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Dwarf Fortress => DF Modding => Masterwork DF => Topic started by: smakemupagus on April 30, 2013, 10:03:14 am

Title: [ORC] Gameplay Questions
Post by: smakemupagus on April 30, 2013, 10:03:14 am
(http://i.imgur.com/YHTtkxO.png)

Are you looking for advice from other warchiefs on how to survive those first couple groups of elven assassins?  Have some thoughts about the best gear to equip your Uruks or Dreamwalkers?  This is the thread!

Of course, feel free to open a new topic in the subforum, if you have a big topic to discuss :)
Title: Re: [ORC] - Gameplay Discussion
Post by: smakemupagus on April 30, 2013, 10:06:37 am
Reserved for Orc Gameplay Tips & Tricks
Title: Re: [ORC] Gameplay Questions
Post by: Putnam on April 30, 2013, 07:54:23 pm
Always waiting to answer!
Title: Re: [ORC] Gameplay Questions
Post by: Gamerlord on April 30, 2013, 08:21:45 pm
What are each of the weapon kits effective on? Also, a little something I discovered: sometimes i randomly get massive stacks of rusty coins, like 19000 or something, and when i sell them at the freelancers guild i get ridiculous amounts of goods, like twenty iron scimitars or something. Whats with that?
Title: Re: [ORC] Gameplay Questions
Post by: smakemupagus on April 30, 2013, 10:58:29 pm
What are each of the weapon kits effective on? Also, a little something I discovered: sometimes i randomly get massive stacks of rusty coins, like 19000 or something, and when i sell them at the freelancers guild i get ridiculous amounts of goods, like twenty iron scimitars or something. Whats with that?

Well, it's probably not totally random ^^
My best guess is you sold a huge stack of something at the caravanserai that turns into silver coins, like a whole forgotten beast or giant sperm whales sized stack of meat, and then did "exchange silver coins to orc shillings". They happened to grab the big stack, and you got a big pile of shillings.  This can happen, the transactions respect the stack size in general.  19000 shillings should be only like five or six scimitars ;)

Jaguar kit is just generally excellent for melee.  Macuahuitl is good for cutting things in half, claws are good for stopping enemy in its tracks with pain... Jaguar kit has both.  Also an Uruk can wield with a shield so no downside.  This is excellent for humanoid or a little bigger enemies, that feel pain.

Dragon kit is composite bow plus katana, it's like the second best bow plus a weapon that is more than sufficient to meet any enemy in melee.  Or better yet, to coup de grace an enemy already riddled with arrows.  Plus Uruk can use shield.  This is probably the most flexible society kit in terms of being good in every situation.  If you factor in enchanted arrows then it's really deadly.

Seawolf kit, also a good balance of melee and range, but pistol instead of bow.  Bullets are better for piercing armor and skulls, but less good than (broadhead) orcish arrows at causing catastrophic bleeding/severing damage.  Any Orc can use with a shield.

Falcon kit has a spear, so it's great against big or heavily armored enemies, and the bola are a very effective pain/disabling rather than a killing weapon.  Bola and spears are both easy to craft so this is a good one you can get sort of earlier in the fort.   Any Orc can use with a shield.

Assassin's kit is the best at range; it's like a greatbow.  The melee attacks are like a dagger, so that is not great.  Big enough that it's Multigrasp.  This is the one for your dedicated archers.

Lifeguard kit is like a musket; plus an armor crushing polehammer.  If you have a source of musket balls then this is probably the best offensive weapon.  Only shortcoming that it's multigrasp so no shield, and musket balls can be tough to come by early in the game.  This is the one for your dedicated gunners, and you don't have to fear them getting stuck in melee sometimes, so they can accompany your melee squads out into battle.

Berzerker and Blademaster are both 2H kits, and have the biggest critical strikes, you'll be getting one-shot kills against even larger-than-humanoid enemies.  But you need good weapon and dodge skills to make up for the lack of shield.
Title: Re: [ORC] Gameplay Questions
Post by: Gamerlord on April 30, 2013, 11:22:21 pm
Cool. I've only ever used blademaster arms, so i didn't know anything about the others.

Actually, just for general edification:
Dwarven Auxilla Arms (spear/crossbow): good for medium range fighters; snaga do well with it. The spear makes them fairly decent at eliminating enemy heavies, while the crossbow lets them support your frontliners.
Dwarven Hammer/Javelin arms: decent at close range, but not as good as blademaster arms. Useful against dwarven/human siegers and metallic FBs/titans, but not much else.

