Basically, yes, something like that.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 19, 2018, 06:42:33 am
"I could climb up, too."

I'm pretty light, do that.

You try and climb up the nearest flower, and immediately realize a significant flaw in your plan: It's a flower, and not a particularly thick flower.  You actually do pull yourself up a good two feet before it bends so far over that the stem snaps, and you fall back down into the soft ash.

Undeterred, you get back up and look around for a better place to try climbing.  You quickly spot a bunch of five larger flowers all growing within inches of each over, and walk over to them, pulling them all together and then wrapping your arms and legs around them.  Surprisingly, they do hold your weight, and you start shimmying up them... but before you can reach their tops, they start to bend to one side, preventing you from getting your head above the tallest flowers.  You try and shift your position and stretch out to peek above the canopy, but as you get close the flowers snap, and you fall back to the ground for a second time.  You sigh, and look over at Alida and Asha, who are both looking upward, apparently having just thrown Mina into the air.  Well, at least one person got to look around...

"Okay.  Jump out of my hands, and I'll give you a boost."

Do an acrobatic launch for Mina and Tooru.  Asha can help with the lauch, making it a two-man launch.

"Sometimes being a magical girl is lots of fun."
"Well, I can try..."

Jump from Alida's hands and try to survey the area while in the air!

After a few seconds of coordination, Alida and Asha crouch down next to each other and hold out their hands.  Mina sets down her halberd in the ash, then steps up onto their hands, wobbling for a moment as she tries to balance on their unsteady hands.  Alida counts down from three, and upon reaching zero she and Asha both use the entirety of their bodies to launch the green girl upward as hard as they can.

Alida's significantly greater strength causes Mina to cartwheel upward, spinning through the flowers and disappearing from the other girls' sight immediately.

[Creativity]

Mina, spinning around twice per second, and too far from the ground can't make much sense of her surroundings.  She flails around in an effort to steady herself so that she can get a good view, and after a few seconds she manages to slow the spinning enough to track the world around her.  The first thing she notices is the dark orange sky above her, and the angular alien stars dotting it, which look notably larger from this height.  She suddenly feels an intense sensation of being watched as she looks around the sky, which has far fewer of the syrupy storm clouds than it did earlier.  She gets the distinct feeling that this is a [glow=darkorange]bad thing[/glow].

As she reaches the apex of her flight, and starts to fall back down to the flowers, she remembers what she's supposed to be doing, and looks around at her surroundings.  She looks towards the source of the music, arbitrarily deciding to call it west, and can see a large circular gray area in the distance, and what looks like a large collapsed building of some kind--she can't make out much of any detail.  South of that, the forest of green-and-gold flowers turns violet, curving away to the west and south.  To the southeast, off in the distance, she can see a waterfall draining out of a particularly low cloud, into a river enclosed by green flowers, just like the waterfall that the group entered the labyrinth through.  By the time she looks to the east, she's nearly back to the ground, and can't see as far because the land rises into a long ridge, which has a series of three pink streaks near the top.  Finally, to the north Mina sees a long streak of red forest, and another impossible cloud-fed waterfall draining into it--but she's too low to see whether it's at the mouth of another river.

A moment later, she falls through the flowers and slams into the ashen ground below them, throwing up a massive cloud of ash and bouncing hard off of the stone below.  She goes tumbling through the flowers for a few seconds before coming to a rest, feeling stunned and bruised.  She can't see any of the other girls, but can vaugely recognize their shouts as they run over to her location.  By the time they find her, she's sitting up at the end of a trough she dug through the ash and flowers, dizzy but largely unharmed.  Alida hands Mina her halberd, then helps the girl to her feet, before having her explain what she saw.




((Next update early morning Saturday the 22nd.  Current labyrinth track: Steve Miller Band - Fly like an Eagle (Instrumental) (https://www.youtube.com/watch?v=o7FBfuFtC5g).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 19, 2018, 09:48:02 am
"So where do you think we should go, Mina?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on September 21, 2018, 09:22:35 am
"Well, we know where the music is coming from- it was that way..." she points. "Maybe it's where the witch is? It looks kinda different from everywhere else... we shouldn't do that again, by the way. I felt like I was being watched..."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 21, 2018, 09:28:16 am
"Aww.. but that looked like fun."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 21, 2018, 09:55:41 am
"Might as well! Just watch for weird clay things and don't listen too hard to the music, right?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 21, 2018, 10:05:30 am
Head towards the different-looking centre of the music. Try to help each other navigate and resist the music.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on September 22, 2018, 12:53:21 am
This is where I would post sad piano with added airhorns.
But it actually hurts too much to meme about in that way, so different song. (https://youtu.be/y983TDjoglQ)

H O W  C O U L D  T H I S  H A P P E N  T O  M E
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 22, 2018, 07:35:21 am
((Shush your whining, Egan.  Dev threatened to turn Ben into a purple catgirl if I didn't give you another chance, and your earlier statements made me slightly worried about giving you the lamest PTSD ever, so send a new action.  You already did, you cheeky elsh-rigger...))



"Well, we know where the music is coming from- it was that way..." she points. "Maybe it's where the witch is? It looks kinda different from everywhere else... we shouldn't do that again, by the way. I felt like I was being watched..."
"Might as well! Just watch for weird clay things and don't listen too hard to the music, right?"
Head towards the different-looking centre of the music. Try to help each other navigate and resist the music.

Everyone quickly agrees to head towards the source of the music, and after dusting Mina off, they set off.  The music continues unabated during their journey, only getting louder, and growing irritatingly stale as it repeats itself, over and over.  The song repeats three times before the group reaches their destination, the flowers gradually growing shorter as they near the edge of the forest, making it impossible to see what's ahead until they exit.

Once they do step out, they're immediately confronted with a blackened wall.  It was clearly once the bottom portion of a beautiful building, the exterior covered with fanciful carvings and sculptures, but is now ruined, blackened by soot, and short; the building looks like it used to be several stories tall, but no portion of the wall is taller than ten feet, and most of it is lower than that.  The right corner, in particular, has entirely collapsed--it looks like a small bomb went off, spreading debris all around.

There's many empty windows in the wall, and peeking through one, the interior of the building is clearly no better off.  While enough of the interior walls remain to prevent view of the front of the ruined building, it's difficult to even figure out which areas were previously separate rooms.  The omnipresent ash covers the floor, and only a few pieces of furniture stick out of it; the frame of a bed here, half of a smashed dining table there, and a single lone piano, almost intact.

Despite the devastation, the music is definitely coming from within the building, someplace near the front.  It's uncomfortably loud, like standing in the front row at a concert, and very close.

[Creativity] * 5

Mina is the first to notice a sign of life within the building, but not from ahead.  There's actually a single intact window, stained-glass lightly covered with ash, near the left end of the wall.  A soft light shines through, even though there's no lights inside the building, and no ceiling to make either side darker anyway.

Before anyone can move to investigate closer, a familiar slowly walks into view, just past the left corner.  It looks vaguely like a mummified horse's skeleton, animate and balanced on its rear two legs.  The neck is curved forward, around the right side of the monster's empty ribcage, with the nose of the head nearly reaching the edge of the ribcage, and a spiraling horn stretching from the forehead to the base of the sternum.  Everything is held together with innumerable ribbons made from the same semitransparent plastic as the flowers, a disgustingly garish rainbow of colors forming a tight skin around the skeleton.  A quaint little bow decorates the top of the creature's horn.

It walks slowly forward through the deep ash, its gait unsteady as it rocks from side to side, almost in time with the music.  As more of it comes into view, you can see that it has two skeletal wings stretching from the back of its shoulders, each of them hung with hundreds of loose ribbons, all fluttering lightly in a breeze none of the girls can feel.

Several small motes of light fly around it, like garishly colored fireflies.  They occasionally alight on the skeletal monster, but never seem to come close to any other surfaces.  They just swirl aimlessly around the familiar.



((Next update Wednesday the 26th.  Current labyrinth track: Steve Miller Band - Fly like an Eagle (Instrumental) (https://www.youtube.com/watch?v=o7FBfuFtC5g).))

((None of these changed at all:))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 22, 2018, 11:38:13 am
<Lets see if we can sneak around it, there seems to be only one of it, and this is a big building.>

<Maybe we should hide here and wait for it to go around to the other side?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on September 22, 2018, 11:10:46 pm
((This may help illustrate that Fork is an absurdly OP power is used at the right moment. Of course, it's not supposed to be able to retroactively save you, but I'd probably have thought to use it right there if I had it or indeed it existed at all in syv's game.
Of course, now I have to have an upgraded version of Fork that IS retroactive, and optionally find a way to make that not just the MOST op thing in the history of gaming.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on September 25, 2018, 12:00:16 pm
Continue feeling and being useless, I guess. All I can do right now is observe and follow the rest, fighting if it's needed with my gun.

Maybe start thinking of what could I wish for when this is over. I'm not sure if wishing for more wishes is allowed, or if wishing to have all of my problems solved will actually work. Think about how do I currently feel towards my family and the magical girls.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on September 25, 2018, 12:38:37 pm
I'm not sure ... if wishing to have all of my problems solved will actually work.
((To misquote Stalin: "Death solves all problems. No magical girl, no problem."))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 25, 2018, 02:54:01 pm
"I think the ribbon is holding it together.  If it attacks, try to cut it, okay?"

"Also.. asha, throwing Mina there took a lot out of me, more than I was expecting.  Could you wound me again?  I don't want to run out of soul and die when the witch shows up."

Hide, and help the others hide, until the unicorn thing moves around the building.  Ask Asha to use flagellation again.

If the Unicorn-ribbon creature attacks, dodge by jumping low and towards it, getting beyond it and spreading the group out, in case of a bomb.  If CC is used, try to trip it up in passing.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 26, 2018, 08:41:16 am
Continue feeling and being useless, I guess. All I can do right now is observe and follow the rest, fighting if it's needed with my gun.

Maybe start thinking of what could I wish for when this is over. I'm not sure if wishing for more wishes is allowed, or if wishing to have all of my problems solved will actually work. Think about how do I currently feel towards my family and the magical girls.


((Apologies for that.  I did say wards should be considered like to spectators that can RP, rather than actual, impactful characters... but I get that it's unpleasant to have a character who can't really do much of anything.  Also, I could try and write something out right now, but I don't feel creative enough to write anything good.  I'll try to process this action tomorrow.  Sorry for the delay.))

"I think the ribbon is holding it together.  If it attacks, try to cut it, okay?"

"Also.. asha, throwing Mina there took a lot out of me, more than I was expecting.  Could you wound me again?  I don't want to run out of soul and die when the witch shows up."

Hide, and help the others hide, until the unicorn thing moves around the building.  Ask Asha to use flagellation again.

If the Unicorn-ribbon creature attacks, dodge by jumping low and towards it, getting beyond it and spreading the group out, in case of a bomb.  If CC is used, try to trip it up in passing.


You shoo everyone back into hiding in the flower forest, pushing Mina and Tooru in last, and make sure to get them to stay low, in case the monster sees them through a gap.  That done, you turn around and peek through the low flowers near the edge, watching the familiar, ready and waiting in case it charges.

...You're rather disappointed to see that it barely moved when you shoved the others into hiding.  It continues to move slowly, only taking slow, occasional steps, not walking directly down the space between the flowers and building wall, but more at an outward angle, towards the flowers, though not near you.  You watch for another minute, ready in case it suddenly speeds up, but before it ever comes close to you, its shin rubs against a flower, and it freezes in place for several seconds.  Then, it slowly turns around in place, taking a good thirty seconds to do so, and walks back in the direction it came, the little firefly lights swirling around it the whole time.  It doesn't go back around the building, rather walking parallel to the edge of the flowers, but it's facing away from you and travels a decent distance over the next couple minutes, so you step back out of the flowers.  The monster doesn't notice, and just continues to shamble slowly away, rocking from side to side the whole time.

Well.  That was... something.  Neither the building nor the music seemed to have changed at all while you hid; the single intact window is still streaming light, despite having no surviving ceiling or light source behind it, and the music is still merrily carrying on, as always.  You feel a little anxious to get moving, you've spent a lot of time in this labyrinth just running and hiding.



((Next update Friday the 28th, with a mini-update for RGU tomorrow, if I feel like I can write anything half-decent.  Current labyrinth track: Steve Miller Band - Fly like an Eagle (Instrumental) (https://www.youtube.com/watch?v=o7FBfuFtC5g).))

((None of these changed at all:))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 26, 2018, 03:45:18 pm
<Should we blow it up? Or maybe grab some flowers and take them with us? It turned around when it touched one, maybe we can trick it if it turns out to be more dangerous than it looks.> Tooru peered after the creature. It was sort of terrifying, if not immediately concerning, and its awkward motion and garish color scheme only made it more offputting. She shivered slightly, then turned back toward the building. She gestured at the window. <The lights are on, do you think the witch is home?>

Move up to the window. Tap on the glass a bit, then see if it can be opened from the outside. If at any point anything more unpleasant than a feeling of dread happens, run back to the others.

((Also, sorry for not responding. A combination of quantum mechanics and a game of Civ V with far too many mods installed has been keeping me.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 26, 2018, 04:01:27 pm
..I'm gone until Monday.

<Yeah, you know what, lets stop screwing around and blow it up.  Be careful, though, there might be more bombs around.>

Use Totem Manipulation to improve my club by making it slightly longer and heavier, getting ready for combat.  If combat starts, rush in and hit it from below, trying to dodge-tank the unicorn.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 26, 2018, 10:22:35 pm
((Why am I being assisted with throwing a bomb that doesn't exist?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 26, 2018, 10:36:44 pm
((Because I'm not around on Friday, to issue orders for after the unicorn spots us and we start fighting.  I did some chatting with syv, and part of the difficulties I've had with fighting are from a lack of detail in combat.. so I don't want to suggest just 'attack'.

I should be back on Monday, though, which is when next turn's orders are in, so that should be okay.  Sorry King.))

((Also, Syv, how about posting the answers to those IC questions I asked of you?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on September 27, 2018, 06:55:36 am
((It's not that. It's just that I can't really talk with the others if they use telepathy and are sneaking from enemies, since talking could alert the monsters. I thought this would have been a good opportunity to see how is Sasha currently feeling about the whole situation for RP with other characters.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 27, 2018, 10:51:42 am
Continue feeling and being useless, I guess. All I can do right now is observe and follow the rest, fighting if it's needed with my gun.

Maybe start thinking of what could I wish for when this is over. I'm not sure if wishing for more wishes is allowed, or if wishing to have all of my problems solved will actually work. Think about how do I currently feel towards my family and the magical girls.


You sit back in the ash, leaning against a trio of thick flower stems with your rifle resting in your lap.  You fiddle with your ear protection, trying to make it muffle the excessively loud music a little better, while the other girls gather around the edge of the flowers, clearly ready for a fight.  Too bad you can't actually communicate with them with this music; you'd pretty much have to shout.

As time drags on, everyone waiting for something unknown, your thoughts drift to what you'll do after this.  What you'll wish for.  The first thing to pop into your mind, of course, is your bedridden grandfather, delirious with sickness.  You've been taking care of him for the last week, watching him slowly... fade away. (http://www.bay12forums.com/smf/index.php?topic=167676.msg7770790;topicseen#msg7770790)  You scrunch up your face and stare down at his rifle, unhappy.  That would definitely be the best thing to wish for, but you think it was mentioned that Asha can heal people, without needing wishes or anything?  If you can convince her to heal your grandfather, you'd still have your wish.

Maybe you should wish for money?  You know your grandfather had to start working again after your dad disappeared, just to get enough money to take care of you, and it's been really hard on him.  Plus, the other adults in the family are always complaining about not having enough money anymore, so maybe if you wished to be rich, and then shared, they would be nicer to you?

...No, your father always said they weren't judgemental and unhappy because they were poor.  He always said that was just who they were, rich or poor, and that you should accept that.  Maybe you could wish for them to be better people?  Your father taught you that you couldn't change people, only learn who they were and how to deal with them, but you have a wish, maybe you could make them change.

...But if you could do that, maybe you're thinking small.  Maybe you could wish for Russia to become a great country again, so everyone back home would be happy, and nobody would have to leave the country.  Or, you could wish for the whole world to be happy!  You suddenly recall your dad talking about a book he liked, where a man wished for something like that.  What was it?  'Happiness for everyone, for free, and no one would walk away unsaisfied'?  You struggle to recall what your dad said about that wish, whether he thought a selfess wish like that was good or bad, but you draw a blank.  You really wish you could ask him, he always knew the answers, to everything.

You look back up at the other girls, still poised, ready to attack.  They're really serious about this stuff.  It's really dangerous.  You look back down at your rifle, and think about the war stories your grandfather occasionally tells.  He once said that when you've been in combat, everything else looks different.  He said people don't understand what's really valuable in life, not unless they've had to wonder whether they'd still be alive tomorrow.  When you're in a true fight for your life, the only things that are valuable are those that will keep you alive, and those that will keep your brothers alive.  Maybe you should think like that, if you're going to be fighting in labyrinths like this.  Instead of making a wish to help your family, or other people, you should just wish for something that will help keep you and your friends alive.  Like a wish that you and the other girls are invulnerable, or extra powerful, or something...

You're brought out of your thoughts when Asha sits down next to you, resting her chin on her knees while giving you a worried look.  You guess she got bored of waiting with the other girls.  After a moment, you hear her voice in your head, and suddenly remember that she's been able to speak into your mind since she gave you that ribbon.

<Are you okay?  Your thoughts seemed sad.  Uh, I mean, I can sort-of sense how you feel, but I can't read your mind or anything!  Umm.  Are your ears still hurting, or, uh, anything else?  I could heal you if you're hurt, you know!  I shouldn't do it a lot, but ocasionally healing people isn't a problem for me!>

((Also, Syv, how about posting the answers to those IC questions I asked of you?))

(Devastator) Hmm, can you defeat a witch by running her out of magic?
(Devastator) Consider that question asked of Pumsy.
(syv) "What?  Uhm, well, sort of I guess?  Their magic isn't like your magic, though.  They don't have much of your magic left."
(syv) "Oh, please don't try, Alida!  Your magic is *way* limited than theirs!  It works differently, if you just pit your magic against their's then you'll be drained super quick!"
(Devastator) "Limited.. is that why you're having us work together, then?  So we can team up?"
(syv) "Uh huh!  Magical girls who work together do much better!  Your magic only gets stronger when you're with each other."
(syv) "Well, usually.  But you all get along, so it's okay!"
(Devastator) "Yeah..  If you see Mina again, tell her I'm sorry about that kick." (http://www.bay12forums.com/smf/index.php?topic=167676.msg7593326#msg7593326)
(Devastator) "If she wants, she can kick me back."
(syv) "Okay, Alida!  I'll go tell her now!"

((Pumsy then left, visited Mina, and didn't tell her anything.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 28, 2018, 10:22:07 am
((Random question: Does anyone know a way to recolor links to be the same color as default text--I.E. black or white, depending on theme?  I noticed that the link in my last post let me view the abbr text on mobile, and since I use a lot of abbrs in this game it would be great if I could make them viewable for mobile readers.  I'd just rather not recolor large segments of text to do it.))



<Should we blow it up? Or maybe grab some flowers and take them with us? It turned around when it touched one, maybe we can trick it if it turns out to be more dangerous than it looks.> Tooru peered after the creature. It was sort of terrifying, if not immediately concerning, and its awkward motion and garish color scheme only made it more offputting. She shivered slightly, then turned back toward the building. She gestured at the window. <The lights are on, do you think the witch is home?>

Move up to the window. Tap on the glass a bit, then see if it can be opened from the outside. If at any point anything more unpleasant than a feeling of dread happens, run back to the others.

((Also, sorry for not responding. A combination of quantum mechanics and a game of Civ V with far too many mods installed has been keeping me.))

You carefully sneak out of the flower forest, keeping an eye on the slowly retreating familiar, and make your way over to the window.  Like just about everything around here, there's a layer of ash over it, which you wipe off with a sleeve.  Once the ash is off, you can see that the glass makes a rough image, on the left side showing a disturbingly deformed young girl... or at least what you think is supposed to be a girl, and a series of abstract star shapes above and to the right of her.

You tap on the glass a few times, stepping back in case some monster comes leaping out at you.  After a few seconds with no response, you step back up to the window and inspect the edges.  You find a somewhat rusty latch at the bottom of the window, and pull on it a little, to see if it's rusted solid.  Surprisingly, it opens up with only a light touch, and the window splits down the center, the two halves swinging inward and separating the girl from the stars.

You look inside.  There's an entire room beyond the window, pristine, colorful, and lavishly decorated.  It seems to be a dining room, as there's a long table in the middle, neatly set, with bowls of strange-looking food (https://i.ytimg.com/vi/qeBNta17ft0/maxresdefault.jpg) in front of each chair.  The walls are garishly coloured, fanciful abstract murals decorating them, and the plush carpets are similarly colourful, swirls of bright rainbows clashing against each other in a insult to good design.

Then you notice something very odd: the entire floor is covered in clear water.  It looks ankle-deep, yet you can't see any sign of water damage, as if the room was only just flooded minutes ago.  Another oddity is the ceiling; it's bare concrete, utterly different from everything else in the room, bare bulbs strung along thin power cables that weave across the ceiling chaotically.  The wires lead to three doors--though you can't actually see the third, it's somewhere to your left--which are nearly invisible, due to the colourful murals being painted over them as well as the wall.  One door is directly ahead of you, the other at the head of the table, to your right.

You back away from the window, accidentally bumping into Alida who's been standing right behind you.  You apologize to her, then, after checking that the skeletal familiar is still unaware of you, describe what you just saw to the others.

..I'm gone until Monday.

<Yeah, you know what, lets stop screwing around and blow it up.  Be careful, though, there might be more bombs around.>

Use Totem Manipulation to improve my club by making it slightly longer and heavier, getting ready for combat.  If combat starts, rush in and hit it from below, trying to dodge-tank the unicorn.

You carefully follow along behind Tooru, lengthening your club until it's as long as a bat, then you stand guard behind her while she inspects the window.  You keep a careful eye on the unicorn monster, someone managing to not notice the disastrously gaudy decor on the other side of the window, or at least not until Tooru backs up and bumps into you.  Then you spare a quick look at the window, before returning your gaze to the skeleton.  If nothing else, you don't think it could fit through the window.  The clay people definitely could, though.



((Next update Tuesday the 2nd.  Current labyrinth track: Steve Miller Band - Fly like an Eagle (Instrumental) (https://www.youtube.com/watch?v=o7FBfuFtC5g).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 29, 2018, 10:31:26 pm
<What do you think? Should we go inside?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on September 29, 2018, 10:46:32 pm
go in there you wont
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on September 30, 2018, 08:01:25 pm
((Sorry, I'll try to post an action and some rp tomorrow since I don't have enough time to make a proper post right now.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on September 30, 2018, 09:00:07 pm
"I guess? Do we have any better ideas?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 01, 2018, 12:35:01 am
"Is the witch in there?"

"You know, maybe there are some prisoners in there too.  The witch was bringing people in, right?  Maybe they're being put in these odd places."

Try to sense where the witch is, and if there's any people around here.  Go where the witch is, unless there's innocent people who seem to be in danger.

In general, go in unless it's clear that neither the witch, nor any civilians, are in there.

If attacked, swing for the fences.  Knock any enemies upward into the air, where they might have a harder time striking back.


<Asha, can you help us sense what's around here?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on October 01, 2018, 07:32:15 am
Sasha is, at first, startled by Asha's voice. Asha had been silent for so long she had even forgotten about the ribbon's magic.

...I'm okay, Asha. It's not something you can heal, I think... We'll talk about it later.

Stick to the rest of the team and have my AK-47 ready for any hostiles.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 01, 2018, 01:01:28 pm
((I asked a few wish-related questions.  It seems wishing for cuteness leads to explosions.))

((As for Sasha's grandfather, I'd led Asha try before wishing.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 01, 2018, 01:59:51 pm
((Metagaming a little, you might lose access to Asha's powers fairly soon.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 01, 2018, 02:13:33 pm
((Yeah, I'm pretty sure if Nakéen's gone, Asha won't be in the next labrynth.  Since syv specifically mentioned her helping, though, I'd expect she'll be around for that particular task if you try.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 01, 2018, 02:47:26 pm
((It's unclear exactly when you'll lose Asha, but it could well be before she can have a chance to try healing Sasha's grandfather. It's possible you'll lose her before getting out of this labyrinth.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 01, 2018, 03:05:14 pm
<Well, there's not really anywhere else to go unless we go back. Let's go!> Tooru clambers into the window, entering the space beyond. The way this place was laid out was messing with her, there was all sorts of portals and places that looked bigger on the inside. If nothing happens, she heads toward the door directly ahead, and cracks it open before peeking through the gap.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 02, 2018, 06:31:01 am
Help Alida feel for the Witch and stick to the others.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 02, 2018, 02:02:42 pm
<Well, there's not really anywhere else to go unless we go back. Let's go!> Tooru clambers into the window, entering the space beyond. The way this place was laid out was messing with her, there was all sorts of portals and places that looked bigger on the inside. If nothing happens, she heads toward the door directly ahead, and cracks it open before peeking through the gap.

You easily climb through the window, but the moment your head passes the threshold, the music goes completely silent.  You freeze, expecting something bad, but nothing further changes.  You climb back out, and the music returns in full force, the suddenly renewed loudness making you clap your hands over your ears reflexively.  You consider whether that's weird enough to justify staying out, but your curiosity quickly wins out, and you climb back in, sighing in relief as the too-loud music ceases.

You look back through the window, and can still see Alida and the flower forest on the other side.  Just in case, you reach a hand back through, and push one of the stained glass window's halves slightly further open.  Confident that you can still go back, you return your attention to the silent, gaudy room.  You can smell the weird food now, a sugary scent like roasted marshmallows.  It makes you feel hungry, but you ignore the new sensation and walk around the table, to the door on the other side, cracking it open just enough to see past.

Peeking through, you can see a long bare tunnel, entirely carved from solid stone, and lit by more bare bulbs strung along the ceiling by thin cords.  You can't see the other end, as the hallway slowly curves away to the right, and you think it slopes slightly upward too, though there's still shallow water covering the floor as far as you can see.  The water doesn't seem to be flowing, or pooling in front of the door, so maybe the upward slope is just an optical illusion?

You hear a small splash echo from somewhere far down the tunnel, the first external sound you've heard since entering the window, and reflexively hold your breath in case a monster hears you.  Then you watch a drop of water fall from the ceiling and splash onto the floor of the tunnel, making another splashing sound as ripples flow away from it.  Apparently the ceiling is leaking.

"Is the witch in there?"

"You know, maybe there are some prisoners in there too.  The witch was bringing people in, right?  Maybe they're being put in these odd places."

Try to sense where the witch is, and if there's any people around here.  Go where the witch is, unless there's innocent people who seem to be in danger.

In general, go in unless it's clear that neither the witch, nor any civilians, are in there.

If attacked, swing for the fences.  Knock any enemies upward into the air, where they might have a harder time striking back.


<Asha, can you help us sense what's around here?>
Help Alida feel for the Witch and stick to the others.

Alida telepathically asks Asha to help her sense the witch, and the younger girl quickly leaves Aleksandra's side to come help, followed by Mina.  The three of them focus on the emotions they can feel in the labyrinth, Alida still watching the winged unicorn skeleton ambling away.

[Creativity] & [Creativity] & [Creativity]

[Purity]

Alida's too focused on the familiar to detect much of anything, and Asha's just too worried about the general situation to concentrate, but Mina--still somewhat affected by the magic's music--finds it easy to relax and scan the environment.  As always, the dominant emotion in the labyrinth is despair, but it is far stronger here than it had been near the waterfall; it seems to be even stronger inside the window that Tooru opened, but there's no discernible flow pointing towards any source.  The second strongest emotion is relaxation, flowing in powerful waves with the music and echoing across the world, blanketing and distracting from the deeper undercurrent of despair.  As Mina looks deeper, trying to search for any weaker emotions that might lead her to the human hostages, the music's relaxation starts to affect her more strongly.  She wobbles in place a little, before realizing what's happening, and shakes her head to clear her mind, but loses her concentration in the process.

Alida looks at the green girl and asks if she managed to find the witch, or her victims.  Mina just shakes her head and explains what she saw, and points out that if there are any humans left, they're too far away for her to sense while the music is still playing.  Alida goes silent, thinking, then with one last look at the skeleton, climbs into the window after Tooru.  She's shortly followed by the other girls, all of them surprised at how the music suddenly cuts out when they enter.

Mina, entering the labyrinth just after Alida, notes that they've been transported somewhere else entirely; her sixth sense can't see through the window, but she can see around it, and the wall behind is made out of solid stone.  Above the ceiling and below the floor is more solid stone, making it clear that they're now deep underground.

Sasha is, at first, startled by Asha's voice. Asha had been silent for so long she had even forgotten about the ribbon's magic.

...I'm okay, Asha. It's not something you can heal, I think... We'll talk about it later.

Stick to the rest of the team and have my AK-47 ready for any hostiles.

You watch anxiously from the edge of the flowers as the three magical girls gather in front of the window Tooru opened, conspiring for a moment before doing... something, you're not really sure what.  Alida and Asha seem to be watching for more monsters, but Mina's kinda just standing there, staring blankly at a wall.  After a little while, Mina shakes her head, and shares a look with Alida, then they both move to the window and start climbing through.  Asha waves you over and tells you that you're all going through to the other side, and has you climb through ahead of her.

The music ceases the moment you're through, and you find yourself in a ridiculously colorful dining room, the walls covered in abstract rainbow murals, and the plush carpet bright and colorful, though it's covered by a layer of crystal-clear water.  More distracting is the long table in the center of the room, fully set, with strange-looking pie-things (https://i.ytimg.com/vi/qeBNta17ft0/maxresdefault.jpg) in front of each chair.  They look kinda disgusting, but smell delicious, like marshmallows slowly cooking over a fire.

Tooru is already inside, peeking through a well-hidden door on the other side of the dining table, but you can see two other exits, beside the open window. One on the same wall as the window, to your left, and another to your right, at the head of the dining table.  All three doors have different artwork over them, but you can't make sense of any of the colors...



((Next update Saturday the 6th.  Labyrinth music no longer audible.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on October 02, 2018, 09:12:14 pm
Sasha, noticing the sudden change in change of scenery, removes Alida's coat from her head and wears it over her clothes without a second thought.

"W-what? Are we out of witch's labyrinth? I can't hear music anymore, and this doesn't seem like kind of place evil witch would hide in..."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 03, 2018, 08:15:52 pm
"We're definitely not out, yet. Witches hide in all kinds of weird places." Tooru turned to the rest of the group as they clambered inside. "So, which way do we want to go? We could try looking around with magic again now that the music's gone."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 03, 2018, 08:23:09 pm
"Maybe try all three of them?  Just see what's behind all three doors, and maybe that'll show us the right way forwards."

Alida then looks the tray over.

"..is that food?  I don't think we should eat anything in here."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 05, 2018, 09:58:38 am
In the interest of saving time:

The door at the head of the dining table (on the wall to the right of the window) leads into another tunnel much like the one Tooru saw.  It curves to the right somewhat more sharply, and seems to be sloping downward, though the water is again not flowing as it should.

The door on the same wall as the window, to its left, opens into a square pit that's the same dimensions as the two tunnels, but vertical rather than horizontal.  There's only a single bulb, in the very center of the ceiling, and its light does not reach far enough to illuminate the bottom.  Water flows out from the opened door into a small waterfall, but the water in the room is entirely unaffected; it doesn't lower, or visibly flow over the door's threshold.  The bottom of the little waterfall is audible, but clearly very distant.

Upon getting close to any of the doors, Mina notices that, while her sixth sense sees the space behind the door normally as long as they're looking through the door, if she stands off to the side she can see only solid stone.

She also notices that the food on the table is made of marshmallows, cooked atop a mixture of chocolate, banana, cookies, and... tastiness.  She's not really sure what "tastiness" is, or how it's an ingredient, but that's what her senses are telling her.

Edit on the 6th: I guess the above is effectively today's "update", since there's no actions and I'm going to sleep now.  :\
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on October 06, 2018, 03:17:11 pm
Sasha carefully pokes the "food".

"Is this safe to eat? Maybe we could rest here, now that no monster is close."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 06, 2018, 03:24:37 pm
"I.. don't think so?  Maybe after the witch is dead?  It might do something to us, like the music."

"I'll carry a bit, though."

Take a piece of the food and drop it into the waterfall.  Take another piece to carry around.  Then stick my head through the two doors and try to figure out which one gets us closer to the witch.  If the long slope brings us closer, use that one.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 08, 2018, 01:13:47 am
"I wouldn't eat it. This whole place is like, pretending to be all nice and friendly? Like one of those weird flowers that smells nice to bugs and then eats them. Pretend everything is made of spiders or something."

Follow Mina.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 08, 2018, 01:40:27 am
"Spiders don't taste that bad, though.."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on October 08, 2018, 10:43:32 pm
"How do you even..."

"...Ewwwww. You know, I'm not really that hungry now. We should better leave food here."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 12, 2018, 08:36:15 pm
I am honestly amazed how much more effective it is for me to post "next update is on the Xth" rather than just telling myself the same thing.  It's like magic, I don't understand it.

...Next update is on the 13th, I.E. tomorrow.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 13, 2018, 11:40:03 am
Probably because it creates an obligation to other people that feels more "real," since they can see the deadline and your knowledge of it clearly.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 13, 2018, 04:28:28 pm
"We shouldn't eat that, no..."

Basically help with what Alida's doing.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 13, 2018, 06:57:36 pm
((...Well, yes, but it shouldn't be this effective!  Look, an update, and the only difference today is that I actually posted that there would be an update.  -.-))



Sasha carefully pokes the "food".

"Is this safe to eat? Maybe we could rest here, now that no monster is close."

You lightly poke the browned top of the "food", the surface cracking under the pressure and revealing a gooey white intertior.  Which then sticks to your finger when you yank your hand back.  You give the bit of goo a sniff, finding it to be intensely sweet-smelling, and get a mild compulsion to eat it... though you think that's more because it's candy, and you're kinda hungry.  It really does seem to just be mundane baked marshmallow.  It probably wouldn't be that dangerous to eat some, after all, everything magical in this place is obviously magical, so something mundane should be fine, right?

...Alida brings up the fact that she's eaten spiders, and they don't taste bad, which makes you immediately lose your appetite and with it all interest in the stuff.  You wipe your finger off on the table, before stepping away.

"I.. don't think so?  Maybe after the witch is dead?  It might do something to us, like the music."

"I'll carry a bit, though."

Take a piece of the food and drop it into the waterfall.  Take another piece to carry around.  Then stick my head through the two doors and try to figure out which one gets us closer to the witch.  If the long slope brings us closer, use that one.

You thrust your hand into one of the weird pie-things, and dig out a fistful of sticky melted marshmallow, then walk over to the door that opens into a dark pit, and toss the treat down.  You watch it disappear into the darkness, and wait, but nothing seems to happen... or at least, nothing that you can see!  You drag Mina over and ask her if she can tell if anything is different about the hole now that you've thrown candy into it.  She gives you a weird look, and says that it's just a hole in the stone, not a giant rock monster.  Oh well, it was worth a try.

You return to the table, and pull out another fistful of marshmallow goo, and almost shove it into your backpack.  You don't want to have to spend an hour cleaning marshmallow out of your backpack when you get home, so instead you just carry it in your already-messy hand.  That done, you walk with Mina over to the next door, and try to sense the witch with her.

"We shouldn't eat that, no..."

Basically help with what Alida's doing.

You follow Alida as she scoops up a lump of the marshmallow pie, marches over to the weird pit, and throws the food into the darkness.  She stands in the doorway and watches it fall, looking like she's expecting some monster to come surging up and punish her for littering.  Unsurprisingly, nothing happens, but Alida still pulls you over and asks you if anything is different.

Just to humor her, you do reach your right hand in and inspect the shaft with your senses, but can't sense any difference.  It's all just mundane stone, with an impossible little waterfall.  You point this out to Alida, and she just shrugs, then goes and grabs another lump of marshmallow, before dragging you towards the next door and asking if you can sense the witch's location.

[Creativity] & [Creativity]

You step into both of the corridors in turn, closing your eyes and focusing for a minute in both, before answering and explaining what you can sense.  Firstly, the emptions in this entire area feel... "stale" is the closest word you can think of.  Old, negative, but not rotten.  It's similar to the despair on the surface, just not as fresh.  Of the two corridors, you'd say the shorter descending one is staler, but you're really not sure what that means in terms of the witch.  Maybe it means she's not that way, because the emotions are older?  Or maybe it means that she is that way, and these older emotions are more core to her?  You have no idea, and tell Alida as much.

She nods, then says she thinks she can sense the witch through the longer corridor, and since your observations aren't helpful, she'll go with her own.  Then she turns around and leads the way into the upward-sloping tunnel.  How rude.



Everyone follows Alida through the door across from the window.  Everyone stumbles when they first step through the door, the world feeling like it suddenly tilts ten degrees forward, to make the upward slope perfectly level, and the room they just left tilted.  It's a strange sensation, but one easily adapted to.  Curiously, the occasional drips of water falling from the ceiling don't match the slope, and fall at a subtly different angle from what feels like 'down'.

The tunnel turns rightward at a constant rate, and yet it never seems to complete a circle.  The girls walk for several minutes, and feel like they must have made several circles by now, but the tunnel continues around without intersecting itself--or, as Mina helpfully points out, even coming close to any other open space in the stone.  It feels like the path is some sort of repeating space that just starts you back at the end once you've reached the end, and just after Alida starts to wonder whether they should try going the other way, the group hears loud splashing from up ahead.  Everyone freezes, and a few seconds later, the source reveals itself.

Another one of the sharply-dressed clay people, this one a man, and a spitting image of the driver of the boat that carried Mina, Alida, and Tooru into the labyrinth.  It might be the very same man, actually.  He has a shovel carried over one shoulder, much like the woman who had been following the group in the flower forest, but is otherwise identical.

He notices the girls almost as soon as they notice him, and he gives a friendly wave with his other hand.  Then he turns around on a dime, and starts to walk back the way he came.



((Next update Wednesday the 17th.  Labyrinth music no longer audible.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 15, 2018, 05:23:20 pm
Tooru started to pull at her magic, getting ready to blast the thing. . . but she stopped, hand outstretched like some sort of character from an anime, without firing. <Should we attack it?> Nothing had attacked them so far, after all, but they were still here to kill the witch. . . Maybe that was how it got you? Pretending to be all nice and friendly until you let your guard down, then boom! A giant anvil from the sky. Or something. <I'm gonna blow it up unless someone says we shouldn't.>

If nobody protests, hit it with a mana bolt.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 15, 2018, 05:57:14 pm
<Don't hit it with just one.  These things are pretty tough; try for three or four.  And have Asha fill you up, we only have so much magic.>

Get ready to defend with the bat-sized club in the not-marshmellow hand.  If the creature responds, activate CC and bash it in the center of mass, try to whack it well away from here.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on October 15, 2018, 08:12:14 pm
Well... It didn't seem to be hostile. Wait to see how the others react. Try not to waste bullets, don't shoot if they seem to have this under control.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 16, 2018, 09:55:03 pm
If combat begins, be ready to dash forward and assist in Alida's attack
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 17, 2018, 11:26:52 pm
((I totally pass the deadline if I start writing before it was over.  >.>))

Tooru started to pull at her magic, getting ready to blast the thing. . . but she stopped, hand outstretched like some sort of character from an anime, without firing. <Should we attack it?> Nothing had attacked them so far, after all, but they were still here to kill the witch. . . Maybe that was how it got you? Pretending to be all nice and friendly until you let your guard down, then boom! A giant anvil from the sky. Or something. <I'm gonna blow it up unless someone says we shouldn't.>

If nobody protests, hit it with a mana bolt.

((Please specify how much you intend to spend on the manabolt, or the desired strength.  Otherwise I'll guess what you want, and that may be bad.  Also, if you want to summon totems for their power boost, you need to say so--it's generally worth the price when you have TM.))

[Joy]

You move to throw a manabolt at the familiar, but hesitate at the last moment, thinking Alida's telling you not to attack.  By the time you've processed that she's telling you to make triply sure you kill it, the clay man is already partially around the curve, the right side of his body blocked.  You hurriedly throw a manabolt at the last moment, barely bothering to aim.  Even so, your bolt flies directly into the monster's left upper arm, the clay grotesquely expanding beneath the black cloth for an instant before it bursts like an overripe melon and is launched away!  Its owner escapes around the corner before you can fire another, however, and you can hear the rapid splashing as it flees.

The clay arm, still wearing the tuxedo's sleeve--ragged at its new end--writhes around chaotically in the water, its hand blindly scrabbling around.  You look down at Mina for guidance--only now noticing that she's crouched in front of you, her halberd held up in front of her defensively--but she doesn't seem to notice.  When you look to Alida, who's similarly positioned to Mina's left, she's glaring back at the others, not paying you any attention.

If combat begins, be ready to dash forward and assist in Alida's attack

You're behind Tooru when she says she's going to shoot it, so you immediately dash around her as low and quiet as you can manage, trying not to surprise her or spoil her aim.  Then you set your halberd's hilt against the ground, keeping the blade just below the water so that it's slightly less obvious.  You watch intently as the other girls prepare behind and beside you, and then Tooru's manabolt lances forward, just above your head.  It's a perfect shot, if slightly late, and hits the monster square, just below the left shoulder.  The arm is ripped away from the monster by the shot, though in the fraction of a second that you can still see the clay man after his arm is taken off, you can tell his physiology isn't significantly hindered by the loss of a limb.

You keep your eyes focused on the limb as it wiggles around violently, clearly groping the floor to find some point of reference.  Tooru's looking down at you, as if asking for guidance, and Alida is inspecting everyone with a scowl, but you don't acknowledge them; you can already sense them perfectly, and you're unwilling to let that arm out of your sight.  You've seen how malleable the other clay people's internals have been, you wouldn't be at all surprised if that arm suddenly sprouted wings, thorns, and eyes.

...Oh, that's neat.  The water in front of you ripples slightly, vibrations from when the clay man walked into your view and turned around, only now reaching the edge of your vision.  You bet you could use that to track distant things.  If, for some reason, they walked really slowly, and made no noise at all so you couldn't just hear them, and they couldn't fly or crawl along the ceilings or something... still, neat!

Well... It didn't seem to be hostile. Wait to see how the others react. Try not to waste bullets, don't shoot if they seem to have this under control.

You shoulder your rifle and then step to the left, clearing your line of fire as you aim at the monster, unsure whether to shoot.  The magical girls move quickly, arranging themselves into a perfect formation, probably coordinating with their magical mind-voice stuff.  You don't want to be the first to fire, worried that you'll ruin whatever plan they're making.  You still twitch and nearly fire a shot in surprise when Tooru launches her single attack, a surprising snapping sound ringing out as a bolt of orange leaps from her outstretched palm.  It hits the clay man in the arm, and the severed part sails off in an arc!

By the time you think to fire your own shot, the monster is gone, already too far around the bend to see.  His severed arm is flailing around in the water disgustingly, like a dying worm, and you don't think it merits a bullet... still, you keep your rifle aimed at it, just in case it regenerates into a new man or something.  Better safe than sorry, especially with magical monsters, right?

<Don't hit it with just one.  These things are pretty tough; try for three or four.  And have Asha fill you up, we only have so much magic.>

Get ready to defend with the bat-sized club in the not-marshmellow hand.  If the creature responds, activate CC and bash it in the center of mass, try to whack it well away from here.

You answer Tooru immediately, before crouching down and moving to the side, to get out of her line of fire.  She hesitates before shooting, and you turn around to see why; as soon as you look, a bolt of orange energy leaps from her extended hand, only two feet from your face, and you whip your head around to watch it fly.  You only witness the severed arm landing in the water, the familiar itself already gone around the corner.  Ugh.  Of course Tooru managed to screw that up, everything would be too easy otherwise...

After watching the arm for a moment to ensure it's not a threat, you partially turn around and survey the other girls.  Mina, surprisingly proactive, is crouched defensively to your right, in front of Tooru.  Aleksandra is standing behind you, anxiously staring down the hallway, with her rifle's barrel distressingly close to your head.  Finally, Asha is wringing her hands, standing alone behind everyone else, her eyes worriedly flitting between the four of you.  Her eyes meet yours, and she immediately looks down at her feet.



((Next update either Friday the 19th, or Monday the 22nd if the group's actions aren't clear.  Labyrinth music no longer audible.

Because I'm curious, what do people think of turns like this, where the same events are described from four different perspectives?  Is it just boring, since the actual events aren't that engaging, especially when repeated four times?  Or is it more interesting, since they're interpreted differently by different characters?  I personally find it fun to write, but I'm the writer--I naturally feel differently about things.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on October 18, 2018, 01:36:13 pm
((It makes sense for different characters to have different perspectives of events, so I think you should keep it like that.))

"Um... Arm is still moving on water. I guess it shouldn't do that? As cool as magic is, I wish things weren't so confusing..."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 18, 2018, 01:57:43 pm
"Yeah..  but I don't think it'll cause us any more trouble.  I'd just leave it be."

...

"Do you want to head after it, or head back where it was coming from?  I think we should try to get to the witch quickly, but I think I saw that one on a boat outside of this place, probably rounding up hostages."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on October 19, 2018, 06:33:48 am
"I have no idea. I thought that figthing monsters would be fun, but everything here is confusing and kinda creepy. How are we even supossed to find witch in first place?"

Poke clay arm with AK-47. Does it look dangerous?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 19, 2018, 08:32:28 am
"It can be fun.  It can also be scary.

You kinda get this magical sense when you're a magical girl.  I'm not very good at it, although Mina is really good.  You then just sort of follow the sadness to the source of it, and there will be the witch."

"I do wish I was better at that."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on October 19, 2018, 11:21:17 am
"I just got kinda lucky - I'm sure with practice you'll get better!" Mina chimes in. "I can't fight nearly as good as you can."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 21, 2018, 07:58:07 am
Heya everyone. Sorry for disappearing, and thank you so much for going on with the game, and most importantly for taking care of Asha in my absence.

In short, I was depressed and swept by the currents of life. The kind that makes you conveniently forget stuff because you feel like you will break if you face your piling worries. I have managed to get myself together, and find the courage to return and confront the guilt.

Now there is something I need to reiterate. Thank you so much for Asha. All of the things related to games I left when I disappeared are very important to me in their own way, and Asha is no exception as a character. I was prepared for the worse when I returned. Not her death, but limbo. To me, limbo due to creator inaction is a very, very sad fate for any character or universe, and this very thought was agonizing to me.

So seeing you kept her alive, breathing actions into her even while I was away filled me with joy (and guilt, but hey, that's to be expected!). So yep, thanks for taking care of her.


Before reading the thread, I wasn't sure how I would feel. Now I feel renewed, and ready for anything. What do you thing? Should I return and come back in? My life and spirit are now under control, so I shouldn't disappear again. (though part of me feels saying this is getting old, hence leaving the final verdict to you all)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on October 21, 2018, 09:32:58 am
Sure, come back. Why not to now?  ;D
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 21, 2018, 11:59:03 am
Don't see why you shouldn't, if you want.  If you genuinely preferred watching, that's fine.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 21, 2018, 04:24:19 pm
Up to you. My very selfish preference is that you quit and I get in sooner, but that's probably not what's best for you, is it?

If Asha is staying, that slightly changes the calculus of which powers I took from Isabella, though. Reliving Plight is fun, but I picked Triage because it seemed likely that I'd be the only one with healing powers. Though Triage is still fun, and I think I'll find a use for it even before meeting y'all, so maybe Asha doesn't change things enough to actually change my mind. :P
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 21, 2018, 07:23:28 pm
Of course you should come back!  Asha's along for the ride anyway, and even if she hasn't been abandoned entirely in your absence, a character isn't the same without their player.  Admittedly, if Asha sticks around that might mean Egan has to wait even longer to get in, but that's only if nobody dies.  I agree with you, characters shouldn't have slow, sad, and empty endings caused by passive abandonment; they should have sudden, tragic, and emotional endings caused by direct violence!  :)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 21, 2018, 07:35:39 pm
Turns out that autoshotguns are pretty effective at killing us, btw.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on October 22, 2018, 08:18:16 am
Before reading the thread, I wasn't sure how I would feel. Now I feel renewed, and ready for anything. What do you thing? Should I return and come back in? My life and spirit are now under control, so I shouldn't disappear again. (though part of me feels saying this is getting old, hence leaving the final verdict to you all)

Please do, Sasha has been kinda lonely, since all of the team uses telepathy and she can currently only use telepathy with Asha. Since we seem to be using stealth a lot in this labyrinth, I don't get a lot of chances to speak since that could make noise and alert the monsters.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 22, 2018, 01:03:16 pm
Thanks everyone, I will be coming back then! And you can count on me not disappearing, I will do everything in my power not to.

Up to you. My very selfish preference is that you quit and I get in sooner, but that's probably not what's best for you, is it?

If Asha is staying, that slightly changes the calculus of which powers I took from Isabella, though. Reliving Plight is fun, but I picked Triage because it seemed likely that I'd be the only one with healing powers. Though Triage is still fun, and I think I'll find a use for it even before meeting y'all, so maybe Asha doesn't change things enough to actually change my mind. :P
Sorry about that though! I understand the sentiment though. Allow my selfishness to impose on yours then.

(Will post an action later today, my work day is merely starting)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on October 22, 2018, 01:05:45 pm
Try to sense which way leads closer to the witch.  If I can't do so, pick a direction at random.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on October 22, 2018, 01:08:56 pm
((No worries, I'm sure you'll make a fatal mistake sooner or later. If not you, someone else~))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on October 22, 2018, 03:36:56 pm
"I don't really like it. What if it's like one of those scary movies and it chases us? Or grows into a whole new monster?" She stuck her hand out toward the arm. "Uh, Sandra, can you back up a little? I'm gonna try to blow it all the way up." Tooru's palm glowed once the girl moved out of the way, and quickly let out a mana bolt roughly equivalent to a shotgun blast at the errant limb.

"We should keep going, though. This place is weird, and the way it's trying to be all nice is just making it creepier!"

Assuming nothing untoward happens other than blowing up the arm, try to feel for that sense of despair and where it's strongest. If that's not helpful, just. . .keep going forward, I guess, making sure we don't split up.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 22, 2018, 07:18:44 pm
Asha cleared her head of this long daze. She gasped, slightly startled by the arm, and by the clarity of her thoughts. She felt strange, as if she just rediscovered how to breath. Speaking felt curiously strange.

"I- I think we should follow it, won't it lead us to its mistress?"

Stay with everyone and move forward.

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on October 22, 2018, 07:38:45 pm
Asha? Oh, I was getting worried music had affected you more than others. Are you feeling better now? I don't really know how, but I can kinda feel it...

Stick to Asha.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 22, 2018, 07:40:51 pm
"I'm feeling better."

Stick back to Aleksandra
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on October 25, 2018, 11:49:08 pm
Okay, I've missed the last deadline by a fair bit now, but I totally have a good excuse this time.  Or a decent excuse anyway.  Maybe a kinda uglycute, anime-looking excuse.  My sister gave birth to her first son last weekend, which has been pretty neat, if stressful, and more directly, her husband is a co-worker of mine, and I've been working most of his shifts so that he has time off with his new family.  Which is a very good thing, as there's been a series of potentially very serious complications which have all (wonderfully) so far turned out to be totally minor and fixable.  Like I said, stressful.  Between the family-wide excitement/intermittent panic, and just working a lot more hours than I typically do, and on a different schedule, I just have no creative energies left over for... much of anything, really.  Like, I have the draft for the turn written out, I know all what happens, but I just feel too drained to write anything more interesting than super mechanical prose--which I personally find unacceptable.

So... yeah.  Updates paused, I guess, until life calms down enough that I can fill text files with fancy words again.  Apologies, I know the game is already really slow, but this is the best I can do.  Also, I'm especially sorry to Nak, who literally came back just in time for me to pause the game again.  I swear, it won't be paused for a month. >.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on October 26, 2018, 01:05:20 am
Don't worry, it's not like I can complain about that haha! I will wait as long as needed, and won't disappear this time around :p
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 05, 2018, 12:12:13 pm
Update within 24 hours, because apparently I have to say that if I stop for more than a week.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 06, 2018, 09:20:22 am
If it wasn't clear, stick with the group - try to sense for where the witch might be with Alida
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 06, 2018, 02:27:20 pm
"I don't really like it. What if it's like one of those scary movies and it chases us? Or grows into a whole new monster?" She stuck her hand out toward the arm. "Uh, Sandra, can you back up a little? I'm gonna try to blow it all the way up."[/b] Tooru's palm glowed once the girl moved out of the way, and quickly let out a mana bolt roughly equivalent to a shotgun blast at the errant limb.

"We should keep going, though. This place is weird, and the way it's trying to be all nice is just making it creepier!"

Assuming nothing untoward happens other than blowing up the arm, try to feel for that sense of despair and where it's strongest. If that's not helpful, just. . .keep going forward, I guess, making sure we don't split up.

Just as you start to prepare a bolt, Aleksandra starts walking forward towards the struggling arm.  You hold your hand out in front of her, warning her away, and she meekly complies, stepping back and giving you room.  You nod, and turn back towards the arm, focusing your magic into your hand, and trying to shape it before you throw.  It's... difficult.  You can only barely even recognize the sensation of your charged magic, like a prickling in your hand, and you have no real clue on how to control the form it will manifest in when you release it.  You try anyway, visualizing a more spread-out blast, and then release your manabolt while thrusting your hand forward towards the arm.

There's an bright flash as your bolt arcs forward, and then the arm explodes, flinging clay all over the walls and ceiling, though none reaches back to you or the other girls.  You're not really sure whether you actually managed to change the form of your bolt, though, you think it was still just a simple projectile, though you couldn't really see.  Maybe if you tried it with a talisman?  That way, you could alter the magic after it's separate from you, but before it's launched.  The talismans are kinda hard to make, though, so maybe it would be a foolish idea; wasting your magic on minor changes might not be worth it.

While you were thinking, the other girls have started to continue down the corridor, so you rush to catch up.  You cautiously poke your toe at one of the a small piles of clay when you pass by the arm's remains, but it seems pretty dead.  You smile; your magic is pretty effective, even without modification! 

"I have no idea. I thought that figthing monsters would be fun, but everything here is confusing and kinda creepy. How are we even supossed to find witch in first place?"

Poke clay arm with AK-47. Does it look dangerous?

You start to walk forward, keeping your eyes and your rifle trained on the undying arm, but Tooru holds her arm out in front of you, telling you to stay back.  You obey the experienced girl, giving her room, but still keeping your gun ready, just in case.  Tooru nods, then pauses for a few seconds in an odd pose, before thrusting her arm forward and launching a bright orange bolt of energy directly into the clay arm... which explodes spectacularly!  You mutter a quiet "Wow...", impressed with the effectiveness of her attack.

Still, you want to be sure, so after glancing at Tooru to make sure she's not doing anything more, you cautiously walk up to the remains of the arm and poke at some of the clay with your rifle.  It seems pretty dead, you think?  It's not dangerous anymore, at least, unless it, like, pulls back together and turns into spikes, or... you scowl, unhappy with how you don't really understand how the clay even works.  For all you know, it'll be dangerous no matter how many little bits you split it into.

You jump and spin around when Mina, who apparently walked up right behind you without making any noise at all, speaks up and says that the clay is dead.  You loudly tell her to not sneak around like that, and she gives you a confused look, before turning around and walking back towards the others.  As you follow along, you wonder how she's moving so quietly, anyway.  You're all walking in ankle-deep water, and it splashes loudly for everyone else.

If it wasn't clear, stick with the group - try to sense for where the witch might be with Alida

You stand and watch as Tooru prepares her magic, taking unusually long to actaully throw it.  It's sort of neat to sense how the magic is settles just inside and around her hand, not quite real, in the same way as the blood pumping through her, but just as present all the same.  Then, in a flash, the magic compresses and slips into full existence, with Tooru launching it in the same motion.  Her target, made of soft clay, detonates impressively, splattering over the walls and ceiling.

Aleksandra heads over to the clay to inspect it, and you meander along behind her, curious yourself.  Once you're close enough to sense it, you're unsurprised to find that the bits of clay, much like the remains of the last clay familiar you destroyed, are still animate--they're just too slow and chaotic to form any coherent form.  Aleksandra, just in front of you, is still poking at the bits of clay with her rifle, clearly uncertain.  You tell her that the clay isn't a threat anymore, and to your surprise she jumps four inches into the air and spinning around to face you, while subtly bringing her rifle closer to bear on you.  She then angrily tells you to not be so quiet, which... you're not sure how to take, since you spoke loud enough for everyone to hear.  So you just ignore her outburst, and return to Alida and the others.

Alida seems to still be deliberating on where to go, so you close your eyes and focus on the flow of despair again.  It's pretty much identical to the last time you checked, being a tiny bit fresher, at most.  There's no real flow, or at least no flow strong enough to be apparent.  It's more like the emotions have just been sitting here for a long, long time.

You open your eyes, and tell Alida this.  She nods, and then rudely says that she thinks you're wrong, because she can definitely sense a flow coming from down the corridor.  With that, she marches forward, in the direction the clay man fled.  You trail along behind her, a bit insulted, but not really wanting to speak up.

Try to sense which way leads closer to the witch.  If I can't do so, pick a direction at random.

You decide to try and find the witch again while Tooru deals with the arm, figuring you've been walking long enough for something to have changed.  It's difficult for you to focus, though; your blood's still running hot after the encounter with the clay man, and just when you've calmed down enough to focus, you hear the loud bang of Tooru's manabolt, breaking your concentration.  You growl in frustration, but don't give up, and keep trying to focus your senses anyway.  You have plenty of time.

Eventually, you once more get a vauge sense of the despair, but it's virtually identical to the last time you checked.  You think.  It's really hard to focus, but you're pretty sure that the flow is coming from ahead, in the direction that the clay man retreated, which makes sense.  And then just after you realize that, your concentration is broken again, by Mina speaking up from directly in front of you, saying that there's no flow whatsoever, the despair currently surrounding you is just slightly less old than the despair in the room you came from.  You open your eyes, annoyed, and point out that obviously if the despair here is newer, there's a flow, which is coming from the witch.  Then you brush past her and begin marching down the corridor, your club held ready just in case the clay man comes back.

Asha cleared her head of this long daze. She gasped, slightly startled by the arm, and by the clarity of her thoughts. She felt strange, as if she just rediscovered how to breath. Speaking felt curiously strange.

"I- I think we should follow it, won't it lead us to its mistress?"

Stay with everyone and move forward.

You stay close to Alida, watching nervously as everyone else goes about their business.  Everyone seems to have something to do, even Alida is doing... something, though you're not really sure what it is.  You feel a little guilty, you don't really have anything to add, unless you use your hurting spell, again, but you don't want to hurt anyone, even if it repairs their soul a little.  You're pretty much useless until someone gets injured...

Eventually, everyone's finished their various little chores, and Alida marches forward, leading the group after the clay man.  You follow along, starting to feel like you want someone to get hurt, just so you have a purpose in being part of the team.



The group doesn't walk for much longer, coming across the end of the corridor within a couple minutes.  It terminates in a doorway identical to the one the group first came through, and Alida wastes no time opening it and stepping through.

She finds herself on a balcony overlooking one side of a grand entrance hall, flamboyantly colored much like the previous room.  The balcony's floor is still covered with water a few inches deep, but it runs off the side of the entire balcony, draining onto the lower floor yet never lowering in depth, despite the lack of any water source to feed the wide waterfall.  On the far side of the hall there's another balcony mirroring the one the Alida is standing on, which runs the length of the hall and has three doors camoflaged by the rainbow paintjob--the rightmost one being directly across from her--along with its own impossible waterfall which runs for the entire length of the balcony.  To the left, she can see two doors on her balcony, and that both balconies terminate into a mundane wall, and to the right, both end in staircases which curve towards the center of the room, before meeting in a flat platform and then continuing down to the floor of the hall as one staircase.  Water runs down the stairs, as well.

Alida leans over the balcony to look at the bottom of the hall, a good two stories below her.  The floor is thickly carpeted and extravagantly, chaotically colored, and unsurprisingly, is covered with crystal clear water, though it doesn't look nearly as deep as it should, considering the long, huge waterfalls.  Oddly, there doesn't seem to be any furniture in the room, and aside from pillars that support the balconies, the only obstacle is a massive and heavily rusted chandelier sitting half-crushed in the very center of the room, a dark stain which stands out against all the bright colors.  She looks up to see that the ceiling, which must be four or five stories above her, is composed of the same bare concrete as the rest of the rooms have been, with a rat's nest of wires and bare bulbs providing illumination, lighting the room up quite well despite their distance.  Six wires hang down from the ceiling, one going feeding through the top of each of the six doors, the only thing making the presence of the painted doors obvious.

The blonde girl continues to examine the incongrously distant ceiling of the room while the other girls follow her in, and take in the sights themselves.  She's only startled out of her thoughts when she hears Aleksandra shriek to her left, and everyone immediately turns to look.  The Russian girl is leveling her rifle at the bottom of the wall at the far left side of the room, where a tuxedo-wearing clay man is leaning out of a very tall seam in the wall, just far enough to reveal his glass tie.  Just after Aleksandra starts to aim at the monster, he retreats through the seam in the wall and disappears from view, and the seam closes an instant later.  After a couple seconds, those watching realize that there's a seventh door down there, much taller than the others but still painted to be nearly indistinguishable from the rest of the walls; since it has no power cable leading to it, the large door would've been nearly impossible to spot if the familiar hadn't been leaning through it when they came into the room.



((Next update on Friday the 9th.  Labyrinth music no longer audible.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 06, 2018, 03:57:41 pm
"Well.. that's probably the way.  Although the minion there seemed odd.  Do you think it might be leading us into a trap?"

(If it is, maybe we can do a combination spell of Effigy with Tooru's outburst and Totem Manipulation, so that we'd essentially have a stronger guided bomb that would blow up the trap or the witch.)

(I'd also recommend using flagellation to get some soul back, too.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 06, 2018, 11:54:54 pm
"Probably." Tooru peered around the room; this place was so weird. Big entrance hall, full of fancy colors and magic water and stuff, and then. . . Unfinished ceiling. "What if we followed the wires up?" She craned her neck up to examine the veritable forest of cables above, following the six wires back up to their sources visually. "The witch is kinda like a battery for the whole place, right? Kinda? So the wires might go back to it."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 07, 2018, 03:18:41 am
"That could be it, too.  Hmm."

"You know, there was a bomb earlier way up there in the bone room.  If there's a trap, it's probably another bomb."

"How about you check out the wires, while I take a good look at that chandelier?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on November 07, 2018, 10:03:27 am
"U-Uh... What can I do to help?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 07, 2018, 09:27:19 pm
Leaning over the balcony, Asha scanned the grand. A great and empty space, with such a bright blend of colours. Despite its vastness, this place felt suffocating, smaller than the room she shared back in the dormitory. Her eyes rested on the broken chandelier, which for some reason, felt the most normal element of all the hall to her.

She noticed the tall door, and added a comment of herself.
"They are definitely trying to lead us that way..."

She then looked straight down. Then she worriedly started looking for some stairs or some such.
"Oh no... Isn't there an easier way of getting down than jumping? Ah- speaking of, how if everyone feeling? If it's not a bother, I would like to check on everyone while we have the time."

Asha suggested checking on everyone's health and possibly soul. A quick inspection without going too in depths, as not to expend too much power on a diagnosis.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 08, 2018, 03:03:50 am
(Yes there are stairs.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 08, 2018, 09:09:38 am
"I'm a little tired, but still ready to go!" Tooru leaned over the balcony, looking up and trying to get a better look at what laid above them; not just the ceiling, but if there was anything else overhead, more floors above them, that sort of thing.

Can Tooru see a way to actually reach the ceiling?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 10, 2018, 04:00:28 am
A subtle hint from someone made Asha notice the stairs. She internally beamed with joy, and a relieved smile appeared on her face.
"Oh!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 10, 2018, 04:02:01 am
Leaning over the balcony, Asha scanned the grand. A great and empty space, with such a bright blend of colours. Despite its vastness, this place felt suffocating, smaller than the room she shared back in the dormitory. Her eyes rested on the broken chandelier, which for some reason, felt the most normal element of all the hall to her.

She noticed the tall door, and added a comment of herself.
"They are definitely trying to lead us that way..."

She then looked straight down. Then she worriedly started looking for some stairs or some such.
"Oh no... Isn't there an easier way of getting down than jumping? Ah- speaking of, how if everyone feeling? If it's not a bother, I would like to check on everyone while we have the time."

Asha suggested checking on everyone's health and possibly soul. A quick inspection without going too in depths, as not to expend too much power on a diagnosis.

You decide to inspect Alida first, since she's the only one with a wound.  You grab her good shoulder just as she's about to leap off the balcony and pull her back, asking to look at her wound.  She begrudgingly complies, backing away from the railing and pulling her sleeve up so that you can see her wounded shoulder.  She winces as you pull a couple of the bloodsoaked ribbon bandages away, revealing her wound.  It looks... slightly healthier than when you last saw it.  There's a gruesome spiderweb of unnatural cuts through her skin, most of them shallow, but you know the central one reaches down to the bone.  Blood slowly oozes out of the deepest cut, and you decide to bandage it back up before much can leak out, trying to keep the bloodstained portion of the ribbons on the other side of her arm, keeping the clean section over the wound itself.

That done, you take a deep breath and close your eyes, focusing your magic and watching as Alida's soul unfolds into view.  Your mood drops as you examine it.  You didn't expect it to have improved since you last saw it, but the horrible shape she's in is very apparent.  The strands of her soul are inherently tough, and strong, but virtually every part of her has small tears, there's patches where she's partially been burnt away, and at the core of her soul, you can see blackened barbed wires twisting through her core, knotted horribly.  There's only one small portion which has any trace of the beauty her soul once had, where you carefully tore away bits of alien metal, and rewove the strands of her soul--and even that small section of her soul is clearly rough, an imitation of what she was.  You recall hoping that you could remove all the blackened wires and tears from her soul, rip them free and knit any damage back together, but now you realize that your previous,minor work was what caused the wound in her shoulder.  If you tried to tear all the imperfections away, you can't imagine how much damage you would do to her body in the process.  You don't think she could survive the process, and it would be... it would be very painful.

You release your magic with that thought, not wanting to hurt Alida any more.  She scowls at you and asks if you even did anything, and when you say no, she rolls her eyes with annoyance and vaults over the balcony without another word.  You look down at your feet, feeling horrible.  Even trying to help people with your powers just hurts them more.

After a few seconds, you feel someone poking your shoulder, and turn to see Aleksandra, asking what she can do to help.  You don't answer at first, and her expression grows concerned, but before she can saw anything more you tell her that you're fine, and ask her to stand still.  She looks confused, but also a little excited, as you lay your hands on her shoulders and close your eyes, focusing on unfolding her soul as you did with Alida.  It's easy, you've done this so many times, and watching her soul unfold before you is almost relaxing.  Only, it never completes?  At first you're confused as you search the well-structured but simplistic network of strands that compose her soul, but you quickly realize that it's not that it isn't fully visible; her soul is just that basic.  Much like the adult man from before, (http://www.bay12forums.com/smf/index.php?topic=167676.msg7831696#msg7831696) Aleksandra's soul is a tiny, minor work in comparison to even Alida's ragged soul.  It's beautiful in its simplicity, but it doesn't have any of the majesty of the magical girls you've seen.  You thought Pumsy said she had potential as a magical girl, but her soul is barely any stronger than that of the adult man; at most, it's just younger, without any wear, and without anything foreign, like the orange moss stuff you saw within him.

...You take that back quickly, noticing something alien within her.  A small blue ribbon, knitted neatly into her core, almost as if it were supposed to be there.  You soon recognize it as a portion of your own soul, attached to her through the ribbon you gave her.  It seems quite natural, there.  It reminds you a little of your sister, how naturally her ribbon suited her.

When you release your magic and open your eyes again, you're smiling.  Aleksandra beams at you, uncomprehending of what just happened, but apparently happy about it all the same.

"That could be it, too.  Hmm."

"You know, there was a bomb earlier way up there in the bone room.  If there's a trap, it's probably another bomb."

"How about you check out the wires, while I take a good look at that chandelier?"

((No boldtext, but I'm assuming this is what you want Alida to do.))

You move towards the balcony, intending to leap down to look at the chandelier, but Asha stops you and pulls you back, asking to look at your wound.  It doesn't really hurt much, but she looks more determined than you've seen her since entering the labyrinth, so you decide to let the girl.  You wince a little as you watch Asha pull her bloodstained ribbons away from your shoulder, then worriedly fuss over the wound that she gave you.  She doesn't spend long on it, apparently realizing that you're still bleeding, and carefully wraps your shoulder back up... and then she closes her eyes and sinks into that weird trance of hers.

She's like that for awhile, though your wound doesn't seem to get any better or any worse.  You impatiently tap your foot as you wait for a fresh burst of pain to blossom, but it never comes; Asha eventually just wakes up from her trance, and gives you a sad look.  You ask what she did, and when she says that did nothing, you roll your eyes in annoyance and quickly hop over the balcony's railing, not wanting to waste any more time.

You make a three-point landing with a splash, hopping to your feet and spinning around immediately just in case there's another monster waiting to ambush you from behind the balcony's long waterfall.  Luckily, none appear, and you turn back towards the chandelier without a second thought.  You approach cautiously, worried it might electrify the water or something, but your fears prove unfounded.  You spot the cable that once powered the chandelier hanging, frayed, from the top of the assembly.   It's entirely inert, now, just a pile of broken and rusted metal.  You might be able to smash a sharp piece of metal off for use as a shiv or something, but beyond that you can't see any use for the metal.  There's nothing unusual inside, nor underneath.

"I'm a little tired, but still ready to go!" Tooru leaned over the balcony, looking up and trying to get a better look at what laid above them; not just the ceiling, but if there was anything else overhead, more floors above them, that sort of thing.

Can Tooru see a way to actually reach the ceiling?

You look around.  The walls are all smooth, and you thiiink they're all solid stone on the other side, so you can't just climb up the wall like spiderman, or make your own handholds.  But the power cables that feed into the tops of all the doors are within reach, and look somewhat sturdy.  You're not sure if they could support your weight, but it's worth a shot; worst case scenario, you fall and rip one of them.



((Next update on Monday the 12th.  Labyrinth music no longer audible.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 10, 2018, 04:03:07 am
(Oh my, what timing!)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 10, 2018, 04:21:29 am
((Yeah, I'm just happy you didn't have boldtext which completely invalidated the Asha segment, seeing as it's the better part of a thousand words long.  >.<))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 10, 2018, 04:28:09 am
((Thanks for the turn by the way, keep up the good work!))

This echo of a reminiscence was sweet, with a tinge of a something she didn't want to dwell upon. It would only spoil her mood, Asha knew it. With her mood lifted up a bit, Asha descended the stairs to get to Alida's position.
<Follow me Aleksandra!>

She enjoyed the happy thought for the short duration of the descent, after which she buried it and returned to her usual gloomy behavior. She stopped a few steps behind Alida who stood before the chandelier.
"Did you find anything?"

Regardless of the answer, Asha's mind wandered toward the tall door. Her intuition was telling her that opening this door would get them closer to the Witch. And then finally she could prove her worth, yes. Calm down, let's not be reckless. she thought to herself. She voiced her thoughts, hardly able to keep her eagerness to face the Witch in check.
"I think we should follow the clayman past these doors, the Witch must be close."

Suggest going past the doors once everyone is ready.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 10, 2018, 06:22:04 am
"I'm sorry I'm so rough, Asha.  I know I'm not in good shape, though, we should try to finish this up quickly and properly."

"But do let me go first.  If something jumps out at us, I'll knock its block off."  With that, Alida holds up her bat.  and hits the chandelier, trying to knock off a small metal bit to hold in the other hand.  (No CC, please.)  Before picking it up, though, she looks at the bit of cake in her left hand.

"You know, I think this is probably safe after both you and Mina looked at it.  I'm going to take a bite, and then the rest of you can eat the rest."

Bite the cake.  Proceed into the hidden room, if Mina doesn't detect a trap in it, picking up the metal bit after giving the bit of cake around.  Take the lead position, unless someone else specifically volunteers.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on November 10, 2018, 09:58:57 am
Aleksandra eagerly follows Asha down the stairs. She didn't knew why, but she was feeling really excited and happy.

Alright, Asha!

...You can call me Sasha. Friends used to call me like that, but I never made any more friends since I came to this country. Maybe once this is over, we could...

Oh, sorry! We barely know each other, don't we? It's just that you and other girls have been so nice to me... And blue ribbon was so pretty, I don't even remember last fime someone gifted me something so nice... Someone who wasn't my Grandpa or Papa, of course.

...Now I'm just rambling again. I hope that wasn't too annoying? I'm still trying to get used to this "mind-reading" thing... Yes, I should probably calm down.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 11, 2018, 11:03:31 pm
"Oh, I guess we're not using my idea." Tooru deflated slightly at that, but cheered right up as she followed the rest of the group. As she walked, she considered what had happened in the last few fights she'd been in. She'd definitely had more impact when she threw talismans instead of just shooting magic from her hands, as cool as that was. Tooru took on a comical expression of intense focus for a moment, and formed three more talismans out of magic in her hand.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 11, 2018, 11:32:41 pm
(King, those the ones for manabolts or the ones for bombs?)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 13, 2018, 09:19:59 am
(Mana bolts were the plan, but i'm pretty sure I can charge them.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 13, 2018, 11:51:18 am
((@King  Normal talismans can't be changed into Outburst bombs, as they're intrinsically different things.  Apologies, it was probably a poor idea on my part to make Tooru's Outburst create bombs that are so similar to her basic totem.  Like a lot of ambiguous and irrelevant details, she can specify to create Outburst bombs which look like other things without increasing their cost, though they have to be rigid and at least a little hefty.  A large phone bomb is possible, a marble or noodle bomb isn't.))

"I'm sorry I'm so rough, Asha.  I know I'm not in good shape, though, we should try to finish this up quickly and properly."

"But do let me go first.  If something jumps out at us, I'll knock its block off."  With that, Alida holds up her bat.  and hits the chandelier, trying to knock off a small metal bit to hold in the other hand.  (No CC, please.)  Before picking it up, though, she looks at the bit of cake in her left hand.

"You know, I think this is probably safe after both you and Mina looked at it.  I'm going to take a bite, and then the rest of you can eat the rest."

Bite the cake.  Proceed into the hidden room, if Mina doesn't detect a trap in it, picking up the metal bit after giving the bit of cake around.  Take the lead position, unless someone else specifically volunteers.

[Bravery]

Confident that the chandelier isn't dangerous, you pick out a piece that looks like it would make for an effective shiv, and which is already half-broken from the chandelier's fall.  It's somewhat awkward to reach with your bat, especially without risking cutting yourself on any of the other rusty edges, but after a minute of careful maneuvering, you find a good position to whack at it from.  You only have to hit it firmly three times before the metal comes loose, and then you pull it from the tangle of metal limbs with the tip of your bat.  You're just about to pick it up when you remember that you're still carrying around a piece of cake in your other hand.  You stare at the piece of pastry for a couple seconds, before shrugging and announcing that it's probably safe to eat.

[Purity]

The moment the cake hits your tongue, your eyes go wide.  It tastes like marshmallow with a undertone of chocolate, and just a hint of banana.  But it's more than that--delicious, far moreso than anything you've ever tasted before, far more delicious than anything has any right to be.  You're filled with regret the moment you swallow the piece of cake, its flavor fading fast, and you can't resist taking another bite immediately, only to foolishly forget to savor it, as well.  In seconds, you've eaten all of it, and start licking the last bits of marshmallow off of your hand.  Soon, all that is gone, too, and you mournfully stare at your spotless fingers, holding them out in front of you.

You flex your fingers, a smile coming unbidden to your face as you watch your skin distort with the motion.  Behind them, the wall and door, filled with previously meaningless color, starts to shift, the streaks and shades swimming around each other, chaotic but purposeful, like a shoal of rainbow fish struggling and dancing together, some swimming between your outstretched fingers, hiding from the predators above and around, their scales sparkling in the light like disco balls as they flee the doors and retreat to the shouting waterfalls.  You blink, and stare at the massive door, now so obvious as so many tiny fish struggle through the seams; She's on the other side, waiting for you to come and kill Her.  Your smile turns predatory, and you walk forward, pulling the door open and readying your club.

