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Dwarf Fortress => DF Community Games & Stories => Topic started by: Blacken on January 21, 2008, 01:58:00 pm

Title: Dwarven Musical Chairs
Post by: Blacken on January 21, 2008, 01:58:00 pm
Signups are closed, the game is in session. See the current game scores!


Hey, folks. Instead of a normal succession/Bloodlines game, I'm going to be pitching something different--a "musical chairs" game, where everyone playing plays a fortress for a week, then passes it on to the next guy. This way, everyone involved gets to play a new fortress (or, sometimes, their old one). And there will be prizes at the end of the contest.

The rules are simple, and follow later in this post. The majority of them were cribbed from SupremeOverlord over on Ars Technica, so consider credit given.

TO JOIN THE GAME
Email (ed [at] edropple [dot] com) with the following information:
-Email subject of "BAY12GAMES: Dwarven Musical Chairs" (this is so my filters pick up on it, any email that does not have this subject will be ignored)
-Your forum name
-Your relative level of experience with the game
-Any attachment-size limits to your email address (for example, GMail is limited to 20MB attachments).

I will respond to your email giving you the email address of the person you will always send your fortress to. If you have a problem with someone else knowing your email address, tough--don't sign up for this game.

At the end, there may be prizes.

PLAYING THE GAME

The main objective of this contest is NOT to eliminate players. The objective is to create as many parallel successful fortresses as possible. Everyone who plays is on the honor system to at least TRY and do a good job. This means that even though you know you're not going to see a given fortress again for maybe 5+ game years, you should try to do the best you can to plan for the future anyways. As an example, when a dwarven caravan comes, and you have a meeting to discuss what you'd like to import the next year, please choose what you think the fortress will actually need. Don't order up a bunch of piccolos and toy boats because you think it'll be funny.


Rules as follows:

1. Each player creates their own starting region and selects their own starting equipment and dwarves, with the restrictions listed below.
2. Every player will recieve the e-mail address of the player "after" them, and will zip up and send their current fortress to that player every Sunday (or earlier if they wish), and then begin to play the fortress they just recieved. (they will also copy me with each game, so in case someone drops off the face of the earth the most recent save will be available).
3. Every player will recieve 1 point for each full season they play with the fortress that is currently "theirs", up to a maximum of 4 points per "session" (i.e., each player gets the most points by playing 1 year per week, but may play more if they want to, and someone too busy one week to play a full year gets partial credit). To make it easy to keep track of, whoever is playing at the moment the season changes gets the point. The exception to the rule of 4 points per session is this: if a player does not complete a full year, the player after him or her can finish the previous player's turn and their own for full points. For example, if Alice plays two seasons, she gets two points; if Bob gets the fortress next, he can play the remaining two seasons of Alice's turn and the four seasons of his own, for 6 points.
4. When a fortress is no longer playable the player whose turn it is AND the previous two players to hold the fortress each lose 5 points. (This is so players do their best to make their fortress survives long-term, not doing their best to sabotage it for the next player.)
5. When there are fewer fortresses than active players, whichever player has the lowest score is removed from the circle of fortress and whoever used to send them their game weekly moves on to send to the next player. (It is possible, if not likely, that before the first fortress dies, one or more players will have withdrawn due to time constraints or personal lives getting in the way, in which case no player removal may be necessary). In the case of a tie, I'll use a random number generator to decide who goes.
6. The game ends when there are only 3 fortresses left. At that point ranking is determined by points of the remaining players.
7. Unless a showstopping bug is found, we will use the current version (.33g) all the way through the end of the contest. This way we don't have to worry about some people not upgrading when a new version comes out.
8. Players are on the honor system not to use any game utilities such as reveal.exe.

Restrictions for start location:
a. Starting region size between 3x3 and 6x6 (there are currently bugs reported with 2x2 areas and anything over 6x6 takes too much CPU time)
b. To at least be mildly challenging, you may not play in an "easy" biome whatsoever--no Joyous Wilds, no Mirthful, no Serene, no Calm.
c. If you start in a region with an aquifer, you must personally penetrate it before sending your fortress on to the next player.
d. You must either start with magma, OR with at least one starting biome with a fair amount of trees ("Woodland" or "heavily forested", or a lot of regions marked "sparse") to allow sufficient crafting.
e. Rename the folder after your Bay 12 Games Forum username. (i.e. I would change the folder from "Region1" to "Blacken")
f. Remember to embark with supplies for building a long-term fortress. Don't show up with a large pile of food but no seeds, for example.

A fortress is defined as "no longer playable" when:
a. There is no food and no immediate way to get more (i.e. no farms with pending harvests, and no animals to hunt/slaughter), OR
b. There is nothing to drink and no immediate way to get more (i.e. no unfrozen water on map, no booze, no plants to run through a still), OR
c. The only dwarves left are non-workers (nobles, babies, children, champions, weaponmasters, injured dwarves, insane dwarves, dwarves in prison), OR
d. There are fewer dwarves left than the year of the game (i.e. fortresses start in 1051, so if it's 1061 and you have less than 10 dwarves), OR
e. The fortress is subjected to a severe flood of water or magma, rendering the majority of it uninhabitable, OR
f. If something else not listed happens that you feel that the fortress you were just mailed is unplayable, it will be evaulated by me.

If a fortress that you receive falls under one of these categories, e-mail me.

At a guess, the game will probably run at least 2 months. If you're not willing to play at least one season a week for that long, don't sign up. If someone doesn't play a full year for two weeks in a row, they'll be removed.

At the end of every player's turn, they will receive an extra point if they upload their maps on DFMA and post it here; they will receive another two extra points if they write up an in-character journal of their fortress and post it in this thread (screenshots are a plus, too), with a link to the DFMA map. (The DFMA map is a requirement in order to get the two points from the journal.) Put some effort into the journals; if it's a couple lines long, I'll LOL at you and won't award points. You guys should know by now what these things require.     :)

[ January 21, 2008: Message edited by: Blacken ]

[ January 21, 2008: Message edited by: Blacken ]

[ January 27, 2008: Message edited by: Blacken ]

[ January 27, 2008: Message edited by: Blacken ]

Title: Re: Dwarven Musical Chairs
Post by: UltimaPhantom on January 21, 2008, 02:44:00 pm
Are modded creatures allowed? I'm talking about these ones:
code:
[BODY:WOLFISH]
[BP:UB:upper body][UPPERBODY]
[BP:LB:lower body][CON:UB][LOWERBODY]
[BP:HD:head][CON:UB][HEAD]
[BP:RA:right front leg][CON:UB][LIMB]

[BP:LA:left front leg][CON:UB][LIMB]

[BP:RH:right front paw][CON:RA][STANCE]

[BP:LH:left front paw][CON:LA][STANCE]

[BP:RL:right rear leg][CON:LB][LIMB]

[BP:LL:left rear leg][CON:LB][LIMB]

[BP:RF:right rear paw][CON:RL][STANCE]

[BP:LF:left rear paw][CON:LL][STANCE]

[CREATURE:PHANTOMIC]
[NAME:Phantomic:Phantomics:Phantomican]
[TILE:'P'][COLOR:0:0:0]
[LARGE_ROAMING]
[INTELLIGENT][CANOPENDOORS]
[FANCIFUL]
[EQUIPS]
[PETVALUE:500]
[CURIOUSBEAST_ITEM]
[STOUT]
[MEGABEAST]
[CARNIVORE]
[DAMBLOCK:2]
[MODVALUE:10]
[GRASSTRAMPLE:0][NATURAL][LARGE_PREDATOR][PET]
[PREFSTRING:red glowing eyes][PREFSTRING:curious nature]
[PREFSTRING:flaming poison]
[PREFSTRING:black skin][PREFSTRING:shining claws][NOPAIN][NOSTUN][RECKLESS]
[BODY:WOLFISH:3TOES:3FINGERS:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[EXTRACT:Phantomic poison:35:0:1]
[EXTRACT_PARALYZE_INTERMITTENT]
[EXTRACT_IGNITE_POINT:1]
[SIZE:10]
[MAXAGE:15:1525]
[ATTACK:MAIN:BYTYPE:LIMB:claw:claws:3:5:PIERCE]
[ATTACK:MAIN:BYTYPE:MOUTH:chomp:chomps:1:6:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_INJECT_EXTRACT:50:100]
[FAT:3]
[NOCTURNAL]
[COMMON_DOMESTIC]
[STANDARD_FLESH]
[CHILD:1][CHILDNAME:baby Phantomic:baby Phantomics]
[HOMEOTHERM:10067]
[LAYERING:100]
[SPEED:800]
[SWIMS_INNATE][SWIM_SPEED:1500]


Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 21, 2008, 02:48:00 pm
I'd rather play just stock games, so we don't have to worry about compatibility.  :)
Title: Re: Dwarven Musical Chairs
Post by: UltimaPhantom on January 21, 2008, 02:50:00 pm
Ok, I'll have to use one of my older regions then. =)

(Region 8 has these pretties as Invid_controllable, it's real fun to kill people easily.)

Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 21, 2008, 03:16:00 pm
I'd kind of prefer newly generated worlds in order to have everyone start at 1051, if that's possible. (Fresh install?) If it's not, that can be dealt with, but it'd be easier (given the rule in the "no longer playable" section).
Title: Re: Dwarven Musical Chairs
Post by: superninjabeast on January 21, 2008, 03:54:00 pm
Congratulations, this pulled me out of lurking.
Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 21, 2008, 04:01:00 pm
quote:
Originally posted by superninjabeast:
<STRONG>Congratulations, this pulled me out of lurking.</STRONG>

I try.

Succession games are relatively boring, because only one person gets to play at a time. This way, everyone gets to play. I have to think that's better.  :)

Title: Re: Dwarven Musical Chairs
Post by: apache1990 on January 21, 2008, 04:35:00 pm
I'm up for this.  If one of the forts has pitchblende, perhaps I'll get started on that nuclear missile silo?
Title: Re: Dwarven Musical Chairs
Post by: Firemage on January 21, 2008, 04:45:00 pm
I'll join the fun!  :)
EMail is sent your way 2 hours or so ago. ^_^
Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on January 21, 2008, 04:52:00 pm
This does sound like fun. I'll join.
Title: Re: Dwarven Musical Chairs
Post by: Linthar on January 21, 2008, 06:12:00 pm
This sounds like a lot of fun. I've sent an email your way.
Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 21, 2008, 06:14:00 pm
I'm going to cap this at 8 players, and currently there are 7 signed up (myself included). Callin' for one more.
Title: Re: Dwarven Musical Chairs
Post by: Skanky on January 21, 2008, 08:38:00 pm
I'm in then.  :)
Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on January 21, 2008, 08:57:00 pm
Excellent, that makes eight of us. I'll start looking for a site. Will the first deadline be this coming sunday, or the one after? I would prefer this sunday, considering that we should only be playing the first year, but some people might want at least a full week.
Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 21, 2008, 09:04:00 pm
I was thinking this Sunday for a deadline. It's still most of a week plus a weekend.

My first year of my fort's pretty much done...I may do two years just to finish hammering out the stuff I wanted to take care of.

I'll get those emails sent out this week.

Title: Re: Dwarven Musical Chairs
Post by: Skanky on January 21, 2008, 09:41:00 pm
quote:
Originally posted by Blacken:
[QB]8. Players are on the honor system not to use any game utilities such as reveal.exe.
How do you feel about using Regional Prospector to find a suiltable location that has magma?

EDIT: And Sunday should be ok

[ January 21, 2008: Message edited by: Skanky ]

Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 21, 2008, 09:49:00 pm
I'd rather not use any external tools at all, myself... Obviously I can't tell you not to; I couldn't find for sure, and I wouldn't want to try to. But I didn't use one.

[ January 21, 2008: Message edited by: Blacken ]

Title: Re: Dwarven Musical Chairs
Post by: Linthar on January 21, 2008, 10:11:00 pm
Sunday will be fine. I've selected a site, and with any luck tomorrow I'll start posting my journal entries.
Title: Re: Dwarven Musical Chairs
Post by: Scorpios on January 21, 2008, 10:58:00 pm
Awww, too late.

Best of luck to you all. Here's to hoping e-mail proves a better medium for succession games than the forums do.

Title: Re: Dwarven Musical Chairs
Post by: UltimaPhantom on January 22, 2008, 12:28:00 am
8th Granite, 1051, early spring. Phantom's Journal, entry #1

Today when I woke up, I saw that our caravan had already stopped, and most of our goods were gone. "Hey, Meng, what happened to all that cheese we brought up?" Meng, our carpenter came, and told me what happened during my sleep. Apparently our mason Sigun likes really much cheese, and he eats a lot. You can quess the rest.
After that conflict, I decided to take a look outside... And I don't know how we managed to get up here:
  (http://img175.imageshack.us/img175/2732/reaallywisebz5.png)  

I don't know what I'll be able to do with these guys, seems that they all are crazylike.

And that concludes my journal today.


((EDIT: Carp, I didn't see that "no easy regions" part... There's only three hoary marmots on map. Feel free to decrease my points.))

[ January 22, 2008: Message edited by: UltimaPhantom ]

Title: Re: Dwarven Musical Chairs
Post by: apache1990 on January 22, 2008, 01:31:00 am
1st Granite (early spring), 1051
We have begun construction of a new home in the mountains today.  There is a brook nearby, but we'll need to carve stairs out of the cliff face to reach it.  The mountain sparkles with glimmers of gems and metal ores already exposed on the surface, along with many clusters of bituminous coal!

For some reason, the King instructed us to bring 50 strange rocks along with us, with orders to protect it to the last dwarf standing.  No idea what it's for, but it's quite strange stuff - pitchblende, they called it.

Well, enough journaling, we have a fortress to build!


---------------
(VERY IMPORTANT!) Never touch the pitchblende!  I will be putting it by itself in a dump hole until the fortress is ready to use it.  Whoever I send it to may go ahead and work on a shaft for the missile silo though (should have at least a 10x10 opening).

[ January 22, 2008: Message edited by: apache1990 ]

Title: Re: Dwarven Musical Chairs
Post by: Firemage on January 22, 2008, 05:08:00 am
Ooh, you've begun already?
Then I know, what I'll do this afternoon!  :D

Blacken, I really thought, that you waited for like 30 players to sign up or something. But 8 is also OK.

My fortress will probably in an easy region, meaning flat, with lots of wood, a brook and flux. I know: boring. But that's how most of my starting spots look like.

Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 22, 2008, 11:20:00 am
With thirty players, we wouldn't get our original fortresses back for seven and a half months. This way we'll hit our own fortresses once every two months.

EDIT: Easy regions are cool too! Just remember to stay out of the "Good" areas (Serene, Mirthful, Joyous Wilds, Calm).

[ January 22, 2008: Message edited by: Blacken ]

Title: Re: Dwarven Musical Chairs
Post by: UltimaPhantom on January 22, 2008, 01:28:00 pm
Oh, great. Thanks a lot. Btw, submitted my map to DFMA. Visit my fortress here.
Gonna post final journal entry for this fort soon.
Title: Re: Dwarven Musical Chairs
Post by: Stravitch on January 22, 2008, 04:40:00 pm
Bah, wish I had got in on this, let me know if someone drops out :-P
Title: Re: Dwarven Musical Chairs
Post by: Vugor on January 22, 2008, 05:46:00 pm
this looks awesome

if i was more experienced i would try......ooo well

*runs back to current fortress*

Title: Re: Dwarven Musical Chairs
Post by: Linthar on January 22, 2008, 07:01:00 pm
I'm starting to suspect that the area I choose has no iron. I choose an area with a volcano and the only metal I've found is copper, putting a bit of a damper on interesting metal crafting. If there are no objections I'm going to start over in an area that will be more interesting in the long run.
Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on January 23, 2008, 07:56:00 am
No objections here, I've haven't found an interesting location yet either. Just make sure you're done by sunday
Title: Re: Dwarven Musical Chairs
Post by: Artheon on January 23, 2008, 08:38:00 am
Final versions of all eight fortresses gonna go public at the end?  I foresee this being veery interesting ^^
Title: Re: Dwarven Musical Chairs
Post by: Pickerel on January 23, 2008, 08:40:00 am
While I was not able to get in on this game, I find it intriguing!  You all have my full complements (Spelling?) and I will be watching the forts with interest!

But...

I don't think "The fortress is subjected to a severe flood of water or magma, rendering the majority of it uninhabitable" is a reason to consider a fortress unplayable... Fortresses can be rebuilt, or drained if conditions are right...

Think New Orleans.

[ January 23, 2008: Message edited by: Pickerel ]

Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 23, 2008, 01:33:00 pm
quote:
Final versions of all eight fortresses gonna go public at the end? I foresee this being veery interesting ^^
They'll all be emailed to me at the same time as the next person, so I will probably upload them on my server as incrementals.
Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on January 23, 2008, 01:51:00 pm
quote:
Originally posted by Pickerel:
<STRONG> I don't think "The fortress is subjected to a severe flood of water or magma, rendering the majority of it uninhabitable" is a reason to consider a fortress unplayable... Fortresses can be rebuilt, or drained if conditions are right...

[ January 23, 2008: Message edited by: Pickerel ]</STRONG>


He's right. It isn't necessarily the end, though I'm damned if I want to drain a giant fortress, unless the fortress is really awesome.

Also, I finished my first year and I have a pretty big writeup, but it seems the aquifer is really deep and I've not finished penetrating it. Any objections to me doing (estimate) another year to finish it? I don't mind starting again and having another shot at getting through in one year, I didn't plan my attack very well... but I'd rather keep going if its okay.

Edit: Actually, scratch that. I can't get through like this. I'll roll back a few seasons.

[ January 23, 2008: Message edited by: TotalPigeon ]

[ January 23, 2008: Message edited by: TotalPigeon ]

Title: Re: Dwarven Musical Chairs
Post by: Pickerel on January 23, 2008, 03:13:00 pm
Wait, don't abandon just yet!  If I read correctly, you are not limited to a year.

The way the rule works is thus:
Each season is a point up to 4, and it is best that you finish a year at least (2 non finishes is an abortion).  
One recieves no additional points for seasons after the first year (It's a good way to ensure that people don't just ignore a fortress and send to the next person), BUT is not limited to just one year, and could theoretically play as much as they wanted within the week that the fortess is theirs.

I could be wrong.  If so, dogonit.

