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Finally... => Forum Games and Roleplaying => Topic started by: chubby2man on April 10, 2017, 06:01:25 pm

Title: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on April 10, 2017, 06:01:25 pm
 
You and your fellow raiders marched half a day to the monastery. The rain soaked through your mail and leather, leaving you cold and sullen. Captain Kejak Ironsides learned of this monastery through a monk taken captive in a raid two years ago.
 
Unfortunately, the southerners somehow of your coming, and laid an ambush for you. A rain of arrows and screaming footmen came charging down the hills to right, and out of the woods to your left. If you were lesser men, this might have spelled your doom.

But you are not a lesser man. You are a Sea Wolf! One of Crom's chosen! You and your people have brought fire and terror for generations, and today is no different. The foeman will learn what a true warrior is when our axes split their shields and our swords spill their blood!

How will you fight?

A.   Charge them with your squad (ferocity) (Desperate risk, Great effect)
B.   Form a shieldwall with your squad (Resolve) (normal risk, normal effect)
C.   Shoot the archers with your bow (if you have one)( normal risk, normal effect)
D.   Something else.

Welcome to Viking: Sea Wolves! You and up to three others are capable warriors of the Sea Wolves, a band of Viking marauders. You pillage and plunder, and bring death and ruin to your enemies, and needed goods back to your people so that they survive another coming winter.

Your Viking has 3 stats
Ferocity: Attack, Martial, Anger, Intimidation, Berserker
Resolve: Defense, Determination, Endurance, Stubbornness, Smithing, Juggernaut
Cunning: Speed, Persuasiveness, Quick-witted, Deceitful, Archery, Looting

You decide what skill you use! Either use one that best fits the situation, or try to use the one that you have the highest points in! But if your action doesn’t fit your stat, expect some difficulties when you use ferocity to calm a crying child.
There are also numerous skills you can get that make you able to do a certain task well, such as dual wielding, sorcery, smithing, command.

Roles work by rolling the number of points you have in dice (i.e. 2 points equal 2 dice) A 6 is the best result, putting you closer to your goals with little to no negative to you. A 4 and 5 is still successful, but depending on the risk and effect of the roll, may have little negatives, to being harmful. 3 is either you succeed, but at great cost, or reassess and attempt to approach from a different angle . 1 or 2 are failures, either increasing risk or lowering effect of your next actions.


Spoiler: Fate Points (click to show/hide)

Spoiler: Who are you? (click to show/hide)


Spoiler: Weapon Categories (click to show/hide)

Spoiler: Dark Bargain (click to show/hide)

Spoiler: Command (click to show/hide)

Spoiler: Resisting damage (click to show/hide)

Spoiler: Group Actions (click to show/hide)


So post your character, and your first actions! Remember, you and the other protagonists are badasses. You will fight tooth and nail to really claim a place in the world, but you are favored by fate, and that gives you a chance of carving out a great destiny for yourself. The challenges you face will be decided by yourself, and who you test yourself against. Don’t be afraid to push yourself, as that is where glory is won. May your saga be long, and your victories many!

Spoiler: GM note (click to show/hide)
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 11, 2017, 09:37:48 am
Characters:


Spoiler: Frømund Thormodsson (click to show/hide)

Spoiler: Einar Kolsson (click to show/hide)


Spoiler: The Sea Wolves (click to show/hide)

Spoiler: Secondary Characters (click to show/hide)



Spoiler: Other characters (click to show/hide)
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 11, 2017, 10:12:11 am
VIKING GAMES O_O

Where's the weapon categories you need listed? :P
Also this seems like your first game! :O Cheers with your first topic! \o/

C
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 11, 2017, 01:00:56 pm
VIKING GAMES O_O

Where's the weapon categories you need listed? :P
Also this seems like your first game! :O Cheers with your first topic! \o/

C

Looks good! Added the weapon categories, thanks  :D
Thanks for the support, am excited to stop lurking and make a game!  :)
Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 11, 2017, 02:36:02 pm

Also thanks mate, you've given me something new to read when I have nothing to do. Cheers!

B
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 11, 2017, 07:39:22 pm

Also thanks mate, you've given me something new to read when I have nothing to do. Cheers!

B
Awesome, looks good! Will probably start tomorrow, there is still have room for two more people though!
Title: Re: Viking: Sea Wolves
Post by: Funk on April 11, 2017, 07:49:52 pm

Also thanks mate, you've given me something new to read when I have nothing to do. Cheers!

B
+1
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 11, 2017, 10:03:05 pm

Also thanks mate, you've given me something new to read when I have nothing to do. Cheers!

B
+1
Err, this isn't a suggestion game XD It's a 'make your character and suggestably go with choices the GM does but this is a player game'. :3

SO MAKE YOUR SHEET. Also we probably need a commander who would act like a de facto party leader since I assume none of us are going to be 'full raid leaders' yet, and all that.

Also yay weapon categories \o/

-Bow with seax, please!
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 12, 2017, 05:58:29 am
Tir asked me to play. :P

Spoiler (click to show/hide)

B; Einar lends his shield-arm to the wall being formed.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 12, 2017, 06:37:12 am
Tir asked me to play. :P

Spoiler (click to show/hide)

B; Einar lends his shield-arm to the wall being formed.
I should've asked to be discreet too D:< as I said 'click this link [I think you'll enjoy it]' :P
Also 3 max in any stat. I'm...now that I re-read it, I'm unsure what the roll 2 means.
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 12, 2017, 06:40:54 am
Fix'd. :P What roll 2 means is that if you need to make a roll for a stat you have zero in, he rolls two different dice and uses the one with the worse result; a 5 & 6 will result in 5, a 2 & 4 results in 2, etc. Otherwise, he rolls the number of dice as you have points (you would get 3d6 rolled for Cunning checks, for instance) and I guess chooses the best result?
Title: Re: Viking: Sea Wolves
Post by: TheBiggerFish on April 12, 2017, 08:20:36 am
PTW.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 12, 2017, 09:40:54 am
Fix'd. :P What roll 2 means is that if you need to make a roll for a stat you have zero in, he rolls two different dice and uses the one with the worse result; a 5 & 6 will result in 5, a 2 & 4 results in 2, etc. Otherwise, he rolls the number of dice as you have points (you would get 3d6 rolled for Cunning checks, for instance) and I guess chooses the best result?

Exactly right! Character also looks great, I will wait a bit for a fourth, but will start this afternoon either way.
Title: Re: Viking: Sea Wolves
Post by: Funk on April 12, 2017, 10:10:14 am
Err, this isn't a suggestion game XD It's a 'make your character and suggestably go with choices the GM does but this is a player game'. :3

SO MAKE YOUR SHEET. Also we probably need a commander who would act like a de facto party leader since I assume none of us are going to be 'full raid leaders' yet, and all that.

Right ok here a sheet
Spoiler: Sihylde Norheim (click to show/hide)
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 12, 2017, 11:21:11 am
Err, this isn't a suggestion game XD It's a 'make your character and suggestably go with choices the GM does but this is a player game'. :3

SO MAKE YOUR SHEET. Also we probably need a commander who would act like a de facto party leader since I assume none of us are going to be 'full raid leaders' yet, and all that.

Right ok here a sheet
Spoiler: Sihylde Norheim (click to show/hide)

Alright looks good! Got all four protagonists, now just taking secondary characters. Just to check Funk, are you charging the enemy, joining the shield wall, or something else?
Title: Re: Viking: Sea Wolves
Post by: Funk on April 12, 2017, 11:36:52 am
I think im joining.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 12, 2017, 12:08:22 pm
Whoops! Yes you are, fixed my post!
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 12, 2017, 05:51:53 pm
A volley of arrows flew out of the hills to the right, and slammed into the hastily assembled shield wall. Jóra’s eyes widened as an arrow winged its way towards her. She began to dodge out of the way, but was too slow to avoid it. A shield flashed out of the wall, however, and deflected it harmlessly away. Einar flashed a quick grin at his sister, and returned to the shield wall.
   
Jóra, her heart racing from the close brush with death, grinned as well. She glanced at the tree line where the archers had fired, and her sharp blue eyes picked out a grizzled sergeant shouting out orders to the archers. She nocked her arrow, drew back, and let loose in one swift motion. The arrow flew straight and true, tearing through the sergeant’s throat and thudded into the tree behind him. The enemy archers paused in dismay, and quickly turned to panic as the arrows from the six archers under her command winged their way towards their targets. Jóra’s next arrow slammed into a brave archer who tried to get a shot off, knocking him off his feet into the dirt. Her grin grew further, and her eye’s searched for the next target.
   
On the left flank, Frømund Thormodsson faced the footmen charging out of the woods, his men assembled the shield wall firmly, and each man was grimly determined to sell his life dearly, if need be. The footmen charging them wore gambesons, dirty and stained, and wielded a mix of spears and axes. Hardly better than peasants, he thought grimly. They had no idea what awaited them.
   
Once the footmen were 15 feet away from reaching the shield wall, Sihylde and her band of raiders burst out between the gaps in the shield wall. Each was armed with a battle axe, and each one a giant among men. But each eye was drawn to Sihylde. Screaming a war song to Crom, her long fiery braid flying behind her, she crashed into the suddenly faltering southerners. Her first swing of her war hammer crushed the head of a footmen, turning it into fine red paste. Her backhand smashed through a spear and crushed the chest of the man trying desperately to block her attack. She swung about her furiously, and with each swing death came crashing down. Next to her, an armored swordsman blocked one of her raider’s swings, and stabbed him through the chest. Screaming with rage, Sihylde launched a furious array of blows at the man. The swordsman desperately blocked each blow, and finally found an opportunity to deliver a counter attack.

Which was when Frømund and his shield wall arrived.
   
Frømund slammed his shield into the armored swordsman, knocking him into the ground, whereupon Sihylde took the opportunity to slam down her hammer into the swordsman helm. He screamed, but was cut short with a sickening squelch.
   
The rest of Frømund’s shield wall, advanced steadily into the footmen, laying about them with their spears, swords and axes. Frømund blocked a spear with his shield, brushed it aside, and stabbed his sword into the southerner. He tore it out of his chest, pushed his foes corpse back with his shield, and spun with his sword into the neck of the footman next to him, cutting it nearly off. With the counter charge and the shield wall advancing, the footmen were broken on the left flank.
On the right, the southerner’s charge crashed into Einar’s shield wall. Einar grimaced as a spear pierced his shoulder, but rage overtook his pain as he brought his axe down on the arm holding the spear, severing it at the elbow. The footman fell on his knees crying out in pain, but Einar’s axe quickly put an end to that. The charge brought the shield wall back a step or two, but they pushed back the southerner with determination. Einar swung his axe, seemingly unimpeded by the wound seeping blood from his shoulder, into the face of one footman, blocked the swing of an axe from another, crouching down to absorb the force of the blow, and took his axe and slammed it into the knee of his attacker, bringing him down.
The southerners struggled mightily against the shield wall on the right, but though they inflicted several injuries, the wall held firm, and the Vikings’ weapons ran red with blood. The footman then began to flee, their moral devastated by their casualties, and by the arrow fire from Jóra and her archers.
   
The remnants of the force that ambushed the Sea Wolves are fleeing to the monastery. Though they attacked with nearly 100 men, more than double your force of 40, they now have about the same amount of men as you do now.
 
Spoiler: The Rolls (click to show/hide)
Sihylde’s squad was the only one to suffer casualties, losing 3 men (1 dead and 2 severely injured).

Einar has a minor injury to his shoulder, he will have -1 effect in combat until it is healed, which will take a day or so of rest.

Captain Kejek was heavily wounded in the fighting, however. It appears an arrow pierced his lungs. He coughs up blood, and looks at the assembled squad leaders.
   
“One of you will have to take my place, this damn arrow is going to send me to the Allfather’s hall.” He looks at each one of you, blood beginning to pool in his beard. “Each one of you has the potential to be a great captain, so I’ll let you decide for now, and I’m sure Thane Evarson will confirm your position if you desire it. I ask only two things of you” He wheezes in a great gasp. “Three, actually. Set me over on that hill yonder, the one overlooking the monastery. Two, loot and burn this gods-forsaken place to ground. Three, once I pass into the Allfather’s hall, take this sword and give it to my son.”

How do you proceed?
A.   Quickly rush into the town to defeat the remaining footmen (Ferocity, risky)
B.   Reform, and march into the town in formation (Resolve, controlled)
C..   Sneak around the village and enemy position, and attack from the flanks (Cunning, risky)
D.   Something else

Does Sihylde decide to resist the casualties? Does Einar decide to resist against his minor wound in his shoulder?

Spoiler: Suggestions (click to show/hide)

Spoiler: Dark Bargain (click to show/hide)

Spoiler: Command (click to show/hide)

Spoiler: Resisting damage (click to show/hide)

Spoiler: Group Actions (click to show/hide)
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 13, 2017, 07:10:40 am
I blame having played a ton of Banner Saga (and reading its quite deep lore) in my feelings about all these. In which I hope we aren't jerks.

You can tell by how well-kept the beards or hair are. :P

Also I'm quite :D at the state of the game structure. I had no idea you were rolling in 3's (thanks SC belatedly for the rolls explanation); presumably that'd be great...as we're sacrificing our dear Captain, so people can spend a fate point very well here. ._.

Can we sacrifice our dear dead?
Quote
One gets fate points back by sacrificing a captive to the Northern gods, done by a Rune Priest or one trained in the proper ways of sacrifice.
Most commanders offer captives as sacrifices for themselves and their men.
It was written 'captive' though, but I'm uncertain on how Fate Points work or are regenerated.
Also you mentioned skill points and...I'm kinda lost where :P Could I also suggest the second post after the OP be filled with our characters' sheets for quicker viewing? (Thanks ahead!)


Seems like we're ALL balanced via Resolve--other than me (3 Cunning) and the Warhammer leader (3 Ferocity) :O

C seems like a good suggestion as it bypasses most of the defenses though, and sets us protagonists against stray fragments. :3
Would await ideas, but I am willing to Command and spend fate for C.

Otherwise, I'm staying behind this turn and spending both my Cunning and Fate to get this Captain back alive :P

No to Dark Bargain

Quote
Einar has a minor injury to his shoulder, he will have -1 effect in combat until it is healed, which will take a day or so of rest.
"It's just a flesh wound," I believe? :P Einar is 'back to his normal fighting capability' then. Just negates Slayer.
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 13, 2017, 07:30:37 am
No Dark Bargain.

Einar considered the options before them. "We were stronger, better warriors than them when they outnumbered us two to one. Now our numbers are equal, but our skill is still the greater. Let's group up and march together; we can take this town easily, and then pillage whatever we like afterward, as long as we are not hasty."

Einar will go with B, and keep the minor wound; it shouldn't be too great a hindrance.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 13, 2017, 07:39:37 am
"I'll support with a few of ours then; lead the way, we'll protect your flanks."

D for me; do C but target those outliers or possible escapees//archers or other protected areas rather than fully engaging. Skirmish. Make a way to signal the Formation-folks before attacking.

If this may be too messy for the GM; this is treated as "C". :)
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 13, 2017, 07:56:24 am
Einar gave Jora a quick grin before turning his attention to the town. "I'm counting on your aim, meyla."

Spoiler (click to show/hide)
Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 13, 2017, 08:47:24 am
No Dark Bargain

Frømund nodded at Einar as he joined the pair discussing what they should do after fending off the initial assault.

"Indeed Einar! These South-Landers are weak and my men and I are fierce wolves on the hunt. I'll try and save you some glory! For the Allfather and Crom!"

A!
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 13, 2017, 09:01:32 am
I blame having played a ton of Banner Saga (and reading its quite deep lore) in my feelings about all these. In which I hope we aren't jerks.

You can tell by how well-kept the beards or hair are. :P

Also I'm quite :D at the state of the game structure. I had no idea you were rolling in 3's (thanks SC belatedly for the rolls explanation); presumably that'd be great...as we're sacrificing our dear Captain, so people can spend a fate point very well here. ._.

Can we sacrifice our dear dead?
Quote
One gets fate points back by sacrificing a captive to the Northern gods, done by a Rune Priest or one trained in the proper ways of sacrifice.
Most commanders offer captives as sacrifices for themselves and their men.
It was written 'captive' though, but I'm uncertain on how Fate Points work or are regenerated.
Also you mentioned skill points and...I'm kinda lost where :P Could I also suggest the second post after the OP be filled with our characters' sheets for quicker viewing? (Thanks ahead!)


Seems like we're ALL balanced via Resolve--other than me (3 Cunning) and the Warhammer leader (3 Ferocity) :O

C seems like a good suggestion as it bypasses most of the defenses though, and sets us protagonists against stray fragments. :3
Would await ideas, but I am willing to Command and spend fate for C.

Otherwise, I'm staying behind this turn and spending both my Cunning and Fate to get this Captain back alive :P

No to Dark Bargain

Quote
Einar has a minor injury to his shoulder, he will have -1 effect in combat until it is healed, which will take a day or so of rest.
"It's just a flesh wound," I believe? :P Einar is 'back to his normal fighting capability' then. Just negates Slayer.

No problem! Feel free to continue to offer suggestions and your questions!

So for sacrifices, I see that as sacrificing their potential fates, or something, in place of your own. The dead no longer have any fate left, so you cannot sacrifice them. You get more fate back from how well you are 'attached' to an enemy. I don't have a hard and fast rule for this, so its open to discussion. For example, a nameless footman captured on the battlefield would probably give you one, maybe 2 fate points. A monk or priest of The Nameless One, being more recognizable to you, would offer you 3 or 4. An enemy commander would most likely give you a full 5 back. If you decide to sacrifice an ally as a volunteer, Captain Kejek for example, you would get a full 5 back. However, they would only offer themselves as volunteers if they are mortally wounded, and situation on the battlefield is desperate. This is not the case now, so sacrificing him would just anger the men.

Skill points=Experience points, which I haven't added in yet  :P. I'm thinking that you will get experienced based on:
1. Actions you take that match your dominant trait( one will be a flaw, so giving into your vice will give you more XP! ex. Ferocity=rage, Resolve=stubbornness, hard-hearted Cunning=deceitfulness)
2. Loot you gain, the more the better!
3. Maybe the more desperate rolls you take. You can tell me if you want your action to be desperate, that just increases the risk of your action, making the wounds and consequences more severe.

If you decide to take the group action of sneaking, that will give your attack a +1 effect, as they are obviously terrified and attacking from the flanks may be too much for them

As to healing the captain, you are correct in that cunning would be the best choice, but you are not trained in any healing arts, so your effect would be low. Daglar, your company's rune priest, was ordered to take care of the other casultaies first, and then to the captain. You could spend 2 fate to give yourself another die, or improve your effect, however. This action would occupy you from participating in the attack, however.

No Dark Bargain.

Einar considered the options before them. "We were stronger, better warriors than them when they outnumbered us two to one. Now our numbers are equal, but our skill is still the greater. Let's group up and march together; we can take this town easily, and then pillage whatever we like afterward, as long as we are not hasty."

Einar will go with B, and keep the minor wound; it shouldn't be too great a hindrance.
Looks good!

"I'll support with a few of ours then; lead the way, we'll protect your flanks."

D for me; do C but target those outliers or possible escapees//archers or other protected areas rather than fully engaging. Skirmish. Make a way to signal the Formation-folks before attacking.

If this may be too messy for the GM; this is treated as "C". :)


No worries! Part of the fun of GMing is dealing with unexpected actions! Your action is good, I would say controlled risk, standard effect (+1 cause of slayer makes it great though). Only thing I would ask you to add is what stat you want to use, its obvious that you are using cunning because of C, but it'll be good to have the habit in the future once I stop suggesting actions  :)

Only thing I would add is that it is possible for you to directly aid your allies with your actions, giving them an extra die, but it'll cost a fate point for each ally. Not that they will need it, but just so you know.

No Dark Bargain

Frømund nodded at Einar as he joined the pair discussing what they should do after fending off the initial assault.

"Indeed Einar! These South-Landers are weak and my men and I are fierce wolves on the hunt. I'll try and save you some glory! For the Allfather and Crom!"

A!
Haha I like it!
Title: Re: Viking: Sea Wolves
Post by: Funk on April 13, 2017, 06:30:36 pm
"The let us make them Corpses for Crom!"
A im going to attack the town as fast is i can, getting the wounded on the way back.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 13, 2017, 08:33:08 pm
Spoiler: Rolls (click to show/hide)

Frømund and Sihylde, emboldened by their victory, rush after the fleeing southerners with their men. Armored as they are, the lightly armed and armored footmen finally have an advantage, and the majority of those fleeing make it to the village. The others are cut down.

The village wraps around the monastery, having about 40 wooden buildings. The monastery itself is at the apex of a hill, with the village building up the hill to it. The monastery has a wall about 12 feet wall, made of thick stone. The village itself, however, does not possess a wall.

The southerner’s lack a commander, and while some form haphazard defenses at the perimeter, others rush for the doors to the monastery. Archers climb the houses to provide supporting fire.

Sihylde pounds towards a group of footmen, they shield wall is weak, and will not hold to the fury of your hammer! Suddenly, an arrow whistles from the houses and slams into your chest, halting your charge! You stumble to the ground, and your raiders cry first in dismay, and then in terrible anger as they resume their charge. This is a serious injury… unless you resist it? (If resisted, the arrow doesn’t pierce your armor, and gives you only a nice bruise when it knocks the wind out of you)

Frømund sees Sihylde go down, and the anger burns hot in his chest. With fire in his eyes, he cries “For Crom!!” and leaps into a group of terrified southerners. His sword splits the first mans helm and head in half, and his shield blocked a clumsy swing of an axe as Frømund spins and stabs the axe wielder through the stomach. He is blood and rage, and the foeman fall down like wheat before a scythe. A spear goes through his defenses and strikes his temple, shearing off his helm in a shower of sparks. Frømund merely shakes his head and grins, blood crazed. He quickly slices off the hand of his attacker, and silences his screams with a quick stab through the throat.

Jóra see Sihylde go down, and groans. She sights the shooter down the shaft of her arrow and lets loose, and grins as his body tumbles off the roof. She lets loose a quick succession of arrows, bringing down most of the archers, but a few decide to flee to the monastery. Jóra then spots a man on horseback galloping away from the village. She whispers, “Not today,” to herself and lets an arrow fly. The arrow pierces his side, and you see him slip off the galloping horse and falls to the ground.
   Einar advances with his men, shields up, and eyes as cold as ice as crazed defender rushes him. Einar sidesteps the man’s charge, and brings his axe down into his shoulder, nearly severing the arm. Einar and his squad push into the village square, before the gates of the monastery. Einar takes blow after blow on his shield, but returns each blow in equal measure, his axe splintering shields and chopping through men. One man’s axe gets lodged in your shield, and pulls it down as another brings his sword back for a massive swing. An arrow whistles overhead and into the swordsman eye, sending him to the ground with a cry. Thanks for the help, meyla, Einar thinks to himself as he swings his axe around into the footman’s neck. A quick glance back confirms his suspicions, as Jóra gives him a cheery smile in response from the rooftops. He grins back, and turns around to see the few remaining defenders stumble back into the monastery, and the doors slam behind them.

What do you do?
A.   Wait, they didn’t get that door closed. I spend a fate point, and charge through the door before they could close it (Ferocity, desperate, but great effect!)
B.   (B for backup plan!) I attempt to break the door down (Ferocity, though Resolve could also work.
C.   The stones of the wall are pretty thick, right? I use ( either ferocity, resolve, or cunning) to climb over the walls
D.   Those cowed defenders and weak monks inside are pretty scary, I’m just going to wait outside (booo)


Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 14, 2017, 12:19:55 am
"Save Sihylde if you can, sister! Fromund, follow me!"

A. Einar charges the doors before they can fully shut, using his shield as a battering ram. Spend additional FP for a second Ferocity die.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 14, 2017, 02:40:54 am
Quote
Sihylde Norheim: Ferocity (2,2,1)= (2) (ouch…)
((Oh dear ._. Those rolls))

Also personality wise, I'm imagining all our characters less like bloodthirsty fellows and more like a honed warriors. :P
Also since there's no "E" for "Insert action", I'll try that out if it's okay. If not, as I assume Sihylde's fellows are aiding her out, I'm going with E: "Fire support @A under Einar"



((Said testing is 'hopefully don't let her lost a fate point over this :P))
E; Aid Sihylde to safety and prevent any further injury.

Jora always wondered why her brother was not a commander--he had the charisma, and the spirit for it, but it showed in his personality. He could take care of himself quite well.
Title: Re: Viking: Sea Wolves
Post by: Funk on April 14, 2017, 08:43:31 am

E
Drag the dead archer in to view of the monastery and Nail him to a building.
Then drag a captive in to view and ask the defenders to throw down there arms.
Promise to let them live as well.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 14, 2017, 09:36:11 am

E
Drag the dead archer in to view of the monastery and Nail him to a building.
Then drag a captive in to view and ask the defenders to throw down there arms.
Promise to let them live as well.


Just to check, are you resisting the damage from the arrow? It will cost (5- a roll of your Resolve) in fate points. Also, what stat are you using to convince them?
Title: Re: Viking: Sea Wolves
Post by: Funk on April 14, 2017, 09:50:30 am
No, i'm going to let my raiders do the work while i rest.
I'll use Ferocity to scare them.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 14, 2017, 11:32:48 am
No, i'm going to let my raiders do the work while i rest.
I'll use Ferocity to scare them.

I'm going to highly advise that you do resist the damage. Though the arrow didn't hit anything vital, its still going to take a month or two to really recover. I also rolled the resistance, and you will probably like the result. :P

I agree, Ferocity seems like a perfect choice for this situation.
Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 14, 2017, 12:31:23 pm
"Ha, finally we shall test our mettle Einar!" Fromund yells at the top of his lungs as he...

A!
Title: Re: Viking: Sea Wolves
Post by: Funk on April 14, 2017, 01:03:09 pm
No, i'm going to let my raiders do the work while i rest.
I'll use Ferocity to scare them.

I'm going to highly advise that you do resist the damage. Though the arrow didn't hit anything vital, its still going to take a month or two to really recover. I also rolled the resistance, and you will probably like the result. :P

I agree, Ferocity seems like a perfect choice for this situation.
Then i'll resist the damage if it's that bad.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 14, 2017, 05:57:06 pm
Spoiler: rolls (click to show/hide)
   

        Einar and Frømund looked at each other, and rushed the door as the last of the defenders streamed inside. One desperately tries to close it before the two warriors try to enter the door, but an arrow from Jóra hits him in the side, and he slumps down by the door. Einar reaches the door first, slamming into a man at the door shield first, knocking him back, and a quick swing from his axe sent another reeling. Frømund came beside him, and his sword flashed once, twice, and a footman was sent reeling with two red slashes in his chest.
   Jóra sent arrow after arrow flying, 3 into the doorway, and two above at the wall where a couple archers tried to provide supporting fire. Each arrow hit their mark, and 5 men dropped.
   The few faltering defenders set up a quick barricade in the hall, throwing a shelfs and tables in it to stop the attackers progress. That and their spears prevented Einar and Frømund from progressing any farther.
   Outside the monastery, Sihylde has the archer who shot her dragged up to the wall of a house. Wincing a bit from the bruise form his arrow, she gave a savage roar as she swung her hammer at the broken spear point make shifted into a spike, driving the point through the body and into the wall. The raiders dropped the arms of the corpse, and it hung limply from the wall. Sihylde steps back and shouts,
   “Surrender now, Southerners, and your lives will be spared!!” She grabs a frightened peasant grabbed from one of the houses by one of her raiders.
   “Answer quickly, or she will pay for your hesitation!”
   A group of monks hurries to the top of the monastery wall, and an older man, his face wizened with age, calls out that they will surrender if you only take their belongings, and leave the rest be.
   The rest of the company jeers at this. They came for loot and thralls. Einar and Frømund are temporarily stymied inside, but the rest of their troops are beginning to enter the monastery. You could probably easily defeat the rest of the defenders, but you might lose a man or two, or sustain injuries.
What do you do?
A.   Accept their surrender. Begin looting.
B.   Pretend to accept their surrender, but once they lay down their arms tie them up to decide what to do with them (Cunning, controlled risk). Begin looting.
C.   Ignore their feeble bleating’s. We are wolves and will take what we want when we finish them off! And then we begin looting!
D.   Something else.

Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 14, 2017, 06:03:38 pm
Einar looked to Fromund. "Captain Kejak asked us to to raze the village. Should we accept their surrender or do we honor his last request?" He knew what he would choose, but he thought he ought to ask his ally his thoughts.
Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 14, 2017, 06:14:49 pm
"We are wolves Einar, and wolves do not bargain with sheep. We shall raze this village, plunder their wives, and steal their goods!" Fromund says without hesitation.
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 14, 2017, 06:22:19 pm
"Then we are in agreement." Einar turned his attention back to the barricades. "Plan of attack?"
Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 14, 2017, 10:28:26 pm
"Truly there's only one course of action," He said as he sized up the men surrounded them, "We charge forward!"
Title: Re: Viking: Sea Wolves
Post by: Funk on April 14, 2017, 10:47:00 pm
A
"In chain there worth there weight gold, dead there raven food."
(and we can make them pay to avoid being enslaved.)
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 14, 2017, 10:53:55 pm
"Then we attack! FORWARD!"

D. Advance forward using caution (Resolve, Defense) and attempt to push the spears aside using our shields to open up the defenders for Fromund's follow-up attack.
Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 15, 2017, 02:41:06 am
"Then we attack! FORWARD!"

D. Advance forward using caution (Resolve, Defense) and attempt to push the spears aside using our shields to open up the defenders for Fromund's follow-up attack.
After Fromund gets into position with Einar's help, he'll charge down those cowarding sheep in the church!

A!
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 15, 2017, 09:07:08 am
D: Do "A" but pacify MOAR. (Basically proceed per our contract given that we're mercenaries, and ensure that our raiders don't do worse than their roles should do [eg Take care of anyone alongside giving word of us to their lord--who would probably be called anyway given the spared-peoples])

As it's not particularly obvious (sorry my messy wording): [Jora's Intent] Try to inquire who had organized this defense. Ease tensions before we raze this place, (Cunning) and make up a cover story which both appeases the elders and other living, and our goal {ie Raze this place because we've detected some evil or something by our Gods}


((Announcing now; I've the idea that we can aim to be the BEST MERCENARIES EVER [like the White Company] or otherwise :P
I mean I feel the same kind of ulterior motive given everyone doing A [and SC doing a defensive disarmament] :O
GM: NICE remake of the OP. Query: Can you add my seax to my inventory? :P))

"Our jobs are done then; take care of the rest of the villagers. We are people of our word. Disarm, the lot of you!" Jora shouted into the monastery.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 15, 2017, 09:51:50 pm
Spoiler: Rolls+Loot (click to show/hide)


Having agreed on a course of action, Einar and two of his shield brothers step forward to set upon dismantling the barricade. The defenders desperately lunge at them with their spears, but Einar uses his shield masterfully to block and deflect the spears, as the two warriors beside him push down the quickly made barricade.

One of the defenders, seeing this, recklessly lunges at Einar, leaping over a table and his spear pierces his armors, but only causes a minor, though painful, cut. ( Resist for -1 fate point, or keep lvl 1 injury).
Einar grits his teeth, and swings his axe into the bold footman’s face, sending his body crashing through the barricade.

