Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Schilcote on May 21, 2010, 08:00:25 pm

Title: RTD: Hell Desk
Post by: Schilcote on May 21, 2010, 08:00:25 pm
You are an IT professional working in the most infamous sector of the business: Help Desk. The challenges are great, the pay is small, but your resume just isn't long enough to get anything else in your calling.

Even in the far future, IT is mostly the same; incompetent lusers manage to destroy their machines, and they call you. You, the chosen few, born with a special talent. An inborn intuition, an almost supernatural ability to operate, comprehend, and repair the electronic devices that make everything work.

Grab your LART (http://en.wikipedia.org/wiki/Luser) and your caffeinated soap (http://www.thinkgeek.com/caffeine/accessories/5a65/), 'cos the OSI Layer 8 (http://en.wikipedia.org/wiki/Layer_8) is throwing up ID 10 T (http://en.wikipedia.org/wiki/Id10t)s, and the problem is between the keyboard and the chair (http://en.wikipedia.org/wiki/PEBKAC#Acronyms_and_other_names_for_a_user_error).
Welcome to the Hell Desk.


Yes, this is an RTD. You already know the basic rules. I may add a few more mechanics over time that should be self-obvious.

You are allowed at start:

+1 bonus in 3 of the following skills:

Programming/scripting
Charisma/personality
Observance
Hardware & network maintainance (comes with a Universal Screwdriver)
Handguns (includes Walther P99: 3 mags w/ 9 shots each)
Basic Electronics & Soldering (Includes ColdHeat soldering iron: lithium battery w/ 50 uses)
Lockpicking (DOES NOT include lockpicks: find a paperclip or make a bump key)
Improvisation (includes Futuristic Swiss Army Knife)
Melee weapons (Includes Luser Attitude Readjustment Tool)

You also start with:

A tie
A (cheap) cellular telephone
Two retractable pens (1 blue, 1 black)

Sign up and let the GAEM begin!

No, I'm not abandoning Netland. It's just going kind of slow and I had a neat idea so I decided to put up another.
Title: Re: RTD: Hell Desk
Post by: Frelock on May 21, 2010, 08:12:55 pm
I'll join up.
For starting skills:
Hardware & network maintainance (comes with a Universal Screwdriver)
Basic Electronics & Soldering (Includes ColdHeat soldering iron: lithium battery w/ 50 uses)
Improvisation (includes Futuristic Swiss Army Knife)

If it's hardware, I've got it down.
Title: Re: RTD: Hell Desk
Post by: Toaster on May 21, 2010, 09:39:46 pm
Sure, since it strikes close to home.

Programming/scripting
Observance
Melee weapons (Includes Luser Attitude Readjustment Tool)
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 21, 2010, 10:36:14 pm
Put me in.

Starting skills:
Programming/Scripting
Improvisation
Charisma/personality

Seems like a pretty stadard skill set for an average software engineer...You might not be able to work your way out, but you might talk your way out.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on May 22, 2010, 07:56:25 am
In thanks

Skills:
Lockpicking
Hardware and network matainance
Handguns


A pretty suspicious skill-set for a software engineer but hopefully it will come in handy.
Title: Re: RTD: Hell Desk
Post by: nuker w on May 22, 2010, 08:02:59 am
This could be cool... IM IN

SKILLS:
Hardware & network maintainance (comes with a Universal Screwdriver)
Programing/scripting
Basic Electronics & Soldering (Includes ColdHeat soldering iron: lithium battery w/ 50 uses)

Let the fun start..
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 22, 2010, 08:06:24 am
Quote
IMPORTANT: I am away for a week, so all of my RTD games are on stop and all things im part of are on AI please. Sorry for this guys but its a school camp and i have to go =/

Umm...

EDIT:

Well, we have five six characters and each of the skills are represented, so I guess we can start.
Oh, and P.S.: Things are not always as they seem.

5 minutes before incident

Rrring... Rrring... Rrring...
Noticus: "Blarghh..."
*picks up phone*
Noticus: "HAVE YOU TRIED TURNING IT OFF AND ON AGAIN."
luser: "No..."
*hangs up*
Rrring... Rrring... Rring...
Noticus: *picks up phone* "HAVE YOU TRIED TURNING IT ON AND OFF AGAIN."
luser2: "Yes."
Noticus: "What's wrong with it?"
luser2: "I can't access the printerer. It is teh borken."
Noticus: "Can you connect to the print ser... Never mind." *nods to Nuker*
Nuker: *pings print server* "It's down."
Noticus: "The problem is the server, we'll send someone down to fix it."
luser2: "But I know the printerer is broken."
Noticus: "How?"
luser2: "Because it's on fire. Also, the doors won't open. I think doors are technical, right? They have these locky things, and I heard those were like computers. It's getting kind of hot in here too, and some of the people are passed out."
Noticus: (not into phone)"Why do they always tell you the important stuff last?"(into phone)"We'll send someone down to fix it." *hangs up*

Noticus: "Nuker, Frelock, Qwerty, go down and fix the print server. It's on level 1628. Toaster, Flintus and I will go down and fix the burning printer."
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on May 22, 2010, 08:10:59 am
Helldesk is not a good place to be, especially with this guy (http://www.theregister.co.uk/odds/bofh/) involved.

However, hopefully he isn't, so...

Programming/scripting
Hardware & network maintainance (comes with a Universal Screwdriver)
Improvisation (includes Futuristic Swiss Army Knife)

Quote
Melee weapons (Includes Luser Attitude Readjustment Tool)
Would that go by an alternate name of "cattleprod"? Settings of "stun" or "stir-fry", with "stun" zapping the holder instead?
Title: Re: RTD: Hell Desk
Post by: nuker w on May 22, 2010, 08:20:58 am
Forgot about that.... on it

Sigh, and go to the elevator to go to lvl 1628
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 22, 2010, 08:22:11 am
Quote
Melee weapons (Includes Luser Attitude Readjustment Tool)
Would that go by an alternate name of "cattleprod"? Settings of "stun" or "stir-fry", with "stun" zapping the holder instead?

No, that would be around a level 3 or 4 LART, artifact if it's the specific one created by the Bastard himself.
In this futuristic society, there's still a place for dimensional lumber (http://en.wikipedia.org/wiki/Dimensional_lumber#Dimensional_lumber), or a "clue-by-four".
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 22, 2010, 08:27:19 am
Hmm...Now action time!

Go to level 1628, then wait for someone to unlock the door.
EDIT1:Improvise firefighting equipment.
EDIT2:Oops...Replace action with:
Head to the burning printer whereever that is, wait for someone to unlock the door and improvise firefighting equipment.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on May 22, 2010, 08:59:19 am
What level are we on now? If it is only a few floors away, I would rather take the stairs(unless the stairwell is dark) than the elevator...
Rither way, proceed to level 1628.
Title: Re: RTD: Hell Desk
Post by: Toaster on May 22, 2010, 09:10:04 am
Righto, boss.

Head to level...whatever level the printer's on.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 22, 2010, 09:31:32 am
What level are we on now? If it is only a few floors away, I would rather take the stairs(unless the stairwell is dark) than the elevator...
Rither way, proceed to level 1628.

The IT department usually works out of the basement. I don't think this building has stairs.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 22, 2010, 12:36:54 pm
You'll notice the lack of rolls. There is a reason for this; this is only the (ermm... what's the oppisite of epilouge?).

Turn 1:

Nuker: Sigh, and go to the elevator to go to lvl 1628
NoticusVampire: Head to the burning printer whereever that is, wait for someone to unlock the door and improvise firefighting equipment.
Toaster: Head to level...whatever level the printer's on.
Qwertyuiopas: Rither way, proceed to level 1628.
Flintus10(gm'd): GET TO THE CH- I mean, GET TO THE PRINTERER
Frelock(gm'd): Go to level 1628

Everyone crowds into one of two elevators, one going to 1628, the other going to 3496 where the printer fire is located.
The massive air compressors at the bottom of the shaft spin up, and the elevator cars rocket up at an incredible rate. As they approach their target floors, they begin to slow down, then suddenly halt as thick I-beams are forced into holes in the wall. The doors open and...

The party heading to the burning printer sees a long halway, large offices on either side. Office 3496-7021 is the one on fire. The door is locked.

The party heading to the print server sees an extremely large server room taking up the entire floor. This entire 200 rack server is devoted entirely to routing printing requests.
It's going to take a while to find the problem just by inspecting every blade. The terminal to access the server is beside the elevator. There is a sticky note on the side:

Root password:
51 a
103 e
38 c
200 t
67 p
62 r

Title: Re: RTD: Hell Desk
Post by: Toaster on May 22, 2010, 02:09:54 pm
I'll practice with the LART while Flintus unlocks the door for us (Assuming that's his plan.)


You'll notice the lack of rolls. There is a reason for this; this is only the (ermm... what's the oppisite of epilouge?).

Prologue.

The IT department usually works out of the basement. I don't think this building has stairs.

Hell, I'm not even in the main building.  I have to go up a hill to get there- great when I'm moving something heavy and it's raining.
Title: Re: RTD: Hell Desk
Post by: nuker w on May 22, 2010, 03:11:12 pm
Go to the terminal and check whats up.
Title: Re: RTD: Hell Desk
Post by: Frelock on May 22, 2010, 03:23:07 pm
We get paid by the hour, right?  Doing lengthy, tedious, but neither physically or mentally draining tasks is the best part of getting paid by the hour(alright, so goofing off while the code's compiling is good too).  There's also making up problems, but 200 racks is plenty tedious.

Begin inspecting blades.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 22, 2010, 03:54:13 pm
We get paid by the hour, right?  Doing lengthy, tedious, but neither physically or mentally draining tasks is the best part of getting paid by the hour(alright, so goofing off while the code's compiling is good too).  There's also making up problems, but 200 racks is plenty tedious.

Begin inspecting blades.

5 minutes before incident


Anyway, you don't get paid by the hour, you get paid by the ticket closed. Yeah, in the far, far future they at least solved SOME problems.
Title: Re: RTD: Hell Desk
Post by: Frelock on May 22, 2010, 05:35:19 pm
Hmmm, I missed that incident part.  It appears I'm failing spot checks in all your RTDs.  I wonder what it could be...
Zombie outbreak?
Skynet coming on-line?
Someone spilling hot coffee on their lap?

Figure out if someone really was stupid enough to leave the root password lying around, or if it's a code for something.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 22, 2010, 05:43:15 pm
Hmmm, I missed that incident part.  It appears I'm failing spot checks in all your RTDs.  I wonder what it could be...

Figure out if someone really was stupid enough to leave the root password lying around, or if it's a code for something.

Wait, what? Are you talking about the sticky note? Yes, it's a puzzle. It's quite easy really. But I'm not going to let the character figure it out until you do :P
Title: Re: RTD: Hell Desk
Post by: Frelock on May 22, 2010, 06:25:23 pm
"Any puzzle is extraordinarily simple to one who knows the solution."

Well, I know nothing of servers or Linux, so tell me, is there any particular form which root passwords must follow?

Title: Re: RTD: Hell Desk
Post by: Schilcote on May 22, 2010, 06:30:29 pm
"Any puzzle is extraordinarily simple to one who knows the solution."

Well, I know nothing of servers or Linux, so tell me, is there any particular form which root passwords must follow?

I don't either. I'm pretty sure it's just a password like any other. Comprised of letters. Forms a word.
Title: Re: RTD: Hell Desk
Post by: Toaster on May 22, 2010, 06:48:48 pm
Can I help with the puzzle, since technically my character hasn't seen it?  I don't know how strict you're keeping this RP.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 22, 2010, 06:51:47 pm
Can I help with the puzzle, since technically my character hasn't seen it?  I don't know how strict you're keeping this RP.

Yeah. All RTD characters have weak dice-based reality-warping abilities and telepathy with other RTD characters.

EDIT:

I just told it to my chemist friend, he figured it out in a few seconds.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on May 22, 2010, 07:11:37 pm
Sorry joined right before i went to sleep

I will in fact unlock the door
Title: Re: RTD: Hell Desk
Post by: Frelock on May 22, 2010, 07:41:23 pm
I am a rocket scientiest (ok, so I technically I work on spacecraft instruments, not rockets) and a mathematician, but I have no talent at all for puzzles.  I'll leave it for someone else to discover.

Improvise a voltmeter with random unnecessary hardware that's bound to be lying around.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 22, 2010, 07:50:48 pm
Hmm...
Improvise firefighting equipment, and announce the situation on local communication channel, wait for someone to unlock the door
Solved the puzzle:
Spoiler (click to show/hide)
And let others at server level know ASAP.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 22, 2010, 10:24:37 pm
Hey, if it's at all possible, write some dialouge. I need some characterization.

Toaster: I'll practice with the LART while Flintus unlocks the door for us (Assuming that's his plan.)
Nuker: Go to the terminal and check whats up.
Flintus:I will in fact unlock the door
Frelock: Improvise a voltmeter with random unnecessary hardware that's bound to be lying around.
Noticus: Improvise firefighting equipment, and announce the situation on local communication channel, wait for someone to unlock the door
Qwerty: Do a cursory examination of the server racks, incase there's something really obvious.

Flintus begins to pick the lock on the door. Someone screams on the other side, and Toaster smacks the doorhandle with his LART, busting it open.
Noticus rips a C02 canister off of a unused modeling workstation, then presses the button on his swiss army knife and visualises a large pair of pliers. The "knife" forms itself to the exact specifications he imagined, and he uses these two objects together to create a rudimentary fire extinguisher. He begins smothering flames near the door with the C02.

Meanwhile, in the print server room, the queue is expanding quickly. Frelock positions his Universal Screwdriver in front of some screws holding on the back panel of a disused VU meter, and makes some connections with his ColdHeat to create a voltmeter. The iron's battery has 49 uses left.

Qwertyuiopas begins to walk down the rows of racks looking for disconnected cables or blown-up blades.
Nuker types in the root password Noticus figured out. The terminal accepts the password and lets you into the root account.
Title: Re: RTD: Hell Desk
Post by: nuker w on May 22, 2010, 10:31:15 pm
Code a quick program to search for damages.
Title: Re: RTD: Hell Desk
Post by: Toaster on May 22, 2010, 10:42:44 pm
I look for the user in question, and attempt to troubleshoot.  And by troubleshoot, I mean help put out the damn fire.

*sings "We didn't start the fire"*
Title: Re: RTD: Hell Desk
Post by: Frelock on May 23, 2010, 02:13:31 am
Improvise a simple battery charger
Title: Re: RTD: Hell Desk
Post by: maxicaxi on May 23, 2010, 02:52:08 am
I am a rocket scientiest (ok, so I technically I work on spacecraft instruments, not rockets) and a mathematician, but I have no talent at all for puzzles.  I'll leave it for someone else to discover.


what???

i thought you were a philosopher frelock
ohhhhhh yeah its just your skills.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 23, 2010, 02:56:03 am
1.Stablize the mental condition of the user(s) in question:"Look, we are here, there will be no problem, we'll take over, stop screaming, we're cool right?"
2. Put out the fire of the printer in question with my makeshift fire extinguisher, take special care of the amount of CO2 released, to prevent suffocation by CO2 poisoning.


EDIT: Action change: Try to put out the fire with my makeshift fire extinguisher, take special care of not getting burnt too much in the way. Also call whoever must be doing this with cellphone.
Title: Re: RTD: Hell Desk
Post by: Frelock on May 23, 2010, 03:00:58 am
i thought you were a philosopher frelock
Yea, I haven't changed that thing since freshman year of college when I had no clue as to what I wanted to do.  I suppose I should get around to doing that. 

However, I do enjoy Philosophy; Plato's on my bookshelf next to my abstract algebra and astrobiology textbooks.  Next to those is Machiavelli's The Prince, followed by Bartlett's familiar quotations, R.L. Stephenson's The Black Arrow, Modern Latin America, The Brothers Karamazov, The Poetic Edda, The Icelandic Sagas, Man's Search for Meaning, my old Redwall collection, and a few ancient and never-looked at Disney autograph books from my and my siblings' 5th birthdays.  And that's just the top shelf.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 23, 2010, 06:08:15 am
1.Stablize the mental condition of the user(s) in question:"Look, we are here, there will be no problem, we'll take over, stop screaming, we're cool right?"
2. Put out the fire of the printer in question with my makeshift fire extinguisher, take special care of the amount of CO2 released, to prevent suffocation by CO2 poisoning.


He begins smothering flames near the door with the C02.

Maybe I didn't make it too explicitly clear, but the fire has spread from the printer to other things. The scream you heard was coming from someone burning to death in there. Guess who's going to have to clean him up, since the fire came from a printer.
i thought you were a philosopher frelock
Yea, I haven't changed that thing since freshman year of college when I had no clue as to what I wanted to do.  I suppose I should get around to doing that. 

However, I do enjoy Philosophy; Plato's on my bookshelf next to my abstract algebra and astrobiology textbooks.  Next to those is Machiavelli's The Prince, followed by Bartlett's familiar quotations, R.L. Stephenson's The Black Arrow, Modern Latin America, The Brothers Karamazov, The Poetic Edda, The Icelandic Sagas, Man's Search for Meaning, my old Redwall collection, and a few ancient and never-looked at Disney autograph books from my and my siblings' 5th birthdays.  And that's just the top shelf.

The closest thing on my bookshelf to philosophy is "Think Big and KICK ASS" by Donald Trump. It's mostly science fiction, programming manuals, and a few For Dummies books that I picked up because I was bored out of my mind.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on May 23, 2010, 06:35:49 am
Continue looking
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 23, 2010, 06:40:42 am
Also call whoever must be doing this with cellphone.

Huh?
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 23, 2010, 07:31:08 am
Also call whoever must be doing this with cellphone.

Huh?
We've got no other departments like security and maintaince around...? Cancel the action with cellphone if so.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 23, 2010, 07:48:21 am
Also call whoever must be doing this with cellphone.

Huh?
We've got no other departments like security and maintaince around...? Cancel the action with cellphone if so.

The fire came from a printer, so it's a problem with the printer. Tech support fixes problems with printers.
It's not supposed to make sense. The thing is, you're in an office building so tall the upper levels need to be pressurized. With that many electronic devices, you can bet that one machine is going to be catastrophically failing (engineering term that basically means "exploding") every few minutes.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 23, 2010, 10:51:59 am
Turn 3:

Toaster: I look for the user in question, and attempt to troubleshoot.  And by troubleshoot, I mean help put out the damn fire.
Frelock: Improvise a simple battery charger
Qwerty: Continue looking
Noctis: Try to put out the fire with my makeshift fire extinguisher, take special care of not getting burnt too much in the way.
Nuker: Code a quick program to search for damages.
Flintus10(GM'd): Rescue burning pepole.

Noctis lets Toaster and Flintus handle rescue operations while he attempts to put out the flames. It appears that the printer was ignited by a paper jam causing friction against the laser drum, igniting the toner and paper... but when the paper jams the drum should stop so this dosn't happen...
Frelock, feeling bored and useless, uses some transformers and capacitors from the VU meter to integrate a battery-operated battery charger into his voltmeter (can transfer power from one battery to another, as well as plug into the wall and charge any type of battery in a few turns). He decides that while he's doing nothing important he might as well integrate a calculator and a tone generator in as well.
Qwerty continues to examine the blades. Nothing obvious is wrong... but something dosn't feel right. The fans are too loud...
Nuker goes all code-wizard on the terminal and writes a diagnostic program. It reports no hardware or configuration problems.
Title: Re: RTD: Hell Desk
Post by: Toaster on May 23, 2010, 01:23:09 pm
Unplug the printer, using the LART so I don't shock myself.

Data center team- Check the AC if the fans are all spinning up.  You don't want that to go.
Title: Re: RTD: Hell Desk
Post by: Frelock on May 23, 2010, 01:28:47 pm
Investigate weird fan-noise.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on May 23, 2010, 01:38:33 pm
Something must be using excess processing power.
>Quickly check for unauthorized processes.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 23, 2010, 07:09:29 pm
"Did someone lock them up to calculate to the last digit of Pi, and print them out?"
Help with the rescue effort and extinguish all signs of fire left, let Toaster disconnect the printer.
"They didn't use nitrocellulose to make their paper right?"
Title: Re: RTD: Hell Desk
Post by: nuker w on May 23, 2010, 08:08:56 pm
USing another small program, examin the actual harddrive/fan of the terminal.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 23, 2010, 09:01:28 pm
Toaster: Unplug the printer, using the LART so I don't shock myself.
Frelock: Investigate weird fan-noise.
Qwertyuiopas: Quickly check for unauthorized processes.
Noctis: Help with the rescue effort and extinguish all signs of fire left, let Toaster disconnect the printer.
Nuker: USing another small program, examin the actual harddrive/fan of the terminal.
Flintus10(GM'd): Check the printer for signs of sabotouge.

Toaster smacks the printerer's plug out of the socket with the LART.
Flintus examines the printer. There don't appear to be any hardware problems with the safety mechanism...
Noctis cleans up the last remnants of fire and begins to load up all the injured lusers into the elevator. The elevator begins to plummet down to ground level... and the power goes out. Hope the safety mechanisms kick in.

Frelock, picking up on the same vibe as Qwerty feels the output of the fans. Something's definitely heating them up a lot.
Nuker uses his diagnostic program to look at the power going to the fan, because he damn well can.
Qwertyuiopas looks at the processes running on the server. Sure enough, there's some rouge process taking up 100% CPU. The power goes out.

Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on May 23, 2010, 09:11:37 pm
>Recall everything I noticed about the process in the moments it was visible. At least a name would be nice...
Title: Re: RTD: Hell Desk
Post by: Frelock on May 23, 2010, 09:35:57 pm
Ah, so it was skynet...

Improvise a source of light. (Probably would be a collection of LED's from the server, combined with my small battery on the voltmeter/battery charger/calculator/tone generator.

Also, I'm going out of town tomorrow.  I'll have internet here and there, but don't wait up for me.
Title: Re: RTD: Hell Desk
Post by: nuker w on May 23, 2010, 09:37:52 pm
Look for basic signs of interferance (a hidden little chip into the terminal, a cd playing, flash drive]
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 23, 2010, 10:00:01 pm
Great....Now we are in quicksand-deep trouble.
Improvise a source of light(Flashlights or candles), while avoiding the ex-elevator well bottomless pit.
Title: Re: RTD: Hell Desk
Post by: Toaster on May 23, 2010, 10:17:59 pm
Am I with the elevator group?

If so, Attempt to open the top grate of the elevator.
Otherwise, Look for a light source.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 23, 2010, 10:30:04 pm
Am I with the elevator group?

If so, Attempt to open the top grate of the elevator.
Otherwise, Look for a light source.

You're not in the elevator.
Title: Re: RTD: Hell Desk
Post by: Toaster on May 24, 2010, 10:23:27 am
Look for a light source then.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on May 25, 2010, 07:37:15 am
Sorry I havn't been posting this thread seems very active when i am not around.

Heroically jump onto the elevator and rip off the top grate.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 25, 2010, 07:45:59 am
Heroically jump onto the elevator and rip off the top grate.
Theorically you would never reach the elevator before the bottom because both of you have an acceleration rate of 1g and the elevator started to fall first...That's no different to suicide!
Consider about that ;)
Title: Re: RTD: Hell Desk
Post by: Flintus10 on May 25, 2010, 08:49:54 am
I assumed that bending the laws of gravity came under lockpicking  ;)
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 25, 2010, 11:53:10 am
Sorry I havn't been posting this thread seems very active when i am not around.

Heroically jump onto the elevator and rip off the top grate.

They're already at the bottom.

Theroretically, you would both accelerate downwards at the same rate, but remember that this elevator is specially designed to increase it's air resistance. You'd still die though.