Title: Re: Dwarven Musical Chairs
Post by: Pickerel on January 23, 2008, 03:16:00 pm

[ January 23, 2008: Message edited by: Pickerel ]

Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on January 23, 2008, 03:33:00 pm
It's not that. I'm having a great time playing, like always, and an even more hilarious time writing up a log book (I'm sure I will do a community fort once this is finished). The problem is, I'm not getting anywhere with the aquifer at the moment, because the way I've attacked it has failed miserably. So, I'm going to start again and have another go. I don't want to run on too far anyway.
Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 23, 2008, 06:03:00 pm
quote:
Originally posted by Pickerel:
<STRONG>Wait, don't abandon just yet!  If I read correctly, you are not limited to a year.

The way the rule works is thus:
Each season is a point up to 4, and it is best that you finish a year at least (2 non finishes is an abortion).  
One recieves no additional points for seasons after the first year (It's a good way to ensure that people don't just ignore a fortress and send to the next person), BUT is not limited to just one year, and could theoretically play as much as they wanted within the week that the fortess is theirs.

I could be wrong.  If so, dogonit.</STRONG>


This is correct. I played two years on my fort...mostly because I wanted a ridiculous, ostentatious, awesome tomb for my dorf.

Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on January 23, 2008, 06:59:00 pm
Okay! I'll do two as well then. I can make some real progress on my [SPOILER] in that amount of time!
Title: Re: Dwarven Musical Chairs
Post by: Linthar on January 23, 2008, 08:05:00 pm
Here's my journal entries for the first half of the year. This a quick warning. I may have gone overboard and their a bit lengthy. At the end of the year I'll post a quick summary of what's important for whoever takes over in case their rather not read this.

First Entry: We are lost. Very very lost. We were part of a huge expedition to establish a glorious outpost at a nearby volcano, except our wagon got lost, in the middle of a vast untamed forest. We are running low on supplies but after days of wandering we have finally found a cliff face. Now our only chance of survival is to build a new home.

(http://img144.imageshack.us/img144/967/startpositionzk2.png)

1st of Granite: (early spring) I’ve been voted the leader of this outpost. Why my fellow dwarfs would vote for a simple mason is unknown, but none of us really are particularly suited for a leadership rule. My first task was to survey the surroundings.

There was a brook in a valley below us. A ramp would be needed for quick access. There was an exposed vain of iron ore, and an entire Cliffside of Dolomite. That got me thinking. Iron and flux, in plain view, and hundreds of trees. I could order a forge to be set up, clear-cut the forest to upset the elves that surely must be nearby in such a tree infested wasteland, make a little steel. If it wasn’t for the fact that we had no idea where we were this wouldn’t be such a bad place.

Then one of my miners ran up to me. “I’ve spotted a deep chasm, full of ratmen. This place is doomed.”
I pulled up the rough map I drew up of the local area and looked at it. Then I replied “You mean this chasm. The one that is physically impossible to reach without climbing a cliff. That’s no danger. Now go start digging.”
   “Yes sir. The construction of WindLeopard will commence.”
   “WindLeopard? There’s not a Leopard in sight. Why is the fortress called WindLeopard?”
   “We voted. It won”
Sometimes I have serious doubts about my fellow dwarfs.

1st of Hematite: (early summer) it’s been three month’s since I was appointed leader. In that time, I have overseen the basic necessities for our fort’s survival. WindLeopard, as much as I shutter the utter such a silly name, now has beds for all seven of us, workshops for the forts basic necessities, even a farm built into a layer of sand found in the cliff’s above. My miners are now carving out stockpiles to safely hold our supplies, and a dining room so we have somewhere nice to eat. I personally took advantage of the grotto our fort is located in to build a gate. When I pull this lever the bridge will rise sealing us from the outside world.

(http://img204.imageshack.us/img204/2407/gateleveraw1.png)

18th of Hematite: (early summer)
Kobolds. Even when you’re utterly lost they can still find you. Two thieves raided the fortress today. The first I saw briefly at the gate before it fled empty handed. The second was torn apart by our wardogs.

1st of Malachite: (mid summer)
I awoke to find a trade depot had been constructed. When I asked my fellow dwarfs why, they said it was for the caravan. When I asked why they expected a caravan, when no one including us had any idea of where we were, they just said not to underestimate the caravans. They're all crazy.
   In other news I’ve had to reassign the fisherdwarf’s duties, after he kept screaming about an eagle being half a mile away. For now he will do whatever odd tasks need to be done.

1st of Limestone. (early autumn)
After being hounded for two month’s about making sure the fort will be in good condition, for the liaison that is never going to arrive because we are LOST, I’ve set up a basic refining operation. Already we have a few bars of steel for our efforts. Not that anyone’s every going to come by to see it.

The second half of the year should be up in the next few days. I'll try to make it a bit shorter next time.

Title: Re: Dwarven Musical Chairs
Post by: Skanky on January 23, 2008, 09:01:00 pm
The length is good. I'm just worried I have to match that.  ;)

Blacken: When are you sending the emails out (or, I haven't received the email you sent)?

I'll be starting my fortress soon. I found a decent "untamed wilds" location with magma as finding a haunted or similar site with magma proved quite difficult.

Title: Re: Dwarven Musical Chairs
Post by: superninjabeast on January 23, 2008, 10:20:00 pm
I've started My fortress and all I need to know is how one earth do I take screenshots?

[ January 23, 2008: Message edited by: superninjabeast ]

Title: Re: Dwarven Musical Chairs
Post by: Skanky on January 24, 2008, 05:11:00 am
Alt-printscreen and pasting the image in an image program works fine.
Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on January 24, 2008, 08:26:00 am
Don't worry about the length. I had about 15 pictures and 30 odd journal entries the first time, and they were all going to go up.
Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 24, 2008, 02:34:00 pm
quote:
Blacken: When are you sending the emails out (or, I haven't received the email you sent)?
Classes are over for the week, I should be sending them out tonight or tomorrow.
Title: Re: Dwarven Musical Chairs
Post by: apache1990 on January 25, 2008, 02:07:00 am
The Fortress
I'll work on it more tomorrow, I haven't actually had time to play it much yet.

But I got all my 50 pitchblende locked away safely (though I used one piece to make the door protecting the rest).

Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on January 25, 2008, 10:02:00 pm
Aww, it turns out the spot I spent all that time searching for has (at least) three levels of aquifer... I just can't work my way through all of that in a year, even two, I'm going to need more like at least 4. Plus I'm gonna have to bring about 200 stone for making gear assemblies with me and to build an epic wind farm to pump it out... Not happening, at least not today. I guess I'll find somewhere else.
Title: Re: Dwarven Musical Chairs
Post by: Linthar on January 25, 2008, 10:10:00 pm
Here's the second part of the year, and in what's probably going to be a trend for me it's lengthy as well.

10th of Limestone:
Welcome news. Our wardogs have given birth. We now have six puppies running around the fortress, brightening the news. In the years to come they may become a formable part of our defenses.
   
26th of Limestone
This morning I awoke to a shout. “The caravan has arrived! The caravan has arrived!”
   I shouted back “We’re lost you idiots! No caravan is going to know where to look for us.”
   But the outcry didn’t quiet down. I trudged outside, and amazing enough two merchants were approaching the fortress.
 (http://img233.imageshack.us/img233/4918/merchantsam9.png)  
       I knew that they were carrying vital supplies, but I despaired, because the supplies would not come cheap, and I had nothing to trade. Or so I thought. I had been ignoring the stonecarver in our group, due to a lack of skills useful to the fort’s survival. Apparently he had spent the last six months carving one cheap trinket after another. I hurried out to the trade depot.
   The merchants were quite happy to take our variety of worthless stone rings, amulets, specters, and more. In exchange I acquired more food, a few seeds, and some cloth and silk incase any of my fellow dwarves were stricken by the strange moods are kind are sometimes stricken with.
   As I traded I talked to the merchants. “How did you find us? We’ve been lost for months”
   “Lost? We just followed our map.”   
   I looked at their map. Windleopard was very clearly marked. The map was made in the winter of 1550. Something very wrong was going on here.

3rd of Sandstone:
Today I met with Olin our fortress’s Liaison. I asked, for an assortment of small items. Seeds to expand our farming situation, a few small gems for decoration, and of course lots and lots of alcohol. He then gave me a list of items he was hoping to buy from us on his next visit. There was no rhyme or reason to them, but that was to be expected given that he selected them by drawing pieces of paper from a hat.
(http://img441.imageshack.us/img441/5959/exportseq2.th.png)
     Still it gave me something to think about if I ever was to expand our operations. On the subject of how he knew where to find us he was strangely mute. He only said to keep up the good work running this place, and gave me a sealed envelope that was to be opened at the start of the new year.

17th of Sandstone: The caravan has left.  This fortress is no longer lost. We are no longer struggling for survival, now we have a new job. To make our home the finest in all the world.  

23rd of Sandstone: Batmen. Everyone is complaining about a batman hounding them the second they step outdoors. The only Batmen I have seen are half a mile away by the chasm. My fellow dwarves will not listen to that. They keep complaining. I keep looking, and see nothing. Since I’ve yet to hear of invisible batmen, everyone else must be insane.

1st of Moonstone: Morons. Imbeciles. Colossal idiots. For over a month no one has been willing to do the smallest of tasks outside, because of the apparently invisible batman, and they insist on telling me every single time the non existent creature strikes.

25th of Moonstone: A mysterious thief has made off with a silk cloth careless left at the depot. I’m ordering all the remaining goods outside to temporarily be put in the entrance hall.

7th of Opal: More thieves. This time they were spotted, but they still escaped with pig tail cloths. The vile fiends were raccoons. The solution is clear. Their forest home must be destroyed. I ordered more trees to be cut down.

13th of Opal: The batman is real. I saw it flying in the sky. This still doesn’t excuse my fellow dwarves. It was high above us. It’s to far away to be scared off unless you’re complete cowards, like everyone else in this stupid fortress.

25th of Opal: The batman turned out to be strangely considerate. Not only was it nice enough to mysteriously drop dead, it even landed in our own refuse pile.
 (http://img47.imageshack.us/img47/5076/deadbatmanjh2.png)  
(ooc: I have no idea what happened. One minute I was getting job cancellation messages, then the next there was a batman corpse in the refuse pile, and the messages stopped.”

5th of Obsidian: My fellow dwarves have gone even madder. They’ve naming the batsmen. So far we have Raglash, Shafttour, and Gorgecarnages. I fear that soon more batmen will have names then we have dwarves.

1st of Granite. Remembering my instructions I opened the envelope the Liaison gave me. A scrap of paper inside said “Greet the dwarf at the front door and follow his instructions”. When I went to the front door, a Dwarf I never seen before wearing an outfit entirely colored black was standing there. He mutely handed me a piece of paper that read “As you may have figured out by now, your group was never actually lost. This all was just a test we had devised for you. You are now ordered to leave the fortress immediately and follow the enclosed map to a secret destination. A replacement will be provided for your fortress immediately”.
   I don’t know what’s going on, but orders are orders. I’ve left immediately. My days of dealing with crazy cowards, and blasted batmen are over. My future’s uncertain, but that’s a worry for another day.

OOC: Now for a brief summary of WindLeopard for whoever takes over.
The Good: WindLeopard is the perfect site for making steel. There are more trees then you can count, an entire layer of flux, and plentiful iron. In fact I mined out an entire vein next to to front gate that should last a while, and theres many more ready to be mined. I have a forge set to build as soon as a metalworking job is enable, and I've left about 8 steel bars as a gift for who ever takes over.

          Supplies are also high.
(http://img246.imageshack.us/img246/153/summaryqg0.th.png)

The bad: It's going to be nearly impossible to get a human merchant wagon to a trade depot. There are too many trees
        Also while there is a brook, it's a fair distance from the fortress. This isn't a huge problem as long as there's drinks, but it might be troublesome if any dwarves are injured.

The ugly. Flying things. I believe my fisherdwarf currently is set not to fish as I got tired of interrupted by giant eagle messages. And my dwarves were trapped inside for months by the batman I ranted about so much. I doubt the next  one will drop dead for no reason, so I highly recommend you train marksdwarves for when the next one comes.

And in case anyone wonders there's no namesake in the fort, because storywise my dwarf has left so I can torment him at the next fort. And of course the Map.

[ January 25, 2008: Message edited by: Linthar ]

Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 25, 2008, 11:47:00 pm
First Turn Map of Hammerpants

The First Administration of Hammerpants, 1051-1053
by Blacken Laboredhero

Contrary to the usual method of Dwarven expansion, our caravan did not get lost and did not leave home unprepared. Under the oversight of Blacken Laboredhero, the dwarves brought a surplus of food, seeds, and as much alcohol as could be allocated. A lack of available anvils aided this process, as the dwarves could pack more provisions.

The area chosen was rather fortuitous--while no magma was reported by advance scouts, ample trees, good flux, and good prospects of metal ores. Upon arrival, Laboredhero's group--who chose, for the name of their new home, "Hammerpants"--immediately located an aboveground vein of platinum and a large surface cluster of magnetite. Laboredhero hefted a pick and tunneled into the nearest cliffside! Unfortunately, being terrible at mining, he soon tired and let the two experienced miners do the real work.

The first two seasons were largely uneventful. In autumn, however, the first wave of migrants--and the first caravan--arrived. Within a day of their arrival, the new metalcrafter, Ingish Orbsguilds, fell into a mysterious mood--and without an anvil or materials, soon descended into madness, becoming the first dwarf to die in Hammerpants--in her case, by starving in the tunnels beneath the bridge to the outside world. The grief was short, however, and Ingish's body was quickly stuffed into one of the dolomite coffins lining the front entrance of the fortress.

This was not Laboredhero's first assignment, however, and he was well-known as a sound defensive tactician. Above the courtyard of Hammerpants he ordered built fortifications stretching across the top, but narrow enough to still shoot into the fortress should worse come to worse. The drawbridge system was more modest than in his previous fortresses, but still sufficient to seal the fort off from any aggressors.

The human caravan in the summer of 1052 brought an anvil, which the dwarves quickly put to use. However, their use was perhaps less than prudent--Laboredhero, who shall go down in history as one of dwarvenkind's most notable narcissists, ordered a lavish tomb built for his final resting place. Later records show that Laboredhero demanded eight iron statues, two platinum statues, a wooden dais about his platinum sarcophagus, and two each of iron armor stands and iron weapon stands. Given the well-stocked larders and exceptional trade goods of the fortress, perhaps this is an excusable bit of narcissism. Beneath his tomb he began the catacombs for the burial of other, lesser dwarves, though during his tenure the coffins remained outside in the courtyard.

Near the end of his second year, the dwarves acquired enough charcoal and flux to begin making steel bars, as well as put to use some of the platinum chiseled from the rock. Laboredhero ordered a back entrance to the fortress constructed, tying it to the water system which diverted from the nearby brook. A fortification above the exit was in the last stages of construction when Laboredhero mysteriously handed over the reins to another dwarf, though he remained mayor in title. Some suspect that he disappeared to attend to another fortress within the empire; others believe that the copious amount of sunshine he had been drinking finally rotted his brain.

OOC: This fortress is essentially failure-proof, I believe. The fishing in the area is spectacular, there's enough plants both in the farms underground and picked by herbalists to make enough booze to drown the fortress, and while the military sucks (two Expert Marksdwarves), the availability of steel and excellent static defenses should render the fortress relatively safe from megabeasts (pull the levers, raise the drawbridges, and emergency-train some dwarves). The food supplies are excellent and should keep you stocked for a full year at least without any external reliance.

While waiting, I think I'm going to start a new fort--"New Atlantis". Minus the Baconian brainfucking, at least.

[ January 26, 2008: Message edited by: Blacken ]

Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 26, 2008, 01:35:00 am
I added Stravitch to the game because he emailed me and asked directly.

The emails are sent out, and the script I use borked and didn't fill in <othername>, but the emails are correct. You'll send your fortresses to the listed emails (both mine and the next player's).

Thanks!

-Ed

EDIT: I can't figure out how to link specific posts, so it'll be sufficient to link the page of this thread with your journal.

[ January 26, 2008: Message edited by: Blacken ]

Title: Re: Dwarven Musical Chairs
Post by: Skanky on January 26, 2008, 07:13:00 am
Oramtun, "Worlddoor", 1051 - 1052
by Skanky Kadolasiz

Ungrateful. Thats what they are.

It started off promisingly enough. Ceril and Adil, the miners, were only too happy to start digging into the sandy clay loam. Better than solid rock, they said. I'm glad I had sent Kadol and Kivish off earlier to smooth stones far to the south, as they would surely take offense to such a comment. Even Rigóth, the carpenter, started off happily building beds and then wooden doors. I, of course, was busy chopping down trees after sketching a rough layout plan in the sand for Ceril and Adil. I kept Lorbam busy training the dogs we brought how to fight and defend themselves. At least it gave him something to do while waiting for the food storage and farming areas to be dug out. Yep, all in all, the beginning of "Oramtun" was certainly promising.

Then when the group came back together for drinks, the grumbling started. "Why must I keep making doors?" "Why is a stonemason in a fortress that doesn't even have stone?" "A craftsdwarf is supposed to make things from stone, not destroy stone boulders!" "When can I start planting seeds?" I'll be the first to admit that I'm not good with stress, but under such pressure can you blame me for cracking? I grabbed my axe and stormed off. There is something so soothing about chop.. chop.. chop..

11th Hematite
The others are grumbling constantly. I just know it.
The workshop area was dug out a few days ago and we have been busy installing the workshops. I ordered Kivish to find some sharp bits of obsidian to stick into wood and install as a trap. He didn't seem too enthusiastic, but started working eventually.
(http://img.photobucket.com/albums/v706/SkankyBurns/MChairs1.png)

16th Limestone
Hooray! A caravan from the mountainhomes is here! Finally something to distract the others from mess they are living in. I forgot to make bins before, so looks like we will have to carry the mugs to the depot individually. Surprise surprise, I am hearing more complaints from the others over this. I'll request an anvil while I have the opportunity.

8th Slate
Immigrants have arrived. 19 of them. Thankfully I had ordered rooms built for them quite some time ago, so everyone has been allocated a room of their own. A few thanked me for my forethough, some grumbled about the size of their rooms. Honestly though, this kind of stress could really send a dwarf to their grave early. In related news, my tomb has finally finished being decorated. Rigóth did a wonderful job.
(http://img.photobucket.com/albums/v706/SkankyBurns/MChairs3.png)

4th Hematite
Kivish insisted that he make an instrument right away, almost as though he was possessed. It ended up worth about 2400 - not too bad for a stone piccolo I guess, but I don't think he was too inspired. He didn't even bother gathering material to make the thing, just used whatever was in the workshop already! I wouldn't be surprised if it was partially mug-shaped. In unrelated news, I have finally authorized construction of a really large dining room, complete with a "surprise". That'll teach them dwarves to complain!

