Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: delphonso on October 01, 2020, 08:23:04 am

Title: Spookyfort: Inheritance
Post by: delphonso on October 01, 2020, 08:23:04 am
(Spookyfort 3 and 4 are in a new thread here (http://www.bay12forums.com/smf/index.php?topic=180374.0).)


Halloween 2021 - Spookyfort Presents:

Turns out killing off dwarves isn't fun and also keeps the population low enough that you don't even see the cool stuff from the mods you included. Who could have possibly predicted this?
What can I say? The sequels to horror movies are always bad.

Instead, let's take adventures in this outrageously dangerous and werewolf-infested world.

Han Gurgleblew (http://www.bay12forums.com/smf/index.php?topic=177319.msg8322536#msg8322536) , Dentist and all-around Good Guy - delphonso
Row Knifejoys (http://www.bay12forums.com/smf/index.php?topic=177319.msg8323395#msg8323395), Needleface and Friend to Skeletons - ZM5
Take a turn! Become one of the Dog Soldiers (2002) (https://www.imdb.com/title/tt0280609/?ref_=ttls_li_tt)



Very Spooky Mod Pack:

Splint's Vanilla Expanded (http://www.bay12forums.com/smf/index.php?topic=177593.0) - by Splint
: The meat and potatoes of this year's modpack - small but wide-spread changes to gear, clothing, animals, plants and everything.

Subterrranean Extras (https://dffd.bay12games.com/file.php?id=15656) - by Eric Blank
: Eric provided a nice pack of critters and plants for the caverns - be sure to check out Spellcrafts (http://www.bay12forums.com/smf/index.php?topic=149426.0) as well!

Ancient Guns (http://www.bay12forums.com/smf/index.php?topic=160827.0) - by Sponge
: The namely "Boomstick". Considering the creatures in this pack, guns may be necessary for basic survival.

Primal (http://www.bay12forums.com/smf/index.php?topic=172869.0) - by Enemy post
: Several of the animals and waterlife have been added from Primal (though not all) - mostly because I want to see dwarves shooting dinosaurs.

Zombies Ate My Dwarves (http://www.bay12forums.com/smf/index.php?topic=168066.0) - by ZM5
: Honestly how could I not use a pack that is specifically Halloween themed. This year the invaders should be more varied than last year.

Beldam/Other Mother (http://www.bay12forums.com/smf/index.php?topic=178205.0) - by Seraphim
: Although unlikely to visit the fortress, the other mother exists in the world, and has gotten up to some deeds. A cool little addition!

These mods are contained in the save folder - it is not necessary to download them, but I suggest you do and give them a play on your own if you enjoyed them in the modpack.
Title: Re: Halloween Spooky Fortress!
Post by: delphonso on October 01, 2020, 08:24:20 am
((some posts moved and edited for convenience and thread layout))
What is Spookyfort?
Spookyfort is my attempt at an annual Halloween themed succession game spanning only the month of October. The forts are modded to ensure maximum spook and each fort has a different theme.

Halloween 2020: Crystallake (http://www.bay12forums.com/smf/index.php?topic=177319.msg8195759#msg8195759)
This is a link, I use the yellow and orange color too much.
Quote
Camp Crystallake was a preposterously violent and deadly fortress Summer Camp. Read along as delphonso avoids legal responsibility for about a hundred deaths and contract violation. The theme of this fort was somewhere between The Cabin in the Woods and Friday the 13th. Overseers were tasked with spooking but not killing a group of dwarves. We unfortunately both spooked and killed most of them.

Crystallake was the first attempt at a Spookyfort. In my memory, it is one of the most fun succession games I've ever participated in.

Halloween 2021: Boomstick (http://www.bay12forums.com/smf/index.php?topic=177319.msg8309734#msg8309734)
Quote
Above-ground fort trying to spook delphonso as much as possible!

Title: Re: Halloween Spooky Fortress!
Post by: King Zultan on October 01, 2020, 09:58:27 am
PTW
Title: Re: Halloween Spooky Fortress!
Post by: Eric Blank on October 01, 2020, 04:38:24 pm
Am posting to watch, may make a spooky spellcrafts update tonight/tomorrow since delphonso asked about including it. Dwarves can be made necromancers, vampires etc through the dementia magic school right now
Title: Re: Halloween Spooky Fortress!
Post by: delphonso on October 01, 2020, 06:51:23 pm

Halloween 2020: Crystallake
((some posts moved and edited for convenience and thread layout))

An old wooden sign is illuminated by a flashing lightning bolt - a wolf howls in the distance.

Quote
Welcome one and all to delphonso's Haunted House of Horror!

If you're reading this sign, you've been selected as one of the lucky dwarves to join the immersive Halloween experience titled "Spookyfort!"
Over the next 30 days you'll experience Frights! Fears! Trembling Sensations!
Of course, after 30 days, you'll be returned to your respective mountainhomes. That is...if you survive!

The laughing of an overseer drifts through the air as 7 dwarves look worriedly at each other around a wagon.

Happy Halloween!

(https://i.pinimg.com/originals/5e/91/74/5e9174a9ada367ed1370d18c8fdf9e1f.jpg)

I know it's only the first of October, but HEY WE DON'T HAVE HALLOWEEN IN MY COUNTRY AND I WANT TO EXPERIENCE IT SOMEHOW.

Guidelines:

- The goal of this fortress is to terrify the dwarves! Make them spooked, make them scared, but try to keep them alive.
- The fort will end on Halloween, one way or the other. Either all of them will die, or they'll retire peacefully to therapy.
- Turns should be fast, don't worry about playing for a full year or whatever, just play as much as you can and pass on the save.
- Try to finish in a couple days. If someone thinks they have time to play before you think you'll be ready, pass on that turn.
- Crystallake is right on the edge of an ocean, the aquifers in it are a mix of light and heavy and that can take you by surprise. Be careful. (see my first update...)
- This is a modded save file - you don't need to download the mods, but if you like them, you should. It should work fine without any issues - if you do run into issues (crashes, tons of lag) post about it. Also, warning, some of the animals will be...megabeast strength.
- If you want dorfing or a turn, feel free to jump in.

Current (Very Spooky) Modlist:
Spellcrafts Mod (http://www.bay12forums.com/smf/index.php?topic=149426.0) - by Eric Blank
: This is the real meat and potatoes of the mod, as it has the most effects on the fortress gameplay.

Monsters of Majesty (http://www.bay12forums.com/smf/index.php?topic=174887.0) - by Untrustedlife
: This adds a few "classic" monsters to the world. Although technically for 47.01, I haven't seen anything that would conflict with 47.04.

Burn Corpses and Vermin at Smelter (https://dffd.bay12games.com/file.php?id=15139) - by broms
: Just some added flair with cremation. I couldn't find a thread for it, so this is a DFFD link.

Zombies Ate My Dwarves (http://www.bay12forums.com/smf/index.php?topic=168066.0) and What Lurks Below (http://www.bay12forums.com/smf/index.php?topic=167606.0) - by ZM5
: The world needed a bit more danger, ZAMD adds that to the surface and WLB adds that to the caverns. ZAMD adds several invader civilizations of which I selected skeletons, pirates, doctors, and zombies as the most popular Halloween costumes.

Assorted Creatures Pack (https://dffd.bay12games.com/file.php?id=12839) - by Enemy post
: Making the water and air a bit more treacherous with movie references, I grabbed a few monsters from this pack.

========

Updates:
Part 1: Basebuilding isn't spooky - delphonso (http://www.bay12forums.com/smf/index.php?topic=177319.msg8195967#msg8195967)
Part 2: A dwarf draws a skeleton in this Halloween-themed fort - delphonso (http://www.bay12forums.com/smf/index.php?topic=177319.msg8196289#msg8196289)
Part 3: The first trick-or-treater! - Salmeuk (http://www.bay12forums.com/smf/index.php?topic=177319.msg8196346#msg8196346)
Part 4: 2 spooky 4 me - Salmeuk (http://www.bay12forums.com/smf/index.php?topic=177319.msg8196963#msg8196963)
Part 5: New Business - delphonso (http://www.bay12forums.com/smf/index.php?topic=177319.msg8197408#msg8197408)
Part 6: Toil, Trouble, Boil and Bubble! - delphonso (http://www.bay12forums.com/smf/index.php?topic=177319.msg8197680#msg8197680)
Part 7: Ender's Game - nogoodnames (http://www.bay12forums.com/smf/index.php?topic=177319.msg8198076#msg8198076)
Part 8: Face Your Fears™ - nogoodnames (http://www.bay12forums.com/smf/index.php?topic=177319.msg8198304#msg8198304)
Part 9: Very Superstitious - nogoodnames (http://www.bay12forums.com/smf/index.php?topic=177319.msg8198857#msg8198857)
Part 10: Spreading Infection - Eric Blank (http://www.bay12forums.com/smf/index.php?topic=177319.msg8199609#msg8199609)
Part 11: Thob Rises to the Surface - Salmeuk (http://www.bay12forums.com/smf/index.php?topic=177319.msg8200077#msg8200077)
Part 12: I want that magic cheese - Salmeuk (http://www.bay12forums.com/smf/index.php?topic=177319.msg8201172#msg8201172)
Part 13: To whom it may concern - Splint (http://www.bay12forums.com/smf/index.php?topic=177319.msg8201253#msg8201253)
Part 14: Not paid enough to die - Splint (http://www.bay12forums.com/smf/index.php?topic=177319.msg8201849#msg8201849)
Part 15: The Security Team - Splint (http://www.bay12forums.com/smf/index.php?topic=177319.msg8203468#msg8203468)
Part 16: Morale is something of an issue - Splint (http://www.bay12forums.com/smf/index.php?topic=177319.msg8203990#msg8203990)
Part 17: Project Crystallake - Quantum Drop (http://www.bay12forums.com/smf/index.php?topic=177319.msg8204372#msg8204372)
Part 18: God Help Us - Quantum Drop (http://www.bay12forums.com/smf/index.php?topic=177319.msg8204775#msg8204775)
Part 19: Final Destination (http://www.bay12forums.com/smf/index.php?topic=177319.msg8206724#msg8206724)

========

Turn Order:

1. delphonso
2. Salmeuk
3. delphonso
4. nogoodnames
5. Eric Blank
6. Salmeuk
7. Splint
8. Quantum Drop
9. delphonso
Title: Re: Halloween Spooky Fortress!
Post by: Enemy post on October 01, 2020, 08:21:03 pm
The piece of my assorted creatures pack that adds killer great white sharks to all water seems appropriate for the theme. (https://dffd.bay12games.com/file.php?id=12839)
Title: Re: Halloween Spooky Fortress!
Post by: Salmeuk on October 01, 2020, 08:52:48 pm
Cool! I'm down to either be dwarfed or take a turn (I'm confused if this is just a community game, or a proper succession game!) If it's the latter, considering the end date of Halloween proper, the time limit on turns should be at most 3-4 days for a good amount of succession to occur. Just a thought.

A whole race of 'Doctors' huh? Oddly horrifying. I wonder if they still sue for malpractice in such a place.
Title: Re: Halloween Spooky Fortress!
Post by: delphonso on October 01, 2020, 09:33:18 pm
The piece of my assorted creatures pack that adds killer great white sharks to all water seems appropriate for the theme. (https://dffd.bay12games.com/file.php?id=12839)

To all water, you say...
(I'll add this in, awesome stuff, Enemy post!)

Cool! I'm down to either be dwarfed or take a turn (I'm confused if this is just a community game, or a proper succession game!) If it's the latter, considering the end date of Halloween proper, the time limit on turns should be at most 3-4 days for a good amount of succession to occur. Just a thought.

Sorry for the lack of clarity - I stole your idea and put it in the OP. Glad to have you, Sal. I'll probably post later tonight.
Title: Re: Halloween Spooky Fortress!
Post by: Enemy post on October 01, 2020, 10:27:23 pm
The piece of my assorted creatures pack that adds killer great white sharks to all water seems appropriate for the theme. (https://dffd.bay12games.com/file.php?id=12839)

To all water, you say...
(I'll add this in, awesome stuff, Enemy post!)

Thanks!
Title: Re: Halloween Spooky Fortress!
Post by: delphonso on October 02, 2020, 12:39:40 am
Well I tested it out and things seem to be...a horror movie.

(https://i.imgur.com/sC8U0ai.png)
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 02, 2020, 09:05:25 am
Scary Spooky Base Building Sends Shivers Down My Spine (https://youtu.be/-1dSY6ZuXEY)

Prad'omaroo, weird name for a world, but hey, everything needs a name, right? Mine's delphonso - I run a...well, it's an interesting business. We specialize in Horror, Halloween, Spooks and Scares. That company's name is Spookyfort. We specialize in scaring dwarves - real scares. It's sort of an immersive horror experience. Basically, under consent from a friend/spouse/ruler/stranger, we abduct a few dwarves and send them off to "found a fortress".

Then we hurl every manner of dwarven fear at them - Bronze Colossi, if you can afford it, but more often irate bears and grumpy boars. We also have a huge staff of actors who dress up as things such as Skeletons, Doctors, Elves, Giant Keas, all the things dwarves love to hate.

Anyway, let's look at our most recent project - the seven should have just arrived now: Welcome to Crystallake!

(https://i.imgur.com/u5bw2p3.png)
(https://i.imgur.com/iA70EJ7.png)

The seven dwarves were given a few goods to get their camp set up. I also gave them a few odd creatures from the caverns, hoping to put them on edge right from the start.

(https://i.imgur.com/ilyNSXg.png)

Haha! Can you believe that stuff? I don't even know what a fungal crow IS!
Here's the happy campers - they're not a bright bunch, and I think I'm going to enjoy terrifying them.

(https://i.imgur.com/3QMvrfn.png)

Take a look at this lady, for example.

(https://i.imgur.com/FGtyFF1.png)

Now with a fear like that - I just have to fill her bedroom with statues of crawling skulls when she's asleep. Heck, I might even drop one in there one night! Can you imagine the screams she'd give off, oh boy! Now I just gotta figure out what a crawling skull is.
-=-=-=-
Quote from: Crystallake Camp Comments Card
Hey, Catten here. Excited to be at the camp, but am curious - how did I get here?
Also, I checked the box marked "food" and it was filled with hearts. I have a bit of medical training, and well...some of them were still beating. Are these even edible?
What the hell is a squonk anyway?
(https://i.imgur.com/R9BIH01.png)
-=-=-=-

Oh, the tavern - essential for any dwarven location. The dwarves of Crystallake dug it out post haste, but I included instructions on how it should be built. I think they're going to love it.

(https://i.imgur.com/CtfddYl.png)

They built their first cabin, which I'm proud of them for doing. They're going to need somewhere to stay because let me tell you - this place gets bonkers at nighttime. The rain's pretty constant too - you guys like that? Oh boy, you wouldn't imagine the costs it takes to set THAT up.

(https://i.imgur.com/WIrfZPT.png)

Oh wait! You gotta watch this!

(https://i.imgur.com/3QtW9Rf.png)

See those birds? They're actually staff members in disguises. They're going to make off with any comforts the dwarves currently have. They're on a schedule, perfect for being unpredictable.

(https://i.imgur.com/D35vEUM.png)

Yes! That's one in the books for me!

(https://i.imgur.com/LVP0ZLN.png)

...God damn I need to hire better staff...

(https://i.imgur.com/ADDTapm.png)

Well, this is an interesting turn. Wish I could say that was one of mine - but it's not. Hell, that guy isn't even an attacker!
(https://i.imgur.com/q2Ijo0D.png)
This sort of...well it throws a wrench in the works. Can't end up too bad for me, either way. Besides, it's not like anyone is dead or anything.

(https://i.imgur.com/L5U9AD0.png)

I gotta call my lawyer.

-=-=-=-=-

The uh... aquifer situation at Crystallake is worse than I thought. Mixed light and heavy aquifers make it real hard to predict what will be manageable and what will, well, kill Sigun.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Luckyowl on October 02, 2020, 11:44:26 am
oh! this is lovely! I am quite I can't wait to see how it ends in October 31. Dorf me in as any old dorf. This should honestly be a yearly event. A great way to bring the community together for a good horror fun.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 02, 2020, 02:03:22 pm
Quote
See those birds? They're actually staff members in disguises.

ahaha this explains their tendency to walk off with "company property."

Also, I was just eating a squonk heart! Good stuff once you pick out the worms.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 02, 2020, 09:08:13 pm
Bodies Under Floorboards, Sketches of Skeletons (https://youtu.be/25EYLtqiyTo)

Okay, well it's not all that bad. Consent forms were signed which means legally, we're in the clear - we might have to settle with Sigun's family for pain/suffering or "criminal negligence" but it should be fine. Let's see how Camp Crystallake is doing with the loss of Sigun.

(https://i.imgur.com/7ceEfas.png)

14 strong, got a kid in tow too. That necromancer...I feel like he should be working for me or something. I mean, his name is Lie Bad-Moral. Anyway, what have we got on the docket for today? The Giant Keas should be finishing up their work soon.

(https://i.imgur.com/T8JeZfC.png)

Christ. We gotta get better customer relations training... The only thing they made off with so far has been a pile of horse meat. Which, I mean - I guess is better than eating squonk hearts, but it's not the most pleasant thing in the world. You know, I think this whole Giant Kea thing was a wash - get them out of there.

(https://i.imgur.com/XSRueti.png)

A bunch of herring?
OH!
The outpost liaison, or should I call him, "the Health and Safety Inspector"? This guy is a constant thorn in my side! Apparently there are laws that keep us from just torturing these dwarves. A bunch of liberal nonsense if you ask me. Back in the day, we used to pour magma on the children and nobody blinked an eye! Probably wouldn't be good for him to see Sigun...

(https://i.imgur.com/k1nE8kP.png)
We'll just uh... Yeah.
(https://i.imgur.com/BDNIKf9.png)
Floor that over and there we go! Problem solved.
-=-=-=-
Quote from: Camp Crystallake Comment Card
Asmel here, glad to be at the camp, but I was wondering...
Could we get any sort of blankets or sleeping bags? I mean, it's snowing and our beds are just wooden planks.
Thanks in advance!
-=-=-=-

Well the Inspector's report is about as good as I could hope for. Apparently not giving the dwarves a temple is what he called infringing on their basic dwarven rights. I shuffle the order off to the camp residents. If they want to pray so bad, they can build a shrine themselves. I'm just glad no one squealed about Sigun.

(https://i.imgur.com/CXBwsKO.png)

In fact - why are these dwarves so damn happy? Their friend died, there's been giant birds fighting with them non-stop, and they've all been in the rain and snow for days. We better scare that cheer out of them. Get the undead on the line for me!

(https://i.imgur.com/2yeyOG0.png)

That aught to do it!
DAMMIT why'd they leave right away?
(https://i.imgur.com/3fpScgA.png)
And who are these assholes? Christ, I need to get a smoke. I'll be back in a few.

(https://i.imgur.com/25vhG1v.png)

(https://i.imgur.com/0ImFy3s.png)

Eral gets it! I'm glad someone does!
Spoiler: Artifact (click to show/hide)

Well it's almost the end of winter and my blood pressure is through the roof. I'm gonna cut out of work early. You can take over things for me, right? Shouldn't be too hard - especially with all the stuff we've been putting in the caverns...boy, you wouldn't believe it.

Spoiler: Camp Crystallake (click to show/hide)

-=-=-=-=-
OOC:
oh! this is lovely! I am quite I can't wait to see how it ends in October 31. Dorf me in as any old dorf. This should honestly be a yearly event. A great way to bring the community together for a good horror fun.
Thanks, I thought it'd be a fun idea. We'll see how many people get involved. I dorfed you as this guy because he's generally pretty happy but also wants to work real bad. Also, these preferences...
(https://i.imgur.com/vFX9kd9.png)

There are different aquifers under Crystallake - it seems the ocean is home to a light aquifer, but bits of the woodland biome reach into it and leave bits of heavy aquifer scattered through out. You'll see several exploratory tunnels as I was trying to find a way down to the caverns. I eventually stopped and worked on a small furnace/smeltery area because we have tons of iron-ores.

Salmeuk, you up for some frights and spooks?
Save! (https://dffd.bay12games.com/file.php?id=15231)
Save should just be drag and drop - no need to add any mod files.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 02, 2020, 09:24:28 pm
I'll get started tomorrow, or maybe tonight! Looks like I'll be dusting off the ol' aquifer piercing technique, which I haven't really used as of late. Honestly, lakeside embarks are some of my favorite so I'm pretty excite~

edit: lol its year 666, nice touch
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 02, 2020, 09:55:13 pm
I'll get started tomorrow, or maybe tonight! Looks like I'll be dusting off the ol' aquifer piercing technique, which I haven't really used as of late. Honestly, lakeside embarks are some of my favorite so I'm pretty excite~

edit: lol its year 666, nice touch

Thanks - I also made sure there were 13 civilizations... Unfortunately, year 666 means almost all the mega and semimega beasts have died. All the more reason to play these mods yourself.

I've done nothing with the water - a fishing industry would be great. Now I'm off to play Smallhands and Numbercurse. Three succession forts at a time is pretty hectic.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 02, 2020, 11:10:53 pm
I would definitely take a go at this too.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 03, 2020, 12:49:47 am
A Short Introduction to Sodel, Miner, Mason and Alcoholic Extraordinaire:

Spoiler (click to show/hide)


Granite 3rd, 667

We decided to pierce the aquifer before spring hit. The freezing temperatures would make things easier. Me and Dodok got the worst of the task, however - actually DIGGING the pit. I guess that's my job description, being a miner and all, but still. I'm not having fun out there, I'm just earning my beer.

(https://i.imgur.com/TvoyUrI.png)

Our broker decided the other day he could raise the dead. Or, rather he let us know he could, I have yet to see it work on anything. He'll sneak up on you in the chow hall, and wriggle his fingers at whatever fish of hunk meat you're eating, and nothing happens. Its makes me cringe, who does this guy think he is?

Granite 27th, 667

It's been oddly warm out lately, even though proper Spring is still a few weeks away.  Also, we saw some weird birds fluttering around the outskirts of the fort.

(https://i.imgur.com/y6LlYyu.png)

They looked sort of pixelated and hazy, almost like they weren't real? Anyways we were scouting them out, minding our own business when the necro-broker walked up a delivered this amazing line:

https://youtu.be/bqg_up98M8Q?t=418

"Couldn't agree more, buddy, couldn't agree more."

Granite 29th, 667

The ice trick is working perfectly. We'll be through this aquifer in no time! But, this heat. . . I'm concerned.

(https://i.imgur.com/Vlp9mTq.png)

Slate 2nd, 667

One day, I  woke up and smelled burnt turkey. I thought Cilob finally caved and cooked his 'pet' turkey, but do you remember those weird birds I talked about last week? Well, it turns out one of them collided with a tree and exploded. No one was hurt, but the forest caught on fire for a bit before the snow put it out.

(https://i.imgur.com/PHNKCVE.gif)

Slate 15th, 667

Disaster. It's been so warm lately, I guess it hit that magic temperature, and all the ice melted. Two of our dwarves were swept into the muddy pit and drowned before we could do anything.

(https://i.imgur.com/aspboAI.png)

Luckily, I was already finished digging and was busy at the tavern when this occurred, but the thought of how close it was sent shivers down my spine.

Ever luckier, the water failed to swamp the walls, leaving our staircase and our path to deep dry. Those two died not in vain.

(https://i.imgur.com/SD2tL9Z.png)

It was certainly a stupid project, but again, management here is not the brightest.

Slate 16th, 667

The cavern! It's about time, I missed that foul air. Nothing too special about this one, other than the fact we got lucky and won't have to move the staircase to make it past the lake:

(https://i.imgur.com/KZRbJdP.png)

Slate 25th, 667

Some more fools took the benefit package and relocated here. Quite a few of' em were, you guessed it, fucking useless.

(https://i.imgur.com/krA2s5m.png)

That same day we hit the second cavern layer, and honest to god it was the most beautiful place I've ever stepped foot in. A natural marble cavern dotted with blue garnet and shining silver ore. If anyone had some sense in this place, we would make our homes down here, and live amongnst this temple of the gods!

(https://i.imgur.com/jHVlxzE.png)

2nd Felsite, 667

A strange fungus has begun to grow everywhere, especially in the skull tavern.

(https://i.imgur.com/jk7xDka.png)

Why is our tavern a skull? I dig it. But why?

I think it started after we opened up the caverns. It's soft and spongy, and I wouldn't mind it if it didn't seem to wriggle every now and then. Our necro-broker has been seen scraping it up off the ground and scampering off to god-knows-where. I think he's eating it, to be honest.

We've decided to grow some underground crops for a change, and I'm quite happy about that - more kinds of plants means more kinds of booze. We were discussing the blueprints today and, at one point, they took on a very familiar shape. I couldn't quite put my finger on it, but I could swear I had seen it someplace before.

(https://i.imgur.com/ScW0A4t.png)

I suppose that also means we're moving some of the workforce downstairs, so I drafted up a few rooms for them. Very nice rooms, I might add - marble crisscrossed with silver vein was some of the best real estate back at the mountainhome, and here we have it in bulk!