It's a new environment outside, open and wide, a dark sky full of warm diamond suns smiling down on you, you and the butlers of this world, both of them watching you with the eyes in their ties as their writhing flesh laughs in mockery at the empty plastic smiling faces behind them disappear into their winged golden chariot, the doors wide and inviting as the butlers wave you in to invite you to Her home in the sky where She sings down to you, Her soundless voice mellifluous and mournful, calling you to Her with a song that reverberates through your soul and causes teardrops to fall and pockmark the earth, tiny craters that shout like drums as they're created to emphasize Her cries before the sad water flows into a whirlpool of tears.

You step forward, confidently, watching the faces crawl from the water and pile into the chariot, porcelain angels waltzing everywhere around as beautiful shining fairies flutter and laugh and sing through the air and distract the large winged people which stream and flutter in the wind that's battering your shoulders and sending your hair wrapping around your face, scratching like tiny biting snakes growing from your brain and pulling you back.

Why... why would you go back?  She's close, the golden chariot will take you to Her, then you can beat Her!  She's so close!

"Oh, I guess we're not using my idea." Tooru deflated slightly at that, but cheered right up as she followed the rest of the group. As she walked, she considered what had happened in the last few fights she'd been in. She'd definitely had more impact when she threw talismans instead of just shooting magic from her hands, as cool as that was. Tooru took on a comical expression of intense focus for a moment, and formed three more talismans out of magic in her hand.

[Creativity]

You hop over the balcony's railing with Mina, landing near Alida, who's inspecting the broken chandelier.  You leave her to that, and look around at the rest of the room while you wait for Aleksandra and Asha to come down.  There isn't much to see, no furniture, and no more doors... though, when you turn to watch Asha making her way down the stairs, you notice something out of the ordinary.  To the right, under the stairs and behind the wide waterfall, there's a section of the wall that's been ripped away from the stone behind it.  You walk closer, and realize that it's another door, but it's been broken in half, the top half having fallen to the ground, and revealing bare stone.  Why would there be a door which opened into a stone wall...?  Are there others?

You search for more doors, scanning the wall under the balcony while walking just outside the waterfall, and you eventually spot another door, this one intact, and nearly impossible to see through the distortion of the waterfall.  Soon you see a second one, and you're about to announce your findings when you hear Alida announce that she's going to eat the cake she's been carrying around, and then share what remains.  You turn to look, and watch as she devours all the cake ravenously, before spacing out and staring at her hand, as if she doesn't understand where her food went.  Then she clumsily ambles over to the large door, pulls it open, and steps through without another word.  That... was uncharacteristic of her, even if Alida is kind've a bitch.  The others rush after her immediately, and you follow while summoning a handful of paper talismans into your hands.

((Thanks for the turn by the way, keep up the good work!))

This echo of a reminiscence was sweet, with a tinge of a something she didn't want to dwell upon. It would only spoil her mood, Asha knew it. With her mood lifted up a bit, Asha descended the stairs to get to Alida's position.
<Follow me Aleksandra!>

She enjoyed the happy thought for the short duration of the descent, after which she buried it and returned to her usual gloomy behavior. She stopped a few steps behind Alida who stood before the chandelier.
"Did you find anything?"

Regardless of the answer, Asha's mind wandered toward the tall door. Her intuition was telling her that opening this door would get them closer to the Witch. And then finally she could prove her worth, yes. Calm down, let's not be reckless. she thought to herself. She voiced her thoughts, hardly able to keep her eagerness to face the Witch in check.
"I think we should follow the clayman past these doors, the Witch must be close."

Suggest going past the doors once everyone is ready.

You take the long way down to the bottom floor, walking down the stairs with Aleksandra while the others just leap over the railing, like Alida did.  The detour isn't a problem, though; Alida's still fiddling with the chandelier by the time you get down, Tooru's off looking at the long waterfall flowing down from the balcony, and Mina's just spacing out again, emptily staring into space as if she's not even present.  You chat with Aleksandra while you wait for the others to finish with their various... uh, tasks, until Alida announces that she's going to try her cake, and then... eats all of it herself.  You're immediately worried about her, and ask her why she did that, only for you to be ignored as your friend just stands there and stares at her hand.  She starts walking away without answering, and you start to follow, before noticing that she didn't pick up the bit of metal that she'd been working on freeing from the chandelier.  You hurriedly pick it up before rushing after her, catching up just after she steps through the big door.



Everyone leaves the room shortly after Alida, but they all stop immediately after leaving the threshold--the music returns instantly, now deafeningly loud (https://youtu.be/w65OwrseyYo?t=34), sounding like it's coming from just above.  Everyone save for Alida--who seems utterly unaffected--claps their hands over their ears, and Aleksandra even falls to her knees grimacing.  Once they can concentrate enough to look around, they see that Alida is slowly walking towards an elongated yellow taxi, which appears to be crafted from paper-mache of all things, and with six massive white wings furled on top of the roof.  A pair of clay people, one male and the other female, are standing on the other side of the vehicle staring over it at the girls, while a third, his left sleeve ripped off, and his left arm thin and emaciated, holds open a door, smoke wafting out of the open door.  Alida is walking uncertain and slow, but she's clearly heading for the door.

On the other side, a train of normal people are walking towards the taxi, some of them already climbing in.  Behind them there's a wooden pier which stretches out over a lake, another boat like the one the girls followed into the labyrinth, apparently having just finished disgorging its loads of passengers.  A fourth clay person, another woman, is pushing the boat away from the pier.  The lake is in the center of a massive circular ash plain, enclosed by many flowers of assorted colors.  Everywhere the girls look, there's ruined buildings, all smaller than the mansion behind them, and most in far worse shape.  Few have so much as portions of all four walls still standing, and most don't even have two.  All around the ruins, more skeletal winged unicorn familiars slowly sway to the music.  There's too many to count; tens, at least, perhaps more than a hundred, they're everywhere.  Specks of glowing light drift through the air too, filling the air, drifting around on nonexistent winds that nobody can see or feel.

Looking up, the front wall of the mansion is mostly intact, reaching as far as halfway up the second story.  The music is clearly coming from just on the other side.  Above, the sky has virtually no clouds left; it's just a wide orange field of too-large, alien stars.  It looks brighter than it did before, as if the sun is even closer to rising, though it can't be seen yet.



((Next update on Thursday the 15th.  For real this time.  Current labyrinth track is The Beatles - A Day in the Life (Instrumental) (https://youtu.be/w65OwrseyYo).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on November 13, 2018, 07:52:32 pm
((Alida: This cake is probably safe to eat.
Narrator voice: The cake was not safe to eat.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 13, 2018, 08:07:42 pm
((I apologize for not posting. I've essentially been getting slammed with paper after paper and a bunch of different tests as the first term approaches conclusion, to the point I've had difficulty keeping up with that, and have just generally been stressed as a result of that and various private matters in my personal life. As such, I have had difficulty in posting in most of the games in which I participate, for which I apologize. I will try to post (if not right now, due to needing to work on one of the aforementioned papers), but would appreciate if Mina is auto'd if I fail to do so for a while, as I'd rather not have her be dead weight while I get my life in order))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 14, 2018, 01:21:29 am
((Oof, that was enough to push me down another level? . . . I don't think I'll survive this next fight, unless I take a lot of Flagellation from Asha.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on November 14, 2018, 01:31:28 am
Don't accept that death. Fight without mercy for another breath of life. What you lose you cannot recover, but if you try you can keep what you have! Do you want to remain the killer, or become the prey?

And if you go down fighting, become the biggest, nastiest prey you can imagine.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 14, 2018, 03:15:58 am
((You've been shadowed for a while.  I do recommend recieving one or two flagellations, though, and be careful.  I'd love a couple more myself.))

((Also, thinking about orders.  I'll post them later tonight.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 14, 2018, 05:17:44 am
((I apologize for not posting. I've essentially been getting slammed with paper after paper and a bunch of different tests as the first term approaches conclusion, to the point I've had difficulty keeping up with that, and have just generally been stressed as a result of that and various private matters in my personal life. As such, I have had difficulty in posting in most of the games in which I participate, for which I apologize. I will try to post (if not right now, due to needing to work on one of the aforementioned papers), but would appreciate if Mina is auto'd if I fail to do so for a while, as I'd rather not have her be dead weight while I get my life in order))

((No worries, Twin!  I can totally understand, I've been there myself plenty of times.  As for Mina's actions, as always, inactive characters continue along with the group, but won't take initiative unless someone tells them to do something, or another player submits orders for her.  Mina's not dead weight, but she also won't be solving problems on her own, unless someone else suggests something for her.

...I'm unsure whether to allow someone else to submit boldtext for her, OOC.  Twin, would you be okay if another person were allowed to give Mina orders in your absence?  It'd allow her to actually be quite helpful, but would certainly be a risk for her, and you might dislike letting another person have any degree of control over her actions.  I'd veto anything too out of character, of course, but someone else would almost certainly have her take different actions than you'd have her take.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 14, 2018, 05:37:25 am
Well, I'm going to kill her.  But I'm not going to abandon my friends.

<Asha, if you have a chance, can you heal my soul again?>  "I think we're close.  I'm going to split up like I did the last time.  Something weird is going on, though, so let me know if I'm doing something bad, okay?"

Cast Effigy.  Have my body with the soul gem stick with my friends.  Have the other one, carrying its baseball bat, and hopefully with additional wounds, charge into the fight.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 14, 2018, 08:03:35 am
((I'm fine with people giving bolded orders and such. I just request they try not to get her killed or something :P))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on November 14, 2018, 08:31:31 am
Permission? Sounds like permission. ASSUMING DIRECT CONTROL.



<Alida, I can not hear you when you speak out loud, the music is too loud. Say again?>

Ascertain Alida's current state! Does she seem dangerous? Try not to get too close, in case she's being possessed by something, hehe.
There's a lot of potential threats out here... If those minions suddenly attack and Alida is out of it, the best option would be to grab her and drag her back into the mansion. If Alida is lucid, it still might be necessary to retreat, but at least we'll have both hands free to keep those beasties at bay.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on November 14, 2018, 09:03:14 am
Falling to her knees, Aleksandra screams at the top of her lungs, as loudly as possible.

"Witch, your music choice is horrible! Either play something better, or make it stop! I HATE ROCK!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 14, 2018, 10:58:42 pm
Tooru glanced nervously at Alida, then back to the others. <Alida? Don't go in there, it's dangerous! That cake messed with your mind!> She hoped the girl could hear(?) her thinking; Tooru could barely make her own thoughts out over the racket. She glanced down at her gem; that was also really worrying. It wasn't even really glowing, any more, in fact it almost did the opposite. She didn't want to think about what it would mean if it got much darker. <Asha, I need you to use that thing on me, to give me more magic.>

Ask Asha for Flagellation, then use a roughly rifle-strength manabolt (saving my talismans for now) to shoot through where the engine should be on the taxi.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 14, 2018, 11:25:19 pm
Asha barely managed to hear Aleksandra complaining about the music, and she noticed the unaffected Alida walking slowly in a fair distance in front of the group. She wanted to reach to her through telepathy, but the noise was making it really hard to focus. And then Alida's voice echoed clear and audible in Asha's head, which she used to focus her mind.
<Ah- Healing your soul? Yes of course, but wait, Alida! It's not going to be as light as the last time, where are you going? We should real...st...k...gether->

Aaah that noise! I can barely focus!

She then heard Tooru's voice in her mind, severing her focus on Alida.
<Tooru? Yes, I can use my powers on you, but we really need to do that in a safe place. I think it could hurt so bad you won't be able to maintain consciousness.>

Asha realized she didn't check on Tooru's soul. If only she had done it earlier! <Please let me check your soul once we get the occasion! And please try to stop Alida!>

There are too many uncertainties in the situation, Asha feels an immediate Flagellation would be too risky for the group. She first tried to get used to the deafening music, and if it seemed Alida could not be stopped, she tried to get to her. Can't let her go alone!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 15, 2018, 04:34:28 am
<But I'm going to stick together.  You know I can split into two bodies.  One of me is going to stay right here, with you, while the other one is going to go fight.  You don't need to worry about that one.. in fact, I'll fight better if you hurt it.>

(Also, KM, are you sure about throwing a weak manabolt?  It'll cost you the same soul as a stronger one.  Also, anti-material rifles, the strength you get for cheap soul, are intented for damaging soft vehicles just like that taxi.  I'm worried a rifle will do nothing and leave you worse off.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 15, 2018, 08:18:30 pm
Well, I'm going to kill her.  But I'm not going to abandon my friends.

<Asha, if you have a chance, can you heal my soul again?>  "I think we're close.  I'm going to split up like I did the last time.  Something weird is going on, though, so let me know if I'm doing something bad, okay?"

Cast Effigy.  Have my body with the soul gem stick with my friends.  Have the other one, carrying its baseball bat, and hopefully with additional wounds, charge into the fight.


Almost as soon as you think of what to do, you're watching yourself run forward as you stumble backward, the chariot growing with frightening speed.  There's a flash of light from behind lancing, launching towards the front of the vehicle, then another flash lancing from behind and in front, then as you feel an arm wrap around your midsection there's a third, all of the lights collapsing into each other as they impact the chariot, the lights swallowed by a mouth that screams bright red.  The person grabbing you pulls back, and you stumble forward, wings unfolding from the chariot and scattering a spray of thundering rain, your hair finally being forced back wholly as the living vehicle grows ever larger into a leviathan in front of you.  It lifts away from the ground as you fall and jump after it, and then Mina's looking down at you from the bottom of the chariot.

[Joy]

You extend your arm out at the apex of your jump, feeling it impact the soft underbelly of the chariot monster, and then you fall and your hand finds purchase on metal, and you squeeze, holding on as tight as you can as you're whisked into the air.  The metal flexes and cracks under your grip, turning red-hot and burning your hand, though you fight the pain down and start trying to pull yourself the rest of the way up.  Mina's face returns, now bearded and surrounded by diamonds, and she reaches down to you with a grotesquely long arm, smiling serenely.  Her strong hand takes your club, and pulls you up into the mouth of the chariot, dropping you on the fuzzy floor, soft and comforting, and you roll over, feeling her resist your motion even though you turn over and see many unfamiliar people crammed together, each of them lashed against the wall, all smiling fake smiles.  You steady yourself on all fours, then look around, down at the inside of the mansion where a horde of musicians waits to catch you, around at the confused butlers and abandoned masks.  Mina's pulling you back, but it's playing hell with your sense of balance, and every motion makes the gaping hole in the chariot seem closer.  You pull away from her and hug the ground, trying to stand and figure out where you are.

[Purity]

You close your second set of eyes, and focus on the world below, staying still as you try and balance.  Slowly, agonizingly slowly, everyone comes into focus, and they become more solid, more real.  Mina and Asha are next to you, Tooru just ahead, watching the clay butlers.  They're sprinting forward, towards you, people milling around behind them, a lake behind those people, and ash everywhere around.  Things keep twisting and mixing together, warping in shape before snapping back to reality when you catch them, it's all so confusing... but you can see the clay people coming, and you can feel your feet under you.  You can fight.

Tooru glanced nervously at Alida, then back to the others. <Alida? Don't go in there, it's dangerous! That cake messed with your mind!> She hoped the girl could hear(?) her thinking; Tooru could barely make her own thoughts out over the racket. She glanced down at her gem; that was also really worrying. It wasn't even really glowing, any more, in fact it almost did the opposite. She didn't want to think about what it would mean if it got much darker. <Asha, I need you to use that thing on me, to give me more magic.>

Ask Asha for Flagellation, then use a roughly rifle-strength manabolt (saving my talismans for now) to shoot through where the engine should be on the taxi.

[Joy]

You turn back towards Asha, telepathically asking her if she can help you out, but she turns you down, and steps away, clutching at her head in pain.  You turn back towards the paper-mache taxi, watching people board it, the clay monsters standing guard, knowing you need to do something.  Alida rushes forward, nobody stopping her, and you act immediately.  You concentrate magic in your hand as you've done so many times before, then you take a step forward as you throw the gathered magic, aiming for the taxi's engine block.  Your shot flies true, coming within inches of the closer clay man's body, before slamming into the taxi and blasting a large hole clean through to the other side!

But it doesn't react as you expected.  Instead of being grounded, the vehicle screams, a high pitch piercing tone which hurts your ears even over the constant cacophony of the music.  Six massive white wings unfurl from its roof, and they flap powerfully, dragging the vehicle into the air.  The three clay people all bend backward at their waists, tracking the vehicle, while the last few humans that hadn't yet boarded mill about near the edge of the pier, clearly confused.  As you watch, Alida leaps into the air, just barely managing to catch the bottom edge of the opened doorway with one hand.  For a moment she swings there perilously, looking like she's about to fall, and then a large arm reaches out of the doorway, grabs her club, and hauls her inside.  You let out a sigh of relief.

You watch the taxi rise into the air for a couple more moments, and then movement catches your eye below.  You look down again to see the three clay familiars sprinting directly at you!

Asha barely managed to hear Aleksandra complaining about the music, and she noticed the unaffected Alida walking slowly in a fair distance in front of the group. She wanted to reach to her through telepathy, but the noise was making it really hard to focus. And then Alida's voice echoed clear and audible in Asha's head, which she used to focus her mind.
<Ah- Healing your soul? Yes of course, but wait, Alida! It's not going to be as light as the last time, where are you going? We should real...st...k...gether->

Aaah that noise! I can barely focus!

She then heard Tooru's voice in her mind, severing her focus on Alida.
<Tooru? Yes, I can use my powers on you, but we really need to do that in a safe place. I think it could hurt so bad you won't be able to maintain consciousness.>

Asha realized she didn't check on Tooru's soul. If only she had done it earlier! <Please let me check your soul once we get the occasion! And please try to stop Alida!>

There are too many uncertainties in the situation, Asha feels an immediate Flagellation would be too risky for the group. She first tried to get used to the deafening music, and if it seemed Alida could not be stopped, she tried to get to her. Can't let her go alone!

You take a step back, holding your hands over your ears and grimacing in pain.  It's just too loud, to the point that it's almost difficult to hear the others' telepathic statements!  You try and focus as best you can, keeping your hands over your ears as you look up.  Alida's already caught, Mina's got her arm around the blonde's waist... but there's a second Alida, rushing towards the taxi.  You're confused by there being two of her, and are just about to follow when Tooru throws a manabolt at the taxi, blasting a large hole in the front end of it.  The taxi seems to writhe, and it lets out a screeching cry, loud enough to be audible even over the constant din of the music, causing you to wince and take another step back.  Then the giant white wings on the back of the taxi unfurl, and it flaps, dragging itself into the air.  Alida jumps after it, barely managing to catch it in time, and when someone reaches their arm out of the open doorway, and hauls her up into the vehicle, you start to panic.  You can't do anything for her.

You frantically look around, trying to figure out what to do, and your gaze falls on the trio of clay people that had been standing around the taxi.  They're all bent backward at their waists in a spine-breaking position, their faces following its rapid ascent.  Then, as one, they straighten out and turn back to face you.  Or... no, they're facing Tooru, just a couple steps in front of you.  You have a half second to consider this, before they all simultaneously break into a sprint, rushing straight towards her.  Your grip involuntarily tightens around the rusty metal shiv you grabbed for Alida, a sharp edge in it cutting into your palm and reminding you of its existence.

Permission? Sounds like permission. ASSUMING DIRECT CONTROL.



<Alida, I can not hear you when you speak out loud, the music is too loud. Say again?>

Ascertain Alida's current state! Does she seem dangerous? Try not to get too close, in case she's being possessed by something, hehe.
There's a lot of potential threats out here... If those minions suddenly attack and Alida is out of it, the best option would be to grab her and drag her back into the mansion. If Alida is lucid, it still might be necessary to retreat, but at least we'll have both hands free to keep those beasties at bay.


You take a cautious step away from Alida as you inspect her, inside and out.  Her heart is beating fast and she's shaking a little, but she's not the only one.  The others all seem scared, too.  You step back closer to Asha, as a second copy of her body steps out of her while holding her bat, a perfect imitation in every detail aside from lacking her soul gem.  The second Alida rushes forward, and you see the nearest clay man take a step towards her.  An instant later, Tooru throws a manabolt forward, missing the clay man by inches, and you grab Alida with one arm, dragging her back so she's out of the way of the fight.  You try and drag her back, but she fights you, and she's much stronger.

[Bravery] vs [Bravery]

You fight against her for a couple seconds, and end up only managing to send the both of you tumbling to the ash.  You end up over Alida, her face staring up at you with confusion and irritation, her eyes constantly flicking around between things that don't exist.  You keep fighting with her, up until she has a particularly violent fit, and accidentally swats Aleksandra in the face, knocking the young girl back through the door to the flooded mansion.  With that, you decide to try a different tactic, grabbing her swatting hand and pulling her with you as you get to your feet.  She does as well, though unsteady, and clearly having trouble balancing.  You tug her back towards the door, but she pulls away and stands on her own.

Only then do you look past her and notice that the taxi is gone, the three clay people who had been standing near it charging towards you.  Your halberd suddenly feels very heavy.

Falling to her knees, Aleksandra screams at the top of her lungs, as loudly as possible.

"Witch, your music choice is horrible! Either play something better, or make it stop! I HATE ROCK!"

You screw your eyes shut, and scream as loud as you can at the witch, insulting her taste in music, and by way of association, insulting the Beatles.  It feels futile; no matter how loud you scream, it feels like you're at best only slightly louder than the music, and nobody seems to hear you, witch or otherwise.  Still, you continue to insult the music, trying ever-more-creative curses to throw at the damnable sound.  You continue until someone slaps you in the face out of the blue, sending you tumbling backwards, through the doorway into the flooded mansion cave that you left seconds ago, and suddenly, blessedly, the music is silenced.  Then an instant later you hit the carpet, and drench your head and back.

You lay back in the cool water for a moment, relaxing and enjoying the silence despite being wet, before you realize that you're not holding your grandfather's rifle anymore!  You scramble to your feet, then spot it lying in the ash just outside the door where you fell to your knees.  You reach out and grab it, being careful to not let your head go past the door's threshold, and then sigh in relief as you pull it back in to you.  You brush off some ash, making sure that the weapon is okay despite its fall, and smile once you're sure that it's fine.

Then you notice the three clay monsters charging at you and the other girls, the taxi nowhere to be seen.



((Next update on Sunday the 18th, or early Monday.  Current labyrinth track is The Beatles - A Day in the Life (Instrumental) (https://youtu.be/w65OwrseyYo).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 15, 2018, 09:36:46 pm
Tooru! Asha didn't think twice. The pain in her hand had raised her awareness.

Rush in front of Tooru and smash the Clay People away!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on November 15, 2018, 10:27:39 pm
((There may be such a thing as overstepping here, but I cannot resist.))


<Fight or->
The ashen one yells something and runs forward.
<Fight it is, then.>

No time for questioning, no more time for waiting. Time to fight. This weapon is heavy, but we can be strong. We can become the hero, who defends her friends and doesn't struggle under the weight.

You know what I mean, right? This body is too weak for the blade, but you are not your body.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 16, 2018, 03:33:16 am
Just dodge this turn.  Trip or block any of them that looks like it'll reach Sasha, she can't defend herself like the others can.  Otherwise, try to stay close to Asha.  Assist others with Bravery to help them dodge or ward off blows.

The body on the taxi is going to climb through the ceiling onto the roof, to get a clear view of the upcoming witch.

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on November 16, 2018, 06:24:40 am
"Alida!"

Shoot the closest clay man! I have to help!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 16, 2018, 01:09:50 pm
Tooru stumbled and nearly fell over backward again at the noise; unpleasant didn't begin to cover it. And continue stumbling backward she did; by the time she recovered from the screech, the clay people were already rushing at her. If it wasn't for her coordination and general athleticism suddenly ticking upward massively upon her getting magic, she probably would have just gone down; as it were, she scrambled backward.

Tooru retreats backward, trying to get breathing room using her Mobility. Once she has time to aim, shoot a Cheap manabolt at the first target of opportunity.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 17, 2018, 08:01:37 am
((I'd just like to thank you all for playing.  I might have disagreed with or been annoyed at decisions or actions, but I like you all as people and playing this game with you has been greatly enjoyable.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 17, 2018, 10:42:11 pm
((I should be able to return to posting sometime next week since finally I'm not getting tests and papers in every class. Just a note. Thank you Egan for having Mina do stuff although do try not to get her overwhelmed by these things >->))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 17, 2018, 11:42:51 pm
((That's ominous, Dev, you're making me nervous :V))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on November 18, 2018, 12:07:21 am
((That's probably a healthy feeling right now, yes.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 18, 2018, 12:14:02 am
((Well, I've been pretty harsh some times, and syv has given me reason to believe that Alida is extremely close to witching.  That is, a few minor costs may witch her.  The same would apply to Tooru.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 18, 2018, 12:19:10 am
((Do note, Dev likes privately chatting with me about the game in an apparent effort to squeeze extra information out, and while he does get inherently correct information, I almost always have fun with it.

...Also!  I most likely won't be updating today, expect one Monday.  I was invited to some stuff which will be using up my writing time.))


Edit on Tuesday:  Update is a little more than half done.  I've been in a very poor mood and am therefore having difficulties writing, will try to finish it today, if I don't manage it before I have to sleep then I'll post what I have, and finish the rest tomorrow.  Should be an effective way to motivate myself.

Nope, too tired now to finish, but I'm far too self-conscious of it to post what I have.  Problem here is that the sequence of events is unusually complicated, and I'm struggling to properly order everything from all perspectives in a satisfactory way.  I accidentally wrote a paradox and now I have to rewrite some stuff to fix that, and rejigger my understanding of exactly what happens.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 22, 2018, 06:17:14 pm
((I swear I'm not addicted to prorastination!  I can stop any time I want!  I just, there's this thing that I really really gotta do first, it'll only take a few minutes, and I swear I'll be in a writing mood afterwards!  ...Yeah!  I don't have a problem!))

Tooru! Asha didn't think twice. The pain in her hand had raised her awareness.

Rush in front of Tooru and smash the Clay People away!

[Mercy]

You react instantly, sprinting ahead of the others, directly towards the nearest clay man, the same one which Tooru shot an arm off of earlier.  Now he looks thinner, but has regenerated a thin, nearly-skeletal looking replacement, though his perpetual fake smile remains.  He draws that thin arm back as you approach, preparing to punch you, but you're faster than he expects--by the time he starts to throw the punch, you're already in range, moving at a full sprint.  You juke to the left, bringing the long piece of metal you're holding forward in a wide slash at his midsection, throwing your whole body weight into the motion.  Your blow hits him just below his ribs, or where his ribs should be, and his whole body folds around the blow.  You feel the metal bar crack and shatter as you move past him, only a small portion remaining in your grasp.

You skid to a stop, hesitating for just a moment before Mina passes you, running to intercept the other two familiars.  You turn around to look at the one you hit, and see that he's been split in two pieces--close to you, his clay legs and much of his abdomen are writhing on the ground, chaotically sliding around like two grotesque tentacles searching for something.  One of them touches his fallen top hat, and immediately wraps around it, crushing the item.  Further forward, his top half is moving at a frightening pace, dragging itself towards Tooru and Alida with its arms.

Before you can give chase, however, a bolt of bright energy lances into the monster, splattering the majority of its body and momentarily halting its forward movement--though you know it's still not enough to truly kill this thing.  Appreciative, you flash a smile up at Tooru, only for your smile to fade the next moment, when you see Alida's crumpled body to her right.  At first, you're just confused, but then you notice the blood spouting from the back of her head, arcing several inches into the air.  Then you see Aleksandra standing on the other side of the blond's body, her eyes wide as you've ever seen, and her mouth hanging open... and, of course, she's still holding her rifle, a wisp of smoke traveling out of the barrel.  Aleksandra just shot Alida, by accident judging by the horror painted on her face.

You start to move forward, only barely remembering to give the nearly-destroyed clay familiar a wide berth, and watch as Tooru notices what just happened right next to her.  You think you can fix this.  You can fix people, right?  You've been able to fix everyone so far, you have to be able to fix Alida too, even if she was shot in the head.  You've never healed anyone who outright died, but you think Pumsy said once that magical girls don't die, or something like that, right?  Alida can't be gone, you can fix her!

Your thoughts are interrupted when another familiar falls from above not far in front of you, nearly landing on Tooru.  You don't see exactly what happens, but you hear Tooru scream in agony, and you see her fall to the ground on the other side of the monster.  The new enemy--a clay woman, this time--stands tall over Tooru, her left arm limp, the hand gone, but her right arm raised high.  She's about to finish off Tooru!  But you're just a few steps away, Alida can wait, you need to save Tooru!

((There may be such a thing as overstepping here, but I cannot resist.))


<Fight or->
The ashen one yells something and runs forward.
<Fight it is, then.>

No time for questioning, no more time for waiting. Time to fight. This weapon is heavy, but we can be strong. We can become the hero, who defends her friends and doesn't struggle under the weight.

You know what I mean, right? This body is too weak for the blade, but you are not your body.

((No bodymodding other people's characters permanently.))

You hold your halberd defensively in front of you, asking what to do--but before you can finish the telepathic thought, Asha rushes ahead, wielding a fragile length of rust held together by a weak, hollow core of iron.  You follow after her, surprised at the normally docile girl's speed, and watch as she skillfully bisects the first clay man with a single strike before he has time to hit her.  Simultaneously, she destroys her only real weapon, and so comes to a stop before she reaches the other two charging familiars.  Your grip tightens around your halberd, high and close to the blade, as you rush past Asha, towards the next target.

[Bravery]

You decide how you'll attack a half second before you're in range, the clay man already raising his hands high, intending to hit you with an overhead smash.  At the last moment before his strike hits you, you avoid it with a single step to the right and crouch low, bringing your halberd's bladed end close to your left shoulder.  Then you push it forward as hard as you can with your body and arms, severing his leg just below the hip.  You continue the motion, hitting his leg with your body and halting its momentum, before you thrust your left arm out and throw the limb away from you.  You look up to see the clay woman coming to a stop just outside your sixth sense's range.  You look into her eyes as you sling your halberd behind you, your hand sliding down the haft and aiming its blade to hit the falling clay man, neatly severing his other leg before he hits the ground.  You get to feel like a badass for just a moment before the heavy metal weapon's momentum continues its moving, and wrenches your shoulder painfully, sending you spinning around into the thick ash.

You quickly roll back to your feet, and sensing that the familiar you just dismembered is trying to crawl away from you rather than reclaim its severed legs, return to watching the clay woman.  She's in a low crouch now, but aside from that hasn't moved, apparently content to watch you.  You pause, unsure whether you should attack alone, or wait for the others to come assist you.  Before you can come to a decision, though, the monster acts--but not by charging, as you expected.  She leaps into the air, high over your head and out of reach of your halberd, or even your magical senses.  You spin in place as she travels over you, tracking her trajectory, and start running back towards the others, but she's faster than you.

The moment you realize that, you send a telepathic warning to Tooru, the familiar's clear target, but you're too late for her to dodge effectively.  Tooru steps back just in time to avoid being crushed under the monster, but it still manages to reach out an arm, which smashes into Tooru's shoulder and throws the girl to the ground.  You speed up, overtaking the dismembered clay man--still determinedly crawling forward--as you watch Tooru curl up and scream, her voice only barely audible over the painfully loud music.  The clay woman raises her other arm, preparing to finish Tooru, and you realize that you won't be able to reach them before the monster strikes.

"Alida!"

Shoot the closest clay man! I have to help!

[Joy]

You rush to stand up, your feet slipping a little in the water as you shoulder your rifle.  You take aim at the nearest clay man as he charges forward, trying to find a good angle to shoot between your friends.  Your hands are shaking, and your grandfather's rifle suddenly feels heavier than it's ever been before, but the others are already rushing forward, about to meet the monsters.  The clay man you're aiming at draws back an arm, preparing to punch Asha, and you pull the trigger, the deafening boom of the gunshot half-surprising you.

You stumble back under the recoil, having not prepared yourself for it, and when you regain your balance and look back up you see the familiar you had been aiming at is split in two at the waist, Asha safe and standing over him with a short piece of rusty metal in her hands.  Mina runs past her with her halberd in hand, Tooru is standing to the left, just past the door, looking shocked, and Alida--Alida is collapsing forward, dark red blood spouting from a hole in the back of her blond head.  She falls into a pile, her body limp and unmoving, as the stream of blood forms a pulsing arc in the air.  As you watch, frozen, the arc's height quickly lowers, until the blood is slowly bubbling out of her skull and staining her hair.

Horror washes over you as you realize that you just shot Alida in the head.  You don't know what to do, a thousand thoughts racing through your brain and crowding each other out, making it impossible to process anything other than the fact that you just killed her.  You see Asha look up at you, confusion on her face, as Tooru take a few steps away from Alida, clearly horrified.  Then the asian girl looks up at something beyond your view, and a bald clay woman falls from above, bringing an arm down on her right shoulder, both the arm and her body distorting grotesquely as she's thrown to the ground by the blow.  You watch Tooru scream in agony, though the only sound you can hear is intense ringing, as the familiar stands above her, already preparing a second strike with its good arm.  It's staring at you, even though it's about to kill Tooru.

Tooru stumbled and nearly fell over backward again at the noise; unpleasant didn't begin to cover it. And continue stumbling backward she did; by the time she recovered from the screech, the clay people were already rushing at her. If it wasn't for her coordination and general athleticism suddenly ticking upward massively upon her getting magic, she probably would have just gone down; as it were, she scrambled backward.

Tooru retreats backward, trying to get breathing room using her Mobility. Once she has time to aim, shoot a Cheap manabolt at the first target of opportunity.

[Joy]

You take a few steps backward as the other girls rush ahead, Asha and Mina charging to meet the oncoming familiars, while Alida takes up a defensive position to your right, in front of the doorway, though she still seems a little out of it.  You prepare to throw a manabolt, but hesitate; you don't have a clear line of fire at any of the clay people, and while you think you could manage a shot anyway, you don't want to risk hitting one of your friends--and you're not certain the risk is even necessary yet.  Still, you stay ready and prepared, watching as Asha meets the first clay man, gracefully sidestepping his heavy punch, and countering with a powerful swipe to his midsection... which bisects the monster outright.  You're about to let out a cheer, but it doesn't stop moving, the legs writhing around grotesquely, as the upper body starts crawling towards you, dragging itself forwards on its arms even as Asha skids to a stop and spins around to finish it off.

You save her the effort, immediately launching a weak manabolt at the crippled creature.  The glowing bolt lances forward, hitting it squarely in the right shoulder--and causing its shoulder, along with half of its remaining body, to explode spectacularly.  It isn't dead, but a second bolt can fix that!  You're just preparing to throw another, when you notice that Asha isn't moving; she's staring at Alida, apparently stunned by what she sees.  You turn to check, surprised to see Alida crumpled on the ground, with blood spouting out of the back of her head.  She's disturbingly still, clearly dead.

You unconsiously take a couple steps away from the body, the wounded monsters momentarily forgotten, as you try and process why she's dead.  Your first thought is that there's another monster, attacking from behind, but when you look back through the doorway, you see only Aleksandra, her expression horrified, holding that oversized gun that she's been dragging along.  No monsters.  You immediately realize what happened: Aleksandra panicked about the monsters, tried to shoot one, and hit Alida instead.  Your mind spins, trying to figure out what to do; should you grab Alida's soul gem?  Her body?  Grab Aleksandra's gun before she shoots someone else?  Finish off the rest of the monsters?

[Joy]
[Mercy]

Suddenly remembering the situation, you spin back around to see how Mina and Asha are doing, Mina's voice entering your mind at the same moment, telling you to move.  You react on instinct, jumping back, and an instant later another clay monster lands in the spot you were just standing in--and then it brings one arm down on your shoulder, and your world becomes an incomprehensible mess of pain.  You scream as you're thrown to the ground, the sensation of hitting the ash barely registering in light of the agony coursing through your entire right side.

It feels like an eternity before your mind is able to process what your eyes are telling it.  The clay woman that had been behind the other two familiars, she's standing over you, her left arm gone, the sleeve of her tuxedo hanging empty, her arm destroyed by the same attack that hurt you; you can feel some of her arm's clay, splattered onto your neck and side.  It squirms like maggots, and you shudder.  Though the woman isn't even looking at you, she raises her other arm high, clearly about to smash it into you, finish you off.  You know you have to do something, else this monster will kill you, but your mind just isn't working.  It's taking everything you have to just stay conscious despite the pain, and you think you're losing that battle too.



((Alida's perspective tomorrow, as she's effectively isolated, and I love sending work to that mystical place.  Next full update on Monday the 26th.  Current labyrinth track is The Beatles - A Day in the Life (Instrumental) (https://youtu.be/w65OwrseyYo).

As a reminder, due to Aleksandra being on the other side of the magic impossible door, she cannot hear anyone, even if they shout over the music.  She can still communicate with Asha, telepathically.))



Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on November 22, 2018, 09:12:59 pm
uhhhhh THROW THE HALBERD AT IT


((No bodymodding other people's characters permanently.))
((You're not my real dad!

Also, for some reason, reading this turn, some appropriately active music arrived in my head. It was Live and Learn (https://youtu.be/3gPBmDptqlQ).))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on November 22, 2018, 11:00:27 pm
ohgodohgodohgodohgodOHGODOHGODOHGOD! Alida... I'm sorry... YOU JUST KILLED HER! I s-said I'm sorry... Okay, you need to calm down. This isn't time to- PANIC! AAAAAAAAAHHHHHH! It's all your fault, Aleksandra! I... I didn't meant to... SHE'S DEAD! There's no time for this. You need to focus on the enemy. AAAAAAAAAHHHHHHHHHHH! The are all looking at you! THEY KNOW YOU DID IT! B-but it was an accident..! You didn't aim correctly and now one of your allies is dead. WHY DID YOU THINK SHOOTING LIKE THAT WAS A GOOD IDEA?! I mean, Asha c-can still heal her... Right? Everything w-will be fine... NO, IT WONT BE FINE!  I can't believe this is happening... I... I...

I just killed Alida.


Aleksandra immediately faints from the shock, and drops to the ground with a thud...
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on November 23, 2018, 03:16:33 am
What.. happened?  I gotta get back.  That felt bad.

<Dammit, I'm coming right back!>

Abort.  Lets get away by grabbing one of the middle wings and tearing it off the chariot, and flying, deku-leaf style back down to the others.  If it doesn't tear off, use CC and just smash the side off with my club.

I don't like this chariot much, though, so if it comes off nicely, take my launch from the rear wing on the same side.  Give it a nice kick on launch and hope I break part of it.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on November 23, 2018, 04:05:09 pm
Everything was going wrong. Her arm and her leg both felt like they'd been ripped clean off (or maybe worse; that might have actually hurt less than this), Alida was dead, Asha wouldn't help her get any magic back so she was gonna run out on her own, not that it mattered because she was about to get turned into paste by a stupid woman made of clay, and it was all that stupid Russian girl's fault. Tears leaked out of her eyes as she tried to sob and scream; even that just made the agony even worse. She could at least try to take one of these stupid things with her before she died or worse.

Try to use my free hand and remaining talismans to blow away the clay woman with more mana bolts. Cheap cost each, but as many shots as it takes.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on November 23, 2018, 09:42:06 pm
No second thought was given, only saving Tooru was on her mind.

Asha lept toward the clay woman to bodyslame it, hoping she could save Toory in time!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on November 23, 2018, 10:20:08 pm
((Starting next turn I think I'll be able to resume control of Mina. Thank you egan for keeping her doing stuff and not getting her rekt))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on November 23, 2018, 11:32:20 pm
((I tried to make her buff but meanie GM didn't let me. ;-;))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on November 24, 2018, 01:03:56 pm
Just dodge this turn.  Trip or block any of them that looks like it'll reach Sasha, she can't defend herself like the others can.  Otherwise, try to stay close to Asha.  Assist others with Bravery to help them dodge or ward off blows.

The body on the taxi is going to climb through the ceiling onto the roof, to get a clear view of the upcoming witch.


[Bravery]

Mina and Asha immediately rush ahead to meet the monsters, and you start to follow after Asha after only taking a few steps.  They can handle offense, which leaves you on defense... and you've got two bodies to control.  You take a defensive stance as you open your second set of eyes, high above, and look around while watching Asha carefully.

The dark space your second body is in feels far too large, it looks ten stories tall, the higher areas filled with smoke, and elongated people wearing masks of contentment line the walls--seats?  Seats, they're lashed to seats with dried skin, trapped.  You shiver as you stand up, your head rising too fast, too far, into the smoke, too close.  Asha reaches the clay man she was targeting, side stepping his blow--then half your vision goes black, and what you see in the smoke becomes more real.  You take a breath, and instantly regret it, your throat burning.

[Purity]

Your vision swims, adding to your confusion.  You can feel the world around you rocking, moving, making you sick, and you suddenly just want to lay down, but you know you can't.  This thing is going somewhere, somewhere above, and you need to see.  You punch the ceiling, the brittle material yielding with barely any effort, and tear down a large section, leaking smoke, and pull yourself out, into the clear air, a tiny yellow island surrounding you, six massive white wings ringing the edges, below a bright sky full of glowing diamonds.  You cough as you crawl out onto the yellow surface, neat words written into it, arranged into articles.  You blink a few times, the letters hard to read.

Quote
ALIDALIDALIDALIDA
L               D   ALIDA ALIDALIDA   
I  ALI      D   I   Alida Alida Alida Alida Alida. 
D               L   Alida alida alida alida alida ali-
A      ALID     A   da Alida Alida alida.  Alida Alida
L  AL      IDA  D   alidalidalidalidalidalidalidalidal
I   ALIDALIDA   I   idalida?  Alida alida alida alida
D               L   alida alida alida alida alida alid
ALIDALIDALIDALIDA   alidalidalida alida Alida.  Alida
                    alida alida!  Alida, alida alida
alida Alidalida alida alida.  Alida Alida Alida Alida
Alida, Alida alida Alida Alida alidalida Alida.  Ali-
lidalida Alida Alida Alida; Alida.  Alida alida alida
Alida Alida Alida Alida Alida Alida Alida Alida...

You roll over onto your back and groan, trying to focus your mind, trying to banish the sudden exhaustion that's consuming you.  Your limbs are moving wrong, they're sluggish and delayed, strong, but unruly.  You stare into the morning sky, realizing that it looks clearer than ever, but that you can't look at any of the stars--they're moving too fast, and your eyes can't keep up.

Then you see the sun, and it burns your eyes.  You try to shut them, but they refuse, staring straight into a kaleidescope of heated colors, etching themselves into your vision.  It's Her, you realize innately.  The witch, she's staring at you, and her gaze is fire.



((Edit: Update coming today, Dec 3rd...  And today doesn't end until I fall asleep...))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 04, 2018, 02:39:38 am
No second thought was given, only saving Tooru was on her mind.

Asha lept toward the clay woman to bodyslame it, hoping she could save Toory in time!

[Bravery]

You jump towards Tooru without hesitation, leaping more than running.  You take only two steps in the space of a half second, and then your shoulder collides with the monster's back, her soft body giving way and molding around you.  Despite her fragility, she's rather heavy, and only stumbles forward, but your blow interrupted her attack, and that gives you time.  You dig your feet in and start to pull away from the familiar, trying to free yourself so you can attack again, but before you can make any progress, you're thrown away from the familiar with a loud bang, landing in the ash, flat on your back, dazed and confused at what happened.  A wad of cold clay lands on your face, and you sit up while rubbing it off.  In front of you, the legs of the clay woman--only the shins and feet remaining--are lying on their sides, where she'd been standing a second ago.  Clay is splattered everywhere all around them, including some on your clothes you realize, still a bit stunned.  More pressingly, Tooru is laying on her side, surprisingly even more covered with clay than you are, and she's clearly in agony, though you can't hear her voice anymore.

You rush over to her side, leaning over her and trying to figure out how she's been injured without actually touching her wound or risking any pain.  Your mind is already back to panicking at full speed.  You think you can see some of the clay on Tooru moving, still alive, and you're worried about it hurting her further, but then it's mostly around her damaged side, and you don't want to do something rash and cause her pain, and you're not sure if you should use your magic with her soulgem so dark, and--gah!  You feel an intense need to do something, but you're momentarily paralyzed by indecision.

Mina's voice, far calmer than you'd think possible in this situation, enters your mind.  <The clay is still alive.  I don't think it knows how to hurt her like this, though.>

Everything was going wrong. Her arm and her leg both felt like they'd been ripped clean off (or maybe worse; that might have actually hurt less than this), Alida was dead, Asha wouldn't help her get any magic back so she was gonna run out on her own, not that it mattered because she was about to get turned into paste by a stupid woman made of clay, and it was all that stupid Russian girl's fault. Tears leaked out of her eyes as she tried to sob and scream; even that just made the agony even worse. She could at least try to take one of these stupid things with her before she died or worse.

Try to use my free hand and remaining talismans to blow away the clay woman with more mana bolts. Cheap cost each, but as many shots as it takes.

[Mercy]

You stare up at the monster, your vision swimming, and try to focus your mind past the pain.  You need to fight.  You had talismans, they were in your hand, now they're not.  You shift slightly, wincing as the minor motion causes pain to shoot through your right side, again.  You grope around in the ash with your good hand, trying to find the talismans, and above you the clay woman stumbles closer, her attack apparently forgotten.  Your hand brushes against some papers, and you grab them tightly, already pumping magic into them.  You grit your teeth and roll sideways, throwing three talismans up at the monster just before the agony registers.

[Joy]

You grimace and squeeze your eyes shut, but you can still hear the impact of the talismans, see the flash of their explosion, and feel some of their force.  You still don't open your eyes to confirm that the monster's dead, though.  Instead you take several long, ragged breaths, trying to manage the pain in your side.  It doesn't help; breathing hurts, and you don't have the self control to hold your breath, or stop yourself from moving in response to pain.  It's a horrible sort of feedback loop, and it's consuming the entirety of your thoughts.  Eventually you do manage to open your eyes, though it takes you a second to recognize the form above you as Asha, looking utterly worried and useless, and not the clay monster that put you here.

uhhhhh THROW THE HALBERD AT IT


((No bodymodding other people's characters permanently.))
((You're not my real dad!

Also, for some reason, reading this turn, some appropriately active music arrived in my head. It was Live and Learn (https://youtu.be/3gPBmDptqlQ).))

[Joy]

Slowing down for a moment, you pull your halberd up and quickly launch it like a javelin, aiming for the center of the clay woman's body.  Immediately upon release, you know you messed up the throw, sensing that its trajectory is too low, and too far off to the side.  You frown, but keep running forward, taking comfort in the fact that Asha is moving far faster than you.  Your halberd embeds flies past the familiar and embeds itself in the ruined mansion's wall a moment before Asha collides with the woman, her bodyslam causing the clay creature to stumble forward a bit, leaning over Tooru.  You're not close enough to sense exactly what happens next, but something causes the monster to explode in a bright flash, scattering clay everywhere, and launching Asha back.  You blink a few times to clear your vision, while continuing towards Tooru.  After a moment, you're close enough to tell that Asha's mostly unharmed, and a few steps later, you come to a stop as you're within range of Tooru.  Her right shoulder is broken, the bones broken in several places, but her ribcage is in surprisingly good shape.  There's a lot of big cracks and damage, but nothing seems to have broken apart entirely, and all her organs look whole... you think.  You haven't actually paid that much attention to how all her organs looked before, and they're all too close together, and there's so much blood flowing through everything, you're honestly not sure what's supposed to look like what.  Everyone's organs are all subtly different too, so comparing Tooru's insides to yours or Asha's doesn't help...

Speaking of, you suddenly notice that Asha has gotten up and moved over to inspect Tooru, except she's not doing that at all, more just kinda shivering and kneeling over Tooru with her hands held up in the air for some reason.  You note that she's staring at the clay on Tooru's surface, and tell her that it's still alive, but probably can't hurt anyone.  You don't think these monsters actually die, but when they're that damaged, they don't seem to do much either... speaking of damage, you turn around to look at the two clay men that were damaged before.

Oh.  That's worrying.  The farther one, whose legs you chopped off, is still determinedly crawling forwards at a slow speed, same as you left it.  The closer one, who lost its legs to Asha, and an arm to Tooru, has completely changed shape; it's turned into a simple sphere of clay, standing atop two long birdlike legs, with the glass tie the only piece of clothing it's still 'wearing', though it's embedded into the center of its spherical body.  It's standing still, apparently having only just completed its transformation, but it looks like it could run quite fast.

ohgodohgodohgodohgodOHGODOHGODOHGOD! Alida... I'm sorry... YOU JUST KILLED HER! I s-said I'm sorry... Okay, you need to calm down. This isn't time to- PANIC! AAAAAAAAAHHHHHH! It's all your fault, Aleksandra! I... I didn't meant to... SHE'S DEAD! There's no time for this. You need to focus on the enemy. AAAAAAAAAHHHHHHHHHHH! The are all looking at you! THEY KNOW YOU DID IT! B-but it was an accident..! You didn't aim correctly and now one of your allies is dead. WHY DID YOU THINK SHOOTING LIKE THAT WAS A GOOD IDEA?! I mean, Asha c-can still heal her... Right? Everything w-will be fine... NO, IT WONT BE FINE!  I can't believe this is happening... I... I...

I just killed Alida.


Aleksandra immediately faints from the shock, and drops to the ground with a thud...

You are now unconscious.  Uhm.  Good job, I guess?



((Alida's perspective tomorrow, again.  Next full update when I feel like it, probably some additional thing tomorrow.  Current labyrinth track is The Beatles - A Day in the Life (Instrumental) (https://youtu.be/w65OwrseyYo).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on December 04, 2018, 07:55:36 pm
Hmm. That probably means that the glass tie is the core of the creature. Should try aiming for that.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 05, 2018, 03:00:53 am
Could be.  Didn't the 'unicorn' things have wings tied from crystal ribbon as well?  That might be the important bit.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 07, 2018, 01:04:23 am
What.. happened?  I gotta get back.  That felt bad.

<Dammit, I'm coming right back!>

Abort.  Lets get away by grabbing one of the middle wings and tearing it off the chariot, and flying, deku-leaf style back down to the others.  If it doesn't tear off, use CC and just smash the side off with my club.

I don't like this chariot much, though, so if it comes off nicely, take my launch from the rear wing on the same side.  Give it a nice kick on launch and hope I break part of it.


Your eyes shut, late, and the burning sensation disappears instantly.  You feel cold, in fact.  You shake your head, trying to clear your mind, and roll over onto all fours.  When your eyes open back up, you're staring down at glowing yellow papers, all covered with chaotic arrangements of words, your name and others, that your mind refuses to recognize.  Your shadow is stark, a black outline surrounded by painfully bright yellow.  Without looking up, you quickly crawl towards the edge of the taxi, nearly tumbling over the edge when you reach it earlier than you expected--distances and sizes keep changing whenever you look away.  You steady yourself on one of the giant wings sprouting from the edge of the roof, holding onto its base as you carefully stand up.  You don't trust your own sense of balance, not with how your senses are warped and delayed.

[Bravery]

Once you're on both feet, you grab the bottom of the wing in both hands, and yank backwards.  It comes away surprisingly easily, ripping free of the fragile vehicle the moment you begin to pull, and you fall over onto your back, immediately regretting your actions when the painful glare of the sun returns to your gaze.  Luckily, the wing falls on top of you a moment later, hiding your face, and saving your eyes.  You hear something shrieking in pain, something entirely inhuman, and oddly quiet, but pay it no mind; you have the wing, and it seems dead.

[Joy]

This time, when you get up, you roll all the way up onto your feet.  You have to wait a few seconds for your body to comply, and then once you've figured out exactly where you're standing, and where the remaining wings are, you have to wait even longer for your body start running towards one of the rear ones.  Blessedly, for once you estimated the distance mostly correctly, and you manage to jump into the middle of the wing, feeling a satisfying crunch as you collide with the fragile limb.  Then you start to tumble through the air, clinging to the wing you ripped off.

You can't react quickly enough to truly control your fall, so you just grip two edges of the wing, and hope for the best.  Surprisingly, you're somewhat successful, in that you manage to stop your tumble and stay relatively level, but you still fall through the air, rather than glide, and you have no control over your direction--all you can do is watch the ground as you descend, a gray circle of ash directly below you, and a rainbow of colored vegetation all around it, as far as you can see.  The colors seem to shift and swirl as you watch, radiating away from the gray at their center, forming some image that you can't understand.  Your arms start to scream from the exertion of holding onto the wing, and time seems to slow, the distance below you seeming infinitesimal.  You can see everything from above, the innumerable flowers, the many destroyed buildings in the gray circle, the lake at the center of it, and it all feels like it's just inches below your feet.  A part of you wants to just let go of the wing and drop down, relax, but you know you can't.  You focus on the blue water below you, trying to figure out how to steer towards it despite being unable to even perceive how high you are--but your thoughts are interrupted when you hit the surface.

You're instantly plunged into pitch blackness, losing your hold on the feather and flailing around blindly, heavy water surrounding you.  You look around reflexively, trying to find the surface, but there's no light down here at all.  Your body obeyed quickly, though; not completely without delay, but little enough that you think you can swim.



((As I implied before, by not giving an actual date for the next bit, I'm gonna be taking another break.  Just, it's intentional this time.  I've been stressing over this game too much, and I want to figure out some way to handle it better.  I've been consistently unhappy with it for a long time now, and I need to figure out how to fix that.  If I keep just forcing myself to write as I have been doing, I don't think I'll have the will to even finish off this labyrinth.

On that topic, does anyone have any advice that might be helpful?  This is the first fiction project I've tried to maintain for over a year Holy schist it's been a whole year?! so I don't have any prior experience to draw on.  Alternatively, I'd greatly appreciate it if those of you who've enjoyed the game could try and tell me what about it has been enjoyable, and what has been unpleasant/boring/bad in general.  I want to change how I'm going about running the game, but I honestly have no idea what people like about it, so I don't even know where to start on what should be changed, and what should be left alone.  ANY opinions would be super helpful here, really.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on December 07, 2018, 02:57:42 am
what has been unpleasant/boring/bad

Very little, if anything. Which is probably bad news if you're looking to cut back, but ah. <.<

I don't always excitedly read each new update immediately, but I'm not in the game and I sometimes do, and reading is never unpleasant. Sometimes I read and can't comprehend a single word, but that's just on my end and would happen if I tried to read anything substantial.

Sometimes your descriptions of spaces are confusing, I guess. But they're, ah, confusing spaces anyway.


As for things I like, well. I like the parts where anyone is looking at anything or doing anything to anything and also the fights and the explosions and the foolishness. So much amusing foolishness. And the multiple different perspectives! And Asha's soul-vision! And the trance memories! And Isabella's soul-vision inside the trance memories! And that cat! And the not-cat tiger kitten. And any time that someone's body dies. And some of the boring mundane life stuff, which grounds everything else.


The worst emotion that you've made me feel with this game has been fear. I give you permission to keep making me feel that though. I'll be disappointed if you don't.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 07, 2018, 04:16:46 am
This is a great game.  I might limit the size of dungeons a bit.  This one is too big.  Spending too long in the same area gets a bit tied down and dull.  Also, if gems were all one-use and came more often it'd be probably a little more fun.  I'd then give out maybe only two skill ranks per labrynth.

In general, I think you might get less burned out if the areas were smaller.  That way you'd get to change things up a little more often.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: wipeout1024 on December 07, 2018, 09:13:07 am
(Hi! So sorry to ask, as it's been quite some time since I've been in the forums, but is it possible to still make a Ward?)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 07, 2018, 04:41:27 pm
(Hi! So sorry to ask, as it's been quite some time since I've been in the forums, but is it possible to still make a Ward?)

Strictly speaking, no, but it'd very possibly be a waste of time.  Wards fill a specific player slot, and that slot is currently occupied by Aleksandra, randomgenericusername's character.  If she dies, the spot will open, and I'll probably just give it to whoever asks for it at the time.  Said individual would then have plenty of time to write their char.

And to he who would suggest not filling the slot, so there's fewer characters to write for: I'd be more likely to cut the primary group down to three characters.  Wards will stay, even if the player count is reduced.

I might limit the size of dungeons a bit.  This one is too big.  Spending too long in the same area gets a bit tied down and dull.

Agreed.  The next labyrinth has already been designed, and is substantially smaller.

This one's size is... well, it's expansive because of the witch's nature, but I chose to use this labyrinth in particular because the last one felt very tight and simple.  I wanted to try out a more complex, nonlinear environment, which gave players more freedom to explore and choose engagements.  In hindsight, most of its space is too spread out and empty; there's a lot of meaningless terrain, and many functionless rooms.

There's a good question.  What have people thought of the current labyrinth so far, versus the first?  In what ways have the labyrinths made for good levels?  In what ways have the labyrinths failed?

Also, if gems were all one-use and came more often it'd be probably a little more fun.  I'd then give out maybe only two skill ranks per labrynth.

It would be troublesome to make grief seeds single use and more common.  Due to each being a witch's soul gem, increasing the frequency of grief seeds means more witches need to be killed over a shorter period, or the (unstated, yes) cosmology of the world needs to be rewritten to justify alternate sources.  If they're single use, as well, a magical girl team should be able to fight and win against four consecutive witches with one of the members not getting a soul restore until after the fourth.  That means witches must be very weak, magical girls need to be significantly stronger, or soul costs have to be reduced.  I don't like any of these options, though it's possible they'd improve the game.

...And before you ask, yes, it would be totally possible for an optimized team to cut through witches with enough efficiency to survive on single use seeds.  But when I balanced the game based on perfect play, I found out that it becomes the thunderdome on crack; three girls enter, nobody leaves.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 09, 2018, 07:40:50 pm
Make my way back to my other body as best I can.  If I do, see if I can wake up Sasha to make sure she's alive, and reassure her that I didn't die.

<..I'm still here.  Is everyone okay?  Did you take care of the familiars?  I saw the witch... sort of.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on December 10, 2018, 02:39:14 am
((Popping in to note that I'm not sure what to do this turn, and that responses will be slow due to finals happening next week. Tooru is really low on soul, so I'm not sure if trying to regen on her own is a good idea.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 10, 2018, 02:59:56 am
((A major might witch you, and that's probably what it would take to not bleed out... although body death is not true death.  You can survive without a body, or with a dead body if your soulgem is intact.  If we win out, we'll get you a refresh from the grief seed, and then either Asha could produce you a fresh body, or you could regen from death.  If the latter, I'd recommend taking at least one more rank in Regen to cheapen the price.))

((Also, some successful mercy might cheapen things enough to not bleed out, but I don't think you're going to be functional that way, either.  I'd ask Mina to examine it, or OOC, syv for more details.  If your body is intact-but-dead, it probably would still be cheaper to have that healed or regenerate from that, than from no body at all.))

((If we don't win, well, it'll be bad.))

((Here's my thoughts:  I'd recommend Mina finishing off the crippled familiar, and then using that to cheapen the next soothe use.  That will probably still cost quite a lot, but with it being discounted one step, (from heal and steel) and with the reduced cost increases for level 3 soothe, it shouldn't cost a fatal amount.  It could easily cost more than a full soulgem for someone almost completely dark at level 1 soul, but with all the discounts it shouldn't be fatal.

I would also recommend someone aid Mina with the kill.  I'll do so myself if I get ashore.

Ideally, she might want to use Flagellation before and after healing you up, or before she kills the familiar, which would be painful, but it would give Tooru a bit of soul and probably make the soothe use less critically expensive.  Or after the soothe use, to give your fresh body a surviveable wound and provide Tooru a little more breathing room from the abyss.  Or both.))

((I don't really have any advice for you, Twin, but maybe you can assist one of the others, or help us get to the witch?  It's possible that Tooru might be patched up mundanely, but then not be able to move unaided.  Depending how much soul you want to spend, you could shapeshift into, say, a winged centaur and carry us up, while whacking things with your halberd?  That'd probably be pretty expensive, though.

Oh, actually, the moving flesh-clay might be useful for additional mass if you do choose to shapeshift.  I can't say if it would be a good idea, but that might make large changes cheaper, particularly if you choose to shift into a larger creature.  It might also be easier to shed when you're finished, if possible.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on December 10, 2018, 03:28:43 am
Posting from a friend's phone. I have been unable to access to internet recently, and won't be able to until the end of the week. :(
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on December 10, 2018, 08:33:13 pm
Spoiler (click to show/hide)
As per writing - all is fine, except maybe some forest wandering parts felt a bit stale, but i can't remember off the top of my head which ones exactly, so whatever.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 10, 2018, 10:11:46 pm
((I'm kinda in the same post-boat as murdoc: Finals is soon, and my normal classes end this week so it's a scramble to finish. I will probably have an action for Mina after.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 11, 2018, 06:43:25 am
((I'm thinking it'd probably be best to not use witch-familiar flesh now, because I've apparently just remembered how bad the cake was.  It might also be easier and cheaper to just grow wings if you need to carry someone upwards.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on December 11, 2018, 11:19:59 pm
Relax. Think of nice things and try to forget that I just murdered the first friend I've had for years. Think of happy thoughts, like how life was back at Russia. You know, before Papa left.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on December 19, 2018, 03:30:54 am
((Back from finals. Still need a strategy though. Unless my action is just "do my best to not immediately die."))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 19, 2018, 03:39:10 am
(The goop might be attacking you in some way, since it doesn't quite die?  Maybe you can remove it, or try to hold steady while the others remove it?  Maybe those crystal tie things will actually kill it when broken?)

(I'll help you after checking out the unconscious Sasha and finding out what happened to my other body, if none of the others get around to it.  Hang tight!)

(If you do cry out immediately for help, via soul-gem, I might change course to check out you first.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on December 19, 2018, 05:36:49 pm
(I'm back! I completely understand what you mean by being unsatisfied syvarris, I think the more a GM take care of a game, the more they want to perfect it. I greatly enjoy this game, to me, its strengths are the quality of your writing and the deep attention given to the personality of the characters. It did feel like you were trying to make the world and its inhabitants "living", and it did seem like you succeeded to me.

As a player the mechanics seemed a bit vague, though that's not a bad point at all in my book. Not really knowing how they worked in detail gave me a feeling of freedom, and made the game seems freeform, which I really enjoyed. I could think more about how to act in-character rather than from a meta perspective.

Though as other said, dungeons are taking a really long time in real life, mainly because of the nature of play-by-post. It would be much more different if the game were played in a more traditional fashion. The last dungeon felt much more vibrant than the first one, and despite the lengthy time we spent in it, discovering it was a pleasant experience. I was looking forward to what shape would the labyrinth take as we progressed further.


In short, to me the strengths are:
-the characters
-the world and its atmosphere
-the feeling of freedom


The only way I could see you improve the game would be to cut down on/simplify some things, as ultimately the biggest obstacle is time, the time you need to write an update.))

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on December 20, 2018, 06:29:10 pm
Try to struggle my way out of harm's way, while trying to get the clay off of me.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 22, 2018, 07:20:24 pm
Thank you for your answer, Nakéen!  I'm happy to hear that you think the vauge nature of magic has worked out--that was a deliberate choice on my part, for much the same reasons as you listed, and because I felt it fit one of the themes of PM3: the protagonists being young and not fully understanding their powers, or their situations.  Plus, I've always just felt that magic feels more magical the less you know about how it works.

I think I can preserve the vibrancy of the labyrinths, while making them take less time.  As you said, it has partially just taken awhile due to updates being very slow, but this labyrinth has a lot of empty/redundant space as well.  I'll also try to simplify updates a bit, of course... though I'm really unsure how to do that.  If nothing else, that fact shows that I need to practice it.  :P



I intend to update tomorrow, Sunday 23rd.  I'm still missing actions from Twinwolf and Nakéen.  As a refresher, Tooru is heavily wounded and laying prone, partially covered with clay from the monster which she just exploded.  Asha is next to her, unsure how to help, and has some clay on her as well.  Mina is next to them, and has just spotted the remains of the last two clay familiars: one, bisected at the waist, is crawling towards them with its arms, while the other has changed into a small sphere with legs, with its glass tie on the front of its 'body'.  Aleksandra is unconscious on the other side of the big door everyone came through, near the three girls.  On the other side of the monsters, there's a big lake which Alida fell into.

Deafening music is still blasting through the air, coming from within the ruined mansion that the big door is set into the front of, but not from within that door--Mina's sixth sense can tell that the door is a kind of spatial portal which leads somewhere else entirely, like all the other intact doors and windows that she has inspected.  The area you're all in is filled with ash, and many winged skeletal unicorns, mummified with colorful cellophane ribbons, wander around, taking interest in nobody.  There's lots of ruined houses spread around as well, set everywhere around the lake at the center of the area.  Three rivers flow out of the fake flower forest that surrounds all this, snaking through the buildings and ash, and feed into the lake.

The orange sky above is full of large, angular, alien stars, only a few of them obscured by syrupy clouds--very different from the sky you all saw when you first entered, which was darker and more obscured.  Alida saw the witch up there, though her senses are too warped right now for her to understand much more.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on December 22, 2018, 07:39:25 pm
Hmm. Just realized what Asha should be doing here. She should start cutting up Tooru. Level 3 Flagellation probably won't kill her, and the regained soul would let Tooru heal herself or Asha use Soothe safely.

The other option is for Asha to just tank the massive cost of using Soothe on someone with Shadowed light. Asha is at Vibrant, to it probably won't kill her. >.>


Appropriately enough, both options will be very painful for someone. You could try mundane healing, but it probably won't do anything with this level of injury. Not unless you happen to have an emergency room on hand.


(Damn, now that gives me enticing ideas for Innocence / Mercy synergies. You could actually keep a hospital in your pocket.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 22, 2018, 08:49:16 pm
Alternatively, Asha could kill the almost-dead familiar close at hand to discount the upcoming soothe one full level.  That should help it.

We do kind of need orders from the two capable characters, though.  It's their show.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 23, 2018, 11:46:31 am
((I'mma just post quick - if anyone has alternate suggestions feel free to say it.))

Mina goes to quickly recover her halberd. Then, protect the injured Tooru by going for the non-crippled clay monster. Priority: Nothing reaches Tooru. She can't heal her but she can make sure she doesn't get hurt worse.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 23, 2018, 02:58:45 pm
(You may wish to attack the full-health one instead, and let Asha take out the crippled one, for the boost cheapening the next healing spell.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on December 23, 2018, 08:27:03 pm
((I'mma just post quick - if anyone has alternate suggestions feel free to say it.))

Protect the injured Tooru by finishing the crippled clay monster. Once it's done, interpose self between the remaining one and Tooru. It will not get through if she can help it. She can't heal her but she can make sure she doesn't get hurt worse.

You should keep in mind that your weapon is not currently in hand. Should be easy enough to recover it though.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 23, 2018, 10:35:25 pm
((Thank you, I'll edit.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 27, 2018, 02:11:13 am
((I'mma just post quick - if anyone has alternate suggestions feel free to say it.))

Mina goes to quickly recover her halberd. Then, protect the injured Tooru by going for the non-crippled clay monster. Priority: Nothing reaches Tooru. She can't heal her but she can make sure she doesn't get hurt worse.

[Bravery]

You telepathically give Asha and Tooru a quick warning about the remaining monsters, then grab your halberd and wrench it out of the wall with one hand.  You twirl it around in front of you, then rush towards the crippled clay man as fast as you can.  You leap high into the air after crossing half the distance, and fly through the air for a few short moments before reaching the monster, smashing your halberd down into its shoulders with the weight of your entire body behind the strike.  The results are impressive; the sheer force of your blow causes the monster's entire remaining body to explode into two halves and splatter to the sides, in addition to crushing its glass tie into powder.  You don't spend any time admiring your handiwork though, instead hopping back immediately after and spinning around to look at the second monster, who's outside your sixth sense's range.

[Joy]

As soon as you see it, you realize you made a mistake in targeting the legless familiar.  The vaguely bird-shaped clay creature is already sprinting towards Asha and Tooru, and is much closer to her than to you.  You rush towards it all the same, hoping that you're faster, but it's futile; you've scarcely taken two steps by the time it's upon them.  You contemplate throwing your halberd again for a brief instant, before Asha intercepts the monster, driving a metal shiv--and most of her arm--through its body.  She then tears it in half as she pulls her arm out, and kicks the remains away as they writhe blindly.

You reach the destroyed pile of clay moments later, and jam your halberd into the squirming mass a few times, just to be sure.  Then you step away and give Asha a thumbs-up.  All the monsters are dead, or at least as close as they come to it.

Quote from: Asha (Automatic)
Defend Tooru.

[Bravery]

You look up when Mina warns you about the last two familiars, just in time to watch her rip her halberd out of the wall and go charging away to meet them.  Unfortunately, she chooses the farther, slower monster, and the long-legged sphere starts sprinting towards you and Tooru the moment as Mina passes it.  You stand up and step between it and your wounded friend, clutching the broken metal shiv tightly, trying to decide how to attack the thing without getting covered--but it reaches you before you can come up with anything.  You desperately thrust your shiv into it, center of mass.  You feel the thing's glass tie shatter instantly, before your hand penetrates through its clay body, its own momentum impaling it on your arm.  You can already feeling it start to tighten around your arm, and shout in disgust as you pull your limb free, inadvertently tearing it in half.  That done, you kick it away from you, and Mina--apparently already back--stabs it repeatedly where it falls.

[Mercy]

You trust her to handle the thing, and focus on your arm, trying to clean off some of the subtly moving chunks of clay stuck on your arm... and notice blood practically covering your hand.  There's several distressingly large slivers of glass jammed into you, and belatedly you realize that they hurt like hell.  You pick at one of the longer ones, pulling it out slightly, and wince in pain as you do.  It hurts more the more you look at it, and after a couple more painful pokes, you decide to look away, back at Tooru.  She's still laying on the ground, visibly in agony, trying to pick at the clay covering her, even though she winces with every movement.  A twinge of guilt runs through you, being distracted by your own wound when she's practically been crippled.
   
Try to struggle my way out of harm's way, while trying to get the clay off of me.

[Mercy]

You start pushing yourself backwards when Asha stands up, every bit of space gained sending fire racing up your side.  Asha soon steps in front of you, facing the monsters, and you immediately give up, the pain isn't worth it for the negligible distance that you're creating.  You do manage to sit up a bit, letting out little gasps of pain which are drowned out by the music, to get a view of the others as they fight.  Apparently, Mina's already killed one of the monsters, and Asha is squaring up to intercept the second, which is little more than a sphere on two sticklike bird legs.  She doesn't hesitate as it gets close, confidently thrusting her shiv forward as it charges into her, impaling itself on her arm in an instant!  The clay creature shudders subtly, and Asha violently tears her arm free, before kicking the thing away, where Tooru is waiting with her halberd.  She starts stabbing the monster's remains as Asha picks at the clay on her arm, which reminds you of the stuff you still have on your clothes.

You lay back down, and start trying to remove some of that clay.  You meet with some success, but most of the clay is on your injured side, and every chunk you remove comes with a spike of pain.  You can manage it, but you're quickly starting to wonder if it's worth it.  And why isn't Asha healing you, yet?  You know she can, she has before, but she's just waffling and being useless...

Make my way back to my other body as best I can.  If I do, see if I can wake up Sasha to make sure she's alive, and reassure her that I didn't die.

<..I'm still here.  Is everyone okay?  Did you take care of the familiars?  I saw the witch... sort of.>

[Joy]

You hold your breath and wait to float upwards, and quickly get a sensation of movement backward.  This water is so weirdly heavy, and even though you can't see anything, you can almost make out some great monster below, pushing you away.  The thought makes you shiver with revulsion, and you start to swim upward to get away from it faster.  You breach the surface in moments, opening your eyes to see an infinite orange starscape stretching far above you, rimmed by water and land, and for a moment you feel lost--until you see the mansion, towering high above everything else, a long distance away.  You start backstroking towards it, your eyes studying the sky, watching for the witch, but you can't find her, or even the flying vehicle monster that you just jumped off of... and it occurs to you that you lost the wing that you tore off it, too.  You stop to reorient yourself and look around for it, but the wing isn't floating anywhere, even though it felt very light... your feet touch the bottom of the lake as they drift lower in the water.  You can stand up here, apparently, even though the shore looks so far away...

You start walking through the water, each step taking you higher, and feeling like you're barely moving even though your eyes are telling you that you're traveling at a breakneck speed.  Soon, you're stumbling onto the ashen land, feeling disoriented without the water supporting you.  A colorful winged unicorn slowly waltzs past you, smiling and nodding as it passes by, pixies giggling in its wake.  You blink a couple times, confused at what you're seeing, and the pixies go into a deafening, painful silence.  You shake your head and continue towards the mansion, where the other girls are gathered, all the monsters dead, reduced to little piles of clay that shiver like scared dogs.  You stumble across your own corpse, near the other girls, and kneel next to her, looking down at the wound that killed her.  There's a gaping hole in the back of your corpse's head, ringed with a few shining white teeth.  You reach around to scratch at the wound in your own head, finding it wet and warm... but when you look at your fingers it's just water.  Of course.  You shake your head and try to concentrate.

You reach under your corpse and take your soul gem, gripping it tightly, and you slowly walk forward into the mansion.  The walls are swimming in here, like thousands of rainbow fish trapped in a tornado that's circling around you, but your gaze is dominated by Aleksandra, who's laying on flooded floor, face up, next to her rifle...  You take a couple of steps over to her, then sit down next to her head.  She looks cold, she's shivering a little bit, subtle vibrations in the water almost visible.  Some bounce of her rifle, discarded next to her, sitting in the water and waiting to rust... you pick it up and try to wipe off some of the water, utterly failing due to your own drenched state.  You set it down in your lap instead, and then poke Aleksandra's cheek with a finger.  She doesn't respond, but you poke her a few more times, and she stirs, looking up at you with a confused, worried look.  You hold her gun up in her field of view, and her eyes go wide.  You smile a little, she looks funny to you, like a weird cartoon character with ridiculously oversized eyes.

Relax. Think of nice things and try to forget that I just murdered the first friend I've had for years. Think of happy thoughts, like how life was back at Russia. You know, before Papa left.

[Luck]

You dream about Papa, back in Russia, coming home late in the day.  You can hear him stomping through the house, calling for you, but you're too afraid to answer.  Your grandfather is laying on the floor in front of you, his face a rictus of revulsion, his eyes crossed almost like they're staring at the hole between his eyes.

You shiver as you look down his body, all the holes in his torso, staining his clean green shirt red.  You knew not to play with his rifle.  He's told you a thousand times.  You're not old enough to handle it.  You're just a little girl.  It's not safe.  And you couldn't listen, now he's dead, and you're counting the holes desperately.  Twenty eight.  Twenty eight bullet holes.  He was dead with the first, but you could have let go of the trigger.  You didn't have to do this to him. 

You look up at the hole in his face.  Twenty nine.  He was in pain, you had to end it for him.  It was the right thing to do.  You know it.  But you can't believe it.  You shiver as the wet blood soaks into your clothes, it's so cold.

Papa's footsteps stop in front of the door, and he calls out for you again, curious, but optimistic.  He's saying something about bringing you a gift, you can't hear the words, but you know he has something for you.  The rifle feels heavier than it should with only one round left, but you easily bring it up to aim at the door, far too easily.  You don't have to do this, you don't understand why you're doing this, but the sights are steady even though you're shaking so hard.  No.  You can't do this.  No.  Papa starts to open the door, not understanding what you're about to do.  No no no nonono--

You wake up, and Alida is leaning over you, poking you with one hand.  She looks dazed, and wet, but healthy.  You just stare at her, confused and afraid, and she picks up your rifle, showing it to you carefully, and smiling a little.  You stare at it, shivering.  It's water that's soaking into your clothes.  Not blood.

Not blood.






((Next update... Sunday the 30th?  I don't want to commit, I have a way more cluttered schedule than usual, but I'll shoot for Sunday.  Current labyrinth track is The Beatles - A Day in the Life (Instrumental) (https://youtu.be/w65OwrseyYo).

...And yes, Alida was seen by the others.  It was just hard to make her appearance flow, so I didn't bother.))



Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on December 27, 2018, 07:13:45 am
((Uh, I'm sorry for being a bit unclear, but by "non-crippled" I meant the one that had legs - I figured "legless" = "crippled". My original post had been going for the legless one, but I had edited it after it was pointed out that it was less of a threat well before you posted.

That said, things have apparently worked out fine anyway, so no big deal. I will try to be more clear in the future))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 27, 2018, 07:55:27 am
(Yeah, looks like it worked out fine.)

(I'm probably going to check out Sasha, and then return to the others to assist with any rolls.)

Alida looks slightly out of it, and is talking just a bit quickly at the moment, like the super-speed thing sorta worked into her voice.

"Hey, Sasha.  I see you shot me in the head.  Guns are strong.  It's okay, I'm fine.  I went into two bodies.  It's okay that one of them got killed.  It feels weird though.  Are you okay?  I'm just so happy from the happy cake.  You have awfully big eyes."