1st Limestone, Autumn
My surprise was finally unveiled, but the news was met with the standard reaction - complaints. Now every time the dwarves enter and leave the dining room, they will get drenched with water! How do you like them plump helmets?! I called the water-machine "Umiman"; the others called a meeting. They all met in the dining room (proabably dripping wet) and decided that they would be better served under someone else's leadership. They graciously allowed me to stay on as mayor and broker, mostly because they realised the next caravan to arrive would be the elves. The day-to-day running of the fortress will be left to someone else. I tried my best, and I just couldn't please them. Ungrateful, thats what they are.
(http://img.photobucket.com/albums/v706/SkankyBurns/MChairs2.png)

OOC: All dwarves, including children, have rooms. There is an additional level of rooms being made, enough beds and doors have been ordered but not yet authorised by the manager. Room for a kennel is being dug out. As of yet, there is no barracks at all which should probably be corrected. Tables and chairs are still being produced for the dining room - eventually you will need to turn these off. Despite my story's roleplaying, the water / mist is a good thing. That machine should work without any further work needed. There is food aplenty. The entrance is well-trapped with more weapons being produced. At some point I got two anvils off the human caravan but forgot to document it. Have fun!
(http://img.photobucket.com/albums/v706/SkankyBurns/MChairs4.png)

Title: Re: Dwarven Musical Chairs
Post by: Skanky on January 26, 2008, 07:17:00 am
Apologies for the length. I'll try to keep the next one a bit briefer.
Also, coffins are being produced to give the trade depot that "dwarvey" feel.
Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on January 26, 2008, 12:56:00 pm
No, keep them long and as funny as possible. It'll make the thread a lot more fun. Also, I found a good site this time - big aquifer again but I have a much better way of getting through this time.
Title: Re: Dwarven Musical Chairs
Post by: Firemage on January 26, 2008, 06:01:00 pm
I have a question about the deadline: Does midnight in the night between saturday and sunday still count as saturday or already as sunday?

I don't have written the report for the second year...
Anyway, I'll post, what I have:

Year 1
Year 2

1st Granite 1051
Here we are. In the middle of nowhere, in an armok-damned forrest as if we were some of those tree-hugging longears... Why did the king choose me of all people to found the new Royal Smithy? The only good thing is, that there really should be lots of iron and Limestone beneath our feet. And the trees will be gorgeous in black...
*sniff* How I miss the mountains... The worst thing is, that I forgot the anvil at home. I really thought, I saw somone packing it into the wagon... yet still, there is no anvil! Seems like we have to ask our friends in autumn for one, or those bigshoes next year.
We probably have to get our farms running anyway. It's jus no fun to smith some axes, when there's no beer to drink...
Ok guys! Let's get this thing running!

12th Felsite 1051
Huzzah! We found Magnetite! I knew, this place was iron-rich, but these vast amounts were beyond my imagination. Where is an armok-damned anvil, when you need one!

18th Hematite, 1051
I have to correct myself: This is not enough iron to arm our mountainhome - it's enough to arm all dwarfhood!

22nd Limestone
What do they think we are doing here?!? Do they really think, we can't make food ourselves? Our friends from our mountains brought food - lots of it. As if our larder wasn't bursting already!
And of course they forgot the anvil too. What happened to dwarfhood for armoks sake?
But at least they brought some cloth and leather, so we can make some bags. Our furniture will look pretty with glass.

3rd Timber, 1051
I have the dim feeling, Armok uses me for his entertainment - by torturing me! This will be the armor smithy for our mountainhome. Everyone knows that! That's why we were sent to this undwarven place!
Ok, from the beginning: My good for nothing nephew 3rd grade Ilral Koganmonom arrived here with a bunch of his useless friends. Said he was a weaponsmith. By my beard he is! What do you think he forgot? You guessed right: the anvil, what else! How by the name of armok are we supposed to make those damned weapons?
This is getting to get bad for my health, I tell ya!

16th Granite, 1052
Huh? What are you longears doing in front of my door? What?!? It's spring already? And you want to trade?? Dammit! That means, my successor is coming soon! And the smithy is still not running. Not even close! And that all, because nobody thought to bring that damn anvil. Some dwarves are we...
Err... right, you wanted to trade. Your cloths look fine, those will make some good sandbags for our glass making... What? No, we don't 'butcher' trees for making glass. You know, we rub the sand so fast, it smelts itself into glass!
Back to your cloths. What do you want for that? - Noooo, nononono... That's our finest craftsdwarfship! I won't give that to some tree hugging elf! - Noo, don't leave! It was just a joke! Of course you can have them. I just want to keep this ring. That's a heirloom from my paternal grandmother!
And now be gone!

Better.
I don't know how much time I have left, before my substitute comes, but I'll use the time, to finish as many projects as possible.

EDIT: Year 2:

28th Granite, 1052
Time to start the most important project: defense. We don't need to let any pesky goblin in, don't we? At least not, if they aren't behind some bars!
There is so much open space here, it makes me sick - literally! Let's see, if we can make our guests at least walk a bit more, to get in. And if they are uninvited, we'll have some nice surprises for them!

8th Slate, 1052
It would be funny, if it wasn't so sad... His majesty has sent a couple of smiths and furnace operators to work in His Royal Armoury - and we still have no bloody anvil! And needless to say, they didn't bring one with them either! Oh Armok, what evil games are you playing with me?
Another thing is, that we don't have enough room for everyone right now. In fact, we still have to endure each others snores... Oh well, this means overtimes for me and our carpenters... Will the fun ever stop?
And were is my substitute? Wasn't he supposed to be here a month ago?

24th Felsite, 1052
A few days ago, Urdin Dastotunol began to behave strangely. He asked anyone he saw, if he could get some hides or leather. But not a single scrap could be found in the entire fortress. He went to the workshop and waited, and waited, and waited. He didn't even come to eat with us anymore! I began to worry about him, and so I went to visit him in the workshop. by my beard, I will never forget this bloodthirsty look in his face... I slowly backed out, and ordered to lock up every door to that workshop.
Today he was found in the pond, drowned. We found out, that we had forgotten, that there were stairs leading directly out of the workshop. I've ordered to build another door to make the stairs lockable... Poor chap. May his soul rest in peace...

14th Hematite, 1052
Ah, finally! There are the bigshoes! Hey, why don't you bring your wagon with you? Where are the anvils? Oh no, don't say, you left them in the wagon...
Stupid bigshoes and your frail wagons, can't even go over a stupid stone! Am I imagining it, or is Armok really laughing at me?
Anyway, back to business: What do you want for all this cloth and the hides? You greedy bastards! Our crafts are worth twice as much as yours! If you don't have a better offer, you can turn around and go! -
Noo, wait! I didn't mean it! How about I'll give you 3/4 of what you were demanding? Sounds fair? Good!
Damned bigshoes...

12th Malachite, 1052
Now we have 38 mouths to feed. Luckily we have no food problem. But we do have a housing problem... More work for us to do, but more hands, who can work. Oh, well...

12th Limestone
An anvil! Finally an anvil! Guys, let me kiss you! Uhh... never mind. Now we can finally do, what we were supposed to do: smithing! My prayers have finally been heard!
On a sidenote, we have another death to bemoan: Reg Oltarbidok suddenly began to shout something about "shells". Unfortunately we had no eatable turtle anwhere and thus no shell ready. We locked him up in the workshop, but strangely he escaped and drowned himself, just like Urdin. And I'm sure, I haven't forgotten to order to lock the stairs this time... Strange things are happening here...

8th Sandstone
What's happening at home? Is there a famine? Where do all those people come from? Anyway, the more the merrier, I guess... When I imagine, that we were 7 at first... and now we are 46!

1st Granite, 1053
At last, my successor has arrived! One year too late, no less. Better late than never, I guess, but still... That were some torturing 2 years for me, but I think everything turned out well in the end. I'm nevertheless glad, that I can put all the responsibility on other shoulders. But I'll come back, when I'm needed.

[ January 27, 2008: Message edited by: Firemage ]

Title: Re: Dwarven Musical Chairs
Post by: Stravitch on January 26, 2008, 07:08:00 pm
Moonboots can be seen after its 2 year start here

Unfortunately, I'm not a literary artist so I'm just going to play for as long as I last :-P

Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 26, 2008, 07:17:00 pm
quote:
I have a question about the deadline: Does midnight in the night between saturday and sunday still count as saturday or already as sunday?
If you haven't mailed it by 11:59PM EST on Sunday, you're out. That's all there is to it. :P
Title: Re: Dwarven Musical Chairs
Post by: apache1990 on January 27, 2008, 04:33:00 am
Rocktomb - 1054

I overkilled it, but I really wanted to make sure it was ready for the next person.

(Is it ok if I write the journal after I send it away?)
Never mind, just read that part in the email.  I'll write a summary though, so who's next knows whats going on with the Fort.

[ January 27, 2008: Message edited by: apache1990 ]

Title: Re: Dwarven Musical Chairs
Post by: Firemage on January 27, 2008, 10:37:00 am
quote:
Originally posted by Blacken:
<STRONG>If you haven't mailed it by 11:59PM EST on Sunday, you're out. That's all there is to it. :P</STRONG>

11:59 is way less ambigous than "midnight". Thank you for clarification! ^_^

Title: Re: Dwarven Musical Chairs
Post by: superninjabeast on January 27, 2008, 11:08:00 am
I hate to do this but a lot of stuff came up and the next weeks look pretty bleak.

I'm gonna have to drop out  :(

Title: Re: Dwarven Musical Chairs
Post by: UltimaPhantom on January 27, 2008, 11:59:00 am
Journal Entry by Phantom, Intensebanners.

Ahh, leading this fortress was incredibly fun, though booze did run dry once.
Our status now is fairly stable.
I'm eager to leave though, visiting different places and leading them to glory is my job afterall.
I wonder how greatly my successor will be able to lead this fort...

Anyway, my Journey targets now fortress called Guiltybeers The Ageless Busy-Tools... What a weird name, I've never fancyed long names at all.

((Fortress is in DFMA, url http://mkv25.net/dfma/map-1950-intensebanners-ultimaphantom  ))

Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 27, 2008, 01:11:00 pm
quote:
Originally posted by superninjabeast:
<STRONG>I hate to do this but a lot of stuff came up and the next weeks look pretty bleak.

I'm gonna have to drop out   :(</STRONG>


That sucks. Good thing I grabbed an extra person.  :D

Apache1990, I'll forward your fortress this time to Firemage and send you his email for next week.

Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on January 27, 2008, 07:09:00 pm
Okay, here it is, just over one and a half years getting through a bloody aquifer while being accosted by zombies. And here is the DFMA Map. Enjoy.

--

I've been captured. Rebel dwarves appeared from nowhere as travelled back to my home in The Mysterious Walls, capturing my wagon and dragging me into their encampment, a horrifying ugly wooden building in the forest, poorly built and badly designed, nevermind that it is built outside. The dwarves informed me that they were bandits, and that they had acquired my services for the moment, for the construction of a new fortress nearby from which they will launch their raids. I am, of course, Tap, the famous Dwarven Architect, designer of such fortresses as Kironugosh and Vabok Etar. Sadly, Kironugosh was destroyed when a horde of demons appeared in the deepest depths and Vabok Etar was dismissed as, while a fine specimen, very small and uninspiring, but both were fine accomplishments. With deep thoughts in mind regarding my next fortress, I had been travelling across the land towards the Shining Blades to recruit more dwarves for my next expedition. It seems that fortune is on my side, as the dwarves intend to allow me to continue with my joyous hobby. I had thought I would have to wait almost an entire year with the Shining Blades to comply with fortress settling regulation 12A: Intial settling at a fortress may only begin on the 1st of Granite.

25th Obsidian: I am tied down in the back of the wagon as we move from the edge of the forest towards our destination. I only assume they expect me to try and escape at the first opportunity, which is understandable. However, I am not particularly skilled with weapons, and if the rumours of Forests of Gristle are true, travelling alone through it in my situation would be akin to suicide... By Armok, I swear I just heard something howl, and I doubt it was one these puppies currently slobbering on me. Honestly, these bloodthirsty bandits have brought some strange supplies.

26th Obsidian: It seems we are approaching our destination, as I hear excited voices from the front of the wagon. I have taken careful note of all the current supplies in the wagon, and it seems we are woefully underprepared for settling a fortress. All we seem to have is meat, booze and weapons.

27th Obsidian: We have arrived! It seems a group meeting has been held, and the following decided: The fortress will be named Soshoshstigil, JackalJaws, I will be acting leader as the most experienced at designing fortresses, and I will never be able to escape by myself with all the dangerous wildlife, so I am allowed to go free again. While I don't like the name, as I trip on my own tongue trying to say it, I'll readily agree to everything if I can go back outside. So, I can finally get out of this wagon... Oh Armok, where the hell is the mountain?! Do they think I am a Hill Dwarf?

1st Granite: Finally, the 1st of Granite has arrived and work can begin. We have looked around the area and found that there are lots of trees, a river and a magma pit. I am considering jumping in one to spare me the company of these idiots. Still, I have designated somewhere for digging to begin. We have nothing to plant, so someone is off gathering shrubs in the hope that something worth eating grows around here. Another is using his axe to get us some wood. The rest are unloading my wagon. And it appears that some Zombie Foxes and deer are in the area. Wonderful.

7th Granite: Our plant gather is proving incompetent. First she brings me some vicious plant called sliver barb, and asks me if it is edible. The name alone probably tells you enough. I don't think my insides would survive a bite. Then she brings me some blade weed, and asks the same thing. Armok save me from these idiots.

      (http://img81.imageshack.us/img81/4136/myroomyd8.jpg)      

15th Granite: Our rooms are complete, to my specifications. It can probably be guessed which is mine.

18th Granite: She finally finds something edible. Rat Weed. The horror. I hope something more pleasant is still laying undiscovered. And also, finding one meals worth of food every 18 days is not exactly great going.

20th Granite: We have struck an aquifer... damn. It appears there will be some difficulty acquiring stone. However, on second thoughts, we do have a magma vent nearby. I imagine we can use that to make a hole.

      (http://img149.imageshack.us/img149/3439/magmaventny6.jpg)      

3rd Slate: We spotted something alive in the area, a cute fox. Pleasant as this is, we need food, and as our plant gatherer Olin is producing no significant results, Asen, the ex-marksdwarf, went out and shot it dead. I suppose will take care of butchering it, as none of the others seems to be demonstrating any great skill for working with food and I don't believe we can afford to waste anything now.

5th Slate: It appears a number of deer have entered the area, and also Olin has finally found something worth eating - wild strawberries! It looks like we probably won't starve!

11th Slate: These deer are cunning indeed, leading Asen straight into two zombie foxes which were in the area. Asen easily killed them and one of the deer, but used over 20 of his bolts in the process. We will have to make more if he is to continue like this.

17th Slate: I just had the worst drink of my life today. I asked Olin what he brewed, and he told me the sliver barb plant he had found earlier. I can't believe he kept it.

28th Slate: A choked houl crossed the land yesterday. A zombie cougar has appeared to the north. We will try to avoid it, but seeing a monster like that has increased my worries about this place.

29th Slate: Every time I have been to eat since arriving, I have been forced to eat such wonders as stringy goat meat and the vile rat weed. However, the rare wonder that is Olin finding strawberries has set me to thinking. We have several seeds left over. Possibly we can bend our effort to growing more. So, now Olin will split his time between hunting for any plants and actually planting the edible ones.

6th Felsite: I spoke to Mistem in passing today about his plans for this fortress today, and found out that we are expecting more members of the bandit gang to arrive, probably with stolen goods to trade. I hadn't know this. I suppose we had better prepare something, though all we have to work with is wood and bone. Maybe the bloodthirsty bandits will appreciate some skull totems.

9th Felsite: Today we begin our plan to penetrate the aquifer using the magma vent. Mistem has prepared two holes, one down to the aquifer and another to store magma. We'll let it through a little at a time, if all goes well.

      (http://img149.imageshack.us/img149/1889/sleepsonbeertb1.jpg)      

10th Hematite: I woke up today to find Asen asleep in the food stockroom, draped over an empty barrel. Either he just had his first taste of that drink Olin keeps making from the sliver barb, or being out amongst those zombie animals must be getting to him...

      (http://img84.imageshack.us/img84/3261/mightywoodye7.jpg)      

1st Malachite: Our initial plan to penetrate the aquifer has failed. It seems that a) a wooden wall will hold back a lava flow, and b) that we cannot tip water fast enough to seal off a stream of lava. Honestly, while I was sceptical about the latter, I had strong hopes for the lava bursting through the wall and turning to obsidian against the water we had carefully prepared. Alas, we will have to devise some method of dumping a larger quantity of water to seal the other side, and for that we will need to carefully extract some obsidian from the edge of this vent into the ground for mechanisms.

12 Galena: Some fire imps have burst out of the magma vent! I'm not sure what the danger is in our situation, so Asen has grabbed his crossbow and some bolts, and is watching them carefully.

14th Galena: Asen has killed one of the fire imps, taking just one shot. They don't appear to be very dangerous...

15th Galena: Sweet Armok, Asen is dead. The last fire imp threw a fireball at him just as Asen loosed a bolt. Both of them died instantly. The horrors of this area are overwhelming me again. I can only hope that there are no more creatures like those in the vent, for if they were to ever attack with intent to kill us, I doubt we would stand a chance.

20th Galena: My fears were well justified, as now Mistem has perished to another creature alike the imps, a fire man. Attacking our work area, it hit him with a fireball then finished him off with its bare hands. Our woodcutter, Momuz, then rushed over, dodged another fireball and killed the creature with one blow. The dwarves have named the creature Udtinan.

9th Limestone: We have prepared the method for sealing off the main flow.

      (http://img227.imageshack.us/img227/1769/flowsealernu4.jpg)      

13th Limestone: Success, the rear end of the flow has been turned into obsidian. Now we will turn an area of the first level of aquifer into obsidian so we can bypass it. I've told our resident mason, Sibrek, to have a go at mining, as he isn't currently doing much.

      (http://img84.imageshack.us/img84/1708/sealedyv8.jpg)      

20th Limestone: The aquifer has been sealed. Also, the bandit caravan has arrived. Hopefully they have something to eat. We have ordered leathers, food, metal.

14th Sandstone: It seems like the dwarves have stolen a lot of steel armour this year. We can't actually afford any of it... and they have no food either. Great. We trade all the totems I have spent the year making for one barrel of rum. Fantastic.

