VIKING GAMES O_OWhere's the weapon categories you need listed? :PSpoiler: Archer; hoping to be in! (click to show/hide)
Also this seems like your first game! :O Cheers with your first topic! \o/
C
Awesome, looks good! Will probably start tomorrow, there is still have room for two more people though!Spoiler: Frømund Thormodsson, in the front! (click to show/hide)
Also thanks mate, you've given me something new to read when I have nothing to do. Cheers!
B
+1Spoiler: Frømund Thormodsson, in the front! (click to show/hide)
Also thanks mate, you've given me something new to read when I have nothing to do. Cheers!
B
Err, this isn't a suggestion game XD It's a 'make your character and suggestably go with choices the GM does but this is a player game'. :3+1Spoiler: Frømund Thormodsson, in the front! (click to show/hide)
Also thanks mate, you've given me something new to read when I have nothing to do. Cheers!
B
Tir asked me to play. :PI should've asked to be discreet too D:< as I said 'click this link [I think you'll enjoy it]' :PSpoiler (click to show/hide)
B; Einar lends his shield-arm to the wall being formed.
Fix'd. :P What roll 2 means is that if you need to make a roll for a stat you have zero in, he rolls two different dice and uses the one with the worse result; a 5 & 6 will result in 5, a 2 & 4 results in 2, etc. Otherwise, he rolls the number of dice as you have points (you would get 3d6 rolled for Cunning checks, for instance) and I guess chooses the best result?
Err, this isn't a suggestion game XD It's a 'make your character and suggestably go with choices the GM does but this is a player game'. :3
SO MAKE YOUR SHEET.Also we probably need a commander who would act like a de facto party leader since I assume none of us are going to be 'full raid leaders' yet, and all that.
Err, this isn't a suggestion game XD It's a 'make your character and suggestably go with choices the GM does but this is a player game'. :3
SO MAKE YOUR SHEET.Also we probably need a commander who would act like a de facto party leader since I assume none of us are going to be 'full raid leaders' yet, and all that.
Right ok here a sheetSpoiler: Sihylde Norheim (click to show/hide)
One gets fate points back by sacrificing a captive to the Northern gods, done by a Rune Priest or one trained in the proper ways of sacrifice.It was written 'captive' though, but I'm uncertain on how Fate Points work or are regenerated.
Most commanders offer captives as sacrifices for themselves and their men.
Einar has a minor injury to his shoulder, he will have -1 effect in combat until it is healed, which will take a day or so of rest."It's just a flesh wound," I believe? :P Einar is 'back to his normal fighting capability' then. Just negates Slayer.
I blame having played a ton of Banner Saga (and reading its quite deep lore) in my feelings about all these. In which I hope we aren't jerks.
You can tell by how well-kept the beards or hair are. :P
Also I'm quite :D at the state of the game structure. I had no idea you were rolling in 3's (thanks SC belatedly for the rolls explanation); presumably that'd be great...as we're sacrificing our dear Captain, so people can spend a fate point very well here. ._.
Can we sacrifice our dear dead?QuoteOne gets fate points back by sacrificing a captive to the Northern gods, done by a Rune Priest or one trained in the proper ways of sacrifice.It was written 'captive' though, but I'm uncertain on how Fate Points work or are regenerated.
Most commanders offer captives as sacrifices for themselves and their men.
Also you mentioned skill points and...I'm kinda lost where :P Could I also suggest the second post after the OP be filled with our characters' sheets for quicker viewing? (Thanks ahead!)
Seems like we're ALL balanced via Resolve--other than me (3 Cunning) and the Warhammer leader (3 Ferocity) :O
C seems like a good suggestion as it bypasses most of the defenses though, and sets us protagonists against stray fragments. :3
Would await ideas, but I am willing to Command and spend fate for C.
Otherwise, I'm staying behind this turn and spending both my Cunning and Fate to get this Captain back alive :P
No to Dark BargainQuoteEinar has a minor injury to his shoulder, he will have -1 effect in combat until it is healed, which will take a day or so of rest."It's just a flesh wound," I believe? :P Einar is 'back to his normal fighting capability' then. Just negates Slayer.
No Dark Bargain.Looks good!
Einar considered the options before them. "We were stronger, better warriors than them when they outnumbered us two to one. Now our numbers are equal, but our skill is still the greater. Let's group up and march together; we can take this town easily, and then pillage whatever we like afterward, as long as we are not hasty."
Einar will go with B, and keep the minor wound; it shouldn't be too great a hindrance.
"I'll support with a few of ours then; lead the way, we'll protect your flanks."
D for me; do C but target those outliers or possible escapees//archers or other protected areas rather than fully engaging. Skirmish. Make a way to signal the Formation-folks before attacking.
If this may be too messy for the GM; this is treated as "C". :)
No Dark BargainHaha I like it!
Frømund nodded at Einar as he joined the pair discussing what they should do after fending off the initial assault.
"Indeed Einar! These South-Landers are weak and my men and I are fierce wolves on the hunt. I'll try and save you some glory! For the Allfather and Crom!"
A!
Sihylde Norheim: Ferocity (2,2,1)= (2) (ouch…)((Oh dear ._. Those rolls))
E
Drag the dead archer in to view of the monastery and Nail him to a building.
Then drag a captive in to view and ask the defenders to throw down there arms.
Promise to let them live as well.
No, i'm going to let my raiders do the work while i rest.
I'll use Ferocity to scare them.
Then i'll resist the damage if it's that bad.No, i'm going to let my raiders do the work while i rest.
I'll use Ferocity to scare them.
I'm going to highly advise that you do resist the damage. Though the arrow didn't hit anything vital, its still going to take a month or two to really recover. I also rolled the resistance, and you will probably like the result. :P
I agree, Ferocity seems like a perfect choice for this situation.
"Then we attack! FORWARD!"After Fromund gets into position with Einar's help, he'll charge down those cowarding sheep in the church!
D. Advance forward using caution (Resolve, Defense) and attempt to push the spears aside using our shields to open up the defenders for Fromund's follow-up attack.
Your thane will expect 1/3 of all the loot you receive, and each warrior under your command will expect at least ½ a coin as plunder, but 1 coin is considered a good raiding expedition for them. You can split the loot amongst yourselves now, or you can wait till the end of the expedition.((Much fun fun :3 we get to organize our loot and command structure then \o/))
[spoiler=Rolls+Loot]Loot: 5 from the village (Prize cow) Monastary: 10 loot (Golden Cross, fine cloak) Battlefield: 3 (Great sword)Force the monks to kneel and kiss thors hammer, if they refuse to kneel smash there knees (you don't need to walk to read)
3. What will you do with the town, and the captives?
4. Will you sacrifice? And if so, who?
((Me and Sihylde are missing rolls :P Also yay, we know this area now! Now I assume we're raiding because our homeland is failing in resources somehow :O but that's a post for later!))QuoteYour thane will expect 1/3 of all the loot you receive, and each warrior under your command will expect at least ½ a coin as plunder, but 1 coin is considered a good raiding expedition for them. You can split the loot amongst yourselves now, or you can wait till the end of the expedition.((Much fun fun :3 we get to organize our loot and command structure then \o/))
"I'd believe we'd need to know who to act and when--a Captain is good, but I've seen everyone come up with good ideas at many a time. As for this, we'll spread waves soon enough--even if they didn't send a messenger out, I believe we should hit the town and make a raid like how lightning and thunder come: Fast as the skies above our homes."
