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Dwarf Fortress => DF Modding => Topic started by: GrymVarg on June 14, 2013, 05:21:53 am

Title: B.A. new creatures
Post by: GrymVarg on June 14, 2013, 05:21:53 am
The point of this topic is to reruit a group of people to work on a new creature raw, which will consist of the group deciding on what to make and establishing work orders for each member of the group. New modders are welcome to apply i will keep the group small, but hopefully we can come up with some great ideas and make some bad ass new creatures, whether realistic or fanciful to intimidate, tear down, or amaze the world of Dwarf Fortress.

Post if interested!
Title: Re: B.A. new creatures
Post by: Max White on June 14, 2013, 05:34:07 am
Welcome to the bay12 forums! Glad to see you taking an interest in Dwarf Fortress and the noble past time of modding, but this topic is better suited to the Modding Section (http://www.bay12forums.com/smf/index.php?board=13.0) rather than general. You will find people more highly suited to your needs. Best of luck!

There should be a button to move the topic yourself.
Title: Re: B.A. new creatures
Post by: Deon on June 14, 2013, 07:25:31 am
Recruits? Group deciding what to make? Work orders?

Could you please pull that fancy lever I've just established in your bedroom? And yeah, that's a heated floor you have from a while back, it's to keep your feet warm... Just pull that lever.
Title: Re: B.A. new creatures
Post by: sackhead on June 14, 2013, 08:10:26 am
Recruits? Group deciding what to make? Work orders?

Could you please pull that fancy lever I've just established in your bedroom? And yeah, that's a heated floor you have from a while back, it's to keep your feet warm... Just pull that lever.

Click me before the leaver (http://images.wikia.com/starwars/images/4/44/ItsATrap-ROTJ.ogg)

this could be interesting ill nead a better idea of how it will work before i sign up.
Title: Re: B.A. new creatures
Post by: Godlysockpuppet on June 14, 2013, 08:20:30 am
Recruits? Group deciding what to make? Work orders?

Could you please pull that fancy lever I've just established in your bedroom? And yeah, that's a heated floor you have from a while back, it's to keep your feet warm... Just pull that lever.
From what I understand I think deon just told you to go kill yourself. Nice support there deon!  ;)
Title: Re: B.A. new creatures
Post by: Hugo_The_Dwarf on June 14, 2013, 08:53:51 am
Well before anyone shoots the poor lad/lass Community Bestiary Game (http://www.bay12forums.com/smf/index.php?topic=112349.0) this was made quite a bit ago, we also have More abominations, taking requests (http://www.bay12forums.com/smf/index.php?topic=118511.0) for random odd suggestions for critters.

not to mention several other misc creature and minor mod Souleater17's Mods and stuff - Walking worms, Vampire Lords and hags! (http://www.bay12forums.com/smf/index.php?topic=126966.0) and like I said other various minor mods. You can probably search around for these minor mods and PM the authors and kindly ask them if perhaps they would like to be in a Modding Group or attribute to a large project.

Also Welcome to the modding fourms, btw we have a modding questions thread and alot has been answered in it. So before you ask a question search the issue and see if it's been answered before, if not post in that thread. But if you think it requires indepth discussion then make another thread, also some things that can't be modded there might be something the DFHack guys can come up with.

Title: Re: B.A. new creatures
Post by: GrymVarg on June 14, 2013, 09:19:42 am
This wasnt a question it was me trying to get a group of people together to do something unique. It would be different from what other people posting similar threads would be doing, and i am not looking for that big of a project just getting a few people together to come up with some new beasts for the game. As far as more information it would depend on what other people in the group want to do, and we will hopefully come up with something creative, and most importantly FUN.
Title: Re: B.A. new creatures
Post by: Hugo_The_Dwarf on June 14, 2013, 09:24:59 am
@ Deon I figured it was a joke, but now I just finally put it all together haha... Nobles.

@GrymVarg
I kinda figured that was the case, if you manage to get a collection of people a Google Spread Sheet would be a good way of sorting information and ideas since you can make 'n' amount of sheets and seperate things in different cells.

Just my two cents.
Title: Re: B.A. new creatures
Post by: GrymVarg on June 14, 2013, 09:29:55 am
Hey thanks a bunch ill be sure to remember that! as far as Deon's nobles joke im not going to dictate it will be a collaborative group project where the group establishes their own jobs.
Title: Re: B.A. new creatures
Post by: Deon on June 14, 2013, 10:41:51 am
Gosh guys it was a joke about nobles. They also try to command and order around highly skilled or legendary people while not knowing nothing about the jobs themselves.