<I'm okay.  Sasha shot me in the head.  Well, the other me.  I'm okay.  Need any help?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 27, 2018, 08:21:58 am
((Uh, I'm sorry for being a bit unclear, but by "non-crippled" I meant the one that had legs - I figured "legless" = "crippled". My original post had been going for the legless one, but I had edited it after it was pointed out that it was less of a threat well before you posted.

That said, things have apparently worked out fine anyway, so no big deal. I will try to be more clear in the future))

((Sorry.  The mistake there was because I copied Mina's action--and the others--early, but didn't think to check for edits when I actually wrote things out, so I ended up using the older version.  My bad, I'll try to avoid doing that in the future.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 30, 2018, 08:44:15 pm
Pin my soul gem to the working body, like I did last time, and say a quick bye to Sasha, saying I need to check on the others now, and we're going to fight the witch.  Take the copy of Asha's ribbon off the arm wound of the dead body.  Ask if Sasha's okay, and if she'd like her gun back.  Try to carefully put the gun down... I might break it handling it, I get strong when I'm wounded.

Help Tooru out with the clay bits.  Use that ribbon to try and gently get under the stuck clay, and lift it away from her while avoiding touching it.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on December 31, 2018, 09:35:48 am
You know, it's not going to be often that you use Triage without the added minor cost, and both the healing and the hurting on the same target are helpful.
I have never been so happy with turning what's usually a downside into an advantage~
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on January 04, 2019, 08:54:53 am
Jump at Alida and hug her!

"Alida! You're alive! Oh, don't worry about me. I just saw you... I thought you had... You know..."

"...I'm so sorry! It was an accident! I was trying to be helpful, but I just made things worse for everyone! I know I'm just a load to team and I didn't want to be useless..."

After that, take the gun and activate the safety. Don't keep my finger on the trigger either, just in case.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 05, 2019, 03:05:08 am
"Asha. . . please, help me, why aren't you helping?" Tooru whimpered, barely able to form words through the pain. Asha was supposed to be her friend, why was she just standing there and watching her writhe and suffer? This place was horrible enough, she could barely hear herself and wasn't sure Asha could, not that it made her feel any better about the lack of help she was receiving. <Please, I, I don't have that much magic left and it hurts, why are you leaving me like this?>

Try to hold still while I get cleaned up, and hope Asha actually does something for me.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 05, 2019, 02:39:19 pm
((I've been told that I should give mina an action, and as such I will do so. If Twin still wants to post an action, that one obviously supersedes this one.))

...We're kind of useless here. We will keep an eye on Mina, even though we can't really help her in any way.

<Asha... What are you waiting for?
I don't want to see her die like this.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 05, 2019, 03:04:40 pm
((AAaaah, sorry. I wasn't really sure what Mina could do, so I kinda... just forgot to post. I'm really sorry about that. This has been too persistent a problem for me and I'll try to post more in the future.))

Mina walks back to the others, after making sure nobody's in immediate danger, and looks at Tooru's injuries, and winced. "Are you ok" would be out of place, to say the least. Instead, she turned to Asha...

"Asha, c-can you help? Like you did last time? I think she needs it now... please..." Mina stammered. It didn't look good, no not at all, b-but it'd be all right, right? Right?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 07, 2019, 10:46:24 pm
"Asha. . . please, help me, why aren't you helping?" Tooru whimpered, barely able to form words through the pain. Asha was supposed to be her friend, why was she just standing there and watching her writhe and suffer? This place was horrible enough, she could barely hear herself and wasn't sure Asha could, not that it made her feel any better about the lack of help she was receiving. <Please, I, I don't have that much magic left and it hurts, why are you leaving me like this?>

Try to hold still while I get cleaned up, and hope Asha actually does something for me.
((AAaaah, sorry. I wasn't really sure what Mina could do, so I kinda... just forgot to post. I'm really sorry about that. This has been too persistent a problem for me and I'll try to post more in the future.))

Mina walks back to the others, after making sure nobody's in immediate danger, and looks at Tooru's injuries, and winced. "Are you ok" would be out of place, to say the least. Instead, she turned to Asha...

"Asha, c-can you help? Like you did last time? I think she needs it now... please..." Mina stammered. It didn't look good, no not at all, b-but it'd be all right, right? Right?
Quote from: Nakéen (Automatic)
Use flagellate and then Soothe on Tooru.

Asha stays still even as Tooru implores her to help, the ashen-haired girl holding her hands awkwardly up in front of her as she stares down at Tooru's injuries.  She looks scared, but doesn't move until Mina walks over to her, and says something after she draw's Asha's gaze.  It's impossible for Asha to make out what Mina says, over the deafening music, but her meaning is obvious; when Asha looks back down at Tooru, she closes her eyes and roughly grabs the girl's shoulder.  Tooru immediately shrieks in reaction, Asha's grip digging into her wound and causing fresh waves of agony.  She weakly struggles with Asha, instinctually trying to get away, or loosen the girl's grip, but she's in too much pain to manage, and Mina kneels down next to them and restrains her while Asha works.

Asha doesn't seem to take note of Tooru's distress at all; she looks serene, and is actually smiling slightly as Tooru screams and struggles below her.  She's like that for a short while, Tooru wearing herself out, before the redhead suddenly goes still, and Asha opens her eyes to look down at her.  As expected, the girl's arm is fully healed, but in addition her clothes look clean and new, the clay that had been on her all gone, something which even puzzles Mina, who was watching the entire time.  Asha nods in satisfaction before standing up, pulling Tooru with her.  Tooru, for her part, is distracted with inspecting her shoulder--it's a little disturbing how much it had been hurting just a moment ago, and hbow the pain disappeared so quickly.  Mina pokes her shoulder as well, only for her finger to be batted away.

Jump at Alida and hug her!

"Alida! You're alive! Oh, don't worry about me. I just saw you... I thought you had... You know..."

"...I'm so sorry! It was an accident! I was trying to be helpful, but I just made things worse for everyone! I know I'm just a load to team and I didn't want to be useless..."

After that, take the gun and activate the safety. Don't keep my finger on the trigger either, just in case.

You quickly jump up and fling your arms around Alida, hugging her tightly, relieved to see her okay.  She laughs a little, patting you on the head, before pushing you away and holding your grandfather's rifle in front of you.  You carefully take it while standing up, looking it over to ensure it's unharmed, and once you're satisfied you slide the fire selector up to safe.  Then you nod to Alida, and follow her to the exit... and stop just inside, watching as she walks over to her corpse, then squats next to it and starts to pull away at her body's bandages.  Your eyes are drawn to the red, matted hole in the back of her corpse's head, but you squeeze them shut before you can let yourself get a good look.  You did shoot her, she just has multiple bodies, somehow.  It's still horrifying to think that you killed her, even if she doesn't stay dead.

Eventually, when you do open your eyes, Alida is standing up again and looking over at Tooru and the others.  Alida's corpse is gone, but you focus very hard on not thinking about where it went.

Pin my soul gem to the working body, like I did last time, and say a quick bye to Sasha, saying I need to check on the others now, and we're going to fight the witch.  Take the copy of Asha's ribbon off the arm wound of the dead body.  Ask if Sasha's okay, and if she'd like her gun back.  Try to carefully put the gun down... I might break it handling it, I get strong when I'm wounded.

Help Tooru out with the clay bits.  Use that ribbon to try and gently get under the stuck clay, and lift it away from her while avoiding touching it.


[Purity]

Aleksandra tackles you before you can do anything, wrapping her arms around you and squeezing tightly.  You can't help but chuckle a little at her exuberance, it reminds you of your younger siblings.  You treat her about the same, patting her on the head for a moment, before lightly pushing her away and holding her gun between the two of you.  She stands up and takes the weapon gingerly, looking over it intensely, turning it over in her hands.  You think it looks a little strange, the weapon looking far too big and brutal for her small, immature hands, but don't say anything.  Eventually she nods to you, apparently satisfied with the state of her weapon, and you get up, walking towards your body.

You flinch a little as you step outside, the deafening music returning in an instant and hitting you like a wall of sound.  Everything looks a little different now, you feel like the ashen landscape is familiar--of course it is, you walked through it thirty seconds ago--but it also feels alien, more hostile than it did before.  You shake your head and look down at your own corpse.  You avoid looking at the head wound, squatting down at your body's side and focusing on untying Asha's ribbon from your arm.  It's bloody, and wants to stick both to itself and your dead flesh, but it comes away eventually.  Then you work on your backpack, pulling it off and frowning at the blood soaked into it.  Nothing to be done for that.  You sigh and look back down at your body, figuring there might be something else you should retrieve, but to your surprise, it's... gone?  There's just a few craters in the ash, where your body had been laying before, and the club it had been holding off to one side.  You blink a couple times, trying to process what just happened, but decide against thinking about it to hard and just pick up the club.  Your wounded arm complains a little as you pick it up, an ache setting in below the makeshift bandages.  The makeshift bandages, which you now have an extra two copies of...  Huh.

You turn to look over at Tooru and the others helping her, but she's already back on her feet, completely unharmed and her clothes clean.  Well, looks like the others actually can solve their own problems sometimes.



((Next update Thursday the 10th.  Current labyrinth track is still The Beatles - A Day in the Life (Instrumental) (https://youtu.be/w65OwrseyYo), but is very close to the end.  The source, as always, is on the other side of the wall that the magical teleportation door is set into.  I'll assume Asha telepathically keeps Aleksandra aware of anything the others say, since otherwise she's pretty much unable to communicate until the others come back inside.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 07, 2019, 11:13:33 pm
Congrats, you managed to narrowly avoid grisly death! Now lets see if you can keep that going as you fight the boss~
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 08, 2019, 01:13:34 am
<I did see the witch.  It was way up there, where the flying car went.  Anyone got any ideas as to how we can get up there?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 09, 2019, 11:24:34 pm
<Well.. I've got an idea.  I've got these extra ribbons of yours, Asha.  Could you make it a bit longer.. and stretchy?  I think we could shoot ourselves up into the air if we have a rubber ribbon, and that'll let us get in the air if we have to.  Just gotta make like a slingshot.>

<But.. I'm not quite sure where the witch is..>

Look around and try to scrounge up pieces for the human slingshot.  All I really need is two long straight objects.  I suppose in a pinch I can use a couple more clubs, but better to find something and save that magic.

If someone does cry out for assistance, or spots the witch, run to them.


<Did any of you see where the witch was?  I can't really see it in the sky now.>

...

<Or.. maybe.. two of us could just bury ourselves halfway in the ground..>

That's crazy, Alida, don't think that.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 10, 2019, 05:46:09 am
((Okay, so Dev pointed out that the environment you're in was described awhile ago, and very quickly, so here's a recap and a map to show what your surroundings are like.))


((Also, Asha is capable of what Alida is asking for, and if Nak doesn't post something saying not to, Asha will automatically comply.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on January 10, 2019, 07:07:10 am
<Or.. maybe.. two of us could just bury ourselves halfway in the ground..>
((You know what that'll make you look like? A couple of ash holes!
...
I'll let myself out.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 10, 2019, 10:59:53 am
"I don't think I did... gimme a minute. Where did you see it exactly? That might be a good place to start looking." Mina said, after mouthing an apology to Tooru for the poking.

After Alida replies, Mina would try to extend her senses with the goal of finding the witch. Now that they had some breathing room and were all together again, it was probably time to get back on task, and this was what she was good at...

Try to sense the witch's location - was there maybe some kind of trail left behind?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 10, 2019, 01:30:38 pm
<All I know is that it was up there.. and was all hot, like the sun.  I really wasn't seeing things right there for a time.>

<Also, it might be her making the music.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 10, 2019, 02:15:46 pm
((I'm just going to point out that you have a clear way to get to where the music is coming from, so you might want to go to that and maybe smash it.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 10, 2019, 03:02:16 pm
((There's lots of clear and straightforward ways to do things, including just smashing down the wall and going there, or just climbing or jumping over it.  I'll do one of those next turn, assuming someone else doesn't do it first.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 10, 2019, 03:05:38 pm
((how is it clear and straightforward to knock the wall down you can just walk around it))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 10, 2019, 03:49:10 pm
((Shortest path.. straight line.. etcetera.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 10, 2019, 08:19:28 pm
<Yeah, let's just go towards the music.> Tooru started to walk forward, looking a fair degree less chipper than normal. She shot a sidelong glance at Asha; the girl had healed her, but. . . She wiped at her face with one sleeve, not doing much more than smearing damp ash across her face even more. <I wanna leave. This place is awful.> The redhead started making her way around the mansion, towards the collapsed walls, before waiting and glancing back to the rest of the party. <Maybe someone else should go first. . .>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 10, 2019, 08:38:07 pm
<Take Mina.  She's pretty tough.  I'll be listening, too.  Shout out and I'll be there in a snap.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 11, 2019, 08:50:14 am
<Well.. I've got an idea.  I've got these extra ribbons of yours, Asha.  Could you make it a bit longer.. and stretchy?  I think we could shoot ourselves up into the air if we have a rubber ribbon, and that'll let us get in the air if we have to.  Just gotta make like a slingshot.>

<But.. I'm not quite sure where the witch is..>

Look around and try to scrounge up pieces for the human slingshot.  All I really need is two long straight objects.  I suppose in a pinch I can use a couple more clubs, but better to find something and save that magic.

If someone does cry out for assistance, or spots the witch, run to them.


<Did any of you see where the witch was?  I can't really see it in the sky now.>

...

<Or.. maybe.. two of us could just bury ourselves halfway in the ground..>

That's crazy, Alida, don't think that.

You look around for raw materials, but there's nothing that really suits your needs.  The environment is barren, aside from ruined buildings, and while you might be able to find some broken furniture in one, you can't see anything nearby that looks appropriate.  While looking at the closer buildings, trying to see if there's anything useful within them, one of the waltzing skeletons catches your eye, and you briefly consider whether you could use its bones... but you dismiss that thought quickly.  Beyond the fact that it would be downright macabre, their bones are far too short for your needs.

Clubs it is then, you suppose.

"I don't think I did... gimme a minute. Where did you see it exactly? That might be a good place to start looking." Mina said, after mouthing an apology to Tooru for the poking.

After Alida replies, Mina would try to extend her senses with the goal of finding the witch. Now that they had some breathing room and were all together again, it was probably time to get back on task, and this was what she was good at...

Try to sense the witch's location - was there maybe some kind of trail left behind?

The ambient emotions of this place--your only real clue to the witch's location--haven't changed at all since the last time you checked (http://www.bay12forums.com/smf/index.php?topic=167676.msg7864909#msg7864909).  There's a strong sense of despair permeating the air, but it's not as strong as it was inside the flooded rooms that you traveled through earlier, and there's no flow to it that you can detect, no path or source that you'd expect to lead to the witch.  The deafening music does carry with it an overwhelming sense of relaxation, which is clearly coming from the same source as the sound itself, the interior of the mansion, but you don't get the sense that the witch is causing the music directly.  If she's the source of all the despair in this place, why would the ruined mansion have less ambient despair than those flooded underground rooms?  At least, you think that's how it works... then again, the underground felt more... old than the surface, so even if it was stronger, maybe she's out here...?  Or maybe the despair means something else entirely... you wish Pumsy were here, maybe he would have answers.



((Next update whenever someone posts boldtext to actually do something.  As mentioned before, Aleksandra is hooked into the telepathy network through Asha, and Asha can be ordered around as needed.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 12, 2019, 01:48:55 am
Hmm.. you know, Mina's Halberd would be even better than my club.  If we need it, I'll see how she feels about making a spare so we can do that.

Catch up with Tooru to investigate the music together.  Bring Mina and Asha if they're not doing anything.  Sasha can come too, if she's feeling up for it.

Investigate it by going around the building until the wall looks low enough to jump up to.  At that point, jump to the upper lip and grab it, so I can peek over the lip.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 12, 2019, 05:15:41 am
((Embarassing and annoying. Just after saying I wouldn't disappear again I did, and at a bad time too...))

<Well.. I've got an idea.  I've got these extra ribbons of yours, Asha.  Could you make it a bit longer.. and stretchy?  I think we could shoot ourselves up into the air if we have a rubber ribbon, and that'll let us get in the air if we have to.  Just gotta make like a slingshot.>

Upon seeing what happened to Alida, Asha's mind had partially blocked external sensory inputs. Like an automaton, she focused on the task on her mind. Defending and then healing Tooru, which she did. And now, the girl had come back to her sense though she remained a bit shaken.

<I think I could manage that... Let me see...>

Asha used Totem Manipulation to alter the properties of a ribbon. Longer, stronger... she visualized a piece of rubber.


Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 15, 2019, 05:43:21 am
((Embarassing and annoying. Just after saying I wouldn't disappear again I did, and at a bad time too...))

<Well.. I've got an idea.  I've got these extra ribbons of yours, Asha.  Could you make it a bit longer.. and stretchy?  I think we could shoot ourselves up into the air if we have a rubber ribbon, and that'll let us get in the air if we have to.  Just gotta make like a slingshot.>

Upon seeing what happened to Alida, Asha's mind had partially blocked external sensory inputs. Like an automaton, she focused on the task on her mind. Defending and then healing Tooru, which she did. And now, the girl had come back to her sense though she remained a bit shaken.

<I think I could manage that... Let me see...>

Asha used Totem Manipulation to alter the properties of a ribbon. Longer, stronger... she visualized a piece of rubber.

You get up and lean against a nearby wall when Alida asks you for your help, a little startled.  It's always a little weird to return to the real world after healing someone.  You tell the blonde that you'll try, and she gives you a perfunctory nod before turning away and talking to the other girls.  You sigh and nurse your injured hand, a little saddened by the dismissal.  Better get to it.

You take out your ribbon and stretch it out in front of you, trying to visualize it as a piece of rubber rather than cloth.  It's difficult to do; your ribbons are all identical to the one your sister wore, and imagining them as a different item is just... wrong, in a way.  Even so, as you focus, you can feel magic flowing into the the ribbon, and it stretches more and more in your hands.  It doesn't look any different by the time you're done, but it does act a bit more like rubber.  You're not sure if it's good enough for what Alida wants, but you don't think you can do much better.

You look away from your work to see that the others have left, their tracks leading off around the corner of the mansion.  Aleksandra is standing in the doorway, cradling her rifle and anxiously staring at you.

Hmm.. you know, Mina's Halberd would be even better than my club.  If we need it, I'll see how she feels about making a spare so we can do that.

Catch up with Tooru to investigate the music together.  Bring Mina and Asha if they're not doing anything.  Sasha can come too, if she's feeling up for it.

Investigate it by going around the building until the wall looks low enough to jump up to.  At that point, jump to the upper lip and grab it, so I can peek over the lip.


After Asha agrees to make a rubber ribbon, you grab Mina--who, as always seems a little dazed, off in her own world--and drag her with you after Tooru.  You consider taking Aleksandra too, but she seems a little scared, and hasn't even left the flooded area yet, so you abandon that idea.

You find Tooru just around the corner of the mansion, standing still and inspecting the wall.  This side is a bit more damaged than the front, with the far corner outright leveled, and most of the wall crumbling, though you're not tall enough to see over any of the nearby gaps.  You stop for a moment, and examine the wall with Tooru, but quickly decide that she's just procrastinating; you walk over to the nearest low section, jump up and grab the top of the wall, then hoist yourself high enough to see over the edge.

Inside is a massive room, so large it probably takes up half the space of the mansion all on its own, and it's dominated by a single raised stage in the center.  There's five more tuxedo-wearing clay people on the stage, playing candy-colored instruments which seem to be the source of the music, though their motions and the sounds don't match up quite like they should.  There's a dizzying variety of other colorful instruments strewn haphazardly around the band, and some of the familiars, slowly dancing along with the music, seem to be taking care not to trip over them.

Worryingly, the stage is surrounded by a veritable horde of the colorful winged unicorn skeletons, all of them rocking in time to the music and facing the stage, some standing, others seated on ash-covered benches.  There's tens of the things, spread all around, and it'd be impossible to reach the stage without passing within arms' reach of one.  None of the familiars seem to have noticed you; the band is entirely absorbed in their music, and the crowd of monstrosities seems even more rapt.



((Next update Thursday the 17th, I guess.  Current labyrinth track is still The Beatles - A Day in the Life (Instrumental) (https://youtu.be/w65OwrseyYo?t=238), but is very close to the end.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 15, 2019, 05:49:49 am
Asha walked up to Aleksandra. Seeing the girl and her rifle made scenes of a bloodied girl on the ground, shot in the head, flash in her mind. She tensed up a bit, realizing the lethal potential of the girl's power.

Nevertheless she tried to speak normally, as not to betray her hidden thoughts. Asha was genuinely worried for Aleksandra, but was unsure if her tone would follow with her heart. With a forced worried voice, she asked.
"Aleksandra... are you okay?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 15, 2019, 05:58:29 am
<That's a lot of familiars.  Everyone, there's dozens and dozens of familiars and unicorn skeletons over here.>

<..And, they're going to come out and kill us...>

A second later, Alida gets an idea.  Hearing the music.  And knowing Tooru can do this.. if she gets help.

(From Mina being thrown up in the air)

Quote
Mina, spinning around twice per second, and too far from the ground can't make much sense of her surroundings.  She flails around in an effort to steady herself so that she can get a good view, and after a few seconds she manages to slow the spinning enough to track the world around her.  The first thing she notices is the dark orange sky above her, and the angular alien stars dotting it, which look notably larger from this height.  She suddenly feels an intense sensation of being watched as she looks around the sky, which has far fewer of the syrupy storm clouds than it did earlier.  She gets the distinct feeling that this is a [glow=darkorange]bad thing[/glow]

(From Alida reaching the sky on the car.)

Quote
Then you see the sun, and it burns your eyes.  You try to shut them, but they refuse, staring straight into a kaleidescope of heated colors, etching themselves into your vision.  It's Her, you realize innately.  The witch, she's staring at you, and her gaze is fire.

<The witch is up.  She is in the sky, above us.>

<We need to get up there.  Before we're all killed, one by one.>

<Please, come with me, Asha, I need your help.  Tooru, I need your help.  Mina, Aleksandra, you too.  As best you can.>

<Tooru, I know you can change the world around you with a song.  Well.. we need to go up.  Do you know "Stairway to Heaven?">

<Just wait a sec, I'm going to get the others.>

Get Tooru and Mina together, make sure they know the plan.  Get Asha and Sasha.

"I'm sorry, Sasha, Asha, but we have to go now.  There's fifty of those clay people coming for us in a minute.  It's not safe here.  We need to fight now, or we all die.  Come on, we can do it.  And then there will be time for this."

"I need you, Asha, to save our lives.  Tooru is going to cast a big spell that will let us reach the sky above, and finish this.  I need you to heal her soul, so that it may lift us up there."

If necessary, activate CC and haul the two of them out of the room, with force, to where Tooru and Mina is.  Request Tooru to cue the music, and Asha to heal her soul (flagellation) to keep Tooru alive.  If Tooru casts the spell and Asha refuses to help, hold up the bat and ask if Asha is willing to let Tooru die right in front of her.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 15, 2019, 12:05:56 pm
Upon hearing Alida's telepathic message, Asha flinched.

<What?! Where are you right now? Are you okay, did they notice you? I'm with Aleksandra, are you with Mina and Tooru?>

(Fifty of those clay peoples, dozens and dozens of familiars she said? Also what did she mean by "time for that?") Asha looked at Aleksandra, waiting for a response from the girl, and would leave to meet up with the others afterward. She also used the Memento she left to Aleksandra to check on her state.


Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 15, 2019, 03:42:02 pm
Tooru inhaled, trying to set her face into some semblance of determination. <Yeah, I think I can remember it.> She wasn't looking forward to what came next. She'd already surprised herself by not being a sobbing wreck at this point; Tooru didn't consider herself to have a particularly high pain tolerance, and injury seemed to be drawn to her at this point.

Do as Alida requests.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 15, 2019, 04:17:42 pm
Mina took a deep breath, and another, and nodded. <O-Ok, I'll do everything I can!> Things were getting... very dangerous. She didn't want to die. Not when she'd just gotten a reprieve from exactly that fate. So she would put all she had into making sure that didn't happen, to her or to the others...

Also follow the plan!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 17, 2019, 11:41:25 pm
<That's a lot of familiars.  Everyone, there's dozens and dozens of familiars and unicorn skeletons over here.>

<..And, they're going to come out and kill us...>

A second later, Alida gets an idea.  Hearing the music.  And knowing Tooru can do this.. if she gets help.

(From Mina being thrown up in the air)

Quote
Mina, spinning around twice per second, and too far from the ground can't make much sense of her surroundings.  She flails around in an effort to steady herself so that she can get a good view, and after a few seconds she manages to slow the spinning enough to track the world around her.  The first thing she notices is the dark orange sky above her, and the angular alien stars dotting it, which look notably larger from this height.  She suddenly feels an intense sensation of being watched as she looks around the sky, which has far fewer of the syrupy storm clouds than it did earlier.  She gets the distinct feeling that this is a [glow=darkorange]bad thing[/glow]

(From Alida reaching the sky on the car.)

Quote
Then you see the sun, and it burns your eyes.  You try to shut them, but they refuse, staring straight into a kaleidescope of heated colors, etching themselves into your vision.  It's Her, you realize innately.  The witch, she's staring at you, and her gaze is fire.

<The witch is up.  She is in the sky, above us.>

<We need to get up there.  Before we're all killed, one by one.>

<Please, come with me, Asha, I need your help.  Tooru, I need your help.  Mina, Aleksandra, you too.  As best you can.>

<Tooru, I know you can change the world around you with a song.  Well.. we need to go up.  Do you know "Stairway to Heaven?">

<Just wait a sec, I'm going to get the others.>

Get Tooru and Mina together, make sure they know the plan.  Get Asha and Sasha.

"I'm sorry, Sasha, Asha, but we have to go now.  There's fifty of those clay people coming for us in a minute.  It's not safe here.  We need to fight now, or we all die.  Come on, we can do it.  And then there will be time for this."

"I need you, Asha, to save our lives.  Tooru is going to cast a big spell that will let us reach the sky above, and finish this.  I need you to heal her soul, so that it may lift us up there."

If necessary, activate CC and haul the two of them out of the room, with force, to where Tooru and Mina is.  Request Tooru to cue the music, and Asha to heal her soul (flagellation) to keep Tooru alive.  If Tooru casts the spell and Asha refuses to help, hold up the bat and ask if Asha is willing to let Tooru die right in front of her.

You're a flurry of activity after your epiphany hits, issuing rapid-fire orders to Tooru and the others for a moment, before pausing and realizing that Asha's dragging her heels.  You continue telepathically shouting at the others while running to the front of the mansion, sliding to a stop in front of the doorway and rushing in.  Your ears suddenly start ringing loudly, the after effect of spending so much time so close to painfully loud music, but you ignore the sound, yelling at Asha and Aleksandra that they need to hurry.  The two young girls just look at you in confusion.  Idiots.

Rather than stopping to explain things carefully, you grab both of them around their midsections and heft them into the air, before doing an about-face and charging back outside.  Their shouts of surprise are drowned out by the music the moment you pass the door's threshold, and you continue sprinting over to Mina and Tooru, who have apparently been stumbling slowly after you.  You unceremoniously drop the two struggling girls in the ash, while shoving Asha towards Tooru.  She looks up at you angrily and shouts something that you can't make out, but you just glare back at her and telepathically shout at her that she's letting Tooru die if she doesn't help, as loud as you can manage.  That seems to cow the girl.  You smile a little as Asha shies away from you, and sheepishly turns to Tooru, reaching out to touch the redhead's necklace.  Tooru grimaces in pain, but after a couple seconds she still starts to sing.

Upon hearing Alida's telepathic message, Asha flinched.

<What?! Where are you right now? Are you okay, did they notice you? I'm with Aleksandra, are you with Mina and Tooru?>

(Fifty of those clay peoples, dozens and dozens of familiars she said? Also what did she mean by "time for that?") Asha looked at Aleksandra, waiting for a response from the girl, and would leave to meet up with the others afterward. She also used the Memento she left to Aleksandra to check on her state.

You enter the doorway to check on Aleksandra, sighing in relief as silence returns to the air.  You offer your hands to Aleksandra, and ask her to hold them, so that you can check on her soul.  She hesitates, staring at your bloody hand, but eventually takes your uninjured hand, cradling her rifle in her other arm.  You immediately relax, closing your eyes and letting your magic unfold Aleksandra's soul in front of you.  You're relieve to see that it hasn't changed at all since the last time you checked on her (http://www.bay12forums.com/smf/index.php?topic=167676.msg7884695;topicseen#msg7884695); it's still pure, untarnished and beautiful.  It's certainly not as intricate or powerful as a magical girl's soul, but it is... cleaner, you suppose?  The souls of the other girls, even your own, almost always have some damage and degradation.  Even the human man, and that cat you looked at so long ago, their souls had flaws.  Aleksandra's doesn't, or at least they're too tiny and minor to be apparent while observing the greater whole.

You're ripped out of the vision by Alida's voice, shouting into your mind with urgency.  She's babbling about there being an entire horde of monsters, and yelling at the others to do things, and for you to do something, all in a chaotic jumble that you're not following.  Your first instinct is to translate for Aleksandra, but you only get out a few words about there being lots of familiars, and skeletons, and Alida being panicked, before you just utterly lose track of what's being said.  You start to head for the door, figuring you should probably join back up with the others, but Aleksandra stops you, hesitatingly pointing out that if there's lots of monsters, maybe everyone should stay inside, where they can't surround you.  She has a point.  You stop and decide to just talk with Alida, get her to slow down and explain what's going on.

She doesn't respond, but moments later Alida personally rushes into the room, and you both turn to look at her and ask what's going on.  She doesn't give you a chance, instead charging into the both of you and sweeping you into her arms, before turning around on a dime and charging back outside faster than you can process what's happening.  You shout at he to stop, but your voice is instantly drowned out by the painfully loud music, and when you struggle to try and get free, you find that Alida's grip is iron.  You're about to use your magic to escape when Alida tosses you to the ground, and then shoves you away aggressively.  You shout a curse up at her, confused and angry at the rough treatment, but she gives you a death glare while outright screaming into your mind about saving Tooru's life.

You pause, and turn around, looking at Tooru.  She doesn't seem like she's in danger, or injured, but her soul gem is shadow.  You can help with that, at least.  You get up and go to her side, lightly touching one finger to the redhead's necklace.  Her soul unfolds moments later, the sad state of it making you feel a little sick, and you quickly commence tearing at the threads, unwinding healthy portions of her soul to patch damaged and degraded areas.  It's hard work, there are more damaged portions of her soul than healthy portions, but you do your best.  You're drawn out of the vision by her soft singing voice, somehow clearly audible over the continual background din.

Tooru inhaled, trying to set her face into some semblance of determination. <Yeah, I think I can remember it.> She wasn't looking forward to what came next. She'd already surprised herself by not being a sobbing wreck at this point; Tooru didn't consider herself to have a particularly high pain tolerance, and injury seemed to be drawn to her at this point.

Do as Alida requests.

You quickly agree to Alida's plan, following after her along with Mina.  You're not entirely sure if she meant you to stay in place, or start singing without her, and end up just trailing along behind at a slower pace, trying and failing to figure out what Alida wants.  She returns quickly, roughly carrying Asha and Aleksandra, who she unceremoniously dumps into the dirt.  Asha gets up and seems to start complaining, but Alida just shoots her a look of anger, and the meek girl gives up immediately.  A flash of anger ignites in you, having seen a lot of similar exchanges before, but you temper your anger, recognizing that there's a need to hurry, and explanations take time.  You can argue with Alida about her manners later, but right now you need to kill a monster.

Asha gets up, looking at you sadly, before wordlessly touching your necklace.  You grimace as burning lines of pain spiderweb down your back, the horrible sensation all too familiar, but at least not nearly as bad as your earlier injuries.  You just focus on the words of the song, and force them out, trying to keep them as melodic as possible.  The words soon begin to flow out naturally, and you quickly lose yourself in them, the pain fading away rapidly as you focus on your song.

Mina took a deep breath, and another, and nodded. <O-Ok, I'll do everything I can!> Things were getting... very dangerous. She didn't want to die. Not when she'd just gotten a reprieve from exactly that fate. So she would put all she had into making sure that didn't happen, to her or to the others...

Also follow the plan!

You follow along after Tooru, not really sure what you're supposed to do, but eager to help out.  You watch the sky, having heard Alida say that the witch is above, but you don't see her up there.  Just stars, and a few of the syrupy orange storm clouds, off in the distance.  Maybe she's the same color as the sky?  Or... hmm, no, the sky's much brighter now than it was before, so would that even work?  Maybe she's transparent...?  Or behind one of the stars, or the clouds, but... then, how would Alida know she was up there?  You slow down as you consider, thinking that maybe things haven't been thought through enough.

You're jarred out of your thoughts by Alida rushing into your sensory range, carrying Asha and Aleksandra under her arms, or at least until she dumps the two girls into the dust.  You step closer, curiously examining Asha's bleeding hand, and the glass embedded in it.  That must really hurt, but Asha doesn't seem to even realize it's wounded.  She's a pretty tough girl, apparently.

As you watch, she gets up and steps over to Tooru, touching her soul gem with her left hand, the unhurt one.  You're pretty sure she touches things with her right normally, so you guess she's favoring it?  At least she realizes it's injured, which might just mean she's even tougher than you thought.

You jump as the skin on Tooru's back begins to split open, a series of long gashes smoothly cutting themselves into her flesh.  Tooru flinches and grimaces as they slowly dig deeper into her flesh over a few seconds, but she doesn't let out a peep.  Even as the blood starts to soak through the back of her red shirt, she doesn't seem to be reacting very much.  Impressive.  Shortly after the wounds finish growing, she begins to sing, her voice clear and beautiful, without even the slightest quaver.  You're caught up in it, appreciating how her song reverberates through reality itself, subtle waves of magic pulsing out from her and leaving tiny, barely noticeable distortions in their wake.



Tooru begins to sing, her words clearly audible (https://youtu.be/QkF3oxziUI4?t=52) even over the constant music pounding in everyone's ears, yet somehow it's pleasant and soft, actually soothing to pained ears.  The background music stumbles, and cuts out before it finishes its previous song--and moments later, a guitar joins in, quietly playing in time with Tooru's lyrics.  As she continues, her voice growing in strength, more instruments join in, melding seamlessly with her voice, accentuating her soothing tone and volume perfectly.  Tooru smiles widely as she continues, feeling a new and unfamiliar power pulsing through the air, following the guidance of her voice.

The others jump and fan out around her as they notice that the winged skeletons that are all over the place in the labyrinth begin to rise into the air, maintaining their slow dances as they gracefully flap their ribbon-wings in slow motion, far too slowly to actually lift the creates.  The girls relax as it becomes clear that the familiars are as passive as ever, not taking any note of the group beyond Tooru's music.  Up ahead, the dark blue lake that dominates the scenery stills, and starts to brighten, a cold baby blue spreading over its surface from the pier.  The surface begins to warp as Tooru sings, a small hill of ice rising at the tip of the pier, steps cutting themselves into the slope and leading upward.  As Tooru sings, the newly created stairway quickly reaches beyond the height of the buildings, its growth accelerating as she goes on.  Just above the icy stairway's crest, the last few stormclouds in the sky are visible.  Those clouds suddenly burst into flame, a shining light like a sun, illuminating the world with a painfully harsh glow.

As the girls watch, a wave of motion rapidly passes through the flock of colorful skeletons that fly through the air, physically knocking them back, some lower ones smashing into buildings or the ground, and instantly crumbling to pieces.  There's no time to react before the wave reaches the girls, revealing itself to be a woman's shrieking, painfully loud, and carrying with it the force of a sledgehammer.

[Bravery] [Bravery] [Bravery] [Bravery] [Bravery]

Alida instantly drops to the ground before the wave even hits, slamming her club point-first into the ash hard enough to partially embed it into the stone below.  Aleksandra dives behind her, using Alida's body as a shield.  Asha and Tooru are slower to react, but still brace in time, merely being knocked off of their feet and falling into the soft ash in a pile.  Mina is the only one to not react, staring blankly at the incoming wave and the few shattering skeleton.  She simply stands still, and takes the force of the wave hard, being entirely lifted off of her feet and thrown back into the solid wall of the mansion behind her.  Her head hits a solid stone edge of the wall, her vision disappearing along with all of her human senses as her skull is driven into her brain, killing her body instantly.  Her sixth sense remains, she can still see her friends, telepathically shout for help, but the world outside of her sensory range is entirely gone.

Some of the others turn to her to help, while Alida keeps watching the burning clouds in the distance.  A figure is rising above them, too far away to make out beyond its bright glow, the true source of the harsh light illuminating the world.  The scream continues, a constant pressure pushing back, but Tooru's song doesn't stop, nor does the band playing inside the mansion.  That is, not until a second bright light separates from the glowing figure, lancing through the swarm of rainbow skeletons that are still flying around, directly into the mansion.  It impacts inside the walls, out of the sight of the girls, but the loud explosion it causes, and the skeleton pieces that are launched over the mansion's walls in high arcs, make it clear what it was.  The music cuts out instantly, the band members presumably destroyed, and Tooru's song immediately weakens, the now meager-looking staircase slowing in its growth.  Above, the skeletal familiars begin flying around rapidly, in utter chaos, like a swarm of buzzing bees.



((Next update on the 19th or 20th, depending on actions.  Current labyrinth track is gone, because the witch decided it wasn't playing her kind of stuff anymore.  Tooru is still singing, but can stop if she wants.  The group is currently in front of the mansion, halfway between the northwest corner and the big magic door.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 18, 2019, 12:04:02 am
<Thank you, everyone, keep it up, we're going to make it!>

<Mina, you can do illusions, yes?  Try to keep them off us.  Hide us, confuse them, whatever.  They're coming for us!>

<I'm going for the kill.>

<And make sure that song continues!>  (Assist actions, pls?)

Tie my bat to my wrist using the normal ribbon from Asha, and tie the rubber one around my left ankle, picking up the other end for free movement.  Then burn rubber for the top of the stairs, and the witch.  Activate Painless if there is nothing that requires facebashing, CC otherwise.

Sing along with Tooru, if possible while running.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 18, 2019, 12:28:04 am
((The real Dark Seeds begins here.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 18, 2019, 03:15:02 pm
<Okay.> Tooru didn't send anything much more complex; it was hard to sing and "talk" at the same time, much less with the screeching and being thrown around. She was worried, her back still hurt and her gem was still dark; she was going to run out of magic soon. Still, if they didn't get this witch down, they were all going to die here. . .


Follow everyone in, keep singing. Only attack if I see a perfect opportunity, or I need to do so to save someone. Do my best to evade.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 18, 2019, 06:27:06 pm
Asha turned livid. "M-Mina! It can't be!" She rushed to the lifeless body of the girl, gasping for air.

She took Mina's body in her arms, staring at the gruesome wound.  <Mina! Mina! Keep speaking to me! I... I will do something!> Will... will that even work? It worked on a cat, but... but it was still alive. Oh my god, is she breathing? No- She... her body is dead... But she is still here right? It should work- it has to-

Asha used Soothe on Mina.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 18, 2019, 06:56:22 pm
(I wonder who rolled a 1?)

<G-Guys? What happened? I can only, uh... what do you call this magic sense thing? I can only use that...> Mina said through the telepathic link. She couldn't see, feel, hear... nothing with her body. No pain either, though. That was good? Right? Had she... had she-

Then Alida's voice cut in, and she heard Asha too... ok, she was still here. She wasn't... dead then. Right. At least not all dead? <R-Right! Right... I'll try!> She couldn't think about what had happened. If there was any... damage, Asha could heal her, or she could magic everything back in place! S-She had those pictures, after all... she hoped that those had gone to a cloud save or something... b-but it wouldn't be needed. Probably. Alright, that was enough of that.

She might not be able to see with her eyes, but her soul had a respectable range of perception. Could she still help, even like this? She could try...

The obvious answer is Projection. She could... she could hide them, make it so there was rubble where the group was. Maybe she could make some other illusions to confuse the oncoming monsters as to where specifically they were, too... she had to try. And maybe it'd be easier once Asha healed her.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 18, 2019, 07:03:20 pm
(Yeah, bit of a rough roll.  Syv said that was a critfail, but everyone else did unexpectedly well.  (two crit-successes, two successes, one critfail.)

(I would also recommend that anyone not using a primary skill activate CC to help with defense.  It ups your reflexes, after all.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 18, 2019, 07:11:17 pm
(Rough is one way to put it... I do hope soothe works on bodies as long as the soul's still around, or Mina might end up trying some... shenanigans to get functional again. With Semblance that is.

I think I can be forgiven for not activating close combat this round, reflexes don't help much if your brain is too mulchy to send signals :P)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 18, 2019, 07:30:36 pm
(Any kind of healing can indeed reverse body death, and I believe that it'll even be cheaper than replacing the body entirely.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 18, 2019, 07:33:06 pm
(Yup.  Can heal anything, so long as the soul gem is fine.  It's more costly if the body has been destroyed, but it's not impossible even then.)

(I'm mostly hoping KM would consider CC.  That song's gotta continue, after all, but with the low soul the CC cost might be too much.)

(Feel free to use Semblance however you want, too.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 18, 2019, 07:33:20 pm
(Help my magical girl is broken and I can't find the manual :'( )
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 18, 2019, 07:35:09 pm
(Be a nice time for Triage, actually.  Smashing someone's head in is a pretty clear and straightforward wound to cause.)

(I think the only thing about Semblance is that syv said all changes are permanent.. which means you need another use if you want to revert.  Or live as whatever you turn yourself into.)

(Might be more fun that way, though.)

(I've also had some interesting discussion about, say, turning yourself into a fighter jet, and then the effects on having ranks in Mobility upon such.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 18, 2019, 08:54:50 pm
(Well that was a "worst case scenario" thing for Semblance. If soothe will probably do the trick then there's no need for it)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 18, 2019, 09:57:18 pm
(Aww.  Was hoping to see what you came up with.)

(Still.. the battle is young.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 18, 2019, 11:02:05 pm
(How are you expecting me to use a skill I don't possess? Tooru doesn't have CC, all she has is Mobility and high Joy.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 18, 2019, 11:26:12 pm
(I got stupid and didn't read her char sheet before saying that.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 21, 2019, 03:48:41 am
<Thank you, everyone, keep it up, we're going to make it!>

<Mina, you can do illusions, yes?  Try to keep them off us.  Hide us, confuse them, whatever.  They're coming for us!>

<I'm going for the kill.>

<And make sure that song continues!>  (Assist actions, pls?)

Tie my bat to my wrist using the normal ribbon from Asha, and tie the rubber one around my left ankle, picking up the other end for free movement.  Then burn rubber for the top of the stairs, and the witch.  Activate Painless if there is nothing that requires facebashing, CC otherwise.

Sing along with Tooru, if possible while running.


[Joy]

You rush over to Asha, not stopping to say anything as you tear the rubbery ribbon out of her grip, then leaning down to tie it around your left ankle.  While doing that, you try and join in with Tooru's singing, but you don't really know the song, and you're distracted, so you end up just mumbling along with her.  You still keep trying to sing, and as soon as you're done tying the rubber ribbon you stand up and turn around, rushing towards the ice staircase as fast as possible.  As you get close, the sheer size becomes apparent--the stairway is very steep, and the hill still growing in height as Tooru sings her song.  It's enough to block sight of the witch, and much of the sky.  You continue up the staircase without stopping to consider that, taking the steps four at a time while you focus on using your magic to toughen you.  The staircase levels out as you near the top, the hill flatter up here, and you regain sight of the witch, who's much closer now, judging from her size.  You continue forward, Tooru following just behind, her magic causing the steps to form almost as fast as you can climb them.

[Joy]

The witch's form shifts strangely in the distance, and a moment later, you see a second light separate from her form, rapidly coming closer.  You have only a split second to react, and blindly leap to the right in an effort to dodge.  An instant later, you feel an impact in your legs, and a massive shock.  You're sent flying back through the air, spinning chaotically through the air, too fast to keep track of what's happening.  You collide with a skeleton in midair, its body crumbling in an instant, the ribbons tangling around you as you continue spinning through the air.  Seconds later you collide with the ground, faceplanting hard into the ash.  You lay there disoriented, your mind still spinning from the sudden trip.  You can't feel your legs, or your backpack, but you can feel your hands.  There's... damage, most of your skin is burned or something, but you can still get up.

But when you try to push yourself up, your body pivots at the bottom of your ribcage.  Your legs are gone.  So's your stomach.  Shit.  You're bleeding out, too, you can feel the blood leaking, slowly but surely.  Shit shit.  You can still see, the mansion is over to your right, but it's a long distance away, and there's a lot of skeletons circling above it, now.  There's some buildings to your left, a little closer, but still too far, and there's skeletons there too.  Shitshitshit.  The flowers are ahead, close, but you don't have your legs so you still can't get over there.

Your vision is going black, your body is weakening by the second.  Your magic is slowing down your death, and preventing you from experiencing the pain, but you don't have long at all before your body dies.  You've never died before.  Not without a clone body.  You're scared.

<Okay.> Tooru didn't send anything much more complex; it was hard to sing and "talk" at the same time, much less with the screeching and being thrown around. She was worried, her back still hurt and her gem was still dark; she was going to run out of magic soon. Still, if they didn't get this witch down, they were all going to die here. . .


Follow everyone in, keep singing. Only attack if I see a perfect opportunity, or I need to do so to save someone. Do my best to evade.

You wait for Alida as she ties a ribbon around her ankle, your eyes constantly flicking between her and the witch in the distance.  At any moment she could attack again.  Thankfully, Alida finishes quickly, and starts sprinting straight towards the ice hill that your music is creating.  You focus on maintaining your song as you follow her up the stairs, though it's not difficult.  You don't even watch where you're stepping as you run up the stairs, your feet seeming to know exactly where to step naturally.  Instead, you look all around, at the many, many skeletons flying around, gradually rising into the air.  None of them seem to have even noticed you, it would be trivial to shoot them down, but there's so many.  You still hold a talisman in each hand, ready to throw at a moment's notice.  As you climb higher, the witch returns to view, and you lock your eyes on her, watching for any attack.  She's still too far away to throw talismans at her, but your music is causing the staircase to grow continually, and you're pretty sure she's coming closer, too.

[Joy]

The witch shifts, and you instantly recognize it as an attack.  You drop to all fours, instantly halting your forward momentum, then you watch the projectile coming closer, waiting to figure out which direction to go in.  A half second before it hits, you dodge left and flatten yourself against the ice, your momentum causing you to slide further.  You hear an explosion as the ice changes shape below you, steps cutting into the ice and giving you traction.  You get back up to your feet and look around.  Alida's gone, probably down on the other side of the hill, and the witch is even closer, though still too far away to throw any attacks at her.  You feel very exposed; if you just stay on the staircase, you'll probably have to dodge another attack or two before the witch is within range.

(I wonder who rolled a 1?)

<G-Guys? What happened? I can only, uh... what do you call this magic sense thing? I can only use that...> Mina said through the telepathic link. She couldn't see, feel, hear... nothing with her body. No pain either, though. That was good? Right? Had she... had she-

Then Alida's voice cut in, and she heard Asha too... ok, she was still here. She wasn't... dead then. Right. At least not all dead? <R-Right! Right... I'll try!> She couldn't think about what had happened. If there was any... damage, Asha could heal her, or she could magic everything back in place! S-She had those pictures, after all... she hoped that those had gone to a cloud save or something... b-but it wouldn't be needed. Probably. Alright, that was enough of that.

She might not be able to see with her eyes, but her soul had a respectable range of perception. Could she still help, even like this? She could try...

The obvious answer is Projection. She could... she could hide them, make it so there was rubble where the group was. Maybe she could make some other illusions to confuse the oncoming monsters as to where specifically they were, too... she had to try. And maybe it'd be easier once Asha healed her.

You try and stay calm, focusing on your magic.  You can sense Asha and Aleksandra nearby, but Alida and Tooru rush out of your range before you can gather yourself enough to cast anything.  So you don't think you could make effective illusions of rubble; you don't even know where to place the illusion.  So you decide to make illusions of people, you've done that before.  The area is mostly flat, so you visualize the shapes of Alida and Tooru far away in several directions, all at about the same height as you.  The illusions quickly take shape, and you can sense them in the distance, blind puppets running through the darkness.  You continually fiddle with them, touching up their forms as they animate, adjusting their height, hoping they're close enough to the gorund to look real.

While you work, Asha comes close and kneels next to you, putting her hands on your head and going still.  Like always, when her healing magic starts working on your body, your senses go haywire, making your body seem fuzzy and indistinct.  It's extremely discomforting, not being able to sense your body, but after a couple seconds the effect fades, and your body is whole once again, your vision returned.  You immediately start looking around for your illusions, and quickly adjust them all to be closer to the ground--you screwed up and made them too high.  One apparently just ran through a wall, and another is behind a wall, so you adjust their positions so that they're more visible to the witch, hoping they draw fire.

An explosion at the top of the ice hill breaks your concentration, and you look up to see Alida's body--without legs--go flying into the air, to your right.  She collides with one of the flying skeletons, then lands somewhere out of sight, to the north of the mansion.  That area is open, she's a sitting duck... you quickly relocate one of your Alida illusions near her, having it jump up in the air and wave its arms, hoping that it's too far away from her to get Alida caught in the blast if the witch targets that one.

Asha turned livid. "M-Mina! It can't be!" She rushed to the lifeless body of the girl, gasping for air.

She took Mina's body in her arms, staring at the gruesome wound.  <Mina! Mina! Keep speaking to me! I... I will do something!> Will... will that even work? It worked on a cat, but... but it was still alive. Oh my god, is she breathing? No- She... her body is dead... But she is still here right? It should work- it has to-

Asha used Soothe on Mina.

You get up and rush to Mina's side immediately, dropping to your knees next to her.  Her eyes are vacant, and her head... you gingerly take her head in both hands, and pull it away from the wall to inspect how bad she's hurt.  You immediately regret that action upon seeing the bloody dent in the back of her skull, and avert your eyes.  You take a couple deep breaths, trying not to vomit, and then quickly call on your magic.  You relax a little engulfs you as Mina's soul unfolds in front of you; it's in a little better shape than the others' souls, and reminds you that her true self is relatively unharmed.  You scan through the network of strands in an instant, quickly recognizing her physical form's head wound as a minor break in a specific strand, and relax further at the reminder about how minor her injury truly is.  It's simple to let some of your own magic flow in, blue strands reinforcing the small weakness in her green soul.  You stop and take a quick look around as your magic leaves her soul, making sure there's nothing else you can do.  Worryingly, some of her soul actually seems to be unwinding even as you watch, the strands disappearing off into the distance, as if something is draining her away.  But... you don't think you could fix that, or at least not without causing more damage to her body, and she needs to move somewhere safer, ASAP.  You release your magic.

When you open your eyes, Mina looks perfectly healthy again, clean and fresh.  Her eyes are darting around rapidly, looking at her surroundings, concentration evident on her face, but she's not getting up.  You look around at your surroundings, and immediately realize why; Mina's creating illusions of Alida and Tooru to distract the witch!  You breath a sigh of relief, feeling much safer, but then you jump and nearly fall over when the top of the icehill--now so tall that it obscures the witch--explodes, a body going flying to the north, hitting and destroying a skeleton in midair before landing somewhere out of sight.  You look back up at the top of the hill, spotting Tooru--easily identified by her stark red clothes and hair--but not Alida.  Oh no.

You're about to rush over to rescue Alida, where ever she fell, when you notice Aleksandra, standing frozen in fear and staring at the hill.  She's hugging the gun to her chest as if it's a comfort pillow or something, clearly terrified.  She can't handle this.



((Next update on the 22nd or 23rd.  Character locations are below:))

Spoiler: Map (click to show/hide)




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 21, 2019, 04:50:16 am
...  I tried, didn't I?  I wanted to help people..  I wanted to help save lives.  I wanted to be a good person, like my father.

  But.. I can't do it.  I worked for it.  I'm not strong enough, fast enough, good enough.. I failed.  I made some mistakes too.

..  Why should I live?  Nobody likes me.  My friends just put up with me.  The other girls.. they won't help me, they fight me at every turn.  Because I'm a bad person.


Why bother with it?  Why bother with them.  I should just give up.. I fought so hard and got so little.

But I won't go witch.  I'll just go away.

Hold on for now.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 21, 2019, 05:32:06 am
That's it? That's your line in the sand? Will you give up before you've even begun?
This won't fix your mistakes. This won't help anyone. It's not what's best for you, just what's easy.


((Bravery means determination in the face of death! It means staring down the despair, gritting your teeth and putting aside your pain until the day is won! Bravery is pushing forwards even when no hope remains!
When a Brave is consumed, it is more often by her zeal than by her hopelessness.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 21, 2019, 07:17:37 pm
((I'm thinking of trying to wait out another turn and focus exclusively on singing and dodging again. An assist would be nice, there. I can probably put a dent in the witch (or if i'm being VERY optimistic, kill her outright) with the talismans I have, and pray that I don't run dry before that point.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 21, 2019, 07:53:44 pm
Asha let out a sigh of relief. She couldn't believe it worked, magical powers didn't stop impressing her everyday. "Mina! Oh thank god it worked... How are you feeling?" There was no immediate answer, and Asha quickly understood why upon looking at her surroundings. Even in that state, she was fighting.

Then before she knew it, an explosion struck the top of the icehill. And- "Alida!"

Asha messily started running toward the direction she thought Alida fell, trying to sense her presence. Then she noticed Aleksandra's abnormal state. She hesitated, pausing a second. <Aleksandra?>

Alida. I must hurry. I can talk to Aleksandra while I look for Alida. Asha resumed her search for Alida's body, simultaneously trying to get an answer from Aleksandra via telepathy. Their link was likely clear thanks to the Memento, and maybe she could use that link to help Aleksandra in some way. <Aleksandra snap out of it! I- I know you are scared, no, terrified, but you are not alone! Listen to my voice, I know you can do it. What happened was an accident! There is something only you can do! Aim true, and shoot that witch!>

Asha said to the other girls via telepathy:
<I asked Aleksandra to provide support fire, I'm now on my way to help Alida! Mina, Tooru, be careful!>

Send encouragements/orders to Aleksandra: use your gun to shoot at the Witch!
Search for Alida, and hopefully get there in time. Use Soothe if I can reach her body...


Where? Where?... Alida, where are you?...
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 21, 2019, 08:33:08 pm
(I'm sure you can do damage, but maybe you can also find cover?  Dodging's a lot worse if you fail, after all.  May as well shoot, though, you're already being shot at.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 22, 2019, 09:20:23 am
(Any suggestions for Mina? As it is, the idea will be activate close combat and basically defend Aleksandra and Asha while they go off to help Alida. Or maybe rush over to Tooru and try to help her instead (illusions to confuse attackers maybe?)? I'm honestly not sure...)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 22, 2019, 11:47:56 am
(Those are some pretty heavy-duty illusions.  Use them to draw fire away from yourself and the real people. that'll do better to keep everyone off.  Just make sure they drop when they get hit, to save you the soul cost.  As for what you yourself do, you might want to try and help Asha find Alida, or coordinate things through telepathy, or find your own path to attack.  Linking up with Sasha is reasonable too, but you should keep moving and keep in cover, so the familiars have a harder time catching you.  I'd be dearly grateful if someone found a safer route to the witch to attack her.)

(In general there's a lot of priorities you could do, depending on what you want to do first, but I think the most important is to draw fire with those illusions.  With that being a secondary ability, you should be able to do something else in addition to that.)

(Also.. telepathy means we can do this IC!  ;-p)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 22, 2019, 03:45:02 pm
(Does Tooru feel she'll be in range if she drops off of the staircase and/or stops singing? That knowledge would help me figure out what to do.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 22, 2019, 09:16:06 pm
((Projection is a primary... and also getting pretty expensive, worth noting. It's a good thing Mina's been keeping pretty light on soul use up until now... I hope this one gives a multi-use seed or something, we're all gonna be pretty low. If you have alternate suggestions or ways to make this better I am open to suggestion.))

<Don't give up! We can do this!> Mina shouted over the telepathic link, but besides that kept her focus after trying to get to cover.

Alright, first up, get on the move and find some cover to make it harder to be found. Second up - continue to maintain illusions to distract, confuse, and divert fire. That should be easier with sight, now. As suggested, they'll drop once hit and revealed as illusions to save on power. If Alida is in sensory range, make sure to tell Asha a safe-ish route to her. If it's possible to do that too, try and find a safer way to reach the witch - once she goes down, everything else does.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 22, 2019, 09:44:01 pm
(Sustaining something isn't a primary action, you can do another primary action while sustaining the current one.  I could use CC while sustaining Effigy for one thing, or keep Painless running.  Or use CC while both Effigy and Painless are running.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 22, 2019, 09:46:44 pm
((Projection is a primary... and also getting pretty expensive, worth noting.

The Projection was a Major cost, and maintenance on Projection only costs 1/6 of the activation cost. I think you're good to keep them going for at least a few more turns. It's certainly more efficient to keep it up than it would be to drop it and then recast it.

If you have alternate suggestions or ways to make this better I am open to suggestion.))

Let a couple people die so that the seed goes farther~
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 22, 2019, 09:48:33 pm
(Yes.. casting it every turn is brutally expensive compared to just sustaining it.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 22, 2019, 09:55:54 pm
Twin, I highly recommend that you change the wording of your action. Change "continue to create illusions" to "continue to maintain illusions". This shouldn't cost much in terms of effectiveness because you already have plenty of decoys, will vastly reduce the soul cost because maintaining is cheaper than activation, and will allow you to use a Primary power because maintenance is secondary.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 22, 2019, 09:57:30 pm
(Ah, my mistake. I forgot about the maintenance, as opposed to casting new ones. Thank you for the correction.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 22, 2019, 10:02:37 pm
(Well.. casting more is not unreasonable.  But if you do so, I'd like it to be intentional.

Also, you might be able to skimp on how real they look, but I'd make sure they make sounds.  Music and joy witch and all.  An illusion of music would probably be a very cheap way to draw fire.  Moving it around, you might be able to get the witch to do friendly-fire.  Plus it could help with the stairway.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 23, 2019, 03:41:48 am
(Does Tooru feel she'll be in range if she drops off of the staircase and/or stops singing? That knowledge would help me figure out what to do.)

No.  The witch is still distant, and is incoming.  Neither jumping off the staircase, nor ceasing her song, will bring her closer, but maintaining her song and staying on top will bring her a little closer.  It's hard for Tooru to tell if it would help; the witch seems to be coming closer much faster than her staircase is moving forward, and she is very exposed on top of the staircase.  Even if she does get within range a few seconds faster, if she can't capitalize on that advantage, it's a lot of danger for no direct benefit.

Twin, I highly recommend that you change the wording of your action. Change "continue to create illusions" to "continue to maintain illusions". This shouldn't cost much in terms of effectiveness because you already have plenty of decoys, will vastly reduce the soul cost because maintaining is cheaper than activation, and will allow you to use a Primary power because maintenance is secondary.

I try to interpret actions favorably, so in this case the  two statements are identical.  Mina can significantly screw with her illusions, and as long as they're roughly the same stuff, doing similar things, she won't have to pay the casting cost again.  She could remove a significant portion of the illusions to make the maintenance cheaper--like making them sound-only--and that would make the maintenance cheaper, but she wouldn't be able to go the opposite direction and make them more expensive again.  Also, she would have to make her illusions significantly simpler in some fashion for them to be notably cheaper; summoning illusions of multiple people moving around in different areas is near the limit of major cost.



Edit: Currently waiting on KingMurdoc, since Tooru's action is very important and KM hasn't posted about it since asking that above question.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 24, 2019, 11:46:44 am
Tooru stops singing, then waits on the bridge long enough for the first attack to be launched. Dodge using mobility, and continue to move defensively until I think I have a sure shot with the strongest mana bolt barrage I can get for Cheap using talismans.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 24, 2019, 11:57:22 am
(Well.. good luck.  And I hope that objects created through Duet with Reality remain around after the power stops.  Such as the stairs Tooru's standing on..)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 24, 2019, 02:37:09 pm
((I figured the gradual build would lead to a faster (but still gradual) fade.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 24, 2019, 04:05:37 pm
(Yeah.. but when it stops, it's over.  No way to do it again, and we might never get a shot at the witch again.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 24, 2019, 04:38:59 pm
((This isn't what you getting a shot at the witch looks like. This is what the witch getting a shot at you looks like.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 24, 2019, 06:16:23 pm
(Yeah.. but when it stops, it's over.  No way to do it again, and we might never get a shot at the witch again.)
(I prefer life.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 24, 2019, 08:15:34 pm
(Aye.  Good luck.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 27, 2019, 03:51:51 pm
((Ergh.  I hate making posts saying I'm late, and making excuses, but I know I'll have a harder time updating if I don't make any promises.  So, I am going to go to sleep, and I will write the update after I wake up.  A part of me is tempted to force myself to stay awake longer and write it out, but beyond that screwing my sleep schedule up even further, it will result in far less writing quality.  My brain feels slow, like syrup or something.  I'm sorry for the delay.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 27, 2019, 08:53:53 pm
((Take the time you need to get in the good frame of mind to write. Also, I have personally found that speaking about a game makes it easier to recover motivation. Worldbuilding, speaking about characters, etc... Anyway, good luck syvarris!))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 28, 2019, 06:16:54 pm
...  I tried, didn't I?  I wanted to help people..  I wanted to help save lives.  I wanted to be a good person, like my father.

  But.. I can't do it.  I worked for it.  I'm not strong enough, fast enough, good enough.. I failed.  I made some mistakes too.

..  Why should I live?  Nobody likes me.  My friends just put up with me.  The other girls.. they won't help me, they fight me at every turn.  Because I'm a bad person.


Why bother with it?  Why bother with them.  I should just give up.. I fought so hard and got so little.

But I won't go witch.  I'll just go away.

Hold on for now.
Asha let out a sigh of relief. She couldn't believe it worked, magical powers didn't stop impressing her everyday. "Mina! Oh thank god it worked... How are you feeling?" There was no immediate answer, and Asha quickly understood why upon looking at her surroundings. Even in that state, she was fighting.

Then before she knew it, an explosion struck the top of the icehill. And- "Alida!"

Asha messily started running toward the direction she thought Alida fell, trying to sense her presence. Then she noticed Aleksandra's abnormal state. She hesitated, pausing a second. <Aleksandra?>

Alida. I must hurry. I can talk to Aleksandra while I look for Alida. Asha resumed her search for Alida's body, simultaneously trying to get an answer from Aleksandra via telepathy. Their link was likely clear thanks to the Memento, and maybe she could use that link to help Aleksandra in some way. <Aleksandra snap out of it! I- I know you are scared, no, terrified, but you are not alone! Listen to my voice, I know you can do it. What happened was an accident! There is something only you can do! Aim true, and shoot that witch!>

Asha said to the other girls via telepathy:
<I asked Aleksandra to provide support fire, I'm now on my way to help Alida! Mina, Tooru, be careful!>

Send encouragements/orders to Aleksandra: use your gun to shoot at the Witch!
Search for Alida, and hopefully get there in time. Use Soothe if I can reach her body...


Where? Where?... Alida, where are you?...

Asha shouts for Aleksandra to use her gun to shoot at the witch, then rushes off around the corner without watching what the Russian girl does.  She stops for a moment, looking around the ash plains for Alida's location, and is confused for a moment when she spots the girl, entirely whole, jumping and waving her hands in the air while floating about two feet above the ground.  Then she spots Alida's real body, laying in a small crater filled with bones, a fair distance away from the illusory Alida.  Asha sprints to her wounded friend, sliding to a stop and dropping to her knees when she reaches the girl, grimacing when she sees the horrible state Alida's body is in.  She squeezes her eyes shut, doing her best to not pay the girl's injuries any mind, and drapes herself protectively over Alida while she uses her magic.

The state of Alida's soul isn't encouraging; while it still possesses much of the intricate beauty that all the magical girls' souls possess, it's faded and rotten, degraded and dying.  It's difficult for Asha to search through it and locate which broken strands of Alida's soul represent her horrible injuries, and once found, she's sad to realize how minor they are.  She's used her powers enough to realize how limited they are in repairing the true damage her friends are suffering, and as she lets her magic flow into the wounded girl, patching the small flaws that she can, she feels a little sick, seeing how little she's doing to help.  And then she opens her eyes, Alida turning to look up at her, and sees the girl fully healed, no trace of the blood or burns left.  Asha smiles a little at that, trying not to think of what she was seeing moments ago.

A pair of loud gunshots come off from behind Asha, and she turns as Alida sits up to look at them.  Aleksandra is about halfway between the two of them and the mansion wall, aiming her rifle clumsily at the distant witch, which is evidently very large.  She's still distant, too distant to make out any details beyond her harsh brightness, but she's already proportionately taller than any of the surrounding walls

((Projection is a primary... and also getting pretty expensive, worth noting. It's a good thing Mina's been keeping pretty light on soul use up until now... I hope this one gives a multi-use seed or something, we're all gonna be pretty low. If you have alternate suggestions or ways to make this better I am open to suggestion.))

<Don't give up! We can do this!> Mina shouted over the telepathic link, but besides that kept her focus after trying to get to cover.

Alright, first up, get on the move and find some cover to make it harder to be found. Second up - continue to maintain illusions to distract, confuse, and divert fire. That should be easier with sight, now. As suggested, they'll drop once hit and revealed as illusions to save on power. If Alida is in sensory range, make sure to tell Asha a safe-ish route to her. If it's possible to do that too, try and find a safer way to reach the witch - once she goes down, everything else does.

((Mina's sixth sense has about a ten foot radius around her soul gem.  The exact amount varies a little in-universe depending on her concentration, and a lot narratively depending on narrative needs, but it's never going to show her anything that's significantly out of melee range.))

You get up slowly, feeling awkward in your own body, which moments ago was outright dead.  Asha shouts at Aleksandra to shoot, and then rushes off, the girl running off after her at a much slower pace.  You watch her go for a couple seconds, before she disappears around the corner of the mansion.  You hope Asha can protect her.

Looking around, you're not sure about what place to take cover.  You're sort-of already in cover, the ice hill created by Tooru's song is tall enough that you can't see the witch directly, only the light that's brightening up everything aside from the mansion, but you don't think that will last.  Asha, Aleksandra, and Alida are to your right, so you don't want to go over there--lest all four of you get hit at once--and looking up, there's a ton of the flying skeletons circling overhead, so you're don't feel safe hiding among the mansion's ruins.  That leaves the building far to your left, which requires you to sprint across open ground first.  You take a deep breath, get down into a sprinter's position, and then launch yourself forward.

[Joy]

You pass into the light moments later, but don't turn to look at the witch, focusing on moving as fast as possible, staying hard to hit.  Halfway there, you feel more than hear the explosion as one of your illusionary copies of Tooru, not far ahead of you, gets hit with one of the witch's explosive bolts.  You cover your eyes and change course to sprint through the lingering ash cloud, letting the illusion dissipate as you do.  You come out of the ash seconds later, uncovering your eyes to correct your course.  Seconds later, you slide to a stop behind the wall, staying low and scrambling over to the other side in case the witch throws a bolt at your cover.  After a few harrowing seconds spent cowering and waiting for an explosion, you decide to risk peeking out from behind cover.

The witch is much closer now, and clearly massive.  You have to squint to keep from hurting your eyes, and  you can only barely make out her outline--a jagged, alien, angel.  She's all hard angles, sharp edges and corners, without any depth or variation.  She looks more like someone cut a hole in the sky than an actual animate monster.  She looks wrong, entirely out of place.

Tooru stops singing, then waits on the bridge long enough for the first attack to be launched. Dodge using mobility, and continue to move defensively until I think I have a sure shot with the strongest mana bolt barrage I can get for Cheap using talismans.

You stop your song, and slide partway down the icehill toward the frozen pier, trying to get the bulk of the ice hill between you and the witch.  As the ice stops expanding, suddenly becoming much more slippery and harder to navigate, it occurs to you that you've steadily been rising higher, and are worryingly high already.  The skeletal familiars are circling about two stories above the ground, twice as high as any of the walls, and you're a fair bit above them.  You struggle for a moment to halt your slide, not wanting to get too close to the height of the familiars, and then just wait and listen for the sound of the witch's attack.

You don't have to wait long; there's a loud explosion off to your right, and when you look over, you see a Mina--you're not sure if it's she's real, there's a couple other illusory Minas running around--rush into the ash cloud thrown up by the explosion.  You hope nobody actually got hurt by that attack.

You don't hesitate long after the attack, quickly scrambling back to your feet and rushing up the side of the hill as fast as you can.  You quickly get high enough to see the witch, and are immediately stunned by how much closer she is--she's enormous for one, easily larger than any of the ruined buildings surrounding you, and you're not even sure if she's over the flowers, or within the circle of bare ash and ruined buildings yet.  You can't se any depth to her body, it's just a giant, sharply defined angelic shape, all angular edges and hard corners.  Her wings are hard lines following a basic curve on top, with sharp, dagger-like 'feather' shapes below, her hands and feet terminate in long jagged sword shapes, fingers and pointed toes, and her head is an indistinct elongated pentagon.

You grip two talismans in your right hand, desperately trying to figure out how far away she is, so you can aim properly, and then you finally start to make out some texture.  There's a thin barely-visible patchwork of lines over her entire body, like a wireframe held in front of a painfully bright light, and then you start to make out color between the lines, and it hits you: she's a stained glass window, floating in midair, her entire body a shifting framework of lightly-colored glass plates, constantly shifting, changing shapes, and rearranging.  You couldn't see any depth before because she has no depth!  She's certainly coming closer, the glass sections becoming larger and easier to make out, but her individual body parts only change in shape, not distance.  Her wings are flapping up and down, her height raising and lowering as if she really were flying with them, but when they're low enough to meet her arms, they meld with them as if she were just a silhouette, glass exchanging between her wings and arms before they separate.  She draws her right arm back, and it seems to shrink slightly, glass sections flowing into the rest of her body, and suddenly you realize she's about to throw another attack!

[Joy]

You launch the two talismans in your hand immediately, throwing them towards her head, still unsure how far away the witch is.  Then you duck and dodge backwards, hiding behind the bulk of the ice hill.  You cover your head and hope her attack wasn't directed towards you.  You hear her scream, the sound nearly indistinguishable from the last scream, aside from the volume, but don't hear any explosions, from your attacks or from hers.  You don't peek back up quite yet, though.



((Next update on the 31st.  My sleep schedule is out of whack, so the update schedule / writing quality will likely suffer as well.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 28, 2019, 06:18:01 pm
BONUS!

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 28, 2019, 09:08:51 pm
Do I still have the rubber ribbon?  I'd like to try that attack I was talking about.

Spoiler: MG biology notes (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 29, 2019, 12:38:49 am
((So, strategy? I don't really want to duck out of cover yet since Tooru will literally evaporate on hit, and I'm not certain if I connected. Maybe it's possible to get a readout from Mina before we actually act?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 29, 2019, 12:50:53 am
((RE: Strategy, I think you've officially reached the point where the plan has failed to survive contact with the enemy and you should pick either running away or hitting as hard as you can, and committing to whichever you pick.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on January 29, 2019, 01:00:24 am
((Was running away ever an option?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 29, 2019, 01:04:41 am
((Running is always an option, the question is just how well it'll work~
More seriously, even at this point it would be fairly safe to retreat into the sub-world, run down some hallways till the witch can't chase you anymore.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 29, 2019, 01:18:18 am
(I do have a good attack method, if that rubber ribbon is still a thing, and I can get an effigy up.  Think you can survive one more turn?)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 29, 2019, 07:31:17 am
Do I still have the rubber ribbon?  I'd like to try that attack I was talking about.

Spoiler: MG biology notes (click to show/hide)

((Nope.  The ribbon was tied around Alida's lower leg, and then Alida lost both her legs and went flying.  Asha could make a second one within one turn, though.

As for the effigy stuff, nope!  It doesn't work like that, Alida is still mostly proper organics.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 29, 2019, 08:58:00 pm
((Is Memento locked on the first person that got it, or does it affect the current holder regardless of who first got it?

If it is the latter, a thing I wanted to try out ever since Asha absorbed the Witch Maria's gem: Tooru could get her hands on the Memento-ribbon held by Aleksandra, she could kamikaze while Asha soothe her from a distance :p))

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 29, 2019, 09:04:35 pm
"Thank you Asha.  I was worried I was alone there."

With that, Alida hugs Asha.

"Thank you.. I don't know what I was going to do there for a moment."

"But.. we gotta get moving.  I know we can't make it much longer, and Tooru is worse off than I am."

Get moving.  Try to stay in cover/hiding from the witch, but get closer to tethergirl range.  Try to find the rubber ribbon as well.  In either case, activate Effigy, as I'll need to attack soon.. Tooru can't hold out much longer.  If I do find the rubber ribbon, tie on on my leg and then activate effigy.

(After spotting the witch.)

<Dammit, why are they always so huge?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 29, 2019, 09:27:55 pm
((Is Memento locked on the first person that got it, or does it affect the current holder regardless of who first got it?

If it is the latter, a thing I wanted to try out ever since Asha absorbed the Witch Maria's gem: Tooru could get her hands on the Memento-ribbon held by Aleksandra, she could kamikaze while Asha soothe her from a distance :p))

Quote from: First post
Memento - At major cost, create a wearable item that is quite obvious--a ring, ribbon, or something of the sort.  If given to another person, gain benefits, and lose soul if you remove it--they cannot, if they willingly put it on.  "Passive", but with secondary effects.

((So, no, it's locked to the first person who gets it.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on January 29, 2019, 09:32:52 pm
((Woops. For some reason my brain greyed out the "lose soul" part. Welp, no perpetual bomb Tooru yet!))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 29, 2019, 09:39:12 pm
((That perfect sensing ability would probably be nice to help boost all sorts of abilities.. totem manipulation, Semblance, lots of other powers.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on January 31, 2019, 10:26:43 am
(Don’t want to sound like a broken record but suggestions welcome - I’m not sure what Mina can do to help -_-;)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 31, 2019, 11:26:15 am
(Depends on if you want to play it safe or burn your soul.  Just keep distracting things?  Move into a position to attack on your own?  Make yourself or someone else invisible for cover?  Grow wings so you can fly up there and whack her one?, maybe carrying someone else or not?)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 31, 2019, 04:50:23 pm
((It wouldn't be entirely foolish to state that IC, and make a boldtext saying something along the line of "Try to think of what to do, and follow other people's suggestions".  It'd be better than nothing, at least, and having a chance to deal with the problem IC might give you ideas.

Also, @Dev, Mina cannot really make people invisible.  Projection strictly creates more perceivable things, so making someone invisible would require creating something like an opaque sheet over them which looks similar to the ground.  Actual direct invisibility, I.E. making something impossible to perceive, is the realm of masqerade manipulation.  Mina does not have that power.))


Edit: I'm moving the 'deadline' to Saturday the 2nd, since we've got a page of OOC but only 1/5 actions.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 01, 2019, 03:39:27 am
((I could have sworn that I wrote a post... Well, here's an action, at least.))
Tooru moves around the hill towards the side opposite the one she attacked from. She tries to assess damage dealt, then dashes to the nearest cover. Midway through, if it seems feasible, aim another Cheap manabolt at the joint of one of the witch's "wings."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on February 01, 2019, 06:00:50 pm
"G-Guys, what can I do to help? I'm running out of ideas..." Mina said - calm, calm... she had these magical abilities, could she do something?

Try to think of what to do - if anyone offers something that seems plausible, do it.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on February 01, 2019, 06:11:58 pm
(Quick answer until I find time and motivation to fluff it up)

Asha helped Mina stands up, and ran to return to the center of the action, where her help could be needed. If there was any familiar blocking the way, she would use her Close-Combat powers to dismiss them.

She ordered to Aleksandra:
"Get away from the Witch's path! Take cover and resume providing support fire!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 02, 2019, 11:57:49 pm
(For Mina.)

Keep the first set of illusions active and drawing fire, for now at least.  Use Semblance to grow wings, shrinking the body a bit to reduce the extra mass needed to be created, but not too much, as I'd like to carry the halberd and remain large enough to grab someone or be grabbed.  Move into a position where I'll be ready to attack next turn, or can help one of the others do so.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 12, 2019, 12:18:32 am
((I could have sworn that I wrote a post... Well, here's an action, at least.))
Tooru moves around the hill towards the side opposite the one she attacked from. She tries to assess damage dealt, then dashes to the nearest cover. Midway through, if it seems feasible, aim another Cheap manabolt at the joint of one of the witch's "wings."

[Joy]

You allow yourself to carefully slide a little further down the hill, back towards the mansion.  As soon as you feel like you're far enough down to be fully behind cover, you return to your feet and transition to a quick trotting pace, making your way counter-clockwise around the hill.  It's much more difficult to stay on your feet now that you've stopped singing--the ice is slick now, and you're continually just on the edge of losing your footing and tumbling further down, but you manage to avoid that long enough to move past the pier, and then you deliberately fall into a fast, barely-controlled slide.