If you don't have the stuff needed to make or initiate a warrior society fighter, but have the weapons, you can equip the warrior with them directly. Only tested with flintlock pistols+scimitars on my corsairs. They fight with both in melee, but haven't yet seen them fire bullets.
Title: Re: [ORC] Gameplay Questions
Post by: Faulik on May 18, 2013, 04:43:03 am
Is there any way of fully healing my orcs, like the Fountain of Eternal Youth in original masterwork. My warchief killed 66 notable and 52 other monsters and way to cool. But get the arrow in the kneel and have to use crutch  :'( I know i can do it with dfhack but it'll be like cheating  ::).

How to storage powders? Like raw mithrill powder.
Title: Re: [ORC] Gameplay Questions
Post by: smakemupagus on May 18, 2013, 10:37:31 am
Hi Faulik,

No, sorry.  You can boost the orcs' regeneration by stationing nearby a Dreamwalker with a Rejuvenating Medicine dreamcatcher, or by brewing black draught at the Warriors' Meadhall.  This will help them recover from broken bones and other injuries fast.  But it won't recover a severed leg.  I guess Dreamwalkers fully heal when they transform into a magic user, but probably that's not your warchief :)

Powders, I think store in stockpiles set for Sand bags.
Title: Re: [ORC] Gameplay Questions
Post by: SharpKris on May 20, 2013, 05:56:08 pm
i'm having a hard time deciding if above ground fort is better then a below ground one.
trying to find a good starting build really
Title: Re: [ORC] Gameplay Questions
Post by: Faulik on May 20, 2013, 06:01:32 pm
Hi o/

I have a problem with mithril bars. To get it i must build Treesingers but it need mithril statue witch forged from 3x mithril bars. I raided elfs, but get raw mithril that goes in powder. I got somehow 2 bars(melt items, i think) but then they disappear in unknown direction. Any other sources of mithril bars is there?

And i got some strange snatchers. They had come several times and stolen VERY valuable items, like swordgolems, from caravan. I have dogs and ppl around but haven't saw they even once. Is there some flying snatchers?

Powders, I think store in stockpiles set for Sand bags.
Not work. They still at the forges.
Title: Re: [ORC] Gameplay Questions
Post by: Gamerlord on May 20, 2013, 07:47:15 pm
Right, to get that a statue ransom an elf captive at the shadowbroker. They give you a race-material-specific statue. And those snatchers are just the caravans leaving with their unbought wares.
Title: Re: [ORC] Gameplay Questions
Post by: smakemupagus on May 20, 2013, 10:23:33 pm
Yeah, because our trade caravan partners are all from Babysnatching civilizations, it generates that message when they leave the map with their creatures in cages.
Title: Re: [ORC] Gameplay Questions
Post by: Montee on June 16, 2013, 04:53:22 pm
Hello, just started playing Masterwork recently and currently have a orc fort some two hundred strong but I'm still confused by a few things.

Is there a cap on skills? Because I've currently got an Uruk Ronin who's a level 46 fighter and got almost 6k strength, was wondering if it keeps going up.

Do orcs have anyway to process Mithril and Wolfrimite from ores or does it all have to be scavenged?

Also unsure with all the new materials which is best for forging weapons. For edged does it go Adamantine>Bifrost>Deep Bronze>Orichalcum>Mithril>Steel?

For blunt is it best to use Deep Bronze and Wolfram?

Also having read on the manual that's possible to stack runes, can you stack 20 Iridium runes on a copper dagger so that it one shots everything?
Title: Re: [ORC] Gameplay Questions
Post by: smakemupagus on June 16, 2013, 06:46:16 pm
>> Hello, just started playing Masterwork recently and currently have a orc fort some two hundred strong but I'm still confused by a few things.

Hi! :)

>> Is there a cap on skills? Because I've currently got an Uruk Ronin who's a level 46 fighter and got almost 6k strength, was wondering if it keeps going up.

I have no idea, but that's pretty awesome.

>> Do orcs have anyway to process Mithril and Wolfrimite from ores or does it all have to be scavenged?

The Damasc forge can make a few things, but otherwise there's no domestic building to do so.  With the unlockable Elven Treesinger's Pagoda you can process mithril.

