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Dwarf Fortress => DF Community Games & Stories => Topic started by: Quaksna on October 23, 2019, 01:51:54 am

Title: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on October 23, 2019, 01:51:54 am
"Hearken to me, to what I shall tell you now. Many could one find, of those who suffered greatly, indeed, like the blades of grass unnumbered I have seen them, for hardships and woe are the plight of mortals. But only a few have I seen, who despite this fate still would hold their head high proudly and under the weight of this burden help and serve others selflessly. The one I shall tell you about, was crushed like no other, and just as you has first lamented.
Yet he rose from the dirt and did such deeds, they shall marvel at them for the end of times. Behold, his story."


Dwarf Fortress -Drawings-
Tales of the Deer Wizard





Don't worry, the art gets progressively better. I hope. I started out of boredom, pretty much, I was quite headstrong kid back then, couldn't actually draw, had no idea about anything, really. And yet, it kept going. Someday, it might even achieve the -well crafted- modifier ;D Still, I'll be trying to update the art for your better enjoyment, in which case, there will be both the original and reimagined option available, sadly I don't have much time for that aside of the common updates anymore. The text is getting revisions also, as my english was quite limited and blunt at the time, also to unify the tone, as that has naturally changed over time too. Hope you still enjoy. If the images are too tough to swallow, I'd say chapter 3 part 22 it takes a turn for the better, my attitude especially. At the beginning of each chapter I have added recaps of the previous one, so no one needs to suffer through the first chapters neccessarily. The chapter 4 does a lot of catching up on its own, too.


Also we have a theme song now I guess (https://soundcloud.com/vojtech-peyerl/the-path-of-man/s-vW0hbA0SX7k?si=939b3fc8cb094ca49d0b60520c514d2c&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing)



"So, guys, as you probably noticed, I've recently got into drawing, like, a lot. I improved a lot, and because I have perpetual inner desire to create art, and entertain you, let's launch another project, to get even busier. I will draw a story for you, but this time, you're pushing the story forward. A interactive webcomic, like we know and love. I would like to set it in the same universe as Tales of Kudarkalur, so that the stories may collide... Someday   ;D.
Let's start. Should I design you a hero? Or you want to fully customize one? Suggest, I shall draw, you shall consult it, it shall be great!"

- November 03, 2019, 08:43:03 am, when the journey started...

Yeah I don't recognize myself in that much :-D Note to clarify some years later:

As for how this relates to Kudarkalur exactly, I still intend to build onto it, but on its own it's unreliable and therefore cannot be canon, so details do not carry over automatically, only that which is confirmed in this story. Also, Kudarkalur wasn't written very seriously, think of these as stories about a single world and its people from two sources, and one of them was a dwarven drunk passing his tale to the adventurer with bad social awareness who couldn't get a better follower.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on October 23, 2019, 03:58:27 am
How would character creation go in this, like are there stats and skills?
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on October 23, 2019, 04:43:08 am
How would character creation go in this, like are there stats and skills?
That's up to you, but yes, there is certain stuff that would help me a lot:
1) Race. Definitely pick one.
2) Appearance and attributes. Skinny kobold or fat goblin?
3) Skills would help me get some background, so, if you have ideas, there you go.

Stuff me with ideas. And I shall interpret.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 23, 2019, 04:46:48 am
if we can pick our class, i say we go with something rather unusual. That being a
Necromancer
Assuming necromancers exist in this universe.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on October 23, 2019, 04:57:41 am
if we can pick our class, i say we go with something rather unusual. That being a
Necromancer
Assuming necromancers exist in this universe.

"You heard right, it's a cursed place." said Len, nodding his head. "Travellers say that who ventures into that swamp, his intents become corrupted, he gets terrifying strength and will guard the swamp forever. Some say that some wicked wizards mastered this foul magic, and can curse whole armies to become their thralls forever... Horrible fate. Only greatest of heroes were able to stop these dark lords and lift the curse away, and the soldiers could finally die, in peace..."
"Yeah, heard something about that, too. I heard they are trying to figure out how to raise dead bodies to fight for them again! Hah! Summoning spirits, okay, but raising dead... That's a joke!"
"Luckily, no dark lord was spotted for decades..."


- Len and Olmul

"That'sss jussst the deathmassster, leave him be. Besssidesss, you wouldn't capture him anyways, puny good-for-nothingsss!"

- The Golden Queen, to her servants

"I taught you secrets of death..."

- The Deathmaster, to Golden Queen



EDIT: More clearly described here (http://www.bay12forums.com/smf/index.php?topic=174888.msg8346135#msg8346135)
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on October 23, 2019, 06:43:47 am
For race I say we be a Deer man.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on October 23, 2019, 12:50:32 pm
Necromancer
For race I say we be a Deer man.

U wanna look like... This?
Spoiler (click to show/hide)

Edit:
Spoiler: More like (click to show/hide)


Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 23, 2019, 01:45:05 pm
Necromancer
For race I say we be a Deer man.

U wanna look like... This?
Spoiler (click to show/hide)

Not that I'm objecting, I'm okay with deer wizards trying to uncover secrets of death. I'm not okay with undead and similar abominations, so they simply don't exist there  ;).

Pour ideas to my head
I'm in need of them so bad!

Welp no point in being a necro if we can't summon a horde of skellingtons. But the line about summoning spirits did give me an idea...

so how about this:
We are a Deer Man Summoner/Shaman. Our primary skills are herbal medicine and summoning angry nature spirits. For equipment we have a really long stick(that actually doesn't have any magical properties), a bunch of junk(feathers and whatever) stuck to our antlers as decoration but not much in the way of armor or clothing for that matter(aside from the basics). We've never really been in contact with civilization aside from whatever roaming Deer Man tribe we're part of.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Superdorf on October 23, 2019, 01:47:29 pm
Alternative idea:
We are Wigmund the Bold, human warrior-adventurer!
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on October 23, 2019, 01:57:18 pm
Hmmm. On one side, really interesting nomad setup, on the other, good old generic adventurer. I would prefer to draw human, definitely, but Strik3r has good ideas... Try to agree on something. Keep writing, this is gonna be fun!
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 23, 2019, 01:57:36 pm
Alternative idea:
We are Wigmund the Bold, human warrior-adventurer!
How to produce the most bog-standard, uninspired and trite story ever: The Post.
(Don't worry, i know: You're joking... As am I. :P) right?
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Enemy post on October 23, 2019, 02:14:12 pm
I vote for Zultan's deer man.

Everyone who disagrees is a government.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Superdorf on October 23, 2019, 02:40:09 pm
How to produce the most bog-standard, uninspired and trite story ever: The Post.
(Don't worry, i know: You're joking... As am I. :P) right?

But... but what if I'm not  :(

We are a Deer Man Summoner/Shaman.
+1
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on October 24, 2019, 01:54:06 am
I vote for Zultan's deer man.

Everyone who disagrees is a government.
Damn government keeping the deer man down.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on October 24, 2019, 05:44:34 am
Okay, it seems government has been defeated and Deer Man setup won. I drew information you gave me:

Spoiler (click to show/hide)

Looks a little plain, eh?
Please state color, body build, any appearance modifiers you would like. There are plenty of options...
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on October 25, 2019, 08:22:27 am
Lets go for normal deer colours, because doing something weird like neon green will get our deer wizard killed faster.

As for build I'm gonna say make him out of bricks or something whatever you think is best.

We might also need a fancy hat.




Also the deer man in the last picture is naked.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 25, 2019, 08:51:40 am
Lets go for normal deer colours, because doing something weird like neon green will get our deer wizard killed faster.
Theres plenty of varieties of "normal deer colours" to choose from, i vote we go with Fallow deer (https://en.wikipedia.org/wiki/Fallow_deer) colouring.

We might also need a fancy hat.
We already have feathers and stuff on our antlers, i think thats plenty fancy for a tribal deer shaman.

Also the deer man in the last picture is naked.
I don't see a problem with this... :P
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on October 25, 2019, 12:38:04 pm
Something like this? With some spots on the back?
Spoiler (click to show/hide)

Well, now I know how he (I presume, he has antlers. We want to have something to hang feathers on, huh?) looks like I can draw first heroic scenes!

And, in the meantime, you can think about some talents, skills, something like that. And, more importantly, a name.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 25, 2019, 01:03:02 pm
Something like this? With some spots on the back?
Yeah

And, in the meantime, you can think about some talents, skills, something like that. And, more importantly, a name.
Well we already have two of the main skills set(Summoning(Nature/Elemental Spirits) and basic Herbal Medicine), if we need any more, i'd say anything that we would have picked up just surviving in the wild, plus a bit of leadership maybe.

a name.
Oh deer, someone else will need to provide THAT because i'm absolutely ABYSMAL with names. Do you have any idea how frequently i reuse names in my stories because i simply don't have any freaking ideas??!! Or the fact that i have an original species that i've been developing for 5 years that dont even have a name yet because every one i try on them, it just sounds stupid?
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Superdorf on October 25, 2019, 04:29:44 pm
Or the fact that i have an original species that i've been developing for 5 years that dont even have a name yet because every one i try on them, it just sounds stupid?

Well see, there's a solution to that little problem.
Namely, discard your fear of stupidity.

Our name is Stagley Stagginson.

Alternative and slightly less ridiculous suggestion: we are Silvester of the North, Guardian of Wilderwood.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on October 26, 2019, 06:24:09 am
And, in the meantime, you can think about some talents, skills, something like that. And, more importantly, a name.
Well we already have two of the main skills set(Summoning(Nature/Elemental Spirits) and basic Herbal Medicine), if we need any more, i'd say anything that we would have picked up just surviving in the wild, plus a bit of leadership maybe.
What about adding the ability to command regular animals to do stuff.

Our name is Stagley Stagginson.
I first read that as Shaggy, and now I feel like we need a talking dog companion.

Also that's the name I'm voting for.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 26, 2019, 07:07:35 am
Our name is Stagley Stagginson.
I first read that as Shaggy, and now I feel like we need a talking dog companion.

Also that's the name I'm voting for.

Cut the 'Stagginson' part and i'll (begrudingly :P) be okay with this name. Doesn't change the fact that it's still really an ill-fitting name for a primitive tribal lol.
If it were up to me, i'd probably go with a native american (inspired) name.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Superdorf on October 26, 2019, 12:50:50 pm
Well now... a quick foray into behindthename.com (https://www.behindthename.com) yields "Catahecassa", a Shawnee name meaning "black hoof". How's that sound?
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 26, 2019, 12:58:05 pm
Well now... a quick foray into behindthename.com (https://www.behindthename.com) yields "Catahecassa", a Shawnee name meaning "black hoof". How's that sound?

i dunno what everyone else thinks, but i like it.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: DerMeister on October 26, 2019, 05:27:07 pm
What about playing as harpy, queen antwoman, gremlin, brown recluse spiderman or troll? I can play all five characters, if you draw them.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on October 27, 2019, 01:04:49 am
What about playing as harpy, queen antwoman, gremlin, brown recluse spiderman or troll? I can play all five characters, if you draw them.

Six characters? Right from the beginning? That's a little bit too much, I think. Of course, no problem drawing any of these five, but still?

What do you think, other players? Do we want to appease DerMeister?
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on October 27, 2019, 01:24:10 am
Well now... a quick foray into behindthename.com (https://www.behindthename.com) yields "Catahecassa", a Shawnee name meaning "black hoof". How's that sound?

i dunno what everyone else thinks, but i like it.
Why don't we combine them, and make Stagley Catahecassa.

What do you think, other players? Do we want to appease DerMeister?
No, lets just stay with what we've been working on.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 27, 2019, 01:38:07 am
Well now... a quick foray into behindthename.com (https://www.behindthename.com) yields "Catahecassa", a Shawnee name meaning "black hoof". How's that sound?

i dunno what everyone else thinks, but i like it.
Why don't we combine them, and make Stagley Catahecassa.

I think we should keep it simply as 'Catahecassa'. It fits better and i feel having a single name gives it more of a "punch".

What do you think, other players? Do we want to appease DerMeister?
No, lets just stay with what we've been working on.

Agreed.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on October 27, 2019, 03:23:38 am
Also do we have to be a tribal, because I see no reason we can't be smarter than that.

Well now... a quick foray into behindthename.com (https://www.behindthename.com) yields "Catahecassa", a Shawnee name meaning "black hoof". How's that sound?

i dunno what everyone else thinks, but i like it.
Why don't we combine them, and make Stagley Catahecassa.

I think we should keep it simply as 'Catahecassa'. It fits better and i feel having a single name gives it more of a "punch".

I don't see why having only one name gives it more punch, also what do you mean by it fitting better?
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 27, 2019, 04:23:47 am
what do you mean by it fitting better?
Well, we are talking about a tribal here. Not to mention these two names are cardinally different. Lets be honest, if a tribesman were to suddenly walk out of a forest, which of these two names would he more likely have?

I don't see why having only one name gives it more punch
I dunno, i guess its just a matter of personal taste, but i feel that the shorter something is, the more impactful it is.

Regardless, i think it would be best for someone else give their opinion on this and settle it.

Also do we have to be a tribal, because I see no reason we can't be smarter than that.
Tribal ≠ dumb. We are the Healer of our tribe after all, so we probably have an INT stat far outclassing any of our fellow tribesdeer. I think if we ever visit a town, we're gonna find plenty of "civilized" people dumber than us, especially when it comes to our specialization. Besides, being anything other than a bog-standard adventurer will make for a more interesting story.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: DerMeister on October 27, 2019, 08:03:47 am
What about playing as harpy, queen antwoman, gremlin, brown recluse spiderman or troll? I can play all five characters, if you draw them.

Six characters? Right from the beginning? That's a little bit too much, I think. Of course, no problem drawing any of these five, but still?

What do you think, other players? Do we want to appease DerMeister?
Draw all. When I will see drawings, I will choose two or three characters and give other to another players.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on October 27, 2019, 09:01:26 am
What about playing as harpy, queen antwoman, gremlin, brown recluse spiderman or troll? I can play all five characters, if you draw them.

Six characters? Right from the beginning? That's a little bit too much, I think. Of course, no problem drawing any of these five, but still?

What do you think, other players? Do we want to appease DerMeister?
Draw all. When I will see drawings, I will choose two or three characters and give other to another players.

Oh, but... Ya know, you're sharing the character, now, the deer guy. It's not like every forum member has their own...

If you want so much, I'll get you some harpy, queen antwoman, gremlin, brown recluse spiderman or troll in future, later. But the noble assemblage of Bay Watchers have come to a consensus, not now. Let's see what Blackhoof is doing. Maybe he'll bump into some of your preferred creatures soon.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Superdorf on October 27, 2019, 09:06:58 am
A proposed solution to our name troubles:

We are Catahecassa... but civilized folk keep calling us "Stagley" for some reason. We don't know why. It's very irritating.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 27, 2019, 10:24:30 am
Spoiler (click to show/hide)

A proposed solution to our name troubles:

We are Catahecassa... but civilized folk keep calling us "Stagley" for some reason. We don't know why. It's very irritating.
Welp, guess you can always count on Superdorf to deliver the best ideas. :)


Also, regarding our characters skill set:
Im pretty sure that "Herbal Medicine" also includes herbal poisons... I'm just saying, just for future reference ;)
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on October 28, 2019, 03:25:18 am
A proposed solution to our name troubles:

We are Catahecassa... but civilized folk keep calling us "Stagley" for some reason. We don't know why. It's very irritating.
Welp, guess you can always count on Superdorf to deliver the best ideas. :)


Also, regarding our characters skill set:
Im pretty sure that "Herbal Medicine" also includes herbal poisons... I'm just saying, just for future reference ;)
It sounds like a safe assumption, because you have to know what is harmful to avoid giving it to your patients.


Also +1 to Superdorf's suggestion.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on October 28, 2019, 05:20:55 am
It has begun...


Spoiler: Original (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 28, 2019, 05:52:25 am
Most probably a hunter... Still we'll want to interrogate whomever this is.

Lets approach the figure, slowly in a non-threatening manner, but if it tries to run or attack, try to call upon a spirit to restrain it.
(whether actually summoning a spirit is successful or not is not important, but it is important that we try.)
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on October 28, 2019, 06:38:44 am
Most probably a hunter... Still we'll want to interrogate whomever this is.

Lets approach the figure, slowly in a non-threatening manner, but if it tries to run or attack, try to call upon a spirit to restrain it.
(whether actually summoning a spirit is successful or not is not important, but it is important that we try.)
+1

I think we should kill it after we interrogate it, because it killed our friend.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 28, 2019, 07:14:26 am
Most probably a hunter... Still we'll want to interrogate whomever this is.

Lets approach the figure, slowly in a non-threatening manner, but if it tries to run or attack, try to call upon a spirit to restrain it.
(whether actually summoning a spirit is successful or not is not important, but it is important that we try.)
+1

I think we should kill it after we interrogate it, because it killed our friend.
Lets figure out what happened, first. If it is a proficent(judging by that shot) hunter, it may be worth more to us or our tribe alive than dead, not that it'd make up for the death of our friend. This is of course assuming that this was, as i suspect: an accident.

Else... Well, ideally we'll take it back to our tribe so that the tribe's elder can deliver the judgement, but in all likelyhood we'll have to do it ourselves.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: DerMeister on October 28, 2019, 02:21:42 pm
It has begun...

Spoiler (click to show/hide)
Throw spear to this figure. And gore this figure by antlers. What if this figure kill companion? Also this figure will be source of clothes.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on October 29, 2019, 01:46:31 am
Throw spear to this figure. And gore this figure by antlers. What if this figure kill companion? Also this figure will be source of clothes.
Maybe we should wait to kill him until after find out what is deal is.

But also yes we should steal his pants after everythings said and done.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: DerMeister on October 29, 2019, 09:50:54 am
Throw spear to this figure. And gore this figure by antlers. What if this figure kill companion? Also this figure will be source of clothes.
Maybe we should wait to kill him until after find out what is deal is.

But also yes we should steal his pants after everythings said and done.
If we not kill him, we will not have clothes.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Enemy post on October 29, 2019, 09:52:49 am
But if we stab and gore him, the clothes might be damaged.

Better strangle him.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: DerMeister on October 29, 2019, 12:53:56 pm
But if we stab and gore him, the clothes might be damaged.

Better strangle him.
What if attack only head, directly in face? Eyeless enemy will be easier to strangle.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Enemy post on October 29, 2019, 12:55:20 pm
Makes sense, but we should capture him first. If he killed our friend, then we can take his clothes after we finish him off.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: DerMeister on October 29, 2019, 02:51:00 pm
Makes sense, but we should capture him first. If he killed our friend, then we can take his clothes after we finish him off.
But if he not kill our friend, we not take clothes? My way is better.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 29, 2019, 03:12:07 pm
Oh wow this'll be a fun adventure... So we're gonna murderhobo the first plot hook then take the clothes..? Despite us not actually needing said clothes for any reason whatsoever. It's not like they'd even be a good disguise, we're still a fukin' deer man, with antlers.

So no: i'm giving a big, fat -1 to any plan that involves killing the figure without it being a threat to us.

Also just a reminder: We're not a big badass buck, we're a fkin herbalist with a stick, we ain't gonna be able to kill a competent warrior. We have to rely on our intelligence(that is, the intelligence of the players) to solve our problems.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Enemy post on October 29, 2019, 03:14:01 pm
We have to rely on our intelligence(that is, the intelligence of the players) to solve our problems.

Uh oh.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Superdorf on October 29, 2019, 07:18:59 pm
All this

Most probably a hunter... Still we'll want to interrogate whomever this is.

Lets approach the figure, slowly in a non-threatening manner, but if it tries to run or attack, try to call upon a spirit to restrain it.
(whether actually summoning a spirit is successful or not is not important, but it is important that we try.)
+1

I think we should kill it after we interrogate it, because it killed our friend.
Lets figure out what happened, first. If it is a proficent(judging by that shot) hunter, it may be worth more to us or our tribe alive than dead, not that it'd make up for the death of our friend. This is of course assuming that this was, as i suspect: an accident.

Else... Well, ideally we'll take it back to our tribe so that the tribe's elder can deliver the judgement, but in all likelyhood we'll have to do it ourselves.

was a good solid plan. +1
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on October 30, 2019, 02:26:50 am
So no: i'm giving a big, fat -1 to any plan that involves killing the figure without it being a threat to us.
I'm pretty sure the figure is a threat to us because if he could kill our friend he could kill us as well.

Oh wow this'll be a fun adventure... So we're gonna murderhobo the first plot hook then take the clothes..?
I don't see whats so bad about killing the guy that murdered our friend, and what makes you thing its a plot hook, and even if it is its not like it'll be the last one we come across.


Also he doesn't need the clothing if we hill him, it would be a waste to leave it to rot.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: IonMatrix on October 30, 2019, 08:39:55 am
I didnt even notice the new link in your sig, Quaksna.  :)
Oh wow this'll be a fun adventure... So we're gonna murderhobo the first plot hook then take the clothes..? Despite us not actually needing said clothes for any reason whatsoever. It's not like they'd even be a good disguise, we're still a fukin' deer man, with antlers.

So no: i'm giving a big, fat -1 to any plan that involves killing the figure without it being a threat to us.

Also just a reminder: We're not a big badass buck, we're a fkin herbalist with a stick, we ain't gonna be able to kill a competent warrior. We have to rely on our intelligence(that is, the intelligence of the players) to solve our problems.
Exactly. We should gore him with our antlers instead of hit him. with the stick because its a better weapon. Intelligence, right? :P
Also we dont have any rope.
We have to rely on our intelligence(that is, the intelligence of the players) to solve our problems.

Uh oh.
:P
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: IonMatrix on October 30, 2019, 08:47:45 am
Also, Strik3r, what creature does your avatar resemble?
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on October 30, 2019, 09:08:22 am
Also, Strik3r, what creature does your avatar resemble?
A lot of things and nothing in particular. It's a character from an unwritten story of mine, truth be told, largely cut of the same cloth as Ori(who i used as my previous avatar) from Ori and the Blind Forest, at least in terms of design. Good game, but frustratingly continues to haunt me (10/10, would not reccomend playing).

I'd happily post a full body shot, but the model is in dire need of some rework, in regards to proportions and leg design.
Sorry for the bit of a ramble, not really the place for this i know, but i felt like giving an answer.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on October 30, 2019, 09:18:59 am
Also, Strik3r, what creature does your avatar resemble?
A lot of things and nothing in particular. It's a character from an unwritten story of mine, truth be told, largely cut of the same cloth as Ori(who i used as my previous avatar) from Ori and the Blind Forest, at least in terms of design. Good game, but frustratingly continues to haunt me (10/10, would not reccomend playing).

I'd happily post a full body shot, but the model is in dire need of some rework, in regards to proportions and leg design.
Sorry for the bit of a ramble, not really the place for this i know, but i felt like giving an answer.

That's okay. In fact, I was curious about your avatar myself. And hi IonMatrix.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: IonMatrix on October 30, 2019, 09:26:43 am
Its perfectly fine! All b12 threads are prime places to ramble

Honestly, when I first saw your avator, I immediately thought of Ori. I saw a youtuber play it before.

FAKE EDIT: ninjad
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on November 01, 2019, 09:12:11 am
'Ere we go, my loyal friends...



Spoiler: Original (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Strik3r on November 01, 2019, 11:01:33 am
lol i love the expressions of the characters

The new character's a bit of a nice unexpected twist. I expected the hunter(who we now know to be named "Sas") to be alone and not with a friend (who is rather strange... and looks to be well armed). It's probably best if we don't try to take him on. We should attempt to absolve ourselves of any blame and shovel it all onto Sas. After all, we do want our revenge.

So to that end, i say we calmly and confidently step backwards(Just in case to keep both of them in view) off of Sas then plant our -big stick- in the ground and tell Sas to explain the situation himself.

Also we probably might wanna know who these guys are and where they came from, so lets see if we can get that out of either of them.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Superdorf on November 01, 2019, 03:29:59 pm
lol i love the expressions of the characters

The new character's a bit of a nice unexpected twist. I expected the hunter(who we now know to be named "Sas") to be alone and not with a friend (who is rather strange... and looks to be well armed). It's probably best if we don't try to take him on. We should attempt to absolve ourselves of any blame and shovel it all onto Sas. After all, we do want our revenge.

So to that end, i say we calmly and confidently step backwards(Just in case to keep both of them in view) off of Sas then plant our -big stick- in the ground and tell Sas to explain the situation himself.

Also we probably might wanna know who these guys are and where they came from, so lets see if we can get that out of either of them.

Sounds like a plan. +1
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Enemy post on November 01, 2019, 03:47:37 pm
lol i love the expressions of the characters

The new character's a bit of a nice unexpected twist. I expected the hunter(who we now know to be named "Sas") to be alone and not with a friend (who is rather strange... and looks to be well armed). It's probably best if we don't try to take him on. We should attempt to absolve ourselves of any blame and shovel it all onto Sas. After all, we do want our revenge.

So to that end, i say we calmly and confidently step backwards(Just in case to keep both of them in view) off of Sas then plant our -big stick- in the ground and tell Sas to explain the situation himself.

Also we probably might wanna know who these guys are and where they came from, so lets see if we can get that out of either of them.

Sounds like a plan. +1

I concur. +1

I like the deer man's face, you did a good job making it look aggressive.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: DerMeister on November 01, 2019, 09:32:57 pm
'Ere we go, my loyal friends...

Spoiler (click to show/hide)
DF magic not work like that!
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Superdorf on November 01, 2019, 10:03:21 pm
It doesn't have to. We're playing something inspired by Dwarf Fortress, not the game itself.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Enemy post on November 01, 2019, 10:29:33 pm
Keep in mind, this is the same guy who hangs out around the modding subforum to insult people for making mods that don't adhere strictly enough to his view of the "lore".
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on November 02, 2019, 12:59:44 am
Keep in mind, this is the same guy who hangs out around the modding subforum to insult people for making mods that don't adhere strictly enough to his view of the "lore".

Isn't that, like, forbidden, to insult on the forum? Or being a pain in the neck. I think it is...
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on November 02, 2019, 01:09:55 am
lol i love the expressions of the characters

The new character's a bit of a nice unexpected twist. I expected the hunter(who we now know to be named "Sas") to be alone and not with a friend (who is rather strange... and looks to be well armed). It's probably best if we don't try to take him on. We should attempt to absolve ourselves of any blame and shovel it all onto Sas. After all, we do want our revenge.

So to that end, i say we calmly and confidently step backwards(Just in case to keep both of them in view) off of Sas then plant our -big stick- in the ground and tell Sas to explain the situation himself.

Also we probably might wanna know who these guys are and where they came from, so lets see if we can get that out of either of them.

Sounds like a plan. +1

I concur. +1

I like the deer man's face, you did a good job making it look aggressive.
+1

Keep in mind, this is the same guy who hangs out around the modding subforum to insult people for making mods that don't adhere strictly enough to his view of the "lore".

Isn't that, like, forbidden, to insult on the forum? Or being a pain in the neck. I think it is...
He's already been muted once recently, so I don't think he's long for this world.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on November 02, 2019, 03:38:36 am
I don't know how stuff like this works, so keep eye on him. If he has problems with magic in Odursil, his opinion here doesn't count. Sounds fair, eh?

Anyway, we could extend the name of this thread. Like Papercrafts have Tales of Kudarkalur, so something similar 'ere, something deer-y, heroic, ya know. Ideas?
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: King Zultan on November 02, 2019, 03:51:25 am
Call it tales of the deer wizard.
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Enemy post on November 02, 2019, 10:34:35 am
Tales of the Deer Wizard sounds good.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on November 03, 2019, 08:49:45 am
They keep comin' and they don't stop...

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Enemy post on November 03, 2019, 10:38:53 am
Antler headbutt.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on November 03, 2019, 10:47:16 am
Well drat. I guess we cant count on anyone to not want us dead.

I think that right now, summoning a spirit capable of fighting would be a big help. So that's what i vote to do:
To try summoning a spirit that could aid us in combat, a spirit animal or something.

Beyond that, this turn is entirely in everyone's elses hands.
Spoiler (click to show/hide)

Anyway, awesome work as always, Quaksna :)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Luckyowl on November 03, 2019, 03:55:51 pm
Hold on. When we felt two magic torrent clashing eachother was this the man and our aura clashing? If so, we should try to distract him and run we can't take a gamble here, we don't know if he can cast a spell that can prohibit us from using magic.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: IonMatrix on November 04, 2019, 01:06:09 am
Try to summon Crackantler's spirit.
+1
Best solution is only solution.

Plus, he was a summoner/shamen before he died, so maybe he can summon even more spirits with us.(Spiritual spirits, anyone?) Oh wait, maybe he can summon another summoner's spirit...oh god that reminds me of summoners summoning endlessly more summoners when I was fooling around with modded units in TABS
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on November 04, 2019, 04:56:07 am
Try to summon Crackantler's spirit.
+1
Best solution is only solution.

Plus, he was a summoner/shamen before he died, so maybe he can summon even more spirits with us.(Spiritual spirits, anyone?) Oh wait, maybe he can summon another summoner's spirit...oh god that reminds me of summoners summoning endlessly more summoners when I was fooling around with modded units in TABS
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on November 07, 2019, 08:31:26 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on November 07, 2019, 10:02:47 am
wow this one was looong.

As for conditions to joining him... Well we do have a friend to mourn, and an entire tribe waiting for us to return. So if we get to properly say goodbye to Crackantler and our tribe, i'd say we have nothing that ties us to this forest anymore and can join the humans, guilt-free.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Luckyowl on November 07, 2019, 07:52:41 pm
I was thinking of asking him why he need us, but I can tell by his manor he will lie to us. We should agree to join him, inorder to extract information. Keep your friends close but your enemies closer.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on November 08, 2019, 08:09:12 am
wow this one was looong.

As for conditions to joining him... Well we do have a friend to mourn, and an entire tribe waiting for us to return. So if we get to properly say goodbye to Crackantler and our tribe, i'd say we have nothing that ties us to this forest anymore and can join the humans, guilt-free.
+1 I like the sound of this, I also think we should bring the guy that killed our friend with us, just so we can see him get killed later.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on November 12, 2019, 09:04:41 am
As the winter wind blows on and again...

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on November 13, 2019, 08:35:04 am
I say we tell them that our friend was killed by a guy that isn't the one that followed us, and that we agreed to help him on a quest.

I'd rather not risk getting our people killed if this guy is actually able to do that with whatever magic stuff he has.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on November 16, 2019, 10:41:45 pm
I say we tell them that our friend was killed by a guy that isn't the one that followed us, and that we agreed to help him on a quest.

I'd rather not risk getting our people killed if this guy is actually able to do that with whatever magic stuff he has.

I feel this is the best we can really tell our folks, given the unpleasantness of our situation. They'll have questions... but we can address those as they come. +1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on November 18, 2019, 02:06:37 pm
...and again...

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on November 18, 2019, 03:43:59 pm
Well, at least that went smoothly (sort of), but yeah some things do need answers...

Lets ask Flax about his party, like what the heck are they doing here?!
We should also ask Flax a few questions about himself, including how is he able to fight like that?(I fully expect him to try and BS us yes, but i wanna know what his response is. Just in case, lets not mention his illusion that we broke.)
Finally, we should ask why'd he spare our life, what does he see in us?(if he tries to wiggle out of answering this, say that we can't help if we don't know what it is that he needs our help for.)


Speaking of his illusion, im excited to see what his companions' response will be to seeing him as he really is. Is everyone in his party like him? Was he hiding his true form from his companions, merely from outsiders or everyone...?

Another interesting thing is how Flax recoiled when we cast magic in the fight, yet we could sense he has magical power before the fight. He might not be able to sense magical auras the way we can... could be useful. I'm sure the "Smell" of his aura is... Nauseating... And now we're forced to spend time in his company.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on November 19, 2019, 08:02:14 am
We should ask him where his group is going, because they might just be passing through.


So what do we do if Sas is dead, do we chalk that up as karma for killing our friend or what?

Also if he's dead we should take his stuff.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on November 19, 2019, 08:12:36 am
If Sas is dead, we will allow Flax to handle the body as he sees fit, as he allowed us to handle our friend's. We will attempt to be sympathetic, and we will allow ourselves some amount of internal satisfaction.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on November 19, 2019, 09:32:58 am
Sas is rather unlikely to be dead... Yes Flax absolutely decked him with a single punch but barring an exceptionally lucky strike, he's still alive. If he was dead, Flax surely would have noticed it, right?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on November 19, 2019, 09:48:36 am
Yeah probably... still, we can hope.  :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Luckyowl on November 19, 2019, 06:24:42 pm
I honestly feel bad for sas we shouldn't spite him for killing our friend he didn't mean to do it. He must've been hungry, tired, looking for food in the dead of winter. If he wakes up we should try to get to know him he might need a friend especially by the way Flax treat him, heck it might  or might not pay back later.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on November 20, 2019, 02:50:32 am
If Sas is dead, we will allow Flax to handle the body as he sees fit, as he allowed us to handle our friend's. We will attempt to be sympathetic, and we will allow ourselves some amount of internal satisfaction.
You know Flax is just gonna drop the dead body and leave it without doing anything, I mean he wanted to leave the guy face down and unconscious in the snow so I don't think he cares what happens to Sas.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on November 21, 2019, 08:34:55 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on November 21, 2019, 10:34:24 am
(https://i.imgur.com/PmBHZOY.jpg?1)

"Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!"


Ho-lee cow.  :o
Attempt this "play along" thing. We're not going to question a face like that.

"Oh deer..." sighed Sas.
I see what you did there :D
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on November 21, 2019, 11:20:35 am
Lmao at Flax's face after he looked at his reflection, something tells me you had a lot of fun drawing that :P

[?]
Alright lets have a look at our comrades:

Pik. Judging by the markings on his face, be they warpaint or tattoos, are the sign of a warrior... He probably has more skills than just that bow...
Esem. He's a skilled hunter alright... White cloak in snow, he probably planned that. No doubt he's a better hunter than Sas, even if not a better shot.
Speaking of Sas... He's probably the best bowman in the party, spent all his time shooting at dummies or archery targets though... He's got the morale and mental fortitude of a blind puppy.
Olo. The strong silent type, probably takes his job dead serious. His loyalty to Uzin is absolute and should he be in danger, Olo will be the first to pounce.
Uzin. The leader, obviously. Likely the most sharp-witted of the bunch and likes barking out orders, possible military background? Various interesting symbols adorn his clothing. Less than thrilled with Flax's antics. Maybe we should quietly arrange a private meeting with him to discuss the Flax situation? Speaking of...

Flax. Or as Uzin called him: Cegad. I'm starting to get a clearer picture of what he is. The best single fighter in this group, could take everyone on at once and probably still walk out victorious.
Imagines himself as a charismatic silver-tongued devil and the sarcastic joker of the group. Suprisingly prone to slip-ups and miscalculations. He's brash and arrogant, rushes headfirst into trouble thinking he's invincible yet its possible to catch him off-guard and suprise him. We'll probably have to get rid of him, if for nothing other than the fact his condition is a liability and a ticking time-bomb. Maybe that's why we're here? His "condition"? Unlikely.
[?]

By the final image, it looks as if though we're next to a cliff? If so, maybe we can quickly but carefully peer over the edge and survey the terrain?

Also, i suggest we socialize with Uzin. Lets try and get up to speed on the party. If Olo tries to get in our way, lets make it bluntly clear that we're no threat to Uzin or anyone in this group for that matter.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on November 22, 2019, 10:03:40 am
Lets Play along with Flax's thing, and talk to everyone in the group to try to make friends.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on November 25, 2019, 08:45:45 am
Such a beautiful analysis...
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on November 25, 2019, 10:54:11 am
Maybe its time for a tiny demonstration of our powers?
Before we do anything else, lets summon a spirit raven, to scout out the flickering blue light. Keep a direct psychic link to the spirit so we'll know instantly
should it get shot down. If it manages to get above the light, lets have a look at it through the spirit's eyes.

I suspect the blue light is magical in nature, so its best not to walk blindly into a potential threat, especially if we can help it.

[?]
We know Flax is empowered by some kind of dark and magical energy. It may be possible to empower ourselves or others, but with a different kind of energy. Our power does not have to be dark or permanent.
It may be possible to bind a spirit directly to someone's body... Posession in essence, but without giving up control. And thus, they would gain (at least a part of) a spirit's power, for a time.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on November 26, 2019, 08:10:05 am
+1 Lets go look at the light with magical ghost ravens!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on November 29, 2019, 08:28:13 am
To danger we go, ourselves there to throw..

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on November 29, 2019, 10:34:29 am
Well isn't this a bit of a sticky situation we've found ourselves in? We're a shaman, IMO we can't really attack the spirit, especially if it isn't malicous, which it does not seem to be. Yet we also can't attack the wizard, else we might risk turning our newly gained friends against us. And there isn't nearly enough information for me to make a decision.

So my choice is to manipulate everyone to produce a desired outcome attempt to get a (at least temporary) cease-fire.

relay this
it's not the wizard that was calling for help. It was the wolf-being...
Fact to the rest of the party.

Then lets see if we can tell the wolf to get behind us( the party) and stop attacking, using whatever magical means it itself called for help. And lets not mention to anyone that we told it to do so.
Even if the wizard has ways to indirectly attack the wolf, he will still hopefully refrain from attacking for the fear of antagonizing our party. Or at least be stunned long enough for us to ask him as to why he's attacking the wolf. If not, well... we'll see how kindly our party will take to an "evil" wizard shooting lightning our way.

Of course this is just my idea for the course of action, if a more direct course is desired by some, then speak up.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on November 29, 2019, 01:52:51 pm
relay this
it's not the wizard that was calling for help. It was the wolf-being...
Fact to the rest of the party.

Then lets see if we can tell the wolf to get behind us( the party) and stop attacking, using whatever magical means it itself called for help. And lets not mention to anyone that we told it to do so.
Even if the wizard has ways to indirectly attack the wolf, he will still hopefully refrain from attacking for the fear of antagonizing our party. Or at least be stunned long enough for us to ask him as to why he's attacking the wolf. If not, well... we'll see how kindly our party will take to an "evil" wizard shooting lightning our way.

Of course this is just my idea for the course of action, if a more direct course is desired by some, then speak up.
+1 To making friends with the ghost wolf.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: shreckneps on November 29, 2019, 08:56:47 pm
Well isn't this a bit of a sticky situation we've found ourselves in? We're a shaman, IMO we can't really attack the spirit, especially if it isn't malicous, which it does not seem to be. Yet we also can't attack the wizard, else we might risk turning our newly gained friends against us. And there isn't nearly enough information for me to make a decision.

So my choice is to manipulate everyone to produce a desired outcome attempt to get a (at least temporary) cease-fire.

relay this
it's not the wizard that was calling for help. It was the wolf-being...
Fact to the rest of the party.

Then lets see if we can tell the wolf to get behind us( the party) and stop attacking, using whatever magical means it itself called for help. And lets not mention to anyone that we told it to do so.
Even if the wizard has ways to indirectly attack the wolf, he will still hopefully refrain from attacking for the fear of antagonizing our party. Or at least be stunned long enough for us to ask him as to why he's attacking the wolf. If not, well... we'll see how kindly our party will take to an "evil" wizard shooting lightning our way.

Of course this is just my idea for the course of action, if a more direct course is desired by some, then speak up.

+1. Attempt to stop the fight, work things out.
We are a shaman, and the wolf's magic feels familiar, so I don't think we should be fighting the wolf.
On the other hand, there are a lot of humans, including some psuedo-Witcher.. We don't want to be fighting them.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: PlumpHelmetMan on November 29, 2019, 11:58:15 pm
I will never forgive myself for not discovering this thread until today. Why did no one tell me this exists?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on November 30, 2019, 03:01:25 am
Don't get distracted, no new images, but your ideas are being processed... I have to do what needs to be done.

PlumpHelmetMan, you're publicly forgiven and welcome to our commune.

And that Escaped Lunatic, shreckneps, deserves instant promotion for coming up with Pseudo-Witcher. First post, absolute banger. I love you guys.

Also, I've been thinking over having some sort of artistic website, Fandom wiki could be enough. Since I have already two stories (not sure if Kudarkalur's gettin' update... Probably not for a looooong time) set in same universe, I might run a Fandom wiki, just for fun. What do you think, isn't it too egoistic idea?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on November 30, 2019, 05:59:27 am
Not that i intend to dampen your spirits Quaksna, but is there really enough substance to the world to make a wiki? Also it would become outdated very fast and require constant upkeep to stay up to date with the story.
Also, are Kudarkalur and this story really set in the same universe? i've never really delved into the papercrafts thread but i thought it was more strictly Dwarf Fortress than this story. And something tells me that the world of this story is going to get a lot more wild than it already is.

+1. Attempt to stop the fight, work things out.
We are a shaman, and the wolf's magic feels familiar, so I don't think we should be fighting the wolf.
On the other hand, there are a lot of humans, including some psuedo-Witcher.. We don't want to be fighting them.
Welcome to the forums :D
And you're right, Flax does feel kinda like a discount Witcher doesn't he? Plus questionable moral fiber, lol. Thankfully he doesn't really have any magical abilities.
Him and whatever dark power he possesses (or does it possess him?) are one heck of mystery and i love that.

Let me use this post to say something i've wanted to say for a while: I absolutely love this story thus far.
It has something that no other thread like it has, it feels more "serious". Somehow, to me it feels more dark and gritty than other stories in this subforum and i'm a big fan of darker stories. Sure, all DF stories have the standard DF-brand dark humor but most bank more on the "humor" aspect where this story feels like it has more of the "dark" aspect. Suprisingly, the drawings don't detract from that feeling, they add to it.
"The End of Heroes" would've been just as good of a name for this. It feels like we're not really a hero, we're just surviving. TBH we stopped being a hero when we summoned our dead friend's spirit shade (honestly that thing was legit terrifying. You did a good job drawing that.1) to fight for us, and with no objections from anyone, i might add.  I think the way you put a bit more pressure on the players seriously adds to that feeling, and pressure is good (to an extent) as it discourages taking stupidly suicidal actions. The fight with Flax really made that clear. (i know, you wouldn't have ended the story so soon, but it was still a nice way to raise the stakes)
Another thing i like is how we started with a decently compentent and powerful character yet not a overpowered one. (Also beware of power creep plz)

Of course these are just my opinions on the story, and i may just be deluding myself and seeing in the story whatever i want to see.

1. The way you drew the shade greatly reminded me of something: Tell me, you ever played AdventureQuest?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on November 30, 2019, 06:20:36 am
Not AdventureQuest, never really tried it. But I'm a huge fan of Dragonfable, still playing. Really good, I can only recommend it.

And yeah, when I looked at Kudarkalur, I was legit surprised what I was able to come up with within span of a year, and the content's not small, the weak point I would say it's that it really is more centered around characters than anything else, with few recurring locations. And the wiki, it's not really about informing people, it's I've got an idea and my creative potential forces me to realize it (I would sometimes like to turn my creative potential off. But it's fun.). So yeah, it's more like I wanna create something. Not that it's needed ;D.

And yeah, this is definitely more serious than Kudarkalur. Kudarkalur is basically fantasy comedy series, with some main story. Semi-sitcom.
 
Speaking of Tales of Kudarkalur...

There's a great thing about creating linear story how you can keep connecting things from the past to the new ones, unravel mysteries, let things grow and alter... It's so... So... Fulfilling! I love creating stuff. Oh, I should draw, right? Yeah, let's draw. Later.

It's really fun talking over stuff with you guys. We should do that more...
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on November 30, 2019, 07:09:29 am
I'd like to mention I'm also enjoying this story.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: shreckneps on December 01, 2019, 07:00:17 pm
I've been lurking in the forums for a while.. This story is what made me decide to finally make an account. AQ/Dragonfable are pretty fun, I mainly played Dragonfable.. should go back and check it out again.

On the wiki question -- I could see value in a organized collection of this stuff. Not sure if a wiki is the best way to go about it, but it's a simple way.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on December 02, 2019, 08:30:17 am
The very air feels warped...

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on December 02, 2019, 09:49:28 am
well, that went less than ideally.
But i suppose we do have a favour to return to Flax now, so lets try to heal his face. Lets try to look for any healing herbs but if that doesn't work, lets fall back on a healing spell.

Also, lets talk to Uzin and ask him about the so called "Runecarvers".

And talk to the wolf being too, does it have a name? What is it: a transformed shaman/druid, some kind of empowered animal/guardian or a half-spirit? Also since it can communicate in a magical way, lets use that to secretly tell it that we(blackhoof) wont let it be turned over to anyone.

[?]
This was rather unexpected behaviour from Flax.
There may be even more to him than i initially thought. It may be that his dark power has corrupted him, and his... odd personality is a result of that. I suppose the last question is: Did he take this power willingly (and now potentially regrets it?) or did it possess him in some way? I suspect we'll find that out in due time.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: shreckneps on December 02, 2019, 04:34:32 pm
+1 to trying to heal Flax, asking about the Runecarvers, and trying to get more info from the wolf

I'm not sure that promising not to let the wolf be captured is the best thing, at least not until we have more information. The Runecarvers are apparently authorities of some sort, and also a powerful organization. Defying them, especially in such an open way, may not be the smartest thing to do. Additionally, we don't know anything about the wolf, other than its magic being familiar. What if the Runecarvers have a genuine reason to capture him?
I think it's most likely that the wolf is innocent, and that we should side with him.. But what if he isn't? And what if he's just being brought to a trial of some sorts, where he could be found innocent anyways, and the only thing our resistance accomplishes is damning us all?
To know how we should side, we need to learn more about both the Runecarvers and about the wolf. I don't think we should make firm commitments until we have an idea of their implications.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on December 02, 2019, 05:17:52 pm
For all of Cegad's murderous bravado... I feel we may have more of a friend in him than we thought. Somehow.

+1 to trying to heal Flax, asking about the Runecarvers, and trying to get more info from the wolf
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on December 02, 2019, 05:33:04 pm
We'll see, ideally, we'll never meet the bloody Runecarvers. If we can anticipate such a meeting, the wolf can run away before we actually meet them. After all, we can sense magical auras (and if any Runecarvers can too, let 'em chase after the thing themselves) and the wolf can turn freaking invisible, at which point no one in our party (aside from us) can track it. There is of course the fear that the runecarver we met will tell of this to his runecarver friends and they expect a deer man and a red-eyed fighter to be followed by an anomalous wolf thing1... We just have to hope that this was a low-priority thing and the incident report will get caught up in some kind bureaucracy and/or forgotten and buried.

1. This gave me an idea: They might be expecting an anomalous wolf thing, yes... But i'm sure we could summon a spirit that closely enough emulates or can take the form of the wolf creature, while the real thing has turned 180 degrees and is already miles away. The fools will run around a maze made of lies and illusions like the moronic rats that they are...

All of this is assuming of course that the wolf creature is benign.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on December 03, 2019, 08:13:42 am
For all of Cegad's murderous bravado... I feel we may have more of a friend in him than we thought. Somehow.

+1 to trying to heal Flax, asking about the Runecarvers, and trying to get more info from the wolf
+1
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on December 03, 2019, 09:39:04 am
The party goes on silence, the burden of game upon their shoulders... Oh, you hanged those on Sas. Well...

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on December 03, 2019, 12:33:13 pm
|●●●●● ●●●●● ●●●●● ●●●●●|
[Insight]
If what the wolf creature says is true, there's a chance the runecarvers will target us as well at some point, speaking of the wolf creature, maybe we should get it to teach us how to transform too, sometime.

I'm still unsure whom to trust, everyone seems genuine enough. But i suppose that's the trick with liars, no? I guess we just have to be ready for any one of them to double-cross us at any time. Lets hope no-one does.

A forest fire, in the middle of winter?! Something's not right here. Somehow i doubt a campfire or a torch is enough to light the damp wood on fire in the middle of winter. It would probably take... a lightning bolt, yet the sky is completely clear. This had to be done by a wizard's hand.
A runecarver? Unless the one we met decided to take his frustration out on the forest/village, no.
An unknown evil wizard... maybe.
That only leaves... A shaman... I'm only aware of one tribe around here... and that's our own. Did they attack the humans as revenge for Crackantler? But why the forest?

