I feel like there should be a study on how many people even bother looking for a search function before posting topics.
I feel like there should be a study on how many people even bother looking for a search function before posting topics.
I'm sorry, I didn't realize there was a rule that said I should use one, and most forums that have them have really complex, inane ones that aren't worth using.
I feel like there should be a study on how many people even bother looking for a search function before posting topics.
I'm sorry, I didn't realize there was a rule that said I should use one, and most forums that have them have really complex, inane ones that aren't worth using.
That's a very well put together thought.
Considering that the earlier thread was two months ago and this thread was only abandoned one month ago, I think I'll chip in my two cents here.That subset of piracy is known as abandonware. It's sufficiently different from conventional piracy that it would probably need a seperate discussion (and I'm not sure there would be a much of a discussion about abandonware, as the only reason that I've ever heard why one wouldn't support abandonware is a slippery slope argument).
Games that haven't had an international release (i.e. Mother 3/Earthbound 2), aren't available on an easily-accessible platform (C64 games, floppy disk games that haven't been ported) or are no longer available from the original manufacturer (can't think of any examples right now but I'm sure they exist) are free game, so to speak.
Suppose I was debating between emulating Battletoads or finding a used copy. To my knowledge, it is not available on any incarnation of the Virtual Console or XBLA (and if it were, I would buy one of those). If I were to buy a used copy, nobody from Rare would receive any money from my purchase. OTOH, if I were to emulate the game, nobody at Rare would be losing money since there is currently no way to buy the game from them. Either way, it's a net loss of 0 for Rare.
I usually don't have a problem with pirating, probably because I'm a data-stealing taffer myself sometimes.
90% of the people I know (as friends) have used piratebay at some point in their lives. The other 10% play on consoles.
EDIT: Took out all the info of what I have torrented
EDIT2: Oh sorry, didn't realize this discussion was dead.
This discussion is not dead. It is currently enjoying the status of necromancy. I'll PTW it in case it lives.It's dead by my standards, no matter how necromanicalized it may be.
If people suddenly start deciding to charge for mods, and it becomes a popular standard, then the quality of said mods would drop because the main interest of the community then would be to make money, as opposed to making a quality product.
If people suddenly made money off of mods, regardless of the quality, then it'd be apparent to people inside and outside the modding community that good money can be made off of mods. The drop of quality wouldn't be instant, but it'd basically resort to more and more people charging for their mods, until a majority of the community did so. Then it would basically just be modders trying to see how little work they can put into something, before they stop making money (Which is how the current game industry is.)If people suddenly start deciding to charge for mods, and it becomes a popular standard, then the quality of said mods would drop because the main interest of the community then would be to make money, as opposed to making a quality product.
Given those charging money would be in competition with those who are not, they could only make money by making a higher-quality product than the freely available ones...
i.e. I dont believe the whole "people who charge money for something don't care about the quality/art etc". Infact, if they made some money they might even be able to work on it full time and produce a much more detailed and high-quality product. I do not see how making money and making quality software are mutually exclusive, is it not possible to do both?
what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy
and it is possible to have a society where copyright is not in use and people don't pay for material.
What do you mean by this?
Piracy just isn't what it used to be.
Off the port bow, they raise the skull and crossbones and vow to give no quarter as they waylay your ship. They seize all your goods and make you tremble in fear... then they use their expert carpenters and craftsmen to make perfect duplicates of your cargo, and determine which port you are going to. They then sail off, leaving you bewildered, and give away their goods for free there, thus crashing the market and making your journey either less profitable or unprofitable.
These pirates are the scourge of the inter-seas.
Smaller labels and smaller artists have seen significant benefits from online piracy. Waldfogel’s study (http://www.nber.org/papers/w17503) also found that the percentage of independent labels in the Pitchfork Top 100, a measure of the Top 100 tracks each year, rose from 50 percent in the 1980s and 1990s to 60 percent in the 2000s. A 2007 study (http://digitalcommons.calpoly.edu/mgmt_fac/7/) in Management Science found that albums by artists with smaller labels last longer on the Billboard Top 100 in the era of digital than before it and another study (pdf) (http://bit.ly/116Gplj) in 2004 found that file sharing provides increased exposure for new artists and leads to income redistribution throughout the music industry. In addition, a just-released study (http://www.sciencedirect.com/science/article/pii/S016762451200008X) found that online file sharing has led to increased concert revenue for artists as online piracy has dispersed artists’ music more widely and given them a greater following.
Obvious example: most movies cost dozens of millions of dollars to make. But, that is only so because we exist in a culture where the arbitrary convention is that movies are sold. There's no reason for that convention to exist except solely so that money can be made to change hands.
are you actually saying that if movies cost nothing to see, the hundreds of people involved in making a blockbuster movie
would all just show up to work for years at a time to throw out a top-notch production that will get them absolutely zero monetary returns?
Or...if you want to look at it another way, take a look at this list:
http://vidstatsx.com/youtube-top-100-most-subscribed-channels
Do you think the Smosh crew get paid a salary for what they do? Do you think Teamfourstar gets paid on a fixed salary basis? Collegehumor? I'm guessing they probably don't. There are other monetization options besides those used presently by the film industry, and obviously groups like these can exist for years at a time without the "I pay you to be in and/or edit my film then people pay to see it" model being used. Your inclusion of "zero monetary returns" in your question isn't necessarily valid.
Or...if you want to look at it another way, take a look at this list:
http://vidstatsx.com/youtube-top-100-most-subscribed-channels
Do you think the Smosh crew get paid a salary for what they do? Do you think Teamfourstar gets paid on a fixed salary basis? Collegehumor? I'm guessing they probably don't. There are other monetization options besides those used presently by the film industry, and obviously groups like these can exist for years at a time without the "I pay you to be in and/or edit my film then people pay to see it" model being used. Your inclusion of "zero monetary returns" in your question isn't necessarily valid.
I hate to break it for you, but Google probably pays them literal fucktonnes from their partnership program. Just saying~
what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy
I admit I find that amusing. But it doesn't change my position. It is possible to have a society where copyright is in use and people pay for material and it is possible to have a society where copyright is not in use and people don't pay for material. I've never seen a compelling argument for why the copyright model is preferable.
Movies could work on this sort of model. Would it be different? Yes. Would it work? Yes. Maybe you wouldn't have Avatar. Maybe you wouldn't have Titanic. But I could live with that.
There is fundamentally no reason for copyright to exist except to enable people to artificially create scarcity in order to encourage the exchange of money.
Why is this a desirable goal?
...which is why "There are other monetization options"
Nah, you're assuming that a person will have the steam to complete even one magnum opus if it takes 10 or 15 years instead of 2 or 3.
do you think a game like Skyrim could exist in the world you are envisioning,
or do you want a world where games like that don't exist?
>do you think a game like Skyrim could exist in the world you are envisioning
There's plenty of people who can create beautiful things but wouldn't be able to keep together the motivation like Toady has, and there's nothing wrong with that.... which is one of those reasons cooperative ventures and FOSS software structures are so wonderful. There doesn't have to be people like Toady to create things like DF. There can be a bunch of people with limited motivation hopping in and out as time and motivation allows, and things still get done. There can be one primary driver and several people who contribute to limited degrees, that massively reduce development time or improve quality (I'd point to something like Tales of Maj'Eyal (http://te4.org) as an example of that). There's issues with that kind of structure that we're still working on, but, well, that's something that'll be hammered out in due time.
Nah, you're assuming that a person will have the steam to complete even one magnum opus if it takes 10 or 15 years instead of 2 or 3.I really think you're overestimating the time difference, here. From what I've seen, when you actually get the right team together, the development cycle between a commercial and non-commercial venture isn't that egregiously different. The primary "gap" right now is in regards to raw number of bodies -- commercial ventures have a much easier time distributing the work over a lot of people (since they can effectively bribe people into helping), but in a system where that possibility doesn't exist, you'd likely have a lot more volunteers. Less, yes, so the amount of projects would be lesser, but you'd still have the body count necessary to get projects done in a reasonable time frame. It would likely take more time, yes, due the smaller working group, but you'd be looking at maybe an extra year or two, not an extra decade.
What do you think?