>> Also unsure with all the new materials which is best for forging weapons. For edged does it go Adamantine>Bifrost>Deep Bronze>Orichalcum>Mithril>Steel?
>> For blunt is it best to use Deep Bronze and Wolfram?

I don't know if there's ever quite a linear progression for things in dwarf fortress, but that's probably about right.  Welded mithril is quite good for edge too (only damasc for Orcs unless you loot it). 

http://dwarffortresswiki.org/index.php/Masterwork:Metal

>> Also having read on the manual that's possible to stack runes, can you stack 20 Iridium runes on a copper dagger so that it one shots everything?

I don't know.  I think that means you can stack runes of different type, not 20 of the same. 
Title: Re: [ORC] Gameplay Questions
Post by: Putnam on June 16, 2013, 07:49:11 pm
On the cap: there's no cap on skills, but there is one for attributes. That's not a Masterwork thing, though.
Title: Re: [ORC] Gameplay Questions
Post by: Jaso11111 on July 04, 2013, 08:30:33 am
So i got a solid 150 ork fort but i haven't seen any other trade civs yet, except Taiga Orks and  Goblins. What are the conditions for the other civs (Human Bandits, Deep Drow etc.) to visit you? 
Title: Re: [ORC] Gameplay Questions
Post by: smakemupagus on July 05, 2013, 08:24:06 am
I don't know exactly, but if i remember they are copies of the trade triggers for the good races.  Usually they'll all be there in year 2 or 3.  Did you check that they were nearby before embark?
Title: Re: [ORC] Gameplay Questions
Post by: Jaso11111 on July 05, 2013, 09:14:43 am
Ah i found it! You need to activate the evil version of the races for them to be active. If that was told in the manual then i missed it XD
Title: Re: [ORC] Gameplay Questions
Post by: smakemupagus on July 05, 2013, 09:23:12 am
Please feel free to update the wiki to make it clearer if you see fit.

http://dwarffortresswiki.org/index.php/Masterwork:Orcish_Quickstart_guide


#Choosing_Masterwork_.26_World_Settings
Title: Re: [ORC] Gameplay Questions
Post by: Jaso11111 on July 05, 2013, 09:38:35 am
Please feel free to update the wiki to make it clearer if you see fit.

http://dwarffortresswiki.org/index.php/Masterwork:Orcish_Quickstart_guide


#Choosing_Masterwork_.26_World_Settings
Done :D
http://dwarffortresswiki.org/index.php/Masterwork:Orc_Fortress
Title: Re: [ORC] Gameplay Questions
Post by: smakemupagus on July 05, 2013, 09:52:53 am
Looks good, thanks!   8)
Title: Re: [ORC] Gameplay Questions
Post by: firefly68 on August 30, 2013, 12:36:55 pm
I notice the Orc boneyard has been replaced with the bonecutter workshop, which I'm fine with except for the fact I can't see the reaction to create ironbone and bloodsteel bars there. Have they been moved or is it no longer possible to make them?
Title: Re: [ORC] Gameplay Questions
Post by: Meph on August 30, 2013, 11:45:37 pm
Ah... smake has been using dwarf reactions again. ^^

I did move the dwarven ironbone/bloodsteel to the dwarven alchemist. Of course orcs dont have them, so they lack these reactions. I'll fix it.
Title: Re: [ORC] Gameplay Questions
Post by: firefly68 on August 31, 2013, 06:09:14 am
Stop breaking orc mode with your dwarf mode changes :)

What do I need to change in the raws for this to be fixed? I'm quite lost when looking at them (although, I think I'm getting better at it).
Title: Re: [ORC] Gameplay Questions
Post by: Meph on August 31, 2013, 12:04:22 pm
I posted a fix, but you need to gen a new world.

And its hard not to break it, because I dont know which parts are used by smake and which parts not. I only changed things I wrote for dwarf mode, but smake was using the same reactions... I have no way of knowing that, I didnt even knew orcs had access to ironbone and bloodsteel, or the boneyard...
Title: Re: [ORC] Gameplay Questions
Post by: kimanicut on September 02, 2013, 04:25:57 pm
Hey guys im kinda new to orc fortress  , and im already on my third year with about 72 orcs with a pretty stable walled fort going. But im kinda noticing im not getting very much migrants as the seasons go by. Im on summer now, so do I have to do something to get more people. I have like over 1,250,000 in wealth so I don't think that's the problem.
Title: Re: [ORC] Gameplay Questions
Post by: VonPärre on September 16, 2013, 07:50:37 pm
Stone Circle demands plant blocks. What are these made of and more so, where?