Seeing his opening, Frømund charges past him and into the 4 remaining defenders. They are panicked and tired, and two quick blows from his sword send half of them down. Ones spear gets past his shield and into his chest, but Frømund merely shrugs off the blow and sends the attackers head spinning off his shoulders ( thanks Juggernaut). Einar chops down the last one, catching up to him.  Ahead of him is the courtyard, and is filled with both terrified monks and wounded soldiers. Frømund climbs the railing around the courtyard and cries out,

“This is your last chance to surrender! Pray to your god that we will be merciful,”

Jóra steps up beside him.  “We are people of our word, disarm yourselves and we will spare your lives!”
   
The courtyard is silent as the Northern warriors begin to surround its perimeter. The elderly  monk stands up from the crowd, and looks around at his beaten and frightened comrades. “ We surrender, unconditionally.” He says dejectedly.
   
Sihylde and her raiders are the first to move to the crowd. She grabs the elderly monk roughly and binds his hands. She shakes her head, “This would have gone better for you had you not resisted,” she tells the monk. The some of the other warriors move in and begin to tie up the other captives. The rest of the warriors begin to whoop, and the looting begins!
   
After a few hours, the loot is accounted for! 10 coins worth came from the village, in the form of foodstuff and livestock. The prize from the village is an extremely large cow.
   
There were 16 coins worth of loot in the monastery. The prizes here include a golden, ornate cross, and a finely woven black cloak fit for a duke of these southern lands.
   
On the battlefield 3 coins of worth of weapons and armor are picked up. The prize from there is a great sword with golden filigree on its handle, used by the armored swordsman.

There are about 50 prisoners, your ship could take about 25 of them. There are 15 monks, 10 wounded footmen, and 25 villagers. You need to decide what to do with them. A regular captive is usually worth one coin, but a monk can be worth 2 due to their ability to read and write. One who can speak your language is worth far more as an interpreter to the right buyer.

   Your thane will expect 1/3 of all the loot you receive, and each warrior under your command will expect at least ½ a coin as plunder, but 1 coin is considered a good raiding expedition for them. You can split the loot amongst yourselves now, or you can wait till the end of the expedition.

   Jóra goes around talking to the captives. She tries to coax information out of them, but they are in shock from their defeat. You do learn a bit more about the area, known as Averland. It is one of the border countries of the Empire of the south. The seat of Averland’s power is their capital to the south and east, Toloun. You also learn the locations of a few nameless villages in the general area,

Daglar, your company’s rune priest, gathers the four squad leaders together in the head monk’s room. He is gray-haired and weathered, and his green eyes glitter as he looks around at you all.
   “We must decide what to do next. While we gotten good plunder from this place, we are going to need more. There is a town further inland that Captain Kejek was intending to raid. He heard that the local bishop’s headquarters was there, and that’s where they keep the tithes that these people pay to their Nameless god.” He shrugged his shoulders, “He wasn’t expecting such a fight here, however. This is Averland country, one of their knights was leading that militia force that we defeated.” He smiled. ‘I do believe Sihylde smashed his head in with war hammer of hers.”
“Their defeat does present us with an opportunity. The Averland forces in the local area will be weakened, and as long as we avoid Helmar Castle in the south east, we may be able to quickly raid the town and get back to our ship. Or there is another village in the area. There’s not much there, but we should be able to raid it quickly and have enough to pay the company and have a little left over. Best of all with that, we will likely be able to cast off tomorrow.”
He clears his throat, “We also need to choose a new captain. Each of you has great advantages for the position. I expect the new captain will listen well to his subordinates, but on a battlefield and on a raid a clear chain of command is needed. This is only temporary, and the thane may pick someone else to be captain, but we are on our own out here.
“We need to decide what to do with all the captives. We can take some of them with us, and the men will want some for themselves. We should also offer one as a sacrifice to the gods, so we may continue to have their favor. I would recommend that old monk, the gods would find his sacrifice especially pleasing. But the choice is yours.”


And so the 4 leaders deliberated over what to do next.
1.   Who should be the acting captain?
2.   What direction should the company go?
3.   What will you do with the town, and the captives?
4.   Will you sacrifice? And if so, who?
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 15, 2017, 10:00:17 pm
((Me and Sihylde are missing rolls :P Also yay, we know this area now! Now I assume we're raiding because our homeland is failing in resources somehow :O but that's a post for later!))

Quote
   Your thane will expect 1/3 of all the loot you receive, and each warrior under your command will expect at least ½ a coin as plunder, but 1 coin is considered a good raiding expedition for them. You can split the loot amongst yourselves now, or you can wait till the end of the expedition.
((Much fun fun :3 we get to organize our loot and command structure then \o/))

"I'd believe we'd need to know who to act and when--a Captain is good, but I've seen everyone come up with good ideas at many a time. As for this, we'll spread waves soon enough--even if they didn't send a messenger out, I believe we should hit the town and make a raid like how lightning and thunder come: Fast as the skies above our homes."

Jora abstains from #1 until later, and #3 and #4 entirely (having suggested to leave the captives to their own, and make a [Cunning] roll if ever people decided to RAZE IT ALL).
#2 is voting to quickly raid the town by hitting quickly and instead of facing the garrison head on, delay and block any counterattack by destruction of property for the raiders to loot quickly and uninterrupted.
Title: Re: Viking: Sea Wolves
Post by: Funk on April 15, 2017, 10:30:36 pm
[spoiler=Rolls+Loot]Loot: 5 from the village (Prize cow)   Monastary: 10 loot (Golden Cross, fine cloak)  Battlefield: 3 (Great sword)
3.   What will you do with the town, and the captives?
4.   Will you sacrifice? And if so, who?
Force the monks to kneel and kiss thors hammer, if they refuse to kneel smash there knees (you don't need to walk to read)
As for loot we take the cow to eat at our celebration feat later.
How many men do we have left including the wounded? some will have to stand guard over the prisoners
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 15, 2017, 10:53:59 pm
((Me and Sihylde are missing rolls :P Also yay, we know this area now! Now I assume we're raiding because our homeland is failing in resources somehow :O but that's a post for later!))

Quote
   Your thane will expect 1/3 of all the loot you receive, and each warrior under your command will expect at least ½ a coin as plunder, but 1 coin is considered a good raiding expedition for them. You can split the loot amongst yourselves now, or you can wait till the end of the expedition.
((Much fun fun :3 we get to organize our loot and command structure then \o/))

"I'd believe we'd need to know who to act and when--a Captain is good, but I've seen everyone come up with good ideas at many a time. As for this, we'll spread waves soon enough--even if they didn't send a messenger out, I believe we should hit the town and make a raid like how lightning and thunder come: Fast as the skies above our homes."

Jora abstains from #1 until later, and #3 and #4 entirely (having suggested to leave the captives to their own, and make a [Cunning] roll if ever people decided to RAZE IT ALL).
#2 is voting to quickly raid the town by hitting quickly and instead of facing the garrison head on, delay and block any counterattack by destruction of property for the raiders to loot quickly and uninterrupted.


Yeah, I figured that asking them to surrender, having soundly beaten them, was a pretty sure thing, so no roll needed there haha. Just to clarify, what do you intend to accomplish with a cunning roll when/ if you raze the town? Are you trying to lessen the impact of burning their homes to the ground? Oh, I have an idea for a Dark Bargain for you! Your idea was to tell them that there is a dark spirit there and you are purifying it or something, yes? In exchange for +1 die on all of your team's next rolls, there IS a dark spirit that lurks in this town. This Dark Bargain is yours to decide.

[spoiler=Rolls+Loot]Loot: 5 from the village (Prize cow)   Monastary: 10 loot (Golden Cross, fine cloak)  Battlefield: 3 (Great sword)
3.   What will you do with the town, and the captives?
4.   Will you sacrifice? And if so, who?
Force the monks to kneel and kiss thors hammer, if they refuse to kneel smash there knees (you don't need to walk to read)
As for loot we take the cow to eat at our celebration feat later.
How many men do we have left including the wounded? some will have to stand guard over the prisoners
Just updated the character sheet, you have 37 men left. You also have around 10 men guarding the ship half a day away that I haven't counted in the 37 men. I'd think about 1 warrior for every 10 prisioners would be enough, so about 2-3 warriors left to guard them would be plenty.
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 15, 2017, 10:54:44 pm
((Got room for one more character? :O))
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 15, 2017, 11:21:46 pm
((Got room for one more character? :O))
Kinda! While I'm focusing the story on 4 protagonists, there is still room for secondary characters. While I won't necessarily be rolling for your character, he (or she) can show up in the story or in battle, and can participate in discussions. He just won't have the spotlight on him or the decision-making power like a main character would. You can still have your character do actions, like helping Jora ask questions, or Sihylde round up priests, or maybe something else like sharing a cask of mead with your men or interrogating an enemy.  If that sounds good to you, feel free to make a character as normal, just add who you'd like to be second in command for!
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 15, 2017, 11:25:37 pm
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 15, 2017, 11:35:55 pm
((Me and Sihylde are missing rolls :P Also yay, we know this area now! Now I assume we're raiding because our homeland is failing in resources somehow :O but that's a post for later!))

Quote
   Your thane will expect 1/3 of all the loot you receive, and each warrior under your command will expect at least ½ a coin as plunder, but 1 coin is considered a good raiding expedition for them. You can split the loot amongst yourselves now, or you can wait till the end of the expedition.
((Much fun fun :3 we get to organize our loot and command structure then \o/))

"I'd believe we'd need to know who to act and when--a Captain is good, but I've seen everyone come up with good ideas at many a time. As for this, we'll spread waves soon enough--even if they didn't send a messenger out, I believe we should hit the town and make a raid like how lightning and thunder come: Fast as the skies above our homes."

Jora abstains from #1 until later, and #3 and #4 entirely (having suggested to leave the captives to their own, and make a [Cunning] roll if ever people decided to RAZE IT ALL).
#2 is voting to quickly raid the town by hitting quickly and instead of facing the garrison head on, delay and block any counterattack by destruction of property for the raiders to loot quickly and uninterrupted.


Yeah, I figured that asking them to surrender, having soundly beaten them, was a pretty sure thing, so no roll needed there haha. Just to clarify, what do you intend to accomplish with a cunning roll when/ if you raze the town? Are you trying to lessen the impact of burning their homes to the ground? Oh, I have an idea for a Dark Bargain for you! Your idea was to tell them that there is a dark spirit there and you are purifying it or something, yes? In exchange for +1 die on all of your team's next rolls, there IS a dark spirit that lurks in this town. This Dark Bargain is yours to decide.
WELL make or modify my action to sensing and explaining our actions towards this to protect us AND them, and You have a bargain.

Now to wait for 3 other votes here :P

Edit: Jora votes for razing, but for the captives to keep them ALL alive (and then perhaps sell them >_>)

((Got room for one more character? :O))
Kinda! While I'm focusing the story on 4 protagonists, there is still room for secondary characters. While I won't necessarily be rolling for your character, he (or she) can show up in the story or in battle, and can participate in discussions. He just won't have the spotlight on him or the decision-making power like a main character would. You can still have your character do actions, like helping Jora ask questions, or Sihylde round up priests, or maybe something else like sharing a cask of mead with your men or interrogating an enemy.  If that sounds good to you, feel free to make a character as normal, just add who you'd like to be second in command for!
Let him guard the ships :P
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 15, 2017, 11:52:50 pm
Let him guard the ships :P
Funnily enough, that is what I was thinking :P

Spoiler: Sheet (click to show/hide)
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 16, 2017, 04:14:59 am
(Oh dear, Tar's our dad Tir. XD)

Also, no bargain.
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 16, 2017, 04:46:28 am
((And entirely unintentional when I picked the name. I just got it off a list, and in checking the other sheets so I didn't get a duplicate when I found that out XD))
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 16, 2017, 06:08:36 am
(Oh dear, Tar's our dad Tir. XD)

Also, no bargain.
((Oh you. :P Naaah, I named it after...I found a good site that helped refresh my memory but our dad is named Koll, not Kol. Big difference, especially in naming. :3))
Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 16, 2017, 07:01:14 am
Fromund thinks for a moment, before voting this way:

1.   He's fine with supporting Einar as the acting Captain. He makes good decisions and they're good friends
2.   He votes to raid the village to the south since it'd probably be less defended than the important coastal village/monastery.
3.   Burn it all, not only for Kejak, but because there's more money in it that way.
4.   Sacrifice the peasants and capture anyone else.
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 16, 2017, 07:07:55 am
((Two L's? That seems like a spelling error Tir.))
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 16, 2017, 07:18:58 am
((Two L's? That seems like a spelling error Tir.))
Not from where I made the name! :3 (Search "-ll" as typed) (http://www.vikinganswerlady.com/ONNames.shtml#general_info)

Also this is the perfect excuse time to consolidate my messiness.

Jora:
1. Sees others as okay with Einar, and votes for him too--unless anyone else disagrees
2. Wonders if the Town is better than the tiny village, but the tiny village seems okay too given others' votes (she sides with what has more votes out of the 3 other folks)
3. Raze it, but make a Cunning action to explain it away.
++ She agrees to the Dark Bargain (versus SC's No, and Lorknis/Funk's answer)
4. She believes selling EVERYTHING for coin (rather reluctantly when it comes to people) being the best option
...and adds in that a well paid crew works their best out. Pay full price rather than half a coin. Emphasis on selling the monks and filling our hold; setting the rest free (or sacrifice for...filling our fate)

Title: Re: Viking: Sea Wolves
Post by: Taricus on April 16, 2017, 07:35:35 am
((Checking the source Tir, I can't find anything about a two l kol though :/))
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 16, 2017, 08:16:21 am
((Checking the source Tir, I can't find anything about a two l kol though :/))
"If the name ends in: '-ll'; the ending will change to '-ls'", and that is what you can see in mine and SC's sheets--best thing is we never collaborated on anything and he popped in with that, down to the right naming. :P
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 16, 2017, 08:35:04 am
((Problem is that a single l kol also uses the same... whatever it's called. So in theory a Koll and Kol would have the same thing e.g Kolsson))
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 16, 2017, 08:41:53 am
((Problem is that a single l kol also uses the same... whatever it's called. So in theory a Koll and Kol would have the same thing e.g Kolsson))
((I'm saying all that because the name was originally Koll, anyway :P And I was poking fun at SC))

That said, we've a nice DUKE cloak. That's pretty nice and high on our level--take the item as is, or do we sacrifice them? We've got the cross and around a ton other prisoners so...

I think we'll need more planning for this. :P
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 16, 2017, 08:46:01 am
((Hmmm... Okay after a bit more searching I found the two l version. And honestly going with the one l version might be more thematic. See, 'Kol' means black, but 'Koll' is bald head or rounded top. And as far as I can tell, Jora isn't bald, nor a dude with a round head... :P ))
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 16, 2017, 08:50:16 am
Let him guard the ships :P
Funnily enough, that is what I was thinking :P

Spoiler: Sheet (click to show/hide)

Looks good! Is he Jora and Einar's dad or not? Up to Tir and SC  :P You don't have to be with the boats, you can be be ret-conned in as always being there as someone's second in command. Up to you though!

Given a majority of the vote, Einar is acting captain! His vote for next action will serve as a tie breaker when it comes up!

For sacrificing, the old monk will give 3 fate points back, and a monk will give 2. The foot soldiers and villagers will give one each. You just need to sacrifice enough to fill all of your fate points back if you want... Though you can sacrifice all of them if you really want to.

I don't really have time today for a full update, so we are going to flesh out your characters a bit more! Describe what your character is doing, and how he or she interacts with the village, the captives, or you men! If you do, you'll get a bonus experience point once the expedition is over.

Tiruin: Describe your first encounter with the "Dark Spirit". Does it harm anybody?

SeriousConcentrate:How does the company react to the news that you've been called acting captain? Is there anyone angry?

Lorknis : Up to you what you want to focus on, you can help with the dark spirit once Tiruin describes it. Do you help announce the new acting captain? Or you can describe looting, or anything else really. Does your ferocity or resolve dominant?

Funk: Describe the scene of having the monks kiss the hammer. Does anyone resist, and do you carry through with your threat? Does anyone try to stop you?
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 16, 2017, 10:01:38 am
Looks good! Is he Jora and Einar's dad or not? Up to Tir and SC  :P You don't have to be with the boats, you can be be ret-conned in as always being there as someone's second in command. Up to you though!
((I said his name was Kol :V not Koll. [/retcon] and everything is up to SC :P
Also looking back...I've found 'meyla' in a site with curse words :V MAYBE it wasn't meant to be a good term, but MAYBE Einar is GRUMPY. And/or I'm in a setting where people use curse words as affection--which I'm never accustomed to. XD Either way, you go SC! :) ))

Quote
Tiruin: Describe your first encounter with the "Dark Spirit". Does it harm anybody?
SINCE Jora is best at cunning in context, she will pull up the notion of the wight; as I cannot find a more specific link, descriptively a spirit of the village (https://en.wikipedia.org/wiki/V%C3%A6ttir), kind and nice but using hints and other ideas gleaned from prisoners and the Captain, a nature spirit like this is cleansed from the lands by fire, else the fertility of the area will be affected for generations to come--even if its current owners are displaced. Technically, it doesn't directly harm people. Indirectly, it quite much does, and is easily excused by the...nameless God rituals things as 'normal everyday stuff'.
Roll for Cunning as how to adjust the wording :P

I don't really have time today for a full update, so we are going to flesh out your characters a bit more! Describe what your character is doing, and how he or she interacts with the village, the captives, or you men! If you do, you'll get a bonus experience point once the expedition is over.
HUM :I

Quote
For sacrificing, the old monk will give 3 fate points back, and a monk will give 2. The foot soldiers and villagers will give one each. You just need to sacrifice enough to fill all of your fate points back if you want... Though you can sacrifice all of them if you really want to.
We have too many prisoners ._. We can sell the monks (wow I'm feeling really... ">~<" at typing that) and still have too many people!
Are we all in agreement given the loot tally I've [rather badly] written?

Checking back: Lorknis and Funk all call for sacrificing the monks--perhaps at best to fill back our Fate to full. We can replace the rest for our 25 prisoner limit, but that'll earn less given the cost per...person.
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 16, 2017, 10:26:19 am
(I'm fine with Tar being a relative. And I found 'meyla' here (http://www.vikingsofbjornstad.com/Old_Norse_Dictionary_E2N.shtm), just do a find on it and you'll see. I meant nothing bad. :P

Let's see. I'll sacrifice enough footsoldiers to refill my fate; if anyone else needs fate, I recommend drawing from the footsoldiers first as well, and then the regular villagers. The monks are worth more as cargo and the soldiers might try to get unruly, so using them kills two birds with one stone. I'll edit out Einar breaking the cross so we can sell it instead.)

Einar sat on a barrel, his shield on his back and his axe on his hip, as he looked over the prisoners. "Take those and put them to the axe, in the name of the Allfather," he commanded, pointing out some of the healthier-looking enemy soldiers. Satisfied that his orders were going to be carried out, he turned to the rest of the raiders, including Fromund, Sihylde, and his sister.

"Captain Kejak died valiantly, and he goes to a hero's reward. We will honor his last wish by destroying this village, and we'll honor his memory by proceeding to the next town and pillaging it as well." Einar waited a moment; Kejak had been a good captain. "...But with his death, we need a new raid captain - at least until we return home. I've decided to take the responsibility upon myself. I'll do my best to uphold the example of my predecessor. Are there any objections?" Again Einar was silent, looking from soldier to soldier, leader to leader. Was there resentment in their faces? Excitement? He couldn't tell; he wasn't good enough at reading people. But he knew that they all knew him, and his steadfastness in every situation. They knew they could trust him to do what was good for his people instead of thinking only of himself and his own gain.

No objections were voiced, and Einar nodded to the group at large. "Then my first order as acting captain is to pillage whatever you like, but be quick about it. We march for our next destination soon."
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 16, 2017, 10:37:58 am
((Hehe. Glad to be the old fogey with kids then ^^. Though he's back at the ship keeping the southerners from nicking it :P ))
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 16, 2017, 10:53:48 am
(I'm fine with Tar being a relative. And I found 'meyla' here (http://www.vikingsofbjornstad.com/Old_Norse_Dictionary_E2N.shtm), just do a find on it and you'll see. I meant nothing bad. :P

Let's see. I'll sacrifice enough footsoldiers to refill my fate; if anyone else needs fate, I recommend drawing from the footsoldiers first as well, and then the regular villagers. The monks are worth more as cargo and the soldiers might try to get unruly, so using them kills two birds with one stone. I'll edit out Einar breaking the cross so we can sell it instead.)
((I wonder how we...get coins from them anyway. Supposedly footsoldiers over villagers, because knowing how to fight helps. :v They can even be OUR auxiliary depending on the context, time, and technology/culture...
Also my goodness (http://www.housebarra.com/EP/ep04/12norsecurse.html) did I assume links there. :-[ That was my source. Sorry!))

ALSO I just noticed that the ONLY group Dark Bargain was at the start--or when there was a messenger. OTHERWISE it is a personal thing ._.;
WELL I do bet we're going to see a lot of that in the future. Even selling...people for coin ._.

Also my apologies, I missed or forgot Lorknis' post on #4 (http://www.bay12forums.com/smf/index.php?topic=163706.msg7424424#msg7424424) (as in what to do with the prisoners)

I think, since we're probably not resetting our ship's prisoner hold, we save all the monks but let the few other people go until we settle our Fate Point capacity. Seems like we can't sell anything until we raid our second target.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 16, 2017, 09:43:38 pm
(I'm fine with Tar being a relative. And I found 'meyla' here (http://www.vikingsofbjornstad.com/Old_Norse_Dictionary_E2N.shtm), just do a find on it and you'll see. I meant nothing bad. :P

Let's see. I'll sacrifice enough footsoldiers to refill my fate; if anyone else needs fate, I recommend drawing from the footsoldiers first as well, and then the regular villagers. The monks are worth more as cargo and the soldiers might try to get unruly, so using them kills two birds with one stone. I'll edit out Einar breaking the cross so we can sell it instead.)

Einar sat on a barrel, his shield on his back and his axe on his hip, as he looked over the prisoners. "Take those and put them to the axe, in the name of the Allfather," he commanded, pointing out some of the healthier-looking enemy soldiers. Satisfied that his orders were going to be carried out, he turned to the rest of the raiders, including Fromund, Sihylde, and his sister.

"Captain Kejak died valiantly, and he goes to a hero's reward. We will honor his last wish by destroying this village, and we'll honor his memory by proceeding to the next town and pillaging it as well." Einar waited a moment; Kejak had been a good captain. "...But with his death, we need a new raid captain - at least until we return home. I've decided to take the responsibility upon myself. I'll do my best to uphold the example of my predecessor. Are there any objections?" Again Einar was silent, looking from soldier to soldier, leader to leader. Was there resentment in their faces? Excitement? He couldn't tell; he wasn't good enough at reading people. But he knew that they all knew him, and his steadfastness in every situation. They knew they could trust him to do what was good for his people instead of thinking only of himself and his own gain.

No objections were voiced, and Einar nodded to the group at large. "Then my first order as acting captain is to pillage whatever you like, but be quick about it. We march for our next destination soon."

The warriors looked at each other. A moment of silence reigned. Then one of Einar's shield brothers stood up and gave a mighty cheer, and soon all the warriors were shouting their approval of their new captain!

Daglar the Rune Priest grabbed a foot soldier, to his dismay and those of their companions. The Rune Priest laid out a circle of runes in the square, and forced the foot soldier to kneel in it. He cried out in fear, but the Rune Priest knelt next to him and whispered in his ear. The soldier's face grew resolute, though hatred remained in his heart. Daglar stood to his feet, and grabbed his runic axe. A monk broke free and rushed at him, shouting at him to stop, but one of the guards gave a strong punch to the stomach which forced the wind out of him. The soldier shouted out a curse as the axe fell.

Suddenly the ground began to shake, and loud whispers were heard all around them. The sky began to grow dark. All the people, warriors and captive alike, grew fearful. Einar, Fromund and Sihylde began to look around to no avail. Jora happened to glance inside at one house, and a shadowy figure stared back at her, eyes glowing a luminous blue. It grins, a wide, wide smile full of sharp teeth, and then screeches, a lid terrible sound that chills those who hear it to the bones. Jora covers her ears in pain, and when she looks up, the creature is gone.

The captives are panicking, the warriors are terrified, and the wind is beginning to pick up. Most of the loot is in the wagons, but the captives might need sorted, and about 5 coins worth hasn't been loaded yet.

What do you do?

Spoiler: Coin and stuff (click to show/hide)

Spoiler: Themes (click to show/hide)

Also the loot table looks good! I added a bit to the character list on the first page, it doesn't include the captives however. And yes, the dark bargain was sneakily only made to Tiruin, though every one will get a bonus on the next roll. Kol is officially guarding the ships, as his hip was acting up a bit and he volunteered for the duty  :P  Einar got one fate point back from the sacrifice (fills up the lowest people first). I liked the detail added in the actions, keep it up!
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 16, 2017, 09:54:11 pm
Well that +1 would do well at looting and morale boosting :3
Quote
Most of the loot is in the wagons, but the captives might need sorted, and about 5 coins worth hasn't been loaded yet.
NOO, NOT THE 5 COINS!

((I'll put this in a timeskip as our other 2 noble fellows didn't post yet))
Sometime before razing...
Cunning: [Do that action I mentioned before in explaining everything in our terms, that there is totally a dark spirit, and the locals here should really make heed of it]
((In hindsight, this is why I felt like sparing a few folks--since we don't necessarily need 25 sacrifices :P we can spare the rest to let them spread word of DISTASTE and...probably anything we can be creative with))

"A curse! A curse on these lands! A wight of nature, and an evil omen!" Jora would've probably said exactly, if it were not for her ears ringing pretty badly--she managed to adjust it to a more concise idea before grabbing and lighting a torch. The ringing still continued as her mind spoke to her: "Purge the houses--the wight resides in the homes! Pack the prisoners' possessions; they must leave this area now!"

She noticed that she wouldn't be able to give voice to her realizations, and needed the others with this, hoping that her gestures to the fire would catch on.
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 16, 2017, 10:04:01 pm
Einar grimaced. Perhaps this land had guardian spirits watching over it. "You lot! Load whatever you can! You three! Get the prisoners back to the ship! Everyone else, grab a torch and follow me!" Having given the orders to the assembled men and women of the raiders (although not to the leaders; Fromund and Sihylde could make their own decision about which task to do), Einar grabbed a torch and lit it from Jora's. "We burn this village down now!"
Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 17, 2017, 06:41:42 am
(Apologies for not posting yesterday, the entire day was a shit show)

Fromund would grab a torch and wave for the rest of his men to do the same, "Come now, men, we now get to cut loose a bit! Burn it all! Take it all! It is your right as a wolf!"
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 17, 2017, 07:36:56 pm
Spoiler: Rolls (click to show/hide)

Einar shouts his men into some semblance of order, and gets the fires set throughout the town. Jóra, Frømund, and Sihylde rush around themselves, setting fires in the houses in the hopes of driving the spirit out. The omnipresent whispers stop, and are replaced by screams, unearthly howls which set a chill into the bones. The captives panic, and the warriors do too. Einar and Frømund make sure all the warriors get out, but in the rush and panic, the 5 coins worth of goods were left behind. Sihylde organizes the prisoners, and driven insensate by sheer terror (it has been a crazy day, after all) , are easily driven out of the town.
The company and prisoners gather on a hill overlooking the village. There is a fire roaring through the town now, and the screams have quieted. Night is falling, and the glow from the fires reflects on the people’s faces The captives are definitely more terrified of that… thing, then they are of you now. The warriors, ash covered and with wild looks in their eyes, look to their squad leaders and raid captain for direction.
What do you do?
-Need to decide what to do with the captives
-Decide where to attack (town with rich church, nearby village, or another target (just ask if there is another target you have in mind)
-How you decide to get there? (Fast raid, but tiring; steady march, but more likely to be intercepted, people warned of your coming; Sneak around, slowest of the three, but least likely to be intercepted.
-Anything else?

Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 17, 2017, 09:49:58 pm
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 18, 2017, 10:34:59 am
Mini-update
 
Spoiler: Rolls (click to show/hide)

   Jóra turns to the crowd of villagers and the remaining foot soilders. “Did you hear that angry spirit?” She asks the crowd, “This land is cursed, and we have come to cleanse it! In return for our services, we will be taking the monks and some of the young men and women with us, where they will pay off your debt to us with work on our farms and in our forests! You will have a good life, do not worry, we are not savages. Your children will be raised as our own, and your bellies will be full. What more can a man ask for”
   
The crowd of captives, shocked and terrified beyond reason, nodded their agreement. The monks bravely told the rest of the crowd that it was clearly the Nameless god’s plan for them to go with the heathens, and about ten of the fitter men and women in the crowd volunteered to go with you, eager to go off in search of adventure and  a new life. The other captives, the ones you are leaving, agree to tell others of the dark spirit that inhabited the village, and of the service you preformed them. They also agree to wait a few days, so that you will have time to escape before they warn other villages and their lord. (Unless you wanted them to spread the word? This will increase your countdown though, and they may not be effective in convincing others. But they potentially could be effective. What do you think the effect of their successful convincing of others would be?)
   
Starting a countdown till discovery: ¼ full
   
This countdown will move up with every big action your group takes, from marching to raids. Right now it is only ¼ full because you dealt with the captives so that they won’t be spreading word of your raid quite yet.
   It seems, from reading back, that the group consensus was to raid the smaller village that was closer. So now you just need to decide how you will carry out the raid, and who will lead the vanguard. The leader of the vanguard will roll for how you decide to march there.

A.   Ferocity: A quick march and raid will carry us to victory!
B.   Resolve: We will push aside all who oppose us! Best condition for battle, but more likely to get into an unwanted battle than the others
C.   Cunning: We will sneak around them, then launch a surprise raid upon our target! The slowest and riskiest of the options, but if done well perhaps the most devastating.

Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 18, 2017, 10:40:34 am
(Christ we're pretty damn nice for being vikings. More executions! /s)

Also I think we should go with A!
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 18, 2017, 02:25:11 pm
Einar considered the options. "You are uninjured and fought admirably in the last raid. Fromund, I want you to lead the vanguard in this raid. Sihylde and I will support you, and Jora will stay in the back where her archers are the most useful."

Going with A, and Fromund as vanguard.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 18, 2017, 04:38:15 pm
Spoiler: Rolls (click to show/hide)
   
The warriors look on in bemusement as Jóra convinces the villagers and monks of the necessity of burning their homes down. Frømund is heard to be muttering to himself that he was expecting there to be more executions. Einar begins to organize the march to the nearby village, getting the wagons together and such. He pulls Frømund aside, and tells him to take his men out as a vanguard, and secure the advance. Frømund grins and calls his men together, and they set out immediately. Jóra gives them two archers as support.