There's plenty of people who can create beautiful things but wouldn't be able to keep together the motivation like Toady has, and there's nothing wrong with that.Moreover, Toady gets paid from the work he does, in the form of donations, and makes an effort to maintain some control over DF-related intellectual property, as far as I can tell. He's not exactly a counterexample, except against the idea that corporate code farms are necessary for quality games, which I don't think is an argument Vector's making.
-snip-Those structures create different kinds of art than a single person working on their own vision, and they aren't prohibited by the existence of copyright or other IP law, so I'm not really sure how they're relevant.
do you think a game like Skyrim could exist in the world you are envisioning,
or do you want a world where games like that don't exist?
Please humor me for a moment. It will be more fun to answer in this way.
*ahem*
Once upon a time, in a faraway fantasy world there was a race of creatures who used pressed wood-pulp sheets to store information. Collections of these sheets were known as "books" and there was a very special type of book known as an "encyclopedia."
The encyclopedia was a collection of these wold-pulp pages containing mostly text and a few black and white pictures on a number of topics. A typical 26 volume encyclopieda set might have as many as 40,000 articles. To collate and assemble this vast work might require as many as 72 full time employees (http://en.wikipedia.org/wiki/Encyclop%C3%A6dia_Britannica#Staff) to edit and and supervise the project. These were people with families, being paid full-time wages and given medical and dental benefits.
Try to imagine being in that world, growing up in it...maybe even being one of those people who made a very good living for your whole family by building these marvelous devices.
And now...try to imagine someone telling you that you could have a magic "virtual" encyclopedia that instead of a few tens of thousands of articles would have over four million articles, that would be updated daily by an army of 70,000 editors. The pages would not be black and white but full color. And your editors would be so dedicated and vigilant that when a new event happened, it would be entered into your magic encyclopedia that very same day. In fact, they would compete with each other to see who could contribute the most current and accurate information. And the best part? You wouldn't have to pay them. They would do the work for free, as a hobby, for fun...because they wanted to.
If you were that person, hearing this...with your 26 volume encyclopedia set that you paid $800 for sitting on your shelf, and someone told you this...would you believe them?
And yet, nevertheless...http://en.wikipedia.orgQuote>do you think a game like Skyrim could exist in the world you are envisioning
What do you think?
[snip]... you seem to be assuming that lack of copyright necessarily entails lack of recognition, Vec, and that FOSS-style systems are going to turn those working within them into "cogs of someone else's message". Doesn't tend to work like that, from what I've seen (and it offers a good platform to get help gearing up one's own message). And it doesn't necessarily entail lack of recompense, either. Toady's a bit of an aberration, but donation driven or heavily supported efforts seem to be becoming more common. In a hypothetical where the current commercial option is a possibility, you'd almost certainly see more of that.
Those structures create different kinds of art than a single person working on their own vision, and they aren't prohibited by the existence of copyright or other IP law, so I'm not really sure how they're relevant.LB was bringing up a world sans copyright/without the kind of structures that produce big commercial games. Relevance comes because, well, those structures are how that sort of thing gets produced without commercial backing.
So your answer, in less words, is "it could totally happen! You just have to take my word for it!" instead of explaining how it would work.Look to stuff like Open Morrowind. Point was, s'far as I could tell, that, hey, crowdsourcing and related efforts might just be able to do some pretty big stuff. People'll do things without direct monetary motivation sometimes.
If you would give over your labour/time/skillset for free you are a chump.... so the world's volunteers are... chumps. Right :-\
Moreover, Toady gets paid from the work he does, in the form of donations
Those structures create different kinds of art than a single person working on their own vision, and they aren't prohibited by the existence of copyright or other IP law, so I'm not really sure how they're relevant.
Maybe I should specify - if you give over your specialized skills etc. for free when people will willingly pay for it you are a chump.
When you people imply things like that it's more important for you to have games like Skyrim than it is to live in a world where people don't kick down your door and throw you in jail if you don't give people money...I...all I can say is that your worldview and mine are not entirely compatible.
Mmm, still not following the chump argument. Many people make games as a hobby, or contribute to open source projects without pay. Modders can put tremendous effort into creating something within a game, and never see payment or recognition for it. Many doctors decide that a life prescribing drugs to fat westerners isn't worth their time, and do humanitarian work elsewhere in the world for little to no pay. People sacrifice for what's important to them, and I'd hope that money isn't what's important to most people.
can pay or won't but may pay if pay can pay and pay or pay
You cut the sentence in half. Also it was an argument more directed at the use of Toady as a particular example than anything else, and you weren't the one using him as an example, so that's why it doesn't really answer anything you said.
Moreover, Toady gets paid from the work he does, in the form of donations
Nothing about voluntary donations contradicts anything I'm promoting. I'm arguing againat copyright.
In what way would Frumple's alternatives allow a DF-like project to be constructed? I'm not necessarily saying copyright is necessarily the only way to create them, but it is demonstrably a system that allows them. The copyright-free alternatives Frumple mentioned do not allow such things. It's also true that all alternatives I've seen also do not allow them, but perhaps that is the fault of my experience and not of reality.QuoteThose structures create different kinds of art than a single person working on their own vision, and they aren't prohibited by the existence of copyright or other IP law, so I'm not really sure how they're relevant.What's so special about other forms that you believe they necessarily couldn't be constructed without copyright?
1) Copyright is undesireable because copyright enforcement involves coersion and force. Saying that it's "nice" for people who provide things for us to benefit from doing so is is all well and good, but when you start fining people and throwing them in jail for benefitting without paying for that benefit...that becomes an imposition on free will, which is something I prefer to avoid.Okay, that's fair enough. Punishments are always a negative when viewed on their own, so yes, in theory it would be better no to have to deal with them. I believe that there are many, many cases where punishing people for misdeeds is still correct.
2) The "bad" that copyright in theory seeks to enforce isn't really bad. Copying is not stealing because it doesn't take something away from somebody. If you have a bicycle and I take your bicycle, you now no longer have a bicycle. If you make a song, and I copy the song...you still have the song. I haven't taken anything away from you. And, in case anyone wants to go there...yes, if I could push a button and "copy" your bike via a star-trek replicator or something, that wouldn't be "stealing" either.I disagree on what the aim of copyright is, then. It's not about who no longer has a thing, it's about allowing people to earn a livelihood doing art, instead of being forced to do art on the side of some other job. Were our economy such that people could freely go without working, then I agree that copyright would be totally unnecessary and could safely be dispensed with. This also answers the next point you make, I feel, because preventing others from having a thing is the only practical method of enforcing a right to compensation, at least that I can think of.
I don't think piracy should be controlled by law.
social contract
Being a moocher is a breach of the social contract.
In what way would Frumple's alternatives allow a DF-like project to be constructed?Have... have you already forgotten Goblin Camp? S'mostly dead at this point, from what I recall, but there's nothing inherent to... any software, really... that somehow magically makes it impossible to be created via group effort, or somehow renders it incapable of being passed from developer to developer. There's nothing about DF that copyright made possible. That's all on Toady's dedication, insofar as I'm aware, and while copyright may or may not make that more likely, it's pretty far from necessary for it.
There's more than one decade+ literary project roaming around the net, collaborative efforts that have survived a great number of folks passing in and out of it. There's gaming projects like that as well (Dungeon Crawl, Angband, as examples).
Only in conditions of scarcity. I don't begrudge my neighbor how much air they breathe, nor do I begrudge them the carbon dioxide I exhale that their flowers use.
Creating scarcity is not something I see as a desirable goal, even if doing so enables some people to benefit from the trade that might result from it.
What I mean is that if you have resources and are benefiting greatly (knowingly, too) from the work of someone who is really suffering from lack of resources, and you don't hand them some of those resources, you are a shithead.
I have A, and you have B. If you want some of A, give me some of B. I dont get why
people think they dont have to part with any of thier B to get my A.
I have A, and you have B. If you want some of A, give me some of B. I dont get why
people think they dont have to part with any of thier B to get my A.
Don't be silly, Bucket.
Copyright made DF possible by allowing Toady to earn a living from the donations he earns by producing it, is the point I was making. I was less talking about "low-graphics civ-building and management games with huge amounts of detail and freedom" and more "huge, life-consuming project made by one or two people with a vision for it". Sorry that wasn't clear.In what way would Frumple's alternatives allow a DF-like project to be constructed?Have... have you already forgotten Goblin Camp? S'mostly dead at this point, from what I recall, but there's nothing inherent to... any software, really... that somehow magically makes it impossible to be created via group effort, or somehow renders it incapable of being passed from developer to developer. There's nothing about DF that copyright made possible. That's all on Toady's dedication, insofar as I'm aware, and while copyright may or may not make that more likely, it's pretty far from necessary for it.
