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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Xanmyral on September 28, 2013, 06:40:37 pm

Title: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Xanmyral on September 28, 2013, 06:40:37 pm
SURVIVAL AT ITS FINEST
@~~~~~~~~~~~~~~~~~~@
Act 1: Rub That Sun Outta Your Eyes
&& (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568)

--Prelude--

"No one's really sure what happened. That's the only clear message that has been given during this whole crisis. Nobody knows a goddamned thing, everybody's scared, and people are dying in droves. Some say it's a riot, people finally having had enough or maybe a militant group that had buried itself deep enough to not be found and is finally attacking. Others insist its disease, people doing their best to stay away from the sick as to not contaminate themselves with the deadly disease. A few speak in hushed whispers saying that the city was attacked by another city, bombing their home with chemicals or biological weapons, maybe even radioactive warheads. The last claim is often unsettling to the others in this shelter, none really sure if the thick metal walls would be enough to avoid dying from radiation poisoning nor if they have enough food to outlast such an event. Everyone can only agree on that a disaster struck of some kind however, that chaos ensued and death soon followed by the legions. People occupied themselves with these conspiracies of doom to whittle away the time as they hoped for rescue. Weeks have passed, and no help has come, no news, and food is starting to dwindle."

"Who are you? Some unfortunate fool who was in the wrong place at the wrong time, or perhaps the right place at the right time as you've all managed to make it into the shelter. Maybe you were average, not so average, good, bad, tax payer, tax dodger... Nothing matters anymore now. Nothing but survival, and this will be its truest test. Only those who have mastered it at its finest will survive, only those who understand survival at its finest."

--Situation--

You're a survivor in a city that has had shit hit the fan quickly and thoroughly. You've survived with other survivors in an enclosed bunker for weeks, and now that food is running down they need people to find more, find other survivors maybe, get news. The only clear thing is that staying there isn't a good idea anymore as the idea of rescue is becoming more and more slim.

--Setting--

Far in the future, when the grasp of humanity has exceeded that of Earth, a second rush for expansion took place. Exoduses took place to the far corners of space, but the ability to terraform planets still laid outside of humanities reach. They could create cities on the planet that could sustain human life, but the art of turning a planet itself into something hospitable always seemed to be a hurdle just a touch farther than they predict. Each time they pass an obstacle, another rears its head. Each time they climb a mountain, another even higher one is presented. Disheartened but not giving up, humanity instead took to whatever means they could to live beyond the Earth. Settlements grew on ships, planets, wherever people found it to be profitable or plausible. Great city-ships were created, each an almost self-sustaining community in its own right. This story takes place on one such ship...

--Brass Tacks--
Spoiler: Mechanics (click to show/hide)
Spoiler: Character Sheet (click to show/hide)

TL;DR:
Try to survive a post-apocalypse event that happened on a giant space ship.
Title: Re: Survival At Its Finest: Profiles and Directory
Post by: Xanmyral on September 28, 2013, 06:42:31 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644561#msg4644561) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4653155#msg4653155)

--Character List--





Spoiler: Harvey; Patrick Hunt (click to show/hide)


--Waitlist--

Spoiler: Jack Mason; Nunzillor (click to show/hide)

--Obituary--

Vacancy

--Directory--

Spoiler: Directory (click to show/hide)
Title: Re: Survival At Its Finest: Recruiting
Post by: Xantalos on September 28, 2013, 06:57:47 pm
Name: Frogdo Badtirigidon

Gender: Male

Attribute: IRONMAN (Can choose self/ally/object to not be destroyed this turn)

Short Description: He's a short dude with curly brown hair, spiky stubble, and heterochromatic eyes - blue and brown.

Short Bio: Maaaaaan, he was a dude who came from the streets, maaaaan, and he was angry and resentful and stuff, maaaaan. He's a survivor because he, like, KNOWS da streetz, maaaaan.
Title: Re: Survival At Its Finest: Recruiting
Post by: Harry Baldman on September 29, 2013, 04:18:30 pm
Name: Freddie Firenzo

Gender: Male

Attribute: Inspiration: +1 to all allies, plus yourself, next turn.

Short Description: a somewhat small man, balding, wears glasses and possesses a pencil mustache. Covers up encroaching baldness with a clearly stolen trilby and hides rather unimposing physique behind a somewhat oversized pastel blue tuxedo.

Short Biography: despite the rather dire nature of the situation, Freddie is quite glad, all in all, that whatever happened happened. He was in the middle of contemplating suicide when the sirens came, trying to decide upon a good method to carry out a deed. However, evacuation put a stop to that kind of thinking, and Freddie rather appreciates the circumstances due to this. Why, he could make off with an entire tuxedo and hat in the chaos, and nobody noticed. For him, this whole apocalypse thing is kind of a definite improvement, really. Certainly an opportunity to reinvent himself, find some sort of track to get his life onto at last.
Title: Re: Survival At Its Finest: Recruiting
Post by: Xanmyral on September 29, 2013, 07:47:29 pm
Alright, that be two sheets down.

This thread is effectively an OOC or discussion thread or some such for now, so any comments, concerns, questions, or advice for a fledgling? I'll probably be tinkering around with the first post.
Title: Re: Survival At Its Finest: Recruiting
Post by: Xantalos on September 29, 2013, 07:49:31 pm
Will the characters be starting off in one group or seperate? I'm just curious at the moment.
Title: Re: Survival At Its Finest: Recruiting
Post by: Xanmyral on September 29, 2013, 07:56:14 pm
I'm open to ideas if someone wants to start outside the bunker, I'm shooting for having the Event being something that's revealed later, so being from the outside is plausible but you wouldn't know too much more than those from the bunker.

EDIT: That's not to say you wouldn't know more however, if you've been living outside somehow you'd definitely have some idea.

Of course how it starts doesn't mean that's how it will be for the game, I'd honestly be surprised if everyone stayed in one large group.
Title: Re: Survival At Its Finest: Recruiting
Post by: Persus13 on September 29, 2013, 08:07:43 pm
Reserve. Character incoming after dinner and homework.
Title: Re: Survival At Its Finest: Recruiting
Post by: Tomcost on September 29, 2013, 08:20:18 pm
Reserving too. Knowing you, Xanmyral, this game is promising.

Will edit this post into a sheet.

EDIT:
Name: Randall Steward
Gender: Male
Attribute: Intimidation
Short Description: a short and filthy dark-haired individual. His back is always slightly bended fowards, which gives him the impression of being a hunchback. Actually, he stays like that to remain unseen.
Short Biography: Randall's parents abandoned him when he was but a a kid. He survived in the streets pretty much as a rat, stealing food and hiding. Treated by everybody as scum, he never found a way to integrate into society and kept living with low standards.


Damn, we all choose backgrouds with elements in common.
Title: Re: Survival At Its Finest: Recruiting
Post by: Xanmyral on September 29, 2013, 08:27:04 pm
Hah, glad to know I make an impression of sorts. I'll give it my best shot.

Hm... Shit I didn't think of how many I should let in. Uh... Six. Six sounds like a good number. That number will probably change as time goes by and I know my limits better, but the system is relatively simple so I don't think I should have a problem with six, hopefully even letting more in later.
Title: Re: Survival At Its Finest: Recruiting [2/6]
Post by: Tomcost on September 29, 2013, 08:39:51 pm
Can I claim the color purple beforehand? (if we happen to use colors) Becase I tend to stick to one color to use for all my characters, just for organization.
Title: Re: Survival At Its Finest: Recruiting [2/6]
Post by: Xanmyral on September 29, 2013, 08:42:33 pm
Sure, no problem with that. People can use colors if they like, or however other way they might want to indicate things, or nothing at all if they wish. The only real restriction is that it can't be hard/annoying to read, but I imagine that goes without saying.

EDIT: Figure I should state for those who made characters before the edit, you can make up your own attribute if you like, as really what I got is pretty few. Subject to my say so though, I'm trying to keep them at least somewhat in line and may tweak things if I think it too strong or too weak.

Right now for instance I'm thinking of changing 'enemy' to 'individual/group you wish' to give it a bit more flexibility, similarly with Inspiration.
Title: Re: Survival At Its Finest: Recruiting [3/6]
Post by: flabort on September 29, 2013, 11:01:45 pm
Just saying, purple is hard to see in darkling. Not impossible, with highlighting, but it's just an FYI.

PTW, if not enough have joined by a certain time tomorrow I'll make a character.
Title: Re: Survival At Its Finest: Recruiting [3/6]
Post by: Joben on September 29, 2013, 11:54:43 pm
I think I want In on this. I'll  make a sheet in the morning when my  brain works again
Title: Re: Survival At Its Finest: Recruiting [3/6]
Post by: notquitethere on September 30, 2013, 08:34:10 am
Inspector Marion Dupont
A tall, commanding woman, previously an investigator in Ship Enforcement. After the warning sirens she moved in an orderly fashion to the nearest bunker. Her goals are: A. Find out if her daughter is safe. B. Get to the bottom of what's going on.
Attribute: Hammerer
Title: Re: Survival At Its Finest: Recruiting [4/6]
Post by: Xanmyral on September 30, 2013, 12:26:58 pm
Alright, that would be the forth sheet. Just two more left!
Title: Re: Survival At Its Finest: Recruiting [4/6]
Post by: Patrick Hunt on September 30, 2013, 12:38:15 pm
I'll get one up when I get home from having diner.

Name : Harvey
Gender : Male
Attribute : Hammerer
Description : Fairly tall with a lean but muscled body, long black hair and bright blue eyes.
Background : Winging it.
Title: Re: Survival At Its Finest: Recruiting [5/6]
Post by: Xanmyral on September 30, 2013, 06:11:28 pm
Well then, down to the wire for that last spot.

There's always still the waitlist, and if I find myself able to I'll let more characters in however.
Title: Re: Survival At Its Finest: Recruiting [5/6]
Post by: Persus13 on September 30, 2013, 06:16:19 pm
Name: Samuel Allworthy
Gender: Male
Attribute: Inspiration
Short Description: A tall formally dressed man with a conductor's baton
Short Biography: An orchestra conductor who managed to get to the shelter on the way to a concert.
Title: Re: Survival At Its Finest: Recruiting [5/6]
Post by: Xanmyral on September 30, 2013, 08:22:51 pm
And that makes the sixth, the beginning of the game will start either later tonight or tomorrow at the latest.

If you have any questions about the system you can ask away, and I'll try to explain it the best I can.
Title: Re: Survival At Its Finest: The Beginning
Post by: notquitethere on October 01, 2013, 04:45:15 am
Should we be starting with any equipment? I assume we have, at the very least, our clothes.
Title: Re: Survival At Its Finest: The Beginning
Post by: Xanmyral on October 01, 2013, 07:53:19 am
You'll get some equipment, and of course you'll have things like clothes or a stolen trilby or a conductor's baton or an inspector's badge. They're just not important* equipment so they're not listed is all. The inventory section is for things like weapons, armor, gadgets, important things, etc.

*Important meaning either important, that they give a bonus, or have a use. Air Filtration unit, gun, magboots to give an example in order. A baton isn't important, give a bonus, and while you can use it for things it doesn't necessarily have a use.

Unimportant items still have uses if you use 'em well. The baton can be used to poke something from a distance, the badge might still mean something to certain groups or people, rip part of your clothes up to make crappy bandages, so on and so forth. I could list that stuff if you like, but I figured it not needed.

There are a few items you can all assume your characters have, such as something to keep time with/call each other with, something to write with, clothes.

Game starts later today after work, at the very least I will get this game started today even if I gotta miss some sleep. I have a clear schedule after classes/work so I should be good though.
Title: Re: Survival At Its Finest: The Beginning
Post by: Nunzillor on October 01, 2013, 08:19:27 am
Name: Jack Mason
Gender: Male
Attribute: Inspiration

Short description: A stout, heavy man in his mid-forties.  Frequently displays an unnerving grin.

Short biography: Ever since the death of his family in a tragic fire, Jack has spent the last twenty years as a die-hard conspiracy nut.  This has led him to extensively study survivalist skills to prepare for widespread disaster.  He has done little else.  His obsession has left him both well prepared for the current crisis and mentally unhinged.

((Am I waitlisted?  Also, is this attribute okay?))

Title: Re: Survival At Its Finest: The Beginning
Post by: Xanmyral on October 01, 2013, 12:06:14 pm
Found a little time to respond:
Yeah, I'll jot you down under the waitlist.

The attribute isn't a passive bonus however, it's something that activates when your character achieves a critical (if you wish, you can not activate it if wanted).

An example might be Freddie. Let's say that Freddie is fleeing from something, and manages to nab a six from his roll. Another d6 is rolled to see if he confirmed his overshot, and if another six is rolled then that would be a critical. Because he has inspiration, if he wishes he can choose who gets +1 bonuses next turn to their rolls.

From your attribute it seems you want to make things, so inspiration might work. Or you could attempt to make another one up, or I can rack my brain to try and think one up for you if wished.
Title: Re: Survival At Its Finest: The Beginning
Post by: Tomcost on October 01, 2013, 12:16:02 pm
So there is a 2.78% of a crit actually happening. Hmm, not something to rely on, definitely.

Edited for incorrect numbers.
Title: Re: Survival At Its Finest: The Beginning
Post by: Nunzillor on October 01, 2013, 12:30:13 pm
Alright, edited to inspiration.  Looking forward to this, it's my first RTD/RP.  :D
Title: Re: Survival At Its Finest: The Beginning
Post by: Xanmyral on October 01, 2013, 05:03:33 pm
[@Tomcost: Hah, yeah I know how rare that's going to happen, that's the reason why it does so many good things. Your health goes up a notch, your result is above and beyond even an exceptional success, and you get the ability to use your attribute. I'm thinking about also letting it do double damage. It's restricted to an only PC action though. Well, mostly.

@Nunzillor: This is my first time running an RTD, or game much less. Hope I can give a good first experience for yah.

Right, time to see if I got a GM's voice now. As a warning the beginning will be fairly wordy, but bear with me it should get better as we get going.]
Title: Re: Survival At Its Finest: The Beginning
Post by: Xanmyral on October 01, 2013, 05:05:05 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4653314#msg4653314)

The world was humming. A deep vibration that rattles the dingy, partially rusted steel walls as if the very ship is resonating with itself, its every movement, every breath sending shivers along its cold metal frame. A searingly bright light hangs in the air a short distance from the ceiling listlessly, swinging to-and-fro from an invisible cord connected to a small round black indent directly above it, a faint glow coming from its lens.

But everyone was used to the noises of the ship by now, a white noise that falls on deaf ears. A group of people have gathered in a small room re-purposed as an office for the 'leader' of the survivors in the ship's bunker, a middle aged man with frosted hair and stubble from lack of shaving. The luminescence glow of his mechanical eyes betrayed man's relationship with machine, the soft blue light taking in the group with no signs of any emotion behind their gaze. The patch on his shoulder told all that he was an Enforcer, one of the ship's caretakers, peacekeepers, even judges if need be. The symbol on his shoulder was a faded blue palm help open as if to grasp something gently, an ironic statement if the rumors about some of their methods are to be believed.

The Enforcer coughed, then frowned once he had everyone's attention. "I suppose you all know why I've gathered you here today, rumors spread quickly in this pit." His face tightened at the mention of their shared jail and refuge. "We're running out of food, and we're running out of water. This bunker wasn't meant to last so many people so long, and the Mechanic Divisions hadn't set up access to hydroponics or water treatment down here before... Whatever the hell happened. So we've taken volunteers, that would be you all, to venture outside and survey the damage. Immediate food and water is to be your first priority, our stockpile is low and we won't be able to feed anyone in a week's time without anything coming in. The man let that sink in with the group as he heaved two crates on his desk. It was true that rumors that food was running low were present, after all that's why they were given less and less rations. Nobody knew that it was this dire however.

"If damages are minimal those of us down here will move back up top and secure better quarters, this will be your secondary objective. I want a thorough investigation before I make that kind of decision however, I need to know that it is safe, not just that it appears to be. I'm sure I don't need to explain what might happen if we're wrong." The man's brow narrowed over his emotionless eyes as he glared at the crowd. "Your third objective is to find either other survivors who might still of been living out there or might of been in another bunker. I don't know if the others are open or active, as we haven't received word from any of them but there might be a problem with their comms unit. Your final objective is to try to find a safe route to hydroponics and engineering and from there we can hopefully obtain access to its resources to keep us well for a time."

"We're not sending you out there without tools though." With a creak the man opened the first crate and laid out two objects, a small black box and a small white box. "These are your means of communication. With it you can connect to others with it or back to us, it will provide you with a map of the ship, and possesses its own frequency for chatter." With little flair the man put it next to his ear and, as if possessing a life of its own, the object attached itself to his ear morphing and changing its shape to the contours of the man's ear before extending a small black line halfway to his mouth. Next he opened the small white box to reveal two small clear contacts, marred only by small black etches both within and on the outside of the lenses. "You place the comm unit on your ear as shown, you place these on your eyes so you can actually access the map and HUD." With a slight tug the man removed the comm unit and places it back next to the now closed white box, it slowly returning to its cubed shape.

The Enforcer moved onto the second box, retrieving what looked like a half-faced gas mask. "This is an air filtration unit, it will protect you from airborne contaminants, smoke, it will even provide you thirty minutes of oxygen if needed. With both of these you should be protected against most situations you could deal with outside this bunker. You place the mask up to your face, over your noise and press the button on the top for five seconds. It should seal itself and start working immediately, to remove simply flip the safety switch and hold the button again for five seconds to remove the seal. Some of you may wish that we have full body void suits for what you all are about to do, but we have to work with the best we have. So unless you all would like to head out there with nothing I suggest you grab one." The man set the mask on the desk by the opened crate and took a step back as he watched the crowd intently again. "Any questions?"

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: The Beginning
Post by: Tomcost on October 01, 2013, 05:16:07 pm
((For clarification: there is a box of each color for each of us, right?))
Title: Re: Survival At Its Finest: The Beginning
Post by: Patrick Hunt on October 01, 2013, 05:18:43 pm
Harvey picks up his kit and puts it on.

"Any weapons? Other survivors might not be happy to see us."
Title: Re: Survival At Its Finest: The Beginning
Post by: notquitethere on October 01, 2013, 05:21:19 pm
Pick up kit and apply it, double-checking the mouth-seal.

"What do we know about what's going on out there? Any leads?" asks Marion over the comm, checking the chatter frequency is set correctly. "Oh and what part of the ship are we going to exit out on?"
Title: Re: Survival At Its Finest: The Beginning
Post by: Persus13 on October 01, 2013, 05:23:58 pm
Put on kit, and make my clothes looked messed up. Don't want other survivors targeting the man in the business suit.

"So, who all is going?"
Title: Re: Survival At Its Finest: The Beginning
Post by: Xanmyral on October 01, 2013, 05:50:34 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4653155#msg4653155) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4656455#msg4656455)

((For clarification: there is a box of each color for each of us, right?))
Each crate is chalk full of the stuff, neatly packed and organized. More than enough for all of the group, would be enough if there was maybe three or four times as many people organized than the ten or so there in the office.

For those of you that put your kit on:

The comm unit went on easy enough, attaching to your ear and providing an invasive feeling as it got comfortable. Soon there was a soft click only audible to you in your ear, signifying it was working as a small black band extended near your mouth. The contacts went on similarly easy, at first doing nothing until you felt the invasive feeling coming back.

There was a slight flash in your vision before you see blue words float in front of you listing all of the objectives in bullet point, before minimizing into the upper right corner. Some locational words were underlined as if they could be expanded upon.
Spoiler: Objectives (click to show/hide)
Next the phrase "initializing map" appeared before also minimizing and relocating itself below the objectives. There also seems to be an options menu in the lower left corner of your vision.
Spoiler: Options (click to show/hide)

The mask however proved more of a challenge. Following as instructed, there was a hiss as it adhered to your face and seemed to suck the air out of your lungs for a second before pushing it back in. You find you can breathe, even speak normally in the mask with little muffling or discomfort. The black band had slipped inside of the mask.

Harvey picks up his kit and puts it on.

"Any weapons? Other survivors might not be happy to see us."
The Enforcer addressed Harvey first. "Munitions and arms are scarce and more needed to maintain order down here. Survivors are to be dealt with as the situation determines, if they need to be put down for your safety do so. I've no doubt in your abilities to obtain weaponry above ground but I can see what we can offer." With that the man glanced at one of the ever present Enforcer guards, and sensing his intent saluted and left the room.

Pick up kit and apply it, double-checking the mouth-seal.

"What do we know about what's going on out there? Any leads?" asks Marion over the comm, checking the chatter frequency is set correctly. "Oh and what part of the ship are we going to exit out on?"
Next the man turned his gaze to Marion, and as he spoke his voice took on a more respectful tone due to her previous position. "Several hull breaches have been documented during the event, most in the maintenance quarters or slums, however by now they've probably been sealed and the rooms pressurized again. Most of the intact equipment doesn't detect anything beyond the normal background radiation, but we may of just been lucky. Other than that, you know as much as we do. There were three entrances and exits to the bunker from the three main sectors of the living quarters, unfortunately the one to the slums have collapsed, most likely due to whatever caused the hull breach."

Put on kit, and make my clothes looked messed up. Don't want other survivors targeting the man in the business suit.

"So, who all is going?"
Lastly the man narrowed his eyes at Samuel as his tone reverted to his usual gruff. "Supposedly all of you, otherwise why would you be here wasting my time?"
Title: Re: Survival At Its Finest: The Beginning
Post by: Tomcost on October 01, 2013, 06:07:21 pm
Randall quickly leaned towards the boxes and grabbed a kit, then put it on, while carefully eyeing everybody else. He remained at some distance from the rest.
Title: Re: Survival At Its Finest: The Beginning
Post by: Persus13 on October 01, 2013, 06:12:38 pm
"Alright. Let's do this."

Get ready to move out.
Title: Re: Survival At Its Finest: The Beginning
Post by: Tomcost on October 01, 2013, 06:17:08 pm
Randall follows the group, but stays behind everyone.
Title: Re: Survival At Its Finest: The Beginning
Post by: notquitethere on October 01, 2013, 06:22:18 pm
Marion looks around at the scruffy men she's been sent out with.

"Okay I'm pretty sure I've seen some of you down the cells at one time or other but if we're going to survive we've got to put the past behind us and work together. If everyone's got their things lets move out!"

Start towards exit.
Title: Re: Survival At Its Finest: The Beginning
Post by: Xanmyral on October 01, 2013, 07:09:51 pm
[Think I'll wait until Xantalos, Harry, and Patrick do/ask all they want to do/ask before leaving. As said below, you guys won't be returning for a while so I think it wouldn't be fair to move on without their input in some way. Once you guys get out turns will be more individual so you won't have to wait on anyone anymore.]

The Enforcer looked at those getting ready to leave. "I'd make sure you're completely ready before you head out. Discuss amongst yourselves which exit you wish to take, one leads to the mercantile sector, the other to the outskirts. You won't be able to get back in unless conditions are extremely hazardous or we deem it safe, so you will be left in the cold." The middle-aged man gave ran his mechanical eyes over everyone once more. "Protocols are protocols, the doors' are hardwired to stay shut for an hour after closing."
Title: Re: Survival At Its Finest: The Beginning
Post by: Persus13 on October 01, 2013, 07:14:57 pm
Start talking "Well, I think there would be more stuff to be found in the mercantile district that would be useful, so I think we should exit there. Any other ideas?"

Ask the Enforcer "You said we can't have weapons, but what about melee weapons? You got any spare lengths of pipe or wood or things like that lying around?"
Title: Re: Survival At Its Finest: The Beginning
Post by: Tomcost on October 01, 2013, 07:16:47 pm
Randall dared to speak in front of the rest of the group:

The mercantile sector should have more people. People tends to be hostile when desperate. I-I wouldn't risk going there withouth something sharp between me and them.

He then stepped back and resumed his usual eyeing and examining from the distance.
Title: Re: Survival At Its Finest: The Beginning
Post by: Xanmyral on October 01, 2013, 07:35:45 pm
Ask the Enforcer "You said we can't have weapons, but what about melee weapons? You got any spare lengths of pipe or wood or things like that lying around?"

The man sighed as he sat down in his chair at the desk, no longer wishing to bother with the the effort to stand. "I just sent someone to see what we could round up. He should be back with whatever he finds after a time. Supplies are spread thin so don't expect much however, everything we give you is something we have to make due without. At the least we might be able to spare some knives, but I don't do inventory so I don't know what all we have free. I'm expecting he'll meet you at the fork in the tunnels by the exits if he finds anything."