   Night falls as the vanguard advances. Frømund sets a quick pace, and although tiring, they are set to reach the village in an hour or two. Frømund suddenly raises his hand to stop the vanguard. They are at a crossroads, and ahead of them is an tavern and a few houses. There is a group of men standing outside the tavern, reveling and cheering as they drink around a large bonfire. Suddenly a voice calls out, “Hey, whose’s that out there. A man, obviously drunk stumbles out of a tree next to Frømund. The reveling stops, as the carousers all turn and stare at the vanguard of Northern warriors.
Frømund seethes in annoyance at having missed the drunk man taking a piss, takes out his sword and beheads the man in one swift motion. He shouts, “Take them all, for Crom!” And charges forward.

The fight is over swiftly, they were not prepared for the fury of the raiders assault. The warrior’s axes, swords and spears make swift work of the drunk and fumbling men. One caravan guard proves a challenge, slicing open one warriors check before Frømund comes in and takes the next blow on his shield. He and the guard cut and parry several blows until Frømund’s sword bites into his chest. The tavern is quickly secured, although a young lady escapes on a horse and rides away before the men can stop her. The two archers take aim, but they fly harmlessly over her head into the darkness. She disappears into the night, hoofbeats echoing through the night.

   However, there is a wagon with some goods in it, and along with some beer found in the tavern’s cellar, worth probably 3 coins all together. The only prisoners are the old tavern owner and his wife, along with a small boy. Up to you what you did with them. Frømund leaves the shield brother with the sliced face along with an archer to guard the wagon and await the rest of the force as he advances to the village.

   Frømund and his men reach the outskirts of the village. It is guarded by a simple palisade, and rather flimsy looking doors. A few guards stand outside the gate, armed with spears. A fire burns next to them. The village is bigger than the last one you took, but not by much. Only one large wooden building peeps out above the palisade.

As you are watching, the gate opens and a young man gallops out on his horse. He heads out southward, riding quickly. (-1 fate to attempt to stop him, but may alert the town and allow them to prepare an effective defense)

The rest of the force are coming up behind, and are guided into position by Frømund’s vanguard. It is a dark night, and the company stumbles tiredly into position. But they are eager for loot and plunder, and  become more energized once they see their target. They are wolves, at heart, and they have seen the sheep.
Discovery countdown: ¾ full
What is your plan of attack?


Spoiler: Inventory (click to show/hide)
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 18, 2017, 09:37:50 pm
Spoiler: OOC (click to show/hide)
Quote
The only prisoners are the old tavern owner and his wife, along with a small boy.
Jora takes care of them (because I presume I'm tagging along waaaay back) because she had given orders to spread the word of the story she concocted (and will embellish by tiny steps because rumors = power; human intelligence network = power. :P .
Summary: Free them, let them go. Just raid for loot. Tell story of us purging the lands of bad spirits.


Also can I spend my full action stopping the rider, rather than personally joining the attack, or do I need to spend fate to even attempt to stop the rider?

Alsoalso I read that GM note of how you felt about the game--I feel the same :P I'm thinking of all the people-for-coin stuff as in the least, like Mount and Blade.

...Can I excuse my inventory to hold something to make fire arrows with? And one to provide for a set of whistling arrows? (signaling purposes, etc) Or do we have to return home to restock with our choice? :3
Title: Re: Viking: Sea Wolves
Post by: Funk on April 18, 2017, 09:46:03 pm
"Let us smash down that door and take the sword to them!"
Use a large log as a ram ans smash the door down.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 18, 2017, 10:01:41 pm
Spoiler: OOC (click to show/hide)
Quote
The only prisoners are the old tavern owner and his wife, along with a small boy.
Jora takes care of them (because I presume I'm tagging along waaaay back) because she had given orders to spread the word of the story she concocted (and will embellish by tiny steps because rumors = power; human intelligence network = power. :P .
Summary: Free them, let them go. Just raid for loot. Tell story of us purging the lands of bad spirits.


Also can I spend my full action stopping the rider, rather than personally joining the attack, or do I need to spend fate to even attempt to stop the rider?

Alsoalso I read that GM note of how you felt about the game--I feel the same :P I'm thinking of all the people-for-coin stuff as in the least, like Mount and Blade.

...Can I excuse my inventory to hold something to make fire arrows with? And one to provide for a set of whistling arrows? (signaling purposes, etc) Or do we have to return home to restock with our choice? :3

Glad you are enjoying it! Yeah, I'd say that stopping the rider would cost a fate to attempt, as he would have already ridden off shortly before you got there, but you can "twist fate" or something so that you actually were there to have the opportunity to take the shot.
For the prisoners that would be fine, but Lorknis was the one who captured them, so their fates are up to him, if he wants.
Yeah it would kind of be like the ransom broker in Mount and Blade is how I would imagine it, either that or they stay and work the fields or something for your clan.
Yeah fire arrows are entirely reasonable as an inventory item! Whistling arrows, I'm not too sure about, could they be made cheaply and without requiring an expert? Specialty items require an expert or some time to make. Like if you could reasonably find it in a village, on a ship, or something that your character would have easy access to, that's what you could use for your inventory. Fire arrows would take one slot.

"Let us smash down that door and take the sword to them!"
Use a large log as a ram ans smash the door down.

Awesome, assuming Ferocity unless otherwise stated.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 19, 2017, 01:38:29 am
Alongside my possible side action back there in dealing with the tavern:

Spend my 1 fate to get that rider.
Remaining fate: 4/5.


I mean surely this rider is calling for friends and not the usual postal delivery service (and that the village is already well defended anyway and knows we're here maybe)

Yeah fire arrows are entirely reasonable as an inventory item! Whistling arrows, I'm not too sure about, could they be made cheaply and without requiring an expert? Specialty items require an expert or some time to make. Like if you could reasonably find it in a village, on a ship, or something that your character would have easy access to, that's what you could use for your inventory. Fire arrows would take one slot.
I've read about it (https://en.wikipedia.org/wiki/Kabura-ya_%28Japanese_signal_arrow%29) while refreshing my knowledge of history, so I'll leave the idea to you. :)
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 19, 2017, 04:02:56 pm
Are there any more spaces?
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 19, 2017, 05:34:34 pm
Einar orders his men to assist with the battering ram.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 19, 2017, 09:28:13 pm
Alongside my possible side action back there in dealing with the tavern:

Spend my 1 fate to get that rider.
Remaining fate: 4/5.


I mean surely this rider is calling for friends and not the usual postal delivery service (and that the village is already well defended anyway and knows we're here maybe)

Yeah fire arrows are entirely reasonable as an inventory item! Whistling arrows, I'm not too sure about, could they be made cheaply and without requiring an expert? Specialty items require an expert or some time to make. Like if you could reasonably find it in a village, on a ship, or something that your character would have easy access to, that's what you could use for your inventory. Fire arrows would take one slot.
I've read about it (https://en.wikipedia.org/wiki/Kabura-ya_%28Japanese_signal_arrow%29) while refreshing my knowledge of history, so I'll leave the idea to you. :)
Okay action looks good! Whistling arrow, ehh that is kinda an edge case, cause you would have need to have prepared those before hand, as you won't find those around. So I'd say if you want you could spend a fate point to be like "Oh yeah, Jora totally made a bunch of these whistling arrows", and that'd be fine, or you could wait for some downtime and make some then for little cost.

Are there any more spaces?

Still taking secondary characters, so feel free to make a character, he (or she) will be a warrior in the company, and can be second in command for one of the characters. So you won't actively be making decisions, but you can add what you character is doing and I'll do my best fitting it in. Secondary characters are also next in line when a protagonist dies or retires.

Einar orders his men to assist with the battering ram.

Okay, what trait would you be using when ordering your men to assist? I'm thinking that might be a ferocity action. If you want I could offer you a dark bargain, +1 die on the next roll, but one of your men will die. You could offer a counter dark bargain though, if you have a better idea.

Just waiting on one more to post their actions, which is fine. I'm trying to aim for an update at least once a day, but we can go longer between updates. Right now I'm thinking that once an update goes up, you should have at least 24 hours to post your action, other wise your character does
A. Follows the lead of another character performing an action based on their highest stat.
B. Does nothing, and hangs back.

I'm kind of thinking A right now, but if everyone thinks B would be better, we can do that as well. Also, what do you think about having 24 hours to post actions? Do you think there should be more time?
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 19, 2017, 09:35:14 pm
No, I think 24 hours is good. If you don't have time to do much RPing you can still pick A, B, or whatever and you can do that in like a minute. Anyway, I can't see any way to game it so I can use my best trait, so I'll take Ferocity... and I'll take the dark bargain as well in the hope that losing one guy for sure will prevent me from losing two or more if I don't.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 19, 2017, 10:17:18 pm
Great! Here is my character:

.Name: Skjære Ragnulf
Stats: You start with 5 points, max in one stat is 3, you can have zero in a stat (roll 2, will take lowest)
           Ferocity:1
           Resolve:1
           Cunning:3
Trait:
 Cunning Commander: gives you bonus in command using your highest stat
           
Weapon of choice: Spear
Brief physical description: Skjære is a tall, thin man, with short  black hair,  sun-weathered skin,  and  dark brown eyes.  He walks with a slight limp, and wears a small copper pendant of a magpie around his neck.
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 19, 2017, 10:19:04 pm
I made the same mistake so I'm not trying to be harsh, but you might wanna take a point out of Cunning and put it somewhere else since you top out at 3.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 19, 2017, 10:34:45 pm
Sorry about that!
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 19, 2017, 10:39:22 pm
No problem dude, just trying to help out. ^^^
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 19, 2017, 11:11:12 pm
Currently ,Skjær  would  be trying to  gauge some of the  captives. Even though most of them won't be staying, some of the adventurers, and the more dissatisfied of the bunch, would be helpful in our invasion. After all, they are locals.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 19, 2017, 11:29:36 pm
Can I suggest an action for my character? Nevermind. Suggested action is up above.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 19, 2017, 11:55:50 pm
Is it alright if I suggest an action for my secondary character?
You can do that :3
Also if you feel like editing your post--there's the 'modify' option at the top right of your post.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 20, 2017, 07:08:00 am
Thank you.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 20, 2017, 02:48:55 pm
Raiding the 2nd village

Jóra and the Tavern Owner
Spoiler: Rolls (click to show/hide)
[/b]
   
As the company passes by the tavern, Jóra is pulled aside by one of Frømund’s shield brothers, and is told of the three prisoners taken captive in Frømund’s attack. Jóra ubs her hands together, and accompanied by 2 of her warriors, quickly goes to meet them.
   
The man, said to be the tavern owner, is old, with gray streaking through his beard. His woman next to him is old as well, with deep wrinkles from the sun. The boy is very young, most likely around 7. Jóra gives them a bright smile, “Don’t worry, we will let you go soon. This area is infested with bad spirits, and we are trying to clear the area for your people.”

The man stares at Jóra incredulously, “So you come in the middle of the night and slaughter our people? Burn our homes and take our things? You bastards murdered my son over this HORSESHIT!?” At this, his face red with rage, he swings at her face, his fist crunches into her nose, breaking it as blood spurts everywhere. (Resist, costs 3 fate to resist, lvl 1 harm of broken nose) Jóra falls, and the enraged tavern owner lunges at her, but Skjære, one of your warriors, coolly steps over you and in a quick, graceful motion stabs the man through the chest with his spear. A shove with his shoulder sends the tavern owner to the ground. His wife screams and cries, and the young boy stares mutedly , tears  streaking silently down his face. The tavern owner thrashes on the ground, as Skjære helps Jóra to her feet.
   
“My apologies, I should have been quicker” Skjære mutters as he hands her a rag to stop the bleeding from her broken nose. “We should get moving, we can decide what to do with them once we take the village.”
   
Jóra nods, still a bit stunned from the altercation, but she still has a job to do.

Jóra and the Messenger
Spoiler: Roll (click to show/hide)
[/b]
   Jóra quickly rushes to the town, Skjære and the rest of her troop right behind her. As they are a bit lighter on their feet, they arrive before the rest of the company, and are guided into position by Frømund and his men. Just then, the gate opens and a young man gallops out on his horse. He heads out southward, riding quickly. Jóra wastes no time. Moving to get clear of the woods, she brings her bow off of her shoulders and into her hands, and nocks an arrow. A breath. The man hunches over his galloping horse. She draws the string back. Exhale. The man looks over his shoulder. Jóra releases the string. A flash through the air, merely a whisper. A cry cuts through the air, and the man tumbles off of the horse.
   Frømund shrugs, “Well, they know we are here now.”

The Assault
 
Spoiler: Rolls: (click to show/hide)
   
Frømund, trying to seize the element of surprise, orders his men to charge forward, and to try to take the gate before it can be secured. His men rush out of the woods. However, they are tired, and the guards stationed outside cry out in alarm and rush inside the gate, closing it behind them. Your men reach it, and pound furiously with their weapons. Though a wood begins to crack from your blows, a spear juts out and catches one of your men in the eye. Screaming in pain, he pulls away and falls off to the side (Resist: Command, ferocity: -2 fate points, man loses his eye) Frømund screams to Crom in frustration.
   
Frømund then hears a call from behind them, “Make way, make way!” And Sihylde, along with Einar, together with their warriors, appear, carrying a quickly hewn down tree. Judging by the perspiration on Sihylde, it appears she borrowed an axe from one of her men and cut it down herself. ( her men later boast that it took her only a single blow, but it was really more like 4). The men carrying the tree yell out as they run full speed into the gate.
The tree, thick as a barrel, easily crushes through the gate. The defenders inside cry out that the raiders are inside. Nearly ten defenders with spears ready await the company. Their spears jab out, and slay the first two men, one of Sihylde’s and one of Einar’s. (Sihylde Resist, command F; -0 fate points) Sihylde’s warrior quickly drops the tree, and blocks the oncoming spear thrust to the side, and tackles the defender to the ground. Enraged at their loss, the warriors drop the spear and leap out, engaging in a furious melee.
 
Einar hangs back, directing warriors into the fight. His shoulder aches from the wound he received early, but he ignores it. The men he directed into the right flank swing around and cut through the defenders.

Sihylde wades into the fray on the left, swinging her war hammer about her, and crushes one skull with a mighty blow from the side. Her next swing caves in the chest of another, and sends him flying into the wall of a house.  The defenders fall before the company, and one of them flees down the street, crying out in alarm. Panicked people fill the street, and a bell begins to toll.
   Einar and Frømund have their men secure the gateway, which as far as they are aware is the only entrance to the village. The people are trapped and are at your mercy, but could transform into a stampeding horde if not handled carefully.

What do you do?
A.   Move quickly to eliminate resistance. Secure the town, kill those who resist. Begin looting. (Ferocity, or Resolve, though resolve may have less effect)
B.   Talk to the people, tell them to surrender. Have them bring out goods as a ransom (Could use any of the 3, though ferocity would be the most effective, using intimidation).
C.   Burn the whole town down, kill everyone. Avenge the fallen. Loot as you burn.
D.   Something else

Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 20, 2017, 03:01:34 pm

How many captives do we have, if any?  Also, are we outnumbered?
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 20, 2017, 05:41:53 pm
There are 25 captives taken from the village, and 2 from the tavern. The towns population does outnumber you, but as for actual guards, you probably wiped most of them out,
I also put Skjære in Jora's company as they both are strong in cunning and have interest in the prisoners.
Title: Re: Viking: Sea Wolves
Post by: Funk on April 21, 2017, 05:53:55 am
C "Take all you can carry! Burn what you can't!"

Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 21, 2017, 06:25:56 am
A, use Resolve (patience-type).

"Take it slow, search for everyone. Take as much as you can carry, but leave them enough to live on. If we let them survive, we can come back and raid them again later."
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 21, 2017, 06:36:58 am
D, as proposed by  Tiruin. If we loot them, that just gives them more reason to come after us next time. Plus, who knows what will happen the next time we're here. Maybe we've lost men, or the knights decided to make a more unified effort at stopping us. Who knows, we might even make friends.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 21, 2017, 08:05:51 am
This GM loves his 2's. :P



So I'll be tracking my own sheet and fate points, as a spoiler at the top of my posts.
Currently I've got...3/5 fate.
Oh you. :3

HRK, I feel horrible and like someone punched my tummy, and it twisted my insides x_x
...Yeah I deserve that.

Is this level 1 thing something I can fix up later on? Because if it can't be resisted (healed? I forget the term for 'healed over time'), use the 3 fate points >_<
Because I'm okay with retaining a temporary wound.



Now I wonder what would've happened if we picked the TOWN! :P

B (which is D, but focusing on talking to the people...or otherwise convince to drop tension/arms :/)
Also let Skjære command my folks during this time.


Quote
(6,5,4 -1 fate)
Really wondering what would've happened if I rolled worse. This seems like a nice set! :D
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 21, 2017, 08:17:15 am
We probably would be dealing with far more dangerous foes. Also, do you mean "D, which is B"?
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 21, 2017, 08:57:20 am
C "Take all you can carry! Burn what you can't!"



A, use Resolve (patience-type).

"Take it slow, search for everyone. Take as much as you can carry, but leave them enough to live on. If we let them survive, we can come back and raid them again later."

Hmm so Sihylde is going for a burn everything kill them all, while Einar goes for the more "reasonable raider"?  This could get interesting  :P

Funk: Does Sihylde compromise when Einar gives his order? Do you challenge him?
SC: What do you do when/if Sihylde disobeys and starts killing indiscriminately? Do you give her free reign, and just try to not add to the damage, or do you confront her?

This GM loves his 2's. :P



So I'll be tracking my own sheet and fate points, as a spoiler at the top of my posts.
Currently I've got...3/5 fate.
Oh you. :3

HRK, I feel horrible and like someone punched my tummy, and it twisted my insides x_x
...Yeah I deserve that.

Is this level 1 thing something I can fix up later on? Because if it can't be resisted (healed? I forget the term for 'healed over time'), use the 3 fate points >_<
Because I'm okay with retaining a temporary wound.



Now I wonder what would've happened if we picked the TOWN! :P

B (which is D, but focusing on talking to the people...or otherwise convince to drop tension/arms :/)
Also let Skjære command my folks during this time.


Quote
(6,5,4 -1 fate)
Really wondering what would've happened if I rolled worse. This seems like a nice set! :D

Hehehe, it was actually the 3. While it is easier to roll those high numbers with a lot of dice, everything besides a 6 has a consequence to it.
Yep, those level one injuries heal up quickly, with a day or two or rest once treated. Fate point cost for resistance is randomized, you just got unlucky two rolls back to back. You did roll well on stopping the messenger, which did lower the countdown to discovery by one, I just forgot to mention that  :P

D, as proposed by  Tiruin. If we loot them, that just gives them more reason to come after us next time. Plus, who knows what will happen the next time we're here. Maybe we've lost men, or the knights decided to make a more unified effort at stopping us. Who knows, we might even make friends.

Tiruin + Mardent: So are you having your men focus on calming down the crowds? This is going to a risky action, with low effect because the rest of the company is securing the town violently. Or are you going to focus on pacifying those being captured? How far are you willing to go to defend yourselves, if attacked with stones or fists?

With group actions, the general action of the company will be decided by the majority, with the captain or leader being the tiebreaker. For example, so far the company is going to secure the town, as 2/3 votes so far are focused on violent actions (secondary character's votes don't have the weight of protagonists), with the captain going for a more secure and loot, rather than a pillage and burn. If Fromund decides to go burning with Sihylde, that will orient the company to be burning and pillaging.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 21, 2017, 11:31:07 am
I was thinking it would be a combination of pacifying peasants and disciplining our fellow raiders. No unnecessary burning, lest the tavern incident repeat itself.On an unrelated note, how dissatisfied would you say the general population of this area is?
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 21, 2017, 02:10:10 pm
Einar will ask Sihylde to do things his way. If she refuses, he'll pull rank.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 21, 2017, 02:15:25 pm
I was thinking it would be a combination of pacifying peasants and disciplining our fellow raiders. No unnecessary burning, lest the tavern incident repeat itself.On an unrelated note, how dissatisfied would you say the general population of this area is?
Fully with this too.

If I'd give my opinion, I'd say dissatisfied because they're generally being raided :P
However I guess asking how they feel about their own lands is a good point too. We don't know the backstory of our connection to these southerners though.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 21, 2017, 02:30:55 pm
Given the average life of a  peasant, it would be fair to say  that most aren't the happiest. I was thinking that  before a raid , Skjære and Jóra could  go ahead of the party  and serve as diplomats.  Whenever  they reach a village, they could gather those unhappy with their lot in life and recruit them to the Wolves. This way, we can not only bolster our numbers, but also be looked at in a positive light. Instead of invaders, we would be viewed as liberators. Plus, we would have to kill far fewer people.
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 21, 2017, 02:33:29 pm
You'd have to deal with one really unhappy parent back at the boats though :P
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 21, 2017, 04:00:54 pm
Yup.  Not sure what to do yet. :-\
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 21, 2017, 04:07:54 pm
((Oh yeah, have to ask SC, is Einar unmarried?))
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 21, 2017, 04:24:42 pm
(Probably. Why? >.>)
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 21, 2017, 04:29:29 pm
((*Laughs evilly* >:D))
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 21, 2017, 04:47:48 pm
 :o Oh no...
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 21, 2017, 07:34:05 pm
The Confrontation

Spoiler: Rolls (click to show/hide)


   Sihylde laughs and raises her war hammer to the sky, “Now is the time, brothers! Take all you can! Burn what you can’t!” Her men raise their weapons with her and cheer.

   Einar steps forward, “No, there is no need to destroy this town. We will loot what we can, but leave the town so we can return and loot it later as well!” His men cheer, though a bit less enthusiastically.
   
Sihylde’s eyes narrow. The battle rage boils through her blood. Who did Einar think he was?
   
“These people are weak, Einar, they deserve no mercy! They betrayed our people, and so they will receive their punishment of blood and fire!”
   
“No!” Einar shouts, “I am the captain, and you WILL OBEY me!”
The company goes silent. Sihylde glares back, “You are only the ACTING captain. I will teach these southern dogs how a true warrior does battle."  She turns and orders her raiders to charge into the town. With a whoop, they obey. With them goes Frømund and some of Einar’s men. Four shield brothers remain with him. With a curse, he bangs his axe on his shield, “Follow me!” He growls angrily.

The Raid
Spoiler: Rolls (click to show/hide)
   
The village was unprepared for the fury of the northern assault. The men of the village tried to defend their home, but were cut down easily. Jóra and her men tried to do the best they could, but Sihylde and her raider could not be tamed. Jóra was able to spare the women and children, and some of the men who were willing to surrender.
   
Sihylde was showered with Crom’s favor that night, and she repaid that favor with interest. Her hammer smashed heads, threw men around as if they were stalks of grass instead of flesh and bone. A gang of men rushed her, most armed with pitchforks, though one had a rusty axe. She merely laughed at the challenge. Side-stepping one attack, she smashed the pommel of her hammer into the man’s chest. The crack of his sternum made her attacks wince, but Sihylde used their hesitation to launch a furious barrage of blows, breaking bone with each attack. The axe man took a wild swing at her, but she caught it with her handle. She pushed, making him stumble. She raised her hammer, and screamed out to Crom as she crushed him.
   
Frømund cut his way through the crowds, though he took little joy in the slaughter. This was no honorable battle, but it was a job that needed doing. He took one blow on his shield, and a quick slash of the sword sent the attacker reeling. However, another farmer took advantage of this distraction and stabbed him in the leg with his pitchfork. Frømund cried out, then angrily cut through the pitchfork, and then stabbed the farmer through the throat. The man gurgled and fell. Frømund turned to the village, rage burning in his eyes, and all he saw was flames. (LVl 2 injury: -3 fate points to resist, (your perk will take effect if you resist the injury))
   
Einar and his men fought their way to the center of the village, where the largest structure was standing. Einar was breathing hard, his axe dripping red from those foolish enough to attack him and his men. An old man stood before him dressed in flowing robes, surrounded by panicked militia men and a grizzled man armored in chain. He pointed at Einar, “Kill the raiders!”
   
The militia hesitated, and then charged at him. Einar smiled grimly, and pounded his axe on his shield and readied himself for a fight. The first man about to reach him raised his spear to attack, but an arrow caught him in the throat. Einar’s grin grew larger. Thanks, meyla. Then the battle was upon them.
   
Einar’s shield was a blur as he blocked attack after attack. Although tired, his men also held their ground. Through the fury of the guards’ assault, no one was hit. Then Einar saw an opportunity and struck with his axe, splitting the man’s head. He bashed another in the face with his shield, knocking him back in a spray of blood and tooth. Then the veteran, armed with a sword and in chain, attacked. His array of blows drove him back, and Einar gritted his teeth. He swung his axe at him, but the veteran dodged back, and slashed Einar across the chest with his sword. (LVL 2 Injury, slashed chest, -3 fate to resist) Einar cried out in pain, but was able to deflect the veteran’s follow up blow. The veteran shoved into him with his shoulder, knocking Einar back onto the ground.
   
Then Sihylde came. With a mighty swing, she drove the veteran back. He desperately fell back; his sword flashing to meet and deflect each swing to the side. His blade flashed out, but she dodged it harmlessly. Her next blow caved in his chest, and he collapsed to the ground, wheezing and coughing up blood. The rest of the guard, the few standing, threw down their arms. Sihylde walked over to Einar, and hoisted him to his feet. The village elder looked around helplessly as the northern warriors surrounded him. A few fires had been started during the fighting, and smoke began to rise in the air. The warriors begin looting.
 
The captains organize the evacuation of the remaining prisoners. Jóra and Skjære do a masterful job of this, and an orderly line of warriors hauling loot and bound captives leave the village and assemble in a field outside. The fire consumes more and more, and has spread to at least 2/3 of the village. At least 70 women and children with a few men stand in the field, with the village elder separated from the rest. The company has looted an additional 12 coins worth, along with an ornate silver chalice from the large center building.

What do you do now?
A.   March back to the ship, we have enough loot for now.
B.   Continue our pillaging of the countryside!
C.   Something else
Daglar the Priest also recommends sacrificing a few prisoners to insure a safe journey home. (2 fate for the village elder, 1 for a common village person).


I was thinking it would be a combination of pacifying peasants and disciplining our fellow raiders. No unnecessary burning, lest the tavern incident repeat itself.On an unrelated note, how dissatisfied would you say the general population of this area is?
I was thinking it would be a combination of pacifying peasants and disciplining our fellow raiders. No unnecessary burning, lest the tavern incident repeat itself.On an unrelated note, how dissatisfied would you say the general population of this area is?
Fully with this too.

If I'd give my opinion, I'd say dissatisfied because they're generally being raided :P
However I guess asking how they feel about their own lands is a good point too. We don't know the backstory of our connection to these southerners though.

You don't really know the mood of the population, but from what you have seen they are mostly content. There are also cultural differences between the Averlanders and yourselves, the Nords. The chances of recruiting Averlanders for raiding are pretty low. There are various pressures forcing your people to send out raiding parties, from harsh winters to hordes of monsters. The Averlanders had an alliance with some of the larger Nord clans, but refused the call to send aid when beastmen hordes came. Several clans were destroyed, and others lost many villages. So the Nords see themselves as fiercely independent, and trade and raid to support themselves. So there is some justification besides the joy of crushing your enemies, seeing them driven before you, and hearing the lamentations of their women.  :P
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 21, 2017, 07:55:38 pm
I see... By the way, can any of us ( or our captives) read? It may come in handy later.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 22, 2017, 07:54:29 am
You could all probably read the Nordic language. However, you can't read southern script. The monks you captured can, however, and write as well
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 22, 2017, 08:03:23 am
You could all probably read the Nordic language. However, you can't read southern script. The monks you captured can, however, and write as well
Hum! I had assumed we can generally read--given my earlier assumptions of how the language was (earlier civilization; oral language, there were notes on rune reading, and the general significance of runes being something looked up at [even if the reader doesn't know what it means, they can ask--the writer tells what's on it])

Let's see...I've a broken nose that can be fully healed later with no permanent effects, so that means 3 fate still here.
Also given what seems to be our diplomacy in the earlier village, the monks seem somewhat...better in demeanor towards us, so that's good! However we've filled our holds with 10/15 of monks/villagers (2/1 coins each respectively)
Now I'm thinking we should save some monks. >_< Will they go against us or something even if we treat them well?

-1 Fate for those Whistling arrows :3 -2 Fate (all remaining) to helping Einar or anyone else with their wounds.
Also "A"; and reluctance (but a yes) to sacrificing folks to fully fill up all our fate bars.


I...haven't been keeping a recorded tally of this raid so I hope the coins and other items are all checked, chubby2man? :D

Also that note on our lands being ravaged by monsters sounds awesome. . .in the fantasy sense. :3
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 22, 2017, 08:10:43 am
 Its pretty cool, but  it also  adds a new element. For all we know, a horde of beastmen could be marching on our homelands right now. We may have to cut the raid short, just to make sure there is a home left to go back to.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 22, 2017, 08:13:09 am
Its pretty cool but  it also  adds a new element. For all we know, a horde of beastmen could be marching on our homelands right now. We may have to cut the raid short, just to make sure there is a home left to go back to.
Yeah, just the sounds of them take my imagination to awesome places. Also Viking Epics. :P

That said, maybe commissioning some armor for our frontal forces, (and maybe some fate in the future to pack all my arrows into a special quiver so I can free that inventory space for something else, like armor :V) would sound great. Currently I'm computing around a ~40+ coin profit, without giving the 0.5 per warrior we've got, or maybe even a better 1-coin-per-warrior. And the 1/3 go to our Thane, who probably provides us with these quality warriors anyway!
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 22, 2017, 08:13:36 am
Einar was still pissed at Sihylde. "If you hadn't charged in recklessly, we could have avoided most of this." His sister and Skjaere had been trying to keep the villagers calm; if they had managed that, they could have looted everything without a fight and no danger to their soldiers. And while the raiders were likely more satisfied for getting a fight, he was more concerned with just getting them home. There was enough beast blood to shed back there without risking good men against these oathbreakers. "Gather what you can carry. We're heading back to the ship."

A, no fate points sacrificed (hoping I can heal that up at home/during the boat trip), sacrifice the village elder to the Allfather for good fortune.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 22, 2017, 11:19:41 am
We could have them teach us how to read Averland writing. Also, how well defended are the frontier villiages next to our homeland?
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 22, 2017, 11:26:58 am
Mini-Update
So in Coins, you all have looted about 39 coins worth. Your Thane will expect one third of that, along with 1 third of your captives. This leaves you with 26 coins, and 17 captives. Your 45 warriors will expect at least 1/2 coin as plunder, though you could also give them captives to satisfy them. Giving them the warriors the minimum will leave you 3.5 coins, + your 17 captives (worth a coin each, 2 for monks) to divide among yourselves.

Your warriors are bone-tired, it will be all about they can do to make it back to the ship. But they are satisfied with how the raid has gone.

Einar and Fromund both have level 2 wounds, these are more serious and take off 1 dice for actions that could be affected by your injury. They will fall to a level one injury in a few weeks, and then heal in a few days.

Jora can get her whistling arrows for -1 fate now, but you could also wait and get them for relatively free once you are back home. As for healing, you may be able to speed up the recovery time by a week or two, but you are not a healer (yet, though you could become trained). But you wouldn't need to spend fate points to do that unless you wanted to boost your rolls.