Jora abstains from #1 until later, and #3 and #4 entirely (having suggested to leave the captives to their own, and make a [Cunning] roll if ever people decided to RAZE IT ALL).
#2 is voting to quickly raid the town by hitting quickly and instead of facing the garrison head on, delay and block any counterattack by destruction of property for the raiders to loot quickly and uninterrupted.
Just updated the character sheet, you have 37 men left. You also have around 10 men guarding the ship half a day away that I haven't counted in the 37 men. I'd think about 1 warrior for every 10 prisioners would be enough, so about 2-3 warriors left to guard them would be plenty.[spoiler=Rolls+Loot]Loot: 5 from the village (Prize cow) Monastary: 10 loot (Golden Cross, fine cloak) Battlefield: 3 (Great sword)Force the monks to kneel and kiss thors hammer, if they refuse to kneel smash there knees (you don't need to walk to read)
3. What will you do with the town, and the captives?
4. Will you sacrifice? And if so, who?
As for loot we take the cow to eat at our celebration feat later.
How many men do we have left including the wounded? some will have to stand guard over the prisoners
((Got room for one more character? :O))Kinda! While I'm focusing the story on 4 protagonists, there is still room for secondary characters. While I won't necessarily be rolling for your character, he (or she) can show up in the story or in battle, and can participate in discussions. He just won't have the spotlight on him or the decision-making power like a main character would. You can still have your character do actions, like helping Jora ask questions, or Sihylde round up priests, or maybe something else like sharing a cask of mead with your men or interrogating an enemy. If that sounds good to you, feel free to make a character as normal, just add who you'd like to be second in command for!
WELL make or modify my action to sensing and explaining our actions towards this to protect us AND them, and You have a bargain.((Me and Sihylde are missing rolls :P Also yay, we know this area now! Now I assume we're raiding because our homeland is failing in resources somehow :O but that's a post for later!))QuoteYour thane will expect 1/3 of all the loot you receive, and each warrior under your command will expect at least ½ a coin as plunder, but 1 coin is considered a good raiding expedition for them. You can split the loot amongst yourselves now, or you can wait till the end of the expedition.((Much fun fun :3 we get to organize our loot and command structure then \o/))
"I'd believe we'd need to know who to act and when--a Captain is good, but I've seen everyone come up with good ideas at many a time. As for this, we'll spread waves soon enough--even if they didn't send a messenger out, I believe we should hit the town and make a raid like how lightning and thunder come: Fast as the skies above our homes."
Jora abstains from #1 until later, and #3 and #4 entirely (having suggested to leave the captives to their own, and make a [Cunning] roll if ever people decided to RAZE IT ALL).
#2 is voting to quickly raid the town by hitting quickly and instead of facing the garrison head on, delay and block any counterattack by destruction of property for the raiders to loot quickly and uninterrupted.
Yeah, I figured that asking them to surrender, having soundly beaten them, was a pretty sure thing, so no roll needed there haha. Just to clarify, what do you intend to accomplish with a cunning roll when/ if you raze the town? Are you trying to lessen the impact of burning their homes to the ground? Oh, I have an idea for a Dark Bargain for you! Your idea was to tell them that there is a dark spirit there and you are purifying it or something, yes? In exchange for +1 die on all of your team's next rolls, there IS a dark spirit that lurks in this town. This Dark Bargain is yours to decide.
Let him guard the ships :P((Got room for one more character? :O))Kinda! While I'm focusing the story on 4 protagonists, there is still room for secondary characters. While I won't necessarily be rolling for your character, he (or she) can show up in the story or in battle, and can participate in discussions. He just won't have the spotlight on him or the decision-making power like a main character would. You can still have your character do actions, like helping Jora ask questions, or Sihylde round up priests, or maybe something else like sharing a cask of mead with your men or interrogating an enemy. If that sounds good to you, feel free to make a character as normal, just add who you'd like to be second in command for!
Let him guard the ships :PFunnily enough, that is what I was thinking :P
(Oh dear, Tar's our dad Tir. XD)((Oh you. :P Naaah, I named it after...I found a good site that helped refresh my memory but our dad is named Koll, not Kol. Big difference, especially in naming. :3))
Also, no bargain.
((Two L's? That seems like a spelling error Tir.))Not from where I made the name! :3 (Search "-ll" as typed) (http://www.vikinganswerlady.com/ONNames.shtml#general_info)
((Checking the source Tir, I can't find anything about a two l kol though :/))"If the name ends in: '-ll'; the ending will change to '-ls'", and that is what you can see in mine and SC's sheets--best thing is we never collaborated on anything and he popped in with that, down to the right naming. :P
((Problem is that a single l kol also uses the same... whatever it's called. So in theory a Koll and Kol would have the same thing e.g Kolsson))((I'm saying all that because the name was originally Koll, anyway :P And I was poking fun at SC))
Let him guard the ships :PFunnily enough, that is what I was thinking :PSpoiler: Sheet (click to show/hide)
Looks good! Is he Jora and Einar's dad or not? Up to Tir and SC :P You don't have to be with the boats, you can be be ret-conned in as always being there as someone's second in command. Up to you though!((I said his name was Kol :V not Koll. [/retcon] and everything is up to SC :P
Tiruin: Describe your first encounter with the "Dark Spirit". Does it harm anybody?SINCE Jora is best at cunning in context, she will pull up the notion of the wight; as I cannot find a more specific link, descriptively a spirit of the village (https://en.wikipedia.org/wiki/V%C3%A6ttir), kind and nice but using hints and other ideas gleaned from prisoners and the Captain, a nature spirit like this is cleansed from the lands by fire, else the fertility of the area will be affected for generations to come--even if its current owners are displaced. Technically, it doesn't directly harm people. Indirectly, it quite much does, and is easily excused by the...nameless God rituals things as 'normal everyday stuff'.
I don't really have time today for a full update, so we are going to flesh out your characters a bit more! Describe what your character is doing, and how he or she interacts with the village, the captives, or you men! If you do, you'll get a bonus experience point once the expedition is over.HUM :I
For sacrificing, the old monk will give 3 fate points back, and a monk will give 2. The foot soldiers and villagers will give one each. You just need to sacrifice enough to fill all of your fate points back if you want... Though you can sacrifice all of them if you really want to.We have too many prisoners ._. We can sell the monks (wow I'm feeling really... ">~<" at typing that) and still have too many people!