I'm hoping we find a better explanation for this soon, i don't like how this is shaping up.
I suppose there's a chance that an exremely hot (and un-natural) flame might have lit the forest on fire?

Unless we know how to do a wicked rain/snow dance, i don't think there's much we can do against the fire.
I guess we could summon our trusty scout raven and look ahead. That way we can get a nice overview/map of the nearby area, too. I was hoping to leave that for later when we were in town, but oh well.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on December 03, 2019, 01:50:58 pm
Whatever else we do, offer to take up some of Sas' burden for him. He shouldn't have to carry all that junk.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: shreckneps on December 03, 2019, 08:09:37 pm
I like the idea of using the scout-bird to get an idea of the surroundings as a whole..
The forest fire is very worrying though. I agree that it is probably intentional, and that we probably can't stop it. However, if we choose, I think we'd stand a decent chance at finding the person responsible and stopping them from starting another. I also think that we have some responsibility to do something about the forest fire.. Or maybe not, we're a shaman, not a druid.

On Runecarvers.. It seems like they are an amoral NGO. A very powerful one. I don't think that intentionally offending them is a smart idea, even if it is moral.. However, they have already been offended by us interfering with the arrest. Our human party-mates best hope is appeasing an already-given offense by surrendering the wolf, rather than preventing offense. If we travel with them to do that, we may be forgiven also. However, Flax has beef with the Runecarvers.. The Wolf supposedly is innocent and being hunted by the Runecarvers.. We don't entirely know the morality of either of these people, but it seems as though there is a conflict between Runecarvers and all other Magickers. It seems as though our choice is really to side with the Runecarvers or with Flax. The Runecarvers are a large magical organization, so we could probably learn more about using magic by joining them.. If the type of magic they use functions similarly to Shamanic, or they have some Shamans. If not, we might be able to pick up a second type of magic(is magic learnable? genetic? mixed?). On the other hand, the Runecarver we saw had no knowledge of Flax's powers, so it may be harder to figure him out if we side with the Runecarvers. We may also have to fight him, which could prove quite difficult.. If he beat us and whichever Runecarvers were present when we tried to join, it would likely be the end of our story. If not, it would be a long way back to his good books.

On Wolf.. We could quite easily set the Wolf free. If he turns invisible, only we can stop him from leaving.. If it happened when we were in no position to do so, like during someone else's watch at night, we could even claim innocence and not offend our party members. On the other hand, if we want to side with the Runecarvers, it would be in our best interest to stop him from leaving.. Either way, I think we should ask him to stay for at least a few nights to teach us some Shamanic powers, and maybe provide some insight into our party members. Specifically, I think we should try and figure out how to spirit morph. We should also ask if he knows some means of long distance magical communication. This would be useful in a few different schemes related to him. We could, for example, have him escape from the humans but continue our tutelage at a distance. Or we could have him escape, and then rejoin our party when we and Flax leave the other humans, to try and build a coalition of anti-Runecarver Magickers.

Flax.. He didn't even notice that he was burnt. However, he thought we might be able to fix his eyes being red. Would this mean undoing the Alterations Flax has undergone? Or just undoing the visibility of it? This also means he doesn't understand his Alterations entirely. He doesn't know whether we can fix his red eyes -- if he knew we could, he probably would've asked earlier. If he knew we couldn't, he would've told us so when we offered. So he's trying to figure his powers out, just like we are.

My suggested course of action:

Ask Wolf if he can do anything about the fire
Send out a scout to get a feel for the land, or the fire
Ask Wolf if he will stay a few nights and teach us how to spirit-morph, and some way of contacting him if we separate
After we have learned what we can, or we are approaching a larger group of humans, tell Wolf to leave invisibly while we are asleep
If we and Flax split from the party reasonably soon/close, try and meet back up with Wolf to form a new party, opposed to the Runecarvers


Alternatively, we could side with the Runecarvers:

Ask Wolf if he can do anything about the fire
Send out a scout to get a feel for the land, or the fire
Ask Wolf if he will stay a few nights and teach us how to spirit-morph, and some way of contacting him if we separate
When Wolf tries to leave, pressure him into staying longer.. See if we can keep him with the party to be turned into the Runecarvers, or milk him for as much magicks as possible
When we meet with the Runecarvers, try to discreetly talk with one of them to warn them that Flax is very dangerous and ask if you can join
Join the Runecarvers, and attempt to learn magic from them


I think that siding against the Runecarvers is the preferable choice. They seem to not hold moral high ground. They are powerful, but so is Flax, and we can build up power by rallying all the Outcast Magickers against the Runecarvers. They might be good to learn magic from, but they also might not know Shamanic magic, while we know that Wolf does. We also wouldn't have to build relations with an entirely new group of people.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on December 03, 2019, 08:44:01 pm
wow, that's quite indepth, beats my little infoblurbs by a mile.

But i think we should take everything one step at a time.

However, yes, choosing our current party over the runecarvers is probably the wiser choice. After all, it seems like they're not really fond of shamanic magic, maybe the reason the one back there left us alone is because he didn't know that we are a shaman, because we didn't really cast any spells (i don't think he figured out that the raven was ours).

On Flax: There is still the chance he's just manipulating us.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on December 04, 2019, 04:22:46 pm
Boo runecarvers, they sound awful.

Lets just go around the fire and pretend it isn't there.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on December 09, 2019, 08:37:26 am
You're writing more than I am. How's that possible...

Spoiler: Reimagined, 2.6. 2022 (click to show/hide)

Spoiler: Original (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on December 09, 2019, 01:17:21 pm
|●●●●● ●●●●● ●●●●● ●●●●●|
[Insight]
A bloodbind is more than just a way to communicate. Its like a permanent psychic and emotional link with no range limit and no way to "turn it off". Its a way to magically link two individuals together nearly as if they were one and thus should not be taken lightly. A lot of things might potentially (and unintentionally) get sent across. It's a massive burden for the sake of tutoring.

Abilities can always be self-taught and through practice, trial and error. A master develops their own techniques.

I'm gonna reiterate my previous suggestion of summoning our scout spirit raven again to scout ahead and try to find out the cause of the fire.

Also lets turn down the offer for the bloodbound spell.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on December 10, 2019, 08:51:33 am
I'm gonna reiterate my previous suggestion of summoning our scout spirit raven again to scout ahead and try to find out the cause of the fire.

Also lets turn down the offer for the bloodbound spell.
+1 Bloodbound seems like more trouble than its worth.

Also what do we have to do to fill that little insight bar you got going?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: voliol on December 15, 2019, 01:16:39 am
This is very interesting! How did I miss this yet? The expressions really are on point. And it does have a strong Dwarf Fortress feel to it, something like the Tales Foretold stories, I reckon.

I'm gonna reiterate my previous suggestion of summoning our scout spirit raven again to scout ahead and try to find out the cause of the fire.

Also lets turn down the offer for the bloodbound spell.
+1 Bloodbound seems like more trouble than its worth.

Also what do we have to do to fill that little insight bar you got going?
+1 While the wolf seems mostly benovelent, it might still have its own agenda, like wanting to pass down its clan's legacy. Forming a blood contract to transfer our thoughts is unwise until we get a better feel for this mysterious shaman.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on December 24, 2019, 12:58:48 pm
Beware! For this is not an update. Still...

I have a gift for you. Yeah, it's Christmas, I'm not feelin' so bad anymore, I even wrote text for the next part!

So... I guess I want to just say how much I appreciate your collaboration. That's something I never managed to do with Papercrafts... Speaking of which, I would like to conclude that story, cuz I got some neat inspiration recently, and it is really weird to leave it in dormant state for too long when it's right before finale.

As for the drawings... I really wasn't in mood to draw till now, but hey, I got some neat new colors and nice stock of sweets... Let's get back to work!

But I didn't want to just have a speech, so here you go, BIG drawings of Blackhoof and Flax, and a photo.

Spoiler (click to show/hide)

Merry Christmas everyone! To the whole Bay! Thank you for all your support. As we say in Kevekiii Kvakeii, Weu aalvarvluweke Vaivii!

- Q'uaksna
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: voliol on December 25, 2019, 05:24:53 am
Merry Christmas! :)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on December 25, 2019, 06:54:45 am
Merry Christmas, and I'm glad your feeling better.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 23, 2020, 06:49:33 am
Where is my Flax's cloak color? Where is it?!!

Anyways, I started a poll. Have fun till I finish next scene. And get that nice dark shade of brown.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 27, 2020, 10:45:22 am
Ash falls from the sky, showering the eight who stride...

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 27, 2020, 12:01:16 pm
|●●●●● ●●●●● ●●●●● ●●●●●|
["Insight"]
"And the winds have shifted..."

The forest, whatever lit it ablaze, torched it and ran (or flew). Still, what or who could have done it? And why?

Whether Flax truly is northman or not, he does look... especially youthful, doesn't he? Also his clothing is a little light so his magical power probably prevents the cold from affecting him.

On Sas' beard, you do have to wonder what the ol' thorn, Pik meant by "Only Sas has that privilege!". Can't Sas grow a beard or truly has some other excuse for not having one?

As for who has the hairiest chest? Excluding you, its Uzin's wall, Olo. heh.

Its great to see you back to doing ☼Drawings☼, i so missed this thread. Also, sleeping Blackhoof is just friggin' adorable.

You're going to have one shift, being accompanied by Sas first, Esem afterwards. You can think over now what to talk about, that is, if you want to spend the watch talking. Flax and Elév will sleep all the night long.

We should practice our magical skills instead. Hopefully without causing something hostile to come to our camp. Maybe even see if we can pull of this
[?]
We know Flax is empowered by some kind of dark and magical energy. It may be possible to empower ourselves or others, but with a different kind of energy. Our power does not have to be dark or permanent.
It may be possible to bind a spirit directly to someone's body... Posession in essence, but without giving up control. And thus, they would gain (at least a part of) a spirit's power, for a time.
Technique? It would be helpful if we ever encounter another "Flax" situation.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on January 27, 2020, 01:46:59 pm
We should practice our magical skills instead.
+1

But also, ask Sas at some point how he got to know Flax, how long he's been travelling with Flax, et cetera.

For camaderie's sake, and also in the hope that we learn something useful from the exchange.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 28, 2020, 05:48:19 am
Excluding you, its Uzin's wall, Olo. heh.

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 28, 2020, 07:10:55 am
Excluding you, its Uzin's wall, Olo. heh.

Spoiler (click to show/hide)

O_O
...
LMAO

Quote from: Insight
[Confused Insight noises]

Well that is a lovely mental image, isn't it?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 28, 2020, 07:25:32 am
We should practice our magical skills instead.
+1

But also, ask Sas at some point how he got to know Flax, how long he's been travelling with Flax, et cetera.

For camaderie's sake, and also in the hope that we learn something useful from the exchange.
+1

Glad to see this back.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 30, 2020, 07:59:43 am
In need of a warm soup...

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Luckyowl on January 30, 2020, 06:56:22 pm
Sas is so wholesome...I really hope nothing  happens to him.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on January 31, 2020, 01:12:48 am
Excited Sas is fun to watch.  :)

We can keep the heat of a fire off our flesh-- now let's take it a little farther. Based on our existing work, attempt to devise a spell that will push the heat of a fire away from us.

The grand and glorious world of thermodynamics awaits us!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 31, 2020, 04:35:17 am
Excited Sas is fun to watch.  :)

We can keep the heat of a fire off our flesh-- now let's take it a little farther. Based on our existing work, attempt to devise a spell that will push the heat of a fire away from us.

The grand and glorious world of thermodynamics awaits us!
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 22, 2020, 11:50:52 am
...

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 22, 2020, 01:09:08 pm
OOC: Glad that you had it in you to get this update to us. You may have not left a whole lot of choices for actions to take, but plenty to speculate on.

|●●●●● ●●●●● ●●●●● ●●●●●|
["Insight"]
Quote from: Insight
Esem is a good hunter, but he's not so Fresh when it comes to magic. In fact he's downright adorably clueless yet curious about it. Either out of genuine interest, because he's skeptical... or maybe even afraid of it.

"When you prepare well, you don't have to worry...", a comforting lie. The truth is, you can't prepare for everything. For example, the fact that now we walk alongside his killer every day.

The wolf, he indeed does seem okay. We still don't know why the Runecarvers consider him a threat. Is being a druid really enough to be considered a threat, or maybe the runecarvers have been hunting him for years already...

And the whole forest fire is still concerning... WHY?! why a seemingly random forest, what's in it that needed to be burnt? It may not have been about the forest, and a terrible surprise may be in store for us in the near future...

Guess that forest didnt... have a guardian... Sometimes powerful spirits inhabit great trees and watch over expansive forests but... not this one.

You know, since we're already on this track of experimenting with magic, we might as well keep going. Since we seem to have some measure of control over elemental spirits, lets see if we can't hasten our movement a little... Lets try to summon a wind to push us forward. Something powerful enough to make our party's movement forward hastened, but not enough to knock anyone over, at least not intentionally.

Also, lets ask Sas about his lack of beard... yes, for real.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on May 22, 2020, 01:18:18 pm
Magnificent.
Eventually I want to press forward with our thermodynamic work, maybe start hurling some proper fireballs... but for now

Lets try to summon a wind to push us forward. Something powerful enough to make our party's movement forward hastened, but not enough to knock anyone over, at least not intentionally.

Also, lets ask Sas about his lack of beard... yes, for real.

+1

By the by, what's the story with this "Insight" block you've been doing Strik3r?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 22, 2020, 01:59:38 pm
By the by, what's the story with this "Insight" block you've been doing Strik3r?
Well, its a bit complicated... But first of all, Quaksna if you don't like it, you can just tell me to knock it off, its your game and you're in control. Its just a bit of a side thing, i'll try to tell a bit without giving too much away:
I'm someone who likes "breaking the mold" so to speak and i noticed a bit of a growing problem with ToDW, so "Insight", formed and refined over several turns, was my idea of a fun solution to the problem.

Also, the bar has a strict ruleset that i adhere to for increasing it, i don't do it randomly.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 22, 2020, 02:04:22 pm
Lets try to summon a wind to push us forward. Something powerful enough to make our party's movement forward hastened, but not enough to knock anyone over, at least not intentionally.

So you don't want anyone to notice, do I get this right? Because, well, you can present the idea to others, or ask Elév for help, or...  ;)

Insight's great. Keep it up, everytime I see it, I smile. Your character analysis (and Shreckneps's) show dedication and passion, if anything. I appreciate it greatly.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on May 22, 2020, 02:15:12 pm
ToDW?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 22, 2020, 02:17:14 pm
ToDW?

Tales of the Deer Wizard. I drop the "the" because it rolls off the tongue better this way.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 23, 2020, 05:43:45 am
Magnificent.
Eventually I want to press forward with our thermodynamic work, maybe start hurling some proper fireballs... but for now

Lets try to summon a wind to push us forward. Something powerful enough to make our party's movement forward hastened, but not enough to knock anyone over, at least not intentionally.

Also, lets ask Sas about his lack of beard... yes, for real.

+1
+1

I'm glad to see this back.

Also whats the strict rule set needed to increase the insight bar?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 23, 2020, 05:59:38 am
Also whats the strict rule set needed to increase the insight bar?

It wouldn't be nearly as fun if i gave away all the secrets, now would it? :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: voliol on May 23, 2020, 08:30:33 am
Quote
"So I am wizard too, now that I know about the fire sprites?!!"
Esem, the genius.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 28, 2020, 11:02:35 am


You must know...

Spoiler: The episode (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 28, 2020, 01:15:21 pm
Insight's great. Keep it up, everytime I see it, I smile. Your character analysis (and Shreckneps's) show dedication and passion, if anything. I appreciate it greatly.

that the case? well how about we kick it up a notch and make the bar a bit more exciting? No more crudely constructed and uninteresting text based bar, from now on its gonna be a rendered graphic:
You should know: the last orb looks beautiful when its lit up... too bad its 17(!) pips away.
If its too big, i can always render it smaller. it was too big.

(https://i.imgur.com/RdwI3jk.png)
I suppose Flax's motivations make sense in hindsight, he is a mercenary after all. It is probable that his job was to fetch a shaman... for whom? We don't know, yet.

And so does the opposition to the Runecarver shared by Flax and Elév, especially if they are somehow connected, perhaps they are of the same organization or something? Maybe the exchange was not indicative of any connection between the two? As for the object Flax handed to Elév, it could've been a small trinket or a gem or crystal, possibly enchanted. If it was enchanted, it is possible that it is a contact crystal, a way to communicate over long distances.
Oh, wouldn't it be so much easier if y... we could open our eyes to the spirit world...? See all the things that are invisible to the naked eye?

Is the forest fire somehow related to those two too? maybe its too easy to get carried away and see connections where they're not there. Still, it is haunting.

And maybe its better if we don't try this spell again right now. If we put our anger into it, we might well summon a storm... unless that's what we want to blow off some steam?

I think the right thing to do right now is just Keep traveling and keep one eye on both flax and elév, we're a deer so it shouldn't be too hard, i mean our eyes are on the sides of our head. While i dont think either of them will do anything incriminating, its probably best if we dont do anything in our currently angered state.
(OOC: sorry theres just nothing to act on right now, unless im missing something incredibly obvious)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 28, 2020, 01:29:55 pm
(OOC: sorry theres just nothing to act on right now, unless im missing something incredibly obvious)

That's okay. If there's nothing direct to be done, I am free to use my secret weapon, timeskip! Muahahahaha!!!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 29, 2020, 04:50:12 am
Lets keep following, and maybe make a storm from our rage.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 10, 2020, 01:54:18 pm
Beware, overload of stuff ahead...
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on June 10, 2020, 02:02:59 pm
Ah-hm. Is Flax a vampire?
Also also, those were our folks getting slaughtered. Should we be worried?

Wield our power: call grass from the frozen ground. Let's try and weave ourself a fanny pouch to stow this vial in.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 10, 2020, 02:37:12 pm
(https://i.imgur.com/vMaokZF.png)

That dream, or was it a dream? Maybe it was a vision, of things that have happened, or maybe of things yet to come?
Maybe an ancient memory, from another time.

But one thing is clear is of that wizard in our dream and that is his name... a name that would send cold shivers down anyone's spine:

"Wraithcaller, The one that would drape the world in shadow..."

hehehe... sorry.

As for the blood vial? Weren't we taught to never play with blood? Its unclean. Best we toss it as far as we can.

And i suppose Elév, whatever his mission was, completed it. Or maybe he's still around, and just watching from the shadows... Some people say that the eyes of owls can see everything, even through any illusion.


We can sense magical energies, so lets use that ability on the blood vial, see if we can sense anything. Then we can make further descisions based on that.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 11, 2020, 07:09:07 am
That bottle could have paint in it for all we know.

+1 To magical examination of the bottle, and if we can magic the grass why don't we make a backpack or pants instead of a fannypack, I mean we don't want to look like a tourist wandering around with one of those.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on June 20, 2020, 04:12:48 pm
The last part of the story was truly great ! I started reading ToDW only a few days ago but now I catched up with the development of the story. And it's thrilling ! I particularly like the realism of the characters' ways of thinking and the quality of the drawings. To me, they are reminiscent of some old canadian paintings with a "dusty feel", like those of Marc-Aurele de Foy Suzor-Cote (better copy-paste to google it). I'm not actually saying that you're an artistic master, but I'm saying that you put a lot of efforts in your drawings and that it makes very good results. Continue your good work Q'uaksna !

And about the dream in the last part, it makes me think to an interesting book about shamanism I started reading ( it's all your fault Q'uaksna ! :) ) In the book, it's stated that spirits, and potentially dark spirits, can communicate with shamans while they are dreaming. Also, here's a related excerpt:

"Spirits have consciousness and intelligence on the model of humans, and so can engage a shaman in either a physical battle or a battle of wits. The idea of the battle is borrowed from warfare or from hunting among the living, and the imagery will include blood and gore, or the catching of souls in a trap."

- The Shaman, Piers Vitebsky, 1995

I'm not going to take part to our course of action in the next part, because I know you're preparing it right now, but I'm eager to participate to the follow up ! I just hope I'm not making English mistakes ! And it's my very first post as a Bay Watcher !  *a bunch of confettis is thrown in the air*
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 20, 2020, 04:22:20 pm
The last part of the story was truly great ! I started reading ToDW only a few days ago but now I catched up with the development of the story. And it's thrilling ! I particularly like the realism of the characters' ways of thinking and the quality of the drawings. To me, they are reminiscent of some old canadian paintings with a "dusty feel", like those of Marc-Aurele de Foy Suzor-Cote (better copy-paste to google it). I'm not actually saying that you're an artistic master, but I'm saying that you put a lot of efforts in your drawings and that it makes very good results. Continue your good work Q'uaksna !

And about the dream in the last part, it makes me think to an interesting book about shamanism I started reading ( it's all your fault Q'uaksna ! :) ) In the book, it's stated that spirits, and potentially dark spirits, can communicate with shamans while they are dreaming. Also, here's a related excerpt:

"Spirits have consciousness and intelligence on the model of humans, and so can engage a shaman in either a physical battle or a battle of wits. The idea of the battle is borrowed from warfare or from hunting among the living, and the imagery will include blood and gore, or the catching of souls in a trap."

- The Shaman, Piers Vitebsky, 1995

I'm not going to take part to our course of action in the next part, because I know you're preparing it right now, but I'm eager to participate to the follow up ! I just hope I'm not making English mistakes ! And it's my very first post as a Bay Watcher !  *a bunch of confettis is thrown in the air*
Welcome aboard, and to the forums :D!

Q, you can now say it with pride that you've created a thread that made someone register on the forums for it. Maybe at one point this'll have as many regs to its name as Archcrystal does :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on June 20, 2020, 04:25:53 pm
Sorry, I just discovered I'm only an Escaped Lunatic ! I guess I'll have to gather up all those confettis for my tenth post ::) ! This is so funny ! And I'll try to use less exclamation points but that's too hard ! :D
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 22, 2020, 06:11:52 am
. . .

Spoiler (click to show/hide)

Still no action, but since Elév is gone, there's nothing that would slow down your progress. By the next update you should reach the hamlet.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 22, 2020, 07:20:00 am
(https://i.imgur.com/vMaokZF.png)
If it's Elév's magic that emenates from the bottle, it may be related to the bloodbind thing. Elév and Flax are probably starting forget that we're not their friends and we're merely complying with Flax because he threatened us and our tribe. Whatever it is, nothing good can come from playing with blood. Again, we should just toss the bag and the vial in it as far as we can instead of playing along with whatever scheme they've got going on!

Also, isn't there something about  "talking to a wall"? hehehe. It was a human one, i think. But i suppose his name does make a lot more sense, now. I wonder if its a nickname or was someone truly cruel enough to mock their child in this way?

The pants, they are silly and ill fitting and will restrict our movement. And it may get a bit too hot down there for... us if we need to go to a warmer place, what with that fur and all. We could break them down again, and make a loincloth that would fit us way better.

As for Pik being "drowsy", he just woke up, yes, but he should be at full attention by the time he reaches the campfire, its like he's not slept at all... The watch works in shifts, some sleep while others watch... i wonder if Pik has trouble sleeping? Nightmares perhaps?

Since we've got idle time we might as well practice magic again, that way we can also see how Pik responds to magics Specifically we should try summoning something. It'll be our bread and butter if we need to fight something, so its best to get summoning things down. Wolves can fight, and smell things. Owls, Hawks and Eagles can see things and also have talons. Bats can hear things, and are an annoyance.
While we can barely influence fire or the winds, we've been consistently good at summoning so that's what we should focus on.

Also, regarding Pik's drowsiness, Lets ask him about that, whether he cant sleep well?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 22, 2020, 08:14:20 am
Lets summon some things! And also make small talk.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on June 22, 2020, 10:29:20 am
I particularly like the fact that our relations with the other characters, like Olo, are getting more elaborate ! Such complex relations are lacking in many fantasy stories.

And about our course of action, lets summon the spirit of a wolf to be able to defend us or our party.

Also, regarding Pik's drowsiness, Lets ask him about that, whether he cant sleep well?
+1

If we become more and more confident in our magical abilities, maybe we could eventually summon a grizzly bear, as it is a fiercer animal of the cold wilderness, or maybe even a pack of wolves someday !

And I think we should keep the vial of blood for now to give the feeling to Flax and Elév that we are their friend, but that we don't want to proceed to the bloodbound spell (we will probably never want it !). I also don't think that we can be forced to proceed to it without our will. Finally, I agree that our pants are ill fitting and that we should change them. But maybe we don't have enough material to make a loincloth for now ?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 23, 2020, 03:15:26 am
You guys have discord? 'Cause Q'uaksna got enlightened and another bizarre idea occured to him, a freakin' Deer Discord. Now that I've got more regular readers than... Eh... Superdorf, maybe we could chat sometimes, I would love to. The only problem would be we're all scattered all around the world and we probably couldn't assemble at the same time... What you guys think? Maybe PM me instead of posting, we want the thread nice and clean.

Apart from that, your ideas are being processed, but I overslept today and missed the chance to work on a script  >:(. This is gonna take some time...
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 23, 2020, 03:52:34 am
You guys have discord? 'Cause Q'uaksna got enlightened and another bizarre idea occured to him, a freakin' Deer Discord. Now that I've got more regular readers than... Eh... Superdorf, maybe we could chat sometimes, I would love to. The only problem would be we're all scattered all around the world and we probably couldn't assemble at the same time... What you guys think? Maybe PM me instead of posting, we want the thread nice and clean.

Apart from that, your ideas are being processed, but I overslept today and missed the chance to work on a script  >:(. This is gonna take some time...
Just lemme put my voice out there that i refuse to use Discord, for any reason. Mostly because it is just one huge walking privacy violation. Not to mention i have bad experiences with friend groups and Discord, i was in a Clan on Warframe at one point, nice tight-knit group, they started to use discord and BAM, the Clan's death-knell was rung, it wasn't long after that that the activity in it slowed to a crawl, and we all just eventually quit. I dunno, maybe they kept going on Discord, but clan, the reason why were together in the first place, was dead.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 23, 2020, 04:05:12 am
You guys have discord? 'Cause Q'uaksna got enlightened and another bizarre idea occured to him, a freakin' Deer Discord. Now that I've got more regular readers than... Eh... Superdorf, maybe we could chat sometimes, I would love to. The only problem would be we're all scattered all around the world and we probably couldn't assemble at the same time... What you guys think? Maybe PM me instead of posting, we want the thread nice and clean.

Apart from that, your ideas are being processed, but I overslept today and missed the chance to work on a script  >:(. This is gonna take some time...
Just lemme put my voice out there that i refuse to use Discord, for any reason. Mostly because it is just one huge walking privacy violation. Not to mention i have bad experiences with friend groups and Discord, i was in a Clan on Warframe at one point, nice tight-knit group, they started to use discord and BAM, the Clan's death-knell was rung, it wasn't long after that that the activity in it slowed to a crawl, and we all just eventually quit. I dunno, maybe they kept going on Discord, but clan, the reason why were together in the first place, was dead.
Okay, elders have spoken, I drop it!

No seriously, I don't have much experience with it, I don't use things like this anyway. I thought it would be cool to pile up Insights, because they're growing uncontrollably  ;D. But let's do with what we have. Thanks for the reply!

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 23, 2020, 04:25:23 am
I'm gonna say that I also wouldn't be on the Discord, as from what I've heard of it it sounds like social media and I want nothing to do with social media.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 23, 2020, 05:16:13 am
I'm gonna say that I also wouldn't be on the Discord, as from what I've heard of it it sounds like social media and I want nothing to do with social media.

If it's so, I lost sympathy for it as well, then. Social media should be a curse word.

King Zultan and Strik3r are hereby arbitarily granted blessing for sharing similar traits with Q'uaksna.

I also forgot to welcome Yellow Pixel here. So, welcome! Glad you like the story and keep up with the updates. As you posted that about the relationships between all the characters, that's a huge praise for me, thanks! I have some vague idea of an overarching story, and don't have all the story segments pre-planned, so I usually go with my characters and try to imagine how would they act in the situation. It's more about the characters themselves. Good to hear it works  ;D!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on June 23, 2020, 08:38:15 am
Thanks for your greetings Q'uaksna, and Strik3r too !

And I wanted to add something about the last parts of the story: maybe that when Flax gave something to Elév, it was an empty vial for him (Elév) to put some blood in it, in the idea that we would eventually proceed to the bloodbound spell. It would be a simple explanation, but maybe also he gave him more than one thing at the same moment. Who knows ?

So, continue following your flow of inspiration Q'uaksna ! A grand adventure awaits us all ! :D
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on June 23, 2020, 10:03:21 am
Yknow what? There's an easy solution to all this vial speculation.
Pull Cegad aside at some point all sneaky-like and ask. Might work, might not-- but it wouldn't hurt to try.

Sounds like the Discord channel ain't happening-- if y'all decide you want one after all, there's a Bay12 forum game Discord I could try and set you up on.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on June 23, 2020, 10:26:02 am
Pull Cegad aside at some point all sneaky-like and ask. Might work, might not-- but it wouldn't hurt to try.
+1

You're probably right Superdorf ! As Flax wants us to think that he is our friend, he might say that the blood vial was effectively meant to make the bloodbound spell and that it isn't dangerous to do so. But it still could be a lie and the vial mystery wouldn't be lifted at all !
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 24, 2020, 06:54:15 am
Are we sure the vial is blood, I mean it could be something completely innocent and we just think it's bad because we're paranoid.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on June 24, 2020, 08:19:13 am
Now that it's hidden, you try to find out what's the deal with it. It's definitely blood of a creature, and it's red. You sniff it, and Olo snickers again.

It has Flax's scent on it, but he was carrying it, so that's not very convincing. Apart from that the smell of the blood itself is not familiar on it. You try to find tracks of magic on it.

(https://i.imgur.com/bC00t1Z.jpg?1)

It hasn't the Flax spell on it. You feel shaman magic from your pouch, but wait, there's some coming out of the vial, too!

And it's Elév's magic.

There's effectively blood in the vial (probably Elév's blood), so we aren't paranoid. For now, at least... :)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 15, 2020, 08:02:02 am
...

Spoiler (click to show/hide)

I'm terribly sorry I'm delivering so little after such a long time, it's tough for me to find time to draw outside of subway travels right now. Also I might want to retire my pencils, it bleaches instantly so everything's so light.

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on July 15, 2020, 08:21:17 am
We should ask about the village we're heading to, also do we even have a plan for what we're doing when we split from the group?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on July 15, 2020, 11:00:03 am
Wonderful ! Our magical skills are getting better and better, and we are now able to tame cute wolves ferocious animals ! But we don't have more information to decide our future course of action... We only have discovered that Pik suffer from recurrent insomnia and the nature of dice.

The way I see it, we should give the two wolves to Uzin's settlement: it might be in dire need of protection if the sorcerer from our nightmare is nearby. Moreover, I think it might not be a good idea to keep them because something tell me that if Elév becomes our ennemy, he could find a way to control them and use them to attack us or spy on us. His magical power is potentially greater than ours and maybe wolves are more inclined to listen to him (but is Elév a wolf woman shaman ? (or a wolf woman shawoman ? :P).

Also Q'uaksna, you don't have to be sorry for taking a few weeks to prepare that story part, quality writing takes time and free time is scarce for most people. And I wish you to find some forgotten beasts that don't have a bleaching breath ! :D
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 15, 2020, 11:41:31 am
Also Q'uaksna, you don't have to be sorry for taking a few weeks to prepare that story part, quality writing takes time and free time is scarce for most people. And I wish you to find some forgotten beasts that don't have a bleaching breath ! :D

Oh boy, he knows!

He knows the lore! He's first Q'uaksnalogist evah!

The issue is not that I wouldn't have free time, in fact, I have too much of it! There's so much stuff to do, and ToDW takes lesser priority. When I started creating for the forums, I was extremely frustrated, feeling that conventions of this mad world force me to do stuff I don't want to, and more importantly, force me to waste time. Papercrafts and Drawings afterwards were a thing I compensated this feeling with, I remember in the earliest days as soon as I arrived home at 3 pm I set up a scene, took photos, and posted a new episode of Papercrafts within two hours, as I was leaving again.

As I have grown more mature, I've come to terms with my life, and I am pretty content now (also the screw press of society is gone for the holidays), so I don't feel that need anymore. Eh, just ramblin'.

As you brought out that shaman book, I haven't really studied anything, though I am familiar with some tribal cultures. As far my fantasy settings go, and magic systems in them, it is majorly influenced with Catholic stuff (existence of spirit beings, certain hierarchy of beings, soul and afterlife concepts etc.), obviously. Black and other wizards have innate ability to do things others can't, you can attempt magic without this, but that would be what we call "witchcraft" in this world. Like the grand Tolkien himself, I take certain aspects of my faith and use them in my works rather than some direct allegory (like Lewis).
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on July 15, 2020, 01:36:33 pm
As I understand now, you don't find enough time to satisfy your creative mind but you have too much free time... So you actually happen to be in a similar situation to mine, but in my case, I constantly have too much free time. You see, I'm suffering from DMD (Duchenne Muscular Dystrophy), so my health is very fragile and my energy level is generally very low.

I currently live with my parents and I don't have a job nor am I pursuing any studies. Two years ago, I was studying history at university but my physical state have been degrading too much since. And just as you, I would love to write stories and create worlds by the power of words (but my drawing skills are practically inexistant). However, I never had the chance or the energy to write much stuff. But I'm trying !

For your part, you seem to hate wasting your time but you must learn to accept that you cannot have control on all the aspects of your life and all the pressures coming with it ! You're young at least and if you find a way to become more patient, you'll become more happy and satisfied of your life.

Finally, let me tell you that the way you're using your religious beliefs as a source of inspiration is making very good results !

Also
He's first Q'uaksnalogist evah!
:P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on August 06, 2020, 11:40:15 am
...
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on August 06, 2020, 01:15:14 pm
(https://i.imgur.com/uq6P1PK.png)
Pik seems to be a talented animal trainer, it only took him half a night at most to train them, quite impressive.
He also has never seen... or rather heard a newborn child, they are not exactly... quiet. Maybe its different for humans?
He wears his fight against some foxmen like a badge of honor, as if he's a big hero for warding off a few starved forest dwellers probably just looking for food.
For being a hunter, he's got a pretty poor knowledge of the wilds... maybe why he isn't much of a hunter anymore. The whitecloak, Esem was it? he is a much better hunter.

Now with all we know about the vial, it is almost certainly related to the bloodbound spell, or something worse... Why are we still carrying it around?!

Shame that we can not be in all of these places at once... but this is a human settlement. Its filthy, and there are bound to be little furry rodents who call this place their home. If only we could peek inside their minds or at least talk to them, we could find out everything about this town.

Still, it isn't exactly hard to figure out what these places are.
Where there's smoke, there's fire, and the house with the iron sign with a sword on it out front, is making a lot of smoke... and maybe swords?
the second, is almost certainly a communal place of some kind. Humans are unsubtle, so the house is almost certainly called the "Smiling Boar"...
The third with the feather and black bottle is... it is uncertain... but maybe a feather could be used to write on stuff if you coat it with something... in addition to being great headwear. We should try it sometime, the writing idea...
For the alley... well its an alley, but theres probably human stuff in the crates.

Flax is as suspicious as ever, we should follow him... not as ourselves of course. Lets modify the spirit-raven trick a little and Summon and take control of a Spirit Rat and find a way inside the same house that Flax went into. A Rat should be able to stay out of sight easily, if normal, human eyes can even see spirit creatures :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on August 07, 2020, 08:30:59 am
I say we poke around in the alley a see if there is anything interesting sitting around, but before we do that +1 to the rat ghost thing Strik3r said.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on August 07, 2020, 09:16:24 am
Summon and take control of a Spirit Rat and find a way inside the same house that Flax went into.
+1

And as King Zultan proposes, let's take a look to what's hidden in the alley if we still have the time.

It was nice to see the expressions of the characters in this episode, especially when we give the wolves to Pik and when Uzin makes the acquaintance of one of them.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on August 10, 2020, 02:40:20 pm
Announcement.

When I was cooking myself a lunch, my phone fell down to the sink into boiling water. While it works, the touchscreen died. So I can't use it.

Why is this a big deal - well, my phone was a very important in the process of creating stuff for Bay 12 Forums, I wrote all the scripts on it via Gmail, and I took photos of my work and uploaded them on Imgur right away so everything could be processed further. While I can write scripts on PC, the real issue is with the photos, it kind of totally crippled this process.

I have the next segment planned, I started sketching, but I can't possibly tell when I will be able to deliver it, I've got a pilgrimage road-trip (man that sounds weird) on schedule just a few days away, so yeah. I don't know.

This also concerns +Papercrafts+, which makes me sad, for there I have everything prepared to be processed. This is gonna be tough, hold on! Thank you.

Also a poll update.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on August 11, 2020, 03:49:10 am
Sorry to hear about your phone, is there any way you could get it fixed or get a cheap used phone from a thrift store, because that's where I got the one I have.

Also if you only need it for pictures couldn't you just borrow one from a family member?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on August 11, 2020, 04:32:42 am
Sorry to hear about your phone, is there any way you could get it fixed or get a cheap used phone from a thrift store, because that's where I got the one I have.

Also if you only need it for pictures couldn't you just borrow one from a family member?

That's what I am probably gonna do. I'll need to setup just Imgur there, shouldn't be too hard.

I think it can be fixed, since only the touchscreen isn't working, everything else is (but I can't access anything). I have absolutely no idea how long it will take.

On the bright side, this gave me more time to draw. I have ten pictures already sketched and I haven't wrote anything in the script yet :D
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on August 23, 2020, 09:55:03 am
Note to myself, no more dark wood walls...
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on August 23, 2020, 10:05:51 am
"Hello sir!"
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on August 23, 2020, 10:18:19 am
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Luckyowl on August 23, 2020, 12:33:03 pm
Although they didn't respond to our greet we'll still continue the conversation and ask why are you here. If he still doesn't respond we'll try to tell the cloaked figureed how we don't like being in Crowded places, maybe the figure feel the same way and might respond.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on August 23, 2020, 04:07:10 pm
Mm-hmm. This situation doesn't bode well!

I have nothing against the idea of trying to continue the conversation if it's the desire of most people, but I really don't trust the guy and we probably should stay on guard. Also, if he proves dangerous, I think we should get ready to summon the spirits of our ancestors to run like the deer we are! Maybe we could hide in the nearby communal house (the inn with a boar above the door) among humans? And we could stop the rat spell since we likely don't need it anymore.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on August 24, 2020, 01:51:35 am

*Squeaky Spirit Rat noises*

I Agree.... Rats aren't nearly as dirty as humans are... Hehehe

(https://i.imgur.com/TpfgRm4.png)

The scribe, he looks a bit different from the other humans... He's well groomed, i doubt he gets out much... He probably does a lot of writing.

Flax seems to have had some trouble with the scroll. Maybe he can't read? Or maybe he's half blind? Or maybe whoever wrote it didn't do a very good job?

A red codex with serpent symbols...? Could be anything. I doubt its dangerous, but it probably isn't a storybook either.
Considering the scribe mentioned spell books.
We've only seen one group of wizards so far, those being the Runecarvers, but with the standoff between Flax and the wizard earlier, they're probably not friends. My thoughts turn to Elév... So strange, what is he part of?

Flax insists he's just a "delivery boy"... i guess you... we are one of the things being delivered... but to whom?
Duskhold huh? I wonder where we're actually going to go? Where's Flax taking us to?
I wonder what he wants with the smith? He has a sword... More deliveries? I wonder what he's up to... We really should find out...
Getting the little rat out of the house shouldn't be too hard, its  a human settlement with walls made of wood. There is bound to be a hole that little rats travel through.

The masked person is interesting... If it's content to watch us, let it do so if it wants.
The mask is shaped like a beak... like a crow's beak. It sticks out like a sore thumb... It's clothing doesn't fit in here, not to mention the mask. It isn't trying to fit in, it's hiding itself.
It's covered head to... toe? There's no telling what's underneath.  With how short it is, it could be a she. And the mask is a perfect place to hide a long snout... Or maybe it has a beak under its beak mask? Hehehe.

The masked person is far more interesting that Flax is right now... I simply must find out what's under that cloak...

Sorry Blackhoof.



I don't trust Flax's words about being a delivery boy, besides, what does he want with the other, smoky house? It doesn't make sense.
We should Bring the Spirit Rat out of the house and into it's cloak. the smith's house.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on August 24, 2020, 07:20:46 am
Lets keep talking to this guy and see what he's doing in an alley, he might be interesting!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on August 24, 2020, 07:57:11 am
Finally, I agree to use the spirit rat to spy on Flax again, if there's effectivily a hole somewhere to go out of the house.

I just wonder if something unfortunate will come out of our encounter with the mysterious character before. But maybe I worry about nothing...
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on August 24, 2020, 08:44:17 am
Heh-hm. Flax there's a "Novice Reader", methinks.
Friend Insight seems to be... causing some trouble?

Bring the Spirit Rat out of the house and into the smith's house.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on August 25, 2020, 03:42:43 am
+1 To the other thing where we throw the rat ghost into the smith's house.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on September 08, 2020, 10:40:55 am
...

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on September 08, 2020, 12:07:25 pm
...this is his spot. Get out.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on September 08, 2020, 12:45:53 pm
I thought that the green hooded individual had bad intentions and wanted to attack us. He finally seems to be rather indifferent toward us, but it's certainly hard to tell with the mask! Maybe he's (or she's) from some kind of sect, especially with the curious runes on the border of the mask? To try discovering more about the person, we should accept to go to the tavern with Flax, return outside after some time and if we see he's/she's still there, ask the permission to Flax to give him/her some food and beer. That way, maybe we could even make a new friend? But after doing so, I doubt we are going to see again the individual anytime soon, except if it's presence is somehow related to Flax or Elév... Everything around us appear to be shrouded in mystery, but at least Sas will stay at our side!

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on September 08, 2020, 12:55:12 pm
Maybe he's (or she's) from some kind of sect, especially with the curious runes on the border of the mask?

Those are intended to be crude breathing holes. Guess the close up required more detail  :D
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on September 08, 2020, 12:56:05 pm

Waaaiiit... You can do that?

*Excited Spirit Rat noises*

Well, that's handy to know...

(https://i.imgur.com/k01xJR0.png)

Looks pretty sparsely furnished for a smithy... i expected more tools somehow.
The smith looks like he could break a person in half... Guess thats what a life of smithing does to you. He does have a bit of a belly though... probably drinks lots of ale.

Again its curious that Flax would need another sword, but he's in a hurry. Its clear that it was intended for someone else... A faint possibility is that it was for us.

I suppose having Sas with us isn't a bad thing... but we must remember that while he's a good shot, he's unaccustomed to actually fighting and killing things.

For all the strangeness of the masked person, Flax is equally unusual... His manner of speech for one, I've never heard anyone use 'cool' in that way before...

But the masked one is still more odd.
There is a bit of green in his eyes, I think this is the first person with green eyes we've seen...
There are also some kind of runes on the side of the mask.
The hood is lifted up strangely. Unless there is some strange stitching there, a hood shouldn't dip in the middle.
Like there's something lifting the hood in that way... I'm not sure even large ears could do that. Unless its silk, the ears would be pushed down by the hood, not the other way around.
I'm guessing horns... but they're so short, they're either intentionally cut down or the horns are naturally that short...


Apologize for bothering him and remark that he just sticks out.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on September 09, 2020, 05:26:14 am
We should kick his ass leave him alone and continue on with whatever our quest is.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Luckyowl on September 10, 2020, 07:25:45 pm


If the masked figure says nothing when we tell him that he sticks out like sore thumb. Then we apologize for bothering him and leave with Flax and Sas to the tavern. There we will ask Sas what he know about the masked figure since he said he seen him around before. Once we are done questioning Sas we should summon a rat spirit to spy the Masked figure and see what they are up to.

I think the masked figure is an Owl person, by the way their  head is shaped.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on October 13, 2020, 03:38:46 am
...
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on October 13, 2020, 06:16:12 am
Should probably find it concerning that alley guy disappeared and left only blood behind, but its not like we can do anything about it.

Let us start off on our next EPIC QUEST!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on October 13, 2020, 06:18:28 am
(https://i.imgur.com/k01xJR0.png)

So, we're "Unusual" eh? The tavern probably doesn't see many deer-people, but we were probably not the first. If only they knew how "unusual" he really is...
Not to mention Flax.
It's strange he was was so ready to pay for the food. What is exactly going on in his head?

So, we're in Wintervale and are going south-east, toward the southern sea. That doesn't tell much, but judging from Sas' exclamation, there might be a bit of a long journey ahead.
And there's also dwarves and goblins that way, and apparently there's a war going on between them. I heard neither of them mention Elves, and hopefully... Really hoping there aren't any.
But now we also know that we're going to Flax's home... The bits are starting to add up. The reasons one would travel so far north just for a single shaman are few. Maybe Flax was sent out on a quest because the place either needs an exorcist or a healer... Badly. There's of course the possibility of a more nefarious motive, but surely he would realize we wouldn't use our magic for evil.

But someone else might need a healer too... Judging from the bloodstain, the masked fellow might be wounded. Hmph... Why'd we not consider that? Whomever's it is, we should find out where they are.
The masked guy continues to be far far more interesting than whatever quest Flax is on.

The other three think that the fire was set by a dragon, huh? I guess they're right, the same thought crossed my mind. But then the question is... Why? Why a forest? Was there something in that forest? Or was it just a bit too eager with fire-breath? However, i'm unsure where the idea that dragons have "hoards" comes from... Hmph, silly humans with their silly human notions.
Were it true, i suppose the explanation would depend on how smart dragons are... Yet another thing that we dont know.

"Slaying" a dragon? What were you thinking, Blackhoof? There'd be no "slaying", the three of us would just be a nice meal for one. Even Flax with his fancy swordsmanship would just end up burnt to a crisp or slashed apart.

While the masked figure might not be anywhere to be seen, with that blood stain there, he should be easy to find. There just so happens to be a particular animal with exceptionally good olfactory senses.
That, and i wanna see how the village will respond to it... hehehe.
Flax and his quest can wait, this is far more interesting.


Summon a spirit wolf to sniff out the bloodstain's owner. If Flax has any objections to it, tell him to stuff it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on October 13, 2020, 06:30:42 am
Are we sure we want to mess with the alley guy?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on October 13, 2020, 06:40:37 am
Are we sure we want to mess with the alley guy?
There is no situation that could arise from it that wouldn't benefit us somehow.
There is no need to fear a conflict; Flax needs us alive. And even his death would benefit us, because then we'd be free of him.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on October 13, 2020, 06:48:17 am
tell him to stuff it.

(https://i.imgur.com/rAPudeP.jpg?3)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on October 13, 2020, 10:32:34 am
Summon a spirit wolf to sniff out the bloodstain's owner. If Flax has any objections to it, tell him to stuff it.
+1

My first thought had been that Flax could get angry if we investigate about the disappearance of the alley guy, but should we really care about it? I mean, it's a very intriguing matter and I really don't think that Flax is going to beat us for it just before our travel, especially as he seems to try to stay on good terms with us (maybe that's why he willingly paid for the spices). Furthermore, let us tell him that we worry for the safety of the strange guy, with all that blood on the snow, so he will understand that our intentions are good. But if he still have objections, yes, he certainly can stuff it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on October 14, 2020, 03:21:27 am
There is no situation that could arise from it that wouldn't benefit us somehow.

He could stab us, and I see no way that would benefit us.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on October 14, 2020, 10:10:54 am
To make Flax a bit less angry and spare his impatience, ask him to visit the blacksmith again and buy him one or two bucklers to be better protected from fire in case of a dragon attack. Ask him also to make sure that we have all the necessary provisions before our long travel. Tell him that during this time we are going to follow the tracks of the alley guy.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on November 18, 2020, 07:50:58 am
Dear -Drawings- team,
due to depletion of our light brown stocks, we had to scale down our drawings in certain aspects. Here is the list of all the necessary repercussions caused by this unfortunate reality:

1) First off, we're killing off Blackhoof.