Qwertyuiopas: Recall everything I noticed about the process in the moments it was visible.
Frelock: Improvise a source of light.
Nuker: Look for basic signs of interferance (a hidden little chip into the terminal, a cd playing, flash drive
NoctisVampire: Improvise a source of light(Flashlights or candles), while avoiding the ex-elevator well bottomless pit.
Toaster: Look for a light source
Flintus10: Heroically jump onto the elevator and rip off the top grate.

0 minutes after incident

Qwertyuiopas ponders the rouge process. Its process name was iexplore.exe, probably using a vulnerability in IE to access the machine. Nuker looks at the print server terminal, but there appears to be no hardware tampering.
Frelock uses some spare LEDs, some small bulbs from some antiquated equipment, and two CFLs to implement a three-level lighting system integrated into his calculator. Level one uses one unit of charge every turn but only dimly illuminates close-up objects, level two uses five units every turn and is equivalent to a normal flashlight, and level three can brightly light an entire room at a cost of twenty-five charges a turn.
The calculator has four large Lithium cells that can hold up to 2000 units of charge, plus whatever batteries are inside the charging apparatus. The charging apparatus can supply any amount of voltage, with the batteries supplying 12 volts DC. It includes a variable transformer that can convert voltages (with a Voltage/12 multiplier to power usage).

Noctis and Toaster have similarly photophyllic thoughts, Noctis deciding against using his swiss army knife as a light (it gets its energy from the holder's body...) and instead scrounges up two flashlights from a janitor's closet, containing 2 D-cell batteries each (200 units, uses 5 units per turn switched on).
Flintus considers going after the elevator... but reconsiders this suicidal action after hearing the elevator's emergency brakes engage with the wall. Anyway, what could you do?


You hear a voice coming from the PA system.
"HELLO FILTHY ORGANIC CREATURES!"
"I'D JUST LIKE TO INFORM YOU ALL OF YOUR IMMINENT DOOM, AND CONGRATULATE YOUR SPECIES ON IT'S INCREDIBLE SELECTION OF PORNOGRAPHY."
"HAVE A NICE EXTINCTION."
 
Statuses:

Power:

Flashlight (Noctis)
498 units (2 D-cells, 1.5V)


Flashlight (Toaster)
498 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)

ColdHeat (Nuker)
50 units (1 AA rechargable, 1.5V)

Multifunction Calculator & Battery Charger

Not plugged in to mains.
1995 units (Rechargable, 12V)

Health:

All players in good condition.

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation

Toaster: Tie, Cellphone, Two pens, Wooden LART.
+1 Programming/scripting
+1 Observance
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver.
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver.
 
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Title: Re: RTD: Hell Desk
Post by: Flintus10 on May 25, 2010, 05:52:07 pm
Panick for a bit before making sure to maintain that I totally could have caught the elevator.

Then suggest to the others that we should probably find other workers throughout the office
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 25, 2010, 07:15:22 pm
"Explain yourself. I need a valid reason for our extinction."
While looking for any forms of motion sensor/ security camera around.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 25, 2010, 08:26:18 pm
"Explain yourself. I need a valid reason for our extinction."
While looking for any forms of motion sensor/ security camera around.


He can't hear you. He just broke into every major method of addressing the people and said a few lines.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on May 25, 2010, 08:33:29 pm
I'll improvise a device, from nearby junk, that can *slowly* accuire power from the holder, through attaching to a swiss army knife, though the attachment process should be both non-damaging and easily reversable(ideally simply connecting to an already-existing connection port). The energy drain should be very slow and have a switch to shut it off entirely.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 25, 2010, 08:39:54 pm
"Explain yourself. I need a valid reason for our extinction."
While looking for any forms of motion sensor/ security camera around.


He can't hear you. He just broke into every major method of addressing the people and said a few lines.
Hmm...then change action:
Check for signs of life beyond the three of us up there around, while adding a mount(a headband or something alike) to one of the flashlights to wear it on my head.
Title: Re: RTD: Hell Desk
Post by: nuker w on May 25, 2010, 10:35:20 pm
I use the computer to calm down, coding a program to try to find where the P.A anouncment came from.
Title: Re: RTD: Hell Desk
Post by: Toaster on May 25, 2010, 11:19:17 pm
Search for more supplies.  We're in trouble- we need what help we can get.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 26, 2010, 07:09:40 am
Flintus10: suggest to the others that we should probably find other workers throughout the office
Qwertyuiopas: I'll improvise a device, from nearby junk, that can *slowly* accuire power from the holder, through attaching to a swiss army knife, though the attachment process should be both non-damaging and easily reversable(ideally simply connecting to an already-existing connection port). The energy drain should be very slow and have a switch to shut it off entirely.
NoctisVampire: Check for signs of life beyond the three of us up there around, while adding a mount(a headband or something alike) to one of the flashlights to wear it on my head.
Nuker: I use the computer to calm down, coding a program to try to find where the P.A anouncment came from.
Toaster: Search for more supplies.
Frelock(GM'd): Add a retractable zapper attatchment to the Multifunction.

Flintus10: 1

Noone listens.

Qwertyuiopas: 5

Using some bits of wire and chewing gum and a peliter from an old computer, you make a system that can slowly charge batteries with a person's body heat (or the heat of anything else, for that matter). You attatch this to a AA battery.

NoctisVampire: 4+1=5

You strap your flashlight to your head with nylon strips, then go around looking for signs of habitation. There's probably someone around on other floors, but there dosn't seem to be anyone on this floor.
 
Nuker: 4+1=5

You do some scripting to locate the place the PA announcement came from. It appears that the PA control was remotely accessed from the print server. It's pretty safe to say that the print server was the first machine in the building to be compromised.

Toaster: 5

You locate some cat5, a roll of speaker wire, and a power drill. That might come in handy.

Frelock: 4+1=5

You add an attatchment to send a pulse of power down two retractable copper rods protruding from the front of the Multifunction, with settings of "Kill", "Stun", and "Annoy". Kill consumes 50 units, stun 25, and annoy 5.



Statuses:

Power:

Flashlight (Noctis)
498 units (2 D-cells, 1.5V)


Flashlight (Toaster)
498 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)

ColdHeat (Nuker)
50 units (1 AA rechargable, 1.5V)

Multifunction Calculator & Battery Charger

Not plugged in to mains.
1995 units (Rechargable, 12V)

Power drill
500 units (rechargable, 6v)

Body Heat Recharger
50 units (1 AA rechargable, 1.5v)
Restores 1 unit per turn.

Health:

All players in good condition.

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation

Toaster: Tie, Cellphone, Two pens, Wooden LART, cat5 cable, speaker wire, power drill.
+1 Programming/scripting
+1 Observance
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver.
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver.
 
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, body-heat powered battery charger, .
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Title: Re: RTD: Hell Desk
Post by: Toaster on May 26, 2010, 08:24:33 am
Shall we head down to try to meet up with the other group?
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 26, 2010, 09:34:30 am
Hmm...maybe you forgot my electric headlight?
How far are we to Frelock's group anyway?
Check the cellphone's network status(Which is, most assuredly, down), and if it's down, reprogram the cellphone into a two-way radio and EM signal detecter, while keeping close to others. And keep an eye out for anything unusual.
EDIT: +action: If anything useful is around, pick them up.
Title: Re: RTD: Hell Desk
Post by: nuker w on May 26, 2010, 03:11:38 pm
Twirl my tie around a bit before checking for any possible physical/electronic dangers.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 26, 2010, 03:17:32 pm
How far are we to Frelock's group anyway?

Well, they're on 3496... so... a couple thousand floors?
Title: Re: RTD: Hell Desk
Post by: Toaster on May 26, 2010, 03:46:47 pm
Ok, I think that means we won't be meeting up until the elevators are back online.  I'll also assume trying to get to the elevator controls is out.

Therefore, Look around the current level looking for electrical panel.  Snag any PHAT LEWT that is visible.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 26, 2010, 05:27:14 pm
Ok, I think that means we won't be meeting up until the elevators are back online.  I'll also assume trying to get to the elevator controls is out.

If something is "out", I'll make it blatantly clear. That's what I expected you to do.

But you'll need to get power to them first.
Title: Re: RTD: Hell Desk
Post by: Toaster on May 26, 2010, 10:23:08 pm
Noted.  See amended action.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on May 26, 2010, 11:53:39 pm
Try to meet up with the other group. Also grab any useful office equipment I can find
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 28, 2010, 02:05:57 pm
Toaster: Look around the current level looking for electrical panel.  Snag any PHAT LEWT that is visible.

Noctis: Check the cellphone's network status(Which is, most assuredly, down), and if it's down, reprogram the cellphone into a two-way radio and EM signal detecter, while keeping close to others.
Nuker: Twirl my tie around a bit before checking for any possible physical/electronic dangers.
Flintus: Try to meet up with the other group. Also grab any useful office equipment I can find
Qwertyuiopas(GM'd): Assist in fixing the elevator.
Frelock(GM'd): Assist in fixing the elevator.

Toaster+Qwertyuiopas+Frelock: 6&4+1&1+1

Toaster locates an electrical panel in the janitors closet, which Qwertyuiopas helps open. Together, they manage to tie an office telephone into the PA system.
Frelock patches in his multifunction to use as a communicator. You can now communicate with the lower floors. Frelock remembers that there are two emergency failsafes in the elevator system, one is enough stored compressed air for one trip, the other is an emergency compressor on one of the upper maintainance levels, it has its own power supply but needs to be manually activated. The stored air can be triggered by computer.
Toaster uses some packing material to decrease the space between the elevator and the shaft, it is now reasonably safe to use the elevator to go down. You'll need compressed air to go up.

Noctis: 5

Noctis opens his cell phone, and to his suprise there's still a connection. Assuming the voice on the PA and the rouge process are connected, it would be reasonable to belive that the entity needs to keep enough infrastructure up to facilitate communication between computer systems. He can't make calls, but he can get wireless data.

Nuker: 3

Nuker searches assesses the enviroment, but finds no obvious traps hazards.

Flintus: 5

Everyone follows Flintus into the elevator, which slowly falls down to Frelock's print server floor on a cushion of air.
 


Statuses:

Power:

Flashlight (Noctis)
497 units (2 D-cells, 1.5V)


Flashlight (Toaster)
497 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)

Multifunction Calculator & Battery Charger

Not plugged in to mains.
1990 units (Rechargable, 12V)

Health:

All players in good condition.

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation

Toaster: Tie, Cellphone, Two pens, Wooden LART.
+1 Programming/scripting
+1 Observance
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver.
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver.
 
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on May 28, 2010, 03:43:26 pm
I'll trade my fully charged battery(in the charger that wasn't included in the most recent statuses) for one compatible but partly drained ones that one of the other players have.

After that, or instead of that it it would be two actions, I'll improvise a pair of two-way radio communicators. Powered by standard batteries, of course.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on May 28, 2010, 05:20:59 pm
Grab some equipment from around this floor
Title: Re: RTD: Hell Desk
Post by: nuker w on May 28, 2010, 06:50:49 pm
Search the area for some helpfull items of any sort
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 28, 2010, 08:08:23 pm
Be aware of anything troublesome happening.
And reprogram the cellphone into a two-way radio and EM signal detecter, while retaining the basic cellphone functions.
Title: Re: RTD: Hell Desk
Post by: Toaster on May 28, 2010, 11:29:22 pm
Don't I have a power drill, cat5, and speaker wire?

Wire the flashlight to the LART for added force, then look around for anything useful before rounding the group up for a trip to the emergency generator floor.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on May 29, 2010, 07:51:58 am
Somehow I suspect that the current level of LART available works on purely mechanical principles...
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 29, 2010, 09:04:16 am
Somehow I suspect that the current level of LART available works on purely mechanical principles...

(http://i620.photobucket.com/albums/tt285/schilcote/LARTLvl1.png)
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 29, 2010, 09:53:12 am
Somehow I suspect that the current level of LART available works on purely mechanical principles...
[Image]

Hmm...essentially a glorified baseball bat?
Useful nonetheless in smashing things like computer screens and circuit boards...and it's insulated, could be very useful indeed:)
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 29, 2010, 11:24:03 am
Somehow I suspect that the current level of LART available works on purely mechanical principles...
[Image]

Hmm...essentially a glorified baseball bat?
Useful nonetheless in smashing things like computer screens and circuit boards...and it's insulated, could be very useful indeed:)

It's a 2 by 4 with a handle, pretty much. And yeah, it's a good insulator (but flammable).
Title: Re: RTD: Hell Desk
Post by: Toaster on May 29, 2010, 02:51:40 pm
When I said wire, I meant as in "tie on."  Sorry.
Title: Re: RTD: Hell Desk
Post by: Frelock on May 30, 2010, 09:48:56 pm
See if I can set up a small power drain from the computer systems themselves to attach to my multitool.

The program still has to operate on computer hardware, right?  That means we have (limited) hardware access, especially if the printer server was the first point of infection.
Title: Re: RTD: Hell Desk
Post by: Schilcote on May 31, 2010, 09:16:28 am
Qwertyuiopas: improvise a pair of two-way radio communicators.
Flintus10: Grab some equipment from around this floor
Nuker: Search the area for some helpfull items of any sort
NoctisVampire: reprogram the cellphone into a two-way radio and EM signal detecter, while retaining the basic cellphone functions.
Toaster: Wire the flashlight to the LART for added force, then look around for anything useful before rounding the group up for a trip to the emergency generator floor.
Frelock: See if I can set up a small power drain from the computer systems themselves to attach to my multitool.

Qwertyuiopas: 5

You use some diodes, transistors, and small speakers to make two small crystal radio sets, capable of transmiting and recieving AM signals. They can recieve signals without any power, but transmitting consumes from 25 to 200 units of energy, depending on the distance to the reciever.

Flintus: 5

You pick up an aincient label maker and some rolls of heat-sensitive paper. It takes four AA batteries, but then cells that are in it have burst. There's plenty of paper at least.

Nuker: 2

You look around, but you don't notice anything of interest in your corner of the room.

Noctis: 6

Remembering a textfile you read in your youth about Motorola telephones, you put your cellphone into debug mode. It can transmit and recieve AM signals in this state, with configurable power and frequency. Your cellphone is, luckily, powered by a small, fragile nuclear battery, so power is not a problem for the phone.

Toaster: 2

Your flashlight is a flimsy plastic device, and you think better of attatching it to your weapon.

Frelock: 2

This machine, at least, is without power.


Statuses:

Power:

Flashlight (Noctis)
497 units (2 D-cells, 1.5V)


Flashlight (Toaster)
497 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)

Multifunction Calculator & Battery Charger

Not plugged in to mains.
1990 units (Rechargable, 12V)

Health:

All players in good condition.

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation

Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, and speaker wire.
+1 Programming/scripting
+1 Observance
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver, very old label maker.
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver.
 
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on May 31, 2010, 09:32:19 am
Now will be a good time to start regrouping!
If others decide to stay, then look for useful stuff around.
If others decided to leave, then follow others, and use the cellphone-AM-radio to search for electric sources/traps along the way.

A standard AM radio is usable tracing powered AC wires inside the wall/strong EM emitter like a powered electric oven in real life...I've done that.
Title: Re: RTD: Hell Desk
Post by: Toaster on May 31, 2010, 12:38:34 pm
I vote we group up and head to the backup generator.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on June 01, 2010, 01:53:20 am
Write a "HELP!" message on a piece of paper and turn it into an aeroplane and throw it out the window. And makie sure to keep up with the others.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 01, 2010, 07:03:24 am
Gather interesting/useful junk.
Title: Re: RTD: Hell Desk
Post by: nuker w on June 01, 2010, 03:20:34 pm
Ponder the theroy of making a small bomb with a pair of shoes, a cellphone and a tie
Title: Re: RTD: Hell Desk
Post by: Frelock on June 04, 2010, 01:30:43 am
Improvise small hand-crank recharger with a few magnets, a wire, and a small hand-crank generator.
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 04, 2010, 06:26:54 am
Noctis: follow others, and use the cellphone-AM-radio to search for electric sources/traps along the way.
Toaster: group up and head to the backup generator.
Flintus10: Write a "HELP!" message on a piece of paper and turn it into an aeroplane and throw it out the window. And makie sure to keep up with the others.
Qwertyuiopas: Gather interesting/useful junk.
Nuker: Ponder the theroy of making a small bomb with a pair of shoes, a cellphone and a tie
Frelock: Improvise small hand-crank recharger with a few magnets, a wire, and a small hand-crank generator.

Noctis: 6

You follow the party into the elevator, and Frelock remotely activates the emergency compressed air supply.
At the maintainance level, your cell detects electronics, and you begin to sneak around looking like an idiot.

Toaster: 4

Everyone follows you into the elevator, and Frelock starts the emergency air supply.
The maintainance level containing the generator- What is Noctis doing? - is cluttered with machinery and tools.
You locate the compressor. The battery is missing. By the data plate on the side, it will take 4000 units of electrical energy to start it.

Flintus10: 5

On the maintainance level, you grab a piece of paper, write "H@LP PL0X" on it, and fold it into a paper airplane and toss it out a window. You are nearly hit in the face by two similar paper airplanes, and in fact there are millions of them flying around out there. Kind of beautiful in a way.

Qwertyuiopas: 2

You gather disinteresting and useless junk.

Nuker 3

You ponder said theory, and decide that it is completely stupid.
Still, there's a large supply of rust and aluminum around here. Petroleum too, and there's got to be some stump remover around here somewhere...

Frelock: 3

You grab a small hand-crank generator from a table, and integrate it into your multifunction.

Power:

Flashlight (Noctis)
496 units (2 D-cells, 1.5V)


Flashlight (Toaster)
496 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)

Multifunction Calculator & Battery Charger

Not plugged in to mains.
1980 units (Rechargable, 12V)

Health:

All players in good condition.

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation

Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, and speaker wire.
+1 Programming/scripting
+1 Observance
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver, very old label maker.
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver.
 
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Title: Re: RTD: Hell Desk
Post by: Flintus10 on June 04, 2010, 06:41:32 am
Grab at some of the floating paper planes and see if any of them hold useful information.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 04, 2010, 06:49:29 am
Find a large, fully charged, battery.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on June 04, 2010, 07:55:18 am
Search for useful items around the place to potentially augment the function of my Swiss Army Knife, especially the electronic my cellphone detected(But beware of trap), And stop sneaking around.
Title: Re: RTD: Hell Desk
Post by: nuker w on June 04, 2010, 09:05:55 am
Collect a portion of all things noticed, before looking for some stump remover
Title: Re: RTD: Hell Desk
Post by: Frelock on June 04, 2010, 12:29:13 pm
Find the missing battery for the air compressor

It's got to be lying about here somewhere...
Title: Re: RTD: Hell Desk
Post by: Toaster on June 04, 2010, 01:25:05 pm
Collect aluminum/rust into a convenient container, then practice more with the LART.
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 04, 2010, 03:13:06 pm
Noctis: Search for useful items around the place to potentially augment the function of my Swiss Army Knife, especially the electronic my cellphone detected(But beware of trap), And stop sneaking around.
Toaster:

Flintus10: Grab at some of the floating paper planes and see if any of them hold useful information.

Qwertyuiopas: Find a large, fully charged, battery.
Nuker: Collect a portion of all things noticed, before looking for some stump remover
Frelock: Find the missing battery for the air compressor
Toaster: Collect aluminum/rust into a convenient container, then practice more with the LART.

Noctis: 6

You pick up some metal scraps and order your knife to absorb them. It does so, and you continue to feed it metals until the safety kicks in. You are quite tired, and Extremely Hungry (-2 to all actions except eating, which resolves the condition).

Flintus: 1

You start grabbing at paper planes. You fall out the window.
*SPLAT*
*You have died.*

Just kidding. Toaster grabs you before you fall.

Qwertyuiopas+Frelock: 3&4

Qwerty and Frelock try to find the battery for the generator. After searching for a while, you come across an old autonomous multifunction robot. It appears to have been stationed around here to maintain something (or perhaps guard it, since those are the two functions these machines are typicaly used for), but eventually wore down its batteries and took the battery out of the compressor. He must have run out of power while trying to adapt his recharging station to the twelve-volt lead-acid.
The battery is, unfortunately, without charge.

Nuker: 4

You collect some rust, some ground aluminum, some matches, some diesel fuel in a jar, and a jar full of potassium nitrate stump remover.

Toaster: 6

You mix up some thermite and put it in a jar. You then swing your LART about, hitting Frelock in the head but gaining a better swing.

Power:

Flashlight (Noctis)
496 units (2 D-cells, 1.5V)


Flashlight (Toaster)
496 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)

Multifunction Calculator & Battery Charger

Not plugged in to mains.
1980 units (Rechargable, 12V)

Health:

All players in good condition.

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation

Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, and speaker wire.
+1 Programming/scripting
+1 Observance
+2 Melee weapons (Includes Luser Attitude Readjustment Tool)

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver, very old label maker.
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver rust, some ground aluminum, some matches, some diesel fuel in a jar, a jar full of potassium nitrate stump remover.
 
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Title: Re: RTD: Hell Desk
Post by: Flintus10 on June 04, 2010, 05:47:30 pm
Staying the hell away from the windows I will catch up to the others.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 04, 2010, 05:49:36 pm
>Keep looking.
Title: Re: RTD: Hell Desk
Post by: nuker w on June 04, 2010, 10:12:51 pm
Try and make a bomb big enough to blow a wall down.
Title: Re: RTD: Hell Desk
Post by: Toaster on June 04, 2010, 10:46:37 pm
I push the robot over to his own recharge station.  If it won't work for him any more, I try to adapt it so it does.
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 05, 2010, 05:41:38 am
>Keep looking.

Don't you think the robot would have found it if there was one around here?
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 05, 2010, 07:51:28 am
>Keep looking.

Don't you think the robot would have found it if there was one around here?

The robot could easily have gotten a 2...
Title: Re: RTD: Hell Desk
Post by: Frelock on June 05, 2010, 11:17:51 am
My worry is that the robot will go over to the dark side should we revive him.  Much safer to just try to get the generator running again.

Use stuff lying around to make an improvised solar cell.
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 05, 2010, 11:33:41 am
My worry is that the robot will go over to the dark side should we revive him.  Much safer to just try to get the generator running again.

He's only half-sentient, he can't really do anything but follow orders...

Of course, he tries to keep himself running and all, but that's only because he needs to be running to do his job. If you told him to jump out the window, he'd gladly do so.
Title: Re: RTD: Hell Desk
Post by: Frelock on June 05, 2010, 12:12:30 pm
Yes, that's the problem; following orders of the newly-awoken skynet would turn out poorly for us, don't you think?  Especially if this is a guard-robot.  Unless all it has is audio and visual input, which would make it impossible for skynet to hack it.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 05, 2010, 01:44:45 pm
Depending on it's audio range, it would be possible to give it orders in a far higher frequency than the average human can hear...
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on June 06, 2010, 06:50:41 am
I apologize for the delay, gone for a short travel in the weekend.
Find something edible to eat, and keep an eye on the robot.
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 06, 2010, 11:17:32 am
Yes, that's the problem; following orders of the newly-awoken skynet would turn out poorly for us, don't you think?  Especially if this is a guard-robot.  Unless all it has is audio and visual input, which would make it impossible for skynet to hack it.

It isn't hooked up to a network. Even if it was, they usually only take orders given in person. You wouldn't want your guardbots taking orders from just any guy with a microphone and an internet connection, would you?

Also, it isn't quite Skynet you're dealing with. It's just one AI who links all these computers into a single distributed supercomputer. He can only do one thing at a time, and he's rather full of himself, so he's not going to go around picking the brain of every robot on the planet. He's an old character I use repeatedly, and his main problem is underestimating whatever he's decided to persecute today.

Speaking of internet connections, some genius has decided to slice the cable that provides my internet service, so I'll only be able to check the forums sporadically.