(I'm fine with Tar being a relative. And I found 'meyla' here (http://www.vikingsofbjornstad.com/Old_Norse_Dictionary_E2N.shtm), just do a find on it and you'll see. I meant nothing bad. :P((I wonder how we...get coins from them anyway. Supposedly footsoldiers over villagers, because knowing how to fight helps. :v They can even be OUR auxiliary depending on the context, time, and technology/culture...
Let's see. I'll sacrifice enough footsoldiers to refill my fate; if anyone else needs fate, I recommend drawing from the footsoldiers first as well, and then the regular villagers. The monks are worth more as cargo and the soldiers might try to get unruly, so using them kills two birds with one stone. I'll edit out Einar breaking the cross so we can sell it instead.)
(I'm fine with Tar being a relative. And I found 'meyla' here (http://www.vikingsofbjornstad.com/Old_Norse_Dictionary_E2N.shtm), just do a find on it and you'll see. I meant nothing bad. :P
Let's see. I'll sacrifice enough footsoldiers to refill my fate; if anyone else needs fate, I recommend drawing from the footsoldiers first as well, and then the regular villagers. The monks are worth more as cargo and the soldiers might try to get unruly, so using them kills two birds with one stone. I'll edit out Einar breaking the cross so we can sell it instead.)
Einar sat on a barrel, his shield on his back and his axe on his hip, as he looked over the prisoners. "Take those and put them to the axe, in the name of the Allfather," he commanded, pointing out some of the healthier-looking enemy soldiers. Satisfied that his orders were going to be carried out, he turned to the rest of the raiders, including Fromund, Sihylde, and his sister.
"Captain Kejak died valiantly, and he goes to a hero's reward. We will honor his last wish by destroying this village, and we'll honor his memory by proceeding to the next town and pillaging it as well." Einar waited a moment; Kejak had been a good captain. "...But with his death, we need a new raid captain - at least until we return home. I've decided to take the responsibility upon myself. I'll do my best to uphold the example of my predecessor. Are there any objections?" Again Einar was silent, looking from soldier to soldier, leader to leader. Was there resentment in their faces? Excitement? He couldn't tell; he wasn't good enough at reading people. But he knew that they all knew him, and his steadfastness in every situation. They knew they could trust him to do what was good for his people instead of thinking only of himself and his own gain.
No objections were voiced, and Einar nodded to the group at large. "Then my first order as acting captain is to pillage whatever you like, but be quick about it. We march for our next destination soon."
Most of the loot is in the wagons, but the captives might need sorted, and about 5 coins worth hasn't been loaded yet.NOO, NOT THE 5 COINS!
The only prisoners are the old tavern owner and his wife, along with a small boy.Jora takes care of them (because I presume I'm tagging along waaaay back) because she had given orders to spread the word of the story she concocted (and will embellish by tiny steps because rumors = power; human intelligence network = power. :P .
Spoiler: OOC (click to show/hide)QuoteThe only prisoners are the old tavern owner and his wife, along with a small boy.Jora takes care of them (because I presume I'm tagging along waaaay back) because she had given orders to spread the word of the story she concocted (and will embellish by tiny steps because rumors = power; human intelligence network = power. :P .
Summary: Free them, let them go. Just raid for loot. Tell story of us purging the lands of bad spirits.
Also can I spend my full action stopping the rider, rather than personally joining the attack, or do I need to spend fate to even attempt to stop the rider?
Alsoalso I read that GM note of how you felt about the game--I feel the same :P I'm thinking of all the people-for-coin stuff as in the least, like Mount and Blade.
...Can I excuse my inventory to hold something to make fire arrows with? And one to provide for a set of whistling arrows? (signaling purposes, etc) Or do we have to return home to restock with our choice? :3
"Let us smash down that door and take the sword to them!"
Use a large log as a ram ans smash the door down.
Yeah fire arrows are entirely reasonable as an inventory item! Whistling arrows, I'm not too sure about, could they be made cheaply and without requiring an expert? Specialty items require an expert or some time to make. Like if you could reasonably find it in a village, on a ship, or something that your character would have easy access to, that's what you could use for your inventory. Fire arrows would take one slot.I've read about it (https://en.wikipedia.org/wiki/Kabura-ya_%28Japanese_signal_arrow%29) while refreshing my knowledge of history, so I'll leave the idea to you. :)
Alongside my possible side action back there in dealing with the tavern:Okay action looks good! Whistling arrow, ehh that is kinda an edge case, cause you would have need to have prepared those before hand, as you won't find those around. So I'd say if you want you could spend a fate point to be like "Oh yeah, Jora totally made a bunch of these whistling arrows", and that'd be fine, or you could wait for some downtime and make some then for little cost.
Spend my 1 fate to get that rider.
Remaining fate: 4/5.
I mean surely this rider is calling for friends and not the usual postal delivery service (and that the village is already well defended anyway and knows we're here maybe)Yeah fire arrows are entirely reasonable as an inventory item! Whistling arrows, I'm not too sure about, could they be made cheaply and without requiring an expert? Specialty items require an expert or some time to make. Like if you could reasonably find it in a village, on a ship, or something that your character would have easy access to, that's what you could use for your inventory. Fire arrows would take one slot.I've read about it (https://en.wikipedia.org/wiki/Kabura-ya_%28Japanese_signal_arrow%29) while refreshing my knowledge of history, so I'll leave the idea to you. :)
Are there any more spaces?
Einar orders his men to assist with the battering ram.
Is it alright if I suggest an action for my secondary character?You can do that :3
(6,5,4 -1 fate)Really wondering what would've happened if I rolled worse. This seems like a nice set! :D
C "Take all you can carry! Burn what you can't!"
A, use Resolve (patience-type).
"Take it slow, search for everyone. Take as much as you can carry, but leave them enough to live on. If we let them survive, we can come back and raid them again later."
This GM loves his 2's. :P
So I'll be tracking my own sheet and fate points, as a spoiler at the top of my posts.
Currently I've got...3/5 fate.
Oh you. :3
HRK, I feel horrible and like someone punched my tummy, and it twisted my insides x_x
...Yeah I deserve that.
Is this level 1 thing something I can fix up later on? Because if it can't be resisted (healed? I forget the term for 'healed over time'), use the 3 fate points >_<
Because I'm okay with retaining a temporary wound.
Now I wonder what would've happened if we picked the TOWN! :P
B (which is D, but focusing on talking to the people...or otherwise convince to drop tension/arms :/)
Also let Skjære command my folks during this time.Quote(6,5,4 -1 fate)Really wondering what would've happened if I rolled worse. This seems like a nice set! :D
D, as proposed by Tiruin. If we loot them, that just gives them more reason to come after us next time. Plus, who knows what will happen the next time we're here. Maybe we've lost men, or the knights decided to make a more unified effort at stopping us. Who knows, we might even make friends.