Welcome to the forums and I hope you learn and prosper :).
Title: Re: B.A. new creatures
Post by: GrymVarg on June 14, 2013, 11:25:00 am
Thanks lol. i do know some about modding im not an expert but i do have decent exposure to creature raws.
Title: Re: B.A. new creatures
Post by: Brilliand on June 14, 2013, 03:43:55 pm
I don't think there's any need to gather a group.  Most modding jobs can be done by a single person.  If you want to make something cool, go ahead and do it.
Title: Re: B.A. new creatures
Post by: GrymVarg on June 15, 2013, 01:14:35 am
Thats not exactly the point of what i wanted to do i kinda wanted to get a group to work together, because i thought it would be fun, and in hopes that we could come up with something incredible.
Title: Re: B.A. new creatures
Post by: sackhead on June 15, 2013, 01:54:05 am
i do think we could come up with some pretty neat creatures together.
let's start brainstorming.
how about a megabeast?


and techniquely wouldn' Deons first suggestion be murder? i mean he is basicly setting a booby trap..
Title: Re: B.A. new creatures
Post by: Deon on June 15, 2013, 01:59:10 am
Booby trap lever megabeast? :D

Also I would like to join if there's some plan, because I honestly have no idea what are you trying to do. I usually make a few drafts on paper before doing stuff in df, it really helps to plan stuff out and realise what's right and wrong.
Title: Re: B.A. new creatures
Post by: sackhead on June 15, 2013, 07:26:43 am
Booby trap lever megabeast? :D
i vote this
Title: Re: B.A. new creatures
Post by: Toxicshadow on June 15, 2013, 01:09:58 pm
Thanks lol. i do know some about modding im not an expert but i do have decent exposure to creature raws.
Pleaaaaaaaaaaaase tell me this doesn't mean you've only skimmed a small portion of the raws for Masterwhore?
Title: Re: B.A. new creatures
Post by: GrymVarg on June 15, 2013, 02:01:43 pm
Booby trap megabeast sounds fun lets start with that and see what we can do! as far as my knowledge of raws no ive made a couple of creatures on my own, but nothing really out of the ordinary
Title: Re: B.A. new creatures
Post by: sackhead on June 15, 2013, 10:39:45 pm
how about a booby traped noble's room that has become detached from a fortress and decided to run around killing people for some reason.

it could be a large stone room that has "furniture" instead of organs.
a bunch of leaver body parts required for different interactions that are trap like.
each leaver could be a head so when you cut them all of it dies (like a hydra)
and when you butcher it it gives you all the high quality furniture you would expect in a nobles bed room
Title: Re: B.A. new creatures
Post by: Brilliand on June 15, 2013, 11:26:56 pm
how about a booby traped noble's room that has become detached from a fortress and decided to run around killing people for some reason.

it could be a large stone room that has "furniture" instead of organs.
a bunch of leaver body parts required for different interactions that are trap like.
each leaver could be a head so when you cut them all of it dies (like a hydra)
and when you butcher it it gives you all the high quality furniture you would expect in a nobles bed room

Creatures can't take up more than one tile.  Or is the point of this proposal to hack together a way to make it work?
Title: Re: B.A. new creatures
Post by: GrymVarg on June 15, 2013, 11:57:15 pm
thats a great idea! maybe one of the levers(heads) should have a cave in effect, while another spews lava and we could add some other effects so its like the traps you would find in a noble's room! i would need help applying buildings for body parts or the material but as far as the rest its definately possible
Title: Re: B.A. new creatures
Post by: Brilliand on June 16, 2013, 01:40:19 am
Hmm... DFHack can reshape the land, making the creature "move".  The creature would need to be killable, though, so... I guess we could have some sort of "noble" inside, running around and pulling levers but dodging (by vanishing temporarily) every disaster he causes?  Then the player would have to rush in between disasters and kill him before he reaches the next lever, or just shoot him with crossbows I guess.

Or, to go a bit weirder, each noble actually dies, the room settles down, and a new noble appears a little later.  Killing the nobles just slows it down - to stop it, you have to deconstruct it from inside.  Without a noble, it's mostly harmless - but things can still get shaken off by its movement, such as debris from previous cave-ins or dwarves trying to deconstruct parts of it.  Miners might be a bit more effective than deconstructors.

How does the thing move, though?  Legs, like a mech?
Title: Re: B.A. new creatures
Post by: sackhead on June 16, 2013, 04:09:09 am
Creatures can't take up more than one tile.  Or is the point of this proposal to hack together a way to make it work?

i didn't intead for it to take up more then one tile
thats a great idea! maybe one of the levers(heads) should have a cave in effect, while another spews lava and we could add some other effects so its like the traps you would find in a noble's room! i would need help applying buildings for body parts or the material but as far as the rest its definately possible

the cave in could be a dust emision. The lava maby it shoots fire? i dont think we can make an interaction make lava.
It could have body parts named drawbridge(big contact area) and spike (like upright spike) that it uses for normal attacks
Title: Re: B.A. new creatures
Post by: Trapezohedron on June 16, 2013, 04:32:03 am
thats a great idea! maybe one of the levers(heads) should have a cave in effect, while another spews lava and we could add some other effects so its like the traps you would find in a noble's room! i would need help applying buildings for body parts or the material but as far as the rest its definately possible

Applying materials for furniture bodyparts is possible. Like gabbro levers (head) and steel spear traps (arm/weapon thingy). You can't apply buildings for bodyparts, however. But you can make a new bodypart, name it as anything you want (ex. anvil), add a few tags, such as STANCE, etc. , and put it in your creature.