Daglar sacrifices the village elder in spite of his protest, quickly and with he minimum of ceremony. The ground seems to greedily drink his blood. All the captains seem to feel as if the gods now smile on them more favorably. (Because I haven't done a good job of keeping track of everyone's fate points, they are all restored to full  :P) Also if you decide that you do want to resist your wounds before the next update I'll do later, that is fine but will require additional sacrifices to get back to full.

Do you let the other villagers go?

The company trudges back to their ship, exhausted, but happy with all of their plunder. The 5 warriors guarding the ship greet the returning raiders with loud cheers, but grow concerned due to the lethargy of the company, and their blood splattered condition. Kol Magnusson scans the crowd anxiously, then breaks out into a huge grin at the sight of his daughter and son. He comes closer, and Jóra is the first to embrace him. He looks concerned at her broken nose. He goes over to hug Einar, but stops at the sight of the blood-soaked bandage wrapped around his chest. Frømund walks by with a limp and raises his hand in greeting. Sihylde merely nods, wrapped up in her own thoughts.
   Kol takes over for his tired son temporarily, ordering his 4 other fresh men to help organize the goods into the hold, along with the captives. 39 coins worth and 25 captives, 15 monks and 10 young men and women, are packed together.  He rallies the company long enough for them to get them out to sea, pointing to their destination. The company promptly falls asleep on the benches as the foggy morning is burned away and replaced by the afternoon sun.
What is your destination
A.   HOME!
B.   LESS TALKING, MORE RAIDING!
C.   SOMEWHERE ELSE?

Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 22, 2017, 02:09:27 pm
A. Let's go home.
Title: Re: Viking: Sea Wolves
Post by: Funk on April 22, 2017, 05:37:09 pm
A
(I was going to sacrifice a few villagers but we can do that next time.)
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 22, 2017, 05:50:47 pm
A. We did well, but we lost   far too many men against a couple of villages. We need to recuperate and prepare for next time.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 22, 2017, 10:28:30 pm
Mini-Update
So in Coins, you all have looted about 39 coins worth. Your Thane will expect one third of that, along with 1 third of your captives. This leaves you with 26 coins, and 17 captives. Your 45 warriors will expect at least 1/2 coin as plunder, though you could also give them captives to satisfy them. Giving them the warriors the minimum will leave you 3.5 coins, + your 17 captives (worth a coin each, 2 for monks) to divide among yourselves.
We should totally spend our coins on armaments, probable rations, and a ship upgrade. Emphasis on the ship upgrade. :P
And then focus on being benevolent Nords. My opinion though :3 I'd love to hear yours. Obviously includes 'secondary characters' because they're very important just as us.

Because morale is needed much.
So my computations are as is; the actual 40 coins by the 25 prisoners? It's cut down to 17 captives--10 monks, 8 wounded Footmen (Since I bet the villagers got the good side and went for a better life anyway), UNLESS we have a bare minimum needed of monks to teach Southern Literacy.

Given the 26 coins, we'll at least have around 34, meaning around 3.5 + 8 coins. Sans the 10 Monks we've left (or any configuration people will do, once we get more specific later on when we get there)

Quote
Jora can get her whistling arrows for -1 fate now, but you could also wait and get them for relatively free once you are back home. As for healing, you may be able to speed up the recovery time by a week or two, but you are not a healer (yet, though you could become trained). But you wouldn't need to spend fate points to do that unless you wanted to boost your rolls.
I'll wait then and conserve 1 fate! (1/5 remaining due to probably helping out others with their wounds by spending 2 Fate).
Is it my silliness to expect being attacked at sea and use my whistling arrows for signaling? :P
I'll wait for it.

Also I'm aiming to be a diplomatic marksman healer probably. Either way, I'm aiming to be a support character.


Quote

Do you let the other villagers go?
Yes, but...fill up our fate with some of the more rowdy villagers?
Still feel bad agreeing to fate by human sacrifice o-o but PERHAPS this means they're sent to the Halls of the Gods, which is practically a better thing.

A
I'd be action'ing to sing a homeward bound song, but that'd mean more text. :P
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 23, 2017, 09:55:06 pm
A
(I was going to sacrifice a few villagers but we can do that next time.)
My bad, I wasn't exactly sure how many fate points everyone needed to fill up, so that one sacrifice restored everyone back to full fate. I think I'm just going to have everyone gets a fate point from a sacrifice, so the max you need to do is 5 and I cut down on who gets what fate point  :P

Sorry I've been slow guys! Finals tomorrow, and all that. But I'll introduce some things for you guys to think about in the meantime.

First is your home! This is going to be your guy's little corner of the world, so feel free to describe it! Aiming for a low fantasy for this kind of area, like a Skyrim Nord settlement. I reserve the right to veto, and don't contradict something that has been already been accepted, but other than that, feel free to fill in the gaps!

What is your home?
A. A town surrounded by tall forests and rich veins of ore. Natural resources are abundant here.
B. A town built around a huge stone temple. Various cults of the gods make their home here.
C. A town built on fertile fields, and great fishing grounds. This place is a food basket for the Nords.
D. A city, placed on a great trade route.
E.A castle, with a village around it. Warriors assemble and train here. 
F.Something else


Next is Experience! To purchase a trait, that will cost 10 points, while a new dice in any stat will cost 15 (You can now go to 4 dice in a stat).

Loot experience: 39 coins +25 captives= 64/10= 6 experience
+1 experience if you made a rp post after the town

Here are a few more questions, if it applies to your character answer it. If it really applies to your character and it definitely was a major part of your actions in the raid, that's 2 points, otherwise it is just one.

1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?

2. Did you express something new about your character or your background?

3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?

4. Did you make a desperate action? What was it? +1 point for every desperate action you made. I think Sihylde made one at the very beginning, for example.

5. Did you kick ass?


It took about 2-3 days to make the journey from denmark to England, so I'm going to aim that you will slide into home port on Wednesday, so try have your ideas of home and answers posted by then!

Spoiler: Trait Ideas (click to show/hide)

This will also be your opportunity to retire your character, if you so wish. They can become secondary characters and either continue raiding or retire around the town.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 23, 2017, 11:39:37 pm
C. By the way, where are the captives being held on the boats?
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 24, 2017, 12:38:05 am
Hum. :I Low fantasy you say? Also we're from DENMARK you say? O_O

F: A mix of A and E/ The village is mainly focused on craftsmanship--boasting quality weapons and other materials, requiring raiding parties for its current sustenance; if successful, its growth would be nearly unparalleled, but it is currently at a very fragile state due to beastmen raids. Its history is a simple one--one of banding together as simple villages, and a mix of culture of people and beliefs, with a wooden fortress (or great hall) overlooking the surroundings, built on a sanctified plateau to the Gods. The mountain where minerals are mined from also serves as the foundation of most of the village structures; it is said from the highest peaks that people can see beyond the seas into the south, east, west, and even farther into the storm-cold north. There is an underground river which supplies most of the needs of the village, but there is also reliance on the rain and slopes for drainage.

I mean who said we can't face underground monsters and beastmen! :P These are the downsides to underground farming (with sunlight streaming through artificial constructions). And/or I'm making this a bit too DF inspired? (or how I play DF anyway? Channel out a topsoil layer, build grates above = above ground/outdoor/inside farming area. :P)

Although I would certainly go for "C", too.

Quote
Here are a few more questions, if it applies to your character answer it. If it really applies to your character and it definitely was a major part of your actions in the raid, that's 2 points, otherwise it is just one.
I kinda RP'd after the first village, but if you mean:
Quote
+1 experience if you made a rp post after the town
This as the second village, I'm shooting an RP post for this :3
I'd encourage the rest to do so too--even those who missed the first village, something like
Back then...
Or any such header.

I should've spent those 3 fate points on wounds, but at least before we regained it in full, they were spent to help others resist theirs! :D
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 24, 2017, 01:09:52 am
((Bit of an issue there Tir; denmark has no mountains. Or ore (Presumably). Actually it's basically one large area of sediment :P ))
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 24, 2017, 02:39:37 am
((Bit of an issue there Tir; denmark has no mountains. Or ore (Presumably). Actually it's basically one large area of sediment :P ))
((I know, the flatness :P BUT THIS IS LOW FANTASY!

Your vote counts too, secondary captain person!))

Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 24, 2017, 08:58:44 am

Your vote counts too, secondary captain person!))


Huzzah! Secondary characters make decisions! Anyway,I thought of  our village as a relatively peaceful place,  a contrast to the (often brutal) raids. This was one of the reasons I chose C. Also, I will be posting an RP in a couple hours, as sort of an interlude thing.
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 24, 2017, 09:21:20 am
What is your home?
C. A town built on fertile fields, and great fishing grounds. This place is a food basket for the Nords.

+1 experience if you made a rp post after the town

I made a few, yeah.

1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?

Einar Ferociously busted that door open with a few fate points when they tried to close it on the raiders.

2. Did you express something new about your character or your background?

Einar took up the role of Acting Captain not for glory but to try to look out for the rest of the raiding team. The fact Jora indirectly undermined him by calling up dark spirits and Sihylde directly undermined him by ignoring his orders don't count. :P

3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?

I don't think I qualify for this one.

4. Did you make a desperate action? What was it? +1 point for every desperate action you made. I think Sihylde made one at the very beginning, for example.

I refer back to shield-charging the door; it was listed as Desperate.

5. Did you kick ass?

Well, Einar blocked an arrow meant for Jora, cut off an arm, and killed at least three people in the first engagement alone. Then he cut off another arm and killed an unknown amount of defenders in the assault on the village. Next he knocked one guy out and killed another forcing the monastery door open, then cleared the way for Fromund to secure the building. And all of that was before he took the role of Acting Captain, so I think he did. :P
Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 24, 2017, 09:39:03 am
Apologies for disappearing everyone, I haven't touched a computer for most of the weekend due to interviews and home projects. Let me read up on what I've missed and I'll edit in some choices.

Edit:

What is your home?
A. A town surrounded by tall forests and rich veins of ore. Natural resources are abundant here.


1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?
Fromund (if I remember correctly) chose ferocity for every single action possible.

2. Did you express something new about your character or your background?
I'm afraid I didn't in this category.

3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?
Fromund charged into the gates during the beginning, sacrificing his own well being for the glory of fighting and such. I'd say so.

4. Did you make a desperate action? What was it? +1 point for every desperate action you made. I think Sihylde made one at the very beginning, for example.
Fromund made one desperate action when he charged the gates before they closed. Neato.

5. Did you kick ass?
Fromund is 2lit2quit
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 24, 2017, 09:49:33 am
((Bit of an issue there Tir; denmark has no mountains. Or ore (Presumably). Actually it's basically one large area of sediment :P ))

I'm going to admit and say I did not know that!  :P But yeah, I just used that as a parallel of how far your homeland is from the Continent. It is not actually Denmark haha.

Hum. :I Low fantasy you say? Also we're from DENMARK you say? O_O

F: A mix of A and E/ The village is mainly focused on craftsmanship--boasting quality weapons and other materials, requiring raiding parties for its current sustenance; if successful, its growth would be nearly unparalleled, but it is currently at a very fragile state due to beastmen raids. Its history is a simple one--one of banding together as simple villages, and a mix of culture of people and beliefs, with a wooden fortress (or great hall) overlooking the surroundings, built on a sanctified plateau to the Gods. The mountain where minerals are mined from also serves as the foundation of most of the village structures; it is said from the highest peaks that people can see beyond the seas into the south, east, west, and even farther into the storm-cold north. There is an underground river which supplies most of the needs of the village, but there is also reliance on the rain and slopes for drainage.

I mean who said we can't face underground monsters and beastmen! :P These are the downsides to underground farming (with sunlight streaming through artificial constructions). And/or I'm making this a bit too DF inspired? (or how I play DF anyway? Channel out a topsoil layer, build grates above = above ground/outdoor/inside farming area. :P)

Although I would certainly go for "C", too.

Quote
Here are a few more questions, if it applies to your character answer it. If it really applies to your character and it definitely was a major part of your actions in the raid, that's 2 points, otherwise it is just one.
I kinda RP'd after the first village, but if you mean:
Quote
+1 experience if you made a rp post after the town
This as the second village, I'm shooting an RP post for this :3
I'd encourage the rest to do so too--even those who missed the first village, something like
Back then...
Or any such header.

I should've spent those 3 fate points on wounds, but at least before we regained it in full, they were spent to help others resist theirs! :D

I like the description of the town! It is very evocative! And I did mean the first village, which you did do.

As for the experience description, great job on that as well! Only a few things:
1. You should say whether you think you deserve a +1 experience point or +2 for each question. For you, i think 1. +1 2. +2, for sure, you expressed your characters personality very well 3. +2 for sure, you manipulated a whole bunch of people's whose homes you just burned down into being okay with it. 4. Hmm i don't think you did a "desperate action", there weren't that many. Those are actions where if you fail you will probably be dead, or almost dead. 5. Yeah you kicked ass, Jora pulled off some very nice shots, +2  Total: +7 points +1 rp point + 6 loot points= 14 points

2. For the first question, I was more looking for an example. Like, "I used my cunning to convince the villagers of the need to burn down the town."  I also explained #4 in the previous paragraph.

Overall, good job with the experience questions, especially without me including an example!

C. By the way, where are the captives being held on the boats?
Probably in the hold, though it is really up to you guys if you want to have them help row.

What is your home?
C. A town built on fertile fields, and great fishing grounds. This place is a food basket for the Nords.
+1 experience if you made a rp post after the town
I made a few, yeah.
1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?
Einar Ferociously busted that door open with a few fate points when they tried to close it on the raiders.
2. Did you express something new about your character or your background?
Einar took up the role of Acting Captain not for glory but to try to look out for the rest of the raiding team. The fact Jora indirectly undermined him by calling up dark spirits and Sihylde directly undermined him by ignoring his orders don't count. :P
3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?
I don't think I qualify for this one.
4. Did you make a desperate action? What was it? +1 point for every desperate action you made. I think Sihylde made one at the very beginning, for example.
I refer back to shield-charging the door; it was listed as Desperate.
5. Did you kick ass?
Well, Einar blocked an arrow meant for Jora, cut off an arm, and killed at least three people in the first engagement alone. Then he cut off another arm and killed an unknown amount of defenders in the assault on the village. Next he knocked one guy out and killed another forcing the monastery door open, then cleared the way for Fromund to secure the building. And all of that was before he took the role of Acting Captain, so I think he did. :P

Very nice! Looks great, just need either a +1 experience or +2
1. +2
2.Oh yeah, we definitely got to know your character better, +2
3. I would say that not backing down to Sihylde would count? +1 in my opinion.
4. Yep! +1
5. The ass was very much kicked by Einar. +2
Total: +8 + 1+6= 15

Apologies for disappearing everyone, I haven't touched a computer for most of the weekend due to interviews and home projects. Let me read up on what I've missed and I'll edit in some choices.

Hope they went well! Just let me know if you have any questions
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 24, 2017, 09:59:08 am
I'm fine with the totals you gave me, though now I need to figure out whether to get a skill or up a die. Hmm.

@Lorknis: No worries, dude. You didn't miss too much; we got on the boat and are heading home.
Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 24, 2017, 10:02:50 am
I'm fine with the totals you gave me, though now I need to figure out whether to get a skill or up a die. Hmm.

@Lorknis: No worries, dude. You didn't miss too much; we got on the boat and are heading home.
Aye, that's good to hear. I was only slightly worried about a TPK due to unforeseen doom and gloom or bad rolls. Also did anyone ever claim those fancy items from the loot n' scoot or is our liege getting them all?
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 24, 2017, 10:04:15 am
Our thane probably got  one.
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 24, 2017, 10:08:13 am
I'm under the impression they were converted to coins, which was then converted to shared EXP.
Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 24, 2017, 10:13:09 am
Fair enough then. Now to wait for the GM to assign myself some EXP and hopefully we'll get to explore our home for some R&R and equipment upgrades.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 24, 2017, 01:41:17 pm
Skjaere was  tired of  burning. The village was at their mercy, the population scared out of their minds. There was no reason to kill them. What's more, Sihylde had disobeyed the captain on her quest for blood. Crom  was a god of war, not  butchery, and what  happened here was  most certainly the latter.  Though, like it or not, that was in the past, and Skjaere  had plans for the present. Making his way past the grunting oarsmen, he made his way to the hold, where the captives were kept.  Making his way past the  sullen guardsman, Skjaere  finally stopped at the huddled group of 10 monks. After exchanging a few brief words with the jailer, a monk was pulled from amongst his fellows, mumbling something under his breath.  “The Ministration of Protection?” The monk looked up, surprise blossoming in his eyes. He seemed to be in shock that a Northman knew the prayers of the Nameless God. In truth, Skjaere could hardly forget it.  His mother had said that prayer on a weekly, if not daily basis, always clutching a small metal cross. It was one of her few keepsakes from her homeland, and one of the few  posessions she kept as a thrall. Skjaere smiled, and held out a mug. "Drink?"
Title: Re: Viking: Sea Wolves
Post by: Funk on April 24, 2017, 07:34:06 pm
Spoiler: questions (click to show/hide)

Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 24, 2017, 08:51:57 pm
2. Did you express something new about your character or your background?

Einar took up the role of Acting Captain not for glory but to try to look out for the rest of the raiding team. The fact Jora indirectly undermined him by calling up dark spirits and Sihylde directly undermined him by ignoring his orders don't count. :P
W-well I-! Hmph! :P

Quote
3. +2 for sure, you manipulated a whole bunch of people's whose homes you just burned down into being okay with it
I feel bad about it but it made everyone feel better and then coincidentally an evil spirit did actually exist ._.
Ahaaaa :-[

Also I didn't know #5 meant [good rolls = kickin' butt] :P I thought 'if you would give feedback on your character, do you think they actually did well?' and I was reluctant to actually say yes.

Also yaaaay, 20 experience (adding this in) (http://www.bay12forums.com/smf/index.php?topic=163706.msg7431758#msg7431758)
...Goodness you and your nice trait ideas :I I've been thinking of saving exp for more rolls, but goodness do I want to be a healer and either a rune priest (so I can do NICE sacrifices instead :I) or a spirit speaker.

Ehh, totally inspired by Alette @Banner Saga.
Jora gains 2 traits!
-> Spirit Speaker
-> Healing Arts


Also may I suggest the secondary characters being involved in battles, but giving a +1 to ONE out of the three rolls if possible? Also having their fair share of wounds and such if it's not too much? :> Even a sentence of acknowledgement of them in the battle helps, as they can be suggesting ideas or giving plans but letting the initiative be taken by the main 4? (Seriously in my eyes, they're just as important; like Sam to Frodo, in Lord of the Rings ♥)

Aaaand I'll make the post-2nd-village post later on. Gotta earn exp! By...adding more RP here!
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 24, 2017, 09:05:44 pm
As a matter of fact, my initial idea for Skjaere  was "saner, shaved Tryggvi."
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 24, 2017, 10:54:11 pm
As a matter of fact, my initial idea for Skjaere  was "saner, shaved Tryggvi."
Heey, I loved his 'sanity' :P It was actually developer hints and clues! And I never knew he was a former kragsman. X3

Ahem, otherwise, I love that you're my second ♥ You're the guy who can stab folks away!

Also I'll add to this to help with details, since I loved re-reading the story from imagination, via multiple perspectives. My comments are in orange.
Spoiler: questions (click to show/hide)
That said, that was a nice prologue to get people into the gist of the mechanics of the game.

...I bet now, we'll be worried to ration our Fate points in the future since we're entering the curve of DOOM (return to the North! version)

I'm under the impression they were converted to coins, which was then converted to shared EXP.
Doubt we've converted the useable stuff though--the misc items, maybe (the cross could be kept to help prisoner morale, for example?), but I believe someone would be well off in using that gilded great sword. In the least, as a mention of status or something.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 24, 2017, 11:12:02 pm
RP wise, it would make sense to  give the sword to the current Captain. Also, do secondary characters fill out the question sheet?
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 24, 2017, 11:16:20 pm
Double posting because it seems chubby2man nicely quotes everything. :P
Here's a secondary character sheets you can add in the OP!

Spoiler: Secondary Characters (click to show/hide)
...I just noticed you didn't put a favored God, Mardent! :O

RP wise, it would make sense to  give the sword to the current Captain. Also, do secondary characters fill out the question sheet?
I'm guessing you're like the backup dudes to us 4, so yeah! :P People can retire their characters if they're going to be busy too. Just do it for more flavor, I say, it won't clutter the thread anyway. :)
Title: Re: Viking: Sea Wolves
Post by: Lorknis on April 24, 2017, 11:17:47 pm
RP wise, it would make sense to  give the sword to the current Captain. Also, do secondary characters fill out the question sheet?
Sadly, Captain Einar isn't a swordmang so I'm alright with him deciding who gets what. I'll edit in a little story in a moment.
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 24, 2017, 11:38:51 pm
Our thane can have the sword as tribute.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 24, 2017, 11:42:26 pm
Our thane can have the sword as tribute.
Maybe we can bargain with our thane that way and save some coins. I'd love that, personally! (because he's a fancy dude to send these nice people as Vikings) :P

RP wise, it would make sense to  give the sword to the current Captain. Also, do secondary characters fill out the question sheet?
Sadly, Captain Einar isn't a swordmang so I'm alright with him deciding who gets what. I'll edit in a little story in a moment.
Really? I always thought he had a swor- *checks OP*
Oh wow, we've an axeman, an archer, a hammer warrior, and you being our only swordsman (and a spearman/swordsman as backup)
Good point! We should also shove our Thane the cloak and bargain to keep our 1/3 share to either spread to our morale (1 coin per soldier? :3) or spend for better equipment or stuff!
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 25, 2017, 07:24:26 pm
Apologies for disappearing everyone, I haven't touched a computer for most of the weekend due to interviews and home projects. Let me read up on what I've missed and I'll edit in some choices.

Edit:

What is your home?
A. A town surrounded by tall forests and rich veins of ore. Natural resources are abundant here.


1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?
Fromund (if I remember correctly) chose ferocity for every single action possible.

2. Did you express something new about your character or your background?
I'm afraid I didn't in this category.

3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?
Fromund charged into the gates during the beginning, sacrificing his own well being for the glory of fighting and such. I'd say so.

4. Did you make a desperate action? What was it? +1 point for every desperate action you made. I think Sihylde made one at the very beginning, for example.
Fromund made one desperate action when he charged the gates before they closed. Neato.

5. Did you kick ass?
Fromund is 2lit2quit

Okay yeah, Id say +1, +1 (I think you showed that Fromund has a friendship with Einar), +2, +1, and +2= 7 +6 loot= 13 experience points.

Tir: I think you added something twice, I'm pretty sure you have 14 total experience points, instead of twenty.  Perhaps you counted the loot experience twice? But I'll count your "betrayal" post as another rp post so you'll get another +1, bringing it up to 15 experience, so you can decide between a trait and an extra die too  :P

Funk: I agree with Tir's analysis, you have 8+6= 14 I believe.

Mardent: Awesome rp post! Though it does give me some ideas... (evil GM chuckle).
Spoiler: Coins and Loot (click to show/hide)

Spoiler: Secondary Characters (click to show/hide)

Choices are narrowed down to A: Rich in natural resources and C: fertile plains. You sail back into your hometown tomorrow.... which was called_______ ? And is there anyone who will greet you when you return?
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 25, 2017, 09:14:11 pm
Tir: I think you added something twice, I'm pretty sure you have 14 total experience points, instead of twenty.  Perhaps you counted the loot experience twice? But I'll count your "betrayal" post as another rp post so you'll get another +1, bringing it up to 15 experience, so you can decide between a trait and an extra die too  :P

Oops! :O I had thought the 14 exp was already the raw contribution and silently wondered on 'woah that feels a bit high' and after computing the trait/stat bonuses, really felt like there was something up, like 'wow the difficulty will spike if we can get two traits at least', so yes I accidentally added the exp twice ._.;

Jora gains 1 trait! Retaining 5 exp!
-> Healing Arts



Quote
Your characters would know that he would be unlikely to part with his 1/3 share. Though you could try, I suppose  :P
Well there goes my question of 'can we really bargain with him or do we have to burn the bridge of knowledge when we get there and find out'? :P

Quote
The single items are worth 1 coin unless otherwise stated, you can use them, sell them, keep them as a trophy until needed, or give it to your thane as part of your tribute.
WELL that's reasonable anyway, since a person is worth 1 coin (I bet they'll be honorable labor or such, like how it was back then--hopefully not abused and stuff)
. . .
I'm rather willing to propose giving the cloak and gilded great sword to our thane as tribute. Maybe that'd even make him happier so he will lay off the tax for later? :D

Also AWH on the choices :P I really wanted an underground river!

C
As I guess we're raiding due to "A", although..."A" means good craftsmen >_<
Actually "D" sounded good craftsmen but that'd require a ton of fragility in many senses, but a boom in economics.
>___>
<_<
This is a very hard choice. :P But otherwise, fertility lasts a longer time and is more easily replenished than natural resources, although that's probably why we're raiding--for more resources for trade.

As for the second questions; I'm leaving the choice with Taricus and SeriousConcentrate because all I had in mind was 'all my family raided with me' and that sounded a bit blunt.
Quote
Secondary characters do not need to fill out the question sheet, as those questions mostly pertain to protagonists, as secondary characters don't make their own rolls. However, you will earn the experience of the protagonist you serve under, and you can choose your traits or dice.
Oh my goodness we can pretty much posture and make awesome gestures given that latest sentence, with the advantage of having another player being the awesome person that enables us to be awesome. This is great! :D (So that means I'll be shoving all my fate everytime :V)
Quote
These options should hopefully add meaningful moments to gameplay, without making it too easy  :P 
I am going to take care of this 'secondary' character as if they were pretty much the protagonist because those terms feel a lot more like positions rather than how they play out \o/
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 26, 2017, 04:48:19 pm
The long ship glided into the bay, the choppy waves breaking against the hull. The crew took a break from the oars to look around and grin at the sight of home.

   Green hills gently rose out of the ground around them, and fields of grain waved gently in the breeze. This is Freysakr, breadbasket of the Nordic peoples, and home to the Seas Wolves. Einar good naturally coaxed the men back to the oars, reminding them that their loved ones have waited long enough.

   The town was a larger one, with a few thousand people. The second and third sons and daughters often came to make their own life for themselves, either as craftsmen, and sometimes as warriors. Traders came here as well, coming with fine goods and crafts to trade for foodstuffs to take back to the villages. This has made Jarl Olstref a very wealthy and powerful man.

   As they approached the dock, Jóra saw a large crowd beginning to gather, both of important people in the town and friends and relatives of the Sea wolves. They were all staring back at her, trying to catch a glimpse of a loved one. She could see Thane Evarson push his way to the front, a few warriors at his back.

   The ship docked , the planks were lowered and the Einar, Jóra, Sihylde and Frømund came first off the boat to greet their thane (well, limped in Frømund’s case).

Thane Evarson gave a confused grin, “Welcome home, my Sea Wolves!” he announced loudly to the cheers of the crowd behind him, “But where is Captain Kejek? Was he wounded?”

Einar bowed his head, “I am afraid to say that he fell in battle, my thane. I took up the role of acting captain in his stead.” At this a woman in the crowd cried out, and fled weeping.

Evarson’s face grew grim. “That is sad news indeed, young Einar. But there is a crowd of eager warriors behind you that appear to be quite ready to greet their women and children!” At this he cupped his hands around his mouth. “ What are you standing around for, you louts! Go on and greet your families!”
The men gave out a loud cheer and rushed into the crowd, and families and friends were reunited, and some were consoled. The thane grinned at the sight, then turned to the leaders, “ We will share tales about your raid at the feast tonight! And better yet, divide up the loot!” He then saw Kol Magnusson walk off the boat, “Ahh I knew that wouldn’t be the last time I saw you, you old bastard! Come, tell me how your son did on this raid!” They embrace each other, then walk away towards the Sea Wolves barracks.

Time passes quickly as you catch up with friends and family. Soon the feast is upon you, and you assemble at the Great Mead Hall, able to seat a few hundred within. It is a warm place, filled with laughter and singing. The thane invites all the squad leaders up to the main table, where they sit with important traders and Jarl Olstref. The jarl is a large man, big of belly with a great beard that has mostly turned grey. His eyes are kindly, and is happy to greet the successful raiders.

   A great roast is served before you, and you all dig in, eager to have some real food after eating field rations for weeks. As you eat, each of you make conversation with the various people around the town. Soon however, the thane calls for the plunder to be brought forward.

   Many crates of goods are brought forth, from kegs of ale, a wagonful of grain, and many silver and copper pieces. Many laugh and cheer at Bess, the great prize cow from the village, who simply moos in response. There are many appreciative murmurs at the fine cloak and gilded great sword. Einar nods at Frømund, who kneels and presents the sword to the thane.

   Evarson grins at this, “ This is a noble and fine sword! It will hang proudly in the Hall of the Sea Wolves as a sign of the victory over the southerners!”

   Next Sihylde brings up the cloak, and presents it to the thane, “ Ahh, thank you , Sihylde, for this excellent cloak! I will gift it to the Jarl, however, as a gift from all of the Wolves as a thanks for their hospitality.” The Jarl graciously thanks them all.

   The loot is split up, and 13 coins worth of loot goes to Thane Evarson, who is pleased with the haul. 22.5 coins are split up among the company, with each man receiving half a coin. Some are very eager, not having owned such wealth for themselves, but the more veteran among them are merely satisfied. That leaves 3.5 coins left for the 4 leaders. The captives are then ushered in by Skjære, the monks still in their robes, and the young villagers. There are 15 monks, and 10 villagers. The Thane goes down and looks at them.

 “They are not afraid! Why is that?” He calls out.

Jóra responds, “ We saved them from a dark spirit, and they are repaying their debt to us through service!”

Thane Evarson responds with a bemused look. “Well, they shall find that! I hope you don’t mind that I take mostly the fitter men and women? I don’t have much of a use for monks.”

He picks out 7 of the villagers, and then looks at the monks. Suddenly his face contorts with rage, and he grabs one of the monks and throws him to the ground. “You call upon the Ministrations of your Nameless god here! He cannot hear you! He is blind to your suffering!”

 He turns and beckons one his warriors over, “Take this monk and prepare him to be sacrificed , in thanks for bringing this company of Sea Wolves home safely!” The monks cry out as the young man is dragged away, but the guards tell them to be silent. The hall has grown quiet, and the Thane marches up the steps, and lifts his cup. “To the Sea Wolves! May our enemies find death on both sea and blade!”
   Talk returns soon, and the bards beginning playing again. The Jarl does not seem to be pleased with this turn of events, and noticeably ignores the captain the rest of the night.
What do you do?
A.   Build relationship with the Thane
B.   Build relationship with the Jarl
C.   Build relationship with the merchants
D.   Try to save the monk about to sacrificed (How?)
E.     Something else?

Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 26, 2017, 05:03:29 pm
Kind of a bit late, but can I choose  "literate in the southern language "as my trait?
Also, D! I will  not let one of my mother's countrymen die in vain!
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 26, 2017, 07:19:03 pm
Quote
This is Freysakr, breadbasket of the Nordic peoples, and home to the Seas Wolves.
I spent a ton of time researching Old Norse naming systems and in the end, couldn't provide a good enough name. X3

Also that was niiiiice.