I was thinking it would be a combination of pacifying peasants and disciplining our fellow raiders. No unnecessary burning, lest the tavern incident repeat itself.On an unrelated note, how dissatisfied would you say the general population of this area is?Fully with this too.
I was thinking it would be a combination of pacifying peasants and disciplining our fellow raiders. No unnecessary burning, lest the tavern incident repeat itself.On an unrelated note, how dissatisfied would you say the general population of this area is?
I was thinking it would be a combination of pacifying peasants and disciplining our fellow raiders. No unnecessary burning, lest the tavern incident repeat itself.On an unrelated note, how dissatisfied would you say the general population of this area is?Fully with this too.
If I'd give my opinion, I'd say dissatisfied because they're generally being raided :P
However I guess asking how they feel about their own lands is a good point too. We don't know the backstory of our connection to these southerners though.
You could all probably read the Nordic language. However, you can't read southern script. The monks you captured can, however, and write as wellHum! I had assumed we can generally read--given my earlier assumptions of how the language was (earlier civilization; oral language, there were notes on rune reading, and the general significance of runes being something looked up at [even if the reader doesn't know what it means, they can ask--the writer tells what's on it])
Its pretty cool but it also adds a new element. For all we know, a horde of beastmen could be marching on our homelands right now. We may have to cut the raid short, just to make sure there is a home left to go back to.Yeah, just the sounds of them take my imagination to awesome places. Also Viking Epics. :P
Mini-UpdateWe should totally spend our coins on armaments, probable rations, and a ship upgrade. Emphasis on the ship upgrade. :P
So in Coins, you all have looted about 39 coins worth. Your Thane will expect one third of that, along with 1 third of your captives. This leaves you with 26 coins, and 17 captives. Your 45 warriors will expect at least 1/2 coin as plunder, though you could also give them captives to satisfy them. Giving them the warriors the minimum will leave you 3.5 coins, + your 17 captives (worth a coin each, 2 for monks) to divide among yourselves.
Jora can get her whistling arrows for -1 fate now, but you could also wait and get them for relatively free once you are back home. As for healing, you may be able to speed up the recovery time by a week or two, but you are not a healer (yet, though you could become trained). But you wouldn't need to spend fate points to do that unless you wanted to boost your rolls.I'll wait then and conserve 1 fate! (1/5 remaining due to probably helping out others with their wounds by spending 2 Fate).
Yes, but...fill up our fate with some of the more rowdy villagers?
Do you let the other villagers go?
AMy bad, I wasn't exactly sure how many fate points everyone needed to fill up, so that one sacrifice restored everyone back to full fate. I think I'm just going to have everyone gets a fate point from a sacrifice, so the max you need to do is 5 and I cut down on who gets what fate point :P
(I was going to sacrifice a few villagers but we can do that next time.)
Here are a few more questions, if it applies to your character answer it. If it really applies to your character and it definitely was a major part of your actions in the raid, that's 2 points, otherwise it is just one.I kinda RP'd after the first village, but if you mean:
+1 experience if you made a rp post after the townThis as the second village, I'm shooting an RP post for this :3
((Bit of an issue there Tir; denmark has no mountains. Or ore (Presumably). Actually it's basically one large area of sediment :P ))((I know, the flatness :P BUT THIS IS LOW FANTASY!
Huzzah! Secondary characters make decisions! Anyway,I thought of our village as a relatively peaceful place, a contrast to the (often brutal) raids. This was one of the reasons I chose C. Also, I will be posting an RP in a couple hours, as sort of an interlude thing.
Your vote counts too, secondary captain person!))
What is your home?C. A town built on fertile fields, and great fishing grounds. This place is a food basket for the Nords.
+1 experience if you made a rp post after the town
1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?
2. Did you express something new about your character or your background?
3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?
4. Did you make a desperate action? What was it? +1 point for every desperate action you made. I think Sihylde made one at the very beginning, for example.
5. Did you kick ass?
((Bit of an issue there Tir; denmark has no mountains. Or ore (Presumably). Actually it's basically one large area of sediment :P ))
Hum. :I Low fantasy you say? Also we're from DENMARK you say? O_O
F: A mix of A and E/ The village is mainly focused on craftsmanship--boasting quality weapons and other materials, requiring raiding parties for its current sustenance; if successful, its growth would be nearly unparalleled, but it is currently at a very fragile state due to beastmen raids. Its history is a simple one--one of banding together as simple villages, and a mix of culture of people and beliefs, with a wooden fortress (or great hall) overlooking the surroundings, built on a sanctified plateau to the Gods. The mountain where minerals are mined from also serves as the foundation of most of the village structures; it is said from the highest peaks that people can see beyond the seas into the south, east, west, and even farther into the storm-cold north. There is an underground river which supplies most of the needs of the village, but there is also reliance on the rain and slopes for drainage.
I mean who said we can't face underground monsters and beastmen! :P These are the downsides to underground farming (with sunlight streaming through artificial constructions). And/or I'm making this a bit too DF inspired? (or how I play DF anyway? Channel out a topsoil layer, build grates above = above ground/outdoor/inside farming area. :P)
Although I would certainly go for "C", too.QuoteHere are a few more questions, if it applies to your character answer it. If it really applies to your character and it definitely was a major part of your actions in the raid, that's 2 points, otherwise it is just one.I kinda RP'd after the first village, but if you mean:Quote+1 experience if you made a rp post after the townThis as the second village, I'm shooting an RP post for this :3
I'd encourage the rest to do so too--even those who missed the first village, something like
Back then...
Or any such header.I should've spent those 3 fate points on wounds, but at least before we regained it in full, they were spent to help others resist theirs! :DSpoiler: Viking: Sea Wolves; Jora's Story {Chapter 1} (click to show/hide)
C. By the way, where are the captives being held on the boats?Probably in the hold, though it is really up to you guys if you want to have them help row.
What is your home?C. A town built on fertile fields, and great fishing grounds. This place is a food basket for the Nords.+1 experience if you made a rp post after the townI made a few, yeah.1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?Einar Ferociously busted that door open with a few fate points when they tried to close it on the raiders.2. Did you express something new about your character or your background?Einar took up the role of Acting Captain not for glory but to try to look out for the rest of the raiding team. The fact Jora indirectly undermined him by calling up dark spirits and Sihylde directly undermined him by ignoring his orders don't count. :P3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?I don't think I qualify for this one.4. Did you make a desperate action? What was it? +1 point for every desperate action you made. I think Sihylde made one at the very beginning, for example.I refer back to shield-charging the door; it was listed as Desperate.5. Did you kick ass?Well, Einar blocked an arrow meant for Jora, cut off an arm, and killed at least three people in the first engagement alone. Then he cut off another arm and killed an unknown amount of defenders in the assault on the village. Next he knocked one guy out and killed another forcing the monastery door open, then cleared the way for Fromund to secure the building. And all of that was before he took the role of Acting Captain, so I think he did. :P
Apologies for disappearing everyone, I haven't touched a computer for most of the weekend due to interviews and home projects. Let me read up on what I've missed and I'll edit in some choices.