2) The project will from now on looks like this, to save maximum amount possible of color:


(https://i.imgur.com/whNl931.jpg?1)

The alternative option is using a new crayon. I will for this one episode, but consider the innovations above... (please don't)

Spoiler (click to show/hide)



Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on November 18, 2020, 08:30:15 am
(https://i.imgur.com/i3cKmgV.png)

"Right, the sword was for Flax himself, it was silly to think that Flax actually cares enough about us that he'd want to arm us properly.

It's still not clear what he wants us for, but its something. Something he thinks we can help him and his "people" with.

Those don't look like the footprints of a human for sure. Most are dragged out, but the one that's not looks like the pawprint of a dog... or a wolf.
It's probably a forgone conclusion at that point that he's hurting, or suffering from something."


I don't think it takes ol' insight to figure out that the masked figure is unwell. And sometimes, you have to help people, even if they stubbornly refuse it.
Lets try using a healing spell on the masked figure. Maybe even if we can't completely heal him, maybe at least we can better his condition a bit.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on November 19, 2020, 06:11:41 am
Probably should keep out distance from this guy in case whatever's wrong with him is contagious, but yes lets try a healing spell on this guy.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on November 19, 2020, 02:49:05 pm
Probably should keep out distance from this guy in case whatever's wrong with him is contagious, but yes lets try a healing spell on this guy.
+1

But before, tell to Flax and Sas to return to the town and that we will now take care of the situation by ourselves, in the hope that being alone with him will help to give him more confidence toward us. Tell afterward to the strange guy that we know he doesn't want to be bothered, but we see he's hurt, we are a healer and we only want to help him. If he continues to avoid our help, I think we should insist and follow him a little longer.

However, I'm afraid that our capacity to help him will be limited since he his somewhat unapproachable and we have no idea of the nature of his wound or disease. After all, if I remember well, we only know basic herbal medicine and we don't have medicinal herbs with us. It doesn't prevent us from possessing some kind of healing magic though.


On another note... The crude sketches! First thing I thought when I saw them: "Q'uaksna has truly surpassed himself to draw something ugly! And what is the bunch of lines under... Flax? Oh, I see. It's a wolf!" Then I better looked at the way the deer is drawn with all the straight lines and thought: "But there's some cuteness to it!"

It kinda looks like the sort of rock drawings that the possible future children of Blackhoof could make. I can see some simple beauty in them when I look with the eyes of a child! You really shouldn't mock these works of art! :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on November 19, 2020, 03:38:20 pm

On another note... The crude sketches! First thing I thought when I saw them: "Q'uaksna has truly surpassed himself to draw something ugly! And what is the bunch of lines under... Flax? Oh, I see. It's a wolf!" Then I better looked at the way the deer is drawn with all the straight lines and thought: "But there's some cuteness to it!"

It kinda looks like the sort of rock drawings that the possible future children of Blackhoof could make. I can see some simple beauty in them when I look with the eyes of a child! You really shouldn't mock these works of art! :P

I didn't actually draw these, that's interpretation of ToDW made by fellow artist in my household, I left my sketches unattended and when I returned, I found this on the sheet.

She doesn't know much about ToDW, but we would have a lot of fun together with her trying to guess what is going on based on the sketches alone. We did it with the watch with Pik and this part. I don't remember exactly what she thought the story was, only that Pik was Santa and someone stole his bags, and that someone has "killed Blackhoof's good friend rock" and he's sad now, and that makes Flax angry.

But, enough with side fun. Processing your suggestions now!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on November 19, 2020, 04:19:21 pm
That's adorable!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on November 27, 2020, 08:25:08 am
...
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on November 27, 2020, 09:36:35 am
(https://i.imgur.com/XE3Ob7I.png)

"
I guess y... we really shouldn't have sent Flax away, he would've set the guy straight. Maybe then he wouldn't be so eager to threaten us. Oh well, now we'll just have to come out on top on our own.

He does seem hung up on the fact that we're a magic user. Maybe he's got some pretty bad experiences with them? I think we need to show him that we're different.

He looks like he means business, but people are often filled with conflicting emotions. In response, some lash out in anger, others become withdrawn.
I think if we want to get anywhere with him, we need to do something that'll throw him off balance.
"

He does seem to have something against "sorcerers", doesn't he? Maybe it's "sorcerers" in particular? I think the right way to act here is not to respond with humility but with righteous indignation.
Defiantly tell the masked figure that we're a shaman, not a sorcerer to kill us, if that's what we deserve for trying to help him...
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on November 27, 2020, 11:44:16 am
Defiantly tell the masked figure to kill us, if that's what we deserve for trying to help him...
-1

I don't think its really a good idea. As the masked one offers us to back off, it would probably be the right thing to do at first. Since we don't know the mental state of the person, if he/she have bad intentions or is even cursed, its the safest way to make sure that nobody gets hurt. We should keep in mind that the person is certain we can't help and that he/she might be very dangerous (we don't want to "rue this day forever").

Perhaps we could allow ourselves to show righteous indignation if we would still be with Flax and more aware of the identity of the mysterious individual.


But after backing off some fair distance, we could tell the masked person something like that: I have dreamed about a wicked sorcerer harming my tribe. Maybe you have met him?

If it he/she doesn't answer afterward or go away, we can add lastly: I'm a shaman, not a sorcerer. My power can counter that of such an evil one.

At the end of the encounter, we can return with our obligatory travelers and ready ourselves for the long journey ahead.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on November 27, 2020, 12:30:16 pm
Defiantly tell the masked figure to kill us, if that's what we deserve for trying to help him...
-1

I don't think its really a good idea. As the masked one offers us to back off, it would probably be the right thing to do at first. Since we don't know the mental state of the person, if he/she have bad intentions or is even cursed, its the safest way to make sure that nobody gets hurt. We should keep in mind that the person is certain we can't help and that he/she might be very dangerous (we don't want to "rue this day forever").

Perhaps we could allow ourselves to show righteous indignation if we would still be with Flax and more aware of the identity of the mysterious individual.


But after backing off some fair distance, we could tell the masked person something like that: I have dreamed about a wicked sorcerer harming my tribe. Maybe you have met him?

If it he/she doesn't answer afterward or go away, we can add lastly: I'm a shaman, not a sorcerer. My power can counter that of such an evil one.

At the end of the encounter, we can return with our obligatory travelers and ready ourselves for the long journey ahead.

You can -1 me all you want, but it doesn't actually mean anything. If it does, consider your post -1'd by me :P

I think you're not seeing the bigger picture here, by backing off, we'd be showing weakness, affirming that we're fearful of him. By standing in spite of his threats we show that we're serious and not so easily intimidated. The chance of actually him attacking us is actually fairly low, and standing our ground may cause him to actually open up.

Still, i do not think blabbering about our dreams of all things to a potential adversary is a good idea.

And we're not going anywhere until this little side adventure is finished. Whether intentionally or not, Q made the masked guy a far more engaging story thread than whatever he had planned before, with every post, interaction and detail only adding to that :))
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on November 27, 2020, 01:25:34 pm
I know my -1 doesn't mean much. In fact, I expect that other players will take a choice and settle the matter.

I just don't understand why you want so much to confront the masked person. It's clear you want to know more about him, I also want that, but he keeps telling us to go away and I don't think we can really force him to reveal anything. I'm also doubtful that the chance of him attacking us is low: he menaces to kill us, he has "stroke a vicious pose" and he seems angry that we used magic on him. We might be going straight toward unnecessary violence.

However, thinking back, I realize that talking about our dream would probably not be very useful, so I retract on that point.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on November 27, 2020, 02:43:31 pm
he menaces to kill us, he has "stroke a vicious pose"

"The more fearsome one tries to appear on the outside, the weaker they are on the inside."
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on November 27, 2020, 03:37:03 pm
Maybe he's weaker of will or inner strenght than we are. But we don't know him, we don't know why he got injured, we don't know about his actual condition and state of mind. He might be very intent to drive us away violently. It's possible too that he once had been the prey of some evil sorcerer and feels threatened by our magic. So I think that nothing truly prevent an attack from him.

And how can we convince him to be helped if he his completely opposed to the idea? What could we get from him if he doesn't listen to us?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on November 28, 2020, 05:29:32 am
I don't really see why we're messing with this guy he doesn't want us around and us continuing to be a round seems to be pissing him of so why do you guys want to continue to follow him, part of me expects him to stab us at some point or he's going to spew his diseased blood on us and we're going to get the plague or whatever's wrong with him from him, so lets back off and leave this guy alone.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on November 28, 2020, 10:07:07 am
so lets back off and leave this guy alone.

I agree about backing off. I think it would avoid us misfortunes like being stabbed or getting the plague.

However, telling the guy that we are a shaman and not a sorcerer seems important to me. It would show him that he's mistaken about our nature and that we can truly help him if he wants. We don't even need to propose him more help. We have tried it before and it didn't have worked. Trying a second time, especially after getting him angry, would probably not work anyhow. But if he finally realizes we can help him since we are a shaman, he would get the chance to ask.

So I think saying something like what I proposed before after backing off a fair distance (without the dream part) would do the job:

I'm a shaman, not a sorcerer. My power can counter that of such an evil one.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on November 29, 2020, 01:29:57 am
I'm a shaman, not a sorcerer. My power can counter that of such an evil one.
+1 But if he still doesn't want us around I say we leave him alone.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on November 29, 2020, 09:18:26 am
I'm a shaman, not a sorcerer. My power can counter that of such an evil one.
+1 But if he still doesn't want us around I say we leave him alone.
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 18, 2021, 06:16:08 am
First up, we've been blessed with this magnificent artwork from Strik3r, a dazzling rendition of Blackhoof! Thank you very much Strik3r!

Spoiler: It is very large (click to show/hide)

And now, on with the show!

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 18, 2021, 07:04:28 am
Code: [Select]
Lysemduxbt xgi gsv rycbph lbf hvuxmpvmgh. Swebcka, chsju, gzulgboi.
Subsequence


You start backing. The person wiggles erratically, but still maintaining their pose.

(https://i.imgur.com/LeELSoa.jpg?2)

Can you still reason with them? You think over what you should say, but you fear not to anger the person further.

"I'm a shaman." you speak, as you slowly . "I can counter magic of others..."

The masked one doesn't respond. They're still looking at you, then suddenly turn back, and run away.
(https://i.imgur.com/fxSbthq.jpg?2)


(https://i.imgur.com/xIbKPSc.png)
Close your eyes, Blackhoof...

WDYD?
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 19, 2021, 06:18:32 am
I've closed my eyes. I am confused, wot?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 19, 2021, 06:35:30 am
 :D :D :D
...
 :-[

my bad.
i formatted the post a bit poorly.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 19, 2021, 07:10:51 am
I see.

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 19, 2021, 07:20:14 am
Also this subsequence takes place from right here:
(https://i.imgur.com/fxSbthq.jpg?2)
So a bit in the past. Don't worry, everything will line up in the end.

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 19, 2021, 07:39:03 am
Try to find out who dared to touch us.

Also that's very cool, Strik3r. Now we have evidence that you're powerful a spirit being toying with us  :P

I find this very intriguing, let's jump on the Strik3r train for a bit, shall we, ToDW gang? This looks interesting.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 19, 2021, 08:53:37 am
Is this a side story see, I'm already interested.

Let us turn around and see who's behind us.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 19, 2021, 09:25:51 am
Is this a side story see, I'm already interested.

Let us turn around and see who's behind us.
Genuinely interesting.

+1 (Howdy Crackantler, my friend...)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 19, 2021, 04:12:17 pm
I'm back in the GM saddle, and i love it. Thank you Q, for allowing to hijack ToDW for a bit.

Now featuring distortion-based motion trails.

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 19, 2021, 04:22:45 pm
Now we have evidence that you're powerful a spirit being toying with us  :P

Oh shoot the spirit lore was real all along

No seriously this is amazing. But what do we want to ask our insight...

Why did you appear? If you have a lot to say and not enough time, better start spitting it out   :P



P.S. Can you send Insight to me home too I wanna fluff them both
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 19, 2021, 04:41:57 pm
Now we have evidence that you're powerful a spirit being toying with us  :P

Oh shoot the spirit lore was real all along

No seriously this is amazing. But what do we want to ask our insight...

Why did you appear? If you have a lot to say and not enough time, better start spitting it out   :P
+1

Dang, sure! So good...

(I was certain it was Crackantler!)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 20, 2021, 02:04:00 am
Now we have evidence that you're powerful a spirit being toying with us  :P

Oh shoot the spirit lore was real all along

No seriously this is amazing. But what do we want to ask our insight...

Why did you appear? If you have a lot to say and not enough time, better start spitting it out   :P
+1

Dang, sure! So good...

(I was certain it was Crackantler!)
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 20, 2021, 12:26:03 pm
I'm not really happy with how this one turned out.
Honestly this one was just cursed all the way through. From technical to creative problems.

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 20, 2021, 12:45:58 pm
Quote from: Strik3r
I don't really like this one

Heresy! Heresy everywhere!

Well that's nice. Anything else?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 20, 2021, 02:01:41 pm
Quote from: Strik3r
I don't really like this one

Heresy! Heresy everywhere!

Well that's nice. Anything else?
+1

All of this has given me a very wild idea (and also great I think), so I'll just put it forward, but it could potentially change the story overmuch.

What if each player would become a hidden force within Blackhoof? Strick3r could be the personification of the rune / Haglaz, meaning hail (related to air and/or water), me the personification of / Algiz, meaning elk (related to Blackhoof ancestors and/or earth, the forest) because it gives me a LOT of inspiration, King Zultan (if he wants) the personification of also known as Y / Kaunan, meaning torch (related to fire) because it's certainly hot, one way or the other, and if other people want to join us, they could choose an other rune???

I'm also proposing because it's the symbol on the belt buckle of Flax and the rune that Blackhoof is holding before his hand on its first rendition from Strick3r and I'm proposing / Y because of...

Spoiler: THIS (click to show/hide)

It could be too wild but... should the idea be adopted and implemented in the game someway? The choice is yours Quaksna.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 20, 2021, 02:15:46 pm
It could be too wild but... should the idea be adopted and implemented in the game someway? The choice is yours Quaksna.

Oh yeah it could! I actually have no problem with that, I think it's a cool idea. You have full support from me on that if - you'll settle on this in some way between yourselves as players. The proposal's great, I just wanna know that no one is bothered by it, hasn't any objections or would like to add some idea of his own to it.

On the topic of runes - I just use some old Germanic I carry in my head throughout the ages, I would never thought they would fit so well, it's pretty funny. Also the rune Hagaláz I remember reading about in some comic when I was four, I can't make this stuff up, I love you guys.

As with insight and character analysis - I am open to your suggestions so that we can make this thing more enjoyable. Just make sure that everyone's cool with that.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 20, 2021, 02:49:57 pm
I'm admittedly a bit apprehensive. But who am i to speak, considering i'm the one who hijacked the entire game.

but
Quote from: Strik3r
I don't really like this one

Heresy! Heresy everywhere!

Well that's nice. Anything else?
+1

All of this has given me a very wild idea (and also great I think), so I'll just put it forward, but it could potentially change the story overmuch.

What if each player would become a hidden force within Blackhoof?

...

It could be too wild but... should the idea be adopted and implemented in the game someway? The choice is yours Quaksna.

I think Nami's origin might interest you, if you ever learn it, that is ;)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 20, 2021, 03:42:13 pm
I'm admittedly a bit apprehensive. But who am i to speak, considering i'm the one who hijacked the entire game.

Hey, at least the art is finally worth something  :P

I mean, you're both interfering with my plans in a way, but I don't really care, I think the result could be worth it.

I think Nami's origin might interest you, if you ever learn it, that is ;)

Well, that's quite obvious, really.

(https://i.imgur.com/ZhTmLiX.jpg)

She was the guardian spirit of this shiny rock in Dimshascuggán but was disturbed by Olmul's singing. Then I guess she fled south and met the Deathmaster, who took too much of inspiration from her hairstyle, ergo, she hates both dwarves and goblins now, so she went with an elvish name.



For real. As far as the lore goes, I don't mind you fleshing out the spirit world, as I wouldn't probably delved into it too much anyway, so you're basically doing my job, how nice of you. So far I love the stuff you came up with, but there are things that shouldn't be crossed, for I do have plans with them, so proceed cautiously.

To sum up, don't touch the blonde boy.

Also there's a poll.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 20, 2021, 04:37:35 pm

She was the guardian spirit of this shiny rock in Dimshascuggán but was disturbed by Olmul's singing. Then I guess she fled south and met the Deathmaster, who took too much of inspiration from her hairstyle, ergo, she hates both dwarves and goblins now, so she went with an elvish name.

Do you really remember every flicker of light in Tales of Kudarkalur?! :P I must admit it baffles me a little. Very amusing references though.

I don't mind you fleshing out the spirit world, as I wouldn't probably delved into it too much anyway

I'm nearly offended! :) And would be happy participating to it.

So I have a first idea of how to implement my runic principles into the game:

I was thinking that from each of us could derive different powers. For example, if we want to heal somebody or make cloth out of grass as we did before, it would come out of my power, because these magical actions are related to life and earth. Then, if we want to summon the spirit of Crackantler or resist to fire, it would come out of the power of King Zultan, because these actions are related to death and fire. And finally, as Nami explained in the last event, when Blackhoof summons animal spirits, he wields her power.

However, as it was always the case, any action needs to be backed by the other players to be done. But TBH, I'm not totally sure of how it should all work and I'll probably need a few days to think about it. I'm also interested to know and open to the suggestions and opinions of everyone.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 21, 2021, 07:06:11 am
Then, if we want to summon the spirit of Crackantler or resist to fire, it would come out of the power of King Zultan, because these actions are related to death and fire.
I'm all for becoming the person that can summon dead people and fire.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 21, 2021, 10:05:03 am
Then, if we want to summon the spirit of Crackantler or resist to fire, it would come out of the power of King Zultan, because these actions are related to death and fire.
I'm all for becoming the person that can summon dead people and fire.

Great! :D

Now I just need to do some more thinking and to make sure that my runic principles work fine with the ideas of Strick3r and the plans of Quaksna.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 21, 2021, 02:44:23 pm
Some delays were had. Also, i think i've officially long lost my mind.
At least there were no GPU crashes this time around.

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 21, 2021, 03:04:39 pm
I trapped him here?!! I thought his shadow reflection wasn't linked to his soul anymore... Why, why would you ever allow this?!! You knew it would happen? Wh... How?!!

And who is Veno and Rufithiìlnevi? Can we still save Crackantler?


Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 22, 2021, 05:37:58 am
I feel like I'm missing some context here, or are we making stuff up?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 22, 2021, 05:48:23 am
I feel like I'm missing some context here, or are we making stuff up?

I'm not  :P Can't say I'm not flabbergasted either, but hey, Strik3R is the boss now.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 22, 2021, 05:53:56 am
I feel like I'm missing some context here, or are we making stuff up?

Yes and no. I'm not making it up in the sense that i'm just pulling it completely out of my ass. This is mostly stuff that has formed over the course of Insight's existence but a lot of stuff has to be extrapolated.
The upcoming one is going to be even deeper. It's also going to answer certain questions Pixels messaged me about. I'm still working on the script, though atm.
I'm constantly afraid that i'm brushing up on the boundaries of what Q is okay with.

Honestly, this has dragged on for way longer than i originally intended.
At first it was going to be ONE page, then three. Now its turned into seven, minimum.
But as long as everyone's OK with it, i don't mind :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 22, 2021, 06:07:28 am
Don't think about it too much, King Zultan. We're currently undergoing loyalty cascade where almost everyone started making stuff up.

I'm joking. But to explain myself, I kinda see playing out the exchange in my head and I write it down right as it goes. Maybe that also answers Yellow Pixel's bewilderment about ToK, these projects are my life. I'm really, really passionate about them, so if you make me the player of my project, yeah, you'll going to get exchanges like this  ;D

Also I'm a raving madman. So to put it simply, don't bother about anything anymore, King xD
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 22, 2021, 07:08:57 am
So I can just say the moon is made of cheese and the sun is made of salted pork and it be true?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 22, 2021, 07:23:20 am
So I can just say the moon is made of cheese and the sun is made of salted pork and it be true?

I don't know, that's on Strik3r now  :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 22, 2021, 11:46:34 am
I trapped him here?!! I thought his shadow reflection wasn't linked to his soul anymore... Why, why would you ever allow this?!! You knew it would happen? Wh... How?!!

And who is Veno and Rufithiìlnevi? Can we still save Crackantler?
+1

Until now, I enjoy the side story. It's evident that a lot of efforts are going into its conception and the visuals are very nice. I observe however that the events are beginning to diverge substantially from the main plot, and to say right, I think that it's for the best if the side story continue to stay well separated from the adventure we are having with Flax.

I believe that it would help keeping the story all the more entertaining and avoid the appearance of too many inconsistencies. I already see one in the fact that the dark shadow of Crackantler was supposed to have been magically sent back to the realm of the dead when Flax attacked it.

Spoiler (click to show/hide)
And a last detail: I think that the rune is not the most suitable to represent death or necromancy.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 22, 2021, 12:10:40 pm
I trapped him here?!! I thought his shadow reflection wasn't linked to his soul anymore... Why, why would you ever allow this?!! You knew it would happen? Wh... How?!!

And who is Veno and Rufithiìlnevi? Can we still save Crackantler?
+1

Until now, I enjoy the side story. It's evident that a lot of efforts are going into its conception and the visuals are very nice. I observe however that the events are beginning to diverge substantially from the main plot, and to say right, I think that it's for the best if the side story continue to stay well separated from the adventure we are having with Flax.

I believe that it would help keeping the story all the more entertaining and avoid the appearance of too many inconsistencies. I already see one in the fact that the dark shadow of Crackantler was supposed to have been magically sent back to the realm of the dead when Flax attacked it.

Spoiler (click to show/hide)
And a last detail: I think that the rune is not the most suitable to represent death or necromancy.

Oh, you are going to REALLY hate the next update.
Because i'm the kind of guy who REALLY likes to shake things up.

Also, we're facing severe delays. Script took WAY longer than expected.

and yeah, i know that the Rune was a less than ideal choice. So there's an answer to one of your questions: I pick the runes pretty randomly.
Except for the rune in the first render. That was picked intentionally, but not for the meaning of "Elk".
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 22, 2021, 12:14:40 pm
With few slashes of his newly enchanted sword, the shade slowly vanishes, back to... Wherever you summoned it from.

I wrote that? Hehehe... That's fine, I'm not mad. But Yellow Pixel did point out a thing I agree with - any side stuff should stand on its own. Not completely, as that ain't possible, but it should keep distance from the pre-established stuff. So far it works, 'cause I didn't explore the spirit world - Strik3r did. It's a new thing, he's introducing something new, exploring something that isn't that much defined yet.

As long you don't delve too deep into the predefined, we're good, and it will work. If you cross the border too much, the world shall not end, I'll be just pissed off  :P. Also, since the adventure is truly diverging, it still needs to fit somehow in the overarching plot, and I guess I'll be the ultimate arbiter of that, thank you very much (when Strik3r cuts off his segment, when I'll pick up ToDW again, I shall seize all of his contributions, if that's okay. I hope it is).
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 22, 2021, 01:34:20 pm
and yeah, i know that the Rune was a less than ideal choice. So there's an answer to one of your questions: I pick the runes pretty randomly.
Except for the rune in the first render. That was picked intentionally, but not for the meaning of "Elk".

Srick3r, I think you should take the time to choose your runes better, as it would only improve the quality of the lore.
Therefore, in my opinion, the rune would be far better to symbolize the dark power of necromancy, especially since it is associated with war, and necromancers are warmongers in the DF universe.

Also I'm a raving madman.
I wrote that? Hehehe... That's fine, I'm not mad.

And Quaksna, be the raving madman, I prefer you like that. Joyful madness is all the best! :D
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 23, 2021, 05:16:05 am
Everyone being all serious talking about runes and stuff, and I'm in the background trying to turn the sun into salted pork.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 23, 2021, 05:17:58 am
Everyone being all serious talking about runes and stuff, and I'm in the background trying to turn the sun into salted pork.

A noble cause nonetheless.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 23, 2021, 06:23:04 am
As long you don't delve too deep into the predefined, we're good, and it will work. If you cross the border too much, the world shall not end, I'll be just pissed off  :P.
Oh... i might have, this time.

There were some unfortunate delays, owing to the far lengthier script than ever before.
So here's our first and hopefully last wall of text. I'm not proud of it.
But if nothing else, i 120% nailed Nami's characterization in this one.

However, before you can proceed, you must appreciate this picture of Nami sleeping. (This is by far the hardest pose to get to work, ever.)
(https://i.imgur.com/TLr4pP1.png)
Ok, you may proceed.



Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 23, 2021, 07:28:43 am
As long you don't delve too deep into the predefined, we're good, and it will work. If you cross the border too much, the world shall not end, I'll be just pissed off  :P.
Oh... i might have, this time.

Nah, you didn't. I'll just have to study your posts in detail and then sit down and make it all fit with the rest the lore I didn't tell you yet. You're doing good.

Back to the game... Nami was sleeping. Oh, so she was a guardian of the desert rock, it all makes sense now! Jokes aside, we're being told some interesting information here but there's not much to work with, I feel. Therefore...

So what should I do then? Did you just reveal yourself so that I know this? Or is there something particular you want me to do?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 23, 2021, 03:47:22 pm
Oh, you are going to REALLY hate the next update.
Because i'm the kind of guy who REALLY likes to shake things up.

What?! You thought I would hate it? I love it! I never expected something great as that! Everything fits together! :D

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 23, 2021, 03:53:55 pm
We're so smart.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 23, 2021, 05:03:25 pm
In my excitation, I forgot to anwer the WDYD! How could I?!
So what should I do then? Did you just reveal yourself so that I know this?
+1
These are good questions.
Or is there something particular you want me to do?
Hmm... I think she wants that we find Soulcatcher and bring back the soul of Crackantler in the spirit world through the power of his inner spirit, Rufithiìlnevi. But the question is good also.

I want to ask her something else however:

Why do you say I can do without my summoning powers for a while? Are you going to remove them from me because I used them wrongly by summoning Crackantler as a wraith?

We're so smart.

Well said.

Now the only thing we need is to uncover the secret for turning the sun into salted pork. I wonder if King is well advanced in the process...
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 24, 2021, 03:23:23 am
Well, I just wanna know that King Zultan is still having fun, I feel he's been excluded a bit as of late.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 24, 2021, 06:06:20 am
I'm not a hundred percent what all's going on but I'm still having fun while I sit here trying to turn the sun into salted pork, with science!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 24, 2021, 07:29:27 am
So I can just say the moon is made of cheese and the sun is made of salted pork and it be true?

(https://i.imgur.com/FA41EZE.png)
(I spent way too long on this stupid joke. I'm sorry, i'll shall now begin working on the next part. Probably out tomorrow.
Of course, me being me. It's not completely devoid of lore. So yes, it's kinda cannon. Which part? you decide :P)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 24, 2021, 07:54:43 am
So yes, it's kinda cannon. Which part? you decide :P)

(https://i.imgur.com/VLwPY29.jpg)

Rabbits aren't tho. Even Aztecs have a rabbit on the moon. Quite fascinating finding all these similarities in various unrelated cultures, makes you think.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 24, 2021, 03:01:14 pm
Oh right. I had forgotten while posting my last post that i was going to split this part in two.
There was a bit of a snafu with the facial expressions.
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 24, 2021, 04:11:45 pm
Drat. I forgot to capitalize "Runecarver".

Not an issue. Should be a common word in the universe, no reason for that.

Anyways, on what to do next...

Let's fix Crackantler first. However, I'm in a pretty inconvenient situation right now, what would it take? How can I lead his spirit? Can I complete the task despite I've been taken hostage?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 24, 2021, 05:05:19 pm
Let's fix Crackantler first. However, I'm in a pretty inconvenient situation right now, what would it take? How can I lead his spirit? Can I complete the task despite I've been taken hostage?
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 25, 2021, 04:11:01 am
Let's fix Crackantler first. However, I'm in a pretty inconvenient situation right now, what would it take? How can I lead his spirit? Can I complete the task despite I've been taken hostage?
+1
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 25, 2021, 09:20:02 am
WARNING: Today's update is 100% ACCURSED! I don't know why, i dont know how. I don't want to know why, but every freaking image is just completely scuffed. I might redo this one.
Also features an actual bit of a scare... maybe, if you don't scroll down slowly. But I'm not here to jumpscare people.

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 25, 2021, 09:28:45 am
So I have to find that Soulcatcher guy, and Crack will simply follow us? Well, where is the host, then?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 25, 2021, 12:40:17 pm
Cool visual effects.

But I'm a little puzzled. Are we presently in spiritual contact with Crackantler? If it's the case, can we just... let him in?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 25, 2021, 12:48:48 pm
Cool visual effects.

But I'm a little puzzled. Are we presently in spiritual contact with Crackantler? If it's the case, can we just... let him in?

Think of it like a persistent phone call. You can always talk to him now... But the better question is... Do you really want to? That's also the reason Nami advised against the bloodbind spell with Elév, as it would have the same effect. As for "letting him in", refer to this part (http://www.bay12forums.com/smf/index.php?topic=174888.msg8239168#msg8239168). specifically, the first panel on the second row.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 25, 2021, 01:26:18 pm
Ah! I see. Binding our soul to a wraith, even of a friend, might not be the best of ideas...

But if my understanding is correct now, we don't need to find the Soulcatcher, we just need to go directly toward Rufithiìlnevi, his spiritual guide, through the spirit world.

So I think the only thing we need to ask to Nami is: How can we travel in the spirit world and approach Rufithiìlnevi?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 26, 2021, 06:05:42 am
Ah! I see. Binding our soul to a wraith, even of a friend, might not be the best of ideas...
I'm sure we'd be fine because of our wizardness.

So I think the only thing we need to ask to Nami is: How can we travel in the spirit world and approach Rufithiìlnevi?
+1 We can just call a cab or something.

BUT NOW FOR THE MOST IMPORTANT QUESTION, is the sun made of salted pork, and if it's not is there something we can do to make it into salted pork?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 26, 2021, 05:11:46 pm
Ah! I see. Binding our soul to a wraith, even of a friend, might not be the best of ideas...
I'm sure we'd be fine because of our wizardness.

So I think the only thing we need to ask to Nami is: How can we travel in the spirit world and approach Rufithiìlnevi?
+1 We can just call a cab or something.

BUT NOW FOR THE MOST IMPORTANT QUESTION, is the sun made of salted pork, and if it's not is there something we can do to make it into salted pork?

Perfect.


Compared to how scuffed the previous one was, i feel like this one came out astonishingly well... for me.
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 27, 2021, 01:32:07 am
Well, she's leaving, right? I don't see why to interrupt her now, when she's finished. I hope. Or is she going to proclaim her departure a few more times  :P

I don't think we need to know else. Thank her and say goodbye.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 27, 2021, 04:07:48 am
But....     but...   is the sun made...   from salted pork...    I must know.....
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 27, 2021, 04:53:16 am
But....     but...   is the sun made...   from salted pork...    I must know.....

Little did Nami know, she caused Black severe madness.

Anyways, a while back I did a thing, when I was practicing organ play I tried to improvise on characters of ToDW. Those were on spot made up compositions, so not all of them went ideally, also the recordings are abysmal, but eh, thought you could appreciate it. If you want, listen, and tell me if it fits the cast.

Flax (https://soundcloud.com/vojtech-peyerl/flax-organimp/s-RWuUFRXwocN) Proud and dark.
Blackhoof (https://soundcloud.com/vojtech-peyerl/blackhoof-organimp/s-VaQtyj4pwqi) Sad and aimless.
Sas (https://soundcloud.com/vojtech-peyerl/sas-organimp/s-JEhAkRfEBq4) The wholesome Sas.
The Burden of Murder (https://soundcloud.com/vojtech-peyerl/the-burden-of-murder/s-GoqGN7JL3ZI) The sad Sas. Also possibly Blackhoof, due to the recent information.
Nami Revelation (https://soundcloud.com/vojtech-peyerl/nami-revelation/s-tQtsE2UuI9b) Turned on all the otherworldly registers.

Also Fate is the fiercest beast of them all (https://soundcloud.com/vojtech-peyerl/fate-is-the-fiercest-organimp/s-M8U54INRZcA) organ instrumental, with some improvs.


Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 27, 2021, 10:45:26 am
I'm fond of the idea that the spirit world is a mirror of the physical one. It's a beautiful belief to me, and it's also a principle that gives essence to the concept of a spirit world.

I don't think we need to know else. Thank her and say goodbye.

Ok, maybe we don't need to know else, but I'm still curious of one last thing! Then, we can thank her and say goodbye.

What is Maskie? Is it a spiritual place or... some other being?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 27, 2021, 01:04:58 pm
But....     but...   is the sun made...   from salted pork...    I must know.....

Little did Nami know, she caused Black severe madness.

Anyways, a while back I did a thing, when I was practicing organ play I tried to improvise on characters of ToDW. Those were on spot made up compositions, so not all of them went ideally, also the recordings are abysmal, but eh, thought you could appreciate it. If you want, listen, and tell me if it fits the cast.

Flax (https://soundcloud.com/vojtech-peyerl/flax-organimp/s-RWuUFRXwocN) Proud and dark.
Blackhoof (https://soundcloud.com/vojtech-peyerl/blackhoof-organimp/s-VaQtyj4pwqi) Sad and aimless.
Sas (https://soundcloud.com/vojtech-peyerl/sas-organimp/s-JEhAkRfEBq4) The wholesome Sas.
The Burden of Murder (https://soundcloud.com/vojtech-peyerl/the-burden-of-murder/s-GoqGN7JL3ZI) The sad Sas. Also possibly Blackhoof, due to the recent information.
Nami Revelation (https://soundcloud.com/vojtech-peyerl/nami-revelation/s-tQtsE2UuI9b) Turned on all the otherworldly registers.

Also Fate is the fiercest beast of them all (https://soundcloud.com/vojtech-peyerl/fate-is-the-fiercest-organimp/s-M8U54INRZcA) organ instrumental, with some improvs.

These are actually pretty awesome, but i can never imagine ANY of Nami's tunes being that somber, no matter what.


This one features my favourite technique.
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 27, 2021, 01:18:58 pm
Ya mean I have to get back into the boss chair again and start actually doing something? Well, fair enough. You did very well Strik3r, you're getting a promotion, and a cookie.

On the Nami song, yeah, I wanted to do something more whimsical, and I think I did once, but the recording was far too bad so I didn't post that one. The one I did post is more about the feel of a spirit guide showing up, the situation you got us into, the otherworldly atmosphere. I'll be visiting the organ this Saturday, so I can try and give the character justice. It's really fun, improvising with a picture of something in your mind.

Can't wait for the last update!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 28, 2021, 04:50:05 am
Nami is avoiding my question, she knows the truth and is hiding it!

Also what program do you use to make these things?

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 28, 2021, 08:37:12 am
Nami is avoiding my question, she knows the truth and is hiding it!

Also what program do you use to make these things?

Blender. Every step, from beginning to end. Because its just what i use for 3D modeling, rendering and compositing. You be the judge whether i'm a passable 3D modeler or not :P
I know a guy. A christian furry(whom i find to be, amazingly enough, less degenerate than regular furries.) made/makes comics with Gmod of all things.

Spoiler (click to show/hide)

Spoiler: Path analysis (click to show/hide)

Spoiler:  Nami's character (click to show/hide)

EDIT: I did promise everything would line up in the end, didin't i? Also, go (Re-)read Q's update and see how many things actually line up.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 29, 2021, 06:09:09 am
You be the judge whether i'm a passable 3D modeler or not :P
Looks way better than anything I could come up with.


I know a guy. A christian furry(whom i find to be, amazingly enough, less degenerate than regular furries.) made/makes comics with Gmod of all things.
I believe the making comics with Gmod, I mean I've watched whole videos made with it. Also what do you mean by less of a degenerate?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 29, 2021, 06:23:18 am
You be the judge whether i'm a passable 3D modeler or not :P
Looks way better than anything I could come up with.


I know a guy. A christian furry(whom i find to be, amazingly enough, less degenerate than regular furries.) made/makes comics with Gmod of all things.
I believe the making comics with Gmod, I mean I've watched whole videos made with it. Also what do you mean by less of a degenerate?
Haven't seen the depths of what the furry "fandom" has to offer? i wouldn't reccommend going searching for it.
What i'm saying is, the few openly christian furries i've encountered are less... there's no other word for it,  degenerate. perverse. hedonistic.
Maybe fear of God keeps them from sinking to the bottom and indulging in the worst perversions the "fandom" caters to.
Theres a reason i respect christianity, despite not believing in it.

But enough of about it, i don't really want to talk about the furries much.
I've handed the game back to Q now, so he's probably waiting on actions.
Why he's not seen it fit to post in the thread? IDK.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 29, 2021, 06:55:00 am
In case anyone forgot we were being given an opportunity to ask the wondering monk questions.

But I can't think of anything to ask right now.

IS THE SUN MADE FROM SALTED PORK?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 29, 2021, 07:11:56 am
Spoiler (click to show/hide)

Wraith Crackantler

(Soul-Link Telecomms),(Dark Counsel)
"Bald bastard... He knows nothing! His soul is as fat as his body... Feed his soul to me, Blackhoof! I'm hungry."

(Yes i'm RP'ing as Wraith Crackantler :P)

We could also ask the traveler about what Nami told us, after all according to her, the two hosts are to the south.

So, lets say to the wayfarer "You've traveled the south, do the words "Soulcatcher" or "Wraithcaller" ring any bells?"

Seems like the obvious thing to ask after what we've been subjected to. Just to find out whether there's any truth to what Nami said.
(Okay Q, its all in your hands now.)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 29, 2021, 01:21:11 pm
Maybe fear of God keeps them from sinking to the bottom and indulging in the worst perversions the "fandom" caters to.
Theres a reason i respect christianity, despite not believing in it.

I am very sorry. (https://soundcloud.com/vojtech-peyerl/come-join-us/s-CgmiKiiOnCH)

I had to. Couldn't help myself.

But yeah let's stop talking about furries, they weird and they can sense us. If you remember while back I made that fox costume, as soon as I somewhat finished it, they laid siege to our street and started appearing out of nowhere! Could make good profit out of them, tho...



As for the update, I've begun work, for I have finally some suggestions. Also I tried to make that organ improv for Nami. (https://soundcloud.com/vojtech-peyerl/nami-organimp/s-SLRfjIt40XL) I am not really good making happy songs, so it's not very good, but whatever. Stay tuned for next chapter in the story!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 29, 2021, 02:01:35 pm
As for the update, I've begun work, for I have finally some suggestions. Also I tried to make that organ improv for Nami. (https://soundcloud.com/vojtech-peyerl/nami-organimp/s-SLRfjIt40XL) I am not really good making happy songs, so it's not very good, but whatever.
No, its actually really good. its a nice, gentle song that brings to mind images of journey, of adventures, in the warm summer sun. While still remaining somewhat otherwordly.
I must be some kinda telepathic, because when i thought of making a inspirational image, thats exactly what i had in mind... Or maybe i'm just hearing what i want to hear.
Either way, its a really nice piece.

As for the next chapter: don't overwork yourself. The greatest way, i find, to lose motivation is to take on too large of a project at once. You're almost certain to get burnt out if you work on something too long without "finishing" anyting. Dont be afraid, especially with something like interactive fiction such as this to break stuff up and put out smaller updates. In fact, its probably better for engagement.
So, Yellow Pixel, if you're still around. Thats my secret on how i kept going so long with the WBG, despite writing daily I just had a lot of small chunks of varied stuff to write.
EDIT: Of course there's a balance to be kept. Work too fast, and people will feel like they're being left behind.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 29, 2021, 03:26:55 pm
I believe those are excellent advices for creative projects Strick3r. An other good way around is probably to take a little more time between each update, but then I think you need to stay well disciplined in your work.

Concerning the wayfarer, I have a strong feeling that questioning him about the Soulcatcher and the Wraithcaller will not be very conclusive: I would be surprised that a humble traveling monk would know something about such shamanic mysteries. I'm inclined to think that he's only aware of general tidings he learned in the settlements he visited on his path, like the wars afflicting dwarves, and customary notions of theology than anything else. I also think it might be wiser to not reveal our knowledge of such secrets in front of Flax, since he might not be particularly trustworthy.

However, I can't think about any important question for the monk. Maybe we could ask him something about a simple matter, for example why he's going to the great eastern wilderness, just to discover more about the world.

EDIT: So my question is: May I ask what draws you toward the great eastern wilderness?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 29, 2021, 04:05:41 pm
I believe those are excellent advices for creative projects Strick3r. An other good way around is probably to take a little more time between each update, but then I think you need to stay well disciplined in your work.

Concerning the wayfarer, I have a strong feeling that questioning him about the Soulcatcher and the Wraithcaller will not be very conclusive: I would be surprised that a humble traveling monk would know something about such shamanic mysteries. I'm inclined to think that he's only aware of general tidings he learned in the settlements he visited on his path, like the wars afflicting dwarves, and customary notions of theology than anything else. I also think it might be wiser to not reveal our knowledge of such secrets in front of Flax, since he might not be particularly trustworthy.

However, I can't think about any important question for the monk. Maybe we could ask him something about a simple matter, for example why he's going to the great eastern wilderness, just to discover more about the world.

I think asking the wayfarer about why he's traveling is a good idea, you should edit your post to put it in greentext.

Also, we're really only asking him whether he's at least heard the words uttered ever. Yes i don't expect him to know the ins and outs of the two, but if he's even heard rumors, thats more than enough.

Ehh, i might as well write a bit more on Nami:
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 29, 2021, 04:53:25 pm
Do you worry about Flax hearing the names Soulcatcher and Wraithcaller, or do you think it's all safe?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 29, 2021, 05:09:13 pm
Do you worry about Flax hearing the names Soulcatcher and Wraithcaller, or do you think it's all safe?

Even if Flax IS tied up with one of them, the other would be his enemy. And considering we're asking about both, he'd probably disregard it as idle curiosity at best, a rumor we've heard from somewhere.
So no, not really worried about it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 29, 2021, 05:18:56 pm
Ok, so I'm fine with it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 30, 2021, 04:05:41 am
Then we shall ask all the questions with out worry!

Wraith Crackantler

(Soul-Link Telecomms),(Dark Counsel)
"Bald bastard... He knows nothing! His soul is as fat as his body... Feed his soul to me, Blackhoof! I'm hungry."

(Yes i'm RP'ing as Wraith Crackantler :P)
This reminds me of the stuff the possessed person in Evil Dead 2 says.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on February 02, 2021, 12:21:10 pm
...

Spoiler (click to show/hide)

A minor update before next encounter. There's not much you can do at the moment, but you can talk to your fellows.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on February 02, 2021, 02:20:40 pm
It may be a "minor" update, but it's as great as any other.

...

Spoiler (click to show/hide)

The salted pork thing already feels like a running gag, and i love it. To think this started from an off-hand comment from Zultan.
hey, every story worth its salt has to have one, just don't wear it out too quickly :P

But yeah, lets talk to Flax a bit, replying to his comment:
"He may be strange, but at least he's truly happy and fulfilled in doing what he does. Don't ask how i know, i just know things."
(This is in reference to Crackantler calling the wayfarer's soul "fat".)
But really, i just want to press Flax for info about our quest, leveraging something Nami said previously:
Spoiler (click to show/hide)
"I also know you came a long way looking for a shaman, because you need help with something only i can help you with. What is it?"
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on February 02, 2021, 04:58:31 pm
It may be a "minor" update, but it's as great as any other.

Ah, yes. The update is great. And the beautiful piece of poetry ends the chapter very nicely!

But yeah, lets talk to Flax a bit, replying to his comment:
"He may be strange, but at least he's truly happy and fulfilled in doing what he does. Don't ask how i know, i just know things."
(This is in reference to Crackantler calling the wayfarer's soul "fat".)

A subtle way to confirm our increasing derangement caused by our connection with a wraith buddy. That's perfect.

But really, i just want to press Flax for info about our quest, leveraging something Nami said previously:
"I also know you came a long way looking for a shaman, because you need help with something only i can help you with. What is it?"

I think the moment is not propitious to ask such a question, since Sas would hear us, and if I'm right, it's a thing Flax really doesn't want. I'm saying because of this memorable incident:

Spoiler (click to show/hide)

I propose to ask the question during a watch, when Sas is sleeping. At any rate, night should come soon because everything we did in the human settlement, our walk in the forest and our encounter with the monk all happened during the same day.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on February 02, 2021, 05:19:21 pm
It may be a "minor" update, but it's as great as any other.

Ah, yes. The update is great. And the beautiful piece of poetry ends the chapter very nicely!

But yeah, lets talk to Flax a bit, replying to his comment:
"He may be strange, but at least he's truly happy and fulfilled in doing what he does. Don't ask how i know, i just know things."
(This is in reference to Crackantler calling the wayfarer's soul "fat".)

A subtle way to confirm our increasing derangement caused by our connection with a wraith buddy. That's perfect.

But really, i just want to press Flax for info about our quest, leveraging something Nami said previously:
"I also know you came a long way looking for a shaman, because you need help with something only i can help you with. What is it?"

I think the moment is not propitious to ask such a question, since Sas would hear us, and if I'm right, it's a thing Flax really doesn't want. I'm saying because of this memorable incident:

Spoiler (click to show/hide)

I propose to ask the question during a watch, when Sas is sleeping. At any rate, night should come soon because everything we did in the human settlement, our walk in the forest and our encounter with the monk all happened during the same day.

I dunno how i totally forgot about THAT incident, but yeah you're probably right on not talking about such things in front of Sas.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on February 03, 2021, 06:09:52 am
The salted pork thing already feels like a running gag, and i love it. To think this started from an off-hand comment from Zultan.
hey, every story worth its salt has to have one, just don't wear it out too quickly :P
Excellent I've created a running gag, now to run it into the GROUND!


Let us make small talk until the night time, then we shall ask Flax stuff.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on February 03, 2021, 12:21:02 pm
Let us make small talk until the night time, then we shall ask Flax stuff.
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on February 08, 2021, 02:34:30 pm
I have finally listened to all the musical pieces Quaksna created for the story, and I have little comments to make about them.

Flax (Proud and dark): I consider the music slightly too solemn and giving maybe a too positive vibe to an ambiguous character, but despite that, I liked the composition with the deep notes of the organ.

Blackhoof (Sad and aimless): Through my listening, I felt the sorrow of the deer, but at the same time a calling for adventure and the opening of new possibilities of life.

The wholesome Sas: I think this track expresses properly some important traits of the character and aspects of his life: a good heart, loyalty, hardships, but maybe a bit too much sadness.

The Burden of Murder (The sad Sas): In this one, I felt acceptance, somebody that is surmounting grief and it's quite luminous, so not as dark as the title suggests. Moreover, I liked the melody, the sonority.

Nami Revelation (second version): Conveys well the magic, the whimsicality of the moment and the right somber notes. Everything is there.

Fate Is the Fiercest Beast of All Out There: All along the song, it's as if we are following the steps of Blackhoof in the snow, wich is nice. I think it concludes appropriately the first chapter of the story.

In This Vale of Death I See Three: My favorite piece. It's very harmonious, the lyrics are superb and it has a great emotional depth that is well matched with the dramatic content. Also, your voice is more beautiful in this song than in the last one and after listening to it, it seems clear to me that your musical skills are improving.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on February 12, 2021, 04:08:09 am

...

Spoiler: The episode (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on February 12, 2021, 05:03:33 am
A harrowing theory swirls around in my mind. but to know whether it has any basis we need more information.

Flax should be able to answer this one easily enough:
"Dwindling? how? In which way? And the hardships, tell me about them."