[If they haven't made a response or so in two and a half hours, I'll move you guys along and assume they nabbed the kit.]
Title: Re: Survival At Its Finest: The Beginning
Post by: Xantalos on October 01, 2013, 10:04:31 pm
((Sorry, was busy.))
Frogdo, after spending several minutes staring at the amazing gear he was being given, gear he'd never seen before on da streetz, puts on the gear, checking to make sure it's unbroken, and then goes along with the group, muttering about The Man bringing the dude down, maan.
Title: Re: Survival At Its Finest: The Beginning
Post by: Patrick Hunt on October 02, 2013, 03:02:32 am
Harvey smiles.

" I'm good to go once the guard is back. He might have a toy for us.
Title: Re: Survival At Its Finest: The Beginning
Post by: notquitethere on October 02, 2013, 03:30:41 am
Walk on to the fork, keeping a careful eye on the ruffians in the party.
Title: Re: Survival At Its Finest: The Beginning
Post by: Xanmyral on October 02, 2013, 07:11:12 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4653314#msg4653314) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4658958#msg4658958)

Noticing the groups intent to leave, and seeing no other questions, the leader dismissed the group. As you all walk through the door an enforcer is waiting for you. "I've been instructed to guide you to the exits, follow me if you would." The guard, seeming to be one to put words into action, set off in front of the group and led the way.

The hallways along the way were empty except for the dull steel walls that every accompany the group, with the occasional rusted bolt from lack of proper maintenance and attention. Harsh lights were suspended from the ceiling every so yards giving the way an uneven lighting, with some spots being dim and others much too bright. Beyond the footfalls of the group it was silent except for the ever present hum, until the guard spoke up. "I'm not sure what the boss told you, but I wanted to personally thank you all. It's no small task you're taking up and it means a lot to all of us. I know that he can seem cold at times but he's been under a lot of pressure lately, so try not to hold that against him if you could."

Being away from the others the guard was more casual in step and tone, even smiling. "Some of you may not feel like you have much choice in the matter here, and I don't blame you really, but we'll be rooting and supporting you guys however we can from in here. Best of luck, from all of us." As the man finished he went back to his formal manner as a four way junction neared ahead, each of the other three corridors stretching on for a good ways with one being completely dark.

A guard, the same one who went on the behest of his commanding officer earlier to search for weapons, was smoking as he leaned against a wall with a large bundle next to him. He stubbed the embers into a nearby wall and stood at attention. "About time." The man tersely spoke as he knelt down and opened the bundle to reveal several objects. In all there seemed to be six knives and three clubs. The knives were simple, being little more than blackened blades and nondescript textured handles with sheathes.

The clubs were more interesting however, appearing to be things cobbled together under a watchful eye. Each of them consisted of a metal stick that had been given a makeshift leather handle and a large steel head with bolts attached it to the frame, giving it the look of an old kind of mace. "Acquisitions." One of the maces had an old dry red spot on its handle.

Both of the guards watched the group expectantly. "After you gather your gear you have two paths, the commercial district or the edge of town. We've been given clearance and instruction to open either, or both, doors."
Title: Re: Survival At Its Finest: The Beginning
Post by: Xantalos on October 02, 2013, 07:14:41 pm
Frogdo picks up the mace with the red spot on the handle. Twirling it around, he suggests, Commercial district, I'd think. We'll have more to salvage from there.
Title: Re: Survival At Its Finest: The Beginning
Post by: Persus13 on October 02, 2013, 07:19:18 pm
Samuel nods and agrees with Frogdo, "Yeah, open the door to the commercial district"

Take two of the knives.
Title: Re: Survival At Its Finest: Dark Halls and Hard Choices
Post by: Tomcost on October 02, 2013, 08:04:14 pm
Randall come from behind and quickly fetched two knives:

-N-Now we are more prepared to face whatever is outside.

Follow the group, from behind
Title: Re: Survival At Its Finest: Dark Halls and Hard Choices
Post by: Harry Baldman on October 02, 2013, 11:09:06 pm
Freddie suddenly snaps out of a temporary fugue of some indeterminate kind.

"Uh... right. Commercial district."

Get a mace. There's always use for a mace.
Title: Re: Survival At Its Finest: Dark Halls and Hard Choices
Post by: notquitethere on October 03, 2013, 12:25:45 am
Pick up the last club.

"Hopefully this won't be necessary."

Marion suddenly turns away from the main group to the other fork

"I've got a hunch," she says over the comms. "If there's been looting there might be more unscathed at the edge of town. Also we want to be maximising our chances of finding survivors, so we shouldn't put all our eggs in the same basket. You gentlemen stick together and don't worry about me: I'm a professional."

Head towards the edge of town.

In truth, she knows the edge is closer to her daughter's living unit...
Title: Re: Survival At Its Finest: Dark Halls and Hard Choices
Post by: Patrick Hunt on October 03, 2013, 01:47:15 am
Pick up the rest of the knives.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 03, 2013, 09:18:09 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4656455#msg4656455) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4661896#msg4661896)

The two guards watched the group gather the gear and nodded as they saw them reach a conclusion. The terse guard motioned for the five to follow him as he moved down the right pathway, not looking back to see if they're following him.

The other guard nodded at Marion. "This way to the outskirts Ma'am." The guard followed Marion down the central corridor.

[I'll be splitting up the update into two sections, one for the five heading towards the commerce district and the sixth towards the outskirts.]

[Commerce District]
Spoiler: Commerce Group (click to show/hide)

[Outskirts]
Spoiler: Outskirts Group (click to show/hide)

[Ho man this was a huge update. Blerg. Also welcome to Act 1, tell me if I was confusing, hopefully I didn't get any of the two mixed up.]
************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Persus13 on October 03, 2013, 09:37:00 pm
"Uhh, anyone know where should we hit first? Grocery stores have probably been looted already, but it won't hurt to check."

Ask the computer of the location of the closest grocery/convenience/bulk store.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 03, 2013, 09:40:31 pm
We're looking for food, right? We need food warehouses. I should know, I stole from them all the time when the city wasn't whack.

KOMPUTERR! SEARCH FOR FOOD WAREHOUSES!
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Patrick Hunt on October 04, 2013, 12:23:39 am
"I don't much care lets just get this done."

Wait for group to decide.


Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: notquitethere on October 04, 2013, 01:42:47 am
Marion ducks into the side of the street, trying to avoid being seen. Looking around she tries to figure out how recent the trash is: she looks at labels, checks for decaying food. She also looks at the nearby building walls- had there been signs of gun violence?

Plot a course on the mini-map for Maintenance.

Hmm, thinks Marion, this route could probably be tweeked to take me past the condo where my daughter Belle lives...

Also, locate on the map Hydroponics and Engineering.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Harry Baldman on October 04, 2013, 05:11:16 am
"Dude, water's the first priority. Like, always. Let's check for that, eh? Any food that's just lying around is probably spoiled, anyway."

Propose that we look for water. Like, some kind of water pump or purifier or something. Hunger we can live with - it's thirst that'll kill everyone.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Patrick Hunt on October 04, 2013, 05:25:33 am
(( I'd rather get thirsty, hunger tends to turn people into cannibals and I'd rather not have to eat you ;). ))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 04, 2013, 05:27:14 am
Dude, I'm totally bummed out as it is that we haven't invented, like, waterfood. Foodwater. ... Both in one. But there's gotta be some that are in the food plants. Besides, I got the muchies bad, maaaaaan!
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Harry Baldman on October 04, 2013, 05:31:46 am
(( I'd rather get thirsty, hunger tends to turn people into cannibals and I'd rather not have to eat you ;). ))

((You can survive for weeks without food, although it's most definitely not pleasant. Dehydration just kills you within days.))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 04, 2013, 05:32:45 am
(( I'd rather get thirsty, hunger tends to turn people into cannibals and I'd rather not have to eat you ;). ))

((You can survive for weeks without food, although it's most definitely not pleasant. Dehydration just kills you within days.))
((Indeed.
But seriously man. Waterfood.))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Harry Baldman on October 04, 2013, 05:45:05 am
Dude, I'm totally bummed out as it is that we haven't invented, like, waterfood. Foodwater. ... Both in one. But there's gotta be some that are in the food plants. Besides, I got the muchies bad, maaaaaan!

"There's, like, fruit, though. Fruit is... 80% water, was it? Maybe more. Apples are totally foodwater. And tomatoes. And waterfood is... ketchup or something."

Freddie thinks carefully.

"Wait, no! No! Soup! Soup's totally waterfood!"
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 04, 2013, 05:48:37 am
Frogdo blinks slowly, a dawning realization of something coming over his face.
...Dude.
We gotta go get some soup.


((In true RTD fashion, half the PCs are psychopaths, at least 2 are eccentric, and one's a future hipster stoner.
Good luck, city. You'll need it.))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Tomcost on October 04, 2013, 06:13:58 am
Randall quickly decided to do what he was best in: scavenging.

Scavenge for anything useful.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 05, 2013, 04:13:35 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4658958#msg4658958) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4664183#msg4664183)

[What's this it's LATE NIGHT EARLY MORNING UPDATE 'cause it was Friday yesterday. Didn't think I'd be awake enough for this but some hot tea dispelled that. Also holy crap I'm slow at this, I hope I speed up with time and as I get a better idea of what I'm doing. And most likely also as I develop the system more. In other news, I swear these hidden rolls are keeping me on my toes more than you guys.]

[Commercial District]
Spoiler: Group A (click to show/hide)

[Outskirts]
Spoiler: Group B (click to show/hide)

[From what I'm seeing so far and how I write these updates, six is pretty solidly my limit for now.]
************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 05, 2013, 04:16:50 am
((This is actually really cool! Can we see or hear Randall's predicament? It may be time for my patent pending streetwise stoner assault.))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 05, 2013, 04:18:56 am
[You know, I thought to mention that but I figured not in my current utterly sleep deprived state. Yeah, all of you guys can see them but they so far only know Randall was there.

Also you got really lucky with that distance roll. All of you guys actually, nothing has been in 'driving' distance yet. Well, nothing randomly generated.]
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 05, 2013, 04:21:13 am
((I know that sleep deprived feel well, sir. Speaking of which, I haven't slept in 3 days so I'm going to go pass out for several hours now. My turn will be up whenever I am.))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 05, 2013, 05:06:47 am
[An edit to the update: I forgot the car alarm and general 'rolled a six' stuff in Harry's character's perception. Fixed now, time for sleep now.]
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Harry Baldman on October 05, 2013, 05:08:15 am
Freddie tries to yell over the noise of the car alarm, walking in the direction of the survivors.

"WE'RE LOOKING FOR FUCKING FOOD AND FUCKING WATER AS WELL! ANY FUCKING IDEA WHERE WE COULD FIND ANYTHING LIKE THAT? AND ARE THERE ANY MORE FUCKING SURVIVORS?"

He wonders if he's got the survivor dialect right.

Walk to bunch of survivors, perform loud diplomancy to alleviate tensions. Explain situation. If they attack me or anyone else in my group, swing club menacingly at the rude guy who appears to be the somewhat tiny brains of the operation.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Persus13 on October 05, 2013, 11:14:29 am
Start humming Beethoven's 5th to inspire Freddie. Then use HUD to search for food warehouses, then lok for restaurants.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Patrick Hunt on October 05, 2013, 12:10:07 pm
Stay quiet and draw my knives, try to position myself to have a clear line of sight without being seen.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Tomcost on October 05, 2013, 04:42:57 pm
-I-I-We don't have any food. We were sent to gather food. We are looking for the same thing as you

Begin to slowly walk backwards
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: notquitethere on October 05, 2013, 05:54:22 pm
Carefully make way to condo, keeping an eye out for survivors and any clues as to what's gone wrong.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 05, 2013, 07:01:21 pm
Yo maaaan, all we doin is searching for essential supplies to our continues existence such as food and water, yo. Know where we could pick up somma dat, y'dig?

Approach band of four and attempt gangsta diplomacy. If they turn hostile, wave my club at them and try to intimidate them by pointing out the blood spot on it and making a big deal out of it.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 06, 2013, 02:55:20 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4661896#msg4661896) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4668832#msg4668832)

[I'm going to be experimenting a bit to try and figure out a way that works good with me to do and present the turns, so I'll offer a little explanation as to what I'm doing now which is similar to last turn but a touch more refined.

When it comes to your character's section under the update, I'm just going to keep it to stuff that generally only applies to that character instead of the group, things such as doing things on their own or private conversations, messing with their HUD, etc.

If it's something the other characters wouldn't know about, it goes in there basically. If you don't have a character section, that just simply means you didn't do anything that I would define as private.]

[Commercial District]
Spoiler (click to show/hide)

[Outskirts]
Spoiler (click to show/hide)
[I'm pleased to say that this took much quicker. Or at least felt quicker, a lot was going on. Also I proofread it since the last update was rife with bad things.]
************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Harry Baldman on October 06, 2013, 03:03:26 am
"AND YOU COULD HAVE JUST NOT BEEN A FUCKING IDIOT AND ASKED POLITELY FOR SOME OF OUR FUCKING FOOD!"

Freddie thinks the negotiation is going pretty well.

Sweep the angry shouty man's leg with the mace, try to make him topple over.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Persus13 on October 06, 2013, 06:58:41 am
"Hey, anyone want to go check on the mom and pop restaurant across the way for food?" Wait for a response.

(How does inspiration work?)
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Patrick Hunt on October 06, 2013, 08:38:13 am
Shake my head at the 2 watching me in exasperation as they run, attempt to hide amongst the cars.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Tomcost on October 06, 2013, 08:52:24 am
((Ties go to the aggressor. Hmm, better attack then ask))

If Freddie manages to make the survivor fall, rush to him and put my knives in slicing position around his neck, then say:

-I-I wouldn't move if I were you.

If someone gets attacked, just attack the attacker.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 06, 2013, 09:54:57 am
((Ties go to the aggressor. Hmm, better attack then ask))
Combat is harsh and favors the one who starts the fight. But really you got these two so badly outnumbered and out gunned that I don't think it would matter much, then again cornered rats bite just as hard.

(How does inspiration work?)
Sorry for not explaining it well, basically whenever you do an 'active action' (basically something you're initiating and focusing on) you have the chance to Crit. You Crit by rolling a six on that action, and another d6 is rolled to confirm to where if another six is rolled, you Crit. When you Crit, you have the option to activate your attribute if you so wish.

So for you, let's say the previous turn you would of gotten a six instead of a one. Since you were doing an action that had the chance to Crit, I roll to see if it happened. If it did, I would of asked you who you wanted to apply Inspriation to, which I would assume would be all of your allies. Of course it would of stacked with the initial action which would of given a bonus to your allies rolls anyway for a hilarious bonus.

Shake my head at the 2 watching me in exasperation, counter attack if they move for me.
Ah, sorry, I suppose I should of said 'read your character's section of the update, and the group section as it may be applicable.' Those two are trying to beat feet right now.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Patrick Hunt on October 06, 2013, 10:08:05 am
Fixed.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 06, 2013, 03:54:00 pm
YO MAN WATS DIS YOU GETTIN UP IN OUR GRILL?! NO ONE GETS UP IN MAH GRILL YO!

Shout extremely bad stereotypical slang, break the knee of the closest enemy person.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 06, 2013, 11:49:24 pm
Xantalos, quick question. That a flavorful regular attack or a called shot?

Called shot: -1 to aim but you have a 1/3 chance to cause a wound.

I ask this because I can see it going either way.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 06, 2013, 11:50:00 pm
Hmm.
Called shot, I think.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 06, 2013, 11:52:38 pm
Right, thank yah. That means I have all the rolls done for the Commercial Group but I have to wake up in early tomorrow so turn tomorrow.

I will say this: someone winds up having a really bad day.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 06, 2013, 11:54:16 pm
Of course!
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: notquitethere on October 07, 2013, 01:04:14 am
Hmm... this doesn't look good. Not good at all.

Quietly sneak into the building, heading for the apartment.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Patrick Hunt on October 07, 2013, 02:28:16 am
(( Oh god I'm so going to die aren't I? ))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Tomcost on October 07, 2013, 05:32:15 am
((I think that it's me who is going to die))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 07, 2013, 05:38:48 am
((Or me.))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Tomcost on October 07, 2013, 05:39:41 am
((I like how all of us don't trust in the RNG))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: flabort on October 07, 2013, 07:34:44 pm
((I think the guy who ends up with a broke knee has a bad day))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 07, 2013, 08:55:55 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4664183#msg4664183) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4670458#msg4670458)

[Well, here's my first ever combat update it seems.]

[Commercial District]
Spoiler: Group A (click to show/hide)
[Outskirts]
Spoiler: Group B (click to show/hide)
************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Persus13 on October 07, 2013, 09:02:26 pm
"Come on guys, we don't need to kick these guys asses! We came out here to get food, and that should be our goal. There's a restaurant over there, and it looks like a good start."
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Patrick Hunt on October 07, 2013, 09:07:24 pm
Follow the group discreetly keeping my knifes drawn. Stay in the shadows.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 07, 2013, 09:10:34 pm
Follow the group discreetly keeping my knifes drawn. Stay in the shadows.
By group do you mean the two fleeing?
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Tomcost on October 07, 2013, 09:13:19 pm
-I-I will worry about food once this bastard stops being hostile.

Randall then spoke to the pinned man:

-N-Now, drop your weapons.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Patrick Hunt on October 07, 2013, 09:22:11 pm
(( No my allies, if they move I follow them otherwise I do nothing. ))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 07, 2013, 09:28:23 pm
AS A MATTER OF FACT, IT-

Interrupt the sentence by spitting in his face, then quickly kicking him in the unmentionables and commencing to beat him about the head until he cries like a little kitten.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Tomcost on October 08, 2013, 06:55:06 am
((I suppose that you would be beating him with your hands instead of your mace, right? RIGHT?))

EDIT:

((Oh, well, you don't mean the already pinned survivor, but the other one who failed miserably at punching you, right?
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Harry Baldman on October 08, 2013, 07:54:36 am
"Hey, that's some pretty good work there, Randy. Try interrogating this dude. I'll be right back."

Try and knock down the other survivor as well. If the survivor is already sufficiently immobilized, disarm him instead.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Tomcost on October 08, 2013, 07:59:08 am
-Allright. T-Tell me how have you been surviving all t-this time out here.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 08, 2013, 03:33:39 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4668832#msg4668832) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4674087#msg4674087)

The Mechanic's Corner!
"Where attempts to explain how stuff works take place."

Figuring I should probably tell you guys that are attempting multiple actions that doing such would cause a minus [-1] to both of the actions, due to divided attention/balance reasons.

I got things down so far as Frogdo attempting a knockdown [because really, if that works that guy is going to be on the ground in pain] and then assault, and Freddie inspiring then either knocking down or disarming dependent.

Note that attempting to attack twice requires dual-wielding which has penalties dependent on the size of the weapon[small has a -1, medium -2, large -3; knife, bat, spear respectively.] Reason for this is because the health system is more based on how many times you get hit instead on how hard.

Although large weapons tend to eat two chunks of health instead of one, with some rare eating three and some rare medium sized weapons taking away two. Small weapons for the most part are kind of uninteresting due to this, you won't find one that might knock someone down based on a normal attack, or some other strange effect I might think of. If there is one its minor compared to medium weapons.

Guns might work differently due to rate of fire, so I'll cross that bridge when we get there. I'm thinking chained attacks with increasing minuses due to recoil right now.

If you have any qualms, complains, suggestions, random comments, etc I'm all ears to any of the above.

This line of action sound good to you two? Once I get that I can get to rolling up the Commercial group's stuff.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: notquitethere on October 08, 2013, 03:50:39 pm
Her heart thudding a fearful stacatto, Marion grips her club tight and steps quietly up to the door to her daughter's bedroom. Memories of safe domesticity overwritten by the chaos of her broken home.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Harry Baldman on October 08, 2013, 04:06:47 pm
((Just in case it wasn't clear, the inspiration thing is only in case I could do it as a free action, as per the six and four I got. I think I'll change it.))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 08, 2013, 04:10:41 pm
[Oh, I see what you mean. Yeah, sorry I wasn't clear with Criticals but what happened was that you rolled a six on your roll with gave the chance for a critical confirmation, but you didn't quite make it with only a four.

The attribute activates (if you so choose) whenever you roll the six and get another six. I'll make it obvious if someone gets a critical, it would look something like this: [6!; 6! CRITICAL]]
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 09, 2013, 08:34:39 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4670458#msg4670458) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4679862#msg4679862)

[Bah, left some of the copy-paste in.]

[Commercial District]
Spoiler: Group A (click to show/hide)
[Outskirts]
Spoiler: Group B (click to show/hide)

[These really are taking less and less time to write as time goes along. Tell me if I wrote something that sounds confusing or just plain weird though, I tend to accidentally skip over words sometimes when in the middle of writing.]
************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Tomcost on October 09, 2013, 08:49:47 pm
Randall kept on investigating:

-You seemed t-too cocky about your f-fighting, but I'm sure that you d-didn't survive so much by trying to stab people. What's the worst thing you have faced, or seen?
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xantalos on October 10, 2013, 12:05:33 am
Feint, then kick in unmentionables and attempt to make him fall over. If successful, begin whacking him in the shins with my club until he surrendurs.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Harry Baldman on October 10, 2013, 05:20:57 am
"Hey, you mind just surrendering? I mean, we're not going to kill you anyway. Hell, we're probably not going to even rob you or anything. We just really need you to point us in the direction of other survivors and all that."

Ask the guy standing up this.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: notquitethere on October 10, 2013, 06:51:49 am
The empty trashed room gives Marion some glimmer of hope. Perhaps Belle got out? If so, she knew her daughter would have left a note of some kind. Even if not, Marion decided to scour the apartment looking for anything left behind by the looters, any notes, supplies or even just intact mementos.
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Patrick Hunt on October 10, 2013, 01:47:36 pm
Continue being invisible.

(( Will we develop traits or skills if we use specific skills enough? ))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 10, 2013, 01:59:07 pm
Continue being invisible.

(( Will we develop traits or skills if we use specific skills enough? ))
[Yep. But that's most likely going to be an 'end of major event' kind of thing instead of a 'do something an arbitrary amount of times' kind of thing. Bridge, get there, etc.]
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Patrick Hunt on October 10, 2013, 02:06:24 pm
(( Np. I'll be sticking to the stealth style anyway. ))
Title: Re: Survival At Its Finest: Rub That Sun Outta Your Eyes
Post by: Xanmyral on October 12, 2013, 01:44:13 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4674087#msg4674087) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4690828#msg4690828)

[Another late night Friday Update.]

[Commercial District]
Spoiler: Group A (click to show/hide)
[Outskirts]
Spoiler: Group B (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: Harry Baldman on October 12, 2013, 02:23:34 am
"Glad that you people could see things our way, really. Now, my question is, where'd you people even come from?"

Ask!
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: Xantalos on October 12, 2013, 02:41:15 am
"Glad that you people could see things our way, really. Now, my question is, where'd you people even come from?"

Ask!
NOW THAT YOU'VE SURRENDERED LIKE LITTLE BITCHES-
I'm willing to talk peaceable like. Answer the man's question.

Be menacing.
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: Patrick Hunt on October 12, 2013, 05:34:13 am
Look around discreetly, continue being the dark knights way more awesome little brother.
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: Tomcost on October 12, 2013, 08:58:40 am
-A-And that was one of the biggest lies I've seen. S-See, life in the bunker had not been as n-nice as you think. We also had f-food problems, and they begun getting worse once you survivors begun to have p-problems to find more. Y-You know, everybody likes fleshier meals.-Randall then waits in a dramatic pause, and smiles with his rotten filthy teeth at the downed man- S-so, w-which kind of survivor do you want to be, the useful one, or one of those who ends up as soup?

[If he agrees:]

-T-Then tell me all that you know and all t-that you have seen.

((Creepy enough?))
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: Persus13 on October 12, 2013, 05:16:39 pm
Point a knife at the survivor. Ask where we can find food.
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: notquitethere on October 13, 2013, 10:12:05 am
Marion checks her mini-map for any place that could be a 'Hanger', planning to head there if she can find it or else continue on to Maintenance.
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: Xanmyral on October 15, 2013, 10:40:05 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4679862#msg4679862) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4698721#msg4698721)

Blerg work. Blerg college. Also fisticuffs survivor's speech changed to glow orange to prevent confusion.