I'm fine with the totals you gave me, though now I need to figure out whether to get a skill or up a die. Hmm.Aye, that's good to hear. I was only slightly worried about a TPK due to unforeseen doom and gloom or bad rolls. Also did anyone ever claim those fancy items from the loot n' scoot or is our liege getting them all?
@Lorknis: No worries, dude. You didn't miss too much; we got on the boat and are heading home.
W-well I-! Hmph! :P2. Did you express something new about your character or your background?
Einar took up the role of Acting Captain not for glory but to try to look out for the rest of the raiding team. The fact Jora indirectly undermined him by calling up dark spirits and Sihylde directly undermined him by ignoring his orders don't count. :P
3. +2 for sure, you manipulated a whole bunch of people's whose homes you just burned down into being okay with itI feel bad about it but it made everyone feel better and then coincidentally an evil spirit did actually exist ._.
As a matter of fact, my initial idea for Skjaere was "saner, shaved Tryggvi."Heey, I loved his 'sanity' :P It was actually developer hints and clues! And I never knew he was a former kragsman. X3
Spoiler: questions (click to show/hide)
I'm under the impression they were converted to coins, which was then converted to shared EXP.Doubt we've converted the useable stuff though--the misc items, maybe (the cross could be kept to help prisoner morale, for example?), but I believe someone would be well off in using that gilded great sword. In the least, as a mention of status or something.
RP wise, it would make sense to give the sword to the current Captain. Also, do secondary characters fill out the question sheet?I'm guessing you're like the backup dudes to us 4, so yeah! :P People can retire their characters if they're going to be busy too. Just do it for more flavor, I say, it won't clutter the thread anyway. :)
RP wise, it would make sense to give the sword to the current Captain. Also, do secondary characters fill out the question sheet?Sadly, Captain Einar isn't a swordmang so I'm alright with him deciding who gets what. I'll edit in a little story in a moment.
Our thane can have the sword as tribute.Maybe we can bargain with our thane that way and save some coins. I'd love that, personally! (because he's a fancy dude to send these nice people as Vikings) :P
Really? I always thought he had a swor- *checks OP*RP wise, it would make sense to give the sword to the current Captain. Also, do secondary characters fill out the question sheet?Sadly, Captain Einar isn't a swordmang so I'm alright with him deciding who gets what. I'll edit in a little story in a moment.
Apologies for disappearing everyone, I haven't touched a computer for most of the weekend due to interviews and home projects. Let me read up on what I've missed and I'll edit in some choices.
Edit:
What is your home?
A. A town surrounded by tall forests and rich veins of ore. Natural resources are abundant here.
1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?
Fromund (if I remember correctly) chose ferocity for every single action possible.
2. Did you express something new about your character or your background?
I'm afraid I didn't in this category.
3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?
Fromund charged into the gates during the beginning, sacrificing his own well being for the glory of fighting and such. I'd say so.
4. Did you make a desperate action? What was it? +1 point for every desperate action you made. I think Sihylde made one at the very beginning, for example.
Fromund made one desperate action when he charged the gates before they closed. Neato.
5. Did you kick ass?
Fromund is 2lit2quit
Tir: I think you added something twice, I'm pretty sure you have 14 total experience points, instead of twenty. Perhaps you counted the loot experience twice? But I'll count your "betrayal" post as another rp post so you'll get another +1, bringing it up to 15 experience, so you can decide between a trait and an extra die too :POops! :O I had thought the 14 exp was already the raw contribution and silently wondered on 'woah that feels a bit high' and after computing the trait/stat bonuses, really felt like there was something up, like 'wow the difficulty will spike if we can get two traits at least', so yes I accidentally added the exp twice ._.;
Jora gains 1 trait! Retaining 5 exp!
-> Healing Arts
Your characters would know that he would be unlikely to part with his 1/3 share. Though you could try, I suppose :PWell there goes my question of 'can we really bargain with him or do we have to burn the bridge of knowledge when we get there and find out'? :P
The single items are worth 1 coin unless otherwise stated, you can use them, sell them, keep them as a trophy until needed, or give it to your thane as part of your tribute.WELL that's reasonable anyway, since a person is worth 1 coin (I bet they'll be honorable labor or such, like how it was back then--hopefully not abused and stuff)
Secondary characters do not need to fill out the question sheet, as those questions mostly pertain to protagonists, as secondary characters don't make their own rolls. However, you will earn the experience of the protagonist you serve under, and you can choose your traits or dice.Oh my goodness we can pretty much posture and make awesome gestures given that latest sentence, with the advantage of having another player being the awesome person that enables us to be awesome. This is great! :D (So that means I'll be shoving all my fate everytime :V)
These options should hopefully add meaningful moments to gameplay, without making it too easy :PI am going to take care of this 'secondary' character as if they were pretty much the protagonist because those terms feel a lot more like positions rather than how they play out \o/
This is Freysakr, breadbasket of the Nordic peoples, and home to the Seas Wolves.I spent a ton of time researching Old Norse naming systems and in the end, couldn't provide a good enough name. X3
Kol helds Jora back, having been relatively silent towards the pair of siblings on the journey home. he lent in to whisper into Jora's ear, pensive about her attitude on the raid. "I know what you're thinking, and you had best not interfere. Those southmen chose their fate when they started with their foul god, and the only thing they're good for is trading off to others or as sacrifices."Being forgetful with the bits of betrayal and all, with the focus on the monks at hand, Jora brought another tangent into mind.
Okay, what's our plan?Suddenly noticing how close she was to the rest of her raiding buddies, Jora had quite an opportunity...to whisper.
Kind of a bit late, but can I choose "literate in the southern language "as my trait?
Also, D! I will not let one of my mother's countrymen die in vain!
"Why don't appeal to his pride? By not sacrificing the monk, it would be further humiliating the Nameless God.""This is why I trust you; I never thought about that. Good idea."
Haha okay, you are giving him your action then. Do you want to add +1 to his roll by spending a fate point?Change to Risky; Spend 2 fate :P (yeah I'll be left with 3/5 but it's no worry).
What does everyone else think?Well we're playing more on lore here, as we don't really know why there's spirits or why there is a trait for speaking to spirits, but dark bargain it up! :3 (it means exp~ but being silly aside, it's a good risk at this point)
Can I spend fate?((All secondary characters get 3 fate, so you've a ton to spend on!))
Wasn't it changed to risky by Jora's 2 fate?
"Again, it will not be diffused. The Thane is in no mood for convincing through anything but violence, and he's gotten to his age without much of a scratch to tell of his exploits. And I wouldn't be opposed to him killing the rest of the monks in the same fashion either, thunderer knows those damned monks are a vile evil unto themselves."