Also, i love how you drew Nami. I had wondered for a while how she would look drawn by you, and i gotta say: it's pretty much spot on.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on February 12, 2021, 08:11:59 am
We should also ask about that sword he had that appeared to be magic that we broke when we first met him.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on February 12, 2021, 01:55:50 pm
Caling it now, Flax is a vampire.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on February 12, 2021, 02:02:14 pm
Caling it now, Flax is a vampire.

That's exactly what i'm hoping is not the case. It would be incredibly run-of-the-mill, cliché and boring. Something that ToDW and Q's works in general are known to go against.

Also nice to know you're still following this thread Superdorf. Why don't you participate more? :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on February 12, 2021, 02:17:54 pm
A harrowing theory swirls around in my mind. but to know whether it has any basis we need more information.

A harrowing theory? Maybe about something fell, dreadful and frightful? I can totally conceive that...

Yes, if his people are dwindling and suffering from grave hardships, it could possibly be related to the other things Flax is trying to hide from us. But it might be a bit too late for him to truly conceal them, since he gave us important clues before, although really really fast, while he was somewhat in a state of shock... He then hinted about "somemagicorstuffyouprobablysensed" and also said "Idon'twanttohavetoslaughtermore". Let us not forget that.

Besides, Flax has some kind of burning power inside of him, wich makes him unaffected by the cold. But gaining such significant powers, either by witchcraft or other occult bindings, always come with a price. And other humans from his home could potentially possess similar sorcerous abilities... >:D

Thus all this could, I say could, be related to the hardships Flax just mentioned. However, I'm not sure that he comes from the most normal of communities, since he doesn't have a lord, or more simply a chief or a leader, but rather a... superior? Someone who additionally is aware of the capacity of northern shamans to connect to the spirit world. So who knows? Maybe the whole scheme has something to do about Wraithcaller?

The possibilities abound, certainly, but I would say that none of them augur very well...



I agree therefore to ask Strik3r's question: "Dwindling? how? In which way? And the hardships, tell me about them."

As regards the sword we broke when we first met him, we saw previously that its magic came from an oily potion. Here's the quote from Chapter 1, part 4:
He charges towards the shade, and his oiled blade glows. With few slashes of his newly enchanted sword, the shade slowly vanishes, back to... Wherever you summoned it from.

So instead of asking specifically about the sword, I think we should ask about the weird potions Flax is carrying with him.

But I prefer to wait for more revelations before telling Flax our secrets concerning Nami.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on February 12, 2021, 02:50:27 pm
A harrowing theory swirls around in my mind. but to know whether it has any basis we need more information.

A harrowing theory? Maybe about something fell, dreadful and frightful? I can totally conceive that...

Yes, if his people are dwindling and suffering from grave hardships, it could possibly be related to the other things Flax is trying to hide from us. But it might be a bit too late for him to truly conceal them, since he gave us important clues before, although really really fast, while he was somewhat in a state of shock... He then hinted about "somemagicorstuffyouprobablysensed" and also said "Idon'twanttohavetoslaughtermore". Let us not forget that.

Besides, Flax has some kind of burning power inside of him, wich makes him unaffected by the cold. But gaining such significant powers, either by witchcraft or other occult bindings, always come with a price. And other humans from his home could potentially possess similar sorcerous abilities... >:D

Thus all this could, I say could, be related to the hardships Flax just mentioned. However, I'm not sure that he comes from the most normal of communities, since he doesn't have a lord, or more simply a chief or a leader, but rather a... superior? Someone who additionally is aware of the capacity of northern shamans to connect to the spirit world. So who knows? Maybe the whole scheme has something to do about Wraithcaller?

The possibilities abound, certainly, but I would say that none of them augur very well...

Of course, it isn't in my hands anymore but it doesn't seem like Veno's/Wraithcaller's work. Neither Flax's power nor whatever hardships his people face. Veno's main domain is "merely" wraiths. Of course we have no idea what Veno's power looks like, yet i stand by my assertion.

The "Superior" part is explainable: Flax, as he said himself, is a military man. Superior in this case probably refers to his captain or commander.

Nami, as she said, does have 17 siblings. Her, Veno, Rufithíinevi and Amena only account for four of the 18 fragments. It's not impossible that another or two might be involved in Flax's situation. Perhaps another rivalry like with Veno and Rufithíinevi? Again i can only speculate, and i'm probably wildly off.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on February 13, 2021, 04:53:57 am
Flax probably has some kind of secret power he hasn't told us about yet, and when he reviles it we're gonna be like, "Oh wow that's some kind of hidden power you've got there".
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on February 14, 2021, 04:59:27 pm
Returning to the subject:
The "Superior" part is explainable: Flax, as he said himself, is a military man. Superior in this case probably refers to his captain or commander.

Could this "superior" be his captain or commander? It is not impossible... But after reading the last story part for the second time, the peculiarity of this individual appears all the more evident to me, and I will stand by my words!

Or rather Flax's words:
"I am the soldier. He's the one who understands magic stuff..."

So our blonde companion is a soldier, while his "master" is distinguished from him by his knowledge of magic.

And then he tells us:
"But I fully believe you can help us, with whatever it is he thinks you can. You're an expert..."

This sentence is very explicit on the fact that Flax puts a great trust in the magical expertise of, at once, his superior and us. Furthermore, it is much surprising for a human of the South to know that much about shamans of the North, while contacts between them must be quite rare, if not nonexistent.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on February 14, 2021, 05:25:23 pm
Returning to the subject:
The "Superior" part is explainable: Flax, as he said himself, is a military man. Superior in this case probably refers to his captain or commander.

Could this "superior" be his captain or commander? It is not impossible... But after reading the last story part for the second time, the peculiarity of this individual appears all the more evident to me, and I will stand by my words!

Or rather Flax's words:
"I am the soldier. He's the one who understands magic stuff..."

So our blonde companion is a soldier, while his "master" is distinguished from him by his knowledge of magic.

And then he tells us:
"But I fully believe you can help us, with whatever it is he thinks you can. You're an expert..."

This sentence is very explicit on the fact that Flax puts a great trust in the magical expertise of, at once, his superior and us. Furthermore, it is much surprising for a human of the South to know that much about shamans of the North, while contacts between them must be quite rare, if not nonexistent.

I'd say, its still explainable.
There's a good chance Flax's superior is of noble blood, well educated in magical arts, and knowledgeable about the world, which would explain his knowledge of the deerman shamans of the north.

The explanation might still be a simpler, more mundane one than you think.
But I'm not discounting your theory that this superior's true nature is not as clear cut as i think.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on March 03, 2021, 07:05:54 am
. . .
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on March 03, 2021, 10:54:15 am
Ah, i see you too have been hit by the "Can't change signature" forum bug.

Anyway, if trouble is on its way, maybe we should do something to prepare, and i think i have just the thing.

Digging back in our memories, we find these pieces of insight from Nami:

Quote

...The spirit world is a mirror of your own, in more ways than one...

...Wraiths are the predators. Spirits, lesser or greater, the prey. And your souls the elysian fields upon which we graze and the dens in which we sleep...

...When you summon animal spirits, you wield my power... ...Granted freely for mere safe harbor within your soul...

And going farther back even, from when we could not even distinguish her voice from our own thoughts:
[?]
We know Flax is empowered by some kind of dark and magical energy. It may be possible to empower ourselves or others, but with a different kind of energy. Our power does not have to be dark or permanent.
It may be possible to bind a spirit directly to someone's body... Posession in essence, but without giving up control. And thus, they would gain (at least a part of) a spirit's power, for a time.
The spirits around us are clearly running scared from something, trying to get into safety wherever they can.

I think the course of action we should take is clear.
Lets call for spirits around us to inhabit us, to take harbor within our soul and grant us their power.

They won't be anything like Nami, and we probably can't sustain multiple of them for long. But if the threat is immediate, i think we can handle it.
Maybe some even are capable of talking, if so we could gain valuable insight into what's going on.
If we need to, we might even get enough power temporarily to stand against Flax... I don't like that look on his face, or the fact that his face appears to be smoking.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on March 03, 2021, 05:34:06 pm
Lets call for spirits around us to inhabit us, to take harbor within our soul and grant us their power.
+1

I think this is an absolutely brilliant idea! :D

As the spirits are running away from a dreadful force of evil, we must call them, guide them toward us and promise them shelter inside of our soul. We will thus take the role of a mystical herder and in exchange for our protection, we will ask them to bestow their power upon us. Then we will fight with all our might for their sake and ours! And if we manage to summon enough spiritual energy... nothing will stop us!

But above and beyond that, we will also become the shamanic embodiment of the Master of Animals, like the Celtic god Cernunnos on the magnificent Gundestrup cauldron! (https://upload.wikimedia.org/wikipedia/commons/6/68/Gundestrupkarret2.jpg)

The destiny of the Deer Wizard is calling!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 04, 2021, 05:50:34 am
Lets call for spirits around us to inhabit us, to take harbor within our soul and grant us their power.
+1

I think this is an absolutely brilliant idea! :D
+1 Sounds like a potentially bad idea, lets do it for science!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on March 04, 2021, 11:18:19 am
Science is always more captivating when it involves beautiful streams of colorful lights:   spiraling...  rippling...  flowing...  Just like in the spirit realm.

It's trippy, and it makes you happy.

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on March 09, 2021, 09:04:05 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on March 09, 2021, 10:09:55 am
Well, Flax is clearly possessed. But without knowing the cause, we can't address it.
I figure the best we can do right now is try to do with Flax whatever we did with Sas before, when he was possessed.

I still maintain that the spirits are seeking shelter from something, and it looks like Flax and Sas can't handle being inhabited by spirits, or what we're doing is somehow fundamentally different.
If the spirits are avoiding us, it may have something to do with the soul-link to Crackantler. Perhaps he's finally caught up with us and that's why the spirits are running.
Additionally, if our presence now from here on out is going to cause all nearby spirits to run for the hills, it may be a good idea to allow the spirit within us right now to stay with us, unless it wants to leave by itself, So that we'll have some degree of magical power.

Of course, we don't know what the spirit's powers are, if any. It seems to be a green spirit.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on March 09, 2021, 04:24:48 pm
As I see it, the soul-link with our wraith friend cannot be the main cause for the disturbance of the spirit realm. It's possible that the link has had a negative influence on our attempt to invoke the spirits, but what have engendered the whole turmoil of the ether seems to be rather a strong external force of wicked nature that remains unidentified.  If Crackantler would be the real culprit, I assume we would at least recognize a faint magical signature, not something as alien and powerful as what we sensed in the previous story part:
When you do connect to the spirit realm, you don't recognize it. Utter chaos and madness, you've never experienced anything like that before.

You try to navigate the magical mess, but even after few painful tries, you still can't quite comprehend. You did notice on thing, though, the spirits seem to be... Leaving. Like a herd of animals, they're moving in one direction, but disorganized and indistinct, you don't understand the cause.

Regarding Flax and his undeniable possession, I thought earlier that he was going to assail us, but it doesn't presently appear to be the case and I'm finally inclined to believe that he isn't especially dangerous. My explanation would be that he had on him some kind of dark-spirit-in-a-bottle that he could use to protect himself in case of an attack from a spiritual entity or maybe a sorcerer, but I might very well be mistaken, so we must stay on guard and keep a close watch on him.

Nevertheless, I think like you that the key to solve our actual problems is to use the magical power of the green spirit that has decided to come to our help. But before trying anything on Flax, I think we should turn our consciousness inward, make contact with the spirit that is now inside us, and ask for its knowledge and advice about the situation.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on March 09, 2021, 04:46:44 pm
turn our consciousness inward, make contact with the spirit that is now inside us, and ask for its knowledge and advice about the situation.
+1

Sure, lets do that.
We're not guaranteed to get anything useful out of it, as i doubt most lesser spirits are going to be cognizant, let alone as intelligent as great spirits such as Nami and her siblings are.
But it doesn't hurt to try.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 10, 2021, 05:29:10 am
turn our consciousness inward, make contact with the spirit that is now inside us, and ask for its knowledge and advice about the situation.
+1
+1

The best way to deal with a possession is to hit the possessed person with a shovel but since we don't have one we'll have to find another way to deal with the problem.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on March 25, 2021, 04:57:04 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 25, 2021, 05:28:15 am
Let us go see what's scaring all the spirit.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on March 25, 2021, 05:43:45 am
Let us go see what's scaring all the spirit.
+1

There's only one correct answer here; Lets hurry toward the source of this disturbance.

Also, i absolutely love the drawings' style, especially Blackhoof himself. It doesn't matter how much i model or render, i wouldn't be able get the feel same as your drawings because i can't replicate the charm and style that your drawings have.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on March 25, 2021, 06:16:31 am
Let us go see what's scaring all the spirit.
+1

There's only one correct answer here; Lets hurry toward the source of this disturbance.

Also, i absolutely love the drawings' style, especially Blackhoof himself. It doesn't matter how much i model or render, i wouldn't be able get the feel same as your drawings because i can't replicate the charm and style that your drawings have.

And then, validation happened.

Hey but to be fair, your render kicked me up a few levels, especially in terms of the antlers. New growths are sprouting and some are bending in space to the sides. You honestly helped a lot there  ;)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on March 25, 2021, 10:46:38 am
There's only one correct answer here; Lets hurry toward the source of this disturbance.
+1

Of course. For in us lies the spirit of adventure!

Also, i absolutely love the drawings' style, especially Blackhoof himself.

Dig it too. And I particularly like the expressions of the characters!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 26, 2021, 02:22:19 am
Also, i absolutely love the drawings' style, especially Blackhoof himself.

Dig it too. And I particularly like the expressions of the characters!
I shall also jump onto the pile and say that I also like the art and character design.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on April 07, 2021, 06:54:43 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on April 07, 2021, 08:06:35 am
Despite her absence, you find yourself still hearing Nami's voice in your mind as if she was still here, pointing out details you might have never noticed otherwise. Yet for now, her energetic and assuring yet slightly arrogant voice is a mere illusion, conjured up by your own imagination. The time she spent sheltered within you has clearly left an imprint on you, as you find yourself looking at the world through her large, scrutinizing eyes, and imagining what she would say.
"Look! Look at the pawprint! An obvious, boring person would say that it belongs to a dragon. I'd say it belongs to a very large bear! I suppose it doesn't matter. Either one is bad news for y... us if we get caught unaware."

Since we seem to be in no immediate danger, the stone circle seems interesting enough by itself and following the beast isn't really time-critical, i say we rest for a while longer within the ruins while trying to figure out the significance of this place, if any. If Sas or Flax want to run off after the beast, let them.

Also, using the magic that we used to weave our loincloth, could we weave a white cloak, one like Esem had, for Sas and perhaps Flax and ourselves too? Might help camouflage us in these snowy fields.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on April 07, 2021, 01:33:49 pm
i say we rest for a while longer within the ruins while trying to figure out the significance of this place, if any.
+1

No, my eyes don't deceive me... The footprint has clearly a reptilian shape. So it's not from a very large bear, but from a dragon!

(a beautiful dragon!)

following the beast isn't really time-critical

Following the beast might not be time-critical, but it might very well prove critical!

What I mean is that we shouldn't allow Flax and Sas to run after a monster of such "gargantuan proportions"... I do think it would be unwise to split our party in face of such formidable danger. And the look of Flax, that mighty warrior, when he saw the footmark, don't reassure me whatsoever! Let us not forget also that Flax doesn't have a sword, nor a buckler, and that even if he is dragonfire-proof (wich I doubt), it might not be the same for Sas...

However, we could let Sas look for a few more tracks, while telling him not to stray too far, to see in wich direction the beast went and if it did take flight. We would then know if we are truly dealing with a dragon or a gigantic flying bear.

On the matter of Esem's white cloaks:

Such outfits would be very cool, but I believe that when we made our small loincloth out of grass, it took us a fair amount of time and effort, and we can't really afford it now. We should rather save our energy for a potential battle to come! Furthermore, our loincloth is grey and I'm unsure that our magical powers would enable us to make the cloth white.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on April 08, 2021, 06:19:01 am
i say we rest for a while longer within the ruins while trying to figure out the significance of this place, if any.
+1
+1

Also can we not split the group with giant things wondering around.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on April 30, 2021, 05:37:40 am
. . .
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on April 30, 2021, 06:28:11 am
"The tundra titan.... a great... quadruped... It's white fur is rough and patchy... Beware it's fire breath."


i think whatever the beast is, the best course of action would be to retreat to a safe distance to observe the ruins from afar to see what the monster does.

While we could use the mushrooms to scout in spirit form, i think they are best saved for later. But yes, we should do something to preserve them and prevent them from going bad. Some kind of enchanted bag would be ideal for preserving foodstuff in general.

Also, if we find a way, we should definitely try to get some of the monster's fur, it would be extraordinarily good for magically weaving into a snazzy cloak pretty much anything.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on April 30, 2021, 02:03:10 pm
Well, retreating to a safe distance to observe the ruins from afar to see what the monster does is something I totally +1. However, the changing of the mild breeze into a strong gale was rather swift, and it's something I consider somewhat disquieting... The thing is, as the predatory beast appears to be approaching pretty fast, and as the ruins where we stand are situated in a fairly open area, we might not have the time to run away before it notices us. So maybe we'll be forced to hide in a closer spot, like y'know, exactly where the monster is heading, wich seems to be the hole covered of heavy rubble that might be its very lair, or maybe just some sort of strange catacomb. !!FUN!! But that would definitely be the "worst" scenario.

Then, for the mushrooms, I agree to do something to preserve them, when we'll have the time. Shrooms r gud.

And about getting some monster fur... why not? It would certainly be nice to have some! Except that we might be the ones more at risk to be skinned, if you understand what I mean. Who knows though? Maybe we'll find some in the monster's lair... :D
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 01, 2021, 03:40:16 am
+1 to the hiding somewhere nearby, if we can't find somewhere pre-built to hide we could always bury ourselves in the snow as last resort.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on May 04, 2021, 01:55:01 pm
A death query is sought out, ominous depictions are showing their colors as soon as they are drawn...

The wind is rising, a somber shadow looms on the horizon, and all the FBs are in turmoil!

Blackhoof, brace yourself! Something terrible is coming forth!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 06, 2021, 05:58:44 am
. . .
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 06, 2021, 07:20:39 am
Nami's Echo
"A nature titan. They're supposed to protect spirits. Maybe it can sense your connection to Crackantler... Or maybe it has somehow become corrupted."

Wraith Crackantler

(Soul-Link Telecomms),(Dark Counsel)
"A great, big, fat cow full of spirit.

Dig in and eat it's soul from inside out. So much nourishment to be gained...

Join me in the spirit world and let us feast together, Blackhoof. I'll share..."



If the titan can sense us, then perhaps conflict is unavoidable, and outrunning it seems unlikely.

As such we should strive to gain as much of an advantage right off the bat as possible.
Maybe it's time for Sas to redeem himself and put his exceptional bowman skills to use for a good cause.
I propose we feed Sas the mushroom that is supposed to sharpen one's focus so that he can attempt to kill or debilitate the titan from as far away as possible, maybe by shooting it in the eyes or something.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 07, 2021, 03:39:02 am
As such we should strive to gain as much of an advantage right off the bat as possible.
Maybe it's time for Sas to redeem himself and put his exceptional bowman skills to use for a good cause.
I propose we feed Sas the mushroom that is supposed to sharpen one's focus so that he can attempt to kill or debilitate the titan from as far away as possible, maybe by shooting it in the eyes or something.
+1 We should also summon some kind of animal or spirit to aid us.

Next time we're in a town we should invest in a sword or some kind of weapon.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on May 07, 2021, 04:12:28 pm
I think the same, the conflict is imminent and cannot be avoided! We must therefore devise a fighting strategy, and it's probably an excellent idea to rely firstly on the archery talents of Sas. Moreover, I entirely support Strik3r's proposition:

feed Sas the mushroom that is supposed to sharpen one's focus so that he can attempt to kill or debilitate the titan from as far away as possible, maybe by shooting it in the eyes or something.

Additionally, we (Blackhoof) said previously about the same shroom: "this one can sharpen focus, or steal your breath and kill you, should you take too much..." So in the case that we would possess a lethal amount of said shroom, I think that we should give the right amount to Sas, and if some is left, to partake of it, thus improving our magical/fighting abilities.

We should also summon some kind of animal or spirit to aid us.

I totally uphold this second suggestion! And I know exactly what animal spirit we must opt for! Undoubtedly, we need one that is strong and resilient, that can survive on the most barren of lands, that is not afraid of the worst blizzards, and that, importantly, have horns! Yes, you guessed it right:

Spoiler (click to show/hide)

Behold it rushing downhill at high speed, and collide into the tundra titan in a mighty clash of power! The devourer of Wintervale's spirits will thus have to face the unleashed fury of the calm and stoic grazer that is the muskox, something it could never have expected! :D And beyond achieving such smashing effect of surprise, it will also allow us to make best use of our advantage of high ground and buy us time.

Nonetheless, because the tundra titan is somehow able to consume the power of spirits, our timing must be perfect: at the moment our foe is at the base of the hill, the spirit muskox must be at the top, with its hairy coat floating in the wind, and swiftly descend on the beast to injure and stun it with the maximal impact force. This way, it will suffer greatly and won't have enough time to avert the attack or maybe "eat" the beefy spirit. But in the eventuality that the muskox survive the shock, I think we souldn't continue to fight with it and rather let it return in the spirit realm, because otherwise, the titan might be able to absorb its remaining energy and thereby get empowered or healed.

Afterward, the terrible creature will probably be out of action for a little while, and I think it will be the right moment to cast a spell of fire protection on ourselves and on Sas, before being reduced to ashes in a vengeful breath of fire! The titan might however be reluctant to burn us, since it is interested by our spiritual power. Lastly, as regards Flax, I think we should stay confident in his combat skills, great strenght, fast reflexes and fire resistance to provide us some protection, even without sword. But it would be wise to ask him if he is still immune against fire whithout the necklace that he gave us.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 12, 2021, 07:58:49 am
Few things to say  - First, it's nice you are in control of some of Black's actions, however, I feel it's mostly I who dictate how he acts in every other situation. Now I can shape him somewhat more from all your insights and stuff, but still, I think it would be nice if you had more power even over these smaller actions. So that's what I am gonna use polls for now - a sort of survey on matters of thoughts/manners/ideology, you get the idea.

Also I recently started this rituals of taking a long walks across hills, forests and meadows, all dedicated to this story or Egheevin worldbuilding, and as a result, have a plenty of new material for future. In short, I feel very optimistic about this project, did lots of contemplation over deers recently. Also extensive study of Strik3r's posts  :P

Now on with the show!

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 12, 2021, 09:30:01 am
Its good that you're thinking about stuff like that, but i don't think you should worry too much about it. The best way, i feel, to ensure Blackhoof stays in character, is to infer what blackhoof would do in any given situation or given any choice, based on prior choices made by the players.

Also i love how Flax takes a firebreath to the face and takes 0 freaking damage and how he looks afterward.

Nami's Echo
"I wish we could save it. There must be a way to! To pacify... or purify it or something, Blackhoof. We might end up doing more damage if we kill it...!"

Wraith Crackantler

(Soul-Link Telecomms),(Dark Counsel)
"Oh but it is a fool if it thinks you're alone. You still have me.

Without your precious Blueberry there isn't anything you can call... But me. And i'm ready to answer your summons, Blackhoof."


Drat, this battle clearly isn't going in our favor but we're too deep in the thick of it to back out now, we have to figure something out.
I wonder if we could get Flax to climb atop the titan and attack it that way? is he nimble enough?

Also we might have to deploy something other than summoning, from our shamanic abilities, as it seems we won't have any success trying to summon the spirit Ox. Though i fear a titan like that might be resistant to a lot of the stuff we might be capable of. There is also of course the option of eating the other mushrooms and facing it in the spirit world. Dunno how much help that would be.

Regardless, i think we should try replying to the titan and its apparent telepathic communication.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on May 12, 2021, 01:59:04 pm
Let us not listen nor respond to the beast, as it is ruthlessly racing toward us with the sole desire to destroy us and steal our deer spirit! But it is only speaking falseness, as we are far from alone! We have inside us a green spirit of nature that wishes to aid us! Let us summate its power to our, breach the evil charm of the Tundra Titan, and forcibly open a gate to the spirit world, through wich the spirit muskox shall pass.

Unfazed by the Titan's words of despair, we shall channel our shamanic power, and call to us the spirit muskox from the depths of its icy pasture lands! The clamor of its hooves shall echo across the vastness of Wintervale, its vigorous breath shall resist the scorching fire of our malignant adversary, and its hefty bulk shall crush it!!!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 12, 2021, 05:54:11 pm
There is something i just considered in regards to Crackantler and of Wraiths in general.

As i've written a few blurbs of his dark counsel, he's actually starting to take on actual character. And he's also becoming undeniably more lucid and i like to think a bit of his original personality is starting to show through, but twisted and corrupted by whatever dark energy binds him.
I like to think that Crackantler was a bit overconfident in life. Just something to think about.

But this made me think about Wraiths in this world in general. i feel like at "best" they can be frighteningly lucid and manipulative but still undeniably insane with an insatiable hunger for spirits' energy, while at "worst" they're little more than feral, ravenous animals, relentlessly chasing and devouring spirits as they can.


Also, Q: Just because i'm writing the little sections for both (currently imaginary) Nami and for Wraith Crackantler, doesn't mean you can't incorporate them into the story yourself if you want to. In fact, i kinda wish you did, as of right now, both still feel kind of ephemeral and disconnected from the world you've created, to me. If they occasionally chimed in within the story, i wouldn't even have to write the blurbs, not that i mind it, but i feel like you'd do them more justice than me, also less blatant lorebreaking.
Also, Nami herself is free for you to do with whatever you wish; The last thing i'd want to do is hamper or hold up any ideas you might have by holding her hostage in a sense. I can still write the insight blurbs once she returns, if desired, but she's a character in your story, Q.
Just saying, in case any of that wasn't clear.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 13, 2021, 02:05:05 am
I'm not really sure what we can do in this situation besides continuing to summon the thing we were summoning.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 17, 2021, 08:11:29 am
'Kay a few words from our sponsor me. Nothing major, just some immersion breaking babbling, feel free to skip right to the story.


Also, Q: Just because i'm writing the little sections for both (currently imaginary) Nami and for Wraith Crackantler, doesn't mean you can't incorporate them into the story yourself if you want to. In fact, i kinda wish you did, as of right now, both still feel kind of ephemeral and disconnected from the world you've created, to me. If they occasionally chimed in within the story, i wouldn't even have to write the blurbs, not that i mind it, but i feel like you'd do them more justice than me, also less blatant lorebreaking.
Also, Nami herself is free for you to do with whatever you wish; The last thing i'd want to do is hamper or hold up any ideas you might have by holding her hostage in a sense. I can still write the insight blurbs once she returns, if desired, but she's a character in your story, Q.
Just saying, in case any of that wasn't clear.

Ohoho, just you wait, Strik3r, just you wait  :P

Also I love how Pixel writes his responses now, it's pretty sweet.

I had a weird dream today about ToDW. Not the first time that happened, I remember dreaming once about Blackhoof freezing to death so he did a very sensible thing and set himself on fire, but today it was a bit more meta, as I was part of the story, and simultaneously writing it, coming up with new concepts, which then got thwarted by the surreal uncontrollable progression of the dream, it was pretty wild. I don't remember that much, but I need to share this one thing, it's something I'm telling you.

I had a vision of Flax's dark secret, which was all along, he was member of a biker gang xD

It was quite an experience, it seriously gave me some new ideas and even created a new character I consider using. Well that's it, thought you could find this amusing.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 17, 2021, 09:36:47 am
Nami's Echo
"If you do have to kill the titan... Please don't let Crackantler consume it's spirit. It would make him terribly powerful..."

Wraith Crackantler

(Soul-Link Telecomms),(Dark Counsel)
"Look at how the little spirit grows as you feed it. Fattening it up like a pig, only to slaughter it. You've always been the clever one, Blakhoof. i can wait.

The big cow thinks you commited a sin, but you only set me free. While it remains a slave... Help it become free too."


Let us respond to the titan once more then, with
"I've paid the price for my actions in tears already. I wish only to set Crackantler's soul free now, but you're standing in the way of it."

In addition, with the help of the spirit inhabiting us, i believe something like the bind spell (the one that started this whole adventure) might actually have an effect on the titan but that would just be retreading old ground, instead lets continue advancing the idea of enhancing ourselves and our friends through magic. Its clear that Sas' bow isn't having much an effect on the titan, but perhaps we could Empower Sas' bow and arrows with spirit energy or something to make it maybe have more of an effect?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on May 17, 2021, 10:27:29 am
It occurs to me, this may well be one of the few creatures around that knows how to deal with a crazed soul-eating thingummy. Maybe Blackhoof can get some advice, if he plays his cards right.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 18, 2021, 03:14:46 am
Is there anything preventing us from just shoving his crazy ass into something else, or would that make the problem worse?

Also if we are gonna use magic to enhance something shouldn't we do the dagger and the bow so we deal more damage to it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 18, 2021, 04:01:42 am
Is there anything preventing us from just shoving his crazy ass into something else, or would that make the problem worse?
I don't think it's gonna be that simple. You can't just shove crackantler's soul into a box and shoving him inside another living being (or god forbid, ourselves) would obviously mean that the two souls share a single body, with one of them being a wraith, and eventually merge. With everything that entails. You can probably figure out yourself what that results in.

Of course this is just my speculation, based on the stuff from the subsequence(that i wrote). i can't speak for Quaksna or what his plans are.

However If we could shove our problems inside a box and be done with it, it wouldn't make for an interesting or compelling story IMO. I actually like this conflict that has arised in this situation, one seemingly without a good outcome, regardless of choice. I feel like this is the only story here on the forums where choices have actual, long-term and significant consequences, so i don't know why so many people sleep on ToDW.

Maybe you could chime in, Q? Maybe you could give your own thoughts on all this? Without spoiling anything of course ;)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 18, 2021, 05:25:04 am
You can do whatever you want :D You can ignore him completely, or eventually attempt to cast him away, but I can't guarantee a positive outcome :P In any case that wouldn't be that simple, you're linked after all.

I don't want to drop hints much, but one thing I'll say, the titan's spirit's gonna leave massive amount of power in this world should you successfully send him to afterlife. Something to consider.

Of course neither Flax or Sas know this, they just suppose you're somehow "fixing" the disturbed land. Also you hadn't told them about Nami or Crack, so maybe you would want to get rid of the wraith quickly, without them noticing anything. Again, it's all up to you, I have thought of many possible scenarios, I would say I am somewhat prepared for a wide range of your actions.

Thanks for letting me know this is what you think about tho, can contemplate on this topic further.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on May 18, 2021, 02:21:05 pm
After having carefully reflected about the whole situation, I have come to the conclusion that we shouldn't attempt to kill the Tundra Titan. We have discovered that it is a guardian of Nature, just like us, so to murder it would totally go against our morals!

But all of it is nothing but a terrible misunderstanding! If we are presently fighting the Tundra Titan, it's because the spirits of the sacred ground downhill have been perturbed by a mysterious force and we only desired to help them. And we thought that the beast was responsible for the great distress of the spirits, but in truth, as it has revealed to us that it is a protector of life, it must be that it also came here because the spirits have been disturbed, and it also wanted to come protect their sacred site!

So, by now, it's becoming evident that we have been fooled since a long while, with all those burning forests, those stories about a dragon ravaging the land, the frightened spirits fleeing danger, the ruins apparently defiled and full of ashes, and finally, the savage assault of the fire breathing titan. Moreover, we knew that evil matters were afoot in Winterland because of our ominous dream about some kind of necromancer slaughtering our tribe of deer men, and because of the strange events surrounding Elév and the wizard that was hunting him. And I must add that even us have done an occult action by summoning Crackantler as a wraith.

As such, we have seemingly found ourselves in the same situation as the Tundra Titan: we were tracking the malefactor that had put the spirits of the ruins in turmoil, who could very well have also been the culprit of all the evilness that is happening through the land, we thought we had found it, and we are now fighting it with all our might!

I'm telling you, everything is becoming clearer! The forests on fire are probably indications of a struggle between the Tundra Titan and an unknown dark force. It is also very possible that the titan has arrived too late to the sacred ruins, and that when it saw that it had been defiled in some way, it spitted fire in a fit of rage, wich would be proved by the piles of ashes we observed. Or maybe they are indications of a previous fight between the titan and a wicked being... That is hard to tell.

But anyways, when the titan detected us, with a wraith inside us, it must have thought that we were either the perpetrator of the wrong that has been done to the ruins, or that we were in league with the main evildoer. And despite the fact that the titan is misleaded as regards our identity, it is right to be angry about the fact that we imprisoned a soul in the form of a wraith. It's just that it doesn't know that we summoned a wraith to protect us from Flax's madness, right after Sas had accidentally killed our best friend, and that the wraith in question is the wraith of our friend, wich is truly horrendous overall... but we certainly don't deserve to die for this!

Therefore, friends of Blackhoof, what I propose you to do, so as to avoid that two powerful allies of Nature kill each other, and that such a magnificient beast as the Tundra Titan get slain, in another cruel twist of fate, is to tell the muskox, Flax and Sas to stop fighting, and to surrender. We should then tell the titan that we are the deer man shaman Catahecassa, that we are also a protector of life, and that we mistakingly thought that it was afflicting the sacred ruins.

Afterward, we should explain how and why we have turned our friend Crackantler into a wraith, beg forgiveness for the bad actions we have done, and say that we want to redeem ourselves by meeting a proficient shaman who dwells in the south and ask his help to free the soul of our friend. As a proof of our goodwill, we should also present the green spirit to the titan and say that it has willingly come to us when we offered it our aid.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 18, 2021, 03:09:07 pm
Therefore, friends of Blackhoof, what I propose you to do, so as to avoid that two powerful allies of Nature kill each other, and that such a magnificient beast as the Tundra Titan get slain, in another cruel twist of fate, is to tell the muskox, Flax and Sas to stop fighting, and to surrender. We should then tell the titan that we are the deer man shaman Catahecassa, that we are also a protector of life, and that we mistakingly thought that it was afflicting the sacred ruins.

Afterward, we should explain how and why we have turned our friend Crackantler into a wraith, beg forgiveness for the bad actions we have done, and say that we want to redeem ourselves by meeting a proficient shaman who dwells in the south and ask his help to free the soul of our friend. As a proof of our goodwill, we should also present the green spirit to the titan and say that it has willingly come to us when we offered it our aid.

I very firmly disagree. We shouldn't be that pathetic and back down. If we surrender, it'll just use it as an opportunity to kill us. IMO the only way it'll end with everyone living is if one side turns tail and runs away with said tail or tails between their legs. And for some reason i don't see that happening.

Afterward, we should explain how and why we have turned our friend Crackantler into a wraith, beg forgiveness for the bad actions we have done, and say that we want to redeem ourselves by meeting a proficient shaman who dwells in the south and ask his help to free the soul of our friend. As a proof of our goodwill, we should also present the green spirit to the titan and say that it has willingly come to us when we offered it our aid.

This is pretty much what my remark in my post is, except more long winded. But the thing i don't agree with here is ejecting the green spirit within us for ANY reason. In case someone's forgotten we've got a hungry, crazed wraith tied to us who will jump at a chance to eat a spirit. I don't think feeding spirits to our wraith friend is a particular show of goodwill. Although... We might have to do so anyway... if the worst comes to pass, and we end up winning.

Moreover, we knew that evil matters were afoot in Winterland because of our ominous dream about some kind of necromancer slaughtering our tribe of deer men.
There's any number of things that could have been. But regardless, following that nightmare, Nami namedropped "Wraithcaller" for the first time.
(https://i.imgur.com/vMaokZF.png)

That dream, or was it a dream? Maybe it was a vision, of things that have happened, or maybe of things yet to come?
Maybe an ancient memory, from another time.

But one thing is clear is of that wizard in our dream and that is his name... a name that would send cold shivers down anyone's spine:

"Wraithcaller, The one that would drape the world in shadow..."

hehehe... sorry.

As for the blood vial? Weren't we taught to never play with blood? Its unclean. Best we toss it as far as we can.

And i suppose Elév, whatever his mission was, completed it. Or maybe he's still around, and just watching from the shadows... Some people say that the eyes of owls can see everything, even through any illusion.

Way before the confrontation with her.
Its not even impossible that she caused that nightmare in the first place, as a warning. As we remember; she was quite upset about the whole Crackantler business.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 19, 2021, 01:19:10 am
I also think that surrendering is a bad move that'll get us killed, and vote against doing it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on May 19, 2021, 12:31:26 pm
I accept not to surrender now, and unquestioningly.

However, if I'm right in thinking that the Tundra Titan is a guardian of nature like we are, and that it was in reality fending off evil powers, and possibly Wraithcaller, killing it might lead to catastrophic events, and we would be partly responsible for it.

And I think that the last words of the titan tell us much:"I am protector of the sacrosanct life, ways of whom you have betrayed. And for that, you shall perish."

In effect, the titan is saying it when it is visibly furious, and in the heat of action, so I seriously doubt that it is a lie used to deceive us. It really doesn't look like that, and there is actually a lot of truth in those words: summoning a soul as a wraith is a betrayal of life. Nami told us how bad it is to do so, and that it puts the surrounding spirits in danger of being eaten. But if we get the chance to explain clearly to the titan how the summoning happened, and if it is truly a protector of life, maybe it could forgive us for it. So we should at least try opening dialogue with the titan, even if we have to talk while fighting.

Also, regarding my idea of presenting the green spirit to the titan, I agree that it would be very imprudent. When I wrote my previous post I forgot about that nasty possibility. But I believe it would be wise to tell the titan that the green spirit inside us was in distress, that it had willingly come to us when we offered it our aid, and that we are here to repair the wrong that has been done to its sacred site (we already know that the beast can detect its presence into us). As such, the titan could understand that we are also a defender of nature, and maybe we could find a common ground with it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 21, 2021, 06:30:22 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 21, 2021, 07:25:11 am
Awwww... You didn't have Blackhoof deliver the line... oh well, doesn't matter.

Wraith Crackantler

(Soul-Link Telecomms),(Dark Counsel)
"I can help youuuuuuu... Blackhoof."

Communicate one last time with the titan and say
"...I worry more about the spirit of whomever loses... It'd cost you nothing to leave. But if this is how you wish this to end, so be it."

Also, i'd suggest we dodge toward and under it and then try to get and stay behind it. Hopefully using it's large size against it. We're never gonna be as good of a fighter as Flax, but if we can stay where it'll have a harder time hitting us, maybe our friends can whittle it down as it seems pretty fixated on us. Maybe we'll even think of a way we can ourselves do significant damage. Still i'm a little bit worried about Sas.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on May 21, 2021, 10:01:16 am
...dodge under it, hm?

Snow. Substrate.
Ice spike. Up.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 21, 2021, 10:22:05 am
...dodge under it, hm?

Snow. Substrate.
Ice spike. Up.


This. +1

Deliver this
"...I worry more about the spirit of whomever loses... It'd cost you nothing to leave. But if this is how you wish this to end, so be it."
line while preparing the spell, pouring as much energy into it as possible to make the ice spike as big as possible.
Then follow it straight up with an ice spike into it's belly.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 22, 2021, 04:14:57 am
...dodge under it, hm?

Snow. Substrate.
Ice spike. Up.


This. +1

Deliver this
"...I worry more about the spirit of whomever loses... It'd cost you nothing to leave. But if this is how you wish this to end, so be it."
line while preparing the spell, pouring as much energy into it as possible to make the ice spike as big as possible.
Then follow it straight up with an ice spike into it's belly.
+1 This kind of thing is the reason that next time we're in a town we should get some kind of weapon, even if it's a knife it'll be better than nothing.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 22, 2021, 04:32:37 am
This kind of thing is the reason that next time we're in a town we should get some kind of weapon, even if it's a knife it'll be better than nothing.

Nah, why a knife? Why not a combination Spear+Magic Staff; Magical focus on one end, Sharp point of a spear on the other, with the whole thing having a suitably shamanic look... I'm thinking maybe a skull totem with some feathers as the (housing for the) magical focus, and a nice, sharp spearhead on the other end.
It's not a thing i see frequently enough in fantasy, despite it making perfect sense.

Also, Yellow Pixel didn't post yesterday, despite having been online. Hmm...
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 22, 2021, 04:42:48 am
I mainly said a knife because it would be better than the nothing we have right now, also because a knife might be easier to get then a spear in what ever town we come to next, as pretty much every town will have knives but not as many will have spears for sale.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 22, 2021, 04:57:15 am
I mainly said a knife because it would be better than the nothing we have right now, also because a knife might be easier to get then a spear in what ever town we come to next, as pretty much every town will have knives but not as many will have spears for sale.

Ehh, you may be right. Besides, making a spear out of a dagger is easy enough, especially for a shaman if said dagger's handle happens to be made out of wood.
Then again though, spears are the most common and basic of weapons of war, even more so than swords, alongside bows. Its a pointy bit on a stick, can't really get it wrong.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on May 22, 2021, 09:55:57 am
In what concerns finding better weapons, no sweat! If you remember what Flax previously said, we are going toward a bigger town than the last! But regarding the giant beast we did lure though, utterly lost to its mad anger... We are still in a fine mess! :D

Heh, heh, heh, heh...

Spoiler (click to show/hide)


Then, about what we should do:

I was initially going to make a proposition that could be considered more huh... How to say it? More unearthly maybe? Probably that.

But if we manage to, basically, transfix the titan's body with a fat ice spike... Basically, YES!

It appears we have been blessed with the good brainwaves of Superdorf here!


Also, one last thing... I have a question for Srik3r.

You want to say this to the Tundra Titan:
"...I worry more about the spirit of whomever loses... It'd cost you nothing to leave. But if this is how you wish this to end, so be it."

It sounds all right to me. But beyond the fatality and the fun of death, why should we worry so much about what is to happen to our spirit in the case we would lose our life?

Do you think we would forever stay bound to wraith Crackantler? Or would he only become unfettered from us and start to roam around to eat spirits? (Wich isn't nice, I agree!)

It's just a little detail I feel like I'm missing.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 22, 2021, 10:16:05 am

Then, about what we should do:

I was initially going to make a proposition that could be considered more huh... How to say it? More unearthly maybe? Probably that.

Aww you can't just say something like that and not at least mention what that idea was. Maybe it's a good backup?
After all... The ice spike isn't guaranteed to succeed. ;)

Also, one last thing... I have a question for Srik3r.

You want to say this to the Tundra Titan:
"...I worry more about the spirit of whomever loses... It'd cost you nothing to leave. But if this is how you wish this to end, so be it."

It sounds all right to me. But beyond the fatality and the fun of death, why should we worry so much about what is to happen to our spirit in the case we would lose our life?

Do you think we would forever stay bound to wraith Crackantler? Or would he only become unfettered from us and start to roam around to eat spirits? (Wich isn't nice, I agree!)

It's just a little detail I feel like I'm missing.

Nah probably it would be eaten, but the idea that our spirit, and thus us would get stuck to crackantler is even more terrifying.
However, while i didn't really think of it while writing that line out(i just wrote it because it sounds cool), it kinda lines up with something.
Something Nami never had the chance to talk about during the encounter. When she mentioned that "Power seeding is a bit complicated" and her explaining it was supposed to be one of the alternate pages. Would there be any interest in a quick, dry explanation of the original concept?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on May 22, 2021, 01:27:31 pm
Aww you can't just say something like that and not at least mention what that idea was. Maybe it's a good backup?
After all... The ice spike isn't guaranteed to succeed. ;)

My idea is way more than a mere backup. It's something about raising higher powers... when nothing else remains to attempt. But the necessity to use it might come soon, and its nature shall then be revealed.

Nah probably it would be eaten

We aren't even sure though if the Tundra Titan eats spirits, but it's probably true that if we would die, the wraith form of Crackantler would at least be destroyed by the titan.

but the idea that our spirit, and thus us would get stuck to crackantler is even more terrifying.
However, while i didn't really think of it while writing that line out(i just wrote it because it sounds cool), it kinda lines up with something.
Something Nami never had the chance to talk about during the encounter. When she mentioned that "Power seeding is a bit complicated" and her explaining it was supposed to be one of the alternate pages. Would there be any interest in a quick, dry explanation of the original concept?

I also thought that the possibility of us getting stuck to Crackantler was lining up with someting. So it seems I had a good intuition!

Nevertheless, just a dry explanation of the power seeding might be a little dull. I guess it's much better to keep the explanation of the concept for the next subsequence... That's fine, I can wait for that. :D
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 22, 2021, 02:03:15 pm
There won't be another subsequence, at least i don't think so. In the end i'm not happy with how that came out. And with my ongoing degradation of my skills, motivation and mental faculties, the next would be worse than the first. Maybe, maybe an idea will strike me out of the blue and i'll be inspired to do another. But right now with the flurry of updates to ToDW, i'm not even thinking about doing another.

Subsequence derived stuff beyond this point. Whether anything here is cannon, is up to Quaksna.

We aren't even sure though if the Tundra Titan eats spirits
No, you're right. It doesn't. Eating spirits is the domain of wraiths. Think of Spirits as herbivores... They graze off of the ambient energy of the spirit world, unless fed by a living soul. In which case they can grow in power.
However, Crackantler does eat spirits. However, a raw soul of a (once) living being is too "gaseous" to be eaten and dissipates too quickly, into the aether of the spirit world..

but it's probably true that if we would die, the wraith form of Crackantler would at least be destroyed by the titan.
Nope. At best a spirit can drive a wraith away, all except one(that we know of: Rufithiìnevi aka. Gravemoth), but it will always reform, even if completely destroyed. No, a wraith needs to be purified of the dark energy, then be allowed to dissipate, to destroy it.
There was a kernel of truth in Crackantlers dark counsel. He is free, in a sense, from death.

I also thought that the possibility of us getting stuck to Crackantler was lining up with someting. So it seems I had a good intuition!

Nevertheless, just a dry explanation of the power seeding might be a little dull. I guess it's much better to keep the explanation of the concept for the next subsequence... That's fine, I can wait for that. :D
Sorry, i worded that badly. I meant that those words unintentionally lined up with the whole "power seeding" thing from the subsequence.

Also, i am incredibly conflicted about revealing the full truth of it BTW. It IS a pretty big twist and spoilerific thing. I kinda wrote up an actual little story for it, but as i said, i'm conflicted about posting it right now, as it could actually decrease the enjoyment of the story for everyone if i were to reveal it.
Please advise.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 26, 2021, 04:49:42 am
Ohohoho, Strik3r has them twists!!!  :P

This is gonna be interesting...

. . .

Spoiler (click to show/hide)


Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 26, 2021, 09:10:59 am
That was as every bit awesome as i hoped it would be. Great work, Q.
...Just beware of power creep, okay? and try to manage it. Lets not become an anime.

Also i'm surprised that the titan's spirit disappeared... Normally they don't do that... But maybe, maybe there's something else going on?
But i suppose never in the subsequence did i outright state that aside from being consumed by wraiths, spirits don't really die. Oh well.

I suppose now would be a fine time to deliver last of Nami's exposition on the spirit world and the big secret.

Behold:


oof.
I'm spent after writing that. I'm gonna think of a proper turn to take later.

EDIT: Actions.

It's a difficult, hard decision to undertake but... Eject the spirit within us in hope that Crackantler will chase after it. Only if he does, grab the spirit seed and guard it until such time that we decide what to do with.
Else, if crackantler DOESN'T chase the released spirit... I dunno, but we've just safely released a spirit whose release would've been much more complicated otherwise...

Also, BTW Q. I don't know if you can see who votes on the polls, but in case you can't; I never do. I'd rather let the story evolve and grow organically.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on May 26, 2021, 11:19:24 am
Raw, living power.

The slightest portion should be more than enough to knit Flax's bones. The rest needs to go back into the land.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 27, 2021, 04:03:12 am
Raw, living power.