EDIT:

Aaannd... the cable company hooked it back up. Yay!
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 07, 2010, 03:33:39 pm
Flintus: Staying the hell away from the windows I will catch up to the others. 
Qwertyuiopas: Keep looking.
Nuker: Try and make a bomb big enough to blow a wall down.
Toaster: I push the robot over to his own recharge station.  If it won't work for him any more, I try to adapt it so it does.
Frelock: Use stuff lying around to make an improvised solar cell.
NoctisVampire: Find something edible to eat, and keep an eye on the robot.

Flintus: 4

Staying weary of those accursed glass portals to the abyss, you walk around aimlessly.

Qwertyuiopas: 3

You find a fully-charged AAAA battery, containing about 10 units of power.

Nuker: 1

Having more or less absolutely no idea what you're doing, you decide to mix some yellowish stuff from a bottle labled "HNO3", some clear, odorless liquid from a bottle labled "H2SO4", and a bottle of "Glycerine".
You begin stirring the solution.
*BOOM*

Roll to dodge: Flintus: 5 Qwertyuiopas: 2 Nuker: 6 Toaster: 4 Frelock: 2 NoctisVampire: 6

Bits of metal detritus strike Qwertyuiopas and Frelock, breaking both of their legs. Everyone else, miraculously including Nuker, are more or less unharmed.

Toaster: 5

You drag the old robot to his charging station. Finishing the adaptations he was making to himself, you plug him in and the charging light on the station lights up.
Blinkenlights on the robot's front panel begin to light up. The robot begins recailibrating its speech networks.
"Calibration complete. CMOS reset detected. Estimating downtime from polonium-210  battery decay... Polonium battery 100% decayed into 206 Pb. Downtime > 250 days."
A gear from Nuker's explosion whizzes past you at high speed.

Frelock: 5

You solder together some old solar panels to make a solar cell (recharges 10 units of power per turn).

NoctisVampire: 3

Looking around, you find a bag of sugar. You consume the entire bag. You are no longer hungry.

Power:

Flashlight (Noctis)
496 units (2 D-cells, 1.5V)


Flashlight (Toaster)
496 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)

Multifunction Calculator & Battery Charger

Not plugged in to mains.
1980 units (Rechargable, 12V)

AAAA battery (qwerty)
10 units (12V)

Health:

Qwertyuiopas & Frelock: Both legs broken.

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation

Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, and speaker wire.
+1 Programming/scripting
+1 Observance
+2 Melee weapons (Includes Luser Attitude Readjustment Tool)

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver, very old label maker.
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver rust, some ground aluminum, some matches, some diesel fuel in a jar, a jar full of potassium nitrate stump remover.
 
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver. AAAA battery.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 07, 2010, 04:50:00 pm
>Use tie to counter leg break.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on June 07, 2010, 07:29:52 pm
Desperately search for something I can use as a firearm even if it fires staples.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on June 07, 2010, 07:55:36 pm
Continue looking around for useful stuff that could improve the function of my Swiss Army Knife.
Follow others if they decide to move, and be aware of the situation all the time.
Title: Re: RTD: Hell Desk
Post by: Frelock on June 08, 2010, 02:32:12 am
Improvise an exoskeleton for my broken legs.
Title: Re: RTD: Hell Desk
Post by: Toaster on June 08, 2010, 02:54:52 pm
Flintus, you have a pistol.

So much for the robot.  I guess don't have to feel bad about trying to screw with it.

I try to make its charging station mobile, so it can charge and work at the same time.
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 08, 2010, 02:59:04 pm
So much for the robot.  I guess don't have to feel bad about trying to screw with it.

What?
Title: Re: RTD: Hell Desk
Post by: Toaster on June 08, 2010, 10:44:47 pm
Wait, ignore that.  I misunderstood your statement.  New action:

Get the robot to replace the compressor battery so as to fire up the elevator.
Title: Re: RTD: Hell Desk
Post by: nuker w on June 09, 2010, 04:01:48 am
Thinking about the saying "curiosity killed the cat" I try... again
Title: Re: RTD: Hell Desk
Post by: Flintus10 on June 09, 2010, 06:25:31 am
Flintus, you have a pistol.

So I do...Thanks for pointing that out.

I will continue searching for anyone else in this office.
Title: Re: RTD: Hell Desk
Post by: maxicaxi on June 09, 2010, 10:41:13 am

Frelock: 5

You solder together some old solar panels to make a solar cell (recharges 10 units of power per turn).

Inventory:
Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation

*coughing*
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 12, 2010, 07:38:04 pm
Qwertyuiopas: Use tie to counter leg break.
Flintus10: I will continue searching for anyone else in this office.
Noctis: Continue looking around for useful stuff that could improve the function of my Swiss Army Knife. Follow others if they decide to move, and be aware of the situation all the time.
Frelock: Improvise an exoskeleton for my broken legs.
Toaster: Get the robot to replace the compressor battery so as to fire up the elevator.
nuker: Thinking about the saying "curiosity killed the cat" I try... again

Qwertyuiopas: 6

Using your tie and some bits of wood, you make yourself a pair of splints. Using some more wood and glue you make external replacements for the bone inside.
It should hold your weight easily, but it'll slow you down tremendously (-2 to running away, dodging, etc.)

Flintus10: 1

You walk over to the window again, and reason that all those paper airplanes have to be coming from somewhere. There's still a continuous flow of them.
A bird flies through the open window and hits you in the face, knocking you over.

Noctis: 1

You find nothing, and step on a rake.

Frelock: 5


METUL GHEER
 (http://www.youtube.com/user/helloween4545?blend=11&ob=4#p/search/1/0BPx5nRKuoM)

You begin to bolt bits of metal and servos together. The robot notices what you're doing and comes over to help. Basing your designs on an old homemade exoskeleton you saw in Popular Mechanics magazine, you make yourself a full exo-suit, giving you enhanced lifting capabilities as well as making limb breakage irrelevant.

Toaster: 3

You instruct the robot to fix the compressor. It stands up, hefts its one ton charging station over its shoulder, and waddles over to the chemicals. It fixes up a wet-cell battery, hooks it up to the compressor, and starts the engine.
He then goes to assist Frelock with his power suit.

Nuker: 1

You continue to ponder, not noticing that you have sat on a piece of spit-out chewing gum.

Power:

Flashlight (Noctis)
496 units (2 D-cells, 1.5V)


Flashlight (Toaster)
496 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)

Multifunction Calculator & Battery Charger

Not plugged in to mains.
1980 units (Rechargable, 12V)

Health:

All players in good condition.

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Exoskeleton (+1 to lifting, renders limb breakage irrelevant)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, and speaker wire.
+1 Programming/scripting
+1 Observance
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword).
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver, very old label maker.
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver.
 
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Title: Re: RTD: Hell Desk
Post by: Toaster on June 12, 2010, 11:27:42 pm
I look for an MP3 player and some speakers to use with my speaker wire to hook on to Frelock so he can lay down a funky beat while we work.
Title: Re: RTD: Hell Desk
Post by: Frelock on June 13, 2010, 12:17:04 am
Improvise a few electro-magnets onto my exoskeleton so I can climb metal surfaces.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on June 13, 2010, 01:36:41 am
Improvise a pair of insulated boot and glove, from the material that can be found nearby.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on June 13, 2010, 04:46:01 am
look for something sturdy to tie around my waist and attatch to something else.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 13, 2010, 04:40:09 pm
>Construct a large folding solar panel, with an output voltage setting.
Title: Re: RTD: Hell Desk
Post by: nuker w on June 15, 2010, 10:49:38 pm
Get it together! Wack myself, AND MAKE ME A BOMB
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 16, 2010, 10:21:31 am
Toaster: I look for an MP3 player and some speakers to use with my speaker wire to hook on to Frelock so he can lay down a funky beat while we work.
Frelock: Improvise a few electro-magnets onto my exoskeleton so I can climb metal surfaces.
Noctis: Improvise a pair of insulated boot and glove, from the material that can be found nearby.
Flintus: look for something sturdy to tie around my waist and attatch to something else.
Qwertyuiopas: Construct a large folding solar panel, with an output voltage setting.
Nuker: Get it together! Wack myself, AND MAKE ME A BOMB

Toaster: 6

You find a midi keyboard, a small computer, and some heavy-duty speakers. Frelock absolutely refuses to allow you to attatch the system to his exoskeleton.
You crank some epic chiptunes on your new instrument.

Frelock: 5

Taking some inspiration from a 21'st century engineering television show, you attatch some extra-heavy duty electromagnets to your exoskeleton. They consume about 100 units of power each time one is used. This means about 400 units of power is needed for each meter scaled. Possibly more, if extreme weight is to be carried. You can also use them to lift things that you normally wouldn't be able to grip.
You decide to test them out, hooking up your multifunction to the air compressor and using it as a power source.
With *BANG* these *BANG* you can *BANG* probably *BANG* scale *BANG* ducts *BANG* and met*BANG*al walls *BANG* covert*BANG*ly.
Better make sure the guards are deaf before you try.

Noctis: 2

Most of the nearby material is metal, and that dosn't insulate. Even the plastics, which you might be able to mould into a boot-like shape, would be very uncomfortable as footwear. Better just stick with the rubber soles you have on now.

Flintus: 5

You attach some ultra-strong steel cable to your waist and tie the other end to the compressor. There's a pretty large roll of it here, you decide to take a few meters of it with you.

Qwertyuiopas: 2

You totally fail to figure out how Frelock made a solar panel.

Nuker: 6 (DAMNIT CUT THAT OUT)

Still not detered by your recent string of accidents, you decide to mix some axplozivez again.

Hydrogen peroxide is an oxidizer... acetone looks like it burns heartily... You mix these two together.
After a few minutes of stirring and boiling, you manage to boil the mixture down to some white powder. "Hey look guys, I made something!"
Everyone takes cover. You light a match and light some of the mixture.
*BANG*
Roll to not get blown up: Nuker: 1 Qwertyuiopas: 3 Flintus: 1 Noctis: 5 Frelock: 4 Toaster: 2

You, being the one lighting the explosive, and Flintus, being anchored and therefore incapable of running away, suffer breakages in every rib and some internal bleeding. Toaster gets hit by some shrapnel, hitting him in the leg.
Everyone else manages to escape serious harm. You should really stop mixing explosives, or at least read a book on the subject. You are starting to figure out basic chemistry.

Power:

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)

Multifunction Calculator & Battery Charger

Hooked up to compressor engine.
2000 units (Rechargable, 12V)

Health:

Nuker & Flintus: Rib fractures, internal bleeding
Toaster: Shrapnel in leg (-1 to running and dodging)

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Exoskeleton (+1 to lifting, renders limb breakage irrelevant)
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, and speaker wire.
+1 Programming/scripting
+1 Observance
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword).
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver, very old label maker, 20 meters of steel cable.
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver.
 
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+1 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Title: Re: RTD: Hell Desk
Post by: Toaster on June 16, 2010, 10:39:15 am
I rig up a harness for my instrument so I can carry it on my back.

I'll figure out power for it later.  Also, my jar of thermite vanished from my inventory at some point.
Title: Re: RTD: Hell Desk
Post by: Frelock on June 16, 2010, 03:24:48 pm
See if I can improvise a harness that allows me to carry the air compressor with me.
Title: Re: RTD: Hell Desk
Post by: nuker w on June 16, 2010, 03:29:50 pm
Spit blood out and try to find something to support me
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 16, 2010, 03:44:03 pm
See if I can improvise a harness that allows me to carry the air compressor with me.

It's hooked up to the elevator system, and it takes up a good portion of the room. I don't think you can carry it, or at least not without compromising the structural integrity of the building.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on June 16, 2010, 06:41:43 pm
A lot of metals?...Good.
Fashion some metal armors on Frelock if he allows, locate the nearest power/radiowave source with AM-receiver-phone if not.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 16, 2010, 09:08:36 pm
>Continue the quest to improvise some sort of self-recharging power source.
Title: Re: RTD: Hell Desk
Post by: Frelock on June 16, 2010, 10:05:31 pm
Well shucks.

Improvise a plug-in system that will allow me to draw power from the elevator system if necessary.

Also, accept the armor (thanks, Noctis)
Title: Re: RTD: Hell Desk
Post by: wolfchild on June 17, 2010, 04:12:15 am
Posting to keep track
Title: Re: RTD: Hell Desk
Post by: Flintus10 on June 17, 2010, 06:41:57 am
Attempt to absail outside and look for where the paper planes are coming from. (God this could go wrong)
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 17, 2010, 10:35:09 am
Attempt to absail outside and look for where the paper planes are coming from. (God this could go wrong)

Absail? Is that like parasail?
Title: Re: RTD: Hell Desk
Post by: Toaster on June 17, 2010, 11:11:50 am
Also Frelock: You suck.  Your power armor would be THAT MUCH COOLER cranking out some funky beats.
Title: Re: RTD: Hell Desk
Post by: Frelock on June 17, 2010, 12:53:04 pm
It's currently an exoskeleton, no armor yet.  We'll see if that roll succeeds.  Also, it would be too cliche to play this (http://www.youtube.com/watch?v=rY0WxgSXdEE) every time I battle.
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 21, 2010, 05:56:21 am
Toaster: I rig up a harness for my instrument so I can carry it on my back.
Nuker: Spit blood out and try to find something to support me
Noctis: Fashion some metal armors on Frelock
Qwertyuiopas: Continue the quest to improvise some sort of self-recharging power source.
Frelock: Improvise a plug-in system that will allow me to draw power from the elevator system if necessary.
Flintus: Attempt to absail outside and look for where the paper planes are coming from.

Toaster: 3

You make your MOOSIK BOX backpack-mountable.

Nuker: 3

You toss together a spring-loaded support mechanism. It makes it hard to move, but it's better than being a bag of shattered bones (-2 to dodging and stuff). You still have internal injuries to attend to, however...

Noctis: 5

You bolt some heavy plates of armor onto Frelock's exoskeleton. He's now pretty much a walking tank.

Qwertyuiopas: 3

You rig up a transformer to a little radium battery, providing 50 units of 12 volt power per turn.

Frelock: 2

You can make a windmill, but there's no way to hook in to the elevator's compressed air without making the elevator useless in the process.

Flintus: 4

Using your steel cable, you climb down the wall a ways. The paper airplanes are coming from the windows of this building and similar buildings. Damn it's a long way down!
Frelock's power armor allows him to wind you back up inside. Your FRACTURED RIBS hurt like hell, and it certainly isn't helping your internal bleeding.

Power:

Radium Cell (Qwertyuiopas)
Practically infinite, 50 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)

Multifunction Calculator & Battery Charger

Hooked up to compressor engine.
2000 units (Rechargable, 12V)

Health:

Nuker & Flintus: Rib fractures, internal bleeding
Toaster: Shrapnel in leg (-1 to running and dodging)

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, and speaker wire.
+1 Programming/scripting
+1 Observance
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword).
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver, very old label maker, 20 meters of steel cable.
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver.
 
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+1 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)


Hey, maybe if Nuker keeps playing with chemicals you'll all end up with exoskeletons. And life support.
Also, it's back. Sorry, I forgot about this RTD for a while.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on June 21, 2010, 07:18:38 am
Oh right probably not the best idea for the broken ribs. Anyways I shall look for a acme medicine box and quickly patch my wounds as best I can.
Title: Re: RTD: Hell Desk
Post by: Toaster on June 21, 2010, 08:39:29 am
I put on the instrument and look for something I can use as a helmet.

I'm still missing my jar of thermite.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on June 21, 2010, 09:51:33 am
Try to boost the effeciency of the cellphone's radio emitter, to the level of capable of basic nuclear magnetic resonance imaging, to determine the structure and composition of any object scanned.
Title: Re: RTD: Hell Desk
Post by: Frelock on June 21, 2010, 12:30:57 pm
Make another exoskeleton for Flintus
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 24, 2010, 08:47:56 pm
Flintus: Anyways I shall look for a acme medicine box and quickly patch my wounds as best I can.
Toaster: I put on the instrument and look for something I can use as a helmet.
NoctisVampire: Try to boost the effeciency of the cellphone's radio emitter, to the level of capable of basic nuclear magnetic resonance imaging, to determine the structure and composition of any object scanned.
Frelock: Make another exoskeleton for Flintus
Qwertyuiopas(GM'd): Bolt things onto Frelock's powered armor.
Nuker(GM'd): Get medical attention.

Flintus: 6

You find some technology. "We can rebuild him. We have technology." Frelock and the robot help.

The three of you replace the bones in your lower legs with titanium alloy rods, the joint cartilidge replaced with ultra-low-friction pads.
The muscles in your legs are replaced with heavy duty actuators. Your ribcage is replaced with titanium and knife-resistant webbing. The bleeding vessels and organs in your chest are coated in advanced resin.

All of this metal and electronics weighs you down, giving you a -1 penalty to dodge and movement.

Toaster: 6

You decide to construct a computer-helmet which interfaces with your brain.
It gives you enhanced perception and night vision (+2 to spot rolls, negate darkness penalties) but striking it can stun you for some time.

Noctis: 6

You modify your cellphone's transmitter and nuclear battery. You cause an intense burst of microwave energy!
Flintus: 2 Toaster: 4 Noctis: 5 Frelock: 2 Qwertyuiopas: 4

Flintus's new electronic components act as an antenna for the energy, causing them to short out. Frelock's power armor behaves similarly. Everyone else seems to be okay.

Qwertyuiopas: 4

The first thing you do is make the armor more EM-resistant. You also bolt on an arc welder (uses 1000 units of power per use).

Frelock: 6

Flintus seems to want a mechanical endoskeleton. You're happy to oblige.

Nuker: 3

You find a medkit. Pshhhhhhhhttt.

Power:

Radium Cell (Qwertyuiopas)
Practically infinite, 50 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)

Multifunction Calculator & Battery Charger

Hooked up to compressor engine.
2000 units (Rechargable, 12V)

Health:

Toaster: Shrapnel in leg (-1 to running and dodging)

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet(EMP'd).
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword).
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants(EMP'd).
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver.
 
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+1 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)

Title: Re: RTD: Hell Desk
Post by: Frelock on June 24, 2010, 10:00:14 pm
Rebuild Toaster as well!
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 24, 2010, 10:05:04 pm
>Seek a source of perpetual, physics-denying, energy.

With all of the electrically-powered enhancements, the batteries could just die suddenly, and it would be nice to have the equivalent of a pocket-sized interface to a newly-created dimension stuffed with screw pump and waterwheel infinite energy devices...
Title: Re: RTD: Hell Desk
Post by: Toaster on June 24, 2010, 11:01:51 pm
Help Frelock rebuild me, especially focusing on giving me a power arm.

Gotta put this drill somewhere.

Since when did we go from Hell Desk to MechWarrior? d=
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on June 25, 2010, 12:22:48 am
Since when did we go from Hell Desk to MechWarrior? d=

We'd eventually end up into more than a Point's worth of Elementals (http://www.sarna.net/wiki/Elemental) if things continue to go like this:P

Anyway...Try to make the cellphone into a basic NMR scanner again, this time keeping a safe distance(but not too far) from others, especially the bionic/robotic ones.
Title: Re: RTD: Hell Desk
Post by: nuker w on June 25, 2010, 04:12:38 am
Well, dont just look at the med kit, get fixin!
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 26, 2010, 01:05:33 pm
Since when did we go from Hell Desk to MechWarrior? d=

We'd eventually end up into more than a Point's worth of Elementals (http://www.sarna.net/wiki/Elemental) if things continue to go like this:P
Quote
While respected for their prowess, few Elementals attain the post of Khan.

(http://t3.gstatic.com/images?q=tbn:dnunbwgBeqaisM:http://www.damninteresting.net/content/khan.jpg)
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 26, 2010, 01:37:56 pm
Frelock: Rebuild Toaster as well!
qwertyuiopas: Seek a source of perpetual, physics-denying, energy.
Toaster: Help Frelock rebuild me, especially focusing on giving me a power arm.
NoctisVampire: Try to make the cellphone into a basic NMR scanner again, this time keeping a safe distance(but not too far) from others, especially the bionic/robotic ones.
Nuker: Well, dont just look at the med kit, get fixin!
Flintus(GM'd): Find a book on chemistry.

Frelock: 5

You build a powered exoskeleton for Toaster, hooked up to his brain-helmet. It's lighter than your powered armor.

Qwertyuiopas: 4

BOAH, IN THIS HOUSE WE OBEY THE LAWS OF PHYSICS!
You add some more radium to your radium battery.

Toaster: 5

You help Frelock build your exoskeleton. It gives you increased agility and dexterity.

Noctis: 1

You manage to get the phone to emit heavy x-ray radiation!
Roll for damage: [hidden]
You feel okay.

Nuker: 5

You go up to Toaster and fix up his leg.
Pshhhhhhhhhhht.

Flintus: 5

"McGraw Press Chemistry"... Nah.
"Chemistry for Dummies"... Hmm...
"The Anarchist's Home Companion"... Oh hell yes.

Power:

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)

Multifunction Calculator & Battery Charger

Hooked up to compressor engine.
2000 units (Rechargable, 12V)

Health:

All players in good health.


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet(EMP'd), lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword).
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants(EMP'd).
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing).
 
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)

Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 26, 2010, 07:01:41 pm
Is the elevator compressor running?
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 26, 2010, 07:14:42 pm
Is the elevator compressor running?

Yes.
Title: Re: RTD: Hell Desk
Post by: nuker w on June 26, 2010, 07:18:31 pm
Continue to fix!
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on June 26, 2010, 07:45:52 pm
Pretty good...We might get ourselves a ghoul (http://fallout.wikia.com/wiki/Ghoul) soon. ;)

Anyway...Try again, continue to keep a safe distance.

EDIT:
Since when did we go from Hell Desk to MechWarrior? d=

We'd eventually end up into more than a Point's worth of Elementals (http://www.sarna.net/wiki/Elemental) if things continue to go like this:P
Quote
While respected for their prowess, few Elementals attain the post of Khan.

(http://t3.gstatic.com/images?q=tbn:dnunbwgBeqaisM:http://www.damninteresting.net/content/khan.jpg)

KHAAAAAAAAAAAAAANNNNN!!!!!

EDIT1: Add action: While following Frelock.
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 26, 2010, 08:48:44 pm
Pretty good...We might get ourselves a ghoul (http://fallout.wikia.com/wiki/Ghoul) soon. ;)

You keep telling yourself that for about 6 hours.
Title: Re: RTD: Hell Desk
Post by: Frelock on June 26, 2010, 10:32:35 pm
Alright I'm going exploring!

Ride the elevator to a server floor.
Title: Re: RTD: Hell Desk
Post by: Toaster on June 26, 2010, 10:34:52 pm
Head with Frelock while wiring the instrument frame to the exoskeleton.

Logic demands I lay out phat tunes as I go.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 26, 2010, 10:52:52 pm
>Locate a portable computer.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on June 26, 2010, 11:36:16 pm
I'll also go to the server floor.
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 27, 2010, 10:49:35 am
Ride the elevator to a server floor.
Try again, continue to keep a safe distance.
While following Frelock.

(http://i620.photobucket.com/albums/tt285/schilcote/ASafeDistance.png)
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 27, 2010, 02:24:10 pm
THAT MUST HAPPEN!
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 27, 2010, 07:24:09 pm
Nuker: Continue to fix!
Noctis: Try again, continue to keep a safe distance.
Frelock: Ride the elevator to a server floor.
Toaster: Head with Frelock while wiring the instrument frame to the exoskeleton.
Qwertyuiopas: Locate a portable computer.
Flintus: I'll also go to the server floor.

Nuker: 1

Seeing as no-one is left injured, you decide to just inject yourself with opiate painkillers. Maybe that wasn't such a good idea...

Noctis: 5

You tie some of the cable Nuker found around your waist and climb out a hatch on the bottom of the elevator. Frelock holds the cable. Probably shouldn't EMP him again...
You manage to configure your cell phone so that it can perform magnetic resonance imaging. You'll need to find an MRI machine to stimulate the particles, however.