Kind of a bit late, but can I choose "literate in the southern language "as my trait?
Favored by: Crom [God of murderhobos War]
Alright, Einar/SC, Funk/Silhyde, Lorknis/Fromund, haven't picked a trait or bonus die yet. :P
((If it's alright with SC, I'll serve under Einar normally.))
What do you do?
A. Build relationship with the Thane
B. Build relationship with the Jarl
C. Build relationship with the merchants
D. Try to save the monk about to sacrificed (How?)
E. Something else?
Roll: (3,1,1,3,5) Good thing you got all the help you did!So o_o The least we got was a 3, and the most was a 7, on average it was a 4.8! Woo?
He now has a dislike for Skjære, and is irritated at Jóra. But the monk will not be sacrificed, and the others are joyful to hear this.Aww butts. That means we should PLEASE THE THANE later on then! :-[
Also, you have 3.5 coins in liquid capital, and another( Hmm 9 monks X 2= 18 coins and 8 villagers= 8 coins) 26 coins in captives, who will you need to trade to someone to get those coins. Someone asked about armor, and you can buy enhanced weapons that grant bonuses to effects in fighting, and armor that will resist one blow for you. Each costs one coin. You can also hire more warriors if you want, but your Thane will likely provide you with some.Sihylde asked about armor. We've an AWESOME 29.5 coin bonus, however not enough to give our men a full 1 coin pay--maybe leaving that for later after the next raid/battle.
Spoiler (click to show/hide)
[Insert Kol saying 'I told you!'] :P
Anyway, dunno if my vote as a secondary character counts for much, but B, more loot means more wealth. It's unlikely we'll get more warriors barring the leidangr expanding though. On that note is seems odd we have to give a third of our pay to a thane, given it's the jarl who's actually our boss (The thane is just a full-time warrior)
Further proposal--adding in a 4 coin payment for Sihylde and Fromund's seconds! Just in case :3 So 10 coins left over?QuoteAlso, you have 3.5 coins in liquid capital, and another( Hmm 9 monks X 2= 18 coins and 8 villagers= 8 coins) 26 coins in captives, who will you need to trade to someone to get those coins. Someone asked about armor, and you can buy enhanced weapons that grant bonuses to effects in fighting, and armor that will resist one blow for you. Each costs one coin. You can also hire more warriors if you want, but your Thane will likely provide you with some.Sihylde asked about armor. We've an AWESOME 29.5 coin bonus, however not enough to give our men a full 1 coin pay--maybe leaving that for later after the next raid/battle.
. . .So that's 2 coins (one weapon/armor) per person = 12 coins, counting secondaries. :3 14 coins left over.
Good question! Thane Evarson' Sea Wolves are more like a mercenary company, in that they don't really hold fealty to a specific Jarl. Evarson's father was a Jarl, but his land was lost to the beast men horde, and so Evarson is using the Sea Wolves to try to regain position, and have his revenge.Wait how are we getting revenge when we're raiding the...south?
We can't punch beasts to death :PWhere did you get that idea? :P
Also, you have 3.5 coins in liquid capital, and another( Hmm 9 monks X 2= 18 coins and 8 villagers= 8 coins) 26 coins in captives, who will you need to trade to someone to get those coins. Someone asked about armor, and you can buy enhanced weapons that grant bonuses to effects in fighting, and armor that will resist one blow for you. Each costs one coin. You can also hire more warriors if you want, but your Thane will likely provide you with some.Sihylde asked about armor.
Did you mean B, the looting ship? Also awesome description! Do the raiders under you also follow Crom? Okay, so buying this armor is kinda like a trait, you can use it to resist an injury for free.Spoiler (click to show/hide)
Spoiler (click to show/hide)
Do the raiders under you also follow Crom?Of course they do there warriors!.
So I'm thinking I'll see about giving out the Sea Wolves next task tonight, so you have until tomorrow when the company actually departs to make a purchase or spend or experience. Unless you would rather stay in town for a few more IRL life days.
((If I'm able I'll buy Juggernaut for 10 XP if I can and save the other 5))((In which literally everyone but me, Mardent, and Einar, are Juggernauts :V Yay y'all!))
Skjære is going to upgrade his spear, and then try and network with some of the other residents.((This dude gets part of my cash in it btw. Me and those under me share a communal pot :3 wherein 90% of my funds are in there anyway.))
-Hehe I was wondering if anyone would remember the old captain and his son.I'm spending my month-action on this :3 As well as forwarding the ol' Captain's words (and visiting that one other dead warrior's family too)
A month has passed, with the Sea Wolves back home in the town of Freysakr. Wounds were tended to, new warriors trained, and armor and weapons mended. The leaders of the Sea Wolves took care of personal and company business.((So there's a secret player wanting to be IN, EH? SURE!))
Jora was the one to bring Captain Kejak's sword back to his wife and son. The woman's eyes were red from weeping. The young man was pale faced, and Jora could see the exhaustion in it. She told them that he was a great leader, and fell in battle like he had always wanted. The son took the sword and stared at it for a moment. He looked at Jora an asked to be taken on as a warrior, to honor his father's memory. His mother protested angrily at this, and Jora asked for more time to consider his request (Another Secondary character possibility here :P)
-Armor would cost 1 coin as well, just confirm if you want it.Armored cloak that doesn't get in the way of movement? :P
I need you to take 25 or so men to reinforce the island, and resupply it. They have also located a beastmen encampment, and I need you to destroy it."Best day for lootship. :3
He shook his head and sighed.
Loot: Have you decided to trade the captives for coins? If you are going to keep a few, how many?I'd say yeah to all of this--other than keeping a monk or two, fully pushing my vote onto Mardent because he's totally a protagonist in my eyes. c:
Are you doing like 2 coins per person, and the rest in the company pot?
I'll try to update your character sheets on the first page tomorrow. But it would be helpful if you would include an updated version of your character sheet on your next post, so I can make sure that we are on the same page. Include any new traits and/or equipment you have. Thank you!
FunkWhat daughter of Crom hides from battle?!
That's fine, I don't know if you would see this in time, but would you want Sihylde to stay out of this raid, or do you want her to follow the general direction of the group? Just a warning she may get harmed, so it is up to you.
Okay I updated the character sheet!Eek ._. I noticed you editing it yourself and I made a mistake of not noticing that the char sheets are in spoilers themselves so it cancels itself out. Only error in mine is copying the "Name:"; sorry for adding a spoiler on Skjære!
Right now you have been filled back up to 10 men, though now you have room for each squad to have 20 men. Though you won't have to give them plunder on this mission, you will on other raids. How many warriors do you want? You can pick like 15 men each as well. The outpost is about a day's sailing to the south.~80 raiders total? .___. woaaa.