The slightest portion should be more than enough to knit Flax's bones. The rest needs to go back into the land.
+1 I guess we should also see if we can't get that knife back out of the corpse before we go as well.


Also should we go explore that hole we found in the ruins earlier, might be something useful inside.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on May 27, 2021, 02:21:44 pm
This fight was so epic! :D

It was additionally a very intense demonstration of power, but I don't consider it was excessively so. I think it was rather the authentic display of the strenghts of our characters, in a situation where only the unleashing of tremendous forces could lead to a victory. I just felt that the death of the titan came a bit fast after Flax had plunged his arm into it's entrails, though I guess he did a fatal blow to some vital organ, at a moment where the beast was already largely disabled? Nonetheless, whatever may be said, the battle was a great event to behold!

But at present, we have the apparent fading of a spirit to take into consideration...

My interpretation of it, since we can feel that the Tundra Titan "has left behind his worldly power", as well as a seed of life, and because we know that spirits aren't supposed to die, like Strik3r pointed out, is simply that the titan's spirit would now be contained in the seed. This possibility could furthermore answer the questioning of Nami in our spiritual revelation, as the disappearance of the spirit and the appearance of the seed might be due to the integration of the spirit into the seed, something that could be compared to a conversion in a primal form. Also, concerning Nami's revelation (wich is an excellent writing piece by the way), I admit that I will need more time to fully analyse the elaborate knowledge it contains, besides the many implications it could bring about.

Then, the story states that "when the titan was angered, it must've disrupted the balance" and that "perhaps it was dormant before?" So, from my point of view, it's as if the titan was previously in a dormant state beneath the sacred ruins, that it had been awoken by an evil power (directly or indirectly), and that it was its great anger that had put all the spirits of the land in turmoil... The only other explanation I could easily imagine, would be that the titan came here from somewhere else when it sensed that the ruins had been put in danger by a wicked being, and that it would have been the beginning of the great disruption.

But in any case, it would ascertain, as I stated in other posts, that the Tundra Titan was a positive force of nature. And for that matter, its last words seem to support the idea: "Impressive. Perhaps you spoke truth after all, well... Your further deeds will tell." But as to why the titan was so put toward our destruction, the mystery remains.

So now comes the moment of determining what are to be our further deeds:

More than anything, I believe we must plant the seed in the sacred ruins, because it is obviously there that it belongs, and it is also the only way to give back its vital essence. Otherwise, the distressed spirits of the land would never be appeased and the holy ground would eventually become a place of death, like we and Flax had firstly perceived:

Spoiler (click to show/hide)

Moreover, the apparent truth about the seed has lately been unveiled to us in the story: "I can plant it, and the spirits should return... Or..."

What I thus suggest is very simply to take the seed and plant it in the ruins, while countering any attempt of Crackantler to consume it. But I really don't understand why we would need to eject the green spirit within us and use it as a bait for our wraith friend, since we are presently able to prevent him from eating the seed. And regardless, we must fully avoid the possibility that Crackantler would be more attracted by the seed than the spirit and snatch it.

On a separate note, we should also consider helping Flax in his extrication process, because it must be somewhat unpleasant to have the legs crushed under the belly of such a colossal beast! :)) So I suppose that we and Sas will have to dig through the titan's body to free Flax's legs, wich should be a quite long and tedious job, and for this, it would be very convenient to find the lost knife...

I finally agree with the propositions of Superdorf and King Zultan.


Edit: I changed the word "abusively" for "excessively". You see, I'm a French speaker and the word is often far less harsh in my language.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 06, 2021, 06:10:27 am
You see, I'm a French speaker

You're le Pixel, then.





. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 06, 2021, 06:48:02 am
(https://i.imgur.com/1M3PUNT.jpg?2)

"Shush..."
Seriously? Is that all it really takes to quell crackantler's boundless hunger for that spirit? is that seriously all the respect he deserves as an adversary?

Whatever.

The voices within your mind lie silent. The little echo of Nami having delivered its message and spent its energy for now. The other, the one of the wraith, is perhaps plotting, scheming, preparing or simply watching with anticipation what is to unfold.

"What?! No...! My relation with wraiths is an unfortunate one..."

"But you seem knowledgeable about the Wraithcaller. Who are you?"

"More importantly, what are you? I've never seen that kind of power before... Whose power is it that you wield?!"
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 07, 2021, 03:29:31 am
Some times you get lucky and telling the villain to shut up actually works.


Lets keep the fighting stance just in case he tries to attack, and ask them questions.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on June 07, 2021, 02:49:51 pm
Rathegaru's on a rock, speeding,
Over the snowy fields, he's racing,
Craving magicks high-level,
Rides like the devil.

Some times you get lucky and telling the villain to shut up actually works.
My intuition tells me that it will be much more difficult to get this old man out of the way...

I believe that he wants the power of the seed of life for himself, and that he was patiently hiding in the ruins when we were doing all the hard work by ourselves. So I see him as a wicked and opportunistic person, who will cheat us at any occasion. However, it looks like he has a doubt in his mind, and thinks we might be Wraithcaller. We cannot know though if he fears this corrupt being, or if he could consider collaborating with him. The only certainty is that he his aware of our magical strength.

Therefore, I think we should take advantage of his doubt, and the first thing I would be inclined doing is to bluff. We could thus say that we are Wraithcaller, and something like: "Don't you feel the darkness inside me?". Then, we could menace him and tell him not to interfere with our undertakings. I also consider it would be justified to lie, because we must protect the seed, but if we take this course of action, and he discovers we are trying to fool him, we might draw his ire on us. So we could alternatively tell him we aren't Wraithcaller, BUT that our magic faculties rival his. That way, he would stay wary of us.

And whatever choices we take, I agree to ask him questions, like who he is, and what is the nature of his powers, but I'm against the idea of saying that we have never seen that kind of power before and put emphasis on this fact. It might make him assume that we are impressed by his magical abilities, and increase his confidence in his capacity to overwhelm us.

Afterwards, if he still wants to fight, the fastest attack would probably be... another sharp spike of ice? And if we manage to salvage the seed, I think we should wait that the old man isn't around anymore before planting it.

I finally would like to know the opinion of the other players on my different ideas.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 07, 2021, 03:25:37 pm

Therefore, I think we should take advantage of his doubt, and the first thing I would be inclined doing is to bluff. We could thus say that we are Wraithcaller, and something like: "Don't you feel the darkness inside me?".

I vehemently disagree. If we do this and he's aligned against the Wraithcaller, he'll strike us down without a second thought. If he's on the side of the Wraithcaller, he'll ask us to demonstrate our power, which we can't do. Even if Crackantler agrees to be summoned (and he might have to be anyway, at the cost of slightly corrupting our own spirit), summoning one wraith isn't going to cut it. And we don't actually know anything in the field of dark magicks.

It's better that we try to remain in a neutral position if we can.

So we could alternatively tell him we aren't Wraithcaller, BUT that our magic faculties rival his. That way, he would stay wary of us.

And whatever choices we take, I agree to ask him questions, like who he is, and what is the nature of his powers, but I'm against the idea of saying that we have never seen that kind of power before and put emphasis on this fact. It might make him assume that we are impressed by his magical abilities, and increase his confidence in his capacity to overwhelm us.

Something like that. Perhaps yes, we should pretend not to be surprised but rather... Bemused by his display of power. Something to the effect of "That's a nice trick there... Where'd you learn it?"

Edit: If we need an arrogant and belittling personality to imitate, we could attempt to channel Nami herself. It can't be that difficult since we already have her echo within our mind.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on June 07, 2021, 04:26:37 pm
I vehemently disagree. If we do this and he's aligned against the Wraithcaller, he'll strike us down without a second thought. If he's on the side of the Wraithcaller, he'll ask us to demonstrate our power, which we can't do. Even if Crackantler agrees to be summoned (and he might have to be anyway, at the cost of slightly corrupting our own spirit), summoning one wraith isn't going to cut it. And we don't actually know anything in the field of dark magicks.

It's better that we try to remain in a neutral position if we can.
Ah, yes... I didn't realize that saying we are Wraithcaller could backfire in so many ways. Thank you to enlighten me on that point!

Something like that. Perhaps yes, we should pretend not to be surprised but rather... Bemused by his display of power. Something to the effect of "That's a nice trick there... Where'd you learn it?"
This is good. +1

If we need an arrogant and belittling personality to imitate, we could attempt to channel Nami herself. It can't be that difficult since we already have her echo within our mind.
And what a charming idea you got here! I'm sure that communing with Nami's mind could prove pretty useful to try beating Rathegaru in a battle of wits... +1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 08, 2021, 05:05:53 am
+1 To all the things.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 14, 2021, 06:12:11 am
Seriously? Is that all it really takes to quell crackantler's boundless hunger for that spirit? is that seriously all the respect he deserves as an adversary?

Well yes but actually no. Okay I should probably address this properly - The way I see it Crack is in an inherently weaker position right now and he can not get past you. The only way he could reach the seed now is if you yourself let him, or forget about him (basically become a Q'uaksna  :P) and thus he was free to seize it. He could lash out and fight, but the odds aren't in his favor, so rather than that he would corrupt you over time, step by step. But looking back, none of this was properly communicated to you, and I take the blame, I apologize. The moment was not meant for laughs, it was more of Black being dismissive/slightly annoyed that he has this constant burden, not trying to be cocky or just being a jerk. Again, I am sorry, I still need to figure out how to work with Crack. Also I am very forgetful, it's pretty likely I wanted to delve more into it but memory failed me. Thanks for sticking to this project regardless. I absolutely love your dynamic in the replies, the way you are able to change minds of one another, just wow.
I don't deserve this.



. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 14, 2021, 07:37:35 am
[ I absolutely love your dynamic in the replies, the way you are able to change minds of one another, just wow.
I don't deserve this.
You absolutely deserve it! You cultivated the culture of this thread to be what it is and embraced it; all the theorycrafting/headcannon, the unparalleled influence that the players have on the direction... Sometimes i think you give us(and me especially) way too much leeway, but i'm grateful for it, else i don't think this game and this story would be the same.

Thank You for making this project. :D No one else could make ToDW.

Now onto what i think we should do:

I guess we should probably check on our companions and see if can get them back up.

Then, lets snag some of the titan's fur, for those cloaks.

We should also take note of the direction Ratheganu takes off in on his rock. Just in case we want to visit his organization... For whatever reason. It's not entirely impossible that Rufithiìnevi (Gravemoth) and his chosen host, the Soulcatcher, would be in that direction, intent on fighting the necromancers, as the  Soulcatcher is about the closest thing to a 'Paladin'. Or perhaps they may be allied with/leading the necromancers, as Soulcatcher/Gravemoth are bit like necromancers themselves, wielding souls of the dead as a weapon. That is if he's managed to turn them toward the side of good which is unlikely but possible.

Either way, going to a potentially hostile necromancer's camp or whatever without the backing of someone like Rufithiìnevi, who can banish undead, is a huge risk. Or at least the help of any great spirit at minimum.

EDIT: Also wanted to congratulate you on making your 777th post, Q. :P I think it being an update to ToDW bodes well for it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on June 14, 2021, 04:57:37 pm
Cool! We've made one more dark buddy! :P The seed is safe also, wich is a relief.

So now we can:
check on our companions and see if can get them back up.

And I agree to:
snag some of the titan's fur, for those cloaks.
I'm sure they will be very comfortable and sneaky, but there will be perhaps a downside to walk around in the snow with them: henceforth, we'll look like a band of three small yetis! Not that I dislike yetis, but still... :P

Then, I believe the most imperative thing to do will be to plant the seed, ere the wraith gets too hungry. However, despite the great significance of the act, we should probably wait a reasonable time before, because I'm afraid that if we don't, our dear friend Ratheganu will feel the huge surge of life energy that the seed should release, even from miles away. I'm pretty sure he would rather expect us to devour or corrupt it.

Meanwhile, we could collect the fur for the cloaks while watching the seed, and we could ask Flax and Sas to explore the hole in the ruins, or at least clear out its entrance. Maybe it will help us to finally clarify the dire events that happened there.

And once everything is done, we should get some sleep, so to be bright eyed and bushy tailed before continuing our adventure toward Flax's settlement. I really think that our potential visit to the necromantic organization should wait after our forthcoming meeting with Rufithiìnevi, as he might tell us more about the nature of this worrisome Melabil society and join us to fight it, if it becomes necessary.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 15, 2021, 04:54:45 am
+1 to the above things. Also I think we still need to get the knife since that guy interrupted us getting it back, because we need it to get the fur from the body, also how are we gonna cure the hide so it wont rot as I don't think we have the stuff to do that on hand.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 15, 2021, 05:16:41 am
+1 to the above things. Also I think we still need to get the knife since that guy interrupted us getting it back, because we need it to get the fur from the body, also how are we gonna cure the hide so it wont rot as I don't think we have the stuff to do that on hand.

We don't really need the full hide... Remember this trick?
(https://i.imgur.com/VoObH8y.jpg?1)

You broke the spell holding the cloth together, and reshaped them as Olo has advised you.

You put it on, sewed together with spare strings, and it was finished.

(https://i.imgur.com/JFSjVO3.jpg?1)

You got +1 Grasscloth shorts.

This. Except titan hair.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on June 15, 2021, 10:47:51 am
OK. We have figured out how to make the cloaks. But we still need a knife if we want to cut the hair, and to find back the one we have lost, we know we would have to turn the titan over, wich honestly seem inordinately complex to do.

Rather, we could simply find a small flat rock and grow an ice blade on it to make a nifty ice knife!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 16, 2021, 01:41:32 am
We could still try to use the ice spike to flip the corpse over since we didn't get to the first time, or we could cut a hole in the corpse with the ice knife and get the knife from inside the corpse, then we'll have two knives!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on June 16, 2021, 02:04:41 pm
It can't hurt to try.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 30, 2021, 12:07:10 pm
Can I cancel the spirit world please


. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 30, 2021, 01:50:18 pm
Wow, i didn't actually expect you to get this out today.
And it's a massive update too, great work Q.
A lot of stuff to unpack and a few twists to boot. I especially liked the part with Crackantler.

Also "Pocket fairy", lol. That is just too mean toward Nami :P (i assume that's whom Crackantler was referring to)

Can I cancel the spirit world please

haha, i can definitely see how those pictures would be tedious to do with all their color and crazy patterns.
But there's always a way to optimize. ;)

After that crazy update, i think we(the players) should dial it back a little.

I say we just ask a few questions then move on.

i propose to ask
"So what exactly happened here?", (referring to this whole incident)
"Do you know anything about 'great spirits'?", (Sure we're feigning unawareness a bit, but it'd be interesting to know what some of the 'lesser' spirits think or know, if anything, about the supposed 'greater spirits'. Besides, we ourselves know very little in truth.)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 30, 2021, 02:19:40 pm

"Do you know anything about 'great spirits'?"

Oh shoot.

(https://i.imgur.com/krkI7zT.jpg?1)(https://i.imgur.com/7iiKvtf.jpg?2)

I'm in a suspiciously good mood as of late...

As for the spirit world bits, yeah, they're a bit more frustrating to manage, but looking at them I think they might've ended up looking better than the rest. Reality can be funny.

Okay that's it you can continue your contemplation  ;D

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on July 01, 2021, 04:35:27 am
See if they know what the ruin used to be and what's down that hole.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on July 01, 2021, 10:01:10 am
Your animal spirits have very original shapes, that are often hard to define... I like that.

But the flying blue head with a moustache and the six-fingered elfish guardian (if it's really an elf) are great too, not to mention the picturing of our spirit form and that of wraith Crackantler that keep improving! :D


As concerns the questions, I +1 that of King and I wish to expand those of Strik3r:

"So what exactly happened here?"
..."and why did the Tundra Titan try to kill us?" (just for more precision)

"Do you know anything about 'great spirits'?"
..."and are you one of them?"

That should satiate my curiosity for now. :)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 06, 2021, 06:16:10 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on July 06, 2021, 07:15:19 am
"I think i understand. We'll stay here a while longer to recuperate and work a bit, then we'll take our leave. Thank you for everything."

Also, right now i've got this overwhelming urge to say some ominous shit to the spirit, you know like when a shady character turns to face away, looks back over his shoulder and says something like "Oh... Make sure you tell her what has taken place here, when she passes through here...". Right now, we're that shady character :P.

But aside from that, we should do exactly as we said: Rest a bit, and finally make those snazzy white cloaks, then get out of here. And maybe we could stay out of the spirit world for a while?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on July 06, 2021, 12:22:25 pm
+1 to every Strik3r's thing...

But before leaving, I think we should also say, just to be certain:

"Will the shrine stay secure now that the guardian is dead? I'm asking because a wizard of death named Rathegaru, from the Melabil society, has passed beside the shrine and might tell about its existence or come back."
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on July 07, 2021, 02:58:01 am
+1 To all the things.

I can't think of anything to add.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 23, 2021, 04:49:29 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on July 23, 2021, 05:20:03 am
"If you're ready. We've got nothing else to do here..."

"...You know, i could use a new staff... I lost my last one in the fight..."
"...Yeah, if you just happen to come across a dagger, a sturdy stick and a crow skull, i bet we could make a wicked spear-staff..."

(Basically we should just do some idle talk. There really isn't any mission-critical things to discuss.)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on July 23, 2021, 05:53:28 am
+1 To idle chatting.

Also we should ask for more details about the town we're heading to.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on July 23, 2021, 04:06:24 pm
+1 To idle chatting.

Also we should ask for more details about the town we're heading to.
+1

A good walk and a nice chat is all we need after our last ordeal!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 28, 2021, 06:24:28 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on July 28, 2021, 06:37:46 am
"Of which world are you? Of the living, or of the spirits?"

"And what compelled your desire to speak to me in particular?"
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on July 28, 2021, 01:28:49 pm
"Of which world are you? Of the living, or of the spirits?"

"And what compelled your desire to speak to me in particular?"
+1

Good questions, indeed...



What a lovely update! :D

It's full of tasty bits of lore, and I like the various facial expressions of the characters!

Also, in the dream... the atmosphere is so mystifying with the blurriness and the enveloping shadows...
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on July 29, 2021, 04:48:02 am
"Of which world are you? Of the living, or of the spirits?"

"And what compelled your desire to speak to me in particular?"
+1

Good questions, indeed...
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 29, 2021, 01:20:42 pm
Also, in the dream... the atmosphere is so mystifying with the blurriness and the enveloping shadows...

Well it better be, it's more maddening than the spirit vision :P

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on July 29, 2021, 02:19:10 pm
DratdratdratdratDRAT...!

Okay... The Wraithcaller, like blackhoof, has, at least according to Nami, a patron/inhabiting great spirit, Veno.
Thing is i haven't created or really fully even planned out the model for Veno. I'm currently in an annoying weird position where any motivation for anything has evaporated away completely.

From what i remember from my mental notes for Veno's appereance: He's, like all of the Eighteen Fragments, small, no larger than a small child, owing to his origin. Also like all of the Fragments, he has the appereance of an anthropomorphic hybrid creature, in Veno's case, he was supposed to be a hybrid of a vulture and a mustelid, having a vulture-like beak and legs while his upper limbs are supposed to look more badger-like, ending in large, wicked claws. He was planned to have no wings and a really fluffy tail like a skunk, even featuring two white stripes running along the back all the way down the tail. Obviously his fur is supposed to be black, and clumped together, almost having a feather-like appereance. Also obviously he was supposed to have purple eyes, as all of the Eighteen are color-coded to an extent.

Okay, anyway, onto the action

Scoff at him "Wraithcaller...?! Veno's plaything..."
"I would rather suffer the wraith than let YOU, and your master, have him! He was my friend, and he deserves to rest in peace."
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on July 29, 2021, 05:22:26 pm
From what i remember from my mental notes for Veno's appearance [...] he was supposed to be a hybrid of a vulture and a mustelid.

Oh yes! It's a neat idea. But why not making him a hybrid between a vulture and a wolverine? (a wolveture, or a vulturine...)

After all, the wolverine is the most rad of all mustelids and the two animals are (mainly) scavengers. And also, real life wolverines are extremely ferocious, have very wicked claws, a really fluffy tail and pale sides, sometimes nearly white.

Scoff at him "Wraithcaller...?! Veno's plaything..."
"I would rather suffer the wraith than let YOU, and your master, have him! He was my friend, and he deserves to rest in peace."
+1

Perfect retort!

But watch out: mad cackling incoming...
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on July 30, 2021, 03:52:59 am
Scoff at him "Wraithcaller...?! Veno's plaything..."
"I would rather suffer the wraith than let YOU, and your master, have him! He was my friend, and he deserves to rest in peace."
+1

Perfect retort!

But watch out: mad cackling incoming...
+1

I also like the sound of the wolverine/vulture creature.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on July 30, 2021, 04:11:21 am
Oh yes! It's a neat idea. But why not making him a hybrid between a vulture and a wolverine? (a wolveture, or a vulturine...)

After all, the wolverine is the most rad of all mustelids and the two animals are (mainly) scavengers. And also, real life wolverines are extremely ferocious, have very wicked claws, a really fluffy tail and pale sides, sometimes nearly white.
I also like the sound of the wolverine/vulture creature.

I have no problems with this, this kinda stuff is helpful to dial in Veno's specific appereance. Now the question is, does Q like the idea too?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 30, 2021, 05:06:47 am
Die fok is 'n wolverine  :P

I myself am much more familiar with badgers, the european Meles ones of course, but we just had one a while back... I'll consider it.

Also what is a mustelid
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on July 30, 2021, 01:00:47 pm
Die fok is 'n wolverine  :P

I myself am much more familiar with badgers, the european Meles ones of course, but we just had one a while back... I'll consider it.

Also what is a mustelid

Per Wikipedia (https://en.wikipedia.org/wiki/Mustelidae): The Mustelidae are a family of carnivorous mammals, including weasels, badgers, otters, ferrets, martens, minks and wolverines, among others.

Moreover, I want to point out that in my last post I said that the wolverine is the most rad of all mustelids, but I forgot about another that maybe you know about: the  honey badger (https://en.wikipedia.org/wiki/Honey_badger), that lives in Africa and Asia. This animal is incredible, since it willingly raids beehives and predates venomous snakes like cobras and black mambas. And when it does, it generally is unaffected by the stings or the bites thanks to its incredibly tough skin. But sometimes, the snake venom will get into its blood, and then, the honey badger can die, but it will often rather fall in some sort of coma for up to several hours, wake up, and finish eating the snake, seemingly like if nothing happened. So we can definitely say that this mustelid is also extremely rad, even if we most probably won't see one in ToDW...

And specifically about Meles badgers, what do you mean by "but we just had one a while back"? Do you mean that you and your family had a bad experience with a badger, so now you can't stand badgers, just like monkeys? :)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on July 30, 2021, 01:18:19 pm
Also stoats. Stoats are also rad. Nami is one-half stoat. Used to be a fox, but i find foxes too typical as far as anthropomorphic critters go, and thought being half-stoat fit her better. The other half's an unspecified serpent, possibly some kind of viper.

Oh, did i forgot to write the post out correctly in my haste? That part of Veno WAS originally a honey badger, but i just guess i just didn't write that part in...  :-[ I don't like how short their tails are, and i want Veno to have long and floofy tail.
I did mention the other part of him was a vulture. Again unspecified. Egyptian vultures are my personally favourite vultures, and also among my favourite birds, but i don't know if that's what i'd want Veno to be.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 30, 2021, 01:45:25 pm
Also what is a mustelid
Per Wikipedia (https://en.wikipedia.org/wiki/Mustelidae): The Mustelidae are a family of carnivorous mammals, including weasels, badgers, otters, ferrets, martens, minks and wolverines, among others.

Oh no no, stop, mission abort, that was a joke xD

And specifically about Meles badgers, what do you mean by "but we just had one a while back"? Do you mean that you and your family had a bad experience with a badger, so now you can't stand badgers, just like monkeys? :)

The titan was supposed to resemble an european badger, with the color scheme and so, which Blackhoof wouldn't know cause they don't live over there. The only one I saw was on a pilgrimage to Wambierzyce and his coat was green, as he was rotting dead next to the road. But hey yeah are they impressive, definitely my favorite mustelid. Mustelid sounds so dumb you guys, I am gonna call them weasleborns or something. Well anyway I like them more than the honey ones, but that might be because they aren't very familiar to me OH WAIT THEY LIVE IN SUID AFRIKA I LOVE EM

Also Pixel, I love how you're aware of every dumb post I make, it makes my day everytime.



In other news the next update's gonna take a while, partly because it isn't planned out as of yet and also I am returning home, where I have something of a lil' job. Very good for my sanity but very impractical for ToDW, can't draw that much. Have fun till then!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on July 31, 2021, 03:10:11 am
I'm willing to wait for the next part, take as long as needed.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on August 30, 2021, 09:50:17 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on August 30, 2021, 11:03:52 am
Wow, it's been honestly an one whole month since the last update. Good to see you back at least in some capacity, Q.

Despite the restless sleep and the encounter with the Wraithcaller, you once again hear your mind's fabrication of Nami reverberate through your mind...
Nami's Echo
"What a strange place huh? I think it's a sacred grove, a shrine! ...This is the place if you'd want to talking to real me, instead your own mind's phantasm. Khehehehe.
But beware all such things require a sacrifice, an offering... And you can bet that bowl has something to do with it. Somehow i have a feeling it involves blood..."
You feel a shiver permeate throughout your body, and it's not from the cold of the north.
"Well? You have the blood-vial, it's only worth is for this... Or maybe it requires warm blood, then you have yourself, or find a small forest beast.
Grim... right? Maybe you just shouldn't play with things you don't understand? Remember what happened last time...? Khehehehe..."

Barring a better action by someone else, i suggest to exposition that(^) to our companions and continue on.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on August 30, 2021, 01:53:11 pm
This grove holds admittedly some alluring mysteries! :D

I propose thus that we place the bowl on the altar to see if something happens...

But I also think it requires a sacrifice, that I'm not very tempted to do...

Just a little bit... a little little bit...

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on August 30, 2021, 01:55:25 pm
Wow, it's been honestly an one whole month since the last update. Good to see you back at least in some capacity, Q.

Yeah this month's been kinda wild and I've severely underestimated this lil' not-very-significant-at-all update. Hope things will return to their proper order now that holidays are over and I'm home more often.

Wasn't feeling well lately, but I have the main story events for the close future outlined, so that shouldn't be a problem. It's all a matter of how often I'll get to work on the pictures, which, as you can see, isn't all that sure of a thing.

Good to be back.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on August 30, 2021, 01:57:57 pm
I propose thus that we place the bowl on the altar to see if something happens...
Definitely this, regardless of what else we do.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on August 31, 2021, 05:16:08 am
I propose thus that we place the bowl on the altar to see if something happens...
Definitely this, regardless of what else we do.
+1 To fixing the alter, we should also see if anyone in our party knows what's written on this stuff.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on September 04, 2021, 07:40:02 am
Sorry for the weird dimness, still figuring out how to make the forests nice.


. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on September 05, 2021, 03:54:25 am
So do we think we want to try to sacrifice something or should we just leave this thing alone and continue on our way?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on September 06, 2021, 03:21:01 pm
Executing a blood sacrifice in those woods as the shadows seem to get darker and darker would give place to a quite chilling sight... And even though it could provide us a boon, I'm not really enthusiastic about the idea, as it might potentially awaken or empower an evil entity of unknown nature.

Also, if I have to guess what kind of boon it could grant us, I tend to believe that it would be related to gaining powers over death, and our last decisions show our resolve to avoid such path. I prefer thus not using the altar and continue on our way.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on September 07, 2021, 02:42:37 am
But being a death wizard sounds cool, but if no one likes the idea I guess we should go on our way.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on September 07, 2021, 09:12:43 am
U wanna look like... This?
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on September 07, 2021, 09:18:28 am
U wanna look like... This?
Spoiler (click to show/hide)
No no no please don't subject my eyes to this xDDD I can't look at my old pictures anymore  :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on September 07, 2021, 09:38:23 am
2019 isn't that old... It tells a lot about your progress in drawing! :D
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on September 08, 2021, 03:39:17 am
The art, it gets better every update!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on September 21, 2021, 05:04:50 am
Okay I thought things will sort themselves out in time but guess not, so here's an announcement.

There's a pretty big update ahead, while it is much more story significant than the last one the town ain't reached yet, but it's a sequence I really want to make. So that's the first issue, it would take more time regardless.

But the more severe problem is, I think real life might have finally caught up with me, after successfully evading it for two years here on the forums. Some major shit went down recently, and it's currently kinda wild over here. I don't think I'll get to draw the update until that's taken care of, which is indefinite. I hope it won't take another half a year, I'm not that broke nor broken, and I still feel very optimistic about the future. It's just circumstances cornered me and it's uncertain.

Sorry for the complications.

But, I'm shook by the thought of having you read this post and get no images in return, well, here's a piece by Leonardo da Vinci himself, called "Lady is an Ermine" lol

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: delphonso on September 21, 2021, 08:15:56 am
Hope everything is alright, Quaksna. Best of luck!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on September 21, 2021, 08:43:58 am
Of course. Real life takes priority. Hopefully your shit gets sorted out and we get more ToDW in the future. :P
Also, i love that pic :)) Somehow, Nami just lends herself to being portrayed in what one might call "classical art", how strange. I dunno why but she just does, does she not?
I say this because funny enough; some months ago i rendered a portrait of her, not as fancy as your pic but the point stands.

I might as well show it, as well as the two other pics i was working on at the time. I didn't show them off before because there was supposed to be a fourth pic as well but that never happened.


Spoiler:  Darkform Nami (click to show/hide)

Spoiler:  Blackhoof (click to show/hide)

The last, fourth pic was supposed to feature a completely wraithified blackhoof, or after our encounter with the wraithcaller, him, but that pic never happened. I'm not even quite sure what gobbled it up.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on September 22, 2021, 03:29:57 am
Real life is important, so take as long as needed I can wait.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on September 24, 2021, 02:39:34 pm
I know it's extremely lame for you to be deprived from your artistic projects, but nobody can avoid the hardships of real life, so you must stay strong. However, I'm sure the best is yet to come! :)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on December 24, 2021, 12:35:27 pm
Guess who's back, ya bunch of faithful watchers!!!

After some time I realized, despite my current situation, ironically, I've had been mostly waiting for stuff to happen. The pause has somewhat help me to handle the chaos of the shift, and I didn't want to burden myself with this project on top of everything, but now things are more stable and I'm bored a little I have a place for it in my mind once again. So I announce the end of the indefinite postponing, I am hereby working on ToDW again.

But the next part is still not done  :P For those who've been watching the Random things thread in Creative Projects, you could have noticed I've grown to take more time with the drawings, and that's the case with these, too. Maybe I'm just slow due to he annual winter dying, maybe it is actually for the sake of quality, but I'm done with roughly half of the sketches, if I'm being generous, still, I'm progressing steadily. I think I might overhaul the current process for new episodes, we'll see.

But, there are some actually finished pictures beside these news. It is not a secret I am not particularly fond of my old creations, I know you like to call them charming, I find them quite appalling. Yet I can't bring myself to hide them, for it is the past and a representation of what I was at the time, and should be preserved for that reason alone, they're a part of the journey. But then again, I can't look at them and can't get rid of the feeling they're dragging the project down. So, I did a reimagining of the very first episode of ToDW, simply redrawing all of the scenes, and added that beside the original ones. It is not something that I'm planning to do often, but it's a nice pastime for me, though still quite time consuming (but nothing, NOTHING compared to the newest update), I'd like to do it from time to time. Advancing the story will take priority, obviously.

And that's it. Thank you for your time, happy holidays, merry Christmas! Bless you all, may you have peace with all the craziness going on currently.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on December 24, 2021, 01:20:09 pm
So I announce the end of the indefinite postponing, I am hereby working on ToDW again.

:o  :) 🙃 :D

Amazing! A new update is coming! And you gave us a fabulous redrawing of the first episode of ToDW as a Christmas present! That's so kind of you!

Thank you just so very really much and happy holidays to you too!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on December 24, 2021, 01:39:14 pm
Damn, and here i was, taking your 'indefinite hiatus' from ToDW for granted. The hell do i do now, huh? haha, i'm kidding of course. It's good your situation, whatever it is, has stabilized enough for you to return to making ToDW. I'm looking forward to whatever you're gonna cook up for us. :)


Oh yeah, almost forgot. Merry Christmas to you too, Q.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on December 25, 2021, 05:30:33 am
Huzza it has returned, it's like a magical Christmas gift!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 09, 2022, 11:51:04 am
Phew, what a load. Didn't all end up as good as I would've wanted, but I hope you'll enjoy.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on January 09, 2022, 12:50:59 pm
Holy cow man, your practice over the hiatus shows. Lovely portraiture!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 09, 2022, 01:53:14 pm
Phew, what a load. Didn't all end up as good as I would've wanted, but I hope you'll enjoy.

I'm not sure why you say that, as this is probably one of the best ones, yet.  :D

Now, for what do we do?

Well this is a tough situation, is it not? And i like that. Well it's pretty clear what's going on here. We know those guys are necromancers, and if they want the titan's body, there's really only one reason they do. Sure, a undead titan won't have the magical/spirit power of a live titan, but it would be an unstoppable foe physically and anyone on the recieving end of that is going to have a VERY bad day, that may or may not come to concern us. However, we ARE sort of responsible for the titan's demise. But, i don't know if we could make it back in time, before they do, especially all together.

To that end, i suggest we ask Flax as to how fast he can run, and whether he could run back and burn the titan's body. Explain the situation we saw in our dreams and that they're coming to take the titan's body, and possibly turn it against a human settlement. And of course urge him to be careful and not take any risks.

Spoiler (click to show/hide)

(Also, i wonder why we could be having such dreams recently... Hmm...)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 10, 2022, 04:36:21 am
The art, its quality knows no bounds!

Are we sure we want him to go alone, also if we decide for him to go alone we should find some where we can hide and wait for him to return.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 10, 2022, 04:48:26 am
The art, its quality knows no bounds!

Are we sure we want him to go alone, also if we decide for him to go alone we should find some where we can hide and wait for him to return.

Yep we should absolutely take cover and hide. I think sending him alone is fine, in fact Flax probably wants to and works BEST alone, knowing him.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 10, 2022, 04:58:13 am
What about going back to that forested area we were in earlier, I mean we might lose a days travel but it'd be safer than siting out in the open.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 10, 2022, 05:09:12 am
Yeah that's probably the best course of action, besides it's a good landmark for meeting up again afterwards.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 10, 2022, 03:40:22 pm
Phew, what a load. Didn't all end up as good as I would've wanted, but I hope you'll enjoy.

I'm not sure why you say that, as this is probably one of the best ones, yet.  :D

So true!

And it was a sweet package of nice stuff for that matter, from the spirited tale-telling of our favorite trio of adventurers, to the long dream that has a very detailed setting and a profuse imagery. Also your use of enigmatic symbols never escape me, and I believe it would be hard to come up with something more deep in meaning than the antlers of a deer full of serpents!


As regards to what we do, I suppose that I have no choice but to put myself against the current (at the risk of drowning myself :P), because I consider that it would be impracticable for Flax alone to try burning the corpse of a giant beast in the middle of a very cold winter, without enough time or the necessary tools to cut wood and make a suitably large bonfire. Thus, the only special feat that I think could make it possible would be for Flax to have once another secret burninating power in his arsenal, but the smoke would still alert from afar the next hulking visitors of the sacred ruins!

So I have been considering the remaining options, and after putting aside the idea of an inacceptable forsaking, or to stir up a gigantic rebellion of animal people in an unkown territory and eventually take over the base of the oppressor (no, OK, that's really too much, LOL), I come to the conclusion that we are in big trouble.

But one possibility stands, one that would still put us in potentially serious trouble but that might work (like if it wasn't enough to be wraithbound), wich would be to use Élev's blood vial that we are still supposed to have in our possession and blood bind us to him, communicate with him, and organize with him a full-scale ambush of wolf people against our enemies! (Who should make many more visits to the ruins like Rathegaru stated.)

WHAT DO YOU SAY??? 🙃

An advantage would be that Élev could possibly teach us magic in the future and help us cope with our wraith friend.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on January 10, 2022, 03:52:41 pm
Let's start by telling our compatriots what's happening. Ask them for ideas, and share a couple of our own (Flax doing a runner, and the wolfman thing.)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 10, 2022, 04:15:16 pm
I very sincerely doubt Élev could help us in any way, the chance of him being anywhere close enough is practically zero. And who says he even wants to? The titan's our problem, not his. And who's to say whether he even has any allies. Besides, the bloodbind would likely be difficult to break, and he'd become just another annoying voice in our heads. We'll end up going mad at this rate.

But here's a thought, you're right that maybe getting the fire lit in the middle of the winter might be a bit difficult, if Flax doesn't have some kind of burning power. If he doesn't, maybe we could whip something up to quickly teach Flax the basics of how to call upon spirits, to temporarily bond with a fire spirit of some kind... Yes, i know exactly what i'm suggesting; teach the enigmatic and possibly untrustworthy Flax on how to empower himself further. For the sake of preventing a bunch of necros getting their hands on a titan corpse, the risk is worth it. It's an equally crazy idea that has just as small of a chance of working. One way or another, we're in a bit of a tight bind. It's a shame spirits alone can't do anything from the spirit world.

The presence of smoke from the burning corpse won't be a problem though, we're several days' travel away from the nearest of settlments.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 11, 2022, 04:14:31 am
I very sincerely doubt Élev could help us in any way
He could eat the corpse?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 11, 2022, 02:25:31 pm
I very sincerely doubt Élev could help us in any way
He could eat the corpse?

Nooooo! He could do MUCH MORE than eating the corpse!!!

OK, maybe not that much... Arrgh! But let me explain!

Élev doesn't need to be near to help us! OK, it would be preferable, but... anyways! He would probably have just enough time to teach us how to turn invisible and hide our spiritual traces, and that is exactly the advantage we need against a bunch of crazy death sorcerers AND a mob of ferocious maws!

Also, it appears unfeasible to me to teach fire magic to Flax in a very short timespan, so if someone truly has the capacity to burn a giant carcass fast enough, it is clearly us. But to reduce the time of our travel, we totally can use the same wind magic that allowed us to increase the speed of Uzin's hunting party!

Moreover, it is clear to me that Élev will want to help us, because he is a shaman just like us, and it is his duty to protect the natural world. And he told us that his race was hunted by men for a long time, and being a very knowledgeable shaman, I'm sure he knows about that Melabil organization, "the grand iron girdle of the north". Especially that its members are probably persecuting the animal people, since in the dream, there were chained otherworldly beasts, and I'm pretty sure many of them were sentient as it would be very strange to have plenty of wild beasts around dining tables in a grand hall.

But even if it wasn't the case, animal people are definitely at risk of becoming endangered if an undead titan starts roaming into every corner of Wintervale! Then let's remember that there was a wolfman in the hall, wich is a very peculiar sight around humans, so maybe he was paid into tribute to them when he was a child, wich a custom of wolfmen like we have explained to Flax in another story part, and that would point toward the subjugation of wolfmen clans by the same humans.

Besides, since Élev is seemingly a seasoned shaman, he must have some influence over wolfmen, and if ever we don't manage to overcome our enemies, wich is totally possible in view of their numbers comparatively to ours, he might have the time to make an ambush of wolfmen on the depleted forces of the bad guys when they will be returning to their base in the west bank barrows with their heavy loads!

Afterward, as pertains to the presence of a new voice in our spiritual mind, I see it as a very positive thing, because Élev might give us some advice to cope whith our inner wraith, and when that same darkened being will start to win over our conscience, there will be a friendly wolf voice into us to help bring us back on the right track. But in fact, while it is evident that Crackantler is already tainting us, I'm afraid that it will become considerably worse if we have to kill plenty of people and if we get surrounded by the dark auras of several death sorcerers.

And by the way, the very actuality of the blackening of our spirit couldn't have been more wonderfully illustrated than by the absence of pain when we cut ourselves in the beginning of the dream, and by the serpents creeping in our antlers, wich probably represent the roots of evil pervading our mind, slowly transforming us in a stone hearted deer, just like the stare of the Gorgon would have done in a flash.

So in conclusion, I think we really need to bloodbind us to Élev! :D

Sorry Quaksna if ever my post dismantle everything you are preparing!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 11, 2022, 02:54:12 pm
(Massive post)
I honestly think you're way overcomplicating things and potentially risking putting us on a path we'll come to regret later. We don't need to do anything more that have someone rush back to the titan's corpse and light it aflame and get back out as discreetely as possible. Anything that happens after it begins to burn is irrelevant. The necromancers, beyond the issue of that corpse, aren't really our problem, and it's best if they don't become it either. And if we organize some kind of attack or ambush, we're gonna lose guys too, and guess what'll happen to them and any enemies we kill? Yup, they're just going to get raised as zombies, even tougher than before. There's no point in risking the lives of people, so it's better that one guy goes in, does what's need and gets out, leaving the rest as someone else's problem.

But you're entirely right that we COULD do this ourselves, between the wind spell, which i didn't even consider, and being a deer man. with our long legs and unguligate gait, we could bound over the terrain pretty fast.

Also, i didn't say we should teach Flax fire magic, i said we could consider teaching him (very quickly) the basics communing with spirits.


In unrelated matters, i was struck by a strange mood and begun making seals for the fragments, here's the three i've finished thus far, including featuring the latest unveiled member of the family(sort of) of great-spirits.
(https://i.imgur.com/lyy6bwk.png)
(not too great, as i'm not very good with vector graphics/curves.)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 11, 2022, 05:09:23 pm
Maybe you're right that we shouldn't put too many lives in danger, and then potentially cause a zombie outbreak... So maybe we won't have the chance to link ourselves to a gentle shaman wolfie... :-\

But there's still a thing we don't have considered: what if the sacred shrine is in peril now that its guardian is dead? Because as Rathegaru said, the death of the titan ensures his organization to make "many, many more visits" to the shrine, and I'm afraid he might try to corrupt and use the magical power enclosed there... :(

And when we asked the elder spirit of the shrine about was hidden in the large hole in the ruins, he told us: "Treasury, and the resting place of the guardian. The stored riches you are not to take, unfortunately." But what if Rathegaru and his men want to steal everything? ???

Also, very nice seals. Very nice style! :)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 11, 2022, 05:20:42 pm
Unfortunately, i just think that... We can't fight every battle, and this one isn't ours to fight. We may end up crossing paths with them again though, and it may become our battle in the future, but as it stands right now, we're not ready.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 11, 2022, 05:32:49 pm
We can't fight every battle, and this one isn't ours to fight.

We are a shaman and the land is in danger! We also don't want to have done our mega titan fight for nothing!

as it stands right now, we're not ready.

Additionally, if we bloodbind us to Élev, we could efficiently prepare ourselves and we might have the means to gain the upper hand! :)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 12, 2022, 03:21:46 am
Why do we care about a bunch of crap in a hole again?


Also I feel we should save the bloodbind thing.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 12, 2022, 10:22:39 am
OK, let us concentrate on more spiritual matters and forget about all that bloodbinding madness for now! :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 13, 2022, 12:38:03 pm
Did 2 more seals, completing the currently known fragments. This time featuring imagery of both of the known avians.
(https://i.imgur.com/bptty2n.png)

Also BTW, Q, How's stuff going?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 13, 2022, 01:57:10 pm
Also BTW, Q, How's stuff going?

Well, well. Next update's gonna be short, should be done quickly, but in general new ones are going to take more time, I still have a lot of projects beside this one, as opposed to the old times. Though on the other hand, I am also a lot more content with my life, despite all the new difficulties.

I absolutely loved the banter between you guys on this one. The best ways to convey my thoughts on the recent posts is not in words alone, however:
Spoiler: ToDW be like (click to show/hide)

By the way you can still add more, feel free to carry on. Though it seems the discourse has settled, and I'm amused enough, you'll getting a pass this time  :P

Holy cow man, your practice over the hiatus shows. Lovely portraiture!

A good praise if I ever heard one. Thanks man. You didn't have to invoke the name of the holy cow man tho



Also those are some very nice seals you made, Strik3r, your strange mood truly resulted in an artifact. I am stealing them forthwith so I can remember all your spirits

Hold on a bit for the decisive episode, bless you all, have a wonderful day!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 14, 2022, 03:46:55 am
The hype it's building!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on January 20, 2022, 05:57:08 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 20, 2022, 07:07:02 am
I hadn't considered Flax's injury, as he almost never seems to be hindered by anything, though if he really is that badly hurt, it may end up being a blessing in disguise. Right now, if we want to run off or split away from him, he isn't really in a position to stop us. To that end, i'd say desperate times call for drastic measures. We'll have to go ourselves, alone, using a wind spell to increase our speed and decrease the stamina costs, as suggested previously by Yellow Pixel. The problem with hiring mercs is the exact same as with any other suggestion involving fighting necromancers: We'd just be giving them more bodies to reanimate in the end. And we can't afford it, it's not strategic thinking, thus we'll dash off alone, but not before saying something like this to Flax:

"Then you can wait for me there, because i'm going. The wind and my hooves will carry me. And if i don't return? Too bad for you. Or you can follow in my tracks, your choice."

Also in regards to the trade-off between picture amount and update frequency, you could just take the third option and make smaller updates. You don't need to make massive updates, in fact smaller updates help improve engagement and also give players more agency due to getting to make choices more frequently.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 20, 2022, 02:40:58 pm
Well... Hmm... I concur that hiring some mercs, with the sole result of sending them fill the ranks of the living dead, might not be the best of the present options... And also that we are indeed facing a desperate situation. Yes. That's true!

However, I don't particularly like the prospect of finding ourself alone in front of all the death sorcerers either! But y'know, we could then fully reconcile with Crackantler by becoming his undead friend, for a very happy ending to Quaksna's story! Or to end up in the plates of Rathegaru and his men, wich ain't as much fun...

Okay, I'm kidding now. :) But don't you think that's more a suicidary move than a truly drastic and strategic measure? And that it would be quite sad to let Flax do his thing on his own after all the adventures we lived with him? Or to let him run after us like a crippled fool...

Rather, what do you say that we swiftly return to the sacred ruins with Sas, the best deer killer shot of the entire Wintervale, and that we hide behind the hills facing the sacred ruins, snugly muffled in our titan fur cloaks, while at the same time Flax go hire the mercs and come back with them to join us in one more epic fight? :D
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 20, 2022, 03:17:56 pm
That's the thing: We don't WANT to fight necromancers, if at all we can avoid it. That's why i'm putting so much emphasis on speed and discretion. i want us to be there and gone long before they make it there, letting them find only a charred heap, worthless for reanimation, and nothing else, no hint of us. You don't win against necromancers by fighting them, but by denying them as many bodies as possible. Each additional person on our side is one that might potentially die in the fighting and thus join the ranks of the enemy. The enemy fighters, if not undead already, the same fate awaits them as well.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Superdorf on January 20, 2022, 04:38:59 pm
Hrm, solid logic.

We'll have to go ourselves, alone, using a wind spell to increase our speed and decrease the stamina costs,

Let's do it, +1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 20, 2022, 05:23:27 pm
Yes, very solid logic. It appears that I forgot again how far reaching was the necromantic principle! So I have no other choice but to support the idea.

And that means we just tell Flax and Sas to go chill out in a tavern in Usodestis and wait for our return? Something like that?

Or else they run after us, and knowing them... that's probably exactly what they will do! :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on January 20, 2022, 06:21:36 pm
I MIGHT have such a good grasp of the necromancer MO because i may or may not be a dyed-in-the-wool necromancer myself1. Do you perchance remember who was it that suggested, before ToDW was ToDW, that we be a necromancer?

if we can pick our class, i say we go with something rather unusual. That being a
Necromancer
Assuming necromancers exist in this universe.

Well, past me. in the end it turned out that they do. And i don't like 'em very much. There ARE good necromancers out there, of course2. but clearly not these ones.