[Creativity]

Your feet hit flat ice a moment later, the mansion somewhere off to your right, and you break into a hard sprint for the frozen lake's edge.  It's easier to maintain your footing on the level ice, and as you run you look back at the witch, expecting to see some kind of damage.  Your heart falls when you fail to spot any differences, aside from her being even larger; the many tiny shards of glass that make up her two-dimensional form are still swirling chaotically around each other, reshaping impossibly as they change positions, but as far as you can tell none of them are cracked, or burned, or damaged in any way.  You must have missed.  She can't be invulnerable. 

[Joy]

You squeeze one of your last two talismans into a ball, and throw it overhand at her wing, randomly guessing that she's still outside the ashen area.  The motion sends you into a spin on the ice, but you skillfully manage to remain upright, recovering and resuming your sprint after a single revolution.  Your throw flies true, the glowing talisman arcing out into the distance, before suddenly colliding with the base of the witch's wing and detonating in a bright orange flash!  The witch screams, her wing entirely severed, and reaches one arm up to grasp at her wound--and then, as soon as the outlines of her arm and falling wing meet, the shifting glass begins to exchange between her two limbs, the base of the wing growing back into her body and reattaching, though it looks slightly smaller than her other wing now.

You trip and stumble as you reach the edge of the frozen lake, falling down onto all fours and burying your hands elbow-deep into a pile of ash.  You pause for a moment, tired and scared, before forcing yourself back to your feet.  Just up ahead is a line of crumbling walls, and... Alida and Asha!  They're taking cover behind the walls themselves, Alida stepping out towards you, waving her arms frantically while looking towards the witch.  The shadows stretching from the wall she's behind start to retreat away from you, slowly at first, and then within the space of a half second accelerate so fast it's like they're leaping away from you--and then you hear a shattering explosion from behind as the witch collides with the ice hill your song created.

[Bravery]
[Mercy]

You twist around to look, and get only a moment's look at her, even more massive than the five-story hill you were standing on top of maybe fifteen seconds ago.  And then she screams, and a wall of force slams into you, picking you up off of your feet and sending you flying through the air.  You spin rapidly, unable to control your flight, before landing hard in the ash, your already-injured back screaming in pain.  You grit your teeth and sit up, disoriented, trying to figure out where you are.  Before you can, you feel Alida's hands grab you beneath the shoulders and start to drag you backward, into the cover of a wall.  She drops you roughly on your back, which makes you squawk in protest, before Asha leans over you and pokes at your arms with a worried expression on her face.  You swat the girl's hands away and struggle to your feet on your own, not so injured that you can't fight.  Alida's standing next to Asha, watching you, and... another Alida is standing just behind them, leaning out and peeking around the wall at the witch.

You're behind cover, you can't see the witch and she can't see you, but judging from the short glance you did get, she's not exactly injured, and is absolutely enormous.  At least your attacks do seem to hurt her.

"Thank you Asha.  I was worried I was alone there."

With that, Alida hugs Asha.

"Thank you.. I don't know what I was going to do there for a moment."

"But.. we gotta get moving.  I know we can't make it much longer, and Tooru is worse off than I am."

Get moving.  Try to stay in cover/hiding from the witch, but get closer to tethergirl range.  Try to find the rubber ribbon as well.  In either case, activate Effigy, as I'll need to attack soon.. Tooru can't hold out much longer.  If I do find the rubber ribbon, tie on on my leg and then activate effigy.

(After spotting the witch.)

<Dammit, why are they always so huge?>
(Quick answer until I find time and motivation to fluff it up)

Asha helped Mina stands up, and ran to return to the center of the action, where her help could be needed. If there was any familiar blocking the way, she would use her Close-Combat powers to dismiss them.

She ordered to Aleksandra:
"Get away from the Witch's path! Take cover and resume providing support fire!"

[Creativity]
[Joy]

Asha helps Alida to her feet, and the blonde immediately spins in place, trying to spot the ribbon Asha made for her.  It's immediately apparent to the girl that she's not going to find it; she's standing in a miniature crater which her body made when she hit the ash, and there's no similar impacts anywhere nearby.  Even if the ribbon wasn't vaporized outright by the witch's attack, it's probably in too many pieces to be useful even if she could find it.  Frowning, Alida glances at Asha for a moment, and after the girl nods at her, the two rush off towards the nearest ruined building, Asha having to make a conscious effort to slow down and keep pace with her slower friend.

They slide to a stop behind the ruined corner of the building, Alida leaning against the wall and resting for a moment--and with barely a concsious thought, a second body splits away from her and peeks around the wall to check on the witch.  She's still far away, and focused on Tooru's hill, so Alida has her disposable body run out of cover towards a row of ruined buildings near the nearest river's edge.  A few seconds later, Asha and her main body follow along behind, both of them warily watching the witch as she continues to get closer, growing larger at an alarming rate.

Just before they get to cover, Asha spots Tooru slide down from the ice hill, and start sprinting across the frozen lake towards the two of them.  Midway through her run, Tooru spins and throws one of her talismans at the witch, the glowing projectile flying for several seconds before hitting the base of the witch's wing, the explosion outright severing the limb!  Both girls are excited at the surprising hit, but their elation disappears a moment later as the witch grabs her wing, and its shifting glass fragments promptly reattach to her main body, without her flight path even changing.  They lose sight of the witch a moment later, having reached cover, and the two of them stop and take a breather while Alida's clone peeks out and watches Tooru's progress.

[Bravery] & [Bravery]

Tooru stumbles and falls over when she reaches the shore, and Alida quietly curses, before sending her disposable body out to grab the girl while Asha watches from cover.  She doesn't make it four steps out before Asha and her other body realize that the witch has made it over the ash-covered area, and she shouts for Tooru to get down, while waving her arms and continuing towards the redhead--and then the witch slams into the hill behind Tooru, and unaware of the clone's expendable nature Asha leaps forward to grab Alida's body, yanking her back into cover moments before the witch screams and sends Tooru flying.

Alida roughly shoves Asha off of her a moment later, immediately running back out to retrieve Tooru while her main body plays sentry.  Tooru was launched most of the distance towards their position by the blast, and as Asha confirms once she's safe behind the wall, is miraculously unharmed, or at least not harmed severely.  However, the witch isn't any worse off; she's landed now, her two-dimensional body only given reference frame by the comparatively small ice hill she's standing next to, and clawing at with her enormous, bladelike fingers, leaving deep gouges in it.  It's clear that her body does have shape, her far arm is partially obscured by it, while her closer arm is fully visible, but beyond that the separate portions of her body still freely trade glass. 

"G-Guys, what can I do to help? I'm running out of ideas..." Mina said - calm, calm... she had these magical abilities, could she do something?

Try to think of what to do - if anyone offers something that seems plausible, do it.
(For Mina.)

Keep the first set of illusions active and drawing fire, for now at least.  Use Semblance to grow wings, shrinking the body a bit to reduce the extra mass needed to be created, but not too much, as I'd like to carry the halberd and remain large enough to grab someone or be grabbed.  Move into a position where I'll be ready to attack next turn, or can help one of the others do so.

((I'm gonna assume that Dev's action was stated IC.))

You hunker back behind cover, trying to stay calm while you talk to the others.  They're very quiet, worryingly quiet, and you tell yourself that it's just because they're busy with... with something other than not-dying.  Thankfully, Alida eventually responds, quickly saying something about growing wings and reducing weight so you can fly and reach the witch.  Ignoring the probably unintentional jab at your weight, you rapidly consider the idea; you turned your hand into wings once, when you were looking at that bird, so maybe you could do that kind of thing again, but just on a larger scale?  You turn around, leaning forward against the ruined wall, so that there's plenty of space behind you.  You take a deep breath and focus, visualizing a pair of bright bird wings, the muscles and bones attached to your back.

Your magic takes effect immediately, bone splitting away from your ribcage just below your shoulders and forming two new joints.  Muscle and bone grows from nothing, forming two dense lumps which swell outward, stretching your clothes for a few brief moments before two thin holes open in the back of your shirt, allowing the rapidly-expanding limbs to stretch out behind you unrestricted.  Soon, the central spurs of bone begin to painlessly split into individual joints as muscle flows over them, forming the basic structure of the wings, before a collection of thin keratin needles sprout from the bone, lengthening and growing into full feathers several feet long.  And then the growth stops, and you find yourself with a pair of large colorful wings attached to your back.  You give them an experimental flap, a little surprised by just how natural they feel.

[Joy]

You push away from the wall and try to stand up straight, but immediately begin to tumble backward, unused to the extra weight on your back.  You have to hunch over and lean forward a bit to keep your balance, an awkward stance, but you suppose that's worth it, if you can fly with these wings... You take a deep breath, tighten your grip on your halberd, then jump into the air while flapping your wings hard.  The motion launches into the air, far higher than you expected, but you immediately start to fall back down, spinning around vertically, and suddenly you're upside-down, your head pointing back down at the ground!  You spread your wings out wide, and manage to recover, sending yourself into a chaotic and unstable glide, flying fast over ruined buildings.  Just keeping yourself in the air is difficult, and avoiding crashing into the ground or one of the crumbling walls is all you can manage.

You hear the witch scream again, and after a moment of hesitation you spare a glance to look.  The only thing you note is that she's even closer now, looming massive in the night sky ahead of you, uninjured but clearly angry.  You look back towards the hill and notice that Tooru's gone--she must have ran for cover, which means she's somewhere in the open now!  You shift one of the illusions of her to the top of the hill, where you saw her last, in hopes of distracting the witch, and then you return your attention to your flight, just in time to juke to the side and avoid colliding with one of the floating skeleton things.

[Bravery]

You're only just starting to get the hang of gliding when the shadows below you rapidly twist around, warning you of the witch's movement just a moment before she collides with the ice hill.  The only thing you can think to do is look up at her, just in time to see her bring one jagged hand down on top of your Tooru illusion.  A moment later, her head splits open, her mouth filled with childishly-outlined rows of jagged teeth, and she screams.  You pull your wings in and brace yourself for impact, knowing you don't have time for anything more, and then the force of her scream hits you and bats you to the ground.  You bounce off the ground once, spinning through the air for several more seconds before you hit again and slide to a stop in the ash.

You hold still after your impromptu landing, examining yourself with your senses.  You're a bit bruised, but you actually didn't get hurt seriously, even your fragile wings survived the impact without damage.  You roll over and give them a tentative flap.  It hurts a little, but not so much that you can't fly.  And the others probably need help...




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)






Spoiler: Map (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 12, 2019, 12:36:19 am
She's.. Huge..

With that, Alida gulps for a moment.

<Hmm.. maybe we need to hit her on both sides at the same time, so she can't heal from one to the other.  Or maybe we need to just deal a lot of damage?>

And then Alida sees Mina.

<Oh, you did it!  That looks.. so cool.>

<And Ow!  Are you okay?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on February 12, 2019, 01:23:08 am
((To kill the enemy, shoot at it until it dies.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on February 12, 2019, 11:52:08 am
((If you just want raw power, you could just get the familiars to attack it. They don't look so loyal.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 12, 2019, 11:26:12 pm
<I'm getting a bit more used to this multiple bodies thing.. I'll try to provide some cover.>

Activate CC.  Have the main body collect a few bricks for defensive purposes.  The plan is that body uses her baseball bat club to bat brick bits into incoming fire from the witch, hopefully detonating the manabolt before it hits Mina or anyone else.  The CC reflexes, and with the other body spotting, should make this more practical.  If, somehow, nobody is attacked, bat a brick at the witch.

The other body moves a bit westwards, jumps the creek, and if in range, jumps to the witch, bat first, trying to slam through the witch for serious damage.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 12, 2019, 11:57:09 pm
((I have an idea, but I probably need another Flagellation to pull it off. It looks like she just regenerates really fast, so I could try to pop her in one go with an Outburst.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 13, 2019, 12:29:58 am
(Yeah.  Or just fire off a spread of four or five manabolts.  Or one stronger one.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on February 13, 2019, 12:34:04 am
(syv's said that manabolts are less efficient than outbursts, so it's probably a good idea to use outbursts whenever you can and it's not overkill.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 13, 2019, 12:40:56 am
(Yeah.  I mean.. a bomb would be pretty useful against a large mass of glass.  Maybe Alida can keep the witch busy with melee from the spare body, you summon a bomb, and Mina removes her ears and carries it to the goal?)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 13, 2019, 01:06:59 am
Tooru panted in equal parts exertion and fear as she shakily got to her feet. Damaging the witch gave her a bit of hope; that meant she wasn't unstoppable, that they could power through this. She held onto that to mentally steady herself. Glass, she was made of a bunch of glass and actually pretty fragile, but she just put herself together each time. Explosions broke glass really well, right? If she could just get one of her big talismans into the middle of the witch, she could manage it. A glance at her soul gem, though, filled her with worry. It could hardly be called red any more; the thing was filled with mostly swirling shadow. Which meant she needed more help.

She took a deep breath, already trying to mentally brace herself for what came next. "Asha, I need you to do that thing where you hit me to give me more magic again. I think I could blow up the witch in one shot, but I need the magic to do it, and I don't know if I can actually get a bomb into her chest. You really can't wait, though, we need to do this now." It was still weird seeing all of these extra bodies running around, and it looked like Alida was already occupying both of them. <Mina, can you help? I need to get a bomb into that witch.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on February 13, 2019, 06:42:31 am
((Willing to help, but do you mean in the sense of giving you illusion cover or picking her up and flying her closer?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 13, 2019, 09:42:44 am
((Yes.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on February 13, 2019, 11:37:50 am
((Being a little specific would be helpful :p

I probably could do both but I figure it wouldn't be hard to figure out that the one being flown around is the real Tooru :p))

((EDIT: Will post tomorrow, assuming the illusions thing due to Mina's distance from Tooru))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on February 13, 2019, 12:12:11 pm
((Being a little specific would be helpful :p

I probably could do both but I figure it wouldn't be hard to figure out that the one being flown around is the real Tooru :p))
((Unless you make multiple flying pairs attacking from different directions.

Then again, that might trigger an AoE attack.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 13, 2019, 12:22:51 pm
(I think it already used one, with that screech.  It might also be able to do giant bombs of its own.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 14, 2019, 01:43:49 am
((Illusions are probably the best bet. Tooru should be fairly quick on her own.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 14, 2019, 02:22:57 am
(I was thinking that you'd take the bomb from Tooru and drop it on the witch.  With the controlled detonation, we could play hot potato with it until it hits the witch, be it by being dropped, thrown, or batted.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 14, 2019, 03:08:55 am
((Nakéen hasn't been online since the 7th, so Asha will likely be auto'd to do whatever she's told to do.  I believe, currently, that's just "Use flagellation on Tooru".  Just FYI.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 14, 2019, 12:06:45 pm
<Asha, could you please help me with this.. batting practice?  I could use someone to throw the bricks up so I can just concentrate on hitting them where they need to go.>

<Mina.. Oh.  You forgot the tail!  You'd fly a lot better with a bird tail to keep you steady.  Or grow feathers from your legs.>

<Or maybe.. maybe you can make a fake manabolt?  A big slow one to make the witch think one of the fakes is the real attacker?>

<Stay alive, though, we'll need you to drop the bomb on the witch!>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on February 14, 2019, 07:49:46 pm
Mina hadn't been sure how it would turn out, after that first horrifying go at her ability. But she had to try, something, anything, to help. And it worked! She could fly! Kinda!

Once she got over that and spared a glance at the witch, she saw the witch, saw the shockwave the scream produced. Remembering what had happened earlier, she braced herself as best as she could and seemed to make it out only a little worse for wear. But that didn't mean the others were fine. She had to get back to them.

<Tooru, right! I'll get over there as quickly as I can! Until then I'll make sure the Witch keeps off you!> she relayed to Tooru as she got to her feet and brushed herself off. Then, Alida's message came through. <I'll try, I'm on my way to Tooru now!>

First up, keep the illusions going - try to distract the Witch from where Tooru really is. Then, fly over to Tooru, quick as possible without drawing too much of the Witch's attention herself. Maybe try and get some kind of change to stabilize the flight before taking off, like Alida suggested.

((Going with this for now - suggestion welcome))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 14, 2019, 08:04:29 pm
(Reading that, does that mean you're only going to use Semblance if you fail the Joy roll required for flying, so you'll be in better shape next turn?)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 14, 2019, 08:36:55 pm
Tooru focused for a moment, calling another one of her talismans into existence. This one was different, though; it was a little bigger, and it had the symbol for. . . ruins? She wasn't really sure, and the situation made it a tad difficult to wrack her brain for some obscure kanji she never used anyway.

Use Outburst with the controllable detonation variant after Asha uses her Flagellation. Hand the bomb over to Mina so she can drop it when the opportunity seems right. If she's going to lose the bomb before it reaches its destination, try to catch it myself. Only toss it if it seems to have good odds of landing in the witch's center.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on February 14, 2019, 08:53:18 pm
(Not really? I more meant it like, "if I figured out stable-ish flying with wings like this then don't do it but if I do need the stability then change".

The conditional is a bit awkward yeah, I'll edit it)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on February 16, 2019, 06:13:29 am
(Gah, finally free. Sorry all, I flew abroad and it took a while to install myself. Reading turn now)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 16, 2019, 04:24:48 pm
((Well, okay.  I was gonna finish the update this evening, but I always welcome an excuse to procrastinate; you've got eight hours from the time of this post to put up some boldtext before I continue working on it.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on February 16, 2019, 09:17:46 pm
..."Asha, I need you to do that thing where you hit me to give me more magic again. I think I could blow up the witch in one shot, but I need the magic to do it, and I don't know if I can actually get a bomb into her chest. You really can't wait, though, we need to do this now."...

Asha nodded at Tooru, and took a deep inspiration.
"Grit your teeth Tooru, this is not going to be pleasant..."


<Asha, could you please help me with this.. batting practice?  I could use someone to throw the bricks up so I can just concentrate on hitting them where they need to go.>
<Battling practice? Is that really the moment?>

Asha failed to understand the intent of Alida. Wasn't it a bit too late to train your aim? And right now, she was more focused on Tooru's protection.

Ash uses Flagellation on Tooru, and stays close to her. If Alida needed some bricks and rubbles to bat, Asha gently threw some at her.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 16, 2019, 09:43:11 pm
<Well, those manabolts blow up.  I want to hit them with bricks from my bat to blow them up in midair.  But it's a bit tricky if I need to throw the bricks up myself.. I can't just keep both hands on the bat, for instance.>

<I mean, if one comes in and hits here, it'll blow up all three of us..>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on February 16, 2019, 09:50:40 pm
Asha tried to envision the scene of Alida hitting the small manabolts from a great distance by batting bricks at them. Wasn't that some kind of incredible task? She could hardly imagine anyone but an athlete performing such a feat, but Alida seemed quite confident. She didn't know much of this girl's physicial capabilities, but maybe she was that amazing an athlete? Or maybe she was just winging it?

Asha couldn't help but raise an eyebrow, wondering which one was it.
<Oh erm- Yes of course. I- I will throw you some bricks.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 16, 2019, 09:57:59 pm
<Thanks!  Right about here, please.>

Asha then holds her hand about the right height for a good hit, around waist high and a foot or so away.

This might work better.  Last time I tried to just dodge, I got blown up.  This way I can blow it up safely far away.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 22, 2019, 06:00:14 am
<I'm getting a bit more used to this multiple bodies thing.. I'll try to provide some cover.>

Activate CC.  Have the main body collect a few bricks for defensive purposes.  The plan is that body uses her baseball bat club to bat brick bits into incoming fire from the witch, hopefully detonating the manabolt before it hits Mina or anyone else.  The CC reflexes, and with the other body spotting, should make this more practical.  If, somehow, nobody is attacked, bat a brick at the witch.

The other body moves a bit westwards, jumps the creek, and if in range, jumps to the witch, bat first, trying to slam through the witch for serious damage.


As soon as you've gotten Asha to agree to your plan, you send your second body running out of cover, counter-clockwise around the lake, while keeping an eye on the angry witch.  She seems too absorbed in her enraged flailing to notice you, repeatedly smashing her enormous clawed hands into the ice instead.  You focus on your main body, looking around for loose bricks--problematically, there aren't any that you can see; there's probably some buried in the ash, and the wall you're hiding behind is made of brick, but you tug on some of the blackened stones, and they're rooted firmly in the wall.  You turn back to look at Asha, now leaning over a sitting Tooru, and sigh, before taking a step back from the end of the wall.  You ready your lengthened club, take a deep breath, and focus.

You slam your club into the wall with all the force you can bring to bear, the impact rattling your bones and causing a veritable explosion and sending both bricks and dust flying.  You cough and wave your hand in front of your face briefly, comforted by the fact that your other body can tell that the witch didn't notice, until the dust clears and you realize that you essentially shortened the solid brick wall by about five feet.  You smile and chuckle lightly, impressed with yourself, before walking a little farther out into the open, and readying your club like a bat, watching the witch and waiting for her to notice you.

...She doesn't.  When she lifts her head, she's staring past the hill, back towards the mansion.  There's a couple of Mina's illusions over there, one which looks like you, one like Tooru, waving their arms and making rude gestures at the witch.  With another scream, the witch draws one of her clawed arms back, high above her head, before it appears to merge with a wing as it passes behind the shape.  Then, lightning fast, her arm whips forward and launches a glowing projectile forward.  It crosses the distance in an instant, almost too fast to track, and hits the Tooru-illusion directly, detonating as it impacts the ground behind the insubstantial image, a massive flash of light swallowing the two girls and shaking the ground.  A couple seconds pass with the witch and you both watching intently, and when the dust clears, revealing the two flickering illusions continuing their motions while hovering above the newly-created crater, the witch wails again, both of her clawed hands clutching her face as she leans back.  Just then, your other body slows to a stop in front of an intact door, Mina flying overhead, clearly in view, not even attempting to hide!  Both your bodies look back at the witch, still tantruming, and you decide you need to attract her attention before she notices Mina.

You look over at Asha, standing ready with a brick, and telepathically tell her to throw it.  She underhands it weakly, but throws it accurately enough, and you easily smack your bat-like club into it as hard as you can, the brittle stone shattering into a small explosion of shards, only a few of which are even directed towards the witch--but even so, she turns in your direction, and you can feel when she looks at you, an intangible weight settling onto you.  She rears away from the hill, turning quickly in place to face your main body, your two perspectives allowing you to appreciate even more just how massive she is, and how distressingly fast she moves; each step she takes covers a distance that would take you seconds to cross.  You prepare your club again and tell Asha to be ready to throw another brick, feeling increasingly as you and the witch watch each other.

[Joy] & [Joy]

She pulls one of her arms back, preparing to throw another manabolt, but Asha is faster, throwing the brick far too early.  You spare a glance to the side to spot it coming and grab the brick out of midair yourself, mentally cursing as you look back at the witch, frantically trying to decide when exactly you need to toss the brick.  The witch brings her arm forward with a scream, the glowing light of another manabolt visible at the tip, and you release the brick, not even tossing it.  It seems to hang in midair as you jerk your club back and bring it forward instantly, hitting the brick more softly this time, trying not to shatter it.  You succeed, and watch as the bit of rock sails through the air for a brief few moments, before the witch's bolt impacts it and detonates in a brilliant flash of light.

You wince away from the flash, then look back up at the witch, unable to stop yourself from grinning as you release a breath you hadn't realized you were holding.  She almost seems dumbfounded by the fact that you're still standing here, entirely unharmed.

..."Asha, I need you to do that thing where you hit me to give me more magic again. I think I could blow up the witch in one shot, but I need the magic to do it, and I don't know if I can actually get a bomb into her chest. You really can't wait, though, we need to do this now."...

Asha nodded at Tooru, and took a deep inspiration.
"Grit your teeth Tooru, this is not going to be pleasant..."


<Asha, could you please help me with this.. batting practice?  I could use someone to throw the bricks up so I can just concentrate on hitting them where they need to go.>
<Battling practice? Is that really the moment?>

Asha failed to understand the intent of Alida. Wasn't it a bit too late to train your aim? And right now, she was more focused on Tooru's protection.

Ash uses Flagellation on Tooru, and stays close to her. If Alida needed some bricks and rubbles to bat, Asha gently threw some at her.
Tooru focused for a moment, calling another one of her talismans into existence. This one was different, though; it was a little bigger, and it had the symbol for. . . ruins? She wasn't really sure, and the situation made it a tad difficult to wrack her brain for some obscure kanji she never used anyway.

Use Outburst with the controllable detonation variant after Asha uses her Flagellation. Hand the bomb over to Mina so she can drop it when the opportunity seems right. If she's going to lose the bomb before it reaches its destination, try to catch it myself. Only toss it if it seems to have good odds of landing in the witch's center.

[Mercy]

While Alida's two bodies run off in opposite directions, Tooru sits back against the brick wall, resting her tired body.  Asha leans over her, and after hesitating for a moment at the sight of how injured her friend already is, she rests one of her hands against the redhead's right temple, before closing her eyes and focusing her magic.  The girl's soul opens up in front of her immediately, and she sets to work rearranging and repairing what she can, while trying to avoid doing any physical damage to her.  Unfortunately, Asha doesn't seem to be very successful; the moment she finishes, Tooru shrieks in pain, and pushes Asha away before clutching at her temple with both hands.  She doesn't quite manage to cover the new wound, though, as it takes the form of severe inflammation, the upper-right third of her face now colored a grotesque red and swollen so badly that her right eye can't open.

Asha starts to try and tend to her freshly-injured friend, but she's interrupted by Alida's smashing the wall only a few feet away from them.  With an unhappy whimper, she abandons Tooru and grabs one of the now-loose bricks, and stands ready as Alida asks her to throw one of the bricks, which she does before quickly scrambling to grab another, while peeking around the now much shorter wall at the witch.

Meanwhile, Tooru sits by herself, trying to ignore the fresh source of pain Asha gave her, and instead focus on creating another talisman.  She's done it before, practically by accident, but it feels harder this time.  Beyond the pain, and the stress that she needs to do this right to save everyone, she just feels tired.  Like she's been fighting through this labyrinth for the better part of a year rather than just an hour or two.  It takes her three attempts before she can focus well enough to create something tangible, all the while hearing explosions from the witch's attacks.  Still, she does manage to create the talisman, and unlike before, it's not so volatile that it will explode in moments--only just volatile enough that she's sure she could set it off at will.  With that done, she waits for Mina to arrive, hoping the girl doesn't get shot down on her way.

Mina hadn't been sure how it would turn out, after that first horrifying go at her ability. But she had to try, something, anything, to help. And it worked! She could fly! Kinda!

Once she got over that and spared a glance at the witch, she saw the witch, saw the shockwave the scream produced. Remembering what had happened earlier, she braced herself as best as she could and seemed to make it out only a little worse for wear. But that didn't mean the others were fine. She had to get back to them.

<Tooru, right! I'll get over there as quickly as I can! Until then I'll make sure the Witch keeps off you!> she relayed to Tooru as she got to her feet and brushed herself off. Then, Alida's message came through. <I'll try, I'm on my way to Tooru now!>

First up, keep the illusions going - try to distract the Witch from where Tooru really is. Then, fly over to Tooru, quick as possible without drawing too much of the Witch's attention herself. Maybe try and get some kind of change to stabilize the flight before taking off, like Alida suggested.

((Going with this for now - suggestion welcome))

[Joy]

Sure that you're not too injured, you roll back onto your feet quickly, and with a couple confident flaps of your new wings, you're airborne again.  It's somewhat difficult to control your flight, but simply avoiding the ground is simple enough to manage without further modifications to your body.  You still try to keep relatively low, only about ten feet above the ruined buildings--high enough to easily stay above them, but low enough to avoid most of the skeletal unicorn-angels--and you take a clockwise path around the ice lake, hoping that the witch won't see you as long as you stay behind her.  A part of you feels that's nonsensical, since she doesn't even seem to have eyes, but you don't have the time to spare thinking about such things.

You hear a couple explosions during your flight, but stay focused on watching the ground below you, navigating mostly by following the shoreline, and hoping that someone will warn you if you're spotted.  Nobody does, but you spot the other girls--minus Aleksandra, worryingly--clustered around a particular piece of cover soon enough, and you swoop down to meet up with them.  Unfortunately, you don't have any idea how to land, and you only gain speed during your dive.  You crash into the ground near Tooru, landing face-first in an ash pile which doesn't prevent you from digging a short trough through the loose material.  You groan and sit up, wiping the junk off your face, and using your magical senses to confirm that you've once again managed to avoid actually breaking anything, though you feel like you ran headfirst into a brick wall all the same.

...Worryingly, looking over at the others, only Tooru seems to have taken note of you, and even she's leaning back against the wall, seemingly exhausted.





Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)






Spoiler: Map (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 22, 2019, 09:38:21 pm
Yess!

<I think it might not like that.  We'd better scatter.>

Keep CC active.  Help Tooru get away, unless Asha already has that covered.  If that occurs, help Mina get into the air instead, after she gets the bomb from Tooru.  Flee roughly rightwards, over/through the familiar, to the far side of the building Sasha's hiding behind, trying to get behind cover again.

If I have to attack the familiar, try to smash that tie and knock it a good few feet away.  Or smash all the torso, really.

Second body moves in to attack this turn, as it should be within jumping range now.  Aim to get high and do some smashes.  If the bomb is coming in, let go and drop down to try and hopefully avoid most of the blast.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 23, 2019, 02:52:55 am
Tooru panted, in both equal parts exhaustion and pain at this point. She nodded dully, heaving herself into motion again at Alida's words; her telepathic response was a formless, tired-sounding (feeling?) affirmative. She handed the talisman to Mina, hoping the girl was mobile enough to get the bomb onto the witch. The redhead very nearly slapped herself in an effort to regain focus; she had to pay attention, had to make sure the bomb went off on time. Pressing the talisman into Mina's hands, she spoke breathily. "It should stay like it is until I tell it to blow up. Just make sure it goes towards the center of the witch and I'll set it off. I believe in you, Mina!" And with that, she dashed off, with Alida's assistance and waving at Asha to get moving too.

Tooru hands the bomb over and gets ready to set it off when it seems to be around center "mass" on the witch. She tries to set a path that splits from the others, but meets up at the next patch of cover, and suggests Asha do the same.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on February 24, 2019, 04:15:55 pm
Mina took a few deep breaths. She was in pain, but she still functioned. It would have to be good enough. She took the talisman from Tooru and nodded. "Everything's sore, but I can still fly! Right right. I can do this. I can do this!" she said, preparing to take off.

<Try and keep it's attention off me! I'm going for it!> she said over telepathic link, and took off into the air. She could do this. She had to do this, there wasn't a choice in the matter.

Take the bomb. Try and bring it to the witch - maybe a roundabout path once it's attention is focused on the others, to keep it from aiming at me? Have whatever illusions I have left be as distracting as possible. Let's hope that I've got this flying thing down (although if it ends up needed, a change for stabilization... all the marbles and all). Once I manage to get the bomb going to the center of the witch, bolt because I do not want to be near it when it goes off.

(Other suggestions? This is basically all I can think of.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 24, 2019, 04:42:52 pm
<If you have to, don't be afraid to give yourself that tail!  This one's for all the marbles.  Good luck!>

(Or use a illusiory flash of light to try and blind the witch, maybe.  Or not and conserve soul.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 25, 2019, 12:40:12 am
Have whatever illusions I have left be as distracting as possible.

((Just FYI, this won't significantly change what the illusions are doing.  They'll still just be a bunch of fake magical girls running around and waving their arms.  If you want something like them sprouting wings and flying around with you, or erupting into massive flashbangs like Dev said, you'll have to say it--and it'll cost extra, since both of those are more like casting a new illusion than maintaining the old.))[/b[
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on February 27, 2019, 12:04:48 pm
((I'm sorry for not posting during the last month, I was sick. I'm trying to read what I've missed so I can start posting afgin, but I don't really understand where Aleksandra currently is. Also, is everyone currently fine? Has anything bad happened recently that could affect Sasha's mood? I know we're apparently fighting the witch, but I haven't had time to read in detail yet.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 27, 2019, 09:12:57 pm
((Aleksandra is currently hiding behind some ruins, not doing anything.  The "Map" spoiler at the bottom of the last update shows her position: the red X at the upper right portion of the map.  Everyone is still alive, and I don't think she'd even know about their injuries for the most part--Alida was blown in half, but was healed before Aleksandra saw--but it is very clear that the witch is a far more dangerous monster than everything else Aleksandra has seen, and it's clear that her AK-47 isn't a very effective weapon against it.))

((...Oh, update coming tonight. Damn it, this is hard. >:( ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on February 28, 2019, 09:34:03 pm
In her hiding spot, Aleksandra takes a moment to try to collect her thougths and grasp the current situation.

So this was the so-called "witch". More than the evil magician in a broom she had imagined, this abominable monster seemed to be beyond comprehension. The shock of seeing Alida die had temporally desensitized her, but she could feel herself close to panicking again.

She considered checking how many bullets did she have left, but almost immediately dismissed the idea. Whatever that thing was, it was clear that shooting wouldn't help. Worse, she might hit another of the girls again.

All she could do to help was to stay out of the way and hope that the girls manage to defeat the witch. She felt useless, but at least the others wouldn't have to risk themselves to protect her yet again.

Asha... Everyone... Please don't die.

Peek out of cover and try to see what's currently going on. What can I see from my hiding spot?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on March 12, 2019, 03:31:25 pm
And here we go again. Not the first time, hopefully not the last.  :P
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on March 14, 2019, 08:40:07 pm
Yeaaaaah this is a bad habit.  I definitely haven't forgotten about the game, I just accidentally let myself get out of the flow again, and that makes it really, really hard to write.  Seriously, there's been only like four days that I didn't specifically plan to write it out, but then ended up procrastinating until I was exhausted instead. ._.

Since the most effective way to break these hiatuses is to post a deadline, guess I'm doing that.  Mar 17th.  Sorry for the absurd and random delay, right at the climax of the boss fight.  :\

Edit: *sigh*.  Hate making excuses, and hate missing deadlines, even arbitrary ones, but I just couldn't get it done before work.  Been on a shifting schedule that's screwed with when I can sleep, and now I'm just too exhaustef to do anything creative.  Or much that isn't.  Update after I can actually sleep until I stop being tired, which will presumably be either late the 18th or sometime the 19th.  Will see.  -.-
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on March 19, 2019, 10:16:36 pm
Yess!

<I think it might not like that.  We'd better scatter.>

Keep CC active.  Help Tooru get away, unless Asha already has that covered.  If that occurs, help Mina get into the air instead, after she gets the bomb from Tooru.  Flee roughly rightwards, over/through the familiar, to the far side of the building Sasha's hiding behind, trying to get behind cover again.

If I have to attack the familiar, try to smash that tie and knock it a good few feet away.  Or smash all the torso, really.

Second body moves in to attack this turn, as it should be within jumping range now.  Aim to get high and do some smashes.  If the bomb is coming in, let go and drop down to try and hopefully avoid most of the blast.


You waste no more time watching the witch, and turn back to the others, still safe behind the wall.  Mina's arrived, and takes Tooru's bomb, the redhead still sitting against the wall, clearly exhausted.  You rush over, looking over the girl worriedly; part of her face is grotesquely swollen, and she's grimacing in clear pain.  She starts to get up on her own, but you don't have much time; you reach forward and bodily pick her up, throwing her over your shoulder before turning on your heel and sprinting off at top speed.  Tooru squawks in indignation at first, but quickly stops struggling, and yells at Asha to take a different path.

[Joy]

Meanwhile, your other body charges out onto the frozen lake, stumbling on the slick surface and falling to your hands for a moment before recovering and making a beeline directly towards the witch.  She doesn't seem to notice you, her outline looking like she's facing back towards the other girls, and you spare a glance in the same direction.  A moment later you see Mina rising above the ruins, her large colorful wings painfully obvious among her drab surroundings.  You look back to the witch, and lean harder into your run, lowering your body in preparation of leaping--and then she takes a step forward, moving the leg you were targeting.  You curse under your breath and turn, nearly losing your balance and falling down as you try and adjust to her movement.  You could feel it shake the ice when she stepped forward, and can see cracks start to form.

The witch continues to walk forward, her movements relatively ponderous but still covering a massive distance with each step.  Each one reverberates through the ice, making you stumble, but you're still gaining on her.  In the corner of your vision you catch a glimpse of Mina again, flying directly towards the witch, who starts to crouch down--in preparation to lunge forward, you realize moments before she does exactly that, flapping her enormous wings once to launch herself forward, head splitting open to reveal a massive maw ringed with jagged edges.  In the blink of an eye, Mina disappears between the witch's jaws.  You watch as the witch lands heavily, falling onto all fours, her arms punching through the surface of the ice near the shoreline, sending twin plumes of water shooting skywards around them.  Within seconds, you're within range, and you leap high into the air, club raised above your head and gripped in both hands.

[Bravery]

You aim just below the witch's left hip, screaming and smashing your club into it as hard as you can as you pass just under.  You're immediately rewarded with a veritable explosion of glass shards as the powerful strike connects with her body, though the impact sends you spinning head-over-heels through the air.  You hit the ice hard, rolling a few times before you've regained enough of your sense of direction to return to your feet and get a chance to observe your handiwork.  There's a huge semicircular hole in her left hip, almost enough to sever her leg, and much of the ice under her and around you is now covered with glittering rainbow dust--but you can already see the shifting mosaic of glass segments starting to close the hole, undoing the damage you did.

You look towards the witch's front, her arms are still embedded into the frozen lake, two glowing pillars rising out of the water to support her body.  You can't see her head from where you're standing, though, and you can't see Mina anywhere.  You don't know if she could have survived being eaten, or if it's even possible to rescue her if she did.  But you can hurt the witch, that much is clear.

Tooru panted, in both equal parts exhaustion and pain at this point. She nodded dully, heaving herself into motion again at Alida's words; her telepathic response was a formless, tired-sounding (feeling?) affirmative. She handed the talisman to Mina, hoping the girl was mobile enough to get the bomb onto the witch. The redhead very nearly slapped herself in an effort to regain focus; she had to pay attention, had to make sure the bomb went off on time. Pressing the talisman into Mina's hands, she spoke breathily. "It should stay like it is until I tell it to blow up. Just make sure it goes towards the center of the witch and I'll set it off. I believe in you, Mina!" And with that, she dashed off, with Alida's assistance and waving at Asha to get moving too.

Tooru hands the bomb over and gets ready to set it off when it seems to be around center "mass" on the witch. She tries to set a path that splits from the others, but meets up at the next patch of cover, and suggests Asha do the same.

She just gets carried along with Alida, over the girl's shoulder.  Yells at Asha, and Asha takes a different path.  They probably don't make it all the way to Aleksandra's cover, since the witch stuff is happening first.

You hand the bomb off to Mina, trying to reassure her that she can do this, before you start to get to your feet.  As you do, you feel Alida suddenly lift you up into the air and throw you over her shoulder, the rough motion aggravating your injuries and making let out a pained cry.  You want to respond to her aggressive treatment, but hold yourself back as she carries you off.  Instead you shout at Asha to follow, but with a different path, and then turn your attention to the witch, expecting to have to tell Alida when to dodge any attacks.  But no attacks come; instead, the witch seems to focus on Mina as she takes to the air, flying in the opposite direction from you.  You look to your right, seeing Asha running parallel to you and Alida, a safe distance away.  She's actually overtaking you both, probably because she's not being weighed down.  To your right, there's more of Mina's illusions, jumping up and down and waving their arms in a blatant attempt to attract attention to themselves.

When you look back at Mina, she's flapping hard, gaining altitude as she flies directly towards the witch.  You prepare to detonate the bomb, hoping that you can see when she drops it from this distance.  She starts to dive, and you watch carefully for any motion of her arms that might indicate when she drops it--and then the witch suddenly surges forward and, just, she's gone, just like that.  You freeze in place, utterly stunned as you watch the witch fall back down, landing heavily on all fours, her arms punching straight through the frozen surface of the lake.  You still have some sense of a connection to the bomb, you can tell that it's intact and that you can blow it up, but it occurs to you that if the bomb is intact, Mina might be too.

And if she is alive, but didn't drop it, the bomb will kill her too.

Mina took a few deep breaths. She was in pain, but she still functioned. It would have to be good enough. She took the talisman from Tooru and nodded. "Everything's sore, but I can still fly! Right right. I can do this. I can do this!" she said, preparing to take off.

<Try and keep it's attention off me! I'm going for it!> she said over telepathic link, and took off into the air. She could do this. She had to do this, there wasn't a choice in the matter.

Take the bomb. Try and bring it to the witch - maybe a roundabout path once it's attention is focused on the others, to keep it from aiming at me? Have whatever illusions I have left be as distracting as possible. Let's hope that I've got this flying thing down (although if it ends up needed, a change for stabilization... all the marbles and all). Once I manage to get the bomb going to the center of the witch, bolt because I do not want to be near it when it goes off.

(Other suggestions? This is basically all I can think of.)

You gingerly take Tooru's talisman from her, carefully holding it close to you with one hand.  The redheaded girl looks terrible, her face swollen and grimacing, but you can still hear determination in her tired voice.  You nod and reassure her that you can do it, just before Alida hauls her away.  You take a deep breath and gulp nervously, before crouching down and then launching youself directly into the air, spreading your wings wide and flapping twice before transitioning into an awkward glide.

[Joy]
[Creativity]

The witch looms in front of you, enormous even at a distance, clearly focused on you and the other girls.  You bank hard to the right, flying low over the river moments later, focusing on the illsions you've left all around, trying to make them attract the witch's attention however they can.  You start to panic when you realize that it's not working--though it's hard to tell where the witch is looking, you see her take a couple steps to turn and stay facing you, and you're flying in a different direction than the other girls are running.  You grit your teeth and start to turn back towards her, flapping hard to gain altitude.  If you can't come up from behind her, then maybe you can drop it from above.

The witch takes another step towards you, her apparent size increasing even as she crouches low.  You're a little above her now, and you start to level off, still clutching Tooru's talisman close to your chest, your halberd held close to your other side, ready to be thrust or thrown forward if necessary.  You pass over the lake, moments away from flying above the monster, fingers tight around the bomb, and then the witch beats her colossal wings once, and you can't react in time to dodge.

It happens too fast to process what even happened; one moment you were preparing to drop the talisman, the next her head is just entering your sensory range, your eyes telling you that she's a solid wall an infinite distance away, while your senses tell you the truth: her jaws are open, and her mouth is two parallel walls made of unending glass shards.  You scream in fear, reflexively curling into a ball, your wings protectively wrapped around you as the world on all sides becomes a mosaic of glowing stained glass.  Then she bites, and there's only a brief moment of pain as tens of jagged blades instantly tear your body to pieces, mercifully killing you in the same stroke.  You're still conscious, your ring-shaped soul gem undamaged, your right hand still mostly whole and gripping your halberd, and you can sense that Tooru's bomb is similarly intact.  But you can't escape, you can actually sense the witch's body now, but you're too far inside her, you can't even sense where her exterior surface is.  Just... a whirling storm of faux-solid glass, shifting and flowing like a liquid around you.  Your body, major parts still intact, is acting as an anchor for several large pieces, which themselves are partially shielding you from the veritable blender around you, but your body is dead meat; you can't move it to escape, even if you knew which direction to fight towards.

Your thoughts suddenly return to the talisman, less than a foot away from your soul gem, from you.  If Tooru detonates it now, you will die.

In her hiding spot, Aleksandra takes a moment to try to collect her thougths and grasp the current situation.

So this was the so-called "witch". More than the evil magician in a broom she had imagined, this abominable monster seemed to be beyond comprehension. The shock of seeing Alida die had temporally desensitized her, but she could feel herself close to panicking again.

She considered checking how many bullets did she have left, but almost immediately dismissed the idea. Whatever that thing was, it was clear that shooting wouldn't help. Worse, she might hit another of the girls again.

All she could do to help was to stay out of the way and hope that the girls manage to defeat the witch. She felt useless, but at least the others wouldn't have to risk themselves to protect her yet again.

Asha... Everyone... Please don't die.

Peek out of cover and try to see what's currently going on. What can I see from my hiding spot?

You sit with your back against the brick wall, hugging your grandfather's rifle to you tightly, shivering in the cold air.  Not far ahead of you, a wall of green flowers rises out of the ash, promising a better hiding place, but you'd still have to run through the open to get to it.  And above that open space, two more skeletal unicorn-angel-things are slowly dancing to music which stopped long ago.  To your left, there's a door, but you saw even more of the skeleton familiars above the building when you ran here, and you don't want to attract their attention.  That's assuming the door doesn't lead back into the flooded tunnels, but there's probably even more monsters down there, and the other girls definitely wouldn't know where you are if you went back down there.  You shouldn't have separated from Alida and Asha, even with your gun you're defenseless.  Especially against the witch herself.  You're not even sure if the magical girls can defeat that monster.

You take a shuddering breath, trying to calm yourself.  Just sitting here and hoping to survive isn't going to get you anywhere.  You have to be brave.  You start edging closer to the edge of the wall, and peek around just barely when you're close enough.  You immediately spot the witch, still standing on the frozen lake, now next to the giant ice hill and looking down at some buildings near the shoreline.  A few seconds later you spot Alida running towards you with Tooru slung over her shoulder, apparently wounded.  Both of them are still a fair distance away, and you don't see Mina, or Asha.  You try not to think about that.  You try very, very hard, but your mind doesn't listen to you, and you keep watching, desperately hoping to catch a glimpse of the other girls.  After a moment, you do spot one: Mina, you think, now with angelic bird wings that are allowing her to fly... towards the witch, in the distance.

A moment later, you shriek as you're pulled back away from the edge, and spin around to see--Asha.  Asha pulled you away from the edge, and she's okay.  Everyone's still okay.  You let out a deep breath, relieved, and let go of the rifle with one arm so you can hug her.  She returns it warmly, then pulls away and holds both your shoulders, looking over you with a worried expression.  After a quick inspection, she gives a confident nod, then tells you to stay hidden, at least until Asha and Tooru get here.



((Next update Saturday 23rd.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)






Spoiler: Map (click to show/hide)

((Edit: I realized Alida was still getting the benefit of berserker, and the penalty of maintaining painless, despite no longer being injured.  I've fixed her sheet to reflect the fact that she's healthy and neither ability is active.  I'm not retconning anything that actually happened, like the damage she did to the witch this turn, but it'll apply to any future combat.  Also, due to painless upkeep and berserker canceling out, this doesn't affect her soul total in any way.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 19, 2019, 11:42:38 pm
((That's... oof. I think the witch has sorted out who we are, so Mina might want to cancel that out and save soul for being rebuilt. Maybe not rebuilt now, unless you can figure out a way to not immediately get blended again.

The only thing I can think to do is try to blow open the witch's "stomach," possibly using Mina's enhanced senses to help target the shot, and try to get the gem out. Alternatively we have Mina use her spare body to do more or less the same; she could also try to bait the witch into eating her and try to smash through that way, but I highly doubt that even with CC 4 she can survive going down the gullet.

Alida and Tooru are both on the edge of their capacity already. Tooru can probably eat the cost for a couple more shots, but we should get a Flagellation on Alida's other body this turn, probably.

In the absolute worst case scenario, we cut our losses and sacrifice Mina. I really don't want to do this, and we can afford to wait a bit longer, but dragging this fight out is not at all favorable to us.

As an aside, there could be something we could do with the familiars. I don't really know what, but there's the off chance her regeneration could be anchored by them, or we could just throw them at her. They don't serve to defend the labyrinth, so they have to do something of significance, no?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on March 20, 2019, 01:17:03 am
((My laptop is toast. I will try to formulate an action with my mobile phone, when I find time. Ah life!))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on March 20, 2019, 01:19:33 am
Fun!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on March 20, 2019, 07:37:30 am
((Ummm... I'm really short ideas. I would dramatically prefer not losing Mina - I like the idea of trying to blow a hole in the witch to get Mina's body or at least soul gem out, though. I'm going to reserve action for when we've figured out what we're trying.

I should have tried to camoflauge but hindsight is 20/20 -_-;)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 20, 2019, 09:36:40 am
(Turn into a turtle and ride the explosion out?)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on March 20, 2019, 10:32:53 am
((Mina's body is dead, not sure that works :P))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 20, 2019, 03:04:53 pm
((Actually, combining your regen and self-modding abilities to temporarily assume the form of a steel ball or something might not be a terrible idea.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on March 20, 2019, 03:06:27 pm
Steel armadillo.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on March 20, 2019, 03:35:00 pm
Steel armadillo.
((Pfft. Tardigrades (https://youtu.be/RALtqFPyvQk) for (eternal) life :P))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on March 20, 2019, 03:48:19 pm
That's probably a bad idea. (https://youtu.be/aMUvNWuSq6I)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on March 20, 2019, 08:21:37 pm
((Actually, combining your regen and self-modding abilities to temporarily assume the form of a steel ball or something might not be a terrible idea.))

((This specifically is impossible for Mina, as she has only level 2 Semblance.  Description below: ))

Spoiler: Semblance description (click to show/hide)

((Semblance L2 is The Thing-level shapeshifting only, essentially.  Mimicry allows for easy and cheap shapeshifting into nonliving materials, but Mina doesn't have mimicry.  Additionally, she could still turn into an animal of some kind despite her main body being dead and disconnected, but it would be more expensive than usual.  And yes, turning into a tardigrade is both possible and a terrible idea, for reasons that should be obvious.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 20, 2019, 09:06:51 pm
((Turtles are pretty tough.  Throw the bomb a bit away from yourself, wrap your wings around your body and duck, and then turn them into a turtleshell.  Should be at least somewhat survivable, or if not, still protect your gem to some degree.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on March 21, 2019, 11:38:39 am
((It doesn't really matter what does she transform into, right? It's not her body what's on risk, but her soul gem. Regardless of what she transforms her body into, she'll die if the soul gem is destroyed. I think our best option is to find a way to get her gem out of the witch instead of letting the bomb explode and risk losing her.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on March 21, 2019, 11:43:09 am
((I don't think turtle shells, tough as they are, are tough enough to protect the gem from a bomb going off next to it if it's powerful enough to kill the witch. I agree on the "please get the gem out of here" thing, although we can try that as a desperation thing if we can't find a way to get her gem out)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 21, 2019, 06:19:18 pm
((I can't guarantee it, but it seems like decent odds.))

((Another option is just trying to tear your way out of there, halberd first.  You can't move now, but you don't have close-combat active.  With it, you are quite a lot stronger.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on March 21, 2019, 06:23:25 pm
Her body is literally torn apart, I don't think that a cc activation will help here.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 21, 2019, 06:32:31 pm
((Right.  I missed that it was being seen through omnivision, not her body's senses.))

((Maybe drop the projection, call for help, and make pixie-wings on your soul gem ring to get at least some distance away?  You're probably a lot less noticeable when that small.  Turtle shells still sound doable to me, though.))

((Thirdly, from what I do know about CC is that it's independant on the size or physical ability of your body.  A pixie with CC3 could probably throw a car over.  You would have to create some kind of limbs for yourself, though.))

((This does change somewhat if your ring is still on your non-functional hand, but you should be able to do something between your dead hand and your super-halberd.  I mean, it's dead, but you could semblance it into a snake or something, maybe.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on March 21, 2019, 09:25:13 pm
Semblance your arm into a beefy snek like an anaconda or something, put the gem in your mouth, and make like a tree and get outta there.

Or rely on the Brave to save your sorry ass. That's what Braves are for, after all~
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 22, 2019, 12:31:48 am
((I think you're forgetting that the arm essentially exists inside a very large blender.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on March 22, 2019, 12:58:42 am
((Sixth sense grants you limited prescience so you might be able to sense the path through the blender's blades if you use your intuition instead of relying purely on your senses. Just use the Force. Let go.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on March 23, 2019, 03:29:28 am
((I couldn't update today of course, due to a lack of boldtext, so I'm putting the next deadline at Monday.  I'm going to be very busy next week, and aside from Monday may or may not have the time/energy to write; I'd really prefer to do the next update before all that, to keep the idle time down.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 23, 2019, 10:34:52 pm
((Well, we still need a solid plan. It mostly depends on our fighters making a move; Tooru can provide whatever covering fire she can, but her acting could do more damage than harm if we don't coordinate.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 23, 2019, 11:16:28 pm
((Aight, I'll kick it off, then.))

<Mina, talk to me!>

Activate CC, one last time.  Body #2 is going to climb the immobilized leg, or the pillar sticking out of the ice, whatever's easiest, and try to get to the back/torso region.  Try for a heart shot from there, stand on the witch and bash down into that general area.

The other body is going to launch another brick, but this time as an attack.  Aim for the eyes, or what would be the nose.  If Mina's still alive, that should give her some help.

Drop Painless if uninjured after this turn.


((In any case, Twin, you should drop the illusions.  They're no longer doing any good.

Maybe a new one where you're spicy hot or bad tasting.  But then the witch might spit the bomb back out.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on March 24, 2019, 06:56:09 am
<I-I'm here... my soul gem is fine, even if my body... isn't. I-I'm sorry, I messed up... t-the bomb made it in, but it's really really close to me so that might not be great to do...>

((Other ideas welcome))

Drop the illusions, and describe my body's position in the witch in case they want to try and blow a hole in it to get me out.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 24, 2019, 12:33:01 pm
((..are you taking no action?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on March 24, 2019, 12:55:23 pm
She's conserving soul and at least trying to assist your boldtext. Trying to do anything more than that would border of suicidal, or at least would consume a lot of soul for questionable gain.

The best option to take that I see would be combining Regeneration with Semblance to turn just her arm into some hardy creature. Considering the environment, though, that wouldn't be enough to escape on its own. It might make Alida's job easier though.

This would be a good time to have Telekinesis, the power that I've seen nobody go for. Combined with the Sixth Sense it makes for a good way to move yourself when your body is dead.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 24, 2019, 01:02:49 pm
((I get what your saying, but if the witch bites again, crunch, that's it.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on March 24, 2019, 07:47:45 pm
((As far as I'm aware Mina's somewhere inside of it, not like, in it's mouth to be bitten again - I could try and do something like Egan suggested, but as they said, I'm not sure that Mina is capable of becoming something that is capable of surviving in inside of the thing - it'd be a use of soul only to immediately die again and be in basically the same state))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 24, 2019, 11:16:49 pm
((Yeah.. but if you have no body, you might be taking hits with your soulgem.  Having no body doesn't make you more resistant to further damage.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on March 24, 2019, 11:30:46 pm
Having a body also doesn't in this situation.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 25, 2019, 12:20:40 am
((So. . . What am I doing here? I don't think Tooru can get a good angle on the witch's back, assuming it can be climbed at all, and if I just wantonly blow a hole in her front to try and get Mina out I could damage her gem or make the bomb fall out with sufficient bad luck. Trying to dash along to grab her is right out, too.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on March 25, 2019, 12:26:52 am
You turn around and press the detonator. Because cool girls don't look at explosions.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 25, 2019, 12:27:25 am
((Do what you feel is best.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on March 25, 2019, 07:22:27 am
Spoiler: the memes (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 25, 2019, 08:52:36 am
((Well, I suppose I'll try to figure something out later, but I'm trying to do anything but set off the bomb right now.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 25, 2019, 10:01:27 am
((Even if I keep making rolls, I don't think I have the soul to solo the witch.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on March 25, 2019, 10:25:52 am
((You should had been having this conversation IC. This is an excellent opportunity to RP a dramatic moment and power up your magic.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 25, 2019, 11:56:19 am
((And you shouldn't tell other people how to play their game.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on March 25, 2019, 12:11:41 pm
((Oh. Sorry. I was just trying to help. I'll shut up.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 25, 2019, 01:59:05 pm
((No harm done, I'll admit to taking that in a more hostile tone than it really seems to be. I was tired when I posted that.))

A scream, and then all too suddenly, a terrible, terrible silence.

Tooru tried not to panic. She couldn't panic, not now. She had to do something, anything to help Mina. It was her idea that had gotten her where she was. The only thing that kept her from a full breakdown was hearing Mina's "voice" in her head; she was still alive, and they could still save her. Tooru stood up through the haze of pain and exhaustion, and cocked her arm back for one more toss. She took a moment to try and feel out what Alida was doing, where Mina was - then made her throw.

Target the side opposite Alida's attack with the strongest Cheap manabolt, using my talisman. Try to open up a hole above Mina's soul gem, using her description and as much as I can get from telepathy with her to target the shot.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on March 28, 2019, 07:55:34 am
Everyone suddenly went silent again. Telepathy, right? The talking-with-your-mind thing Asha did with her before. She was a little annoyed that she wasn't included in whatever they were all talking about, not seeing why they couldn't just talk normally. She realizes that it might be something important. Something happened, probably something wrong. Alida, Tooru and Asha. Someone is missing.

She feels the air getting colder around her, and tigthens her beloved scarf, like she does when she's nervous. The warmth helped her stay calmed. Aleksandra didn't want to hear the answer, but asked anyways.

"...W-Where's Mina?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 28, 2019, 08:11:43 am
"Ah..  It doesn't look good."

"..."

"Can you help me with this?  I need you to throw this brick up so I can hit it at the witch.  You can keep your head down.  I'm going to hit it at the witch, and it should help Mina out."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 01, 2019, 01:02:44 am
((No harm done, I'll admit to taking that in a more hostile tone than it really seems to be. I was tired when I posted that.))

A scream, and then all too suddenly, a terrible, terrible silence.

Tooru tried not to panic. She couldn't panic, not now. She had to do something, anything to help Mina. It was her idea that had gotten her where she was. The only thing that kept her from a full breakdown was hearing Mina's "voice" in her head; she was still alive, and they could still save her. Tooru stood up through the haze of pain and exhaustion, and cocked her arm back for one more toss. She took a moment to try and feel out what Alida was doing, where Mina was - then made her throw.

Target the side opposite Alida's attack with the strongest Cheap manabolt, using my talisman. Try to open up a hole above Mina's soul gem, using her description and as much as I can get from telepathy with her to target the shot.

[Joy]

You're still being carried by Alida, so you push yourself off of her shoulder, landing heavily in the ash before standing up, your wounds temporarily forgotten.  You cock one arm back and try to gauge the distance to the witch while you wait for Mina to tell you where to target.  It's difficult to tell, even with the witch unmoving on all fours, since she still appears to be a two dimensional image that impossibly intersects with the ice in multiple places, but you're pretty sure you can tell based on the water geysering up around her arms.  You gulp as you hear Mina say that she's inside the head, but you don't hesitate, immediately throwing your talisman towards the witch's head.  You watch it anxiously as it slowly arcs through the air, drifting below the top of the head and detonating a moment later when it hits the side of the witch's head, the explosion having no discernible effect beyond the stained glass around it shattering into smaller pieces and shifting around more chaotically.

A second later you hear Mina start to say something, her mental voice trembling, but before she can form any words her voice shifts into an inhuman scream that consists more of a very real sensation of agony than any sound.  You fall to your knees, clutching your temples and trying to draw in air as your mind reels from the sudden burst of intense pain, and then it disappears as fast as it appeared.  You fall forward onto your hands, staring at the ash and panting as you recover.

((Aight, I'll kick it off, then.))

<Mina, talk to me!>

Activate CC, one last time.  Body #2 is going to climb the immobilized leg, or the pillar sticking out of the ice, whatever's easiest, and try to get to the back/torso region.  Try for a heart shot from there, stand on the witch and bash down into that general area.

The other body is going to launch another brick, but this time as an attack.  Aim for the eyes, or what would be the nose.  If Mina's still alive, that should give her some help.

Drop Painless if uninjured after this turn.


((In any case, Twin, you should drop the illusions.  They're no longer doing any good.

Maybe a new one where you're spicy hot or bad tasting.  But then the witch might spit the bomb back out.))

[Bravery]
[Joy]

You drop Tooru and come to a stop while looking around for a brick as you charge forward towards the witch's legs, the closest body part to you.  You can't actually tell due to how she looks two-dimensional, but you think her legs are in a crouched position, her knees pointing forward at about half their height; you leap for where her thigh should be as you spot a brick in the ash and rush over to it.  The flower forest in the distance becomes visible between her abdomen and thigh as you soar higher, and a moment later you impact her leg, immediately kicking off again and launching yourself up to her back.  You flail in the air as you reach the apex of your jump and then begin to fall, your eyes telling you that you're an infinite distance away from the ground, but you land heavily just a moment later, partially losing your balance on her back's shifting surface and nearly falling over.  Your other body grabs the brick and turns back to watch as you begin to run up her back, heading for the witch's wings.

You nearly trip and fall just a few steps later, only halfway there, and decide to stop moving--the disorientation from having multiple bodies is only compounded by not being able to visually understand the shifting surface under your feet.  You try and steady yourself for a moment before taking your club in both hands and raising it above your head.  You hear Mina say that she's inside the head, and you toss the brick in the air, smashing your club down into the witch at the same moment you hit the brick, both her glass skin and the stone brick uselessly shattering into thousands of tiny pieces.  You feel a spiderweb of cracks spread out from your smash and under your feet, before the pane that you were standing on gives way and you start to fall inside of her.  You leap backward on reflex before you lose the chance, cursing under your breath and looking around for another brick.

You land neatly, taking three quick steps forward onto more secure footing, and begin to stand back up when you hear Mina's voice, quavering for a moment before it instantly shifts into a mind-shatteringly tortured howl that's more real pain than sound.  You scream and try to reel away from the pain, flailing in every direction, distant stars and the witch's more distant wings rising above you as the ash rushes into your face.  Moments later the terrible telepathic shriek disappears without a trace, and you madly try and return to your feet atop the witch, ignoring the body that's gasping into a pile of ash as you slide backward along her glowing surface.  You turn over and get onto your hands and feet, but looking ahead you see the ice far ahead, at an angle; the witch is starting to stand back up!

Everyone suddenly went silent again. Telepathy, right? The talking-with-your-mind thing Asha did with her before. She was a little annoyed that she wasn't included in whatever they were all talking about, not seeing why they couldn't just talk normally. She realizes that it might be something important. Something happened, probably something wrong. Alida, Tooru and Asha. Someone is missing.

She feels the air getting colder around her, and tigthens her beloved scarf, like she does when she's nervous. The warmth helped her stay calmed. Aleksandra didn't want to hear the answer, but asked anyways.

"...W-Where's Mina?"

Asha gives a weak smile, kneeling in front of you with her hands holding your shoulders, and she says that Mina's fighting the witch with the others, and that she'll be fine, she's strong.  You just need to stay here where you're safe, the other girls can handle this.  You weakly return her smile, the confidence in her voice helping assuage your worries.  Then she shudders, her fingers suddenly digging painfully into your shoulders as her eyes unfocus, looking right through you.  Her smile twists into a pained grimace as she lets out a strangled "Kfeh-!" sound.  Then, as quickly as she changed, she releases you and leans backward, taking a deep breath and staring at the ground between the two of you.

...What just happened?

<I-I'm here... my soul gem is fine, even if my body... isn't. I-I'm sorry, I messed up... t-the bomb made it in, but it's really really close to me so that might not be great to do...>

((Other ideas welcome))

Drop the illusions, and describe my body's position in the witch in case they want to try and blow a hole in it to get me out.

You release the draining illusions and try to fight back your mounting panic to focus on what your sixth sense is telling you about the witch.  It's extremely difficult to make out anything useful; you can't even sense where her body ends; as far as you can sense, she could extend infinitely out in every direction, an endless sea of magical shifting glass.  Your concentration breaks for a moment as a particularly massive shard shatters itself against the metal haft of your halberd just inches away from your soul gem.  Focus, focus... You think her neck was thin, thin enough you would have been able to see outside, so you would have been able to tell if you passed through.  You mentally shout to the others that you're in the head, that they need to decapitate her.  The sea of glass around you shifts, and a particularly large shard that was wedged in your ribcage is levered farther into it, your right arm separating entirely form your body, every bone and muscle being all too apparent to you as they split apart.  You're drifting farther from your body as the glass changes, and your body is scattering through the witch, being quickly torn to shreds.  You mentally plead for the others to hurry but your words become a scream as a blade of glass directly strikes your gem and your mind becomes a storm of agony for a few excruciating moments before your soul is torn free.



((Next update Thursday, April 4th.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)






Spoiler: Map (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on April 01, 2019, 02:09:54 am
((So... I guess that's it then? Unless Mina still being on the status list is supposed to be a hint that she can somehow still be rescued.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 01, 2019, 03:45:31 am
((I think Mina's Dead.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Empiricist on April 01, 2019, 06:44:38 am
((-snip-))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Twinwolf on April 01, 2019, 07:41:53 am
((Well, rip Mina. It's been fun to play her but this is kinda what you sign up for when you get into a RTD

Good luck with the game, all!))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 01, 2019, 03:53:24 pm
((Despite the update being posted on April 1st, Mina is indeed permanently dead.  Her soul gem was destroyed; there's no coming back from that.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on April 01, 2019, 04:55:28 pm
You only posted today in order to foster an extra tiny bit of hope that you can dash, right?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 02, 2019, 02:05:33 am
"Mina!"

With that, Alida redoubled her efforts.

Mina.. she tried.  I can't let her die for nothing.  I need to kill this witch now before any more people have to die.

It's.. just so big, and I'm not strong enough.


Continue with CC activated, the body on the witch will try to move a bit higher on the witch and smash harder.  Closer to where the heart and lungs would be, maybe?  The important bits?  The other body will try to activate berzerker by dislocating her left shoulder..  by pulling on it with the right arm.

This is.. going to hurt.  It did a lot last year, when I fell off that roof and my sleeve got caught in the gutter.. but I have to.  It hurt but they could pop it back in, and hopefully it'll be like that this time.

<Tooru.. can you do me a favor?>

<Stay alive.  Don't worry about me if you have to blow up the bomb.  If we all die, this witch will just kill more people, and more people..>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 02, 2019, 11:10:04 pm
"..."

That wasn't a good sign. Something definitely went wrong, and seeing Asha's reaction only reinforced her suspicion. Either Mina was in great danger, or...

...No, she didn't want to think of the other option. She already had enough with her Grandpa. She sit and leaned on the wall, hoping that this nightmare would end soon. Why did Pumsy believe that a bunch of girls could be able to take down such powerful and horrible monsters? Even with powers, she wasn't so sure that the girls would win now.  And if Pumsy could grant any wish, why wouldn't he use that power to get rid of these "Witches" in the first place?

Well, maybe no one thought wishing that before. And if he could, he wouldn't need us to fight Witches... Right?

She decided to not think too much about it and instead focused on surviving.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 02, 2019, 11:24:27 pm
(Syv, we do know that fallen magical girls become witches, right?  And that there would be no wishes without them, right?)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 02, 2019, 11:33:48 pm
((Yes, everyone should know that magical girls become witches.  The idea that there would be no wishes without witches entirely depends on what questions were asked of Pumsy; he wouldn't use those precise words, but if asked he would say that witches are, in a way, a consequence of gaining a wish.  In Aleksandra's case, her initial meeting with Pumsy--and all later interactions with him and the magical girls--was actually RP'd in PMs or in this thread, and to my recollection she never asked any questions about the cost of a wish.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on April 03, 2019, 05:15:13 pm
Tooru collapsed into the ash, the urgency of the situation overwhelmed by the sheer pain. She gasped and coughed, the inhalation only serving to get flecks of ash into her throat. She pushed herself to her feet haphazardly, trying to get away from the stuff before it caused her coughing fit to continue. Mina had gone silent right then, right as that terrible feeling exploded like a bomb in her head.

<Mina? Mina!? Are you there? Please tell me you're there.> Each second seemed to stretch out into eternity as she waited for a reply. She barely knew the girl, but they'd just been fighting for their lives together. And now, it seemed, no longer, as the only response she recieved was a crushing, thunderous silence.

She couldn't cry. Not yet. Not until she knew her sacrifice wasn't in vain.

Detonate the bomb.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 05, 2019, 02:51:21 pm
Tooru collapsed into the ash, the urgency of the situation overwhelmed by the sheer pain. She gasped and coughed, the inhalation only serving to get flecks of ash into her throat. She pushed herself to her feet haphazardly, trying to get away from the stuff before it caused her coughing fit to continue. Mina had gone silent right then, right as that terrible feeling exploded like a bomb in her head.

<Mina? Mina!? Are you there? Please tell me you're there.> Each second seemed to stretch out into eternity as she waited for a reply. She barely knew the girl, but they'd just been fighting for their lives together. And now, it seemed, no longer, as the only response she recieved was a crushing, thunderous silence.

She couldn't cry. Not yet. Not until she knew her sacrifice wasn't in vain.

Detonate the bomb.

You grit your teeth and focus on the subtle tug of magic that you can feel still linking you to the bomb, willing it to come undone and release the energy stored inside.  There's a brief pause, and you look up at the witch, just starting to stand back up.  Her wings spread out as her weight shifts back onto her feet, and then the bomb goes off exploding in a blinding flash of rainbow light!  You wince away from the light, covering your eyes with one arm.

And then you hear the witch scream again, clearly tortured, but also clearly still alive.  You uncover your face and look up to see her standing again, both of her arms bent backward into the shattered remains of her neck, her head entirely gone.  She reels backward while screaming, taking quick short strides that still cover an impressive distance, and on her third step one of her feet--you can't tell which--smashes through the surface of the frozen lake, a geyser of water shooting into the air around it and stopping her in her tracks

The witch raises her wings high into the air, clearly about to return to the sky, but instead she screams again as one of her wings suddenly detaches and falls away behind her.  Her arms release her decapitated neck, one reaching further behind her to claw at the severed wing's stump, and the other reaching forward to catch herself as she falls back forward onto one knee, her other leg still trapped in the ice.

"Mina!"

With that, Alida redoubled her efforts.

Mina.. she tried.  I can't let her die for nothing.  I need to kill this witch now before any more people have to die.

It's.. just so big, and I'm not strong enough.


Continue with CC activated, the body on the witch will try to move a bit higher on the witch and smash harder.  Closer to where the heart and lungs would be, maybe?  The important bits?  The other body will try to activate berzerker by dislocating her left shoulder..  by pulling on it with the right arm.

This is.. going to hurt.  It did a lot last year, when I fell off that roof and my sleeve got caught in the gutter.. but I have to.  It hurt but they could pop it back in, and hopefully it'll be like that this time.

<Tooru.. can you do me a favor?>

<Stay alive.  Don't worry about me if you have to blow up the bomb.  If we all die, this witch will just kill more people, and more people..>

[Joy]

You react to the witch's shifting position instantly, spinning around and running back up towards the witch's wings at a dead sprint as she rises below you.  After only moments she's already standing tall enough that you lose your footing and start to slide backward, but you take your bat in both hands, holding it in a reverse grip and stabbing it down into the witch's glassy surface as hard as you can.  At the same moment your strike connects, you kick off and leap forward as hard as you can, using your entire body to launch yourself farther upward.  Your flight only lasts for a moment before you slam back into her surface, sliding up the uneven stained-glass right past her wings, and then there's a deafening explosion from above, and from a distance you watch as the witch's head explodes in a multicolored shower of shining glass shards.

[Mercy]

The witch begins to stumble backward, screaming at a deafening volume, and you start to slide back down her body, steering yourself to land atop the base of one of her wings.  You collide with it earlier than you expected to, finding that it's only slightly wider than you, and difficult to keep a hold of, especially with the witch stumbling around so violently.  You growl and hold on tight to the appendage, waiting until she stops moving long enough for you to strike.  Meanwhile, you grip your other body's left shoulder, and roughly yank it out of position, the pain jolting through your nerves like lightning, though you don't utter even a peep.

[Bravery]

Instead, you shout in rage with your intact body as you find your footing atop the witch's wing, again taking your club in both hands and beginning to smash it against the verticle wall of her shoulder, each smash shattering the glowing stained-glass windows into even more pieces, hundreds, then thousands of tiny individual shards, many flying off around you like shrapnel.  Many of the flying glass shards hit you, cutting into your skin, but the newer--weaker--pain only sharpens your anger and drives you to hit even harder.

You feel the wing shift below you, nearly making you fall off, and you look away from the invisible crater of a wound you've made to look at the wing behind you, rising into the sky and billowing out.  The witch is about to take flight, and you likely won't be able to hold on to her very long, certainly not while continuing to smash her apart.  You don't have time to think, but you don't need it; the solution is obvious.  You twist around and bring your club down on the glass between your feet, and it shatters even more easily than her glass shoulder had.

Unfortunately, shattering the glass that you'd been standing on causes you to fall downward, collided painfully off the jagged stump that you just severed with a single blow and opening up a series of fresh wounds along your side, and causing you to bounce away from her body.  You tumble through the air, shouting a couple choice insults at the witch as you flail impotently at her, then you turn and see the ice below, racing up to meet you!



((Map and next update date later.)))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 05, 2019, 08:59:58 pm
(Yow.)

Activate CC once more.

The body on the ground will untie Asha's ribbon from her club, to use in a different way now, and ties it around a larger chunk of brickwork, so it can handle a lot more force.  I'm not sure if the berzerker bonus outbalances the one-arm penalty, but then use the club to smash the chunk of brickwork at the witch, aiming for the damaged shoulder, to smash through it and try to sever that arm.  If the arm is already severed and functioning despite that, aim for the center of mass, or any obvious centre to the flow of regenerating glass.. if it's regenerating.


(Tooru is the person next to Alida, correct?)

Hopefully Tooru, if she doesn't attack on her own, will help Alida with the tying and the shot, as Alida is probably vibrating with pain, adrenaline, rage, magic, and excitement at the moment.  Plus Tooru's manabolts use talismans, right?  Perhaps that manabolt magic can fit inside this ribbon totem, maybe?

The falling body will, if something is in reach, try to hook the club around it for leverage to swing towards a safe landing.  Preferably, towards the fight/base of the free leg area.  Attacking this round is probably right out.

If nothing is in range, throw the club at the ground to hopefully smash the ice below her, allowing a potentially easier drop into the water.


(Main Alida is probably going to be charging into battle next turn if the falling body dies.  I'd recommend giving order for Asha, Randomgenericusername, as Nak isn't available and Sasha is right there.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on April 05, 2019, 09:53:46 pm
Assist Alida as requested, but additionally pepper the thing with enough (talisman-less) manabolts to add up to a Minor cost, or until the thing actually seems to die, one of those two. Aim for the arm she's supporting herself with, and center-of-mass shots.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 06, 2019, 09:07:12 pm
Surrounded by enemies, the sound of explosions and combat around her, Aleksandra is reminded of the war stories her Grandpa used to tell before he went sick. About how one's perspective is changed when facing life-or-death situations. She's reminded again of what Pumsy said the first day they meet, and later when he appeared while she was with her Grandpa. She slowly starts to assimilate the possibility that not everyone might return home this night.

She wondered if she would be able to see him or Papa again. While the other girls had almost no problems dealing with the "familiars", the Witch seemed to be clearly superior in terms of raw power. Not only that, but the area was also plagued with said Familiars. The situation seemed hopeless, but she had a feeling that losing hope would mean accepting defeat. Then again, what else could she do other than survive?

And all of this happened because she didn't make her wish yet. Maybe, if she had made her wish before and transformed into a magical girl like the rest, they wouldn't have had to protect her. She could have fight by herself, even helped defeat the witch. But she didn't, and  she can't change what happened.

...But what if I could? I still have Pumsy's wish. Maybe, I could...

Her thoughts are distracted by the sudden realization that while the rest are in combat, Asha is still there. While the others are fighting for their lives, Asha decided to stay and protect her. Why? Weren't the others her friends too? Did she trust them to be able to handle the witch without her help, or does she care more about protecting her than fighting with the rest? Maybe she was feeling guilty and didn't want to leave her alone? Or maybe she didn't wanted to be responsible if she happened to die?

So many questions, so little time. Time, time, time, there's never enough time. Always too soon, always too late and always approaching. Unstoppable, uncaring, unavoidable. There was no escape from it's cold grip. The world is in constant movement around her, people dying left and right, countries rising and crumbling in what feels like seconds. Twelver years of her life had already passed by.

Aleksandra shakes with fear, unable to thing straight anymore becasue of her irrational fear of time. The air feels deathly cold for her, like if Death was breathing down her neck. Death and time had always been the same thing for her.

((tl;dr: Sasha's slow descent into insanity.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 06, 2019, 10:06:32 pm
((Good stuff.))

((Any orders for Asha?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 06, 2019, 10:30:41 pm
((Good stuff.))