(https://i.imgur.com/Uxa1aU9.png)

3rd Hematite, 667

Some guy made some shit who cares:

(https://i.imgur.com/1psSCBs.png)


7th Hematite, 667

Small beginnings on the new workshop, centralized to the stone and ore:

(https://i.imgur.com/NftFPZ1.png)

12th Malachite, 667

The days are blending together. So much has been accomplished, but there is so much more to do. I've even cut back on my drinking - I just haven't had the time!

21st Malachite, 667

I can hear screaming from the waterway. I don't know who it is, but also hear something like thunder striking, or perhaps a whip cracking. Some puny troglodyte, no doubt. I have half a mind to just wall the place up and be done with it, but no, people would question my ethics.

I quickly order a hag-tag squad to run down and punch the beast to death. They grumble and moan, but sure enough they run on down the hallway. Seconds later I hear more of those thunderbolts, and then a whole lotta screaming. And then more screaming. I smell burning hair. .  perhaps it wasn't just some troglodyte after all.

(https://i.imgur.com/HJF4NK6.png)

A few minutes later, someone stumbles out of the hallway and collapses, blood flowing from the gaping wound where his arm used to be. Zuntir won't be engraving floors anytime soon, that's for sure!

(https://i.imgur.com/ag21Q2a.png)

Apparently, it was some kind of horrific demon with blades for arms that spouted deadly lighning bolts. It took them by surprise, and they only managed to strangle it after two dwarves died. What was left of them lay strewn about the hallway. There was so much blood. So much blood.

(https://i.imgur.com/Q7EgpxJ.png)

(https://i.imgur.com/Jsp8uew.png)

All this reminded me we hadn't built any memorials for those drowned builders, you know, the ones who died in spring. Huh. Not my job.

Well, work must go on, and these fields needed mud. Turn on the pumps, and maybe the blood can help fertilize the crops.

22nd Malachite, 667

Our first trick-or-treater of the year:

(https://i.imgur.com/LEYmVIX.png)

And look! I've left the front door wide open!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 03, 2020, 01:30:21 am
You have any idea how expensive a whiplash is?! Who the hell sent that? Somebody get me an intern to fire!

Love it Salmeuk! Great pumpkin!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: King Zultan on October 03, 2020, 01:00:55 pm
This fort is already off to a great start, can't wait to see how it turns out everyone dies.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: ZM5 on October 03, 2020, 02:48:05 pm
I love the mental image of the "giant keas" really just being dudes in suits, presumably with wires reaching up to the cardboard ceiling.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 04, 2020, 05:59:22 am
This fort is already off to a great start, can't wait to see how it turns out everyone dies.

It might be sooner than you think!

I love the mental image of the "giant keas" really just being dudes in suits, presumably with wires reaching up to the cardboard ceiling.

I love that Salmeuk wrote that the dwarves clearly see through the disguise. Really re-contextualizes the whole thing. Thanks for coming ZM5, I see your demon already blew off some dwarf arms.


Forgot to post about it, Eric blank but I added you to the list. Glad to have you on board.


Luckily, I was already finished digging and was busy at the tavern when this occurred, but the thought of how close it was sent shivers down my spine.

Almost missed this.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: nogoodnames on October 04, 2020, 11:01:45 am
Loving this so far, count me in for a turn.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 04, 2020, 05:16:46 pm
Gonna finish up tonight, I predict. Starting last half of the year now. I think my character is too much of a drunk to really know the difference between a giant bird and some dude in a costume of a giant bird, and that's OK. The ambiguous pseudo-corporate reality that is Crystallake, LLC will continue forth, a dream for some, a dead-end job for others, and for those that die along the way, a final resting place.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 04, 2020, 05:28:44 pm
Loving this so far, count me in for a turn.

Great!

Gonna finish up tonight, I predict. Starting last half of the year now.

Even better!

I keep getting ideas for this fort and am looking forward to my turn. As long as the fort is still alive, that is.
Also - why haven't we made bone armor for our military yet?!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 04, 2020, 10:59:00 pm
29th Galena, 667:

The orders came to flood the farm, no matter what.

"Flaming crocodile be damned, this room is gonna get muddy, or we're all going to starve!"

"Uhh, can't we can just farm on the surface? Like we've been doing for a year and a half?"

"I need MUD and I need it NOW!'


"O-okay. ." I'm not getting paid enough for this shit.

We sent two of the newer dwarves to start the pumps. Sure they had to climb over two dead dwarves, and one dying one, but they made it in one piece so what do you care? They began working furiously to turn the waterscrews, and soon enough the water flooded the stoneway, flushing out the hapless Tholtig, who was busy being paralyzed from the waist down. In fact, he had been about to gasp his last gasp, when the cold water hit and sort of shocked him back into life. Dwarven medecine at it's finest!

(https://i.imgur.com/Z7q0GIh.gif)

Like some macabre toilet bowl, various body parts and other miscellanous bits were flushed into the farm chamber, leaving bloody streaks where they collided with the walls. Nice.

With that problem solved, the two dwarves we sent to the pumps decided it was a great time to deconstruct those pumps. The resulting backflow of water cascaded down the hallway and forced them into the freezing cavern lake.

(https://i.imgur.com/9JVKhWr.png)

They managed (to my great surprise) to swim across the lake and make it on shore, where they were greeted by the still-warm ashen remnants of the cavern's undergrowth. That croocdile was somewhere out there, hunting for them . . .

(https://i.imgur.com/d2bnHoL.png)

No one bothered to rescue them, if only for the simple reason no one remembered who they were. New guy problems, am I right??

Right on queue, the dead began to rot in the farm chamber, choking poor Tholtig half to death, which is actually about a quarter-to-death, as Tholtig was already half-dead.
Spoiler (click to show/hide)

Also, that same day, I heard the best news all week - Dodok was back from the dead! Well, sort of. .  he was pretty pale, and liked to hang out halfway through the wall like some weirdo, but it was definitely him. A little bloated, for sure, but he had the same jokes and same weird way of staring right through you. Love that guy, glad to see him back in action!

(https://i.imgur.com/imgbAzG.png)

That brings my Ghost Score up to 1, by the way.

2nd Limestone, 667

Dodok (a different one than the ghost) and Godel, the two cavern swim superstars, have managed to survive 3 days without seeing the crocodile. Godel actually had an axe with him, so they built a little still and have managed to get by eating raw tubers dug from the cavern muck. That is, until they ran into this fellow:

(https://i.imgur.com/WJkOHaP.png)

Dodok lasted about ten seconds before the ooze severed his lower spine. Goden used that moment to strike the ooze and kill it with the axe. Goden, in complete denial about what just happened, started to monologue about random bullshit while sitting in a pool of warm blood. He's such a great actor!

17th Limestone, 667:


The bedrooms are coming along nicely:

Spoiler (click to show/hide)

Also, the dwarven traders came. I gave them a great deal on some old clothing we had lying around. When asked, "Why is it all stained red?," I just pointed at the sky - not a bad excuse to have!

(https://i.imgur.com/V9yZqma.png)

In return, I bought some more spider silk, to make those cheesy decorations the public seems to enjoy so much. We fluff it up a bit and string it around, and people just hand us their wallets.

19th Limestone, 667:

Somehow, Godel recovered from his broken ankle and is up and about. He's still at the 'scavenge mud for tasty roots' stage of survival, but next on his list is a carpenters workshop. Maybe he can even make a little hut for himself. Without a pick, though, he's never making it back inside the fortress. Unless someone remembers he's out here, perhaps?

While he was out harvesting, he even saw a rare phenomenom only know to a select few dwarves: the mass migration of the Cave Pygmy. While passing through our lands, they chose to strip Dodok's rotting corpse naked and make off with his socks, shirt, pants, tie, you name it.

(https://i.imgur.com/B8sTD2a.gif)

5th Sandstone, 667:

Today we were attacked by a melon head.

(https://i.imgur.com/XGqhiEg.png)
(https://i.imgur.com/zo6uMde.png)

It died to the cavern guards before we could study it much. Strange creature indeed.

13th Sandstone, 667:

Apparently, Tholtig died like a week ago but no one noticed. It was literally EVERYONE'S shared responsibility to check up on our wounded once a day, but NO ONE bothered. And look, he's totally fucking dead!

(https://i.imgur.com/VvxhOow.png)

. . .

Who, me?! Look, I was busy and the manager was breathing down my neck all day, I didn't have a chance to check on him! Plus, he was a goner anyways. That's what the 'necromancer' said, not that I trust that guy's opinion or whatever, but you know, he's like a literal necromancer. He probably knows what a dead-guy-walking looks like, right?

15th Sandstone, 667:

On Today's episode of 'Godel Survives Alone in the Cavern', Godel dies. Horribly. To some demon called a trite:

(https://i.imgur.com/8Pryr6w.png)

Damn! I was really hoping for a Season 2. He had just finished his carpenters workshop, too:

(https://i.imgur.com/mcUzJu7.png)

Poor guy, but alas, everyone learned an important lesson that day: one should never demonstrate the inherent limitations of every formal axiomatic system capable of modelling basic arithmetic.

21st Sandstone, 667:

We built a series of 'death rooms' to, well, store all the dead things.

Spoiler (click to show/hide)

Honestly its a little fucked up but management says coffins are too expensive. Just hold your breath and you'll be fine.

11th Timber, 667:

It started snowing again, and then the pond froze over:

(https://i.imgur.com/OIeH5jV.png)

Meanwhile, the workshops have expanded somewhat, and the new living quarters are just about finished.

Many of the dwarves still like to visit the surface, just to go and pray in that tiny hut by the lakeshore. I've constructed a grand temple, larger than has ever been seen before, to entice them down below, where the proper dwarf lives. I dedicated the temple to my god, Kal Avanasdug. Kal is a proper dwarven god, who likes to sing, dance, get drunk, and be happy. The statues are being constructed as we speak!

24th Timber, 667:

 Disaster! For real this time! Two beastly zombified bulls charged out of the forest today, killing four before we really knew what was happening.

(https://i.imgur.com/7qYmEvn.png)

One of those four was me. My last thought before death was nothing profound, really. .  I was thinking about what a 50-50 mixture of Dwarven Wine and Peach Rum would taste like. Kind of creamy, with a sugary aftertaste, I bet? Anyways, I wasn't gone for long - some strange netherforce pulled my soul back into my body before I could really comprehend I was dead!

My muscles worked the same, in fact I felt stronger than ever. I think my skin was a little pale, and I had gained a mysterious new title, "Sallow Hunter," but I was practically as good as new!

(https://i.imgur.com/VUUZIyF.png)

And then the bull just sort of struck me down again. I checked "get gored to death by a bull twice in a row" off my bucket list, and slowly passed into the void. This gave me time to finish my previous thought,  the one about about the cocktail, and I decided I should try this strange mixture once I got to wherever I was going, oh, I think I see a bright light in the distance, is that what I think it is? IT IS! I KNEW IT WOULD BE LIKE THIS! IT'S AMAZI-

==================================================================================
Spoiler (click to show/hide)

Thus ends the journal of Sodel. Crystallakes appears to be at the brink of destruction - can the next in line save this god-forsaken fortress?


OOC:


Please for the love of god, close the front gate before those bulls kill everyone! Those things are freakin OP!

(https://i.imgur.com/oVkI7Qq.png)
(https://i.imgur.com/UI5fkS8.png)

That should seal the fortress, though I never bothered to actually test if I left any holes.

Final ghost score was only 1, and truthfully I was hoping for more. . if you want you can bury the bodies now.

Save is here, have fun with all the new creatures. Assume everything is broken. (https://dffd.bay12games.com/file.php?id=15234)
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 05, 2020, 03:39:46 am
Awesome year, Salmeuk - whoever is directing this movie really lost the plot. I mean - demons, ghosts, AND zombies? Come on...

I cracked open this save and was immediately faced with Irlal climbing a wall for dear life and six dwarves immediately found dead. Hooooo boy - good luck, Eric Blank!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: ZM5 on October 05, 2020, 08:14:58 am
I'd definitely be in favor of sealing up the caverns too, atleast until you guys have a decent military (or in this case, probably more like security staff incase the actors get way too much into character) going. Also welp, I'm definitely nerfing the Zombulls then.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 05, 2020, 02:02:41 pm
I'd definitely be in favor of sealing up the caverns too, atleast until you guys have a decent military (or in this case, probably more like security staff incase the actors get way too much into character) going. Also welp, I'm definitely nerfing the Zombulls then.

The caverns are sealed to my knowledge, at least, that croc never properly invaded us so I think I plugged the gap. And before you nerf 'em, be aware that NONE of my dwarves had weapons, armor, or military training. Honestly I was just hoping for the best haha, and uh instead I got two raging zombie bulls.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: King Zultan on October 05, 2020, 02:44:25 pm
With all the dead dwarves going around this place is really living up to its name.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 05, 2020, 05:39:12 pm
With all the dead teenagers going around this place is really living up to its name.

FTFY
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 05, 2020, 06:03:27 pm
I will not be able to participate in anything until at least the 11th because my laptop is dead. The power cord broke and it's got that "smart tip" technology that ensures only cords made by the manufacturer to be compatible with it can be used, and actively shuts off battery charging if you attempt to plug in anything else. So I'm fucked until the new adapter arrives by mail.

I'm kinda disappointed y'all haven't been invaded by like a vampire bat yet. I always get attacked by them in evil biomes.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 05, 2020, 06:08:27 pm
I will not be able to participate in anything until at least the 11th because my laptop is dead. The power cord broke and it's got that "smart tip" technology that ensures only cords made by the manufacturer to be compatible with it can be used, and actively shuts off battery charging if you attempt to plug in anything else. So I'm fucked until the new adapter arrives by mail.

I'm kinda disappointed y'all haven't been invaded by like a vampire bat yet. I always get attacked by them in evil biomes.

No worries, Eric Blank. When the machine's back up and running, let us know!
I didn't write about it, but I did get an attempted theft by one of your civilizations (snatcher mages, maybe?). He ran off immediately, though - like some kobolds do when spotted.

nogoodnames, you up for a turn? Otherwise I can start to...bury the dead, so to speak.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: nogoodnames on October 05, 2020, 06:20:06 pm
I will not be able to participate in anything until at least the 11th because my laptop is dead. The power cord broke and it's got that "smart tip" technology that ensures only cords made by the manufacturer to be compatible with it can be used, and actively shuts off battery charging if you attempt to plug in anything else. So I'm fucked until the new adapter arrives by mail.

I'm kinda disappointed y'all haven't been invaded by like a vampire bat yet. I always get attacked by them in evil biomes.

No worries, Eric Blank. When the machine's back up and running, let us know!
I didn't write about it, but I did get an attempted theft by one of your civilizations (snatcher mages, maybe?). He ran off immediately, though - like some kobolds do when spotted.

nogoodnames, you up for a turn? Otherwise I can start to...bury the dead, so to speak.

I'm a bit busy at the moment, so feel free to pick it up now and I can go afterward.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 05, 2020, 06:26:51 pm
Cool - I'll try to salvage the fort and then pass it on to you. Update coming sometime today!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 06, 2020, 01:18:44 am
Stay Tuned For The Spooky Adventures (https://youtu.be/Q9T9E4lWiyw)

In a dimly lit office, a dwarf sits at finely crafted pine wood desk. His thick black hair is slicked back and oiled. A manicured hand rubs across two weary eyes and rests on five o'clock shadow somehow growing on top of a beard. The dwarf sighs and focuses on a nervous looking dwarf standing on the other end of the desk.

"Okay, tell me how this happened one more time," delphonso said, his hand reaching for a small stone mug of whiskey.

"Well, sir. I um...I wasn't sure what would be considered normal amounts of frights, so I just sent whatever I received. I was...I was just doing my job, sir." The dwarf fiddled with the stack of papers in his hands. He cleared his throat, his eyes darted to the chair in front of delphonso's desk and he made an attempt to sit.

Delphonso shot upwards, shoving his desk forward slightly with a horrible wood-on-wood screech. The whiskey splashed on the floor. "No, no, no. That seats only for employees!"

"But, sir...I am an employee." He gulped.

"That remains to be seen. How many requests did you receive?" Delphonso pulled open a drawer, a pad of pink-slips sat at the ready.

A list was produced. "Several, sir. Three demons on Tuesday alone. Plus this small army of chuds. Then there were the zombulls - we had to cut corners there, sir. They're just real bulls that we made very angry."

"And you didn't think that maybe - just maybe - this was too much? Like, well, I don't know - maybe there was an error or something? Perhaps a prank. Even a test of the system?"

"I had my doubts, sir, but...I mean who am I to voice them?"

"Right. Who are you, indeed. So, care to tell me the end result of your incompetence?" Delphonso placed the pad on the table and began filling out the form. The nervous dwarf tried not to notice.

"18 dead, at least - likely more over the last few hours...sir."

"And, ignoring the cost of all those extra frights we sent, how much will each death cost us," delphonso asked, he paused in his scribbling and looked up at the dwarf - a dark look on his face. "Just a ballpark."

"Well, sir... Zero."

Delphonso attempted to hide his surprise. Not sure if he should jump across the desk and strangle the man to death or hear him out, he decided caution was the better part of valor.

The employee spread a few papers out on the desk, intentionally covering the half-finished pink slip. "You see, sir, if you review the releases we had everyone sign, death by being scared to death is an accepted risk by every participant or their guardian. That means, sir, that if we can prove that the dwarves died of fear rather than...say loss of limb...then we're in the clear. It's a gamble, but it could get us out of this."

His eyes darting between the different sections and subsections, delphonso put it together. Christ, he's right. Why didn't I think of that? He placed his elbows on the table and folded his hands. Leaning forward, delphonso said, "Well then. Perhaps you should take a seat and we can discuss this further."
-=-=-=-=-=-

Alright - well...first thing's first, we gotta get those merchants and the Inspector out of here. There are a lot of witnesses on the surface - those "zombulls" (I guess it's just very angry bulls instead of men in suits like it's supposed to be) are wreaking havoc up there.

(https://i.imgur.com/WQgG8sJ.png)

The dwarves on the surface need to get gone. I guess a few down below have locked themselves in for the time-being. That's not a bad idea. Those surface dwarves made an interesting move – they ran off to attack some zombie village in the middle of nowhere. Not really what I expected from a summer camp, but if it gets them out of my hair, I'll take it.

(https://i.imgur.com/kJz0cSL.png)

Well - it seems the zombulls have found the merchants. Their wagons shattered into pieces instantly, some of the merchants tried to fight, others ran away.

(https://i.imgur.com/2cF3bfR.png)
(This is DF in a single picture)

I'm going to try not to get excited about all the things they left behind. This is only good if the zombulls kill everyone.
Spoiler: Vertical image (click to show/hide)
In fact, let's just send in the clean-up crew.

(https://i.imgur.com/ybaep7u.png)

Yes. I mean everyone.

(https://i.imgur.com/KigL4HW.png)

Here's everyone that's left in the fort. Well, except for those who haven't returned from their mission yet. It seems that the mission idea was a pretty good one – it kept them out of harms way, and means they're not witnesses to what happened.

(https://i.imgur.com/SfOeBtB.png)

Oh look, they've returned.

(https://i.imgur.com/ih0dQOy.png)

Well, here's everyone that's left in the fort.

(https://i.imgur.com/SfOeBtB.png)

Still plenty of time to give them a good fright! I knew that contract with SAG (Screen Actors' Ghosts) was a good choice. This one put on such a convincing depiction of that kid's mother, she'll need therapy for years! It's the little things that make all the difference.

(https://i.imgur.com/4CSarY2.png)

Lie Bad-moral rose a birdemic bird before dying,  an interesting strategy which will probably just hurt the residents of The Camp more than it helps.

(https://i.imgur.com/aG5gfhN.png)

So now it's just those seven locked in downstairs. Wait...

(https://i.imgur.com/t4NXOGl.png)

Oh God! The Inspector is down there with them!

-=-=-=-=-=-
OOC:
Whew - this was only a month or so in game but we went from 27ish to 7 real quick. I'm going to make sure the awesome area built by Salmeuk is fully self-sufficient, give some nicer furniture, and then do a little practice with this whole magic thing before opening the gates again. It seems most of these creatures were not building destroyers - so all of this death could have been avoided by locking the 4 doors at the top. OH WELL.

Also...sorry LuckyOwl. Anyone want a dorfing/redorfing? I'm guessing turn-over in Crystallake is pretty quick.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 06, 2020, 01:50:14 am
oh my god everyones dead lol

Why don't you dwarf me as Zan, one of the engravers? Just give him the nickname 'Zan' and maybe I'll write a journal or something. I'll also happily take another fast turn, after nogood, or whomever else is next in line.

Quote
The employee spread a few papers out on the desk, intentionally covering the half-finished pink slip. "You see, sir, if you review the releases we had everyone sign, death by being scared to death is an accepted risk by every participant or their guardian. That means, sir, that if we can prove that the dwarves died of fear rather than...say loss of limb...then we're in the clear. It's a gamble, but it could get us out of this."

His eyes darting between the different sections and subsections, delphonso put it together. Christ, he's right. Why didn't I think of that? He placed his elbows on the table and folded his hands. Leaning forward, delphonso said, "Well then. Perhaps you should take a seat and we can discuss this further."

I like how the line between employee and customer is heavily blurred at Crystallakes It's got these Truman show vibes where no one is really sure if they're the employee, or the victim. .

I should point out, I never finished building the temple. That room might be used for all manner of things.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: ZM5 on October 06, 2020, 09:14:48 am
Well, the list of goods left behind by the merchants sure looks normal.

Except for the dementia essence. And the communing/recuperation essences. What even are those? How do you even get dementia essence? Just scoop it out of someone's brain with a straw, spoon or vacuum?
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 06, 2020, 09:24:52 am
Well, the list of goods left behind by the merchants sure looks normal.

Except for the dementia essence. And the communing/recuperation essences. What even are those? How do you even get dementia essence? Just scoop it out of someone's brain with a straw, spoon or vacuum?

What's more concerning is that some essences are in cages.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 06, 2020, 05:43:21 pm
Sorry, that stuff is all Spellcrafts' fault. Essences are a type of fishable-vermin I had to use to make magic accessible and easy(er) to obtain. You eat them and a syndrome they possess gives you access to the powers associated with them. I tried blobs of cheese, drinks, etc made of inorganics but making it a fish was the only way to make sure carnivores could consume them and thus learn magic. And drinks get spilled on the floor. Technically, they are a "living" thing because of this, and technically they're a pet, because adding them to a civ as a pet allows them to be brought as trade goods, so you can trade with the mountain homes for magical essences. So because theyre alive and pets they can be caged. I don't know if they can be used though, since they're tame.

Dementia is a school of magic in this case, chiefly evil/black magic. "Dementia Madness Essence" grants an attack that can cause targets to become crazed/berserk. Medisephos is chiefly holy/healing magic. Recuperation grants a spell that heals open wounds/stops bleeding but doesnt regrow body parts. Communing let's one resurrect the dead as a "spirit wisp" that is a useless orb, to talk to them. Spirit orbs can't work and will probably.spam complaints about having no hands, so id expel them if someone resurrects someone else as one.

I should really write a proper guide/tutorial/bestiary/spellbook at some point. Maybe that's what I'll do while my computer is down.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 06, 2020, 06:14:46 pm
I figured as much - I bought a caged essence in the first round but didn't use it. A fox familiar has been very useful for moving stuff around, and I'd like to get more of them and...not accidentally get this one killed. I just built the magic workshops but they seem to be more for when you have more than 5 dwarves.

Update coming soon as to why we have now only 5 dwarves.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 06, 2020, 08:47:58 pm
Wind Knocking At The Window (https://youtu.be/beXwzHwTRCQ)

delphonso slammed the receiver down on the phone. He paused for a moment, trying to keep his anger from boiling over. The levy broke and he ripped the phone off the desk, mechanisms scattering across the floor. He threw the phone at the door, knocking it off its hinges and into the hallway. He began to pace the room like a caged animal. A dwarven intern stood rigid - fearing any movement would trigger delphonso's wrath. An employee stepped over the rubble and into the room, he held an invoice and a grim expression.

"For you, sir. I take it that you've just been informed," the dwarf gestured to the door in splinters behind him.

A threat in the shape of a quick glare hit the worker and put considerable fear into him. "What gave you the hint?" delphonso asked and snatched the invoice from his employee. He sat down and tried to breathe. "Christ almighty... 150,000☼. What were you able to cancel?"

"Well, sir, we stopped the skeleton invasion, but the carcass was already sent. All other pending frights have been cancelled. The clean-up crew are finished and awaiting payment. They...seem to be staying around at the camp, sir. Some sort of strike, I think."

Delphonso rubbed his temples. He asked quietly to no one in particular, "How are we going to pay for all this?" His attention went to the intern, a young dwarf clearly from Mountainhome U. She stood terrified. "I need you to take a message to Spooks Management - we are to keep up the scaring, but as cheaply as possible from here on out. I'd tell them myself but my phone is not working. Call IT while you're at it." The intern nodded and rushed off, thankful to be out of the room.