1. In games. Do not commit necromancy IRL, kids.
2. like me. :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 21, 2022, 04:48:46 am
+1 To the thing where we go to burn the corpse and they go to town.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on January 21, 2022, 02:04:06 pm
Do you perchance remember who was it that suggested, before ToDW was ToDW, that we be a necromancer?

Oh yes, I remember very well that it was you who came up with that groovy idea, and to say the truth, I could hardly forget that ancient post where Quaksna graced us with a depiction of necro Blackhoof (http://www.bay12forums.com/smf/index.php?topic=174888.msg8044659#msg8044659) (it's even the second time that I bring it back :P)...

It was in the old time when he didn't know how to draw, when all his FBs were running wild and roaming incessantly in every direction. But now he tamed them all and we regularly get the chance to enjoy the handsome results of his constant training! :D
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Superdorf on January 21, 2022, 11:45:01 pm
...wait.

I'm not okay with undead and similar abominations, so they simply don't exist there  ;).

Are undead a thing in this world, or?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 22, 2022, 02:07:18 am
...wait.

I'm not okay with undead and similar abominations, so they simply don't exist there  ;).

Are undead a thing in this world, or?
He probably said that to throw us off the trail of our real enemies, those enemies being undead stuff!
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Quaksna on January 22, 2022, 03:36:49 am
...wait.
Are undead a thing in this world, or?

Yeah, I really should elaborate on that. I waited for this moment  :P But to be clear, I really don't want to shatter your master plan you've been building. Here's the thing.

That quote is quite misleading. While that was indeed my view on the matter back then, unlike it, the concrete information hasn't changed, there haven't been any retcons, thank God. But I don't know what was I thinking when I wrote that, as there already was the matter explained and this quote seems at odds with it. My answer therefore is: You don't know.

You don't know, what the necromancers are capable of. Black isn't new to the concept to summoning the dead, their shades from the beyond, for divination purposes, or amassing a wraith army, as he has recently found out. If they can give false life to the body though, he doesn't know. Not only that, it's something that would be very hard to picture for all the characters, as it is simply unheard of. I'll redirect you back to the dialogue between Len and Olmul, both long time adventurers, what they say to the matter:

"You heard right, it's a cursed place." said Len, nodding his head. "Travellers say that who ventures into that swamp, his intents become corrupted, he gets terrifying strength and will guard the swamp forever. Some say that some wicked wizards mastered this foul magic, and can curse whole armies to become their thralls forever... Horrible fate. Only greatest of heroes were able to stop these dark lords and lift the curse away, and the soldiers could finally die, in peace..."
"Yeah, heard something about that, too. I heard they are trying to figure out how to raise dead bodies to fight for them again! Hah! Summoning spirits, okay, but raising dead... That's a joke!"


That should be more insightful. Feel free to adjust the plan, but remember, Melabil was very clear about their intent to claim the corpse, so... Draw your own conclusions. Hope this helped  ;)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on January 22, 2022, 03:47:45 am
Them dudes are trying to do SCIENCE to the corpse and it's up to us to destroy the corpse before they can get the corpse to do SCIENCE to the corpse!
Title: Re: Dwarf Fortress -Drawings- Interactive RPG Thing
Post by: Superdorf on January 22, 2022, 10:57:40 am
Feel free to adjust the plan, but remember, Melabil was very clear about their intent to claim the corpse, so... Draw your own conclusions.

Yeah, the existence (or not) of undead doesn't really affect our current plans. Whatever's going on with that titan corpse, it's presumably a Bad Thing to be prevented if possible.

I was mostly just curious, thank you  :)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on February 06, 2022, 06:16:08 am
Okay this took a little while longer, I was busy putting my life together the past few days... On the other hand, I believe, I've put my life together! Should have less free time overall now, but more organized timetable again, so I'll try to use it mainly for drawing.

Apart from that, part 12 of the first chapter got its reimagination today. It was quite amusing, I picked it randomly and a moment after you started discussing contacting Elév again, who's featured quite prominently in the episode. If you're interested, check it out! But enough talking, on with the show:

. . .

Spoiler (click to show/hide)

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on February 07, 2022, 06:05:41 am
Sounds like we should get to that forest and find a place to sleep.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on February 08, 2022, 12:52:08 pm
Aha! Here we go again, speedily galloping through the wilderness to confront all evil comers of the northern lands! It evidently brings a significant change of pace, but it surely won't be enough to dispirit the hardened shaman that we are!

Concurrently, it's true that we must keep a practical mind if we want to preserve enough energy to burn away the titan's corpse in a spectacular blaze! So like King said, to reach the forest and to get some sleep is essential, except that we should try to wake up before sunrise, in order to arrive first to the famous "feasting ground".

In the same perspective, I think we should consider looking for food, because our stomach will obviously be grumbling. It would however be ill-advised to put too much confidence in a quick and successful hunt, but when confronted to dire circumstances, I believe that one wise deerman (or even one harebrained human :P) should ponder upon the virtues of... GRAZING!!!

I am pretty sure that some savory frosty greens are to be found under the blanket of snow spreading in the woods ahead! :)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on February 08, 2022, 01:36:17 pm
I agree with the rest of the consensus here. We should rest a little within the forest. +Yellow Pixel's genius-level idea to channel our deer-y nature by grazing, which should help alleviate our hunger problems.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on February 09, 2022, 03:43:58 am
What about eating some of the dead thing we're rushing over to burn?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on February 20, 2022, 07:00:22 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on February 20, 2022, 07:56:16 am
The grass, it should serve as ample kindling to start the fire, which will then hopefully spread to the titan's fur before engulfing the whole carcass, burning it, if not to cinders then at least to the point of uselessness in regards to any necromantic experiments.
Maybe we'll have to converse with the spirits again, perhaps they'll help us, knowing our reasons. Spirits, of all beings, should understand that meaningful dreams are nothing to turn your nose up at.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on February 21, 2022, 04:06:06 am
Just light thing on fire and be done with it, if there are any trees around we could use the branches from them for the fire.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on February 21, 2022, 01:45:13 pm
Yay! We made it! We have returned to the ruins and there wasn't a single obstacle to truly impede our speedy traveling! :D

The situation is so good that I'm starting to seriously wonder if there isn't some sort of unfathomable salientian entity that is lurking behind the curtain of fate and planning a sudden unpleasant happening, especially with our recurrent dark dreams, but that might just be my imagination playing tricks on me... :P

Anyway, it's time to celebrate our fast coming back with the boisterous bonfire we've all been awaiting! And to make it even more intense and scorching, I thought that once it will be well ignited, we could also use our wind powers to efficiently spread the fire over the whole carcass, wich should speed up the burning process and provide a good starting supply of oxygen. But it's evidently important to restrain our magical blowing, not to extinguish our pyrotechnical work or start a giant fire tornado and accidentally become a +deer shaman roast+! :)

Then, following Strik3r's suggestion, I think we should take advantage of our presence in a holy sanctuary to seek the wisdom of spirits concerning our dreams, but we shouldn't tarry too long to avoid making an unlucky encounter when we return from the spiritual realm.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on February 21, 2022, 02:43:40 pm
The situation is so good that I'm starting to seriously wonder if there isn't some sort of unfathomable salientian entity that is lurking behind the curtain of fate and planning a sudden unpleasant happening

Oh, like some kind of spirit perhaps, maybe a particularly powerful one? ;) There's any number of reasons we could be shown those dreams, and while it's possible an evil entity may be trying to lure us into a trap of some kind, it's just as likely, if not more so, that the dreams are meant as a warning, or as a way to ask for our aid. Or maybe whichever (great) spirit is showing us those dreams is opposed to the necromancers and hopes to play us against them. Any one of them might have any number of reasons to be against them, it's not even unlikely that this might be Veno(The Vulture) himself. He's clearly aware of us and our wraith friend, and often the motivations of such beings are unknowable and their views convoluted and seemingly contradictory.

But many things often are not as they seem at first and one might end up finding common ground with their apparent enemies, and reasons to doubt their alliances and friendships.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on February 22, 2022, 02:43:02 am
We could always make friends with the evil dream guys in the future.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on February 27, 2022, 08:50:03 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on February 28, 2022, 03:35:38 am
We probably should find a place to hide in case the person approaching is hostile.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on March 05, 2022, 07:19:21 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on March 05, 2022, 08:08:23 am
Welp it's too late to run now. And if they've got a hound or a wolf(man) or something, we can't just dive into the snow and hope they won't notice us. It may be our best bet to use our magic to turn up the heat a little and cause a bit of bother for our adverasries, maybe giving us time to bolt on out of there. We should use our magic to direct flame toward where the voices are coming from, violently. Maybe this'll give us a window to run in the opposite direction and disappear into the snowy fields.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 06, 2022, 04:05:26 am
Welp it's too late to run now. And if they've got a hound or a wolf(man) or something, we can't just dive into the snow and hope they won't notice us. It may be our best bet to use our magic to turn up the heat a little and cause a bit of bother for our adverasries, maybe giving us time to bolt on out of there. We should use our magic to direct flame toward where the voices are coming from, violently. Maybe this'll give us a window to run in the opposite direction and disappear into the snowy fields.
+1 Sounds better than anything I can think of.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on March 13, 2022, 12:09:17 pm
. . .


Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 14, 2022, 01:20:37 am
I guess we can't out run it, but do we think we can get back to the fire and get it to fight those guys if their still alive or we could steal one of their weapons to use to fight that thing.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on March 14, 2022, 01:26:08 am
The remaining limbs of the monster look spindly and thin enough that one good slice should either decapitate or dismember it, rendering it, if not dead (again), then at least severely debilitated and unable to chase us further. Considering we could summon half of a mountain of ice to kill the titan, perhaps we can do something similar and produce a weapon out of ice to attack this thing. Of course it wouldn't be a good idea to get up close and personal to it, thus i suggest trying to pull a spear with a massive, spade-shaped() head, essentially a flying guillotine.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 14, 2022, 02:15:55 am
So your saying we make a big icicle the size a of a spear and hope it runs into it, sounds better than my idea so I say we go for it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on March 14, 2022, 02:27:08 am
So your saying we make a big icicle the size a of a spear and hope it runs into it, sounds better than my idea so I say we go for it.

No, i'm saying we create an actual spear with a head wide enough to cut off one of it's remaining limbs out of ice and hurl it at the monster in hopes of decapitating, dismembering or bisecting it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 14, 2022, 02:39:47 am
So your saying we make a big icicle the size a of a spear and hope it runs into it, sounds better than my idea so I say we go for it.

No, i'm saying we create an actual spear with a head wide enough to cut off one of it's remaining limbs out of ice and hurl it at the monster in hopes of decapitating, dismembering or bisecting it.
Sounds good let's do it, but we might want to make more than one just in case.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on March 19, 2022, 06:28:47 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 20, 2022, 01:15:24 am
I think it's time to pull out that knife we borrowed and start trying to stab this thing.


Also when we get to town I think we need to make buying a weapon a priority.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on March 20, 2022, 03:52:33 am
I think it's time to pull out that knife we borrowed and start trying to stab this thing.

Also when we get to town I think we need to make buying a weapon a priority.

Oh right, we've got that knife. In that case, i agree, time to start stabbing and slicing this thing. Aim for the neck!

I also agree about the part about trying to get ourselves a proper weapon. I'm still a proponent of the spear-staff idea.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 21, 2022, 01:23:13 am
I also agree about the part about trying to get ourselves a proper weapon. I'm still a proponent of the spear-staff idea.
I have nothing against a spear but I think we should carry two a spear for poking and something else for inside buildings and close combat.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on March 27, 2022, 08:06:43 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 28, 2022, 01:54:39 am
Well shit, do we think we can out run whoever that is, or should we just stab him to death like we did that thing?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on March 29, 2022, 02:53:57 am
I'd think it's better we try to run away, and if that doesn't work, try to use some of our magic to defeat whomever that is.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 29, 2022, 03:01:59 am
I'd think it's better we try to run away, and if that doesn't work, try to use some of our magic to defeat whomever that is.
Not sure if we can out run it with that injury though, and what about using some magic to try and blind the guy?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on March 30, 2022, 02:37:59 am
I'd think it's better we try to run away, and if that doesn't work, try to use some of our magic to defeat whomever that is.
Not sure if we can out run it with that injury though, and what about using some magic to try and blind the guy?
or maybe bind the guy? using the same trick as we did in the very first part of ToDW? And then run away?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on March 30, 2022, 04:24:30 pm
Or even better: we could put our staff in the snow and form a sharp icicle on the front half of it, wich should be easier than making an entire ice spear in a hurry like last time. That way, we could have a spear-staff right now and we wouldn't have to wait to reach the big city to get one!

Then, we would just have to rush onto the attacker, avoid his blow thanks to our legendeery agility, and transfix him in one go! :D
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on March 30, 2022, 04:39:05 pm
OMG! Yellow Pixel! Where have you been my friend? I was worried you were gone for good.
That said, i'm afraid i must disagree with you. I don't think trying to take on this guy right after the first one, especially now wounded as we are, is a good idea. Run and live to fight another day i say :D

Also
thanks to our legendeery agility
lol. I gotta admit, this one was pretty good. :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on March 31, 2022, 01:55:59 am
Probably better to make the spear just in case our injury prevents us running away.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on March 31, 2022, 04:48:00 pm
OMG! Yellow Pixel! Where have you been my friend? I was worried you were gone for good.

Yes! I'm back! I've been going through a hard time in my life this month, but now I feel much better and I'm definitely going to post more often! :)

Probably better to make the spear just in case our injury prevents us running away.

Concerning the spear, we are facing a little conundrum, because making it now might take too long and we would risk being caught up and forced to fight. So why don't we simply start running now and make the spear only if we see that our opponent is going to be faster than us?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on April 01, 2022, 01:35:51 am
So why don't we simply start running now and make the spear only if we see that our opponent is going to be faster than us?
Sounds good to me.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on April 03, 2022, 12:07:04 pm
Good to have you back, Pixel! We've missed you. And you've arrived just in time, for this update was so cursed, legends say if you look it up you'll get seven years of bad luck and on the eight you'll perish

Speaking of which, how are you with these weekly releases? I know this is gonna take forever, but battles are like that in ToDW anyway  :P Once the action settles down, it'll take more time for sure, though spring is coming and sun sets late, so I might be able to work on the drawings outside of weekends, too. We'll see. Oh, and there's a new ToDW theme on the first post, if you didn't catch it already ;)

. . .

Spoiler (click to show/hide)

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on April 03, 2022, 03:23:18 pm
It looks like the guy is carrying a weapon of some kind, either a sword or a mace or something...

Y'know, this might be a little cruel but assuming we have enough time to get up close this guy, we could snatch the object from him, then use it against him, depending on what precisely it is. If it's like a mace, we could use it to bash him in the knee. Otherwise, if it's a cutting weapon, we can use it(or our dagger, if his held implement is unsuitable for either of those things) to cut up the tendons in one of his legs, cutting right behind the knee. Its a brutal, nasty treatment, but it'll ensure he won't be chasing us any longer. Besides the back of the knee is usually poorly armoured, because it experiences a lot of movement. In whichever way we cripple him, we should just then leave him in the snow. Then if his friends give even the slightest damn about their comrade, they'll be tied up trying to help him, allowing us to gain a lot of distance. (Yes i realize, they probably have healing magic too, or are just simply gonna kill him, but either way, it'll take them time to do that, buying us valuable time to get on out of there.)

Alternatively, if we think that we don't have enough time for that, we could now make that ice-tipped spear-staff and prepare to fight this guy. He is armoured, so it won't be an easy fight. If we do opt to fight him, our strategy should be fairly similar; aim for poorly armoured areas, such as the armpit, the face or the neck/collarbone. Leaving him alive though would be better, because that takes two opponents out of the fight. The guy you incapacitate, and the guy who has to carry him out of there/heal him. Besides, we really don't want to give these guys more corpses to work with...

Phew, okay, i've presented the options that seem like the most logical to me. Do we go down one of these routes or something else entirely?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on April 04, 2022, 01:23:55 am
Sounds good to me, all I have to add is that we keep his weapon, it also has the added benefit of not having to buy one when we get to the town.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on April 06, 2022, 03:34:02 pm
Yes. Crippling the enemy or battling him with a decent weapon certainly makes sense, except that we would still be taking the risk that he regains his senses at the worst moment and gives us a vicious blow, and if we are forced to fight him, his inevitable undeadening would obviously not be a nice prospect.

But instead, to make things more simple, what do you say that we just cool down a bit, take a good breath of cold winter air, and use our magic to freeze the feet of our pursuer in a block of ice? That way, we won't have to kill him, and we will have the chance to safely run away while he struggles to free himself!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on April 06, 2022, 07:25:34 pm
Yes. Crippling the enemy or battling him with a decent weapon certainly makes sense, except that we would still be taking the risk that he regains his senses at the worst moment and gives us a vicious blow, and if we are forced to fight him, his inevitable undeadening would obviously not be a nice prospect.

But instead, to make things more simple, what do you say that we just cool down a bit, take a good breath of cold winter air, and use our magic to freeze the feet of our pursuer in a block of ice? That way, we won't have to kill him, and we will have the chance to safely run away while he struggles to free himself!

Oooh, i actually like this idea. it means we won't have to get up close to him. Though it better be a pretty thick block of ice, because i have no doubt the first thing our enemy will try to do is smash the block of ice with whatever he has on hand, probably his weapon. Though if we get exceptionally lucky, his legs will get frostbite from being imprisoned in the block of ice. If so, that's game over for him.
Although, i am slightly worried about us relying too much on our magic. Yes we might be the deer wizard, but we've got to be running out of magical energy or something at some point, and if we keep progressively getting into an increasingly dangerous situation, it'll happen at the worst possible time...

Regardless, i do like the ice block idea the most.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on April 07, 2022, 12:56:42 am
I thought the whole point of being a wizard was to be able vomit spells everywhere.



Also wouldn't we need to freeze his feet to the ground to stop him?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on April 07, 2022, 02:44:55 am
Also wouldn't we need to freeze his feet to the ground to stop him?
Nahh, we just need to stop him from moving his legs in a suitably walking-like-fashion long enough for us to escape from him and into the wilderness.

I thought the whole point of being a wizard was to be able vomit spells everywhere.
Maybe, but even the best wizards can't do so endlessly, and we're not the best wizard.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on April 07, 2022, 03:41:55 am
Also wouldn't we need to freeze his feet to the ground to stop him?
Nahh, we just need to stop him from moving his legs in a suitably walking-like-fashion long enough for us to escape from him and into the wilderness.
Oh I get it now, your not wanting to freeze him in place you want to freeze his legs together.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: HakuryuVision on April 08, 2022, 02:40:41 pm
Just wanted to say, this is pretty awesome!
Also love how badass looking Blackhoof has become!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on April 10, 2022, 06:55:41 am
Just wanted to say, this is pretty awesome!
Also love how badass looking Blackhoof has become!

No u  ;D


. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on April 11, 2022, 02:01:48 am
We got an axe and it's time to get our happy ass the hell out of dodge, so let's keep moving and head through a wooded area so they'll have a harder time following us.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on April 12, 2022, 03:50:18 am
Poor dude. He's clearly a honorable warrior who doesn't deserve the treatment we've given him, but unfortunately is the only one we can, given the circumstances. Thankfully (for him), if we managed to sever the major artery running through the leg, it won't take him that long to bleed out and exsanguation isn't the worst way to go as far as i'm concerned. Though, i suspect that Nami wouldn't approve either way.

Also it's cool that Crackantler decided to make himself known again. He clearly wanted us to kill the guy, but to what end? Who knows what's going on in Crackantler's mind.

But yes, i think King Zultan's got the right idea, lets get out of here, and possibly look at healing ourself properly when we are out of danger.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on April 12, 2022, 04:45:53 pm
We got an axe and it's time to get our happy ass the hell out of dodge, so let's keep moving and head through a wooded area so they'll have a harder time following us.
But yes, i think King Zultan's got the right idea, lets get out of here, and possibly look at healing ourself properly when we are out of danger.
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on April 13, 2022, 01:56:08 am
Just gonna +1 to the healing our self.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on April 17, 2022, 06:58:47 am
. . .

Nah not today, happy Easter everyone! Hope you are all doing well.

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on April 17, 2022, 10:51:16 am
 :o well this is a little, well A LOT earlier than expected! And she appears to be present within the physical world? Try to boop her nose to determine whether this is really the case. At the same time mentioning that we did hear a "echo" of her previously, and so have to make sure that this indeed the real her.

If she is indeed real, we should ask a few questions, yeah. Primarily "How and why is she back so soon?" and related to that "What happened to the masked character, whom she followed when we split up?"


=

EDIT: I actually noticed a few little mistakes in her depiction. But then again, it's been a while since she's been featured in a picture, so it's understandable if certain details slip the mind. It's not even important but in the pic in which she has her tongue out, i initially made it blue, as are the insides of her mouth. Her eyes also didn't have a white sclera, rather being pretty dark compared to the iris. Again, not a huge deal at all, just pointing out the stuff i noticed.

Y'know what? Here's a visual aid for what the parts one typically doesn't see, look like (Warning, possible spooks ahead. She can look pretty menacing when she wants!)
Spoiler (click to show/hide)

Also, Happy Easter to you as well, Q.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on April 18, 2022, 02:25:03 am
After healing our self we should probably keep moving until we find a safe spot in the woods to camp. Also ask her if she knows what that weird black thing we killed was.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on April 18, 2022, 03:39:30 am
Spoiler: Lemme ruin immersion (click to show/hide)

By the way feel free to add on actions if you have some, next part's gonna take a while anyway  ;)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on April 18, 2022, 04:13:28 am
Lmao. I'm not sure what i'm laughing about since i don't fully get it, but i'm laffing anyway lol.  :D

And trust me, there'll be alot more Nami lore to come. Nothing i've written down yet, because i like keeping stuff open and flexible up until the moment it's presented.
Since we're talking about Nami's lore: i've got some little, itty bitty ideas, so i might be commandeering her briefly once we reach the town so she can go off and do some stuff off screen. It'll result in a bit more lore, and i think you'll like what'll come out of it all. That is assuming she is in fact, now in the physical world, i still can't tell, honestly this part was a bit of mindfuck... well done, Q. ;)

Regarding her hair that seems to keep changing: no, lol. She just had her original hairstyle in the subsequence and another, the "newer one" in all other images since. And no, i'm STILL not sure which one i prefer.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on April 19, 2022, 01:58:01 am
And no, i'm STILL not sure which one i prefer.
Flip a coin and let FATE DECIDE!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: HakuryuVision on April 22, 2022, 05:41:22 pm
Hope you don't mind a bit of fanart.  ;)
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2c520bb9-7a32-4874-90e9-aa80f4230be7/df43qrg-02f46958-9f77-493c-9262-63dba138aeab.png/v1/fill/w_1280,h_1684,q_80,strp/blackhoof_by_hakuryuvision_df43qrg-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTY4NCIsInBhdGgiOiJcL2ZcLzJjNTIwYmI5LTdhMzItNDg3NC05MGU5LWFhODBmNDIzMGJlN1wvZGY0M3FyZy0wMmY0Njk1OC05Zjc3LTQ5M2MtOTI2Mi02M2RiYTEzOGFlYWIucG5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.qvWl8QSdKlfcEIfik1agKfjBT5EmtypDw37BoT1XuP4)
(i took some liberties with his fur pattern)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on April 23, 2022, 12:01:59 am
Hope you don't mind a bit of fanart.  ;)
[img]
(i took some liberties with his fur pattern)

Yeah there definitely are some liberties taken, but hey that's kinda what art is about after all, huh? What i love the most though, is that Blackhoof seems to be getting more and more ripped with each new depiction of him. At this point i'm not sure whether he qualifies as a wizard anymore or a muscle mage. Regardless, that is some fancy fanart. Well done!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on April 23, 2022, 01:40:48 am
That's pretty cool.


i'm not sure whether he qualifies as a wizard anymore or a muscle mage.
So soon we'll be able to cast fist!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on April 23, 2022, 01:49:56 am
i'm not sure whether he qualifies as a wizard anymore or a muscle mage.
So soon we'll be able to cast fist!
And before you know it, we'll be suplexing a friggin' dragon or something... Or just a house, if a dragon's too much for us.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on April 23, 2022, 02:26:03 am
i'm not sure whether he qualifies as a wizard anymore or a muscle mage.
So soon we'll be able to cast fist!
And before you know it, we'll be suplexing a friggin' dragon or something... Or just a house, if a dragon's too much for us.
Just give it time and we'll be able to break all the dragons over our knee.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: HakuryuVision on April 23, 2022, 11:44:45 am
i'm not sure whether he qualifies as a wizard anymore or a muscle mage.
So soon we'll be able to cast fist!
And before you know it, we'll be suplexing a friggin' dragon or something... Or just a house, if a dragon's too much for us.
Just give it time and we'll be able to break all the dragons over our knee.
https://imgur.com/t/playstation/n4ZMned
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on April 24, 2022, 06:12:49 am
Hope you don't mind a bit of fanart.  ;)

I mind ur sentenced to death Ah, how lovely! Very nice, thanks a lot. I'll give it a big red approved stamp, but I'd ruin in. Also who cares about fur pattern  ;). Real nice, also delivered on my nameday, why thank you!

Just give it time and we'll be able to break all the dragons over our knee.

I have only one thing to say to that, seizure warning (https://drive.google.com/file/d/1siW8iQBdkHvLefpN9SDrR_V2Og5323C6/view?usp=sharing)

And trust me, there'll be alot more Nami lore to come

I have a lot more to say about that (https://drive.google.com/file/d/1wA4nZRDcHXV8_WnvEyQhbYQrgNUIPq1O/view?usp=sharing)

But jokes aside, let's say, I am not exactly happy. I haven't even fully comprehended the last one yet  :P guess there goes my doctorate in Strik3r lore... Appreciate your involvement as always, but what have you provided me before, I have now absorbed and ran with it. I have no problem leaving any part of your stuff to you, but we need to set apart what exactly you're writing, if you insist on doing so. Because although it wasn't the case before, it is now - you're starting to meddle in my master plans. So hit me up and we'll agree on something, don't jumpscare me like this  ;)

There's no ill will, I am not trying to "claim" your creations, I've taken for granted you gave them to me. Again, we need to make clear whose territory is whose or we'll just end up bumping into each other all the time.


Also on the Black is on steroids lol topic, he's supposed to be ripped from the offset, because of the nomadic life and all that, the only thing he hasn't going for him is he wasn't trained in combat.

(https://i.imgur.com/dF8vQus.jpg?1)

The fitness combined with superior size of deer men and da antlers would make him able to overpower most humans with ease, they'd have to be either even stronger or skilled in battle. Don't hesitate to use it!


Commercial break over, on with the show!

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on April 24, 2022, 10:23:32 am
Also on the Black is on steroids lol topic, he's supposed to be ripped from the offset, because of the nomadic life and all that, the only thing he hasn't going for him is he wasn't trained in combat.

I'm not really fond of this actually, because i feel like it devalues the wizard part of "Deer Wizard". That, and making a character's sum of power, of physical prowess, skills, and magical abilities, too high risks making the story uninteresting by removing any stakes from the story as a whole. Though i'm not that worried about it, i think you've handled everything really well thus far. Though i have some pretty serious concerns regarding Flax, but his recent injury did alleviate those concerns somewhat, showing that he's not quite invincible and unbeatable.

Anyway, Nami not actually being in the physical world kinda throws off my plans, but i think i can work around it. Though even those plans might not work, because:

I believe that this Nami is STILL just her echo, a figment of Blackhoof's imagination. I believe this to be the case based on some of the stuff she has said since returning. Especially referring to us as her "master" even though we know she'd be FAR too arrogant to use such language to refer to herself in relation to us. That's before one accounts for the fact that she called blackhoof her "chosen" before she left to inhabit the masked woman.

Whether real or not, her insight given the current situation would be something like this:

(https://i.imgur.com/PIwYf0g.png)
"
I really hope you don't still have that blood vial with you. The locals, looks like, have progressed past the primitive customs of their ancestors, and you yourself likewise have, unfortunately for once, taken great strides toward not looking like a savage, while i was away. Khehehehehe. So, you'd need a pretty good excuse for why you'd be carrying it around, else, they'll probably convince themselves you're some kind of blood cultist or something.

Or, of course i could just simply trick them into letting you pass without a search by the way of a little bit of psychic suggestion... Aaand maybe a bit of memory manipulation. Khehehehe.
It's one of the few things i can do without inhabiting a physical body of my own. But... We'll talk about that later.
"

Barring any better ideas, i say we go with ^that^ and let Nami handle this one, assumign this is the real Nami.
We could of course flip Nami's comment on her and tell to the guards that carrying vials of blood is part of our tribal customs. That might work.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on April 25, 2022, 01:58:44 am
We don't have anything they'd dislike besides the vile so just make up a reason for why we have it, but if they still don't like it then we could just ditch it, even if it's important our life is wort more that whatever's inside it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 01, 2022, 11:45:27 am
. . .


Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 01, 2022, 02:54:11 pm
:o this just came out of nowhere for me.
But as promised, a new course has been set, running with the assumption that this is actually the real Nami. Details aren't yet 100% ironed out, but there's more than enough to it. I'm gonna say right now, i like this scenario a lot more than the first one i came up with. A question for you, Q, are you okay with the story taking a small detour at some point in the future, contingent of course on the players' choice... And you'll get to make a dungeon if you want.
Also, it seems that we've lost Yellow Pixel, again. :(


(https://i.imgur.com/AHR5BQA.png)
"
Ooooh, a murder? I wonder who done it? Khehehe, i bet whomever it was, they wouldn't like us to find out. These are the secrets that are always worth a lot to know. Even if it's mundane by my standards, digging them up is always fun. Sooo... My little excursion might have to wait a bit longer, because it sounds like you'll need me around, to help you out.

...Yes, i'm planning to leave again so soon after coming back, but it'll be for just a little while, alright? I want to go and see if the local chapter of the Order of the Whispering Leaves is still around. If so, you might just get a chance to meet me in the flesh. If not, i'll need a bit of your help with that. Their... "monastery" is secluded in a valley in some mountains nearby, not too far from the town if you want to visit it for yourself. But as promised i'll be sticking around for now, to help you navigate the social situation in this town.

Now for the present situation... Apparently Sas has already eaten here, and can order food without issues. So if you're worried about an attempt to poison you... Or just short you with bad fish, give me a sign; tap the underside the table or something and refuse to order, i'll then convince Sas to order "for himself"... aaand give it to you. Khehehehe.
I can do a lot of stuff like that! As long as i'm around, i can relay orders or messages to your companions for you... or anybody else, really! Discreetly, remotely... and deceptively, if you want.
"

I think Nami's being a bit too paranoid in this instance, surely the locals aren't going to discriminate against us that much, right?
And since we have been surviving on nothing but grass and moss for the last few days, a good meal would certainly be welcome, and food in not the thing we should be saving coin on. Also we should ask Sas what information he's picked up since he and Flax arrived here, and whether he knows what's got the king on edge.


Okay, Nami's in your hands now, Q. Just have her leave when you feel like it, then i'll proceed with the scenario. At the latest, she'll split when Blackhoof and co. leave the town. Still, i have at least another update's worth of time, probably more, to finish up and polish what i'm working on.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 07, 2022, 06:06:04 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 07, 2022, 08:46:58 am
It seems we've lost another player, and sadly one of the forum's biggest names, King Zultan. And i sincerely doubt any new players will join us in writing this story, but i'll stick by you as long as you keep this thing running. But i've wanted to ask you something for a while: do you have any plans on where you'll go once this forum crumbles to it's inevitable and very much approaching end?


(https://i.imgur.com/AHR5BQA.png)
"
Usodestis is divided alright, and it seems shattered into thousand little pieces like a shattered jewel, each shard gleaming with it's own distaste for the others. And by the sound of it Usodestis wasn't much of a jewel in the first place. Khehehehe
But the possibility of a revolt worries me much more, Hmm...
"
Out of the corner of your eye, you see Nami flicking her tongue, seemingly tasting the air. It takes you a moment to realize she's actually tasting the aether of the spirit realm, trying to sense some kind energy within it. She does this a few more times, the expression on her face growing more incredulous each time.
"
The confusing situation in this town, and probably the entire kingdom, seems more and more like the work of my vulture of a brother, Veno! Yet, i can't seem to taste the disgusting, bitter smell of his corruption and darkness around anywhere...! And trust me, i can sense him and his cronies from very far away. Usually he's eager to gift his corrupting powers to anyone that asks for it. But i suppose he might've changed his strategy in the time i've been asleep.

What strategy? Oh, he just likes using his mortal agents spark violent revolts and uprisings anywhere he can. And once he has successfully ignited the fires of bloody revolution, he'll march in with his host of disciples and wraiths brought to the living world by his chosen champion and host, the Wraithcaller, who will lead the force, to join alongside the rebels in "liberating" the place, during which Veno and his wraiths will feast on the souls of those who die in the ensuing conflict. Perhaps he has stopped endowing his agents with his powers, because he knows any of the Fragments that might oppose him, can easily sniff them out. Your's truly included. Khehe

If that's the case, we'll need to be even more vigilant, because any one of the belligerent factions in this town could be his puppets. The Joñu people might well be it, as this sort of wanton freedom and vulgar disregard of others' rules is very much Veno's creed. Or maybe the situation here has nothing to do with my brother... Still not good obviously, but not as bad if he's involved. Or maybe there's no revolt brewing at all!
Either way, we shouldn't take any sides in this turmoil and try to remain neutral. If the push comes to shove, i'd say we just quietly make our way out of this town. I don't like this place anyway...
Though if you ever notice anyone bearing the sigil of the noose and the hook, be extremely vary. That is Veno's symbol, and while not all who revere him are his agents, all of his agents do so fervently.

Anyway, I'll go take a peek at what's taking your soup so long... And of course to make sure there aren't any unnecessary inclusions... Or omissions. Khehehe
You should try gathering more info, see if you can figure out whether the guy who was murdered was of any importance at all.
"

With nothing really better to do, i'd say we go with Nami's suggestion, and ask Sas whether Flax told him anything about the guy we were supposed to meet here. The guy who was supposedly murdered.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 15, 2022, 11:04:12 am
This is kinda a semi-episode, what I managed to get done this week, it was quite a busy one, so not all I have written got pictures yet, only a half of it - you can still add on actions if you want.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 17, 2022, 04:34:14 am
Hello I have returned and I'll explain my absence, in the early parts of the second before I could read the part from the first my house got struck by lightning and it killed the internet radio thing and it took about eleven days to get it fixed and I've just now got caught up with stuff on the forum.

It seems we've lost another player, and sadly one of the forum's biggest names, King Zultan.
It's strange to think that I'm seen as a big name on here, but thank you.


Anyway I can't think of anything to add so let us proceed to the location and hear the story.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 17, 2022, 04:56:59 am
Hello I have returned and I'll explain my absence, in the early parts of the second before I could read the part from the first my house got struck by lightning and it killed the internet radio thing and it took about eleven days to get it fixed and I've just now got caught up with stuff on the forum.
Well that's unfortunate. But at least you're alive and still around on the forum.  :D

Anyway I can't think of anything to add so let us proceed to the location and hear the story.
Me neither, so 1+ on this.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 18, 2022, 04:06:55 am
Hello I have returned and I'll explain my absence, in the early parts of the second before I could read the part from the first my house got struck by lightning and it killed the internet radio thing and it took about eleven days to get it fixed and I've just now got caught up with stuff on the forum.
Well that's unfortunate. But at least you're alive and still around on the forum.  :D
I to am glad I'm not dead and am back on the forum since it's the closest thing I have to a social life.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 22, 2022, 05:21:12 am
See that's the seven year long curse you get from looking up ToDW posts but it's okay you still have six years left to live nah great to see you back safe and sound, Zultan. You are approximately 50% of the regulars in this thread if I am not mistaken, after all  :P

. . .

Spoiler (click to show/hide)

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 22, 2022, 07:58:00 am
(https://i.imgur.com/AHR5BQA.png)
"
So, Flax thinks the death of Sodu was the work of a clan rival to his own? Looks like things are starting to get closer to home for him. I do just hope we won't be dragged into whatever clan disputes his clan is involved in. The order must truly be well and gone from this part of the world if petty rivalries like this fester out in the open.

And i think Sodu might've had the role of some kind of a steward or overseer who collected, compiled and distributed information provided by agents. If he was the one to whom all others in the region reported to, its natural that this would have caused the whole operation in the area to collapse.
What i'm worried about is the manner of death. By Flax's description, it doesn't sound like he was killed with a weapon, and we don't see any blood around, so this is probably the case. The next obvious answer is poisoning, but for that, someone had to have gotten close to Sodu, is that possible? Finally, there's magic... There are a lot of insidious ways to kill someone through magic, many of them not requiring the assassin to be anywhere close to the target, and can be made to look like natural causes of death. Without knowing what state Sodu's body was at the time of death i couldn't tell what magic in particular...
But i'll try and see if i can pick up any kind of residual magical energy around here, that'd let me at least narrow down the possibilites, if it was indeed done through magic.

But if the documents were encrypted, what kind of information was on them? I sincerely doubt a travel guide would contain much that needs to be kept secret. Khehehe
No, i think those documents had a lot more on them than flax was letting on. They were almost certainly detailed observation reports, stuff with obvious value to anyone with ill intent towards others.
And if i were Flax, i wouldn't be so sure about the documents being useless to the ones who took it. If they really wanted to know what was on them, they'd probably have only some difficulty with deciphering their contents. Never underestimate a truly dedicated and motivated adversary! What's worse, should Flax's people be using the same cipher everywhere, the secrecy of the entire information exchange will be compromised once their enemies decipher those documents.

And indeed, i of course could dechiper them as well, provided i can get a look at them. I doubt these documents will be encrypted with any cipher comparable to what i've seen. kheheh! Oh i could go on about them for ages... But i wont.
Thankfully, i happen to be incorporeal so walls and guards won't pose a problem to me... What i am worried about though, are spirit wards and magical tripwires, but if whomever is holding the documents has those kinds of things set up, we can be assured that they're serious about what they're doing.
"


"Settle down, Flax. Lets check the room thoroughly. Maybe the documents were hidden away somewhere? If one knows that their enemies want something they have, it makes sense to take every precaution possible to protect it, doesn't it?"
"And if that's not the case and they really did get the real documents, if the documents are still within Usodestis, there might still be a way..."

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 23, 2022, 04:01:25 am
great to see you back safe and sound, Zultan. You are approximately 50% of the regulars in this thread if I am not mistaken, after all  :P
I'm also glad I'm safe, and it's sad that there aren't more people procrastinating in this game.


"Settle down, Flax. Lets check the room thoroughly. Maybe the documents were hidden away somewhere? If one knows that their enemies want something they have, it makes sense to take every precaution possible to protect it, doesn't it?"
"And if that's not the case and they really did get the real documents, if the documents are still within Usodestis, there might still be a way..."

+1
Search the floors for a loose boards and behind and under furniture for secret hiding places.
I'm saying this because something that important wouldn't just be sitting on a table waiting to be found, it's most likely hidden somewhere in here, and those places are the most likely they'd be if they're here.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on May 29, 2022, 07:04:48 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on May 29, 2022, 09:30:27 am
(https://i.imgur.com/6JhJnnq.png)
"
This can't be good! Blackhoof, listen! i'm so sorry but if you get into a fight, there's nothing i can do to help you right now! I can't harbor myself in your soul because of Crackantler, and i couldn't teach either Flax or Sas to wield my powers this quickly even if wanted to!
I can't do any more right now than either act as a psychic relay between you three or attempt to psychically distract your foes. Again, i'm sorry, i wish i could help more...

We'll sort out the rest of this mess later!
"

Although she clearly tries not to let it show, there are times when Nami herself seems to genuinely care what happens to Blackhoof. Perhaps she is not wholly the apathetic and self-absorbed great-spirit that she makes herself out to be...? Maybe she has reasons why she cares about his wellbeing, whether they be practical or personal... Or maybe both?


"
Defensive positions, quickly!
Flax, haveyougotablade? how'syourleg? getinfront!
Sas, gotabow? getinthebackandgetanangle!
Igointhemiddle!
"
We should try to avoid getting caught in melee, and focus on using magic. Having an axe doesn't automatically make one a warrior.

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on May 30, 2022, 04:07:47 am
Just gonna say that if we do need to melee we should use the axe instead of the stick as the axe is better for killing. But otherwise magic sounds like a good way to do this except fire as wood houses and fire don't mix.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 01, 2022, 12:12:55 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 02, 2022, 12:50:11 am
Well I'm not quite sure what we should do, maybe we should wait and see what the others do first.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 02, 2022, 02:48:36 am
Well I'm not quite sure what we should do, maybe we should wait and see what the others do first.
I agree

Though i'd really do like to know what Flax is thinking... Maybe Nami can help us with that? Give us some insight into our companions' thoughts?
(I actually really don't like constantly tapping into her abilities, but her being the little spirit super-spy that she is, Nami's abilities are just too useful in any social situation.)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 05, 2022, 11:20:37 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 05, 2022, 11:42:19 am
The floor is wooden; its part of nature, or at least was at one point. Let's take advantage of that and use our magic to rapidly grow vines with poison thorns out of the surrounding wood, including this guy's shield, and ensnare him.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 06, 2022, 02:18:34 am
The floor is wooden; its part of nature, or at least was at one point. Let's take advantage of that and use our magic to rapidly grow vines with poison thorns out of the surrounding wood, including this guy's shield, and ensnare him.
Sounds good to me but if we can't do it fast enough we should use the axe.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 12, 2022, 05:47:52 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: AvolitionBrit on June 12, 2022, 06:31:37 am
 Set up an ambush in this area, lure more of them using the cudgel by making lots of noise and await their attack with cudel in hand[color/]
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 12, 2022, 07:10:01 am
(https://i.imgur.com/AHR5BQA.png)
"
Archers, huh? They'll require lots and lots of concentration to aim and fire their bows, so throwing off their focus is much easier than doing that to a warrior. That's why you don't need to worry once you're outside, as i'll be much more help against them, from inside their minds. Khehehehe!
"



Set up an ambush in this area, lure more of them using the cudgel by making lots of noise and await their attack with cudel in hand[color/]
They're not gonna come in here, at least not without a ton of additional reinforcements. We'll have to slip the noose before it gets tightened around our neck.

I think Flax can take care of himself, so we should concentrate on protecting ourselves and Sas from being impaled with arrows. In fact, i think we'll do the most good if we keep our enemies from bothering Sas while he picks them off with his bow. To that end, i say we use a similar magic to bewitch a wooden shield and make it a bigger wooden shield! Unwieldy? perhaps, but if our goal is to protect ourselves the best we can, it hardly matters.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 13, 2022, 02:43:40 am
Using magic to make a tower shield out of the little ones sounds like a good idea, also if there's a knife we should grab it so when our ice one melts we'll still have one. Also if the walls are wooden what's to stop us from making an arrow slit in the wall so Sas can shoot through it?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: HakuryuVision on June 13, 2022, 01:46:28 pm
Your faces are getting better and better, quaksna!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 14, 2022, 01:36:21 pm
Using magic to make a tower shield out of the little ones sounds like a good idea, also if there's a knife we should grab it so when our ice one melts we'll still have one. Also if the walls are wooden what's to stop us from making an arrow slit in the wall so Sas can shoot through it?

I probably should react to this one o king, Black has still Sas' knife on him, and the walls aren't wholly wooden, they're coated with clay/dung mixture. Feel free to adjust your plan, I'm not sure if I get the part done this week anyway  :P

Also welcome AvolitionBrit, hope you'll enjoy your stay. Always nice seeing new Watchers come by.

Also Hakuryu, you don't say where is my green text
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 15, 2022, 04:37:35 am
I probably should react to this one o king, Black has still Sas' knife on him, and the walls aren't wholly wooden, they're coated with clay/dung mixture. Feel free to adjust your plan, I'm not sure if I get the part done this week anyway  :P
Might as well get one of our own so we can give Sas his back, and I guess we could try to magic a arrow slit in the clay/turd wall, if that fails I guess we could use the axe.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 15, 2022, 04:56:36 am
It's a little riskier, but we should just take Sas with us, a slit in the wall, while the safest option, will limit Sas' angles for taking shots. Better to take him along and utilize him to his fullest potential. With us providing cover for him, it shouldn't make much of a difference in terms of protection for him. Besides, our favourite mary-sue Flax will probably have all of our enemies taken down before we even know it, so the amount of time we'll be in any danger will be limited anyway.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 16, 2022, 12:31:15 am
If you want to go outside we could instead of a tower shield we could make one of those archer shields that has the arrow slit in it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 16, 2022, 12:35:16 am
I dunno what you mean exactly, but the premise sounds like a great idea!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 16, 2022, 03:28:50 am
I'm sure the things have a name but I can't remember it, but if I remember right it's like a slightly bigger tower shield with a hole in the middle to shoot through and a stick to prop it up with, and apparently you can hide two people behind it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 19, 2022, 07:02:18 am
our favourite mary-sue

Bruh that was literally mythbusted all the way back in 2876 B.C. yesterday, when I conducted ths study, see (https://drive.google.com/file/d/1gheB1rqCg-qPnxWrYntvFfnXMk0PALdS/view?usp=sharing)



Anyway, I've been doing some ToDW dramatic music recently, so here's a track meant for tense situations - not sure if it fits this one exactly, but though you may appreciate it,  here it is. (https://soundcloud.com/vojtech-peyerl/upon-the-brim-of-doom/s-BfB5tN23vUy?utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing)

Now on with the show!

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on June 19, 2022, 09:00:12 am
(https://i.imgur.com/uJ5duuV.png)
"..."
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 20, 2022, 03:18:41 am
Well shit I guess we should have made two shields, to late to do that now.

Guess we have no other choice than to run for it and hope for the best.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Yellow Pixel on June 22, 2022, 02:39:44 pm
Waaaaaait! Do not despair, for I am back! :)

It's time to do a swift and unexpected move! So why not using our magic to send a strong gust of wind towards the archers and deflect their arrows?


If you were wondering why I keep disappearing from the forum and were worrying for me, know that I have several psychological problems that I am trying to solve. But when I post it is generally a sign that I feel better.

I also want to say that I really enjoy the story, and especially the complex weaving of intrigues as well as the return of Nami, with her precious comments and sneaky actions.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 23, 2022, 01:30:49 am
Glad to see you back Yellow Pixel!

It's time to do a swift and unexpected move! So why not using our magic to send a strong gust of wind towards the archers and deflect their arrows?
+1 It's better than my idea of running and hoping for the best.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on June 26, 2022, 05:47:47 am
Yay Pixel is back hoooooray Good to hear you're okay.

Real good weather for ToDW this update, blessed be the dark clouds of Mordor looming over our homeland trapping us in ever-lasting darkness
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on June 27, 2022, 02:16:19 am
At least things are going a little better for us, but they're still not very good so we should keep moving and fighting our way towards that building.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 03, 2022, 05:35:55 am
. . .


Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on July 04, 2022, 03:09:13 am
Where's everybody else?


We should probably focus on fixing Sas's shoulder and let Flax do the scouting around the building.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 05, 2022, 10:59:16 am
Where's everybody else?

Guess Pixel just wanted to assure us he's okay, which thanks him for that, as for Strik3r we're in touch, he's preparing something nice for us in the shadows  ;)


Done this one early, got a couple free days (forgot me nice brown and sharpener in the office though  >:() and dunno if I'd get time this weekend.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on July 06, 2022, 01:55:45 am
as for Strik3r we're in touch, he's preparing something nice for us in the shadows  ;)
Sounds exciting.

forgot me nice brown and sharpener in the office though
What's a nice brown?



Now onto the action, hopefully we have a shield other than that I can't think of anything to add, so let us begin this fight.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 11, 2022, 02:23:08 pm
forgot me nice brown and sharpener in the office though
What's a nice brown?

The most powerful of colors, that I had in my bag the whole time WAAAT Half of this project are brown crayons basically, it lives and dies with them

I'm off to vacation right now, but I'll try to keep the updates going. Enjoy this one!



. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on July 12, 2022, 04:35:17 am
I didn't realize that this was coloured with crayons.

Where you going on vacation?


Lets talk and walk for now and see where the others think we should go to hold up some where or if we should hide somewhere for the night. Also we should find out if Sas' bow was broken or not since if it was we'd need to find a new one sooner rather than later.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 18, 2022, 03:59:54 am
Where you going on vacation?

Croatia, Slavs gotta Slav. Pretty nice island we got here, rocks to climb, a hermit cave, good stuff, but can't get good enough connection to actually edit pictures :P Landlord gave us two free wine bottles tho, so I take it. Still it's a lil' maddening, it's all drawn and prepared, but will have to wait. What am I supposed to do now, huh? Beadwork, I guess... Next week we headin' to Medjugorje, might be able to post there.

Hope y'all are enjoying summer so far, I am, my only fear is the mess I'm gonna find in me office when I return  ;D Best of regards!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on July 18, 2022, 05:23:02 am
Sounds pretty cool, better than the whole lot of nothing I've been doing way to hot to be doing much out here.

Hope your vacation keeps being enjoyable.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 23, 2022, 12:47:16 pm

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on July 24, 2022, 06:40:58 am
Seems like we should find a wooded area to pause in and take care of Flax's arm, and maybe clean the blood off our stuff. When it comes to moving forward from there I say we go the roads and just not stay in any of the towns over night.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on July 31, 2022, 06:18:55 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on August 01, 2022, 02:27:12 am
Well given that we're fugitives we should probably stay out of sight for now and leave the woods opposite of the way these guys are coming in.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Quaksna on August 07, 2022, 07:45:07 am
Thought I couldn't get much out this week, so planned accordingly "little" update, but look at me managing to drag such a thing out anyway, could've made something more interesting... Life's funny sometimes. Anyway, we hit travelling mode again, so no action needs to be neccessarily taken, perhaps a chat topic if you'd like. But fear not, more excitement ahead.



. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: Strik3r on August 07, 2022, 10:06:24 am
Our expression becomes a dark grimace as we recall the day that started this adventure."The most pleasant of days often seem to be the prelude to the worst of tragedies..."

I suppose we could ask Flax about our next destination, if he knows anything about it.



It really has been a whole month, huh?
Now i gotta spend some time properly (re-)acquainting myself with the story of ToDW, it's all a big blur to me, especially the more recent parts. My fault, totally.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard - Interactive RPG Thing
Post by: King Zultan on August 08, 2022, 05:42:18 am
Hey welcome back!


Make some small talk ask about the local area.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on August 14, 2022, 03:32:36 am
Needed to rush out this a day earlier, as I've been invited over today to some established high gamer circles, but Imgur has once again proven useless, so it is here on Sunday anyway. Forsook that blasted service, makes me far too angry  :P

Reject Imgur accept Christ

. . .


Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on August 14, 2022, 05:06:12 am
What kind high gamer circle did you get invited to?

I say we continue to sleep in shifts just in case.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on August 14, 2022, 05:15:52 am
I noticed the interesting implication by Flax, of him possibly being able to see better in the darkness than the other two, or perhaps has some other means of detecting potential threats. Though, the statement immediately following makes me somewhat doubt this.

I guess there isn't a whole lot for us to do right now other than pass the night on by and continue onwards tomorrow.

Though, if the temperature is really that big of a worry, we could use our magic to raise a basic shelter out of ice, repurposing the same trick that we defeated the titan with. I dunno if we should expend the energy to raise a full igloo using magic, but we definitely could. Then just add a blanket of snow on top and - Bam! - we're a big boulder of snow, no chance of being detected, no watch needed, and we can all sleep peacefully.

Though, if the cold isn't that big of a concern, i guess we shouldn't expend the energy, as i said.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on August 20, 2022, 01:37:50 pm
What kind high gamer circle did you get invited to?

Oh, long time friends of ours, I haven't seen since I was a kid. Fellow enjoyers of RTS', introduced us to Warcraft III, which would bring joy for me the next ten years or so but I guess it's illegal now or something
Aren't actually that established gamers anymore, taking a peek at the desktop, then again, my memory is quite blurred and it was pretty epic to find fellow enthusiasists of sitting in front of the funny box, quite rare occurance back then. Nevertheless, very cool to see the lads again, after all these years, now all of us having jobs and a wider variety of hobbies, the one inviting me turned out to become a promising musician in the meantime, so we had plenty to talk about. They live at the very edge of the capital, right over a forest, have a nice place, with plum trees, a chicken society, very nice scenery and much more peaceful environment then one usually gets. In short, it was awesome, cherish all the relations you have, and the good people you've met.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on August 21, 2022, 04:37:32 am
Nami leaving probably is for the best. As she said herself, she has her own matters to attend to. No matter how you look at it, we're still small fry compared to beings like her. It just so happens that she is adorable and non-threatening. Or maybe that's just a conscious decision by her in how she presents herself. Most probably. Either way, it's good she no longer feels the need to shackle herself to us, and that she has such faith in our abilities.
Though, it does leave one gap: In the very beginning, we could summon spirit animals to aid us, an ability granted to us by her presence. Without her, this immensely useful ability is lost to us.

Also, i gotta say, i love the dream sequence. I honestly think you nailed the feeling of dreams in this one. It feels surreal and unreliable, just as dreams tend to feel.

Here are some of my interpretations of what we saw in the dream:
A procession of flax-like people, carrying bowls of blood?
Are there a lot of people like him? Are whatever powers they have, fuelled by blood? Some kind of ritual? Where does the blood come from, for a large group of people to be able to carry a bowl of it each? Sacrifice? Animal, or sapient? The jug in the dream might represent some kind of unfulfillable contract or goal.

In the second one:
I know it's meant to be wood in the fire, but it looks awfully lot like some kind symbol. A burning eye of some kind. Also in this one, Crackantler's antlers are completely shattered, with the pieces floating above his head? I've got nothing on this. Maybe it represents the fragmentation of his spirit in some way. It's been said that the spirit of the stag lies in it's antlers, so it kinda makes sense? And the burning of the old man in the dream and the collection of his ashes to make something, might represent the cycle of consumption that Wraith Crackantler is forced to partake in. It also might hint at some darker shamanic practices.

Finally, the last one:
We know that the dreams from that place are less like dreams, and more like remote sight. Due to the events with the titan's corpse, it is pretty much confirmed that the things we see in such dreams are real things which actually happen. Whether happening as we see them or happened a bit in the past is functionally irrelevant. From the content of this one, i can guess that the necromancer bunch we keep spying on inadvertently, might be in trouble? Well, no big loss to us. But what is interesting, is the mentioned "glimpse of green". Without elaboration as to whether this was something totally benign, or like a green light, it's a bit of a stretch to say, but this might be related to The Gravemoth. We know, from Nami's exposition that the Gravemoth is otherwise known as The Lanternbearer, and is associated with a kind of sickly, pale green light. And also he's not a big fan of necromancers, as can be assumed. Maybe The Gravemoth or a disciple of his has attacked the necromancer congregation?

Also Q, there seem to be some significant translation difficulties in the text in this one, especially in Nami's dialogue. What's up with that? Like it was written in Czech first and then clumsily machine-translated to English.



"Fine. I think it'll be beneficial if everyone at least knows how to hold a weapon. I'll take the sword, because i have no idea how to use it."
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on August 21, 2022, 05:04:35 am
"Fine. I think it'll be beneficial if everyone at least knows how to hold a weapon. I'll take the sword, because i have no idea how to use it."
+1


I'm gonna assume that eye in the fire during the dream was important, but I'm not sure why.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on August 27, 2022, 07:36:50 am
Laid out a really short one this busy week, wasn't sure how much would I could realistically get out.

. . .


Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on August 27, 2022, 09:03:41 am
"It's true that without trees around, there isn't any place for us to hide. But same is also true for any potential threats as well. And without trees to block our view, we can spot things from a lot further away. I say we just keep going the way we are."
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on August 28, 2022, 01:24:00 am
Lets just keep heading the way we're going, no need to risk getting into fights we don't need to.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on September 04, 2022, 01:24:13 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on September 04, 2022, 02:25:31 pm
I have a sneaking suspicion that those weird screeching noises at night and the magical footprint are connected.

I say we drop out of the spirit world and concisely explain the situation to our companions: "No forest, no spirits to ask from either. Which is rather strange. But, there is a magical footprint, seemingly deliberate. Assuming no objections, we should follow that. We're bound to find something that way."
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on September 05, 2022, 02:35:23 am
Are you sure we should be following that thing, it could be leading us into a trap.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on September 05, 2022, 02:49:46 am
We should at least take a cautious look. If we encounter something that seems too suspicious or too risky when following it, we can always back out before we're fully committed to it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on September 05, 2022, 03:08:00 am
If you think we can get out of there before shit goes down then let us do it, but we must proceed with caution.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on September 10, 2022, 06:55:25 am
. . .


Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on September 10, 2022, 08:09:07 am
Remark "Searching for a very specific kind of individual, it seems. There are not many who can peer into this world as i can. Therefore, i would very much like to meet this 'Sut of the secret path'. Tell then, Watcher, how might one do so?"

If the watcher is uncooperative, lets see if it recognizes Nami's sigil.

As an interesting aside 'Sut' translates to 'Bone'... Hmm...
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on September 11, 2022, 03:38:50 am
Remark "Searching for a very specific kind of individual, it seems. There are not many who can peer into this world as i can. Therefore, i would very much like to meet this 'Sut of the secret path'. Tell then, Watcher, how might one do so?"

If the watcher is uncooperative, lets see if it recognizes Nami's sigil.

As an interesting aside 'Sut' translates to 'Bone'... Hmm...
+1 Sounds good.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on September 17, 2022, 06:07:32 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on September 17, 2022, 08:34:06 am
Okay, there are some really cool details in this one. Obviously the black and white flame like thing on the left side of black's chest (conspicuously absent in the eighth image, where it logically should be visible too) almost certainly related to crackantler, showing that he's still around, and possibly just itching to devour the Watcher.
Second of all, in image 6, there are two shapes visible behind Black, a flame and a white misty shape, indicating this is how Sas and Flax are seen while in the spirit world. I assume the flame corresponds to Flax, and the white mist to Sas.

That said, the watcher does seem a bit suspicious, like it's trying to lead us on. Whether it is malicious or not, it is way too cryptic and vague. That said, it did give us a direction to go on. I guess it would be a bit of a detour, but assuming 'north' in this case wouldn't be us literally heading back the way we came, we could take a look that way and see if we find something. But i think we should leave the spirit world, explain the situation to our comrades, and consult with them on this matter and see what they think.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on September 18, 2022, 03:33:30 am
leave the spirit world, explain the situation to our comrades, and consult with them on this matter and see what they think.
+1

This spirit guy seems suspicious, let us not linger around him any longer.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on September 25, 2022, 09:20:41 am
Had to split this one into two, next week is uncertain and I fell sick on Friday. Hope you will enjoy still, in any case, there are no actions required really until then, you know the drill. But any potential ones will still be taken in account.


. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on September 25, 2022, 10:01:36 am
Yeah lets not let Sas run off. Instead, to pass the time we should do something i've been wanting to do for a while, ever since Sas lost his bow. Since there's no shortage of wood around here,  To pass the time waiting for Flax, let's try making Sas a new bow, using magic. A bewitched wood bow, using the same technique we used to modify the shields way back when, but now, instead of having to do it hurriedly and haphazardly, we can take the time to really make it the best we can - limited only by our (lack of) experience with the technique.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on September 26, 2022, 02:45:41 am
Yeah lets not let Sas run off. Instead, to pass the time we should do something i've been wanting to do for a while, ever since Sas lost his bow. Since there's no shortage of wood around here,  To pass the time waiting for Flax, let's try making Sas a new bow, using magic. A bewitched wood bow, using the same technique we used to modify the shields way back when, but now, instead of having to do it hurriedly and haphazardly, we can take the time to really make it the best we can - limited only by our (lack of) experience with the technique.
+1 But what will we use for a bow string?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on September 26, 2022, 02:58:32 am
ehh, i figure we'll just grow the bowstring along with the rest of the bow. And if we really need a separate bowstring, just about any fibrous material will do, altered a bit using magic, to suit the needs.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on September 26, 2022, 04:58:51 am
That makes since, I'm sure we can find some vines or even the inner bark from a tree to make a string.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on October 02, 2022, 07:05:17 am
. . .


Spoiler (click to show/hide)


Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on October 02, 2022, 07:48:35 am
That's pretty strange. Sounds like it might be an argument of some kind, and not between two men. But who would decide that this middle of nowhere is the best place to work out their interpersonal problems? We should, with some haste, go toward the source of the sounds, and at least try to get a sight on whomever is making the noise. Then we can decide how we'll proceed from there. From the sound of it, it doesn't seem to be coming from too far away.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on October 03, 2022, 03:52:38 am
That's pretty strange. Sounds like it might be an argument of some kind, and not between two men. But who would decide that this middle of nowhere is the best place to work out their interpersonal problems? We should, with some haste, go toward the source of the sounds, and at least try to get a sight on whomever is making the noise. Then we can decide how we'll proceed from there. From the sound of it, it doesn't seem to be coming from too far away.
+1 To getting sight of who's talking before we do anything. Maybe we should do it from a slightly hidden position?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on October 09, 2022, 09:58:49 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on October 09, 2022, 10:39:08 am
Oh shit... Well, how in the hell do we solve this situation? She doesn't look much like a spy, and these guys seem awfully quick to jump to accusations. Thus we should try to free her if we can. A conflict might be unavoidable here, but we might still want to try some kind of diplomatic solution first.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on October 10, 2022, 05:26:47 am
My thought is that this isn't our business and to leave it be, but if you want to try something and save whoever that is I guess we can do that.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on October 10, 2022, 05:42:25 am
but if you want to try something and save whoever that is
I do. If for no other reason than doing what seems right to do. And what's going on here doesn't look like justice, nor justified. But i'm a bit short on ideas of how to do that. I was hoping maybe you might have some ideas? I'm not gonna be counting on any of the numerous lurkers of this thread to chime in on this.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on October 10, 2022, 05:49:32 am
We could talk to them for a bit about the local area and stuff then when they're relaxed around us we could kill them, or we could wait until night and release the prisoner. Might need to find out how many people are in their party before we enact any of these plans though as they might have some other members out gathering supplies.


Also why are there so many lurkers but only the three of us posting on this, this is a high quality story we have going here you'd think it get more people participating.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on October 10, 2022, 06:05:31 am
We could talk to them for a bit about the local area and stuff then when they're relaxed around us we could kill them, or we could wait until night and release the prisoner. Might need to find out how many people are in their party before we enact any of these plans though as they might have some other members out gathering supplies.


Also why are there so many lurkers but only the three of us posting on this, this is a high quality story we have going here you'd think it get more people participating.

You know, i like this idea -- take it slow and steady --, Talk to them, look around the area, anything that could give us some leverage in the negotiations, maybe even get them to let us talk to the captive herself.
That way we can also stick around and ensure the prisoner is treated fairly. If she's not, or the men start to get objections to us hanging around, we can safely assume they're up to no good, and move onto more direct solutions. But i still prefer the idea of getting them to release the prisoner by themselves. Less likely to bite us in the ass later, if nothing else.

And i'm not one to speculate on the reasons as to why there's not as many participants in this thread as could be.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on October 11, 2022, 03:39:51 am
Then let the diplomacy begin!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on October 16, 2022, 07:14:18 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on October 17, 2022, 04:33:21 am
Lets start with some basic questions then work our way up to bigger stuff, can't try anything right now since those guys are watching us.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on October 17, 2022, 04:42:48 am
Lets start with some basic questions then work our way up to bigger stuff, can't try anything right now since those guys are watching us.
+1

Lets not forget to introduce ourselves first as well, though.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on October 22, 2022, 01:03:28 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on October 23, 2022, 03:39:04 am
Continue the questions and also try to find out what she was looking for on the corpses.


Also what is the little white critter anyway?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on October 23, 2022, 04:03:39 am
Continue the questions and also try to find out what she was looking for on the corpses.


Also what is the little white critter anyway?

Yeah i noticed too, that nobody present has told us what she is yet. Probably because they don't know themselves.
I think a case could be made, that since no one apparently can place her accent or tell us what she even is, she's from a place so foreign that would have no interest in spying on whatever kingdom we're in, due to it's distance. Besides, considering how wimpy she appears to be, she doesn't exactly strike me as a trained spy, especially seeing how she got caught, apparently by a bunch of rank-and-file soldiers.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on October 24, 2022, 03:58:14 am
Continue the questions and also try to find out what she was looking for on the corpses.


Also what is the little white critter anyway?

Yeah i noticed too, that nobody present has told us what she is yet. Probably because they don't know themselves.
I think a case could be made, that since no one apparently can place her accent or tell us what she even is, she's from a place so foreign that would have no interest in spying on whatever kingdom we're in, due to it's distance. Besides, considering how wimpy she appears to be, she doesn't exactly strike me as a trained spy, especially seeing how she got caught, apparently by a bunch of rank-and-file soldiers.
Sounds good to me let's go with this.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on November 05, 2022, 06:53:55 am
Sorry for the bit of a delay, got wild with the script again, and was out on a vacation on top. Couldn't halve this in any sensible way, so here you have a bigger update for two weeks instead.

Aside from that, there are more pressing matters. As you're surely aware, Yellow Pixel has let us know that his days are numbered. I didn't want to discuss this much publicly, as I would much more like to PM him, and frankly, I didn't have anything to say. So I did message him. He answered back with a message quite cryptic, as he had written he would, I have an idea what he could have meant, still rather elusive. The part that was clear, I asked him if he had a wish, and he wanted me to make a song, with certain words in it. I did so, and the day I've sent it to him, was the last day he was active on the forums, a couple days before the date he had given us. I can only hope he liked it. I don't think I have more to say, it quite got to me.

I cannot put this more eloquently than Superdorf did: Pixel, friend, thanks for being with us, and see you in the next bit. Whenever and wherever that may be.

. . .


Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on November 06, 2022, 03:51:02 am
I hope Yellow Pixel is still alive and kicking.


Lets ask her about her home lands and what brought her here, maybe she'll tell us stuff now that she isn't tied to a tree.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on November 06, 2022, 04:29:02 am
I too hope that Yellow Pixel is okay. I tried to coax anything out of him that might let me better understand what he was going through. But alas i got nothing of the sort. Although, the one message i did get from him leaves me with some hope. I would forward it to both of you, but Pixels asked me to keep the message's contents a secret and i shall obey his wishes.


Lets ask her about her home lands and what brought her here, maybe she'll tell us stuff now that she isn't tied to a tree.
+1, this.

Also, it seems we might have some questions for Flax as well. During the negotiation, he let slip about some place called the Blood Isle. Lets ask him about that.


By the way, Q, this one was particularly excellent! the only thing i don't like... Is that there'll be a whole week until the next one!  :)) But please, absolutely do not rush anything!

And i particularly liked
Spoiler: this picture (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on November 13, 2022, 10:38:19 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Superdorf on November 13, 2022, 07:38:43 pm
Hey guys - don't post here much, but I like to keep an eye on things anyhow :)


Help the nice ermine (?) lady pick out a name for herself. Names are important!
Besides, she's not a vagrant anymore, she's part of our herd. It's a weird herd, but it's ours all the same.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on November 14, 2022, 03:19:20 am
Sounds like we need to get the wee one a name, I'm sure our guys can come up with something good.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on November 14, 2022, 04:25:51 am
I've never seen Flax this ecstatic before, and i don't like it. He seems to view the little weasel girl - and perhaps everyone - as just another piece on the board. I feel like i'm starting to get a clearer picture of what Flax and his "people" are like, considering some of the things our new friend alluded to.

Anyway, lets say i agree with both of you on getting her a name. or at least inquiring her on how it came to be that she doesn't have a name to call herself by?

Also, did we ever give back her talisman? it seems like it's important to her. I know the captain or whomever gave it to us, but i don't know if we gave it back to her? If not, we should. With a promise, that she'll let us examine it later, as it is probably magical.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on November 14, 2022, 05:38:53 am
Forgot about the amulet we should probably give it back, maybe even ask if she knows what it does.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on November 19, 2022, 03:13:11 pm
(https://i.postimg.cc/W3YFd4B4/IMG-20221119-204404.jpg)


. . .


Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on November 20, 2022, 03:42:31 am
That first image is a thing of beauty.


As for our situation I say we don't try to push through a blizzard as that seems like a bad idea, so instead we get to those trees and see what kind of shelter we can build there.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on November 20, 2022, 04:50:31 am
Lmao yeah the first picture is great :P

Anyway, that little stoat girl has woven quite a tale about herself. And i don't buy it. It's way too woeful to be true. Or if it was, i doubt she'd be willing to tell basically her whole life's story to the first gang of vagabonds who took her in. Even if we did rescue her from those soldier dudes back there. I'd say its all a made-up (but probably practiced) story intended to elicit pity and worm her way into whatever group she wants. She's basically been doing nothing but trying to do such since the first moment we saw her. Though that still leaves the question: Who is she? Maybe she is just a thief. Maybe the soldiers were right, and she's a spy. Or maybe she's something much worse, and gonna kill us in our sleep. Either way, she's some king of rogue, and we should be doubly vigilant in regards to her.

I was going to suggest pushing through the blizzard, but i doubt we'd have the power to part a whole blizzard cloud, or any significant weather manipulation. So +1 to setting up a camp somewhere in there trees. They should provide some amount cover from the storm by themselves.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Salmeuk on November 20, 2022, 02:44:13 pm
Spoiler (click to show/hide)


hahaha this is like something from the mind of Terry Gilliam!!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Superdorf on November 24, 2022, 06:59:19 pm
(https://i.postimg.cc/W3YFd4B4/IMG-20221119-204404.jpg)

hehe <3

Camp is good. Do we know any magic to obtain edibles, make a fire burn brighter/longer, that sort of thing?
If we're desperate, we can always harvest the inner layer of a pine or birch tree for food. Shred it, roast it, munch munch munch... not an ideal foodstuff, but it'll do.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on November 25, 2022, 03:01:16 am
+1 To that I hadn't thought about eating the inner bark of trees to alleviate our food problem.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on November 27, 2022, 12:24:48 pm
This one doesn't have much room for actions once again, still, you can throw something in to pass the time.


. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on November 27, 2022, 03:18:47 pm
But well, to offset that there's a lot to unpack in this one. Lets get started then.
First of all, Sas has really taken to our newest, smallest companion (whom i'm still very much suspicious of). It seems he even decided on a name for the little lass... Without our input. And i'm not too fond of the one he picked for her. Among those Sas put out, i'd prefer Kadi... But whatever, we can hammer that issue out later, in proper. What's more interesting is his apparent fatherly affection toward her. I guess we'll figure out eventually what that's about. Though i'm not sure how much older Sas is than the vagrant girl. I'm under the impression that Sas is fairly young himself, and since it's a little difficult to tell in case of the stoat-kin, it might turn out that she's older than he is... Now wouldn't that be a bit of an embarrassing situation, huh?

Crackantler as well has made himself apparent. I'm starting to pick up a bit of a pattern from him. Every time we face some form of hardship, he is there. To mock us and to tempt us. And, it's getting harder to resist, isn't it? Had we been given a choice in this instance, there would've been a pretty good chance we would have been divided on whether or not to accept his aid. I fear that sooner or later, we'll come across a situation, where we'll have no choice but to accept Crackantler's help, and all that entails. Not to mention, his points aren't entirely without merit...

Then there's that dream again, with the room or the cell or whatever it is. I'm still uncertain why we keep seeing this place in our dreams. Makes me feel like we're missing something. Is someone sending these visions to us? The first time we saw the place, we got some very valuable - and accurate! - intel that allowed us to avert certain disaster. Since then, there's not much, but we still keep seeing it...
And of course then there's our possibly greatest fear, The Wraithcaller. I'm surprised by how persistent he is in trying to liberate Crackantler from us. I'm not certain there's anything special about Crackantler that would make The Wraithcaller - presumably at the behest of his master, Veno - so interested in him. Aside maybe from the fact that Wraith Crackantler is a wraith created by a non-corrupt shaman/spirit?


"I'll make us a fire at least..." Sas declares and slowly stands up, the stoat lass curled at his lap slowly sliding off. She doesn't move, but is breathing, and the man's careful motion does not interrupt this state. "I think I'll go seek something to eat at dawn." he adds, as he departs onto his search.
I feel like something as adorable as the stoat girl sleeping curled up on Sas' lap deserves a picture of it's own. :)) Maybe a quick look through Flax's eyes? Since we know he has some form of enhanced night-vision and would have surely been able to see this absolutely adorable picture in much higher clarity than us. :P Though, he almost certainly doesn't care about stuff like that.

Anyway, we should tell Sas to go on his search for food. Possibly together with either Flax, or the stoat girl. Either could act as a decent spotter for him. We'll take care of the fire.
It's always better to work in parallel if possible. And we should have no trouble with the fire.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on November 28, 2022, 05:32:42 am
Anyway, we should tell Sas to go on his search for food. Possibly together with either Flax, or the stoat girl. Either could act as a decent spotter for him. We'll take care of the fire.
It's always better to work in parallel if possible. And we should have no trouble with the fire.
+1 I can't really think of anything at the moment so I say we go with this.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on December 04, 2022, 08:35:52 am
I feel like something as adorable as the stoat girl sleeping curled up on Sas' lap deserves a picture of it's own

Whoa whoa whoa what is this unannounced overtime >:_ I mean oke if you please



Now the actual thing.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strik3r on December 04, 2022, 10:46:51 am
Caving to Strik3r's ruthless demands
(https://i.postimg.cc/HsxBJJJq/IMG-20221204-133513.jpg)

Justice is had at last! I am now satisfied and content.
And such a good pic it is too. It's as adorable as i imagined. I hope you're proud of this one, Q, cuz you should be!


The stoat girl clearly still has secrets, yet to be revealed.

Also, if were to be facetious, i'd assert that our latest assailants are after Flax specifically, as he seems to have a habit of pissing off deer men. Though i'm guessing that's not the case.

Though normally i'd always resort to diplomacy first, but it seems like they're already dead set on violence. If it weren't for the weird assortment of different deer-kin from different tribes, i'd make the safe assumption that they're part of the same tribe, we're on their land, and they don't like that. But as it stands i can't imagine what their goal is here. Though maybe we can still try, if they don't respond to kind words, maybe they'll respond to strength. Perhaps our position as a shaman will earn respect among them as it did among our own tribe.

Lets attempt to intimidate them. Proclaim "I am one who commands the spirits! You will heed or you will fall!", preferably in a tongue common to the deer men tribes, whilst inviting a spirit to inhabit and empower us.
Two for one. We get to make an intimidation attempt, whilst preparing ourselves for battle. We're outmatched five to three. I don't know how much help the little stoat lass will be, but she might surprise us yet. But i'd say Flax counts for two, and we likewise, if we'd have a spirit providing us with aid. Still, i can tell. If this one comes to blows, we won't make it through it cleanly.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on December 05, 2022, 05:29:18 am
Dang deermen they're supposed to be friendly, and we just had to run into a bunch of hostile ones.

Lets attempt to intimidate them. Proclaim "I am one who commands the spirits! You will heed or you will fall!", preferably in a tongue common to the deer men tribes, whilst inviting a spirit to inhabit and empower us.
+1 We should also get our axe ready.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on December 08, 2022, 04:28:27 am
Well damn I'm not sure how to feel but Strik3r just got banned, and I'm not really sure why.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on December 11, 2022, 02:15:11 pm
I am still in touch with Strik3r, however unpleasant this might be, and it does piss me off a great deal, I will forward his replies here. Sorry for the blurry grainy nature of today's update, getting to find proper lighting for a forest scene is quite maddening. See Zultan, this in part is why I prefer the pictures smaller, easier to make photographs. I'll probably have to redo some of these - some are harder to look at close to screen...

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Superdorf on December 11, 2022, 05:31:26 pm
Our enemy has too much control over the playing field right now. They've both good cover and good visibility.

Let's fix that. Burn the overgrowth with spirit fire - our allies can strike from the smoke.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on December 12, 2022, 04:56:49 am
Setting fire to the brush might be just as much a disadvantage to us as it to them, what about using a wind spirit to blow the brush over and hopefully even knock their projectiles off course?

I am still in touch with Strik3r, however unpleasant this might be, and it does piss me off a great deal, I will forward his replies here. Sorry for the blurry grainy nature of today's update, getting to find proper lighting for a forest scene is quite maddening. See Zultan, this in part is why I prefer the pictures smaller, easier to make photographs. I'll probably have to redo some of these - some arre hard to look at close to screen...
What pisses you off about it is it Strik3r getting banned or something else?

I was just curious as to why you used that size and it makes since with that reasoning.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on December 12, 2022, 11:33:39 am
What pisses you off about it is it Strik3r getting banned or something else?

I was just curious as to why you used that size and it makes since with that reasoning.

Well now that you say it both, but it was meant in the Strik3r context. Specifically, the ban was uncalled for. Why do I make pictures that will make the process too hard for me down the line, well, waves of sudden retardation what can I say

Now I really should have forwarded Strik3r's message a bit earlier, I've underestimated my timetable. But here we are:

Sonic Strik3r says:



I seriously wonder what they meant by "thine name is a curse"... Possible misunderstanding caused by dialect differences, or another bunch of people who don't like wizards? Getting real sick of those.

Take another step back. Will the sleeping roots below the snow to awaken and burst up from the ground. Impale or entangle our foes!


Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Superdorf on December 12, 2022, 01:24:52 pm
Setting fire to the brush might be just as much a disadvantage to us as it to them

Hrm, fair

Take another step back. Will the sleeping roots below the snow to awaken and burst up from the ground. Impale or entangle our foes!

+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: TeaKing on December 12, 2022, 06:55:14 pm
What if we set fire to the elk and deer after entangling/impaling them? Deer Barbecue sounds tasty as hell
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on December 13, 2022, 02:50:47 am
Take another step back. Will the sleeping roots below the snow to awaken and burst up from the ground. Impale or entangle our foes!
+1 Sounds good to me.

What if we set fire to the elk and deer after entangling/impaling them? Deer Barbecue sounds tasty as hell
That'd be cannibalism.


Specifically, the ban was uncalled for.
Yeah as far as I can tell it was some bullshit, but I have no idea as to what we could do about it or if they'd even listen to us. Also how have you been talking to him?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on December 17, 2022, 09:45:24 am
Also how have you been talking to him?

postcards

Also hi TeaKing, enjoy your stay.

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on December 17, 2022, 11:12:37 am
Strik3r says:



While i'd very much want to interrogate this deer man, Sas is in too much trouble for us to waste time faffing about. A spear to the gut is among the worst injuries one can receive.

Abandon all caution. Parry or dodge the last one's spear and finish him with a decisive strike, either decapitate him or slide the blade between his ribs. Then rush to help Sas.



Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: TeaKing on December 17, 2022, 11:58:14 am
Quote
Also hi TeaKing, enjoy your stay.
thanks!
anyway, the guy has a spear, presumably a wooden one, so why not use it against him with our wood magic? make him stuck even more/impale him with his own weapon, and then finish him off quickly?
then we can run to sas and the rest of the team
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Superdorf on December 18, 2022, 02:42:56 am
Abandon all caution. Parry or dodge the last one's spear and finish him with a decisive strike, either decapitate him or slide the blade between his ribs. Then rush to help Sas.

+1

Magical healing time, when we get the chance. Be very careful to stop the bleeding as we draw out the spearhead.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on December 18, 2022, 04:32:13 am
Abandon all caution. Parry or dodge the last one's spear and finish him with a decisive strike, either decapitate him or slide the blade between his ribs. Then rush to help Sas.

+1

Magical healing time, when we get the chance. Be very careful to stop the bleeding as we draw out the spearhead.

+1 Also don't pull the spear out until we're ready to do the magic as the speak keeping things in place a and pulling it early can cause unnecessary damage.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on December 24, 2022, 12:52:46 pm
Merry Christmas everyone!
I was too busy preparing a singular elaborate troll present so there's not much I can share with you lot, however, it wouldn't be very nice to not sit down together regardless and be mindful of the true message of this glorious feast, the day, the turning event which was to change the course of history forever, which I present to you, elevating its deepest and most profound essence:

(https://i.postimg.cc/4ynqjVRm/IMG-20221224-095242.jpg)

Now that's done and over with, I hope I'll get an episode out tomorrow as usual, if not, St. Stephen it is. Have a nice time, and thanks for sticking through another year.

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Superdorf on December 24, 2022, 02:27:24 pm
Aaa that made my afternoon :D

Spoiler: meanwhile (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on December 25, 2022, 04:28:59 am
A thing of beauty.

And Marry Christmas all!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on December 25, 2022, 10:41:55 am
Oh I didn't know it was you I paid to capture my family reunion, Superdorf, you even put the two party crashers there to the left splendid

Aside everything, since it doesn't seem we've advanced much with the stoat name, I presume you'll have to quarrel sort it out yourselves, should you still care of course, I can take care of that ultimately.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on December 25, 2022, 01:58:04 pm
Strik3r says:



We have no choice, but to set up camp here. But we should avoid starting a fire if we can at all avoid it. But before we do anything else, can we personally commend the stoat girl for her bravery and quick wits during the fighting? Like, are we sure this is the same, scared lass whom we found wailing and tied to a tree?



Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: TeaKing on December 25, 2022, 03:05:25 pm


We have no choice, but to set up camp here. But we should avoid starting a fire if we can at all avoid it. But before we do anything else, can we personally commend the stoat girl for her bravery and quick wits during the fighting? Like, are we sure this is the same, scared lass whom we found wailing and tied to a tree?

+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on December 26, 2022, 04:01:28 am


We have no choice, but to set up camp here. But we should avoid starting a fire if we can at all avoid it. But before we do anything else, can we personally commend the stoat girl for her bravery and quick wits during the fighting? Like, are we sure this is the same, scared lass whom we found wailing and tied to a tree?

+1

+1 We might also want to search the immediate area for anything that could help us on our journey.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on January 01, 2023, 06:38:45 am
It is with great sadness I have to announce to you, I got wasted watching random Bollywood I've fallen sick, therefore, I've decide to spend this week on an "episode" experimental, and got very little done regardless, so here we are - I have the next outlined, no interaction warranted necessarily, you know the drill.

Also Strik3r wishes you all a happy new year. And Christmas, forgot to have that included in the last one.


. . .


Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Superdorf on January 01, 2023, 02:08:36 pm
Oh man, I love the direction you went with the art this time.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on January 02, 2023, 05:38:18 am
Happy New Year everyone!

Can't think of any suggestion besides just bedding down for the night like planned, and we should probably do the sleeping in shifts like we've been doing.


I've seen comic books with the thick outlines like that.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on January 07, 2023, 02:58:02 pm
Oh man, I love the direction you went with the art this time.

Oke let's stick with it lol

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on January 08, 2023, 03:57:09 am
Let us continue these conversations while we continue on our journey.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on January 15, 2023, 02:05:09 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on January 15, 2023, 03:34:32 pm

Strik3r says:



Lets let the stoat girl take the lead on this. Just a hunch.



Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on January 16, 2023, 05:48:26 am
Lets let the stoat girl take the lead on this. Just a hunch.
+1 Sound good.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on January 22, 2023, 02:21:58 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: TeaKing on January 22, 2023, 05:54:03 pm
considering that we were walking on foot, and away from roads, its not surprising that news of what happened back in that city spread faster than we could move

anyway, i gotta say that i really love your artwork, Quaksna
it has improved quite fast and quite a lot from... whatever the first picture you drew of blackhoof was
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on January 23, 2023, 05:23:45 am
This seems like a situation where we must be careful, might not want to tell these people to much stuff they don't need to know.



anyway, i gotta say that i really love your artwork, Quaksna
it has improved quite fast and quite a lot from... whatever the first picture you drew of blackhoof was
I've noticed the quality gets better with every update, and just imagine what it'll look like this time next year.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on January 23, 2023, 04:42:29 pm
anyway, i gotta say that i really love your artwork, Quaksna
it has improved quite fast and quite a lot from... whatever the first picture you drew of blackhoof was
I've noticed the quality gets better with every update, and just imagine what it'll look like this time next year.
Quaksna's already got my reaction over mail, so i've no reason to repeat myself...
But i'll do so anyway - you do deserve it, friend. Because your art is damn good, and it's always getting better, Q. The switch to felt-tips merely brought out the actual level of skill present your art.

Anyway, now onto the main body of this post.
I could no longer in good conscience lean on Quaksna to forward my posts to this thread. It may seem small, but it's important to me, to not be a burden on my friend, no matter how light or heavy that weight. So, i'm back. In the flesh, and said flesh of mine be damned! Make no mistake, this is no triumphant return. This is me pathetically crawling back, on my knees, in the hopes that Toady might show me some leniency. Of course, I'm not expecting Toady to forgive me. i'm just hoping he'll give me a chance. Because this is my home. Bay 12 is more to me than just some forum on the internet. And this thread is our cozy little cottage in the middle of the woods. With people only occasionally happening across it.
There's of course a pretty good chance this account'll be banned before morning. But if that's gonna happen, i've got to ask: Who was it that approved of my re-registration then? Ha ha :P Come on, the name's obvious, it even shares most of the letters. lol. If nothing else, it should at least show that i am honest, and i am, in all matters, if i can be.

Also, hey TeaKing! welcome to said cozy cabin that is ToDW and to Bay12 in general. I wanted to welcome you for a while, but i didn't want to do it in a forwarded post. Felt too impersonal. I was legitimately concerned you might get mistakenly bonked by Toady for being my ban-evade account. We are enough alike, at least in mannerisms, you and i. I could see an internet witch-hunting party thinking that you're me. Heh. Especially since your only posts since joining are in this very thread - a sure recipe to get lynched as me, i thought. But I'm glad that didn't happen.

Phew- That was a bit long winded and probably pretty cringe lol. That's okay, i don't care. It's been a month plus some... it feels good to type out a post and press the 'Post' button myself. Especially since i do have an headsman's axe hanging over me, and this might be the only post i get before i get mopped again. With that in mind, here's my suggestion for our course of action. I.E. what this thread is actually about.



Damnit Flax! We wouldn't get into half the messes that we do if he'd just keep his mouth shut. And if he'd stop being so controlling and overbearing, trying to take charge in everything with zero actual social skills. Thankfully, judging by the last panel, he himself realizes this to an extent. Lets make sure Flax doesn't get another word in and risk saying something very dumb. Lets instead interject and describe our adventure in vague terms. Something about spirits and beasts and something.

Provided we don't mess this up, this seems like a good opportunity to socialize a bit. In particular, i would like us discreetly ask the girl, Ule... Oh it was Gisla who delivered that curious line about our little stoat friend, whom by the way, if we wanted to give a name to, 'Thran' is probably the most masculine sounding out of the ones we could've picked. But i assume it was merely done to please Sas. I still prefer 'Kadi' for the stoat girl myself. Anyway, yeah, i'd like us to discreetly ask Ule what she sees in the vagrant stoat girl? Perhaps something only another woman might notice? Or perhaps we shouldn't say anything regarding that, and let them start blabbering and gossiping between the two of them by themselves and then just listen in?

P.S. Toady, if you are gonna mop me. At least please leave this post up. For the sake of ToDW. Please.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on January 24, 2023, 03:01:17 am
Hello again, glad to see you back.


Lets make sure Flax doesn't get another word in and risk saying something very dumb. Lets instead interject and describe our adventure in vague terms. Something about spirits and beasts and something.
+1 Sounds good to me.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on January 24, 2023, 04:24:50 am
I wouldn't say I'm back, just yet. I still very much feel like i already have a noose around my neck, just waiting for someone to open the hatch. heh.
But likewise. I am glad to be able to talk to you again in person, and hopefully soon all of my friends here on the forum. And i consider everyone on this forum to be my friends.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on January 24, 2023, 05:10:45 am
I wouldn't say there's a noose around your neck I mean if Toady has to approve people to join the site and he let you on I don't think he cares that you've come back, and as long as you don't do anything to get his attention you should be fine. Also you can just blind in with all the new people that showed up with the steam release and no one will be the wiser.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Maloy on January 24, 2023, 09:43:33 am
Seems like there's a story here I'm too new to know lol

also +1 for not letting Flax overshare
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on January 24, 2023, 03:34:12 pm
(https://i.postimg.cc/85xFLYbH/IMG-20230124-191246.jpg)

Great to witness such an ensemble! Hail Maloy, good luck untangling this mess  :P I would rather not send you to the abyss that is... Everything I have made before three weeks ago, but I am doing text revisions, I guess you could put the storyline together. For...

whatever the first picture you drew of blackhoof was

A fool's dream it was, but the fool was persistent, here we are.

I welcome our dark overlord also, and thanks for the kind words, but get rekt it's brushes not tips a bit more expensive supplying the episodes, but more enjoyable to color in. I was a bit worried I might not be able to get these done as fast but apparently, reasonable updates I can manage weekly.

But i assume it was merely done to please Sas

No it won in the polls  :P

Hey you can do a standard DF three-word name for all I care, the directions I got was "think of a name" and until now everyone stood for a different one, so that's that. Masculine, not necessarily, I mean it will blend in surrounded by english. All I'm trying to say, meā culpā, frāter, quoque idiotus sum


See you the next update, a wonderful day it was and I hope for you as well. Bless you all!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on January 24, 2023, 05:09:45 pm
Hey now, lets not break out the ☼Drawing of Strif3☼'s quite yet. It's been less than 24h since i made my presence known. My return may yet prove short lived, and then it'll just be a serenade for a ghost. heh.
Though, i am thoroughly impressed by how perfectly you've managed to extrapolate a character from a mugshot. You know me too well, Q.
I welcome our dark overlord also
Ha ha, please. The last thing i need is someone taking that seriously and making me into a boogeyman of some kind lol.

Also you can just blind in with all the new people that showed up with the steam release and no one will be the wiser.
With a name intentionally intended to evoke my previous persona? Ha ha, I like your optimism. But any of the regulars will catch on in a heartbeat, especially if they're holding a grudge.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on January 25, 2023, 02:44:17 am
With a name intentionally intended to evoke my previous persona? Ha ha, I like your optimism. But any of the regulars will catch on in a heartbeat, especially if they're holding a grudge.
I'm not sure people would know that unless you said it. Also as far as I can tell the only person that potentially holds a grudge is MaxTheFox still not really sure why, I was told some bullshit about the Deleted Twitter thread but I don't really remember anything happening there.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on January 29, 2023, 02:01:15 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on January 29, 2023, 05:00:17 pm
Sickle huh? i guess Gisla Jr. is a farmer? Are we gonna have to regale the entire tale again?
Lets try to avoid that.

First we should lead in with jokingly asking whether Gisla Sr. taking in "stray soldiers" is a common occurrence? To break the ice.
then properly introduce ourselves and our companions and also ask who the little girl is. Then we can engage in idle chitchat about whatever, i guess until we go to sleep?
But we should also address our stoat friend. She's been way too quiet. We know she's pretty timid but i didn't expect her to be more timid at the table. If she's feelin' uncomfortable, i see no reason we should force her to sit there.

Also, thanks to that discussion about wizards, i've come up with a wonderful new idea for a spell. But now's not the right situation to be experimenting with new spells. Maybe later.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on January 30, 2023, 04:19:18 am
Sickle huh? i guess Gisla Jr. is a farmer? Are we gonna have to regale the entire tale again?
Lets try to avoid that.

First we should lead in with jokingly asking whether Gisla Sr. taking in "stray soldiers" is a common occurrence? To break the ice.
then properly introduce ourselves and our companions and also ask who the little girl is. Then we can engage in idle chitchat about whatever, i guess until we go to sleep?
But we should also address our stoat friend. She's been way too quiet. We know she's pretty timid but i didn't expect her to be more timid at the table. If she's feelin' uncomfortable, i see no reason we should force her to sit there.

Also, thanks to that discussion about wizards, i've come up with a wonderful new idea for a spell. But now's not the right situation to be experimenting with new spells. Maybe later.
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on February 05, 2023, 01:21:30 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on February 05, 2023, 05:46:48 pm
What? Flax wants us to leave without even saying goodbye? Not a chance. We'll at least be polite enough to wait long enough to let them know we're leaving.

Q, By rough estimate, how much time do we have to mess around- assuming we decide to wait? Enough to potentially try the new spell? Also what's the situation around the house? Who's up? who's sleeping?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on February 06, 2023, 12:33:36 am
Everyone's up, save Gisla the elder, therefore you can't really vanish without daying goodbye. Didn't come through in the update tho, I was scaling back and forgot to mention this.

As for how much time you have, well I don't know ask ur boss  :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on February 06, 2023, 04:47:10 am
What? Flax wants us to leave without even saying goodbye? Not a chance. We'll at least be polite enough to wait long enough to let them know we're leaving.
+1 Wouldn't want to be rude and leave without thanking them for letting us stay.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: TeaKing on February 06, 2023, 08:56:50 am
im surprised no one has asked this before (i think)
but wouldnt it be nice to have a map?
i find the lack of maps and knowledge of what the world looks like a bit annoying
so why not ask flax or our hosts for one? or where we could go to get one?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on February 06, 2023, 10:15:54 am
That is a good idea. But i'd doubt our current hosts nor Flax have anything of the sort to offer. Else Flax probably would already have shared a map with us. Perhaps we should ask in a library or something? They might have copies. Though we might not reach such a place for a while yet.

(Thing is though- Quaksna himself probably doesn't have the world mapped out like that. Can't show a map that doesn't exist yet. We might get a map at some point but lets give Q time to make one. I could probably help chart out the world for him using FMG (https://azgaar.github.io/Fantasy-Map-Generator/) but that would be a lot of back and forth between us to make sure i get all the details right, so i'm not sure it'd be much faster.)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: TeaKing on February 06, 2023, 10:51:10 am
to clarify, when i said "ask flax for a map" i meant that we'll ask him to keep a mental note of it so that we could get one whenever we can in the future
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on February 07, 2023, 02:15:51 am
Kind of strange that Flax doesn't have a map, but it matters not as we can probably get one at that town we're heading towards.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on February 12, 2023, 09:39:58 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on February 12, 2023, 11:21:13 am
I have no doubt we'll have plenty to do here in town, and will no doubt discover even more as we continue our stay. This place seems like it's bustling with activity. First of all those "draft pockets", whatever the hell those are. Since i have no idea, i propose acting all confused about them. Afterwards we know we have at least a few things ahead of us.

Of course, we'll need to go to the library as well, or somewhere, chiefly in regards to both the map and the stoat girl's talisman, considering it has stumped us thus far. Maybe we can find a legitimate scholar (or at least a lead on one) who could help us with it. Maybe we could ask around, see if there are any renowned ones in this town. I also remember something about her wanting to get rid of the spear she picked up, or at least it's tip. If that's what she wants, she probably has a pretty good reason for it. And i've gotta say, now that i'm looking at it. The spear looks a little oversized for her.

Speaking of spears, we also need ourselves a new staff, probably can get the materials for constructing the spear-staff here. Need to find a bonecarver for the bird skull, a sturdy length of wood for the haft and a slender dagger for the bottom spike. Then merge 'em all together using our plant-growth magic for our brand new staff. Can finally stop using swords and axes.

Then, since we're probably gonna be leaving the snowier lands soon, it might be time to change out our cloaks. In a green area, we'll stick out like a sore thumb in our white cloaks, will also probably get pretty toasty, considering how thick these cloaks are. I think our vagrant friend has the right idea in that regard. Nice and earth toned, and not as thick. Maybe we should discuss clothing with her.
Sas too, lets see if he has any ideas regarding what we might need from the town, overall.

This is a general plan for things i feel we should accomplish while in town. Of course, as the situation develops, i'm sure our plan will change along with it. But i think we're here for a bit of a longer stay than Flax expects.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on February 13, 2023, 04:05:33 am
First of all those "draft pockets", whatever the hell those are. Since i have no idea, i propose acting all confused about them.
+1 I also have no idea what a draft pocket is.