Thanks, it was planks :D got some more, can i craft clockwork parts or is it broken? I think i should rip parts from automatons but cant cos they are made of "mutilated"
Title: Re: [ORC] Gameplay Questions
Post by: Gamerlord on September 17, 2013, 09:19:51 pm
That isn't right, I don't think... Try wood blocks, if those don't work then I have no idea.
Title: Re: [ORC] Gameplay Questions
Post by: DocHoneybadger on October 07, 2013, 01:38:49 pm
I've been having an issue with candles. It doesn't seem like the chandler building that was added is available to Orcs, but the option to make candles was also removed from the craftorcs workshop so I am at a loss as how to get them.
Title: Re: [ORC] Gameplay Questions
Post by: Annon on October 07, 2013, 03:19:43 pm
Wrong spot, need to stop having multiple windows open...
Title: Re: [ORC] Gameplay Questions
Post by: 4maskwolf on November 04, 2013, 09:41:01 pm
Okay, really stupid question, but I can't seem to start a game of orc fortress.  I go to the settings, click on orcs to change it to yes, hit play dwarf fortress, gen a new world, but it still only gives me the option of dwarf fortress.  What am I doing wrong?
Title: Re: [ORC] Gameplay Questions
Post by: Putnam on November 04, 2013, 09:54:44 pm
Are you actually checking your options (press tab on the embark screen)?
Title: Re: [ORC] Gameplay Questions
Post by: 4maskwolf on November 04, 2013, 10:09:07 pm
That may be the issue. I'll try that next time I play.
Title: Re: [ORC] Gameplay Questions
Post by: firefly68 on November 07, 2013, 07:44:56 pm
Can anyone explain to me the requirements to wield a 2h weapon in one hand without suffering penalty? I gather that most Uruks and some strong orcs can do so, but I'm wondering what the actual requirements are.
Title: Re: [ORC] Gameplay Questions
Post by: Putnam on November 07, 2013, 07:45:47 pm
You have to be large enough.

That's it.
Title: Re: [ORC] Gameplay Questions
Post by: seristal on November 19, 2013, 09:05:45 pm
So um, I'm having trouble figuring out how to play as orcs. I tried changing my civilization but they're all dwarven and embarkment loadouts don't seem to choose your race. Am I missing something?
Title: Re: [ORC] Gameplay Questions
Post by: dukea42 on November 19, 2013, 11:16:16 pm
1) on the masterwork settings make sure the Taiga orcs are a playable race. It makes this all easier if they are the only one.

2) Gen new world

3). On the embark screen select, use tab until you see the list of your civilization you can choose. The are highlighted in blue on the map and use different symbols. The statues are dwarves, the grates are kobolds, and the third are the orcs (never remember it's shape). 

4) pick an embark load out for the orcs. Not required but makes starting out easier with the specifics needs of the orcs in mind.
Title: Re: [ORC] Gameplay Questions
Post by: razorback on December 25, 2013, 04:57:39 am
i have played like 4 or 5 orc forts yet and now i'm wondering:

is it possible for an orc to become a vampire?

and if so: is there any way to turn one into such creature via some (upcoming?) workshop/reaction or by df-hack cheating?
Title: Re: [ORC] Gameplay Questions
Post by: Meph on December 25, 2013, 10:19:18 am
Orcs can be vampires. There was one succession fort that was even attacked by taiga orcs riding giant blight bats, with a elder vampire general. Very awesome that one.
Title: Re: [ORC] Gameplay Questions
Post by: razorback on December 26, 2013, 09:27:24 am
interessting  :o

but now i assume there is no cheap way to enforce vampirism and i have to play the waiting game till one appears 
Title: Re: [ORC] Gameplay Questions
Post by: Gamerlord on December 26, 2013, 09:39:07 am
Orcs can be vampires. There was one succession fort that was even attacked by taiga orcs riding giant blight bats, with a elder vampire general. Very awesome that one.
Oh so definitely link me.

You have to be large enough.

That's it.
That's kinda incorrect, as all dwarves I have are capable of wielding a zweihander with a kiteshield. ALL OF THEM.
Title: Re: [ORC] Gameplay Questions
Post by: CptCrunchy on December 26, 2013, 10:54:32 am
That's kinda incorrect, as all dwarves I have are capable of wielding a zweihander with a kiteshield. ALL OF THEM.