((Any orders for Asha?))
((Nothing I can think of, maybe try using telepathy and suggesting her to help in the fight instead.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 06, 2019, 11:01:06 pm
((I think Alida's too distracted to manage more than asking Tooru to help out.  I mean, right at this moment she is falling to her death, while trying to explain something to someone else, with a completely different body, while in intense pain, and feeling whatever berzerker makes you feel.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 07, 2019, 08:41:34 pm
((I think Alida's too distracted to manage more than asking Tooru to help out.  I mean, right at this moment she is falling to her death, while trying to explain something to someone else, with a completely different body, while in intense pain, and feeling whatever berzerker makes you feel.))
((No, I mean I really have no idea what orders to give her. I meant to say that you could give her an action and justify it as using telepathy to tell her what to do.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 07, 2019, 09:07:40 pm
((Too tired to come up with something special, but mobility 3 could be useful.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on April 08, 2019, 01:54:35 am
Asha: fuckin HURL that brick at the monster with as much unreasonable strength as you can.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 10, 2019, 07:42:23 pm
(Yow.)

Activate CC once more.

The body on the ground will untie Asha's ribbon from her club, to use in a different way now, and ties it around a larger chunk of brickwork, so it can handle a lot more force.  I'm not sure if the berzerker bonus outbalances the one-arm penalty, but then use the club to smash the chunk of brickwork at the witch, aiming for the damaged shoulder, to smash through it and try to sever that arm.  If the arm is already severed and functioning despite that, aim for the center of mass, or any obvious centre to the flow of regenerating glass.. if it's regenerating.


(Tooru is the person next to Alida, correct?)

Hopefully Tooru, if she doesn't attack on her own, will help Alida with the tying and the shot, as Alida is probably vibrating with pain, adrenaline, rage, magic, and excitement at the moment.  Plus Tooru's manabolts use talismans, right?  Perhaps that manabolt magic can fit inside this ribbon totem, maybe?

The falling body will, if something is in reach, try to hook the club around it for leverage to swing towards a safe landing.  Preferably, towards the fight/base of the free leg area.  Attacking this round is probably right out.

If nothing is in range, throw the club at the ground to hopefully smash the ice below her, allowing a potentially easier drop into the water.


(Main Alida is probably going to be charging into battle next turn if the falling body dies.  I'd recommend giving order for Asha, Randomgenericusername, as Nak isn't available and Sasha is right there.)

You close your eyes and turn towards Tooru as you fall, mentally asking her to untie the ribbon from around your wrist as your other body frantically tears at it midair.  It snaps off a moment later and you twist around to look at the oncoming wall of ice, pulling your arm back for just a moment before you launch your club downwards like a javelin.  A spiderweb of dark cracks spread across the blue ice just before you hit, taking the impact painfully on your right shoulder as you smash through and plunge into the water, instantly blinded as you sink into the opaque fluid.  You flail around underwater, trying to get your bearings, as you feel Tooru finally take your wrist and start untying the ribbon from around it.

Your foot knocks against something heavy, and you twist around to grab at it, your hand closing around your club a moment later.  You open your other set of eyes, seeing Tooru staring at you, and look around for a sufficiently large piece of brickwork; there's none nearby, but the building that Asha and Aleksandra are hiding behind would work.  You start running towards it, telling Tooru to follow, as your other body relaxes and starts to float upward.

You reach the surface of the water just as you reach the building, forcing yourself up through the much-colder ice and water as you lightly swing your club into the crumbling wall.  Several large pieces come off, and you point your club at the largest, rapidly blurting out commands for Tooru to wrap the ribbon around it then throw it to you.  She starts to comply, and you look back at the witch as your swimming body struggles up onto a large piece of ice, feeling exhausted and sore.  You sit back for a moment and look up at the witch, unable to tell much of anything about what she's doing from that perspective, but your main body can see her ouline clearly.  She begins to hunch forward, bringing her hands in front of her almost as if in prayer... and then she growls.  It's a deep, unsettling sound, almost painful for your closer body, and you clap your hands over your ears to keep it out.  The defense is useless, as the sound is heard with your entire body, a deep rumbling that rattles your bones.

The witch begins to glow, too, her brightness rapidly building until she's burning your eyes.  You look away, her silhouette already burned into your retinas--and then you move your hands from your eyes to your ears, because the light reflecting off the ice all around your second body is just as blindingly bright.

Assist Alida as requested, but additionally pepper the thing with enough (talisman-less) manabolts to add up to a Minor cost, or until the thing actually seems to die, one of those two. Aim for the arm she's supporting herself with, and center-of-mass shots.

((I rolled for the number of shots you'd get off, rather than having them directly correspond to a minor cost.  If you want to spend a specific amount of power, spend it on one manabolt.))

You look away from the witch when Alida calls for you, asking you to untie a ribbon from her arm.  When you look over at her, you see her wearing a grimace of pain and determination, her eyes closed and her left arm hanging strangely.  You take a moment to process what she's asking, and then she holds out her right arm, a black ribbon tied around its wrist, connecting her to her club.  You glance back at the witch for a moment--she's still screaming in agony--and then start working on Alida's ribbon, trying to untie the simple knot.  You're done a moment later, and Alida just sits still, not even seeming to register that you're done.  You hear the witch's scream stop, and look back to see her bringing her hands down from her neck, finally starting to recover from her explosive decapitation!

[Joy]

You curse under your breath, then throw your hand forward, launching a small manabolt towards her right shoulder.  It impacts a moment later, though she worryingly doesn't seem to react in any way.  You quickly throw another two manabolts to no greater effect, and then you hear Alida in your mind, telling you to run with her, back towards the others.  You turn and see her already starting off, and immediately follow after her, catching up quickly.  She slides to a stop at the edge of the destroyed wall, swinging her club at it in the same motion, knocking a large piece of brickwork free, and then she looks back at you and tells you to tie the ribbon around it, then throw it at her.  You manage a quick "What?!", though you still rush over to the stone and start to try and wrap the ribbon around it anyway.

Before you can finish, or even make any real progress, the witch's screaming return, though this time it's more of a slowly building growl, a deep sound that resonates through the air and makes your entire body hurt in a subtle, sore way.  You turn to look, and you see her hunching forward, her hands clenched in front of her, glowing intensely bright.  The witch was already the brightest lightsource in the labyrinth, but now she's rapidly becoming as bright as a sun, to the point that you avert your eyes out of pain, and still see an afterimage of her silhouette burned into your retinas.

The deep thrum of her growl continues to build, filling the air with overwhelming power.



((Next update Monday, April 15th.  Possibly earlier, but I'm never early so not really.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)






Spoiler: Map (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 10, 2019, 08:50:15 pm
((Okay, so I'm now almost certain this witch used to be a magical girl of Joy. Remember how the first one used to have Summon Shade as a magical girl and made wire clones as a witch? That means this one might be about to use the witch power equivalent of Soul Nova. We probably should start running away.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 11, 2019, 01:58:43 am
<Head for the doorway!>
"Head for the doorway!"

Activate Painless.  I do not want to miss the ride out of here.  Head for the closest doorway, either the one that Sasha saw or the one we came in, and if it's absent, get as far away from the witch as possible, behind as many walls as possible.  Help Tooru, as she's beside me, or anyone else in the vicinity if she's outpacing me.  Make sure Asha is helping Sasha along.. if not, do so myself, Tooru, wounded as she is, should still be faster and have a better chance.

The other body is probably too close.  Just.. drop effigy and let it vanish before it gets exploded.  I've been hurt enough for one day.


"And keep running once we're through!"
<And keep running once we're through!>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 11, 2019, 11:00:27 am
Aleksandra, still panicking, wondered why did she even come to this place. She knew she would be useless without powers, but insisted on pretending to be brave. What was she trying to prove? All she did was make things worse for everyone by being there.

Dammit, Aleksandra! Get ahold of yourself! This isn't time for this!

Her fear is gradually replaced for a feeling of anger. She was angry with herself for being so weak, for being such a coward. What was she whining for? She still had her wish. She still could change things...

<Head for the doorway!>
"Head for the doorway!"

Activate Painless.  I do not want to miss the ride out of here.  Head for the closest doorway, either the one that Sasha saw or the one we came in, and if it's absent, get as far away from the witch as possible, behind as many walls as possible.  Help Tooru, as she's beside me, or anyone else in the vicinity if she's outpacing me.  Make sure Asha is helping Sasha along.. if not, do so myself, Tooru, wounded as she is, should still be faster and have a better chance.

The other body is probably too close.  Just.. drop effigy and let it vanish before it gets exploded.  I've been hurt enough for one day.


"And keep running once we're through!"
<And keep running once we're through!>

Sasha suddenly snaps back to reality after hearing Alida's voice.

"Alida? Alida! What happened?"

Still confused, afaird and not really understanding what was going to happen, she grabbed Asha's hand and ran as fast as she could, towards the doorway Alida mentioned. She had to survive, for their sake.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on April 12, 2019, 04:00:26 pm
((I'm having trouble scraping motivation together, tbh. I'll try to come back and fluff this later.))

Put my Mobility to use and sprint through the door as well, doing my best not to impede progress
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 16, 2019, 06:08:41 am
Quote from: Asha (automatic)
Grab Sasha and pull her to the closest doorway, as fast as possible.  Shut the door once we're inside.
Aleksandra, still panicking, wondered why did she even come to this place. She knew she would be useless without powers, but insisted on pretending to be brave. What was she trying to prove? All she did was make things worse for everyone by being there.

Dammit, Aleksandra! Get ahold of yourself! This isn't time for this!

Her fear is gradually replaced for a feeling of anger. She was angry with herself for being so weak, for being such a coward. What was she whining for? She still had her wish. She still could change things...

<Head for the doorway!>
"Head for the doorway!"

Activate Painless.  I do not want to miss the ride out of here.  Head for the closest doorway, either the one that Sasha saw or the one we came in, and if it's absent, get as far away from the witch as possible, behind as many walls as possible.  Help Tooru, as she's beside me, or anyone else in the vicinity if she's outpacing me.  Make sure Asha is helping Sasha along.. if not, do so myself, Tooru, wounded as she is, should still be faster and have a better chance.

The other body is probably too close.  Just.. drop effigy and let it vanish before it gets exploded.  I've been hurt enough for one day.


"And keep running once we're through!"
<And keep running once we're through!>

Sasha suddenly snaps back to reality after hearing Alida's voice.

"Alida? Alida! What happened?"

Still confused, afaird and not really understanding what was going to happen, she grabbed Asha's hand and ran as fast as she could, towards the doorway Alida mentioned. She had to survive, for their sake.

Alida doesn't answer, but you still grab Asha's hand and yank her to her feet, pulling her towards the mansion desperately.  She pulls back, stopping you in your tracks, and tells you to stop; when you turn back to see what's wrong, she points at the wall you both were hiding from, at the door not five feet away from the two of you.  You stare at it dumbly, wondering how you missed it, while Asha yanks it open, revealing nothing beyond a still plane of dark water that extends away from the door farther than the light reveals.  She looks back at you, says that you'll be okay, and squeezes your hand reassuringly, then steps through the doorway.

You follow just after, stepping carefully down into the water and finding that the floor is only about a foot below the bottom of the door.  As you pass the threshold of the door, the intense sound of the witch's growling disappears in an instant.  You look around at the room, but you can only see one wall; the one the door is set in, made of bare concrete.  The floor feels like it's hard concrete too, though the water is too opaque to see.  You give Asha an apprehensive look, and she simply nods and smiles, before reaching out and shutting the door, immediately plunging the both of you into complete darkness.

You and Asha stay silent aside from your startling loud breathing, straining your ears for any sounds that might warn you of danger, but none come.  After a little while, you hear Asha's voice in your mind, telepathically telling you that Alida and Tooru are okay.  You sigh in relief, then a moment later realize she didn't mention Mina.  Before you can even verbalize your thought, you can sense a wave of grief through your link with Asha.

Moments later a heavy rumble shakes the stone beneath your feet, and you feel like gravity has suddenly lost its hold on you, like you're floating in space.  You squeeze Asha's hand tight, and she telepathically tells you that you've won.

.....

<Head for the doorway!>
"Head for the doorway!"

Activate Painless.  I do not want to miss the ride out of here.  Head for the closest doorway, either the one that Sasha saw or the one we came in, and if it's absent, get as far away from the witch as possible, behind as many walls as possible.  Help Tooru, as she's beside me, or anyone else in the vicinity if she's outpacing me.  Make sure Asha is helping Sasha along.. if not, do so myself, Tooru, wounded as she is, should still be faster and have a better chance.

The other body is probably too close.  Just.. drop effigy and let it vanish before it gets exploded.  I've been hurt enough for one day.


"And keep running once we're through!"
<And keep running once we're through!>
((I'm having trouble scraping motivation together, tbh. I'll try to come back and fluff this later.))

Put my Mobility to use and sprint through the door as well, doing my best not to impede progress

((You and me both, Murdoc.))

[Joy] & [Joy]

You both start fleeing immediately, wounds largely forgotten as you sprint back towards the mansion.  Alida almost stops and turns back when she looks around and doesn't see Asha and Aleksandra, but Asha telepathically tells her that they're safe, and Alida starts running again, relieved that she doesn't have to worry about anyone else's well being.  She lets her second body dissipate, focusing her magic towards keeping her pain at bay instead.

The sound of the witch only grows as you run, and soon the light she's giving off is almost blinding, even without looking towards her.  The flying unicorn skeletons finally cease their endless dance, and start to fly away from the center of the labyrinth, out over the rainbow flowers that surround it.  Just after you pass the nearest corner of the mansion, a wind begins to pick up and blow thin streams of ash into the air--towards the center of the labyrinth, tugging at your clothes and pulling you lightly towards doom.  Tooru is the first to reach the door, glowing almost white and nearly indistinguishable from the ruined walls around it, and she throws herself into it desperately before remembering that it opens outward.  She scrambles in a panic, yanking the door open and then a moment later being shoved inside by Alida, who pulls the door shut behind them in the same motion.

The two girls tumble onto the flooded carpet in a pile, then simultaneously roll to their feet and take battle stances.  They relax a few seconds later, the room just as they had left it, silent aside from the two long waterfalls continually pouring from the room's balconies.  No enemies await them, the witch's growls can no longer be heard, and the lights are pleasantly soft.

Once you both have caught your breath and feel relatively safe, you telepathically shout out into the world in hopes of reaching Asha, saying that you're safe and asking if she's safe as well.  You get a reply from the girl immediately, weak and distant but still clear, saying that both she and Aleksandra are safe, though they have no clue where they are.  Alida tells her to stay put, and that she will come to them, then pauses and looks around at all the doors leaving the room, having no idea where to start.

Then the lights flicker and die as a deep rumble runs through the stone, shaking the girls to their bones.  They rush for cover, expecting the roof to cave in on them, but both stumble and lose their footing as gravity seems to disappear, causing them to fall forward through the darkness for a few harrowing seconds.



All four girls find themselves in darkness, inside a circular concrete tunnel that's only slightly taller than they are tall, a thin stream of water flowing through the bottom.  Alida and Tooru can see a circle of dim light off in the distance in one direction, but otherwise the tunnel is pitch black--and the other two girls are entirely blind, with no light or other frame of reference as to their location.

But one thing is clear.  They're definitely no longer in the labyrinth, which means the witch is dead.  They finally won.



((Next update Wednesday, April 17th.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 16, 2019, 08:25:35 am
"...Is it over?"

Sasha feels like she's about to faint again. Asha didn't mention Mina at all. She wondered if things would have gone differently if Asha hadn't decided to protect her and instead fought with the rest. Maybe, if she hadn't been here, Mina...

But what would happen if she tried to change how things went? Sasha wasn't very sure if there was a limit to Pumsy's wish, but if she wished to be able to undo how things went, to rewind time and fight the witch as a fully-fledged magical girl...

The power to change her life... Aleksandra made a mental note to ask Pumsy the next time she saw him.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 16, 2019, 08:41:52 pm
Asha nods in response, only realizing a couple seconds later that Aleksandra can't see her in the darkness.  When she speaks, she sounds relieved.  "Yeah.  It's over.  We're safe."  She pauses again, before asking a question, worry creeping back into her voice.  "Sasha, can I, uh... can I check on your soul?  I want to make sure you're okay."



((Since I'm posting anyway... for a looong while I've been meaning to make a short list of NPCs that the PCs know.  Family, friends, antagonists, all the little flavorful people that show up between labyrinths, but who are easily forgotten due to how absurdly slow the story is.  The problem is that I find it deeply unpleasant to read my own writing, especially characterizations, so whenever I decide to go back and check for which characters had what names.

Today it occurred to me that reading my writing is a problem some people don't seem to have, for whatever reason.  And that therefore there's a fair chance that someone else might be willing to look for that infomation for me.  So yeah.  If anyone wants to be really helpful to me, you can go reread the early parts of the game (starting from this post, the first story post (http://www.bay12forums.com/smf/index.php?topic=167676.msg7583259#msg7583259), and this post, the one after the first labyrinth finished (http://www.bay12forums.com/smf/index.php?topic=167676.msg7696449#msg7696449)) and write down the names of characters, preferably with a link to the post they were introduced in so I can check if I've forgotten their personality.  I'll then take the list of chars and stick them in the secondpost, next to the girls who actually know them.

And yeah, this is awfully silly, but it's legitimately something I find very difficult to do despite its simplicity.  If nobody wants to help, I'll do it myself soonish, I just would really rather not. >.>))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 16, 2019, 11:17:52 pm
Does the light of our gems provide any illumination?

We're out.. but dammit, Mina, dammit.  Could we have all made it out?  Alida then loosens and clenches her fist a few times, and then leans up against the round wall

Just.. be strong a bit longer.  Get everyone out, and.. find that seed too, so Tooru and I don't die too.. and then we can celebrate.

<Thank you, Tooru, Asha.. Sasha, too.  We made it.>

<Just.. gotta find our way out.>

<Let's.. try our phones, and see if we can see the light of them.  And.. listen for each other.  And use our senses... we should be able to find our way out.>

Exchange shouts to try and hear each other.  Shout as loudly as I can.  Extend and try to use my magical senses, with Tooru, to try and locate the other girls, any rescued people, or the grief seed.  If we can find any sense of one of them, have one of us go to the light in the distance while the other remains here to see if we have a way out or another location or such.

In general, search for each other, search for the surface, and try to find each other or a way out.  I should be able to mark paths, with my berzerker strength.  If not, well, use my own blood.  If we're really far away, probably best to surface and look around up there first for a closer spot or Pumsy, who should be able to reunite us.

Don't use any magic other than continuing Painless, assuming it's free from Berzerker.

Maybe Pumsy is here


Dammit, though, I liked you Mina.  I shouldn't have made you fight, you'd still be safe.

Next time.. I'll be the front line, so the rest of you can help out by rescuing people or fighting from afar, or setting up big magic while being nice and safe.  Let me risk the deadly things.

.. if there is a next time.  Dammit, where are you?  All this fumbling in the dark.

Mina's dead, everyone's lost and hurt.. but maybe it doesn't have to stay this bad.

<Asha.. can you tell Sasha that I'd like to talk about her wish when we get out of this?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 17, 2019, 03:57:32 am
Does the light of our gems provide any illumination?

((I answered this in IRC, but for everyone else, no, Tooru and Alida's soul gems are currently too dark to provide illumination.  They're more just glow-in-the-dark.  Asha's soul gem should be providing a little illumination, but, uhhhh... Aleksandra is holding her hand, and she's accidentally covering the ring.  Yeah.  That sounds good.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 17, 2019, 09:05:01 am
"Asha..."

Aleksandra gives Asha a bear hug and begins crying and sobbing over her shoulder.

"Why do you have to be such a kind and forgiving person?! It's my fault that Mina is now gone! I don't deserve this, Asha, I'm horrible person..."

Yes, she can check on her soul.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 18, 2019, 08:14:39 am
"Asha..."

Aleksandra gives Asha a bear hug and begins crying and sobbing over her shoulder.

"Why do you have to be such a kind and forgiving person?! It's my fault that Mina is now gone! I don't deserve this, Asha, I'm horrible person..."

Yes, she can check on her soul.

Your hug takes Asha by surprise, though she returns it immediately.  "No, no you're not, you're...  Mina wasn't.." she starts to say, but she breaks down and starts crying as well, squeezing you tighter.  It's... been too long since you've been hugged, and your thoughts turn to your grandfather, lying sick and delirious in bed.  He's still hurting, back at home.

Your thoughts are interrupted by Alida calling out your name, her voice distant and echoing strangely.  You don't want to release the hug, but Asha sniffles and pushes you off of her, saying that you need to get going, that Alida wants to talk to you.  She holds up her left hand, the glowing ring on it lighting up her tear-stained face, and gives a strained smile.  You do your best to return it, and her expression softens a little.  Then she takes your hand with her right--you wince a little when you realize the warm wetness in her hand is blood--and starts leading you down the concrete tunnel towards Alida's voice, holding her soul gem out in front of her for the limited illumination it grants.

Soon, the tunnel meets another, larger, tunnel in a cross-shaped intersection.  Asha pauses for a moment, then takes a right.  As soon as you round the corner you see why; though it's barely visible, in the distance you can see a circle of light, the exit to this concrete warren.  Your pace quickens, and Asha tells you to slow back down and watch your step--not just to avoid tripping, but because Alida says that the witch's grief seed is somewhere around here.

Does the light of our gems provide any illumination?

We're out.. but dammit, Mina, dammit.  Could we have all made it out?  Alida then loosens and clenches her fist a few times, and then leans up against the round wall

Just.. be strong a bit longer.  Get everyone out, and.. find that seed too, so Tooru and I don't die too.. and then we can celebrate.

<Thank you, Tooru, Asha.. Sasha, too.  We made it.>

<Just.. gotta find our way out.>

<Let's.. try our phones, and see if we can see the light of them.  And.. listen for each other.  And use our senses... we should be able to find our way out.>

Exchange shouts to try and hear each other.  Shout as loudly as I can.  Extend and try to use my magical senses, with Tooru, to try and locate the other girls, any rescued people, or the grief seed.  If we can find any sense of one of them, have one of us go to the light in the distance while the other remains here to see if we have a way out or another location or such.

In general, search for each other, search for the surface, and try to find each other or a way out.  I should be able to mark paths, with my berzerker strength.  If not, well, use my own blood.  If we're really far away, probably best to surface and look around up there first for a closer spot or Pumsy, who should be able to reunite us.

Don't use any magic other than continuing Painless, assuming it's free from Berzerker.

Maybe Pumsy is here


Dammit, though, I liked you Mina.  I shouldn't have made you fight, you'd still be safe.

Next time.. I'll be the front line, so the rest of you can help out by rescuing people or fighting from afar, or setting up big magic while being nice and safe.  Let me risk the deadly things.

.. if there is a next time.  Dammit, where are you?  All this fumbling in the dark.

Mina's dead, everyone's lost and hurt.. but maybe it doesn't have to stay this bad.

<Asha.. can you tell Sasha that I'd like to talk about her wish when we get out of this?>

In general, search for each other, and search for an exit.  I should be able to mark paths with my berserker strength or blood [nope, blind], if we're really far away, probably best to surface and look around up there first for a closer spot or Pumsy, who should be able to reunite us.  Don't use any magic beside maintaining Berserker, which is free."

[Creativity] & [Creativity]

You don't even have to shout to figure out where Asha is; as soon as you focus your mind on the ambient emotions her position is obvious.  She's a little farther down the tunnel, and off to the side a bit, maybe down a side path?  You tell to listen for your shouts as soon as you've figured out where she is, and then ask her to tell Aleksandra that you want to talk with her.  You hear her respond a moment later, shakily saying <Okay.>

You nod to yourself, then shout out Asha and Aleksandra's names, while telling Tooru to head towards the light in the distance.  The redhead sighs, the sound full of exhaustion, but she still accepts and starts slowly heading down the tunnel.  You hang back, focusing on trying to find something more; any human survivors of the labyrinth, or the grief seed... over the next few minutes, the most you can sense is a vauge sense of grief, very subtle, between you and Asha.  No humans, not even above you, in the city proper.  You unhappily tell Asha to keep her eyes open for the grief seed, while you sit back and keep your feet in the small amount of water flowing through the bottom of the tunnel, just in case it flows downstream.



((Next update tomorrow.  No actions are required, but could affect things.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 18, 2019, 09:59:01 am
Do move forward slowly.  Keep my club on the wall to help with orientation.  If I run into the other girls, try to be very careful with the badly-needed hugs to not cripple them.

Stop upon getting to an intersection, easy enough to turn around a passageway.


(Looks like you have to press your gem against the seed to use it, so not likely to happen by bumping into it by accident.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 18, 2019, 10:59:04 am
...Not right time to mention Gradpa's illness yet.

Despite everything that had happened so far, Sasha hadn't feel so happy in her life since her days in Russia. When Papa disappeared and Grandpa went sick, no one was there to support her until now.

Today was an intense night for Aleksandra. She felt so many conflicting emotions in so little time, she didn't even know how to react half of the time. For now, she decided to stay silent and enjoy these precious moments of peace, before having to make her wish and return "home".

Aleksandra tightly holds Asha's hand and lets her guide her in the dark.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on April 18, 2019, 12:20:23 pm
Tooru slumped, barely able to scrape together the motivation to move; now that the adrenaline was fading, the pain of the wounds she'd had Asha inflict on her was starting to come in at full force. Not to mention having lost Mina; she couldn't help but feel it was her fault. It was her bomb she'd asked the girl to deliver, and she was the one that couldn't figure out where to blast the witch and get her out in time. ". . . did we at least get the seed?" she asked, exhaustion clear in her voice.

Look for the seed for a bit, while generally ambling towards the exit.
Title: Re: Pumsy's Seeds - Late due to 504s, not *just* due to starting 10 hours late
Post by: syvarris on April 19, 2019, 02:00:41 pm
...Not right time to mention Gradpa's illness yet.

Despite everything that had happened so far, Sasha hadn't feel so happy in her life since her days in Russia. When Papa disappeared and Grandpa went sick, no one was there to support her until now.

Today was an intense night for Aleksandra. She felt so many conflicting emotions in so little time, she didn't even know how to react half of the time. For now, she decided to stay silent and enjoy these precious moments of peace, before having to make her wish and return "home".

Aleksandra tightly holds Asha's hand and lets her guide her in the dark.

Asha's pace picks up as the two of you head towards the tunnel's exit, and you actually have a little trouble keeping up with her; she's only walking, and yet you almost have to jog to keep pace.  There's not much risk of falling in this place though, and you're just as eager to get out, so you don't stop her.  That is, not until you nearly trip, stepping on a slick piece of trash hidden in the shallow water--Asha catches you, pulling you back to your feet and spinning around smoothly.  You thank her, then lean against the wall and catch your breath while looking at what you tripped on.

Asha simply says "Oh", leaning over to look at the object.  She holds her soul gem close, the blue light illuminating a corroded metal brooch shaped like a stylized wing.  "That's... the grief seed" Asha says, her glowing hand moving to pick it up, but pausing at the last moment.  "Um.  Maybe you should hold it." she says as she lets your hand go.  You give her a quizzical look, but grab it anyway, crouching down to look at the grief seed more closely.  It... doesn't look anything like a seed, more like a piece of old jewelery that was thrown down a gutter.  It might have once been lustrous and beautiful, finely detailed feathers spreading down from a smooth edge, but now it's dull and dirty, oxidation obscuring the fine work, particularly around the edge.  You turn it over in your hand.  It has a strange clasp that you've never seen before... or maybe it's just broken.  Hmm.  The smoothly curved outer edge, along with the jagged array of feathers on the other edge, makes it look something like one half of a broken heart.  You guess the "grief" part of the name seems accurate, at least, if Asha is right about this being the magical remnant of the witch rather than just some random piece of trash.  You transfer the grief seed to your other hand, that arm still hugging your grandfather's rifle close, and then take Asha's hand again.

Asha sets a more leisurely pace when you resume walking, probably feeling guilty about making you trip earlier.  Still, it's not long before you spot someone's silhouette up ahead, slowly walking along the right side of the tunnel, very close to the wall.  You point them out to Asha, and she immediately says that it's just Alida.  Alida stops just after that, and it doesn't take very long for the two of you to catch up to her.  Alida cuts an imposing figure, standing tall between the concrete walls and frowning unhappily as she watches the two of you.  Or, no--she's watching you in particular, seemingly lost in thought.

"Alida?  Are you okay?"

Alida blinks, then her eyes leave you, looking down at her left shoulder.  You're not really sure what's wrong with it, but her shoulder does look strange, though Alida doesn't look pained at all.  Then again, you're not sure if you've seen her react to any injuries today, and she's certainly taken a lot, even though they're not visible now.

Do move forward slowly.  Keep my club on the wall to help with orientation.  If I run into the other girls, try to be very careful with the badly-needed hugs to not cripple them.

Stop upon getting to an intersection, easy enough to turn around a passageway.


(Looks like you have to press your gem against the seed to use it, so not likely to happen by bumping into it by accident.)

It's not long before you get tired of waiting; it's intensely lonely sitting in the darkness, and you're not even entirely sure Asha is in the same tunnel.  You look down towards the distant circle of light, and spot Tooru some distance away, making surprisingly good time for how tired she seemed to be.  You sigh, and get back up carefully, holding your club out to scrape against the wall as you start to trail after her.

You've taken approximately five steps by the time Asha's voice rings in your head, saying that she can see you.  You close your eyes and take a deep breath, slightly annoyed that she gets close just after you stop waiting for her, and then you turn around and look back the way you came.  Sure enough, there's a light blue glow a short distance down the tunnel, barely illuminating Asha--and behind her, Aleksandra.  You stand and watch as they slowly make their way down to you.

All in all, the two girls seem to be in pretty good shape.  In fact, the only hint of a wound you see on either girl is a bit of blood on their interlocked hands, and you're pretty sure the blood is Asha's.  That's something to appreciate, you think; Aleksandra is easily the most vulnerable girl in the group, and yet she managed to make it through the entire labyrinth without taking any injuries at all.  You frown a little as your mind rapidly runs through the many, many injuries you and the others took, any one of which would probably have permanently killed Aleksandra if she had been the victim.  Today has been long and painful, and Mina...  Ugh.  You shake your head.  Today could have been worse.  Much worse.  You should just try and be happy for what wasn't lost.

"Alida?  Are you okay?"

You look up at Asha, standing closer now, her face a mask of worry.  She's staring at your dislocated arm, which you had practically forgotten about.  It doesn't hurt at all, your magic has seen to that.

Tooru slumped, barely able to scrape together the motivation to move; now that the adrenaline was fading, the pain of the wounds she'd had Asha inflict on her was starting to come in at full force. Not to mention having lost Mina; she couldn't help but feel it was her fault. It was her bomb she'd asked the girl to deliver, and she was the one that couldn't figure out where to blast the witch and get her out in time. ". . . did we at least get the seed?" she asked, exhaustion clear in her voice.

Look for the seed for a bit, while generally ambling towards the exit.

You keep your senses open while you walk, trying to detect any traces of the grief seed, but you can't sense anything noteworthy aside from Alida, and Asha a bit further away.  Not even any humans, or any traces of the overwhelming despair that had saturated the area before you entered the labyrinth.  You really hope the others stumble across it... though you're not sure what happens if you don't collect the grief seed after killing a witch.  It's not like she should be able to come back after all that, right?  You hope she can't, you don't think you have it in you to go through all that again.

You reach the exit to the tunnel without incident, or any more telepathic messages from the other girls, but immediately see a problem.  The exit has a series of heavy metal bars blocking it, recessed about five feet from the actual mouth of the tunnel.  It's not exactly a major problem, you're sure even a single one of your heavier talismans could blow up the entire grating, but it's another obstacle during what has already been a very long day.  Also, thinking about it, detonating a talisman might be a really bad idea while underground.

While you're considering what to do about the bars blocking the exit, a small pink feline scrambles up over the lip of the tunnel, then happily trots over to the bars and sits down in front of them.  Pumsy looks up at you happily, his golden eyes shining.  "Oh, Tooru!  Yay, you survived!"



((Next update Monday or something, I don't know, I'm tired.  Sheets haven't changed beyond Aleksandra holding some dead girl's rusty soul, yay.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 19, 2019, 02:40:26 pm
((Regarding who gets the Grief Seed, I honestly believe Tooru is the one who needs it the most right now. Tooru and Alida are both at Shadowed, but Tooru's abilities are high cost while Alida can have some abilities active for free.))

((Since Alida has Painless, I think it would be a good idea to have Asha use Flagellation to restore her soul instead of using the Grief Seed, although I'm not sure if Alida will be bright enough for Asha to be able to Soothe the wounds without it costing too much.))

((As a note, I've been keeping track of the various soul levels. In order from brightest to darkest, we have seen: Radiant, Shining, Vibrant, Bright, Warm, Dull, Fading, Shadowed and Tattered.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on April 19, 2019, 05:48:49 pm
Everyone is lazy jerk, me included. As requested, all secondary\named characters from and to linked posts, unless i somehow skipped someone. Didn't reread and don't remember about anyone later. :P
Spoiler (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on April 19, 2019, 07:32:27 pm
With Determination 3, the highest soul level is "Grossly Incandescent".
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 19, 2019, 09:52:14 pm
(The only ability I can keep active for free is the currently running berzerker + painless combination, and I can only keep painless going on, not start it.  Also, I have to be walking around with some kind of serious wound to keep it active.)
(IC, I would suggest rock paper scissors, but Alida will be okay with Tooru recharging first.  If it's single use, we can decide what to do next after it disappears.)
(The counterargument is that Tooru may be more powerful, Alida is more efficient, and thus would be the better choice for getting the most value out of this one.  Tooru did the important blows, but Alida basically had to fight from start to finish, and tank so much damage for the team.)
(Overall, I suspect that this seed is good for more than one use, but I can't be certain.)

"I'm sorry Asha, it's my arm.  I had to dislocate it for strength at the end there.  I wanted to make sure Tooru could make it out, and I had to be strong enough to carry her."

"It doesn't hurt..  I can wait a few more minutes."

"Don't fix it yet, doesn't it take more out of you to heal someone with a dark gem?

..Plus, I think I need to open this grate up."

Break ye grate away from the concrete wall by sticking my bat through a hole, locking it by tilting it, and then applying as much force as possible to bend/deform/break one bar at a time.  If I'm not strong enough, dislocate my other shoulder and then retry.  If that still fails, try to squeeze through.. if I get squished any it should make me strong enough to push them out of the way, right?  I mean, it'll hurt, but I can keep it up another five minutes, and Asha should be able to heal me, right?

If the soul gem is still around and available, avail myself of the second recharge.


"I wanted to ask you, Aleksandra, what you were going to wish for."

"I.. have a bit of a selfish request to make."

With that, Alida looks quite nervously down at her shoes.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 20, 2019, 12:38:17 am
((It's not really about efficiency, it's about preventing her transformation into a witch. The fact that Tooru's abilities are high cost means she's pretty close to turning, while Alida can make her little soul last for much more. I think you could survive another labyrinth with the help of Asha's Flagellation, and Tooru doesn't have the abilities to ignore the pain and wounds it causes.))

((If we want to consider optimization in account, the second use would actually be better for Asha. She could spam Flagellation against you over and over, then just heal all of the damage for free (Soothe's level 3 ability). Since it's a cheap cost ability that restores moderate soul, there's a net gain. It's just your body what's being damaged, after all.))

A broken arm. While she was hiding and cowering in fear, Alida continued to fight. Even after Mina died and without Asha's help, she stayed her ground. She took most of the damage inside the with's lair, even dying once in front of her eyes.

And Aleksandra? She didn't even get a scratch during the whole trip. Sash looks down, both in shame and nervousness.

"...I already have idea, but... Will yours bring Mina back?"

She didn't like the idea of making a selfish wish. Otherwise, she would wish to instead return with her father and have her old life in Russia back, where her true home was. If she was going to wish something, it had to be for something that not only would save or prevent Mina's death, but also something that could be used to help the group later on.

She could wish to just save Mina, but why stop there? Why not wish to be able to prevent it and all other deaths that happen in the future? To be able to undo their mistakes and personally change their fate? Witches were dangerous, and there was no guarantee that the next would be any less stronger.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 20, 2019, 02:11:15 am
(Alida could probably survive another labrynth with Asha's flagellation, but.. I don't know if Asha's going to be around next labrynth, with Nak's absence.)
(You are right about the Flagellation thing.  I think that would be pretty reasonable thing to do if we only get one charge out of that gem, although I might limit it to four or five, as killing Asha to save Alida isn't fair.  Or we could do it like fifteen, twenty times and then use the grief seed to regen Asha.. but that might be going too far and something might kick in from that level of abuse.)
(So.. best would be either getting flagellated zero times, to save Asha's soul, or doing it to the point of absurdity and refill Asha's soul with the gem.)
(As for time rewind, there are two ways out of that.  You win, or you lose.  It's not guaranteed to make things better, it could just let you redo things until you fail to rewind time, or die in a worse past than the one you are trying to rewrite.  There's no way to guarantee a success after all.)
(Personally.. I want to move forward and not redo the previous dungeon again.  And.. well, there might be some nasty side effects.  Other Innocence powers take more soul per person brought, and if the others have to pay part of the fare, it'll probably witch Tooru and Alida.  "Congrats, you're back at the start of the dungeon, but everyone is down a Massive from where they were originally.  Have fun.")


"No.. no it won't.  It would let me help everyone in the future.  I could have saved Mina.  She was mostly safe, hiding behind a building, and I made her fight.  If I'd been stronger, I could have prevented that.

I mean, I know I'm strong, but that's all I am, so it's what I do.  I hit it, but it barely noticed.  I want to be able to take hits for the rest of you, and be strong enough to really protect you guys, so you don't have to fight in the front line.

Yes, it's selfish to wish for power.  But I want to be able to help others, and not just as a broken wreck.  I felt like a bug there, I was using all my soul and magic I could, but it was no more than a fleabite.. and in the end, I asked Mina to enter the fight, and I got Mina killed.  I could have thrown that bomb into the witch, or carried it up myself.  There were many things I might have done, but I didn't have the magic or the strength to do them.  And because of that I asked you to do things you didn't want to do, and because of that someone died."

"I.. want to be more than I am now.  And.. yes it is selfish to want it to be me who protects you.. but.. well, think about it.  You don't have to make your decision now.  Just let me talk to you in private before you make your wish, and you can decide whatever you want to decide.  It wouldn't be right to take that away from you."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on April 20, 2019, 03:34:30 am
((Tooru is also trying to make up lost ground. I lost a LOT of soul i didn't realize I was losing in the first dungeon but her build is much more mana-efficient now due to having totem manip.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 20, 2019, 10:04:09 am
(Alida was also drained a lot by the Love powers of that first witch too.  And is still possibly suffering ill effects from whatever the soul-barb stuff is.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 20, 2019, 10:38:48 am
((I still think that the first use should go to Tooru regardless, but if Asha is not going to be next dungeon then maybe the second could go to Alida. About the time travel/manipulation/rewind/etc, I was actually thinking of a personal ability: go back there as a magical girl, prevent Mina from being killed and then help beat the witch. I don't even know if something like that would even be allowed, and it's effects would depend on the wording of the wish too. It could go from restarting the day without memories of the events to fumbling through time loops and trying to not cause paradoxes.))

Aleksandra stared at Alida, clearly confused about what she just said. That she wasn't strong enough? Alida was the strongest person Sasha had seen in her whole life.

"N-no... It's my fault, Alida... You were able to protect me... It wasn't because you weren't strong enough, but cause I was weak. If Asha hadn't stayed there to protect me, if I hadn't shot your other body..."

"I want to protect everyone, too. We all do, don't we? But I have single wish, and... I couldn't protect anyone. You all protected me, and I... Just cowered in fear in corner and tried to not get myself killed. And because of that, Mina... Isn't here anymore."

She returns to staring to the ground and avoiding eye contact. She was completely sure that Mina died because of her, despite what Alida said.

"...Sorry, but I already have clear wish in mind. I'll go back and save Mina, I have to. I'll make my wish and, this time, I won't need to be protected anymore."

((Also, I think you should have mentioned your wish idea way before all of this happened.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 20, 2019, 11:18:40 am
(Yeah.. probably.  It didn't turn from a pipe dream into something more necessary until the hits just bounced off and Mina died, though, showing that more would certainly not be overkill.  I should have mentioned it earlier at some point, though I'm not sure when I could have done that.  We've been lost or fighting or sneaking around quietly, and telepathy wasn't an option.)

"Yeah, you did shoot my other body, didn't you?  And it went splat.  With the gun I saved for you, too..  maybe I should have left that in the water, and then you couldn't have shot me, and then Mina would have been saved."

"But.. it's not worth it to play the blame game.  In the end, the witch killed Mina.

"I can understand wanting to go back and save her, but think of the others, too.  There were dozens of other people who were taken by the witch's familiars.. and they're gone now.  I can't sense them.  I think they're dead too.  If you do go back, can you save them too?  They're parents, or children, or friends, or siblings..  just like us."

"We're not the only ones who count here."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on April 22, 2019, 03:29:39 am
((For the record, I'm all for timeline shenanigans. This is Madoka-inspired, after all.))

Tooru reached through the bars toward Pumsy, trying to stroke the fuzzy creature out of a sort of tired instinct more than anything else. She belatedly recalled her earlier incident with the fuzzy creature, the hand noticeably slowing as if the memory had a physical presence. Hopefully, hopefully that was just a fluke, and not yet another thing that could go wrong. "Yeah, I did. . ." She still felt guilty. Tooru barely knew Mina, but she was just. . . gone. Like snapping your fingers. It was hard to process. <I think I need help. There's bars over the exit and I'm afraid to blow them up. Pumsy's here, too.> She couldn't keep the note of trepidation out of the message, even with it being as obscured as it was by her exhaustion.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 22, 2019, 07:22:38 am
"I... I'll think about it..."

Aleksandra continues being guided by Asha in the darkness, and the pair goes towards the grate where Tooru is.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 24, 2019, 09:08:51 am
Urgh.  Procrastinating about writing again, clearly.  Reaaally wish I could manage my creativity better.  Anyway, there's something I really hate to procrastinate about:

Everyone is lazy jerk, me included. As requested, all secondary\named characters from and to linked posts, unless i somehow skipped someone. Didn't reread and don't remember about anyone later. :P
Spoiler (click to show/hide)

Thank you for helping, I really do appreciate it.  I'll write up a bit about these characters and the girls' situations in general when I update the thirdpost's character sheets, after I finish writing up the next rebalance.  That might be done in anywheres from two hours, or two weeks, probably closer to the latter knowing me.  Yay.

Update soonish.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 24, 2019, 09:14:33 am
I had forgotten about that, honestly. Do you also need the characters in Aleksandra's family?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 27, 2019, 10:04:36 am
((@RGU: Nope!  Conveniently, Aleksandra's family is already nicely summarized and copy/pastable.))



Asha, the only magical girl with a still luminous soul gem, releases her friend's hand and takes the lead as she and the other two girls continue towards the tunnel's exit.  Alida and Aleksandra talk with each other as they walk, their ashen-haired guide choosing to remain silent and focus on watching the floor.  She appears downcast as she walks, but her pace is still unusually fast, and Alida has to call her back several times so that her light can reach the other girls.  Aleksandra finds it odd that Alida keeps pace with her perfectly, despite seeming more energetic and having been almost as fast when fighting, but she can't think of any obvious explanation.

The trio soon reaches the end of the tunnel, and finds Tooru kneeling in front of the bars blocking the path, one arm threaded through the bars to pet Pumsy.  Asha stops short of her, standing aside to let Alida pass and set to work on opening a hole, which she begins to do without even giving Tooru a warning.

[Bravery]

Alida slides her lengthened club into the centermost gap between the bars, and throws her entire bodyweight into the end of the weapon, trying to lever the bars further apart.  The metal bends slightly, but far less so than any of the girls aside from Alida expected.  After a full minute of strained grunting, Alida finally lets up, annoyed to see that all her work had barely any effect.

The blonde girl refuses to give up, though, and grabs one of the bars with her uninjured right arm, and her right shoulder with her left arm.  She takes a deep breath, centering herself, then jerks herself away from the bars as hard as she can.  Her movement comes to a stop a moment later with a sharp crack, the sound painfully loud in the relative silence of the tunnel, though Asha's sudden shocked gasp is louder than any sound Alida made.  The girl gives no indication of injury whatsoever, immediately setting back to her work, prying the bars apart with her club and magically still-functional arms.

She has a fair bit more success this time, and soon has opened a gap in the bars large enough to squeeze through--which she immediately confirms, climbing out and immediately jumping down out of the tunnel, finding herself in the very same concrete canal the girls had originally spotted the boat in.  She looks around for the humans that had been left behind after being dragged from the witch's colorful boat, but seeing nobody, just shrugs and turns around to help the other girls climb through the bars.

During the whole process, Pumsy sits to the side and watches peacefully, waiting for the girls to finish, occasionally glancing back into the dark recesses of the tunnel.  Once the last girl is through, he casts one last glance towards the darkness before looking back at the four girls and hesitantly asking a question.

"Where's Mina?  Did she find another way out?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 27, 2019, 04:34:28 pm
"She... She didn't make it. Mina is... Gone."

Aleksandra stops for a moment, organizing her thougths. There was still hope, but she had to be careful what she wished for.

"...But I'm going to make my wish, Pumsy, and I will get her back. Before I make my wish though, I have question: You can make any wish true, right? Like, absolutely anything without limit?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 28, 2019, 05:11:01 am
After Aleksandra tells him what happened to Mina, Pumsy gives a sad little "Oh", hanging his head, his tail falling to the ground then sliding around to cover his front paws.

He doesn't react any further when Aleksandra asks her other questions, but after a few seconds he quietly responds.  "I don't really grant your wishes.  You grant your wishes, I just... help."  He pauses, and looks up at the young Russian girl, his golden eyes wide.  He stares for a few seconds, inspecting her, then continues.  "You can wish for anything, but if your soul isn't strong enough to make it come true, it won't.  You can only get a wish that's as powerful as you are.  Uhm.  Your soul is still really powerful though, Sasha!  I haven't seen many girls with as much potential as you!  You... you still can't get anything, though.  You can't wish away all witches."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 28, 2019, 09:46:18 am
"I see... Still, wishing all witches away wouldn't bring Mina back. There's something I've been thinking of. I don't know if it would be too much, but..."

"I want power to be able to go back in time. Rewind and undo how things went, so I can protect them all as magical girl instead of having to be protected. Ability to change past. Do you think you would be able to make this wish true?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 28, 2019, 08:25:44 pm
Pumsy edges away from Aleksandra, shuffling his paws as his gaze drops back down again.  He sounds confused by the question, almost frightened.  "Mina can't come back.  Wishes can't undo... umm, you can't... destroy death?  It's not, that's just not how it works!  If Mina's soul died, then she'll stay dead!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 28, 2019, 09:59:15 pm
Aleksandra tries to find the way to explain her idea to Pusmy. She panics a little upon hearing that one can't bring people back from death, but she doesn't lose hope yet.

"Uh... Have you heard of "time travel"? So, what if I prevented her from dying in first place? Then she would have never died, since moment of her death would have never happened... I'm not asking to destroy death or bring her back, I'm asking to change how things went today, so it would be as if she had never left in first place."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 29, 2019, 01:51:15 am
Pumsy only seems to be more confused by what Aleksandra's saying, his voice sounding increasingly stressed.  "But that's not..." he shakes his fluffy little head aggressively, then continues, his voice growing louder  "I don't know!  You can't bring Mina back!  No matter what you do, dead souls are dead!  That's just how it works!  If Mina's gone, Mina's gone!"

The little pink cub then scampers over to Tooru, and curls up tightly behind her ankles, seeming to hide from Aleksandra.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 29, 2019, 02:12:25 am
"...like a Zombie?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 29, 2019, 08:04:57 am
"Zombie? What? No, I..."

Maybe Pumsy just hadn't understood yet? But then, why was he so scared? Or maybe, it was just beyond his (her?) power.

"Mina was definitely alive this morning, so there has to be way. There has to be way to wish that witch hadn't killed Mina, to change what happened today... If I can't do that, then what use does this wish have?"

Maybe, if she waited more, she could make a more powerful wish. But that would mean she would continue to be useless and need to be protected. And what if someone else dies because of her again? She wanted to become a magical girl, but didn't want to waste her wish just yet if it couldn't do anything meaningful.

"...Maybe I can wish to have second wish granted later on, whenever I want to? To become magical girl, but also be able to wish for something else later on? If I wish to have another wish, I would become magical girl but also keep my wish to use later when my soul is stronger... Would that even be allowed? I mean, Pumsy never said one couldn't wish to have another wish, so..."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on April 29, 2019, 08:51:40 am
Tooru looked at the fuzzy little creature with her own confusion. This didn't make sense. Why was he afraid? "Pumsy, nobody here is gonna hurt you or anything. . ." She liked the idea of Aleksandra's wish. If she could, she would have gone back even further, been more useful in the first labyrinth. Maybe if she'd helped more, they would have been in better shape for this one. "We - Um, I mean, she - just wants to try."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on April 29, 2019, 12:34:27 pm
GM clearly doesn't want to write up time travel shenanigans.  :P
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on April 29, 2019, 03:35:17 pm
Pumsy remains completely unresponsive to any of the chatter directed at him.  Eventually, Asha kneels down next to Tooru, and carefully picks up Pumsy, cradling and petting the feline.  He seems to calm down quickly, and soon starts bumping his head affectionately against the girl's hand.

Once she's sure the pink creature is relaxed, Asha quietly talks to him "Pumsy, could Sasha, err... can a magical girl wait to make her wish?  Could she wait until her soul is stronger, so the wish is stronger?"

Pumsy immediately shakes his head aggressively, his voice back to his standard cheery tone "Uh-uh!  Wishes always happen when a human becomes a magical girl." He looks up at Asha's face, then turns to look back at Aleksandra, immediately shrinking away a little as his voice gets more subdued.  "Or... more, they're the same thing, kind of?  You can't become a magical girl without making a wish, or make a wish and not become a magical girl, that doesn't make any sense!"

The question answered, Pumsy shoves his face into the crook of Asha's elbow, and she resumes petting him, without saying anything further.  She just looks up at Aleksandra with a plaintive expression, clearly at a loss for what to do.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 29, 2019, 03:53:29 pm
So it wasn't as simple as she thought. She cursed herself for not making a wish sooner.

"...I can't wish for extra wishes can I? If I used wish to have another wish, becoming magical girl in process while also keeping second wish for something else later on..."

"...Or maybe, wishing I had made my wish this morning, before we entered labyrinth? Would that change what happened? Since that wish would mean I would have been magical girl during it?"

"...Maybe I can I wish I had wished this morning that no one would die during labyrinth? Since that wish would happen before we fight witch, then... Or would it?"

It was hard to make a wish when one didn't know the exact limitations of it, and especially when Pumsy seemingly refused to explain why. And what was up with his sudden mood swings? His tone was awfully cheerful, considering Mina had just died.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 29, 2019, 08:47:25 pm
"... umm, if wishes always happen when a human becomes a magical girl, and you don't become a magical girl until you wish, I don't think you can wish you'd wished earlier.  It would be the same as wishing now."

"..Also, if you'd wished before the labrynth, wouldn't you have wished your grandfather to be healthy?  I think Asha can cover that for you now, so wouldn't that be wasting it?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 29, 2019, 10:49:07 pm
"B-but, if I wished that I had made wish this morning, then it would mean I would have been magical girl during labyrinth, right? If I had been magical girl during labyrinth, then Asha and rest wouldn't have had to protect me, and Mina... Wouldn't have died because of it..."

At this point, Sasha is close to giving up. All of this happened because she was too indecisive. If she hadn't been so hesitant to make a choice before, nothing of this would have ever happened.

"...It's all my fault again, isn't it? I ruined everything again... Yes, it would have been better if it had been me instead. No one would have cared if I had disappeared instead, but Mina..."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 29, 2019, 11:15:07 pm
Upon hearing that, Alida quick-steps over to Sasha and picks her up, holding the younger girl off the ground.

"What are you saying?  That's no way to think!  I didn't just give up when my dad died.  I kept going and doing my best."

"When something bad happens and there's no way around it, you can do one of two things.  You can sit and cry and mope, or you can keep going and make your life better."

"Now nobody's perfect.  You might have bad days and do some cryin' and you might have days where you feel like you can't get out of bed.  But the important thing is ta look forward."

"I screwed up today.  We all did.  But this isn't going to go away.  There will be another witch.  And next time I mean to do better.  That's all you can do.. work on how you can do better next time."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on April 30, 2019, 12:47:50 pm
Sasha wipes some of her tears with her free hand, and calms down a little.

"You're right, but... It's just not fair, and... Oh."

Sasha hands Tooru the Grief Seed.

"Sorry, I had nearly forgotten about it. Please, put it to good use."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on April 30, 2019, 03:44:25 pm
All of this business with Pumsy was confusing and offputting. Why was he starting to freak out at something like that? And. . . how could he be so happy right now? Mina was gone. Forever. The little cat thing was starting to feel stranger and stranger. Tooru wished he could just be the cute little creature he looked like. Would that be so bad? Just a cuddly critter that she could pet and thank for getting rid of her bullies and all that.

Her ponderings were cut off by Sasha reaching out and handing her the seed. She took it, and brought it closer to herself, but stopped and looked up. "Asha, Alida. Are you sure it's okay?" She didn't want to just use it, not after they'd all gone through so much. Not after she'd been such dead weight in the first labyrinth.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on April 30, 2019, 08:06:04 pm
Alida puts Sasha down.  Close up, you can see she's got a few tears.

"I'm sorry about that.

"..  what I do know is that Pumsy likes to be a little secret about what you can and can't do with your powers.  You gotta really try and corner him if you need a straight answer to a question, don't let him wiggle around.  And cats are good at wiggling.

I think what he said is that since it is your magic that would wind back time, you can't wind back time to before you were a magical girl.  You also can't wish for something to have changed in the past, because it'd be your magic that's changing it, and in the past you didn't have magic.

So.. maybe you can bring Mina back?  But not by wishing her death didn't happen, maybe by wishing her to be alive now?  And you could have the power to turn back time, but it won't let you turn back time to before you made the wish?  Maybe one or the other then.. Mina alive, or the ability to turn back time."

"I don't know.  Just be careful with how you say it."



"Yeah, you can go first, Tooru.  If you aren't quick at it, I'll take the first dose.  After all, we're both almost empty."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on May 01, 2019, 12:14:19 pm
Tooru nodded hesitantly. "I promise I'll do better with it." She brought the Seed to her own gem, hoping that it would be enough for Alida once she was finished.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 02, 2019, 11:20:23 am
Alida puts Sasha down.  Close up, you can see she's got a few tears.

"I'm sorry about that.

"..  what I do know is that Pumsy likes to be a little secret about what you can and can't do with your powers.  You gotta really try and corner him if you need a straight answer to a question, don't let him wiggle around.  And cats are good at wiggling.

I think what he said is that since it is your magic that would wind back time, you can't wind back time to before you were a magical girl.  You also can't wish for something to have changed in the past, because it'd be your magic that's changing it, and in the past you didn't have magic.

So.. maybe you can bring Mina back?  But not by wishing her death didn't happen, maybe by wishing her to be alive now?  And you could have the power to turn back time, but it won't let you turn back time to before you made the wish?  Maybe one or the other then.. Mina alive, or the ability to turn back time."

"I don't know.  Just be careful with how you say it."

She shakes her head slowly.

"...No, I don't think there's another way. Pumsy said we can't bring Mina back... At least, we might be able to wish for something to prevent this from happening again. But Mina isn't coming back."

"...How are we going to explain this to her family?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 02, 2019, 10:56:31 pm
I don't know..  I do know I'm going to go home and tell my family how much I love them after this."

"You'd.. better make sure your grandpa gets healed before making your wish."

"I don't know if it's as good as being able to wind back time, but I'll tell you what I wanted."  With that, Alida takes Sasha aside a bit and talks quietly, as if embarassed.

Spoiler: Aside with Sasha (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 03, 2019, 02:31:33 pm
Rebalance 2 changelog.  I'll work on the memory stuff tomorrow, but I finally got through this so I'm posting it now.  Secondpost is updated, thirdpost to come after memories.

Spoiler (click to show/hide)

Please tell me if I screwed up and deleted love again.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on May 03, 2019, 03:37:39 pm
You did not, but you forgot to tell what you need to specify in "duet with reality".
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ inspired by PMMM and Piecewise
Post by: Egan_BW on May 03, 2019, 03:46:01 pm
Regeneration - Channel your soul into your body, repairing any damage it has sustained, over several seconds.  Variable cost Secondary.
  • Level 0: Regenerate wounds that would take weeks or months to heal, at major cost.  Wounds that would never heal, such as lost limbs, at massive cost.  Anything worse, from death to complete annihilation, at finale cost.  Largely cosmetic wounds and blemishes can be healed at only moderate cost.
  • Level 1: As L1, but all costs discounted by one step.
  • Level 2: As L1, but all costs discounted by two steps.
  • Level 3: As L1, but all costs discounted by three steps.  It is entirely free to heal cosmetic wounds and blemishes.
Change the text for Levels 1, 2, and 3 to "As L0".
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 03, 2019, 06:03:43 pm
Sasha is shocked by Alida's request. She wanted to use heronly wish on herself? And not only that, but use it to transform into a literal monster, too. And how would Pumsy interpret said wish? Sasha remembers how werelwolves in books attack even their own family and friends, and shakes in fear. Akida was intimidating enough as a girl, and didn't like the idea of seeing her as a monstruous wolf.

"...I-I'll think about it. Um... Asha? Tooru? Any suggestions? ...Please?"

Then again, her backup wish idea was basically the same as Alida's request, minus the "turning into a literal monster" part. She hoped she could get an idea from the rest of the team for a wish that would be helpful for everyone, or that at least someone else asked her to wish for something else.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on May 04, 2019, 03:30:04 pm
"Um. . ." Tooru scratched her head. It didn't feel right to ask the girl to wish for something for someone else. She was signing up to do this horrible thing all the time, after all. "I just wished for bullies to leave me alone. Maybe there's, I dunno, something you really don't like in your life?" In hindsight, it was really petty. She had no idea how her wish had actually worked, just that they hadn't bothered her since. "Or maybe you could help someone you know? Or, um, I dunno, maybe wish that everyone had a house, or something." She shrugged. Wasn't that what you were supposed to use wishes on? World peace or whatever? She was too tired to think it through.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 05, 2019, 04:26:22 pm
Alida is taken aback at the obvious fear on Sasha's face.

"Um.. I don't know what to say.  I'm sorry?"

"It.. it would be your wish.  I'm giving you permission to change me.  Change me into something you like, not just something good at fighting.  Someone you can look at and feel proud about, feel happy about."

"If there's something you're worried about.. can you tell me?  Maybe there's a way to avoid it, a better way."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 05, 2019, 04:42:53 pm
Back at square one, then...

Aleksandra felt she was again lost and without any idea about what to wish for. The fact that Tooru and Alida's ideas seemed to contradict each other didn't exactly help either. She considered the idea of wishing something for herself, but didn't like the idea of making a selfish wish when the girls were expecting a wish that would help everyone instead. For the same reason, she didn't exactly enjoy the idea of making Alida's wish true, even less if it would transform her into a monster. Tooru's second wish idea was tempting, but she had a bad feeling about it. "Happiness for everybody, free, and let no one be left behind." Or was it "Happiness for everyone, for free, and no one would walk away unsaisfied"? Either way, she felt it would be a bad idea to make such a wish.

"...I think I should wish for something that would help entire group, so this doesn't happen again. Maybe wish we all had indestructible bodies? Or that we all were super strong and powerful? Anything that would prevent that this situation repeats again. After making wish, soul transforms into gem or something, right? So, maybe we could wish our gems were unbreakable."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 05, 2019, 05:52:34 pm
"..umm, I don't think an indestructable body would be that good for me.  I would like to get hurt less, but when I do get hurt my magic works better.  The only reason I could fight that long was because I got hurt.. I didn't have enough magic to keep fighting otherwise.  Sometimes I want to use my soul to save my body, and sometimes I want to use my body to save my soul."

"I'd be ok with spreading it around.  Just.. we're kinda already strong and powerful, so maybe something more specific?  It's why I wanted werewolf.. it would let me be human most of the time, and be stronger when it's time to fight.  Maybe we should all be werewolves instead of just me?"

"Indestructable gem sounds good.. but what happens if we lose?  I almost lost back there.. and for a moment I was worried I'd be stuck there while all of you would die or run away, stuck there alone, in the dark.  ... I think I'd rather die than become a witch, and if my gem could not break.. I could only become a witch.  And then I'll absolutely hurt people, strangers, one of you or my family."

"I don't want anyone to hurt my family.  It's what I spent my wish on, and why I want to be a werewolf."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 09, 2019, 09:25:24 am
"N-no, it makes sense and I understand... Until part about wishing to be werewolf. I don't see why werewolf when it could be... Anything but that? And..."

"...Wait what?! Magical girls turn into witches? Why did no one tell me? Why did Pumsy not tell me? You damn, pink, lying... Pink... Cat!"

Sasha quickly went from doubt to anger. Specifically, anger against Pumsy. She begins mocking his voice.

"Oh, don't worry! "Girls on teams don't die!" It'll be fiiiine! Oh no, "I don't want you to go, Sasha!" I would be very sad!"

"Mina is dead! She's gone forever! And you're speaking as if nothing had ever happened! Didn't you say that death isn't bad for magical girls? And why didn't you say one couldn't bring magical girl back with wish before?"

Aleksandra breathes deeply for a few moments to calm herself after the short outburst she just had. She turns back to Alida.

"...Sorry. But if I can't wish to have Mina back, then what can I wish for? All of these ideas... Maybe we're thinking too small? But what if Pumsy doesn't allow it if it's too big or doesn't understand if it's too complex? ...How do you even measure power or value of soul?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on May 09, 2019, 09:50:27 am
((Hmm. I thought it was stated that magical girls are told about what fighting witches entails up front but I can't seem to find it with a quick search.

Irrelevant: I think it was stated in the previous rule change that magical girls have some vague innate understanding about how abilities like telepathic communication and totem manipulation work. Does anyone remember if this applies for all abilities even if you don't have them, only the ones you have or only the default ones that everyone has?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 09, 2019, 11:08:23 am
((Yes, everyone should know that magical girls become witches.  The idea that there would be no wishes without witches entirely depends on what questions were asked of Pumsy; he wouldn't use those precise words, but if asked he would say that witches are, in a way, a consequence of gaining a wish.  In Aleksandra's case, her initial meeting with Pumsy--and all later interactions with him and the magical girls--was actually RP'd in PMs or in this thread, and to my recollection she never asked any questions about the cost of a wish.))

((Yes, but since Aleksandra isn't a magical girl yet and didn't ask about how witches are made, she didn't know until right now. I don't know about innate understanding and how it works with the other abilities.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 09, 2019, 09:21:17 pm
"That last one I can answer.  Your soul is how bright your gem is."

..It doesn't have to be a werewolf, but I want to be able to transform into something stronger for fights.  Maybe a were-cat?  were-bird?  Wolf just seems best.."

Alids shrugs.

"Ahh, well, thank you for considering it, anyway.  Maybe you could wish for something completely different instead, like maybe for all of us to be better at making and keeping friends.  I'm.. not good at that."

"Maybe.. a weapon, then?  How about a tank that can fold up into a briefcase, and back into a tank?"

"Or maybe.. wish that when magical girls die, their families won't feel despair, but know that their family member had been doing something good?"

"... ... "
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 11, 2019, 10:51:15 pm
((...Alright, as much as I would like to continue IC discussion regarding the wish, I'm going to be honest and say I really, really, really don't have any idea of what to wish for. Does anyone have any ideas other than wishing to make Alida a werewolf? I would prefer something that affected everyone in the team, and might wish everyone becomes a werewolf if possible if there are no other ideas. I thought about having unbreakable gems, but then that would basically ensure someone will eventually become a witch and the wish would prevent us from trying something like a mercy kill.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on May 11, 2019, 11:05:37 pm
((What does Alexandria need? Remember, you only get one. And the cost is your life. Don't pick anything that's not worth it.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 11, 2019, 11:27:51 pm
((Egan's exactly right.))


((Well, been discussing things on IRC, including character ideas like someone wishing to have functional pokéballs.  Had a similar idea based around wishing to be able to befriend and empower wild animals.

Briefcase tank may not have been super-serious, but it would be useful.  You could fit the whole team in it and have Tooru fire manabolts or summon bombs into the cannon as the gunner, and I'd provide close support with a few effigies outside the tank, to keep familiars from climbing on it.

If you want something to empower the rest of the group directly, you could wish for something like "I wish I had an aura that I could use to strengthen/assist/empower other people, say, like an AoE version of Absolute Faith.  Or something repeatable, like wishing for the ability to strengthen other people with your magic."

Lastly, this is a game about suffering, so I wouldn't worry about getting the 'right' wish.  Something that is ill-concieved might just mean more frequent updates.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 12, 2019, 01:40:21 am
((I'm not sure if it would be too meta, but what about wishing for extra levels? Maybe for everyone or just Sasha if it would be too strong of a wish, so either she or the group can get more powers.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on May 12, 2019, 03:46:38 am
((Wish to be a rich and happy adult with lots of people to help and support them. Then buy everyone guns. Lots of guns.

EDIT: Batman: Magical Girl edition. But with guns.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 13, 2019, 11:16:27 pm
((Right, I think I'll decide after Tooru's use of the Grief Seed is processed. I'll try to compile all the suggestions and ideas in a single post so we can decide on a wish everyone would agree with.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Nakéen on May 14, 2019, 09:37:34 pm
((Hello. Once again I show up after months of disappearance, though this time, only to tell that I don't have any time available in my life to return. I'm so sorry for disappearing all of a sudden, breaking my promise, and only coming back to basically tell you I can't come back.

I had legitimate reasons at first, that made it impossible for me to even access to the internet, but ever since a month ago I could have come back, but didn't due to studies and lack of courage.

I can't even muster the strength to read through what I missed. I will leave the fate of Asha in your hands everyone. Thanks for the amazing game, I wish I could have gone through it fully.

See you in a month I hope.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 14, 2019, 11:25:54 pm
((Hello. Once again I show up after months of disappearance, though this time, only to tell that I don't have any time available in my life to return. I'm so sorry for disappearing all of a sudden, breaking my promise, and only coming back to basically tell you I can't come back.

I had legitimate reasons at first, that made it impossible for me to even access to the internet, but ever since a month ago I could have come back, but didn't due to studies and lack of courage.

I can't even muster the strength to read through what I missed. I will leave the fate of Asha in your hands everyone. Thanks for the amazing game, I wish I could have gone through it fully.

See you in a month I hope.))
((Oh, I'll miss Asha. Hopefully everything goes back to normal for you after the month. Also, you didn't miss much other than Mina getting her soul gem crushed and dying permanently, and the witch exploding into a nova.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on May 22, 2019, 08:36:14 am
Is syvvaris stuck himself, or is he waiting for nakeen to show up again?  :P
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 23, 2019, 02:56:19 am
Nah, Nakéen's out even if they suddenly came back saying they want to keep playing; I've already told Paris that he's in, and figured out what to do with Asha.  The delay is just because my crippling insecurities make writing this stuff feel impossible.  A couple more days and the terrifying specter of failure will get big enough to force me to write something, don't worry.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 23, 2019, 11:00:57 am
Nah, Nakéen's out even if they suddenly came back saying they want to keep playing; I've already told Paris that he's in, and figured out what to do with Asha.  The delay is just because my crippling insecurities make writing this stuff feel impossible.  A couple more days and the terrifying specter of failure will get big enough to force me to write something, don't worry.

By the way, would you mind telling us if any of the wish ideas mentioned in the thread would be allowed or not? Like, wishing for extra levels or unbreakable soul gems.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 23, 2019, 03:29:22 pm
Spoiler (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on May 24, 2019, 01:33:28 am
((I didn't actually have an OOC suggestion, I just had to throw out the obligatory "world peace/elimination of poverty/etc" thing.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on May 24, 2019, 09:30:08 pm
((Thanks a lot for that. Also, I'm wondering if wishes can make living things, like fairytale creatures or mythological monsters. If so, I was wondering if I could wish for something like a giant firebird (https://en.wikipedia.org/wiki/Firebird_(Slavic_folklore)) Sasha could ride into battle or carry others with. But I guess I'll probably have to go with the werewolf wish if even the GM likes it.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Naturegirl1999 on May 31, 2019, 11:01:28 am
Spoiler: Sandra Thompson (click to show/hide)
(ok, it will be here in case someone turns into a witch. At least I will be able to watch)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 01, 2019, 04:14:56 pm
((I will say, it's very flattering when people ask to join the game, but sadly you can't join right now.  The main game has three players, and the next two replacements are already most of the way through their PM-stories, and will join the game shortly.  That makes five, the absolute cap.  While a spot might open up in the next labyrinth, and I might accept another character at that point, you're very likely to have to wait a long time; the game began twenty months ago, and in that time has had two characters leave, only one directly due to in-game events.  That implies an expected wait of at least ten months, unless one of the current players gets fed up with my glacial pace and leaves.

...That being said, I'll still respond to the sheet.  First, Sandra's totem would not work as you intend, I don't believe, as totems explicitly must be nonliving.  A dead seed would be fine, but sounds rather unhappy.  Second, Sandra only has eight levels in powers, but magical girls begin with ten; I'd recommend investing in Mobility Level 1, and either Triage Level 2 or an attack power such as Manabolt or Close Combat so that you aren't pure support--though Triage would probably be better, as otherwise you'd have to rely on assist actions and Heal & Steel to do damage.  Third, and most important, it would be better if you could write out more about your character; detail her family, her experiences, the specific wording of her wish, anything and everything.  It'd be difficult to write too much, and otherwise the more the better.

That all being said, it's still exceptionally unlikely for you to get into the game, unless you're willing to wait a year or more.  So... yeah, you can safely ignore this post, I think.  Sorry.))

((On the topic of my glacial pace, and because I feel bad about bumping the thread without stating anything relevant to the game progression, I fully rewrote the next memory's outline a couple days ago, and finished the first ~third of it today.  So... progress, just glacial.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on June 10, 2019, 05:06:22 am
At least tell us who the witch was before closing the game, dagnabbit.
aka bump from second page.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on June 10, 2019, 05:14:09 am
Impatience.
(Nobody's going to forget the game exists just because it drops from the first page.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on June 11, 2019, 09:16:45 pm
Impatience.
(Nobody's going to forget the game exists just because it drops from the first page.)
I hope not. I really don't want to see this game being forgotten and dying.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 12, 2019, 06:41:29 am
((The game isn't dead yet, or being closed, I am just capable of procrastinating arbitrarily long.  My intention is to post something on Thursday, as I'll be leaving on an eight-day road trip on Friday, but even if not the game isn't dead.  I won't give up on it at least until Egan's character is properly killed off; he's been waiting too long for me to just end it without doing that to him.  :P ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: piecewise on June 27, 2019, 11:14:51 am
May I offer you a fitting image in this trying time?

(https://i.imgur.com/FsZxZKD.png)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on June 27, 2019, 01:43:45 pm
No.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 27, 2019, 09:32:09 pm
Well, I'd like to attack monsters with claws..
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on July 06, 2019, 09:44:45 am
Those horse familiars reminded me...
https://www.youtube.com/watch?v=MMNQgIzqEWU
From 1:20.
EDIT: amazing comment: "Hey, president, don't chase after money, say all like it is, without lies."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on July 06, 2019, 08:09:09 pm
Those horse familiars reminded me...
https://www.youtube.com/watch?v=MMNQgIzqEWU
From 1:20.
EDIT: amazing comment: "Hey, president, don't chase after money, say all like it is, without lies."
I saw a new post and thought syvarris had posted the next update...
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on July 06, 2019, 08:53:09 pm
You should know better than to except that~
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on July 06, 2019, 11:25:15 pm
@MCreeper

Well, that's certainly witchy.  I should do something with paintings.  Maybe in a couple years I'll get through the witch backlog.

@Randomgenericusername

Yeah, you have too much faith in me.  The entire last page is bumps from other people...  ugh.  Next update on the 9th, and if I don't have the memory finished by then I'll just skip it or something.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on July 10, 2019, 05:57:05 am
Tooru nodded hesitantly. "I promise I'll do better with it." She brought the Seed to her own gem, hoping that it would be enough for Alida once she was finished.

You hold the corroded brooch up in front of you for a few seconds, admiring the craftsmanship that its shape implies.  It's horribly corroded now, only a slight gleam visible on the front edge, but the wing must have been a beautiful piece of artwork, once.  You wonder what will happen when you use it.  Back when Asha used the last soul gem, she had seemed to just pass out with a stupid smile for a few seconds. (http://www.bay12forums.com/smf/index.php?topic=167676.msg7680719#msg7680719)  You sit down, not wanting to fall over if you pass out too, and hold up your soul gem next to the seed.  A deep breath, then you softly press the two together, and pure joy flows into your soul

Spoiler: Warning: ~3k words (click to show/hide)

You wake up slowly.  You feel like you've slept for days, perfectly rested and full of energy, but still just a little groggy.  All your wounds and pains are gone, too.  You blink and sit up, looking at the other girls around you--they're all dirty, wet, and tired.  The drab concrete trench you're all standing in, with murky water slowly flowing along the bottom.  You feel like you've woken up from a beautiful dream, into a different dream, one with all the wonder sucked out of it.  You look down into your lap, at your brilliantly shining soul gem, and the grief seed... Lucy's grief seed?  Her soul gem...?  It's smaller now, half of it seems to have broken off and disappeared while you dreamt, and the last remainder has no shine left, but you're pretty sure it's the same metal as the brooch you grabbed at the end--that Lucy grabbed at the end, it's confusing.  You feel like all that happened to you...

Alida clears her throat, and you look up at her.  She seems exhausted, but expectant.



@KingMurdoc, if you're still interested in the game, Tooru gets +1 levels to put in ANY Equanimity or Joy powers, and +1 level to put in any Joy power.  Yes, any; Lucy had levels in every Joy power.  You'll get an additional three Eq/Joy levels later, standard for surviving a labyrinth.  Yay.

((Next update... I dunno, I'll go with Monday 15th, since that's the next day that I have off.  I'll try and work on things before then, though, and set another deadline if I miss it.  Because they work, somehow.  Oh, and if you like updates, thank Devastator for this one.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on July 10, 2019, 08:52:26 am
((I am still interested, of course. I just need to figure out wgere to slap my levels.

Don't worry about the hiatus. Life and writer's block happen, I understand.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 11, 2019, 03:17:47 pm
(Aww, her sister's Memento is the other half of her soul gem wing brooch.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 12, 2019, 01:07:29 am
Alida's looking at Tooru, seeing how she's obviously fine now... and at the grief seed still being there, which is reassuring, as she was just a bit frightened that it would be gone.


"What happened?  Who was she?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Empiricist on July 12, 2019, 05:03:17 pm
((Feelings of pure joy and a dream more beautiful than reality? Calling it now, the party's going to have to fight a magical girl that compulsively uses them even when it's unnecessary, said Joy attacking the party in the hope of more grief seeds like a desperate junkie trying to score another hit.

Remember kids, don't do drugs!))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on July 12, 2019, 06:49:38 pm
Tooru blinked, and actually giggled a bit before she came back down to earth. She was still in a sewer. Her expression faded completely. Mina was still dead. She looked down for a moment, handing the seed over to Alida and clearing her throat. "Um. Her name was Lucy, and she could fly. Her powers were a little like mine, I guess. She had a sister and they hunted witches together."

((Tooru is going to take levels in Mobility and Outburst.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 12, 2019, 06:57:32 pm
"Oh, that sounds cool.  I wonder what it would be like if one of my sisters was a magical girl too."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on July 14, 2019, 07:46:33 pm
Aleksandra, a bit unnerved by her giggling, moves towards Tooru and tries to help her stand back up.

"Um... Is it normal to fall unconscious like that? Did... Did something funny happen just now?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on July 14, 2019, 10:00:18 pm
Tooru pops up without needing to lean on Aleksandra much at all, though she at least made it look like she was accepting the help. "I saw her memories. Or, um, some of them? I saw her fighting a witch with her sister. It was like a really cool dream, it didn't seem nearly as scary as actually fighting is. . ."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on July 17, 2019, 04:00:10 pm
...Hmm.  Finished the last set of memories today, but Dev doesn't actually have an action to use the seed, and there's some merit in not using it immediately.  So, I guess I'll wait for a confirmation of whether or not Alida's gonna use the seed.

In any case, Tooru and Alida both gain three levels to invest in either equanimity or bravery powers, as they please.  You don't have to invest them immediately, but you'll want to do that before the next labyrinth.  Asha also gets three levels, which she's not spending because she's an NPC.  Aleksandra is officially allowed to make her wish if she likes, and Pumsy is currently present, but there's no rush to make it if RGU somehow needs more time to think about it.