._.
E: Diffuse stuff with buddy-spearman in D, but play upon lore and...Cunning. :V (like, being near the monks and mentioning stuff to diffuse their tension and all, as I fear they may get the idea that the dark spirit came from us or whichever. Supposedly we kinda oriented them a bit on the trip back home, I guess? Since we aimed to keep good relations.)
The "E" part is building a relationship or easing tension between all our...err, captured people and the people here. Gotta keep morale and mental health up!

((Oh my goodness. WELL this is going SWELL.))
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 26, 2017, 07:36:11 pm
Kol helds Jora back, having been relatively silent towards the pair of siblings on the journey home. he lent in to whisper into Jora's ear, pensive about her attitude on the raid. "I know what you're thinking, and you had best not interfere. Those southmen chose their fate when they started with their foul god, and the only thing they're good for is trading off to others or as sacrifices."
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 26, 2017, 07:44:53 pm
Kol helds Jora back, having been relatively silent towards the pair of siblings on the journey home. he lent in to whisper into Jora's ear, pensive about her attitude on the raid. "I know what you're thinking, and you had best not interfere. Those southmen chose their fate when they started with their foul god, and the only thing they're good for is trading off to others or as sacrifices."
Being forgetful with the bits of betrayal and all, with the focus on the monks at hand, Jora brought another tangent into mind.
"Yes but they can serve in a better way. To help us understand the southeners--it's just that there's this whole bit about the Nameless god and all that. They're more than just trade goods or sacrifices. And Skjære seems set on protecting them by his expression too."

((All before your action, Mardent))
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 26, 2017, 07:55:47 pm
Kol whispered back, the tone of his voice becoming a little more stern. "Skjære will pay for the folly of doing so. But I have no interest in seeing you get killed for a bout of stupidity that is preventable. And we have no need of understanding of the southlanders other than trade goods or sacrifices as that is all they are good for. The best way they'll serve is by being sold or serving as thralls."
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 26, 2017, 08:00:45 pm
"We need to understand why they did what they did--else I'm forgetful. But I trust Skjære as my second, and with my life many times before; I can help without aggravating this. Please let me try."
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 26, 2017, 08:08:01 pm
Okay, what's our plan?
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 26, 2017, 08:14:03 pm
Okay, what's our plan?
Suddenly noticing how close she was to the rest of her raiding buddies, Jora had quite an opportunity...to whisper.

"Our Thane asked me directly--I'll approach him about the sensibilities of the monks to help our understanding of the southeners. We-...can't go against our Thane; if that man gets sacrificed, work with his beliefs. The monks should know that this is not a temple or place of calling out to their deities. I'm supporting you in this however."
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 26, 2017, 08:15:26 pm
"No, we don't. We have more important things to worry about. And if you want to save Skjære's life, you had best pull him back into line. I refuse to let you get involved in this, I've known Thane Evarson and he won't back down from making a sacrifice out of a monk of the southern god."
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 26, 2017, 08:19:27 pm
"Why don't appeal to his pride? By not  sacrificing the monk, it would be  further humiliating the Nameless God."
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 26, 2017, 08:20:49 pm
Kind of a bit late, but can I choose  "literate in the southern language "as my trait?
Also, D! I will  not let one of my mother's countrymen die in vain!

Sure! You will probably spend a month or 2 in the town, and that'll be you using your time brushing up on reading and writing the southern language.(Well, if you survive  :P) Skjaere mentioned that his mother was from the south, does he identify a lot with that identity?
And would you be interested in a Dark Bargain, or have a suggestion for one?

Tir + Tar: Loving it! I imagined Kol going on raids with Thane Evarson back in their younger days; so he would know him pretty well, and of his temper!
So Jora is going to try to use her cunning to convince the Thane of what? That a sacrifice is not necessary? Or are you going to suggest a substitute? Also, how far are you going to stretch out for the monk? So, there are 3 levels of risk: controlled, risky, and desperate. I'd say this is between controlled and risky. The benefit to a controlled, is that a consequence (like from rolling a 4 or a 3) is that you recognize that what you are doing isn't working and can back off before something worse happens. But, that may mean what you do is not as effective. How is Jora going to handle this?

(Based on your most recent post, I'm kinda thinking you are leaning towards controlled).

Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 26, 2017, 08:23:35 pm
"Why don't appeal to his pride? By not  sacrificing the monk, it would be  further humiliating the Nameless God."
"This is why I trust you; I never thought about that. Good idea."

[Controlled, and I'm actually SUPPORTING Skjære :P So have a silly twist--one of your four supporting the secondaries]
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 26, 2017, 08:28:24 pm
Skjaere views himself as a "self made man", one combining both elements of his heritage to his advantage. Fun  fact, Skjaere's spear was a product of both his mother and father (more on this later...)  As for the Dark Bargain, I'd like to  at least hear the idea.
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 26, 2017, 08:30:40 pm
((Hehe, I figured that was the case with Evarsson with him and Kol. Heck, Einar was likely partially raised by Evarsson's family in norse tradition too.))

"I forbid you from doing this Jóra. He is in no mood for talking, and if he isn't sacrificing the monk it'll be because he's sacrificed the fool who tried to intervene."
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 26, 2017, 08:33:46 pm
Haha okay, you are giving him your action then. Do you want to add +1 to his roll by spending a fate point?

Mardent: So same deal about the controlled vs risky vs desperate: you can choose. Hmm Dark Bargain... you will get +1 die, but will have to provide an alternative sacrifice. Or you can offer a counter- Dark Bargain, if you have a better idea.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 26, 2017, 08:34:57 pm
What does everyone else think?
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 26, 2017, 08:38:02 pm
If you try it, you're the one being sacrificed unless you've a better idea :P
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 26, 2017, 08:42:16 pm
Yup :-\.   Hopefully, our existing plan works.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 26, 2017, 08:43:53 pm
Haha okay, you are giving him your action then. Do you want to add +1 to his roll by spending a fate point?
Change to Risky; Spend 2 fate :P (yeah I'll be left with 3/5 but it's no worry).
Possible counters are: Explaining the dark spirit to monks and to both build relations with the Thane [because the monk transgressed something she mentioned earlier]


Because it finally hit me that we're the hosts--we're the 'spirit purgers'. If you go as a guest to another land and insult the people, stuff happens.

What does everyone else think?
Well we're playing more on lore here, as we don't really know why there's spirits or why there is a trait for speaking to spirits, but dark bargain it up! :3 (it means exp~ but being silly aside, it's a good risk at this point)

"I won't go against our Thane's wishes, but I can diffuse this so that the rest will understand."
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 26, 2017, 08:46:51 pm
Can I spend fate?
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 26, 2017, 08:47:29 pm
Can I spend fate?
((All secondary characters get 3 fate, so you've a ton to spend on!))
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 26, 2017, 08:49:14 pm
Alright, 3 Fate it is. Look at it this way, if we fail, we get fate back... heh.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 26, 2017, 08:50:55 pm
Tir: Well someone gave their action to their second-in-command  :P Most fate you are able to spend to assist is 1 fate for +1. Making a desperate roll would give you 1 exp though!

Mardent: You can push yourself by spending 2 fate to add another +1, or increase your effect. Your effect would be normal now, but you can make it great by spending the fate.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 26, 2017, 08:51:59 pm
Alright, I'll only spend 2.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 26, 2017, 08:56:28 pm
Okay, so you are making a desperate action, normal effect
Jora is spending one fate to add +1 die
Skjaere is spending 2 fate to add +1 die or improve to great effect
Dark Bargain?
And what exactly is your action? Do you jump in right away, or do you wait till after the feast to intervene?
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 26, 2017, 08:59:59 pm
Wasn't it changed to risky by Jora's 2 fate?
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 26, 2017, 09:00:19 pm
"Again, it will not be diffused. The Thane is in no mood for convincing through anything but violence, and he's gotten to his age without much of a scratch to tell of his exploits. And I wouldn't be opposed to him killing the rest of the monks in the same fashion either, thunderer knows those damned monks are a vile evil unto themselves."
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 26, 2017, 09:06:31 pm
"But why the sudden change? He seemed perfectly fine with accepting the monks as captives. It was  not even for any blessings or favor. This is bloodshed for the sake of bloodshed. And we all know what happened the last time we let that happen."
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 26, 2017, 09:09:03 pm
Wasn't it changed to risky by Jora's 2 fate?

Well for this action you can decide how risky you are going to be, I was just assuming desperate risk based on Tir's post, but its up to you to decide! Just look through my list and and answer and correct if needed.

"Again, it will not be diffused. The Thane is in no mood for convincing through anything but violence, and he's gotten to his age without much of a scratch to tell of his exploits. And I wouldn't be opposed to him killing the rest of the monks in the same fashion either, thunderer knows those damned monks are a vile evil unto themselves."

No one listens to their elders these days, huh?  :P
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 26, 2017, 09:10:13 pm
"Something that I cannot tell, unfortunately. Needless to say once he's been riled up in such a manner, there's not much we can do but wait to let him calm down."

((@Chubby: Yeah. Bloody kids having no respect these days :P))
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 26, 2017, 09:42:30 pm
"I will propose for them to be our literary aides. If we're to face the dangers in our lands, we may need all the help we can get--I will not contest the sacrifice of that one person-" Jora said, thoughtfully adding a tangent in angering the Thane, alongside the understandable nature of their actions being thoroughly insulting, but finding herself unable to mention either. "But I will mention their importance."

((I had changed my action from controlled to risky, and spending as much fate as I can in support of Mardent's action
Also I listen! :P I've been mentioning repeatedly that I'm not going against it, but I am aiming to diffuse tension [and y'know, get that 2 coin because those traders can benefit from an interpreter! I'd also mention that it may be a cultural benefit to learn more. :V]))
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 26, 2017, 09:53:39 pm
((We only get the two coins worth out of them if we sell.))

"No, we're selling them off to the traders and that's final. If you try to insist on keeping them for anything other than selling off I will drag you out of here this very moment and you can explain to your mother how we've gotten so little out of this raid."
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 26, 2017, 11:30:13 pm
Jora was quite confused on why there was a strange way her father was disagreeing until it hit her.

It didn't seem apparent that 'selling or trading' them to the traders meant what she meant, and this reflected in her facial expression.

"A-ah, father, that is what I meant. I can make a bargain with the traders and mention their merits that way; that way, it curries favor from our Thane who probably wants them all sacrificed for their heresy, and I can persuade them into roles of being interpreters. I will however work with the one to be sacrificed, so that fear will not be the only thing he will feel."

((Well it's 2x9. :P Because we took 10 monks, and 15 villagers/footmen, I recall we lost some footmen due to sacrifice reasons [THANKS DAGLAR :V] and replaced them with villagers. Our Thane mentioned getting his share of 7 people. (1/3), so we've got around...8 footmen or villagers, and 9 monks [since sacrifice reasons], and I can get the theme (http://www.bay12forums.com/smf/index.php?topic=163706.msg7425027;topicseen#msg7425027)s :P Having the same ideals as Alette @Banner Saga...II. Ever since she started the need to shoot people. :/ So yeah.))
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 26, 2017, 11:36:40 pm
"No talking to the one being sacrificed, he is fearful for the right reasons. But otherwise do go ahead and do so for the others and the thane. Though wait until Evarsson has calmed down a little, he's hard to convince in a state like this and a lot of people who have been on raids with him will attest to that. And don't mention that dark spirit malarkey; damn thing was probably working for them."
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 26, 2017, 11:48:36 pm
Feeling particularly grateful (and calmed) that the topic ceased its tension, Jora turned towards something else she was pondering upon.
"We've around three or more weeks here before we go on a raid--I'll be completing what I've been doing earlier as planned, foraging and herbalism, but the mention of that dark spirit; back then I had...felt something important. Is it true that people can feel or talk to spirits?"

((Alright, Einar/SC, Funk/Silhyde, Lorknis/Fromund, haven't picked a trait or bonus die yet. :P
And there are still +exp opportunities for...Funk, Einar, and Lorknis actually. Mardent sent in his RP bits and this tiny tidbit!))
Kind of a bit late, but can I choose  "literate in the southern language "as my trait?

Spoiler: Tallies (click to show/hide)
Also I don't think you picked up on this, GM. :P
Quote
Favored by: Crom [God of murderhobos War]
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 26, 2017, 11:53:08 pm
Kol shrugged at the mention of spirits again "You'd have to talk to a vǫlva about that I think. If anyone would know about that it'd be them."

((If it's alright with SC, I'll serve under Einar normally.))
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 27, 2017, 07:32:29 am
"Alright. It sounds like we have a plan."
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 27, 2017, 07:38:16 am
Alright, Einar/SC, Funk/Silhyde, Lorknis/Fromund, haven't picked a trait or bonus die yet. :P

I have no idea what I want yet :< I almost want to ask if I can take a second level of Slayer, but I get the feeling that's more Sihylde's department. Either that or she's our resident Berserker. :P

((If it's alright with SC, I'll serve under Einar normally.))

Fiiiiiine, DAD. :P

What do you do?
A.   Build relationship with the Thane
B.   Build relationship with the Jarl
C.   Build relationship with the merchants
D.   Try to save the monk about to sacrificed (How?)
E.     Something else?

E. Einar goes to the healers to have his wounds tended to.
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 27, 2017, 07:50:42 am
((Pillager or juggernaut is good, both are generally useful and help everyone out. Anyway, Having Kol take juggernaught to keep his old, withered ass in the fight and preserving 5 XP))
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 27, 2017, 07:52:52 am
(I should take Juggernaut as well so that way I have one trait in common with Jora and one with Kol. :P Still dunno what I'm going to do yet. A die in Ferocity is mighty tempting.)
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 27, 2017, 10:17:19 am
Skjære: Risky action, standard effect. Cunning, +2 due to spending 2 fate to push himself and Jóra’s assistance.

Skjære, leaving the counsel with Jóra and her father Kol, approaches Thane Everson.

 “My Thane, I have a request of you.” Thane Evarson looks at him, and nods for him to continue, his face still a little red from his outburst. Kol and Jóra watch nervously.

“Sir, by sacrificing that monk, you are just giving them a martyr’s death, which pleases them and their Nameless god. You will just anger and embolden
the others, for no real purpose.”

“Well, then I’ll just kill them too!” He says angrily. Jóra brushes aside her father’s hand and joins Skjære in facing the thane.

“My Thane, in addition to that, you should consider a more practical reason. Those men are learned in their letters, and feel indebted to us because we saved them from a dark spirit. They may be able to read enemy correspondence, and help us to pick targets for our raids.”

Thane Evarson stared at them, his eyes dark. He glances between the two and sighs, leaning back. “Fine, let the monk live. But if he doesn’t prove useful I will sacrifice him later!” At this he leans back into his seat and sighs, his mood darker for the rest of the evening. He now has a dislike for Skjære, and is irritated at Jóra. But the monk will not be sacrificed, and the others are joyful to hear this.

Spoiler: Roll (click to show/hide)

Einar leaves the party early due to the large wound irritating him. He goes to Gertrude, the town’s healer, and asks for something to heal it up faster. She is an older, matronly woman, and agrees without hesitation. Stripping off his mail and tunic, she tsks at the large angry slash running across his chest. She rubs an ointment on it which after a few minutes begins to soothe the pain. She brings out a  jar of the ointment, and tells him to put it on at the beginning of every day, and it should clear up within the week.

Okay, we can move on from the party now, everyone hobnobs with everyone, but no one in paticular unless said other wise. You are free to do what you want around the town, either to pursue your own interests or train or something. Thane Evarson calls all the leaders to the docks, where you meet in a slipway where a long ship is under construction. He turns to you all,

" We are constructing a new ship for your company. As you are all leaders in it, you should have a say in its construction."

The New Ship will be:
A. Built for war. Armed with an iron point, it will be excellent for ramming enemy targets, and armored to take a beating.
B. Built for looting. This ship will be able to haul a ton of goods and captives from raiding.
C. Built for Speed. This ship will be the fastest one on the water. Few will match it's speed.


Also, you have 3.5 coins in liquid capital, and another( Hmm 9 monks X 2= 18 coins and 8 villagers= 8 coins) 26 coins in captives, who will you need to trade to someone to get those coins. Someone asked about armor, and you can buy enhanced weapons that grant bonuses to effects in fighting, and armor that will resist one blow for you. Each costs one coin. You can also hire more warriors if you want, but your Thane will likely provide you with some.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 27, 2017, 07:01:20 pm
Quote
Roll: (3,1,1,3,5) Good thing you got all the help you did!
So o_o The least we got was a 3, and the most was a 7, on average it was a 4.8! Woo?

Quote
He now has a dislike for Skjære, and is irritated at Jóra. But the monk will not be sacrificed, and the others are joyful to hear this.
Aww butts. That means we should PLEASE THE THANE later on then! :-[

Also if it's okay, I'll suggest making actions for those unable to--like Lorknis and Funk? Suggested actions would be getting favor from the Thane or Jarl, or playing to the character's wishes like organizing their men/women under them better :)

B
Unless we're facing enemy warships, that means RAM AND BOARD :P But I feel like we're focusing a lot more on our men instead. So the greater the cost and loot earned, the faster we can get another ship that can be a warship or speedyship.
Although seeing a speed-ship would be brilliant ._.;

Quote
Also, you have 3.5 coins in liquid capital, and another( Hmm 9 monks X 2= 18 coins and 8 villagers= 8 coins) 26 coins in captives, who will you need to trade to someone to get those coins. Someone asked about armor, and you can buy enhanced weapons that grant bonuses to effects in fighting, and armor that will resist one blow for you. Each costs one coin. You can also hire more warriors if you want, but your Thane will likely provide you with some.
Sihylde asked about armor. We've an AWESOME 29.5 coin bonus, however not enough to give our men a full 1 coin pay--maybe leaving that for later after the next raid/battle.

. . .So that's 2 coins (one weapon/armor) per person = 12 coins, counting secondaries. :3 14 coins left over.
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 27, 2017, 07:09:28 pm
[Insert Kol saying 'I told you!'] :P

Anyway, dunno if my vote as a secondary character counts for much, but B, more loot means more wealth. It's unlikely we'll get more warriors barring the leidangr expanding though. On that note is seems odd we have to give a third of our pay to a thane, given it's the jarl who's actually our boss (The thane is just a full-time warrior)
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 27, 2017, 07:10:03 pm
B.
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 27, 2017, 08:10:47 pm
B is good.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 27, 2017, 08:44:23 pm
"Well, I wish you the best of luck filling this hold!"  Thane Evasion says with a chuckle. The ship will take a while yet to complete.

Spoiler (click to show/hide)

Rolls just take the highest number into account, I was just saying that if either one of you had decided not to spend fate, someone's head would have gotten chopped  :P.

Ehh, kinda hesitant about directing their actions when its not vital. They were just carousing around with their men and chatting with some of the important people. Not enough for a bonus or anything, but Fromund and Sihylde had a fine, if hazy, evening.

The 3.5 coins are after paying the men the half coin during the feast, so no worries there. So up to you all how to handle it. My two suggestions are:
A. Divide up the remaining plunder among yourself equally
B. Keep it all in a "communal pot"
C. Or some mix of the two


[Insert Kol saying 'I told you!'] :P

Anyway, dunno if my vote as a secondary character counts for much, but B, more loot means more wealth. It's unlikely we'll get more warriors barring the leidangr expanding though. On that note is seems odd we have to give a third of our pay to a thane, given it's the jarl who's actually our boss (The thane is just a full-time warrior)

Good question! Thane Evarson' Sea Wolves are more like a mercenary company, in that they don't really hold fealty to a specific Jarl. Evarson's father was a Jarl, but his land was lost to the beast men horde, and so Evarson is using the Sea Wolves to try to regain position, and have his revenge.
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 27, 2017, 08:48:44 pm
C.  We  all get a share, but the rest is kept in a "company storing",  to spend on  repairs, ransom costs, etc.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 28, 2017, 12:22:38 am
Quote
Also, you have 3.5 coins in liquid capital, and another( Hmm 9 monks X 2= 18 coins and 8 villagers= 8 coins) 26 coins in captives, who will you need to trade to someone to get those coins. Someone asked about armor, and you can buy enhanced weapons that grant bonuses to effects in fighting, and armor that will resist one blow for you. Each costs one coin. You can also hire more warriors if you want, but your Thane will likely provide you with some.
Sihylde asked about armor. We've an AWESOME 29.5 coin bonus, however not enough to give our men a full 1 coin pay--maybe leaving that for later after the next raid/battle.

. . .So that's 2 coins (one weapon/armor) per person = 12 coins, counting secondaries. :3 14 coins left over.
Further proposal--adding in a 4 coin payment for Sihylde and Fromund's seconds! Just in case :3 So 10 coins left over?



C

Good question! Thane Evarson' Sea Wolves are more like a mercenary company, in that they don't really hold fealty to a specific Jarl. Evarson's father was a Jarl, but his land was lost to the beast men horde, and so Evarson is using the Sea Wolves to try to regain position, and have his revenge.
Wait how are we getting revenge when we're raiding the...south?
We must update ourselves on the beast men!
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 28, 2017, 12:29:59 am
We can't punch beasts to death :P
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 28, 2017, 12:55:46 am
We can't punch beasts to death :P
Where did you get that idea? :P
I'm saving some coins for our folks! I mean we can split that nice amount of coins between armor and weapons, and instead of giving a bit more coin (in this early stage), get some customized armor and weapon for the warrior who fights best and well, alongside encouragement anyway to those who don't.
Title: Re: Viking: Sea Wolves
Post by: Funk on April 28, 2017, 07:08:06 am
Also, you have 3.5 coins in liquid capital, and another( Hmm 9 monks X 2= 18 coins and 8 villagers= 8 coins) 26 coins in captives, who will you need to trade to someone to get those coins. Someone asked about armor, and you can buy enhanced weapons that grant bonuses to effects in fighting, and armor that will resist one blow for you. Each costs one coin. You can also hire more warriors if you want, but your Thane will likely provide you with some.
Sihylde asked about armor.
[/quote]

I asked about armour with the idea that i'd get some kind of armoured trait.
Any way i'll take the Juggernaut trait.
Ship choice C
Party cash C



The idea of ship intrigued Silhyde but there is one clear path,
Any ship must be large for it's strength is in it's hold be it full of cargo to trade or warriors. 

Silhyde was home and all was well, that meant that it was time for her to pay tribute to Crom.
Inside the hall stood the vast idol of corm, caved from white oak and stained with blood sacrificed to him.
Her hammer still encrusted blood, she set it before him and took up the ritual knife of silver.
From her arm she filled the skull chalice with her own life, brimming it with her blood.
She lifted the skull chalice up on high before casting it on the idol.

With the tribute paid Silhyde left his hall and headed to the traders for iron and steel.
The raid a bought Silhyde wealth and a revelation of the danger, an arrow had come far too close to wounding her.
It must not happen again if she could help it.
For her money she bought a pair of bracers made from of splinted iron and leather.
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 28, 2017, 08:13:32 am
(All right, we need a berserker or we ain't vikings. Therefore I'm taking it on myself. :P Einar will pick up the Berserker trait for 10 EXP, leaving him with 5. Also I'm fine with C/previous suggestions for cash.)

Einar stood alone at the docks; Jora, Kol, and Skjaere were probably seeing about the monks, and he didn't know where Silhyde and Fromund were at, though it was likely they were enjoying a bit of shore leave with the rest of the Wolves. Even if he knew where they were he wanted to be on his own to think. He wasn't the smartest of the raiders; that would be either his sister or her second. He wasn't the most ferocious; that was clearly Silhyde. What he tried to be was the most stalwart, the most dependable. The shield that stayed the blades against them, the hand that pulled the raiders to their feet when they needed it.

Perhaps he was that, but it didn't gain him the respect he needed to act as a captain. That much was obvious from how the second raid had gone, when he had taken over. He needed to inspire confidence in the other raiders, maybe even fear. He needed them to know he wasn't just the reliable one; he could be the fiercest damned one of them when they needed him to be. And for that, there was a veteran in Freysakr he needed to see. A man they called Boðdýr, though that wasn't his name. Truth be told, the man's reputation was such that Einar was a little daunted at the prospect of paying a call on him... but if he couldn't face an old warrior in a time of peace, he had no place facing an enemy on the battlefield.

The young raider steeled himself and headed into town to find this Boðdýr, and to learn from him what had earned him such a title...
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 28, 2017, 08:56:13 am
((Boðdýr? Can't find a translation for that anywhere SC))
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 28, 2017, 12:46:54 pm
Spoiler (click to show/hide)
Did you mean B, the looting ship? Also awesome description! Do the raiders under you also follow Crom? Okay, so buying this armor is kinda like a trait, you can use it to resist an injury for free.

Sihylde goes to the market, browsing for a pair of bracers. Her heavy bag of coins bounced against her leg. Made of silver and copper pieces, it was about an Imperial Coin's worth, but only the wealthiest of southern nobles and merchants from the Empire used those. She passed Hedrick, one of the best blacksmiths in town. She stopped by his stop, and was immediately taken with a pair of steel bracers, intricately engraved with runes of of protection. She smiled, and set the purse on the counter.

Sihylde gains Armor, and Juggernaught for 10 exp

Spoiler (click to show/hide)

Aww yeah!

Einar found Boðdýr at the roughest tavern in town. It was where some of the most wretched of men came to get lost in their sorrows, and others to crack a few skulls without judged. Einar nodded to a few of his warriors as he entered the tavern.

There was a fight taking place already. Two large men slugged it out, and one good punch sent one sprawling onto a table, knocking it over. The man rose to his feet, and they prepared to fight some more. Then a man stood up behind them. He was thick and wide, and scars criss-crossed his body. His hands were large, and reminded Einar of oar blades. His face was stern, and he glowered at the men. He cracked his knuckles. "You spilled my ale."
One of the men spit at him. Before the spit touched the ground, Boðdýr's fist found the man's stomach, and the next blow resounded like a crack and sent the man flying back. The other fighter threw a punch at the grizzled veteran, but his fist was caught by the old man. He squeezed until the fighter cried out, then threw him to the ground and wailed on the poor guy's face until it was unrecognizable.

Einar almost walked out right there. But he stayed, and bought Boðdýr another drink. in truth, he wasn't such a bad man once you got a few good ales in him, and the veteran was interested in his story. He offered to teach the young captain a thing or two, and how to give yourself to the battle spirit.

Einar gains Berserker trait (Like after a month of training, not just from talking  :P)

So I'm thinking I'll see about giving out the Sea Wolves next task tonight, so you have until tomorrow when the company actually departs to make a purchase or spend or experience. Unless you would rather stay in town for a few more IRL life days.
Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 28, 2017, 03:06:57 pm
(@Tar: It's a combination of two three-letter words.

As for the other, I'm cool with moving on. ^^^)
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 28, 2017, 03:09:15 pm
((If I'm able I'll buy Juggernaut for 10 XP if I can and save the other 5))
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 28, 2017, 03:09:40 pm
Skjære is going to  upgrade his spear, and then try and network with some of the other residents.
Title: Re: Viking: Sea Wolves
Post by: Funk on April 28, 2017, 04:24:17 pm
Do the raiders under you also follow Crom?
Of course they do there warriors!.
 
So I'm thinking I'll see about giving out the Sea Wolves next task tonight, so you have until tomorrow when the company actually departs to make a purchase or spend or experience. Unless you would rather stay in town for a few more IRL life days.

I'm away over the weekend, just so you know what's up if i miss a few up dates.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 28, 2017, 09:39:29 pm
((If I'm able I'll buy Juggernaut for 10 XP if I can and save the other 5))
((In which literally everyone but me, Mardent, and Einar, are Juggernauts :V Yay y'all!))

Uhh, I'm spending my personal coin on this!

Jora buys a modified and customized/commissioned quiver, to hold all her arrows/special arrows (fire/whistling arrows), and a compartment in that thing for medical aids. (So I can free up my 2 slot inventory \o/)

If possible, she also buys specialized arrows for...rudimentary things, like grappling ropes or bodkin arrows.
Or if not possible (but still having coin for upgrading), do upgrade my bow!
...Prioritize also buying armor if possible .-.;


Skjære is going to  upgrade his spear, and then try and network with some of the other residents.
((This dude gets part of my cash in it btw. Me and those under me share a communal pot :3 wherein 90% of my funds are in there anyway.))

((I assume there's a community culture present that helps those who've had family lost in the raids? I kinda feel like that would've been my month-action, to search and help out those folks who're sad and feeling lost and all, or at least organizing something to help them while we're gone. Like our past Captain's widow?))

Also Lorknis hasn't posted yet D: Hope he's okay! (Maybe he can retroactively trait up in the future :x because of personal concerns)
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 28, 2017, 10:47:57 pm
A month has passed, with the Sea Wolves back home in the town of Freysakr. Wounds were tended to, new warriors trained, and armor and weapons mended. The leaders of the Sea Wolves took care of personal and company business.
Jora was the one to bring Captain Kejak's sword back to his wife and son. The woman's eyes were red from weeping. The young man was pale faced, and Jora could see the exhaustion in it. She told them that he was a great leader, and fell in battle like he had always wanted. The son took the sword and stared at it for a moment. He looked at Jora an asked to be taken on as a warrior, to honor his father's memory. His mother protested angrily at this, and Jora asked for more time to consider his request (Another Secondary character possibility here  :P)
The summer was beginning to end, and the first hints of harvest time coming when Thane Evarson summoned the leaders of the company of Sea Wolves.

"I have concerning news. The situation in the Neck is deteriorating. The beastmen have grown more bold, and are beginning to launch raids up the coast. We have an outpost on a small island called Varper. The finishing touches on your new ship are being done as we speak. I need you to take 25 or so men to reinforce the island, and resupply it. They have also located a beastmen encampment, and I need you to destroy it."
He shook his head and sighed.
"The Jarls have grown complacent. The believe our victories of 20 years ago still keep the beasts at bay. But they do not acknowledge the blood that we spill in the name of all Nords, to keep them safe. This is why the Sea Wolves were made. This will not be easy, but it must be done. Finish your preparations, you set sail in a day or two."

Group
Loot: Have you decided to trade the captives for coins? If you are going to keep a few, how many?
Are you doing like 2 coins per person, and the rest in the company pot?

 Tir
-Okay, special quiver for 1 coin is good!
-grappling ropes and bodkin arrows are easy enough to acquire for you without having to spend
-Armor would cost 1 coin as well, just confirm if you want it.
-Hehe I was wondering if anyone would remember the old captain and his son.
Mardent
-I'm pretty sure Jora would give you a coin for the nicer spear, so thats good.
-any particular resident you try to network with?
Funk
That's fine, I don't know if you would see this in time, but would you want Sihylde to stay out of this raid, or do you want her to follow the general direction of the group? Just a warning she may get harmed, so it is up to you.

Lorknis
Hmm hopefully he is just busy! That being said, I may shift Fromund temporarily to a secondary character position, and make Kol a protagonist if he doesn't post by tomorrow.

Taricus
That works! Like I said above, I may promote Kol up to protagonist if Lorknis doesn't make an update by tomorrow.