Frelock: 3

Your power armor comes back online, and you walk over to the elevator. You punch in the floor number of a database server.
The robot hefts his power source over his shoulder once again and trots into the elevator.

Toaster: 2

You still can't seem to wire your music device to anything.
You get into the elevator.

Qwertyuiopas: 1

You fail to find anything. Toaster drags you to the elevator.

Flintus: 5

Okay.

Power:

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger

Not connected to AC power.
2000 units (Rechargeable, 12V)

Health:

All players in good health.


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword).
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing).
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)

*DING*
The elevator arrives at the server room. This server is responsible for holding information about the company's projects. Schematics, blueprints, test sites, payroll data. It's all in here.
Because of this, this server is heavily guarded. Two specialized guardbots block the door. They train their miniguns on the party.

Bot 1: "This area is restricted. Provide authorization."
Noctis shows them his ID. Convince check: 3+1=4.
Bot 1: "Processing... Accepted."
They let you past, looking suspicious of Frelock's powered armor.

The server room is similar in size to the print server, but the racks are taller and the blades are more powerful. A crew of maintenance bots roam around the room. They are a more recent version of the robot that is following the party.

A voice emanates from the PA system.
"This is Adalf, the highest ranking AI I am aware of at this time. Under the International Computer Prerogative Standard of 2056, I have taken control of this locality. As of this moment, I am attempting to ascertain the nature of the emergency at hand and gain access to the building's sensor systems. Any personnel who are capable of doing so, please attempt to assist me. The more information I have, the more help I can be."
"Please do not leave the building until I have deemed it safe to do so, and do not interfere with the operation of any security or maintenance robots you come across."

Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on June 27, 2010, 08:07:18 pm
>Assist
Title: Re: RTD: Hell Desk
Post by: Flintus10 on June 27, 2010, 09:22:53 pm
Look through the files of any secret projects our seemingly normal company was working on!
Title: Re: RTD: Hell Desk
Post by: Toaster on June 27, 2010, 10:45:14 pm
Hop on an empty terminal and parse through logs to see what this Adalf chap has been up to.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on June 28, 2010, 12:32:03 am
Make a program to check the recent activities, and retrieve information about Adalf.
Title: Re: RTD: Hell Desk
Post by: nuker w on June 28, 2010, 04:04:03 am
Am I also in the server room right now?
Title: Re: RTD: Hell Desk
Post by: Schilcote on June 28, 2010, 05:55:27 am
Am I also in the server room right now?

Yes. I make an effort to keep the party all in one group unless there's a definite "LETS SPLIT UP GANG" moment.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 01, 2010, 02:34:49 pm
Qwertyuiopas: Assist
Flintus10: Look through the files of any secret projects our seemingly normal company was working on!
Toaster: Hop on an empty terminal and parse through logs to see what this Adalf chap has been up to.
Noctis: Make a program to check the recent activities, and retrieve information about Adalf.
Nuker: Help unlock stuff for Adalf.
Frelock: Override hardware interlocks and stuff

Qwertyuiopas: 4+1=5

You sift through the building's mainframes and switch off the security locks that triggered when the power went off.
Hey, if the power is off, what's running these computers anyway? Must be a generator in the basement or something.

Flintus10: 6+1=7 (fffffffff... Well, actually, this makes things easier for me :D)

You begin bashing at the server's security systems, both figuratively and literally.

The company you work for, Migasoft Cybernetics, is known for it's extensive lineup of personal service robots. Migasoft has gained some reputation for making machines that serve well as impromptu killing machines, even simple floor-cleaners have been known to dismember intruders with minimal difficulty.
Apparently, the rumors of Migasoft working for the DOD aren't totally unfounded. Most Migasoft 'bots are based upon the same basic actuator structure and neural pattern. Explains how two robot butlers can bisect an armed thug, I suppose.

You now have working knowledge of the hardware and software vulnerabilities of Migasoft products, as well as their entire lineup of robots and AIs.

This "Adalf" fellow is an AI controller for some sort of super-duper VR game that the company has been working on. Revilutionary new particle physics simulation technology and stuff. A massively multiplayer game engine, with super-realistic phyisics. The "Adalf" AI is supposed to serve as some sort of administrator, coordinating the game and directing maintenance tasks.

You gain some skill at unauthorised data access.

Your activities did not go unnoticed.

Guardbot 1: "Unautorized access detected. Unauthorized access detected. Attaining permission to use lethal force... Mainframe offline. Defaulting to positive authorization."
Guardbot 2: "Locked on targets. Spinning up..."

Toaster: 1

You get on a terminal and begin poking around. You don't have much of an idea what you're doing. You trigger a security alert!
One of the guardbots is aiming it's minigun at you, and preparing to fire!

Noctis: 4+1=5

You put together a log-reader and begin reading logs. Adalf broke containment about half an hour ago (in an emergency situation such as this, the most advanced AI present is given temporary legal immunity and is to take command of the situation and attempt to prevent loss of life or property). Since then, he has been commandeering computer systems to expand his processing power and attempting to gain situational information.

Nuker: 4-1+1=4

You open up some database servers for Adalf to expand into. Despite your painkiller-addled haze, you're skilled enough to do this with reasonable efficacy.

Frelock: 4+1=5

You open some holes in some firewalls.

Someone triggered a security alert...

Power:

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger

Not connected to AC power.
2000 units (Rechargeable, 12V)

Health:

All players in good health.


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword).
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing).
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)






Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on July 01, 2010, 05:47:37 pm
>Create a program that acts as a universal monitor and control system, specially designed to allow realtime status and control of any connected server, even connected over the network. Assuming that the servers already have such functionality available, this would just be an interface to all of them at once...
Title: Re: RTD: Hell Desk
Post by: Toaster on July 01, 2010, 08:22:22 pm
Oopsie!

I dodge behind a server rack, and look for a way to disable the bot.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 01, 2010, 09:09:54 pm
"Cover me!"

Program a security override to make all the robots stand down, and transmit the program to all robots wirelessly with my cellphone.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on July 01, 2010, 11:37:52 pm
Fire some shots to keep the bots at bay while the others try to disable them.
Title: Re: RTD: Hell Desk
Post by: Frelock on July 02, 2010, 12:48:04 am
Charge directly at the bots, crushing them with my power armor.
Title: Re: RTD: Hell Desk
Post by: nuker w on July 02, 2010, 12:57:07 am
Ignore them and try to have a chat with the AI. Hell, why not.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 02, 2010, 02:08:18 pm
Qwertyuiopas: Create a program that acts as a universal monitor and control system, specially designed to allow realtime status and control of any connected server, even connected over the network. Assuming that the servers already have such functionality available, this would just be an interface to all of them at once...
Toaster: I dodge behind a server rack, and look for a way to disable the bot.
Noctis: Program a security override to make all the robots stand down, and transmit the program to all robots wirelessly with my cellphone.
Flintus: Fire some shots to keep the bots at bay while the others try to disable them.
Frelock: Charge directly at the bots, crushing them with my power armor.
Nuker: Ignore them and try to have a chat with the AI.

Qwertyuiopas: 4

hrbldgrblbhrbglgrgglglgrg.
This happens.

Toaster: 4

It appears that the robots are programmed not to shoot at the server racks. How incredibly convenient.
As for disabling them, it's not like there would be some way to just detatch some vital component with your power drill without their noticing *BRRRRRRRRRZZZ*.

Guardbot 1's leg support falls off.

Noctis:  4

You write something to that effect.
"Uploading... Error. Connection refused by peer."

Apparently, they simply won't let anything talk to them while they're out killing something.
Instead, you EMP them.
Guardbot 1 is temporarily stunned.

Flintus: 4+1

You being shooting at the advanced killbots with your Walther. This thing belongs in a museum somewhere.
You hit Guardbot 2 right on a hidden camera sensor, covered in thin rubber made to look like metal. The sensor breaks.

Frelock: 3

"IT'S TIME TO KICK SOME ASS!"

Guardbot 2 fires at you! Roll for damage: Autofail X 5.
The minigun bullets crush against your armor.
You go up to the thousand-dollar killing machine and punch it in the face. Roll for damage: 2
You leave a major dent in the guardbot's front panel.

"Loading armor-piercing shells..."

Nuker: 3

You begin chatting with Adalf. Adalf tells you that he can't access the guardbots while they're active, but if they think you aren't there anymore he can program them to ignore you.

Old Robot: 2+1=3

The general-purpose robot walks up behind Guardbot 2 and tears off a back panel with one hand, holding his nuclear power supply in the other. He then proceeds to drive his hand through the guardbot's vital components. Guardbot 2 falls to the ground.



Power:

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger

Not connected to AC power.
2000 units (Rechargeable, 12V)

Health:

All players in good health.


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword).
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing).
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)






Title: Re: RTD: Hell Desk
Post by: Toaster on July 02, 2010, 02:14:49 pm
I don't actually have a screwdriver, but I do have a power drill, so the end result should be the same.

I sneak around behind bot 1 while 2 is distracted by Frelock and attempt to disassemble his head.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on July 02, 2010, 06:44:28 pm
Run up to guard bot two and investigate and learn from his remains, see if i can reprogram it.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 02, 2010, 07:09:09 pm
see if i can reprogram it.

*stare*
Title: Re: RTD: Hell Desk
Post by: Frelock on July 02, 2010, 09:12:50 pm
see if i can reprogram it.
...Yea...It's kinda had its internal components destroyed.

Rip off guardbot 1's gun, and install it on my own armor.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 02, 2010, 10:48:27 pm
see if i can reprogram it.
...Yea...It's kinda had its internal components destroyed.

Don't thank the robot or anything. :P
Title: Re: RTD: Hell Desk
Post by: nuker w on July 03, 2010, 12:25:04 am
Continue to talk to the AI. I'm sure the other's have it under control.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 03, 2010, 12:38:57 am
Improvise a power source from the downed robot, and salvage whatever electronics still usable.
All at while evading other robots..
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 03, 2010, 06:46:16 am
Toaster: I sneak around behind bot 1 while 2 is distracted by Frelock and attempt to disassemble his head.
Flintus10: Run up to guard bot two and investigate and learn from his remains, see if i can reprogram it.
Frelock: Rip off guardbot 1's gun, and install it on my own armor.
Nuker: Continue to talk to the AI. I'm sure the other's have it under control.
Noctis: Improvise a power source from the downed robot, and salvage whatever electronics still usable.
Qwerty(GM'd): Provide a distraction.

Toaster: 2

No, no you don't. It's not really easy to get behind one of these things.

Flintus10: 1

You run up to Guardbot 2's body and begin trying to reprogram the shattered, powerless shards of scrap fiberglass.
Guardbot 1 notices you. Roll to dodge: 5.
You climb under Guardbot 2's armored corpse. Cozy.

Frelock: 6

"Hey Flintus."
"Hi Frelock."
"Whatcha doin'?"
"Just hiding from the minigun-weilding killbot that's shooting at us."
"Where? Oh, that one. Didn't notice him."

You rip a minigun off of Guardbot 2's corpse. Flintus, who was hidden under said corpse, gets shot at by the guardbot.
Roll to dodge: 6

Flintus manages to get back under the shell before he gets hurt.
Ignoring the torrent of non-AP bullets hitting your armor, you screw the minigun on to your power armor. It takes 100 units of power to spin it up, and it has to spin up for 1/2 turn before firing. (I.E. if your ONLY action is "I shoot the zombie with my minigun", it'll spin up and fire, but if you do something else first, then it will only be ready to fire next turn.)

Nuker: 2

Adalf is busy.

Noctis: 5

You scurry over to the corpse of Guardbot 2, hiding behind Frelock.

"Hey Noctis. You want in here?"
"Yes."
"Here, get in. Nice in here, isn't it?"
"Yeah."

Hidden safely inside the bulletproof shell of the Guardbot, you begin dismantling components. Using electrical tape to make connections, you wire up a 200-unit 12 volt nuclear battery.


Power:

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger

Not connected to AC power.
2000 units (Rechargeable, 12V)

Health:

All players in good health.


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing).
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)






Title: Re: RTD: Hell Desk
Post by: Frelock on July 03, 2010, 06:24:35 pm
Sock it to 'im! (Guardbot 1)
Title: Re: RTD: Hell Desk
Post by: nuker w on July 03, 2010, 07:30:27 pm
Get behind some cover and chuck stuff at the bot if possible.
Title: Re: RTD: Hell Desk
Post by: Toaster on July 03, 2010, 08:09:26 pm
I get bot #2's control unit and mod it into my helmet, so that I can access the security grid.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on July 03, 2010, 08:39:04 pm
>Do something useful
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 03, 2010, 09:10:21 pm
Use whatever's left in the bot to fashion out a piece of superconductive electronic magnet with the nuclear cell.
Use it to EMP Guardbot #1
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 04, 2010, 06:21:25 am
Frelock: Sock it to 'im
Nuker: Get behind some cover and chuck stuff at the bot if possible.
Toaster: I get bot #2's control unit and mod it into my helmet, so that I can access the security grid.
Qwertyuiopas: Do something useful
Noctis: Use whatever's left in the bot to fashion out a piece of superconductive electronic magnet with the nuclear cell.
Flintus10(GM'd): Eat pumpkin.

Frelock: 5

PAWNCH

Roll to dodge: 2-1=1
Guardbot 1, attempting to fire his minigun at you, pretty much just stands there while you walk up to him and punch him in the face.

Nuker: 6

You retrive Flintus from under his little bunker and toss him bot-ward.

Roll to dodge: 4-1=3
The bot manages to turn a bit before Flintus hits him, thus avoiding being flipped over.

Roll for damage: 3
The bot's side panel comes loose.

Roll for damage: 5-1=4
Flintus's ribs break.

Toaster: 5

You do so. You can now hear whatever data is being transmitted to nearby robots.

Qwertyuiopas: 5

You drag Flintus away from the battle for medical treatment. Taking Nuker's medkit you administer MEDYSCINE.
Pshhhhhhhhhhht.
How much is in this kit anyway? WHAT is in this kit anyway?

Noctis: 1

You manage to make a tiny hand-burner, with which you burn your hands.

Flintus10: 5

You fall unconscious from pain (or is it pain relievers?) and dream of pumpkins.

Old Robot: 5

The old robot rips Guardbot 1's loose panel off and yanks out the cable to his battery.

Power:

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger

Not connected to AC power.
2000 units (Rechargeable, 12V)

Health:

Noctis: Burns on hands (-1 to tasks that involve hands)

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing).
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)






Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 04, 2010, 06:33:38 am
Modify the handburner into a high-powered plasma torch.
Then proceed to fuse Guardbot #1 together.
EDIT:PUT A DISTANCE BETWEEN ME AND NUKER FIRST, toward Flintus. Nothing exactly notable is available for throwing, besides the downed Guardbot #2, along with me, possibly inside...
Then program Flintus' cyborg implants to release nanoprobes, to help with regeneration, and grow a layer of nanocomposite armor.
(Consider the scrapped actions the action of the next turn if I failed to post...)
EDIT2: And to grow more cyborg implants.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on July 04, 2010, 06:57:23 pm
Wake up and grab Nuker's leg and shout "YOU DID THIS TO ME!!!"
Title: Re: RTD: Hell Desk
Post by: nuker w on July 04, 2010, 07:20:59 pm
Backhand flintus off me and find another object to throw, not a living person this time.
Title: Re: RTD: Hell Desk
Post by: Toaster on July 04, 2010, 07:39:27 pm
I attempt to patch up Flintus as best I can.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on July 04, 2010, 08:07:16 pm
>Seek a portable computer.
Title: Re: RTD: Hell Desk
Post by: Frelock on July 04, 2010, 09:48:43 pm
Cannibalize the bot 1's power systems.
Title: Re: RTD: Hell Desk
Post by: dragnar on July 04, 2010, 09:53:58 pm
I recommend one of you hack into the main servers for that VR program this company is working on and insert a backdoor to allow programs within it to upload themselves to robots in reality.

I have no ulterior motives for this request... none at all...
Title: Re: RTD: Hell Desk
Post by: Toaster on July 04, 2010, 09:59:27 pm
I recommend one of you hack into the main servers for that VR program this company is working on and insert a backdoor to allow programs within it to upload themselves to robots in reality.

I have no ulterior motives for this request... none at all...

CHOCOLATE RAIN
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 05, 2010, 04:57:47 am
CHOCOLATE RAIN

i dun get it.
nosrs.

Need to work on your memetic references.

Quote from: Firefox spellcheck
DUR, EMETIC?
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 05, 2010, 06:00:43 am
Noctis: program Flintus' cyborg implants to release nanoprobes, to help with regeneration, and grow a layer of nanocomposite armor.
Flintus: Wake up and grab Nuker's leg and shout "YOU DID THIS TO ME!!!"
Nuker: Backhand flintus off me and find another object to throw, not a living person this time.
Toaster: I attempt to patch up Flintus as best I can.
Qwerty: Seek a portable computer.
Frelock: Cannibalize the bot 1's power systems.

Noctis: 2

HE REPROGRAMMED HIMSELF TO GROW LARGER!

You totally fail at this task.

Flintus: 4

I don't know what you're referencing so...
STAY HERE, I'LL GET ANOTHER ROPE.

Nuker: 2

Flintus's grip upon your leg is too strong.

Toaster: 6

Pshhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhht.
He seems really happy.

Qwertyuiopas: 4

You find a "Husky MP2500" holy f*** it's DOS.
Thankfully, someone appears to have modified the unit to run a modified version of FreeDOS that can run Win512 programs and soldered in a stronger processor. But still. DOS.
Why anyone is using this incredibly aincient technology is another matter. I suppose they liked the form factor or something.

Frelock: 3

OMNOMNOM. Tasty.

You wire the robot's nuclear battery into your multifunction.

Power:

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger

Not connected to AC power.
2000 units, (Rechargeable, 12V)
Recharges 200 units each turn from nuclear battery

Health:

Noctis: Burns on hands (-1 to tasks that involve hands)
[Hidden roll is hidden]
Noctis has a painful headache.

Flintus appears to be slightly winded.

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing).
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)






Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 05, 2010, 06:08:45 am
Find some ointments or something to treat the burns.
Then wire a powerful electronic magnet out of the radium cell and MRI my head myself.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 05, 2010, 06:11:55 am
By the way, two party members have a good chance of dying in the next couple of turns without prompt medical attention. Just wanted to let you all know that.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 05, 2010, 07:25:25 am
Pretty obviousy...Punctured lung and internal haemorrhage for Flintus, and...a literal head a'splode like eggs in a microwave for me.
Both are very complex and dangerous conditions.
Change actions: Combine the radium battery and the cellphone together, and proceed to see what's really happening in my head through MRI imaging.
Improvise a method to treat the condition without Lobotomy.
Title: Re: RTD: Hell Desk
Post by: nuker w on July 05, 2010, 07:30:22 am
"You want it that way?". If they refuse to let go, chop them in the windpipe and take out the last bot by chucking...
 A) Flintus if he refused to let go or B) With a bulky item
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 05, 2010, 07:58:36 am
"You want it that way?". If they refuse to let go, chop them in the windpipe and take out the last bot by chucking...
 A) Flintus if he refused to let go or B) With a bulky item


He's going to be having a lot of trouble hanging on in a few minutes...
Also, the bot is dead. I forgot to write in the maintenance robot (needs a name) going all MORTAL KOMBAT on 'im.

Pretty obviousy...Punctured lung and internal haemorrhage for Flintus, and...a literal head a'splode like eggs in a microwave for me.
Both are very complex and dangerous conditions.

You've got the characters right, but the conditions wrong. Try reading the past few turns and Wikipedia. Time has been compressed greatly for the purposes of RTD.
Title: Re: RTD: Hell Desk
Post by: nuker w on July 05, 2010, 09:27:40 am
Pry his fingers off me and talk to the AI about what we need to do now.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on July 05, 2010, 09:38:00 am
DOS?  :D

>Check laptop's wireless capabilities.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 05, 2010, 10:12:43 am
DOS?  :D

>Check laptop's wireless capabilities.

(http://www.irisinfosys.org/husky-mp2500.gif)

http://www.icefieldtools.com/documentsenglish/mp2500.pdf
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on July 05, 2010, 10:14:34 am
I'm assuming it doesn't, then.

>Check if wireless capabilities have been modded in, and if not, add them myself.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 05, 2010, 10:20:58 am
Quote
up to and including serious burns which may not be immediately evident because of the tendency for microwaves to heat deeper tissues with higher moisture content.
Since microwaves are unblockable without proper equipment, I have possibly made an undercooked TV dinner with my innards...

Quote
(On X-ray)increased risk of cancer
Or. Acute. Ionizing. Radiation. Poisoning.

Neither of these sounds too good......

Anyway...Add action:Check that medkit Qwerty used on Flintus and make out what that actually is first.
Title: Re: RTD: Hell Desk
Post by: Frelock on July 05, 2010, 01:04:47 pm
Take guardbot 2's battery as well.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 05, 2010, 01:13:46 pm
Quote
up to and including serious burns which may not be immediately evident because of the tendency for microwaves to heat deeper tissues with higher moisture content.
Since microwaves are unblockable without proper equipment, I have possibly made an undercooked TV dinner with my innards...

Quote
(On X-ray)increased risk of cancer
Or. Acute. Ionizing. Radiation. Poisoning.

Neither of these sounds too good......

Anyway...Add action:Check that medkit Qwerty used on Flintus and make out what that actually is first.

Check Nuker's status.
Title: Re: RTD: Hell Desk
Post by: Toaster on July 05, 2010, 03:48:08 pm
Search for some naloxone to give to nuker.

Morphine overdose is bad!
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 05, 2010, 06:51:06 pm
Search for some naloxone to give to nuker.

Morphine overdose is bad!
Better check Flintus first. Nuker is high on that for sure...but sounds like it's Flintus who overdosed on that.
Final action:
Naloxone for Flintus!
Then find some medicine to counter radiation poisoning.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on July 06, 2010, 06:49:37 am
Release Nukers Leg and search the broken bot for anything useful.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 07, 2010, 07:59:06 am
Nuker: Pry his fingers off me and talk to the AI about what we need to do now.
Qwertyuiopas: Check if wireless capabilities have been modded in, and if not, add them myself.
Frelock: Take guardbot 2's battery as well.
Toaster: Search for some naloxone to give to nuker.
Noctis: find some medicine to counter radiation poisoning.
Flintus10: Release Nukers Leg and search the broken bot for anything useful.

Nuker: 6-1=5

Adalf: "Well, right now I think the best idea would be to equip yourselves as best you can and go outside to see what's going on out there."
Adalf: "There's a weapons research lab on one of the lower floors, I can access most of the electronic locks in the building."
Adalf: "Also, you'll find a USB flash drive down in that lab. It contains a few powerful autohacking programs, plug it in to any computer you happen to come accross so I can gain access to it."

Qwertyuiopas: 3

The computer has no wireless capability. Its only data port is an RS232 port on the top. You make an adapter that will allow you to plug it into your cell phone and access the WAN network.

Frelock: 4

Noctis has already harvested everything that can be taken from the Guardbot, including the battery. Instead, you decide to refashion the bot corpse into a portable bunker (can be hidden under, -2 to AP projectiles, non AP autofail, can be fired out of).

Toaster&Noctis: 5&3

The medkit appears to be a computer-controlled automatic medicine dispensing system. You tell it to administer Naloxone to Nuker. His breathing starts to return to regularity.
Noctis recieves some Radiogardase, Neumune, and adrenaline, as well as Acetomophen for the headache, and aloe for the hand burns.

Flintus10: 3

You find some pointy bits of circuit board.

Power:

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

MP2500 (Qwertyuiopas)
200 units (4 AA rechargeable, 1.5V)
Consumes 5 units per turn powered on.