"Sir, the invoices remain outstanding. Don't forget that the SAG contract is coming up soon too."

"I know. I'll call in some favors at the bank - and get this paid off. For now, we just need to stop bleeding money and figure out how this whole mess got started."
-=-=-=-=-

The cleanup crew has cleared out everyone on the surface. It seems the dwarves of Crystallake have abandoned it totally. They've walled themselves in near the caverns, which are filled with real monsters and monsters under our employ. The latest report says the surface looks pretty messy.

(https://i.imgur.com/QtOrW03.png)

That Inspector Olon is still around, which means we can't have too much violence, but we still need to meet our fear quota. The last of the frights should be arriving soon - a "carcass", which isn't the most inventive name, but boy, they sure look terrifying.

(https://i.imgur.com/yWuyWqg.png)

Somehow, he got into the central stairwell of Crystallake and started punching people. I thought I told them to scare, not maim! Christ, I hope the Inspector doesn't see this...

(https://i.imgur.com/PLjIUQx.png)

I'm not sure how but he made his way into the fortress. But I'm glad we met our fear quota for now. That should be the last of the spooks for a while. We'll see what Spooks Management can come up with to keep the dwarves uneasy.

Speaking of which, the ghosts from Screen Actors' Ghosts are doing a lot of work - they've horrified that child constantly, and now some of the other dwarves are having trouble working because their hands and knees are shaking with so much fear! I don't think they're going to take it well when I say I can't pay them the agreed-upon amount...

Even worse, the dwarves decided to put up slabs - which, for some reason, stop SAG ghosts from appearing. This is pretty good - maybe I can get them on breech of contract.

(https://i.imgur.com/KCMVQx1.png)
(Crystallake, home to a 2-story graveyard)

The boys down in Spooks Management. Sometimes...I just want to kiss 'em. They're brilliant. Since the dwarves are all locked up - they just sent a few interns to make the noises of monsters. Who knows what the dwarves inside think is happening in the caverns! They've got no way to see it anyway.

(https://i.imgur.com/OuvIM58.png)
-=-=-=-
Quote from: Camp Crystallake Comment Card
Hello. The camp's accommodations are exemplary, however the limitations to the surface are unusual and poorly explained.
I was overall satisfied with my experience, but am deeply disturbed by the noises and smells coming from above.
Best,
Inspector Olon
-=-=-=-

I just got off the phone with SAG. It didn't go well. the ghosts are leaving really unhappy. I think that bridge might be burned for a while - we can go indie if we need more ghosts though.

(https://i.imgur.com/dhXSo1k.png)

Oh, you bastards!

Deep below, Moldath got started on a little place. The dwarves seem to be getting interested in the occult while locked up like this. The clean-up crew are still wandering the surface. Their payment should be arriving soon and then their strike will end.

(https://i.imgur.com/DHoCX79.png)

You know - some of those bird costumes are pretty sexy.

(https://i.imgur.com/uL1m60Z.png)

Moldath's area seems to be done. And I was just informed that the clean-up crew have left - some Ice Giants just arrived to trade, too. Things are looking pretty good for them down there. Might be time for some low cost-spooks again...

(https://i.imgur.com/oTiJVwW.png)

-=-=-=-=-
OOC:
Some things of note:
Olon disappeared - perhaps through the same location that the carcass got into the fort. The carcass came in through the caverns and somehow made it into the stairwell. I cannot find the point of entry - I think there is a clue in that occasionally pygmies are spotted by the fort and we're told to drive them off. Other than that one carcass, no one else has gotten it - but I really can't find the location.

Noble positions were assigned and offices were built. A hospital and small water source were also secured. Two dwarves were dehydrated scared to death after the carcass attack. One of them was holding the only pick we had and work was too slow to make a new one so I couldn't make a well - everyone kept trying to give them water which interrupted all jobs. My own fault, at the end of the day.

Everyone is pretty happy and the siege is over, meaning migrants should be coming soon. Merchants just arrived, so feel free to reclaim the surface - there are lots of free items up there and only two undead or so. Everyone was memorialized, so feel free to burn/obliterate their corpses. Familiars are GREAT - free laborers who don't get distracted/upset which is normally a problem with worker-pets. Well done Eric Blank on that.

Oh, and Zan did basically nothing except burn corpses for a year - he feels great. nogoodnames, it's yours whenever you're ready - if you need more time, and someone else is ready to go, post about it.

Save is here! (https://dffd.bay12games.com/file.php?id=15236)
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 06, 2020, 09:49:59 pm
Gonna have to go through an read the previous couple pages before I commit to anything besides a dorfing, but PTW.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 07, 2020, 12:28:47 am
Nice update, you're really selling the 'movie set / haunted house' perspective. Now the SAG is involved, lol

I can jump in again, if you are still busy, Nogood. However I would like to give priority to someone who hasn't taken a turn!

Huh. So IS there any documentation about Spellcraft? Or should I just fool around with the workshops and see what happens?

..

And yeah, there must be a leak in the caverns somewhere, a gap maybe where I built bedrooms. Climbing creatures can get in just fine, but our dwarves are stuck inside.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 07, 2020, 01:14:57 am
No there's really no good documentation right now. I had a readme file, included in the thread's OP, that explains only the most basic stuff. Basically, from the workshops and using the inscribed slate Del made, a dwarf with the alchemist labor enabled can turn two different item types (rough gems and wood, or rough gems and home, etc) into aether salts, and with the slate and those produce, slowly and unreliably, essences, which ones dwarves can eat to gain spells. Other tools are available, including aether focusers, beastiaries, amulets, and athames, which combined with the slate and aether salts provide access to the specialized schools of magic, like medisephos and dementia. Hyazith provides fire and ice spells. Dwarves love burning the whole place down.
The conjuring circle can "trade" with other worlds through the exchange interaction, and might receive a tome of planes, or useful and useless materials and other things. Essences to summon critters can also be produced there, but dwarves have to be in combat as of the last time I updated to use those iirc.
The alchemy lab can produce potions, but you need the correct reagents, and potion effects/abilities are temporary. There were also reactions to turn various useless materials into more useful component parts.

And yes, familiars are great to have around. They do various wonderful things for dwarves, including making them slightly less stress prone, resistant to disease, etc, and become intelligent. They're tiny and wimpy, though.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 07, 2020, 01:22:27 am
Our fox familiar died when trying to cover the roof, getting spooked by a zombie and somehow jumping across the aquifer gap and got killed on the beach. We have another one caged though - so it's not the worst.

It seems the magic stuff from your mod is a bit slow, so I'd like to see Crystallake build toward it over the years.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: nogoodnames on October 07, 2020, 06:18:16 am
Got the save, I'll start later tonight.

Gonna have to go through an read the previous couple pages before I commit to anything besides a dorfing, but PTW.
Any preferences?
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: ZM5 on October 07, 2020, 09:30:23 am
I cannot find the point of entry - I think there is a clue in that occasionally pygmies are spotted by the fort and we're told to drive them off. Other than that one carcass, no one else has gotten it - but I really can't find the location.
Oh great, its like the room outside space over again. So now aside from the, erm, actors getting too in-character and killing dwarves, we've got eldritch geometry allowing abominations to wander in from the caverns hidden vents to allow more actors in.

I haven't been able to take a look at the fort save, but I'd suggest looking at corners to see if there's a gap somewhere (since creatures seem to be able to pass through diagonal gaps), or if there's an up-down stairway somewhere that wasn't closed off with a floor hatch.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: King Zultan on October 07, 2020, 03:20:51 pm
If we're doing the dorfing thing I'll take one, given how many dwarves have died so far I wonder how long it'll last.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 07, 2020, 03:28:30 pm
Jesus Christ I just went back through and...

I mean kudos for getting people killed in droves without going out of your way to do it, but good lord.

Nobody'll wanna come to this place at this rate, this bodycount is gonna be a PR nightmare.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: nogoodnames on October 07, 2020, 11:36:11 pm
Journal of Endok “Ender” Whiprings


Winter 668

So! Finally, I see where this blasted band of boneheads is headed! Days in a wagon with a bunch of weirdos telling ghost stories, only to be dumped here, in this “camp.” Looks more like a warzone to me. Guess this is just what happens when you let a bunch of superstitious lunatics loose in the wild.

“Oooh this camp looks so interesting! Uncle Luckyowl already signed up for a stay there, why don’t you visit him, Ender?” Thanks MOM. It sure wasn’t obvious you were just looking for a way to get rid of me! At least here I’ll be free of their constant pestering to get a job. It’s not my fault the troglodytes back home don’t have any work deserving of a superior intellect such as I!

Well the first thing I and this gaggle of morons saw to greet us was a dwarven skeleton poking out of the snow. Next was a bunch of freaks on stilts punting around a bird corpse and someone’s severed head. Some kind of macabre circus troupe? I guess that’s what passes for entertainment around here.

(https://i.imgur.com/F2dKPDE.png)

The locals came out to meet us. Only five of them, and apparently, they’ve been holed up underground for like a year. With my group of new campers that brings the total to 13 dwarves. An unlucky number according to some. Nonsense say I! Clearly what misfortunes befell the previous residents were a result of unpreparedness and a rejection of sound logic, not the superstitions spread so widely here.

I found a memorial slab for uncle Luckyowl. Not so lucky after all, it seems. He may have been a kook, but I remember him being fun when I was a kid. I’ll miss him. Done in by a strain of rabies that swept through here, it seems. The locals still insist upon claiming it was the “undead,” pah!

(https://i.imgur.com/mO7K46j.png)

Fantastic news! The dwarves here have chosen me to lead them through these troubling times as their new overseer! Clearly, they saw that I was the only one with a clear head here. It’s good to finally be recognized for my genius!

Our new broker traded some things we had lying around with the circus freaks. I nearly lost it when he told me he had spent almost 8000 urists worth of crap on something they called “essences.” Apparently, they’re some kind of food that are supposed to give you magic. Ridiculous. Likot’s lucky they didn’t have anything more useful to sell.

Bembul, one of the new arrivals, let a weird racoon out from one of the abandoned cages. The critter must have been locked up in there for months, but it’s taken quite a shine to Bembul. I just don’t like how it stares at me with its conniving eyes. Gives me the creeps.

Some bizarre noises (https://www.youtube.com/watch?v=-5NCSjqYmWY) have been keeping everyone up lately. Its really been getting people agitated, on top of all the complaints about hauling dead bodies. Naturally everyone jumps to the conclusion that it’s a ghost.

(https://i.imgur.com/jOSAo9W.png)

You know what I’ve realized? All these fears and superstitions, they all stem from a few root causes! Take zombies for example. They’re rooted in the fear of disease from dead bodies. If I can make my fellow dwarves understand and confront their fears, maybe I can make sensible creatures out of them yet. Yes, I will construct a place to study the causes of their superstition in a controlled environment! Let’s see, it will need to be large, with calming curved architecture… maybe some radiating lines to symbolize personal growth and understanding. Hmm… perfect!

(https://i.imgur.com/bzbPqc8.png)

Zan walled himself in while setting up our new well. Good thing I noticed, or we might be down a skilled dwarf!

Such carelessness in the construction here! One of the stairways just ends in a hole that opens into a four story drop down to the caverns! I nearly fell in while distracted pondering the nature of morality! Better seal that up quickly. Should help ease the populace’s fears of cavern monsters sneaking in as well.

(https://i.imgur.com/XNDybNN.png)

Man, this overseer stuff is easy. You just say what you want people to do and they do it! I don’t get how all the previous leaders could screw it up so badly!

(https://i.imgur.com/YhPthn7.png)
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 07, 2020, 11:51:54 pm
Jesus Christ I just went back through and...

I mean kudos for getting people killed in droves without going out of your way to do it, but good lord.

Nobody'll wanna come to this place at this rate, this bodycount is gonna be a PR nightmare.

This is easily one of the most fun forts I've played in a while. The random element of unknown mods and the recklessness with which this fort is played makes it great.

“Oooh this camp looks so interesting! Uncle Luckyowl already signed up for a stay there, why don’t you visit him, Ender?” Thanks MOM. It sure wasn’t obvious you were just looking for a way to get rid of me! At least here I’ll be free of their constant pestering to get a job. It’s not my fault the troglodytes back home don’t have any work deserving of a superior intellect such as I!

I love that troglodytes could refer to idiots or literal troglodytes in this context. Thanks for finding the hole in our defenses, nogoodnames!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: nogoodnames on October 08, 2020, 04:32:45 pm
Spring 669

Spoiler (click to show/hide)

My peaceful spring morning was rudely interrupted by cries of alarm from the surface. Apparently, we’re being invaded by a large group of human bandits. Well, the panicking fools claim they’re zombie humans. Come on guys, this is serious!

Looks like everyone made it safely into the fort except for Asob, who was doddering around on the surface while the others ran past her. She has a spear, but it won’t do much good against those numbers. No doubt the bandits will knock on the door with a ransom demand any minute now.

Spoiler (click to show/hide)

Summer

These bandits are absurdly persistent. Don’t they need to go home and eat at some point? At least this lockdown gives me time to focus on underground projects. Going along with my “Face Your Fears!” initiative, I’m having windows carved into our cavern-side rooms. Hopefully that will dispel the rumors that they are infested with towering monsters and bizarre demons.

Some of the dwarves have started claiming to see the ghost of Asob down near the refuse pile. Worse, one of the loons jumped me this afternoon and claimed her ghost had stolen an artifact, one that had been locked outside before the siege. I tried to be reasonable and asked how he telepathically knew this, but all I got was a vague shrug.

Spoiler (click to show/hide)

I swear, these ghost hunters are worse than the alchemist club downstairs. They may be deluded into thinking they can extract magic by burning random crap together or summon objects from the ashes, but at least they don’t bother me about it!

I wonder if all the decaying bodies down on that level have produced some kind of hallucinogenic gas buildup. All the more reason to ventilate out to the caverns.

The miners have broken into a third cavern layer.

Spoiler (click to show/hide)

They described to me a bizarre hellscape where fleshy, tumorous growths cling to the stalactites. Demonic creatures slither and squirm in the shadows. The very ground is carpeted with cancerous organs, grasping hands and constantly screaming heads. It is as if the damned are reaching out from the underworld, mutating and merging into grotesque amalgamations as they desperately claw toward some vague hope of salvation.



Riiiiight.
Get back to work, you slackers! I want a stairway straight to the mantle!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 08, 2020, 08:22:07 pm
They described to me a bizarre hellscape where fleshy, tumorous growths cling to the stalactites. Demonic creatures slither and squirm in the shadows. The very ground is carpeted with cancerous organs, grasping hands and constantly screaming heads. It is as if the damned are reaching out from the underworld, mutating and merging into grotesque amalgamations as they desperately claw toward some vague hope of salvation.

nice description here - the third layer always struck me as a rather horrifying and alien place.

I approve of windows - I had planned for gem windows in fact but ran out of time due to my character's death.

Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 08, 2020, 10:29:43 pm
We should definitely trap troglodytes or some other creature behind glass to give the dwarves a constant spook whenever they walk past it.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: King Zultan on October 09, 2020, 02:25:05 am
"There's a man on the wing behind the glass!"
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: MCreeper on October 09, 2020, 08:13:10 am
I'll take a turn, if fort will survive until that point.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: nogoodnames on October 10, 2020, 01:16:49 am
Autumn 669

Spoiler (click to show/hide)

Ah, here we go! Limitless magma for our industry and some kind of oddly fibrous cyan ore. If only we had anyone with enough metallurgical experience to figure out what to do with it. Oh well, something for the future, I suppose.

Fall is slipping away without much excitement. I can still hear the bandits stomping around up there, but they’re weirdly tight-lipped so no chance of overhearing their plans. The mountainhome must have abandoned us to them, cowards! The bandits aren’t even armed from what I’ve heard! If They didn’t outnumber us, I’d have everyone grab an axe and take their chances.

Well, at least Splint is preparing for if we need to fight our way out of here. He’s recruited Moldath, our manager, as a sparring partner. I guess he chose her because she claims to have killed a demon with her bare hands. Well, she may be a terrible liar, but at least she’s been reliable so far. She can’t use her right hand since the “demon” incident, but she gets by.

Spoiler (click to show/hide)


Winter 669

Whatever the miners think they saw in the lower caverns seems to have really affected them. Truly absurd. I’ve told them over and over that there’s no plausible biological mechanism which could support an ecosystem like they described! Hmm… this is the perfect opportunity to acquire some exhibits for the Face Your Fears project! I’ll have them carve an entrance and lay some traps down. I imagine we’ll catch some worms and rodents and such. Once the peons see that, they’ll realize how foolish they’ve been, and I might even make a novel scientific discovery! Get to work!

Spoiler (click to show/hide)

No sooner had I announced that I had opened the cavern than Likot, our broker, rushed past me mumbling something about “hydro devil drudge upper front tooth,” whatever the hell that is. She made a beeline straight into the cavern. Damn fool is going to get herself lost in there. I had to grab King Zultan before she ran off as well, and then sent our two militia to search for Likot.

Well, Likot’s back, but she twisted her ankle pretty badly. One of our miners found her curled up in a hole where she must have fallen. Moldath of course had some absurd story about her sweeping in and punching a horrific monster to death while the miner carried in Likot. I asked, if this supposed monster actually attacked Likot, why did it apparently wander off instead of finishing the job? She replied with some nonsense about using him as bait, really!

Spoiler (click to show/hide)

King Zultan seemed upset when I expressed my doubt for Moldath’s story and ran off to “retrieve the body.” Whatever, I’ll send another search party down once she gets herself lost… Oh wait, here she comes now, and… What the hell is that!?

Spoiler (click to show/hide)

Ha, ha, guys, very funny. That’s some impressive taxidermy! (I’m going to die in here) How long have you been hiding that thing? (These people are actually insane) You really had me going there! (Where did they even find an octopus for the lower half?)

Momuz says one of the cages caught something. Good, I need to start filling in the exhibits right away. If these dwarves keep embracing their delusions, who knows what they’ll do?

Another one!? How… how is it moving? Did you sick bastards sew an animal in there!? I can see the seams! Why are you looking at me like I’m the crazy one!?
Do I still want it in the library? Sure, whatever, just get it out of my sight!

Spoiler (click to show/hide)

Okay, I’ve calmed down a bit. Someone’s got to keep their head on in this place. Just sit down, relax, and enjoy some delicious scrambled eggs.

Spoiler (click to show/hide)

Whatever those alchemists cooked up may not be magic, but it makes a great seasoning!


Spring 670

The library is finally ready. It’s filled with skeletons on display to help get the visitors to revaluate their relationship with death. Also, that bloated monster thing they stitched together to… reveal the absurdity of clinging to superstition. Yes, that’s it.

Spoiler (click to show/hide)

I can only hope that my efforts here will restore some measure of rationality to this place. Someday they’ll see the light and thank me for dispelling the fog of primitive thought. Until then I think I’d better lie low. They’ve been pretty riled up about the whole cavern incident and have reacted increasingly negatively to my attempts to talk sense into them. Best to let them cool down and digest my teachings.

Spoiler: Stats (click to show/hide)



 SAVE  (https://dffd.bay12games.com/file.php?id=15240)

Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: ZM5 on October 10, 2020, 05:19:24 am
Hooooly Jesus that Sightless illustration. Great work!
The thought of it moving like the puppets from older horror movies in Crystallake's case somehow makes it worse.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 10, 2020, 06:20:51 am
Segment from a recording inside delphonso's office,
October the 10th, 7:24 PM.

Adamantine? Under that hell-hole?

Get rid of the reports. No one can know about this - make sure this secret stays with us.
We bought Crystallake for a steal. It was a bank foreclosure, just a fishing hut. To think...this whole time, it was sitting on blue gold...
This might just solve our financial woes.


-=-=-=-
No joke, when you volunteered for a turn, I quietly prayed to The Great Pumpkin that you'd draw something. Incredible work as always, nogoodnames. I'm updating and fixing the front page right now. I believe either Eric Blank or Salmeuk are up next - how's the computer, Eric?
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 10, 2020, 02:23:44 pm
Assuming I survive the turns to come, I'll take a turn, though word of warning: I'm an incredibly boring, cautious player more often than not.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 10, 2020, 02:28:12 pm
My computer's running again, I got the new cord last night. I might be able to play for a while today/tomorrow.

By the way, that drawing reminded me of the art style of a certain mspa game running on the mspa forums. It was all about crazy tentacled creatures from the deep overtaking and then fleeing from the earth.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 10, 2020, 07:04:25 pm
Assuming I survive the turns to come, I'll take a turn, though word of warning: I'm an incredibly boring, cautious player more often than not.

Crystallake is the place to get out of your comfort zone and play dangerously. Or not, whatever you find fun! I'll add you to the roster.

My computer's running again, I got the new cord last night. I might be able to play for a while today/tomorrow.

Awesome - looking forward to your turn.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 10, 2020, 08:57:37 pm
Assuming I survive the turns to come, I'll take a turn, though word of warning: I'm an incredibly boring, cautious player more often than not.

Crystallake is the place to get out of your comfort zone and play dangerously. Or not, whatever you find fun! I'll add you to the roster.

Yeah but if you play too dangerously nobody else will wanna come to the attractions! And nobody signing up for a stay means possible legal headaches back home, and nobody wants that. Accusations of foul play and getting bogged down in legal proceedings are never good for any enterprise or its reputation. Especially not when those proceedings concern visitors and staff who may or may not have suffered some... Minor injuries?

Yeah. Minor injuries. We'll go with that.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Quantum Drop on October 11, 2020, 03:30:01 am
I'll sign up for a turn.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 11, 2020, 06:25:56 pm
I've finished my turn and will upload tonight. Horrible things did indeed happen, and the population did go down again, but things are kinda stable.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 11, 2020, 09:03:15 pm
I'll sign up for a turn.

Cool, I'll add you to the roster.

I've finished my turn and will upload tonight. Horrible things did indeed happen, and the population did go down again, but things are kinda stable.

Looking forward to hearing about it. Did you help us progress in your mod?
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 11, 2020, 11:55:48 pm
I did. I will have to post a proper journal tomorrow, unfortunately, because while DFFD is working fine, imgur is not, and so I have no pictures.

Here is the save: https://dffd.bay12games.com/file.php?id=15246


[edit]

Journal of 'Eric' Oltarakmam (Giltsunken)

I've been here a couple years now, and frankly I'm more than a little miffed with the previous overseers' administrations. So now I've taken the responsibility myself. This place is run worse than any other fort I've ever visited. Really, it's not much of a fort. There's only twelves dwarves here, The militia commander, Splint, doesn't even have a squad or any captains under his command. So first order of business; We're all getting drafted. Me too. Of all things I don't want to be caught unarmed by the next cavern freak to crawl in here, too many been killed that way. Speaking of which;

(https://i.imgur.com/0cdhPSu.png)

This imbecile, Ender, and his freak-on-a-leash business. Gotta figure out what to do about that. You can't leave an untame-able wild creature on a leash and expect nothing to go wrong, no matter how skeptical you think you are. Stupid is the proper term there. So I'm drafting up a holding area for critters like this we catch, where we can attempt to tame them. Gonna put that tame essence in there too, maybe the alchemist can figure out what it's good for.

(https://i.imgur.com/wjvwKPD.png)

20th Felsite, 670

I also tire of the reliance on coal-fueled smithing, considering we do have magma available. So I'm having the miners draw up some magma forges down by the sea. Asked them to make sure the channels into the magma are covered so critters don't get at us from down there, too.

(https://i.imgur.com/57qTV7K.png)


4th Hematite, 670

Disaster again, sadly on my watch, but fortunately we were a little, if not well enough prepared.

(https://i.imgur.com/6ebzQMd.png)

The freak-on-a-leash gave birth to another freak, and it immediately killed 'Zan' and Thob, the raccoon familiar, before any of us could get down there and wrestle it into submission and kill it.
The expedition leader, Ber, was the one to put it down with her short sword, but her, morul and stodir all took some serious injuries during the fighting. I've drafted Ender as a doctor's assistant, so he can personally oversee the wounds his foolishness has caused. Should have made him bury Zan too, but someone else already hauled the body off to the mortuary.

13th Hematite 670

The injured are mostly back on their feet, sans Ber. Stodir was the first to get up and he's in pretty good moo-

(https://i.imgur.com/1g9aslS.png)

He's got some new body parts. Tentacles, mouth tendril, extra eye clusters all over the place. Yeah, good condition I'd say. Feeling better than ever he says. Gonna go to training, shape up for the next fight.

We're killing that damn sightless thing before it has the chance to break free or give birth to more of the freaks. If I remember right, Morul said Stodir got stung by it. We'll be careful to avoid the stinger for sure.

16th Hematite, 670

Sightless is dead, we took a few minor beatings but nobody else died. Ender participated in the killing. A human caravan has arrived.

(https://i.imgur.com/T4CWqYX.png)

That means the undead up on the surface left of their own volition. Well, all except one rhesus macaque corpse, but Splint put that down without issue.

I wish I could say our dealings with the humans were amicable, but the bastards demanded way too much extra "Profit" so I confiscated some goods. About ☼40k worth. Weapons mostly, but also some of those essences the alchemist hasn't had much luck replicating, food, drinks, splints and crutches and thread for the hospital.