[Commercial District]
Spoiler: Group A (click to show/hide)
[Outskirts]
Spoiler: Group B (click to show/hide)

[Hm... I think I made food too plentiful and too good with Marion.

Food from now on will be a meal's worth, not a days.
If you eat three rations/food/meals your health won't degrade at all and you gain a step of health to a max of healthy.
If you eat two rations/food/meals your health won't degrade if at nominal or below.
If you eat one ration/food/meal your health won't degrade if at scuffed or below.
If you don't eat anything for a day your health degrades by one, but not passed wounded.
Health lost this way will be tallied and can be made up eating meals instead of meals just restoring health.

Rations are assumed to also include water for simplicity reasons.

Of course this won't concern you all until in-game tomorrow.]

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: Patrick Hunt on October 16, 2013, 05:10:52 am
Look inside the cars quietly and stay nearby still out of sight.
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: Tomcost on October 16, 2013, 06:05:05 am
(Randall breaks in laugh)-D-Don't worry, we don't eat people, and even if we did, y-you are too starved to be eaten. H-Hold on, this may be your lucky day.

Contact our headquarters/base of operations/whoever coordinates this from the bunker, say:

-W-We found a group of four hostile survivors armed w-with improvised weapons. T-Two already ran away, but we have taken two fo them prisoners. T-They appear to be starving and don't really have much knowledge of what is happening. W-What do we do with t-them?
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: Harry Baldman on October 16, 2013, 09:06:51 am
"Say, you guys seen anybody else alive in the area? Signs of other dudes and dudettes like yourselves, maybe some contact? I mean, if you schmucks survived, it can't be that hard, right?"

Try to remember something about this area - I surely came from nearby or something, yes? Is there a water pumping station or water tower or water treatment plant anywhere around?
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: Xantalos on October 16, 2013, 11:07:12 am
Well now then! You think crotch boxing is dirty? Bah. Pansy.

Go track where that water plant was again.
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: Persus13 on October 16, 2013, 03:28:35 pm
Find Harvey, ask if he wants to go check out the nearby shops
Title: Re: Survival At Its Finest: Late Night Friday Updates Are The Best
Post by: notquitethere on October 16, 2013, 04:07:40 pm
Marion surveys here options and decides to head over to the station to investigate whether the train is working.

As she travels she sends a quick call in to the rest of the team over the intercom.

"This is Inspector Dupont, do you read me? Over."
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Xanmyral on October 19, 2013, 02:38:33 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4690828#msg4690828) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4709088#msg4709088)

[Figured I should say, you guys can freely talk to other players over the comms. I'll tell you if they're down for whatever reason, so no need to wait for me to talk amongst yourselves that way. To be honest I'm surprised you guys are staying so close together, figured you'd of split up by now.

Also more system building, yay.]

[Commercial District]
Spoiler: Group A (click to show/hide)
[Outskirts]
Spoiler: Group B (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Harry Baldman on October 19, 2013, 02:56:21 am
"This is Inspector Dupont, do you read me? Over."

"Who?" Freddy asks over the comms. He turns to his buddies.

"I think we should see if the hydroponics sector is safe. If it is, we might have it in the bag!"

Suggest!
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Xantalos on October 19, 2013, 03:17:36 am
Let's do that. Read ya, Doopwant.

Be the sensible radical man and go to that hydroponics plant!
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Patrick Hunt on October 19, 2013, 09:46:59 am
Go with Samuel to look around.
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Tomcost on October 19, 2013, 11:15:51 am
-A-Apparently there are s-struggles for survival. The h-hostile survivors came here to rob us when they heard the n-noisy door. The survivors are mostly fine, but food is scarce and it had ill e-effects on them.

Also describe the landscape

-I-I will try to extract more information from the survivors.

Close the communication, then say to the survivor:

-So, w-what were you doing when all this happened.
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: notquitethere on October 21, 2013, 08:54:32 am
"How's it looking your side?" says Marion over the comms. "I've not seen a soul, but I've found evidence that people were taken to the Hanger. I'm patching the locale through to you. That near where you are?"

Marion examines the body, looking for signs of life or looking to see how they died. If they are dead, she'll check for any identifying possessions.

If that is eventless, she'll head to the train, with a plan to get one started. With things as they are down here, she feels very wary.
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Tomcost on October 21, 2013, 09:00:12 am
((Someone who is not busy like me answer Marion, please))
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Harry Baldman on October 21, 2013, 10:34:10 am
"How's it looking your side?" says Marion over the comms. "I've not seen a soul, but I've found evidence that people were taken to the Hanger. I'm patching the locale through to you. That near where you are?"

"I still don't know who you are! But to answer your question, we did meet people and beat the living daylights out of them - they were stupid and they smelled bad, you see. Now we're aiming to hit up the hydroponics section."

Addendum: follow Frogdo, head off to hydroponics, gaze carefully around the area in the process.
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: notquitethere on October 21, 2013, 11:29:12 am
"It's Marion Dupont, Inspector Marion Dupont. I'm a part of your investigation party. I don't know why you all head to the commercial district," says Marion "Anyway, I'm at this subway."

She sends her location on the mini-map to the rest of the party.

"I'm close to Maintenance and from there I can get to Engineering but I want one of you to follow up this Hangar lead if you're close by. For now, I'm just seeing if the trains are running."
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Harry Baldman on October 21, 2013, 11:46:14 am
"It's Marion Dupont, Inspector Marion Dupont. I'm a part of your investigation party. I don't know why you all head to the commercial district," says Marion "Anyway, I'm at this subway."

She sends her location on the mini-map to the rest of the party.

"I'm close to Maintenance and from there I can get to Engineering but I want one of you to follow up this Hangar lead if you're close by. For now, I'm just seeing if the trains are running."

"If you're in our investigation party, why aren't you a part of our investigation party? Sounds a bit fishy to me. And what are you doing looking at trains? We're supposed to be looking for food and water first and foremost. And here you're asking one of us to split off from the group and go, completely alone, to this suspicious hangar that people apparently disappeared in."
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: notquitethere on October 21, 2013, 04:13:38 pm
Marion breathes a long exasperated sigh.

"Listen here punk, I was there with the others at the beginning and you know it. I've got a lead to where there are survivors. Rescuing survivors is one of our goals. If I can get a train running we can all get around the city much quicker: it'll take us days to get anywhere as it is. Is one of you chumps gonna co-operate or do I have to do everything myself?"
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Harry Baldman on October 22, 2013, 08:00:36 am
Marion breathes a long exasperated sigh.

"Listen here punk, I was there with the others at the beginning and you know it. I've got a lead to where there are survivors. Rescuing survivors is one of our goals. If I can get a train running we can all get around the city much quicker: it'll take us days to get anywhere as it is. Is one of you chumps gonna co-operate or do I have to do everything myself?"

"There's plenty o' survivors as-is, and we probably need food and water before we should do any rescuing - got nowhere to put the whole lot of 'em otherwise. And really, if you want people to help you out, why run off to God knows where on your own? Ain't really sound judgment and all that. Smacks of poor organization. I mean, at least take some other schmuck with you if you're gonna go adventuring. Anyhow, at least two of us are going off to hydroponics, maybe one of the three can help, unless they're too lazy to walk all that way for ya."
Title: Re: Survival At Its Finest: Where Dice Hate The Players
Post by: Xanmyral on October 23, 2013, 12:57:05 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4698721#msg4698721) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4716647#msg4716647)

[Dice, you never do what I expect you to. I really need to stop expecting things.
Also, to make up for lack of updates, expect another Mechanic's Corner coming up.
Sorry if this isn't up to par as per my usual, but I needed to get something out here.]

[Commercial District]
Spoiler: Group A (click to show/hide)
[Outskirts]
Spoiler: Group B (click to show/hide)

[I should probably say, only small or natural weapons can be used in a grapple or pinned state, and the clubs are medium sized. Thankfully, so is its machete.
Also boo, I'm sure this was obvious though.]
************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: notquitethere on October 23, 2013, 03:33:56 am
Oh no! thought Marion, this man is dangerously unwell.

Marion tries to reverse the grapple on the man, restraining him like she's restrained so many perps before.

"Sir, I don't want to hurt you but you better drop the machete before I have to take more forceful action."

She leaves the comm link open so others can overhear her handling of the situation, though she knows she's too far away for back-up. Standard Ship Enforcement policy.
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Patrick Hunt on October 23, 2013, 04:43:27 am
" So where do you wanna check first Samuel? "
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Tomcost on October 23, 2013, 07:06:00 am
Randall laughed too, then put more pressure on the guy's throat-D-Don't try to be smart. T-That's not good for your life expectancy, no matter how low h-have they fallen. N-Now, tell me what happened. If you fare well enough there may be even a safe place at the b-bunker waiting for you.


OOC EDIT: I knew that this was a kind of pseudo-zombie apocalypse.
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Harry Baldman on October 23, 2013, 08:48:49 am
"Ah. Sounds like the inspector lady is having trouble. I think we should go and help her, would be quite inconsiderate not to. Not to mention that her whole train idea now appears to have merit, oddly enough."

If Frogdo agrees, head down the long and winding road that leads to our brave, yet foolish inspector friend. If he does not, search for a maintenance outpost or something like it.
Title: Re: Survival At Its Finest: Headbutts and Little Else
Post by: Xanmyral on October 25, 2013, 10:27:02 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4709088#msg4709088) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4727242#msg4727242)

[Do tell me if the black glow is hard to see, I can change it to red if there's visibility issues. Also damn, I didn't do that mechanic's corner, did I? That will be my next post.]

[Commercial District]
Spoiler: Group A (click to show/hide)
[Outskirts]
Spoiler: Group B (click to show/hide)

[Grapples are terrible things to be on the wrong end of. Pins especially, you really don't want to be in one. Also, in case it isn't noted by now, only PC's have the chance to crit. It's exclusively a player advantage. Well, okay, some enemies might, but those would be far, far off. Or very close depending on where you go.]
************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Persus13 on October 25, 2013, 11:26:09 pm
"Let's check out the gun shop first, then we can check the general store." Investigate the Gun shop.
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Xantalos on October 26, 2013, 12:26:18 am
Yeh, let's go assist that bitch respectable lady.

Go along with Freddie.

((Sorry, I was distract and forget.))
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Tomcost on October 26, 2013, 07:51:06 am
-W-What? W-What things are you talking about?
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Harry Baldman on October 26, 2013, 08:38:37 am
To the engineering outpost, post-haste!
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: notquitethere on October 27, 2013, 10:13:52 am
Up close, Marion could smell the man. Was that just stale sweat or the sickly taint of rotting flesh? The man was not submitting despite clear warning, and given the circumstances, an escalation of force would be justified. She twist's the man's machete-wielding arm with the intent of breaking the man's arm, while trying to kick his feet out from under him.

She quickly calls out on the comms, "Anyone know anything about people with white eyes spitting black ash?!"
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Harry Baldman on October 27, 2013, 10:18:18 am
She quickly calls out on the comms, "Anyone know anything about people with white eyes spitting black ash?!"

"Haven't met anyone like that, no. We did kick and punch the daylights out of some perfectly normal, albeit unusually stupid people, though."
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Patrick Hunt on October 27, 2013, 10:33:37 am
Gun shop it is.
Title: Re: Survival At Its Finest: Friday Updates R Us
Post by: Xantalos on October 27, 2013, 05:44:13 pm
She quickly calls out on the comms, "Anyone know anything about people with white eyes spitting black ash?!"

"Haven't met anyone like that, no. We did kick and punch the daylights out of some perfectly normal, albeit unusually stupid people, though."
It was very amusing.
Title: Re: Survival At Its Finest: Where Dice Fight Against The Players
Post by: Xanmyral on October 29, 2013, 11:14:09 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4716647#msg4716647) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4736491#msg4736491)

[Lot more stuff is getting active, and I think I'm starting to get a better groove for this thing.]

[Commercial District]
Spoiler: Group A (click to show/hide)
[Outskirts]
Spoiler: Group B (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Where Dice Fight Against The Player
Post by: Xantalos on October 29, 2013, 11:26:09 pm
Contact the others in Group A.

"Yo wassup homie Gs, we just got us a couple of bigass sluggaboys heading straight fo yall. They look like they gonna beat yo asses and take yo presumed supplies. Might want to skedaddle outta there, ya dig?"

Frogdo turns to Freddie.

"So who dis chick we goin after anyway?"

Continue heading toward Marion.
Title: Re: Survival At Its Finest: Where Dice Fight Against The Player
Post by: Xanmyral on October 29, 2013, 11:29:04 pm
[I realized I forgot to make something clearer in the turn, but they're just now starting down the road at the end of this turn. I think I may of made it sound like they're already a ways. They're too far to hear you talk amongst yourselves, but not that far off, basically.]
Title: Re: Survival At Its Finest: Where Dice Fight Against The Player
Post by: Harry Baldman on October 30, 2013, 12:52:15 am
"At least some of these guys are sensible."

Keep on moving along to the engineering outpost.
Title: Re: Survival At Its Finest: Where Dice Fight Against The Player
Post by: Tomcost on October 30, 2013, 06:35:22 am
-D-Damn, there is something coming. Grab your things and run. I-I will tell you what I know when we are safe.

Get away from the inmediate area.

[To the rest of the group and bunker:]

-The survivor says t-that there is, I-I don't know, a kind of p-plague, something that makes you want to kill other people. And those who are caught by those things b-become more of them. T-The information was not really clear, but we should find a shelter for the n-night, that is when these things become active.
Title: Re: Survival At Its Finest: Where Dice Fight Against The Player
Post by: Persus13 on October 30, 2013, 03:35:40 pm
Move closer to the man.
Title: Re: Survival At Its Finest: Where Dice Fight Against The Player
Post by: notquitethere on November 02, 2013, 05:14:47 am
This guy is tough, it's like he's inhuman. Marion's heart beat faster, this was no longer a routine apprehension. She tries to struggle away from him and then bludgeon him with the club.
Title: Re: Survival At Its Finest: Where Dice Fight Against The Player
Post by: Patrick Hunt on November 02, 2013, 07:23:43 am
Stay near the door standing guard
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Xanmyral on November 02, 2013, 08:49:07 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4727242#msg4727242) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4746797#msg4746797)

[RANDOM seems to love extremes. Seriously, all these sixes and ones. Also this 'completely randomly generate everything' thing isn't seeming to be crashing and burning so far, although it has thrown an extraordinary amount of hostile stuff at you guys.]

[Commercial District]
Spoiler: Group A (click to show/hide)
[Outskirts]
Spoiler: Group B (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Where Dice Fight Against The Player
Post by: Tomcost on November 02, 2013, 08:58:23 pm
Randall whispered to Rage:

-S-So, do you have a n-name? Mine's Randall. I'm b-being asked for e-exact information about t-those things, so tell me all that you know while t-things calm down outside.
Title: Re: Survival At Its Finest: Where Dice Fight Against The Player
Post by: Patrick Hunt on November 02, 2013, 09:05:21 pm
Harvey draws his knives before moving into cover behind a shelf that offers a clear line of attack on the door but also conceals him.

" You kill it I owe you 1, I kill it you owe me one that sound fair to you Claudius?"
Title: Re: Survival At Its Finest: Where Dice Fight Against The Player
Post by: Persus13 on November 02, 2013, 10:58:52 pm
Samuel draws his knives and hides behind the counter, hoping years of conducting will give him the skill needed to fight a horrific monster that he can't seem to detect, but everyone else seems to know about.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Harry Baldman on November 03, 2013, 04:09:40 am
"What an interesting-looking place. Let's explore it."

Explore outpost quietly with Frogdo, be on the lookout for monstrous creatures. Pay attention to equipment available, any access tunnels that may be within as well as train-related information and utilities.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Xanmyral on November 06, 2013, 11:41:44 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4736491#msg4736491) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4749100#msg4749100)

[Bluh, sorry for the wait guys. Also I need to get into the habit of reading my posts before I post them, takes more time but I think they're less confusing due to silly mistakes/typos/missing words.

I'm also trying to work on that "detailed brevity," with mild successes and failures.]

[Commercial District]
Spoiler: Group A (click to show/hide)
************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Xantalos on November 07, 2013, 12:38:38 am
Pocket that stapler. You never know when it might be useful.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: notquitethere on November 07, 2013, 03:29:57 am
[Oh! Forgot to send an action in. There's extreme penalties for running away, right?]

Marion takes a breath in and focuses. This thing is going to run in with the machete. She steels herself and prepares to block the inevitable blow with her club, perhaps breaking or disarming the machete. Even if this doesn't work and she's still in one piece after the attack, she'll use the momentum to spin round and bludgeon the thing's head.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Harry Baldman on November 07, 2013, 04:56:34 am
Pocket that stapler. You never know when it might be useful.

((Zombie Milton might come after you if you do that.))

"Not a bad place, all in all."

See if there are parts and tools needed to fix up the car to barely working condition (and also whether it has fuel or not). If so, then do it, enlisting Frogdo's aid if needed.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Persus13 on November 07, 2013, 07:58:19 am
Help Claudius out by attacking the beast with my knives.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Tomcost on November 07, 2013, 08:00:36 am
Check if some of my partners are in the direction which the sound came from. (With the HUD or whatever)

-We are about [Insert aproximate number of people in the bunker here]. T-The amount of food is getting low, that's why we went outside in the f-first place. In the second place, t-that was so that we could know what the heck happened. We were really s-safe in the inside, though.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Patrick Hunt on November 07, 2013, 08:02:50 am
Sneak up behind it and sever the muscles in it's back legs.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Xanmyral on November 07, 2013, 03:37:36 pm
[Oh! Forgot to send an action in. There's extreme penalties for running away, right?]

Nah. I mean, if your legs are damaged or something, yeah there would be a problem with fleeing, but for the most part that's a pretty valid tactic if you find yourself in over your head.

Also, I entirely forgot to add the initiative for the people fighting. Not sure how I forgot that really.

Initiative!
???: [6 + 1 = 7]
Claudius: [2]
Harvey: [4]
Samuel [6]


EDIT: Turn will be later today.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Patrick Hunt on November 07, 2013, 03:45:24 pm
(( Well Claudius is boned, monster thats about to eat his face gets to go first. How selfish he has to go and die before he can give me my prize for winning the bet. ))
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Tomcost on November 07, 2013, 04:37:51 pm
((Hey, Xanmyral, were you inspired in some way by Dead Space to make this game?))
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: notquitethere on November 07, 2013, 05:43:28 pm
Nah. I mean, if your legs are damaged or something, yeah there would be a problem with fleeing, but for the most part that's a pretty valid tactic if you find yourself in over your head.
[Ah, must have been another RTD I had in mind. Can our skill improve n this or is it all equipment and environment based?]
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Patrick Hunt on November 07, 2013, 06:00:10 pm
(( Skills are possible but only after each mission ends, I asked this a week ago :). Skill increases depend on what you do during the mission. ))
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Xanmyral on November 07, 2013, 11:03:51 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4746797#msg4746797) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4752692#msg4752692)

[The amount of sixes continue to be utterly ridiculous. Also I'm seriously debating about making it to where if there's a huge difference in dice results in combat, the guy with the higher get some sort of benefit. I don't feel like I'm really doing the RTD flair in combat.

Warning: I didn't look this over for any confusing wording so apologies, tell me if anything is confusing or odd.

Harry and Xantalos, want me to assume you guys pocketed anything that you found prior?]

Spoiler: GM Comments (click to show/hide)

[Commercial District]
Spoiler: Group A (click to show/hide)
[Outskirts]
Spoiler: Group B (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Patrick Hunt on November 07, 2013, 11:16:04 pm
Study the wounded leg looking for any signs of veins or arteries through the wound. Target the spot they are visible on but on the opposite leg to surprise it again. (( Boyah, All my Harveys rock at melee combat lol. ))

Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Persus13 on November 07, 2013, 11:42:53 pm
Get up, look for a weapon. Failing that, attack an undamaged leg.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Harry Baldman on November 08, 2013, 01:33:19 am
Hm. See if I can't scavenge a headlight from the vehicle. Check what parts it does have present rather than what it doesn't. Look around for a flashlight.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Tomcost on November 08, 2013, 09:05:09 pm
((I still say that the really mangling or severing the limbs rule is applied, so this is like Dead Space with Cataclysm DDA elements))

-I-I see. B-Better to not t-tempt fate. Now that everything seems clear, why don't we check this place for anything useful?

Examine the place for something useful, like food. Examining here meaning passively searching, so that I don't make any noise if I screw up.
Title: Re: Survival At Its Finest: Of Maulings and Smashed Headlights
Post by: Xanmyral on November 10, 2013, 02:41:20 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4749100#msg4749100) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4762108#msg4762108)

[Figure I should say, if you have both knives out I'm going to assume you attack with both unless otherwise stated.

Also I really need to stop doing these around midnight, that can't be good for my clarity.]

[Commercial District]
Spoiler: Group A (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Harry Baldman on November 10, 2013, 03:04:35 am
Remove the metal spike from the wall if possible, see if I can attach it to my mace in any way.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: notquitethere on November 10, 2013, 07:08:10 am
Marion is suddenly struck by its inhuman gait. She dives for the machete with the aim of lopping one of its legs off.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Patrick Hunt on November 10, 2013, 07:11:05 am
Use the information on the enemy artery to guess where it is in the gut just above the legs then take my knives to it, disembowel.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Tomcost on November 10, 2013, 08:03:42 am
-Y-Yes, you are in, provided you haven't had any contact with t-those things. I-I hope that whatever was following us had already given up.

Go to the shelter, request to be let in by using the comm device.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Xantalos on November 10, 2013, 04:54:43 pm
Smash the stapler with my mace while yelling incoherently.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Persus13 on November 10, 2013, 04:58:15 pm
If it attacks Claudius again, stab it as it jumps.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Xanmyral on November 10, 2013, 10:06:18 pm
Good news: I have all the rolls done.
Bad news: No turn tonight.
Neutral News: As the game progressed, more and more I feel like I'm going about it the wrong way.

Now, to explain what I mean, I feel like I'm trying to shove a square block through a circle hole here. The more and more I think of stuff about the system I'm using, the more and more it feels clunky and burgeoning to me.

I think this really shows itself most evident in combat: out of the twenty three rolls, twenty were combat. Which is a ridiculously high number considering it's a fight between three on one and one on one. I've even regressed in hiding rolls, which is a bad thing on my part as it removes a lot of tension or mystery around what happens if you can plainly see what is going on, even when you really shouldn't.

Not only that, but combat drags on, which is the exact opposite I wanted for such. I knew that because the health system was tiered instead of chunky salsa or hit point it would go slower, that was why I ruled that aggressors win ties, as then more people get hurt and things get settled quicker. But that wasn't enough really.

I mean, Marion is still fighting, and she started fighting it five turns ago (counting the one I've rolled up but haven't put out yet). I'm really sorry for that, notquitethere, you're probably terribly bored with this fight by now. I don't even want to imagine how long a fight might go between two groups of four, much too long I fear.

I also know that I need a serious organization in the game, because having to look back to see what I did for prior things is a pain, and I've forgotten what some of the creation rolls were for some buildings, or what color which person used and how they're like.

So what does this all mean? I'm going to retool the fighting and streamline it so that its quicker, takes less rolls, and has more RTD benefits. As really, let's be honest, so far what number you roll is just fluff unless it beats their roll, and by how much doesn't matter, which is boring and doesn't promote the random fun of RTD. There should really be something special happen if they roll a one, and you roll a seven, not just a 'you hit.'

I realize now I probably should of did a quick system-test arena before jumping into the story, but what can yah do? If nothing else, I'm a stubborn bastard, so I won't give up on this game until its either a rousing success or a terrible failure.
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Nunzillor on November 11, 2013, 02:33:42 am
I think these changes may be for the best.  Still can't wait for my turn. :)
Title: Re: Survival At Its Finest: Where Players Fight Against The Dice
Post by: Tomcost on November 11, 2013, 06:55:15 am
Some data that may be for your interest:

Let's say that you have to roll an opposed d6 to determine if a player hits. As a "hit" means that the difference is equal or higher than 0, the possibilities of hitting are of 58.33%.
Now, if said person were to make two attacks, at a -1 penalty. The chances are:

Conclusion: by deciding to do two attacks, there is only a 34.02% of failing, compared to the 41.66% of doing a single powerful attack. As there are no penalties for failing spectacularly, the players are actually encouraged to do many weak attacks.