6th Timer: For reasons that are entirely unknown to me, Sibrek just dug away a wall of obsidian, leaving a thin chunk suspended slightly above his head as he worked through it. Then, when he dug out the last wall and the top collapsed on him, acted surprised at his numerous injuries. I can't believe I'm going to waste food and drink on this idiot while he recovers. In fact, I'm not even going to give him any alcohol while he's like that. Maybe that will make him think twice (once?) in the future.

21st Timber: We have a slight problem. Sibrek has slipped into a deep sleep. He won't eat or drink, and he isn't recovering from his injuries. He also has a deadlock on the only pick. I am worried that our only option will be to release him from this world.

1st Moonstone: Sibrek has made a miraculous recovery, breaking out of the strange coma back into the slightly less dim existence I imagine his life to be. His body seems to have healed slightly, so while I have little hope of a full recovery now, he may be back on his feet within the year. He still won't let go of the pick, mind, though I'm not even sure I want to let him try his hand at mining again.

4th Opal: With a sudden shock, I realise that we still haven't buried either Asen or Mistem. I search for their bodies, but they seem to have vanished. And with all the zombies around, I don't really want to know the truth.

15th Opal: A zombie fox has destroyed the wooden door to our water dispenser. The little bastard. Now we need Sibrek even more, as... well, I hesitate to say because he is a trained mechanic, as the real truth is, none of us can figure out how his device possibly works and how to link it up up another door.

5th Obsidian: I took a peek at our food stockpile today, and it seems that we have about 40 sliver barbs in there. More than anything else. I really am not looking forward to drinking it all.

20th Obsidian: A zombie deer appeared between us and the entrance to our home. Momuz happily disposed of it with a swing of her axe.

1st Granite: The fortresses first year has been and gone. I can't believe I've been living in a room with soil for walls for a year. I also can't believe I've not had an intelligent conversation for a year.

15th Granite: Some elves appeared in the area. They approached us and asked to trade. I looked at their goods, decided I would like some of the alcohol they have brought...though I have had enough experience with trading to the elves to know that they will not be pleased by my deer bone bolts and skull totems, when suddenly the other dwarves surround them and demanded that they hand over everything. I can only assume the bandit instinct took over. Naturally, I was slightly concerned, but I suppose we have no other way of getting anything from these elves. I wonder if they will be back next year.

28th Slate: Some migrants have arrived. 19, to be precise. Holy crap. The caravan must have bullshitted these guys massively. We've barely achieved anything. However... it seems our luck is in. We have another guy with a pick here. Work on the aquifer can continue. I guess the rest will just have to stand around for now.

11th Felsite: One of the bandits has started screaming randomnly. Dear Armok, I hope this isn't an indication of the level of intelligence of the new crowd. Ah, wait, he's screaming for a clothes shop. I wonder why? - Turns out the fellows name is Libash Luzattobul, and he used to be a clothier before becoming a bandit. It seems he has had some inspiration for something over the years.

19th Felsite: Having grabbed some silk cloth and some bones, Libash is setting to work.

24th Felsite: Libash has created a silk right mitten! Encircled with bands of fox bone. So, one glove which is ringed with bands of bone, such as to make flexing ones hand impossible. Fantastic. It is very well made, I suppose, just lacking slightly in the design area.

27th Felsite: A zombie grizzly bear invaded the area today. It advanced on the campsite while our new ranger, Datan, fired bolt after bolt at it. It just kept on coming, as parts of its rotten body peeled off in sprays of ichor. It seemed unstoppable, until just as it reached Datan, a frantic bolt pierced its skull.

7th Hematite: A zombie fox started causing trouble around the magma vent again. Rather than let it destroy another linked up door, I told Lor, the guy who brought the pick, to carve it into chunks.

10th Hematite: The zombie fox and Lor are still fighting. I can't believe how incompetent this guy is, he's pinning a dead fox down, holding a big spiky thing in one hand and can't hit it straight. I really can't be bothered to wait any longer for the two, Datan has been sent over to put a bolt in the damn fox. Or maybe Lor.

22nd Hematite: Some goblin thieves have come and had a go at our young. Luckily, the clumsy thing ran into Dodok, our metalsmith, who took the opportunity to skip work and spent the best part of the day mangling the thing.

8th Malachite: Two zombie deer came near the magma vent now. Lor and Datan handled the job again.

15th Malachite: The next level has been penetrated. Unfortunately we used rather too much magma and will need to cool off the rest before we can continue digging, hopefully into some stone.

18th Limestone: Finally! We have finished digging through the aquifer. Now we can begin the main fortress using stone. I can't believe I've been deprived of a real stone room for so long. I think I will have to get properly drunk, even if it is Olin's Gutter Cruor. Lets celebrate!

The, the twenty somethingth... so much pain... I think.. I think I had too much Gutter Cruor. Aargh... I think... I think I'm going to have to let someone else run this thing while I sober up. Oh Armok, the pain... how long can a hangover possibly last?

[ January 27, 2008: Message edited by: TotalPigeon ]

Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 27, 2008, 08:36:00 pm
And the first week's results are in.

See the scores!

Title: Re: Dwarven Musical Chairs
Post by: apache1990 on January 29, 2008, 04:24:00 pm
Important Notes on RockTomb for the second ruler:

The maps are highly important, I have marked most of the important locations on them.  You'll find them here: RockTomb - 1054.  The other can be found nearby.

I have ordered that the farms cease production of plants, because of our massive surplus.  Much of our food is in prepared meals as well.  If you can manage to keep the still going most of the time, you won't run out of alcohol (assuming not many immigrants arrive).  If the supply does run low, make another still near the second food stockpile.

The stockpile of pitchblende is not to be touched under any circumstances!  It is needed for a secret project that the King has requested the fort construct.  Future rulers may participate in digging a large hole in the ground, no greater in size than can be covered by four of the largest possible bridges.  Nothing is to be constructed in the hole, and you must guard any passageways open to it with the strongest doors possible, whether made of steel, or of the bauxite that is common in the upper parts of the mountain.

Not much is known of the interior of the mountain, so be careful.  I am not sure what may lurk within.

Oh, and before I forget, most of the animals are in a small hole near the cage room, if you need any, just build a stairway to them, but cover it with a hatch that they may not exit by.

If you need any more information, send a messenger to WindLeopard.

Title: Re: Dwarven Musical Chairs
Post by: apache1990 on January 29, 2008, 11:13:00 pm
One final VERY IMPORTANT NOTE:
Dump ALL the stone, ore, and gems.  Then just reclaim it from the hole.  Rocktomb must be very clean.  Also, smooth all floors and walls.
Title: Re: Dwarven Musical Chairs
Post by: Blacken on January 30, 2008, 05:02:00 pm
...you do realize that it's only your fortress when you play it?  :p
Title: Re: Dwarven Musical Chairs
Post by: apache1990 on January 30, 2008, 05:16:00 pm
Yes, I'd just like it to be somewhat similar in architecture when it comes back,   :D.

[ January 30, 2008: Message edited by: apache1990 ]

Title: Re: Dwarven Musical Chairs
Post by: Firemage on January 31, 2008, 11:24:00 am
I try to adapt to your kind of architecture, even if our styles are as different as they can get. Your corridors are way too narrow for my taste.
But I think I have an idea for the pitchblende-pit. (I won't touch the pitchblende itself of course!)
nuclear missile silo - here we come!  :D

But besides of that I give no guarantees, especially not about the stone-dumping.
There are 6 others who want to mess up "your" fortress anyway. ^^

Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on February 01, 2008, 11:03:00 am
Hey guys, my pc has started playing up badly, so this weeks submission will be a little less long winded, as I'm having to use a pc at my uni. Sorry.
Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 01, 2008, 04:05:00 pm
Well, I figured "Why make wide halls if the space isn't used anyway?"

Since the dwarfs don't actually make any effort to use the space to avoid collisions, they just take the shortest path with no cares about who is in the way.

I loved when the person who got a fey mood kept getting trampled as he tried to reach the workshop, :P.

"Why don't you do something important?"
*trample*
"-ouch!  I'm telling you, this will be so awesome!" *trample* "@#&$!"

Title: Re: Dwarven Musical Chairs
Post by: Scorpios on February 01, 2008, 04:58:00 pm
quote:
Originally posted by apache1990:
<STRONG>Since the dwarfs don't actually make any effort to use the space to avoid collisions, they just take the shortest path with no cares about who is in the way.</STRONG>

Wait what?

Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 01, 2008, 07:04:00 pm
Exactly what I said.  In the 2d version, they'd attempt to dodge each other most of the time, but in now, if they all are going to, say, the dining room or food stockpile, they always walk on the same side of the hall for me.

http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=6&t=002637
"veryinky

Bay Watcher

   posted January 17, 2008 11:06 PM
In the .23 2d version, dwarves avoided occupied squares, so there was a point to building wide corridors, but ever since the 3d version, they all form one single square wide line which crawls about."

Title: Re: Dwarven Musical Chairs
Post by: Scorpios on February 01, 2008, 07:20:00 pm
Yet if they're following the shortest path, in some places it would make sense to have wider corridors.

code:
=====1===
........=
........3
........=
=====2===

. - Floor
= - Wall
# - Destination


If they're going to destination 1, they'll walk the upper. Destination 2 goers would take the lower side. Going to destination 3, one would take the middle path.

Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 01, 2008, 10:29:00 pm
Well, then that's my own problem, :P.  I never put rooms at the end of a hallway (except the mayor's room down the Hall of Seven).
Title: Re: Dwarven Musical Chairs
Post by: Scorpios on February 01, 2008, 10:56:00 pm
quote:
Originally posted by apache1990:
<STRONG>Well, then that's my own problem, :P.  I never put rooms at the end of a hallway (except the mayor's room down the Hall of Seven).</STRONG>

Still, you must put rooms on both sides of a hall, at least for bedrooms and workshops (Depending on your workshop layout).
At least a double wide hallway would be in order.

Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 01, 2008, 11:23:00 pm
I do use double wide everywhere.
Title: Re: Dwarven Musical Chairs
Post by: Stravitch on February 02, 2008, 03:20:00 pm
Ultimaphantom  Intensebanners was my next fort.  Because of its small size and my lack of free time this weekend, I've only contributed a year to the turn.  There is a lot of potential for this map with the resources that readily available.  The toughest part of this map so far was the initial 22 dwarf wave of immigrants almost immediately after I started playing ><

The Map for the fort is here:

Title: Re: Dwarven Musical Chairs
Post by: Linthar on February 02, 2008, 08:52:00 pm
It's been a bit of a busy week so I just played one year. Here's my journal for turn 2.

28th of Granite: I’ve arrived at the secret destination. The order’s I’ve received are complete nonsense. I’m to go take control of a fort on the complete opposite side of the world. Oh, and for some reason despite my skills as a mason, I’ve been ordered to not use them, and instead take up the skills of an armor smith. Someone in the mountainhomes must be absolutely insane.

8th of Limestone: After a miserable journey I’ve finally arrived at Worlddoors. It’s actually decently well built, except for the abomination, that’s dropping a sheet of water over the entrance to the dining hall. However there is much work to be done. There is no metalworking operations or military. This will be remedied.
   
14th of limestone: Even here the kobolds are just as cowardly as ever. The thief took one look at our wardogs and fled.   

20th of limestone: merchants: I awoke to find that the caravan has come. I rushed out to see what wondrous goods they brought us, and found two metal bars, and an unnecessary anvil. Still the metal would be useful, so I scrambled to find goods to trade. Eventually I found them, bin after bin consisting solely of rock mugs. Mugs. What kind of dwarf needs a mug? Real Dwarfs drink straight from the barrel. Luckily the merchants were all insane and saw no problem trading valuable metal, for mugs that no real dwarf would ever use.

28th of limestone: One of our haulers has gone fey. He’s seized a clothier’s workshop and produced this.

  (http://img98.imageshack.us/img98/9536/moodpart2xt1.th.png)  

A headscarf. Of all the useless things to make a headscarf. At least his skill at cloths making is now legendary, which might be useful except that I’ve yet to order a single pair of cloths to be made.

13th of timber: One of my fellow dwarfs has done something useful for once, and sabotaged the abomination. At last I can eat my food dry.
(ooc) I have no idea what actually happened. I didn’t do anything; it just stopped working on its own.

14th of moonstone While mining an iron vein our miners made an important discovery. They discovered a magma pipe, and that means the magma itself can not be far away. Suddenly my plans for the metalsmithing operation have become much grander.

15th of opal: The miners have found the magma vein. Unfortunately it’s infested with fire imps, and magma men. I’ve ordered a channel to be built to access the lava safely.

26th of granite. Today I had to deal with an unpleasant task. Elvin merchants had arrived. As usual they had little of interest to trade. Except for the animal in one cage, a tiger. After carefully handpicking out 3 dozen pieces of stone craft because the elves would not stand the sight of a single wooden bin, the great cat was mine. It’s now chained by the entrance as a guardian.

10th of slate: I’ve made great progress towards my goals. There is now a vast room carved out for metalworking, and the lava lies safely beneath. Already the first few smelters and forges are operational. Meanwhile I have three dwarfs training in the arts of war, all fully protected by iron platemail forged by my own hand.

13th of slate: Another hauler has gone fey, and made another piece of useless clothing. This time it’s a dress, and I now have a second legendary clothier, and I still have yet to order a single stitch to be sewn.

  (http://img98.imageshack.us/img98/9499/moodresult2jt5.png)  

5th of Felsite: Migrants. 14 of them. And the majority of them are utterly useless. I have just enough spar beds for all of them to sleep/ Three of them have been sent straight to the military and given armor, but it will be challenging finding work the rest are suited for.

13th of Hematite: Humans merchants have come and gone. It was a routine trade, just increasing the fort’s stockpiles, without gaining anything remotely interesting. In sadder news the fort’s has had its first death, due to a sparring accident. My fellow dwarves instantly placed the body in a coffin curiously placed by the trade depot before I could figure out a suitable resting place.

28th: Morons. Idiots. The miners can’t read a simple map. I was seeking to expand the bedrooms while keeping the same design the previous leader used, by my miners dug out the stupid lines, instead of in-between them. I’m converting the area into rooms for future nobles to try and salvage the mess.
(OCC: I messed up, and dug out what should have been the walls, instead of digging out the rooms.)

  (http://img352.imageshack.us/img352/4772/oopshc4.png)  

2nd of Limestone: I’ve now seen the fort through a full year. I’ve jumpstarted the metalworking operations, and added a basic military. Now I’ve received orders to leave again, where I’ll be sent next I do not know. Farewell worlddoor, you were a lot saner then WindLeopard ever was.

Summary:

 (http://img519.imageshack.us/img519/5570/summaryjr6.th.png)  

The fort is in very good shape. There is more food and drink then will ever be needed, plenty of metal to be crafted, and more wood then you could ever use. There are a few minor issues. One I never got around to appointing a sheriff. I started on a jail, in the engraved room next to the bedrooms. Secondly more bedrooms are needed for the next group of migrants. Thirdly while there are a lot of weapon traps, as well as a horde of wardogs waiting to be unleashed by the pull of a lever (see map for location) the fort defenses can be improved. There is currently no way to seal the fort except for two doors. Upgrade the defenses as you please.

Edit: Forgot the map. Here's the Link

[ February 02, 2008: Message edited by: Linthar ]

Title: Re: Dwarven Musical Chairs
Post by: Skanky on February 02, 2008, 10:50:00 pm
quote:
Originally posted by Linthar:
[QB]13th of timber: One of my fellow dwarfs has done something useful for once, and sabotaged the abomination. At last I can eat my food dry.
(ooc) I have no idea what actually happened. I didn’t do anything; it just stopped working on its own.
Odd. It should be easy enough to restart by manually operating the screwpump on the same floor as the dining room. Dwarves need their daily dose of mist!

quote:
In sadder news the fort’s has had its first death, due to a sparring accident. My fellow dwarves instantly placed the body in a coffin curiously placed by the trade depot before I could figure out a suitable resting place.
Yay!  ;)
Title: Re: Dwarven Musical Chairs
Post by: Skanky on February 02, 2008, 11:28:00 pm
Soshoshstîgil, "Jackaljaws", 1052 - 1054
by Skanky Athelunol

19th Limetone
Before Tap passed out, he put me in charge. Me! I always knew he had it in for me.

20th Limestone
The slackers were all partying. I told em to get back to work. I got one of the peasants to start counting how much loot we had actually had. He had the hide to ask for an office, of all things. Yeah, sure. Unfortunately for him, moving all our stuff into a more permanent hideout has higher priority. I then told Edem and Likot to start making weapons from the obsidian we had lying around. They both started complaining about not knowing how to work rock and how it wasn't their job anyway. Before they got too far, I let them have it. Now Edem has a black eye and Likot is walking funny. Strangely, the other dwarves looking on suddenly decided they needed to do work elsewhere. Immediately.
Hmmm, maybe this leadership thing isn't so bad after all.

5th Timber
We have started moving all our stuff closer to the aquifer breach. Food processing is already set up close to the surface, now bedding for the lazy slobs. The ranger has finally trained the dogs to attack and kill - a highly useful trait for them when surrounded by undead.

6th Timber
And now migrants arrive. Like we needed more mouths to feed at this point. Gah! 32 dwarves to look after. Looks like we will need to count what we actually have. Sigh.

20th Moonstone
Our trade depot has been relocated closer to the "Big hole in the ground", as the boys have taken to calling it. The area has been walled off except for a small entrance tunnel, which I have had trapped. Can't be too careful. Zombies animals are the least of our worries if any of the towns we have been raiding find our location, so I have disguised our entrance to look like a warehouse. Any attacking mobs won't know whats hit them! Bedrooms for everyone are still being built.
 (http://img.photobucket.com/albums/v706/SkankyBurns/MChairs5.png)  

22nd Opal
Today we finally got our stock of alcohol above 100. To celebrate, we drank large quantities of it... It made sense at the time.

24th Obsidian
The roof is finally finished, as is the residential section. I suppose a permanent dining area should be the next priority.

17th Granite
The elves arrived. Unsurprisingly, they are leaving with less items.

1st Slate
More immigrants. Some of them were useful. Two hunters appeared and didn't even wait to visit our little hole in the ground before attacking and killing the local wildlife. They will be quite useful. We also gained an additional carpenter and another stone crafter. Jackaljaws is now called home by some 50 bandits.

11th Felsite
More zombie animals everywhere. The constant complaints had finally gotten to me, so I ordered the woodcutter to go "destroy the zombies or die trying". Suprisingly, he did a good job and survived. There are several less zombie foxes and deer.