So I told the cooks to put all the essences in the stew pot like the inscribed slate describes and make a bunch of roasts out of them. We'll see how that fares. In the meantime none of the food's getting hauled downstairs, as the guys put it "there's no room in the stockpile!" So I'm having the miners expand the good stockpile while we store everything in in the dining room temporarily.

Stodir's really doing okay, all things considered. But he's not been participating in any actual work. Only doing personal drills in the temple barracks. Not even wearing any armor or weapons. Still eats and drinks just fine, though. I've told Ender no more crazies on the chains until we can get an animal trainer in to prove a critter is actually tame.

Oh, the year's up, huh? Hopefully someone else can take over then. I'm exhausted.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 12, 2020, 12:00:08 am
Cool, I'm having trouble with Imgur currently as well... Salmeuk, feel like doing the Monster Mash?

EDIT: I took a peek at the save and the first thing I noticed was a full stockpile of dwarven corpses. Things seem to have gone well.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 12, 2020, 01:29:06 am
.. I'll take my turn. Journal in next couple of days. Time to set a new ghost high score!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 12, 2020, 05:12:35 am
I will assume I am among the dead, and have my estate begin taking legal action for criminal negligence.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 12, 2020, 07:37:56 am
I will assume I am among the dead, and have my estate begin taking legal action for criminal negligence.
You'll never get in front of a judge. We'll keep your attorney running circles for months.

Time to set a new ghost high score!

Can't wait!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 13, 2020, 01:01:04 am
I will assume I am among the dead, and have my estate begin taking legal action for criminal negligence.

Not so fast look here:

(https://i.imgur.com/Ojp4nP1.png)

You're perfectly fine - save the legal action for later. actually save it though you're going to need it

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

Spoiler (click to show/hide)

scene: sometime in late winter, in the muddied room used to grow fungus and algae used to feed the 'workers'

.  .  .

PLUMP HELMET: *shudders oddly*

.  .  .

SPOOKY MALE NARRATOR 1:
FROM BEHIND THAT SHUDDERING PLUMP HELMET RiSES A GHASTLY FIGURE, SOME KIND OF RAT-

THOB, GHOSTLY RAT: I am a racoon, thank you!

SPOOKY MALE NARRATOR 1: -RiSES UP A GHASTLY FIGURE, SOME KIND OF RAT-COON SPECTRE, DAMNED TO HAUNT THE CURSED SKULL FORTRESS OF CRYSTALLAKE!

THOB, GHOSTLY RATCOON: no please get it right racoon one word no T no anything just racoon

SPOOKY MALE NARRATOR 1: THOB THE GHOSTLY RACOON-

THOB, GHOSTLY RACOON: thanks

SPOOKY MALE NARRATOR 1: -HAS ONLY ONE GOAL, AND ONE GOAL ONLY. YOU COULD CALL IT A GHOUL ACTUALLY AND IT WOULD BE A PUN ON THE FACT THAT THOB I-

.  .  .


.  .  .


SPOOKY MALE NARRATOR 1 was thus murdered by Thob to save the rest of you the trouble


***

(https://i.imgur.com/X8R31Ia.jpg)

Thob was not a very nice racoon. And he was now very angry that he was dead. Alive, he pushed thing for dwarf, a lot of thing, and brought this thing over here and that thing over there. It was tiring, doing that for your entire racoon life, so he wasn't really that angry about being dead, you know? He was just frustrated that literally no one bothered to memorialize him, after all this time. Someone owned him as a named pet, and they didn't think to like carve his name in a rock or something? At the very least?

He hated those damn fatbeards for their disgusting barrels, always leaving them strewn about the hallway. They would be half-empty, reek of alcohol and spit, and be covered in the greasy remnants of some dwarfs fried-lard mushroom cheese bake or whatever. Just disgusting! And the kicker? These creatures didn't even wash their food in random puddles before eating it. Unhygenic and unfashionable, let me tell you!

So he had a plan. Ghost insurrection. I know, not very original, but at the end of the day, Thob was just a trained racoon who was also quite dead and really didn't know what to think about the whole situation. No racoon ever had existential thoughts, those lucky bastards, and so Thob only had one card to play, really. Vengeful Spirit type shit, you know, VHS tapes and spooky well dwarves.

If Thob could make a few key adjustments to the fortress, it should cause a mass resurrection, albeit of only the matterless forms that the ghosts might assume.

So, lock the bodies away from the fat ones, so they can't be buried:

(https://i.imgur.com/nSbEx1j.jpg)

And topple their cemetary, make it look like an accident, then fill it with shiny shit and they will forget about fixing it:

(https://i.imgur.com/HwkRv1E.jpg)


Oh nice, it's already working:

Spoiler (click to show/hide)

. . .

Spoiler (click to show/hide)

Ghost count is 3.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 13, 2020, 01:22:41 am
Holy shit, a fort I decide to poke into suffers mass casualties a wave of tragic workplace incidents and I'm actually alive? How the hell did that happen?
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: ZM5 on October 13, 2020, 02:14:47 am
Eric Blank, think you'll put up the screenshots of what happened? I'm beyond curious.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 13, 2020, 11:50:20 am
Yeah tonight. Sorry I'm horribly sick and also very busy around the house and am limited to "always on data" from my wireless plan, so uploading pics took a few hours.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 13, 2020, 05:46:45 pm
No worries, Eric - I'm looking forward to seeing it as a flashback after these ghosts kill everyone in the fort.

Salmeuk I am 100% down for this plan. Very interested to see where it goes.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 13, 2020, 06:48:38 pm
I edited my post with the save to include the journal entry. The year really did fly by. I almost feel bad for stealing from the humans, but they were being greedy bastards.

I'm gonna disect your mod pack and see what neat things ZM5 has been up to. It is quite spooky.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: nogoodnames on October 13, 2020, 07:45:52 pm
The freak-on-a-leash gave birth to another freak, and it immediately killed 'Zan' and Thob, the raccoon familiar, before any of us could get down there and wrestle it into submission and kill it.

...

The injured are mostly back on their feet, sans Ber. Stodir was the first to get up and he's in pretty good moo-

He's got some new body parts. Tentacles, mouth tendril, extra eye clusters all over the place. Yeah, good condition I'd say.

Sweet, I was hoping things would go all Alien as soon as I saw that thing's description.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 13, 2020, 11:35:36 pm
Idea for next year: it's The Thing but with some sort of syndrome...
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 15, 2020, 12:45:28 am
Working on my next post as you read this, expect it ... tomorrow.  :D

One of those weird alien things is calling itself an engraver and has taken up shop in our temple. I'm not sure what to think - on one hand, he's not bothering anybody, but on the other hand. . . he's covered in wormy tendrils and twitchy eyeballs. The children are scared.


Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 15, 2020, 02:10:00 am
I would like to point out the children are in fact grown adults, they're just really whiny
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 15, 2020, 05:39:57 pm
Has the child who was constantly beset upon by the ghostly visage of her mother grown to 12?
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 15, 2020, 06:32:24 pm
Actually I don't recall seeing a child in the unit list, so I assumed they died at some point before my turn.

Or maybe it's the "alchemist" since they were technically a peasant. A recently adult dwarf wouldnt have a profession.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: nogoodnames on October 15, 2020, 06:43:01 pm
I think I dorfed KingZultan as the kid. She grew up during my turn.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Luckyowl on October 15, 2020, 11:50:35 pm
I will assume I am among the dead, and have my estate begin taking legal action for criminal negligence.

Not so fast look here:

(https://i.imgur.com/Ojp4nP1.png)


wew, when did I die?
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 16, 2020, 03:49:06 am
wew, when did I die?

I'm not sure, but here you are now:

(https://i.imgur.com/Xpff1W5.png)

=========================================


(https://i.imgur.com/N1k2oSo.jpg)
Journal of Thob, Ghostly Raccoon and Vengeful Spirit:


More dwarves on the horizon, blotting out the sun with their hairy largeness:

(https://i.imgur.com/QnHp2HO.gif)

Many, many more:

Spoiler (click to show/hide)

And so, more larder space for the fat ones:

Spoiler (click to show/hide)

====================================


Perhaps I was hasty with my earlier actions regarding the creation of ghosts. I visited the great spider-temple today, and someone had put on display four rotten skeletons! It appears these sickening dwarves glorify the presence of their own dead, in the form of these strange, embalmed reliquaries.

Spoiler (click to show/hide)

I overheard that Fath, a new migrant, went insane on the second day of arrival. She threw herself to the bottom of the staircase, and began a furious construction in the forges. She later appeared with an interesting but mostly useless item: a skirt of plates made from pig iron.Anyways, she is now legendary at that sort of thing and the dwarves couldn't be happier.

(https://i.imgur.com/0nDIlqZ.png)

Me? I could care less, racoons don't have the right shape for armor. Also, I'm dead.

=====================================

Lots of strange beasties in the caverns. They are all the foul creations of some strange warlock, whose name is whispered in the dark mists when no one is there to hear it.

(https://i.imgur.com/aNK94W1.png)

(https://i.imgur.com/AHV311u.png)

=====================================

Some devil has left a great, stinking pile of dead centipedes and worms all over our trade depot, in some vile attempt to stifle our trade. Jokes on them, because everyone already hates us!

(https://i.imgur.com/m7PaKVG.png)

=====================================

A great, black wall has begun construction, circumulating around the surface village: a small collection of short, wooden buildings, including the old tavern, rudimentary smithing facilities, and a shrine to some frilly god.
Spoiler (click to show/hide)

I am unsure what the point of the wall is. No one lives thereanymore, except for the strange purple crabs that burrow in the lakeshore sand. They will nibble your toes if you stand in one spot for too long.

=====================================

I have successfully buried all the old memorial headstones in jewels. The dwarves will never think to look there, and anyone caught rooting around in the jewel vault is already suspect. And, after some subtle dream-manipulation, Ber (the expedition leader as of this spring) has banned the construction of new slabs. Bravo, Ber, Bravo!

(https://i.imgur.com/BjNVk76.png)

=====================================

I made an important discovery today. I heard from a drunk tavern-dancer that the best use of magic, in his mind, was the practice of creating food out of magical dusts and essences. I was intrigued, as I had never heard of this before, and it sounded like nonsense.

I looked into it more, and it turns out it is a thing. I quickly got together the best alchemists in the fortress, of which there turned out to be exactly none. So, I would have to get my little paws dirty if I wanted this magic cheese. Oh, I wanted that cheese.

(https://i.imgur.com/TAbCMCt.jpg)

. . . what exactly is 'aether salt', mind you? I was stumped. I returned to the tavern to ask more of this drunkard, but he was no where to be found. Hmpf.

======================================

Deep in the gabbro chambers of the magician's quarter, Morul the Novice Alchemist stands over the dead body of a small sparrow. In his hand, a log. Suddenly, and with great force, Morul throws the log at the sparrow. In a flash of bluegreen light, the two are evaporated, leaving only a small pile of sparkling dust.

(https://i.imgur.com/KPdt90A.jpg)

Thus, Aether Salt is created.

======================================

I have created a lasting piece of history, so as to never be forgotten again.

In the dining room, there exists a large natural pillar of jet-black zircon. A gleaming shrine! No engraver has dared touch this pillar, and somehow disgrace it's beautiful figure, until now. Zasit, with his fear of disappointing superiors, was an easy target for ghostly manipulation.

(https://i.imgur.com/tznmeBv.jpg)

My death, in all it's gory details, shall forever haunt any dwarf who chooses to eat in the dining hall. Maybe these fat ones will remember me now?

=======================================

The child went fey, and made this:

(https://i.imgur.com/aq55v5F.jpg)

That child is a weird one, for sure. His father is a recruit in the militia, and seems proud of his kid, whatever strange and gruesome things he might make in his freetime.

=======================================

The traders arrived, and I noticed they had some of my brethern locked up in dirty cages. With little mind-magic, I convinced the broker to purchase every last one of them. Though the dwarves will no doubt enslave them in due time, that relative freedom is better than any cage.

(https://i.imgur.com/7I2mklX.jpg)

=======================================

Winter is upon us, and so are some zombies.

(https://i.imgur.com/wNX8Kwg.jpg)

A lot of them.
Spoiler (click to show/hide)

A lot a lot of them.
Spoiler (click to show/hide)
And some more shadow beasts. And more zombies. A few skeletons. A couple of wights, too.

Spoiler (click to show/hide)

The dwarves quickly close the silver bridge, impervious to the undead and all things immortal. How boring. The zombies are too dumb to climb, for sure, but the shadow beasts might cause some damage.

I sneak over and flip the lever. The wights are the first to notice, and dash inside the skull barracks and engage with some of the recruits. The horde of shadow beasts slowly filter inside. Horror and pain for the fat ones!

(https://i.imgur.com/7ZIYdy9.jpg)

They fix the 'lever error' pretty quickly, but a large number of shadow beasts still manage to infiltrate the mountain hall. Carnage erupts in the dining floor. Blood and gore and bits of beard are strewn about by the hulking terror-squad of shadow beasts.

(https://i.imgur.com/ngHWLhF.jpg)

In only a few minutes, the population is reduced to two - Zasit and the dwarf inexplicably named 'Eric'. They were subsequently eaten for dessert.

Note to self: do NOT let the shadow beasts in, even in jest.

=======================================

Winter is upon us, and so are some zombies. A lot of them.

A strange thought pops into my head. "I shouldn't fuck around with any levers, who knows what might happen if you do!" Odd, but I am a fairly wise racoon, so it isn't too rare for some brilliant thought to just appear before me.

All the commotion seems to have triggered King Zultan, who withdraws secretively to a workshop. . .

She later emerges with some bone trinket engraved with a peaceful image of Ginkgo trees.

(https://i.imgur.com/tllwPEr.png)

========================================

Alright, this is getting ridiculous. . the shadow beasts just keep coming in greater and greater numbers. What kind of siege is this, anyways? I don't see any trebuchets.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Still, life goes on. Walls are engraved. Coffers are constructed. Battle axes are forged. Chickens are butchered. Corpses, forgotten.

Thob's journal ends here, with no explanation as to what happened after. Perhaps this story can be heard from another. . .

========================================

OOC: There are like 300 shadow beasts dear god help turn down your invader caps before you start the game so more don't show up. this shit is bonkers. levers are near the dining room if the horde ever leaves. important levels are hotkeyed. .  mostly.

save is here (https://dffd.bay12games.com/file.php?id=15252)
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 16, 2020, 04:32:32 am
The image of 300 undead invaders crowded around a skull-shaped marble room is not what I expected from this community game, but boy, am I happy to see it.

Love the writing, Salmeuk. Poor Thob knew such a bleak existence. I'm glad he got some amount of revenge, even if it was an alternate timeline...

Also something about the high def black and white raccoon photos crack me up...

MCreeper, it's your turn!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: MCreeper on October 16, 2020, 07:10:21 am
As much as i hate to be that guy, i would rather not play. Ever signed in to playing something you don't want and realized that you want to play it even less when you turn comes?  ::)
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 16, 2020, 07:21:28 am
I take it that means I'm up then! Ain't used to being the one later in the game, so we'll see what happens I guess.

EDIT: I already hate everything about this place.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 16, 2020, 08:36:56 am
As much as i hate to be that guy, i would rather not play. Ever signed in to playing something you don't want and realized that you want to play it even less when you turn comes?  ::)

2 spooky 4 MCreeper. Don't worry about it, I can tell things have gotten pretty spicy at Crystallake.

I take it that means I'm up then! Ain't used to being the one later in the game, so we'll see what happens I guess.

EDIT: I already hate everything about this place.

Oh boy... Well, remember that killing/traumatizing the dwarves is somewhat of a goal. If FPS is a problem (which it might be with 300 or more extra units) I'm totally alright with using DFHack to just disappear most of the enemies or force an end to the siege. This isn't a particularly serious succession game.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 16, 2020, 08:58:21 am
Yeah about that, pretty sure the wights are spawning in more shadow beasts via summons, so while I'd probably be able to deal with this issue on my own time, there's no way I can do it in a single turn. I'll save my grumbling for the end of my first update. I basically made a few designations and management orders and left it running for a month.

Might not be able to fend off this bunch of miscreants, but I'm taking steps to hopefully leave us able to do so later down the line.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 16, 2020, 09:25:20 am
A letter rests upon the desk of the attorney general. Several, in fact. Many are either caked in blood, or caked in dirt from travel. How they came to be here is anyone's guess, having evaded the best efforts of the home office of the Delphonso Frights and Magic company. The AG opens the first, having dug it out from under the rest, and opens it.

"To whom it may concern,

My name is Splint Orderdyes. I am the acting militia commander of Crystallake, as well as the current camp activities director for the year of [the date appears badly smudged] having assumed command from commander Litast Organpost on grounds of organizational incompetence.

I pen this and several other letters and send them with private couriers to inform you of the gross misconduct on the part of the company - A minimum of two dozen citizens have died due to their negligence and cost-cutting measures, and now thanks to their choice of location, 38 innocent citizens who had come expecting between one and five year furlough from the main settlements full of entertaining frights and year-round spook-filled holiday atmosphere are currently besieged by a horde of bloodthirsty psychopaths and their vile minions who i suspect may have murdered some of our staff and stolen their uniforms, as last I check the company couldn't afford to hire actual greater wights.

As of this writing, I am attempting to rectify the issues concerning military equipment and management. I doubt I will be successful, but currently the militia fails to meet the minimum equipment needs set forth by the merchant's guild to be classified as anything resembling a proper security force. At best, they would be listed under "armed rabble," which in professional terms is completely unacceptable. As such, I am currently taking steps to mitigate this with the production of 20 suits of iron mail armor. While we have capacity to produce steel locally, iron provides a more expedient measure that is to the standard expected of guild-compliant security forces.

According to the stocks I have to hand, the camp has sufficient stores of iron to produce at least that much, so accounting is at least something the company can be said to not be completely useless at. I've ordered larger, better situated training facilities (including one with a firing range,) that befit a security force to be errected, and locked the doors in our open air skull building, in case the yokels try to scale it and get in through the eye sockets.

(https://i.imgur.com/9ZRu7DL.png)

Let me be clear. This equipment issue is just one of many incidents of gross negligence on the part of Delphonso Frights and Magic Company (hereafter referred to as DFM.) The amount of stress that the acting expedition leader, Ms. Ber Irontongue, is proof enough of that, and she has agreed to assist me in figuring out and reporting to you all of the follies of this wretched place.

There is rampant neglect of the dead, loss of life far above what could be expected from the overzealous method actors working in the caverns (which I can assure you was not caused by fear,) willful neglect of the dead by the Camp's upper management resulting in multiple ghostly spectres haunting the place, the incident with the zombulls, I'm fairly certain Mr. Eric Giltsunken is guilty of actual witchcraft (definitely against guild policy,) and the camp doesn't even resemble a camp.

Further messages will detail events over my tenure as camp overseer.

Signed,
Splint Orderdyes"



Elsewhere, another letter is opened in a dimly-lit corporate office, festooned with tacky skeleton decorations and cobwebs made of badly dyed yarn.

"This place is a mess and whoever you hired to manage it is an idiot. They've delegated so much responsibility that the company is going to get butchered in the courts no matter what our legal team tries. Hell, at minimum we're looking at getting slapped with a false advertising charge since the camp doesn't look like a camp.

However, to that end, I've begun sending formal letters to the Royal AG detailing attempts to rectify some of the problems, which should at least grant plausible dependability that the camp staff flat out didn't care about the wellbeing or safety of our guests. I've also had someone draft new contracts for the current residents that waives any and all responsibility on the part of the company should they be called upon to defend the property, and I've made enough copies that from now on everyone who shows up will have to fill it out. That'll at least wash our hands of any "service-connected" deaths or injuries.

Also for the love of all that is holy, nix the method actors at the next enterprise. Those idiots killed like six people in ways that we literally can't prove were due to fright because the dipshit CMD has the causes of death written down on stone tablets. There's no way I can get rid of those short of things that would reek of foul play.

Oh, and those greater wights you told to sit and spin because of the price they were trying to gouge us with? Yeah, they're banging on the gods-damned door trying to kill everyone (I'm also pretty sure they killed the guys we got to replace them and made off with their equipment just to spite us.) I threw that Eric guy under the wagon in the official letter, so we might be able to blame these idiots showing up on him.

And don't worry, nobody has made any mention of you-know-what that I know of. The king shouldn't be making a visit to tour the grounds any time soon unless one of the traders last year heard something about it.

- Splint

PS - The Ghosts are working as intended. Even got a couple to sign on for post-mortem employment so long as we cut their next-of-kin a check once a year for a thousand sovereigns.

(https://i.imgur.com/kc1tqY0.png)"



Hoo boy, where to begin.

I hate this place. Literally everything about it. It's dispersed, entirely subterranean, the militia literally had no armor, there's shadow beasts everywhere, I don't know where anything is besides what I assume to be the current main entrance which is bricked up, everything looks wrong and it's driving me crazy. That being said, it could be a fuck of a lot worse.

I've exhausted our iron supplies at present making basic armor for the militia, which I've assumed command of, locked some doors, and turned off the alert burrow because people were spamming job cancellations about inaccessible lumps of rock. Also going to see about getting a marksdwarf squad set up, or at least have a squad prepared to be filled, if nothing else, since I doubt we can supply the amount of ammo they'd need to be worth anything in a fight.

Not the worst amount of progress for a month of game time though.

As you can see, I'm definitely of a more serious temperament, but I'm erring on the side of "Yeah, here's everything that's wrong, I can prove it! Now here's what we're doing to fix it too!" To essentially wash the company's hands of at least some of the crap its likely to be hammered for (we literally can't get away with some of the deaths being from fright - I've had ghosts scare people to death and those death reports say they're dead from fright. The coronor don't lie. :P,) whether the camp survives to the end of October or not.

And my dwarf may or may not be trying to save his own ass in the process in throwing everyone else under the bus. :P
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 16, 2020, 09:52:12 am
I love this so much, Splint. Why is the pinnacle of spookiness "corporate espionage"?

Thob tried to help us hide those slabs. RIP Thob <3
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 16, 2020, 02:51:52 pm
hahaha nice opening letter here. Your writing has the perfect tone of 'civil servant memo' or 'OSHA Health and Safety auditor' and I love it so far.

Honestly though, Crystallakes is actually pretty well set up for a succession game. Plenty of food, and a secure room to make more. Everyone has bedrooms, and a centrally located dining - temple - bedroom setup means very little walktime, excluding the magma forges. Those have an admittedly winding and circuitous pathway, but hey - it gets the job done. You could collapse the fortress down to the marble layers and not really miss much, if you want to consolidate further.

The castle is, well, useless, but it's scenic. We could build an airbnb there. We need more stuff like that if we ever hope to pay our lawyers back.

I am not opposed to dfhacking away the beasts - my FPS tanked at the end there, and winter took as long as the rest of the year combined. If what you say is true and the wights are summoning more and more, I'm very concerned we might softlock lol. Also, what the hell wights? You only need one shadow beast to kill the whole damn fort. 299 more will not help.

There might be an open bridge in the third cavern layer, BTW, I dunno, its covered in cage traps and I never bothered to close it.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 16, 2020, 05:51:21 pm
hahaha nice opening letter here. Your writing has the perfect tone of 'civil servant memo' or 'OSHA Health and Safety auditor' and I love it so far.

Honestly though, Crystallakes is actually pretty well set up for a succession game. Plenty of food, and a secure room to make more. Everyone has bedrooms, and a centrally located dining - temple - bedroom setup means very little walktime, excluding the magma forges. Those have an admittedly winding and circuitous pathway, but hey - it gets the job done. You could collapse the fortress down to the marble layers and not really miss much, if you want to consolidate further.
Considering the way I usually play my games, that's not too far off. :P

I usually either build on the surface to combat cave adaptation for the most part or keep things to a handful of z-levels, so to me this place looks like a madhouse, even though really, at a glance, there's not really much I can complain about other than not knowing where the levers are (I probably missed it in the previous updates,) and how some of the furniture is arranged.

Quote
The castle is, well, useless, but it's scenic. We could build an airbnb there. We need more stuff like that if we ever hope to pay our lawyers back.
And currently useless to the current campers. Also not a camp. UNACCAPTABLE. (https://youtu.be/Q-WHRJPlL5g?t=11)

Quote
I am not opposed to dfhacking away the beasts - my FPS tanked at the end there, and winter took as long as the rest of the year combined. If what you say is true and the wights are summoning more and more, I'm very concerned we might softlock lol. Also, what the hell wights? You only need one shadow beast to kill the whole damn fort. 299 more will not help.

There might be an open bridge in the third cavern layer, BTW, I dunno, its covered in cage traps and I never bothered to close it.
I might have to regardless, to be honest. These assholes are summoning more in which is probably a cooldown issue with the Monsters of Majesty mod. I started my turn with 364 "others" on the map, and it's grown to 396. I know for a fact most of the new additions weren't there when I started.