Next update tomorrow, or the day after, or whenever people can post boldtext.  If nobody posts what they're doing, I'm going to assume all the girls split up and go back to their homes, which will get a bit of description.  After that, there will be a timeskip, probably about one or two in-character weeks, before the next labyrinth appears.  Everyone will get one zoomed-in event during that time, unless you can't think of anything that's functional or interesting enough to spend time working towards.  Really though, try and think of something; you can't go shooting monsters with guns unless you steal the guns first!




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on July 17, 2019, 04:45:43 pm
Well see, I would post boldtext if you'd just update me and Paris... ;P
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on July 17, 2019, 06:51:05 pm
((Tooru takes a third level in Totem Manipulation.

Also, confirmation on Tooru being able to take Brave powers?
Bravery is tied for her worst stat, after all. If I can, I'm thinking of taking Berserker to get that full machinegun mode, and/or Painless to compensate for how squishy she is if she takes a hit.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 17, 2019, 08:01:23 pm
I suspect it's just three standard levels.. in your class or Equanimity.  Gotta kill a brave witch to get Brave levels.

Also, whoops, I thought I posted to use the grief seed.  Getting those two dislocated shoulders fixed would be nice.

Soulgem levels in
Duet with Reality I,
Mobility III.


Regular levels in
Effigy II
Regeneration I
Regeneration II
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on July 17, 2019, 10:10:36 pm
Whatever she wished for, she had to do it now. Deep down, she thought that it would be a waste to wish to transform Alida into a werewolf. But, after everything that happened during this whole disaster, she was spent and just wanted to get the whole wish problem over with.

...Alright, Aleksandra Chernov. You can do this.

She breathes deeply a few times to focus herself.

"Pumsy, I'm ready to make my wish."

No turning back now. No time for second thoughts.

"I wish for Alida to become werewolf, to be able to shapeshift between giant fluffy wolf and her normal body. But not only normal giant fluffy wolf, I wish for her to be able to change between both forms at will, and that her giant wolf form is durable and constantly grows stronger over time."

She turns back to Alida.

"...That was it, right?"

(Also, when Sasha has to return to her home, she brings Asha with her and sneaks from the way she left the house from.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 17, 2019, 11:54:07 pm
Alida, upon hearing that, is shocked.  Yes, it's what she wanted, but.. she didn't think Aleksandra would do it.  I mean, it's her one wish!  And she's spending it on someone she just met the other day!

At this time she resolved to use this power.. this trust.. to make sure Sasha and the rest of them make it out fine.  So they can always come home safe.


"I.. I don't know what to say.  Thank you, Aleksandra."

"I'll do my best to make sure you don't regret it."

Alida waits for it, to see what happens.  And if it comes, to show off what she's like in the new form.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on July 18, 2019, 01:04:20 am
((Also, confirmation on Tooru being able to take Brave powers? Bravery is tied for her worst stat, after all. If I can, I'm thinking of taking Berserker to get that full machinegun mode, and/or Painless to compensate for how squishy she is if she takes a hit.))

No, that was me making a mistake because I was tired.  Tooru can put her levels in Equanimity or Joy, but not Bravery.  Sorry for the confusion.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on July 18, 2019, 07:46:38 am
I figured that was the case. Tooru will level Regeneration and Invigorating Passion.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on July 18, 2019, 02:10:44 pm
((Tooru takes a third level in Totem Manipulation.))
I figured that was the case. Tooru will level Regeneration and Invigorating Passion.

((Noted.))

I suspect it's just three standard levels.. in your class or Equanimity.  Gotta kill a brave witch to get Brave levels.

Also, whoops, I thought I posted to use the grief seed.  Getting those two dislocated shoulders fixed would be nice.

Soulgem levels in
Duet with Reality I,
Mobility III.


Regular levels in
Effigy II
Regeneration I
Regeneration II


((Noted.))

You inspect the grief seed curiously as Tooru continues talking dazedly about what she say.  It's such a pitiful thing now, the wing broken in half and all the shine covered by black... rust?  You rub your thumb across the surface, but none of the black comes off.  You frown, and turn it over.  There's a pin on the back, strikingly similar to the pin that attaches your medallion to your clothes, but it's closed, and looks stuck in place.  Hrm.

You sit down, leaning back against the concrete slope, so that you don't fall, but hesitate to press the seed against your soul gem.  It just looks so... filthy, and evil, your mind is a little repulsed by the thought of touching the thing to your soul.  You close your eyes and shake your head a little, chiding yourself.  You're just procrastinating, and that's a stupid reason to procrastinate.  You press the grief seed against your medallion, and a wave of bliss hits you

Spoiler (click to show/hide)

You jerk upright as you awaken, looking around at the girls around you in confusion.  For a brief moment you wonder who they are, and where Izzy is, but then your mind catches up, and you recognize the others.  That was... strange.  It all felt so real, and so natural, but... you look down at your hands.  They're no longer dirty, but they look so plain, almost fake, like they're not yours.  It's strange, but you feel good all the same.  Rested, if a little disoriented.  Asha kneels down next to you, holding Pumsy tight against her abdomen, and looks over you worriedly.  You give her a grin, and stretch your arms up, noticing that they're no longer dislocated.

"...Pumsy, is it normal for such a strong witch's grief seed to go away so quickly?" she asks sadly.
"Uhm, I don't know, she wasn't all that strong, only Mina died."

Asha and you both wince at that, though Pumsy doesn't seem to notice.  "Don't worry though, Asha!  You're strong, and you have a lot of power left!  And witches appear all the time, so you won't wait long, and you're on a team too, so you don't need to use much magic anyway!" the cub chirps happily, before snuggling against the girl affectionately.  Asha doesn't look much happier, but she hugs him closer.

There's a short silence, everyone disquieted by the reminder of their friend's death.  Aleksandra is the first to break it, confidently stepping up to your other side as she speaks.

Whatever she wished for, she had to do it now. Deep down, she thought that it would be a waste to wish to transform Alida into a werewolf. But, after everything that happened during this whole disaster, she was spent and just wanted to get the whole wish problem over with.

...Alright, Aleksandra Chernov. You can do this.

She breathes deeply a few times to focus herself.

"Pumsy, I'm ready to make my wish."

No turning back now. No time for second thoughts.

"I wish for Alida to become werewolf, to be able to shapeshift between giant fluffy wolf and her normal body. But not only normal giant fluffy wolf, I wish for her to be able to change between both forms at will, and that her giant wolf form is durable and constantly grows stronger over time."

She turns back to Alida.

"...That was it, right?"

(Also, when Sasha has to return to her home, she brings Asha with her and sneaks from the way she left the house from.)

Pumsy's attention is immediately captured when Aleksandra makes her announcement.  His little pink head pokes out from between Asha's arms, a glint in his golden eyes.  Aleksandra meets his gaze unflinchingly as she takes a few deep breaths.

"I wish for Alida to become werewolf, to be able to shapeshift between giant fluffy wolf and her normal body. But not only normal giant fluffy wolf, I wish for her to be able to change between both forms at will, and that her giant wolf form is durable and constantly grows stronger over time."

[Purity]

Aleksandra's expression dulls, her eyes suddenly vacant.  Then, she starts to tip over, leaning over towards the bottom of the concrete canal.  The AK-47 falls from her hands, hitting the concrete with a loud clatter.  Aleksandra follows just after, her knees giving out, but Alida reacts instantly.  The blonde girl rolls to her feet in a blur, diving forward to catch the young Russian girl.  She's entirely limp in Alida's arms, her head lolling about randomly.

Asha screams "Sasha!" and leaps to her feet, dropping Pumsy in the process.  Alida turns around to face the other magical girl, presenting Aleksandra's limp body to her.  Asha leans close, grabbing the ribbon in Aleksandra's hair with one hand, and supporting the back of the girl's head with the other.  Her face is a mask of panic, as she repeatedly whispers "No, no, no..." under her breath.

Tooru starts to step over to the three girls, but freezes midstride when she sees Pumsy.  He's right where Asha dropped him, in a predatory crouch that's more reminiscent of a true wild tiger than the magical stuffed animal he typically acts like.  His tail is held straight out behind him, the tip twitching ever so slightly, but much more worrying are his eyes.  There's not a trace of gold left in them, just two deep black abysses, aimed directly at Aleksandra.




Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 18, 2019, 02:56:00 pm
Alida just freezes and holds Aleksandra's body for a minute, wondering what just happened in silent confusion.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on July 18, 2019, 03:54:57 pm
Tooru looked at Aleksandra in surprise as she rattled off her wish. She hadn't really expected her to make a decision right then, much less use it on someone else. She almost felt guilty; all she'd done with her chance was get some bullies to leave her alone. Whatever further ponderings she may have had were interrupted as Sandra slumped over.

The redhead initially assumed that it had something to do with her wish being granted, the shock of becoming a magical girl making her faint or something. When she didn't pop up after a moment, though, panic set in quickly. "Asha, w-what's happening?" She looked around quickly, her eyes taking little time to alight on Pumsy. "What are you doing to her!?" Almost unconsciously, an array of talismans appeared in one of her hands, and she cocked her hand as if she was getting ready to throw them at the creature. And perhaps she was.

((Question: How much would it cost to make totems with a more playing card-like structure, for better throwability? Would I have to pay to modify each one individually?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on July 21, 2019, 03:05:38 pm
Alida just freezes and holds Aleksandra's body for a minute, wondering what just happened in silent confusion.
Tooru looked at Aleksandra in surprise as she rattled off her wish. She hadn't really expected her to make a decision right then, much less use it on someone else. She almost felt guilty; all she'd done with her chance was get some bullies to leave her alone. Whatever further ponderings she may have had were interrupted as Sandra slumped over.

The redhead initially assumed that it had something to do with her wish being granted, the shock of becoming a magical girl making her faint or something. When she didn't pop up after a moment, though, panic set in quickly. "Asha, w-what's happening?"[/color] She looked around quickly, her eyes taking little time to alight on Pumsy. "What are you doing to her!?"[/color] Almost unconsciously, an array of talismans appeared in one of her hands, and she cocked her hand as if she was getting ready to throw them at the creature. And perhaps she was.

((Question: How much would it cost to make totems with a more playing card-like structure, for better throwability? Would I have to pay to modify each one individually?))

((I'll just let you have that for free, since you have TM3, it's not particularly impactful, and the talismans are barely different from cards anyway.))

"I don't know!" Asha wails in response to Tooru, "She just... I don't know!  Her body just stopped, her soul's all wrong, I don't know!"  She continues to fret over Aleksandra, still held in Alida's unmoving arms.

Pumsy, however, remains crouched without moving, or speaking, even as Tooru starts to yell at him.  She summons a fistful of paper talismans into her hand, and draws it back threateningly, but hesitates before throwing.  Pumsy doesn't flinch, or even seem to notice her; his empty black eyes remain locked on Aleksandra.

Alida groans, suddenly feeling nasueated, and falls to one knee.  Asha grabs Aleksandra as Alida's grip weakens, while frantically asking what's happening.  Then, without warning, she shouts "Sasha!", sounding relieved.  The russian girl is staring up at her, awake again, and clearly worried.  She struggles slightly when Asha pulls her up into a giant hug, but doesn't stop the older girl from squeezing her tight.  Alida leans back next to the two girls until she's practically laying down on the concrete slope.  Her face is a light grimce, not one of pain, but merely strong discomfort and weakness.

Tooru's the only girl to look back at Pumsy.  He's watching her now, his eyes gold once again, and wide with fear.  Their eyes meet for just a moment, and then Pumsy spins around and starts sprinting away, towards the top of the concrete canal.



RandomGenericUsername:

Pumsy eagerly watches you as you make your wish, his golden eyes glinting at you from between Asha's arms.  Nothing happens for a moment, and then Alida, laying in front of you, growls out something unintelligibly animalistic, grimacing and clutching at her face.  You look down at her, worried, and then all of a sudden she rolls to her feet, tackling you and sending your grandfather's rifle flying.  You struggle against Alida's grab, but her grip is like iron--it's all you can do to keep yourself from falling down.  You Tooru yelling at her to stop, summoning talismans into her hand, and out of the corner of your eyes you see Pumsy watching, his golden eyes wide with fear.  Asha screams and starts ineffectually tugging at Alida's shoulder, Tooru continuing to yell threats.

You hear Alida whimper, and she presses her forehead into your shoulder, shivering.  She's still squeezing you, too tight for you to breath, but it's not an attack--she's using you for support, keeping herself from falling down as something happens to her, probably due to your wish.  But Tooru's still about to attack her!  You try to say something, but can't form the words, and Asha's clearly far too weak to free you.  Your mind starts reeling, trying to figure out what to do.

Then, as quickly as she jumped at you, Alida releases you and twists, tumbling down behind you as you fall forward, into Asha.  The gray-haired girl easily catches you, falling into a kneeling position and tightly hugging you, though her hug isn't nearly as tight as Alida's grab had been.  Asha telepathically asks if you're okay, but you're more immediately concerned with Alida, who's laying back on the concrete next to the two of you, grimacing.  You notice Pumsy fleeing in your peripheral vision, but pay him no mind--like the others, he probably thought Alida was attacking you.



((Aleksandra is now a magical girl.  I wanted to describe her soulgem this update, along with any special outfit if RGU's into that, but he hasn't responded to my PM about those, so... well, I want to keep things moving, he can describe her stuff when he gets the chance.))

((And yeah, if it isn't clear, Aleksandra's perception of how that all went was completely incorrect, though she has no way to tell that.))



Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)


Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 22, 2019, 10:11:04 pm
Be uncertain about what's going on.  Try to hold onto what's important to me.. the love of my family, the love of my friends, the allies and the people who trusted me, the memories of my father.

Physically.. try to control things.  Aleksandra said I could control it, right?  That means I should be able to handle this.  Ride it out.  If it gets very bad, activate Regeneration.

Does telepathy work?  Let the others know what's happening.

If it eases and I start feeling better.. look at myself and try these powers out with some capering.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on July 26, 2019, 04:11:31 pm
Be uncertain about what's going on.  Try to hold onto what's important to me.. the love of my family, the love of my friends, the allies and the people who trusted me, the memories of my father.

Physically.. try to control things.  Aleksandra said I could control it, right?  That means I should be able to handle this.  Ride it out.  If it gets very bad, activate Regeneration.

Does telepathy work?  Let the others know what's happening.

If it eases and I start feeling better.. look at myself and try these powers out with some capering.


Things are... wrong, inside of you.  It's not a painful sensation, or even a physical one, though.  It's almost like dizziness, but reversed--everything is still, you're not changing, or moving, but your gut feels like it should be.  Like watching a video of the world moving, and becoming naseous because your body isn't moving when your eyes say it should, except the incongruity is that your insides aren't... shaped right?  Or, not positioned right, as if you're several feet to the side of where you feel you are?  It's hard to describe, but it's thoroughly unpleasant.  You close your eyes and grit your teeth, trying to tough it out.  If nothing else, at least you can tell that your mind isn't being changed.

The sensation builds, and spreads throughout your entire body.  You groan and writhe in place.  Every movement you make feels wrong, even though your body is functioning perfectly, exactly as it always does.  The strange feeling only gets stronger the more you move, the harder your muscles work, but try as you might, you can't relax.  It's a horrible feedback loop; the more you move, the more you feel a primal need to get away, resulting in reflexive movements which only make it worse.  You hear yourself let out a low whine, the sound surprising you.  You try and breath slowly, but the air tastes wrong, you can feel your lungs expanding, a horrifying mass of empty space opening up inside you.  The wrongness is only getting worse, and you're starting to feel scared by your own body, now strange and alien, but even worse, you feel scared by your fear of your own body.  Maybe this is messing with your mind, you think.  You try and focus on your family, imagining Eva's smiling face during her last birthday.  Kade and Lana wrestling and screaming happily at each other.  Your father, calmly reading a book.

You wince, a cold hand touching your shin.  Then everything snaps into place, all the discomfort just disappearing as if it had never existed.  You take a deep breath, the sensation normal and relaxing.  You open your eyes and look up at the few stars visible, then sit up.  Asha and Aleksandra are sitting next to your feet, watching you wide-eyed.  Asha's hand is on your shin, and you stare at it dully for a moment.  Did she remove the wish's effects with her magic?  You feel simultaneously sad and relieved at the thought.

Aleksandra tentatively asks if you feel okay, and you nod, you feel completely normal, unchanged.  The young russian girl relaxes, but Asha doesn't, her eyes continuing to scrutinize your face.  You start to ask what's wrong, but pause halfway into your first word--there's something under your tounge.  You stick a finger into your mouth, and find... hair?  There's hair growing from the bottom of your mouth, under your tongue, a small patch of smooth fur.  What?

<Are you sure you're okay?  Your soul is all... weird, now.  You don't look any different, but you're really different inside...>

Quote from: KingMurdoc (Auto)
Watch Pumsy, but don't throw the talismans at him

Pumsy runs off and disappears down an alleyway.  You pause for a few seconds, mentally debating whether you should chase him down, but decide against.  When you look back at the other girls, they're both sitting near Alida, watching her worriedly as Alida inspects the inside of her mouth with a finger.  Uh.  She doesn't look like a wolf, which is probably a good thing?



((If RGU isn't back by the end of the month, we'll move onto the timeskip stuff, and just have Aleksandra be undefined and invisible until he does return.  Next update... meh, tomorrow, if anyone has boldtext for it.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)


Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 26, 2019, 11:55:44 pm
<Not sure.. I have fur under my tongue.  I wasn't expecting that.>

<Can you.. can you see how it works?  It felt like quite a lot just happened.>

With Asha's direction and my own feelings, try to figure out how to transform as the wish said, and see the results.  It felt scary, but surely it won't be scary now that I feel fine, will it?  Turn back too.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on July 27, 2019, 11:50:34 am
((Sorry, meant to post earlier, but got sidetracked by a number of things.))

"Fur under your tongue. . . ?" She supposed that made sense, but that sounded really annoying. Weren't werewolves just supposed to be normal people when they weren't all monstery?

Tooru nearly jumped as she remembered what she was actually going to talk about. "Did you guys see what Pumsy was doing? He was staring at Sandra and his eyes went pitch dark, it felt like he was trying to kill her or something! And then there was that one time we saw him in the park and he was all scary, too. . ."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 27, 2019, 12:24:00 pm
Alida tries to remember.  Sasha was in trouble, she seemed dead while Pumsy was looking at her..

"I don't really remember.  I know he looked all weird, and Sasha seemed.. dead.. but she seems ok now."

"And yeah, I don't know about fur under my tongue either.  Cute little fangs would have been cool.."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on July 27, 2019, 04:26:16 pm
<Not sure.. I have fur under my tongue.  I wasn't expecting that.>

<Can you.. can you see how it works?  It felt like quite a lot just happened.>

With Asha's direction and my own feelings, try to figure out how to transform as the wish said, and see the results.  It felt scary, but surely it won't be scary now that I feel fine, will it?  Turn back too.
Alida tries to remember.  Sasha was in trouble, she seemed dead while Pumsy was looking at her..

"I don't really remember.  I know he looked all weird, and Sasha seemed.. dead.. but she seems ok now."

"And yeah, I don't know about fur under my tongue either.  Cute little fangs would have been cool.."

Aleksandra seems confused by the conversation at first, but she suddenly perks up when you mention fur under your tongue aloud.  "Ah, fur...?  Oh, shchetinki!  Bristles!  Werewolves have fur under their tongues!  It worked!" she says excitedly.  You've never heard of that...  But hey, it's a confirmation, and Aleksandra did make the wish, so if she thinks it worked, it probably did!  A smile spreads across your face.  You have to try it out!

You close your eyes and focus, trying to focus on your body's shape, and draw out the wolf inside you.  You figure it's like those werewolf stories you've read, there's another personality inside you now, that's probably your body felt so weird before.  You've just gotta draw it out!

...Nothing happens.  You sit there for what feels like a minute, focusing intensely on transforming, and nothing at all happens.  You frown and look at Asha questioningly, but she just shrinks back a little and quietly says she doesn't understand how it actually works, just that it's different.  You sigh, sitting back and try to think of some other way to transform, briefly wishing you could ask Mina--but you discard that thought quickly, before it can sink in.

Then Aleksandra chimes in.  "Werewolves transform by rolling, in air, like trick you did before!  When I met your family, remember?" 

Huh.  Well, that's simple enough to try.  You get to your feet, take a couple steps away from where Aleksandra and Asha are sitting, then take a moment to steady yourself on the slope.  You briefly consider whether you should go somewhere else, but eh, a somersault's nothing for you ever since you became a magical girl.  You jump, spinning head over heels in midair while focusing on bringing out the wolf.

--The change is almost instant, too fast to track.  Your limbs lengthen, your head balloons and grows, new teeth forcing themselves out into your jaw, your whole body expands as new muscle tears out of you, fur bursting out of your skin.  It's all one giant flash of motion, pain, relief, a thousand other strange and fleeting sensations, and then you land heavily--on your side, the impact dull and painless despite it being on concrete.  You scrabble at the rock with limbs that don't work as you expect, and start to roll down.  You hear a bloodcurdling scream from nearby, but can't tell who it was.

After a few dizzying seconds, you stop your roll, laying flat on your belly with your arms and legs splayed out around you.  Or... wait.  You stare at your arms.  They're legs now, wolf legs covered in shaggy blond fur, and there's something on your face--you go cross-eyed, looking at your new muzzle.  It's... enormous, and the same color as your arms--er, front legs.  Unsteadily, you get up, standing on all fours, and then you twist around to look at the rest of your body.  You're a wolf now, literally just a wolf--four legs, one tail, and covered in shaggy golden fur, the same color as your hair when a human.  You're also naked, you have no clue where your clothes even went  This is not what you meant!

You look up the slope, and see Aleksandra holding Asha confortingly, the gray-haired girl staring at you, terrified.  Tooru's standing beside them, watching you cautiously.  And... they're not all that much higher than you, you realize, despite the fact that you tumbled a good fifteen feet down the slope.  You look down at your paw, and scratch at the concrete.  Your head is like five feet above the ground!  You're massive!  You smile despite yourself, your tail wagging--and then you hear Asha squeak in fear.  You look up at her, and she shrinks away, Aleksandra giving you an apologetic look as she shifts to hide Asha's head from you.  Tooru looks uncomfortable, too.

You draw in a deep breath--for a moment stunned at the dizzying array of smells which assault your nose--and then sigh.  You're scaring them.  You wanted to test out this new form, but you don't want to scare your friends.  You'll turn back.

...Unsurprisingly, just focusing on becoming human again doesn't work.  You probably have to jump again.  You crouch down for a moment, then jump lightly--and promptly smash your muzzle into the concrete, because you only pushed off with your back legs.  You still end up rolling forward, though, and just as your shoulder hits the ground the change begins.  Returning to human form feels much the same as becoming a wolf, the same chaotic rush of sensations, which ends after only a brief moment.  You manage to transition into a natural forward roll as a human, and gracefully rise to your feet at the end of the motion.  You quickly pat yourself down, inspecting your human body, but there's no notable change.  You're just you again, all your clothes having magically reappeared, no hint of your new nature beyond the weird hair under your tongue.

((Sorry, meant to post earlier, but got sidetracked by a number of things.))

"Fur under your tongue. . . ?" She supposed that made sense, but that sounded really annoying. Weren't werewolves just supposed to be normal people when they weren't all monstery?

Tooru nearly jumped as she remembered what she was actually going to talk about. "Did you guys see what Pumsy was doing? He was staring at Sandra and his eyes went pitch dark, it felt like he was trying to kill her or something! And then there was that one time we saw him in the park and he was all scary, too. . ."

You mention Pumsy's weird state to the other girls, but don't get much response.  Aleksandra just looks confused, Asha quietly says that she didn't see anything weird, sounding unsure of herself, and Alida just says he looked weird, before going back to talking about the hair under her tongue.  After a few seconds, Asha asks where Pumsy went, and you just say that he ran off down an alley, and point it out.  Asha and Aleksandra both look over that way, but quickly return their attention to Alida, who is now sitting still with her eyes closed.  You sigh, and walk over to the three of them, deciding to just wait and watch Alida.

She seems to have some trouble initially, but then Aleksandra starts talking excitedly about how werewolves transform by performing tricks, or something.  Alida immediately gets up, takes a few steps backward, and then does a backflip like it's nothing--only, just at the apex of her jump, she suddenly just explodes into an enormous ball of blond hair.  You take a step back reflexively, watching as the ball unfolds into a huge golden canine.  Asha starts screaming, and Alida lands heavily on her side, then starts rolling down the slope in a jumble of uncoordinated limbs.  You're not sure whether the sight is funny, scary, or just weird, but you can't look away regardless.

After a few rolls, Alida comes to a stop, and pauses for a few seconds.  Then she gets to her feet, and as she inspects herself you finally decide on "scary".  She doesn't really look like a wolf so much as a golden retriever with straight ears, but her mouth is full of teeth, so many that they're not entirely covered by her lips, like most dogs.  It makes her look like she's baring the teeth, which look more appropriate on a shark than a dog.  Perhaps more important, Alida is freaking massive--easily the size of a horse, maybe larger.  You've only seen dogs that big in videogames.  You edge closer to Aleksandra and Asha, fingers running along the talismans in your hand.  You keep thinking about those stories about werewolves killing people in a blind bloodthirst.

Alida finally looks over at the three of you, her eyes looking surprisingly human, though her expression is unreadable.  You've never been good at reading dogs.  You wait for a tense few moments, preparing to respond if she attacks, but she just looks down at one of her paws, and scratches at the ground.  You relax a little, then you notice something else--she's wearing a spiked metal collar, seemingly made out of gold that's almost a very similar shade to her fur.  It gives off a weird air of elegant brutality, but isn't exactly conforting regardless. 

All of a sudden Alida bares her teeth, and then suddenly looks up at Asha, looking to all the world like a feral dog.  You tense up again, but nothing happens, and after a few moments Alida looks away.  She crouches down, then... sort of nosedives forward into the ground, pivoting at her neck for a moment while her legs flail in the air.  The stress flows out of you, and you giggle quietly at the absurd sight.  Then Alida starts to fall forward, into a roll, and it's like the explosion from earlier in reverse.  She just collapses in on herself, and a moment later, Alida is standing just in front of where the giant dog had been, patting herself down, though there's no traces of all the golden fur she'd been covered in just a moment ago.

That was weird...



((Meh just scroll up for the sheets, I need to sleep.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 28, 2019, 12:04:21 am
(big doggo)

(Well, wasn't expecting that.  It certainly should help in a lot of situations.  I'll do my best to make it effective and hopefully efficient.)

This could be good.  It wasn't what I expected, but if I was like this before, that last witch would have had a much harder time stopping me.. maybe Mina wouldn't have died.

"It's okay.  It was just me in there.  When I was all wolfy it was just me.  There's no creature in there, it's just my body that was different."  "Is different."

"I do think I need to practice with the new body some, but don't worry, I think you did good."

.."Thank you again, Sasha.  And thank you, Asha for helping me out."

As for the timeskip, basically I want to try and mend things with my family, keep up with my friends, and spend a couple evenings practicing with this new form.  Perhaps get inside a junkyard, or another closed business with a fence, and see if I can figure out exactly what counts for changing forms, and running around and such, to get a feel for how the new body works, and what it can do.  Can I speak in it or just growl?  Also try to figure out in what way is it growing stronger.

After I've got a handle on it, I think I could confront the survivor of the boat wreck, and see if that guy was an asshole or what.  Maybe involve some giant wolf stuff?

If I've got time, there's one last thing to test.  What is Duet with Reality like in wolf form?  I'm pretty sure I can only howl.  Try an isolated area for that, like out of town or an industrial site on a weekend night.  Use the minimum amount of power, and maintain it for no more than one additional turn after the start.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on July 29, 2019, 12:01:19 am
"That was a little terrifying." She wasn't quite sure what to make of it. As she pondered the question, a brief flash of envy crossed her consciousness. Why did Alida get something special and she didn't? Heck, all she got out of her own wish was something she could have gotten if she had been a magical girl in the first place. Tooru blinked. No, it was fine. She should just be happy to be alive and that she has what she has already. "I bet it'll be really helpful going forward though!"

For timeskip things, Tooru is gonna do some detective work. Figure out what exactly happened with her wish, anyway. Maybe try to find Pumsy and squeeze some answers out of him. Don't do so much that she gets isolated from her family, though; they must be very worried about her. Also, keep hanging out with Asha, maybe invite her over a couple times (if she's okay with that.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 29, 2019, 12:22:57 am
"Yeah, I suppose it is kinda scary.

..tell you what, I'll need to practice with that some, to keep from falling down or tripping or something.  If you want, maybe we can do that together?  I bet I could carry you around while you blast things and I think that'd work pretty well."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on July 29, 2019, 12:59:20 pm
"Yeah! But, um, I don't want to waste all my magic like I did before, plus we probably shouldn't just blow up random people's stuff. But we can figure something out!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 29, 2019, 07:27:43 pm
Alida stops and thinks for a moment.


"...I think.. Lucy, that was the name of that witch.. I think she carried a gun.  Maybe try that instead?  I don't think they take magic."

"And Pumsy might know something.  You're right, he was a bit weird with Sasha there.  I just.. can't remember much of that."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 02, 2019, 06:06:30 pm
((Thirdpost updated with NPCs and some other stuff.))

The conversation trails off, and the girls stand there in silence, feeling a little awkward.  Asha in particular is dead silent, staring at Alida with an unreadable expression.  Eventually, Aleksandra pulls her to her feet, and she says that she wants Asha to come with her--she begins to drag the girl off, and nobody stops her.  Alida and Tooru watch the two go, then say their goodbyes, and split up, heading home.

(big doggo)

(Well, wasn't expecting that.  It certainly should help in a lot of situations.  I'll do my best to make it effective and hopefully efficient.)

This could be good.  It wasn't what I expected, but if I was like this before, that last witch would have had a much harder time stopping me.. maybe Mina wouldn't have died.

"It's okay.  It was just me in there.  When I was all wolfy it was just me.  There's no creature in there, it's just my body that was different."  "Is different."

"I do think I need to practice with the new body some, but don't worry, I think you did good."

.."Thank you again, Sasha.  And thank you, Asha for helping me out."

As for the timeskip, basically I want to try and mend things with my family, keep up with my friends, and spend a couple evenings practicing with this new form.  Perhaps get inside a junkyard, or another closed business with a fence, and see if I can figure out exactly what counts for changing forms, and running around and such, to get a feel for how the new body works, and what it can do.  Can I speak in it or just growl?  Also try to figure out in what way is it growing stronger.

After I've got a handle on it, I think I want to give that boat owner a bad night in return for killing my father indirectly.  Make a mask of some sort, and carry a bat, but break into his place as a giant wolf, (or sneak in and suprise him by changin inside his living room or something, and scare him by knocking him to the ground and leaning over him with my toothy jaw.  Then transform back to human and ask him some questions about his motivations for operating dangerous ships.. ie, if he's just an asshole or if there's something else going on.


It's long past midnight by the time you get home, and unsurprisingly, nobody's awake to greet you.  That's for the best, you figure; it means you don't have to make any excuses.  You slink quietly to bed, being careful to avoid waking anyone up.  You fall into bed just after making it to your room, and all of a sudden realize that you never got your coat back from Aleksandra.  You idly wonder whether you'd even want to bother taking off the coat even if you hadn't forgotten it... sleep claims you before you come to any kind of decision.

"That was a little terrifying." She wasn't quite sure what to make of it. As she pondered the question, a brief flash of envy crossed her consciousness. Why did Alida get something special and she didn't? Heck, all she got out of her own wish was something she could have gotten if she had been a magical girl in the first place. Tooru blinked. No, it was fine. She should just be happy to be alive and that she has what she has already. "I bet it'll be really helpful going forward though!"

For timeskip things, Tooru is gonna do some detective work. Figure out what exactly happened with her wish, anyway. Maybe try to find Pumsy and squeeze some answers out of him. Don't do so much that she gets isolated from her family, though; they must be very worried about her. Also, keep hanging out with Asha, maybe invite her over a couple times (if she's okay with that.)

You use your phone to plot a route home, and surprisingly you actually end up beating its estimation of how long it will take--by car.  Still, it's already almost three AM by the time you arrive at the front door.  Which... is locked.  And your parents don't keep keys hidden outside the front door or anything.  After a few more futile tries, you sigh, and circle around your house to try the back door--which, unsurprisingly, is also locked.  You stand outside in the cold, contemplating what to do.  You really don't want to wake anyone up, you don't want to have to explain why you're getting home so ridiculously late, but you want to break into your own house even less.

You're pulling out your phone and trying to find Taro in your contacts when the back door opens just a crack in front of you, though there's no lights on inside.

"Tooru?" you mom says, clearly confused.  Of course she's awake, she's been working at night a bunch, lately.  You sheepishly say high, and say that you lost track of time.  It's the best you can think of.

She sighs, and opens the door, stepping aside.  A light flips on as you step through, lighting up your mother's concerned expression, though she doesn't say anything.  She's hiding something behind her back in her right hand, but you don't ask what it is.  The two of you just stand there and stare at each other for a few seconds.

"...Go to bed, Tooru." your mother says unhappily.  "We'll talk about where you were tomorrow, with your father."  You nod anxiously, happy that you don't have to figure something out now, and hurry towards your room.

"And don't lie to me again." she says just as you leave the room, in a very serious tone of voice.  She virtually never uses that tone, and it always means something is very, very serious.  You shiver a little as you slide quietly into your room, but your worries melt away quickly as you fall asleep.



((Next update on the 4th.  It will be the start of timeskips.  Timeskips will have a general overview, and a single zoomed-in scene that can actually have actions submitted; I know precisely what will happen with Alida, but I'm unsure about Tooru.  King, do you just want Tooru to investigate the bullies at school?  Because that's general enough to be handled in a paragraph or two.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)


Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 02, 2019, 06:25:43 pm
((I was planning on that, yeah, she probably wouldn't try to follow them home or anything.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on August 02, 2019, 07:13:28 pm
I see you lot are downgraded from those who are hope to those who are left. If this were X-com your rating for last mission would be poor and the council nations would be withdrawing support at this point.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 03, 2019, 12:50:38 am
(There's a quote from earlier that deserves being repeated.  ;-p)

"Uhm, no.  Sorry Mina, it's hard to change people and not break them... you might be able to do something, though!  You're a magical girl, magical girls can do anything!"  -Pumsy.

(Very tempted to put that in my signature.)

(Also, gotta have Asha heal Sasha's grandfather, don't forget that.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 05, 2019, 03:20:12 am
((RGU is back, just doing his thing for now because I'm tired.))

Aleksandra drags Asha away from the others, stumbling a little as she goes, and quickly picks up speed.  She doesn't know precisely how to get home from here, but she knows the general direction, and that's enough for now.  She dashs into an alleyway, crossing through in seconds, then takes a sharp turn at the other end, sprinting along the sidewalk at a speed far higher than she's ever ran before.  Somehow, her speed is being limited more by Asha--who is barely able to keep up--than it is by her own legs!

Despite their speed, the two girls still end up wandering for about an hour, spending most of that time with Aleksandra telepathically chattering about her grandfather and father.  Eventually, she ends up recognizing her surroundings, and from there it's only minutes before the two girls are standing in front of Aleksandra's home.  It's in an old neighborhood, the streets lined by large houses that look like mansions to Asha.  Though Aleksandra's home is one of the largest, it's clearly in terrible disrespair; portions of the front are sagging, several windows have visibly been boarded up, and the paint is decaying.  It's an eyesore compared to to the ostentatious homes flanking it, but Aleksandra still acts proud of it, talking about how wealthy her family used to be.

The front door is locked, but Aleksandra doesn't even walk up to it.  She instead hops up onto the porch's roof, then nimbly leaps up again, easily catching the edge of the roof in one hand and pulling herself up, a wide smile on her face.  This is all so easy!  She's never been able to get back up onto the roof from outside before.

Asha hesitates a little before following her up, and then Aleksandra opens a window and climbs through into the unlit room beyond.  It's cleaner than Asha expected, though from what she can see in the dark, it's almost entirely bare of furniture, and the walls have massive water stains running their aged wallpaper.  Aleksandra rushes directly to a pile of cloth set off in one corner, practically invisible in the darkness, and sets down her AK-47 reverently.  Then she returns to Asha, and insistently pulls her over to a wall.  More specifically, to a large hole in the bottom of the wall, which she says is the only entrance to the room other than the window.  Asha frowns, though her friend can't see it.

They crawl through, the next room entirely lightless, Aleksandra navigating by the glow of her new soul gem and pulling Asha along behind her.  The rest of the house is dark, and dead silent, like it's haunted.  There's a few working lights that Aleksandra turns on, but they're spaced far enough apart to leave a gloomy atmosphere.  Asha finds it all very creepy, though her guide keeps telling her to cheer up, the Russian girl still giddy.

Suddenly, Aleksandra comes to a stop, in front of a heavy old door.  She takes a deep breath, then telepathically tells Asha that her grandfather is on the other side, sick.  The gray haired girl nods, then they open the door, stepping quietly into the room.  It's a small room, almost entirely dominated by one large bed, and unlit aside from the light leaking through the doorway.  Quiet but labored breathing is audible from the bed, and Asha steps close as Aleksandra hesitates by the door.  Asha leans over the bed and looks at the ancient man bundled up in it, his flesh pale and sunken.  Aleksandra watches as she quietly lays one hand over his face, then pauses.  A few seconds pass, feeling like an eternity to the young girl, and then Asha sighs, pulling away.  The only change seems to be that the man's breathing doesn't sound as strained as it did before.

<...Is it done?  Did you heal him?>

<Yes.  He's fine now.  You don't need to worry anymore.>

Aleksandra pauses for a moment, then tackles Asha with a big hug, squealing quietly as she telepathically showers her friend with thanks.  Asha hugs her back, then they release each other, and leave the room.  Aleksandra continues to talk about how happy she is, her expression beaming, and Asha smiling lightly while leaning against one of the walls.  Eventually, though, Aleksandra starts to pay more attention to the connection she has with Asha through the memento, and her smile dims a little.  Asha, for some reason, isn't happy.

If anything, though her face doesn't show it, Asha is on the verge of tears.



((Timeskips for Alida & Tooru over the next few days.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)


Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on August 05, 2019, 09:49:39 am
Aleksandra didn't know whether to cry tears of joy or sorrow. Her mind was still a mess trying to process everything that had happened so far, from Mina's death, the defeat of the witch, the grief seed, her wish, Alida, Tooru, Grandpa, Asha... She didn't know how to express her thoughts with words. She opened her mind and focused her thoughts towards Asha, and hoped that their connection and telepathy would allow Asha to understand what was going through her mind.

She looks at her bright soul gem. It felt weird to have one's soul inside some shiny gemstone. And the light was very strong, unlike Asha's gem. Is that how you measured the value of a soul? She wondered if Asha was feeling sad because of using part of her soul on her Grandpa. Did she felt it was a waste of soul since he was already close to dying of old age anyways?

Looking at her arm, she notices she's still wearing Alida's coat. It felt so comfortable to wear she had completely forgotten about it. Alida... She felt kind of guilty for using her wish on her like that, the thought of werewolves being different on this country had never crossed her mind. She made a mental note to try to contact her on the following days and return her coat. It was her fault things ended like this, after all. Was Asha angry at her for causing this disaster?

Part of her was also regretful. She could have wished to see her Papa again, or at least to know what happened to him. It was hard for Sasha to make the choice between using the wish for herself or for the team. She wondered if this made her a horrible person. She then looks back to Asha. She basically dragged her here by force. Did she heal her Grandpa out of guilt, against her will?

It was a strange situation. Sasha was trying to do her best to comfort Asha, but she felt the reason she was like this was because of her. She didn't even know where to begin. Maybe she was unhappy because she had to use part of her soul. Pumsy and the others talked about how could one turn into a witch when their soul gem ran out of power. Was Asha worried about turning into a witch? Did seeing her Grandpa remind her of something?

Lastly, she's reminded of when the girls talked about Grief Seeds. She still remembers clearly what Pumsy said:

...She wasn't all that strong, only Mina died.

Only Mina died. Every time they used their magic, they lost a little of their soul. And unless they wanted their gems to run out of power, they would have to continue fighting, maybe forever. Just now, by using her powers to heal Sasha's Grandpa, Asha was a little closer to turning into a witch. Maybe her power wouldn't be enough for the next witch if it's stronger than the last one. And then...

Aleksandra clutched Asha's hand tightly. They might have known each other for barely a day, but...

<...I'm sorry, Asha. For everything. Please... Don't die.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 10, 2019, 09:53:55 pm
((I've been agonizing over the other timeskips for the last week, making no progress.  Today I tried to look at it in a different method, and made some real progress, but still need to do more.  I can't really deal with them one-at-a-time as easily as I meant to, and I've spent days not-posting anyway, so I'm just doing RGU's bit now.  It's far easier, and it's relevant to Tooru's timeskip.))



Aleksandra didn't know whether to cry tears of joy or sorrow. Her mind was still a mess trying to process everything that had happened so far, from Mina's death, the defeat of the witch, the grief seed, her wish, Alida, Tooru, Grandpa, Asha... She didn't know how to express her thoughts with words. She opened her mind and focused her thoughts towards Asha, and hoped that their connection and telepathy would allow Asha to understand what was going through her mind.

She looks at her bright soul gem. It felt weird to have one's soul inside some shiny gemstone. And the light was very strong, unlike Asha's gem. Is that how you measured the value of a soul? She wondered if Asha was feeling sad because of using part of her soul on her Grandpa. Did she felt it was a waste of soul since he was already close to dying of old age anyways?

Looking at her arm, she notices she's still wearing Alida's coat. It felt so comfortable to wear she had completely forgotten about it. Alida... She felt kind of guilty for using her wish on her like that, the thought of werewolves being different on this country had never crossed her mind. She made a mental note to try to contact her on the following days and return her coat. It was her fault things ended like this, after all. Was Asha angry at her for causing this disaster?

Part of her was also regretful. She could have wished to see her Papa again, or at least to know what happened to him. It was hard for Sasha to make the choice between using the wish for herself or for the team. She wondered if this made her a horrible person. She then looks back to Asha. She basically dragged her here by force. Did she heal her Grandpa out of guilt, against her will?

It was a strange situation. Sasha was trying to do her best to comfort Asha, but she felt the reason she was like this was because of her. She didn't even know where to begin. Maybe she was unhappy because she had to use part of her soul. Pumsy and the others talked about how could one turn into a witch when their soul gem ran out of power. Was Asha worried about turning into a witch? Did seeing her Grandpa remind her of something?

Lastly, she's reminded of when the girls talked about Grief Seeds. She still remembers clearly what Pumsy said:

...She wasn't all that strong, only Mina died.

Only Mina died. Every time they used their magic, they lost a little of their soul. And unless they wanted their gems to run out of power, they would have to continue fighting, maybe forever. Just now, by using her powers to heal Sasha's Grandpa, Asha was a little closer to turning into a witch. Maybe her power wouldn't be enough for the next witch if it's stronger than the last one. And then...

Aleksandra clutched Asha's hand tightly. They might have known each other for barely a day, but...

<...I'm sorry, Asha. For everything. Please... Don't die.>

As you speak, you try to strengthen your connection to Asha, to understand her more clearly.  It works, at first - the vauge sensation of sadness quickly grows more defined.  You can make out a swirl of complex emotions: a general miasma of guilt, darkening her mind except for a slight spark of altruism, directed towards you; a sharp regret, old but painful, like a scab that's been freshly ripped off; and a crushing sense of self-hatred, overpowering everything else.  You gasp as the emotions flow into your mind, confused and overwhelmed by the sudden rush.  You stare into Asha's eyes, not understanding, and then the connection almost entirely ends--you can still sense her mind, so very close, but there's suddenly a wall between the two of you.  She closes her eyse and turns her face away from you.

<That's.. not it.  You can stop worrying.  I can't die.  I wished not to die.>

You can't accept that, she shut you out, but what you already saw was terrible enough!  You ask what's wrong, if she's not worried about death.  She's initially silent, but you keep at it, growing more insistent and worried for your friend.  Eventually, she relents, leaning back against a wall and sliding down into a sitting position.

<That ribbon you have.  It's my sister's.  All my ribbons are.  Claire would always wear it, just like you've been doing, and I keep thinking that you look like her.  You're just a bit older, and your hair...>

She starts to cry now, tears running down her face silenetly as she speaks into your mind.

<Claire was sick, and my parents were sick, and I was sick, and I wished to not die, and I didn't!  But they did!  And I thought my wish was stupid, and I could have wished for them too, but I didn't, so I ran away!  But...  I didn't know then, but I didn't make a bad wish, they didn't have to die!  I didn't have to run away!>

She stops talking, pulling her knees up to her face and hiding it with her hands.  You're too stunned to respond, at first, and then it occurs to you why she's going through this now, just after saving your grandpa.  If her family was sick, and she can heal sick people, then she could have healed her family, instead of leaving them to die.  You watch as the gray-haired girl starts to sob quietly.  She's still blocking you off from her emotions, but you saw enough already to understand.

But... what can you do about it?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on August 10, 2019, 11:03:12 pm
But... what can you do about it?

Spoiler (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 14, 2019, 12:30:01 am
((Just Alida today.  Tooru tomorrow.))

(big doggo)

(Well, wasn't expecting that.  It certainly should help in a lot of situations.  I'll do my best to make it effective and hopefully efficient.)

This could be good.  It wasn't what I expected, but if I was like this before, that last witch would have had a much harder time stopping me.. maybe Mina wouldn't have died.

"It's okay.  It was just me in there.  When I was all wolfy it was just me.  There's no creature in there, it's just my body that was different."  "Is different."

"I do think I need to practice with the new body some, but don't worry, I think you did good."

.."Thank you again, Sasha.  And thank you, Asha for helping me out."

As for the timeskip, basically I want to try and mend things with my family, keep up with my friends, and spend a couple evenings practicing with this new form.  Perhaps get inside a junkyard, or another closed business with a fence, and see if I can figure out exactly what counts for changing forms, and running around and such, to get a feel for how the new body works, and what it can do.  Can I speak in it or just growl?  Also try to figure out in what way is it growing stronger.

After I've got a handle on it, I think I could confront the survivor of the boat wreck, and see if that guy was an asshole or what.  Maybe involve some giant wolf stuff?

If I've got time, there's one last thing to test.  What is Duet with Reality like in wolf form?  I'm pretty sure I can only howl.  Try an isolated area for that, like out of town or an industrial site on a weekend night.  Use the minimum amount of power, and maintain it for no more than one additional turn after the start.


Over the next few days your life proceeds relatively normally; you're too busy dealing with school and your family to spend much time dwelling on magical matters.  It isn't until Wednesday that you find yourself with an entire evening free.  You decide to spend it on testing out your new werewolf powers.  Once it gets late, you tell Eva that you're going out to meet some friends, then you leave and head to a junkyard on the outskirts of the city.

You spend a little time looking around to make sure nobody's still around, then you leap over the fence and start wandering around the yard.  It's... not as large as you had hoped, really, just a bunch of rows of old ruined cars, none of them stacked, with no giant hills of garbage, like you've seen in movies.  Still, there's nobody around, and the vehicles should provide adequate cover even if someone does come wandering along.  You think.

The transformation comes as quickly and easily as it did last time, requiring nothing more than a quick flip.  You experiment a few times, and find that any kind of flip seems to work; frontflip, backflip, a roll, even a side roll, any kind of rolling motion works, just as long as your feet pass over your head at some point; the transformation always happens just after that point.  You can even hold position in a handstand for awhile, then slowly let yourself tumble over in any direction, and the transformation begins just after, as long as you're focusing on it.  Returning to human form works much the same way, though it's a little easier to do it by rolling sideways rather than forward or backward.

Once you're confident you understand how to change shape, you start running around as a wolf, getting used to moving around on four legs.  It's a little difficult at first, but you learn quickly, and soon you're dashing from one end of the junkyard to the other, turning on a dime, then dashing back the other way.  You can run extremely fast as a wolf, and the junkyard is way too small to even begin to test your limits; you can barely start to trot at speed before you have to start slowing down again.  It's a bit frustrating, and you start runnning laps around the perimeter of the junkyard, hoping to reach higher speeds.  And then you start cutting the corners, running in a circle and sprinting over vehicles with ease, but you still feel like you're mostly limited by the need to turn.  You need a bigger field to test out your maximum speed, although... even then, you'd need a better method to measure your speed.  You're pretty sure that you're already traveling faster than you've ever traveled in a car, but you're not used to this area, and have no frame of reference for precisely how fast you're going.  You sit down on your back legs and as you think, your tail wagging.  You're not tired at all, despite all the running.  Being a wolf is pretty awesome!

Eventually, you start testing the next trait on your list: your biting ability.  This is pretty straightforward; you pad over to a ruined truck, open the door up, then bite down into the metal of it.  It crunches under your jaws like particularly tough cardboard.  You bite down harder, growling in satisfaction, then give a hard yank, twisting as you fight with the metal.  The entire door flexes and groans as you pull, and after several seconds of tugging, you can feel it starting to give way--and then you tumble backwards, a large section of twisted metal locked in your jaws.  You spit it out, then inspect the hole in the door.  You tore out a wedge of metal about a foot long!  You had been trying to rip off the entire door, but this is pretty impressive too!  You excitedly spin in a circle, then jump up on top of the truck's cab--the structure groaning under your weight--and lift your head up to the sky, letting out a powerful howl that echoes into the darkening sky.

The sound is exhilarating, primal and full of power!  It fills you with energy and clears your mind, opening the world up to you.  Sounds and scents are already extremely powerful as a wolf, but everything becomes just a smidge clearer as you howl, a touch more intuitiveThe sensation only grows as your howl drags on, but as your senses continue to sharpen, you feel like something's missing.  There's a pit of loneliness in your stomach, nobody here to hear you howl, or to answer it.  You stop, your ears perking up and listening to the echoes as the sensation of clarity fades.  There's a powerful hope inside you that you'll hear an answer, from a real wolf, or from anything, really... but nothing comes.  All of a sudden you feel very embarassed and foolish; someone is going to come to investigate that.  Wolves shouldn't be howling inside cities, even on the outskirts.  And even if you could talk as a wolf, you doubt anyone would accept any explanation you could give.

You transform back into your human form, and leave the junkyard immediately, rushing home as fast as you can.  That's enough magical adventuring for today...



Your next free evening comes on Friday, and you decide to pay Mr. Takeda a visit.  Unfortunately, you have absolutely no idea where he lives, or even where he works, beyond a vauge understanding that it's probably somewhere near the docks, being an engineer who works on ships.  Or... something like that.  You feel a little guilty, not remembering all of what your father said about his work, and the people he worked with, but you're pretty sure Takeda was a ship engineer.  So you head down to the docks, and for lack of any better method, start blindly asking people if they know where he is.

[Love]

You spend a long time doing this, and the vast majority of people either ignore you, or say they have no idea who you're talking about.  The sky is dark by the time you get an answer, from a drunk sailor who's stumbling around aimlessly.  Upon hearing Takeda's name, the man starts angrily ranting about... something to do with a woman, you're really not sure what.  The man has a short attention span, keeps switching between topics, and doesn't stop walking along as he talks, seemingly only half aware of you interrogating him.  You have to constantly redirect him back to the subject of Takeda, and repeat every question over and over, to get any kind of coherent answers.  Worse, you get different answers to the same questions; by the end of the conversation, he's given thee different addresses that Takeda lives at, and five different companies that he works for.  The addresses, at least, are all in about the same area, actually not all that far from your own house, but the companies are all in entirely different places.  You write everything down on a piece of paper you brought along, but you don't expect much, resolving to come back tomorrow and try again.  Maybe next time you'll bring one of the other magical girls to help...

...The next day, you manage to avoid any weekend duties by telling Eva that one of your friends begged you to come visit her, because of some emergency, and get out of the house shortly before noon.  You don't like lying to your sister, but you feel that if she could actually believe what you were doing, she'd be entirely supportive, so it's justified.  Mostly.

Since they're close, you check out the three addresses you were given before doing anything else.  The first house you check isn't it--nobody's home, and when you ask a neighbor when "Mr. Takeda" will be back, the lady who answered the door says that the Redfields live in that house.  However, to your great surprise, she does know Takeda, and tells you where he lives, without you even having to ask; apparently she thinks you have a delivery for him or something.  It turns out, the other two streets you were given are wrong, though one is right next to Takeda's actual home.  You thank the woman profusely, and she just smiles, happy to help, then asks you to say hi for her.

It's only a three minute run for you to get to Takeda's house, though you think you may have broken the speed limit on the way there; a lot of emotions are bubbling up inside you, and you don't know how to feel.  Excited, afraid, angry... it's complex.  When you finally reach his house, you pause and have to take a few breaths to calm down.  The house doesn't seem right, it's just another old building, small, and largely indistinguishable from every other house on this street.  Nothing special.  There's two cars in the driveway: an old beaten-up brown sedan, and a clean white van that's parked extremely close behind it.  The windows have curtains over them, and you can't see or hear anyone.

A small voice inside you says that you should just leave now, go back home, then come back at a better time.  Maybe with the other magical girls.  You don't know what a better time would be, but standing here, you suddenly feel very anxious.  You had a jumble of vauge expectations for what would happen now, but all of them feel silly and childish now.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 14, 2019, 09:59:34 am
Taking a deep breath, and making sure she's in ordinary clothing and not her MG outfit, Alida walks up to the door and knocks.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 16, 2019, 02:49:21 am
"That was a little terrifying." She wasn't quite sure what to make of it. As she pondered the question, a brief flash of envy crossed her consciousness. Why did Alida get something special and she didn't? Heck, all she got out of her own wish was something she could have gotten if she had been a magical girl in the first place. Tooru blinked. No, it was fine. She should just be happy to be alive and that she has what she has already. "I bet it'll be really helpful going forward though!"

For timeskip things, Tooru is gonna do some detective work. Figure out what exactly happened with her wish, anyway. Maybe try to find Pumsy and squeeze some answers out of him. Don't do so much that she gets isolated from her family, though; they must be very worried about her. Also, keep hanging out with Asha, maybe invite her over a couple times (if she's okay with that.)

The next morning, you're woken up early by your mother, and dragged out of bed into the living room, where your father is waiting.  Your mother proceeds to aggressively interrogate you about why you got home at three in the morning, while your father mostly just sits back and looks intimidating.  You don't want to lie about where you were, but you don't really have any choice; it's not like they'd believe you if you said that you were a magical girl who had to go out and fight evil monsters every week.  You try and make some excuse, but your mother silences you shortly after you begin, saying that she can tell that you're lying.  You don't really have any answer for that, and eventually your father just says that he needs to head out for work, which more or less ends the conversation.

...Before he leaves, your parents agree on a punishment.  You're grounded, for an indefinite period; you have to come home right after school, and can't go visiting friends or anything.  You start to complain, but you're immediately silenced--your mother says that if you're going and doing stuff that you can't tell her about, then you clearly shouldn't be doing it, and therefore you can't be trusted to go out.  You try and argue, but she makes it clear that the conversation is over.



Your parents don't slacken at all over the next few days, and make sure you remain aware of your restrictions.  You're still left to walk home from school yourself, but you decide to obey the new rule for now, not wanting to anger your parents any more.  You hope compliance will make them be less draconian.  Taro initially makes fun of you for getting grounded, but after the first day he starts to actually seem a little worried, and asks what could possibly be so important that you can't talk about it.  You don't tell him, and though he initially pries a bit, asking if someone threatened you, he eventually gives up.

At least your plans aren't really affected.  You don't really go looking for Alison for the first few days of school; it still feels alien to actually go find her.  She hasn't come near you ever since you made your wish, though you haven't actually asked Violet how she's fared.  When you do finally decide to go hunting Alison down, during lunch break, she almost runs away from you, and you have to corner her before you can talk.  You try to politely ask why she hasn't been bullying you--god it sounds weird even as you say it--and she just blows you off by saying "You're not worth the effort", while her eyes visibly look for an escape.  You press, asking why she's afraid of you, which she just denies, though it's clear that neither of you believe her.  You start to ask another question--but she outright bolts past you, running away, other students watching her run with disbelief on their faces.

Well.  That's sort of an answer.  Your old bullies are downright terrified of you.  It's... not an unpleasant feeling, considering how much you lived in fear of them.

You manage to catch Violet just before you go home, and ask if she can come visit you for awhile, since you're grounded.  That turns out to be an unfortunate choice in words; she immediately asks what got you grounded, and you can't really explain that, so you switch the topic over to bullies.  Violet says she hasn't seen any of Alison or her cronies in the last week, but she did get injured in volleyball when one of the other girls hit her with a volleyball hard enough to crack some of her ribs.  She says it was Alida, and Alida certainly doesn't like her.  You start at that, and ask about Alida--sure enough, it's the same Alida you know, who you've fought with, who you have very nearly died with.  Violet asks if you know her, and you quietly say that you do, leaving it at that.

Violet looks a little curious, but she shrugs and continues talking.  Apparently she had to spend a couple days in the hospital after getting hit by Alida, which makes you feel guilty for not even noticing.  Violet did notice that Alison and the others hadn't been hounding her after she got back, but she figured it was just some weird honor thing, or that they were afraid of getting an actually serious punishment if they bullied an injured student, or something like that.  She then asks what you think, giving you a worried expression, and you immediately reply that you think they've just changed, or something, because they seem to have been avoiding you too.  Violet just nods, saying that she hopes you're right.

There's a long pause, then she reluctantly says that she really can't come visit today, but says she'll be sure to visit another time.  Then, she leaves, jogging off towards the city.  You walk home alone, mulling over your thoughts.



It isn't until Thursday that you get a chance to capture Pumsy, and when you do, it's frustratingly easy; he's sitting in your room when you com home from school, idly watching birds fly around outside your window.  You pause in the doorway, staring at him, not sure what to think.  He seems to notice your presence, and turns around to look at you over his shoulder.

"Hi, Tooru!  I thought you wanted to talk to me?"


Taking a deep breath, and making sure she's in ordinary clothing and not her MG outfit, Alida walks up to the door and knocks.

There's a long pause when you knock on the door.  You knock on it a second time, and are starting to think that Takeda must be out, or asleep or something, when the door opens just a couple inches.  There's a middle-aged Russian man staring down at you, with a weak smile on his face.  He asks you, with a fairly thick accent.  "Oh?  Who are you, little girl?"





Spoiler: Asha Tia (Nakéen) (click to show/hide)


Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 16, 2019, 02:56:13 am
"Alida..  Alida Larsen.  Are you Mr. Takeda?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 16, 2019, 01:10:37 pm
Tooru took a deep breath. "I want to know what's going on with you. I saw the way you reacted when Sasha made her wish; your eyes went all pitch black. And there's all this other stuff that's been weird with you, too." Her tone sounded accusatory, and indeed it was; her trust in the fuzzy creature, as much as it pained her, was waning fast, and the way her week had gone wasn't exactly helping her feel diplomatic. As she spoke, she prepared to grab Pumsy if he tried to run away, as well as reaching out with what magical senses she had. She'd smelled despair rolling off of him in waves that one time, and wanted to check if anything similar happened.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 17, 2019, 12:56:28 am
"Alida..  Alida Larsen.  Are you Mr. Takeda?"

The man shakes his head.  "No."

He pauses, watching you, then continues, his tone questioning.  "Mr. Takeda is... busy right now.  If you have a package, I can bring it to him?"

Tooru took a deep breath. "I want to know what's going on with you. I saw the way you reacted when Sasha made her wish; your eyes went all pitch black. And there's all this other stuff that's been weird with you, too." Her tone sounded accusatory, and indeed it was; her trust in the fuzzy creature, as much as it pained her, was waning fast, and the way her week had gone wasn't exactly helping her feel diplomatic. As she spoke, she prepared to grab Pumsy if he tried to run away, as well as reaching out with what magical senses she had. She'd smelled despair rolling off of him in waves that one time, and wanted to check if anything similar happened.

Pumsy turns around fully when you ask your question, tilting his head curiously.  "What?  I haven't been weird..."

You sigh, and walk over to him.  You pet his head, running your hands along his cheek and neck as he happily pushes into it.  You'll be able to grab him if he tries to flee, though he seems happy to be around you right now... you just need to word your questions carefully, to make sure he stays compliant.  Pumsy can be frustratingly fickle.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 17, 2019, 01:30:46 am
"It's.. I need to see him.  It's.. well, something horrible's happened."

Look anxious, start bouncing a little with the energy.

"I have to, I have to,  It's a matter of life or death."

Push my arm forward, into the gap in the door.  Start trying to push my way in, but don't use magic yet.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 17, 2019, 01:44:09 am
[Love]

He moves to block you as soon as you reach your arm in, though he does so merely by placing his left palm in the way of your arm, rather than shutting the door on you or something.

"Woah, woah!  Wait moment, girl--er, Alida!" he says loudly, sounding concerned.  He kneels down at the same time, holding his left hand up placatingly, blocking you with it at the same time.  The door drifts open a little wider as he continues.

"Stop, stop, tell me what happened!  Slowly."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 17, 2019, 01:55:28 am
"I don't know what happened.  I was just told that he needed to be warned.  That it was important.  I have to tell him something, and see that he's okay!"

"Are.. are you his friend?.. I just need to see him."

Hold back for a moment.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 17, 2019, 02:07:36 am
The man seems confused for a moment, and then he sets his jaw and sighs.  "I am as much his friend as he has right now."

He pauses, staring at you seriously.  "...Whatever you're looking for, little girl, now is not the time for looking.  Go home." he says, sounding a little guilty--and then he quickly draws his arm back and shuts the door in the same motion.  You hear the lock click shut a moment later.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 17, 2019, 02:15:21 am
Hurry behind the house, go into the rear yard, and find a place next to the wall that's at least partially obscured from the windows.  Then roll over onto my back, turn into a wolf, and listen in.  Try to figure out what's going on inside the house.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 17, 2019, 03:40:58 am
Hurry behind the house, go into the rear yard, and find a place next to the wall that's at least partially obscured from the windows.  Then roll over onto my back, turn into a wolf, and listen in.  Try to figure out what's going on inside the house.

You don't pause long after the man shuts the door in your face, quickly jogging around the left side of the house, and into the backyard.  There's a nice tall fence separating the backyard from the next street over, and a pair of smaller fences separating it from the adjacent backyards, but nobody seems to be outside in either of the adjacent backyards.  Nobody can see you.

[Creativity]

You do a fast side roll to transform into a wolf, and then slowly pace along the back wall of the house, keeping one ear held close to the wall.  You don't hear anything until you pass by a large curtained window, about three-quarters of the way down.  There's someone speaking on the other side, though his voice is muffled.  He's definitely different from the Russian man you met just a moment ago, and he sounds... scared?  You close your eyes and lean closer, trying to focus.

"I was the only one who survived."

He's interrupted by the man you met, who sounds subtly different now--angrier, but happy?  It's hard to tell, through the wall.

"You are lucky man, then!  Everyone else drowns, you survive.  Very lucky!"

There's a pause for a little while, either from them being silent, or quiet, you don't know.

"The girl seemed very desperate to see you.  Larsen's daughter?"
"I don't know."
"Did.  Larsen.  Have a daughter?"
"I don't kn--yes!  Maybe!  He had kids, I don't know, I didn't talk to him much!"

There's another pause after that frightened outburst.  Then you hear the Russian start talking, too quiet to understand.  He grows louder as he continues, his tone dangerous.

"-knew her father.  Yes.  You're very lucky man!  I was going to cut something off, maybe ear, maybe finger, but you said years?"
"Please don't hurt me!  I'll get--"
"Answer!  You said years since your ship sank?!"
"Yes!  Four-I mean three, three years ago!"
"Yes.  Poor girl.  She must have been looking for three years then.  Such a pity, to find you in the end!  Even more a pity to find you in pieces, yes?"
"I'm sorry, I'll--"
"Shut up!  I said, you are lucky man, and your luck holds!  Be happy, you know me, I am nice man!  Right?!"
"Yes!  You're very nice!"
"Yes I am, very nice indeed.  Almost as nice as you are lucky!  You will keep your pieces today, little girl gets to see you nice and whole, world stays innocent for her."
"Thank you, thank you, I'll--"
"Shut up!  Now.  She will be back later, I imagine.  Or maybe tomorrow?  Who knows, within a week, surely.  Yes, after week, I will be back too, and we will discuss this again.  Will you have everything by then?"
"Yes!  I will, I promise!"
"Good!  And you will play nice with little girl?"
"Of course!"
"Good!"

There's a pause, and you hear movement, and then the russian's voice returns, now jovial, without a hint of aggression.  "I look forward to talking with you next week, Cagey!  It is always a pleasure!"

Sounds like the Russian is about to leave, and now you have proof that it's Takeda inside with him.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 17, 2019, 03:57:07 am
Sidle around to the front door, standing hinge-side.  When the russian leaves, push the door shut with one paw, and knock him to the ground with the other front paw.  Bare my teeth over him, movie-monster style, growl a bit and let some saliva drip.

Then pick him up with my mouth and carry him out of the neighborhood towards the nearest clear area, such as a viaduct or train underpass.  Try not to kill him, and don't move fast enough to drop him.  I'd like to ask this guy some questions.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 17, 2019, 02:03:38 pm
Tooru sighed quietly. She should have known it wasn't going to be that easy. The girl continued to pet Pumsy as she thought about what she should ask next. She had plenty of time to think about it, with her current state of freedom (or lack thereof.) An idea struck her after a few moments. "Pumsy, is there anyone else like you? Or, I dunno, something that looks like you?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 18, 2019, 03:51:45 am
"Uhm... something that looks like me?  I think there's animals that look like me... but they're not!  I'm always me, and I'm not an animal!  I'm smart, and I can talk!  See?"

He sits up tall and puffs out his chest fluff, clearly proud of his ability to speak.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 19, 2019, 04:36:15 am
Sidle around to the front door, standing hinge-side.  When the russian leaves, push the door shut with one paw, and knock him to the ground with the other front paw.  Bare my teeth over him, movie-monster style, growl a bit and let some saliva drip.

Then pick him up with my mouth and carry him out of the neighborhood towards the nearest clear area, such as a viaduct or train underpass.  Try not to kill him, and don't move fast enough to drop him.  I'd like to ask this guy some questions.


You wait for a couple seconds, not quite sure if the conversation is over.  Then you hear a door shut, and you're sure--you spring to your paws and start rushing back around the house.  You pause for a moment when you reach the front corner, peeking around to check if there's anyone walking down the street.  You don't have a good view from here, but you do spot one person; an older woman, walking away on the opposite side of the street.  You shake your head and growl a little, chastising yourself--there's no need to be careful about observers right now.  You continue around, and stop right next to the door, listening for the approach of the Russian man.

You don't hear him until the door unlocks, startling you.  You suddenly realize you've made a mistake; the door opens inward, just a few inches, then stops.  You step back quietly while holding your breath, hoping he didn't see you already.  After a tense couple seconds, the door opens wider, and the Russian man steps out.  For the first time, you get a good look at him--he's wearing a light black jacket, though the day isn't cold, and simple gray clothes underneath.  He's notably taller than you thought, standing a good foot taller than you even in your massive wolf form.  He turns to look at you immediately after he steps out, and you both freeze for an instant as you make eye contact, mutually surprised.

[Bravery]

His right hand suddenly shoots for his left side and he starts to say something, though he only gets out "Chto z-agh?!" as you tackle him with both paws, knocking him back.  His shoulder hits the edge of the door, and he's sent into a spin around it, landing heavily on his left side.  His head hits the grass next to the doorstep, and he curses loudly in Russian, immediately moving to push himself back up with his arms.  You move faster.  His jacket's fallen back to reveal a pistol holster below his left armpit, which you grab in your mouth, and start tearing at.  It's harnessed to him tightly, and your thrashing picks him up outright, flinging him about as you shake it around, trying to dislodge the weapon.

The man regains his bearings as you shake him around, and starts shouting for help, while grabbing at your scruff with one hand and punching you with the other.  You slam him into the wall, stunning him again, then change tact, biting at the straps attaching the holster to him.  He screams, and you taste blood, but the straps are severed easily.  He starts punching you again, still screaming for help, but you ignore the weak strikes, and bite at the holster again.  This time, when you yank on it, it comes loose, and he's flung several feet away in the process.

The man lands well, on all fours, and immediately starts scrambling away, but he doesn't have any chance of getting away.  You drive him down into the grass with one heavy paw, then bite at the back of his waist, trying to get a good grip on him.  It doesn't work very well, and you have to try a couple more times as he futilely flails and screams below you.  Your third bite gets good purchase, on both his pants and jacket--probably a fair bit of skin too--and you immediately hoist him up into the air and start running over to the road.

He continues to flail scream for help as you go, and there's several pedestrians around to hear him--but they all start running away as soon as you look at them, screaming with much less coherency.  You sprint away from them, down the sidewalk, struggling to move steadily while unbalanced by his weight and struggling.  You don't know this area well at all, but you figure going anywhere else is better than staying in one spot, so you just run blindly down the sidewalk while keeping an eye out for isolated places.  To your surprise, the man shuts up and stops struggling after only a couple minutes of running, curling up into a less-ungainly ball to boot!

You relax a little, consciously happy that his screaming is no longer alerting everyone even vaugely nearby to your passing... though, a part of you is disappointed.  That part wants him to scream in terror, like a dying animal.  It occurs to you that you can taste his blood, and it is a very nice taste, invigorating and powerful.  You kind of want to bite down harder, make him scream and bleed more, but it's an easy urge to control.

You start taking semi-random turns, trying to navigate out of the residential area by guesswork, and soon you start hearing sirens in the distance.  After that, you mostly just run away from them.  Soon, you're outside of the residential area, and building start getting farther apart, with less activity along the streets, but more cars.  By sheer chance, as the road you're following starts going downhill, you spot a concrete overpass, and run off the road towards the side of it.  You drop the man unceremoniously behind a stone pillar, blocked from the main road, then quickly drop to one side and roll over, transforming back into your human form as you do.  Then you stand up--wobbling a little after all that time spent on four legs--and watch him as he cautiously uncurls and looks around.  His eyes come to rest on you, and he slowly turns over into a sitting position, his back against the concrete pillar.  Fresh blood from bite wounds stains the front of his shirt, but when he speaks, neither his face nor voice betray any pain.  He looks and sounds exhausted more than anything.

"...Hello again, Alida.  Your dog is very well trained."

He looks around at that, confusion crossing his face for a moment before reverting to a neutral frown.  "Fast, too.  Where did it go?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 19, 2019, 08:33:50 am
"Just you?" It couldn't be that this was the only place with witches and magical girls. "But how to do get around, then? Unless there's just no magical girls anywhere else, or something. Or does someone else handle them?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 19, 2019, 05:34:21 pm
((Chevaleresse, eh?))

Pumsy shakes his head aggressively.  "Uh-uh!  I handle everything, everywhere!  I'm always me, but I can be in a lot of places at once, so that I can be everywhere I need to be.  Like here, now!"

Pumsy butts his head against your hand, then turns and rubs his neck along your palm.  Before you touch his shoulder, he drops to his side and rolls onto his back, revealing his fuzzy underbelly.  He wriggles around adorably, while giving you an expectant look.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 19, 2019, 09:01:36 pm
"Thanks for the compliment.  She's nearby, you looked kinda out of it when she put you down over there, probably lost a few minutes."

"Do you feel up for answering some of my questions yet?  Such as your name and who you work for?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on August 20, 2019, 12:31:06 am
As you speak, you try to strengthen your connection to Asha, to understand her more clearly.  It works, at first - the vauge sensation of sadness quickly grows more defined.  You can make out a swirl of complex emotions: a general miasma of guilt, darkening her mind except for a slight spark of altruism, directed towards you; a sharp regret, old but painful, like a scab that's been freshly ripped off; and a crushing sense of self-hatred, overpowering everything else.  You gasp as the emotions flow into your mind, confused and overwhelmed by the sudden rush.  You stare into Asha's eyes, not understanding, and then the connection almost entirely ends--you can still sense her mind, so very close, but there's suddenly a wall between the two of you.  She closes her eyse and turns her face away from you.

<That's.. not it.  You can stop worrying.  I can't die.  I wished not to die.>

You can't accept that, she shut you out, but what you already saw was terrible enough!  You ask what's wrong, if she's not worried about death.  She's initially silent, but you keep at it, growing more insistent and worried for your friend.  Eventually, she relents, leaning back against a wall and sliding down into a sitting position.

<That ribbon you have.  It's my sister's.  All my ribbons are.  Claire would always wear it, just like you've been doing, and I keep thinking that you look like her.  You're just a bit older, and your hair...>

She starts to cry now, tears running down her face silenetly as she speaks into your mind.

<Claire was sick, and my parents were sick, and I was sick, and I wished to not die, and I didn't!  But they did!  And I thought my wish was stupid, and I could have wished for them too, but I didn't, so I ran away!  But...  I didn't know then, but I didn't make a bad wish, they didn't have to die!  I didn't have to run away!>

She stops talking, pulling her knees up to her face and hiding it with her hands.  You're too stunned to respond, at first, and then it occurs to you why she's going through this now, just after saving your grandpa.  If her family was sick, and she can heal sick people, then she could have healed her family, instead of leaving them to die.  You watch as the gray-haired girl starts to sob quietly.  She's still blocking you off from her emotions, but you saw enough already to understand.

But... what can you do about it?

Sasha breathes a sigh of relief upon hearing Asha's reply. At least this wasn't her fault, unlike almost everything else that went wrong during this entire day. She wasn't sure if there was anything she could possibly do that would help Asha, but that didn't stop her from trying.

<...If it makes you feel better, you're not only one. Papa...>

Guilt. Regret. Despite not knowing much about Asha's situation, those feelings were all too familiar to her. She herself wasn't sure about what to do, but she thought it might help Asha to know that she wasn't alone in this. After waiting for a moment for Asha to calm down a little, she starts telling her a story.

<...Back in Russia, I had family, or at least something that resembled one. House was crumbling wooden cabin in middle of woods, snow and bugs every day and night. Can barely even remember their faces, I was very young.>

<Papa spent all his energy and time getting enough food for us. When there wasn't enough for everyone, he would go hunting for it. Papa was always there for us. We were all poor, but happy and it was all thanks to him.>

Aleksandra stops for a moment, reminiscing about her life in the motherland. She wipes some tears before continuing.

<One day, Papa was out hunting and I was with him. I don't remember what we were talking about before, but I clearly remember what I said that day:>

<"I wish we weren't so poor, so Papa could spend more time with us instead of working!" Next month, we were on our way to this country. Papa was fired from his last job, but had found job overseas that offered good money. It was miracle, or so I thought.>

She starts trembling, and burries her face in her scarf so that Asha doesn't see her crying. Wasn't she the one who was supossed to be comforting her?

<...H-He's gone now. And it was all my fault. If I hadn't told him about that wish, then Papa... And then, when Pusmy told me I had wish, I...>

Sasha continues crying for a while before calming down enough to think coherently. She lifts her face and forces a smile towards Asha.

<...You're nice person, Asha, and I think I know how you feel. I don't know if there's anything I can do to help, but I promise you: I'll always be there for you, like Papa was always there for me.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 20, 2019, 09:09:46 pm
((Yep. I've been making several changes in my life, username being one of them. I hope this doesn't disrupt anything.))

Tooru obligingly stroked his belly, pondering his answer for a moment. Pumsy could be in multiple places at once; it seemed to be the case before, and now he confirmed it. There had to get a way to get a straight answer out of him about what had happened earlier - not to mention the incident in the park. "Pumsy, how do you grant wishes, anyway? There has to be a reason you don't just go beat up all the witches yourself with all that magic."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 21, 2019, 03:31:41 am
"Thanks for the compliment.  She's nearby, you looked kinda out of it when she put you down over there, probably lost a few minutes."

"Do you feel up for answering some of my questions yet?  Such as your name and who you work for?"

The man sits and stares at you for a few seconds, his expression empty.  Eventually, he shrugs his shoulders and begins to speak.

"Locally, I am known as 'Knocker'.  It is stupid name, but..." he waves his right hand slowly in the direction you had carried him from.  "...stupid men are afraid of it, and afraid men do fewer stupid things.  As for who I work for, he is Russian man who I know as 'Ty Slaboumnyy'.  I do not know his real name, but you have heard of that one, surely."  He nods, smiling lightly.

"And you?  I gather you are not the Larsen girl, and you do not look like Yakuza.  Government?  Now, what did I step in, to attract such a valuable agent?"

Sasha breathes a sigh of relief upon hearing Asha's reply. At least this wasn't her fault, unlike almost everything else that went wrong during this entire day. She wasn't sure if there was anything she could possibly do that would help Asha, but that didn't stop her from trying.