20th Felsite
Apparently he couldn't handle a pack of zombie wolves by himself. Oh well, I've ordered the mason to make a coffin for him and ordered my hunters to kill the wolves.
 (http://img.photobucket.com/albums/v706/SkankyBurns/MChairs6.png)  

3rd Hematite
Finnaly we are moving production underground. If we want to remain hidden, we can't have workshops on the surface. Also, one of the metalsmiths has insisted that a forge be built so that he can start producing metal goods, and refuses to work until it is provided. We still don't have a forge, so I don't see him being too happy. Hmm, time will tell.

1st Malchatite
The metalsmith finally snapped, and our resident war dogs were only too happy to rip him to shreds. Tis a right shame. I mean, if I knew this was going to happen, I could have sold tickets to my fellow dwarves and made an afternoon of entertainment from it.

25th Limestone
The bandit caravan has returned again. They brought metal and a few bits of leather as well as the obligatory alcohol. Still no sign of an anvil though, which is a shame as another metalsmith has refused to work until he gets a forge. I don't hold out much hope for his survival, but I learnt from the last time. I have started selling tickets to his death already. We also have a bet on how long he holds out for - the winner gets a cave spider silk sock.

8th Sandstone
The metalsmith went bezerk. So far no violence from him, he seems to be yelling obsenities from his doorway. Sibrek won the sock, having guessed closest.

15th Sandstone
Tosid brought it on himself, standing outside the metalsmith's room and provoking him. Tosid didn't last long after that. The hunters were called in again to make the metalsmith into a pincushion. It was actually quite exciting!

3rd Moonstone
Today we breached the magma. Soon we can begin work smelting metal ores. Onul, an engraver, suffered a burn-related death.

28th Opal
Another day, another metalsmith went insane. I'm thinking of banning metalsmiths from the fortress, they don't seem to go too well here.

1st Granite (Spring)
Watching onul the metalsmith slowly going insane, the others have been complaining over the number of 'accidents' that have occured whilst I was running the fortress. Two dead metalsmiths with another soon to die (we are running another death pool, buy your ticket today!), one ranger beaten to death when teasing an insane metalsmith, one engraver burnt to a crisp... I tried to protest that 4 of those deaths were directly related to not having an anvil which could hardly be blamed on me. They didn't find the arguement too convincing, suggested I step down and give someone else power, or otherwise I may find myself the victim of an 'accident' too. I certainly will step down - these bandits are bloodthirsty enough to carry through with their threat, and they also know there are extra coffins prepared already...
 (http://img.photobucket.com/albums/v706/SkankyBurns/MChairs7.png)  

OOC:
The fort is in good shape. Food and drink stocks are adequate. Workshops are all started up, smelting operations can begin and if there is any sand, so can glassworking. Still no anvil, although the human caravan should be arriving soon. There should be plenty of finished goods (like deal kobold / goblin clothes) to sell for whatever you need. There is only one military dwarf (swordsdwarf) who is running around killing zombie animals, although the barracks can hold many more dwarves.
 (http://img.photobucket.com/albums/v706/SkankyBurns/MChairs8.png)

[ February 02, 2008: Message edited by: Skanky ]

Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on February 03, 2008, 10:52:00 am
Bravo Skanky, I enjoyed that.
Title: Re: Dwarven Musical Chairs
Post by: Firemage on February 03, 2008, 05:21:00 pm
Map after round 2

6th Granite, 1054
This is not like home. This is not like home at all! Everything is so confusing and cramped. So many stairs leading nowhere. Corridors are so narrow, I feel like the whole mountain is falling on my head. *Sigh* I have to pull myself together! I'm sure after a while things will look more brightly...

11th Granite, 1054
I still don't feel at home... But at least, it's not so bad as when I arrived. Today the longears came to trade. I ordered to bring all the amulets and earings and those junk to the depot, like I did at home. The faces of the guys I gave the orders to went blank. It seems, they never made stone crafts, like I'm used to, but mugs! You know, these are the kind of times, when I feel stupid, lonely and out of place...
Anyway, we traded some clothes for the mugs. Not, that we can make anything out of it yet, but it's way better than any of the other junk, those longears have to offer.

20th Granite, 1054
Our scouts sighted some kobold thieves in the valley. As soon they noticed that they were spotted, they fled. Those cowards can be glad, they didn't run into my arms...

7th Slate, 1054
With the latest immigration wave a dungeon master arrived. He stormed into my room and demanded to know, where our kennels are. Unfurtunately I had to shrug. And now, that I think about it, I haven't seen any animals here yet...

18th Slate, 1054
Today one of our soldiers complained, that the barracks are too crowded to spar. In fact the people were covering all of the training area sleeping! We had to take emergeny measures: The carpenters were ordered to work overtime to produce beds, and the miners were ordered to build another bedroom shaft, just like the one, that already exists.
Later they reported, that they found lots of galena ore, meaning silver and lead. I know, the old rooms contained those as well, but it seems the ore walls were just smoothed over. I hate wasting good material! Artificial walls are just as well!  

16th Malchite, 1054
For weeks the 6 year old ushrir Thoblek annoyed us, that she wants to tinker something with shells. We told her all the time, that we need them for more important things, and that she should wait, until she came of age. Of course she didn't care about anything we said and didn't stop to annoy us. You know how children are...
Anyway, yesterday she threw someone out of a workshop, locked herself up. We begged her to come out, but all we heard of her, were the noises of the tools. After a while she came out as if nothing happened, with an animal trap made of turtle shell under her arm, and left us grown ups perplexed, scratching our heads. We just didn't knew, if we should scold or praise her.

;)

Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 03, 2008, 05:39:00 pm
Good to hear that one of the gems I ordered in case of mood has been used already!  What's the value of that trumpet?

Also, if any legendary stonecrafters are around there, the next person can go ahead and make normal crafts.  I normally just make mugs because I'm used to it, but after seeing the values of the crafts made at Windleopard, I've changed my mind.  You may need to change the workshop profile for the craftdwarf's workshop though, as I may have it set to only allow the original crafter.  It might just be set to skill level though.

(I'll get my journal and stuff sent and posted tonight, I've been pretty busy.  BTW, Windleopard is now a better name for the fortress than it used to be!  You'll gear why when I get the journal posted.)

Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on February 03, 2008, 09:51:00 pm
Okay, second year finished. DFMA here. Enjoy.

---

1053, 1st Granite: It appears that Mayor Blacken has neglected to keep the records of the stocks up to date, and urgently requires some time to work out what we have and project some plans for the future fortress. Until he has prepared, having recognised my talents, he has asked for me to take the position of advisor, overseeing the fortress and preparing what I feel is necessary for the good running of the fort. I, Tip the Dwarven Mechanic, am more than happy to aid him in this manner, espcially as he has promised that I may have my own tomb for helping in this manner. As long as it isn't as grand as his.

4th Granite: I've taken a good look around the whole fortress, as being the mechanic means I've been hanging off the bottom of the main bridges for most of the year, setting them up for emergencies. Anyhow, it seems to me that most of our population of 34 requires rooms, as many dwarves appear to just be sleeping anywhere. And further, I cannot abide sleeping in my room under its ceiling, made of sand and crumbling onto everything in the room. I considered a main barracks briefly, but then I walked past Lor, who works in the fishery. My nose alone has convinced me that we all need rooms in good solid stone.

7th Granite: My first challenge! A Giant Tiger has appeared between us and a platinum vein on the other end of the map, effectively blocking our access. Sure, it may leave the area in days, and that stone may lay there for centuries. But that is not the point, good dwarves. Nothing shall ever stand between us and our riches!

9th Granite: The skilled marksdwarf squad, having trekked hard to the location of the Giant Tiger, were about the attack. Stealthily creeping around, Tirist had trained the sights of his crossbow on the tiger. Tirist began to squeeze the trigger... when suddenly, he realised his throat felt very dry. "Back down, squad, I feel in need of a drink."

14th Granite: A goblin master thief appeared in the fortress! And was quickly ground to paste by our legendary woodcrafter, Tulon Kolgutid. And another at the edge of our claimed land. Luckily... We only have one child, so we know their target. I shall keep a close watch over him for the moment. In other news, Tirist also killed the Tiger.

15th Granite: I took a closer look at the dead goblins possessions today, and realised with a great deal of surprise that he was their ruler. First things first, Tulon has been made a national hero. I cannot imagine nominating anyone else for sheriff. Secondly, party! However, I can only wonder at the retribution that the goblins will demand.

5th Slate: My order for training devices, four pumps, has been fulfilled. Now all we have to do is figure how to set these things up... they never come with good instructions... and we will have some effective hauler training going on.

13th Slate: Mayor Blacken has demanded clear glass items to be made. Sand is in abundance... but we seem short of bags, for collecting sand, and we have no rock crystals either. We could make some bags, I guess, but we also seem short of leather and cloth. Luckily we have some pig tails, so we can at least make thread and go from there. And deep digging will commence for rock crystal!

12th Felsite: I've ordered the old Trade Depot torn down and replaced with one made of platinum bars. Now any wandering Traders will surely be impressed by the wealth of our fortress!

12th Hematite: More snatchers! Adil has been taken by an unexpectedly fleet footed goblin, who outpaced our fastest dwarves even while carrying the struggling child. This is a sad day.

14th Hematite: I realise the refuse dump entrance I have created is a potential gap in our defences. One day, I forsee a grand castle on the plateau, but for now a block wall around the refuse pit will have to suffice.

11th Malachite: The bedroom complex is more or less functional now. We're still in need of around 10 rooms, but with armour coming out of the forge I think I can turn some of the dwarves into soldiers and stick them in the barracks instead.

11th Limestone: We failed to find any rock crystal, sadly. Tulon was despatched to beat the stuffing out of our resident Glassmaker, but it seems he locked himself in his room when he went to sleep.

17th Limestone: Logem, our glassmaker, woke just as Tulon went to get a drink. When he informed him of the problem, he went and suited up in some of the new armour. This didn't help his beating much, however, as he didn't reach the armour in time and had his right leg broken in two places. Luckily, we aren't actually in any glass production at the minute and don't really need his talents.

18th Limestone: One of our many many fish cleaners seems to have snapped under the lack of fish guts I am assigning him to deal with, and has claimed a craftsdwarves workshop.

28th Limestone: Some mysterious workings are apparently going on within the workshop as I write this. I wonder why the dwarves gathered around and watching cannot tell what he is making and report it to me? It must be something chaotic, conjured up by a crazy mind.

4th Sandstone: Fantastic! He has made a wooden cup. The dwarves who watching and wondering what he was making are clearly idiots.

9th Timber: Another group of migrants has arrived. We have plenty of room for wood haulers, as there is a lot lying outside which I want to use for metalworks.

3rd Opal: My tomb is nearly complete, and as planned Mayor Blacken has come nowhere near it all year. Now it is too late, and he will never catch me in the act. My tomb is a beauty far beyond his own, but he will never know it.

16th Opal: Now a gem cutter has decided to ignore my instructions and make something off the wall. I wonder what he intends to make with that rough gem? The dwarves watching report something mysterious again.

22nd Opal: Wonder of wonders, the gem cutter has cut a gem from a rough gem. I didn't see that coming.

19th Obsidian: Just in time for the turn of the year, the tomb is finished. A picture here, showing my glorious tomb in full glory. However, as in this picture, when the bridge lowers and the tomb opens to the world, a series of floodgates descends to hide the extravagance. I don't know, I'll tell Mayor Blacken I wanted floodgates instead of statues. He'll never know mine is better.   ;)

1st Granite: Mayor Blacken has left his room again after reading my latest report. Apparently, because of all the work on my tomb, work on the rest of the fort has become too slow and I am being demoted. I would complain, but this means that I now have more time to spend in my lovely tomb. Haha!

   (http://img216.imageshack.us/img216/1387/tiptombkw2.jpg)

[ February 03, 2008: Message edited by: TotalPigeon ]

[ February 04, 2008: Message edited by: TotalPigeon ]

Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 03, 2008, 11:12:00 pm
Turn complete and documented.
Windleopard - Turn 2
I'm not very good at role-playing outside of sci-fi stuff, so my journal may be somewhat bland.

Well, after my work at Rocktomb, I've been sent out to manage a fortress named Windleopard.  No one has seen any leopards there, or actually checked to see if there is any more wind than at any other fort, but at least the name isn't morbid like Rocktomb.  Yikes.

Before the next event on the list
I read from the last manager's notes that batmen have been a problem here in the past, so today I've ordered the start of construction of a roof to keep the batmen out of the fort.  Also began getting supplies to build an ashery to begin fertilization of the farm plots for super farming.

13th Granite, 1052, Early Spring
An elven caravan has arrived.  Let's see what they've got.
A kobold thief (Chrikis) appeared, but was quickly dispatched by the dogs at the entrance.
Another four shortly after, Stastrayker, Kraylin, Pobogobeersnus, and Koboplaymbus, made off with a piece of giant cave spider silk cloth!  All but Kraylin got away, and one of them slashed out a war dog's eye.
Bought a leopard, some seeds, alcohol, and a couple pieces of cloth from the elves.
Chained the leopard to a rope by the entrance to keep the kobolds out.  Haven't checked the wind here yet, but now the fort is guarded by its namesake!

Sometime in Mid-Spring
Twenty-four migrants have arrived, including a leatherworker, a jeweler, a gem cutter, a soap maker, a craftsdwarf, two fishery workers, a fish cleaner, a farmer, a potash maker, a clothier, a wood burner, a butcher, a hunter, an armorer, seven peasants, and two children.  Time to carve out more bedrooms!

23rd Felsite, 1052, Late Spring
Adil Thumerib got into a fey mood today, and ran off to the above ground craftdwarf's shop.  Needs wood and cut gems, but ours are uncut now.  I've got the jeweler working on cutting the gems we have available.  Let's hope he doesn't need one we don't have.

6th Hematite, 1052, Early Summer
Adil began construction of his...whatever it is.  I hope it's worth something.

10th Hematite, 1052, Early Summer
Oh wow.  Adil made a cup, how exiting.  At least he's become a legendary woodcrafter, not that we make wood crafts.  So, to his dismay, Adil will be our new engraver.

18th Hematite, 1052, Early Summer
The Human caravan arrived today.  Unfortunately, the wagons couldn't make it because of the stupid trees.  At least they sent some loaded pack animals anyway.  Note to self: cut down those blasted trees!

23rd Hematite, 1052, Early Summer
Now teaching the migrant armorer to be a weaponsmith, made a new steel battleaxe to give to a new woodcutter, to get the trees knocked down faster.

Sometime in Early-Summer
Expanding bedroom area for immigrants...

*The journal is strangely blank for several pages.  Random scribblings are present though.*
Channeled a hole in the ceiling over each farm plot, got the dwarfs pouring buckets of water in in attempt to raise the fertility by making mud.....
Bah, why didn't I think of this earlier!  Just mine a tunnel to the nearby pools of water, and let them flood the area.....
Water is pouring down the stairs to the bottom of the mines.  We'd better make room down there for it, or it'll flood the bottom.....
I guess we should refill that pond again, or it may become hard to fish eventually.  Got everyone running buckets of water up there.....
Need more water in the pond, it evaporates too fast.....
Finally, it's full again.  Forgot to mention that we filled the wall back in a bit smaller than the original pond size.....
Hmm, the farm plots can grow above ground plants on the spots that were exposed to sunlight. Not that that matters...it'd be a waste of a good plot to.  Just keep growing plump helmets and stuff.....
Fertilized the plots, now they're growing bumper crops!
........


Early Spring, 1053
Elven traders have arrived again, along with two goblin thieves and three kobolds.

6th Slate, Mid-Spring
More migrants have arrived.  Among them are a dyer, a jeweler, a gem cutter, a bowyer, a milker, a potash maker, a furnace operator, a weaver, a cook, a brewer, a fishery worker, an engraver, a blacksmith, six peasants, a donkey, and a cow calf.  A siege engineer and a siege operator also came.  Perhaps the capital is trying to suggest that we should have some sort of defenses?

Well, I'm being sent to another fortress now.  I was only able to get them to partway finish the ceiling over the main area, but that can be finished by my successors.  I've enlarged the bedrooms (not enough, I might add), trained a hunter (they're good at killing those batmen, even finished off a giant eagle!), armed and partly armored a swordsdwarf (I think he's still resting from his fight with that giant eagle...bookkeepers sure know how to fight though), but it feels like so little.  Well, after all, I only stayed for about a year, compared to my four years working at Rocktomb.  What's that?  Ok, I've got to leave now, may the next manager of Windleopard have a profitable stay.  Just don't try to hand-feed the leopard.

Title: Re: Dwarven Musical Chairs
Post by: Blacken on February 03, 2008, 11:20:00 pm
The Second Overseer of Fountainlashed-Moonboots
Year 1053

It's nice to end up at a fortress that I don't have to build from scratch for once.

Czar Stravitch--that's what the sodder in charge decided to call himself--set up the beginnings of a decent place in a mountainside. Lots of lime, interesting stone formations, all of that.

Problem is, he forgot to defend it. That was Part One of my job here; the King sent me to build the defense system--I'm known for that, after all. When I got here, all I could find were a few catapults set up in a room with a bog-standard retrieval pit. I should mention that they were *inside* the fortress. So I dragged the catapults outside and set 'em up outside the front gate, with raised bridges to stop the ammunition during practice fire. I assembled a hell of a wall bridging the main entrance, in front of the frankly embarrassing amounts of magnetite that Czar Stravitch had found.

Stravitch liked the wall. He liked more the fact that I redecorated his room and had our legendary engraver scribble a bit on his floor. To be honest, I approved of the scribbles and had 'em put in my own rooms.

Rooms? Yeah, didn't I mention? Czar Stravitch was impressed by my acumen. Made me captain of the guard and had me take over the bookkeeping duties--I think he hit his head falling in the giant pit, because all he really wanted to do was haul rocks all day.

That let me divert a bit of labor for something to honor me. It's a terrible, narcissistic habit of mine, my penchant for building monuments to me. But it's fun.

The King only sent me for a single year. Admittedly I didn't finish all my plans--the metalsmithy is done but not truly finished, it needs expansion--but it's in good hands for whoever comes next.

I'll not spoil the surprise as to where the access points for my monument are, but you'll find them eventually.


DFMA: here

Title: Re: Dwarven Musical Chairs
Post by: Skanky on February 03, 2008, 11:28:00 pm
Any chance you could resize that picture, TotalPigeon? It kinda kills the thread.
Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on February 04, 2008, 12:15:00 am
Yeah, I was wondering if it was messing with other peoples monitors. I'll get right on it.