There's more than one decade+ literary project roaming around the net, collaborative efforts that have survived a great number of folks passing in and out of it. There's gaming projects like that as well (Dungeon Crawl, Angband, as examples).
Copyright made DF possible by allowing Toady to earn a living from the donations he earns by producing it, is the point I was making. I was less talking about "low-graphics civ-building and management games with huge amounts of detail and freedom" and more "huge, life-consuming project made by one or two people with a vision for it". Sorry that wasn't clear.Did it? I don't really see how copyright is essential to Toady's business model, even if he does use it.
That's exactly the point. You don't have to part with your games or music when I copy them.
another troupe comes in and uses all your sets and equipment to perform the same
show and profits off all the work you did, while you get zero royalties.
Would you care to clarify?
Not to interrupt the current discussion, but something funny:Does that mean that current games are 50% shit?
A study suggests that games having a demo makes them lose out on about 50% of sales otherwise
I think that you're being too generous with just 50%.Not to interrupt the current discussion, but something funny:Does that mean that current games are 50% shit?
A study suggests that games having a demo makes them lose out on about 50% of sales otherwise
Not to interrupt the current discussion, but something funny:Need citations of that 'study'.
A study suggests that games having a demo makes them lose out on about 50% of sales otherwise
(Schell Games CEO's D.I.C.E. presentation or just google, trailer+nodemo sells twice as well as trailer+demo).
1) Copyright is undesireable because copyright enforcement involves coersion and force. Saying that it's "nice" for people who provide things for us to benefit from doing so is is all well and good, but when you start fining people and throwing them in jail for benefitting without paying for that benefit...that becomes an imposition on free will, which is something I prefer to avoid.
2) The "bad" that copyright in theory seeks to prevent isn't really bad. Copying is not stealing because it doesn't take something away from somebody. If you have a bicycle and I take your bicycle, you now no longer have a bicycle. If you make a song, and I copy the song...you still have the song. I haven't taken anything away from you. And, in case anyone wants to go there...yes, if I could push a button and "copy" your bike via a star-trek replicator or something, that wouldn't be "stealing" either.
3) I am not comfortable with the idea that the person who brings something into the world is entitled to prevent others from having it. It seems reasonable to me to suggest that they're not obligated to provide it to others...but to me, suggesting that they're entitled to stop others from having it just because they brought it into the world...that's just not how I would want to run a society.
For example, imagine the first human to discover fire. What if the social convention at the time had been that, since he discovered it...nobody else could have it without his permission. And if anyone watched what he did and "copied" the method, third parties would came and take it away and hurt them unless they gave the number of rocks or seashells that the guy who discovered it wants in exchange for his permission to have fire.
If you make a song, or a game or whatever...somehow this entitles you to stop others from reproducing it, and if they do...even though they haven't taken it from you...you're now allowed to have somebody else steal money from them and/or throw them in jail for you.
When you people imply things like that it's more important for you to have games like Skyrim than it is to live in a world where people don't kick down your door and throw you in jail if you don't give people money...I...all I can say is that your worldview and mine are not entirely compatible.
Most people do not break these laws, so it is generally not an issue.Really? Most people I know own at least one pirated film or album including those without computers. One of the main indirect sources of piracy during my youth was people making mixtapes for their crushes. On top of that you have people unknowingly listening to pirated music on YouTube which was a big problem, if less so now.
Most people do not break these laws, so it is generally not an issue. At the end of the day, copyright gets enforced like any other law, so it seems odd to pick specifically on copyright laws for being enforced like laws.Copyright law gets enforced incredibly selectively, and an absolutely ridiculous portion of -- at the very least -- the States population has broken copyright at some point or another, if not necessarily via online/computer stuff. I'd wager at this point that a literal majority of the world's population has (because remember, copyright violations extend hella' far beyond the computer.). So... those two statements are kinda' wrong, just on those aspects (there's more besides).
More than that, if we grant that the comparison is valid (which I'm not necessarily doing), I'd still expect Grod (a name I'm choosing for no particular reason) here to be compensated for the time and effort put into inventing a method for producing fire, instead of hunting and gathering. Otherwise, Grod is effectively being punished compared to his or her fellows. Also, this is patent law, not copyright, but I'll admit that in spirit it's fairly similar.QuoteFor example, imagine the first human to discover fire. What if the social convention at the time had been that, since he discovered it...nobody else could have it without his permission. And if anyone watched what he did and "copied" the method, third parties would came and take it away and hurt them unless they gave the number of rocks or seashells that the guy who discovered it wants in exchange for his permission to have fire.
You are legally allowed to backwards engineer a process by law for this reason. Ontop of that, you cannot own trivial processes, so banging two rocks together would not be copyrightable. So this is just not a valid comparison.
I dont think many people here want people to be thrown in jail in this circumstance. This is just a strawman.I don't think you know what the copyright laws are.
More than that, if we grant that the comparison is valid (which I'm not necessarily doing), I'd still expect Grod (a name I'm choosing for no particular reason) here to be compensated for the time and effort put into inventing a method for producing fire, instead of hunting and gathering. Otherwise, Grod is effectively being punished compared to his or her fellows. Also, this is patent law, not copyright, but I'll admit that in spirit it's fairly similar.Replace the method with the idea of fire making, the analogy stands.
Never did say I agree with every conceivable implementation of copyrights.My arguments do not hinge on your identity.
I don't actually know what you mean here. What I meant was that you posted an elaborate strawman. As much as that term's overused, you've taken a statement that "I think some type of copyright system needs to exist in the current economic system" to mean "I support every possible abuse of the idea of copyright".Never did say I agree with every conceivable implementation of copyrights.My arguments do not hinge on your identity.
Although if we want to be specific about what you said, why would giving to the collective be punishment? It is interesting to me, I want to know whether or not my taxes are punishing.If you invent fire instead of gathering food, and then share that fire, and nobody shares food with you in return, you are worse-off than everyone else because you did something for their benefit. If you pay taxes, you benefit from the things those taxes pay for, including a society that supports your way of life (notably, you benefit more from a society that accepts your money the more money you have, so there's an argument for progressive tax rates if you want one). These are different situations.
There should be no confusion. There is no strawman here, there is no misrepresentation of the opposing position. The only confusion here is in that you think the declaration of your opinion or identity is important. Unless you are copyright laws incarnate, it isn't. Stop defending yourself when no one is attacking you.I don't actually know what you mean here. What I meant was that you posted an elaborate strawman. As much as that term's overused, you've taken a statement that "I think some type of copyright system needs to exist in the current economic system" to mean "I support every possible abuse of the idea of copyright".Never did say I agree with every conceivable implementation of copyrights.My arguments do not hinge on your identity.
So this person lives in a society where everyone is out for themselves, yet has shared the fire nonetheless for the betterment of society. Ignoring the anomaly that is selfless people...QuoteAlthough if we want to be specific about what you said, why would giving to the collective be punishment? It is interesting to me, I want to know whether or not my taxes are punishing.If you invent fire instead of gathering food, and then share that fire, and nobody shares food with you in return, you are worse-off than everyone else because you did something for their benefit.
Most people do not break these laws, so it is generally not an issue. At the end of the day, copyright gets enforced like any other law, so it seems odd to pick specifically on copyright laws for being enforced like laws.Copyright law gets enforced incredibly selectively, and an absolutely ridiculous portion of -- at the very least -- the States population has broken copyright at some point or another, if not necessarily via online/computer stuff. I'd wager at this point that a literal majority of the world's population has (because remember, copyright violations extend hella' far beyond the computer.). So... those two statements are kinda' wrong, just on those aspects (there's more besides).
More than that, if we grant that the comparison is valid (which I'm not necessarily doing), I'd still expect Grod (a name I'm choosing for no particular reason) here to be compensated for the time and effort put into inventing a method for producing fire, instead of hunting and gathering. Otherwise, Grod is effectively being punished compared to his or her fellows. Also, this is patent law, not copyright, but I'll admit that in spirit it's fairly similar.QuoteFor example, imagine the first human to discover fire. What if the social convention at the time had been that, since he discovered it...nobody else could have it without his permission. And if anyone watched what he did and "copied" the method, third parties would came and take it away and hurt them unless they gave the number of rocks or seashells that the guy who discovered it wants in exchange for his permission to have fire.