Hmm... DFHack can reshape the land, making the creature "move".  The creature would need to be killable, though, so... I guess we could have some sort of "noble" inside, running around and pulling levers but dodging (by vanishing temporarily) every disaster he causes?  Then the player would have to rush in between disasters and kill him before he reaches the next lever, or just shoot him with crossbows I guess.

Or, to go a bit weirder, each noble actually dies, the room settles down, and a new noble appears a little later.  Killing the nobles just slows it down - to stop it, you have to deconstruct it from inside.  Without a noble, it's mostly harmless - but things can still get shaken off by its movement, such as debris from previous cave-ins or dwarves trying to deconstruct parts of it.  Miners might be a bit more effective than deconstructors.

How does the thing move, though?  Legs, like a mech?

Noble dies creature calms down - not possible.
Title: Re: B.A. new creatures
Post by: Brilliand on June 16, 2013, 04:43:32 am
thats a great idea! maybe one of the levers(heads) should have a cave in effect, while another spews lava and we could add some other effects so its like the traps you would find in a noble's room! i would need help applying buildings for body parts or the material but as far as the rest its definately possible

the cave in could be a dust emision. The lava maby it shoots fire? i dont think we can make an interaction make lava.
It could have body parts named drawbridge(big contact area) and spike (like upright spike) that it uses for normal attacks

Wasn't there a way to spawn items using interactions?  I think it went something like...


That should spawn about three full tiles of magma each use.

Noble dies creature calms down - not possible.

Totally possible with a special DFHack script written just for this creature.  Just check if the noble is alive every X ticks, if not, kill the room.

Note that I said that in the context of making the creature an arrangement of shifting terrain chunks, with the noble as the only living component.  In that context, "kill the room" simply means "stop moving the room's pieces around".
Title: Re: B.A. new creatures
Post by: sackhead on June 16, 2013, 05:25:56 am
thats a great idea! maybe one of the levers(heads) should have a cave in effect, while another spews lava and we could add some other effects so its like the traps you would find in a noble's room! i would need help applying buildings for body parts or the material but as far as the rest its definately possible

the cave in could be a dust emision. The lava maby it shoots fire? i dont think we can make an interaction make lava.
It could have body parts named drawbridge(big contact area) and spike (like upright spike) that it uses for normal attacks

Wasn't there a way to spawn items using interactions?  I think it went something like...

  • Make own body part fall off
  • Animate the lost body part
  • Transform the lost body part into something that dies instantly and has an itemcorpse of magma[3000]
  • Regenerate the body part (maybe transform into cave-in, magma and repeating spikes forms in a cycle?)

That should spawn about three full tiles of magma each use.

Noble dies creature calms down - not possible.

Totally possible with a special DFHack script written just for this creature.  Just check if the noble is alive every X ticks, if not, kill the room.

Note that I said that in the context of making the creature an arrangement of shifting terrain chunks, with the noble as the only living component.  In that context, "kill the room" simply means "stop moving the room's pieces around".

i just ment that as a backstory not that it would happen in game
Title: Re: B.A. new creatures
Post by: Putnam on June 16, 2013, 05:34:11 pm
i'm a modder and what is this
Title: Re: B.A. new creatures
Post by: GrymVarg on June 16, 2013, 11:42:57 pm
im pretty sure there is a way to get a magma interaction but if there isnt we can use fire or maybe molten iron or something so that it has similar properties to magma other than just fire.

Title: Re: B.A. new creatures
Post by: Brilliand on June 16, 2013, 11:56:04 pm
What we need to do is hook up a 3D graphics package and have it render a running dog in "pixels" made of natural, unmined hematite.  The dog runs several laps around the map, instantly killing anything it steps on, then walks up to the highest point on the map and starts munching on the mountain.  You kill it by mining out its feet.
Title: Re: B.A. new creatures
Post by: Deon on June 17, 2013, 02:38:32 am
Thanks lol. i do know some about modding im not an expert but i do have decent exposure to creature raws.
Pleaaaaaaaaaaaase tell me this doesn't mean you've only skimmed a small portion of the raws for Masterwhore?
What is Masterwhore?? o_O
Title: Re: B.A. new creatures
Post by: Godlysockpuppet on June 17, 2013, 04:43:14 am
Thanks lol. i do know some about modding im not an expert but i do have decent exposure to creature raws.
Pleaaaaaaaaaaaase tell me this doesn't mean you've only skimmed a small portion of the raws for Masterwhore?
What is Masterwhore?? o_O
I had the same thing in mind :P I suppose its a reference to the large amount of assets masterwork uses from other mods and how so many people contribute to it. If hes gonna insult it though he should be critical and not just downright rude :P (unless its a joke..?)