Everyone again
I'll try to update your character sheets on the first page tomorrow. But it would be helpful if you would include an updated version of your character sheet on your next post, so I can make sure that we are on the same page. Include any new traits and/or equipment you have. Thank you!
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 28, 2017, 11:13:39 pm
Some of the other Thrall-sons  Thrall-daughters. I have big plans... ;)
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 28, 2017, 11:16:43 pm
-Hehe I was wondering if anyone would remember the old captain and his son.
I'm spending my month-action on this :3 As well as forwarding the ol' Captain's words (and visiting that one other dead warrior's family too)

A month has passed, with the Sea Wolves back home in the town of Freysakr. Wounds were tended to, new warriors trained, and armor and weapons mended. The leaders of the Sea Wolves took care of personal and company business.
Jora was the one to bring Captain Kejak's sword back to his wife and son. The woman's eyes were red from weeping. The young man was pale faced, and Jora could see the exhaustion in it. She told them that he was a great leader, and fell in battle like he had always wanted. The son took the sword and stared at it for a moment. He looked at Jora an asked to be taken on as a warrior, to honor his father's memory. His mother protested angrily at this, and Jora asked for more time to consider his request (Another Secondary character possibility here  :P)
((So there's a secret player wanting to be IN, EH? SURE!))
"Most of my family comes with me, even my mother who stays at home--lonely, but with family; the community. Your son aspires too, but if there will be any concerns, your family is always the community: I can give word to my mother to meet you someday too." Jora said, as she accepted that he would need time with his mother too.

She closed the door to their home quietly, having a confident feeling in her chest. Less than a week ago, she had been accepted and confirmed as a credible healer in the field--yet she understood that there was another kind of healing too: Emotions, feelings, and thoughtful wounds needed the same closure.

Quote
-Armor would cost 1 coin as well, just confirm if you want it.
Armored cloak that doesn't get in the way of movement? :P
Anyway, yes, to armor. :3



Quote
I need you to take 25 or so men to reinforce the island, and resupply it. They have also located a beastmen encampment, and I need you to destroy it."
He shook his head and sighed.
Best day for lootship. :3

Either we're going to bring a TON of equipment and reinforce this, or loot that encampment and bring home the everything
Quote
Loot: Have you decided to trade the captives for coins? If you are going to keep a few, how many?
Are you doing like 2 coins per person, and the rest in the company pot?
I'd say yeah to all of this--other than keeping a monk or two, fully pushing my vote onto Mardent because he's totally a protagonist in my eyes. c:

Quote
I'll try to update your character sheets on the first page tomorrow. But it would be helpful if you would include an updated version of your character sheet on your next post, so I can make sure that we are on the same page. Include any new traits and/or equipment you have. Thank you!
I'm noting 4/5 because of spending fate for Mardent. Also I guess improving my bow would be for later on then.
I initially wrote up a personified description of Healing Arts, but decided to leave it blank because I'd like you to fill it up--detail is important! :P
Also I put Skjære in place of one of the light warriors under my command.
Title: Re: Viking: Sea Wolves
Post by: Funk on April 29, 2017, 03:33:26 am
Funk
That's fine, I don't know if you would see this in time, but would you want Sihylde to stay out of this raid, or do you want her to follow the general direction of the group? Just a warning she may get harmed, so it is up to you.

What daughter of Crom hides from battle?!

Spoiler:  Sihylde Norheim (click to show/hide)

Title: Re: Viking: Sea Wolves
Post by: SeriousConcentrate on April 29, 2017, 07:33:14 am
Spoiler: Einar Kolsson (click to show/hide)

(Also I'd like to buy a better axe of some sort, and I'm for selling all the monks; keep one if Tir really wants to have one.)
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 29, 2017, 08:16:49 am
Spoiler: Kol Magnusson Stórr (click to show/hide)
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 29, 2017, 08:56:38 am
Okay I updated the character sheet! I am not sure about your personal coin counts, but if you give each character 2 coins for spending money, you would have 15.5 coins in your company pot, and 1 monk after ransoming the others. Also, I'm going to have you guys be responsible for reminding me of your character traits that apply when you are making an action  :P

Mardent: I think I updated your character sheet, but please feel free to double check, I may have missed something.

Also feel to add anything else you want to do around town. Feel free to add stuff like "I checked out some land that we might be able to turn into a fort", "I meet with a local merchant, he might want to give us a contract in the future", "I met with a bunch of slave-born warriors and we plotted a revolution  :P"
 
Other than that, the adventure will resume sometime tonight, probably very late but I'm not sure. Right now you have been filled back up to 10 men, though now you have room for each squad to have 20 men. Though you won't have to give them plunder on this mission, you will on other raids. How many warriors do you want? You can pick like 15 men each as well.  The outpost is about a day's sailing to the south.
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 29, 2017, 11:13:32 am
Okay I updated the character sheet!
Eek ._. I noticed you editing it yourself and I made a mistake of not noticing that the char sheets are in spoilers themselves so it cancels itself out. Only error in mine is copying the "Name:"; sorry for adding a spoiler on Skjære!

There's a bit of messiness as my spoiler and Sihylde are both unsure where to put 'armor' into ._.

Quote
Right now you have been filled back up to 10 men, though now you have room for each squad to have 20 men. Though you won't have to give them plunder on this mission, you will on other raids. How many warriors do you want? You can pick like 15 men each as well.  The outpost is about a day's sailing to the south.
~80 raiders total? .___. woaaa.
Jora takes a complement of 4 archers (plus herself into 5, and delegates the other 9 for her second in command)

...Can we loot the beastman encampment? :3
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 29, 2017, 11:18:23 am
Can secondary's pick troops?
Title: Re: Viking: Sea Wolves
Post by: Tiruin on April 29, 2017, 11:20:32 am
Can secondary's pick troops?
Changed my action so that you get a call anyway. :P
Title: Re: Viking: Sea Wolves
Post by: Mardent23 on April 29, 2017, 11:27:49 am
 A set of  5 Axmen, and 4 spearmen.
Title: Re: Viking: Sea Wolves
Post by: chubby2man on April 30, 2017, 06:02:24 pm
Chapter 1: Fur and Fang

The Sea Wolves boarded the long ship, larger than the one they had before. The warriors were determined, knowing they were going to face their mortal enemies. Frømund was gripping Kol’s arm, and told him to take good care of his men. His leg wound developed an infection, and Gertrude the healer demanded he stay behind to take care of it. He resisted at first, but relented when he couldn’t stand after a rigorous training fight. Kol took over the command of his squad, and promised to take good care of it. Thane Evarson looked over his leaders, and commended them for their bravery, and called for the protection of the Allfather over these warriors. They set off from the dock at dawn, and determination burning in their hearts.

The misty air parted before them as the long ship glided through the water, finally revealing their destination, the Crag Outpost. Einar was called to the fore at their destination. He went up there with a smile, but then immediately whirled and called for the men to get ready for battle.
The outpost was burning.
It was a simple fort, made of mostly timber. It had a dock where its multiple skiffs could dock, being sent out on and returning from scouting missions. But now a barge lay crashed through the docks and up onto the beach. A flag with a red boar flew over it. On the beach were bodies leading up to fort, where there was a hole in the wall, and a fire burning. Einar thought for a moment, and looked around at his sister and father, and at Sihylde. They wore expressions of anger and determination, and they all looked to him. He nodded to himself, he knew what they needed to do. He ordered them to beach the ship. Einar heard of the flag from his father, the flag of the Cimbri. The traitors, the ones who joined with the beast men to save their lives and become like beasts themselves.

They beached the long ship, and took their force carefully up the hill, shields and weapons at the ready. The bodies wore furs and armed with crude weapons. No one was encountered as they came to the gate, but inside there were a few men running around trying to put out the fire in the central keep. A call of alarm was made, but both sides quickly recognized the other as friendly. On of the warriors came over, and asked for assistance. His beard, a dark brown, was matted with blood, and his eyes were wide and wild. He told them that the captain was dead. Jóra was the first to act, calling the warriors forward to assist in combatting the blaze. With the additional help, the fire was extinguished. The keep was in ruins, however, and a scant few men remained in the fort. Einar told the man, however, that they brought additional men and supplies. The warrior in charge, Rodrick, was thankful. He told them that they barely fought off the assault, and probably would have died had a lucky arrow not found the eye of the beast that was with them, and sent it fleeing into the woods. A few Cimbri had followed it in there. He looks at Einar, and asks what they should do?

A.   We will search for and find this beast! (Risky, standard effect)
B.   Repair the fort, and wait for it to come to us!(Controlled, low effect)
C.   Something else?
D.   This isn’t our mission, we need to destroy the encampment where this attack came from.


Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on April 30, 2017, 06:09:18 pm
Einar decided to poll the others before making a decision. "I say we should hunt this beast down. What say you?"
Title: Re: Viking: Sea Wolves
Post by: Taricus on April 30, 2017, 06:34:45 pm
"Agreed. We can't allow such a beast, or traitor, to go unpunished for this attack."
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on April 30, 2017, 10:18:22 pm
((So just that it's settled, here are what I guess are the exp ties:
> Kol (Taricus) + Fromund (Lorknis)
> Mardent and me :3))

Jora wondered if they were facing warriors more apt like they were and voiced her concerns.

"It's my forgetfulness happening again but I think our advantage is with tactics. Beastmen don't necessarily rely on what they can do better in brute force. At least I'm assuming that from the hole in the wall. Um, and that's me saying yes, I agree. We also need to help these men out. Just a small force for hunting it, maybe?"

I guess we're doing A?
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on April 30, 2017, 10:28:43 pm
"Agreed.  Where does the outpost keep its boar spears? Are there any dogs present?"  C. (Basically A, but Skjære takes the time to gear his group up with hunting equipment. He fits the archers  with broadheads(assuming they wern't using them already), and   equips the spearmen with boar spears (if  no such spears are present, he commissions some of the outpost residents to make crossguards for the spears.) If there are any dogs present, Skjære brings them as well.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on April 30, 2017, 11:36:35 pm
"Then it's settled. Let's put this creature down and earn ourselves some glory." Einar grinned at the thought.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 01, 2017, 09:01:59 am
((So just that it's settled, here are what I guess are the exp ties:
> Kol (Taricus) + Fromund (Lorknis)
> Mardent and me :3))

Jora wondered if they were facing warriors more apt like they were and voiced her concerns.

"It's my forgetfulness happening again but I think our advantage is with tactics. Beastmen don't necessarily rely on what they can do better in brute force. At least I'm assuming that from the hole in the wall. Um, and that's me saying yes, I agree. We also need to help these men out. Just a small force for hunting it, maybe?"

I guess we're doing A?

They are known for their ambushes and sudden fierce attacks. Formations and technology are the edges that the Nords possessed over the beast men in the past.

"Agreed.  Where does the outpost keep its boar spears? Are there any dogs present?"  C. (Basically A, but Skjære takes the time to gear his group up with hunting equipment. He fits the archers  with broadheads(assuming they wern't using them already), and   equips the spearmen with boar spears (if  no such spears are present, he commissions some of the outpost residents to make crossguards for the spears.) If there are any dogs present, Skjære brings them as well.

Hmm well the outpost doesn't have much in the way of hunting equipment, though there are a few boar spears. There is one or two dogs running around, though you doubt that they are trained as hunters. Of course, you did spy that hunting dog back in Freysakr... (You have 2 inventory slots open, if you want you can use one of those slots and 1 coin to have a hunting dog).

Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 01, 2017, 09:24:22 am
Yes! It's a mastiff, by the name of Fenris. Also, how is our group looking, equipment wise? In terms of beastmen, how large would you say the average one is? I was working under the assumption that they would be more "beast" than "man", hence the boar spears.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 01, 2017, 03:53:41 pm
The Sea Wolves assemble a hunting party of 15 warriors. Skjære finds some boar spears and passes them out to a few warriors. He takes the lead with his hunting dog. The island is a small one, but has a forest in the center of it in which the Cimbri and the beast have fled into. The group comes to the edge, and easily spot the path the raging beast has taken, marked by broken trees and trampled brush. The party pauses on the edge of the wood. IT would take a thing of immense strength to knock down these trees. Einar bangs his axe on his shield, “Let us earn some glory!”

   Following the hunting dog, the party follows the trail made by the beast deeper and deeper into the woods. The dog starts barking furiously, and then stops and growls. Leaning against a tree in front of them is a wounded man, wearing furs and dark paint across his face. He is wounded, an arrow through his side. Jóra and the rest of the hunting party move forward to talk to him, but Kol suddenly grabs her arm.

“Stop! It’s a trap! Ready yourselves!”

The hunting party shifts into a defensive position as the wounded Cimbri cries out in anger and alarm. The hunting
dog begins to bark furiously, and as they look over a dark, monstrous shape emerges. It bellows and charges into the middle of the hunting party. One warrior sticks in the side with his spear before being swatted away with a swing of it’s monstrous and cruel ax. Another warrior, one of Jóra’s archers, is gored by the beast’s horns and screams as she is tossed into the air. A few Cimbri warriors also charge out of the woods, brandishing crude weapons as they begin their assault.

Resolve check, +1
Jóra:3,2,1 (Terrified, will attempt to flee Resist for -1 fate) (Skjære is also affected)
Einar: 6,1,2,1 (Inspiring presence, will remove everyone’s negative morale for -1 fate)
Kol:2,1,1 (Terrified, will attempt to flee Resist for -1 fate)
Sihylde: 4,3 ( Frightened, -1 next roll)


The minotaur is in the midst of your party, a few Cimbri warriors are also charging. What do you do?
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 01, 2017, 04:08:25 pm
Spend that fate, hold against the Cimbri warriors. Try to cut them down and avoid the minotaur until they're all dead, then focus on the monster.

"Everyone! Rally to me!" Einar called out, raising his shield and drawing his axe. "Avoid the minotaur, kill the Cimbri first and then focus on the monster!"
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 01, 2017, 04:21:19 pm
Okay, that could have gone better.  "Spears in front! Boar spears first! Archers to the trees! Axes, to the archers!"  To Fenris,  Skjære points to the Minoutar, and screams "Bay!" in Southerland.  Coming  from a breed of Southern Hounds,   Fenris knows basic hunting commands. However,   during the months in Freyskar, Fenris modified the command to harass human targets (with the animal targets being reserved for, 'Harry.")
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 01, 2017, 04:36:51 pm
"Boy, you're going to have to deal with that beast now! The Cimbri can wait, that thing will not!"
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 01, 2017, 04:40:09 pm
(You're a protag, Tar. You can fight the minotaur if you want, you're not necessarily tied to my action right now. :P

just remember you would've ran if your son wasn't a badass and didn't afraid of anything :v)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 01, 2017, 06:38:18 pm
"By Crom if these men will live as beasts they will die like beasts!"
I will attack the men.

Men wise i'll have ten with two handed hammers or axes and five with shields and spears to bulk up my own squard.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 01, 2017, 10:59:37 pm
Resist (I have 3/5 fate left!)

Quote
Another warrior, one of Jóra’s archers, is gored by the beast’s horns and screams as she is tossed into the air.
NOOOOO D:

Take care on shooting the Minotaur since everyone looks busy defending me and the rest of my 3 others u_u

Doling out healing was first on Jora's mind, until she noticed that everyone was in for a ton of pain unless the attackers were taken care of.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 02, 2017, 01:46:49 pm
Spoiler: Rolls (click to show/hide)

   The minotaur bellows and charges towards the middle of your hunting party. Jóra, her bow ready and prepared by her father’s warning, quickly snapped a shot off at the charging beast. The arrow buried itself in its shoulder, making the brute cry out in pain, and stopping it from charging into the group. Due to Jóra resisting.
The hunting party pauses at the sight of the beast. As tall as two men, and grotesquely muscular, it carries a large and crude axe. The party begins to feel fear grip their hearts. Einar steps forward, and calls out!

“Everyone! Rally to me!” In the face of a monstrous foe he stepped out bravely, and brought courage to the weakening knees. The warriors would not see their commander face this brute alone!

The minotaur, blinded by pain, focuses his wrath on the one who stepped out against him. It charges forward, and brings an ax down that would have split Einar in two. But Einar dashed towards the beast, and while moving past, swings his axe into the hamstrings of the brute. It collapses onto one knee, and bellows out in challenge. It prepares to swing its ax, but Kol lunges in and buries his sword in its arm. The minotaur tries to swat Kol away, but Fenris the hunting dog leaps up and tears into its side. This distraction gives time for Kol to pull away, but the dog is tossed off by the beast. Fenris lands several feet away, but gets up, looking unharmed.

 The beast begins to thrash around, the horns on its head splintering shields, but the other men back away before getting gored. A volley of arrows arrives from Jóra and her archers, 5 slamming into its chest, and stunning it briefly while Einar charges into its back and knocks it on the ground. Before it can rise again he swings his ax into its neck once, twice and three times and then it finally lies still in a pool of its own blood.

   They remember the Cimbri and look over, weapons raised, only to see Sihylde and a few of her warriors standing around 7 bloody, barely recognizable corpses. She gives back a cheery wave.
Spoiler: Critical (click to show/hide)

   Only one Cimbri remains alive, the one leaning against the tree, but he is fading quickly.

The hunting party brings him back to the outpost, along with the beast’s head. Rodrick and the other warriors cheer at the sight.

   “You have done a mighty feat this day! Not many men can say they have bested a minotaur in combat!” Rodrick exclaims. Kol is seen beaming brightly behind him.

   Talk soon turns to the remainder of the Sea Wolves mission, destroying the beast men encampment. Rodrick offers his best scout to come with them and guide them to the camp. It is on the shore, and had two barges there, though Rodrick believes that one of those barges may be the one crashed up against the docks.  He warns you to be careful, and that surprise and causing fear in the enemy will be your greatest weapon. He also tells you if things go poorly that you can seek shelter here. The encampment it only an hour or two away by ship, so he advises you to rest for a few hours, and depart when you think best to attack.

What is your plan on attacking the encampment?
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 02, 2017, 02:16:20 pm
"Haha! Nice one lad, you'll earn your sons own inheritance nicely with skill like that!"
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 02, 2017, 03:02:44 pm
"Thank you father. Sihylde, you've done well, too." Einar grinned to himself. It seemed taking the time to learn from Boðdýr was already paying great dividends; he had stood firm when other men faltered, and he had matched a monster step for step, blow for blow, and come out the victor. Perhaps he, too, would earn himself a fearsome reputation by the time his raiding days ended. He needed a trophy more than the head, a continuing proof of this day, and he had some ideas. Boðdýr told him that he had drank bear blood to gain the strength of the beast.

Einar would go one better.

He hacked out the heart of the minotaur as well as cutting off the head, and after presenting the head to Rodrick, took one of the horns from the beast. The first he would cook and eat - both to gain the strength of the minotaur and to honor Boðdýr's teachings - before heading into battle once more; the second he would hollow and fashion into a war horn. Every time he sounded it, the others would remember his courage.

Do the two things mentioned in the last paragraph of RP. Also Einar proposes attacking during the day; the beastmen would probably have the advantage of scent, so attacking at night would accomplish little except make it more difficult for us to see them.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 02, 2017, 03:16:50 pm
Agreed. Fighting animal-people in the evening is a bad idea.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 02, 2017, 03:27:43 pm
"Thank you father. Sihylde, you've done well, too." Einar grinned to himself. It seemed taking the time to learn from Boðdýr was already paying great dividends; he had stood firm when other men faltered, and he had matched a monster step for step, blow for blow, and come out the victor. Perhaps he, too, would earn himself a fearsome reputation by the time his raiding days ended. He needed a trophy more than the head, a continuing proof of this day, and he had some ideas. Boðdýr told him that he had drank bear blood to gain the strength of the beast.

Einar would go one better.

He hacked out the heart of the minotaur as well as cutting off the head, and after presenting the head to Rodrick, took one of the horns from the beast. The first he would cook and eat - both to gain the strength of the minotaur and to honor Boðdýr's teachings - before heading into battle once more; the second he would hollow and fashion into a war horn. Every time he sounded it, the others would remember his courage.

Do the two things mentioned in the last paragraph of RP. Also Einar proposes attacking during the day; the beastmen would probably have the advantage of scent, so attacking at night would accomplish little except make it more difficult for us to see them.

Haha oh man, that is awesome. This will definitly have an effect on Einar, I'm thinking next time when experience is spent, there will be some special traits for you, or maybe a discount on ferocity die. However, once you take a trait like that, there will be some consequences like uncontrollable rage or something like that. What do you think?

Taricus: Any reaction to your son doing this? Also, don't forget you are indeed a protagonist now (and Mardent is basiclly one as well)  :P

Rodrick agrees with your assesment of when to attack. Now to decide your approach. An all out assault, forming a battle line and drawing them out, or sneaking around and catching them off guard?
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 02, 2017, 03:32:59 pm
(I'm all for something happening from it. Should I add a minotaur war-horn to one of my inventory slots? :P)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 02, 2017, 03:35:11 pm
"...Boy, Don't eat that heart. You're the leader of this band and we need you clear-headed for this. The horn is a fine idea though and will definitely be worthwhile to carve into a horn. Though I'd suggest taking both, and use the other a mead horn."
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 02, 2017, 03:40:09 pm
"You can have the second horn, if you wish." Einar wasn't to be dissuaded from his current plans, however.

Being Resolve-heavy, Einar is leaning toward the tried-and-true tactic of shield walls.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 02, 2017, 03:43:41 pm
"Einar, don't you dare eat that heart.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 02, 2017, 03:44:11 pm
"Currently, we have two  options.  There will almost certainly be Cimbri present, and considering  a single Minotaur  took almost our entire group to bring down, a frontal attack would be suicidal. If we were to  form up,  we would  have a centralized battle line. The question is, would it even hold underneath the beastmen?  A surprise attack has its advantages, but   they probably know the camp better than we do. In short, both plans have their risks and benefits."  As he was explaining this to the assembled group, Skjære noticed  a rather strange sight.  Einar had removed the heart and horns of the Minotaur, and was currently engaged  in a conversation with his father, who didn't seemed pleased with the  former addition.  It seems  the berserker had taken a trophy of his battles.  Given, Skjære had taken a prize of his own, but it was far more utilitarian.  Before leaving, Skjære instructed  some of his men to skin and treat the fur of the Minotaur. He intended to present this item as a gift to Thane Evarson, in hopes of smoothing some items over. He didn't need anymore enemies...
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 02, 2017, 03:51:08 pm
Einar eats the heart.

( :P )
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 02, 2017, 03:54:03 pm
Kol blocks Einar from eating the heart.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 02, 2017, 03:59:39 pm
(Literally no fun allowed. :V)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 02, 2017, 04:01:24 pm
((Nope. Not unless you're married and have kids anyway :P ))
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 02, 2017, 04:02:32 pm
Let him eat it. That way, when he's wracked with pain from a blood-born zoonotic illness, he'll know his dear ol' dad was right all along. ;)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 02, 2017, 04:05:36 pm
Einar Resolve vs Kol Ferocity
(3,1,1) vs (2)

Kol attempts to command Einar to not eat the heart, but Einar will not back down. He grips the heart tightly and bites deep. Kol watches in disgust, and turns away.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 02, 2017, 04:06:35 pm
(Nah, I cooked it first Mardent. It should be fine. :P)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 02, 2017, 04:08:26 pm
Kol merely shakes his head and thanks the gods that he has at least one other son, if not more.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 02, 2017, 04:08:43 pm
Suit yourself. Skjære prefers  liver anyway.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 02, 2017, 04:36:15 pm
Before Sihylde's routine stood the degenerate Cimbri warriors
Worse then mere wild men, that had turn there teeth on there fellow man.
Sihylde remembered the tales used to frighten children, they where all to true.   
As Sihylde stood behind the line shield men she admitted it to here self, she was scared.
She griped her hammer tighter and remembered that Crom would wash her fear way with the blood of here enemy's.

As the Cimbri meet her lines, hammer's crashed in the night as axes sang through the air, each blow echoing as skulls split and splintered.

"Eat the heart no, i hear the you should eat it loins to gain it's virility."
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 02, 2017, 04:44:23 pm
"Then we'll make a present of those for the Thane."
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 02, 2017, 11:11:42 pm
((Oh goodness what are you all doing and wow timezones. Also wow SC, you be crazy. :P
Actually everyone is so awesome.
Quote
Congrats on the groups first critical, which happens when you roll 2 6's
Caaaaan I sorta use your multi-dice roll system for my own game mechanics in the future please? :D))
Quote
the second he would hollow and fashion into a war horn. Every time he sounded it, the others would remember his courage.
[/Sea Wolf Battle Spirit Intensifies]




Quote
Taricus: Any reaction to your son doing this? Also, don't forget you are indeed a protagonist now (and Mardent is basiclly one as well)  :P
((YEAAAAA! Egalitarianism! :P And/or you being more able to handle 4+ protags!))

Kol merely shakes his head and thanks the gods that he has at least one other son, if not more.
((Dad means me. :P))

Jora suddenly felt a pang in her chest. A thought struck her and she felt fully agreeing with it. "I...feel like I'll check over our men instead," she muttered.

She mulled over the thought as she looked over the wounded--especially the status of her archer. She did not like consuming the dead, but was okay with her allies doing it--it just didn't feel good.

Full agreement with day battles. Rest right now; heal up the other folks! (AND if ever possible; retroactively try to heal our gored archer!)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 03, 2017, 12:38:01 am
((Oh goodness what are you all doing and wow timezones. Also wow SC, you be crazy. :P))

(Berserkers supposedly drank the blood of wolves, bears, and boars to gain their strength, so in a somewhat-fantasy Viking setting this is totally a good idea. :P )
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 03, 2017, 01:21:00 am
((Oh goodness what are you all doing and wow timezones. Also wow SC, you be crazy. :P))

(Berserkers supposedly drank the blood of wolves, bears, and boars to gain their strength, so in a somewhat-fantasy Viking setting this is totally a good idea. :P )
((Ooo, I've heard about that--also I like how YT people add to (https://www.youtube.com/watch?v=pSxWFNav8rk) initial video (https://www.youtube.com/watch?v=PBUGQkpk3RE)s about these c: But that's more me acting like that because I learned Healing Arts :P someone just poke me otherwise and I'll feel better about it all.))
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 03, 2017, 04:22:15 pm
"That skull, we should take it with us as a trophy for the ship"

(who actually own this land? the jarl?)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 03, 2017, 04:53:46 pm
(Starting situation roll: 6)

   The morning sun shines bright upon the Sea Wolves as they stand on a small hill overlooking the encampment. It is a dark and ugly thing. A barge lies carelessly on the beach in the middle of it. It has a simple palisade around it, and open holes where the beasts can pass. Hide tents are spread haphazardly around in the clearing, with a crude hall built in the center. There is some movement in the camps below. Einar looks left and right at the Sea Wolves. 60 strong, there is a mix of veterans and fresh recruits. He motions them into position, and Kol, Sihylde and Skjære order the shieldwall into formation. Jóra gets the archers ready, and nods at Einar. Einar grins, and brings the minotaur horn that he made the day before to his lips, and blew. It resounded into the camp below, and into the forests. The Sea Wolves could feel the reverberations into their bones.

   The call faded, and for a moment there was silence. Then answering calls came from the encampment, and shouts and calls. They could see a horde of Cimbri and man- sized beasts alongside a minotaur rush from the encampment towards the waiting company. The men tighten the grip on their weapons, and prepare themselves for the onslaught.

The company has a defensive advantage, and a height advantage. How do you set up your men, and what do you do?

Tir: Yeah of course! The mechanics are kind of inspired by Blades in the Dark, which is a Victorian/fantasy game about a gang of criminals. I just simplified it a lot. You actually prevented anybody from being killed in the ambush by resisting that by shooting the minotaur, so there is not really anybody for you to heal.

   The minotaur bellows and charges towards the middle of your hunting party. Jóra, her bow ready and prepared by her father’s warning, quickly snapped a shot off at the charging beast. The arrow buried itself in its shoulder, making the brute cry out in pain, and stopping it from charging into the group. Due to Jóra resisting.

Since Einar decided to inspire everybody with his fate point, your use of your fate point was used to resist the minotaur's attack, thus the italics and change of the situation.

Funk: Ehh you are in unclaimed territory, really. The beast-men hordes drove off everyone who lived in this area long ago. Thane Evarson has several companies of the Sea Wolves, and maintains a few outposts in this area. The outpost was on an island a little off the mainland, and the encampment you are attacking is on the mainland.
Also, Crom is well pleased with Sihylde  :P
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 03, 2017, 09:36:35 pm
Funk: Ehh you are in unclaimed territory, really. The beast-men hordes drove off everyone who lived in this area long ago.
In that case i'll keep an eye out for any where that we could build a stronghold on, a tight river bend, cliff sides, two rivers merging or a small islet, a narrow peninsular, or a steep hill.
Ideally it'd be a narrow peninsular with a sheltered harbour.
 
The company has a defensive advantage, and a height advantage. How do you set up your men, and what do you do?
"Steady now get those! shields up! spear men in to line! flankers to your places!"

(My men will form a line with the spear and shield men and wait for the best men to attack, then the axe and hammer men will try and attack the sides of the beast men horde.)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 03, 2017, 11:28:03 pm
Quote
You actually prevented anybody from being killed in the ambush by resisting that by shooting the minotaur, so there is not really anybody for you to heal.
...he says, shrugging off the archer who just got gored by a horned beast. :P
Yay! Good rolls.



Jora felt the energy of the horn create tremors on her skin--she could feel Einar's courage through the deep bellow of the horn-call.

Archers; use fire arrows! Orders to protect our flanks from the high ground (and maybe aim for any gateways or combustibles if we can see them)
Jora; use a whistling arrow straight through the bunch of them to add to the noise and disorientation.
Plus focusing on that minotaur!

Maybe -1 fate for a +1 roll on all this? :3 [2/5 fate left if used]
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 03, 2017, 11:50:01 pm
"Jora, bring that minotaur down before it reaches us! Everyone else, form up and hold fast! Ready yourselves for their charge! We will hold this hill!"

Einar's orders for his men are basically the same as Sihylde's: spear/spear & shield receive the brunt of the charge, then the others sweep in to hack at the sides.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 03, 2017, 11:54:09 pm
"Jora, bring that minotaur down before it reaches us! Everyone else, form up and hold fast! Ready yourselves for their charge! We will hold this hill!"

"Kick dirt onto them too! We've a real height advantage here and I won't be surprised if you find sand under your feet. I'll take that beast."

Jora just remembered that a bit of tar and fire could do extremely well in trapping the enemy on lower ground--she had forgotten to bring the tar or pitch, though.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 04, 2017, 01:40:07 am
Funk: Okay! Yeah Sihylde will keep an eye out for terrain like that. Action is risky, and I'm assuming you will be with the hammer and axe men attacking the flanks? Shield wall will be resolve, flank attack would be ferocity with great effect.

Tir: Sure! Though it is -2 fate to help yourself, -1 to help someone else  :P Fire arrows(jar of pitch) and whistling arrows will take up your two inventory spots, so you are good on that count... Oh wait, did you mean making like a fire trap, like shooting a fire arrow into a bunch of tar on the ground??? That'd be cool, so -1 fate to flashback to setting that up (anybody can do this).