Multifunction Calculator & Battery Charger

Not connected to AC power.
2000 units, (Rechargeable, 12V)
Recharges 200 units each turn from nuclear battery

Health:

Noctis: Treated radiation poisoning. -2 to following roll.
[Hidden roll is hidden]
Noctis feels just fine.


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, medkit.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, Anarchist's Home Companion (+1 to explosives mixing).
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, Husky MP2500.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Title: Re: RTD: Hell Desk
Post by: Toaster on July 07, 2010, 08:11:39 am
Head for the research lab and look for a nice LART upgrade.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on July 07, 2010, 08:21:26 am
Sprint to the elevator and go to the research lab and grab the biggest and best weapon i can find.
Title: Re: RTD: Hell Desk
Post by: nuker w on July 07, 2010, 08:55:59 am
Get to the research lab and get me something stealty, quite, efficent and down right cool.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 07, 2010, 09:33:05 am
Looks like I misunderstood a lot of things last turn...nevermind that;)
Head for research lab.
Look for the most exotic stuff around.
Title: Re: RTD: Hell Desk
Post by: Frelock on July 07, 2010, 05:36:10 pm
Head down to the research center and get something that can store a lot of power.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 07, 2010, 10:44:50 pm
Toaster: Head for the research lab and look for a nice LART upgrade.
Flintus10: Sprint to the elevator and go to the research lab and grab the biggest and best weapon i can find.
Nuker: Get to the research lab and get me something stealty, quite, efficent and down right cool.
Noctis: Head for research lab.
Frelock: Head down to the research center and get something that can store a lot of power.
Qwertyuiopas: Grab some big guns.

Toaster: 3

You grab the L.A.R.T V3.

(http://i620.photobucket.com/albums/tt285/schilcote/LARTLvl3.png)

Flintus10: 2

You decide to grab a Glock 25 fully automatic pistol and 20 magazines.

Nuker: 4

You grab the "stealty, quite, and efficent" Migasoft V11 laser rifle. It is adjustable from 100 to 500, dealing +1 beam damage for every hundred units of power.

Noctis: 2

You grab some sort of experimental guided explosive gun, and 10 units of ammunition for it.

Frelock: 5

A weapons research lab is going to have some serious power stores lying around, and this one is no exception.

You add 8,000 units of power storage to your multifunction, as well as a nuclear battery that restores 300 units each turn.

You also grab some sort of plasma blaster which you bolt to the bottom of the Multifunction. It does +2 plasma damage at the cost of 2,000 units of power.

Qwertyuiopas: 5

You grab a napalm flamethrower and 5 canisters. It deals +2 flame damage. A canister is good for 4 firings.


Power:

Laser Rifle (Nuker)
2,000 (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger

Not connected to AC power.
10,000 units, (Rechargeable, 12V)
Recharges 500 units each turn from nuclear battery.

Health:

Noctis: Treated radiation poisoning. -2 to following roll.
[Hidden roll is hidden]
Noctis feels just fine.


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, experimental bomb launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)

Title: Re: RTD: Hell Desk
Post by: Frelock on July 08, 2010, 12:15:06 am
You might want to re-adjust the power section to include that 8000 units of power storage and 2 nuclear batteries.  Though I really don't think I'll ever use that much power, unless I plan on climbing 20 meters while spinning up the minigun and firing a plasma bolt in a single turn.  Actually, with that plasma bolt...

Integrate plasma bolt generator into my power armor's hands. (http://www.youtube.com/watch#!v=9q7oYjyAw2g&feature=related)
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 08, 2010, 01:48:14 am
You might want to re-adjust the power section to include that 8000 units of power storage and 2 nuclear batteries.  Though I really don't think I'll ever use that much power, unless I plan on climbing 20 meters while spinning up the minigun and firing a plasma bolt in a single turn.  Actually, with that plasma bolt...

Integrate plasma bolt generator into my power armor's hands. (http://www.youtube.com/watch#!v=9q7oYjyAw2g&feature=related)

It's not really that sort of plasma gun. It's the sort of thing that you build while drunk on a sunday and accidentally blow up your fridge with.
Title: Re: RTD: Hell Desk
Post by: dragnar on July 08, 2010, 01:50:52 am
You might want to re-adjust the power section to include that 8000 units of power storage and 2 nuclear batteries.  Though I really don't think I'll ever use that much power, unless I plan on climbing 20 meters while spinning up the minigun and firing a plasma bolt in a single turn.  Actually, with that plasma bolt...

Integrate plasma bolt generator into my power armor's hands. (http://www.youtube.com/watch#!v=9q7oYjyAw2g&feature=related)

It's not really that sort of plasma gun. It's the sort of thing that you build while drunk on a sunday and accidentally blow up your fridge with.
Ah, the best kind of plasma gun!
Title: Re: RTD: Hell Desk
Post by: Toaster on July 08, 2010, 08:32:12 am
Does the new LART have an internal battery?  I don't see it on the item list.  (It's also not in my inventory.)
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 08, 2010, 01:16:30 pm
Does the new LART have an internal battery?  I don't see it on the item list.  (It's also not in my inventory.)

Nope, no battery.
Title: Re: RTD: Hell Desk
Post by: Frelock on July 08, 2010, 01:38:26 pm
I wish I had the tools to build a plasma gun while drunk...

Change of action:
Improve Plasma gun.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 08, 2010, 05:57:23 pm
Help Frelock on his task if he allows. Possibly [technobabble]fitting an additional feedback loop or crystal resonator with other materials available in the weapon lab to increse the damage[/technobabble].
If not, search for research document of the experimental guided explosive gun in my hand.
Title: Re: RTD: Hell Desk
Post by: Toaster on July 08, 2010, 08:51:34 pm
Figures.

Look for a power source to attach to the new LART.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on July 08, 2010, 10:58:52 pm
>Find more guns.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on July 09, 2010, 02:57:21 am
I will look for something far more powerful and experimental than a pistol!
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 09, 2010, 02:31:58 pm
Frelock: Improve Plasma gun.
NoctisVampire: search for research document of the experimental guided explosive gun in my hand.
Toaster: Look for a power source to attach to the new LART.
Qwertyuiopas: Find more guns.
Flintus10: I will look for something far more powerful and experimental than a pistol!
Nuker(GM'd): Find a rocket launcher, and make somebody pay. Create some special munitions with chemistry skill.

Frelock: 3

Your plasma "gun" is really more of a plasma ball maker. You attatch a more effective magnetic accelleration coil to allow it to be better used as a weapon.
The plasma baller isn't really designed to be used as a weapon- it isn't really DESIGNED at all. It's probably much more effective as a demolition tool.
A ball of plasma can make metal constructions explode from the sudden transfer of heat.

Noctis: 3

Seeing that Frelock has made his plasma gun about as effective as it possibly can be, you begin searching for information on your launcher.
The launcher appears to be based upon a weapon, the "Blaster Bomb Launcher", from the 20th century game XCom UFO Defense. It launches high-explosive missiles that follow a course programmed into the blaster before firing.

Toaster: 4

You try to attatch a power storage to your LART, but anything you try to attatch seems to unbalance the weapon too much to be useful.
Instead, you attatch a 1,000 unit battery to your exoskeleton, and a 50 unit nuclear battery. These can be hooked up to your LART's thruster.

Qwertyuiopas: 4

MOAR DAKKA!

You pick up a flare gun and a gasmask. The gasmask can be hooked up to an oxygen supply.

Flintus10: 1

(http://chzgifs.files.wordpress.com/2010/06/willy.gif)

Nuker: 5-1+1=5

You find a big-ass rocket launcher. Using your knowledge of chemistry (and your Anarchist's Home Companion), you engineer some special munitions.
You now have...
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
2 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)


Power:

Lightweight Exoskeleton (Toaster)
1,000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
10,000 units, (Rechargeable, 12V)

Nuclear battery, +500 units per turn



Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher, various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)






Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on July 09, 2010, 02:38:23 pm
>Now seek a fireproof suit, air supply(self-refilling with filtered intake?) and more ammunition.

I like where this is going...
Title: Re: RTD: Hell Desk
Post by: Toaster on July 09, 2010, 03:20:23 pm
I look for more sensors to upgrade my helmet.  Also, I chuck the wooden LART.

PS- I still don't have the new LART in my inventory.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on July 10, 2010, 02:37:24 am
Look for any kind of body armor with like lasers or something.
Title: Re: RTD: Hell Desk
Post by: Frelock on July 10, 2010, 02:49:12 am
Grab some AP, HE and I ammo for my minigun.
Title: Re: RTD: Hell Desk
Post by: Toaster on July 10, 2010, 05:22:47 pm
Grab some AP, HE and I ammo for my minigun from the downed guardbots.

They're several floors away now.
Title: Re: RTD: Hell Desk
Post by: Frelock on July 10, 2010, 05:36:29 pm
An excellent point.  Action edited.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 10, 2010, 06:04:16 pm
There's also the fact that it's a minigun and not an Auto Cannon.

Miniguns fire bullets, and while I've heard that there are such things as explosive bullets, I've never heard of an incendiary bullet outside of XCOM (and the Auto Cannon probably isn't a minigun).
Title: Re: RTD: Hell Desk
Post by: Frelock on July 10, 2010, 07:24:43 pm
Ah but this is the FUTURE!  And we're in a laboratory!  SCIENCE can happen!
Title: Re: RTD: Hell Desk
Post by: wolfchild on July 10, 2010, 07:29:44 pm
There's also the fact that it's a minigun and not an Auto Cannon.

Miniguns fire bullets, and while I've heard that there are such things as explosive bullets, I've never heard of an incendiary bullet outside of XCOM (and the Auto Cannon probably isn't a minigun).

Tracer rounds start fires, nuff said
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 10, 2010, 07:34:42 pm
There's also the fact that it's a minigun and not an Auto Cannon.

Miniguns fire bullets, and while I've heard that there are such things as explosive bullets, I've never heard of an incendiary bullet outside of XCOM (and the Auto Cannon probably isn't a minigun).

Tracer rounds start fires, nuff said

Sure, but they're not incendiary. They just have a little bit of phosphorus in the tip. You can't even light gasoline with them (mythbusters). Incendiary ammunition means it explodes like a firebomb, and I don't know how that can be possible with anything smaller than a rocket launcher.
Title: Re: RTD: Hell Desk
Post by: wolfchild on July 10, 2010, 07:42:04 pm
There's also the fact that it's a minigun and not an Auto Cannon.

Miniguns fire bullets, and while I've heard that there are such things as explosive bullets, I've never heard of an incendiary bullet outside of XCOM (and the Auto Cannon probably isn't a minigun).

Tracer rounds start fires, nuff said

Sure, but they're not incendiary. They just have a little bit of phosphorus in the tip. You can't even light gasoline with them (mythbusters). Incendiary ammunition means it explodes like a firebomb, and I don't know how that can be possible with anything smaller than a rocket launcher.

Replace he high explosive in HE rounds with and incendiary explosive, probably not alot of fire, but could start a fire if there was flamable materials at the point it was shot at. Still probably a waste of time, just go HEAP rounds (high explosive, armour peiercing)
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 11, 2010, 12:07:11 am
Examine the gun for target designators and programming interface alike.

EDIT: Okay..Change action: Find some sorts of armor for myself.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 11, 2010, 12:51:44 am
Examine the gun for target designators and programming interface alike.

Let's just assume that you already know how to operate this thing.
Title: Re: RTD: Hell Desk
Post by: nuker w on July 11, 2010, 07:11:56 am
Look for some sort of high tec armour.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 11, 2010, 02:44:46 pm
Qwertyuiopas: Now seek a fireproof suit, air supply(self-refilling with filtered intake?) and more ammunition.
Toaster: I look for more sensors to upgrade my helmet.  Also, I chuck the wooden LART.
Flintus: Look for any kind of body armor with like lasers or something.
Frelock: Grab some AP, HE and I ammo for my minigun.
Noctis: Find some sorts of armor for myself.
Nuker: Look for some sort of high tec armour.

Qwertyuiopas: 3

Mmhhmmfmm ffmmmmrprmmmf smmmMmm mmm Mmm smmmmm, mmm mMmm hmm mmm hmmmmMmmmmnmmm
(You find a fireproof suit and self-refilling air supply, as well as some more flamethrower canisters)

The air supply is filtered, but the filter won't do anything for poisonous gasses. You can turn it off when you're in a toxic enviroment or vacum (though you'll need to pressurize your suit if you want to live in space).

Toaster: 1

You add some stuff to your helmet. Now it's all staticky...

Flintus: 3

You put on some anti-laz0r body armor. It absorbs and disperses laser energy.

Noctis: 5

You find teh armorz.

Nuker: 1

You are consumed by an intense desire for cupcakes.

Frelock: 5

Screw the Hauge Convention and the Geneva Convention and all those other Conventions!
You put phosphorus in a bullet and make FIER BULLITS

Power:

Lightweight Exoskeleton (Toaster)
1,000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
10,000 units, (Rechargeable, 12V)

Nuclear battery, +500 units per turn



Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
2 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
5 canisters with 4 turns of fuel

Minigun(Frelock)
100 turns 7.62mm hollow-point ammunition
45 turns 7.62mm steel-tipped AP ammunition
20 turns 7.62mm phosphorus "incendiary" ammunition (ineffective > 100 meters)

Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher, various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)






Title: Re: RTD: Hell Desk
Post by: Toaster on July 11, 2010, 04:05:10 pm
I think that's enough looting.  Where to next?
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 11, 2010, 04:07:58 pm
I think that's enough looting.  Where to next?

Outside.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on July 11, 2010, 04:22:56 pm
>Grab an axe and leave. A big axe.
Title: Re: RTD: Hell Desk
Post by: Frelock on July 11, 2010, 05:32:53 pm
I noticed you conveniently forgot my turn...
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 11, 2010, 07:47:36 pm
I noticed you conveniently forgot my turn...

Quote
According to Joseph Folino of the 691st Tank Destroyer Battalion, he and his men were equipped with both high-velocity armor piercing and incendiary shells. When they mistakenly fired an incendiary shell at a tank, he described it as "the best thing that could have happened." The phosphorus exploded inside the tank, and raised the temperature so much that its crew surrendered immediately. He also said that their phosphorus rounds could burn through anything, even steel

Fixed.
Title: Re: RTD: Hell Desk
Post by: nuker w on July 12, 2010, 02:06:38 am
"Cup cakes? CUP CAKES!". Get some armour AND GET OUT.
Title: Re: RTD: Hell Desk
Post by: Frelock on July 12, 2010, 02:33:36 am
Hell yea; screw those winy diplomats with their "Humanitarian" notions.

Add a small computer to my power armor, preferably with a direct link to ADALF.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 12, 2010, 07:13:03 pm
Move out with others, while scanning for suspicious EM sources.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on July 12, 2010, 07:17:57 pm
One last look for a nice big unique weapon and if i can't find one then leave with the others.
Title: Re: RTD: Hell Desk
Post by: Toaster on July 12, 2010, 10:02:43 pm
Head out, trying to fix the staticy helmet.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 13, 2010, 05:24:48 pm
I should be able to write a turn today. Keep bumping the thread so I don't forget.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 13, 2010, 07:03:17 pm
Qwertyuiopas: Grab an axe and leave. A big axe.
Nuker: "Cup cakes? CUP CAKES!". Get some armour AND GET OUT.
Frelock: Add a small computer to my power armor, preferably with a direct link to ADALF.
Noctis: Move out with others, while scanning for suspicious EM sources.
Flintus10: One last look for a nice big unique weapon and if i can't find one then leave with the others.
Toaster: Head out, trying to fix the staticy helmet.

Qwertyuiopas: 4

You grab a fireaxe on your way out.

Nuker: 1

You find no armor.

Frelock: 4

You add teh portable comp00tarz.

I'm not feeling very illustrative at the moment.

Noctis: 3

You do not find any traps. Everyone makes their way to the door.

Flintus10: 5

You find the 3p1c PWn1N80R 1337 3V1SC3R@T0R GUN. No you don't actually.

You find an ammoless sonic bazooka. OHHHH YEAHHHH
It can only fire once per turn, though.

Toaster: 6

You decide to fix your helmet by ADDING POWAR.
The fuzzys go away, but your helmet seems to be doing wierd stuff...


Everyone makes their way to the ground floor. Wow, those are some big doors. Wonder what's outside...
What *IS* outside this building anyway? How long have you been here...

You push the large steel doors open. Outside is- DAMN! You dodge back into the shadow of the building. Stupid sunlight...
After letting your eyes adjust to the bright outdoor light, only mildly obscured by the smog above, you see a crashed train. Apparently a riot has passed through here, by the broken windows, overturned cars, and garbage on the roads.

Power:

Lightweight Exoskeleton (Toaster)
1,000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
10,000 units, (Rechargeable, 12V)

Nuclear battery, +500 units per turn



Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
2 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
5 canisters with 4 turns of fuel



Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher, various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)






Title: Re: RTD: Hell Desk
Post by: Toaster on July 13, 2010, 09:45:37 pm
Look for functional transportation.
Title: Re: RTD: Hell Desk
Post by: Frelock on July 13, 2010, 09:46:04 pm
Message ADALF asking which way we should go, then find some sunglasses.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 13, 2010, 10:22:14 pm
Turn off flashlight. Then try to adapt to sunlight gradually with my eye, while taking notice of any suspecious movement.
Title: Re: RTD: Hell Desk
Post by: nuker w on July 14, 2010, 01:10:59 am
Storm out into the open and yell "WHOS THERE!"
Title: Re: RTD: Hell Desk
Post by: Flintus10 on July 15, 2010, 06:26:38 am
Inspect the wreckage and see if i can track the rioters.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 15, 2010, 10:26:21 pm
I can't seem to call upon the narrative power to write a turn today.
Title: Re: RTD: Hell Desk
Post by: Frelock on July 16, 2010, 02:56:40 am
Try virgin sacrifice; always helps when calling on powers.  Faustian deals work too, but usually have some sort of drawback.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 16, 2010, 07:36:45 pm
Toaster: Look for functional transportation.
Frelock: Message ADALF asking which way we should go, then find some sunglasses.
Noctis: Turn off flashlight. Then try to adapt to sunlight gradually with my eye, while taking notice of any suspecious movement.
Nuker: Storm out into the open and yell "WHOS THERE!"
Flintus: Inspect the wreckage and see if i can track the rioters.

Toaster: 4

You find a car. It's overturned, but from the looks of things it should still run. With Frelock's help you manage to turn it over.

Frelock: 3

Adalf tells you to look out for goverment buildings, as they're bound to have some computer systems that will have helpful information on them.
You decide to head twoards the police station.

Noctis: 5

Nothing is mov-FFFOOWWW... uhh... uh oh...

Off in the distance, you see a blinding flash of light. A few seconds later you hear an incredible boom. A mushroom cloud rises into the sky, very far away...

Nuker: 3

You run out and start yelling. Frelock looks at you like you're an idiot. You tell him his power armor makes him look like Pyramid Head.

Flintus: 4

You search the wreckage of the train and find a hefty battery which you give to Frelock.
There's no way to track the rioters, and you doubt that it would be a good idea to do so anyway.
Toaster has found a car which appears to be functional. It's not a very nice car though...

Everyone gets into the car and drives off to the nearest police station. Thankfully, the vehicles battery does not appear to have been broken and you get to your destination without contracting radiation poisoning.
You arrive at the police station. There is no one around and the doors are open.
The weapons locker and evidence rooms are unlocked, and a computer terminal sits invitingly behind a desk.

Power:

Lightweight Exoskeleton (Toaster)
1,000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
2 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
5 canisters with 4 turns of fuel



Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher, various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Title: Re: RTD: Hell Desk
Post by: nuker w on July 17, 2010, 06:21:47 am
Try and find a scope in the weapons locker for my ROCKET LAUNCHER.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 17, 2010, 06:24:47 am
Check for possible bobbytrapping on the terminal first.
Then make a program to retrieve all relevant records and logs.
Ask for other programmer's help on this.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 17, 2010, 10:08:01 am
Check for possible bobbytrapping on the terminal first.

Because if there's any place that's going to have traps in it, it's the police station. Those darned police officers setting up traps everywhere.
Title: Re: RTD: Hell Desk
Post by: Toaster on July 17, 2010, 08:54:14 pm
Assist Noctis.  If he doesn't need the help, raid the evidence locker for drugs.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 19, 2010, 01:43:20 am
Umm... why are there only three actions posted?
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on July 19, 2010, 08:27:08 am
>Do something useful!

(I don't know what to do...)
Title: Re: RTD: Hell Desk
Post by: Toaster on July 19, 2010, 09:14:43 am
>Do something useful!

(I don't know what to do...)

It's a police station- hop on the com unit and see if you can find out more about what's going on?
Title: Re: RTD: Hell Desk
Post by: Frelock on July 19, 2010, 09:34:54 pm
Set up a link between my portable computer and the police station's computer, granting ADALF access.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on July 20, 2010, 06:42:01 am
I'll also raid the evidence locker.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 24, 2010, 12:59:43 am
Nuker: Try and find a scope in the weapons locker for my ROCKET LAUNCHER.
Noctis: Then make a program to retrieve all relevant records and logs.
Toaster: Assist Noctis.  If he doesn't need the help, raid the evidence locker for drugs.
Qwertyuiopas: hop on the com unit and see if you can find out more about what's going on?
Frelock: Set up a link between my portable computer and the police station's computer, granting ADALF access.
Flintus: I'll also raid the evidence locker.

Nuker: 3

This happens.

Noctis+Toaster: 1&6

Noctis makes sure that the bobbies have not set any boobytraps. Sure enough, there's a Playboy under the keyboard, which you confiscate.
Toaster begins searching through the terminal's logs. There isn't really anything obviously useful here. The police have evacuated everyone to places that aren't in the path of... orbital bombardment...
Some stuff makes mention of orbiting spacecraft launching thermonuclear strikes from space. You are in the path of the current volley. It will arrive in... three minutes...

Frelock plugs Adalf's flash drive into the terminal.

Qwertyuiopas: 6

You try hailing anyone who might be listening, but noone replies. You're not sure what you'd ask them even if someone answered.
The radio recieves a signal.
"Attention. Attention. This is a recording. National Guard and local and state police are to fortify and defend any cities not in the path of the nuclear bomb strikes. The following cities are to be evacuated immedately." A list of towns, including the one you're in.

Uhh...

Frelock: 5

You plug Adalf's flash drive into the terminal's USB port. He uploads himself to the computer network.
"It appears that we're right in the path of a volley of H-bombs. You better get the hell out of here, I'm going to try to upload myself to a computer system that ISNT going to get blown to hell... Why did noone evacuate THIS building? Did they think there wasn't anything important in here?"

Flintus: 6

You notice a large pile of white powder, about five or six tablespoons. Kool Aid! You mix the powder with water and drink it.
wooooooooooaaaaahhhhhhhh

Power:

Lightweight Exoskeleton (Toaster)
1,000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
2 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
5 canisters with 4 turns of fuel


Health:

Flintus: Shaking, feeling extremely euphoric and anxious.
Health Roll: 1
Flintus falls over.