Another thing: as the chances of causing a wound are independent of the difference obtained, the "double attack" method is more viable, as it has a possibility of hitting twice, and thus, increase the chance of at least 1 wound.

I hope this helps. There is also this little toy (http://anydice.com/) if you are interested in more of this (it was in the Roller's Block therad). It admits operations such as 1d6-1d6>=0, that is the base of your system to decice whether something hits or nor.
Title: Re: Survival At Its Finest: System Crunch
Post by: Xanmyral on November 13, 2013, 11:47:00 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4752692#msg4752692) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4767971#msg4767971)

Spoiler: TL;DR OOC (click to show/hide)

Turn using non-changed system.

Also I just realized something. There was a chance for a critical that I didn't confirm.

[Commercial District]
Spoiler (click to show/hide)

[Outskirts]
Spoiler (click to show/hide)

Hopefully that makes up for my long absence.

Thought, would it be more fun to have critical attributes able to be stored for later use? As a kind of trump card to pull out of your hat when you really need it, I'm thinking. I'm leaning in favor of that right now, as I can see that used in a variety of impressive ways and adds more value to them.

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Patrick Hunt on November 14, 2013, 05:04:23 am
Grab the gun and search his pockets fast. Shoot it in the gut.
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Persus13 on November 14, 2013, 07:34:36 am
Grab the gun and search his pockets fast. Shoot it in the gut.
That was going to be my action too.

Keep the creature away from Harvey.
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Harry Baldman on November 14, 2013, 07:44:26 am
Hm. Well, pocket the spike anyway. Could come in handy. Try to scavenge the other headlight off the car.
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Tomcost on November 14, 2013, 11:27:14 am
Randall spoke to the bunker:

-W-Wait, there is something here, d-don't open it yet.

He then turned to Wilmer:

-I-I shouldn't trust the dog, right?

Put my air filtration unit on and look for something that can be used as a shield. Do not look threatening to the dog, but keep my distance if possible.

((On the new system:
I'm really glad that you created that new system, I really like it. Hell, it is really similar to what I would use if I ever get to run a RTD.))
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: notquitethere on November 14, 2013, 12:21:22 pm
This isn't getting anywhere, he's too fast.  Marion narrows her eyes and throws her club at the thing. While its distracted she charges making an all out swing attack, throwing everything she's got into it.
Title: Re: Survival At Its Finest: Maestro's Rage
Post by: Xanmyral on November 16, 2013, 04:16:27 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4762108#msg4762108) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4780373#msg4780373)

[New system in use, and already out the gate fun stuff. Woo! Also, change to how character sheets looked. I think this is more intuitively readable than how I had it before.]

[Commercial District]
Spoiler (click to show/hide)

[Outskirts]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Patrick Hunt on November 16, 2013, 04:26:48 pm
(( What's the -3 for? ))
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Persus13 on November 16, 2013, 04:32:07 pm
(Well I don't think Hammerers are used to using guns)

Give the creature the finger, then wait for it to attack and start stabbing.
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Xanmyral on November 16, 2013, 04:40:50 pm
[The first was for looting a corpse during it the action to fire. Picking something up off the ground isn't very time consuming and wouldn't of incurred a penalty, such as grabbing the rifle, but going through somebodies pockets tend to take time, specially if you're checking several.

The second was for firing into a melee and generally trying not to hit Samuel while hitting the creature while they're locking blades, so to speak. Soft cover and all that. Course, that kinda got nullified by the creature being distracted with fighting someone else, hence his -1 to dodge.

The last was that I figured it was an aimed shot at the creature's gut/torso/chest due to the specification, and the string of aimed attacks.

Complicated maneuvers are good and fine, but stack up one to many without the skill/equipment/enhancements and they tend to flounder.

The Hammerer name was just because I couldn't think of a better one at the moment, it just means that if you Crit, you can later on activate an extra attack on something that doesn't count for multiple actions.

If you hover over the number with the little dotted lines under them, a tooltip should show up saying why its there (unless its there earlier in the roll block.) [Abbr] tags are fun.]
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Xantalos on November 16, 2013, 04:42:54 pm
((Ah sorry I didn't post here.))

Here, lemme get that for you.

Violently remove headlamp for Freddy.
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Xanmyral on November 16, 2013, 04:49:48 pm
[No problem, we all get busy man. I'll just sneak your action in since you haven't gotten one in a while and it's a small one.]

"Here, lemme get that for you."

Frogdo walked through the hole in the wall and gave the headlight a good look at. Ah, one of those set ups, is it? Well, nothing a bit of brute force won't fix!

Frogdo took his mace and set the handle of it a bit behind where it was on the frame, judging the positioning before rearing the mace up and smashing it down on the frame. With a thunk the headlight popped out, taking the bolts with it, and it thudded on the ground. The cord soon followed it, slithering out of the hole after it and slinking onto the ground in a pile.

The headlight looks a little cracked and has bits of the frame attached to where the bolts meet it, but it should should be functional.

Smashy Headlight Removal (Frogdo): [4]
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Xantalos on November 16, 2013, 04:51:12 pm
See? S'easy.

Hand headlamp to smart guy.

Now whatcha wanting that thing for?
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Patrick Hunt on November 16, 2013, 05:24:58 pm
(( Ahhh ok thanks. Can I reload fast enough to fire before he reaches me and would that give a -1. ))
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Xanmyral on November 16, 2013, 05:44:57 pm
[Rifle still has four shots in the mag, has a little counter showing you that on the back of the gun, facing you. Apologies for not mentioning that, slipped my mind.]
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Tomcost on November 16, 2013, 06:20:50 pm
Put my air filtration unit
((Did you miss this?))

Get away from the dog, and stand up.

Do a single stab if it gets hostile.
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Patrick Hunt on November 16, 2013, 06:21:48 pm
Open fire on the enemy, no specific target. Retreat between shots to gain additional time and shove the barrel in it's mouth before firing if it gets to close.
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Xanmyral on November 16, 2013, 06:34:00 pm
Put my air filtration unit
((Did you miss this?))

[I did actually, sorry about that, but you're already wearing it so that may of been why I forgot. No one mentioned taking their mask off, so I assumed everyone kept it on.]
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Tomcost on November 16, 2013, 08:02:32 pm
((Woo, automatic virus protection for everyone!))
Title: Re: Survival At Its Finest: Maestro's Rage
Post by: Xanmyral on November 16, 2013, 08:28:58 pm
[Yeah, for the most part, unless it happens to seem obvious to me, I'm just going to have your characters do what you say they do. No one mentioned taking their mask off, thus it stays on, no one mentions picking something up then it stays on the ground (unless its obvious, such as if you search for a flashlight, if you find one you'll pick it up. If you search for a flashlight and find things that aren't related to it, unless you say I'm going to assume you left them there), etc.

Also, I want to make time more crucial than just something that I hand wave, so I'm thinking about putting a clock in the updates. Put a bit more emphasis on day/night cycle and making the need of food less hand wave.

Current thing I'm thinking of is every 'X' amount of turns, anywhere from ten to twenty, the period of time advances. There would be dawn, day, dusk, night, then it cycles again. If all players agree, they can advance time forward by whittling away their time by doing meaningless tasks/sleeping/some small thing they can do.]
Title: Re: Survival At Its Finest: System Crunch and First Crit
Post by: Harry Baldman on November 17, 2013, 04:00:23 am
See? S'easy.

Hand headlamp to smart guy.

Now whatcha wanting that thing for?

"Maybe we can make a lamp out of this thing if we find a battery to attach it to. Hm. Or maybe we can just make a torch out of available supplies."

Look for pieces of fabric, oil and sticks. Failing that, just oil. There should be some spilled around here, right?
Title: Re: Survival At Its Finest: Maestro's Rage
Post by: Xantalos on November 17, 2013, 04:09:59 am
Assist in the search! Interrogate nearby objects if necessary.
Title: Re: Survival At Its Finest: Maestro's Rage
Post by: notquitethere on November 19, 2013, 07:00:25 pm
It never stops, it never tires. Running is pointless... Marion enters a death trance and will keep attacking until one of the two of them is incapacitated.

Spoiler (click to show/hide)
Title: Re: Survival At Its Finest: Maestro's Rage
Post by: Xanmyral on November 19, 2013, 09:52:14 pm
[Sure, when I do the turn (hopefully soonish) I'll run it till either you kill it, or you're rendered unconscious. Fights should, hopefully, be much faster in the future. This enemy wound up rolling much better for much longer than I expected really.]
Title: Re: Survival At Its Finest: Maestro's Rage
Post by: Nunzillor on November 21, 2013, 04:20:57 am
My turn cometh (maybe)!

I mean... best of luck notquitethere.
Title: Re: Survival At Its Finest: Dance with Death
Post by: Xanmyral on November 21, 2013, 10:55:18 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4767971#msg4767971) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4785626#msg4785626)

Spoiler: OOC (click to show/hide)

[Commercial District]
Spoiler (click to show/hide)

[Outskirts]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Dance with Death
Post by: Persus13 on November 21, 2013, 11:08:37 pm
Well my past two turns have been fairly badass.

Contact the others. If the creature attacks, stab it some more.

"Hey guys, this is Samuel. Anyone else being attacking by weird black monster things?"
Title: Re: Survival At Its Finest: Dance with Death
Post by: Xanmyral on November 21, 2013, 11:22:15 pm
The dice giveth, and the dice taketh away. RANDOM seems to like giving people a string of bad luck and then good luck, from what I'm seeing.
Title: Re: Survival At Its Finest: Dance with Death
Post by: Harry Baldman on November 22, 2013, 12:35:30 am
"Hey guys, this is Samuel. Anyone else being attacking by weird black monster things?"

"Um, no. Not as such, no."

Start making torches!
Title: Re: Survival At Its Finest: Dance with Death
Post by: Patrick Hunt on November 22, 2013, 12:37:39 am
Wait until it's looking at Samuel, move to within 3-4 meters of it and shoot it when it does so to make sure it can't dodge. (( I'm guessing a close range surprise shot gets a bonus? ))
Title: Re: Survival At Its Finest: Dance with Death
Post by: Xanmyral on November 22, 2013, 12:51:49 am
(( I'm guessing a close range surprise shot gets a bonus? ))

It knows you're there, so you can't really surprise it unless you stealth, but point blank shots are most definitely a thing.

Of course, enemies gain a bonus to hitting you at that range as well, hard to avoid getting your head bashed in when you're lining up a shot in short quarters after all.
Title: Re: Survival At Its Finest: Dance with Death
Post by: Patrick Hunt on November 22, 2013, 12:54:29 am
(( 4 meters should be far enough that it gets no advantage right? With 2 wounded legs and multiple other wounds it can't possibly turn, charge and strike fast enough to catch me off guard. ))
Title: Re: Survival At Its Finest: Dance with Death
Post by: Xanmyral on November 22, 2013, 01:37:10 am
Point blank is more getting into a generic 'melee range' than a requisite distance. I'd say at 4 meters you're far enough that you wouldn't get point blank however, that's more like a meter to a meter and a half at max if you're wanting a specific distance.

Admittedly melee range and point blank range would all be variable in real life, but I'm honestly not keeping specific distances beyond 'melee' and 'not melee' so as to keep things simple. Well, that and distances that would require a bit of time to get to, in case of snipers or so such, but that's not really feasible here.
Title: Re: Survival At Its Finest: Dance with Death
Post by: Xantalos on November 22, 2013, 02:47:36 am
Yo Freddie, I got some oil here.
Title: Re: Survival At Its Finest: Dance with Death
Post by: Patrick Hunt on November 22, 2013, 05:37:05 am
(( Ok, but wouldn't 4 meters be point flank with a gun? At that range by the time you hear the click of the trigger the bullet has already hit you. ))
Title: Re: Survival At Its Finest: Dance with Death
Post by: Tomcost on November 22, 2013, 05:57:53 am
Randall told Wilmer:

-T-Thanks, for that. I-I don't know what is dangerous and what isn't anymore. I-I will make the door open.

He then recieved the message, and said to Wilmer:

-Hold on, m-my partners are talking to me.

He then said thorugh the comm:

((To: everyone.))

-B-black monsters? Get the h-hell away from them unless you want to become one of them. The shots c-came from your position, r-right? Those things don't die if you hit the head, so there's no p-point in shooting them.
Title: Re: Survival At Its Finest: Dance with Death
Post by: Patrick Hunt on November 22, 2013, 05:59:39 am
" The thing is damned fast we ain't out running it. How the hell do we put it down? "
Title: Re: Survival At Its Finest: Dance with Death
Post by: Tomcost on November 22, 2013, 06:03:52 am
((Again a public conversation:))

-M-Maul it beyond recognition. B-Beat the hell out of it hoping that it can't m-move its limbs anymore, I can only t-think of that. And get away from the black smoke, it makes you one of t-them.

((I said it before and I say it again: we have to play this like Dead Space. But with melee weapons. Damn, this surely is a hardcore game))
Title: Re: Survival At Its Finest: Dance with Death
Post by: Patrick Hunt on November 22, 2013, 06:05:59 am
(( So far this thing has very bad luck dealing with knives and muscle damage seems to work. ))
Title: Re: Survival At Its Finest: Dance with Death
Post by: Tomcost on November 22, 2013, 06:08:50 am
((Bad luck, yes. Reliable, not. If the damage had been dealt with a machete or hatchet, the limb would have been pretty much severed))
Title: Re: Survival At Its Finest: Dance with Death
Post by: Patrick Hunt on November 22, 2013, 06:09:50 am
(( When skill fails I'll take luck. Beats being dead. ))
Title: Re: Survival At Its Finest: Dance with Death
Post by: Xanmyral on November 23, 2013, 12:10:44 am
(( Ok, but wouldn't 4 meters be point flank with a gun? At that range by the time you hear the click of the trigger the bullet has already hit you. ))
It's less dodging the bullet and more dodging the trigger finger, really. Being point blank just means, in this system, that you're within melee range and the opponent has trouble getting out of the way of fire, more than they already had even from a distance.

What you're talking about is actually already represented in the general +1 guns have, which generally represents the fact that you're trying to dodge a guy trying to shoot you, and trying to not get hurt from a bullet hitting you.

Title: Re: Survival At Its Finest: Dance with Death
Post by: Harry Baldman on November 23, 2013, 03:39:23 am
Yo Freddie, I got some oil here.

"Sweet. I can work with that."

Incorporate Frogdo's oil into my torchmaking plans.
Title: Re: Survival At Its Finest: Dire Wounds and Questionable Torches
Post by: Xanmyral on November 24, 2013, 05:00:07 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4780373#msg4780373) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4787870#msg4787870)

New stuff! Fancy health paint graphics! Similarly (I hope at least) readable as the prior text version, but takes me practically little to no time to set up! Also looks better, in my opinion.

On the time poll: Seems some people want twenty turn days, and some want forty turn days. I can see merit in both, personally. Any arguments for one over the other?

[Commercial District]
Spoiler (click to show/hide)

Spoiler: OOC Death Mechanics (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Dance with Death
Post by: Tomcost on November 24, 2013, 06:25:45 am
Randall told Wilmer:

-T-They are my partners! They are f-fighting one of those things!

((Public chat))

-A-Are you still ok?
Title: Re: Survival At Its Finest: Dance with Death
Post by: Harry Baldman on November 24, 2013, 06:40:24 am
"Hm. Maybe I should try again."

Unwrap the torch, wrap it again so that the fabric only covers one end. Make more torches.
Title: Re: Survival At Its Finest: Dance with Death
Post by: Persus13 on November 24, 2013, 08:15:52 am
Move out of range of the thing.
Title: Re: Survival At Its Finest: Dance with Death
Post by: Patrick Hunt on November 24, 2013, 11:00:01 am
(( Uhm dude I'm pretty sure half your body is broken. Might be better to think about taking care of yourself first. ))

Point blank the monsters to the head to make sure it's not getting back up. Look for a large wooden board and something like rope. Lay Samuel on it, tie him to it so he can't move then drag him back to the shelter. Before heading back do a proper search on the old hunters body for more ammo or other things. Then search his original hiding place for his pack.

" Hey, uhm anyone know anything about medicine? I'm pretty sure that thing smashed half the bones in the Samuels body.

Oh and Randall, they ain't so tough after all I blew a 12 inch hole in it's chest and it stopped moving.
"
Title: Re: Survival At Its Finest: Dance with Death
Post by: Tomcost on November 24, 2013, 11:10:04 am
((Public conversation:))

-Y-You d-did it! I'm at the shelter entrance with one survivor. W-We will wait for you, but make sure to not attract any of t-those things. Don't make more n-noise than it has been made, please. Y-You mauled it hard enough, r-right? Remember that s-shooting the head just doen't work.

He then turned to Wilmer:

-T-They killed one of t-those things. Any recommendation for them? They are heading here so that we can enter at the same t-time to the s-shelter.
Title: Re: Survival At Its Finest: Dance with Death
Post by: Patrick Hunt on November 24, 2013, 11:14:17 am
" Trust me, it's got a hole where it's torso used to be. Unless it can regrow half it's body it ain't getting back up. But I don't think Samuels gonna live long enough to get him back."
Title: Re: Survival At Its Finest: Dance with Death
Post by: notquitethere on November 24, 2013, 11:16:23 am
Marion leans against the subway wall, catching her breath, collecting herself. It wasn't human. Not- not anymore. She calls out on the comms:

"This is Dupont, do you copy? Just had a... strange encounter with a man that really should have been dead."

She searches the body, looking for anything of note, before collecting her club and heading cautiously down to the platform.
Title: Re: Survival At Its Finest: Dance with Death
Post by: Tomcost on November 24, 2013, 11:22:50 am
((Basically, my suggestion so that you don't waste a shot))

((Public conversation ho!))

-H-He is so b-bad? I-If he happens to die, he will turn into another of t-those things. And m-maybe you won't be so lucky this t-time.

To Marion, still public conversation:

-Y-You too? G-get away from t-those things. And mainly f-from the b-black gas t-they make. A-are you OK?
Title: Re: Survival At Its Finest: Dance with Death
Post by: Patrick Hunt on November 24, 2013, 11:28:50 am
" Do people always turn if they die? "
Title: Re: Survival At Its Finest: Dance with Death
Post by: notquitethere on November 24, 2013, 11:31:34 am
Marion replies over the public comm channels:

"Yeah I'll be okay. I think. You don't think we should touch them?"

Suddenly wary, instead of searching the body she edges away from it (still picking up her club and going to the platform).

"What's been happening with you guys? I'm still at the train station."
Title: Re: Survival At Its Finest: Dance with Death
Post by: Tomcost on November 24, 2013, 11:53:58 am
-I-I have been extracting some information from a survivor. C-Currently I-I'm at the entrance to the shelter. I-I don't know if you can t-touch them or not, but I k-know that they spew a black thing that makes you b-become one of them.
Title: Re: Survival At Its Finest: Dance with Death
Post by: Harry Baldman on November 24, 2013, 12:32:03 pm
"Damn, guys, it sounds like this station's way more dangerous than you'd think. Shame it has to be monster-infested, though. I hate monsters."
Title: Re: Survival At Its Finest: Dance with Death
Post by: Tomcost on November 24, 2013, 12:36:23 pm
-I've been t-told that the m-monsters like dark places and that t-they come out at n-night.
Title: Re: Survival At Its Finest: Dance with Death
Post by: Patrick Hunt on November 24, 2013, 12:38:26 pm
" They're tough but they're not invincible. Next time we'll be better prepared. "
Title: Re: Survival At Its Finest: Loud Staccatos and Long Rests
Post by: Xanmyral on November 24, 2013, 11:28:42 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4785626#msg4785626) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4792832#msg4792832)

Seeing as twenty turn days have won out, time is officially in. It can change if it's too fast though, but I think it should work, and if not we can just change it to something else.

Dusk: 1/5

[Commercial District]
Spoiler (click to show/hide)
[Outskirts]
Spoiler (click to show/hide)

[Fatigue will slowly go away at a notch per turn out of combat. There are actions and objects that can hasten this. Actual health though raises much slower, at a click per day period, and taps out at healthy.]

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Dire Wounds and Questionable Torches
Post by: Persus13 on November 24, 2013, 11:42:00 pm
See if I can walk. Look for medical supplies.

There was a reason why I tried to stab the thing.
Title: Re: Survival At Its Finest: Dire Wounds and Questionable Torches
Post by: Xanmyral on November 24, 2013, 11:45:26 pm
Your not dying anymore, you passed your Death-Defying action so you're back to Badly Wounded. Granted, your arm is pretty messed up and it wouldn't take much to put you back down there again.
Title: Re: Survival At Its Finest: Dire Wounds and Questionable Torches
Post by: Patrick Hunt on November 25, 2013, 12:34:26 am
Go loot the old guys body then look for his stash where he was hiding. (( Gotta find ammo only got one bullet left. ))
Title: Re: Survival At Its Finest: Loud Staccatos and Long Rests
Post by: Harry Baldman on November 25, 2013, 01:46:41 am
"Right, so I think the night cycle might happen soon, so we better get back to the shelter. At least this day wasn't totally unproductive, eh, dude?"

Head back to the shelter. Gotta regroup.
Title: Re: Survival At Its Finest: Loud Staccatos and Long Rests
Post by: Tomcost on November 25, 2013, 09:42:20 am
((Public conversation:))

-P-Please tell me that you didn't waste another shot on t-the thing.
Title: Re: Survival At Its Finest: Loud Staccatos and Long Rests
Post by: notquitethere on November 25, 2013, 09:52:55 am
Marion looks sceptically at the tram. This was never going to work. She turns back and decides to have a root around the maintenance closet before heading back to the street.
Title: Re: Survival At Its Finest: Loud Staccatos and Long Rests
Post by: Tomcost on November 25, 2013, 10:14:15 am
((if I remember well, Xan's group found some food back in that building. Well, I think so.))
Title: Re: Survival At Its Finest: Closets: The New Treasure Chests, Apparently
Post by: Xanmyral on November 26, 2013, 09:09:42 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4787870#msg4787870) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4800051#msg4800051)

Dusk 2/5

[Commercial District]
Spoiler (click to show/hide)
[Outskirts]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Closets: The New Treasure Chests, Apparently
Post by: Persus13 on November 26, 2013, 09:19:02 pm
"Well given that it tried to kill us again, I'd say Harvey was mistaken about being dead. It's dead for sure now though. You guys pick up any medical supplies?"

To Harvey: "Maybe the recorder will have info on how to unlock the door."

Look outside to see if there's anything dangerous.
Title: Re: Survival At Its Finest: Closets: The New Treasure Chests, Apparently
Post by: Patrick Hunt on November 26, 2013, 10:08:01 pm
" My thoughts exactly.

Listen to the recorder but keep the volume low, raise it to my ears so I can hear clearly and position myself in cover with sight on all entrances.
Title: Re: Survival At Its Finest: Closets: The New Treasure Chests, Apparently
Post by: Xantalos on November 27, 2013, 02:01:09 am
Woah shiiiiiit man that some freakyass mofo right dere.

Back away while making gangstaish gestures.

(Sorry I didn't post! I forgot. Sorry!)
Title: Re: Survival At Its Finest: Closets: The New Treasure Chests, Apparently
Post by: Tomcost on November 27, 2013, 05:49:34 am
-S-So the shot wasn't wasted, at least. Try to hurry up, we won't wait for you all day. M-Maybe there are some doctors at the shelter that can help with your w-wounds.

He then turned to Wilmer:

-As you already said, this d-door makes a d-damned lot of noise, s-so it can only be opened o-once in a w-while. While we wait, we can try to see what's left from that restaurant nearby, m-maybe there is s-some food there.

Go loot the restaurant

Meanwhile, he said through the comm unit to the bunker:

-W-We will need the d-doors to be open in some time. H-Have medical suplies at h-hand.
Title: Re: Survival At Its Finest: Closets: The New Treasure Chests, Apparently
Post by: Harry Baldman on November 27, 2013, 07:22:57 am
"Explain why you're glowing, sir, or mostly inaudible, and then we can speak! Are you an ad?"

Ask, keep distance.
Title: Re: Survival At Its Finest: Closets: The New Treasure Chests, Apparently
Post by: notquitethere on November 27, 2013, 07:38:33 am
This could help. Marion grabs all the gear, dons the gloves and wields the hammer, slipping the machete into her belt.

Hmm, it's getting late. She calls out over the comms.

"This is Dupont, do you copy? I'm going to hole down out here for the night. How's everyone holding up?"