SC: I'm guessing you will be in the shield wall? That will be risky and testing resolve, with great effect.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 04, 2017, 01:57:09 am
(I'll take part in the shield wall.)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 04, 2017, 03:38:47 am
Tir: Sure! Though it is -2 fate to help yourself, -1 to help someone else  :P Fire arrows(jar of pitch) and whistling arrows will take up your two inventory spots, so you are good on that count... Oh wait, did you mean making like a fire trap, like shooting a fire arrow into a bunch of tar on the ground??? That'd be cool, so -1 fate to flashback to setting that up (anybody can do this).
So the jar takes up the second slot. Hmph! :P

And Good for this! -1 fate. [2/5 remaining]
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 04, 2017, 05:32:02 am
Kol takes part of the shield wall, standing at one of it's flanks.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 04, 2017, 03:02:40 pm
Spoiler: Rolls (click to show/hide)

   The horde of beast men and Cimbri charge toward the hill, their calls and screams disconcerting.  There was no order, no plan in their attack. The Sea Wolves remained firm, and awaited with ready weapon and shield, and determination of steel. Jóra readied her arrow, tip drenched in tar. She nodded, and Skjære stepped beside her with a torch and lit the fire arrow. Jóra sent it whistling through the sky, and it landed right in front of the minotaur. It snorted, and tried to step over it. Then the rest of the tar caught fire.

A great fire exploded into life! It rose and consumed the minotaur, and rushed out, consuming many of those in the center of the horde. The minotaur bellowed in pain, and stumbled forward, covered in flame. It made it clear of the burning tar and then collapsed on the ground. Jóra and her archers cheered.

The shield wall did not have time to celebrate, however, as the leading edge of the beast men leaped to meet them in hand to hand combat. Einar blocked the axe of one ram-man, and his counterblow left his axe in the beast’s neck. Einar twisted and another quick blow finished him off. All down the line, the beast men’s disorganized attack was easily beaten off, the foe’s monstrous strength availing them nothing against the steady and determined shield wall of the Sea Wolves. The first wave pulled back.

A second wave rushed up to meet them. A few were burned, while the others navigated their way around the burning fields. Their fate was no better than the first. They were afraid, and did not fully commit themselves to the assault. The shield wall bore the brunt of their assault, and responded with blows of their own. Kol on the right flank was hard pressed by one beast man, a wolf-man, armed with two swords. It cut down one Sea Wolf next to Kol, and then it launched a furious barrage of blows at him, which Kol blocked ably with his shield, his face twisted in a grimace. It snapped at him, teeth inches from his face. Kol shoved it off, and upon its next leap spun to the side out of the blow, and the wolf man met only his sword, nearly cutting the beast in half. Kol spit on the corpse, and then returned to the fight.

The beasts attack stalled. From being awoken early and being burned from fire, they were making no progress against a numerically inferior foe. At this moment of wavering, Sihylde and the other raiders launched their counter attack. Streaming in from the flanks, they crashed into their disorganized foe. Sihylde swung hard with her war hammer, breaking bone and sending beast and man flying. A Cimbri rushed her with a spear, and she brushed his attack to the side with her hammer, and her return blow shattered his face, sending him down with a moan. She called out to Crom, and resumed her onslaught.

Soon the beast men were in full retreat, with most streaming into the woods. Their dead litter the ground, and only 40 or so out of nearly 150 beasts escaped. Only 3 men suffered serious wounds, and the rest only minor cuts and bruises The encampment lay before you.

Do you pursue the beast men into the woods? (Risky to Desperate)
OR
Focus on looting and burning the encampment?

Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 04, 2017, 03:47:49 pm
"We've greatly thinned their numbers. Let's take whatever is useful from their encampment; Rodrick should be able to defend against the few that escaped, so let's not risk our men by pursuing them into unknown territory."

Loot the encampment!
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 04, 2017, 04:07:28 pm
"Oh I love this part of a raid. Let me lead the looting, I know what's valuable and such."

LOOT, PILLAGE AND PLUNDER
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 04, 2017, 05:29:54 pm
"Bring fire! We will burn theses beast away back in to the shadows!" (After takeing anything valuable first)

Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 04, 2017, 08:06:53 pm
Quote
Dang you guys rolled great this time again
((This'll hit us hard when we finally roll HORRIBLE :P
Also we have 1 casualty here. Goodness if it went any worse .-.; [I'm reading 'cut down' as in ded, instead of 'wounded' though, so I'm free to be corrected]))

"Oh I love this part of a raid. Let me lead the looting, I know what's valuable and such."
"I did love the necklace you...found for me, but I'd still like to know where you got it, father."

Heal all the other folks. Go with the encampment looting!

((IF Funk/Silhyde is going after the beastmen, I'm going along with her--I believe Einar and Kol can loot enough anyway :P But we're literally 40 to...40. I think we should all do one action or the other at this point))
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 04, 2017, 08:09:17 pm
"...Ask that later, I'd rather not kill off your jubilant cheer right now."
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 04, 2017, 08:13:24 pm
"Good point! So are we all for taking down the encampment (and taking what we can use)? I do believe that this will hit the beastmen harder than if we went chasing after them in the forests where we're disadvantaged one-on-one with the trees."
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 04, 2017, 08:24:06 pm
((IF Funk/Silhyde is going after the beastmen, I'm going along with her--I believe Einar and Kol can loot enough anyway :P But we're literally 40 to...40. I think we should all do one action or the other at this point))

(Pretty sure Sihylde is looting as well, and then burning down the encampment once we've taken everything. :P )
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 04, 2017, 08:28:30 pm
((IF Funk/Silhyde is going after the beastmen, I'm going along with her--I believe Einar and Kol can loot enough anyway :P But we're literally 40 to...40. I think we should all do one action or the other at this point))

(Pretty sure Sihylde is looting as well, and then burning down the encampment once we've taken everything. :P )
((Do we have any captives, GM? to...fill our fate, by the way? Also yay looting!))
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 04, 2017, 09:01:41 pm
   The Sea Wolves decided to let the beasts run and hide in the forests, while they loot and destroy the encampment. Several wounded Cimbri are taken prisoner, and any wounded beast men are immediately put to the sword. Kol takes the lead on looting the encampment due to his experience. About 6 coins worth of goods were found, in the form of looted crafts and coins from the beast men’s previous raids. The raiders begun to set fires and torch the encampment as the few chests of goods recovered are taken from the camp. The beast’s war barge burns brightly in the late afternoon sun. Though you have won this battle, you have the sinking feeling that this will not be the last.

Several options:

A. Return to the outpost, report your success there

B. Same, but move quickly through that part and head back home for experience and talking and stuff before next mission

C. Same as above, but lets just do experience points and go back a raiding

D. Woah mister, there are some beastmen who have not tasted my steel yet, we should hunt them down

E. Something else


6 Coins in loot! Burned encampment! 11 captive Cimbri! (Not really worth any coins though, too rebellious to be thralls)

Well in my head this battle was planned to have lasted another day or so, but you guys kicked ass harder than I expected. Unfortunately, beast men are not known for their great wealth or trade goods, so that limits the amount of coins you get from them. But its like pro bono work, it increases your reputation! Nice victory, Sea Wolves. What do you do next?
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 04, 2017, 09:08:51 pm
The beast’s war barge burns brightly in the late afternoon sun.
((I'm suspecting its utilitarian benefit was severely lesser than the benefit of burning it? Also culture and otherwise, it must've been hideous? :P))

Uhh...

A!
Gotta RP this out and have fun doing it because that fortress seems important, and could help our info for our REAL MISSION that we haven't started yet :P
Also how big is our newly crafted ship's hold? Or is this our old ship and that loot-ship is going for our next mission? Because we've...11 fate points sitting right there. :P
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 04, 2017, 09:18:13 pm
A is fine. Also voting to put as many Cimbri to the sword as needed for fate points. :P
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 05, 2017, 12:33:18 pm
A is fine. Also voting to put as many Cimbri to the sword as needed for fate points. :P

A (I'll look out for laces we could build a fort on)

"We should thanks Crom for this victory!
Let us give him a gift.
You, your skull be his necklace.."
Sihylde tell's the wounded Cimbri as she draws a hatchet from her belt.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 05, 2017, 03:17:38 pm
The Sea Wolves celebrate in Crag Outpost with the small garrison. Rodrick decided to bring out what ale and mead that they had, and Sihylde rolled in a few casks herself from the ship. Rodrick raised a toast to the brave men and women of the Sea Wolves!

“Fine warriors all, and may songs of your valor echo in the halls of your descendants!”

Kol regaled the listeners of how they lured the beast men into a trap, and was cheered when he described how the fearsome minotaur was burned. Everyone was ushered outside, where Daglar the Rune Priest performed sacrifices for their victory, sending 10 of the Cimbri to the underworld, leaving one captive. (And more than filling your fate.)

Anything else that you do during the celebration?

In the morning, Rodrick asked the squad leaders to go Thane Evarson, and ask for more supplies to repair the fort. He shook his head,

“But I do not know how long we can hold out. The beasts presence in this area is increasing, though you have dealt them a blow in that battle! We will need more men, but the Jarls are unwilling to commit troops in defense of lands that are not their own. We will just have to do the best we can, I suppose.”

Sihylde asked him if there were any good potential locations for forts in this area. Rodrick stroked his beard, and replied that there were a few, but he knew Thane Evarson was looking to make a new fort close to Averland to support increased raiding. “Unless the Jarls start paying us, that’s the best way to support our forces,” he shrugged.

Anything else you want to ask or do before you depart for home?
A.   Head home!
B.   Do something else

Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 05, 2017, 10:28:00 pm
Everyone was ushered outside, where Daglar the Rune Priest performed sacrifices for their victory, sending 10 of the Cimbri to the underworld, leaving one captive. (And more than filling your fate.)
((I kinda think we needed...5, or so, since the only one who I think spent fate was me. :P but yay 5/5 now!))

Ooo, and I guess this is a tiny interlude then.

Jora helps make traps or find some healing plants or otherwise and teaching how to basically apply them in times of wounding before heading home. During the celebration, she prays to the Allfather for aid and to watch over the men in this fortress. (Because superstitious and spiritual Jora is what you've got :P)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 06, 2017, 06:41:56 am
(Hey, I tanked the fear for everyone with a fate point. Don't sell me short, little sister. :P )

During the celebration, Einar simply mingles with Rodrick's warriors and learns what he can of the area and the people in it. Afterward, before they head home, Einar gives some training tips on shield use to Rodrick's troops (and any Wolves that want it), in order to help with their effectiveness in defending from future raids.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 06, 2017, 10:42:17 am
Sihylde will drink and sing
Then lets head home in the morning.
(Theres totally going to be a beast man attack to night, right?)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 07, 2017, 10:53:10 am
Haha a midnight attack would be totally unfair, it's not like the beastmen know where the outpost is.... oh wait, I guess they do. But you killed the ones that knew where.... oh well I guess there were survivors of your attack... Hmm interesting idea Funk  :P
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 08, 2017, 03:24:10 pm
   It was late into the night when the beastmen came. Their black barge sliding over the water, it came up quietly onto the shores. Coming through the forest, behind the outpost and docks where the ships rested, they began to climb the walls, throwing hooks and rope to provide purchase.
   
Jóra was in prayer in a small shrine to a few of the major gods, asking for aid and protection for their journey home tomorrow. She felt a feeling on unease that she sought to address through prayer to the All-father. Suddenly a cry came through the air, and shouts of “Attack! Attack!” More guttural cries came in response, and Jóra grabbed for her weapons as the door to the shrine burst open, with a large dark wolf man armed with a jagged sword and shield.

What do you do?

Einar, out in the yard sparring with a few warriors, heard the cry and spun around to see a warrior on guard duty cry out “Attack! Attack!” before a javlen struck him down. A few beasts rush at him, and Einar sees more come over the walls.

What do you do?

   Kol and Sihylde were drinking and laughing inside the outpost proper as screams and shouts broke through the din of conversation. Kol and Sihylde exchange a startled glance, and grab for their weapons. Rodrick calls for calm as the warriors scramble to find weapons, and a few immediately run out into the yard outside.
   
What do you do?
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 08, 2017, 04:02:21 pm
I'll pick up the table and using it as shield, i'll rush out in to the courtyard.
(I really don't want to get trapped inside a burning hall or shot.)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 08, 2017, 04:12:25 pm
  Look around my immediate  surroundings,  attempting to find the most defensible position. If there are any nearby soldiers, Skjære  tries to command them.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 08, 2017, 06:08:23 pm
First things first. Blow the horn to alert anyone who is not already alerted, then gather what warriors he can quickly and organize a shield wall.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 08, 2017, 10:11:33 pm
((I'm totally inserting Skjære into this anyway :P))

Jora fires a whistling arrow into the sky to alert the everybody and goes running off to whatever defenses we've got--noticing Skjære busy doing whichever he was doing for this particular night (like awesomely guarding) and then defending the lines.

Also fire arrows for every attack :P

[if it's to the wolf-man, shoot the legs or immobilize em {Then seax to end it quickly if I can, but otherwise just ensure they can't harm anyone}, THEN run out and help defend other folks]


((In which I empty my special arrow ammunition, save 1 last whistling arrow; I assume 'a few' = 3 or so, but in several degrees to their utility and all))

Also just to ask, whenever you type struck down...judging by all our recent encounters, that's like a 6-8 out of a 10 on the mortality scale [10 = ded] as it seems we're really hardy folk.
Whenever I read struck down, for context, was from a DF sort of view. The one that goes 'you dead'. :P
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 09, 2017, 03:57:27 pm
Spoiler: Rolls (click to show/hide)


   Sihylde bursts into action, clearing off a table of food and drink, and grabbing it by the legs rushes out of the door into the yard where Einar is organizing a shield wall. Kol with his sword and shield close behind her. Arrows fly out from the darkness, and embed themselves into her table. Several of the warriors beside her fall with arrows in their chests.

Einar grabs his horn, and blows. The sound cries defiance at the monsters at the gate, and brings hope to the embattled. The warriors cheer at the sound, and the beasts seem to be taken a bit aback by this, pulling back from their attack nervously. Einar barks out orders, and the warriors streaming out of hall and those in the yard form a shield wall.   The gate then begins to resound with blows and falls apart, and standing there is a minotaur, with an iron breastplate, and a large steel axe. He looks around, then spots Einar standing with the horn. Its eyes fill with an unreasoning hate, and it bellows and charges forth right at Einar. Cimbri and beast men also charge at the assembled shield wall.

Most of your men are here in the shield wall, but there are a few that were assigned to guard the long ship during the night. Staying in the shield wall is risky, and counter-charging is desperate.

Skjære, on his way to the shrine after discussing the construction of the outpost with Rodrick, heard the sounds of fighting and looked around for warriors (6) and found a mix of about 10 men gambling in a corner by the walls. Skjære sees hooks fly over the walls and latch on, and grits his teeth. The horn sounds from the yard, but he thought he saw some movement by the shrine. The warriors motion him to go to the yard, but Skjære is unsure.

Jóra, in the shrine, faces down the wolfman, and quickly pulls an arrow out, and lighting it on fire from a candle in the shrine, sends it flying at the beast. He catches it on his shield, and leaps at Jóra, who smoothly deflects his sword strike to the side with her bow. The wolfman snaps at her face with his teeth, while she wrenches her seax free and stabs the weapon into his shoulder, making him howl in pain. He shoves her away, and readies his weapon for another swing.

Jóra’s position is desperate

Progress until outpost is overrun: 1/4


Spoiler: Dark Bargains (click to show/hide)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 09, 2017, 04:02:09 pm
  What about Skjære?
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 09, 2017, 04:13:35 pm
  What about Skjære?
Whoops my bad! Where was Skjaere during the party? In the hall, training in the yard, roaming the woods? I'll put him in the update post once you let me know. Got him in there!
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 09, 2017, 04:20:17 pm
He had  finished giving some architectural tips to Roderick, and was walking to the shrine. Even though Skjære didn't believe in gods, he felt obligated to pray, more out of respect to his parents than devotion.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 09, 2017, 04:20:22 pm
Kol moves to assist Jora, ensuring that her position isn't overrun.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 09, 2017, 05:37:25 pm
(While that would be extremely useful right now, Einar's gimmick is high Resolve... I'll pass and see if there's a chance for another effect down the line. Wait, I think I misread the intent - I thought it would be a 'passive so stats can only be invested in ferocity' ability instead of a 'panic button' ability. So if I was right originally, I'll turn it down. If it's the latter... I'll take it and use it. So, relevant narration (https://www.youtube.com/watch?v=IyEDHPCOafA&t=54s) for this particular action. :P )

"I'll draw off the minotaur! I'm leaving the shieldwall and the beastmen to you, Sihylde!"

Einar blows the horn again in challenge to the minotaur and puts it away, then runs off to a less-occupied part of the yard to use his berserker abilities to battle the monster with a lesser chance of getting his allies involved. Also, spend 2 Fate for another dice on top of possibly taking the Dark Bargain for this turn.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 09, 2017, 10:44:05 pm
Spoiler: Random thoughts (click to show/hide)

Dark Bargain
Goodness I'll have to improvise a sling or something, or someone said we're sailing home after this maybe?



Jora realized this was one occasion where she had to rely on herself, as it may have been just as hard for everyone else (and that this wolfman was probably an iconoclast.

This helped her mood a bit. She was facing an enemy rogue!

Be on the defensive, use the opponent's momentum and otherwise against him, to defeat him; use my bow to deflect or guide the strikes or as an unconventional weapon.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 10, 2017, 07:49:44 pm
Spoiler: Rolls (click to show/hide)

Jóra sees the sword swing towards her head. She snatches her bow off the ground, and blocks the sword. It breaks the bow, but arrests the momentum, causing a deep slice in Jóra’s arm instead of her chest. She cries out in pain, but quickly moves to regain momentum. The wolfman, eyes hungry for blood, swings again, but Jóra is prepared, and ducks under the swing, and rolls past his right leg, cutting it with her dagger. As the beast falls to a knee, she takes the dagger and buries in the back of it’s skull. Breathing heavily, blood dripping down her arm, she stumbles to the door and looks out and sees  a crowd of Cimbri and beasts assembling outside the shrine. She tightens the grip on her seax, and whispers a prayer to the Allfather.

   Consequence: (Wounded,level 2, can resist for -1 fate)

   Kol looked around the shield wall, trying to spot Jóra. Though a few of her archers were there, Jóra herself was no where to be seen. Fear gripped his heart as he remembered that she went to the shrine to pray. He sprinted out of the shield wall, one Cimbri charging at him, axes prepared to strike him down. Kol shouted out, and slammed shield first into the barbarian. The force of the blow sent the man flying, and Kol ran on. Skjære and a few men were holding off a crowd of the beastmen in front of the shrine, when Kol saw Jóra standing in the doorway, bloody and eyes determined. Kol shouted his defiance, drawing the eyes and attention of the beastmen before him. A javelin whistled towards his head. Kol whipped his shield up, catching it in the wood. He grabbed it and yanked it out, and sent it flying at one goatman leaping at him, sending it tumbling to the ground. His shield and sword were blurs as he and Skjære fought to get to Jóra. They finally reached her, leaving a trail of bodies behind them, but most of the warriors they retrieved were dying or seriously wounded.  The way back to the rest of the company was also now filling with vengeful beastmen, cutting them off.

What do you do? (Consequence, surrounded, desperate position, can resist casualties for -1 fate)


Sihylde stood firm at the head of the shield wall, her war hammer gripped in her hands as she stared down the charging horde. She raises her voice,

 “Tonight we feast on blood and death!”

Her first swing cracks the skull of one fool hardy Cimbri, and her second breaks the shield arm of another. A grey goat man takes a more cautious approach, and Sihylde exchanges a few blows before felling that one. But outside the reach of her hammer the shield wall begins to break down as casualties mount, and panic begins to set in. Rodrick shouts out,
“To the ships lads! The outpost is lost!”

What do you do? (Consequence, +1 to  progress to outpost of outpost being overrun, resist for -2 fate)


Einar stepped out, blood pumping in his chest. Words from Boðdýr echoed through his memory

“When you give into your rage in battle, your instincts, you become more than a man, more than a beast. You become death itself.”

It felt like a fire spread through his chest. Einar gave a savage grin , and blew defiantly  on the horn again and charged the charging minotaur. A Cimbri foolish enough to stand in his way was cut nearly in half by one blow of his axe, and suddenly the minotaur was upon him. The minotaur’s axe came crashing down, and Einar dodged out of the way. But he wasn’t prepared for the swing of the minotaur’s horns, which caught and gored him in the chest, and with a shake of its head sent him flying into the air, and crashed down a few meters away. Einar coughed up blood, and tried to stand but could not find the strength in him.

What do you do? Consequences, suffered level 3 harm, incapacitated. -2 fate to resist. +1 to outpost being overrun

Progress to outpost being overrun: 3/4

Spoiler (click to show/hide)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 10, 2017, 08:50:34 pm
"Rodrick! You stand NOW!"
"Every one with me! Steady now we move as one!"
I'll try to get them to move towards Kol
Title: Re: Viking: Sea Wolves-Chapter 1: Out of the myre, into the frying pan
Post by: Tiruin on May 10, 2017, 08:54:19 pm
Spoiler: OOC with note for GM (click to show/hide)
Jora took a moment to trace her wound with a warmed poultice that she kept in a specialized pocket on her quiver, and noticed that it may not be needed anyway due to the graze being superficial instead. This sort of explained the lack of pain she felt earlier--it wasn't adrenaline, it was that the wolfman's blow really missed due to the harder wood that composed her bow.

She adjusted her grip on her seax and looked around. "There must be something here to help us other than men and weapons."

Resist wound! (3/5 Fate left {Right?} meaning it totally didn't hit any of my arteries on my arm \o/ or really harm any major veins)

Try to grab a nearby bow (that probably isn't as good as mine and maybe is a shortbow) and fire a whistling arrow to disorient/grab attention or at least rally people. If none: use Cunning to try and find unorthodox (ie Environmental) ways to aid our folks, or rally the folks. (I could even throw a fire arrow to a fellow archer and ask her to shoot something flammable to rally people or act as a target/designator)

Failing that, last resort is fight with seax and dagger but behind Kol and the other better-trained fighters. Use Cunning in battle; use the enemy's force against them.

Also spend +1 fate to help myself with my actions.
And if anyone else requests (please post about it guys), I'm willing to shove a +2 fate to help with your rolls {and then I had no fate left :P}

Edit: Priority theme is regrouping! (Thanks Tari)


((I think, opposite my assumption in the OOC spoiler, that spending fate to resist means also resisting the "+" counter to being overrun, instead of spending fate and having it overrun as a 'dark bargain'esque consequence, as it wasn't mentioned to be a DB.
...And I read the last sentence of Consequence different from Funk/Sihylde's one, because of how the sentences were arranged. :-[

"Rodrick! You stand NOW!"
"Every one with me! Steady now we move as one!"
I'll try to get them to move towards Kol
((I"m betting this is Resolve but it could also be Ferocity given the context o_O Maybe bold the action to clarify :D I'm assuming Ferocity though, since we're rolling against fear and 'situational sense'))
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 10, 2017, 09:24:08 pm
I'll resist for one fate, and  I'll attempt to command and organize the troops we currently have.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 10, 2017, 09:36:20 pm

She adjusted her grip on her seax and looked around. "There must be something here to help us other than men and weapons."

"What? You wants the gods?
Ha Crom is here!
In the Blood! In this Steel!
Battle pleases him!
NOW Fight men! Show him your worth!
Buy your place beside him with the skulls of our enemy!"

Slowly the shield wall step forwards to the slow chant of "Crom! Crom!.."

I'm spending a fate point to inspire my men in the attack the beast men and get to Kol
(How much fate do i have left? the full 5?)

Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 10, 2017, 09:49:56 pm
"What? You wants the gods?
Ha Crom is here!
In the Blood! In this Steel!
Battle pleases him!
NOW Fight men! Show him your worth!
Buy your place beside him with the skulls of our enemy!"
"The Allfather- Crom! teaches many Crom! ways to a Crom! solution."

(How much fate do i have left? the full 5?)
((I do believe nobody spent fate until the attack as we all got refilled by sacrificing the 10 and leaving the one dude.
...Where is that one dude @_@
So anyway, you all have 5 fate. yes. :P))
Also here's the checkpoint for our fate refills. (http://www.bay12forums.com/smf/index.php?topic=163706.msg7447351#msg7447351) I blame you for giving the GM ideas. :P (Not really; blame in the humorly friendly awesome way, because that's cool and this is fun and you're cool))
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 10, 2017, 09:51:05 pm
Spending one fate to resist the casualties "Jora?! Are you alright?!"
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 10, 2017, 09:56:25 pm
Should I use my other equipment slot?
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 10, 2017, 09:58:25 pm
"Jora?! Are you alright?!"
"Wolfman, alone, attacked. Broke my bow. Got it back. Just a scratch from its sword. What's happening? Where'd they break through?"

Should I use my other equipment slot?
((I...don't know how the 2 slots are used though .-.; but it seems you've a fancy spear and an empty slot! Sorry if I named it inappropriately ._. I'm bad with flavor until I get specific details))
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 10, 2017, 09:59:47 pm


Should I use my other equipment slot?
((I...don't know how the 2 slots are used though .-.; but it seems you've a fancy spear and an empty slot! Sorry if I named it inappropriately ._. I'm bad with flavor until I get specific details))
[/quote]
In that case, I'd have none, because I have Fenris, my hunting hound.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 10, 2017, 10:01:59 pm
"No idea specifically, but if we don't get out of here we'll be overrun. We need to get back to everyone else before that happens!"
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 10, 2017, 10:07:22 pm
"No idea specifically, but if we don't get out of here we'll be overrun. We need to get back to everyone else before that happens!"
"The outpost is most likely doomed. Unless  something big happens,  we'll have to fall back.  Where's Roderick? He probably knows about the surrounding area. We may have to pull a fighting retreat."
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 10, 2017, 10:09:12 pm
"No idea specifically, but if we don't get out of here we'll be overrun. We need to get back to everyone else before that happens!"
Jora stopped looking around to notice how 'cut off' really meant.

"We're outmatched in sheer strength then, but the stronger fellows can take their attention while we can flank. Either way, there's something really driving them now--very fierce. What's the plan, father? We may not be able to salvage anything than what we can carry right now, but even then, we don't know their numbers. I can estimate just around how much we had give or take 2 hunting parties worth more about their encampment."
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 10, 2017, 10:18:09 pm
"Can't exactly flank if they're all around us. We need to regroup with the others. I'm not the best at making plans so I'll leave that to you."

Spend a point of fate to resist the casualties, and another fate point to assist Jora. Kol follows and assists Jora.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 11, 2017, 01:22:08 am
(I'll spend the fate necessary to downgrade my injury to a broken shield/left arm, and then use my final fate point to assist Sihylde.)

Einar flew back from the sudden attack, his shield in splinters. Something in that arm snapped as he landed on it, and he bit back a cry of pain and struggled to his feet. He could see them across the yard, the other Wolves. They were escaping. But with the minotaur and the Cimbri between the others and himself... He wasn't going to.

Sacrifice. It wasn't a foreign concept to his people, but it was to a warrior. They were supposed to fight and win, earn glory for their clans. Tales were told of brave warriors who vanquished hundreds of foes; the fallen had no legends. So be it. Perhaps the Allfather would look kindlier upon him than history would.

Backing away warily from the minotaur, Einar put away his axe just long enough to blow the horn once more; not a call for aid, but a gesture of defiance, calling the Cimbri and their minions to him, to give his allies as much of a chance to escape as he possibly could. He put away the item and drew his axe once more.

His shield was shattered but his axe was not. His arm was broken, but his spirit was not. He would take as many with him as he could. He just hoped his family would understand he had made this decision as his perhaps final rational thought before submitting fully to the call of the beast, instead of being born of bloodlust.

Desperate Ferocity, all dice in it. Fight until either Einar falls or he clears the yard; if he somehow manages that, he fights rearguard all the way to the ship.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 11, 2017, 07:00:01 pm
Roll:
Einar: Desperate ferocity roll(+1 berserker, -1 broken arm) : 6,6,5,4,2 !!CRITICAL!!
Well you got a very well timed critical. If you want, you can describe how you demolish the minotaur, or I can do it. Feel free to go a little bit crazy, at 5 ferocity dice you are basically at a Samson level of strength!
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 11, 2017, 07:23:57 pm
(Oh, when I get home from work, that mino and everyone he ever loved is getting put down. >:D )
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 11, 2017, 07:52:51 pm
Where is Fenris?
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 11, 2017, 07:54:50 pm
(Oh, also, I don't get home for another 10 1/2 hours so if you want to do everyone else's actions in the meantime, go ahead.)
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Mardent23 on May 11, 2017, 08:03:34 pm
Also, for the spear, I'll post something on it at some point.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 11, 2017, 08:35:54 pm
(Oh, when I get home from work, that mino and everyone he ever loved is getting put down. >:D )
Hell yeah!!

I'll wait to finish the update till SC posts cause that will have an impact on everyone else.So I'll finish and edit up tomorrow!


Spoiler (click to show/hide)

-Your primary weapon does not take up an inventory slot, though Fenris the hunting hound would. Your inventory slots are undefined, so if you needed a rope, you can say that you brought a rope with you and it would take up one slot. This way you don't need to plan much out of game, instead saying "Oh yeah, my character knew that he would need to climb a wall, he totally brought a grappling hook and rope."

-Where did Skjære leave Fenris? Is he back on the ship or in the outpost? Also if you want to teach him advanced commands, you should get the animal companion perk  :P  I kind of picture this as a movie, so the narration is what you see on the screen, but there is other stuff going on in the behind the scenes that fall into a grey area. So Fenris hasn't had screen time yet, but that doesn't mean he wasn't running around in the background, or he could be on the ship.

Spoiler: OOC with note for GM (click to show/hide)

-Well if the clock gets filled it would not be good, your shield wall and defensive position would be broken down. But still survivable! Probably wasn't the most tempting Dark Bargain  :P
-Your archers (and the rest of your company in general) fall into that grey area. I want to leave the composition of your guy's company up to you. This is definitly more of a narrative game than a stat based one. So if you want your company of archers to be all female, cool. Or you can do any mix you like. I think I just mentioned at least 1 female archer, so you are stuck with that  :P This also leaves room if anyone wants to make a Sea Wolf.
-I'm still messing around with the writing style, but trying to go with an actiony, viking vibe. I'm glad to hear that you are enjoying it ( I think  :P)
-Yeah you guys are badasses, when you get low rolls its not that you suddenly suck, your opponent was perhaps better than you expected, or an unexpected complication arose, or you got wounded while doing it.
-Beastmen are dangerous! Especially at night, they have an advantage. But they are undisciplined, and can easily lose heart in a fight. I will neither confirm or deny your guess of their numbers  :P Also, I dig the title!

Funk: Loving Sihylde, she has made me grin and laugh numerous times at how bloodthirsty she is. Crom is well pleased! I'll try to think of some Crom related perks that you could choose, if you have an idea run it by me!


"What? You wants the gods?
Ha Crom is here!
In the Blood! In this Steel!
Battle pleases him!
NOW Fight men! Show him your worth!
Buy your place beside him with the skulls of our enemy!"
"The Allfather- Crom! teaches many Crom! ways to a Crom! solution."