They can wield it one handed, but with severe penalties.  The Uruks are capable of wielding a zwiehander one-handed with no penalty
Title: Re: [ORC] Gameplay Questions
Post by: someone12345 on January 26, 2014, 06:30:09 pm
I have started a game of orc fortress, and am on my first year. Here some thoughts and questions-
Orcs are faster than dwarves.
Orcs are braver than dwarves- as I am playing a mostly aboveground fort in an evil area, corpses occasionally stand up. When one does, every orc in the vicinity dogpiles on them.
Orcs are stronger than dwarves- not one orc has yet been killed, though thirty zombies have perished in one season.
How powerful are the second year elven ambushes? What do I need to kill them?
What is the advantage of making claws and macuahuitls at the tribal warcrafter, other than speed?
How powerful are bone botkin arrows?
How many arrows can go into a quiver? I thought the limit was forty, but I have one orc running around with over 100 in his quiver.


Thanks, everyone.
Title: Re: [ORC] Gameplay Questions
Post by: Mr.Frosty on January 28, 2014, 12:02:45 am
So I have a small problem, my Hunters aren't hunting.

I started with the Forest clan embark, I noticed the guy didn't have a quiver so I thought that was the problem. I made a quiver out of leather I managed to get, he equipped it, but still he didn't went out to hunt.

Also a "Ranger" migrated to my fortress, with all his hunting gear, and he refused to hunt also.

I made bolas, bodkins, javelins, Tomahawks with no success.

What am I doing wrong.
Title: Re: [ORC] Gameplay Questions
Post by: kamikazi1231 on January 28, 2014, 07:00:10 pm
Your hunting problem is most likely an issue with ammo.  Go into your military screen and go to the ammo tab.  In there look for what type of ammo is assigned to H for hunters.  Most likely it's the default bolts.  Go ahead and add a new type of ammo in there of whatever you currently have.  If you don't care about ranged military right now give them several things.
Title: Re: [ORC] Gameplay Questions
Post by: Cotr on January 31, 2014, 08:43:55 pm
I'm trying to build an orc factory, the saw blade is made but when I try to build it says "no access to saw blade". Is something wrong or am I just being dumb? Also. How do I get blood to make bloodsteel?
Title: Re: [ORC] Gameplay Questions
Post by: Meph on January 31, 2014, 09:18:31 pm
If it says no access, it means that the sawblade is on the map, but there is no valid path to the building. For example water, magma or raised bridges in the way.

Blood is a creature extract, buy it from caravans, get it et embark, or extract blood from meat/bodyparts in the kitchen.
Title: Re: [ORC] Gameplay Questions
Post by: bezment78 on February 10, 2014, 07:11:26 am
1.My orcish settlement is under attack by goblins and not elves Any help
2.why is the orcish militia squad only has the max of 1 members
Title: Re: [ORC] Gameplay Questions
Post by: palu on February 10, 2014, 10:29:46 am
How do I get ORC_INDUSTRY_MAT bars for workshops like the blacksmoke furnace, mettalurgists forge, and damasc foundry?
Title: Re: [ORC] Gameplay Questions
Post by: sandant on February 12, 2014, 05:27:04 pm
Hey guys, how exactly does one go about getting soul gems? I have a ton of amulets and gems both rough and cut, and after huge battles nothing happens,  I have the totem pole,and quite a few dreamwalkers too.

Edit- The second i post this they start going, never mind you guys!
Title: Re: [ORC] Gameplay Questions
Post by: Meph on February 13, 2014, 10:56:31 am
How do I get ORC_INDUSTRY_MAT bars for workshops like the blacksmoke furnace, mettalurgists forge, and damasc foundry?
That should be iron/rusty iron.
Title: Re: [ORC] Gameplay Questions
Post by: Mafia_Puppet on August 18, 2014, 08:04:44 am
How do I get orcs to use the freelancer's guild? I enabled pottery for all my orcs, but no one is attempting the jobs I assign.
Title: Re: [ORC] Gameplay Questions
Post by: heydude6 on August 18, 2014, 10:58:31 am
I believe it's the Engineering or the Writing skill.

Also sir this is an old and outdated thread. You shouldn't be posting your questions here. you should post them here http://www.bay12forums.com/smf/index.php?topic=138900.0
Title: Re: [ORC] Gameplay Questions
Post by: smakemupagus on August 18, 2014, 11:42:37 am
Locking old thread then if it's redundant