I'm going to leave the game running for the next month and just see about figuring out where stuff is besides the sider library and residential.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 16, 2020, 06:28:49 pm
Yeah definitely 'deal' with the baddies, one way or another.

The levers for the two surface bridges are next to the dining rooms and food storage, in the hallway.

Looking forward to your next update!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 16, 2020, 06:51:05 pm
Slate's been chugging along without incident, so there'll probably be an update tomorrow or Sunday. I wanna include a couple drawings for it.

Definitely gonna have to DFhack this problem away. Currently at 470 things now, the overwhelming majority of them shadow beasts.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Quantum Drop on October 16, 2020, 07:19:54 pm
Yep, a DFHack-delivered Exterminatus looks to be in order to defeat the FPS-eating menace.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 17, 2020, 02:47:17 am
Heretic scum, wipe them out.

(Also I just realized that the premise of Friday the 13th is that Camp Crystal Lake was closed after a kid drowned in the lake. The first death of Crystallake was a drowning. I have failed Halloween by not making this connection earlier.)
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 18, 2020, 09:32:10 am
"To whom it may concern,

Efforts are ongoing to remedy the appalling situation this enterprise has found itself in. The couriers have reported large amounts of abandoned stage equipment outside of the property's limits. I suspect the wights to be responsible for this, or those damned shadow beasts they keep summoning. Additionally, the local management has made excessive excavations underground. While properly secured for the time being, guild policy has strict rules against breaching the caverns without written permission for a reason.

(https://i.imgur.com/lKki6wW.png)

(https://i.imgur.com/KPEDWaM.png)

As I'm sure you know, the locals below the Fungal Forests in the upper-most caves tend to be... Rather unpleasant.

The miners have also been behaving strangely. I discovered plans for something near a new granite quarry. They claim it's some new room attraction based on "devils," but I suspect the newly-risen Ustuth has something to do with it.

(https://i.imgur.com/wZfHiE8.png)

The spring thaw has also come. A rainy locale, while able to help set a spooky tone for one's vacation, is bad for guest mental health. As is the deaths of several dozen family and fellow vacationers, and being besieged by a bunch of petty, whiny necromantic wastes of space. As of mid-Slate, their army has grown considerably by one hundred shadow beasts, with the bastards summoning ever-increasing numbers of the things. I would like to take this time to petition the guild for some form of assistance. Due to the dire circumstances, I'm sure DFM would be more than willing to absorb the costs of any necessary sorcerers, holy men, or other magically-inclined personages to deal with this issue.

I am also pleased to inform that production of armor is complete. While far from ideal, iron mail should proove sufficient to stop the bites of most creatures, so once the aforementioned issues with the wights are resolved, I am confident our security force will be able to handle most other hazards.

Signed,
Splint Orderdyes."


"Management,

I told the AG you guys would foot the bill on getting someone to deal with these idiots. Just fuckin' do it. The company won't make any money on further tickets or attractions if this place is under lockdown because some dipshit broker insulted the local undead bumpkins. Oh, and I'm pretty sure the wights have driven off our topside guys. I've included my proof, which one of the couriers I hired brought me before I sent him back out between the roaming herds of shadow beasts.

We're either gonna have to scramble for some supplementary staff or draft new waivers that are ironclad against guests being mauled by shit topside (and underground too for good measure,) and something tells me neither option is gonna be any nicer to the company treasury than having to hire a bunch of mediums or some shit to get rid of the wights.

Oh, and if they ran of Bomrek and his people topside, that means those stupid necromancers have probably let only the gods know what loose topside, so be ready for some treaty-related charge of releasing invasive species into the local area or something.

- Splint"

(https://i.imgur.com/zfdeqgd.png)



Meant to have this up earlier today.

So, gonna get DF hack installed to deal with these morons. Will probably just exterminate the shadow beasts. Might make them run, might not. I'll probably still have to clean up some left over zombies, but a gang of axe-wielding security troops in full iron chain armor should be more than sufficient for dealing with that.

You may also be wondering about the new devil attraction. Basically it's going to be set up as our "oh shit" and/or finale button. Some sacrificial simp goes down, cracks the spire, and demons spill forth from a devil's own gob. Assuming I don't accidentally the thing that is.

So yeah! Gonna take today to play some Fallout, then jump back on this Monday. Oh and click the two creatures to enlarge.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 18, 2020, 02:23:02 pm
Meant to have this up earlier today.

So, gonna get DF hack installed to deal with these morons. Will probably just exterminate the shadow beasts. Might make them run, might not. I'll probably still have to clean up some left over zombies, but a gang of axe-wielding security troops in full iron chain armor should be more than sufficient for dealing with that.

You may also be wondering about the new devil attraction. Basically it's going to be set up as our "oh shit" and/or finale button. Some sacrificial simp goes down, cracks the spire, and demons spill forth from a devil's own gob. Assuming I don't accidentally the thing that is.

So yeah! Gonna take today to play some Fallout, then jump back on this Monday. Oh and click the two creatures to enlarge.

Nice art - that slug has been hanging around for a couple years now. Honestly a very disturbing monster.

And yeah, it's about time to set up a doomsday device - are you planning on digging to adamantine, then somehow capturing or holding the demons back?
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 18, 2020, 03:21:09 pm
Ain't no way I can do that in a year. Just gonna dig down and do some roundabouts to avoid open air until the diggers get to the adamantine below the area we got sectioned off near the magma furnaces. In any case, I may have a spare pick stored there, so any idiot can be sent down to open the circus to visitation should the need arise.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 18, 2020, 11:32:06 pm
Excellent work, Splint - clearly employee of the month.

Yeah, great artwork on the creatures. I love how menacing the slug looks despite just being a slug.

Looking forward to the next update!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 20, 2020, 05:36:20 am
Apologies. had to take care of a bunch of shit yesterday, so I'm behind. Decided to experiment today.

Slapped the shadowbeasts with exterminate, ended up removing 382 creatures. Gonna wait and see if more pop up to confirm suspicions. If so, I'm gonna drop the Monsters of Majesty guy a line and let him know he needs to tweak that, cause I doubt that's supposed to be happening.

EDIT: Yep, they're definitely conjuring more. We're probably gonna see a lot of garbage about these things bleeding out since they're technically ours due to a quirk of how the game treats summons, but this shit definitely can't be tolerated. It'll kill lower end systems very quickly.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 20, 2020, 06:27:28 am
No worries, Splint - wipe out the siege with the magic of hacks.

Ten days until the end of Crystallake. IheartRadio is doing a Halloween podcast with Keegan-Michael Key and some other voice actors. I recommend you give it a listen - it's...not good. It's campy as all hell, but that's the specific brand of spooks I like. Name: 13 Days of Halloween
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 20, 2020, 06:45:21 am
Yeah, once everyone's tool'd up, I'm gonna send the militia out to demand the wights surrender and leave the property. And since they obviously wont as invaders, well.

We know how guild policy dictates dealing with trespassers who refuse to comply to a reasonable order/request.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Untrustedlife on October 20, 2020, 03:48:27 pm
I can definitely increase the delay on summons. Thats too many summons too fast lol. I also didn't realize they built up summoned populations at the towers. Thats pretty cool, Summons can't build towers though...
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Untrustedlife on October 20, 2020, 03:59:51 pm
Here you go guys i made a mod update just for you, significantly increased delay on summons!
I multiplied summon time by 1000, i also added not_living to all lich/necro variations this adds.
https://www.dropbox.com/s/uhuu23ydf7oycp2/Monsters%20Of%20Majesty%20Mod.zip?dl=1

I multiplied summon time by 1000, (Should only be able to summon about 1 per season in fort mode now)  I also added not_living to all lich/necro variations this adds.
For shadow stalkers its now two seasons if you have nay other issues let me know.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 20, 2020, 04:35:26 pm
Is it safe to overwrite existing save game files with this though? Nothing new or significantly changed as to cause a crash?
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Untrustedlife on October 20, 2020, 04:38:56 pm
Is it safe to overwrite existing save game files with this though? Nothing new or significantly changed as to cause a crash?

Just increased delay, should probably be fine? Might have to overwrite raws for current world aswell as the normal place i haven't overwritten raws on existing worlds much before.
Not sure if it will overwrite the secrets that have been generated if you just replace the raws though. Like i said havent messed with existing worlds much.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 20, 2020, 05:17:37 pm
I don't think it'll cause any issues, since it's just tampering with existing files, not trying to crowbar in new ones or something.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 20, 2020, 05:48:44 pm
Yeah, just wanted to double check, because I've lost saves to cludging in updates that should not have been cludged (creature materials, chiefly)
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 20, 2020, 05:54:55 pm
Creature raws are pretty safe - so go for it.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 20, 2020, 07:13:43 pm
I'll make a back-up of the save as a precaution. Gonna shoot for an update either tomorrow or the day after, depending on what goes on and what needs doing. Figure I should be able to get through to the end of summer or autumn  if I don't dick around doing other stuff like I did today, but if anything interesting shows up I'll probably wanna include some scibblings.

The extent pile of monsters has been dispatched, as have the zombies (which clocked in at well over 400 units being removed from play,) I neglected to check for enemy armament, but if it's insufficient I'll just have the militia run these idiots off after they all get around to putting their damned armor on.

EDIT: So we're under siege again as of Hematite. Sallow hunters, seem to be bandits I guess since they didn't come at us with the standard necroseige message.

Most of them also have no training, armor, or weapons. I think it's time to test out the militia's new kit. Got a bunch of stuff I wanna draw, but things are going well otherwise.

EDIT II: Drawings underway. Update will come tomorrow one way or another assuming I don't have to help seal the driveway.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 22, 2020, 04:40:38 pm
"To whom it may concern,

Let me begin by extending my gratitude for the outside intervention. Over the course of the last few weeks, the army lead by the local necromancer cult as effectively ceased to be able to function. Repeated attempts to summon more shadow beasts have reportedly resulted in the creatures emerging from their portals, and dying of sudden, violent exsanguination. Zombie servants have likewise begun collapsing under their own weight. I trust the cost was not too severe, and effective 1st of Felsite, I have lead the milita out to demand the wights surrender and vacating from the company's property (and by extension, the kingdom's territory.)

Thankfully, they were reasonable anf fled the field when faced with the threat of armed dwarves bearing steel axes (the intruders' own armor was very patchwork, not unlike that of the common goblin.) There are a few undead lingering, but nothing that would pose a sufficient threat to a suitably motivated dwarf; cardinal men, even in a zombified capacity, are still barely bigger than well-fed guard dogs after all. At any rate, I have confirmed they have indeed driven away company personnel, as the smoke bombs they sued to cover their escape had DFM marks and the stashes of such equipment we had on the property were all broken into forcibly.

And speaking of undead, I'd like to commend Security Dwarf Sigun Castlemoistened as she dispastched an undead giant cardinal single-handedly with a single blow!

(https://i.imgur.com/JE5G6UQ.png)

We've also been seeing more creatures in the caversn, one of which was captured. I confess I once never understood that decree about getting guild approval for accessing the caverns, but now I genuinely appreciate it.

(https://i.imgur.com/UcYxA6r.png)

(https://i.imgur.com/6zmm1hW.png)

(https://i.imgur.com/7TbNqgj.png)

The things down there... Even mundane horrors have managed to not be crowded out. I personally would recommend campaigns of extermination against the things down there, but I understand it would be far too expensive in funds, materials, and lives.

I also have the dubious honor of reporting a particular creature's existence. That of the Black-eyed Children. Surely, sir, you know of the hillock legend of these strange vampiric beings. A number were sighted nosing around one of the wights' victims (a badly mangled corpse of a cardinal man,) and were driven away by the panicked, girlish screams of Zultan Waneaxe, who insists we call her "King" Zultan. Her frankly shrill alarm cries at the sighting were quite unbecoming of a she-dwarf her age quite frankly, considering she likely could have bludgeoned the things to death bare-handed.)

(https://i.imgur.com/9Oo3bol.png)

Another, one Alath Lanceseal, also began to behave erratically, bursting from her quarters and declaring she knew what she had to to and commandeered one of our carpentry station. She seized two iron ingots, some cherry wood, and galena ore, as well as some spare leather - speaking of which, silver and galena ore can be found in abundance, should the guild decide the company has to repay them directly. As a show of good faith, a batch of 4500 silver coins is being prepared for shipment come autumn.

(https://i.imgur.com/wnDAk6b.png)
The produce was a simple door, though undeniably well made, and heralded the birth of a new male beardling, named Olin Paddlematch. I can only hope his mother will decide against using him as ablative armor.

There was also an unfortunate event as of the 1st of Hematite.

(https://i.imgur.com/AFg9ljn.png)

fifteen or so "Sallow Hunters," most of them unarmed rabble arrived, demanding compensation for the dead shadow beasts. Expedition leader Ber responded with an unholy spiel of profanity the likes of which I didn't think that woman was capable of. They proceeded to chase her twards the fortress, whereupon the militia engaged them in the courtyard of our castle (an unfinished attraction.) Ushrir Praiseddike in particular landed an especially nasty blow to one carrying a bow (who foolishly tried to use his bow in close combat.)

(https://i.imgur.com/QXqD7A0.png)

The enemy was hideously disorganized, trickling into the security team's waiting axes a few at a time. Security Dwarf Adil repeated Ushrir's feat during the battle. After 9 of the intruders were dead, the remainder retreated, two of which were heard screaming "FINE KEEP YOUR SHIT!" and "THERE'S NO WAY THIS IS WORTH IT!" I like to think this has proven how willing the company is to hold this patch of ground.

I've also taken the liberty of rebuilding the depot, as it was destroyed during the battle by a burst of... Something. What, I can't tell, but there was a cloud of blue... Stuff, I guess, that I'm told is called "aetherium" during the battle.

You may also notice it was not one of the usual guild couriers who delviered this, but a rather foul-tempered dwarf named Moldath. I fired and then expelled them afetr they began throwing tantrums - their duties in the venture were not ones that were irreplaceable, and the peasant Ineth was hired to replace them  (I ask you not inform Moldath they were replaced by a thirteen-year-old.) While Moldath has carried out undeniable service to the company, it had to be done, lest they pose a threat to the remaining staff and guests. Not that it mattered much, as new guests arrived not long after and Sarvesh Treatyearths gave birth to a boy she named Kogan Nightstaff. I took the liberty of enrolling two into company service.

The summer operations were concluded with my ordering the completion of the southern road, and the last of the furniture being placed in the security barracks. As my expertise is in the management of assault troops, I intend to leave the assembly of a ranger corps to the next site director. Additional, Security Dwarf Kib Lustrouslanced birthed a child, also named Kib, though instead it was Kib Strokeattics

(https://i.imgur.com/nmKneoj.png)

And while a mar against the company, it can be said that the venture does indeed continue to provide its advertised service.

(https://i.imgur.com/ku8zeSi.png)

(https://i.imgur.com/HZnuN5i.png)

After a discussion with Cilob, he has agreed to enter Post-mortem Employment with DFM, and has had another citizen sign the necessary forms on his behalf. The remainder of autumn and summer passed without incident, apart from the completion of the road, the arrival of two new guests who say they were attacked by bandits (I suspect it to be those sallow hunters or their handlers,) and the now-Manager Ineth making a marvelous scepter. A number of forest rats also made off with some abandoned supplies from a recked wagon, but it wasn't worth the effort to pursue them.

(https://i.imgur.com/v0dQECy.png)

My next report should arrive by the end of next spring.

Signed,
Splint Orderdyes"

As always, each letter came with a twin, opened elsewhere...

"Management,

Who the fuck let a half-dozen out of work musicians come here? None of these idiots had marketable skills (I just stuck them on the smoothing team for the time being since we lack dedicated entertainment facilities,) so I sincerely doubt they had the money to pay for the trip and time here. Did they trade you their fuckin' instruments?

I also hope the mediums or whatever the hell weren't too expensive. If it weren't for them, we'd still be trapped in this hole while they built ramps out of shadow beasts, so thanks for that. There'll be a few chests of coins ready for delivery to try and make up the cost for that shit. I assure you, they're made to guild regs so they'll be honored anywhere in the kingdom's territory. Unless they changed the weights again, which is entirely possible.

- Splint"



UPDATE!

Only one season to go. Barracks is done, finished the road, got an ammo room added, drove off the siege and a follow-up, the second of which I didn't even need to do anything with. The few armed and armored sallow bois who actually reached us had crap armor for the most part that couldn't stand up to steel axes. Like a third buggered off after we slaughtered the conga line of morons as they trickled in due to the drastic weight differences in their stuff.

I was going to include a couple more drawings, of the scepter and black-eyed kid, but decided against it in the interests of time. I also finished the access tunnel under the devil's mouth, so whenever we need to we can send a miner down to tap into the clown car directly.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: ZM5 on October 22, 2020, 04:49:13 pm
Nice work. What's the current population? Wondering when a non-necro siege will pop up.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on October 22, 2020, 04:52:48 pm
(https://i.imgur.com/wnDAk6b.png)
The produce was a simple door, though undeniably well made, and heralded the birth of a new male beardling, named Olin Paddlematch.

This artifact is amazing, something like that would look wonderful in real life!

Nice Fire Imp drawing, really brings to life those little bastards . I feel like our dwarves are playing Doom RL with only some axes and a whole lotta beer.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 22, 2020, 05:13:04 pm
Nice work. What's the current population? Wondering when a non-necro siege will pop up.

Currently we got 55 people, several of them being children or babies born in-house. And honestly, one probably won't come during my turn, and at the rate things are going (my bad, sorry,) we probably won't see one any time soon.

(https://i.imgur.com/wnDAk6b.png)
The produce was a simple door, though undeniably well made, and heralded the birth of a new male beardling, named Olin Paddlematch.

This artifact is amazing, something like that would look wonderful in real life!

Nice Fire Imp drawing, really brings to life those little bastards . I feel like our dwarves are playing Doom RL with only some axes and a whole lotta beer.

Thank you, I appreciate the compliment. I like to draw artifacts, and I focus on making them look plausible and reasonable, instead of these ridiculous (and more importantly, hard to draw,) abominations.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Untrustedlife on October 22, 2020, 10:44:07 pm
"To whom it may concern,

Let me begin by extending my gratitude for the outside intervention. Over the course of the last few weeks, the army lead by the local necromancer cult as effectively ceased to be able to function. Repeated attempts to summon more shadow beasts have reportedly resulted in the creatures emerging from their portals, and dying of sudden, violent exsanguination. Zombie servants have likewise begun collapsing under their own weight. I trust the cost was not too severe, and effective 1st of Felsite, I have lead the milita out to demand the wights surrender and vacating from the company's property (and by extension, the kingdom's territory.)

Thankfully, they were reasonable anf fled the field when faced with the threat of armed dwarves bearing steel axes (the intruders' own armor was very patchwork, not unlike that of the common goblin.) There are a few undead lingering, but nothing that would pose a sufficient threat to a suitably motivated dwarf; cardinal men, even in a zombified capacity, are still barely bigger than well-fed guard dogs after all. At any rate, I have confirmed they have indeed driven away company personnel, as the smoke bombs they sued to cover their escape had DFM marks and the stashes of such equipment we had on the property were all broken into forcibly.

And speaking of undead, I'd like to commend Security Dwarf Sigun Castlemoistened as she dispastched an undead giant cardinal single-handedly with a single blow!

(https://i.imgur.com/JE5G6UQ.png)

We've also been seeing more creatures in the caversn, one of which was captured. I confess I once never understood that decree about getting guild approval for accessing the caverns, but now I genuinely appreciate it.

(https://i.imgur.com/UcYxA6r.png)

(https://i.imgur.com/6zmm1hW.png)

(https://i.imgur.com/7TbNqgj.png)

The things down there... Even mundane horrors have managed to not be crowded out. I personally would recommend campaigns of extermination against the things down there, but I understand it would be far too expensive in funds, materials, and lives.

I also have the dubious honor of reporting a particular creature's existence. That of the Black-eyed Children. Surely, sir, you know of the hillock legend of these strange vampiric beings. A number were sighted nosing around one of the wights' victims (a badly mangled corpse of a cardinal man,) and were driven away by the panicked, girlish screams of Zultan Waneaxe, who insists we call her "King" Zultan. Her frankly shrill alarm cries at the sighting were quite unbecoming of a she-dwarf her age quite frankly, considering she likely could have bludgeoned the things to death bare-handed.)

(https://i.imgur.com/9Oo3bol.png)

Another, one Alath Lanceseal, also began to behave erratically, bursting from her quarters and declaring she knew what she had to to and commandeered one of our carpentry station. She seized two iron ingots, some cherry wood, and galena ore, as well as some spare leather - speaking of which, silver and galena ore can be found in abundance, should the guild decide the company has to repay them directly. As a show of good faith, a batch of 4500 silver coins is being prepared for shipment come autumn.

(https://i.imgur.com/wnDAk6b.png)
The produce was a simple door, though undeniably well made, and heralded the birth of a new male beardling, named Olin Paddlematch. I can only hope his mother will decide against using him as ablative armor.

There was also an unfortunate event as of the 1st of Hematite.

(https://i.imgur.com/AFg9ljn.png)

fifteen or so "Sallow Hunters," most of them unarmed rabble arrived, demanding compensation for the dead shadow beasts. Expedition leader Ber responded with an unholy spiel of profanity the likes of which I didn't think that woman was capable of. They proceeded to chase her twards the fortress, whereupon the militia engaged them in the courtyard of our castle (an unfinished attraction.) Ushrir Praiseddike in particular landed an especially nasty blow to one carrying a bow (who foolishly tried to use his bow in close combat.)

(https://i.imgur.com/QXqD7A0.png)

The enemy was hideously disorganized, trickling into the security team's waiting axes a few at a time. Security Dwarf Adil repeated Ushrir's feat during the battle. After 9 of the intruders were dead, the remainder retreated, two of which were heard screaming "FINE KEEP YOUR SHIT!" and "THERE'S NO WAY THIS IS WORTH IT!" I like to think this has proven how willing the company is to hold this patch of ground.

I've also taken the liberty of rebuilding the depot, as it was destroyed during the battle by a burst of... Something. What, I can't tell, but there was a cloud of blue... Stuff, I guess, that I'm told is called "aetherium" during the battle.

You may also notice it was not one of the usual guild couriers who delviered this, but a rather foul-tempered dwarf named Moldath. I fired and then expelled them afetr they began throwing tantrums - their duties in the venture were not ones that were irreplaceable, and the peasant Ineth was hired to replace them  (I ask you not inform Moldath they were replaced by a thirteen-year-old.) While Moldath has carried out undeniable service to the company, it had to be done, lest they pose a threat to the remaining staff and guests. Not that it mattered much, as new guests arrived not long after and Sarvesh Treatyearths gave birth to a boy she named Kogan Nightstaff. I took the liberty of enrolling two into company service.

The summer operations were concluded with my ordering the completion of the southern road, and the last of the furniture being placed in the security barracks. As my expertise is in the management of assault troops, I intend to leave the assembly of a ranger corps to the next site director. Additional, Security Dwarf Kib Lustrouslanced birthed a child, also named Kib, though instead it was Kib Strokeattics

(https://i.imgur.com/nmKneoj.png)

And while a mar against the company, it can be said that the venture does indeed continue to provide its advertised service.

(https://i.imgur.com/ku8zeSi.png)

(https://i.imgur.com/HZnuN5i.png)

After a discussion with Cilob, he has agreed to enter Post-mortem Employment with DFM, and has had another citizen sign the necessary forms on his behalf. The remainder of autumn and summer passed without incident, apart from the completion of the road, the arrival of two new guests who say they were attacked by bandits (I suspect it to be those sallow hunters or their handlers,) and the now-Manager Ineth making a marvelous scepter. A number of forest rats also made off with some abandoned supplies from a recked wagon, but it wasn't worth the effort to pursue them.

(https://i.imgur.com/v0dQECy.png)

My next report should arrive by the end of next spring.

Signed,
Splint Orderdyes"

As always, each letter came with a twin, opened elsewhere...

"Management,

Who the fuck let a half-dozen out of work musicians come here? None of these idiots had marketable skills (I just stuck them on the smoothing team for the time being since we lack dedicated entertainment facilities,) so I sincerely doubt they had the money to pay for the trip and time here. Did they trade you their fuckin' instruments?

I also hope the mediums or whatever the hell weren't too expensive. If it weren't for them, we'd still be trapped in this hole while they built ramps out of shadow beasts, so thanks for that. There'll be a few chests of coins ready for delivery to try and make up the cost for that shit. I assure you, they're made to guild regs so they'll be honored anywhere in the kingdom's territory. Unless they changed the weights again, which is entirely possible.

- Splint"



UPDATE!

Only one season to go. Barracks is done, finished the road, got an ammo room added, drove off the siege and a follow-up, the second of which I didn't even need to do anything with. The few armed and armored sallow bois who actually reached us had crap armor for the most part that couldn't stand up to steel axes. Like a third buggered off after we slaughtered the conga line of morons as they trickled in due to the drastic weight differences in their stuff.

I was going to include a couple more drawings, of the scepter and black-eyed kid, but decided against it in the interests of time. I also finished the access tunnel under the devil's mouth, so whenever we need to we can send a miner down to tap into the clown car directly.