You are legally allowed to backwards engineer a process by law for this reason. Ontop of that, you cannot own trivial processes, so banging two rocks together would not be copyrightable. So this is just not a valid comparison.
I dont think many people here want people to be thrown in jail in this circumstance. This is just a strawman.I don't think you know what the copyright laws are.
Do you have a link to the methodology for that data?
Need citations of that 'study'.
But how does that statement suggest that I dont know what copyright laws are?I dont think many people here want people to be thrown in jail in this circumstance. This is just a strawman.I don't think you know what the copyright laws are.
But how does that statement suggest that I dont know what copyright laws are?I dont think many people here want people to be thrown in jail in this circumstance. This is just a strawman.I don't think you know what the copyright laws are.Spoiler: American copyright law (click to show/hide)
British copyright law the infringer can face an unlimited fine and 10 years in prison.
'To protect creativity.'
And talk to a music publisher and look like you have money.
There are a bad number of people like that.
I still dont understand what this has to do with my statement
I suggest people give thought to what happens when 3D printing becomes mainstream. For instance, who will pay retail cost for a Lego set when you can download and print your own pieces instead? Will it then become illegal to print Lego? Will you be sent to jail for copying the design of another company, even if it's for personal use?
The advantage piracy has versus the traditional distribution model is a matter of convenience moreso than price. If price was the only factor in the equation, services such as iTunes, Netflix and Steam would have failed long ago for failing to match the pirate rate of free. Instead we see a clever subset of retailers that understand the shift in consumer behavior and have tapped into the market.
QuoteI still dont understand what this has to do with my statement
Sometimes what I and others like to do is add on additional information when we quote someone.
I will admit it is very awkward when the person thinks I am trying to argue or contradict them.
Well yeah, but his/her original statement was "I don't think you know what the copyright laws are.",
You can purchase lego-knockoffs, so I would assume it would be legal to print lego (I could be very wrong so I dont take responsibility if you get sent to jail :P).Well there was actually a legal case between Lego and Megablocks surrounding logos one time. Apparently it was ruled that you can't copyright simple polygons, sanity was to be had.
But yeah, 3D printing certainly shakes things up a bit. I would like to think that personal use 3D printing would be mostly unobstructed (but I somehow dont think this will happen). If I were to guess, I would think the resulting laws would be similar to what happens with the 2D reproduction of images (I am not necessarily saying this is good or bad).GW tried suing a man for 3D printing in their 'style.' He pulled down his designs to avoid having to go to court.
Hmm, it could move the production of simple 3D objects (like toys etc) out of factories and into the homes.
I agree. It seems more people pirate things because it is easier (not because they are cheap bastards), and the current industry has been very slow at providing a legal alternative. I do not like it when people who pirate anything are strawmanned into monsters.You kidding me? Just look at how sexy they make piracy seem. (http://www.youtube.com/watch?v=HmZm8vNHBSU)
Well yeah, but his/her original statement was "I don't think you know what the copyright laws are.", yet (s)he has not demonstrated at all how I have misrepresented or shown a misunderstanding of copyright laws."I dont think many people here want people to be thrown in jail in this circumstance. This is just a strawman."
I am also baffled by the response, which is just a list of potential outcomes of copyright infringement (which I dont believe I ever contradicted, and I certainly do not condone).Are we even talking about the same thing here? Because I'd think copyright law is what we'd be talking about in the piracy thread.
"You dont understand copyright law" is not a particularly informative response to a quote that has nothing to do with copyright law. Hell, its not even particularly useful on its own as a response to a hypothetical post that is related to copyright law. What do I not understand about copyright law?"I don't think you know what the copyright laws are" was to get you thinking about the consequences of it, and who decided those consequences. Of them, prison is possible. There were people, who looked at piracy, and they drafted this law meaning to put people in prison for it. But of course, everything on the internet is an affront to your existence, continue bickering.
GW do a lot of crazy legal things. I think I remember them recently going to court with another tabletop games company claiming, amongst other things, that the other company wasn't allowed to have their trademark huge pauldrons or giant lizard people.But yeah, 3D printing certainly shakes things up a bit. I would like to think that personal use 3D printing would be mostly unobstructed (but I somehow dont think this will happen). If I were to guess, I would think the resulting laws would be similar to what happens with the 2D reproduction of images (I am not necessarily saying this is good or bad).GW tried suing a man for 3D printing in their 'style.' He pulled down his designs to avoid having to go to court.
Hmm, it could move the production of simple 3D objects (like toys etc) out of factories and into the homes.
It's almost like I didn't cite where I read it in the post you're replying to. If you can be arsed to google, you'll find the cited presentation cited their graph from EEDAR, which is a research and consultant company that was tracking sales of, get this: Xbox games. Console. Now we can assume consoles are relatively secure from most piracy compared to PC, at least effectively immune. Immune enough for the whole "devs flocking to console because we don't want our games pirated" anyway.I found the source, and it doesn't say its methodology at all anywhere. That makes the data pretty invalid, because correlation doesn't necessarily imply causation in one direction. As I said before, there's a chance that the highest selling games (and these would sell high enough to dramatically skew the average) know that they do not need to produce a demo in order to get customers. Or that the entire average is skewed by a few extremely high selling games that happen to not have demos (this is like how a poor neighbourhood can suddenly look rich if one billionaire moves in).
So taking this as the best example of sales, with piracy not affecting or skewing results, we can argue for something hilarious given how insane a near ~50% drop in sales correlated with having a demo is:
Something as simple as having a demo is more damaging to sales than piracy.
Incidentally, who actually coined the term "piracy" in a digital context? I'd have thought if you wanted to make them look bad you wouldn't pick the most glorified and romanticized crime out there.
There should be no confusion. There is no strawman here, there is no misrepresentation of the opposing position. The only confusion here is in that you think the declaration of your opinion or identity is important. Unless you are copyright laws incarnate, it isn't. Stop defending yourself when no one is attacking you.Why did you quote my post and use the scenario I was discussing as the basis for a caricature, if what you are trying to say had nothing to do with what I said? And if it did have something to do with what I said, why should I not respond?
Do you find it hard to believe that there are people who will take advantage of a person who does nice things?I was actually being cynical. The heavy-capitalists of this world use everything to exploit the system. Copyright is used to exploit the system that it is supposed to be working against, for a limited time. I don't see how you think Copyright would stop anyone out for money from simply taking Grod's fire and making it a different colour, or how it would 'definitely' secure Grod a source of income.
I think I stressed enough the emphasis on the knowledge to make fire being information. The absurd patenting is the same problem with copyright. One is directly harmful to research, the other to media. A problem for copyright is that is also used absurdly and violently to squeeze more money out of consumers, and I'm not even talking about stopping pirates to try boost sales, I mean targeting paying customers. Meanwhile it does nothing to stop anyone, publisher or individual from simply making their own.Yes, because ensuring nobody else makes fires without compensating you for your original invention is the only way to ensure you'll be compensated for your original invention whenever somebody makes a fire. This is actually where the difference between patent law and copyright law is important*, because "how to make fire" is a piece of knowledge that should be handled differently from "the likeness of Luke Skywalker", due to the vast differences in the good they provide to society and the ways in which they are created. Your issue with the medical industry, for instance, is one of patent law allowing people to own patents on things that are absurd, and has nothing to do with copyrights, whose biggest problem is that they're enforced in stupid ways and exist for bizarrely long periods of time.Spoiler (click to show/hide)
I'm pouring paragraphs into explaining what I said. The short version: Copyright is, in principle, good, but the current implementation is bizarre and heavily abused. Do you disagree with this?Nope. Also the emphasis on commercialism and not culture is another face on the cube of issues.
So someone washes your car, and you drive away without paying them. You have taken their time and labour away from them, exactly what happens when you pirate software, moveis etc.The dudes on the highway make this exact insane argument. Here's the deal - if you really want to make sure I pay you for your effort, get me to agree with it beforehand! Hell, the whole kickstarter thing is essentially built on that idea, on making people pony up the money up front. If you do a bunch of work, and then I benefit without compensating you, it might be a dick move but it is NOT stealing.
a lot of creators and developers, are entitled fucking brats who think
just because they put in the effort the world owes them something.