Haha this is great, I laughed out loud at this!
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 11, 2017, 09:44:26 pm
Haha this is great, I laughed out loud at this!
Depicting many things happening in dialogue is quite fun. I'm glad you had a nice laugh there. :P

Quote
-Where did Skjære leave Fenris?
Good point, Mardent never said what to do with the ossum pupper yet :P before the night
Quote
I want to leave the composition of your guy's company up to you. This is definitly more of a narrative game than a stat based one.
All the more I don't want anyone dying then! I guess I'm the head field medic :P

Quote
-Yeah you guys are badasses, when you get low rolls its not that you suddenly suck, your opponent was perhaps better than you expected, or an unexpected complication arose, or you got wounded while doing it.
-Beastmen are dangerous! Especially at night, they have an advantage. But they are undisciplined, and can easily lose heart in a fight.
"easily lose heart in a fight" he says, as we get rampaged. :P

BUT, I haven't given Jora's plan!

"Stand fast everyone! They will know fear as they see the whites of our eyes! Spearhead formation! Shields cover the flanks! Spears on the sides! Advance in formation!"

Be Cunning Commander to this. Skjære and Kol lead support.
((It's us 3 and a few other soldiers))
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 11, 2017, 10:21:54 pm
(Turn hasn't fully happened yet Tir, no need for actions just yet. :P )
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 11, 2017, 10:23:31 pm
(Turn hasn't fully happened yet Tir, no need for actions just yet. :P )
((Eek, sorry brother! I edited my action here (http://www.bay12forums.com/smf/index.php?topic=163706.msg7449906#msg7449906) instead :P Sorry. It is all dad's fault))
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 11, 2017, 10:29:35 pm
(What isn't Kol's fault? :P )
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 11, 2017, 10:32:57 pm
(What isn't Kol's fault? :P )
((Us. :P
Because we're his kids. :P
Also your post. :P
Because you somehow struck 5 Ferocity dice.))
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 12, 2017, 12:57:17 am
(Pretty sure we're about half his fault at least. And the roll happened because I ate a heart he didn't want me to, meaning if I hadn't done that and Einar died, that would have been his fault too. :P [/ironcladargument])
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 12, 2017, 03:45:05 am

Funk: Loving Sihylde, she has made me grin and laugh numerous times at how bloodthirsty she is. Crom is well pleased! I'll try to think of some Crom related perks that you could choose, if you have an idea run it by me!
She's about calculated bursts of violence or in this case it's a do or die attack to join up with the others.
"What? You wants the gods?
Ha Crom is here!
In the Blood! In this Steel!
Battle pleases him!
NOW Fight men! Show him your worth!
Buy your place beside him with the skulls of our enemy!"
"The Allfather- Crom! teaches many Crom! ways to a Crom! solution."

Haha this is great, I laughed out loud at this!
I did as well, Jora trying speak and plan stuff but he keeps getting cut off.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 12, 2017, 08:40:14 am
Time seemed to stop. His heart beat was loud, so loud he couldn't even hear the sounds of steel clanging against steel, screams of man and beast alike as they fought and died in the darkness and mud. His breath was too heavy, his blood too hot. His muscles trembled with the need for action; even his injured arm curled its hand into a claw. Einar opened his mouth to call out a taunt, but all that emerged was a loud, wild howl more suited to a mad wolf than a man.

Existence responded to his call, and time moved again, but slow, so slow. To his right a goatman jumped at him, and he swung his axe backhanded into the beast's throat. A quick kick freed his weapon from the bone it had caught in, and he ducked instinctively. A sword - more like an oversized cleaver than a true blade - whistled overhead, and he turned with an upward strike that cleaved a Cimbri's jaw from its skull. Einar struck its face with his forehead, sending it to the ground, and he ended its suffering with a stomp to what was left of its face.

Movement caught his attention out of the corner of his eye. The minotaur was coming, along with several more Cimbri. Growling and snarling, Einar stalked toward them, letting them come to him rather than rush. The first Cimbri to reach him had its sternum split with a monstrous blow. The second was stopped with a front kick to the chest, followed by a downward strike to the skull as it lay on its back. He freed the axe again and launched it towards a third, burying it in the skull. He grabbed the fallen Cimbri's machete and lashed out at the fourth to reach him, cutting off its attacking arm with the first strike and decapitating it with the second. He left the machete in the chest of the next and retrieved his axe.

The minotaur was almost upon him, and now he ran to meet it. He ducked its first blow and jumped back to avoid the following gore; he had learned its tricks. Its head came up, its balance was off, and Einar went straight for the knees. His first blow cleaved the left in half; his second cut the right completely off, and the minotaur fell. Yelling a wordless cry of bloodlust, Einar hacked off the hand it held its own axe with. Leaving his own in the dirt, he picked up the large weapon, his strength fueled by the endless well of bestial rage he had tapped into. Lifting it with one hand, he brought it down on the minotaur's back once... twice... Even if he had been in a state of mind capable of counting he would have lost track of how many swings it had taken to cut the beast to pieces. He embedded it into the minotaur corpse's skull and grabbed his own axe.

The figures around him were giving him a wide berth, now. Perhaps they had lost their appetite for his steel no matter how he growled and roared at them, daring them to try to bring him down. With his vision clouded by the minotaur's blood, it was getting hard to tell who was friend and who was foe. Maybe they were all foes. The Sea Wolves should have completed their retreat by now. He was alone with the enemy. Left behind. Fine. He would just kill as many as he could before they managed to bring him down. Not that they could. He had never felt so strong, so alive. The scent, the taste of the enemy's blood was headier than any mead he had ever consumed; no wonder Boddyr had become addicted to the fight. The beast inside, the animal he like all men had tried so hard to bury with thought and reason, was loose and he never wanted to rein it in.

A beastman tried its luck, its weapon raised for a strike. Einar intercepted it with his broken arm, swinging it up into the sword's path and deflecting it while his right arm came around and buried his axe in the creature's eyes. He pushed it down with his elbow and scanned for someone else to fight, to kill, and his eyes settled on a group that had retreated to one side of the yard. But something about them was different. Something he felt he should recognize. What was it? The bloodlust tried to drag him back into its warm and empty depths as memory fought to free him.

"...Meyla?"

They hadn't left him. The fools. The damned fools. He stumbled toward the shield wall, all adrenaline washed away by the flood of relief and gratitude. He wasn't going to die this day. He was going home with his sister and his father. He just had to fight a little longer. Another beastman, sensing his weakness, circled in for the kill. He managed to parry the blow with the blade of his axe and follow up with a backhand to the side of the head... and the way was clear. He made it the last few feet and almost fell to his knees, exhausted, but forced himself to remain standing. If he was going to make it to the boat, he had to be able to run.

"...go. Let's go."
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 12, 2017, 07:56:41 pm
Spoiler: Rolls (click to show/hide)

The screams and shouts of fighting and dying men and beasts echoed over the island, as the Sea Wolves made their defiant stand. There would be no retreat no quarter. When the shield wall threatened to break, Sihylde raised her hammer and called out to Crom, and leapt back into the fight with a renewed ferocity, felling a foe with each swing. Her raiders started to chant CROM! CROM! CROM! And the war call was picked up by the rest of the men.

   Jóra, Kol, Skjære and the rest of their men assembled a wedge. Jóra found a crude shortbow carried by a beastmen, and quickly putting it to good use, sending arrows flying out as she commanded the formation forward. Instead of diving into the bulk of the formation, they took to the flanks and skirted around the bulk of the fighting beastmen.  Kol took point on the wedge, and his sword and shield dissuaded most of the enemy from trying him, and those that did were sent to their fates. Skjære took a flank, his spear flitting out of his shield, stabbing and bringing down both Cimbri and beastmen. Jóra spends most of the time directing the wedge, though she sends an arrow flying when she spots a target of opportunity. Though they killed few of the beasts, they arrived at the shield wall mostly intact.

Consequence: Little effect on beastmen morale, though reunited with the shield wall

   As the Sea Wolves reunite, a large thud resounds through the fighting, and all look to where Einar is standing over the minotaur with it’s large axe in one hand, and bringing it down in a vicious swing into its body as it squeals. He wears a maniacal grin, and is covered in blood as he chops the body into pieces. The beastmen howl and the Cimbri gnash their teeth, a good portion rush at Einar while the rest renew their attack on the shield wall.

   The anger at their leaders death, however, avails them little, as Einar cuts a swath through them. Their rage quickly turns into fear as this monster of a man wades through them as a hot knife through butter. They turn their attention on the shield wall, hoping to break it down quickly so they can focus their attention on the blood splattered axe man.

   Sihylde brings her war hammer crashing down on a Cimbri, disintegrating his shoulder in a spray of blood and bone. She growls as a spear glances off of her armor. Her hammer crashes into the attacker’s side, crushing it and sending him tumbling away. Men cry out to both Crom and their mothers as blows are exchanged, desperate fighting ensures as the discipline of the shield wall breaks down. One section completely collapses due to one skilled Cimbri, welding a two handed axe. He splits the skull of one man, and his next swing cuts another near in half. Sihylde rushes him, and he turns to meet her with a howl. They trade blows back and forth, dodging and parrying weapons with thunderous crashing. He spots and opening, and his axe cuts into her side, causing a wound ( resist for -3 fate or using armor). Crom gives her strength, and she ignores the pain and slams her war hammer into the Cimbri’s head. It explodes across the men behind him.

Consequence: Success, but at a cost of men and a wound for Sihylde.

   With his death, and the raging of Einar behind them, the beastmen force loses heart and  begins to flee out of the gate. Jóra and her archers send a few arrows after them, and only a few of them escape.

   The outpost is in ruins. A few fires burn, and dead and dying men and beasts lie everywhere. Einar has crawled over to the shield wall, and though his eyes are still a little maddened, he has stopped trying to swing at anyone approaching him.  Around 35 Sea Wolves remain, and about 10 of the Outpost guard. Only about 15 or so escaped relatively unwounded, most of those being on the ship.  Rodrick bears a nasty wound across his face, and, exhaustion etched across his face, asks that you take him back to Freysakr.

You have won a victory here, but it was hard fought. What do you do next?


SC: Awesome write up!
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 12, 2017, 08:30:41 pm
"...That was a vicious assault. They come back, there won't be an outpost. Roderick, get everyone to take anything useful down to the ships and then ensure that they can't hole up here by whatever means. Unless we get a lot more men here there isn't much hope of keeping the outpost."
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 12, 2017, 10:27:04 pm
"...That was a vicious assault. They come back, there won't be an outpost. Roderick, get everyone to take anything useful down to the ships and then ensure that they can't hole up here by whatever means. Unless we get a lot more men here there isn't much hope of keeping the outpost."


"Bah i still stand! do they?"
She points at the mangled corpses
"But your right we can not stay here, not like this.
you men gather there skulls and weapons, we will make war wreath for Crom to thank him.
And that Minotaur hang its skull from our stranded.
The rest of you carry everything worth takeing, we leave for ship."
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 13, 2017, 08:40:28 am
SC: Awesome write up!

(Thank ye. ^^^ I'm at my best with action and introspection, though I'm decent at dialogue. Everything else is my weakness. >.>)

Einar, swaying unsteadily on his feet, abruptly realized that they had held the fort. "You all did well, but we cannot stay. Father is right. We should take anything useful and then we depart. Sihylde, you have time to make an offering to Crom while the rest of us gather materials, but be quick about it. As for the minotaur I slayed... someone retrieve its axe, and bring it to our ship. I'll be taking it home as a trophy." That was his right both as captain and as the victor over the monster. And perhaps, when he healed, he could wield it himself in battle. He still had no idea how he had lifted it with only one hand before, but the muscles of his right arm hurt; it must have been a harder strain than he realized.

And speaking of pain, his left forearm throbbed between brief periods of numbness. There was a cut along the back of it where he had blocked a blow without a shield; it had been a natural instinct to do so, but luckily he seemed to have deflected it enough that the cut wasn't too deep. Regardless, there was a disturbing bulge of skin along the underside, about 2/3rd of the way to his wrist, where the bone must have broken. "Jora, you know of the healing arts. Can you set the bone?"

Einar will do no looting in his condition, though he'll have some of his men grab the mino's axe for him. Instead he will rest on the ship (and hopefully get his wounds tended to).
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 13, 2017, 11:00:41 am
Jora began to tally up what had occurred after ordering to work on the barricades as evacuation procedures became a unanimous decision--inasfar as she could infer, anyway. "Daglar, set to the few foes who are present but disarmed. Leave the severely wounded for interrogation, and then do with them as you will," she said to the Rune Priest who had accompanied them stoically since the last raid.

She heard her brother speak over her shoulder; she turned to look at him and gave him a sincere smile. "It will hurt, and we will improvise a splint if we can't find anything better, but I know you know better--I'll take care of all of you. But I will have to sleep on the way back."

Commence organization for the people here to evacuate.
Commence field healing on everyone.


She noticed Skaejre nearby and spoke her thoughts about how the outpost would be lost. She spoke, ending in a shake of the head as she checked on the battlefield: "Seems like a waste of material though. I've thought about trapping the place if they get curious and find it empty but-"

It was a desperate battle, and the runners would be regrouping whereever, as the forests and inlands were still uncharted. Their mission was made all the more important.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 13, 2017, 09:23:38 pm
   The Sea Wolves fought their most difficult battle yet, but they had prevailed. They lasted through this dark night, through blade and claw, and emerged bruised, battered, but unbroken. That being said, they were not sorry to see the last of the Crag Outpost behind them.
   Kol and Sihylde oversaw the stripping of the outpost, but there was little undamaged and worth taking, only scrounging together 4 coins worth, though much of your fallen allies’ equipment is recovered, which will make restoring the company to full strength a bit easier.
   Jóra takes over healing the group. Under her ministrations, no one dies from their injuries, and Einar is set up with a splint, and downs a foul-tasting potion that Jóra was quickly able to mix together. She told him that it’ll accelerate the healing process, though it may be a bit more painful, she said with a grin.
   Daglar sacrifices 5 Cimbri who were too wounded to escape, sending them raging to the gods, and adding their life’s blood to the ground. Skjære and his hunting hound Fenris, face grim, goes out to try to track down any survivors with a hunting party. They come back, quivers empty and weapons bloody, saying they tracked down several fleeing beasts and Cimbri.
   Shortly before the ship departs, Rodrick sets fire to the main hall. He turns around, stoned face back to the long ship.

End of Chapter 1
Alright, everyone's fate is full and heading back to town. So that means time for experience and leveling up! I'm increasing the cost of perks if you had bought one already to 15, making it equal to the cost of a new die. I'll also be coming up with new perks, like specializations or favors from gods. Or dark curses that bring power at a cost  :P

As you may have noticed, raiding and fighting the beast men doesn't bring much in the way of loot. It does give your prestige though, and the satisfaction of defending your homeland! Your warriors do need to be paid, however, at some point. So start to think of what you would like the Sea Wolves to do next. It can be more battles with the beastmen, more raids for plunder, or starting a new outpost somewhere. Or it could be searching for rare artifacts or something.

Anyways, here are the questions for this Chapter!

1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?

2. Did you express something new about your character or your background?

3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?

4. Did you make a desperate action? What was it? +1 point for every desperate action you made. That last battle had a lot of them.

5. Did you kick ass?
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 13, 2017, 09:43:37 pm
Questionnaire:

1. Einar attacked the minotaur in the beginning and got a six for Ferocity/killed it, so that was good. Then he used resolve against the encampment before switching back to ferocity for the night battle.

2. I'm not sure if it's new or reinforcing something we already knew about Einar, but he did show he takes his role as leader and his training as a berserker equally seriously, to the point that he was willing to solo a losing battle so his men could escape. Also he's a little too ambitious for his own good by taking the blood of a minotaur rather than a more normal animal like a bear or wolf.

3. Yeeeeah, you could say Einar got pretty damn ferocious. :P In fact almost every combat action he took was weighted toward ferocity this chapter, except the shield wall at the attack on the beastmen encampment. He also refused to change his mind about eating the mino heart despite his father not wanting him to, so that might count toward resolve. Cunning remains ever Einar's weak point.

4. The attack against the first minotaur counted as desperate. So did his first and final attack against the second minotaur, so three total. Does taking a dark bargain count? if so, that makes it four.

5. Oh, yeah. Einar stepped up to the plate as commander by tanking the fear for everyone like a boss during the minotaur ambush and striking the killing blow on the monster, leading a very successful shield wall against the beastmen encampment, and then soloing not only a second minotaur but also several Cimbri - with a broken arm and no shield.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 14, 2017, 02:03:31 am

So start to think of what you would like the Sea Wolves to do next. It can be more battles with the beastmen, more raids for plunder, or starting a new outpost somewhere. Or it could be searching for rare artifacts or something.


We could mix plunder and an starting a new outpost.

Questions

1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?
Used both Ferocity and Resolve this time.

2. Did you express something new about your character or your background?
Sihylde show that she not mindless, takeing the table to shield her self, she not totally blood thirsty, see her not pursuing them in the woods after attacking the encampment and does care about the others.

3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?
Well i did manipulate Rodrick to stand and fight.

4. Did you make a desperate action? What was it? +1 point for every desperate action you made. That last battle had a lot of them.
Yes the counter-charge.

5. Did you kick ass? [/b]
Yes.
[/quote]
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 14, 2017, 05:47:47 pm
Einar:
1.2
2.2
3. Hehe 2
4. 3 Dark bargains don't count
5. 2
11 xp

Sihylde:
1.1
2.2
3.1
4.2
5.1
7 xp
Einar got a lot of +2 because I would say he went through the most growth in this section. If this was a TV show, the last episode featured a lot of our raging captain. Doesn't mean you won't get as many twos as him, though!
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 14, 2017, 05:58:21 pm
Cool. ^^^ I believe that gives me 16 XP counting what I already had. Hopefully Tar, Tir, and Mardent do their summary soon.

Also, I'm voting for a raid next. We probably ought to do one every other (or at least every third) mission, to keep our crew well-paid.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 14, 2017, 06:13:26 pm
Quote
Anyways, here are the questions for this Chapter!

1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?

2. Did you express something new about your character or your background?

3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?

4. Did you make a desperate action? What was it? +1 point for every desperate action you made. That last battle had a lot of them.

5. Did you kick ass?

1. Yep, first in the shield wall near the beastman camp, and again with rescuing Jora (And I'd say Kol defended so hard he was aggressively defending)

2. Kinda? I'd presume that his actions regarding his disapproval of Einar eating the heart and his relative experience in dealing with the smaller beastmen compared to the others.

3. Not really? Wasn't much of a chance for Kol to do any of those things.

4. Definitely had one with rescuing Jora, and maybe another in assisting Jora with rejoining the line

5. You tell me if slaughtering a swath of beastment to rescue your kid from beastmen in an awesome fashion (Like blocking a javelin and returning it to sender) isn't badass :P
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 14, 2017, 06:49:01 pm
I guess we know where Einar gets it from. :P
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 14, 2017, 08:06:07 pm
Kol:
1. 2
2. 1
3. 1 (didn't accept Einar eating the heart)
4. 2
5. 2
Total: 8 XP
I'm mostly going off of your descriptions based on my XP granting, so the more detail of your actions I'm probably more likely to give out a 2  :P
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 15, 2017, 12:11:23 am
Quote
Anyways, here are the questions for this Chapter!

1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?

2. Did you express something new about your character or your background?

3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?

4. Did you make a desperate action? What was it? +1 point for every desperate action you made. That last battle had a lot of them.

5. Did you kick ass?

1. I think all I did was normal actions all around. Or...wait, this chapter includes the beastman raid!
I recall just doing the jar and fire trick costing me a bit of fate to that may be OOC cunning due to creativity :P
And probably something else but that's on the top of my memory right now.

2. Just backstory I believe :P Unsure if this counts as 'new'.

3. Manipulate someone to further my own ends o_o ...I am honestly planning to get Roderick into our crew when we sail back home to replenish and report--because he's like a scout for us; knowledgeable on past happenings and the terrain.
But otherwise nope!

4. Oh goodness.
I'm unsure if this (http://www.bay12forums.com/smf/index.php?topic=163706.msg7443464#msg7443464) or this (http://www.bay12forums.com/smf/index.php?topic=163706.msg7440548#msg7440548) is a desperate action[/url] but:
> I broke my bow to up my dice [probably going to spend a coin for a better bow <_< Plus side: Better bow; downside, one coin]
> Unsure here too (http://www.bay12forums.com/smf/index.php?topic=163706.msg7452019#msg7452019)

5. Not really given the average! :P Or this is just my shyness speaking.
But I healed a lot of ass! :P Which I guess saved a few folks from dying without treatment! :D


Also I'm planning to use our tales of valor to give us stuff worth in coins. :3
Practically I was more support character here, but anything is fine with me as long as everyone has fun anyway. :P
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 15, 2017, 01:19:29 pm
1.2
2.1
3.0
4.3
5.1
Total: 7 (+4 from below=11)
And I'm thinking an additional 4 xp from the battles that you have fought in as well, so add 4 to the totals I gave you. Don't forget the XP you have not spent yet!

Here are current perks (cost 15) and the new specialties, which are more powerful, and cost 20 XP. You can also buy a die for 15 xp as well.

-(Fearsome, Determined, or Cunning) Commander: gives you bonus in command using your highest stat
-Pillager: gain 1.5X Goods from looting
-Healing arts
-Smithing
-Trained pet
-Berserker (if you make a desperate roll while fighting, +1 dice)
-Rune Priest
-Spirit speaker
-Blessing of the gods: Gain a special item, weapon, or blessing

Specialties (Can only pick one) 20 XP
   -Leader: Your actions inspire confidence and loyalty in your men. You gain +1 die when ordering your troops (Can’t also be fighting, though).
   -Champion: Your place is on the front lines. Your enemies tremble before you, and all wll fall beneath your blows. +1 when fighting on front lines in battle, or in duels
   -Marksman: Your arrow always finds its mark. Able to ignore adverse conditions, always great effect when shooting a bow or throwing a weapon
   -Channeler: You are able to channel the power of the gods through you and into the world. Requires a sacrifice, however.
   -Shield Master: You are a veteran with a shield, and know how to use it to its best effect. You are able to spend 1 fate to block a wound, either on you or an ally each turn.
   -Spirit Binder: You have bound a spirit to yourself, and can give it commands. Up to you what form the spirit takes.
   -(Cursed my only pick this) Destroyer: When you act, someone or something dies. Whenever you roll, if blood has not been shed, you go into a frenzy and attack an enemy, or if an enemy is not available the least liked person. Your effect in combat, however, is increased by two.




Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 15, 2017, 02:25:32 pm
Hm. Juggernaut, Blessing, Champion, or a die in Resolve... Actually, can I get die in Resolve and Cunning anymore, or was the Dark Gift a one-time transfer (that is, my stats are 5/0/0, and I can up the other stats as normal and they'll become 5/1/0 for example)?
Title: Re: Viking: Sea Wolves
Post by: Funk on May 15, 2017, 03:34:22 pm
I have 11 XP, 4 left over from last time and 7 from this time.
Clearly i must build my slay stack higher before i can call my self a Champion of Crom.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 15, 2017, 03:52:29 pm
Nah, he gave us another 4 for fighting in battles so you have 15. Still need another 5 for Champion, but not that far away. ^^^
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 15, 2017, 07:09:14 pm
Hm. Juggernaut, Blessing, Champion, or a die in Resolve... Actually, can I get die in Resolve and Cunning anymore, or was the Dark Gift a one-time transfer (that is, my stats are 5/0/0, and I can up the other stats as normal and they'll become 5/1/0 for example)?

Hmm I thought about it, and I think that it would be fine for you to add die in either category, that shows that you are trying to temper your rage with resolve or cunning. But your ferocity is at max for the moment  :P

I have 11 XP, 4 left over from last time and 7 from this time.
Clearly i must build my slay stack higher before i can call my self a Champion of Crom.

Yep Sc is correct! Now you have to decide if Crom is more pleased with waiting, or wants you to take a perk now....  :P Also if you have any Crom related perk ideas, feel free to suggest them!
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 15, 2017, 08:35:48 pm
I'll wait and take a Speciality later.
How much cash do we have and want can we buy?
Where planing to build an outpost and go raiding right?

As for Crom related perks i still haven't thought of any, but i've rewached most of Conan the barbarian.
Well this wants me to take smiting. (https://www.youtube.com/watch?v=GVx4LafsvSU)
What Crom wants is to see what kind of man his follower are.
He wants you to fight and struggle to prove your prowess.
So he's not a god that strikes down his followers foes with lighting because he wants you to over come them your self, But he'll lend you the tools to do it with.

As all must go before him sooner or later there no point in trying to plead or bater with him to change fate, instead you can only fight with a weapon in hand and hope that strength of your arm makes you different path.
Like wise he hate to see people abandoning there friends in battle.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 15, 2017, 10:11:53 pm
And I'm thinking an additional 4 xp from the battles that you have fought in as well, so add 4 to the totals I gave you. Don't forget the XP you have not spent yet!
This applies to everyone NOT ME then :P because I don't see the +4 to everyone else before me in posts (ie Kol et al.)

Quote
Here are current perks (cost 15) and the new specialties, which are more powerful, and cost 20 XP. You can also buy a die for 15 xp as well.
Wooooow. So it's scaling up! D: I thought the base perks cost 10 xp! Oh dear ._.

@Mardent: You've got 11xp too, included with whatever your character still saved from here (http://www.bay12forums.com/smf/index.php?topic=163706.msg7437453#msg7437453) (People, check the past pages from there--mostly everyone still saved up stuff)

I had 5 exp (http://www.bay12forums.com/smf/index.php?topic=163706.msg7433891;topicseen#msg7433891) plus this 11. So 16 exp :O

. . .That Marksman trait is so tempting, but I'd need 4 more xp! Or Blessing of the Gods for Armor (a weapon is tempting but survivability is more).
Or Spirit Speaker! Which I guess may be situational, or it'd open up a whole new way to act.
Err, what was our stat points for again and what do they affect? ._.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 16, 2017, 02:55:09 pm
After having thought about it, I think I'm going to take Juggernaut. Berserkers were said to be immune to iron and fire, so I'd better have some form of damage resistance if I'm going to do it right (unless I can get a Blessing from Allfather for a similar effect :P ). I'll just have to cheese relying on ferocity until I can get my resolve back up later. :P

Spoiler (click to show/hide)

As a side note, I picture the minotaur axe being something like a bardiche (https://en.wikipedia.org/wiki/Bardiche).

Err, what was our stat points for again and what do they affect? ._.

How many dice you roll when you do an action. For example, if Jora took a Ferocious action, she would roll two dice and take the lower result, because her Ferocity is zero. If she took a Resolve action, she would roll two dice and keep the better result, because her Resolve is two. If she took a Cunning action, she would roll three dice and keep the best result, because her Cunning is three.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 16, 2017, 11:53:12 pm
Err, what was our stat points for again and what do they affect? ._.

How many dice you roll when you do an action. For example, if Jora took a Ferocious action, she would roll two dice and take the lower result, because her Ferocity is zero. If she took a Resolve action, she would roll two dice and keep the better result, because her Resolve is two. If she took a Cunning action, she would roll three dice and keep the best result, because her Cunning is three.
((I will really be adopting this system of dice rolling because I sorely need GM advice and experience for the games I plan to run [/thanksanxiety] Thank you!))
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 17, 2017, 12:01:36 am
No problem Tir. Know what you're getting yet? If not maybe Spirit Talker so next time we run into a dark spirit you can communicate with it. :P
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 17, 2017, 12:03:35 am
No problem Tir. Know what you're getting yet? If not maybe Spirit Talker so next time we run into a dark spirit you can communicate with it. :P
Aye! :O In the least, the non-specialized sorts so I can have a handle on this new mechanic. :P
Here are current perks (cost 15) and the new specialties, which are more powerful, and cost 20 XP. You can also buy a die for 15 xp as well.[...]
-Spirit speaker[...]
   -Spirit Binder: You have bound a spirit to yourself, and can give it commands. Up to you what form the spirit takes.[...]
Can't spirit bind well if you can't speak with them.
In the least I can assume they can actually work separately but I'd like to RP this out from a low-fantasy take anyway, since we're religious folks overall.
JUST GAH THAT 1 XP.
>_>
<_<
I have 16 xp. (5 leftover + 11xp this chapter)

Foin, get spirit speaker.
Also goodness I should fix my nose D: Now I look like myself in meatspace! [Oh noooo, I just said something that everyone misses except for myself :V my nose is a bit tilted to the right V:]
Also I fixed my sheet with xp count and all!
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 17, 2017, 09:38:25 pm
Hey guys! I have a big event coming up next week and a move after that. So, I will be looking to wrap up Chapter 1 of Viking: Sea Wolves in the next week, as it will be an uncertain hiatus and I have no idea what my free time will look like and I am not sure if I will be able to run the game. But I want to try to make it so if I can't make it back, it has at least an acceptable ending (like the end of a TV season).

However! I want to leave it up to you guys how we do this!
A. This is the idea I kind of like. Let's put the story on like 4x speed, so it'll be a bit more like a suggestion game, and then once we get to the climax we go back to the style of how we've been doing it.

B. Continue on, we'll just end it however far we get.

C. This is a pretty good stopping place, it can be resumed if you get back from here.

D. Someone else volunteers to take over the GM role. This would be totally fine with me!

I'm leaning towards A, then C. I don't like the idea of B because I don't want to leave the story hanging. If someone wanted to volunteer for D, I would prefer that above all I think, and they could pick up right away or we could do any of the above options!

Anyways, no matter what we decide to do, thanks for playing! I had a ton of fun running my first forum game with all of you, and once life settles down again I'll be back to run either this or other ideas I've got knocking around!
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: SeriousConcentrate on May 17, 2017, 09:47:06 pm
I am completely against D. It is never good for a game when there's more than 1 GM. That said, I'm most for C. When this resumes, we can just be back in Freysakr and getting ready for the next raid/mission or whatever after we've done all our healing up and training and so forth.

(It may be worth thinking of the game more as one of those old serials like Fantomas instead of a TV show?)

Regardless, good luck with the event and hopefully your move is relatively quick and painless with as few lost items as possible.  :P
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Taricus on May 17, 2017, 09:49:05 pm
Option C because, as SC has said, we can just be back in town when you get back.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Tiruin on May 17, 2017, 11:49:04 pm
SC explains D best, (also that if its a different GM, the quality is also different--it's not against a different GM, but it's like the directions being changed); I'm going for C, as this is already a good quality "tv show" ending wherein we return home. :P

It's like an interlude when we report back, time passes as we nurse back our health, the Jarl/Thane plans out with our help what to do, etc. Because this extra information is very important to note--as this was our northernmost outpost.

Also cheers with what you do! c: I've heard a lot that moving and otherwise is a stressful thing due to tracking the everything you own, and other things, so no pressure and well wishes to you!
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: Funk on May 18, 2017, 05:58:50 am
D is never good and we are at a good stopping place for  now.
Title: Re: Viking: Sea Wolves-Chapter 1: Fur and Fang
Post by: chubby2man on May 18, 2017, 05:14:13 pm
Alright! Hopefully the hiatus isn't too terrible long!  We will pick up in Freysakr, with the Sea Wolves ready to go on another mission!

Also, it has been great playing with you all, you all did a awesome  job of developing your characters, and in surprising ways too! If you have any comments, critiques, ways I could have done better, feel free to tell me here or in P.M.

As good old Thane Evarson said, "To the Sea Wolves! May our enemies find death on both sea and blade!"