Edit: Let me know if thats okay, I've got a 22" monitor so I can't tell if its still too big, but its no hassle for me to change it if it is. (I'll change the ones in my other post too, if the size is okay)

[ February 04, 2008: Message edited by: TotalPigeon ]

[ February 04, 2008: Message edited by: TotalPigeon ]

Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 04, 2008, 12:19:00 am
It's good.  I'm running 1024*768 on a laptop and can see everything without scrolling sideways now.
Title: Re: Dwarven Musical Chairs
Post by: Skanky on February 04, 2008, 12:58:00 am
Yep, thats great. Cheers!
Title: Re: Dwarven Musical Chairs
Post by: Blacken on February 04, 2008, 01:38:00 pm
Scores are updated, link's in the first post
Title: Re: Dwarven Musical Chairs
Post by: Firemage on February 04, 2008, 02:27:00 pm
Blacken, you forgot to give me the points for the journal!
Title: Re: Dwarven Musical Chairs
Post by: Blacken on February 04, 2008, 02:50:00 pm
YOU forgot to link it in your email.   :p

Editing.

[ February 04, 2008: Message edited by: Blacken ]

Title: Re: Dwarven Musical Chairs
Post by: Linthar on February 06, 2008, 08:54:00 pm
I decided to finish my turn early this week, because I'm crazy and want to do a community fortress at the same time.

Journal of Liolel:
    1st of Granite: I just a humble woodcutter have been chosen to lead Jackaljaws, after the deaths of so many metalcrafters under our previous leaders reign. I’m not sure what to think, it’s an honor, but leading a fortress in the middle of a zombie infested wasteland is no easy task.

    17th of Granite: Elves have arrived at Jackaljaws.  They only brought cloth, but cloth could have been useful, if some idiot had not added a bone ring to our offer, sending the elves storming off.
   I’ve also started expanding our absolutely pitiful military. One soldier is not enough when you live in a ZOMBIE infested wasteland.

   25th of Slate. Migrants. 20 of them. Why bandits flock to such a dismal place I do not know. Among them there was a dungeon master. Just great. The last thing I need is to need to arrange fancy rooms to be built.

   17th of Felsite: News both good and bad. On the good side I’ve added a new touch to the defenses. If anything gets past the dozens of weapon traps, the lower portion of the fortress can be sealed off through a lever in the dining room.
   On the bad side, the mayor has seen fit to assign punishment to an engraver of all things for failing the impossible task of creating an anvil out of thin air, to make spears. Seriously an engraver has nothing to do with any part of the process. At least we’ve never assigned a sheriff, or built a jail, so far the engravers gotten off Scot free.

   23rd of Felsite: Stupid mayor. He wants spears again. The human caravan better have an anvil.

   15th of Hematite: Humans, with ANVILS. Who insisted on only making trades that would give them a fortune, and had more swordsmen that our pitiful military could risk taking on. At least we have more worthless pieces of stone craft then I know what to do with.

   8th of Malachite: As soon as we make spears we’re told to make more spears.

   18th of Malachite: A weaponsmith has been possessed. I wonder what masterful instrument of destruction he’ll make.

   22nd of Malachite: It’s a giant aluminum corkscrew. Why can’t possessing spirits have good ideas? Of course it is worth 192000 and seems to have nearly doubled the value of the fort.
(http://img512.imageshack.us/img512/4409/artifactvk4.th.png)

   9th of Galena. The mayors banned the exporting of zinc. That will be easy as the only zinc in the ENTIRE FORT is a single bar we got from trading.

   10th of Limestone: The bandit caravan is here. No real noteworthy trades occurred. We got a little metal, and a little of this and that but nothing special.
   In other news, I’d like to announce big successes in two of my projects. Our military is now up to seven dwarves all of which now have their own suits of platemail, as well as weapons.
   I’m also putting the finishing touches on a catacomb for our dead. No more leaving the bodies in the remains of our older temporary home. Of course as per tradition, I’ve carved myself out a nice fancy tomb. I am the leader after all.
(http://img206.imageshack.us/img206/7294/tombpx1.png)

   20th of Sandstone: More migrants. Welcome to zombie land population 73.

   27th of Timber: Another possession. And this time it's the former leader Skanky himself. And he’s seized a mechanics workshop?. So much for getting an interesting artifact.

   4th of moonstone: The artifact is done. It's a mechanism. A fancy mechanism but a mechanism none the less. What more is there to say.
(http://img139.imageshack.us/img139/3170/artifact2vo0.th.png)

   11th of opal. After almost a full year of searching I’ve found it. Iron. Good precious iron.

   18th of opal: I’ve put the finishing touches on the next part of the defenses. By pulling the lever next to the stairs on the bedroom level, the entire fort will be sealed.

   1st of Granite: Spring. I’ve been in charge for a whole year, and I quit. All I get is zombie deer this, zombie fox that. No you’re doing a good job, no please except this solid gold statue. No rewards just complaints. Someone else can take this thankless job.

Summary:
(http://img341.imageshack.us/img341/7356/summarytr4.th.png)
It was a somewhat eventful year. I've managed to get the military up to 7 dwarves, improve the defenses slighty (for more details, see the two lever points of intrest on the map) get some anvils, do a lot of exploratory mining, and build some catacombs on the bottom level of the map.
        The zombies proved frustrating. I was constantly shuffling squads from killing weak zombies, to training to killing zombies to training and so forth. They weren't common enough to justify a squad on full time duty, but were common enough to be annoying.
       The biggest worry for the next ruler is we have 73 dwarves. The next group of migrants will push the fort over the 80 dwarf threshold for sieges. I've made it so the fort can be sealed, and the previously rulers have added tons of traps, but more defense can never hurt.
       And of course the map is

Here

Title: Re: Dwarven Musical Chairs
Post by: Skanky on February 07, 2008, 12:04:00 am
Yay, mechanism! How much was it worth, after all that? At least it was obsidian.
Title: Re: Dwarven Musical Chairs
Post by: Linthar on February 07, 2008, 05:30:00 pm
quote:
Originally posted by Skanky:
<STRONG>Yay, mechanism! How much was it worth, after all that? At least it was obsidian.</STRONG>

19200.

Title: Re: Dwarven Musical Chairs
Post by: Skanky on February 08, 2008, 07:07:00 am
Nilul, "Hammerpants", 1054 - 1055
by Skanky Umrilmörul

1st Granite
Started moving stuff around. I noticed a few copper and iron daggers lying around, I asked Tip to rig them to kill anything that walked through the entrances. I also was inspired to start work on an axe mural. The sheriff complained about not having an office, and was asking for weapon racks and armour stands and stuff. So I fired him.

12th Hematite
Sigun got struck with a strange mood, has taken over a craftsdwarf workshop.

20th Hematite
Blacken traded with the humans, grabbing large amounts of metal bars, gems and meat. Its no secret that he really likes fine pewter, so he asked for the next caravan to bring as much as possible. Sigun completed his turtle bone idol, worth 42000.

10th Galena
I have become a champion! Huzzah, I am sure everyone feels much safer! I also ordered our military to expand, drafting all 8 peasants and two random pump operators into a training squad. Each have been given full steel armour and a shield, although three will have to wait for their steel plate to finish being produced before they get to wear it. None are being armed yet. Defence-wise, roofing is being built over the external buildings above the fortress, lest any airborne menaces decide to enter the quick way. Weapon traps have been quickly put together in both entrances, but stronger weapons will need to be produced for better defence.

11th Limestone
Goblins at the gate!!! I have ordered all dwarves inside while we prepare our defences. My scouts see a goblin bowman, 4 crossbowmen, 7 pikemen, 3 swordsmen and a maceman. But that doesn't matter too much, I am chasing an elephant at the moment. I don't know why, but I will keep chasing him too despite my own orders to remain inside. I really should get back inside rather than running closer and closer to the invading goblins, but no. I'm crazy like that!

13th Limestone
Ouch. That arrow hurted my head. (Skanky has a yellow head injury)
I made it back inside though.

17th Limestone
Olon ran over the bridge a second after the lever that controlled it was pulled. We plan to retreive his body from the moat after the seige is over.

22nd Sandstone
The seige is broken! Unfortunately, the liason met his end when he insisted on leaving the fortress immediately, without waiting for the caravan guards to escort him. The goblins gave chase, and the inevitable happened. I guess Blacken's preference for fine pewter will remain a secret, at least at the mountainhome. Logun, a fisherdwarf, was also shot and killed as the goblins threw themselves against the passive defences.

4th Moonstone
Hungry. Tired. Why won't anyone bring me food or drink?

8th Moonstone
Adil became the second champion of the fortress. Hooray!

13th Moonstone
With thoughts of death on my mind, I have ordered the axe monument to double as my tomb.
(http://img.photobucket.com/albums/v706/SkankyBurns/MChairs10.png)

1st Opal
Asten made a really cool pair of pants. It is even encircled with bands of rock!

3rd Opal
More migrants. More dwarves to haul stuff around and clean up after the recent goblin seige.

1st Granite
My head still hurts. I really need rest, so control of the fortress will pass to someone else. Created wealth is above 1 million, population is now 95 souls. The military has been built up with 10 fully steel armoured trainee wrestlers and two soon to be fully armoured champions with steel crossbows. Most of the fortress is now cleared of stone, as well. All in all, I feel I can rest easy.
(http://img.photobucket.com/albums/v706/SkankyBurns/MChairs9.png)

Title: Re: Dwarven Musical Chairs
Post by: Blacken on February 09, 2008, 09:30:00 pm
Skanky awesomed my fort.  :D


I'm moving the deadline for fortresses back by 24 hours for the rest of the contest (to the end of MONDAY, instead of SUNDAY).

Why? Because I just completely blew up my computer and will need time to replay my turn. Since I'm running the game, I can do that.  ;)

Seriously though, if anyone has a problem with me moving it back, speak nowish (like, the next day or so) or forever hold yer peas. And carrots.

Title: Re: Dwarven Musical Chairs
Post by: Skanky on February 09, 2008, 09:52:00 pm
Why thank you.  :cool:

I generally can only get to play Monday and Thursday nights (Autralian time ie: still Sunday in some timezones), so if TotalPigeon could get his done by the normal deadline, that would be appreciated.

Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on February 10, 2008, 11:17:00 am
My computer is in a worse state than Blackens (it won't even start...) so I'm having to do this at the uni, and this will at most be the minimum two seasons, sadly with no story or anything. This is as much as I can get done with the time and computer power available... but at a hefty day game time for a minute real time, and with other commitments, I don't really have a choice. But, I'll pass on whatever I have finished over to you today if you need, Skanky.


Scratch this - I can't play at this speed, it just feels like a chore. I'll just have to pass on the same save. I just haven't been able to play this week since my computer seized up, and I won't be able to get it running again until next saturday. I imagine Blacken should be able to sympathise... but under the rules, I guess I'm out. Meh.

[ February 10, 2008: Message edited by: TotalPigeon ]

Title: Re: Dwarven Musical Chairs
Post by: Blacken on February 10, 2008, 04:43:00 pm
quote:
Originally posted by TotalPigeon:
<STRONG>My computer is in a worse state than Blackens (it won't even start...) so I'm having to do this at the uni, and this will at most be the minimum two seasons, sadly with no story or anything. This is as much as I can get done with the time and computer power available... but at a hefty day game time for a minute real time, and with other commitments, I don't really have a choice. But, I'll pass on whatever I have finished over to you today if you need, Skanky.


Scratch this - I can't play at this speed, it just feels like a chore. I'll just have to pass on the same save. I just haven't been able to play this week since my computer seized up, and I won't be able to get it running again until next saturday. I imagine Blacken should be able to sympathise... but under the rules, I guess I'm out. Meh.

[ February 10, 2008: Message edited by: TotalPigeon ]</STRONG>


Not at all. I'm aiming for fun over OMG POINTS. Play what you can and send it on, or just send it--until a fortress implodes, nobody's out anyway.

-Ed

Title: Re: Dwarven Musical Chairs
Post by: Firemage on February 10, 2008, 05:05:00 pm
Windleopard - Turn 3


Windleopard
21st Slate, 1053
Am I too late? Did I miss the longears this year? Hah! I knew it would pay off to rest a few days fishing at a lake I came by! You won't believe how big the carps where there! As big as a dwarf! An adult one, mind ya! Man, they put up a helluva fight, almost died! I had enough to eat for two weeks! But now I'm looking forward to a good old-fashioned plump helmet roast. I can't stand fish anymore...


3rd Hematite, 1053
You know, It'll be a good day, when you overhear a rumor, that our armorer, Momuz Olonabod, has created an incredibly valuable low boot yesterday. That's the kind of news, that spreads around dwarfhood like the flu! Man, I have to see that, when I have the time...
(ooc: worth 132000 monies!)

 (http://i63.photobucket.com/albums/h128/firemage27/WindLeopard-Artefact1.png)  


12th Hematite, 1053
Today I was woken by a fanfare. Those bigshoe-nobles always have to make a lot of noise, when they arrive... Can't even let a hard-working dwarf sleep... At least we got repaid: We could give them our junk and got meat, leather, cloth, cheeses, some nickel, some bronze and finally some silver. It's just so difficult, to get some good cheese and meat... For next year they promised to bring some real useful stuff: aluminum, gold and platinum. I just know, someone here knows, how to put them into good use!


16th Limestone, 1053
*yawn*
Nothing ever happens... I was told, that there were some batmen flying around, but I never even noticed a shadow on the moon, indicating the presence of that nasty folk. Anyway, the roof for our entrance hall is half-way ready. That should make things for them a bit more difficult, if they ever get the idea, they could suck the blood of some innocent dwarves...
Yeah, our brethren from the mountainhomes came to trade. It was just like everytime: They got some of our jewellery, and we got some meat, leather and alcohol, since our own barrels are too full to brew. Strangely, they thought, they could bring some tower caps with them. We have enough wood here, but admittedly none of those nice mushrooms. I ordered gems for the next year. Our craftsdwarves shall have something to work with!


14th Sandstone, 1053
Sometimes I have to wonder about the dwarven mental condition. There is this Furnace Operator - what's he's called? oh yeah, Nish Bimvucar, who had a fixed idea we dwarves are so famous for. And for that he used the least valueable stones, he could find! For armoks sake! The armorer forges more valueable items than that junk! Every single armok-damned day!        

ooc: worth 4800 monies

5th Timber, 1053
It seems like the rumors of our craftsdwarfship has finally spread! We even had to build new rooms for our 11 new citizens! I just don't know, how my predeccessors thought that design could be expanded, was close to impossible to do it in an efficient way. Anyway, I think we did a decent job anyway.

 (http://i63.photobucket.com/albums/h128/firemage27/WindLeopard-Bedrooms.png)  

21st Opal, 1053
Some dwarves just know, how to increase our reputation in the world, at least in the dwarven world. Tirist kelfeb had one amizing idea for a bracelet. But for that he needed wood - which we didn't have, because Momuz needed it all for the armors, he forges day and night. At least it was worth the trouble this time:
ooc: worth 58800 monies

 (http://i63.photobucket.com/albums/h128/firemage27/WindLeopard-Artefact2.png)  


17th Granite, 1054
Those hypocrites! Those slimey hypcrite longears!! They always preach to "save the trees" - they don't even do that themselves! They "murdered" 12 innocent trees, to bring their "dead bodies" to us! I bought them, just to smash them on their noggin, the next time they come tree-hugging!
On a side-note: The roof is finally done! And still not a single batman in sight, not even a filthy kobold. Wonder where they hide...
But maybe it's better that way, we still don't have a standing army, but some shiny steel plate mails, thanks to Momuz. I will tell my successor about it, when I seem them during the next days...

(http://i63.photobucket.com/albums/h128/firemage27/WindLeopard-Status.png)

[ February 10, 2008: Message edited by: Firemage ]

Title: Re: Dwarven Musical Chairs
Post by: Stravitch on February 10, 2008, 09:10:00 pm
Here is the end of my turn this week.  As a side note.  I was unable to break apart the food into separate stockpiles.  I tried moving the seeds into the farming area, cooked food from the uncooked, and the booze into its own room incase of fire.  Unfortunately, they just won't move the foods and booze and seeds once I delete the old food zone.  I tried a clean install and moving it over but it still didn't work for me. *shrug*  Your turn at it :-D

DFMA:  Here

Title: Re: Dwarven Musical Chairs
Post by: Blacken on February 11, 2008, 10:47:00 pm
DFMA goodness, can't do a writeup this week.

I'll have scores updated in the next day or two.

Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 12, 2008, 01:17:00 am
http://mkv25.net/dfma/map-2076-worlddoor

I'll be able to play the next fort more.

Title: Re: Dwarven Musical Chairs
Post by: Firemage on February 12, 2008, 04:59:00 am
Woot! Finally A sign of life from "my" fortress! I was already wondering, what happened. Mesa like! ^_^
Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on February 12, 2008, 06:51:00 am
That's cool, I didn't really want to drop out anyway  :D I sent on the fortress as is anyway, so Skanky should already have sunk his teeth into it. I should (knock wood) be completely back to normal on saturday, so the next turn should be business as usual
Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 12, 2008, 09:14:00 am
What happened to UltimaPhantom?
Title: Re: Dwarven Musical Chairs
Post by: Blacken on February 12, 2008, 12:07:00 pm
He sent his along, just didn't post a journal.
Title: Re: Dwarven Musical Chairs
Post by: Skanky on February 12, 2008, 06:57:00 pm
I think I missed the "no journals for this turn" memo.  ;)
Title: Re: Dwarven Musical Chairs
Post by: Skanky on February 15, 2008, 09:03:00 am
Hmm, well looks like I am the first to have a previous leader's dwarf die under my rule.   :(
(Do I lose points for that? lol)

Zefonmeng, "Moonboots", 1054 - 1055
by Skanky Egathsibrek

1st Granite 1054
I have arrived at the little-known fortress of MoonBoots. From what I can see, the majority of the fortress's wealth lies in its frankly formiddable defences and the military / noble complex located near the large defensive wall. Over a quarter of the population are military. The civilian aspects seem to be lacking, however, as these dwarves lack the ability to make themselves even the simplest leather armour or clothing. Rectifying that and making rooms for all dwarves was my first task.

28th Granite
Production of steel has started. Ahh, its feeling more like a home already!

17th Slate
Onul the armorer has gone crazy, gathering copper and platinum bars, red tourmalines, wood, bones and silk. What will he make? A copper low boot, apparently.

2nd Felsite
Immigrants. Two marksdwarfs, two swordsdwarfs, a dungeon master and a fair few haulers. Nice.

18th Felsite
The arena is now in use. Libash gets to test his skills first. He strikes the goblin in the left upper arm, stunning him, then follows through with a severe cut to his right lower arm. With a flick of Libash's wrist, his sword ends the goblins miserable life.

1st Hematite
Summer has arrived. The arena's next battle will involve 9 goblins versus Libash. A pump gym is being built near the arena to help train strength.