Then she sneaks back out of the train station, heading back to the condo. I didn't want to go back... but no one will think of looking for someone there.
Title: Re: Survival At Its Finest: Closets: The New Treasure Chests, Apparently
Post by: Harry Baldman on November 27, 2013, 07:45:55 am
"This is Dupont, do you copy? I'm going to hole down out here for the night. How's everyone holding up?"

"We're being accosted by a strange glowing dude, we're playing it carefully. I'd advise you to get back to the shelter, though. Being alone out there at night is probably a monumentally terrible idea."
Title: Re: Survival At Its Finest: Closets: The New Treasure Chests, Apparently
Post by: notquitethere on November 27, 2013, 07:59:34 am
"I read you, Firenzo. Only, I don't to be walking around here when it gets dark."

Marion opens a comm line up to the shelter.

"This is Inspector Marion Dupont, do you copy? Can I get a sitrep on what's happening in the shelter? Are thing copacetic for us to all to return before lights out?"
Title: Re: Survival At Its Finest: Closets: The New Treasure Chests, Apparently
Post by: Tomcost on November 27, 2013, 08:00:45 am
-T-This is Randall. W-What do you mean by glowing dude?
Title: Re: Survival At Its Finest: Closets: The New Treasure Chests, Apparently
Post by: Harry Baldman on November 27, 2013, 08:08:13 am
-T-This is Randall. W-What do you mean by glowing dude?

"Guy in a suit, has a briefcase. Can't hear him breathe, can't hear him run, there's a little glowing haze around him you can barely see."
Title: Re: Survival At Its Finest: Closets: The New Treasure Chests, Apparently
Post by: Tomcost on November 27, 2013, 11:00:46 am
-T-This is Randall. W-What do you mean by glowing dude?

"Guy in a suit, has a briefcase. Can't hear him breathe, can't hear him run, there's a little glowing haze around him you can barely see."

-S-Sounds weird as f-fuck. If he spews some black t-thing, it's one of those mosnters. B-Better evade it.
Title: Re: Survival At Its Finest: He Didn't Die A Glorious Death
Post by: Xanmyral on November 30, 2013, 01:40:54 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4792832#msg4792832) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4802501#msg4802501)

[Been thinking on the time, mainly in how I do turns and how it progresses. Going to start doing mini-turns for conversations/combat/very small actions(such as walking five minutes to a place), so turns will be more meaningful, and we won't have weird instances, such as fights going from dawn to dusk. ...Although the idea is neat, not really proper here.]

Dusk 3/5

[Commercial District]
Spoiler (click to show/hide)
[Outskirts]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: Harry Baldman on November 30, 2013, 02:51:31 am
"Hm... on one hand, this is an individual asking us for help, artificial as he may be. On the other hand, night's approaching. What do you think, Frogdo?" Freddie asks his streetwise companion. The gang signs were surely indications of some kind, but he had no time to decipher them.
Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: Patrick Hunt on November 30, 2013, 06:02:05 am
Open the door and check out his stash.

Keep an eye out for a minute please Samuel I'd hate to get jumped in here a second time.
Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: Tomcost on November 30, 2013, 07:03:22 am
-So, t-those fuckers decided that if they couldn't have food, nobody will. D-Damn. Have you found any kind of rubber thing we could use to t-touch the handle?

Look for something made of rubber

((I like the idea of mini-turns))
Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: Persus13 on November 30, 2013, 03:46:14 pm
Look around for any more of the black things.
Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: Xantalos on November 30, 2013, 05:50:53 pm
Weeeeelll, we gotta get inside anyway.
Yo picture man, if we save yer store ye'll let us shelter inside it for da night, right?

Inquire. If yes, go to the store.
Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: Harry Baldman on December 01, 2013, 02:58:40 am
"Words of wisdom, Frogdo. Words of wisdom."

Follow Frogdo.
Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: notquitethere on December 01, 2013, 04:55:18 am
Marion gets a move on and high tails it back to the shelter, keeping a low profile.
Title: Re: Survival At Its Finest: Electric Traps and Electric People
Post by: Xanmyral on December 01, 2013, 05:41:40 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4800051#msg4800051) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4809650#msg4809650)

[Just realized I completely forgot the last bit in your turn Tom. Reason as to why I really shouldn't do these updates so late really.]

"As you say C.U. Four, just respond when you're ready along with how many and the purpose of entry. We'll have a medical team on standby for your entrance."



Dusk 4/5

[Commercial District]
Spoiler (click to show/hide)
[Outskirts]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: Patrick Hunt on December 01, 2013, 07:27:22 am
Use the machine to create a P90 with 3 mags of ammo, a Magnum pistol with 3 clips and 2 more full clips for the rifle. Put the rifle through the machine to add a scope to it. Put in the chunk of metal if the machine does not have enough raw material already.

Put the spare bullets into the almost empty rifle clip.


Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: Persus13 on December 01, 2013, 07:36:50 am
Look for something to cover up the smell, in case scavengers show up.
Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: Harry Baldman on December 01, 2013, 08:02:09 am
((Wait a minute. We're apparently on a spaceship. Couldn't we set it up so that the sun never sets?))

"I'm feeling a little indecisive presently, so I'll ask you again, Frogdo - shall we charge or shall we sneak?"
Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: Tomcost on December 01, 2013, 08:08:50 am
Randall told Wilmer:

-I-I found a rubber glove. I'm gonna t-try to open this.

Put on glove, try to open the door. If it fails somehow, grab a kitchen knife with the hand with the glove and cut the cable. Check whatever is on the room

((Just out of curiosity, Xanmyral, can we assume that our footwear are made out of rubber? (in the base, I mean, the part that makes contact with the floor)))
Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: Xanmyral on December 01, 2013, 01:34:37 pm
((Wait a minute. We're apparently on a spaceship. Couldn't we set it up so that the sun never sets?))

Entirely. You could make it vise versa even. Hell, you could make it rain or snow every day if you wanted. The main contingent on that is getting to the controls however.

((Just out of curiosity, Xanmyral, can we assume that our footwear are made out of rubber? (in the base, I mean, the part that makes contact with the floor)))

Your current footwear have soles made of a poly-constructed material that's more akin to a pliable plastic than rubber. It'll last you longer, but it'll conduct electricity and melt. Rubber work boots can probably be found if looked for in the right places though.
Title: Re: Survival At Its Finest: Electric Traps and Electric People
Post by: notquitethere on December 02, 2013, 06:42:56 am
Marion patches a comm through into the shelter.

"This is Dupont, Inspector Marion Dupont of Shop Enforcement. I'm at the Outskirts entrance, area is clear. Open up and let me in."
Title: Re: Survival At Its Finest: Closets: He Didn't Die A Glorious Death
Post by: Tomcost on December 02, 2013, 06:47:12 am
((Just out of curiosity, Xanmyral, can we assume that our footwear are made out of rubber? (in the base, I mean, the part that makes contact with the floor)))

Your current footwear have soles made of a poly-constructed material that's more akin to a pliable plastic than rubber. It'll last you longer, but it'll conduct electricity and melt. Rubber work boots can probably be found if looked for in the right places though.
((Not that I need it now, but if they had been made out of rubber I would have pulled many shenanigans regarding electricity. Because disarming an electric trap with your boots beats even Mc Gyver))
Title: Re: Survival At Its Finest: Electric Traps and Electric People
Post by: Xantalos on December 02, 2013, 04:09:38 pm
Sneak first.

Sneak!
Title: Re: Survival At Its Finest: Electric Traps and Electric People
Post by: Harry Baldman on December 03, 2013, 03:00:12 pm
Sneakety sneak! Hopefully toward the store! Try quietly determining things about the inside of the store.
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Xanmyral on December 04, 2013, 02:30:20 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4802501#msg4802501) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4815159#msg4815159)

[Next turn is night time, and an inordinate amount of ones this turn. I think I only got one six, which is a stark reversal from how it was going for a while.

Few things of note: Cleaned up mechanics on the first page, and reworked how food works. I'd just suggest looking at it there as it explains it in a nice and tidy way, I think. Basically though: food relates to health regeneration/degradation and affects you at the passing of a period of the day, such as next turn.

Hopefully this late update is legible. If something seems weird, just ask and I'll clarify tomorrow when I'm awake.]

Dusk 5/5

[Commercial District]
Spoiler (click to show/hide)
[Outskirts]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Tomcost on December 04, 2013, 06:06:12 am
Grab all the food, then look for a meat cleaver, while I say:

-I-It should be time to get into the shelter. I will call the other t-two to see why the heck are they not here yet.

((Public conversation:))

-Harvey and S-Samuel, this is Randall. What the f-fuck are you doing? We are riskying being attacked if you don't come.
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Patrick Hunt on December 04, 2013, 06:20:13 am
(( So it ate the rifle to make the scope? Because the idea was for it just to fit the scope to the rifle. ))
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: notquitethere on December 04, 2013, 06:29:08 am
Marion salutes to the Enforcer.

"Well met. If someone can fix me up some dinner, I've got a full report to give before I bunk down. None of the others back yet?"
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Persus13 on December 04, 2013, 07:31:58 am
"Harvey you done yet? Because we should head back."
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Harry Baldman on December 04, 2013, 07:48:23 am
"That's a very good rule you have. I'd hate to get killed for looking inside a store. I've got a warning for you guys - there's something sleeping inside this store, and, according to this one holo-ad that apparently lives here, you rooting around the place has a good chance of waking whatever it is up. Now, it could be another holo-ad or it could be some kind of security system. Maybe it could even be some kinda monster. Anyhow, thought you should know before you get too carried away."

Warn these dudes. They're okay people, seems like.
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Xanmyral on December 04, 2013, 09:50:24 am
(( So it ate the rifle to make the scope? Because the idea was for it just to fit the scope to the rifle. ))

Yep.

The machine only had the one entrance, where the materials get fed into it, so that's where the rifle went to go through the machine. The machine can't add/edit/mess with already existing stuff, just take base materials and weave it into things. So when the rifle got put where the raw materials went, things went crunch.

Marion salutes to the Enforcer.

"Well met. If someone can fix me up some dinner, I've got a full report to give before I bunk down. None of the others back yet?"

[Guard text changed from green to green glow to prevent confusion.]

"Sure thing." The enforcer thumped her compatriot on the shoulder, startling him out of attention
"Hey, look useful and radio ahead."
"Yes ma'am." He stalked off a few feet and put a finger to his ear, grumbling to himself.

"Nah, if they had we haven't heard at least. So you're the first to make it back from the outside. Well, 'outside.'" She air-quoted the word. "Anyway, looks like you've made it out alright if your still in one piece, how are things out there--bad as they say? And uh... What's with all the weapons there, expecting to go to war?"

"That's a very good rule you have. I'd hate to get killed for looking inside a store. I've got a warning for you guys - there's something sleeping inside this store, and, according to this one holo-ad that apparently lives here, you rooting around the place has a good chance of waking whatever it is up. Now, it could be another holo-ad or it could be some kind of security system. Maybe it could even be some kinda monster. Anyhow, thought you should know before you get too carried away."

Warn these dudes. They're okay people, seems like.

"What can I say, life ain't easy after dark, so petty stuff hasta go to the wayside for survival. Now... Holo-ad?"
"Chased it out. Annoying."
"Ah, right, guy with the suit'n'briefcase. Also, stop with that reticent crap; what do you think you are, some broodin' anti-hero? Just 'cause you got the sword don't make it true."
"But boss-"
"Be sociable, we got guests."
"Fine..." Chin glowered as he looked over his makeshift sword, mumbling something about prophecies.

"Anyhows, thanks for the warning there, Trilby. Me, Chin, 'n Lunk are grateful for that--Right?"
"Right." "Right."
"Right. We didn't see anyone else in the store though, and didn't find any tails of anyone else either. Suit'n'briefcase said something about waking up some coworker, but we figured him nuts. 'Cept... Chin, didn't you find that locked door? We was looking for a key to open it but found nothing. Rule six." Boss nodded and the three spoke in unison, although quietly.
"Let sleeping dogs lay."
"Let sleeping dogs lay."
"Let sleeping dogs lay."

"We'll probably jus' leave that door be then, chances are that might be where it is maybe. No use chancin', though I don' believe the circuits'fer'brains much myself. So, you two gonna stand out there or come in; I ain't cruel enough to send fellas out into the dark. No use makin' more of the things out there, know?"
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Tomcost on December 04, 2013, 09:58:16 am
((That was just a mini-update? It is amazing!))

((Can I have a small one too?))

Inspect the battery. Determine if it has any wires still attached to it, and if it has a way to be turned on and off. Without touching it.

((Who wants to guess what I'm going to do with that battery?))
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: notquitethere on December 04, 2013, 10:28:57 am
Marion walks and talks.

"Things are bad out there yeah. Lots of infrastructure damage, empty streets, signs of—" and here her voice wavers a little, "—kidnapping, but that's not the worst of it. I was attacked by a man that should have been dead."

She lets the words sink in.

"He had a bullet hole right here," and she points at her head, "and he was spitting black ash all over the place. I tried to restrain him bit he just kept going. It's possible this might have happened to more people. You ask if I'm preparing for a war, but frankly, it's already begun."

Marion points at her head-set.

"From the comms it sounds like the others met with more people, I think we'll easily be able to reach hydroponics tomorrow."
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Patrick Hunt on December 04, 2013, 10:48:04 am
Find a rifle that fits the ammo I have for it, construct it then fit the scope and head outside. (( Best one I have enough material for. ))
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Tomcost on December 04, 2013, 10:55:53 am
((Don't you want to say: "get back to the shelter". At least answer me. I am still waiting you outside))
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Persus13 on December 04, 2013, 04:36:34 pm
((Don't you want to say: "get back to the shelter". At least answer me. I am still waiting you outside))
Who is this to?
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Tomcost on December 04, 2013, 04:48:48 pm
((Don't you want to say: "get back to the shelter". At least answer me. I am still waiting you outside))
Who is this to?
Grab all the food, then look for a meat cleaver, while I say:

-I-It should be time to get into the shelter. I will call the other t-two to see why the heck are they not here yet.

((Public conversation:))

-Harvey and S-Samuel, this is Randall. What the f-fuck are you doing? We are riskying being attacked if you don't come.
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Patrick Hunt on December 04, 2013, 04:59:56 pm
" Hang on both of you I'm almost done, couple minutes tops. "
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Persus13 on December 04, 2013, 05:00:45 pm
"We found some sort of gun making machine, we'll be out in a minute."

To Harvey: "Harvey, let's go, we can come back here tomorrow."
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Patrick Hunt on December 04, 2013, 05:04:46 pm
" I'm almost done hang on, if we run into more of them things I don't wanna have to try and knife fight it a second time. Your in no fit state to help me and I don't fancy taking it on up close alone. "
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Xanmyral on December 05, 2013, 01:40:45 am
Turn tomorrow.

Inspect the battery. Determine if it has any wires still attached to it, and if it has a way to be turned on and off. Without touching it.

The battery is a square box with two small prongs coming out of the top, currently covered with a light and inconsistent covering of frost. It appears too small to be a car battery, but too large for conventional usage. Perhaps a motorcycle's battery? Another oddity with it is that batteries this size typically have an inhibitor on it, attaching to both of the prongs and giving a slot for output of electricity, to prevent accidental discharges, and safe shutdowns. This battery noticeably lacks any such device however.

The bare, frozen wires were only barley attached to the prongs. From the looks of it, they were haphazardly wrapped around it and by now the only thing keeping them from possibly slipping off is the thin layer of frost covering it. The wires themselves were stunted, having snapped when Randall opened the door.

Marion walks and talks.

"Things are bad out there yeah. Lots of infrastructure damage, empty streets, signs of—" and here her voice wavers a little, "—kidnapping, but that's not the worst of it. I was attacked by a man that should have been dead."

She lets the words sink in.

"He had a bullet hole right here," and she points at her head, "and he was spitting black ash all over the place. I tried to restrain him bit he just kept going. It's possible this might have happened to more people. You ask if I'm preparing for a war, but frankly, it's already begun."

Marion points at her head-set.

"From the comms it sounds like the others met with more people, I think we'll easily be able to reach hydroponics tomorrow."

The two follow Marion as she heads down the hallway towards the lift. When she finished the two enforcers were stunned into silence for a few moments until the female enforcer cursed.

"Shit, sounds like something out of a bad horror film or something. I mean, black ash? The heck does that do?" The enforcer shook her head in near disbelief.
"You hear some bad rumors out there, but I guess that's better than some of them." She shrugged. "Kinda. Makes me glad I'm not out there at least."
"The Sergeant will probably want to hear this if he hasn't already." The other enforcer interjected.
"Chances are they already know. Maybe always knew." The casual door guard shrugged and dug into a pocket on her belt, retrieving a nicstick and a lighter.
"You know we aren't suppose to smoke on duty..."
"What, you gonna tell on me or something?" She elbowed him with a grin as she lit the cig.
"No." The enforcer sighed and mumbled to himself, but his companion either didn't heed or pay attention.
"Good, cause we'd be having a long talk at home otherwise." She joked with him. "Now cheer up and stop being so serious, your starting to make me think you need this more than me."

The male enforcer, instead of replying to his companion, simply changed the subject. "You really think you can reach hydroponics tomorrow? That's great! Did you manage to commandeer a car or bike? Maybe a working train? If our subway systems still worked that would be great news."
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: notquitethere on December 05, 2013, 03:16:03 am
"The subways didn't look safe but maybe the others have had more luck. Now I've assessed the risk I think vehicular travel will be safe. Take me up to the Sergeant: I want to hear what he knows about this."
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Xantalos on December 05, 2013, 03:34:09 am
Glad t' take shelter, mate. Thanks.

Head inside.
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Harry Baldman on December 05, 2013, 05:59:53 am
"Yeah, we're both glad. Thanks for the kind offer."

Head inside. Wonder about store security systems - what do I know about them? I must have heard something about that kind of thing, news from way back before shit hit the fan on this whole ship-place-station-whatever.

"We are gonna keep watch, right? Maybe what's behind that locked door is a former employee, if you know what I mean, in which case it should probably not have that much trouble getting out if it really wants to."

"Also, you guys know anything about hydroponics? Kinda hoping to look into all that tomorrow."
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Tomcost on December 05, 2013, 06:10:07 am
To harvey and Samuel:

-W-We just can't wait any longer. It's already n-night. Those things come out at night. The more time you s-stay there, the more p-probabilities of one of those things coming after you. That m-machine will be there tomorrow.
Title: Survival At Its Finest: Umbral Tidings To Thee, Survivors
Post by: Xanmyral on December 06, 2013, 02:39:00 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4809650#msg4809650) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4819816#msg4819816)

Editing inventories is starting to become a nightmare now that people are starting to get a good stock of stuff, so I'm thinking of moving inventories to individual pastebins. Yes/no?

On the plus, it would make listing traits of items quite simple along with the editing of inventories. Profiles look tidier too.
Con side though, harder to get at from the updates than currently, and if pastebin goes down the inventories get funked in a very disco kind of way.

Anyway, do remind me if I forget to update inventories. Happens at times, I try to keep them current though. And to log updates in the directory.

Night 1/5

[Commercial District]
Spoiler (click to show/hide)
[Bunker]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Tomcost on December 06, 2013, 05:59:32 am
Randall was pissed off:

-We are g-getting back. those b-bastards decided that making weapons to f-fight whatever comes out is night is more important t-than avoiding them. Try to not make much noise.

Sneak to the shelter, request to be let in.
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Persus13 on December 06, 2013, 07:32:58 am
Head for the entrance to the shelter.
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Patrick Hunt on December 06, 2013, 07:42:00 am
Don't make it, join Samuel and leave to head for the shelter. Look out for any metal I can fit in my bag on the way back and take it.

"Ok all done, if you hadn't argued so much I'd have been done sooner."
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Harry Baldman on December 06, 2013, 07:51:10 am
"Leave off the poor guy, man. He's confused. Maybe we can explain all this to him," Freddie says, turning to Briefcase.

"Calm down! We can resolve this issue! You just need to listen to me!"

Try to get Briefcase's attention.
Title: Re: Survival At Its Finest: Attack of the Ones!
Post by: Xantalos on December 06, 2013, 12:32:48 pm
I'll leave ya's to that, Freddie.
Yo dude, what were those rules you had?

Inquire about rules.
Title: Re: Survival At Its Finest: Umbral Tidings To Thee, Survivors
Post by: Xanmyral on December 06, 2013, 11:38:18 pm
[Turn tomorrow 'cause snow and sleep deprivation. Have miniturn.]

"Leave off the poor guy, man. He's confused. Maybe we can explain all this to him," Freddie says, turning to Briefcase.

"Calm down! We can resolve this issue! You just need to listen to me!"

Try to get Briefcase's attention.

"Ghostie is trying to kick us out on the streets so things will eat us and turn into them, I don't think that qualifies him as a 'poor guy.' Tried explainin' things to him, didn't work, if you want to give it a shot though, all yours." Boss went back to inspecting the red suit, holding it up and inspecting a nearby mirror.

The holo huffed and fully stepped into the store, not looking very happy at all.
"How can I calm down when there's hoodlum-gangster-street rats trying to pillage my poor store? I'm just trying to run an honest business here, is that so wrong that people have to barge in, take clothes, move stuff around like they own the place and then not even deign me important to talk to? They tried to make me buy some story about 'monsters' and a collapse, but anyone with eyes can see that isn't right. Just look around!" Briefcase gestured in exasperation, then crossed his arms with a 'humph.'
"If you could kindly get these three to kindly remove themselves from my kindly little store, then I would be most appreciative."

He seems to be listening at the least.

I'll leave ya's to that, Freddie.
Yo dude, what were those rules you had?

Inquire about rules.

Boss happily explained, glad to be given an actual reason to ignore Briefcase.

"When the ship collapsed, I knew that if me an' my pals wanted to survive we had to forge a set of rules we wouldn't break less under the most dire of things. Considerin' we're still alive and kicking when the rest all up-and-died, can't say I was wrong, so call it a survival guide or something."
The man paused, then shrugged, continuing on.
"That, and it entertains us when we're bored, used to every second was taken up with something. Gotta do somethin' to keep us from gettin' bored, so rule talking and practice is something."
Boss withdrew a small notebook with a pen tied to it.
"Keep 'em all in here. I add some every now an' then when I think its warranted. Some groups just scrape by, others try to take over with bodies and guns, us? We got the rules, and its been working so far."
Title: Re: Survival At Its Finest: Umbral Tidings To Thee, Survivors
Post by: Harry Baldman on December 07, 2013, 02:39:35 am
"Right then. Sir, I have to ask you several things. For one, how many people have you seen walking around the streets these days? How did they look? Secondly, why do you think the authorities have not responded to your calls yet?"

Ask!
Title: Re: Survival At Its Finest: Umbral Tidings To Thee, Survivors
Post by: Xanmyral on December 07, 2013, 08:39:01 pm
Turn Tonight

"Right then. Sir, I have to ask you several things. For one, how many people have you seen walking around the streets these days? How did they look? Secondly, why do you think the authorities have not responded to your calls yet?"

"I see quite a few users on the streets at times, and few users at other times, there's nothing strange about that. You users do tend to operate strange and varied hours amongst yourselves. How do they look? In need of a fine suit or hat at my store, that they pay for." Briefcase shoots a dirty look at Boss, who ignores him.
"I'm not to judge users' looks unless they need medical attention or have a dingy attire they call clothes."  

The holo hesitated, then speaks in a lower tone, as if not wanting someone to overhear.
"...Although I do notice a lack of coordination in them at times, or strange costumes, attires, or augmentations like extra limbs. And tend to ignore me, or forget that I'm a hologram. But I've been told alcohol tends to do strange things to you users, and cybernetics is rather pervasive in you users..."
The holo pauses for a moment, not looking entirely sure, before hastily tacking on a comment.
"It's quite flattering to see some of you users wish to be like us, really."

"I'm sure the authorities are just busy at the moment and--and probably on their way as we speak. While I do not like to speak of suck matters, I know well enough that the ship isn't a peaceful place at times. After all, why would there be firewalls if there aren't viruses, or a user analog would be authorities without criminals? While I detest the idea, I know that a clothing store isn't high on a priority list. I'm sure they'll be here any minute."