The update worked out fine right? SLowed down shadow beast spawnage as it should have? Also i have seen no peopel draw shadow beasts yet! PTW
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 23, 2020, 12:03:30 am
That'll be up to someone else to determine, since I only have a season left. The wights bailed after I exterminated their undead horde so I didn't get to see.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 23, 2020, 11:23:50 pm
"To whom it may concern,

I trust this last repart has found you well. As of winter, I have dispatched the payment with an Ice Giant convoy from Mol Ymem lead by a caravaneer by the name of Did Kingdomsbowl. Should the chest of 4500 silvers fail to arrive by hematite, you will know who is responsible and who to bring legal recourse against.

Morale has been something of an issue, with the Miner Urist taking frustrations with the mess the guests and staff have to clean up out on several others. No deaths or critical injuries, but the matter needed to be reported. Expedition leader Ber is also stumbling about obliviously, and Broker Likot has sunken into a deep depression.

Urist continues his tantrums in Opal, knocking out a peasant's teeth. As they arrived with skills not exactly conducive to even putting food on their table back home, I had difficulty wioth giving them any sympathy. Another person suffered broken knees. Broker Likot also picked a fight, though they had to stupid fortune of doing so with an on-duty Security Dwarf who promptly kicked them in the leg and broke their ankle in retaliation. Should their moods continue to sour, I may have no choice but to expel them from the property, as we lack a proper Fortress Guard unit and suitable workers to form one are... Lacking.

These incidents however were all that occurred during the winter. While Mr. Bomrek and the other Stage Technicians have yet to be contacted (I suspect they were killed by some of the escaped animals now roaming the countryside,) the venture is more or less on a decent course. The Devil's Gullet attraction has been more or less completed, with Mirthlesson and a silver hatch installed as a defensive measure against madness or stupidity against my advice, as there was talk of having a "petting zoo" for the various horrible things in the third cavern layer below it - something I cannot strongly discourage enough.

As of the 24th of Obsidian, there is a dwarf by the name of Ustuth Weakenrocks who was overcome by fey spirits and began some project, but I am unable to include it in this report, as I will have stepped down as Camp Director by the time they're done with... Whatever useless trinket it is.

(https://i.imgur.com/LqXp4WK.png)

Please, give my regards to DFM, and rest assured the camp is presently in good hands with Mayor Alath and whomever they choose as Camp Director for the next fiscal year.

Signed,
Splint Orderdyes, Security Director of Crystallake venture, 672"

A final twin to be opened...

"Management,

I don't think this place has long left in it. People, staff and guests alike, are on edge. The ghosts take their jobs too seriously. We've been attacked by fucking undead bandits, our stage crew is either dead or dispersed so throughly we'll never get them all to sign another contract with DFM, and now I have assault charges for multiple dwarves sitting on my desk because I'm the closest thing to a law enforcement official in the place, and I'm not a fuckin' cop.

I might be able to fix this place if I had the time, but I don't have Ber's backing anymore to stay camp director - these jobless fucksticks elected a mayor, which means effective the first of Granite, I'm no longer director as my contract was with Ber, not Alath. I'll remain on as Security Director, but for the love of god I hope you can send someone who has some serious psychology experience because otherwise this is gonna end badly.

The Ice giants have the silvers en route as promised in the last report I sent. If they try to stiff us, look for that asshole Did, show him the letter, make him fork over the money.

- Splint"



And with that, my turn ends. Winter was dreadfully quiet and uneventful, apart from the mentioned assholes punching people. Likot's lucky they only got a wrecked ankle and not a hand axe buried in their skull; on-duty troops don't like being assaulted.

We got a mood in waiting, dunno what it'll be since my turn ended right after he got started. Morale's in the toilet and going down fast, in no small part because of the ghosts. Having one or two around as mascots would have probably been harmless, but them and cave adaptation is making peoples' moods sink like a rock. So might wanna take some steps there, assuming next guy doesn't just game-end this place before Halloween.

Sorry this final update was so lackluster, but no events and Sim Settlements 2 dropping for Fallout 4 make for lacking content to give.

Here's the save. (https://dffd.bay12games.com/file.php?id=15268) NEXT VICTIM.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Quantum Drop on October 24, 2020, 06:33:29 am
I have the save, but I'm going to say it now: I have dick-all experience with morale and have never played any of the mods on this save. Probably going to start by getting rid of most of the ghosts (bar one or two) and seeing what I can do about cave adaptation, but don't be surprised if I cause the fort to die with a whimper rather than a bang.

Spoiler: Fun? (click to show/hide)
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 24, 2020, 06:43:03 am
I 100% give approval for that, as that was my end plan anyway - I'm looking at becoming a father in less than a week, so if this ends earlier than expected, I'm cool with that and will wrote up something maybe a few days late.

Kids got their own schedule, it seems.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 24, 2020, 11:59:48 am
I made that devil's face thing leading down to it for a reason.  ;)

This is one of those forts though that I have no doubt someone could save, just not in the space of a typical turn. But, the fort's not meant to try and keep chugging anyway, just last to the end of the month.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: King Zultan on October 25, 2020, 10:16:01 am
A proper way to send this death filled fort off.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Quantum Drop on October 25, 2020, 10:54:35 am
(A letter dated 5th Granite)
“Gentlemen,

Though the information gleaned from it has proven valuable, our position has become unstable. The nature of Project Crystallake (See Camp, Crystallake, Camp, DFM, Camp, Spoopy) is at significant risk of discovery due to the failure of certain staff members to cover up the deaths of dozens of the ‘volunteers’ there.

Thankfully, the guards are at least sufficiently equipped to put down a riot should it arise, being in possession of full iron armour and steel weaponry due to the efforts of Splint Orderdyes (See Orderdyes, Splint; Employees; Overseers; Wankers).

The stock records are well-maintained: the fortress is sufficiently supplied with alcohol and food, with a significant surplus of iron bars and a small quantity of steel. Cloth, wood, and other such vital goods are in similarly good supply.

Standard procedures for dealing with the dead, however, have been all but abandoned. Numerous spectres (See Appendix A, section 9, Ghosts, Creation of) have been allowed to rise without authorisation and have been given free reign to cause likely irreversible mental damage to several campers, corpses have rarely been disposed of, and reports indicate that at least one employee, Mr. Eric Giltsunken (See Giltsunken, Eric; Employees; Deranged Loons) is guilty of unapproved witchcraft (In direct violation of our policies on such matters).

I have sent an employee there to mitigate the damages, though I must formally request that you consider liquidation of Project Crystallake’s assets if it becomes clear that a legal disaster is unavoidable (Reference Liquidation Methods, Circus, Fun).

Signed,

(Name illegible)”

(A journal, recovered from the former quarters of Overseer Quantum Echofortress.)

14th to 15th Granite

Whoever designed this place needs to be fired. Preferably from a ballista. Then beaten to the consistency of ground meat, reanimated, shot from a ballista again, then fed to starving Beak Dogs.
We’re certain to get butchered in the courts over all the shit that’s been going on down here. Even if the legal bigwigs manage to get away with the lack of organisation, the rotting corpses everywhere, and the gross incompetence that practically defines this place, whatever semblance of a brand we have is going to be fucked after this.

Plausible deniability and contracts don’t mean shit when a miner goes psycho in the most trafficked corridor of the fort, and drives someone's ribs through their heart.

Spoiler (click to show/hide)

The poor bastard was stone dead in moments, and the idiots hired as ‘staff’ just left him to rot there, in full view of dozens of campers. That’s not something we can just explain away, goddamn it!
And then there’s all the ghosts running around. The campers are buying that ‘actor’ bull less and less as time goes on – the fact that at least two of the campers are right on the edge of a full-blown breakdown from those asshats constantly harassing them at all hours, never pausing for sleep or sustenance, is rousing more and more suspicion.

About the only good thing so far is that the fort is mostly secure and has enough resources to get by – and then there’s the [obscured by scribbles] in the depths. I’m still waiting my orders as to what to do with that, before the law brings the hammer down on us all.

25th Granite

Spoiler (click to show/hide)

I’ve dealt with the worst of the ghosts. Official line to the campers is that they breached company policy by taking the ‘haunting experience’ way too far and got their contracts terminated; we’ll see if the law’ll swallow that in time, but for now, Mister Spookyface and his risen buddies can go back to the grave.

The remaining ones – two dwarves and some psychotic-looking raccoon-thing – seem pretty docile. They just float around, all mysterious-looking and don’t stir this diarrhoea-drink even further. They can stay for now, but the minute one of them starts making funny noises… well, the memorial slabs are ready for engraving, and we’ve got one for every camper in this hole.

Speaking of slabs, I’ve begun working on cleaning up the corpses around the fort. The boss wants as much of the blatant evidence of wrongdoing gone ASAP. Most of them’ll go in the atom smasher, with the slabs shoved off into a side room.

1st Felsite
Spoiler (click to show/hide)

Seems like those ghosts didn’t want to go without a parting shot. One of their buddies showed up just outside the fort and chased a couple campers around for a while, before one of the guards thought to drew their axe and hack the damned thing in two.

18th Hematite

Spoiler (click to show/hide)

Management seems to have finally gotten around to my request for more reading material. Sent me a dozen-odd books from some monastery down south, along with some unskilled labourers told to carry them all, though most of it’s about as bland as it comes. It’s been shoved into the big spider-shaped library with the rest of the books; with luck, it’ll provide the more deeply traumatised campers something nice and inoffensive to read. Failing that, at least we can claim it’s a sign of how we at least tried to care for the campers.


As if! Management’s orders came today, mixed in with the books.

My orders are to strip-mine the veins down in the depths, and damn the consequences. If it all goes well, we can sell the ore and its wafers to help with funding, if it all goes badly – well, then it won’t matter much. The magma forges and workshops are already in place. All that is left is to start mining the ore, and pray that we don’t hit the hollow centre and give the bastards what they’re no doubt hoping for.

28th Malachite

Spoiler (click to show/hide)

A Suturer who started hiding away in one of the glass workshops suddenly came out today with a green glass barrel.

Spoiler: The Shiny (click to show/hide)

Looks pretty good, if a little bit of a waste of valuable materials.

18th Limestone

Spoiler: Goddamn it, CMD! (click to show/hide)

Another murder in front of a dozen-odd witnesses. Broken neck, this time – that quack serving as the coroner of the fort went apeshit on Zultan out of nowhere, snapped her neck, and carried on pummelling her once she was down. Then she just stood up, and walked off like it was nothing.

Times like this almost make we wish we had a Hammerer. Damn that quack to Hell!

27th Limestone
Extraction of the material in the depths is being carried out at speed. Though significant quantities of magma will require draining or outright elimination via water, the quantity of Adamantine mined so far has proven enough to make several breastplates and helms (some of masterwork quality, due to the efforts of one of the more stable campers).

Spoiler (click to show/hide)

5th Timber
The CMD, a smelter, and a glassmaker somehow managed to starve/dehydrate to death down on the forge level, despite there being a clear pathway back up to the fortress. No-one seems willing to go back down there, no matter what I do. Guess that’s another three lawsuits to add to the pile.



There haven’t actually been that many issues with morale, beyond the three lost causes (CMD, miner, and Broker) and their constant tantrums/depression/occasional murder. No sieges, either, just the occasional Wight passing through. Most of the fort is around 0 stress, or is at least in the grey area represented on DFHack. The top layers of candy have been mined out, and the remaining ones will all need at least some magma draining before they can be properly mined (unless you're looking to HFS it immediately).

That said, for some reason, the dorfs won’t go down to the forge level anymore despite having tasks enabled down there. Several of them almost dehydrated/starved to death because they were just standing around there, forcing me to DFHack-teleport them back into the main fort. Now none of them’re going down there, and teleporting them back down just causes them to stand around and not do anything. As far as I can tell, there are no locked doors, obstructed passages, etc, nor is the error log showing any pathing issues.

I have zero damned clue what’s causing this, but at least I’ve managed to forge a couple candy items. Going to try and figure out what's causing the issue in the remaining two in game months.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Splint on October 25, 2020, 11:28:16 am
Double check for alerts. I was having issue with job cancel spam because the emergency alert was still on. Very strange though, since I had no issues with people working down there.

I love how this has quickly turned into a legal nightmare a handful of employees are trying to save the company from even though they know damn well they can't. :P
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 25, 2020, 06:42:39 pm
delphonso is already on an island somewhere, I imagine.

Yeah, sounds like burrow nonsense - you might want to just dismantle whatever burrows exist to make sure they're not stuck in it.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: King Zultan on October 26, 2020, 05:52:50 am
I'm surprised I lived as long as I did, and it looks like I lucked out on getting killed by one of my fellow dwarves instead of all the other horrible things wondering around.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: ZM5 on October 26, 2020, 07:18:34 am
I'm surprised I lived as long as I did, and it looks like I lucked out on getting killed by one of my fellow dwarves instead of all the other horrible things wondering around.
It says a lot that having "lucked out" in Crystallake means you only get killed by an insane staff member rather than the horrors out on the surface or in the caverns.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Quantum Drop on October 26, 2020, 10:20:57 am
Double check for alerts. I was having issue with job cancel spam because the emergency alert was still on. Very strange though, since I had no issues with people working down there.

I love how this has quickly turned into a legal nightmare a handful of employees are trying to save the company from even though they know damn well they can't. :P
delphonso is already on an island somewhere, I imagine.

Yeah, sounds like burrow nonsense - you might want to just dismantle whatever burrows exist to make sure they're not stuck in it.
All burrows have been dismantled (including the Emergency one), but the Dwarves still aren't going down. That said, there's a starving/dehydrated pet (Crystalline Charger Kid) down on the forge levels, and one of the Dwarves keeps coming up with 'Cancels Give Food: Animal Inaccessible' errors. Can't see why, since there looks to be a clear path.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Quantum Drop on October 26, 2020, 12:44:44 pm
16th Moonstone

Clean-up of the corpses is near complete. Most of them were skeletons, including a whole bunch built into the walls for whatever reason, but more than a few were fresh enough to arouse suspicion if they were found. The atom smasher dealt with the vast majority of them without incident, and I’ve made sure that it wasn’t my name on the order to deal with them like that.

Other than that, my duties in this fort are all but done. I’ve cleaned up the worst of their mess – my responsibilities have been discharged, and I’ve already gotten my resignation written up.

I’m not sticking around any longer than I have to.



Spoiler (click to show/hide)

Damn it all!

I would’ve been out of this fortress and off to safety if not for those damned Ice Giants. Their caravans showed up with a snowstorm thick enough to blind any Dwarf at their backs, they’re already in the depot and there’s no way I can get myself through the storm or stow away on one of their wagons.

Spoiler (click to show/hide)

Guess I’m in this hole to the bitter end.

19th Moonstone

Spoiler: Ooo, Shiny! (click to show/hide)

Captain of the Guard got a fey mood about a week ago. Ran around screaming about bones, logs, cut gems, and everything but the metal in the depths. It was damned lucky that the Ice Giant caravans brought some animals for sale with them. The Captain got the bones, and today (that is, the 26th) we get a new artefact. Or, more likely, another asset to sell off in this whole mess.

4th Opal

The justice system in the fortress is a complete mess. Two dozen unsolved cases of criminal behaviour, at least, and many of them without a single witness. Urist (that psycho miner) and the Broker’s names keep showing up, with quite the little rap sheet for each of them – mostly disorderly behaviour and the occasional assault-turned-murder when one of them lost their temper.

I’ve dealt with that now. The Captain looked disturbingly eager when I said to ‘deal with them as you see fit’, though… here’s hoping she has some level of restraint. Failing all else, I can blame whatever happens on her overzealousness.

8th Opal
Spoiler: Oops? (click to show/hide)

The Broker is dead – the Captain, it seems, got a little too enthusiastic with her beatings and broke the Broker’s spine. Can’t say I’m shedding any tears, what with how much of a headache she was. The body is already being sent to the atom smasher, of course.

26th Obsidian

The Ice Giant caravan brought with it more than gems and animals and whatnot – they brought news, and if what their trader told me is anywhere near right, the company may be about to get beaten down harder than the old Broker. The Boss’ apparently taken emergency leave for ‘personal reasons’ or some dung like that, and the Board is either following suit or dumping their positions as fast as legally possible. The share price’s falling harder than Koganusân Inc. and Udibgovos Corp’s did, damn it!

There’s no chance that I can get out of here now. Not without looking guilty as sin. All I can hope for – and it’s a damned slim hope; they’ll blame it on the rank-and-file, mark my words – is that whatever or whoever tackles this drops the hammer on the Board and the rest of the Management.

God help us all.

Save: https://dffd.bay12games.com/file.php?id=15276
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 26, 2020, 06:38:13 pm
Well done, Quantum Drop - I'll take a look at this tonight and start working on the final post. Thanks everyone for participating in this spooky venture!

Now, how to end this fort right...
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: nogoodnames on October 26, 2020, 08:18:17 pm
Ender is still alive somehow. This is a grave oversight and must be corrected at once!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on October 26, 2020, 09:48:47 pm
No. He has a purpose yet to serve.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: nogoodnames on October 26, 2020, 10:06:43 pm
Ah yes...

Quote
Look here you loonies!

*tink*

I have had enough of your nonsense!

*tink*

Just give it up already!

*tink*

This is all an elaborate prank that has gone on far too long!

*tink*

There's no such thing as monsters!

*tink*

That "demonic growling" you hear in the depths is just tectonic motion!

*tink*

I'll show you what you've been so afraid of! I'LL SHOW YOU ALL! JUST WATCH-

*CRACK!*
*Crumble*
*crumble...*

Eh?

AA aa aa aa...

Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on October 30, 2020, 07:24:02 pm
Happy Halloween. The spookiest life moment is parenthood - as such, I am currently in the hospital with our newborn. I wrote about half of my update a few days ago, but my laptop is at home and imgur is inaccessible on mobile. So, check back in a couple days for final update!

Meanwhile, go watch a horror movie and pretend it's dwarves.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: nogoodnames on October 30, 2020, 11:16:44 pm
I don't think anyone will hold it against you for being a bit late. Congrats!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: ZM5 on October 31, 2020, 04:08:21 am
Grats on the baby! Take your time man, family takes priority.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Quantum Drop on October 31, 2020, 06:24:50 am
Congratulations on the baby! Take all the time you need.
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: King Zultan on October 31, 2020, 07:28:12 am
Congratulations on the creation of a small human child!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Salmeuk on November 01, 2020, 04:10:27 pm
Grat's Del!  :D Please take your time with the finale!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: Eric Blank on November 01, 2020, 04:59:16 pm
Congrats on baby making, don't let it become a dwarf!
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on November 02, 2020, 05:53:27 am
Crystallake – The Final Destination (https://youtu.be/ClF1RM7t0HM)

delphonso stood huffing, trying to catch his breath. His mad eyes darted around the room. Smoke was in the air, it stung his eyes and scratched at his throat. All around him, dwarves rushed around the room out into dark hallways and back in. Madness and noise filled the room. The smoke, the flames, the growing heat – none of it mattered. In delphonso's right hand was an old lawyer's bag – one of the few sentimental objects he owned – he ripped open a desk drawer and began stuffing key papers from it into his bag. He shouted, “This one's done, too – burn the rest of it.”
 
A swarm of dwarves followed his call, small fires were everywhere in the office, Spookyfort was done for, and everyone was going down for it – this would at least buy them time. Dwarves poured through the drawers and burned any paper they found. If they were thorough enough, maybe some of the lower-level employees wouldn't be exiled. Even better, delphonso might die of old age before the court case sees a judge. An intern, sweat pouring down her ash-smeared face, pushed her way into the office. “A message for you, sir, it's...Splint!”

Everyone froze. The crackling of burning paper egging on further action, a dwarf coughed, and motion began again, slower and more careful now. Delphonso hesitantly plucked the scroll from her hand, then sat down and began to read. Straining his blood-shot eyes, he read Splint's latest report. He muttered a few of the words to himself. Nearby dwarves heard, “hopeless,” “liquidate,” “immediate.”

He dropped the scroll into a nearby fire. He turned around, “Paper, give me paper!”

Quote from: To Splint
You mentioned a few dwarves who you believe may be recruitable. Take them, and distribute the attached message among all other soldiers.

I will meet you in Lambscrushed.

Burn this message.

Quote from: To all dwarves of Crystallake
Alath has made the diagnosis that the presence of Sightless in the fort could guarantee transmission of the Sightless disease.

Anyone who has spent considerable time in the fort below the barracks is at risk of becoming a Sightless at any moment.

You are not allowed to leave until this has been sorted out. Do not spend time alone with anyone else.

-=-=-=-

(https://i.imgur.com/IyXsca6.png)
Crystallake – Security Floor

Splint marched between training rooms. Axes swung in practiced motions and the occasional pair broke off from the group to spar. Splint made his final mental tally of who would be viable to recruit, and who would be left behind. A grim decision, but one that had to be made. It required a certain level of naivety, a desire for a good job, vulnerability to brain-washing, and  a certain amount of greed. Dwarves naturally tend toward these traits and is partly why Spookyfort has been so successful. Splint made the choice – Squads 1 and 3 are full enough of good candidates to be extracted. A few of the non-military dwarves had been added to Splint's squad. Eric and Quantum having shown valuable skills in Crystallake's past – if not just a mysterious affinity with the occult.

(https://i.imgur.com/T227wI1.png)
The order went out – take refuge in Lambscrushed. Splint arranged for Security Team 2 to escort a message to Ender. He closed the doors behind him, expecting the problem to solve itself. He and his teams headed north toward Lambscrushed.

(https://i.imgur.com/dXNkEvB.png)
However, the unpaid and jilted contractors of Spookyfort had had enough. Having heard that there was adamantine below the Camp, by hook or by crook, they were getting paid. Splint's Security Teams met them on the surface, axes swinging wildly while the ghouls threw clouds of frost at the make-shift militia. The surface became a disastrous brawl which rolled all the way back to the Trade Depot.

(https://i.imgur.com/VGHnhjJ.png)
Stodir's hundred eyes looked warily at the dwarves who surrounded him. The pressure – the overwhelming dread – of living in Crystallake had put everyone on edge. The dam was about to break. For some, it already had. A lackadaisical Sibrek strode naked through the Insight-Web of Terrors, completely mad. The fortress' sole voice of reason, Ender, had journeyed deep into the spiral of stairways to prove some mad theory right or wrong. On the upper levels, tantrums started to flare up, and soon it was a free-for-all. Security Team 2 got the call to rush to the surface.

(https://i.imgur.com/vjzwH4y.png)
Security Team 2 pushed through the doors to see a towering Ice Giant, flesh black and blue with frost-bite and eyes glowing the soft orange of undeath. At his feet lay the battered corpse of Splint, behind him, a wispy orb showed the blank, emotionless face of Eric. The orb charged the Giant, and Security Team 2 took the flank. Their axes dug into the flesh, hard as ice, and chipped away chunks of it in a grotesque shower. More contractors came through the gates. The wiser of the Security forces escaped toward Lambscrushed, while those brave or foolish enough to stay tried to dismantle the contractors. Fleeing soldiers spotted half a dozen necromancers hiding in the reeds, either come for treasure or for the fresh corpses guaranteed to be around.

(https://i.imgur.com/N8PunQB.png)

Brawling and furious dwarves accused each other of being monsters, pointing to scars as proof or quirks of behavior as grounds for suspicion. Many dwarves answered these calls with a punch to the mouth, others fell into depression and tried to isolate themselves. Stodir slid her jumble of limbs inside a stone coffer and hid from the rest, fearing her presence would only make things worse. A ghostly raccoon looked on with glee in its eye. A bloodied dwarven corpse flew through the library doors, an axe tumbled from her hand. In the doorway, a birdemic bird's head shuffled in, followed by a skeletal zombull and a ghoulish Human. Everyone panicked.

(https://i.imgur.com/4FNUG6r.png)
 Ender's pick punched through a vein of adamantine to reveal a hollow tube leading downwards. The air thick with sulfur and swirling with heinous smoke. He spotted glowing lights from deep below. Then, he heard it.

(https://i.imgur.com/tjNRQ66.png)
Pure madness – incomprehensible to those who believed in logic and reason. There, swirling in the chaos above a bed of cursed stones were a flying swarm of devils and demons – in their lust for violence they started burning and mutilating each other, cackling with joy and pain as they flew ever upward toward Ender.

(https://i.imgur.com/rCB78gI.png)
Ender tried to rationalize what he was seeing – actors, jokers, men on strings. But there was no rhyme to these fiends – no thoroughline of any reason. A fiend ripped another apart and a statue of alpacas fell out, the pure entropy of their existence warped the mind of Ender who let loose a roar of laughter, fell and terrible.
(https://i.imgur.com/MKPulmv.png)

-=-=-=-

(https://i.imgur.com/b9Me8RA.png)

delphonso stepped out of a black sedan, Lambscrushed was scattered with gore. It was a zombie town, some time ago, and that lot likes to keep things messy. He scanned the horizon looking for Splint and any of the survivors from Crystallake. A group of shadows appeared over an old hillock.