Can secondary's pick troops?Changed my action so that you get a call anyway. :P
((So just that it's settled, here are what I guess are the exp ties:
> Kol (Taricus) + Fromund (Lorknis)
> Mardent and me :3))
Jora wondered if they were facing warriors more apt like they were and voiced her concerns.
"It's my forgetfulness happening again but I think our advantage is with tactics. Beastmen don't necessarily rely on what they can do better in brute force. At least I'm assuming that from the hole in the wall. Um, and that's me saying yes, I agree. We also need to help these men out. Just a small force for hunting it, maybe?"
I guess we're doing A?
"Agreed. Where does the outpost keep its boar spears? Are there any dogs present?" C. (Basically A, but Skjære takes the time to gear his group up with hunting equipment. He fits the archers with broadheads(assuming they wern't using them already), and equips the spearmen with boar spears (if no such spears are present, he commissions some of the outpost residents to make crossguards for the spears.) If there are any dogs present, Skjære brings them as well.
Another warrior, one of Jóra’s archers, is gored by the beast’s horns and screams as she is tossed into the air.NOOOOO D:
"Thank you father. Sihylde, you've done well, too." Einar grinned to himself. It seemed taking the time to learn from Boðdýr was already paying great dividends; he had stood firm when other men faltered, and he had matched a monster step for step, blow for blow, and come out the victor. Perhaps he, too, would earn himself a fearsome reputation by the time his raiding days ended. He needed a trophy more than the head, a continuing proof of this day, and he had some ideas. Boðdýr told him that he had drank bear blood to gain the strength of the beast.
Einar would go one better.
He hacked out the heart of the minotaur as well as cutting off the head, and after presenting the head to Rodrick, took one of the horns from the beast. The first he would cook and eat - both to gain the strength of the minotaur and to honor Boðdýr's teachings - before heading into battle once more; the second he would hollow and fashion into a war horn. Every time he sounded it, the others would remember his courage.
Do the two things mentioned in the last paragraph of RP. Also Einar proposes attacking during the day; the beastmen would probably have the advantage of scent, so attacking at night would accomplish little except make it more difficult for us to see them.
Congrats on the groups first critical, which happens when you roll 2 6'sCaaaaan I sorta use your multi-dice roll system for my own game mechanics in the future please? :D))
the second he would hollow and fashion into a war horn. Every time he sounded it, the others would remember his courage.[/Sea Wolf Battle Spirit Intensifies]
Taricus: Any reaction to your son doing this? Also, don't forget you are indeed a protagonist now (and Mardent is basiclly one as well) :P((YEAAAAA! Egalitarianism! :P And/or you being more able to handle 4+ protags!))
Kol merely shakes his head and thanks the gods that he has at least one other son, if not more.((Dad means me. :P))
((Oh goodness what are you all doing and wow timezones. Also wow SC, you be crazy. :P))
((Ooo, I've heard about that--also I like how YT people add to (https://www.youtube.com/watch?v=pSxWFNav8rk) initial video (https://www.youtube.com/watch?v=PBUGQkpk3RE)s about these c: But that's more me acting like that because I learned Healing Arts :P someone just poke me otherwise and I'll feel better about it all.))((Oh goodness what are you all doing and wow timezones. Also wow SC, you be crazy. :P))
(Berserkers supposedly drank the blood of wolves, bears, and boars to gain their strength, so in a somewhat-fantasy Viking setting this is totally a good idea. :P )
Since Einar decided to inspire everybody with his fate point, your use of your fate point was used to resist the minotaur's attack, thus the italics and change of the situation.
The minotaur bellows and charges towards the middle of your hunting party. Jóra, her bow ready and prepared by her father’s warning, quickly snapped a shot off at the charging beast. The arrow buried itself in its shoulder, making the brute cry out in pain, and stopping it from charging into the group. Due to Jóra resisting.
Funk: Ehh you are in unclaimed territory, really. The beast-men hordes drove off everyone who lived in this area long ago.In that case i'll keep an eye out for any where that we could build a stronghold on, a tight river bend, cliff sides, two rivers merging or a small islet, a narrow peninsular, or a steep hill.
The company has a defensive advantage, and a height advantage. How do you set up your men, and what do you do?"Steady now get those! shields up! spear men in to line! flankers to your places!"
You actually prevented anybody from being killed in the ambush by resisting that by shooting the minotaur, so there is not really anybody for you to heal....he says, shrugging off the archer who just got gored by a horned beast. :P
"Jora, bring that minotaur down before it reaches us! Everyone else, form up and hold fast! Ready yourselves for their charge! We will hold this hill!"
Tir: Sure! Though it is -2 fate to help yourself, -1 to help someone else :P Fire arrows(jar of pitch) and whistling arrows will take up your two inventory spots, so you are good on that count... Oh wait, did you mean making like a fire trap, like shooting a fire arrow into a bunch of tar on the ground??? That'd be cool, so -1 fate to flashback to setting that up (anybody can do this).So the jar takes up the second slot. Hmph! :P
Dang you guys rolled great this time again((This'll hit us hard when we finally roll HORRIBLE :P
"Oh I love this part of a raid. Let me lead the looting, I know what's valuable and such.""I did love the necklace you...found for me, but I'd still like to know where you got it, father."
((IF Funk/Silhyde is going after the beastmen, I'm going along with her--I believe Einar and Kol can loot enough anyway :P But we're literally 40 to...40. I think we should all do one action or the other at this point))
((Do we have any captives, GM? to...fill our fate, by the way? Also yay looting!))((IF Funk/Silhyde is going after the beastmen, I'm going along with her--I believe Einar and Kol can loot enough anyway :P But we're literally 40 to...40. I think we should all do one action or the other at this point))
(Pretty sure Sihylde is looting as well, and then burning down the encampment once we've taken everything. :P )
The beast’s war barge burns brightly in the late afternoon sun.((I'm suspecting its utilitarian benefit was severely lesser than the benefit of burning it? Also culture and otherwise, it must've been hideous? :P))
A is fine. Also voting to put as many Cimbri to the sword as needed for fate points. :P
Everyone was ushered outside, where Daglar the Rune Priest performed sacrifices for their victory, sending 10 of the Cimbri to the underworld, leaving one captive. (And more than filling your fate.)((I kinda think we needed...5, or so, since the only one who I think spent fate was me. :P but yay 5/5 now!))
What about Skjære?Whoops my bad! Where was Skjaere during the party? In the hall, training in the yard, roaming the woods?
"Rodrick! You stand NOW!"((I"m betting this is Resolve but it could also be Ferocity given the context o_O Maybe bold the action to clarify :D I'm assuming Ferocity though, since we're rolling against fear and 'situational sense'))
"Every one with me! Steady now we move as one!"
I'll try to get them to move towards Kol
She adjusted her grip on her seax and looked around. "There must be something here to help us other than men and weapons."
"What? You wants the gods?"The Allfather- Crom! teaches many Crom! ways to a Crom! solution."