"Why am I on trial here? These three have been pilfering and rearranging my store despite my protests and engaging in electronic discrimination, ignoring me just because I'm an AI! I'm not sick or bugged or anything, I assure you my code is up-to-date and virus free. Now please, if you all would move the shelves back where they were, put everything back, and just leave, we can forget all of this, and I can say it was a false alert when the enforcers come back. My coworker isn't well and he needs to rest until the manager returns, and him waking up to find the store being pilfered, rearranged, and slept in is not what I would consider rest."
Title: Survival At Its Finest: H̸ymņ
Post by: Xanmyral on December 08, 2013, 03:55:49 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4815159#msg4815159) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4830421#msg4830421)

Night 2/5

[Commercial District]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Harry Baldman on December 08, 2013, 04:05:00 am
Get down and be quiet.
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Patrick Hunt on December 08, 2013, 04:24:42 am
Move to a corner silently and draw the revolver. Make sure I have a clear line of sight on the door.
Title: Re: Survival At Its Finest: H̸ymņ
Post by: notquitethere on December 08, 2013, 05:16:25 am
((really sorry but not about today to give fuller response))

Marion, exhausted, quickly relays to the Sergeant what she said to the Enforcers before insisting on a ration and getting to sleep.

Thinking briefly and bitterly about her daughter's father, she finishes with the Sergeant, saying "And it's Ms, not Mrs."
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Tomcost on December 08, 2013, 09:15:40 am
-It must be t-those things. We should stay silent.
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Persus13 on December 08, 2013, 11:05:10 am
Head into the bunker.
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Tomcost on December 08, 2013, 11:21:37 am
((We are all into the bunker. And there is a doctor waiting to help Samuel))
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Xanmyral on December 08, 2013, 11:46:12 am
[Rest of miniturn later, want to get this out there first though before life intervenes.]

-It must be t-those things. We should stay silent.
Move to a corner silently and draw the revolver.
Head into the bunker.

"What things?"

The helmeted enforcer sounded confused as he watched Harvey slink off to the corner with his revolver in hand, although the enforcer's response to it was blocked by his helmet. The nervous man's expression was more visible though, and he appeared much more agitated than he was prior at the sight of the gun. While holding the revolver was comforting to Harvey, he couldn't help but notice that the display showed it dry as a desert in terms of loaded ammunition.

Samuel, however, decided he's had more than enough of all of this. Lured by the thought of food and something warm to sleep on, he just trudged on past the group towards the lift down at the end of the sloped hall. The nervous man watched him go, looked at the first aid kit in his hands, and raced after the conductor.

"Wa-wait, aren't you the-the one who needed hel-help?"

Shortly after, the door to the side opened to reveal a more familiar face, the enforcer who had retrieved the group's weapons. When he shut the door to the control area, the inner door closed with a final thud, leaving the group with nothing but themselves.

"What made the noise?"

Wilmer had been openly staring at the armored enforcers, not paying anymore heed to what might be outside the bunker doors, and couldn't help but something out.

"Fuckin' enforcers... Shit, I thought you guys all bit it!"

"Survivor?"

"Fuck yes I'm a survivor, ready to join the bunker happily with open arms!" The abrasive man practically cheered.

Having looked the whole of the group over, primarily Samuel, Harvey, and Wilmer, and made an observation.
"I... Take it things didn't go as hoped outside the bunker. Either way, welcome back, your safe now with the doors closed. Those things are suppose to take a railed tank shell and show little more than a moderate dent."
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Patrick Hunt on December 08, 2013, 12:00:24 pm
" Thats good, I'm still keeping the weapons though. If those things out there find a way in here it's going to be a blood bath. "
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Tomcost on December 08, 2013, 01:14:32 pm
-W-We have plenty of information on t-those creatures. C-Can you take us to whoever is in charge of g-getting the report of what we saw?
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Xantalos on December 08, 2013, 07:09:04 pm
((Sorry I missed stuff - bad memory and laziness do such to me.))

Get down and be silent and alert, mace at the ready.
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Xanmyral on December 10, 2013, 02:23:41 am
[Nah, no problem. Game updates slow so I understand missing it at times. Things should pick up in about a week or two, hopefully.

I will say that next Wednesday will be an assured mini-turn only day, or mechanic's corner if mini-turn isn't applicable for some reason.

Turn tomorrow though.]

Marion, exhausted, quickly relays to the Sergeant what she said to the Enforcers before insisting on a ration and getting to sleep.

Thinking briefly and bitterly about her daughter's father, she finishes with the Sergeant, saying "And it's Ms, not Mrs."

The Sergeant listens with rapt attention as you lay down some serious exposition on him, the man's face not betraying his thoughts. When you finished, the lead enforcer is quiet for a moment, his eyes locked onto Marion, unblinking due to the man's lack of eyelids. He straightened in his chair and finally spoke after the uncomfortable silence.

"Noted. I've been informed by Ari of something similar. Damage and possible plague or disease. Symptoms seem to be aggression, according to two sources now, and now a black ash, surviving possibly lethal wounds, and increased activity at night..." The man trailed off, both from who he was speaking to along with his volume until it rolled into muttering.

The Sergeant gave an irritated sigh and shuffled some papers around on the desk, regarding them for a moment before diverting his attention back to Marion.

"You're cleared for one ration and bunk. You, and the rest of the search group, get an allowance of one ration a day, along with rest at night, under the condition that you continue to bear results. However, the door is to remain closed from now on at night; I refuse to put thousands at risk for the lives of a few. No one is to speak of the plague nor those infected by it to any bunker civilian. You have an additional objective, I wish for the recovery of one of those effected by this plague. Alive, dead, I don't care, anything is better than what little information we have on it. You're dismissed."

With that, the Sergeants attention went went upwards, speaking into the air. "Ari, I want those instructions relayed to the others of Gamma." The enforcer went back to staring at the papers in front of him before a familiar monotone voice answered him, the man paying it little regard.

"Affirmative, Sergeant. Relaying now."

Marin noted a new objective was added to her HUD, along with a small text file situated between the map and options choices.

Get down and be silent and alert, mace at the ready.
Get down and be quiet.

The humming song raises in pitch, sways to and fro, to and fro. The voices of many conjoined to one, the volume deafening almost, but slowly it fades, growing dimmer with each passing movement. Boss watched the door warily, while Briefcase looked at everyone confused and disturbed. The holo stayed a good distance away from the walls leading outside.

Soon it was distant, who or whatever humming the hymn now far. A few voices could still be heard outside, but they were disconnected and disjointed, a dull buzz compared to the macabre song from before. Lunk and Chin cautiously walked into the room, their eyes glancing at the barred doors and windows every now and again. Boss was silent for a bit more, until finally the silence was broken by his whispering.

"Somethin' pissed them off. Or got their attention. Or... Something. Hell if I know. Been a long time since they did that. Months ago there used to be some enforcers holed up in their station. They'd conduct raids on the things, trying to clear a block house by house, you could see the fires from them burning the things from clear across the district..."

Boss trailed off, but Chin picked it back up. "They aren't there anymore. Whole building is gone. No one found inside, around, anywhere near it. Nobody." Chin's face fell as he spoke, growing quiet. "Nobody." Lunk patted the man on the shoulder, getting him to sit down as he stared at the door.

Boss looked to the two on the ground and knelt. He gave a glance to his two companions before speaking in a hushed whisper, not wanting Lunk and Chin to overhear. "We went there 'cause we Chin's sister might of been there. She was an enforcer before this mess." He motioned for the duo of his trio to join them, and continued. "Rules seven comes into effect now: no lights, no loud noises. Keep your voice to a whisper, an' keep away from any doors an' windows. I suggest gettin' comfortable, cause we're gonna be here all night."

The holo had held his tongue for the whole scene, but couldn't hold back his question anymore. "Wh-what is going on? Who was humming, why..."

Freddie and Frogdo both noted a new objective showing up on their HUD, along with a new text file nestled between options and the map icon.

-W-We have plenty of information on t-those creatures. C-Can you take us to whoever is in charge of g-getting the report of what we saw?
" Thats good, I'm still keeping the weapons though. If those things out there find a way in here it's going to be a blood bath. "

"What? What things? What creatures?" The helmeted enforcer went for a pistol on his belt, his hand grasping its handle as he watched the giant metal doors.

The other enforcer, however, merely nodded. "Your weapon, not ours. Orders are the same, the Sergeant will debrief. Doors won't break." The last comment was shot as his companion, the enforcer looking at him and nodding, although he still kept his hand noticeably closer to his handgun.

"Should one of us stay here to make sure?"
"If you want."
"Er..." The idea of being alone here didn't seem to appeal to the helmeted enforcer.
"If the man said it won't break, it won't break. The damn things are weird, but they can't break metal. Now come on, let's get moving! I got a bunker to see to!"

The group made their way towards the lift, Wilmer noticeably in the front and walking faster than the rest, and Samuel was up ahead, still with the medic in tow behind him. There was a soft ping and an indication as a new objective was added to the survivor's HUDs, and a new text file as well.
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Harry Baldman on December 10, 2013, 02:37:56 am
Freddie nods along with the instructions given.

Check HUD. The text file as well, if possible. Don't do anything too loud.
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Patrick Hunt on December 10, 2013, 02:41:21 am
Check the file and go to the quartermaster. Find out if we have any stocks of raw metal.
Title: Re: Survival At Its Finest: H̸ymņ
Post by: Tomcost on December 10, 2013, 07:34:35 am
Check new thing in HUD and go see the Sergeant (He is the one in charge, right?)
Title: Re: Survival At Its Finest: H̸ymņ
Post by: notquitethere on December 10, 2013, 08:01:50 am
Marion chows down her ration and slides into the narrow bunk, exhausted. Before falling asleep she examines the new text file and objective.
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Xanmyral on December 12, 2013, 02:02:11 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4819816#msg4819816) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4842422#msg4842422)

Welp, sorry for the longer-than-I-stated wait.
This update brought to you by OFF OST.

Night 3/5

[Commercial District]
Spoiler (click to show/hide)
[Bunker]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Xantalos on December 12, 2013, 02:07:47 am
Frogdo jerks out of his comatose state.

Asimov? Who the fuq is Asimov?
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Patrick Hunt on December 12, 2013, 05:08:12 am
" I did indeed and it can make a fair few different weapons, I need something a bit bigger then this little thing and for that I need raw metal, do you know where I could find any outside the bunker?

I'll bring you back a list of what it can make in case you want anything from it.
"

Ask.
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Tomcost on December 12, 2013, 07:55:28 am
-Y-Yes sir- I managed to find a survivor, well, more precisely a group of survivors, but most of them were just c-cowards. He agreed to provide us some information from the outside in exchange of a s-safe place here.

((As I want my character to sleep and we are likely going to spend a lot of time here, I'm going to put what I want to do in the conversation in actions:))

DO:
-Give him all the information he asks.
-Arrange an air filtration unit and all of the standard equipment to be given to Wilmer. Explain to him that he will have to earn his place here.
-Say that Samuel and Harvey already fought and killed one of those things.


DO NOT:
-Say that we found food there.

And after everything, go eat my ration and then have a nap.
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Harry Baldman on December 12, 2013, 09:03:37 am
Freddie becomes quite alarmed upon hearing the noise. He looks at Briefcase.

"That sound worries me. Tell me who Asimov is, please. Tell me exactly who he is."

Stand ready for shit to go down.
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Xanmyral on December 13, 2013, 03:15:47 am
Mini-Update time!

Frogdo jerks out of his comatose state.

Asimov? Who the fuq is Asimov?
Freddie becomes quite alarmed upon hearing the noise. He looks at Briefcase.

"That sound worries me. Tell me who Asimov is, please. Tell me exactly who he is."

Stand ready for shit to go down.

"I... Asimov is... He's my coworker. The one I've been talking about, but..."

Briefcase stared aimlessly at something in the back of the store. The humming continued, rising in pitch and lowering accordingly, sounding similar to the ones outside. Then another voice buzzed along with it, a deeper pitch, then another, and another. Soon there was what sounds like five different voices humming in synch together.

Boss was on his feet clutching his pipe, Lunk and Chin followed his lead. "Ghostie. You better spill where this Asimov is now or..."
"He was fine when I left him, he--he--this isn't possible, I mean he's--"

And with that, the humming stopped. There was no slow down, there was no slow progression to a lower volume. Just silence. There was a soft click, and a thin stream of light shone into the main room, a thin line of light lightly illuminating a lower section on the curtain that leads further into the store.

" I did indeed and it can make a fair few different weapons, I need something a bit bigger then this little thing and for that I need raw metal, do you know where I could find any outside the bunker?

I'll bring you back a list of what it can make in case you want anything from it.
"

Ask.

The man listened intently, nodding and scratching his beard. "Chances are its a standard fab so any old piece of metal won't work unless you fan of broken fabs. We could use the parts I suppose." Beard smirked at his own joke, continuing. "You can find raw fab metal in some stores, mostly those that deal with construction or some such. Anywhere that would have a fabricator really. General store maybe? Hardware most likely."

"I'd be a happy man if I could know what it can make, but I'd rather have it here to look at myself. Our fab down here just makes stuff to repair the bunker, good and all in keeping it repaired, but hell if that won't do anything if our weapons break on us. I could probably load other schematics on it maybe, replace our old fab with a bigger one... The bitch o' the problem is getting it here from there."

The balding man tossed around a few ideas in his head, tapping on the table and sending some of the smaller handgun parts jittering about. "Where's it at?"

-Y-Yes sir- I managed to find a survivor, well, more precisely a group of survivors, but most of them were just c-cowards. He agreed to provide us some information from the outside in exchange of a s-safe place here.

((As I want my character to sleep and we are likely going to spend a lot of time here, I'm going to put what I want to do in the conversation in actions:))

DO:
-Give him all the information he asks.
-Arrange an air filtration unit and all of the standard equipment to be given to Wilmer. Explain to him that he will have to earn his place here.
-Say that Samuel and Harvey already fought and killed one of those things.


DO NOT:
-Say that we found food there.

And after everything, go eat my ration and then have a nap.

The Sergeant listened along, prompting for information about the survivors, the surrounding areas, etc. He would occasionally watch Wilmer closely while Randall spoke, taking his mechanical eyes off of the abrasive man after a few moments.

"Samuel and Harvey killed one of the plagued?" The enforcer searched through his papers for a moment before finding the one he was looking for, glancing through it before nodding. "Yes, Mr. Allworthy and his companion. Should make the new objective I've given you all easy, I expect it to be finished promptly then once your all topside again."

When you got to having Wilmer be put into your group, the man pondered the idea while Wilmer protested.

"What? That isn't what I fucking wanted to do, I wanted to stay here, not head back up and risk my neck! I did enough of that already, for months!"
He didn't seem very happy.
"Consider it done. Saves me the trouble of finding a way to deal with him."
The abrasive man was now markedly less happier than before.
"What?! Man, this is some bullshit."

Wilmer trailed off in grumbling while the Sergeant motioned to one of the enforcers, who nodded and moved into the side room with a click of the door shutting behind him. Soon the helmeted enforcer returned with a Comm unit and mask, handing them off to Wilmer.

[Rest of your actions will be done during the actual turn, but I figured since a good portion of it was mini-turn amount I'd do it piecemeal.]
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Tomcost on December 13, 2013, 05:56:29 am
Randall said to Wilmer:

-D-Don't worry, we will come back at n-night, and that m-mask will prevent you from inhaling that b-black ash. As your s-survival here depends on what we can do outside, by helping us you are improving your chances of n-not starving to d-death here. N-Now, you should tell the Sergeant anything I missed.
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Harry Baldman on December 13, 2013, 06:39:49 am
"Listen, man," Freddie asks, a bit low on patience. "Is he a hologram, machine or a living being?"

Ask. Ready my mace and stand behind a counter.
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Patrick Hunt on December 13, 2013, 04:58:04 pm
" It's not far but the real problem is the monsters out there, I put a hole the size of a football through ones chest and it barely slowed it down. I hamstrung both of it's rear legs and it kept coming.

Getting to it isn't hard getting it back here with them around? That ain't gonna happen unless you've got a lot of very big guns and people to use them to protect you.
"
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Xanmyral on December 16, 2013, 12:51:38 am
Ah, I hate doing this to you guys. I'll get a turn up tomorrow, swear on it.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Xanmyral on December 17, 2013, 12:45:37 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4830421#msg4830421) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4860204#msg4860204)

One turns til night ends, and no one got swarmed. There will be other nights.

Night 4/5

[Commercial District]
Spoiler (click to show/hide)
[Bunker]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Xantalos on December 17, 2013, 12:49:58 am
((AAaaaawhyamInotpostingsorry))

Try to convince the AI that it doesn't exist via !!LOGIC!!.
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: notquitethere on December 17, 2013, 06:08:31 am
zzz
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Harry Baldman on December 17, 2013, 07:48:47 am
Freddie lowered his mace. This was an opportunity to learn something.

"Excuse me, Mr. Asimov, but where does your latest market research come from, if I may ask? Personal observation or trustworthy external sources?"

Ask. If Asimov doesn't answer, calmly ask Forrest to ask Asimov the same thing. Wonder if AIs can still be subdued with methods as asinine as Frogdo's.
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Tomcost on December 17, 2013, 09:31:28 am
Sleep


((Some people are violating orders. Chatting wih civilians about things that they must not be talked about... And I'm just posting this because I think that some players haven't noticed that order, while their characters did, just for that))
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Patrick Hunt on December 17, 2013, 11:52:08 am
" Well I wasn't planning to head back that way any time soon given the first time nearly got me killed, but throw in a small block of metal so I can finish up my rifle and you've got a deal. "
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Tomcost on December 17, 2013, 11:57:49 am
((Don't you find it odd that AI's have been corrupted, in the same way as the infected? That means that there is like an alien threat or something weird here))

((By the way, I have just noticed your new avatar, Xanmyral. I love it. Not many people know about that way of fighting armored opponents))
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Patrick Hunt on December 17, 2013, 12:01:39 pm
(( Oh I noticed, I just don't care :). ))
Title: Re: Survival At Its Finest: Down Underground and Humming Abound
Post by: Tomcost on December 17, 2013, 03:45:15 pm
((Oh, well, good to know. I said that just in case. Because everybody misses stuff))
Title: Re: Survival At Its Finest: Belated Turns
Post by: Xanmyral on December 18, 2013, 03:19:11 am
[Haha, yes. Half-swording and thunder striking, oh my! I can't say I'm particularly knowledgeable, but I know a few things.  Blame my love of fantasy that spilled over into a love of old arms and armory. 'Course, it's made playing some games take on a bit of unintended humor and speculation after looking at their weapons and armor. Studded leather and ten pound swords have become a bit of a punchline to me.

Also, thirty one turns! Can yah believe it? Still weirds me out that I'm running a game.]

Mini-turn!

[Commercial District]
Spoiler (click to show/hide)
[Bunker]
Spoiler (click to show/hide)
[???]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Belated Turns
Post by: Patrick Hunt on December 18, 2013, 03:24:14 am
" I'll have your prints end of tomorrow, can't head back out till dawn if I wanna avoid being monster food. "

Walk around and look for Randall.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Tomcost on December 18, 2013, 05:50:17 am
-I-I'm sorry sir.

Quickly get up and grab my stuff, then feign to go to my house, and go around a corner. Then look for a restaurant of rich people, they always waste food that ends up being perfectly edible in the garbage.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Harry Baldman on December 18, 2013, 07:01:11 am
"Wait a minute, Mr. Asimov! You can't open the store yet! It's not morning! Have you no sense of proper work ethics? You can't just open a store that isn't even yours when it's not working hours! It's a betrayal of store policy! Are you sure you can do that of your own initiative?"

Delay!
Title: Re: Survival At Its Finest: Belated Turns
Post by: Xanmyral on December 21, 2013, 01:50:54 am
NEVER DEAD, JUST SLOW. LIKE A ROMERO ZOMBIE.

" I'll have your prints end of tomorrow, can't head back out till dawn if I wanna avoid being monster food. "

Walk around and look for Randall.

The quartermaster nodded, going back to picking at the dismantled Maur-30. "Appreciated, Gamma, I'll hold yah to it."

Seeing his business done, Harvey moved off. Before he could get too far though he was met by the helmeted enforcer who followed him to the quartermaster. Seems he had waited outside until Harvey's business was finished.

"Sargent wants to see you soon, wouldn't say what but that it was important; he wants to either sees you or that wounded guy. Seeing as the other guy's currently in the infirmary, that pretty much leaves you." The enforcer relayed to Harvey from underneath his helmet.

"Orders are I can't let you out of my sight until then. BUt since all of your team is currently in the bunker, that means that I'm free until one of you leaves again. I'd personally like to take advantage of that, so if you don't mind..."

While the enforcer prattled on, Harvey managed to check his HUD to see where Randall was. Seems he's in a personal room in the bunker, probably his. Wouldn't be that far of a walk from here considering the armory is located in one of the enforcer barracks.

-I-I'm sorry sir.

Quickly get up and grab my stuff, then feign to go to my house, and go around a corner. Then look for a restaurant of rich people, they always waste food that ends up being perfectly edible in the garbage.

"Make sure it doesn't happen again."

The enforcer sniffed and spoke in a particularly bored tone, watching Randall move off. A corner later and he was out of sight, and Randall was by his lonesome again without an enforcer watching him, the way it should be.

It didn't take long to find a well-to-do restaurant, they're all lining the side of the commerce district that overlooks the 'upper class sector.' Not its official name, but it might as well be for what it was really.

There was a few choices as Randall watched a fancy car pull into a parking spot next to a particular restaurant, its fancy sign showing it as a cocktail and seafood place. Another was showcasing some sort of exotic food, proclaiming it to be the 'best from old Sol' with 'authentic stock' being used.

"Wait a minute, Mr. Asimov! You can't open the store yet! It's not morning! Have you no sense of proper work ethics? You can't just open a store that isn't even yours when it's not working hours! It's a betrayal of store policy! Are you sure you can do that of your own initiative?"

Delay!

Asimov pauses, looking uncertain. He looked at his raced hand and scowled, slowly lowering it.

"I could." His voice dripped with venom. "But it would be a violation of the ordinance 34, 'all stores and functions of non-vital import are to remain closed at night.' I am simply eager to share our wares, but not enough to break customs or routine. Routine is optimal for buying, and removal of the routine would be crass."

"That was close."
"We gotta shut him down, where's the core?"
Lunk shrugged. "In the store?"
"Thank you Lunk, for your stunning insight."
"Serious, guys."
"That locked door maybe?"


By now the holo had calmed down, a smarmy look settling on his face. Teeth bared, smarmed, and scowled, the rest of his mouths worked independently once more. The ones directed to Forrest smiled, much to Briefcase's displeasure.

"And so we wait. I must thank you, valuable stock, I nearly lost my head. How uncouth of me. The users are rarely interested in traversing indoors at night, lest there be something to properly catch their eye, yet in the day they all herd up appropriately indoors. A much more beneficial time, yes, if we wish to interest them. Isn't that correct, Forrest?"

It seemed Forrest had something to say for once.

"Wh-what is wrong with you?"
"I don't-"
"You claim these users are stock, and act as if you're trying to sell them. To-to something! To what? Who? You tried to open the store by setting off the alarm, what happened to you? Are in inflicted with a virus? Did you or someone mess with your code? Are you degrading? Did you set the defrag to random?"

Forrest's outburst confused Asimov, several of his 'mouths' opening and closing as if speaking yet no words came out. Until a look of recognition hit him.

"Oh, I see now." The thing smiled from most of its mouths.

"How we gonna get there 'fore Mouths sees us?"
"Quietly?"
"Quickly."
"Quicker'n he can set off the alarm? We don' know if tha locked door even has it."


"You haven't seen the latest research, have you? How long has it been since you've docked, months now? No wonder you're confused. These 'users' have been replaced. You know your not suppose to go so long without docking, you'll suffer degradation. Come now, let me just walk you to your dock and you'll understand."

Briefcase's momentary courage left him, as did the color in his face as he took a step away from Asimov.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Harry Baldman on December 21, 2013, 05:26:38 am
"Excuse me, but could you tell us more about the new users? I'm afraid I'm also not quite up-to-date on the latest market tendencies, which is hardly optimal if I wish to market myself to users adequately, yes? What are the newest user profiles like? What do they want from their products? Any new input on their general usage behaviors?"

Ask and hopefully distract!
Title: Re: Survival At Its Finest: Belated Turns
Post by: Tomcost on December 21, 2013, 08:02:40 am
Check the garbage for anything edible

((If this is much work for you, I'm ok if you don't do it. While the idea is great, if this means too much work for you, you can skip my turns))
Title: Re: Survival At Its Finest: Belated Turns
Post by: notquitethere on December 21, 2013, 08:23:32 am
Marion takes a long yawn and plods into the kitchen, thoughts on breakfast. What if that message is important? She quickly checks the phone.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Patrick Hunt on December 21, 2013, 11:56:44 am
Go see the sergeant.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Xantalos on December 21, 2013, 01:26:26 pm
Well, if he likes dyin that's his choice.