<...If it makes you feel better, you're not only one. Papa...>

Guilt. Regret. Despite not knowing much about Asha's situation, those feelings were all too familiar to her. She herself wasn't sure about what to do, but she thought it might help Asha to know that she wasn't alone in this. After waiting for a moment for Asha to calm down a little, she starts telling her a story.

<...Back in Russia, I had family, or at least something that resembled one. House was crumbling wooden cabin in middle of woods, snow and bugs every day and night. Can barely even remember their faces, I was very young.>

<Papa spent all his energy and time getting enough food for us. When there wasn't enough for everyone, he would go hunting for it. Papa was always there for us. We were all poor, but happy and it was all thanks to him.>

Aleksandra stops for a moment, reminiscing about her life in the motherland. She wipes some tears before continuing.

<One day, Papa was out hunting and I was with him. I don't remember what we were talking about before, but I clearly remember what I said that day:>

<"I wish we weren't so poor, so Papa could spend more time with us instead of working!" Next month, we were on our way to this country. Papa was fired from his last job, but had found job overseas that offered good money. It was miracle, or so I thought.>

She starts trembling, and burries her face in her scarf so that Asha doesn't see her crying. Wasn't she the one who was supossed to be comforting her?

<...H-He's gone now. And it was all my fault. If I hadn't told him about that wish, then Papa... And then, when Pusmy told me I had wish, I...>

Sasha continues crying for a while before calming down enough to think coherently. She lifts her face and forces a smile towards Asha.

<...You're nice person, Asha, and I think I know how you feel. I don't know if there's anything I can do to help, but I promise you: I'll always be there for you, like Papa was always there for me.>
(http://Aggghhh, RGU, why must you write such an excellent response?  Successfully comforting Asha is BAD, she's on a railroad out of the story because she's playerless!  Now she's gotta be all OOC to stay on track!  >.<)

Asha hugs you after you start crying, but stays silent, until your final statement.  She releases you and backs up a little, sitting back against the wall, still looking depressed.  She won't return your gaze, but you can sense a weakness growing in the wall blocking her emotions from you.  Through it, you can only sense more of the same sadness and self-hatred.

<I'm sorry.  I didn't mean to make you sad too.>

You're about to talk, deny that it's her fault, but then suddenly the emotional wall returns in full force, cutting you off like a slap to the face.  Her voice returns to your head, loud anger masking the sad tone she had been using.

<...I want Claire's ribbon back.  I... I don't like what it does, I don't--I don't like this!  I don't want you feeling my emotions, and I don't want to feel yours anymore!>

Then she reaches out towards your head, for the ribbon in your hair.  She's still crying, but her expression is determined now--though she's visibly struggling to maintain it.

((Yep. I've been making several changes in my life, username being one of them. I hope this doesn't disrupt anything.))

Tooru obligingly stroked his belly, pondering his answer for a moment. Pumsy could be in multiple places at once; it seemed to be the case before, and now he confirmed it. There had to get a way to get a straight answer out of him about what had happened earlier - not to mention the incident in the park. "Pumsy, how do you grant wishes, anyway? There has to be a reason you don't just go beat up all the witches yourself with all that magic."

((Of course not!  I'm just happy one of the changes isn't to reduce your number of RPs, Chevy~))

Pumsy wriggles happily as you pet him.  "I don't have a lot of magic!  You grant your own wishes when you become magical girls, I just...  start things off.  It works really well this way!"

He stops talking as he grabs your wrist with both forepaws, hugging it to his chest and stretching his head down to rub it against your fingers.




Spoiler: Asha Tia (Nakéen) (click to show/hide)


Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 21, 2019, 09:22:41 pm
"Bad luck and bad timing, mostly."

"No I'm not government.  It's a bit of a story.  Couple more questions first:

What's your connection with <Insert Alida's father's name here>, and what's your involvement with Mr. Takeda?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 21, 2019, 09:52:33 pm
He watches you appraisingly while you speak, his expression remaining flat.  His voice remains tired, almost bored, when he responds.

"I've never heard the name 'Larsen' before today.  I have no business with him.  As for Takeda..."  he shrugs his shoulders slightly "He owes money to my boss, and I am the unlucky one who must visit and yell at him until it appears.  If he does not take me seriously, eventually someone will come along and break things, or he will run away and be shot in another country.  I do not know, my job is just to yell at him and try to make him understand where he sits."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 21, 2019, 10:07:54 pm
"Pretty straightforward then.  How much does he owe, and when does it come due?

..Also, did the captain have any part in this?  I'd expect it was him who owed the most money."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 22, 2019, 01:52:23 am
"Not so much that he shouldn't be able to pay, considering he still has car and house.  And for time limit, well, that is the boss's patience, and maybe... maybe how much boss needs example.  I don't know how his captain is involved, I am just a messenger, I do not make decisions, I do not get told information to give away."

The russian sighs, leaning his head back against the concrete and closing his eyes.

"...Look, girl.  I don't know what you want, but I don't think this is how to get it.  If you are going to shoot me after this, well, you are stupid.  It will be worse for Takeda, he will be blamed, and he will be asked questions.  And then he will mention visit by some 'Alida Larsen', and that will be investigated.  Will not end well for this girl that you have taken name from.  Or for Larsens, who must exist, if Alida does not."

He opens his eyes, staring emptily up at the concrete above him.

"If you don't kill me, I will have to come up with excuse for why police were called, maybe lose the van, I don't know.  But, nobody will ask Takeda questions, I won't talk about Larsen.  I don't know what you want, but I don't want to get involved.  I just want to go back to my family and be done."

Now he looks back down at you, his expression hard.  "If you want me to answer questions, fine.  But maybe I will think better when I am not bleeding from your dog, yes?  This-" he gingerly touches his chest wound with one finger "-does hurt.  It is distraction, and getting more so as I sit here.  So, can I please go to hospital?  Before I black out, and you get to choose between driving me there or leaving me to die on this road?"

...His wound doesn't really look that bad, but blood is staining most of his shirt now.  You're... actually, you're not sure how bad that is for a normal person.  In the last couple weeks you've seen much worse, but then everything you've seen was either on monsters or magical girls.  Maybe he is dying just from that?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 22, 2019, 02:25:46 am
Alida sighs, this is all so complicated!  Maybe I should have been sneakier.

"I'm in this for revenge.  Not against you, against Takeda.  I think maybe he killed my dad on that ship.

Was worried you were there to kill him!  It was a ship.  Could have been millions, could have been insurance, could have been anything."

"I just want to talk to him, and find out what really happened.  And if he killed my dad.. well, maybe it's a good thing that he's paying a bunch of money.  But maybe he needs something worse to happen."

"So.. I'm going to talk to him soon.  And then I maybe want to talk to someone who does know something on your side, just so I don't wreck a guy who owes you millions.  But blood comes before money.. and if he killed dad, he should know who he killed, not just feel it was a name or some guy he barely knew."

"Do you have a number?  I'll call you after talking to Takeda, and we go from there.  Maybe never see each other again, things will be fine.  I just let him live to pay your money and show him that he killed someone who wasn't just a name, who was a real person."


Let the guy go.  Try to get a number.  Takeda can probably wait for a bit for things to cool down.
..Don't TF in front of him, but after splitting up, make sure he sees wolf again, just as a reminder.
Head home.  In human form.  Avoid Takeda's place on the way.

Just.. during the evening try to get some sleep and be optimistic about tomorrow.  and maybe try to sleep as a wolf if there's room on the floor?
Spoiler (click to show/hide)

Whatever happens, I should be strong enough to protect my family, after all.  And the next witch isn't going to stand a chance.  And being a werewolf is fun!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 22, 2019, 02:46:34 pm
"Huh. . ." So Pumsy acted like a sort of... magical key, unlocking power they had all along? But, that also meant that they could become witches. Magical girls were needed to fight witches, but... Tooru frowned, her petting of Pumsy slowing for a moment as another piece slid into place in her head. "Why do you do it, anyway?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 26, 2019, 04:20:58 am
Alida sighs, this is all so complicated!  Maybe I should have been sneakier.

"I'm in this for revenge.  Not against you, against Takeda.  I think maybe he killed my dad on that ship.

Was worried you were there to kill him!  It was a ship.  Could have been millions, could have been insurance, could have been anything."

"I just want to talk to him, and find out what really happened.  And if he killed my dad.. well, maybe it's a good thing that he's paying a bunch of money.  But maybe he needs something worse to happen."

"So.. I'm going to talk to him soon.  And then I maybe want to talk to someone who does know something on your side, just so I don't wreck a guy who owes you millions.  But blood comes before money.. and if he killed dad, he should know who he killed, not just feel it was a name or some guy he barely knew."

"Do you have a number?  I'll call you after talking to Takeda, and we go from there.  Maybe never see each other again, things will be fine.  I just let him live to pay your money and show him that he killed someone who wasn't just a name, who was a real person."


Let the guy go.  Try to get a number.  Takeda can probably wait for a bit for things to cool down.
..Don't TF in front of him, but after splitting up, make sure he sees wolf again, just as a reminder.
Head home.  In human form.  Avoid Takeda's place on the way.

Just.. during the evening try to get some sleep and be optimistic about tomorrow.  and maybe try to sleep as a wolf if there's room on the floor?
Spoiler (click to show/hide)

Whatever happens, I should be strong enough to protect my family, after all.  And the next witch isn't going to stand a chance.  And being a werewolf is fun!

The man just lays back as you talk, closing his eyes and occasionally nodding slightly.  After you ask him for a number, he pauses, then begins to slowly recite a phone number, which you hastily copy onto your own phone.  You read it back to him and he confirms that it's correct, audibly annoyed, before asking if that's all.  You say that it is, and he sighs, before pulling out his own phone, and calling someone.

You start walking away as he begins talking in Russian, presumably asking whoever he called to come pick him up.  You pause just after you walk around the corner, listening to what he says, but you can't understand any of it.  At least your name isn't coming up.  You wait there for a little while, thinking about whether you really should just leave him here without doing anything--he's definitely a dangerous person, even if he doesn't seem to know anything.  And... he does have your name, now, which is more than you can say for him.

You nod to yourself, deciding a little bit of extra intimidation can't hurt.  You move further past the corner, then jump and do a quick flip, shifting into your wolf form.  Then you creep back along the wall to the corner, peeking around just barely to look at the man.  He immediately notices you, and stops speaking mid-sentence.  The two of you stare at each other for several long seconds, and then you slip back behind the wall, turning and running away.  You'd laugh, if you could.



It doesn't take long to get home, and for once there's nobody there to greet you; Eva's out with some of the older kids, and the younger ones are all asleep or distracted.  This means that you get to spend the rest of the evening lazily, without any obligations or guilt about doing nothing--you already did so much today!  Just thinking about it makes you feel a little giddy.  That man was extremely dangerous, a hardened criminal, but he was scared of you!  You need to thank Aleksandra the next time you see her, her wish has worked out so well.

You're thinking about that as you get ready for bed, and then a thought occurs to you.  You don't know if there's a maximum amount of time that you can spend as a wolf, and you can't just stay transformed for an entire day... but you can sleep as a wolf.  And considering how fluffy you are as a wolf, it'll probably be super comfy, too.  Why not try it?

You check your lock just to be safe, then slowly get down onto the floor, rolling slowly, so that you don't make a loud sound when landing as a wolf.  Then, once you're quadrupedal, you curl up just behind your door, which is the only part of the floor with enough space for you to fit comfortably.  You were right; even sleeping directly on the hard floor, you feel like you're on a plush pillow that's waaay more comfortable than your bed's old mattress.  Sleep comes quickly, and with it, dreams of running through forests and chasing evil Russian mobsters...

((Alida timeskip done, so she's on pause now, I suppose.))


"Huh. . ." So Pumsy acted like a sort of... magical key, unlocking power they had all along? But, that also meant that they could become witches. Magical girls were needed to fight witches, but... Tooru frowned, her petting of Pumsy slowing for a moment as another piece slid into place in her head. "Why do you do it, anyway?"

He pauses his antics to stare at you, tilting his head curiously.  "Why... do I do it...?" he repeats slowly.  "Uhhh... I don't know, why do humans do things?  I'm supposed to grant girls wishes, and it makes them happy, and there's more magical girls, and I get to play with you too!" he says cheerily, before hugging your hand again, and running his cheek along your palm.  "Humans usually don't pay attention to me, but all magical girls do!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 26, 2019, 03:54:53 pm
Well, that was unhelpful. Tooru scratched his cheek as she continued to ponder how to get the information she needed without Pumsy running off. "Is it possible for something to, I don't know, lie to magic or something?" She thought back to the incident in the park. "I know you can use magic to make illusions and stuff, but is there a such thing as an illusion that fools magic?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 29, 2019, 06:31:41 am
Well, that was unhelpful. Tooru scratched his cheek as she continued to ponder how to get the information she needed without Pumsy running off. "Is it possible for something to, I don't know, lie to magic or something?" She thought back to the incident in the park. "I know you can use magic to make illusions and stuff, but is there a such thing as an illusion that fools magic?"

Pumsy rubs into your scratchs, making happy noises.  "Mmmm... that's a weird question..." is all he says at first, and you're about to continue prodding him when he rolls to his feet, and then sits down, staring at you as he continues to speak.  "I don't think you can lie to magic, or... well..."  he gaze drops to his paws, and he extends his claws, dragging one paw along the wooden floor.  "You can't lie to wood, right?  Or light?  Magic is just stuff, that's more... stuffy than the stuff humans are used to!  But it's still just stuff." he says in an almost patronizing tone as he looks back up at you.  "Some magical girls like Mina can make illusions, magic that looks like other magic, or like less-stuffy stuff, but those girls are also better at seeing things, and can see what illusions actually are, even when they didn't make them.  So, magic can kinda lie to some magical things, like witches or magical girls, but only because they don't see magic as well as the people making the illusions, right?  It's like... ummm... it's like if you're bad at seeing magic, someone okay at magic could make something that you think is something else, but if you had better sight you could see that it's just a simple trick, and someone who's really really good at magic would see the trick right away, and could make illusions that are even better than the okay person, and trick them too, and also anyone worse than them, even if they would never get caught by a trick like that themselves."

He pauses a moment, then tilts his head to the side, cautiously asking "...Does that make sense?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 30, 2019, 06:55:52 pm
"I. . . think so?" One line in particular stood out. Magic that looked like other magic. . . That meant that the thing in the park could have been more than just a weird fluke. A picture was starting to form, slowly but surely. "It's a little weird, but I think I get it." She was quiet for a moment, considering her next question. "Do witches come from somewhere other than magical girls? The first witches had to come from somewhere, right?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 30, 2019, 07:59:00 pm
Pumsy goes very still at that question, sitting unmoving for a few seconds before he answers.  When he does, he sounds a little worried, almost scared.  "There's always been witches." he says, flicking one of his ears.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 31, 2019, 12:29:45 pm
"But where did they come from?" Tooru tried to keep her voice innocent (and, given her age and general attitude, was fairly good at that,) but her suspicion continued to creep further into it. "You didn't answer me." She prepared to grab him once again if he decided to bolt, though it didn't seem like she had good odds if he could just appear wherever he wanted.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 01, 2019, 12:48:42 pm
"Umm..."

Pumsy looks away, to your side, shuffling his paws anxiously.  You realize that he's looking past you, at your bedroom's door, moments before he moves.  He tries to bolt past you, but you're ready, and you scoop him up with one hand.  His paws pedal frantically in the air for a moment as you lift him away from the floor.  Before he can struggle free, you grab him securely with both hands just under his front legs, and hold him in front of your face, staring him down.

"I don't knoooow!  That's a bad question, it does bad things!  Let goooo!" he cries, frantically wriggling around in a futile attempt at escape.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 01, 2019, 01:28:33 pm
"What's going on, Pumsy!?" Her voice rose louder than she intended, so she took a slightly shuddering breath and continued more quietly as she continued to interrogate him. "I want to believe that you're just cute and cuddly and nice but you keep doing all this weird stuff! And then when I try to ask you anything about it you just run away! Tell me what's going on!" She squeezed the. . . whatever he actually was, tight, but tried not to crush him. "There's all this weird stuff like the time you looked like a witch, and that weird way your eyes went black when you stared at Sandra. I know there's something up!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 02, 2019, 07:37:21 am
"Agh!" he squeaks as you squeeze on his ribcage, though he doesn't pause his struggles for a moment. "I don't know, I don't knooow!   Let go!  Stop hurting meee!" he wails uselessly.

You pause, just watching him.  It's odd that he's not attacking you.  You're pretty sure Pumsy has claws, and he certainly has teeth.  If you held a cat like this, and it was trying to escape as much as Pumsy is, your arms would already be covered in scratches by now.  He's not even all that hard to keep ahold of, really, though you're not sure if that's because of you being a magical girl, and therefore stronger and faster...

"Let goooo!" Pumsy wails again, breaking you out of your thoughts.  This isn't going anywhere, though really there's no reason you can't just keep holding him as long as you like.  It'll just be annoying. 
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 03, 2019, 12:41:38 am
Tooru loosens her grip. He wasn't going to actually tell her anything, was he? "Pumsy, I just. . . I just want to know. You seem so nice, but then there's all these bad things happening around you." Her voice quavered. "I didn't mean to hurt you, I just don't want people to keep getting hurt." She sighed, and set him down, waiting to see if he bolted immediately.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 03, 2019, 01:52:52 pm
Pumsy does bolt when you put him down--directly away from you, towards the wall.  He seems to realize his path is blocked just before reaching the wall, and spins around, staring back at you with wide, golden eyes.  He slowly backs up until he hits the wall, and then he lays against it, curled up with his tail held close to his side.

"I don't know!" he shouts yet again, his voice panicky "You want hurting to stop, so stop asking questions that hurt people!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 03, 2019, 05:50:09 pm
Tooru spoke more quietly. "Why would it hurt people? Can you at least tell me that? Because I'm really afraid that you're hurting people." It was hard to stay as determined as she had been when he was acting so hurt and panicked. Tooru didn't move from her spot between Pumsy and the window, but didn't make an effort to keep him where he was already. "I'm getting hurt too, you know? Witches are scary and I died the first time I went after one. And I'm still better off than Mina."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 03, 2019, 11:37:39 pm
Pumsy cowers further away, pressing himself into the wall, then covers his face with his paws.  "I... I don't know...  Girls are always unhappy when they ask those questions, and then they become witches, they're bad questions, I don't want you to die, but you keep asking bad questions, so...  aaagh!  Just stop, please!"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 04, 2019, 01:31:55 pm
"I'm grounded because of this, of course I'm not happy," Tooru pouts, before returning to seriousness once more. "Pumsy, I'm not going to turn into a witch." I already don't believe in how nice you say you are. "I'm not gonna hurt you or something, so just. . . Run away, or something, if you really aren't going to tell me anything." She sighs. This had been unproductive. She still didn't know anything except for vague ideas and suspicions, hints about the true nature of Pumsy and the witches they fought. There was no way he was as benign as he seemed; the reality of what she'd signed up for, what she'd given up, had started to set in, and with it an awareness of how little she'd gotten in return. There has to be more to it. . .
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 07, 2019, 04:36:45 pm
Pumsy shivers a little, staying in place.  After a few seconds, he lowers one of his paws to look at you.  You stare back at him, unamused, and he looks away.  His gaze flickers around randomly for a few moments, before coming to rest on your bed--and then he's off like a rocket, charging right underneath the mattress.  You sigh, irritated with how useless Pumsy has been, and then you kneel down to look under your bed.  You don't want him just hiding under there.

...But there's nothing under your bed.  Of course.  He can teleport, or something, you guess he just didn't want to teleport in front of you.



((I'm doing that thing where I keep telling myself that I'll update the next day, for several days in a row, so I'm posting this mostly so I can say that I'll definitely make a proper update tomorrow.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on September 14, 2019, 10:24:42 am
SOUL DRAINS.

Alida has all in all had a pretty good time over the last week and a half.  She's mostly just not thought about what happened in the labyrinth, instead enjoying her new wolf powers.  Her soul is only slightly darker, the change barely noticable.
Tooru, as well, has been enjoying life overall.  Despite the poor conversation with Pumsy, the fact that she hasn't been able to find Asha since the labyrinth, and her grounding... life is good.  Her brother, Taro, has been a lot nicer to her lately, too.  She's spent quite a few evenings beating him up in various video games.  Her soul is no darker, and in fact would actually be brighter, if she weren't already capped.
Aleksandra, in contrast, has had a terrible time.  Asha left her shortly after healing her grandfather and taking the ribbon away from her--and she hasn't seen either of the other magical girls since, either.  Even Pumsy seems to have abandoned her.  She's left to search for her new friends a few days, but hasn't been able to find any of them.  Her soulgem now glows with a gloriously blazing light.



>Tooru

Your life continues as normal for the rest of the week, and over the weekend, Violet and a couple other friends visit you.  Everyone seems to want to know why you were grounded, but it's a simple enough question to deflect, and nobody pries, leaving you free to enjoy their visits.  It's weird, but the grounding has kinda had the opposite effect your mother intended.  Sure, you can't go out anywhere, but that hasn't damaged your social life at all, and people are acting even nicer to you than normal.  It helps that your father often seems to forget that you're supposed to be being punished, so when your mother is asleep--which is most of the day--you don't even have to be careful.

Monday morning, your school preparations are interrupted by Taro excitedly yammering about an upcoming sports tournament.  You're a bit confused about your nerdy brother being excited about sports, right up until you finally catch which sport he's talking about: Jousting.  Jousting was suddenly revived as a serious competitive sport about half a decade ago, and unlike the theatrical shows that apparently went on before, actually has opposed teams and seasons and such things.  You've never been interested, but Taro, having been obsessed with anything medieval for about as long as you can recall, loves the sport.  Pretty much everything you've heard has been from him, during one of his annoying rants about some important match or another.  According to him, jousting has experienced a meteoric rise in popularity since its revival, somehow becoming the second most popular sport within the country.  You've always doubted that statistic, considering you know literally nobody else who talks about it.

Apparently, the tournament he's so excited about is notable because it's the... "Kingship Boat"?  Something like that.  It's the big final tournament that closes the season, and determines the best "knight" in the country.  And it's happening here, later this week, apparently.  Taro continues to go on about how it's so big that it's apparently not using the normal jousting stadium (the city has a jousting stadium...?) it's using the biggest stadium in the city.  That means tens of thousands of spectators, according to Taro, which admittedly does surprise you; you'd think you would have heard about such a big event.  Taro agrees, and says that you must be blind, deaf, and dumb.

He apologizes after you throw a shoe at him, then starts talking about how he actually needs your help because of all this.  He's been bugging Dad to buy tickets for awhile, but has been more or less stonewalled.  Dad doesn't refuse, really, he just always diverts the conversation and shuts Taro down without actually giving a real answer.  Taro figures that it's because it's only him that's interested in the tournament, and so if you were to also ask about it, maybe then Dad would cave.  Then Taro folds his hands together and tries to make a cute puppy-like expression, but it just ends up looking stupid on his acne-ridden face.

You point out that you don't actually follow jousting, unlike him.  He blows that off, saying that you're enough of a tomboy for Dad to believe you.  Glaring at him, you then point out that you're grounded, and therefore unlikely to get special treatment from your parents.  Taro shrugs and says that Dad seems to forget that you're grounded half the time, which is pretty true.  Finally, you point out that you're getting nothing from this--and Taro immediately interrupts you to say that he'll do anything you want, he'll really owe you one.  Or five.  Or ten, he says, sounding increasingly desperate.

Do you agree?  You'll have to go to a jousting tournament if you do manage to convince your father.



>Alida

After the excitement at the end of your week, your weekend ends up being utterly boring and mundane.  You end up having to take care of your younger siblings for most of both days, and they get into an unusual amount of trouble.  Both days, you wake up early, and fall asleep late, too exhausted to do much of anything else.  It's a blessing when Monday finally rolls around, simply because school allows you to get away from your family for a few hours, and let Eva take over the role of child-wrangler.

Most of your free time ends up being spent away from home, either chatting with your friends, or experimenting more with your wolf form.  There's forest on the outskirts of the city, and you spend several hours one day just running around and exploring the woods, trying--and failing--to track down animals with your massively-improved sense of smell. 

After chatting with your friends a bunch about wolves, Finn suggests that you get some books about them, and even recommends a title that he read last summer.  You follow his advice, picking up a few books about wolves (and werewolves) from the library, which you end up spending most of your time at home reading.  Aside from the one book Finn recommended, none of them really seem all that interesting or helpful; the books about werewolves conflict as much as they agree, and the books about normal wolves are mostly about boring stuff that you don't even think applies to your wolf form.  Finally, you spend almost every single night sleeping as a wolf, getting more and more comfortable with your alternate shape.  You're starting to consider running to school as a wolf--it'd be so much faster, and since people seem to think you're just some stray dog, it wouldn't be that much of an issue, right?

The week passes quickly like this, all of your thoughts put more towards wolves than magical girls.  None of the others contact you, and you don't run into any of them, so you don't pay them any mind either.  Being honest with yourself, you really don't want to think about the other magical girls much.  There's too much sadness that you just don't want to let into your mind.  Wolves?  Wolves make for happy thoughts.

It isn't until Thursday that you're broken out of this pleasant pattern.  The other kids are all well-behaved for a change, and both Eva and your mother are free--a rare occurrence, all three of you having nothing to do.  You take the opportunity to relax with them, the three of you sitting around the dining table and just chatting about life.  It's nice, and you find yourself wishing that you could talk like this more often, and that you could talk to them about your new powers, and being able to turn into a wolf, and the other cool stuff that's been happening.  But... you can't, and you just have to be quiet when asked about what you've been up.

Then you're surprised when your mother loudly says that she knows precisely what you've been up to.  She immediately continues, talking about meeting a man at work yesterday, who recognized her and talked about you visiting his daughter to help her with schoolwork.  You're utterly baffled by what she's talking about, since you aren't exactly a top student, and certainly haven't tutored any other student.  Your mother continues on with her story, unaware of your confusion, and continues talking about the man and what he said, all of which is completely untrue.  Still, alarm bells don't go off in your head until she mentions the man's name: "Mikhail Knocka".  She then distracts herself trying to remember what his daughter's name was, but you can barely pay attention.  All of a sudden, hearing that name cleared up all your confusion, and left a cold feeling of fear and calm anger inside you.  Mikhail is a Russian name, and "Knocka"--that man you ambushed, and interrogated, he had said he was called "Knocker".  It's the same guy, and he found your mom, and befriended her.  To ask her about you.

You mentally run over what your mother has been saying, grimacing as you realize how much she's implied that she shared.  This man, a dangerous criminal, probably knows where you live.  Who your family is.  He knows where your mom works!  She could be in danger, your whole family could be in danger, and you can't be around all the time to protect them if he tries something!



((Honestly, I'm unhappy with this, but... well, I've procrastinated long enough.  Something unsatisfying is better than another month-long hiatus.  Next update... Wednesday the 18th.))



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 14, 2019, 01:22:21 pm
Well.. I could be.. if I had two bodies all the time..

Or if I skipped school..

...

It might be just.. retaliation for what I did, scaring him, so now he's scaring me in return.

I'll just deal with the engineer, call him, and keep out of sight.  If they do anything, any damn thing to my family, they all die.  But if I keep poking them, it will turn into something bloody and I can't protect all of them.  Lets deal with that engineer and hope it ends there.

Maybe some of the other MGs can help.  In the meantime, I should make sure the kids know to call me if there's any problems.

I should also think of something good to say to that knocker guy so he knows it's done.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on September 15, 2019, 03:21:16 pm
Tooru puffed her cheeks out as she thought. Taro hadn't exactly opened up with anything to endear her to his proposal, what with calling her deaf and blind, and she was a bit confused by his logic as well; part of the reason she used to be bullied so badly was her near-psychotic obsession with anything that the adjectives "pink, cute, cuddly, or sparkly" applied to. Then again, she did also like blowing the heads off of aliens in video games, so maybe he had a point about the tomboy thing. . . His proposal was also a way to get out of the house, and while watching jousting didn't sound *that* fun, there might be something else entertaining to do there.

"Fine. But you owe me, like, fifty!" She didn't really know what they were actually measuring, but it was a lot, and thus she was satisfied. Tooru then went to go find her dad and attempt to express a genuine interest in jousting.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on September 19, 2019, 02:59:50 am
"I was thinking of stopping it.  I don't know if he's a good person, Mom.  I saw him going out with a gun, once, and he seems to work odd hours.  I didn't think of it immediately, but maybe he deals drugs or something?"
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on December 29, 2019, 11:09:03 pm
Tooru puffed her cheeks out as she thought. Taro hadn't exactly opened up with anything to endear her to his proposal, what with calling her deaf and blind, and she was a bit confused by his logic as well; part of the reason she used to be bullied so badly was her near-psychotic obsession with anything that the adjectives "pink, cute, cuddly, or sparkly" applied to. Then again, she did also like blowing the heads off of aliens in video games, so maybe he had a point about the tomboy thing. . . His proposal was also a way to get out of the house, and while watching jousting didn't sound *that* fun, there might be something else entertaining to do there.

"Fine. But you owe me, like, fifty!" She didn't really know what they were actually measuring, but it was a lot, and thus she was satisfied. Tooru then went to go find her dad and attempt to express a genuine interest in jousting.

Taro cheers and suddenly gives you a tight hug when you agree, uncharacteristically excited.  Then he lets you go, repeatedly thanking you.

[Love]

You bring up the tournament to your father while he drives you and Taro to school, begging him to let you go to the tournament too.  At first, he's very confused, and asks when you gained an interest in sports, especially a sport so... violent.  You give a simple excuse about Taro talking about it enough to interest you, which he starts to question--but you cut him off, demanding an answer.  He shrugs, then says that he supposes it's possible, if you want to go.

Well, that was way too easy.  You look over at Taro, and he seems to be as surprised as you--but after a moment, silently pumps both hands in the air.  You're pampered, but if your father wasn't willing to take Taro with how excited he seems to be about this, you're astonished that you could convince him so casually...
 

...It's a few more days before the tournament begins, and yet again you're a bit surprised when your father follows through on the promise.  At the very least you expected your mother to talk him out of it, since you're grounded, but she doesn't.  You think she realizes that you're only going as a favor to your brother, probably because Taro's been being particularly nice to you, and doing basically whatever you ask of him without complaint.

On the day of the tournament, you and Taro are picked up after school, and driven to the stadium on the edge of the city.  You begin to regret your promise as you follow close behind Taro and your father, making your way through the crowds.  Taro is uncharacteristically excited, practically bouncing in place as the three of you wait in line, but you can't muster up any excitement yourself.  Try as you might to think positive, you just feel deeply uncomfortable.  There's too many people here, it's too loud, too... something.  You're rapidly changing your goals from finding something interesting, to just staying calm.

The noise only grows as you begin to enter the stadium proper, but it begins to take second stage to something far stronger--the sheer weight of the emotions in this place.  Normally you have to focus to perceive the flow of emotions and magic around you, but in this place, it's hard to focus on anything else.  There's thousands upon thousands of people here, and their combined excitement flowing through the air feels more real and solid than the floor.  Individual humans are normally like dim candles to your magical senses, but this place feels like a furnace.  It's all you can do to stay upright as you follow your blissfully ignorant father into the inferno.

You have difficulty recognizing your own movement as your father leads you on, and it takes you a few seconds to register it when you stop, and then you're pushed down into a chair.  Distantly, you can recognize when your father wraps an arm around you, and you recognize his voice saying something, but you can't make out his words over the constant background roar filling your mind.  Or--no, the roar is real, the sound of a sea of people talking, all focused into one area.  It's hard to separate the sound from the sensation of their souls, all packed together below you.  It's hard to separate what you can see from their glow, like trying to make out somebody moving in the shadows while a flashlight is aimed at your eyes.  But, gradually, you start to filter it out, and begin to feel less lost.

...Your father is looking down at you, with an expression of... something.  It's an emotion, but it's only a tiny droplet in a sea of emotions, and that makes it impossible to distinguish.  You look past him, at the sea of people.  Most of them are below you, and you instantly regain a sense of location upon realizing that.  Taro is sitting to your left, your father to the right.  The sky is clear above you, bright blue, and the sea of emotion is below.  You let out a long sigh of relief, reality starting to fall back into place around you.  Your father's expression is worry, and Taro is no longer excited.  Scared, both of them--it's different from the rest of the emotions, and closer.  Sharper.

"Tooru, talk to me, what's wrong?"

Finally, the meaning of your father's words come across.  He's been asking you how you feel, what's happening.  You genuinely don't know how to answer him at first--your own emotions feel as hard to pin down as theirs.  You're not scared, like him, or excited, like the sea, or... anything?

[The scene is supposed to go further than this, but I'm already struggling a lot here, as hinted by the three month gap, soooooooo yeah.]

"I was thinking of stopping it.  I don't know if he's a good person, Mom.  I saw him going out with a gun, once, and he seems to work odd hours.  I didn't think of it immediately, but maybe he deals drugs or something?"

Both Eva and your mother go quiet at that, their cheer disappearing in record time.  There's a long silence as they digest your statement; handguns are very illegal.

"...Are you sure he had a gun?" your mother says, breaking the silence.  You nod gravely.  "You're sure it wasn't one of those replica toys, or--" Eva interrupts her, loudly "She said he had a gun, Mom!"

"Well it doesn't make sense!" your mother snaps back at her.  "Dealing drugs?  At his age?!"

"Alida was just guessing.  You said his name was Mikhail, right?  He's Russian!  There's been a bunch of stories on the news about Russians being involved in gang violence lately, and--"

"Eva!  Just because he's Russian doesn't mean he's a criminal, that's racist."

"Wh--Mom!  He had a gun!  Why are you defending him?!"

"That's a very serious claim, Alida might have mistaken something else for a gun."

"Like what, Mom?!"

"I don't know, maybe a banana or something?"

There's a long pause as Eva stares at your mother in disbelief, your mother staring back at her defiantly.  After a few seconds you quietly say that you're sure it wasn't a banana.  Your mother rolls her eyes and says that it was just an example, and Eva slaps her palm into her face, groaning.  After a couple seconds, she looks back up at you, and speaks in a serious tone.

"Alida.  Whatever you saw, it's better to be safe.  You're right, you should stop visiting that girl."  Your mother interjects shortly afterward, saying that even if he is dangerous, that you don't have to avoid his daughter, though she admits after a quick look from Eva that you shouldn't go visiting her at her home.  The table goes quiet after that, all three of you feeling uncomfortable.  You feel somewhat guilty for ruining the happy atmosphere that it had just a couple minutes ago, though you didn't really have much of a choice in the matter.



((Nothing has changed with these.  Next update sometime later, assuming Chev is still interested.  If not, I'll prolly retcon things back so the game can follow a different plot thread.))


Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on December 30, 2019, 07:43:52 am
I did not even expected an update at this point.  :o
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on December 31, 2019, 10:53:25 pm
Dammit, Knocker.  If you do anything to my family, I WILL kill you.  And I'm not going to leave Takeda for long, I'll talk to him tomorrow, so I can tell Knocker to stay the hell away from my family.

Keep talking to the end of dinner, do try to enjoy the rest of it.  After dinner, play with the rest of the munchkins as they're around, asking a few questions to see if anyone suspicious is following them around, and then wolf-sleep as usual.  Do see if I can growl as a human, I really want to make sure Knocker gets another reminder when I do call him.

..have I noticed the wolf getting stronger yet?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 02, 2020, 06:43:32 pm
Tooru blinked, trying to bring her awareness back into herself. Her. . . dad was talking? Dad was talking. And he was worried, right. That made her. . . also worried? She blinked again. "I'm sorry, Papa, the crowd is. . . it's really big." The girl tried to concentrate harder, to narrow her senses back down to herself and her immediate area. Another vague pang of something that was probably still worry flitted across her consciousness again. Why was this happening? Was it a witch, or just the crowd? She should have been more concerned at barely being able to feel herself, but it was hard. "I'll be okay, I promise."
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 15, 2020, 05:52:41 am
I did not even expected an update at this point.  :o

((That is not dead which can eternal procrastinate.  And with strange aeons, even waits may abate.))

Tooru blinked, trying to bring her awareness back into herself. Her. . . dad was talking? Dad was talking. And he was worried, right. That made her. . . also worried? She blinked again. "I'm sorry, Papa, the crowd is. . . it's really big." The girl tried to concentrate harder, to narrow her senses back down to herself and her immediate area. Another vague pang of something that was probably still worry flitted across her consciousness again. Why was this happening? Was it a witch, or just the crowd? She should have been more concerned at barely being able to feel herself, but it was hard. "I'll be okay, I promise."

[Purity]

Gradually, you start to regain your senses, though you can't block out the sea of emotion entirely.  Your dad seems to calm down a little when you respond, though you can still sense his fear.

"If you're uncomfortable, we can go back home, Tooru." he says soothingly.  You shake your head negatively, even as you can sense Taro's worry spiking.  You don't want to walk back down into that inferno.

You start looking around at your surroundings, as your father returns to his seat beside you.  You're near the top of the stands, with relatively few people directly around you; their souls are almost invisible compared to the overwhelming tide of emotion below.  When you look down, towards the sea of people below, it's... still far too bright, it confuses all your senses.  Most of the audience is down there, packed in against each other, completely swallowing the small arena at the bottom.  It hits you, you don't think the stadium is even half full; most of the higher seats remain unfilled.  You can't imagine what this place would be like if it were completely full.

Over the next few minutes, you sit and focus, trying to ground yourself again, to ignore the sea of emotion.  You meet with some success; eventually, you can sort out the real roar of the screaming crowds from the magical roar of their excitement.  Then you can recognize the music seeming to come from every direction.  You eventually can even see past the crowds to make out the simple dirt arena in detail; there's a number of people walking around down there, fiddling with chest-high fences organized into lanes, among other things that you can't really make out.  You think everything is normal, that it's just your own magical nature screwing with your perception, but...

<Tooru!  Run!>

Pumsy's panicked voice suddenly screams into your mind, as sudden and jarring as a bucket of ice water being dumped onto you.  You immediately ask him what's happening, and where he is, confused.

<A witch!  You can't fight her alone, I'm g-->

His voice is interrupted by an extremely deep tone, a loud sound that you can almost feel more than hear.  It hits you like a wall, jumbling your thoughts and breaking the connection with Pumsy--and then it's gone, as suddenly as it began, leaving you even more confused.  You jump of your seat, and immediately lose your balance, tumbling against the back of the empty seat in front of you.  Surprisingly, it's... rough?  You look down at the material, and watch as the white plastic of the seat slowly turns gray, a stony texture spreading across the furniture.

You spin around to look at your brother and father, and see that they're insensate, leaning back into their stone seats with empty stares.  They're breathing, but not reacting to your sudden distress.  Behind them, you watch as the rest of the empty stands above you change to stone.  There's about ten more rows of seats, and then the stands just end--there's nothing else past them, just cloudless blue sky, harsh yellow light streaming down despite there being no sun above.

You look back behind you, at the center of the arena, and realize with a sinking feeling that the sea of emotion from the excited spectators has entirely disappeared, but the spectators have not.  This place is rapidly becoming a labyrinth, and there's thousands of people in the very center of it, all of them unaware of what's happening.  Your mind is rapidly clearing, the situation you're in is utterly clear, but with that clarity is a creeping panic.



((Dev tomorrow, because saying that will make it happen sooner.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 16, 2020, 09:55:03 am
Dammit, Knocker.  If you do anything to my family, I WILL kill you.  And I'm not going to leave Takeda for long, I'll talk to him tomorrow, so I can tell Knocker to stay the hell away from my family.

Keep talking to the end of dinner, do try to enjoy the rest of it.  After dinner, play with the rest of the munchkins as they're around, asking a few questions to see if anyone suspicious is following them around, and then wolf-sleep as usual.  Do see if I can growl as a human, I really want to make sure Knocker gets another reminder when I do call him.

..have I noticed the wolf getting stronger yet?


Dinner finished awhile ago, and though you try to restart the conversation, neither Eva nor your mother seem interested.  Eventually, Eva excuses herself, saying she needs to be up early for work, and you leave soon after.  You end up finding Gregory entertaining Kade and Lana, and join the trio, quietly trying to interrogate your brother without interrupting the twins.  Happily, it doesn't sound like he's seen anything odd, and he doesn't even seem to realize what you're actually asking about, just taking your questions as curious chatter.  You spend a little while with them, relaxing and forgetting your troubles, until you head to bed.  Or floor, as the case may be; your wolf form is much too large to sleep on your mattress, and actually is starting to get to the point that you're too large to comfortably lay down.

The next day passes normally, for the most part.  Your mother seems a bit more worried than usual when she sends you off to school, but you don't see anything suspicious throughout the schoolday.  You still keep an eye out, and ask your friends to keep an eye out for suspicious people, but nothing comes up, even on your walk home.  All your siblings are fine, and neither Eva nor your mother mention anything happening, but... you just feel a sense of worry that keeps you on edge throughout the day.  You decide to stay home with the kids all day, rather than going out and adventuring around the woods as you've been doing a lot lately, just in case.

About an hour after you get home, you're distracted by a fight.  Lydia starts yelling from another room, and when you run in, you find her hitting Patrick, your youngest sibling, while he screams nonsense back at her.  It takes several minutes to actually separate the two of them--Both your mother and Eva are gone, Gregory's attempts at helping prove mostly useless, and you don't want to use your powers and risk hurting one of the two kids.

<Alida!  You need to come with me!>

You're only partway through Lydia's angry explanation of what happened--apparently Patrick started biting one of her dolls?--when you're interrupted by Pumsy's panicked voice, shouting into your mind.  You look up and see him outside the window, his head just peeking over the sill while he hangs from it.  You glare at him, already irritated with having to deal with fighting children, and not appreciating another interruption on top of that.

<Tooru's trapped in a labyrinth!  A witch of rage and corruption appeared, and she was caught!  You have to come, I can't find Asha and Sasha, but Tooru needs help!>



((Again, nothing has changed with these.))


Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 16, 2020, 10:59:32 am
"But.. I have to settle them down!"

Pumsy wouldn't call me if it wasn't important.  I need to go.. quick.

Use DwR to sing a song.  "Give peace a chance."  Keep it up a few turns to calm them down.  That'll then let me go help Tooru.

Get them settled, and this time, get moving as a wolf.  Pumsy grabbed by the nape of his neck in my mouth, full speed.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 18, 2020, 11:23:39 am
Tooru looked around with fear written across her face. "Papa? Taro? Can you hear me? After a moment or three of flitting about in front of them, fruitlessly trying to elicit a response, Tooru turned to face the center of the arena. She took a deep breath, trying and mostly failing to get her heart rate back down to a reasonable level. This was bad, very very bad. She'd seen what witches would do to people ensnared in their labyrinths, and she couldn't let that happen here. But, if Pumsy said that this witch was too powerful, and the last ones had been easy. . . Tooru squeezed her eyes shut for a moment. Am I going to die here? She had to move, she had to do something. With one last glance at her family, she summoned up her magical girl outfit. Summoning up a set of talismans for later throwing, she started to move towards the center of the arena, to hopefully figure out what was going on.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Lenglon on February 08, 2020, 12:43:23 pm
-Waitlist-
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on February 08, 2020, 03:04:52 pm
:D
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 09, 2020, 12:57:17 am
-Waitlist-

((Erm.  I'm genuinely flattered, and I've long thought you would be an excellent player, but...))

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Lenglon on February 09, 2020, 01:20:44 am
((I was tracking all of that. Just want to sit silently on the waitlist, I know it's likely to not be used and thats fine - tis part of why I didn't bother making a charsheet to go with the waitlist request.

Dev and I mostly worked things out recently, and are working towards disarmament and proper peace, trying to give things another chance. The other issues I also understand, Im settled down for a roughly 3-year wait. No worries.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on February 09, 2020, 08:31:10 am
With the exception of Egan, that means all players will be rather unlikely to die

I heard that. I'm going to live forever. >:|
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Empiricist on February 09, 2020, 05:04:52 pm
I heard that. I'm going to live forever. >:|
((Kill your comrades. Grind up their soul gems. Snort their essence. Become immortal.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on February 09, 2020, 05:22:38 pm
((Oh, I'm going to need a lot more soul gems than that to apotheosize. :D ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 09, 2020, 06:11:39 pm
((Awoo might have something to say about that plan.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on February 09, 2020, 06:31:37 pm
((Technically speaking, it's probably not the best way to Attain Victory anyways.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 09, 2020, 08:24:02 pm
((Well, if it comes down to it, in wolf-form her soul gem is attached to her collar.  Have fun.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on February 09, 2020, 09:35:32 pm
((Do I need to point out that Alida has a bad Will Save? :D ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 09, 2020, 11:26:00 pm
((I'm fully aware that MC works, yes.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Empiricist on February 10, 2020, 01:00:00 am
((Oh, I'm going to need a lot more soul gems than that to apotheosize. :D ))
((All I'm hearing is "magical girl death cult".))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on February 10, 2020, 02:07:36 am
((That was an aspect of one game I thought about running, yes. :V ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on February 10, 2020, 05:50:38 am
((Oh, I'm going to need a lot more soul gems than that to apotheosize. :D ))
((All I'm hearing is "magical girl death cult".))
((I like this Thing (http://dominionsmods.com/index.php?showtopic=3322&hl=Dalkrin) way too much.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on February 20, 2020, 08:31:28 pm
((Should I be concerned that Tooru dying afraid and alone with the knowledge that she has failed to save her family is being referred to as a best case scenario?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on February 20, 2020, 08:35:22 pm
Nah, worst case we never get that far. We're lucky if we get to meet our Inevitable Doom.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on February 20, 2020, 11:50:23 pm
((Should I be concerned that Tooru dying afraid and alone with the knowledge that she has failed to save her family is being referred to as a best case scenario?))

Ż\_(ツ)_/Ż

Being meguca is suffering.

Coincidentally, being syvarris is also suffering.  :P
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on February 21, 2020, 12:30:17 am
(Yes.  As much fun as it is for now, I'm sure being an increasingly-massive wolf-thing will never lead to suffering.  ;-p)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on February 21, 2020, 12:35:09 am
And then Saeko the kaiju doomed the world.
Wait, wrong game.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on March 03, 2020, 04:41:35 am
"But.. I have to settle them down!"

Pumsy wouldn't call me if it wasn't important.  I need to go.. quick.

Use DwR to sing a song.  "Give peace a chance."  Keep it up a few turns to calm them down.  That'll then let me go help Tooru.

Get them settled, and this time, get moving as a wolf.  Pumsy grabbed by the nape of his neck in my mouth, full speed.


Pumsy's words are instantly sobering.  You're not entirely comfortable with using magic on your family, but there's no other option at this point, aside from just abandoning them.  You pull Lydia into a hug, muffling her incessant complaints about Patrick, and begin softly singing.  The effect is almost instantaneous; Lydia relaxes and returns the hug, while the other kids quiet down and watch you, transfixed.

<Alida!  Hurry uuup!>

Pumsy's voice distracts you, cutting your song short.  Your siblings all seem to have entirely forgotten about the fight already, all of them smiling serenely.  Gregory immediately asks you to keep going, but you shake your head as you release Lydia.  You tell them that you have to go now, but warn that you'll be back later, and they better play nice until then.  You nod at Gregory, and tell him that he's in charge while you're gone--then you spin around and walk out of the room just as his serene expression begins to be replaced with something else.

You break into a run almost the moment you're away, reaching the front door within seconds.  Outside, you find Pumsy standing on the front step already--despite this being the opposite side of the house from where he'd been moments ago--and he's staring up at you reproachfully.  You step over him, ignoring his inevitable complaints, and look down the street both ways quickly.  The only person out right now is a jogger heading away, deeper into the neighborhood.

"Come on!  This way!" Pumsy says, already starting to run down the lawn in the opposite direction of the jogger.  You dive into a roll towards him--and come up as a wolf, covering the rest of the distance in a single bound.  He screams with a disconcertingly childlike voice as you grab him in your jaws--around his midsection, as his neck is far too tiny to grip safely.  You have a momentary impulse to bite down on the small fuzzy animal, but resist easily enough.

After Pumsy gets over his initial fear, he resumes directing you toward the labyrinth, a process made more difficult by his apparent lack of understanding of how cities are designed.  He directs you in a more or less straight line, through backyards, directly across active roads, and a couple times through buildings, though you just go around while ignoring his complaints... and the screams of the many pedestrians you're passing.  The entire trip only takes a few minutes in total, but you wouldn't be surprised if a hundred or more people saw you in that time...

In any case, Pumsy has led you to a sports stadium on the outskirts of the city.  Just from looking around at advertisements and the massive number of vehicles parked around, you can gather that there's supposed to be a major event today, apparently jousting.  Yet, there's nobody around--no crowds, no stadium staff, nobody at all.  Even the stadium itself sounds empty; even in your wolf form, you can't hear anything from inside, at all.  The entire area seems dead.

Tooru looked around with fear written across her face. "Papa? Taro? Can you hear me? After a moment or three of flitting about in front of them, fruitlessly trying to elicit a response, Tooru turned to face the center of the arena. She took a deep breath, trying and mostly failing to get her heart rate back down to a reasonable level. This was bad, very very bad. She'd seen what witches would do to people ensnared in their labyrinths, and she couldn't let that happen here. But, if Pumsy said that this witch was too powerful, and the last ones had been easy. . . Tooru squeezed her eyes shut for a moment. Am I going to die here? She had to move, she had to do something. With one last glance at her family, she summoned up her magical girl outfit. Summoning up a set of talismans for later throwing, she started to move towards the center of the arena, to hopefully figure out what was going on.

As you start walking down the stony steps, broken music begins blaring, from... everywhere at once.  It sounds familiar, and yet entirely wrong, a patriotic tune played by a musician who doesn't realize they've forgotten half the notes.  It would be uplifting if only it weren't so offputting.

Shortly after the music begins playing, two white-clad knights walk onto the field at the bottom of the stadium, out of a brick tunnel that leads under the stands.  The knights are covered head to toe in dull white plate, and each holds up a tall spear with a tattered flag hanging from the end.  The knights seem to be so heavy that they're sinking into the ground as they walk, like they were trudging through soft snow, rather than hard-packed dirt.  Even more knights follow behind them, more heavily armed with a variety of medieval weapons, and having no less trouble walking through the dirt.  There's a lot of them, and none of them are unique, or as strange as the other witches you've seen.  And... the procession doesn't seem to be stopping.

You stop, very unsure about whether you can fight so many enemies.  As you consider, the stands continue to change.  The seats of the insensate people seem to be merging together, into extended stone benches.  A man just to your left begins to sluggishly stand up, his face sweaty and pained--only to suddenly be ripped back into his seat.  There's a pair of rusted metal handcuffs painfully tightened around his elbows, a short chain anchoring them to the stone bench.  As you watch, more similar handcuffs seem to be appearing on people around you, though most of them clearly don't require restraint.  They seem to be appearing faster on the people closer to the bottom of the stadium.

You spin around suddenly, looking back up towards your family, near the top of the stadium.  They're next.




Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 03, 2020, 09:42:49 pm
I.. don't think I'm too late.  I got here fast!

<Is anyone else coming, Pumsy?  Sasha?  Asha?>

..I don't want to go in alone, but I don't want to let Tooru be alone.  But I don't want the others to not be able to find me when I go in.

I think there are at least two ways in.  There should be a big entrance somewhere underground that'll take me into the bowels of the stadium.  That might put me closer to where the witch is.

..but most of the people probably came in at the normal, people entrance.  If I go in there, I should be closer to Tooru and the other people who must be here too.

I should split up to cover more ground.  I can protect the people at the entrance, make sure they get away, and watch for the others.  I can also go explore too, not waste much time.


Activate Effigy to make two more copies of me.  Take just a moment to look at the giant wolf I am.  Then have one body change back.  With this one, try to find a phone to call the police.

The second body will stay as a wolf, and go in the main stadium entrance.  Once in, howl so that Tooru will know where I am.

The main body, the one with the soul gem, should stay near the entrance, to keep the soul gem as near both bodies as possible.  She'll turn back to human once Pumsy is in the labrynth, and try to guide the people out and talk to the police if necessary.  Do try to keep a tight hold on that cat, though..  I don't want to be alone in this labrynth, no matter how many extra bodies there are running around.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 08, 2020, 09:34:23 am
Tooru glanced frantically between the foes on the field and her family. Logically, she had to keep moving forward; her family should be fine if she dealt with the witch quickly enough, and any time she spent going back would be time she wasn't searching for a way around the swarm of familiars.

Tooru, however, was not a logical person. Fear overwhelmed reason, and she turned around and made a mad dash upward, trying to get to her family and free them, get them off the benches before they were trapped, or failing that destroy the cuffs on them when she got there. "No, no, no, please. . ." she said under her breath as she moved, as if the witch would listen to her pleading.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on March 08, 2020, 09:37:28 am
((She probably can hear Tooru, and will use this information to emotionally destroy her enemy~
Probably.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on March 11, 2020, 12:36:51 pm
I.. don't think I'm too late.  I got here fast!

<Is anyone else coming, Pumsy?  Sasha?  Asha?>

..I don't want to go in alone, but I don't want to let Tooru be alone.  But I don't want the others to not be able to find me when I go in.

I think there are at least two ways in.  There should be a big entrance somewhere underground that'll take me into the bowels of the stadium.  That might put me closer to where the witch is.

..but most of the people probably came in at the normal, people entrance.  If I go in there, I should be closer to Tooru and the other people who must be here too.

I should split up to cover more ground.  I can protect the people at the entrance, make sure they get away, and watch for the others.  I can also go explore too, not waste much time.


Activate Effigy to make two more copies of me.  Take just a moment to look at the giant wolf I am.  Then have one body change back.  With this one, try to find a phone to call the police.

The second body will stay as a wolf, and go in the main stadium entrance.  Once in, howl so that Tooru will know where I am.

The main body, the one with the soul gem, should stay near the entrance, to keep the soul gem as near both bodies as possible.  She'll turn back to human once Pumsy is in the labrynth, and try to guide the people out and talk to the police if necessary.  Do try to keep a tight hold on that cat, though..  I don't want to be alone in this labrynth, no matter how many extra bodies there are running around.


<I don't know!  I found Sasha, but nobody is coming yet, I don't know why!>

You growl in annoyance--Pumsy wriggling in your mouth at the noise--and sprint over to the entrance.  Just like the other labyrinths you've seen, the entrance is blocked by a featureless, depthless blackness.  Even without trying to, you can sense the choking misery flowing out of it.  It's repulsive to you, and makes you pause despite yourself.  This labyrinth is much worse than the others you've been inside, you can just tell.

Backing off a bit, you split into three bodies.  You turn and inspect yourselves, your worry being washed away.  Each of your bodies is at least six feet tall at the shoulder now, and looks like it ought to be hunting cars.  Your jaws are still far larger and toothier than normal wolves.  You wonder if you actually could rip vehicles apart with just your teeth.  You certainly could with magic.

...You shake your secondary bodies' heads, clearing your mind.  One of them transforms back into a human, and then falls over as soon as it takes a step.  It is extremely disorientating to control both a human body and wolf bodies at the same time.  Still, you manage to get back up with some difficulty, and send your human body out into the parking lot.  There's... still no people out here, so you start checking windows to see if somebody left their phone in their car.  You don't find any before you remember your own phone, sitting in your pocket.  Pulling it out, it... seems to be entirely functional?  Despite the fact that you turned into a wolf, then cloned yourself, and then this clone turned back into a human?

You decide not to think about it and call the police, while your other two bodies are still standing and staring at the labyrinth's entrance nearby.  While the phone rings, you send your other clone through the shadowy entrance of the labyrinth, where it... immediately disappears.  Or--that's not quite correct, it feels like your body just stopped existing the moment it passed through the barrier.  Or at least it stopped being where you felt it should be; it's a difficult sensation to describe, like the feeling of not having wings.  In any case, you can't see anything inside the labyrinth.

The police finally pick up.  The operator calmly asks you what your emergency is.

Tooru glanced frantically between the foes on the field and her family. Logically, she had to keep moving forward; her family should be fine if she dealt with the witch quickly enough, and any time she spent going back would be time she wasn't searching for a way around the swarm of familiars.

Tooru, however, was not a logical person. Fear overwhelmed reason, and she turned around and made a mad dash upward, trying to get to her family and free them, get them off the benches before they were trapped, or failing that destroy the cuffs on them when she got there. "No, no, no, please. . ." she said under her breath as she moved, as if the witch would listen to her pleading.[i/][/i][/i]

You start panting as you sprint back up the stairs.  The air is getting hotter, and drier, under the searing light from above.  Hot enough that you're already starting to feel tired, running up the stairs.  This realization only redoubles your worry for your family--you don't think you've felt physically tired ever since you became a magical girl.  Certainly not with your soul gem as bright as it is.

[Bravery]
[Love]

Your fears are confirmed when you reach them.  Taro and your father are sweating profusely, doubled over in their seats.  Luckily, neither has been handcuffed, and with some difficulty you drag them off of the stone bench.  You leave them both laying on the stone stairs.  Neither is moving, they're just laying there, Taro quietly groaning.  They aren't responding when you shake them and yell at them, trying to make them get up and move.  You don't know what to do; you can't carry your father, and even carrying Taro would weigh you down a lot.

Water starts flowing down the stairs, startling you.  It's a shallow stream, clear and cool, and your family relaxes as it washes around them.  You look up from them, confused, and see a man seated nearby, handcuffed to his bench.  His clothes are damp from sweat, and he's staring at the stream only a few feet away.  His expression is slack, like the rest of the audience, but you can see the clear desperation in his eyes.  Some unseen force is keeping the water from overflowing the stairs, keeping it away from his feet.  This place is designed to torture.

You lift your eyes further, looking at the top rim of the stadium, where the stairs end.  The stream's source isn't visible, but... there's more of the white armored knights.  Two stand at the top of the stairs, holding enormous bows that are almost as tall as them.  Neither is moving, but they stand ready.  You turn in place, looking around the rest of the stadium, and with a sinking feeling you confirm that the scene is repeated at every set of stairs.  A small stream washing to the bottom, guarded by a pair of archers at the top.

The patriotic music swells, and you look to the bottom of the stadium.  The procession of knights has ended, and they stand in two parallel rows, forming a corridor from the tunnel they left, to the center of the field.  About twenty of them, in all, a number that might be doubled by the archers.  A small army.  As you watch, another knight steps out of the archway, but this one is different.  Its armor is a dark metallic gray, but shines brightly in the blazing light.  It steps gracefully onto the dirt of the field without leaving any marks, unlike the other knights who have sunk down to their knees.  Even so, this one is clearly much larger; it has to bend down as it exits the tunnel, and once it rises up to its full height, the knights flanking it on either side barely come up to its chest.

The large knight stops once it is outside the tunnel, slowly looking all around.  While most of its armor's design matches the rest of the knights, its helmet is different.  It still conceals everything, but there is an ornate crown built into the top, thin spires of jagged metal twisting around and through each other, all ending in hornlike points aimed at the sky.  The witch.

She nods once, then begins walking down the pathway her familiars have formed.  Even from this distance, it's apparent how smoothly she moves; there's a liquid grace to her walk, she moves in a continual flow that has an almost unreal quality to it.  It's slow, deliberate, yet your eyes can't entirely follow it.



((RGU requested to rejoin the game, and seeing as basically nothing has happened since he left, I don't have any issue with that.  This part describes what's happened to Aleksandra since her last appearance. (http://www.bay12forums.com/smf/index.php?topic=167676.msg8014137#msg8014137)))

Aleksandra tried to refuse Asha's request, wanting to keep the girl's ribbon herself, as a memory if nothing else.  Asha would not relent.  She said that she hated the connection it made between them--she didn't want Aleksandra to be able to sense her thoughts and feelings.  She didn't want Aleksandra to see what she was.  She wanted to be alone.  Even after relinquishing the ribbon, Aleksandra still couldn't cheer her friend up.  On the contrary, her attempts to reach out seemed to only make the girl angrier; Asha ranted about how they were only together because of Pumsy choosing to force them together.  That Aleksandra didn't know her, couldn't know her, and that it was best for everyone if she never did.

And then she left, leaving Aleksandra alone in her little hideaway on the top floor of the dilapidated mansion, where nobody could find her.  It took an entire day before Aleksandra left the room, her nature as a magical girl leaving her without hunger or thirst to drag her out of her misery.  When she did finally leave, it was only a short venture to check on her grandfather--to ensure that Asha really did heal him.  He was as healthy as she could remember seeing him, but she fled back to her sanctuary rather than talk to him.

The next night, Aleksandra left her home to search for Asha.  Or Tooru.  Or Alida.  Any of the others who she had fought with, any of the others who had been there when Mina died.  She found nobody, even with her magical senses.  She felt abandoned; even Pumsy hadn't appeared to her ever since that horrible night, and she knew her grandfather would never believe her if she were to tell him.  So she returned home, and sat curled up in the corner of her hideaway, thinking about her father.  If only he were still there, he would listen to her.  He would know that she wouldn't make these stories up.  And he would know what to do.  He always knew what to do; he never broke down, or hid away from his problems, he could always came up with solutions to everything.  Aleksandra wished desperately that he could have taught her how, before he disappeared.  Or died.

Then her thoughts turned to Mina, who she knew must have had parents.  Mina was clearly well taken care of, she had parents, with money.  Maybe siblings.  To them, she just disappeared, without a trace, just like Aleksandra's father had.  Nobody would ever find Mina's body, nobody would ever reports her death.  Unless one of the other magical girls did, and even then... there had been so many people lured into the labyrinth, and none of the girls had known their names.  They disappeared too, without a trace, and none of their families would ever know why.  Some of the people had been saved before even entering the labyrinth, Asha had healed some, but most of those people just died.  For no reason at all, just because a witch cursed them.  Maybe that was what happened to Aleksandra's father.

That thought was what finally brought a spark back to Aleksandra.  The thought that a witch might have killed her father.  It started a fire inside the young girl, a deep, powerful feeling.  Far more powerful than the depression that had seemed overwhelming over the last few days.  She left her sanctuary once again after that, to see her grandfather.  She knew she still couldn't talk to him about what had happened to her, so instead she asked him to tell her stories of war.  She insisted that he tell her the worst stories, about soldiers fighting and dying, and eventually, he did.  He told her about boys too young to know what their lives were worth, rushing into battle against monsters who cut them down like animals.  He told her about heroes fighting against impossible odds even as they breathed their last.  And most importantly, he told her of how bad things could have been, if those soldiers hadn't fought.  He told her that all the death, and pain, had been worth it.  Every death on the battlefield was a death that had saved countless others who could sleep easy at night only because of those sacrifices.

The stories, in a way, let Aleksandra deal with Mina's death, and Asha's disappearance.  Mina died trying to save them, and the victims of the witch.  Asha, wherever she was, wouldn't stop trying to save people, either.  All magical girls were like those soldiers, in Aleksandra's mind.  Trying desperately to save the lives of those they love, and of the people who would otherwise just disappear, lost and forgotten.  Heroes, doing their best to correct the injustices of an unjust world.  She would be like them, and she would train to survive, and succeed, where others had failed.

Over the next week, she still had many low spots.  She still spent much of her time hidden away, wishing that she didn't have to deal with everything that had happened.  That her father was still there with her, that nobody had to fight.  But when she could, she would muster her courage to think, practice, and train for the next labyrinth.  So that next time, everyone would be able to go back home to their families.

Though it had taken much insistence and pleading, her grandfather had eventually taught her how to disassemble and care for his rifle--and hers, though she couldn't tell him that she felt that way.  Since then, it has become something of a meditative ritual for her.  She's taken to tearing down and rebuilding the gun repeatedly when she's feeling hopeless, as a kind of symbol of what she can do.  Rebuild the world?  Break down and come back together?  She's not entirely sure, really, but it helps her calm down.  Today, this meditation is interrupted by Pumsy--the first time he's appeared to Aleksandra since that night.  He comes in a panic, saying that Tooru has been trapped in a witch's labyrinth, and that Aleksandra needs to come, because Alida is the only other magical girl who is coming, and the witch is far more dangerous than the last one had been.  Its labyrinth is a deathtrap, especially for only two separated magical girls.





Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on March 11, 2020, 08:42:20 pm
Stoopid kitten.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on March 12, 2020, 02:11:11 am
I really gotta thank Sasha.  I don't think I could face another five story glass monster, but this wolf-body should be easily able to handle familiars.

Alida breathes in and out for a moment.

"Yeah, I'm at the stadium at XXX, and there's something wrong here.  I think maybe the beer's bad or something?  There's people here, and they just look horribly drunk, like they can't stand up and move right."

She then hangs up the phone.  Hopefully they'll be able to take the people pushed out away from the labrynth.  Hopefully the cops won't head in and make more victims.  Hopefully.

After the call, head in.  Human body, with the soul-gem wolf body immediately after it.

Correction.  Have the human body ride the wolf body with the soulgem, and enter the labrynth.  If I can find my club, have the riding body wield it.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: randomgenericusername on March 12, 2020, 07:23:23 pm
Aleksandra reverently leaves the disassembled rifle on her makeshift shrine, and turns towards the tiger cub.

"...So, finally decided to show up."

In a way, everything bad that happened was Pumsy's fault. Seeing that she no longer needed food or water, things could only end in two ways: She would either die or eventually turn into the very thing she was meant to destroy.  While magical girls are the only ones capable of fighting witches, they were also the source of them. It was almost like some sort of twisted joke.

She didn't regret making her wish. It was so ridiculous, but at that moment she just didn't care anymore. Mina was dead, Asha was gone and Pumsy had disappeared without a word and only came back when he needed her help with another witch. A witch that probably used to be a girl just like her, and made a wish with no idea about what would happen. Pusmy was asking for her to clean the mess he made.

In the end, it didn't really matter. It was far too late and nothing could be done now. The witch was beyond saving and not even a wish could bring back the dead. But Tooru was in danger and Alida needed support. The only thing she could do was fight for the sake of those who were still alive. They were soldiers in a war only they could fight. Because if they didn't, who would?

Sasha sighs. If she tried to discuss with Pusmy, he would probably waste precious seconds and not explain anything.

"Just... Just tell me where to go, please. There's no time to waste."

Aleksandra focused on her soul gem, trying to summon a copy of grandpa's rifle with a sling to carry on her back, and changing to her combat outfit. After swapping the full magazine from the original rifle to the copy, she lifts Pumsy with her hands and leaves her "home" through the hideout's window, asking him for directions while sprinting to the labyrinth.

Hopefully, this day wouldn't be as bad as the last time.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on March 14, 2020, 03:28:43 pm
Tooru took deep breaths, trying to stay calm. She had to do something, but that something was less than obvious. If she went down to attack the witch now, she would almost certainly be overwhelmed. The same story held true for if she started with the archers up here, with the added bonus of putting everyone in the stands in danger as the witch's minions shot at her. It was hard to think with the panic gripping her mind. <I-Is there anyone there? I can't do this by myself, and m-my family is here, I don't know what to do.> With a witch appearing like this, another magical girl had to be on her way, right?

She looked around. Maybe she could lure the witch's familiars into a narrow space or something, away from people. Tooru searched the immediate area, looking for a hallway back into the indoor part of the stadium that wasn't blocked off by familiars.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on March 14, 2020, 03:34:49 pm
((Or you could just lob a Finale Manabolt L4 at the witch from where you stand and see if that's enough to melt her before retaliation comes. (https://youtu.be/7RBJ4NMOBV0)))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 20, 2020, 02:22:07 pm
I really gotta thank Sasha.  I don't think I could face another five story glass monster, but this wolf-body should be easily able to handle familiars.

Alida breathes in and out for a moment.

"Yeah, I'm at the stadium at XXX, and there's something wrong here.  I think maybe the beer's bad or something?  There's people here, and they just look horribly drunk, like they can't stand up and move right."

She then hangs up the phone.  Hopefully they'll be able to take the people pushed out away from the labrynth.  Hopefully the cops won't head in and make more victims.  Hopefully.

After the call, head in.  Human body, with the soul-gem wolf body immediately after it.

Correction.  Have the human body ride the wolf body with the soulgem, and enter the labrynth.  If I can find my club, have the riding body wield it.


"Okay, please stay on the phone.  How many pe--"

You hang up before the operator can finish their question.  You can't afford to waste any more time, especially not with questions that don't matter anyway.  You drop your phone back into your pocket as you race back to the entrance of the stadium.  You crouch low with your wolf body just before you reach it, and hop onto your own back smoothly.  You've never ridden yourself before, and the sensation is... strange.  A human body's weight is awkward and a little uncomfortable on your wolf spine, even through all your thick fluff.  On the other hand, from the perspective of your  human body, the feeling is absolutely awesome.  Especially when you stand up on all four legs, you can feel the raw power of the apex predator under you.

Pumsy complains as you take your first few steps towards the pitch black entrance of the labyrinth, screaming for you to let go of him.  He struggles intensely as you get close, and you bite down a bit harder to keep your grip.  Dimly, you realize that he doesn't have any bones under his flesh--he just squishes down like a tough pillow--and then you're passing through the labyrinth.

.....

[Creativity]
[Joy]

The room you find yourself in is dark, almost too dark to see, but between your two pairs of eyes you can mostly make out your surroundings.  You can feel rough stone brickwork under your feet, and the ceiling is low enough that you painfully knock your human head against it when you straighten up.  It's too dark to tell what's to either side of you, but the far wall of the room--and the only light source--is only about fifteen or twenty feet away or so.  It's a passageway onto a tan brick ramp leading upwards, a yellow light streaming down from above, though you can't see anything aside from the sharp incline.

Two forms stir on either side of the exit as you enter, though you only notice them as they begin to move towards you a second later.  Tall, albeit still less than your combined height, and pale.  Humanoid, except for long poles connecting their hands.

And fast.  In two strides they cover half the distance of the room, and the one on your right begins to sweep its pole at your canine head.  You respond on pure reflex, dropping to the floor and rolling to your right, sending your human body flying through the darkness.  You return to your paws as your body lands with a roll, turning over a few times before you reach another wall.  You'd be completely disoriented if it weren't for Pumsy's continual screaming wail, making it blindingly obvious where your wolf body is.

Both familiars recover just as fast as you, the nearer one already bringing its white glaive around for another sweeping attack, while the one just behind and beside it aims its halberd at your wolf body, beginning a charge.

Tooru took deep breaths, trying to stay calm. She had to do something, but that something was less than obvious. If she went down to attack the witch now, she would almost certainly be overwhelmed. The same story held true for if she started with the archers up here, with the added bonus of putting everyone in the stands in danger as the witch's minions shot at her. It was hard to think with the panic gripping her mind. <I-Is there anyone there? I can't do this by myself, and m-my family is here, I don't know what to do.> With a witch appearing like this, another magical girl had to be on her way, right?

She looked around. Maybe she could lure the witch's familiars into a narrow space or something, away from people. Tooru searched the immediate area, looking for a hallway back into the indoor part of the stadium that wasn't blocked off by familiars.

"Search the immediate area, looking for a hallway back into the indoor part of the stadium, that isn't blocked off by familiars."

((FYI, because even I forgot about this last update, Tooru can force Close Combat at level 0.  This only grants her "average healthy adult strength", and still costs minor, but I'm gonna rule that it's enough to avoid needing a bravery roll to drag her two family members.  And with Mob III, even a very slow drag is quite fast.))


You frantically start to look around for an escape route that isn't blocked by familiars or the witch.  You could fight your way past them, probably, but not while dragging your father.  And you can't leave him here, either!  The top of the staircase isn't an option--there's two archers up there, and even if you took them you'd be easy prey for some of the other archers.  The stands to either side of you don't have many people, making a fairly clear path, all the entrances onto the stands seem to have disappeared during the labyrinth's transformation, and you don't know if those shackles will try to grab you if you cross the benches.  That leaves down, towards the witch...

...There is cover down there, now that you consider it.  The tunnel that the witch and her parade of knights came from, on the north edge of the field, isn't the only entrance onto the field.  There's another to the south, to the west, and you would assume there's a fourth on the east edge, below you.  There's no knights between you and the field, so it's a straight run, though you'd have no cover from the archers, if they notice you, and that's true no matter what direction you flee in.  It's still a terrible option, you might have better chances going up.  You'd be forced into a fight, but it's a shorter distance, and is farther from the witch.  Maybe you should--

<TOORU!  HELP!>

Pumsy's telepathic scream interrupts your thoughts, the sudden sensation of pure terror halting your breath.  A moment later, you're hit by another sensation--one far larger and more powerful, yet deeply subtle and difficult to describe at the same time.  It's like a shockwave reverberating through the air, as if a bomb had gone off in the center of the stadium.  You look at the source, and your stress builds.  The witch stopped moving.  All her knights are frozen.  Including the archers.  Every single one of them has turned to look at the southern edge of the stadium field, where a ramp leads down into darkness.

It seems you weren't the only one to hear Pumsy's scream.

Aleksandra reverently leaves the disassembled rifle on her makeshift shrine, and turns towards the tiger cub.

"...So, finally decided to show up."

In a way, everything bad that happened was Pumsy's fault. Seeing that she no longer needed food or water, things could only end in two ways: She would either die or eventually turn into the very thing she was meant to destroy.  While magical girls are the only ones capable of fighting witches, they were also the source of them. It was almost like some sort of twisted joke.

She didn't regret making her wish. It was so ridiculous, but at that moment she just didn't care anymore. Mina was dead, Asha was gone and Pumsy had disappeared without a word and only came back when he needed her help with another witch. A witch that probably used to be a girl just like her, and made a wish with no idea about what would happen. Pusmy was asking for her to clean the mess he made.

In the end, it didn't really matter. It was far too late and nothing could be done now. The witch was beyond saving and not even a wish could bring back the dead. But Tooru was in danger and Alida needed support. The only thing she could do was fight for the sake of those who were still alive. They were soldiers in a war only they could fight. Because if they didn't, who would?

Sasha sighs. If she tried to discuss with Pusmy, he would probably waste precious seconds and not explain anything.

"Just... Just tell me where to go, please. There's no time to waste."

Aleksandra focused on her soul gem, trying to summon a copy of grandpa's rifle with a sling to carry on her back, and changing to her combat outfit. After swapping the full magazine from the original rifle to the copy, she lifts Pumsy with her hands and leaves her "home" through the hideout's window, asking him for directions while sprinting to the labyrinth.

Hopefully, this day wouldn't be as bad as the last time.

"Just follow me!  Hurry!"

Ugh.  Exactly as unhelpful as you expected.  You glance over the disassembled rifle in front of you, before sighing and summoning a perfectly assembled copy of it into your hands.  You pick up the real rifle's magazine, and rock it into the fake rifle with a satisfying click.  Then you sling the weapon over your shoulder and pick Pumsy up, open your window into broad daylight, and leap out.  This time, you don't even need to climb down; you jump all the way down from the third story and land without difficulty.  You look behind you at the porch, momentarily someone might have seen you--but nobody's outside.  That's unsurprising, your grandpa's the only one who likes the outdoors, the rest of your "family" prefers to spend their free time lazing around in the dark mansion.

You shake your head and ask Pumsy which direction to go.  He points back at the mansion with his snout.  You sigh and ignore his direction, running down the road to the first intersection, then turning to follow his lead once you have a clear path down the sidewalk.  The rest of your path to the labyrinth follows a similar pattern; Pumsy sends you in a direction, but you divert and find easier pathways that don't require you to break any laws or climb anything with your rifle on your back.  You do pass a lot of pedestrians, but you run too fast for them to stand any chance of identifying you, even if they did recognize that you're holding a weapon.  You run faster than any of the cars on the roads, in fact, though you still stick to the sidewalks.

Your ultimate destination turns out to be a moderately large stadium in the southwestern outskirts of the city.  As you walk into the parking lot, you're struck by just how dead the place feels.  There's nobody here at all, there aren't even any pedestrians walking past, or cars driving past.  There's no sound in the air aside from your own breath, even though you know for a fact that you should be able to hear the general bustle of the city at this time of day.  Pumsy wriggles out of your grasp and hops down onto the ground, stating that this is it, the labyrinth is just ahead.  He says Tooru is probably inside, and in danger, you need to save her.

You lower the safety on your assault rifle and rack a round into the chamber.  It's a comforting sound.



((Next update next week.))



Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 20, 2020, 06:48:27 pm
Is there no sign of the third body?
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on May 20, 2020, 08:07:04 pm
Thanks for the update!~
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 21, 2020, 12:23:22 am
Is there no sign of the third body?

((There is not.  Effigies dissipate after getting too far away from the soul gem, and labyrinths aren't even close to the real world.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 21, 2020, 12:48:51 am
Drop Pumsy.  I now need to free my mouth to fight.

Change the second body to wolf-form.