Ha Crom is here!
In the Blood! In this Steel!
Battle pleases him!
NOW Fight men! Show him your worth!
Buy your place beside him with the skulls of our enemy!"
(How much fate do i have left? the full 5?)((I do believe nobody spent fate until the attack as we all got refilled by sacrificing the 10 and leaving the one dude.
"Jora?! Are you alright?!""Wolfman, alone, attacked. Broke my bow. Got it back. Just a scratch from its sword. What's happening? Where'd they break through?"
Should I use my other equipment slot?((I...don't know how the 2 slots are used though .-.; but it seems you've a fancy spear and an empty slot! Sorry if I named it inappropriately ._. I'm bad with flavor until I get specific details))
Should I use my other equipment slot?((I...don't know how the 2 slots are used though .-.; but it seems you've a fancy spear and an empty slot! Sorry if I named it inappropriately ._. I'm bad with flavor until I get specific details))
"No idea specifically, but if we don't get out of here we'll be overrun. We need to get back to everyone else before that happens!""The outpost is most likely doomed. Unless something big happens, we'll have to fall back. Where's Roderick? He probably knows about the surrounding area. We may have to pull a fighting retreat."
"No idea specifically, but if we don't get out of here we'll be overrun. We need to get back to everyone else before that happens!"Jora stopped looking around to notice how 'cut off' really meant.
(Oh, when I get home from work, that minoHell yeah!!and everyone he ever lovedis getting put down. >:D )
Spoiler (click to show/hide)
Spoiler: OOC with note for GM (click to show/hide)
Haha this is great, I laughed out loud at this!"What? You wants the gods?"The Allfather- Crom! teaches many Crom! ways to a Crom! solution."
Ha Crom is here!
In the Blood! In this Steel!
Battle pleases him!
NOW Fight men! Show him your worth!
Buy your place beside him with the skulls of our enemy!"
Haha this is great, I laughed out loud at this!Depicting many things happening in dialogue is quite fun. I'm glad you had a nice laugh there. :P
-Where did Skjære leave Fenris?Good point, Mardent never said what to do with the ossum pupper yet :P before the night
I want to leave the composition of your guy's company up to you. This is definitly more of a narrative game than a stat based one.All the more I don't want anyone dying then! I guess I'm the head field medic :P
-Yeah you guys are badasses, when you get low rolls its not that you suddenly suck, your opponent was perhaps better than you expected, or an unexpected complication arose, or you got wounded while doing it."easily lose heart in a fight" he says, as we get rampaged. :P
-Beastmen are dangerous! Especially at night, they have an advantage. But they are undisciplined, and can easily lose heart in a fight.
(Turn hasn't fully happened yet Tir, no need for actions just yet. :P )((Eek, sorry brother! I edited my action here (http://www.bay12forums.com/smf/index.php?topic=163706.msg7449906#msg7449906) instead :P Sorry. It is all dad's fault))
(What isn't Kol's fault? :P )((Us. :P
She's about calculated bursts of violence or in this case it's a do or die attack to join up with the others.
Funk: Loving Sihylde, she has made me grin and laugh numerous times at how bloodthirsty she is. Crom is well pleased! I'll try to think of some Crom related perks that you could choose, if you have an idea run it by me!
"What? You wants the gods?"The Allfather- Crom! teaches many Crom! ways to a Crom! solution."
Ha Crom is here!
In the Blood! In this Steel!
Battle pleases him!
NOW Fight men! Show him your worth!
Buy your place beside him with the skulls of our enemy!"
Haha this is great, I laughed out loud at this!I did as well, Jora trying speak and plan stuff but he keeps getting cut off.
"...That was a vicious assault. They come back, there won't be an outpost. Roderick, get everyone to take anything useful down to the ships and then ensure that they can't hole up here by whatever means. Unless we get a lot more men here there isn't much hope of keeping the outpost."
SC: Awesome write up!
So start to think of what you would like the Sea Wolves to do next. It can be more battles with the beastmen, more raids for plunder, or starting a new outpost somewhere. Or it could be searching for rare artifacts or something.
Anyways, here are the questions for this Chapter!1. Yep, first in the shield wall near the beastman camp, and again with rescuing Jora (And I'd say Kol defended so hard he was aggressively defending)
1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?
2. Did you express something new about your character or your background?
3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?
4. Did you make a desperate action? What was it? +1 point for every desperate action you made. That last battle had a lot of them.
5. Did you kick ass?
Anyways, here are the questions for this Chapter!
1. Did you attack (Ferocity), defend against (resolve), or circumvent (cunning) a problem or situation?
2. Did you express something new about your character or your background?
3. Did you give into your rage (ferocity), refuse to change your mind (resolve), or manipulate someone to further your own ends (cunning)?
4. Did you make a desperate action? What was it? +1 point for every desperate action you made. That last battle had a lot of them.
5. Did you kick ass?
Hm. Juggernaut, Blessing, Champion, or a die in Resolve... Actually, can I get die in Resolve and Cunning anymore, or was the Dark Gift a one-time transfer (that is, my stats are 5/0/0, and I can up the other stats as normal and they'll become 5/1/0 for example)?
I have 11 XP, 4 left over from last time and 7 from this time.
Clearly i must build my slay stack higher before i can call my self a Champion of Crom.
And I'm thinking an additional 4 xp from the battles that you have fought in as well, so add 4 to the totals I gave you. Don't forget the XP you have not spent yet!This applies to everyone NOT ME then :P because I don't see the +4 to everyone else before me in posts (ie Kol et al.)
Here are current perks (cost 15) and the new specialties, which are more powerful, and cost 20 XP. You can also buy a die for 15 xp as well.Wooooow. So it's scaling up! D: I thought the base perks cost 10 xp! Oh dear ._.
Err, what was our stat points for again and what do they affect? ._.
((I will really be adopting this system of dice rolling because I sorely need GM advice and experience for the games I plan to run [/thanksanxiety] Thank you!))Err, what was our stat points for again and what do they affect? ._.
How many dice you roll when you do an action. For example, if Jora took a Ferocious action, she would roll two dice and take the lower result, because her Ferocity is zero. If she took a Resolve action, she would roll two dice and keep the better result, because her Resolve is two. If she took a Cunning action, she would roll three dice and keep the best result, because her Cunning is three.
No problem Tir. Know what you're getting yet? If not maybe Spirit Talker so next time we run into a dark spirit you can communicate with it. :PAye! :O In the least, the non-specialized sorts so I can have a handle on this new mechanic. :P
Here are current perks (cost 15) and the new specialties, which are more powerful, and cost 20 XP. You can also buy a die for 15 xp as well.[...]Can't spirit bind well if you can't speak with them.
-Spirit speaker[...]
-Spirit Binder: You have bound a spirit to yourself, and can give it commands. Up to you what form the spirit takes.[...]