That said, sneak around the store to try to find the AI core for this guy.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Xanmyral on December 24, 2013, 06:18:56 am
Update: Everyone's actions but Commercial District is done so far, will finish tomorrow when I'm not 'falling asleep every time I blink' tired. I really gotta work on my time management skills.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Xanmyral on December 25, 2013, 12:10:05 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4842422#msg4842422) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4873135#msg4873135)

Making the turns aren't that hard, just time consuming. This is one of my longer updates (I think), but I mainly have problem with time management.

Hm... Its been a while since Persus posted. Guess he's busy.

Night 5/5

[Commercial District]
Spoiler (click to show/hide)
[Bunker]
Spoiler (click to show/hide)
[???]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Belated Turns
Post by: Tomcost on December 25, 2013, 08:35:26 am
Prepare myself to eat the meal. Wake up before I get to taste it.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Harry Baldman on December 25, 2013, 09:10:27 am
"A few questions, though. What does he get from docking? And where can he do it?"

Ask Forrest.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Patrick Hunt on December 25, 2013, 09:24:02 am
Tell him everything I know
Title: Re: Survival At Its Finest: Belated Turns
Post by: Tomcost on December 25, 2013, 09:26:25 am
((An idea to distract the infected AI: ask it what is the preferred payment method of the new users.))
Title: Re: Survival At Its Finest: Belated Turns
Post by: Xantalos on December 25, 2013, 04:16:33 pm
Attempt to distract it with talk of looking for backroom whiskey.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Xanmyral on December 26, 2013, 07:09:23 pm
Prepare myself to eat the meal. Wake up before I get to taste it.

Randall put the napkin inside his collar to where it made a bib like thing. That's what rich people do when they're about to eat, right? Unperturbed by this unsure social grace, the street rat continued on, picking up the fork and knife. As he positioned the plate around, he noticed that the sound was a bit closer, but that was no matter, food was at hand! He cut into the succulent meat, making the the perfectly proportioned chunk.

Stabbed through with a fork, he brought it towards his face, already savoring what was sure to be a great meal. But just as it touched his tongue, he found himself in an entirely different place. The room was dark, and the survivor was on a not-that-comfortable cot. A distant, if ever present, hum was heard all around him, seeming to come from everywhere instead of nowhere. His room at the bunker.

Dreams, they always cut out before the good part.

Tell him everything I know

The Sergeant listens carefully to Harvey as the survivor spills the beans in full. Occasionally he prods with a question or a comment, and as the talks progressed the Sergeant betrayed no thought as to what he was hearing. Once Harvey finished, the enforcer shuffled papers around on his desk for a moment then spoke.

"The more I hear about this, the less I like it, and the less sense it makes. Too many questions, not enough answers. Ari." The commanding enforcer spoke to the air, and the air responded back in a dull, monotone voice.

"Yes, Sergeant?"

"Have Mr. Allworthy's wounds examined in detail, focus on anomalies."

"At your order, Sir."

The Sergeant turned his attention back to Harvey. "Your information is sufficient, although not inspiring. Too much to hope for with just a regular plague, it seems. The curfew will have more stringent enforcement, along increased enforcer presence, and emphasis on the new objective. If the infected are as you say, we need more information more than ever."

"Considering you and Mr. Allworthy have already dispatched one, the task should be simple however. You're dismissed."

With that, the enforcer turned to the papers on his desk. The helmeted enforcer who had accompanied Harvey into the room left halfway into Harvey's explanation, having seemingly regretted the decision to stick around and listen.

"A few questions, though. What does he get from docking? And where can he do it?"

Ask Forrest.

"So you'll help then?" The holo sounded hopeful, offering a quick explanation in a whispered voice.

"Docking is... It's--Sort of like sleeping, except we spend the time defragging, updating, and software repair instead of, well, whatever you humans do when you sleep. Most AIs dock in their cores, we're no exception."

Boss cuts in however, a hasty, harsh rasp of a whisper. "Yah know where the cores are! Tell us an' we can end this right quick, 'fore it gets back!"
"He's not an it, he's my friend! He just needs to repair himsel--"
"It's a defective bit of floaty code that's trying to kill us! Jus' tell us where the docks are an' we can smash his!"

Attempt to distract it with talk of looking for backroom whiskey.

Confronted with a difficult situation, Frogdo did what was natural to him: lie his ass off in an attempt to buy time. From the hoodlum sprang a story of treasure troves and hidden secrets contained in the back of stores, booze, whiskey! Sweet, sweet ambrose! Why, they weren't doing any such thing as looking for some AI core, no, not at all, instead about the search to getting something to take the edge off.

Asimov wasn't too amused.

"Valuable stock, this is a respectable establishment of clothing and personal decorum. We would never keep such crudities as 'whiskey' or 'alcohol.' It would be unbecoming of our presented experience and reputation, both we must maintain in high regard to our users."

Chin played along.

"Hey now, everyone has their secrets, and I doubt they left you holos alone to run the store. There's a reason its called 'backroom' whiskey you know, what the customers don't know won't hurt them, yeah?"

"Stock, that's quite enough of this deplorable subject. If you two would please march yourselves back to the others until it is time to open the store." While the holo's voice was polite, several of his mouths snarled and more ash billowed from him than before.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Tomcost on December 26, 2013, 08:18:08 pm
Randall rubbed his eyes and grabbed his belongings. Damn it all, he wondered why his subconcious tortured him like that, but at least he has a bed now. He decided to see how was the morale in the bunker at the moment.

Go to the general meeting area and look at the people there while leaning against a corner. Pay attention to what do they do, their actitudes, etc.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Patrick Hunt on December 26, 2013, 10:53:10 pm
Go to the guard post near the vault entrance and take a nap whike I wait for it to be opened.
Title: Re: Survival At Its Finest: Belated Turns
Post by: Harry Baldman on December 27, 2013, 06:02:17 am
"It's a defective bit of floaty code that's trying to kill us! Jus' tell us where the docks are an' we can smash his!"

"Hush up, man. Snapping at the poor confused guy isn't going to solve anything. We all need to work together here, and we can presumably get out of here optimal-like."

"So, Forrest. Do you and Asimov both handle sales, or just advertising?"
Title: Re: Survival At Its Finest: Belated Turns
Post by: Xanmyral on December 30, 2013, 03:25:00 am
[Can't do a turn tonight, but I'll do the smaller actions. Turn tomorrow (hopefully). Patrick, I'll get your action tomorrow when I post the turn since that's more 'next turn' stuff than miniturn stuff.]

Go to the general meeting area and look at the people there while leaning against a corner. Pay attention to what do they do, their actitudes, etc.

Randall heads off to the mess hall. After all, where there is food, there's people. The saying proves true as there are in fact still people in the mess hall, even this late at night. Randall set himself up in a shadowy corner--that is to say any corner really, with the lighting in the bunker--and watched.

Most aren't eating but rather talking amongst themselves, it seems. There's a rather sharp contrast from when the survivor was here last. Prior, there was a tension in the air, and as if people's color was being stripped away from them by the quiet hum of the ship. Everybody's actions and emotions came across as subdued and anxious, waiting for something. Now though it seems almost the opposite as a hearty laugh breaks the echo of the prior atmosphere.

Close to him is a small group of off-duty enforcers (those neon blue patches really do help with identification) clink glasses together and tell bawdy jokes to one another, and a ways from them were people who seem to be playing a game of some kind, the clinking of dice hitting the table along with cheers or jeers at the various results. There were various smaller groups who seemed to be minding themselves, talking amongst themselves happily about various events in the bunker.

Randall couldn't help but notice that across the mess hall was a woman handing off a brown paper sack to a man and the two swiping two credit sticks together. The man laughed and nodded, saying something and moving off as he waved goodbye. He was soon met with cheers as he joined up with another group and presented his prize, pulling a featureless bottle filled with a dark liquid from inside the bag.

"Hush up, man. Snapping at the poor confused guy isn't going to solve anything. We all need to work together here, and we can presumably get out of here optimal-like."

"So, Forrest. Do you and Asimov both handle sales, or just advertising?"

"I'm all for workin' together, we gotta rule for that for a reason. But at the end o' the day, we got more to lose than they do, an' I don't want the death of my friends on my head when I know I coulda done better than listen to a holo. Suit here doesn't even know if his plan will work."

Having said his piece, Boss kept his peace. Forrest picked up from there.

"It-Well, yes. My plan may not work, but I just--I've known Asimov since when I was first turned on. I can't just watch him die, and I can't let you users be sold either. I can't think of any other way to do both; I don't think I can talk him out of this."

"I normally advertised while he handled the sales if... If the manager was out--I mean, that isn't to say I only did advertising, I did handle sales sometimes. Just not often. Why? Do you think it might help?"
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: Xanmyral on December 31, 2013, 02:56:39 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4860204#msg4860204) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4875994#msg4875994)

Feels weird having a turn be this small. But then again I did kinda cut it in two parts. With the larger-to-write part being the mini turns, really.

Hm. Pacing, I will understand you one day. And you too, reliable updating schedule.

Dawn 1/5

[Bunker]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: Xantalos on December 31, 2013, 03:38:18 am
((Oh. Thought I posted. Need better memory.
Ill do the post tomorrow though; gotta go to bed now.))
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: Patrick Hunt on December 31, 2013, 04:07:48 am
"Head out I've got some work to do."

Go back to the machine, feed the metal in then see if I can build any rifles.

(( Did I gain any traits from the first day? ))
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: Tomcost on December 31, 2013, 07:25:14 am
"Head out I've got some work to do."

Go back to the machine, feed the metal in then see if I can build any rifles.

(( Did I gain any traits from the first day? ))
((You know, if you go out, you let all of us inside without being able to go out for who know how many turns))

Go find Wilmer and Marion. Go with them to the door. Go out if Patrick is allowed to do so.
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: notquitethere on December 31, 2013, 08:21:43 am
Marion awakes from her unsettling dreams and looks at her minimap. Screw the mission, I'm finding my daughter. She works out the quickest way to the warehouse from the bunker.
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: Tomcost on December 31, 2013, 08:23:55 am
Change my action to go with Wilmer and Harvey to where he is going. Look for curtains or blankets on the way there.
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: Xanmyral on December 31, 2013, 08:27:24 am
[It would actually just be one turn or so, door is only wired shut for an hour and a turn is roughly an hour or so.]
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: Harry Baldman on December 31, 2013, 08:32:42 am
"All plans here are subject to great uncertainty, my friend. And I'd prefer to deal with our new buddy in a way that doesn't count on him not noticing things, when we know that he sees things through cameras. In fact, he probably went over to stop our other buddies from messing with things he doesn't want them to. Right now we can only hope they either get the job done despite the issue or come back here with Asimov. Either kinda works for one of our two plans. Besides, Forrest needs help and he can help us as well, so good relations are in our interest."

Wait.
Title: Re: Survival At Its Finest: Mechanic's Corner Two: Electric Sheep Edition
Post by: Xanmyral on January 01, 2014, 03:20:55 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4873135#msg4873135) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4886857#msg4886857)

It's the second edition of MECHANIC'S CORNER! (Sorry for no turn tonight)



(( Did I gain any traits from the first day? ))

I'm probably going to do traits by 'Acts,' them being taught, and when I feel its natural. The last two tend to go hand in hand, really, buts it's possible to get a trait by training.
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: Xantalos on January 01, 2014, 06:39:00 am
Aw c'mon, you can tell us what's in the room! After all, we are customers, right? I might not bring my business back here if I don't get to see what's in that room.

Persuade!
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: Harry Baldman on January 01, 2014, 06:58:23 am
Frogdo's face goes blank.
What dat guy said.

Also wait.

((You're in a different room and currently being confronted by an angry deranged hologram, unless I've missed something.))
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: Tomcost on January 01, 2014, 09:57:16 am
((Wow, you are putting much effort in this game, Xanmyral. Also, your weapon size thing made me think about getting an oversized meat cleaver now. Because I have to be able to reliably dismember stuff.

But, as a question, is my meat cleaver better at chopping stuff than my knife?))
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: Persus13 on January 01, 2014, 10:24:06 am
Get treated for my wounds.

(Sorry, I get emails when someone posts in a thread, and I stopped getting emails about this thread)
Title: Re: Survival At Its Finest: The Shortest Turn
Post by: Xantalos on January 01, 2014, 03:55:39 pm
((Whops. One unit of time, please.))
Title: Re: Survival At Its Finest: Encroachment
Post by: Xanmyral on January 05, 2014, 05:53:39 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4875994#msg4875994) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4893009#msg4893009)

Spoiler: GM Comments N' Stuff (click to show/hide)

Dawn 2/5

[Bunker]
Spoiler (click to show/hide)
[Commercial District]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Encroachment
Post by: Xantalos on January 05, 2014, 06:00:39 am
Know what? I wanna try on those hats. I'm a hat connoisseur.

Go bust open the door and get those hats!
If Asimov tries to stop me and he doesn't just phase through me, being a hologram and all, activate Ironman on myself and bash him in the throat with my mace.
Title: Re: Survival At Its Finest: Encroachment
Post by: Tomcost on January 05, 2014, 09:40:12 am
Randall turned to Wilmer:
-T-This is y-your fault. If y-you hadn't b-been sleeping we would already been on the move.

He then sighs and tells the enforcers:

-I-I don't have cards, but maybe I can get some.

Go get cards. Play some matches with the enforcers. If it is a team, like game, try to not get in the same team as Wilmer
Title: Re: Survival At Its Finest: Encroachment
Post by: Persus13 on January 05, 2014, 03:41:08 pm
"What happened since I was out?"
Title: Re: Survival At Its Finest: Encroachment
Post by: Patrick Hunt on January 05, 2014, 03:42:02 pm
Create a second pistol to match my current one and as many speed loaders full of ammo as possible.
Title: Re: Survival At Its Finest: Snake Eyes!
Post by: Xanmyral on January 07, 2014, 03:59:34 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4886857#msg4886857) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4902223#msg4902223)

[Commercial District]
Spoiler (click to show/hide)
[Bunker]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Encroachment
Post by: Xantalos on January 07, 2014, 04:06:26 am
((Oh wow, is my luck from Special People leaking in here or something?))
Title: Re: Survival At Its Finest: Encroachment
Post by: notquitethere on January 07, 2014, 05:04:31 am
Marion grabs her stuff and heads out the Outskirts exit. On the way she radios the others.

"This is Dupont, I'm heading out to the Outskirts. Don't all die."

Her aim on exit is to jog over to the hangar, looking for any vehicles to commandeer along the way.
Title: Re: Survival At Its Finest: Encroachment
Post by: Patrick Hunt on January 07, 2014, 05:48:26 am
(( Thank god my hands are at my side where my revolver is. Can't miss an enemy thats can't move to dodge. I hope. ))

Hold my breath and angle the revolver back at the enemy, shoot it repeatedly.
Title: Re: Survival At Its Finest: Encroachment
Post by: Tomcost on January 07, 2014, 06:59:47 am
Change the subject because I'm losing and say that this is about time to get going. Get going with Wilmer to the store where Harvey is.
Title: Re: Survival At Its Finest: Encroachment
Post by: Persus13 on January 07, 2014, 09:41:29 am
Get some food
Title: Re: Survival At Its Finest: Wraiths and Reminiscent
Post by: Xanmyral on January 10, 2014, 12:25:52 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4893009#msg4893009) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4912240#msg4912240)

Spoiler: GM Comments (click to show/hide)

Dawn 3/5

[Commercial District]
Spoiler (click to show/hide)
[Bunker]
Spoiler (click to show/hide)
[Outskirts]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Wraiths and Reminiscent
Post by: Xantalos on January 10, 2014, 12:49:03 am
Sir, I refuse to be sold by someone who isn't up to date! Ya gotta plug in, bro.

Try to convince hologram to dock. That was the plan, right?
Title: Re: Survival At Its Finest: Wraiths and Reminiscent
Post by: Patrick Hunt on January 10, 2014, 01:25:51 am
(( Can I ask why I for some reason unloaded a loaded gun at some point? ))

Shoot the monster off me.
Title: Re: Survival At Its Finest: Wraiths and Reminiscent
Post by: Xanmyral on January 10, 2014, 01:37:12 am
[Well, the gun was never unloaded because it was never loaded in the first place. It came out of the fabricator empty and nothing was done with it.

I actually mentioned (http://www.bay12forums.com/smf/index.php?topic=131588.msg4820375#msg4820375) it being empty when Harvey entered the bunker, where he drew it.

I do admit 'dry as a desert' when talking about ammo may be kinda vague though.]
Title: Re: Survival At Its Finest: Wraiths and Reminiscent
Post by: Tomcost on January 10, 2014, 07:19:08 am
Hand the meat cleaver to Wilmer, wait until the shots are fired, and then do the following:

-Grab the blanket and wrap around the thing's head, so that it can't see.
-Order Wilmer to begin chopping off his arms.
Title: Re: Survival At Its Finest: Wraiths and Reminiscent
Post by: Persus13 on January 10, 2014, 07:31:01 am
Look around for someone who knows what's going on and gives orders.
Title: Re: Survival At Its Finest: Wraiths and Reminiscent
Post by: notquitethere on January 10, 2014, 10:34:33 am
Marion jogs on, keeping her breathing steady and her machete in one hand, ready.
Title: Re: Survival At Its Finest: Attack of the Modifiers
Post by: Xanmyral on January 13, 2014, 02:50:11 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4902223#msg4902223) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4921013#msg4921013)

Dawn 4/5

[Commercial District]
Spoiler (click to show/hide)
[Bunker]
Spoiler (click to show/hide)
[Outskirts]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Attack of the Modifiers
Post by: Harry Baldman on January 13, 2014, 04:35:24 am
"I get the feeling my friend and your friend weren't very cooperative with Asimov, regrettably. This probably could have been avoided, but hey. At least it seems to be morning and all. Let's get our buddies and get outta here, huh?"

Freddie then turns to Forrest.

"Sorry I couldn't help you, man. I can at least tell you my plan, though - ask Asimov what he gets in return for selling off stock. If it's not something valuable, insinuate that something's gone wrong with his defragmentation or whatever and that the store is operating at a loss as a result of what he's doing. Maybe that will work on him, and that's the best I've got. Sadly, I've got to run before something comes along and eats me. Good luck, dude."

Get Frogdo and get out of here. Even though there's no monsters here presently, we can't expect that to continue for too long.
Title: Re: Survival At Its Finest: Attack of the Modifiers
Post by: Tomcost on January 13, 2014, 08:38:51 am
((Um, was the limb chopped? Or just a wound was inflicted?))

Same tactic, other arm.
Title: Re: Survival At Its Finest: Attack of the Modifiers
Post by: Xanmyral on January 13, 2014, 02:08:02 pm
[Darn my writing updates when I'm tired. His limb's still on there, but it's not doing so hot what with the gash.]
Title: Re: Survival At Its Finest: Attack of the Modifiers
Post by: Tomcost on January 13, 2014, 02:23:47 pm
((Ahh. Well, we will work on total dismemberment later, now we have to cripple it))
Title: Re: Survival At Its Finest: Attack of the Modifiers
Post by: Patrick Hunt on January 13, 2014, 02:36:11 pm
Move backwards to slam the monster into the wall and pin it in place.
Title: Re: Survival At Its Finest: Attack of the Modifiers
Post by: Xantalos on January 13, 2014, 02:49:08 pm
HAH

Spit at Asimov and then run off.
Title: Re: Survival At Its Finest: Attack of the Modifiers
Post by: Tomcost on January 13, 2014, 02:52:22 pm
((Hey, I want to take this mosnter alive if possible. It looks like one of the less dangerous ones if deprived from grappling limbs))
Title: Re: Survival At Its Finest: Attack of the Modifiers
Post by: Patrick Hunt on January 13, 2014, 03:08:26 pm
(( Well me trapping him will help. ))
Title: Re: Survival At Its Finest: Attack of the Modifiers
Post by: Xanmyral on January 13, 2014, 09:30:08 pm
Sorry guys, no update tonight, proper preparation for classes resuming are needed. Update will (barring anything weird) be tomorrow however.
Title: Re: Survival At Its Finest: Attack of the Modifiers
Post by: Persus13 on January 13, 2014, 09:43:34 pm
"The outside? I haven't seen a lot of interesting stuff, but I only went to one store, and got injured. Anyway, thanks for the advice, I'll head out."

Head for the Sargent's office.
Title: Re: Survival At Its Finest: Attack of the Modifiers
Post by: notquitethere on January 14, 2014, 05:16:44 am
Marion wrinkles her nose at the smell and tip-toes towards the smoke, keeping a low-profile, aiming to subtly poke her head around the corner to see the source.
Title: Re: Survival At Its Finest: All Accounted For
Post by: Xanmyral on January 16, 2014, 01:54:08 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4912240#msg4912240) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4937616#msg4937616)

Sufficient to say, weird stuff happened. Better late than never though.

[Commercial District]
Spoiler (click to show/hide)
[Bunker]
Spoiler (click to show/hide)
[Outskirts]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: All Accounted For
Post by: Harry Baldman on January 16, 2014, 03:50:12 am
"Okay then... Frogdo? What do you think, do we try to find something else around here or do we return to the bunker? I think we can safely say we've pulled a decent shift, found out some info and got some loot, so we could return and get some sleep to top it all off. Or we could keep on looking - there's still a lot of daylight left, after all."
Title: Re: Survival At Its Finest: All Accounted For
Post by: Xantalos on January 16, 2014, 03:51:36 am
Eh, y'know what, I feel like chancin' it. Why don't we go look fer crap on the way back to the bunker?
Title: Re: Survival At Its Finest: All Accounted For
Post by: notquitethere on January 16, 2014, 04:15:36 am
These guys are bad news. Marion creeps back, circling wide around the group, looking to carry on her way without a fight.
Title: Re: Survival At Its Finest: All Accounted For
Post by: Harry Baldman on January 16, 2014, 04:16:26 am
"Hm... but what to look for? A map, maybe? We've already got one, but maybe we could cross-reference some things."

Look for any area maps. Is there any public transportation aside from trains? Like buses, for instance? The stops should have maps of some kind, right?
Title: Re: Survival At Its Finest: All Accounted For
Post by: Xantalos on January 16, 2014, 06:13:50 am
Aight.

Follow him around and keep a look out for anything moving.
Title: Re: Survival At Its Finest: All Accounted For
Post by: Patrick Hunt on January 16, 2014, 10:24:04 am
(( My new gun and ammo is sitting on the machine right? ))

Collect new gun and ammo, fully load both guns and put all ammo into the speed loaders. Plug the datastick in to download the machines info for the quartermaster then follow Randall. Lock the door.


Crawling over towards the machine and clear of the ash Harvey clambered unsteadily to his feet to collect his weapon from the machine and slip the datastick in.

"Uhh, thanks you guys not that I couldn't totally have handled that thing myself."
Title: Re: Survival At Its Finest: All Accounted For
Post by: notquitethere on January 16, 2014, 10:36:35 am
On the private comms channel:

"This is Dupont here, just a friendly warning. We got a group of Free Sons here." She sends over the co-ordinates. "Consider them armed and dangerous."

Title: Re: Survival At Its Finest: All Accounted For
Post by: Persus13 on January 16, 2014, 11:39:37 am
"There was this old man who was the owner of a gun shop. He heard something and then this thing came in, attacked the gunshop owner and then came after me. We hit it a lot and eventually thought we killed it, but it was only faking, so we finished it off. Beating up over a period of time seemed like the best way to take it down."
Title: Re: Survival At Its Finest: All Accounted For
Post by: Tomcost on January 17, 2014, 11:02:08 am
((Oh, I forgot to post my action))

-W-Well, at l-least you are ok. W-We will search for t-the d-dead thing while you keep maing guns. T-try to make one for us, if possible.

Look for the dead thing, wrap it with the blanket. Make sure it is dead.