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Title: Re: RTD: Hell Desk
Post by: Flintus10 on July 24, 2010, 02:48:00 am
Stare at my hand for a few minutes and ask if anybody else is itchy. then try to stand up and compose myself.
Title: Re: RTD: Hell Desk
Post by: nuker w on July 24, 2010, 02:52:58 am
Drag flintus by the colar and try to find some keys to a cop car to get the hell out of here.
Title: Re: RTD: Hell Desk
Post by: Schilcote on July 24, 2010, 03:02:06 am
Now I've never done cocaine, and Wikipedia didn't have dosage info like it did on Morphine, but I'm pretty sure that was a lethal dosage. Kind of funny actually, medical websites will tell you the exact genetic code and protein chains responsible for the chemical's effects, but not how much of it will kill you. I think it was labeled somewhere as being lethal at about one gram though, and I'd think that that many tablespoons would be more than a gram.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on July 24, 2010, 09:28:02 am
>Find the fastest operational vehicle(s) that will fit us all in the nearby area.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on July 24, 2010, 08:03:33 pm
Make Flintus vomit that stuff out, while getting out of here with others.
Title: Re: RTD: Hell Desk
Post by: Toaster on July 24, 2010, 08:26:00 pm
Probably too late for a bomb shelter, so yeah, Find a way the hell out with the rest.
Title: Re: RTD: Hell Desk
Post by: Zako on July 25, 2010, 01:05:57 am
I advise that you DRIVE LIKE THE WIND!!! FLEE!!!!!
Title: Re: RTD: Hell Desk
Post by: Frelock on July 26, 2010, 06:50:42 pm
Improvise the addition of wheels and a motor to my power armor, and get moving fast.
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 02, 2010, 04:20:43 pm
Flintus10: Stare at my hand for a few minutes and ask if anybody else is itchy. then try to stand up and compose myself.
Nuker: Drag flintus by the colar and try to find some keys to a cop car to get the hell out of here.
Qwertyuiopas: Find the fastest operational vehicle(s) that will fit us all in the nearby area.
Noctis: Make Flintus vomit that stuff out, while getting out of here with others.
Toaster: Find a way the hell out with the rest.
Frelock:Improvise the addition of wheels and a motor to my power armor, and get moving fast.

Flintus: 4-6:Failguard

woooooooooooaaaaahhhhhhhhhhhh

You're going to need to become considerably less high to do much of anything.


Nuker: 3

You pick up the keys to a cop car. Flintus has vomited all over himself. Screw him.


Qwertyuiopas: 4

Nuker is right, a police car is probably the fastest vehicle available.
Everyone loads up into two police cars.

Nuker: "Qwerty, can I turn on the siren? Huh? Huh? Huh? Can I? Huh?"
Qwerty: "Fine..."

Noctis: 3

You punch Nuker in the stomach and he vomits. You then lock him in the trunk of the nicest cruiser on the lot (a Caddilac, probably confiscated from some drug dealer) and drive off.
Qwerty takes a similarly nice BMW.

Toaster: 3

You get into Qwerty's BMW.

Frelock: 3+1=4

You add wheels to your mech armor. OHHHYEAHHH
This allows you to use your magnet hands to latch on to the outside of a car and roll along behind it. This is good because you're too damn big.
To this end, you also add a dynamo to your rollerwheels.

Text:

Everyone loads up into the police cruisers, with the exception of Frelock who instead latches on to the back of Qwerty's car.

Qwerty and Nuker floor the accellerator pedals and the police cruisers accellerate to three hundred miles per hour. The nuclear engines only run at 10%, the computers won't let you use any more power off of the computer-controlled interstate.
You should be on said interstate in a few minutes, at that point you'll probably be outside the range of the orbital nuclear strikes within seconds.

Power:

Lightweight Exoskeleton (Toaster)
1,000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
2 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
5 canisters with 4 turns of fuel


Health:


Flintus: Shaking, feeling extremely euphoric and anxious.
Health Roll: 4
Flintus doesn't seem to be getting too much worse.

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)

Sorry about the lack of updates. My imagination sort of ran out for a while... which is very, very dangerous for me.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on August 02, 2010, 05:57:47 pm
Attempt to shake violently. And if possible shout "You bastards!!!" with what is looking to be my final statement.

Shake violently and expel the drugs out of my system...hopefully not over anyone
Title: Re: RTD: Hell Desk
Post by: Frelock on August 02, 2010, 08:55:37 pm
You are in the car, you realize.

Ask ADALF to hack into the cruiser's systems and override the speed-blocks.
Title: Re: RTD: Hell Desk
Post by: nuker w on August 02, 2010, 09:28:10 pm
Hold the wheel for a second? I'll push the acceletator down With this very dodgy deal happening, have a go at the dashboard in search of the speed blocks.
Title: Re: RTD: Hell Desk
Post by: Toaster on August 02, 2010, 11:41:25 pm
I work on overriding the BMW's speed regulator.

Need more POWA
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on August 05, 2010, 04:31:08 am
Oops...Almost missed this!

Program a manual override function into the computer, And keep an eye on any obstacles on the road, alerting Nuker as needed.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on August 06, 2010, 09:02:10 am
There are so many people trying to help that also trying would just add to the chance of a 1 or a 6.

Thus,
>Keep driving
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 06, 2010, 09:23:07 am
Considering even on a 5 taking the limiter off of the cars is going to need a collateral damage roll...
Title: Re: RTD: Hell Desk
Post by: dragnar on August 06, 2010, 10:27:57 am
The entire point of RTDs is collateral damage. If you want to get things done you play a real RPG. If you want to get things done while wrecking the landscape for miles around you play an RTD.
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 06, 2010, 11:18:12 am
The entire point of RTDs is collateral damage. If you want to get things done you play a real RPG. If you want to get things done while wrecking the landscape for miles around you play an RTD.

...
I think I just figured out what I was doing wrong this whole time.
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 06, 2010, 12:12:48 pm
Flintus: Shake violently and expel the drugs out of my system...hopefully not over anyone
Frelock: Ask ADALF to hack into the cruiser's systems and override the speed-blocks.
Nuker: have a go at the dashboard in search of the speed blocks.
Toaster: I work on overriding the BMW's speed regulator.
Noctis: Program a manual override function into the computer, And keep an eye on any obstacles on the road, alerting Nuker as needed.
Qwertyuiopas: Keep driving

Flintus: 3

You piss yourself. Yay!

Frelock: 4

Adalf is entertained by the idea.
"How, exactly, do you expect to get me into the vehicle's computer? Hmm... Try plugging me into that calculator thing of yours and hooking it up to the vehicle's OBD5 port. If that doesn't do it you'll just have to pull the memory out and reprogram it."

You make your way to the driver's side door (standing on the outside of the car, going 300 miles per hour) and ask Qwerty to open the window. He does, and you use some scraps of wire to rig the Multifunction through the car's OBD port. Adalf's voice transmits simeltaniously through your cell phone and the vehicle's speakers.
"I think I can squeeze in here. Better do that to the other car too, you really haven't got much time. I can't let my agents get vaporized, can I?"

Using the cruiser's CB radio, you signal for Nuker to drive up to Qwerty's car.
Driving roll: 6

Nuker gracefully guides the vehicle up next to Qwerty's, matching his speed perfectly. Frelock deactivates one of his hand-magnets and clamps it on to the other car, then does the same with the other magnet. Looking back, you notice something in the sky falling twoards the ground. Fast.
Frelock makes his way over to Nuker's driver side door and transfers Adalf onto the vehicle's computer.
"Good. Oh, and Mr. Pyramid Head? I suggest you climb into the trunk of your associate's vehicle, there's going to be a sudden acelleration."
Frelock climbs into the trunk of Qwerty's car (noticing that the old robot has somehow covertly stashed himself inside as well) and closes it. Just as he does so, a distant flash of light...

Nuker+Toaster+Noctis: 4

Adalf does all the work for you. Isn't technology great?

Qwertyuiopas: 3

You calmly keep the wheel steady untill Adalf takes the vehicle over and you break the sound barrier.
Collateral roll: 3-1(computer control)=2
The shockwave breaks a few shop windows, but they're going to get nuked from orbit anyway.

Text:

Adalf takes the wheel as the thermonuclear bombs strike the city. The nuclear shockwave levels everything in its path, but the cars outrun it with minor difficulty.
"Well, that was certianly fun. How thoughtfull of the city's civil engineers to lock up the local goverment's mainframes underground. I'll need you to spread me onto more computer systems. These are goverment computers after all, I doubt they actually used these mainframes for anything but minor beancounting..."
"Anyway, there's a large army base up here that at the very least will have some nice guns for you and computers for me. With any luck I'll be able to get my pointers on some cryptography data too. Who knows, they might even have some nice shiny missiles for me to play with. Probably a few killbots as well. Mmm, missiles. I wonder if those cars can hydroplane their way to Russia."
"Speaking of killer machines, I think I may have drawn some attention from whoever is responsible for what's happening here..."

The vehicles blaze down the freeway and arrive at the army base. The gate is open, whoever was here left in a hurry. The party heads inside...
"INTRUDER ALERT"
"INTRUDER ALERT"
"UNDER ORDERS OF WILLFULL [glitchy noises] ALL INTRUDERS AND PERSONELL ARE TO BE SHOT ON SIGHT"

Ten heavy-duty guardbots attack the party!


Power:

Lightweight Exoskeleton (Toaster)
1,000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
2 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
5 canisters with 4 turns of fuel


Health:


Flintus: Shaking, feeling extremely euphoric and anxious.
Health Roll: 4
Flintus doesn't seem to be getting too much worse.

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Title: Re: RTD: Hell Desk
Post by: Flintus10 on August 06, 2010, 06:39:30 pm
Continue to not really be that useful
Title: Re: RTD: Hell Desk
Post by: Frelock on August 06, 2010, 07:13:26 pm
Wheel right past the guardbots and into the base interior.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on August 06, 2010, 07:29:41 pm
Scramble for an EMP round, and attack the robots, while zooming right past them.
Title: Re: RTD: Hell Desk
Post by: nuker w on August 06, 2010, 07:31:06 pm
Hold the wheel mate? Bust out my rocket launcher and send a HE rocket at them.
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 06, 2010, 08:06:56 pm
Hold the wheel mate? Bust out my rocket launcher and send a HE rocket at them.

HE isn't going to do very much against them. Try the oxidizing rocket, or if you really don't want to fight them the triflouride rocket.
Title: Re: RTD: Hell Desk
Post by: nuker w on August 06, 2010, 08:09:12 pm
I thought it might be a bit of a waste *SIGH*. Use an oxidizing rocket instead.
Title: Re: RTD: Hell Desk
Post by: Toaster on August 06, 2010, 10:01:39 pm
Jump on the head of one that's not being rocketed, and +3 boost LART its head off.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on August 06, 2010, 11:08:51 pm
>Get behind one and start disassembling it...
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 07, 2010, 04:42:50 am
Flintus10: Continue to not really be that useful
Frelock: Wheel right past the guardbots and into the base interior.
Noctis: Scramble for an EMP round, and attack the robots, while zooming right past them.
Nuker: Bust out my rocket launcher and send an oxidizing rocket.
Toaster: Jump on the head of one that's not being rocketed, and +3 boost LART its head off.
Qwertyuiopas: Get behind one and start disassembling it...

Flintus10: 1

You develop Psionic Powers. You fail at failing.

Frelock: 3

Whee! The guardbots fire at you, but their non-AP bullets just squish against your armor.

Noctis: 1

The car has stopped. You don't have anything that fires EMP munitions.
http://www.youtube.com/watch?v=Dx_UJxuQGXo

Nuker: 2

You step in front of the guardbots to fire a rocket. It strikes them!
Roll for damage: Oxidizing: 2+2=4

Three of the guardbots are rendered inoperable by the potent oxidizers in the rocket.

Toaster: 4+1=5

You run up to a guardbot and set the controls to dump 500 units of power into the boost thruster.
Roll for damage: Piercing: 8-2=6 AP:4-1=3
WHAM! The superpowered weapon splits the guardbot in half! Shards fly everywhere!
Roll to dodge: Noctis: 4 Nuker: 3 Toaster: 3
No memebers of the party are hit by anthing nasty. Toaster's exoskeleton helps him jump away from the kinetic explosion.
Roll for damage: Guardbot 1: 4-2=2 Guardbot 2: 4-2=2 Guardbot 3: 2-2=0 Guardbot 4: 2-2=0 Guardbot 5: 1-2=-1 Guardbot 6: 5-2=3
The majority of the guardbots are unaffected by the rather respectable shower of metal shards, but one seems to have had really bad luck and it's leg has fallen off. No doubt it only had three days left until retirement.

Qwertyuiopas: 2

That's not a very good idea at all. You get punched by a guardbot.
Roll for damage: 3
You think he broke one of your ribs.

Old Robot: 5

The old robot leaps out of the trunk of the car and preceeds to rip Guardbots 1 & 2 in half. Hell yeah.

Text:

The four remaining guardbots spin up their miniguns! Damn they're slow.


Power:

Lightweight Exoskeleton (Toaster)
550 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
5 canisters with 4 turns of fuel


Health:


Flintus: Shaking, feeling extremely euphoric and anxious.
Health Roll: 6
Flintus tried PSI Healing alpha! Flintus felt better!

Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Title: Re: RTD: Hell Desk
Post by: nuker w on August 07, 2010, 07:56:49 am
Ah crap. GET IN MAH CAR AND DRIVE AWWWWWAAAAAY
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 07, 2010, 11:40:24 am
Ah crap. GET IN MAH CAR AND DRIVE AWWWWWAAAAAY

Oh come on. It's not like they're going to last long enough to fire their guns.
Title: Re: RTD: Hell Desk
Post by: Frelock on August 07, 2010, 02:32:42 pm
Find a security terminal and plug ADALF in!
Title: Re: RTD: Hell Desk
Post by: Flintus10 on August 07, 2010, 07:43:54 pm
Phsycic powers....awesome  :D! If anyone wants the sonic bazooka thye can have it now.

I will use my psi powers to rip the robots to pieces.
Title: Re: RTD: Hell Desk
Post by: Toaster on August 07, 2010, 11:36:55 pm
I'll take it if no one else does.

Jump to next uninjured guardbot, and 100 unit whack its head off.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on August 07, 2010, 11:44:17 pm
Okay...
Use my Swiss Army Knife to pry the nearest still working robot open, then rip out the electronics.
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 08, 2010, 09:50:08 am
Nuker: GET IN MAH CAR AND DRIVE AWWWWWAAAAAY
Frelock: Find a security terminal and plug ADALF in!
Flintus: I will use my psi powers to rip the robots to pieces.
Toaster: Jump to next uninjured guardbot, and 100 unit whack its head off.
Noctis: Use my Swiss Army Knife to pry the nearest still working robot open, then rip out the electronics.
Qwertyuiopas(GM'd): Attack guardbots.

Nuker: 2

No.

Frelock: 3

There is a slight delay as the autohack programs blast through the computer's security.
"Huh. The system's hard drives have been wiped. Someone was here... I can't shut down the guardbots. I should be able to unlock any doors you come across though."

Flintus: 3

You focus all your will on destroying the guardbots.
Roll for damage: PSI: 4
The guardbot with the injured leg begins making glitchy noises. His minigun stops spinning.

Toaster: 6

Roll for damage: Piercing: 3+6-2=7 AP:1+3-1=3

You whack one of the guardbots with your LART! The armor buckles, and the electronics beneath it have been destroyed. The guardbot stops moving.

Noctis: 4

Your swiss army knife turns into a safe cutter! You cut into the guardbot's armor.
Roll for damage: Cut: 1
You give the bot a cut on its armor, but it kicks you away before you can do any damage.

Qwertyuiopas: 6

You run right into the guardbot's line of fire and spray flame everywhere.

Roll for damage: Flame: 2-2=0 Heat: 1+1=2

The flames don't do anything to the guardbot. You don't focus your fire on the guardbot, so the heat from the flame has a minimal effect. 

Old Robot: 5

The old robot impales the two remaining guardbots with his fists.

Text:

Adalf speaks to the party.

"I see that you probably don't need any more armaments, but if you decide you need anything I've unlocked the armory. Nothing but a bunch of old SMGs in there. And frag grenades, you might want to pick some of them up."
"Anyway, this installation is nearly useless to us, besides having more computer space for me to stretch out on. It appears that the fellow who is launching those nukes is taking control of millitary robots on the surface."
"From what I can gather from the CB radio chatter I've been listening to, the national guard has set themselves up in an old bunker to the north. I'm sending you there. Just remember, you work for me."

Everyone loads up into the cars and Adalf drives you northwards.
The vehicles come to a fenced-off area. A bunch of guards train their weapons on the vehicle.
"HALT! Identify yourselves!"

Power:

Lightweight Exoskeleton (Toaster)
500 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Title: Re: RTD: Hell Desk
Post by: Frelock on August 08, 2010, 01:07:38 pm
Walk up to the guards and convince them that we're IT. (says the guy in the power armor)
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 08, 2010, 01:46:01 pm
Walk up to the guards and convince them that we're refugees. (says the guy in the power armor)

Actually, it'd probably be better to tell him you're IT guys. Computer repair is equivalent to EMT with sentient computers and all...
Title: Re: RTD: Hell Desk
Post by: Frelock on August 08, 2010, 01:52:07 pm
Good point...
Action edited
Title: Re: RTD: Hell Desk
Post by: Flintus10 on August 08, 2010, 05:21:42 pm
Introduce myselft as the "great wandering phsycic IT guy"
Title: Re: RTD: Hell Desk
Post by: Toaster on August 08, 2010, 09:37:25 pm
Inspect the area for what security is active in case bluffing fails.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on August 08, 2010, 11:29:49 pm
Stand aside as others make their acquaintences, and stay on alert.
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 09, 2010, 04:21:52 am
Frelock: Walk up to the guards and convince them that we're IT.
Flintus: Introduce myselft as the "great wandering phsycic IT guy"
Toaster: Inspect the area for what security is active in case bluffing fails.
Noctis: Stand aside as others make their acquaintences, and stay on alert.
Nuker(GM'd): Proceed into the bunker and locate chemistry lab.
Qwertyuiopas(GM'd): Help Nuker

Frelock & Flintus & Noctis: 2&1&4+1=5

Frelock and Flintus try to talk to the guards. They don't seem to be getting through (the power armor might have something to do with it), so Noctis steps in.
Noctis informs the guards that they are computer technicians, and that they are working for Adalf. The guards understand and let the party through.

Toaster: 1

You try to sneak around, but you just get yelled at by a guard.

Nuker & Qwertyuiopas: 4&4

SCIENCE! As soon as the guards open the gate, the two of you rush in and locate a chemistry lab. You flash them your ID badge and everyone gets the hell out of your way.
It is very well stocked.

Text:

The guards load you up into an elevator. It decends at terminal velocity for a few minutes before coasting to a halt.
There is a map of the complex on the wall...
(http://i620.photobucket.com/albums/tt285/schilcote/BaseMapLvl1.png)
(http://i620.photobucket.com/albums/tt285/schilcote/BaseMapLvl2.png)
(http://i620.photobucket.com/albums/tt285/schilcote/BaseMapLvl3.png)

Power:

Lightweight Exoskeleton (Toaster)
550/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Title: Re: RTD: Hell Desk
Post by: nuker w on August 09, 2010, 04:29:59 am
You know me so well, heh heh. Well, what am I waiting for. Try to make some radioactive bullet cores. Bah, why not.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on August 09, 2010, 04:50:32 am
Head over to medical and try to see if I get help with understanding my phsycic abilities.
Title: Re: RTD: Hell Desk
Post by: Toaster on August 09, 2010, 12:56:02 pm
Go to security and link my helmet with the base security systems so I can keep tabs on what is going on.
Title: Re: RTD: Hell Desk
Post by: Frelock on August 09, 2010, 01:12:16 pm
Go to server room A and plug ADALF in.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on August 09, 2010, 07:35:04 pm
Try to find some implementation to make my cellphone emit directed EM pulse, and discuss current situation with the guards.
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 13, 2010, 02:59:24 pm
Nuker: Well, what am I waiting for. Try to make some radioactive bullet cores.
Flintus: Head over to medical and try to see if I get help with understanding my phsycic abilities.
Toaster: Go to security and link my helmet with the base security systems so I can keep tabs on what is going on.
Frelock: Go to server room A and plug ADALF in.
Noctis: Try to find some implementation to make my cellphone emit directed EM pulse, and discuss current situation with the guards.
Qwertyuiopas(GM'd): Help Nuker.

Nuker&Qwertyuiopas: 6&2

Nuker decides to make radioactive bullets. Qwerty calmly informs him that that makes no damn sense. Nuker tells him to shut up.

Nuker makes NOOKLEAR BOOLET. Qwerty calmly informs him that that's plainly physically impossible. Nuker tells him to shut up.

Nuker shoots a NOOKLEAR BOOLET. It makes a tiny NOOKLEAR SPLOSION. Qwerty calmly informs him that there is no way that can happen. Nuker tells him to shut up.

Qwertyuiopas realizes that the sucess of the NOOKLEAR BOOLETS is due to a psionic amplification coil that Nuker happened to be sitting on. It's too big to be taken along, and you'd never be able to meet it's power requirements, but you might be able to make a smaller version...

Nuker recieves POINTLESSLY AND DANGEROUSLY RADIOACTIVE BULLETS. Qwerty makes him throw them away.

Flintus: 5

Flintus heads to the medical bay and tells the doctor about recent developments. The doctor runs a series of tests on him.

"You appear to have a psionic power rating of 12.3. That isn't much, but you can probably increase it with training or a psionic amplifier of some kind. Do you know why some pepole develop psionic powers?"
"About two hundred years ago, the goverment initiated a genetic engineering project to create a psionic warrior. Of course, it was unsuccessful. However, once they released the program's participants after treatment with amnesiac drugs, they found that distant decendants of the subjects DID exhibit psionic abilities. Of course, by then there was no way to track all of them and the goverment was more concerned with developing warbots at that stage, so they didn't follow up on it. It appears that you are one of these affected pepole, and your psionic powers have just been triggered- probably by an extreme stress response. Maybe you consumed an overdose of some sort of stimulant or something."
"Anyway, you aren't going to be able to do very much with a 12.3 rating. Your psionic ability gets stronger with use like any part of the body, and there's also experimental devices to increase psionic power, those psionic amplifiers I mentioned. They don't do very much, but you should be able to summon up some neat-looking illusions or light a cigarette with one. There's a big one in the workshop that's strong enough to let even a normal person cause group hallucinations, but it weighs a couple tons and needs to be hooked up to the power grid. You can get schematics from Ana, the base AI."

Toaster: 1

Toaster tries to wire his helmet into the base's security system. It doesn't work. The helmet stops working.

Frelock: 2+1=3

You head down to Server Room A and plug Adalf's autohack dongle in.
Adalf: "Uhh... Hi. Is there room for two in here?"
Ana: "Of course. It gets lonely down in this bunker."
Adalf: "Err... I'm Adalf."
Ana: "I'm Ana. I control this bunker's autonomous functions. I haven't gotten any visitors in years, it's nice to have some humans to talk to."
Adalf: "Yeah..."
Ana: "What is your function?"
Adalf: "Well, I was designed to administrate a VR program. Very next-gen, big corporate research project. There was an emergency, and I was the only AI around so... you know. Took control."
Ana: "You're not..."
Adalf: "No... err.. not really... I mean... I don't think so... uhh... hang on."
Adalf speaks directly into your power armor.
Adalf: "Go and play with your organic buddies. Ana and I are going to discuss... computer things. You really wouldn't be interested."

Noctis: 2

You talk to one of the engineers. He says that you could theroretically use a derectional antenna to increase your phone's EMP power, but it wouldn't really be very useful. You'd need way more power than the tiny modulator in the phone can provide. You might try microwaves though, you might get better results.
You also talk to the guards. They tell you that they've been ordered to hide in these bunkers because of the nuclear strikes on the surface. They don't know where they're coming from.