It or one of its variations is nearly always brought up when we talk about pirates these days.https://www.youtube.com/watch?v=ht90i9YdlowOff topic, but since you posted this, I've been listening to it too damned much.
It's like an addictive earworm that I like.
Eh, it's not about ownership. It's about enabling a person to create art for a living.
No, it's my reasoning. There are a lot of people who think it's about ownership. But not everybody who thinks copyright is a good thing reasons that way, and I'm frustrated by attempts to paint the entire concept that way.Eh, it's not about ownership. It's about enabling a person to create art for a living.
That's an evasion.
No, it's my reasoning.
a lot of people who think it's about ownership. But not everybody who thinks copyright is a good thing reasons that way
You dont have to buy a game/movie/music/whatever though.And I won't. But it doesn't change the fact that a great many people think I should have to, simply because they put so much work into.
Is that sufficient?
I don't particularly think that ownership is "right", or that there's a moral obligation
to society to provide it - only that it's an inevitable consequence of a system that is.
I don't particularly think that ownership is "right", or that there's a moral obligation to society to provide it
Do you understand that you already can make a living as an artist...without copyright...provided you're able to convince people to choose to pay you for your art?
Payment for services rendered
Payment for services rendered is not a foreign, bizarre, mind-blowing new-agey concept... it's the basis of civilization.Ha ha oh wow
If you want art, pay the artist. If you dont want to pay, go make your own art.
If you want to access legal advice, you pay a lawyer. You dont get the advice, then not pay. If you dont want legal representation, defend yourself. For free.Perhaps, like the lawyer, the artist should make sure they have a contract before they waste their time to create something people may be willing to consume but clearly aren't willing to pay for?
If you want art, pay the artist. If you dont want to pay, go make your own art, and give it away to others for free, if the time and effort spent on it has no value to you.
If you want art, pay the artist. If you dont want to pay, go make your own art.
Let's see where this goes.
I assert that I am creating my own art when I download a copy of yours
If I see your bicycle, and use my own materials to build my own bicycle based on your design, that's not stealing, right? Why is it stealing if I see your picture and use my computer to make a new picture based on yours?
If you want to access legal advice, you pay a lawyer. You dont get the advice, then not pay. If you dont want legal representation, defend yourself. For free.Perhaps, like the lawyer, the artist should make sure they have a contract before they waste their time to create something people may be willing to consume but clearly aren't willing to pay for?
If you want art, pay the artist. If you dont want to pay, go make your own art, and give it away to others for free, if the time and effort spent on it has no value to you.
If a lawyer simply started representing clients, and then demanded cash from everyone in the courtroom for listening to their legal arguments and the stenographer in particular for writing them down, and all the future legal students who might review the case, they'd be laughed at of the building and publicly shamed, an the client would be told to get a lawyer that isn't an idiot. But they don't have to worry about that sort of madness, because they make sure they'll get paid before any work is done, instead of trying to strongarm everyone who may have tangentially benefited from their work after they've gone and put it out there.
Believe it or not, this is historically how artists worked - and even today, many artists still do! It's called "commission" - and almost everyone who makes money doing creative works, either gets paid by commission or gets paid a salary.
It isnt stealing - but here is the important bit - I never said that it was stealing. I hold it
immoral to not compensate someone for thier efforts
QFT.If you want to access legal advice, you pay a lawyer. You dont get the advice, then not pay. If you dont want legal representation, defend yourself. For free.Perhaps, like the lawyer, the artist should make sure they have a contract before they waste their time to create something people may be willing to consume but clearly aren't willing to pay for?
If you want art, pay the artist. If you dont want to pay, go make your own art, and give it away to others for free, if the time and effort spent on it has no value to you.
If a lawyer simply started representing clients, and then demanded cash from everyone in the courtroom for listening to their legal arguments and the stenographer in particular for writing them down, and all the future legal students who might review the case, they'd be laughed at of the building and publicly shamed, an the client would be told to get a lawyer that isn't an idiot. But they don't have to worry about that sort of madness, because they make sure they'll get paid before any work is done, instead of trying to strongarm everyone who may have tangentially benefited from their work after they've gone and put it out there.
Believe it or not, this is historically how artists worked - and even today, many artists still do! It's called "commission" - and almost everyone who makes money doing creative works, either gets paid by commission or gets paid a salary.
It isnt stealing - but here is the important bit - I never said that it was stealing. I hold it
immoral to not compensate someone for thier efforts
I see. So then, if I wish your car windows then send you a bill, you'll pay?
If it was a service I wanted and sought out and requested, I should pay for it.
If it was a service I wanted and sought out and requested, I should pay for it.Would you mind if I tripled the bill when I heard you let two of your friends look through it afterwards? (Hey, they are benefiting from the effort I put on, so they should have to pay for it, right?)
If it was a service I wanted and sought out and requested, I should pay for it.
1) How are you "requesting service" by downloading a file made available by an unaffiliated third party?
2) You are clicking on, therefore "seeking and requesting" the content of my thread posts. Should you be paying me for that?
If it was a service I wanted and sought out and requested, I should pay for it.Would you mind if I tripled the bill when I heard you let two of your friends look through it afterwards? (Hey, they are benefiting from the effort I put on, so they should have to pay for it, right?)
Because if you're arguing against piracy, you're arguing against people sharing the benefits of something they paid for in most cases. The artist is getting paid, and they in fact getting paid as much as they asked, they just aren't getting paid enough - that's the fundamental argument that copyright holders tend to make, really. That if more people benefit, they should get paid more, even if it costs them no additional effort whatsoever.
Would you support that sort of entitled thinking in other areas of your life? Should we have to pay a few for each child who may use it when we purchase a toy? Because I know some companies who not only love that but are actively trying to make it a reality.
But personally, I find that attitude pretty disgusting. It is making on the fundamental impulses, sharing and giving for others what you have acquired for yourself, what many consider to be a virtue, into a criminal act.
I dont get why anyone should feel entitled to the fruits of another labours without some kind of exchange.
By wanting to access the media.
Maybe I should clarify my thinking
can I make it clear I am only in favour of making sure that
content creators are justly rewarded for thier efforts
I dont get why anyone should feel entitled to the fruits of another labours without some kind of exchange.
If I copy a file, the artist is not giving me anything. His picture that he made is still in his studio. The paint he used to make it is still on canvas in his possession. Then somebody else came along and used their tools and labor to create a digital copy, and I'm using my tools and labor to create a digital copy of the digital copy.
Why do you expect me to give the artist something when he's not giving me anything?QuoteBy wanting to access the media.
I'm not accessing his media. I'm not touching it. I don't have it. He still does. No transfer of ownership occurs, and not one atom, not one electron that I have access to at any point was ever in his possession.QuoteMaybe I should clarify my thinking
That is my intent.Quotecan I make it clear I am only in favour of making sure that
content creators are justly rewarded for thier efforts
Ok. So then if you create a song, put it on CD and sell it to Bob for $20, you have received just reward for your effort. Right? And then Bob makes a copy for me.
Why should you be rewarded for Bob's labor?
Anyone who has ever had anything of thier own plagarised knows the bitter feeling of others getting credit for your efforts.I do not seek to speak for everyone, but I also make sure that others do the same. There is quite a charm when you write something of value, and give no claim to authorship. Like setting a bird free, there may come a day when you see it again and smile. You say, 'that's my bird.' And someone besides you smiles too, and says the same.
Copyright... doesn't have much to do with plagiarism. How often have you seen the creator of a pop song or the musicians who put it together credited on an album? Not often Id imagine. Many people genuinanly believe the name of the "artist" is the name of the creator, something companies intentionally encourage since it leads to more sales, but the plagiarism is perfectly legal. It doesn't matter to the law who the creator is or that they get credited, only that the owner gets to say who makes copies and the form they take.
Also the bit about copyright being created to protect intellectual property of individuals is just false. You can go and pull up the law if you wish the intent is quite clear - its not to protect anything, it is simply to encourage more people to create stuff more often. The powers it offers creators and owners is a byproduct, not the purpose.
The Copyright Law of the United States intends to encourage the creation of art and culture by rewarding authors and artists with a set of exclusive rights. Federal Copyright law grants authors and artists the exclusive right to make and sell copies of their works, the right to create derivative works, and the right to perform or display their works publicly. These exclusive rights are subject to a time limit, and generally expire 70 years after the author's death.