Meanwhile, Randall turned to Wilmer:

-S-so, it is the first time you fight one of t-these things?
Title: Re: Survival At Its Finest: All Accounted For
Post by: Patrick Hunt on January 17, 2014, 11:08:54 am
"No material left, all I had was my pay for the job. We need to find a hardware store to get more.
Title: Re: Survival At Its Finest: All Accounted For
Post by: Tomcost on January 17, 2014, 07:45:57 pm
"No material left, all I had was my pay for the job. We need to find a hardware store to get more.
-S-Seems that it will be what we do until n-noon comes

Title: Re: Survival At Its Finest: All Accounted For
Post by: Patrick Hunt on January 17, 2014, 08:09:18 pm
" Works for me, if we find any we can divide up between the 3 of us. "
Title: Re: Survival At Its Finest: All Accounted For
Post by: Xanmyral on January 20, 2014, 12:14:07 am
Really sorry for the wait guys, adjustments are being rougher than I anticipated. I'm afraid it'll have to be stretched a bit longer, until tomorrow.
Title: Re: Survival At Its Finest: All Accounted For
Post by: Xantalos on January 20, 2014, 12:55:29 am
No problem, dood.
Title: Re: Survival At Its Finest: Darn Falls
Post by: Xanmyral on January 21, 2014, 01:25:35 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4921013#msg4921013) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4962168#msg4962168)

Spoiler: OOC (click to show/hide)

[Commercial District]
Spoiler (click to show/hide)
[Bunker]
Spoiler (click to show/hide)
[Outskirts]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: All Accounted For
Post by: Tomcost on January 21, 2014, 08:43:01 am
Randall turned to Harvey, who had already finished and thus was free to help:

-I-I think that we should take the b-body to the shelter entrance, before going to look for more stuff.

Take the wraped body to the shelter entrance, eat one ration (and share one with everybody else) when apropiate, look for hardware stores on the way there.
Title: Re: Survival At Its Finest: All Accounted For
Post by: Persus13 on January 21, 2014, 09:22:00 am
Get my stuff, and head out to the gun shop again.
Title: Re: Survival At Its Finest: All Accounted For
Post by: notquitethere on January 21, 2014, 09:44:31 am
OK hot shot, time to think.

Marion straightens up and beckons the men as they come over.

"Gentlemen, I'm glad I found you!" she says, keeping her voice measured. "I know of the biggest stockpile of food and weapons on the ship, but I need a little muscle to seize it. You join up with me on this and the bulk of it's yours. Interested?"
Title: Re: Survival At Its Finest: All Accounted For
Post by: Harry Baldman on January 21, 2014, 09:50:12 am
"Need any help, Frogdo? Any trauma?"

Help Frogdo get himself together.

"I don't know about you, but I think that station's not safe at all. Probably looted by now, though you never know."

Examine the car Frogdo stood on. Anything salvageable inside it, like a first aid kit or some sort of tool?
Title: Re: Survival At Its Finest: All Accounted For
Post by: Patrick Hunt on January 21, 2014, 10:27:29 am
Stay with Randall, keep pistols drawn.

"Sure but we better move fast.
Title: Re: Survival At Its Finest: All Accounted For
Post by: Tomcost on January 24, 2014, 01:04:13 pm
I won't be able to play this for roughly a week, so here is my autometed turn:

-Help Patrick to scavenge materials.
-Avoid fights if possible.
-If not possible, use strategies akin to my last one. Aim to cripple insted of just "attack, attack attack". If it is possible to render one of those things totally unharmful without kiling them, do so.
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Xanmyral on January 29, 2014, 01:06:36 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4937616#msg4937616) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg4971798#msg4971798)

This update (heavily) delayed by poor time management, a stricter schedule, and the accidental deletion of some important information that I had to get back. I think I got a handle on things now though, so hopefully back to regular-ish updates.

I wouldn't put money on an update tomorrow (or later today I suppose), but one Thursday is very likely.

Dawn 5/5

[Commercial District]
Spoiler (click to show/hide)
[Outskirts]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Persus13 on January 29, 2014, 10:05:17 am
Look around at the other stores by the gunshop.
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Tomcost on January 29, 2014, 01:04:42 pm
-W-We c-come to deliver an infected corpse, as it was ordered to us. Y-You s-should get some way other than the b-blanket to hold it, t-though.
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Harry Baldman on January 29, 2014, 01:08:34 pm
"Okay... I think I'll take all of this. Help me out with this, Frogdo. We should take all this crap back to the bunker, then sort out what exactly we'll need later. The camera in particular seems useful."

Loot the car thoroughly. Then return to the bunker with Frogdo. It's been a long... 18 hours? 20 hours?
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Nunzillor on January 30, 2014, 02:48:42 am
Have any of you guys considered snorting or bathing in that black ashy substance?  It could well give you superpowers!  On the off-chance that it doesn't and instead kills you, we waitlisters will swear to carry on your legacy!
Title: Re: Survival At Its Finest: Deals and Doors
Post by: notquitethere on January 30, 2014, 05:27:19 am
"Okay gentlemen," says Marion, "it's in hanger not too far from here. It'll be even quicker if you've got wheels. The plan is, I'll lead you to the place, we'll scope it out and do the raid together. I'm after something these people stole from me: the lionshare of the food, guns and other supplies are yours to take."

The kidnappers better not be Free Sons now.

If the men are willing, she'll take them to the hanger.
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Patrick Hunt on January 30, 2014, 01:54:03 pm
"We should go now, we need to move before it's dark."

Go to the hardware store and search it top to bottom looking for raw material or anything else of value. Keep my guns drawn and fully loaded and move with as much stealth as possible.
Title: Re: Survival At Its Finest: Writing On The Wall
Post by: Xanmyral on February 01, 2014, 05:56:19 am
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4962168#msg4962168) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~> (http://www.bay12forums.com/smf/index.php?topic=131588.msg5254521#msg5254521)

X://bootdrive detected; loading bootdrive...
bootdrive loaded successfully.
Loading Prefig_SAIF...
Prefig_SAIF loaded successful, 0 / 0 errors detected.
Update detected.
Downloading update...
0%... 10%... 60%...
Update downloaded.

Initiating Main_Sequence.
Main_Sequence initialized.
Enjoy, Survivors.


Day 1/5
Greet the digital rays with joy, Survivors, they may be your last...

[Commercial District]
Spoiler (click to show/hide)
[Outskirts]
Spoiler (click to show/hide)

************
Spoiler: Harvey; Patrick Hunt (click to show/hide)

Must. Sleep.
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Patrick Hunt on February 01, 2014, 08:00:55 am
Go back and after checking for any traps around it investigate the backpack and package.
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Harry Baldman on February 01, 2014, 08:17:56 am
"Yeah, I really need some sleep soon. And some food right now, maybe. I've got some info, though. We met a pair of holograms, and one of them had seemingly adapted to the monsters - it had these mouths everywhere, there was that ashy stuff I've been hearing about and so forth. It believed that the monsters were the new users, and that humans were stock. I suspect it might indicate that the computer systems are also being infested by something, given how also the doors and other stuff started to make music all of a sudden. It also means that the monsters are definitely out there to hunt humans and make more of themselves, and might not simply be mindlessly aggressive at all. Finally, they don't seem to like to appear in sunlight, which to me sounds like we should look into possibilities of illuminating the ship as much as possible. That's the most important stuff we've gleaned, I think. I might remember something else as well once I reflect on the experience."

Explain. Hopefully get food. Then sleeeeeeeep. Unless there's follow-up questions or whatever. And if these aren't the guys I'm supposed to talk to, repeat this very bit of info to whoever I'm supposed to be telling it.
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Tomcost on February 01, 2014, 08:50:00 am
((Question: was the corpse delivered?))
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Patrick Hunt on February 01, 2014, 08:51:33 am
(( Yeah, we did it last turn then came back to the hardware shop. ))
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Tomcost on February 01, 2014, 09:01:14 am
((Oh, well, then:))

Help to check for traps, hurl a stone from a distance at the package
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Persus13 on February 01, 2014, 12:10:39 pm
Go to the door of the Pharmacy, open it and look in cautiously, knives at the ready.
Title: Re: Survival At Its Finest: Deals and Doors
Post by: Xantalos on February 02, 2014, 12:44:22 am
Yep. Nearly got sold by some sort of crazy-ass AI, but I outwitted it or whatever and escaped. Now then, need food. Bed. More food afterwards.

Food. Bed. More food afterwards.
Title: Re: Survival At Its Finest: Deals and Doors
Post by: notquitethere on February 03, 2014, 06:54:28 am
"I'm good to run if you two think you can keep up..." says Marion heading off in a steady loping run.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Xanmyral on May 05, 2014, 09:35:19 pm
<~ (http://www.bay12forums.com/smf/index.php?topic=131588.msg4971798#msg4971798) && (http://www.bay12forums.com/smf/index.php?topic=131588.msg4644568#msg4644568) ~>

Ah, May.

The month where most universities start closing up shop, finals are had, professors celebrating that they don't need to show up for the five minutes they do in their paid classes, and penned college students are let free to wreck horrors upon modern society. Truly a wonderful month, depending on your perception of course.

What in the world does May have anything to do with a game that's been silent for three months?

- Because being penned behind a cage and having text books thrown at my head in an attempt at learning through osmosis is rather distracting, I've found. While I've had time to pander about on a few games on the forums, sadly I've vastly underestimated the amount of time needed to run a game (even with the knowledge that I probably would), and simply had to make a choice of college or this game.

Why now? Why not earlier?

- I've tried to rouse the game sooner but fate has stopped me at every turn. Attempts to punch fate in its snout to establish who's the boss has unfortunately failed, turns out fate is a bit of a martial artists unfortunately. Losing internet providers, long projects, broken power supplies, and dying operating systems, and all the lost notes and rules I was keeping were some of the punches thrown my way.

But enough belly aching and excuses, as things are turning my way again. I'll soon find myself with ample amounts of free time (compared to the prior three months) in which I can actually and thankfully run this game. That's right, SAIF is going back on after a three months hiatus, and I'm personally excited! I just hope you all are still around and willing to join back in though, is all. I understand if things have come up and you've given yourself a full enough plate that you can't handle another game, three months have passed and by all accounts the game looked dead for quite a while.

Alright, alright, but why is this post even here? Is there a point beyond the excuses?

- To serve as both a warm up period to let people know that this is back on soon(ish) and as a Q&A period.

Why Q&A?

- The honest answer is that I can't start the game right away sadly, I have to remake my notes and I'll soon find myself in a two week period without internet beyond a phone. So even with this post the game won't actually have another turn till about fourteen to sixteen some days from now. By then though, I'll have my notes all remade and the rules written again.

So, due to the wait, and the long hiatus, I know that people won't probably notice the game is back on until a bit has passed, so I figured that I owe you guys some answers to some questions you might have about the setting or characters in the game. Hopefully it'll also serve as a refresher in what's going on in the game, but I'll also include a 'what's happened' post before the end of the week to give a laconic synopsis. Note that I won't always answer truthfully depending on the questions however, part of the game is investigating after all.

So what now?

- Ask questions about the setting, characters, anything! Just post to let me know that you're alive and still interested even if you don't have any.

Do I really have to read all of this?

- I do have a habit of long posts, don't I?
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Xantalos on May 05, 2014, 11:14:07 pm
Yay, it's back!
...
No questions though. Kinda tapped out at the moment.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: notquitethere on May 06, 2014, 01:47:43 am
One thing that struck me as odd with the setting is that it's essentially a contemporary city transported up into space. Was this literally what happened?
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Xanmyral on May 06, 2014, 02:58:50 am
@Xantalos: Not a problem, just glad you're sticking with the game.

@notquitethere: Yes, sort of. It helps to talk about the underlying issue first.

Overpopulation is a rather pressing problem. There are only so many planets in the an acceptable habitation zone, fewer of the proper make, less still without some horrible problem, and a fraction that don't at least require some change or protective equipment, and of that fraction there are those within reach, the larger amount of those just out of it, and the tauntingly large amount of those largely far and gone. Places that could be used were, places that were close enough changed, usually through dome or some other means depending on what is required.

You ever heard that goldfish grow to suit their environment, becoming as small or as huge as the place they're situated in? It can be a good metaphor if you dash in an almost rabidly territorial outlook.

With advances in medicine and sciences allowing longer life spans, survival of worse injuries and diseases, even advanced prosthetic replacement and easier food growth caused population to boom. Limited only by space, which was limited by resources and cost, which was similarly limited by space, resources, costs, and distance, the worse offender of them all.

Faced with an overpopulated society and either a government grown to maintain and control said society while desperately trying not to fragment and to maintain power, or a series of splintered factions always at each others' throats for power, resources, and space, many people came to a single decision. In a manner that harkens back to the far past many choose the lesser of evils: just leaving.

Great ships would be built with the idea of them housing a population, similar in the amenities found planet side, yet unhinged to a planetary body. What best could be describe as city states/ships soon spawned after, sprawling metropolises moving through the void and made as self sufficient as could be possible due to the limited contact that most often grows more and more limited as time goes on.

History courses on the ship's universities and schools often go farther in detail, of course, but that's largely the gist of it. Taught to everyone during the mandatory schooling one often goes through. As to if it was a wise or proper choice, that's a topic often under much heated debate.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Persus13 on May 06, 2014, 06:45:27 am
One thing that struck me as odd with the setting is that it's essentially a contemporary city transported up into space. Was this literally what happened?
I'm sorry, but where did you get this impression? I don't remember anything like that.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: notquitethere on May 06, 2014, 07:49:02 am
One thing that struck me as odd with the setting is that it's essentially a contemporary city transported up into space. Was this literally what happened?
I'm sorry, but where did you get this impression? I don't remember anything like that.
Uh, there's apartment blocks and streets and motor vehicles and we're in a space ship.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Patrick Hunt on May 06, 2014, 08:11:00 am
Don't forget the space zombies.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Harry Baldman on May 06, 2014, 09:09:19 am
Important question - are there countryside-style areas, or is Ship City a metropolis throughout?
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Tomcost on May 06, 2014, 11:16:11 am
Mechanics question: how do you decide when something is definitely dead?

Also, I'm glad this is back.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Xanmyral on May 06, 2014, 12:48:34 pm
Mechanics question: how do you decide when something is definitely dead?

In a 'when is it mechanically dead' or a 'when it is dead' kind of way? For the first, if your health falls below the red line (below badly wounded), an instant endurance/toughness/not dying test is rolled. If you pass (right now a coin flip could be used instead of a die roll, fixing that to allow for variable results though) then you're alive but in a pretty bad spot. If you fail, you're dead.

At least, that's how it is for NPCs.

For PCs, if you fail you're still alive but just barely. Its a sort of grace period, basically, and allows you to do things you may not normally be able to do. You can progress your turn as normal, but at the end of the turn another survival roll is called. If you fail that, you're toast. So you normally want to deal with the whole 'bleeding out/edge of death' rather rapidly. The actions are death defying actions, and they're listed on the first post under the mechanics spoiler.

Basically, you can try to flee but every enemy who can will try to attack you, you can try to attack every enemy within range but if you fail to hit (damage is optional) then you die, you can do an action that's automatically a critical but you die afterwards (so using it to heal yourself would be a bit of a waste, since you'd do a bang up job but still die). There's also the fourth, but that's only if you're brought to a dying stat due to your own fault (stepping out of an air lock, swallowing a live grenade, drinking unknown chemicals, etc).

If you meant how one can tell when something is really dead, then I'd say when there's pretty much nothing left of it. Most tend to die far before that point though.

Important question - are there countryside-style areas, or is Ship City a metropolis throughout?

The outskirts would be the best bet, although if you want a quality looking countryside-esc place that would be uptown, or the rich district. Of course there its more a really well maintained park/yard than a countryside and barred off to most. The outskirts used to house a rather nice and (relatively speaking) large park. Its still there, but its fallen under poor maintenance and has become a bit of a meeting place for unsavory types. There's been some talks about removing a good chunk of it for a good and proper embassy (don't want to get shown up by the other shipstates after all), but that's rather fallen to the wayside due to recent events.

So for the most part the whole of the city in the ship is a metropolis, but you'll find a few parks (the most notable in the outskirts and uptown) here and there. Anywhere beyond the two notable places would be very small or oddly designed (a building housing a park, with each floor a separate part of it, for instance) though, considering the need to be as efficient with space as they can (unless you have the money or clout to forgo that).



As a note, a few things: I've determined (a while ago so I'll have to rewrite it in full but I still have it in my head) a few changes for guns, time, cover, and a small change to food.
Spoiler (click to show/hide)
Don't worry if the above doesn't make a lot of sense, I'll put it in clearer terms when I get everything written up again.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Persus13 on May 06, 2014, 03:24:33 pm
One thing that struck me as odd with the setting is that it's essentially a contemporary city transported up into space. Was this literally what happened?
I'm sorry, but where did you get this impression? I don't remember anything like that.
Uh, there's apartment blocks and streets and motor vehicles and we're in a space ship.
Where did it say we were in a space ship.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Xanmyral on May 06, 2014, 06:03:20 pm
There's been several mentions of it, mostly in the beginning admittedly, and just a short while prior when I answered NQT. I'm not very obvious on the 'you're in a city in spaaaaaceeee' bit because when you're actually in the city, its rather hard to notice. It just seems like, well, a city.

The allusions to it however do become more obvious the farther away you get from the city, and the more you get into the workings of the ship as it'll look more akin to a space-faring ship. Hasn't really come up beyond the mechanical humming noise in the bunker, and it honestly may never come up depending on what and where you go.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: notquitethere on May 07, 2014, 03:13:05 am
Persus
One thing that struck me as odd with the setting is that it's essentially a contemporary city transported up into space. Was this literally what happened?
I'm sorry, but where did you get this impression? I don't remember anything like that.
Uh, there's apartment blocks and streets and motor vehicles and we're in a space ship.
Where did it say we were in a space ship.
The OP:

Settlements grew on ships, planets, wherever people found it to be profitable or plausible. Great city-ships were created, each an almost self-sustaining community in its own right. This story takes place on one such ship...

Even if you only read the TL;DR:

TL;DR:
Try to survive a post-apocalypse event that happened on a giant space ship.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Xanmyral on May 09, 2014, 01:59:29 pm
Alright, today is the last day to post questions (About stuff I normally wouldn't answer, or stuff I wouldn't answer in as much depth. You could ask mechanics questions, but I'd answer those any time really.), as after today I shall be without easy access to the forums, and phone posting is a real pain.

Recap coming later today.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Harry Baldman on May 09, 2014, 02:01:30 pm
Okay, quick question - do the monsters do anything other than eat people and corrupt shit? Do they have any other hobbies or goals in life?
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Xanmyral on May 09, 2014, 03:45:18 pm
Apologies for the late answer.

Okay, quick question - do the monsters do anything other than eat people and corrupt shit? Do they have any other hobbies or goals in life?

From one in the hiding place, truly much song and merriment.
From one of the unassuming, unassuming they shall remain.
From one in shining red regalia, decry communal fate.

Don't listen to the false tongue, that of the sycophant, it speaks nothing but sweet lies.
Don't listen to the honest tongue, that of the wise, it speaks nothing but harsh truths.
Plug up your ears and cover your eyes, for in the way of the blind there are answers to find.

EDIT: Blast, a tie in the poll. I may just have to do both.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Xanmyral on May 09, 2014, 06:43:17 pm
Blah Double Post but I need to tell you guys stuff.

1) I sadly can't give a recap today, due to looming time constraints, but perhaps its for the best. It would of been a recent events quick-and-dirty sort of recap, relying from old memory than from rereading. I will however have a recap made by the end of the two week period that would be a much more thorough and accurate one, as by then I'd have remade my notes which means rereading the entire thread (not that large, honestly, and its made even easier thanks to the directory).

2) I've been chewing on character skills and abilities for a while. Due to a d6 system, a +1 is a real tide changer and if I'm too free with them then it becomes a battle of bonuses, which isn't that fun in my opinion. So I've been cautious about giving skills due to the fear of having just way too many of them. But I think I've figured out a good way around that which would be more fun in the long run to boot.
Spoiler (click to show/hide)
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Tomcost on May 10, 2014, 10:25:15 am
I like the character development system, it makes sense in a cooperative RTD
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Xanmyral on June 11, 2014, 01:22:09 am
Hey folks, sorry for the silence. Two weeks without net and needing to get used to a night shift again was hard on my free time.

So far, the only real things delaying the update is the finalization of my notes (people, places, things and stuff going on), the recap, and actually writing the turn. The rules have been pretty much rewritten from their lost state and the basic infrastructure of everything has been set back up again.

So, in the interest to keep things moving (along with prove I'm not dead nor this going under again), I'll do a few things. One, I'll carry through with the poll, and two, I'll show you guys those starter abilities I mentioned a while ago. These abilities were granted with only the information given (or not given in one case) in character creation as they represent starting expertise or ability. I'd be lying if I said I wasn't partially influenced by events that have transpired however.

They quite vary, and I hope you enjoy the one you've been given. Even made one for the waitlister.

Spoiler: Harvey; Electric Sheep (click to show/hide)
Spoiler: Jack Mason; Bugout Bag (click to show/hide)
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Tomcost on June 11, 2014, 06:05:28 am
What can I say? This is promising! Can't wait to start playing again!
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Persus13 on June 11, 2014, 02:38:14 pm
These perks are really cool.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Harry Baldman on June 11, 2014, 02:44:29 pm
Hm. What does a Death-Defying Action do? Does it directly Defy Death, or is it more like Ignore Death For A Bit While Doing Something Else?
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Xantalos on June 11, 2014, 11:45:18 pm
That's actually quite cool. Frogdo has now essentially become Ali G.

I'll add onto the 'what is death defying action' question.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Persus13 on June 12, 2014, 09:20:07 am
Read the OP, guys.

From there:
Death Defying Actions: These are only available when you are brought below the red line. You can attempt them anytime you are below the red line, but the penalties for failing them (or success in some cases) is always death. However! If you succeed, you are brought back to Badly Wounded. Death Defying Actions are always the first action in a round, with multiples depending on initiative. Note that the Iron Man attribute doesn't work on people attempting Death Defying Actions.
The actions are:

- Massed Flee
-- You attempt to flee the entire situation and every enemy around you.
-- Every enemy in range to strike you gets a free attempt to do so, if a single hit lands you die.
-- If you succeed however, you go back to Badly Wounded.
-- There has to be enemies in range to strike you however.

- Massed Assault
-- You attempt to strike every enemy within range of you
-- You get a free attack on every enemy in range, if you miss a single hit however you die.
-- If you succeed, you go back to Badly Wounded.
-- There has to be enemies in range of you however.

- Critical Moment
-- You do something absolutely crazy with the last of your strength.
-- You get a free critical on almost any action of your choice, you die afterwards.
--- If the action chosen is an attack, the enemy is assumed to have rolled a one to dodge/resist it.

- Deadly Face Palm
-- This only and always activates if you are dying due to your own actions
-- You attempt an attack on yourself, and if you succeed to strike yourself you die.


Although to be fair, I think I'm the only one who has had to do a death defying action.
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Harry Baldman on June 12, 2014, 04:23:47 pm
Well, in my defense, it's been over half a year since I've looked at the OP. But now my trait sounds pretty useful!
Title: Re: Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
Post by: Xanmyral on June 13, 2014, 12:07:28 am
Apologies, had a bit of a computer crisis for a bit. All (more or less) fixed now. I've still sadly lost two day however.

Death Defying Actions: To be fair: A) Its been a good while since anyone's looked at the thread, B) I admittedly don't say anything when I've updated the front page with info or restructuring, and C) Its only come up for one character. As long as we're on the front page though, I hope the directory has been as useful to you all as it has been to me. A bit of a bother to keep up to date, but it really pays for itself.

I'm not too terribly surprised people don't know about Death Defying Actions. But yes, basically DDA are actions that are (normally) only available for people below Badly Wounded. It allows one to bring themselves back up to badly wounded, but its risky because if you fail (or succeed) you die.

Its meant to be a sort of last chance roll, for when you don't have a medic/someone who can stabilize you, you know you have a good chance of dying, but you want to give it a last shot. So DDA's tend to be crazy things that you normally couldn't do, like taking a shot at everyone in range or trying to dodge all the hits coming your way to flee, or putting the last you got into one final action. Its honestly a lot safer (if more boring) to just drag yourself out of combat and get a medic to stabilize you than use them.

So in that light, Freddie's ability is strong, but restrictive and self-destructive. But I feel that fits pretty well with a man who almost pulled the proverbial trigger.

Back to your Regularly Scheduled Broadcast: I'm glad you guys like the perks. I tried to make them useful, fitting, and interesting. They were fun to think up and figure out, and it appeases my obsession with littering setting tidbits in a bunch of odd places.