Have it start howling with DwR, while attacking the familiars with both bodies.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Naturegirl1999 on May 21, 2020, 09:09:34 am
Spoiler: Sandra Thompson (click to show/hide)
(ok, it will be here in case someone turns into a witch. At least I will be able to watch)
((Sorry for bumping the thread, but I made some edits since last time and learned how spoilers work since then. If this isn’t enough background tell me and I will add more))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on May 21, 2020, 10:45:25 pm
((Just letting you know that I plan to post this weekend. I have sheets and personal projects to do, but this is on the list.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 23, 2020, 03:14:41 am
((Sorry for bumping the thread, but I made some edits since last time and learned how spoilers work since then. If this isn’t enough background tell me and I will add more))

The only particular comment I have on your sheet is that it names the city the game takes place in.  I've never actually specified a name for the city.  Though, hell, I'd totally be willing to just name it Waterbrook, why not?  Your sheet's fine and doesn't need to be changed at all.

That said, Lenglon has also said she wanted to join the game, and is probably going to get chosen instead of you if she's still interested.  And, I know I said--

That all being said, it's still exceptionally unlikely for you to get into the game, unless you're willing to wait a year or more.

--just about a year ago, but I'm even slower than I predicted.  It's just unlikely for you to get into the game.  Sorry; it'd be nice if I could just add in anyone who wants to join, but I am merely a simple human.

((Just letting you know that I plan to post this weekend. I have sheets and personal projects to do, but this is on the list.))

No worries, I won't really have the time this weekend anyway.  Thanks for sticking with the game!
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on May 26, 2020, 09:40:19 pm
Tooru tried to calm herself despite the situation becoming more stressful by the moment. She could practically feel her heart fluttering in her chest, and it threatened to freeze her where she stood. Have to keep moving for Taro and Papa. Have to help Pumsy too. She had to act, now, but it wasn't clear what was the right path. With how twisted the space inside labyrinths could be, she didn't know if taking her family up would help, or if she would even make it there before the archers started to move again. It could be putting them into even more danger for her to try and get them out of the current scrape.

The little girl forced herself into motion, trying not to stop and pitch a fit about how unfair the entire situation was. She looped one arm each around her father and Taro, then channeled power into her limbs; she'd seen the other girls do it, and had at least some idea of how to make herself stronger. Then, she headed downwards, trying to get her family into one of the entrances before the archers focused on her again. If the area turned out to be at least modestly safe and she had time, she'd then try to head towards Pumsy without attracting attention. 
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 26, 2020, 10:25:02 pm
(Does Tooru have a couple of spare talismans so she can fire some manabolts should things go wrong?  I think summoning them is Secondary, so that should work along with your action.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 27, 2020, 07:17:43 am
((@Chev, I may have made a mistake describing the stadium, but there's no apparent entrances above Tooru.  The only obvious entrances are the ones down below her, at the edge of the field.  Above her is the edge of the stadium, and the archers; heading upwards will bring her towards those familiars, not away.))

((...Also, some minor errata, Pumsy's psychic scream came from the south area of the arena, not the west.  Tooru is on the east side.  I corrected the mistake.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on May 28, 2020, 10:08:16 pm
((I thought I had summoned a few earlier. Anyway, I'll correct that tomorrow at some point, unless I fail to get to sleep tonight.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on May 30, 2020, 04:15:36 pm
Drop Pumsy.  I now need to free my mouth to fight.

Change the second body to wolf-form.

Have it start howling with DwR, while attacking the familiars with both bodies.


[Bravery]

You fling Pumsy away to your right, towards the exit.  Immediately after you drop your body as low as you can, shoving the bottom of your jaw against the brick floor.  You flatten your ears back, and an instant later you feel the closer knight's halberd swing through the air just above your head.  You let out a sound halfway between a howl and growl as you launch yourself forward, snapping your jaws down on the knight's shin.  You can feel the material cracking and bending under your jaw, but it remains in one piece.  Your second body transforms just in time to pick up the howl, and as it returns to its paws you sling the captured knight around and try to throw it back towards your other body.

...But the knight is heavier than you expected, and you only manage to yank it off its feet and slide it around you, leaving it between your two bodies.  The familiar spins its glaive around in front of it, angling the blade towards your main body.  You bite the center of the haft with your second body and pull it away, growling loudly and dragging the knight's hands above its head as it stubbornly refuses to let go.  You can see the other knight behind your main body, turning back towards the entrance instead of helping its partner.  You smile internally at the mistake, and capitalize on the opportunity; you let go of the downed knight's leg and let out another brief howl as you rush towards its head while it's distracted with its weapon.  You dive down onto its upper torso, snapping your jaws down on the space between its helmet and cuirass.  More plating instead of flesh.  You bite harder, and can feel the plating start to give, but the knight still doesn't release his weapon.

<AHH!  Alida!>

You glance to the side with your second body's eyes, and see the second knight raising his glaive high above his head as a pair of wide golden eyes cowers in the darkness in front of it.  Then the glaive comes down--horizontally, hitting with the flat instead of the blade.  Those two golden eyes disappear in a blink as Pumsy is crushed in an instant.

Tooru tried to calm herself despite the situation becoming more stressful by the moment. She could practically feel her heart fluttering in her chest, and it threatened to freeze her where she stood. Have to keep moving for Taro and Papa. Have to help Pumsy too. She had to act, now, but it wasn't clear what was the right path. With how twisted the space inside labyrinths could be, she didn't know if taking her family up would help, or if she would even make it there before the archers started to move again. It could be putting them into even more danger for her to try and get them out of the current scrape.

The little girl forced herself into motion, trying not to stop and pitch a fit about how unfair the entire situation was. She looped one arm each around her father and Taro, then channeled power into her limbs; she'd seen the other girls do it, and had at least some idea of how to make herself stronger. Then, she headed downwards, trying to get her family into one of the entrances before the archers focused on her again. If the area turned out to be at least modestly safe and she had time, she'd then try to head towards Pumsy without attracting attention.

You reach down and, with a grunt of effort, pull your father up into your arms, your muscles complaining even as you feel strength flowing into them.  After a few seconds of manuevering, you manage to center his weight over your left shoulder.  Then you lean down and wrap your other arm around Taro's midsection, under his armpit.  Luckily he's a lanky boy, light enough that your magic allows you to lift him even with that awkward grip.  Once you're sure that the two are secure, you start rapidly walking down the steps.  It's easier than you expect, and even though your shoulders are screaming under the weight on them, you can still take three steps at a time without risking a slip on the water flowing down with you.

After about ten steps, you start to feel confident in your footing and stop watching your feet, looking back up at the labyrinth.  The denizens of the labyrinth are no longer looking to the south, and the witch is walking again, flanked on either side by knights standing at attention.  She reaches the end of the path shortly as you near the bottom of the stairs, and she stops in place, looking around at her surroundings slowly.  You shiver as her gaze slides over you, but if she notices you among the many chained humans, she makes no indication of it.  She nods once more to herself, then leans down and plunges her fists into the mud, down to her elbows.  She sets her feet--still not sinking into the clearly soft ground--and with her entire body begins pulling something upward, out of the ground.  You can feel the strain of the effort, somehow.  Even at this distance, it feels like there's a small earthquake under your feet.

You reach the bottom of the stairs, just a short length of bare stone between the final row of seats and the field itself, forming an encircling pathway.  The field is a short drop below you, just far enough enough that you wouldn't be able to see up onto the pathway if you were standing in the field.  The water flowing off the stairs is caught in a deep trench that runs through the center of the pathway.  Tiny, regularly spaced grooves run from the trench to the edge of the wall, ensuring a small trickles of water are flowing down into the field from every part of the wall.  You crouch down and lay your family members against the stone, leaving them for just a moment as you lean over the edge.  As you guessed, there's a dark tunnel that leads down into the underbelly of the labyrinth, set into the wall just below you.  You sigh in relief, though you aren't out of the fire yet.

Then you look back up at the witch in the center of the field.  The thing she's been pulling out of the ground is just starting to surface.  A circular area about two car lengths across rises in front of her, the mud and grass flowing off of it unnaturally rapidly, to reveal an unblemished and smooth golden surface, glimmering in the bright light of this labyrinth.  The witch continues pulling upwards on the rim of the golden disk until it's just a step above the field.  Then she releases it, standing back up straight.  Now, standing much closer to her, she looks even more intimidating; even with you on top of the wall encircling the field, the witch stands taller than you, unlike the knights down there.  She's easily more than twice your height.

You turn away and begin pulling your two family members close to the edge.  You just have to drag them off, jump down, then bring them down into the interior, and they'll be safe from the archers.  You can find a safe place for them down there.

[Purity]

The light from above suddenly brightens, rapidly becoming blindingly bright over the next second, as if the labyrinth suddenly started falling into the sun.  You cover your eyes with one hand and continue pulling at your father as the light begins to become painfully hot.  The air itself feels like it's beginning to burn.  Taro starts groaning in pain, and you can hear an ominous chorus of similar pained sounds echoing all around you as the thousands of people trapped in this place suffer under the searing heat.  You grit your teeth, releasing your father for a moment to turn and look back at the witch, looking from between your fingers to help protect from the painful light.

Almost everything is blurry and hard to make out, like it's all make from bright lights pointed directly at you.  All except the witch, and her little golden platform.  She's perfectly visible, like a stone statue placed in a featureless white room.  She stands in the middle of the platform, looking into the sky as she raises her hands joyfully.  Her right gauntlet is curled into a fist, and her left is held open beseechingly.  Her body is facing to the south, but when you look at her, her face slowly turns away from the sky to look to her left--to look at you.

The painfully bright light abates as the witch lowers her left arm to point in your direction.  Her palm is raised towards you invitingly, the gesture lazy and relaxed.





Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on May 30, 2020, 07:04:32 pm
Whoops.  I'll have to apologize to Pumsy later.

Continue the DwR howling for now.

Activate CC to finish things quickly, smashing the two familiars with the greatly improved capabilities of CC3.


<Anyone else here?  It's Alida.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on June 01, 2020, 06:33:39 am
Tooru froze in place for a moment. She backed up slowly, trying to leave her family in a place that they wouldn't suffer too much from the heat. <I-I'm here b-but the witch is looking at me. My family is with me.> Fear threatened to overwhelm her once more.  If she didn't get attacked immediately, she would set them down and start moving forward and downward again, just as slowly. Once she had a certain amount of distance, she would summon a clump of talismans in preparation for whatever the witch did next.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 03, 2020, 07:50:18 pm
<Your family?>

<Can you get them out?  I'll come right there!>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on June 07, 2020, 02:51:54 pm
<I don't see a way out. There are so many familiars here.> Tooru attempts to convey an impression of the sheer numbers she can see via telepathy.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 07, 2020, 03:06:40 pm
<Well last time they were pretty dumb.  Sometimes you could be right by them and they wouldn't notice.  Maybe try that?>

<I'll try to grab their attention soon.  Just.. gotta fight my way in.  Be there soon!>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 18, 2020, 05:18:57 am
Whoops.  I'll have to apologize to Pumsy later.

Continue the DwR howling for now.

Activate CC to finish things quickly, smashing the two familiars with the greatly improved capabilities of CC3.


<Anyone else here?  It's Alida.>

Your growls get louder when you see the second knight turn towards you, no longer distracted by Pumsy.  You need to finish this quickly.  Power flows into your jaws, and you feel the downed knight's plated neck start to give way--then, suddenly, it collapses into shards.  There's nothing underneath, the knight is hollow.  Even so, its grip on its glaive relaxes, and your second body pulls the glaive away in its mouth.  You turn to stare down the second knight with both bodies, the unmoving corpse of the first knight between you.  It lowers its stance, bringing its glaive down to point at you.  You growl back, the sound almost musical between your two voices.

[Bravery]

The knight moves first, charging forwards and thrusting its glaive at your unarmed body.  You dodge back, as your other body moves forward, rushing past the knight's side... and sweeping the glaive low, the haft of the weapon connecting with the knight's shins.  The knight tumbles forward, its glaive dropping to the ground, and your first body quickly turns around and steps on the glaive's blade, pinning the weapon to the ground with its weight.  Your second body drops its own stolen glaive and turns back.

You growl as the knight rises to its knees in front of you, not letting go of its polearm with either hand.  It pulls on the weapon, but you push it firmly into the ground, and the pale monster's strength is minor compared to your strength and weight.  The familiar raises its visored face to look up at you, and you start back, into the empty black holes in the front of its helmet.  It tilts its head to the side slightly, nodding its gaze down slightly, deliberately.

You realize what it's looking at a moment too late, the knight's left arm shooting forward to grab your golden collar before you can react.  You can feel its grip on your soul gem, viscerally real and immediate.  You twist down to bite its forearm, teeth sinking into its plating, as its grip tightens.  Your other body dives onto the familiar's back, knocking it back down to the ground as its jaws find the knight's neck.  Both your bodies pull and twist as they crunch into the plating--and then it finally shatters, the arm breaking moments before its neck.  The knight falls to the ground in three pieces, lifeless.

Both of your bodies pant over the dead familiar, the rush of battle still running through your mind, a part of you feeling like that was too close, and yet too easy at the same time.  Then something odd occurs to you, and you run your tongues around your muzzles in sync, tasting the dust from the broken knight.  It's... made of bones?  It tastes delicious, whatever it is.

You step back from the body, looking at your work.  Two familiars dead already, and you've hardly taken a scratch.  Your mind settles; this was a resounding victory.

You sit back on your haunches, and raise both your muzzles towards the ceiling, letting out a victorious howl with two identical voices.

Tooru froze in place for a moment. She backed up slowly, trying to leave her family in a place that they wouldn't suffer too much from the heat. <I-I'm here b-but the witch is looking at me. My family is with me.> Fear threatened to overwhelm her once more.  If she didn't get attacked immediately, she would set them down and start moving forward and downward again, just as slowly. Once she had a certain amount of distance, she would summon a clump of talismans in preparation for whatever the witch did next.

You look away from the witch, at your brother and father.  It's hard to focus on them after being half-blinded by the light, they appear blurry even from close up.  The only place you can think to leave them that has any protection from the heat is at the foot of the flooded stairs, in the shallow stream that's pouring down.  You pull them both closer and watch as the water flows around them, their expressions of discomfort abating.  You take a deep breath, hoping against hope that they're safe there, then you turn back around to face the witch.

She's still holding her hand out to you in that lazily inviting pose.  Waiting, in the center of her golden ring.  It's hard to focus on anything aside from her; you try to look at the knights that had flanked her as she walked onto the field, but your eyes just keep slipping back to her.  The witch is impossibly clear, a perfectly crisp image set against a blurry and indistinct background.  Magic, to confuse you.  Some kind of trick.

You grimace, as you summon a few paper talismans into your hands.  It's easier now than it used to be, almost unconscious.  You grip the papers tightly, feeling the potential locked inside them, then you hop down into the field.  You instantly sink down into thick mud, almost deep enough to reach your waist.  You take a step, then stop and look down.  The mud is too thick.  Unnaturally so.  It's almost clinging to you, pulling back against any movement you make.

You look back up at the witch, now towering above you, though she's still far back in the center of the field.  Her helmeted head is expressionless, but you can sense that she's enjoying this.  She's toying with you.  You hate it.

...The witch turns her head slightly to the south, as a howling sound rises through the air.  A wolf's howl, long and proud.





Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on June 18, 2020, 07:31:05 pm
((Accuracy not guaranteed.))

Spoiler (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on June 20, 2020, 11:35:07 pm
((Does anyone have any reasons why I shouldn't just riddle her with manabolts? I've been trying to think of a useful Duet, but nothing comes to mind. . .))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on June 20, 2020, 11:37:44 pm
((Does anyone have any reasons why I shouldn't just riddle her with manabolts?))

((If you instagib her, I don't get to do anything cool or heroic? I dunno, a salvo is probably a good idea, just don't overcommit.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 20, 2020, 11:43:42 pm
(Get out of line of sight from the magical attack?)

(But yes, probably going to be some big manabolts required to end her.  Mabye it isn't the right time to do it, though, all those familiars and the witch could well kill Tooru.  I think the witch is attacking her already.)

(I'm still thinking about my orders, but Alida will be entering the arena next turn and trying to buy time for Tooru to get her family to safety and maybe set up for some big manabolts.)

(As for songs.. maybe one involving darkness? This witch is attacking with heat and bright lights.  There should also be some good song that involves wolves/werewolves and night.  Or some proper heroic music.  I dearly hope she'll be able to draw the witch's ire from you.)

(Also, spectators.  Although with her in the middle of an arena you could probably hit her with pretty big manabolts, even if max size ones will probably kill a lot of people, particularly if they miss.  Tooru has the mobility to get in the air, though, so I'd recommend getting up higher so misses will hit the ground instead of being backstopped by the crowd.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 21, 2020, 12:17:45 am
Wicked

And.. tasty.  Is that what bones taste like?  They're great.

That was a bit close, though.  Maybe I should be a liiitle bit more careful this time.  I might be pretty damn strong like this, but a halberd to my soulgem and I'll be just as dead.

..but Tooru needs me, so not too slow.


<Here I come, Tooru.  Gonna try and get its attention.>

End the DwR howling.  Use Effigy again to summon a third body.  Turn the one with the soulgem into a human, along with the new third body.  Mount a human body on the giant wolf and head in, with the human body wearing the soulgem hanging back.  Use Totem manipulation to have the main body pull out a club, and make it much longer so it'll be suitable for mounted combat.

Then, head in, with the mounted pair advancing to the arena floor, and the main body with the soulgem hanging back at the entrance.  Hand the lengthened club to the mounted pair there, like a squire to a knight, and have the pair enter the arena to take a good look at the witch.  If it doesn't notice, howl loudly as a challenge.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 21, 2020, 12:26:40 am
((Does anyone have any reasons why I shouldn't just riddle her with manabolts? I've been trying to think of a useful Duet, but nothing comes to mind. . .))

((I feel a little bad that Egan and Dev sometimes squeeze information out of me in IRC, so I'll give you this one as a freebie.))

Spoiler: Hint (click to show/hide)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on June 24, 2020, 10:31:56 pm
((haven't disappeared, but this game requires more careful thought than most others. I will try to get a post out by Friday night at the latest.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 27, 2020, 07:47:18 am
((Ugh.  I do not like making maps.  Here, have a crappy MSPaint map, along with an explanation/recap of what the arena is like.))


((Also, do we have any spectators who would like to adopt Aleksandra until RGU comes back/the labyrinth is finished?  I don't like having her just chicken out and stay out of the labyrinth entirely, but I don't want to auto a PC, especially not when they're acting alone...))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on June 27, 2020, 10:57:16 am
((Also, do we have any spectators who would like to adopt Aleksandra until RGU comes back/the labyrinth is finished?  I don't like having her just chicken out and stay out of the labyrinth entirely, but I don't want to auto a PC, especially not when they're acting alone...))
I can adopt Aleksandra for now, I think.

Sending this as reassuring as possible 'cause I know she's probably very scared right now:  <Tooru! Ran as fast as I could! Are you okay? What's going on?>

Kay, thinking fast. Stadium = HUGE open sight lanes. Totem Manip:  Add a scope to the AK-47 to help me focus at long range. Come in the entrance near where Tooru is if at all possible. I want to be ready to cover her back, whether it's from the knights or the ones with bows up top; though Tooru's explosive nature likely gives her a better shot at the former due to them being close together.

If I don't come in near Tooru or Alida, start running along the edge of the arena towards the closest. My priority's to cover Tooru and co. from any familiars that attack or otherwise get close (yes, I DO mean L3 Manabolts), and if necessary, jump in, grab her and Teleport us both onto dry land if she winds up in real trouble.

Though it pains her to think it just now, Aleksandra also telepathically adds, <Asha's not here, so try not to get hit, okay? Coming back'll be a lot harder!>

(( Is that okay? ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on June 27, 2020, 05:33:52 pm
((Think you can't contact someone from outside the labyrinth because it's a pocket realm, but then there's no reason you can't try.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on June 27, 2020, 06:06:33 pm
((Think you can't contact someone from outside the labyrinth because it's a pocket realm, but then there's no reason you can't try.))
I read RGU's last post as that Aleksandra had already entered the labyrinth. Pumsy even said so. There were no people around in the parking lot, no sound, etc., it was pretty obvious something was wrong. And since she's in the labyrinth she should have telepathy active.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 28, 2020, 02:24:35 am
(( Is that okay? ))

((The action is good, you clearly have a strong idea of what's going on, but I want to describe Aleksandra's current situation before you post actions for her.  I probably should have written something up before asking for someone to play her, I just didn't expect such a rapid response.  Will try to post it within a few hours, editing this post if reasonable.  Hold tight.))

((Last Aleksandra update is here. (http://www.bay12forums.com/smf/index.php?topic=167676.msg8143124#msg8143124)))

Aleksandra finds an entrance into the labyrinth soon after arriving at the stadium--but she does not use the front entrance, as Alida had, because she came from a different direction and knows no better.  She passes into the black fog hesitantly, having never encountered a labyrinth so alone before...

.....

...The far side is almost completely silent, only the quiet sound of flowing water reaching Aleksandra's ears.  It's dark, almost too dark to see, and the young girl readies her rifle as her eyes adjust.  The only light comes from the far side of the room, a passageway set into a tan brick wall, opening onto a ramp that seems to lead outside.  Two deep slits, each about a handspan wide, run the length of the ramp.  Yellow light streams down from above, and reflections of the light sparkle from deep into the slits.

[Creativity]

The two slits lead down to the center of the room, where they meet with two more slits.  Aleksandra's eyes trace across these two slits, holding her gun steady in case anything stirs in the darkness.  They run the length of the room in front of her, leading from the center to both the left and right walls, where they pass through two dark doorways.  Another two exits, nearly invisible in the darkness.  Aleksandra frowns; whichever way she chooses, she's leaving a path for familiars to get behind her.  Her grandfather once said that being ambushed from behind is the biggest danger for a soldier.



((Aleksandra is now within telepathy range of all the other characters in the labyrinth.  If you want to communicate with them, you can do so by "shouting" telepathically; essentially sending a telepathic message out blindly over a large area.  Of course, unlike normal telepathy you're not choosing who listens, which means other things can hear...))

Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on June 28, 2020, 10:51:32 am
Quote
Of course, unlike normal telepathy you're not choosing who listens, which means other things can hear...))
(( Aleksandra wouldn't know that, though, 'cause she hasn't fought a Witch before. And there's really no other choice BUT to go in alone. ))

Okay, so it's not a straightforward path through to the arena. What she knows is Tooru is here somewhere, so her actions will be about that. Do the first telepathic message just as written. Leave out the second, that can wait until she actually hears from or sees Tooru/Alida so they can coordinate battle strategy. Aleksandra wants details, where enemies are, the witch's capabilities, so on -- but friends come first.

..... Can Totem Manipulation add like a flashlight to the underbarrel/side of the AK-47? It can add things like scopes, I read in the description. Do that if possible in addition to the scope, so I can see in the dark. Move towards the lit-up ramp, check behind every so often. Prioritize running if there's an encounter, shoot L3 manabolts w/ rifle to knock enemies off balance that get in my way.
EDIT: Actually, try using Teleport 1 to get past any enemies or hazards in my way until I can get outside. That's Cheap cost same as Manabolt 3. Aleksandra will just warp behind any knights and keep running. No need to waste ammo.


Get to Tooru ASAP, follow original plan if not interrupted (cover her, and if there's a fight focus enemies too close/ranged foes in that order).
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on June 28, 2020, 01:58:25 pm
((When using manabolts, you should specify what level of cost you're putting into it. I presume you mean to use Cheap manabolts, which at L3 would be equivalent to a rifle round.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on June 28, 2020, 02:08:43 pm
((When using manabolts, you should specify what level of cost you're putting into it. I presume you mean to use Cheap manabolts, which at L3 would be equivalent to a rifle round.))
((Correct. L3 being what Aleksandra is up to with her rifle in hand. She doesn't have a reason yet to go higher 'cause killing everything isn't her priority. Getting past what's in her way and finding her friends is.))

((That just made me realize something, btw. I'ma amend the action a bit. I hope that's okay.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on June 28, 2020, 03:52:26 pm
((. . . I do have an idea for a duet. I'm thinking White Night Fantasy (https://www.youtube.com/watch?v=xTW32xSn3vQ). It's about a comforting night where one can be free, which might counter the whole "imprisoned searing sunlight" thing. It also has some werewolfy lyrics that might. . . I dunno, buff Alida somehow?

I do want to know if my logic makes any sense to anyone else before I commit, though.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on June 28, 2020, 04:02:08 pm
((. . . I do have an idea for a duet. I'm thinking White Night Fantasy (https://www.youtube.com/watch?v=xTW32xSn3vQ). It's about a comforting night where one can be free, which might counter the whole "imprisoned searing sunlight" thing. It also has some werewolfy lyrics that might. . . I dunno, buff Alida somehow?

I do want to know if my logic makes any sense to anyone else before I commit, though.))
(( That's not a bad idea at all. [Also I like that song. XD] Just remember you'd be trying to directly counter what the witch is doing, and that's bound to pull her attention real fast. Another possibility is, since she seems all about the golden majesty & knights and such, you could mock her authority with jesters' laughs & funny bells. Maybe throw water from the channels on her armor and get laughing going about the steam coming off her. If her composure slips her magic might, too. But that's just me. ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on June 28, 2020, 04:30:23 pm
((@Xvareon: The witch is already looking right at her, so I don't think she needs to worry about attracting the witch's attention. What she could do is try to stall for time and hope for reinforcements, but I don't know how she could do that.

@Chevaleresse: First of all, I think with duet with reality what *you* think about the song and what part of it you focus on matters a lot, as long as you can justify it. And I agree with your interpretation.

From what I understand your aim is to stop the witch from influencing you and as a bonus stop her from torturing these people. This might weaken the witch, since based on what Pumsy said torturing them gives her power. However it might also make her and her minions seek other ways to gain power from them which might be more deadly to the people. But with you and Alida there to keep the witch's attention it might be enough to occupy her full attention and keep her and her familiars from hurting them. There's also the problem of the mud slowing you down but there might be a way to counter that, maybe with mobility or some creative use of totem manipulation? There's also the fact that there are snipers everywhere. There's so many minions and they're quick. But maybe if she's trying to pretend she's honorable she'll face you one-on-one? Or maybe you could challenge her to a duel somehow?

I hope I was helpful.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on June 28, 2020, 06:10:44 pm
((I wouldn't worry too much about the mud with Mobility 3.  It might hamper you a bit, but since it allows for literal mid-air double jumps, Tooru should be able to manage.

The song looks excellent to me.  If it works, it'll be great.  If it doesn't work, we'll find out more solid information on the witch and can change up to something that does.  At the very least, I think it'll be another thing for the witch to fight with magic.  And yes, your interpretation of it matters.  I expect it should help.

As for drawing attention to Tooru specifically.. well, it might, or it might be treated like walk-up music and draw her to something else of Tooru's choice.  And if the witch is drawn to Tooru, well, that might mean a free bonk to the head.  Even if it does, it should certainly hinder her ability to torture these people, which is a good thing.. and yeah, could weaken the witch.

Dueling.. well, that's why Alida's running in.  I mean if the snipers intervene, they'll shoot up disposable bodies, and with Berzerker 3 and Painless 2, it should be survivable.  And it'd give you two justification to fire off big manabolts.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on June 29, 2020, 02:44:28 am
((. . . I do have an idea for a duet. I'm thinking White Night Fantasy (https://www.youtube.com/watch?v=xTW32xSn3vQ). It's about a comforting night where one can be free, which might counter the whole "imprisoned searing sunlight" thing. It also has some werewolfy lyrics that might. . . I dunno, buff Alida somehow?

I do want to know if my logic makes any sense to anyone else before I commit, though.))

((This song would work decently, but do remember to specify the effects you want.  If you just want to counter the witch's spells, say so in the action.  If you want buffs, say so in the action.  Both are certainly options with that song.

Currently waiting on you, BTW.  Both Aleksandra and Alida's actions will be occurring at the same time as Tooru's.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on June 29, 2020, 05:20:35 am
((Going to try to post today. Several things at once blew up on my end last night, but hopefully things are dealt with now.))

<I'm okay for now, but I'm with the witch in the arena.> That was all she could manage to concentrate enough to send; all her spare focus was being devoted to solving the deadly puzzle before her. She had a feeling that, if she attacked now, things would descend into violence quickly, and that would go badly for everyone. For now, she would play the witch's game. Have to help these people somehow. . . The light was so blinding, it made it hard to think. If only it were night. . .

Almost unbidden, a song she'd heard once floated into her consciousness. She took a deep breath, imagining the opening bars in her head, then began to sing.

Duet with Reality (https://www.youtube.com/watch?v=xTW32xSn3vQ) at Moderate cost in an attempt to counteract the witch's torment and imprisonment.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on July 14, 2020, 07:51:36 pm
(( I just realized, that when I took Aleksandra I honestly saw her in my mind's eye as having blonde hair. Like Noumi Kudryavka from Little Busters. I read her profile that it's black, but it's harder for me to see her with it black. ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on July 31, 2020, 05:49:56 pm
Wicked

And.. tasty.  Is that what bones taste like?  They're great.

That was a bit close, though.  Maybe I should be a liiitle bit more careful this time.  I might be pretty damn strong like this, but a halberd to my soulgem and I'll be just as dead.

..but Tooru needs me, so not too slow.


<Here I come, Tooru.  Gonna try and get its attention.>

End the DwR howling.  Use Effigy again to summon a third body.  Turn the one with the soulgem into a human, along with the new third body.  Mount a human body on the giant wolf and head in, with the human body wearing the soulgem hanging back.  Use Totem manipulation to have the main body pull out a club, and make it much longer so it'll be suitable for mounted combat.

Then, head in, with the mounted pair advancing to the arena floor, and the main body with the soulgem hanging back at the entrance.  Hand the lengthened club to the mounted pair there, like a squire to a knight, and have the pair enter the arena to take a good look at the witch.  If it doesn't notice, howl loudly as a challenge.


You let your howl trail off, releasing the magic you had been subtly infusing into the sound.  Then you turn both your bodies to look yourself in the eyes, sharing two toothy wolf grins.  Badass.

Your main body drops and rolls to the side, shifting into human form as it does so, then bounces back to its feet a moment later.  It then takes a step forward even as it steps backward, smoothly splitting into two identical bodies.  Your wolf body leans downward as your newly summoned third body hops onto its back, then you gracefully turn all three bodies and rush towards the exit ramp, eager to begin the next battle.

As you move, you summon another club into your main body's hands, then roughly pull at both ends, forcing it to stretch and grow longer.  It's a difficult, unintuitive process, your club almost seems to want to stay the same size, but you still manage to force the process.  By the time you reach the top of the ramp, light shining down on you, you have a suitably long, if blunt, lance.

...But what you see outside makes you pause.  Unlike the previous labyrinths, this one is well lit, a bright and hot summer day with no clouds in the sky... or any sun.  Just in front of you is a massive empty field ringed by a ancient brick ampitheater, with what must be thousands of unmoving humans sitting in the lower tiers.  In the center of it all is a shining golden platform, supporting a massive knight that's notably taller than you, even from your mounted perspective.  Unlike the knights you killed moments ago, this one is clearly armored in solid gray metal.  Judging from that, its central position, and the crown-like topping to its helm, this knight must be the witch.

She's facing you, but is positioned strangely, holding her right fist down at her side, while extending her open left hand out to your right, in an almost pleading gesture.  Her gaze follows her outstretched hand, and you follow it to spot Tooru--looking exhausted, embedded waist-deep into the ground, just in front of a tunnel that leads back down into the underbelly of the labyrinth.  You grimace and nod with all three of your faces, worried about Tooru, but hoping that you can take the witch by surprise.

Enough time spent analyzing the situation.  Your second human body leans down to the side, without looking back as you hand your newly-created club lance to it.  You smile as you heft it into a ready position; it's surprisingly wieldy, well balanced despite its awkward shape.  Your main body takes a step back into the shadows as your wolf form takes its first step onto the field... and immediately sinks into the ground, like it's made of thick, sticky mud.

You pull your paw back, just a moment before two massive javelins smash into the ground a few steps in front of you, embedding themselves in place.  Each is as thick as your arm, and probably as tall as you are in wolf form, though it's hard to tell with them partially buried in the deep mud.  They're crossed together in a perfect X shape, too precisely to have been accidental.  You look up and search for the source of the javelins, only now noticing that the top edge of the arena is ringed by even more bone knights, all armed with what appear to be massive greatbows.  There's at least eight of them in easy view, and probably more at angles you can't see.

You doubt they missed you by accident.

Quote
Of course, unlike normal telepathy you're not choosing who listens, which means other things can hear...))
(( Aleksandra wouldn't know that, though, 'cause she hasn't fought a Witch before. And there's really no other choice BUT to go in alone. ))

Okay, so it's not a straightforward path through to the arena. What she knows is Tooru is here somewhere, so her actions will be about that. Do the first telepathic message just as written. Leave out the second, that can wait until she actually hears from or sees Tooru/Alida so they can coordinate battle strategy. Aleksandra wants details, where enemies are, the witch's capabilities, so on -- but friends come first.

..... Can Totem Manipulation add like a flashlight to the underbarrel/side of the AK-47? It can add things like scopes, I read in the description. Do that if possible in addition to the scope, so I can see in the dark. Move towards the lit-up ramp, check behind every so often. Prioritize running if there's an encounter, shoot L3 manabolts w/ rifle to knock enemies off balance that get in my way.
EDIT: Actually, try using Teleport 1 to get past any enemies or hazards in my way until I can get outside. That's Cheap cost same as Manabolt 3. Aleksandra will just warp behind any knights and keep running. No need to waste ammo.


Get to Tooru ASAP, follow original plan if not interrupted (cover her, and if there's a fight focus enemies too close/ranged foes in that order).

((I'm gonna rule that you can't make flashlights at TM2, since that's getting into electronics and such, not just mechanical complexity.  Sure, maybe you could just make some kinda glowy material... but letting everyone with TM summon a good light whenever they like limits what I can do with dark labyrinths.))

You don't pause at all before you make your decision, quickly hurrying forward towards the obvious ramp out of this room.  As you move, two shapes shift in the darkness.  Two familiars that you missed in the shade, white armored knights that are flanking the exit.  They each lower a glaive in front of the exit, forming a cross obviously meant to bar your entrance, but that's no obstacle for you.  You blink, and in an instant you're on the other side of their crossed weapons.  You stumble at first, the mid-run teleport having ruined your footing, but it's only a momentary pause.  You continue on, rushing ahead and into the light.

You stop once you reach the top of the ramp, looking out into a wide open arena.  There's a field of empty grass in front of you, and in the center of that field is another heavily armored knight, though this one is extremely tall, and covered in gray metal.  It's looking away from you, at the exact opposite side of the arena, though you can't see what.  Tooru, maybe?  You hesitate for a second, looking around at what else is visible.  No other knights on the field.  Tiers of seats surrounding the field, with most of the lower seats filled with insensate people.  More white knights, a whole bunch of them, moving among the seated crowd, doing... something, you aren't sure.  And above it all, lining the top rim of the arena, are even more knights, wielding some variety of bows.

This is way more familiars than before.  Way more people trapped, too.  And you're all scattered  And you don't have Asha, or Mina anymore.  You freeze up, suddenly deeply uncertain of what you should do--you were going to just run over to Tooru or Alida, but in the face of all these enemies you're suddenly rethinking that plan.

You can hear heavy thumps echoing up the tunnel behind you.  The two guard familiars are chasing after you--you don't have long to think.  Open sight lanes, okay, your grandfather always talked about scopes being necessary for long range, summon up a scope... you rest your hand on the side of your AK, running your hand along the scope rail while trying to visualize the shape.  Just... glass and metal, carefully aligned.  The metal shifts and warps beneath your hand, growing into a tube, then curving over the receiver.  You look down at the newly-formed scope, wondering whether it actually works... but there's no time to think, those footsteps are getting closer!

[Joy]

You gulp, and start running into the arena... only to immediately tumble facefirst into the grass-covered muck, sinking under the surface immediately.  You struggle and flail for a couple seconds before surfacing, it feels almost like this mud is grabbing at you and trying to pull you under!

You freeze as two large javelins impact the mud in front of you, spraying you with even more grime.  Each is thicker than your arm, much longer than you are tall, and perfectly aimed to form a large X shape between you and the tall gray knight in the center of the field.  That's clearly a message.

The heavy footsteps from behind are getting closer, the two guardian knights have almost reached you.  They're fast, faster than any humans.

((Going to try to post today. Several things at once blew up on my end last night, but hopefully things are dealt with now.))

<I'm okay for now, but I'm with the witch in the arena.> That was all she could manage to concentrate enough to send; all her spare focus was being devoted to solving the deadly puzzle before her. She had a feeling that, if she attacked now, things would descend into violence quickly, and that would go badly for everyone. For now, she would play the witch's game. Have to help these people somehow. . . The light was so blinding, it made it hard to think. If only it were night. . .

Almost unbidden, a song she'd heard once floated into her consciousness. She took a deep breath, imagining the opening bars in her head, then began to sing.

Duet with Reality (https://www.youtube.com/watch?v=xTW32xSn3vQ) at Moderate cost in an attempt to counteract the witch's torment and imprisonment.

<Here I come, Tooru.  Gonna try and get its attention.>

<Tooru! Ran as fast as I could! Are you okay? What's going on?>

...They're almost here.  Finally.  You breath slightly easier, knowing you're not alone.  You just need to figure something out...

<I'm okay for now, but I'm with the witch in the arena.> you respond, concentrating more on figuring out what to do.  You stare up at the witch, taunting you with that faux-polite gesture.  Painfully bright, blinding you to everything else.

You grit your teeth and stand up straighter, defiant against the witch.  A song comes to you, half remembered, and you begin to sing, the words coming to you moments before they leave your mouth.  The power of the music begins to flow through your body, washing away your fear and exhaustion, even clearing your sight of the blinding light.  The witch looks almost... weak, now.  Thin and spindly, a starving ghost desperate to prove its power.  You manage a weak smile, and continue the song.



EVERYONE READ THIS PART

Tooru's voice carries smoothly across the field, clear and smooth, as if the whole labyrinth were a stage meant just for her.  With it, a thin shadow drifts across the arena, as if a cloud passed in front of the nonexistent sun.  Just underneath, groaning voices from thousands of trapped humans rise as the crowds begin to wake up from their stupor.  Occasional sharp screams pierce through the background murmur,
though even they don't distract from Tooru's song.

The witch drops her inviting pose, her open hand balling into a tight fist as it falls to her side.  She shifts to face Tooru directly, the movement fast and smooth, passing in the blink of an eye.  That's all she does, stand there and stare the red magical girl down, but her rage can be felt.  It's a sudden pressure, a coiled spring that can be felt in the air itself.  Shivering and unstable, barely restrained.





Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on July 31, 2020, 10:04:44 pm
(( That seemed like an epic success for Tooru. But DAMN if javelins aren't about to hit her, or this witch has some strange priorities. I wanted to shoot something but I might have to Flash my way to her to get her out of the way. ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 31, 2020, 10:31:47 pm
(My interpretation of it is that the witch is trying to warn the others from interfering.)

(I'm considering doing so anyway.  But maybe not.  Will think about it.

Also, even weakened the witch seems really, really dangerous.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on July 31, 2020, 10:36:11 pm
(( If you want to draw her attention, you need to become a bigger problem. You have Duet with Reality too, don't you? And you ended the howling earlier. Try thinking of something you can use that for. ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on July 31, 2020, 10:43:03 pm
((Intervening physically might mean picking up one of the giant javelin-arrows and hurling it at her.))

((DwR is very useful, but I want to turn Painless on, as it takes a turn not using another primary.  Have some ideas on what to sing, but might be best to just join in with the current song and boost it up further.. it was a good pick.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 01, 2020, 01:11:40 am
One at a time?  That's not good.. but it might not be all bad.  The howling didn't help much, it just made my bodies work better together.  I don't think it'd help Tooru, fighting alone over there.

I'll try singing something else.  Something that'll hopefully help all of us, make us that much stronger, faster, tougher.. I don't know when it'll be my turn, so I should get it starting now.

Nah, that'll help, but only a little.  I'm strong enough already, I should just be ready to charge in as soon as possible.  The other knights might fire arrows at me, but I'm like super-fast.. I can dodge them.

Activate Painless to prepare for combat.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on August 01, 2020, 11:38:24 am
(( My options right now are to just bob and weave while shooting the witch, to go protect Tooru, or... maybe go in the stands and attack the snipers. None of these are really good options under the circumstances. She's trying to have this her way and kill anyone who breaks the 'rules'. I'll try to think of something. ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 01, 2020, 12:37:23 pm
((I've changed my mind and am going to activate painless.  A song will only help Tooru a little, and charging in will help a lot.  Painless should mean surviving an arrow or two will be possible.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on August 01, 2020, 12:40:12 pm
((I've changed my mind and am going to activate painless.  A song will only help Tooru a little, and charging in will help a lot.  Painless should mean surviving an arrow or two will be possible.))
(( I think you misread. These are not "arrows". These are javelins thicker than Sasha's arm and taller than her whole body. One direct hit would skewer you like a pig, and we know their aim is good enough to purposefully miss so close. And maneuvering on the mud to try and dodge is bound to be impossible. I was going to suggest last turn maybe Tooru could freeze the mud over or something, but what she did anyway turned out to be best. ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 01, 2020, 12:50:28 pm
((They're arrows.  The knights that shot them are just huge and use massive longbows, hence huge arrows.  I think syv has been comparing them to the silver bow knights in Dark Souls, although the arrows seem to move much faster than theirs.

Mobility 3 should help.  I've had it confirmed that it'll let you run on water, do midair jumps, run several hundred kph.. it's risky, but should be possible.  Plus close combat 4 can let you parry bullets, so stopping arrows should be possible to some extent.

Plus with berzerker, getting skewered like a pig will actually make her stronger, and probably give me two free cheaps per turn.

Plus if Alida's drawing fire, it might give you more freedom.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on August 01, 2020, 03:48:33 pm
((I'd worry about getting pinned in place. Painless doesn't prevent that, I think. The mud seems like an issue even with Mob 3, I think to have great odds of not getting hit you'd need mob 3 as well as Immaculate Soul to counter the mud, and constantly keep moving. Probably safe enough if you keep cc iv active.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 01, 2020, 04:18:42 pm
((CC is to prevent getting pinned to something.  I want to have that active every turn when fighting))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on August 01, 2020, 04:21:16 pm
Then I'd think that CC 4, if you have it active constantly, should give you the strength and reflexes to just block the missiles. Might be hard to melee fight at the sane time, though. Maybe try to draw fire while Sasha headshots the snipers?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on August 01, 2020, 04:54:41 pm
(( I'm thinking about going after the knights among the crowd, first, since they're a bit closer. Maybe working my way up to the snipers. The posts seemed to make a point of what they're doing to the people. Maybe it's to give the witch power. ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on August 01, 2020, 10:08:27 pm
((Yeah, knocking out a couple snipers might be an idea.  I mean, the javelins are in front of you, but will they stop you from going up instead?

And as for fight and parry.. two bodies!  I'm sure woof can fight/dodge while the human parries/fights.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on August 04, 2020, 10:51:15 pm
(( I think I have a turn ready. I was kinda waiting to see what Tooru does, though, just in case I think I need to run over to her after all. ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 05, 2020, 11:22:05 am
((You can always edit the action, I tend to update pretty slowly, and likely won't be improving that, this month.  You can also put in as many conditionals as you like, I rarely have trouble with them.  Either way, posting earlier is helpful, since it lets me start thinking about what will happen, sooner.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on August 05, 2020, 11:44:18 am
((You can always edit the action, I tend to update pretty slowly, and likely won't be improving that, this month.  You can also put in as many conditionals as you like, I rarely have trouble with them.  Either way, posting earlier is helpful, since it lets me start thinking about what will happen, sooner.))
(( Here's something that'll inform my action. If Sasha were to make a second AK-47 with Totem Manipulation 2, would it come with the magazine also replicated? Or would I need to use Stasis to get the spare?
EDIT: Also, if I use Telekinesis to grab onto something, do I need to maintain eye contact with it for it to work or does it just require a straight line from me to the object? ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on August 05, 2020, 02:40:44 pm
((You can't replicate ammo using TM.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Parisbre56 on August 05, 2020, 04:03:48 pm
((You can't replicate ammo but you could create ammo using TM3 or TM4. I don't think it would be very cost effective though. You're probably better off just using MB.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on August 05, 2020, 09:04:17 pm
((You can create bullets with TM4, but not TM3.  It would likely be more efficient per-shot than manabolts, since manabolts cannot go below cheap, but it would also be less powerful by mana invested; an AK-47 shot is weaker than a cheap manabolt at even MB 3, let alone MB 4.))

((As for telekinesis, you don't need to see things, just know their location relative to you.  You do still need a lack of obstructions between your body and the target, however.  You can't use TK to pick up something through a wall, even if you have precise knowledge of the item's location.  ...Your clothes never count as an obstruction, BTW, as clothes are technically part of a magical girl's body.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on August 05, 2020, 11:31:22 pm
Get the HELL up. Sasha's moving into the stands, where the spectators are, towards the upper edge of the arena. It's time to do several things at once.

The familiars, the archers, the power; it's all madness. But like war, grandfather said, there's always a method to the madness, or someone there to get something out of it at the expense of poor boys sent to die for what they didn't even know or care about. All that time thinking about her new friends, about Mina, about the glass angel and the blood and the terror—all of it made clear that Witches were just a thing. A twisted, wretched elemental of hate and selfishness that couldn't be anything else. Yet there was still a method. A button that could be pressed. And if attacking her directly isn't so wise just now...

<YOU CALL THIS 'FAIR'?!> Sasha telepathically yells directly at the Witch, glaring at the gray armor in the middle of the field for a moment. <I thought Knights were 'honorable'! A challenge to one is challenge to all, or your 'glory' is worthless! What kind of Knight needs her minders to do her job? I see you for what you are, cowardly shadow!>

Immediately following that taunt, Sasha bolts up through the stands as fast as she can, zigzagging and hopping to present a more unpredictable target for any more arrows. She's going to try and reach a midway point between the ring of snipers and the arena, moving among the stands and the people. If this somehow fails, and I wind up attacked by melee familiars, hit them with Manabolts at at least Moderate cost. Use Teleport to escape their reach if necessary.

Sasha remembers what it felt like to run her magic reverently over her grandfather's old gun, almost apologizing when she made any modification—but she knows he wouldn't blame her for going a little further if it meant saving lives. Her friends' lives. First, she needs to find out what it takes to kill these things. Shoot the first familiar that's messing with the people in the stands she meets with a Manabolt, at as good a power as I can get it without causing area damage to any nearby civilians. If that fails to cripple or kill it, keep hitting it until it works.

If mobility works this time and she gets to do her running, Sasha goes into a strafing run along the stands towards Alida's position (she's closer to her than Tooru if the witch was staring opposite of Sasha), shooting the bow-armed familiars with more Manabolts at as much power as will deal the heavy damage needed to do serious harm. If possible, aim specifically to destroy their bows or the arms they're holding them with; a disabled sniper is as useless as a dead one, and it's more economical. Sasha's goal here is to cripple or destroy as many sniper familiars as she can this turn. We NEED these guys off our backs. Avoid melee familiars entirely during this run. Teleport if it becomes necessary to avoid interception.

(I thought about using Telekinesis to rip the glaives from these guys' hands, but they look strong enough to ignore the strength of 'one adult hand's worth of force.)
(Also, Sasha's kind of wanting to see if the combat and gunshots from her rifle will shock any of these people further from the stupor they're in.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 06, 2020, 07:41:28 am
(Will do my best to post today. I've been distracted by lots of things, including the discovery that the person who warcrimed me was me in another game.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on August 06, 2020, 10:46:03 am
(Will do my best to post today. I've been distracted by lots of things, including the discovery that the person who warcrimed me was me in another game.)
Quote
warcrimed
(( ..... Could you explain that statement, please, for those of us who are interested but aren't quite following? XD ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 07, 2020, 09:51:30 am
((The person who hit my character with a weapon that seemingly destroyed her memory and disrupted a few other functions when she was a teenager was, in fact, her.

It's complicated.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on August 07, 2020, 01:06:58 pm
Tooru didn't have the focus to split for delivering a coherent message, but she telepathically sent her gratitude to the other girls as well. The solution for what to do next was simple, at least: keep singing! The witch was angry, very angry, but Tooru was fast, and had apparently disrupted what she was doing. The thing looked a lot less terrifying right now, despite the increase in hostility. Still, she wasn't about to sit around and wait to see what it did; she started to move evasively, while also preparing an Outburst with an indefinitely delayed fuse to deliver to her opponent should she suddenly charge, or leave Tooru an opening.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 04, 2021, 12:11:44 am
Quote from: The Forum
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

((Sigh.  You don't have to rub it in...))



Get the HELL up. Sasha's moving into the stands, where the spectators are, towards the upper edge of the arena. It's time to do several things at once.

The familiars, the archers, the power; it's all madness. But like war, grandfather said, there's always a method to the madness, or someone there to get something out of it at the expense of poor boys sent to die for what they didn't even know or care about. All that time thinking about her new friends, about Mina, about the glass angel and the blood and the terror—all of it made clear that Witches were just a thing. A twisted, wretched elemental of hate and selfishness that couldn't be anything else. Yet there was still a method. A button that could be pressed. And if attacking her directly isn't so wise just now...

<YOU CALL THIS 'FAIR'?!> Sasha telepathically yells directly at the Witch, glaring at the gray armor in the middle of the field for a moment. <I thought Knights were 'honorable'! A challenge to one is challenge to all, or your 'glory' is worthless! What kind of Knight needs her minders to do her job? I see you for what you are, cowardly shadow!>

Immediately following that taunt, Sasha bolts up through the stands as fast as she can, zigzagging and hopping to present a more unpredictable target for any more arrows. She's going to try and reach a midway point between the ring of snipers and the arena, moving among the stands and the people. If this somehow fails, and I wind up attacked by melee familiars, hit them with Manabolts at at least Moderate cost. Use Teleport to escape their reach if necessary.

Sasha remembers what it felt like to run her magic reverently over her grandfather's old gun, almost apologizing when she made any modification—but she knows he wouldn't blame her for going a little further if it meant saving lives. Her friends' lives. First, she needs to find out what it takes to kill these things. Shoot the first familiar that's messing with the people in the stands she meets with a Manabolt, at as good a power as I can get it without causing area damage to any nearby civilians. If that fails to cripple or kill it, keep hitting it until it works.

If mobility works this time and she gets to do her running, Sasha goes into a strafing run along the stands towards Alida's position (she's closer to her than Tooru if the witch was staring opposite of Sasha), shooting the bow-armed familiars with more Manabolts at as much power as will deal the heavy damage needed to do serious harm. If possible, aim specifically to destroy their bows or the arms they're holding them with; a disabled sniper is as useless as a dead one, and it's more economical. Sasha's goal here is to cripple or destroy as many sniper familiars as she can this turn. We NEED these guys off our backs. Avoid melee familiars entirely during this run. Teleport if it becomes necessary to avoid interception.

(I thought about using Telekinesis to rip the glaives from these guys' hands, but they look strong enough to ignore the strength of 'one adult hand's worth of force.)
(Also, Sasha's kind of wanting to see if the combat and gunshots from her rifle will shock any of these people further from the stupor they're in.)


You struggle against the mud for a second, before mentally deciding "screw it" and just teleporting out of the mud and into the stands.  You don't stop for even a moment to get your bearings; you were placed precisely where you wanted, near the base of the closest staircase, and facing towards the edge of the arena.  You start sprinting up the stairs immediately, swinging your head around to check for melee threats, while telepathically shouting a taunt at the witch.

...Only, there's no knights right around you, just crowds of humans chained to their benches.  Humans who all look as if they're waking up from a deep sleep, struggling sluggishly against their bonds.  Confusion on their faces, just starting to give way to fear.  Both emotions you can deeply empathize with, in this moment--your brain is running a mile a minute, trying to come up with a good plan, but it's crumbling even as you try and think of it.

You look up towards the top edge of the arena, and see two archers at the top of the staircase you're running up.  The archers!  You reflexively dodge to the side even as you notice them, a moment later realizing they aren't even shooting at you.  You start to spin around to look behind you, thinking some of the other archers must be aiming at you--but then stop yourself, focusing on the two in front of you.  None of them are shooting at you, else you would have heard those enormous arrows smashing into the ground.  Which means you get the first shot.

[Joy]

You come to a stop for just a moment, snapping your rifle up to your shoulder and looking down the scope.  It takes you a mere instant to line the crosshairs up with the weapon arm of the archer on the left, and you pull the trigger almost on reflex.  There's a bright flash and a boom as your rifle fires a magical blast, but no recoil.  Even before it fades, you're already lining the crosshairs up with where the next knight had been.  It, too, is reacting quickly; one arm is already lifting one of those massive arrows from the ground, surely to launch at you.  You don't give it a chance, pulling the trigger again as the crosshairs line up with the familiar's shoulder.

You lower the rifle and spare one moment's glance to look at the two knights.  Each is missing one arm... with the one you shot in the shoulder missing most of its shoulder as well.  Yet, they're far from dead, both defiantly staring down at you as they reach for the swords sheathed at their hips.  You mentally curse your choice to aim only for disabling shots, then spin around to your left and start running between two rows of seated humans.

[Joy]

Just a second after you start running, you're forced tumble forward into a quick roll to dodge under an arrow aimed for your head.  The ground shakes beneath you as it embeds itself into the brick behind you.  You raise your rifle and aim at the distant archer who shot at you, this time lining your sights up on its center of mass.  A bang and a flash, and a moment later you're watching the monster crumble with a basketball-sized hole in its chest, just below its head.  You smile, and start to aim at its partner--who is already aiming at you--when your rifle is suddenly ripped from your hands by another massive arrow coming from your left, somewhere on the far side of the arena.

You tumble backwards as an explosion of red erupts from right beside you, the result of the close miss hitting one of the trapped humans instead.  You fumble around at the air in front of you, your mind not yet catching up with the fact that your grandfather's rifle was just destroyed and ripped away from you.

...You freeze, as you realize you're spattered with warm blood, on your face and on your hands.  You're fine, there's no pain whatsoever, but someone just died.  Right next to you.

Tooru didn't have the focus to split for delivering a coherent message, but she telepathically sent her gratitude to the other girls as well. The solution for what to do next was simple, at least: keep singing! The witch was angry, very angry, but Tooru was fast, and had apparently disrupted what she was doing. The thing looked a lot less terrifying right now, despite the increase in hostility. Still, she wasn't about to sit around and wait to see what it did; she started to move evasively, while also preparing an Outburst with an indefinitely delayed fuse to deliver to her opponent should she suddenly charge, or leave Tooru an opening.

You try to telepathically send a message of gratitude to the other girls, though you can't tell if it works, focused as you are on your song and the witch.  You start running to your left, towards Alida, while summoning a solid ribbon into your hands.  You can sense the power coiling into it, carefully folding it to keep it stable even as you jam more energy inside.  In seconds, you have a powerful bomb in your hand, ready to detonate on a moment's notice.  The witch, for her part, still doesn't move; she just stares you down, her gaze following you as you run.  You can still feel her rage and hatred, and yet she's still not attacking you.  What is she waiting for?

...Behind her, there's a flash of light in the stands, like a laser being fired.  You look toward it as it fades, and a moment later another laser flashes, and this time you can tell what happened; it's Aleksandra, shooting one of the many archers ringing the labyrinth.  She takes off running right after firing her second manabolt, then curving left into the crowd... where she's soon shot at by several other archers.  You lose track of her then--a manabolt is fired from somewhere in the crowd, taking out another archer somewhere to your left, and several massive lance-sized arrows are fired into the crowd in that area, but you have no clue if any hit Aleksandra, or even came close.

Your attention shifts back towards the witch, still standing on her golden platform.  She's watching you, but still not doing anything else.  You've almost reached Alida, and yet the witch isn't even trying to stop you...

One at a time?  That's not good.. but it might not be all bad.  The howling didn't help much, it just made my bodies work better together.  I don't think it'd help Tooru, fighting alone over there.

I'll try singing something else.  Something that'll hopefully help all of us, make us that much stronger, faster, tougher.. I don't know when it'll be my turn, so I should get it starting now.

Nah, that'll help, but only a little.  I'm strong enough already, I should just be ready to charge in as soon as possible.  The other knights might fire arrows at me, but I'm like super-fast.. I can dodge them.

Activate Painless to prepare for combat.

You stay back and watch for now, preparing your magic.  Though Tooru's in a dangerous situation, she's not actively in danger quite yet, you don't think.  Still, it frustrates you to watch her stand there, muddied and vulnerable, without being able to do anything about it just yet.  The witch could charge her at any moment; you're basically gambling that she'll give you time to prepare.  Your wolf body lets out a low growl of irritation, and you pet yourself on the head with one of your human bodies.

...It feels remarkably comforting.  Between that, and the sheer absurdity of petting yourself while preparing to charge into battle, you manage to relax a little.

Tooru starts running towards you, still singing, but surprisingly she isn't getting shot at, unlike you had been.  The witch doesn't charge her either.  The only enemies that are even vaugely moving towards Tooru are several knights with melee weapons, who are making their way towards her from the far side of the arena, moving through the stands.  They have no hope of intercepting her, though; she's much faster, even running through deep mud.

A pair of loud bangs interrupt your thoughts, coming from somewhere to your left, on the opposite side of the arena from Tooru.  You lean slightly out of the exit with one of your human bodies--keeping your other two pairs of eyes locked firmly on the witch--and watch for the source.  You can't find it, but apparently the witch's familiars did; several of the archers that are ringing the top tier of the arena fire their massive arrows into the stands.  You see a manabolt fire out from somewhere in the crowd, targeting an archer outside your view, and confirming your guess that Aleksandra has joined the fight.

Right now would be the perfect moment to charge, if you're going to charge at all.  The archers are distracted, and Tooru has almost reached you.






Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 04, 2021, 01:00:36 am
<Here I go!>

Growl a bit, so I can feel the strength within me.

Chaaarge.  Activate my magic, and charge the witch.  Try to smash her with my extra long club, aiming for a line drive, hitting her about the midsection with just a bit of an upswing, towards the northish arena wall.  Then use the human body to kick off my back, flip in the air, and plant myself on the raised golden platform the witch is currently standing on.  Speed up with the wolf, and follow through, aiming to bite and maul her when she slows down or hits something.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 04, 2021, 11:57:01 am
(Well, that went about as well as I could have hoped! Still... hm. Alida attacking is probably the best thing for Aleksandra since it might divide the archers' attention further, but even with that I don't like her chances of getting to disable many more archers... I'll have to think hard about this.)
EDIT: (Syvarris, question. Did we ever learn how many of those arrows each individual archer familiar has? Any chance they'd run out of ammo?)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: MCreeper on January 04, 2021, 01:19:07 pm
(Can we nominate this to hall of legends for being most zombified RTD? It was slugging on for more than 3 years now, yegads.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 04, 2021, 03:12:20 pm
((By all indications, the archers just pull their arrows from "somewhere", so I don't think they're about to run out.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 04, 2021, 03:17:54 pm
(There's probably some limit, but I wouldn't expect it to happen soon.  They've only fired a couple so far anyway.)

<Are you two ready to shoot the witch?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 05, 2021, 01:18:09 pm
EDIT: (Syvarris, question. Did we ever learn how many of those arrows each individual archer familiar has? Any chance they'd run out of ammo?)

((You do not know how many arrows they have.  Aleksandra didn't even see any arrows on their persons when she shot at them; their supply is out of view, or magical in nature.))

(Can we nominate this to hall of legends for being most zombified RTD? It was slugging on for more than 3 years now, yegads.)

((I won't complain if someone nominates it, but "most zombified" is a helluva reason to get a nomination.  O.o
...Also it's not really an RTD.  Despite being in the RTD subforum.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 05, 2021, 01:26:00 pm
((Before Aleksandra does anything else, and assuming she's now close enough to her friends that she can send this without it being intercepted:))
<...She... I tried, I thought she'd at least turn around...> she tells Tooru and/or Alida, trying not to look at the very bloody corpse right next to her. <What the hell does she want?! Has anyone tried talking to her? She wants this to go a certain way, she has to!>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 05, 2021, 05:28:09 pm
What? Alida thinks, upon hearing from Sasha.  Witches don't talk!  They just bring people to them and kill them!  ...  But they do do stuff.  This looks like a joust.  The last one had like a concert going on full of familiars that didn't fight..

..does she have the right of it?  Should we be talking?

No.. I mean Mina didn't attack her, just flew towards her and got munched and killed.

Maybe.. but.. no, not this time.  There's so many people here, and they were getting killed by the heat and light, and now they're getting shot.. I gotta fight now.

Next time we'll talk.


<Are you okay, Alexsandra?>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 05, 2021, 07:42:31 pm
Alida's mental voice was intensely comforting to hear, in the sense it kept her wits sharp and her eyes focused. <I-I am, but... they killed someone! Didn't they want them alive? They're chained! She can't just want a show, right?>

A disturbing idea ran through her head, then; if it was a show, were they the 'opposing team'? Did the witch know they'd come here, and set this up? She just didn't know enough yet.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 05, 2021, 07:53:35 pm
<I don't know.  I know witches kill people, but maybe they want them to see first?  Do things?  Lucy.. the last one had some sort of sky bus thing going, to pick up people and bring them to her.. the first one Maria didn't take many people, but she had this.. thing, this fighter.. that was almost like it was a person but twisted..

Maybe she just has some kind of sick joke in mind first?>

<Like this is amusing to her?  Fun?>

<If she wants fun.. I'm going to show her how much fun I can have.  And I won't be playing around.>
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 06, 2021, 09:34:57 am
((I plan on replying soon, just confirming I'm here. Blow up the witch, or wait to see what the hell is going on?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 06, 2021, 10:37:09 am
((I plan on replying soon, just confirming I'm here. Blow up the witch, or wait to see what the hell is going on?))
((You're clearly pissing her off specifically, Aleksandra is just trying to understand what her game is. If her attention is on you and you aren't getting shot at, it might be worth it to find out what rules she's ostensibly trying to play by, although it's not like she's tried to talk, either. Be mindful of Alida engaging in melee if you plan on blowing the witch up.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 06, 2021, 12:03:07 pm
(Can try to launch the witch into the air if you want a chance to shoot.

Also, that third body can turn into a wolf too, if you need a ride.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 06, 2021, 12:14:00 pm
((About the only real suggestion I could make, combat-wise, would be to modify your Duet somehow to grant defense against those arrows, because Aleksandra is already getting shot at and Alida is definitely going to be shot at as soon as she starts attacking. Maybe you could bend air currents, or freeze the arrows so they go off course [and possibly freeze the mud that way too]. Because right now the single biggest threat I'm seeing are those archers, since it takes at least moderate manabolts for Aleksandra to stop even one of them and no way can she do that quickly enough. Getting wounded or pinned is bad enough, but within reach of melee familiars or the Witch is a death sentence.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 06, 2021, 12:20:42 pm
(I'm not sure about that.  The Duet is keeping down the big spell from the witch that would be blasting everyone with horrid damaging light, which could well be a bigger threat than those arrows.  I think keeping that stopped is better than worrying about archers.. from the looks of things, only a couple at a time go after any one target.

Besides, I want to see how they respond to the witch being attacked.

..I could have the third body start working on more familiars instead.  I think with CC up, it's more than a match for one.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 06, 2021, 12:45:26 pm
((Hmmm... true... The witch could wind up dropping the light spell if her concentration's broken, unless that's a part of the labyrinth itself. Having her nice golden platform exploded from under her feet could put a damper on that. Too many guesses, still, but not much to be done about that. All I know for sure is that we're the only thing capable of stopping her, and no cavalry's coming. Getting hit by arrows right now would utterly ruin us, since Asha's not here to heal.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 06, 2021, 12:54:23 pm
((Yeah, you guys need to be safe, although it looks like if you keep moving things shouldn't be too bad.  And if you disable the couple coming after you, they revert to melee familiars, who are slower than any of us.  Mobility III and teleportation be praised.

I'm pretty sure Alida can take a few arrows between giant wolf and painless.  They'll probably even make her stronger through Berzerk.  And maybe they'll even hit the witch by accident.

Right now I think my plan is to have wolf draw fire, and then we set up for maybe a bomb and some big manabolts to try and burn the witch out.  Might need to be high power, like a Massive or a Finale cost.  And when you're ready, can try to have the wolf hold her down.. I think syvarris said the witch and the giant wolf are about the same overall size, so two of them could probably hold her more still and make the shots easier.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 06, 2021, 07:17:39 pm
((Would you be up for trying to change the song after the witch's concentration is broken?  Some kind of more direct benefit might be helpful, and if even if it's necessary, the effects of the horrid light shouldn't kick in immediately as the song winds down.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 06, 2021, 08:06:00 pm
((I would, as long as you had a good suggestion. RN I'm worried that dropping it will let the witch do something other than glare at me, though.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 06, 2021, 08:13:01 pm
((Absolutely.  It's doing great work right now.))

((Looking back at it, the effect didn't start until the witch mounted the golden platform thing.  Maybe whoever is on that is in charge of the effect.

Hmm.  I should have Alida's third body, the one with her soul gem, move closer if that's the case.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 06, 2021, 08:33:14 pm
((Possibility #1: The witch isn't attacking because she has to focus everything on her spell. But in that case she'd want the familiars to shoot Tooru to stop how she's countering it.
#2: She really is trying to 'do this right', i.e. have 1-on-1's and stop interference. Because she's treating this like a show.
Ancillary: The platform is her stage for doing this. She may be disrupted if it goes. It may also negatively affect us if we step onto it, which makes Tooru's debuff resistance-increasing song seem pretty helpful if so. So...... what happens if the Witch is knocked off the stage?))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 06, 2021, 08:43:30 pm
((That's what my orders are this turn.  I'm going to change them a bit, try to knock her in the direction of the ranks of familiars, and have that wolf follow up while the one with the long club stands there.  Maybe it'll do something, but maybe not.  Hurt her, help her, change the labrynth, I don't know.  Since it's an auxillary body, and not her actual soulgem, it shouldn't be too bad, but there should be some connection through her magic.

It could also be a witch version of a Ruler's Rune, in which case something very weird could happen.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 07, 2021, 12:28:39 am
((I just want to say, I'm a bit surprised--and flattered, I guess?--that you're all right back into the game and discussing things, pretty much at the drop of a hat.  Thank you for sticking with it!  Also, it's very cool to see you discussing what's going on and what to do.  It'd be spoilers to say anything more than that, but I suspect I might have to talk about some of what has been said, once the labyrinth is finished.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 07, 2021, 12:39:01 am
(Thanks for running it)

((I do have a couple of song ideas, but will probably wait for next turn to see.  La Marseillaise for one, but that might lead to more than a few dead civilians.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 07, 2021, 01:04:42 am
((Good games are worth being patient for. Happy to be a part of it, at least for a while. :) ))
Also, orders for now: Aleksandra checks over her recently-destroyed gun, and if it's at all salvageable/repairable with Totem Manipulation, she grabs it to do just that. If not, she'll have to make a copy. If the destroyed AK-47 still has its magazine intact, awesome; if not, that's why she has a spare in Stasis, which she'll take out and clip in to replace the assumedly destroyed one.

Focus most energy on evasion and dodging arrows, weaving and changing patterns unpredictably to confuse their aim. Run to regroup with Tooru, move down from the stands if necessary. Aleksandra is going to assist whoever needs it this round with covering fire, whether it's Alida fighting the witch, or Tooru if she (or her family) gets attacked. Moderate cost Manabolts vs. familiars, Major cost vs. the witch. Tell Alida telepathically to <Watch out!> if attacking near her so as to minimize risk of hitting her inadvertently in the melee -- we don't want a repeat of last labyrinth.
EDIT: .......................((I just got a freaking insane idea. Would it be remotely possible to stuff Tooru's outburst bomb paper into the gun and fire it like a rifle grenade? Does it not explode until Tooru tells it to no matter what? Because I could see using the force of a bullet or a tiny manabolt to launch that bomb all the way to the platform.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 07, 2021, 01:44:18 am
(Not sure if manabolts have that kind of force.  Maybe if you want them to?  I think stable outburst bombs are pretty solidly stable, and most magic seems to run on doing what you want it to do, most of the time.

CC'ed Alida can also throw things that far, easy.  Also, I don't think the arena is that big, might be able to just do so normally.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Egan_BW on January 07, 2021, 03:12:53 am
((I just want to say, I'm a bit surprised--and flattered, I guess?--that you're all right back into the game and discussing things, pretty much at the drop of a hat.))
We will always be here, demanding more PS. Screaming against the void until our hopes, too, die forever. :)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 07, 2021, 10:14:30 pm
((Good games are worth being patient for. Happy to be a part of it, at least for a while. :) ))
Also, orders for now: Aleksandra checks over her recently-destroyed gun, and if it's at all salvageable/repairable with Totem Manipulation, she grabs it to do just that. If not, she'll have to make a copy. If the destroyed AK-47 still has its magazine intact, awesome; if not, that's why she has a spare in Stasis, which she'll take out and clip in to replace the assumedly destroyed one.

Focus most energy on evasion and dodging arrows, weaving and changing patterns unpredictably to confuse their aim. Run to regroup with Tooru, move down from the stands if necessary. Aleksandra is going to assist whoever needs it this round with covering fire, whether it's Alida fighting the witch, or Tooru if she (or her family) gets attacked. Moderate cost Manabolts vs. familiars, Major cost vs. the witch. Tell Alida telepathically to <Watch out!> if attacking near her so as to minimize risk of hitting her inadvertently in the melee -- we don't want a repeat of last labyrinth.
EDIT: .......................((I just got a freaking insane idea. Would it be remotely possible to stuff Tooru's outburst bomb paper into the gun and fire it like a rifle grenade? Does it not explode until Tooru tells it to no matter what? Because I could see using the force of a bullet or a tiny manabolt to launch that bomb all the way to the platform.))

((Two comments.  One, firing manabolts doesn't use bullets from the mag, and firing bullets doesn't use magic.  There's no point in loading or recovering the mag if you're only going to fire manabolts.  Two, I really don't like vauge orders being given for something as expensive as major cost manabolts.  "Give covering fire to whoever needs it" could mean one shot, or ten shots, and could also mean targeting familiars or the witch.  A lot of major cost shots could drain a great deal of soul very rapidly; if you're gonna do that, please specify exactly what you're gonna do.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 07, 2021, 10:52:14 pm
((Two comments.  One, firing manabolts doesn't use bullets from the mag, and firing bullets doesn't use magic.  There's no point in loading or recovering the mag if you're only going to fire manabolts.
((I thought it was established quite early on that ranged attacks with guns cost ammo. Firing a manabolt from the gun was essentially firing a bullet that was charged with mana, was how I was thinking of it. But okay. And I'll adjust my action in a bit.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 07, 2021, 11:39:57 pm
(Ranged attacks with guns that aren't manabolts take ammo.

You don't need a bullet to fire a manabolt, because you don't need a gun to fire a manabolt.  You can toss them out of your hands, or do eyelasers, anything you want.  Guns just make them better, as they're ranged weapons.)
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 09, 2021, 04:30:22 am
((Dev is correct.  You don't need proper ammunition to fire manabolts out of a totem.  It's pretty standard for magic bows to just summon up a magical arrow whenever needed, and I'd hate for bows to have any kind of advantage over guns! (https://64.media.tumblr.com/f96771f20de153b54cf69081b7f265f3/65b8d012ca8a19d8-0a/s400x600/21ac8947298d9583f131be03197940a58a7431c5.gifv)  Ammo is still useful if you want a free ranged attack, though it'll be pretty anemic compared to the manabolts you've seen; MB IV gives you .50 BMG strength shots on a cheap, while an AK is a mere 7.62x39.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Chevaleresse on January 09, 2021, 09:51:49 am
Tooru slowed down. The witch still wasn't attacking. She'd fully expected to need to dodge the archers, but apparently this thing was playing by some rules of her own. Whatever they were, whatever the reason, they seemed to be keeping Tooru safe for now - and making the witch angry. That was terrifying, but it also meant that things weren't going her foe's way, and she was the cause.

<I'm going to get closer to the stage.> Muscles still tensed in preparation for flight, she started a deliberate walk toward the witch. The monster had invited her closer, after all. She continued to pour her magic into her voice, pressing back against the witch's prison as she advanced.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 09, 2021, 12:21:27 pm
(( There are a couple things I want to be 100% sure of before I take my action. First, are there melee familiars like in the mud right now? I assumed the witch had sent them all into the stands to mess with the crowd and guard the entrances. If there are melee enemies in danger of interfering with Alida then I need to know that now. Second, how far is Sasha from Tooru right now? Can she reach her with Mobility 3 this round? ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 09, 2021, 01:53:30 pm
((Stands familiars seem to be archers.  Lots of archers.  Melee ones were guarding entrances, except for a pack that followed the witch through the north arena-level entrance.

Alida's soulgemmed body is by the south entrance, where there were two melee familiars, but they got wolfed.

Yes, the melee familiars probably can interfere, but she's a lot stronger and faster than them, and none of them are between the mounted body and the witch, so they can't interfere with her, although they might engage.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: syvarris on January 09, 2021, 09:22:56 pm
((There are no familiars in the mud currently.  All the melee familiars are now in the stands, most of them between the entrance the witch used, and the one Tooru was by.  The archers are all along the top rim of the arena.

Aleksandra is midway up the stands somewhere between Alida's entrance and her entrance.  She could reach Alida in one turn, if she mostly runs, but would need to spam teleport to get much farther.  She also won't go as far if she tries to do other stuff, like return fire.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 13, 2021, 12:07:52 am
Well, shooting all the archers is a no-go. Takes too much power to knock out even a couple, and this fight's just getting started.

<A-Are you sure, Tooru? I couldn't move in that mud! What's the secret?>

Do whichever of these two is easier:  Grab the ruined gun and repair it, or make a copy with totem manip. OMIT THE SCOPE this time! I can't have tunnel vision with all these arrows around.

As soon as Sasha starts to do either, keep moving through the stands, and make a beeline straight for Alida who's hiding in the entrance. She just wants to be closer to her teammates so she can better assist and vice versa. Dodge, duck and weave around the arrows as necessary. If Sasha gets hit, Regenerate; if pinned, Teleport her body out from around the arrow(s), then heal.

Wait until Alida's bodies are at least in melee range of the witch, or the witch actually takes an action. Going to assume as soon as Alida advances that the archers'll begin taking shots, but that'll take a little heat off Sasha, at least enough to line up a shot. It'll have to be a quick one due to how fast and dangerous these arrows are, but that's okay.

Quote
Mobility 3: jump on thin air

Sasha takes a running leap, then propels herself straight up and forward using a combination of magic-enhanced movement and Teleport. If at all possible, try to momentarily slow my descent so I can aim easier (double-jumping or w/e should do that, or Aim Glide like in Warframe). This should confuse the archers' aim greatly, enough to do this:  Fire a single Manabolt directly at the Witch, and I want this firmly at "rocket launcher" power. Try to place it at her legs, such that if it doesn't blast them apart, it will most certainly hit the golden platform she's on and possibly do something to that.

After that shot, get down to the ground safely, using another Teleport to zig-zag while descending if the downward distance is enough that an archer might lead target and hit her. Keep moving, see if Sasha can reach Alida at the entrance or at least get close. Some cover from these shots would be very nice.
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 13, 2021, 12:26:32 am
((Ooh.))

((Also, I've actually changed my mind about that witch spell.  I now think it's an inverted version of Beacon of Hope.  The results look cool and more powerful than I was expecting.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 13, 2021, 12:33:30 am
((Also, I've actually changed my mind about that witch spell.  I now think it's an inverted version of Beacon of Hope.  The results look cool and more powerful than I was expecting.))
(( Wouldn't that make her a Bravery witch, then? As in, close combat, hard to kill or even disable? Although the other witches "multi-classed", too. ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 13, 2021, 12:47:15 am
((Aye.  A Bravery + one of either Purity or Mercy, IIRC.  And supposed to be pretty tough.  I don't think Alida can actually win a straight up melee fight, but should be able to do damage.))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Xvareon on January 13, 2021, 12:58:37 am
(( We may also want to prepare ourselves for the possibility that this isn't actually the real Witch. If she has Bravery talents, she may have an Effigy somewhere else with her real Soul Gem. [Not metagaming, everyone has seen Alida do this.] There's just no evidence of that yet. ))
Title: Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
Post by: Devastator on January 13, 2021, 01:02:19 am
((An effigy.. I didn't think of that.  I'm doubtful, given the whole centre of attention thing and basking in misery.

We'll know when the fight starts.  It's extremely difficult to fight effectively when more than a small distance from ones soul gem.  The effigy gets.. laggy, and it becomes hard to control.  Giant wolf should be strong enough to make it obvious if she's lagging.))