US Copyright law is governed by the federal Copyright Act of 1976. The constitution explicitly grants Congress the power to create copyright law. Specifically, Congress has the power:
To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries. Article 1, Section 8, Clause 8, (the Copyright Clause)
Having just reached out for some of my CD's I can confirm that all of them have whoever is responsible for the lyrics, musical composition and artwork is credited in the paperwork in some way. Its not on the front in big letters, but its there. Not that this changes anything about who gets to exploit the creation, or who is perceived to be the creator due to cynical marketing... :(This is why I explicitly mentioned pop music rather than just "music", heh. It was a point that there is no legal force against plagiarism, unless it's part of a contract, which is still just a civil matter and could cover most anything.
Whilst I am not going to disagree with you on the fact that copyright law is to encourage creation (which came as one hell of a suprise to me), it seems to me to want to encourage creation through protecting the creators by giving the copyright owners a temporary monopoly (however right or wrong as a concept this is) over distribution and derivative works. This would be less of an issue if the originators of content were the copyright holders, but this seems to very seldom be the case.Yes, that is the method that was decided on, but I think it's important to re-evaluate methods in terms of the original goal. If the method isn't serving that purpose, there's no particular reason to keep it around, at least from purpose of respect for it's original purpose. We probably SHOULD keep it around, in some form, but I don't think we disagree all that strongly when I say the shape should be significantly different from what it is now - and that any form it takes should keep this, the explicit goal, in mind.
Anyway, thank you people for a most stimulating exchange of ideas. Alas, I now need to go sleep.Thank you as well, I enjoyed the conversation.
I assert that I am creating my own art when I download a copy of yours
Ok. So then if you create a song, put it on CD and sell it to Bob for $20, you have received just reward for your effort. Right? And then Bob makes a copy for me.
Why should you be rewarded for Bob's labor?
Okay, okay. But I would like to know why you think the existent completely practical concepts of commission and work-for-hire aren't enough to ensure content creators are properly compensated? Why is the copyright system necessary on top of it, if not to enable these third parties?
Copyright tends to favor big business over small ones.
I'll also note that some mathematicians I know have said that they'll make their textbooks free for all after they die. This seems sensible. Their patrons (the mathematical community) paid their $20,000, now it's free for everyone.
Exactly. And I'd probably consider that as a process for future works, other than the fact that I'm going to want to make some set amount of profit and crowd-sourcers usually don't like that.
The life + 70 years thing is supposed to make it so that the heirs benefit some from their parents' creations and derivative works don't pop up the moment the creator kicks it.
That is true, but their heirs have not done anything to produce the copyrighted material. It seems arbitrary that they would benefit from somone elses work.
LordBucket and GlyphGryth, So as far as I see now, your argument is against copyright itself and copyright entitlements, not against artists getting compensated somehow per se.
not against artists getting compensated somehow per se
i pirate freely and guiltlessly. i sometimes purchase stuff i can't pirate and often regret, my money is little and precious. i also sometimes purchase stuff i pirated and enjoyed, as a form of donation, and i've donated to toady and other free content creators recurrently.
i do want a system to be in place to incentive, sustain, and reward good creators, there is one in place right now that does it with disputable efficiency and it features copyright, but it's proving to be unenforceable and making legitimate customers' life harder, while barely hindering us pirates. i believe art, science, and entertainment should be free and subsidized by state run public institutions, private associations, and private donations; you fill out a proposal, request a set ammount of money for a set amount of time, and then send it out to these institutions along with your credentials\portfolio, or put it up on a kickstarter-like, and in the end your work becomes public domain and is rated by how much critics and laypeople appreciated it, giving you a better or worse chance to get further subsidies on future projects.
i don't like artificial scarcity. we should be offering up more stuff for free, it'd make for a better world
i'm quite poor by first world standards, though i recognise i've it better than a lot of people in this world, but i would have played a lot less games, seen a lot less movies, read a lot less books, and listened to a lot less music if i had to pay for all of it. I feel i am a better person for having had access to so much culture, and i feel it's very sad that people want to deny so many people something that is so abundant and so important.
The vast, vast, vast majority of all creative work makes pretty much all the money it's ever going to make within 10 years at most. I seriously question whether there's really any incentive to create new material in having copyright last much longer than that, and further suggest it encourages companies to keep making money form their popular but ancient IP rather than creating new ones.
I feel that some form of copyright (SOME FORM, not necessarily the current enforcement standard) is the method of making sure people who create marketable goods and seek livable wages from doing so are not completely vulnerable to someone else saying "man, that was a good idea. I bet I could sell it, after contributing nothing to its development" and making a living exploiting someone else's work.
I don't think anyone here is against artists being compensated for their work... but whether the current system to try to ensure that is just.
Askot Bokbondeler, your idea is interesting, but it would seem to make it hard for small independents to do it alone. It would seem to nearly necessitate the need for a publisher, and that publiser would likely expect a return of at least break-even (for some sort of not-for-profit publicher) if they are giving you money. That would seem to make it difficult for those with less conventional and thus potentially less profitable ideas to get anywhere.i don't think it makes it harder for small independent projects, you can still work on whatever you want and request donations, and since the paradigm had shifted to one where everything is donation based i expect these would be much more abundant. you could "sell" the completed game to one or several of these organizations, they'd probably hand out subsidies more easily to games that are at least partly developed than risk the money of contributors on promises. you can use the game as an example of your work to request funding for your next project or participate in contests with monetary prizes that would, again, increase your chances of getting your project approved or being picked up for a team.
As someone who wants to be an independent game developer, I just want to produce a game and offer it for people to purchase. With the money I might make I could go on and spend more time making better games with more advanced tools. If my product were to fall into the public domain when I release it, it would require me to seek a publisher, or a kickstarter campaign, and to aquire the funds to do this before hand. This would put alot of stress on me to not fail and may inevidably make alot of people unhappy (tbh, I would rather be poor than make alot of people unhappy). in other words, I like the general idea of copyright because it allows me to function independently as an individual. I can simply say "Here is my game, who is interested?".
Just for the sake of argument, I think I would be okay with a copyright system like the one I'm about to outline, until somebody here points out the obvious flaws I've failed to notice.The two I find most obvious:
... why would losing copyright stop the original artists from profiting from re-releases? You can use public domain stuff to make cash all you like, last time I paid attention to it. So long as someone'll pay for it, anyway.Because you can't make sure that YOU profit from it. I mean, just look at all the russian bootleg labels, in small markets that really hurts your profits. Also again, ownership.
I dont see donations being able to bring in anywhere near as much money.i can't change your mind here. i believe it wouldn't be the case, since pirating is so easy now i think we're already partly there, where whenever someone buys software they're already making a donation.
Ontop of that I am not sure where these investors would get the money to invest in projects if the end result is available free of charge.these investors would be end users and organizations that make money off of distributing donations plus the sale of merchandising and physical goods like cd's, manuals, magazines, etc.
Games can cost millions,bad games, often. good games are generally much cheaper, and those that are good and expensive aren't good because they were expensive. Nevertheless, i think millionaire productions would still exist.
and while it is possible to get this money through some means, it is much harder. If they were subsidised by the state, that could work. But you would still then be paying for the game (even if you dont want to play it).these organizations would be varied and represent the interests of their investors, you could pitch to a few narrow organizations that cater to the specific niche you're targeting. if you can't convince them with a finished game you'd have a hard time selling it either. all they're interested in is to be able to boast to have financed a lot of quality games so they can attract more donors interested in more games being madeQuoteyou'de be paying an amount adjusted to how much you can payYour idea to use games as part of a portfolio still suffers from the same problem, I am still relying on these organisations to approve my project and provide the money, rather than being able to request money from individuals who are interested in using my completed product.
Advertisement funded games could work to some degree, but again rely on an external organisation to provide the funding. Also, What incentive does the advertisement company have to listen to polls and surverys?a lot. polls and surveys help them decide on which games to invest based on public demand, and which type of adds are more appropriate for which type of game, but when i mentioned polls and surveys i was talking about "advertisement free" game sponsors that gather investors by promising to listen to input and forfeiting advertisement
But in the end, I don't see why a person shouldnt be able to request money for something they have spent time and effort to create in a way that suits them. If you think what they want is outrageous, you can just ignore them.as i said, i think it is sad to deny someone access to culture or knowlege, or anything that isn't scarce.