1st Malchatite
The human caravan arrived, carring mainly cloth and leather with a smattering of meat and cheese. I grabbed all the leather and food, as well as some of the clothing. Where is their metal and tools and decent amounts of food?

7th Galena
We have found magma! Praise Armok, our production of implements of war will soon be in full gear!

24th Limestone
Goblin invaders! I think they must be following me! I ordered everyone inside, which didn't help the woodcutter already out there, nor the wrestler and the squad of marksdwarves who needlessly charged out to face the goblin threat despite being ordered to stay inside and having their station set to inside. "Just picking up equipment, boss!" Four marksdwarves and the wrestler died, leaving only one marksdwarf alive in the fortress.

2nd Sandstone
The goblins have climbed over the wall via the ramps on the mountain. Tun sacrafised his life delaying the goblins while our elite wrestler squad leader decided to go have a nap. Fortunately the loss of a few extra goblins to stone traps has caused them to run away. Or maybe it was the loot they stole. Either way, the goblins are leaving and the rebuilding can start.

14th Moonstone
More goblins. Everyone managed to get inside safely, althoght one squad of goblins was hot on the heels of a woodcutter. Fortunately, he made it inside and even managed to get four of them killed by the outer weapon traps. A brewer got curious about the noise outside, and was rewarded with an arrow in his leg. There were no other dwarven injuries, and the goblins left with significantly less numbers.

2nd Opal
Did I not sacrafise enough to Armok? Now we are being attacked by Acik Adorpado, a titan.

4th Opal
Blacken has died by the titan's hand. Dwarves keep refusing to listen to my orders to stay inside, but I still don't enjoy when the inevitable happens. Fortunately I had found the tomb's access points beforehand, so Blacken received a proper burial.

1st Granite
I seem to be bad luck for the fortress. Never before in this fortresses history has it been attacked so much in a single year. Not that it has had much history written down. For both of these reasons, I will dedicate the rest of my time to engraving the history of this fortress into the very rock itself.

Moonboots now has a legendary dining hall for all dwarves to share. Magma forges and smelters are now up and running, production of steel armour is going as well. Invading goblins can't go around the wall to gain base entry anymore, they will need to enter via the trapped entrances. All bedrooms have a cabinet and coffer and are smoothed. With the hordes throwing themselves at the fortress, the refuse stockpile is getting rather full.

[ February 15, 2008: Message edited by: Skanky ]

Title: Re: Dwarven Musical Chairs
Post by: Blacken on February 16, 2008, 12:40:00 am
quote:
4th Opal
Blacken has died by the titan's hand. Dwarves keep refusing to listen to my orders to stay inside, but I still don't enjoy when the inevitable happens. Fortunately I had found the tomb's access points beforehand, so Blacken received a proper burial.
It's ON now.   :mad:
Title: Re: Dwarven Musical Chairs
Post by: UltimaPhantom on February 17, 2008, 03:38:00 pm
Fortress "Windleopard", Phantom's journal.

Early Spring:
I arrived here in early Spring, just to see fortress with lots of people around...
I started construction of water supply, so we shouldn't go outside from our "courtyard" to get drinkable water (blargh, water is no good, but we'll need it for our injured ones.) and it's going very well.

(Rest of timestamps have been scribbled on... Probably work of some kiddo.)

!#€%-*^<|>:
Hmmh, I wonder why those elves didn't just jump over our cagetraps like they did when they came here? They got trapped. Hah, nice for those tree-huggers! I'm pitting them and their animals to little pit, which I'm going to fill with water. Anyways, we stole all their items and stuff.

"#¤%//¤_~~><:
I've been working on "arena", where gladiator battles should be fought. Gweh, let's see how elf battles against wolves!

#5¤4&&/¤||>-:
Gobbo ambush. Carp. They came and killed some fishers and then leaved. Oh yeah, they killed ex-clerk who worked as hoardmaster, until I came. Pity for him. He was Tun somesurnameIcan'tremembernow.

%/!#%(9|<*:
Humans have arrived, and they ran to our traps. I wonder why no-one knows how to not walk on traps anymore... Maybe our mechanic is covering them better now?

/#¤&/%¤¤#]¤]{£@:
Water supply is nearly ready. Great, our booze has run out, so it'll be great to have it. I've started booze produtction again by now, and we should be able to quench our thirsty throats with booze soon again.

Someway in Mid-Summer:
Titan attacks. Carp. We didn't really need this. Anyway, I drafted 12 peasants to attack it. And they all died without doing even a scratch. Really great. I also ordered one sworddwarf (who have lost his sword...) to attack it. And that sworddwarf just wrestled that titan to death in 3 seconds. Unbeliavable. And he got no injuries. Oh yeah, half or dwarves are unhappy because their friends have died against that Titan. I've been making hasty burials for nearly everyone of those dead ones.

Late Summer:
Many berserk dwarves. Too many. I'm going to leave soon, I can't take this anymore. You've got to be scared all time, fearing another dwarf to snap.

Late Summer too:
Moldath Ustirkivish lets out roaring laughter. He's crazy, and ravaging around fort... Carp. ((I got this message in announcements: "Moldath Ustirkivish, Leatherworker looses a roaring laughter, fell and terrible." And his profile shows: "Strange Mood" and "Throwing a tantrum". He has also blinking purple exclamation mark and blinking yellow exclamation mark. Omg, I've never seen that kind of mood before. Maybe that's because of new version. He just claimed butcher's shop too... Scary. Now Leopard on other side of fortress just died. No cause. And that leatherworker suddenly after that ended his tantrum in Butchers shop and started walking around normally. WEIRD. Too weird.))

22th Galena, Late Summer:
Now that Leatherworker murdered Woodworker. I'm going to watch what he's got in his mind. Now that Leatherworker carried woodworker's body to butcher's shop... He's working in menacing fury...

27th Galena:
Remember that leatherworker? He made now Dwarf Leather bag. Eww. It's called "Hideous Dark Touches of Carnage".

1st Limestone, Early Autumn:
I'm leaving. This is too scary and crazy. I wish luck for next trier.

DFMA link.

((I've played this game for 6 hours straight with 15 FPS. I don't have really great laptop here on vacation. I'm really tired by now, and I'm going to go to bed just now. C yah.))

Title: Re: Dwarven Musical Chairs
Post by: Linthar on February 17, 2008, 11:09:00 pm
I only had the time to play three seasons this week.

Talakin's Journal
10th of Granite: After our previous leader was wounded by goblins I have taken over leadership of this fort. Seeing as all the necessities are already taken care of, I’m going to spend my time building an impressive but completely unnecessary tower.

5th of slate: A dyer was taken over by fey mood. He wants shells and we have none. Apparently some former leader saw fit to make all the shells into crafts. I’ve ordered my fisherdwarves to fish but I have little hope.

23rd of slate: The baroness is here. Before she could even enter the fortress she decided to promote herself to countess. Delusions of Grandeur that can not be a good sign.

6th of Felsite: I was told that there was an elephant INSIDE the fortress, who had just killed a hunter. I repeat, somehow there was a rampaging elephant INSIDE the fortress. The military decided to give a stunning display of competence, and take FOUR DAYS to catch the beast and kill it.

20th of Felsite: The dyer went stark raving mad. Despite not having a single other labor assigned, my fisherdwarfs have managed to catch a stunning ZERO fish in the month long period.

15th of Hematite: A human caravan has arrived, bearing among many things cooked turtles. There shells should prevent a future tragedy.

20th of Hematite. We have run out of wood. Our stocks listed a huge amount, but it turns out it was all contained in floors, or inexplicably submerged. I’ve ordered more trees to be cut down, but few are old enough to yield proper logs.

4th of galena: The Countess is throwing a temper tantrum. So add a short fuse to Delusions of Grandeur. This can not be a good combination.

22nd of Galena: A child was taken by a fey mood. He made a bed out of perch bone. Something is seriously wrong with that kid.

16th of limestone: The countess has gone on a rampage in her latest tantrum. She has attacked and seriously wounded a pump operator and gotten off scotch free. Stupid nobles.

1st of Moonstone: I’ve had it with stupid insane nobles constantly complaining and expecting me to tend to their every need. Someone else can take charge.

I'm not at my regular computer, so I'm not going to be able to upload the map till tomorrow. I'm just feeling thankful that the deadline was moved back till monday, made the logistics alot simpler for me.

Title: Re: Dwarven Musical Chairs
Post by: Firemage on February 18, 2008, 03:39:00 pm
Sorry, this time it's me, who hasn't made a a log...

Worlddoor

Anyway I have good news and some bad news:
The good news: I have more than doubled the fortresses wealth during my one year reign! Proof:
(http://i63.photobucket.com/albums/h128/firemage27/WorlddoorWealth1.png)
(http://i63.photobucket.com/albums/h128/firemage27/WorlddoorWealth2.png)

The bad news:
One of the first seven dwarves, 'Hauler' Emgashalath, has died because of a failed mood. (May he rest in peace)
He wanted cloth, so I began the whole process of cloth making, from sowing pig tails on. Just when the weaver was ready, 'Hauler' went berserk. Luckily I had stationed both Swordmasters beside the door, just in case.

The other bad news is, that the waterfall has stopped. I hope, someone can get it to work again. It is really a beautiful setup! Kudos to the one, who created it!

Title: Re: Dwarven Musical Chairs
Post by: Linthar on February 18, 2008, 05:13:00 pm
The map for hammer pants is now up here here
Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 18, 2008, 07:29:00 pm
"%/!#%(9|<*:
Humans have arrived, and they ran to our traps. I wonder why no-one knows how to not walk on traps anymore... Maybe our mechanic is covering them better now?"

[begin all caps zone]

VERY IMPORTANT:

YOU MUST NOT USE THE NEW VERSIONS OF DWARF FORTRESS!
THE RULES STATE YOU MUST USE .33G ONLY

[end all caps zone]

Title: Re: Dwarven Musical Chairs
Post by: Scorpios on February 18, 2008, 07:32:00 pm
...they wouldn't be running into the traps if you were using 33g.
Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 18, 2008, 07:34:00 pm
That was in quotation marks from an above journal, btw.
Title: Re: Dwarven Musical Chairs
Post by: Scorpios on February 18, 2008, 07:42:00 pm
Ah, you're right, my bad.
I'll go back to lurking.
Title: Re: Dwarven Musical Chairs
Post by: Blacken on February 18, 2008, 11:55:00 pm
THE CHRONICLE OF GUILTYBEERS, FIRST HALF 1055

An eventful half-year has passed since my arrival.

I was overjoyed to find a fortress designed by a brilliant soul--no thrown-about garbage here! But the defensive networks are sadly poor. I immediately began to apply my--if I do say so myself--significant architectural prowess to the purpose of active, rather than passive, defense; I find that networks of traps only work so long before the goblins overwhelm them. Our progress was hindered by the cave adaptation of my dwarves; vomit covered everything I could see from their nausea. Curses.

I had little time to begin preparations when Inen Bokbonaroth, the feared dragon, attacked. He laid waste to our countryside, his fiery breath roasting trees and grass all about. He burned to death a few dwarves of no consequence before charging into the fortress tunnel--and being caught in a cage trap.

I redoubled construction of the second story fortifications designed to protect the entrance with a volley of arrows. This was only half-complete when the goblins came to siege us. They climbed the external ramp to the roof of our second level barracks/archery ranges and took the roof. Given that there was an internal stairway...not good.

Obviously not a good state of affairs. I drafted our mayor, one 'Phantom', and used him as bait. One glimpse of him and the goblins charged into the cave traps. Not a good plan for them; the remaining half turned tail and fled, and we continued our battlements, consuming entire quarry tunnels of limestone in the process.

At the end of two seasons' here, the battlements were almost completed - but given a lack of dwarves who did not vomit at the sight of the big yellow ball in the sky, I did not begin the army.

DFMA: http://mkv25.net/dfma/map-2111-guiltybeers

(OOC: I could only play two seasons because these fortresses are just getting too unwieldly on my machine. I was tempted to murder half the dwarven populace to speed it up, but decided against it.)

Title: Re: Dwarven Musical Chairs
Post by: Stravitch on February 19, 2008, 09:19:00 am
The save I got won't work in G, pretty sure it was played through in A.  Especially since I now see merchants in cage traps.  Any suggestions? Just keep playing it?
Title: Re: Dwarven Musical Chairs
Post by: Blacken on February 19, 2008, 03:11:00 pm
quote:
Originally posted by Stravitch:
<STRONG>The save I got won't work in G, pretty sure it was played through in A.  Especially since I now see merchants in cage traps.  Any suggestions? Just keep playing it?</STRONG>

I guess so. Guh. Why can't people READ?

Title: Re: Dwarven Musical Chairs
Post by: Stravitch on February 19, 2008, 04:17:00 pm
lol just looking through the dwarves moods here at work, this place is a powder keg just waiting to implode in on itself.  Dwarves beserk everwhere!
Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 20, 2008, 10:46:00 am
Apologies for lateness, wasn't able to get to my Dwarf Fortress USB stick.

--------------------

*much damage has apparently been done to the log*

$&*%, why did Ingish have to tear up my log pages when he was tantruming?!  I never did anything wrong to him!

Anyway, at some point one of Ingish Avedlogem's masterpieces was destroyed somehow, don't ask me what happened to it.  I don't even know what he lost!  Took him until meal-time to calm down, once he got the chance to admire the dining room.

I'll try to rewrite a summary of what was lost.


Commander Apache's Event Log
Arrival Date: 1st Granite, 1055, Early Spring
Location: JackalJaws

Elves come, don't have anything to buy but some berries.

Had Skanky kill a bunch of zombies that were interrupting everyone.

I made Zursuldostob, "Severclearing," an artifact obsidian scepter!  Not worth a whole lot, but I gained status as a legendary stonecrafter with the other dwarves.

Humans come, bought lots of meat, some drink, and stuff.  Oh yeah, bought more anvils.

Ingish lost some masterpiece, and tantrums for a month.  Finally calmed down after eating in the dining hall.

20 or so immigrants came, with various non-useful professions.

Ok, now for newer events.


8th Malachite, 1055, Mid-Summer
Started new journal.  Also began exploratory mining on at the 109 above sea level, nothing found yet.

23rd Malachite, Mid-Summer
Found some native aluminum and shell opal in the shafts!

13th Galena, Late Summer
Whew!  Accidentally started a water pump attached to the brook with water wheels, which promptly began flooding everything near it!  Fortunately, someone got to the lever before it was submerged, much.

14th Galena, Late Summer
Litast Erarducim, one of our weaponsmiths, has been taken by a fey mood!  I hope she makes an incredible sword or something.

21st Galena, Late Summer
Litast Erarducim has created Lularlilar, "Rootpattern," an artifact iron short sword!  It is studded with iron, and has an image of flies on it in alunite.  Not the best image for a great sword, but it'll be sufficient.  Now we can make many masterwork weapons!

Strange, I just noticed the dungeon master's body in the brook.  How did he get in there?

Datan Asenilid is now a legendary champion marksdwarf, hooray!

16th Limestone, Early Autumn
The dwarven caravan arrived today.  When they arrived, we bought a whole lot of meat and plants from them, and some steel armor.

21 Timber, Late Autumn
Someone made a native aluminum idol called Tustemkalan, "The Courteous Trails."  I think it is the most valueable artifact as of yet, worth 99600.

7th Obsidian, Late Winter
Another masterpiece of Ingish Avedlogem's has been destroyed, and I think I've found out what did it!  There was a FIRE SNAKE IN THE ALCOHOL STOCKPILE!!!!!  There were a few piles of loose strawberry wine without barrels, so I think the snake destroyed the masterwork barrels the wine was in.

Must find a cat!

23rd Obsidian, Late Winter
Arrrrggh, Ingish has gone mad!  No more masterpiece barrels or bins until Thob Dodokled finishes his training.

12th Granite, 1056, Early Spring
The elves arrived today; and Atir Emablel, one of the clothiers, locked himself into a workshop.  I bet he's just trying to get away from the elves.

17th Granite, Early Spring
The elves left today, because I offered them a bin of crafts.  Note the 'bin' part.  Seized their plants anyway though.  Atir came out of the workshop today with a cave spider silk shoe he calls 'or Sisal,' "The Drink of Gallows."  It's worth 13600, with rings of alunite, spikes of chestnut, and images of dwarves speaking, and a fox manacing a dwarf.


I'll be leaving this fort now, and expect it to continue to prosper.

End.


*next entry, scribbled out by some peasant keeping notes while waiting for the new ruler*
I heard a loud shout outside today!  It sounded like this: "I am the great titan Spas Umsmatusm!  Prepare for your deaths!"


Notes:
Press F6 to go to the brook power plant, which is attached to an incomplete water pumping system.  If anyone finishes it, it can provide running water closer to the fortress, in case any dwarf ever wants non-stagnant water. Right now if you pull the lever on top of the channel, it'll fill with water, but the second pump isn't hooked up yet, so that's all that happens.  The lever on the ground near the floodgate opens the floodgate to drain the channel out on the ground.

Also started a mining grid on level 109, but I may not have extracted all the found resources.

Chained a cat at the door to the alcohol stockpile, hopefully no more fire snakes get in there.

Title: Re: Dwarven Musical Chairs
Post by: Skanky on February 20, 2008, 05:30:00 pm
quote:
Originally posted by Skanky:
<STRONG>Hmm, well looks like I am the first to have a previous leader's dwarf die under my rule.    :(</STRONG>
Apparently not. Blacken and the original owner of my current map are dead on arrival.
Title: Re: Dwarven Musical Chairs
Post by: Linthar on February 21, 2008, 08:41:00 pm
Moonboots is dead. Unplayable but almost certainly dead. I was doing some mining when I struck hidden fun stuff I had no idea was there. Or to be more precise I struck the nasty chamber hidden inside the hidden fun stuff, which was the first sign I knew it was there. And the demons were to fast for me to wall them off. The framerate's dropped to 4 fps, so I haven't had a chance to actually see the fort slaughtered, by I highly doubt even the 20 dwarf military is going to stand a chance.

Although I will say it ended in an utterly epic manner. A literal slow motion race between a mason racing to build a wall blocking the demons off, and a toad demon racing to stop him.

[ February 21, 2008: Message edited by: Linthar ]

Title: Re: Dwarven Musical Chairs
Post by: Skanky on February 22, 2008, 06:57:00 am
Rinulzulban, "Intensebanners", 1055 - 1056
by Skanky Bomrekostar

1st Granite 1055
Report on previous leaders.
Stravitch - Legendary grower, accomplished brewer. Seems ecstatic.
Tap - Gem cutter, skilled mechanic and skilled building designer. Also seems ecstatic.
Phantom - Dead
Blacken - Dead

Speaking of the dead, there are *37* of them on the roll, with 32 of them having been recruits. My first act is to order more coffins to be produced. The dead deserve their rest. The two champion have been ordered to train with crossbows instead of hacking recruits to death with their swords.