(https://i.imgur.com/sLpTVJS.png)


THE END?

See you next fear!
 (https://youtu.be/O3HCXh9WQSo)
Title: Re: Crystallake: A Halloween Spookyfort! Overseers welcome!
Post by: delphonso on November 02, 2020, 06:05:36 am
Congrats!
Grats
Congratulations
Congratulations
Grat's
Congrats

Thank you all very much - it's been a scary ride so far.

Some notes on the last turn:
I had a few things planned for the last post, but in the classic DF style, my plans didn't go off as well as I had liked. I'm satisfied with the end result, though.

Wisps: Several of our dwarves turned into wisps upon death (I guess Spellcrafts?) - who remained citizens and were almost impossible for the demons to kill. Poor ezum the wisp was kicked something like 400 times by demons before finally dying...again. It made the final moments a bit less dramatic as the population went from 15 to 10 back up to 13 as wisps came back.

Demons: I rarely puncture hell, but I don't think the demons are supposed to kill each other immediately. It didn't matter, as the number which were spawned were more than able to kill everyone in Crystallake, so losing about 10 to each other immediately made no big difference. Just a note for the modders that their additions instantly died.

Stodir actually lived to be the last member of the fort - although she is in the livestock menu. She was eventually killed by a "Fire Monster", a gigantic click beetle which spat flames constantly. I got that bug where the fort dies but doesn't end. The demons continues to just mill about burning things.

Adamantine: the tube was actually a bit slanted which made it a pain in the ass to dig down into and reveal hell. The population had dropped all the way to about 20 by the time I got there. The undead all died before the demons arrived, but it makes a better story to leave that bit out.

Quantum is the only named dwarf to have survived.

Also, one of my original plans was to have Delphonso arrive and knife-murder everyone like Jason but the fort was too laggy. Here are my screenshots from that failed venture:
(https://i.imgur.com/UcgGvt6.png)
(https://i.imgur.com/m5A0SSQ.png)


Anyway, I hope you enjoyed and thank you for your participation! Happy Halloween.
I hope to bring this back next year and try something different with a different horror theme. Any recommendations are appreciated!
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: Splint on November 02, 2020, 06:41:41 am
Aww man, those guys just had to show up when they did. I held a vain hope it'd be demons or escape, not stamped on by a fuckin' ice giant.
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: ZM5 on November 02, 2020, 07:01:57 am
After all that madness at the end, I expect evil to keep seeping from the ruined site of Crystallake.

Also I just noticed that this hell is constructed of hellish stone instead of slade. DF doesn't really show it aside from on stuff like doors, unfortunately, but its supposed to be fireblu (https://www.digitaleidoscope.com//wp-content/uploads/2015/11/50shades05.png).
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: King Zultan on November 02, 2020, 08:47:54 am
What a beautiful way to end a fort, and it even ended the way I thought it would, a massive fire ball of death and very few survivors.
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: delphonso on November 02, 2020, 09:13:22 am
Aww man, those guys just had to show up when they did. I held a vain hope it'd be demons or escape, not stamped on by a fuckin' ice giant.

Splint died so Quantum could live. Imagine my frustration when the military depart point was exactly the siege point... At least you took some ghouls down with you.

After all that madness at the end, I expect evil to keep seeping from the ruined site of Crystallake.

Also I just noticed that this hell is constructed of hellish stone instead of slade. DF doesn't really show it aside from on stuff like doors, unfortunately, but its supposed to be fireblu

The damn demons wouldn't go to the surface - I wanted a screenshot of the burning skull. Ah well, maybe next year.

Yes, I forgot to mention that. Hell had no slade at all and looked a bit more...vibrant that usual.

What a beautiful way to end a fort, and it even ended the way I thought it would, a massive fire ball of death and very few survivors.

It felt very horror movie to have a couple survivors but almost complete deaths otherwise.
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: Eric Blank on November 02, 2020, 10:17:51 am
I loved the chaotic ending. It sounds like Spellcrafts is at fault for screwing with things there between the wisps and witchlights. I'd like to see the gamelogs, maybe I can figure out why wisps are so tough
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: delphonso on November 02, 2020, 10:50:46 pm
Error and gamelog (https://dffd.bay12games.com/file.php?id=15288) posted here.

Feel free to dig around in it - please note that I never purge my logs, so there is a lot of stuff in there from Smallhands and my own playing. Also, the errorlog includes an issue with the clowns' text file - which is to be expected as that isn't contained in the save and so couldn't be passed to every player easily.
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: Eric Blank on November 06, 2020, 04:09:28 am
Thank you! I'm trying to fix up some bugs and release a new version right now anyway
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: Salmeuk on November 06, 2020, 09:59:29 pm
any chance you could post the save, and I could upload a DFMA map of the map?
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: delphonso on November 09, 2020, 06:51:49 pm
https://dffd.bay12games.com/file.php?id=15292

Here she is - sorry, that's after I abandoned the fort, but you should be able to reclaim without issue.
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: Salmeuk on November 09, 2020, 08:44:53 pm
thanks, Delphonso! I might roll out a post-mortem journal if the reclaim is interesting.
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: delphonso on September 01, 2021, 04:27:11 am
Halloween 2021 - Spookyfort Presents:
- Boomstick -
Quote
delphonso tossed and turned in his ☼bed☼, sleep once again alluded him. The nightmares, you see, they've been getting worse. The dead, cold eyes haunted him - on the back of his eyelids, he could see them - the hundreds, thousands who had died for his fortunes. delphonso was a man beset on all sides by grief.

The Phonso Musket was the first firearm to be mass-produced in Werae Itwarro; it revolutionized warfare. The dead heaped in piles on the outskirts of Blockadebraved, awaiting proper internment in a dwarven stronghold. From his gold block tower, delphonso saw the growing collection of dead. Each day, more arrived from Okirfath, P'kibhu'sti, or Dinkeenkoerijn. Each one, punctured by a musketball. Eventually, the world settled into an uneasy peace.

But delphonso, he gained no peace, only wealth - and there is only so much comfort you can buy for a broken soul. As many do, delphonso turned to superstition and faith for answers. He eventually got the advice he sought - build.

- You must build, if you stop, the spirits of the dead will find you.

- You must build, the spirits are seeking you, confuse them in the complexity of your works.

- You must build, if the spirits find you, you will die.
-=-=-=-=-=-=-

Welcome to Spookyfort 2: Boomstick.

Inspired by the story of the Winchester Mystery House, and films like Evil Dead, this year's spooky fort is about building and haunting. You are one of the restless spirits haunting delphonso. Our job is to spook delphonso while he builds an increasingly complex mansion. (To clarify, delphonso is a dwarf in the mansion we will be collaboratively building. Naming may have been a bad choice...)


The Monster Mash:
Basebuilding: How to not be spooky (http://www.bay12forums.com/smf/index.php?topic=177319.msg8317232#msg8317232) - delphonso
Death: Dehydrated inside wall (http://www.bay12forums.com/smf/index.php?topic=177319.msg8317342#msg8317342) - delphonso
Cursed Undead (http://www.bay12forums.com/smf/index.php?topic=177319.msg8317453#msg8317453) - delphonso
Possessive (http://www.bay12forums.com/smf/index.php?topic=177319.msg8318149#msg8318149) - Nervous-Fool
Spookyfort 2: Revenge of Splint (http://www.bay12forums.com/smf/index.php?topic=177319.msg8318438#msg8318438) - Splint
I guess that is a victory (http://www.bay12forums.com/smf/index.php?topic=177319.msg8320094#msg8320094) - delphonso
Overseers desired!








Very Spooky Mod Pack:

Splint's Vanilla Expanded (http://www.bay12forums.com/smf/index.php?topic=177593.0) - by Splint
: The meat and potatoes of this year's modpack - small but wide-spread changes to gear, clothing, animals, plants and everything.

Subterrranean Extras (https://dffd.bay12games.com/file.php?id=15656) - by Eric Blank
: Eric provided a nice pack of critters and plants for the caverns - be sure to check out Spellcrafts (http://www.bay12forums.com/smf/index.php?topic=149426.0) as well!

Ancient Guns (http://www.bay12forums.com/smf/index.php?topic=160827.0) - by Sponge
: The namely "Boomstick". Considering the creatures in this pack, guns may be necessary for basic survival.

Primal (http://www.bay12forums.com/smf/index.php?topic=172869.0) - by Enemy post
: Several of the animals and waterlife have been added from Primal (though not all) - mostly because I want to see dwarves shooting dinosaurs.

Zombies Ate My Dwarves (http://www.bay12forums.com/smf/index.php?topic=168066.0) - by ZM5
: Honestly how could I not use a pack that is specifically Halloween themed. This year the invaders should be more varied than last year.

Beldam/Other Mother (http://www.bay12forums.com/smf/index.php?topic=178205.0) - by Seraphim
: Although unlikely to visit the fortress, the other mother exists in the world, and has gotten up to some deeds. A cool little addition!

These mods are contained in the save folder - it is not necessary to download them, but I suggest you do and give them a play on your own if you enjoyed them in the modpack.
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: Eric Blank on September 03, 2021, 01:16:26 am
ITS ALMOST SPOOKY OUTSIDE
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: King Zultan on September 03, 2021, 02:05:30 am
Spooky time is coming.
Title: Re: Crystallake: A Halloween Spookyfort! See you next year!
Post by: Splint on September 06, 2021, 04:01:08 pm
May the spooks commence S O O N.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on September 30, 2021, 08:39:50 pm
It's time to get spooky. I'm open to any and all suggestions for this run - the core ideas are in the OP and also parked in that other post.

Happy Halloween-time!
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: Splint on September 30, 2021, 10:19:51 pm
Posting to watch, dunno if this go around will be a good fit for my preferred narrative skills, but I'm eager to see how things go.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: ZM5 on October 01, 2021, 02:06:03 am
Yesssss, it begins.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: King Zultan on October 01, 2021, 04:54:58 am
The HYPE is building for the SPOOKING!
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 02, 2021, 02:35:45 am
Warm-up: 3 Spooky 5 Me.

-=-=-=-=-=-

(https://imgpile.com/images/U5TRgu.png)

Journal del Phonso:

I have arrived at the plot of land most recently acquired. That witch told me that the dead were coming for me, to build my own prison is my only escape. Complex, confusing, and solid.

(https://imgpile.com/images/U5TbNk.png)

Well, if I am to build, then I must have resource. Clear the forest.

Indeed, the hardy men who joined me deserve some lodgings as well. I imagine a grand meeting hall for drink and relaxation as well. Of course, I need my own personal quarters as well. I mocked up some blueprints

(https://imgpile.com/images/U5T5mi.png)

-=-=-=-=-

Construction is going well, the building is solid and after a few doors are installed, it will begin to resemble a real house. Hard to believe a month has passed already. Wait...what's that on the horizon?

The witch was right! The spirits have come for me!

(https://imgpile.com/images/U5TdYM.png)

Hah! Let them taste the Phonso Musket! Unparalleled on this plane or the next!

(https://imgpile.com/images/U5Thk4.png)

Ah...I may have...made some miscalculations...
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: King Zultan on October 02, 2021, 04:08:25 am
Does that mean we're dead already, think that might be record.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 02, 2021, 04:10:37 am
It was all just a dream...

(Literally only a month in game...the curse is real this year.)

I'll start again later tonight, probably.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 02, 2021, 06:20:19 pm
A restless spirit has arisen and is haunting the mansion!

I, Astesh Cogzeg, proud soldier of the Banner of Glaciers, commit myself to the haunting of one "delphonso" - magnate of the Phonso Firearms Company. My death was a swift one, I was luckier than many. A foul blendec in Toolpukes took a long shot which happened to find my skull. My life was cut short, far too short. In undeath, though, I may find some ease for my angry soul.

I seek out delphonso, as many restless spirits will, and begin my haunt of the home he is constructing.

(https://imgpile.com/images/U5Qcql.png)

Ah yes. A simple home for a simple man. His laborers work day and night to construct this mansion. Some light haunting, yes. Perhaps a spooky face in their ale? Or maybe some loud noises as they sleep. What is it that spirits...normally do...in this situation? I guess like...summon monsters or something, right? I must focus...and call something...from the deep.

(https://imgpile.com/images/U5Qfaw.png)

Ha! Quake in fear, delphonso! What evils have I brought down upon you?

(https://imgpile.com/images/U5Qi1b.png)

Oh...It's um...Well it's sort of a cute...doggish animal. Is that...spooking anyone?

(https://imgpile.com/images/U5Qrzi.png)

They seem to have not noticed the foul creature I wrought upon them. If anything it seems to have made them more productive... And look! They've got a bunch of guns by their beds. What a bunch of psychos. Honestly these guys are a bit scary.

(https://imgpile.com/images/U5QmhF.png)

It seems this whole haunting thing is a bit tougher than I imagined. I'm only a novice spook, after all. Look, I just need to get the hang of things. I know, I will reach into the darkest parts of delphonso's mind and find his greatest fears. What is keeping you up at night, delphonso? What terrible secrets constantly rattle your very being?! What is it you wish to tell everyone - to confess - that dark secret which rests upon the tip of your tongue? TELL ME, DELPHONSO!

(https://imgpile.com/images/U5QHW4.png)

I can't believe this.

By Avuz, they've even built a wine cellar! While my corpse rots, these guys are drinking...shining wine? What is this?! Come vermin of the earth!

(https://imgpile.com/images/U5Qz3u.png)

Spoil their crops! Eat their meals! Consume their seeds! Yes...yes! With enough luck, I can force the dwarves to do the most desperate of actions!

(https://imgpile.com/images/U5QXsM.png)
(drinking water - sorry for the cut off.)

Did that...um...you know like terrify anyone? It seems like the mansion is still being built, which is...not ideal. Don't these idiots know how to be haunted?

(https://imgpile.com/images/U5QVwk.png)

Let's touch the minds of these dwarves and see what my evil hath brought upon them...

(https://imgpile.com/images/U5QAqa.png)

Avuz damn it.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: King Zultan on October 03, 2021, 01:48:46 am
Could people with guns be immune to a ghosts spooking?
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 03, 2021, 06:49:18 am
A Slight Haunt

Astesh Cogzeg - Novice Ghost

I've heard of something...procession, I believe. It is an ability ghosts have - the ability to control the actions of feeble-minded dwarves - make them march where ever you please. I have a devious plan...all it takes is a bit more focus...

(https://imgpile.com/images/URhtVG.png)

Ha! Excellent. This fool is trapped here and will meet a grisly demise! With the fortifications, all will be able to see! Surely that'll terrify delphonso!

(https://imgpile.com/images/URhx6a.png)

Um. Where did he go? Oh...don't tell me...he's a ghost too, right? Typical!

(https://imgpile.com/images/URhGC2.png)

Let's just...seal off the ceiling, there... Seems the clever fellow just...um...climbed out of his prison. This whole evil spirit haunting thing is harder than I thought it would be.

(https://imgpile.com/images/URhMRX.png)

Alright, well - now that's all sorted...what now? I must wait for Ablel to dehydrate to death.

In the meantime, let's try again at summoning some horrid fiend from the depths...something...dark...big teeth...large...threatening... Rise...Rise Spirit! My vengeance is your burden!

(https://imgpile.com/images/URhJfh.png)

Hohoho...This looks promising...

(https://imgpile.com/images/URhPBE.png)

Oh! A delightfully menacing name, too!

(https://imgpile.com/images/URhiur.png)

Ah...Some sort of...very cute pony.

If I had lungs I would never stop screaming.

Wait! Yes! An idea! Another procession!

(https://imgpile.com/images/URhcAg.png)

Yes...raise the gun, Olon. Kill the little pony!

(https://imgpile.com/images/URhsJR.png)

It's working! It's working!

More of this! More hunting! If I can only gather cute animals - I'll make every last dwarf stomp on a puppy.

(https://imgpile.com/images/URhmDN.png)

Oh come on! You guys can't get like...INTO it! We're going to need more ammo.

(https://imgpile.com/images/URhfjc.png)

Uh...right. You know what - let's not think about it.

(https://imgpile.com/images/URhrVW.png)

Finally! A good spook! Avuz, that feels good.

(https://imgpile.com/images/URhzEP.png)

And there's a death, right on schedule. Now...to make things a bit worse for delphonso... Let's make a room right there...

(https://imgpile.com/images/URhVT1.png)

Perfect.

-=-=-=-=-=-=-=-=-=-

Deaths at Boomstick: 1 (dehydration inside wall)

Could people with guns be immune to a ghosts spooking?
US National Anthem plays louder

I should finish up tomorrow morning (it's evening here now).

Anybody interested in taking a turn?
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: ZM5 on October 03, 2021, 07:36:58 am
"Dehydration inside wall" feels like a suitably strange death for this fort.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: Nervous-Fool on October 03, 2021, 09:42:47 am
Would love to take a turn on this bad boy >:}
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 03, 2021, 08:54:17 pm
Consistent Failure

Astesh Cogzeg - Novice Ghost

Try as I might, the dwarves seem to be...prospering? delphonso is happier than ever. This is truly distressing. You hear a thousand ghost stories growing up... "Oh, Urist in Shorastdolor got his intestines ripped out by a ghost once!" or "A child in Crystallake was perpetually haunted by his own mother"... They never tell you how that stuff happens. Maybe I should give this up and like...write a book or something... The Truth of the Spirits... I like the ring of that.

The worst part of all this is that I don't. even. understand. this. mansion.

I mean...look at this place. It's an absolute mess. All these doors and roofs. The dwarves clamber up onto the roof just to find a log, then carry it back. It makes no sense at all! The only part that makes sense is delphonso's bedroom - but he climbs through a stockpile and through a tiny room onto the roof to get there! Like...why?

(https://imgpile.com/images/URl5oP.png)

And these strangers from Kogan Num! Look at these bastards! They must be old colleagues of delphonso - burdened with wealth... I'd like to give them a spook or two.

You know what - I bet I can! I'll just drop the wise idea to build a gate...

(https://imgpile.com/images/URlngr.png)

Okay, and then get a dwarf to link up a lever... This should be easy enough.

(https://imgpile.com/images/URlIUR.png)

Damn! The merchants must have figured out what I was doing!

(https://imgpile.com/images/URl4mE.png)

Just um...well - pull it as soon as they are going to leave! Come on!

(https://imgpile.com/images/URluYg.png)

Come on! Come on! Come on! C'mon! C'mon! C'mon! ...I really need a win here.

(https://imgpile.com/images/URl7kc.png)

Yes! Yes! It's going to work! I'll send those merchants sky high! The bounties will rain down on Boomstick Mansion and be left to rot in the dirt! Their bodies will break upon the stones and boulders of my domain! I will become the best and strongest ghost that Werae Itwarro has ever seen!

(https://imgpile.com/images/URlUnN.png)

...

I can't believe I came back from the dead for this.

Am I in hell? Is this my eternal punishment?

All I want to do is make this mansion unlivable. To spook delphonso half to death. And in the meantime this bastard is building a stupid confusing mansion! Just die already!

Oh...

Oh no.

You have GOT to be kidding me.

(https://imgpile.com/images/URlwtW.png)

The dwarves think this place is desirable.

I need...
I need to take a break.

-=-=-=-=-=-
"Dehydration inside wall" feels like a suitably strange death for this fort.

Hopefully we'll see more!

Would love to take a turn on this bad boy >:}

Glad to have you, Nervous-Fool - great timing!

The link is here! (https://dffd.bay12games.com/file.php?id=15692)
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: King Zultan on October 04, 2021, 03:05:48 am
Maybe one day he'll be a legendary ghost.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: Splint on October 04, 2021, 03:54:20 am
I suppose now's the time to mention some ghosts did sign on with DFM last year. And who better to use those mortally challenged employees on than a CEO who skipped town.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: brewer bob on October 04, 2021, 03:39:31 pm
PTW (and to get spooked!)
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 04, 2021, 05:39:39 pm
Maybe one day he'll be a legendary ghost.

I've improved my spooking! How satisfying!

I suppose now's the time to mention some ghosts did sign on with DFM last year. And who better to use those mortally challenged employees on than a CEO who skipped town.

DFM: Dangerous Ferocious Monsters

PTW (and to get spooked!)

Welcome brewer bob!

Anyone interested in a turn when Nervous-Fool is done?
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: Splint on October 04, 2021, 06:21:21 pm
I suppose now's the time to mention some ghosts did sign on with DFM last year. And who better to use those mortally challenged employees on than a CEO who skipped town.

DFM: Dangerous Ferocious Monsters

The mess at Crystallake was clearly not kind to the magic company. Poor guys had to rebrand just to survive the severe loss of face.

EDIT: If nobody else steps forward, I'll take a go, though I'm working on SVE stuff this week.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: Nervous-Fool on October 06, 2021, 03:38:22 pm
An Accidental Fixation...

Feb Lolorith : Overconfident Ghost

Quote
Try as I might, the dwarves seem to be...prospering? delphonso is happier than ever.
Quote
The dwarves think this place is desirable.

HAPPIER THAN EVER??? DESIRABLE???

Sit back, old chap, and let a real spook handle this house.

Let ole’ Feb Lolorith, this grisly HAUNT, show you how it’s done, eh!??!?

Alright, let’s get acquainted with the space… float around a bit… hmmm…. Oh!

A body in…

(https://cdn.discordapp.com/attachments/892223376591044638/895404756258938980/unknown.png)

what is this?? Some sort of a closet??

No, no, no, this won’t do at all.

Everybody knows you need a HALL OF BODIES for your corpses. Allow me.

Firstly, to assert some of my bidding, I whisper secrets of power and management into the writhing ear of Sodel Nillerteth… The engraver… yes, yes, she shall do nicely.

Of course, I must give my ward a very very special room.

I do my best to scribble out some inspiration for Delphonso to find on his wall….. and sure enough….

Oh, YES! What a dream! The dwarves begin work on a treehouse! Only the best for my sweet impressionable Sodel.

Blast, now I’m going to be worrying myself back into the grave about her assured safety.

I will make sure she is protected, and then I can resume my plans, of course.

(https://cdn.discordapp.com/attachments/892223376591044638/895406165821902878/unknown.png)

There! It’s like my old grandpa, Cog, used to say, “nothing like a pair of giant beetles to ease your worries” …or some bloody thing.

Yegads, an invisible woman has come to the fort! Normally I would welcome this sort of thing, but she is taking a real shine to kicking the shit out of Sodel’s giant war beetles and I absolutely cannot have that.

I wrangle up a crew of dwarves willing to listen to a disembodied voice they can’t be sure was real or not to put a stop to this.

We take care of her but not before she can take care of Athel Athelkokeb. Welcome to the afterlife, my friend!

(https://cdn.discordapp.com/attachments/892223376591044638/895406701661007892/unknown.png)

And fresh meat— I— I mean, new life! ahh..yes….

(https://cdn.discordapp.com/attachments/892223376591044638/895406900085129236/unknown.png)

Ah, excellent! Sodel’s quarters are complete! She may retreat to the privacy of her tree home to receive my instructions from here-on out…
And our beautiful corpse hall! Exceptional work, lads!!

(https://cdn.discordapp.com/attachments/892223376591044638/895407104687484999/unknown.png) (https://cdn.discordapp.com/attachments/892223376591044638/895407326423580763/unknown.png)

Athel has decided to come out and play! He-LLO, Athel!!

TIME TO DO SOME BRANDING. I have Sodel set an order for daily bone decoration depicting a new signature logo so anyone who comes upon this fort can know who was responsible for such a lovely corpse hallway.

(https://cdn.discordapp.com/attachments/892223376591044638/895407944827535420/unknown.png)

NO!!!!!!!

OH, BLAST THIS!! …this is why you don’t get attached, Feb!!!!

To hell with it!! Sodel was the best of you all!!!!

A tomb must be build for her…

HMM. I am a bit distraced by the dwarves dying. Oh.. maybe I should not have convinced them to fight this great… monstrous… Megacamelus?

What’s left of the dwarves take turns kicking the shit out of the megacamelus while it retches and slowly dies.

Damn.. some are.. injured.. well I suppose I can’t let them all die. Maybe we could make room for some hospital beds in between the corpses of the corpse hall, eh?

I HAVE CHANGED MT MIND ABOUT THE BRANDING!

WE MUST SIMPLY HONOR THE MEMORY OF SODEL…

GOD… ARUGH.. I am… I am WRACKED with.. .GRIEF?? …grief???!?!?! I can’t even look at this mansion anymore!!!!!!!! AUGH!!

AUGH!!!


(Here's the link! (https://dffd.bay12games.com/file.php?id=15696))

(ahhh whoops I see my images are HUGE. I would fix them but I have a flight tomorrow and a whole bunch of things to do so unfortunately I cannot at the moment! My apologies!)



Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 07, 2021, 02:05:47 am
This was awesome, Nervous-Fool! Thanks!

Love the treehouse. Gonna need to do a death count... Seems a few didn't make it.

Anyone want a turn? Splint, feeling free?
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: Splint on October 07, 2021, 02:17:00 am
Yeah, screw it, why not. Not exactly sure what I'll do, but I'll figure something out.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: brewer bob on October 07, 2021, 09:09:11 am
I might be interested to give a shot after Splint.