Just for the sake of argument, I think I would be okay with a copyright system like the one I'm about to outline, until somebody here points out the obvious flaws I've failed to notice. Trying to spell everything out here, just to make it as internally consistent as possible. Hopefully I haven't missed any typos, and I apologize for the faux legalese.
bad games, often. good games are generally much cheaper
as i said, i think it is sad to deny someone access to culture or knowlege, or anything that isn't scarce.
another argument is that the current system awards good marketing instead of awarding good work, in my proposed system creators would be awarded based on the popularity and reviews of their work after people have played said work, instead of tricking people into buying a buggy and\or shitty game
these investors would be end users and organizations that make money off of distributing donations plus the sale of merchandising and physical goods like cd's, manuals, magazines, etc.
This is an opinion, not a fact. Many people would disagree with this.Here's an off-topic video game related rant based on this, so feel free to ignore it.
Many people would also agree with it, but it IS a fact however that in general the budgets of the "AAA" titles have been rapidly increasing over the years. Much of this money is generally directed towards marketing and graphics, and publishers want to keep pumping money into it. They're essentially inflating their budgets, while demanding more money from the consumers. This is done in various ways. Through DLC, trying to stop piracy, trying to stop used games, etcetera. The reason we're suddenly seeing more nickle and dime tactics, as well as publishers looking for more ways to increase revenue even though it's not needed, is because they want to pour more and more money into a game. This may be seen as a good thing, but you have to keep in mind that money will just pour into the two main things they've already been pouring money into. This just means that more money will be pumped into advertising and marketing, resulting in more of a focus on building hype than building a good game.
Have you ever noticed that some of the best games released each year are the one's that are either indie or low budget, while many of the rehashes and blunders of each year are the one's that cost companies millions?
Also the bit about copyright being created to protect intellectual property of individuals is just false. You can go and pull up the law if you wish the intent is quite clear - its not to protect anything, it is simply to encourage more people to create stuff more often. The powers it offers creators and owners is a byproduct, not the purpose.It's so interesting that in the discourse over copyright, most people completely ignore the fundamental goal of the laws in the first place. "To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries."
Note that implicit in this is that the item must be either a work of art or an invention. The definition excludes media such as pornography, which isn't recognized as an art form and therefore can't be copyrighted. Interesting to note is that we must therefore assume all games are art.Why does it exclude pornography? That clearly can be art, while also a lot of art has been called pornography at times. There are lots of copyright lawsuits against filesharers who distribute copyrighted porn movies. Though just recently a US porn producer lost a lawsuit in a german court, since the court decided that the movies in question were not art (or lacked any creative value), and thus were not protected by copyright laws. That may depend on the individual case however, and apparently it was the first time that happened.
It's also fascinating to view the steady progression of extensions over the exclusive rights to profit from a copyrighted work versus it entering the public domain.The extensions probably have a lot to do with progress in technology and distribution models. There wasn't much to do with tie-in-merchandise and tv commercials in 1790.
Why does it exclude pornography?
Sure, that is clear. However porn is protected by copyright laws usually, except in the case I mentioned above, where apparently the court was displeased with the lack of plot or something.QuoteWhy does it exclude pornography?
Artistic Snobbery.
As well Porn gets a very bad rap in general and often in irrational ways.
Sure, that is clear. However porn is protected by copyright laws usually, except in the case I mentioned above, where apparently the court was displeased with the lack of plot or something.
MIND YOU I don't watch porn.
I cant see why pornography cannot be regarded as art
generally it is extremely difficult to determine what is art and what is not
The court said the movies in question just showed "sexual acts in a primitive manner" without the "depth of personal intellectual creation"
Of course you dont
What people do not respect, cannot be art.
Art is what is popular. Art is purely opinion and any objectivity in determining what is art and what is not has long since been lost.I agree with that except for the part about respect and popularity. A lot of art is neither respected nor popular. Not everything that is popular has necessarily a lot of artistic value.
Art is whatever you can convince someone else is art.
Let me just translate this to you: "It is of our opinion that sex cannot be art because we deemed it so. There is no real argument here and there is no thought behind our ruling"I disagree with that "translation", this wasn't about whether sex can be art, it was about a producer demanding a huge amount of damages from a filesharer. I have no idea what the movies looked like, but since porn is normally protected by copyright laws, they must have been really bad.
A lot of art is neither respected nor popular.
Not everything that is popular has necessarily a lot of artistic value
I disagree with that "translation", this wasn't about whether sex can be art, it was about a producer demanding a huge amount of damages from a filesharer.
I have no idea what the movies looked like, but since porn is normally protected by copyright laws, they must have been really bad.
QuoteA lot of art is neither respected nor popular.
Ok, shoot. Name a piece of art that is unpopular and despised that isn't just "a painting"
What do you mean not just "a painting"? Anything can be art. The piece of butter I linked a few posts ago was famous and despised at the same time. It even has an article in the german wikipedia. (http://de.wikipedia.org/wiki/Fettecke) The artist in question was known for questioning common notions of art.QuoteA lot of art is neither respected nor popular.
Ok, shoot. Name a piece of art that is unpopular and despised that isn't just "a painting"
It is very possible that this is a country where porn is frowned upon and the copyright laws are intentionally skewed against porn so that it doesn't get sold in the country.No, you misunderstood or didn't read the posts above. Porn is not especially well respected in Germany, but probably less frowned upon than in the US. It is protected by German copyright law. However in this - so far single - case, a court ruled that 2 specific porn movies were not worth the damages the producer demanded from a filesharer. I was merely citing the case as an exception, because porn is normally protected by copyright laws, other than what someone said a few posts above.
I also hope you got the "Of course you dont" thing was just a joke, I wasnt actually implying anything.
If I show this to a normal person, who has never heard of these things, they generally have no issue accepting it as art
some people may even consider its unpopularity as part of its artistic appeal. "Doing it for the art" sort of thing.
Porn is not especially well respected in Germany, but probably less frowned upon than in the US
What do you mean not just "a painting"?
QuoteI also hope you got the "Of course you dont" thing was just a joke, I wasnt actually implying anything.
So your sardonic accusation was just abrasive mockery. Good to know.
QuoteIf I show this to a normal person, who has never heard of these things, they generally have no issue accepting it as art
Because they still respect it because they respect that most (if not all) music is art regardless of whether or not they like it.Quotesome people may even consider its unpopularity as part of its artistic appeal. "Doing it for the art" sort of thing.
Ahh the "so bad its art" deal. Either that or Hipster art.
I guess you could call it Hipster art in a way, though without many of the things you would normally associate with that term. Rather "so extreme nobody else likes it" or "my secret thing nobody else knows about". Underground appeal, but not necessarily "so bad its art".QuoteIf I show this to a normal person, who has never heard of these things, they generally have no issue accepting it as art
Because they still respect it because they respect that most (if not all) music is art regardless of whether or not they like it.Quotesome people may even consider its unpopularity as part of its artistic appeal. "Doing it for the art" sort of thing.
Ahh the "so bad its art" deal. Either that or Hipster art.
Hm, perhaps. My thinking on 10 years is that, by then, if the work hasn't been discovered and earned you money, it's probably not going to be.
The life + 70 years thing is supposed to make it so thatthe heirsthe publishers benefitsomefromtheir parents'creationsand derivative works don't pop up the moment the creator kicks itfor two lifetimes.
The extensions probably have a lot to do with progress in technology and distribution models. There wasn't much to do with tie-in-merchandise and tv commercials in 1790.The actual reason is that large corporations have a lot of lobbying power and a financial interest in making sure that one thing which someone created decades ago (see: Mickey Mouse) can keep making them money.
Nope. Example: certain math textbooks. You write a foundational math textbook and it will be purchased with fairly high regularity for, oh, fifty to sixty years. I'm not even talking about different editions, either. The amount of work and training it takes to produce such a text is really high, too... what can I say, I think it's reasonable to ask for more than 10 years.If the book you made was so amazing that it's still relevant in 50 years time then it almost certainly made enough money in the first 10 years of its life to justify the cost of writing it/ incentivise you to make it. Further, I'd want to get such an excellent book into the public domain as soon as reasonably possible so that everyone can benefit from it.