7th Granite
Kib the champion was sent out to kill the wolves in the wilderness. She did a good job.

4th Slate
More migrants. Population is now 98. If we happen to find something to milk, we can now expertly milk it and convert the milk to cheese. Until then though, these migrants are all haulers.

1st Hematite.
I have finally built and placed enough coffins to bury all the dead from this fortress. Now it is time to build a pet cemetary. Should lend some ambience to the place. (Completed pet cemetary, with my tomb in the center)
 (http://img.photobucket.com/albums/v706/SkankyBurns/MChairs11.png)  

25th Hematite.
The human caravan arrived. Despite a nice path made for them, they decided to attempt to go around the mountain and found their wagon could not fit. Stupid humans! I have asked for more copper as the mayor really likes copper.

26th Hematite.
The mayor has been replaced, and the new mayor like gold items instead. Gah!

3rd Galena.
Our new mayor, Mistem, went on a rampage due to the previous mayors mandate failing. He detroyed a cabinet and then calmed down. Then rampaged again. Then calmed down. Stupid new mayor!

24th Galena.
I have ordered a tame cheetah, a tame jaguar and a tame cow to be chained near the catapaults defending the entrance. People keep giving me weird looks when I ask for this to be done. I am unsure why. Also, I think I have discovered why the military recruits seem to be have been taking such severe losses. Apart from the two champions who were set to train with swords, everyone was ordered to wear plate armor but none was actually provided for them. As soon as Mistem stops tantrauming and authorises the production orders, armour should start being made. Iron is the best we can manage, but we are practically overflowing with the stuff.

26th Galena.
Someone has a sense of humour. As I was passing by the metalwork area, I heard slight creaking noises echoing down it as a cow, chained to the ceiling, swung lazily back and forth, mooing from time to time*. The cow was chained to the ceiling!
 (http://img.photobucket.com/albums/v706/SkankyBurns/Chainedcow.png)  

3rd Limestone.
Mistem destroyed a coffin which contained the remians of Oddom Aszikel. I think Mistem is going too far, personally. I mean, it wasn't even his mandate that failed.

25th Limestone.
The dwarven caravan arrived. We got some gold and a few other metal bars. I gave them a hefty offering of stonecrafts and goblets, so hopefully next year they will bring more things of value.

22nd Sandstone.
Received 8 new immigrants. Two were planters, 6 became recruits. I also discovered where the liason was hiding - on the other side of a raised drawbridge. I let him in.

5th Opal.
Tragically, our trader Kogan has died of thirst. Apparently all 105 other dwarves that call this place home were "too busy" to give this poor injured dwarf some water! Too busy doing what, I ask. Doing what?
In unrelated news, the "upright spike trap" trap in the entrance hallway is going quite well. I have put every available dwarf to work on it. Linking the spikes to the red "danger" lever is taking quite a long time due to only one mechanic being able to work with it, but the spikes themselves are being installed rapidly.
 (http://img.photobucket.com/albums/v706/SkankyBurns/MChairs12.png)  

11th Obsidian.
A hunter also died of thirst. 6 soldiers immediately went and paid their respects... and then looted some of the dead hunters clothing. Waste not want not, I suppose.


And thus ends my year as ruler of Intensebanners. There are 9 legendary skilled civilians and 2 champions. 40 dwarves are dead, but now at least they are buried in coffins. Actually, there are enough free coffins for the entire population to be wiped out and then some. Buying out caravans should not be a problem. The "upright spike trap" trap spikes have almost completed being placed, but only a few of them are linked to the red lever yet. This should be continued if you want to shread goblins for fun and profit. Even without this trap, defences are covered with bridges and walls. Food and drink (especially drink) should not be a problem.
 (http://img.photobucket.com/albums/v706/SkankyBurns/MChairs13.png)

EDIT:
* This line shamelessly stolen from Kagus' post in this thread.

[ February 22, 2008: Message edited by: Skanky ]

Title: Re: Dwarven Musical Chairs
Post by: Kagus on February 22, 2008, 07:24:00 am
*Ahem*
Title: Re: Dwarven Musical Chairs
Post by: Skanky on February 22, 2008, 08:08:00 am
What?  (http://static.apolyton.net/forums/images/smilies/cute.gif)

[ February 22, 2008: Message edited by: Skanky ]

Title: Re: Dwarven Musical Chairs
Post by: Kagus on February 22, 2008, 08:32:00 am
That's better.


However, now you've got a duplicate of "chained to the ceiling".

Title: Re: Dwarven Musical Chairs
Post by: Stravitch on February 22, 2008, 08:37:00 am
Poor moonboots  :(
Title: Re: Dwarven Musical Chairs
Post by: UltimaPhantom on February 22, 2008, 08:50:00 am
Hey, where is my fortress? The one I should play this week. I haven't received it from Firemage yet...

And where is Firemage?

~UltimaPhantom

Title: Re: Dwarven Musical Chairs
Post by: Blacken on February 22, 2008, 03:16:00 pm
quote:
Originally posted by UltimaPhantom:
<STRONG>Hey, where is my fortress? The one I should play this week. I haven't received it from Firemage yet...

And where is Firemage?

~UltimaPhantom</STRONG>


He sent it to you. I have a copy of the email.

With another fortress down, this is getting gnarly, and each of the fortresses is getting to the point where I personally can't play through them at any sort of reasonable speed and neither can a lot of folks.

I'll bash out the scores this weekend, assuming something RL related doesn't jump down my throat again, and we can see where we stand and whether we want to keep going.

I was hoping for this to keep going till break so I could be at home and figure out prize-type things...argh.

Title: Re: Dwarven Musical Chairs
Post by: apache1990 on February 22, 2008, 05:17:00 pm
Perhaps we should extend the time to two weeks per fort, because of the slowing FPSs?

Personally, I'm getting 25FPS on my current fortress.

I wonder how RockTomb is doing, haven't seen any maps of it since the second turn.  I picked that map to give a better FPS too, since it has no known magma, chasms, or anything, and is a realatively small site.

Title: Re: Dwarven Musical Chairs
Post by: Firemage on February 22, 2008, 05:28:00 pm
I'm here, and I'm pretty sure, that I've sent the fortress to you. Needed two attempts again, but the second didn't return to me. So I guess it must have reached you.
I've sent the correct mail on tuesday though.
Title: Re: Dwarven Musical Chairs
Post by: UltimaPhantom on February 23, 2008, 09:45:00 am
No, no email for me... Are you sure that you sent it to fippe[dot]wiimail[at]luukku[dot]com?
Title: Re: Dwarven Musical Chairs
Post by: Firemage on February 23, 2008, 10:51:00 am
I was sure - until I looked in my outbox...
I hopefully didn't mistype again.

Blacken, how do we deal with that?

Title: Re: Dwarven Musical Chairs
Post by: UltimaPhantom on February 23, 2008, 02:54:00 pm
This time you didn't misspell, and I got that fort.

Fortunately, I'm home again, and I've got more powerful computer in my use this time. No 15 fps for me now.

Title: Re: Dwarven Musical Chairs
Post by: Blacken on February 24, 2008, 04:48:00 pm
quote:
Originally posted by apache1990:
<STRONG>Perhaps we should extend the time to two weeks per fort, because of the slowing FPSs?</STRONG>
I like this idea...mostly because my current fortress has been going pretty much whenever I've been awake this week and it's only half done. It's getting ridiculous, my computer is a fairly good one and this shouldn't be getting so slow. So let's do it--extending to two weeks per fortress. So this Monday isn't a fortress submission deadline, but NEXT Monday is.
Title: Re: Dwarven Musical Chairs
Post by: Linthar on March 01, 2008, 10:16:00 pm
Since I haven't seen a decision yet, on whats going to happen now that we're down a fort, I'm just posting to say that since I was the one that destroyed it, even though it was just really bad luck, I'm willing to be the one to drop out, especially since time for me is less abundant then I thought it would be.

Oh and if anyone thinks their computer can actually run the fort above 4fps and wants to see the demons actually wipe everyone out, let me know and I'll send the save.

[ March 01, 2008: Message edited by: Linthar ]

Title: Re: Dwarven Musical Chairs
Post by: Stravitch on March 02, 2008, 03:19:00 pm
I wanna see it =D
Title: Re: Dwarven Musical Chairs
Post by: Linthar on March 02, 2008, 05:37:00 pm
Since I don't have your email, I uploaded it here for anyone intrested. I've played a little past that save myself, and the fort is doomed. I'm sent all my military against the demons, and at the rate it's going even if they do suceed, the body count is going to end the fort in tantrums. The only good thing is so fall only four demons have revealed themselves, but who knows how many demons are still hiding.

EDIT: Quick update. The games suddenly running faster for me so I finished the battle for the fort on my machine Surprisingly I won. End results

19 toad demons and one regular demon dead, one toad demon trapped outside the fort. Of course more demons may be waiting in hiding.

50 some odd dwarves dead leaving 34 dwarves alive. Of those I would estimate 10 at most healthy enough to work. There are five children remaining, and the rest are heavily wounded, and almost certain to die. The framerate is now back to a playable state. I've uploaded the fort http://dffd.wimbli.com/file.php?id=48  to see if anyone thinks the situation is salavagable.

[ March 02, 2008: Message edited by: Linthar ]

Title: Re: Dwarven Musical Chairs
Post by: TotalPigeon on March 02, 2008, 07:11:00 pm
Guiltybeers DFMA

14th Limestone: I arrived at Guiltybeers today. I have been travelling for months to reach this fortress, since rumours of a fortress built in dedication to beer reached my ears. The thoughts of beer, beer beyond quality! have kept me going through all the hardships of the journey. And now I find that the beer is a foul lie! All they have is Dwarven Wine, and not even much of that. Blasted Dwarven liars, I should pluck out their eyes!
Still, I am not exactly keen to begin another journey straight away, and these dwarves do have some cave wheat seeds, so beer isn't out of the question. Ah, damn it all, I'm going to have a decent drink before I leave this place!

20th Limestone: Dare I say it, but the layout of this fortress is quite horrible. The meeting area is slap bang in the middle of a corridor, ponds are undrained and mean winding corridors, and the dining room is in a room with a sand floor and ceiling. I have some suggestions to make to Phantom, the mayor of this area.

29th Limestone: Phantom seems quite pleased by some of the suggestions I have put to him, and considering that I have been to a great many fortresses to sample their brews, I have seen many wonderful designs and ideas. For this reason, he has employed me to help out. If I do this, apparently I can have all the free beer I want. Sounds good to me! So to start, we will obliterate these ponds all over the place to make new rooms and corridors. No harm in getting wet, after all! Then after they are gone, we will roof over the top to protect us from goblins archers.

20th Sandstone: Removal of the surrounding ponds is going well. However, I have also noticed a disturbing lack of military personnel. While the entrance to the fortress is heavily trapped, we don't have any offensive capability here. I have suggested to Phantom that some of the idling dwarves may be better employed learning to fight, and to this end we are also constructing a barracks. I have put in plans for another dining hall as well, as the current one is just horrible.

20th Moonstone: The alcohol problem has been partially solved, as we now have enough wine for any dwarf that might like the vile stuff. Still waiting on the cave wheat.

15th Granite: Invaders! Around 40 goblins have appeared and attacked the fortress. Sadly four of our dwarves were caught outside and killed, though the cage traps were successful in capturing many Trolls and Goblins, who we will make pay for their deaths. One of the Trolls was also wrestled to death by around half of our current army. They still have a way to go, it seems.

20th Felsite: The execution chambers are under construction. I am not sure if we have enough weapons to make them lethal for trolls, but once we dispose of a few of the goblins we can use their weapons to make the rooms even more deadly.

1st Limestone: The execution chambers are complete, and so far tests have shown them to be very capable of killing goblins. Once a more weapons have been salvaged, the Trolls can take a turn.

14th Limestone: The Cave Wheat crop has finally grown! It has been a long year, but now it is time to take my reward.

---

Okay! All done. Anyway, with regards to fps, I wonder if it might be worth upgrading to the new version to get rid of the artifact lag. That might make a difference, and the saves are definitely compatible.

EDIT: Actually, with all the historic events in the new version, the saves might be too large to send around by email. If we do switch over, we'll have to find another way of working it.

[ March 02, 2008: Message edited by: TotalPigeon ]

Title: Re: Dwarven Musical Chairs
Post by: Blacken on March 03, 2008, 11:03:00 am
Well, this seems to have imploded. Ergh. I was so organized at the beginning and it all collapsed.  :(

With two fortresses out and the current ones getting bigger and bigger, I don't think this is feasible anymore--so I'll be ending this contest as of today. Send your final forts to me, not to the next guy, and I'll calculate things. I'm pretty sure I know who won already (y helo thar Skanky), but I want to make sure.

Getting the prizes sent out might be an issue--I'm going to NYC for a couple weeks, then hurrying back up to school.

Title: Re: Dwarven Musical Chairs
Post by: Firemage on March 03, 2008, 03:36:00 pm
Jackaljaws

Sorry for not making a log again. I'm actually glad, that this was the last turn, since I was getting lazy anyway. But at least I did finish the year. (actually last week already)

Blacken: Thank you for the fun experiment!

Title: Re: Dwarven Musical Chairs
Post by: UltimaPhantom on March 03, 2008, 03:52:00 pm
Phantom's Journal, in "Worlddoor", Skanky's fort

7th Granite, 1055, Early Spring
"New year, new fortress" is my motto now. I've been traveling across many forts by now, and I'm starting to forget where I've been. I'm now at fortress called Oramtun, "Worlddoor".
I wonder how long I'm able to control this place... As usual I've promoted myself as Bookkeeper.

14th Granite
I'm starting to give orders here, and I've noticed someone has made some kind of perpetual motion waterfall to door of dining hall.
First things first: all quarters should be at least smoothed. Always.
Secondly: Barracks should be fitted with those 30 vacant beds we have in stockpiles
Thirdly: Bar and block stockpile has to be made near to smelters: they are filled with bars.
And well, let's make me a office, shall we?

16th Granite
Wait, what did just happen? I heard about death of new recruit: Tekkud Asmellîral, who I ordered to train in barracks to hone her wrestling skill. I turn my back and BAM, she lies in mud bleeding to death. I never knew what really happened...

24th Granite
Perpetual waterfall is now working, and making dwarfs happy and clean.

14th Slate, Mid-Spring
Some elven merchants came and went. We bought them out.

25th Slate
Some Food-Hauler has strange mood. He claimed Craftsdwarf's workshop.

28th Slate
Immigrants. Like we wouldn't have enough dwarfs by now. Though, drafting them is useful, as we don't have proper military yet. (I don't count few soldiers as army.)

8th Felsite, Late Spring
That Food-Hauler made Zanorrur, "Heartrun" turtle shell crown, worth 4800 monies.

20th Felsite
Large galena vein found and some tetrahedrite, I'm ordering some chain armor to be made for our new troops.

12th Hematite, Early Summer
I'm bored. There's not much to do, and I'm just running some boring errands. I think that I'm going to start some project soon...

14th Hematite
Human traders. I'm ordering those crafters to make lots of crafts so we can buy some stuff from them.

23rd Malachite, Mid-Summer
I sent some archers to take care of hovering Giant Eagle near our fort. They scared it off the map. And I thought that Eagles are brave...

16th Sandstone, Mid-Autumn
Pfft, dwarven caravan came to trade, but they wanted to have more than 108 monies profit. So they left. Carp.

23rd Sandstone
Being wisened by that... incident with Human traders, I'm building Lock-A-Tradedepot-bridge system, which I will activate if those traders are going to leave again, even when I'm making fair offer.

5th Moonstone, Early Winter
L-A-T-B is ready, finally. I'm going to take a test run with it soon.

6th Moonstone
It works! But looks like I should restrict that area first, as I crushed wardog in testing process...

*****Oh yeah, I made it to Mid-winter... And then the lag came. 7 FPS.*****

DFMA: http://mkv25.net/dfma/map-2218-worlddoor

It has been pleasure playing these Musical Chairs.

~UltimaPhantom


EDIT: Hey, why wouldn't you just post all the last-minute saves? We could see all historic events and stuff on them, if we use newest version.

[ March 03, 2008: Message edited by: UltimaPhantom ]

Title: Re: Dwarven Musical Chairs
Post by: Blacken on March 03, 2008, 05:00:00 pm
quote:
EDIT: Hey, why wouldn't you just post all the last-minute saves? We could see all historic events and stuff on them, if we use newest version.
I'm going to.  :)

This experiment has been interesting. I might put together a little DF Succession Game website in order to facilitate these games in the future, sort of like Markavian's done for DFMA.

Title: Re: Dwarven Musical Chairs
Post by: Linthar on March 03, 2008, 10:22:00 pm
Sent the smoking ruins of Moonboot.

This was fun while it lasted. I got to see some vastly differing fort designs, and  end it all on a high note, by witnessing the single bloodiest battle in my history of playing the game. Thanks for organizing the game.

Title: Re: Dwarven Musical Chairs
Post by: Blacken on March 03, 2008, 11:14:00 pm
I plan to organize another one, if I do the website mentioned above.
Title: Re: Dwarven Musical Chairs
Post by: Stravitch on March 03, 2008, 11:20:00 pm
Linthar could you send me Moonboots as you got it before you hit the HFS wanna look through it before it asploded =D
Title: Re: Dwarven Musical Chairs
Post by: Linthar on March 04, 2008, 11:42:00 pm
I've posted the save of moonboots I received at the start of my turn here
Title: Re: Dwarven Musical Chairs
Post by: Stravitch on March 05, 2008, 08:26:00 am
Warning
Your direct file download has been blocked as a leech attempt becuase your referral is not a verified archive website. Please click on the file name above to view details and download links.

Any ideas?  That is what I get when I try to download it from there.

Title: Re: Dwarven Musical Chairs
Post by: Linthar on March 05, 2008, 02:46:00 pm
Just send me a private message or something with your email, and I'll send it to you directly.
Title: Re: Dwarven Musical Chairs
Post by: Blacken on March 15, 2008, 02:01:00 pm
Alright, so a trip to NYC completely screwed me up for a week and some change. Heading back to college tomorrow; I should be sending out emails sometime this week with the winner. Apologies for being slow, but I'm in a bit of a jam time-wise as of late with school and work.