(It's around 7 years since I last tried a succession fort (on a different forum), so hopefully I won't mess things too much if I take a turn.)
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: Splint on October 07, 2021, 09:34:32 am
Almost through hematite. I'm amazed the baby survived to toddlerhood.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: Splint on October 07, 2021, 11:56:34 am
He thinks he can escape the company for what he did at the lake. The negligence, the poor decisions. I will have none of it. I've already whispered in his ear, and he's panicked at the idea of someone from his past a continent away chasing him, even in death. Magic might make him live, change his face. Won't let him outrun the dead.

He's ordered a back door to be dug. Winding way, circles back on itself, doors that lead nowhere. Thinks it'll confuse me.

(https://i.imgur.com/77YkDew.png)

It will not. Whispered to the workers. Open his roof, build a retracting hatch that'll blend in. Drop bones on him his bed. Simply having someone bring them there is too obvious. Thought about boulders, thought better of it. He'll suffer before the end. Unless something happens first.

The baby, Nomal, crawls about unattended. If it dies before it walks, I'll drop the dead baby on him in his sleep. Along with a bucket of water, maybe. Probably going to settle for piles of teeth wrapped in some tunics and a sock.

Turn of the year, heralded by birds. Passenger pigeons mostly. Shame it wasn't ravens. There was a huge eagle though.

(https://i.imgur.com/4XUGRFk.png)

Satyrs and elves came at one point. Whispered to the workers: Find some shit to sell. The stupid and the damned might be lured here with stories of wealth. They bought a giant ant and parked it on his cot.

(https://i.imgur.com/kyt25ss.png)

It clicks at him in his sleep, and he's been trying to get it to move to the cabinet he installed, to no avail. An invisible woman mangled Ineth afterward, and that died from a blow to the head from the broker. Melbil also died as a result of injuries. sustained in that brawl. Forest folk didn't want to stay after that.

(https://i.imgur.com/JUvQej0.png)

Whispered to the survivors. Armed themselves with hatchets and round shields. Fists can only do so much. Nothing better to hand, and the soil is too waterlogged for anything better.

Migrants came in late slate, lead by an armorer named Tun Relievedtool. There was also a doctor that Delphonso immediately pressed into service in a bid to fix Ineth. Doubt it'll do any good. Got it in their heads to try making sunflower oil after they arrived, maybe hoping to sell it over the summer or fall.

In autumn I had the teeth and remains drops. unfortunately the hatch moved a hair too quickly. Half of it ended up scattered all voer the roof of his little hovel.

Autumn came, and with it a foul wretch of a being - a foul dryad headed the caravan. I can only guess what Delphonso did to this continent to cause that. Whispered to the workers. Guns, munitions, stone and ore, ale. The things dwarves need, even if they've nowhere to put them. Had them sell his egotistical wooden totems.

The things idle hands may need in the future. But there is so little for me to do. Delphonso seems utterly unfazed by the dead laying around. The other spirits wailing at him keep him nice and horrified though, so there's that.

More fools came in late Sandstone. Just in time for the militia to be recatagorized. Manor Security, he calls them. Except Urist. Urist is just known as the Murder Merchant.

(https://i.imgur.com/5QJkRbN.png)

Seems they also want to try and exorcise the spirits. Problem for someone else to deal with. The company only wanted me to harass Delphonso for about a year. Whispered to the workers, left a note on the door.

"The Company knows where you are Del. You can't outrun them forever."




Right, so. That's my turn. When from late winter to early winter, simply because the overall premise just isn't something I'm able to do well or really get into, so I rolled with some shit trying to bite delphonso's ass from the last little venture he was involved in overseas. He's completely unbothered by the sight of dead bodies, but the ghosts do legit horrify him, so there's that. I'm also extremely tired, ain't been to bed as of this writing.

There's a standing petition to build a proper temple now, though I put up a shrine as a temporary placation measure. Can just assume our fair ex-CEO is calling in the priesthood to try and deal with all the ghostly shenanigans.

My contribution was mainly a meandering series of corridors dug into the mount north of the manor jammed full of doors that go nowhere, a forge, and setting up the militia to properly defend the manor grounds. Memebers of the militia are marked with the custom job of "Manor Security Dwarf." Except Urist. Urist beat up a california grizzly and seems to be quite the fiesty dwarf, so they got the title of Murder Merchant (being the broker and all.)

Far as the militia goes, they only have very rudimentary gear, but they should be able to deal with problem causing animals more effectively now that they have weapons. Isn't much, just some padded armor, wood shields and whatever hand weapons were laying around or able to be bought with cast-offs, totems and wooden junk. Mostly hatchets, with a great hammer and a spiked flail mixed in. Never pegged us for being a juggalo party house, but there you go.

I also canceled any standing managerial tasks, mainly cause they kept popping job cancellations due to lack of materials (bone specifically.)

Image of the place as of my turn's conclusion. Population is currently 25.

(https://i.imgur.com/985h5EX.png)

Good luck to whoever's next. (https://dffd.bay12games.com/file.php?id=15697) Sorry I wasn't as creative or fun this time around.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 08, 2021, 12:21:10 am
Loved the torture of del, Splint! A shower of bones seems pretty on brand at this point.

I might be interested to give a shot after Splint.

(It's around 7 years since I last tried a succession fort (on a different forum), so hopefully I won't mess things too much if I take a turn.)

Luckily, the whole idea is to screw up. Go for it, if you have the time.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: brewer bob on October 08, 2021, 05:58:20 am
Ok, let's see if I'll manage to give a try during the weekend.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 09, 2021, 08:39:02 pm
Did you manage to get a turn in?
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: brewer bob on October 10, 2021, 06:00:43 am
Did you manage to get a turn in?

Not yet, no, and it seems like I won't be able to this weekend. So, probably best if someone else takes the turn.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 10, 2021, 06:01:52 am
I might grab the save and play a year. If anyone else claims it, feel free, otherwise I'll try to blast through it in one sitting.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 12, 2021, 11:23:28 pm
Why am I so bad at the only game I ever play?

Astesh Cogzeg - Novice Ghost

Having seen the other spirits work their haunting magic upon the dwarves of Boomstick, I think I have a decent idea of what to do.

(https://imgpile.com/images/UDcUoC.jpg)

I influence the architect to extend a wall, adding to some original plans to build a new dormitory. The dormitory is set to be the corpse stockpile. Blinded by their paychecks, the workers don't think twice about it.

Meanwhile, I see how everyone is feeling. Surely they're at their limits!

(https://imgpile.com/images/UDcwSS.jpg)

I'm going to murder every dwarf here.

Focusing my energy, I try my hardest to summon a fear-inducing creep from the depths of hell!

(https://imgpile.com/images/UDchUl.jpg)

Well. She's friendly, but she is much closer to what I wanted than a very cute pony.

Speaking of cute ponies. The elves arrived. Just behind them were the dryads.

(https://imgpile.com/images/UDcYvG.jpg)

A foul plot transpired! I suggested upon the feeble mind of delphonso to Pull the Lever.

Hahaha! Soon those travellers will go mad. I'd hate to be the dwarf to clean the place up afterwards! Oh, Astesh, you devilish dog.

Now, back to murder.

(https://imgpile.com/images/UDctxu.png)

On the highest point of Boomstick, the dwarves get the wise idea to build a retracting bridge. A nearby lever is connected. Whispers into the dark parts of their souls tell them to Pull the Lever...now!

(https://imgpile.com/images/UDcCkF.jpg)

...
At exactly the last moment...
The dwarf stepped off the bridge, as did the goose.
I didn't even get to throw the goose.

...

Okay.
Well.
Maybe those merchants are killing each other by now. That'll cheer me up.

(https://imgpile.com/images/UDc9iw.jpg)

...Where are they?

(https://imgpile.com/images/UDcsUa.jpg)

Completely gone? How is that even possible!?

(https://imgpile.com/images/UDcPr2.png)

AGAIN
I DID IT AGAIN

THE SAME MISTAKE

If I weren't dead already, I'd die of frustration.

Let's just...

Let's just try the bridge again.

(https://imgpile.com/images/UDcTrb.png)

FINALLY SOME MEASURE OF SUCCESS!
Sort of like a wave-pool set on maximum, the lever is pulled repeatedly, juggling dwarves and pets into the air.

But I can do better.
I can do...bloodier.

(https://imgpile.com/images/UDcNto.jpg)

Once that lever is pulled, this bridge will swing up like a catapult, sending each of these dwarves flying.

If they step off, I'm going to focus all of my energy on burning this stupid wooden mansion to the ground.

(https://imgpile.com/images/UDcxok.png)

A few dwarves sail upwards and spray a little blood on the rooftop. The unlucky ones...

(https://imgpile.com/images/UDcKZM.png)

...end up on the first floor, guts splattered across the loam.

And while we're at it:

(https://imgpile.com/images/UDcGni.png)

Just squash whoever is left. Finally, something good happened.

(https://imgpile.com/images/UDcJh4.png)

Hell, while I'm at it, let's lock up the human merchants. This time they won't crawl out the roof.

Huh?
What's going on down there?

(https://imgpile.com/images/UDcbg3.png)

Seems a dwarf failed to complete an artifact and went berserk.
Unfortunately they were right next to the training security staff.

But something's not right...

Maybe...maybe that bridge went a little too far. The dwarves have gone nuts! They're just killing each other!

(https://imgpile.com/images/UDcRd8.png)

Holy shit, delphonso! What the hell, man?

I'm not sure if this was a labor strike or if the security team just lost it, but about 8 dwarves died there.

(https://imgpile.com/images/UDcciX.jpg)

Well, at least we can chalk this up to a victory.

-=-=-=-=-=-=-=-
The save is mid-summer sometime. I wanted to play longer, but Ubuntu is doing something with my CPU to really fuck this game. I'm at like 20 FPS, and there are less dwarves than that.

Save is here! (https://dffd.bay12games.com/file.php?id=15700)
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: brewer bob on October 13, 2021, 09:55:52 am
Nice. Delphonso's demise is ever the closer.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: King Zultan on October 14, 2021, 03:02:39 am
Given how fast people are dying we might not even make it to Halloween.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 15, 2021, 02:50:23 am
Nice. Delphonso's demise is ever the closer.

It was tense trying to get the bridge to fling dwarves off the tower - I was worried he'd come to hang out in the meeting zone and just get squashed or flung.

Given how fast people are dying we might not even make it to Halloween.

The low population also prevents any big fun dangerous stuff from showing up. Both of my turns didn't have so much as a kobold! There's a lot in this pack that could kill the fort outright, especially since we only have doors blocking the way in.

Anyone interested in a turn?
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: Splint on October 15, 2021, 03:35:03 pm
If nobody else will go I'll at least have a look. No promises though.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 18, 2021, 02:49:25 am
If nobody else will go I'll at least have a look. No promises though.

No worries. Above-ground construction isn't the most fun thing in the world.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: Splint on October 18, 2021, 08:04:14 pm
If nobody else will go I'll at least have a look. No promises though.

No worries. Above-ground construction isn't the most fun thing in the world.
More the premise than anything. I actually quite like doing above ground stuff, though it means my particular playstyle is pretty drab and slow-burning. But this premise demands a level of architectural creativeness that I just don't have - plus not gonna lie man, all the intentional murdering going on has me in a full on "why bother" mood with it.

Ain't trying to be a downer or anything, just ain't quite feeling it with this one like I was last year.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 18, 2021, 08:51:25 pm
Ain't trying to be a downer or anything, just ain't quite feeling it with this one like I was last year.

Yeah, completely the same, unfortunately. I've been enjoying DF a lot - but something about this isn't as fun as I'd imagine it to be.

I didn't want to mention it, to avoid just killing the thread outright, but yeah - if it's not fun, don't bother.

I'm open to some other ideas for the last bit of October. We could run some spooky adventurers in this world, for instance.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: King Zultan on October 19, 2021, 04:10:49 am
An adventurer in this place might be fun.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 19, 2021, 07:38:39 pm
An adventurer in this place might be fun.

I'd like to explore the mods - which isn't happening in this low-pop fort, really. I'll roll up an adventurer tonight and see where that takes me.

EDIT: Came down with a cold this afternoon - pretty wiped so unlikely to do this tonight...
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 21, 2021, 07:32:46 am
(https://imgpile.com/images/UJCwUh.png)

Like any good horror movie series - the second Spookyfort is a complete disaster. Please enjoy an attempt to explore this outrageously dangerous world.

There is something wrong in this world - some darkness has overtaken it. Surely the world must send out a hero to save the day:

(https://imgpile.com/images/UJC5YE.png)

Uhh...There's a lot of options...

(https://imgpile.com/images/UJC1S2.png)

A doctor sounds right - someone to cure the world of its evil blight. That all scans, right?

(https://imgpile.com/images/UJC7ma.png)

Han Gurgleblew! The best dentist in the realms! Surely this is a good fellow!
Look at him, he's very religious!
He worships...
(https://imgpile.com/images/UJChoc.png)

Well.
Maybe it's not as bad as it sounds. Let's prepare for adventure.

A hearty young adventurer - strong and agile and knows their way around...cauterizing. Is this a good guy?

(https://imgpile.com/images/UJCKUL.png)

Oh...

(https://imgpile.com/images/UJCYno.png)

Oh!
Okay, that seems like a pretty hero-y pet.

(https://imgpile.com/images/UJCdtg.png)

And look! The doctors are having a meeting in the breakroom. Presumably about how to better heal the world!

(https://imgpile.com/images/UJCtv1.png)

Christ...Things are...pretty fucking dire, aren't they?

(https://imgpile.com/images/UJCno4.png)

Ah yes... The Chunky Brown Menace. We doctors know that well.

I'll contribute what I can to this effort to make the world a better place. I'll head to Blackclasped stat.

(https://imgpile.com/images/UJCNgX.png)

I took like five steps... Well. May as well look around inside.

(https://imgpile.com/images/UJCJkj.png)

Jesus Han you don't have to like...insult the guy.

Combat ensues! It's a close fight - each is an expert dodger and they slash at each other - the wendigo with a gnarly knife and Han uses his...bladed glove and...chainsaw. Look he's good, okay?

(https://imgpile.com/images/UJCGrP.png)

The wendigo collapses from the tension of battle! It's over!

(https://imgpile.com/images/UJCRkr.png)

You know the wendigo was a bad guy because it was turning adorable lemmings into paste.

(https://imgpile.com/images/UJCbnR.png)

Han wandered an additional five steps and found another lair.

(https://imgpile.com/images/UJCixC.png)

This guy isn't hostile, maybe he's cool?

(https://imgpile.com/images/UJCMix.png)

Well.

(https://imgpile.com/images/UJC9ZN.png)

I resist the urge to pet the doggy and instead blast him with 40ccs of laughing gas! The werewolf is struck down shortly after!

Wandering toward Blackclasped, I get the scariest message I've ever gotten in Dwarf Fortress:

(https://imgpile.com/images/UJCDdW.png)

And about 20 seconds after that:

(https://imgpile.com/images/UJCudG.png)

A werewolf jumped me and wrestled me to death. God damn.

Here's the save (https://dffd.bay12games.com/file.php?id=15707) if anyone wants to roam around this silly world.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: ZM5 on October 21, 2021, 07:39:32 am
I'm almost surprised you didn't get the descriptions for anything considering that'd be an immediate tip-off that perhaps the doctors don't find the healing as rewarding as the hurting.  I might give an adventure a shot during the weekend, see what pops up.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 21, 2021, 07:46:04 am
I loved looking at one of the orderlies and seeing a description of a straight up Silent Hill creature.

That'd be great, ZM5.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: King Zultan on October 22, 2021, 03:08:04 am
There sure do seem to be a lot of shark men in this world.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: Splint on October 23, 2021, 11:39:52 am
There sure do seem to be a lot of shark men in this world.

There is, but that's more a result of the ocean civ having a bunch of shark people species to choose from.

I was actually surprised to see the sheer amount of other civs around, but it seems like they're overwhelmingly hostile.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: ZM5 on October 24, 2021, 06:34:52 am
(https://i.imgur.com/EJaZPDP.png)
(https://i.imgur.com/gbNsFeS.png)
"They opened the box...and I came." Time to uhh, raise some hell, ha.

(https://i.imgur.com/8sh6USR.png)
Row here soon understood the misfortune of being summoned by a bunch of pun-slinging skeletons. I would also appreciate quiet and tranquility a lot more if I heard bone puns 24/7.

(https://i.imgur.com/l3bUmie.png)
A live dog wasn't available so I figure a bone one will do.

(https://i.imgur.com/vjsIee5.png)
(https://i.imgur.com/wuPEG7R.png)
(https://i.imgur.com/V2CotlX.png)
Even skeletons have issues of banditry. Something to keep in mind. Seems also that the victims of great werewolves are causing a lot of trouble all across the land - in terms of the knowledge Row has, there's atleast 12 or so rampaging around. I have no idea what a Hexatoness is but I'm guessing its bad, so I'll just keep it in the back of my head for now.

(https://i.imgur.com/0kLLYQb.png)
I'm not quite sure how the baron fit into this tiny home.

(https://i.imgur.com/SgPqRqY.png)
Oh no, how horrible, a cook.

(https://i.imgur.com/KPzzRJk.png)
I've encountered two of the marauding bandits in the mead hall - one a skeleton, other a Foul Blendec - seems that Steedbed is the capital, as the bone witch queen of the dead lives here. Things didn't go quite well right from the start.

(https://i.imgur.com/6QpsGG0.png)
Thiiiis was not a good idea. Especially also since the skelesnake reaper (pikeman) I hired decided to not help me at all.

(https://i.imgur.com/VGquZbB.png)
(https://i.imgur.com/5XAOKas.png)
Row being a needleface, of course, has some supernatural abilities to help - even without a sword, she wasn't totally helpless. While the skeleton died quickly, the blendec's death was rather prolonged.

(https://i.imgur.com/1GPTbrm.png)
I also noticed this just laying around the floor of the mead hall. Yoink!

(https://i.imgur.com/qmuh03v.png)
(https://i.imgur.com/7yXoT4g.png)
Jeez, didn't even wait until the body was cold.

(https://i.imgur.com/h0KMlCF.png)
(https://i.imgur.com/KG3VLJE.png)
Barely a few steps outside and I ran into a lair. There were a total of four cursed werewolves inside.

(https://i.imgur.com/gfB7qwX.png)
(https://i.imgur.com/3WgQnpn.png)
They were actually easier than the bandits.

(https://i.imgur.com/87agG3I.png)
The seventy-fifth rampage? Jeez.

(https://i.imgur.com/R6pQSiZ.png)
On the way to Rulestraps, a human hamlet, I got attacked by yet another cursed werewolf - when I arrived, the mead hall was pandemonium - both the hamlet's abbot and the lord were also werewolves, and the soldiers clearly did not like that.

(https://i.imgur.com/8e286a8.png)
(https://i.imgur.com/kM81UqH.png)
I read the scroll that was laying around, and the title was correct given what transpired afterwards. Sheriff got executed by the spearman for...whatever reason. You're allowed to kill your werewolf lord, for he is an abomination, but you still get the death penalty for commiting treason.

(https://i.imgur.com/iwaHFZu.png)
Oh hey. Turns out the wendigo that Han killed was just named...Holli. How terrifying.

(https://puu.sh/IkrGQ/568694fc61.png)
I traveled to the tower of Gearedstasis - seeing as the zombies didn't attack Row, I helped myself to some of their gear and made a better sword. The tower didn't really have anything interesting, just the dwarf chief necromancer and his reptilefolk zombies. No slab that I could find, and the books I read didn't have necromancy secrets. I left and decided to head to the frozen north and confront that hexatoness.

(https://i.imgur.com/95DcRfG.png)
On the way, I was attacked by some dinos. Not much of a problem with the new sword. Unfortunately, it turned out that the hexatoness' dwelling place was a cave and not a regular lair or burrow, and I was unable to find her.

(https://i.imgur.com/qnePFHw.png)
I found a pirate hamlet and decided to ask around and see if there's other megabeasts worth fighting.

(https://i.imgur.com/FbY6z8J.png)
I did not ask about the status of your nether regions, dude.

I spent some time talking to a skeletal pirate vagrant and hoooooly shit there are so damn many cursed werewolves in this world. It's a goddamn nightmare, there's only a handful of semimegas left (ettin, cyclops, hexatoness and a man-fly) and I don't think there are any megabeasts alive aside from a handful of titans. If anyone wants to clear the world of werewolf scum then you've got a long job ahead of you.

(https://i.imgur.com/ciFZVxD.png)
(https://i.imgur.com/ouRf6dj.png)
I came across this on my way south, and while it looked fearsome it died disappointingly quickly. A stab to the head finished it off.

(https://i.imgur.com/XnZxnH9.png)
Found another werewolf's lair, this one wielding a meat cleaver. Fool, it hacked me in the arm that was already disabled. Died from a decap - got its limbs slashed off pretty nice too.

(https://i.imgur.com/rTQYT3d.png)
(https://i.imgur.com/BTaTYYz.png)
Row ultimately met a brutal end when attempting to fight the manfly (unfortunately I forgot to take its description). Oddly polite fellow for a self-experimenting insane wizard.

Here's the save (https://dffd.bay12games.com/file.php?id=15712), good luck to the next adventurer.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 24, 2021, 08:51:35 am
I was tripping over werewolves - I wonder if they jist passed on.their curses very effectively.

Great adventure, ZM5! Got a good chuckle from it. Nutssevered is up there. Amazing name.

Holli and Han! Gosh coulda been adventuring pals.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: Splint on October 24, 2021, 04:47:08 pm
 Hexatons are six-armed giants, so that coulda ended up a cakewalk or a very very quick death, depending on luck. Sulomoonfitgarga was an abomination, a land-going version of a sea monster. KInd of amazed you walked on that one, considering how friggen huge they are.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: King Zultan on October 25, 2021, 02:33:49 am
With all the werewolves we might need to rename the thread to something more werewolfy.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: delphonso on October 25, 2021, 02:36:46 am
The only werewolf horror movie I know is Teen Wolf and if I remember right, the only horror in that is about the dangers of underage drinking.
Title: Re: Boomstick - a Halloween Spookyfort (Restless Spirits Wanted!)
Post by: King Zultan on October 25, 2021, 02:40:24 am
Teen Wolf and if I remember right, the only horror in that is about the dangers of underage drinking.
I thought the whole thing was horror horrible.

I'm sure there's something better we can use, or we could just keep what we have.
Title: Re: Dogsoldiers - A Halloween Werewolf Hunt
Post by: Splint on October 25, 2021, 03:28:27 am
Angry human and some kind of large dog-type creature (since normal dogs are too small to make a meaningful difference in most fights) hunts werewoolves after they slaughtered his patrol one dark, foggy night in the hinterlands.

There you go for an adventurer premise. Would require lots of careful play to work out (and carry us to Halloween)
Title: Re: Dogsoldiers - A Halloween Werewolf Hunt
Post by: delphonso on October 25, 2021, 04:08:20 am
(Must be narrated in Scottish accent)
Title: Re: Dogsoldiers - A Halloween Werewolf Hunt
Post by: Splint on October 29, 2021, 06:11:34 am
It'd take some serious work, but I have a proposal for next year (or whenever, really.) Mostly kind of inspired by the "autumn world" Kruggsmash is currently playing. Mainly because this year's game was kind of a bust (I'm attributing it to a weak premise this go around personally.)

I'd recommend at least a medium world, just so everyone civ-wise has room to stretch and recover, but... Halloween world. It'd basically amount to a bizarre movie and video game horror themed overhaul, with the normies trying to survive a world gone mad essentially. Possibly on account of Delphonso's doings dabling in magic at Crystallake and riling up supernatural forces (who want him dead or deranged, obviously) at Boomstick. Plus it could be released for year-round Halloween hell when done.

Just a thought though, since this October's pretty well up and a proper "Dogsoldiers" fort wouldn't be able to get done in so short a window.
Title: Re: Dogsoldiers - A Halloween Werewolf Hunt
Post by: delphonso on October 29, 2021, 07:30:40 am
Yeah, this year was certainly a bust - I was thinking of dusting off the old modding skills and adding a variety of pumpkin-based goods. I just took a peek at the Autumn world videos - looks ideal for next year. Hopefully squamous releases it and I could potentially make some modifications of my own. (Edit: it's on DFFD)

As for Dogsoldiers/Boomstick - Ah well, can't win 'em all.

Baby's first birthday is tomorrow and Halloween the day after! Happy Halloween, everyone! Go watch a horror movie and eat some candy!
Title: Re: Dogsoldiers - A Halloween Werewolf Hunt
Post by: King Zultan on October 30, 2021, 02:53:10 am
Since I know nothing about what Autumn world is, what about a fort on a glacier and a The thing theme, not sure what we could use as the monster, maybe necromorphs or something.

Also happy baby birthday!
Title: Re: Dogsoldiers - A Halloween Werewolf Hunt
Post by: delphonso on September 29, 2023, 08:58:26 pm
(https://c.tenor.com/y41IbcimYcMAAAAC/pumpkin-halloween.gif)