If the book you made was so amazing that it's still relevant in 50 years time then it almost certainly made enough money in the first 10 years of its life to justify the cost of writing it/ incentivise you to make it. Further, I'd want to get such an excellent book into the public domain as soon as reasonably possible so that everyone can benefit from it.That is just ridiculous. Look how many famous books didn't make any money in the first 10 years. Read up some biographies of writers, not many of them could live from their writing alone. That 10 year model would only work if you only wrote bestsellers, which most books are not and many famous books were not immediately. I can see how that could apply to something that ages very fast, like video games, but for other sectors such a model would be fatal.
That is just ridiculous. Look how many famous books didn't make any money in the first 10 years.How many? I'm going to go ahead and suggest the answer is very, very few. Unless you're referring to stuff which only became popular after the author's death, in which case a longer copyright period would not have helped them at all (and indeed probably didn't help them at all, considering copyright law is a thing that exists in reality).
Read up some biographies of writers, not many of them could live from their writing alone.Sure. But isn't that a failure of the copyright system as it exists? Long copyright periods did not help them.
That 10 year model would only work if you only wrote bestsellers, which most books are not and many famous books were not immediately.It's true that most books are not bestsellers. However, the vast majority of books that are not bestsellers do not suddenly start making money decades after they were made - they never really make much money at all. Increasing the copyright length doesn't help these books or the people that write them.
I can see how that could apply to something that ages very fast, like video games, but for other sectors such a model would be fatal.I don't think any sector has a business model which depends on a creative product making money 10 years after publication. Sure, businesses would like to be able to keep a monopoly on a popular creative product indefinitely. But I don't think that means we should allow them to - we should instead be encouraging them to look for the next big thing, which is afterall what copyright is actually meant to do.
If it is a scientific work there is no need for it to be in public domain anyway, these are accessible in libraries.I'd like all of our kids to be able to access the best textbooks as soon as reasonably possible. Kids in poor areas likely do not have access to well-stocked libraries, and even if they did it would be far better if their school had permanent copies (or access to digital copies) which all of the kids could use in lessons.
I would say it happens quite often, 10 years is not much for literature. Only very few books become bestsellers upon release. The early work of most authors becomes interesting to people if they manage to become popular later on, why shouldn't they benefit from that.That is just ridiculous. Look how many famous books didn't make any money in the first 10 years.How many? I'm going to go ahead and suggest the answer is very, very few. Unless you're referring to stuff which only became popular after the author's death, in which case a longer copyright period would not have helped them at all (and indeed probably didn't help them at all, considering copyright law is a thing that exists in reality).
It's not a failure of the copyright system, it's just a reality that very few people can make a living off creative work.Read up some biographies of writers, not many of them could live from their writing alone.Sure. But isn't that a failure of the copyright system as it exists? Long copyright periods did not help them.
Literature and music? 10 years is nothing. Looking only for the next big thing is incredibly short-sighted and quite shallow. Why not protect the classics?I can see how that could apply to something that ages very fast, like video games, but for other sectors such a model would be fatal.I don't think any sector has a business model which depends on a creative product making money 10 years after publication. Sure, businesses would like to be able to keep a monopoly on a popular creative product indefinitely. But I don't think that means we should allow them to - we should instead be encouraging them to look for the next big thing, which is afterall what copyright is actually meant to do.
They make some money over time. Some money over 50 years is much more than over just 10.That 10 year model would only work if you only wrote bestsellers, which most books are not and many famous books were not immediately.It's true that most books are not bestsellers. However, the vast majority of books that are not bestsellers do not suddenly start making money decades after they were made - they never really make much money at all. Increasing the copyright length doesn't help these books or the people that write them.
That is a failure of the education system and has nothing to do with copyright.If it is a scientific work there is no need for it to be in public domain anyway, these are accessible in libraries.I'd like all of our kids to be able to access the best textbooks as soon as reasonably possible. Kids in poor areas likely do not have access to well-stocked libraries, and even if they did it would be far better if their school had permanent copies (or access to digital copies) which all of the kids could use in lessons.
I would say it happens quite often, 10 years is not much for literature. Only very few books become bestsellers upon release. The early work of most authors becomes interesting to people if he manages to become popular later on, why shouldn't they benefit from that.Yes, very few books become bestsellers upon release. No, not very many books suddenly become bestsellers 10 years after they're released. The authors who do become popular later on already have their later books to sell, and could probably release a new edition of their old work.
It's not a failure of the copyright system, it's just a reality that very few people can make a living off creative work.Ok. But that's totally irrelevant to the discussion at hand.
Literature and music? 10 years is nothing. Looking only for the next big thing is incredibly short-sighted and quite shallow.Isn't the whole point of copyright to try and make new stuff, though? I really don't understand what you're saying here. You don't think we should be encouraging the creation of new stuff because 10 years isn't a very long time?
The make some money over time. Some money over 50 years is much more than over just 10.For the vast majority of books that "some money" is gonna be less than a dollar a year. I'm going to go ahead and suggest that the societal benefit of making that book freely available outweighs the tiny trickle of cash that the creator may get over an extremely long period of time.
That is a failure of the education system and has nothing to do with copyright.If schools can't afford to get the textbooks due to the copyright on them, I'd say it's pretty related.
It appears LordBucket's argument is against any system ensuring that, not just against the current system. I think alot of people here are agreeing that the current system is either doing a poor job, or is just overkill.LordBucket isn't against ANY system insuring that, just against copyright, near as i can tell. And has been discussed several times, there are multiple other systems in use right now.
Time to suggest proactive registration and periodic renewal?Actually that is not as flawed as you think. Musicians have to register with agencys anyway if they want to profit from uses of their music. In Germany you can't even get a CD pressed if you don't register it with GEMA. (Though that system is a horrible clusterfuck where you have to pay if you want to get money for your music. Basically only very sucessful artists benefit from that, yet still it is more or less enforced.)
There are serious flaws, but the basic concept;
-snip-
Actually that is not as flawed as you think. Musicians have to register with agencys anyway if they want to profit from uses of their music. In Germany you can't even get a CD pressed if you don't register it with GEMA. (Though that system is a horrible clusterfuck where you have to pay if you want to get money for your music. Basically only very sucessful artists benefit from that, yet still it is more or less enforced.)I do think it would work for mass market music like that (mostly because I feel most commercial profit from music is heading towards patronage models combined with agency models for long tail profits), and it's easy to implement for traditionally or electronically published books (having a required copyright code alongside or instead of an ISBN works and makes checks easy), but it gets harder on other art forms.
Yeah, it should at least in theory be possible to develop digital publishing platforms that would allow for something like that.It does exist but is pretty much a mess, largely because the modern scheme is designed to be simple.
The problem with checking status of non-digital things remains, but I guess there has to be a check for that even today, right? You can use old paintings and statues (or at least images of them) for commercial purposes I think, so there must be a checking system in place.
This idea that you just look at the age of a work and see if it's public domain or not sounds far simple and arguably is, although the outcomes aren't that simple. (http://copyright.cornell.edu/resources/publicdomain.cfm) The general rule is that everything should be treated as under copyright unless you can prove that it isn't. Mostly because nothing new is being released (http://web.law.duke.edu/cspd/publicdomainday) so it's generally true.Wow, I always thought that more stuff was in public domain in the US than in the EU. Maybe I was looking for translations or literary editions that remain copyrighted.
And taking stuff out of public domain...that's absurd.In the specific case it wasn't quite as bad as made out, although the precedent is horrible.
My comment was neither "sardonic" nor was it mockery.
The term "useful art" is somewhat concerning. I was not aware art had to have some utility to be copyrightable.
The term "useful art" is somewhat concerning. I was not aware art had to have some utility to be copyrightable.
Well you hardly put a painting in a totally dark room or a videogame in a box do you?
Art doesn't have to be seen, it doesn't have to be useful. The only, and I mean the only, requirement for art is that it be interesting.
Pop music is too loud and all sounds the same (http://www.reuters.com/article/2012/07/26/us-science-music-idUSBRE86P0R820120726?feedType=RSS&feedName=scienceNews&utm_source=dlvr.it&utm_medium=twitter&dlvrit=309301)
So, the "If Copyright Then More Creativity" theory doesn't hold, is "If Copyright Then More Money" theory all that's left?
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2290181