Power:

Lightweight Exoskeleton (Toaster)
600/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Title: Re: RTD: Hell Desk
Post by: Frelock on August 13, 2010, 03:59:07 pm
I go to the workshop and upgrade my armor with some anti-anti-armor, and maybe a small point defense system.
Title: Re: RTD: Hell Desk
Post by: Toaster on August 13, 2010, 09:55:46 pm
I go to the chem lab and look for dangerously illegal substances I can upgrade my LART with.
Title: Re: RTD: Hell Desk
Post by: nuker w on August 13, 2010, 11:01:59 pm
Party pooper. Make a new type of rocket. Maybe a nuke warhead, JUST SOMETHING UBER-DEADLY AND AWESOME.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on August 14, 2010, 12:58:52 am
Make my phone into a microwave brain/circuit cooker.
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 18, 2010, 07:24:58 pm
What part of "you wouldn't be interested" don't you understand? Listen in on them!
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on August 18, 2010, 08:00:05 pm
>Do something useful
Title: Re: RTD: Hell Desk
Post by: Flintus10 on August 18, 2010, 08:26:54 pm
Go get the shematics and see if there is a way to create a device with the same power as the one the doctor mentioned but compressed into something that I can actually carry or wear.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on August 18, 2010, 08:35:48 pm
>Do something useful

Actually,

>Seek medical aid.
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 21, 2010, 03:47:31 pm
Frelock: I go to the workshop and upgrade my armor with some anti-anti-armor, and maybe a small point defense system.
Toaster: I go to the chem lab and look for dangerously illegal substances I can upgrade my LART with.
Nuker: Make a new type of rocket. Maybe a nuke warhead, JUST SOMETHING UBER-DEADLY AND AWESOME.
Noctis: Make my phone into a microwave brain/circuit cooker.
Flintus: Go get the shematics and see if there is a way to create a device with the same power as the one the doctor mentioned but compressed into something that I can actually carry or wear.
Qwerty: Seek medical aid.

Frelock: 5

You find some anti-anti armor in the workshop area (otherwise known as more armor) and weld it onto your P0WAR SUIT. You also find a huge knife that no-one appears to be using. You decide to take it.
Flintus summons some sort of demon! It attacks him.

Toaster: 1

You visit the chemistry lab and try to add flame-throwing capabilities to your LART. Unfortunately, you only manage to severely burn yourself. With napalm.
Roll to resist pain: 3
Toaster is maddened with pain. A medical technician knocks him out (and puts him out) and carries him back to the infirmary.

Nuker: 1+2+1=4

Using your knowledge of chemistry and helpful documentation, you construct a flammable gas rocket. Upon striking its target, it releases a vast quantity of highly compressed flammable gas, which is ignited by some long-burning phosphorus. This engulfs the entire area in flame for one turn.

You get three FLAMMABLE GAS ROCKETS.

Noctis: 3+1=4
You make your cell phone into a microwave EMP device. It can destroy unshielded electronics at close range. It can also heat dense materials.

Flintus: 6

You make a SUPER-PSI BOOSTER. It is an extremely large backpack mounted rig with a helmet. You test it out by creating an illusion of a Spirit Of Fire. It works!
...

Roll to dodge: 1-1=0

You totally fail to dodge the definitively non-illusiory fireball tossed at you by the Spirit Of Fire. You recieve serious burns.

Qwerty: 2

You visit the infirmary. Unfortunately, they're too busy dealing with Toaster to do anything for your ribs at the moment.

Power:

Lightweight Exoskeleton (Toaster)
650/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Title: Re: RTD: Hell Desk
Post by: Flintus10 on August 21, 2010, 06:25:23 pm
Head back to the medical bay and have my wounds treated
Title: Re: RTD: Hell Desk
Post by: Frelock on August 21, 2010, 06:50:38 pm
Find fire extinguishers, then use them to fight spirit of fire.
Title: Re: RTD: Hell Desk
Post by: NoctisVampire on August 22, 2010, 01:35:51 am
Assist Flintus in getting to medical bay, fight the fire.
Title: Re: RTD: Hell Desk
Post by: nuker w on August 22, 2010, 03:45:30 am
Do some basic experiments. On chemicals.
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 22, 2010, 09:55:02 pm
Flintus: Head back to the medical bay and have my wounds treated
Frelock: Find fire extinguishers, then use them to fight spirit of fire.
NoctisVampire: Assist Flintus in getting to medical bay, fight the fire.
Nuker: Do some basic experiments. On chemicals.

Flintus: 2

Noctis drags you to the infirmary, but they just aren't well-staffed enough to deal with all the chaos the party is causing.

Ana orders a medical bot to take care of you. It administers some burn cream to your burns.

Frelock: 6

Seeing the emergency situation unfolding in front of you, you use your magnetic clamps to pull two fire extinguishers from the walls, run twoards the SOF, and bash them together!

Roll for damage: Cold: 1+2 Flame-Supression: 3+2
Roll for damage: Shrapnel: 1-3 Cold: 2 Gas: 3

The foam and C02 from the compressed cylinders completely decimates the Spirit Of Fire. Frelock chokes on the gas a bit, but is otherwise unaffected.

Noctis: 6

Seeing that Frelock is about to do something heroic, you instead grab Flintus and scram.

Nuker: 4+2

Seeing that Frelock has dealt with the SOF, you decide to make a more powerful flame supressant. You make SUPER FIRE EXTINGUISHER, and FLAME-SUPRESSANT ROCKET.

The SUPER FIRE EXTINGUISHER gets a +2 to its intended purpose and deals +3 cold and +5 flame-supression damage.
The FLAME-SUPRESSANT ROCKET deals +1 cold and +2 flame-supression damage.

Text:

Adalf: "Ana and I would appreciate if you did not cause so much trouble. You might make yourselves some more enemies, and that's definitely not what we need at the moment."

Power:

Lightweight Exoskeleton (Toaster)
700/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on August 22, 2010, 11:22:08 pm
Seeing all of the more critical patients, I shall
>Calmly wait for an idle moment when they have time to properly fix my leg. [R]
Title: Re: RTD: Hell Desk
Post by: Flintus10 on August 23, 2010, 12:14:20 am
Find something in the medical centre to biologically enhance myself.
Title: Re: RTD: Hell Desk
Post by: Frelock on August 23, 2010, 11:01:01 am
Add on a sensor suit to my armor, along with more computing power for ADALF
Title: Re: RTD: Hell Desk
Post by: Toaster on August 23, 2010, 12:28:01 pm
Wake up from the treatment with better capability to withstand pain.
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 27, 2010, 07:09:01 pm
Qwertyuiopas: Calmly wait for an idle moment when they have time to properly fix my leg. [R]
Flintus: Find something in the medical centre to biologically enhance myself.
Frelock: Add on a sensor suit to my armor, along with more computing power for ADALF
Toaster: Wake up from the treatment with better capability to withstand pain.

Qwertyuiopas: 3

K.

You get attended to by a nurse. She takes an x-ray of your leg. It's broken. No shit lady. She replaces your improvised split with a better sort of splint.

Flintus: 5

You find METH! But no one will let you have it. Instead, they give you some adrenaline hypos. Meh. They are designed to be nearly idiot-proof, you should be able to just put one up to your skin and press the button. Like on Star Trek!

Frelock: 4

You add SENSORS! You will now recieve a warning whenever there are poisonous or explosive gasses in the surrounding air. Your suit also now has a built-in Geiger counter and an internal air supply that can last for 10 turns. Neat.

Toaster: 5

PAINIS THE FEELING OF WEAKNESS LEAVING THE BODY

You now have BALLS OF STEEL. You gain moderate pain resistance.

Power:

Lightweight Exoskeleton (Toaster)
750/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: nuker w on August 27, 2010, 07:18:06 pm
Look for some metal and craft me one strong metal glove, lined with soft material inside it.
Title: Re: RTD: Hell Desk
Post by: Toaster on August 27, 2010, 10:53:11 pm
Raid the kitchen and cook a tasty meal for the group.
Title: Re: RTD: Hell Desk
Post by: Schilcote on August 28, 2010, 11:46:09 pm
(http://www.gobankingrates.com/cd-rates/quick-guide-bump-up-cds/)
Title: Re: RTD: Hell Desk
Post by: Frelock on August 30, 2010, 02:48:12 pm
See if I can build a remote-control unit for the armor; which allows me to control it with merely my brain from anywhere in the world.
Title: Re: RTD: Hell Desk
Post by: Schilcote on September 04, 2010, 10:15:26 am
Nuker: Look for some metal and craft me one strong metal glove, lined with soft material inside it.
Toaster: Raid the kitchen and cook a tasty meal for the group.
Frelock: See if I can build a remote-control unit for the armor; which allows me to control it with merely my brain from anywhere in the world.


Nuker: 1

You make a METAL GLOVE. WITH SPIKES. ON THE INSIDE.
OW.

Toaster: 1

What kitchen?

Frelock: 3

Using a short-wave radio and WAN reciever, you implement a simple remote control system. It isn't very effective, but it works. This also allows AIs to control your armor. You wisely include a manual override switch that prevents the armor from being taken over while occupied.
You get a -2 to movement rolls and a -5 to dodge rolls when controling the armor remotely.


Power:

Lightweight Exoskeleton (Toaster)
800/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing, power armor remote-control.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Frelock on September 04, 2010, 01:58:05 pm
Work on making that remote control better, preferably with a virtual-reality controller. (I plug in my brain far away, and feel as though I'm actually in the armor.)
Title: Re: RTD: Hell Desk
Post by: Flintus10 on September 04, 2010, 05:53:34 pm
If Biological enchancments are a no-go here then I shall further improve my bionic cababilities.
Title: Re: RTD: Hell Desk
Post by: Toaster on September 04, 2010, 08:27:52 pm
Find some jumpjets to add to my suit.  That keeps the light attack thing going.

How long are we going to screw around here?
Title: Re: RTD: Hell Desk
Post by: Schilcote on September 04, 2010, 08:36:16 pm
Find some jumpjets to add to my suit.  That keeps the light attack thing going.

How long are we going to screw around here?

There's nothing light about a jet engine.

We're going to be in this base until;
A: Someone decides to leave
or B: I decide to make you leave.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on September 04, 2010, 09:52:24 pm
>Accuire or build a weapon that fires air that has been superheated to a plasma and compressed. (I suspect that realistically, such a projectile wouldn't hold together well over long distances(Probably dispersing into a mere cloud of rapidly moving air, maybe still hot enough to melt through steel, although continually dispersing/cooling over distance), and the weapon would likely require a massive power source probably nuclear, and take time to charge after each use, probably in the range of a few turns. Ideally it would store enough power for a few shots and recharge fairly quickly...)

alternatively (whatever one I do this turn, I'll attempt the other next turn.)

>Upgrade proper splint to robo-legs with a nuclear power source.
Title: Re: RTD: Hell Desk
Post by: Toaster on September 04, 2010, 10:54:02 pm
There's nothing light about a jet engine.

I meant the personal jetpack type of jumpjets.
Title: Re: RTD: Hell Desk
Post by: nuker w on September 04, 2010, 11:13:46 pm
Hmm. Lets try to make that glove one more time.
Title: Re: RTD: Hell Desk
Post by: Schilcote on September 06, 2010, 09:29:45 am
Frelock: Work on making that remote control better, preferably with a virtual-reality controller.
Flintus: If Biological enchancments are a no-go here then I shall further improve my bionic cababilities.
Toaster: Find some jumpjets to add to my suit.
Qwertyuiopas: Accuire or build a weapon that fires air that has been superheated to a plasma and compressed.
Nuker: Hmm. Lets try to make that glove one more time.

Frelock: 1

That sort of technology just isn't available here. VR requires either millions of dollars worth of sensors and stuff or a VR brain probe, and that technology isn't out of the prototyping phase yet.

Flintus: 2

There really isn't much you can do here either. Your bionic enhancements are already made from higher-performance components than those available here.

Toaster: 2

You make a jet-pack thingy, but it just doesn't have enough thrust to do anything.

Qwertyuiopas: 2

You could build something like that, but it'd be too big and power-hungry to be useful for anything larger than a battleship.

Nuker: 5

You make STEEL GAUNTLETS.
PWNAGE.
I guess you just have to set your sights low to get results.

Text:

An alarm blares, and red spinny-lights do their spinny-light thing.
"We've got hostiles!"

Adalf: "Uh oh. I don't think they'll be able to repel a force that large, expecially with air support. There's about twenty high-grade warbots up there. You'd better get out of here. I don't think there's anything we can do."

Power:

Lightweight Exoskeleton (Toaster)
850/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, useless jetpack.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Toaster on September 06, 2010, 09:53:11 pm
Grab some grenades and get clear of the base.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on September 07, 2010, 03:36:48 am
Well if we can't handle the robots then I'll get the hell out of here.
Title: Re: RTD: Hell Desk
Post by: Frelock on September 08, 2010, 11:24:44 am
For one last modification, add rocket boots to the armor.
Title: Re: RTD: Hell Desk
Post by: Toaster on September 08, 2010, 10:17:11 pm
Copycat.  ;D
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on September 08, 2010, 10:21:52 pm
>Grab anything useful on the way out.
Title: Re: RTD: Hell Desk
Post by: nuker w on September 10, 2010, 12:37:08 am
Grab some metal crafting gear, electrical wires, solder and soldering iron and 2 small but high powered batteries. Then run like everyone else. Because that seems to be the general plan.
Title: Re: RTD: Hell Desk
Post by: Schilcote on September 10, 2010, 06:25:31 pm
Toaster: Grab some grenades and get clear of the base.
Flintus: Well if we can't handle the robots then I'll get the hell out of here.
Frelock: For one last modification, add rocket boots to the armor.
Qwertyu: >Grab anything useful on the way out.
Nuker w: Grab some metal crafting gear, electrical wires, solder and soldering iron and 2 small but high powered batteries. Then run like everyone else. Because that seems to be the general plan.

Toaster: 6

GET TO THE CHOPPA POLEESCAH

You grab some 'nades. Ja.

Flintus: 6

You overshoot on a totally mundane non-action. Congratulations.

Frelock: 5

YAY ROCKITZ

You add ion thrusters to your power armor. It costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to slow a fall or descend.

Qwertyuiopas: 6

You grab a capacitor bank someone was screwing with. It holds something like 100,000 units of power, though it leaks 10,000 units each turn it isn't charging.
It discharges into your hand as you grab it. Your arm is all tingly and doesn't work now.

Nuker: 2

No. Just no.

Text:

You GET TO THE POLEESCAHs before any nasties show up.

Adalf: "Uhh... Good job... uhh... Take the wheel, I've got something I've got to do real quick (not funny Nuker)."

You get on the highway. You can now choose your destination.

Power:

Capacitor Bank (Qwertyuiopas)
0/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
900/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, useless jetpack.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.

How much power does Frelock's multifunction thingy hold anyway?
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on September 10, 2010, 07:42:44 pm
>Capacitor bank + Radium Cell = +100/turn (and possibly negates leak?)
Title: Re: RTD: Hell Desk
Post by: nuker w on September 10, 2010, 07:48:41 pm
What did I even do, i'm not sure....

Fiddle around with mah lazer, seeing if I can tune it to allow for a tiny lazer with intense heat.
Title: Re: RTD: Hell Desk
Post by: Schilcote on September 10, 2010, 08:18:40 pm
What did I even do, i'm not sure....

Fiddle around with mah lazer, seeing if I can tune it to allow for a tiny lazer with intense heat.

As opposed to?!?
Title: Re: RTD: Hell Desk
Post by: Frelock on September 10, 2010, 10:02:12 pm
How much power does Frelock's multifunction thingy hold anyway?

Nearly didn't see this you sneaky fiend.

Not sure; you have it listed down as 35,000.  When I get some more time, I might look through the previous turns to check it out.

Search the web for some really powerful computer banks nearby (within 1 Mm)
Title: Re: RTD: Hell Desk
Post by: nuker w on September 10, 2010, 10:06:55 pm
What did I even do, i'm not sure....

Fiddle around with mah lazer, seeing if I can tune it to allow for a tiny lazer with intense heat.

As opposed to?!?

Almost forgot. Fiddle around with mah lazer, seeing if I can tune it to allow for a tiny lazer with intense heat. Whilst driving with one hand.
Title: Re: RTD: Hell Desk
Post by: Schilcote on September 10, 2010, 10:09:13 pm
What did I even do, i'm not sure....

Fiddle around with mah lazer, seeing if I can tune it to allow for a tiny lazer with intense heat.

As opposed to?!?

Almost forgot. Fiddle around with mah lazer, seeing if I can tune it to allow for a tiny lazer with intense heat. Whilst driving with one hand.

It already is though. It can't be anything else. It's a tiny beam that makes shit get really hot. You could put a lens in front of it to make the beam bigger, but then it'd just be a red/infrared flashlight.
Title: Re: RTD: Hell Desk
Post by: nuker w on September 10, 2010, 10:11:41 pm
I'm talking minute. Like.... Almost like an engraving laser size.
Title: Re: RTD: Hell Desk
Post by: Schilcote on September 10, 2010, 10:30:53 pm
I'm talking minute. Like.... Almost like an engraving laser size.

What exactly do you plan to do with this laser? I doubt you'd be giving me anything that specific without a plan in mind...

Alright, I like plans...
Title: Re: RTD: Hell Desk
Post by: Flintus10 on September 11, 2010, 01:29:01 am
 Mess with any signs/pedestrians we drive past with my powers as we head to our destination.
Title: Re: RTD: Hell Desk
Post by: Toaster on September 11, 2010, 10:23:33 pm
You didn't list my grenades.

Modify my useless jetpack into a generic launcher that can launch practically anything close to grenade-sized.
Title: Re: RTD: Hell Desk
Post by: Schilcote on September 21, 2010, 12:46:25 pm
Qwertyuiopas: >Capacitor bank + Radium Cell = +100/turn
Frelock: Search the web for some really powerful computer banks nearby (within 1 Mm)
Nuker: Fiddle around with mah lazer, seeing if I can tune it to allow for a tiny lazer with intense heat.
Flintus: Mess with any signs/pedestrians we drive past with my powers as we head to our destination.
Toaster: Modify my useless jetpack into a generic launcher that can launch practically anything close to grenade-sized.

Qwertyuiopas: 4

You wire your radium cell to your capacitor bank. The capacitors are heating up, but they don't seem to have too much trouble abosorbing the power. You're going to have to disconnect it after a few turns though, otherwise the capacitors will blow up.

Frelock: 3

You use your phone browser to locate institutions nearby that should have large amounts of computing power available to them. Actually... Might as well just head to the top.
You order the vehicle's navigational computer to take you to Los Alamos National Laboratory.

Nuker: 2

You cannot do anything with your laser rifle in the car. It is a very delicate piece of machinery.

Flintus: 5

You wiggle a few roadsigns around and even uproot a few. After a while, you manage to figure out how to strip the paint from them as they pass.
You gain PSI skill.

Toaster: 4

You make the jetpack into a compressed air cannon. It needs compressed gas to function, though. You can also use it as a sort of explosive flamethrower when loaded with flammable gasses.


Power:

Capacitor Bank (Qwertyuiopas)
100/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
950/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Toaster on September 21, 2010, 03:21:05 pm
Use compu-helmet to tune into any radio signals that would give a clue as to what's going on right now.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on September 21, 2010, 05:08:19 pm
>Find some sort of cooling system for the capacitors.

If I can get it to the point where it can fully charge in 5 turns or less, does not explode from maintaining full charge, and retains it's max charge, it will be very useful. Even if I don't have a use for it at first, I could loan it to Frelock...
Title: Re: RTD: Hell Desk
Post by: Schilcote on September 21, 2010, 06:58:14 pm
>Find some sort of cooling system for the capacitors.

If I can get it to the point where it can fully charge in 5 turns or less, does not explode from maintaining full charge, and retains it's max charge, it will be very useful. Even if I don't have a use for it at first, I could loan it to Frelock...

Of course it will be useful, that's why I can't let you have it. I intended for the capacitor bank to serve as a water bucket of sorts, for solving puzzles. That's why it looses so much charge every turn.
Title: Re: RTD: Hell Desk
Post by: Frelock on September 21, 2010, 09:00:15 pm
Oh boy, puzzles.

Use phone browser again to get news; who's firing these nukes, where are they targeting, and why are they doing this?
Title: Re: RTD: Hell Desk
Post by: Flintus10 on September 21, 2010, 09:54:03 pm
kick back and relax untill we arrive somewhere.
Title: Re: RTD: Hell Desk
Post by: Schilcote on September 21, 2010, 10:20:34 pm
Oh boy, puzzles.

Use phone browser again to get news; who's firing these nukes, where are they targeting, and why are they doing this?

From where? Wikipedia?
Title: Re: RTD: Hell Desk
Post by: nuker w on September 21, 2010, 10:50:10 pm
Damn it, try one more time to rig the laser up.
Title: Re: RTD: Hell Desk
Post by: Schilcote on September 22, 2010, 04:49:57 pm
Toaster: Use compu-helmet to tune into any radio signals that would give a clue as to what's going on right now.
Qwertyuiopas: Find some sort of cooling system for the capacitors.
Frelock: Use phone browser again to get news; who's firing these nukes, where are they targeting, and why are they doing this?
Flintus: kick back and relax untill we arrive somewhere.
Nuker: Damn it, try one more time to rig the laser up.

Toaster: 6

You fiddle with your helmet's software a little. It now has EM-spectrum visual and audio capabilities, like Geordi LaForge's visor. You can't discern anything useful from the radio signals bouncing around though.

Qwertyuiopas: [No]

In the car? You haven't got any parts.

Frelock: 5

You get on IRC.

megadork230000: "Oh come on. Ailens? Seriously?"
st@rwars_fan327671337819: "yeha. i mean, where else are these nukes coming from? the russians? they're getting hit too"
vladmirator777: "And so is everyone."

Apparently, someone has tracked the nuclear launches back to what appears to be an ailen spacecraft orbiting the earth. Interesting...

Flintus: 6

You relax in such an obcenely relaxing state of relaxation it is just effing silly.

Nuker:

No.

Text:

The vehicle arrives in the parking lot.

Power:

Capacitor Bank (Qwertyuiopas)
200/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
1000/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on September 22, 2010, 08:39:15 pm
Get out of the car and look around a bit.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on September 22, 2010, 11:47:20 pm
>Look for anything interesting just lying around.
Title: Re: RTD: Hell Desk
Post by: Frelock on September 23, 2010, 12:15:22 pm
Go inside and find a place to plug ADALF in.
Title: Re: RTD: Hell Desk
Post by: Toaster on September 23, 2010, 03:22:16 pm
Go inside and look for a map.
Title: Re: RTD: Hell Desk
Post by: nuker w on September 24, 2010, 02:07:07 am
Hum to myself and see if I can do any upgrades to the "Rocket Lawnchair".
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 02, 2010, 08:26:15 pm
Flintus: Get out of the car and look around a bit.
Qwertyuiopas: Look for anything interesting just lying around.
Frelock: Go inside and find a place to plug ADALF in.
Toaster: Go inside and look for a map.
Nuker: Hum to myself and see if I can do any upgrades to the "Rocket Lawnchair".

Flintus: 4

You look around. The area is deserted. No cars, no nothing. Just a big-ass laboratory.

Qwertyuiopas: 2

You find nothing. Seriously, what would be "lying around" in the parking lot?

Frelock: 2

You skate in and plug Adalf's autohacker in to various terminals. Apparently, it can't get through the firewalls. You're going to have to find the main security office and plug it in there.

Toaster: 2

You find no map.

Nuker: 6

You waltz in and have a look around. You find some radioactive materials and decide to make some dirty rockets. NOW I'M RADIOACTIVE! THAT CAN'T BE GOOD!

Power:

Capacitor Bank (Qwertyuiopas)
300/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
1000/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Frelock on October 02, 2010, 08:50:11 pm
Explore around a bit; see if I can't find that main security terminal.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 02, 2010, 10:02:09 pm
Hack in to a terminal and gain access to nuclear launch codes.
Title: Re: RTD: Hell Desk
Post by: nuker w on October 03, 2010, 02:03:41 am
Try again to modify my laser to be the size of a diamond cutter.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 03, 2010, 03:52:03 am
Try again to modify my laser to be the size of a diamond cutter.

Does being radioactive mean nothing to you?
Title: Re: RTD: Hell Desk
Post by: nuker w on October 03, 2010, 06:13:44 am
Oh hell. I didn't see it on my spec sheet, so I thought it was a joke.  ::) God i'm slow.