I don't get the need for a spear, but if you think we need one then go for it but don't get rid of the axe as there are situations where a spear isn't workable.

Also we should get a wide brimmed hat to protect our eyes.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on February 13, 2023, 04:19:49 am
The need is for a staff, which we lost... some time ago now. The idea of giving it a sharp point on the bottom is just to create a staff with some extra utility. A combination weapon- primarily a staff. The bird skull totem on top is also there to act as a bit of a conduit for our magical powers, to potentially focus it slightly better... Might need to be enchanted though...
As for the axe, let Flax hold it then. Swords and axes aren't our weapons.

And if King Zultan wants a hat, a hat we shall have. I'm not sure how it'll fit on our head though... considering the antlers.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on February 14, 2023, 02:37:15 am
If we want a point on the staff couldn't we take the spear tip from the little one's spear since she doesn't want it?


And if King Zultan wants a hat, a hat we shall have. I'm not sure how it'll fit on our head though... considering the antlers.
I'm sure we'll have to get a custom one but in a town this big I'm sure someone here knows how do to make one.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on February 14, 2023, 03:30:30 am
If we want a point on the staff couldn't we take the spear tip from the little one's spear since she doesn't want it?
That could work. Though i am slightly concerned that the spear tip might be too large, and be too unwieldy. A dagger or a knife was called for because of it's slimmer blade, smaller profile, and ostensibly better cutting characteristics, ironically. And assuming we find one that is well made, will hold up a lot better.
Though, we'll decide how we proceed as we go along. I'm tempted to take the spear-tip option though, just to stick it to Flax. :P Screw him for thinking he can order everyone around, as if we're just a bunch of soldiers at his beck and call.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on February 14, 2023, 04:51:11 am
I thought we were wanting the knife to use as a tool rather than as part of the spear?

I'm tempted to take the spear-tip option though, just to stick it to Flax.
+1 Just because we travel in the same group doesn't mean we have to do everything he says.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on February 14, 2023, 05:07:05 am
Ah, it'd still retain its tool functionality as a part of the staff. Although maybe not as suitable then for very precise work, it'll still be useful for general cutting and impaling. Not to mention as a weapon. That's the point, to have a bunch of useful functions in a single staff. A very multi-purpose tool, and more than just a weapon.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on February 14, 2023, 05:16:34 am
I get it now, like a Swiss army staff.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on February 14, 2023, 05:28:34 am
A perfect tool for a resourceful shaman. And there's a bunch of upgrades we could make to it later on.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: TeaKing on February 18, 2023, 09:37:45 am
While we're at it, why not combine the staff with our axe and just make a poleaxe?

Although its kinda too late for that now, since Quaksna already started work on the game
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on February 19, 2023, 03:22:42 am
If we add the axe head and the spear tip it'd add even more uses to the staff so I'm good with that idea.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on February 19, 2023, 03:44:30 am
A good idea on paper, but it'd take up the same spot as the bird skull on top. As the staff's primary function is still to be a staff, i'd say the topper takes precedence. Though, there is the possibility of reinforcing it (the topper) later- possibly with a scythe-like blade, which could perform many of the same functions. Though, such a reinforcement may be best left blunt, so that it could be used as a hook. A custom-made, small axehead, more tomahawk-like, might be in the cards though. But probably not this giant slab of metal we have right now. Way too big. Plus, the fewer blades on it, the smaller chance of accidentally cutting or stabbing someone.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on February 19, 2023, 04:50:57 am
I think our axe head is one sided so we could still have the bird skull on there on the opposite side of the axe blade, also I thought we had a small one handed axe.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on February 19, 2023, 05:10:03 am
So, you want the axe head facing our body, or the bird skull?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on February 19, 2023, 05:47:38 am
Probably the bird skull.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on February 19, 2023, 01:30:23 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on February 19, 2023, 02:36:26 pm
Hah! Seems that killing the Titan did pay off in the end! This is excellent. Judging by the furrier's (admittedly restrained) enthusiasm, all our hardships related to that Titan are about to be repaid. If anyone can appraise the true value of such items, who else would it be than a furrier. This will surely be enough to fund the creation of our new staff, and probably have some left over. Which will probably be spent on the other things. We'd be fools not to take the opportunity. Of course, i am not naïve enough to think they won't try to rip us off, but Kadi(Yes. I flat our refuse to call the stoat girl 'Thran') seems to think she'll be able to guard against that, so she must have some knowhow in this regard.

But while we wait for the furrier to contact his guild, we have other things to do. Since it seems like we have the most to do there, i say we go to the library first. But before we take off, maybe we should ask the furrier whether he knows any bonecarvers, since he seems like the guy to know, seeing as the two trades are somewhat linked. I'm also thinking that if we encounter the shrine Sas is looking for on the way to the library, we'll visit the shrine first. Else, we'll handle it later. Also, since cloaks and clothing seem to be the topic of the day, we should ask the vagrant about her own clothing, while we walk.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on February 20, 2023, 04:58:08 am
Sounds like we're about to get quite a bit of money.

Shouldn't we wait until the guild guys get here so we get payed and don't risk getting them mad at us if we take to long at the library. Other than that +1 to the other things you said.

Shouldn't we have someone hang onto the shield as we've had a couple of times where having it was incredibly helpful.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on February 26, 2023, 07:23:56 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on February 26, 2023, 10:56:26 am
Not only does the map not have labels on it, but it also doesn't have roads marked on it, so we can only speculate what the road network looks like. Besides that, i'm not sure what to think about this guy, nor the guards watching over this place. The one in the room with us seems a little too brooding. Not to mention i'm getting a particular feeling of deja vu here. Is this the place from our dreams? I'm not sure, but it kind of gives me that vibe. We should keep our eyes sharp, just in case.

Anyway, on with the chatting. If there is any reason we have to suspect them, the last thing we want to is to appear that way.
Lets start off a small laugh and remark that "Knowledge is never in excess. But i fear neither of us will have time for that.", then get onto business: "If there is anyone reputable that could identify the Talisman's magic, whom you could point us to, we'd be grateful. I am of the mind that finding out the nature of this talisman would be of as much interest to the Library as it would be to us." and also add on that "Of course, if there is also anything you'd like to ask from me, i'll do my best to answer what i can."
Or something to that effect.

Also, here, i've annotated the map with how i understand it. You don't have to tell me whether i placed the labels right or wrong, Q. It'll more fun that way.
(https://i.postimg.cc/5NJkkqRk/To-DW-Map1.jpg)

First thing i gotta say: The map looks really damn amazing, Q.
Second, there's a whole bunch of other places on this map that look like potential points of interest. I figure we'll eventually make it to the large city on the bottom right. There's a few things that look like castles nestled into the crooks of the mountains around there to the east. I wonder how old is this map? how much of this stuff is still there? What has sprung up since?

EDIT: Apparently, according to Q over PM, he messed up the cardinal directions in the script, so Oñirdiral is actually to the east , not the west.  The curse of being a non-native English speaker. :P I know i still mess it up myself frequently enough. He's corrected the script now, but i annotated the map according according to the original version. I'm guessing Oñirdiral is actually the castle to the east of (what i have marked as) Cengidas. I'll correct it the next time i update the annotations. Lets just handwave this as Blackhoof not quite understanding cardinal directions for now. :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Superdorf on February 26, 2023, 02:08:14 pm
I love "hold on a breath" as a tribal-deerfolk colloquialism - much more natural than "hold on a second" would be, for a people without mechanical timekeeping.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on February 28, 2023, 05:10:28 am
That's a nice looking map should be quite useful to us in the future even if it lacks labels.


Also I don't think we need to be suspicious of the guy we're talking to as he seems friendly enough.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on March 05, 2023, 11:58:57 am
:P

Oh I am retarded in every language. You could say, quoque idiotus multilinguēs sum

This one's more passive again, I was kinda useless this week

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on March 05, 2023, 12:26:14 pm
Hmm... The townsfolk seem to have taken quite an interest in us... But they don't look like they need our help. I feel like an exotic sideshow attraction, and i don't like it. And it's pretty obvious the stoat girl doesn't enjoy the attention either.
But beyond that, i no reason to deviate from our current course, but staying alert, of course.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on March 06, 2023, 05:36:21 am
Dang towns people gawking at us like we're some kind of freak.

Anyway let us continue with our current course of action.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: TeaKing on March 06, 2023, 04:25:48 pm
Hmm... Maybe we could ask the librarian or sorcerer to lead us through some secret passageway or something to avoid all these annoying people once we prepare to leave
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on March 12, 2023, 02:21:02 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on March 12, 2023, 03:24:09 pm
hmm, sounds like it is a personal piece, and the talisman's intended recipient was very much cared for. What concerns me is that it sounds like the talisman might be some form of soulforged artifact - I.e. it contains (a part of) a soul of a once-living being. Some might take offence to that idea. And it also might imply that it is more powerful than the initial inspection would indicate. It being so difficult to probe lends credence to the idea- like somebody went through a great deal of trouble to obfuscate the true extent of the talisman's powers. I fear any more intrusive inspection will risk damaging the artifact. And perhaps it is not even meant to be probed like this, but rather for the wielder to discover all of it's capabilities by themselves naturally, for purposes of good or evil.

Despite that, we should recite these three names to Flax, without the surrounding context, see whether they ring any bells for him. And of course, we should tell of our discoveries to the librarian, too. We did promise after all, that it would be of as much interest to the library as to us. Maybe the librarian will even be able to tell us something more.

As for the invitation from the fellow wizard, i don't see why not. We've got time to kill, we have an established meeting point. Sure, lets join him for something and engage in some wizardly discussion. I'm still extremely wary though, so i say the vagrant sits this one out and acts as our eyes and ears, just in case. We'll make it up to her later.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on March 13, 2023, 04:07:39 am
It seems there's more to the necklace than it appeared at first, maybe one day we will know its full potential.

As for the invitation from the fellow wizard, i don't see why not. We've got time to kill, we have an established meeting point. Sure, lets join him for something and engage in some wizardly discussion. I'm still extremely wary though, so i say the vagrant sits this one out and acts as our eyes and ears, just in case. We'll make it up to her later.
+1 but I think we should keep her some what close, so we can make sure nothing happens to her.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on March 19, 2023, 05:28:09 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on March 19, 2023, 06:01:26 am
Back to the library then. Though we could off-handedly ask what's the townsfolk's fascination with us and ask whether he has an invisibility spell or something, mostly as a joke.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on March 20, 2023, 03:41:54 am
I quite like the varied images we got on this one, all kinds of good stuff.

Back to the library then. Though we could off-handedly ask what's the townsfolk's fascination with us and ask whether he has an invisibility spell or something, mostly as a joke.
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on March 26, 2023, 01:21:09 pm
Had to split the episodes agian, busy week. With Easter on the doorstep and some personal arrangements on top, I expect shorter segments for some time, but suits the city I suppose. No crazy stuff going on yet...

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on March 27, 2023, 03:58:17 am
Well I guess it's time to turn in our cloak and get the money, probably should be on guard in case they try to take the cloaks and run with out paying.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on March 27, 2023, 04:30:03 am
Well I guess it's time to turn in our cloak and get the money, probably should be on guard in case they try to take the cloaks and run with out paying.
Or try to rip us off.

+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Superdorf on March 27, 2023, 11:20:20 am
(https://i.postimg.cc/xdb4cbd6/IMG-20230326-154429-1.jpg)   (https://i.postimg.cc/LXtQVKLf/IMG-20230326-154405-1.jpg)

Mixed media, sweet! Lovely weathering on the paper too :)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on March 29, 2023, 02:25:49 am
I forgot to mention that I also really liked the way the maps turned out.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 02, 2023, 04:10:20 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on April 02, 2023, 04:30:22 am
Right, time to get ourselves a new staff. Now that we have a significant amount of money, we should keep an eye out for materials which might be particularly permeable to magic, to make our staff. Perhaps pay another visit to the sorcerer, maybe he has some advice on the best materials to use for a staff. Of course we should be twice as careful when spending our coin. We'll rely on the stoat to keep us from being scammed, since she seems particularly capable in urban environments. She also wanted to get rid of the spear she picked up, so we'll do that, too.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 03, 2023, 02:17:18 am
Right, time to get ourselves a new staff. Now that we have a significant amount of money, we should keep an eye out for materials which might be particularly permeable to magic, to make our staff. Perhaps pay another visit to the sorcerer, maybe he has some advice on the best materials to use for a staff. Of course we should be twice as careful when spending our coin. We'll rely on the stoat to keep us from being scammed, since she seems particularly capable in urban environments. She also wanted to get rid of the spear she picked up, so we'll do that, too.
+1 Also I thought she only wanted rid of the tip of the spear, and that we were thinking of using it on the end of the staff.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on April 03, 2023, 02:29:27 am
+1 Also I thought she only wanted rid of the tip of the spear, and that we were thinking of using it on the end of the staff.
We can get far better quality stuff now than that.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 03, 2023, 02:51:32 am
+1 Also I thought she only wanted rid of the tip of the spear, and that we were thinking of using it on the end of the staff.
We can get far better quality stuff now than that.
Oh yeah we can buy a new one instead of using a used one can't we, also why don't we find out what kind of weapon she actually wants to use and get that for her since she doesn't seem to like the spear.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on April 03, 2023, 02:56:46 am
Oh yeah we can buy a new one instead of using a used one can't we, also why don't we find out what kind of weapon she actually wants to use and get that for her since she doesn't seem to like the spear.

Yeah +1. That sounds like a good idea. Lets find out about her weapon preferences.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 09, 2023, 05:35:32 am
It's that time of the week again, but this one was special. Not only for some holy women allegedly found a funny redbeard suspended above a tomb after he scared some soldiers to sleep, I had a grand ol' day yesterday and as such, I've thought this would be a good occassion to unveil a little something I've been working on, namely, refining the ToDW theme I did a while back, first finishing a classical four-voice composition, then going nuts and writing a version for the orchestra.

 Here it is, please give it a listen. (https://soundcloud.com/vojtech-peyerl/the-path-of-man/s-vW0hbA0SX7k?si=8812c00cdae84fe3a6201ce0e29d0ea2&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing) A long way it's been here, I see a longer ahead. And I'm looking forward every step.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on April 09, 2023, 05:57:35 am
Lets ask him whether he has anything exotic - with particularly unusual qualities.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Superdorf on April 09, 2023, 02:16:50 pm
Lovely composition! I really like the cover art too, very striking with the red and gold

Regarding mundane woods, oak and ash are quite good - I don't know about the others. Hickory is best if they have it; it's very heavy and durable.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 10, 2023, 03:41:16 am
Exotic woods sound like a thing we need, if he doesn't have that Hickory sounds good.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 16, 2023, 07:06:08 am
One more busy week to go, then the updates might start to stretch a bit longer again.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on April 16, 2023, 08:06:25 am
The physical strength of the wood doesn't really matter, since we have magic that can repair it should something happen. Plus, the way we weave the wood with magic will make it stronger anyway. I'm thinking we take the birch stock.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 17, 2023, 03:25:40 am
The stuff about oak sounds pretty interesting to me.


Since we can magic wood couldn't we get the best of both by using magic to twist the two staffs together, which would make it stronger and also get us the abilities of both.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on April 17, 2023, 04:15:30 am
Since we can magic wood couldn't we get the best of both by using magic to twist the two staffs together, which would make it stronger and also get us the abilities of both.

Now that is a good idea! Lets do that! Oak and birch then?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 18, 2023, 01:13:44 am
Since we can magic wood couldn't we get the best of both by using magic to twist the two staffs together, which would make it stronger and also get us the abilities of both.

Now that is a good idea! Lets do that! Oak and birch then?
Yeah birch and oak sound like the best of the lot for our magical needs.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Superdorf on April 18, 2023, 08:26:02 pm
I only just realized... Blackhoof is ripped, holy moly. Were we always like that, or has adventuring made us stronger?

Since we can magic wood couldn't we get the best of both by using magic to twist the two staffs together, which would make it stronger and also get us the abilities of both.

Now that is a good idea! Lets do that! Oak and birch then?
Yeah birch and oak sound like the best of the lot for our magical needs.

All the +1!

Assuming we can do twisty things, we'll want relatively narrow stock to keep the weight low - maybe 5/8 to 3/4 of an inch (15 to 19 mm) for each piece. Does the vendor also sell very thin lengths of wood, around pencil-width? Maybe we can use oak and birch for the stock, then twist or weave wands of poplar into the final product.

We won't even be giving up much durability by doing this, all going well - oak, birch, and poplar are all hardwoods, so they should still be quite tough.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 19, 2023, 01:54:21 am
I only just realized... Blackhoof is ripped, holy moly. Were we always like that, or has adventuring made us stronger?
He's been like that, how'd not notice all his muscles? There was a conversation about how ripped he was a while back, and I could have sworn you were part of it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 23, 2023, 06:12:56 am
Well given how ever-changing the artstyle is it is hard to judge, the idea goes that Black is strong but not a trained fighter, that's about it. Go off from that, rather than the inconsistent width of his shoulders  :P

. . .


Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 24, 2023, 03:32:18 am
Since we're in the town right now I say we try the huntsmen and see if they have bones, but if they don't we can try the fox men.

Well given how ever-changing the artstyle is it is hard to judge, the idea goes that Black is strong but not a trained fighter, that's about it. Go off from that, rather than the inconsistent width of his shoulders  :P
You're just saying that because you want to hide from us the fact that Black is actually a body builder that can punch holes in trees!

Also Quaksna what image host do you use, I'm asking because Imgur is purging all kinds of images and I don't want your work to be lost with it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on April 24, 2023, 03:40:35 am
Since we're in the town right now I say we try the huntsmen and see if they have bones, but if they don't we can try the fox men.
+1

Also Quaksna what image host do you use, I'm asking because Imgur is purging all kinds of images and I don't want your work to be lost with it.
Imgur earlier on, but at least the latest update uses PostImg.cc, which has it's own problems, because nowadays it downscales pictures severely. I used it when posting my art before, because Imgur converts to JPG which destroys the quality of fine detail. Ultimately, the effect is the same—a loss in detail. Currently it's looking like imgbb might be the best one...
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 24, 2023, 03:44:59 am
Imgbb is what I use for my stuff been good so far.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on April 24, 2023, 03:48:43 am
It's thanks to you mentioning imgbb that i got the idea to use it :))
Anyway, something should be done to preserve the earlier chapters together with their images. I think the guys over on the hall of legends thread are working on preserving certain threads.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 24, 2023, 03:52:46 am
I'm helping with that I could do this tread after the two I said I was working on in hall of legends thread.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 24, 2023, 10:26:21 am
Honestly I wouldn't mind if my Imgur got purged, it be a service if anything  :P Been thinking of doing it myself should some drastic scenarios occur. Either way the site is fked and was as far as I can remember, so that's that

Anyways if you have better means of hosting images, well I'm listening. The only thing I've noticed with Postimages that sometimes the pictures load in lower res than they actually are, but it's random, about as consistent as the artstyle, but otherwise it serves well, much better than the predecessor.

Also all of the actual drawings/paintings are being steadily archived so I can sell them to Strif3 for Steam gifts as a bundle pack in future so whatever happens, they're still mine to rule.

I am still very much all for updating the ancient scribbles along with text revisions, it's just the time window for that is non existent now, and I might have to get humbler wiith the updates going forward, I'm currently broadening my applications, you see. Still I didn't get bored of this, much more is to come, I hope.






So we can get further from the depths of Tartarus, Zultan, I hereby forbid thee from salvaging any of that outrageous outrage don't even try what is this chaos desinformation and anarchy  :P
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 25, 2023, 02:29:02 am
But I've already decided to archive this tread and when I decide to do something like this it must be done!


Also I say Imgbb is a good one and I haven't noticed any drop in quality with it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 30, 2023, 02:06:47 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: TeaKing on May 01, 2023, 01:45:47 am
Another scholar? fine...

Talk to the scholar, ask them if they happen to have bones OR know where we could find these Gugir followers, but urge them to make it quick and short, don't want them wasting our time.

we should also probably flat out leave and ignore them if they suggest some kind of deal or trade for information
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on May 01, 2023, 02:20:29 am
I say we politely refuse and be on our way.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on May 01, 2023, 04:14:19 am
I say we at least hear him out then decide whether or not to leave.

Also I've archived this thread, I'll upload it when I upload all the other stuff I've got.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on May 06, 2023, 02:45:56 am
Hello everyone, I'm just posting to say I've made backups of this thread and papercrafts in case Imgur decides to kill the images, and will leave them here in case people are interested.

Dwarf Fortress +Papercrafts+ ; Tales of Kudarkalur (https://dffd.bay12games.com/file.php?id=16661)
Dwarf Fortress -Drawings- ; Tales of the Deer Wizard (https://dffd.bay12games.com/file.php?id=16662)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on May 07, 2023, 04:40:58 am
This has to take the cake for the most useless point to split the script at, but alas. Was on travels this week, got to draw but didn't plan it out very well  :P

Also Zultan, I am still not sure whether this is a service or disservice to posterity, but whatever, appreciated.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on May 08, 2023, 04:42:11 am
The man has offered to lead us and it would be rude not to follow.

Also Zultan, I am still not sure whether this is a service or disservice to posterity, but whatever, appreciated.
Preserving things that people have put a lot of effort into is always important.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on May 14, 2023, 10:17:26 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on May 14, 2023, 10:32:58 am
I feel like this is a guy we have to be direct with, and a little assertive. So we'll simply reply "Coin. How much do you want for it?"

EDIT: I don't vote in the polls, but i am highly interested in seeing the result of this one. Do tell me, once it's run it's course, Q.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on May 15, 2023, 03:55:22 am
I feel like this is a guy we have to be direct with, and a little assertive. So we'll simply reply "Coin. How much do you want for it?"
+1 Seems like money is really the only thing we have to offer.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on May 21, 2023, 11:14:14 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on May 21, 2023, 11:58:15 am
Obviously, we are not going to do that. But question is- what are we going to do?

I've half a mind to tap a little bit into Crackantler's power and cast some kind of fear magic on them—make sure they run away (possibly with soiled pants) and don't come back, ever. And tell their friends, too. ...Getting sick of all these humans, daring to accost us, and get in our way.

But for now, let us wait for them to disperse on their own, then be on our way. While keeping our wits about us, of course. And if they don't disperse? Well, there's always the option above.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on May 22, 2023, 02:46:39 am
That meeting sounds like a terrible idea, I bet the thing their lord is after ether our or the vagrant's necklace. Now that this has happened we should immediately go find the others and not split up again while we're in town.

I say we leave while they're giving us a chance, then immediately find the others and tell them what just happened.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Superdorf on May 22, 2023, 12:16:14 pm
Politely decline, thank them for the offer, and move on.

They spooked us a bit, but things seem ok now.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: TeaKing on May 22, 2023, 03:59:35 pm
If things get heated we should definitely prepare to use our wand and cast magic to grow wood and bind these folks

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on May 23, 2023, 12:58:30 am
If things get heated we should definitely prepare to use our wand and cast magic to grow wood and bind these folks
We can't do that yet as we haven't finished building it, also it's a staff we're making.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: TeaKing on May 24, 2023, 12:43:28 pm
Lmao i forgot the difference between wand and staff

Anyway, we have all the pieces right? All we would need to do is stick them together, unless we need to enchant the whole thing to use it
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on May 25, 2023, 01:59:26 am
Anyway, we have all the pieces right? All we would need to do is stick them together, unless we need to enchant the whole thing to use it
As far as I'm aware we have all the parts, the only reason we haven't put it together yet is because we need time to use magic to twist the two poles together. As for enchanting I have no idea if that's something we need to do or if we're just using it as a focus.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on May 28, 2023, 10:15:12 am
Next week no episode, unless I attain a bunch mystical abilities. I'll be travelling again.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on May 29, 2023, 04:06:04 am
I have an idea actually. It's that spell i mentioned before, now would be a prime opportunity to test the idea.

Before, there was a mention of scrying somewhere, and it made me think. We get dreams that show us other places. What if we tried to induce that intentionally—while we're awake—to spectate a specific location or person? Farsight. We could use it to scope out the location where the thugs wanted us to meet their boss, see if he's there. It's a relatively low-stakes way to test out a new spell and potentially get valuable intel at once.

And as for the choice of route, i say we stick to the roads.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on May 29, 2023, 05:23:27 am
I have an idea actually. It's that spell i mentioned before, now would be a prime opportunity to test the idea.

Before, there was a mention of scrying somewhere, and it made me think. We get dreams that show us other places. What if we tried to induce that intentionally—while we're awake—to spectate a specific location or person? Farsight. We could use it to scope out the location where the thugs wanted us to meet their boss, see if he's there. It's a relatively low-stakes way to test out a new spell and potentially get valuable intel at once.

And as for the choice of route, i say we stick to the roads.
+1 To testing the dream thing and going the roads.

Also I'm sure where ever we're staying the night should be a good enough place for us to make the staff.


Next week no episode, unless I attain a bunch mystical abilities. I'll be travelling again.
Where are you traveling to?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on June 05, 2023, 02:58:45 pm
Where are you traveling to?

Oh I was attending Blackhoof's funeral

(https://i.postimg.cc/wxhD7F9G/IMG-20230531-100838-1.jpg)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on June 06, 2023, 02:39:58 am
That's a pretty cool looking thing.

Oh I was attending Blackhoof's funeral
I hope that's not were you went.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on June 11, 2023, 01:13:22 pm
I hope that's not were you went

Oh you bet I had to console the relatives and everything

(https://i.postimg.cc/L4GbmQJM/IMG-20230604-134234-1.jpg)

Nah jokes aside, I was first attending training in the holiest site of all justiciars, to become even professional-er keyboard typer, in the town of Kroměříž, where I found that... Thing, with the skulls. Gotta love those little dinosaurs in the lawn, really tying it all together. Then I accompanied my family on a short pilgrimage somewhere near the Polish border. There I came upon the fawn, when I unknowingly walked off the path, hence I waited for the rest and might've fallen asleep by the little thing. A great grudge was settled that weekend, involving a roasted duck, but that's a tad longer story...

In short, I am getting quite busy, and while the rest of June should go okay, I am quite positive I'll have to loosen the updates a bit with time, both in scale and frequency, sadly. We'll see once we get there, now, enjoy this one.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on June 12, 2023, 04:36:01 am
Sounds like it's time to begin the next leg of our journey. Also that sequence where he tried to what those guys were doing was trippy and I liked it, but I wonder who's face that was.


In short, I am getting quite busy, and while the rest of June should go okay, I am quite positive I'll have to loosen the updates a bit with time, both in scale and frequency, sadly. We'll see once we get there, now, enjoy this one.
I have patients I can wait as long as it takes for an update, as they are of the highest quality and I look forward to them.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on June 18, 2023, 01:34:38 pm
Okay so there's some crazy conpiracy underway, the sheets from my paper dealer got silently replaced for these ultra smooth, almost plastic-ey specimen that seem to hate any color at all, it's almost like the stuff we use in offices for makeshift folders like what is this. Started at a few frames back at Gaval's house, the latest episode was exclusively on it and it shows, it grinds my gears. I've been scouring other shops and collecting various papers this week, it seemed to be a trend all across, at least for the eye and finger, upon testing it wasn't that bad. Hence, this short update is quite experimental once again, as I was trying various new material out.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on June 18, 2023, 02:06:15 pm
Nah, we'll have to camp at some point, no need to arouse undue suspicion. I say we spend the next night in the woods on purpose—a little bit off of the road—so that we can assemble the staff.

Also, i noticed you've gotten yourself a new avatar pic. Nice.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on June 19, 2023, 04:24:25 am
THE AVATAR IT HAS CHANGED!!!

Anyway camping so we can make the staff in peace sounds like a good idea.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on June 25, 2023, 02:10:11 pm
Another short one going down, I'm having my epic protocolant exams next week. Probably will get to post an update still, the first one in July tho I am away with an organ/choir class for a change. Schedule's getting crazy  :P

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on June 26, 2023, 03:53:07 am
Good luck with your exams!


Looks like it's time to make the staff while they're setting up the camp.

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on June 26, 2023, 04:06:27 am
Looks like the little rascal's showing some attitude. Guess she really does best in urban environments.

Anyway,
Looks like it's time to make the staff while they're setting up the camp.
+1

Nothing else to do here as of now.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on June 26, 2023, 04:13:41 am
I've noticed that as things have progressed she has started to come out of her shell, guess she's getting used to our group and has started to express herself more. I'm liking the development of her character so far.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on June 26, 2023, 04:37:51 am
Me too. Lets just hope Flax doesn't rub off on her and she can be a little more animated than the rest of the dour faces around. I kinda wish we could do something to make her happy, though. We've been putting a significant amount of stress on her these past few days. Any ideas? or maybe we should just ask from her directly?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on June 27, 2023, 04:16:02 am
I don't think Flax will rub off on her that much as she seems to independent for that. Also since we don't know much about her asking what would make her happy is probably the best way to go about it as she might not tell us directly any time soon.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on July 02, 2023, 07:13:58 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on July 03, 2023, 04:06:47 am
Again Flax with his ridiculously good eyesight. Well, let him keep those unnaturally sharp eyes of his open, but not make any rash decisions. If we're being watched, let them watch—if they're content on just watching. if not... Well we know what happened to the last bunch who set upon us. I guess we'll finish the staff later, with the skull and the spike. Although, if we're about to be ambushed, it would be good to have it ready, now.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on July 04, 2023, 06:27:02 am
bush is sus

Again Flax with his ridiculously good eyesight. Well, let him keep those unnaturally sharp eyes of his open, but not make any rash decisions. If we're being watched, let them watch—if they're content on just watching. if not... Well we know what happened to the last bunch who set upon us. I guess we'll finish the staff later, with the skull and the spike. Although, if we're about to be ambushed, it would be good to have it ready, now.
+1 No point beating the bush if the bush isn't hostile. Also from the sound of it I'm not we have it in us to finish the staff right now so we should probably rest as long as we can even if it will be an uneasy one.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on July 15, 2023, 12:51:55 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on July 15, 2023, 01:09:17 pm
Oh for the love of... It's these guys again! I'm guessing this batch of purposelessly angry deermen isn't up for negotiations either?

Ugh, sod it.
Flax to front. Kadi should move to flank 'em, and knock 'em down with her staff. Sas can fire arrows as usual. And us? Well, how about we try throwing a couple of magical poison (or ideally acid) bolts their way?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on July 16, 2023, 04:57:15 am
Flax to front. Kadi should move to flank 'em, and knock 'em down with her staff. Sas can fire arrows as usual. And us? Well, how about we try throwing a couple of magical poison (or ideally acid) bolts their way?
+1 It's time for wizard stuff!


Oh for the love of... It's these guys again! I'm guessing this batch of purposelessly angry deermen isn't up for negotiations either?
I wonder what we did to their group that makes them keep sending guys after us, guess we'll see how they feel when we do to this group what we did to the last.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on July 23, 2023, 08:29:02 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on July 24, 2023, 04:44:52 am
Hopefully this isn't the part where we regret getting rid of the shield.

We must hurl more magic stuff at him before he can fire off his own spell, and hopefully it will cause him to miss fire.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on July 24, 2023, 04:51:28 am
Now's the time for Flax and the Vagrant to attack.

Hopefully this isn't the part where we regret getting rid of the shield.

We must hurl more magic stuff at him before he can fire off his own spell, and hopefully it will cause him to miss fire.
We could also try to shield ourselves with magic. But i think it may be a better idea to just keep firing.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on July 24, 2023, 05:20:11 am
I don't think we've tried to shield ourselves with magic before, but it does sound like something we should try to figure out after the fight and we finish the staff.

Also +1 to having the other two attack.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on July 30, 2023, 04:26:30 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on July 30, 2023, 04:54:48 am
Well crap. These guys are no pushovers!

Time to change tact. We'll switch targets and aim for the one in the front with a good old ice spike while Flax keeps 'em busy. Meanwhile the Vagrant should move to harass the back one so that Sas has time to get off a clean shot.

Despite some risks, this is by far the best move we can make, i think.

Damn i wish we had psychic communication. But oh well.

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on July 30, 2023, 05:05:14 am
Well crap. These guys are no pushovers!

Time to change tact. We'll switch targets and aim for the one in the front with a good old ice spike while Flax keeps 'em busy. Meanwhile the Vagrant should move to harass the back one so that Sas has time to get off a clean shot.

Despite some risks, this is by far the best move we can make, i think.

Damn i wish we had psychic communication. But oh well.
+1 I can't really think of anything else we could do at this moment.

We might also want to figure out where that javelin went as we might need that later in the fight since poking them with that would do better than poking them with our staff.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on August 06, 2023, 10:33:04 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on August 06, 2023, 11:06:04 am
We should reassure our fellows. We'll be fine. Comment on the proficiency of our attackers.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on August 07, 2023, 04:34:38 am
We should reassure our fellows. We'll be fine. Comment on the proficiency of our attackers.
+1 We should use our healing magic as well as the bandages, and we shouldn't remove the javelin until we get the bandages as to reduce the amount of blood lost.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on August 13, 2023, 02:25:19 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on August 14, 2023, 06:10:55 am
Probably time to fix our leg since walking around with a javelin in there probably isn't the best move.

After that's fixed we should see if the dead guys have anything of value on them besides the javelins, if we're lucky they might have some kind of info pertaining to why they hate us.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on August 14, 2023, 06:45:42 am
Probably time to fix our leg since walking around with a javelin in there probably isn't the best move.

After that's fixed we should see if the dead guys have anything of value on them besides the javelins, if we're lucky they might have some kind of info pertaining to why they hate us.

+1
this seems like a good idea
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on August 19, 2023, 01:02:30 pm
Times are changing slowly and pressing more, I'll be trying to make new episodes regularly, of what scope is the question. The paper problem has come back to haunt me, whether I've found a good supply we'll hopefully see next week, this one has brought less than stellar results. The future is uncertain, but I'll be fine. It's only this is but a portent of what is to come, in terms of the update schedule.

. . .

Spoiler: as per usual (click to show/hide)

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on August 21, 2023, 02:50:53 am
Well I guess it's time to move on since we just got attacked here and no one wants to sleep next to corpses. But have we looted the corpses yet because we should probably do that before we leave.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on August 21, 2023, 03:00:04 am
yep, that sounds like the thing to do. Lets just loot the corpses and get the hell out of here.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on August 27, 2023, 09:30:59 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on August 28, 2023, 05:51:27 am
We should equip that dead guy's belt as more storage is always a good thing to have, after that we should start making our way to our next destination.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on August 28, 2023, 09:49:57 am
Verbally, audibly lash out at Crackantler, blame his stench for these bastards coming after us.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on August 29, 2023, 11:24:03 am
Verbally, audibly lash out at Crackantler, blame his stench for these bastards coming after us.

May I plea for an enlightement? If it's verbal and audible, there is a language barrier to consider - is the message contained or is everyone to be able to hear and/or understand?

Just want to make sure I get it as intended.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on August 29, 2023, 11:41:13 am
yeah lets just curse Crackantler's name out loud, is what i meant, in whatever tongue we're talking to our companions in.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on August 31, 2023, 06:24:23 am
+1 To telling Crackantler to fuck off.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on September 03, 2023, 08:33:15 am
. . .


Well, I tried.

Won't be able to finish an update till the evening. Presumably not even after then, I might need to put ToDW aside for a couple weeks. It's all laid out and being processed, but there won't be space for the labor... Thanks for sticking through, progress is very slow as is, cannot but hold on a wee bit longer.

Also thanks for the swift answer regarding the last action. It's one of those things that can alter consequences significantly.

Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on September 04, 2023, 06:03:17 am
I'm okay with waiting for the next update, so take as long as you need to get the update finished.

I've been here since the beginning and I shall be here until the end.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on October 15, 2023, 01:03:37 pm
Startle thee not, the update is, today I picked up a brush again after a long time. Things went rather wrong, messed up the process much more than I could have anticipated, but that crisis was temporary and thus  not important, still I was forced to think, for now my normal schedule doesn't leave enough time for ToDW. If I am to keep this project running in any meaningful way, I have decided the next update will be the last to be colored in for the time being. It'd be strange to force this policy onto this episode, considering it was already in the making, and content-wise it fits too, it is about halfway done so I hope I can post finish it next week.

I'll try of course to push the extra flair if circumstances allow it, as I have done before, I missed this thing so, but the past week of mere concept art and gathering lore snippets had shown me, I couldn't touch the updates most of the time. Budget cuts and all
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on October 15, 2023, 01:21:09 pm
I shall await it with great anticipation!

...Yep i'm still here! haven't gone anywhere, don't intend to. Saw no reason to disturb you either, Q.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on October 16, 2023, 01:36:46 am
I to am excited to see the next installment and every one after that even if they aren't coloured.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on October 22, 2023, 01:29:16 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on October 24, 2023, 05:25:20 am
Dang we trippen.

Guess we need to go along for the ride and see where it takes us.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on October 24, 2023, 05:38:29 am
I'm sorry for the slightly delayed reply.

Because this picture
(https://i.ibb.co/n1MwQjt/IMG-20231022-183655.jpg)
just straight up slew me and i spent the last 36 hours being fucking dead. I got better.

Also, didn't Flax look for some book back in the library? Lets ask him whether he got it, and if so, ask to see it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on October 24, 2023, 05:49:20 am
That last picture is pretty beautiful.

Also, didn't Flax look for some book back in the library? Lets ask him whether he got it, and if so, ask to see it.
Forgot about that thing, +1 to asking about it if we aren't to busy trippen.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on November 05, 2023, 09:09:49 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on November 05, 2023, 09:58:53 am
Flax being evasive as always. Hate that part about him, but two can play at that game. Let's dismiss Flax's question by evasively referring to Crackantler as "just a nightmare that keeps haunting me." Then steer the discussion back to the book, asking Flax whether he picked up a book with a particular sigil on it's spine.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on November 07, 2023, 04:18:47 am
Flax being evasive as always. Hate that part about him, but two can play at that game. Let's dismiss Flax's question by evasively referring to Crackantler as "just a nightmare that keeps haunting me." Then steer the discussion back to the book, asking Flax whether he picked up a book with a particular sigil on it's spine.
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on November 23, 2023, 01:50:16 pm
I couldn't catch a break these past weeks, I don't think I can schedule the updates anymore. Expect to get jumpscared every so often I suppose (tho it does feel wrong to use the word often >:_)
I have moved recently too and still don't have a grasp of the lighting at the place, not to mention the sun sets super early this time of the year, I might want to redo this batch on the weekend.

On a happier note, I found a nice locale for the TodW live action remake it's very faithful have no fear

(https://i.ibb.co/xSrVD4P/IMG-20231119-112231.jpg)


Spoiler: The episode (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on November 23, 2023, 02:05:42 pm
Claim we merely saw the symbol in a dream, on a book's spine. Thought Flax might have gotten the book, since we saw a hand taking the book in the dream. They're premonitions, all the dreams. Claim that they take us to other places.

Also, try to get the scroll into the stoat girl's hand anyway. She might, just might be able to tell what's written on it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on November 24, 2023, 01:52:17 am
Claim we merely saw the symbol in a dream, on a book's spine. Thought Flax might have gotten the book, since we saw a hand taking the book in the dream. They're premonitions, all the dreams. Claim that they take us to other places.

Also, try to get the scroll into the stoat girl's hand anyway. She might, just might be able to tell what's written on it.
+1 All that sounds good to me.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on December 03, 2023, 10:54:52 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on December 05, 2023, 06:24:35 am
Let us move forward and make small talk as we go.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on December 05, 2023, 06:30:47 am
Let us move forward and make small talk as we go.
+1 seems like the only thing to do at this stage.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on December 24, 2023, 12:20:04 pm
Peaceful Christmas to all.

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on December 24, 2023, 01:05:58 pm
Huh, this is unusual. But in that case, a peaceful Christmas to you as well, my friend. Don't stress about ToDW or anything else.

We'll still be here, and be waiting patiently for the start of the next chapter. Whenever that is.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on December 27, 2023, 06:17:00 am
Peaceful Christmas to you to.

Take as long as you need, no need to rush.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on January 06, 2024, 02:37:41 pm

Spoiler: The episode (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on January 06, 2024, 02:57:43 pm
Let's ask the stoat girl what she'd do in this situation.  She looks like she has something to say in that last panel. Then we can make an informed decision.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on January 09, 2024, 05:36:51 am
Let's ask the stoat girl what she'd do in this situation.  She looks like she has something to say in that last panel. Then we can make an informed decision.
+1

Also if he's asking about renting a room with just one bead for all of us I don't see anything wrong with some of us sleeping on the floor.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on January 14, 2024, 08:15:56 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on January 14, 2024, 08:46:00 am
I don't really like the idea of leaving Flax alone with the stoat girl but, screw it, If no objections are voiced, we can't stop somebody from spending time with anyone they wish.

Though, we will threaten Flax; if he does anything to the girl, it'll be Blackhoof vs. Flax, Round Two, No Quarter. I just don't trust Flax, that's all.

And we'll know. Sas can have the bed. We'll sit down on the floor and slip into a meditative trance to try doing the Farsight thing again, in order to keep an eye on Flax and the Vagrant. Maybe being tired and closer to sleep will help us pull it off successfully.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on January 16, 2024, 04:38:12 am
+1 to all those things and when it comes to sleeping I say we sleep under the bed.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on January 30, 2024, 02:00:22 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on January 30, 2024, 02:26:01 pm
Normally, when we are transported to other places via our dreams, they always take us to specific places or specific people, even if we don't know where they are. Maybe we can replicate that, somehow. If that's not enough, then i'm thinking that Flax, or the stoat girl's talisman, must have a very distinct aura, and since we are transposing our sight through the spirit world, we might be able to detect that. If we really have to look for the two visually, then taking a look from above is our best bet. Two figures skulking about together in the night shouldn't be too hard to spot. The Stoat's hood being a magnificent shade of green will probably help out in spotting them, too.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on January 31, 2024, 02:37:47 am
Normally, when we are transported to other places via our dreams, they always take us to specific places or specific people, even if we don't know where they are. Maybe we can replicate that, somehow. If that's not enough, then i'm thinking that Flax, or the stoat girl's talisman, must have a very distinct aura, and since we are transposing our sight through the spirit world, we might be able to detect that. If we really have to look for the two visually, then taking a look from above is our best bet. Two figures skulking about together in the night shouldn't be too hard to spot. The Stoat's hood being a magnificent shade of green will probably help out in spotting them, too.
+1 Stalker mode engage, they won't be able to hide what they're doing from us for long!
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on January 31, 2024, 02:18:03 pm
even if we don't know where they are. Maybe we can replicate that

A quick note to clarify - I figured that'd be the plan, I just didn't get around to it in the update. Now that Black has a spirit on him, you can go nuts either way
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on March 05, 2024, 02:32:51 pm
Sorry for the fancy paper, thought I'd test the stuff and came to regret.

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on March 05, 2024, 03:02:58 pm
A tender heart—i did not expect 'neath such an exterior. I'm glad we decided to watch them, at least for a few moments, just to catch that. I think we can let slip the vision and contently descend into dreams—and rest.

(Hope you're not too disappointed at the forum being back, Quaksna :P)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on March 05, 2024, 03:18:11 pm
(Hope you're not too disappointed at the forum being back, Quaksna :P)

Why I'm elated
(https://i.ibb.co/wB87BW5/1709669303059.jpg)


Ngl came in handy today, been just devising some new updates in the office. I just hope I get it moving in some reasonable manner.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on March 06, 2024, 03:16:44 am
Forum came back today and this got an update, this is the best return to the forum I could have hoped for.

A tender heart—i did not expect 'neath such an exterior. I'm glad we decided to watch them, at least for a few moments, just to catch that. I think we can let slip the vision and contently descend into dreams—and rest.
+1 Time for some sleep.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on March 17, 2024, 01:12:27 pm
More botched experiment coming the way, on a happier note, I've found out today an "international frog day" is coming up, pretty epic stuff. I guess imagine Blackhoof being dizzy

. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on March 17, 2024, 01:20:41 pm
Ask whether they wish for aid in curbing their plague, and state that we intended to help anyway.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on March 19, 2024, 04:03:40 am
Ask whether they wish for aid in curbing their plague, and state that we intended to help anyway.
+1 Sounds good to me.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 01, 2024, 11:14:41 am
yo so He has risen again or smthn


. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 02, 2024, 03:45:58 am
Go into the room and find out what going on in there.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on April 03, 2024, 07:41:25 am
Go into the room and find out what going on in there.

+1
Let's tell Flax to be ready for anything, including battle, if need be.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 04, 2024, 01:58:15 am
Gonna +1 that as it seems like a good idea.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 14, 2024, 10:54:54 am
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Strif3 on April 14, 2024, 11:30:50 am
Here's our performance:

Stand exactly where we are.


State "My name is Blackhoof.
Our party is only passing through for the purposes of travel.
We arrived last night and intended to lodge only for the night.
Therefore, we have not had time to see anything of note.
I'm a deer man. if anyone had witnessed me casting spells, they would have remembered.
Likewise, my companions are men of honor. And would not travel with a murderous sorcerer.
I was not once alone last night to cast any spells."


Turn our back.

"If you'll let us, our party will investigate the malady and the culprit behind it.
If you do not, we will be leaving at once."


Walk out.


After that, we're done with this theater.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 16, 2024, 04:48:08 am
Last thing I was expecting when entering that room.

Here's our performance:

Stand exactly where we are.


State "My name is Blackhoof.
Our party is only passing through for the purposes of travel.
We arrived last night and intended to lodge only for the night.
Therefore, we have not had time to see anything of note.
I'm a deer man. if anyone had witnessed me casting spells, they would have remembered.
Likewise, my companions are men of honor. And would not travel with a murderous sorcerer.
I was not once alone last night to cast any spells."


Turn our back.

"If you'll let us, our party will investigate the malady and the culprit behind it.
If you do not, we will be leaving at once."


Walk out.


After that, we're done with this theater.
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 19, 2024, 01:38:55 am
Damn it Strif3 got banned, not really sure how to feel about it.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 19, 2024, 02:14:39 pm
Does not surprise me. I'll look into it
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 20, 2024, 02:04:56 am
Guess he should have keep his head down when the bans were being talked about.

Why didn't the ban surprise you?
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 20, 2024, 03:27:26 am
Guess he should have keep his head down when the bans were being talked about.

Why didn't the ban surprise you?

Because he doesn't keep his head down, and I don't blame him. If anything I had expected another strike to come sooner. Either way, I'm not pleased.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 20, 2024, 03:42:55 am
Can't keep your head down forever, but that's the one time he probably should have. Not to happy about it ether, or the other two getting banned.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 23, 2024, 03:24:27 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 24, 2024, 03:28:06 am
I'm not sure if mentioning we've been attacked by deer men twice now would be a good idea or not as on one hand he could potentially give us info but on the other he could potentially use it against us. And as such I'm not really sure what to say at this stage.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 24, 2024, 10:27:06 am
Strif3 says:



— post for April 23 2024 issue of ToDW:

Chide the dude behind the desk for not mentioning that as the foremost thing. Confirm that we have indeed been attacked by beastmen—fellow deermen, of all people. And that we'd "very much like to discover why."


Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 25, 2024, 01:06:03 am
Chide the dude behind the desk for not mentioning that as the foremost thing. Confirm that we have indeed been attacked by beastmen—fellow deermen, of all people. And that we'd "very much like to discover why."
+1
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 28, 2024, 01:52:35 pm
. . .

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: King Zultan on April 30, 2024, 03:29:24 am
Well now that they know about the attacks I guess there's no need to hold back anything, tell them all we know about the attacks we experienced.
Title: Re: Dwarf Fortress -Drawings- : Tales of the Deer Wizard
Post by: Quaksna on April 30, 2024, 02:15:28 pm
Strif3 says:   fk yeah let's do that



— post for April 28 2024 issue of ToDW
Well now that they know about the attacks I guess there's no need to hold back anything, tell them all we know about the attacks we experienced.

+1