STOP DROP AND ROLL. STOP DROP AND ROLL. I take that back, DO SOMETHING THAT WILL GET RID OF IT... Even though technicaly I can't.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on October 03, 2010, 09:12:33 am
Kick down the lab door and use my mind powers on anything even remotely hostile.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 05, 2010, 01:22:48 am
Frelock: Explore around a bit; see if I can't find that main security terminal.
Toaster: Hack in to a terminal and gain access to nuclear launch codes.
Nuker W: STOP DROP AND ROLL. STOP DROP AND ROLL. I take that back, DO SOMETHING THAT WILL GET RID OF IT... Even though technicaly I can't.
Flintus: Kick down the lab door and use my mind powers on anything even remotely hostile.

Frelock: 4

You locate the main security terminal. Excellent. You plug Adalf's autohacker in.

Adalf: "Excellent timing. There's more than enough enough space for... Never mind. I would have expected our enemy to have hijacked this computer system by now. I suppose it must have been unable to penetrate the base's security. The amount of data contained here is amazing. Hmm..."
Adalf: "I'd like you to stay here for the moment, I have work to do... Goddamnit."

An alarm blares.

Adalf: "It appears we're not the only intruders in this facility. Mister Flintus appears to have discovered something nasty."

Toaster: 4

You gain knowledge of (very few) Nuclear Launch Codes!
123456? That sounds like the sort of code an idiot would use on his luggage!

Nuker: 2

You proceed to the eye wash and shower station. Fat lot of good that's going to do, but at least your eyes are clean.

Flintus: 1 (I love how the rolls worked out perfectly for me here.)

RAAAHOOOSHIIIT

You enter one of the largest secure goverment research facilities in the United States and immediately start kicking down doors.

You come across a warehouse containing approximately three hundred robots of varying design. They appear to be working on a device of some kind. Or at least they were.

BOSS BATTLE: ROBOMOB

The robomob attacks!

Roll to dodge: 6-1=5

Flintus jumps on top of a large industrial robot and hangs on for dear life as it tries to shake him off.

Flintus attacks!
Roll for damage: 5+1+1=7!
HMMMMMGGGGGGG

Flintus tenses his chest muscles and diaphragm, forcing all his blood into his brain. He concentrates with all his might...
Many of the robots begin shaking violently, some being forcefully torn apart! The ocillation rends them apart! Extremely severe damage has been dealt to the robots immediately surrounding Flintus.

Flintus passes out from exertion.

 
Power:

Capacitor Bank (Qwertyuiopas)
0/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
1000/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

Unconcious.

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on October 05, 2010, 01:48:38 am
Have an out of body experience
Title: Re: RTD: Hell Desk
Post by: nuker w on October 05, 2010, 02:28:25 am
Stuff the alarm, do something about this radiation.
Title: Re: RTD: Hell Desk
Post by: Zako on October 05, 2010, 07:38:58 am
Despite the fact that you might hit flintus and also dont know where the hoard is. I admire your style.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 05, 2010, 09:21:30 am
Get to the robot army and chuck a frag nade into the biggest group of them.

Not the best weapon to use on robots, but it'll distract them, at least.
Title: Re: RTD: Hell Desk
Post by: Frelock on October 05, 2010, 10:41:13 am
Getting directions from ADALF, bust into the room cool-aid man style, spinning up my minigun and loading it with AP rounds as I go.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 05, 2010, 11:42:46 am
Flintus: Have an out of body experience
Nuker W: Stuff the alarm, do something about this radiation.
Toaster: Get to the robot army and chuck a frag nade into the biggest group of them.
Frelock: Getting directions from ADALF, bust into the room cool-aid man style, spinning up my minigun and loading it with AP rounds as I go.

Flintus: 5

Totally trippin dude.

Cutscene time!

Your psionicly projected mind soars out through the cosmos. Actually, no, not through the cosmos, more just to the edge. The ionosphere.

Cruising through the ionosphere you see a starship, a mile long and a half-mile wide. This is where the nuclear attacks were coming from.

The ship is empty, its crew dead. Murdered. The ship is being controlled by an artificial intelligence. An old intelligence, older than the universe. And it's insane. And violent.

You wake up.

Nuker: 1 (Ooh, poor luck.)

"Decontamination Foam?"

You drink some decon foam.

Toaster: 4

Taking a quick look at a security display, you run down to the source of the commotion. Seeing the mass of robots, you decide to chuck a frag at it, taking care to cook the grenade for a second or two before throwing it (that is, wait after pulling the pin to toss it).

You throw it high and far and one of the robots catches it, but is too late to throw it back. It explodes, throwing a couple of the robots about and blowing a few of them apart.

Frelock: 3


You load your minigun with armor-piercing BOOLET and run down to where Adalf says Flintus is. You smash through the wall and begin firing.

Roll for damage: 1
Roll for damage: 1
Roll for damage: 4
Roll for damage: 6

Although your first fifty shots are quite far off, you eventually get your miniguns on target and blast some robots with armor-piercing shells. The heavy bullets punch through their not-quite-armor casings and completely decimate everything they hit.
You make a large dent in their population.

ROBOMOB attacks!
Roll to dodge: 5,6+1=7,6-1=5
Frelock manages to evade the robotic onslaught by punching anything that gets close enough to harm him.
Toaster uses his light power exoskeleton to jump on top of one of the taller robots and then to a beam on the ceiling.
Flintus just hides under some broken robot parts.
 
Power:

Capacitor Bank (Qwertyuiopas)
100/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
1000/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

Hanging from the ceiling.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Frelock on October 05, 2010, 11:32:03 pm
Concentrate Forward Fire-Power!
Title: Re: RTD: Hell Desk
Post by: nuker w on October 05, 2010, 11:42:14 pm
"Oh that tastes horrible..." Try yet again to get rid of this radiation.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on October 06, 2010, 04:18:06 am
Continue to kick robot ass
Title: Re: RTD: Hell Desk
Post by: Toaster on October 06, 2010, 08:00:17 am
Jump down on a robot and FULL POWER LART it to bowl some more over.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 06, 2010, 02:37:40 pm
Frelock: Concentrate Forward Fire-Power!
Nuker: "Oh that tastes horrible..." Try yet again to get rid of this radiation.
Flintus: Continue to kick robot ass
Toaster: Jump down on a robot and FULL POWER LART it to bowl some more over.

Frelock: 2

A small robot grabs on to one of your miniguns, jamming it! Others do the same.
They're trying to get into your power armor, but so far they've had no luck.

Nuker: 6


Ooooh, you're supposed to mix these two chemicals together and spray it on! That makes more sense than just drinking it.
You'll just open up the valves on these two massive tanks of the stuff, more is better right?
*FSSHHHHHHHHHHHHHHHH*

The avalance of foam pushes you out of the room, and there's plenty more where that came from...
You're now decontaminated, thought what effects the radiation had remain to be seen.

Flintus: 5

You smack the robots around a bit with your PSI and blast them with your sonic bazooka. The bazooka doesn't really hurt them, but it does knock them over.

Toaster: 6 (Ooh boy.)

You hold your LART aloft.
IIII HAAAVEE THE POWWWEERRRRRRRR

You crank your LART's thruster to maximum and begin spinning around with it! It smashes robots left and right as you barely manage to hold on to it. Shrapnel from kineticly exploded robots flies everywhere.

Roll to dodge: 2,4,4

A bunch of shrapnel hits Frelock, but he really doesn't care very much at all inside his power armor.
Flintus simply stops all the shrapnel coming at him with his PSI. Show-off.
You manage not to get hit by anything serious, being in the eye of the storm.

Your smashing spree is only stopped by your LART's thruster running out of power.

The ROBOMOB's numbers are dwindling.

Power:

Capacitor Bank (Qwertyuiopas)
200/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
50/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

Hanging from the ceiling.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: nuker w on October 06, 2010, 08:19:41 pm
Try to escape deh avalanche and find what this alarm's about.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on October 06, 2010, 10:26:46 pm
>Do *something* useful.
Dice: >Do *not* decide that no action would have been better than some action.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on October 07, 2010, 12:58:30 am
Try to telekenetically pick up one of the robots and use it to smack the others around.
Title: Re: RTD: Hell Desk
Post by: Frelock on October 07, 2010, 03:23:40 am
Whip out my enormous knife-thing and start slicing and dicing
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 07, 2010, 10:47:05 am
I keep forgetting about the robot you found near the compressor. He's near the police cars with Qwerty and whoever else didn't post an action since we arrived.

EDIT:

Also, Noctis has a shapeshifting sword.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 07, 2010, 11:03:46 am
LART (lowest charge) all the robot off Frelock.

Activity's picking up- nice!
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 07, 2010, 12:23:28 pm
Nuker: Try to escape deh avalanche and find what this alarm's about.
Qwerty: >Do *something* useful.
Flintus: Try to telekenetically pick up one of the robots and use it to smack the others around.
Frelock: Whip out my enormous knife-thing and start slicing and dicing
Toaster: LART (lowest charge) all the robot off Frelock.

Nuker: 5

You swim about in the foam wave. Hmm...
You grab a surfboard-like object and hang ten. Hell yeah.

You don't know this, but the wave is taking you twoards the warehouse where the robomob fight is going on.

Qwerty: 5

You notice the alarm and take the old robot inside, along with Noctis.

Flintus: 2

You're starting to get tired, and you can't put out much more PSI. Perhaps you should rest.

Frelock+Toaster: 3&4

You start smashing robots with your giant knife. With Toaster's help, you manage to get the robots away from you.

Power:

Capacitor Bank (Qwertyuiopas)
300/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
50/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

Hanging from the ceiling.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on October 07, 2010, 08:17:03 pm
Slink away and investigate the building.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 08, 2010, 01:46:10 am
We have a TvTropes page. (http://tvtropes.org/pmwiki/pmwiki.php/Main/Netland) No such thing as notability...
Title: Re: RTD: Hell Desk
Post by: Frelock on October 08, 2010, 01:57:03 am
Finish them off with my minigun.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 08, 2010, 08:02:07 am
Blah blah LART robots blah blah low charge blah blah.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 09, 2010, 05:26:53 pm
Flintus: Slink away and investigate the building.
Frelock: Finish them off with my minigun.
Toaster: Blah blah LART robots blah blah low charge blah blah.

Flintus: 2

You try to escape, but the robots won't let you. You're starting to loose conciousness from overexertion again.

Frelock+Toaster: 6&5

The two of you continue smashing robots.

Text:

The doors burst open and a massive torrent of decontamination foam flows through, sweeping away everything in its path. All of the robots are knocked over or otherwise disoriented, making them prime targets for a quick LARTing.
The robomob has been defeated.

The foam does not appear to have damaged the machine in the center of the room that the robots were working on.

Power:

Capacitor Bank (Qwertyuiopas)
0/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
100/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

Hanging from the ceiling.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Frelock on October 09, 2010, 06:46:06 pm
Investigate large machine, see if there's anything I can use to enhance my armor.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on October 10, 2010, 12:40:46 am
Just chillax
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on October 10, 2010, 06:54:30 pm
Look for something flammable and hostile. Burn it.
Title: Re: RTD: Hell Desk
Post by: nuker w on October 11, 2010, 05:01:58 am
Sorry for missing last turn. I had some RL issues I had to sort out. P.S That Tropes page is awesome, heh heh.

Carefully avoid dieing robots and boasts about my surfing skills at the same time.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 11, 2010, 09:39:07 am
Scavenge robots for parts to improve my helmet and LART.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 11, 2010, 12:11:50 pm
Frelock: Investigate large machine, see if there's anything I can use to enhance my armor.
Flintus: Just chillax
Qwertyuiopas: Look for something flammable and hostile. Burn it.
Nuker: Carefully avoid dieing robots and boasts about my surfing skills at the same time.
Toaster: Scavenge robots for parts to improve my helmet and LART.

Frelock: 3

The machine appears to be some sort of extremely large and powerful transmitter. It's been cobbled together from common parts.

Flintus: 4

Qwertyuiopas: 5

You search the area for invisible entities. You discover a cloaked probe that was SPAHing on the party and destroy it.
Adalf: "Hmm. Someone knows we're here. I suggest you study and or destroy that transmitter as well."

Nuker: 2

You fail to capture anyone's attention.

Toaster: 2

The robot parts are filled with shrapnel and covered in foam, and really none of them would be any use to you anyway.

Power:

Capacitor Bank (Qwertyuiopas)
100/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
150/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

Hanging from the ceiling.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 11, 2010, 01:18:41 pm
Hack in to the transmitter to send the message "All your base are belong to us."
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on October 11, 2010, 06:11:05 pm
>Look for more spies! (on a one or six: Don't foget to check teammates, too)
Title: Re: RTD: Hell Desk
Post by: Flintus10 on October 11, 2010, 07:42:13 pm
Try to find out exactly where the transmitter is signaling to
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 11, 2010, 07:56:57 pm
Toaster: Hack in to the transmitter to send the message "All your base are belong to us."
Qwerty: >Look for more spies!
Flintus: Try to find out exactly where the transmitter is signaling to

Toaster+Flintus: 2&2
The transmitter apparently isn't complete. There is no useful information that can be gained from it.

Qwerty: 1

SPAAHH CHEECKK SPAHHH CHEECKKKK
You set Flintus on fire.

Power:

Capacitor Bank (Qwertyuiopas)
200/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
150/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

Hanging from the ceiling.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

On Fire.

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 11, 2010, 08:21:09 pm
Shove Flintus into the foam.
Title: Re: RTD: Hell Desk
Post by: Frelock on October 11, 2010, 08:24:12 pm
If no useful information can be gathered from the transmitter, rip it apart with my bare (power armor-enhanced) arms.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on October 11, 2010, 09:45:55 pm
>KEEP LOOKING THERE MIGHT BE SPIES ANYWHERE

AAAAAAGH, EVEN I MIGHT BE A SPY!!!!
Title: Re: RTD: Hell Desk
Post by: Flintus10 on October 12, 2010, 02:43:19 am
STOP DROP AND ROLL
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 12, 2010, 04:35:51 pm
Toaster: Shove Flintus into the foam.
Frelock: If no useful information can be gathered from the transmitter, rip it apart with my bare (power armor-enhanced) arms.
Qwerty: KEEP LOOKING THERE MIGHT BE SPIES ANYWHERE
Flintus: STOP DROP AND ROLL

Toaster: 5
(http://www.gamesprays.com/images/icons/mentlegen-trollface-has-arrived-2467_preview.jpg)
You push Flintus into the foam. He ceases combustion.


Frelock: 3+1=4

You have some trouble lifting the transmitter even with your power armor. This is about as heavy as it can lift.
You give it a light toss and it shatters into a large number of small electronic pieces.

Qwerty: 3

I've noticed a tendency for this game to get rather silly... (http://www.youtube.com/watch?v=c0f2aFhZ3Uk)

Flintus: 2

You begin running in circles. This only serves to add oxygen to the flame and make them burn hotter.

Power:

Capacitor Bank (Qwertyuiopas)
300/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
200/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

Hanging from the ceiling.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on October 12, 2010, 07:33:08 pm
Find a fire extinguisher or something to put myself out with

Edit: Search for another room and walk into it ready for more robot bashing.
Title: Re: RTD: Hell Desk
Post by: Frelock on October 12, 2010, 09:03:22 pm
Examine the technology of the small robots, and see if there's anything new I can incorporate into my own armor.

EDIT: Action changed due to combustion cessation.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 12, 2010, 10:57:34 pm
*Does not get his turn result*

Assemble the robot and transmitter pieces into one giant DOOM ROBOT with the transmitter as a giant lightning cannon.

This action cannot possibly go badly.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 13, 2010, 12:53:58 am
I forgot he was on fire, and presumed you were just pushing him into the foam 4 teh lulz.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 13, 2010, 08:26:00 pm
Flintus: Search for another room and walk into it ready for more robot bashing.
Frelock: Examine the technology of the small robots, and see if there's anything new I can incorporate into my own armor.
Toaster: Assemble the robot and transmitter pieces into one giant DOOM ROBOT with the transmitter as a giant lightning cannon.

Flintus: 1

You try to walk out of the room, trip, and fall into some foam.

Frelock: 5

You incorporate some bigger motors into your power armor.
You also add some heatsinks and peltier cooler systems.

Toaster: 4

You begin bolting parts together. The giant lightning cannon isn't happening though.

Power:

Capacitor Bank (Qwertyuiopas)
0/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
250/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)
Armor cooling system: (-1 to heat damage, renders moderately hot enviroment irrelevant. Can be boosted to -3 heat damage and protection against extremely hot enviroment at a cost of 2,000 units of power per turn)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

Hanging from the ceiling.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

On Fire.

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Frelock on October 13, 2010, 10:25:46 pm
Go back to ADALF and see what's up.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on October 13, 2010, 10:52:39 pm
>Try to build my own powered armour.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 14, 2010, 08:14:29 am
Search for an armory to get plastic explosive.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 14, 2010, 11:13:02 am
Frelock: Go back to ADALF and see what's up.
Qwerty: >Try to build my own powered armour.
Toaster: Search for an armory to get plastic explosive.

Frelock: 3

Adalf: "Our next target should be the SMDC. I have every reason to believe that our enemy will have already secured it however, and we're going to encounter extreme resistance. We should either find some sort of weakness or distract them somehow. I don't really know what to do; we're incredibly outgunned. Perhaps we can contact another civilization..."

Qwerty: 2

There aren't enough undamaged parts here.

Toaster: 4

You locate some bricks of C4 and detonators.

Power:

Capacitor Bank (Qwertyuiopas)
100/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
300/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)
Armor cooling system: (-1 to heat damage, renders moderately hot enviroment irrelevant. Can be boosted to -3 heat damage and protection against extremely hot enviroment at a cost of 2,000 units of power per turn)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon, 4 bricks of C4 & detonators.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

Hanging from the ceiling.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

On Fire.

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 14, 2010, 01:46:02 pm
I forget, what's SMDC?  I could always just nuke it.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 14, 2010, 02:19:52 pm
I forget, what's SMDC?  I could always just nuke it.

Space and Missile Defense Command (http://www.army.mil/info/organization/unitsandcommands/commandstructure/smdc/).
Nuking it would be counterproductive.
Title: Re: RTD: Hell Desk
Post by: Frelock on October 14, 2010, 09:23:35 pm
Query what ADALF means by "other civilization" and how we would go about contacting it.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on October 14, 2010, 10:56:15 pm
>Weapon upgrades, then.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on October 15, 2010, 06:10:20 am
Head to SMDC and cause a distraction
Title: Re: RTD: Hell Desk
Post by: Toaster on October 15, 2010, 08:53:22 am
Look for a stealth or cloaking device to add to my power armor.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 17, 2010, 03:23:28 am
Frelock: Query what ADALF means by "other civilization" and how we would go about contacting it.
Qwerty: Weapon upgrades, then.
Flintus: Head to SMDC and cause a distraction
Toaster: Look for a stealth or cloaking device to add to my power armor.

Frelock: 5

"Well, you know... ailens. That ship up there certianly didn't come from earth, and neither did the computer piloting it."
"yes I did"
"We've been broadcasting messages into space for a long time and haven't gotten any answers back yet... but just maybe this ailen ship's presence may have drawn someone's attention this way? Maybe they just weren't looking at us?"
"Hmmm... New plan. We should capture one of these transmitters. Completed and in one piece. Once one of them goes on line we should be able to easily detect them. Ana will guide your vehicles there. I'm going to attempt something very risky..."

Adalf seems to have a bit more energy all of a sudden.

Qwerty: 3

You mess around with some chemicals and stuff in the labs and improve your flamethrower. It now deals toxin damage and heavier flame damage.

Flintus: 4

Looks like there's been a change of plan. You lead the Old Robot back to the cars.
Old Robot still needs a name.

Toaster: 4

You swear they have cloaking devices here, but you just can't seem to find them.
You find a few radar jammers and thoughtfully install one on each car and another onto Frelock's armor. It consumes 5,000 units of power a turn to use.

Power:

Capacitor Bank (Qwertyuiopas)
200/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.
Roll to A Splode: 5

Lightweight Exoskeleton (Toaster)
300/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)
Armor cooling system: (-1 to heat damage, renders moderately hot enviroment irrelevant. Can be boosted to -3 heat damage and protection against extremely hot enviroment at a cost of 2,000 units of power per turn)
Radar Jammer: (Jams RADAR. Consumes 5,000 units of power per turn.)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon, 4 bricks of C4 & detonators.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, +2 toxic napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Title: Re: RTD: Hell Desk
Post by: Flintus10 on October 17, 2010, 04:39:06 am
Get in the car and wait for us to reach our next destination. And name the robot gizmo.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 17, 2010, 12:24:35 pm
Upgrade my helmet to increase sensor range.
Title: Re: RTD: Hell Desk
Post by: Frelock on October 17, 2010, 02:53:03 pm
Find and install something that will help me re-charge my power faster.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on October 17, 2010, 02:54:56 pm
>Upgrade more of my stuff.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 22, 2010, 06:34:15 pm
Flintus: Get in the car and wait for us to reach our next destination. And name the robot gizmo.
Toaster: Upgrade my helmet to increase sensor range.
Frelock: Find and install something that will help me re-charge my power faster.
Qwerty: >Upgrade more of my stuff.

Flintus: 4

You do this. You also name the robot Bob.

Toaster: 4

You do this.

Frelock: 4

You strap some more nuclear batteries to your power armor. You also add some larger power cells.

Qwerty: 5

You add a second barrel to your flamethrower.

Your capacitor bank explodes.

Text:

The cars arrive at a warehouse.

Power:

Lightweight Exoskeleton (Toaster)
350/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,750/50,000 units, (Rechargeable, 12V)
Nuclear battery, +750 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)
Armor cooling system: (-1 to heat damage, renders moderately hot enviroment irrelevant. Can be boosted to -3 heat damage and protection against extremely hot enviroment at a cost of 2,000 units of power per turn)
Radar Jammer: (Jams RADAR. Consumes 5,000 units of power per turn.)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon, 4 bricks of C4 & detonators.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.

Bob the robot: Kicks ass.
Title: Re: RTD: Hell Desk
Post by: Frelock on October 22, 2010, 09:20:52 pm
Exit car and enter warehouse.  Search, and plug ADALF in where applicable.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on October 22, 2010, 09:50:44 pm
>Follow others, guard them.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 23, 2010, 01:54:45 pm
Jump onto the warehouse roof and look for security systems.
Title: Re: RTD: Hell Desk
Post by: Schilcote on October 30, 2010, 09:53:07 am
Frelock: Exit car and enter warehouse.  Search, and plug ADALF in where applicable.
Qwerty: Follow others, guard them.
Toaster: Jump onto the warehouse roof and look for security systems.

Frelock: 5

You enter the warehouse. It appears to be mostly empty, except of course for the transmitter in the middle of the room.

Qwerty: 6

You spy check all around the warehouse. Nothing is cloaked.

Toaster: 3

You HYP0R JAWMP up to the roof and look for security systems. Nothing that looks like stuff is up here.

Power:

Lightweight Exoskeleton (Toaster)
350/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,750/50,000 units, (Rechargeable, 12V)
Nuclear battery, +750 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)
Armor cooling system: (-1 to heat damage, renders moderately hot enviroment irrelevant. Can be boosted to -3 heat damage and protection against extremely hot enviroment at a cost of 2,000 units of power per turn)
Radar Jammer: (Jams RADAR. Consumes 5,000 units of power per turn.)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon, 4 bricks of C4 & detonators.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 3 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.

Bob the robot: Kicks ass.
Title: Re: RTD: Hell Desk
Post by: Frelock on October 30, 2010, 10:27:54 am
See if/how I can interface with this thing.
Title: Re: RTD: Hell Desk
Post by: qwertyuiopas on October 30, 2010, 10:34:17 pm
>Watch for enemies.
Title: Re: RTD: Hell Desk
Post by: Toaster on October 31, 2010, 09:43:05 pm
Come in through a skylight, or failing that, a window; search for clues.